Shop

This is for important threads such as rules, the shop, and the enemy list. Players should not create topics here.
Post Reply
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Shop

Post by Lord Gadigan »

This is the official Battle Arena Shop. Post all buys and sells here.

Item legend:
* = Unique
% = Out of Stock
%% = Will not be sold
~ = Originates from Noix
~% = Originates from Noix, Out of Stock
¬ = Originates from Kirshisara
¬% = Originates from Kirshisara, Out of Stock
^ = Originates from Seirei
^% = Originates from Seirei, Out of Stock
छ = Originates from Sesamara
छ% = Originates from Sesamara, Out of Stock
₤ = Originates from Sanctum Victoria
₤% = Originates from Sanctum Victoria, Out of Stock
Ѧ = Originates from Aundria
Ѧ% = Originates from Aundria, Out of Stock
⅋ = Originates from the Monkey Plagiarist Warehouse Category
⅋% = Originates from the Monkey Plagiarist Warehouse Category, Out of Stock

Catagories on main page:
Weapons
Armor
Accessories
Consumables
Spells
Pets (Also see: Zoo Record) (Also see: Summons' Stats)
Permanent Consumables
Items
Transformations (Also see: Transformations' Stats)
Unique Items
Artifacts
Combos
Last edited by Lord Gadigan on Fri May 29, 2020 10:33 pm, edited 1 time in total.
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Shop

Post by Lord Gadigan »

Weapons

<Back to Top>

Base

~Axe~

~Axe: Adze~

~Axe: Anchor~

~Axe: Battle-Ring~

~Axe: Battleaxe~

%Ancient Dwarf King's Axe- (Weapon, Axe: Battleaxe, Earth & Physical, 45,000,000 Gold) +45,000 Melee Attack, +45,000 STR, +45,000 CON, +225,000 HP as a non-stacking bonus, 45% Critical
%Ancient Dwarven Axe- (Weapon, Axe: Battleaxe, Earth, 20,000 Gold) +30 Melee Attack, +5% Damage against Earth element foes
%Axe Covered in Lesser Holy Fire- (Weapon, Axe: Battleaxe, Light & Physical, 1,790,000 Gold) +1,915 Melee Attack, +1,300 STR, +1,300 AGI, +1,500 CON, +1,500 SPI, 30% Critical, 120% To Hit, 15% inflicts Awestruck, 15% inflicts Burning
%Axe Covered in Light-Eating Fire- (Weapon, Axe: Battleaxe, Light & Physical, 1,790,000 Gold) +1,715 Melee Attack, +1,000 Defense against Light, +1,300 STR, +1,300 AGI, +1,500 CON, +1,500 SPI, 30% Critical, 20% Dodge, 15% inflicts Voidstruck, 15% inflicts Burning, 15% Light Resistance
%Axe of Battle- (Weaponx2, Axe: Battleaxe, Earth, 1,200 Gold) +14 Melee Attack
%Axe of Bloodfury- (Weapon, Axe: Battleaxe, Fire, 3,500 Gold) +17 Melee Attack, Inflicts Confusion: Berserk on wielder at the beginning of each round
%Axe of Deep Waters- (Weapon, Axe: Battleaxe, Water & Darkness, 15,300,000 Gold) +15,300 Melee Attack, 100% inflicts Drowning: Pressure of the Deep, Drowning Immunity
%Axe of Dwarven Ghosts- (Weapon, Axe: Battleaxe, Darkness, 15,000 Gold) +20 Melee Attack, Undead are treated as having 300 less defense when hit by this weapon
%Axe of Shifting Elements- (Weapon, Axe: Battleaxe, Earth & Air & Fire & Water & Chaos, 5,400,000 Gold) +5,500 Melee Attack, +5,000 STR, +5,000 CON, +5,000 SPI, At the start of any round, wielder may choose to change this item's element to solely Air, Earth, Fire, Water, or Chaos
%Badly-Photocopied Axe- (Weapon, Axe: Battleaxe, Technology, 700 Gold) +14 Melee Attack, -14% To Hit, Wielder's attacks cannot gain the element Dopple
%Bent Battle Axe Covered in Rust- (Weapon, Axe: Battleaxe, Physical, 8 Gold) +3 Melee Attack, 50% Inflicts no damge, -3% to hit
%Cleaving Axe-(Weapon, Axe: Battleaxe, Fire, 20,000 Gold) +25 Melee Attack, +2% Critical
Cube Axe- (Weapon, Axe: Battleaxe, Physical, 70,000 Gold) +70 Melee Attack
%Cursebringer Axe- (Weapon, Axe: Battleaxe, Darkness, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Magical Attack, 200% inflicts Hexed, 15% inflicts Cursed
%Demon Master's Axe- (Weapon, Axe: Battleaxe, Darkness & Fire, 40,000,000 Gold) +40,000 Melee Attack, +40,000 STR, +40,000 CON, 30% Fire Resistance, 30% Darkness Resistance, 80% Critical, Wielder's Demon pets and summons gain +2,000 to all stats as a non-stacking bonus, Wielder must be Level 20 or greater and must either possess the ability 'Ravager' or the ability 'Demonologist'
%Dragon Spire Axe- (Weapon, Axe: Battleaxe, Physical & Earth, 90,000 Gold) +93 Melee Attack, +12% damage against Humanoids
%Drauger's Axe- (Weapon, Axe: Battleaxe, Darkness & Ice & Physical & Water, 45,000,000 Gold) +45,000 Melee Attack, +45,000 STR, +45,000 CON, +45,000 SPI, +450,000 HP as a non-stacking bonus, 60% inflicts Wounded, 60% inflicts Voidstruck, 50% may inflict Frozen or Drowning
%Dwarf's Axe- (Weapon, Axe: Battleaxe, Earth, 4,100 Gold) +5 Melee Attack, +2 CON
%Dwarven Axe- (Weapon, Axe: Battleaxe, Earth, 12,000 Gold) +25 Melee Attack
%Dwarven Axelord's Axe- (Weapon, Axe: Battleaxe, Earth & Physical, 16,000,000 Gold) +16,000 Melee Attack, +16,000 STR, +16,000 CON, 30% may inflict Wounded on Humanoids, Dragons, Fae, and Monsters, 35% Critical
%Dwarven Champion's Ancestral Axe- (Weaponx2, Axe: Battleaxe, Physical & Earth, 875,000 Gold) +1,750 Melee Attack, +1,700 STR, +1,850 CON, +1,100 AGI, +10,000 HP, 15% Critical, 15% Resilience, 110% To Hit
%Dwarven Commander's Axe- (Weapon, Axe: Battleaxe, Earth & Physical, 2,000,000 Gold) +2,000 Melee Attack, +2,000 STR, +2,000 CON, +2,000 MIN, +20,000 HP as a non-stacking bonus, 35% Critical, Wielder's allies gain +200 to all stats as a non-stacking bonus
%Dwarven Silver Axe- (Weapon, Axe: Battleaxe, Earth, 19,000 Gold) +25 Melee Attack, +1% Critical
%Flameward Axe (3)- (Weapon, Axe: Battleaxe, Fire, 1,500,000 Gold) +1,500 Melee Attack, 35% Critical, 30% Fire Resistance, +20,000 Defense against Fire as a conditionally active effect
%Frozen Axe (4)- (Weaponx2, Axe: Battleaxe, Ice, 8,000,000 Gold) +20,000 Melee Attack, Deals double damage against individuals under level 65 (to a max of 650,000,000 additional Damage), 30% Inflicts Frozen, Wielder's 'Melee Attack', 'Melee Overdrive', 'Powerful Attack', and 'Attack with Finesse' actions require 1 action worth of chargeup unless wielder possesses the ability "Adept Ravager"
%Greater Battle Axe- (Weapon, Axe: Battleaxe, Physical, 122,000 Gold) +125 Melee Attack, ,+125 STR, +125 CON, 15% Critical
%Holy Axe- (Weapon, Axe: Battleaxe, Light & Physical, 1,780,000 Gold) +1,900 Melee Attack, +1,500 STR, +1,300 AGI, +1,500 CON, +1,500 SPI, 30% Critical, 120% To Hit, 15% inflicts Awestruck
Iron Axe- (Weapon, Axe: Battleaxe, Physical, 800 Gold) +20 Melee Attack
%Keeining Void-Axe- (Weapon, Axe: Battleaxe, Sonic & Astral & Darkness & Void, 205,000,000 Gold) +205,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 AGI, +200,000 SPI, 135% Critical, 230% To Hit, Individuals killed by wielder may not be resurrected by sources below Level 80, Wielder may deal 1,800,000 Flat Sonic, Darkness, Astral, or Void element Damage to one opponent at the start of each round, 10% inflicts Instant Death, Wielder must be Level 40 or greater
%Kinda Sticky Axe-(Weapon, Axe: Battleaxe, Acid, 1,000 Gold) +5 Melee Attack, 1% inflicts Paralyzed
Minor Demon Axe- (Weaponx2, Axe: Battleaxe, Darkness & Physical & Fire, 7,000 Gold) +40 Melee Attack
%Mirror-Reality Axe- (Weapon, Axe: Battleaxe, Mystic & Ice & Magic, 12,000,000 Gold) +12,000 Melee Attack, Wielder may counter one action from a source below Level 60 with a 'Melee Attack', 'Use an Item' or 'Cast a Spell' action per round so long as no individual of Level 80 or greater objects
%Noise Axe- (Weaponx2, Axe: Battleaxe, Sonic, 80,000 Gold) +160 Melee Attack, +160 AGI, +160 MIN, 110% To Hit
%Northman's Axe- (Weapon, Axe: Battleaxe, Ice & Physical, 26,000 Gold) +39 Melee Attack, +25 STR, +24 CON, 3% Critical
%Orcish Axe- (Weapon, Axe: Battleaxe, Physical, 600 Gold) +12 Melee Attack
%Orcish Battle Axe- (Weaponx2, Axe: Battleaxe, Physical, 2,000 Gold) +24 Ranged Attack, +12 STR, +12 CON, -2 AGI
%Pellarardian Egg-Chopper- (Weapon, Axe: Battleaxe, Flux & Rot, 30,000,000 Gold) +30,000 Melee Attack, Individuals below Level 60 damaged by wielder cannot summon, Wielder must be Level 20 or greater
%Potaxium Axe- (Weapon, Axe: Battleaxe, Wood & Life & Physical, 36,000,000 Gold) +36,000 Melee Attack, +36,000 CON, +360,000 HP as a bonus that stacks 5 times, Wielder obtains a buff that provides +20% Minor Status Effect Resistance and +360,000 HP that stacks 5 times that lasts 5 rounds at the start of each round
%Random Axe of Kindness- (Weapon, Axe: Battleaxe, Fortune & Light, 5,500,000 Gold) +5,500 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions gain 'Heals', +5,000 STR, +5,000 CON, Wielder's 'Melee Attack' and 'Melee Overdrive' actions have their targets randomized
%Ruined Dwarven Axe- (Weapon, Axe: Battleaxe, Earth, 60 Gold) +1 Melee Attack, Each round this item has a 50% chance of providing no benefits to its wielder
%Shining Axe of Wealth and Fortune- (Weapon, Axe: Battleaxe, Wealth & Fortune, 45,000,000 Gold) +45,000 Melee Attack, Inflicts Fortified on wielder at the beginning of every round, Inflicts Invigorated on wielder at the beginning of every round, 65% Critical, 165% To-Hit, Wielder must be Level 20 or greater
Silver Dwarven Axe- (Weapon, Axe: Battleaxe, Earth, 19,000 Gold) +25 Melee Attack, 10% Critical
%Singing Battleaxe of Reggath-Pandor- (Weaponx2, Axe: Battleaxe, Sonic, 112,000 Gold) +245 Melee Attack, 5% inflicts Confusion, 5% heals wielder's MP by 15,000 when wielder performs a Melee Attack action, Wielder's enemies may choose to always count the current round of battle as being round 2 if it is round 1 and may always choose to have acted before any of wielder's actions
%Weaponizer's Axe- (Weapon, Axe: Battleaxe, Dopple, X Gold) Wielder may spend an action to have this weapon's stats retain this line, retain solely the subtype Axe, and optionally solely retain or additionally posses the element Dopple, but otherwise, as a non-stacking buff, obtain the stats of a non-unique weapon equipped by the wielder that could be replicated by the wielder

~Axe: Chainsaw~

~Axe: Cleaver~

%Flame Eater- (Weapon, Axe: Cleaver, Water & Fire, 7,000,000 Gold) +7,000 Melee Attack, +6,000 to all stats, 20% Fire Resistance, 80% Critical against Fire-element Elementals, Wileder may remove Water from the damage types of any of wielder's attacks so long as they possesses at least one other damage type after said removal
%Mitchell Marshall Tableware: Food-Choppin' Axe- (Weapon, Axe: Cleaver, Physical & Technology, 200 Gold) +2 Melee Attack, +2 additional Melee Attack against Foods

~Axe: Greataxe~

^%Arden-Moondust-Infused Axe- (Weapon, Axe: Greataxe, Fire, 20,000,000 Gold) +20,000 Melee Attack, +10,000 Melee Attack as an effect that counts as coming from a different source for per-item attack-caps, +20,000 STR, +20,000 CON, 50% Critical, 150% To Hit, 200% Inflicts Burning, 50% Inflicts Burning: Superheated
%Axe of the Four-Armed Ogre- (Weaponx4, Axe: Greataxe, Physical, 90,000 Gold) +4,110 Melee Attack, +1,100 STR
%Axe of the Perpetual Gigas- (Weapon, Axe: Greataxe, Physical & Time & Technology, 30,000,000 Gold) +30,000 Melee Attack, Wielder gains +3,000 STR as a buff that stacks 10 times at the start of each round, with wielder being able to choose up to three times per thread to re-acquire all lost instances of this buff before an action
Battlerage Axe- (Weapon, Axe: Greataxe, Fire, 3,600 Gold) +30 Melee Attack, 5% inflicts Confusion: Berserk on wielder at the beginning of each round
%Big Moose Axe- (Weaponx2, Axe: Greataxe, Earth, 800 Gold) +15 Melee Attack
%Crane's Head Labyrinth-Cutter- (Weapon, Axe: Greataxe, Air & Light & Physical, 20,000,000 Gold) +20,000 Melee Attack, +20,000 STR, Wielder's 'Melee Attack' actions treat the value of Dodge buffs from sources below Level 65 as being half their actual value
%Deus-Nullifier- (Weapon, Axe: Greataxe, Technology & Evil, 250,000,000 Gold) +250,000 Melee Attack, 15% Deity Resistance, Targets damaged by wielder cannot cast Divine Magic if below Level 99, Wielder must be Level 40 or greater
%Doublegold Beheading-Axe- (Weapon, Axe: Greataxe, Wealth & Fortune & Destruction, 45,000,000 Gold) +45,000 Melee Attack, 60% inflicts Wounded: Maimed, 5% inflicts Instant Death on non-Wealth-element targets below Level 40, Wielder must be Level 20 or greater
%Dragonhell Axe- (Weapon, Axe: Greataxe, Terror & Spatial & Void & Agony & Blood & Magic, 275,000,000 Gold) +275,000 Melee Attack, +275,000 STR, 135% Critical, 230% To Hit, Individuals killed by wielder may not be resurrected by sources below Level 80, Dragons killed by wielder may not be resurrected by sources below Level 95, Whenever wielder kills a non-summon opponent, wielder may summon a Dragon from the Enemy List that is below Level 80 and normally fightable for drops, with said summon, as a non-stacking buff, gaining the subtypes Devil & Undead and gaining the elements Terror & Agony & Blood, Wielder may deal 1,800,000 Flat Terror, Agony, Blood, or Void element Damage to one opponent at the start of each round, 15% inflicts Insanity, 350% inflicts Confusion: Fear, Wielder must be Level 40 or greater
%DWARF FORCE Brand Axe- (Weapon, Axe: Greataxe, Physical & Earth & Air, 3,000,000 Gold) +3,000 Melee Attack, Once per day, if possessor kills a non-summon opponent while wielding this weapon in a match that grants drops, possessor obtains 1 DWARF FORCE Body Spray as an additional reward
Executioner’s Axe- (Weaponx2, Axe: Greataxe, Darkness & Physical, 8,400 Gold) +29 Melee Attack, +10 STR, +10 CON, Wielder deals an additional 500 Physical element damage on hit with damage-dealing actions to targets that are afflicted with the status effect Doomed
%Fatal Axe of Ruin and Slaughter- (Weapon, Axe: Greataxe, Destruction & Fate & Evil, 200,000,000 Gold) +400,000 Melee Attack, +400,000 STR, -200,000 CON, 140% Critical, 30% inflicts Voidstruck: Marked for Demise, 30% inflicts Antimatter: Obliterated, 30% inflicts Smitten: Great Atrocity, 30% inflicts Instant Death, wielder deals double Damage (to a max of 1,000,000,000 additional Damage) to targets below Level 60, Wielder's per item Melee Attack bonus caps are doubled for this item, Wielder must be Level 40 or greater
%Graphamakk Axe- (Weapon, Axe: Greataxe, Darkness & Magic, 8,000,000 Gold) +8,000 Melee Attack, +80,000 MP as a non-stacking bonus, +8,000 STR, +8,000 SPI, 100% inflicts Hexed, 50% inflicts Wounded
%Ice Giant King's Greataxe- (Weaponx2, Axe: Greataxe, Darkness & Ice & Physical & Water, 35,000,000 Gold) +70,000 Melee Attack, +70,000 Defense, +70,000 STR, +70,000 CON, +700,000 HP as a non-stacking bonus, 120% inflicts Wounded, 120% inflicts Frozen, Wielder's per-item Melee Attack caps are doubled for this item as a non-stacking effect
Large Mountain Orc Axe- (Weaponx2, Axe: Greataxe, Physical, 145,000 Gold) +316 Melee Attack, 7% Critical, +40 STR if wielder's modified STR is already at least 500
%Maze Grinder's Axe- (Weapon, Axe: Greataxe, Magic & Spatial, 4,570,000 Gold) +4,710 Melee Attack, 35% inflicts an instance of Vanished on targets below Level 30 that automatically wears off after 5 rounds and does not affect individuals with over 30,000 MIN
%Mechaconverter Axe- (Weapon, Axe: Greataxe, Technology, 30,000,000 Gold) +30,000 Melee Attack, Targets of wielder's 'Melee Attack' and 'Melee Overdrive' actions that are below Level 65 obtain a non-stacking debuff that gives its possessor the additional subtype Robot
%Minotaur's Axe- (Weapon, Axe: Greataxe, Physical, 5,400,000 Gold) +5,645 Melee Attack, +5,000 STR, +5,000 CON
%Minotaur Lord's Axe- (Weapon, Axe: Greataxe, Physical, 15,400,000 Gold) +15,645 Melee Attack, +15,000 STR, +15,000 CON, +15,000 MIN
Moose Axe- (Weapon, Axe: Greataxe, Earth, 200 Gold) +7 Melee Attack
%Mountain Orc Axe- (Weaponx2, Axe: Greataxe, Physical, 85,000 Gold) +214 Melee Attack, 5% Critical
%Off-Color Moose Axe- (Weapon, Axe: Greataxe, Earth, 210 Gold) +7 Melee Attack
Passionate Teal Axe of the Deranged Wildebeest- (Weaponx2, Axe: Greataxe, Physical, 90,000 Gold) +80 Melee Attack, 5% Inflicts Charm on Hit, +800 HP, Wielder may choose to afflict self with Confusion: Enraged at any time that possessor would be able to act, 5% Electrical Resistance, 5% Water Resistance
%Slumbering Trunnerjukk- (Weapon, Axe: Greataxe, Light & Darkness, 4,700,000 Gold) +4,700 Melee Attack, 104% inflicts Impaired: Blind, 104% inflicts Fatigued: Asleep
%Stone Axe- (Weapon, Axe: Greataxe, Earth, 300 Gold) +3 Melee Attack, +1 STR
%Sublime Hymn Axe- (Weapon, Axe: Greataxe, Wood & Light & Sonic, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Magical Attack, Wielder may treat Bardic Music spells as Holy Magic spells and may treat Holy Magic spells as Bardic Music spells
%Undead Executioner’s Axe- (Weaponx2, Axe: Greataxe, Darkness & Physical, 1,215,000 Gold) +1,202 Melee Attack, +1,100 STR, +1,100 CON, Wielder ignores 15% of targets’ Darkness Resistance and Physical Resistance if said targets are below Level 20

~Axe: Handaxe~

%Automated Axe that Chops Off Its Wielder's Limbs and Replaces Them with Switftly-Sewn Landhawk Plushies Made from Reprocessed Internal Organs- (Weapon, Axe: Handaxe, Technology & Agony, 30,000,000 Gold) +30,000 Melee Attack, Inflicts Wounded: Maimed, Wounded: Hobbled, and Impaired: Disarmed on wielder at the start of each round
%Axe of the Singing Fish Guy- (Weapon, Axe: Handaxe, Water & Sonic, 28,000,000 Gold) +28,000 Melee Attack, +20,000 AGI, +20,000 SPI, 50% inflicts Suffocation: Sonic Whiplash, Wielder counts as possessing the subtype Aquatic
%Bascaradine NIRA Series Throwing Axe for Maids- (Weapon, Axe: Handaxe, Time, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Ranged Attack, +45,000 AGI, +45,000 SPI, Wielder may remove a debuff from a source below Level 75 from an ally at the start of wielder's first action each round, This weapon additionally possesses the subtype Throwing Weapon
%Dazzling Axe (2)- (Weapon, Axe: Handaxe, Earth & Magic, 45,000 Gold) +25 Melee Attack, 5% inflicts Confusion on hit
Goblin Axe- (Weapon, Axe: Handaxe, Physical, 900 Gold) +11 Melee Attack
%Golden Barbarian's Hungering Axe- (Weapon, Axe: Handaxe, Earth & Physical, 60,000,000 Gold) +60,000 Melee Attack, +60,000 STR, +60,000 CON, Wielder gains a 'Hunger Track' which begins at 5 (and does not go away if this item is unequipped, though its effects do), If wielder's Hunger Track reaches 0, wielder is immediately afflicted with Fatigued: Starving, If wielder has a charge from a Food consumable used on it, its Hunger Track increases by 1, to a max of 20, Wielder's Hunger Track decreases by 1 at the end of each round, Wielder may spend an action and 6 points from wielder's Hunger Track to gain +12,000 Melee Attack, +6,000 STR, and +6,000 CON as a non-stacking buff that lasts 3 rounds
Savage's Axe- (Weapon, Axe: Handaxe, Physical, 24,000 Gold) +26 Melee Attack
Whip Axe- (Weapon, Axe: Handaxe, Physical, 1,900 Gold) +12 Ranged Attack, This item additionally gains the subtypes Scythe: Kusari-Gama and Whip: Flying Blade

~Axe: Hatchet~

%Axe of Stump Splitting- (Weaponx2, Axe: Hatchet, Earth, 62,000 Gold) +55 Melee Attack, +15% Critical against Plants
%Forester's Axe of Tree Hewing-(Weapon, Axe: Hatchet, Earth, 29,000 Gold) +34 Melee Attack, +30 Melee Attack against Earth element foes, +2% Critical against Plants, 5% Inflicts Burning on Plants if user desires so
Mage Axe- (Weapon, Axe: Hatchet, Earth, 22,000 Gold) +25 Melee Attack, +21 Magical Attack
%Pinebane Axe- (Weaponx2, Axe: Hatchet, Earth, 435,000 Gold) +910 Melee Attack, +902 CON, 15% Earth Resistance, 15% Ice Resistance, Wielder gets +15% Critical against Plants, to a max of 80% Critical
%Salt-Edge Axe- (Weapon, Axe: Hatchet, Physical & Water, 17,500 Gold) +18 Melee Attack, 60% inflicts Pain, 60% inflicts Stat Drain on Undead
%That One Axe that People Keep Picking Up and Killing Themselves with in Improbably Incompetent Accidents Borne of Horrific Judgment Calls Like Morons- (Weaponx0, Axe: Hatchet, Darkness & Physical, 30,000,000 Gold) If an individual in the same battlespace has empty weapon slots at the start of a round, there is a 50% chance that this item equips itself to one of them, with this weapon having a 50% chance of inflicting Instant Death on its wielder at the start of each of its wielder's actions if it is equipped due to said effect
Wood Hatchet- (Weapon, Axe: Hatchet, Physical, 1,900 Gold) +6 Melee Attack, +10 additional Melee Attack against Plants
Efficient Axe-(Weapon, Axe: Hatchet, Physical, 30,000 Gold) +30 Melee Attack, +5 STR, +5 CON, +5 AGI

~Axe: Macuahuitl~

~Axe: Pickaxe~

%Axe of Stone Hewing- (Weapon, Axe: Pickaxe, Earth, 28,000 Gold) +30 Melee Attack, +50 Melee Attack against Earth element foes
%Black Pickaxe- (Weapon, Axe: Pickaxe, Darkness & Earth, 78,000 Gold) +70 Melee Attack, +40 CON, 30% inflicts Hexed
Blur Pick- (Weapon, Axe: Pickaxe, Magic & Air, 6,000 Gold) +15 Melee Attack, 5% Inflicts Confusion
Brafkicc Pick- (Weapon, Axe: Pickaxe, Earth & Physical, 7,000 Gold) +18 Melee Attack, +2 STR
%Flaming Axe of Starcutting- (Weapon, Axe: Pickaxe, Earth & Fire, 50,000 Gold) +65 Melee Attack, +90 Melee Attack against Astral element foes, Does 40 extra Fire damage
%Flaming Axe of Stonecutting- (Weapon, Axe: Pickaxe, Earth & Fire, 50,000 Gold) +45 Melee Attack, +90 Melee Attack against Earth element foes, Does 40 extra Fire damage
%Mine Zombie's Mattock- (Weapon, Axe: Pickaxe, Physical, 25,000 Gold) +65 Melee Attack, +20 AGI, 5% inflicts Hexed on wielder at the start of each round
%Mine Zombie's Pickaxe- (Weapon, Axe: Pickaxe, Darkness & Earth, 75,000 Gold) +80 Melee Attack, 5% Critical, 5% inflicts Hexed, 5% inflicts Hexed on wielder at the start of each round
%Wealth Pick- (Weapon, Axe: Pickaxe, Earth, 390,000 Gold) +350 Melee Attack, +3,500 Defense against Gold Damage, Improves odds of finding good ore as an RP effect

~Axe: Visage-Axe~

%Sacred Silver Axe of House Brightbeard- (Weapon, Axe: Visage-Axe, Light & Earth, 200,000 Gold) +200 Melee Attack, +20 damage against Golems


~Book~

~%Skilled Carpenter's Handbook- (Weapon, Book, Water & Acid, 164,000 Gold) +228 Magical Attack, All of wielder's Large Structure or Wood Element Golem pets and summons gain +450 to all stats and +50,000 additional HP, as does wielder if wielder is either a Large Structure or Wood Element

~Book: Card~

%Adamantine Throwing Cards- (Weapon, Book: Card, Physical, 28,700,000 Gold) +29,500 Ranged Attack, +29,300 AGI, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35
Aqua Card- (Weapon, Book: Card, Water, 1,800 Gold) +9 Magical Attack
Bladed Cards of Shadow- (Weapon, Book: Card, Darkness, 30,000 Gold) +17 Ranged Attack
Bladed Playing Cards- (Weapon, Book: Card, Physical, 900 Gold) +8 Ranged Attack
%Cards of Masterful Dicing- (Weapon, Book: Card, Physical, 69,000 Gold) +74 Ranged Attack, +3% Critical
Card With A Blue Back- (Weapon, Book: Card, Water, 20,000 Gold) +20 Magical Attack, +15 to all stats, 10% Water Resistance
Card With A Green Back- (Weapon, Book: Card, Earth, 20,000 Gold) +20 Magical Attack, +15 to all stats, 10% Earth Resistance
Card With A Red Back- (Weapon, Book: Card, Fire, 20,000 Gold) +20 Magical Attack, +15 to all stats, 10% Fire Resistance
Card With A Yellow Back- (Weapon, Book: Card, Air, 20,000 Gold) +20 Magical Attack, +15 to all stats, 10% Air Resistance
Flame Card- (Weapon, Book: Card, Fire, 1,800 Gold) +9 Magical Attack
%Forbidden, Cursed Card- (Weapon, Book: Card, Darkness, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Ranged Attack, Inflicts Hexed on wielder at the start of every round, This item is cursed and cannot be unequipped normally
%Glowing Throwing Card that Holds Dangerous Magic- (Weapon, Book: Card, Magic, 715,000 Gold) +715 Ranged Attack, +715 MIN, +715 SPI, Wielder gains +70,000 MP that may only be spent on Arcanist Magic spells
%Grinning Sun Card- (Weapon, Book: Card, Light & Magic, 8,916,000 Gold) +9,902 Magical Attack, +9,300 SPI, +8,550 Defense against Light, 30% inflicts Charm on Solar Beings, 30% inflicts Awestruck or Manablasted, 5% Solar Being Resistance if wielder has the ability Card Mystic
%Lucky Playing Card- (Weapon, Book: Card, Fortune, 7,777 Gold) +7 Ranged Attack, +7% Critical, +7% Dodge, +7% Resilience, +7% To Hit, +7% opponents drop Gold, +7% opponenets drop treasure, this item's bonuses do not stack with other bonuses that give a +#% to anything, but do stack with things that give #% to things
%Motion-Cancelling Master's Deck of Adamantine-Bladed Cards- (Weapon, Book: Card, Physical, 29,700,000 Gold) +30,000 Ranged Attack, Deals 3,000 AGI Damage on hit, +29,500 AGI, 75% inflicts Impaired: Slow, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35
%Noise Card- (Weapon, Book: Card, Sonic, 80,000 Gold) +80 Ranged Attack, +40 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
%Razor Edge Cards- (Weapon, Card, Physical, 19,000 Gold) +24 Ranged Attack, +2% Critical
%Salvation Card- (Weapon, Book: Card, Hope, 200,000,000 Gold) +200,000 Magical Attack, +200,000 Ranged Attack, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', and 'Magical Overdrive' actions gain 'Heals' and cure all debuffs and negative status effects from sources below Level 80 that are not 20 or more Levels greater than wielder, Wielder must be Level 40 or greater and must possess (the ability 'Adept Arcanist' or the ability 'Adept Healer') and the ability 'Card Mystic'
Thrown Breeze- (Weapon, Book: Card, Air, 17,500 Gold) +22 Magical Attack, +22 Ranged Attack, Cannot damage targets with 20% or greater Air Resistance
Thunder Card- (Weapon, Book: Card, Electrical, 1,800 Gold) +9 Magical Attack

~Book: Catalog~

%Book Full of Scissors- (Weapon, Book: Catalog, Physical, 715,000 Gold) +715 Melee Attack, +715 Ranged Attack, +715 Magical Attack, Wielder counts as wielding 10 additional Tool weapons
%Book of 1,000 Ailments- (Weapon, Book: Catalog, Darkness & Acid, 10,000,000 Gold) +10,000 Magical Attack, 60% inflicts Diseased, Wielder's chances of inflicting Diseased are increased by 10% as a non-stacking effect
%Book of 1,000 Maladies- (Weapon, Book: Catalog, Darkness & Air, 10,000,000 Gold) +10,000 Magical Attack, +10,000 CON, +10,000 SPI, 30% Disease Resistance, 60% inflicts Disease
%Bountiful Trivia Factbook of Power- (Weapon, Book: Catalog, Magic & Psychic, 1,000,000 Gold) +1,000 Magical Attack, +1,000 MIN, +10,000 MP, Wielder's 'Magical Attack' actions may use Mind as their Prime Attribute
%Catelogue of the World's Wisdom- (Weapon, Book: Catalog, Technology & Psychic, 86,500,000 Gold) +85,000 Ranged Attack, +85,000 Magical Attack, +85,000 MIN, +850,000 MP as a non-stacking bonus, If any of wielder's allies possess MP-increasing buffs, wielder may choose to have this item add an equal amount of MP to wielder's Max MP as the value of one such buff (being able to make or change this decision at any point which conditionals are check) to a max of 1,700,000 MP as a non-stacking effect that vanishes should said buff vanish and has its value change whenever said buff's value changes, Wielder must be Level 40 or greater
%Index of Serial Killers- (Weapon, Book: Catalog, Darkness, 4,000,000 Gold) +4,000 Melee Attack, 40% Critical, Wielder's 'Magical Attack' actions may use wielder's 'Melee Attack' bonus instead of wielder's 'Magical Attack' bonus, and, if they do, they count as involving three additional Humans, and this Magical Attack can only involve the casting of Murder Arts Spells that provide a Melee Attack Bonus.
%Songs of the Humming Trees- (Weapon, Book: Catalog, Sonic & Wood, 2,300,000 Gold) +2,300 Magical Attack, this item counts as possessing the subtype Instrument
%Tome of Oozes- (Weapon, Book: Catalog, Water & Acid, 17,000 Gold) +28 Magical Attack, Doubles CON of summoned Ooze to a max of 600 CON above normal

~Book: Console~

~Book: Envelope~

~Book: Keytext~

%Planetary of Knowledge's Tome- (Weapon, Book: Keytext, Knowledge & Magic, 190,000,000 Gold) +190,000 Magical Attack, +1,900,000 MP as a non-stacking bonus, +190,000 MIN, +190,000 SPI, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 MIN and SPI as a non-stacking bonus, Wielder must be Level 40 or greater

~Book: Ledger~

~Book: Paper~

%List of Films that are Also Guns- (Weapon, Book: Paper, Technology & Knowledge, 65,000,000 Gold) +65,000 Ranged Attack, Wielder counts as additionally wielding a Gun that provides a Ranged Attack bonus whenever wielder chooses to, Wielder, if wielder uses a consumable whose name or subtype includes 'Film Reel' or 'Video Cassette' or 'Video Tape' or 'Movie Disc', gains a buff that stacks 12 times that lasts until the end of the round that provides +1 Gun weapon counting as being wielded, +65,000 Ranged Attack, and +100% inflicts Confusion: Surprise, Wielder must be Level 30 or greater or have 14 or greater Base MIN
%Papers of the Magic Cranes- (Weapon, Book: Paper, Air & Light, 20,000,000 Gold) +20,000 Magical Attack, +200,000 MP as a non-stacking bonus, 30% Magic Resistance, 15% Aerial Resistance
Rolled-Up Newspaper- (Weapon, Book: Paper, Earth, 200 Gold) +2 Melee Attack, 1% inflicts Confusion, 5% does not damage, This item additionally gains the subtype Mace: Club
%Strips of Inked Cranepaper- (Weapon, Book: Paper, Light & Darkness, 4,500,000 Gold) +4,500 Magical Attack, +4,500 MIN, +4,500 SPI, +45,000 MP as a bonus that stacks twice, Wielder's 'Magical Attack' actions may gain either '45% inflicts Hexed' or 'Cures Hexed'
%Whispering Cranes of the Labyrinth- (Weapon, Book: Paper, Air & Light, 20,000,000 Gold) +20,000 Ranged Attack, 2,000 MIN Damage, Wielder's 'Ranged Attack' actions may transfer a buff from wielder to a willing target, providing that said buff could have been applied to said target by the action that applied it to wielder were said target present in the same row of wielder's side at the time said buff was applied to wielder, this item additionally counts as possessing the subtype Throwing Weapon: Swarm

~Book: Poem~

%'Journey to the Hall of Stillness'- (Weapon, Book: Poem, Void & Aether, 36,500,000 Gold) +36,500 Magical Attack, Wielder's 'Magical Attack' actions may, so long as no individual that is either Level 60 or greater or both Level 40 or greater and greater Level than wielder that is present in any battlespace of the current battle objects, create a new battlespace that contains a Zone of Void & Aether and a Formless Realm Terrain and may move a single entity below Level 40 into said battlespace, with entities being moved to said battlespace acquiring a non-stacking debuff that cannot be removed by sources below Level 40 that causes its possessors to count as defeated while in said battlespace
%'Mr. Sandman: Hand Me a Sand: Do Not Attempt to Beer Ear Lady Goat Hand': The Book by Cael, But From an Alternate Timeline- (Weapon, Book: Poem, Darkness & Tacky & Moon & Evil, 60,000,000 Gold) Wielder's Magical Attack bonus is set to 60,000,000, 200% inflicts Fatigued: Asleep, Each individual in battle has a 15% chance of being afflicted with Instant Death: Doom at the start of each round

~Book: Popup~

%More Powerful Book that Shoots Swords- (Weapon, Book: Popup, Physical & Magic, 610,000 Gold) +600 Melee Attack, +600 Ranged Attack, +500 MIN, +500 SPI

~Book: Restricted Volume~

%'War is Hell'- (Weapon, Book: Restricted Volume, War & Darkness & Fire, 160,000,000 Gold) +160,000 Magical Attack, Whenever an individual finishes performing a War-element action, you may summon up to 66 Devils that are below your Level that are below Level 80 that are normally fightable for drops on the Enemy List, Max 666 summoned, Wielder must be Level 40 or greater
%Book of Cthonian Secrets- (Weapon, Book: Restricted Volume, Psychic & Earth, 145,000 Gold) +201 Magical Attack, +215 SPI, 15% inflicts Mindblasted on Hit, 15% Confusion Resistance
%Book that Melts Nearby Swords- (Weapon, Book: Restricted Volume, Fire, 16,000,000 Gold) +16,000 Magical Attack, +15,000 STR, +15,000 CON, +15,000 MIN, Wielder destroys all non-unique Swords worth under 20,000,000 Gold that are equipped or carried by individuals in the same battle as wielder at the start of every round, Wielder, as a buff that stacks 20 times and lasts 20 rounds, gains +200 STR for each such destroyed Sword
%Chaos-Planetary's World-Consuming Tendril-Tome of Wild Magics- (Weapon, Book: Restricted Volume, Chaos & Magic, 230,000,000 Gold) +230,000 Magical Attack, +230,000 SPI, +2,300,000 MP as a non-stacking bonus, 160% Critical, 260% To Hit, Wielder's 'Magical Attack' and 'Overdrive' actions may gain '1 hit against 2,000,000,000', Wielder's MP-determining stat becomes Spirit, 10% inflicts Insanity, Wielder's actions may destroy a Zone, Terrain, or Phantom Terrain created by a source that is either below Level 80 or both below Level 95 and below wielder's Level, Entities killed by wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may not be resurrected by sources below Level 90 that are not greater Level than wielder, Wielder may choose for wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions to randomly use any one stat as their Prime Attribute, Wielder may choose at the beginning of any round to become a combination of randomly selected base elements (with each combination of such elements having an equal probability of being selected) as a non-stacking buff, Wielder gains 30% Mystic Resistance if wielder has a Chaos-element Darkspawn ally or an ally that is both a Darkspawn and an Abstract, Wielder gains 30% Law Resistance if wielder has a Chaos-element Planetary ally or an ally that is both a Planetary and an Abstract, Whenever one of wielder's opponents would choose a value that would normally be determined randomly, if wielder possesses the abiliy 'Adept Chaos Synchronization', wielder may choose for said value to instead be determined randomly, with individuals below Level 80 not being able to choose its result, Wielder gains an additional action every round that must be used to perform a 'Magical Attack' or 'Cast a Spell', that, unless wielder possesses the ability 'Adept Chaos Synchronization' is randomized as though wielder were afflicted with Insanity, with said action being unable to be taken if its possessor does not possess the ability 'Adept Chaos Synchronization' if it would somehow be prevented from being randomized, with its possessor being unable to willingly choose its results in such cases even if its wielder normally would be able to choose said results, Wielder must be Level 58 or greater and must possess the ability 'Adept Chaos Magic Attunement', 'Adept Wizard Magic Attunement', 'Worldbound God', or 'Xaos Xomptroller'
%Record of the Coming Disaster- (Weapon, Book: Restricted Volume, Destruction & Mystic & Time & Fate, 250,000,000 Gold) +250,000 Magical Attack, +250,000 MIN, +250,000 SPI, Individuals of lower Level than wielder who are below Level 95 who are dealt at least one point of Damage by one of wielder's 'Overdrive' actions that involves the casting of a Catastrophe Magic spell may not cast Ancient Magic spells as a non-stacking debuff, Wielder's 'Overdrive' actions may gain '1 hit against 20,000,000' and deal 1/2 Damage, Wielder must be Level 40 or greater
%Text of Al Azif- (Weapon, Book: Restricted Volume, Darkness & Mystic, 85,000,000 Gold) +85,000 Magical Attack, +85,000 MIN, +85,000 SPI, +425,000 MP as a non-stacking bonus, Forbidden Magic spells cost wielder 850,000 less MP to cast, 5% inflicts Insanity, 20% Darkspawn Resistance
%The Scourge-Wind's Howl- (Weapon, Book: Restricted Volume, Air, 69,500,000 Gold) +69,000 Magical Attack, 80% Critical, Damage done by actions that involve Air element Elemental Magic spells that wielder casts may not be healed by sources below Level 60, Wielder must be Level 20 or greater and must possess the abilities 'Aeromancer' and 'Slayer'
%Tome of Strange Aeons- (Weapon, Book: Restricted Volume, Mystic & Time & Dream, 450,000,000 Gold) +450,000 Magical Attack, +450,000 MIN, +450,000 SPI, +4,500,000 MP as a non-stacking bonus, Forbidden Magic spells cost wielder 8,500,000 less MP to cast, Inflicts Confusion, Inflicts Stat Drain, 30% inflicts Insanity, 20% Darkspawn Resistance, 20% Mech Resistance, Instant Death Immunity, Wielder suffers no negative effects from the status effect Fatigued, Wielder cannot be killed by sources below Level 60, Wielder may spend an action to resurrect a target killed by a source below Level 80, Wielder must be Level 60 or greater

~Book: Scripture~

%Book of Lhaivos the Pure- (Weapon, Book: Scripture, Light, 60,000 Gold) +15 Magic Attack, Magic Attacks Heal, Wielder's 'Magic Attack' actions cost 5% of their performer's max MP in addition to their other costs
%Celestial Tome- (Weapon, Book: Scripture, Light & Magic, 3,000,000 Gold) +3,000 Magical Attack, +3,000 MIN, +3,000 SPI, Celestial Magic spells cost wielder 30,000 less MP to cast
%Greater Holy Book of Sereyn- (Weapon, Book: Scripture, Light, 11,000,000 Gold) +11,111 Magical Attack, May Heal, +11,111 SPI, +200 AGI, 40% inflicts Awestruck, 5% inflicts Awestruck: Sealed against Demons, Abstracts, Devils, Undead, and Darkspawn
%Holy Book of Sereyn- (Weapon, Book: Scripture, Light, 100,000 Gold) +90 Magical Attack, Healer Magic and Divine Magic spells cost 40 less MP, +15 MIN, +15 SPI
%Illuminated Text of Lindel'Dyarr- (Weapon, Book: Scripture, Magic, 10,000,000 Gold) +10,000 Magical Attack, +100,000 MP as a non-stacking bonus, +10,000 MIN, +10,000 SPI, Spells equipped by wielder may not be destroyed by Fire element actions conducted by entities below Level 100
%Priest's Hymnal - (Weapon, Book: Scripture, Light, 16,000 Gold) +15 Magical Attack, Wielder's equipped Instruments that provide bonuses to Bardic Music also provide an identical bonus to Divine Magic
%The Storm's Judgment- (Weapon, Book: Scripture, Air & Electrical & Light, 27,500,000 Gold) +27,500 Magical Attack, 100% may inflict Suffocation, Electrocuted, or Awestruck, Wielder's Electrical element 'Magical Attack' actions may remove 1 buff from a source below Level 60 that is not 5 or more Levels greater than wielder from each target if wielder is not in a Zone of Earth
%'Walking the Bronze Stairway'- (Weapon, Book: Scripture, Air & Earth & Time, 65,500,000 Gold) +65,000 Magical Attack, +65,500 AGI, +65,000 MIN, +65,000 SPI, 75% Resilience, 75% Dodge, 50% inflicts Impaired: Slow, 50% inflicts Impaired: Rewind, Wielder must be Level 20 or greater

~Book: Spellbook~

%Abjurer's Book - (Weapon, Book: Spellbook, Physical & Magic, 55,000 Gold) +65 Defense, Protection Magic spells cost caster 30 less MP to cast
%Book of Dark Clouds- (Weapon, Book: Spellbook, Air & Darkness, 17,900,000 Gold) +17,900 Magical Attack, Wielder's Air element actions may gain the element Darkness, Wielder may treat Air element Elemental Magic spells that wielder has equipped as though they possessed the subtype Dark Magic, 45% Dodge, 35% Critical
%Book of Dragonsbreath- (Weapon, Book: Spellbook, Fire & Magic, 87,000 Gold) +89 Magical Attack, 140 additional Fire damage inflicted on every hit, +30 SPI, can only be used by Dragons and Elementals
Book of Flame- (Weapon, Book: Spellbook, Fire, 5,000 Gold) +11 Magical Attack
%Book of Magical Youth- (Weapon, Book: Spellbook, Time, 10,000,000 Gold) +10,000 Magical Attack, +10,000 SPI, Wielder's 'Magical Attack' actions Heal HP, Wielder gains Fatigued: Elderly Immunity, Wielder's 'Magical Attack' actions gain 'Cures Fatigued: Elderly', Has RP powers
Book of Psychic Arts- (Weapon, Book: Spellbook, Psychic, 5,000 Gold) +12 Magical Attack, Possessor may use MIN in place of SPI for Psychic Power spells and Psychic-element-only Magical Attacks
%Book of Streeblos- (Weapon, Book: Spellbook, Water, 7,000 Gold) +15 Magic Attack, +3 Optional Water Damage on hit
%Book of Years- (Weapon, Book: Spellbook, Time, 4,000,000 Gold) +4,000 Magical Attack, +4,000 MIN, +4,000 SPI, 80% inflicts Fatigued: Elderly, 50% inflicts Suffocation: No Future
%Cloud and Thunder- (Weapon, Book: Spellbook, Air & Electrical, 4,500,000 Gold) +4,500 Magical Attack, 30% inflicts Fatigued: Stun
%Elaborate Text of the Elementalist- (Weapon, Book: Spellbook, Earth & Air & Fire & Water & Electrical & Acid & Ice, 340,000 Gold) +330 Magical Attack, At the beginning of wielder's first action each round, wielder may choose to produce an effect that counts as Call Unto Air, Call Unto Earth, Call Unto Fire, Call Unto Water, Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, or Call Unto Seasons: Winter being cast, All of wielder's Elemental pets and summons get +250 to all stats, 10% Air Resistance, 10% Earth Resistance, 10% Fire Resistance,10% Water Resistance, 10% Electrical Resistance, 10% Acid Resistance, 10% Ice Resistance, at the beginning of each thread, wielder chooses one of the elements out of Earth, Air, Fire, Ice, Acid, Electrical, and Water, and wielder's attacks for the remainder of the battle do Caster's Level * 50 extra damage, as a non-stacking effect
%Elementalist Sage's Tome (Special Type A)- (Weapon, Book: Spellbook, Earth & Air & Fire & Water & Light & Darkness & Wood & Metal, 3,100,000 Gold) +3,400 Magical Attack, +3,400 SPI, +3,000 AGI, +3,400 MIN, 25% Critical, 135% To Hit, Wielder's Earth, Air, Fire, Water, Light, Darkness, Wood, and Metal element allies gain +500 to all stats as a bonus that does not stack, 10% Elemental Resistance, 10% Air Resistance, 10% Earth Resistance, 10% Water Resistance, 10% Fire Resistance, 10% Light Resistance, 10% Darkness Resistance, 10% Wood Resistance, 10% Metal Resistance
%How to Summon Deadly Saws From Midair to Advance Your Daily Gruesome Combat Methods- (Weapon, Book, Metal & Darkness & Spatial, 6,000,000 Gold) +6,000 Ranged Attack, +6,000 Magical Attack, 60% inflicts Wounded, 60% inflicts Wounded: Maimed, 60% inflicts Wounded: Bleeding, 60% inflicts Confusion: Fear
%Lesser Elaborate Text of the Elementalist- (Weapon, Book: Spellbook, Earth & Air & Fire & Water & Electrical & Acid & Ice, 80,000 Gold) +85 Magical Attack, At the beginning of wielder's first action each round, wielder may choose to produce an effect that counts as Call Unto Air, Call Unto Earth, Call Unto Fire, Call Unto Water, Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, or Call Unto Seasons: Winter being cast, All of wielder's Elemental pets and summons get +80 to all stats, 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance, 5% Electrical Resistance, 5% Acid Resistance, 5% Ice Resistance, at the beginning of each thread, wielder chooses one of the elements out of Earth, Air, Fire, Ice, Acid, Electrical, and Water, and wielder's attacks for the remainder of the battle do Caster's Level * 10 extra damage, as a non-stacking effect
%Lesser Tome of Minor Human Subjugation- (Weapon, Book: Spellbook, Magic & Darkness & Electrical, 65,000 Gold) +51 Magical Attack, 15% Inflicts Charm on Humans on hit, 5% Inflicts Charm on Humanoids on hit, can only be used by Dragons, Demons, Devils, Fiends, Daemons, and Undead
%Mad World-Judge's Tome of World-Destabilizing Magics- (Weapon, Book: Spellbook, Chaos & Law & Magic, 230,000,000 Gold) +230,000 Magical Attack, +230,000 Defense, +230,000 SPI, +2,300,000 MP as a non-stacking bonus, 160% Critical, 260% To Hit, Wielder's 'Magical Attack' and 'Overdrive' actions may gain '1 hit against 2,000,000,000', Wielder's MP-determining stat becomes Spirit, 10% inflicts Insanity, 25% Insanity Resistance, Wielder's actions may destroy a Zone, Terrain, or Phantom Terrain created by a source that is either below Level 80 or both below Level 95 and below wielder's Level, Entities killed by wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may not be resurrected by sources below Level 90 that are not greater Level than wielder without wielder's permission, Wielder may choose for wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions to randomly use any one stat as their Prime Attribute, Wielder may choose at the beginning of any round to become a combination of randomly selected base elements (with each combination of such elements having an equal probability of being selected) as a non-stacking buff, Wielder may treat Law and/or Chaos as base elements, Wielder gains 30% Chaos Resistance if wielder has a Law-element ally, Wielder gains 30% Law Resistance if wielder has a Chaos-element ally, Whenever one of wielder's opponents would choose a value that would normally be determined randomly, if wielder possesses the ability 'Adept Chaos Synchronization' or the ability 'Adept Law Synchronization', wielder may choose for said value to instead be determined randomly, with individuals below Level 80 not being able to choose its result, Wielder must be Level 40 or greater and must possess the ability 'Adept Chaos Magic Attunement', 'Adept Wizard Magic Attunement', 'Worldbound God', 'High Judge', or 'Xaos Xomptroller'
%Mage's Books- (Weaponx2, Book: Spellbook, Magic, 1,000,000 Gold) +2,000 Magical Attack, +2,000 MIN, +2,000 SPI
Minor Apprentice's Spellbook- (Weapon, Book: Spellbook, Magic, 600 Gold) +7 Magic Attack
Minor Spellbook of a Single Season- (Weapon, Book: Spellbook, Magic, 2,000 Gold) +25 Magical Attack to sources that gain bonuses or use requiring one of: Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, or Call Unto Seasons: Winter, which of the four is affected is chosen at the beginning of each thread
%Minor Spellbook of Fall- (Weapon, Book: Spellbook, Acid, 29,000 Gold) +60 Magical Attack to sources that gain bonuses from Call Unto Seasons: Fall or require Call Unto Seasons: Fall to use, Wielder and wielder's pets and summons may act as though Call Unto Seasons: Fall has been cast
%Minor Spellbook of Spring- (Weapon, Book: Spellbook, Electrical, 29,000 Gold) +60 Magical Attack to sources that gain bonuses from Call Unto Seasons: Spring or require Call Unto Seasons: Spring to use, Wielder and wielder's pets and summons may act as though Call Unto Seasons: Spring has been cast
%Minor Spellbook of Summer- (Weapon, Book: Spellbook, Earth & Air & Fire & Water, 29,000 Gold) +60 Magical Attack to sources that gain bonuses from Call Unto Seasons: Summer or require Call Unto Seasons: Summer to use, Wielder and wielder's pets and summons may act as though Call Unto Seasons: Summer has been cast
%Minor Spellbook of Winter- (Weapon, Book: Spellbook, Ice, 29,000 Gold) +60 Magical Attack to sources that gain bonuses from Call Unto Seasons: Winter or require Call Unto Seasons: Winter to use, Wielder and wielder's pets and summons may act as though Call Unto Seasons: Winter has been cast
Necromantic Tome- (Weapon, Book: Spellbook, Darkness, 47,000 Gold) +51 Magical Attack, All of wielder's Undead pets and summons gain +50 to all stats, as does wielder if wielder is either Undead or has at least 5 Necromancer abilities
%Noise Scroll- (Weapon, Book: Spellbook, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
%Primordial Codex of the Elder Elements- (Weapon, Book: Spellbook, Earth & Air & Fire & Water, 120,000,000 Gold) +120,000 Magical Attack, At the beginning of wielder's first action each round, wielder may choose to produce an effect that counts as Call Unto Air, Call Unto Earth, Call Unto Fire, and/or Call Unto Water being cast, All of wielder's Elemental pets and summons get +12,000 to all stats as a non-stacking bonus, 35% Air Resistance, 35% Earth Resistance, 35% Fire Resistance, 35% Water Resistance, If a source below Level 60 would deal possessor Air, Earth, Fire, or Water element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Air, Earth, Fire, and Water Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater and must possess the ability 'Adept Elemental Magic Attunement' or the abilities 'Elementalist' and 'Archmage of the Ancients'
^%Scroll Written in Ancient Spirit Script- (Weapon, Book: Spellbook, Light & Darkness, 3,000,000 Gold) +3,000 Magical Attack, +3,000 MIN, +3,000 SPI, +60,000 MP, Spirit Magic spells cost wielder 30,000 MP less to cast, Wielder counts as possessing 3 additional Binder and Shrine Maiden abilities for non-prerequisite purposes
%Secret Veils of the Fae- (Weapon, Book: Spellbook, Magic & Illusion, 6,100,000 Gold) +6,100 Magical Attack, +6,100 Defense, +5,000 MIN, +6,000 SPI, 60% Dodge, 60% Resilience if wielder does not possess any Dodge-reducing debuffs
%Symbologist's Warscrolls- (Weapon, Book: Spellbook, Light & Darkness & Magic, 8,000,000 Gold) +8,000 Magical Attack, +80,000 MP as a non-stacking bonus, +8,000 MIN, +8,000 SPI, Wielder's minor status effect infliction chances (not counting sub-status effects) are increased by 30% as a non-stacking effect
%Tattered Magescript- (Weapon, Book: Spellbook, Earth & Magic, 5,400,000 Gold) +5,000 Magical Attack, +5,000 MIN, +5,000 SPI, +50,000 MP as a non-stacking bonus, This item may not be destroyed by sources below Level 60, This item's wielder may choose to count it as though it were destroyed
%Tome of Dragon Magic- (Weapon, Book: Spellbook, Magic, 5,500,000 Gold) +5,600 Magical Attack, Wielder gains +5,500 to all stats if wielder is a Dragon or possesses either the ability Dragon Lord or Draconic Magus, Wielder's Dragon Magic spells cost 5,000 less MP
%Tome of Gale and Storm- (Weapon, Book: Spellbook, Air & Electrical & Water, 14,500,000 Gold) +14,500 Magical Attack, Wielder's 'Ranged Attack' and 'Magical Attack' actions gain '50% may move targets below Level 50 to the back row', 30% inflicts Fatigued: Stun
%Tome of the Ancient Sand Magus- (Weapon, Book: Spellbook, Earth, 130,000 Gold) +145 Magical Attack, Fire Element spells cost 20 less MP
%Tome of the Seventh Wind- (Weapon, Book: Spellbook, Air, 70,000 Gold) +70 Magical Attack, +20 SPI
%Tumult of the Skies- (Weapon, Book: Spellbook, Air, 34,100,000 Gold) +31,000 Magical Attack, +31,000 CON, +31,000 MIN, Whenever wielder performs a 'Cast a Spell' action that casts solely Air element Elemental Magic spells (of which at least one must be cast to trigger said effect), wielder may choose to rearrange any willing allies and any enemies below Level 60 who are not 10 or more Levels greater than wielder into any chosen row of their respective row-order formations
%Wrath of the Cloudy Skies- (Weapon, Book: Spellbook, Air, 4,500,000 Gold) +4,500 Magical Attack, Wielder's 'Magical Attack' and 'Overdrive' actions gain an additional, non-stacking +45,000 Magical Attack if wielder is afflicted with Confusion: Enraged or Confusion: Berserk and is in a Zone of Air that was created by an Air element Elemental Magic or Geomancy spell cast by wielder

~Book: Storybook~

%'All the Fishes You Will Meet'- (Weapon, Book: Storybook, Whimsy & Water, 44,444,444 Gold) +44,444 Magical Attack, +44,444 CON, Wielder's Aquatic summons gain the element Whimsy, Wielder may spend an action to summon up to 5 Aquatics from the Enemy List that are below Level 60 and normally fightable for drops, Max 30 summoned, Wielder's 'Magical Attack' actions may use Mind as their Prime Attribute and may gain '1 hit against 40,000', Wielder may spend an action to unsummon an equal-or-lower-Level non-unique Horror and, if said unsummoning is unsuccessful, summon an Aquatic of Level equal to or lower than said Horror (with a separate max of 1 summoned), Wielder may choose to count as being in a Zone of Whimsy & Water if at least one Whimsy-element Aquatic is present in the same battlespace, Actions incorporating an Attack Bonus granted by this item may optionally gain the element Fate
%'Boris the Zombie Smasher': The Complete Series- (Weaponx2, Book: Storybook, Technology & Physical & Darkness & Fire, 3,000,000 Gold) +3,000 Melee Attack, Possessor's infliction chances of Fatigued: Stun and Charm are increased by 30% against Undead as non-stacking effect, with this increase increasing to a still-non-stacking 60% with respect to Undead whose name includes 'Zombie'
%'The Exceptionally Pleasant Book'- (Weapon, Book: Storybook, Light & Hope & Air, 4,500,000 Gold) +4,500 Magical Attack, Wielder's 'Magical Attack' actions gain 'Heals' and 'may inflict any one minor positive status effect'

~Book: Tablet~

Granite Text- (Weapon, Book: Tablet, Earth, 6,000 Gold) +12 Magical Attack, +12 Defense
%Proclamation of the Heavens- (Weapon, Book: Tablet, Hope & Glory & Air, 99,500,000 Gold) +99,500 Magical Attack, +99,500 Defense, +99,500 Constitution, +86,500 MIN, +99,500 SPI, +1,000,000 HP as a non-stacking bonus, +1,000,000 MP as a non-stacking bonus, Wielder's actions may not be countered by Demons, Daemons, or Devils below Level 80 that are not 20 or more Levels greater than wielder, 80% inflicts Zealblasted, Impaired: Blind, or Impaired: Deaf, Wielder's per-item Defense capping is based on Spirit instead of Constitution, Wielder must be Level 40 or greater

~Book: Treatise~

%'A Report Chronicling the Angelic Hierarchies' by Elmeressa Suterne- (Weapon, Book: Treatise, Light & Hope, 90,000,000 Gold) +90,000 Magical Attack, +90,000 MIN, +90,000 SPI, +900,000 MP as a non-stacking bonus, Wielder may summon 1 Angel below Level 80 that is below wielder's Level that is normally fightable for drops on the Enemy List at the start of each round, Max 50 summoned, Wielder must be Level 30 or greater
%'The Lickability of Mankind': A Textbook- (Weapon, Book: Treatise, Knowledge & Beast, 3,000,000 Gold) +3,000 Melee Attack, Wielder may deal no Damage, deal Healing, or deal HP Damage to Humans
%'Wonders of the Aetheric World'- (Weapon, Book: Treatise, Aether & Spatial, 26,500,000 Gold) +26,500 Magical Attack, +26,000 MIN, Wielder gains +25,000 to all stats while in a Zone of Aether, Wielder may spend an action to create a Zone of Aether, Wielder may spend an action to summon an Aether element entity from the enemy list that is below Level 60 and normally fightable for drops, Max 20 summoned, Wielder must be Level 20 or greater
%A Discourse on the Rumbling Caused by the Vibration of the Wings of Monsaalian Sap-Bees on the Thirtieth of the Month of Annstrom in the High Desert of Cenu-Phrek Seven Feet to the West of the Town of Golbedor While Silt-Tree Farmer Erwist Seppmun Was Sleeping on His Zokkley-Cork Bedframe With No Blankets (Because of the Unusually High Temperature for that Time of Year)- (Weapon, Book: Treatise, Fire & Earth & Wood & Psychic, 7,000,000 Gold) +7,000 Magical Attack, Wielder's 'Magical Attack' actions may deal 700 MIN Damage, 100% inflicts Fatigued: Asleep, 30% inflicts Mindblasted: Stupefied
%A Whack to the Noggin! The Art of Book-Based Self Defense- (Weapon, Book: Treatise, Physical, 50,000 Gold) Wielder's equipped Book weapons that do not possess a Melee Attack bonus gain a Melee Attack bonus equal to their Gold value divided by 1,000, to a max of +50,000
%Book of Applied Offensive Magical Theorems- (Weapon, Book: Treatise, Magic, 6,000,000 Gold) +6,000 Magical Attack, +6,000 MIN, Wielder's 'Magical Attack' and 'Overdrive' actions use MIN as their Prime Attribute
%Book of Dynamic Medicine and Splendid Medical Innovation- (Weapon, Book: Treatise, Light & Progress, 15,000,000 Gold) +15,000 Melee Attack, +15,000 Magical Attack, Wielder's 'Melee Attack', 'Magical Attack', and 'Overdrive' actions Heal HP, +15,000 MIN, +15,000 SPI, Wielder may cure any one stacking of any one disbuff from a source below wielder's Level, to a max of Level 80, at the start of each round
%Book of the Solar Man- (Weapon, Book: Treatise, Light, 6,000,000 Gold) +6,000 Melee Attack, +6,000 Magical Attack, +6,100 to all stats, 20% Light Resistance, Wielder gains 30% Resilience if wielder is a Solar Being
%Botanical Lexicon- (Weapon, Book: Treatise, Earth, 95,000 Gold) +1 Magical Attack, 20% Critical against Plants, Wielder's level counts as being 10 higher for purposes of stat-scanning Plants
%Codex of the Hidden Library- (Weapon, Book: Treatise, Magic & Earth, 80,000,000 Gold) +80,000 Magical Attack, Individuals below Level 40 may not scan wielder's stats, Individuals below Level 60 may not steal or break spells equipped by wielder, Wielder may equip 5 additional spells, Wielder must be Level 35 or greater
%Confessions of a Full-Time Meta-Manipulator: Orlue's Secrets Revealed!- (Weapon, Book: Treatise, Spatial & Time & Fate & Fortune & Aether & Astral, 250,000,000 Gold) +250,000 Magical Attack, +250,000 MIN, +2,500,000 MP as a non-stacking bonus, Wielder's summons obtain a non-stacking buff that makes its possessors immune to effects attached to Zones, Terrains, and Phantom Terrains by sources below Level 99 that are lower Level that wielder, Wielder must be Level 40 or greater, Has RP effects that foul up scans and make it look like a gossipy puff-piece book full of half-truths and its wielder like an overblown spellcaster pretending to be more powerful than wielder actually is (while at the same time making wielder appear less power than wielder truly is and disguising wielder's actually-useful equipment)
%Elite Sage's Book- (Weapon, Book: Treatise, Magic & Psychic, 195,000 Gold) +390 Magical Attack, +450 MIN, +430 SPI, +10,000 MP, Wielder must have a Base MIN of at least 30 to have this item equipped
%Patterns of the Ancient Cosmos- (Weapon, Book: Treatise, Light & Darkness & Technology & Magic, 140,000,000 Gold) +140,000 Magical Attack, +140,000 Ranged Attack, +140,000 MIN, +140,000 SPI, +240,000 MP, 30% inflicts Awestruck, Voidstruck, Manablasted, or Antimatter
%Time's Closed Loop: The Text of Endless Recurrence- (Weapon, Book: Treatise, Time & Life & Destruction & Magic & Technology & Dopple, 350,000,000 God) +350,000 Magical Attack, +350,000 CON, +350,000 MIN, +350,000 SPI, 50% inflicts Petrified: Time Stop: Looped, Wielder may choose for each individual of equal or lower Level's turn-order-determining stat sum to count as any value that it was at an earlier point in the same battle, Wielder may spend an action to unsummon a summon of equal or lower Level, Wielder may spend an action to re-summon a summon that was unsummoned by an individual of equal or lower Level during the same battle, Wielder may spend an action to resurrect an individual, Wielder may spend an action to kill a resurrected individual of lower Level who was resurrected by a source of equal or lower Level, If wielder is killed by a source of lower Level, wielder may choose to resurrect at the start or end of a round, Wielder must be Level 60 or greater
%Tome of Collected Lore- (Weapon, Book: Treatise, Magic, 65,000 Gold) +60 Magical Attack, +10,000 MP, +300 MIN, -100 STR
%Vexations of the Fairy Kingdom- (Weapon, Book: Treatise, Illusion, 6,500,000 Gold) +6,500 Magical Attack, 70% inflicts Confusion, 60% inflicts Impaired: Blind, 60% inflicts Hexed: Mystic Backlash

~Book: Talisman~

Daemon-Sealing Exorcismal Talisman- (Weapon, Book: Talisman, Light, 116,000 Gold) +112 Magical Attack, +130 SPI, +80 CON, 10% Voidstruck Resistance, 10% Manablasted Resistance, 5% inflicts Awestruck: Sealed on Daemons below level 30
Darkspawn-Sealing Exorcismal Talisman- (Weapon, Book: Talisman, Light, 116,000 Gold) +112 Magical Attack, +130 SPI, +80 CON, 20% Voidstruck Resistance, 10% Dissolving Resistance, 5% inflicts Awestruck: Sealed on Darkspawn below level 30
Demon-Sealing Exorcismal Talisman- (Weapon, Book: Talisman, Light, 116,000 Gold) +112 Magical Attack, +130 SPI, +80 CON, 10% Voidstruck Resistance, 10% Burning Resistance, 5% inflicts Awestruck: Sealed on Demons below level 30
Devil-Sealing Exorcismal Talisman- (Weapon, Book: Talisman, Light, 116,000 Gold) +112 Magical Attack, +130 SPI, +80 CON, 10% Voidstruck Resistance, 10% Burning Resistance, 5% inflicts Awestruck: Sealed on Devils below level 30
Exorcismal Talisman- (Weapon, Book: Talisman, Light, 84,000 Gold) +98 Magical Attack, +103 SPI, +50 CON, 5% inflicts Awestruck, 5% inflicts Fatigued: Stunned
%Greater Corrupted Paper Talismans of Mystic Rot- (Weapon, Book: Talisman, Corruption & Magic, 7,000,000 Gold) +7,500 Magical Attack, +7,000 Ranged Attack, +8,000 MIN if wielder is Corruption element, -8,000 MIN if wielder is not Corruption element, +6,000 SPI if wielder is Corruption element, -6,000 SPI if wielder is not Corruption element, Wielder removes a single buff applied by non-Corruption-element sources below Level 60 from target on hit, replacing the removed buff with a debuff that provides -200 to all stats and stacks 20 times, if wielder is not Corruption element, all buffs on wielder are removed and replaced by a debuff that provides -200 to all stats and stacks 20 times at the start of each round
%Greater Mystic Paper Talismans of Truth- (Weapon, Book: Talisman, Light & Magic, 7,000,000 Gold) +7,500 Magical Attack, +7,000 Ranged Attack, +8,000 MIN, +6,000 SPI, Wielder removes any Illusion Magic buffs from sources below Level 60 from target on hit, Possessor removes any Dodge-affecting buffs from sources below Level 60 from target at the start of any attack
Minor Exorcismal Talisman- (Weapon, Book: Talisman, Light, 14,000 Gold) +18 Magical Attack, 1% inflicts Awestruck, 3% inflicts Fatigued: Stunned
Undead-Sealing Exorcismal Talisman- (Weapon, Book: Talisman, Light, 116,000 Gold) +112 Magical Attack, +130 SPI, +80 CON, 20% Voidstruck Resistance, 5% inflicts Awestruck: Sealed on Undead below level 30

~Bow~

~%Tiny Toy Star Bow Which Shoots Miniature Comets- (Weapon, Bow, Air & Fire, 187,000 Gold) +261 Ranged Attack, +261 Magical Attack, Attacks deal an additional 500 Fire and Air element damage on hit, 1% Inflicts Burning

~Bow: Arbalest~

%Superheated Grand Gnomish Flamebow- (Weapon, Bow: Arbalest, Fire, 22,000,000 Gold) +22,000 Ranged Attack, Wielder's 'Ranged Attack' actions involving this weapon deal an additional 50,000 Damage, Wielder is dealt 150,000 Flat Fire element Damage at the beginning of every round if wielder is below level 40 and does not possess the ability 'Blazing Sultan'

~Bow: Atlatl~

Atlatl- (Weapon, Bow: Atlatl, Physical, 500 Gold) +2 Ranged Attack

~Bow: Blowgun~

~Bow: Crossbow~

Darkness Crossbow- (Weapon, Bow: Crossbow, Darkness, 500 Gold) +10 Ranged Attack
%Fish-Stunning Surfboard- (Weapon, Bow: Crossbow, Atomic & Psychic, 83,000,000 Gold) +83,000 Ranged Attack, 200% inflicts Electrocuted on targets that are Dragons, Dragons below Level 80 may not inflict Insanity on wielder, As an RP note this item does not behave like what it sounds like it looks like
^%Heavy Chrysarbor Crossbow- (Weapon, Bow: Crossbow, Wood & Metal, 2,000,000 Gold) +2,000 Ranged Attack, Wielder's actions and attacks that incorporate this item's attack bonus Pierce 2,000 Defense, Wielder's equipped Ammo accessories gain '+5% Critical, wielder's actions and attacks that incorporate this item's Ranged Attack bonus deal +20,000 additional Damage' as a non-stacking effect, If wielder performs an attack that incorporates this item's attack bonus while wielder has below 5,000 STR, wielder, as a non-stacking debuff, loses its first action of the next round
%Necromancer's Crossbow of Animating Skeletons- (Weapon, Bow: Crossbow, Darkness, 80,000 Gold) +47 Ranged Attack, +20 MIN, Necromancy spells cost 30 MP less to cast, enemies killed by this weapon have a 35% chance of being turned into a Skeleton, Skeleton Swordsman, or Skeleton Archer under wielder's control
%Orcish General's Flame Crossbow- (Weapon, Bow: Crossbow, Fire, 5,000,000 Gold) +5,000 Ranged Attack, 55% Inflicts Burning, Wielder may spend an action to give their next 'Ranged Attack' action +20% To-Hit as a non-stacking buff
%Soldier’s Crossbow- (Weaponx2, Bow: Crossbow, Physical, 65,000 Gold) +165 Ranged Attack, +97 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Pikemen’, 'Unit of Cavalry', and 'Unit of Swordsmen', 2% inflicts 2 hits against 1
%Thief's Crossbow- (Weapon, Bow: Crossbow, Physical, 38,000 Gold) +45 Ranged Attack, +20 AGI

~Bow: Drossbow~

~Bow: Greatbow~

%Barrage Bow- (Weaponx2, Bow: Greatbow, Fire & Technology, 5,900,000 Gold) +11,600 Ranged Attack, 1 hit against 60, Wielder's per-item Ranged Attack bonus cap is doubled for this item
%Deva-Prince of War's Bow: 'Ruination of Ten Thousand Evils'- (Weaponx2, Bow: Greatbow, Destruction & Light & Fire, 235,000,000 Gold) +470,000 Ranged Attack, +400,000 STR, +400,000 AGI, +400,000 SPI, Wielder's per-item Ranged Attack bonus cap is doubled for this item, Wielder's 'Ranged Overdrive' actions may use 'Agility + Spirit' as their Prime Attribute against Demons, Devils, and Daemons below Level 90, Wielder must be Level 40 or greater
%Glorious Death Angel's Bow - (Weaponx2, Bow: Greatbow, Darkness & Light & Fate, 120,242,564 Gold) +240,564 Ranged Attack, +240,000 AGI, +240,000 SPI, Wielder's 'Ranged Attack' actions may use Spirit as their Prime Attribute, 135% Critical, 30% inflicts Instant Death, 15% inflicts Smited, Per-item caps are doubled for this item, Wielder must be Level 40 or greater and must be an Angel or have a Patron Deity
%Sky-Splitter Bow- (Weaponx2, Bow: Greatbow, Glory & Light & Air, 180,000,000 Gold) +360,000 Melee Attack, +360,000 STR, +360,000 CON, +360,000 SPI, 130% Critical, 230% To Hit, Wielder's per-item Ranged Attack caps are doubled for this item, Wielder may create or destroy a Zone of Air at the start of each round, Possessor may deal 1,800,000 Flat Air element Damage to one opponent at the start of each round, 2% inflicts Vanished, 2% inflicts Smitten, Wielder must be Level 40 or greater
%Wallnail Bow- (Weaponx2, Bow: Greatbow, Physical, 30,000,000 Gold) +30,000 Ranged Attack, Wielder's 'Ranged Attack' and 'Snipe' actions have a 100% chance of inflicting Fatigued: Stun, Wielder's 'Ranged Overdrive' actions inflict Fatigued: Stun, move their targets to the back row, make their targets unable to leave the back row as a non-stacking debuff that makes its possessors not count as being present for row-order purposes

~Bow: Hand Crossbow~

%Andarran Blossom-Bow- (Weapon, Bow: Hand Crossbow, Earth, 45,500,000 Gold) +45,500 Ranged Attack, +45,000 SPI, Whenever wielder conducts a 'Ranged Attack' action, wielder may summon a Plant below Level 40 from the Enemy List, Max 40 summoned
%Sneaky Crossbow- (Weapon, Bow: Hand Crossbow, Air & Physical, 7,800,000 Gold) +7,800 Ranged Attack, This item's owner may bring it into a thread that it could be brought into without it being present at the threads start (but with it being brought being noted) and may have it appear at the start of any round).

~Bow: Light Bow~

Arena Member's Bow- (Weaponx2, Bow: Light Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
%Barely Usable Shortbow- (Weaponx2, Bow: Light Bow, Earth, 6 Gold) +2 Ranged Attack, 15% Does no damage
%Beityic Bow- (Weaponx2, Bow: Light Bow, Earth & Air, 46,000 Gold) +101 Ranged Attack, +3% To Hit, +25 AGI
%Bolt Winged Bow- (Weaponx2, Bow: Light Bow, Electrical, 17,000 Gold) +20 Ranged Attack, All Attacks do 80 additional Electrical damage
%Bow of Divine Light- (Weaponx2, Bow: Light Bow, Destruction & Light & Law & Physical, 140,000,000 Gold) +280,000 Melee Attack, +280,000 STR, 215% To Hit, 115% Critical, 100% inflicts Awestruck, Charm: Impressed, and Awestruck: Sealed, Wearer’s per-item Ranged Attack bonus cap becomes 2x the relevant stat, with said cap being doubled for purposes of this item, May only be wielded by individuals of Level 40 or greater, Wielder must be Level 40 or greater and must possess the ability 'Priest'
Cube Bow- (Weapon, Bow: Light Bow, Physical, 70,000 Gold) +70 Ranged Attack
Dark Bow- (Weaponx2, Bow: Light Bow, Darkness, 500 Gold) +5 Ranged Attack
%Dark Winged Bow- (Weaponx2, Bow: Light Bow, Darkness, 1,000 Gold) +12 Ranged Attack, +7 MP
%Desert Corsair Bow- (Weaponx2, Bow: Light Bow, Earth & Fire, 17,000 Gold) +18 Ranged Attack, +2% to Hit, +2% Critical
Desert Corsair's Bow- (Weaponx2, Bow: Light Bow, Earth & Fire, 17,000 Gold) +18 Ranged Attack, 115% to Hit, 15% Critical
%Dragon-Killer Bow- (Weapon, Bow: Light Bow, Magic, 9,000,000 Gold) +8,555 Ranged Attack, +8,200 to all stats, 100% Critical against Dragons, 5% inflicts Instant Death on Dragons below Level 60 if wielder possesses the ability Dragonslayer
%Eros Bow- (Weaponx2, Bow: Light Bow, Light & Air & Fire, 63,000,000 Gold) +120,000 Ranged Attack, +100,000 AGI, +100,000 SPI, 100% inflicts Charm, Wielder's per-item Ranged Attack caps are doubled for this item, Wielder must be Level 40 or greater
%Flame Dancer's Bow of Wrath and Grace- (Weaponx2, Bow: Light Bow, Fire, X Gold) +50 Ranged Attack per user level, +20 to all stats save AGI per user level, +50 AGI per user level, +5% Critical per user level, +2% Dodge per user level, Fire Magic spells cost 200 less MP per user level, Binds with user, Can only be used by those who have Sealed Dance of Fire
Goblin Shortbow- (Weaponx2, Bow: Light Bow, Physical, 600 Gold) +14 Ranged Attack, -1% to Hit
%Heart Bow- (Weaponx2, Bow: Light Bow, Light & Air & Fire, 650,000 Gold) +1,500 Ranged Attack, 30% inflicts Charm
Lesser Dwarven Shortbow- (Weaponx2, Bow: Light Bow, Physical, 11,000 Gold) +25 Ranged Attack
Mildly Enchanted Shortbow- (Weapon, Bow: Light Bow, Magic, 2,500 Gold) +9 Ranged Attack
%Needle Bow- (Weapon, Bow: Light Bow, Darkness, 40,000 Gold) +27 Ranged Attack, Attacks do 1/4 normal damage, 4 hits against 1
%Noise Bow- (Weaponx2, Bow: Light Bow, Sonic, 80,000 Gold) +160 Ranged Attack, +160 AGI, +160 MIN, 110% To Hit
%Planetary of Love's Bow- (Weaponx2, Bow: Light Bow, Light & Fire, 160,000,000 Gold) +320,000 Ranged Attack, +1,500,000 HP as a non-stacking bonus, +320,000 AGI, +320,000 SPI, 260% To Hit, Wielder's allies gain +12,000 to all stats as a non-stacking bonus, 100% inflicts Charm or Charm: Lovestruck, Wielder must be Level 40 or greater
%Plastic Heart Bow- (Weaponx2, Bow: Light Bow, Wielder's Element, 1,900 Gold) +6 Ranged Attack, 1% inflicts Charm, 3% Dodge
%River-Pirate's Bow- (Weaponx2, Bow: Light Bow, Physical & Water, 65,000 Gold) +150 Ranged Attack, +100 STR, +100 AGI, Wielder does 1.5 times damage to Aquatics and Aerials under level 20 that are lower level than wielder, to a max of 2,000,000 additional Damage.
%Second-String Bow- (Weaponx2, Bow: Light Bow, Time, 460,000 Gold) +1,250 Ranged Attack, +480 to wielder’s turn-order-determining stat for turn-order purposes
%Seven Shot Shortbow- (Weapon, Bow: Light Bow, Air, 19,000 Gold) +7 Ranged Attack, +7% Critical, 1% inflicts 7 hits against 1
Shortbow- (Weaponx2, Bow: Light Bow, Earth, 500 Gold) +6 Ranged Attack

~Bow: Longbow~

%Armor-Thrashing Bow- (Weaponx2, Bow: Longbow, Physical, 165,000 Gold) +110 Ranged Attack, Pierces 3,000 Defense, Reduces the Defense of those damaged by it by 500, to a max of 1,500 less points of Defense
%Bow of Pestilience- (Weaponx2, Bow: Longbow, Darkness & Acid, 270,000,000 Gold) +540,000 Ranged Attack, +500,000 AGI, +500,000 CON, +500,000 SPI, 60% inflicts Plague, 30% Plague Resistance, Wielder must be Level 40 or greater
Bow of Silver Glory- (Weapon, Bow: Longbow, Magic, 100,000 Gold) +90 Ranged Attack, +15 to all stats
%Constellation Bow- (Weapon, Bow: Longbow, Astral & Law, 7,500,000 Gold) +7,500 Ranged Attack, +7,500 MIN, +7,500 CON, Wielder's 'Ranged Attack' actions may use 2 as the number their 'Sum of Relevant Attributes' is multiplied to get their 'Randomized Attribute Sum' if wielder is an Asterismic
%Crossrealms Huntsman's Unmatched Bow- (Weaponx2, Bow, Light & Hope & Sonic & Whimsy, 130,000,000 Gold) +260,000 Ranged Attack, +260,000 AGI, +260,000 SPI, 160% inflicts Confusion: Overcome by Laughter, 260% To Hit, Wielder regenerates 2,600,000 HP and MP at the start of each round if wielder is a Fae or a Deva, Wielder may target opponents below Level 60 who are in different battlespaces, Wielder's per-item Ranged Attack caps are doubled for this item as a non-stacking effect, Wielder must be Level 40 or greater or must be a Deva and Level 39 or greater
^%Chrysarbor Bow- (Weaponx2, Bow: Longbow, Wood & Metal, 600,000 Gold) +1,200 Ranged Attack, Wielder's equipped Ammo accessories gain '+5% Critical, wielder's actions and attacks that incorporate this item's Ranged Attack bonus deal +6,000 additional Damage' as an effect that stacks 200 times across different equipped Ammo accessories, Wielder must have 600 STR or more to wield this item
%East Wind Bow- (Weaponx2, Bow: Longbow, Air, 240,000 Gold) +475 Ranged Attack, +9% Critical, +11% to Hit, 5% Dodge, possessor acts as though for possessor Call Unto Air has been cast
%Failing Wind Bow- (Weapon, Bow: Longbow, Air, 600 Gold) +7 Ranged Attack, 50% to Hit
^%Folimbus Bow- (Weapon, Bow: Longbow, Wood & Air, 600,000 Gold) +300 Ranged Attack, +300 AGI, 120% To Hit, 120% Dodge, wielder deals 3/4 damage to the back row instead of 1/2 damage
%Holy Bow of Sereyn- (Weaponx2, Bow: Longbow, Light, 100,000 Gold) +90 Ranged Attack, Healer Magic and Divine Magic spells cost 40 less MP
House Hellstrom Flame Bow- (Weapon, Bow: Longbow, Fire, 11,000 Gold) +60 Ranged Attack, Hellstrom nobility may instant-kill wearer
Imperial Bow of Avandos- (Weapon, Bow: Longbow, Air & Water, 12,000 Gold) +23 Ranged Attack
Longbow- (Weaponx2, Bow: Longbow, Earth, 600 Gold) +7 Ranged Attack
Longbow of Silver Glory- (Weapon, Bow: Longbow, Magic, 110,000 Gold) +100 Ranged Attack, +20 to all stats
%Lost Opportunity- (Weapon, Bow: Longbow, Air & Time, 3,000,000 Gold) +3,000 Ranged Attack, Wielder may not conduct actions on rounds where wielder counts the current round's number as the round's actual number
%Medusa's Bow- (Weaponx2, Bow: Longbow, Air & Earth & Physical, 3,100,000 Gold) +14,500 Ranged Attack, 60% inflicts Paralysis, 60% inflicts Poison
Nightcloud Bow- (Weapon, Bow: Longbow, Darkness, 35,000 Gold) +36 Ranged Attack, +20 Darkness Damage on hit, 1% Inflicts Impaired: Blind
%Rimedead Deathbow- (Weaponx2, Bow: Longbow, Darkness & Ice, 7,500,000 Gold) +15,000 Ranged Attack, +15,000 AGI, +15,000 MIN, 60% inflicts Frozen, 60% inflicts Voidstruck, 50% inflicts Frozen: Frostbite, 1% inflicts Instant Death
%Rimedead Lord's Deathbow- (Weaponx2, Bow: Longbow, Darkness & Ice, 60,000,000 Gold) +120,000 Ranged Attack, +120,000 AGI, +120,000 MIN, 120% inflicts Frozen, 120% inflicts Voidstruck, 100% inflicts Frozen: Frostbite, 2% inflicts Instant Death, Wielder's per-item Ranged Attack caps are doubled for this item as a non-stacking effect, Wielder must be Level 20 or greater
%Samurai's Bow- (Weaponx2, Bow: Longbow, Physical, 85,000 Gold) +170 Ranged Attack, +170 STR, +170 CON, +170 AGI, Archery spells cost wielder 1,700 less MP to cast
%Shining Bow- (Weaponx2, Bow: Longbow, Light, 355,000 Gold) +750 Ranged Attack, Wielder's per-item Ranged Attack bonus cap is doubled for this item, +750 AGI, 120% To Hit, 15% inflicts Awestruck
Skeletal Soldier’s Bow- (Weaponx2, Bow: Longbow, Physical & Darkness, 65,000 Gold) +147 Ranged Attack, +97 STR, +97 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Pikemen’, 'Unit of Cavalry', 'Unit of Swordsmen', and 'Unit of Archers'
%Soldier’s Bow- (Weaponx2, Bow: Longbow, Physical, 65,000 Gold) +147 Ranged Attack, +97 STR, +97 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Pikemen’, 'Unit of Cavalry', and 'Unit of Swordsmen'
%Sparkletastic Wonderbownium Wonderbow of Sparkletasticness- (Weapon, Bow, Wonder & Hope & Light & Tacky, 100,000,000 Gold) +100,000 Ranged Attack, +100,000 to all stats, 100% Critical, 100% Dodge, 200% To Hit, 100% inflicts Awestruck, Zealblasted, Charm: Impressed, Imparied: Blind, or Confusion
%Sunmetal Samurai Bow- (Weaponx2, Bow: Longbow, Light, 15,000,000 Gold) +15,000 Ranged Attack, +15,000 STR, +15,000 CON, +15,000 AGI, Wielder's 'Ranged Attack' actions gain '60% inflicts Awestruck', Archery spells cost wielder 15,000 less MP to cast
%Vraenwood Bow- (Weaponx2, Bow: Longbow, Earth, 7,000 Gold) +16 Ranged Attack, +15 AGI on first round of combat
Wind Bow- (Weapon, Bow: Longbow, Air, 500 Gold) +10 Ranged Attack

~Bow: Sling~

Bullet-Tossing Sling- (Weapon, Bow: Sling, Earth & Air & Physical, 6,000 Gold) +18 Ranged Attack
%Deathsalt Stormsling- (Weapon, Bow: Sling, Atomic & Destruction & Life, 31,300,000 Gold) +31,300 Ranged Attack, 150% inflicts Poison: Irradiated, 30% Atomic Resistance, Poison: Irradiated Immunity, Wielder's 'Ranged Overdrive' actions may turn a Terrain created by a source below Level 60 into a Radioactive Wasteland or Salt Flats Terrain or may turn a Zone created by a source below Level 60 into solely a Zone of Atomic, 1 hit against 300,000, Whenever wielder kills an opponent with a 'Ranged Attack' or 'Ranged Overdrive' action, wielder may summon 1 Undead below Level 60 from the Enemy List and give it a buff that makes its possessor Atomic & Destruction & Life element in addition to its other elements
Ember Tosser- (Weapon, Bow: Sling, Fire, 21,000 Gold) +25 Ranged Attack, +20 AGI
%Fruit Slingshot- (Weapon, Bow: Sling, Earth, 2,000 Gold) +16 Ranged Attack
Giantkin-Felling Sling- (Weapon, Bow: Sling, Physical & Air, 125,000 Gold) +180 Ranged Attack, +500 additional Ranged Attack against Humanoids, 12% Critical against Humanoids, 5% Critical, +120 AGI, 10% Dodge, +80 to wielder’s turn-order-determining stat if any foes are Humanoids
Iceball Launcher- (Weapon, Bow: Sling, Ice, 18,000 Gold) +21 Ranged Attack, 3% Critical
%Love-Is-Sticky Slingshot- (Weapon, Bow: Sling, Energy & Physical, 30,000,000 Gold) +30,000 Ranged Attack, Wielder's attacks that incorporate wielder's Ranged Attack bonus may Heal, Wielder's attacks that incorporate wielder's Ranged Attack bonus may gain a 100% chance of inflicting an instance of Charm that, instead of its usual effects, has a 50% chance of causing its possessor to skip each of its possessor's actions, with things that would happen before and after said actions still occurring
Slingshot- (Weapon, Bow: Sling, Earth & Air & Physical, 1,900 Gold) +14 Ranged Attack
Sling- (Weapon, Bow: Sling, Earth & Air & Physical, 210 Gold) +8 Ranged Attack
Snowball Launcher- (Weapon, Bow: Sling, Ice, 1,100 Gold) +5 Ranged Attack, 5% Deals no damage
^%Tengu-Stoning Sling- (Weapon, Bow: Sling, Physical, 1,500,000 Gold) +1,500 Ranged Attack, +1,500 AGI, 120% To Hit, Weilder deals 1.5 times more damage to Spirits (to a maximum of 500,000 additional damage)
%Whistling Sling- (Weapon, Bow: Sling, Air & Physical, 200,000 Gold) +200 Ranged Attack, Weilder may the Sonic Weakness of opponents that are below Level 60 as 5% higher as a non-stacking effect

~Bow: Worldcaster~

~Deadly Item~
2x4- (Weapon, Deadly Item, Earth & Physical, 90 Gold) +1 Melee Attack
%5-Ton Weight- (Weaponx2, Deadly Item, Physical, 120,000 Gold) +550 Melee Attack, May only be used by individuals with over 1,000 STR
%A Bag of Venom- (Weapon, Deadly Item, Toxin, 6,000,000 Gold) +6,000 Ranged Attack, 200% inflicts Poison, 5% inflicts Venom, 100% inflicts Confusion on wielder at the start of each round
%All-Consuming Dinner Roll- (Weapon, Deadly Item, Devastation & Hunger, 700,000,000 Gold) +700,000 Melee Attack, +700,000 Ranged Attack, Entities cannot cast Bardic Music spells unless they have already cast at least 200 different Culinary Arts spells in the same battle, Wielder must be Level 40 or greater
%An Eagle that Shoots More Eagles- (Weapon, Deadly Item, Air & Patriotism, 8,000,000 Gold) +8,000 Ranged Attack, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder's allies each count as having 80 more Aerials as allies for each ally they would count when not counting this item that is an Aerial
%Adventurer's Weaponry- (Weaponx2, Deadly Item, Magic & Physical, 25,000 Gold) +100 Melee Attack, +100 Magical Attack, +100 Ranged Attack, +50 SPI, MIN, STR, CON, and AGI, Wielder loses 2 Accessory slots
%Afro-Attracting Magnet- (Weapon, Deadly Item, Technology & Earth, 5,000,000 Gold) +5,000 Ranged Attack, May inflict Paralyzed on targets whose name includes 'Afro' or who possess an ability or Constant Effect whose name includes 'Afro', or who have an item equipped whose name includes 'Afro', 150% To Hit against targets whose name includes 'Afro' or who possess an ability or Constant Effect whose name includes 'Afro'
%Aggressive Plastic- (Weapon, Deadly Item, Technology, 5,000,000 Gold) +5,000 Melee Attack, +50,000 additional Melee Attack if wielder is an Abstract
%Angry Bar Patron's Mug of Endless Ale- (Weapon, Deadly Item, Magic & Water, 17,000 Gold) +18 Melee Attack, +18 Ranged Attack, 30% inflicts Poison: Drunk
%Anti-Boat Goat- (Weapon, Deadly Item, Earth & Destruction, 45,000,000 Gold) +45,000 Melee Attack, Wielder's attacks gain +80% Critical as a non-stacking bonus against Vessels, Wielder counts as possessing an additional Animal ally whose name includes 'Goat'
%Apple of Discord- (Weapon, Deadly Item, Chaos & Magic & Glory & Wood, 60,000,000 Gold) +60,000 Magical Attack, 100% inflicts Charm, 100% inflicts Confusion, 15% inflicts Dominion, 15% inflicts Insanity, Wielder must be Level 40 or greater or a Deity
%Armored Margusson Titan-Turtle Battleship- (Weapon, Deadly Item, Water & Physical, 35,000,000 Gold) +35,000 Melee Attack, +25,000 Ranged Attack, +35,000 Defense, +30,000 STR, +35,000 CON, 65% Resilience, This item cannot be destroyed by sources below Level 60, This item's wielder may choose to count is as being an antiquity for purposes of Slayer abilities, This item's wielder must have the ability 'Apprentice Weapon Improvisation'
%Backscratcher of Terrorflaying- (Weapon, Deadly Item, Agony & Physical, 45,000,000 Gold) +45,000 Melee Attack, 100% inflicts Pain and Stat Drain: DEF Drain
%Backscratcher of the Dred Elephant- (Weapon, Deadly Item, Physical & Earth, 75,000,000 Gold) +75,000 Melee Attack, +75,000 STR, +70,000 CON, Wielder gains Impaired Immunity, Wielder's first 'Melee Overdrive' action of each battle uses 'Constitution + Strength' as its Prime Attribute, Wielder must be Level 40 or greater
%Bane Ash Cigar- (Weapon, Deadly Item, Fire & Darkness, 190,000 Gold) +45 Ranged Attack, this weapon, instead of dealing normal damage with Ranged Attacks, deals 1/10 normal damage as CON damage, to a max of 1,000 CON damage per attack, 5% inflicts Voidstruck
%Battle-Camera from Before Color Was Invented- (Weapon, Deadly Item, Air & Time, 6,700,000 Gold) +6,700 Ranged Attack, +6,700 Magical Attack, 100% inflicts Impaired: Colorblind
Blade-Edged Photograph- (Weapon, Deadly Item, Air & Physical, 14,500 Gold) +21 Ranged Attack, 3% Critical, 1% deals no damage if wielder does not have either the ability ‘Photographer’ or the ability ‘Slayer’
%Bobbobattian Flypaper- (Weapon, Deadly Item, Earth & Acid, 14,500,000 Gold) +14,000 Melee Attack, 150% inflicts Paralyzed: Adhered
%Bottle of FISTS- (Weapon, Deadly Item, Physical, 5,000,000 Gold) +5,000 Ranged Attack, 50% inflicts Fatigued: Stun, Wielder may choose to count as wielding up to 100 additional Fist Weapon weapons
Bucket Full of Nails- (Weapon, Deadly Item, Physical, 800 Gold) +3 Melee Attack, 5% inflicts Pain
%Brain-Sucking Bendy-Straw of Terribledoom- (Weapon, Deadly Item, Psychic & Acid, 45,000,000 Gold) +40,000 Melee Attack, Wielder's offensive actions may gain 'deals 4,500 MIN Drain', 60% inflicts Confusion: Fear
%Cage of Torment (2)- (Weapon, Deadly Item, Darkness & Fire & Agony, 1,200,000 Gold) +1,100 Melee Attack, +1,100 Magical Attack, +1,000 CON, 30% inflicts Paralyzed, 40% inflicts Pain
%Camera of Spirit Sealing- (Weaponx2, Deadly Item, Light & Magic, 1,114,000 Gold) +2,550 Ranged Attack, +2,110 Magical Attack, +1,570 SPI, Possessor's Ranged Attacks use Spirit as their prime attribute, 15% inflicts Impaired: Blind, Deals 110 SPI damage on hit, Ignores ‘Fully Disembodied’, Deals 1.3 times normal damage to Undead and Spirits, +5% Critical against Undead and Spirits
Carotid-Snatching Chopsticks- (Weapon, Deadly Item, Physical & Darkness, 498,000 Gold) +575 Melee Attack, 14% Critical, 5% inflicts Wounded: Bleeding, this item may, at the beginning of a thread, become Physical & Earth element
%Car that Runs Over People While Insulting Them- (Weapon, Deadly Item, Sonic & Fire & Fury & Technology, 4,500,000 Gold) +4,500 Damage, 60% inflicts Confusion: Depression, Wielder counts as possessing a Vehicle ally
%Celestial Jailer's Keys- (Weapon, Deadly Item, Law & Warding, 4,000,000 Gold) +4,000 Magical Attack, 60% inflicts Entombed: Incarcerated
%Chalice of Poison and Honey- (Weapon, Deadly Item, Wealth & Fate, 915,000 Gold) +615 Melee Attack, +613 Ranged Attack, +612 Magical Attack, 20% Critical, may inflict Poison, may Heal, may cure any one Minor Status Effect
Chopsticks (3)- (Weapon, Deadly Item, Physical & Earth, 700 Gold) +9 Melee Attack
%Collection of Manly Throwing-Bicycles- (Weapon, Deadly Item, Physical, 3,500,000 Gold) +3,500 Ranged Attack, Wielder is afflicted with Stat Boost: STR Boost at the start of each round, Wielder's attacks that incorporate wielder's Ranged Attack bonus count as involving a Vehicle
%Clock Which Signals the Great One's End- (Weapon, Deadly Item, Time & Destruction, 250,000,000 Gold) +250,000 Magical Attack, +250,000 SPI, Wielder deals 25,000,000 Flat Time & Destruction element Damage to all unique opponents at the start of each round as a non-stacking effect, Wielder must be Level 60 or greater
%Combat Probe- (Weapon, Deadly Item, Technology, 1,475,000 Gold) +1,517 Melee Attack, +1,500 MIN, +1,100 AGI, Wielder's Melee Attack actions scan the stats of their targets
%Contingency Weapon from the Worldstone War (Lili Variant)- (Weapon, Deadly Item, Innovation, 1,500,000,000 Gold) +1,500,000 Ranged Attack, +1,500,000 MIN, Wielder may, at the beginning of each thread, select one entity from the Enemy List that is normally fightable for drops, one of its listed abilities, and one active ability that wielder possesses, and, once per thread after an entity of the chosen type performs the chosen action, wielder may choose to gain an action after said action that may only be used to perform the chosen active ability, Wielder may, as an action, convert this weapon's STR, CON, AGI, MIN, or SPI bonus into an equivalent STR, CON, AGI, MIN, or SPI bonus, Wielder may, at the beginning of each round, choose one individual in the same battle as wielder, and, immediately after the first offensive action from said individual that is targets wielder, deal 1,500,000 Flat damage of any one base element to said individual as an effect that does not stack, Wielder may, at the beginning of each round, select a minor or moderate negative status effect, and, during said round, be immediately cured of said chosen status effect the first time that wielder is afflicted with said status effect during said round, Wielder may, as an action, convert this weapon's Defense bonus into an equivalent Melee Attack, Magical Attack, or Ranged Attack bonus, Wielder may, as an action, place a buff on itself that allows wielder to, before or after any of wielder's actions or at the begging or end of any round, convert this weapon's Melee Attack, Magical Attack, or Ranged Attack bonus into an equivalent Melee Attack, Magical Attack, or Ranged Attack bonus once, with said buff stacking 4 times, Wielder may, as a pre-emptive counter, change this weapon's Melee Attack, Magical Attack, or Ranged Attack bonus into an equivalent Defense bonus, Wielder may remove any base, non-Universe element from wielder's actions that any of wielder's targets are Resistant to, Immune to, Reflect, or Absorb, Wielder may, as an action, place a buff on itself that allows wielder to, before or after any of wielder's actions or at the beginning or end of any round, change this weapon's subtype to any base subtype one time, with said buff stacking 50 times, Wielder may, at the beginning of each thread, select one ally whose name includes the word 'Lili', Whenever wielder is afflicted with Charm or Confusion by a source below Level 100, said ally may choose to veto any of wielder's actions, causing them to skip said actions, Wielder is Immune to individuals below Level 20 if wielder is Level 40 or higher, Wielder is Immune to individuals below Level 40 if wielder is Level 70 or higher, Wielder is Immune to individuals below Level 60 if wielder is Level 99 or higher, Wielder must be Level 20 or higher to equip this item, There is a 90% chance per round that this item becomes inactive for the round, losing all of its natural text until the round's end, if its wielder is below Level 40 and does not possess an ally whose name includes the word 'Lili'
%Cuddlevirus- (Weapon, Deadly Item, Psychic & Rot & Whimsy & Cute Pets, 80,000,000 Gold) +1 Ranged Attack, 200% inflicts Diseased, Instances of Diseased inflicted by this item do not directly cause HP reduction and (have a 50% chance of forcing their possessor, unless their possessor is Immune to Charm or Confused (or Reflects or Absorbs Charm or Confused) of forcing each of their possessor's actions to be a non-offensive action that targets another entity that allows the second entity to respond as though it were an attack even though it is not), Instances of Diseased and its sub-status effects that come from entities below Level 80 or that are willing cannot deal Damage or directly cause HP reduction while in the same battlespace as this item's wielder
%Dangermode Golfclubs- (Weaponx2, Deadly Item, Glory & Destruction, 30,000,000 Gold) +15,500 Melee Attack, +30,000 Ranged Attack, At the start of each round, possessor may give any one opponent below Level 60 a debuff named 'Golf Weakness', Possessor's 'Ranged Attack' actions gain '20% inflicts Instant Death' against individuals who possess a debuff named 'Golf Weakness'
%Dangerously Sharp Ice Shard- (Weapon, Deadly Item, Ice, 14,000 Gold) +37 Melee Attack, 45% Critical, 10% wielder deals no damage
%Death Popcorn- (Weapon, Deadly Item, Darkness, 45,000,000 Gold) +45,000 Ranged Attack, +40,000 CON, 5% inflicts Instant Death, Wielder must be Level 20 or greater
%Device that Projects Experience of Watching the Film 'The Arrest and Untimely Demise of Hossus Broon (with Commentary)' Into Unwilling Minds- (Weapon, Deadly Item, Technology & Agony & Time, 450,000 Gold) +500 Magical Attack, Deals 500 MIN Damage, 60% inflicts Stat Drain: MIN Drain
%Doom Juggernaut Spines- (Weaponx2, Deadly Item, Darkness & War & Ice & Physical, 75,000,000 Gold) +150,000 Melee Attack, 300% inflicts Wounded, 150% inflicts Frozen: Frostbite, 160% Critical
%Dreaded Ticklefeather- (Weapon, Deadly Item, Air & Physical, 300,000 Gold) +300 Melee Attack, 300 MIN Damage that heals itself after 5 rounds, Wielder's 'Melee Attack' actions deal no HP damage, Wielder cannot kill individuals through MIN Damage, 100% inflicts Pain: Tickle Overload
%Dread Genie Drug Lord's Flying Hookah of Unsympathetic Beat-Downs- (Weaponx0, Deadly Item, Physical & Mystic, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Magical Attack, +60,000 STR, +60,000 SPI, Wielder's 'Magical Attack' and 'Overdrive' actions may incorporate wielder's Melee Attack bonus instead of wielder's Magical Attack bonus, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may incorporate wielder's Magical Attack bonus instead of wielder's Melee Attack bonus, Wielder's 'Magical Attack' and 'Overdrive' actions may incorporate wielder's STR instead of wielder's SPI, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may incorporate wielder's SPI instead of wielder's STR, Wielder gains an uncapped +2,000 Melee Attack, Magical Attack, STR, and SPI for each different Drug-granted non-Curse ability present on wielder or one of wielder's allies and for each Drug-granted Curse ability present on each of wielder's opponents, to a max of 30 such abilities, Whenever wielder would be afflicted with Charm or Confusion: Depression as a result of targeting, hitting, or damaging an entity with an offensive action, attack, or instance of Damage, possessor may, up to three times per round, instead not be afflicted with such, Whenever wielder casts a spell whose name includes 'Wish', wielder may deal 600,000 Flat Physical element Damage to a single target, This item additionally possesses the subtype Wand, This item becomes a Weaponx2 if its wielder is wielding another Weaponx0, Wielder must be Level 40 or greater
%Dread Pharmacist's Syringe- (Weapon, Deadly Item, Darkness & Technology, 486,000 Gold) +499 Melee Attack, +480 Magical Attack to spells that heal HP or MP without doing damage or are Healer Magic spells, 50% may inflict Poison, +5% Critical for Healer Magic spells
%Dream Cartographer's Quill- (Weapon, Deadly Item, Psychic & Magic, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 MIN, +5,000 SPI, Wielder's 'Melee Attack' and 'Attack With Finesse' actions may use Mind or Spirit as their Prime Attribute, Wielder may destroy one zone or phantom terrain created by a source below Level 60 or may create a zone of any base element at the start of each round
%Echidna Quill- (Weapon, Deadly Item, Life, 95,000,000 Gold) +95,000 Melee Attack, +95,000 Magical Attack, Wielder's summons gain +9,000 to all stats as a bonus that stacks 2 times, Wielder's offensive actions may make targets below Level 80 who are no more than 19 Levels greater than wielder unable to summon and may unsummon all summons of said individuals who are also below Level 80 and no more than 19 Levels greater than wielder (with said effect following to all subsequent summon generations), Wielder must be Level 40 or greater
%Effect Syringe Set- (Weapon, Deadly Item, Acid & Physical & Technology & Water, 4,500,000 Gold) +1,000 Melee Attack, +4,500 MIN, 80% inflicts Poison, Paralyzed, Fatigued: Asleep, Fatigued, Fatigued: Drowsy, Diseased, Stat Drain, Stat Drain: STR Drain, Stat Drain: AGI Drain, Stat Drain: CON Drain, Stat Drain: MIN Drain, Stat Drain: SPI Drain, Confusion, Charm, Impaired, Impaired: Blind, Impaired: Deaf, Impaired: Mute, Pain, or Impaired: Slow
%Exploding Surprise Bush- (Weapon, Deadly Item, Fire & Wood, 60,000 Gold) +60 Ranged Attack, Entities below Level 20 cannot Dodge wielder's first 'Ranged Attack' action each round unless they are Immune to Traps
%Explosive War-Toupee- (Weapon, Deadly Item, Fire & War, 300,000 Gold) +300 Ranged Attack, 30% inflicts Confusion: Surprised, Wielder counts as wielding an additional Hat
%Eyelid Clippers- (Weapon, Deadly Item, Physical, 7,000 Gold) +3 Melee Attack, Inflicts Pain, Target's of wielder's offensive actions gain Impaired: Blind Immunity
%Five Hundred Billion Ghost Manatees- (Weapon, Deadly Item, Darkness & Water, 500,000,000 Gold) +500,000 Ranged Attack, 300% inflicts Confusion, 300% inflicts Confusion: Fear, Wielder must possess the ability 'Adept Seakeeper Knowledge'
Flameworm Jawbone- (Weapon, Deadly Item, Fire, 300 Gold) +6 Melee Attack
Folding Chair- (Weaponx2, Deadly Item, Physical, 3,000 Gold) +28 Melee Attack, 4% inflicts Fatigued: Stunned
Giant Anchor- (Weaponx2, Deadly Item, Physical & Water, 19,000 Gold) +76 Melee Attack, 5% inflicts Stun
%Gormenmacha Uberdome- (Weaponx50,000, Gun & Deadly Item, Technology, 70,000,000 Gold) +450,000 Ranged Attack, 135% To Hit, 35% Critical, Wielder may spend an action to convert 5% of this item's To Hit into +5% additional Critical or to convert 5% of this item's Critical into +5% additional To Hit, to a max of 30% total converted at any time, Wielder may spend an action to entirely cancel said conversions, Wielder may spend an action to give this item +15% Critical against Animals on rounds that have numbers that are multiples of 3, Wielder may spend an action to give this item 15% inflicts Antimatter, Burning, or Electrocuted, provided that wielder has not spent an action to give this item one of the other two, with said action being an action allowed by this item, Wielder may spend an action to cancel the effects of spending an action to give this item such an infliction chance, Wielder may spend 3 consective actions to dis-summon up to 15 individuals that are below Level 30, Wielder may spend 5 consecutive actions to remove all buffs from a target below Level 50 that come from sources that are below Level 50, Wielder may Reflect Ranged Attack actions from individuals below Level 60 to have an item that possesses the name 'Gormenmacha Uberdome' equipped, Wielder pierces 45,000 Defense on rounds whose number is a multiple of 8, Wielder may spend 3 consecutive actions to cause wielder to treat whatever the current round is as being 1 higher than its actual value as a buff that stacks 3 times, Wielder may spend 4 consecutive actions to inflict Augmented on target Coded Being, Wielder deals 2x damage to Large Structures as an effect that does not stack with other effects that multiply damage against Large Structures, This item may not be stolen or destroyed by individuals below Level 80, This item requires 7 consecutive actions to voluntarily equip or unequip, Wielder may heal units if this item gains the ability to inflict Healing, Wielder may choose to deal 5,000 MIN damage with Magical Attack actions on even-numbered rounds
%Hand of Terrible Time- (Weapon, Deadly Item, Time & Fate, 9,450,000 Gold) +9,300 Melee Attack, Wielder's offensive actions deal 850 AGI damage, 30% inflicts Stat Drain: AGI Drain, 30% inflicts Hexed: Ill Fortune, 30% inflicts Fatigued: Slow
%Hat Full of Piranhas- (Weapon, Deadly Item, Water & Physical, 115,000 Gold) +120 Melee Attack, +110 Defense, 40% inflicts Wounded
Healing Syringe- (Weapon, Deadly Item, Light & Technology, 97,000 Gold) +15 Melee Attack, Heals
%Helicopter’s Propeller (2)- (Weapon, Deadly Item, Physical & Air & Technology, 19,000 Gold) +31 Melee Attack, 5% Critical
%Hook- (Weapon, Deadly Item, Physical, 500 Gold) +5 Melee Attack, 1% inflicts Wounded
%House Full of Angry Vampires- (Weaponx3, Deadly Item, Darknes & Earth & Air, 9,500,000 Gold) +9,000 Melee Attack, +9,500 Ranged Attack, +9,000 Magical Attack, Deals HP Drain, Wielder's 'Melee Attack' and 'Ranged Attack' actions may summon 5 Vampire from the Enemy List, Max 30 summoned, This item counts as possessing the subtype Large Structure and the subtype Undead, Wielder must be Level 20 or greater
%Hurricane-Projecting Banana- (Weapon, Deadly Item, Air & Magic, 25,000,000 Gold) +24,000 Magical Attack, Wielder may, once per round, spend an action to deal 500,000 Flat Air element damage to up to 4,000 targets if wielder is above Level 35
%Hyena-Summoning War-Lungs- (Weapon, Deadly Item, War & Earth, 7,000,000 Gold) +7,000 Melee Attack, Wielder may spend an action to summon 5,000 'Hyena' from the Enemy List, Max 50,000 summoned
%Imaginary Camera- (Weapon, Deadly Item, Psychic & Technology, 80,000 Gold) +80 Ranged Attack, +80 Magical Attack, Non-Psychic-element opponent of this item's wielder may only be affected by this item's wielder's actions if they choose to be, Allies of this item's wielder may treat Magiacal Attack actions and Ranged Attack actions involving this item as though they did not involve this item unless they are Psychic element
%Immense Sack of Money- (Weapon, Deadly Item, Physical & Earth, 10,000,000 Gold) +5,000 Melee Attack, +10,000 Defense against Gold Damage, 15% inflicts Fatigued: Stun, May only be wielded by individuals with 5,000 or more STR
Inner Tube (2)- (Weapon, Deadly Item, Water & Physical, 1,700 Gold) +4 Melee Attack, 10% Water Resistance, 4% Deals no damage
Insta-Dissector: Premium Model- (Weapon, Deadly Item, Technology, 70,000 Gold) +50 Melee Attack, User's STR is considered to be 500 for regards to attacks involving this item, 20% Critical, this weapon's critical chance may not be boosted, Wielder's other weapons do not provide Melee Attack bonuses and are not used in melee attacks
%Labradoomsday Device- (Weapon, Deadly Item, Cute Pets, 90,000,000 Gold) +90,000 Ranged Attack, 100% inflicts Charm, 100% inflicts Impaired: Mute: Can Only Make A Joyful 'Squeeeeeeee!' Noise, Wielder's 'Ranged Overdrive' actions may gain '1 hit against 50,000' and 'deals 1/5 Damage'
%Land-Choking Poison Mist- (Weapon, Deadly Item, Acid, 90,000,000 Gold) +90,000 Ranged Attack, 200% inflicts Poison, 5% inflicts Venom, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions have a 5% chance of inflicting Venom on wielder if wielder both is not Level 40 or greater and does not possess theability 'Adept Deadly Weapon Training', Wielder's 'Ranged Attack' actions may gain '1 hit against 50,000,000' if wielder is Level 40 or greater and possesess the ability 'Adept Deadly Weapon Training', Wielder must be Level 20 or greater
%Lapel-Flower that Squirts Caustic Demon Blood- (Weapon, Deadly Item, Darkness & Fire & Acid, 476,000 Gold) +510 Ranged Attack, +320 AGI, 15% inflicts Dissolving, 10% inflicts Burning, 30% inflicts Pain
%Large Icicle- (Weapon, Deadly Item, Ice, 21,000 Gold) +35 Melee Attack, +15 STR, -15 CON, 12% Critical
%Last Round's Round Number- (Weapon, Deadly Item, Time & Hax, X Gold) Wielder gains +(The previous round's round number) to all attack bonuses and stats
Lethal Chopsticks- (Weapon, Deadly Item, Physical & Darkness, 73,000 Gold) +75 Melee Attack, 5% Critical, this item may, at the beginning of a thread, become Physical & Earth element
%Lethal Noose- (Weaponx2, Deadly Item, Darkness, 967,000 Gold) +1,955 Melee Attack, 29% Critical, 15% inflicts Suffocation on hit, +550 CON, +80 Defense, 15% Darkness Resistance
%Lethal Nose- (Weapon, Deadly Item, Air & Darkness, 795,000 Gold) +950 Melee Attack, +950 Ranged Attack, 25% Critical, 15% inflicts Confusion on hit, 5% inflicts Fatigued: Stun on hit, this item's Melee Attack bonus is multiplied by four if wielder has the ability Gambler
%Mace (2)- (Weapon, Deadly Item, Earth & Technology, 4,500 Gold) +3 Ranged Attack, 5% inflicts Pain, 5% inflicts Impaired: Blind
%Machine that Pinches Eyeballs- (Weapon, Deadly Item, Technology, 3,500,000 Gold) +3,500 Melee Attack, 100% inflicts Impaired: Blind, 100% inflicts Pain, This item counts as additionally possessing the subtype Gadget
^%Maggie Embry's Infamous Cookies- (Weapon, Deadly Item, Fire, 1,000 Gold) +5 Ranged Attack, 5% inflicts Pain: Discomfort: Stomachache
%Massive Dragonheart that is Spraying Horrid Toxin Everywhere- (Weapon, Deadly Item, Life & Toxin & Agony, 20,000,000 Gold) +20,000 Ranged Attack, 100% inflicts Poison, 5% inflicts Venom, Wielder has a 5% chance of inflicting Venom on 5 randomly-determined individuals in the same battlespace at the start of each round unless wielder possesses the ability 'Adept Deadly Item Training'
%Master Lawyer's Pen- (Weapon, Deadly Item, Earth & Air, 3,100,000 Gold) +3,400 Melee Attack, +3,100 Magical Attack, +3,400 MIN, 25% Critical, 25% Dodge, 135% To Hit, 20% inflicts Entombed: Incarcerated, Wielder’s allies gain +20,000 Defense against Gold Damage and 30% Entombed: Incarcerated Resistance as an effect that stacks a max of 10 times, 10% Illuminated Resistance, 10% Daemon Resistance, 10% Devil Resistance
%Metal Jaws o' Pain- (Weapon, Deadly Item, Physical & Darkness, 155,000 Gold) +250 Melee Attack, +50 STR, 15% inflicts Pain, 15% inflicts Wounded
%Mind-Choking, Land-Covering Fog of Boundless Ignorance- (Weapon, Deadly Item, Knowledge & Air & Darkness, 90,000,000 Gold) +90,000 Ranged Attack, 200% inflicts Stat Drain: MIN Drain, 5% inflicts Crippled: Feeblemind, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions have a 5% chance of inflicting Crippled: Feeblemind on wielder if wielder both is not Level 40 or greater and does not possess the ability 'Adept Deadly Weapon Training', Wielder's 'Ranged Attack' actions may gain '1 hit against 50,000,000' if wielder is Level 40 or greater and possesses the ability 'Adept Deadly Weapon Training', Wielder must be Level 20 or greater
Mirror Shard of Pain Wracking- (Weapon, Deadly Item, Ice & Acid, 17,000 Gold) +29 Melee Attack, -57 Defense, Does 20 damage to wielder every round, Cannot be unequipped normally
^%Moonburst Coin (Garnet)- (Weapon, Deadly Item, Fire, 10,000,000 Gold) +10,000 Ranged Attack, +10,000 Magical Attack, 20% Inflicts Burning: Vaporized Spirit, Weilder may choose to have this weapon also count as a Throwing Weapon
^%Moonburst Coin (Jade)- (Weapon, Deadly Item, Earth, 10,000,000 Gold) +10,000 Ranged Attack, +10,000 Magical Attack, 20% Inflicts Entombed: Encased in Rock, Weilder may choose to have this weapon also count as a Throwing Weapon
^%Moonburst Coin (Lapis)- (Weapon, Deadly Item, Water, 10,000,000 Gold) +10,000 Ranged Attack, +10,000 Magical Attack, 20% Inflicts Drowning: Pressure of the Deep, Wielder may choose to have this weapon also count as a Throwing Weapon
^%Moonburst Coin (Quartz)- (Weapon, Deadly Item, Water, 10,000,000 Gold) +10,000 Ranged Attack, +10,000 Magical Attack, 20% Inflicts Suffocation: Desolidified Body, Weilder may choose to have this weapon also count as a Throwing Weapon
%Mr. Frog's Sticky Photograph- (Weapon, Deadly Item, Water & Magic, 47,000 Gold) +6 Melee Attack, 5% inflicts Pain: Discomfort: Sticky, This item is cursed and may not be unequipped until its wielder has won 50 battles with it equipped
%Nation Key- (Weapon, Deadly Item, Spatial & Law, 50,000,000 Gold) +50,000 Magical Attack, Wielder's 'Magical Attack' actions cannot miss Large Structures below Level 60 and ignore the Defense of Large Structures below Level 60
%Ninja War Spoon- (Weapon, Deadly Item, Water, 70,000 Gold) +74 Melee Attack ,+20% Critical against Plants if user possesses the Chef ability, +190 AGI if user possesses the Chef ability
%Noise Targetter- (Weapon, Deadly Item, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
%Northern Pine Hairpin- (Weapon, Deadly Item, Earth & Ice, 311,000 Gold) +315 Melee Attack, +310 Ranged Attack, 50% inflicts Frozen on the second hit against the same target in any single attack
%OH NO A HOERS- (Weapon, Deadly Item, Concern, 30,000,000 Gold) +30,000 Melee Attack, inflicts Confusion: Fear on everyone at the start of every action twice
%Ooze-Scrubbing Sponge- (Weapon, Deadly Item, Light & Water, 71,000 Gold) +4 Melee Attack, +600 Melee Attack against Oozes, 15% Critical against Oozes
%Orihalcum Redwood- (Weaponx2, Deadly Item, Physical & Earth, 127,700,000 Gold) +255,000 Melee Attack, +255,000 STR, Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Defense of non-unique individuals below Level 60, Wielder ignores the Physical and Earth Resistance, Immunity, and Reflection of individuals below Level 40, Pierces 100,000 Defense, 100% inflicts Fatigued: Stun, Wielder must be at least Level 40
%Orochi Fangs- (Weapon, Deadly Item, Physical & Darkness & Acid, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, 1% inflicts Instant Death, 100% inflicts Wounded, Wielder must be Level 40 or greater
%Photo of WHOAH!- (Weapon, Deadly Item, Sonic & Physical, 60,000,000 Gold) +60,000 Melee Attack, 'Ranged Attack' actions made in battlespaces containing wielder use 'Melee Attack' instead of 'Ranged Attack' for all purposes, with this not affecting other actions that use 'Ranged Attack', 200% inflicts Confusion: Surprise
%Photo that Punches Folks Jovially- (Weapon, Deadly Item, Physical & Spatial, 500,000 Gold) +500 Melee Attack, 50% inflicts Confusion: Surprised, 50% inflicts Fatigued: Stun, 115% To Hit, Wielder may choose to be afflicted with Invigorated: High Morale when wielder hits an opponent with an attack
%Poison-Filled Syringe- (Weapon, Deadly Item, Physical, 14,900 Gold) +15 Melee Attack, 30% inflicts Poison
%Pompadour Megachinchilla of Atomic Doomfury- (Weapon, Deadly Item, Atomic & Destruction & Cute Pets, 67,500,000 Gold) +67,500 Ranged Attack, 100% inflicts Poison: Irradiated, 15% inflicts Crippled: Devastated, 'Ranged Attack' actions involving this item's attack bonus ignore To Hit reductions on their performer that come from debuffs that are present on their performer, This item additionally possesses the subtypes Animal and Throwing Weapon
%Radiant Juggernaut Spines- (Weaponx2, Deadly Item, Light & War & Physical, 75,000,000 Gold) +150,000 Melee Attack, 300% inflicts Wounded, 150% inflicts Awestruck, 300% inflicts Impaired: Blind, 160% Critical
%Rag Covered in Chloroform- (Weapon, Deadly Item, Darkness & Air & Water, 9,000 Gold) +1 Melee Attack, 15% inflicts Fatigued: Knocked Unconcious
%Romantic Boats- (Weapon, Deadly Item, Water & Fire & Psychic, 30,000,000 Gold) +30,000 Melee Attack, 200% inflicts Charm, 200% inflicts Charm: Lust, 200% inflicts Charm: Got Shipped
%Sack Filled with Innuendo- (Weapon, Deadly Item, Air & Darkness, 600,000 Gold) +600 Ranged Attack, 60% inflicts Paralyzed: Sticky, 60% inflicts Confusion, 60% inflicts Charm
%Samurainess-Stealing Camera- (Weapon, Deadly Item, Memory, 45,000,000 Gold) +45,000 Ranged Attack, +45,000 Magical Attack, Targets of wielder's offensive actions that are not greater Level than wielder or above Level 80 lose 8 Kensei abilities of wielder's choice as a debuff that stacks 8 times
%Scales of Famine- (Weapon, Deadly Item, Void & Destruction & Fate, 400,000,000 Gold) +400,000 Magical Attack, +400,000 CON, Wielder's 'Melee Attack' actions may deal Gold Damage, Wielder's 'Magical Attack' actions may switch the quantities of Damage (optionally including MP Damage and Stat Damage from any combination of stats) present on target and another chosen individual, provided that each of said two individuals is either below Level 95 or is willing, Wielder must be Level 60 or greater
%Shark Jaw- (Weapon, Deadly Item, Physical & Water, 7,000 Gold) +7 Melee Attack, 15% inflicts Wounded, wielder has a 20% chance of each of wielder's Damage-dealt instances gaining 'may deal HP Drain'
%Shaver Arm- (Weapon, Deadly Item, Physical & Fate, 400,000,000 Gold) +400,000 Melee Attack, Wielder's Critical Damage multiplier may be treated as x4, Inflicts Instant Death on targets below Level 60, 50% inflicts Instant Death, Wielder must be Level 60 or greater and must have the ability 'Adept Deadly Item Training'
%Snapjaw Beartrap- (Weapon, Deadly Item, Physical, 500,000 Gold) +500 Melee Attack, 30% inflicts Wounded, 30% inflicts Paralyzed
%Spirit-Sealing Camera- (Weaponx2, Deadly Item, Light & Magic, 1,114,000 Gold) +2,550 Ranged Attack, +2,110 Magical Attack, +1,570 SPI, Possessor’s Ranged Attacks use Spirit as their prime attribute, 15% inflicts Blind, Deals 110 SPI damage on hit, Ignores ‘Fully Disembodied’, Deals 1.3 times normal damage to Undead and Spirits, to a max of 1,000,000 additional damage as a non-stacking effect, wielder gains 40% Critical against Undead and Spirits
%Stamp of the Sorrow (Phonebill Summoner)- (Weapon, Deadly Item, Commerce & Destruction, 30,000,000 Gold) +30,000 Ranged Attack, Wielder's actions deal Gold Damage instead of HP Damage
%Supreme Feather of Ticklish Destruction- (Weaponx2, Deadly Item, Light & Air, 6,000,000 Gold) +18,000 Melee Attack, 35% inflicts Pain: Tickle Overload, 15% may inflict Confusion, May only be wielded by individuals with 200 or more STR
%Supreme Steel Sunflower- (Weapon, Deadly Item, Light & Energy, 70,000,000 Gold) +70,000 Ranged Attack, +70,000 Melee Attack, wielder's 'Ranged Attack' actions may gain '3 hits against 5' and deal 1/2 Damage if its caster chooses to destroy a Zone of Light that it created during said action
Syringe- (Weapon, Deadly Item, Physical, 800 Gold) +2 Melee Attack
%Syringe of Shining Liquid- (Weapon, Deadly Item, Light & Technology, 486,000 Gold) +499 Melee Attack, +480 Magical Attack to spells that heal HP or MP without doing damage or are Healer Magic spells, 50% may inflict Poison, Wielder gains 40% Critical for Healer Magic spells
%Tempest-Eater's Chopsticks- (Weapon, Deadly Item, Water & Electrical, 95,000,000 Gold) +95,000 Melee Attack, 30% Water Resistance, 30% Electrical Resistance, 30% Air Resistance, Wielder deals both HP Drain and MP Drain to non-summoned Elementals, Wielder deals full Damage to elementals in the back row that are below Level 100, Wielder ignores the Resistances, Immunities, and Absorptions of Elementals below Level 85, Wielder must be Level 40 or greater
%Temporal War-Weathervane- (Weapon, Deadly Item, Time & Air & Electrical & Water, 80,000,000 Gold) +80,000 Ranged Attack, +800,000 MP as a non-stacking bonus, 60% inflicts Fatigued: Elderly, 60% inflicts Drowning, Suffocation, or Electrocuted, Wielder must be Level 40 or greater
%The Sacred Bubbly- (Weapon, Deadly Item, Water & Faith, 780,000 Gold) +780 Magical Attack, Wielder may use wielder's Magical Attack bonus in place of any other attack bonus type for any purpose, Wielder counts as having 20 extra Patron Deities, Wielder's non-offensive actions that involve casting a spell inflict all minor positive status effects (but not sub-status effects)
%Thought-Sealing Camera- (Weaponx2, Deadly Item, Psychic & Darkness, 2,000,000 Gold) +4,000 Ranged Attack, +4,000 Magical Attack, +4,000 MIN, Wielder's 'Ranged Attack' and 'Point Blank' actions use ((Spirit + Mind) / 2) as their Prime Attribute, 100% inflicts Impaired: Forgetful, Hits of wielder's attacks that involve one of this item's attack bonuses deal 400 MIN Damage Deals 110 SPI damage on hit, Wielder gains +20% Critical against Mindshadows
%Tooth-Shaving Razorblade- (Weapon, Deadly Item, Agony, 650,000 Gold) +650 Melee Attack, 100% inflicts Pain: Discomfort, 100% inflicts Pain, Targets of wielder's attacks who are below Level 20 may not inflict HP Drain as a non-stacking debuff
%Unwriter's Pen- (Weapon, Deadly Item, Life, 195,000,000 Gold) +195,000 Melee Attack, +195,000 Magical Attack, +195,000 MIN, +1,950,000 MP as a non-stacking bonus, Wielder's offensive actions may unsummon targets below Level 80, Wielder must be Level 40 or greater
%Very Sharp Ice Shard- (Weapon, Deadly Item, Ice, 14,000 Gold) +37 Melee Attack, +5% Critical, 3% Does no damage
%Wilhelmina Higgenbaum Cosmetics Intercontinental Ballistic Lipstick: Deep Coral- (Weapon, Deadly Item, Water & Darkness, 197,000,000 Gold) +197,000 Ranged Attack, Wielder's actions that incorporate one of this item's attack bonuses may gain '1 hit against 50,000,000', deal full Damage to both the front and back row, and may target entities in other battlespaces provided no entity of Level 80 or greater in either the wielder's battlespace or the battlespace targeted objects, The first attack wielder makes per battle that incorporates one of this item's attack bonuses may not be countered by entities that have not scanned wielder's stats unless they are both greater than Level 80 and have a higher turn-order-determining stat sum than wielder, Wielder may spend an action to acquire a non-stacking buff that provides +15 Diplomacy and that allows its possessor to expend it to cause an action performed by wielder incorporating a Melee Attack bonus from an item or ability whose name includes 'Lip', 'Face', 'Mouth', or 'Head' to deal full Damage to the back row and become able to target entities in other battlespaces provided no entity of Level 80 or greater in either the wielder's battlespace or the battlespace targeted objects, Wielder must be Level 40 or greater
%Wristwatch Hiding a Battlecore-IX Nuclear Chaingun- (Weapon, Deadly Item, Atomic & Technology, 65,000,000 Gold) +65,000 Ranged Attack, 80% inflicts Poison: Irradiated, Wielder's 'Ranged Attack' actions deal full Damage from the front row

~Fist Weapon~

~Fist Weapon: Adornment~

~Fist Weapon: Battle Boot~

%Brother Horse's Stampede Hands- (Weaponx2, Fist Weapon: Battle Boot, Fortune & Beast & Faith, 78,000,000 Gold) +78,000 Melee Attack, +78,000 Ranged Attack, +7,800 uncapped STR as a non-stacking bonus, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions count as involving 20,000 Animals that they otherwise would not involve, gain '2 hits against 2,000,000', and count as involving five Divine Magic buffs, Wielder's per-item bonus caps are doubled for purposes of this item, Wielder gains an 10 Spell slots that may only hold Divine Magic or Shaman Magic spells, Divine Magic and Shaman Magic spells cost wielder 780,000 less MP to cast, Animals and Steeds with no Patron Deity may treat wielder as their Patron Deity, Wielder must be Level 20 or greater
%Buster McCool's Kickin' Kicks- (Weapon, Fist Weapon: Battleboot, Physical & Ice, 70,000,000 Gold) +70,000 Melee Attack, +(Possessor's Fame / 4, rounded down, to a max of 200)% Uncapped Critical Chance, Possessor is afflicted with Frozen at the start of every action if possessor does not possess the greatest Fame of anyone in possessor's battlespace, Possessor cannot act if possessor does not possess the greatest Fame out of any one in possessor's battlespace

~Fist Weapon: Battle Glove~

%(Lesser) Hand of Fate (2)- (Weapon, Fist Weapon: Battle Glove, Fate, 85,000 Gold) +90 Melee Attack, +90 Magical Attack, 5% Critical, 105% To Hit
%Adamantine Fist- (Weapon, Fist Weapon: Battle Glove, Earth, 28,700,000 Gold) +29,500 Melee Attack, +29,300 STR, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35
%Anghemmalache- (Weapon, Fist Weapon: Battle Glove, Chaos & Destruction & Time, 178,228,515 Gold) +178,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may deal both HP Damage and Gold Damage, Wielder's 'Melee Overdrive' actions may inflict a debuff on targets below Level 95 that causes its possessor to be unable to spend quantities of Gold greater than 0 to pay for the cost of spells and abilities, Wielder must be Level 55 or greater
%Atomic Boxing Glove- (Weapon, Fist Weapon: Battle Glove, Atomic, 55,000,000 Gold) +55,000 Melee Attack, +55,000 STR, +55,000 CON, 60% inflicts Poison: Irradiated, 60% inflicts Fatigued: Knocked Out, Wielder must be Level 40 or greater
Bascaradine Flaming Fist Type 37- (Weapon, Fist Weapon: Battle Glove, Fire, 32,000 Gold) +35 Melee Attack, Deals 200 additional Fire damage on hit
%Bascaradine Force Fist Model 221- (Weapon, Fist Weapon, Technology, 52,100 Gold) +61 Melee Attack, +2% Critical
%Bascaradine Master Fighter's Mecha Glove Model 3- (Weapon, Fist Weapon: Battle Glove, Technology, 278,000 Gold) +350 Melee Attack, +240 STR, +180 CON, +150 AGI, Wielder may use Unarmed Technique spells as though this weapon and one other Fist Weapon with 'Bascaradine' in its name were not equipped
%Bascaradine Sun-ray Fist Model 2- (Weapon, Fist Weapon: Battle Glove, Technology & Light, 55,500,000 Gold) +55,500 Melee Attack, +55,500 STR, +30,750 CON, +55,500 AGI, +32,500 SPI, 30% inflicts Awestruck, 15% may inflict Burning, Wielder's 'Melee attack' actions may become solely Light element, Wielder ignores the constant effect ‘Aerial Evasion’, Wielder may use Unarmed Technique spells as though this weapon and one other Fist Weapon with 'Bascaradine' in its name were not equipped, 10% wielder's 'Melee Attack' actions that do not involve the casting of any spells or use of any techniques may gain '2 hits against 1', Pierces 40,000 Defense, Wielder may spend an action and pay 75% of their max MP, assuming said value is over 10,000, to a max of 250,000 MP, to make this item's element become solely Astral and increase its chances of granting its '2 hits against 1' chance to 15%
%Bascaradine Star-ray Fist Model 5- (Weapon, Fist Weapon: Battle Glove, Technology, 450,000 Gold) +390 Melee Attack, +355 STR, +210 CON, +350 AGI, +150 SPI, Ignores the constant effect ‘Aerial Evasion’, Wielder may use Unarmed Technique spells as though this weapon and one other Fist Weapon with 'Bascaradine' in its name were not equipped, 5% inflicts 2 hits against 1 with a basic Melee Attack using no spells or active abilities, Ignores 350 Defense, Wielder may spend an action and pay 75% of their max MP, assuming said value is over 10,000, to a max of 250,000 MP, to make this weapon's element Astral for 5 rounds and increase its 2 hits against 1 chance to 10%
%Boxing Gloves- (Weaponx2, Fist Weapon, Physical, 4,900 Gold) +8 Melee Attack, +3% Critical, 1% inflicts Fatigued: Stun, +4 STR
Ceramic Fist- (Weapon, Fist Weapon: Battle Glove, Earth, 16,000 Gold) +28 Melee Attack, Stops providing any bonuses and is considered broken for the remainder of the thread if used on a target with at least 2,000 Defense
%Clockstopper Fist (Apprentice Version)- (Weapon, Fist Weapon: Battle Glove, Time, 5,600,000 Gold) +5,550 Melee Attack, +5,500 CON, +5,500 SPI, 30% inflicts Paralyzed, 50% inflicts Paralyzed: Temporal Stasis on targets below Level 35, target's of wielder's Melee Attack actions, if below Level 36, may not have buffs applied to them by individuals below Level 36
%Dozer Hands- (Weaponx2, Fist Weapon: Battle Glove, Physical, 25,000,000 Gold) +50,000 Melee Attack, targets of wielder's 'Melee Attack', 'Powerful Attack', and 'Melee Overdrive' actions obtain -5,000 Defense as a debuff that stacks 10 times, Wielder's per-item Melee Attack caps are doubled for this item
%Fists of the Skies and Stars- (Weaponx2, Fist Weapon: Battle Glove, Air & Electrical & Magic, 265,000 Gold) +525 Melee Attack, Ignores the constant effect ‘Aerial Evasion’, +50 CON, +15 STR, +5 MIN, AGI, and SPI, Deals double damage to Astral Beings and Aerials, to a max of 75,000 additional damage, 5% inflicts Electrocuted, 1% inflicts Confusion
%Fury Elemental's Fist- (Weapon, Fist Weapon: Battle Glove, Earth & Air & Fire & Physical, 6,000,000 Gold) +6,215 Melee Attack, +6,000 STR, +4,500 CON, 15% inflicts Entombed, 15% inflicts Suffocation, 15% inflicts Burning, 15% inflicts Wounded
%Glass Giant's Shattering Fist- (Weapon, Fist Weapon: Battle Glove, Physical & Ice, 154,000 Gold) +218 Melee Attack, +150 CON on the first 3 rounds of battle, -150 CON after round 5 of battle, 5% inflicts Wounded, 1% inflicts Wounded: Bleeding, 1% inflicts Wounded: Maimed, 5% breaks when used in a Melee Attack, Deals 35,000 flat Phyiscal element damage as an offensive action that has a 15% chance of inflicted Wounded, a 10% chance of inflicting Wounded: Bleeding, and a 5% chance of inflicting Wounded: Mained to up to 5 targets, which are determined randomnly from those selected by this item's wielder and this item's wielder when destroyed
%Gold Fist- (Weapon, Fist Weapon: Battle Glove, Earth, 555,555 Gold) +500 Melee Attack, +50 to all stats, +5,000 additional Melee Attack if wielder has over 1,000,000,000 Gold
%Grand Battle-Acrobat's War Gauntlets- (Weaponx2, Fist Weapon: Battle Glove, War & Physical, 10,000,000 Gold) +10,000 Melee Attack, +10,000 STR, +10,000 AGI, +5,000 CON, 150% To Hit, 50% Dodge, 50% inflicts Fatigued: Stun
%Heroically Shining Fists- (Weaponx2, Fist Weapon: Battle Glove, Light, 1,510,000 Gold) +3,500 Melee Attack, +3,500 STR, +3,500 CON, +3,500 AGI, +3,500 SPI, Wielder may use Unarmed Technique spells as though this weapon were not equipped, 15% inflicts 2 hits against 1 with a basic Melee Attack action using no spells, active abilities, or techniques, Pierces 2,000 Defense, this item gains an additional +500 Melee Attack for each round in a row in which it is part of a Melee Attack action, to a max of +12,000 additional Melee Attack, 12% Critical, 112% To Hit, 12% Resilience, 12% Dodge, 20% Light Resistance, 20% Darkness Resistance, 50% Critical against Demons, 50% Critical against Daemons, 50% Critical against Devils, 50% Crtitical against Undead, 50% Critical against Darkspawn, Wielder's allies gain +300 to all stats as a non-stacking effect
%Hope-Crusher's Hand- (Weapon, Fist Weapon: Battle Glove, Darkness, 36,000,000 Gold) +36,000 Melee Attack, +35,000 STR, 170% To Hit, Wielder's 'Melee Attack' actions may remove a Hope element buff from a source that is below Level 80 from each of their targets, Wielder must be Level 20 or greater
%Icy Fist- (Weapon, Fist Weapon: Battle Glove, Ice, 7,000 Gold) +6 Melee Attack, 1% inflicts Frozen, Wielder deals 200 additional Ice element Damage per hit
%Improved Holy Fist- (Weapon, Fist Weapon: Battle Glove, Light & Physical, 5,650,000 Gold) +5,650 Melee Attack, +5,500 STR, +5,500 AGI, +5,500 CON, 25% Critical, 131% To Hit, 20% inflicts Awestruck
%Momentum Fist- (Weapon, Fist Weapon: Battle Glove, Technology & Physical, 500,000 Gold) +500 Melee Attack, this item gains an additional +500 Melee Attack for each round in a row in which it is part of a Melee Attack action, to a max of +4,500 additional Melee Attack, +250 STR, this item gains an additional +250 STR for each round in a row in which it is part of a Melee Attack action, to a max of +2,250 additional STR, +450 CON, 110% To Hit, 10% Critical
%Nation-Breaker Bombfist- (Weapon, Fist Weapon: Battle Glove, Fire & Technology & Destruction, 208,000,000 Gold) +208,000 Melee Attack, Wielder's 'Melee Overdrive' actions may destroy all Terrain, Phantom Terrain, and Zones created by opponents below Level 90, Wielder's 'Melee Overdrive' actions may delink the stats, HP, MP, and buffs of all opponents below Level 90, 1 hit against 3,000,000,000, Wielder must be Level 40 or greater
%Noise Hand- (Weapon, Fist Weapon: Battle Glove, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
Plush Cat Paw- (Weapon, Fist Weapon: Battle Glove, Air & Physical, 600 Gold) +4 Melee Attack, 50% Deals no damage, 5% makes a funny ‘BAP!’ sound upon hitting with no non-RP effect
%Sand-Glassing Fist- (Weapon, Fist Weapon: Battle Glove, Physical & Fire, 186,000 Gold) +230 Melee Attack, +180 CON, +180 AGI, 9% Resilience, 5% Fire Resistance, 5% Earth Resistance, 1% inflicts Paralyzed: Turned to Glass against non-Earth element targets, 20% inflicts Paralyzed: Turned to Glass against Earth element targets, Wielder may spend an action to convert any Terrain or Phantom Terrain that is Desert into Sea of Glass, Wielder may spend an action to destroy a Phantom Terrain that is Desert that was created by a lower level source
%Sepherys Battleglove (Model 3)- (Weapon, Fist Weapon: Battle Glove, Technology & Physical, 2,500,000 Gold) +2,500 Melee Attack, +3,000 STR, +1,200 CON, +1,000 MIN, 15% Critical, Wielder must be Level 20 or greater
%Sepherys Force Glove 2.0- (Weapon, Fist Weapon: Battle Glove, Technology & Physical, 75,000 Gold) +79 Melee Attack, 5% inflicts Fatigued: Stun, Deals 1/2 damage to things with Bascaradine in the name
%Sepherys Force Glove 3.5- (Weapon, Fist Weapon: Battle Glove, Technology & Physical, 230,000 Gold) +255 Melee Attack, 25% inflicts Fatigued: Stun, Deals 1/2 damage to things with Bascaradine in the name
%Splendid Sunmetal Fist- (Weapon, Fist Weapon: Battle Glove, Light, 30,000,000 Gold) +30,000 Melee Attack, +30,000 STR, +30,000 CON, +60,000 HP, 40% inflicts Awestruck
%Sugerpuff Omeagasock Boxing Gloves- (Weaponx2, Fist Weapon: Battle Glove, Candy & Energy, 120,000,000 Gold) +240,000 Melee Attack, 400% inflicts Fatigued: Stun, 200% inflicts Fatigued: Knocked Out, 200% inflicts an instance of Zealblasted: Sugar Rush that may not deal enough Damage to kill its possessor, Wielder's attacks that incorporate an attack bonus from this item may not kill individuals and gain '2 hits against 1'
%Superior Holiday Combat Mittens- (Weaponx2, Fist Weapon: Battle Glove, Light & Ice & Water, 1,200,000 Gold) +2,400 Melee Attack, +2,400 AGI, +2,400 CON, +2,500 SPI, 30% Ice Resistance, 5% Physical Resistance, 1% Gun Resistance
%Sunmetal Fist Blessed by Angels Working for the Bascaradine Corporation- (Weapon, Fist Weapon: Battle Glove, Technology & Light, 56,750,000 Gold) +55,500 Melee Attack, +55,500 STR, +30,750 CON, +55,500 AGI, +32,500 SPI, 40% inflicts Awestruck, 15% may inflict Burning, Wielder's 'Melee attack' actions may become solely Light element, Wielder ignores the constant effect ‘Aerial Evasion’, Wielder may use Unarmed Technique spells as though this weapon and one other Fist Weapon with 'Bascaradine' in its name were not equipped, 10% wielder's 'Melee Attack' actions that do not involve the casting of any spells or use of any techniques may gain '2 hits against 1', Pierces 40,000 Defense, Wielder may spend an action and pay 75% of their max MP, assuming said value is over 10,000, to a max of 250,000 MP, to make this item's element become solely Astral and increase its chances of granting its '2 hits against 1' chance to 15%, Wielder ignores the Light Resistance, Immunity, and Reflection of individuals below Level 40, Wielder must be Level 20 or greater

~Fist Weapon: Beamglove~

%Battlemode Gunclaw- (Weapon, Fist Weapon: Beamglove, Technology, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Ranged Attack, +5,000 STR, +5,000 AGI, Wielder counts as wielding an additional Gun
%Cactus Needle-Shooter Fist- (Weapon, Fist Weapon: Beamglove, Fire & Earth & Physical, 7,000 Gold) +7 Melee Attack, +7 Ranged Attack, 15% inflicts Pain
Cube Gauntlet- (Weapon, Fist Weapon: Beamglove, Physical, 70,000 Gold) +70 Melee Attack, +20 Magical Attack
%Geisthand- (Weapon, Fist Weapon: Beamglove, Darkness & Ice, 15,000,000 Gold) +15,000 Melee Attack, +15,000 Magical Attack, Wielder may cause opponents below Level 60 to apply counters that would target wielder to a wielder-chosen Undead below Level 60 in the same battlespace

~Fist Weapon: Caress~

%Cruel Hand- (Weapon, Fist Weapon: Caress, Technology & Darkness, 162,000 Gold) +199 Melee Attack, 25% inflicts Pain, 15% inflicts Cursed on wielder at the start of each battle
%Crypt Guard's Hand- (Weapon, Fist Weapon: Caress, Darkness & Acid, 198,000 Gold) +210 Melee Attack, Inflicts 15 AGI damage on hit, 5% Inflicts Paralysis on hit
%Drain Hands of Conflicting Forces- (Weaponx2, Fist Weapon: Caress, Technology & Physical, 75,000 Gold) +75 Melee Attack, 4% Critical, 104% to Hit, 50% inflicts HP Drain, 50% inflicts HP Drain on wielder, healing the original target of any damage-dealing offensive action, Wearer deals 1/2 damage to and takes double damage from things that have Bascaradine, Sepherys, or Xaranadu in their name or are listed as working for any of the aforementioned corporations
%Hand of Terribletime- (Weapon, Fist Weapon: Caress, Time & Darkness, 9,450,000 Gold) +9,450 Melee Attack, Wielder's offensive actions deal 850 SPI damage, 30% inflicts Stat Drain: SPI Drain, 30% inflicts Pain: Discomfort, 30% inflicts Confusion: Fear: Disconcerted, 30% inflicts Confusion: Depression: Despair
%Needley Hand- (Weapon, Fist Weapon: Caress, Earth & Physical, 48,000 Gold) +59 Melee Attack, 5% inflicts Pain on hit
%Poison Zombie's Hand- (Weapon, Fist Weapon: Caress, Acid & Darkness, 75,000 Gold) +81 Melee Attack, 25% inflicts Poison on hit, 50% Poison Resistance, 5% Acid Resistance, +30 CON, 2% Dodge
%Spook Glove- (Weapon, Fist Weapon: Caress, Darkness & Ice, 47,000 Gold) +45 Melee Attack, 5% inflicts Stat Drain: AGI Drain, 5% inflicts Confusion: Fear
%Tickletickle Gloves- (Weapon, Fist Weapon: Caress, Air, 1,200,000 Gold) +1,200 Melee Attack, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may deal no Damage, 80% inflicts Confusion: Overcome by Laughter

~Fist Weapon: Claw~

%Atom-Ripper- (Weapon, Fist Weapon: Claw, Destruction & Atomic & Fire & Chaos & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 Ranged Attack, +140,000 STR, 215% To Hit, 115% Critical, 150% inflicts Poison: Irradiated, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, Wielder must be Level 40 or greater
Bone Claws- (Weapon, Fist Weapon: Claw, Darkness, 4,000 Gold) +16 Melee Attack
%Claws of the Shadow Lurker- (Weapon, Fist Weapon: Claw, Darkness & Physical, 70,000 Gold) +40 Melee Attack, 5% Inflicts Voidstruck on hit
%Dark War Iron Claw- (Weapon, Fist Weapon: Claw, Darkness & War & Destruction, 3,500,000 Gold) +3,500 Melee Attack, 25% Critical, 25% may inflict Wounded: Maimed
%Injector Claws- (Weaponx2, Fist Weapon: Claw, Acid & Darkness & Physical, 1,825,000 Gold) +1,850 Melee Attack, +1,600 MIN, 30% inflicts any one minor negative status effect, 35% Critical
%Lesser Dragon Claws- (Weapon, Fist Weapon: Claw, Magic & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, Wielder’s Dragon allies gain +200 to all stats as an effect that stacks 30 times, 20% Physical Resistance, 20% Magic Resistance
%Mole Claw- (Weapon, Fist Weapon: Claw, Physical & Earth, 11,000 Gold) +11 Melee Attack, Wielder's Melee Attack actions that deal damage deal an additional 50 damage to Earth-element targets
%Moleworm's Crystal Claws- (Weaponx2, Fist Weapon: Claw, Magic & Earth, 104,000 Gold) +228 Melee Attack, 7% Critical, +40 CON, Wielder may as an action, change this item's element to Physical & Earth
%Red Claw- (Weapon, Fist Weapon: Claw, Fire & Physical, 25,000 Gold) +25 Melee Attack, +25 CON, +25 STR, 1% inflicts Wounded, 1% inflicts Paralyzed
%Ruin Claw- (Weapon, Fist Weapon: Claw, Destruction & Darkness & Fire & Chaos & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 STR, 215% To Hit, 115% Critical, 50% inflicts any 3 minor or moderate negative status effects, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, May only be wielded by individuals of Level 40 or greater
%Santa Claws- (Weaponx2, Fist Weapon: Claw, Ice & Physical, 60,000,000 Gold) +120,000 Melee Attack, +120,000 STR, +120,000 AGI, Wielder's per-item Melee Attack bonus caps are double for this item, Wielder's 'Melee Attack' actions deal 1,200,000 additional Damage as a non-stacking effect if wielder's subtype is Santa
%Silent Inquisitor's Claws- (Weapon, Fist Weapon: Claw, Darkness & Agony & Air, 91,110,555 Gold) +93,000 Melee Attack, +60,000 STR, +60,000 AGI, Inflicts Impaired: Mute, 100% inflicts Suffocation, 80% inflicts Pain
%Sunblade Claws- (Weapon, Fist Weapon: Claw, Light & Fire, 55,000,000 gold) +55,000 Melee Attack, +40,000 STR, +40,000 AGI, 40% inflicts Wounded, 40% inflicts Burning, Wielder may choose at the start of a thread to have this item count as an Sword in addition to a Fist Weapon as a non-stacking buff on this item
%Talons from Bermutha-Quenne- (Weapon, Fist Weapon: Claw, Fire & Dusk, 30,000,000 Gold) +30,000 Melee Attack, 60% Critical, Wielder's actions that incorporate this item's attack bonuses always count as occurring in a Chronogeomantic Zone of Dusk, This weapon counts as a 'Claw' for purposes of effects that check
%Talons of Dyojattamittidoian Paint- (Weapon, Fist Weapon: Claw, Water & Earth & Whimsy & Destruction, 135,000,000 Gold) +135,000 Melee Attack, 140% Critical, Wielder's 'Melee Attack' actions may not target more than 2 individuals, Wielder must be Level 55 or greater
%Talons of the Inquisition of Michael Helios- (Weapon, Fist Weapon: Claw, Light, 91,110,555 Gold) +93,000 Melee Attack, +60,000 STR, +60,000 AGI, +60,000 SPI, 100% inflicts Awestruck, 100% inflicts Pain on Darkness element targets, Wielder may deal Agony element Damage to Darkness element targets, Wielder must be a devout worshipper of Michael Helios
%Warathgus Claws- (Weaponx2, Fist Weapon: Claw, Physical & Beast, 31,000,000 Gold) +31,000 Melee Attack, Wielder's 'Melee Attack' actions gain '2 hits against 1' if Physical or Beast element
%Wolf King Hands- (Weaponx2, Fist Weapon: Claw, Earth & Physical, 40,000,000 Gold) +80,000 Melee Attack, +80,000 STR, +45,000 AGI, +45,000 CON, Wielder's allies who possess the Constant Effect 'Pack Hunter' gain +8,000 to all stats as a non-stacking bonus, Wielder's per-item 'Melee Attack' bonus cap is doubled for this item, Wielder must be Level 35 or greater

~Fist Weapon: Fang~

%Holmes Teeth- (Weapon, Fist Weapon: Fang, Psychic, 7,000,000 Gold) +7,000 Melee Attack, Wielder scans the stats of anyone wielder deals Damage to

~Fist Weapon: Grafthand~

%Glue Golem Hands- (Weaponx2, Fist Weapon: Grafthand, Earth & Physical, 45,000,000 Gold) +45,000 Melee Attack, 120% inflicts Paralysis, 120% inflicts Paralysis: Adhered, Wielder places a debuff on the targets that wielder's 'Melee Attack' actions hits that stacks 5 times per source that causes its source's 'Melee Overdrive' actions to have an uncapped +25% To Hit, Wielder's 'Melee Attack' actions may steal a non-unique equipped weapon worth under 90,000,000 Gold from their targets
%Hands that are Always Clapping- (Weaponx2, Fist Weapon: Grafthand, Whimsy & Fury & Wonder, 5,500,000 Gold) +5,500,000 Melee Attack, Wielder cannot be afflicted with minor negative status effects by sources below Level 60, Wielder always counts as having already acted at least twice
%R0tl@nd of # H@nds- (Weapon, Fist Weapon: Grafthand, Rot & Flesh, 218,000,000 Gold) +218,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 INF, +200,000 RES, +200,000 SAN, Wielder's 'Melee Attack' and 'Melee Overdrive' actions deal 21,800 CON Damage, 21,800 RES Damage, and 21,800 SAN Damage, 200% inflicts Poison, 200% may inflict Disease, 200% inflicts Stat Drain: CON Drain, 200% inflicts Stat Drain: RES Drain, 20% inflicts Plague: Forever's Rot, Wielder's offensive actions gain '1 hit against (the number of summons wielder possesses * wielder's INF)' targets, This item counts as possessing the subtype Large Structure, Attacks involving this item's attack bonus count as involving the casting of a Geomancy spell, Wielder must be Level 40 or greater

~Fist Weapon: Horn~

~Fist Weapon: Knuckle~

Bascaradine Desert Wanderer Variant Duster Knuckles- (Weaponx2, Fist Weapon: Knuckle, Fire, 43,200 Gold) +92 Melee Attack, 5% Fire Resistance, +80 STR if possessor has a Wanderer ability
%Bascaradine Iron Knuckle Model 436- (Weapon, Fist Weapon: Knuckle, Physical, 46,500 Gold) +59 Melee Attack, +2% to Hit
Brass Knuckles- (Weapon, Fist Weapon: Knuckle, Earth, 600 Gold) +7 Melee Attack
%Goldman Knuckle- (Weapon, Fist Weapon: Knuckle, Earth, 5,000,000 Gold) +5,000 Melee Attack, Wielder's 'Melee Attack' actions inflict a debuff that stacks 200 times that reduces the Gold Damage dealt by its possessors by 500,000 Gold
Knuckle Dusters of Confusion- (Weaponx2, Fist Weapon: Knuckle, Fire & Air, 40,000 Gold) +15 Melee Attack, 1% Inflicts Confusion

~Fist Weapon: Slamtail~

~Fist Weapon: Spring-Fist~

%Glove that Sometimes Slaps People Silly- (Weapon, Fist Weapon: Spring-Fist, Physical & Fire & Darkness, 47,000 Gold) +65 Ranged Attack, wielder’s Melee Attack actions have a 1/6 chance of dealing triple damage, to a max of 250,000 extra damage, and a 5/6 chance (that corresponds to the same roll as the aforementioned 1/6 chance) of dealing half damage
Glove of Sonic Slapping- (Weapon, Fist Weapon: Spring-Fist, Air, 265,000 Gold) +118 Melee Attack, +40 AGI, 1% inflicts Suffocation: Sonic Whiplash, this item's Melee Attack bonus becomes +228 Melee Attack if wielder's Melee Attacks use Agility as their prime attribute
%Holiday Miser's Hand- (Weapon, Fist Weapon: Spring-Fist, Darkness & Acid, 10,000,000 Gold) +10,000 Melee Attack, +5,000 to all stats, Targets of wielder's offensive actions cannot obtain buffs if below Level 40

~Fist Weapon: War-Organ~

%Water Demon Swarmhand- (Weapon, Fist Weapon: War-Organ, Water & Darkness, 14,500,000 Gold) +14,500 Ranged Attack, 60% inflicts Wounded, Wielder's 'Ranged Attack' and 'Point Blank' actions count as coming from a source that additionally possesses the subtype Demon

~Fist Weapon: Wrapping~

%Hand Wrappings of Mind Drain- (Weapon, Fist Weapon: Wrapping, Magic & Psychic & Air, 60,000 Gold) +37 Melee Attack, +5 Ranged Attack, Does 7 MIN damage on hit
%Hands of the Holy Man- (Weaponx2, Fist Weapon: Wrapping, Light, 6,140,000 Gold) +18,200 Melee Attack, +12,355 STR, +12,210 CON, +12,350 AGI, +12,550 SPI, Wielder may use Unarmed Technique spells as though this weapon was not equipped, 30% inflicts Awestruck, Wielder's 'Melee Attack' actions gain 5% inflicts 2 hits against 1
Lesser Hand Wrappings of Mind Drain- (Weapon, Fist Weapon: Wrapping, Magic & Psychic & Air, 5,000 Gold) +10 Melee Attack, +1 Ranged Attack, Does 1 MIN damage on hit
%Zeal Fists- (Weaponx2, Fist Weapon: Wrapping, Light, 9,000,000 Gold) +27,000 Melee Attack, +27,000 STR, +27,000 AGI, +27,000 SPI, 90% inflicts Awestruck, Wielder's 'Melee Attack' actions may use Spirit as their Prime Attribute


~Force~
%Alzarian Heartfire- (Weapon, Force, Fire & Psychic, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Ranged Attack, +5,000 Magical Attack, 60% inflicts Charm or Charm: Lovestruck, Instances of Charm inflicted by wielder must be removed twice by sources below Level 60 to actually be removed
%Celestial Flame- (Weapon, Force, Fire & Light, 4,000,000 Gold) +4,000 Magical Attack, +4,000 Melee Attack, +4,000 Ranged Attack, The Prime Attribute of wielder's 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Magical Attack', and 'Overdrive' actions becomes Spirit, Possessor ignores the Fire Resistance of individuals below Level 60 who do not also possess Light Resistance and vice-versa, Possessor ignores the Fire Immunity of individuals below Level 60 who do not possess Light Immunity and vice-versa
%Chaos Architect Force- (Weapon, Force, Chaos & Progress, 145,000,000 Gold) +145,000 Melee Attack, +145,000 Ranged Attack, +145,000 Magical Attack, +145,000 MIN, Wielder's turn-order-determining stat becomes Mind, Wielder's 'Melee Attack', 'Melee Overdrive', 'Overdrive', 'Magical Attack', 'Attack With Finesse', and 'Ranged Attack' actions use Mind as their Prime Attribute, Whenever one of wielder's opponents would choose a value that would normally be determined randomly, wielder may choose for said value to instead be determined randomly, with individuals below Level 80 not being able to choose its result, Wielder must be Level 40 or greater
%Chaos Butterfly Force- (Weapon, Force, Chaos, 28,000,000 Gold) +28,000 Magical Attack, +25,000 to all stats, Once per round, wielder may, as a counter to one of wielder's actions, conduct a Magical Attack action that may target any one individual that a Magical Attack action made by wielder could normally target, with said action not being able to affect other targets, with this effect not stacking across multiple copies of this item and not being able to trigger off of an action of possessor's that is a counter, May only be equipped by individuals above Level 36
%Chaotic Goatforce- (Weapon, Force, Chaos, 2,800,000 Gold) +2,800 Magical Attack, +2,500 to all stats, Wielder's Demon summons may gain the subtype Animal as a non-stacking buff upon their summoning, Wielder's summons who possess the subtypes Demon and Animal may gain the element Chaos as a non-stacking buff at the beginning of any round, Wielder's summons who possess the subtypes Demon and Animal and are the element Chaos gain +2,500 to all stats as a non-stacking buff at the end of each round if wielder is Level 20 or greater
%Contained Thermonuclear Sundroplet- (Weapon, Force, Fire & Light & Atomic, 80,000,000 Gold) +80,000 Melee Attack, +80,000 Ranged Attack, +80,000 Magical Attack, 80% inflicts Poison: Irradiated, 60% inflicts Burning, 60% inflicts Awestruck, Wielder must be Level 40 or greater
%Cosmic Force- (Weapon, Force, Spatial, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Magical Attack, +200,000 Ranged Attack, Wearer's 'Ranged Attack', 'Melee Attack', 'Magical Attack', 'Overdrive', and 'Powerful Attack' actions are based on wielder's Constitution or Spirit, Wielder's turn-order-determining stat is wielder's Constitution or Spirit, Wielder must be Level 40 or greater
%Cruel Enigma- (Weapon, Force, Psychic & Agony & Physical, 8,100,000 Gold) +8,100 Magical Attack, 30% inflicts Wounded: Maimed, 30% inflicts Pain, 30% inflicts Confusion, Wielder's 'Magical Attack' and 'Melee Attack' actions use Mind as their Prime Attribute (but not for capping purposes), Wielder's turn-order-determining stat becomes Mind if wielder is Psychic element or has at least 10 Psychic element items equipped, Buffs, debuffs, status effects, and summons with possessor as a source may not be removed or unsummoned by individuals of lower Level than possessor that are below Level 20
%Deadly Thoughts- (Weapon, Force, Psychic, 1,900,000 Gold) +2,000 Magical Attack, +2,000 STR, Wielder's Magical Attack actions use MIN as their Prime Attribute, Wielder's Magical Attack bonus capping becomes based on MIN
%Empire-Destabilizing Annihilatory Cascade-Tendril Force- (Weapon, Force, Chaos & Destruction & Mystic, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, Wielder's actions may destroy a Zone, Terrain, or Phantom Terrain created by a source that is either below Level 80 or both below Level 95 and below wielder's Level, Wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions give targets below Level 80 that are not 10 or more Levels greater than wielder a debuff that makes its possessor unable to summon, Entities killed by wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may not be resurrected by sources below Level 90 that are not greater Level than wielder, Wielder may choose for wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions to randomly use any one stat as their Prime Attribute, Wielder may choose at the beginning of any round to become a combination of randomly selected base elements (with each combination of such elements having an equal probability of being selected) as a non-stacking buff, Wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions gain '1 hit against 20,000' and may gain '1 hit against 200,000,000 randomly-chosen targets', Wielder gains 30% Mystic Resistance if wielder has a Chaos-element Darkspawn ally or an ally that is both a Darkspawn and an Abstract, Wielder must be level 40 or greater
%Enigmatic Murderforce- (Weapon, Force, Atomic & Knowledge & Aether, 133,500,000 Gold) +113,500 Melee Attack, +113,500 Ranged Attack, +113,500 Magical Attack, +113,500 MIN, Wielder's 'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions may use Mind as their Prime Attribute, 15% inflicts Instant Death, Wielder may target lower-Level individuals below Level 70 in other battlespaces with offensive actions, and, if wielder chooses to do so, wielder becomes targetable by opponents in other battlespaces who possess a greater MIN than wielder, Wielder must be Level 40 or greater and must possesses either 15 Base MIN or the ability 'Adept Force Training'
%Essence of a Dimming, Yet Once-Great Fire- (Weapon, Force, Fire, 400,000 Gold) +400 Melee Attack, +400 Ranged Attack, +400 Magical Attack, Wielder's actions may become solely Fire element, Wielder's actions have a 25% chance of gaining the element Darkness, 25% Fire Resistance
%Essence of the Ancient Sky- (Weapon, Force, Air & Law, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Air element, 40% Air Resistance, If an source below Level 60 would deal possessor Air element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Air Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
%Essence of the Diabolical Goat- (Weapon, Force, Darkness, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Darkness element, 30% Light Resistance, 80% inflicts Hexed, Wielder ignores the the Hexed Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
%Essence of the Elder Earth- (Weapon, Force, Earth & Law & Chaos, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Earth element, 40% Air Resistance, If an source below Level 60 would deal possessor Earth element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Earth Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
%Essence of the Endless Spring- (Weapon, Force, Electrical, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Electrical element, 40% Electical Resistance, If an source below Level 60 would deal wielder Electrical element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Electrical Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
%Essence of the Endless Summer- (Weapon, Force, Energy, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Energy element, 40% Energy Resistance, If an source below Level 60 would deal wielder Energy element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Energy Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
%Essence of the Eternal Autumn- (Weapon, Force, Acid, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Acid element, 40% Acid Resistance, If an source below Level 60 would deal wielder Acid element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Acid Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
%Essence of the Eternal Winter- (Weapon, Force, Ice, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Ice element, 40% Ice Resistance, If an source below Level 60 would deal wielder Ice element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Ice Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
%Essence of the First Dawn- (Weapon, Force, Light, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Light element, 40% Light Resistance, If an source below Level 60 would deal possessor Light element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Light Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
%Essence of the First Fire- (Weapon, Force, Fire, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Fire element, 40% Fire Resistance, If an source below Level 60 would deal possessor Fire element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
%Essence of the Primordial Sea- (Weapon, Force, Water & Chaos, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Water element, 40% Water Resistance, If an source below Level 60 would deal possessor Water element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Water Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
%Essence of the Radiance- (Weapon, Force, Light, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Light element, 30% Fire Resistance, 30% Darkness Resistance, If an source below Level 60 would deal possessor Light or Darkness element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Light and Radiance Magic Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder may cast equipped, non-unique Holy Magic spells worth under 30,000,000 Gold as though they were Radiance Magic spells, Wielder must be Level 20 or greater and must possess the ability 'Radiant Templar'
%Essence of Wind and Flame- (Weapon, Force, Fire & Air, 120,000 Gold) +120 Melee Attack, +120 Ranged Attack, +120 Magical Attack, Wielder's actions may become solely Air element or solely Fire element
%Father's Pride- (Weapon, Force, Ice & Hope, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Ranged Attack, +30,000 Magical Attack, Wielder's summons gain +5,000 to all stats when they kill an opponent or remove a status effect from an ally as a buff that stacks 5 times, Wielder's actions gain 'Heals' when targeting wielder's summons who possess at least one buff
%Flame of Destruction- (Weapon, Force, Fire & Devastation, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Damage dealt by wielder may not be healed or regenerated by entities below Level 60 that are not 5 or more Levels greater than wielder, Wielder must be Level 20 or greater
%Flames of Inferno- (Weapon, Force, Fire & Acid & Atomic & Law & Evil, 230,000,000 Gold) +230,000 Melee Attack, +230,000 Ranged Attack, +230,000 Magical Attack, 300% inflicts Poison: Irradiated and Hexed, 150% inflicts Burning and Dissolving, 30% inflicts Cursed and Smitten: Great Atrocity, Wielder must be Level 40 or greater
%Force of Air- (Weapon, Force, Air, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 30% Resilience, Wielder’s element becomes solely Air and may not be changed by sources below Level 50, All of wielder's actions become solely Air element, Wielder may not cast Earth element spells, 30% Air Resistance, 100% Earth Weakness
%Force of Air (2)- (Weapon, Force, Air, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Air element, Wielder becomes Air element, 30% Air Resistance, 50% Suffocation Resistance, Wielder gains +1,000 to all stats if Air element
%Force of Drunkenness- (Weapon, Force, Physical & Water, 300,000 Gold) +300 Melee Attack, +300 Defense against Poison, 10% Physical Resistance, Wielder may use Strength or Constitution as wielder's turn-order-determining attribute if wielder is afflicted with Poison: Drunk
%Force of Earth- (Weapon, Force, Earth, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 30% Resilience, Wielder’s element becomes solely Earth and may not be changed by sources below Level 50, All of wielder's actions become solely Earth element, Wielder may not cast Air element spells, 30% Earth Resistance, 100% Air Weakness
%Force of Earth (2)- (Weapon, Force, Earth, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Earth element, Wielder becomes Earth element, 30% Earth Resistance, 50% Entombed Resistance, Wielder gains +1,000 to all stats if Earth element
%Force of Electrical- (Weapon, Force, Electrical, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 30% Resilience, Wielder’s element becomes solely Electrical and may not be changed by sources below Level 50, All of wielder's actions become solely Electrical element, Wielder may not cast Acid element spells, 30% Electrical Resistance, 100% Acid Weakness
%Force of Energy- (Weapon, Force, Energy, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 30% Resilience, Wielder’s element becomes solely Energy and may not be changed by sources below Level 50, All of wielder's actions become solely Energy element, Wielder may not cast Ice element spells, 30% Energy Resistance, 100% Ice Weakness
%Force Of FISTS- (Weapon, Force, Physical, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Ranged Attack, +30,000 Magical Attack, Wielder applies the Melee Attack bonuses of equipped Fist Weapons to Melee Attack, Ranged Attack, and Magical Attack as though they were bonuses to each of those types (with the larger bonus taking effect in the case of Fist Weapons that already provide one of those other types), Wielder applies the STR bonuses of equipped Fist Weapons to STR, AGI, CON, MIN, and SPI as though they were bonuses to each of those stats (with the larger bonus taking effect in the case of Fist Weapons that already provide one of those other stats), Wielder may equip Fist Weapon weapons in Accessory slots (taking the same number of those slots that they would normally take in terms of weapon slots)
%Force of Imaginary Years- (Weapon, Force, Illusion & Time, 89,000,000 Gold) +89,000 Melee Attack, +89,000 Ranged Attack, +89,000 Magical Attack, Wielder's attacks may use any single-stat (not including multiples of the same stat) Prime Attribute that wielder used on a previous round of battle, Wielder's actions may treat the round's number as being up to 1,000 rounds greater or loewr than it otherwise would be, Individuals below Level 60 may not Dodge wielder's attacks, 170% To Hit, 70% Dodge, Individuals below Level 40 may not counter wielder's attacks, Wielder is Immune to individuals below Level 20, Wielder must be Level 20 or greater
Force of Intellect- (Weapon, Force, Psychic & Technology, 20,000 Gold) +5 Melee Attack, +5 Ranged Attack, +5 Magical Attack, +40 MIN, Wielder's 'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions use MIN as their Prime Attribute
%Force of Fire- (Weapon, Force, Fire, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 30% Resilience, Wielder’s element becomes solely Fire and may not be changed by sources below Level 50, All of wielder's actions become solely Fire element, Wielder may not cast Water element spells, 30% Fire Resistance, 100% Water Weakness
%Force of Fire (2)- (Weapon, Force, Fire, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Fire element, Wielder becomes Fire element, 30% Fire Resistance, 50% Burning Resistance, Wielder gains +1,000 to all stats if Fire element
Force of Life- (Weapon, Force, Earth & Physical, 20,000 Gold) +5 Melee Attack, +5 Ranged Attack, +5 Magical Attack, +40 CON, Wielder's 'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions use CON as their Prime Attribute
%Force of Limited Temporal Stasis- (Weapon, Force, Time, 20,000,000 Gold) +20,000 Melee Attack, +20,000 Ranged Attack, +20,000 Magical Attack, Wielder's opponents that are below Level 40 count every round's number as being '1', Wielder's opponents that are below wielder's Level that are below Level 60 count every round's number as being '1', Wielder's offensive actions inflict Paralyzed against individuals who count the current round's number as being '1'
%Force of Manliness- (Weapon, Force, Physical, 300,000 Gold) +300 Melee Attack, Wielder's Melee Attack, Ranged Attack, and Magical Attack actions all use Strength as their Prime Attribute, 20% Physical Resistance, Wielder may use Strength as wielder's turn-order-determining attribute if any opponents are using Strength as one of their turn-order-determining attributes
%Force of Manliness (2)- (Weapon, Force, Magic & Fire, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Ranged Attack, +5,000 Magical Attack, +5,000 STR, +5,000 CON, +25,000 HP, Wielder regenerates 10,000 HP per round, Wielder's Melee Attack, Magical Attack, and Ranged Attack actions may use STR or CON as their Prime Attribute, Wielder may choose at the beginning of any round to make wielder's turn-order-determining stat be STR or CON
Force of Momentum- (Weapon, Force, Magic & Fire, 160,000 Gold) +100 STR, Wielder’s turn-order-determining stat becomes STR
%Force of Noble Global Resistance- (Weapon, Force, Hope & Earth & Chaos, 700,000,000 Gold) +700,000 Melee Attack, +700,000 Ranged Attack, +700,000 Magical Attack, +700,000 to all stats, Wielder and wielder's allies may each, up to once per battle, choose to automatically recover from a negative status effect from a source below Level 80 immediately after it is inflicted as an effect that does not stack across multiple copies of this item, Wielder may not be prevented from performing counters by sources below Level 80, Charm Immunity, 30% Dominion Resistance, Wielder must be Level 60 or greater
%Force of Nonpresence- (Weapon, Force, Null, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Magical Attack, +5,000 Ranged Attack, Removes one buff or debuff from target that is from a source below wielder's Level that is below Level 100
Force of Power- (Weapon, Force, Magic & Fire, 20,000 Gold) +5 Melee Attack, +5 Ranged Attack, +5 Magical Attack, +40 STR, Wielder's 'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions use STR as their Prime Attribute
%Force of Precision- (Weapon, Force, Physical & Air, 80,000 Gold) +X Melee Attack, Ranged Attack, and Magical Attack, where X = the sum of wielder's To Hit and Critical
Force of Resolve- (Weapon, Force, Light & Darkness, 160,000 Gold) +100 SPI, Wielder’s turn-order-determining stat becomes SPI
Force of Skill- (Weapon, Force, Air & Water, 20,000 Gold) +5 Melee Attack, +5 Ranged Attack, +5 Magical Attack, +40 AGI, Wielder's 'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions use AGI as their Prime Attribute
Force of Soul- (Weapon, Force, Light & Darkness, 20,000 Gold) +5 Melee Attack, +5 Ranged Attack, +5 Magical Attack, +40 SPI, Wielder's 'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions use SPI as their Prime Attribute
Force of Speed- (Weapon, Force, Air & Water, 160,000 Gold) +100 AGI, Wielder’s turn-order-determining stat becomes AGI
Force of Stamina- (Weapon, Force, Earth & Physical, 160,000 Gold) +100 CON, Wielder’s turn-order-determining stat becomes CON
%Force of The Conflux- (Weapon, Force, Air & Earth & Fire & Water, 20,000,000 Gold) +20,000 Magical Attack, +20,000 Melee Attack, +20,000 Ranged Attack, +20,000 to all stats, Wielder's actions may become solely any combination of Air, Earth, Fire, and Water element, Wielder gains the elements Air & Earth & Fire & Water Water element, 30% Air Resistance, 30% Earth Resistance, 30% Fire Resistance, 30% Water Resistance, 100% Burning Resistance, 100% Drowning Resistance, 100% Entombed Resistance, 100% Suffocation Resistance
Force of Thought- (Weapon, Force, Psychic & Technology, 160,000 Gold) +100 MIN, Wielder’s turn-order-determining stat becomes MIN
%Force of the Donkey's Eye (Minor)- (Weapon, Force, Magic & Darkness, 80,000 Gold) +85 Magical Attack, +45 CON, 15% inflicts Paralysis, 5% inflicts Fatigued: Stun, 30% inflicts Confusion: Fear on all foes at the beginning of battle, This weapon's element may become solely Chaos on odd-numbered rounds, +5% to Hit against Aquatics and Elementals, +200 Magical Attack for Enchantment spells used on Humans, Humanoids, Fae, Celestials, Illuminated, or Daemons, inflicts Voidstruck on targets who are Fatigued: Asleep, 5% inflicts Confusion if wielder has an Eyewear equipped
%Force of the Northern Mountain Guardian's Resolve - (Weapon, Force, Earth & Ice, 250,000 Gold) +90 CON, Wielder's turn order and wielder's Melee Attacks are based on CON, Wielder's element becomes Ice or Earth if wielder states said desire at the beginning of a thread
%Force of the Sunpeak Guardian's Resolve - (Weapon, Force, Earth & Light, 250,000 Gold) +90 CON, Wielder's turn order and wielder's Melee Attacks are based on CON, Wielder's element becomes Light or Earth if wielder states said desire at the beginning of a thread
%Force of Time- (Weapon, Force, Time, 6,000,000 Gold) +6,000 Melee Attack, +6,000 Ranged Attack, +6,000 Magical Attack, +6,000 to all stats, 30% Resilience, Wielder’s element becomes solely Time and may not be changed by sources below Level 50, All of wielder's actions become solely Time element, Wielder may not cast Spatial element spells, 30% Time Resistance, 100% Spatial Weakness
%Force of Triumphantly Realized Self- (Weapon, Force, Magic & Technology & Psychic & Physical & Light & Darkness, 20,000,000 Gold) +20,000 Melee Attack, +20,000 Magical Attack, +20,000 Ranged Attack, Wielder's 'Melee Attack', 'Magical Attack', and 'Ranged Attack' actions may use any single stat out of Strength, Agility, Constitution, Mind, and Spirit as their Prime Attribute, Wielder must be Level 20 or greater
%Force of Water- (Weapon, Force, Water, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 30% Resilience, Wielder’s element becomes solely Water and may not be changed by sources below Level 50, All of wielder's actions become solely Water element, Wielder may not cast Fire element spells, 30% Water Resistance, 100% Fire Weakness
%Force of Water (2)- (Weapon, Force, Water, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Water element, Wielder becomes Water element, 30% Water Resistance, 50% Drowning Resistance, Wielder gains +1,000 to all stats if Water element
%Force of Wickedness- (Weapon, Force, Darkness, 27,000,000 Gold) +26,000 Melee Attack, +26,000 Ranged Attack, +26,000 Magical Attack, Wielder's Poison and Diseased infliction chances are increased by 15% as a non-stacking effect, Wielder must be Level 20 or greater
%Froblaltic Shadow- (Weapon, Force, Darkness & Color, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Magical Attack, +60,000 Ranged Attack, +60,000 to all stats, All spells wielder casts are solely Umbramancy, Any Umbramancy spell that wielder casts that was an Umbramancy spell before this item's effects were applied to it may become solely any combination of base elements, treating Darkness as a base element for this selection regardless of whether it is one or not
%Great Detective's Conundrum- (Weapon, Force, Psychic, 60,000,000 Gold) +60,000 Magical Attack, +60,000 MIN, Wielder deals 0 Damage if any opponent in the same battlespace has not had its stats scanned by wielder, Wielder has a 200% chance of being afflicted with Confusion at the start of each round if in a battlespace in which wielder has not scanned every opponent's stats, Wielder gains a 400% chance of inflicting Confusion on any individual whose stats wielder has scanned, Wielder's turn-order-determining stat becomes MIN, Wielder may scan an individual's stats at the start of each round, Wielder may replace the Prime Attribute of any action of wielder's that possesses a Prime Attribute with MINx1, Wielder gains a non-stacking +1 Base MIN if wielder has scanned the stats of every opponent, If wielder enters a battlespace in which wielder has already scanned every opponent's stats, wielder may, up to once per battle per individual, prevent each individual in that battlespace's next action, not counting wielder, with this prevention only affecting individuals below Level 80 who are not 5 or more Levels greater than wielder, Wielder must be Level 20 or greater
%Greater Force of Life- (Weapon, Force, Earth & Physical, 1,750,000 Gold) +2,000 Melee Attack, +2,000 Ranged Attack, +2,000 Magical Attack, +2,000 CON, Wielder's Melee Attack, Magical Attack, and Ranged Attack actions use CON as their Prime Attribute
%Greater Force of Power- (Weapon, Force, Magic & Fire, 1,750,000 Gold) +2,000 Melee Attack, +2,000 Ranged Attack, +2,000 Magical Attack, +2,000 STR, Wielder's Melee Attack, Magical Attack, and Ranged Attack actions use STR as their Prime Attribute
%Greater Force of Seeking- (Weapon, Force, Magic & Air, 2,000,000 Gold) +2,000 Melee Attack, +2,000 Ranged Attack, +2,000 Magical Attack, 125% To Hit, Wielder uses (Wielder's To Hit -100) instead of wielder's Resilience, Dodge, and Critical Chance
%Harmful Fire- (Weapon, Force, Fire, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Ranged Attack, +5,000 Magical Attack, 40% inflicts Burning, Wielder's offensive actions may become solely Fire element
%Harmful Light- (Weapon, Force, Light, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Ranged Attack, +5,000 Magical Attack, 40% inflicts Awestruck, Wielder's offensive actions may become solely Light element
%Hope's Unextinguished Light- (Weapon, Force, Hope, 300,000,000 Gold) +300,000 Melee Attack, +300,000 Ranged Attack, +300,000 Magical Attack, +300,000 to all stats, +3,000,000 HP as a non-stacking bonus, +3,000,000 MP as a non-stacking bonus, 40% Agony Resistance, Wielder may not be killed by Agony element actions or Damage from sources below Level 80, Wielder must be Level 60 or (possess at least 30 Base SPI and be at least Level 40)
%Horse Force- (Weapon, Force, Earth & Physical, 5,000,000 Gold) +5,000 Melee Attack, +5,000 STR, +5,000 CON, +50,000 HP, Poison: Drunk Immunity, Stat Drain: STR Drain Immunity, Wielder may choose to have STR or CON be wielder's HP Determining Stat at the start of a thread
%Inevitable Decay- (Weapon, Force, Rot, 180,000,000 Gold) +180,000 Melee Attack, +180,000 Ranged Attack, +180,000 Magical Attack, Wielder's offensive actions that use a Prime Attribute may use the CON of any allied Rot element individual on wielder's side of battle (with the entity having to be willing if greater Level than wielder), Wielder's attacks pierce (the CON of any allied Rot element individual on wielder's side of battle (with the entity having to be willing if greater Level than wielder)) Defense, Inflicts Stat Drain: CON Drain, All entities in battle suffer -1,800 CON at the start of each round as a debuff that stacks 200 times
%JjijJJJJjj;j- (Weapon, Force, Chaos & Knowledge, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, +600,000 HP, +600,000 MP, 80% inflicts Confusion, Wielder's MP-determining stat becomes CON, Wielder must be Level 20 or greater or must be choosing to operate at half-Level due to the ability 'Abstract Traits'
%Juggernaut Force- (Weapon, Force, Physical & Glory & Magic, 250,000,000 Gold) +250,000 Melee Attack, +250,000 Magical Attack, +250,000 Ranged Attack, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 80, Wielder must be Level 60 or greater and must possesses the ability 'Adept Force Training', 'Adept Grand Armor Mastery', or 'Unstoppable'
%Lesser Force of Mana- (Weapon, Force, Psychic & Magic, 160,000 Gold) +1,000 MP, Wielder's turn-order-determining stat becomes (MP/100) unless any opponent is more than 19 Levels higher than wielder (This does not make MP start counting as a stat for wielder)
%Magically Weaponized Dream Essence- (Weapon, Force, Dream, 15,000,000 Gold) +15,000 Melee Attack, +15,000 Magical Attack, +15,000 Ranged Attack, +15,000 to all stats, Wielder's 'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions use SPI as their Prime Attribute, Wielder must have the ability Controller or be Dream element
%Metamorphic Weapon- (Weapon, Force, Magic, 1,575,000 Gold) +1,400 Melee Attack, +1,400 Ranged Attack, +1,400 Magical Attack, +800 to all stats, at the beginning of a thread, possessor may choose to make this weapon's element any base element or combination of base elements and its subtype any base weapon subtype
%Minor Force of Limited Temporal Stasis- (Weapon, Force, Time, 2,700,000 Gold) +2,700 Melee Attack, +2,700 Ranged Attack, +2,700 Magical Attack, Wielder's opponents that are below Level 35 count every round's number as being '1'
%More than Just a Whale of a Problem- (Weapon, Force, Water & Physical & Chaos & Fury, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may become solely any combination of non-Universe elements that their targets are weak to, Wielder must be level 40 or greater
%Mother's Love- (Weapon, Force, Fire & Hope, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Ranged Attack, +30,000 Magical Attack, Wielder's summons gain +6,000 to all stats when summoned as a non-stacking buff, Wielder's actions gain 'Heals' when targeting wielder's summons
%Noise Force- (Weapon, Force, Sonic, 80,000 Gold) +80 Melee Attack, +80 Ranged Attack, +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit, Wielder's element becomes Sonic
%Reality-Destabilizing Force- (Weapon, Force, Chaos & Aether & Mystic, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, wielder's actions may destroy a Zone, Terrain, or Phantom Terrain created by a source that is either below Level 80 or both below Level 95 and below wielder's Level, wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may become solely any combination of non-Universe elements that their targets are weak to, wielder may choose for wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions to randomly use any one stat as their Prime Attribute, Wielder may choose at the beginning of any round to become a combination of randomly selected base elements (with each combination of such elements having an equal probability of being selected) as a non-stacking buff, Wielder must be level 40 or greater
%Roulette Force- (Weapon, Force, Chaos & Fortune, 1,000,000 Gold) Wielder gains +2,000 Melee Attack, Ranged Attack, or Magical Attack (with which one is gained being randomly rechosen at the start of each round), Wielder gains +2,000 to a stat that is randomly rechosen out of STR, AGI, CON, MIN, and SPI at the start of each round, Wielder's turn-order-determining stat becomes a random stat out of STR, AGI, CON, MIN, and SPI at the start of each round
%Roulette Force (2)- (Weapon, Force, Chaos, 100,000 Gold) +100 Melee Attack, +100 Ranged Attack, +100 Magical Attack, +100 to all stats, Wielder's 'Melee Attack', 'Magical Attack', and 'Ranged Attack' actions use a random stat as their Prime Attribute
%Self-Sculpting Dreamforce- (Weapon, Force, Dream, 120,000,000 Gold) Wielder may spend an action to Transform into one lower-Level Human, Humanoid, Fae, Animal, Cthonian, Aerial, Aquatic, or Monster below Level 85 that is normally fightable for drops on the enemy list, Wielder must be Dream element and must be Level 40 or greater
%Self-Sculpting Force- (Weapon, Force, Earth & Life, 60,000,000 Gold) Wielder may spend an action to Transform into one lower-Level Human, Humanoid, Fae, Animal, Cthonian, Aerial, Aquatic, or Monster below Level 65 that is normally fightable for drops on the enemy list
%Ship-eater's Maw- (Weapon, Force, Water & Physical, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Ranged Attack, +45,000 Magical Attack, Whenever wielder would deal Damage to a Vessel with passengers, wielder deals an equal amount of Damage to that vessel's direct passengers (but not passengers of those passengers), Wielder must be Level 20 or greater
%Silent Ripoff- (Weapon, Force, Commerce & Null, -17,500,000 Gold) -17,500 Melee Attack, -17,500 Ranged Attack, -17,500 Magical Attack, -17,500 to all stats, Wielder deals Gold Damage instead of HP Damage, Wielder is inflicted with Impaired: Silence before and after every action by every individual in every battlespace
%Skill Miser's Force- (Weapon, Force, Wealth, 70,000,000 Gold) +70,000 Melee Attack, +70,000 Ranged Attack, +70,000 Magical Attack, If none of possessor's opponents are Level 60 or greater, possessor may use the Prime Attribute of any individual in battle as possessor's Prime Attribute (but using possessor's actual values, for example, if an opponent of possessor's had 'Two Highest Stats' as its Prime Attribute, possessor could use 'Two Highest Stats' as a Prime Attribute, but possessor would be using possessor's stats)
%Sunbeam- (Weapon, Force, Light, 1,900,000 Gold) +1,900 Ranged Attack, +1,900 Magical Attack, Wielder's offensive actions may become solely Light element
%The Corruption- (Weapon, Force, Corruption, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Corruption element, Wielder's summons obtain a debuff when cast that makes them solely Corruption element, 40% Corruption Resistance, If an source below Level 60 would deal possessor Corruption element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder becomes Corruption element, Wielder counts as Level 20 for purposes of things that check wielder's Level if wielder would otherwise count as below Level 20, This item may not be unequipped without an effect that could unequip cursed items if its wielder is not Corruption element discounting its presence
%Tickling Aethervoidworms- (Weapon, Force, Aether & Chaos & Whimsy, 200,000,000 Gold) +200,000 Ranged Attack, +200,000 SPI, (Wielder's Melee Attack Bonus)% inflicts Confusion: Overcome by Laughter, Wielder's attacks that incorporate an attack bonus that this item grants gain '3 hits against 500,000,000', This item also counts as being a Unit and possessing the subtypes Cthonian, Astral Being, and Demented
%Typhon's Fury- (Weapon, Force, Fury. 190,000,000 Gold) +190,000 Melee Attack, +190,000 Ranged Attack, +190,000 Magical Attack, Wielder, as a non-stacking effect, deals double Damage (to a max of 100,000,000 additional Damage) to individuals who killed one or more of wielder's unique allies who have not been resurrected either on the current round or the round prior to the current round, Wielder must be Level 40 or greater
%Unexstinguishable Will-Juggernaut Force- (Weapon, Force, Will, 300,000,000 Gold) +300,000 Melee Attack, +300,000 Magical Attack, +300,000 Ranged Attack, +300,000 MIN, +3,000,000 HP as a non-stacking bonus, +3,000,000 MP as a non-stacking bonus, 30% Psychic Resistance, 30% Will Resistance, Wielder gains Dominion Immunity against sources below Level 80, Wielder gains Charm Immunity, Wielder's actions may not be controlled by sources below Level 80, Wielder gains Immunity to sources below Level 20, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 80, Wielder may not be killed by Psychic element actions or Damage from sources below Level 80, This item may not be destroyed, unequipped-within-threads, or altered by sources below Level 80, Wielder must be Level 60 or greater and must possess the ability 'Adept Will Synchronization'
%Vortex of Wrrrrrrrrrrrrrrastlin!- (Weapon, Force, Physical & Darkness & Spatial & Earth & Fury, 13,500,000 Gold) +13,500 Melee Attack, Wielder's Ranged Attack and Magical Attack bonuses are set to values equal to wielder's Melee Attack bonus at the start of each round as a non-stacking buff, Wielder's infliction chances of Paralyzed with Physical element actions are increased by 50% as a non-stacking bonus, Wielder's 'Melee Overdrive' actions may use Constitution as their Prime Attribute when targeting entities afflicted with Paralyzed, Wielder's name cannot include 'Karen', Wielder must be Level 20 or greater but cannot be Level 27, Wielder's Base MIN cannot be 40 or more times wielder's Base STR
%Weather-Controlling Force- (Weapon, Force, Earth & Air & Water, 4,500,000 Gold) +4,500 Ranged Attack, +4,500 Magical Attack, Wielder may create or destroy a Zone of any single base element at the start of each round (with this effect being able to destroy Zones created by sources of Level 80 or lower)


~Gun~

~%Lartak Gun- (Weapon, Gun, Physical, 415,000 Gold) Wielder's Ranged Attacks deal 19,000 flat Physical element damage in place of the normal damage

~Gun: Automatic Weapon~

%Arm-Mounted Miniature Gatling Gun- (Weapon, Gun: Automatic Weapon, Technology, 25,000 Gold) +45 Ranged Attack, May perform 2 hits against 1 if no other item bonuses are counted for those attacks
%Bangin' Rotater- (Weapon, Gun: Automatic Weapon, Technology, 70,500 Gold) +71 Ranged Attack, Wielder's 'Ranged Attack' actions gain a random base element
%Bascaradine Corp. Sunfire Autorifle Version 7- (Weapon, Gun: Automatic Weapon, Light & Fire, 270,000 Gold) +340 Ranged Attack, 3% Inflicts Impaired: Blind, This item additionally gains the subtype Gun: Rifle
Common Model Machine Gun- (Weaponx2, Gun: Automatic Weapon, Technology, 30,000 Gold) +30 Ranged Attack, Does 150 additional Technology damage to Aerial
%Factory-Made Machine Gun- (Weapon, Gun: Automatic Weapon, Technology, 2,000 Gold) +18 Ranged Attack
%Gangster's Gun- (Weapon, Gun: Automatic Weapon, Technology & Darkness & Physical, 60,000 Gold) +60 Ranged Attack, 6% Critical
%Happy Gun- (Weapon, Gun: Automatic Weapon, Magic & Physical, 45,000 Gold) +30 Ranged Attack, Heals, Cures Confusion: Depression and Confusion: Berserk
%Legion Reaper- (Weapon, Gun: Automatic Weapon, War, 350,000,000 Gold) +350,000 Ranged Attack, +350,000 AGI, 4 hits against 400,000,000,000, Wielder's To Hit does not decrease per hit in multi-hit attacks against Units whose Level is below wielder's Level, Wielder must be Level 40 or greater
%Lucient Machine Gun- (Weapon, Gun: Automatic Weapon, Magic, 7,000 Gold) +21 Ranged Attack, +5 Magic Attack, +2% Dodge
Marine's Autorifle- (Weaponx2, Gun: Automatic Weapon, Technology, 63,000 Gold) +143 Ranged Attack, +50 AGI, Deals 1.1 times normal damage to Aliens, to a max of 500,000 extra damage
%Miniature SMG- (Weapon, Gun: Automatic Weapon, Technology, 31,000 Gold) +30 Ranged Attack, 5% inflicts 3 hits against 1 that deal 7/8 damage with Ranged Attacks
%Ocean Maker Autopistol- (Weapon, Gun: Automatic Weapon, Technology, 160,000 Gold) +120 Ranged Attack, +2% Critical, This item additionally possesses the subtype Gun: Pistol
%Spiritually Powered Chaingun- (Weaponx2, Gun: Automatic Weapon, Magic & Light, 275,000 Gold) +268 Ranged Attack, attacks involving this weapon use Spirit as their prime attribute and wielder's Ranged Attack caps are determined by Spirit, 15 hits against 1, deals 1/13 damage
%Tardil Style Ruin-Hail Autocannon- (Weapon, Gun: Automatic Weapon, Technology & Air & War, 40,000,000 Gold) +40,000 Ranged Attack, Wielder's 'Ranged Attack' actions may gain 2 hits against 5 and deal 1/5 Damage
%Veristatz Autogun- (Weapon, Gun: Automatic Weapon, Technology, 17,000 Gold) +35 Ranged Attack, +5 AGI

~Gun: Beameye~

%White Laser- (Weapon, Gun, Technology & Light, 96,000 Gold) +115 Ranged Attack, +102 AGI, +98 MIN, 5% inflicts Awestruck, 1% inflicts Antimatter
%World-Crystallizer- (Weapon, Gun: Beameye, Crystal (2), 250,000,000 Gold) +250,000 Ranged Attack, +200,000 Magical Attack, Wielder may spend an action to scan a target's stats, If wielder scans a target's stats successfully, wielder may convert all Zones created by that target, provided it is not 20 Levels greater than wielder and is not (both Level 99 or greater and unique), into Zones of Crystal (2), attaching a non-stacking effect to said Zones that causes each Zone it is attached to to, at the start of each round, convert a random Zone in the same battlespace that is not solely a Zone of Crystal (2) that is not created by a source that is either (20 Levels greater than wielder or (both Level 99 or greater and unique)), into a Zone of Crystal (2), attaching a replicated copy of the same effect (without any post-creation modifications) to the converted Zone; whenever wielder creates a Zone, wielder may choose for it to be a Zone of Crystal (2) with the aforementioned effect on it rather than the Zone it would otherwise normally be, with this effect being unable to alter the effects of unique spells, Persistent Enchantments, and Overcrashes; Wielder must be Level 60 or greater

~Gun: Blunderbuss~

%Graysmoke- (Weapon, Gun: Blunderbuss, Technology & Darkness, 65,000,000 Gold) +65,000 Ranged Attack, +60,000 AGI, +60,000 CON, Stat Drain: CON Drain Immunity, Confusion: Loneliness Immunity
Newly Developed Black Powder Gun- (Weaponx2, Gun: Blunderbuss, Technology, 85,000 Gold) +260 Ranged Attack, +300 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Samurai’
%Pirate-Ender- (Weapon, Gun: Blunderbuss, Technology & Air, 65,000,000 Gold) +65,000 Ranged Attack, +60,000 AGI, Wielder's 'Ranged Attack' actions deal an amount of Flat Fire element Damage to their targets equal to the total amount of Gold Damage said targets have dealt during the present battle (to a max of 40,000,000 Damage), Wielder's 'Ranged Attack' actions may de-transform targets below Level 60 who are in Vessel transformations that are below Level 60

~Gun: Disc-Launcher~

%Dire Gear Launcher- (Weapon, Gun: Disc-Launcher, Technology, 300,000 Gold) +300 Ranged Attack, Wielder may, if a Clockwork, as an additional cost to a Ranged Attack action, pay 50,000 HP to give that action +300 uncapped Ranged Attack
%Electrified Gear Launcher- (Weapon, Gun: Disc-Launcher, Technology & Electrical, 160,000 Gold) +160 Ranged Attack, 30% inflicts Electrocuted
%Gear Launcher- (Weapon, Gun: Disc-Launcher, Technology, 17,000 Gold) +17 Ranged Attack
%Gun that Shoots Bladed Starfish- (Weapon, Gun: Disc-Launcher, Water & Physical, 12,000 Gold) +14 Ranged Attack, 1% Water Resistance, 3% inflicts Wounded
%Rapid-Fire Gear Launcher- (Weapon, Gun: Disc-Launcher, Technology, 120,000 Gold) +120 Ranged Attack, Wielder's 'Ranged Attack' actions gain '2 hits against 1' against targets below Level 5
%Rapid-Fire Serrated Gear Launcher- (Weapon, Gun: Disc-Launcher, Technology, 250,000 Gold) +250 Ranged Attack, Wielder's 'Ranged Attack' actions gain '2 hits against 1' against targets below Level 5, 30% inflicts Wounded
%Serrated Gear Launcher- (Weapon, Gun: Disc-Launcher, Technology & Physical, 170,000 Gold) +170 Ranged Attack, 30% inflicts Wounded
%Seven-Chances Gear Launcher- (Weapon, Gun: Disc-Launcher, Technology & Hope, 700,000 Gold) +700 Ranged Attack, Wielder's 'Ranged Attack' actions gain '2 hits against 1' against targets below Level 10, Wielder's 'Ranged Attack' options may recheck their miss chance up to 6 times
%Sonic Rapid-Fire Gear Launcher- (Weapon, Gun: Disc-Launcher, Sonic, 16,000,000 Gold) +16,000,000 Ranged Attack, Wielder's 'Ranged Attack' actions gain '2 hits against 1' against targets below Level 20
%Wide-Fire Rapid-Fire Gear Launcher- (Weapon, Gun: Disc-Launcher, Technology, 350,000 Gold) +250 Ranged Attack, Wielder's 'Ranged Attack' actions gain '2 hits against 5' against targets below Level 5

~Gun: Field-Switch~

%Bascaradine Sun Trigger- (Weapon, Gun: Field-Switch, Light & Fire, 510,000 Gold) +556 Ranged Attack, 15% Inflicts Impaired: Blind, 5% inflicts Burning, Wielder may spend an action to have a target take 60,000 Flat Fire & Light element Damage in 5 rounds at the start of the round in addition to being afflicted with Burning, Awestruck, and Impaired: Blind in 5 rounds at the start of the round, This effect only triggers if wielder is still alive at the time it would go off
%Rainhammer- (Weapon, Gun: Field-Switch, Water & Energy & Physical, 80,000,000 Gold) +80,000 Ranged Attack, Wielder may choose to convert the element Water in the element Energy, the element Physical, or the elements Energy & Physical in any of wielder's attacks, actions, or instances of Damage dealt, Wielder may spend an action to attach an effect to a Zone of Water that deals 800,000 Flat Water or Energy element Damage to every opponent in that Zone at the start of each round (with which element being chosen at the time of the effect's creation) as an effect that stacks 5 times per Zone and 5 times across all Zones (with each Zone only being able to choose one of the two elements of Damage per applier but with different elements choosable across different zones or different appliers, but with stacking limitations counting regardless of elemental differences)

~Gun: Heavy Weapon~

%A-001 Tank Destroyer- (Weapon, Gun: Heavy Weapon, Technology, 9,000 Gold) +15 Ranged Attack, +60 Ranged Attack against Machines
%Advanced, Manned Sentry Turret that Shoots People who Lie- (Weapon, Gun: Heavy Weapon, Technology & Psychic, 5,200,000 Gold) +5,000 Ranged Attack, +5,000 MIN, wielder may perform up to one Ranged Attack per round as a counter to an action that involves the casting of an Illusion Magic spell, this item additionally possesses the subtype Power Armor: Frame but cannot be equipped in an armor slot without some additional effect that would allow equipping a weapon as an armor or a second source granting it an armor subtype (including the same armor subtype)
%Armor-Melter Cannon- (Weapon, Gun: Heavy Weapon, Fire & Technology, 2,500,000 Gold) +2,500 Ranged Attack, Wielder's 'Ranged Attack' and 'Point Black' actions apply a debuff that provides -2,500 Defense and stacks 3 times
%Bascaradine Energy Cannon A-001- (Weapon, Gun: Heavy Weapon, Technology, 6,000 Gold) +28 Ranged Attack, +5 AGI
%Bascaradine Energy Cannon B-001- (Weapon, Gun: Heavy Weapon, Technology, 12,000 Gold) +32 Ranged Attack, +1% to Hit
%Bascaradine Energy Cannon C-009- (Weapon, Gun: Heavy Weapon, Technology, 45,000 Gold) +59 Ranged Attack, +5 Melee Attack, +15 STR
Bascaradine Gigarail Megacannon III: Armor Piercing Version- (Weaponx2, Gun: Heavy Weapon, Technology, 680,000 Gold) +525 Ranged Attack, Pierces 2,000 Defense, +30 AGI, +200 HP, Double damage against Vehicles, 5% inflicts 2 hits against 1
%Bascaradine Grenade Cannon Type 89-G- (Weapon, Gun: Heavy Weapon, Fire, 137,000 Gold) +145 Ranged Attack, 15% inflicts 1 hit against 8
%Bascaradine Lightning Grenade Launcher Model 57- (Weapon, Gun: Heavy Weapon, Electrical, 145,000 Gold) +152 Ranged Attack, 15% deals 900 Electrical damage to up to 900 selected foes
%Bascaradine Presents the Rocket Propelled Grenade: Model 45- (Weapon, Gun: Heavy Weapon, Fire, 150,000 Gold) +120 Ranged Attack, 1 hit against 3, +20 AGI
%Bascaradine Presents the Rocket Propelled Grenade: Model 48- (Weapon, Gun: Heavy Weapon, Fire, 150,000 Gold) +125 Ranged Attack, 15% inflicts 1 hit against 5, +3% Critical for Ranged Attacks
%Bascaradine Rocket Launcher Year 7381 Type 5- (Weapon, Gun: Heavy Weapon, Fire, 126,000 Gold) +135 Ranged Attack, Does 500 Fire damage to up to 5 foes
%Bascaradine Rocket Launcher Year 7381 Type 15- (Weapon, Gun: Heavy Weapon, Technology, 146,000 Gold) +115 Ranged Attack, 1 hit against 3
%Bascaradine Technologies Luminous Grenade Launcher- (Weapon, Gun: Heavy Weapon, Light, 128,000 Gold) +120 Ranged Attack, 15% inflicts Impaired: Blind on 7 targets
%Bascaradine Terrain-Rupture Grenade Launcher- (Weapon, Gun: Heavy Weapon, Earth & Technology, 560,000 Gold) +530 Ranged Attack, wielder's Ranged Attacks, destroy any Phantom Terrain as though it were either its user's level (to a max of 99) or level 16, whichever is higher, creates a Zone of Earth and attaches an effect to it that causes all allies of user to have +800 Defense and all foes to have -800 Defense that lasts 5 rounds, this zone's effect is non-stacking on that zone or across Zones, wielder's Ranged Attacks gain 1 hit against 15 and deal 1/4 damage
%Bascaradine Thunderblast Rocket Launcher- Type 2- (Weapon, Gun: Heavy Weapon, Fire, 147,000 Gold) +175 Ranged Attack, 1 hit against 8, Deals 2,000 damage to wielder when fired
%Battle Systems Quad Cannon- (Weaponx2, Gun: Heavy Weapon, Technology, 84,000 Gold) +360 Ranged Attack, wielder's Ranged Attacks deal 1/4 damage and gain 3 bonus hits divided among 3
%Biggerburg Biggerbullet- (Weapon, Gun: Heavy Weapon, Technology & Physical, 1,750,000 Gold) +1,750 Ranged Attack, +5% To Hit
%Brainwave Cannon- (Weapon, Gun: Heavy Weapon, Psychic & Technology, 8,765,432 Gold) +7,400 Ranged Attack, deals 15,000 MIN damage, +8,000 MIN, +7,000 MP, 15% inflicts Mindblasted, 15% inflicts Charm, Stops the next action, to a max of 1 per round, of non-unique individuals below Level 30 who have less MIN than possessor, so long as said amount is below 50,000 MIN, Pierces 2,500 Defense and 2,500 Defense against stat damage of non-Psychic-element targets
%Burst Grenade Launcher- (Weapon, Gun: Heavy Weapon, Fire, 25,000 Gold) +35 Ranged Attack, +15 Fire Damage, 1 hit against 6
%Cannon Covered in Spikes- (Weaponx2, Gun: Heavy Weapon, Darkness & Technology, 55,000 Gold) +120 Ranged Attack, 5% Critical
%Common Grenade Launcher- (Weaponx2, Gun: Heavy Weapon, Technology, 30,000 Gold) +35 Ranged Attack, Does 120 additional Technology damage to Aerial, 1 hit against 5
Cube Cannon- (Weapon, Gun: Heavy Weapon, Physical, 70,000 Gold) +70 Ranged Attack
%Deconstruction Nanite Cannon- (Weapon, Gun: Heavy Weapon, Technology, 190,000 Gold) +150 Ranged Attack, deals 1% of target's max HP in damage per turn until possessor is defeated or leaves the battle for the remainder of the battle unless target is immune to Antimatter or is over level 30, this effect is a debuff that stacks a max of 5 times, Those affected or the allies of those affected may skip a turn to have a 50% of removing this effect if over level 5
%Destructo-Gun- (Weapon, Gun: Heavy Weapon, Destruction, 3,850,000 Gold) +4,200 Ranged Attack, +3,800 AGI, +2,900 MIN, Pierces 5,500 Defense, 30% Critical, May optionally add Technology element to wielder's Ranged Attack actions or actions involving wielder's Ranged Attack bonus
%Double Freeze-Missile Cannon- (Weapon, Gun: Heavy Weapon, Technology & Ice, 120,000 Gold) +120 Ranged Attack, 30% inflicts Frozen, 1% wielder's 'Ranged Attack' actions gain 2 hits against 1, This item additionally gains the subtype Gun: Missile
%Dr. Warcannon- (Weapon, Gun: Heavy Weapon, Technology & War, 77,000,000 Gold) +77,000 Ranged Attack, When conducting 'Ranged Attack' actions, wielder may, instead of using wielder's normal Prime Attribute, elect to use a static MIN value of 77,000 as said action's Prime Attribute, This item talks as an RP power (generally giving tactical advice or fun-facts)
%Dragon Shaped Firework Cannon- (Weapon, Gun: Heavy Weapon, Fire, 30,000 Gold) +24 Ranged Attack, Does 15 Fire damage to up to 16 targets, This item additionally gains the subtype Gun: Missile
%Dual Danmaku Cannons- (Weaponx2, Gun: Heavy Weapon, Magic & Technology, 600,000 Gold) +1,856 Ranged Attack, +1,000 AGI, 15% Dodge, Use of this weapon counts as four additional Danmaku spells when used in a Danmaku Attack
Energy Ray Cannon- (Weapon, Gun: Heavy Weapon, Technology, 120,000) +145 Ranged Attack
%Eros-Class Beamcannon+- (Weapon, Gun: Heavy Weapon, Light & Fire & Energy, 320,000,000 Gold) +320,000 Ranged Attack, +1,500,000 HP as a non-stacking bonus, +320,000 AGI, +320,000 SPI, 260% To Hit, Wielder's allies gain +12,000 to all stats as a non-stacking bonus, 110% inflicts Charm or Charm: Lovestruck, Wielder must be Level 40 or greater
%First-Metal Cannon- (Weaponx2, Gun: Heavy Weapon, Technology & Physical & Metal, 5,000,000 Gold) +10,000 Ranged Attack, +10,000 STR, Wielder's 'Ranged Attack' actions use STR as their Prime Attribute
%Fourth-Metal Cannon- (Weaponx2, Gun: Heavy Weapon, Technology & Psychic & Metal, 5,000,000 Gold) +10,000 Ranged Attack, +10,000 MIN, Wielder's 'Ranged Attack' actions use MIN as their Prime Attribute
%Fragganator 20K- (Weaponx2, Gun: Heavy Weapon, Technology & Fire, 200,000 Gold) +20,000 Ranged Attack, +200 to all stats, wielder's Ranged Attack actions deal 1/20 damage and gain 1 hit against 20, this damage multiplier is changed to 1/10 damage if wielder possesses the ability Gunner
%Gaghavetto Cannon- (Weaponx4, Gun: Heavy Weapon, Technology, 60,000,000 Gold) +240,000 Ranged Attack, 40% inflicts Antimatter, 10% inflicts Antimatter: Inverse Status Field, 140% To Hit, +210,000 MIN, This item does not provide bonuses until it has spent an entire round of battle not providing bonuses, Wielder may treat this Weapon as two weapons for per-weapon capping purposes
%Glauriss Cannon- (Weaponx2, Gun: Heavy Weapon, Technology, 50,000 Gold) +45 Ranged Attack, deals 5% damage dealt to its main target to up to 3 other foes besides target, Ignores 2% of target's Defense
%Grenade Launcher- (Weapon, Gun: Heavy Weapon, Technology, 15,000 Gold) +25 Ranged Attack, 1 hit againt 3
%Gun Shaped Like a Hippo's Head- (Weapon, Gun: Heavy Weapon, Water, 45,000 Gold) +48 Ranged Attack, Attacks that can inflict Charm on Water element animals have a 15% greater chance of doing so
%Hambelstern Prototype Cannon- (Weapon, Gun: Heavy Weapon, Technology, 31,522,355 Gold) +29,830 Ranged Attack, +30,890 AGI, +30,570 MIN, +50,000 MP, 20% Technology Resistance, 15% Electrical Resistance, Damage from wielder pierces an additional 15,000 Defense as an effect that does not stack with itself
%House-Leveling Kazoo-Gun- (Weapon, Gun: Heavy Weapon, Air & Technology, 3,500,000 Gold) +3,500 Ranged Attack, Wielder gains +35% Critical against Large Structures, Wielder gains '100% inflicts Stun' against Large Structures, This item gains the subtypes Deadly Item: Trick Weapon and Instrument: Whistle
%Huge Ray Gun- (Weapon, Gun: Heavy Weapon, Technology, 40,000 Gold) +55 Ranged Attack, This item additionally possesses the subtype Gun: Wave Emitter
%Improved Mecha Tank Cannon- (Weaponx2, Gun: Heavy Weapon, Technology & Darkness, 542,500 Gold) +2,094 Ranged Attack, 40% inflicts Fatigued: Stun against targets under level 40
%Infinipumkin Megacannon: All the Pumpkins Edition- (Weapon, Gun: Heavy Weapon, Earth, 320,000,000 Gold) +320,000 Ranged Attack, +1,500,000 HP as a non-stacking bonus, +320,000 AGI, +320,000 CON, 260% To Hit, Wielder counts as possessing the subtype Plant when conducting 'Ranged Attack', 'Point Blank', 'Snipe', and 'Ranged Overdrive' actions, Wielder's 'Ranged Attack', 'Point Blank', 'Snipe', and 'Ranged Overdrive' actions may gain 'Heals', Wielder's 'Ranged Attack', 'Point Blank', 'Snipe', and 'Ranged Overdrive' actions may each create 1,000,000 Temporary 'Pumpkin', Wielder must be Level 40 or greater
%Laser of Madly Outrageous Boomsplosions- (Weapon, Gun: Heavy Weapon, Technology & Fury, 70,000,000 Gold) +70,000 Ranged Attack, 1 hit against 50,000 Wielder may, so long as no individual of higher Level or that is Level 100 or greater objects, spend an action to change this item's name to 'Laser blasts are highly stimulating mutations', sets the status of the Imaginary Element 'Destruck' to Manifested, changes this item's element to 'Destruck', and its text to '+70,000 Ranged Attack, 277% inflicts Confusion, Wielder's 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions target as though wielder were afflicted with Confusion and have a 30% chance of failing, but deal double Damage (to a max of 7,000,000 additional Damage) and gain a 15% chance of randomly inflicting either Devastated or Insanity, 2 hits against 700,000, Wielder must be Level 20 or greater', Wielder must be Level 20 or greater, This item additionally gains the subtype Gun: Rifle
%Lightrail Megacannon- (Weapon, Gun: Heavy Weapon, Technology & Light, 125,000 Gold) +75 Ranged Attack
%Modified Glauriss Cannon- (Weaponx2, Gun: Heavy Weapon, Technology, 50,000 Gold) +68 Ranged Attack, +41 additional Ranged attack if wielder has over 2,000 MIN, deals 5% damage dealt to its main target to up to 3 other foes besides target, Ignores 2% of target's Defense, +2% to Hit, 5% may inflict Paralysis or Stun (chosen when attack is made)
%Multi-Lock-On Manifold-Laser Starship Cluster-Ray Cannon- (Weaponx2, Gun: Heavy Weapon, Technology, 87,575,300 Gold) +98,000 Ranged Attack, +76,580 AGI, +65,554 MIN, 195% To Hit, Wielder may spend an action to give the next Ranged Attack involving this weapon that does not involve any Techniques or Spells and normally has 1 hit against 1 an added 150 bonus hits divided among 150 that each deal 1/10 damage, 230% To Hit against Astral Beings, Vessels, Robots, and Machines, Wielder must be at least Level 45, Impaired: Blind Immunity, 75% Critical against Astral Beings, Vessels, Robots, and Machines, may choose to gain 5 bonus hits divided among 5 and deal 1/3 damage
%Non-Lethal Hambelstern Prototype Cannon- (Weapon, Gun: Heavy Weapon, Technology, 30,221,355 Gold) +29,830 Ranged Attack, +30,890 AGI, +30,570 MIN, +50,000 MP, 20% Technology Resistance, 15% Electrical Resistance, Damage from wielder pierces an additional 15,000 Defense as an effect that does not stack with itself, May only be equipped by individuals above Level 19, Attacks involving this weapon cannot reduce an individual's HP, STR, AGI, CON, SPI, or MIN below 1
%Planetary of War's Gun- (Weapon, Gun: Heavy Weapon, War & Destruction, 190,000,000 Gold) +190,000 Ranged Attack, +1,900,000 HP as a non-stacking bonus, +190,000 AGI, +190,000 CON, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater, This item additionally gains the subtypes Gun: Pistol, Gun: Rifle, and Gun: Missile
%Pantheon-Class Linkup Cannons- (Weaponx2, Gun: Heavy Weapon, Magic & Light & Air, 725,000,000 Gold) +14,000 Ranged Attack, +2,000 additional Ranged Attack per Deity that wielder counts as a Devout Worshipper of, to a max of 40 Deities, +4,000 to each stat per Deity that wielder counts as a Devout Worshipper of, to a max of 40 Deities, Wielder's Divine Magic and Gunslinging spells cost 2,000 less MP per Deity that wielder counts as a Devout Worshipper of, to a max of 40 Deities, At the beginning of each thread, wielder may choose up to one base element per Deity that wielder counts as a Devout Worshipper of, with this item being able to change any of wielder's actions to be solely any one of said chosen elements, This item additionally gains the subtype Remote: Drone
%Perfectly Balanced Burst Grenade Launcher- (Weapon, Gun: Heavy Weapon, Fire, 69,000 Gold) +45 Ranged Attack, +15 Fire Damage, +10% to hit, +3 to every stat, 1 hit against 8
%Perfectly Balanced Flaming Grenade Launcher (2)- (Weapon, Gun: Heavy Weapon, Fire, 68,000 Gold) +50 Ranged Attack, +90 Fire Damage, +10% to hit, +3 to every stat, 1 hit against 3
%Prime Cluster Assault Cannon- (Weapon, Gun: Heavy Weapon, Technology & Fire, 25,000,000 Gold) +25,000 Ranged Attack, +21,000 AGI, 150% To Hit, 50% Critical, 4 hits against 15, This item additionally gains the subtype Remote: Drone
%Quaddaprapshi Cannon- (Weaponx4, Gun: Heavy Weapon, Technology, 29,000,000 Gold) +80,000 Ranged Attack, 40% inflicts Antimatter, 50% Antimatter Resistance, +80,000 MIN, Wielder's Ranged Attack actions may use Mind as their Prime Attribute, Wielder may treat this Weapon as two weapons for per-weapon capping purposes
%Rail Gun (4)- (Weapon, Gun: Heavy Weapon, Physical, 6,500,000 Gold) +6,500 Ranged Attack, Wielder's 'Ranged Attack' actions deal an additional 2,500,000 Flat Physical element Damage that possesses an 80% chance of inflicting Fatigued: Stun to each of their targets 2 rounds later if said targets are, at the start of said round, in the same row as they were when targeted by said actions
%Sepherys Warmech Arm Cannon- (Weapon, Gun: Heavy Weapon, Technology, 50,000,000 Gold) +50,000 Ranged Attack, +50,000 SPI, Wielder's 'Ranged Attack' actions may use Spirit as their Prime Attribute, Wielder may, at the start of each round, deal 100,000 Flat Fire element Damage to one target or may deal 100,000 Flat Technology element Damage to one target
%Sonic Fist Grandcannon- (Weapon, Gun: Heavy Weapon, Sonic & Physical, 8,200,000 Gold) +8,200 Ranged Attack, 60% inflicts Fatigued: Stun, 50% Critical
%Spore Cannon- (Weaponx2, Gun: Heavy Weapon, Earth & Acid, 350,007 Gold) +810 Ranged Attack, 30% inflicts Poison, 30% inflicts Confusion, 5% wielder's Ranged Attack actions gain 1 hit against 1, This item additionally possesses the subtypes Gun: Spray, Staff: Shroomstaff and Throwing Weapon: Seed
%Standard Purpose Energy Cannon- (Weapon, Gun: Heavy Weapon, Technology, 6,000 Gold) +26 Ranged Attack
%Starship’s Main Cannon- (Weaponx2, Gun: Heavy Weapon, Technology, 87,000,500 Gold) +148,000 Ranged Attack, ignores the Defense of individuals below level 30, inflicts Fatigued: Stun on individuals below level 40, may inflict 1 hit against 200 and deal 1/5 damage, this item’s wielder may spend an action to apply a non-stacking buff that gives this item +150,000 additional Ranged Attack for one round
%Sun Cannon Mark I- (Weaponx2, Gun: Heavy Weapon, Technology, 1,000,000 Gold) +2,600 Ranged Attack, 15% inflicts Stun, 30% inflicts Impaired: Blind, 30% inflicts Burning, 30% inflicts Awestruck, wielder may choose to have this item be an Other: Siege Weaponry instead of a gun at the beginning of a thread, deals double damage to Large Structures
Tank Cannon- (Weaponx2, Gun: Heavy Weapon, Technology & Darkness, 142,500 Gold) +294 Ranged Attack, 15% inflicts Fatigued: Stun against enemies under level 17
%Tardil Style Worldcracker- (Weapon, Gun: Heavy Weapon, Technology & Earth & Destruction, 40,000,000 Gold) +40,000 Ranged Attack, Wielder's 'Ranged Attack' actions may pierce 40,000 additional Defense
%The MacFistO'Pain- (Weapon, Gun: Heavy Weapon, Physical, 70,000,000 Gold) +70,000 Ranged Attack, +80,000 STR, 120% inflicts Fatigued: Stun, Wielder's 'Ranged Attack' actions may use Strength as their Prime Attribute, and possessor's per-item Ranged Attack bonus capping may be determined based on Strength, Each of wielder's 'Ranged Attack' actions may incorporate the Melee Attack bonus of one equipped Fist Weapon as though it were an equal Ranged Attack bonus, Wielder must be Level 35 or greater
%The Motherfucking Bitchslap Cannon- (Weapon, Gun: Heavy Weapon, Technology & Fury, 70,000,000 Gold) +70,000 Ranged Attack, 150% inflicts Fatigued: Stun, Wielder may, so long as no individual of higher Level or that is Level 100 or greater objects, spend an action to change this item's name to 'She fuckin' that weapon five.', sets the status of the Imaginary Element 'Vulgar' to Manifested, changes this item's element to 'Vulgar', and its text to '+70,000 Ranged Attack, +70,000 STR, Wielder's 'Ranged Attack' actions may use Strength as their Prime Attribute, 150% inflicts Fatigued: Stun, 200% inflicts Confusion on non-'Vulgar'-element targets, 200% inflicts Charm on Abstracts, Wielder must be Level 40 or greater', Wielder must be Level 40 or greater
%Third-Metal Beam Cannon- (Weaponx2, Gun: Heavy Weapon, Technology & Physical & Metal, 5,000,000 Gold) +10,000 Ranged Attack, +10,000 CON, Wielder's 'Ranged Attack' actions use CON as their Prime Attribute
%Toxic Metabomb Launcher- (Weapon, Gun: Heavy Weapon, Toxin, 80,000,000 Gold) +80,000 Ranged Attack, 150% inflicts Poison, Wielder's 'Ranged Attack' actions may gain '1 hit against 4,000,000' and deal 1/4 Damage
%Twilight-Ripper Ooze Gigacannon- (Weapon, Gun: Heavy Weapon, Darkness & Water & Time, 210,000,000 Gold) +220,000 Ranged Attack, 250% inflicts Paralyzed: Sticky, 250% inflicts Voidstruck: Torn From Time, Wielder's Ranged Attack actions may summon an Ooze from the enemy list that is normally fightable for drops that is below Level 60 into the row-formation of their targets in any front or back row, Max 10 summoned, This item additionally gains the subtype Gun: Spray
%Unexpected Beef Cannon- (Weapon, Gun: Heavy Weapon, Earth & Physical, 45,000 Gold) +45 Ranged Attack, +45 CON, +450 HP as a bonus that stacks 2 times, 50% inflicts Confusion: Surprised, Wielder's 'Ranged Attack' actions may gain 'Heals'
%Warmly Knitted Baked Bee Cannon (Serves 5,000,000)- (Weapon, Gun: Heavy Weapon, Fire & Life, 40,000,000 Gold) +40,000 Ranged Attack, 100% may inflict Burning, Poison, and Pain, Wielder's actions that incorporate one or more of this item's attack bonuses count as coming from a source that additionally possesses the subtype Insect and that possesses 50,000,000 more Insect allies than it otherwise would, May Heal, 1 hit against 5,000,000
%Wannabe Fish Cannon- (Weapon, Gun: Heavy Weapon, Fire, 27,000 Gold) +21 Ranged Attack, +50 Fire Damage to all attacks, +3% to hit, +2% Critical, +8 to every stat, 1 hit against 2, Grants user the ability-
Good Gravy! It's....Not that Impressive- All enemies have a 15% chance of losing 1 points in each stat, Auto activates at the start of battle

~Gun: Lens~

%Qssk'Qxx'Llrym *%%3 Rez'Lykkix- (Weapon, Gun: Lens, Metal & Void, 300,000 Gold) +102 Ranged Attack, 20% Fate Resistance, 33% Reflects Hexed: Backlash

~Gun: Magecaster~

%Deck-Based Arcanist's Roulette Pistol- (Weapon, Gun: Magecaster, Magic & Fortune, 120,000 Gold) +120 Ranged Attack, Wielder, if in Deck-Based Arcanist Mode, may spend an action to cast a random spell from wielder's deck that costs under 120,000 MP at no MP cost, This item additionally gains the subtype Gun: Pistol
%Hambelcaster- (Weapon, Gun: Magecaster, Technology & Magic, 7,299,875 Gold) +7,830 Ranged Attack, +7,000 Magical Attack, +6,890 AGI, +6,890 SPI, +6,570 MIN, +5,000 MP, 20% Technology Resistance, 20% Magic Resistance, Arcanist Magic spells cost wielder 10,000 MP less to cast, Wielder, if in Deck-Based Arcanist Mode, may spend an action to cast a spell chosen from two random spells selected from wielder's deck that cost under 150,000 MP at no MP cost
%Hambelcaster: Kaleidoscopic Momentum Variant- (Weapon, Gun: Magecaster, Technology & Magic, 9,599,875 Gold) +9,430 Ranged Attack, +9,000 Magical Attack, +9,490 AGI, +9,490 SPI, +9,470 MIN, +9,000 MP, 20% Technology Resistance, 20% Magic Resistance, Arcanist Magic spells cost wielder 10,000 MP less to cast, Whenever wielder performs a 'Magical Attack' or 'Ranged Attack' action, wielder may request to have X (where X is the number of the current round of battle) random Spells chosen from wielder's Deck if wielder is in Deck-Based Arcanist Mode and select one of said spells, making said action solely the element(s) of said chosen spell, Wielder, if in Deck-Based Arcanist Mode, may spend an action to cast a spell chosen from X (where X is the number of the current round of battle) random spells selected from wielder's deck that cost under 150,000 MP at no MP cost
%Hambelcaster: Momentum Variant- (Weapon, Gun: Magecaster, Technology & Magic, 7,599,875 Gold) +7,830 Ranged Attack, +7,000 Magical Attack, +6,890 AGI, +6,890 SPI, +6,570 MIN, +5,000 MP, 20% Technology Resistance, 20% Magic Resistance, Arcanist Magic spells cost wielder 10,000 MP less to cast, Wielder, if in Deck-Based Arcanist Mode, may spend an action to cast a spell chosen from X (where X is the number of the current round of battle) random spells selected from wielder's deck that cost under 150,000 MP at no MP cost
%Lichbinder- (Weapon, Gun: Magecaster, Darkness & Devastation & Life, 160,000,000 Gold) +160,000 Ranged Attack, +160,000 Magical Attack, 30% inflicts Cursed: Stygian Binding
%Orb-Shooter- (Weapon, Gun: Magecaster, Magic, 45,000 Gold) This weapon gains a Magical Attack bonus and Ranged Attack bonus equal to the Magical Attack bonus provided by one Orb wielder has equipped (with wielder being able to choose which Orb at the beginning of any thread, battle, round, or any of wielder's actions), to a max of 5,000 points, This item additionally possesses the subtypes Gun: Pistol and Throwing Weapon: Orb

~Gun: Missile~

%Cog-Driven Launchable Missile Arms from the Third Clockwork War of Lincomeir- (Weaponx2, Gun: Missile, Fire & Technology, 575,000 Gold) +1,374 Ranged Attack, +400 to all stats if wielder is a Clockwork or a Robot, wielder may inflict 1 hit against 4 with a Ranged Attack and deal 1/4 with said attack, Wielder counts as having an additional Upgrade equipped
%Missile that Follows Missiles- (Weapon, Gun: Missile, War, 180,000,000 Gold) +180,000 Ranged Attack, Up to once per round across all instances of this item across all wielders, on rounds of battle that are not considered the first round of battle by wielder or by any individual of greater Level than wielder, wielder may, after performing a 'Ranged Attack', 'Snipe', or 'Ranged Overdrive' action that generates an attack that incorporates the Ranged Attack bonus of a different Missile weapon that wielder is wielder, choose to immediately gain a bonus action that may only be used to perform a 'Ranged Attack', 'Snipe', or 'Ranged Overdrive' action that may not involve the casting of any Spells or use of any Techniques, that must incorporate a Ranged Attack bonus from this item, that may only target entities that were targeted by the attack generated by the action that permitted the bonus action, Wielder must be Level 40 or greater
%Pyroclasmic Blast-Eruptor- (Weapon, Gun: Missile, Fire & Earth, 230,000,000 Gold) +230,000 Ranged Attack, 200% inflicts Burning, 200% inflicts Entombed, 100% inflicts Burning: Igneous, If wielder performed a 'Ranged Overdrive' action that incorporated this weapon that did not incorporate any Spells or Techniques, wielder may, at the start of wielder's first action of the next round, choose to repeat that action against the same targets, with the inherent MP costs of the 'Ranged Overdrive' waived, provided no other action of wielder's has repeated on the same round, Wielder must be Level 40 or greater and must have a Base MIN of 10 or greater

~Gun: Pistol~

%Accurate Revolver- (Weapon, Gun: Pistol, Air, 81,000 Gold) +94 Ranged Attack, +110 AGI, 115% To Hit
%Ace's Revolver- (Weapon, Gun: Pistol, Light, 77,000 Gold) +94 Ranged Attack, +5% Critical
%Ace's Revolver (2)- (Weapon, Gun: Pistol, Light, 70,000 Gold) +70 Ranged Attack, 5% Critical
%Anticlimactic Gun- (Weapon, Gun: Pistol, Physical & Technology, 30,000,000 Gold) +30,000 Ranged Attack, Once per thread, this item may be used in an attack and gain 'Deals double Damage (to a max of 300,000,000 additional Damage), 30% inflicts Instant Death', but, if the attack does not kill all of its opposing targets, the attack fails, and this item is removed from the thread
Bascaradine Force Pistol Year 7381 Type 6- (Weapon, Gun: Pistol, Technology, 82,000 Gold) +70 Ranged Attack, 5% Inflicts Fatigued: Stun on Humans, 4% Inflicts Fatigued: Stun on Humanoids, 1% Inflicts Fatigued: Stun on Elementals
Bascaradine Pistol- (Weapon, Gun: Pistol, Technology, 1,000 Gold) + 6 Ranged Attack, +5 Defense
%Clockwork Pistol- (Weapon, Gun: Pistol, Technology, 1,200 Gold) +14 Ranged Attack
%Cowboy's Pearl-Handled Revolver- (Weapon, Gun: Pistol, Air, 70,000 Gold) +79 Ranged Attack, 120% to Hit
%Crazed Pistol- (Weapon, Gun: Pistol, Darkness, 3,000 Gold) +10 Ranged Attack, 3% inflicts Confusion
Criminal's Gun- (Weapon, Gun: Pistol, Technology, 1,900 Gold) +14 Ranged Attack, Thief Arts spells that improve ranged attack specifically with Guns gain an additional +15 bonus to the amount they improve ranged attacks which is doubled for all attacks that take place before any opponents have performed any action other than defending
%Crimson Estross Ringleford Long Pistol- (Weapon, Gun: Pistol, Magic & Fire, 65,000 Gold) +57 Ranged Attack, +20 MIN, +40 MIN if wielder is a Robot, +20 SPI and +20 CON if wielder is a Golem, +300 damage against Robots, Oozes, and Undead
%Dinosaur Gun- (Weapon, Gun: Pistol, Physical & Beast & Time & Technology, 35,500,000 Gold) +35,500 Ranged Attack, Wielder's 'Ranged Attack' actions may summon an entity from the Enemy List that is normally fightable for drops that is a Reptile or has 'Dino', 'Saur', 'Prehistoric', 'Lost World', 'Odon', or 'Ceratops' in its name, Max 200 summoned
%Double Bolter (Hand Held Edition)- (Weapon, Gun: Pistol, Technology, 41,000 Gold) +35 Ranged Attack, 5% may inflict 2 hits against 1 and deal 4/5 damage against Plants
%Dragon Pistol- (Weapon, Gun: Pistol, Fire, 9,000 Gold) +19 Ranged Attack, This item additionally gains the subtype Gun: Spray
%Dyzoslo Pistol- (Weapon, Gun: Pistol, Chaos & Energy, 16,500,000 Gold) +1 Ranged Attack, 100% inflicts Confusion, Charm, Pain, Poison, Stat Drain, Impaired: Rewind, Poison: Atrophying Toxin, Stat Drain: DODGE Drain, Charm: Pacified, Confusion: Dizzy, Confusion: Paranoia, Hexed: Ill Fortune, Impaired: Mute, Poison: Damage Effect, and Poison: Numbing Agent
Earthen Pistol- (Weapon, Gun: Pistol, Earth, 500 Gold) +5 Ranged Attack, +10 Earth Damage
%Elemental Revolver Type II- (Weapon, Gun: Pistol, Magic, 110,000 Gold) +70 Ranged Attack, +15 to all stats if wielder is an Outsider, Elemental, or Magic Being, Wielder may choose to make a Ranged Attack's damage solely Ice, Acid, Electrical, Fire, Air, Water, or Earth element
%Elemental Revolver Type III- (Weapon, Gun: Pistol, Magic, 110,000 Gold) +70 Ranged Attack, +15 to all stats if wielder is an Outsider, Elemental, or Magic Being, Wielder may choose to make a Ranged Attack's damage solely Light, Darkness, Magic, Technology, Physical, or Psychic element
%Elemental Roulette Pistol- (Weapon, Gun: Pistol, Earth & Air & Fire & Water & Light & Darkness & Psychic & Physical & Magic & Technology & Ice & Acid & Electrical, 60,000 Gold) +65 Ranged Attack, wielder's Ranged Attack actions are made solely a single, random base element
%Enchanter's Gun- (Weapon, Gun: Pistol, Magic, 100,000 Gold) +100 Ranged Attack, +100 to all stats, This item may possess two Enchantment Enhancements, This item may possess 2 different sets of Enchantment Enhancements and its possessor may declare which is being used in each thread
%Energy Bolt Pistol- (Weapon, Gun: Pistol, Energy, 6,000 Gold) +8 Ranged Attack
%Fifth-Metal Blaster- (Weapon, Gun: Pistol, Technology & Psychic & Metal, 5,000,000 Gold) +5,000 Ranged Attack, +5,000 SPI, Wielder's 'Ranged Attack' actions use SPI as their Prime Attribute
%First-Metal Blaster- (Weapon, Gun: Pistol, Technology & Physical & Metal, 5,000,000 Gold) +5,000 Ranged Attack, +5,000 STR, Wielder's 'Ranged Attack' actions use STR as their Prime Attribute
%Fleeting Triumph- (Weapon, Gun: Pistol, Darkness & Fate & Time, 290,000,000 Gold) +290,000 Ranged Attack, +290,000 AGI, +2900,000 SPI, 260% To Hit, +12 Fame as a non-stacking bonus on the first 40 rounds of battle, 30% inflicts Instant Death, 30% inflicts Smitten, 30% inflicts Devastated, Wielder's per-item Ranged Attack bonus cap becomes 2x the relevant stat, Individuals killed by wielder may not be resurrected by sources below Level 70 that are not both above Level 60 and higher Level than wielder, Wielder's allies gain +10,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
%Fourth-Metal Blaster- (Weapon, Gun: Pistol, Technology & Psychic & Metal, 5,000,000 Gold) +5,000 Ranged Attack, +5,000 MIN, Wielder's 'Ranged Attack' actions use MIN as their Prime Attribute
%Gambler's Streak-Based Pistol- (Weapon, Gun: Pistol, Technology & Fire & Darkness, 61,000 Gold) +65 Ranged Attack, Whenever one of wielder's Ranged Attack actions hits its target, wielder gains a buff that stacks 5 times and provides +5% To Hit, with said buff disappearing as soon as one of wielder's actions misses or is dodged, Whenever one of wielder's Ranged Attack actions misses its target, wielder gains a debuff that stacks 5 times and provides -5% To Hit, with said debuff disappearing as soon asone of wielder's Melee Attack, Ranged Attack, or Magical Attack actions hits
Gnome's Gun- (Weapon, Gun: Pistol, Air & Technology, 9,900 Gold) +17 Ranged Attack, +15 MIN, +15 SPI
%Grim Reaper's Long Pistol- (Weapon, Gun: Pistol, Darkness & Fate, 94,242,564 Gold) +90,564 Ranged Attack, +90,000 MIN, +90,000 AGI, +90,000 SPI, +45,000 CON, 130% Critical, 30% inflicts Instant Death, Wielder must be Level 40 or greater
%Gun- (Weapon, Gun: Pistol, Technology, 2,000 Gold) +20 Ranged Attack
%Gun of Occasional Awesomeness +5- (Weapon, Gun: Pistol, Technology & Light, 50,000 Gold) +5 Ranged Attack, 1% it instead provides +5,000 Ranged Attack
%Gun that Shoots Squeaky Ducks- (Weapon, Gun: Pistol, Water & Physical, 6,000 Gold) +8 Ranged Attack, +2% inflicts Confusion, with this infliction chance bonus stacking 5 times, 5% deals no damage
%Gunner's Pistol- (Weapon, Gun: Pistol, Technology, 14,000 Gold) +17 Ranged Attack, +2% to Hit
%Hitman's Gun- (Weapon, Gun: Pistol, Darkness & Technology, 2,500 Gold) +15 Ranged Attack, +1% Critical, +10 AGI on first turn of battle
%Holy General’s Gun- (Weapon, Gun: Pistol, Light & Physical, 3,000,000 Gold) +3,200 Ranged Attack, +2,400 STR, +3,000 AGI, +2,000 CON, +3,200 SPI, 20% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder’s allies gain +200 to all stats as a non-stacking effect, 5% Demon Resistance, 5% Daemon Resistance, 5% Devil Resistance
%Holy Vanquisher- (Weapon, Gun: Pistol, Light, 29,000 Gold) +5 Melee Attack, +19 Magic Attack, +45 Ranged Attack, +50 Damage against Undead
%Ibodian Blaster- (Weapon, Gun: Pistol, Technology & Energy, 1,000,000 Gold) +1,000 Ranged Attack, +1,000 AGI, +1,000 MIN
%Illegal Handgun- (Weapon, Gun: Pistol, Technology & Darkness, 1,100 Gold) +11 Ranged Attack, 50% Law Weakness
%Improved Swift-Shooter- (Weapon, Gun: Pistol, Technology & Air, 1,780,000 Gold) +1,900 Ranged Attack, +1,900 AGI, 20% Dodge, 130% To Hit, 1% Wielder gains an additional action after a 'Ranged Attack' or 'Point Blank' action
%Just Gun- (Weapon, Gun: Pistol, Light & Air, 1,780,000 Gold) +1,750 Ranged Attack, +1,700 AGI, +1,700 MIN, +1,700 SPI, 20% Critical, 130% To Hit, 15% inflicts Awestruck
%Kjall Bolter Pistol- (Weapon, Gun: Pistol, Magic, 15,000 Gold) +15 Ranged Attack, +4 Magic Attack, +1% Dodge, +200 damage on hit per Kjall Bolter Pistol wielded by an ally up to a max of +12,000 damage on hit
%Lesser Lucient Pistol- (Weapon, Gun: Pistol, Magic, 1,700 Gold) +15 Ranged Attack, +4 Magic Attack, 10% Dodge
%Lethal Roulette Pistol- (Weapon, Gun: Pistol, Technology & Fire & Darkness, 87,000 Gold) +65 Ranged Attack, wielder’s Ranged Attacks have a 1/6 chance of inflicting Instant Death against targets below Level 20 that are lower Level than wielder and non-unique, and a 5/6 chance of inflicting Instant Death on wielder if wielder is below Level 20
Lighter Gun- (Weapon, Gun: Pistol, Fire, 900 Gold) +3 Melee Attack, +3 Ranged Attack, Does 5 additional Fire damage, This item additionally gains the subtypes Gun: Spray and Mace: Torch
%Lucient Pistol- (Weapon, Gun: Pistol, Magic, 1,700 Gold) +15 Ranged Attack, +4 Magic Attack, +1% Dodge
%Lucky Roulette Pistol- (Weapon, Gun: Pistol, Technology & Fire & Darkness, 90,000 Gold) +90 Ranged Attack, wielder’s Ranged Attacks have a 4/6 chance of dealing triple damage, to a max of 250,000 extra damage, and a 2/6 chance (that corresponds to the same roll as the aforementioned 1/6 chance) of dealing no damage, 115% To Hit, 10% Critical
Mage Pistol- (Weapon, Gun: Pistol, Magic, 3,000 Gold) +5 Ranged Attack, +2 Magic Attack, Wielder's 'Ranged Attack' actions use SPI as their Prime Attribute instead of AGI
%Master Detective's Gun- (Weapon, Gun: Pistol, Air & Technology, 3,000,000 Gold) +3,200 Ranged Attack, +2,400 SPI, +3,000 AGI, +2,000 CON, +3,200 MIN, Wielder deals double damage to individuals whose stats have been scanned by wielder, to a max of 2,000,000 additional damage, Wielder's allies gain +200 to all stats as a non-stacking effect, 5% Resistance against individuals below Level 60 whose stats wielder has scanned
%Masterful Roulette Pistol- (Weapon, Gun: Pistol, Technology & Fire & Darkness, 87,000 Gold) +65 Ranged Attack, wielder’s Ranged Attacks have a 1/2 chance of dealing triple damage, to a max of 250,000 extra damage, and a 1/2 chance (that corresponds to the same roll as the aforementioned 1/2 chance) of dealing no damage
%Mohbul-Saatva Penetration Pistol- (Weapon, Gun: Pistol, Technology & Air, 49,000 Gold) +45 Ranged Attack, Pierces 500 Defense
%Nexus PD Pistol- (Weapon, Gun: Pistol, Technology, 11,000 Gold) +15 Ranged Attack
%Nexus PD Stealth Pistol- (Weapon, Gun: Pistol, Technology, 7,000 Gold) +20 Ranged Attack, +50 AGI on the first round of combat
Outlaw's Seven-Shooter- (Weapon, Gun: Pistol, Technology, 34,000 Gold) +39 Ranged Attack, +40 AGI on turns that are multiples of seven
Pistol- (Weapon, Gun: Pistol, Technology, 900 Gold) +11 Ranged Attack
%Polestar Technologies Pistol- (Weapon, Gun: Pistol, Technology & Ice, 40,000,000 Gold) +40,000 Ranged Attack, 200% To Hit, 80% inflicts Frozen, Wielder must either be Level 20 or greater or have the ability 'Star Gunner'
%Private Gun- (Weapon, Gun: Pistol, Air & Psychic, 410,000 Gold) +410 Ranged Attack, This item may not be destroyed, stolen, or altered by individuals below Level 40 who are not carrying it
%Racism Gun- (Weapon, Gun: Pistol, Technology & Physical & Psychic, 50,000 Gold) +50 Ranged Attack, At the start of each thread, wielder may choose a base entity subtype and gain +250 Ranged Attack against entities of said subtype until the end of the thread
%Reclaimer Pistol- (Weapon, Gun: Pistol, Light, 75,000 Gold) +60 Ranged Attack, +20 Light damage against Undead, User is healed for 100 for each Undead killed with this weapon
%Reforged Deathangel's Certain-Death Six-Shooter- (Weapon, Gun: Pistol, Darkness & Fate, 396,242,564 Gold) +396,564 Ranged Attack, +390,000 AGI, +300,000 SPI, +280,000 CON, 160% Critical, 260% To Hit, 40% inflicts Instant Death, 100% inflicts Instant Death on targets of lower Level than wielder who are below Level 60, Wielder cannot miss targets of lower Level than wielder who are below Level 80, Wielder must be Level 40 or greater and must possess the abilities 'Gunner', 'Gunslinger', and 'Slayer'
%Ring Bolter- (Weapon, Gun: Pistol, Technology, 97,000 Gold) +96 Ranged Attack, 5% Inflicts Confusion, This item additionally gains the subtype Gun: Wave Emitter
%Ring Bolter (Edition II)- (Weapon, Gun: Pistol, Technology, 697,000 Gold) +696 Ranged Attack, 20% Inflicts Confusion, This item additionally gains the subtype Gun: Wave Emitter
%Ringleford Himbarridion- (Weapon, Gun: Pistol, Magic & Water, 148,000 Gold) +137 Ranged Attack, +60 MIN, +900 Damage to Aerials, +3% Critical against Fae, +14% Critical against Reptiles, 3% inflicts Stun on Reptiles, +40 max MP to wielder's summoned Elementals
%Robopirate Gun- (Weapon, Gun: Pistol, Technology & Water & Darkness, 65,000 Gold) +65 Ranged Attack, +65 AGI, +65 CON, 5% Water Resistance
%Roulette Assaulter- (Weapon, Gun: Pistol, Chaos & Darkness, 51,000 Gold) +55 Ranged Attack, +55 to all stats, wielder’s Ranged Attack actions use a random stat out of Strength, Agility, Constitution, Mind, and Spirit as their Prime Attribute
%Roulette Pistol- (Weapon, Gun: Pistol, Technology & Fire & Darkness, 47,000 Gold) +65 Ranged Attack, wielder’s Ranged Attacks have a 1/6 chance of dealing triple damage, to a max of 250,000 extra damage, and a 5/6 chance (that corresponds to the same roll as the aforementioned 1/6 chance) of dealing no damage
%Roulette Pistol Roulette Pistol- (Weapon, Gun: Pistol, Technology & Fire & Darkness, 120,000 Gold) +120 Ranged Attack, At the start of each round, this item is replaced until the end of the round with a randomly determined item out of: Gambler's Streak-Based Pistol, Elemental Roulette Pistol, Lethal Roulette Pistol, Lucky Roulette Pistol, Masterful Roulette Pisol, Roulette Assaulter, Fatal Roulette Pistol I, Glory Roulette Pistol I, and Roulette Pistol, with said item immediately being able to be equipped upon its appearance and said item's destruction or theft not causing the destruction or theft of this item
%Rune Pistol- (Weapon, Gun: Pistol, Magic, 1,900 Gold) +17 Melee Attack, +18 Magic Attack, +5 MP, +10 MIN, +5 damage for each rune equipped
%Second-Metal Blaster- (Weapon, Gun: Pistol, Technology & Psychic & Metal, 5,000,000 Gold) +5,000 Ranged Attack, +5,000 AGI, Wielder's 'Ranged Attack' actions use AGI as their Prime Attribute
%Serpent Tongue Pistol- (Weapon, Gun: Pistol, Acid, 67,000 Gold) +69 Ranged Attack, 15% inflicts Poison
%Skilled Gunman's Twin Pistols- (Weaponx2, Gun: Pistol, Technology & Air, 460,000 Gold) +1,200 Ranged Attack, 115% To Hit, 1 hit against 2
%Spy Pistol- (Weapon, Gun: Pistol, Technology, 25,000 Gold) +20 Ranged Attack, +5 AGI when determining who attacks first
%Standard Sidearm- (Weapon, Gun: Pistol, Technology, 2,500 Gold) +3 Ranged Attack, +3 AGI
%Starfish Gun- (Weapon, Gun: Pistol, Technology, 30,000 Gold) +45 Ranged Attack, cannot damage Water element targets
%Swift Sheriff's Twin Guns of Lightning-Fast Justice- (Weaponx2, Gun: Pistol, Technology & Air, 2,500,000 Gold) +5,000 Ranged Attack, +5,000 AGI, 25% Dodge, 135% To Hit, 1 hit against 2, 1% Wielder gains an additional action after a 'Ranged Attack' or 'Point Blank' action
%Tengu's Magic Gun- (Weapon, Gun: Pistol, Magic & Technology, 6,100,000 Gold) +6,100 Ranged Attack, 160% To Hit, Wielder's attacks may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targetting individuals below Level 60
%Third-Metal Blaster- (Weapon, Gun: Pistol, Technology & Physical & Metal, 5,000,000 Gold) +5,000 Ranged Attack, +5,000 CON, Wielder's 'Ranged Attack' actions use CON as their Prime Attribute
Tinkered Pistol- (Weapon, Gun: Pistol, Technology, 500 Gold) +5 Ranged Attack, +10 Technology Damage
%Transgression- (Weapon, Gun: Pistol, Darkness, 2,800 Gold) +9 Ranged Attack, Does an additional 50 damage to Light element foes
%Twin Elemental Revolvers- (Weaponx2, Gun: Pistol, Magic, 180,000 Gold) +300 Ranged Attack, +60 to all stats if wielder is an Outsider, Elemental, or Magic Being, Wielder may choose to make a Ranged Attack's damage solely Ice, Acid, Electrical, Light, Darkness, Magic, Technology, Physical, Psychic, Fire, Air, Water, or Earth element
%Twin Minor Time Ray Pistols- (Weaponx2, Gun: Pistol, Technology, 230,000 Gold) +550 Ranged Attack, Wielder may choose to make a Ranged Attack's damage solely Technology or Magic element, deals 150 AGI damage, 20% inflicts Stat Drain: AGI Drain, 30% inflicts Fatigued: Elderly, This item additionally gains the subtype Gun: Wave Emitter
Twin Pistols- (Weaponx2, Gun: Pistol, Technology & Air, 45,000 Gold) +25 Ranged Attack, 1 hit against 2
Water Pistol- (Weapon, Gun: Pistol, Water, 500 Gold) +1 Ranged Attack, This item additionally gains the subtype Gun: Spray
%Yarminbarinos Ringleford Long Circle Ray Pistol- (Weapon, Gun: Pistol, Magic & Water, 95,000 Gold) +93 Ranged Attack, +40 MIN, +40 MIN if wielder is a Robot, +300 damage against Robots, Aliens, and Fish, This item additionally gains the subtype Gun: Wave Emitter

~Gun: Rifle~

%Acid Bio-Caster Rifle- (Weapon, Gun: Rifle, Acid, 178,000 Gold) +179 Ranged Attack, 15% inflicts Dissolving, 5% inflicts Paralyzed: Sticky
%Acid Assassin Sniper Rifle (With Close-Range Alt-Fire Mode)- (Weaponx2, Gun: Rifle, Darkness & Acid, 879,000 Gold) +1,800 Ranged Attack, Pierces 1,000 Defense, Wielder's 'Ranged Attack' actions deal 180 CON Damage, Wielder ignores the Darkness Resistance of targets below Level 10, 130% To Hit, 15% Critical, 15% inflicts Impaired, 5% inflicts Dissolving, Wielder's 'Ranged Attack' actions deal full damage while in the Front Row, Wielder's 'Ranged Attack' actions may become solely Acid element
%Adamantine Carbine- (Weapon, Gun: Rifle, Physical, 28,700,000 Gold) +29,500 Ranged Attack, +29,300 AGI, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35
%Administration Official's Reclamation Rifle- (Weapon, Gun: Rifle, Technology, 30,000,000 Gold) +30,000 Ranged Attack, 60% inflicts Charm, 60% inflicts Paralyzed on Robots, Deals additional Damage to individuals who are disrupting law in Nexus or resisting the Nexus Administration Bureau in RP threads
%Atomgeist's Battle Rifle- (Weapon, Gun: Rifle, Darkness & Atomic, 12,655,000 Gold) +12,670 Ranged Attack, +12,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +12,200 additional Ranged Attack, 60% inflicts Poison: Irradiated
Bascaradine Corp. Paintball Gun Model 73- (Weapon, Gun: Rifle, Water, 1,200 Gold) +7 Ranged Attack, 1% Target suffers -1% Dodge, does not stack
%Basic Clockwork Rifle- (Weaponx2, Gun: Rifle, Earth & Technology, 27,000 Gold) +29 Ranged Attack, +2% Critical
%Camera Gun- (Weapon, Gun: Rifle, Technology & Light, 3,500,000 Gold) +3,500 Magical Attack, Wielder's 'Ranged Attack' actions may use wielder's Magical Attack bonus instead of wielder's Ranged Attack bonus and may use Spirit or Agility as their Prime Attribute, Wielder's 'Ranged Attack' actions scan the stats of their targets, This item additionally possesses the subtype Deadly Item: Trick Weapon
%Codebreaker Rifle- (Weapon, Gun: Rifle, Technology, 60,000,000 Gold) +60,000 Ranged Attack, +60,000 AGI, +60,000 MIN, May optionally deal no Damage to Coded Beings, Wielder ignores the Immunities and Resistances of Coded Beings of lower Level who are below Level 60, Inflicts Instant Death or Charm on Coded Beings below Level 60, Wielder must be Level 20 or greater
%Dacchenburg Industries Sniper Rifle- (Weaponx2, Gun: Rifle, Darkness & Air, 50,000 Gold) +1,600 Ranged Attack, 115% To Hit, 15% Critical, +450 AGI, +10% Critical against Humans, +10% Critical for Binding and Rune Magic spells
%Dacchenburg Industries Sniper Rifle Model II- (Weaponx2, Gun: Rifle, Darkness & Air, 5,000,000 Gold) +10,000 Ranged Attack, 140% To Hit, 40% Critical +4,500 AGI, 180% To Hit against Humans, 80% Critical against Humans, Wielder must be Level 20 or greater
%Dacchenburg Industries Sniper Rifle Model III- (Weaponx2, Gun: Rifle, Darkness & Air, 50,000,000 Gold) +100,000 Ranged Attack, 180% To Hit, 80% Critical +40,500 AGI, 260% To Hit against Humans, 160% Critical against Humans, Wielder must be Level 40 or greater
%Danger Scope Number Three- (Weaponx2, Gun: Rifle, Technology, 385,000 Gold) +915 Ranged Attack, +900 AGI, 140% To Hit, Wielder's 'Snipe' actions gain +33% Critical
%Darksky Sniper Rifle- (Weaponx2, Gun: Rifle, Darkness, 105,000 Gold) +240 Ranged Attack, 120% To Hit, 5% Dodge, +240 additional Ranged Attack in a Zone of Darkness, 5% inflicts Impaired: Blind on hit while in a Zone of Darkness
%Delirium Rifle- (Weapon, Gun: Rifle, Darkness, 3,900 Gold) +19 Ranged Attack, 1% Confusion
%Demantrius Rifle- (Weapon, Gun: Rifle, Aether & Time, 157,000,000 Gold) +157,000 Ranged Attack, Wielder's 'Snipe' actions remove one buff from a source below Level 80 from each target, Wielder must be Level 40 or greater and must possess the ability 'Countess of Power'
%Doom Reaver's Rifle- (Weapon, Gun: Rifle, Darkness & Magic, 12,655,000 Gold) +12,670 Ranged Attack, +12,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +12,200 additional Ranged Attack, Wielder's Necromancy and Gunslinging spells cost 24,000 less MP to cast
%Dragonslayer Rifle- (Weapon, Gun: Rifle, Magic, 7,000,000 Gold) +7,555 Ranged Attack, +7,200 to all stats, 100% Critical against Dragons
%Dwarf-Made Rifle- (Weapon, Gun: Rifle, Physical & Earth, 290,000 Gold) +290 Ranged Attack, +200 AGI, +200 CON, 120% To Hit
%Dwarven Gunlord's Gun- (Weapon, Gun: Rifle, Physical & Earth, 16,000,000 Gold) +16,000 Ranged Attack, +16,000 AGI, +16,000 CON, 30% may inflict Wounded on Humanoids, Dragons, Fae, and Monsters, 35% Critical
%Dwarven Silver Rifle- (Weapon, Gun: Rifle, Earth, 19,000 Gold) +25 Ranged Attack, +2% Critical
%Dwarven Sniper's Rifle- (Weapon, Gun: Rifle, Physical & Earth, 600,000 Gold) +600 Ranged Attack, +600 AGI, +600 CON, 140% To Hit
%Excellent-Quality Hunter's Rifle- (Weapon, Gun: Rifle, Air & Physical, 245,000 Gold) +245 Ranged Attack, 115% To Hit
%Gilded Verdict- (Weapon, Gun: Rifle, Wealth & Earth & Law, 71,200,000 Gold) +71,200 Ranged Attack, 7,000 AGI Damage, Targets obtain a debuff that allows their enemies to treat them as though they had up to 50,000,000 additional Gold carried that stacks 5 times, 5% inflicts Petrified, Wielder's 'Ranged Attack' actions may not be countered by lower-Level sources below Level 70 if wielder is Law element, Wielder must be Level 20 or greater
%Globtosser Acid Bio-Caster Biobone Dissolver Rifle- (Weapon, Gun: Rifle, Acid & Physical, 360,000 Gold) +360 Ranged Attack, 30% inflicts Dissolving, 1% repeats offensive actions targetting individuals below Level 20 who are not wielder's allies at the start of the round after the round during which they were performed, +40 STR, +40 CON, +2,900 HP, 200 CON Damage, This item additionally gains the subtype Gun: Spray
%Golden Finalstrike- (Weapon, Gun: Rifle, Wealth, 400,000,000 Gold) +1 Ranged Attack, If wielder hits a target below Level 80 that is below wielder's Level, wielder may pay an amount of Gold equal to its Max HP to kill it, Wielder must be Level 20 or greater
%Gun Full of Guns- (Weapon, Gun: Rifle, War, 45,000,000 Gold) +45,000 Ranged Attack, Whenever wielder performs an action that incorporates this item's Ranged Attack bonus, wielder may, as a non-stacking buff, choose up to four unequipped Gun weapons that wielder is carrying and incorporate than into wielder's next action that incorporates this item's 'Ranged Attack' bonus
%Gun of Seven Virtues- (Weapon, Gun: Rifle, Light, 37,000,000 Gold) +37,000 Ranged Attack, +30,000 AGI, +30,000 CON, +37,000 SPI, 20% inflicts Awestruck: Sealed against Demons, Devils, and Daemons, Possessor may not be forced to summon individuals by sources below Level 60 and may not summon while afflicted with Charm from a source below Level 60, Wielder may not target allies with offensive actions, Wielder's Ranged Attack actions may heal, Wielder gains Fatigued Immunity, Wielder may delay wielder's non-offensive actions by 1 round, Wielder may inflict any one minor positive status effect with wielder's Ranged Attack actions, Wielder may, at the start of a round, choose to change the source of any buff or positive status effect with wielder as a source to a willing ally
%Gun Signed By Several Elementalists- (Weapon, Gun: Rifle, Magic & Physical, 29,000 Gold) +30 Ranged Attack, +15 STR, AGI, CON, MIN, and SPI, 5% inflicts Charm: Impressed on Elementals
%Gun that Shoots Giant Burning Lions- (Weapon, Gun: Rifle, Physical & Fire, 2,555,715 Gold) +2,210 Ranged Attack, 65% inflicts Wounded, 40% inflicts Burning, Wielder's first 'Ranged Attack' action each battle has a 50% chance of inflicting Confusion: Surprised
%Gun with a Seal-Shaped Socket- (Weapon, Gun: Rifle, Magic & Physical, 9,000 Gold) +30 Ranged Attack, +5 STR, AGI, CON, MIN, and SPI
Gunner's Gun- (Weapon, Gun: Rifle, Physical, 1,000 Gold) +9 Ranged Attack, +10 AGI
%Guns of the Lost- (Weaponx2, Gun: Rifle, War & Memory, 350,000,000 Gold) +600,000 Ranged Attack, Wielder, as a constantly-applied effect, is wielding a replicated copy of each non-unique Gun worth under 150,000,000 Gold that was wielded by a currently-dead individual in the battle who died during the current battle, Wielder must be Level 40 or greater
%Holey Gun- (Weapon, Gun: Rifle, Light & Physical, 580,000 Gold) +1,900 Ranged Attack, +1,500 AGI, +1,300 MIN, +1,500 CON, +1,500 SPI, 20% Critical, 130% To Hit, 15% inflicts Awestruck, 50% Wielder's 'Ranged Attack' and 'Point Blank' actions fail to work
%Hawk-Faced Sniper's Gun- (Weapon, Gun: Rifle, Air & Technology, 1,500,000 Gold) +1,500 Ranged Attack, +1,500 AGI, 15% To Hit, Wielder gains 30% To Hit if in the back row
%Heroic Undead Gunslinger's Rifle- (Weapon, Gun: Rifle, Darkness & Light & Magic, 12,655,000 Gold) +12,670 Ranged Attack, +12,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +12,200 additional Ranged Attack, Wielder's Necromancy and Gunslinging spells cost 24,000 less MP to cast
%Holographic Stun Rifle- (Weapon, Gun: Rifle, Technology & Light, 300,000 Gold) +300 Ranged Attack, 80% inflicts Fatigued: Stun, Wielder's attacks ignore the first 30% of Dodge bonuses provided by Constant Effects on Technology element targets and from Technology element buffs as a non-stacking effect
%Holy Gun- (Weapon, Gun: Rifle, Light & Physical, 1,780,000 Gold) +1,900 Ranged Attack, +1,500 AGI, +1,300 MIN, +1,500 CON, +1,500 SPI, 20% Critical, 130% To Hit, 15% inflicts Awestruck
%Hunter's Rifle- (Weapon, Gun: Rifle, Air & Physical, 8,900 Gold) +15 Ranged Attack, 105% To Hit
%Hunter's Special- (Weaponx2, Gun: Rifle, Technology, 305,000 Gold) +610 Ranged Attack, 120% To Hit, +20% To Hit against Animals
%Improved Rifle- (Weapon, Gun: Rifle, Earth, 98,000 Gold) +99 Ranged Attack, +90 AGI, 115% To Hit
%Inquisitor General's Gun- (Weapon, Gun: Rifle, Light & Physical, 3,100,000 Gold) +3,400 Ranged Attack, +3,400 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck against Demons, Devils, and Daemons, 10% inflicts Awestruck: Sealed on Demons, Devils, and Daemons, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance, 10% Darkness Resistance, 10% Magic Resistance, Scans target's stats
%Just Rifle of the Radiant Queen's Head Inquisitor- (Weapon, Gun: Rifle, Light, 14,335,212 Gold) +14,500 Ranged Attack, +11,000 AGI, +10,000 CON, +10,000 SPI, +2,000 to all stats if wielder has an ally whose equipped items are worth a total of 400,000,000 Gold or more, 30% Critical, 140% To Hit, 40% inflicts Awestruck, 10% inflicts Awestruck: Sealed on Demons, Devils, and Daemons, Wielder’s allies gain +500 to all stats as an effect that does not stack, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance, 10% Undead Resistance, 10% Horror Resistance, 20% Darkness Resistance, Scans target's stats
%Landhawk-Shooting Gun- (Weapon, Gun: Rifle, Air & Destruction, 7,000,000 Gold) +7,000 Ranged Attack, Wielder gains +100% Critical as a non-stacking bonus against targets whose name includes 'Landhawk', Wielder gains +100% To Hit as a non-stacking bonus against targets whose name includes 'Landhawk', Wielder obtains -100% Critical as a non-stacking penalty against targets whose name does not include 'Landhawk', Wielder obtains -100% To Hit as a non-stacking penalty against targets whose name does not include 'Landhawk'
%Last Farewell- (Weapon, Gun: Rifle, Darkness & Fate & Time, 160,242,564 Gold) +160,564 Ranged Attack, +90,000 MIN, +160,000 AGI, +123,000 SPI, 140% Critical, 210% To Hit, 10% inflicts Time Stop, 10% inflicts Vanished, 30% inflicts Instant Death, Wearer’s per-item Ranged Attack bonus cap becomes 2x the relevant stat, Individuals killed by wielder may not be resurrected by sources below Level 70 that are not both above Level 60 and higher Level than wielder, Wielder must be Level 40 or greater
%Lesser Chronoreaper's Gun- (Weapon, Gun: Rifle, Time, 30,000,000 Gold) +35,000 Ranged Attack, 35% Critical, 130% To Hit, 30% Dodge, 30% inflicts Fatigued: Elderly, Wielder's Melee Attack, Ranged Attack, and Magical Attack actions deal 3,500 AGI damage
%Lethally Villainous Sniper Rifle with Alternate Fire Machine Gun Attachment- (Weaponx2, Gun: Rifle, Darkness & Technology, 879,000 Gold) +1,800 Ranged Attack, Pierces 1,000 Defense, Wielder ignores the Darkness Resistance of targets below Level 10, 130% To Hit, 15% Critical, 15% inflicts Impaired, 5% inflicts Voidstruck, +1,800 additional Ranged Attack if wielder is Darkness element, Wielder's Ranged Attack actions deal full damage while in the Front Row
%Lightray Sniper Rifle- (Weaponx2, Gun: Rifle, Light, 168,123 Gold) +370 Ranged Attack, +650 additional Ranged Attack while in a Zone of Light, 119% To Hit, 130% To Hit while in a Zone of Light, 19% Critical while in a Zone of Light, 5% inflicts Impared: Blind: Constant Glare in a Zone of Light, 15% attacks involving this item may not be countered by non-unique, non-boss targets of lower level than wielder
%Live Ice Voltnode Battle Rifle- (Weapon, Gun: Rifle, Ice & Electrical, 206,500 Gold) +206 Ranged Attack, 15% inflicts Electrocuted, wielder gains +200 additional Ranged Attack if wielder is a Bio-Horror
%Masterful Rifle- (Weaponx2, Gun: Rifle, Electrical, 110,000 Gold) +200 Ranged Attack, +15% to Hit
%Mausmanguard's War-Rifle- (Weaponx2, Gun: Rifle, Technology & Darkness, 45,000,000 Gold) +90,000 Ranged Attack, Wielder may not deal Damage to higher-Level allies who have the same Patron Deity
Merc's Gun- (Weapon, Gun: Rifle, Physical, 45,000 Gold) +49 Ranged Attack, +15 STR
%Militant Goose's Rifle- (Weaponx2, Gun: Rifle, Air & Technology, 21,000 Gold) +22 Ranged Attack, +17 Melee Attack, 2% inflicts Wounded on targets below Level 20, 110% To Hit
%Mirrormarch Huntmaster's Rifle- (Weapon, Gun: Rifle, Dopple & Moon & Spatial & Illusion, 265,000,000 Gold) +265,000 Ranged Attack, +260,000 SPI, 180% To Hit, 400% inflicts Hexed: No Reflection, 60% inflicts Vanished: Without Place
%Moment of Triumph- (Weapon, Gun: Rifle, Darkness & Fate & Time, 345,000,000 Gold) +355,000 Ranged Attack, +360,000 AGI, +360,000 SPI, 260% To Hit, +12 Fame as a non-stacking bonus, 30% inflicts Instant Death, 30% inflicts Smitted, 30% inflicts Devastated, Wielder's per-item Ranged Attack bonus cap becomes 2x the relevant stat, Individuals killed by wielder may not be resurrected by sources below Level 70 that are not both above Level 60 and higher Level than wielder, Wielder's allies gain +15,000 to all stats as a non-stacking bonus, Wielder must be Level 60 or greater
%Murderous Sniper's Gun- (Weaponx2, Gun: Rifle, Physical, 175,000 Gold) +360 Ranged Attack, +15 Melee Attack, 30% Critical, 5% inflicts Wounded
%Nexus PD Assault Rifle- (Weaponx2, Gun: Rifle, Technology, 61,000 Gold) +65 Ranged Attack
%Nonupgraded Assassin Gun- (Weapon, Gun: Rifle, Darkness & Technology, 202,000 Gold) +205 Ranged Attack, +200 AGI, 11% Critical
%One Fun Gun- (Weapon, Gun: Rifle, Whimsy & War, 5,000,000 Gold) +5,000 Ranged Attack, Each time wielder attacks, wielder gains a chosen minor positive status effect for 5 rounds
%P-9000 Killer Rifle- (Weapon, Gun: Rifle, Technology, 919,000 Gold) +920 Ranged Attack, +900 AGI, 20% Critical
%Raaic Beam Weapon- (Weapon, Gun: Rifle, Magic & Technology, 1,000,000 Gold) +1,000 Ranged Attack, +1,000 MIN, +1,000 SPI, This item additionally gains the subtype Gun: Heavy Weapon, Gun: Wave Emitter, and Gun: Zapper
%Reaper's Deathcannon- (Weapon, Gun: Rifle, Darkness & Fate, 96,242,564 Gold) +96,564 Ranged Attack, +90,000 STR, +90,000 AGI, +90,000 SPI, +45,000 CON, 130% Critical, 30% inflicts Instant Death, Wielder must be Level 40 or greater, This item additionally gains the subtype Gun: Heavy Weapon
%Reaver's Rifle- (Weapon, Gun: Rifle, Darkness & Magic, 8,655,000 Gold) +8,670 Ranged Attack, +8,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +8,200 additional Ranged Attack, Wielder's Necromancy and Gunslinging spells cost 12,000 less MP
%Reaver's Rifle (Roulette Variant)- (Weapon, Gun: Rifle, Darkness & Magic & Chaos, 8,655,000 Gold) +8,670 Ranged Attack, +8,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +8,200 additional Ranged Attack, Wielder's Necromancy and Gunslinging spells cost 12,000 less MP, Wielder's 'Ranged Attack' actions gain '30% inflicts Instant Death on targets below Level 40 and on user if user is below Level 40'
%Rethhban Guard's Rifle- (Weapon, Gun: Rifle, Technology, 20,000 Gold) +20 Ranged Attack, +1% to Hit, +1% Critical against Robots
%Returning High-Caliber Rifle With Unlimited Ammo- (Weapon, Gun: Rifle, Technology & Physical, 118,000 Gold) +102 Ranged Attack, +50 AGI, +30 CON, 105% To Hit, This item cannot be destroyed, stolen, debuffed, or disabled by sources below level 40
%Ruin Rifle- (Weapon, Gun: Rifle, Destruction & Darkness & Fire & Chaos & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 STR, 215% To Hit, 115% Critical, 50% inflicts any 3 minor or moderate negative status effects, Wearer’s per-item Ranged Attack bonus cap becomes 2x the relevant stat, May only be wielded by individuals of Level 40 or greater
%Silent Praise- (Weapon, Gun: Rifle, Technology & Darkness, 60,000,000 Gold) +60,000 Ranged Attack, 180% To Hit, Targets of wielder's offensive actions below Level 60 may not perform Sonic element actions as a debuff that lasts 4 rounds, Wielder may treat the targets of wielder's offensive actions as gaining the element 'Glory', Wielder may choose to be afflicted with Impaired: Silence at the start of any round, Wielder must be Level 39 or greater
%Silver Dwarven Rifle- (Weapon, Gun: Rifle, Earth, 19,000 Gold) +25 Ranged Attack, 15% Critical
%Simple Clockwork Rifle- (Weaponx2, Gun: Rifle, Earth & Technology, 27,000 Gold) +29 Ranged Attack, 15% Critical
%Sky-Splitter Gun- (Weapon, Gun: Rifle, Glory & Light & Air, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Possessor may deal 1,800,000 Flat Air element Damage to one opponent at the start of each round, 2% inflicts Vanished, 2% inflicts Smitten, Wielder must be Level 40 or greater
Sniper Rifle- (Weaponx2, Gun: Rifle, Technology, 37,000 Gold) +27 Ranged Attack, +5 AGI when determining who attacks first, Wielder may use Aim while item is equipped
%Standard Rifle- (Weapon, Gun: Rifle, Technology, 3,000 Gold) +4 Ranged Attack, 104% To Hit
%Starlight Long Gun- (Weaponx2, Gun: Rifle, Magic & Light, 130,000 Gold) +218 Ranged Attack, 5% inflicts Impaired: Blind, 1% inflicts Awestruck, 1% may optionally inflict Voidstruck
%Steampunk Dwarf's Rifle- (Weapon, Gun: Rifle, Steam & Technology & Air, 15,000 Gold) +15 Ranged Attack, Wielder deals 150 additional Damage to Chaos-element targets
%Tactical Shooter- (Weapon, Gun: Rifle, Technology, 47,500 Gold) +48 Ranged Attack, 8% Critical, 108% To Hit
Tardil-Style Assault Rifle- (Weapon, Gun: Rifle, Physical, 47,000 Gold) +53 Ranged Attack, +30 AGI
%Time Divider- (Weapon, Gun: Rifle, Time & Destruction, 40,000,000 Gold) +40,000 Ranged Attack, +40,000 AGI, +30,000 SPI, 70% Critical, 170% To Hit, 50% inflicts Confusion, Wielder's 'Ranged Attack' actions may be delayed up to 5 rounds, Wielder must be Level 20 or greater
%Toxic Energy Rifle- (Weapon, Gun: Rifle, Acid & Energy, 93,000 Gold) +95 Ranged Attack, +80 AGI, +80 CON, 30% inflicts Poison
%Watching-Eye Rifle- (Weapon, Gun: Rifle, Acid & Psychic, 86,000 Gold) +80 Ranged Attack, 125% To Hit

~Gun: Shotgun~

%Atomic Barrel- (Weapon, Gun: Shotgun, Atomic, 30,000,000 Gold) +30,000 Ranged Attack, +30,000 AGI, +25,000 STR, +25,000 CON, 60% inflicts Poison: Irradiated, 50% Poison: Irradiated Resistance, 40% inflicts Overload: Thermonuclear Meltdown, 78% Critical, 156% To Hit, This item gains the subtype Gun: Heavy Weapon
%Blessed Shotgun- (Weapon, Gun: Shotgun, Light, 10,000 Gold) +5 Melee Attack, +5 Magic Attack, +25 Ranged Attack, +50 Damage against Undead
Gun of Property- (Weapon, Gun: Shotgun, Earth & Physical, 80,000 Gold) +50 Ranged Attack for each Property equipped, +50 to all stats for each Property equipped, Wielder's Ranged Attack actions may destroy any Zones and Phantom Terrains created by sources below Level 50 that are below wielder's Level
%Insect-Hunting Hobo's Shotgun- (Weapon, Gun: Shotgun, Technology, 65,000 Gold) +65 Ranged Attack, 40% Critical against Insects
%Sepherys Guardbot Shotgun Type 2- (Weapon, Gun: Shotgun, Technology & Physical, 5,500,000 Gold) +5,500 Ranged Attack, Wielder's 'Point Blank' actions gain '3 hits against 1' against wielder's opponents if targeting only one opponent of wielder and if wielder and said opponent are each in the front row of their respective row-order formations
Shotgun- (Weaponx2, Gun: Shotgun, Physical, 6,800 Gold) +31 Ranged Attack, may perform 1 hit against 3, deals 1/2 damage if hitting multiple targets

~Gun: Speargun~

%Biobone Thornthrower- (Weapon, Gun: Speargun, Acid & Physical & Earth, 193,000 Gold) +193 Ranged Attack, +40 STR, +40 CON, +2,100 HP, 15% inflicts Wounded on non-Earth-element targets
Dart Launcher- (Weapon, Gun: Speargun, Technology, 900 Gold) +8 Ranged Attack, 1% Poison
%Leviathan Piercer- (Weapon, Gun: Speargun, Physical & Water, 350,000,000 Gold) +350,000 Ranged Attack, Wielder ignores the Physical and Water Resistance and Immunity of Aquatics below Level 98, Wielder may, while performing offensive actions and attacks, count as being a Deity, Wielder must be Level 60 or greater
%Needle Cannon Mark II- (Weapon, Gun: Speargun, Physical, 800,000 Gold) +3,200 Ranged Attack, Wielder's attacks deal 1/4 normal damage, 5 hits against 1
%Ragethorn Thrower- (Weapon, Gun: Speargun, Physical & Psychic & Earth, 209,000 Gold) +204 Ranged Attack, 15% inflicts Wounded on non-Earth-element targets, 15% inflicts Confusion: Berserk
%Sighing Thornthrower- (Weapon, Gun: Speargun, Acid & Physical & Earth, 168,000 Gold) +160 Ranged Attack, +40 AGI, 15% inflicts Confusion: Depression on individuals whose turn-order-determining stat sum is lower than wielder's turn-order-determining stat sum, 15% inflicts Wounded on non-Earth-element targets
%Thornthrower- (Weapon, Gun: Speargun, Acid & Physical & Earth, 120,000 Gold) +125 Ranged Attack, 15% inflicts Wounded on non-Earth-element targets
%Voltnode Fleshwarping Partailly-Bio-Bone Fleshrifle- (Weapon, Gun: Speargun, Acid & Magic & Technology & Electrical, 416,000 Gold) +410 Ranged Attack, 400 CON Damage, 15% inflicts Electrocuted, +40 STR, +40 CON, +2,900 HP, 5% Acid Resistance against sources below Level 40, This item additionally gains the subtype Gun: Zapper

~Gun: Spray~

%Crimson Flamethrower- (Weaponx2, Gun: Spray, Fire, 65,000 Gold) +79 Ranged Attack, 5% inflicts Burning, ignores 200 Defense, 5% Critical
%Cruel Crimson Napalm Thrower- (Weaponx2, Gun: Spray, Fire, 95,000 Gold) +165 Ranged Attack, 15% inflicts Burning, ignores 300 Defense, 7% Critical, 5% deals half original damage again the turn after initial damage was dealt, 10% inflicts Pain
%Degradation Spray- (Weapon, Gun: Spray, Rust, 60,000,000 Gold) +60,000 Ranged Attack, 1 hit against 50,000, Whenever wielder conducts an attack involving one of this item's attack bonuses, all of the equipped pieces of gear that are worth under 120,000,000 Gold that are equipped by targets of said attack who are hit by at least one hit of said attack, if they have a Durability value, have it reduced by 1, and, if they do not have a Durability value, Temporarily gain a Durability value of 20 as a non-stacking debuff; If an item reaches 0 Durability that was given Durability by this item, it is removed from the thread; if an attack is conducted by an entity wielding a weapon whose Durability was given to it by this item and said attack incorporates at least one of that weapon's attack bonuses, that Weapon's Durability decreases by 1; if an individual wearing an Armor whose Durability was given to it by this item and said individual is attacked and said attack has its Damage reduced by that Armor's wearer's Defense and that Armor possessed a Defense bonus, that armor's Durability decreases by 1, Wielder must be Level 20 or greater
%Fade Spray- (Weapon, Gun: Spray, Void & Basic, 60,000,000 Gold) +60,000 Ranged Attack, 500% inflicts Voidstruck: Fading, Wielder's actions that incorporate one of this item's attack bonuses gain '1 hit against 30,000'
%Flahmborstraum- (Weapon, Gun: Spray, Technology & Fire, 68,000,000 Gold) +68,000 Ranged Attack, +60,000 AGI, 100% inflicts Burning, 45% inflicts Burning: Igneous
Flamethrower- (Weapon, Gun: Spray, Fire & Technology, 15,000 Gold) +21 Ranged Attack, 1% inflicts Burning on Humans, Humanoids, Insects, Aliens, or Plants
%God-Rotter Sludgecannon- (Weaponx2, Gun: Spray, Sludge & Rot & Sin, 355,000,000 Gold) +355,000 Ranged Attack, 300% inflicts Drowning: Sludge-Choked, 300% inflicts Dissolving: Rotting Away, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions deal 35,500 CON Damage and 35,500 SPI Damage, with these values increased to 70,000 points each against deities, Deities below Level 98 who are dealt Damage by wielder in an attack that involves one of this item's attack bonuses are afflicted with a non-stacking debuff that makes them unable to grant Worshipper Benefits to their Devout Worshipers and makes them unable to cast Divine Magic spells, Wielder must be Level 60 or greater
%Looted Sand Cannon (Superior)- (Weapon, Gun: Spray, Earth, 9,600,000 Gold) +9,600 Ranged Attack, 45% inflicts Entombed
%Skulltech Plasma-Ender- (Weapon, Gun: Spray, Energy, 55,000,000 Gold) +55,000 Damage, +55,000 AGI, 30% inflicts Overload, Wielder may choose at the beginning of a 'Ranged Attack' or 'Ranged Overdrive' action to have said action deal two times normal Damage to a target below Level 40 (to a max of 5,000,000 additional Damage) and then blank out this item's text for 6 rounds

~Gun: Wave Emitter~

%Annihilation Deathray- (Weapon, Gun: Wave Emitter, Technology & Destruction, 70,000,000 Gold) +70,000 Ranged Attack, +70,000 AGI, +70,000 SPI, 120% Critical, 10% inflicts Instant Death, Wielder must be Level 40 or greater and must possesses at least 100,000 MIN
%Coolwave Glaciator- (Weapon, Gun: Wave Emitter, Ice & Neon, 45,000,000 Gold) +45,000 Ranged Attack, 100% inflicts Frozen, 1 hit against 60,000, Attacks involving this weapon repeat at the start of the round two rounds after they occur, with the repeated attacks only being repeated if none of their performers other attacks have repeated on said round, with the repeated attacks being able to choose new targets and counting as involving the casting of 2 additional Bardic Music spells that are solely Ice & Neon element
%Dychmecchilo- (Weapon, Gun: Wave Emitter, Technology & Aether, 86,000,000 Gold) +86,000 Ranged Attack, +80,000 MIN, Wielder's 'Ranged Attack' actions may inflict a non-stacking debuff with the text 'Possessor's stats are de-linked from those of an individual chosen by possessor at the start of each round if possessor's stats are linked to at least one individual below Level 70's stats', a non-stacking debuff that divides its possessor's MIN by 4 for turn-order-determining purposes, a non-stacking debuff that makes its possessor's Fire element actions that cost more than 0 MP unable to deal stat damage if its possessor is below Level 68, a non-stacking debuff that makes its possessor unable to buff Golems if its possessor is below Level 68, or a non-stacking debuff that provides -16,000 MIN, Wielder must be Level 39 or greater
%Fleshflayer 50,000,000- (Weapon, Gun: Wave Emitter, Technology & Darkness & Agony, 50,000,000 Gold) +50,000 Ranged Attack, 150% inflicts Pain, 100% inflicts Wounded
%Form Liquidator- (Weapon, Gun: Wave Emitter, Acid & Water & Technology, 65,000,000 Gold) +65,000 Ranged Attack, 6,500 CON Damage, 100% may inflict Dissolving, 100% may inflict Stat Drain: DEF Drain, 100% may inflict Stat Drain: CON Drain, Wielder's 'Ranged Attack' actions may deal HP Drain if possessor possesses the ability 'Lawyer' and the ability 'Gunner'
%Freeze Ray- (Weapon, Gun: Wave Emitter, Ice & Technology, 2,500,000 Gold) +2,500 Ranged Attack, 40% inflicts Frozen
%Hyperadvanced Radiation-Driller- (Weapon, Gun: Wave Emitter, Atomic & Technology, 26,000,000 Gold) +26,000 Ranged Attack, 70% inflicts Poison: Irradiated, 50% inflicts Stat Drain: DEF Drain, Wielder's 'Ranged Attack' actions may apply a debuff that stacks 5 times and provides -1,300 Defense, This item additionally gains the subtypes Gun: Heavy Weapon, Gun: Zapper, and Tool: Drill
%Mind Replacer (Grape Jelly Variant)- (Weapon, Gun: Wave Emitter, Technology & Psychic & Spatial, 20,000,000 Gold) +20,000 Ranged Attack, Inflicts Stat Drain: MIN Drain, Wielder's 'Ranged Attack' actions deal 2,000 MIN Damage and count as involving a Food
%Modified Rizzmun Ray that Repelled the Silver Men- (Weapon, Gun: Wave Emitter, Technology & Energy & Hope, 140,000,000 Gold) +140,000 Ranged Attack, +140,000 AGI, +140,000 SPI, +35% Critical against Robots, 80% inflicts Overload, 60% inflicts Antimatter: Vaporized, 60% inflicts Antimatter: Inverse Status Field, Wielder must be Level 20 or greater and must have the ability 'Gunner', 'Warrior', 'Gunslinger', 'Inventor', or 'Engineer'
%Noise Gun- (Weapon, Gun: Wave Emitter, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
%Normalizer- (Weapon, Gun: Wave Emitter, Basic, 75,000,000 Gold) +75,000 Ranged Attack, Wielder's 'Ranged Attack' actions, if hitting a single non-allied target below wielder's Level that is below Level 80, remove all buffs, debuffs, and status effects from that target
Object-Melter Gun- (Weapon, Gun: Wave Emitter, Fire, 128,000 Gold) +145 Ranged Attack, Reduces target's Defense by 60 if target is not Fire element, stacks 3 times
%Order Ray- (Weapon, Gun: Wave Emitter, Light, 11,000 Gold) +145 Ranged Attack, only affects Chaos element targets
%Radiation Cannon- (Weapon, Gun: Wave Emitter, Technology, 215,000 Gold) +40 Ranged Attack, 10% inflicts Antimatter, 5% inflicts Poison: Irradiated
%Regular Ray- (Weapon, Gun: Wave Emitter, Basic, 20,000,000 Gold) +20,000 Ranged Attack, Targets of wielder's 'Ranged Attack' actions who are normally fightable for drops on the enemy list who are solely base elements and solely base subtypes become Basic element
Shrink Ray- (Weapon, Gun: Wave Emitter, Technology, 300,000 Gold) +300 Ranged Attack, Targets of wielder's 'Ranged Attack' actions may gain '+5% Dodge as a non-stacking buff', may gain 'deals no Damage', and may gain '-300 STR and -300 CON as a non-stacking debuff'
%Sugarcrystal Glaciator- (Weapon, Gun: Wave Emitter, Ice & Candy, 65,000,000 Gold) +65,000 Ranged Attack, 100% inflicts Frozen, 200% inflicts Frozen: Sugarcrystal Glaciation, 1 hit against 50,000, Wielder must be Level 20 or greater
%Variable Ray- (Weapon, Gun: Wave Emitter, Technology, 8,000,000 Gold) +8,000 Ranged Attack, +5,000 AGI, +5,000 MIN, 30% inflicts any one minor or moderate negative status effect
%XV-800 Gravity Warp Thrower- (Weapon, Gun: Wave Emitter, Technology & Earth, 1,005,000 Gold) +1,110 Ranged Attack, inflicts Stat Drain: AGI Drain

~Gun: Zapper~

%Basic Regenerative Gun- (Weapon, Gun: Zapper, Magic & Physical, 15,000 Gold) +30 Ranged Attack, Heals, 5% inflicts Rejuvination
%Healing Gun- (Weapon, Gun: Zapper, Light & Technology, 1,780,000 Gold) +1,900 Ranged Attack, Wielder's 'Ranged Attack' and 'Point Blank' actions Heal HP, +1,500 MIN,+1,500 SPI, 15% inflicts Rejuvenation
%Electro Bolter (Hand Held Edition)- (Weapon, Gun: Zapper, Electrical, 38,000 Gold) +35 Ranged Attack, 5% inflicts Fatigued: Stun on Plants
%Electro Bolter (Hand Held Edition II)- (Weapon, Gun: Zapper, Electrical, 95,000 Gold) +99 Ranged Attack, 15% inflicts Fatigued: Stun on Plants
%Electro Bolter (Hand Held Edition III)- (Weapon, Gun: Zapper, Electrical, 695,000 Gold) +699 Ranged Attack, 30% inflicts Fatigued: Stun on Plants
%Kilovolt Pistol- (Weapon, Gun: Zapper, Electricity, 120,000 Gold) +89 Ranged Attack, 50 Electricity damage added to all attacks, This item additionally possesses the subtype Pistol
%Mega-Beam Zapray- (Weapon, Gun: Zapper, Energy & Technology, 45,000,000 Gold) +45,000 Ranged Attack, Wielder treats the Defense of opponents as though it were 45,000 points lower, Wielder must be Level 20 or greater, This item additionally gains the subtype Gun: Heavy Weapon
%Mohbul-Saatva Electrocution Pistol- (Weapon, Gun: Zapper, Technology & Electrical, 33,000 Gold) +36 Ranged Attack, 5% inflicts Electrocuted
%Sepherys Lightning Caster- (Weapon, Gun: Zapper, Electrical, 62,000 Gold) +64 Ranged Attack, 5% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
%Sepherys Lightning Caster 2.0- (Weapon, Gun: Zapper, Electrical, 210,000 Gold) +200 Ranged Attack, 15% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
%Slow Gun- (Weapon, Gun: Zapper, Technology, 60,000 Gold) +1 Ranged Attack, Deals wielder level * 5 AGI damage on hit, Wielder's AGI reduced to 10% of user's AGI if this gun was not equipped
%The Funkobeamer- (Weapon, Gun: Zapper, Sonic & Glory & Astral, 59,500,000 Gold) +59,000 Ranged Attack, +59,000 SPI, +590,000 MP as an effect that stacks twice, Wielder may incorporate Bardic Music spells into 'Ranged Attack' actions as though their Magical Attack bonus was an equivalent Ranged Attack bonus
%Thunder Finger- (Weapon, Gun: Zapper, Electrical, 375,000 Gold) +389 Ranged Attack, +212 to all stats, +310 to wielder's turn-order-determining stat on the first round of battle, 15% inflicts Electrocuted, 50% inflicts Impaired: Deafened on wielder
Volt Gun- (Weapon, Gun: Zapper, Electrical, 500 Gold) +5 Ranged Attack, +10 Electrical Damage
%Voltpod Gun- (Weapon, Gun: Zapper, Electrical & Acid, 143,000 Gold) +140 Ranged Attack, 11% inflicts Electrocuted, this weapon does not add the element 'Acid' to 'Ranged Attack' or 'Point Blank' actions
%XZ-700 Lightning Gun- (Weapon, Gun: Zapper, Electrical, 785,000 Gold) +900 Ranged Attack, 30% inflicts Electrocuted


~Instrument~

~Instrument: Bell~

%Angel-Blinding Bell- (Weapon, Instrument: Bell, Light & Agony, 35,000,000 Gold) +35,000 Ranged Attack, +35,000 Magical Attack, Wielder ignores the Awestruck Resistance of equal or lower Level entities (but does not ignore sub-status effect Resistances), Wielder may, upon hit, place a debuff on an entity that removes all Awestruck Resistance and Immunities (including sub-status effect ones) that come from Worshipper Benefits, If wielder places this debuff on an entity whose Patron Deity is present in the same battle (even in another battlespace) who is granting such a buff, said Patron Deity is dealt 35,000 Flat Light & Agony SPI Damage that ignores Resistance and Immunities to Light
Barastorian Handbell- (Weapon, Instrument: Bell, Darkness, 18,000 Gold) +4 Magical Attack, 5% Inflicts Pain, Bard Songs do 1.5 times normal damage if they are damage dealing (and assuming they do under 60,000 Damage)
%Bell of Butler-Stopping- (Weapon, Instrument: Bell, Air & Physical, 30,000,000 Gold) +30,000 Magical Attack, Targets of wielder's attacks who are pets or summons below Level 60 may not place buffs on their controllers or summoners
%Bell of the Mountain- (Weapon, Instrument: Bell, Earth, 15,000 Gold) +15 Magical Attack, Wielder's 'Magical Attack' actions may remove one debuff from source below Level 10
%Chorus Leader's Bell- (Weapon, Instrument: Bell, Light & Water, 64,000 Gold) +72 Magical Attack, User's Bardic Songs cost 20 less MP, All allies Bardic Songs cost 10 less MP, User's Divine Magic Spells cost 15 less MP
%Clear Glass Bell- (Weapon, Instrument: Bell, Air & Water, 9,000 Gold) +26 Magical Attack, +15 MIN
%Earth Breaking Bell- (Weapon, Instrument: Bell, Light, 43,000 Gold) +49 Magical Attack, Deals triple damage to Earth element foes, +8 SPI if any foes are Earth element
%Gold Bell of Decadent Chiming- (Weapon, Instrument: Bell, Fire & Darkness, 60,000 Gold) +40 Magical Attack, Food items that restore HP restore double their normal amount to a max of 40,000
Green Choral Bell- (Weapon, Instrument: Bell, Light, 14,000 Gold) +31 Magical Attack, Divine Magic Spells cost 20 less MP to cast
%Holy White Bell of Orithon Lost- (Weapon, Instrument: Bell, Light, 47,000 Gold) +59 Magical Attack, Divine Magic Spells cost 45 less MP to cast if wielder is Light element
%Kagara Suzu of Unearthly Calm- (Weapon, Instrument: Bell, Air & Light, 15,000,000 Gold) +15,000 Magical Attack, +15,000 SPI, +15,000 MIN, +9,000 AGI, Wielder's 'Magical Attack' and 'Cast a Spell' actions may, to a maximum of twice a round, remove an effect attached to a Zone by a source below Level 60
%Metal Bell of Golem Augmentation- (Weapon, Instrument: Bell, Air & Earth & Fire, 54,000 Gold) +43 Magical Attack, All allied Golems gain +900 HP and +20 points to all stats, All allied Golems regenerate 500 HP when this item's wielder casts a Bardic Song
Old Bell (2)- (Weapon, Instrument: Bell, Earth, 200 Gold) +6 Magical Attack
%Shadow Calling Bell- (Weapon, Instrument: Bell, Darkness, 42,000 Gold) +39 Magical Attack, Shadow Magic Spells cost 30 less MP to cast, 15% Does 15 SPI damage on hit
Sonic Blasting Bell- (Weapon, Instrument: Bell, Air & Magic, 60,000 Gold) +74 Ranged Attack, +40 AGI
%Twin Handbells- (Weaponx2, Instrument: Bell, Air, 49,000 Gold) +90 Magical Attack, 1% inflicts 2 hits against 1 when using a regular Magical Attack
%Veliria Bloodheart-Inspired Atomic-Vampire-Attracting Bell- (Weapon, Instrument: Bell, Atomic & Darkness, 30,000,000 Gold) +30,000 Magical Attack, +30,000 CON, +30,000 SPI, Wielder's Undead summons whose name includes 'Vampire' or 'Vampiric' gain +3,000 to all stats as a non-stacking bonus, Wielder may, at the end of any action that wielder performed an attack that incorporated an attack bonus from this item, summon up to 5 Vampire, with these summons naturally being named 'Atomic Vampire', with these summons naturally additionally possessing the element Atomic, with these summons naturally possessing Poison: Irradiated Immunity and 'Absorbs Atomic', and with these summons naturally obtain a Constant Effect named 'Atomic Vampire' with the text 'Possessor's offensive actions may gain 100% inflicts Poison: Irradiated'

~Instrument: Brass Instrument~

Bard's Trombone- (Weaponx2, Instrument: Brass Instrument, Magic, 7,000 Gold) +5 Magical Attack
%Celestial Clarion- (Weapon, Instrument: Brass Instrument, Light & Sonic, 210,000,000 Gold) +210,000 Magical Attack, +210,000 SPI, +2,100,000 MP as a non-stacking bonus, 240% To Hit, Wielder may not be prevented from applying buffs to Celestials, Angels, Devas, Aisurii, or Illuminated by sources below Level 80, Wielder must be Level 40 or greater
%Clarion of the Seven Spheres- (Weapon, Instrument: Brass Instrument: Brass Instrument, Air & Light & Glory, 275,000,000 Gold) +275,000 Magical Attack, If wielder possesses at least 7 different buffs, counting only buffs that are at least one out of Celestial Magic or Holy Magic, wielder's actions cannot be skipped, prevented, or caused to fail by opponents below Level 80, Wielder must be Level 40 or greater and must possess Adept or greater Tier in Instruments, Brass Instruments, Celestial Magic, Holy Magic, or Celestials
%Ghostly Trumpet- (Weaponx2, Instrument: Brass Instrument, Darkness, 60,000 Gold) +125 Magical Attack, +100 SPI, 10% inflicts Confusion: Fear, 5% Darkness Resistance, 5% Air Resistance, 105% To Hit
%Minotaur Sax- (Weapon, Instrument: Brass Instrument, Physical, 5,750,000 Gold) +5,845 Magical Attack, +5,200 STR, +4,500 CON, Wielder's Bardic Music spells costs 5,000 less MP
%Old Dwarven Saxophone- (Weaponx2, Instrument: Brass Instrument, Earth, 810,000 Gold) +85 Melee Attack, +1,650 Magical Attack, +1,800 MP if wielder has the ability Bard or at least 4 allies with 'Dwarf' or 'Dwarven' in thier names, +950 CON, 110% To Hit with Magical Attacks involving a Bardic Music spell that are Earth element
%Sad Trombone for the Missed Fight- (Weapon, Instrument: Brass Instrument, Water, 500,000 Gold) +50% inflicts Confusion: Depression
Saxaphone- (Weaponx2, Instrument: Brass Instrument, Air, 1,500 Gold) +15 Magical Attack
%Saxophone that Descended from the Sky-Rip- (Weapon, Instrument: Brass Instrument, Air & Aether & Flux & Spatial, 30,000,000 Gold) +30,000 Magical Attack, 60% inflicts Burning: On Green and Purple Fire, 60% inflicts Suffocation: No Future, 60% inflicts Confusion, 60% inflicts Poison: Somehow Got High on Bees, Wielder must be Level 20 or greater and must possess the ability 'Musician'
%Sonic Goat Trumpet- (Weapon, Instrument: Brass Instrument, Sonic, 15,500,000 Gold) +15,000 Ranged Attack, +15,000 Magical Attack, Pierces 1,500 Defense
Trombone- (Weaponx2, Instrument: Brass Instrument, Air, 900 Gold) +8 Magical Attack
Trumpet- (Weapon, Instrument: Brass Instrument, Air, 900 Gold) +5 Magical Attack
%Trumpet of the Flesh Mounds- (Weaponx2, Instrument: Brass Instrument, Darkness, 757,000 Gold) +649 Magical Attack, +739 CON, Possessor may skip a turn to give all allied Undead with over 500 CON +45 to all stats and +200 damage to all attacks, this buff stacks 5 times, Bardic Music, Necromancy, and Forbidden Magic spells cast by wielder cost 200 less MP to cost, said spells cost an additional 900 less MP to cast if they are Darkness element
%Trumpet that Unsummons the Pants of Government Officials- (Weapon, Instrument: Brass Instrument, Chaos & Air, 35,000,000 Gold) +35,000 Magical Attack, Wielder's offensive actions unequip all of the Armors whose name includes 'Pants' or 'Trousers' equipped by their targets who are below Level 60 and are Law or Nobility element
Tuba- (Weaponx2, Instrument: Brass Instrument, Air, 400 Gold) +5 Magical Attack

~Instrument: Deck~

%Cassette Player Containing a Casette Tape Containing Disturbing Recordings of Wolves- (Weapon, Instrument: Deck, Darkness & Air, 6,900 Gold) +2 Magical Attack, 15% inflicts Confusion: Fear
%Doctor Brother's Boombox- (Weapon, Instrument: Deck, Technology & Will, 154,000,000 Gold) +154,000 Ranged Attack, 154% inflicts Elevated, Wielder counts as possessing another ally, Wielder gains Confusion: Lonely Immunity, Wielder gains +2 Fame, Wielder's actions may gain 'may Heal', Wielder gains +308,000 Defense against Technology, Wielder's actions may gain '5% inflicts Smitten', Wielder may spend an action to resurrect up to 3 entities who were killed by sources below Level 68, Wielder must be Level 30 or greater or must possess the ability 'Rad Dude-Brother Messiah Battle-Fighter'
%Noise Synchronizer- (Weapon, Instrument: Deck, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
%Procession Instruments of the Immortal Emperor- (Weapon, Instrument: Deck, Glory & Wealth & Nobility, 500,000,000 Gold) +500,000 Magical Attack, +500,000 Ranged Attack, +500,000 SPI, 100% inflicts Awestruck: Myth Eaten, Awestruck: Imperial Wrath, and Dissolving: Bankrupt: Total Bust, Possessor's (Glory & Nobility & Wealth) element allies obtain +50,000 to all stats as a non-stacking effect, Wielder gains the subtype Immortal if wielder is a Deity and is Level 95 or greater, This item counts as additionally possessing the subtypes Instrument: Bell, Instrument: Brass Instrument, Instrument: Keyboard Instrument, Instrument: Percussion Instrument, Instrument: String Instrument, and Instrument: Wind Instrument
%World's Highest Singing Mountain- (Weapon, Instrument: Deck, Air & Ice & Earth & Sonic, 68,000,000 Gold) +69,000 Magical Attack, +65,000 STR, +65,000 CON, +65,000 SPI, 40% inflicts Confusion, 30% inflicts Suffocation: Sonic Whiplash, Wielder may use Unarmed Technique spells as though this weapon were not equipped, Difficult to carry in RP threads

~Instrument: Keyboard Instrument~

%A Piano Everyone Keeps Thinking is a Plant- (Weapon, Instrument: Keyboard Instrument, Illusion, 5,000,000 Gold) +2 Melee Attack, Everyone who isn't wielder treats this item as though its sole subtype is Plant unless they are Level 60 or greater
Church Organ- (Weaponx2, Instrument: Keyboard Instrument, Light, 45,000 Gold) +91 Magical Attack, 15% inflicts Favored on any one target
Eerie Organ- (Weaponx2, Instrument: Keyboard Instrument, Darkness, 45,000 Gold) +91 Magical Attack, 15% inflicts Hexed
Electronic Keyboard- (Weapon, Instrument: Keyboard Instrument, Technology, 900 Gold) +6 Magical Attack
%Ghostly Piano- (Weaponx2, Instrument: Keyboard Instrument, Darkness, 60,000 Gold) +125 Magical Attack, +50 SPI, +50 MIN, 5% inflicts Confusion: Fear, 5% Darkness Resistance, +300 MP, Bardic Music spells cost wielder 200 less MP to cast
Keyboard- (Weapon, Instrument: Keyboard Instrument, Air , 900 Gold) +6 Magical Attack
Piano- (Weaponx2, Instrument: Keyboard Instrument, Air & Magic, 20,000 Gold) +35 Magical Attack, Provides +100 Melee Attack if wielder has the ability "Basic Weapon Improvisation"
Pipe Organ- (Weaponx2, Instrument: Keyboard Instrument, Air & Magic, 20,000 Gold) +45 Magical Attack
%Severely Haunted Pipe Organ- (Weaponx0, Instrument: Keyboard Instrument, Darkness, 4,115,000 Gold) +5,000 Melee Attack, +6,000 Ranged Attack, +5,000 Magical Attack, +4,500 to all stats, +7,000 MP, if wielder is below Level 50 and does not have the ability Necromancer, then wielder performs, at the beginning of every round, a 'Melee Attack' action, a 'Ranged Attack' action, and then a 'Magical Attack' action that offensively target solely wielder, these three attacks cannot Heal or inflict any positive effects, This item provides an additional +5,000 Ranged Attack and +5,000 Magical Attack if its wielder has the ability Bard, This item provides an additional +5,500 AGI if its wielder has the ability Priest, This item cannot be equipped with any other Weaponx0

~Instrument: Microphone~

%Awesome, Formerly Demonically Possessed Karaoke Machine- (Weapon, Instrument: Microphone, Technology, 5,115,000 Gold) +5,000 Melee Attack, +6,000 Ranged Attack, +5,000 Magical Attack, +4,500 to all stats, +7,000 MP, This item provides an additional +5,000 Ranged Attack and +5,000 Magical Attack if its wielder has the ability Bard, This item provides an additional +5,500 AGI if its wielder has the ability Dancer, This item may be equipped as a Weaponx0 if its wielder possesses two out of the abilities 'Programmer', 'Electrician', 'Bard', and 'Dancer', This item, if equipped as a Weaponx0, cannot be equipped with any other Weaponx0
%Awesome, Formerly-Demonically-Possessed Mystery-Quiz Machine- (Weapon, Instrument: Microphone, Technology & Psychic, 5,115,000 Gold) +5,000 Melee Attack, +6,000 Ranged Attack, +5,000 Magical Attack, +4,500 to all stats, +50,000 MP, This item provides an additional +5,000 Ranged Attack and +5,000 Magical Attack if its wielder has the ability Scholar, This item provides an additional +5,500 MIN if its wielder has the ability Detective, 100% may inflict Confusion, 50% may inflict Mindblasted, This item may be equipped as a Weaponx0 if its wielder possesses two out of the abilities 'Programmer', 'Electrician', 'Scholar', and 'Detective', This item, if equipped as a Weaponx0, cannot be equipped with any other Weaponx0
%Demonically Possessed Karaoke Machine- (Weaponx0, Instrument: Microphone, Darkness & Technology, 4,115,000 Gold) +5,000 Melee Attack, +6,000 Ranged Attack, +5,000 Magical Attack, +4,500 to all stats, +7,000 MP, if wielder is below Level 50 and does not have the ability Demonologist, then wielder performs, at the beginning of every round, a Melee Attack, a Ranged Attack, and then a Magical Attack on wielder, these three attacks cannot Heal or inflict any positive effects, This item provides an additional +5,000 Ranged Attack and +5,000 Magical Attack if its wielder has the ability Bard, This item provides an additional +5,500 AGI if its wielder has the ability Dancer, This item cannot be equipped with any other Weaponx0
%Highly Radioactive Karaoke Machine- (Weapon, Instrument: Microphone, Darkness & Technology, 3,00,000 Gold) +3,000 Ranged Attack, 100% inflicts Poison: Irradiated, All entities in wielder's battlespace have a 100% chance of being afflicted with Poison: Irradiated and Stat Drain: CON Drain at the start of each round
%Intelligent Karaoke Machine that Fell in Love with Mecha-Vashna- (Weaponx0, Instrument: Microphone, Sonic & Technology, 4,115,000 Gold) +5,000 Melee Attack, +6,000 Ranged Attack, +5,000 Magical Attack, +4,500 to all stats, +7,000 MP, Wielder must be a Devout Worshipper of 'Mecha Vashna', This item cannot be equipped with any other Weaponx0
Microphone- (Weapon, Instrument: Microphone, Electrical & Air & Technology, 1,000 Gold) +1 Magical Attack, 102% To Hit, +1 SPI
Microphone (2)- (Weapon, Instrument: Microphone, Electrical & Air & Technology, 1,000 Gold) +1 Magical Attack, +1 Ranged Attack, 102% To Hit
%Sapphire-Tipped Siren Microphone- (Weapon, Instrument: Microphone, Air & Sonic, 7,900,000 Gold) +7,900 Magical Attack, +7,000 SPI, 60% inflicts Charm, Charm: Lovestruck, or Charm: Lust
%Sky-Sapphire-Tipped Siren Microphone- (Weapon, Instrument: Microphone, Air & Sonic, 39,900,000 Gold) +39,900 Magical Attack, +39,000 SPI, 100% inflicts Charm, Charm: Lovestruck, Charm: Wanderlust, or Charm: Lust, Inflicts Dominion on targets below Level 20

~Instrument: Percussion Instrument~

Bongo- (Weaponx2, Instrument: Percussion Instrument, Air & Earth, 600 Gold) +10 Magical Attack
Cymbals- (Weaponx2, Instrument: Percussion Instrument, Air & Physical, 2,600 Gold) +4 Melee Attack, +17 Magical Attack
Drum- (Weapon, Instrument: Percussion Instrument, Air & Earth, 600 Gold) +5 Magical Attack
%Drum of Unique Rhythm- (Weapon, Instrument: Percussion Instrument, Sonic & Color & Wonder, 80,000,000 Gold) +80,000 Magical Attack, Individuals may not gain elements that possessor possesses that no other individual in the same battlespace possesses while in the same battlespace as possessor, instead gaining the element Null if they would gain such an element, Wielder must be Level 40 or greater
%Gong that Turns All the World's Animals Into Bears- (Weapon, Instrument: Percussion Instrument, Fury & Flux & Earth, 218,000,000 Gold) +218,000 Magical Attack, Whenever wielder performs an action that incorporates this item's attack bonus, wielder may, as a non-stacking Polymorph effect that cannot effect entities of greater Level than wielder or that are Level 80 or greater that cannot override Polymorph effects from higher Level sources, select an Animal from the Enemy List that is normally fightable for drops whose name includes 'Bear' for each non-Transformted, non-Polymorphed Animal in the same battle as wielder to Transform into, with an entity that is within 10 Levels of the Level of each Transforming entity having to be selected if such an entity exists, and with no entity greater than Level 80 or greater than wielder's Level being selectable, Wielder must be Level 40 or greater
%Jungle King's Bongo- (Weapon, Instrument: Percussion Instrument, Earth & Physical, 3,100,000 Gold) +3,400 Magical Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Entombed, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Animal Resistance, 10% Aquatic Resistance, 10% Aerial Resistance
%Maracas Designed for Bears- (Weapon, Instrument: Percussion Instrument, Earth & Air, 60,000 Gold) +6 Melee Attack, +6 Magical Attack, This item's Melee Attack and Magical Attack bonuses are each increased by 600 points if wielder's name includes 'Bear' or wielder has any abilities that include 'Bear'
Old, Cracked Hand Gong- (Weapon, Instrument: Percussion Instrument, Earth, 60 Gold) +2 Magical Attack, 5% Does no damage
%Ritual Drum- (Weaponx2, Instrument: Percussion Instrument, Earth, 30,000 Gold) +12 Magical Attack, +2 Melee Attack, User's and allies' Ritual Magic spells take 20 less MP to cast, Bard Songs cast by user last 2 rounds longer than their normal durations
Triangle- (Weapon, Instrument: Percussion Instrument, Air, 500 Gold) +3 Magical Attack

~Instrument: Shellhorn~

%Horn of Famine- (Weapon, Instrument: Shellhorn, Void & Destruction & Fate, 400,000,000 Gold) +400,000 Magical Attack, +400,000 CON, +400,000 SPI, 600% inflicts Fatigued: Starvation, 600% inflicts Fatigued: Dehydration, 40,000 CON Damage, 25% inflicts Venom: Essence Consumption, Fatigued Immunity, Wielder must be Level 60 or greater
%Lion of the Sun's Wind- (Weapon, Instrument: Shellhorn, Light & Fire & Hope & Astral & Glory, 275,000,000 Gold) +275,000 Magical Attack, +275,000 SPI, 100% inflicts Charm, 100% inflicts Awestruck, 100% may inflicts Impaired: Deaf, 100% inflicts Burning, 100% inflicts Zealblasted, 80% inflicts Overload, 20% inflicts Dominion, Wielder gains the subtypes Animal and Solar Being while performing attacks that incorporate wielder's Magical Attack bonus, Wielder may choose to not reduce individuals afflicted with Dominion with wielder as its source to HP values below 1 HP with attacks, Wielder may treat Bardic Music spells as Leadership spells while casting them, Wielder's 'Magical Attack' actions gain '1 hit against 500,000,000', Wielder must be Level 40 or greater and must possess the ability 'Adept Instrument Training' or the ability 'Expert Leadership Attunement'
%Wishcarp Sounder- (Weapon, Instrument: Shellhorn, Water & Magic, 60,000,000 Gold) +60,000 Magical Attack, Up to 5 times per wielder per thread, when this item's wielder conducts a 'Magical Attack', 'Overdrive', or 'Cast a Spell' action that involves the casting a Bardic Music spell, its wielder may, as part of said action, replicate the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability

~Instrument: Songsphere~

%Lots of Ideas for Terrible Rap Songs About Obscure Math- (Weapon, Instrument: Songsphere, Air & Technology & Psychic, 810,000 Gold) +800 Magical Attack, +850 MIN, 30% inflicts Confusion, Wielder's Magical Attack actions deal no damage unless wielder has the ability 'Bard' or the ability 'Mathematical Knowledge'
%Requiem for the World- (Weapon, Instrument: Songsphere, Sonic & Destruction & Fate, 500,000,000 Gold) +500,000 Magical Attack, +500,000 CON, +500,000 SPI, Individuals killed by wielder may not be resurrected by lower Level sources below Level 100, Wielder may, once per thread, perform a Death Attack, Wielder must be Level 59 or greater

~Instrument: String Instrument~

^%Aeolian Forsythia Harp- (Weaponx0, Instrument: String Instrument, Air & Sonic & Crystal (2) & Wood, 150,000,000 Gold) +150,000 Magical Attack, +150,000 Ranged Attack, +150,000 SPI, +150,000 AGI, +1,500,000 MP, Inflicts Charm: Wanderlust, wielder is informed at the start of each round if any other battlespaces are present in battle, wielder may, at the start if wielder's first action of the round, if wielder is in a Zone of Air, remove said Zone, and, if successful in doing so, gain an additional action that may only be used to take a 'Magical Attack' or 'Cast a Spell' action that does not benefit from the bonuses of any item or except this one, this item cannot be equipped at the same time that any other Weaponx0 is equipped
Banjo- (Weapon, Instrument: String Instrument, Air, 800 Gold) +4 Magical Attack
%Banjo With a Picture of a Hippo on It- (Weaponx2, Instrument: String Instrument, Water, 25,000 Gold) +28 Magical Attack, Attacks that can inflict Charm on Water element animals have a 15% greater chance of doing so
Bard's Harp- (Weaponx2, Instrument: String Instrument, Magic, 6,900 Gold) +5 Magical Attack
Bass Guitar- (Weaponx2, Instrument: String Instrument, Air & Darkness, 1,800 Gold) +14 Magical Attack
Electric Guitar- (Weaponx2, Instrument: String Instrument, Electrical, 1,800 Gold) +14 Magical Attack
Electric Guitar (2)- (Weaponx2, Instrument: String Instrument, Technology, 1,800 Gold) +14 Magical Attack
%Evil Robot Mariachi Guitar- (Weapon, Instrument: String Instrument, Darkness & Technology & Fire, 86,000 Gold) +85 Magical Attack, +80 AGI, +80 SPI, 4% Darkness Resistance
%Ghostly Violin- (Weaponx2, Instrument: String Instrument, Darkness, 60,000 Gold) +125 Magical Attack, +100 SPI, 5% inflicts Confusion: Fear, 10% Darkness Resistance, 5% Dodge
Golden Lyre- (Weaponx2, Instrument: String Instrument, Earth, 60,000 Gold) +15 Magical Attack, 5% Inflicts Charm, Bard Songs last 1 turn longer if they naturally have durations
Guitar- (Weaponx2, Instrument: String Instrument, Air, 1,800 Gold) +14 Magical Attack
%Guitar that Summons Giant Bass Made of Pure Energy- (Weapon, Instrument: String Instrument, Energy, 30,000,000 Gold) +30,000 Ranged Attack, +30,000 Magical Attack, Wielder counts as having a Fish equipped, Wielder's 'Ranged Attack' and 'Magical Attack' actions become solely Energy element
Harp- (Weaponx2, Instrument: String Instrument, Air & Light, 800 Gold) +11 Magical Attack
%Headless's Goose's Mandolin- (Weapon, Instrument: String Instrument, Water & Psychic, 300 Gold) +3 Melee Attack, +33,333 Melee Attack if wielder is afflicted with Instant Death: Vorpal Death
%Holy Festival Guitar- (Weapon, Instrument: String Instrument, Universe, 200,000 Gold) +90 Magical Attack, +40 to each stat
%Lamia Harp- (Weapon, Instrument: String Instrument, Air & Psychic & Sonic, 6,200,000 Gold) +6,400 Magical Attack, +6,000 SPI, +6,000 AGI, +6,000 MIN, 30% inflicts Fatigued: Asleep
%Lesser War Violin- (Weapon, Instrument: String Instrument, Physical, 60,000 Gold) +60 Magical Attack, +40 Melee Attack
Lyre- (Weaponx2, Instrument: String Instrument, Air & Light, 500 Gold) +5 Magical Attack
Mandolin of Wrathful Destruction- (Weaponx2, Instrument: String Instrument, Magic & Fire, 50,000 Gold) +49 Ranged Attack, +30 Magical Attack, Bard Songs last 2 turns longer if they naturally have durations
%Nice Violin- (Weaponx2, Instrument: String Instrument, Air, 7,000 Gold) +14 Magical Attack, +14 MIN, +14 SPI, +140 MP
Sitar- (Weaponx2, Instrument: String Instrument, Air & Water, 1,800 Gold) +14 Magical Attack
%Tennin's Biwa- (Weapon, Instrument: String Instrument, Light, 5,000,000 Gold) +5,000 Magical Attack, +2,500 Melee Attack, +5,000 SPI, +4,000 AGI, 30% Poison Resistance, 30% Diseased Resistance, 20% Light Resistance, 20% Earth Resistance, 30% Inflicts Charm
Violin- (Weaponx2, Instrument: String Instrument, Air & Magic, 1,300 Gold) +14 Magical Attack

~Instrument: Tongue~

%Alkonost's Voice- (Weapon, Instrument: Tongue, Air & Sonic, 15,900,000 Gold) +15,500 Magical Attack, +15,000 SPI, 60% inflicts Charm, 1% inflicts Dominion or Insanity on targets below Level 60
%Bird-Commanding Voice- (Weapon, Instrument: Tongue, Air, 600,000 Gold) +600 Magical Attack, 60% inflicts Charm on Aerials
%Celestial's Voice- (Weapon, Instrument: Tongue, Light & Air, 5,000,000 Gold) +5,000 Magical Attack, +5,000 SPI, Wielder is Immune to SPI Damage from sources below Level 60, Celestial Magic, Divine Magic, and Bardic Music spells cost wielder 50,000 less MP to cast
%Dragon's Roar- (Weapon, Instrument: Tongue, Air & Fire, 5,600,000 Gold) +5,500 Magical Attack, +5,000 CON, 30% inflicts Confusion: Fear
%Siren's Voice- (Weapon, Instrument: Tongue, Air & Sonic, 5,900,000 Gold) +5,500 Magical Attack, +3,000 SPI, 30% inflicts Charm
%Voice of the Choirs- (Weapon, Instrument: Tongue, Light & Law & Sonic, 126,000,000 Gold) +126,000 Magical Attack, +126,000 SPI, +1,260,000 MP as a non-stacking bonus, Once per round when an ally casts a non-unique Holy Magic or Bardic Music spell worth under 150,000,000 Gold, wielder may choose to immediately perform an action, with said action casting (for the same cost) a replicated copy of that spell, Holy Magic and Bardic Music spells cost wielder 10,000 less MP to cast per Angel or Celestial ally that wielder possesses, Wielder may spend an action to summon up to 200 Angels or Celestials below Level 70 that are normally fightable for drops on the Enemy List, Max 20,000 summoned

~Instrument: Whistle~

%Bakazooka- (Weapon, Instrument: Whistle, Air & Technology, 3,500,000 Gold) +3,500 Ranged Attack, 250 MIN Damage, 100% inflicts Stat Drain: MIN Drain, 100% inflicts Stun, 50% inflicts Confusion: Surprised, wielder counts as having an additional Gun equipped
%Imaginary Moon-Whistle- (Weapon, Instrument: Whistle, Magic & Psychic, 60,000,000 Gold) +60,000 Ranged Attack, +60,000 SPI, Attacks involving the attack bonus from this item may not be countered by targets below Level 60, Wielder must be Level 40 or greater
Kazoo- (Weapon, Instrument: Whistle, Air, 400 Gold) +2 Magical Attack
Kazoo that Doesn't Work Right Anymore- (Weapon, Instrument: Whistle, Air, 25 Gold) +0 Magical Attack
%Wozzloo Kazoo- (Weapon, Instrument: Whistle, Air & Basic, 15,600 Gold) +4 Magical Attack, 15% inflicts Confusion: Berserk: Kinda Bothered I Guess?

~Instrument: Wind Instrument~

Bard's Flute- (Weaponx2, Instrument: Wind Instrument, Magic, 4,000 Gold) +5 Magical Attack
%Bone-Carved Flute of Sealing- (Weaponx2, Instrument: Wind Instrument, Darkness & Fire, 40,000 Gold) +45 Magical Attack, 5% Prevents target under level 5 from casting Summoning spells
Clarinet- (Weaponx2, Instrument: Wind Instrument, Air, 2,500 Gold) +15 Magical Attack
%Cloud Thunder Flute- (Weaponx2, Instrument: Wind Instrument, Air & Water, 45,000 Gold) +49 Magical Attack, Bardic Music spells cost 40 less MP to cast and 20 less MP per turn to maintain
%Digeredoo- (Weapon, Instrument: Wind Instrument, Magic, 6,000 Gold) +8 Magical Attack, +4 SPI
Fife- (Weapon, Instrument: Wind Instrument, Air, 600 Gold) +4 Magical Attack
%Fife of Plant Soothing- (Weapon, Instrument: Wind Instrument, Earth & Water, 29,000 Gold) +21 Magical Attack, Bardic Songs that can inflict Charm have a 37% higher chance of affecting Plants with Charm
Flute- (Weapon, Instrument: Wind Instrument, Air, 700 Gold) +5 Magical Attack
%Harmfully Off-Tune Bagpipes- (Weaponx2, Instrument: Wind Instrument, Air & Physical, 6,800 Gold) +25 Ranged Attack, 2% inflicts Stat Drain
%Harmonica that Makes Arrows Materialize From Midair- (Weapon, Instrument: Wind Instrument, Physical, 68,000 Gold) +74 Ranged Attack, Possessor's attacks involving Ranged Attack bonus inflict 2-6 hits against 1, Possessor's attacks involving Ranged Attack bonus deal 1/3 damage
%Procession-Master's Pipes of Luring- (Weapon, Instrument: Wind Instrument, Air & Darkness, 6,500,000 Gold) +6,100 Magical Attack, +6,000 AGI, +6,000 SPI, 30% inflicts Charm, 15% inflicts Charm: Wanderlust
%Soldier’s Bagpipes- (Weapon, Instrument: Wind Instrument, Air, 85,000 Gold) +90 Magical Attack, +50 AGI, +90 SPI, Wielder's Unit allies gain +100 to all stats as an effect that stacks 3 times, 5% inflicts Confusion
%That Blasted Flute That No One Can Find- (Weaponx0, Instrument: Wind Instrument, Air, 30,000 Gold) +30 Magical Attack, This item may not be unequipped while in a thread or equipped while in a thread, This item may not be stolen or destroyed, This item's text may not be altered, This item may not be traded or sold, This item may not be combo'd or absorbed

~Knife~
Apprentice Cook's Implements- (Weapon, Knife, Earth, 7,000 Gold) +9 Melee Attack
%Bascaradine Battle-Chef's War Knives- (Weaponx2, Knife, Fire & Metal, 35,000,000 Gold) +70,000 Melee Attack, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may deal HP Drain, Culinary Arts spells cost wearer 70,000 less MP to cast, Food and Drink consumables that wearer uses have quantities of Damage (including Healing) and Regeneration they deal increased by 350,000 points, Wearer must be Level 20 or greater and must possess the ability 'Chef'
%Bascaradine Switchblade-Sword Model 7- (Weapon, Knife Physical & Technology, 7,000 Gold) +6 Melee Attack, This item, if a weapon, may at the start of any round gain the subtype Sword or lose said subtype so long as it possesses at least one other subtype
%Battle Doctor's Knife- (Weapon, Knife, Physical & Light, 1,000,000 Gold) +1,000 Melee Attack, +1,000 STR, +1,000 AGI, +1,000 SPI, Wielder's 'Attack with Finesse' actions may deal HP Healing
Blade of Betrayal- (Weapon, Knife, Darkness & Water, 110,000 Gold) +117 Melee Attack, 15 SPI damage on hit, +30 additional Melee attack for each Blade of Betrayal if two are wielded
%Blood Dagger of the Hanzee Lizard Cultists- (Weapon, Knife, Magic & Blood, 76,000 Gold) +79 Melee Attack, inflicts Drain unless wearer has harmed a Reptile in this thread
Bristarr Knife- (Weapon, Knife, Magic, 20,000 Gold) +15 Melee Attack, +25 Magic Attack, +60 MP
Butter Knife- (Weapon, Knife, Earth, 100 Gold) +2 Melee Attack
Butter Knife (2)- (Weapon, Knife, Water, 80 Gold) +2 Melee Attack, 5% deals no damage
%Chef's Implements- (Weapon, Knife, Water, 32,000 Gold) +30 Melee Attack, All Food items used by Wielder restore an additional 300 HP or MP if they already restore HP or MP
%Chef's Knives- (Weaponx2, Knife, Physical, 25,000 Gold) +55 Melee Attack, 5% Critical against Animals and Plants
%Chicken-Killing Knife?- (Weapon, Knife, Destruction & Truth, X Gold) +10 Melee Attack, Wielder may, once per thread, make an attack an automatic hit or critical against a BA Member that is an Aerial or Undead
%Corpse Eater's Angel-Cleaver- (Weapon, Knife, Darkness & Agony, 5,163,000 Gold) +5,554 Melee Attack, +3,400 to all stats of wielders who are Demons, Devils, Undead, Fiends, or individuals with the ability Demonologist, 15% inflicts Wounded, 15% inflicts Diseased, 15% inflicts Stat Drain: CON Drain, 30% inflicts Pain, deals HP Drain to Celestials, Angels, and Devas, Deals 1.1 times normal damage to Celestials, Angels, and Devas, to a max of 20,000,000 additional damage, as a bonus that does not stack with other multipliers that multiply damage against Celestials, Angels, or Devas
%Culinary Keenknives- (Weaponx2, Knife, Physical, 3,000,000 Gold) +3,000 Melee Attack, 40% Critical, Culinary Arts spells cost wielder 30,000 less MP to cast
Dagger- (Weapon, Knife, Earth, 300 Gold) +4 Melee Attack
%Dagger Disguised as a Mushroom- (Weapon, Knife, Earth & Acid, 21,100 Gold) +22 Melee Attack, 5% inflicts Confusion, 5% inflicts Poison
%Deathclown's Illusionworld Murdercleaver- (Weapon, Knife, Fate & Time & Destruction & Spatial & Illusion & Physical & Light & Darkness, 205,000,000 Gold) +205,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 AGI, +200,000 SPI, 135% Critical, 80% Dodge, 230% To Hit, Wielder pierces all Defense of targets below Level 60, Individuals killed by wielder may not be resurrected by sources below Level 80, Wielder may deal 1,800,000 Flat Darkness or Destruction element Damage to one opponent at the start of each round, 5% inflicts Instant Death, Wielder may deal 1,800,000 Flat Fate, Time, Darkness, Destruction, Illusion, or Physical element Damage to one opponent at the start of each round that also has a 100% chance of inflicting Confusion: Fear, Confusion, Confusion: Hallucinating, or Wounded: Maimed, Wielder must be Level 40 or greater, must be in 'Clown Mode' stance, and must possess the ability 'Horrifying Selective Clown invisibility'
Duel Daggers- (Weapon x2, Knife, Fire & Earth, 2,000 Gold) +5 Melee Attack, +15 Melee attack if used against a lone opponent with no assistance
%Existence Editor- (Weapon, Knife, Void, 185,000,000 Gold) +184,000 Melee Attack, 120% Critical, 20% inflicts Vanished, If wielder is also wielding a Null-element Knife, wielder's 'Melee Attack' and 'Attack With Finesse' actions may inflict a non-stacking debuff on targets below Level 80 that causes its possessor's stats to decrease by 5% of their value (not counting the debuff) at the start of each round (with the decrease becoming part of the debuff's penalty additively) and that causes its possessor's actions to have a 20% chance of failing, Wielder must be Level 40 or greater
%Extradimensional Carving Knife- (Weapon, Knife, Magic, 750,000 Gold) +750 Melee Attack, 110% To Hit, Deals Drain with hits that kill targets
%Eyeball Dagger- (Weapon, Knife, Water, 45,000 Gold) +56 Melee Attack, Possessor's stat-scanning abilities function as though possessor were 2 levels higher
%Fancy Cleaver- (Weapon, Knife, Physical, 250,000 Gold) +250 Melee Attack, +200 STR, +200 CON, 15% Critical
%Fenristooth Dagger- (Weapon, Knife, Physical & Destriction, 60,000,000 Gold) +60,000 Melee Attack, +57,000 STR, +57,000 CON, 80% Critical, Wielder ignores the Physical Resistance and Immunity of individuals below Level 40, Wielder must be Level 40 or greater
%Giant Bee's Stinger on a Hilt- (Weapon, Knife, Earth & Air, 99,000 Gold) +115 Melee Attack, 25% Critical, 5% inflicts Poison
%Glorious God-Surgeon's Knife- (Weapon, Knife, Light & Glory, 450,000,000 Gold) +450,000 Melee Attack, +450,000 AGI, +450,000 SPI, 180% Critical, 280% To Hit, Wielder's 'Melee Attack' and 'Attack With Finesse' actions gain 'May Heal HP' and 'May resurrect targets who were not killed by a source that is either above Level 98 or 20 or more Levels greater than wielder', Wielder's actions may remove 1 debuff from a source (that is a Demon, Devil, Daemon, Arch-Demon, Arch-Devil, Arch-Daemon, Hollow Soul, Darkspawn, or Outer Terror, or that is Corruption element) that is below Level 99, 300% may inflict or cure Wounded, 200% may inflict Awestruck, +180% Critical if wielder has the ability 'Doctor' and the one of the abilities 'Phoenix Rebirth', 'Phoenix Bearer', 'World Healer', 'Miracle Worker', 'Eternal Caduceus', 'Living Legend', or 'Wonderworker', Wielder's allies deal 500,000 additional points of HP Healing the first time they deal HP Healing each round, Diseased Immunity, Wounded Immunity, 10% Instant Death Resistance, Wielder's 'Melee Attack' and 'Attack With Finesse' actions may inflict a non-stacking debuff on targets below Level 80 that causes its possessor's stats to decrease by 5% of their value (not counting the debuff) at the start of each round (with the decrease becoming part of the debuff's penalty additively) and that causes its possessor's actions to have a 20% chance of failing, Wielder must be Level 60 or greater and must possess at least 2 of the abilities 'Adept Divine Magic Attunement', 'Adept Healer Magic Attunement', and 'Adept Knife Training'
%Goldquill Letter Opener- (Weapon, Knife, Earth & Wealth, 500,000 Gold) +500 Melee Attack, Target's Postage Status is set to 'Unsealed'
%Great Wolf's Tooth: Dayeater- (Weapon, Knife, Light & Destruction, 50,000,000 Gold) +50,000 Melee Attack, +50,000 STR, +50,000 CON, 75% Critical, Wielder deals HP Drain to Light element targets, Each of wielder's attacks may destroy a Zone of Light created by a source below Level 80 or remove an effect from a source below Level 80 from a Zone of Light, Possessor may remove the element Light from its attacks, Wielder must be Level 20 or greater
%Great Wolf's Tooth: Nighteater- (Weapon, Knife, Darkness & Destruction, 50,000,000 Gold) +50,000 Melee Attack, +50,000 STR, +50,000 CON, 75% Critical, Wielder deals HP Drain to Darkness element targets, Each of wielder's attacks may destroy a Zone of Darkness created by a source below Level 80 or remove an effect from a source below Level 80 from a Zone of Darkness, Possessor may remove the element Darkness from its attacks, Wielder must be Level 20 or greater
%Green Sonic Knife- (Weapon, Knife, Sonic & Technology, 4,500,000 Gold) +4,500 Melee Attack, +4,500 STR, +4,000 CON, +4,500 AGI, Pierces 4,500 Defense
%Half-Unreal Clownmurder Whisperknife- (Weapon, Knife, Fate & Time & Destruction & Spatial & Physical & Light & Darkness, 205,000,000 Gold) +205,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 AGI, +200,000 SPI, 135% Critical, 230% To Hit, Wielder pierces all Defense of targets below Level 60, Individuals killed by wielder may not be resurrected by sources below Level 80, Wielder may deal 1,800,000 Flat Darkness or Destruction element Damage to one opponent at the start of each round, 5% inflicts Instant Death, Wielder must be Level 40 or greater, must be in 'Clown Mode' stance, and must possess the ability 'Horrifying Selective Clown invisibility'
%Invisible Knife- (Weapon, Knife, Air & Magic, 5,000,000 Gold) +4,300 Melee Attack, +2,000 AGI, Wielder's Melee Attack and Attack with Finesse actions may not be countered by individuals below Level 40
%Isubros Dagger- (Weapon, Knife, Air & Psychic, 132,000 Gold) +141 Melee Attack, +2,000 damage against Aerial and Aquatics
%Killer Bee's Stinger on a Hilt- (Weapon, Knife, Earth & Air, 99,000 Gold) +115 Melee Attack, +5% Critical, 5% inflicts Poison
%Knife of Seconds- (Weapon, Knife, Time, 460,000 Gold) +625 Melee Attack, +480 to wielder’s turn-order-determining stat for turn-order purposes
%Lesser Lucient Knife- (Weapon, Knife, Magic, 1,700 Gold) +15 Melee Attack, +4 Magic Attack, 10% Dodge
%Liar's Knife- (Weapon, Knife, Illusion, 16,500,000 Gold) +15,700 Melee Attack, +10,000 Ranged Attack, +7,500 SPI, +7,300 MIN, +6,900 AGI, +6,100 STR, This item provides +10,000 Magical Attack if wielder's stats have not been scanned
Lhumbrist Venom Blade- (Weapon, Knife, Acid, 15,000 Gold) +8 Melee Attack, 5% inflicts Poison
Light Blade- (Weapon, Knife, Light, 500 Gold) +5 Melee Attack, +10 Light Damage
%Liquefying Dagger- (Weapon, Knife, Acid & Water, 140,000 Gold) +20 Melee Attack, 90 CON damage on hit
Lizard Knife- (Weapon, Knife, Earth, 2,000 Gold) +8 Melee Attack
~%Lolvinirian Dagger- (Weapon, Knife, Earth, 3,100,000 Gold) +3,100 Ranged Attack, 135% To-Hit, 25% Critical, 30% Inflicts Entombed, Pierces 9,000 Defense
%Lucient Knife- (Weapon, Knife, Magic, 1,700 Gold) +15 Melee Attack, +4 Magic Attack, +1% Dodge
%Lucky 7- (Weapon, Knife, Physical, 7,000 Gold) +7 Melee Attack, +7% Critical
%Master Bartender's Switchblade- (Weapon, Knife, Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 AGI, +2,800 MIN, +2,800 SPI, +3,000 STR, +3,200 CON, 25% Critical, 135% To Hit, 20% inflicts Poison: Drunk, Wielder’s Drink consumables that buff stats have said buffs increased by 200 points as an effect that stacks a max of 10 times per stat per target, 10% Human Resistance, 10% Humanoid Resistance, 10% Spirit Resistance
%Minorly-Time-Removing Shmmakak Steel Dagger- (Weapon, Knife, Time, 3,600,000 Gold) +3,600 Melee Attack, 40% inflicts Impaired: Slow
%Murderer's Knife- (Weapon, Knife, Darkness & Physical, 3,000 Gold) +9 Melee Attack
^%Murder-Stained Fish-Gutting Knife- (Weapon, Knife, Water & Physical & Darkness, 240,000 Gold) +240 Melee Attack, +200 STR, +200 AGI, 20% Inflicts Wounded, 5% inflicts Wounded: Laid Open, Wielder may treat Humans as additionally or solely possessing the subtype Aquatic for the purpose of offensive actions, wielder gains a Black Spiritual Mark that may not be removed as long as this weapon is equipped
^%Murder-Stained Thief's Knife- (Weapon, Knife, Physical & Darkness, 240,000 Gold) +240 Melee Attack, +200 STR, +200 AGI, 20% Inflicts Wounded, 5% inflicts Wounded: Bleeding, Thief Arts spells cost wielder 240 MP less to cast and gain an additional +240 to any attack bonuses they possess, wielder gains a Black Spiritual Mark that may not be removed as long as this weapon is equipped
%Needle Bee's Stinger on a Hilt- (Weapon, Knife, Earth & Air, 1,900,000 Gold) +2,150 Melee Attack, 40% Critical, 20% inflicts Poison, 20% inflicts Wounded
Ninja's Poison Blade- (Weapon, Knife, Physical, 83,000 Gold) +83 Melee Attack, 60% inflicts Poison on unique, non-unit targets
%Noise Knife- (Weapon, Knife, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
%Old Peltskinning Knife- (Weapon, Knife, Earth & Darkness & Fire, 39,000 Gold) +40 Melee Attack, +5 Magical Attack, +500 damage against Animals
%Pointy Knife of Efficient Killing- (Weapon, Knife, Darkness & Physical, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack if wielder possesses the ability 'Basic Throwing Weapon Training', +70 to all stats
%Poisonglass Dagger- (Weapon, Knife, Acid, 170,000 Gold) +108 Melee Attack, 85% Inflicts Poison, +80 Damage against Humanoids, +15% Poison Resistance, Poisoned targets take 800 additional damage from this weapon
Piranha Tooth Dagger- (Weapon, Knife, Physical & Water, 5,000 Gold) +20 Melee Attack
%Quirk Knife- (Weapon, Knife, Magic & Fortune, 156,000 Gold) +156 Melee Attack, +156 Ranged Attack, +156 Magical Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions use Mind as their Prime Attribute, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions use Constitution as their Prime Attribute, Wielder's 'Magical Attack' and 'Overdrive' actions use Agility as their Prime Attribute
%Reality Pruner- (Weapon, Knife, Null, 185,000,000 Gold) +186,000 Melee Attack, Wielder's 'Melee Attack', 'Melee Overdrive', 'Attack With Finesse', 'Powerful Attack', and 'Release' actions may inflict a non-stacking debuff on individuals below Level 80 that changes the element of all attacks, actions, and Damage with its possessor as a source to be solely Null element, Wielder must be Level 40 or greater
%Rebirth Through Daybreak- (Weapon, Knife, Light & Glory, 186,500,000 Gold) +186,500 Melee Attack, Wielder's 'Melee Attack' and 'Attack With Finesse' actions gain 'May Heal HP' and 'May resurrect targets who were not killed by a source that is either above Level 80 or 20 or more Levels greater than wielder', 60% may inflict or cure Wounded, 75% may inflict Awestruck, 75% may inflict Burning, +150,000 STR, +85,000 CON, +90,000 MIN, +60,000 AGI, +105,000 SPI, 65% Critical, 110% Critical if wielder has the ability 'Doctor' and the one of the abilities 'Phoenix Rebirth', 'Phoenix Bearer', 'World Healer', 'Miracle Worker', 'Eternal Caduceus', 'Living Legend', or 'Wonderworker', This item may gain the subtype Sword when equipped, 165% To Hit, Wielder's allies deal 500,000 additional points of HP Healing the first time they deal HP Healing each round, Disease Immunity, 10% Instant Death Resistance
Robber Blade- (Weapon, Knife, Air, 900 Gold) +8 Melee Attack, +4 AGI
Sacred Knife- (Weapon, Knife, Light, 9,000 Gold) +11 Melee Attack, +40 damage against Demons, Daemons, Chthonians, and Undead
Sacrificial Knife- (Weapon, Knife, Darkness, 17,000 Gold) +19 Melee Attack, All summoned Demons have 200 additional HP
%Sadman Razor- (Weapon, Knife, Darkness & Physical, 8,000 Gold) +8 Melee Attack, 60% inflicts Wounded: Bleeding, 30% inflicts Confusion: Depression, Wielder's 'Melee Attack' actions gain a 50% chance of being switched to only target wielder
%Shadow Knife- (Weapon, Knife, Darkness, 67,000 Gold) +65 Melee Attack, +62 AGI
%Sidewinder Dagger- (Weapon, Knife, Acid & Physical, 65,000 Gold) +156 Melee Attack, +15 CON
%Slasher's Knife- (Weapon, Knife, Darkness & Physical, 875,000 Gold) +900 Melee Attack, 15% inflicts Wounded, 15% inflicts Wounded: Maimed
%Smilerazor- (Weapon, Knife, Darkness & Destruction & Whimsy, 5,000,000 Gold) +5,000 Melee Attack, 50% inflicts Wounded: Maimed, 50% inflicts Invigorated: Zesty as part of offensive actions
Stalactite Dagger- (Weapon, Knife, Earth, 200 Gold) +7 Melee Attack, +4 AGI on first round of combat
%Summoner's Knife- (Weapon, Knife, Magic & Physical, 3,300,000 Gold) +3,300 Melee Attack, +3,300 Magical Attack, +3,300 MIN, +3,300 SPI, Wielder's attacks deal double Damage (to a max of 20,000,000 additional points) to summons below Level 30
%Sunmetal Dagger- (Weapon, Knife, Light, 15,000,000 Gold) +15,000 Melee Attack, +15,000 AGI, 125% To Hit, 15% inflicts Awestruck, 15% inflicts Impaired: Blind
%Sunmetal Flareblade- (Weapon, Knife, Light & Fire, 16,000,000 Gold) +16,000 Melee Attack, +16,000 AGI, 125% To Hit, 15% inflicts Awestruck, 15% inflicts Impaired: Blind, 15% Fire Resistance, 15% Light Resistance, Wielder may spend an action to destroy this item, and, if it is destroyed, deal 1,500,000 Flat Fire or Light or Fire & Light element Damage to any one chosen target
%Sun-Surgeon's Glorious Warscalpel- (Weapon, Knife, Light & Physical, 220,500,000 Gold) +220,500 Melee Attack, Wielder's Melee Attack actions gain 'May Heal HP', 120% may inflict or cure Wounded, 45% may inflict Awestruck, 45% may inflict Burning, +200,000 STR, +200,000 CON, +200,000 MIN, +200,000 AGI, 70% Critical, 80% Critical if wielder has the ability 'Doctor', the ability 'Adept Light Synchronization', and the ability 'General', This item may gain the subtype Sword when equipped, 170% To Hit, Wielder's allies (including wielder) deal 2,000,000 additional points of HP Healing the first time they deal HP Healing each round, Disease Immunity, Wielder may spend an action up to once per round to resurrect either an individual killed by a source below Level 60 or a Solar Being killed by a non-Umbral source below Level 80 that is not 20 or more Levels greater than wielder, Wielder must be Level 40 or greater
%Surgeon General's Stellar Warscalpel- (Weapon, Knife, Light & Physical, 22,500,000 Gold) +22,500 Melee Attack, Wielder's Melee Attack actions gain 'May Heal HP', 40% may inflict or cure Wounded, 35% may inflict Awestruck, 35% may inflict Burning, +20,000 STR, +20,000 CON, +20,000 MIN, +20,000 AGI, 45% Critical, 60% Critical if wielder has the ability 'Doctor' and the ability 'General', This item may gain the subtype Sword when equipped, 135% To Hit, Wielder's allies deal 200,000 additional points of HP Healing the first time they deal HP Healing each round, Disease Immunity
Thief's Knife- (Weapon, Knife, Fire, 500 Gold) +5 Melee Attack
%True Rustcrab's Cutter- (Weapon, Knife, Physical & Technology & Destruction, 45,000,000 Gold) +45,000 Melee Attack, +40,000 STR, +40,000 CON, +35,000 AGI, +35,000 Defense, Wielder has a 60% chance of being afflicted with Pain at the start of each round, 100% inflicts Impaired on Robots, Machines, and Clockworks, Wielder's actions place a debuff that stacks 3 times that provides -45,000 Defense on Robots, Machines, and Clockworks, Wielder must be Level 20 or greater
%Unstoppable Pseudoknife- (Weapon, Knife, Toxin & Dopple, 80,000,000 Gold) +80,000 Melee Attack, Wielder may choose to have minor negative status effects that wielder inflicts instead be moderate negative status effects (retaining their names and text)
%Vengeful Knife- (Weapon, Knife, Darkness & Physical, 470,000 Gold) +485 Melee Attack, +500 AGI, 10% inflicts Wounded, Wielder, as a non-stacking buff, gains +1,000 Melee Attack against individuals who have conducted an offensive action against wielder this battle
%Wind Dirk- (Weapon, Knife, Air, 6,000 Gold) +15 Melee Attack, +4 AGI, +3% Critical
%Wyvern Fang Dagger- (Weapon, Knife, Fire, 40,000 Gold) +39 Melee Attack, 15% Inflicts Poison

~Mace~

~Mace: Bat~

Baseball Bat- (Weapon, Mace: Bat, Physical, 500 Gold) +3 Melee Attack, +1 STR
%Home-Run King- (Weapon, Mace: Bat, Physical, 15,800,000 Gold) +15,000 Melee Attack, 180% To Hit, 5% inflicts Vanished on targets below Level 40 who are below wielder's Level, Wielder must be Level 20 or greater
Nail Bat- (Weapon, Mace: Bat, Darkness & Physical, 700 Gold) +8 Melee Attack
Softball Bat- (Weapon, Mace: Bat, Physical, 400 Gold) +4 Melee Attack
%Vicious Nail Bat- (Weapon, Mace: Bat, Darkness, 1,300 Gold) +15 Melee Attacks, 5% Does 1-8 STR damage

~Mace: Censer~

%Censor of the Breilick Lampkeeper- (Weapon, Mace: Censer, Darkness & Light, 217,000 Gold) +180 Melee Attack, +180 Magical Attack, Wielder's Undead pets and summons have a 5% chance of not dying if killed by individuals under level 25, instead returning to battle in 1-4 turns with no effects on them and no damage accrued, +150 to all stats for wielder if wielder is Undead

~Mace: Club~

%Big Stick- (Weapon, Mace: Club, Earth, 60 Gold) +6 Melee Attack
%Bowling Pin of Atomic Megadestruction- (Weapon, Mace: Club, Atomic & Destruction, 180,000,000 Gold) +180,000 Melee Attack, 200% inflicts Poison: Irradiated, 200% inflicts Antimatter, 30% inflicts Instant Death, 1 hit against 500,000,000
Club- (Weapon, Mace: Club, Earth, 500 Gold) +5 Melee Attack
Enchanted Club- (Weapon, Mace: Club, Magic, 5,000 Gold) +18 Melee Attack
%Giant Bone Club- (Weapon, Mace: Club, Darkness & Physical, 76,000 Gold) +148 Melee Attack, +80 CON, 5% inflicts Fatigued: Stun, This weapon takes up 2 weapon slots unless its wielder has at least 5,000 STR
%Giant's Club- (Weaponx2, Mace: Club, Earth & Physical, 2,400,000 Gold) +8,000 Melee Attack, 15% inflicts Fatigued: Stun
%Great Metalworker's Club- (Weapon, Mace: Club, Physical & Earth, 1,700,000 Gold) +1,600 Melee Attack, +1,500 STR, +1,500 CON, +1,800 Defense against Gold Damage, 20% inflicts Fatigued: Stun, Wielder gains +400 Defense as a buff that lasts 5 rounds and stacks 5 times each time wielder takes an action at the end of said action
Large Club- (Weapon, Mace: Club, Earth, 20,000 Gold) +29 Melee Attack
%Petrified Year- (Weapon, Mace: Club, Time & Earth, 185,000,000 Gold) +185,000 Melee Attack, 300% inflicts Fatigued: Stun, 300% inflicts Fatigued: Elderly, 100% inflicts Suffocation: No Future, 30% inflicts Petrified, Wielder must be Level 40 or greater and must possess the ability 'Adept Time Synchronization'
%Red Oni's Kanabo- (Weapon, Mace: Club, Physical, 4,000,000 Gold) +4,200 Melee Attack, +4,000 STR, +4,000 CON, 30% Critical, Wielder may treat this weapon as though it were an Axe for purposes of Ravager abilities
%Redwood Treantwood Club- (Weapon, Mace: Club, Earth, 15,100,000 Gold) +15,100 Melee Attack, 55% Critical, Provides +19,500 to all stats if wielder possesses the ability ‘Guardian of Civilization’, Wielder is considered to be 5 Levels lower for purposes of equipping, summoning, and controlling Plant pets and summons, Wielder may, if wielder chooses to do so at the beginning of a thread and has at least 15 Justicar abilities, change this weapon’s elements to Law & Destruction, gain an additional +15,100 Melee Attack against Plants, and gain 81% Critical against Plants, and be considered 1 Level higher for purposes of equipping, summoning, and controlling Machine, Robot, Illuminated, Clockwork, and Large Structure pets and summons as a non-stacking effect that does not stack with other effects that raise wielder's Level for said purposes, If this item’s wielder chooses to do so, then said wielder loses all positive effects of possessed Druid abilities and may not cast Druid Magic spells
Rotting Club- (Weapon, Mace: Club, Earth, 2 Gold) +2 Melee Attack, 5% Does no damage
Stick- (Weapon, Mace: Club, Earth, 3 Gold) +1 Melee Attack
%Stick of Rage and Furor- (Weapon, Mace: Club, Earth, 70,000 Gold) +45 Melee Attack, +7% Critical, does 200 Fire damage on hit
%Treantwood Club- (Weapon, Mace: Club, Earth, 2,100,000 Gold) +2,100 Melee Attack, 10% Critical, Provides +4,500 to all stats if wielder possesses the ability ‘Guardian of Civilization’, Wielder is considered to be 5 Levels lower for purposes of equipping, summoning, and controlling Plant pets and summons, Wielder may, if wielder chooses to do so at the beginning of a thread and has at least 15 Justicar abilities, change this weapon’s elements to Law & Destruction, gain an additional +2,100 Melee Attack against Plants, and gain 41% Critical against Plants, and be considered 1 Level higher for purposes of equipping, summoning, and controlling Machine, Robot, Illuminated, Clockwork, and Large Structure pets and summons, If this item’s wielder chooses to do so, then said wielder loses all positive effects of possessed Druid abilities and may not cast Druid Magic spells
%Tree Branch Club- (Weapon, Mace: Club, Earth, 100 Gold) +1 Melee Attack, +1 STR, +1 CON
%Yohmenswatsrairu- (Weaponx2, Mace: Club, Air & Earth, 320,000 Gold) +25 Melee Attack, Deals CON damage with basic Melee attacks, Damage dealt is divided by four, Deals double damage to Golems

~Mace: Crowbar~

%Bascaradine Soda-Opener- (Weapon, Mace: Crowbar, Technology, 200 Gold) +2 Melee Attack, Wielder may spend an action to use an equipped Drink consumable whose name includes 'Soda', 'Soft Drink', 'Fizz', or 'Pop'
%Crowbar- (Weapon, Mace: Crowbar, Physical, 1,700 Gold) +5 Melee Attack, +2 STR
%Crowbar of Bashing- (Weapon, Mace: Crowbar, Earth, 24,000 Gold) +26 Melee Attack, +200 Damage against foes with over 350 Defense, -500 Damage against foes with over 180,000 Defense

~Mace: Flail~

%Capybara's Left Foot Attached to a Whip- (Weapon, Mace: Flail, Beast, 300 Gold) +3 Melee Attack, 5% inflicts Confusion, This item additionally gains the subtype Whip: Lash
Cursed Flail of Armor Smacking- (Weapon, Mace: Flail, Fire, 100 Gold) +14 Melee Attack, User attacks self if wearing armor, Cannot be unequipped normally
%Double-Sun-Head Flail- (Weaponx2, Mace: Flail, Light, 65,000,000 Gold) +125,000 Melee Attack, +120,000 STR, +110,000 CON, 50% inflicts Awestruck, 30% may inflict Burning, Wielder's Melee Attack actions have a 15% chance of gaining 2 hits against 1
%Heavy Flail- (Weaponx2, Mace: Flail, Physical & Earth, 45,000 Gold) +400 Melee Attack, -300 AGI if wielder is below Level 20 amd has below 15,000 STR
%Massive Flail- (Weaponx2, Mace: Flail, Earth & Physical, 100,000 Gold) +800 Melee Attack, 20% inflicts Fatigued: Stun

~Mace: Gavel~

%Celestial Judge's Gavel- (Weapon, Mace: Gavel, Light & Law, 7,000,000 Gold) +7,000 Melee Attack, +7,120 Magical Attack, +7,000 MIN, 60% inflicts Entombed: Incarcerated, Wielder's actions may cure Entombed: Incarcerated, Wielder deals 70,000 additional Damage to Chaos element targets
%Grandgavel of Just Litigation- (Weapon, Mace: Gavel, Air & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 CON, +3,000 SPI, +3,200 MIN, 25% Critical, 35% Resilience, 20% inflicts Suffocation, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder's allies are immune to debuffs from sources that are lower Level than wielder that are either below Level 20 or below Level 40 and non-unique

~Mace: Greatmaul~

%Abyssal Fleshpounder- (Weapon, Mace: Greatmaul, Darkness & Physical, 6,000,000 Gold) +6,000 Melee Attack, 60% inflicts Voidstruck or Fatigued: Stun, 100% may inflict Wounded on Angels, Celestials, Fae, and Humans
%Clanfather- (Weapon, Mace: Greatmaul, Fate & Earth, 255,000,000 Gold) +255,000 Melee Attack, +255,000 STR, +255,000 CON, Wielder gains the ability 'Adept Hammer Training', Wielder's (summons and their descendant summons) whose name includes 'Dwarf' or 'Dwarven' gain +25,500 to all stats and cannot be unsummoned by individuals below Level 40, Wielder must be Level 40 or greater
Cold Iron Great Hammer- (Weaponx2, Mace: Greatmaul, Physical, 132,000 Gold) +302 Melee Attack, deals 130% damage to Fae under level 40, This item additionally possesses the subtype Hammer
Dwarven Maul- (Weaponx2, Mace: Greatmaul, Earth, 3,000 Gold) +35 Melee Attack
%Fourth-Metal Greatmaul- (Weaponx2, Mace: Greatmaul, Technology & Psychic & Metal, 5,000,000 Gold) +10,000 Melee Attack, +10,000 MIN, Wielder's 'Melee Attack' actions use MIN as their Prime Attribute
%Giant Steam Maul- (Weaponx2, Mace: Greatmaul, Technology & Physical, 14,500,000 Gold) +30,000 Melee Attack, +30,000 CON, 30% inflicts Fatigued Stun, Wielder's per-item Melee Attack bonus caps are doubled for this item
%Gigantic Abyssal Fleshpounder- (Weapon, Mace: Greatmaul, Darkness & Physical, 9,000,000 Gold) +18,000 Melee Attack, 120% inflicts Voidstruck or Fatigued: Stun, 200% may inflict Wounded on Angels, Celestials, Fae, and Humans
%Gingphatts Hammer- (Weaponx2, Mace: Greatmaul, Earth & Physical, 45,000 Gold) +45 Melee Attack, CON is used to determine Melee Attack damage instead of STR, This item additionally possesses the subtype Hammer
%Grandmaul of Heaven- (Weapon, Mace: Greatmaul, Light & Physical, 6,000,000 Gold) +6,000 Melee Attack, 60% inflicts Awestruck or Fatigued: Stun, 100% may inflict Wounded on Demons, Devils, Daemons, and Abstracts
%Greater Balanced Greatmace- (Weaponx2, Mace: Greatmaul, Physical, 10,000,000 Gold) +25,000 Melee Attack, 140% To Hit, 45% Critical, this item may be wielded as a Weaponx1 by individuals who possess at least 50,000 Strength
%Pentaslammer- (Weapon, Mace: Greatmaul, Darkness & Fire & Physical, 23,500,000 Gold) +12,900 Melee Attack, +22,000 STR, +22,500 CON, 50% Critical, 50% inflicts Hexed, 50% inflicts Voidstruck, 50% inflicts Burning, Wielder's 'Melee Attack' actions may summon a Demon or Devil below wielder's Level that is below Level 50, Max 5 summoned, Wielder must be Level 30 or greater
%Slumbering Gamberjukk- (Weapon, Mace: Greatmaul, Light & Darkness, 4,700,000 Gold) +4,700 Melee Attack, 104% inflicts Fatigued: Stun, 104% inflicts Fatigued: Asleep
%Spined Blue Dragon Bone Justice's Greatmaul Engraved with a Symbol of the Council of Spider Observers- (Weapon, Mace: Greatmaul, Electrical & Darkness & Physical, 5,750,000 Gold) +5,750 Melee Attack, +5,750 STR, +5,750 CON, +5,750 MIN, +5,750 SPI, 30% inflicts Fatigued: Stun, Entombed: Incarcerated Immnuity
Steam Maul- (Weaponx2, Mace: Greatmaul, Technology & Physical, 80,000 Gold) +198 Melee Attack, +120 CON, 15% inflicts Fatigued: Stun, 5% wielder skips next action after an attack involving this weapon
%Symbolomagical Crimsonmaul- (Weapon, Mace: Greatmaul, Darkness & Magic, 7,500,000 Gold) +7,500 Melee Attack, 100% inflicts Hexed, 75% inflicts Fatigued: Stun
%War Demon's Hammer- (Weapon, Mace: Greatmaul, Darkness & Fire & Physical, 12,500,000 Gold) +12,900 Melee Attack, +12,000 STR, +11,500 CON, 50% Critical, This item additionally possesses the subtype Hammer
%Wintry Maul- (Weaponx2, Mace: Greatmaul, Ice, 91,000 Gold) +180 Melee Attack, If Call Unto Seasons: Winter has been cast, this item's Melee Attack bonus becomes +450, it also gains the bonuses +120 CON, +123 STR, +40 Defense, and 5% inflicts Frozen, and Inflicts a debuff that lowers the target's Ice Resistance by 1%, to a max of 3% from all items named 'Wintry Maul' with no number following their name or of less value (note that pets are a type of item)
%Woldstein Hammer- (Weaponx2, Mace: Greatmaul, Physical & Ice, 145,000 Gold) +380 Melee Attack, 15% inflicts Stun, 2% Critical, This item additionally possesses the subtype Hammer
%Yolneen Hammer- (Weapon, Mace: Greatmaul, Light, 6,000,000 Gold) +6,000 Melee Attack, The targets of wielder's attacks may not inflict Impaired: Silence, This item additionally possesses the subtype Hammer

~Mace: Morningstar~

%Ainglar Mace- (Weapon, Mace: Morningstar, Magic, 27,000 Gold) +17 Melee Attack, +35 Magic Attack, +2% Paralyze Resist
%Cleric's Mace- (Weapon, Mace: Morningstar, Light, 1,000 Gold) +5 Melee Attack, +3 Magical Attack, Healing spells heal 5 extra HP, +5 SPI, +5 MIN
Cube Mace- (Weapon, Mace: Morningstar, Physical, 70,000 Gold) +70 Melee Attack, +20 Magical Attack
%Cursed Mace- (Weapon, Mace: Morningstar, Water, 2,000 Gold) -8 Melee attack, -5 to all stats, Cannot be unequipped normally
%Demonslayer Mace- (Weapon, Mace: Morningstar, Light, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Demons
%Demon's Layer Mace- (Weapon, Mace: Morningstar, Darkness, 6,500,000 Gold) +6,850 Melee Attack, +7,500 to all stats if wielder is a Demon, Wielder's Melee Attack actions, if they involve no Techniques or Spells and would otherwise inflict 1 hit against 1 with no bonus hits, may, provided wielder is a Demon and none of wielder's opponents are above Level 59, inflict 1 hit against 2, provided each target is in a different row
Dwarven Mace- (Weapon, Mace: Morningstar, Earth, 1,900 Gold) +15 Melee Attack
Dwarven Mace of Smashing- (Weapon, Mace: Morningstar, Earth, 14,000 Gold) +28 Melee Attack, 4% inflicts Fatigued: Stun
Enchanted Mace- (Weapon, Mace: Morningstar, Magic, 5,000 Gold) +18 Melee Attack
House Hellstrom Mace- (Weapon, Mace: Morningstar, Fire, 10,000 Gold) +70 Melee Attack, Hellstrom nobility may instant-kill wearer
Iron Mace- (Weapon, Mace: Morningstar, Physical, 900 Gold) +5 Melee Attack
%Lesser Serpent-Crusher Mace- (Weapon, Mace: Morningstar, Light & Physical, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 30% Critical against Serpent Blessed
%Necrosis Mace of the Meat Baron- (Weapon, Mace: Morningstar, Darkness, 475,000 Gold) +559 Melee Attack, +559 additional Melee Attack if wielder has an open weapon slot, Inflicts drain if used against Humans, Humanoids, Animals, Insects, Aerials, or Aquatics, Heals Undead
%Noise Mace- (Weapon, Mace: Morningstar, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
%Oorix Mace- (Weapon, Mace: Morningstar, Light, 39,000 Gold) +45 Melee Attack, +13 Magic Attack, -10 MP cost for Divine Spells
Oovox Mace- (Weapon, Mace: Morningstar, Earth & Air & Fire & Water, 39,000 Gold) +45 Melee Attack, +13 Magic Attack, -10 MP cost for Divine Spells
%Mace of Elements - (Weapon, Mace: Morningstar, Earth & Air & Fire & Water, 53,000 Gold) +43 Melee Attack, +30 Magical Attack, +55 Earth, Air, Fire, or Water Damage, Can limit self to any combination of its four elements
%Mace of Holy Shielding- (Weapon, Mace: Morningstar, Light, 125,000 Gold) +143 Melee Attack, +145 Defense, Wielder's Celestial Magic and Divine Magic spells cost 40 less MP, Wielder may choose to forgo this weapon's melee attack bonus at the beginning of a thread, instead gaining -143 Melee Attack and +435 Defense
%Mace of Justoriel- (Weapon, Mace: Morningstar, Light, 250,000 Gold) +218 Melee Attack, All Divine Magic spells that give a Magical Attack bonus give an additional +200 Magical Attack, +3% Dodge
%Mace Wreathed in Holy Energy- (Weapon, Mace: Morningstar, Light, 7,000,000 Gold) +7,000 Melee Attack, +7,200 to all stats, 25% inflicts Awestruck
%Maisaar Mace- (Weapon, Mace: Morningstar, Light, 50,000 Gold) +50 Melee Attack, +20 Defense against Fire
%Rakshasha-Smashing Cluuthodite Mace- (Weapon, Mace: Morningstar, Law & Mystic & Crystal (2), 60,000,000 Gold) +60,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions remove all buffs from their targets that come from entities below Level 80 whose name includes 'Rakshasha' and gain +30% Critical against said individuals
Ruined Iron Mace- (Weapon, Mace: Morningstar, Physical, 18 Gold) +2 Melee Attack
Sphere Mace- (Weapon, Mace: Morningstar, Magic, 5,000 Gold) +15 Melee Attack, +2 MIN

~Mace: Nunchaku~

%Bone Nunchaku- (Weapon, Mace: Nunchaku, Darkness, 17,000 Gold) +25 Melee Attack, 1% Inflicts Confusion: Fear
Nunchaku- (Weapon, Other: Nunchaku, Physical, 900 Gold) +8 Melee Attack

~Mace: Swatter~

Bascaradine Lime Green Flyswatter: Third Revised Version- (Weapon, Mace: Swatter, Air, 7,000 Gold) +3 Melee Attack, Criticals do x5 damage against Insects
%LLAMA-SLAPPER- (Weapon, Mace: Swatter, Physical, 5,000,000 Gold) +5,000 Melee Attack, Deals double Damage (to a max of 50,000,000 additional Damage) to targets whose name includes 'Llama', 'Alpaca', 'Vicuna', or 'Guanaco', this weapon counts as a 'Club' for purposes of effects that check

~Mace: Tonfa~

~Mace: Torch~

Blusatech Welding Iron- (Weapon, Mace: Torch, Technology & Fire, 1,700 Gold) +16 Melee Attack, 1% lowers CON by 1
Old, Slightly Ineffective Welding Torch- (Weapon, Mace: Torch, Technology & Fire, 1,400 Gold) +15 Melee Attack, 14% does no damage
%Sunflame Blowtorch- (Weapon, Mace: Torch, Fire & Light, 30,000,000 Gold) +30,000 Melee Attack, 30% inflicts Burning, May deal HP Healing to Vehicles, Mechs, Vessels, Machines, War Machines, and Solar Beings

~Mace: Truncheon~

%Belaying Pin- (Weapon, Mace: Truncheon, Water & Physical & Darkness, 21,000 Gold) +25 Melee Attack, 5% inflicts Fatigued: Knocked Unconscious, 1% inflicts Charm
%Handy Nightstick- (Weapon, Mace: Truncheon, Physical & Technology, 16,700 Gold) +15 Melee Attack, 30% inflicts Fatigued: Stun, Possessor may equip this item at the start of a round if possessor has an open slot it can go into
%Officer Crawdad Nightstick- (Weapon, Mace: Truncheon, Water & Physical, 190,000 Gold) +240 Melee Attack, 30% inflicts 2 hits against 1
%Rod of Photographic Bee-Slaps- (Weapon, Mace: Truncheon, Acid & Agony, 5,000,000 Gold) +5,000 Melee Attack, 300% inflicts Pain, Debuffs wielder inflicts cannot be removed by sources below Level 50
%Watchman's Mace- (Weapon, Mace: Truncheon, Earth, 19,000 Gold) +20 Melee Attack, 1% Earth Resistance

~Polearm~

~%Mojani Thunder Trident- (Weapon, Polearm, Electrical, 470,000 Gold) +610 Melee Attack, +245 Magical Attack, +2% Critical as a bonus that does not stack with the same bonus from other copies of this item, 35% deals an additional 5,500 Electrical Element damage

~Polearm: Cue~

~Polearm: Fork~

%Colossus Trident- (Weaponx3, Polearm: Fork, Water & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
Coral Pitchfork- (Weapon, Polearm: Fork, Water, 200 Gold) +2 Melee Attack
Demon Fork- (Weapon, Polearm: Fork, Fire & Darkness, 800 Gold) +5 Melee Attack, +2 Magical Attack, +2 Fire damage per hit
%Hateling Fork- (Weapon, Polearm: Fork, Darkness, 70,000 Gold) +65 Melee Attack, 15% inflicts Pain
%Imp's Fork- (Weapon, Polearm: Fork, Darkness, 15,000 Gold) +17 Melee Attack, 10% inflicts Pain, 10% inflicts Hexed
%Imp's Third Fork - (Weapon, Polearm: Fork, Darkness, 9,000 Gold) +19 Melee Attack, 5% inflicts Pain, 5% causes those hit and damaged by it to take 30 CON damage per turn for the next 20 turns
Large Cooking Fork- (Weapon, Polearm: Fork, Physical, 5,900 Gold) +16 Melee, Possessor's Food items that heal HP heal 200 more, Birds, Aerials, and Aquatics killed by a Fire element attack involving this weapon restore 2,000 HP to wielder or one of wielder's allies upon death
Large Pitchfork- (Weapon, Polearm: Fork, Physical, 400 Gold) +8 Melee Attack
%Merman's Trident- (Weapon, Polearm: Fork, Water & Physical, 7,000 Gold) +11 Melee Attack, 2% inflicts Wounded if in a Zone of Water
Old, Rusty Fork- (Weapon, Polearm: Fork, Earth, 16 Gold) +1 Melee Attack, 5% does no damage
Pitchfork- (Weapon, Polearm: Fork, Physical, 100 Gold) +3 Melee Attack
%Planetary of the Oceans' Trident- (Weapon, Polearm: Fork, Water, 190,000,000 Gold) +150,000 Melee Attack, +1,900,000 HP if in a Zone of Water, +150,000 STR, +150,000 CON, Pierces 100,000 Defense, 150% Critical, 40% Water Resistance, Wielder's allies who are Aquatics or are Water element gain +9,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
%Riot Fork- (Weapon, Polearm: Fork, Fire, 700 Gold) +5 Melee Attack, +7 Fire damage per hit, +5 SPI
%Runic Fork- (Weapon, Polearm: Fork, Darkness, 7,000 Gold) +20 Magic Attack, +15 Damage for Rune Magic Spells, wielder regenerates 1 MP per turn, This item gains the additional subtype Wand: Focus
%Sea Lord's Trident- (Weapon, Polearm: Fork, Water, 1,150,000 Gold) +1,200 Melee Attack, 15% inflicts Wounded, Wielder gains +1,000 to all stats while in a Zone of Water, Wielder's Aquatic allies gain +300 to all stats as a non-stacking bonus
%Shining Deva's Trident- (Weapon, Polearm: Fork, Light, 4,000,000 Gold) +4,000 Melee Attack, 60% inflicts Imparied: Blind, Wielder's 'Melee Overdrive' actions may gain the element Water
%Spirit-Miser's Trident- (Weapon, Polearm: Fork, Darkness & Spatial & Warding, 145,000,000 Gold) +145,000 Melee Attack, +140,000 Magical Attack, Entities wielder kills may not be resurrected by sources below Level 80 without wielder's permission, 220% inflicts Stat Drain: SPI Drain, Wielder must be Level 40 or greater
%Tormentus Finallis- (Weapon, Polearm: Fork, Agony & Darkness & Ice, 300,000,000 Gold) +300,000 Melee Attack, +300,000 STR, +300,000 CON, 300% inflicts Pain, 200% inflicts Voidstruck: Endless Torment, Damage wielder deals may not be healed by individuals below Level 90, Wielder must be Level 60 or greater
%World-Gourmand's Fork- (Weapon, Polearm: Fork, Destruction & Wonder & Wealth, 210,000,000 Gold) +210,000 Melee Attack, Wielder's attacks gain 'deals HP Drain', Wielder gains +100% Critical against Astral Beings who possess either the Constant Effect or ability 'Supermassive' or the Constant Effect or ability 'Hypermassive'

~Polearm: Golf Club~

%Chipper (Golf Club)- (Weapon, Polearm: Golf Club, Physical, 7,500 Gold) +14 Melee Attack, wielder counts as 2 Levels higher, to a max of Level 99, for purposes of causing row-shifting
Flame-Ball-Shooting Golf Club- (Weapon, Polearm: Golf Club, Fire & Physical, 37,000 Gold) +41 Melee Attack, +43 Ranged Attack, wielder’s Ranged Attacks have a 1% chance of inflicting Burning
%Gold Flamingo Golf Club- (Weapon, Polearm: Golf Club, Wealth & Tacky & Glory, 35,000,000 Gold) +35,000 Melee Attack, Wielder gains +70% To Hit against Wealth-element targets
Mage Iron Golf Club- (Weaponx2, Polearm: Golf Club, Magic & Physical, 75,000 Gold) +79 Melee Attack, +84 Magical Attack, 5% inflicts Impaired: Deafened when a Melee attack involving it deals damage

~Polearm: Greatspear~

%Ground-Eating Spear- (Weaponx2, Polearm: Greatspear, Earth & Air, 75,000 Gold) +195 Melee Attack, +40 STR, +70 AGI, Deals 1.2 times normal damage (to a max of 12,000 extra damage from this effect) to Earth element elementals, Inflicts Drain on Earth element elementals, 5% May destroy a Zone of Earth when used in an attack if the zone was created by an individual of at least 5 levels lower than this weapon's wielder and was under level 50, May choose to do solely Air-element damage itself (but not changing the elements of other equipped sources of damage)
Honkulgrestian- (Weapon, Polearm: Greatspear, Atomic & Flux, 175,000,000 Gold) +175,000 Melee Attack, +175,000 Ranged Attack, 200% inflicts Poison: Irradiated, 200% inflicted Hexed: Ill Fortune, 15% inflicts Smitten, Wielder's Prime opponents have their turn-order-determining stat sums halved (rounded up, with a max reduction of 1,750,000 points) for turn-order-determining purposes, Wielder must be Level 40 or greater

~Polearm: Harpoon~

Golden Ornamental Harpoon- (Weapon x2, Polearm: Harpoon, Water & Air, 60,000 Gold) +3 Melee Attack, +5 Ranged Attack
%Master's Harpoon- (Weapon, Polearm: Harpoon, Water & Physical, 8,900,000 Gold) +9,400 Melee Attack, +9,400 Ranged Attack, Wielder may forcibly shift the row of targets of wielder's Melee Attack and Ranged Attack actions provided said targets are of lower Level than wielder and below Level 80

~Polearm: Hookblade~

%Cleaving Deep-Steel Guisarme- (Weaponx2, Polearm: Hookblade, Earth, 630,000 Gold) +1,455 Melee Attack, 15% Critical, +1,000 STR, +1,000 CON
%Colossus Bill- (Weaponx3, Polearm: Hookblade, Wealth & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater

~Polearm: Javelin~

%Abyssal Voidsteel Javelin- (Weapon, Polearm: Javelin, Air & Physical, 715,000 Gold) +715 Ranged Attack, +715 Melee Attack, 50% inflicts Fatigued: Stun if only hitting a single target, +750 to all stats if wielder has at least one Lancer and one Assassin ability, 10% may inflict Voidstruck, 10% may inflict Wounded, 10% may inflict Fatigued: Weakness, 20% Critical, 120% to Hit
%Dead Khan's Rider's Javelins- (Weapon, Polearm: Javelin, Physical & Air & Darkness, 15,500,000 Gold) +15,500 Ranged Attack, +15,500 STR, +15,500 AGI, Wielder's 'Ranged Attack' actions may use Agility or Strength as their Prime Attribute
^%Folimbus Javelin- (Weapon, Polearm: Javelin, Wood & Air, 600,000 Gold) +150 Melee Attack, +300 Ranged Attack, +300 AGI, 120% To Hit, 120% Dodge, wielder deals 3/4 damage to the back row instead of 1/2 damage
%Javelin- (Weapon, Polearm: Javelin, Physical, 600 Gold) +6 Melee Attack, +6 Ranged Attack
%Lightning-Tip Javelins- (Weapon, Polearm: Javelin, Electrical, 330,000 Gold) +330 Ranged Attack, 15% inflicts Electrocuted
Lousy Javelin- (Weapon, Polearm: Javelin, Air, 70 Gold) +5 Ranged Attack, 1% does no damage
%Octagon Man's Javelin- (Weaponx2, Polearm: Javelin, Physical, 140,000 Gold) +310 Melee Attack, +150 Ranged Attack, +800 Defense against Abstracts
^%Procina-Tipped Javelin- (Weapon, Spear, Physical & Metal, 2,000,000 Gold) +2,000 Melee Attack, +2,000 Ranged Attack, 130% To Hit, 30% Critical, Wielder may re-roll the to-hit roll for missed attacks that incorporate one of this item's attack bonuses a number of times per such attack equal to (the number of individuals in wielder's battlespace/10, rounded down), to a maximum of 20, wielder counts as wielding a number of additional Spear weapons equal to (the number of individuals in wielder's battlespace /10, rounded down), to a maximum of 10, with this weapon increasing its To Hit and Critical bonuses by 5% each for every additional Spear wielder counts as having equipped from this weapon's effect; If wielder is in a battlespace that contains a number of individuals totaling 200 or more, this weapon gains the element Spatial
%Splendid, Size-Changing Divinely-Filigreed Adamantine Throwing Spear- (Weapon, Polearm: Javelin, Earth, 60,000,000 Gold) +60,000 Ranged Attack, +50,000 Melee Attack, +50,000 SPI, 180% To Hit, Wielder ignores the Defense of individuals below Level 30, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 20,000 Defense, Divine Magic spells cost wielder 5,000 less MP to cast if wielder is wielding equipment worth a total of at least 200,000,000 Gold, Wielder may choose at the start of any thread or round to have this item become a Weaponx1 or a Weaponx2 and may begin a thread with it equipped as a Weaponx2, Wielder must be at least Level 35

~Polearm: Lance~

%Alabaster Spire-Lance- (Weapon, Polearm: Lance, Light & Hope & Physical, 65,000,000 Gold) +65,000 Melee Attack, +65,000 STR, +65,000 CON, +65,000 SPI, 85% Resilience, Wielder suffers no negative effects from the status effect Paralyzed (but not its sub-status effects) if wielder is a Celestial, Angel, or Golem, Wielder must be Level 20 or greater, Wielder deals full Damage to Devils, Abstracts, and Demons in the back row who possess no ally of Level 80 or greater in the front row, Wielder must be Level 20 or greater
%Angelslayer Lance- (Weapon, Polearm: Lance, Darkness, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Angels
%Astral Lance- (Weapon, Polearm: Lance, Astral, 750,000 Gold) +750 Melee Attack, +500 Magical Attack, +500 AGI, +500 STR, +1,800 HP, +1,800 MP, 20% Critical, +500 SPI, Pierces 400 Defense, 5% Astral Resistance
%Draconic Lance- (Weapon, Polearm: Lance, Magic, 30,000,000 Gold) +30,000 Melee Attack, 30% Critical, 130% To Hit, Wielder gains an additional +5,000 Melee Attack and 40% Critical if wielder has a Mount transformation equipped, Wielder gain +10,000 to all stats if wielder has any Dragon pets or summons or has both the ability Dragon Lord and the ability Lancer
%Jousting Lance of the Guaranteed Champion- (Weaponx2, Polearm: Lance, Physical & Air & Glory, 67,500,000 Gold) +128,000 Melee Attack, +120,000 STR, +128,000 AGI, +2 Fame, Wielder's 'Melee Attack', 'Powerful Attack', and 'Melee Overdrive' actions automatically hit targets that are wielding a Spear
Knight’s Lance- (Weapon, Polearm: Lance, Physical, 135,000 Gold) +140 Melee Attack, 10% Critical, 105% To Hit, Wielder gains an additional +500 Melee Attack and 15% Critical if wielder has a Mount transformation equipped
%Lance of Pardure- (Weapon, Polearm: Lance, Light, 270,000 Gold) +190 Melee Attack, Does 500 Light Damage if any foes are Darkness element
%Lesser Darkened Gigas Knight's Lance (Version 3)- (Weaponx2, Polearm: Lance, Darkness, 60,000 Gold) +75 Melee Attack, 5% Inflicts Fatigued: Stun
Soldier’s Lance- (Weaponx2, Polearm: Lance, Physical, 65,000 Gold) +128 Melee Attack, +96 STR, +96 CON, +96 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Swordsmen’
%Rhanazzki Energy Lance-Gun- (Weapon, Polearm: Lance, Energy, 8,000,000 Gold) +8,000 Melee Attack, +8,000 Ranged Attack, 60% may inflict Paralyzed, This item additionally possesses the subtype Gun: Heavy Weapon
%Rimedead Doomlance- (Weapon, Polearm: Lance, Darkness & Ice, 11,500,000 Gold) +11,500 Melee Attack, +11,500 STR, +11,500 CON, 75% inflicts Frozen, 75% inflicts Voidstruck, 75% inflicts Frozen: Frostbite, 75% inflics Wounded, 2% inflicts Instant Death
%Rimedead Lord's Doomlance- (Weapon, Polearm: Lance, Darkness & Ice, 61,500,000 Gold) +61,500 Melee Attack, +61,500 STR, +61,500 CON, 150% inflicts Frozen, 150% inflicts Voidstruck, 150% inflicts Frozen: Frostbite, 150% inflics Wounded, 4% inflicts Instant Death, Wielder must be Level 20 or greater
Timefox Star Lance- (Weapon, Polearm: Lance, Hope & Time & Astral, 20,000,000 Gold) +20,000 Melee Attack, +10,000 Ranged Attack, +15,000 Magical Attack, +20,000 SPI, 15% Astral Resistance, 15% Time Resistance, Wielder may spend an action to enter an existing battlespace so long as no entity that is either 5 or more Levels greater than wielder or that is Level 60 or greater in either the battlespace being entered or the battlespace being left objects
%Sun Lance- (Weapon, Polearm: Lance, Light, 55,000,000 Gold) +52,000 Melee Attack, Deals full damage to targets below Level 80 in the back row on rounds after rounds during which wielder's row was switched at any point, Pierces 15,000 Defense
%Time-Knight's Rocket-Lance- (Weapon, Polearm: Lance, Time, 36,500,000 Gold) +36,500 Melee Attack, +36,500 Ranged Attack, +36,500 STR, +36,500 AGI, 65% Critical, Wielder's turn-order-determining stat sum is increased by 3,000 for turn-order-determining purposes as a non-stacking bonus, Wielder must be Level 40 or greater
%Valkyrie's Lance- (Weapon, Polearm: Lance, Air & Light & War, 63,000,000 Gold) +63,000 Melee Attack, +63,000 STR, +63,000 AGI, +60,000 CON, +63,000 SPI, 90% Critical, 180% To Hit, Individuals killed by wielder may not be resurrected by individuals of Level 60 or greater, Wielder must be Level 40 or greater

~Polearm: Mancatcher~

%Colossus Demi Lune- (Weaponx3, Polearm: Mancatcher, Acid & Moon & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
%Khartuu'Dorgerr's Claw- (Weapon, Polearm: Mancatcher, Physical & Darkness, 6,300,000 Gold) +6,300 Melee Attack, Wielder's 'Melee Attack' actions may move a single one of their targets that is below Level 60 that has a lower Strength than wielder from the back row to the front row

~Polearm: Naginata~

%Colossus Naginata- (Weaponx3, Polearm: Naginata, Wood & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
%Island Sculptor's Naginata- (Weapon, Polearm: Naginata, Glory & Light & Water & Earth, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Earth or Water at the start of each round, Possessor may deal 1,800,000 Flat Water element Damage to one opponent at the start of each round, Wielder may create an Island Terrain or Destroy and Ocean Terrain (provided that said terrain had a source below Level 100 that is not 10 or more Levels greater than wielder) at the start of each round, Wielder must be Level 40 or greater
%Locartian Drakespawn Naginata- (Weapon, Polearm: Naginata, Electrical, 40,000 Gold) +50 Melee, Physical attacks may be made for half damage from the back row
Psytouched Naginata- (Weaponx2, Polearm: Naginata, Psychic, 500 Gold) +14 Melee Attack

~Polearm: Oar~

%Gondola Oar- (Weaponx2, Polearm: Oar, Water & Physical, 2,500 Gold) +10 Melee Attack, 5% inflicts Fatigued: Stunned
%Oar of the Heavenly Barge- (Weapon, Polearm: Oar, Light & Water & Physical, 30,000,000 Gold) +30,000 Melee Attack, Wielder's Vessel transformations obtain +3,000 to all stats and an additional +6,000 AGI, with said bonuses not stacking
%Sand Pirate's Back-Up Oar- (Weapon, Polearm: Oar, Earth, 150,000 Gold) +161 Melee Attack, 5% Critical, 5% Resilience, Wielder may automatically be cured of Fatigued: Stun from sources below Level 20 at the start of the round, Wielder may move to the back row after making a 'Melee Attack' action or a 'Transform' action, Wielder's Earth element Transformations gain +300 AGI, have 40% Impaired Resistance, and have 40% Fatigued Resistance
%Sand Pirate’s Backup Oar- (Weapon, Polearm: Oar, Earth, 150,000 Gold) +161 Melee Attack, 5% Critical, 5% Resilience, Wielder’s Earth element Transformations gain +300 AGI, have 40% Impaired Resistance, and have 40% Fatigued Resistance

~Polearm: Pole~

%Battle-Polevaulter's Pole- (Weapon, Polearm: Pole, Physical, 200,000 Gold) +200 Melee Attack, Wielder' 'Melee Attack' actions deal full Damage to targets in the back row
%Guanxiongmin-Carrying Pole- (Weapon, Polearm: Pole, Earth, 155,500 Gold) +100 Melee Attack, If wielder begins battle with this item equipped, wielder may summon a Guanxiongmin at the start of battle, Max 1 summoned
%Ski Poles- (Weaponx2, Polearm: Pole, Ice & Physical, 4,500 Gold) +15 Melee Attack, Wielder's transformations have +5% Dodge, +60 AGI, and +150 MP

~Polearm: Poleaxe~

%Black Brand of Deathless Dominion- (Weaponx2, Polearm: Poleaxe, Darkness, 18,000,000 Gold) +32,755 Melee Attack, +31,500 Magical Attack, +5,000 Defense, Possessor may choose to have this item count as a staff, Possessor may change damage from melee attacks to solely Fire damage, Undead of half possessor's level or lower that are slain by attacks involving this weapon are added to wielder's side as summons with half their max HP and MP as their starting values, no carried-over buffs, no carried-over debuffs, and no stat damage applied to them
%Colossus Bardiche- (Weaponx3, Polearm: Poleaxe, Light & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
%Colossus Glaive- (Weaponx3, Polearm: Poleaxe, Earth & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
%Cosmos-Metal Sweep-Glaive- (Weapon, Polearm: Poleaxe, Light & Darkness & Magic, 70,000,000 Gold) +70,000 Melee Attack, +70,000 STR, +70,000 CON, Wielder's 'Melee Attack' actions may gain 1 hit against 15 and deal 1/2 Damage, 165% To Hit, 65% Critical
%Cursed Halberd- (Weaponx2, Polearm: Poleaxe, Fire, 2,000 Gold) -30 Melee attack, -5 AGI, Cannot be unequipped normally
%Duck Solider's Halberd- (Weapon, Polearm: Poleaxe, Physical & Water, 115,000 Gold) +115 Melee Attack, +115 Defense, 2 Range, Wielder's allies obtain +115 Defense as a bonus that stacks 5 times
%Dracoknight's Halberd- (Weaponx2, Polearm: Poleaxe, Magic & Physical, 1,780,000 Gold) +7,600 Melee Attack, wearer gains +7,000 to all stats if wearer is a Dragon or has a Dragon ally, 40% Critical, 140% To Hit, 30% Dodge
%Dragonslayer Glaive- (Weapon, Polearm: Poleaxe, Magic, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Dragons
Dwarven Steel Halberd- (Weaponx2, Polearm: Poleaxe, Physical, 45,000 Gold) +48 Melee Attack
%Grandbeard Ancestral Halberd- (Weapon, Polearm: Poleaxe, Earth, 8,000,000 Gold) +8,000 Melee Attack, +8,000 STR, +8,000 CON, 20% Earth Resistance, Possessor gains +8,000 additional Melee Attack if in a Zone of Earth
%Greater Dragon-Plume Flame Vent Halberd- (Weaponx2, Polearm: Poleaxe, Fire & Physical, 9,765,322 Gold) +27,300 Melee Attack, +27,300 Ranged Attack, +23,000 STR, +18,000 CON, +11,000 AGI, 40% inflicts Burning, 140% To Hit, 40% Resilience
Halberd- (Weapon, Polearm: Poleaxe, Physical, 600 Gold) +7 Melee Attack
%Halberd Made of Powerful Fire- (Weaponx2, Polearm: Poleaxe, Fire, 6,000,000 Gold) +18,000 Melee Attack, 60% inflicts Burning, Wielder's per-item Melee Attack bonus caps are doubled for this item
%Halberic Chopper- (Weaponx2, Polearm: Poleaxe, Physical, 80,000 Gold) +75 Melee Attack, +5% Critical against Humans, Humanoids, Plants, Insects, Aerial, Aquatics, Fish, Animals, Monsters, and Demons
%Halbard of the Smoking Baboon- (Weapon, Polearm: Poleaxe, Physical & Fire, 1,500,000 Gold) +1,500 Melee Attack, +1,000 to a random stat (determined at the start of each round, with this effect not being a buff), 15% inflicts Impaired
Imperial Halberd of Avandos- (Weaponx2, Polearm: Poleaxe, Physical, Air & Water, 12,000 Gold) +23 Melee Attack
%Noise Halberd- (Weapon, Polearm: Poleaxe, Sonic, 80,000 Gold) +160 Melee Attack, +160 AGI, +160 MIN, 110% To Hit
Orcish Steel Halberd- (Weaponx2, Polearm: Poleaxe, Physical, 19,000 Gold) +35 Melee Attack
%Scorpion Glaive- (Weaponx2, Polearm: Poleaxe, Acid, 63,000 Gold) +128 Melee Attack, +60 CON, +40 STR, 30% inflicts Poison
%Well-Made, Enchanted Orcish Flameglaive- (Weapon, Polearm: Poleaxe, Fire & Physical, 7,765,800 Gold) +7,300 Melee Attack, +5,000 STR, +5,000 AGI, 30% inflicts Burning, 130% To Hit, 30% Critical
%Whispering Stillness- (Weapon, Polearm: Poleaxe, Void & Life, 80,000,000 Gold) +80,000 Melee Attack, Targets of wielder's 'Melee Attack' actions may not have buffs or debuffs applied to them by sources below Level 80, Wielder must be Level 40 or greater

~Polearm: Polehammer~

~Polearm: Signpost~

%Giant Metal Square on a Pole- (Weapon, Polearm: Signpost, Physical, 900 Gold) +18 Melee Attack
%Sign Saying 'Get Swole, Son'- (Weapon, Polearm: Signpost, Physical, 3,000,000 Gold) +3,000 Melee Attack, +3,000 STR, Wielder may spend an action to gain a buff that stacks 3 times that provides +3,000 STR
Stop Sign (2)- (Weapon, Polearm: Signpost, Physical & Technology & Psychic, 47,500 Gold) +49 Melee Attack, 21% inflicts Paralyzed, deals 40 AGI damage

~Polearm: Spear~

%Air Needle- (Weapon, Polearm: Spear, Air, 115,000 Gold) +119 Melee Attack, +48 CON, +46 AGI, 8% Critical, This weapon may take up an additional weapon slot to provide an additional +130 Melee Attack and an additional +60 to all stats, Wielder may choose at the beginning of a thread to have this weapon count as any single subweapon of Polearm that wielder posseses the class-name ability for instead of a Spear as a buff to the item that cannot be removed by individuals of Level lower than wielder
%Bloodknight General's Spear- (Weapon, Polearm: Spear, Darkness & Physical & Blood, 3,100,000 Gold) +3,400 Melee Attack, deals HP Drain, +3,400 STR, +3,000 CON, 25% Critical, Wielder's allies gain +200 to all stats as a bonus that stacks a max of 5 times
%Businessman Conch Spear- (Weaponx2, Polearm: Spear, Water, 60,000 Gold) +55 Melee Attack, +5 to all stats
%Cannibal's Spear- (Weapon, Polearm: Spear, Darkness & Physical, 117,000 Gold) +117 Melee Attack, Wielder regenerates 1,170 HP whenever wielder kills an entity with the same subtype (to a max of 200 times per round)
%Circle Man's Partisan- (Weaponx2, Polearm: Spear, Physical, 70,000 Gold) +200 Melee Attack
%Colossus Partizan- (Weaponx3, Polearm: Spear, Fire & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
Coral Spear- (Weapon, Polearm: Spear, Water, 900 Gold) +15 Melee Attack
%Dark Thorn Spear- (Weapon, Polearm: Spear, Darkness, 31,000 Gold) +35 Melee Attack, 5% Inflicts Poison
Decorated Irjdopli Spear from Sildriza- (Weapon, Polearm: Spear, Earth, 49,000 Gold) +36 Melee Attack, +80 AGI on turns 2 and 3, +20 AGI on turn 4, +10 STR
%Demonic Skewer- (Weapon, Polearm: Spear, Fire, 40,000 Gold) +37 Melee Attack, +25 Magical Attack, +5% Critical
%Demon’s Black-Ice Spear- (Weaponx2, Polearm: Spear, Ice & Darkness, 825,000 Gold) +1,850 Melee Attack, +1,600 STR, +1,600 AGI, +1,600 SPI, 20% inflicts Frozen, 10% inflicts Voidstruck, 5% inflicts Wounded, 25% Critical
%Demon's Skewer-(Weapon, Polearm: Spear, Fire, 40,000 Gold) +37 Melee Attack, +25 Magical Attack, 25% Critical
%Ebony Pawn Spear- (Weaponx2, Polearm: Spear, Darkness, 65,000 Gold) +120 Melee Attack, +120 MIN, +2% Critical
%Ebony Pawn's Spear- (Weaponx2, Polearm: Spear, Darkness, 65,000 Gold) +120 Melee Attack, +120 MIN, 15% Critical
%Ebony Spear of Stasis- (Weapon, Polearm: Spear, Darkness & Time & Spatial, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Magical Attack, +10,000 Ranged Attack, Buffs cast on wielder last 10 rounds longer if they possess a duration of at least 2 rounds, Illusion Magic buffs cast on wielder instead last 50 rounds longer if they possess a duration of at least 2 rounds
%Executive Conch Spear- (Weaponx2, Polearm: Spear, Fire, 80,000 Gold) +98 Melee Attack, +20 to all stats
%Experimental Spear of Citadel Control- (Weapon, Polearm: Spear, Darkness & Magic, 200,000 Gold) +120 Melee Attack, +45 Magical Attack, +39 Ranged Attack, User may attempt to reroll undesired rooms in the Crimson Citadel (except the four unique encounters) once per room with a 45% chance of success.
%First Spear of Sun and Storm- (Weapon, Polearm: Spear, Light & Electrical, 75,000,000 Gold) +75,000 Melee Attack, 60% inflicts Awestruck or Electrocuted, Wielder Absorbs Electrical from sources below Level 40, Wielder Reflects Light from sources below Level 40, Wielder must be Level 20 or greater
%Fishbone Spear- (Weaponx2, Polearm: Spear, Water & Physical, 600 Gold) +20 Melee Attack, +4 AGI if wielder is in a Zone of Water
%Fish-Catcher Spear- (Weaponx2, Polearm: Spear, Water & Physical, 500 Gold) +15 Melee Attack, 1% Water Resistance
Flame Drake Spear- (Weaponx2, Polearm: Spear, Fire, 24,000 Gold) +17 Melee Attack, 200 Fire damage on hit
%Fish-Catcher Spear (2)- (Weaponx2, Polearm: Spear, Water, 8,000 Gold) +15 Physical Attack, +1% Water Resistance
%Forest Guardian's Spear- (Weapon, Polearm: Spear, Earth, 7,000,000 Gold) +7,000 Melee Attack, +7,000 STR, +7,000 CON, +7,000 SPI, Wielder's 'Melee Attack' actions may gain 'Heals Plants' and 'cures all Minor Negative Status Effects from sources below Level 40 from targets who are Plants'
%Fourfold Coral Spear- (Weaponx4, Polearm: Spear, Magic & Physical & Water, 4,444,444 Gold) +4,444 Melee Attack, +4,444 Ranged Attack, +4,444 to all stats, 4 hits divided among 4, 44% deals 1/4 damage
Goblin Spear- (Weapon, Polearm: Spear, Earth, 100 Gold) +5 Melee Attack, +1 AGI
%Greencoral Spear- (Weaponx2, Polearm: Spear, Water, 108,000 Gold) +200 Melee Attack, +5% Critical, 5% Water Resistance, +25 to all stats
%I Like You Because I Am Pointy- (Weapon, Polearm: Spear, Ice & Acid, 56,000 Gold) +52 Melee Attack, Wielder's Melee Attack actions have a 15% chance of gaining '5% inflicts Charm'
%Icthorimir Tooth Spear- (Weapon, Polearm: Spear, Melee & Water, 3,000 Gold) +30 Melee Attack
%Irjdopli Spear from Sildriza- (Weapon, Polearm: Spear, Earth, 11,300 Gold) +15 Melee Attack, +5 AGI on turns 2 and 3
%Ivory Pawn Spear- (Weaponx2, Polearm: Spear, Light, 65,000 Gold) +120 Melee Attack, +120 MIN, +2% Critical
%Ivory Pawn's Spear- (Weaponx2, Polearm: Spear, Light, 65,000 Gold) +120 Melee Attack, +120 MIN, 15% Critical
%Lucky Spear- (Weapon, Polearm: Spear, Magic & Light, 40,000 Gold) +29 Melee Attack, +7% Critical
%Mire-Drained Ghryr-Dragonbone Rib Spear- (Weapon, Polearm: Spear, Darkness & Physical, 50,000 Gold) +46 Melee Attack, +2% Critical
%Mushroom Colonel's Spear- (Weaponx2, Polearm: Spear, Earth, 610,000 Gold) +2,400 Melee Attack, +2,400 CON, 30% Paralyzed Resistance, 30% Poison Resistance, 30% may inflict Paralyzed, 30% may inflict Poison, Wielder's allies who are Plants gain +500 to all stats as a bonus that does not stack
%Mushroom Corporal’s Spear- (Weaponx2, Polearm: Spear, Earth, 95,000 Gold) +274 Melee Attack, +270 CON, 15% Paralyzed Resistance
%Mushroom General's Spear- (Weaponx2, Polearm: Spear, Earth, 1,210,000 Gold) +3,800 Melee Attack, +3,800 CON, 30% Paralyzed Resistance, 30% Poison Resistance, 30% may inflict Paralyzed, 30% may inflict Poison, Wielder's allies who are Plants gain +1,000 to all stats as a bonus that does not stack
%Mushroom Major's Spear- (Weaponx2, Polearm: Spear, Earth, 355,000 Gold) +1,700 Melee Attack, +1,700 CON, 30% Paralyzed Resistance, 30% Poison Resistance, 20% may inflict Paralyzed, 20% may inflict Poison, Wielder's allies who are Plants gain +300 to all stats as a bonus that does not stack
%Mushroom Sergeant's Spear- (Weaponx2, Polearm: Spear, Earth, 155,000 Gold) +550 Melee Attack, +550 CON, 15% Paralyzed Resistance, 10% may inflict Paralyzed, 10% may inflict Poison, Wielder's allies who are Plants gain +150 to all stats as a bonus that does not stack
Mushroom Soldier's Spear- (Weaponx2, Polearm: Spear, Earth, 65,000 Gold) +156 Melee Attack, +15 CON
%Naga's Spear- (Weaponx2, Polearm: Spear, Physical & Light, 890,000 Gold) +2,000 Melee Attack, 30% inflicts Awestruck, Wielder's Damage-dealing offensive actions deal 20,000 additional Damage to Daemons and Devils
%Nega-Spear- (Weapon, Polearm: Spear, Null & Flux, 45,000,000 Gold) +45,000 Melee Attack, +45,000 to all stats that none of wielder's other equipped weapons provide bonuses to, Wielder obtains +40% To Hit if any of wielder's opponents possess buffs that increase their Dodge values, Wielder may choose for this item's subtype to count as any base weapon subtype other than Spear that is not the subtype of any weapon being wielded by another entity in the same battlespace, Wielder may, at the start of any round, switch this weapon's Melee Attack bonus into an equivalent Ranged Attack or Magical Attack bonus if at least one other Spear that provides a Melee Attack bonus is present in the same battlespace, with said switch being a buff present on this item and said new bonus replacing any other bonus of the same type that this item would provide
%Nice Goblin Spear- (Weapon, Polearm: Spear, Earth, 9,000 Gold) +15 Melee Attack, +30 AGI, wielder must have at least 60 Base Stat points
%Noise Spear- (Weapon, Polearm: Spear, Sonic, 80,000 Gold) +160 Melee Attack, +160 AGI, +160 MIN, 110% To Hit
%Northern Draconis-Spear- (Weapon, Polearm: Spear, Ice, 45,000,000 Gold) +45,000 Melee Attack, Wielder gains 15% Resistance against allied Ice-element Dragons' Constant Effects, +40,000 Defense against Ice
%Old, Engraved, Magic Spear- (Weapon, Polearm: Spear, Magic & Earth, 15,600 Gold) +15 Melee Attack, +14 MIN, +15 SPI
Old Spear- (Weaponx2, Spear, Earth, 40 Gold) +2 Melee Attack
%Orcish Sacrifice-Eater Spear- (Weapon, Polearm: Spear, Darkness & Physical, 2,700,000 Gold) +2,700 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions gain 'Deals HP Drain'
%Partisan of Dark Waters- (Weapon, Polearm: Spear, Darkness & Water, 7,000 Gold) +35 Melee Attack, +5 Darkness Damage
%Pincushion Spear- (Weapon, Polearm: Spear, Physical, 60,000,000 Gold) +60,000 Melee Attack, +60,000 AGI, Once per round, when wielder hits a target with a 'Melee Attack', 'Attack with Finesse', or 'Melee Overdrive' action, wielder may choose to deal that target (The combined Melee Attack bonus of wielder's equipped Fork, Greatspear, Harpoon, Javelin, Lance, and Spear weapons' Melee Attack bonuses) Flat Physical element Damage and have a (100 x the number of Fork, Greatspear, Harpoon, Javelin, Lance, and Spear weapons wielder has equipped)% chance of afflicting that target with Pain, Wielder must be Level 20 or greater
%Pointy Tree Spear (With Added Freshness)- (Weaponx2, Polearm: Spear, Earth & Air, 120,731 Gold) +120 Physical Attack, +30 to all stats, 5% cures wielder of Poison, Paralysis, and Confusion at the start of every round, magical spells that heal Plants heal them for an additional 300 HP, +40 MP if wielder is a Plant, +80 SPI if wielder is an Elemental
%Poison-Tipped Spear- (Weaponx2, Polearm: Spear, Physical & Acid, 900 Gold) +9 Melee Attack, 5% inflicts Poison
%Rabbit-Shaped Partisan- (Weapon, Polearm: Spear, Physical & Fortune, 77,777,777 Gold) +77,777 Melee Attack, Wielder's actions whose name includes 'Attack' may gain the element Fortune, and, if wielder does so, provide wielder with an non-stacking buff that provides wielder with +77% Dodge until the end of the round with the bonus conditionally being applied if wielder is in 'Form of Rabbit' Stance
%Runic Spear- (Weapon, Polearm: Spear, Darkness, 7,000 Gold) +25 Melee Attack, +15 Magic Attack
%Sargassial Skewering Spear- (Weapon, Polearm: Spear, Fire, 117,000 Gold) +105 Melee Attack, +8% Critical
%Slumbering Tratterjukk- (Weapon, Polearm: Spear, Light & Darkness, 4,700,000 Gold) +4,700 Melee Attack, 104% inflicts Hexed, 104% inflicts Fatigued: Asleep
Soldier’s Pike- (Weaponx2, Polearm: Spear, Physical, 65,000 Gold) +148 Melee Attack, +96 STR, +96 CON, +96 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Cavalry’
%Soldier’s Spear- (Weaponx2, Polearm: Spear, Physical, 65,000 Gold) +147 Melee Attack, +96 STR, +96 CON, +97 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Cavalry’
%Space-Piercing Drillspear- (Weapon, Polearm: Spear, Spatial & Destruction & Technology, 45,000,000 Gold) +45,000 Melee Attack, Wielder ignores 15% worth of wielders' targets' Spatial Resistance, This item counts as a Tool, Wielder may spend an action to leave wielder's current battlespace and enter a different battlespace within the same thread so long as no individual of Level 60 or greater in either battlespace objects, Wielder must be Level 20 or greater
%Spear of Demon-Searing Light- (Weaponx2, Polearm: Spear, Light, 3,500,000 Gold) +7,000 Melee Attack, +6,500 AGI, +6,200 STR, +6,100 SPI, 22% Critical, 120% To Hit, If wielder is at least Level 15, this weapon deals 1.5 times normal damage to Demons as a modifier that doesn’t stack with other damage multipliers that specifically effect Demons
%Spear of Holy Fire- (Weapon, Polearm: Spear, Fire & Light, 4,000,000 Gold) +4,000 Melee Attack, +4,000 STR, +4,000 SPI, 30% inflicts Awestruck, 30% inflicts Burning
%Spear of Spear-Spearing- (Weapon, Polearm: Spear, Physical, 5,500,000 Gold) +5,500 Melee Attack, Wielder's 'Melee Attack' actions steal a Spear worth under 55,000,000 Gold from their targets that is carried or equipped
%Spear of the Elusive Fish- (Weapon, Polearm: Spear, Water, 12,000 Gold) +60 Melee Attack, +4% hit chance against Fish
%Spear of the Water Vaults- (Weaponx2, Polearm: Spear, Water, 380,000 Gold) +715 Melee Attack, +50 CON, 30% Water Resistance, Drowning Immunity
%Sphere-Burster- (Weapon, Polearm: Spear, Physical & Magic, 180,000,000 Gold) +180,000 Melee Attack, Wielder's 'Melee Attack' actions deploy all of their targets' passengers if said targets are below Level 87
Termite Leg Spear- (Weaponx2, Polearm: Spear, Earth, 7,000 Gold) +14 Melee Attack, +8 CON, +3 AGI
%Triangle Man's Spear- (Weaponx2, Polearm: Spear, Physical, 70,000 Gold) +200 Melee Attack
%Triangular Mega Spear- (Weaponx2, Polearm: Spear, Physical, 900,000 Gold) +1,800 Melee Attack, +1,800 STR, +1,800 CON, 10% Critical, 110% To Hit, 5% deals an additional 50,000 Physical element damage per hit
%Tunnel Goblin's Spear- (Weapon, Polearm: Spear, Earth, 300 Gold) +2 Melee Attack, +2 additional Melee Attack if wielder is a Humanoid and the terrain or phantom terrain is Caves
%Unicorn Spear- (Weapon, Polearm: Spear, Light, 2,100,000 Gold) +4,000 Melee Attack, +1,200 STR, +1,100 AGI, +2,400 SPI, Wielder's Melee Attack actions cure all Minor Negative Status Effects from sources below Level 40
%White-Colored Skyspear- (Weaponx2, Polearm: Spear, Air & Light, 115,000 Gold) +310 Melee Attack, +300 AGI, 15% Dodge, 11% Critical, 114% To Hi
%Year-Forged Unlawful Spear of Wood- (Weapon, Polearm: Spear, Wood & Darkness, 4,000,000 Gold) +4,000 Melee Attack, 36% Critical, Wielder always inflicts Criticals against Humans, Celestials, Angels, Devas, Illuminated, and Daemons that are below Level 40, Wielder's damage-dealing attacks deal 50,000 additional Damage to Humans, Celestials, Angels, Devas, Illuminated, and Daemons

~Polearm: Sportstick~

Hockey Stick- (Weaponx2, Polearm: Sportstick, Ice & Physical, 600 Gold) +5 Melee Attack

~Polearm: Twinblade~

~Scythe~

~Scythe: Dredgehook~

^%Mariner's Hook- (Weapon, Scythe: Dredgehook, Water & Physical, 20,000 Gold) +20 Melee Attack, 5% inflicts Wounded, +2% To Hit against Aquatics and Vessels, +2% Critical against Aquatics and Vessels
%Stage Grabber- (Weapon, Scythe: Dredgehook, Glitz, 75,000,000 Gold) +75,000 Melee Attack, +45,000 Magical Attack, +15 Fame, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may move targets of Level equal to or lower than wielder to the row in said target's row-order-formation of wielder's choice, with wielder dealing 15 Temporary Fame Drain to targets who are moved to a different row via this effect (to a max of once per target per round) and wielder being able to place a debuff on such targets that reduces its possessor's Fame, provided that wielder remains within a battlespace within the same thread, to 0, provided the debuff's possessor is not greater Level than possessor and does not (not factoring in the debuff's effect) possess more Fame than wielder (with this being an effect that checks itself against wielder rather than a static value determined at the time of infliction), Wielder must be Level 40 or greater and must have at least 50 Fame

~Scythe: Grimscythe~

%Bleakwrath Scythe- (Weapon, Scythe: Grimscythe, Darkness, 120,000 Gold) +65 Melee Attack, +15 Magic Attack, +5 Ranged Attack, -50 Defense, -5% Light Resistance, Drains 50 HP
%Darkness Scythe- (Weapon, Scythe: Grimscythe, Darkness, 1,700 Gold) +16 Melee Attack, +5 Defense Against Darkness
%Death Angel Scythe- (Weapon, Scythe: Grimscythe, Light & Darkness & Fate, 94,242,564 Gold) +90,564 Melee Attack, +90,000 STR, +90,000 AGI, +90,000 SPI, +45,000 CON, Wielder may use Spirit as wielder's Prime Attribute for 'Melee Attack' actions, 130% Critical, 30% may inflict Instant Death, Wielder must be Level 40 or greater and must (have a patron deity or be a Celestial, Angel or Deva)
%Death Angel's Scythe- (Weapon, Scythe: Grimscythe, Darkness & Light & Fate, 94,242,564 Gold) +90,564 Melee Attack, +90,000 STR, +90,000 AGI, +90,000 SPI, Wielder's 'Melee Attack' actions may use Spirit as their Prime Attribute, 130% Critical, 30% inflicts Instant Death, 5% inflicts Smited, Wielder must be Level 40 or greater and must be an Angel or have a Patron Deity
%Death Demon's Scythe- (Weapon, Scythe: Grimscythe, Darkness & Physical, 20,000,000 Gold) +20,000 Melee Attack, +15,000 Magical Attack, 50% inflicts Voidstruck, Wielder's Undead summons gain +2,000 to all stats as a non-stacking bonus, 5% inflicts Instant Death on non-Demon targets below Level 40, Wielder must be Level 20 or greater, This item additionally possesses the subtype Scythe: Hellscythe
%Deathrift-Ripper- (Weapon, Scythe: Grimscythe, Darkness & Spatial, 210,000,000 Gold) +210,000 Melee Attack, +210,000 STR, +210,000 CON, +210,000 SPI, Wielder's 'Melee Attack' actions may summon up to 50 Devils, Undead, or Darkspawn that are below Level 80 and normally fightable for drops, max 200 summoned, Wielder's 'Melee Overdrive' actions may summon up to 1 Undead that is below Level 85 and normally fightable for drops, max 1 summoned, Wielder may, up to twice per thread, spend an action to resurrect an entity that was killed by a source below Level 90 that is not 10 or more Levels greater than wielder, giving said entity a buff that makes its possessor gain the subtype Undead upon said resurrection, Wielder's Undead summons gain +21,000 to all stats as a non-stacking effect, Wielder may spend an action to create a Zone of Darkness & Spatial, Wielder is Immune to sources below Level 20, Wielder must be Level 56 or greater
%Grim Reaper's Scythe- (Weapon, Scythe: Grimscythe, Darkness & Fate, 94,242,564 Gold) +90,564 Melee Attack, +90,000 STR, +90,000 AGI, +90,000 SPI, +45,000 CON, 130% Critical, 30% inflicts Instant Death, Wielder must be Level 40 or greater
%Horned Dread-Reaper's Scythe- (Weapon, Scythe: Grimscythe, Darkness & Destruction, 300,000,000 Gold) +300,000 Melee Attack, +300,000 STR, 30% inflicts Instant Death, Wielder ignores the Instant Death Resistance and Immunity of individuals below Level 80
%Lesser Chronoreaper's Scythe- (Weapon, Scythe: Grimscythe, Time, 30,000,000 Gold) +35,000 Melee Attack, 35% Critical, 130% To Hit, 30% Dodge, 30% inflicts Fatigued: Elderly, Wielder's Melee Attack, Ranged Attack, and Magical Attack actions deal 3,500 AGI damage
%Life-Ender I- (Weapon, Scythe: Grimscythe, Darkness & Destruction, 1,000,000 Gold) +1,000 Melee Attack, +1,000 SPI, 5% inflicts Instant Death on non-unique targets below Level 40
%Metal Phantom's Scythe- (Weapon, Scythe: Grimscythe, Air & Darkness & Metal, 5,000,000 Gold) +5,000 Melee Attack, 75% Critical
%Minor Life Reaper Sickle- (Weapon, Scythe: Grimscythe, Darkness, 70,000 Gold) +70 Melee Attack, +61 STR, +70 AGI, Inflicts Drain on targets below Level 20
%Peppermint Candycane Deathscythe- (Weapon, Scythe: Grimscythe, Darkness & Ice & Light, 1,350,000 Gold) +1,300 Melee Attack, 40% Critical, 40% inflicts Wounded, This item additionally possesses the subtype Wand: Lolly
%Puppet Scythe- (Weapon, Scythe: Grimscythe, Darkness, 2,300 Gold) +17 Melee Attack, +5 Magical Attack, +5 Defense against Darkness
%Puppet Scytheman's Scythe- (Weapon, Scythe: Grimscythe, Physical, 70,000 Gold) +70 Melee Attack, +70 STR, +70 AGI, 18% Critical
%Reaper's Scythe- (Weapon, Scythe: Grimscythe, Darkness & Fate, 44,242,564 Gold) +40,564 Melee Attack, +40,000 STR, +40,000 AGI, +40,000 SPI, +45,000 CON, 70% Critical, 5% inflicts Instant Death, Wielder must be Level 35 or greater

~Scythe: Fieldscythe~

%Crop Hewer- (Weapon, Scythe: Fieldscythe, Earth & Light & Darkness, 45,000 Gold) +31 Melee Attack, +39% Critical against Plants, +400 damage against plants
%Grass-Cutter Scythe- (Weapon, Scythe: Fieldscythe, Glory & Light & Water & Earth & Electrical & Air & Fire, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Wielder may deal 1,800,000 Flat Air element Damage to one opponent at the start of each round, 1% inflicts Instant Death, 1% inflicts Cursed, Wielder must be Level 40 or greater
%Old Scythe- (Weaponx2, Scythe: Fieldscythe, Darkness & Physical, 200 Gold) +3 Melee Attack, +1% Critical, 1% Deals no damage
Peasant's Scythe- (Weaponx2, Scythe: Fieldscythe, Physical, 600 Gold) +4 Melee Attack
%Planetary of Harvest's Scythe- (Weapon, Scythe: Fieldscythe, Earth & Life, 150,000,000 Gold) +150,000 Melee Attack, +1,500,000 HP as a non-stacking bonus, +150,000 SPI, +150,000 CON, Wielder's 'Melee Attack' actions may Heal HP, Divine Magic and Druid Magic spells cost wielder 300,000 less MP to cast, 160% Critical against Plants, Wielder is afflicted with Rejuvenation at the start of every round, Wielder must be Level 40 or greater
%Primal Firescythe- (Weapon, Scythe: Fieldscythe, Fire, 5,000,000 Gold) +5,000 Melee Attack, 60% inflicts Burning, 100% inflicts Burning if wielder is a Prime
%Primal Seascythe- (Weapon, Scythe: Fieldscythe, Water, 5,000,000 Gold) +5,000 Melee Attack, 60% inflicts Drowning, 100% inflicts Drowning if wielder is a Prime
Scythe- (Weaponx2, Scythe: Fieldscythe, Physical, 900 Gold) +12 Melee Attack
%Vine Woven Scythe- (Weapon, Scythe: Fieldscythe, Earth, 120,000 Gold) +143 Melee Attack, +20 AGI

~Scythe: Hand-Hook~

%Slaughtergeist Meat Hook- (Weapon, Scythe: Hand-Hook, Physical & Darkness & Agony, 4,500,000 Gold) +4,500 Melee Attack, 50% inflicts Confusion: Fear, 50% inflicts Pain, 50% inflicts Wounded, 50% inflicts Wounded: Bleeding

~Scythe: Hellscythe~

%Demon’s Dark, Scything Sickle- (Weaponx2, Scythe: Hellscythe, Physical & Darkness, 2,100,000 Gold) +4,250 Melee Attack, +4,400 STR, +4,300 AGI, 20% inflicts Wounded, 10% inflicts Voidstruck, 30% Critical, This item additionally possesses the subtype Scythe: Sickle
%Demon’s Flaming Sickle- (Weaponx2, Scythe: Hellscythe, Fire & Darkness, 825,000 Gold) +1,850 Melee Attack, +1,600 STR, +1,600 AGI, +1,600 SPI, 20% inflicts Burning, 10% inflicts Voidstruck, 5% inflicts Wounded, 25% Critical, This item additionally possesses the subtype Scythe: Sickle
%Demon's Scythe of Fire and Ice- (Weaponx2, Scythe: Hellscythe, Fire & Ice & Darkness, 1,900,000 Gold) +3,600 Melee Attack, +3,600 STR, +3,600 AGI, +3,600 SPI, Wielder's per-item Melee Attack bonus is doubled for this item if wielder is a Demon, 30% inflicts Burning, 30% inflicts Frozen, 30% inflicts Voidstruck, 30% inflicts Wounded, 45% Critical
%Ember Scythe- (Weaponx2, Scythe: Hellscythe, Fire, 217,000 Gold) +498 Melee Attack, +210 AGI, Individuals damaged by this weapon's wielder's Fire element sources of damage take 5,000 Fire element damage the round after they suffer said Fire element damage as a non-stacking effect that does not trigger off of itself
%Flame Scythe- (Weapon, Scythe: Hellscythe, Fire, 210,000 Gold) +215 Melee Attack, Wielder deals an additional 5,000 Fire damage on hit with damage-dealing actions, 10% Fire Resistance, +200 Defense against Fire, 105% To Hit, 8% Critical
%Scythe of Ruin- (Weapon, Scythe: Hellscythe, Destruction & Darkness & Fire & Chaos & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 STR, 215% To Hit, 115% Critical, 50% inflicts any 3 minor or moderate negative status effects, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, May only be wielded by individuals of Level 40 or greater

~Scythe: Kama~

~Scythe: Kusari-Gama~

~Scythe: Crescent-Moon Scythe~

%Bloodshot Moon- (Weapon, Scythe: Crescent-Moon Scythe, Chaos, 15,000 Gold) +1 to 67 Melee Attack, +1 to 89 Magic Attack, 5% deals an equal amount of damage to wielder as wielder would have dealt to target without Weaknesses, Resistances, Defense, and other special modifiers factored in, 3% inflicts Poison, 5% inflicts Confusion: Berserk, 2% takes all XP from battle, +1-20 Chaos damage 30% of the time
%Brightening Moon- (Weapon, Scythe: Crescent-Moon Scythe, Darkness, 4,000 Gold) +15 Melee Attack, +9 Magic Attack, +5 Defense Against Light
%Crescent Moonbeam Sickle- (Weapon, Scythe: Crescent-Moon Scythe, Magic & Light, 1,950,000 Gold) +1,950 Melee Attack, +1,950 Magical Attack, 25% Critical, 5% inflicts Awestruck, 5% inflicts Voidstruck, This item's wielder may deal MP Drain instead of MP Damage if MP Damage would be dealt
%Mana Crescent- (Weapon, Scythe: Crescent-Moon Scythe, Magic, 6,300 Gold) +18 Melee Attack, +15 Magic Attack
%Moon of Vhaleos- (Weapon, Scythe: Crescent-Moon Scythe, Darkness, 6,000 Gold) +17 Melee Attack, +8 Magic Attack, +1 AGI against Dragons, +5 Defense Against Darkness
%Moon Whip-Sickle- (Weapon, Scythe: Crescent-Moon Scythe, Magic & Physical, 195,000 Gold) +250 Melee Attack, +195 Magical Attack, 12% Critical, +440 additional Melee Attack against Plants, +200 STR if any foes are Plants, This item additionally possesses the subtypes Scythe: Kusari-Gama and Whip: Flying Blade
%Planetary of Night's Scythe- (Weapon, Scythe: Crescent-Moon Scythe, Darkness, 150,000,000 Gold) +150,000 Melee Attack, +1,500,000 HP as a non-stacking bonus while wielder is in a Chronogeomantic Zone of Night, +150,000 SPI, +150,000 AGI, Wielder's 'Melee Attack' actions may deals HP Drain and may gain '60% inflicts Voidstruck', Wielder's actions may become solely Darkness element, Geomancy and Shadow Magic spells cost wielder 300,000 less MP to cast, 160% Critical against Light-element targets, 100% may inflict Impaired: Blind, Wielder must be Level 40 or greater
%Runic Moon- (Weapon, Scythe: Crescent-Moon Scythe, Darkness, 9,000 Gold) +25 Melee Attack, +12 Magic Attack, +5 Defense Against Light, +5 Defense Against Darkness +45 Defense Against Rune Magic Spells, 5% Poison Resistance

~Scythe: Sickle~

~Scythe: Switchscythe~

~Scythe: Warscythe~

%Blood Giant Chieftan's Wailing Scythe- (Weaponx2, Scythe: Warscythe, Blood & Air & Darkness, 45,000,000 Gold) +90,000 Melee Attack, +90,000 STR, +90,000 CON, +900,000 HP as a non-stacking bonus, 120% inflicts Wounded, 120% inflicts Wounded: Bleeding, 180% inflicts Hexed, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may gain 'Deals HP Drain', Wielder's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wielder's per-item Melee Attack caps are doubled for this item as a non-stacking effect, Wielder must be Level 30 or greater
%Dark General’s Scythe- (Weapon, Scythe: Warscythe, Darkness & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Voidstruck, Wielder’s allies gain +200 to all stats as an effect that stacks 30 times, 10% Celestial Resistance, 10% Angel Resistance, 10% Deva Resistance
%Fourth-Metal Scythe- (Weapon, Scythe: Warscythe, Technology & Psychic & Metal, 5,000,000 Gold) +5,000 Melee Attack, +5,000 MIN, Wielder's 'Melee Attack' actions use MIN as their Prime Attribute
%Noise Scythe- (Weapon, Scythe: Warscythe, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit

~Shield~

~Shield: Alchemy-Satchel~

~Shield: Banner~

%Rimedead Battle Standard- (Weapon, Shield: Banner, Darkness & Ice, 60,000,000 Gold) +60,000 Defense, +60,000 MIN, Wielder's Ice-element Undead allies gain +15,000 to all stats as a non-stacking effect, 100% inflicts Frozen: Frostbite

~Shield: Basilisk Emblem~

%Currents of Stone and Circuitry- (Weapon, Shield: Basilisk Emblem, Technology & Earth, 116,000,000 Gold) +116,000 Ranged Attack, +116,000 Magical Attack, Wielder's 'Ranged Attack' and 'Magical Attack' actions use (Mind + Constitution)/2 as their Prime Attribute and deal 11,600 Flat Earth element MIN Damage, Whenever wielder deals MIN Damage to a target, to a max of once per round, wielder has a 30% chance of inflicting Petrified on that target, Whenever wielder is targeted with an offensive action, wielder may deal 5,500 Flat Technology element MIN Damage to said action's source at the end of said action, Whenever wielder's stats are scanned, wielder may choose to have a 45% chance of inflicting Petrified on the source of said scan, Wielder must be Level 55 or greater

~Shield: Buckler~

%Amazing Rubber Shield- (Weapon, Shield: Buckler, Physical, 190,000 Gold) +185 Defense, 25% Physical Resistance, 5% Reflects Dodged attacks from lower level sources
%Bascaradine Shield Fist Type 14, Vintage Reproduction Edition- (Weapon, Shield: Buckler, Physical, 41,000 Gold) +20 Melee Attack, +27 Defense, This item additionally counts as a Fist Weapon: Battleglove
%Gompleton Barnacle- (Weapon, Shield: Buckler, Water & Earth, 17,500,000 Gold) +17,500 Defense, +12,500 Melee Attack, 35% Water Resistance, Wielder is Immune to Physical from sources below Level 20, Wielder is Immune to Drowning from effects attached to Zones, Terrains, and Phantom Terrains
%Jelly and Frankfurter Sheild- (Weapon, Shield: Buckler, Water, 800 Gold) +6 Defense, Food items that resore HP or MP restore an additional 40 of each one that is restored
%Jelly Buckler- (Weapon, Shield: Buckler, Water, 7,000 Gold) +8 Defense, 5% Water Resistance
%Red Jelly Buckler- (Weapon, Shield: Buckler, Fire, 7,000 Gold) +8 Defense, 5% Fire Resistance
%Selerethric Shield- (Weapon, Shield: Buckler, Light, 463,000 Gold) +490 Defense, 25% Light Resistance, 20% Darkness Resistance, 40% Awestruck Resistance, 30% Voidstruck Resistance
%Shield of the Large Jellyfish- (Weapon, Shield: Buckler, Water & Acid, 82,000 Gold) +75 Defense, 10% Water Resistance, 10% Electrical Resistance, 10% Acid Resistance, 40% Poison Resistance, 30% Discomfort Resistance
%Shield of the Tortoise Bush- (Weapon, Shield: Buckler, Earth, 49,500 Gold) +47 Defense, 5% sources of damage from individuals below Level 20 are halved
%Sunmetal Buckler- (Weapon, Shield: Buckler, Light, 14,500,000 Gold) +14,500 Defense, +3,000 Melee Attack, 35% Light Resistance
%Sunpattern Shield- (Weapon, Shield: Buckler, Light, 55,000,000 Gold) +55,000 Defense, +27,500 Melee Attack, Wielder has a 60% chance of inflicting Confusion: Hallucinating on any individual who conducts an offensive action against wielder at the end of each such action
Tin Lid Shield-(Weapon, Shield: Buckler, Physical & Technology, 118 Gold) +3 Defense, 5% does not give a bonus this turn
%Yellow Jelly Buckler- (Weapon, Shield: Buckler, Electrical, 7,000 Gold) +8 Defense, 5% Electrical Resistance

~Shield: Cannon-Shield~

%A Cannon Shield From A Reality Where Cannon Shields Are Better- (Weapon, Shield: Cannon-Shield, Metal & Warding & War, 135,500,000 Gold) +135,000 Defense, +135,000 Ranged Attack, +100,000, 100% Resilience, 150% inflicts Fatigued: Stun
%Blessed Cannon-Shield- (Weapon, Shield: Cannon-Shield, Physical, 2,195,000 Gold) +2,120 Defense, +2,040 Melee Attack, +2,099 Ranged Attack, 55% inflicts Fatigued: Stun, 5% Demon Resistance
%Blue Cannon-Shield- (Weapon, Shield: Cannon-Shield, Physical, 97,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigued: Stun, 5% Drowning Resistance
%Cannon-Shield- (Weapon, Shield: Cannon-Shield, Physical, 95,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigued: Stun
%Graffiti-Mode Cannon Shield- (Weapon, Shield: Cannon-Shield, Color, 9,500,000 Gold) +9,000 Defense, +9,000 Melee Attack, +9,500 Ranged Attack, 20% inflicts Fatigued: Stun
%Juicy Cannon Shield- (Weapon, Shield: Cannon-Shield, Physical & Acid, 99,500 Gold) +120 Defense, +40 Melee Attack, +110 Ranged Attack, 5% inflicts Fatigued: Stun, wielder's 'Ranged Attack' and 'Ranged Overdrive' actions count as involving the use of a Food consumable whose name is 'Orange Banana Melon Fruit' and a Drink consumable whose name is 'Apple Grape Orange Mango Banana Fruit Juice', and may gain 'May Heal'
%Ominously-Spiky Cannon-Shield- (Weapon, Shield: Cannon-Shield, Physical & Darkness, 5,097,000 Gold) +5,120 Defense, +3,040 Melee Attack, +5,099 Ranged Attack, 5% inflicts Fatigued: Stun, 5% inflicts Confusion: Fear
%Pink-Speckled Cannon-Shield- (Weapon, Shield: Cannon-Shield, Physical, 97,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigued: Stun, 5% Overload Resistance
%Sea-Green Cannon-Shield- (Weapon, Shield: Cannon-Shield, Physical & Water, 97,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigued: Stun, 5% Water Resistance
%Somewhat-Customized, Offensive, Spark-Bearing Shield- (Weapon, Shield: Cannon-Shield, Electrical, 29,000 Gold) +35 Defense, +15 Ranged Attack, Does 50 Electrical damage to anyone who attacks and hits wielder

~Shield: Digi-Ice~

~Shield: Domegrid~

%Bulwark of Mobile Justice- (Weaponx10, Shield: Domegrid, Light, 45,200,014 Gold) +50,000 Melee Attack, +160,000 Defense, 30% Light Resistance, 30% Darkness Resistance, Any ally of wielder may, before any of said ally's actions, choose to lose a weapon slot as a buff that, while said individual is alive, affected by said buff, in the same battle as wielder, and one of wielder's allies, reduces the number of weapon slots this item takes to equip, to a minimum of 1 such slot
%Holy City's Barrier-Shield- (Weapon, Shield: Domegrid, Spatial & Light, 30,000,000 Gold) +30,500 Defense, +30,000 Melee Attack, +30,000 CON, +30,000 SPI, +25,000 STR, +3,000 Defense against Stat Damage, wielder's allies may not be targeted by offensive actions that come from opponents below Level 60 who are in different battles than they are
%Sentinel Grid Shield- (Weapon, Shield: Domegrid, Physical & Technology, 455,000 Gold) +500 Defense, +200 additional Defense per ally, up to a max of 5 such allies, who has a Sentinel Grid Shield equipped, +400 CON, Wielder has a 5% chance of being able to make a Melee Attack as a counter upon being attacked, Wielder has a 5% chance of being able to make a Ranged Attack as a counter upon being attacked if wielder is at least level 15 and has at least one Gun equipped, 10% Resilience

~Shield: Icon~

~Shield: Kite~

Arena Member's Shield- (Weapon, Shield: Kite, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Bone Drake Scale Shield- (Weapon, Shield: Kite, Darkness, 45,000 Gold) +48 Defense, +20 CON, 1% Darkness Resistance
Bone Shield- (Weapon, Shield: Kite, Darkness, 3,000 Gold) +8 Defense
%Broken Shield- (Weapon, Shield: Kite, Physical, 60 Gold) +1 Melee Attack, +2 Defense, 30% wielder's 'Defend' actions have no effect if wielder is below Level 10
%Crusader General’s Shield- (Weapon, Shield: Kite, Light & Physical,3,050,000 Gold) +2,700 Melee Attack, +3,000 Defense, +3,000 CON, 30% Resilience, 15% Dodge, 20% Darkness Resistance, 20% Light Resistance, 20% Magic Resistance, 50% Voidstruck Resistance, 20% Burning Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance
%Crusader Paladin’s Shield- (Weapon, Shield: Kite, Light & Physical, 1,750,000 Gold) +1,100 Melee Attack, +1,800 Defense, +1,600 CON, 25% Resilience, 15% Dodge, 18% Darkness Resistance, 18% Light Resistance, 18% Magic Resistance, 40% Voidstruck Resistance
Damaged Iron Shield- (Weapon, Shield: Kite, Physical, 20 Gold) +2 Defense
%Divine Champion's Orihalcum Shield- (Weapon, Shield: Kite, Spatial & Light, 108,700,000 Gold) +109,500 Defense, +110,300 CON, +10,000 Defense against Stat Damage, 40% Physical Resistance, Wielder is immune to individuals below Level 40, Wielder ignores Defense-piercing from sources below Level 60, Wielder takes half damage from non-unique sources below Level 60, Wielder's allies gain 15% Divine Magic Resistance and 15% Demon Magic Resistance, Wielder must be at least Level 40
%Dracoknight's Shield- (Weapon, Shield: Kite, Magic & Physical, 1,780,000 Gold) +1,900 Defense, +1,500 Melee Attack, wearer gains +2,000 to all stats if wearer is a Dragon or has a Dragon ally, 30% Resilience
%Dragonslayer Shield- (Weapon, Shield: Kite, Magic, 7,000,000 Gold) +3,500 Melee Attack, +7,555 Defense, +7,200 to all stats, 30% Dragon Resistance
Enchanted Shield- (Weapon, Shield: Kite, Magic, 5,000 Gold) +18 Defense
%Fifth Starkskeyn Regiment's Anti-Vampire-Spawn Shield- (Weapon, Shield: Kite, Darkness & Fire, 168,000 Gold) +190 Defense, +500 additional Defense against sources that are Drain, 5% the amount that would be drained from wielder by an action or effect that inflicts Drain is instead dealt as Fire & Darkness element damage to the source of the Drain infliction by this shield
%Flameworm Scale Shield- (Weapon, Shield: Kite, Fire, 7,000 Gold) +8 Defense, 3% Fire Resistance
%Forgotten Shield of Templar Priests- (Weapon, Shield: Kite, Light, 190,000 Gold) +90 Defense, +25 Melee Attack if any foes are Darkness element
%Golden Sunmetal Shield- (Weapon, Shield: Kite, Light, 15,000,000 Gold) +15,000 Defense, +7,500 Melee Attack, 35% Light Resistance
%Holy General's Shield- (Weapon, Shield: Kite, Light & Physical, 3,100,000 Gold) +3,400 Defense, +3,400 Melee Attack, +3,400 CON, +2,800 MIN, +3,000 STR, +3,200 SPI, 25% Dodge, 35% Resilience, Wielder's allies gain +200 to all stats, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
%Holy General's Shield (2)- (Weapon, Shield: Kite, Light & Physical, 3,100,000 Gold) +3,400 Defense, +3,400 Melee Attack, +3,400 CON, +2,800 MIN, +3,000 STR, +3,200 SPI, 25% Dodge, 35% Resilience, Wielder's allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
%Holy Shield of Sereyn- (Weapon, Shield: Kite, Light, 100,000 Gold) +90 Defense, Healer Magic and Divine Magic spells cost 40 less MP
House Hellstrom Flame Shield- (Weapon, Shield: Kite, Fire, 10,000 Gold) +50 Defense, +50 Melee Attack, Hellstrom nobility may instant-kill wearer,
5% Fire Resistance, 15 Fire damage to all who attack wielder
Imperial Shield of Avandos- (Weapon, Shield: Kite, Air & Water, 12,000 Gold) +23 Defense
%Improved Sunmetal Shield- (Weapon, Shield: Kite, Light, 20,000,000 Gold) +20,000 Defense, +15,000 Melee Attack, +30,000 STR, +30,000 CON, +60,000 HP, 35% Light Resistance
Iron Shield- (Weapon, Shield: Kite, Physical, 500 Gold) +5 Defense
Knight's Shield- (Weapon, Shield: Kite, Physical, 60,000 Gold) +80 Defense, +80 CON, 8% Resilience
%Knight Lord's Shield- (Weapon, Shield: Kite, Physical, 210,000 Gold) +220 Defense, +200 Melee Attack, +210 STR, +205 CON, 11% Resilience, 111% To Hit
%Magic-Being-Slayer Shield- (Weapon, Shield: Kite, Technology, 7,000,000 Gold) +3,500 Melee Attack, +7,555 Defense, +7,200 to all stats, 30% Magic Being Resistance
%Master's Silver Shield- (Weapon, Shield: Kite, Metal, 150,000,000 Gold) +150,000 Melee Attack, +150,000 Defense, +150,000 CON, Wielder must be Level 20 or greater and must possess the ability 'Adept Shield Training'
%Radiant Templar's Shield- (Weapon, Shield: Kite, Light & Physical, 3,050,000 Gold) +3,000 Melee Attack, +3,000 Defense, +3,000 CON, 30% Resilience, Wearer gains +3,000 Defense as an uncapped, non-stacking bonus against entities that have one or more debuffs on them, 15% Dodge, 20% Darkness Resistance, 20% Magic Resistance, 50% Voidstruck Resistance, 20% Burning Resistance, 60% Hexed Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance
%Salamander's Shield- (Weapon, Shield: Kite, Fire, 201,000 Gold) +210 Defense, +155 Melee Attack, 20% Fire Resistance, Deals 30,000 Flat Fire element damage to any individual who conducts an offensive action against wielder
%Sand Diamond Shield- (Weapon, Shield: Kite, Earth, 36,000,000 Gold) +36,000 Defense, +18,000 Melee Attack, +36,000 CON, 40% Resilience, 30% Earth Resistance
Scale Shield- (Weapon, Shield: Kite, Physical, 16,000 Gold) +30 Defense, +15 CON, +15 STR
Scale Shield (2)- (Weapon, Shield: Kite, Physical, 4,600 Gold) +6 Defense, +2 CON
%Shield of Gaphoom- (Weapon, Shield: Kite, Ice, 37,000 Gold) +50 Defense, +12 CON, Ice element attacks do 2 less SPI damage
%Shield of Isrusian Brilliance- (Weapon, Shield: Kite, Ice & Light, 70,000 Gold) +95 Defense, Ice element attacks do 15 less SPI damage, 1% Reflects a dodged Ice element attack instead of dodging it
%Shield of Occasional Awesomeness +5- (Weapon, Shield: Kite, Technology & Light, 50,000 Gold) +5 Defense, 1% it instead provides +5,000 Defense
%Shield of Suffering Mortal Souls- (Weapon, Shield: Kite, Darkness, 61,000 Gold) +64 Defense, +200 Defense against Darkness, +200 Defense against Light, This shield has 5,000 HP and make take portions of damage that its wielder would otherwise take instead of its wielder provided that such damage does not reduce it to below 0 HP, If this shield is reduced to 0 HP it is considered destroyed for the remainder of the thread but returns to a non-destroyed state afterward, Wielder may not use Holy Magic or Celestial Magic, Wielder may not obtain White Spiritual Marks, Wielder is considered to have a Black Spiritual Mark that cannot be removed by sources below level 80 while this item is equipped
%Shield of the Boundary Line- (Weapon, Shield: Kite, Spatial, 4,000,000 Gold) +4,000 Defense, +2,000 Melee Attack, +4,000 SPI, +400 Defense against Stat Damage, wielder's allies may not be targeted by offensive actions that come from opponents below Level 60 who are in different battles than they are
%Shield of the Clouds Above- (Weapon, Shield: Kite, Light & Air, 4,000,000 Gold) +4,000 Defense, +2,000 Melee Attack, +4,000 AGI, +400 Defense against Stat Damage, wielder's allies may not be targeted by offensive actions that come from opponents below Level 60 who are in different battles than they are
%Shield of the Frowning Blue Sun- (Weapon, Shield: Kite, Light & Psychic, 65,000,000 Gold) +65,000 Defense, +45,000 Melee Attack, +45,000 CON, 20% Water Resistance, 20% Physical Resistance, 30% Light Resistance, Wielder is Immune to Charm from sources below Level 60
%Shield of the Golden Peace- (Weapon, Shield: Kite, Light & Physical & Earth, 4,000,000 Gold) +4,000 Defense, +2,000 Melee Attack, +4,000 CON, +400 Defense against Stat Damage, wielder's allies may not be targeted by offensive actions that come from opponents below Level 60 who are in different battles than they are
%Shield of the Honest Knight- (Weapon, Shield: Kite, Light, 210,000 Gold) +265 Defense, Whenever one of wielder's allies takes damage, wielder may immediately take 1,000 damage that is not reduced by Defense or other damage-reducing buffs from sources under level 80 to reduce the damage to the original target by 1,000, wielder may not use Illusion Magic
%Shield of the Last Knight- (Weapon, Shield: Kite, Spatial & Time & Fate & Fortune & Light, 215,000,000 Gold) +215,000 Defense, +200,000 Melee Attack, +215,000 Constitution, +215,000 Spirit, Wielder's HP-determining stat becomes Constitution + Spirit, Wielder treats Light as a non-base element, This item loses its text if any of wielder's allies are Knights of the Orders, Wielder must be Level 40 or greater
%Shield of the Men Who Fought Against the Sea- (Weapon, Shield, Physical & Water, 475,000 Gold) +515 Defense, +216 Melee Attack, +300 additional Melee Attack against Water element Spirits and Elementals, 30% Water Resistance, 15% Resilience
%Silver-Plated Shield- (Weapon, Shield: Kite, Air, 3,000 Gold) + 7 Defense
Skeletal Soldier’s Shield- (Weapon, Shield: Kite, Physical & Darkness, 61,000 Gold) +64 Defense, +60 CON
Soldier’s Shield- (Weapon, Shield: Kite, Physical, 61,000 Gold) +64 Defense, +60 CON

~Shield: Mindfocus~

~Shield: Mirror~

%Eight Hand Mirror- (Weapon, Shield: Mirror, Glory & Light, 140,000,000 Gold) +140,000 Defense, +35,000 Melee Attack, 50% reflects the actions of individuals below Level 60, 8% reflects the actions of individuals named 'Orochi' who are below Level 100, Wielder must be Level 40 or greater
%Invulnerable Ancient King's Mirror Shield- (Weapon, Shield: Mirror, Glory & Ice & Light & Darkness, 750,000,000 Gold) +750,000 Defense, +200,000 Melee Attack, +700,000 CON, 20% reflects the actions of individuals below Level 80, 80% reflects the actions of individuals below Level 60, Wielder may not be criticalled by individuals below Level 60, Wielder is Immune to indivduals below Level 40, Wielder is Immune to individuals below Level 60 who are 20 or more Levels lower than wielder, Wielder must be Level 60 or greater
%Mirror Realm Shield- (Weapon, Shield: Mirror, Ice & Spatial, 36,000,000 Gold) +36,000 Defense, +18,000 Melee Attack, +36,000 MIN, 50% Resilience, 30% Magic Resistance, Wielder may choose to have a non-stacking 30% chance of reflecting instances of offensive actions that target wielder that come from sources below Level 40
%Mirror Which Reflects the Will of the Cosmic Accordance- (Weapon, Shield: Mirror, Glory & Light, 160,000,000 Gold) +160,000 Defense, +35,000 Melee Attack, +160,000 MIN, Wielder's Confusion Immunity may not be bypassed by individuals below Level 60, 50% reflects the actions of individuals below Level 60, 8% reflects the actions of Chaos-element individuals who are below Level 100, Wielder must be Level 40 or greater and must possess the ability 'Mindlink to the Cosmic Accordance'
%Origin-Reflecting Mirror- (Weapon, Shield: Mirror, Universe, 140,000,000 Gold) +140,000 Defense, +35,000 Melee Attack, 50% reflects the actions of individuals below Level 60, 30% Base Element Resistance, Wielder must be Level 40 or greater
%Panopticum Shield- (Weapon, Shield: Mirror, Earth, 94,500,000 Gold) +95,500 Melee Attack, +96,700 Defense, +21,000 CON, 30% Physical Resistance, 10% Base Element Resistance, Wearer may Reflect actions from sources of lower Level than wielder who are below Level 40, 25% Wearer may Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Wearer may scan the stats of any individual who conducts a hostile action against wearer, Wearer must be at least Level 40
%Planetary's Mirror Which Refuses the Mortal and the Weak- (Weapon, Shield: Mirror, Glory & Ice & Light & Darkness, 200,000,000 Gold) +200,000 Defense, +50,000 Melee Attack, 50% reflects the actions of individuals below Level 60, Wielder is Immune to indivduals below Level 40, Wielder is Immune to individuals below Level 60 who are 20 or more Levels lower than wielder who possess no Instant Death Resistance or Immunity, Wielder must be Level 40 or greater
%Scale of the All-Reflecting Firmament- (Weapon, Shield: Mirror, Universe, 750,000,000 Gold) +750,000 Defense, +200,000 Melee Attack, +750,000 CON, +7,500,000 HP as a non-stacking bonus, 160% Resilience, 30% Base Element Resistance, 20% Reflects the actions of individuals below Level 99, 80% Reflects the actions of individuals below Level 80, Reflects the actions of individuals below Level 60, Wielder may not be criticalled by individuals below Level 80, Wielder is Immune to individuals below Level 60, Wielder must be Level 60 or greater
%Wide Panopticum Shield- (Weapon, Shield: Mirror, Earth, 94,500,000 Gold) +45,500 Melee Attack, +96,700 Defense, +21,000 CON, 30% Physical Resistance, Wielder's allies gain 10% Base Element Resistance as a buff when wielder targets them with 'Defend' or 'Guard Back Rank' actions, 10% Base Element Resistance, Wearer may Reflect actions from sources of lower Level than wielder who are below Level 40, 25% Wearer may Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Wearer may scan the stats of any individual who conducts a hostile action against wearer, Wearer must be at least Level 40

~Shield: Orbital~

%Bascaradine Energy Shield (Type 14, Power Model)- (Weapon, Shield: Orbital, Energy & Technology, 48,555,333 Gold) +49,000 Defense, +30,000 Melee Attack, +50,000 Defense against Energy, +50,000 Defense against Physical, +40,000 CON, 35% Resilience, 20% Physical Resistance, 20% Technology Resistance, 20% Energy Resistance
Blinking Shield- (Weapon, Shield: Orbital, Magic, 16,000 Gold) +60 Defense on even or odd turns (decided by wielder at start of battle)
%Fourth-Metal Shield- (Weapon, Shield: Orbital, Technology & Psychic & Metal, 5,000,000 Gold) +5,000 Defense, +2,500 Melee Attack, +5,000 MIN, Wielder's 'Melee Attack' actions use MIN as their Prime Attribute
%Magical Attack version of Bascaradine Energy Shield (Type 14, Power Model)- (Weapon, Shield: Orbital, Energy & Technology, 48,555,333 Gold) +49,000 Defense, +30,000 Melee Attack, +50,000 Defense against Energy, +50,000 Defense against Physical, +40,000 CON, 35% Resilience, 20% Physical Resistance, 20% Technology Resistance, 20% Energy Resistance
%Noise Shield- (Weapon, Shield: Orbital, Sonic, 80,000 Gold) +80 Defense, +40 Melee Attack, +80 AGI, +80 MIN, 5% Resilience
%Sepherys Prisma Shield Type 2- (Weapon, Shield: Orbital, Technology & Magic, 240,000 Gold) +260 Defense, 15% Air Resistance, 15% Earth Resistance, 15% Water Resistance, 15% Fire Resistance, Wielder takes double damage from things with Bascaradine in the name
%Shield Sphere- (Weapon, Shield: Orbital, Magic & Physical, 600,000 Gold) +600 Defense, +200 Ranged Attack, Wielder counts as having a Shield equipped

~Shield: Spellshield~

%Bascaradine Premium Wizard Protector Model 4- (Weapon, Shield: Spellshield, Magic & Technology, 52,471,335 Gold) +51,500 Defense, +40,000 Magical Attack, +51,000 Defense against Energy, +51,000 Defense against Physical, +51,000 Defense against Magic, +30,000 MIN, +30,000 CON, 35% Resilience, 20% Magic Resistance
%Bean Man Mage Knight's Shield- (Weapon, Shield: Spellshield, Magic & Physical & Earth, 12,500,000 Gold) +12,000 Melee Attack, +12,500 Magical Attack, +12,500 Defense, +12,500 CON, +12,000 SPI, 30% Magic Resistance, 30% Physical Resistance, 30% Earth Resistance, 90% Manablasted Resistance, +125,000 HP as a non-stacking bonus, +125,000 MP as a non-stacking bonus, 80% Resilience, Wielder must be Level 20 or greater
%Frigid Defensive Mage-Pattern- (Weapon, Shield: Spellshield, Ice, 4,600,000 Gold) +4,600 Magical Attack, +4,000 Defense, +4,000 MIN, +4,000 SPI, 30% inflicts Frozen
%Greater Mage Shield- (Weapon, Shield: Spellshield, Magic & Light, 8,015,000 Gold) +8,000 Defense, +6,300 Magical Attack, +7,000 CON, +8,000 MIN, +8,000 SPI, +80,000 MP, Wielder may choose to have their Unmodified HP Total equal (10 x MIN) instead of its default value, Any spells that wielder possesses that have a percent chance of failing to work that is based on having a Shield equipped or having any number of Weapon slots filled have said chance reduced by 40%, 20% Magic Resistance, 20% Physical Resistance

~Shield: Tower~

%Bascaradine Commemerative Great Wall Shield Celebrating the Promotion of Edwin Cloremontt- (Weapon, Shield: Tower, Physical & Technology, 49,999,999 Gold) +59,455 Defense, +50,000 CON, 50% Resilience, Wielder gains a further +20,000 Defense and +20,000 Defense against Base Elements if wielder possesses an ally whose name includes 'Edwin Cloremontt'
%Belsicite Shield- (Weapon, Shield: Tower, 2,000,000 Gold) +2,000 Defense, +1,000 Melee Attack, +2,000 CON, 20% Resilience
Blessed White Bone Shield of Kaldahar- (Weapon, Shield: Tower, Light & Air, 45,000 Gold) +43 Defense, +200 Defense against Darkness
%Bulwark of Diamondtacular Sunshine- (Weapon, Shield: Tower, Light & Fire & Hope, 36,000,000 Gold) +36,000 Defense, +18,000 Melee Attack, +36,000 CON, 50% Resilience, 60% inflicts Impaired: Blind, Impaired: Blind Immunity, 30% Light Resistance, 30% Fire Resistance, 30% Hope Resistance
%Colossus Aegis- (Weaponx3, Shield: Tower, Earth & Physical, 61,000,000 Gold) +120,000 Melee Attack, +180,000 Defense, +120,000 STR, +180,000 CON, Wielder's per-item Melee Attack and Defense bonus caps are tripled for this item, Wielder must be Level 40 or greater
Cube Shield- (Weapon, Shield: Tower, Physical, 70,000 Gold) +70 Defense, 5% Ice Resistance
%Dwarf's Shield- (Weapon, Shield: Tower, Earth & Physical, 4,800 Gold) +5 Melee Attack, +7 Defense, +3 CON
%Dwarven Heirloom Shield- (Weapon, Shield: Tower, Earth & Physical, 915,000 Gold) +935 Defense, 15% Physical Resistance, 15% Humanoid Resistance
%Dwarven Silver Shield- (Weapon, Shield: Tower, Earth, 19,000 Gold) +25 Defense
%Gigadiamond Shield- (Weapon, Shield: Tower, Earth, 20,500,000 Gold) +18,200 Melee Attack, +20,600 Defense, +21,000 CON, 30% Physical Resistance, 5% Wearer Reflects Physical, Electrical, and Magic element actions from sources of lower Level than wielder who are below Level 60, Wielder must be at least Level 35
%Golden Dwarven Shield- (Weapon, Shield: Tower, Earth, 49,000 Gold) +20 Defense, 7% Dodge against attacks from enemies under level 60
%Great Sarisscos Shield- (Weapon, Shield: Tower, Earth & Physical, 80,000 Gold) +69 Defense, +15 STR, +20 CON
%Large Bulwark- (Weaponx2, Shield: Tower, Physical, 100,000 Gold) +20 Melee Attack, +400 Defense, +400 CON, 15% Resilience
%Large Shield- (Weapon, Shield: Tower, Physical, 900 Gold) +12 Defense
Large Bone Shield- (Weapon, Shield: Tower, Darkness, 7,900 Gold) +18 Defense, +2 Melee Attack against Light enemies
Large Bone Shield (2)- (Weapon, Shield: Tower, Darkness, 9,000 Gold) +18 Defense
Large Spark Bearing Shield- (Weapon, Shield: Tower, Electrical, 12,000 Gold) +22 Defense, Does 30 Electrical damage to anyone who attacks and hits wielder
%Mega Shield- (Weaponx2, Shield: Tower, Physical & Earth, 1,000,000 Gold) +2,000 Defense, +400 CON, 10% Resilience
%Red Brick Shield- (Weapon, Shield: Tower, Fire, 50,000 Gold) +80 Defense, 3% Fire Resistance, 5% Electrical Resistance
%Ruined Dwarven Shield- (Weapon, Shield: Tower, Earth, 60 Gold) +1 Defense, Each round this item has a 50% chance of providing no benefits to its wielder
%Shield of the Heavenly Tower- (Weapon, Shield: Tower, Light & Physical, 60,000,000 Gold) +60,000 Defense, +20,000 Melee Attack, +2,000 Defense against MIN Damage, Wielder's per-item Defense capping may be based on wielder's Mind x 2 instead of wielder's Constitution x 2, 30% Light Resistance, 30% Darkness Resistance, 30% Psychic Resistance
%Shield of the Pearl Wall- (Weapon, Shield: Tower, Light & Physical & Earth, 3,000,000 Gold) +3,000 Defense, +1,000 Melee Attack, +3,000 CON, +300 Defense against Stat Damage, wielder's HP may not be reduced below 1 by the first attack that targets wielder each turn that comes from a source below Level 40, Wielder must be Level 20 or greater
%Shield of the Sacred Boundary- (Weapon, Shield: Tower, Spatial, 8,500,000 Gold) +8,500 Defense, +6,000 Melee Attack, +8,500 CON, +8,500 SPI, +850 Defense against Stat Damage, wielder's allies may not be targeted by offensive actions that come from opponents below Level 60 who are in different battles than they are
Spark Bearing Shield- (Weapon, Shield: Tower, Electrical, 1,900 Gold) +5 Defense, Does 15 Electrical damage to anyone who attacks and hits wielder
%Stone Shield- (Weapon, Shield, Earth, 10,000 Gold) +10 Defense, -15 AGI
%Tortoise Bush Shield- (Weapon, Shield: Tower, Earth, 49,500 Gold) +47 Defense, Possessor gains a +5% chance of activating an effect called 'Blocking' when targeted by an attack that has a source that is an opponent, The effect 'Blocking' causes possessor to take half damage from any attack it is activated as part of if said attack does under 120,000 Damage, with this effect not stacking with other instances of effects that are considered 'Blocking' that halve damage
Wall Mussel Shield- (Weapon, Shield: Tower, Water, 40,000 Gold) +80 Defense, +30 CON
%War-Tortoise Shield- (Weapon, Shield: Tower, Physical & Earth, 5,000,000 Gold) +5,000 Defense, +5,000 Melee Attack, 60% Resilience, Wielder gains a 50% chance of not taking Damage from attacks from sources below Level 40

~Shield: Umbrella~

%Umbrella of Bodaciously-Disguised Demons- (Weapon, Shield: Umbrella, Illusion & Glitz & Color, 180,000,000 Gold) +80,000 Melee Attack, +90,000 Magical Attack, +180,000 Defense, +180,000 SPI, +90,000 CON, Wielder's Demon allies gain 15% Divination Resistance, Wielder's Demon allies gain +5 Fame, Wielder may choose for allied Demons (including wielder) to count as instead possessing any base entity subtype or entity subtype that wielder possesses classname in instead of Demon and/or Arch-Demon whenever their subtypes are checked and may choose different subtypes for different checks/purposes within the same action/chain-of-effects (but cannot choose separately for multiple effects that work as a single group stemming from the same effect), Wielder may choose for sources of lower Level than wielder, when checking the name of a Demon that is lower Level than wielder, to determine its name to be 'Trendy Celebrity', Wielder must be Level 40 or greater


~Staff~

~%Lesser Staff of Energy (2)- (Weaponx2, Staff, Energy, 5,000,000 Gold) Wielder gains +150,000 MP, wielder's spells may be cast at one third cost (to a maximum of 750,000 MP reduced from the natural cost from all sources)

~Staff: Bailartix~

%Botanica Bailartix- (Weapon, Staff: Bailartix, Earth & Technology & Water, 140,000 Gold) +149 Ranged Attack, MIN is used to determine ranged attack power, does 2 x normal damage to Plants
%Disc of Great Charity- (Weapon, Staff: Bailartix, Light, 43,000,000 Gold) +44,300 Ranged Attack, 5% May Heal, +41,000 to all stats, 1% Healing Resistance against sources below Level 60, Wielder's allies gain +1,000 to all stats an an effect that does not stack with itself more than 10 times
%Galaxiriat Chaser- (Weapon, Staff: Bailartix, Astral & Spatial, 14,500,000 Gold) +14,500 Ranged Attack, Wielder's Ranged Attack actions ignore the Astral and Spatial absorption of targets below Level 50, Wielder gains 150% To Hit against Astral or Spatial element Targets
%Golden Octoruinator- (Weapon, Staff: Bailartix, Water & Earth, 16,500,000 Gold) +16,500 Ranged Attack, Wielder's 'Ranged Attack' actions may use Mind as their Prime Attribute, 100% Drowning Resistance, Wielder's 'Ranged Attack' actions against lower-Level targets below Level 75 may gain '8 hits against 1'
Golden Ornamental Bailartix- (Weapon, Staff: Bailartix, Magic, 80,000 Gold) +17 Ranged Attack, Wielder's 'Ranged Attack' actions use SPI as their Prime Attribute instead of AGI
%Greater Spirit-Ripping Chainblade Bailartix- (Weapon, Staff: Bailartix, Physical & Air & Magic, 5,000,000 Gold) +5,000 Ranged Attack, 20% Critical against Spirits, 30% inflicts Wounded, Wielder's 'Ranged Attack' actions use Spirit as their Prime Attribute, This item gains the subtype Axe: Chainsaw
%Noise Guider- (Weapon, Staff: Bailartix, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
%Replica of the Disembodied Head of Zorbozo the Soul-Eating Clown Impaled On a Deathsteel Pike- (Weapon, Staff: Bailartix, Darkness, 278,000,000 Gold) +278,000 Ranged Attack, 25,000 SPI Damage, +280,000 AGI, +285,000 SPI, Individuals killed by wielder may not be resurrected by sources below Level 60, 165% To Hit, 100% inflicts Confusion: Fear, 100% may inflict Stat Drain: SPI Drain, Wielder's 'Ranged Attack' actions use Spirit as their Prime Attribute, Wielder must be Level 20
%Seven Gifts of Death- (Weapon, Staff: Bailartix, Glory & Darkness & Destruction, 777,000,000 Gold) +777,000 Ranged Attack, +777,000 MIN, +777,000 SPI, 120% Critical, Wielder's 'Ranged Attack' actions use Spirit as their Prime Attribute, 30% inflicts Instant Death, Individuals killed by wielder may be afflicted with Venom, Individuals killed by wielder obtain a debuff that persists after death that does not stack and provides -70,000 to all stats, Individuals killed by wielder may be afflicted with Crippled, Individuals killed by wielder may be afflicted with instances of every minor negative status effect that do not vanish upon death, cannot be cured by individuals below Level 80, and have no natural per-round recovery rate, Individuals killed by wielder may be afflicted with Petrified: Time Stop, Individuals killed by wielder may be afflicted with an instance of Instant Death: Doomed that does not vanish upon death, Individuals killed by wielder may obtain +70,000 to all stats as a non-stacking buff that does not vanish upon death, Wielder must be Level 60 or greater
%Splendid Adamantine Bailartix- (Weapon, Staff: Bailartix, Earth, 50,000,000 Gold) +50,000 Ranged Attack, +50,000 MIN, Wielder's Ranged Attack actions may use Mind as their Prime Attribute, Wielder may use MIN to determine capping for wielder's Ranged Attack bonus, 80% Critical, Wielder ignores the Defense of individuals below Level 30, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 20,000 Defense, Wielder must be at least Level 35
%Wyrumaxian Grinding Gyre- (Weapon, Staff: Bailartix, Destruction & Spatial, 2,313,000,000 Gold) +2,313,000 Ranged Attack, Wielder's 'Ranged Attack', 'Point Blank', 'Snipe', and 'Ranged Overdrive' actions use Mind as their Prime Attribute, Wielder may, so long as no individual of higher Level or that is Level 100 or greater objects, spend an action to change this item's name to 'Viromaxian Drag and Drag', sets the status of the Imaginary Element 'Happy Erosion' to Manifested, changes this item's element to 'Happy Erosion', and its text to '+2,313,000 Ranged Attack, Wielder's 'Ranged Attack', 'Point Blank', 'Snipe', and 'Ranged Overdrive' actions use Mind as their Prime Attribute, Wielder may deal HP Drain instead of HP Damage, Wielder may deal MP Drain instead of HP Damage, Wielder's offensive actions, to a max of once per round per target, reduce one of each of their opposing targets' stats, for targets that are below Level 99, by 5% as a non-debuff-counting debuff that stacks 20 times that causes its possessor to be afflicted with Elevated at the start of each round, with this debuff inflicting all minor positive status effects on wielder if it kills an opponent of wielder's, Wielder must be Level 60 or greater', Wielder must be Level 60 or greater

~Staff: Broom~

Old, Sorta Useless Broom- (Weaponx2, Staff: Broom, Earth, 30 Gold) +2 Melee Attack, 16% does no damage

~Staff: Cane~

%$$$ Cane- (Weapon, Staff: Cane, Wealth & Chaos, 80,000,000 Gold) +80,000 Melee Attack, +800,000 Defense against Gold Damage, Wielder's 'Melee Attack' actions may deal Gold Damage or Gold Drain, 60% inflicts Antimatter: Glitched Out
%Cruel Cane- (Weapon, Staff: Cane, Darkness, 35,000 Gold) +31 Melee Attack, +15 Magical Attack, 5% inflicts Pain
%Dacchenburg Industries Cane- (Weapon, Staff: Cane, Darkness & Magic, 800,000 Gold) +800 Magical Attack, +50 Melee Attack, 115% To Hit, 15% Critical, +450 SPI, +5% Critical against Humans as a bonus that stacks a max of 10 times, Wielder's actions that involve the casting of Psychic Arts, Binding, and Rune Magic spells gain +5% Critical as a bonus that stacks a max of 10 times
%Dacchenburg Industries Cane Model II- (Weapon, Staff: Cane, Darkness & Magic, 5,000,000 Gold) +5,000 Magical Attack, +500 Melee Attack, 140% To Hit, 40% Critical, +4,500 SPI, 80% Critical against Humans, Wielder's actions that involve the casting of Psychic Arts, Binding, and Rune Magic spells gain 80% Critical
%Dacchenburg Industries Cane Model III- (Weapon, Staff: Cane, Darkness & Magic, 50,000,000 Gold) +50,000 Magical Attack, +5,000 Melee Attack, 180% To Hit, 80% Critical, +40,500 SPI, +500,000 MP as a non-stacking bonus, 160% Critical against Humans, Wielder's actions that involve the casting of Psychic Arts, Binding, and Rune Magic spells gain 160% Critical
%Heartseeker Cane- (Weapon, Staff: Cane, Wealth & War, 40,000,000 Gold) +40,000 Melee Attack, +40,000 Ranged Attack, 80% Critical
%Kind Stick- (Weapon, Staff: Cane, Light, 110,000 Gold) +40 Melee Attack, +100 SPI, May Heal instead of dealing damage
%Obedience-Detecting Cane- (Weapon, Staff: Cane, Earth & Physical & Psychic, 40,000 Gold) +41 Melee Attack, Wielder may skip an action to determine if an individual is afflicted by Charm as a stat-scanning effect, 10% inflicts Charm
%Plague Cane (Lesser)- (Weapon, Staff: Cane, Darkness, 180,000 Gold) +140 Melee Attack, +180 Magical Attack, +190 MIN, 15% inflicts Disease
%The Trash Can's Angry Looking Cane- (Weapon, Staff: Cane, Earth & Magic, 90,000 Gold) +570 Magical Attack, 50% Refuses to work on any given turn
%The Trash Can's Gleeful-Looking Cane- (Weapon, Staff: Cane, Earth & Magic, 90,000 Gold) +570 Magical Attack, 50% Heals if wielder is not an Abstract, May Heal if wielder is an Abstract

~Staff: Control Rod~

%Abstraction Staff- (Weapon, Staff: Control Rod, Magic, 116,004 Gold) +21 Magical Attack, deals 15 stat damage to any stat on hit, 5% inflicts any one non-sub-status-effect minor status effect with each attack (which must be declared when making the attack) +20 MIN, +20 SPI, +114 CON
%Blackclad Order Energy Staff- (Weapon, Staff: Control Rod, Magic & Physical, 2,100,000 Gold) +2,100 Melee Attack, +2,400 Magical Attack, +2,000 MIN, +2,000 SPI, 15% Critical, 20% Critical with Physical element Magical Attack actions, +5,000 MP, This item additionally possesses the subtypes Staff: Magestaff, Staff: Necrostaff, and Staff: Quarterstaff
%Blackclad Order Force Commander’s Energy Staff- (Weapon, Staff: Control Rod, Magic & Physical, 3,100,000 Gold) +3,100 Melee Attack, +3,400 Magical Attack, +3,000 MIN, +3,000 SPI, 20% Critical, 25% Critical with Physical element Magical Attack actions, +10,000 MP, This item additionally possesses the subtypes Staff: Magestaff, Staff: Necrostaff, and Staff: Quarterstaff
Cube Stave- (Weapon, Staff: Control Rod, Physical, 70,000 Gold) +20 Melee Attack, +70 Magical Attack, This item additionally possesses the subtype Staff: Quarterstaff
%Dainultha Stick- (Weapon, Staff: Control Rod, Magic, 50,000 Gold) Magical attacks do a flat rate of 300 damage
%Greater Dainultha Stick- (Weapon, Staff: Control Rod, Magic, 70,000 Gold) Magical attacks do a flat rate of 800 damage
%Lag Staff- (Weapon, Staff: Control Rod, Technology, 120,000 Gold) +30 Magical Attack, deals 120 AGI damage on hit
%Lesser Clockstaff- (Weapon, Staff: Control Rod, Time, 6,550,000 Gold) +4,020 Melee Attack, +6,700 Magical Attack, +4,000 AGI, Wielder's Time-element spells that provide a Magical Attack Bonus gain +2,000 additional Magical Attack, Wielder's Time-element spells cost 4,000 less MP
%Minor Clockstaff- (Weapon, Staff: Control Rod, Time, 655,000 Gold) +420 Melee Attack, +670 Magical Attack, +400 AGI, Wielder's Time-element spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder's Time-element spells cost 400 less MP
%Noise Staff- (Weapon, Staff: Control Rod, Sonic, 80,000 Gold) +80 Magical Attack, +40 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
%Staff of Dark Equations- (Weapon, Staff: Control Rod, Darkness & Psychic, 1,875,000 Gold) +1,915 Magical Attack, +1,850 MIN, Wielder’s spells and abilities cost 2,000 less MP to cast, Wielder counts as 1 Level higher, to a max of Level 60, for purposes of applying and being the source of buffs and debuffs (but cannot bypass immunity to individuals below a certain level through this)
%Thermonuclear Control Rod- (Weapon, Staff: Control Rod, Fire & Atomic, 60,000,000 Gold) +60,000 Magical Attack, +60,000 Ranged Attack, +60,000 MIN, +60,000 SPI, 60% inflicts Impaired: Poison: Irradiated, 35% inflicts Burning, 35% inflicts Antimatter: Atomic Meltdown, 25% Atomic Resistance, 25% Fire Resistance, Wielder may create or destroy a Zone of Atomic at the start of each round, Wielder must be Level 40 or greater or must be both (Level 20 or greater AND possesses the ability 'Thermonuclear Disciple')

~Staff: Crook~

%Celestial Shepherd's Crook- (Weapon, Staff: Crook, Light & Earth, 3,000,000 Gold) +3,000 Melee Attack, +3,000 Magical Attack, Wielder's 'Melee Attack' and 'Magical Attack' actions may heal wielder's pets and summons, Wielder's 'Melee Attack', 'Magical Attack', 'Melee Overdrive', and 'Magical Overdrive' actions may unsummon targets below Level 40 who are below wielder's Level
%Riftblack- (Weapon, Staff: Crook, Darkness, 200,000 Gold) +300 Magic Attack, +50 Melee Attack, +50 HP for all summons, +100 HP for all Darkness Element Summons Halves user CON
%Staff of Small, Cute, Fuzzy Animal Summoning- (Weaponx2, Staff: Crook, Earth & Light & Magic, 6,000 Gold) +4 Magical Attack, +5 SPI, +2 MIN, Wielder may skip a turn to summon a Level 1 Rabbit, Kitten, Marmoset, Puppy, Pet Mouse, Hamster, Guinea Pig, Lamb, Dwogglin Pig, Miniature Bear Cub, Pocket Elesheep, or Pomfdumf
Stave of Birds- (Weapon, Staff: Crook, Air, 36,000 Gold) +27 Magical Attack, +7 Melee Attack, +300 HP to all allied pet or summoned Aerials
%Summoner Prodigy's Staff- (Weaponx2, Staff: Crook, Magic, 17,500,000 Gold) +1,500 Magical Attack, +1,500 SPI, +1,500 MIN, Wielder counts as 3 Levels higher, to a max of Level 99, for purposes of equipping, summoning, and controlling summons, as an effect that does not stack with other effects that raise wearer’s Level for purposes of equipping, summoning, or controlling pets and summons of any type
%Wind Shepherd's Crook- (Weapon, Staff: Crook, Air, 25,000,000 Gold) +25,000 Magical Attack, Wielder may create a Zone of Air at the start of each of wielder's 'Magical Attack' actions, This item provides +25,000 AGI, MIN, and SPI while its wielder is in a Zone of Air

~Staff: Crozier~

%Aun-Prauvsdale III- (Weapon, Staff: Crozier, Darkness & Magic, 1,300,000 Gold) +980 Melee Attack, +1,200 Magical Attack, Healer Magic spells and Dark Magic spells cast by wielder cost 900 less MP, +1,300 additional Magical Attack for Healer Magic and Dark Magic spells, 40% wielder may inflict any Minor Status effect on hit, but not sub-status effect, with a Magical Attack, 40% Minor Status Effect Resistance, Wielder may skip an action to convert Diseased into any other minor or moderate status effect or sub-status effect of Diseased, but not other sub-status effects, +20% Critical if possessor has the ability Potential to Become the Dark Doctor
Glyph Staff- (Weapon, Staff: Crozier, Light, 8,000 Gold) +14 Magical Attack, +6 Melee Attack, +19 additional Magical Attack for Glyph Magic spells
%Heaven's Iris- (Weapon, Staff: Crozier, Light, 6,000,000 Gold) +3,000 Melee Attack, +6,000 Magical Attack, Healer Magic spells and Celestial Magic spellscost wielder 600 less MP to cast, Wielder's 'Magical Attack' and 'Cast a Spell' actions may scan their targets' stats, 50% Minor Status Effect Resistance, Hexed: Ill Fortune Immunity
%High Priest of Phalerin's Staff of the Order of the Wandering Sun- (Weapon, Staff: Crozier, Light & Astral, 91,000,000 Gold) +90,000 Magical Attack, +90,000 CON, +90,000 SPI, +45,000 MIN, +200,000 HP, +200,000 MP, 160% To Hit, Wielder's 'Magical Attack' actions may Heal HP, Divine Magic, Healer Magic, Astral Magic, and Gate Magic spells cost wielder 900,000 less MP to cast, Wielder's Magical Attack actions may cure their targets of all minor negative status effects, 25% Fire Resistance, 25% Air Resistance, 25% Light Resistance, 25% Astral Resistance, Fatigued Immunity, Hexed Immunity, Up to 5 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with, instead becoming afflicted with said effect at the start of the round a number of rounds after the affliction is stopped equal to three plus the remaining number of uses of this particular effect that this item has remaining for this thread, This effect may be used to further forestall effects that it has already delayed when their affliction would again occur, Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element, Wielder gains Smitten: Excommunicated Immunity against sources below Level 80, Wielder must be a devout worshipper of Phalerin
%High Soulkeeper of Phalerin's Staff of the Order of the Wandering Sun- (Weapon, Staff: Crozier, Light & Astral, 100,000,000 Gold) +90,000 Magical Attack, +90,000 CON, +90,000 SPI, +45,000 MIN, +200,000 HP, +200,000 MP, 160% To Hit, Wielder's 'Magical Attack' actions may Heal HP, Divine Magic, Healer Magic, Astral Magic, and Gate Magic spells cost wielder 900,000 less MP to cast, Wielder's Magical Attack actions may cure their targets of all minor negative status effects, 25% Fire Resistance, 25% Air Resistance, 25% Light Resistance, 25% Astral Resistance, Fatigued Immunity, Hexed Immunity, Up to 5 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with, instead becoming afflicted with said effect at the start of the round a number of rounds after the affliction is stopped equal to three plus the remaining number of uses of this particular effect that this item has remaining for this thread, This effect may be used to further forestall effects that it has already delayed when their affliction would again occur, Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element, Wielder may spend an action to resurrect a target that was killed by a source below Level 80 that is not 20 or more Levels greater than wielder, Wielder gains Smitten: Excommunicated Immunity against sources below Level 80, Wielder counts as wielding an additional Soul, Wielder must be a devout worshipper of Phalerin, Wielder must be Level 35 or greater
%Holy Staff of Phalerin- (Weapon, Staff: Crozier, Light, 70,000 Gold) +45 Melee Attack, +91 Magic Attack, +20 MIN, +40 CON if wielder possesses at least 3 Wanderer abilities, +20 Defense if wielder possesses at least 3 Wanderer abilities, +50 SPI for Spirits, Allied Spirits gain 200 HP, Undead in battle lose 500 HP per round as a debuff that stacks 8 times, Divine Magic spells gain +45 additional Magical Attack and cost 45 less MP to cast, 5% Earth Resistance, 5% Air Resistance, Possessor may skip an action to deal 3,000 Light element damage to up to 3 Undead, Demons, Daemons, Devils, or Darkspawn
%Holy Staff of Sereyn- (Weapon, Staff: Crozier, Light, 100,000 Gold) +90 Magical Attack, +15 Melee Attack, Healer Magic and Divine Magic spells cost 40 less MP
%Improved Ortansharic Staff of the Orindeklic Healing Order of Phalerin- (Weapon, Staff: Crozier, Light & Air & Earth, 980,000 Gold) +650 Melee Attack, +910 Magical Attack, +900 SPI, +1,000 MP, 110% To Hit, 112% Resilience, Healer Magic spells and Divine Magic spells cast by wielder cost 600 less MP, +200 additional Magical Attack for Healer Magic and Divine Magic spells, 10% wielder may inflict or cure any Minor Status effect on hit with a Magical Attack, +400 additional Magical Attack for spells that heal, 15% Fire Resistance, 10% Earth Resistance, 5% Magic Resistance, 30% Minor Status Effect Resistance, Wielder may skip an action to cure any minor status effect or sub-status effect, Increases the number of turns past death an individual may be resurrected by wielder for time-sensitive resurrection spells, abilities, and effects, by five as a non-stacking effect, Up to 5 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with, instead becoming afflicted with said effect at the start of the round a number of rounds after the affliction is stopped equal to three plus the remaining number of uses of this particular effect that this item has remaining for this thread, This effect may be used to further forestall effects that it has already delayed when their affliction would again occur, Wielder must be a devout worshipper of Phalerin
%Master Healer's Shining Stave- (Weapon, Staff: Crozier, Light, 61,000,000 Gold) +63,00 Magical Attack, +61,000 SPI, Heals
%Miracleworker of Phalerin's Staff- (Weapon, Staff: Crozier, Light & Astral, 200,000,000 Gold) +190,000 Magical Attack, +190,000 CON, +190,000 SPI, +190,000 MIN, +1,500,000 HP as a non-stacking bonus, +1,500,000 MP as a non-stacking bonus, 160% To Hit, Wielder's 'Magical Attack' actions may Heal HP, Divine Magic, Healer Magic, Astral Magic, and Gate Magic spells cost wielder 900,000 less MP to cast, Wielder's Magical Attack actions may cure their targets of all minor negative status effects, 50% may inflict any one moderate status effect or Awestruck: Sealed, 25% Darkness Resistance, 25% Earth Resistance, 25% Magic Resistance, 25% Light Resistance, 25% Astral Resistance, Fatigued Immunity, Hexed Immunity, Up to 5 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with, Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element, Wielder may spend an action to resurrect a target that was killed by a source below Level 80 that is not 20 or more Levels greater than wielder, Wielder gains Smitten: Excommunicated Immunity against sources below Level 80, Wielder may spend an action to replicate the effect of any ability performable by an entity on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Wielder gains 5 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Wearer’s per-item Magical Attack bonus cap becomes 2x the relevant stat, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, Wielder counts as wielding an additional 'Holy Symbol', Wielder is immune to individuals below Level 40, Wielder must be a devout worshipper of Phalerin, If wielder possesses the ability 'Adept Divine Magic Attunement', the first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Flat Light element HP Healing and MP Healing, Wielder must be Level 50 or greater, Wielder must possess the ability 'Priest', Wielder must possess the ability 'Priest'
%Pontiff's Staff- (Weapon, Staff: Crozier, Light, 8,000,000 Gold) +8,000 Magical Attack, +2,500 Melee Attack, +8,000 SPI, +80,000 MP, 30% Darkness Resistance, Divine Magic and Celestial Magic spells cost wielder 80,000 less MP to cast, 50% inflicts Awestruck
%Skilled Purifier's Staff- (Weapon, Staff: Crozier, Light & Magic, 5,415,000 Gold) +4,750 Melee Attack, +5,680 Magical Attack, +4,000 MIN, +4,000 SPI, Wielder’s spells that provide a Magical Attack Bonus gain +4,500 additional Magical Attack when targetting Undead offensively, Undead opposing wielder suffer -400 to all stats as a non-stacking effect, Wielder’s Holy Magic, Divine Magic, Spirit Magic, Helaer Magic, and Celestial Magic spells cost 3,000 less MP, 15% Critical against Undead, 135% To Hit against Undead, 15% inflicts Awestruck: Sealed on Undead, 10% Undead Resistance, Wielder may not equip or cast Necromancy spells
%Staff of Distant Glory- (Weapon, Staff: Crozier, Light & Air & Earth, 1,500,000 Gold) +1,423 Magical Attack, +1,400 SPI, +1,200 MIN, +1,000 CON, +2,000 MP, Wielder's level counts as 1 higher for worshipper benefits, to a max of Level 99 and not being able to give wielder a total bonus to worshipper benefits of more than 5 across all items, abilities, and effects, Wielder's Divine Magic spells cost 400 MP less to cast, 30% Awestruck Resistance, 10% May inflict Awestruck, +1,000 additional Magical Attack when solely healing HP damage and providing buffs, Wielder may ignore effects attached to zones and phantom terrain, as well as zones and phantom terrain, provided such effects come from sources below Level 16
%Staff of the Orindeklic Healing Order of Phalerin- (Weapon, Staff: Crozier, Light & Air & Earth, 980,000 Gold) +650 Melee Attack, +910 Magical Attack, +200 SPI, Healer Magic spells and Divine Magic spells cast by wielder cost 600 less MP, +200 additional Magical Attack for Healer Magic and Divine Magic spells, 10% wielder may inflict or cure any Minor Status effect on hit with a Magical Attack, 30% Minor Status Effect Resistance, Wielder may skip an action to cure any minor status effect or sub-status effect, Increases the number of turns past death an individual may be resurrected by wielder for time-sensitive resurrection spells, abilities, and effects, by one as a non-stacking effect, Wielder must be a devout worshipper of Phalerin
%Ulashtu Zahannhossah- (Weapon, Staff: Crozier, Light & Astral, 400,000,000 Gold) +400,000 Magical Attack, +400,000 CON, +400,000 SPI, +400,000 MIN, +4,000,000 HP as a non-stacking bonus, +4,000,000 MP as a non-stacking bonus, 180% To Hit, Wielder's 'Magical Attack' actions may Heal HP, Divine Magic, Healer Magic, Astral Magic, and Gate Magic spells cost wielder 3,000,000 less MP to cast, Wielder's Magical Attack actions may cure their targets of all minor and moderate negative status effects, 150% may inflict any one moderate status effect or Awestruck: Sealed, 35% Darkness Resistance, 35% Earth Resistance, 35% Magic Resistance, 35% Light Resistance, 35% Astral Resistance, Fatigued Immunity, Hexed Immunity, 50% Cursed Resistance, Up to 12 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with, Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element, Wielder may spend an action to resurrect a target that was killed by a source below Level 99 that is not 20 or more Levels greater than wielder, Wielder gains Smitten: Excommunicated Immunity against sources below Level 99, Wielder may spend an action to replicate the effect of any ability performable by an entity on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Wielder gains 10 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Wearer’s per-item Magical Attack bonus cap becomes 2x the relevant stat, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, Wielder counts as wielding an additional 'Holy Symbol', Wielder is immune to individuals below Level 60, If wielder possesses the ability 'Adept Divine Magic Attunement', the first time per thread that wearer is killed by a source below Level 99 that is not more than 20 Levels higher than wearer, wielder self-resurrects and is then healed for 10,000,000 points of Flat Light element HP Healing and MP Healing, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Wielder's 'Overdrive' actions may gain '1 hit against any number of entities in wielder's battlespace', Wielder may summon an Angel below Level 80 that is normally fightable for drops on the Enemy List at the start of every round, Max 20 summoned, Wielder must be Level 60 or greater, must possess the ability 'Priest', and must be a devout worshipper of Phalerin
%Ven-Murrimeyl: Holy Focus Version- (Weapon, Staff: Crozier, Light & Illusion, 90,000,000 Gold) +61,000 Melee Attack, +90,000 Magical Attack, Healer Magic Spells cast by wielder cost 90,000 less MP, +90,000 additional Magical Attack for Healer Magic spells, 100% Confusion Resistance, 100% Paralysis Resistance, 100% Poison Resistance, 100% Confusion: Fear Resistance, 100% Charm Resistance, 100% Confusion: Berserk Resistance, 100% Stat Drain: AGI Drain Resistance, 100% Stat Drain: CON Drain Resistance, 100% Stat Drain: SPI Drain Resistance, 100% Stat Drain: STR Drain Resistance, 100% Stat Drain: MIN Drain Resistance, 100% Hexed Resistance, 100% Pain Resistance, 100% Ill Fortune Resistance, 100% Fatigued: Stunned Resistance, 100% Wounded Resistance, 100% Fatigued Resistance, 100% Fatigued: Elderly Resistance, Wielder's 'Magical Attack' and 'Overdrive' actions may become solely any one base element or solely Light & Illusion element, 70% Dodge, Wielder must be Level 40 or greater and must possess either the ability Adept Celestial Magic Synchronization, the ability Adept Illusion Magic Synchronization, or the ability Unreality Coordinator
%Ven-Prauvsdale II- (Weapon, Staff: Crozier, Light & Magic, 140,000 Gold) +130 Melee Attack, +130 Magical Attack, Healer Magic Spells cast by wielder cost 400 less MP, +140 additional Magical Attack for Healer Magic spells, 20% Confusion Resistance, 20% Paralysis Resistance, 20% Poison Resistance, 40% Confusion: Fear Resistance, 20% Charm Resistance, 20% Confusion: Berserk Resistance, 20% Stat Drain: AGI Drain Resistance, 20% Stat Drain: CON Drain Resistance, 20% Stat Drain: SPI Drain Resistance, 20% Stat Drain: STR Drain Resistance, 20% Stat Drain: MIN Drain Resistance, 20% Hexed Resistance, 20% Pain Resistance, 20% Hexed: Ill Fortune Resistance, 20% Fatigued: Stunned , 5% Wounded Resistance
%Ven-Prauvsdale III- (Weapon, Staff: Crozier, Light & Magic, 650,000 Gold) +190 Melee Attack, +300 Magical Attack, Healer Magic spells cast by wielder cost 600 less MP, +650 additional Magical Attack for Healer Magic spells, 60% Minor Status Effect Resistance

~Staff: Geostave~

Aqua Gem Staff- (Weapon, Staff, Staff: Geostave, 12,000 Gold) +19 Magical Attack, 4% Water Resistance
%Crystal-Seeker Walking Stick- (Weapon, Staff: Geostave, Earth & Magic, 210,000,000 Gold) +200,000 Magical Attack, +200,000 Physical Attack, +200,000 Ranged Attack, +200,000 MIN, +200,000 CON, Wielder scans the stats of all opposing Elementals at the start of each round, Wielder may detect nearby Crystals as an RP power
%Crystal Staff of Mana Channeling- (Weaponx2, Staff: Geostave, Magic, 200,000 Gold) +120 Magical Attack, +400 MIN, +2,000 MP, User regenerates 20 MP per combat round
%Crystal Water Staff- (Weapon, Staff: Geostave, Water, 14,000 Gold) +20 Melee Attack, +35 Magical Attack, 5% Water Resistance
%Earthseeker Staff- (Weapon, Staff: Geostave, Earth & Magic, 200,000 Gold) +175 Magic Attack, +15 Melee Attack, +15% Earth Resistance
%Gem Lord's Staff- (Weapon, Staff: Geostave, Earth & Magic & Energy, 1,000,000 Gold) +1,000 Magical Attack, +400 Melee Attack, +1,000 CON, +1,000 MIN, +1,000 SPI, 10% may inflict Entombed
House Hellstrom Crystal Staff- (Weapon, Staff: Geostave, Fire, 10,000 Gold) +30 Melee Attack, +60 Magical Attack, Fire Spells do 90 extra Damage, Hellstrom nobility may instant-kill wearer
%Lesser Elemental Crystal Staff- (Weapon, Staff: Geostave, Air & Earth & Fire & Water, 150,000 Gold) +180 Magical Attack, +40 Melee Attack, +12 Ranged Attack, 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
%Lesser Elemental Crystal Staff of Calling- (Weapon, Staff: Geostave, Air & Earth & Fire & Water, 170,000 Gold) +180 Magical Attack, +40 Melee Attack, +12 Ranged Attack, 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance, At the beginning of the battle this items user can choose Call Unto Earth, Call Unto Fire, Call Unto Air, or Call Unto Water, and the staff casts an effect with an identical name but no effect (either than having been cast for purposes of other items) at the start of the battle
%Rain Stick- (Weapon, Staff: Geostave, Water & Magic, 70,000 Gold) +140 Melee Attack, +190 Magical Attack, Wielder gains +300 to all stats while in a Zone of Water, Wielder may spend an action to create a Zone of Water
Shaman Staff- (Weapon, Staff: Geostave, Fire, 500 Gold) +5 Melee Attack, +3 Magic Attack
%Shaman’s Staff- (Weapon, Staff: Geostave, Earth & Air & Fire & Water & Magic, 655,000 Gold) +420 Melee Attack, +670 Magical Attack, Shaman Magic spells cast by wielder that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Shaman Magic summons gain +200 to all stats as a non-stacking effect, Shaman Magic spells cost wielder 400 less MP to cast

~Staff: Lampstaff~

%First Ignition- (Weapon, Staff: Lampstaff, Life & Glory & Fire, 95,000,000 Gold) +95,850 Magical Attack, +90,000 to all stats, +900,000 MP as a non-stacking buff, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, At the start of battle, wielder's summons that already last at least 2 rounds last 20 rounds longer, wielder may choose to give every individual in battle a non-stacking buff that provides +1,800,000 MP and +450,000 HP
%Golden Sunstaff- (Weapon, Staff: Lampstaff, Light, 15,000,000 Gold) +15,000 Magical Attack, +3,000 Melee Attack, +15,000 MIN, +15,000 SPI, 25% Light Resistance, 10% Magic Resistance
%Great Wisdom Burner's Staff- (Weapon, Staff: Lampstaff, Fire & Psychic, 70,000,000 Gold) +70,000 Magical Attack, +7,000 Defense against MIN Damage, Wielder's offensive actions may deal 7,000 MIN Damage, Inflicts Stat Drain: MIN Drain, 100% may inflict Burning, 100% may inflict Mindblasted
%One-Eyed Lantern-Bearer's Lantern- (Weapon, Staff: Lampstaff, Fire, 405,000 Gold) +400 Melee Attack, +400 Magical Attack, 115% To Hit, 15% Inflicts Burning, Has a 5% chance on hit, to a max of once per round across all copies of this item, of activating the Weapon-Spirit Ability:
Rouse Weapon-Spirit: One-Eyed Lantern-Bearer- Caster performs a 'Magical Attack' action on the target(s) of the hit that triggered this action's activation, which cannot include spells or techniques, that deals 1/2 damage, inflicts 2 hits against 1, has a 15% chance of inflicting Burning, a 15% chance of inflicting Burning: Vaporized Spirit, and is solely the element Fire
%Orb-Staff of the Sun-Oracle- (Weapon, Staff: Lampstaff, Light & Glory & Magic, 105,000,000 Gold) +105,000 Magical Attack, +75,000 Melee Attack, +30,000 STR, +60,000 CON, +50,000 AGI, +60,000 MIN, +105,000 SPI, Divining, Divine Magic, and Catastrophe Magic spells cost wielder 500,000 less MP to cast, +1,000,000 MP as a non-stacking bonus, 30% Light Resistance, 15% Base Element Resistance, 15% Glory Resistance, 15% Fate Resistance, 15% Fortune Resistance, Burning Immunity against sources below Level 80, Poison Immunity, 80% inflicts Poison: Irradiated, 60% inflicts Burning, 60% inflicts Awestruck, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder may spend an action to move a Glory-element ally or Solar Being ally from another battlespace in the same thread into wielder's battlespace so long as no individual of Level 80 or greater in either battlespace objects, This weapon counts as an Orb, Wielder counts as wielding an additional Soul, Wielder must be Level 40 or greater and must possess the ability 'Diviner'
%Sunstaff- (Weapon, Staff: Lampstaff, Light, 14,000,000 Gold) +14,000 Magical Attack, +3,000 Melee Attack, +14,000 MIN, +14,000 SPI, 25% Light Resistance, 10% Magic Resistance

~Staff: Magestaff~

Air Staff- (Weapon, Staff: Magestaff, Air, 500 Gold) +5 Melee Attack, +10 Magic Attack
Air Staff (2)- (Weaponx2, Staff: Magestaff, Air, 15,000 Gold) +40 Magical Attack for Air element spells
Arena Member's Staff- (Weaponx2, Staff: Magestaff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
%Bean Man Magus's Staff- (Weapon, Staff: Magestaff, Magic & Earth, 8,500,000 Gold) +8,000 Melee Attack, +8,500 Magical Attack, +8,500 MIN, +8,500 SPI, +85,000 MP as a non-stacking bonus, 30% Magic Resistance, Wielder gains +8,500 additional Magical Attack as an uncapped, non-stacking bonus if wielder is a Plant
%Blackcasting Staff- (Weapon, Staff: Magestaff, Darkness & Magic, 495,000 Gold) +127 Melee Attack, +520 Magical Attack, Wielder gains +40,000 MP that may only be spent on Dark Magic Spells
%Blur Staff- (Weaponx2, Staff: Magestaff, Air, 70,000 Gold) +20 Magic Attack, +5% Dodge
Darkness Stave- (Weaponx2, Staff: Magestaff, Darkness, 500 Gold) +5 Melee Attack, +10 Magical Attack, +10 Darkness Damage
%Dwarven Runecaster's Staff- (Weapon, Staff: Magestaff, Earth & Magic, 16,000,000 Gold) +16,000 Magical Attack, +16,000 MIN, +16,000 CON, 30% may inflict Manablasted on Humanoids, Dragons, Fae, and Monsters, 135% To Hit
Elementalist's Staff- (Weapon, Staff: Magestaff, Air & Earth & Fire & Water, 160,000 Gold) +120 Magical Attack, +30 Melee Attack, At the beginning of the battle this items user can choose Call Unto Earth, Call Unto Fire, Call Unto Air, or Call Unto Water, and the staff casts an effect with an identical name but no effect (either than having been cast for purposes of other items) at the start of the battle, All summoned Elementals have +500 HP and +30 to each stat per wielder level to a max of twelve levels
%Great Soulcrystal Staff- (Weapon, Staff: Magestaff, Light & Glory & Magic, 55,000,000 Gold) +55,680 Magical Attack, 15% Base Element Resistance, 50% Critical, 50% Dodge, 50% Resilience, 150% To Hit
%Great Soulcrystal Staff Which Bears the Soul of the Great Archmage- (Weapon, Staff: Magestaff, Light & Mystic & Magic, 65,000,000 Gold) +65,680 Magical Attack, +65,000 to all stats, +100,000 MP as bonus that stacks 5 times, 15% Base Element Resistance, 15% Mystic Resistance, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder counts as wielding an additional Soul
%Great Soulcrystal Staff Which Bears the Soul of the World's Hero- (Weapon, Staff: Magestaff, Light & Glory & Magic, 65,000,000 Gold) +65,680 Magical Attack, +65,000 to all stats, +100,000 MP, 15% Base Element Resistance, 15% Glory Resistance, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder counts as wielding an additional Soul~
%Holy Festival Stave- (Weapon, Staff: Magestaff, Universe, 200,000 Gold) +90 Magical Attack, +40 to each stat
Ice Staff- (Weapon, Staff: Magestaff, Magic, 40,000 Gold) +20 Melee Attack, +45 Magic Attack, +30 MIN, +500 Ice element damage on hit with Ice element Spells, Ice element spells cost 50 less MP to cast and take 1 less turn to cast if they normally take multiple turns, non-Ice element Spells have their damage halved and take an additional turn to cast
Ice Stave- (Weapon, Staff: Magestaff, Ice, 500 Gold) +5 Magical Attack, +10 Ice Damage
Imperial Staff of Avandos- (Weaponx2, Staff: Magestaff, Air &; Water, 12,000 Gold) +23 Magical Attack
Khaktoom Stave- (Weapon, Staff: Magestaff, Magic, 70,000 Gold) +99 Magical Attack, 5% Inflicts Confusion
%Legacy Staff- (Weapon, Staff: Magestaff, Water & Magic, 1,680,000 Gold) +1,680 Magical Attack, +1,500 MIN, +1,500 SPI, +15,000 MP, 15% Base Element Resistance, Wielder's 'Magical Attack' actions gain a 17% chance of gaining '2 hits against 1' as a non-stacking chance so long as no individual of Level 65 or greater objects
%Lightning Staff- (Weapon, Staff: Magestaff, Electrical, 115,000 Gold) +10 Melee Attack, +10 Magical Attack, +103 SPI, Deals 2,000 Electrical element damage to every individual in battle at the start of wielder's first action each turn, only deals electrical damage to enemies at the start of wielder's first action each turn if wielder has the ability 'Wizard' and the ability 'Sage'
Mage Staff- (Weapon, Staff: Magestaff, Magic, 500 Gold) +3 Melee Attack, +5 Magic Attack
Magic Staff- (Weapon, Staff: Magestaff, Magic, 500 Gold) +5 Melee Attack, +10 Magic Attack
Moonstaff- (Weapon, Staff: Magestaff, Magic, 30,000 Gold) +16 Melee Attack, +35 Magic Attack, +15 MIN, +20 SPI for Spirits
%Noble's Spellchanneling Staff- (Weaponx2, Staff: Magestaff, Magic & Fire, 20,000 Gold) +26 Magical Attack, Wielder's attacks that have a chance of inflicting Charm gain a +5% added to said chance to inflict Charm, +20 MP
Orbkeeper Staff- (Weapon, Staff: Magestaff, Magic, 80,000 Gold) +90 Magical Attack, Orb spells cost 20 less MP
%Orlumais Staff- (Weapon, Staff: Magestaff, Light & Darkness & Magic, 2,117,000 Gold) +40 Magical Attack, +200 MP on odd-numbered rounds, 1% inflicts Confusion
Shadow Channeler's Staff- (Weapon, Staff: Magestaff, Darkness, 7,000 Gold) +17 Magical Attack, Shadow Magic spells cost 15 less MP
%Spatial Mage's Staff- (Weapon, Staff: Magestaff, Magic & Darkness, 485,000 Gold) +515 Magical Attack, +480 MIN, +480 SPI, +110 CON, Wielder's side acts as though an additional individual is present in its front row for row arrangement purposes and all opposing sides act as though they possessed one less such individual
%Staff of Imaginary Rain- (Weapon, Staff: Magestaff, Water & Illusion, 41,000,000 Gold) +40,000 Magical Attack, 100% may cause target to count as being in a Zone of Water for 1 round
Staff of Silver Glory- (Weapon, Staff: Magestaff, Magic, 100,000 Gold) +90 Magical Attack, +15 Melee Attack, +15 to all stats
%Stave of Airy Waters- (Weapon x2, Staff: Magestaff, Air & Water, 69,000 Gold) +14 Magic Attack, +10 Water Damage or Air Damage on hit, +5% Water Resistance
%Stave of Gynansodalis- (Weapon, Staff: Magestaff, Magic, 90,000 Gold) +110 Magical Attack, +40 MIN
%Stave of Gynansodalis (Cursed)- (Weapon, Staff: Magestaff, Magic, 70,000 Gold) +110 Magical Attack, +40 MIN, Cannot be unequipped normally.
%Unbelievably-Magically-Powerful Staff-Chan- (Weapon, Staff: Magestaff, Atomic & Mystic & Glory & Destruction, 315,000,000 Gold) +315,000 Magical Attack, +315,000 SPI, +3,150,000 MP as a non-stacking bonus, 300% inflicts Manablasted, Wielder's actions that involve both a spell and one of this item's attack bonuses ignore the Resistances of sources below Level 80, Wielder may spend an action to deal 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage to all opponents, If this item's wielder performs an attack that does not incorporate this item's attack bonus, this item inflicts Manablasted on its wielder, deals its wielder 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage, and loses its text for 3 rounds as a non-stacking debuff, Wielder must be Level 40 or greater
%Wanderer's Staff of Conversion: Sea of Glass- (Weapon, Staff: Magestaff, Physical, 104,000 Gold) +50 Magical Attack per Wanderer ability possessed (to a max of +550), +25 to all stats per Wanderer ability possessed (to a max of +250 per), Wielder may skip a turn to create a Zone of Water which does not stack with Zones and set the Phantom Terrain to Sea of Glass, 10% inflicts Paralysis: Turned to Glass
%Warlock Lord's Staff of Spiteful Hexing- (Weapon, Staff: Magestaff, Darkness & Magic, 8,955,000 Gold) +8,720 Melee Attack, +8,970 Magical Attack, Dark Magic spells cast by wielder that provide a Magical Attack Bonus gain +9,900 additional Magical Attack and may gain a 60% chance of inflicting Hexed, Wielder’s Dark Magic summons gain +5,200 to all stats as a non-stacking effect, Dark Magic spells cost 12,000 wielder less MP to cast
Water Stave- (Weapon, Staff: Magestaff, Water, 500 Gold) +10 Melee Attack, +10 Magical Attack
%Wizard's Compass Staff- (Weapon, Staff: Magestaff, Magic, 655,000 Gold) +420 Melee Attack, +670 Magical Attack, Wielder’s Wizard Magic spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Wizard Magic spells cost 400 less MP, Wielder gains 40% Confusion Resistance
%Wizard's Staff- (Weapon, Staff: Magestaff, Magic, 1,000 Gold) +3 Melee Attack, +9 Magical Attack, +5 SPI, +5 MIN

~Staff: Necrostaff~

%Bone Master's Staff- (Weapon, Staff: Necrostaff, Darkness & Magic, 200,000 Gold) +125 Magic Attack, +17 Melee Attack, All Undead summons gain 100 HP, All summons gain 25 HP, Necromancy spells cost 35 MP less to cast
%Bonerattle Staff- (Weapon, Staff: Necrostaff, Magic & Darkness, 7,000,000 Gold) +7,000 Melee Attack, +7,000 Magical Attack, +7,000 SPI, Once per round, when one of wielder's Undead pets or summons inflicts a negative status effect on an opponent, wielder may choose to be afflicted with a chosen minor positive status effect, Wielder's Necromancy and Voodoo summons gain +3,000 to all stats as a non-stacking bonus
%Lich Lord’s Staff- (Weapon, Staff: Necrostaff, Darkness & Magic, 12,655,000 Gold) +12,420 Melee Attack, +12,670 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +12,200 additional Magical Attack, Wielder’s Necromancy summons gain +9,200 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 18,000 less MP
%Lich’s Staff- (Weapon, Staff: Necrostaff, Darkness & Magic, 8,655,000 Gold) +8,420 Melee Attack, +8,670 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +8,200 additional Magical Attack, Wielder’s Necromancy summons gain +5,200 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 12,000 less MP
%Necromancer’s Staff- (Weapon, Staff: Necrostaff, Darkness & Magic, 655,000 Gold) +420 Melee Attack, +670 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Necromancy summons gain +200 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 400 less MP
%Skilled Necromancer’s Staff- (Weapon, Staff: Necrostaff, Darkness & Magic, 5,415,000 Gold) +4,750 Melee Attack, +5,680 Magical Attack, +4,000 MIN, +4,000 SPI, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +4,500 additional Magical Attack, Wielder’s Necromancy summons gain +400 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 3,000 less MP, +16,000 MP that may only be used for Necromancy spells, Wielder may equip 5 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped, 30% inflicts Charm on Undead, 20% Undead Resistance if wielder has the ability Necromancer
%Staff of the Netheric Falls- (Weaponx2, Staff: Necrostaff, Darkness & Water, 517,000 Gold) +675 Magical Attack, +500 STR, AGI, and CON, +650 MIN, +700 SPI, 15% Darkness Resistance, 5% Demon Resistance, 5% Celestial Resistance, 30% Drowning Resistance, 10% Voidstruck Resistance, Wielder’s solely Darkness element magical attacks gain a 10% chance of inflicting Voidstruck, Wielder’s Dark Magic, Demon Magic, and Shadow Magic spell that inflict a hit against 15 or more targets inflict a hit against 1 more target as a non-stacking effect

~Staff: Quarterstaff~

Artillicas Botanica Walking Stick- (Weapon, Staff: Quarterstaff, Earth, 99,999 Gold) +85 Melee Attack, +120 CON
Battle Staff- (Weapon, Staff: Quarterstaff, Physical, 2,000 Gold) +16 Melee Attack
%Battlestaff of HONK HONK HONK HONK HONK HONK HONK HONK HONK- (Weapon, Staff: Quarterstaff, Sonic & Chaos, 3,500,000 Gold) +3,500 Melee Attack, Wielder's 'Magical Attack' actions use wielder's Melee Attack bonus instead of wielder's Magical Attack bonus, Wielder may summon 1 Demented, Vehicle, or (entity whose name includes 'Goose') from the Enemy List that is below Level 20 at the start of each round, announcing the text 'HONK HONK HONK HONK HONK HONK HONK HONK HONK' as wielder does so, Wielder announces the text 'HONK HONK HONK HONK HONK HONK HONK HONK HONK' before and after each of wielder's actions
Dwarven Steel Pole- (Weapon, Staff: Quarterstaff, Earth, 5,000 Gold) +26 Melee Attack
Enchanted Staff- (Weapon, Staff: Quarterstaff, Magic, 6,300 Gold) +9 Melee Attack, +18 Magical Attack
%Fourth-Metal Staff- (Weapon, Staff: Quarterstaff, Technology & Psychic & Metal, 5,000,000 Gold) +2,500 Melee Attack, +2,500 Magical Attack, +5,000 MIN, Wielder's 'Melee Attack' actions use MIN as their Prime Attribute, Wielder's 'Magical Attack' actions use MIN as their Prime Attribute
Half-Rotten Quarterstaff- (Weapon, Staff: Quarterstaff, Physical, 8 Gold) +2 Melee Attack
%Leprechaun's Shaleighleigh- (Weapon, Staff: Quarterstaff, Physical & Earth, 565,000 Gold) +550 Melee Attack, 6% Dodge, 106% To Hit, 6% Critical, 6% Resilience
%Old Man's River Striding Staff- (Weaponx2, Staff: Quarterstaff, Water & Electrical, 38,000 Gold) +40 Melee Attack, +130 AGI if any foes are Ice or Water element
%Redcap's Pikestaff- (Weapon, Staff: Quarterstaff, Darkness & Physical, 1,100,000 Gold) +1,100 Melee Attack, 30% inflicts Wounded, +1,000 STR, +1,000 CON, +1,000 AGI, 20% Crtical, 20% Dodge, This item gains the additional subtype of Polearm: Spear
%Second-Metal Staff- (Weapon, Staff: Quarterstaff, Technology & Physical & Metal, 5,000,000 Gold) +2,500 Melee Attack, +2,500 Magical Attack, +5,000 AGI, Wielder's 'Melee Attack' actions use AGI as their Prime Attribute, Wielder's 'Magical Attack' actions use AGI as their Prime Attribute
%Shaleighleigh- (Weapon, Staff: Quarterstaff, Physical & Earth, 5,000 Gold) +5 Melee Attack, 2% Dodge, 102% To Hit, 2% Critical, 2% Resilience
Quarterstaff- (Weapon, Staff: Quarterstaff, Physical, 300 Gold) +4 Melee Attack
%Wanderer's Glass Walking Stick- (Weapon, Staff: Quarterstaff, Physical, 104,000 Gold) +100 Melee Attack per Wanderer ability possessed (to a max of +550), +25 to all stats per Wanderer ability possessed (to a max of +250 per), +200 wielder's turn-order-determining stat sum for turn-order-determining purposes in Encounter Areas per Wanderer ability possessed (to a max of +3,000), 5% inflicts Paralysis: Turned to Glass
%Warstaff Dripping With Living Serpents- (Weapon, Staff: Quarterstaff, Magic, 330,000 Gold) +330 Melee attack, +310 Magical Attack, 50% inflicts Posion, Whenever wielder conducts a 'Melee Attack' action, wielder may summon an Animal or Reptile from the enemy list that is below Level 20 and normally fightable for drops whose name includes 'Snake', 'Serpent', 'Cobra', 'Asp', or 'Viper', Max 200 summoned, This item gains the subtype Staff: Magestaff
%Warstave of High Crystallarium- (Weapon, Staff: Quarterstaff, Crystal & Magic & Physical, 144,556,000 Gold) +144,500 Melee Attack, +144,500 Magical Attack, +140,000 STR, +140,000 MIN, +140,000 SPI, Wielder may spend an action to turn any Zone created by a source below Level 90 that is not both Level 80 or greater and greater Level than wielder into solely a Zone of Crystal, 50% inflicts Paralyzed: Turned to Glass, 15% inflicts Petrified, This item additionally counts as possessing the subtype Spear, Wielder must be Level 40 or greater, This item gains the subtype Staff: Magestaff

~Staff: Rootstaff~

%Ancient Wooden Druid’s Staff- (Weapon, Staff: Rootstaff, Earth, 2,055,000 Gold) +2,200 Melee Attack, +2,400 Magical Attack, +1,700 STR, +1,400 CON, +2,000 MIN, +2,000 SPI, Wielder’s Druid Magic spells cost 15,000 less MP and heal an additional 20,000 HP and 10,500 MP provided they already provide such types of healing, Gives +2,000 Defense if wielder has at least 4 Plant allies whose combined levels total at least 60
%Ardinias's Sapcalling Plant Tender's Staff- (Weapon, Staff: Rootstaff, Earth & Light, 165,000 Gold) +72 Magical Attack, Allied Plants gain 35 points in all stats, Summoned plants created by wielder's Biomancy spells gain 800 Max HP, Wielder may siphon away 700 of a summoned plant created with wielder's Biomancy spells HP and transfer them to an ally; this HP drain is not affected by defense
%Darkblossom Vinestaff- (Weapon, Staff: Rootstaff, Earth & Darkness, 2,700,000 Gold) +2,170 Melee Attack, +2,700 Magical Attack, +27,000 MP, 30% may inflict Voidstruck or Paralyzed
%Gnarled Staff- (Weaponx2, Staff: Rootstaff, Physical & Earth, 290 Gold) +3 Melee Attack, +4 Magical Attack
%Earthroot Plant Tender's Staff- (Weapon, Staff: Rootstaff, Earth & Light, 165,000 Gold) +75 Magical Attack, Allied Plants gain 45 points in all stats, Summoned plants created by wielder's Biomancy spells gain 900 Max HP and 80 Defense
Leafkeeper Staff- (Weapon, Staff: Rootstaff, Earth, 500 Gold) +5 Melee Attack, +10 Magic Attack
%Lesser Blinkwood Staff- (Weapon, Staff: Rootstaff, Magic, 130,000 Gold) +128 Magical Attack, 40% Dodge
Lifeblossom Plant Tender's Staff- (Weapon, Staff: Rootstaff, Earth & Light, 180,000 Gold) +70 Magical Attack, Allied Plants gain 60 points in all stats, Summoned plants created by wielder's Biomancy spells gain 800 Max HP and regenerate 200 HP at the start of every round
%Lostwinter Vinestaff- (Weapon, Staff: Rootstaff, Earth & Ice, 670,000 Gold) +670 Melee Attack, +615 Magical Attack, +6,000 MP
%Mage Gourd Staff- (Weapon, Staff: Rootstaff, Magic & Earth, 4,500,000 Gold) +3,000 Melee Attack, +4,500 Magical Attack, +4,500 MIN, +4,000 SPI, +45,000 MP as a bonus that stacks 2 times, Wielder's 'Cast a Spell' actions may gain the element Magic, This item gains the subtype Staff: Magestaff
%Moonflower Staff- (Weapon, Staff: Rootstaff, Magic, 168,000 Gold) +165 Magical Attack, +400 SPI, 1 hit against 2, All actions you perform deal 1/2 damage and have a 10% lower chance of inflicting status effects
%Moonflower Staff (2)- (Weapon, Staff: Rootstaff, Magic, 168,000 Gold) +165 Magical Attack, +400 SPI, 1% 1 hit against 2
Plant Tender's Staff- (Weapon, Staff: Rootstaff, Earth & Light, 130,000 Gold) +70 Magical Attack, Allied Plants gain 40 points in all stats, Summoned plants created by wielder's Biomancy spells gain 800 Max HP
%Sage of the Walking Tree's Staff- (Weapon, Staff: Rootstaff, Earth & Air & Fire & Water & Magic, 750,000 Gold) +600 Melee Attack, +750 Magical Attack, Druid Magic spells cast by wielder that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Druid Magic summons gain +200 to all stats as a non-stacking buff that is applied upon summoning, Druid Magic spells cost wielder 400 less MP to cast, Wielder's Plant allies and Transformations gain +700 to all stats as a non-stacking effect
%Sapcalling Plant Tender's Staff- (Weapon, Staff: Rootstaff, Earth & Light, 160,000 Gold) +72 Magical Attack, Allied Plants gain 35 points in all stats, Summoned plants created by wielder's Biomancy spells gain 800 Max HP, Wielder may siphon away 700 of a summoned plant created with wielder's Biomancy spells HP and transfer them to a Human ally; this HP drain is not affected by defense
%Staff of Lesser Blinkwood- (Weapon, Staff: Rootstaff, Magic, 130,000 Gold) +128 Magical Attack, +7% Dodge
%Stave of the Gate Trees- (Weaponx2, Staff: Rootstaff, Magic, 175,000 Gold) +195 Magical Attack, +40 Melee Attack, Wizard Magic Spells cost 30 less MP to cast, +140 MIN
%Stave of the Elder Forest- (Weaponx2, Staff: Rootstaff, Earth & Magic & Time, 5,000,000 Gold) +10,000 Magical Attack, +5,000 Melee Attack, +10,000 MIN, Wizard Magic, Druid Magic, and Chronomancy Spells cost wielder 10,000 less MP to cast
%Superior Holiday Treestaff- (Weapon, Staff: Rootstaff, Earth & Ice & Light, 1,200,000 Gold) +1,200 Magical Attack, +900 Melee Attack, +1,000 CON, +1,200 MIN, +1,300 SPI, 30% Ice Resistance, 20% Magic Resistance, 10% may inflict Invigorated
%Vinestaff- (Weapon, Staff: Rootstaff, Earth, 8,000 Gold) +5 Melee Attack, +15 Magical Attack, +200 MP

~Staff: Shroomstaff~

%Scrubland Squirg's Seer Staff- (Weaponx2, Staff: Shroomstaff, Earth, 270,000 Gold) +140 Melee Attack, +352 Magical Attack, Magical Attack bonus only applies to Healing spells, +400 SPI

~Sword~
%[[Weapon Slot]]- (Weapon, Sword, Null, 0 Gold) This item cannot be equipped in slots that aren't weapon slots
%Absurdly-Long Sword- (Weapon, Sword, Physical, 280,000 Gold) +280 Melee Attack, Wielder may make Melee Attack actions from the back row that deal half damage
Acid Blade- (Weapon, Sword, Acid, 500 Gold) +5 Melee Attack, +10 Acid Damage
%Adamantine Greatsword- (Weapon, Sword, Earth, 28,700,000 Gold) +29,500 Melee Attack, +29,300 STR, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35
%Age-Draining Bane Sovereign's Greatsword- (Weaponx2, Sword, Darkness & Physical & Time, 25,000,000 Gold) +50,000 Melee Attack, Necromancy spells cast by wielder that provide a Melee Attack Bonus gain +25,000 additional Melee Attack, Buffs on wielder from Necromancy spells that boost wielder's stats do so by an additional 1,200 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, 100% inflicts Fatigued: Elderly, Wielder's per-item Melee Attack bonus caps are doubled for this item
%ALLCAPS SWORD- (Weapon, Sword, Physical, 1,000,000 Gold) +1,000 Melee Attack, Wielder gains +100 to all stats for each capital letter present in the name of each item wielder has equipped, to a max of 400 such letters
%Ancestral Dwarven Blade- (Weapon, Sword, Earth & Physical, 1,001,000 Gold) +1,310 Defense, +1,100 STR, +1,350 CON, +1,085 AGI, 29% Critical against Humanoids
%Ancient General’s Blade- (Weapon, Sword, Earth & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 MIN, 25% Resilience, 135% To Hit, 20% inflicts Fatigued: Stun, Wielder’s allies gain +300 to all stats as an effect that stacks a max of 5 times, 10% Human Resistance, 10% Humanoid Resistance, 10% Cthonian Resistance
%Angelslayer Sword- (Weapon, Sword, Darkness, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Angels
%Angel Wing Blade- (Weapon, Sword, Light, 100,000 Gold) +90 Melee Attack, Does 40 Light Damage per hit, +20 to all stats if Devil Wing Blade is also equipped
%Animated Sword- (Weaponx0, Sword, Physical & Magic, 100,000 Gold) +100 Melee Attack, +100 STR, +100 AGI, Wielder may not have this item equipped if wielder has any other Weaponx0 equipped
%Antique Gilded Gladius- (Weapon, Sword, Earth & Air, 800,000 Gold) +800 Melee Attack, Wielder counts as having an additional 8,000,000 Gold worth of Swords equipped
%Apprentice Geologist’s Blade- (Weapon, Sword, Earth, 49,000 Gold) +15 Melee Attack, +29 AGI, +4 CON, +75 Melee Attack against Earth element foes, 25% Critical against Golems and Elementals
%Arcanist General's Blade- (Weapon, Sword, Magic & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder's Arcanist Magic spells cost 3,000 less MP to cast, Wielder's Arcanist-Card-Based-Equipment-Pieces cost 3,000 less MP to maintain
%Arcanist General's Blade (2)- (Weapon, Sword, Magic & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 15 times, Wielder's Arcanist Magic spells cost 5,000 less MP to cast, Wielder's Arcanist-Card-Based-Equipment-Pieces cost 3,000 less MP to maintain
%Archangel of Victory's Sword- (Weapon, Sword, War & Glory, 190,000,000 Gold) +190,000 Melee Attack, +1,900,000 HP as a non-stacking bonus, +190,000 STR, +190,000 SPI, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
^%Arden-Moondust-Infused Blade- (Weapon, Sword, Fire, 20,000,000 Gold) +20,000 Melee Attack, +10,000 Melee Attack as an effect that counts as coming from a different source for per-item attack-caps, +20,000 STR, +20,000 CON, 50% Critical, 150% To Hit, 200% Inflicts Burning, 50% Inflicts Burning: Superheated
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
%Artificer General's Blade- (Weapon, Sword, Earth & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, +3,400 STR, +2,800 SPI, +3,000 MIN, +3,200 CON, 135% To Hit, 20% inflicts Entombed, Wielder’s Golem, Clockwork, Machine, and Robot allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder's Artifice spells cost 3,000 less MP
%Astral Brand- (Weapon, Sword, Astral, 15,000,000 Gold) +15,000 Melee Attack, +15,000 STR, +15,000 CON, 40% inflicts Voidstruck: Astral Echoes
%Atomic Blastcleaver- (Weapon, Sword, Atomic, 60,000,000 Gold) +60,500 Melee Attack, +60,500 Ranged Attack, +58,000 STR, +58,000 AGI, +58,000 SPI, 60% Critical, 100% inflicts Poison: Irradiated, Wielder's 'Melee Attack', 'Melee Overdrive', 'Ranged Attack' , and 'Ranged Overdrive' actions may gain '1 hit against 600,000', Wielder must be Level 20 or greater
%Balanced Flameblade- (Weapon, Sword, Fire, 70,000 Gold) +80 Melee Attack, 120 Fire Damage on hit, +20 AGI, +2% Dodge
%Bane Knight's Sword- (Weapon, Sword, Darkness & Physical, 8,500,000 Gold) +8,900 Melee Attack, Wielder’s Necromancy spells that provide a Melee Attack Bonus gain +7,500 additional Melee Attack, Buffs on wielder from Necromancy spells that boost wielder's stats do so by an additional 300 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item
%Bane Sovereign's Sword- (Weapon, Sword, Darkness & Physical, 12,500,000 Gold) +12,900 Melee Attack, Wielder's Necromancy spells that provide a Melee Attack Bonus gain +12,500 additional Melee Attack, Buffs on wielder from Necromancy spells that boost wielder's stats do so by an additional 600 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item
Bascaradine Canned Sword- (Weapon, Sword, Physical, 55,000 Gold) +53 Melee Attack, +20 Defense
%Bascaradine Channeling Cutlass Version 7- (Weapon, Sword, Water, 84,000 Gold) +54 Melee Attack, +21 Magical Attack, all battles give 10 extra Gold if the wielder wins
%Bascaradine Channeling Sword Year 1314 Type 2- (Weapon, Sword, Psychic, 700,000 Gold) +20 Melee Attack, +20 Magical Attack
%Bascaradine Channeling Sword Year 7340 Type 14- (Weapon, Sword, Psychic, 64,000 Gold) +39 Melee Attack, +39 Magical Attack, 5% Acid Resistance
%Bascaradine Channeling Sword Year 7379 Type 6- (Weapon, Sword, Psychic, 82,000 Gold) +50 Melee Attack, +50 Magical Attack
%Bascaradine Channeling Sword Year 7380 Limited Type 27- (Weapon, Sword, Psychic, 129,000 Gold) +20 Melee Attack, +32 Magical Attack, +30 AGI
%Bascaradine Channeling Sword Year 7380 Type 3- (Weapon, Sword, Physical, 87,000 Gold) +50 Melee Attack, +50 Magical Attack
%Bascaradine Channeling Sword Year 7380 Type 4- (Weapon, Sword, Psychic, 87,000 Gold) +18 Melee Attack, +70 Magical Attack
%Bascaradine Channeling Sword Year 7380 Type 6- (Weapon, Sword, Psychic, 84,000 Gold) +50 Melee Attack, +50 Magical Attack
%Bascaradine Channeling Sword Year 7381 Special Edition: Green Version- (Weapon, Sword, Psychic, 500,000 Gold) +70 Melee Attack, +65 Magical Attack, 5% Acid Resistance
%Bascaradine Channeling Sword Year 7381 Type 2- (Weapon, Sword, Magic, 87,000 Gold) +50 Melee Attack, +50 Magical Attack
%Bascaradine Channeling Sword Year 7381 Type 6- (Weapon, Sword, Psychic, 84,000 Gold) +50 Melee Attack, +50 Magical Attack
%Bascaradine Channeling Sword Year 7381 Type 8- (Weapon, Sword, Psychic, 114,000 Gold) +87 Melee Attack, +54 Magical Attack
%Bascaradine Channeling Sword Year 7381 Type 9- (Weapon, Sword, Psychic, 128,000 Gold) +114 Melee Attack, +32 Magical Attack
Bascaradine Katana of Channeling Model 15- (Weapon, Sword, Electrical, 118,000 Gold) +54 Melee Attack, +17 Magical Attack, All psychic spells do 300 extra damage
%Bascaradine Master Cutter Blade Mark III- (Weapon, Sword, Technology & Physical, 1,000,000 Gold) +1,000 Melee Attack, +10% Critical, +10 to all stats
Bascaradine Premium Canned Sword- (Weapon, Sword, Physical, 200,000 Gold) +180 Melee Attack, +60 Defense, +4 to all stats
%Beam Blade- (Weapon, Sword, Energy & Light & Technology, 1,000,000 Gold) +1,000 Melee Attack, 25% Critical
%Beam Cutlass- (Weapon, Sword, Energy & Light & Technology, 1,000,000 Gold) +1,000 Melee Attack, 25% Critical
%Bean Man Mage Knight's Sword- (Weapon, Sword, Magic & Physical, 8,500,000 Gold) +8,500 Melee Attack, +8,500 Magical Attack, +8,500 STR, +8,500 SPI, +85,000 MP as a non-stacking bonus, Wielder's 'Melee Attack', 'Magical Attack', 'Melee Overdrive', and 'Overdrive' actions deal 85,000 additional Damage as a bonus that stacks 2 times
%Beastman's Greatsword- (Weaponx2, Sword, Physical, 68,000 Gold) +148 Melee Attack, +140 STR, +63 AGI, +110 HP
%Biobone Energy Saber- (Weapon, Sword, Acid & Physical & Energy, 187,515 Gold) +193 Melee Attack, +40 STR, +40 CON, +2,100 HP, 5% inflicts Overloaded, 5% inflicts Wounded, Wielder may not inflict Wounded: Bleeding
%Blackclad Executioner's Signifying Blade- (Weapon, Sword, Magic & Darkness, 9,500,000 Gold) +9,500 Melee Attack, +9,500 Magical Attack, +9,500 to all stats, +2 Fame, 35% Critical, 135% To Hit, All non-unique Spells equipped by wielder that are worth under 5,500,000 Gold may, at wielder's discretion, become solely the subtype Wizard Magic, the subtype Dark Magic, the subtype Demon Magic, or the subtype Necromancy at the start of every round, 20% inflicts Entombed: Incarcerated, Wielder's opponents may not leave battle without wielder's permission if below Level 40, Individuals killed by wielder have their corpses disappear if they are below Level 60 and wielder desires such, Individuals killed by wielder cannot be resurrected by individuals below Level 60
%Blackclad Order Energy Sword- (Weapon, Sword, Magic & Physical, 2,100,000 Gold) +2,100 Melee Attack, +2,400 Magical Attack, +2,000 MIN, +2,000 SPI, 15% Critical, Wielder's Magic element 'Melee Attack' actions gain 20% Critical, +5,000 MP
%Blade Ace Sword- (Weapon, Sword, Air, 217,000 Gold) +115 Melee Attack, +30 Ranged Attack
Grants Abilities:
Blade Storm- 750 Damage, Air, 5 Hits against 1, 900 MP
%Blade Ace Sword (Coated in Birdoric Jellyfish Venom)- (Weapon, Sword, Electrical, 250,000 Gold) +140 Melee Attack, +60 Ranged Attack, Does 30 AGI damage on hit
Grants Abilities:
Blade Storm- 750 Damage, Air, 5 Hits against 1, 900 MP
Jellyfish Discharge- 2,000 Damage, may be used once per battle or quest, Electical, 300 MP
%Blade of Artolius (2)- (Weapon, Sword, Physical & Air, 3,000,000 Gold) +2,000 Melee Attack, +2,000 AGI, wielder ignores the Defense of individuals below Level 40, inflicts Awestruck on individuals below Level 60, Wielder may spend an action to turn this item into a Blade of Artolius from the Enemy List that is a pet or a summon (with a max of 5 summoned in the case of summons) for the duration of the thread
Blade of Channeling (Weapon, Sword, Magic, 20,000 Gold) +5 Melee Attack, +16 Magical Attack, +3 Defense
%Blade of Divine Light- (Weapon, Sword, Destruction & Light & Law & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 STR, 215% To Hit, 115% Critical, 100% inflicts Awestruck, Charm: Impressed, and Awestruck: Sealed, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, May only be wielded by individuals of Level 40 or greater, Wielder must be Level 40 or greater and must possess the ability 'Priest'
%Blade of Fancy Combat- (Weapon, Sword, Air, 1,100,000 Gold) +200 Melee Attack, Wielder's 'Attack with Finesse' actions deal full damage
%Blade of High Providence- (Weapon, Sword, Light & Glory, 800,000,000 Gold) +800,000 Melee Attack, +800,000 Magical Attack, Wielder pierces 8,000,000 Defense, Wielder, to a max of once per target each round, deals 8,000,000 additional Damage to Demons, Devils, and Daemons, Wielder may choose to cancel the actions of lower-Level entities below Level 85 that involve the casting of Holy Magic, Celestial Magic, or Divine Magic spells, Wielder must be Level 60 or greater
%Blade of Justice from Nexus- (Weapon, Sword, Magic & Technology, 2,750,000 Gold) +2,750 Melee Attack, +2,500 to all stats, 20% inflicts Entombed: Incarcerated, Wielder's opponents may not leave battle without wielder's permission if below Level 40
Blade of Light- (Weapon, Sword, Light, 500 Gold) +5 Melee Attack, +10 Light Damage
%Blade of Occasional Awesomeness +5- (Weapon, Sword, Physical & Light, 50,000 Gold) +5 Melee Attack, 1% it instead provides +5,000 Melee Attack
%Blade of Phantom Extra-Stabs- (Weapon, Sword, Physical, 1,500,000 Gold) +1,500 Melee Attack, +1,500 AGI, +1% Critical, Wielder's 'Melee Attack' actions gain 5% gains 2 hits against 1
%Blade of Power- (Weapon, Sword, Magic, 100,000 Gold) +80 Melee Attack, +20 to all stats
%Blade of Radiant Hope- (Weapon, Sword, Hope, 90,000,000 Gold) +90,000 Melee Attack, +90,000 SPI, Wielder's allies obtain +9,000 SPI as a non-stacking bonus, 30% Darkness Resistance, Wielder's 'Melee Attack' actions may each inflict Elevated, Invigorated, or Fortified on up to 3 different allied targets
%Blade of Ruin- (Weapon, Sword, Destruction & Darkness & Fire & Chaos & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 STR, 215% To Hit, 115% Critical, 50% inflicts any 3 minor or moderate negative status effects, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, May only be wielded by individuals of Level 40 or greater
%Blade of Stabbing- (Weapon, Sword, Physical, 20,000 Gold) +41 Melee Attack, +1% Critical
Blade of Slashing- (Weapon, Sword, Physical, 20,000 Gold) +47 Melee Attack
%Blade of Terrain Manipulation- (Weapon, Sword, Earth & Water & Air & Fire, 1,200,000 Gold) +1,150 Melee Attack, +330 Ranged Attack, +804 Magical Attack, Wielder may spend an action to destroy any phantom terrain created by an individual below Level 60, Wielder may spend an action to create a phantom terrain that is any terrain type named in the ability Base Terrain Element Alteration, Wielder gains the ability Base Terrain Element Alteration, Wielder may spend an action to change any phantom terrain created by an individual below Level 60 into any terrain type named in the ability Base Terrain Element Alteration, Any stat bonuses wielder gets based on being within a zone type, terrain type, or phantom terrain type (but not from a specific effect on said zone, terrain, or phantom terrain), to stats are increased by +50, with said effect occurring a max of 200 times, 1% may inflict Charm: Wanderlust
%Blade of the Arch-Inquisitor of the Crusade Against Life- (Weapon, Sword, Darkness, 5,600,000 Gold) +5,600 Melee Attack, +5,000 to all stats, 10% Human Resistance, 10% Humanoid Resistance, 10% Fae Resistance, 10% Animal Resistance, 10% Plant Resistance, 50% Awestruck: Sealed Resistance, Wielder gains 45% Critical against non-Undead, Wielder's Undead allies gain +400 to all stats as an effect that stacks 10 times
%Blade of the Balanced General- (Weapon, Sword, Light & Darkness, 5,600,000 Gold) +5,600 Melee Attack, +5,000 to all stats, 30% Critical, 30% Dodge, 30% Resilience, 130% To Hit, 30% inflicts Awestruck or Voidstruck
%Blade of the Blinded Eye- (Weapon, Sword, Truth, 150,000,000 Gold) +150,000 Melee Attack, Wielder ignores the effect of debuffs and negative status effects on wielder's To Hit value and ignores effects that would give wielder an automatic miss chance (but does not ignore other effects that would prevent wielder from hitting or would otherwise cause wielder to miss), Wielder must be Level 40 or greater
%Blade of the Blistering Hand- (Weapon, Sword, Darkness, 100 Gold) +25 Melee Attack , Deals 15 AGI damage on hit, 5% inflicts Poison, 5% inflicts Pain, Possessor takes 25 CON damage per turn with a 5% chance of having Pain inflicting on user, cannot be unequipped normally
%Blade of the Complaning Negative-Reality Counterpart that its Wielder Killed- (Weapon, Sword, Darkness & Psychic, 45,000,000 Gold) +45,000 Melee Attack, 70% inflicts Confusion, Wielder is afflicted with Stat Drain: MIN Drain at the start of every round if wielder possesses the ability 'Negaself Slayer'
%Blade of the Dead Avenger- (Weapon, Sword, Light & Darkness, 7,750,000 Gold) +7,800 Melee Attack, Wielder deals double damage to individuals below Level 60 who have killed wielder (to a max of 14,000,000 additional points)
%Blade of the Dead Traitor- (Weapon, Sword, Darkness, 6,500,000 Gold) +6,500 Melee Attack, Wielder's allies gain +1,250 to all stats as a non-stacking buff if wielder dies if wielder conducted any offensive actions against any ally during this thread as an effect that can trigger if this item's wielder is dead
%Blade of the Diabolical Clown-Sorcerer Who Mastered Every Known School of Magic and Many Theoretical Ones And Used their Power to Defeat the Man Who Was Supposed to Be the Major Boss and Took His Place- (Weapon, Sword, Mystic & Spatial & Time & Fate & Fortune & Life & Destruction, 12,000,000 Gold) +12,000 Melee Attack, +12,000 Magical Attack, +12,000 to all stats, 40% Critical, 40% Dodge, 140% To Hit, 40% Resilience, 30% inflicts any one minor or moderate negative status effect (but not sub-status effect), Wielder has a 10% chance of being able to change all targets of any single action of a lower-level individual that is below Level 40 each time such an individual conducts an action provided wielder's last action killed any entity that is not an ally of wielder, +4% Critical, +4% Resilience, Wielder is immune to debuffs from sources below Level 40, Sources below Level 40 cannot force wielder to leave battle, Wielder gains +3,500 to all stats as an uncapped effect if wielder has no allies and at least one of wielder's opponents is a Boss, Wielder gains 2 hits against 1 against Bosses, Wielder's gains +12,000 to all stats while in Transformations that are Bosses, Wielder's 'Magical Attack' actions scan their targets' stats, Wielder's opponents below Level 60 cannot create or attach effects to Zones, Wielder counts as having an additional spell of every base subtype equipped, Wielder counts as having an additional spell of every subtype that wielder has at least one spell equipped from equipped
%Blade of the Eternal Collapse- (Weapon, Sword, Fate & Destruction, 250,000,000 Gold) +250,000 Melee Attack, +250,000 STR, 170% Critical, 270% To Hit, Wielder's opponents obtain -8,000 to all stats as a non-stacking penalty that cannot reduce their stats to below half their natural values, Wielder's 'Melee Attack' and 'Melee Overdrive' actions (deal 16,000 Stat Damage to each stat, remove buffs and debuffs with target as a source if target is below Level 80 and no more than 5 Levels greater than wielder, and deal 250,000 Flat Fate & Destruction element Damage to their targets at the start of each round as a non-stacking debuff), Wielder must be Level 40 or greater
%Blade of the Eternal Knight- (Weapon, Sword, Light & Darkness & Glory, 36,000,000 Gold) +36,000 Melee Attack, 60% Critical, 60% Dodge, Wielder resurrects itself at the start of each round if killed by a source below Level 60, Wielder gains the subtype Sword, This item may not be unequipped or stolen by sources below Level 60 without wielder's permission, Wielder must be Level 20 or greater
%Blade of the Evil Clown that Defeated the Man Who Was Supposed to Be the Major Boss and Took His Place- (Weapon, Sword, Darkness & Fate, 3,500,000 Gold) +3,500 Melee Attack, +3,500 to all stats, 35% Critical, 35% Dodge, 135% To Hit, 35% Resilience, 40% inflicts Confusion, Wielder has a 10% chance of being able to change all targets of any single action of a lower-level individual that is below Level 40 each time such an individual conducts an action provided wielder's last action killed any entity that is not an ally of wielder, +4% Critical, +4% Resilience, Wielder is immune to debuffs from sources below Level 40, Sources below Level 40 cannot force wielder to leave battle, Wielder gains +3,500 to all stats as an uncapped effect if wielder has no allies and at least one of wielder's opponents is a Boss, Wielder gains 2 hits against 1 against Bosses, Wielder's gains +3,500 to all stats while in Transformations that are Bosses
%Blade of THE FUTURE!- (Weapon, Sword, Technology, 8,200,000 Gold) +8,200 Melee Attack, +8,200 Magical Attack, Hypertech and Technomancy spells cost wielder 80,000 less MP to cast, 25% Energy Resistance, 25% Technology Resistance 10% Machine Resistance, 10% Robot Resistance
%Blade of the General of Ice and Fire- (Weapon, Sword, Fire & Ice, 5,600,000 Gold) +5,600 Melee Attack, +5,000 to all stats, 30% inflicts Burning, 30% inflicts Frozen, 25% Ice Resistance, 25% Fire Resistance, Wielder's Fire-element and Ice-element allies gain +300 to all stats as a bonus that stacks 10 times
%Blade of the General Who Survived In the Form of a Bird for Ten Millinea- (Weapon, Sword, Air & Magic & Time, 4,000,000 Gold) +4,000 Melee Attack, 20% Time Resistance, Fatigued Immunity, This item provides +5,000 to all stats of any wielder who has been in an Aerial Transformation for at least 10,000 rounds during this thread
%Blade of the General Who Wandered For Ten Millinea- (Weapon, Sword, Earth & Water & Time, 5,600,000 Gold) +5,600 Melee Attack, +5,000 to all stats, 35% Resilience, 20% Time Resistance, Fatigued Immunity
%Blade of the General Whose Body Could Not Be Pierced- (Weapon, Sword, Light & Earth & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 CON, +60,000 HP, 35% Resilience, 20% Minor Status Effect Resistance, Wielder’s allies gain +200 Defense as an effect that stacks a max of 10 times, 10% Human Resistance, 10% Humanoid Resistance, 10% Machine Resistance
%Blade of the General Whose Body Warped to Obtain Holes that Weapons Passed Through- (Weapon, Sword, Air & Physical, 5,600,000 Gold) +5,600 Melee Attack, +5,000 to all stats, 40% Dodge, 30% Physical Resistance
%Blade of the General Whose Excessive Proprioception and Bodily Dexterity Allowed Him To Nibly Dodge Through Machine Gun Fire, Weaving Back and Forth Through the Streams of Bullets- (Weapon, Sword, Air, 8,200,000 Gold) +8,200 Melee Attack, +8,000 to all stats, 50% Dodge
%Blade of the Ghost Assassin- (Weapon, Sword, Darkness & Air, 3,500,000 Gold) +3,500 Melee Attack, +3,500 AGI, 35% Critical, 135% To Hit, +2% Critical, Wielder is immune to debuffs from sources below Level 40, Sources below Level 40 cannot force wielder to leave battle
%Blade of the Gold Leaf Throne's Champion- (Weapon, Sword, Glory & Wealth, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Magical Attack, +400,000 STR, +400,000 SPI, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
%Blade of the Invisible Murder-Clown- (Weapon, Sword, Darkness & Air, 4,000,000 Gold) +4,000 Melee Attack, +4,000 to all stats, 135% To Hit, 35% Critical, 40% inflicts Confusion, Wielder has a 10% chance of being able to change all targets of any single action of a lower-level individual that is below Level 40 each time such an individual conducts an action provided wielder's last action killed any entity that is not an ally of wielder, +3% Critical, Wielder is immune to debuffs from sources below Level 40, Sources below Level 40 cannot force wielder to leave battle
%Blade of the Jester King- (Weapon, Sword, Air, 3,400,000 Gold) +3,400 Melee Attack, +3,400 to all stats, 135% To Hit, 30% inflicts Confusion, Wielder's allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder has a 5% chance of being able to change all targets of any single action of a lower-level individual that is below Level 40 each time such an individual conducts an action provided wielder's last action was an 'Attack with Finesse' action
%Blade of the King's Master of Assassins- (Weapon, Sword, Darkness & Air, 1,500,000 Gold) +1,500 Melee Attack, +1,500 AGI, 30% Critical, +1% Critical
%Blade of the Lamenting Deathking- (Weapon, Sword, Darkness & Ice & Hope, 90,000,000 Gold) +90,000 Melee Attack, +90,000 STR, Wielder may choose to be afflicted with Confusion: Depression instead of Voidstruck (not including status effects), Wielder may choose to be inflicted with Voidstruck instead of Confusion: Depression, 120% inflicts Frozen, 120% inflicts Voidstruck, 100% inflicts Drowning
%Blade of the Legendary, Diabolical Clown-Sorcerer Who Mastered Every Known School of Magic and Many Theoretical Ones And Used their Power to Defeat the Man Who Was Supposed to Be the Major Boss and Took His Place, Thereafter Ruling His Terrible World for Ten Millinea Unchallenged- (Weapon, Sword, Mystic & Spatial & Time & Fate & Fortune & Life & Destruction, 12,000,000 Gold) +12,000 Melee Attack, +12,000 Magical Attack, +12,000 to all stats, 40% Critical, 40% Dodge, 140% To Hit, 40% Resilience, 30% inflicts any one minor or moderate negative status effect (but not sub-status effect), Wielder has a 10% chance of being able to change all targets of any single action of a lower-level individual that is below Level 40 each time such an individual conducts an action provided wielder's last action killed any entity that is not an ally of wielder, +4% Critical, +4% Resilience, 20% Time Resistance, Fatigued Immunity, +3 Fame, Wielder is immune to debuffs from sources below Level 40, Sources below Level 40 cannot force wielder to leave battle, Wielder gains +3,500 to all stats as an uncapped effect if wielder has no allies and at least one of wielder's opponents is a Boss, Wielder gains 2 hits against 1 against Bosses, Wielder's gains +12,000 to all stats while in Transformations that are Bosses, Wielder's 'Magical Attack' actions scan their targets' stats, Wielder's opponents below Level 60 cannot create or attach effects to Zones, Wielder counts as having an additional spell of every base subtype equipped, Wielder counts as having an additional spell of every subtype that wielder has at least one spell equipped from equipped, All non-unique Spells equipped by wielder that are worth under 5,500,000 Gold may, at wielder's discretion, become solely the subtype Wizard Magic, the subtype Dark Magic, the subtype Demon Magic, or the subtype Necromancy at the start of every round, 20% inflicts Entombed: Incarcerated, Wielder's opponents may not leave battle without wielder's permission if below Level 40, Individuals killed by wielder have their corpses disappear if they are below Level 60 and wielder desires such, Individuals killed by wielder cannot be resurrected by individuals below Level 60
%Blade of the Legendary Inevitability-Powered Executioner Who Served the Darklord of the System of Black Stars for Ten Millinea- (Weapon, Sword, Astral & Fate, 7,000,000 Gold) +7,000 Melee Attack, +7,000 to all stats, 20% Time Resistance, Fatigued Immunity, +2 Fame, 35% Critical, 135% To Hit, All non-unique Spells equipped by wielder that are worth under 5,500,000 Gold may, at wielder's discretion, become solely the subtype Wizard Magic, the subtype Dark Magic, the subtype Demon Magic, or the subtype Necromancy at the start of every round, 20% inflicts Entombed: Incarcerated, Wielder's opponents may not leave battle without wielder's permission if below Level 40, Individuals killed by wielder have their corpses disappear if they are below Level 60 and wielder desires such, Individuals killed by wielder cannot be resurrected by individuals below Level 60
%Blade of the Lost Kingdom of Galbrecht- (Weapon, Sword, Air, 95,000 Gold) +120 Melee Attack, +90 AGI, 5% Air Resistance
%Blade of the Luckiest Sky-Pirate- (Weapon, Sword, Light & Air, 1,500,000 Gold) +1,500 Melee Attack, +7% Critical, +7% Dodge, +7% To Hit, +7% Resilience
%Blade of the Mad Clown's Inexorable Influence- (Weapon, Sword, Psychic & Air & Darkness, 4,500,000 Gold) +4,500 Melee Attack, +4,500 to all stats, 135% To Hit, 40% inflicts Confusion, Wielder has a 10% chance of being able to change all targets of any single action of a lower-level individual that is below Level 40 each time such an individual conducts an action provided wielder's last action was a 'Mental Overdrive' action
%Blade of the Official of the High Court- (Weapon, Sword, Air & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 SPI, +3,000 AGI, +3,200 MIN, 25% Critical, 35% Resilience, 20% inflicts Suffocation, Wielder's allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder's allies are immune to debuffs from sources that are lower Level than wielder that are either below Level 20 or below Level 40 and non-unique
%Blade of the Nagging Mother-In-Law- (Weapon, Sword, Darkness & Psychic, 45,000,000 Gold) +45,000 Defense, +12 MIN, 70% inflicts Confusion, Wielder must be an Abstract with a summon whose HP is linked to the HP of another individual's summon
%Blade of the Ominous Choir that Chants for the Major Boss- (Weapon, Sword, Magic & Light & Air & Darkness, 3,200,000 Gold) +3,200 Melee Attack, +3,000 to all stats, Wielder's allies who are bosses, including wielder, gain +3,000 to all stats as a bonus that stacks 3 times, with this bonus applying while wielder is in transformations if wielder is a Boss
%Blade of the Only Man Left Living After the Great Cataclysm- (Weapon, Sword, Darkness & Technology & Fire & Air & Light, 3,500,000 Gold) +3,500 Melee Attack, Wielder gains +3,000 to all stats as an uncapped effect if wielder has no allies, +7% Critical, +7% Dodge, +7% To Hit, +7% Resilience, 20% Moderate Status Effect Resistance
%Blade of the Only Survivor of the Major Boss Fight- (Weapon, Sword, Light & Physical, 3,000,000 Gold) +3,000 Melee Attack, +3,000 to all stats, +1% Critical, +1% Resilience, Wielder gains +3,000 to all stats as an uncapped effect if wielder has no allies and at least one of wielder's opponents is a Boss, Wielder gains 2 hits against 1 against Bosses
%Blade of the Revealed Inferno- (Weapon, Sword, Spatial & Fire, 70,000,000 Gold) +70,000 Melee Attack, 80% inflicts Burning, Wielder gains +10% Dodge against Fire element attacks as a capped, non-stacking effect, Wielder may deal 400,000 Flat Fire element Damage to all entites in the same battlespace at the start of each round (with said choice being made once per round and applying across all possible targets instead of being made on a per-entity basis), Wielder must be Level 35 or greater
%Blade of the Rising Sun's Fury- (Weapon, Sword, Light & Destruction, 14,300,000 Gold) +14,750 Melee Attack, 45% Critical, Has a 15% chance on hit of activating either of the Sword Abilities:
Solar Strike- 250,000 Flat Light & Destruction element Damage is dealt to this ability's target, Sword Ability
Rising Glory- The next time that caster would be affected by a buff that raises caster's Melee Attack or the Damage Values of any of caster's abilities, said buff's effect in doing so is doubled, to a max of 15,000 points of Melee Attack or 60,000 points of Damage, as an effect that does not stack multiple times on the same target, even in relation to different buffs, Sword Ability
%Blade of a Star Admiral Who Fought Against the Beast-Worlds- (Weapon, Sword, Astral, 3,500,000 Gold) +3,500 Melee Attack, +3,500 to all stats, 10% Animal Resistance, Wielder's allies gain +300 to all stats as an effect that stacks 10 times
%Blade of the Star Admiral Who Fought In the Galactic War For All Ten Millinea that It Lasted- (Weapon, Sword, Astral, 4,000,000 Gold) +4,000 Melee Attack, +4,000 to all stats, 20% Time Resistance, Fatigued Immunity, Wielder's allies gain +400 to all stats as an effect that stacks 10 times
%Blade of the Star-Travelling Space Admiral- (Weapon, Sword, Astral, 5,600,000 Gold) +5,600 Melee Attack, +5,000 to all stats, 10% Astral Being Resistnace, Wielder's allies gain 10% Astral Being Resistance, 10% Machine Resistance, and +300 to all stats as an effect that stacks 10 times
%Blade of the Traitor to Dragons- (Weapon, Sword, Magic, 5,000,000 Gold) +5,000 Melee Attack, +5,000 to all stats, Wielder gains 100% Critical against Dragons if wielder possesses any Dragon allies, including wielder, Wielder gains 10% Dragon Resistance if wielder possesses any Dragon allies, including wielder
%Blade of the Un-Exorcisable Ghost Champion- (Weapon, Sword, Darkness & Light & Air, 5,600,000 Gold) +5,600 Melee Attack, +5,600 AGI, +5,600 SPI, 35% Critical , 135% To Hit, 35% Dodge, 35% Resilience, 25% Light Resistance, 20% Awestruck Resistance, Wielder is immune to debuffs from sources below Level 40, Sources below Level 40 cannot force wielder to leave battle
%Blade of the Wizard Marshall Who Mastered Every Known School of Magic- (Weapon, Sword, Magic & Air & Earth & Fire & Water & Light & Darkness, 8,200,000 Gold) +8,200 Melee Attack, +8,200 to all stats, 135% To Hit, 30% inflicts any one moderate negative status effect (but not sub-statuse effect), Wielder counts as having an additional spell of every base subtype equipped
%Blade of the Wizard Marshall Who Mastered Every Known School of Magic and Many Theoretical Ones- (Weapon, Sword, Mystic & Spatial & Time & Fate & Fortune & Life & Destruction, 19,000,000 Gold) +19,000 Melee Attack, +19,000 Magical Attack, 30% inflicts any one moderate negative status effect (but not sub-status effect), 40% Critical, 140% To Hit, 40% Dodge, 40% Resilience, Wielder's 'Magical Attack' actions scan their targets' stats, Wielder's opponents below Level 60 cannot create or attach effects to Zones, Wielder counts as having an additional spell of every base subtype equipped, Wielder counts as having an additional spell of every subtype that wielder has at least one spell equipped from equipped
%Blade of the Wizard Marshall Who Mastered Both Every Known School of Magic and the Martial Arts- (Weapon, Sword, Magic & Physical & Air & Earth & Fire & Water & Light & Darkness, 12,500,000 Gold) +12,500 Melee Attack, +12,500 Magical Attack, +12,500 to all stats, 30% inflicts any one moderate negative status effect (but not sub-status effect), 40% Critical, 140% To Hit, 40% Dodge, 40% Resilience, Wielder counts as having an additional spell of every base subtype equipped
%Blade of the World's Seasons Yet to Come- (Weapon, Sword, Electrical & Acid & Ice & Energy, 12,500,000 Gold) +8,200 Melee Attack, +8,200 Magical Attack, +8,200 to all stats, Wielder's 'Magical Attack' actions scan their targets' stats, Wielder's opponents below Level 60 cannot create or attach effects to Zones, 20% Time Resistance, 25% Electrical Resistance, 25% Acid Resistance, 25% Ice Resistance, 25% Energy Resistance
%Blade of Tribulation- (Weapon, Sword, Destruction & Chaos & Life & Faith, 30,000,000 Gold) +30,000 Melee Attack, 15% inflicts Instant Death, Wielder's offensive actions may summon an entity from the Enemy List that is below Level 60 and normally fightable for drops, Max 20 summoned
%Blade of Tripling- (Weapon, Sword, Fire, 150,000 Gold) +3 Melee Attack, +3 to all stats, Criticals do x30 damage instead of x10 (This effect DOES NOTHING if criticals are not already doing x10 damage somehow)
%Blade of Wretched Yrethuu- (Weapon, Sword, Rust & Metal & Civilization, 186,500,000 Gold) +187,000 Melee Attack, 90% Critical, The first time per round wielder conducts an attack involving this item's attack bonus, said attack's first hit against each of its targets deals 1,870,000 Flat Rust element Damage in addition to the Damage it would otherwise deal, This item begins each thread with 40 Durability, and, each time an attack is conducted that involves one of its attack bonuses, it loses 1 Durability, This item is destroyed if it reaches 0 Durability, If this item's wielder kills an entity with an attack involving one of this item's attack bonuses, all entities in the same battlespace as wielder and in the same battlespace as said entity have a 200% chance of being afflicted with Charm, This item additionally possess the subtype Knife, Wielder must be Level 40 or greater
%Blade of Zhangfu- (Weapon, Sword, Law, 4,000,000 Gold) +4,000 Melee Attack, +4,000 STR, +4,000 AGI, +4,000 MIN, 74% Critical against Abstracts, 15% Abstract Resistance
%Blade That Hid The Seasons In Its Shadow- (Weapon, Sword, Electrical & Acid & Ice & Energy, 8,200,000 Gold) +8,200 Melee Attack, +8,200 Magical Attack, +8,200 to all stats, Wielder's 'Melee Attack' actions cause their targets, if below Level 65, to no longer count as having scanned the stats of any individuals that they previously counted as having scanned the stats of, Wielder's 'Magical Attack' actions scan their targets' stats, Wielder's opponents below Level 60 cannot create or attach effects to Zones
%Blade that Strikes Bosses Multiple Times- (Weapon, Sword, Light & Physical, 2,500,000 Gold) +2,500 Melee Attack, +2,500 to all stats, +1% Critical, Wielder's 'Melee Attack' actions gain 2 hits against 1 against Bosses
%Blade Which Divides the World's Continents and Sorts Its Nations- (Weapon, Sword, Earth & Air & Fire & Water & Spatial, 190,000,000 Gold) +190,000 Melee Attack, +1,800,000 HP as a non-stacking bonus, +190,000 SPI, +190,000 CON, 160% Critical, 260% To Hit, Wielder's actions may shift the rows of any target who is below Level 100 to any row in their row-order formation, Wielder must be Level 40 or greater
%Blade Which Hangs Its Victims' Corpses On Hooks Outside of Three-Dimensional Reality- (Weapon, Sword, Spatial & Darkness, 20,000,000 Gold) +20,000 Melee Attack, +20,000 to all stats, 140% To Hit, 40% Critical, Individuals killed by wielder have their corpses disappear if they are below Level 60, Individuals killed by wielder cannot be resurrected by individuals below Level 60
%Blade Which Hangs the Corpse of Its Wielder On a Hook Outside of Three-Dimensional Reality- (Weapon, Sword, Spatial & Darkness, 13,500,000 Gold) +13,500 Melee Attack, +13,500 to all stats, 140% To Hit, Wielder's corpse disappears on death, Wielder cannot be resurrected by individuals below Level 60
%Blade Which Sees and Obscures- (Weapon, Sword, Magic & Illusion, 5,600,000 Gold) +5,600 Melee Attack, +5,600 Magical Attack, Wielder's 'Melee Attack' actions cause their targets, if below Level 65, to no longer count as having scanned the stats of any individuals that they previously counted as having scanned the stats of, Wielder's 'Magical Attack' actions scan their targets' stats
%Blessed Dragon Spire Katana- (Weaponx2, Sword, Light & Physical, 146,000 Gold) +260 Melee Attack, 5% activates and uses the ability Cleansing Slice of the Four Skies as part of a melee attack this item is involved in.
Has the activated ability-
Cleansing Slice of the Four Skies- 15,000 Damage, Deals double damage to Darkness element Undead, Demons, Darkness element Humanoids, Fire element Humanoids, and Devils, Light or Light & Air, X MP
%Blessed Orochi-Ender- (Weapon, Sword, Glory & Light & Water, 200,000,000 Gold) +200,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Possessor may deal 1,800,000 Flat Fire element Damage to one opponent at the start of each round, 1% inflicts Instant Death, 1% inflicts Cursed, Wielder ignores the Resistances and Immunities of individuals from the enemy list named 'Orochi', 200% inflicts Poison: Drunk, 60% inflicts Awestruck: Sealed, 10% Dragon Resistance, Wielder deals double Damage to individuals named 'Orochi' from the enemy list, to a max of 15,000,000 additional Damage, Wielder must be Level 40 or greater
%Blessed Lucky Cutlass of the Seventh Sea- (Weapon, Sword, Water, 85,000 Gold) +75 Melee Attack, +7% Critical, +15 to all stats for Water or Light element users
%Blessed Blade of Casoph- (Weapon, Sword, Light, 40,000 Gold) +60 Melee Attack
%Blessed Bone Sword- (Weapon, Sword, Light, 25,000 Gold) +37 Melee Attack
Blessed Iron Sword- (Weapon, Sword, Light, 25,000 Gold) +41 Melee Attack, +20 additional Melee Attack against Undead or Fae
%Blessed Silver Sword- (Weapon, Sword, Light, 65,000 Gold) +67 Melee Attack, +20 Magic Attack, +5 Defense against Light, +20 Damage against Undead or Demons, Cannot hurt Celestials
%Bloodknight General's Blade- (Weapon, Sword, Darkness & Physical & Blood, 3,100,000 Gold) +3,400 Melee Attack, deals HP Drain, +3,400 STR, +3,000 CON, 25% Critical, Wielder's allies gain +200 to all stats as a bonus that stacks a max of 5 times
%Blood Sovereign's Sword- (Weapon, Sword, Darkness & Blood, 15,500,000 Gold) +15,900 Melee Attack, Wielder's Necromancy spells and Blood Magic spells that provide a Melee Attack Bonus gain +15,500 additional Melee Attack, Buffs on wielder from Necromancy spells and Blood Magic spells that boost wielder's stats do so by an additional 600 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may gain 'deals HP Drain', Wielder must be Level 20 or greater and must possess the ability 'Basic Blood Synchronization', the ability 'Ebon Chancellor', or the ability 'Deathless One'
%Bloody Tyrant's Sword- (Weapon, Sword, Fire & Darkness & Physical, 726,000 Gold) +785 Melee Attack, 12% Critical, 5% inflicts Drain
Bone Sword- (Weapon, Sword, Darkness, 17,000 Gold) +30 Melee Attack
%Brass Sword- (Weapon, Sword, Earth, 47,000 Gold) +45 Melee Attack, +40 CON
%Brilliant Celestial Blade- (Weapon, Sword, Light, 9,515,000 Gold) +9,200 Melee Attack, +9,500 STR, +9,500 AGI, +9,500 SPI, 30% inflicts Awestruck, 20% may inflict Wounded, 40% inflicts Impaired: Blind, 55% Critical
%Broken Blade- (Weapon, Sword, Physical, 60 Gold) +1 Melee Attack, 30% wielder's 'Melee Attack' actions deal no damage if wielder is below Level 10
%Broken Flameblade- (Weapon, Sword, Fire, 14,000 Gold) +14 Melee Attack, 50 Fire Damage on hit
%Broken Vellast Blade- (Weapon, Sword, Water, 300 gold) +2 Melee Attack
Brutal Sword- (Weapon, Sword, Physical, 45,000 Gold) +47 Melee Attack
%Captain's Blade- (Weapon, Sword, Fire, 150,000 Gold) +200 Melee Attack
%Cardmaker's Blade- (Weapon, Sword, Magic, 5,600,000 Gold) +5,600 Magical Attack, +5,000 to all stats, All non-unique Spells equipped by wielder that are worth under 5,500,000 Gold become solely the subtype Arcanist Magic at the start of every round
%Celebratory Sword- (Weapon, Sword, Hope & Sonic, 17,500,000 Gold) +17,500 Melee Attack, Wielder's allies are inflicted with Invigorated whenever wielder performs an attack that incorporates one of this item's attack bonuses
%Celestial Brightsteel Rapier- (Weapon, Sword, Light, 600,000 Gold) +600 Melee Attack, +600 STR, +600 AGI, Wielder's Melee Attack actions gain 130% To Hit, 20% Light Resistance
%Celestial's Sword- (Weaponx2, Sword, Light, 825,000 Gold) +1,850 Melee Attack, +1,600 STR, +1,600 AGI, +1,600 SPI, 10% inflicts Awestruck, 5% inflicts Wounded, 25% Critical
%Celestial World-Arbiter's Sword- (Weapon, Sword, Light & Fire & Glory, 90,000,000 Gold) +90,000 Melee Attack, +90,000 Melee Attack, +90,000 STR, +90,000 SPI, +50,000 AGI, +50,000 CON, +50,000 MIN, 80% inflicts Awestruck, 50% inflicts Awestruck: Sealed, 50% may inflict Burning, 90% Critical, 30% Light Resistance, 30% Darkness Resistance, Wielder must be Level 40 or greater
%CEO's Force Blade- (Weapon, Sword, Technology, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 SPI, +3,000 AGI, +3,200 MIN, +5,000 Defense against Gold Damage, 135% To Hit, 20% inflicts Antimatter, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Robot Resistance, 10% Bio-Horror Resistance, 10% Machine Resistance
%Ceremonial Blade of Decapitation- (Weapon, Sword, Fire, 90,000 Gold) +80 Melee Attack, +3% Critical
Channeling Sword- (Weapon, Sword, Magic, 15,000 Gold) +8 Melee Attack, +8 Magical Attack
%Cheese Blade- (Weapon, Sword, Earth, 2,000 Gold) +5 Melee Attack, +3 Magic Attack, +1 Ranged Attack, +5 HP per turn, +3 MP per turn
Chipped Darkblade- (Weapon, Sword, Darknes, 300 Gold) +2 Melee Attack
%Choirmaster's Mega Organ-Blade- (Weaponx2, Sword, Light & Air & Sonic, 3,000,000 Gold) +9,000 Melee Attack, +9,100 SPI, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder's Divine Magic spells cost 10,000 MP less if wielder possesses the ability Bard, Wielder's Bardic Music spells cost 10,000 MP less if wielder possesses the ability Priest, Wielder gains +10,000 to all stats if wielder possesses both the ability Bard and the ability Priest
%Circle Man's Greatsword- (Weaponx2, Sword, Physical, 70,000 Gold) +160 Melee Attack, +20 STR
%Clan Durthagden Sword- (Weapon, Sword, Earth & Physical, 26,000 Gold) +34 Melee Attack, +20 CON
%Cleaver from the Blood-Swept Sky- (Weaponx2, Sword, War & Air, 3,100,000 Gold) +7,500 Melee Attack, +6,000 STR, +6,000 CON 14% Critical, 28% Critical Against Aerials, 15% inflicts Wounded, An individual above Level 20 may bring this weapon into a thread unequipped and in no slot as an item-granting effect provided that said individual is not bringing more than 19 other items from item-granting effects
%Clockblade- (Weapon, Sword, Time, 2,210,000 Gold) +2,195 Melee Attack, +2,000 STR, +2,000 AGI, +2,100 MIN, 25% Critical, 15% inflicts Impaired: Slow
%Clocksword- (Weapon, Sword, Time, 6,550,000 Gold) +6,700 Melee Attack, +6,000 AGI, +6,000 STR, +5,000 CON
%Concordant General's Blade (2)- (Weapon, Sword, Air & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Demon Resistance, 10% Abstract Resistance, 10% Deva Resistance
%Confusion-Cleaving Blade- (Weaponx2, Sword, Magic & Psychic & Physical, 2,685,000 Gold) +5,100 Melee Attack, +4,100 MIN, +3,870 AGI, 95% cures Confusion on hit, 115% To Hit
%Coral Blade of Biting- (Weapon, Sword, Water, 79,000 Gold) +150 Melee Attack, 4% inflicts Pain
%Corpse Sword- (Weapon, Sword, Darkness, 67,000 Gold) +65 Melee Attack, inflicts Drain against Humans or Undead
%Crimson Dragonslayer Sword- (Weapon, Sword, Magic, 7,000,000 Gold) +7,000 Melee Attack, +7,000 to all stats, 50% Critical against Dragons, 30% inflicts Burning
%Crisis Blade- (Weapon, Sword, Magic & Psychic & Physical, 3,300,000 Gold) +3,500 Melee Attack, +3,000 to all stats, 25% Critical, 125% To Hit, Wielder gains +10,000 Melee Attack while in a Crisis Zone as a non-stacking buff that does not stack with other buffs that increase Melee Attack specifically while in a Crisis Zone
%Crystal Blade of Mana Channeling: Reforged by Goldenhammer- (Weapon, Sword, Magic, 250,000 Gold) +120 Melee Attack, +140 Magical Attack, +100 CON, +400 MIN, +2,000 MP, User regenerates 20 MP per combat round, User regenerates 10 HP per combat round
Cube Sword- (Weapon, Sword, Physical, 70,000 Gold) +70 Melee Attack
Cursed Sword- (Weapon, Sword, Darkness, 2,000 Gold) -15 Melee attack, Cannot be unequipped normally
%Cut-Cutter- (Weapon, Sword, Physical, 30,000,000 Gold) +30,000 Melee Attack, Wielder deals 30% more Damage to Plants that are below Level 60 (to a max of 5,000,000,000 additional Damage), Wielder's actions that involve an attack bonus provided by this item cure Wounded
%Cutlass of Scorpion Stings- (Weapon, Sword, Fire, 9,000 Gold) +17 Melee Attack, +2% Critical, -200 HP
%Dacchenburg Industries Rapier- (Weapon, Sword, Darkness & Physical, 50,000 Gold) +800 Melee Attack, +450 AGI, +450 STR, +350 CON, 15% Critical, 15% Dodge
%Dacchenburg Industries Rapier Model II- (Weapon, Sword, Darkness & Physical, 5,000,000 Gold) +5,000 Melee Attack, +4,500 AGI, +4,500 STR, +3,500 CON, 40% Critical, 40% Dodge, Wielder must be Level 20 or greater
%Dacchenburg Industries Rapier Model III- (Weapon, Sword, Darkness & Physical, 50,000,000 Gold) +50,000 Melee Attack, +40,500 AGI, +40,500 STR, +30,500 CON, 80% Critical, 80% Dodge, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may use Agility or Mind as their Prime Attribute, Wielder must be Level 40 or greater
Darkblade- (Weapon, Sword, Darkness, 5,000 Gold) +16 Melee Attack, +20 Defense against Darkness, +10 Darkness Damage
Darkness Edge- (Weapon, Sword, Darkness, 500 Gold) +5 Melee Attack, +10 Darkness Damage
%Dark Wizard Marshall's Blade- (Weapon, Sword, Magic & Darkness, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, +3,400 SPI, +2,800 STR, +3,000 AGI, +3,200 MIN, 135% To Hit, 20% inflicts Voidstruck, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder may, at the beginning of each round, choose either itself or a willing ally and convert up to 10,000 points of Melee Attack bonus from any one equipped item into points of Magical Attack bonus until the end of the round
%Das Gerbilcleaver- (Weapon, Sword, Physical, 1,000,000 Gold) +1,000 Melee Attack, Wielder does double Damage (to a max of 500,000,000 additional Damage) to individuals with a constant effect named 'Unusually Weak'
%Dawnbeam Cutter- (Weapon, Sword, Light & Energy, 14,500,000 Gold) +14,500 Melee Attack, 30% may inflict Wounded or Overload, 100% may cure Wounded
%Dead Khan's Rider's Blade- (Weapon, Sword, Physical & Darkness, 15,500,000 Gold) +15,500 Melee Attack, +15,500 STR, +15,500 AGI
%Dead King's Greatblade- (Weaponx2, Sword, Glory, 15,000,000 Gold) +30,000 Melee Attack, +30,000 to all stats, Buffs on wielder from wielder's Living Legend abilities that boost wielder's stats do so by an additional 1,200 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wielder's per-item Melee Attack bonus caps are doubled for purposes of this item
%Deadly Jack's Sword- (Weapon, Sword, Fortune & Physical, 5,000,000 Gold) +5,000 Melee Attack, +5,000 AGI, +5,000 SPI, 60% Critical, 160% To Hit
%Death-Cutting Blade- (Weapon, Sword, Glory & Spatial & Physical & Light & Darkness, 200,000,000 Gold) +200,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 SPI, 130% Critical, 230% To Hit, Wielder may, once per thread, spend an action to resurrect a target, Wielder may deal 1,800,000 Flat Light or Darkness element Damage to one opponent at the start of each round, 5% inflicts Instant Death, Wielder must be Level 40 or greater
%Deathlord's Blade- (Weapon, Sword, Darkness, 60,000,000 Gold) +60,000 Melee Attack, +60,000 to all stats, 120% inflicts Hexed, 120% inflicts Voidstruck, 5% inflicts Instant Death, Wielder must be Level 40 or greater
%Deceptive Wizard Marshall's Blade- (Weapon, Sword, Magic & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, +3,400 MIN, +2,800 STR, +3,000 AGI, +3,200 SPI, 135% To Hit, 20% inflicts Manablasted, Wielder’s allies gain +100 to all stats as an effect that stacks a max of 2 times, Wielder has a 1% chance of being able to change all targets of any single action of a lower-level individual that is below Level 40 each time such an individual conducts an action
%Decorative Sword That Can Turn Lethal- (Weapon, Sword, Earth, 49,000 Gold) +1 Melee Attack, wielder may skip a turn to change this weapon's bonus to a bonus of +129 Melee Attack
%Demon-Bane Avenger- (Weapon, Sword, Light & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Awestruck on Demons, ignores the Moderate Status Effect Resistances and Immunities of Demons below Level 100, Deals 1.5 times normal damage to Demons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Demonslayer and the ability Paladin
%Demon Knight's Sword- (Weapon, Sword, Darkness & Fire & Physical, 12,500,000 Gold) +12,900 Melee Attack, Wielder's Demon Magic spells that provide a Melee Attack Bonus gain +12,500 additional Melee Attack as a non-stacking effect, Buffs on wielder from Demon Magic spells that boost wielder's stats do so by an additional 600 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item
%Demonic Runeblade- (Weapon, Sword, Darkness & Magic, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Magical Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may use Spirit as their Prime Attribute, Wielder's 'Melee Attack' bonus capping is based on Spirit instead of Strength, Wielder may deal HP Drain if wielder is a Demon, Wielder may deal MP Damage to individuals below Level 60
%Desert Corsair Assistant Captain's Scimitar- (Weapon, Sword, Physical, 70,000 Gold) +89 Melee Attack, +450 HP while adventuring in the Desert of Sildriza encounter area
%Desert Corsair Captain's Falchion- (Weaponx2, Sword, Physical, 214,000 Gold) +448 Melee Attack, +1,100 HP while adventuring in the Desert of Sildriza encounter area
%Desert Corsair’s Deadly Blade- (Weapon, Sword, Physical & Earth, 77,000 Gold) +79 Melee Attack, +180 additional Melee Attack if another of this item is equipped, +70 STR, +65 AGI, 8% Critical
Desert Corsair's Falchion- (Weapon, Sword, Physical, 65,000 Gold) +71 Melee Attack, +400 HP while adventuring in the Desert of Sildriza encounter area
%Desert Corsair Scimitar- (Weapon, Sword, Earth & Fire, 16,000 Gold) +18 Melee Attack, +2% to Hit
Desert Corsair's Scimitar- (Weapon, Sword, Earth & Fire, 16,000 Gold) +18 Melee Attack, 115% to Hit
%Devil Wing Blade- (Weapon, Sword, Darkness, 100,000 Gold) +90 Melee Attack, Does 40 Darkness Damage per hit, +20 to all stats if Angel Wing Blade is also equipped
%Diviner General's Blade- (Weapon, Sword, Magic & Light, 3,100,000 Gold) +3,400 Melee Attack, +3,200 Magical Attack, +3,400 MIN, +3,200 SPI, 25% Dodge, 135% To Hit, 20% inflicts Awestruck, Scans target's stats, Wielder’s allies gain +200 to all stats as a bonus that stacks a max of 5 times, 10% Elemental Resistance, 10% Animal Resistance, 10% Human Resistance
%Divine Solar Champion's Orihalcum Greatsword of Light and Fire- (Weapon, Sword, Light & Fire, 219,700,000 Gold) +210,500 Melee Attack, +1,800,000 HP as a non-stacking bonus, +210,300 STR, +210,000 SPI, 140% Critical, Wielder ignores the Defense of individuals below Level 40, Wielder's 'Melee Attack' and 'Overdrive' actions may gain the element 'Physical' and/or the element 'Earth', Wielder ignores the Defense of non-unique individuals below Level 60, 80% inflicts Burning, 80% inflicts Awestruck, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 40, Wielder ignores the Fire and Light Resistance and Immunity of individuals below Level 60, Pierces 50,000 Defense, Wielder must be at least Level 40
%Double Keen Rapiers- (Weaponx2, Sword, Physical & Magic, 1,550,000 Gold) +3,000 Melee Attack, 60% Critical
%Draco-Executioner- (Weapon, Sword, Glory, 175,000,000 Gold) +175,000 Melee Attack, +100,000 to all stats, 160% Critical against Dragons, Wielder ignores the Resistances and Immunities of Dragons below%p Level 80, Wielder deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 80 OR who (are over Level 40 AND have the ability Dragonslayer)
%Dracoknight's Blade- (Weapon, Sword, Magic & Physical, 1,780,000 Gold) +1,900 Melee Attack, wearer gains +2,000 to all stats if wearer is a Dragon or has a Dragon ally, 20% Critical, 130% To Hit, 15% Dodge
%Draconic General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, Wielder’s allies gain +200 to all stats as an effect that stacks 30 times, 10% Dragon Resistance, 10% Human Resistance
%Draconis Blade- (Weapon, Sword, Fire, 75,000 Gold) +45 Melee Attack, 30 Added Fire Damage, Cannot hurt Dragons
%Dragon-Bane Doomblade- (Weapon, Sword, Darkness & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Voidstruck on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
%Dragon-Bane Flameblade- (Weapon, Sword, Fire & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Burning on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
%Dragon-Bane Rimeblade- (Weapon, Sword, Ice & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Frozen on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
%Dragonslayer Sword- (Weapon, Sword, Magic, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Dragons
%Dragonslayer Thunderblade- (Weapon, Sword, Electrical, 7,500,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 30% inflicts Electrocuted, 100% Critical against Dragons
%Dread Meatmiser's Hookblade- (Weapon, Sword, Darkness & Physical, 8,900,000 Gold) +9,400 Melee Attack, +6,000 CON, Wielder may forcibly shift the row of targets of wielder's Melee Attack actions provided said targets are of lower Level than wielder and below Level 80
%Dual Wing Blade- (Weapon, Sword, Darkness & Light, 140,000 Gold) +180 Melee Attack, Does 40 Darkness or Light Damage per hit, +20 to all stats
%Dwarf's Sword- (Weapon, Axe, Earth, 4,100 Gold) +6 Melee Attack, +1 STR
Dwarven Darkblade- (Weapon, Sword, Darkness, 105,000 Gold) +170 Melee Attack, 5% inflicts Impaired: Blind: Darkness on hit, 5% Darkness Resistance
%Dynamic General's Blade (2)- (Weapon, Sword, Fire & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Electrocuted, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Daemon Resistance, 10% Illuminated Resistance, 10% Celestial Resistance
%Edge of Nowhere- (Weapon, Sword, Fate & Time & Destruction & Spatial & Physical & Light & Darkness, 205,000,000 Gold) +205,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 AGI, +200,000 SPI, 135% Critical, 230% To Hit, Individuals killed by wielder may not be resurrected by sources below Level 80, Wielder may deal 1,800,000 Flat Light, Darkness, Physical, Fate, or Destruction element Damage to one opponent at the start of each round, 5% inflicts Instant Death, Wielder must be Level 40 or greater
%Edge of Void- (Weapon, Sword, Void, 200,000,000 Gold) +200,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 AGI, +200,000 MIN, +200,000 SPI, 135% Critical, 230% To Hit, Individuals killed by wielder may not be resurrected by sources below Level 80, 5% inflicts Vanished, Wielder must be Level 40 or greater
%Eldjotnar's Blade- (Weapon, Sword, Fire & Physical, 100,000,000 Gold) +100,000 Melee Attack, +100,000 STR, +100,000 CON, 100% inflicts Wounded, 50% may inflict Burning, 30% may inflict Burning: Igneous
Electric Katana- (Weapon, Sword, Electrical, 500 Gold) +5 Melee Attack, +10 Electrical Damage
%Elementalist General's Blade (Special Type A)- (Weapon, Sword, Earth & Air & Fire & Water & Light & Darkness & Wood & Metal, 3,100,000 Gold) +3,400 Melee Attack, +3,400 SPI, +2,800 CON, +3,000 AGI, +3,200 MIN, 25% Critical, 135% To Hit, Wielder's Earth, Air, Fire, Water, Light, Darkness, Wood, and Metal element allies gain +500 to all stats as a bonus that does not stack, 10% Elemental Resistance, 10% Air Resistance, 10% Earth Resistance, 10% Water Resistance, 10% Fire Resistance, 10% Light Resistance, 10% Darkness Resistance, 10% Wood Resistance, 10% Metal Resistance
%Element-Breaker Blade- (Weapon, Sword, Earth & Air & Fire & Water, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Elementals, Wielder may make any attack from this weapon solely any one base element that the attack already is
%Emote Weapon: Blade of My Love- (Weapon, Sword, Fire & Light, 10,000,000 Gold) +10,000 Melee Attack, +5,000 CON, +5,000 SPI, May deal HP Healing, 30% inflicts Charm, Wielder's 'Melee Attack' and 'Melee Overdrive' actions use Spirit as their Prime Attribute, Wielder gains +10,000 to all stats if afflicted with Charm, Wielder, once per thread across all copies of this item as a non-stacking buff, gain +5,000 Melee Attack the round after the first round during which wielder ceases being afflicted with Charm
%Enchantable Blade- (Weapon, Sword, Magic, 50,000 Gold) +50 Melee Attack, +50 Magical Attack, +50 Ranged Attack, +20 AGI, SPI, MIN, STR, and CON, This Weapon can be enhanced twice with Enchantments and have it only count as one enchantment, this does not permit this weapon to possess multiple copies of the same Enchantment
Enchanted Sword- (Weapon, Sword, Magic, 5,000 Gold) +18 Melee Attack
%Estoc of Piercing- (Weapon, Sword, Physical, 95,000 Gold) +85 Melee Attack, Ignores 900 Defense, +5% to Hit
%Evanlari Slayer's Blade- (Weapon, Sword, Physical & Air & Acid, 4,000,000 Gold) +4,000 Melee Attack, 58% Critical, This item counts as a Deadly Item for purposes of Slayer abilities
%Evil Blade of the Great Devourer- (Weapon, Sword, Destruction & Darkness, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, 215% To Hit, 120% Critical, Wielder's 'Melee Attack', 'Powerful Attack', and 'Melee Overdrive' actions gain 'deals HP Drain', Damage dealt by wielder's 'Melee Attack', 'Powerful Attack', and 'Melee Overdrive' actions may not be healed by sources below Level 80, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, The sword is intelligent, violent, vocal, and hungry as an RP effect, May only be wielded by individuals of Level 40 or greater
%Exorcist General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck against Demons, Devils, Daemons, and Undead, 10% inflicts Awestruck: Sealed on Demons, Devils, Daemons, and Undead, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance, 10% Undead Resitance
%Faceless Swordman's Sword- (Weapon, Sword, Physical, 205,000 Gold) +200 Melee Attack, 15% Critical, 15% Inflicts Wounded, Has a 5% chance on hit, to a max of once per round across all copies of this item, of activating the Sword Ability:
Rouse Sword-Spirit: Faceless Swordsman- Caster performs a 'Melee Attack' action on the target(s) of the hit that triggered this action's activation, which cannot include spells or techniques, cannot activate Sword Abilities, deals 1/2 damage, inflicts 2 hits against 1, has a 15% chance of inflicting Wounded, a 15% chance of inflicting Wounded: Bleeding, and is solely the element Physical
%Fairy-Jewel Sword- (Weapon, Sword, Magic & Earth, 11,000,000 Gold) +11,000 Melee Attack, +11,000 Magical Attack, +11,000 AGI, Wielder's 'Melee Attack' actions may use Agility or Spirit as their Prime Attribute
%Fallen Kensei's Sword of Maiming- (Weapon, Sword, Physical & Darkness, 156,000 Gold) +165 Melee Attack, 12% Critical, deals 40 CON damage on hit, 15% inflicts Pain, Has a 5% chance on hit of activating the Sword Ability:
Blade Art of Grievous Strikes- Perfoms an action identical to a Melee Attack action on target that cannot include spells or techniques and cannot activate Sword Abilities that deals 1/3 damage, inflicts 3 hits against 1, has a 15% chance of inflicting Wounded, has a 15% chance of inflicting Pain, and is the elements Darkness & Physical
%Famous General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, +1 Fame
%Fang of the Wolf-Father- (Weapon, Sword, Beast, 27,500,000 Gold) +27,500 Melee Attack, +27,000 STR, +27,000 CON, 80% Critical against non-Animals, Wielder's per-item Melee Attack bonus cap is determined by the greater of wielder's Strength and Constitution, provided that there is not a difference in value between the two stats that is greater than 10% of the greater stat's value
%Festive Beamblade- (Weapon, Sword, Energy & Color & Glory, 7,000,000 Gold) +7,000 Melee Attack, 70% Critical, +70% Critical as a non-stacking effect
%Fiendblade which Thirsts for the Blood of Worlds- (Weapon, Sword, War & Destruction & Fire, 815,000,000 Gold) +815,000 Melee Attack, +815,000 STR, +4,000,000 HP as a non-stacking bonus, 185% Critical, 60% inflicts Smitten: Great Atrocity, 30% War Resistance, 30% Physical Resistance, 30% Lifre Resistance, Wielder's 'Melee Attack', 'Powerful Attack', and 'Melee Overdrive' actions gain 'deals HP Drain' and may gain '1 hit against 5,000,000, deals 1/3 Damage', Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, 30% War Resistance, Wielder must be Level 60 or greater
%Fighter's Sword- (Weapon, Sword, Physical, 1,000 Gold) +9 Melee Attack, +5 CON, +5 STR
%Fighter's Sword Type 2- (Weapon, Sword, Physical, 40,000 Gold) +50 Melee Attack, +20 STR, +20 CON
%First-Metal Sword- (Weapon, Sword, Technology & Physical & Metal, 5,000,000 Gold) +5,000 Melee Attack, +5,000 STR, Wielder's 'Melee Attack' actions use STR as their Prime Attribute
%Flame General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Burning, Wielder’s Fire-element allies gain +200 to all stats as an effect that stacks 30 times, 20% Fire Resistance
Flamesinging Blade- (Weapon, Sword, Fire, 14,000 Gold) +17 Melee Attack, 79 additional Fire damage on hit
%Flame Sabre- (Weapon, Sword, Fire, 500 Gold) +5 Melee Attack, +10 Fire Damage
%Flaming Blade of Metal Sensing- (Weapon, Sword, Magic & Fire, 60,000 Gold) +35 Melee Attack, Deals an additional 900 Fire element damage on hit against targets with the Robot or War Machine subtype
%Flaming Dagger (4)- (Weapon, Sword, Fire, 1,250,000 Gold) +1,000 Melee Attack, 30% Critical, 30% Inflicts Burning, Wielder's attacks deal an additional 20,000 points of Fire element Damage on hit
%Flaming Rapier (4)- (Weapon, Sword, Fire, 1,350,000 Gold) +1,100 Melee Attack, 30% Critical, 32% Inflicts Burning, Wielder's attacks deal an additional 22,000 points of Fire element Damage on hit
Flaming Sword- (Weapon, Sword, Fire, 27,000 Gold) +35 Magical Attack, +300 additional Fire element damage on hit
%Fourth-Metal Greatblade- (Weaponx2, Sword, Technology & Psychic & Metal, 5,000,000 Gold) +10,000 Melee Attack, +10,000 MIN, Wielder's 'Melee Attack' actions use MIN as their Prime Attribute
%Fourth-Metal Sword- (Weapon, Sword, Technology & Psychic & Metal, 5,000,000 Gold) +5,000 Melee Attack, +5,000 MIN, Wielder's 'Melee Attack' actions use MIN as their Prime Attribute
Frost-Snap Wrist Blade- (Weapon, Sword, Ice, 19,000 Gold) +25 Melee Attack, +20 AGI, +30 additional Melee Attack against enemies who have not yet acted, +200 Defense against Frozen
%Geologist's Blade- (Weapon, Sword, Earth, 49,000 Gold) +15 Melee Attack, +29 AGI, +4 CON, +75 Melee Attack against Earth element foes, +2% Critical against Golems or Elementals
%General's Cannon Greatblade: Holy Fury Varaint- (Weaponx2, Sword, Physical & Light & Technology, 3,815,445 Gold) +7,555 Melee Attack, +7,318 Ranged Attack, 30% inflicts Fatigued: Stun, 20% inflicts Awestruck, 15% inflicts Elevated on wielder after wielder performs a Melee Attack action, 5% Wielder may, once per round, immediately gain and perform a Ranged Attack action immediately after wielder has performed a Melee Attack action, with this second action having to possess at least one initial target in common with the action that triggered its allowance
%General’s Cannon Greatblade: Rising Legend Variant- (Weaponx2, Sword, Physical & Light & Technology, 9,455,445 Gold) +21,300 Melee Attack, +21,300 Ranged Attack, 30% inflicts Fatigued: Stun, 30% inflicts Awestruck, 30% inflicts Elevated on wielder after wielder performs a Melee Attack or Ranged Attack action, 10% Wielder may, once per round, immediately gain and perform a Ranged Attack action immediately after wielder has performed a Melee Attack action, with this second action having to possess at least one initial target in common with the action that triggered its allowance, This weapon provides +1,000 to all stats for each point of Fame that wielder is obtaining from a buff, to a max of 200 such points, Wielder may treat this Weapon as two weapons for per-weapon capping purposes
%Genie Pasha's Bodyguard's Greatblade- (Weapon, Sword, Magic & Physical, 14,000,000 Gold) +14,000 Melee Attack, +14,000 SPI, Entities below Level 58 may not prevent wielder's allies from replicating actions, Wielder must be Level 20 or greater
%Ghost-Slashing Katana- (Weapon, Sword, Air & Physical & Light, 430,000 Gold) +430 Melee Attack, Ignores Physical Resistance and Immunity in Undead and Spirits under level 20
%Gleetastic Murdercleaver (Katana-Variant)- (Weapon, Sword, Darkness & Physical & Light, 87,000,000 Gold) +87,000 Melee Attack, +87,000 AGI, +87,000 STR, 140% Critical, 70% Dodge, Murder Arts spells cost wielder 870,000 less MP to cast, Wielder is cured of any one minor or moderate negative status effect whenever wielder kills an opponent
%God-Eater- (Weaponx2, Sword, Glory & Destruction & Light & Darkness, 999,999,999 Gold) +2,000,000 Melee Attack, +1,000,000 Magical Attack, +2,000,000 to all stats, 180% Critical, 280% To Hit, Wielder deals HP Drain and MP Drain to non-summoned Planetaries, Wielder gains an extra action after wielder's first action each round if any opponents are deities or had Deity Effects removed by this item, Wielder's non-unique opponents below Level 99 and wielder's opponents below Level 100 lose their Deity Effects, Wielder ignores the Resistances and Immunities of non-unique Planetaries below Level 100, 60% inflicts Devastated, 30% Glory Resistance, Wielder must be Level 60 or greater
%Golden Blade of Valor- (Weapon, Sword, Glory, 7,000,000 Gold) +7,000 Melee Attack, Confusion: Fear Immunity
%Golden Blade of Vanquishing Truth- (Weapon, Sword, Psychic, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, Wielder gains 100% Critical against individuals below Level 80 whose stats have been scanned by wielder
%Golden Sunblade- (Weapon, Sword, Light, 500,000,000 Gold) +500,000 Melee Attack, +500,000 to all stats, Wielder ignores the Light Resistance, Absorption, Reflection, and Immunity of individuals below Level 60, Wielder deals double damage, to a max of 500,000,000 additional points, to targets below Level 40, 60% Critical, 160% To Hit
Gold Sword- (Weapon, Sword, Earth, 75,000 Gold) +5 Melee Attack
%Gold-Tinged Welaebic Sword- (Weapon, Sword, Earth & Physical, 78,000 Gold) +74 Melee Attack, may be wielded as a Weaponx2 to provide +148 Melee Attack, +50 CON, 5% Poison Resistance, and gain the Electrical element
%Golem Blade- (Weapon, Sword, Physical, 60,000 Gold) +70 Melee Attack, +2% Critical
%Golem's Blade- (Weapon, Sword, Physical, 60,000 Gold) +70 Melee Attack, 15% Critical
%Gladius of the Era of Magic Kings- (Weapon, Sword, Earth & Air & Magic & Treasure, 12,000,000 Gold) +12,000 Melee Attack, +12,000 Magical Attack, +12,000 to all stats, 30% Magic Resistance, Wielder may spend an action to create a Zone of Water or a Zone of Magic
%Glassblade Sword- (Weapon, Sword, Ice, 15,000 Gold) +27 Melee Attack, +15 Damage against Humanoids
%Grand Knight Lord's Sword- (Weapon, Sword, Physical, 8,500,000 Gold) +8,500 Melee Attack, +8,500 STR, +8,500 CON, 60% Critical, 160% To Hit, 40% may inflict Wounded
%Grass-Cutter Sword- (Weapon, Sword, Glory & Light & Water & Earth & Electrical & Air & Fire, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Wielder may deal 1,800,000 Flat Fire element Damage to one opponent at the start of each round, 1% inflicts Instant Death, 1% inflicts Cursed, Wielder must be Level 40 or greater
%Great Blight Druid's Blade- (Weapon, Sword, Earth & Darkness, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, +3,400 SPI, +2,800 STR, +3,000 MIN, +3,200 CON, 135% To Hit, 20% inflicts Entombed, Wielder’s Plant, Insect, Aerial, Aquatic, and Cthonian allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder's Blight Magic spells cost 3,000 less MP
%Great Druid's Blade- (Weapon, Sword, Earth & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, +3,400 SPI, +2,800 STR, +3,000 MIN, +3,200 CON, 135% To Hit, 20% inflicts Entombed, Wielder’s Plant, Animal, Aerial, Aquatic, and Cthonian allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder's Druid Magic spells cost 3,000 less MP
%Great Time-Cutting Blade- (Weapon, Sword, Glory & Time, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 AGI, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Time at the start of each round, Wielder may deal 1,600,000 Flat Time element Damage to one opponent at the start of each round that also has a 100% chance of inflicting Fatigued: Elderly or removes 1 buff from a source below Level 60, deals full Damage to individuals in the back row who were in the front row last round, Wielder must be Level 40 or greater
%Greater Shining Blade of Healing Light- (Weapon, Sword, Life & Light, 21,000,000 Gold) +21,000 Melee Attack, +21,000 STR, +21,000 CON, +21,000 SPI, 40% may inflict Awestruck, Wielder regenerates 21,000 HP at the start of every round, Wielder's 'Melee Attack', 'Magical Attack', 'Overdrive', 'Melee Overdrive', and 'Attack with Finesse' actions gain 'May Heal'
%Great Space-Cutting Blade- (Weapon, Sword, Glory & Spatial, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Possessor may deal 1,800,000 Flat Physical or Spatial element Damage to one opponent at the start of each round, Wielder deals full Damage to the back row, Wielder must be Level 40 or greater
%Great General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, Wielder’s allies gain +2,000 HP as an effect that stacks a max of 10 times
%Great Cyberdruid's Council Blade- (Weapon, Sword, Technology, 5,600,000 Gold) +5,600 Melee Attack, +5,600 Magical Attack, +5,000 to all stats, 10% Plant Resistance, 10% Machine Resistance, 10% Robot Resistance, Druid Magic and Technomancy spells cost wielder 50,000 less MP to cast, Wielder's allies gain +300 to all stats as an effect that stacks 10 times
%Greatblade of Mindfury- (Weapon, Sword, Physical & Psychic, 5,600,000 Gold) +5,600 Melee Attack, +5,000 to all stats, Wielder's 'Mental Overdrive' actions may use Strength as their Prime Attribute, Wielder's 'Melee Overdrive' actions may use MIN as their Prime Attribute, 30% inflicts Wounded, 30% inflicts Mindblasted
%Greater Celebrity General's Blade- (Weapon, Sword, Light & Physical, 5,600,000 Gold) +5,600 Melee Attack, +5,000 to all stats, +2 Fame, 25% Critical, 135% To Hit, Wielder's allies gain +200 to all stats as an effect that stacks a max of 10 times
Greatsword- (Weaponx2, Sword, Earth, 700 Gold) +9 Melee Attack
Greatsword of Silver Glory- (Weaponx2, Sword, Magic, 100,000 Gold) +180 Melee Attack, +30 to all stats
%Greatsword of the Beast Kings- (Weaponx2, Sword, Earth & Ice & Physical, 875,000 Gold) +1,498 Melee Attack, +640 STR, +570 CON, 15% Ice Resistance, 5% Physical Resistance, 7% Critical against monsters with under 15% Resilience, One of wielder's other equipped items gains +757 Melee Attack against Animals, Humanoids, Monsters, and Dragons, +5% Dodge against Animals, Humanoids, Monsters, and Dragons, Wielder gains +250 to all stats while in a Spirit Form, Shapeshifted Form, or Natural Form transformation, Wielder must have 2,600 STR to equip
%Guardian of the Dead Sultan’s Chipped Scimitar- (Weapon, Sword, Physical & Fire, 21,000 Gold) +20 Melee Attack, 15% Deals no Damage
%Guardian of the Sultan’s Scimitar- (Weapon, Sword, Physical & Fire, 71,000 Gold) +75 Melee Attack, 5% Physical Resistance, Wielder gains +70 Defense for purpose of Guard Other and Defend Back Rank actions
%Hailankaiser- (Weapon, Sword, Earth & Light, 17,000 Gold) +37 Melee Attack, +15 AGI
%Harr'Vhalis: Blade of Wind Pirates- (Weapon, Sword, Air, 7,000 Gold) +17 Melee Attack, +15 AGI
%Harxcalibur- (Wepaon, Sword, Magic, 40,000,000 Gold) +40,000 Melee Attack, 80% Critical, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may use Strength or Spirit as their Prime Attribute
%Heaven's Word- (Weapon, Sword, Good & Light & Sonic & Air, 225,000,000 Gold) +775,000 Melee Attack, +775,000 to all stats, +7,750,000 HP as a non-stacking bonus, Wielder's 'Melee Attack' and 'Melee Overdrive' actions gain 'May Heal', 20% may inflict Smitten, Wielder may spend an action to resurrect an individual killed by a source below Level 80 and may, at said time, choose to remove any number of debuffs from sources below Level 80 from said individual, Wielder must be a Holy One and must either have the ability 'Holy One Traits' active (and be Level 40 or greater at the time of its activation) or must be Level 40 or greater
%Holey General’s Blade (2)- (Weapon, Sword, Air & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, if wielder is in the front row and there is at least 1 individual in the back row of wielder's row formation, there is a 50% chance that any action targetting wielder instead targets a random individual in the back row of wielder's row formation
%Holiday Gunblade- (Weapon, Sword, Physical & Ice & Fire, 2,100,000 Gold) +2,100 Melee Attack, +2,100 Ranged Attack, +2,100 to all stats, 30% inflicts Frozen, Wielder counts as having an additional Gun equipped
%Holly Blade- (Weapon, Sword, Earth & Hope, 150,000,000 Gold) +150,000 Melee Attack, 300% may inflict Charm or Poison
%Holy Blade- (Weapon, Sword, Light & Physical, 1,780,000 Gold) +1,900 Melee Attack, +1,500 STR, +1,300 AGI, +1,500 CON, +1,500 SPI, 20% Critical, 130% To Hit, 15% inflicts Awestruck
%Holy Dragonslayer's Sword- (Weapon, Sword, Light & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Awestruck on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
%Holy Festival Blade- (Weapon, Sword, Universe, 200,000 Gold) +90 Melee Attack, +40 to each stat
%Holy General’s Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder’s allies gain +200 to all stats, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
%Holy General’s Blade (2)- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
%Holy General's Blade (Swift Variant)- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 AGI, +2,800 CON, +3,000 SPI, +3,200 STR, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder's allies gain +200 to all stats, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
%Holy General’s Blades- (Weaponx2, Sword, Light & Physical, 3,100,000 Gold) +6,800 Melee Attack, +6,800 STR, +5,600 AGI, +6,000 CON, +6,400 SPI, 38% Critical, 163% To Hit, 40% inflicts Awestruck, Wielder’s allies gain +400 to all stats as an effect that stacks a max of 20 times, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
%Holy King's Blade- (Weapon, Sword, Light & Physical, 3,500,000 Gold) +3,500 Melee Attack, +3,400 to all stats, 20% inflicts Awestruck, Wielder’s allies gain +300 to all stats as an effect that stacks a max of 10 times
%Holy Sword of Sereyn- (Weapon, Sword, Light, 100,000 Gold) +90 Melee Attack, Healer Magic and Divine Magic spells cost 40 less MP
House Hellstrom Captain's Sword- (Weapon, Sword, Fire, 20,000 Gold) +200 Melee Attack, Hellstrom nobility may instant-kill wearer
House Hellstrom Servant Sword- (Weapon, Sword, Fire, 10,000 Gold) +50 Melee Attack, Hellstrom nobility may instant-kill wearer
Huge Stone Sword- (Weaponx2, Sword, Physical, 4,000 Gold) +14 Melee Attack, +15 STR, -10 AGI
Huge Sword- (Weapon, Sword, Physical, 500 Gold) +5 Melee Attack, +10 Melee Damage
%Hydrogen-Dicer- (Weapon, Sword, Water & Technology & Atomic & Fire, 180,000,000 Gold) +180,000 Melee Attack, +180,000 Ranged Attack, +180,000 AGI, +180,000 MIN, 130% Critical, 230% To Hit, 100% inflicts Poison: Irradiated, Wielder may create or destroy a Zone of Atomic or a Zone of Technology & Water at the start of each round, Wielder may, as a non-stacking effect, deal 900,000 Flat Atomic or Atomic & Fire element Damage to up to 1,000,000 targets at the start of each round, having a 100% chance of inflicting Poison: Irradiated on each such target dealt at least 1 Damage after Defense is factored in, Wielder must be Level 40 or greater
Ice Blade- (Weapon, Sword, Ice, 500 Gold) +5 Melee Attack, +10 Ice Damage
%Illusion-Reaver- (Weapon, Sword, Psychic, 7,000,000 Gold) +7,500 Melee Attack, +8,000 MIN, +6,000 SPI, Wielder removes any Illusion Magic buffs from sources below Level 60 from target on hit, Possessor removes any Dodge-affecting buffs from sources below Level 60 from target at the start of any attack
Imperial Blade of Avandos- (Weapon, Sword, Air & Water, 12,000 Gold) +23 Melee Attack
%Imperial Flameblade of Thandolman- (Weapon, Sword, Fire & Darkness, 70,000 Gold) +68 Melee Attack, 2% Inflicts Burning
%Improved Luckblade- (Weapon, Sword, Fortune, 16,000,000 Gold) +16,000 Melee Attack, 50% Critical, 50% Dodge, 150% To Hit, 50% Resilience
%Inevitable Edge- (Weapon, Sword, Fate, 17,000,000 Gold) +17,000 Melee Attack, 51% Critical, 51% Dodge, 151% To Hit, 51% Resilience
%Infinite Dragon's Sword- (Weapon, Sword, Glory & Spatial & Time, 300,000,000 Gold) +300,000 Melee Attack, +300,000 Magical Attack, +300,000 to all stats, Wielder is resurrected at the start of each round if killed by a source below Level 70, Wielder regenerates 3,000,000 HP and MP at the start of each round, Wielder is Immune to individuals below Level 40, Wielder must be Level 40 or greater
%Infinite Shining Blade- (Weapon, Sword, Light, 300,000,000 Gold) +300,000 Melee Attack, +300,000 Magical Attack, +300,000 to all stats, Wielder is resurrected at the start of each round if killed by a source below Level 70, Wielder regenerates 3,000,000 HP and MP at the start of each round, Wielder ignores the Light Resistance and Immunity of sources below Level 70, Wielder may force sources below Level 70 to treat Light as a non-base element, Wielder is Immune to sources below Level 40, Wielder must be Level 40 or greater and must possess the ability 'Adept Light Synchronization'
%Inquisitor General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck against Demons, Devils, and Daemons, 10% inflicts Awestruck: Sealed on Demons, Devils, and Daemons, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance, 10% Darkness Resistance, 10% Darkness Resistance, 10% Magic Resistance, Scans target's stats
%Inyenmasu Kasiigras- (Weapon, Sword, Ice, 85,000,000 Gold) +85,000 Melee Attack, +85,000 STR, 100% may inflict Wounded, 120% Critical against non-Ice-element targets
Iron Sword- (Weapon, Sword, Physical, 500 Gold) +5 Melee Attack
%Irrimazzic Greatsword- (Weapon, Sword, Earth, 50,000,000 Gold) +49,500 Melee Attack, +49,300 STR, Wielde'rs 'Melee Attack' and 'Powerful Attack' actions possess a 1% chance of dealing no Damage if wielder has not performed a 'Defend' action during this thread, Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 40, Pierces 50,000 Defense, Wielder must be at least Level 40
%Jester Prince's Rapier- (Weapon, Sword, Magic & Air, 3,200,000 Gold) +3,400 Melee Attack, +3,400 MIN, +2,800 STR, +3,000 SPI, +3,200 AGI, 135% To Hit, 30% inflicts Confusion, Wielder’s Chaos-element and Air-element allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder has a 5% chance of being able to change all targets of any single action of a lower-level individual that is below Level 40 each time such an individual conducts an action provided wielder's last action was an 'Attack with Finesse' action
%Jewel Sword- (Weapon, Sword, Magic, 90,000 Gold) +7 Melee Attack
%Justice Apportioner- (Weapon, Sword, Law & Numerals, 210,000,000 Gold) +210,000 Melee Attack, Wielder may choose a number of entities equal to wielder's Melee Attack Bonus value when wielder attacks (even with other attack types) and have a 200% chance of inflicting Entombed: Incarcerated on all those entities (with wielder counting as an Official Judge, Jury, Executioner, Jailer, and King of Hustle for things that check the officiality of such statuses)
%Just King's Sword- (Weapon, Sword, Fire & Light & Physical, 865,000 Gold) +890 Melee Attack, +510 to all stats, 15% Critical, may Heal
%Just King's Sword (Dark Variant)- (Weapon, Sword, Fire & Darkness & Physical, 865,000 Gold) +890 Melee Attack, +510 to all stats, 15% Critical, May Heal
%Katana of the Void-Edge's Lord- (Weapon, Sword, Darkness & Void, 195,000,000 Gold) +195,000 Melee Attack, +195,000 AGI, +195,000 SPI, +1,950,000 HP as a non-stacking bonus, +1,950,000 MP as a non-stacking bonus, Wielder may choose for the target's of wielder's 'Melee Overdrive' actions who are below Level 90 and not greater Level that wielder to, as a debuff that stacks 200 times, stop counting as being in any single Zone of this debuff's inflictor's choice at the time is inflication that comes from a source below Level 90 that is not greater Level than wearer, Wielder must be Level 55 or greater and must possess the ability 'Kensei'
%Keen Elemental Katana- (Weapon, Sword, Earth & Air & Fire & Water, 93,000 Gold) +95 Melee Attack, +40 Magical Attack, +4% Critical
%Killer Swordsman's Sword- (Weapon, Sword, Physical, 178,000 Gold) +190 Melee Attack, 15% Critical, Has a 5% chance on hit of activating the Sword Ability:
Blade Art of the Swift Kill- If target has been damage by caster, is below 50% Max HP, is below Level 15, and is not immune to Instant Death, caster kills target, Sword Ability
%Kobold Short Sword- (Weapon, Sword, Physical, 1,000 Gold) +1 Melee Attack
%Kingsguard Rapier- (Weapon, Sword, Air, 90,000 Gold) +45 Melee Attack, +15 Defense, User may skip a turn to add user's defense to one other individual's until user's next turn, +1% Critical
Knight's Sword- (Weapon, Sword, Physical, 80,000 Gold) +80 Melee Attack, +80 STR, +80 AGI
%Knight Lord's Blade- (Weapon, Sword, Physical, 210,000 Gold) +220 Melee Attack, +210 STR, +205 CON, 11% Critical, 111% To Hit
%Laser-Cleaver of the Laser-Weapons-Technology CEO- (Weapon, Sword, Technology & Energy, 5,600,000 Gold) +5,600 Melee Attack, +5,000 to all stats, +10,000 Defense against Gold Damage, 35% Critical, 20% Energy Resistance, 20% Technology Resistance, Wielder's allies gain +300 to all stats as an effect that stacks a max of 10 times
%Laughter of the Crossrealms- (Weapon, Sword, Light & Hope & Sonic & Whimsy, 130,000,000 Gold) +130,000 Melee Attack, +130,000 AGI, +130,000 SPI, 80% inflicts Confusion: Overcome by Laughter, Wielder regerneates 1,300,000 HP and MP at the start of each round if wielder is a Fae or a Deva, Wielder must be Level 40 or greater or must be a Deva and Level 39 or greater
%Legendary Sword of the Queen of Suns- (Weapon, Sword, Light & Hope & Glory, 500,000,000 Gold) +500,000 Melee Attack, +500,000 STR, +500,000 SPI, +5,000,000 HP as a non-stacking buff, Wielder's allies (including wielder) who are devout worshippers of Selereth Helios gain +30,000 to all stats as a non-stacking effect, 100% Charm Resistance, Wielder gains Charm Immunity against sources below Level 80, 200% To Hit, 80% Critical, 150% inflicts Awestruck, 150% inflicts Zealblasted, 200% inflicts Impaired: Blind, Wielder ignores the Light and Hope Resistance, Absorption, Reflection, and Immunity of individuals below Level 60, Wielder gains the ability 'Priest', Wielder must be Level 40 or greater and must be a devout worshipper of Selerth Helios
%Lemurdian Guard's Rapier- (Weapon, Sword, Earth, 40,000 Gold) +80 Melee Attack, +20 CON
%Lesser Blade of the Sun Eater- (Weapon, Sword, Light & Fire, 5,210,000 Gold) +5,230 Melee Attack, deals Drain to Light element targets, Ignores Light Resistance and Immunity of non-boss, non-unique individuals under level 40
%Lesser Orcish Runeblade- (Weaponx2, Sword, Fire & Magic & Darkness, 150,000 Gold) +125 Melee Attack, +3% Critical, 5% Darkness Resistance
%Lesser Replica of the Blade of Renfeld the Arcanist- (Weapon, Sword, Magic, 8,200,000 Gold) +8,200 Melee Attack, +8,200 to all stats, +2 Fame, 35% Critical, 135% To Hit, All non-unique Spells equipped by wielder that are worth under 5,500,000 Gold may, at wielder's discretion, become solely the subtype Arcanist Magic at the start of every round
%Lesser Warp Slicer- (Weapon, Sword, Psychic, 140,000 Gold) +152 Melee Attack, +50 AGI, Wielder may make Melee Attacks from the back row
%Lethal-Edged Swordgun- (Weapon, Sword, Physical, 875,000 Gold) +900 Melee Attack, +990 Ranged Attack, +575 to all stats, 10% Critical, 110% To Hit, This item also counts as a Gun
%Lizardblade- (Weapon, Sword, Earth & Physical, 8,500,000 Gold) +8,500 Melee Attack, Wielder gains +16,000 to all stats as a non-stacking bonus if wielder is a Reptile
%Locartian Drakespawn Blade- (Weapon, Sword, Water, 40,000 Gold) +50 Melee, Physical Attacks using Combat Art spells have a 5% chance of inflicting Wounded: Bleeding
Longsword- (Weapon, Sword, Earth, 500 Gold) +6 Melee Attack
%Lord of the Dead's Greatblade- (Weaponx2, Sword, Darkness, 30,000,000 Gold) +30,000 Melee Attack, +30,000 STR, +30,000 SPI, Wielder gains control of the actions of Undead below Level 60 who are dealt Damage values greater than 0 by wielder's 'Melee Attack' actions
%Luckblade- (Weapon, Sword, Fortune, 8,200,000 Gold) +8,100 Melee Attack, 40% Critical, 40% Dodge, 140% To Hit, 40% Resilience
%Lucky Cutlass of the Seventh Sea- (Weapon, Sword, Water, 15,000 Gold) +15 Melee Attack, +7% Critical
%Mad Biotech CEO's Cleaver Made of Living Acid- (Weapon, Sword, Acid & Life, 3,300,000 Gold) +3,500 Melee Attack, +3,400 AGI, +2,800 SPI, +3,000 STR, +3,200 MIN, +2,000 CON, +5,000 Defense against Gold Damage on rounds of battle before round 7, 135% To Hit, 20% inflicts Dissolving, Wielder’s Bio-Horror allies gain +200 to all stats as an effect that stacks a max of 10 times, 20% Acid Resistance, Wielder gains an additional +2,000 to all stats if wielder possesses the ability 'Mad Scientist', and wielder may deal an additional 50,000 Acid damage whenever wielder deals damage with an offensive action if wielder possesses the ability 'Mad Scientist'
%Mage Edge- (Weapon, Sword, Magic, 3,000 Gold) +14 Melee Attack, +18 Magical Attack, +5 Defense against Magic
Mage Scimitar- (Weapon, Sword, Magic, 65,000 Gold) +72 Melee Attack, +55 Magical Attack, +30 SPI
Magic Blade of Flame- (Weapon, Sword, Magic & Fire, 30,000 Gold) +60 Magical Attack
Magic Blade of Frost- (Weapon, Sword, Magic & Ice, 30,000 Gold) +60 Magical Attack
Magic Blade of Thunder- (Weapon, Sword, Magic & Electrical, 30,000 Gold) +60 Magical Attack
%Magic-Cutter Sword- (Weapon, Sword, Magic, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 MIN, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may destroy a Zone of Magic at the start of each round, Possessor may deal 1,800,000 Flat Magic element Damage to one opponent at the start of each round, The targets of wielder's offensive 'Melee Attack' and 'Melee Overdrive' actions cannot cast spells if they are below Level 80 and not 5 or more Levels greater than wielder, Wielder must be Level 40 or greater
%Magic Steel Blade- (Weapon, Sword, Air & Water, 13,500 Gold) +23 Melee Attack, +11 Magical Attack, +5 CON, +5 SPI
%Magic Sword- (Weapon, Sword, Magic, 50,000 Gold) +10 Melee Attack, +40 Magic Attack, +20 MIN, +20 SPI
Mana Edge- (Weapon, Sword, Magic, 4,000 Gold) +15 Magic Attack, +10 Melee Attack, the ability Mana Blade does not use mana while this is equipped
%Mark II Force Katana- (Weapon, Sword, Technology & Electrical, 75,000 Gold) +140 Melee Attack, +7% Critical, +40 Melee Attack on the first round of battle
%Master Assassin's Blade- (Weapon, Sword, Darkness & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 AGI, +2,800 CON, +3,000 MIN, +3,200 STR, 35% Critical, 125% To Hit, 20% inflicts Wounded, Wielder's offensive actions have a 50% chance of inflicting Instant Death on individuals below wielder's Level who are either below Level 20 or non-unique and below Level 40 if wielder has no allies, if wielder's turn-order-determining stat sum is higher than said target's Prime Attribute totals, and if said action only has one target and only inflicts 1 hit against 1
%Master's Silver Sword- (Weapon, Sword, Metal, 150,000,000 Gold) +150,000 Melee Attack, +150,000 STR, +150,000 AGI, Wielder must be Level 20 or greater and must possess the ability 'Adept Sword Training'
%Mechanist General's Blade- (Weapon, Sword, Technology & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, +3,400 MIN, +2,800 AGI, +3,000 CON, +3,200 STR, 135% To Hit, 20% inflicts Impaired: Slow, Wielder’s Golem, Clockwork, Machine, and Robot allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder's Robot, Machine, Clockwork, and Golem allies gain 20% Resistance to individuals below Level 40
%Mentalist General's Blade- (Weapon, Sword, Psychic & Technology, 3,100,000 Gold) +3,400 Melee Attack, +3,400 MIN, +2,800 SPI, +3,000 CON, +3,200 AGI, 135% To Hit, 20% inflicts Mindblasted, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, Possessor's Melee Attack and Melee Overdrive actions use Mind as their Prime Attribute
¬%Micro-Vibrational Cutting Edge- (Weapon, Sword, Technology, 510,000 Gold) +500 Melee Attack, Pierces 1500 Defense, Wielder's 'Melee Attack' and 'Melee Overdrive' actions deal an extra 10,000 Technology Damage
%Mindslicer Blade- (Weapon, Sword, Darkness & Psychic, 398,000 Gold) +390 Melee Attack, Deals 35 MIN Damage on hit, +5% Critical
%Minor Blade of the Sun Eater- (Weapon, Sword, Light & Fire, 210,000 Gold) +230 Melee Attack, deals Drain to Light element targets, Ignores Light Resistance and Immunity of non-boss, non-unique individuals under level 20
%Minor Graceblade Replica Attempt- (Weapon, Sword, Light, 300,000 Gold) +300 Melee Attack, +300 STR, +300 SPI, Wielder cannot deal non-Healing Damage to allies
%Moonshooter Gunblade- (Weapon, Sword, Hope & Physical, 80,000,000 Gold) +80,000 Melee Attack, +80,000 Ranged Attack, +60,000 STR, +60,000 AGI, Wielder gains +60% Critical against Moon element targets, Moon element individuals have their chances of inflicting minor, moderate, and major negative status effects on wielder reduced by 5% as a non-stacking effect
%Morphic General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, 25% Critical, 135% To Hit, 20% inflicts Confusion, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder may choose at the beginning of any round or action to convert up to 10,000 points of any one stat this weapon provides a bonus to into an equal bonus to a different stat as a non-stacking effect or up to 10,000 points of any attack bonus this weapon provides a bonus to into an equal bonus to a different attack type out of Melee Attack, Ranged Attack, and Magical Attack
%Multitalented Undead Wizard Marshall's Blade- (Weapon, Sword, Magic & Air & Earth & Fire & Water & Light & Darkness, 5,600,000 Gold) +5,600 Melee Attack, +5,600 Magical Attack, +5,000 to all stats, 135% To Hit, 30% inflicts any one moderate negative status effect (but not sub-statuse effect), Wielder may, at the beginning of each round, choose either itself or a willing ally and convert up to 10,000 points of Melee Attack bonus from any one equipped item into points of Magical Attack bonus until the end of the round, Wielder gains +30,000 MP if Undead
Ninja's Katana- (Weapon, Sword, Physical, 85,000 Gold) +110 Melee Attack, +85 STR, +110 AGI, 10% Critical, Wielder does 1.5 times damage to individuals named ‘Unit of Black Powder Gunners'
%Ninja-Slaying Twin Blades- (Weaponx2, Sword, Physical & Light & Water, 78,000 Gold) +240 Melee Attack, 7% Critical, +1,000 HP that is removed before other HP that only exists on the first round of combat, +500 Damage for damage-dealing attacks against Darkness or Air element foes with AGI as either their Prime Attribute or their highest stat or against individuals with at least 1 Ninja ability
%Noble Shadow General's Blade- (Weapon, Sword, Darkness & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Voidstruck, Wielder's allies gain +200 to all stats, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
%Noise Sword- (Weapon, Sword, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
%Nomad General's Blade- (Weapon, Sword, Magic & Earth & Air, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Ranged Attack, +3,400 CON, +2,800 STR, +3,000 AGI, 35% Dodge, Wielder’s allies heal 5,000 HP whenever wielder switches rows, to a max of 30 times per round
%Octagon Man's Claymore- (Weaponx2, Sword, Physical, 140,000 Gold) +300 Melee Attack, +50 to all stats, +800 Defense against Abstracts
%Omega-Class Twincleaver- (Weapon, Sword, Destruction & Life, 250,000,000 Gold) +250,000 Melee Attack, +250,000 to all stats, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may remove one buff from a source below Level 90 from each of their targets, or may deal no Damage and remove one debuff from a source below Level 90 from each of their targets, or may have a 250% chance of inflicting an instance of Wounded: Maimed that, as a non-stacking effect that is part of it, removes one random Constant Effect or Passive Ability from its possessor while present (with which one is being removed being randomly determined at the time of application), provided that its possessor is not above Level 80 and is not greater Level than its inflictor, Wielder must be Level 40 or greater and must possess the ability 'Adept Sword Training'
%Oni Lord's Blade- (Weapon, Sword, Darkness & Earth & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 MIN, +3,000 SPI, +3,200 CON, 25% Critical, 135% To Hit, 20% inflicts Wounded, Wielder's allies gain +200 to all stats, Wielder's allies gain an additional +300 to all stats as a non-stacking bonus if afflicted with Poison: Drunk, 10% Celestial Resistance, 10% Demon Resistance, 10% Human Resistance
%Orcish Great Blade- (Weaponx2, Sword, Physical, 1,900 Gold) +30 Melee Attack
%Ordinator Power Sword Mark II- (Weapon, Sword, Technology & Electrical, 160,000 Gold) +158 Melee Attack, +20 AGI, Wielder may choose to add 400 bonus Electrical damage to any melee attack
%Orihalcum-and-Glorious-Sunmetal Godblade-Allcleaver of the Sun Queen Selereth Helios's Champion- (Weapon, Sword, Light & Glory, 800,700,000 Gold) +809,500 Melee Attack, +810,300 STR, +800,000 CON, +3,000,000 HP as a non-stacking bonus, 100% may inflict Awestruck, 100% may inflict Burning, 160% Critical, 260% To Hit, Wielder ignores the Defense of individuals below Level 60, Wielder ignores the Physical, Light, and Glory Resistance, Immunity, Reflection, and Absorption of individuals below Level 60, Pierces 100,000 Defense, Wielder may create or destroy a Zone of Light at the start of each round, Wielder's allies who are Light element, Solar Beings, or are devout worshippers of Selereth Helios gain +15,000 to all stats as a non-stacking bonus, Wielder may deal 2,000,000 Flat Physical, Light, or Glory element Damage to one opponent at the start of each round, deals full Damage to the back row, Wielder may spend an action to remove a single stacking of a debuff from a source below Level 80, 10% inflicts Crippled: Devastated, 5% inflicts Smitten, Wielder is cured of one minor, moderate, or major status effect or debuff from a source below Level 80 that is not 20 or more Levels greater than wielder at the start of each round, Wielder may choose for individuals below Level 60 to treat possessor as though possessor's subtype were Planetary, Wielder is Immune to individuals below Level 40, Wielder must be at least Level 40, must possess the ability 'Connection to the Essence of the Sun Queen Selereth Helios', and must be a devout worshipper of Selereth Helios
%Orihalcum Greatsword- (Weapon, Sword, Earth, 108,700,000 Gold) +109,500 Melee Attack, +110,300 STR, Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Defense of non-unique individuals below Level 60, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 40, Pierces 50,000 Defense, Wielder must be at least Level 40
%Orochi-Killer- (Weapon, Sword, Glory & Light & Water, 200,000,000 Gold) +200,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Possessor may deal 1,800,000 Flat Fire element Damage to one opponent at the start of each round, 1% inflicts Instant Death, 1% inflicts Cursed, Wielder ignores the Resistances and Immunities of individuals from the enemy list named 'Orochi', 200% inflicts Poison: Drunk, 10% Dragon Resistance, Wielder deals double Damage to individuals named 'Orochi' from the enemy list, to a max of 15,000,000 additional Damage, Wielder must be Level 40 or greater
%Orochi's Fang- (Weapon, Sword, Darkness & Electrical & Toxin, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Darkness at the start of each round, Possessor may deal 1,800,000 Flat Electrical element Damage to one opponent at the start of each round, 1% inflicts Instant Death, 1% inflicts Cursed, Wielder must be Level 40 or greater
%Panopticum Blade- (Weapon, Sword, Earth, 94,500,000 Gold) +95,500 Melee Attack, +96,700 Defense, +21,000 MIN, 10% Base Element Resistance, Wearer may Reflect actions from sources of lower Level than wielder who are below Level 40, 25% Wearer may Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Wearer may scan the stats of any individual who conducts a hostile action against wearer, This item provides half the Melee Attack bonus that it normally would, Wearer must be at least Level 40
%Planetary of Fire's Sword- (Weapon, Sword, Fire, 190,000,000 Gold) +190,000 Melee Attack, +1,800,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, 160% Critical, 80% inflicts Burning, Wielder ignores the Fire Resistance and Immunity of individuals below Level 60, Wielder must be Level 40 or greater
%Planetary of Fortune's Sword- (Weapon, Sword, Fortune, 190,000,000 Gold) +190,000 Melee Attack, +1,800,000 HP as a non-stacking bonus, +190,000 AGI, +190,000 SPI, 160% Critical, 260% To Hit, 160% Dodge if wielder is Fortune element, 160% Resilience if wielder is Fortune element, Wielder must be Level 60 or greater
%Planetary of the Sun's Sword- (Weapon, Sword, Light & Fire & Glory, 190,000,000 Gold) +190,000 Melee Attack, +1,800,000 HP as a non-stacking bonus, +190,000 STR, +190,000 SPI, 140% Critical, 240% To Hit, 60% inflicts Awestruck, 60% may inflict Burning, Wielder must be Level 40 or greater
%Planetary of Thievery's Knife- (Weapon, Sword, Darkness, 190,000,000 Gold) +190,000 Melee Attack, +190,000 AGI, 160% Critical, 260% To Hit, 160% Dodge, Wielder may create a Zone of Darkness at the start of end of any of wielder's actions, Wielder must be Level 40 or greater
%Planetary of Time's Sword- (Weapon, Sword, Time, 190,000,000 Gold) +190,000 Melee Attack, +1,900,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
%Planetary of War's Sword- (Weapon, Sword, War & Destruction, 190,000,000 Gold) +190,000 Melee Attack, +1,900,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
%Plant Cutting Machete- (Weapon, Sword, Earth & Darkness, 90,000 Gold) +87 Melee Attack, +15% Critical against Plants, Deals 9,000 additional damage to Plants
^%Pluvium Alloy Blade- (Weapon, Sword, Water & Metal, 22,000,000 Gold) +22,000 Melee Attack, +22,000 STR, +22,000 CON, Wielder Pierces 44,000 Defense of targets that do not possess Water Resistance or Immunity, Wielder treats the Resistance and Dodge of targets that do not possess Water Resistance or Immunity as being 30% lower, Wielder's actions that incorporate this item's Melee Attack bonus create a Zone of Water on hit
%Pneumatic Warcleaver- (Weaponx2, Sword, Physical & Air, 799,000 Gold) +1,900 Melee Attack, +1,700 STR, +1,700 AGI, 10% inflicts Wounded, 27% Critical during the first 20 rounds of battle or while in a Zone of Air
%Precise Foil- (Weapon, Sword, Air, 2,500,000 Gold) +2,100 Melee Attack, 140% To Hit, Wielder may include a single Combat Arts or Sword Arts Spell that includes a Melee Attack bonus into an Attack with Finesse action if no opponent is above Level 60
%Primarily Red Sword- (Weapon, Sword, Fire, 180,000 Gold) +196 Melee Attack, +15% Critical against non-Fire element Elementals, +1% chance that Elementals drop treasure
%Prizemaster Sword- (Weapon, Sword, Air & Fortune, 510,000 Gold) +1,000 Melee Attack, If wielder's opponents had at least a 1% chance of dropping Treasure in a standard Arena Match, they drop treasure for wielder, The minimum chance of wielder obtaining a desired item with a percent drop rate no lower than 1% becomes 5% in a Harvesting Match, Wearer must have a Base AGI of at least 30 to have this item equipped
^%Procina-Bladed Sword- (Weapon, Sword, Metal & Spatial, 30,000,000 Gold) +30,000 Melee Attack, 150% To Hit, 50% Critical, Wielder may re-roll the to-hit roll for missed attacks that incorporate one of this item's attack bonuses a number of times per such attack equal to (the number of individuals in wielder's battlespace/10, rounded down), to a maximum of 100, wielder counts as wielding a number of additional Sword weapons equal to (the number of individuals in wielder's battlespace /10, rounded down), to a maximum of 50, with this weapon increasing its To Hit and Critical bonuses by 5% each for every 10 additional Sword weapons wielder counts as having equipped from this weapon's effect
%Purple Prince's Sword of Light and Magic- (Weapon, Sword, Magic & Light & Air, 25,000,000 Gold) +15,000 Melee Attack, +25,000 Magical Attack, +15,000 SPI, 30% inflicts Awestruck, 30% inflicts Manablasted, 30% inflicts Charm Wielder may, as a non-stacking effect, change the element of any target or wielder's 'Melee Attack' or 'Magical Attack' actions to any base element, Wielder's Bardic Music spells may treat their Magical Attack bonuses as Melee Attack bonuses with respect to 'Melee Attack' actions that wielder conducts, Whenever wielder resurrects an individual, said individual is healed for 500,000 points of Flat Light & Fire element HP Healing, May only be wielded by individuals of Level 20 and greater
%Psyblade- (Weapon x2, Sword, Psychic, 500 Gold) +5 Melee Attack, +10 Psychic Damage
Pyros Edge- (Weapon, Sword, Fire, 7,000 Gold) +17 Melee Attack, +5 Fire Damage
%Queen of Winter's Blade- (Weapon, Sword, Ice, 25,000,000 Gold) +25,000 Melee Attack, +21,500 Magical Attack, 30% inflicts Frozen, This item's presence at the start of each round counts as a casting of Call Unto Seasons: Winter
%Radiant Evercleaver- (Weaponx2, Sword, Light & War & Physical, 75,000,000 Gold) +150,000 Melee Attack, 300% inflicts Wounded, 150% inflicts Awestruck, 300% inflicts Impaired: Blind, 160% Critical, Individuals below Level 60 cannot heal or regenerate damage dealt by wielder, Wielder must be Level 40 or greater and must possess the ability 'Adept Sword Training'
%Radiant Grand Executioner's Blade- (Weapon, Sword, Light & Physical, 12,500,000 Gold) +12,900 Melee Attack, Radiant Magic spells cast by wielder that provide a Melee Attack Bonus gain +12,500 additional Melee Attack, 40% Critical, 5% inflicts Instant Death, Wielder must be Level 20 or greater
%Radiant High Templar's Blade- (Weapon, Sword, Light & Physical, 12,500,000 Gold) +12,900 Melee Attack, Radiant Magic spells cast by wielder that provide a Melee Attack Bonus gain +12,500 additional Melee Attack, Buffs on wielder from Radiant Magic spells that boost wielder's stats do so by an additional 600 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item
%Radiant Soul-Blade- (Weaponx0, Sword, Light, 5,000,000 Gold) +5,000 Melee Attack, Wielder's 'Melee Attack' actions may use Spirit as their Prime Attribute, Wielder's 'Melee Attack' actions pierce all Defense of entities below Level 40, Wielder may not have any other Weaponx0 equipped, Wielder must be Level 20 or greater and must possess the ability 'Radiant Templar' and the ability 'Soul-Blade Wielder'
%Raging Warlord's Blade- (Weapon, Sword, Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 SPI, +3,000 AGI, +3,200 CON, 35% Critical, 125% To Hit, 20% inflicts Wounded, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Human Resistance, 10% Humanoid Resistance, 10% Fey Resistance
%Raging Warlord's Blade (2)- (Weapon, Sword, Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 SPI, +3,000 AGI, +3,200 CON, 35% Critical, 125% To Hit, 20% inflicts Wounded, Wielder’s allies gain +200 to all stats, 10% Human Resistance, 10% Humanoid Resistance, 10% Fey Resistance
%Rainblade of the Death-Prince- (Weapon, Sword, Darkness & Water & Air, 35,000,000 Gold) +35,000 Melee Attack, All of wielder's equipped Swords that do not provide a Ranged Attack bonus instead provide one equal to their Melee Attack bonus if they possess such a bonus
%Rapier of the Coming Storm- (Weapon, Sword, Electricity & Air, 5,000 Gold) +10 Attack, +20 Electricity Damage, +3% Air Resistance
%Rapier of the Elven Lands- (Weapon, Sword, Magic, 560,000 Gold) +510 Melee Attack, +500 AGI, +520 SPI, Wielder's 'Melee Attack' and 'Attack with Finesse' actions use AGI as their Prime Attribute
Raptor Blade- (Weapon, Sword, Magic, 5,000 Gold) +15 Melee Attack, Drains 15 MP per Hit
%Reality-Cutter Sword- (Weapon, Sword, Illusion, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create a Zone of Illusion at the start of each round, Possessor may deal 1,800,000 Flat Illusion element Damage to one opponent at the start of each round, Wielder's 'Melee Attack' actions may unsummon targets that are not Illusion element and are not Illusion Magic summons that are below Level 60, Wielder's 'Melee Attack' actions may remove one non-'Illusion Magic' buff that did not come from an Illusion element action or source that came from a source that is below Level 60 from each of their targets, Wielder must be Level 40 or greater
%Reaving, Ultra-Sharp Planetary of War's Sword- (Weapon, Sword, War & Destruction, 210,000,000 Gold) +210,000 Melee Attack, +1,900,000 HP as a non-stacking bonus, +210,000 STR, +190,000 CON, 160% Critical, 260% To Hit, +5% Critical to a max of 200%, Pierces 21,000 Defense, Whenever one of wielder's 'Melee Attack' actions kills a target, wielder has a 1% chance of immediately being able to make another 'Melee Attack' action, to a max of one additional action per round, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
%Redsilver Swordgun- (Weapon, Sword, Fire, 197,000 Gold) +185 Melee Attack, +143 Ranged Attack, +15% Critical against non-Fire element Elementals, +1% chance that Elementals drop treasure, Wielder may, at the beginning of a thread, choose to have this weapon count as a Sword, a Gun, or both
%Reliquary-Unsealed Greatsword Which Touched the Presence of Divine Essence- (Weapon, Sword, Treasure & Earth & Air & Light & Glory, 8,000,000 Gold) +8,000 Melee Attack, Wielder gains +8,000 uncapped points to all stats as a non-stacking bonus if wielder possesses the ability 'Relic Keeper' and is not afflicted with Paralyzed, Wielder must be Level 20 or greater or must possess the ability 'Relic Keeper'
%Revolutionary Sword- (Weapon, Sword, Physical & Technology & Light, 177,000 Gold) +194 Melee Attack, Wielder gains Impaired: Slow immunity
%Rimedead Blade- (Weapon, Sword, Darkness & Ice, 7,500,000 Gold) +7,500 Melee Attack, +7,500 STR, +7,500 CON, 60% inflicts Frozen, 60% inflicts Voidstruck, 50% inflicts Frozen: Frostbite
%Rimedead Lord's Blade- (Weapon, Sword, Darkness & Ice, 60,000,000 Gold) +60,000 Melee Attack, +60,000 STR, +60,000 CON, 120% inflicts Frozen, 120% inflicts Voidstruck, 100% inflicts Frozen: Frostbite
%Robopirate Cutlass- (Weapon, Sword, Physical & Technology & Water & Darkness, 65,000 Gold) +65 Melee Attack, +65 AGI, +65 CON, +65 STR, 5% Technology Resistance
Rotten Toy Sword- (Weapon, Sword, Earth, 2 Gold) +1 Melee Attack, 15% Does no damage
%Royal Drake-Master's Greatsword- (Weaponx2, Sword, Physical & Ice & Fire & Electrical & Magic, 875,000 Gold) +1,498 Melee Attack, +640 STR, +570 CON, 15% Ice Resistance, 15% Fire Resistance, 7% Critical against targets with under 15% Resilience, Wielder gains +757 Melee Attack against Animals, Humanoids, Monsters, and Dragons, +5% Dodge against Humans, Humanoids, Fae, and Dragons, Wielder gains +250 to all stats while in a Spirit Form, Shapeshifted Form, or Natural Form transformation, Wielder's Dragon pets obtain +400 to all stats as a non-stacking effect, Wielder must have 2,600 STR to equip
%Ruined Dwarven Sword- (Weapon, Sword, Earth, 60 Gold) +1 Melee Attack, Each round this item has a 50% chance of providing no benefits to its wielder
%Ruinous Sword From the Worldstone War- (Weapon, Sword, Magic & Physical, 7,000,000 Gold) +8,000 Melee Attack, +5,000 STR, +5,000 AGI, +5,000 SPI, 5% Resistance to Fire, Water, Air, Earth, Physical, Technology, Ice, Electrical, Psychic, and Magic, 30% Critical, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, Pierces 5,000 Defense, Provides an additional +5,000 to all stats if at least 100 individuals have died in this thread
%Ruinous Sword of Nokhret (Imitation)- (Weapon, Sword, Destruction & Darkness & Fire & Evil & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 STR, +140,000 SPI, 215% To Hit, 115% Critical, 100% inflicts any 3 minor or moderate negative status effects, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, Wielder's Prime Attribute for 'Melee Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may become Spirit, Whenever wielder conducts an offensive action, wielder chooses a an entity from the Enemy List that is normally fightable for drops that is of a Level equal to or lower than wielder's Level (to a max of 60) and applies one stacked instance of every debuff that enemy could naturally apply (with the same application conditionals as the debuffs on said enemy, such as 'all Robots targeted are afflicted with' or 'targets below Level 20 are afflicted with') without referencing sources other than its own stat sheet, with said infliction instances counting as coming from a source of Level equal to the Level of the entity they are replicated from, Multiple instances of this item may not be wielded at the same time, If wielder does not possess at least one Villain or Prophet of the Darkest Abysses ability, wielder obtains a debuff that sets all of its possessor's stats to -1 at the start of each of wielder's actions, with said debuff infliction counting as coming from a Level 99 source, May only be wielded by individuals of Level 40 or greater
%Rusted Sabre (Combat-Capable)- (Weapon, Sword, Physical, 26,500 Gold) +27 Melee Attack, 5% inflicts Diseased: Infected Wound
Rusty Iron Sword- (Weapon, Sword, Physical, 30 Gold) +3 Melee Attack
Sabre- (Weapon, Sword, Physical, 700 Gold) +7 Melee Attack, 1% inflicts Wounded
Samurai's Sword- (Weapon, Sword, Physical, 85,000 Gold) +85 Melee Attack, +85 STR, +85 CON, +85 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Ninjas’
%Samurai Blade of Balshinsur- (Weapon, Sword, Technology & Electrical, 90,000 Gold) +140 Melee Attack, 5% Critical, +300 Damage against Electrical element foes
%Sanctum Blade- (Weapon, Sword, Light & Hope, 60,000,000 Gold) +60,000 Melee Attack, +60,000 STR, +60,000 SPI, At the end of each month that this item was wielded in at least 5 battles, if this item was the only weapon wielded by its wielder during the month, this item's wielder gains a Paladin bonus week
%Sand Diamond Sword- (Weapon, Sword, Earth, 36,000,000 Gold) +36,000 Melee Attack, +36,000 CON, +9,000 STR, 40% Critical, 30% Earth Resistance
%Sawcleaver of the Broken God-Abomination- (Weapon, Sword, Darkness & Agony, 13,500,000 Gold) +15,000 Melee Attack, Wielder's Melee Attack actions that would deal damage deal an additional 250,000 points to Planetaries as an effect that stacks twice, 60% inflicts Wounded, 60% inflicts Pain, Pierces 10,000 Defense, Individuals killed by wielder may not be resurrected by sources below Level 60, Wielder counts as 5 levels lower for purposes of Worshiper Benefits, Wielder must be at least Level 39
%Selerethric Flametongue- (Weapon, Sword, Light & Fire, 480,000 Gold) +565 Melee Attack, 20% Light Resistance, 15% inflicts Awestruck, 15% inflicts Burning, 1% inflicts 2 hits against 1 in an attack involving Melee Attack bonus
%Selerethic Guard Rapier- (Weapon, Sword, Light & Fire, 475,000 Gold) +555 Melee Attack, 20% Light Resistance, 15% inflicts Awestruck, 120% To Hit
%Scorpion's Blade- (Weapon, Sword, Fire & Light, 85,000 Gold) +96 Melee Attack, 20% inflicts Poison, 5% inflicts Paralysis, wielder regenerates 5 HP per round
%Sentinel Blade- (Weapon, Sword, Physical & Magic, 400,000 Gold) +385 Melee Attack, +300 Defense, +150 CON, +150 STR, Wielder has a 5% chance of being able to make a Physical Attack as a counter upon being attacked
Serrated Bone Sword- (Weapon, Sword, Darkness, 27,000 Gold) +47 Melee Attack
Shifting Blade- (Weapon, Sword, Physical & Fire & Ice & Electrical, 75,000 Gold) +50 Melee Attack, This Sword becomes any one of its elements at the start of each turn
%Shining Knight's Sword- (Weapon, Sword, Light & Physical, 8,500,000 Gold) +8,900 Melee Attack, Wielder’s Holy Magic spells that provide a Melee Attack Bonus gain +7,500 additional Melee Attack, Buffs on wielder from Holy Magic spells that boost wielder's stats do so by an additional 300 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item
%Shiny Silver Sword- (Weapon, Sword, Earth & Light, 46,500 Gold) +48 Melee Attack, 1% Light Resistance
%Signifying Blade of the Interdimensional Order of Wizardry (Also Known As the Blackclad Order)- (Weapon, Sword, Magic, 5,500,000 Gold) +5,500 Melee Attack, +5,500 Magical Attack, +5,500 to all stats, +2 Fame, 35% Critical, 135% To Hit, All non-unique Spells equipped by wielder that are worth under 5,500,000 Gold may, at wielder's discretion, become solely the subtype Wizard Magic at the start of every round, 20% inflicts Entombed: Incarcerated, Wielder's opponents may not leave battle without wielder's permission if below Level 40
%Silver Sunblade- (Weapon, Sword, Light, 100,000,000 Gold) +100,000 Melee Attack, +100,000 to all stats, Wielder ignores the Light Resistance, Absorption, Reflection, and Immunity of individuals below Level 40, 40% Critical, 140% To Hit
Silver Sword- (Weapon, Sword, Earth, 60,000 Gold) +9 Melee Attack
Skeletal Soldier’s Sword- (Weapon, Sword, Physical & Darkness, 65,000 Gold) +64 Melee Attack, +48 STR, +48 CON, +48 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Swordsmen’
%Sky General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 AGI, +2,800 CON, +3,000 STR, +3,200 SPI, 25% Dodge, 135% To Hit, 20% inflicts Suffocation, Wielder's allies gain +200 to all stats as a bonus that stacks a max of 10 times, 10% Aerial Resistance, 20% Earth Resistance, 30% Entombed Resistance
%Slotted Runesword- (Weapon, Sword, Mystic, 90,000 Gold) +100 Melee Attack, +100 Magical Attack, +100 AGI, SPI, MIN, STR, and CON
%Soldier's Blade From the Worldstone War- (Weapon, Sword, Magic & Physical, 1,000,000 Gold) +200 Melee Attack, 5% Resistance to Fire, Water, Air, Earth, Physical, Technology, Ice, Electrical, Psychic, and Magic, +100 to all stats
%Soldier's Sabre- (Weapon, Sword, Physical, 26,500 Gold) +27 Melee Attack, 5% inflicts Wounded
Soldier’s Sword- (Weapon, Sword, Physical, 65,000 Gold) +64 Melee Attack, +48 STR, +48 CON, +48 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Pikemen’
%Solipsist's Sword- (Weapon, Sword, Dream, 200,000,000 Gold) +200,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 SPI, 130% Critical, 230% To Hit, Wielder may, once per thread, spend an action to resurrect a target, Wielder may deal 1,800,000 Flat Dream element Damage to one opponent at the start of each round, 5% inflicts Instant Death, Wielder is Immune to individuals below Level 40 if wielder is the only PC in the thread, Wielder must be Level 40 or greater
%Spacetime Hypercleaver- (Weapon, Sword, Glory & Spatial & Time, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air, Spatial, or Time at the start of each round, Wielder may deal 1,800,000 Flat Physical, Time, Glory, Technology, or Spatial element Damage to one opponent at the start of each round that also has a 100% chance of inflicting Fatigued: Elderly or removes 1 buff from a source below Level 60, deals full Damage to the back row, Wielder's offensive actions may gain the element Technology, Wielder must be Level 40 or greater
%Spectral Blade- (Weapon, Sword, Darkness & Ice, 3,000,000 Gold) +3,000 Melee Attack, 40% Dodge, 30% inflicts Impaired: Weaknened, 50% inflicts Hexed
%Speed-Reaver- (Weapon, Sword, Air & Physical, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, Wielder gains 100% Critical against individuals below Level 60 whose turn-order-determining stat sum is greater than wielder's turn-order-determining stat sum
%Spelleater-Baneblade: Anti-Arcanist Type: Deck Cutter- (Weapon, Sword, Glory & Fortune, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, 80% Dodge, Individuals hit by wielder's 'Melee Attack' actions, if Level 60 or lower, may not cast Arcanist Magic spells, Wielder must be Level 40 or greater, Wielder's 'Melee Attack' actions destroy all of the non-unique Arcanist Magic spells worth under 100,000,000 Gold equipped by their targets
%Spider-Killer- (Weapon, Sword, Physical, 2,000,000 Gold) +2,000 Melee Attack, Inflicts Wounded on Insects
%Star Admiral's Blade- (Weapon, Sword, Air & Ice & Darkness & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 CON, +3,000 SPI, +3,200 AGI, 25% Dodge, 135% To Hit, Wielder’s allies and Vessel transformations gain +300 to all stats as an effect that stacks a max of 5 times, 10% Astral Being Resistance
%Star Captain's Sabre- (Weapon, Sword, Technology & Physical, 760,000 Gold) +720 Melee Attack, +650 SPI, Wielder's Leadership spells cost 50 less MP, Wielder's Leadership spells provide, when cast on a Vessel, in addition to their normal effects, +50 AGI and +50 Defense, this effect stacks 8 times, Wielder's vessel transformations gain 7,000 HP if at least level 5
%Stone Swordsman's Blade- (Weapon, Sword, Earth & Darkness, 37,000 Gold) +46 Melee Attack, +3 AGI
%Stormblade- (Weapon, Sword, Electrical & Physical, 140,000 Gold) +152 Melee Attack, 5% does 2,000 additional Electrical damage
%Suluuatha Hazzmeidi- (Weapon, Sword, Magic & Light & Air, 15,000,000 Gold) +15,000 Melee Attack, +15,000 Magical Attack, +15,000 SPI, 15% inflicts Awestruck, Wielder may, as a non-stacking effect, change the element of any target or wielder's 'Melee Attack' or 'Magical Attack' actions to any base element, Wielder's Bardic Music spells may treat their Magical Attack bonuses as Melee Attack bonuses with respect to 'Melee Attack' actions that wielder conducts
%Suluuth Hazaan- (Weapon, Sword, Magic & Air, 10,335,000 Gold) +10,000 Melee Attack, +10,000 Magical Attack, +9,300 SPI, Wielder may, as a non-stacking effect, change the element of any target or wielder's 'Melee Attack' or 'Magical Attack' actions to any base element, Wielder's Bardic Music spells may treat their Magical Attack bonuses as Melee Attack bonuses with respect to 'Melee Attack' actions that wielder conducts
%Suncleaver- (Weapon, Sword, Light & Fire, 55,000,000 gold) +55,000 Melee Attack, +40,000 STR, +40,000 SPI, 40% inflicts Wounded, 40% inflicts Burning, Wielder may choose at the start of a thread to have this item count as an Axe in addition to a Sword
%Sunlord's Sword- (Weapon, Sword, Light, 200,000,000 Gold) +200,000 Melee Attack, +200,000 STR, +2,000,000 HP as a non-stacking buff, Wielder's Solar Being worshippers gain +20,000 to all stats as a non-stacking effect, 200% Charm Resistance, Wielder gains Charm Immunity against sources below Level 80, 200% To Hit, 100% inflicts Awestruck, 150% inflicts Impaired: Blind, Wielder must be Level 40 or greater
%Sunmetal Samurai Sword- (Weapon, Sword, Light, 15,000,000 Gold) +15,000 Melee Attack, +15,000 STR, +15,000 CON, +15,000 AGI, This sword has a -70% chance of activating as part of a 'Melee Attack' action and performing an action that uses the following Activated Sword Ability:
Rising Sun's Fury- 100,000 Damage, this action's Prime Attribute is (Strength + Spirit)/2, 100% inflicts Awestruck, 100% inflicts Burning, 100% inflicts Wounded, This ability may not be used normally, Fire & Light & Physical, X MP
%Sunmetal Sword- (Weapon, Sword, Light, 15,000,000 Gold) +15,000 Melee Attack, +15,000 STR, 125% To Hit, 15% inflicts Awestruck, 15% inflicts Impaired: Blind
%Sunshooter Gunblade- (Weapon, Sword, Light, 80,000,000 Gold) +80,000 Melee Attack, +80,000 Ranged Attack, +60,000 STR, +60,000 AGI, Wielder gains +60% Critical against Solar Being element targets, Solar Beings have their chances of inflicting minor, moderate, and major negative status effects on wielder reduced by 5% as a non-stacking effect, this weapon additionally counts as possessing the subtype 'Gun'
%Supreme Bioknight's Rapier- (Weapon, Sword, Technology & Acid, 30,000,000 Gold) +30,000 Melee Attack, +30,000 AGI, +30,000 MIN, Wielder's 'Attack with Finesse' actions may use Mind as their Prime Attribute, Wielder's 'Powerful Attack' actions may use Constitution as their Prime Attribute, Wielder's 'Melee Attack actions may use Agility as their Prime Attribute
%Supreme Blade- (Weapon, Sword, Glory, 400,000,000 Gold) +400,000 Melee Attack, +400,000 to all stats, 100% Critical, Wielder is Immune to debuffs from sources below Level 60, 40% Glory Resistance, Wielder is Immune to individuals below Level 40, Wielder must have 60 or more base stat points to equip this item, Wielder must be Level 40 or greater
%Supreme Radiant Templar's Meditation-Blade- (Weapon, Sword, Light, 60,000,000 Gold) +60,000 Melee Attack, +60,000 STR, +60,000 SPI, 50% inflicts Awestruck, At the end of each month that this item was wielded in at least 5 battles, if this item was the only weapon wielded by its wielder during the month, this item's wielder gains a Radiant Templar bonus week
%Sword- (Weapon, Sword, Physical, 500 Gold) +5 Melee Attack, +5 STR, This item's subtype may not be (changed or treated as a different subtype) by sources below Level 80
%Sword Made of Jellybeans that was Accidentally Placed in the Wrong Box- (Weapon, Sword, Air & Water, 2,100 Gold) +2 Melee Attack, Wielder may spend an action to regenerate 400 HP
%Sword of Infinite Solar Glory- (Weapon, Sword, Light, 510,000,000 Gold) +510,000 Melee Attack, +410,000 STR, +410,000 CON, +500,000 SPI, 100% inflicts Awestruck, 40% Light Resistance, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder is resurrected at the start of each round if killed by a non-Darkness-element, non-Umbral source below Level 70, Wielder regenerates 3,000,000 HP and MP at the start of each round if in a Zone of Light, Wielder is Immune to individuals below Level 40, Wielder must be Level 45 or greater
%Sword of a Planetary in Service to Selereth Helios- (Weapon, Sword, Light & Fire & Glory, 190,000,000 Gold) +190,000 Melee Attack, +1,800,000 HP as a non-stacking bonus, +190,000 STR, +190,000 SPI, 140% Critical, 240% To Hit, 60% inflicts Charm on Solar Beings, 60% inflicts Awestruck, 60% may inflict Burning, Wielder must be a devout worshipper of Selereth Helios, Wielder must be Level 40 or greater
%Sword of Balance- (Weapon, Sword, Light & Darkness, 40,000 Gold) +45 Melee Attack, +45 Magical Attack, +15 to each stat, +3% to hit, +20 Defense against darkness , +20 Defense against light
%Sword of Day and Night- (Weapon, Sword, Light & Darkness, 19,500,000 Gold) +19,500 Melee Attack, +19,450 Magical Attack, +15,500 to each stat, 140% To Hit, +15,000 Defense against darkness , +15,000 Defense against light, 25% Light Resistance, 25% Darkness Resistance, Wielder counts as being in a Chronogeomantic Zone of Day, a Chronogeomantic Zone of Night, a Chronogeomatic Zone of Dawn, a Chronogeomantic Zone of Dusk, a Chronogeomantic Zone of Early Night, a Chronogeomantic Zone of Late Night, a Chronogeomantic Zone of Morning, a Chronogeomantic Zone of Evening, and a Chronogeomantic Zone of Noon
%Sword of Destruction- (Weapon, Sword, Destruction, 4,000,000 Gold) +4,500 Melee Attack, +4,000 STR, +3,500 AGI, Pierces 5,000 Defense, 30% Critical
Sword of Glass and Sand- (Weapon, Sword, Water, 55,000 Gold) +39 Melee Attack, +45 Ranged Attack, Ranged Attacks have a 3% chance of inflicting Wounded: Bleeding
%Sword of Ornately Folded Paper- (Weapon, Sword, Light & Earth, 1,100,000 Gold) +1,100 Melee Attack, Wielder may choose for this item to be treated as though it were worth 1,090,000 Gold less.
%Sword of Pure Elements- (Weapon, Sword, Earth & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Energy & Ice, 25,000,000 Gold) +25,000 Melee Attack, +20,000 to all stats, Wielder's Melee Attack actions may become solely any one Base Element
%Sword of Red and Silver- (Weaponx2, Sword, Fire & Light, 260,000 Gold) +220 Melee Attack, +18% Critical against Elementals, +1% chance that Elementals drop treasure
%Sword of Righteous Nocturnal Undead- (Weapon, Sword, Darkness, 1,580,000 Gold) +1,550 Melee Attack, 20% Darkness Resistance, Wielder gains +1,000 to all stats if wielder is an Undead, Wielder gains +1,000 to all stats if any of wielder's allies (including wielder) possess any Paladin abilities
%Sword of Rollo the Fat Druid Who Always Stars in Musicals About Birds- (Weapon, Sword, Earth & Air, 1,997,500 Gold) +120 Melee Attack, +2,000 CON, +2,000 SPI, 20% inflicts Suffocation: Sonic Whiplash, Wielder’s Aerial allies gain +300 to all stats as an effect that stacks a max of 10 times, Wielder gains +1 Fame if any of wielder's allies are Aerials, The Bardic Music spells of wielder's Aerial allies cost 6,000 less MP
%Sword of Ruinous War- (Weapon, Sword, War & Destruction & Fire, 775,000,000 Gold) +775,000 Melee Attack, +775,000 STR, 180% Critical, 60% inflicts Devastated, 30% Devastation Resistance, 50% inflicts any 3 minor or moderate negative status effects, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, 30% War Resistance, Wielder must be Level 60 or greater
Sword of Silver Glory- (Weapon, Sword, Magic, 100,000 Gold) +90 Melee Attack, +15 to all stats
%Sword of Solar Glory- (Weapon, Sword, Light, 500,000,000 Gold) +500,000 Melee Attack, +400,000 STR, +400,000 CON, +400,000 SPI, 100% inflicts Awestruck, 40% Light Resistance, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder must be Level 39 or greater
%Sword of Stab Self- (Weapon, Sword, Air, 4,000 Gold) +35 Melee attack, all of user's melee attacks hit self, Cannot be unequipped normally
%Sword of Sunflame- (Weapon, Sword, Light & Fire, 60,000,000 Gold) +60,000 Melee Attack, +60,000 STR, +60,000 AGI, +60,000 SPI, 60% inflicts Burning, 60% inflicts Awestruck, inflicts Burning and Awestruck on targets below Level 60
%Sword of the Beast-Mage- (Weapon, Sword, Magic & Physical, 1,500,000 Gold) +1,500 Melee Attack, +1,500 Magical Attack, +1,000 MIN, Wielder's Animal allies gain +300 to all stats as an effect that stacks 4 times
%Sword of the Briar Lord- (Weapon, Sword, Earth, 29,000 Gold) +36 Melee Attack, 10% inflicts an additional 200 damage 1 turn after it hits
%Sword of the Dead Empire- (Weapon, Sword, Darkness & Glory, 15,500,000 Gold) +15,000 Melee Attack, +15,500 CON, +15,000 SPI, +155,000 HP as a non-stacking bonus, 30% Darkness Resistance, 15% Human Resistance, Wielder counts as possessing 5 additional Deathless One abilities as a non-stacking effect
%Sword of the Four Elements- (Weapon, Sword, Earth & Air & Fire & Water, 40,000 Gold) +45 Melee Attack, +45 Magical Attack, +15 to each stat, +3% to hit, +20 Defense against Earth, +20 Defense against Air, +20 Defense against Fire, +20 Defense against Water
%Sword of the General Who Polymorphs Into Songbirds- (Weapon, Sword, Air & Magic, 2,500,000 Gold) +2,500 Melee Attack, Wielder's Aerial Transformations have their stats increased by +2,000 as an effect that does not stack, Wielder's Aerial Transformations gain +20,000 MP as an effect that stacks 10 times, Wielder's allies gain +200 to all stats while wielder is in an Aerial transformation as an effect that stacks 10 times
%Sword of the Grandmaster Carp-Slayer- (Weapon, Sword, Water & Physical, 40,000,000 Gold) +20 Melee Attack, Wielder gains +40,000 Melee Attack against Aerials and Aquatics whose name includes 'Carp', Wielder gains 100% Dodge against Aerials and Aquatics whose name includes 'Carp'
%Sword of the Man Who is Not a Dragon- (Weapon, Sword, Light & Magic, 3,000,000 Gold) +3,000 Melee Attack, Wielder's subtype cannot become Dragon
%Sword of the Mesa- (Weapon, Sword, Physical, 140,000 Gold) +130 Melee Attack, 15% additionally does 1,000 Air damage to any target hit
%Sword of the Ruined Land- (Weapon, Sword, Destruction, 12,500,000 Gold) +12,900 Melee Attack, Catastrophe Magic spells cast by wielder that provide a Melee Attack Bonus gain +12,500 additional Melee Attack, Buffs on wielder from Catastrophe Magic spells that boost wielder's stats do so by an additional 600 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item
Sword of the Seventh Battalion- (Weapon, Sword, Light & Physical & Technology, 90,000 Gold) +75 Melee Attack, +20 SPI
Sword of the Small Empire- (Weapon, Sword, Air & Fire, 30,000 Gold) +40 Melee Attack, +4 Diplomacy
%Sword of the Sun Queen Selereth Helios's Champion- (Weapon, Sword, Light & Fire & Destruction, 500,000,000 Gold) +500,000 Melee Attack, +2,500,000 HP as a non-stacking bonus, +500,000 STR, +500,000 CON, 60% may inflict Awestruck, 60% may inflict Burning, 160% Critical, 260% To Hit, Wielder's allies who are Light element, Solar Beings, or are devout worshippers of Selereth Helios gain +9,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
%Sword of the Queen of Suns- (Weapon, Sword, Light, 200,000,000 Gold) +200,000 Melee Attack, +200,000 STR, +2,000,000 HP as a non-stacking buff, Wielder's allies (including wielder) who are devout worshippers of Selereth Helios gain +20,000 to all stats as a non-stacking effect, 100% Charm Resistance, Wielder gains Charm Immunity against sources below Level 80, 200% To Hit, 100% inflicts Awestruck, 150% inflicts Impaired: Blind, Wielder must be Level 40 or greater
%Sword of the Worm Legion- (Weapon, Sword, Darkness & Physical, 80,000,000 Gold) +80,000 Melee Attack, +80,000 STR, +80,000 CON, Wielder loses all Patron Deities and Worshipper Benefits that are not from 'Harkala' or 'Maleficus', Wielder may become any combination of base elements at the start of any round, Wielder may gain or lose any of the subtypes 'Cthonian', 'Horror', 'Humanoid', and 'Insect' at the start of any round provided that wielder is not losing wielder's only subtype, Wielder becomes a Devout Worshipper of 'Harkala' and 'Maleficus', may at the start of any round purchase worshipper benefits for Harkala or Maleficus at their listed cost, and does not count as worshipping a pantheon, Wielder must be Level 40 or greater
%Sword of War- (Weapon, Sword, Darkness & Acid, 700,000,000 Gold) +700,000 Melee Attack, +700,000 STR, +700,000 CON, 180% Critical, 60% inflicts Devastated, 30% Devastation Resistance, Wielder must be Level 60 or greater
%Sword of Ytharr'Khran- (Weapon, Sword, Electricity, 6,000 Gold) +14 Melee Attack, +15 Magic Attack, +15 Electricity Damage on hit with Ranged attacks, +5% dodge Electricity element attacks from individuals under level 20
%Sword that Detects Dragons- (Weapon, Sword, Magic, 1,100,000 Gold) +800 Melee Attack, At the beginning of each round, wielder is informed as to whether or not any of wielder's opponents are Dragons below Level 70, though wielder is not informed which specific ones are if any are, Effects that change an entity's subtype for stat-scanning purposes also chage it for purposes of said effect
%Sword of the Worm Legion- (Weapon, Sword, Darkness & Physical, 80,000,000 Gold) +80,000 Melee Attack, +80,000 STR, +80,000 CON, Wielder loses all Patron Deities and Worshipper Benefits that are not from 'Harkala' or 'Maleficus', Wielder may become any combination of base elements at the start of any round, Wielder may gain or lose any of the subtypes 'Cthonian', 'Horror', 'Humanoid', and 'Insect' at the start of any round provided that wielder is not losing wielder's only subtype, Wielder becomes a Devout Worshipper of 'Harkala' and 'Maleficus', may at the start of any round purchase worshipper benefits for Harkala or Maleficus at their listed cost, and does not count as worshipping a pantheon, Wielder must be Level 40 or greater
%Sword that Slays the Illuminated- (Weapon, Sword, Magic, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Illuminated
Sword with Seal-Shaped Socket- (Weapon, Sword, Magic & Physical, 9,000 Gold) +15 Melee Attack, +15 Magical Attack, +5 AGI, SPI, MIN, STR, and CON
%Sword Wreathed in Holy Fire- (Weapon, Sword, Light & Physical, 5,000,000 Gold) +5,000 Melee Attack, +5,000 STR, +5,000 AGI, +5,000 CON, +5,000 SPI, 35% Critical, 135% To Hit, 30% inflicts Awestruck, 30% inflicts Burning, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
%Tactical General’s Blade (2)- (Weapon, Sword, Psychic & Physical, 3,100,000 Gold) +3,626 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, +3,500 MIN, 135% To Hit, Wielder’s allies gain +350 to all stats as an effect that stacks a max of 10 times, At the beginning of battle, wielder chooses a round number and gains 10% Resistance to individuals below Level 40 on rounds with that number
¬%Tech-Shamanic Pink Feather Blade- (Weapon, Sword, Air, 20,000,000 Gold) +20,000 Melee Attack, Wielder's 'Melee Attack' actions may become solely any base element if wielder also has 'Tech-Shamanic Tall Yellow Wooden Mask' equipped, Pierces 20,000 Defense if wielder also has 'Tech-Shamanic Blue Tendril Lash' equipped, Wielder deals +20,000 Damage to individuals who have not acted at least twice in battle if wielder also has 'Tech-Shamanic Black Frog Legs' equipped, Wielder's 'Melee Attack' actions may use any one stat of wielder's choice as their Prime Attribute if wielder also has 'Tech-Shamanic Colored Core' equipped
%Temporal General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 AGI, +2,800 MIN, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder's allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder, provided no opponent is above Level 40, may choose to count the current round's number as being either one round earlier or one round later than it is
%Thalmabotic Membrane-Cutter- (Weapon, Sword, Time & Spatial, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Magical Attack, +15,000 to all stats, Wielder's 'Melee Attack' actions inflict a debuff on Time-element or Spatial-element Outsiders that provides -3,000 Defense and stacks 5 times
%Threefold Backbiter- (Weapon, Sword, Physical & Magic, 97,000 Gold) +985 Melee Attack, this weapon deals three times any HP damage its wielder deals to other sources to its wielder provided its wielder does not absorb any of its elements, to a max of 300,000,000 Damage, This item is cursed and may not be unequipped normally
%Thunder Calling Katana- (Weapon, Sword, Electrical, 376,000 Gold) +118 Melee Attack, +54 Magical Attack, All attacks do 100 extra Electrical damage
%Tomb Whisper- (Weapon, Sword, Darkness, 198,000 Gold) +214 Melee Attack, +3% Critical against Darkness element targets
%Tree Cleaver- (Weaponx2, Sword, Physical & Earth, 185,000 Gold) +190 Melee Attack, +510 Melee Attack against Plants
%Tree Hewer Specialty Blade- (Weapon, Sword, Earth, 170,000 Gold) +95 Melee Attack, +15 Critical against Plants, Criticals do 4x damage to Plants, Triggers guard bots to attack this weapon's wielder in Artillicas Botanica
%Triangle Man's Cleaver- (Weaponx2, Sword, Physical, 70,000 Gold) +160 Melee Attack, +20 STR
%Trophy Sword- (Weapon, Sword, Earth, 20,000 Gold) +15 Melee Attack, 1% Inflicts Awestruck
%True Deadsword- (Weapon, Sword, Devastation & Eternity, X Gold) Wielder's Melee Attack bonus is doubled while wielder is dead
Trueforged Swords (Trueforged sword is a generic name to cover customized swords forged at the Forge of Aeons)-
  • Trueforged Sword- (Weapon, Sword, Universe, X Gold) +3,000,000 Melee Attack, +3,000,000 Ranged Attack, +3,000,000 Magical Attack, +3,000,000 Defense, +3,000,000 to all stats, +300,000 Defense against Stat Damage, 30% inflicts any one major negative status effect, Wielder gains an additional two actions each round as a non-stacking effect and with these actions being assigned normally in turn order, Wielder's 'Melee Attack', 'Melee Overdrive', and 'Overdrive' actions may gain '1 hit against 5,000,000,000', wielder must be Level 80 or greater, this item cannot be used in combos and is a customized instance of a generic 'Trueforged Sword' item that does not possess its own Shop entry (but may be placed on a sub-list of such items in the Shop)
%Twelve-Purification Sword- (Weapon, Sword, Light & Water, 12,000,000 Gold) +12,000 Melee Attack, 50% inflicts Awestruck: Sealed, 200% inflicts Poison: Drunk
%Twin Rapiers of Graceful Battle- (Weaponx2, Sword, Physical & Air, 550,000 Gold) +1,100 Melee Attack, +1,100 AGI, 140% To Hit, 40% Dodge
%Uncle Steve's Whacky Sword- (Weapon, Sword, Magic, 90,000 Gold) +47 Melee Attack, Randomly uses one effect from the Uncle Steve's Whacky Sword Effect Table per melee attack it is used in
%Undead General’s Blade (2)- (Weapon, Sword, Darkness & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Voidstruck, Wielder’s Undead allies gain +300 to all stats as an effect that stacks a max of 5 times, 10% Human Resistance, 10% Spirit Resistance, 10% Humanoid Resistance
%Unholy General’s Blade- (Weapon, Sword, Darkness & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Voidstruck, Wielder’s allies gain +200 to all stats, 10% Celestial Resistance, 10% Angel Resistance, 10% Deva Resistance
%Unholy General’s Blade (2)- (Weapon, Sword, Darkness & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Voidstruck, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Celestial Resistance, 10% Angel Resistance, 10% Deva Resistance
%Unusual Celestial's Shrine-Wrecking Sword of Terrain Control- (Weapon, Sword, Earth & Light & Water & Air & Fire, 9,200,000 Gold) +9,150 Melee Attack, +5,330 Ranged Attack, +8,804 Magical Attack, Wielder may spend an action to destroy any phantom terrain created by an individual below Level 60, Wielder may spend an action to destroy and zone, terrain, or phantom terrain created by an individual who possesses the ability 'Shrine Maiden' who is below Level 81, Wielder may spend an action to create a phantom terrain that is any terrain type named in the ability Base Terrain Element Alteration, Wielder gains the ability Base Terrain Element Alteration, Wielder may spend an action to change any phantom terrain created by an individual below Level 60 into any terrain type named in the ability Base Terrain Element Alteration, Any stat bonuses wielder gets based on being within a zone type, terrain type, or phantom terrain type (but not from a specific effect on said zone, terrain, or phantom terrain), to stats are increased by +50, with said effect occurring a max of 200 times, 35% may inflict Fatigued: Stun
%Vexatious General's Blade- (Weapon, Sword, Darkness & Psychic, 3,100,000 Gold) +3,400 Melee Attack, +3,400 MIN, wielder's offensive actions may either deal 350 STR Damage, AGI Damage, CON Damage, MIN Damage, or SPI Damage, or an additional 350 STR Damage, AGI Damage, CON Damage, MIN Damage, or SPI Damage, 20% inflicts Mindblasted or 20% inflicts one chosen Minor Status Effect, Wielder’s enemies gain -200 to all stats as an effect that does not stack and does not affect individuals above Level 45
%Virtuous Undead King's Greatblade- (Weaponx2, Sword, Darkness, 30,000,000 Gold) +30,000 Melee Attack, +30,000 STR, +30,000 SPI, Wielder gains control of the actions of Undead below Level 60 who are dealt Damage values greater than 0 by wielder's 'Melee Attack' actions, Wielder must be Level 20 or greater
Vital Seeking Rapier of Wounding- (Weapon, Sword, Physical, 70,000 Gold) +65 Melee Attack, +20 AGI, reduces Max HP of those it damages by 10
%Voidlord Blade- (Weapon, Sword, Darkness & Ice & Void & Sonic, 190,000,000 Gold) +190,000 Melee Attack, +190,000 STR, +190,000 AGI, +150,000 CON, +150,000 MIN, +190,000 SPI, 200% inflicts Hexed, 120% inflicts Voidstruck, 100% inflicts Voidstruck: Turned To Shadow, Wielder must be Level 40 or greater
Water Sword- (Weapon, Sword, Water, 500 Gold) +10 Melee Attack
%Vorpal Sword- (Weapon, Sword, Physical, 50,000,000 Gold) +50,000 Melee Attack, +5,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking effect, 15% inflicts Instant Death: Vorpal Death
%Weakened Flameblade- (Weapon, Sword, Fire, 25,000 Gold) +27 Melee Attack, 70 Fire Damage on hit
%Weather's Arm- (Weapon, Sword, Air & Earth, 40,000 Gold) +42 Melee Attack, +5% Water Resistance
Wheat Cutter Katana- (Weapon, Sword, Earth, 89,000 Gold) +27 Melee Attack, +21 Magical Attack, +35 additional Melee Attack against Plants
%White Energy Blade- (Weapon, Sword, Technology & Energy, 4,985,300 Gold) +5,500 Melee Attack, +5,000 to all stats, 60% Critical, 160% To Hit
%White Waveblade- (Weapon, Sword, Light & Energy, 55,000,000 Gold) +55,000 Melee Attack, +55,000 SPI, Wielder's 'Melee Attack' actions may use Spirit as their Prime Attribute, Wielder's 'Melee Attack' actions may gain '1 hit against 50,000' and deal 1/3 Damage
%Wind Blade- (Weapon, Sword, Air, 6,000 Gold) +6 Melee Attack
%Winged Hero-Blade of Triumph- (Weapon, Sword, Light & Physical, 60,000,000 Gold) +60,000 Melee Attack, 160% To Hit, 60% Dodge, +60,000 to all stats if wielder is not Evil element, Wielder must be Level 20 or greater
%Winter General's Blade- (Weapon, Sword, Ice & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 MIN, +3,000 CON, +3,200 SPI, 25% Resilience, 135% To Hit, 20% inflicts Frozen, Wielder’s Ice-element allies gain +200 to all stats as an effect that stacks a max of 10 times, 25% Ice Resistance, Wielder counts as having cast 'Call Unto Seasons: Winter' 1 additional time
%Winter General's Blade (2)- (Weapon, Sword, Ice, 3,100,000 Gold) +3,400 Melee Attack, +3,000 Defense against Ice, +3,400 CON, +2,800 AGI, +3,000 STR, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Frozen, Wielder's allies gain +200 to all stats as a bonus that stacks 5 times, 25% Ice Resistance
%Winter's Coldest Night- (Weapon, Sword, Ice & Darkness, 320,000,000 Gold) +320,000 Melee Attack, 200% inflicts Frozen and Voidstruck, Wielder counts as always being in a Chronogeomantic Zone of Night, Wielder's opponents cannot count as being in Chronogeomantic Zones of Day (and are not in any such Zones that are present) if wielder is Ice or Darkness element, Wielder must be Level 60 or greater
%Wiseman's Starlight Blade- (Weapon, Sword, Knowledge & Astral, 36,000,000 Gold) +36,000 Melee Attack, +36,000 MIN, +36,000 SPI, +360,000 MP as a non-stacking bonus, Wielder's 'Melee Attack' actions use Mind as their Prime Attribute
%Wizard General's Blade- (Weapon, Sword, Magic & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, +3,400 SPI, +2,800 STR, +3,000 AGI, +3,200 MIN, 135% To Hit, Wielder’s allies gain +2,000 MP as an effect that stacks a max of 10 times
%Wizard Marshall's Blade- (Weapon, Sword, Magic & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, +3,400 SPI, +2,800 STR, +3,000 AGI, +3,200 MIN, 135% To Hit, 20% inflicts Manablasted, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder may, at the beginning of each round, choose either itself or a willing ally and convert up to 10,000 points of Melee Attack bonus from any one equipped item into points of Magical Attack bonus until the end of the round
%Woodborn Samurai's Sword- (Weapon, Sword, Earth, 715,000 Gold) +724 Melee Attack, +710 AGI, +710 CON, -5% (this percent chance is supposed to be negative; it cannot activate unless raised somehow) activates one of this item's Activated Sword Abilities on hit when used as part of a Melee Attack action, This item's Activated Sword Abilities may not activate more than once per action
Has the activated Sword Ability-
Wood-Slicer- 15,500 Damage, Uses Strength as its Prime Attribute, This attack gains 50% Critical against Plants, Physical or Earth, X MP
Wooden Sword- (Weapon, Sword, Earth, 300 Gold) +3 Melee Attack
%World Eater's Nail- (Weapon, Sword, Void & Astral & Fate & Destruction, 130,000,000 Gold) +130,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions deal 2x Damage to targets who possess a Constant Effect or ability named 'Supermassive' or 'Hypermassive' as an effect that does not stack with other effects that multiply Damage against targets that possess Constant Effects or abilities named 'Supermassive' or 'Hypermassive', Wielder may spend an action to destroy a Zone, Terrain, or Phantom Terrain that was created by a source that is below Level 100 that is not 5 or more Levels greater than wielder, Wielder must be Level 45 or greater
%World-Nullifier- (Weapon, Sword, Void & Astral & Null & Destruction, 275,000,000 Gold) +275,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions deal 2x Damage to targets who possess a Constant Effect or ability named 'Supermassive' or 'Hypermassive' as an effect that does not stack with other effects that multiply Damage against targets that possess Constant Effects or abilities named 'Supermassive' or 'Hypermassive', Wielder may spend an action to destroy a Zone, Terrain, or Phantom Terrain that was created by a source that is below Level 100 that is not 5 or more Levels greater than wielder, Entities killed by wielder may not be resurrected by sources below Level 100 that are below wielder's Level, Wielder may, as a non-stacking debuff, remove the text of one enemy-style-ability possessed by an opponent below Level 80 that is 10 or more Levels below wielder, This item may not be destroyed by sources below Level 80, Wielder must be Level 59 or greater
%Wraith Lich's Runeblade- (Weapon, Sword, Darkness & Magic, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Magical Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may use Spirit as their Prime Attribute, Wielder's 'Melee Attack' bonus capping is based on Spirit instead of Strength, Wielder may deal HP Drain if wielder is Undead, Wielder may deal MP Damage to individuals below Level 60
%Xiaoren Blade- (Weapon, Sword, Physical & Earth, 100,000 Gold) +100 Melee Attack, this item may not be destroyed by sources below Level 20
%Zephyr Dancer- (Weapon, Sword, Air, 9,000 Gold) +25 Melee Attack, +10 Ranged Attack Power, +25 Magic Attack, +5% Air Resistance, +10 AGI

~Throwing Weapon~

~Throwing Weapon: Ball~

%'The Lane Shooter' Bowling Ball- (Weapon, Throwing Weapon: Ball, Air & Technology, 17,600 Gold) +19 Ranged Attack, 110% To Hit, Wielder's Attack with Finesse actions may inflict 1 hit against 2 if only targetting individuals below Level 5
%'The Reaper's Tempest' Bowling Ball- (Weapon, Throwing Weapon: Ball, Darkness & Air, 47,300,000 Gold) +47,300 Ranged Attack, 180% To Hit, 15% inflicts Instant Death, 100% inflicts Fatigued: Stun
%'The Rolling Dragon' Bowling Ball- (Weapon, Throwing Weapon: Ball, Magic & Physical, 6,300,000 Gold) +4,100 Ranged Attack, 145% To Hit
%Basketball Made of Hohosteel- (Weapon, Throwing Weapon: Ball, Ice & Physical, 1,000,000 Gold) +1,000 Ranged Attack, 5% Ice Resistance
Bouncy Ball- (Weapon, Throwing Weapon: Ball, Earth, 100 Gold) +2 Ranged Attack
%Bowling Ball that is Animated by a Skull Inside It- (Weapon, Throwing Weapon: Ball, Darkness, 455,000 Gold) +455 Ranged Attack, +400 MIN, 110% To Hit
%Bowling Ball that Projects Fake Images Of Phoenix Feathers While It Rolls- (Weapon, Throwing Weapon: Ball, Technology & Light, 210,000 Gold) +210 Ranged Attack, +200 MIN, 102% To Hit
%Bowling Ball that Sticks to the Fabric of Local Reality and Pulls It With It- (Weapon, Throwing Weapon: Ball, Mystic, 180,000,000 Gold) +180,000 Ranged Attack, +180,000 AGI, +180,000 CON, +180,000 SPI, 230% To Hit, Wielder's actions gain the elements of all non-Universe-element Zones present, Wielder must be Level 40 or greater
%Bowling Ball With Phoenix Feathers Poorly Glued-On- (Weapon, Throwing Weapon: Ball, Fire & Light, 2,100,000 Gold) +2,100 Ranged Attack, +2,100 Magical Attack, +2,000 SPI, 120% To Hit, Whenever wielder resurrects an individual, if wielder has not performed any 'Ranged Attack' actions during this thread while this item was equipped, said individual is healed for 50,000 points of Flat Light & Fire element HP Healing
Deflecto-Sphere- (Weapon, Throwing Weapon: Ball, Physical, 700,000 Gold) +350 Melee Attack, +700 Defense, This item additionally counts as possessing the subtype 'Shield'
%Dreamcore Bowling Ball- (Weapon, Throwing Weapon: Ball, Dream, 200,000,000 Gold) +200,000 Ranged Attack, 180% To Hit, Wielder's 'Ranged Attack' actions may deal no damage, Wielder's 'Ranged Attack' actions may set the stats of their targets who are below Level 40 or willing to any value between 0 and 10,000, Wielder's 'Ranged Attack' actions may exchange any target of Level 40 or lower from the enemy list that is normally fightable for drops that is present for any other individual of Level 40 or lower from the enemy list that is normally fightable for drops, Wielder must be Level 40 or greater
%Eloooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooongated Soccer 'Ball'- (Weapon, Throwing Weapon: Ball, Physical & Air, 3,700,000 Gold) +3,700 Ranged Attack, Wielder obtains -50% To Hit, Wielder may choose for this item to not count as being an Orb if it possesses at least one other subtype, Wielder's actions may gain '1 hit against a target in each row' with this not overriding other targeting restrictions (such as 'caster only'), Wielder may, at the start of each round, as a buff on an allied row-order-formation or debuff on an opposing row-order-formation, add an additional front row or back row, with all back rows having to maintain row order with all front rows, but front rows not having to maintain row order with other front rows and back rows not having to maintain row order with other back rows
%Flame Juggler's Ball- (Weapon, Throwing Weapon: Ball, Fire, 70,000 Gold) +70 Ranged Attack, +70 AGI, 15% inflicts Burning
%Hundred Wonders Bowling Ball- (Weapon, Throwing Weapon: Ball, Wonder, 310,000,000 Gold) +310,000 Ranged Attack, 180% To Hit, 80% Dodge, 80% Critical, 80% Resilience, Wielder's 'Ranged Attack' actions may deal no damage, Wielder's 'Ranged Attack' actions may set the stats of their targets who are below Level 40 or willing to any value between 0 and 10,000, Wielder's 'Ranged Attack' actions may exchange any target of Level 40 or lower from the enemy list that is normally fightable for drops that is present for any other individual of Level 40 or lower from the enemy list that is normally fightable for drops, At the start of each round, wielder may replace this item's stats with the stats of any in-stock Orb in the Shop that is worth under 300,000,000 Gold whose name includes 'Bowling Ball' as a non-stacking buff that sits on this item, Wielder may spend an action to replicate the effect of any ability performable by a entity on the enemy list that is below Level 60, below wielder's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Wielder must be Level 40 or greater and must possess the ability 'Adept Orb Training', the ability 'Basic Wonder Synchronization, or the ability 'Grand Champion Bowler'
%Life Diamond Bowling Ball- (Weapon, Throwing Weapon: Ball, Life, 36,000,000 Gold) +35,000 Ranged Attack, +350,000 HP as a non-stacking bonus, 160% To Hit
%Magic Bowling Ball- (Weapon, Throwing Weapon: Ball, Magic, 60,000 Gold) +60 Ranged Attack, +60 AGI, +60 MIN, +60 SPI
%Magic Fastball- (Weapon, Throwing Weapon: Ball, Physical & Air & Magic, 600,000 Gold) +600 Ranged Attack, +600 AGI, 115% To Hit, Wielder counts as wielding an Orb
%Massive Boulder- (Weaponx2, Throwing Weapon: Ball, Earth & Physical, 100,000 Gold) +400 Melee Attack, +800 Ranged Attack, 15% inflicts Fatigued: Stun
%Minor Sunflame Balls- (Weapon, Throwing Weapon: Ball, Fire & Light, 2,000,000 Gold) +2,000 Ranged Attack, 25% inflicts Impaired: Blind, 20% inflicts Burning, 15% inflicts Awestruck
%Mirage Diamond Bowling Ball- (Weapon, Throwing Weapon: Ball, Illusion, 36,000,000 Gold) +36,000 Ranged Attack, Individuals below Level 40 may not Dodge wielder's attacks, 160% To Hit, 60% Dodge
%Sand Diamond Bowling Ball- (Weapon, Throwing Weapon: Ball, Earth, 36,000,000 Gold) +36,000 Ranged Attack, +36,000 CON, +18,000 MIN, +18,000 SPI, 140% To Hit, 30% Earth Resistance
%Starheart Bowling Ball- (Weapon, Throwing Weapon: Ball, Light & Astral, 36,000,000 Gold) +36,000 Ranged Attack, 60% inflicts Awestruck, 60% may inflict Voidstruck: Astral Echoes, Wielder must be Level 20 or greater
%Sticky Object-Collecting Sphere (Massive-Potential-Size-Increase Variant)- (Weapon, Throwing Weapon: Ball, Physical & Astral & Spatial, 185,000,000 Gold) +1 Melee Attack, Wielder's chances to steal items are increased by 35% against targets below Level 90 as a non-stacking effect, Whenever wielder conducts an attack that incorporates this item's Melee Attack bonus, it doubles, to a max of 1,850,000 points, as a buff that stacks 200 times, Wielder must be Level 20 or greater
%Worldholder Bowling Ball- (Weapon, Throwing Weapon: Ball, Earth & Air & Fire & Water, 300,000,000 Gold) +300,000 Ranged Attack, +300,000 CON, 150% inflicts Fatigued: Stun, 100% inflicts Entombed, Burning, Suffocation, Drowning, Awestruck, or Voidstruck, Wielder must be Level 60 or higher or must be Level 40 or higher and possess the ability 'League-Caliber Bowling Skills' and the ability 'Geomancer'

~Throwing Weapon: Boomerang~

%Aerodynamic Beefsteak from the Fire Arena- (Weapon, Throwing Weapon: Boomerang, Fire, 30,000,000 Gold) +30,000 Ranged Attack, 100% inflicts Burning, 30% Fire Resistance, Actions involving this item count as involving an additional Food (even if not already involving a Food), Wielder, if fighting in the Fire Arena, obtains +5 Fame as a non-stacking bonus
Boomerang- (Weapon, Throwing Weapon: Boomerang, Air & Physical, 600 Gold) +5 Ranged Attack, 15% makes a second To Hit roll if its first such roll fails
%Flavatto Boomerang- (Weapon, Throwing Weapon: Boomerang, Physical & Magic, 64,000 Gold) +78 Ranged Attack, +48 CON, 5% Critical against Demons, 20% makes a second To Hit roll if its first such roll fails
Metal Boomerang- (Weapon, Throwing Weapon: Boomerang, Air & Physical, 25,000 Gold) +35 Ranged Attack, 15% makes a second To Hit roll if its first such roll fails

~Throwing Weapon: Caltrop~

Bag of Marbles- (Weapon, Throwing Weapon: Caltrop, Air, 400 Gold) +1 Ranged Attack, 1% foe under 500 AGI skips turn
%Jewels by the Handful- (Weapon, Throwing Weapon: Caltrop, Earth & Wealth, 300,000,000 Gold) +30,000 Ranged Attack, Each time wielder performs a Ranged Attack action, wielder gains 3,000,000 Temporary Gold (to a max of 2,000 times per thread)
%Thrown Poker Chips of Flame- (Weapon, Throwing Weapon: Caltrop, Fire, 6,000 Gold) +19 Ranged Attack, Does 30 additional Fire damage on hit, +2% to hit

~Throwing Weapon: Dart~

Bladed Darts- (Weapon, Throwing Weapon: Dart, Physical, 20,000 Gold) +37 Ranged Attack
^%Cintho-Moonstone-Fragment Darts- (Weapon, Throwing Weapon: Dart, Water, 700,000 Gold) +700 Ranged Attack, 30% Inflicts Drowning, 130% To Hit
Darts of Poison- (Weapon, Throwing Weapon: Dart, Acid, 7,000 Gold) +5 Ranged Attack, does 3 CON damage on hit
%Endless Pouch of Thorn Darts- (Weapon, Throwing Weapon: Dart, Earth, 65,000 Gold) +68 Ranged Attack, 3% Inflicts Pain, 1% inflicts 2 hits against 1 so long as no other Throwing Weapon is equipped and no Spell is used
%Ezrindo Darts- (Weapon, Throwing Weapon: Dart, Electrical, 61,000 Gold) +81 Ranged Attack, 5% Inflicts Electrocuted
%Large Bag of Nonmagical Darts- (Weapon, Throwing Weapon: Dart, Physical, 20,000 Gold) +20 Ranged Attack
^%Pluvium-Plated Darts- (Weapon, Throwing Weapon: Dart, Water & Metal, 1,500,000 Gold) +1,500 Ranged Attack, Wielder's offensive actions and attacks that incorporate an attack bonus that comes from this action Pierce 15,000 Defense (with this Piercing being 'additional' in cases where said actions and attacks already possessing Defense Piercing) against targets that do not possess Water Resistance or Immunity, Wielder's 'Ranged Attack' actions create a Zone of Water on hit
Shroom Darts- (Weapon, Throwing Weapon: Dart, Earth, 9,000 Gold) +15 Ranged Attack, 5% Inflicts Poison
Throwing Darts- (Weapon, Throwing Weapon: Dart, Air, 600 Gold) +7 Ranged Attack
%Viilranth Darts- (Weapon, Throwing Weapon: Dart, Darkness, 97,000 Gold) +75 Ranged Attack, 3% Inflicts Poison: Viilranth Sting, User may have this weapon do an additional 700 Electrical damage on hit if desired

~Throwing Weapon: Dice~
%Dead Bonesey- (Weapon, Throwing Weapon: Dice, Destruction & Fate, 200,000,000 Gold) +200,000 Ranged Attack, +200,000 Magical Attack, Wielder's attacks that incorporate one of this item's attack bonuses roll on the Dead Bonesey Table

~Throwing Weapon: Explosive~

%Bag of Exotic Bombfruit- (Weapon, Throwing Weapon: Explosive, Fire & Air, 75,000 Gold) +85 Ranged Attack, 5% 1 hit against 5, 1% performs Ranged Attack action twice if part of one
%Balloon Grenades- (Weapon, Throwing Weapon: Explosive, Technology, 60,000 Gold) +68 Ranged Attack, regular ranged attacks deal damage 1 turn after they otherwise normally would
%Bascaradine Acid Grenade Model 19- (Weapon, Throwing Weapon: Explosive, Acid, 714,000 Gold) +890 Ranged Attack, 30% inflicts Dissolving, 110% To Hit
%Bascaradine Atomic Grenade Model 3- (Weapon, Throwing Weapon: Explosive, Atomic, 148,455,322 Gold) +157,000 Ranged Attack, Deals 14,500 CON Damage, 30% inflicts Poison: Irradiated, 140% To Hit, Wielder may deal an additional 290,000 Atomic element damage on Hit with a damage-dealing attack if wielder is at least Level 20
%Bascaradine Explosive Grenade Model 76- (Weapon, Throwing Weapon: Explosive, Technology & Fire, 117,000 Gold) +120 Ranged Attack, 106% To Hit
%Bascaradine Geistmaker Grenade Model 4-B (Sellable Model)- (Weapon, Throwing Weapon: Explosive, Air & Mystic, 145,050,771 Gold) +145,000 Ranged Attack, Deals 9,000 STR Damage, Deals 9,000 AGI Damage, Deals 9,000 CON Damage, Deals 9,000 MIN Damage, Deals 9,000 SPI Damage, Individuals killed by stat damage generated by this item cannot be resurrected by sources below Level 45
%Bascaradine Matter Displacer Grenade Premium Model 2- (Weapon, Throwing Weapon: Explosive, Spatial, 127,499,355 Gold) +158,000 Ranged Attack, Deals 14,000 CON Damage, Deals 13,000 STR Damage, 40% inflicts Wounded: Weakened, 140% To Hit, Wielder change the row of any target of any offensive action made by wielder to a row of wielder's choice if said target is below Level 60 and has a lower AGI than wielder
%Bascaradine Noise Grenade Model 4- (Weapon, Throwing Weapon: Explosive, Sonic, 14,211,313 Gold) +15,603 Ranged Attack, 30% inflicts Suffocation: Sonic Whiplash, 25% Critical
%Bascaradine Pyro Fountain Grenade Type 2- (Weapon, Throwing Weapon: Explosive, Fire, 590,000 Gold) +590 Ranged Attack, Wielder deals an additional 5,000 Fire element damage on hit with 'Ranged Attack' actions, 30% inflicts Burning
%Bascaradine Ticking Grenade Model 3 (Even-Round Variant)- (Weapon, Throwing Weapon: Explosive, Time & Fire, 224,466,880 Gold) +224,466 Ranged Attack, Wielder's offensive actions that deal damage deal an additional 886,644 points on even-numbered rounds, Wielder gains 44% Critical on even-numbered rounds, 66% inflicts Fatigued: Stun on even-numbered rounds
%Bascaradine Ticking Grenade Model 5 (Even-Round Variant)- (Weapon, Throwing Weapon: Explosive, Time & Fire, 224,466,880 Gold) +224,466 Ranged Attack, Wielder's offensive actions that deal damage deal an additional 886,644 points on even-numbered rounds, Wielder gains 144% To Hit on even-numbered rounds, 66% inflicts Fatigued: Stun on even-numbered rounds
%Bounce-Chaser Bombs- (Weapon, Throwing Weapon: Explosive, Technology & Fire, 1,100,000 Gold) +1,100 Ranged Attack, 140% To Hit, wielder's 'Ranged Attack' actions may gain 1 hit against 5 and deal 1/2 Damage
%Box of Army Surplus Grenades- (Weaponx2, Throwing Weapon: Explosive, Technology & Fire, 60,000 Gold) +125 Ranged Attack, wielder's ranged attacks inflict 1 hit against 5 but deal 1/4 damage, +20 AGI, 15% Fire Weakness
%City-Vaporizing Egg- (Weapon, Throwing Weapon: Explosive, Technology & Air, 80,000,000 Gold) +80,000 Ranged Attack, deals double Damage (to a max of 50,000,000 additional Damage) to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, Wielder must be Level 20 or greater
%Effect Grenades- (Weapon, Throwing Weapon: Explosive, Acid & Air & Fire & Technology, 2,350,000 Gold) +2,350 Ranged Attack, 30% inflicts any one minor negative status effect
%Exploding Rubber Duckies- (Weapon, Throwing Weapon: Explosive, Fire & Water, 700,000 Gold) +700 Ranged Attack, Wielder's 'Ranged Attack' actions gain '1 hit against 5'
%Ghargmabomb- (Weapon, Throwing Weapon: Explosive, Earth & Air, 20,000,000 Gold) +20,000 Ranged Attack, target, if below Level 80, suffers -10% Earth Resistance and -10% Air Resistance as a non-stacking debuff, 140% To Hit
%Herschner Bombs- (Weapon, Throwing Weapon: Explosive, Technology & Chaos, 86,000,000 Gold) +86,000 Ranged Attack, +86,000 MIN, Wielder's 'Ranged Attack' actions may use Mind or Constitution as their Prime Attribute, Wielder gains +10% Resilience on rounds during which at least one of wielder's actions has repeated (due to an actual action-repeating mechanic, not due to just performing the same action twice), Wielder's 'Ranged Attack' actions cost an additional 45,000 MP
%Missiles From All The Wars- (Weapon, Throwing Weapon: Explosive, War, 180,000,000 Gold) +180,000 Ranged Attack, 1 hit against 18,000,000,000, This item Wielder may choose for this item to count as instead possessing the subtype Gun or the subtype Deadly Item, This weapon gains +180,000 Melee Attack if it is a Deadly Item, This weapon's Ranged Attack bonus may be treated as a Magical Attack bonus by actions that involve the casting of a Science or War Magic spell, Wielder may treat War as a base or nonbase element, Wielder must be Level 40 or greater
Mock Boom Urchin Explosives- (Weapon, Throwing Weapon: Explosive, Fire, 4,000 Gold) +8 Ranged Attack, 4% Does 500 additional Physical damage to up to 4 targets
%The Surprise Return of Mr. Clay Turkey Bombadoodle- (Weapon, Throwing Weapon: Explosive, Earth & Fire, 7,000,000 Gold) +6,000 Ranged Attack, 300% inflict Confusion: Surprised
%Wicker Handbasket of Bombs- (Weapon, Throwing Weapon: Explosive, Fire & Earth, 60,000 Gold) +60 Ranged Attack, Wielder's Ranged Attack actions gain 1 hit against 5
%Wondersparkle Ornament Grenades- (Weapon, Throwing Weapon: Explosive, Fire & Light, 1,580,000 Gold) +1,595 Ranged Attack, 25% Critical, 125% To Hit, 30% inflicts Awestruck

~Throwing Weapon: Flask~

~Throwing Weapon: Needle~

%Paralytic Throwing Needles- (Weapon, Throwing Weapon: Needle, Acid & Physical, 68,000 Gold) +69 Ranged Attack, 15% inflicts Paralyzed
%Platinum Death-Hairpin- (Weapon, Throwing Weapon, Air & Earth & Wealth, 30,000,000 Gold) +30,000 Ranged Attack, 5% inflicts Instant Death on targets below Level 80, Wielder may choose to count as wielding 1 less Throwing Weapon and instead count as wearing 1 additional Hat or Trinket

~Throwing Weapon: Net~

~Throwing Weapon: Orb~

%Dreampyre Orb- (Weapon, Throwing Weapon: Orb, Fire & Dream, 10,825,000 Gold) +10,850 Magical Attack, +10,600 MIN, +10,600 AGI, +10,600 SPI, 60% inflicts Burning, 40% inflicts Manablasted, 60% Critical, If wielder is Dream element, wielder's offensive actions remove all buffs from sources below Level 60 from their targets
%Exorcismal Yin-Yang Orb- (Weapon, Throwing Weapon: Orb, Magic & Light, 94,000 Gold) +110 Magical Attack, +110 SPI, +45 CON, Possessor's Spirit Magic spells gain an additional +110 Magical Attack and cost 10 less MP, Possessor's Divine Magic spells gain an additional +90 Magical Attack and cost 70 less MP, 5% inflicts Awestruck
%Element-Breaker Sphere- (Weapon, Throwing Weapon: Orb, Earth & Air & Fire & Water, 7,000,000 Gold) +7,555 Ranged Attack, +7,000 Magical Attack, +7,200 to all stats, 100% Critical against Elementals, Wielder may make any attack from this weapon solely any one base element that the attack already is
%Eye of Truth- (Weapon, Throwing Weapon: Orb, Psychic, 7,000,000 Gold) +7,500 Magical Attack, +8,000 MIN, +6,000 SPI, Wielder removes any Illusion Magic buffs from sources below Level 60 from target on hit, Possessor removes any Dodge-affecting buffs from sources below Level 60 from target at the start of any attack
Imperial Orb of Avandos- (Weapon, Throwing Weapon: Orb, Air & Water, 12,000 Gold) +23 Magical Attack
%Galaxiriat Orb- (Weapon, Throwing Weapon: Orb, Astral & Spatial, 14,500,000 Gold) +14,500 Magical Attack, +14,500 MIN, +14,500 SPI, 145% To Hit, 45% Dodge, 30% inflicts Impaired: Blind: Colorblind
%Glowing Lutruzz Spheres- (Weapon, Throwing Weapon: Orb, Electrical & Energy & Spatial, 733,777 Gold) +733 Magical Attack, 50% inflicts Electrocuted, Overload, or Voidstruck: Torn Across Space
%Hohomega Santa-Orb Festival Tree- (Weaponx2, Throwing Weapon: Orb, Glory & Wealth, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Magical Attack, +400,000 STR, +400,000 SPI, Wielder's turn-order-determining stat sum is increased by +40,000 for turn-order-determining purposes as a non-stacking bonus if its wielder is a Santa, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 70 who are below wielder's Level, Wielder is Immune to sources below Level 60, Wielder may spend an action to replicate an action performable by any Celestial, Angel, Santa, or Plant below Level 80 that is below wielder's Level that is normally fightable for drops on the enemy list as though an instance of said entity were performing said action, Wielder gains a non-stacking buff that lasts 1 round that provides +400,000 Defense whenever wielder trades an item to an ally, This item additionally counts as possessing the subtypes Plant and Santa, Wielder must be Level 60 or greater
%Improved Offensively-Aging Time Bubble- (Weapon, Throwing Weapon: Orb, Time, 8,500,000 Gold) +8,500 Magical Attack, Wielder's offensive actions deal 850 CON Damage and 850 AGI Damage, 43% inflicts Fatigued: Elderly
%Impurity-Sealing Orb- (Weapon, Throwing Weapon: Throwing Weapon: Orb, Light & Warding, 130,000,000 Gold) +130,000 Magical Attack, +130,000 Defense, +130,000 SPI, Wielder may, at the start of each round, choose a debuff, minor negative status effect, or moderate negative status effect present on wielder and each of wielder's allies (choosing individually per entity) that was applied by a source below Level 86 that is not 6 or more Levels greater than wielder and modify it to have no next while this weapon is wielded by wielder in the same battlespace, Wielder may not deal non-healing Damage or conduct offensive actions
%Inferno Demon's Orb- (Weapon, Throwing Weapon: Orb, Fire & Darkness, 10,825,000 Gold) +10,850 Melee Attack, +10,600 STR, +10,600 AGI, +10,600 SPI, 60% inflicts Burning, 40% inflicts Voidstruck, 60% Critical
%Large Sphere of Fire- (Weapon, Throwing Weapon: Orb, Fire, 602,000 Gold) +602 Ranged Attack, +602 Magical Attack, +600 SPI, 10% inflicts Burning
%Lesser Orb of Dragon Control- (Weapon, Throwing Weapon: Orb, Magic, 7,000,000 Gold) +7,555 Magical Attack, +7,200 to all stats, 50% inflicts Charm against Dragons, Wielder's offensive actions ignore the Charm Resistance and Immunity of Dragons below Level 40
%Life Diamond Orb- (Weapon, Throwing Weapon: Orb, Life, 36,000,000 Gold) +35,000 Magical Attack, +350,000 HP as a non-stacking bonus, 60% Resilience
%Master's Dancing Falsehood- (Weapon, Throwing Weapon: Orb, Illusion, 60,000,000 Gold) +60,000 Magical Attack, Individuals below Level 60 may not Dodge wielder's attacks, 170% To Hit, 70% Dodge, Individuals below Level 60 may not scan wielder's stats, Individuals below Level 40 may not counter wielder's attacks, Wielder must be Level 20 or greater
%Minor Sphere of Seconds- (Weapon, Throwing Weapon: Orb, Time, 80,000 Gold) +80 Magical Attack, +80 MIN, +40 AGI
%Murksphere- (Weapon, Throwing Weapon: Orb, Acid & Water, 15,000 Gold) +15 Magical Attack, 15% inflicts Poison
%Noise Orb- (Weapon, Throwing Weapon: Orb, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
%Offensively-Aging Time Bubble- (Weapon, Throwing Weapon: Orb, Time, 7,000,000 Gold) +7,000 Magical Attack, Wielder's offensive actions deal 700 CON Damage and 700 AGI Damage, 40% inflicts Fatigued: Elderly
%Ooze Orb- (Weapon, Throwing Weapon: Orb, Acid, 21,000 Gold) +22 Magical Attack, 1% Acid Resistance, +25 to all stats for wielder if wielder is an Ooze and to all stats of wielder's Ooze pets
%Orb Crafted by Irastor's Procedures- (Weapon, Throwing Weapon: Orb, Air & Fire & Magic & Wood & Darkness & Physical, 68,000 Gold) +69 Magical Attack, +60 SPI
%Orb of Darkness- (Weapon, Throwing Weapon: Orb, Darkness, 35,000 Gold) +45 Magic Attack
%Orb of Incarnate Mirage- (Weapon, Throwing Weapon: Orb, Illusion, 36,000,000 Gold) +36,000 Magical Attack, Individuals below Level 40 may not Dodge wielder's attacks, 150% To Hit, 60% Dodge, Individuals below Level 45 may not scan wielder's stats
%Orb of Living Mud- (Weapon, Throwing Weapon: Orb, Earth & Water, 36,000 Gold) +30 Magical Attack, Wielder gains +40 to all stats if the terrain or phantom terrain is Swamp, 5% inflicts Entombed, 5% inflicts Suffocation, 5% inflicts Drowning
Orb of Maraxx- (Weapon, Throwing Weapon: Orb, Darkness & Fire, 75,000 Gold) +5 Magic Attack, Wielder may skip a turn and sacrifice 200 HP to get +5 Magic Attack for the next 5 turns
%Orb of Night- (Weapon, Throwing Weapon: Orb, Darkness, 30,000 Gold) +40 Magic Attack, +20 MP, Necromancy Spells cost 40 MP less to cast
~%Orb of Running Water- (Weapon, Throwing Weapon: Orb, Water, 131,000 Gold) +176 Magical Attack, +14 Ranged Attack, 3% inflicts Drowning
%Orb of Sap- (Weapon, Orb, Earth, 30,000 Gold) +35 Magic Attack,-30 MP to all Earth element Wizard magic Spells
%Orb of the Living Land- (Weapon, Throwing Weapon: Orb, Life, 64,000,000 Gold) +64,000 Magical Attack, +640,000 HP as a non-stacking bonus, 70% Resilience, Whenever wielder would create a Zone of any one element, possessor may choose to change said element to Life
%Orb of Tree's Roots- (Weapon, Throwing Weapon: Orb, Earth, 20,000 Gold) +45 Magic Attack,-15 MP to all Earth element Wizard magic Spells
%Orb that Sticks to the Fabric of Local Reality and Pulls It With It- (Weapon, Throwing Weapon: Orb, Mystic, 180,000,000 Gold) +180,000 Magical Attack, +180,000 MIN, +180,000 CON, +180,000 SPI, 230% To Hit, Wielder's actions gain the elements of all non-Universe-element Zones present, Wielder must be Level 40 or greater
%Panopticum Orb- (Weapon, Throwing Weapon: Orb, Earth, 90,000,000 Gold) +90,000 Magical Attack, +90,000 to all stats, Wielder's actions may scan the stats of their targets, Wielder may scan the stats of each opponent at the start of every round, Wielder must be Level 40 or greater
%Sphere of Exile- (Weapon, Throwing Weapon: Orb, Light, 300,000,000 Gold) +300,000 Ranged Attack, +300,000 Magical Attack, Wielder's offensive actions that incorporate one of this item's attack bonuses unsummon (Brilliants, Paragons, Spireguides, Asterismics, Illuminated, Mechanichim, Oathbound, Infernals, Thrallspawn, Warshards, Disciples, Innocents, Verdants, Virtues, Wishkin, Edgelanders, Faceless, Fallen, Voidstalkers, Aisurii, Fantasmics, Aetherics, Dauntless, Demented, Quezmellym, Abyssals, Eroded, and Mementos of Ruin) below Level 80, Wielder must be Level 40 or greater
%Sphere of Magical Energy (2)- (Weapon, Throwing Weapon: Orb, Magic, 602,000 Gold) +602 Magical Attack, +602 MIN
%Sphere of Necromantic Energy (2)- (Weapon, Throwing Weapon: Orb, Darkness, 602,000 Gold) +602 Magical Attack, Wielder's Necromancy summons gain +200 to all stats as a non-stacking effect
Spooky Orb- (Weapon, Throwing Weapon: Orb, Darkness, 45,000 Gold) +46 Magical Attack, 15% inflicts Confusion: Fear
~%Sporecloud Eye (Greater)- (Weapon, Throwing Weapon: Orb, Earth & Air & Fire & Water & Magic, 7,300,000 Gold) +7,555 Ranged Attack, +7,000 Magical Attack, +7,200 to all stats, 100% Critical against Shapeshifters, Wielder may make any attack from this weapon solely any one base element that the attack already is
%Worldwalker's Unreality Globe- (Weapon, Throwing Weapon: Orb, Illusion, 225,000,000 Gold) +225,000 Magical Attack, +225,000 Defense, 80% Dodge, 260% To Hit, Wielder may ignore effects attached to Zones by sources below Level 80, Wielder must be Level 40 or greater
Yin-Yang Orb- (Weapon, Throwing Weapon: Orb, Magic & Light, 24,000 Gold) +21 Magical Attack, Possessor's Spirit Magic spells gain an additional +40 Magical Attack and cost 10 less MP, Possessor's Divine Magic spells gain an additional +10 Magical Attack and cost 5 less MP

~Throwing Weapon: Seed~

~Throwing Weapon: Shuriken~

%Dragonslayer Shuriken- (Weapon, Throwing Weapon: Shuriken, Magic, 7,000,000 Gold) +7,555 Ranged Attack, +7,200 to all stats, 100% Critical against Dragons
%Greater Flaming Throwing Stars- (Weapon, Throwing Weapon: Shuriken, Fire, 2,300,000 Gold) +2,100 Ranged Attack, 25% inflicts Burning
%Noise Star- (Weapon, Throwing Weapon: Shuriken, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
%Red Tear Stars- (Weapon, Throwing Weapon: Shuriken, Acid & Destruction, 8,765,432 Gold) +7,400 Ranged Attack, deals 15,000 CON damage, +8,000 CON, +7,000 HP, 15% inflicts Poison, 15% inflicts Charm, Stops the next action, to a max of 1 per round, of non-unique individuals below Level 30 who have a lower CON than possessor's AGI, so long as said amount is below 50,000 CON, Pierces 2,500 Defense and 2,500 Defense against stat damage of non-Destruction-element targets
%Seven Winds- (Weapon, Throwing Weapon: Shuriken, Air, 77,000 Gold) +77 Ranged Attack, +7% Critical
%Seventh Star- (Weapon, Throwing Weapon: Shuriken, Magic, 281,000 Gold) +319 Ranged Attack, +15% Critical
%Solar Shurikens- (Weapon, Throwing Weapon: Shuriken, Light & Fire, 60,000,000 Gold) +60,000 Ranged Attack, 40% inflicts Awestruck, 40% inflicts Burning, Wielder's 'Ranged Attack' and 'Point Blank' actions have a 5% chance of gaining 3 hits against 1

~Throwing Weapon: Swarm~

%Bag of Iron Hornets- (Weapon, Throwing Weapon: Swarm, Metal, 3,500,000 Gold) +3,250 Ranged Attack, Wielder's Ranged Attack actions repeat themselves every round against non-allied targets below Level 60, with said repeated actions not being able to include spells or techniques, with the effect that repeats said actions being a buff on wielder that stacks 20 times
%Bag of Line-Dancing Miniature Elephants Made of Dread-Basilisk-Blood-Coated Swords- (Weapon, Throwing Weapon: Swarm, War & Beast, 37,500,000 Gold) +37,500 Ranged Attack, 15% inflicts Petrified, 15% inflicts Instant Death, Wielder's 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions count as involving the casting of a Dance spell and count as involving twenty additional Animals that are also Golems and Swords, Wielder must be Level 20 or greater and must possess the abilities 'Slayer' and 'Assassin'
%Bag of Unusually Ornery Giraffes- (Weapon, Throwing Weapon: Swarm, Physical & Earth & Fury, 7,500,000 Gold) +7,500 Ranged Attack, Wielder's actions that involve wielder's Ranged Attack bonus count as involving 20 additional Animals that are Fury element even if they do not already do so
%BEEFY BEEZ- (Weapon, Throwing Weapon: Swarm, Physical, 3,000,000 Gold) +3,000 Ranged Attack, +3,000 STR, Wielder's 'Ranged Attack' actions and other actions that incorporate its Ranged Attack bonus use STR instead of AGI even if they are also already using STR, using STR again in that case, but not if AGI was replaced, only if it is there alongside the STR, Wielder's actions count as involving an Insect that has more STR than any individual it is compared directly to who is below Level 60
%Butterfly Containing Poison Containing Confusion Containing Pain Containing Burning Containing Hexed Containing Poison- (Weapon, Throwing Weapon: Swarm, Acid & Primordium, 77,577,000 Gold) +77,500 Ranged Attack, Instances of Poison inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Confusion at the end of the round if possessor didn't acquire this during the end of the round', Instances of Confusion inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Pain at the end of the round if possessor didn't acquire this during the end of the round', Instances of Pain inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Burning at the end of the round if possessor didn't acquire this during the end of the round', Instances of Burning inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Hexed at the end of the round if possessor didn't acquire this during the end of the round, Instances of Hexed inflicted by wielder or wielder's status effects again 'Possessor is afflicted with Poison at the end of the round if possessor didn't acquire this during the end of the round'
%Death-Stinger Bees- (Weapon, Throwing Weapon: Swarm, Toxin & Darkness, 250,000,000 Gold) +250,000 Ranged Attack, 200% inflicts Poison, 15% inflicts Venom, 15% inflicts Instant Death, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions count as involving an additional Insect Unit, Wielder must be Level 40 or greater
%Greater Pink Flubblechuus- (Weapon, Throwing Weapon: Swarm, Cute Pets & Light & Fire, 85,000,000 Gold) +85,000 Ranged Attack, Wielder's first action that incorporates this weapon gains a 200% chance of inflicting Charm and Confusion: Surprised, Wielder's actions that incorporate one of this item's attack bonuses gain '1 hit against 800,000' and a 100% chance of inflicting Burning and Fatigued: Stun, this item additionally possesses the subtype Animal
%Plastic Seagull Attack Swarm- (Weapon, Throwing Weapon: Swarm, Tacky, 70,000 Gold) +60 Ranged Attack

~Throwing Weapon: Vajra~

~Throwing Weapon: Wheel~

%Juggling Buzzsaws- (Weapon, Throwing Weapon: Wheel, Physical, 115,000 Gold) +115 Ranged Attack, 30% inflicts Wounded, 30% inflicts Wounded: Bleeding, 5% inflicts Wounded: Maimed
%Razor Chakram- (Weapon, Throwing Weapon: Wheel, Physical, 120,000 Gold) +120 Ranged Attack, 10% Inflicts Wounded: Bleeding
%Returning Buzzsaw- (Weapon, Throwing Weapon: Wheel, Physical, 76,000 Gold) +71 Ranged Attack, 15% inflicts Wounded
%Solar Discus- (Weapon, Throwing Weapon: Wheel, Light & Fire, 45,000,000 Gold) +41,000 Ranged Attack, +40,000 STR, 15% inflicts Burning, Wielder's Ranged Attack actions may use STR as their Prime Attribute

~Tool~

~Tool: Brush~

%Greater Magical Paintbrush- (Weapon, Tool: Brush, Magic, 329,000 Gold) +365 Magical Attack, +5,000 MP, Wielder's uses of Magical Pigments in the casting of spells reduce the cost of said spells by 5,000 additional MP, 15% Confusion: Depression Resistance
%Lesser Magical Paintbrush- (Weapon, Tool: Brush, Magic, 69,000 Gold) +61 Magical Attack, +400 MP, Wielder's uses of Magical Pigments in the casting of spells reduce the cost of said spells by 100 additional MP
%Lizard Titan Doom-Hostess's Ruinous Comb- (Weapon, Tool: Brush, Destruction & Color & Tacky, 450,000,000 Gold) +450,000 Melee Attack, Damage wielder deals may not be healed by sources below Level 80 that are not 5 or more Levels greater than wielder, Wielder may spend an action to convert any stat, HP, or MP bonus from all stacked instances of a buff from a source below Level 80 that are present on a target entity into an equal penalty that seperates the bonus from said buff and places the converted penalty into a seperate debuff that stacks 5 times across all debuffs created by this item, regardless of their original buff source, Wielder must be Level 60 or greater

~Tool: Drill~

%A Large, Golden Drill- (Weapon, Tool: Drill, Earth & Wealth & Technology, 500,000 Gold) +500 Melee Attack, +500 STR, Wielder deals 5% more Gold Damage (to a max of 5,000,000 more)
%Amazing Drillko (Doesn't Like You Like *That*!)- (Weapon, Tool: Drill, Atomic & Mystic & Glory & Destruction, 80,000,000 Gold) +160,000 Melee Attack, +160,000 Damage dealt, Wielder Pierces all Defense of entities below Level 80, If wielder is fighting no opponent 15 Levels or greater than wielder, this weapon has a 5% chance of preventing its wielder's actions from occurring, If wielder is fighting no opponent of greater Level and has, previously within the same thread, performed a Technique that did not require a Spear, Tool, or something with 'Drill' in its name to use, this chance is increased to 25%, This weapon may be targeted as an entity for the purposes of effects that inflict Charm, and, if it is afflicted with Charm by its wielder, loses its chance to make actions not work, This weapon additionally possesses the subtype Tool, Wielder must be Level 40 or greater, This item additionally gains the subtype Polearm: Spear
%Noise Drill- (Weapon, Tool: Drill, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit

~Tool: Farmtool~

%Mauve Watering Can- (Weapon, Tool: Farmtool, Water & Magic, 17,500 Gold) +4 Melee Attack, +19 Magical Attack, +19 MIN, +19 SPI, 2% Critical against Oozes
Old Hoe- (Weaponx2, Tool, Earth, 90 Gold) +2 Melee Attack

~Tool: Grinder~

~Tool: Hammer~

%Barminathine Hammer of Blessed Luck- (Weaponx2, Tool: Hammer, Light & Earth, 620,000 Gold) +340 Melee Attack, +15% Critical, +15% Dodge
%Barmanth's Sorrow- (Weaponx2, Tool: Hammer, Darkness & Light & Earth, 670,000 Gold) +360 Melee Attack, +85 Magical Attack, +12% Critical, +10% Dodge, Does 45 SPI damage on hit
Big Earth Hammer- (Weapon, Tool: Hammer, Earth, 940 Gold) +15 Melee Attack
%Blood Giant Chieftan's Moaning Hammer- (Weaponx2, Tool: Hammer, Blood & Air & Darkness, 45,000,000 Gold) +90,000 Melee Attack, +90,000 STR, +90,000 CON, +900,000 HP as a non-stacking bonus, 120% inflicts Wounded, 120% inflicts Wounded: Bleeding, 180% inflicts Hexed, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may gain 'Deals HP Drain', Wielder's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wielder's per-item Melee Attack caps are doubled for this item as a non-stacking effect, Wielder must be Level 30 or greater
%Bloodlord's Sacrificial Mallet of Tzak'Tlarchann- (Weapon, Tool: Hammer, Blood, 112,000,000 Gold) +112,000 Melee Attack, +112,000 STR, +112,000 SPI, +1,120,000 HP as a non-stacking bonus, +1,120,000 MP as a non-stacking bonus, 100% Critical, Wielder's 'Melee Attack' and 'Melee Overdrive' actions deal HP Drain, Wielder may ressurrect a Demon ally that was killed by a source that is below Level 90 and is not a Fiend or Holy One whenever wielder kills a non-summoned opponent if wielder is an Arch-Demon, Wielder's per-item Melee Attack bonus cap becomes 2x the relevant stat, If wielder is an Arch-Demon and is killed by a Fiend ally, once per battle, wielder's death causes said ally to regenerate 11,200,000 HP and MP as well as to obtain a non-stacking buff that provides +112,000 to all stats that lasts 2 rounds, Wielder must be Level 30 or greater
Court Mallet- (Weapon, Tool: Hammer, Earth, 30,000 Gold) +15 Melee Attack, Does double damage against Chaos element foes, +20 additional Melee Attack if no other weapon is equipped
%Cursed Mallet- (Weaponx2, Tool: Hammer, Earth, 2,000 Gold) -15 Melee attack, -5 STR, Cannot be unequipped normally
%Depth Hammer- (Weaponx2, Tool: Hammer, Water, 48,000 Gold) +49 Melee Attack, +500 Melee Attack if Call Unto Elements: Water has been cast or the battle is taking place within a Zone of Water, +5% damage against Constructs for Water element characters with a base Strength of at least 15
Dhrambas Hammer- (Weapon, Tool: Hammer, Earth & Fire, 7,000 Gold) +15 Damage against Robots
%Doom Obsidian Grandgavel- (Weaponx2, Tool: Hammer, Darkness & Earth, 40,000,000 Gold) +80,000 Melee Attack, +80,000 STR, +80,000 CON, 150% inflicts Hexed, 20% Darkness Resistance, Wielder must be Level 20 or greater
%Dunklqunzer- (Weapon, Tool: Hammer, Darkness & Ice & Astral & Candy & Whimsy, 165,000,000 Gold) +165,000 Melee Attack, +160,000 CON, Wielder's 'Melee Attack' and 'Melee Overdrive' actions gain 'May Heal', 100% may inflict Zealblasted: Sugar Rush, 100% may inflict Voidstruck: Astral Echoes, 100% may inflict Confusion, 100% may inflict Frozen: Frostbite, 100% inflicts Augmented: Haste: Excessively Energetic, This item may count as possessing the subtype Staff and/or the subtype Sword, Wielder must be Level 35 or greater and must either be Candy element, be Astral element, be Whimsy element, or possess the ability 'Adept Hammer Training'
%Dwarven Hammerlord's Hammer- (Weapon, Tool: Hammer, Earth & Physical, 16,000,000 Gold) +16,000 Melee Attack, +16,000 STR, +16,000 CON, 60% may inflict Fatigued: Stun on Humanoids, Dragons, Fae, and Monsters, 35% Critical
Dwarven Steel Hammer- (Weapon, Tool: Hammer, Earth, 14,000 Gold) +18 Melee Attack, +30 Earth damage
Earth Mallet- (Weapon, Tool: Hammer, Earth, 500 Gold) +5 Melee Attack, +10 Earth Damage
Flaming Mallet- (Weapon, Tool: Hammer, Fire, 2,000 Gold) +7 Melee Attack, +50 Fire damage
%Flashydoodastic Flamatronic Battlecryomatic Smackenthrottler- (Weapon, Tool: Hammer, Fury & Hope & Fire & Light & Tacky, 100,000,000 Gold) +100,000 Melee Attack, Wielder countas as casting a Bardic Music spell at the beginning of each round and as part of each of wielder's 'Melee Attack' and 'Melee Overdrive' actions, Wielder creates a Zone of Fire & Tacky & Fury & Light at the start of each attack that wielder performs that lasts until the end of said attack, 50% inflicts Burning, Awestruck, Confusion, Impaired: Blind, or Fatigued: Stun, Wielder must be Level 30 or greater and must possess at least 5 Base STR
%Ghostly Dwarven Hammer- (Weapon, Tool: Hammer, Darkness, 37,000 Gold) +42 Melee Attack, Inflicts 3 SPI damage on hit
Gong Mallet of Hothos- (Weapon, Tool: Hammer, Magic, 7,000 Gold) +1 Melee Attack, +5 Magic Attack, Does 50 Air Damage if it bypasses defense
%Golemslayer Hammer- (Weapon, Tool: Hammer, Physical, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Golems
Hammer- (Weapon, Tool: Hammer, Earth, 200 Gold) +2 Melee Attack
%Hymnhammer- (Weapon, Tool: Hammer, Faith & Sonic, 65,000,000 Gold) +65,000 Melee Attack, Each time an ally of wielder casts a Divine Magic, Holy Magic, or Bardic Music spell, this weapon obtains a buff that stacks 200 times that causes its next hit to deal 12,000 additional Damage, Wielder must be Level 20 or greater
%Junkmeister's Hammer of Throttling - (Weapon, Tool: Hammer, Earth, 28,000 Gold) +31 Melee Attack, +400 Damage against foes with over 350 Defense, -300 Damage against foes with over 95,000 Defense
%Massive Squeaky Hammer- (Weapon, Tool: Hammer, Earth, 16,000 Gold) +40 Melee Attack, 50% Does no damage
Mega Hammer- (Weaponx2, Tool: Hammer, Earth, 40,000 Gold) +60 Melee Attack, 5 CON damage per hit
Mildly Enchanted Mallet- (Weapon, Tool: Hammer, Magic, 2,500 Gold) +9 Melee Attack
%Mind-King Hammer- (Weapon, Tool: Hammer, Psychic & Technology, 8,765,432 Gold) +7,400 Melee Attack, deals 15,000 MIN damage, +8,000 MIN, +7,000 MP, 15% inflicts Mindblasted, 15% inflicts Charm, Stops the next action, to a max of 1 per round, of non-unique individuals below Level 30 who have less MIN than possessor, so long as said amount is below 50,000 MIN, Pierces 2,500 Defense and 2,500 Defense against stat damage of non-Psychic-element targets
%Miniature Ice Hammer- (Weapon, Tool: Hammer, Ice, 1,800 Gold) +7 Melee Attack, +3% damage against Fire element foes to a max of 200,000 added damage
%Mochi Pounder- (Weapon, Tool: Hammer, Earth, 57,000 Gold) +45 Melee Attack, +40 CON, Wielder's Food items that heal HP heal an additional 500 points
%Noise Hammer- (Weapon, Tool: Hammer, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
%Peridot Hammer- (Weapon, Tool: Hammer, Water, 75,000 Gold) +75 Melee Attack, +70 Defense against Water element Golems
%Rusty Iron Mallet- (Weapon, Tool: Hammer, Physical, 35 Gold) +2 Melee Attack
%Shadow Hammer- (Weaponx2, Tool: Hammer, Darkness, 30,000 Gold) +61 Melee Attack, 1% inflicts Voidstruck, +2% to Hit against Darkness element targets
%Sledge of Elements- (Weaponx2, Tool: Hammer, Earth & Air & Fire & Water, 53,000 Gold) +86 Melee Attack, +35 Magical Attack, +55 Earth, Air, Fire, or Water Damage, Can limit self to any combination of its four elements
Sledgehammer- (Weaponx2, Tool: Hammer, Physical, 18,000 Gold) +32 Melee Attack, 1% inflicts Stun
%Smashing Hammer- (Weapon, Tool: Hammer, Earth & Physical, 6,000 Gold) +15 Melee Attack, Does 15 additional Melee damage
%Spiked Meat Pounder- (Weapon, Tool: Hammer, Earth, 98,000 Gold) +99 Melee Attack, +90 CON, 10% inflicts Wounded
Taped-Together Wooden Mallet- (Weapon, Tool: Hammer, Earth, 82 Gold) +6 Melee Attack, 1% is unequipped when wielder performs a melee attack
Tiny Hammer- (Weapon, Tool: Hammer, Earth, 500 Gold) +5 Melee Attack
%Unsmith's Hammer- (Weapon, Tool: Hammer, Null & Time, 85,000,000 Gold) +85,000 Melee Attack, Target removes 1 buff from a source below Level 85 from the target of each of wielder's 'Melee Attack' actions, Wielder has a 50% chance of unsummoning targets of wielder's 'Melee Attack' actions that are below Level 80, Wielder must be Level 40 or greater
%Unsubtle Hammer- (Weapon, Tool: Hammer, Physical & Sonic, 30,000,000 Gold) +45,000 Melee Attack, Wielder may not prevent wielder's actions from being countered
Venom Mallet- (Weapon, Tool: Hammer, Earth, 35,100 Gold) +37 Melee Attack, 5 SPI damage per hit
Wheel Mallet- (Weapon, Tool: Hammer, Technology, 900 Gold) +9 Melee Attack
%Wonder Mason's Hammer- (Weapon, Tool: Hammer, Earth & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, +3,400 STR, +2,800 CON, +3,000 SPI, +3,200 MIN, 35% Resilience, 20% inflicts Entombed, Wielder’s Large Structure, Golem, Machine, Clockwork, and Elemental allies gain +300 to all stats as an effect that stacks a max of 10 times, 10% Large Structure Resistance

~Tool: Kitchenware~

Bascaradine Brand Cast-Iron Frypan- (Weapon, Tool: Kitchenware, Physical, 31,000 Gold) +30 Melee Attack
%Battle Frying Pan- (Weapon, Tool: Kitchenware, Physical, 49,000 Gold) +45 Melee Attack, 2% Critical, 1% inflicts Fatigued: Stun
Cast-Iron Frypan- (Weapon, Tool: Kitchenware, Physical, 27,000 Gold) +29 Melee Attack
%Chef's Frypan- (Weapon, Tool: Kitchenware, Water, 20,000 Gold) +17 Melee Attack, All Food items used by Wielder restore an additional 300 HP or MP if they already restore HP or MP
^%Inconvenient Spatula- (Weapon, Tool: Kitchenware, Earth, 800 Gold) +2 Melee Attack, 10% inflicts Pain: Discomfort, 20% inflicts Pain: Discomfort on wielder at the start of each round
Old Frypan- (Weapon, Tool: Kitchenware, Earth, 700 Gold) +2 Melee Attack
Thorn-Shooting Waffle Iron- (Weaponx2, Tool: Kitchenware, Earth, 60,000 Gold) +58 Ranged Attack

~Tool: Nailgun~

%Blazing Staple Gun of Power- (Weapon, ool: Nailgun, Technology & Fire, 65,000 Gold) +75 Ranged Attack, 5% inflicts Pain on hit, +45 STR, This item additionally possesses the subtypes Gun: Pistol and Tool: Office Supply

~Tool: Office Supply~

%Dragon-Eraser- (Weapon, Tool: Office Supply, Void & Whimsy, 60,000,000 Gold) +1 Melee Attack, Wielder may spend an action to unsummon a Dragon
%Giraffe-Attaching Stapler- (Weapon, Tool: Office Supply, Earth, 330,000 Gold) +330 Melee Attack, Wielder's 'Melee Attack', 'Attack with Finesse', 'Powerful Attack', and 'Melee Overdrive' actions give their targets the subtype Animal as a non-stacking debuff if said targets are below Level 60
%Greeen Stapler- (Weapon, Tool: Office Supply, Earth, 5,000 Gold) +5 Melee Attack, Wielder's equipped items have their names count as including an additional 'e'
%Man-Attaching Stapler- (Weapon, Tool: Office Supply, Physical, 2,000,000 Gold) +2,000 Melee Attack, Targets of wielder's 'Melee Attack' actions that are below Level 40 are afflicted with a non-stacking debuff that allows its possessor's opponents to treat its possessors as though they possessed the subtype Human in addition to their other subtypes and/or as though their stats are linked to the stats of a Human
%Rapid-Action Corgi-Stapler- (Weapon, Tool: Office Supply, Cute Pets, 2,000,000 Gold) +2,000 Melee Attack, Wielder's 'Melee Attack' actions that are Cute Pets element gain '2 hits against 1' and deal 1/2 Damage, Wielder's 'Melee Attack' actions that are Cute Pets element apply a debuff that stacks 200 times that causes its possessor to count as possessing an additional Animal ally
Stapler- (Weapon, Tool: Office Supply, Technology, 5,000 Gold) +5 Attack, All damage against foes who have stolen your Stapler is multiplied by 10 and has a 95% chance of inflicting Burning if you so desire
%Stapler that Just Can't- (Weapon, Tool: Office Supply, Null, 300 Gold) Wielder's 'Melee Attack' actions have a 100% chance of failing to link the stats of individuals
%You Can't Stop This Stapler- (Weapon, Tool: Office Supply, Fury, 5,000,000 Gold) +5,000 Melee Attack, Wielder's attacks pierce 50,000 Defense, Wielder's attacks cannot be countered by entities below Level 40, Entities below Level 40 may not be Immune to this item's elements while in the same battlespace as this item even if it is unequipped

~Tool: Pliers~

Pliers- (Weapon, Tool: Pliers, Air, 300 Gold) +4 Melee Attack
%Precise Clockwork-Repairing Tools- (Weapon, Tool: Pliers, Technology, 55,000 Gold) +10 Melee Attack, +60 MIN, Heals Clockworks if wielder possesses at least 3 Gearwright abilities, 110% To Hit, This item additionally possesses the subtypes Tool: Screwdriver and Tool: Hammer

~Tool: Plunger~

%Mad Plumber’s Plunger- (Weapon, Tool: Plunger, Water, 475,000 Gold) +420 Melee Attack, 5% inflicts Confusion, 5% inflicts Paralysis
Plunger- (Weapon, Tool: Plunger, Technology & Water, 1,100 Gold) +4 Melee Attack, Wielder may skip a turn to have a 5% chance of curing target of Paralysis

~Tool: Saw~

%Astoundingly Good Tree Pruner- (Weaponx2, Tool: Saw, Earth & Physical, 65,000 Gold) 15% inflicts Confusion: Fear on each opposing Plant under level 15 at the beginning of battle, 25% inflicts Discomfort on each opposing Plant under level 15 if used in an attack that kills a Plant
%Automated Battle-Buzzsaw- (Weapon, Tool: Saw, Technology & Physical, 500,000 Gold) +500 Melee Attack, +500 AGI, Wielder's first action per round while wielder is afflicted with Confusion obtains a 25% chance of having to be a 'Melee Attack' action that targets an opponent
%Bascaradine Corp. Premium Weed Whacker- (Weapon, Tool: Saw, Earth & Technology, 70,000 Gold) +70 Melee Attack, 1% Inflicts 2 Hits, +55% Critical Against Plants, +300 Damage against Plants
%Battle Saw- (Weapon, Tool: Saw, Physical, 400,000 Gold) +400 Melee Attack, 30% inflicts Wounded
%Buzzsaw Pete's Best Buzzsaw (Replicated)- (Weapon, Tool: Saw, Physical & Technology, 78,800 Gold) +788 Melee Attack, 35% Critical when wielder attacks itself
%Carp Saw- (Weapon, Tool: Saw, Physical & Water, 17,000,000 Gold) +17,000 Melee Attack, 80% Critical against Aquatics below Level 40
Chainsaw- (Weapon, Tool: Saw, Physical, 8,000 Gold) +16 Melee Attack, +10 additional Melee Attack against Undead
%Chaos Buzzsaw- (Weapon, Tool: Saw, Chaos, 350,000 Gold) +15,000 Melee Attack, +550 STR, +530 CON, 15% Dodge, 5% inflicts Wounded, Wielder's target's for all actions are determined randomly (with wielder not being an acceptable accidental target if an opponent was the original target of an offensive action), Wielder may choose to replace this item's stats at the start of a thread with the following stats: +490 Melee Attack, +365 STR, +230 CON, 10% Dodge
Nasty-Looking Tools- (Weaponx2, Tool: Saw, Darkness, 700 Gold) +9 Melee Attack, 1% inflicts Confusion: Fear on 1st attack of battle, This item additionally gains the subtypes Axe: Cleaver, Knife: Dagger, Mace: Torch, Tool: Drill, Tool: Grinder, Tool: Hammer, Tool: Pliers, Tool: Scissors
%Silent Wood Saw- (Weapon, Tool: Saw, Physical & Magic, 41,000 Gold) +43 Melee Attack, Wielder's Melee Attack actions deal an additional 700 Damage to Earth element plants, Wielder's Melee Attack actions may not be countered by individuals below Level 5
%Trippy Buzzkiller- (Weapon, Tool: Saw, Acid & Toxin & Whimsy, 45,000,000 Gold) +45,000 Melee Attack, 100% may inflict Wounded, 100% may inflict Poison, 100% may inflict or cure Poison: High, 100% may inflict or cure Poison: Numbing Agent, 100% may inflict or cure Fatigued, 100% may inflict Dissolving, 50% may inflict Dissolving: Deadly Toxin, 50% may remove one buff or debuff from targets of wielder's 'Melee Attack' and 'Melee Overdrive' actions that comes from a source below Level 80, Wielder may choose to be afflicted with Poison: High, Poison: Numbing Agent, and/or Fatigued at the start of any round, Wielder must be Level 30 or greater

~Tool: Scissors~

%Fate-Cutter Scissors- (Weapon, Tool: Scissors, Fate & Destruction, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 MIN, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may spend an action to remove a single stacking of a debuff from a source below Level 80, 10% inflicts Instant Death, Wielder must be Level 40 or greater
%Giant Scissors- (Weaponx2, Tool: Scissors, Physical, 65,000 Gold) +154 Melee Attack, 14% Critical
%Hedge Clippers of the Fortann-Doumehd- (Weapon, Tool: Scissors, Physical & Fire & Earth, 78,000 Gold) +94 Melee Attack, +70 CON, +700 HP, 5% Fire Resistance, +120 additional Melee Attack against Plants, +78 STR if any foes are Plants, +3% Critical against Plants
%Hedge Dominators- (Weapon, Tool: Scissors, Physical & Metal, 5,665,000 Gold) +5,665 Melee Attack, 80% Critical against Plants, This item's name counts as including 'Scissor'
Keen Hedge Clippers- (Weapon, Tool: Scissors, Physical & Fire & Earth, 78,000 Gold) +94 Melee Attack, +70 CON, +700 HP, 5% Fire Resistance, +120 additional Melee Attack against Plants, +78 STR if any foes are Plants, 20% Critical against Plants
%Moedanbic Hedge Clippers- (Weaponx2, Tool: Scissors, Water, 15,400 Gold) +42 Melee Attack, Deals 130% damage to Plants
%Restriction-Clipping Shears- (Weapon, Tool: Scissors, Spatial, 5,500,000 Gold) +5,500 Melee Attack, Wielder ignores the Resistances and Immunities of entities below Level 20, Wielder's Patron Deity must be 'Veil Render'
%Scissors of the Rooster- (Weapon, Tool: Scissors, Fire & Air, 500,000 Gold) +500 Melee Attack, Wielder's allies are cured of Fatigued at the start of every round
%Severing Scissors- (Weapon, Tool: Scissors, Physical & Magic, 26,500 Gold) +26 Melee Attack, Wielder's 'Melee Attack' actions gain 'Delinks all of target's stats, target's HP, target's MP, and target's Defense from anything they would be linked to if said link was created by a source below Level 20'
Toenail Clippers (2)- (Weapon, Tool: Scissors, Technology, 60 Gold) +0 Melee Attack
%Vapor-Cutting Scissors- (Weapon, Tool: Scissors, Air & Physical, 30,000,000 Gold) +30,000 Melee Attack, Dodge bonuses that Air element individuals below Level 70 obtain from Constant Effects do not apply against wielder

~Tool: Screwdriver~

Girdolian Tri-Scrwerer- (Weapon, Tool: Screwdriver, Technology, 14,000 Gold) +9 Melee Attack
Screwdriver- (Weapon, Tool: Screwdriver, Technology, 300 Gold) +4 Melee Attack
Size 14 Mech Screwdriver- (Weaponx2, Tool: Screwdriver, Technology, 8,000 Gold) +14 Melee Attack

~Tool: Scrubber~

%Quacking Squeegee- (Weapon, Tool: Scrubber, Water & Sonic, 8,000 Gold) +8 Melee Attack, 80% inflicts Confusion
Mop- (Weaponx2, Tool: Scrubber, Water & Physical, 700 Gold) +2 Melee Attack, wielder's 'Powerful Attack' actions gain 1% may remove a buff from a source that is Level 1 and Unusually Weak from each target that is Level 1 and Unusually Weak
%Mop of Erasure- (Weaponx2, Tool: Scrubber, Ice & Light, 90,000 Gold) +75 Melee Attack, 1% Inflicts Death on target if target is an opponent that is Level 5 or lower
Scrubbing Brush- (Weapon, Tool: Scrubber, Technology & Water, 400 Gold) +2 Melee Attack
%Surprisingly-Powerful Car Washer's Fire Hose- (Weapon, Tool: Scrubber, Water, 3,500,000 Gold) +4,000 Ranged Attack, 20% inflicts Drowning
%Surprisingly-Powerful Car Washer's Giant Sponge- (Weapon, Tool: Scrubber, Water, 2,500,000 Gold) +3,000 Defense, Wielder may, once per round, negate one attack targeting wielder from a source below level 20, with said negated attack having no effect on any of its targets
%Surprisingly-Powerful Car Washer's Power Waxer- (Weapon, Tool: Scrubber, Fire & Earth, 2,500,000) +2,500 Ranged Attack, 75% inflicts Paralysis or Paralysis: Sticky
%Squeegee of Vengeance- (Weapon, Tool: Scrubber, Water, 19,000 Gold) +18 Melee Attack, +15 Magical Attack, +7 Ranged Attack, Deals 200 extra damage per hit to any target that has previously damaged user in this battle

~Tool: Shovel~

%Child's Toy Hand Trowel- (Weapon, Tool: Shovel, Earth & Technology, 1,600 Gold) +1 Melee Attack
%Earth-Shaking Trowel- (Weapon, Tool: Shovel, Earth, 75,000 Gold) +15 Melee Attack, +75 Magical Attack, 15% Critical against Earth element targets
%Mage-Mortar Trowel- (Weapon, Tool: Shovel, Magic & Earth, 5,500,000 Gold) +5,000 Melee Attack, +5,500 Magical Attack, Wielder's Golem summons gain +50,000 HP and +5,000 to all stats as a non-stacking buff at the time of their summoning
%Mine Zombie's Shovel- (Weapon, Tool: Shovel, Darkness & Earth, 1,400 Gold) +35 Melee Attack, 5% inflicts Hexed on user at the start of each turn
%Murderer's Shovel- (Weaponx2, Tool: Shovel, Darkness, 45,000 Gold) +98 Melee Attack, +5% Critical, 5% may inflict Entombed, 5% may inflict Wounded, 5% may inflict Fatigued: Knocked Unconscious
%Shovel of Plant Repositioning- (Weapon, Tool: Shovel, Earth, 17,500 Gold) +12 Melee Attack, 5% inflicts Fatigued: Stun on Plants under level 100 at the start of each of the next 3 turns
Trowel of Aideez- (Weapon, Tool: Shovel, Earth, 3,400 Gold) +15 Melee Attack, +8 Magical Attack, +50% damage to Plants, May heal Plants instead of dealing damage
%Trow of Potence- (Weapon, Tool: Shovel, Earth & Magic & Technology, 40,000,000 Gold) +40,000 Melee Attack, +40,000 Magical Attack, +400,000 MP as a non-stacking bonus, Wielder's Plant pets and summons gain +40,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater

~Tool: Techno-Tool~

Gryvotractor- (Weapon, Tool: Techno-Tool, Technology, 18,000 Gold) +9 Melee Attack, +2 AGI for Technology element characters

~Tool: Vaccuum~

%Airubondan Leaf Vac-(Weaponx2, Tool: Vaccuum, Earth & Air, 30,000 Gold) +20 to all stats, User can skip a turn to drain 500 HP from target Plant (this is unaffected by normal defense)

~Tool: Wrench~

%All-Purpose Wrench- (Weapon, Tool: Wrench, Technology, 1,000 Gold) +10 Melee Attack
%Apprentice Gearwright's Wrench- (Weapon, Tool: Wrench, Technology, 49,000 Gold) +35 Melee Attack, Wielder's melee attacks may Heal Clockworks, All of wielder's summoned Clockworks and Clockwork pets have 500 additional HP and all of their stats are 25 points higher
%Bascaradine Starflame Wrench- (Weapon, Tool: Wrench, Technology, 17,000 Gold) +17 Melee Attack, +5 AGI, +5% Fire Resistance
%Bascaradine Wrench A-001- (Weapon, Tool: Wrench, Technology, 2,000 Gold) +15 Melee Attack
%Bascaradine Wrench B-006- (Weapon, Tool: Wrench, Technology, 2,000 Gold) +16 Melee Attack
Bill Ardrin's Trustworth Wrench- (Weapon, Tool: Wrench, Earth & Physical, 400 Gold) +9 Melee Attack
Dwarven Fluid Worker's Wrench- (Weapon, Tool: Wrench, Technology & Water, 31,000 Gold) +32 Melee Attack, all of wielder's equipped Mech transformations gain +350 HP and +30 to all stats
Engineer's Wrench- (Weapon, Tool: Wrench, Technology, 7,000 Gold) +11 Melee Attack, all Mech transformations gain +200 HP and +14 to all stats
%Greaseblast Wrench- (Weapon, Tool: Wrench, Steam & Water & Darkness, 97,500 Gold) +90 Melee Attack, +80 Ranged Attack, 50% inflicts Fatigued: Prone, 50% inflicts Burning: Flammable
%Ibodian Wrench- (Weapon, Tool: Wrench, Technology & Physical, 1,000,000 Gold) +1,000 Melee Attack, +1,000 AGI, +1,000 MIN, Wielder's actions that target Vessels may gain 'Heals'
%Improved Dwarven Fluid Worker's Wrench- (Weapon, Tool: Wrench, Technology & Water, 80,000 Gold) +45 Melee Attack, +90 Melee Attack against Water element Elementals and Magic Beings of any element, Possessor may skip an action, even while in a Mech transformation, to change any one of an allied or equipped Mech transformation's single-base-element attacks to any one other base element for 50 turns, all of wielder's equipped Mech transformations gain +400 HP and +50 to all stats
%Large Mech Wrench- (Weapon, Tool: Wrench, Technology, 63,200 Gold) +40 Melee Attack, all healing spells targeting Mechs, Robots, War Machines, or Vehicles heal an additional 300 HP and 70 MP, all allied Mech transformations do an additional 200 Damage with their damage-dealing attacks
%Mechanic's Wrench- (Weapon, Tool: Wrench, Technology, 500 Gold) +5 Melee Attack
Mechanic's Wrench (2)- (Weapon, Tool: Wrench, Technology, 6,500 Gold) +9 Melee Attack, all healing spells targeting Mechs, Robots, War Machines, or Vehicles heal an additional 200 HP and 50 MP
Murdonite Spanner- (Weapon, Tool: Wrench, Technology, 7,000 Gold) +4 Melee Attack
%Startech Omniwrench- (Weapon, Tool: Wrench, Technology, 15,000 Gold) +17 Melee Attack, +5 HP
Terwing's Efbulg-Sprocket Wrench- (Weapon, Tool: Wrench, Technology, 1,800 Gold) +9 Melee Attack, +20 STR for Technology element characters
%Unpleasently Tingly Wrench- (Weapon, Tool: Wrench, Technology & Electrical, 600 Gold) +3 Melee Attack, Wielder's Robot and Machine pets and summons get +1 to all stats, Wielder has a 3% chance of being afflicted with Pain: Discomfort at the start of every round, this item is cursed and requires 300 XP to be unequipped
Wrench- (Weapon, Tool: Wrench, Earth, 300 Gold) +4 Melee Attack


~Wand~

छ%Lesser Wand of the Unbroken Circle- (Weapon, Wand, Magic & Hope, 3,131,000 Gold) +3,200 Magical Attack, +2,650 MIN, +2,650 SPI, 30% Inflicts Stat Drain: SPI Drain, 30% Inflicts Stat Drain: MIN Drain, Wielder's actions that involve wielder's Magical Attack bonus inflict a debuff that reduces it's possessor's defense by 500 that stacks 2 times.
~%Silver Scepter of Manifold Glory- (Weapon, Wand, Glory & Wealth, 700,000,000 Gold) +5,000 Magical Attack, This item obtains '+35,000 Magical Attack, +35,000 Melee Attack, 80% Critical, 80% To-Hit, and 80% Resilience' if wielder is over Level 20, This item obtains '+50 to wielder's unmodified stats and 5% Inflicts Domination' if wielder is over Level 40, This item obtains '+350,000 Magical Attack, +350,000 Melee Attack, +350,000 Ranged Attack, +300 to wielder's unmodified stats, and 25% Inflicts Dominion' if wielder is over Level 60, This item obtains 'wielder is immune to minor status effects and gains 160% Critical, 160% Dodge, 260% To-Hit, and 160% Resilience' if wielder is over Level 80, wielder must possess at least (Wielder's Level x 1.5, rounded down> base stat points

~Wand: Baton~

Cheerleader's Baton- (Weapon, Wand: Baton, Light, 9,000 Gold) +3 Melee Attack, All Leadership spells have a 5% chance of affecting one more target if they already hit multiple targets, all Leadership spells cost 10 less MP, all Leadership spells that boost stats boost them by 40 more to a max of 400 more with stacking counted
%Insurrection Baton- (Weapon, Wand: Baton, Darkness & Psychic, 7,100,000 Gold) +1 Magical Attack, At the beginning of each round, as an effect that does not stack across multiple copies of this item with which version works being determined randomly in thecase that multiple instances of this item are present, wielder may cause each opponent below Level 20 to perform an action of wielder's choice

~Wand: Bouquet~

%Magitacular War-Leek- (Weapon, Wand: Bouquet, Earth & Hope, 65,000,000 Gold) +65,000 Melee Attack, +65,000 Magical Attack, +60,000 AGI, +60,000 SPI, Buffs that increase the Damage that wielder deals do so by an additional 50,000 points per action (to a max of 5,000,000 additional points per action across all stacked buff instances and all instances of this effect), This item gains the subtypes Wand: Baton and Wand: Spellwand
^%Midnight Asphodel Stamen- (Weapon, Wand: Bouquet, Wood & Water, 20,000,000 Gold) +20,000 Magical Attack, +10,000 Melee Attack, +20,000 SPI, +20,000 MIN, May Heal, Wielder's actions may remove up to three debuffs from each target that were applied by sources below Level 60 and placed them into a Stored Debuff Bank (which may hold a maximum of 12); Wielder's 'Magical Attack', 'Melee Attack', 'Melee Overdrive' or 'Overdrive' actions may replicate instances of these debuffs onto their targets, replicating each such debuff once and then removing it from the Stored Debuff Bank (with said replication applying to a single target)

~Wand: Branch~

%Blossom Wand- (Weapon, Wand: Branch, Light & Earth, 216,000 Gold) +205 Magical Attack, 4% inflicts Awestruck, 4% inflicts Charm, Wielder gains +600 SPI if wielder possesses the ability 'Magical Girl' or the ability 'Botanist', This item gains the additional subtype Wand: Spellwand
%Body-Part-Aging Branch- (Weapon, Wand: Branch, Magic & Time, 6,550,000 Gold) +6,500 Magical Attack, +6,500 SPI, 120% To Hit, 15% may inflict Fatigued: Elderly, 10% may inflict Stat Drain: STR Drain, 10% may inflict Stat Drain: AGI Drain, 10% may inflict Stat Drain: CON Drain
%Body-Part-Teleporting Branch- (Weapon, Wand: Branch, Magic & Spatial, 6,450,000 Gold) +6,400 Magical Attack, +6,400 SPI, 120% To Hit, 10% may inflict Wounded, 10% may inflict Stat Drain: STR Drain, 10% may inflict Stat Drain: AGI Drain, 10% may inflict Stat Drain: CON Drain
%Branch of the Winter Bush- (Weapon, Wand: Branch, Ice & Earth, 47,000 Gold) +48 Magical Attack, 35% Critical for Ice element spells
%Fairy Rod- (Weapon, Wand, Earth & Light, 9,000 Gold) +27 Magic Attack
%Greater Rod of Growth- (Weaponx2, Wand: Branch, Earth, 74,000 Gold) +25 Melee Attack, +58 Magic Attack, +5 MIN, +40 MP, +30 SPI, +2% Critical with Melee Attacks against Blight Magic users, +2% to hit Elementals with attacks that have a Charm effect, magical spells that heal Plants heal them for 1.4 times as much up to a max of 80,000 additional HP healed, magical spells that restore the MP of Plants restore 1.3 times as much up to a max of 60,000 additional MP restored, your attacks do 48% less damage to elementals, your Druid Magic spells cost 45 less MP and take 1 less turn to cast, your Elemental Magic spells cost 20 less MP to cast, your Blight Magic spells cost 80 more MP and take 2 additional turns to cast with an 80% chance of having no effect, Druid Magic summons that are Plants which have a summon time duration have this duration increased by 5 rounds
%Growth Rod: Autumn- (Weapon, Wand: Branch, Acid, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Acid element individual for 1,000 HP
%Growth Rod: Spring- (Weapon, Wand: Branch, Electrical, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Electrical element individual for 1,000 HP
%Growth Rod: Summer- (Weapon, Wand: Branch, Earth & Air & Fire & Water, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Earth, Air, Fire, or Water element individual for 1,000 HP
%Growth Rod: Winter- (Weapon, Wand: Branch, Ice, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Ice element individual for 1,000 HP
Seasonal Growth Rod- (Weapon, Wand: Branch, Acid, 116,000 Gold) +120 Magical Attack, wielder may skip a turn to heal target Air, Earth, Fire, Water, Electrical, Acid, or Ice element individual for 4,000 HP
%Rod of Spring Blossoms- (Weapon, Wand: Branch, Electrical & Earth, 4,875,222 Gold) +4,500 Magical Attack, 20% inflicts Electrocuted, 20% inflicts Rejuvenation on wielder at the start of every round, Wielder counts as having cast Call Unto Seasons: Spring one additional time, This item gains the additional subtype Wand: Bouquet
%Rod of Wintry War- (Weapon, Wand: Branch, Ice & War, 2,900,000 Gold) +2,900 Magical Attack, +2,000 CON, +1,800 STR, +1,800 MIN, +1,800 SPI, +1 Move if the Terrain is Snowy Plains as a non-stacking bonus, 30% may inflict Frozen, This item gains the additional subtype Wand: Sceptre
%Weed Wand- (Weapon, Wand, Wand: Branch, 30,000 Gold) +30 Magical Attack, +15 SPI, -30 MIN, Caster may replace any one sub-status effect of Confusion from a source below Level 20 with Confusion: High at the start of each round, This item gains the additional subtype Wand: Spellwand
%Winter Bush's Branch- (Weapon, Wand: Branch, Ice & Earth, 47,000 Gold) +48 Magical Attack, +2% Critical for Ice element spells

~Wand: Bubbleblower~

%Brass Bubble-Wand- (Weapon, Wand: Bubbleblower, Earth & Water, 31,500 Gold) +33 Magical Attack, +17 SPI, 5% Earth Resistance
%Bubblefrenzy Color-Rod- (Weapon, Wand: Bubbleblower, Whimsy & Magic, 45,000,000 Gold) +45,000 Magical Attack, +40,000 SPI, +400,000 HP as a non-stacking bonus, +300,000 MP as a non-stacking bonus, 30% may inflict Invigorated, Wielder's 'Magical Attack' actions may gain any combination of base elements, Wielder must be Level 20 or greater
Cheap Bubble-Blowing One Inch Bubble Wand- (Weapon, Wand: Bubbleblower, Water, 900 Gold) +1 Magical Attack, 50% deals no damage
%Iron Bubble-Wand- (Weapon, Wand: Bubbleblower, Earth & Water, 31,500 Gold) +33 Magical Attack, +17 SPI, 5% Physical Resistance

~Wand: Candle~

%Everburning Stick- (Weapon, Wand: Candle, Fire & Earth, 60,000 Gold) +45 Melee Attack, +70 damage to all attacks that have the Fire element when the stick itself is not counted, This item gains the additional subtype Wand: Branch
%Polaris Candle- (Weapon, Wand: Candle, Ice & Light, 200,000,000 Gold) +200,000 Magical Attack, Inflicts Impaired: Blind, Whenever wielder performs a 'Magical Attack' action, all Ice element individuals in battle gain a buff that causes them to deal 20% additional Damage to non-Light-element targets below Level 80, Wielder must be Level 40 or greater
%Rod of the Glimmering Sun- (Weapon, Wand: Candle, Light, 45,000,000 Gold) +44,000 Magical Attack, +44,000 MIN, +44,000 SPI, 140% To Hit, Inflicts Impaired: Blind: Constant Glare, 40% inflicts Awestruck, 30% Light Resistance, 20% Fire Resistance, 5% Magic Resistance
%Sungold Rod- (Weapon, Wand: Candle, Fire & Light, 200,000 Gold) +200 Magical Attack, 30% inflicts Impaired: Blind, 30% inflicts Awestruck

~Wand: Effigy~

~Wand: Fan~

Acrid Fan- (Weapon, Wand: Fan, Acid, 45,000 Gold) +47 Magical Attack
Aqua Fan- (Weapon, Wand: Fan, Water, 30,000 Gold) +40 Magical Attack, Only Water element spells do full damage, all others do half
Automated Fan- (Weapon, Wand: Fan, Technology, 45,000 Gold) +47 Magical Attack
Blade Fan- (Weapon, Wand: Fan, Physical, 8,000 Gold) +17 Melee Attack
%Celestial Tactician's Fan- (Weapon, Wand: Fan, Light & Air, 5,000,000 Gold) +5,000 Magical Attack, +5,000 MIN, 30% Light Resistance, +2,500 to the turn-order-determining stat sums of wielder's allies for turn-order-determining purposes as a non-stacking bonus
Dove Feather Fan- (Weapon, Wand: Fan, Light, 43,000 Gold) +37 Magical Attack, +5 MIN, All spells that heal restore an additional 200 HP
%Fan of Pernicious Lies- (Weapon, Wand: Fan, Illusion, 1,250,000 Gold) +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 AGI, 30% Dodge, If wielder's Melee Attack or Ranged Attack action damages an individual who has less than 20% of its Max HP that is below Level 45 at either the start or end of wielder's attack, then wielder may forcibly shift said individual's row, with said individual only being able to be moved for row-number-ordering purposes if no other individual may be moved to correct any imbalances, Wielder gains +1,000 to all stats if a Mask is equipped
Fan of Shifting Sands- (Weapon, Wand: Fan, Earth, 45,000 Gold) +47 Magical Attack
Flame Fan- (Weapon, Wand: Fan, Fire, 45,000 Gold) +47 Magical Attack
General Fan- (Weapon, Wand: Fan, Earth, 45,000 Gold) +45 Magical Attack, +17 MIN
%Great Tengu's Fan- (Weapon, Wand: Fan, Air, 1,250,000 Gold) +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 AGI, 30% Dodge, If wielder's Melee Attack or Ranged Attack action damages an individual who has less than 20% of its Max HP that is below Level 45 at either the start or end of wielder's attack, then wielder may forcibly shift said individual's row, with said individual only being able to be moved for row-number-ordering purposes if no other individual may be moved to correct any imbalances, Wielder gains +1,000 to all stats if a Mask is equipped
Hawk Lord's Fan- (Weapon, Wand: Fan, Earth, 100,000 Gold) +74 Magical Attack, +50 MIN, Wizard Magic spells cost 50 MP less to cast
Ice Sheet Fan- (Weapon, Wand: Fan, Ice, 45,000 Gold) +47 Magical Attack
Necromancer's Fan- (Weapon, Wand: Fan, Darkness, 45,000 Gold) +56 Magical Attack, Necromancy spells cost 20 less MP, 5% Darkness Resistance
%Noise Fan- (Weapon, Wand: Fan, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
Owl Feather Fan- (Weapon, Wand: Fan, Earth, 50,000 Gold) +38 Magical Attack, +30 MIN, Wizard Magic spells cost 30 MP less to cast
%Planetary of the Sun's Fan- (Weapon, Wand: Fan, Light & Glory, 190,000,000 Gold) +190,000 Magical Attack, +1,900,000 MP as a non-stacking bonus, +190,000 MIN, +190,000 SPI, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 MIN and SPI as a non-stacking bonus, 100% inflicts Awestruck, Wielder must be Level 40 or greater
Radiant Fan- (Weapon, Wand: Fan, Light, 45,000 Gold) +47 Magical Attack
Seafoam Fan- (Weapon, Wand: Fan, Water, 45,000 Gold) +47 Magical Attack
Shadow Touch Fan- (Weapon, Wand: Fan, Darkness, 45,000 Gold) +47 Magical Attack
Skycloud Fan- (Weapon, Wand: Fan, Air, 45,000 Gold) +47 Magical Attack
Sparrow Feather Fan- (Weapon, Wand: Fan, Earth, 25,000 Gold) +18 Magical Attack, +5 MIN, Wizard Magic spells cost 5 MP less to cast
%Tengu's Fan- (Weapon, Wand: Fan, Air, 208,000 Gold) +120 Ranged Attack, +120 Magical Attack, +150 AGI, 15% Dodge, If wielder's Melee Attack or Ranged Attack action damages an individual who has less than 20% of its Max HP that is below Level 25 at either the start or end of wielder's attack, then wielder may forcibly shift said individual's row, with said individual only being able to be moved for row-number-ordering purposes if no other individual may be moved to correct any imbalances, Wielder gains +20 to all stats if a Mask is equipped
Thunder Fan- (Weapon, Wand: Fan, Electricity, 45,000 Gold) +47 Magical Attack
Vacation Souvenir Fan- (Weapon, Wand: Fan, Water, 2,000 Gold) +3 Magical Attack, +1 Melee Attack

~Wand: Implement~

%Abyssal Voidsteel Rod- (Weapon, Wand: Implement, Darkness, 570,000 Gold) +550 Magical Attack, +550 AGI, +550 MIN, +550 SPI, 10% Darkness Resistance, 10% inflicts Voidstruck
%Ash Rod- (Weapon, Wand: Implement, Darkness, 30,000 Gold) +38 Magical Attack, Darkness element spells do an additional 200 damage
%Beak Rod- (Weapon, Wand: Implement, Air & Water, 17,900 Gold) +29 Melee Attack, +2% Critical
Bird Rod- (Weapon, Wand: Implement, Air & Water, 17,900 Gold) +29 Melee Attack, 15% Critical
%Cabalist's Rod- (Weapon, Wand: Implement, Darkness & Magic, 625,000 Gold) +610 Magical Attack, +650 SPI, +430 MIN, 110% To Hit, Wielder may, at the beginning of battle, designate two different allies, for the remainder of the battle, caster may user said target allies to pay the cost of Spells, to a max of 80,000 MP per action and per Spell, stacks 1 time across different targets and once per target
%Crystalline Rod of Order- (Weapon, Wand: Implement, Light, 90,000 Gold) +90 Magical Attack, 25% Chaos Resistance
%Distortion Rod- (Weapon, Wand: Implement, Magic & Spatial, 126,000 Gold) +145 Magical Attack, +150 MIN, +150 SPI, 115% To Hit, Wielder may deal an amount of stat damage equal to (1/100) the amount of normal damage done by Magical Attack actions made with this weapon's Magical Attack bonus in addition to the normal damage of said Magical Attack
%Dread Bone Rod- (Weapon, Wand: Implement, Darkness, 76,000 Gold) +78 Melee Attack, +190 SPI, +5% Critical with Melee Attacks and Necromancy spells, This item additionally possesses the subtype Mace: Truncheon
%Fire Magic Rod- (Weapon, Wand: Implement, Fire, 8,000 Gold) +18 Magical Attack, +16 MIN, +16 SPI, Fire element spells cost wielder 20 less MP to cast
%Flame Rod- (Weapon, Wand: Implement, Fire, 7,000 Gold) +18 Magical Attack, +20 Damage for Fire element spells
%Fly Demon Rod- (Weapon, Wand: Implement, Acid & Air & Darkness, 1,590,000 Gold) +1,900 Magical Attack, +1,300 SPI, +1,243 AGI, 15% inflicts Poison, 15% inflicts Diseased, 15% inflicts Diseased: Lingering Illness, Wielder’s Insect and Demon pets and summons gain +400 to all stats
%Ghast's Bone Rod- (Weapon, Wand: Implement, Darkness, 76,000 Gold) +78 Melee Attack, +190 SPI, 25% Critical with Melee Attack actions and actions involving Necromancy spells
Glyphic Rod- (Weapon, Wand: Implement, Light, 7,000 Gold) +20 Magic Attack, +15 Damage for Glyph Magic Spells, wielder regenerates 1 MP per turn
%Implement of the Ruination- (Weapon, Wand: Implement, Darkness & Destruction, 180,000,000 Gold) +180,000 Magical Attack, 5% inflicts Crippled, 100% may inflict any three moderate negative status effects
%Legendary Shrine Maiden's Gohei- (Weapon, Wand: Implement, Light & Magic, 8,655,000 Gold) +8,670 Magical Attack, Wielder gains +8,000 Melee Attack against Undead, Demons, and Devils, Wielder's Spirit Magic spells that provide a Magical Attack Bonus gain +8,200 additional Magical Attack, Wielder's Spirit Magic spells that Heal HP provide an additional 50,000 points of HP Healing, Wielder's Spirit Magic spells and Healer Magic spells that have a chance of curing minor status effects have said chance raised by 10% as a non-stacking effect, Wielder's Spirit Magic spells cost 6,000 less MP
%Lesser Rod of Solar Fire- (Weapon, Wand: Implement, Fire & Light, 32,000,000 Gold) +32,000 Magical Attack, +32,000 Ranged Attack, +30,000 MIN, +30,000 SPI, 40% inflicts Impaired: Blind, 35% inflicts Burning, 35% inflicts Awestruck, 25% Light Resistance, 25% Fire Resistance
%Lesser Yellow Rod of Dragon Kin- (Weapon, Wand: Implement, Light, 9,000 Gold) +16 Magical Attack, 1% Inflicts Charm on Light Element Dragons
%Lich's Finger- (Weapon, Wand: Implement, Darkness & Magic, 8,916,000 Gold) +9,902 Magical Attack, +9,300 SPI, +8,550 Defense against Darkness, 30% inflicts Charm on Undead, 30% inflicts Voidstruck or Manablasted, 20% Undead Resistance if wielder has the ability Necromancer
%Lich-Priest's Rod- (Weapon, Wand: Implement, Darkness & Light & Magic, 8,916,000 Gold) +9,902 Magical Attack, +9,300 SPI, +8,550 Defense against Light, 30% inflicts Charm on Undead, 30% inflicts Awestruck or Manablasted, 20% Undead Resistance if wielder has the ability Priest
%Memory Drinker's Finger- (Weapon, Wand: Implement, Memory & Hunger, 207,000,000 Gold) +207,000 Magical Attack, Wielder's attacks may deal MP Drain, 20,000 MIN Damage, 400% inflicts Impaired: Forgetful, Wielder must be Level 40 or greater
%Monolith Rod- (Weapon, Wand: Implement, Earth, 5,500,000 Gold) +5,500 Magical Attack, +5,500 MIN, +5,500 CON, +55,000 MP, +55,000 HP, Wielder's HP-determining stat becomes MIN, Wielder's MP-determining stat becomes CON, Wielder's Magical Attack bonus capping becomes based on CON, Wielder's Prime Attribute for 'Magical Attack' and 'Overdrive' actions becomes CON, Wielder's Defense bonus capping becomes based on MIN
%Muse Rod- (Weapon, Wand: Implement, Magic, 65,000 Gold) +30 Magical Attack, Wielder may skip a turn to swap an equipped spell for one of 10 spells that are eqipped to the Muse Rod and cannot be used but can be transported as part of the rod, +30 SPI, +500 MP
%Necromancer’s Command Rod- (Weapon, Wand: Implement, Darkness & Magic, 916,000 Gold) +50 Melee Attack, +902 Magical Attack, 30% inflicts Charm on Undead, 20% Undead Resistance if wielder has the ability Necromancer
%Paradox Rod- (Weapon, Wand: Implement, Magic & Time, 126,000 Gold) +145 Magical Attack, +150 MIN, +150 SPI, 115% To Hit, Wielder may deal an amount of stat damage equal to (1/100) the amount of normal damage done by Magical Attack actions made with this weapon's Magical Attack bonus in addition to the normal damage of said Magical Attack
%Rod of Bone Priests- (Weapon, Wand: Implement, Darkness, 250,000 Gold) +300 Magic Attack, Necromancy Spells cost 50 less MP to cast
Rod of Drakespawn- (Weapon, Wand: Implement, Magic & Earth, 41,000 Gold) +9 Melee Attack, +47 Magical Attack, 15% Inflicts Charm on monsters with 'Drakespawn' in their names, 5% summons a Acidwhisper, Flametongue, Icebreath Drakespawn, or White Septherys Drakespawn (wielder's choice) on hit on the side of the wielder, only one of each drakespawn can be summoned by the rod at once
%Rod of Gender Changing- (Weapon, Wand: Implement, Magic, 60,000 Gold) +21 Magical Attack, 5% Causes Confusion
%Rod of Graphmo- (Weapon, Wand: Implement, Earth, 60,000 Gold) +35 Magical Attack, +50 MP, +20 CON, User may skip turn to do 900 Earth damage to target
%Rod of Negative Spiritual Polarity- (Weapon, Wand: Implement, Darkness, 5,100,000 Gold) +5,000 Magical Attack, +5,000 MIN, +5,000 SPI, 20% Critical, Wielder's non-unique Celestial summons have their subtype changed to Daemon, Wielder's non-unique Angel summons have their subtype changed to Devil, Wielder's non-unique Deva summons have their subtype changed to Demon
%Rod of the Demon-Fae- (Weapon, Wand: Implement, Magic & Darkness, 5,100,000 Gold) +5,100 Magical Attack, +5,000 AGI, +4,200 MIN, +5,100 SPI, +30,000 MP, Wielder may, at the start of a round, change wielder's subtype to Demon if wielder's subtype is Fae as a buff that does not stack
%Rod of the Eastern States of Arzanai- (Weapon, Wand: Implement, Light & Fire, 465,000 Gold) +480 Magical Attack, 20% inflicts Burning, +540 SPI, +400 MIN, Wielder regenerates 200 MP per round if in a Zone of Light or Zone of Fire, 15% Critical if Courtly Wear of the Eastern States of Arzanai is also equipped
%Sun-Priest's Rod- (Weapon, Wand: Implement, Light & Magic, 8,916,000 Gold) +9,902 Magical Attack, +9,300 SPI, +8,550 Defense against Light, 30% inflicts Charm on Solar Beings, 30% inflicts Awestruck or Manablasted, 5% Solar Being Resistance if wielder has the ability Priest

~Wand: Lolly~

%Blueberry Twist Candycane Powerstaff- (Weapon, Wand: Lolly, Water & Energy & Ice, 2,300,000 Gold) +2,300 Magical Attack, +2,100 Melee Attack, 20% inflicts Manablasted, 20% may inflict Drowning, 20% may inflict Stat Drain: MIN Drain, This item additionally possesses the subtypes Staff: Magestaff and Staff: Quarterstaff

~Wand: Magical Tool~

~Wand: Megaphone~

%Angry Professor's Megaphone- (Weapon, Wand: Megaphone, Air & Technology, 51,000 Gold) +48 Ranged Attack, May deal MP Healing against Elementals and Magic Beings, May deal MP Damage against Humans and Fae, All allies with Mathematical Knowledge, at least 5 Wizard abilities, or at least 5 Scientist abilities, and all allied Robots gain +150 to all stats at the beginning of the thread, Possessor's Leadership spells that hit multiple targets hit 1 additional target, This weapon counts as an empty slot for purposes of Commander abilities if possessor has at least 5 Wizard abilities, 5 Technomancer abilities, or 5 Scientist abilities, 25% inflicts Confusion or Fatigue: Asleep on targets under level 15 without Mathematical Knowledge or at least 2,000 MIN
%Equation-Shouting Megaphone- (Weapon, Wand: Megaphone, Air & Technology, 42,000 Gold) +48 Ranged Attack, May deal MP Healing against Coded Beings, Technology element Elementals, and Technology element Spirits, All allies with Mathematical Knowledge, allied Technology element Elementals and Spirits, and allied Coded Beings gain +140 to all stats at the beginning of the thread, Possessor's Leadership spells that hit multiple targets hit 1 additional target, This weapon counts as an empty slot for purposes of Commander abilities if possessor has at least 5 Commander abilities, 5 Technomancer abilities, or 5 Scientist abilities, 25% inflicts Confusion or Confusion: Depression on targets under level 15 without Mathematical Knowledge on hit
Megaphone (2)- (Weapon, Wand: Megaphone, Air, 2,900 Gold) +5 Ranged Attack, Possessor's Leadership spells that hit multiple targets hit 1 additional target, This weapon counts as an empty slot for purposes of Commander abilities if possessor has at least 5 Commander abilities
%Megaphone Belonging to the Dictator's Conniving Second-In-Command Who Went With the Dark General On His Successful Journey to Unearth the Weapons of the Ancients- (Weapon, Wand: Megaphone, Darkness & Technology, 14,500,000 Gold) +14,500 Ranged Attack, +14,000 MIN, Wielder's 'Ranged Attack' actions may use Mind as their Prime Attribute, Wielder's 'Ranged Attack' actions may deal HP Healing or MP Healing, Wielder's 'Ranged Attack' actions may deal 1,450 MIN Damage, Wielder's 'Ranged Attack' actions may gain '40% inflicts Charm', Wielder's allies gain +600 to all stats as a non-stacking bonus, Spells wielder casts whose name includes 'Fading Call' that deal Damage deal an additional 6,000 points as a non-stacking bonus even if they are replicating an ability as though something on the Enemy List or Boss List were using it, Wielder's Technology-element and Darkness-element allies gain +50,000 HP and +5,000 MP as a non-stacking bonus
%Megaphone that Says 'WOW!'- (Weapon, Wand: Megaphone, Sonic & Air, 3,000,000 Gold) +3,000 Ranged Attack, 30% inflicts Impaired: Deaf, 60% inflicts Fatigued: Stun, Wielder's opponents are Immune to Fatigued: Elderly
%Motivational Megaphone- (Weapon, Wand: Megaphone, Air, 11,000 Gold) +5 Ranged Attack, All allies gain +60 to all stats at the beginning of the thread, this bonus goes away as soon as an ally dies, wielder may spend 4 consecutive actions to restore this bonus, Possessor's Leadership spells that hit multiple targets hit 1 additional target, This weapon counts as an empty slot for purposes of Commander abilities if possessor has at least 5 Commander abilities

~Wand: Quill~

%Dark Quill- (Weapon, Wand: Quill, Darkness, 145,000 Gold) +150 Melee Attack, 15% inflicts Hexed, 3% Critical with spells that provide a bonus to Magical Attack, +150 MP for each other Darkness element Book or Tome equipped, Wielder may choose to have this weapon also count as a Book
%Heaven Quill- (Weapon, Wand: Quill, Light & Air, 275,000,000 Gold) +275,000 Magical Attack, +2,750,000 MP as a non-stacking bonus, 200% inflicts Awestruck, Wielder may inflict up to 5 minor or moderate status effects on each ally at the start of each round, Wielder must be Level 40 or greater

~Wand: Scepter~

%Behold the Kingdom- (Weapon, Wand: Scepter, Ice & Air & Light & Glory & Law & Spatial, 200,000,000 Gold) +200,000 Magical Attack, +200,000 to all stats, 100% inflicts Awestruck, 100% inflicts Suffocation, 100% inflicts Rejuvenation, 100% inflicts Elevated, Wielder gains Immunity to individuals below Level 60, Wielder must be Level 60 or greater
%Jade Scepter of Lankhut-Rei- (Weapon, Wand: Scepter, Earth & Wealth & Light & Will, 145,000,000 Gold) +145,000 Magical Attack, +145,000 MIN, +145,000 SPI, If wielder dies, wielder obtains a non-stacking buff that lasts until 5 rounds after wielder is resurrected that prevents Demons, Devils, and Daemons below Level 80 from placing debuffs or negative status effects on its possessor, Wielder must be Level 40 or greater
%Locartian Drakespawn Sceptre- (Weapon, Wand: Scepter, Darkness, 35,000 Gold) +50 Magical Attack, Magical Attacks using Wizard Magic spells have a 5% chance of inflicting Depression
%Lordly Bone Rod of the Spectral General- (Weapon, Wand: Scepter, Darkness, 1,450,000 Gold) +700 Melee Attack, +1,900 Magic Attack, +1,450 SPI, +1,199 MIN, +730 CON, +540 STR, +610 AGI, 60% inflicts Hexed on Hit, Necromancy Spells cost 1,100 less MP to cast, Darkness element Magical Attacks heal wielder for 1/15th damage dealt up to a max of 250,000 HP or MP (only healing MP if MP damage was dealt), + 250 to all stats and Defense of all allies, allies' damage-dealing or healing attacks deal 2,500 more damage or heal for an equal amount more, respectively, 15% Darkness Resistance, +500 to all stats while in a Zone of Darkness, +5% Dodge if wielder is Undead, and +1,800 MP if wielder is Undead, wielder may skip an action to summon a Ghast, Spook, Skeleton, or Mindwight, this item may be used to summon a total of 3 beings at once
%Pharoah's Sceptre- (Weapon, Wand: Scepter, Light & Earth, 7,350,000 Gold) +7,400 Magical Attack, +2,100 Melee Attack, +7,300 SPI, Wielder may choose to give this item the additional subtype of Mace at the start of a thread if it is a Weapon at said point, 20% inflicts Awestruck, 5% inflicts Stat Drain: SPI Drain, Wielder's Necromancy spells cost 7,000 less MP
%Scepter of the Death-Prophet- (Weapon, Wand: Scepter, Darkness & Glory & Mystic & Faith & Dust, 375,000,000 Gold) +275,000 Melee Attack, +375,000 Magical Attack, Up to three times per round, when one of wielder's Undead pets or summons (including later-generation summons of both of the above, but not of wielder's non-Undead pets and summons) would take an action, it may choose to spend an action to perform a 'Cast a Spell', 'Magical Attack', 'Overdrive', or 'Grand Spell' action, with said action mandatorily involving the casting of a single, non-unique Divine Magic or Necromancy spell equipped by wielder or that is in wielder's inherent spell list, with this spell-casting action option still being applied while wielder is dead (but with it not granting pets or summons unusual persistence beyond what they already possess), Wielder must be Level 40 or greater
%Virtuous Undead Queen's Gigawand- (Weaponx2, Wand: Scepter, Darkness, 30,000,000 Gold) +30,000 Magical Attack, +30,000 MIN, +30,000 SPI, Wielder gains control of the actions of Undead below Level 60 who are dealt Damage values greater than 0 by wielder's 'Magical Attack' actions, Wielder must be Level 20 or greater

~Wand: Snap-Stick~

~Wand: Spellwand~

%Azmultuum Vulcannis- (Weapon, Wand: Spellwand, Ice & Fire, 260,000,000 Gold) +260,000 Magical Attack, +260,000 SPI, 200% may inflict Frozen and/or Burning, Wielder ignores the Fire Resistance and Immunity of targets of equal or lower Level that are below Level 99 that do not also possess Ice Resistance or Immunity (not counting generic Resistance or Immunity to base elements if Ice happens to be a base element)
%Bluewhite-Cupid Battle Wand- (Weapon, Wand: Spellwand, Ice, 43,000,000 Gold) +30,000 Ranged Attack, +43,000 Magical Attack, +40,000 SPI, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may use SPI as their Prime Attribute if wielder is in a Zone of Ice, 80% inflicts Frozen, 200% inflicts Frozen: Cold's Bitter Love, Wielder must be Level 20 or greater
%Celestial Brighsteel Wand- (Weapon, Wand: Spellwand, Light, 600,000 Gold) +600 Magical Attack, +600 MIN, +600 SPI, Wielder's Magical Attack actions gain 130% To Hit, 20% Light Resistance
%Dueling the Serpent- (Weapon, Wand: Spellwand, Electrical & Water & War, 160,000,000 Gold) +160,000 Magical Attack, 30% Electrical Resistance, 30% Water Resistance, Wielder's 'Magical Attack' actions become solely War element, Wielder must be Level 40 or greater
%Eternal Frostbite- (Weapon, Wand: Spellwand, Ice, 120,000,000 Gold) +120,000 Magical Attack, 100% inflics Frozen, 100% inflicts Frozen: Cubed, 100% inflicts Frozen: Frostbite, 100% inflicts Frozen: Brittle, Wielder ignores the Ice Resistance and Frozen Resistance of targets below Level 70, Wielder must be Level 40 or greater
Flame Wand- (Weapon, Wand: Spellwand, Fire, 30,000 Gold) +35 Magical Attack
Enchanted Wand- (Weapon, Wand: Spellwand, Magic, 5,000 Gold) +18 Magical Attack
%Flamecrystal Talon-Wand II +- (Weapon, Wand: Spellwand, Fire, 2,765,200 Gold) +3,455 Magical Attack, +2,100 AGI, +2,100 MIN, 5% inflicts Suffocation, 5% inflicts Burning, 5% inflicts Mana Blasted: Mystic Leak, Herrinic Upgrade Chance -50%
%Gold-Capped Star-Dancer's Wand of Laughter and Tears- (Weapon, Wand: Spellwand, Moon & Astral, 64,500,000 Gold) +64,500 Magical Attack, +64,500 AGI, +63,100 SPI, 60% inflicts any one of Confusion: Overcome by Laughter, Diseased: Lycanthropy, Hexed: Leech, Impaired: Blind: Colorblind, Paralysis: Turned to Glass, Pain: Mental Anguish, Stat Drain: ELM Drain, Charm: Overwhelmed By Greed, Confusion: Paranoia, or Stat Drain: HIT Drain
%Hyperenchanted Sorceror Coral Wand- (Weapon, Wand: Spellwand, Magic & Water, 14,000,000 Gold) +14,000 Magical Attack, +14,000 SPI, 30% Water Resistance, 20% Magic Resistance, Wielder Regenerates 100,000 HP and 100,000 MP per round
%Ice Comet Wand- (Weapon, Wand: Spellwand, Ice & Astral, 100,000,000 Gold) +100,000 Magical Attack, 100% inflicts Fatigued: Stun, 1 hit against 30, Wielder must be Level 40 or greater
Ice Fleck Wand- (Weapon, Wand: Spellwand, Ice, 32,000 Gold) +25 Magical Attack, 15% Fire Weakness, 5% inflicts Frozen
Ice Wand- (Weapon, Wand: Spellwand, Ice, 30,000 Gold) +35 Magical Attack
%Illusory Rod- (Weapon, Wand: Spellwand, Illusion, 45,000 Gold) +48 Magical Attack, 5% inflicts Confusion, Wielder counts as being 2 Levels higher, to a max of Level 40, for purposes of casting Illusion spells
%Improved Wand of Rapid Aging- (Weapon, Wand: Spellwand, Magic & Air, 545,000 Gold) +320 Magical Attack, Deals 50 CON, STR, and AGI damage on hit, only affects Humans, Humanoids, Animals, Aerials, and Aquatics if wielder does not have at least 5 Sorceress abilities
%Leech Viper's Wand- (Weapon, Wand: Spellwand, Acid, 65,000 Gold) +21 Magical Attack, 5% inflicts Stat Drain: AGI Drain
%Leech Viper's Wand (2)- (Weapon, Wand: Spellwand, Acid, 82,000 Gold) +65 Magical Attack, 5% deals drain instead of damage
%Mistletoe-Tipped Wand- (Weapon, Wand: Spellwand, Ice & Magic, 78,000 Gold) +74 Magical Attack, +30 SPI, 3% inflicts Charm: Lovestruck
%Mystic Bolt Wand- (Weapon, Wand: Spellwand, Magic, 14,500 Gold) +13 Magical Attack, +12 SPI, +12 MIN, Wielder's Magical Attack actions are treated as Flat Damage for Dodgeability purposes in respects to targets below Level 5
%Magical Girl's Wonder Wand- (Weapon, Wand: Spellwand, Light & Magic, 135,000 Gold) +161 Magical Attack, +151 SPI, 5% Critical with Magical Attacks, +2,000 MP, Wielder may spend an action to gain a buff that gives +500 to all stats which does not stack
%Magical Winged Wand of Shining Power- (Weapon, Wand: Spellwand, Magic & Light, 870,000 Gold) +870 Magical Attack, +900 MIN, +900 SPI, 30% inflicts Awestruck, 30% inflicts Charm, 30% inflicts Manablasted
%Mana Reservoir Wand- (Weapon, Wand: Spellwand, Magic, 750,000 Gold) +750 Magical Attack, +750 MIN, +750 SPI, +7,500 MP
%Noise Wand- (Weapon, Wand: Spellwand, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
%Overcharged Wand of the Sea and Sky Divided- (Weapon, Wand: Spellwand, Water & Air & Fire & Energy & Magic, 18,000,000 Gold) +36,000 Magical Attack, +360,000 MP as a non-stacking bonus, +36,000 SPI, Each of wielder's 'Magical Attack' and 'Overdrive' actions becomes solely Water or Air element, Wielder's attacks may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targeting individuals below Level 60, Wielder has a 200% chance of being afflicted with Overload, Burning, and Manablasted at the start of each round
%Phoenix Wand- (Weapon, Wand: Spellwand, Fire & Light, 28,500,000 Gold) +29,000 Magical Attack, +29,000 SPI, +29,000 MIN, Whenever wielder resurrects an individual, said individual is healed for 500,000 points of Light & Fire element HP Healing, May only be wielded by individuals of Level 20 and greater
%Purple Phoenix Wand- (Weapon, Wand: Spellwand, Magic, 28,500,000 Gold) +29,000 Magical Attack, +29,000 SPI, +29,000 MIN, Whenever wielder resurrects an individual, said individual is healed for 500,000 points of Flat Magic element HP Healing, May only be wielded by individuals of Level 20 and greater
%Pyroclasm Wand- (Weapon, Wand: Spellwand, Fire, 3,550,000 Gold) +3,550 Magical Attack, 60% inflicts Burning, Wielder's 'Magical Attack' and 'Overdrive' actions have a 15% chance of placing a non-stacking debuff on their targets that has a 200% chance of inflicting Burning at the start of each round
%Raaic Puzzle-Wand- (Weapon, Wand: Spellwand, Technology & Magic, 2,600,000 Gold) +2,600 Magical Attack, +2,600 MIN, +2,000 SPI, Wielder's 'Magical Attack' actions may use Mind as their Prime Attribute
%Splendid Sunmetal Wand- (Weapon, Wand: Spellwand, Light, 30,000,000 Gold) +30,000 Magical Attack, +30,000 MIN, +30,000 SPI, +60,000 MP, 40% inflicts Awestruck
%Stone Globe Wand- (Weapon, Wand: Spellwand, Earth, 65,000 Gold) +75 Magical Attack, 1% inflicts Fatigued: Stun
Thunder Wand- (Weapon, Wand: Spellwand, Electrical, 30,000 Gold) +35 Magical Attack
%Time Eater- (Weapon, Wand: Spellwand, Time, 18,345,000 Gold) +18,586 Magical Attack, Deals 1,850 AGI Drain, +15,600 AGI, +16,100 SPI, 15% inflicts Suffocation: No Future, 20% Time Resistance, 20% Magic Resistance, 20% Darkness Resistance
%Transdimensional Cataclysm Rod- (Weapon, Wand: Spellwand, Fire & Destruction & Spatial, 268,000,000 Gold) +268,000 Magical Attack, 30% inflicts Crippled, At the start of each round, wielder may deal (1,000,000 * the number of battlespaces that wielder possesses at least 5 different Memento of Ruin allies in, to a max of 10 such battlespaces) Flat Fire & Destruction & Spatial element Damage to all entities in any one battlespace, with this Damage not being dealable to entities above wielder's Level who are in a different battlespace than wielder, Wielder must be Level 40 or greater
%Ultra Holiday Wand- (Weapon, Wand: Spellwand, Hope & Light & Glitz, 35,000,000 Gold) +35,000 Magical Attack, +35,000 SPI, 100% may inflict any one minor positive status effect, Wielder must be Level 20 or greater
%Wand of Occasional Awesomeness +5- (Weapon, Wand: Spellwand, Magic & Light, 50,000 Gold) +5 Magical Attack, 1% it instead provides +5,000 Magical Attack
Wand of Rapid Aging- (Weapon, Wand: Spellwand, Magic & Air, 345,000 Gold) +120 Magical Attack, Deals 30 CON, STR, and AGI damage on hit, only affects Humans, Humanoids, Animals, Aerials, and Aquatics if wielder does not have at least 5 Sorceress abilities
%Wand of Shining Death- (Weapon, Wand: Spellwand, Magic & Light & Darkness, 8,700,000 Gold) +8,700 Magical Attack, +9,000 MIN, +9,000 SPI, 30% inflicts Awestruck, 30% inflicts Charm, 30% inflicts Manablasted, 30% inflicts Voidstruck

~Wand: Spoon~

%Giant Salsa Spoon- (Weapon, Wand: Spoon, Fire, 60,000 Gold) +60 Melee Attack, 20% Burning Resistance


~Whip~

~Whip: Bladesash~

~Whip: Burrower-Whip~

%Burrower from Eldrerr'Naghrathh- (Weapon, Whip: Burrower-Whip, Astral & Terror, 875,000,000 Gold) +875,000 Melee Attack, +875,000 Ranged Attack, +875,000 Magical Attack, +875,000 to all stats, 500% inflicts Confusion: Fear, 35% inflicts Insanity, Wielder's actions count as involving and additionally coming from an Astral Being & Cthonian & Darkspawn, Wielder can't block stat scan attempts but inflicts Insanity on any individual that scans wielder's stats and is lower Level and is under Level 80 and that doesn't kill wielder within 5 rounds
%Lesser-Eon-Worm-Hide Whip- (Weapon, Whip: Burrower-Whip, Time, 6,300,000 Gold) +7,200 Melee Attack, +7,100 AGI, +6,000 CON Wielder's Melee Attack and Attack with Finesse actions may use Agility as their Prime Attribute, 10% Spatial Resistance, 15% inflicts Impaired: Slow
%Mosquito Tongue- (Weapon, Whip: Burrower-Whip, Physical & Blood, 350,000 Gold) +350 Melee Attack, +350 Ranged Attack, Wielder's 'Melee Attack' actions may use Constitution as their Prime Attribute, Wielder's 'Ranged Attack' actions may use Constitution as their Prime Attribute, Wielder counts as having an additional Bioaugmentation equipped, Wielder's offensive actions may deal HP Drain

~Whip: Cat-O-Nine-Tails~

%Emotion-Thrashing Mindwhip- (Weapon, Whip: Cat-O-Nine-Tails, Psychic, 5,000,000 Gold) +5,000 Melee Attack, 30% may inflict Confusion: Berserk, 30% may inflict Charm: Lovestruck, 30% may inflict Confusion: Fear, Wielder's 'Melee Attack' actions use Mind as their Prime Attribute
Pain Whip- (Weapon, Whip: Cat-O-Nine-Tails, Darkness, 14,000 Gold) +17 Melee Attack, 15% inflicts Pain
%Whip of Wounding- (Weapon, Whip: Cat-O-Nine-Tails, Destruction, 4,000,000 Gold) +4,500 Melee Attack, +4,000 STR, +3,500 AGI, Damage dealt by wielder cannot be healed or regenerated by individuals below Level 20, 30% Critical

~Whip: Chain~

%Chains of the Bound Dead- (Weaponx2, Whip: Chain, Darkness, 98,000 Gold) +250 Melee Attack, +250 CON, +210 MIN, +210 SPI, 15% Darkness Resistance, 15% inflicts Paralysis against Undead, Spirits, and Outsiders
%Cruel Chain- (Weapon, Whip: Chain, Darkness, 117,000 Gold) +150 Melee Attack, 20% inflicts Pain
%Endless Orihalcum Chain- (Weapon, Whip: Chain, Spatial & Earth & Physical & Magic, 108,700,000 Gold) +109,500 Melee Attack, +110,300 AGI, Wielder's 'Melee Attack' and 'Attack With Finesse' actions may use Agility as their Prime Attribute', Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Defense of non-unique individuals below Level 60, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 40, Wielder's 'Melee Attack' actions may hit all opponents below Level 60 in the same battlespace as wielder instead of performing their usual number of hits, Pierces 50,000 Defense, Wielder must be at least Level 40
%Moon-Anchor Chain- (Weapon, Whip: Chain, Darkness & Air & Magic, 91,000,000 Gold) +90,000 Melee Attack, +90,000 STR, Wielder's Melee Attack actions may gain an additional hit, to a max of 1 total hit per target, against up to 10,000,000 targets below Level 60, Wielder may spend an action to change the row of any single individual below Level 98 to any other row, including rows in another side's row formation, Cannot be equipped by individuals below Level 60, Has RP powers
Spiked Chain- (Weapon, Whip: Chain, Physical, 2,700 Gold) +8 Melee Attack, 1% inflicts Pain
%Spiked Chains (2)- (Weaponx2, Whip: Chain, Physical & Darkness, 14,000 Gold) +28 Melee Attack, 10% inflicts Poison: Drunk
Spined Chain- (Weapon, Whip: Chain, Physical & Darkness, 9,600 Gold) +11 Melee Attack, 5% inflicts Pain
Spined Chains- (Weaponx2, Whip: Chain, Physical & Darkness, 14,000 Gold) +28 Melee Attack, 10% inflicts Pain
%Timeproof Nira-Slaying Nira-Bane Speed-Throttler Kitten-Displacing Drink-Stealing War-Chain- (Weapon, Whip: Chain, War & Destruction, 70,000,000 Gold) +70,000 Melee Attack, +70,000 AGI, Wielder's 'Melee Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may use Agility as their Prime Attribute, Wielder gains 120% Dodge, 120% Critical, 220% To Hit, and 120% Resilience against individuals whose name includes 'Nira', Wielder gains '30% inflicts Instant Death' against targets whose name includes 'Nira', 35% Time Resistance, +70,000 Defense against Time, Wielder's opponents below Level 80's turn-order-determining stats become solely Constitution if said change would reduce their turn-order-determining stat sum (with said change being constantly applied and rechecking itself whenever values are checked), Wielder may remove targets of wielder's 'Melee Attack' actions whose name includes 'Kitten' or 'Feta' from the thread if said targets are below Level 80, Wielder may choose to become the sole target of any Drink consumable used by an individual below Level 80

~Whip: Crop~

%Horse-Flogger- (Weapon, Whip: Crop, Physical & Earth, 85,000 Gold) +55 Melee Attack, +40 STR, +40 CON, Wielder may, once per round, spend an action to give target pet under wielder's control an additional action.
Riding Crop- (Weapon, Whip: Crop, Physical, 15,000 Gold) +30 Melee Attack, +400 HP and +45 AGI for any Steed transformations, wielder may deal 5% of max HP to self in damage to remove 50% of all AGI damage wielder has taken while in a Steed transformation

~Whip: Flying Blade~

~Whip: Hookrod~

%Fishing Rod that Can Only Catch Dudes Named 'Rod'- (Weapon, Whip: Hookrod, Fate, 15,000,000 Gold) +100% To Hit against entities named 'Rod'
%Fishing Rod With a Sexy Dude on the End- (Weapon, Whip: Hookrod, Darkness & Earth, 175,500 Gold) +175 Ranged Attack, 30% inflicts Charm
%Fishing Rod With a Sexy Lady on the End- (Weapon, Whip: Hookrod, Darkness & Earth, 175,500 Gold) +175 Ranged Attack, 30% inflicts Charm
%Fishing Rod With a Sexy Spreadsheet on the End- (Weapon, Whip: Hookrod, Darkness & Earth & Numerals, 3,175,500 Gold) +3,175 Ranged Attack, 300% inflicts Charm
%Fishing Rod With Money on the End- (Weapon, Whip: Hookrod, Darkness & Earth, 17,500 Gold) +17 Ranged Attack, 15% inflicts Charm
%King Technologies Fishing Rod Model III- (Weapon, Whip: Hookrod, Water & Magic, 50,000,000 Gold) +50,000 Ranged Attack, +5,000 Melee Attack, +5,000 Magical Attack, 180% To Hit, 80% Critical, +40,500 STR, +500,000 MP as a non-stacking bonus, 160% Critical against Aquatics, Wielder's actions that involve the casting of Water element spells gain 160% Critical, Wielder must be Level 20 or greater and (must be Nobility element, must possess the ability 'Fisherman', or must possess the ability '*Lord Fisherman of the Citadel')

~Whip: Hose~

%Disco-Shooting Firehose- (Weapon, Whip: Hose, Glitz & Sonic, 15,500,000 Gold) +15,500 Ranged Attack, 200% inflicts Suffocation: Done In By The Disco
%Horse-Dispensing Hose- (Weapon, Whip: Hose, Fire & Earth & Beast, 785,999 Gold) +780 Ranged Attack, Wielder's offensive actions count as involving a Steed

~Whip: Kedama~

~Whip: Lash~

%Baalrath's Flamewhip- (Weapon, Whip: Lash, Fire & Darkness, 110,000,000 Gold) +110,000 Melee Attack, 60% inflicts Burning, Pain, Confusion: Fear, Fatigued: Stun, Paralysis, Voidstruck, and Wounded, Wielder's 'Melee Attack' actions and 'Attack with Finesse' actions may use Spirit or Agility as their Prime Attribute, Wielder's offensive actions gain 2 hits against 1 against opponents below Level 60, Wielder must be Level 40 or greater
%Bascaradine Terget Sensing Whip Model 3- (Weapon, Whip: Lash, Technology, 60,000 Gold) +48 Melee Attack, +15% to Hit
%Dacchenburg Industries Whip- (Weapon, Whip: Lash, Darkness & Air, 50,000 Gold) +800 Melee Attack, 115% To Hit, 15% Critical, +450 AGI, +5% Critical against Humans, +5% Critical for Binding and Rune Magic spells
%Dacchenburg Industries Whip Model II- (Weapon, Whip: Lash, Darkness & Air, 5,000,000 Gold) +5,000 Melee Attack, 140% To Hit, 40% Critical, +4,500 AGI, 80% Critical against Humans, Wielder's actions that involve the casting of Binding and Rune Magic spells gain 80% Critical
%Dacchenburg Industries Whip Model III- (Weapon, Whip: Lash, Darkness & Air, 50,000,000 Gold) +50,000 Melee Attack, 180% To Hit, 80% Critical, +40,500 AGI, 160% Critical against Humans, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may use Agility as their Prime Attribute, Wielder's actions that involve the casting of Binding and Rune Magic spells gain 160% Critical
%Daemon Taskmaster’s Whip- (Weapon, Whip: Lash, Darkness & Law, 1,975,000 Gold) +1,850 Melee Attack, +400 Magical Attack, +8,000 HP for all summons and pets, +500 to each prime attribute of summons and pets, 20% inflicts Charm
%Double Venom Whip- (Weaponx2, Whip: Lash, Acid, 1,500,000 Gold) +6,000 Melee Attack, deals 600 CON Damage, 30% inflicts Poison, 30% inflicts Stat Drain
Lesser Scorpion Whip- (Weapon, Whip: Lash, Physical, 48,000 Gold) +55 Melee Attack, 5% inflicts Poison, +15 AGI
%Ice Shard Seriathys- (Weapon, Whip: Lash, Physical, 40,000 Gold) +40 Ranged Attack, +7% Critical
%Light Jell Whip- (Weapon, Whip: Lash, Earth & Acid, 4,000 Gold) +8 Melee Attack, 1% does 15 CON damage to target
%Minor Devil's Tormenting, Barbed Flame-Lash- (Weapon, Whip: Lash, Earth, 280,000 Gold) +275 Melee Attack, +270 STR, +270 AGI, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may use Agility as their Prime Attribute, 15% inflicts Pain, 2% inflicts Burning, 5% Fire Resistance
%Noise Whip- (Weapon, Whip: Lash, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
%Partially-Live-Ice, Partially-Biobone Voltwhip- (Weapon, Whip: Lash, Ice & Electrical & Acid & Physical, 217,100 Gold) +220 Melee Attack, Wielder's 'Melee Attack' and 'Attack with Finesse' actions use Agility as their Prime Attribute, 15% inflicts Electrocuted, wielder gains +200 additional Melee Attack if wielder is a Bio-Horror, +40 STR, +40 CON, +2,100 HP
%Scorpion Whip- (Weapon, Whip: Lash, Physical, 70,000 Gold) +70 Melee Attack, 15% inflicts Poison
%Scourge's Lash- (Weapon, Whip: Lash, Destruction, 7,000,000 Gold) +7,500 Melee Attack, +7,000 STR, +6,500 AGI, 30% inflicts Pain, Damage dealt by wielder cannot be healed or regenerated by individuals below Level 30, 45% Critical
%Slavedriver Demon's Whip- (Weapon, Whip: Lash, Darkness & Physical, 1,975,000 Gold) +1,850 Melee Attack, Wielder's pets and summons gain +800 STR and +600 CON as a non-stacking bonus, 30% inflicts Pain, 20% inflicts Charm
%Spirit-Slaving Lash- (Weapon, Whip: Lash, Darkness & Magic, 6,666,666 Gold) +6,666 Melee Attack, Wielder's pets and summons gain +6,666 STR and +6,666 CON as a non-stacking bonus, 50% inflicts Pain, 50% inflicts Charm, Wielder's 'Melee Attack' actions apply a debuff to their targets that causes any Spirit that is transformed into by its possessor (not counting transformations that its possessor is already in or its possessor's transformations that are not naturally Spirits having their subtype changed to Spirit) that is below Level 60 and below this item's wielder's Level to have its actions controlled by this item's wielder, Wielder must be Level 20 or greater
%Taskmaster’s Lash- (Weapon, Whip: Lash, Physical, 79,000 Gold) +78 Melee Attack, +5% Gold found at end of battle, to a max of 20,000 additional Gold as a non-stacking increase, +400 HP for all summons and pets, +200 to each prime attribute of summons and pets
%Taskmaster's Whip- (Weapon, Whip: Lash, Physical, 79,000 Gold) +78 Melee Attack, +5% Gold found at end of battle, +400 HP for all summons and pets, +200 to each prime attribute of summons and pets
Whip- (Weapon, Whip: Lash, Physical, 1,200 Gold) +4 Melee Attack
%Whiplord's Lash- (Weapon, Whip: Lash, Physical, 500,000 Gold) +500 Melee Attack, Wielder may use Strength or Agility as wielder's Prime Attribute for 'Melee Attack', 'Melee Overdrive', 'Powerful Attack', and 'Attack with Finesse' actions
%Whip of Cavern Dwellers- (Weapon, Whip: Lash, Earth & Darkness, 700 Gold) +14 Melee Attack, AGI is used to determine Melee Attacks against Earth element foes
%Whip of Fire- (Weapon, Whip: Lash, Fire, 200,000 Gold) +250 Melee Attack, Wielder may use Agility as wielder's Prime Attribute for Melee Attack actions
Whip of Lortmar- (Weapon, Whip: Lash, Electrical, 30,000 Gold) +26 Melee Attack, +14 Magical Attack, 1% Poison Resistance

~Whip: Lasso~

Lasso- (Weaponx2, Whip: Lasso, Air & Fire, 6,000 Gold) Wielder's Ranged Attacks do no damage, Wielder's Ranged Attacks gain a 30% chance of inflicting Paralyzed
Lasso of Hunting- (Weaponx2, Whip: Lasso, Air & Fire, 19,000 Gold) Ranged Attacks do no damage but have a 40% chance of inflicting Paralyzed
%Lasso of the Lead Goose- (Weapon, Whip: Lasso, Earth, 15,400,000 Gold) +1 Ranged Attack, Wielder's Ranged Attack actions deal no damage (excluding AGI Damage dealt to Aerials), Wielder's Ranged Attack actions gain 70% inflicts Paralyzed and 60% inflicts Stat Drain: AGI Drain, Wielder's Ranged Attack actions have a 50% chance of inflicting a debuff that halves the turn-order-determining stat sums of its possessor for turn-order-determining purposes if said possessor is below Level 50 and, also provided said possessor is below Level 50, prevents said individual from dropping Gold or being able to spend Gold or have Gold stolen, Wielder obtains 3% less Gold from battles if wielder is below Level 50 unless wielder inflicted the priorly mentioned debuff on at least 3 targets in battle, Wielder has a 15% chance after each battle in a non-RP thread to obtain one 'Egg of the Lead Goose' if wielder inflicted the priorly mentioned debuff from this item on at least one target during battle, Wielder's Level is considered to be 4 levels higher, to a max of Level 80, for purposes of having wielder's stats scanned, as an effect that does not bypass 'Immune to below Level X' effects, provided wielder has inflicted the priorly mentioned debuff on at least two targets during the same battle if said battle is the current battle, Food consumables used by wielder that buff CON buff it by an additional 50 points, as an effect that stacks to a max of 2,000 total added points per individual, Food consumables used by wielder that buff AGI buff it by 50 less points, Wielder may spend an action to have a 20% chance of causing a target that is below Level 40 and below wielder's Level to skip its next action, with things that would happen before and after said action still occurring, with said effect not stacking and only being able to cause an individual to skip up to 2 actions per thread, Wielder deals 1,200 AGI damage to Aerials per hit that is involved in wielder's Ranged Attack actions, Wielder's Aerial allies have a 30% chance at the start of each round of being afflicted with Paralyzed or Stat Drain: AGI Drain (determined randomly between the two status effects per target)
Looped Barbed Wire- (Weaponx2, Whip: Lasso, Darkness & Physical, 17,000 Gold) +8 Melee Attack, +15 Ranged Attack, Wielder's Ranged Attacks gain a 10% chance of inflicting Paralyzed

~Whip: Meteor Hammer~

%Meteoric Fury- (Weapon, Whip: Meteor Hammer, Fire & Physical, 40,000,000 Gold) +40,000 Melee Attack, +40,000 STR, +40,000 CON, 80% Critical, 80% inflicts Fatigued: Stun

~Whip: Puppet Strings~

%Bascaradine Invisicord Puppet Strings Model 3- (Weapon, Whip: Puppet Strings, Air & Technology, 40,500,000 Gold) +40,500 Magical Attack, Wielder's Rune Magic, Robot, and Machine summons gain +4,500 to all stats, with this bonus not stacking, Wielder's Technology-element Rune Magic spells cost 40,500 less MP, Wielder may spend an action to have a 60% chance of inflicting Wounded, Antimatter, Paralyzed, or Charm on a target, This item may be equipped as a Weaponx2 to provide +90,000 Magical Attack and give all possessor's Rune Magic, Robot, and Machine summons +9,000 to all stats, with this bonus not stacking, May not increase a summon's stat by more than 30% of its original, unbuffed, stat, This item may not be stolen or destroyed by individuals below Level 60, Buffs may not increase the Dodge value of individuals below Level 60 against this item's wielder
%Blessed Runic Puppet Strings- (Weapon, Whip: Puppet Strings, Darkness, 500,000 Gold) +585 Magical Attack, Possessor's Rune Magic summons gain +300 to all stats, wielder's Rune Magic spells cost 500 less MP, Wielder may skip an action to have a 30% chance of inflicting Paralyzed or Charm on a target, May be equipped as a Weaponx2 to provide +1,350 Magical Attack and give all possessor's Rune Magic summons +800 to all stats, May not increase a summon's stat by more than 30% of its original, unbuffed, stat, Wielder must be a devout worshipper of Naria Zalderos
%Crafter of Discord's Strings- (Weapon, Whip: Puppet Strings, Darkness & Psychic, 4,000,000 Gold) +4,111 Magical Attack, +2,900 MIN, +2,900 SPI, 30% inflicts Charm. +400 to the stats of all of wielder's foes who are afflicted with Charm that have wielder as the source of said Charm infliction as an optional debuff (determined by wielder whether it is inflicted, which counts as a buff if inflicted on an ally of wielder) that goes away when wielder ceases to be afflicting said target with Charm, This item may be equipped as a Weaponx2 to gain an additional +5,000 Magical Attack, +3,800 MIN, +3,200 SPI, and increase the debuff to provide a bonus of an additional +300 points to all stats
%Extra Long Puppet Strings- (Weapon, Whip: Puppet Strings, Darkness & Air, 550,000 Gold) +250 Melee Attack, +250 Ranged Attack, +250 Magical Attack, Wielder may make Melee Attack actions in the back row if a Toy is equipped, Wielder’s Golem pets and summons gain +100 to all stats
%Inescapable Strings- (Weapon, Whip: Puppet Strings, Fate & Earth, 90,000,000 Gold) +90,000 Magical Attack, +90,000 Melee Attack, Wielder's 'Melee Attack' and 'Ranged Attack' actions may gain '150% inflicts an instance of Paralyzed that possesses no per-round auto-recover chance and cannot be cured by individuals below Level 60 while wielder is alive', Wielder's Rune Magic summons, if lower Level than wielder, may not be uncontrolled and gain Charm Immunity, Wielder's offensive actions cannot miss targets below Level 40, Wielder must be Level 20 or greater and must possess the ability 'Vermin Lord' or the ability 'Destiny Weaver'
%Lambent Green Strings- (Weaponx1+, Whip: Puppet Strings, Magic & Darkness, 68,000 Gold) +50 Magical Attack per weapon slot used, Rune Magic Golem summons have all of their stats increased by 3 per weapon slot used, wielder may summon 4 additional Rune Magic Golems per weapon slot used if the natural max number summoned is 50 or greater
%Lili's Binding Strings- (Weapon, Whip: Puppet Strings, Air & Technology, 70,000,000 Gold) +70,000 Magical Attack, Wielder's Rune Magic, Robot, and Machine summons gain +7,000 to all stats, with this bonus not stacking, Wielder's Darkness-element Rune Magic spells cost 70,000 less MP, Wielder may spend an action to have a 100% chance of inflicting Voidstruck, Hexed, Paralyzed, or Charm on a target, This item may be equipped as a Weaponx2 to provide +140,000 Magical Attack and give all possessor's Rune Magic, Robot, and Machine summons +21,000 to all stats, with this bonus not stacking, Wielder's Rune Magic, Golem, and Daemon summons have a 60% lower chance of being uncontrolled if wielder's name includes 'Lili', This item may not increase a summon's stat by more than 30% of its original, unbuffed, stat, This item may not be stolen or destroyed by individuals below Level 60, Buffs may not increase the Dodge value of individuals below Level 60 against this item's wielder
%Lifemother Strands- (Weapon, Whip: Puppet Strings, Life, 115,000,000 Gold) +115,000 Magical Attack, +115,000 AGI, +115,000 CON, +120,000 SPI, +118,000 MIN, Wielder's summons gain +15,000 to all stats as a non-stacking bonus that cannot take their stats to above 500% of their natural values, Wielder may summon 1 Animal, Aerial, Aquatic, Cthonian, or Spirit at the start of each round that is below Level 60 and normally fightable for drops, Wielder must be Level 40 or greater
%Minor Commanding Puppet Strings- (Weapon, Whip: Puppet Strings, Darkness, 60,000 Gold) +40 Magical Attack, Possessor's Rune Magic summons gain +50 to all stats, May be equipped as a Weaponx2 to provide +80 Magical Attack and give all possessor's Rune Magic summons +100 to all stats
Puppet Strings- (Weapon, Whip: Puppet Strings, Darkness, 16,000 Gold) +13 Magical Attack, +10 to the stats of all of wielder's Rune Magic summons, This item may be equipped as a Weaponx2 to instead provide +30 Magical Attack and +20 to the stats of all of wielder's Rune Magic summons
%Puppet Strings of the Abyssal Void- (Weapon, Whip: Puppet Strings, Darkness, 1,770,000 Gold) +1,777 Magical Attack, Wielder's Rune Magic summons gain +500 to all stats, Wielder's Rune Magic spells cost 1,700 less MP, Wielder may spend an action to have a 40% chance of inflicting Paralyzed, Charm, or Voidstruck on a target, May be equipped as a Weaponx2 to provide +4,500 Magical Attack and give all possessor's Rune Magic summons +1,000 to all stats, May not increase a summon's stat by more than 30% of its original, unbuffed, stat
%Shining Strands- (Weapon, Whip: Puppet Strings, Light, 30,000,000 Gold) +30,000 Magical Attack, Wielder's Rune Magic and Solar Being summons gain +2,000 to all stats, Wielder's Light-element Rune Magic spells cost 6,000 less MP, Wielder may spend an action to have a 60% chance of inflicting Awestruck, Paralyzed, or Charm on a target, May be equipped as a Weaponx2 to provide +60,000 Magical Attack and give all possessor's Rune Magic and Solar Being summons +6,000 to all stats, May not increase a summon's stat by more than 30% of its original, unbuffed, stat
%True Daemonic Puppet Strings- (Weapon, Whip: Puppet Strings, Darkness, 10,000,000 Gold) +10,000 Magical Attack, Wielder's Rune Magic summons gain +1,000 to all stats, Wielder's Rune Magic spells cost 5,000 less MP, Wielder may spend an action to have a 40% chance of inflicting Paralyzed, or Charm on a target, May be equipped as a Weaponx2 to provide +20,000 Magical Attack and give all possessor's Rune Magic summons +3,000 to all stats, May not increase a summon's stat by more than 30% of its original, unbuffed, stat, Wielder must be a devout worshipper of Naria Zalderos

~Whip: Snap-Trap~

~Whip: Tendril~

%Anemone-Back Clam Tendril- (Weapon, Whip: Tendril, Water & Fire, 17,000 Gold) +17 Melee Attack, 15% inflicts Pain
Lesser Tentacle Rod- (Weapon, Whip: Tendril, Light, 71,000 Gold) +84 Magical Attack, +73 Melee Attack, 5% inflicts Paralysis, +40 SPI, This item gains the subtype Wand: Implement
%Lewd Tendril- (Weapon, Whip: Tendril, Acid & Darkness, 830,000 Gold) +890 Melee Attack, +700 STR, +700 AGI, +700 CON, 20% inflicts Dissolving, 5% inflicts Paralysis, 10% inflicts Charm, 25% Critical
%Tentacle Rod- (Weapon, Whip: Tendril, Darkness & Water, 758,000 Gold) +790 Magical Attack, +768 Melee Attack, 20% inflicts Paralysis, 20% inflicts Pain: Discomfort, +799 SPI, This item gains the subtype Wand: Implement
%Thundermaw Tendrils (Weaponx2, Whip: Tendril, Electrical, 15,500,000 Gold) +15,500 Melee Attack, 120% inflicts Electrocuted, Wielder's 'Melee Attack' actions may deal HP Drain, Wielder counts as having an additional Bioaugmentaion equipped

~Whip: Thornvine~

%Briar Lord Whip- (Weapon, Whip: Thornvine, Earth, 70,000 Gold) +89 Melee Attack, +89 Ranged Attack, 2% inflicts Pain on Humans or Humanoids
%Forest Needle Whip- (Weapon, Whip: Thornvine, Earth, 75,500 Gold) +83 Melee Attack, 5% inflicts Wounded, Wielder's Melee Attack actions may use Agility as their Prime Attribute instead of Strength
%Lesser Briar Whip- (Weapon, Whip: Thornvine, Earth, 900 Gold) +1 Melee Attack, 5% inflicts Pain, Wielder may use either Strength or Agility as the Prime Attribute for wielder's 'Melee Attack' and 'Attack with Finesse' actions
%Moon-Snaring Vine- (Weapon, Whip: Thornvine, Earth & Astral, 198,000,000 Gold) +198,000 Melee Attack, +300,000 STR for purposes of comparisons that determine whether wielder can move an entity to a different row, Wielder's 'Melee Attack', 'Attack With Finesse', 'Powerful Attack', and 'Melee Overdrive' actions may use Agility as their Prime Attribute, Wielder's 'Melee Attack', 'Attack With Finesse', 'Powerful Attack', and 'Melee Overdrive' actions may move their targets whose CON is lower than wielder's STR to the front row, Wielder must be Level 40 or greater
Rose Lash- (Weapon, Whip: Thornvine, Earth, 36,000 Gold) +19 Melee Attack, 15% Deals equal damage to foe next turn, Wielder's 'Melee Attack' actions use AGI as their Prime Attribute instead of STR
%Roselove Whip- (Weapon, Whip: Thornvine, Earth & Fire, 147,000 Gold) +133 Melee Attack, +140 AGI, 15% Dodge, 115% To Hit, 15% Inflicts Charm, Wielder may user AGI as wielder's Prime Attribute for Melee Attack actions, Wielder may make Melee Attack actions from the back row for half damage
%Thorn-Whip of the Fabulous Society for the Restoration of Global Sexy- (Weapon, Whip: Thornvine, Physical & Wood, 30,000,000 Gold) +30,000 Melee Attack, 100% inflicts Pain, 100% inflicts Charm, Wielder's allies' Charm infliction chances are increased by 30% as an effect that stacks 3 times, Wielder must be Level 20 or greater and must possess the ability 'Dominator' or the ability 'Sexy'
%Whip of Pealescent Petals- (Weapon, Whip: Thornvine, Light & Magic, 160,000 Gold) +190 Melee Attack, Melee Attacks may opt to use AGI instead of STR, 5% inflicts Awestruck, +20 SPI, +20 AGI

~Whip: Wire~

^%Constant Eddy- (Weapon, Whip: Wire, Water, 40,000,000 Gold) +40,000 STR, +40,000 AGI, +40,000 Melee Attack, 140% To Hit, 60% Inflicts Suffocation, 60% Inflicts Drowning, 60% Inflicts Drowning: Tide-Trapped, actions and attacks involving one of this weapon's attack bonuses may not miss targets below Level 80 who have previously been successfully hit by actions involving one of this weapon's attack bonuses, offensive actions that involve one of this weapon's attack bonuses that are not Overcrashes automatically repeat against a single target of the action that is not 20 or more Levels greater than wielder at the start of each round, provided that none of wielder's other actions have already repeated on said round, Wielder must be Level 20 or greater
Monofilament Whip- (Weapon, Whip: Wire, Technology, 460,000 Gold) +500 Melee Attack, 20% Critical, 115% to Hit, 10% inflicts Wounded, Wielder may user AGI as wielder's Prime Attribute for Melee Attack actions, Wielder may make Melee Attack actions from the back row for half damage
%Sunflame War-Wire- (Weapon, Whip: Wire, Light & Fire, 65,000,000 Gold) +65,000 Melee Attack, +60,000 STR, +60,000 AGI, 60% inflicts Awestruck, 60% inflicts Burning, 60% may inflict Pain, 150% To Hit, Wielder's 'Melee Attack' and 'Attack with Finesse' actions use AGI as their Prime Attribute
%Wire of the Sun- (Weapon, Whip: Wire, Fire & Light, 170,000 Gold) +195 Melee Attack, Wielder may use AGI as a Prime Attribute for attacks involving Melee Attack bonus that wielder would normally use STR as a Prime Attribute for, 15% inflicts Burning, 15% inflicts Awestruck against Horrors, 15% Stat Drain: CON Drain against Horrors, 15% Critical against Horrors, 15% Horror Resistance, 30% Fear Resistance, 15% Stat Drain Resistance

~Whip: Yoyo~

%Almost Vorpal, Somewhat Runic, Pebble-Attracting Yoyo of Sorta-Kinda Soul Sucking and Minor Healing that Can Sometimes Hold a Grudge- (Weapon, Whip: Yoyo, Magic & Darkness & Earth, 7,000 Gold) +30 Melee Attack, +25 Magical Attack, +1% Critical, Heals 5 Damage on Hit, May Heal instead of doing damage at 1/5 damage, +1% to Hit against Earth element Elementals, allied Rune Magic summons gain +10 to all stats, +5 to all stats for each Rune equipped, Rune magic spells cost 5 less MP to cast, Deals 50 extra damage to targets that have damaged wielder within the last 5 turns
%Almost-Vorpal Yoyo- (Weapon, Whip: Yoyo, Magic, 600 Gold) +7 Melee Attack, +1% Critical
%Almost Vorpal Yoyo of Sorta-Kinda Soul Sucking- (Weapon, Whip: Yoyo, Magic & Darkness, 3,000 Gold) +15 Melee Attack, +3 Magical Attack, +1% Critical, Heals 1 Damage on Hit
%Solar Yoyo- (Weapon, Whip: Yoyo, Light, 50,000,000 Gold) +50,000 Melee Attack, 20% inflicts Awestruck: Cage of Light
%Weirdo Yoyo- (Weapon, Whip: Yoyo, Aether & Whimsy, 1,000,000 Gold) +1 Melee Attack, Wielder's 'Melee Attack' actions use Constitution as their Prime Attribute, Wielder's 'Ranged Attack' actions use Mind as their Prime Attribute, Wielder's 'Magical Attack' actions use Strength as their Prime Attribute




Nonbase: Derivatives

~Deadly Item: Bladecane~
%Adrift in Akhaii- (Weapon, Bladecane, Aether & Void & Mystery, 690,000,000 Gold) +690,000 Melee Attack, +690,000 Ranged Attack, +690,000 Magical Attack, +690,000 Defense, 100% Dodge, +50% Dodge, 30% inflicts Vanished, Wielder may choose for entities below Level 80 that are lower Level than wielder to count wielder as not being in the same battlespace they are in, Wielder must possess the ability 'Enigma Man', must possess the ability 'Unbound Guru' or the ability 'Aetheric Voyager', must be Level 40 or greater, and must possess at least 2 Paradox
%Always-Blooming Flower Umbrella- (Weapon, Bladecane, Life & Earth, 116,000 Gold) +103 Melee Attack, +114 Magical Attack, +130 additional Magical Attack for actions that heal Plants (for all purposes, not just healing-Plant-purposes), +1,500 MP if wielder is not a Plant and does not have at least 5 Botanist abilities, +3,000 MP if wielder is a Plant or has at least 5 Botanist abilities, Heals Plants, additionally deals MP Healing to Plants, 5% inflicts Rejuvination on Plants
%Ambrist's Bane- (Weapon, Bladecane, Darkness, 17,000 Gold) +17 Melee Attack, +15 Magic Attack, +5% damage for criticals against Fire element enemies
Bladecane- (Weapon, Bladecane, Darkness, 3,000 Gold) +8 Melee Attack
%Black Goose Umbrella- (Weapon, Bladecane, Darkness, 15,000,000 Gold) +15,000 Melee Attack, +15,000 Defense, 50% may inflict Voidstruck: Turned to Shadow, Wielder's stats may not be scanned by sources below Level 40
%Blue Goose Umbrella- (Weapon, Bladecane, Earth & Magic, 140,000 Gold) +170 Melee Attack, 4% Dodge
%Burning Yellow Parasol- (Weapon, Bladecane, Fire, 201,000 Gold) +202 Melee Attack, +185 Magical Attack, Deals 200 STR damage, Deals 200 SPI damage, 5% inflicts Burning, 15% Fire Resistance
%Conspiracy's Shroud- (Weapon, Bladecane, Darkness & Mystery, 60,000,000 Gold) +60,000 Ranged Attack, +60,000 Defense, 60% Resilience, +6 Obscurity as a non-stacking bonus, Attempts to scan wielder's stats by sources below Level 40 or that are below Level 60 and lower Level than wielder automatically fail, Attempts to scan wielder's allies' stats by sources below Level 40 or that are below Level 60 and lower Level than wielder automatically fail, Attempts to scan wielder's summons' stats by sources below Level 40 or that are below Level 60 and lower Level than wielder automatically fail, Wielder's actions may not be cancelled by counters from sources that are below Level 40 or that are below Level 60 and lower Level than wielder, Wielder's 'Ranged Attack' and 'Point Blank' actions may count as coming from a source whose subtype is solely Human and/or Robot, Wielder must possess the ability 'Enigma Man'
%Doge's Umbrella- (Weapon, Bladecane, Grandeur, 30,000,000 Gold) +30,000 Magical Attack, +30,000 Defense, +2 Fame, This item may be equipped as a Weaponx0 while its wielder has at least one ally an no other Weaponx0 equipped
%Elegant Chaingun Parasol- (Weapon, Bladecane, Wealth & Innovation, 875,000 Gold) +915 Ranged Attack, +550 to all stats, Wielder’s items may not be stolen, broken, or unequipped by sources below Level 30
%Elegant Mistwork Chaingun Parasol that Fires Deathtooth Gears- (Weapon, Bladecane, Wealth & Innovation, 45,500,000 Gold) +45,500 Ranged Attack, +36,000 to all stats, 135% To Hit, 45% Dodge, 20% Air Resistance, 20% Water Resistance, 60% inflicts Wounded, 5% inflicts Instant Death on targets below Level 40, Wielder's items may not be stolen, broken, or unequipped by sources below Level 60
%Exquisite, Masterful Wanderer's Glass Swordcane- (Weapon, Bladecane, Physical, 10,400,000 Gold) +10,400 Melee Attack per Wanderer ability possessed (to a max of +140,000), +2,500 to all stats per Wanderer ability possessed (to a max of +25,000 per stat), +5,000 wielder's turn-order-determining stat sum for turn-order-determining purposes in Encounter Areas per Wanderer ability possessed (to a max of +20,000), 25% inflicts Paralysis: Turned to Glass, 60% inflicts Wounded
%Fellrain Umbrella- (Weapon, Bladecane, Darkness & Water, 1,410,000 Gold) +1,300 Melee Attack, +1,550 Magical Attack, 15% Darkness Resistance, 15% Water Resistance, +1,100 STR, CON, and AGI, +1,300 MIN, +1,620 SPI, 15% inflicts Hexed, wielder may spend an action to attach an effect to a Zone, Terrain, or Phantom Terrain that deals 40,000 Flat Darkness & Water element damage to all non-Demons in said Zone, Terrain, or Phantom Terrain at the start of every round, with this item being able to generate up to 3 such effects at a time
%Fuchsia Comtesse's Blossom Umbrella- (Weapon, Bladecane, Wood & Water, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Magical Attack, +10,000 Defense, Weilder gains an +3,000 Defense against opponents or Damage sources whose name includes "Honeysuckle", Wielder gains -3,000 Defense against opponents or Damage sources whose name includes "Jasmine", Water Immunity against sources below Level 20, 10% Water Resistance, 50% Drowning Resistance, Charm Immunity, wielder's allies gain 60% Charm Resistance
%Golden Reshingford Umbrella- (Weapon, Bladecane, Hope & Wealth, 21,000,000 Gold) +21,000 Melee Attack, 30% Gold Damage Resistance against sources below Level 40, Wielder's stats may not be scanned by sources below Level 40 that possess less Gold than wielder
%Grandspangle Gloomdunfloomper- (Weapon, Bladecane, Grandeur & Wealth & Glitz, 244,000,000 Gold) +244,000 Melee Attack, +244,000 Magical Attack, +244,000 Defense, Wielder is Immune to Wealth and/or Water element effects attached to Zones by sources below Level 80, Wielder Reflects Wealth from sources below Level 60, Wielder's equipped items each count as being worth 24,000,000 more Gold as an effect that stacks 10 times, this item's name counts as including the word 'Umbrella', Wielder must be Level 40 or greater
%Gray Weekend Umbrella- (Weapon, Bladecane, Darkness, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Defense, 30% Water Resistance, Confusion Immunity, 200% may inflict Confusion or Confusion: Depression, Wielder's stats may not be scanned by sources below Level 40
%Green Goose Umbrella- (Weapon, Bladecane, Earth & Magic, 140,000 Gold) +170 Melee Attack, +4% Dodge
%Lord of Tears- (Weapon, Bladecane, Darkness & Water, 150,000 Gold) +65 Melee Attack, +75 Magic Attack, Does 40 SPI damage on hit, User gains Charm Immunity
%Luminous Multitude- (Weapon, Bladecane, Light & Dopple & Mystery, 950,000,000 Gold) +950,000 Melee Attack, +950,000 Magical Attack, +950,000 Defense, 150% Dodge, +100% Dodge, 60% inflicts Vanished: Fragmented, 30% may inflict Smitten, 30% may inflict Dominion, 30% may inflict Instant Death, Wielder may create a Zone of Light in any battlespace at any point, to a max of 200, Wielder may target lower-Level entities in any battlespace that are below Level 99, Wielder gains a number of additional actions per round equal to the number of Zones of Light in the same battlespace as wielder that possess different unique sources, to a max of 30, Wielder must possess the ability 'Enigma Man', must possess the ability 'Noetic Gorgon' or the ability 'Mime Don' or the ability 'Radiant Hierophant', must be Level 60 or greater, and must possess at least 3 Paradox
%Mindslicer Cane- (Weapon, Bladecane, Darkness & Psychic, 398,000 Gold) +390 Melee Attack, Deals 35 MIN Damage on hit, +5% Critical
%Noise Cane- (Weapon, Bladecane, Sonic, 80,000 Gold) +80 Melee Attack, +40 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
%Painter's Kin Umbrella- (Weapon, Bladecane, Color, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Ranged Attack, +30,000 Magical Attack, +30,000 Defense, 30% Water Resistance, 60% may inflict Drowning: Drowning in Obscurity, Drowning: Drowning In Obscurity Immunity, Awestruck: Way Too Famous Immunity, Wielder counts as wearing a Disguise (or an additional Disguise if wielder is already wearing a Disguise), Wielder may become solely any one base element at the start of each round, Wielder's summons may become solely any base element at the start of each round, Wielder's stats may not be scanned by sources below Level 60, Wielder must be Level 20 or greater
%Paralyzing Parasol- (Weapon, Bladecane, Darkness & Water & Acid, 67,000 Gold) +50 Melee Attack, +50 Magical Attack, +40 Defense, 5% Water Resistance, 15% inflicts Paralyzed
%Replica of Simeon's Sky-Blue Umbrella- (Weapon, Bladecane, Aether & Destruction, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, +60,000 Defense, Wielder's Fame is reduced to 0, Wielder must be Level 20 or greater
%Season of Gloom- (Weapon, Bladecane, Mystic & Darkness & Water & Spatial & Mystery, 950,000,000 Gold) +950,000 Ranged Attack, +950,000 Magical Attack, +950,000 Defense, 250% To Hit, +100% To Hit, Wielder is resurrected at the start of each round, Whenever wielder is resurrected, wielder may create a Zone of Darkness & Water that reduces the stats of all of its occupants who are not Mystery element and do not possess the ability 'Enigma Man' by 90,000 at the start of each round as an effect that stacks 200 times, Wielder cannot be killed by entities below Level 99 that are not 5 or more Levels greater than wielder so long as at least one effect attached to a Zone, Terrain, or Phantom Terrain has wielder as a source, Wielder must possess the ability 'Enigma Man', must possess the ability 'Reality Arranger' or the ability 'Esoteric Wiseman', must be Level 60 or greater, and must possess at least 3 Paradox
%Spooky Cane- (Weapon, Bladecane, Darkness & Psychic, 398,000 Gold) +390 Melee Attack, Deals 35 MIN Damage on hit, 25% Critical, 5% inflicts Confusion: Fear
%The Beauty of Lorneau's Glass- (Weapon, Bladecane, Color & Psychic & Mystery, 655,000,000 Gold) +655,000 Melee Attack, +655,000 Magical Attack, +655,000 Defense, 300% inflicts Confusion, 200% inflicts Mindblasted, Wielder's offensive actions may deal 21,000 MIN Damage, MIN Damage dealt by wielder is uncapped against targets below Level 80 that are below wielder's Level that are afflicted with Confusion with wielder as a source, Whenever wielder is attacked, wielder may choose to have a 150% chance of inflicting Confusion on the attacker, and, if wielder is successful in inflicting Confusion, may cancel said attack if it comes from a source below Level 80 that is not greater Level than wielder, Wielder ignores the Confusion Resistance, Confusion Immunity, Minor Status Effect Resistance, and Minor Status Effect Immunity of entities below Level 60 that are 20 or more Levels below wielder, Wielder is Immune to sources below Level 40, Once per round, wielder may choose for all hits of an attack from a lower-Level entity below Level 80 to automatically miss wielder and for said entity to be afflicted with Confusion, Wielder must possess the ability 'Enigma Man', must possess the ability 'Mind Lord' or the ability 'Chromatic Conductor' or must be a Mindshadow, must be Level 40 or greater, and must possess at least 2 Paradox
%Umbrella of Entwined Crimson Lips- (Weapon, Bladecane, Fire & Void, 40,000,000 Gold) +40,000 Melee Attack, Deals HP Drain, 60% inflicts Charm or Stat Drain: ATK Drain, this item may be equipped in an accessory slot
%Untouched in Rain and Darkness- (Weapon, Bladecane, Darkness & Mystery, 220,000,000 Gold) +220,000 Magical Attack, +220,000 Defense, 100% Dodge, +50% Dodge, Wielder cannot be targeted by offensive actions coming from sources 20 or more Levels lower than wielder that are below Level 80 that wielder has not performed offensive actions targeting, Wielder is Immune to sources below Level 20, Wielder must possess the ability 'Enigma Man', must be Level 20 or greater, and must possess at least 1 Paradox
%Wax Apple Cane- (Weapon, Bladecane, Earth, 15,700 Gold) +16 Melee Attack, 5% inflicts Burning if wielder is afflicted with Burning

~Deadly Item: Box~
%Box Full of 'ING'- (Weapon, Other: Box, Physical & Chaos, 36,000,000 Gold) +36,000 Melee Attack, Wielder's 'Melee Attack' actions may use Constitution as their Prime Attribute, Wielder gains +36,000 uncapped Melee Attack if wielder is an Abstract, 70% Critical if wielder is an Abstract, 60% inflicts Fatigued: Knocked Out if wielder is an Abstract
%Death's Hand Box- (Weapon, Other: Box, Darkness & Fate, 160,000,000 Gold) +160,000 Magical Attack, Wielder may use wielder's Magical Attack Bonus in place of its Melee Attack Bonus for purposes of 'Melee Attack', 'Powerful Attack', 'Attack with Finesse', and 'Melee Overdrive' actions, 15% inflicts Instant Death, 100% inflicts Instant Death on targets below Level 40, Wielder must be Level 40 or greater
%Mysterious Glowing Briefcase- (Weapon, Other: Box, Glory & Darkness, 90,000,000 Gold) +90,000 Melee Attack, +90,000 Magical Attack, 100% inflicts Awestruck, Charm, Impaired, or Stat Drain
%Prison of Endless Teeth- (Weapon, Other: Box, Physical & Beast & Spatial & Terror, 145,000,000 Gold) +145,000 Melee Attack, +145,000 Ranged Attack, +145,000 Magical Attack, 175% inflicts Confusion: Fear, 50% inflicts Entombed: Oublietted, 5% inflicts Vanished, 5% inflicts Instant Death, At the start of each round, one of wielder's attacks from the previous round that targeted an individual who is currently afflicted with Confusion: Fear or Entombed: Oublietted may be repeated against that individual so long as none of wielder's other attacks already repeated on same round, Wielder must be Level 40 or greater
%Sludge Elevator- (Weapon, Other: Box, Sludge, 400,000,000 Gold) +400,000 Ranged Attack, Wielder's 'Ranged Overdrive' actions make all their targets' items solely Sludge element as a debuff if the targets are below Level 90 and the items are worth under 200,000,000 Gold, Wielder must be Level 20 or have pulled this thing from an event

~Deadly Item: Camera~

~Deadly Item: Chalice~

~Deadly Item: Cigar~

~Deadly Item: Fish~
%Assault Urchin- (Weapon, Other: Fish, Physical & Water, 120,000 Gold) +1 Melee Attack, +1 Ranged Attack, 2 hits against 1
%Backflip Tuna- (Weapon, Other: Fish, Air & Water & Physical, 700,000 Gold) +700 Melee Attack, Wielder may move to the back row at the end of any action
%Bash-'Em Bass- (Weapon, Other: Fish, Physical, 10,000,000 Gold) +10,000 Melee Attack, Wielder gains the ability 'Powerful Attack'
%Battlemode Archerfish- (Weapon, Other: Fish, Physical, 10,000,000 Gold) +10,000 Ranged Attack, Wielder gains the ability 'Snipe'
%Birthday Bashfish- (Weapon, Fish, Physical & Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 to all stats
%Eternal Swordfish- (Weapon, Other: Fish, Water, 40,000 Gold) +69 Melee Attack, +5% Critical
Halibut- (Weapon, Other: Fish, Physical, 17,000 Gold) +5 Melee Attack, 5% Critical against Plants
%Hammer-Head Shark- (Weapon, Other: Fish, Physical, 5,000,000 Gold) +5,000 Melee Attack, 20% may inflict Fatigued: Stun, this item counts as possessing the subtype Hammer
%In-Your-Face Archerfish- (Weapon, Other: Fish, Physical, 10,000,000 Gold) +10,000 Ranged Attack, Wielder gains the ability 'Point Blank'
%Large Iron Trout- (Weapon, Other: Fish, Physical & Water, 20,000 Gold) +20 Melee Attack
%Large Steel Trout- (Weapon, Other: Fish, Physical & Water, 40,000 Gold) +40 Melee Attack
%Lethal Archerfish- (Weaponx2, Other: Fish, Water & Physical, 88,000 Gold) +194 Ranged Attack, deals 3/4 damage to the back row if it is the only source of an attack bonus in an attack
%Master Fencer's Swordfish- (Weapon, Other: Fish, Physical, 10,000,000 Gold) +10,000 Melee Attack, Wielder gains the ability 'Attack with Finesse'
%Squid of Adhesive Grasping- (Weapon, Fish, Water & Physical, 78,000 Gold) +94 Melee Attack, +50 AGI, 1% inflicts 2 hits against 1, 15% inflicts Paralysis, At the start of wielder's first action each round, 5% inflicts Paralysis on one target
%Talking Swordfish that Insists Its Wielder's Name Is Richard Pobble Despite All Objections to the Contrary- (Weapon, Fish, Psychic & Physical, 27,000,000 Gold) +27,000 Melee Attack, Wielder's name becomes 'Richard Pobble'
%Totally Baked, Totally Late, Fish- (Weapon, Other: Fish, Acid & Air & Water, 200,000 Gold) +200 Melee Attack, 100% inflicts Poison: High
%Trout Mislabelled As A Machine Gun- (Weapon, Other: Fish, Water, 500 Gold) +5 Melee Attack, Individuals with under 500 MIN treat this item as possessing the subtype Gun instead of the subtype Fish
%Whiplike Eel- (Weapon, Other: Fish, Water, 87,000 Gold) +75 Melee Attack, +35 Ranged Attack, 3% Inflicts Paralysis, 1% Inflicts Drowning

~Deadly Item: Gameboard~

~Deadly Item: Keyring~
%Fission Key- (Weapon, Other: Keyring, 63,000,000 Gold) +63,000 Magical Attack, 100% inflicts Poison: Irradiated, Each of wielder's 'Magical Attack' actions may replicate an Atomic element action performable by an Atomic element entity on the Enemy List that is below Level 80, below wielder's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability
%Key to the Invisible Prison- (Weapon, Deadly Item: Keyring, Magic & Air & Spatial, 100,000,000 Gold) +100,000 Magical Attack, +100,000 MIN, +100,000 SPI, +100,000 AGI, 100% Dodge, Paralysis Immunity, Wielder may spend an action to cure Vanished from sources below Level 80, Wielder is Immune to Vanished and Petrified: Time Stop from sources below Level 80, Wielder must be Level 45 or greater and must possess the ability Reality Arranger, Subspace Architect, Gatekeeper, or Spatial Mage to equip this item, This item additionally possesses the subtype Staff: Spellstaff
%Tree Kees- (Weapon, Other: Keyring, Wood & Spatial & Whimsy, 15,100,000 Gold) +15,100 Magical Attack, Wielder's 'Magical Attack' actions may summon a Plant, Spirit, Elemental, Monster, Human, or Fae below Level 60 from the Enemy List, Max 20 summoned.

~Deadly Item: Prank Weapon~

%Hollow Plastic Cactus- (Weaponx2, Polearm: Prank Weapon, Earth & Physical, 45,000 Gold) +82 Melee Attack, 5% inflicts Wounded, This item gains the additional subtypes Polearm: Fork, Polearm: Polehammer, and Polearm: Spear

~Deadly Item: Relic~

~Deadly Item: Stone~
Bead of the Deluge- (Weapon, Stone, Water, 115,000 Gold) +104 Magical Attack, 1 hit against 15, deals 1/12 damage
Bead of Power- (Weapon, Stone, Magical & Physical, 19,000 Gold) +3 Melee Attack, +3 Ranged Attack, +3 Magical Attack, Wielder's 'Melee Attack' actions use SPI as their Prime Attribute instead of STR, Wielder's 'Ranged Attack' actions use SPI as their Prime Attribute instead of AGI
%Collected Slowness- (Weapon, Stone, Time & Magic, 510,000 Gold) +500 Magical Attack, 15% inflicts Impaired: Slow
%Dragonbreath Wonderball- (Weapon, Stone, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Electrical & Acid & Ice & Energy & Physical & Psychic, 25,000,000 Gold) +25,000 Ranged Attack, 60% inflicts any three moderate negative status effects, Wielder counts as a Dragon while conducting attacks
%Earth-Calling Rock- (Weapon, Stone, Earth, 2,300,000 Gold) +2,414 Magical Attack, +2,600 CON, 30% inflicts Entombed
%Elder Urchin- (Weapon, Stone, 65,000,000 Gold) +65,000 Magical Attack, +65,000 MIN, +63,000 SPI, 200% may inflict Poison or Paralyzed, Wielder suffers no negative effects from the status effect Fatigued: Elderly, Wielder may spend an action to inflict Stat Boost: MIN Boost on up to 650,000 targets, this item additionally possesses the subtype Aquatic, Wielder must be Level 20 or greater
Fairy Pebble- (Weapon, Stone, Magic, 40,000 Gold) +30 Magical Attack, +35 to all Stats
Flame Stone- (Weapon, Stone, Fire, 9,000 Gold) +14 Magical Attack
%Gate-Displacing Flux Sphere- (Weapon, Stone, Spatial, 14,000,000 Gold) +15,000 Magical Attack, +12,000 MIN, +12,000 SPI, +12,000 AGI, 30% may switch target to any standard row in target's row-formation if target is below Level 40, 20% Dodge, 120% To Hit, 15% may inflict Wounded
%Grain of Timesand- (Weapon, Stone, Time, 460,000 Gold) +625 Magical Attack, +480 to wielder’s turn-order-determining stat for turn-order purposes
Greater Flame Stone- (Weapon, Stone, Fire, 50,000 Gold) +75 Magical Attack
Greater Ice Stone- (Weapon, Stone, Ice, 50,000 Gold) +75 Magical Attack
%Greater Songstone- (Weapon, Stone, Sonic, 30,000,000 Gold) +30,000 Magical Attack, Bardic Music spells cost wielder 30,000 less MP to cast
Greater Thunder Stone- (Weapon, Stone, Electrical, 50,000 Gold) +75 Magical Attack
%Glowing Pom-Pom of Duplication- (Weapon, Stone, Light & Air, 65,000 Gold) +63 Ranged Attack, +51 AGI, 5% inflicts 3 hits against 5 if wielder has at least 10 Ioun Master abilities
%Heart of the Undying- (Weapon, Stone, Darkness & Life, 160,000,000 Gold) +160,000 Magical Attack, +160,000 SPI, Wielder's Undead allies are resurrected at the end of every round, Wielder must be Level 40 or greater
%Horror-Unmaking Mirror- (Weapon, Stone, Aether & Void & Light, 65,000,000 Gold) +65,000 Magical Attack, +65,000 SPI, 5% inflicts Vanished on Horrors and Darkspawn
Ice Stone- (Weapon, Stone, Ice, 9,000 Gold) +14 Magical Attack
%Improperly-Weaponized Keening Soul-Diamond- (Weapon, Stone, Darkness & Air & Magic, 30,000,000 Gold) +30,000 Magical Attack, 1% inflicts Instant Death, 30% inflicts Instant Death on wielder at the start of each round, Wielder must be Level 20 or greater
%Life-Extinguishing Smokeskull (Weapon, Stone, Darkness & Air, 7,650,000 Gold) +7,650 Magical Attack, +7,500 SPI, Damage wielder does may not be healed or regenerated by sources below Level 35, 1% inflicts Instant Death
%Limerick Potato- (Weapon, Stone, Sonic & Whimsy & Earth, 30,000,000 Gold) +30,000 Ranged Attack, +30,000 Magical Attack, 50% inflicts Confusion: Overwhelmed by Laughter
%Master Alchemist's Stone- (Weapon, Stone, Magic & Acid, 3,100,000 Gold) +3,400 Magical Attack, +3,400 SPI, +2,800 STR, +3,000 AGI, +3,200 MIN, 25% Critical, 135% To Hit, 20% inflicts Dissolving, Wielder's allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Golem Resistance, 10% Ooze Resistance, 10% Magic Being Resistance
%Noise Stone- (Weapon, Stone, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
%Paste of Lost Words- (Weapon, Stone, Light & Darkness, 3,500,000 Gold) +3,500 Magical Attack, 100% inflicts Impaired: Mute, 100% inflicts Hexed: Leech: Mana Leech, 100% inflicts Impaired: Forgetful
%Rubble of the Upper World- (Weapon, Stone, Air & Earth, 65,000,000 Gold) +65,000 Ranged Attack, 100% may inflict Entombed or Suffocation, Targets below Level 80 that are not 20 or more Levels greater than wielder may not summon Angels, Celestials, or Devas, Wielder must be Level 20 or greater
Snowstone- (Weapon, Stone, Ice, 75,000 Gold) +63 Magical Attack, 1 hit against 5, deals 1/5 damage
%Stone of Bleeding and Cancerous Eyes- (Weapon, Stone, Atomic & Agony, 116,000 Gold) +150 Ranged Attack, +150 Magical Attack, +150 SPI, 5% inflicts Poison: Irradiated if wielder is afflicted with Poison: Irradiated, Inflicts Impaired: Blind, Impaired, Stat Drain, Wounded: Bleeding, Pain, and Poison: Irradiated on wielder at the start of every round, This item is cursed and may not be unequipped normally
%Stone of Divine Light- (Weapon, Stone, Light & Astral, 4,000,000 Gold) +4,000 Magical Attack, +4,000 SPI, Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell solely Light element or, at the cost of 15,000 MP, solely Astral Element
%Stone of Icefury- (Weapon, Stone, Ice, 7,000,000 Gold) +7,000 Magical Attack, 40% inflicts Frozen, 50% Stat Drain: SPI Drain Resistance
%Stone of Radient Judgment- (Weapon, Stone, Light & Destruction, 8,900,000 Gold) +8,800 Magical Attack, +3,500 AGI, +9,100 SPI, 15% inflicts Awestruck, Wielder's Divine Magic and Catastrophe Magic spells cost 8,000 less MP to cast, Wielder's Divine Magic and Catastrophe Magic spells that have a percent chance of inflicting status effects automatically do so against targets below Level 20 if wielder is above Level 20 and ignore the resistances and immunities of targets below Level 20 if wielder is above Level 19, Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell solely Light element or, at the cost of 15,000 MP, solely Destruction element, Wielder's per-item Magical Attack bonus cap becomes 2x the relevant stat for purposes of this item
%Super Awesome Snowball- (Weapon, Stone, Ice, 1,000,000 Gold) +1,000 Ranged Attack, +1,000 Magical Attack, 20% may inflict Frozen, 10% Ice Resistance
Thunder Stone- (Weapon, Stone, Electrical, 9,000 Gold) +14 Magical Attack
%Unfolding Lotus of the Watching Eye- (Weapon, Stone, Light & Darkness, 4,500,000 Gold) +4,500 Magical Attack, +4,500 SPI, +45,000 MIN as a non-stacking bonus, Wielder's 'Magical Attack' and 'Mental Overdrive' actions may scan the stats of their targets

~Deadly Item: Teapot~
%Assault Teapot- (Weapon, Other: Teapot, Air & Water & Fire, 5,000,000 Gold) +5,000 Ranged Attack, 30% may inflict Burning, Drink consumables wielder uses deal 50,000 additional Damage
%Coffeepot of WRATHTASTIC MEGATUDE- (Weapon, Other: Teapot, Fire & Fury & Energy, 63,100,000 Gold) +62,000 Ranged Attack, Pierces 62,000 Defense, Wielder may choose to be afflicted with Invigorated, Stat Boost: STR Boost, Stat Boost: SPI Boost, and/or Confusion: Enraged at the start of each round, Wielder's 'Ranged Attack' actions gain '1 hit against 70,000', Wielder's 'Ranged Attack' actions gain '200% inflicts Invigorated', If wielder kills a target with an attack that involves an Attack Bonus provided by this item, said killed target obtains a non-stacking buff that persists beyond death that makes it so that instead of not performing actions for the remainder of the round, whenever it would have had an action assigned in turn order but would lose said action due to being dead, if it possesses a corpse, for said corpse to perform an action named 'WHOA YEAH ENERGETIC BOOGIE' that has a 15% chance of inflicting Invigorated on each individual in the same battlespace and a 15% chance of inflicting Confusion: Fear: Disconcerted on each individual in the same battlespace, Wielder must be Level 20 or greater
%Gravy Boat Full of Exploding Water- (Weapon, Other: Teapot, Water & Fire, 78,000 Gold) +79 Melee Attack, +58 Magical Attack, +700 MP that may only be spent on Water or Fire element spells and abilities, Wielder's Food consumables that restore HP and buff at least one stat restore an additional 700 HP as a non-stacking effect, Attaches a non-stacking debuff to any target hit by one of wielder's offensive actions that deals 15,000 Flat Fire element damage at the start of each round which removes itself after doing so
%Holy Festival Teapot- (Weapon, Other: Teapot, Universe, 200,000 Gold) +50 Magical Attack, +40 to each stat
%House of the Dragons of Un and Parsu- (Weapon, Other: Teapot, Nobility & Dream & Spatial, 140,000,000 Gold) +140,000 Ranged Attack, +140,000 Magical Attack, 15% inflicts Vanished, Wielder's offensive actions may use solely any one stat of wielder or one of wielder's allies as their Prime Attribute, Wielder's offensive actions may deal 14,000 MIN Damage, Wielder's Dragon summons gain the subtype Outsider, the elements Dream & Nobility & Spatial, +50% Dodge, and +140,000 to all stats as a non-stacking bonus, Wielder and wielder's Dragon summons cannot be targeted by offensive actions that are base elements by sources below Level 60, Wielder is Immune to sources below Level 40, Wielder inflicts Vanished on Dragons of equal or lower Level that are either non-unique or below Level 85 at the end of their attacks that target wielder, Wielder's stats may not be scanned by entities below Level 80, Wielder must either (be Level 40 or greater and possess the ability Dreamshaper), (be Level 40 or greater and possess the ability 'Lady of the Exceptional Leaf'), or (be Level 60 or greater and possess the ability 'Gatekeeper')
%Old, Cracked Teapot- (Weapon, Other: Teapot, Magic, 6,000 Gold) +15 Magic Attack, +150 MP
Teapot Full of Hot Water- (Weapon, Other: Teapot, Water & Fire, 8,000 Gold) +14 Melee Attack, +14 Magical Attack, +30 MP that may only be spent on Water element spells and abilities
%Teapot of Primal Winter- (Weapon, Other: Teapot, Ice, 95,000,000 Gold) +95,000 Magical Attack, +45,000 Melee Attack, +90,000 CON, +90,000 MIN, 150% inflicts Frozen, 100% inflicts Frozen: Cubed, 100% inflicts Frozen: Brittle, Drink consumables used by wielder gain the element Ice
%Teapot of R'Lyeh Dreaming- (Weapon, Other: Teapot, Darkness & Water & Time & Dream, 450,000,000 Gold) +450,000 Magical Attack, +450,000 MIN, +450,000 SPI, +4,500,000 MP as a non-stacking bonus, Forbidden Magic spells cost wielder 8,500,000 less MP to cast, 200% Inflicts Confusion, 200% inflicts Drowning, 200% inflicts Mindblasted, 30% inflicts Insanity, 20% Darkspawn Resistance, 100% Drowning Resistance, Instant Death Immunity, Wielder suffers no negative effects from the status effect Fatigued, Wielder cannot be killed by sources below Level 60, Wielder may spend an action to resurrect a target killed by a source below Level 80, Wielder must be Level 60 or greater
%RAGE Brewer- (Weapon, Other: Teapot, Fury, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Magical Attack, Wielder's 'Magical Attack' and 'Overdrive' actions use Strength as their Prime Attribute, 60% inflicts Confusion: Enraged, Burning, Drowning, Mindblasted, and Impaired: No Sense of Taste
%Supremely Elegant Teapot- (Weapon, Other: Teapot, Nobility & Glory, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Magical Attack, +45,000 to all stats, 60% inflicts Charm, Charm: Impressed, and Mindblasted
%Teapot of Star-Jellied Prebirth- (Weapon, Other: Teapot, Dream & Astral & Time & Glory, 145,000,000 Gold) +145,000 Magical Attack, +145,000 Ranged Attack, 50% inflicts Vanished: Imagined, Wielder's offensive actions unsummon their targets if said targets are non-unique and were summoned by sources below Level 90, Wielder must either (be Level 40 or greater and possess the ability Dreamshaper), (be Level 40 or greater and possess the ability 'Lady of the Exceptional Leaf'), or (be Level 60 or greater and possess the ability 'Gatekeeper')
%Teapot of the Effeminate Society- (Weapon, Other: Teapot, Whimsy & Beauty & Color & Wealth, 200,000,000 Gold) +200,000 Magical Attack, +200,000 AGI, +200,000 MIN, +200,000 SPI, 30% Physical Resistance, 15% Melee Resistance, Drink consumables used by wielder may have their element changed to be solely Wealth, Wielder must be Level 40 or greater

~Deadly Item: Trick Weapon~

~Deadly Item: Watch~

~Force: Catastrophe Mind~

~Force: Chaos Talon~
%Fistfull of Win- (Weapon, Force: Chaos Talon, Glory, 200,000,000 Gold) +200,000 Melee Attack, +200,000 to all stats, Wielder's 'Melee Attack' and 'Melee Overdrive' actions defeat targets below Level 50, Wielder counts as wielding a Fist Weapon, Wielder counts as wielding all subtypes of Fist Weapon that wielder possesses at least one ability in the corresponding class for, Wielder must be Level 40 or greater
%Immukae- (Weapon, Other: Chaos Talon, Illusion, 50,000,000 Gold) This weapon, at the start of a thread, copies a weapon with a listed cost that is under 50,000,000 held by an ally or wielder and becomes that weapon for the remainder of the thread
%Mimmorico- (Weapon, Other: Chaos Talon, Illusion, 50,000,000 Gold) This weapon, at the start of a thread, copies a non-unique weapon with a listed cost that is under 50,000,000 that is in stock in the Shop and becomes that weapon for the remainder of the thread
%Pointy Ball of Pitchforky Doom! -(Weaponx2, Other: Chaos Talon, Chaos, 15,000 Gold) +5-84 Melee Attack, Can optionally set at +37 Attack, 5% Poison, 3% Confusion, 1% Slow on user
%Tempememmio- (Weapon, Other: Chaos Talon, Illusion & Time, 50,000,000 Gold) +1,000 Melee Attack, +1,000 Magical Attack, +1,000 Ranged Attack, This item's possessor, at the start of the thread, selects a non-unique weapon with a listed cost that is under 50,000,000 that is in stock in the Shop, This weapon's wielder may spend an action to cause this item to become that weapon for the remainder of the thread
%The !=[W]Hole M@rmo$et- (Weapon, Other: Chaos Talon, Null & Spatial, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, +200,000 to all stats, 5% inflicts Vanished, Wielder, if wielder lacks a Patron Deity, gains worshipper benefits as though 'Bill the Marmoset from Beyond Space and Time' were wielder's Patron Deity if 'Bill the Marmoset from Beyond Space and Time' is not selectable as a deity on the deity list, Wielder must be Level 40 or greater and possess the abilities 'Priest' and 'Hollow Man'
%Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
%Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
%Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
%Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
%Totally, Absolutely, Completely, Unequivocally, Unremittingly Awesome Dead Walrus, Emerald Edition!- (Weapon, Other: Chaos Talon, Water, 20,000,000 Gold) +19,000 Melee Attack, +19,000 Ranged Attack, +19,000 Magical Attack, +19,000 to all stats, 29% Critical, 29% Resilience, 129% To Hit, 29% Dodge, Wielder ignores the Resistances of individuals below Level 10, Wielder must be at least Level 20
%Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly Awesome Dead Walrus, Sapphire Edition!- (Weapon, Other: Chaos Talon, Water, 40,000,000 Gold) +39,000 Melee Attack, +39,000 Ranged Attack, +39,000 Magical Attack, +39,000 to all stats, 39% Critical, 39% Resilience, 139% To Hit, 39% Dodge, Wielder ignores the Resistances of individuals below Level 20, Wielder must be at least Level 30
%Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly, Unstoppably Awesome Dead Walrus, Ruby Edition!- (Weapon, Other: Chaos Talon, Water, 60,000,000 Gold) +59,000 Melee Attack, +59,000 Ranged Attack, +59,000 Magical Attack, +59,000 to all stats, 59% Critical, 59% Resilience, 159% To Hit, 59% Dodge, Wielder ignores the Resistances of individuals below Level 40, Wielder ignores the Defense of individuals below Level 40, Wielder is Immune to individuals below Level 20, Wielder must be at least Level 50
%Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly, Unstoppably, Positively Awesome Dead Walrus, Diamond Edition!- (Weapon, Other: Chaos Talon, Water, 120,000,000 Gold) +119,000 Melee Attack, +119,000 Ranged Attack, +119,000 Magical Attack, +119,000 to all stats, 100% Critical, 100% Resilience, 200% To Hit, 100% Dodge, Wielder ignores the Resistances of individuals below Level 50, Wielder ignores the Defense of individuals below Level 50, Wielder is Immune to individuals below Level 30, Wielder must be at least Level 55
%Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly, Unstoppably, Positively, Wholly Awesome Dead Walrus, Taaffeite Edition!- (Weapon, Other: Chaos Talon, Water, 220,000,000 Gold) +219,000 Melee Attack, +219,000 Ranged Attack, +219,000 Magical Attack, +219,000 to all stats, 120% Critical, 120% Resilience, 220% To Hit, 120% Dodge, Wielder ignores the Resistances of individuals below Level 60, Wielder ignores the Defense of individuals below Level 60, Wielder is Immune to sources below Level 40, Wielder must be at least Level 65
Totally Lame Imitation Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 700,000 Gold) +7 Melee Attack, +7 Ranged Attack, +7 Magical Attack, +7 to all stats

~Force: Driftmind~

~Force: Essence Reconfiguration~
%Be Frothy- (Weapon, Force: Essence Reconfiguration, Water & Acid & Flux, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Defense, +60,000 CON, 100% inflicts Poison and/or Dissolving, 80% Dodge
%Uncooling Lava (2)- (Weapon, Other: Essence Reconfiguration, Fire, 990,000 Gold) +990 Melee Attack, +990 Ranged Attack, +990 Magical Attack, 30% inflicts Burning, Wielder gains 10% inflicts Burning: Igneous if wielder possesses the ability 'Protean Being'

~Force: Lightning~
%Goblightning- (Weapon, Other: Lightning, Color & Flux & Electrical, 30,000,000 Gold) +30,000 Ranged Attack, +25,000 Magical Attack, Targets of wielder's 'Ranged Attck' and 'Ranged Overdrive' actions, at wielder's discretion, becomes a Goblin from the Enemy List as an effect that does not work on unique targets, does not work on targets above Level 40, only works on individuals of lower Level than wielder, has a 30% chance of failing to work on non-Humanoids if caster does not have the ability 'Transmuter' and the ability 'Priest', with this effect being either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This effect does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target, Wielder must be Level 20 or greater and must possess 'Viren, the Green Word' as a Patron Deity
%Rod's Lightning- (Weapon, Other: Lightning, Null & Treasure, 80,000,000 Gold) +80,000 Ranged Attack, +80,000 Magical Attack, 30% Lightning Resistance, Wielder may equip a single instance of each of the items 'Blasthowl Echo' and 'Languorous Lightning of Llorath' without their occupying slots
%Storm of the Century- (Weapon, Other: Lightning, Electrical & Ice & Darkness & Time, 300,000,000 Gold) +300,000 Ranged Attack, +300,000 Magical Attack, Once per battle, wielder may choose one of wielder's 'Ranged Attack' or 'Magical Attack' actions to begin repeating against the same targets at the start of each round so long as none of its performer's other actions have repeated on that round, Wielder may spend an action to create a battlespace containing a Zone of Air & Time and place an effect in it that allows its creator to choose, at the start of any round, to move any number of summons that are 20 or more Levels below its creator into it from any battlespace, Wielder must be Level 40 or greater
%Stormsmiter's Wrath- (Weapon, Other: Lightning, Electrical & Fury, 80,000,000 Gold) +80,000 Ranged Attack, +80,000 Magical Attack, 200% inflicts Confusion: Berserk, 200% inflicts Electrocuted, 2 hits against 30,000,000, Wielder's 'Ranged Overdrive' actions may use STR as a Prime Attribute instead of one out of AGI and SPI, multiplied by the same value the replaced stat was

~Force: Nimbus~

~Force: Notion~

~Force: Ordeal~

~Force: Remnant~

~Force: Soul~
%Angler Demon's Lure- (Weapon, Soul, Hope & Darkness, 30,000,000 Gold) +30,000 Magical Attack, Wielder's 'Magical Attack' and 'Melee Attack' actions may deal MP Damage, MP Drain, HP Damage, or HP Drain to targets that are Humans, Humanoids, or Fae, Wielder's attacks deal 3,000 SPI Damage, 180% To Hit, 30% inflicts Charm, 30% inflicts Charm: Wanderlust, Wielder must be Level 20 or greater
%Chef's Soul- (Weapon, Soul, Fire & Water, 3,000,000 Gold) +3,000 Melee Attack, Food consumables used by wielder deal an additional 30,000 points of Damage (including Healing), Wielder gains the ability 'Chef' if wielder possesses the ability 'Enslaver'
%Consolidated Evil Essence- (Weapon, Soul, Darkness & Detruction, 100,000,000 Gold) +100,000 Melee Attack, +100,000 Magical Attack, +100,000 Ranged Attack, +100,000 to all stats, Wielder's 'Melee Attack', 'Ranged Attack', 'Magical Attack', 'Melee Overdrive', 'Ranged Overdrive', and 'Overdrive' actions may use any one stat as their Prime Attribute if wielder is a Demon, Devil, Daemon, or Fiend
%Corrupt Seed- (Weapon, Soul, Corruption, 60,000,000 Gold) +60,000 Magical Attack, Wielder ignores the the Corruption Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater and must be Corruption element, Wielder's SPI is set to 1 if wielder is not Corruption element
%Darkness of the Ancient Void- (Weapon, Soul, Darkness, 60,000,000 Gold) +60,000 Magical Attack, Wielder ignores the the Darkness Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
%Dryad's Essence- (Weapon, Soul, Earth, 1,670,000 Gold) +1,600 Magical Attack, May Heal Plants, Wielder's Plant allies gain +400 to all stats as a non-stacking bonus
%Enslaved Spirit of Growth- (Weapon, Soul, Earth, 50,000 Gold) +25 Magical Attack, +10% Critical against Plants, User's healing spells heal plants for an additional 120% of the amount they would normally heal to a max of 90,000 additional HP, +20 MIN
%Eternal Malice- (Weapon, Soul, Darkness & Toxin, 180,000,000 Gold) +180,000 Magical Attack, +180,000 MIN, +180,000 SPI, 130% Resilience, Wielder may create or destroy a Zone of Darkness at the start of each round, Possessor may have a 100% chance of inflicting any one minor or moderate negative status effect on all opponents at the start of each round, with said infliction instances not stacking across multiple copies of this item, 1% inflicts Cursed, Wielder must be Level 40 or greater and must possess the ability 'Adept Soul Training'
%Formerly Tormented Soul- (Weapon, Soul, Light, 600,000 Gold) +600 Magical Attack, +600 Ranged Attack, +600 SPI, Wielder deals an additional 3,000 Damage per hit to Agony-element targets
%Great Demon's Soul- (Weapon, Soul, Darkness & Fire, 55,000,000 Gold) +55,000 Magical Attack, +55,000 STR, +55,000 MIN, +55,000 SPI, 50% may inflict Voidstruck, 50% may inflict Burning, Wielder must be Level 20 or greater
%Heart of the First Fire- (Weapon, Soul, Fire, 60,000,000 Gold) +60,000 Magical Attack, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
%Hitodama Flame- (Weapon, Soul, Fire & Electrical, 5,500,000 Gold) +5,500 Magical Attack, Deals 550 SPI Damage, 20% inflicts Burning, 20% inflicts Burning: Vaporized Spirit, 20% inflicts Electrocuted, 10% inflicts Confusion
%Immortal's Soul- (Weapon, Soul, Light & Darkness, 99,999,999 Gold) +99,999 Magical Attack, +99,999 to all stats, Wielder's Magical Attacks actions heal wielder for 1/15th damage dealt up to a max of 10,000,000, Wielder may not be killed by sources below Level 40 if wielder if Level 40 or greater, Wielder must be at least Level 40 or have the ability "Chronicler of Eternity"
%Legendary Hero's Soul- (Weapon, Soul, Light & Glory, 50,000,000 Gold) +50,000 Magical Attack, +50,000 to all stats, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder must be Level 40 or greater
%Legendary Villain's Soul- (Weapon, Soul, Darkness & Glory, 50,000,000 Gold) +50,000 Magical Attack, +50,000 to all stats, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder must be Level 40 or greater
%Lesser Devil's Soul- (Weapon, Soul, Darkness, 5,000,000 Gold) +5,000 Magical Attack, +5,000 MIN, +5,000 SPI, 25% Darkness Resistance, 5% Devil Resistance
%Light Wisp's Essence- (Weapon, Soul, Light, 5,500,000 Gold) +5,300 Magical Attack, 20% cures Voidstruck, 20% cures Hexed, 20% cures Burning, 10% cures Charm: Wanderlust, 45% Dodge
Mortal's Soul- (Weapon, Soul, Light & Darkness, 9,000 Gold) +15 Magical Attack, Magical Attacks heal user for 1/15th damage dealt up to a max of 100,000
%Noise of the Departed- (Weapon, Soul, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
%Pixie's Magic- (Weapon, Soul, Magic & Light, 2,000 Gold) +4 Magical Attack, +4 SPI, +4 MIN
%Presence of Unfettered Torment- (Weapon, Soul, Darkness & Agony, 130,000,000 Gold) +130,000 Magical Attack, +1,300,000 HP as a non-stacking bonus, +1,300,000 MP as a non-stacking bonus, 100% inflicts Voidstruck, 200% inflicts Pain, Wielder has a 200% chance of being afflicted with Pain and Hexed at the start of each round, Wielder must be Level 40 or greater
%Shadow’s Radiance- (Weapon, Soul, Darkness, 89,000 Gold) +90 Melee Attack, +90 Magical Attack, Deals 90 STR, AGI, CON, MIN, and SPI Drain on hit, 15% Darkness Resistance
%Soul of a Great Individual- (Weapon, Soul, Magic & Light & Darkness, 36,000,000 Gold) +36,000 Magical Attack, +36,000 to all stats, 30% inflicts Awestruck or Voidstruck, Wielder must be Level 20 or greater
%Soul of a Skilled Man- (Weapon, Soul, Physical & Magic & Psychic & Technology, 15,000,000 Gold) +15,000 Melee Attack, +15,000 Ranged Attack, +15,000 Magical Attack, +15,000 to all stats, Wielder counts as possessing an additional ability in each base class that wielder possesses at least 1 ability in as a non-stacking effect that does not work for prerequisite purposes
%Soul of Some Guy Named Lance- (Weapon, Soul, Physical, 3,500,000 Gold) +3,500 Melee Attack, Wielder's name counts as including 'Lance', Wielder's subtypes count as including 'Human'
%Soul of the Eternally-Wrathful King- (Weapon, Soul, Darkness & Ice & Fire, 120,000,000 Gold) +120,000 Melee Attack, +120,000 Magical Attack, +120,000 to all stats, Wielder may spend an action to remove all Nobility-element buffs from a target that possesses at least one Fury, Fire, Ice, or Darkness element Debuff, 100% may inflict any one minor or moderate negative status effect, Wielder must be Level 39 or greater and must possess the ability 'Enslaver'
%Soul of the Fire Beast- (Weapon, Soul, Fire, 65,000 Gold) +55 Magical Attack, +2% Critical for Magical Attacks, Magical Attacks give user a non-stacking STR buff equal to 1/15th damage dealt up to a max of 20,000, Wielder's Fire element Pets and Summons gain +500 HP, +40 to all stats, and +200 damage to all attacks
%Soul of the Frozen King- (Weapon, Soul, Darkness & Ice, 30,000,000 Gold) +30,000 Magical Attack, +30,000 STR, +30,000 CON, +30,000 SPI, 60% inflicts Frozen, 60% inflicts Voidstruck, Wielder's allies gain +6,000 to all stats as a non-stacking bonus if wielder is an Ice element Undead or possesses the ability 'Commander', wielder must be Level 20 or greater
%Soul of the Noble Savage- (Weapon, Soul, Earth & Air, 120,000 Gold) +140 Melee Attack, +140 Ranged Attack, +140 Magical Attack, Wielder may not equip Technology element items, Wielder gains Immunity to Charm and Voidstruck from sources below Level 20
%Soul Which Defied the Grasp of Perdition- (Weapon, Soul, Darkness & Hope, 130,000,000 Gold) +130,000 Magical Attack, +130,000 MIN, +130,000 SPI, +1,300,000 HP as a non-stacking bonus, +1,300,000 MP as a non-stacking bonus, Voidstruck: Endless Torment Immunity, The spell 'Damnation' may not inflict negative status effects or debuffs on wielder, Wielder must be Level 40 or greater
%Sphynx's Soul- (Weapon, Soul, Psychic, 8,100,000 Gold) +8,100 Magical Attack, Wielder's Magical Attack and Overdrive actions use Mind as their Prime Attribute (but not for capping purposes), Wielder's turn-order-determining stat becomes Mind if wielder is Psychic element or has at least 10 Psychic element items equipped, Buffs, debuffs, status effects, and summons with possessor as a source may not be removed or unsummoned by individuals of lower Level than possessor that are below Level 20
%Symbol of Jogori- (Weapon, Soul, Darkness & Energy, 7,000,000 Gold) +7,000 Magical Attack, 50% inflicts Voidstruck, May deal HP Drain, 40% Darkness Resistance, Wielder Absorbs Darkness from sources below Level 20
~%The Reaver's Hate- (Weapon, Soul, Void, 41,000,000 Gold) +40,000 Magical Attack, +11,600 to all stats, +3,000 Defense against Stat Damage, Wielder's offensive actions may target other battlespaces if no opponent above level 68 is present in either battle, 5% Inflicts Petrified if wielder is at least level 40
%Tree's Life Force- (Weapon, Soul, Earth, 145,000 Gold) +150 Magical Attack, +150 CON, 10% Light Resistance, 15% Earth Resistance, Wielder's Earth element and Druid Magic spells cost 400 less MP
%Trickster's Essence- (Weapon, Soul, Darkness, 11,500,000 Gold) +11,300 Magical Attack, 40% inflicts any one minor or moderate negative status effect, Wielder's minor negative status effect infliction chances are increased by 20% as a non-stacking effect, Wielder's moderate negative status effect infliction chances are increased by 10% as a non-stacking effect
%Wisp's Essence- (Weapon, Soul, Darkness, 5,500,000 Gold) +5,300 Magical Attack, 20% inflicts Voidstruck, 20% inflicts Hexed, 20% inflicts Burning, 10% inflicts Charm: Wanderlust, 45% Dodge

~Force: Starlight~

~Knife: Dagger~

~Knife: Katar~

%Aqua Lance Katar- (Weapon, Knife: Katar, Water, 71,000 Gold) +72 Melee Attack, +50 Magical Attack, +35 to each stat, +40 Defense against Magic, +100 Defense against Water, Wielder may make Melee Attacks from the back row for 1/15 damage
%Earth Eater Katar- (Weapon, Knife: Katar, Acid & Earth, 70,000 Gold) +75 Melee Attack, does 120% damage against Earth element foes, Does 50 additional Acid element damage, does 300 additional Acid element damage, in addition to the prior 50, to Earth element foes, +20 AGI
%Four Forces' Fistblade- (Weapon, Knife: Katar, Earth & Air & Fire & Water, 2,570,000 Gold) +2,300 Melee Attack, +2,900 Magical Attack, +2,410 to each stat, +2,000 Defense against Earth, Air, Fire, and Water, 15% Air Resistance, 15% Earth Resistance, 15% Fire Resistance, 15% Water Resistance, There is a 25% chance at the beginning of a thread that wielder may treat this weapon's slot as containing no weapon solely for the purposes of Elemental Magic spells and their effects and Elementalist abilities and their effects, with this open ability allowing this item's slot to hold up to two things total provided that one of said two things comes from either an Elemental Magic spell or Elementalist ability
%Gem-Dotted Katar- (Weapon, Knife: Katar, Earth, 27,000 Gold) +25 Melee Attack, +25 Defense, 5% Earth Resistance
%Improved Aqua Lance Katar- (Weapon, Fist Weapon, Water, 956,000 Gold) +972 Melee Attack, +950 Magical Attack, +935 to each stat, +940 Defense against Magic, +2,100 Defense against Water, Wielder may make Melee Attacks from the back row for 1/12 damage
Inscribed Iron Katar- (Weapon, Knife: Katar, Magic, 2,000 Gold) +17 Melee Attack, +5 Defense against Magic
%Inscribed Katar of Seafoam- (Weapon, Knife: Katar, Water, 42,000 Gold) +52 Melee Attack, +30 Magical Attack, +15 to each stat, +20 Defense against Magic, +80 Defense against Water
%Passionate Katars- (Weaponx2, Knife: Katar, Fire, 650,000 Gold) +1,300 Melee Attack, Pierces 1,300 Defense, 30% inflicts Charm: Lovestruck, Wielder gains +1,200 to all stats if afflicted with Charm, Wielder gains +1,300 additional Melee Attack if afflicted with Charm
Piercing Katar- (Weapon, Knife: Katar, Physical, 2,500 Gold) +15 Melee Attack, Ignores 25 Defence
%Tyrannical Punching Dagger Of The Orient- (Weapon, Knife: Katar, Physical, 20,000,000 Gold) +20,000 Melee Attack, +2,000 to all stats, 140% to hit, 30% Critical, Wielder's Criticals with 'Melee Attack' and 'Attack with Finesse' actions deal 5% more Damage, to a max of 5,000,000 additional Damage, Wielder deals 20,000 additional Damage to Summons and targets that possess summons that are present, Wielder's Criticals unsummon target summons that are below Level 20 that are summoned by sources below Level 30
%Water Bladesman's Katar- (Weapon, Knife: Katar, Water, 1,210,000 Gold) +1,450 Melee Attack, +1,480 Magical Attack, +980 to each stat, +1,900 Defense against Magic, +2,210 Defense against Water, Wielder may make Melee Attacks from the back row for 1/3 damage, Wielder gains 15,000 MP that may only be used to cast Water element Elemental Magic spells
Wrist Blades of the Evening Sun- (Weaponx2, Knife: Katar, Light, 60,000 Gold) +47 Melee Attack, 5% inflicts 2 hits against 1

~Knife: Kunai~

%Bullet Knives- (Weapon, Knife: Kunai, Air & Technology & Physical, 550,000 Gold) +550 Ranged Attack, 35% Critical, 135% To Hit, Wielder counts as having an additional Ammo equipped
Easily Broken Throwing Knives- (Weapon, Knife: Kunai, Physical & Magic, 900 Gold) +2 Ranged Attack, +2 Magical Attack
%Imitation Dessyc Shell Knives- (Weapon, Knife: Kunai, Physical & Water, 65,000 Gold) +78 Ranged Attack, +25 AGI, +11 STR, 3% inflicts Wounded: Bleeding
Knife Fan- (Weapon, Knife: Kunai, Physical, 21,000 Gold) +25 Ranged Attack, 1% inflicts 3 hits on 1
%Knives of the Screaming Eye- (Weapon, Knife: Kunai, Darkness, 29,000 Gold) +64 Ranged Attack, +50 MIN for Darkspawn, 15% inflicts Impaired: Blind, 10% inflicts Pain, 20% each round deals 5 SPI damage to wielder and has a 5% chance of inflicting Wounded: Bleeding if wielder is not a Darkspawn, cannot be unequipped normally by non-darkspawn
%Splendid Adamantine Throwing Knives- (Weapon, Knife: Kunai, Earth, 50,000,000 Gold) +50,000 Ranged Attack, +50,000 MIN, 80% Critical, Wielder ignores the Defense of individuals below Level 30, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 20,000 Defense, Wielder must be at least Level 35
%Splendid, Accurate Adamantine Throwing Knives- (Weapon, Knife: Kunai, Earth, 50,000,000 Gold) +50,000 Ranged Attack, +50,000 MIN, 180% To Hit, Wielder ignores the Defense of individuals below Level 30, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 20,000 Defense, Wielder must be at least Level 35
%Throwing Daggers of Borgot'Sazin- (Weapon, Knife: Kunai, Fire, 20,000 Gold) +17 Melee Attack, +45 Ranged Attack, 4% inflicts Confusion on Elementals
%Throwing Daggers of Hyiim'Laris- (Weapon, Knife: Kunai, Water, 10,000 Gold) +15 Melee Attack, +35 Ranged Attack
Throwing Knives- (Weapon, Knife: Kunai, Physical, 900 Gold) +8 Ranged Attack
%Throwing Knives of the Scourge-Wind- (Weapon, Knife: Kunai, Air & Physical, 6,000,000 Gold) +6,000 Ranged Attack, +6,000 AGI, 20% Dodge, 20% Critical, 120% To Hit, 60% inflicts Pain

~Knife: Machete~
%March of Nations- (Weapon, Knife: Machete, Civilization, 180,000,000 Gold) +180,000 Melee Attack, Wielder may, whenever wielder hits a target with a 'Melee Attack' action, destroy a Zone, Terrain, or Phantom Terrain created by a non-unique Aerial, Animal, Aquatic, Astral Being, Cthonian, Insect, or Plant that is not a descendant summon of a unique individual or of a Human, Wielder must be Level 40 or greater

~Knife: Pocketknife~

~Knife: Razor~

~Knife: Ritual Blade~

~Knife: Sai~

~Knife: Scalpel~

~Knife: Stake~

~Knife: Stungun~

~Knife: Switchblade~

~Knife: Syringe~
%Element Syphon- (Weapon, Knife: Syringe, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Ice & Energy & Acid & Electrical & War & Hope & Sun & Moon & Wood & Metal, 275,000,000 Gold) +275,000 Melee Attack, If wielder hits a target below Level 80 with an attack, wielder may give the target hit a non-stacking debuff that removes its non-Universe, non-Basic elements and makes its possessor gain the element Basic, with wielder, at the same time, gaining a buff that stacks 5 times that gives its possessor the elements that were removed via the debuff's application, with the buff's possessor being able, if wielding this weapon or another of the same weapon from the Shop, before any of its actions, up to a max of once per round, place any number of stacked instances of the buff on a target that is either willing or below Level 80, Wielder must be Level 40 or greater
^%Lambent Larch Needle- (Weapon, Other: Syringe, Wood & Light, 14,400,000 Gold) +14,400 Melee Attack, +14,400 Ranged Attack, +14,400 Magical Attack, Pierces 14,400 Defense, this weapon possesses a Stored Light List that has a capacity of 4, Wielder may, on successfully hitting a target, remove a buff, debuff or status effect from target that came from a Light-element source or action or item (provided the source it came from was below Level 60) and either transfer it to Wielder or store it in this weapon's Stored Light List, wielder may, upon successfully hitting a target below Level 80 or that is willing with an attack, transfer any number of stored buffs, debuffs or status effects from this weapon's Stored Light List to said target, Wielder may spend an action to transfer any number of stored buffs, debuffs or status effects from this weapon's Stored Light List to a target that is either willing or below Level 80
%Miraculous Wonder-Injector- (Weapon, Other: Syringe, Acid & Wonder, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Magical Attack, +60,000 CON, Wielder's 'Magical Overdrive' actions may use Constitution as their Prime Attribute, Wielder ignores the negative effects of Confusion, Poison Immunity, Pain Immunity, Diseased Immunity, The duration of Drug-granted abilities obtained by wielder is tripled if this item is wielded at the time they are obtained, Wielder may ignore the negative effects of one Drug-granted Curse, Wielder must be Level 20 or greater
%Timeline-Injecting Syringe- (Weapon, Other: Syringe, Time, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Magical Attack, Wielder's attacks that involve this item's attack bonuses may, as a debuff that stacks 5 times, cause their targets to count the current round's number as a number chosen by wielder that is between 0 and 2,000, inclusive, higher or lower than it otherwise would be, 200% may inflict Suffocation: No Future, 100% may inflict a random minor negative status effect on targets of offensive actions that have wielder as a source


~Remote: Army~

~Remote: Assault Matrix~
%Amplified Assault Matrix- (Weapon, Assault Matrix, Technology, 180,000 Gold) +180 Ranged Attack, +180 MIN, +1,800 MP as a bonus that stacks 2 times, Wielder's 'Ranged Attack' actions use MIN as their Prime Attribute
Amplified Assault Matrix B-Type- (Weapon, Assault Matrix, Technology, 150,000 Gold) +150 Ranged Attack, +150 to all stats, Wielder's 'Ranged Attack' attacks use MIN as their Prime Attribute instead of AGI
%Atom-Blaster Assault Matrix- (Weapon, Assault Matrix, Technology & Atomic, 60,000,000 Gold) +60,000 Ranged Attack, +60,000 MIN, 100% inflicts Poison: Irradiated, 50% may inflict Antimatter, Wielder's 'Ranged Attack' actions may gain '1 hit against 6,000,000', Wielder's 'Ranged Attack' actions use MIN as their Prime Attribute
%Atom Smasher War-Matrix- (Weapon, Assault Matrix, Atomic, 160,000,000 Gold) +160,000 Ranged Attack, 200% inflicts Fatigued: Stun, 200% inflicts Poison: Irradiated, 200% inflicts Stat Drain, Wielder's 'Ranged Attack', 'Attack with Finesse', and 'Ranged Overdrive' actions use MIN as their Prime Attribute, gain 1 hit against 500,000,000, and may gain the elements Fire, Technology, Acid, Physical, and/or Sonic, Wielder must be Level 20 or greater
%Flamechain Firesphere Assault Grid- (Weapon, Assault Matrix, Fire, 65,000,000 Gold) +60,000 Ranged Attack, Wielder's 'Ranged Attack actions may use 'Mind' or 'Spirit' as their Prime Attribute and gain a 5% chance of repeating a single time the round after they are originally performed, to a max of repeating once per round and not repeating on rounds during which any of wielder's other actions have repeated
%For Love of Bronze- (Weapon, Assault Matrix, Metal, 275,000,000 Gold) +275,000 Ranged Attack, +275,000 CON, +275,000 MIN, Wielder's 'Ranged Attack' actions may use Mind as their Prime Attribute, 200% To Hit, Wielder's equipped items all become solely Metal element
%Holy Bombardment Combat Array- (Weapon, Assault Matrix, Light, 3,100,000 Gold) +3,400 Ranged Attack, +3,400 AGI, +2,800 CON, +3,000 MIN, +3,200 SPI, 35% Dodge, 125% To Hit, 20% inflicts Awestruck, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
%Iron Lotus Assault Array- (Weapon, Assault Matrix, Law & Technology, 4,800,000 Gold) +4,900 Ranged Attack, +4,400 MIN, +4,400 SPI, Wielder’s Ranged Attacks may use MIN or SPI as their Prime Attribute, Wearer deals 2x damage to Abstracts as a multiplier that does not stack with other damage multipliers that specifically trigger against subtypes
Lightbeam Net- (Weapon, Assault Matrix, Light, 45,000 Gold) +65 Ranged Attack, 10% Light Resistance, Ranged attacks use MIN instead of AGI
Minor Assault Matrix- (Weapon, Assault Matrix, Technology, 15,000 Gold) +35 Ranged Attack, Wielder's 'Ranged Attack' attacks use MIN as their Prime Attribute instead of AGI
Minor Construction Matrix- (Weapon, Assault Matrix, Technology & Physical, 16,000 Gold) +17 Ranged Attack, +500 HP if wielder is a Golem, Wielder's 'Ranged Attacks' actions use MIN as their Prime Attribute if they would otherwise use AGI, Possessor may spend an action to give target Golem +500 Max HP as a non-stacking buff,
%Noise Matrix- (Weapon, Assault Matrix, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
%Transmutationist's Hyperbattle Rectangle- (Weapon, Assault Matrix, Energy & Magic & Psychic, 67,500,000 Gold) +67,500 Ranged Attack, +67,500 Magical Attack, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions use Mind as their Prime Attribute, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions may change their targets into any entity of equal or lower Level that is below Level 80 on the Enemy List that is normally fightable for drops, with this effect not working on unique targets, not working on targets above Level 79, not working on targets of equal Level to or higher Level than wielder, having a 99% chance of failing if wielder does not possess the ability 'Adept Transmutation Attunement', with said effect being either a buff or a debuff (as appropriate) and a Polymorph Effect, with said effect replacing any Polymorph Effect from a source of equal or lower Level than wielder and being unable to replace Polymorph Effects from sources of higher Level than its wielder, with individuals normally being able to have a max of one Polymorph Effect on them at any given time and with said effect not removing Damage, MP Damage / loss, Stat Damage, debuffs, buffs, status effects, or any other such effects on its targets

~Remote: Biopod~

~Remote: Corpse-Poppet~

~Remote: Drone~

%Gormenmacha Uberdome- (Weaponx50,000, Remote: Drone & Deadly Item, Technology, 70,000,000 Gold) +450,000 Ranged Attack, 135% To Hit, 35% Critical, Wielder may spend an action to convert 5% of this item's To Hit into +5% additional Critical or to convert 5% of this item's Critical into +5% additional To Hit, to a max of 30% total converted at any time, Wielder may spend an action to entirely cancel said conversions, Wielder may spend an action to give this item +15% Critical against Animals on rounds that have numbers that are multiples of 3, Wielder may spend an action to give this item 15% inflicts Antimatter, Burning, or Electrocuted, provided that wielder has not spent an action to give this item one of the other two, with said action being an action allowed by this item, Wielder may spend an action to cancel the effects of spending an action to give this item such an infliction chance, Wielder may spend 3 consective actions to dis-summon up to 15 individuals that are below Level 30, Wielder may spend 5 consecutive actions to remove all buffs from a target below Level 50 that come from sources that are below Level 50, Wielder may Reflect Ranged Attack actions from individuals below Level 60 to have an item that possesses the name 'Gormenmacha Uberdome' equipped, Wielder pierces 45,000 Defense on rounds whose number is a multiple of 8, Wielder may spend 3 consecutive actions to cause wielder to treat whatever the current round is as being 1 higher than its actual value as a buff that stacks 3 times, Wielder may spend 4 consecutive actions to inflict Augmented on target Coded Being, Wielder deals 2x damage to Large Structures as an effect that does not stack with other effects that multiply damage against Large Structures, This item may not be stolen or destroyed by individuals below Level 80, This item requires 7 consecutive actions to voluntarily equip or unequip, Wielder may heal units if this item gains the ability to inflict Healing, Wielder may choose to deal 5,000 MIN damage with Magical Attack actions on even-numbered rounds, This item additionally gains every Gun subtype that appears in the Shop (with an in-stock or out-of-stock non-unique example item)
%Fast-Tracking Hambelstern Drone Cannon- (Weapon, Remote: Drone, Technology, 7,300,875 Gold) +7,830 Ranged Attack, +6,890 AGI, +6,570 MIN, +5,000 MP, 20% Technology Resistance, 15% Electrical Resistance, pierces 3,550 Defense, 145% To Hit, This item additionally possesses the subtype Gun: Heavy Weapon
%Hambelstern Prototype Drone Cannon- (Weapon, Remote: Drone, Technology, 6,999,875 Gold) +7,830 Ranged Attack, +6,890 AGI, +6,570 MIN, +5,000 MP, 20% Technology Resistance, 15% Electrical Resistance, pierces 3,550 Defense, This item additionally possesses the subtype Gun: Heavy Weapon
%Twin Fast-Tracking Hambelstern Drone Cannons- (Weaponx2, Remote: Drone, Technology, 7,300,875 Gold) +15,830 Ranged Attack, +15,890 AGI, +15,570 MIN, +10,000 MP, 20% Technology Resistance, 20% Electrical Resistance, Pierces 7,000 Defense, 150% To Hit, 1 hit against 2, This item additionally gains the subtype Gun: Heavy Weapon

~Remote: Mind Pattern~

~Remote: Satellite~

~Remote: Siege Weaponry~
%Anti-Structural Ballistic Missile Weapon- (Weaponx2, Other: Siege Weaponry, Physical, 370,000 Gold) +1,440 Ranged Attack, 5% inflicts Fatigued: Stun, deals double damage to Large Structures
%Ballista- (Weaponx2, Other: Siege Weaponry, Physical, 90,000 Gold) +300 Ranged Attack, pierces 500 Defense, deals double damage to Large Structures
%Bone Assemblage of the Cambaluugh's Ram- (Weaponx2, Other: Siege Weapon, Light & Darkness, 7,900,000 Gold) +15,800 Melee Attack, Wielder pierces 15,000 Defense, Wielder's offensive actions may scan the stats of their targets, Wielder's offensive actions may each remove a buff from a source below Level 60, Wielder counts as having an additional Bioaugmentation equipped, Wielder must be Level 20 or greater
%Cannon- (Weaponx2, Other: Siege Weaponry, Physical, 75,000 Gold) +300 Ranged Attack, 15% inflicts deals full damage to the back row, deals double damage to Large Structures
%Catapult- (Weaponx2, Other: Siege Weaponry, Physical, 75,000 Gold) +300 Ranged Attack, 15% inflicts Fatigued: Stun, deals double damage to Large Structures
%City-Crystalizing Cannon- (Weapon, Other: Siege Weapon, Crystal (2), 60,000,000 Gold) +60,000 Ranged Attack, 200% inflicts Entombed: Shard Prison, 100% inflicts Entombed: Crystalized, 15% inflicts Petrified, Wielder's 'Ranged Attack', 'Ranged Overdrive', and 'Snipe' actions gain 1 hit against 30,000,000, Wielder must be Level 20 or greater
%Declutanthian Automated Hammerthrottler-Engine- (Weapon, Other: Siege Weapon, Physical & Technology, 145,000,000 Gold) +145,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may use Mind as their Prime Attribute, 200% inflicts Fatigued: Stun, Wielder treats the Resilience of Large Structures and entities wearing Grand Armor as being 50% lower, to a minimum of 0%, as a non-stacking effect, Wielder gains the abilities 'Siegemaster' and 'Adept Hammer Training', Wielder must be Level 40 or greater or (must be both Level 20 or greater and possess the abilities 'Apprentice Siege Weapon Training' and 'Crusher')
%Declutanthian Automated Warblade-Engine- (Weapon, Other: Siege Weapon, Physical & Technology, 145,000,000 Gold) +145,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may use Mind as their Prime Attribute, 200% inflicts Wounded, Wielder treats the Physical Resistance of entities below Level 80 as being 50% lower, to a minimum of 0% as a non-stacking effect, Wielder gains the abilities 'Siegemaster' and 'Adept Sword Training', Wielder must be Level 40 or greater or (must be both Level 20 or greater and possess the abilities 'Apprentice Siege Weapon Training' and 'Swordsman')
%Dropship Cannon- (Weaponx2, Other: Siege Weaponry, Technology, 410,000 Gold) +860 Ranged Attack, 25% inflicts Fatigued: Stun, deals double damage to Large Structures
%Dwarven Grandcannon- (Weapon, Other: Siege Weaponry, Earth & Fire, 31,000,000 Gold) +31,000 Ranged Attack, +31,000 CON, 60% Critical against Humanoids, Dragons, Fae, and Monsters, Wielder deals double Damage to Large Structures as an effect that does not stack with other Damage-multiplying effects that specifically trigger against Large Structures
%Fungal Catapult- (Weapon, Other: Siege Weapon, Earth & Acid, 315,000 Gold) +600 Ranged Attack, Wielder deals double damage to Large Structures an effect that does not stack with other damage multipliers against Large Structures, 15% inflicts Poison, 15% inflicts Paralyzed
%Ginormous Money-Sack-Launcher- (Weaponx2, Other: Siege Weaponry, Physical, 10,000,000 Gold) +10,000 Ranged Attack, +20,000 Defense against Gold Damage, 15% inflicts Fatigued: Stun, deals double damage to Large Structures (to a max of 1,000,000 additional points), May only be wielded by individuals with 5,000 or more STR or MIN
%Hekkelion Beam Cannon- (Weaponx2, Other: Siege Weapon, Technology, 415,000 Gold) +1,125 Ranged Attack, Wielder gains the ability Aim, Deals double damage to Large Structures
%Hellgate Projector- (Weapon, Siege Weapon, Darkness & Fire & Spatial, 165,000,000 Gold) +165,000 Ranged Attack, Wielder's 'Ranged Attack' and 'Magical Attack' actions may summon up to 5 Demons, Devils, or Daemons below Level 80 that are 5 or more Levels lower than wielder, Max 200 summoned, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions deal double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures and count as coming from a source that additionally possesses the subtype Demon, Devil, or Daemon, Wielder's 'Ranged Overdrive' and 'Overdrive' actions cost 1,500,000 additional MP, Wielder must be Level 40 or greater
%Holy King's Cannon- (Weaponx2, Other: Siege Weapon, Light & Physical, 3,500,000 Gold) +7,000 Ranged Attack, +7,100 to all stats, 40% inflicts Awestruck, Wielder’s allies gain +600 to all stats as an effect that stacks a max of 10 times
%Infinity Grinder's Funnel- (Weaponx2, Siege Weapon, Darkness & Fire & Spatial, 315,000,000 Gold) +630,000 Magical Attack, Wielder's 'Magical Attack' and 'Overdrive' actions deal double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, repeat themselves at the start of each round if their performer has not yet had an action repeat on said round, may deal HP Drain, and may deal MP Drain, Wielder's per-item Magical Attack caps are doubled for this item, Wielder must be Level 40 or greater
%Laser Cannon- (Weaponx2, Other: Siege Weaponry, Technology, 75,000 Gold) +350 Ranged Attack, 15% inflicts deals full damage to the back row, deals double damage to Large Structures
%Lesser Antimatter Cannon- (Weaponx2, Other: Siege Weaponry, Technology, 300,000 Gold) +1,500 Ranged Attack, 15% inflicts Antimatter, deals double damage to Large Structures
%Magic Ray Cannon- (Weaponx2, Other: Siege Weaponry, Magic, 470,000 Gold) +1,864 Magical Attack, 5% inflicts Manablasted, deals double damage to Large Structures
%Mobile Alabaster Bastion-Engine of Ancient Days- (Weapon, Other: Siege Weapon, Physical & Technology, 145,000,000 Gold) +125,000 Melee Attack, +145,000 Defense, +1,450,000 HP as a bonus that stacks 2 times, Wielder and wielder's allies may choose to count as having an additional Shield equipped, Wielder's 'Melee Attack' actions may use Mind as their Prime Attribute, 80% Resilience, 30% Physical Resistance, 30% Darkness Resistance, 30% Fire Resistance, Wielder gains the abilities 'Siegemaster', 'Paladin', and 'Defender', Wielder must be Level 40 or greater or (must be both Level 20 or greater and possess the abilities 'Apprentice Siege Weapon Training', 'Apprentice Shield Training', and 'Apprentice Holy Magic Attunement')
%Multi-Man Ram- (Weaponx10, Siege Weapon, Physical, 600,000 Gold) +1,200 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive', actions deal double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, If this item is unequipped, its carrier's allies may choose to spend an action to obtain a buff that does not stack on the same individual but stacks across 9 different individuals that causes its possessor's allies to require 1 less weapon slot to equip this item, to a minimum of 1 such slot being required
%Nuclear Bombard- (Weapon, Other: Siege Weapon, Technology & Atomic & Fire, 60,000,000 Gold) +60,000 Ranged Attack, 60% inflicts Poison: Irradiated, Wielder's 'Ranged Attack' actions gain '1 hit against 600,000', Wielder's 'Ranged Attack' actions deal double Damage to Large Structures as an effect that does not stack with other Damage-multiplying effects that specifically trigger against Large Structures
%Radioactive Ship-Launcher (With Offensive-Merge Setting)- (Weapon, Siege Engine, Atomic, 60,000,000 Gold) +60,000 Ranged Attack, 100% inflicts Poison: Irradiated, 100% inflicts Fatigued: Stun, 2 hits against 60,000, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions deal double Damage to Vessels below Level 80 as an effect that does not stack with other damage-multiplying effects that come from weapons, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions give Vessels below Level 80 a non-stacking debuff that makes their element solely Atomic
%Root-Grappling Sphere- (Weaponx2, Other: Siege Weaponry, Earth, 248,000 Gold) +459 Magical Attack, 5% inflicts Paralysis, deals double damage to Large Structures
%Star Marine Cannon Platform- (Weaponx2, Other: Siege Weaponry, Technology, 330,000 Gold) +695 Ranged Attack, 25% inflicts Fatigued: Stun, +140 Defense, deals double damage to Large Structures
Small Catapult- (Weaponx2, Other: Siege Weaponry, Physical, 45,000 Gold) +80 Ranged Attack, 5% inflicts Fatigued: Stun, 5% deals double damage to Large Structures
%Solar Force Cannon- (Weaponx2, Other: Siege Weaponry, Light & Fire, 930,000 Gold) +1,870 Ranged Attack, 50% Inflicts Impaired: Blind: Constant Glare, 10% inflicts Burning, 10% inflicts Awestruck, 5% inflicts Confusion, 20% Inflicts Fatigued: Knocked Unconscious on targets under level 10, deals double damage to Large Structures
%Spindle-Legged Sharkhive- (Weapon, Siege Weapon, Water & Physical & Technology, 30,000,000 Gold) +30,000 Ranged Attack, Wielder's 'Ranged Attack' actions count as coming from a source that possesses the subtype Aquatic, 75% inflicts Wounded, Wounded: Maimed, or Wounded: Bleeding, Wielder's 'Ranged Attack' actions gain +60% To Hit and '3 hits against 1' against targets who are afflicted with Wounded: Bleeding
%Steel Dragon's Claw- (Weaponx2, Siege Weapon, Physical & Metal, 35,000,000 Gold) +35,000 Melee Attack, +35,000 Ranged Attack, 40% Critical, +5% Critical, Wielder's 'Magical Attack' and 'Overdrive' actions deal double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, Wielder's 'Melee Attack' and 'Ranged Attack' actions ignore half of the Resilience of Large Structure opponents below level 60, if wielder Criticals a Large Structure then wielder may ignore the Defense of said target for 3 rounds, Wielder must be Level 20 or greater
%Sunsphere Catapult- (Weaponx2, Siege Weapon, Light & Hope & Fire, 80,000,000 Gold) +160,000 Ranged Attack, 120% inflicts Impaired: Blind, Burning, Zealblasted, and Awestruck, Wielder's per-item Ranged Attack caps are doubled for purposes of this item, Caster's 'Ranged Overdrive' actions may create a Zone of Light
%Surprise Battering-Sheep!- (Weapon, Siege Weapon, Earth & Physical, 3,000,000 Gold) +3,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive', actions deal double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, Wielder counts as wielding 1 additional Animal pet and 1 less Siege Weapon weapon until wielder performs a 'Melee Attack' or 'Melee Overdrive' action (with said actions being able to perform techniques as though said Siege Weapon count reduction were not in place)
%Terrain Destabilizer- (Weaponx2, Other: Siege Weaponry, Technology, 350,000 Gold) +700 Ranged Attack, 5% inflicts Entombed, deals double damage to Large Structures, wielder may skip a turn to dispel any phantom terrain created by a caster 5 or more levels lower
%Triple-Walrus Mitten Breaker- (Weapon, Other: Siege Weapon, Ice & Fire & Light, 44,400,000 Gold) +44,400 Melee Attack, Wielder's 'Melee Attack' actions may use Mind as their Prime Attribute, and, if they do, may gain '3 hits against 1' and 'deals 1/2 Damage', Wielder's 'Melee Attack' and 'Melee Overdrive' actions deal double Damage to Large Structures as a bonus that does not stack with other effects that multiply Damage against Large Structures, Pierces 44,444 Defense, Wielder's chance of missing is checked three times as a non-stacking effect, with wielder being able to choose between the three miss rolls

~Remote: Spell Diagram~

~Remote: Stage~

~Remote: Toy~
Animated Doll- (Weapon, Other: Toy, Earth, 7,000 Gold) +10 Melee Attack, +10 Ranged Attack
%Animated Naria Doll- (Weapon, Other: Toy, Darkness, 35,000 Gold) +35 Magical Attack, Wielder's Rune Magic spells cost 40 less MP to cast and take 1 less turn to cast if they take multiple turns
%Archdaemonic Naria Proxy-Doll- (Weapon, Other: Toy, Magic & Darkness, 200,000,000 Gold) +200,000 Magical Attack, +200,000 MIN, +200,000 SPI, 10% inflicts Dominion, Wielder's Rune Magic summons obtain +20,000 to all stats as a constantly-applied effect that does not stack, Rune Magic spells cost wielder 200,000 less MP to cast as an effect that does not stack, gains +200,000 additional Magical Attack as an effect that stacks 2 times and take 5 less actions to cast if they take multiple actions to cast as an effect that does not stack, Wielder gains the subtype Arch-Daemon, Wielder must be Level 40 or greater and must be a devout worshipper of Naria Zalderos
%Basic Animated Toy Tank- (Weapon, Other: Toy, Technology, 35,000 Gold) +30 Ranged Attack, Wielder's 'Ranged Attack' and 'Point Blank' actions may use SPI as their Prime Attribute
%Blind Seeker Doll- (Weapon, Other: Toy, Light & Air, 670,000 Gold) +410 Melee Attack, +410 Ranged Attack, 120% To Hit, Wielder may ignore the effects of instances of Impaired: Blind afflicting wielder that come from sources below Level 60
%Computer with a Tongue- (Weapon, Other: Toy, Hunger & Technology, 7,000,000 Gold) +7,000 Melee Attack, Deals HP and MP Drain
%Daemon Toy Collection- (Weapon, Other: Toy, Darkness, 450,000 Gold) +455 Melee Attack, +455 Ranged Attack, +455 Magical Attack, +100 Defense, +200 to all stats, +100 additional points to all stats if wielder is a Daemon, 1% inflicts any one minor status effect
%Elfcannon (Toy)- (Weapon, Other: Toy, Earth & Ice, 60,000 Gold) +60 Ranged Attack, +30 AGI, +30 MIN, +30 SPI, 105% To Hit, Wielder's 'Ranged Attack' actions may use SPI as their Prime Attribute
%Finely-Articulated Animated Dancing Doll- (Weapon, Other: Toy, Technology & Air, 1,100,000 Gold) +1,100 Melee Attack, +1,100 Ranged Attack, +1,100 AGI, +1,100 SPI, 125% To Hit, 25% Dodge, Wielder counts as possessing an additional Dancer ability, Wielder counts as possessing the ability 'Dancer', Wielder's 'Melee Attack', 'Ranged Attack', and 'Point Blank' actions count as including a Dance spell, Wielder's 'Melee Attack', 'Ranged Attack', and 'Point Blank' actions may use SPI as their Prime Attribute
%Fully-Articulated, Remote-Controlled Bejewlled Guardian War-and-Play Robot- (Weapon, Other: Toy, Wealth & Earth & Technology, 135,000,000 Gold) +135,000 Ranged Attack, 100% inflicts Charm: Impressed, Wielder's 'Ranged Attack', 'Ranged Overdrive', and 'Point Blank' actions may use Mind as their Prime Attribute, Wielder counts as possessing an additional Robot ally, Wielder's attacks involving one of this item's attack bonuses may not be countered by sources below Level 60, This item counts as being worth an additional 100,000,000 Gold
%Gummy Battle-Gecko- (Weapon, Other: Toy, Water, 7,000 Gold) +7 Melee Attack, +2 Ranged Attack
%Horrible Animated Stuffed Animal that Normally Looks Cute- (Weapon, Other: Toy, Darkness & Light, 2,220,000 Gold) +2,400 Melee Attack, +2,100 Magical Attack, +2,000 to all stats, 20% Critical, 120% To Hit, Wielder’s Charm and Confusion infliction rates increase by 5% as an effect that does not stack with other effects that raise the infliction rates of Charm and Confusion infliction
%It's Super-Pen!- (Weaponx0, Other:Toy, Air & Physical, 30,000,000 Gold) +30,000 Ranged Attack, +30,000 STR, +30,000 CON, 40% Physical Resistance, +1 Fame as a non-stacking effect, Wielder may use Strength, Mind, or Spirit as its Prime Attribute for 'Ranged Attack' actions, Wielder must be Glory element or greater than Level 40
%Karmic Disaster-Top- (Weapon, Other: Toy, Light & Darkness & Fate, 60,000,000 Gold) +60,000 Magical Attack, Wielder may spend an action to place a debuff on a target that vanishes at the end of 5 rounds, dealing (600,000 * the number of debuffs its possessor inflicted during the time it was present on its possessor, to a max of 200) Flat Fate element Damage to its possessor when it vanishes due to its own effect, with said debuff not stacking
%Miss Plush Uni-Tiger, Wish-Granting Edition- (Weapon, Other: Toy, Magic & Hope & Wonder, 90,000,000 Gold) +45,000 Melee Attack, +90,000 Magical Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions involving this item may use Mind or Spirit as their Prime Attribute, Wielder's attacks gain 'deals HP and MP Healing', Wielder is cured of all minor and moderate negative status effects at the start of each round, Wielder may spend an action to cure an individual of all debuffs and negative status effects from sources below Level 60 or to resurrect a target killed by a source below Level 60 and give that resurrected target Fatigued: Elderly Immunity, Wielder may spend an action to replicate a non-offensive action performable by an entity below Level 60 on the Enemy List that is normally fightable for drops as though an instance of that entity were performing it
%Mister Terrorbunny- (Weapon, Other: Toy, Darkness & Light, 87,000,000 Gold) +87,000 Melee Attack, +87,000 Magical Attack, +60,000 to all stats, 90% Critical, 170% To Hit, Wielder's non-offensive actions may inflict Invigorated, Wielder's offensive actions may (lose the element Light and gain the elements Blood and Destruction), Wielder's offensive actions may gain '200% inflicts Confusion: Fear', Wielder's offensive actions may gain '5% inflicts Instant Death: Devoured'
%Mr. Bobbleclown- (Weapon, Other: Toy, Physical, 820,000 Gold) +820 Melee Attack, Wielder may, once per round, perform a 'Melee Attack' action as a counter to being attacked, Wielder's 'Melee Attack' actions may use SPI as their Prime Attribute
%Mustache Juggernaut Battle Warship Kids' Edition (Big Edition)- (Weapon, Other: Toy, Water & Physical, 45,000,000 Gold) +45,000 Melee Attack, Wielder pierces all Defense of Vessels below Level 80, Wielder Reflects attacks from entities afflicted with Fatigued: Elderly below Level 60, Wielder must be Level 55 or greater
%Prince Charming Battle-Action Figure- (Weapon, Other: Toy, Magic & Light & Hope & Earth, 60,000,000 Gold) +60,000 Magical Attack, +60,000 SPI, +600,000 MP as a non-stacking bonus, Wielder's 'Magical Attack' and 'Overdrive' actions may count as coming from a source that is a Level 59 Earth-element Fae named 'Prince Charming 'val Charmingston XXVIII' with 80 Fame if wielder is Level 40 or greater
%Red Sunfighter Plane- (Weapon, Other: Toy, Air & Fire & Technology, 890,000 Gold) +910 Ranged Attack, +900 AGI, +900 MIN, +900 SPI, 120% To Hit, 5% Air Resistance, 5% Fire Resistance, 5% Technology Resistance, Wielder's 'Ranged Attack' and 'Point Blank' actions may use SPI as their Prime Attribute
%Resin Sakklebeast- (Weapon, Other: Toy, Physical & Earth, 60,000,000 Gold) +60,000 Ranged Attack, +60,000 STR, +600,000 HP as a non-stacking bonus, 60% inflicts Wounded, Wielder's 'Ranged Attack' and 'Point Blank' actions may use SPI as their Prime Attribute
%Rubber Paddle Ball- (Weapon, Other: Toy, Physical, 59,000 Gold) +4 Melee Attack, 4% 2 hits against 1
%Santa's Drunk-Ass Train- (Weapon, Other: Toy, Physical & Chaos, 17,500,000 Gold) Wielder deals +17,500 Damage, Wielder is afflicted with Augmented: Haste whenever wielder attacks, Wielder has a 15% chance at the start of each round of announcing the message 'OH MAN IT'S OFF THE RAILS AND COMIN' FOR YA, BOYYYYYYYYYYYYYYYYYYYYYYYYY! CHOO-CHOO LIKE THE HOHO, YO!' and then dealing 1,750,000 Flat Physical & Chaos element Damage to one opponent at the end of the round, Wielder behaves as though afflicted with Poison: Drunk (but isn't if checked, but this item is if checked)
%Super-Pen!- (Weaponx0, Other:Toy, Air & Physical, 100,000 Gold) +100 Ranged Attack, +100 STR, +100 CON, 10% Physical Resistance against sources below Level 40
Tiny Catapult- (Weapon, Other: Toy, Earth, 22,000 Gold) +30 Ranged Attack, Is removed from battle if chosen as a target of a water element attack that also hits its wielder
%Top-Secret Doomtech Battle-Gopher- (Weapon, Other: Toy, Fire & Technology & War, 80,000,000 Gold) +80,000 Ranged Attack, Attacks that involve one of this item's attack bonuses gain '1 hit against 30,000', Wielder's first offensive action per thread that involves one of this item's attack bonuses has a 200% chance of inflicting Confusion: Surprised, Entities below Level 60 may not scan this item's stats
%Toy Battleship With a Grim Man's Face- (Weapon, Other: Toy, Water & Darkness, 920,000 Gold) +920 Ranged Attack, +900 AGI, +900 MIN, +900 SPI, 140% To Hit, 15% Water Resistance, 15% Darkness Resistance, Wielder's 'Ranged Attack' and 'Point Blank' actions may use MIN or SPI as their Prime Attribute
%Voice of the Unseen Goddess- (Weapon, Other: Toy, Mystery & Magic, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, +200,000 MIN, +200,000 SPI, 220% To Hit, 100% Dodge, Wielder's 'Melee Attack' and 'Ranged Attack' actions may use Mind as their Prime Attribute, Wielder may ignore the effects of instances of Impaired: Blind afflicting wielder, Wielder may choose at the beginning of a round for wielder's turn-order-determining stat to become Mind or Spirit as a non-stacking buff, Wielder's actions targeting individuals in other battlespaces may not be countered by sources below Level 80 that are not in the same battlespace as wielder, Wielder must be Level 40 or greater, must possess the ability 'Basic Mystery Synchronization', and (must be Level 60 or greater OR must be a Deity)
%Wind-Up Doll That Tells Lies- (Weapon, Other: Toy, Darkness, 21,000 Gold) +22 Magical Attack, +5 Melee Attack, 15% inflicts Confusion, Wielder counts as one level higher for purposes of resisting being stat scanned

~Sword: Bayonet~

~Sword: Beamsword~

~Sword: Curved Blade~

~Sword: Dueling Blade~

~Sword: Eastern Blade~

~Sword: Enlightened Blade~

~Sword: Greatsword~
%Demon-Smiter- (Weaponx2, Sword: Greatsword, Light & Glory, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Magical Attack, 80% Critical, Wielder's Critical Chance is doubled against Demons (to a max of a 200% increase across all copies of this item)

~Sword: Poker~

~Sword: Soulblade~

~Sword: Straightsword~

~Sword: Swordgun~

~Sword: Truecrystal Blade~


Nonbase: Imaginary

~Confusion (3)~

~Forest~

~Mechahead~

~Swordfish~

~Throatball (2)~



Nonbase: Other

~Other: Animal~
%[[Beaver]]- (Weapon, Animal, Null & Beast, 50,000,000 Gold) +50,000 Melee Attack, Wielder's Animal pets that are also weapons may be equipped in accessory slots and deal double Damage to Golems below Level 80 if they are in accessory slots and are not Wood element

~Other: Clipboard~
%Alldata Record- (Weapon, Other: Clipboard, Psychic & Technology & Knowledge, 150,000,000 Gold) +150,000 Magical Attack, +150,000 MIN, +1,500,000 MP as a non-stacking bonus, Wielder's opponents may not cause wielder to stop having counted as having scanned entities
%Bat-Priest's Ledger- (Weapon, Other: Clipboard, Darkness & Light & Magic & Technology, 65,000,000 Gold) +65,000 Magical Attack, Whenever an entity would Drain HP or MP from another entity, wielder may, if both entities are either (both lower Level than wielder and below Level 60) or grant permission, may choose to redirect the gain from the Drain to another entity in any battlespace that is either (both lower Level than wielder and below Level 60) or grants permission
%Clipboard of Dilligence- (Weapon, Other: Clipboard, Universe, 60,000 Gold) +25 Melee Attack, +25 Ranged Attack, +25 Magical Attack, Grants Immunity to Sleep
Executive Assistant's Clipboard- (Weapon, Other: Clipboard, Technology, 9,000 Gold) +3 Melee Attack, Wielder counts as being 1 Level higher for purposes of scanning the stats of targets who have, in any form, already had their stats scanned (including partial stats scans) successfully by either this item's wielder or one of this item's wielder's allies during this thread
%Experimental Plan Checklist- (Weapon, Other: Clipboard, Technology & Formus, 30,000,000 Gold) +30,000 Magical Attack, +30,000 MIN, +300,000 MP, Wielder may, at the start of a thread that this item is brought into, to a max of once per thread, choose up to 200 different in-stock weapons in the Shop worth under 30,000,000 Gold, and, at the beginning of each of wielder's actions, up to once per thread per chosen item, have this item turn into a copy of the chosen item for the duration of the action
%Extremely Noisy Ledger that Constantly Reports the Emotional State of Everyone on the Planet- (Weapon, Other: Clipboard, Life & Psychic & Hope & Darkness & Air & Sonic, 210,000,000 Gold) +210,000 Magical Attack, +210,000 SPI, Wielder scans the stats of every individual in wielder's battlespace at the start of every round, Wielder's 'Magical Attack' and 'Overdrive' actions gain a 200% chance of inflicting any status effect out of a list containing Confusion, Charm, Invigorated, and their sub-status effects that any individual in wielder's battlespace is afflicted with, Wielder has a 200% chance of being afflicted with each status effect out of a list containing Confusion, Charm, Invigorated, and their sub-status effects that any individual in wielder's battlespace is afflicted with at the start of each round, At the start of each round, wielder announces what individuals in its battlspace are afflicted with each status effect out of a list containing Confusion, Charm, Invigorated, and their sub-status effects, Wielder must be Level 40 or greater
%Ledger of Ink and Sand- (Weapon, Other: Clipboard, Law & Devastation, 450,000,000 Gold) +450,000 Magical Attack, 30% inflicts Instant Death, Smitten, Cursed, and Dominion, Wielder's offensive actions may remove the text of up to 10 items equipped by target that are worth below 400,000,000 Gold, Wielder may spend an action to summon 1 Hoh Sheng, Max 1 summoned, Wielder must be Level 60 or greater and must (be a Deity or possess the ability 'Expert Divine Magic Attunement'), and (possess the ability 'Expert Law Synchronization', possess the ability 'Adept Catastrophe Magic Attunement', be Level 80 or greater, or possess the ability 'Reality Auditor')
%Record of the World's Greatest Heroes- (Weapon, Other: Clipboard, Glory & Nobility & Time, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Magical Attack, +400,000 to all stats, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 80 who are below wielder's Level, Wielder may summon 1 Human, Humanoid, or Fae below Level 90 that is normally fightable for drops on the Enemy List at the start of each round, Max 8 summoned, Wielder is Immune to sources below Level 40, Wielder must be Level 60 or greater
%Spacetime Ledger- (Weapon, Other: Clipboard, Spatial & Time, 180,000,000 Gold) +180,000 Magical Attack, +180,000 MIN, +180,000 SPI, +1,800,000 MP as a non-stacking bonus, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air, Spatial, or Time at the start of each round, Wielder may deal 1,800,000 Flat Time or Spatial element Damage to any number of opponents at the start of each round that also has a 200% chance of inflicting Fatigued: Elderly or remove 1 buff from a source below Level 80 from each such opponent, Wielder's offensive actions may target entities below Level 60 in other battlespaces, Wielder deals full Damage to the back row, Wielder's offensive actions may gain the element Space and/or Time, Wielder must be Level 40 or greater and must possess the ability 'Basic Clipboard Training'
%World Administrator's Clipboard- (Weapon, Other: Clipboard, Knowledge & Magic & Technology, 190,000,000 Gold) +190,000 Magical Attack, +1,900,000 MP as a non-stacking bonus, +190,000 MIN, +190,000 SPI, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 MIN and SPI as a non-stacking bonus, Wielder must be Level 40 or greater

~Other: Weapon of Legend~
%Diamond of the Sand Kings of Almath'Thuirr- (Weapon, Other: Weapon of Legend, Earth, 100,000,000 Gold) +60,000 Magical Attack, +60,000 to all stats, +100 Unmodified CON as a non-stacking effect, Wielder ignores the Earth and Entombed Resistance, Absorption, Reflection, and Immunity of individuals below Level 60, 80% inflicts Entombed, 220% To Hit, Wielder's per-item 'Magical Attack' bonus cap becomes 2x the relevant stat, Wielder is afflicted with Stat Boost: CON Boost at the start of every round, Wielder is Immune to individuals below Level 20, Wielder's opponents that are below Level 80 may not summon Earth element Elementals without wielder's permission, this item possesses the subtype Stone, wielder must be Level 40 or greater, this item may not normally be equipped unless a proper ability is possessed
%Solar Relicblade of the Silver Sun Lords- (Weapon, Other: Weapon of Legend, Light, 100,000,000 Gold) +100,000 Melee Attack, +100,000 to all stats, Wielder ignores the Light Resistance, Absorption, Reflection, and Immunity of individuals below Level 60, 120% Critical, 220% To Hit, Wielder's per-item 'Melee Attack' bonus cap becomes 2x the relevant stat, 120% inflicts Awestruck, Wielder is afflicted with Elevated at the start of every round, Wielder is Immune to individuals below Level 20, Wielder's offensive actions gain '2 hits against 1' against Umbrals, this item possesses the subtype Sword, wielder must be Level 40 or greater, this item may not normally be equipped unless a proper ability is possessed
Last edited by Lord Gadigan on Fri May 29, 2020 10:33 pm, edited 1 time in total.
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Shop

Post by Lord Gadigan »

Armor

<Back to Top>

~Aura~
%Ancient's Multiring, Legend-Metal Shield-Orrery- (Armor, Aura, Magic & Technology & Earth & Astral, 150,555,918 Gold) +150,865 Defense, +150,000 MIN and SPI, +1,500,000 MP as a non-stacking bonus, 30% Magic Resistance, 30% Physical Resistance, Wearer gains +1,000 additional Defense for each Spell equipped, to a max of 200 Spells, wearer may reflect actions from sources below Level 20, 80% wearer may reflect actions from sources below Level 40, Wielder is immune to individuals below Level 40, Wielder ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below Level 60, Wearer's 'Magical Attack', 'Overdrive', and 'Cast a Spell' actions that involve wearer casting one or more spells may not be countered by individuals below Level 80 who are equal Level to or lower Level than wearer, May only be equipped by individuals above Level 40 (who possess the ability 'Basic Ancient Magic Attunement' or both the abilities 'Expert Aura Mastery' and 'Theoretical Mage-Scientist')
%Archmage's Multiring, Legend-Metal Shield-Orrery- (Armor, Aura, Magic & Earth & Astral, 150,555,918 Gold) +150,865 Defense, +150,000 MIN and SPI, +1,500,000 MP as a non-stacking bonus, 30% Magic Resistance, 30% Physical Resistance, Wearer gains +1,000 additional Defense for each Spell equipped, to a max of 200 Spells, wearer may reflect actions from sources below Level 20, 80% wearer may reflect actions from sources below Level 40, Wielder is immune to individuals below Level 40, Wielder ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below Level 60, Wearer's 'Magical Attack', 'Overdrive', and 'Cast a Spell' actions that involve wearer casting one or more spells may not be countered by individuals below Level 79 who are equal Level to or lower Level than wearer, May only be equipped by individuals above Level 40 (who possess the ability 'Adept Wizard Magic Attunement' or both the abilities 'Expert Aura Mastery' and 'Advanced Understanding of Common Practices of Theoretical Magic')
%Aura of Dead Seconds- (Armor, Aura, Darkness & Time, 9,600,000 Gold) +9,500 Defense, +9,000 AGI, MIN, and SPI, +990 Defense against Stat Damage, Wielder regenerates 900 AGI Damage at the start of every round, All of wielder's opponents take 900 Time-element AGI Damage at the start of every round
%Aura of Flaming Butterflies- (Armor, Aura, Fire, 1,000,000 Gold) +1,000 Defense, 30% Fire Resistance, Wielder may deal 10,000 Flat Fire element Damage to all opponents at the start of each round, Wielder may deal 10,000 Flat Fire element Damage to each individual who targets wielder with an action at the end of each such action
%Aura of Glistening Power- (Armor, Aura, Light & Magic & Air, 3,110,000 Gold) +3,400 Defense, +3,000 to all stats, +30,000 HP, 15% Magic Resistance, 15% Physical Resistance, 5% inflicts Awestruck, 5% inflicts Impaired
%Aura of Illusory Butterflies- (Armor, Aura, Illusion, 1,000,000 Gold) +1,000 Defense, 30% Dodge, Wielder may deal 10,000 Flat Illusion element Damage to all opponents at the start of each round, Wielder may deal 10,000 Flat Illusion element Damage to each individual who targets wielder with an action at the end of each such action
%Aura of the Wisdom<PYRE- (Armor, Aura, Fire & Psychic, 70,000,000 Gold) +70,000 Defense, Wielder deals 7,000 Flat Psychic & Fire element MIN Damage to any individual who conducts an offensive action that targets wielder at the end of each such action, with said Damage being increased to 14,000 points against individuals who have scanned wielder's stats
%Cloud of Sparkles- (Armor, Aura, Light, 70,000 Gold) 5% inflicts Charm on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Confusion on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Awestruck on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Impaired: Blind on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Charm: Lovestruck on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Charm: Infatuation on individuals targeting wearer with an offensive action at the end of said action
%Devil's Bargain Payback Aura- (Armor, Aura, Darkness & Fire, 45,600,000 Gold) +42,000 Defense, Whenever wearer is dealt Damage by a source below Level 80, wearer deals 1/4 said quantity, to a max of 4,500,000 points, of Flat Darkness or Flat Darkness & Fire element Damage to the source of said Damage, Wearer gains an 80% chance of inflicting Hexed: Backlash on any individual who conducts an offensive action that targets wearer
%Evil-Destroying Protective Aura- (Armor, Aura, Light & Destruction, 7,000,000 Gold) +7,000 Defense, +7,000 SPI, 40% Resilience, 80% Resilience against Evil element attacks, Wielder deals 140,000 Flat Light element Damage to each Evil element or Fiend opponent that wearer possesses at the start of each round
%Greater Runic Force Field- (Armor, Aura, Darkness & Magic, 30,555,302 Gold) +30,600 Defense, +30,500 SPI, +30,000 MIN, +30,000 CON, +20,000 AGI, +14,000 STR, +300,000 HP, +300,000 MP, 25% Darkness Resistance, 25% Magic Resistance, Wielder's Rune Magic summons and Daemon allies gain +2,500 Defense as a non-stacking buff, wearer may reflect actions from sources below Level 20, 90% wearer may reflect actions from sources below Level 40, 10% wearer may reflect actions from sources above Level 39 but below Level 50, May only be equipped by individuals above Level 19
%Greater Runic Force Field of Mystical Damage Redirection- (Armor, Aura, Darkness & Magic, 31,555,302 Gold) +30,600 Defense, +30,500 SPI, +30,000 MIN, +30,000 CON, +20,000 AGI, +14,000 STR, +300,000 HP, +300,000 MP, 25% Darkness Resistance, 25% Magic Resistance, Wielder's Rune Magic summons and Daemon allies gain +2,500 Defense as a non-stacking buff, wearer may reflect actions from sources below Level 20, 90% wearer may reflect actions from sources below Level 40, 10% wearer may reflect actions from sources above Level 39 but below Level 50, Wielder, as an effect that does not stack, may redirect up to 12,000 points of damage that possessor sustains from any one action or attack to one of possessor's controlled Rune Magic summons, to a max number of points equal to said summon's current HP, with said redirected damage not being reducible by individuals below Level 80, provided that they are individuals who are capable of having said damage redirected to them normally by this ability, May only be equipped by individuals above Level 19
%Enhanced Minor Phoenix Resurrective Aura- (Armor, Aura, Fire, 460,000 Gold) +455 Defense, +120 to all stats, Fire element spells cost wearer 300 less MP, Wearer may not use Water element spells, 10% inflicts Burning on indivduals targeting wearer with an offensive action at the end of said action, If possessor is dead for the first time this thread and was killed by a source below level 40, keep possessor in turn order for 5 rounds so long as at least one ally remains standing, possessor may, as the only action possessor is able to take while in this state, attempt to self-resurrect with a 15% chance of success, if this succeeds, possessor returns to life with half HP, half MP, and none of possessor’s previous buffs, debuffs, pets, or status effects that disappeared on death (to a max of 500,000 each for HP and MP), Possessor may, choosing to forego the chance of a potential self resurrection from this item, once per thread attempt to resurrect any target killed by a source below level 40 within the last 20 turns with a 20% chance of success, with said individual having half HP, half MP, and none of said target’s previous buffs, debuffs, pets, or status effects that disappeared on death (to a max of 500,000 each for HP and MP)
^%Eternal Cusp of Dawn- (Armor, Aura, Time & Hope, 100,000,000 Gold) +100,000 Defense, +100,000 MIN and SPI, 40% Time Resistance, 40% Hope Resistance, Weilder may choose at the start of a round to obtain a non-stacking effect that suspends the first non-Overcrash action that targets them, instance of Damage outside of an action (to a maximum of 10,000,000 Damage or 100,000 Stat Damage) that is applied to them, buff outside of an action that is applied to them, or debuff that that is applied to them that comes from each opponent under Level 65 during the round for a duration of 3 rounds, with said effect being unable to be re-applied while it is actively suspending actions, Damage (including Stat Damage), buff applications, or debuff applications or while another instance of said effect is either present on another individual in the same battlespace or suspending actions, Damage (including Stat Damage), buff applications, or debuff applications that would have been applied to another individual in the same battlespace
%Glorious Golden Sunfield- (Armor, Aura, Light & Fire & Glory, 65,881,212 Gold) +65,881 Defense, +50,000 to all stats, 30% Light Resistance, 30% Fire Resistance, +300,000 HP as a non-stacking bonus, When an individual conducts an offensive action that targets wearer, wearer may, at the end of said action, deal 650,000 Flat (Fire & Light) or Glory element Damage to said individual, 60% inflicts Awestruck, 30% inflicts Burning, 50% Awestruck Resistance, 50% Burning Resistance, Wearer is Immune to individuals below Level 20, wearer may reflect actions from sources below Level 20, 90% wearer may reflect actions from sources below Level 40, 10% wearer may reflect actions from sources above Level 39 but below Level 60, May only be equipped by individuals above Level 19
%Great Mage's Protective Circle- (Armor, Aura, Magic, 30,555,918 Gold) +30,455 Defense, +30,000 MIN and SPI, +300,000 MP, 25% Magic Resistance, 25% Physical Resistance, Spells cost wearer 5,000 less MP to cast, Wearer gains +100 additional Defense for each Spell equipped, to a max of 200 Spells, wearer may reflect actions from sources below Level 20, 80% wearer may reflect actions from sources below Level 40, May only be equipped by individuals above Level 19
%Hambelstern Prototype Force Field- (Armor, Aura, Technology, 31,522,918 Gold) +30,455 Defense, +30,000 to all stats, +300,000 HP, 25% Technology Resistance, +6,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies, wearer may reflect actions from sources below Level 20, 90% wearer may reflect actions from sources below Level 40, 10% wearer may reflect actions from sources above Level 39 but below Level 50, May only be equipped by individuals above Level 19
%Hambelstern Prototype Cannon Drone Force Field- (Armor, Aura, Technology, 6,583,995 Gold) +7,433 Defense, +4,000 to all stats, +35,000 HP, 20% Technology Resistance, +2,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies, 90% may reflect actions from sources below level 20, 10% may reflect actions from sources below level 30 but above level 19
Holy Aura- (Armor, Aura, Light, 50,000 Gold) +50 Defense, Healer Magic and Divine Magic spells cost 30 less MP, User may not use Demon Magic
Holy Aura (Light Version)- (Armor, Aura, Light, 20,000 Gold) +50 Defense, Healer Magic and Divine Magic spells cost 30 less MP, User may not use Demon Magic, Wearer must be Light element
%Holy Force Field- (Armor, Aura, Light, 31,000,000 Gold) +31,000 Defense, +31,000 to all stats, +310,000 HP, 30% Darkness Resistance, +6,000 additional Defense for each ally who is a Celestial, Deva, Angel, or Holy One, to a max of 5 such allies, wearer may reflect actions from sources below Level 20, 90% wearer may reflect actions from sources below Level 40, 10% wearer may reflect actions from sources above Level 39 but below Level 50, May only be equipped by individuals above Level 19
%Magic Forcefield (Type J)- (Armor, Aura, Magic, 14,000,000 Gold) +14,000 Defense, +14,000 Magical Attack, 20% Magic Resistance, 20% Water Resistance, 80% Drowning Resistance, 50% Acid Weakness
%Magiprogramatic Matriarch Algorithmaaura- (Armor, Aura, Law & Magic & Technology, 40,000,000 Gold) +40,000 Defense, +40,000 MIN, +400,000 HP as a non-stacking bonus, +400,000 MP as a non-stacking bonus, Wearer's HP-determining stat becomes Mind, 100% Confusion Resistance, 30% Chaos Resistance, 30% Law Resistance, 30% Electrical Resistance, 30% Technology Resistance, 30% Magic Resistance, 5% Wizard Magic Resistance, 5% Hypertech Resistance, 5% Magic Being Resistance, 5% Coded Being Resistance, Wearer may summon 20 Magic Beings or Coded Beings (being able to choose to summon some of each on the same round, with the two sharing summon caps and number-being-summoned-at-once limits) below Level 60 that are below wearer's Level that are normally fightable for drops on the Enemy List at the start of each round, Max 200 summoned, Wearer gains the element Law, Wearer must be Level 20 or greater and must either be a Coded Being or must be a Magic being or must possess the ability 'Scientist', the ability 'Wizard', the ability 'Weirdworker', or the ability 'Reality Coder'
%Matriarch Program Code- (Armor, Aura, Law & Technology, 40,000,000 Gold) +40,000 Defense, +40,000 MIN, +400,000 HP as a non-stacking bonus, +400,000 MP as a non-stacking bonus, Wearer's HP-determining stat becomes Mind, 100% Confusion Resistance, 30% Chaos Resistance, 30% Law Resistance, 30% Electrical Resistance, 30% Technology Resistance, 5% Hypertech Resistance, 5% Coded Being Resistance, Wearer may summon 20 Coded Beings below Level 60 that are below wearer's Level that are normally fightable for drops on the Enemy List at the start of each round, Max 200 summoned, Wearer gains the element Law, Wearer must be Level 20 or greater and must either be a Coded Being or possess the ability 'Scientist' or the ability 'Reality Coder'
%Metamorphic Armor- (Armor, Aura, Magic, 1,575,000 Gold) +1,400 Defense, +800 to all stats, +100 Defense against stat damage, at the beginning of a thread, possessor may choose to make this armor's element any base element or combination of base elements and its subtype any base armor subtype
%Minor Aura of the Grave - (Armor, Aura, Darkness, 42,000 Gold) +45 Defense, 5% Darkness Resistance, allies of wearer who are Undead have their stat-damage dealing attacks deal 10 more points, all Undead on possessor's side get +200 HP and +60 damage to all attacks, Deals 500 Darkness damage to all non-Undead individuals in battle, allies included, to a max of 10,000 targets on each side, at the beginning of each turn, User may not use Healer Magic
%Minor Dragon’s Aura- (Armor, Aura, Light & Magic, 125,000 Gold) +140 Defense, 30% inflicts Confusion: Fear on Humans, Humanoids, and Animals of lower level than wearer at the beginning of each round, +40 to all stats, Dragon’s with this equipped gain +450 HP
%Minorly Temporally Morphic Armor- (Armor, Aura, Time, 1,575,000 Gold) +1,400 Defense, +800 to all stats, +100 Defense against stat damage, Wielder may, if not already treating the current round's number as a number different from its actual number, choose to treat said number as being 1 higher or one lower as an effect that does not stack with other effects that alter what number wielder considers the current round to be
%Minor Phoenix Resurrective Aura- (Armor, Aura, Fire, 190,000 Gold) +120 Defense, Fire element spells cost 50 less MP, User may not use Water element spells, If possessor is dead for the first time this thread and was killed by a source below level 40, keep possessor in turn order for 5 rounds so long as at least one ally remains standing, possessor may, as the only action possessor is able to take while in this state, attempt to self-resurrect with a 1% chance of success, if this succeeds, possessor returns to life with half HP, half MP, and none of possessor’s previous buffs, debuffs, pets, or status effects that disappeared on death (to a max of 500,000 each for HP and MP), Possessor may, choosing to forego the chance of a potential self resurrection from this item, once per thread attempt to resurrect any target killed by a source below level 40 within the last 20 turns with a 5% chance of success
%Mobile Trap Hemisphere- (Armor, Aura, Physical, 1,800,000 Gold) Any individual who conducts an offensive action targeting wielder is dealt 900,000 Flat Physical element Damage at the end of said action
%Pantheistic Pontiff's Multiring, Legend-Metal Defensive Holy-Symbol Constellation-Array- (Armor, Aura, Light & Glory & Magic, 200,000,000 Gold) +200,005 Defense, +200,000 MIN and SPI, +2,000,000 MP as a non-stacking bonus, 30% Magic Resistance, 30% Light Resistance, 30% Darkness Resistance, 30% Physical Resistance, 30% Psychic Resistance, Wearer gains +2,000 additional Defense for each Spell equipped, to a max of 200 Spells, wearer may reflect actions from sources below Level 40, 50% wearer may reflect actions from sources below Level 60 as a non-stacking effect, Wielder is immune to individuals below Level 40, Wielder ignores Defense-piercing from sources below Level 60, Wielder gains 5 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, 100% Hexed Resistance, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, Wearer takes half damage from non-unique sources below Level 60, Wearer's 'Magical Attack', 'Overdrive', and 'Cast a Spell' actions that involve wearer casting one or more spells may not be countered by individuals below Level 79 who are equal Level to or lower Level than wearer, Wielder counts as having 10 additional Holy Symbols equipped, May only be equipped by individuals above Level 40 (who possess the ability 'Adept Divine Magic Attunement' or both the abilities 'Expert Aura Mastery' and 'Advanced Understanding of Common Practices of Theoretical Magic')
%Spirit of the Dragon Slayer- (Armor, Aura, Magic & Light, 7,000,000 Gold) +7,000 Defense, +7,000 to all stats, 50% Critical against Dragons, 15% Dragon Resistance, Wielder may equip this item as an Armorx0 if wielder has no other Armorx0 equipped, no other item with either this item's name of this line of text equipped, and no more than 2 other Armors equipped, if wielder possesses the ability Auramancer, with this item immediately unequipping itself if it were equipped in such a manner and one of said conditions becomes untrue
%Splendid Drunkard-Repelling Force Field- (Armor, Aura, Technology, 31,522,918 Gold) +30,455 Defense, +30,000 to all stats, +300,000 HP, 25% Technology Resistance, 15% Physical Resistance, 15% Water Resistance, Wielder may not be targetted by offensive actions from sources that are below wielder's Level that are below Level 40 that are afflicted with Poison: Drunk
%Supreme Aura of the Frisky Kitty- (Armor, Aura, Cute Pets, 60,000,000 Gold) +30,000 Defense, +6,000 Defense against Stat Damage, +60,000 AGI, +60,000 SPI, 100% inflicts Charm, Confusion: Depression Immunity, Agility becomes wielder's turn-order-determining stat, Wielder must be Level 20 or greater
%Twelvefold Nested Mobile Aura of Retributive Pain- (Armorx1/12, Aura, Darkness & Warding, 210,000,000 Gold) +210,000 Defense, +210,000 MIN, +110,000 SPI, 80% inflicts Pain, 10% Base Element Resistance, 30% Darkness Resistance, 30% Agony Resistance, +5% Stat Drain Resistance (to a max of 200%), Stat Drain Immunity, Pain Immunity, Reflects Pain, Wearer gains a (Number of Auramancer abilities wearer possesses / 4, to a max of 80)% chance of being optionally able, up to 12 times per thread per instance of this item, of converting up to 80,000,000 points of Damage from a single attack or action from a source below Level 80 into Darkness element Damage targetting the source of said Damage and unequipping this item
%Twentyfourfold Nested Mobile Aura of Retributive Pain- (Armorx1/24, Aura, Darkness & Warding, 210,000,000 Gold) +210,000 Defense, +210,000 MIN, +110,000 SPI, 80% inflicts Pain, 10% Base Element Resistance, 30% Darkness Resistance, 30% Agony Resistance, +5% Stat Drain Resistance (to a max of 200%), Stat Drain Immunity, Pain Immunity, Reflects Pain, Wearer gains a (Number of Auramancer abilities wearer possesses / 4, to a max of 80)% chance of being optionally able, up to 12 times per thread per instance of this item, of converting up to 80,000,000 points of Damage from a single attack or action from a source below Level 80 into Darkness element Damage targetting the source of said Damage and unequipping this item
%Unblemished Radiance- (Armor, Aura, Light & Hope, 80,000,000 Gold) +80,000 Defense, +80,000 CON, +80,000 SPI, Wielder cannot be afflicted with debuffs or negative status effect coming from sources below Level 60, Wielder has a 25% chance of not being afflicted with debuffs or negative status effects from individuals below Level 80 if wielder is an Angel, Celestial, or Deva as a non-stacking effect, Wielder must be Level 40 or greater
%Undead-Repelling Ward- (Armor, Aura, Darkness, 560,000 Gold) +550 Defense, +550 SPI, 5% Undead Resistance, 50% wearer may reflect offensive actions from Undead below Level 20
%Vindictive God's Aura- (Armor, Aura, Darkness & War, 450,000,000 Gold) +450,000 Defense, Whenever wielder is dealt Damage by a source below Level 100, wielder deals an equal amount of Flat Darkness or War element Damage (to a max of (Wielder's Level * 1,000,000) points), Wielder's offensive actions may inflict Hexed: Backlash, Whenever wielder is dealt Damage or is the target of an offensive action, wielder may inflict Hexed: Backlash on the source of said Damage or action, Whenever one of wielder's actions is countered by an opponent below Level 60, wielder may, once per round, perform a 'Melee Attack', 'Magical Attack', 'Ranged Attack', 'Overdrive', 'Melee Overdrive', or 'Physical Overdrive' action that may only target said opponent, Wielder must be Level 40 or greater


~Clothing~
%'Drugs Have No Good Points and Partaking in them Will Cause You to Be Ambushed and Beaten Mercilessly by Men with Entire Live Cheetahs for Heads, Even if You are Really Strong, Even Later When You Think You Might Be Safe' Shirt- (Armorx0.5, Clothing, Physical & Order & Beast, 30,000,000 Gold) +30,000 Defense if wearer has no Drug-granted abilities, +30,000 CON if wearer has no Drug-granted abilities, No individual of Level 80 (that are not 20 or more Levels greater than wearer) or lower benefits from any Drug-granted ability it possesses, Drugs used by sources below Level 80 (that are not 20 or more Levels greater than wearer) cannot have positive effects, If an individual uses a Drug consumable, at the end of the round, three rounds later, the user is, even if in a different battlespace or battle, even if wearer is dead, dealt 300,000 Flat Beast & Physical & Order element Damage
%'Grief & Loss World Tour!' T-Shirt- (Armor, Clothing, Darkness, 230 Gold) +2 Defense, +1 SPI, 5% inflicts Confusion: Depression on wielder at the start of battle
%'I Opened a Roulette Giftbox and Managed to Get Out Alive with this T-Shirt' T-Shirt- (Armorx.5, Clothing, Chaos, 7,000 Gold) +14 Defense, +4 AGI, 4% Critical
%Ageless Weaver's Dress- (Armor, Clothing, Darkness & Earth, 15,500,000 Gold) +15,500 Defense, +15,500 AGI, Armor and Accessory items created by wearer obtain a non-stacking buff that increases the Defense bonus they provide (if they provide one) by 15,500 points
%Aggressively-Distressed Jeans- (Armorx.5 Clothing, Physical, 2,100 Gold) +2 Melee Attack, +2 STR, +20 HP as a non-stacking bonus, -1% Resilience
Airanthain Commoner Clothing- (Armor, Clothing, Magic, 2,000 Gold) +15 Defense, +5 to all stats
Airanthain Noble Clothing- (Armor, Clothing, Magic, 100,000 Gold) +27 Defense, +10 to all stats
%Amazingly Loud Tropical Shirt- (Armorx.5, Clothing, Water & Air & Fire & Light, 17,000 Gold) +45 Defense, 5% Dodge, 5% Water Resistance, 5% Fire Resistance, 5% Chaos Resistance
%Apron of the Night Gardener- (Armor, Clothing, Darkness & Earth, 860,000 Gold) +850 Defense, +850 Defense against Earth, +850 Defense against Darkness, 15% Earth Resistance, 15% Darkness Resistance, Wearer's Plant pets and summons that are Darkness element gain +200 to all stats as a non-stacking bonus
%Archmissionary’s Joyous Ebon Vestments- (Armor, Clothing, Darkness, 18,500,000 Gold) +19,000 Defense, 30% Darkness Resistance, 25% Dodge, 20% Critical, 25% Resilience, 119% to Hit
%Arch-Prohibitionist's War-Dress- (Armor, Clothing, War & Light & Order, 135,000,000 Gold) +135,000 Defense, +135,000 Melee Attack, +135,000 Ranged Attack, +135,000 Magical Attack, Wielder deals 25% additional Damage (to a max of 50,000,000 additional Damage) to targets that possess the subtype Drink, Wielder deals 1% additional Damage (to a max of 13,500,000 additional Damage) to targets who are afflicted with Poison: Drunk, Entities of Level equal to or lower than wearer (including wearer) cannot use Consumables that inflict Poison: Drunk on wielder
%Armored Allurathian Blouse- (Armorx.5, Clothing, Wealth & Law, 785,000 Gold) +790 Defense, +1,000 additional Defense for each other Wealth element item wearer has equipped, +600 to all stats, +500 additional points to all stats for each other Wealth element item wearer has equipped, 50% Entombed: Incarcerated Resistance
Armored Schoolgirl Outfit- (Armor, Clothing, Air & Magic, 89,500 Gold) +90 Defense, +95 AGI, +80 MIN
%Ashbreaic Black Body Cloak- (Armor, Clothing, Darkness, 31,000 Gold) +20 Defense, +31 AGI, 8% Dodge
%Awesome Pants of Ever-Unburnt Cloth- (Armor, Clothing, Fire, 510,000 Gold) +500 Defense, +500 Defense against Fire, 30% Fire Resistance, Wielder gains +300 Melee Attack, Ranged Attack, and Magical Attack if no weapons are equipped and deals an additional 3,000 Fire damage on hit, ignores item-stealing or item-destroying effects from sources below level 80
%Baboon Shirt- (Armorx0.5, Clothing, Physical & Whimsy, 500,000 Gold) +500 CON, Wearer may ignore instance of Poison: Drunk that other individuals are afflicted with when checking effects and conditionals
%Bascaradine Battle-Chef's Raiment- (Armor, Clothing, Fire & Metal, 35,000,000 Gold) +35,000 Defense, +35,000 MIN, +350,000 MP as a non-stacking bonus, Wearer obtains a buff at the start of each round that provides +35,000 Melee Attack if its possessor is wielding a Knife, Culinary Arts spells cost wearer 70,000 less MP to cast, Food and Drink consumables that wearer uses have quantities of Damage (including Healing) and Regeneration they deal increased by 350,000 points, Wearer must be Level 20 or greater and must possess the ability 'Chef'
%Bascaradine Corp. All-Weather Protection Jacket- (Armor, Clothing, Air & Water & Electrical & Ice & Fire, 1,000,000 Gold) 15% Air Resistance, 15% Water Resistance, 15% Electrical Resistance, 15% Ice Resistance, 15% Fire Resistance
%Bascaradine Corp. All-Weather Protection Jacket, Master Traveler Edition- (Armor, Clothing, Air & Water & Electrical & Ice & Fire, 7,000,000 Gold) +7,000 Defense, 20% Resilience, 20% Air Resistance, 20% Water Resistance, 20% Electrical Resistance, 20% Ice Resistance, 20% Fire Resistance, 20% Acid Resistance, 40% Frozen Resistance, 40% Drowning Resistance, 40% Suffocation Resistance, 40% Burning Resistance, 40% Dissolving Resistance, 40% Entombed Resistance, 40% Paralysis Resistance
Bascaradine Kitchens Fire-Resistant Apron- (Armor, Clothing, Technology, 40,000 Gold) +18 Defense, 5% Fire Resistance, Wielder may restore 200 more HP and MP with Food consumables that already restore HP or MP
%Bascaradine RealHolo-Line Holo-Battledress: Future Combat Champions- (Armor, Clothing, Glitz & Technology & Illusion & Time, 300,000,000 Gold) +300,000 Defense, +300,000 Melee Attack, +300,000 Ranged Attack, +300,000 Magical Attack, +10 Fame as a non-stacking bonus, 100% Dodge, 200% To Hit, 100% Critical, 100% Resilience, Wielder is Immune to sources below Level 40, Wearer must be Level 40 or greater and must be a devout worshipper / employee of the Bascaradine Corporation, Has RP Effects
%Bascaradine True-Identity-Scrambling Multigalactic Televised Spokeswoman's Dress- (Armor, Clothing, Glitz & Technology & Illusion & Time, 80,000,000 Gold) +80,000 Defense, 80% Dodge, 180% To Hit, +8 Fame, 60% inflicts Awestruck: Starstruck, 60% may inflict Antimatter, Wearer's stats cannot be scanned by individuals below Level 80 if possessor possesses any abilities whose name includes 'Timeline', Wearer may pay 80,000,000 Gold and spend an action to inflict 8,000,000 Flat Technology or Glitz element damage on up to 15 targets, Wearer may bring up to 100 unequipped items into threads and may trade one to an ally in exchange for its Gold value in Gold at the start of each round, Wearer must be Level 40 or greater and must be a devout worshipper / employee of the Bascaradine Corporation
%Beach Trunks- (Armorx.5, Clothing, Water, 100 Gold) +1 Defense, +1 STR, 3% Water Resistance
%Black-Lace See-Thru Nethermistress's Panties from the Underworld- (Armorx.5, Clothing, Darkness, 5,117,000 Gold) +5,100 Defense, +510 Defense against Stat Damage, +105 additional Defense against Stat Drain, +1 Defense against Level Drain form non-unique sources below Level 40, +6,500 SPI, +6,200 MIN, +4,000 AGI, provides +6,500 Magical attack if wearer is Darkness element or has the subtype Daemon, Devil, Demon, Fiend, Outsider, Undead, or Spirit, provides 20% Darkness Resistance if wearer is Darkness element or has the subtype Daemon, Devil, Demon, Fiend, Outsider, Undead, or Spirit, Deals 86,000 Flat Darkness element damage to any individual who conducts an offensive action against wielder that may also carry a 20% chance of inflicting either Voidstruck or Charm or Charm: Lust if wearer is both Darkness element and has the subtype Daemon, Devil, Demon, Fiend, Outsider, Undead, or Spirit, This item cannot be willingly unequipped from its wearer by sources that are not its wearer that are below Level 40
%Blacksun Plaid- (Armor, Clothing, Darkness & Atomic, 7,300,000 Gold) +7,300 Defense, Poison: Irradiated Immunity, Wearer may change Light element Damage being dealt to wearer by sources below Level 60 into solely Darkness & Atomic element Damage
%Blazing Salsa Hot Pants- (Armorx.5, Clothing, Fire, 68,000 Gold) +64 Defense, 10% Fire Resistance, +50 Melee Attack and Magical Attack for Dance spells, Dance spells cost wearer 100 less MP, 4% Dodge, 10% Dodge if wearer has at least 5 Dance spells equipped, at least one of which must be Fire element
%Blind Masochist's War-Thong of Intimidating Baldness- (Armor, Clothing, War & Physical, 30,000,000 Gold) +30,000 Melee Attack, +30,000 STR, +30,000 CON, Wearer is afflicted with Impaired: Blind at the start of each round, Wearer suffers no negative effects from the status effects Impaired: Blind and Pain (not counting sub-status effects), Wearer regenerates 300,000 HP at the start of each round that wearer is afflicted with Pain, Wearer gains '30% inflicts Confusion: Fear if possessor has no Hat or Helm equipped'
Bloomers- (Armorx.5, Clothing, Air, 200 Gold) +1 Defense, +1 MIN
Bloomers (2)- (Armorx.5, Clothing, Light & Air, 800 Gold) +4 Defense, +2 MIN
Bowling Team Uniform- (Armor, Clothing, Air & Earth & Physical, 9,000 Gold) +11 Defense, 103% To Hit
Boxers- (Armorx.5, Clothing, Air, 200 Gold) +1 Defense, +1 STR
Bra- (Armorx.5, Clothing, Air, 200 Gold) +1 Defense, +1 AGI
%Breathtastic Pajamas- (Armor, Clothing, Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & Magic & Technology & Ice & Energy & Electrical & Acid, 5,000,000 Gold) +5,000 Defense, Wearer gains +5,000 to all stats if afflicted with Fatigued or one of its sub-status effects, Wearer gains 15% Resistance to actions whose name includes 'Breath'
Briefs- (Armorx.5, Clothing, Air, 200 Gold) +1 Defense, +1 CON
Bulletproof Trench Coat- (Armor, Clothing, Physical, 36,000 Gold) +39 Defense, +200 Defense against Ranged Attacks, +40 Defense against Technology
Cargo Pants- (Armorx.5, Clothing, Physical, 400 Gold) +7 Defense, Wearer gains a Consumable slot
Cargo Pants (2)- (Armorx.5, Clothing, Earth, 700 Gold) +7 Defense, Wearer may exchange a Spell slot for a Consumable slot
Capri Pants- (Armorx.5, Clothing, Earth & Light, 600 Gold) +6 Defense, +3 SPI
Child-Sized Dress- (Armor, Clothing, Light, 100 Gold) +1 Defense, +1 AGI
Churchday Best- (Armor, Clothing, Light, 25,000 Gold) +20 Defense, Holy Magic, Divine Magic, and Celestial Magic spells cost 20 MP less to cast and heal you for 400 more HP
%Charming Prince’s Clothes- (Armor, Clothing, Light & Magic, 98,000 Gold) +95 Defense, +95 Melee Attack, +95 Magical Attack, +90 Ranged Attack, +112 to all stats, At the start of battle, wearer has a 30% chance of inflicting Charm on up to 500 opposing Humans or Fae that are below level 30, 5% inflicts Charm on Humans or Fae below level 30 targeting wearer with an offensive action at the end of said action
%Chef’s Outfit- (Armor, Clothing, Air & Water & Fire, 31,000 Gold) +30 Defense, Food items you use heal an additional 500 HP and MP if they already heal said stats
%Clamshell Bikini- (Armor, Clothing, Water, 3,900 Gold) +1 Defense, 2% Water Resistance
%Clothes that It's Better Not to Wear (*Really*)- (Armor, Clothing, Magic & Spatial, 4,750,000 Gold) This item does not provide bonuses when equipped; instead, it provides all bonsues that it would give when equipped to its owner when it is present in a thread and not equipped by said owner. +4,800 Defense, +4,200 to all stats, 15% Dodge, 115% To Hit, 15% Resilience, 15% Critical, 10% Minor Status Effect Immunity, 15% Chaos Resistance. Bonuses from this item do not stack with bonuses from other copies or instances of this item.
%Clownfish Scale Loincloth Embossed with a Symbol of the Nation of Laughing- (Armorx.5, Clothing, Water, 600 Gold) +2 Defense, +1 STR
%Coat of Golden Sunsilk- (Armor, Clothing, Light, 35,000,000 Gold) +31,000 Defense, +33,000 AGI, +33,000 MIN, +33,000 SPI, 30% Light Resistance, 40% Awestruck Reistance, Wearer's items may not be stolen by individuals below Level 60
Comfy Pajamas- (Armor, Clothing, Air & Magic, 47,000 Gold) +38 Defense, +45 SPI, wearer heals 600 HP and MP each turn while Fatigued: Asleep, wearer may choose to become Fatigued: Asleep as an action, wearer may choose to remain Fatigued: Asleep indefinately
%Constellation Pantaloons- (Armorx.5, Clothing, Astral, 16,500,000 Gold) +16,000 to all stats, Wielder may count as having 1 additional Empowered Constellation set
%Contract Devil's Suit- (Armor, Clothing, Darkness, 8,700,000 Gold) +8,400 Defense, +8,100 to all stats if wielder is Darkness element, 30% Darkness Resistance, Wielder's Darkness element spells and abilities cost 10,000 less MP
%Corset of REALLY Tight Squeezes- (Armorx.5, Clothing, Physical, 5,000,000 Gold) +5,000 Defense, +5,000 AGI, Wearer may not be prevented from targeting entities in the back row by entities below Level 60 who are in the front row of any row-order formation, Wearer may choose to count as up to 900,000 fewer entities for row-order purposes (to a minimum of 1), Wearer is dealt 50,000 Flat Physical element Damage at the start of each round and has a 95% chance of being afflicted with Pain and Suffocation at the start of each round
Cotton T-Shirt- (Armorx.5, Clothing, Physical & Air, 1,000 Gold) +1 Defense
Cowboy Duds- (Armor, Clothing, Air & Earth, 55,000 Gold) +55 Defense, +50 Ranged Attack per Weapon slot occupied by a Gun
%Crimson Protective Coat- (Armor, Clothing, Fire & Magic, 5,000,000 Gold) +5,000 Defense, +5,000 Defense against Fire, +5,000 Defense against Magic, 30% Fire Resistance, 30% Magic Resistance
%Damaged Botanica Worker’s Suit- (Armor, Clothing, Technology, 5,700 Gold) +4 Defense, Identifies character as a Artillicas Botanica worker
Darkness Garb- (Armor, Clothing, Darkness, 500 Gold) +10 Defense, +10 Defense Against Darkness
%Dark-Realm Lawyer's Finely-Tailored Suit for Days When Ass-Kicking is a Distinct Possibility- (Armor, Clothing, Darkness, 12,500,000 Gold) +12,500 Melee Attack, +12,500 Magical Attack, +12,500 Defense, +12,500 to all stats if wielder is Darkness element and possesses the ability 'Lawyer', 60% Dodge, 160% To Hit, Paralyzed: Sticky Immunity, 30% Darkness Resistance, 30% Law Resistance, Darkness element spells and abilities cost wielder 10,000 less MP to cast, Litigamancy spells cost wearer 10,000 MP less to cast
%Darkstorm Armor- (Armor, Clothing, Electrical, 55,000 Gold) +67 Defense, +20 AGI, +10 Defense Against Electrical, 5% Electricity Resistance
%Dead Man’s Desert Rags- (Armor, Clothing, Darkness & Fire, 70 Gold) +4 Defense, 1% Darkness Resistance, 1% Fire Resistance, 45% inflicts Hexed on wearer at the start of every round, This item is cursed and may not be unequipped normally
%Deep-Blue, Magical, Courtly Dress- (Armor, Clothing, Water & Light, 180,000 Gold) +170 Defense, +170 Defense against Magic, +295 SPI, +295 MIN, +150 CON,, +4,000 MP, 15% Water Resistance, 5% Magic Resistance, 10% Charm Resistance
%Deliriously Tacky Pimp Suit- (Armor, Clothing, Tacky, 23,000 Gold) +20 Defense, +2 Melee Attack, 10% inflicts Confusion
%Demonskin Tunic- (Armorx.5, Clothing, Darkness & Fire, 520,000 Gold) +580 Defense, +200 to all stats, 15% Darkness Resistance, 15% Fire Resistance, Wearer has a 15% chance of inflicting Confusion: Fear on each opposing Demon at the start of battle, This item’s owner, at the beginning of a thread, may choose to make it count as Light Armor instead of Clothing
Designer Jeans- (Armorx.5, Clothing, Fire & Physical, 17,000 Gold) +9 Defense, +4 STR
%Dress of Illusory Galaxies- (Armor, Clothing, Spatial & Illusion, 4,500,000 Gold) +4,500 Defense, +4,500 MIN, +4,500 SPI, Wearer counts as possessing 5 additional Astral Mage abilities as a non-stacking effect
%Dress of Spring Morning Mist- (Armor, Clothing, Light & Earth & Water, 95,200 Gold) +98 Defense, Heals wearer for 200 HP each turn, Heals wearer for an additional 500 if wearer is a Fae, +15 AGI, +3 Magical Attack, Attacks that have a 1-4% chance of inflicting Confusion instead have a 5% chance, +50 additional Defense if Call Unto Seasons: Spring has been cast
%Dress of the First Fire- (Armor, Clothing, Fire, 80,000,000 Gold) +80,000 Defense, +80,000 Ranged Attack, +80,000 Magical Attack, +80,000 CON, +80,000 MIN, +80,000 SPI, +400,000 HP as a non-stacking bonus, +800,000 MP as a non-stacking bonus, 40% Fire Resistance, 30% Ice Resistance, Wearer's actions may become solely Fire element, Wearer may deal 80,000 Flat Fire element Damage to all opponents at the start of each round, Wearer may deal 800,000 Flat Fire element Damage to each individual who targets wielder with an action at the end of each such action, This item possesses the subtype Robe in addition to its other subtypes, If an source below Level 60 would deal wearer Fire element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wearer ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, 'Overdrive' actions that are solely Fire element cost wearer '5% Max MP' instead of '25% Max MP', Wearer must be Level 40 or greater
%Dress of the Light Now Lost- (Armor, Clothing, Light, 80,000,000 Gold) +80,000 Defense, +80,000 Ranged Attack, +80,000 Magical Attack, +80,000 CON, +80,000 MIN, +80,000 SPI, +400,000 HP as a non-stacking bonus, +800,000 MP as a non-stacking bonus, 40% Light Resistance, 30% Hope Resistance, Wearer's actions may become solely Light element, Wearer may deal 80,000 Flat Light element Damage to all opponents at the start of each round, Wearer may deal 800,000 Flat Light element Damage to each individual who targets wielder with an action at the end of each such action, This item possesses the subtype Robe in addition to its other subtypes, If an source below Level 60 would deal wearer Light element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wearer ignores the the Light Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, 'Overdrive' actions that are solely Light element cost wearer '5% Max MP' instead of '25% Max MP', Wearer may treat Light as a base element, Wearer gains +30,000 to all stats if wearer is the only individual in battle who is treating Light as a base element, Wearer must be Level 40 or greater
%Dress of the Perfect Wedding- (Armor, Clothing, Light & Technology & Hope, 50,000,000 Gold) +50,000 Defense, +50,000 SPI, +5,000 Defense against SPI Damage, Wearer's stats, HP, and MP may not be delinked by sources that are not either greater than Level 80, a Deity, or 20 or more Levels greater than wielder, Wearer's actions that link wearer's stats, HP, or MP to another individual may not be countered by individuals who are not either greater than Level 60, a Deity, or greater Level than wielder, Wearer is dealt 500,000 additional HP Healing by Food consumables whose name includes 'Cake', Wearer is afflicted with Elevated at the start of each round, Wearer's Patron Deity must be 'The Deific Mecha Vashna'
%Dress of the Queen of Law- (Armor, Clothing, Law, 60,000,000 Gold) +60,000 Defense, +60,000 CON, +60,000 MIN, +60,000 SPI, +600,000 HP as a non-stacking bonus, +600,000 MP as a non-stacking bonus, 80% may inflict Entombed: Incarcerated, 100% Confusion Resistance, 40% Chaos Resistance, 40% Law Resistance, 30% Magic Resistance, 30% Technology Resistance, 15% Chaos Magic Resistance, 5% Hypertech Resistance, 5% Abstract Resistance, 5% Demon Resistance, 5% Deva Resistance, Wearer gains the element Law, Wearer must be Level 20 or greater, cannot possess the element Chaos, and must possess the ability 'Noble', the ability 'Lawbringer', or the ability 'High Judge'
%Dress of the Queen of Seasons- (Armor, Clothing, Electrical & Energy & Acid & Ice, 60,000,000 Gold) +60,000 Defense, +60,000 CON, +60,000 MIN, +60,000 SPI, +300,000 HP as a non-stacking bonus, +600,000 MP as a non-stacking bonus, 40% Electrical Resistance, 40% Energy Resistance, 30% Acid Resistance, 40% Ice Resistance, 15% Elemental Magic Resistance, 5% Spirit Resistance, 5% Elemental Resistance
%Drowned Man’s Rags- (Armor, Clothing, Darkness & Water, 95 Gold) +4 Defense, 50% Fails to work, 98% Fails to work against Water element effects, actions, and sources
Earth Mail- (Armor, Clothing, Earth, 500 Gold) +10 Defense, +10 Defense Against Earth
Eastern Schoolgirl Outfit- (Armor, Clothing, Air & Water, 5,600 Gold) +6 Defense, +5 AGI
%Eggnog Master's Tuxedo- (Armor, Clothing, Ice & Earth, 1,350,000 Gold) +1,200 Defense, +1,200 MIN, Drink consumables used by wielder heal an additional 50,000 HP and MP (if they would already heal said values), Drink consumables used by wielder that possess a chance of inflicting Poison: Drunk have said chance raised by 10%, Poison: Drunk Immunity
%Elaborate Flower Petal Dress- (Armor, Clothing, Light, 210,500 Gold) +269 Defense, Heals wearer for 500 HP each turn
%Elaborately Warded Shirt- (Armorx.5, Clothing, Magic, 700,000 Gold) +700 Defense, 20% Earth Resistance, 20% Air Resistance, 20% Fire Resistance, 20% Water Resistance, 20% Light Resistance, 20% Darkness Resistance, 20% Magic Resistance, 20% Technology Resistance, 20% Physical Resistance, 20% Psychic Resistance
%Elaborate Martial Artist’s Gear- (Armor, Clothing, Physical, 75,000 Gold) +50 Defense, +99 Melee Attack, Melee Attacks with no weapons other than Fist Weapons equipped have a 5% chance of inflicting Stun
%Elaborate Sensei’s Gear- (Armor, Clothing, Physical, 170,000 Gold) +195 Defense, +210 Melee Attack, Melee Attacks with no weapons other than Fist Weapons equipped have a 15% chance of inflicting Stun, Wielder’s allies get +25 Melee Attack or +25 STR (at the choice of said allies)
%Elegant Genie Bartender's Outfit- (Armor, Clothing, Air, 8,700,000 Gold) +8,400 Defense, +8,100 to all stats if wielder possesses the ability 'Bartender', 30% Drink Resistance, Wielder may consider Drink consumables that wielder uses as being worth 1,000,000 additional Gold as a non-stacking effect while using said consumables
%Elegent Yellow Lady's Dress- (Armor, Clothing, Magic & Light & Air, 89,000 Gold) +85 Defense, +80 SPI, +80 MIN, +80 CON, 5% Magic Resistance, Wielder gains +5,000 MP
Elegent, Yellow, Lady's Dress- (Armor, Clothing, Light & Air, 12,400 Gold) +14 Defense, +14 SPI, +11 AGI, +14 MIN
%Enchanted Yellow Clothes- (Armor, Clothing, Light, 60,000 Gold) +60 Defense, +60 to all stats, Has RP effects regarding traps in Sunthrone's contest area
%Ever-Resplendent Dress of the Savior of Light and Hope- (Armor, Clothing, Light, 160,000,000 Gold) +160,000 Defense, +160,000 Ranged Attack, +160,000 Magical Attack, +160,000 CON, +160,000 MIN, +160,000 SPI, +90,000 AGI, 130% Resilience, +1,600,000 HP as a non-stacking bonus, +1,600,000 MP as a non-stacking bonus, 40% Light Resistance, 40% Hope Resistance, 30% Instant Death Resistance, Wearer's actions may become solely Light or Hope element, Wearer may deal 160,000 Flat Light or Hope element Damage to all opponents at the start of each round, Wearer may deal 1,600,000 Flat Light or Hope element Damage to each individual who targets wielder with an action at the end of each such action, This item possesses the subtype Robe in addition to its other subtypes, If an source below Level 60 would deal wearer Light or Hope element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wearer ignores the the Light and Hope Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, 'Overdrive' actions that are solely Light or Hope or Light & Hope element cost wearer '5% Max MP' instead of '25% Max MP', Wearer may treat Light as a base element, Wearer may treat Hope as a base element, Wearer gains +160,000 to all stats if wearer is the only individual in battle who is treating Light as a base element, Wearer may make any Hope element allies who are either lower Level or willing become solely the element Light at the start of each round, Wearer gains Immunity to Zealblasted and Awestruck (but not their sub-status effects) from sources below Level 98, Individuals below Level 80 may not prevent wearer from resurrecting individuals or changing the element of individuals, this item may not be destroyed or stolen by sources below Level 80, Wearer is Immune to individuals below Level 40, Wearer must be Level 40 or greater and must be a Holy One, Wearer cannot be a devout worshipper of Harkala Gillingman
%Expert Fire Channeler's Pants- (Armorx.5, Clothing, Fire, 710,000 Gold) +701 Defense, +800 Defense against Fire, 30% Fire Resistance, Wielder gains +300 Melee Attack, Ranged Attack, and Magical Attack if in a Zone of Fire, Wearer may regenerate 5,000 HP and 5,000 MP per round while in a Zone of Fire, Wearer may spend an action to create a Zone of Fire, Wearer deals an additional 25,000 Fire damage on hit for the first hit of each action if in a Zone of Fire, Wielder's Fire lement spells, Elementalist Magic spells, and Channeling spells cost 3,000 less MP to cast, Wielder may, at the start of battle, declare up to 2 willing targets to become Fire element, Any individual conducting an offensive action against wearer may be dealt 25,000 Flat Fire element damage
%Exquisite White Coat- (Armor, Clothing, Light & Air, 6,000,000 Gold) +3,000 Defense, +6,000 to all stats, Leadership spells cost wearer 60,000 less MP to cast, 50% Pain: Discomfort Resistance
%Fairy Pants- (Armorx.5, Clothing, Magic & Light, 60,000 Gold) +30 Defense, +40 MIN, +40 SPI, +100 Magical Attack for Fae, +20 to Diplomacy for Fae, +60 AGI on the first three turns if wearing Fog Boots
%Famously Tailored Pants and Shirt- (Armor, Clothing, Electrical, 80,000 Gold) +40 Defense, +40 to all stats, +5% to hit, Wielder's pets gain +10 Defense for each Accessory wielder has equipped
%Fancy Bartender's Suit- (Armor, Clothing, Magic, 140,000 Gold) +169 Defense, 95% Poison: Drunk Resistance, Possessor's Drinks heal 5,000 additional HP and MP
%Fancy Pants- (Armorx.5, Clothing, Magic & Air, 60,000 Gold) +35 Defense, +1% Gold dropped from battles, 5% resists theft or destruction of items caused by individuals of lower level than wearer, 1% inflicts Charm on each foe at the beginning of battle
%Fancy Suit of the Man Who Always Puts the Most In the Church Collection Plate- (Armor, Clothing, Light, 2,000,000 Gold) +2,000 Defense, +2,000 SPI, Wearer gains +10,000 Defense against Gold Damage from sources that do not include Divine Magic spells and are not Angels, Celestials, or Illuminated, Wearer must have a Patron Deity
%Fantastic Diva's Suit- (Armor, Clothing, Magic & Glitz, 26,550,000 Gold) +26,550 Defense, +20,000 to all stats, +2,000 Defense against Stat Damage, attacks performed by wearer that have a chance of inflicting Invigorated, Charm, Charm: Impressed, and Charm: Lovestruck have a 5% higher chance of inflicting them per 10 Bard and/or Dancer abilities possessed by wearer, to a max of a +40% chance, with said increased chance not stacking across multiple copies of thie item, Confusion: Depression Immunity, Fatigued Immunity
%Fine Dress from Isbreyne- (Armor, Clothing, Water & Light, 140,000 Gold) +15 Defense, +280 SPI, +280 MIN, +140 AGI, +2,000 MP, 5% Air Resistance, 5% Water Resistance
%Finery of the Calif of Air- (Armor, Clothing, Air, 8,700,000 Gold) +8,400 Defense, +8,100 to all stats if wielder is Air element, 30% Air Resistance, Wielder's Air element spells and abilities cost 10,000 less MP
%Finery of the Calif of Earth- (Armor, Clothing, Earth, 8,700,000 Gold) +8,400 Defense, +8,100 to all stats if wielder is Earth element, 30% Earth Resistance, Wielder's Earth element spells and abilities cost 10,000 less MP
%Finery of the Calif of Fire- (Armor, Clothing, Fire, 8,700,000 Gold) +8,400 Defense, +8,100 to all stats if wielder is Fire element, 30% Fire Resistance, Wielder's Fire element spells and abilities cost 10,000 less MP
%Finery of the Calif of Water- (Armor, Clothing, Water, 8,700,000 Gold) +8,400 Defense, +8,100 to all stats if wielder is Water element, 30% Water Resistance, Wielder's Water element spells and abilities cost 10,000 less MP
%Flame Garb- (Armor, Clothing, Fire, 500 Gold) +10 Defense, +10 Defense Against Fire
%Flower Petal Dress- (Armor, Clothing, Light, 67,500 Gold) +69 Defense, Heals wearer for 50 HP each turn
Frilly Underpants- (Armorx.5, Clothing, Darkness & Light & Fire, 800 Gold) +3 Defense, +2 Magical Attack
%Frilly White Silk Dress- (Armor, Clothing, Light, 16,000 Gold) +23 Defense, +25 MIN, +25 SPI, 3% Light Resistance
%Gallowhand's Garb- (Armor, Clothing, Darkness, 865,970 Gold) +920 Defense, 15% Darkness Resistance, 12% Resilience, +840 STR, +620 CON, 40% Dodge if wearer is Undead
%Gallow Garb- (Armor, Clothing, Darkness, 865,970 Gold) +920 Defense, 15% Darkness Resistance, 12% Resilience, +840 STR, +620 CON, +2% Dodge if wearer is Undead
%Glitzburg Superstar's Dress- (Armor, Clothing, Glitz, 80,000,000 Gold) +80,000 Defense, +80,000 SPI, +8 Fame, 60% inflicts Awestruck: Starstruck, Wielder gains +8,000 to all stats as an uncapped bonus that does not stack if all of wearer's opponents possesses less Fame than wearer, Wielder must be Level 40 or greater OR must possess 80 Fame
%Goblin Tux- (Armor, Clothing, Earth, 1,500,000 Gold) +1,000 Defense, +1,000 to all stats, Wearer's non-summon, non-pet, non-PC allies gain +2,000 Defense as a non-stacking buff
%Goblin Warmup Suit- (Armor, Clothing, Earth, 1,000,000 Gold) Wearer gains +1,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes
%Gold-Gilded Armored Lady's Skirt- (Armorx.5, Clothing, Wealth & Fortune, 755,000 Gold) +775 Defense, +500 to all stats, 20% Resilience, +50,000 Defense against Gold Damage
%Gray Suncoat- (Armor, Clothing, Aether & Void, 60,000,000 Gold) +60,000 Defense, +60,000 MIN, +60,000 SPI, 30% Light Resistance, 30% Fire Resistance, Wearer may spend an action to change this item's element to Light
%Great Big Macaw Clothes- (Armor, Clothing, Air & Magic, 480,000 Gold) +480 Defense, Wielder's 'Melee Attack', 'Magical Attack', and 'Ranged Attack' actions may gain any one base element
%Great Calif's Finery- (Armor, Clothing, Magic & Fire, 1,100,000 Gold) +1,200 Defense, +1,200 to all stats, 20% Magic Resistance, 20% Fire Resistance
%Green Star-Silk Pants- (Armorx.5, Clothing, Light, 35,000,000 Gold) +25,000 Defense, +25,000 AGI, +25,000 SPI, +50,000 MP, 20% Earth Resistance, 25% Light Resistance
%Greymake Clothes- (Armor, Clothing, Earth & Physical, 70,000 Gold) +70 Defense, +70 CON, +30 SPI, +70 Defense against effects attached to Zones
Gym Swimsuit- (Armor, Clothing, Water, 8,000 Gold) +8 Defense, +8 AGI, 5% Water Resistance
%Hemp Clothes- (Armor, Clothing, Earth, 200 Gold) +2 Defense, +2 CON
%Highly Philosophical Trousers- (Armorx.5, Clothing, Psychic & Air, 30,000,000 Gold) +26,000 Defense, +3,000 Defense against MIN Damage, +30,000 MIN, +300,000 MP as a non-stacking bonus, 50% Stat Drain: MIN Drain Resistance
%Holy Vestments of Sereyn- (Armor, Clothing, Light, 50,000 Gold) +40 Defense, Healer Magic and Divine Magic spells cost 30 less MP
%Hopeful Sun Princess's Dress- (Armor, Clothing, Hope, 80,000,000 Gold) +80,000 Defense, +80,000 Ranged Attack, +80,000 Magical Attack, +80,000 AGI, +80,000 MIN, +80,000 SPI, +600,000 HP as a non-stacking bonus, +600,000 MP as a non-stacking bonus, 40% Hope Resistance, 30% Light Resistance, 30% Fire Resistance, Wearer gains Immunity to Zealblasted, Awestruck, and Burning (but not their sub-status effects) from sources below Level 98, Wearer gains the element Hope, Wearer's actions may become solely Hope element, Wearer may deal 160,000 Flat Hope element Damage to all opponents at the start of each round, Wearer may deal 800,000 Flat Hope element Damage to each individual who targets wielder with an action at the end of each such action, This item possesses the subtype Robe in addition to its other subtypes, If an source below Level 60 would deal wearer Hope element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wearer ignores the the Hope Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, 'Overdrive' actions that are solely Hope element cost wearer '5% Max MP' instead of '25% Max MP', Wearer must be Level 40 or greater
%Hopping Vampire-Corpse's Garb- (Armor, Clothing, Darkness, 1,000,000 Gold) +1,000 Defense, +1,000 AGI, 30% Dodge, 20% Darkness Resistance
Hot Pants- (Armorx.5, Clothing, Fire, 800 Gold) +6 Defense, +2 Melee Attack
^%House Clavis Servant's Garb- (Armor, Clothing, Earth, 50,000 Gold) +50 Defense, +50 CON, 1% Spirit Resistance
%House-Shooting Pants- (Armorx.5, Clothing, Technology & Spatial, 45,000,000 Gold) +45,000 Ranged Attack, +45,000 CON, 60% inflicts Fatigued: Stun, Wielder's 'Ranged Attack' actions count as coming from a source that is a Large Structure and involving an additional Deadly Item
%I <3 Sepherys Corp. T-Shirt- (Armorx.5, Clothing, Technology, 14,000 Gold) +16 Defense, +5 to all stats for every item equipped with the word Sepherys in the name, Wearer takes double damage from things with Bascaradine in the name
%Ice Flower Dress- (Armor, Clothing, Ice, 89,400 Gold) +78 Defense, Deals 1,000 Ice element damage to one target at the start of wearer’s first action each turn, Heals wearer for 500 HP at the end of each round if wearer is Ice element
Imperial Pants - (Armorx.5, Clothing, Physical, 47,000 Gold) +40 Defense, +45 to all stats, +60 additional points to all stats if an Imperial Shirt is also equipped
Imperial Shirt - (Armorx.5, Clothing, Physical, 47,000 Gold) +40 Defense, +45 to all stats, +60 additional points to all stats if an Imperial Pants is also equipped
%Imperial Skirt- (Armorx.5, Clothing, Physical, 47,000 Gold) +40 Defense, +45 to all stats, +60 additional points to all stats if an Imperial Shirt is also equipped
%Inappropriately Sized Dress- (Armorx3, Clothing, Air & Physical, 500 Gold) +5 Defense
Jeans- (Armorx.5, Clothing, Fire & Physical, 900 Gold) +8 Defense, +3 STR
Knit Cardigan- (Armorx.5, Clothing, Ice & Fire, 800 Gold) +6 Defense, 5% Ice Resistance
%Lawyer's Suit that Defies The Devil's Paperwork- (Armor, Clothing, Law, 400,000,000 Gold) +400,000 Defense, +400,000 MIN, +400,000 SPI, Wearer becomes solely Law element, Litigamancy spells cost 4,000,000 less MP for wearer to cast, Wearer removes abilities and constant effects named 'The Devil's Paperwork' from all opponents below Level 100 that are not 20 or more Levels greater than wearer
%Legendary Bartender's Suit- (Armor, Clothing, Magic, 26,550,000 Gold) +26,550 Defense, +10,000 to all stats, 150% Poison Drunk Resistance, 100% Confusion Resistance, Poison: Drunk Immunity, Confusion: Depression Immunity, Fatigued Immunity, Drinks used by wearer heal 250,000 additional HP and MP, Drinks used by wearer that deal Flat Damage or Healing deal an additional 100,000 points as a non-stacking effect, 30% Psychic Resistance, Wearer gains +2,600 Defense against CON Damage, Buffs on wearer from Drink consumables that boost wielder's stats do so by an additional 300 points as an effect that stacks 10 times, 30% Drink Resistance, Wielder may consider Drink consumables that wielder uses as being worth 1,000,000 additional Gold as a non-stacking effect while using said consumables, Wielder may not be targetted by offensive actions from sources that are below wielder's Level that are below Level 40 that are afflicted with Poison: Drunk, Buffs from Drinks used by wearer may not be removed by sources below Level 35, +2 Fame, Wearer must possess the ability 'Bartender', Wearer must be Level 20 or greater, Wearer must either be Level 40 or greater or possess the ability 'Elegant Bartending'
%Lemon-Colored Wifebeater- (Armorx.5 Clothing, Acid, 2,000 Gold) +2 SPI, +2 CON, +2 Defense against 'Melee Attack' actions
%Lesser Weaponized Dreamclothes- (Armor, Clothing, Dream, 15,000,000 Gold) +15,000 Defense, +15,000 Melee Attack, +15,000 Magical Attack, +15,000 Ranged Attack, Wielder's offensive actions may become solely any one base element, Wearer must be Dream element
%Liar's Pants- (Armorx.5, Clothing, Illusion & Fire, 5,000,000 Gold) +4,000 Defense, Illusion Magic spells cost wearer 40,000 less MP to cast, Wearer has a 30% chance of being afflicted with Burning at the start of every round
Light Garb- (Armor, Clothing, Light, 500 Gold) +10 Defense, +10 Defense Against Light
%Lili's Mysterious Vampire-Brainwashing Wool Pants- (Armorx.5, Clothing, Mystery, 50,000,000 Gold) +50,000 Defense, 10% inflicts Dominion on Undead whose name includes 'Vampire', This item's text cannot be altered by sources below Level 80, Wearer must be Level 20 or greater
%Lingerie of the Dead Princess- (Armor, Clothing, Darkness, 670,000 Gold) +602 Defense, +450 to all stats, +450 additional points to all stats if wearer is an Undead or a Spirit, Wearer's attacks that have a chance of inflicting Charm or Stat Drain have a 5% greater chance of doing so, to a max of 50%, Wearer may spend three actions to create a copy (with no buffs, debuffs, status effects, or damage transferred) of any Undead or Spirit that is under Level 10 and is a pet or summon of wearer, these copies count as summons and a max of 15 may be produced at any one time, Wearer's allies gain +400 to all stats as a non-stacking effect if wearer has been Dead at any point during this thread, Any individual below Level 40 who conducts an attack against wielder takes 5,000 Flat Darkness element damage after said attack
%Lingerie of the Whore Princess- (Armor, Clothing, Darkness, 67,000 Gold) +3 Defense, +120 Defense if wearer is a devout worshipper of Serendil Whitedeath, +110 to all stats if wearer is a devout worshipper of Serindil Whitedeath, Wearer’s attacks that have a chance of inflicting Charm have a 5% greater chance of doing so, Wearer may spend three actions to create a copy (with no buffs, debuffs, status effects, or damage transferred) of any Human, Humanoid, or Demon that, with level adjustment included, is under level 5 and is a pet or summon of wearer, these copies count as summons and a max of 15 may be produced at any one time
Long Underwear- (Armorx.5, Clothing, Fire & Ice, 700 Gold) +1 Defense, 1% Ice Resistance
%Lunar Dress- (Armor, Clothing, Magic, 8,000,000 Gold) +7,910 Defense, +7,300 Magical Attack, +8,000 to all stats, 20% Resilience, 20% Magic Resistance, 20% Light Resistance, 20% Darkness Resistance, 20% Psychic Resistance, 40% Voidstruck Resistance, Wielder's spells cost 4,000 less MP to cast
%Mad Plumber’s Pants- (Armorx.5, Clothing, Water, 210,000 Gold) +400 Defense, 15% Drowning Resistance, The success chance of all attempts to steal this item is raised by 15%, 1% provides no bonuses each round
%Magic Swimsuit- (Armor, Clothing, Water & Magic, 60,000 Gold) +30 Defense, 10% Water Resistance
%Maiden's Dress- (Armor, Clothing, Light, 15,400 Gold) +3 Defense, +17 SPI, 5% Light Resistance
Maid's Outfit- (Armor, Clothing, Air, 1,000 Gold) +5 Defense, +3 AGI
%Manly Dress- (Armor, Clothing, Physical & Ice, 165,000 Gold) +165 Defense, +165 STR, +165 CON, 25% Resilience, 15% Physical Resistance, 15% Ice Resistance, Wielder may choose at the beginning of a thread for this item's subtype to become solely Disguise if it is an Armor
%Man's Pants- (Armorx.5, Clothing, Physical, 200 Gold) +2 Defense, +2 AGI, +1 STR
%Man's Shirt- (Armorx.5 Clothing, Physical & Earth, 200 Gold) +2 Defense, +2 STR, +1 CON
%Mantle of Rational Civilization- (Armor, Clothing, Order & Acid & Flux & Knowledge, 80,000,000 Gold) Wielder may spend an action to replace an entity's 'Humanoid' subtype with the subtype 'Human' as a non-stacking buff or debuff, Wielder's summons (gain +8,000 to all stats, cannot be afflicted with Charm by entities lower-Level than wielder who are not Human, and cannot inflict Hexed) as a non-stacking buff at the time of their summoning, Wielder gains Hexed Immunity, Wielder may spend an action to scan the stats of a target, and, if its stats are scanned successfully, it is not Human, it is 10 or more Levels below wielder, it is not Unique, it is not Psychic element, it is not Level 80 or greater, and it is a tier 1 base subtype, inflict Instant Death on it
%Mayor's Suit- (Armor, Clothing, Air, 500,000 Gold) +500 Defense, +500 MIN, +5 Diplomacy (Does not stack)
Medical Scrubs- (Armor, Clothing, Light & Technology, 5,500 Gold) +6 Defense, +7 MIN, +15 Melee Attack for actions that inflict HP Healing, +15 Magical Attack for actions that inflict HP Healing, 5% Disease Resistance
%Matador's Pants- (Armorx.5, Clothing, Fire & Air, 87,000 Gold) +80 Defense, +89 AGI, +80 Melee Attack, All opponents who are either below Level 10 or are Animals below Level 20 who are also not Immune to Charm or Confusion have a 15% chance of being forced, for each of their actions, to make said action an offensive action that targets wielder if such an action is possible
%Medusa's Dress- (Armor, Clothing, Air & Earth, 3,200,000 Gold) +3,270 Defense, +3,000 to all stats, 30% Earth Resistance, 30% Minor Status Effect Resistance
%Monster Trainer’s Clothes- (Armor, Clothing, Physical, 69,000 Gold) +15 Defense, +75 to all stats of wearer’s pets and summons, wearer may exchange a spell slot for a pet slot
%New Suit Issued to Nexus Administrative Bureau Personnel Following the Conversion to the Heiberric Ruleset- (Armor, Clothing, Air & Magic & Technology & Hope, 90,000,000 Gold) +90,000 Defense, +90,000 to all stats, Wearer's summons gain +9,000 to all stats as a non-stacking bonus, +1 Move as a non-stacking bonus (to a max of 9)
%Noble's Outfit- (Armor, Clothing, Air & Earth, 17,000 Gold) +11 Defense, +6 to all stats
Normal Clothes- (Armor, Clothing, Physical, 60 Gold) +1 Defense
%Office Softball League T-Shirt- (Armorx.5, Clothing, Air & Water, 120 Gold) +5 Defense, +12 AGI
Pajamas- (Armor, Clothing, Air & Magic, 700 Gold) +2 Defense, +4 SPI, wearer heals 20 HP and MP each turn while Fatigued: Asleep, wearer may choose to become Fatigued: Asleep as an action
%Pantaloons of the Angry Bear- (Armorx.5, Clothing, Physical & Fury, 5,000,000 Gold) +3,500 Defense, +5,000 Melee Attack, +5,000 STR, +2,000 CON, 50% inflicts Wounded: Maimed
Panties- (Armorx.5, Clothing, Air, 200 Gold) +1 Defense, +1 SPI
Pants- (Armorx.5, Clothing, Physical, 100 Gold) +1 Defense
%Pants Full of Angry Samurai- (Armorx.5, Clothing, War & Air, 3,000,000 Gold) +3,000 Melee Attack, Wielder counts as possessing 30 additional Human allies, Wielder's 'Melee Attack' actions gain '2 hits against 1' if wielder possesses the abilities 'General' and 'Adept Sword Arts Attunement'
%Pants Full of Angry Vampire Counts- (Armorx.5, Clothing, Technology & Spatial, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Ranged Attack, +45,000 Magical Attack, +40,000 AGI, +45,000 CON, +45,000 SPI, 60% inflicts Wounded: Bleeding, Wielder's 'Magical Attack' actions may gain 'deals HP Drain', Wielder's 'Ranged Attack' and 'Melee Attack' actions count as coming from a source that also possesses the subtype Undead and may sumon up to 5 Vampire or Vampire Count from the Enemy List, Max 30 summoned
%Pants of the Elder Colossus- (Armorx.5, Clothing, Earth & Physical, 120,000,000 Gold) +120,000 Defense, +120,000 STR, +120,000 CON, +1,200,000 HP as a non-stacking bonus, 30% Time Resistance, Wielder's per-item Defense bonus caps are 4 times the relevant stat for this item, Wielder must be Level 40 or greater
%Pants With Absurdly Spacious Pockets- (Armorx.5, Clothing, Physical & Magic, 1,000,000 Gold) +1,000 Defense, Wearer may carry 5 additional unequipped items into threads, Has RP effects
%Pants with Moving Horizontal Stripes that Glow- (Armorx.5, Clothing, Light, 15,000 Gold) +14 Defense, +14 MIN
%Peasant's Clothes- (Armor, Clothing, Earth, 100 Gold) +1 Defense, +1 CON
Pirate Clothes- (Armor, Clothing, Water, 14,000 Gold) +19 Defense, 5% Water Resistance, +20 Melee Attack if a Sword is equipped, +20 Ranged Attack if a Gun is equipped
%Pitch Black Shadow-Woven Cowboy Clothes- (Armor, Clothing, Darkness, 86,000 Gold) +69 Defense, +120 additional Defense when in a Zone of Darkness, 15% Dodge when in a Zone of Darkness, +99 Ranged Attack when in a Zone of Darkness
%Pixie-Sized Swim Trunks- (Armorx.5, Clothing, Water, 600 Gold) +2 Defense, 1% Water Resistance
%Planetary of Travel's Cloak- (Armor, Clothing, Air & Earth & Water, 190,000,000 Gold) +150,000 Defense, +190,000 AGI, +10,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking effect, Wearer may choose at the start of each round for Agility or Spirit to become wearer's turn-order-determining stat, Wearer may not be prevented from leaving battle by individuals below Level 60, Wearer gains +50,000 Defense as a non-stacking, non-capped bonus against Damage that comes from effects attached to Zones, Divine Magic and Gate Magic spells cost wielder 150,000 less MP to cast as a non-stacking effect, 80% Dodge, Wearer must be Level 40 or greater
%Planetary of Travel's Raiment- (Armor, Clothing, Air & Earth & Water, 190,000,000 Gold) +190,000 Defense, +190,000 AGI, +20,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes, Wearer may choose at the start of each round for Agility or Spirit to become wearer's turn-order-determining stat, Wearer may not be prevented from leaving battle by individuals below Level 60, Wearer gains +160,000 Defense as a non-stacking, non-capped bonus against Damage that comes from effects attached to Zones, Divine Magic and Gate Magic spells cost wielder 300,000 less MP to cast, 80% Dodge, Wielder must be Level 40 or greater
Poncho- (Armor, Clothing, Fire & Earth & Air, 4,900 Gold) +11 Defense, 5% Fire Resistance, 5% Resistance against Air element attacks from individuals under level 5
%Powder-Blue-Colored, Dignified-Looking Old Man's Outfit of UNBRIDLED RAGE AND COMBAT FURY- (Armor, Clothing, Air & Light & Fire & Physical, 7,850,000 Gold) +5,500 Defense, +7,200 Melee Attack, +7,000 STR, +7,000 CON, +4,000 AGI, +1 Diplomacy, to a max of 10, if wearer is not wielding any weapons, Wearer may spend an action to become afflicted with Confusion: Berserk
%Pretty Blue Wonder Dress of Fishy Doompuppets- (Armor, Clothing, Wonder & Water, 350,000,000 Gold) +305,000 Defense, +350,000 SPI, Wielder's Water element Daemon summons gain +7,000 to all stats as a non-stacking bonus, Wielder's Rune Maigic summons may, when summoned, each gain 1 Constant Effect or Ability possessed by an Aquatic below Level 60 from the enemy list as an effect that does not stack (including not stacking with other effects that give their possessors any effects or abilities present on entities from the Enemy List)
%Pretty Runic Swimsuit- (Armor, Clothing, Water & Darkness & Magic, 120,000 Gold) +120 Defense, 10% Water Resistance, 10% Darkness Resistance
%Prindley Inc. Dinner Suit- (Armor, Clothing, Air & Physical, 3,500,000 Gold) +3,500 Defense, +3,000 MIN, Food items that Heal wielder's HP Heal an additional 35,000 points
%Protective Rags- (Armor, Clothing, Physical, 6,000 Gold) +40 Defense
%Queen of Autumn's Dress (2)- (Armor, Clothing, Acid, 30,000,000 Gold) +30,000 Defense, +30,000 CON, +30,000 MIN, +30,000 SPI, +150,000 HP, +300,000 MP, 40% Acid Resistance, 100% Electrical Weakness
%Queen of Spring's Dress- (Armor, Clothing, Electrical, 30,000,000 Gold) +30,000 Defense, +30,000 CON, +30,000 MIN, +30,000 SPI, +150,000 HP, +300,000 MP, 40% Electrical Resistance, 100% Acid Weakness
%Queen of Summer's Dress- (Armor, Clothing, Energy, 30,000,000 Gold) +30,000 Defense, +30,000 CON, +30,000 MIN, +30,000 SPI, +150,000 HP, +300,000 MP, 40% Energy Resistance, 100% Ice Weakness
%Queen of Winter's Dress- (Armor, Clothing, Ice, 30,000,000 Gold) +30,000 Defense, +30,000 CON, +30,000 MIN, +30,000 SPI, +150,000 HP, +300,000 MP, 40% Ice Resistance, 100% Energy Weakness
Racy Lingerie- (Armor, Clothing, Darkness, 900 Gold) +1 Defense, 1% Provides no Defense when attacked, Possessor’s attacks that have a chance of inflicting Charm have a 1% greater chance of doing so
%Raincoat- (Armor, Clothing, Water, 500 Gold) +3 Defense, +2 Defense Against Water, +5% Water Resistance
Raincoat (2)- (Armor, Clothing, Water, 500 Gold) +3 Defense, +2 Defense Against Water, 5% Water Resistance
%Raptor Dress- (Armor, Clothing, Air & Physical, 310,000 Gold) +290 Defense, +310 Melee Attack, +310 STR, +310 AGI, 17% Dodge, 17% Critical, 117% To Hit
%Replica of the Dress of the Witch-Queen of Dan-Ethuu-Eryss- (Armor, Clothing, Law & Mystic, 110,000,000 Gold) +110,000 Defense, +110,000 CON, +110,000 MIN, +110,000 SPI, +1,100,000 HP as a non-stacking bonus, +1,100,000 MP as a non-stacking bonus, 100% inflicts Confusion: Fear, 100% Confusion Resistance, 40% Chaos Resistance, 40% Law Resistance, 30% Magic Resistance, 30% Mystic Resistance, 30% Technology Resistance, 15% Chaos Magic Resistance, 5% Hypertech Resistance, 5% Ritual Magic Resistance, 5% Coded Being Resistance, 5% Magic Being Resistance, 5% Abstract Resistance, 5% Demon Resistance, 5% Deva Resistance, Wearer may spend an action to set the stats of any entity below Level 60 to chosen values between 0 and 110,000 as an action that counts as coming from a Coded Being, that counts as involving the casting of a Ritual Magic spell, and that counts as taking place in an additional Zone of Law & Mystic, Whenever an entity below Level 60 would attempt to scan wearer's stats, said scan does not occur and the entity that attempted to perform it is instead shown the message 'This being's power is incalculable.'; wearer is Immune to entities who have been shown said message as a constantly-applied property of this item that is not reliant on buffs or debuffs, Wearer is Immune to sources below Level 40, Wearer gains the element Law, Wearer must be Level 40 or greater, cannot possess the element Chaos, and must possess the ability 'Noble', the ability 'Lawbringer', the ability 'High Judge', the ability 'Wizard', the ability 'Esoteric Wiseman', the ability 'Reality Coder', and the ability 'Adept Ritual Magic Attunement'
%Resettable Pants- (Armorx.5, Clothing, Technology, 50,000 Gold) +50 Defense, At the start of each round, wielder chooses a stat, and this item provides +5 to that stat, with said effect stacking 200 times, Wielder may spend an action to remove all stacked instances of that effect from this item
%Righteous Emperor's Coat- (Armorx.5, Clothing, Magic & Light, 670,000 Gold) +670 Defense, +670 to all stats, Wearer's allies gain +300 to all stats as a non-stacking buff
%Righteous Emperor's Pants- (Armorx.5, Clothing, Magic & Light, 670,000 Gold) +670 Defense, +670 to all stats, Wearer's allies gain +300 to all stats as a non-stacking buff
%Righteous Emperor's Shirt- (Armorx.5, Clothing, Magic & Light, 670,000 Gold) +670 Defense, +670 to all stats, Wearer's allies gain +300 to all stats as a non-stacking buff
Rough-and-Tumble Jacket- (Armorx.5, Clothing, Physical, 6,900 Gold) +7 Defense, +14 Melee Attack, +5 STR
%Rough Roller T-Shirt- (Armorx.5 Clothing, Fire & Physical, 5,000 Gold) +5 Melee Attack, +5 STR, +5 CON
Seaman’s Garb- (Armor, Clothing, Water, 500 Gold) +10 Defense, +10 Defense Against Water
%Schoolgirl Fanservice Anime War Uniform- (Armor, Clothing, Air & Physical, 102,000 Gold) +110 Defense, this item gains +50 Defense each time its wearer is damaged, to a max of +500 added Defense, +90 AGI, 10% inflicts Charm, with said chance increasing by 1% every 2 times its wearer is damaged, to a max of 15%, 10% Darkness Weakness
Schoolgirl Outfit- (Armor, Clothing, Air, 4,500 Gold) +2 Defense, +1 AGI, +1 MIN
School Swimsuit- (Armor, Clothing, Water, 7,000 Gold) +7 Defense, +8 AGI, 5% Water Resistance
%Sexy Vampire's Lingerie- (Armor, Clothing, Darkness, 5,700,000 Gold) +5,300 Defense, +5,100 STR, +5,100 MIN, +5,100 SPI, +4,700 AGI, +3,500 CON, 30% inflicts Charm, 25% Darkness Resistance, Wearer's Melee Attack and Magical Attack actions inflict HP Drain, 50% Light Weakness
Shifty Darkness Garb- (Armor, Clothing, Darkness, 900 Gold) +12 Defense, +10 Defense Against Darkness, +5 AGI
Shirt- (Armorx.5, Clothing, Air, 100 Gold) +1 Defense
%Shirt of the Baller Octopus- (Armor, Clothing, Physical & Glitz, 8,000,000 Gold) +8,000 to all stats, +8,000 uncapped points to all stats if wielder has at least 8 Weapon slots and at least 8 Fame, You can't wear pants as an RP power
Shorts- (Armorx.5, Clothing, Physical & Air, 150 Gold) +1 Defense, +1 AGI
%Sleepy Pajamas- (Armor, Clothing, Air, 15,000 Gold) +3 Defense, Wearer may choose to be afflicted with Fatigued: Asleep at the start of each round and/or action, Wearer may choose not to recover from Fatigued: Asleep
%Silver Pants of Grace- (Armorx.5, Clothing, Light & Air, 700,000 Gold) +700 Defense, +700 AGI, 25% Dodge, 125% To Hit
Skirt- (Armorx.5, Clothing, Physical & Air, 200 Gold) +1 Defense, +1 AGI
%Skull Suit of the Dignified Underworld Bartender- (Armor, Clothing, Darkness & Physical, 8,710,000 Gold) +8,600 Defense, +8,200 Defense against Darkness, 30% Psychic Resistance, Drink consumables used by wearer that deal flat Damage or Healing deal an additional 85,000 points as a non-stacking effect, Wielder gains +800 Defense against CON Damage, 100% Confusion Resistance, 30% Voidstruck Resistance, Buffs on wearer from Drink consumables that boost wielder's stats do so by an additional 300 points as an effect that stacks 10 times
%Skytium Dress- (Armor, Clothing, Air, 30,000 Gold) +15 Defense, +25 Magic Attack
%Smug Gentleman's Vest- (Armorx.5, Clothing, Earth & Air, 9,500 Gold) +14 Defense, +6 SPI, This item provides no Defense bonus on round 3 of battle
%Snappy Black Murder Suit- (Armor, Clothing, Darkness & Physical, 4,500,000 Gold) +4,500 Defense, +4,500 Melee Attack, 60% inflicts Charm, Murder Arts spells cost wearer 45,000 less MP to cast
%Snowpants of the Snowman-Slayer- (Armorx.5, Clothing, Ice & Fire, 500,000 Gold) +500 Defense, Wearer deals 5,000 additional Damage to Ice element Golems, to a max of 1,000,000 additional Damage per round
%Sonic Pants- (Armorx.5, Clothing, Sonic, 2,000,000 Gold) +2,000 Defense, +2,000 Melee Attack, +2,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes as a bonus that stacks 4 times
%Sparkly Princess Tutu- (Armor, Clothing, Light & Air, 800,000 Gold) +750 Defense, +800 AGI, +800 SPI, 30% Awestruck Resistance, 30% Light Resistance
Sports Bra- (Armorx.5, Clothing, Physical & Air, 700 Gold) +5 Defense, +5 STR, +5 CON
%Starlight Skirt and Radiance Blouse- (Armor, Clothing, Hope & Astral, 75,000,000 Gold) +75,000 Defense, +750,000 MP as a non-stacking bonus, 50% inflicts Voidstruck: Astral Echoes, 30% Astral Resistance, 30% Hope Resistance, Wielder must be Level 35 or greater
Storm Armor- (Armor, Clothing, Electrical, 500 Gold) +10 Defense, +10 Defense Against Electrical
%Street Master Jeans- (Armorx.5, Clothing, Physical, 60,000,000 Gold) +60,000 Melee Attack, 80% Critical, 80% Dodge, 35% Physical Resistance, 15% Vehicle Resistance, +15% Dodge if the terrain or phantom terrain is City
%Studious Eastern Schoolgirl's Outfit- (Armor, Clothing, Air & Water & Psychic, 5,600 Gold) +6 Defense, +5 AGI, +6 MIN
%Succubus’s Lingerie- (Armor, Clothing, Darkness, 350,000 Gold) +355 Defense, +370 SPI, Wearer inflicts HP Drain against targets afflicted with Charm, Wielder’s Melee Attack actions gain a 15% chance of inflicting Charm
%Suit Made of Bills- (Armor, Clothing, Wealth & Acid, 3,500,000 Gold) +3,500 Defense, Wielder deals 350,000 Flat Wealth & Acid element Gold Damage to each entity that attacks wielder at the end of each such attack
%Suit of Slaughtered Faces (Including Jessie's Face)- (Armor, Clothing, Darkness, 167,000 Gold) +150 Defense, +110 Melee Attack, Wearer has a 30% chance of afflicting each opponent with Confusion: Fear at the start of each round
%Suit that Makes Its Wearer the President- (Armor, Clothing, Air & Civilization & Psychic, 30,000,000 Gold) +30,000 Defense, 100% inflicts Charm, +10 Fame as a non-stacking bonus, Wearer becomes the controller of Large Structure and Unit summons that were summoned by entities 10 or more Levels below wearer's Level that are below Level 70
Support Bra- (Armorx.5, Clothing, Earth & Light, 500 Gold) +4 Defense, 1% Fatigue Resistance
%Sweater That's Somehow Actually Cool- (Armorx.5, Clothing, Darkness & Physical & Fire & Ice, 45,000 Gold) +45 Defense, 25% Ice Resistance, 25% Fire Resistance, 25% Burning Resistance, 25% Frozen Resistance, +1 Fame as a non-stacking effect
%Swimsuit with a Picture of a Vulture on It- (Armor, Clothing, Water & Air, 36,000 Gold) +14 Defense, 15% Air Resistance, Wearer's Aerial pets and summons gain +1,000 to all stats as a non-stacking effect if in a Zone of Water, Wearer's Ranged Attack actions have a 5% chance of inflicting Drain
Swishy Pants- (Armorx.5, Clothing, Air, 600 Gold) +6 Defense, +2 AGI
T-Shirt- (Armorx.5, Clothing, Air, 600 Gold) +4 Defense, +2 AGI
%T-Shirt of the Swole Vegan Giant-Buster- (Armorx.5, Clothing, Physical & Earth & Sonic, 31,500,000 Gold) +31,500 Defense, +31,500 STR, +31,500 CON, 75% Resilience, Wearer gains a buff at the start of each round that stacks 200 times, all instances of this buff are removed if wearer deals Drain to a non-Plant entity or consumes a Food item whose name does not include 'Vegan', at the start of each round, this item announces "<Wearer's Name> IS GETTING HELLA BUFF FROM WORKING OUT AND HASN'T EATEN MEAT OR ANIMAL PRODUCTS IN <The number of rounds since either the start of battle or the last time that wearer dealt Drain to a non-Plant entity or consumed a Food item whose name does not include 'Vegan'> DAYS! BOOYAH! ASK <Wearer's Name> ABOUT WORKOUT TIPS AND FOR ADVICE ON HOW YOU CAN IMPROVE YOUR DIET! MEAT IS MURDER! YOLO, BITCHES!"
T-Shirt with a Famous Guy's Face on It- (Armorx.5, Clothing, Physical, 2,000 Gold) +4 Defense, +2 to all stats
%T-Shirt with a Picture of a Dragon Holding a Coffee Cup on It- (Armorx.5, Clothing, Fire & Air, 35,000 Gold) +17 Defense, +10 to all stats, all allied Dragons gain 5% Fatigued Resistance
T-Shirt Whose Picture Changes with Its Wearer's Mood- (Armorx.5, Clothing, Magic & Air, 35,900 Gold) +38 Defense, +50 to any one stat, with said stat being able to be chosen at the beginning of each round, +50 Melee Attack if wearer is afflicted with Confusion: Berserk, -20 to all stats if wearer is afflicted with Confusion: Depression, +100 to all stats if wearer is afflicted with Elevated, +50 to any one stat chosen by the source of the infliction at the time of the infliction if wielder is afflicted with Charm as a non-stacking effect
Tank Top- (Armorx.5, Clothing, Water & Technology, 600 Gold) +6 Defense, +1 STR, +1 AGI
%Temporal Coat- (Armor, Clothing, Time, 11,000,000 Gold) +11,000 Defense, +5,500 to all stats, 15% Time Resistance
%The Fancy Pants- (Armorx.5, Clothing, Magic & Light, 15,000 Gold) +15 Defense, +15 to all stats, Wearer must have 85 or more Base Stat points to have this item equipped
%The King of the Forest's Puffy Ensamble- (Armor, Clothing, Earth & Wood, 186,000 Gold) +180 Defense, +180 MIN, +1 Diplomacy if opposing any Plants or Fae, Plants allied with wearer gain +5,000 MP, 15% inflicts Charm on Plants and Fae, Wearer may select up to 5 Plants that are below Level 20 from the Enemy List, provided that said plants are non-unique and are normally fightable for drops, when entering a Random Quest, and, upon encountering enemies in said quest, has a 50% chance of replacing up to 5 random enemies from any encounter in said quest with random Plants from said list of Plants, assuming that no possible encounter in said area of the random quest is of Level 40 or higher
Thunder Pants- (Armor, Clothing, Electrical, 75,000 Gold) +99 Defense, 18% Electrical Resistance, Wielder gains +150 Melee Attack if no weapons are equipped and deals an additional 3,000 Electrical damage on hit
%Tight, Magical, Brief-Style Swimwear- (Armorx.5, Clothing, Water & Magic, 60,000 Gold) +30 Defense, 10% Water Resistance
%Tiny Maiden's Dress- (Armor, Clothing, Light & Magic, 135,000 Gold) +135 Defense, +135 AGI, +135 SPI, Wearer may not count as more than one individual for turn-order purposes
%Titantic Hostess's Shifting Wardrobe- (Armor, Clothing, Color & Tacky & Flux, 450,000,000 Gold) +450,000 Defense, +450,000 to all stats, +4,500,000 HP, Wielder may become any combination of (base elements, Color, Tacky, and Flux) element at the start of any action as a non-stacking buff, Wielder may make this item any combination of (base elements, Color, Tacky, and Flux) at the start of any action as a non-stacking buff that sits on this item but takes a buff slot of this item's wielder to be carried between battles, Wielder must be Level 60 or greater
Torn Pants- (Armorx.5, Clothing, Physical, 80 Gold) +2 Defense, 5% Provides no Defense this action
%Totally Awesome (and Comfy!) Walrusfest Sweater- (Armor, Clothing, Water, 140,000 Gold) +140 Defense, +140 to all stats, 14% Ice Resistance
%Totally Awesome (and Comfy!) (and Warm!) Walrusfest Sweater- (Armor, Clothing, Water, 540,000 Gold) +540 Defense, +540 to all stats, 24% Ice Resistance
%Totally Awesome (and Comfy!) (and Warm!) (and Stylish!) Walrusfest Sweater- (Armor, Clothing, Water, 5,400,000 Gold) +5,400 Defense, +5,400 to all stats, 29% Ice Resistance, 69% inflicts Charm
%Totally Awesome (and Comfy!) (and Warm!) (and Stylish!) (and Well-Made!) Walrusfest Sweater- (Armor, Clothing, Water, 15,400,000 Gold) +15,400 Defense, +15,400 to all stats, 39% Ice Resistance, 99% inflicts Charm, this item may not be destroyed by sources below Level 60
%Totally Awesome Walrusfest Sweater- (Armor, Clothing, Water, 70,000 Gold) +70 Defense, +70 to all stats
%Traveler’s Journey Clothes for Crossing the Sea of Glass- (Armor, Clothing, Air & Earth & Water, 320,000 Gold) +75 Defense for each Wanderer ability possessed to a max of +1,200, 15% Air Resistance, 15% Earth Resistance, 15% Water Resistance, Immunity to Paralyzed: Turned to Glass
Trenchcoat- (Armor, Clothing, Technology, 17,000 Gold) +15 Defense, +60 additional Defense for each Gun equipped to a max of 200 Guns
Tropical Shirt- (Armorx.5, Clothing, Water & Air & Fire & Light, 600 Gold) +4 Defense, 5% Water Resistance, 5% Fire Resistance, 5% Chaos Resistance
T-Shirt with a Logo on It- (Armorx.5, Clothing, Physical & Fire & Technology, 4,100 Gold) +2 Defense, +2 to all stats
T-Shirt with a Slogan on It- (Armorx.5, Clothing, Physical & Technology, 3,900 Gold) +1 Defense, +1 to all stats
%Tunnel Goblin's Loincloth- (Armor, Clothing, Earth, 250 Gold) +1 Defense, +1 additional Defense if wearer is a Humanoid and is in a Zone of Earth
%Tuxedo of the Supreme Muscle-Groom- (Armor, Clothing, Glory & Physical, 37,500,000 Gold) +37,000 Defense, +37,000 STR, Strength becomes wearer's HP-determining stat and wearer's MP-determining stat, Wearer's per-item Defense capping becomes (2* STR), 60% Resilience, Wearer gains +375,000 HP as a non-stacking bonus and +370 uncapped STR if wearer is a Holy One or Immortal
Undershirt- (Armorx.5, Clothing, Air, 500 Gold) +4 Defense, +1 STR
Underwear- (Armorx.5, Clothing, Physical, 100 Gold) +1 Defense
%Vampire Count's Suit- (Armor, Clothing, Darkness, 8,700,000 Gold) +8,300 Defense, +8,100 STR, +8,100 MIN, +8,100 SPI, +8,700 AGI, +6,500 CON, 45% Darkness Resistance, Wearer's Melee Attack and Magical Attack actions inflict HP Drain, 30% Light Weakness
%Vampire's Suit- (Armor, Clothing, Darkness, 5,700,000 Gold) +5,300 Defense, +5,100 STR, +5,100 MIN, +5,100 SPI, +4,700 AGI, +3,500 CON, 45% Darkness Resistance, Wearer's Melee Attack and Magical Attack actions inflict HP Drain, 50% Light Weakness
%Venomproof Monkey Fur Suit- (Armor, Clothing, Earth & Acid, 1,000 Gold) +10 Defense, +5 STR, +5 AGI, 30% Poison Resistance
%Wallsy Pirate's Hablic Duds- (Armor, Clothing, Air & Water, 35,000 Gold) +45 Defense, Abilities that have a chance of obtaining Gold have said chance increased by 5%
Wedding Dress- (Armor, Clothing, Light, 32,600 Gold) +15 Defense, +40 SPI, Provides an additional +90 Defense, +50 to all stats, and +50 Magical Attack if one of wearer's allies is wearing an item named 'Wedding Tux'
%Wedding Dress for a Beautiful Maid- (Armor, Clothing, Air & Life, 3,000,000 Gold) +3,000 Defense, +3,000 SPI, 60% inflicts SPI, Wielder's opponents may not link wielder's HP, MP, or stats to any individual's without wielder's permission
%Wedding Dress Made of Photos of Vashna- (Armor, Clothing, Chaos, 3,000,000 Gold) -3,000 SAN, Wielder's offensive actions may gain a 100% chance of inflicting any one minor negative status effect, Wielder's stats may not be linked to those of other individuals without wielder's permission unless someone above Level 20 is doing it or the individual doing it is a worshipper of a deity whose name includes 'Vashna'
%Wedding Dress of the Bride-Prophet of the Deific Mecha-Vashna- (Armor, Clothing, Light & Technology, 20,000,000 Gold) +20,000 Defense, +20,000 SPI, If one of wearer's allies is a Deity whose name includes 'Vashna', wearer's stats, HP, and MP becomes linked with that individual's, Wearer must be Level 20 or greater, must be a devout worshipper of Mecha-Vashna, and must have 'Arc' in its name
Wedding Tux- (Armor, Clothing, Light, 29,500 Gold) +15 Defense, +40 SPI, Provides an additional +90 Defense, +50 to all stats, and +50 Magical Attack if one of wearer's allies is wearing an item named 'Wedding Dress)
Westerner’s Clothes- (Armor, Clothing, Earth, 23,000 Gold) +22 Defense, 1% Fire Resistance, 1% Light Resistance, 1% Air Resistance, 1% Earth Resistance, 1% Physical Resistance
Western Schoolgirl Outfit- (Armor, Clothing, Air & Earth, 5,500 Gold) +6 Defense, +4 MIN
Wet T-Shirt- (Armorx.5, Clothing, Water, 400 Gold) +3 Defense, 1% Water Resistance, 1% Charm Weakness, 1% Confusion Weakness
White Armored Suit- (Armor, Clothing, Light, 90,000 Gold) +110 Defense
%White Suit of the Unready Chronomancer- (Armor, Clothing, Time, 1,500,000 Gold) +1,500 Defense, Chronomancy spells cost wearer 30,000 less MP to cast if wearer does not possess the ability 'Chronomancer', the ability ' Time Mage', or the ability 'Temporal Primarch'
Wife-Beater- (Armorx.5, Clothing, Physical & Darkness, 600 Gold) +5 Defense, +5 Melee Attack, +5 STR
Witty T-Shirt- (Armorx.5, Clothing, Physical & Psychic, 3,100 Gold) +2 Defense, +4 MIN
Work Overalls- (Armor, Clothing, Earth, 800 Gold) +14 Defense, +5 additional Defense if a Tool is equipped
Worm-Eaten Bodice- (Armor, Clothing, Earth & Darkness, 30 Gold) +1 Defense, 8% Provides no Defense bonus this turn
%Wow Its Pants!- (Armorx.5, Clothing, Laundary, 0 Gold) +500 Defense, 30% Laundary Resistance, 55% inflicts Charm: Impressed on Clothing, Wearer counts as possessing an ability name 'Derpfest Commander', Wearer gains a non-stacking buff at the start of battle named 'Self-identifies as a pants-wearing dragon' that makes its possessor gain the subtype Plant
%Zhimin's Finery- (Armor, Clothing, Light & Earth, 700,000 Gold) +700 Defense, +700 to all stats, Wearer regenerates 700 HP and MP at the start of each round

~Disguise~
%Alien Beef-Cannoneer Ravioli Disguise- (Armor, Disguise, Fury & Fire, 1,500,000 Gold) +1,500 Defense, +1,500 Ranged Attack, +150 Defense against Stat Damage, 80% inflicts Confusion: Surprise, 50% may inflict Impaired: Stun, 50% may inflict Burning, Wearer counts as having an additional Gun & Spray weapon equipped, Wearer gains the subtypes 'Food', 'Alien', and 'Abstract'
%Artillicas Botanica Mock Worker’s Uniform- (Armor, Disguise, Earth & Technology, 25,000 Gold) +15 to all stats, +25 Defense, Identifies character as an Artillicas Botanica worker
%Artillicas Botanica Mock Worker’s Uniform (Child Size)- (Armor, Disguise, Earth & Technology, 17,000 Gold) +15 to all stats, +25 Defense, Identifies character as an Artillicas Botanica worker
%Artillicas Botanica Mock Worker’s Uniform (Giant Size)- (Armor, Disguise, Earth & Technology, 37,000 Gold) +15 to all stats, +25 Defense, Identifies character as an Artillicas Botanica worker
%Bascaradine Brand Animal Disguise Set (Variety 4)- (Armor, Disguise, Wood, 97,000 Gold) +20 Defense, +50 to all stats, Wearer may choose upon the start of a thread, the start of battle, or upon equipping this item to count as an Animal, Insect, Aerial, Aquatic, or Cthonian instead of wearer's normal subtype, This item occupies an Accessory slot in addition to its normal slots
%Bascaradine Brand Burning Robot Disguise- (Armor, Disguise, Fire, 85,000 Gold) +50 Defense, +10 CON, Wearer may choose upon the start of a thread, the start of battle, or upon equipping this item to count as a Robot instead of wearer's normal subtype and to count as Fire element instead of wearer's normal element
%Bascaradine Brand Woodborg Disguise 2.0- (Armor, Disguise, Wood, 110,000 Gold) +118 Defense, +70 CON, Wearer may choose upon the start of a thread, the start of battle, or upon equipping this item to count as a Robot instead of wearer's normal subtype and to count as Wood element instead of wearer's normal element
%Bone Lord Costume Armor- (Armor, Disguise, Darkness, 60,000 Gold) +40 Defense, Wearer’s type is changed to Undead
%Boo Ghost Sheet- (Armor, Disguise, Darkness, 2,000 Gold) +2 Defense, Wearer's subtype becomes Undead
Cardboard Golem Disguise- (Armor, Disguise, Earth & Physical, 17,000 Gold) +17 Defense, Wearer's subtype becomes Golem
Carp Costume- (Armor, Disguise, Water, 21,000 Gold) +10 Defense, Wearer’s subtype becomes Aquatic
%Chaos Magician's Tophat- (Armor, Disguise, Magic, 800,000 Gold) +800 Defense, +800 Magical Attack, +800 to all stats, Wearer may choose at the start of any round to change wearer's subtype to Abstract, This item's possessor may choose at the start of any thread, battle or action for this item to change from an Armor to an Accessory and from a Disguise to a Hat or vice-versa (this item may begin a thread as a Hat that is an Accessory)
Cheap Disguise- (Armor, Disguise, Earth, 100 Gold) +2 Defense, 5% that at start of battle wearer’s type becomes Human
Cheaply Made Sheet that Kind of Makes You Look like a Ghost- (Armor, Disguise, Darkness, 100 Gold) +3 Defense, 3% that at start of battle wearer’s type becomes Undead, 2% that at start of battle wearer’s subtype becomes Spirit
%Circular Hat from the Festival of ~^$- (Armor, Disguise, Magic, 40,000 Gold) +30 Defense, +20 to all stats, User's subtype changes to Abstract, Angers triangles (this has a quest effect), Can become a Hat at will
Clockwork Man Costume- (Armor, Disguise, Water, 45,000 Gold) +15 Defense, Wearer’s subtype becomes Clockwork
Costume from the Festival of Bones- (Armor, Disguise, Darkness, 21,000 Gold) +20 Defense, 50% that at start of battle wearer’s subtype becomes Undead
%Creepy Sheet- (Armor, Disguise, Darkness, 20,000 Gold) +20 Defense, +20 SPI, +5 AGI, 2% Dodge, Wielder has a 2% chance of inflicting Confusion: Fear on each opponent at the start of each round
%Cunning Beefsteak Disguise- (Armor, Disguise, Earth & Physical, 35,000 Defense) +35 Defense, +35 MIN, 3% Dodge, Wearer gains the subtype Food and loses all other subtypes
%Draconic Finery of the Battle Parade- (Armor, Disguise, Fire & Earth, 1,003,000 Gold) +210 Defense, +780 MIN, 15% Minor Status Effect Resistance, Wearer's subtype may become either Dragon or remain its normal subtype while in this mode, with wearer choosing which at the beginning of every round, Wielder may spend an action to change this item so that it enters an alternate mode where it provides +1,000 Melee Attack, +1,000 Magical Attack, +1,000 Ranged Attack, and +1,100 Defense, in which wearer's subtype counts as Dragon; in this second mode, wearer may spend an action to return to the first mode
%Elf Child Disguise- (Armor, Disguise, Earth & Magic, 65,000 Defense) +65 Defense, +65 AGI, +65 MIN, +65 SPI, 5% Dodge, Wearer gains the subtype Fae and loses all other subtypes
%Evergarden Prize-Winning Lily Pad Disguise- (Armor, Disguise, Water & Earth, 80,000,000 Gold) +80,000 Defense, +8 Fame, Wearer's name counts as including 'Lily Pad', Wearer gains the subtype Plant, Wearer may choose to count as additionally being Water and/or Earth element, Wearer must be Level 20 or greater
%Expensive Disguise- (Armor, Disguise, Earth, 100,000 Gold) +100 Defense, Wearer's subtype becomes solely Human
%Fake Nose- (Armor, Disguise, Air, 16,500 Gold) +16 Defense, Impaired: No Sense of Smell Immunity against non-Illusion-element sources below Level 40
%Flesh Suit- (Armor, Costume, Darkness, 200,000 Gold) Wearer gains the subtype Human, 50% inflicts Confusion: Fear
%Fully Robotic Body- (Armor, Disguise, Technology, 5,000,000 Gold) +5,000 Defense, +4,000 AGI, +4,000 CON, +4,000 MIN, Wearer's subtype becomes solely Robot, Wearer's subtype may not be changed to subtypes other than Robot by sources below Level 40
%Greater Dragon Costume- (Armor, Disguise, Magic, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, Wearer's subtype becomes Dragon
%Insanely Clever Bush Disguise- (Armor, Disguise, Earth, 60,000 Gold) +20 Defense, User’s Subtype becomes Plant
%Kit Costume- (Armor, Disguise, Glitz, 100,000,000 Gold) Wearer's subtype becomes solely Shapeshifter and wearer's element becomes solely Glitz, Wearer's Base STR becomes 27, Wearer's Base AGI becomes 15, Wearer's Base CON becomes 10, Wearer's Base MIN becomes 15, Wearer's base SPI becomes 39, Wearer's name becomes 'Kit'
%Leonduuric Axe-Therapist Disguise- (Armor, Disguise, Physical & Earth & Fire, 5,000,000 Gold) +5,000 Defense, +5,000 Melee Attack, 15% Resilience, Wearer's 'Melee Attack' actions may remove one minor negative status effect or one (debuff from a source below Level 40) from each of their targets if wearer is wielding an Axe, Wearer gains the subtypes Humanoid & Animal and loses all other subtypes
Masquerader’s Outfit- (Armor, Disguise, Magic, 26,000 Gold) +30 Defense, Wearer’s type is changed to Human
%Mister Festivalbeast Costume- (Armor, Disguise, Ice & Hope & Wonder, 7,000,000 Gold) +7,000 Defense, +700 Defense against Stat Damage, +7,000 to all stats, +7,000 Melee Attack, +7,000 Defense against Ice, +7,000 Defense against Darkness, Items equipped by wearer or wearer's allies may not be destroyed or stolen by sources below Level 60, Wearer gains the subtypes Animal and Monster
%Nega-Tia Costume- (Armor, Disguise, Water & Darkness, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Water & Darkness, Wearer's Base STR becomes 16, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 5, Wearer's name becomes 'Nega-Tia', Wielder's stats are halved (to a max of 1,000,000 points lost per stat) if possessor possesses an ally whose name includes 'Nega-Charming', Wielder cannot cast Arcanist Magic spells, Murder Arts spells cost wearer 1,000,000 less MP to cast, Wielder may choose to add the element 'Glitz' to any action wielder performs that involves the casting of a Murder Arts spell
%Octagonal Hat from the Festival of ~^$- (Armor, Disguise, Magic, 80,000 Gold) +60 Defense, +80 to all stats, User's subtype changes to Abstract, User may choose to be at peace or at war with both Triangles and Circles (this has a quest effect), Can become a Hat at will
%Older-Looking Future-Tia Costume- (Armor, Disguise, Magic & Time, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Magic, Wearer's Base STR becomes 4, Wearer's Base AGI becomes 15, Wearer's Base CON becomes 6, Wearer's Base MIN becomes 18, Wearer's base SPI becomes 17, Wearer's name becomes 'Tia Telaria'
Police Costume- (Armor, Disguise, Technology, 8,000 Gold) +5 Defense, +2 AGI, Summoned police officers and police department members gain +30 to all stats
%Rapid-Shifting Costume for the Festival of Masks- (Armor, Disguise, Darkness & Hope, 5,000,000 Gold) +5,000 Defense, +5,000 to all stats, wearer's subtype may, at the beginning of each round and before each action, become any one base entity subtype (excluding Holy One, Fiend, Immortal, and Serpent Blessed)
%Ravioli Disguise- (Armor, Disguise, Fire & Water, 80,000 Gold) +80 Defense, +80 Defense against Stat Damage, Wearer gains the subtype 'Food'
%Reinforced Bone Lord Costume Armor- (Armor, Disguise, Darkness, 62,000 Gold) +44 Defense, Wearer’s type is changed to Undead
Robot Costume- (Armor, Disguise, Water, 30,000 Gold) +35 Defense, Wearer’s subtype becomes Robot
%Selkie Coat- (Armor, Disguise, Water & Physical, 1,250,000 Gold) +1,250 Defense, 30% Ice Resistance, 30% Water Resistance, 50% Drowning Resistance, 50% Suffocation Resistance, 50% Fire Weakness, Wearer's subtype becomes Aquatic
Sheep's Clothing- (Armor, Disguise, Earth, 600 Gold) +6 Melee Attack, +6 Defense, Wearer's subtype is replaced with Animal
%Swan Maiden Feather Coat- (Armor, Disguise, Water & Physical, 1,150,000 Gold) +1,150 Defense, 20% Air Resistance, 20% Light Resistance, 20% Water Resistance, 30% Drowning Resistance, 30% Suffocation Resistance, 30% Awestruck Resistance, Wearer's subtype becomes Aerial
Terrifying Holiday Costume- (Armor, Disguise, Darkness, 20,000 Gold) +15 Defense, 5% inflicts Confusion: Fear, Wearer's subtype becomes Horror
%Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'
%Tia Costume: Sailor-Suited Magical Girl Variant- (Armor, Disguise, Magic, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Magic, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'
%Tia Teleste Costume- (Armor, Disguise, Light, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Light, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, wearer may treat individauls who have a Radiance Magic spell on them or who have conducted at least one offensive action in the same thread that targeted a Plant as though they possessed the subtypes Demon, Devil, and Daemon, Wearer's name becomes 'Tia Teleste'
%Tolva Costume- (Armor, Disguise, Energy, 100,000,000 Gold) Wearer's subtype becomes solely Demon and wearer's element becomes solely Energy, Wearer's Base STR becomes 17, Wearer's Base AGI becomes 5, Wearer's Base CON becomes 16, Wearer's Base MIN becomes 5, Wearer's base SPI becomes 17, Wearer's name becomes 'Tolva Jofr'
%Tolva-Wearing-A-Cute-Dragon-Costume Costume- (Armor, Disguise, Energy, 100,000,000 Gold) Wearer's subtype becomes solely Demon & Dragon and wearer's element becomes solely Energy, 30% inflicts Charm, Wearer's Base STR becomes 17, Wearer's Base AGI becomes 5, Wearer's Base CON becomes 16, Wearer's Base MIN becomes 5, Wearer's base SPI becomes 17, Wearer's name becomes 'Tolva Jofr'
%Train Golem Battle-Disguise- (Armor, Disguise, Technology & Physical & Earth & Fire, 16,500,000 Defense) +16,500 Defense, +16,000 Melee Attack, +16,500 Ranged Attack, +16,500 CON, 45% Resilience, Wearer is Immune to (AGI Damage and SPI Damage) from sources below Level 60, Wearer gains the subtypes Golem & Machine and loses all other subtypes
%Triangular Hat from the Festival of ~^$- (Armor, Disguise, Magic, 40,000 Gold) +30 Defense, +20 to all stats, User's subtype changes to Abstract, Angers circles (this has a quest effect), Can become a Hat at will
%Tuna Advertising Costume- (Armor, Disguise, Water, 70,000 Gold) +40 Defense, Wearer's subtype is changed to Aquatic, Consumables and Fish equipped by possessor are treated as being worth 60,000 additional Gold
Two-Person Dragon Festival Costume- (Armor, Disguise, Magic & Fire & Air, 12,000 Gold) +20 Defense to wearer and up to one ally (chosen at the start of battle), 10% that at start of battle wearer’s subtype and the subtype of up to one ally becomes Dragon
Two-Person Tank Costume- (Armor, Disguise, Magic & Fire & Air, 32,000 Gold) +29 Defense to wearer and up to one ally (chosen at the start of battle), 75% that at start of battle wearer’s subtype and the subtype of up to one ally becomes Machine

~Grand Armor~
%Adamantine Golem Armor- (Armor, Grand Armor, Physical, 31,000,000 Gold) +31,000 Defense, +31,000 CON, 70% Resilience, 40% Physical Resistance, Wielder is immune to individuals below Level 20, Wearer ignores Defense-piercing from sources below Level 40, Wearer must be at least Level 35
%Alabaster Bastion-Mail- (Armor, Grand Armor, Light & Physical, 48,000,000 Gold) +48,000 Defense, +48,000 CON, +45,000 STR, +45,000 SPI, -45,000 AGI, +450,000 HP as a non-stacking bonus, 100% Resilience, 30% Light Resistance, 30% Physical Resistance, 30% Darkness Resistance, 30% Earth Resistance, 60% Minor Status Effect Resistance, 30% Moderate Status Effect Resistance, Wearer may ignore minor status effect infliction from sources below Level 40, Wearer may ignore damage from sources below Level 30, Wearer is Immune to individuals below Level 20, Wearer must be Level 40 or greater
%Apocalyptic Armor of War- (Armor, Grand Armor, War & Destruction & Fate, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Defense, +400,000 STR, +400,000 CON, 180% Resilience, 40% War Resistance, 40% Catastrophe Magic Resistance, Wielder's per-item Melee Attack cap becomes (STR * 2), 20% Devastated Resistance, Wounded Immunity, Wielder must be Level 60 or greater
%Armor of Rotted Worlds- (Armor, Grand Armor, Darkness & Agony, 12,750,000 Gold) +14,000 Defense, +13,500 CON, Wearer may ignore effects placed on Zones by sources below Level 45, 35% Darkness Resistance, 30% Agony Resistance, 100% Light Weakness, Wearer gains Diseased Immunity and Hexed Immunity, Wearer must be at least Level 39
%Bascaradine Heavyplate: Type 4- (Armor, Grand Armor, Physical & Earth, 50,100,000 Gold) +110,000 Defense, +100,000 CON, -40,000 AGI, 60% Resilience, -30% Dodge, Wielder's may not gain additional actions due to having a high turn-order-determining stat sum, Wielder's AGI may not be raised by buffs from sources below Level 95
%Bascaradine Luminous Bastion Grand Armor- (Armor, Grand Armor, Technology & Light, 96,800,000 Gold) +96,800 Defense, +96,000 MIN, +96,000 AGI, +96,000 CON, 100% Moderate Status Effect Resistance, Wearer's presence may be counted as the presence of a Zone of Light by wearer's allies, Wearer is Immune to CON Damage and SPI Damage from sources below Level 60, Wearer must be Level 20 or greater to equip
%Bone-Bedecked Gigas Deathking's Armor- (Armor, Grand Armor, Darkness & Physical, 30,710,000 Gold) +30,500 Defense, +30,500 Melee Attack, +30,500 Strength, +350,000 HP as a non-stacking bonus, +35,200 Defense against Darkness, 30% Physical Resistance, 30% Darkness Resistance, Wearer gains +3,500 Defense against CON Damage, 100% inflicts Charm on Undead, Wearer controls the actions of Undead below Level 40, Wearer's actions that include a Necromancy spell gain +30,500 Magical Attack and may deal HP Drain to Undead, Wearer must be Level 40 or greater
%Bone Golem Armor- (Armor, Grand Armor, Darkness, 4,780,000 Gold) +4,078 Defense, +4,000 CON, +1,000 SPI, 35% Resilience, 20% Darkness Resistance, this armor may not be equipped by individuals below Level 20
%Bronze Golem Armor- (Armor, Grand Armor, Earth, 3,000,000 Gold) +3,000 Defense, +3,000 STR, +3,000 CON, 30% Resilience, Wearer must be Level 20 or greater
%Continent Plate- (Armor, Grand Armor, Earth, 71,000,000 Gold) +71,000 Defense, +71,000 CON, +710,000 HP, -70,000 AGI, 120% Resilience, Wearer must be Level 40 or greater
%Core Plate- (Armor, Grand Armor, Fire, 71,000,000 Gold) +71,000 Defense, +71,000 CON, -71,000 AGI, 85% Critical, Wearer deals 700,000 Flat Fire element Damage to any individual who conducts an offensive action that targets wearer at the end of each such action, Wearer must be Level 40 or greater
%Crystal Golem Armor- (Armor, Grand Armor, Physical, 11,000,000 Gold) +11,000 Defense, +11,000 CON, +11,000 SPI, 56% Resilience, 15% Base Element Resistance, this armor may not be equipped by individuals below Level 20
%Dampening Monolith Armor- (Armor, Grand Armor, Physical & Earth, 5,700,000 Gold) +6,200 Defense, +8,000 CON, +5,500 Defense against Magic, 40% Resilience, this armor may not be equipped by individuals below Level 20, Non-unique enemies below Level 30 have a 25% chance of failing to use any action that costs 1 or more MP that does not reduce their Max MP by a percentage value, Non-unique enemies below Level 20 may not use any action that costs 1 or more MP that is not an Overcrash, May only be wielded by individuals above Level 10
%Death-Emperor's Palatial War-Armor- (Armor, Grand Armor, Glory & Darkness & Metal, 225,000,000 Gold) +225,000 Defense, +2,250,000 HP as a non-stacking bonus, 100% Resilience, 15% Instant Death Resistance, Wearer's Undead and Spirit summons gain +20,000 to all stats as a non-stacking bonus, Wearer is Immune to sources below Level 40, Wearer must be Level 50 or greater and must possess the abilities 'Gigas Knight' and 'Deathless One'
%Deathhulk Plate- (Armor, Grand Armor, Darkness & Physical, 12,710,000 Gold) +12,600 Defense, +12,600 Melee Attack, +120,000 HP as a non-stacking bonus, +12,200 Defense against Darkness, 30% Physical Resistance, 30% Darkness Resistance, Wearer gains +1,200 Defense against CON Damage
%Destroyer Gigas Mail- (Armor, Grand Armor, Destruction & Glory, 325,000,000 Gold) +325,000 Melee Attack, +325,000 Defense, +325,000 STR, +325,000 CON, +3,250,000 HP as a non-stacking bonus, Wielder's first attack of each round's first hit against each target deals 3,250,000 additional Damage, Damage dealt by wielder cannot be healed by sources below Level 80, Wielder is Immune to sources below Level 40, Wielder must be Level 40 or greater
%Doom Guardian Plate- (Armor, Grand Armor, Darkness & Warding, 160,000,000 Gold) +160,000 Defense, +160,000 CON,, +1,600,000 HP as a non-stacking effect, Voidstruck Immunity, Once per round, when wearer takes 1 or more Damage after Defense is factored in, wearer may choose to inflict Instant Death: Doomed on the source of said Damage, Wearer's Defense may not be pierced by sources below Level 80, Wearer may choose to gain an additional action before wearer's first action each round that can only be a 'Cast a Spell' action that targets a single allied individual, if wearer chooses such, wearer may not take a total of more than 5 actions during the round, Wearer must be Level 60 or greater
%Facetastic Superheavy Triplediamond Plate- (Armor, Grand Armor, Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & Magic & Technology & Ice & Energy & Acid & Electrical & Metal, 44,000,000 Gold) +88,000 Defense, +88,000 CON, -40,000 AGI, +1 Fame, 90% Resilience, 30% Earth Resistance, 30% Physical Resistance, 30% Metal Resistance, 5% Base Element Resistance, Wearer counts as wearer's own ally, Wearer must be Level 20 or greater
^%Flowing Glacier Plate- (Armor, Grand Armor, Water & Ice, 40,000,000 Gold) +40,000 Defense, +40,000 CON, -40,000 AGI, 60% Resilience, 160% To Hit, wearer gains an additional +40% Resilience, +40,000 Defense and +40,000 AGI if afflicted with an instance of Frozen, instances of Frozen (but not sub-status effects of such) deal no Damage to wearer
%Fourth-Metal Grand Armor- (Armor, Grand Armor, Technology & Psychic & Metal, 5,000,000 Gold) +5,000 Defense, +5,000 MIN, This item's per-item Defense capping is based on Mind, Wielder must have 5,000 MIN to equip this item
%Giant-Soul Armor- (Armor, Grand Armor, Magic & Light & Physical & Earth, 455,000 Gold) +900 Defense, +900 CON, +9,000 HP, 30% Physical Resistance, 30% Earth Resistance, Wearer must have a Base CON of at least 30 to have this item equipped
%Glass Golem Armor- (Armor, Grand Armor, Earth, 1,800,000 Gold) +1,800 Defense, +1,800 CON, Individuals who conduct offensive actions aginst wearer take 50,000 Flat Earth or Physical or Magic element damage at the end of each such action, 30% Physical Weakness
%Gold Golem Armor- (Armor, Grand Armor, Earth, 8,000,000 Gold) +8,000 Defense, +8,000 CON, 45% Resilience, 30% Magic Resistance, Wearer must be Level 20 or greater
%Golem Armor- (Armor, Grand Armor, Physical & Earth, 5,000,000 Gold) +5,000 Defense, +5,000 CON, 40% Resilience, this armor may not be equipped by individuals below Level 20
~%Greater Fortress Armor of the Cloudlands- (Armor, Grand Armor, Air & Wealth, 54,000,000 Gold) +56,000 Defense, +560,000 HP as a non-stacking bonus, +40,000 CON, +35,250 STR, +35,275 SPI, 70% Resilience, Cancels out 5,000 points worth of armor piercing, 95% may reflect attacks that contain a base element that come from from non-unique sources at least 5 Levels below wearer who are below Level 60, wearer must be level 39 or higher
%Great Fortress Armor of the Outer Celestial Cloudlands- (Armor, Grand Armor, Air & Light, 5,400,000 Gold) +5,600 Defense, +5,000 CON, +4,250 STR, +4,275 SPI, 20% Resilience, Cancels out 300 points worth of armor piercing
%Hulking Drauger's Armor- (Armor, Grand Armor, Darkness & Ice & Physical & Water, 45,000,000 Gold) +46,000 Defense, +45,000 Melee Attack, +45,000 STR, +45,000 CON, +45,000 SPI, -4,500 AGI, +470,000 HP as a non-stacking bonus, Wielder may choose to count as up to 10 individuals in its row for row-order purposes, 100% Drowning Resistance, 100% Frozen Resistance, 60% Voidstruck Resistance
% Ice Golem Armor- (Armor, Grand Armor, Ice, 3,000,000 Gold) +3,000 Defense, +3,000 CON, 30% Ice Resistance, 60% Frozen Resistance, Wearer must be Level 20 or greater
%Illuminated Warplate- (Armor, Grand Armor, Law & Technology & Physical, 4,500,000 Gold) +8,100 Defense, +4,900 CON, +4,500 MIN, +4,500 SPI, 30% Resilience, Wearer gains +50 additional Defense as a buff for each allied Illuminated, to a max of 200 such Illuminated, May not be worn by Abstracts, Demons, or Devas
%Insta-Mastery-Augmentotech Juggernaut Armor- (Armor, Grand Armor, Metal & Technology, 150,000,000 Gold) +150,000 Defense, +150,000 Melee Attack, +150,000 STR, +125,000 AGI, +150,000 CON, +1,500,000 HP as a non-stacking bonus, Wielder gains the ability 'Adept Grand Armor Mastery', Wielder must be Level 40 or greater or (must be both Level 20 or greater and possess the ability 'Gigas Knight') or must have 12 or more in all Base Stats
%Iron Golem Armor- (Armor, Grand Armor, Physical, 6,000,000 Gold) +6,000 Defense, +6,000 CON, 45% Resilience, this armor may not be equipped by individuals below Level 20
%Ivory Golem Armor- (Armor, Grand Armor, Earth, 7,500,000 Gold) +7,500 Defense, +7,000 CON, 49% Resilience, Wearer is Immune to debuffs from individuals below Level 40, Wearer must be Level 20 or greater
%Legendary Drauger's Armor- (Armor, Grand Armor, Darkness & Ice & Glory & Water, 45,000,000 Gold) +45,000 Defense, +45,000 Melee Attack, +45,000 STR, +45,000 CON, +45,000 SPI, +450,000 HP as a non-stacking bonus, +450,000 MP as a non-stacking bonus, +1 Fame as a non-stacking bonus, Wielder may choose to count as up to 10 individuals in its row for row-order purposes, 100% Drowning Resistance, 100% Frozen Resistance, 60% Voidstruck Resistance, 20% Glory Resistance
%Legend-Juggernaut Mail- (Armor, Grand Armor, Light & Glory & Hope, 135,000,000 Gold) +125,000 Defense, +125,000 Melee Attack, +135,000 STR, +135,000 CON, +100,000 SPI, +1,350,000 HP as a non-stacking bonus, 75% Resilience, +1 Fame as a non-stacking bonus, 100% Awestruck Resistance, 100% Zealblasted Resistance, 60% Voidstruck Resistance, 30% Glory Resistance, 30% Physical Resistance
%Lesser Alabaster Bastion-Mail- (Armor, Grand Armor, Light & Physical, 12,000,000 Gold) +12,000 Defense, +12,000 CON, +7,500 STR, +7,500 SPI, -7,500 AGI, +120,000 HP as a non-stacking bonus, 60% Resilience, 30% Light Resistance, 30% Physical Resistance, 30% Darkness Resistance, 30% Earth Resistance, 60% Minor Status Effect Resistance, Wearer may ignore minor status effect infliction from sources below Level 30, Wearer may ignore damage from sources below Level 10, wearer must be Level 20 or greater
%Life-Birthing Seaplate- (Armor, Grand Armor, Water, 115,000,000 Gold) +115,000 Defense, +115,000 CON, +115,000 HP, -115,000 AGI, 85% Resilience, 15% Water Resistance, 15% Chaos Resistance, 15% Law Resistance, 100% Drowning Resistance, Wearer may summon up to 5 of the same Aquatic, Prime, or Ooze below Level 70 that is below wearer's Level that is normally fightable for drops on the Enemy List at the start of each round, Max 200 summoned across all types of summoned entities, Max 20 different entities summoned, Wearer must be Level 40 or greater
Massive Plate- (Armor, Grand Armor, Physical, 80,000 Gold) +160 Defense, +60 CON, -60 AGI if wearer is under level 10 and has under 500 STR
%Master's Silver Gigas Plate- (Armor, Grand Armor, Metal, 150,000,000 Gold) +150,000 Defense, +150,000 STR, +150,000 CON, Wielder must be Level 20 or greater and must possess the ability 'Adept Grand Armor Attunement'
%Ocean Plate- (Armor, Grand Armor, Water, 71,000,000 Gold) +71,000 Defense, +71,000 CON, +100,000 MP, -71,000 AGI, 185% To Hit, Wearer must be Level 40 or greater
%Orihalcum Golem Armor- (Armor, Grand Armor, Physical, 108,700,000 Gold) +109,500 Defense, +110,300 CON, 40% Physical Resistance, Wielder is immune to individuals below Level 40, Wielder ignores Defense-piercing from sources below Level 60, Wielder takes half damage from non-unique sources below Level 60, Wielder must be at least Level 40
%Plastic Doubleplate- (Armor, Grand Armor, Physical & Technology, 31,000 Gold) +40 Defense
%Radiant Titan-Mail of Ancient Legend- (Armor, Grand Armor, Light & Glory, 295,000,000 Gold) +300,000 Defense, +3,000,000 HP as a non-stacking bonus, +295,000 STR, +295,000 CON, Wielder may, up to 5 times per battle, redirect attacks from sources below Level 80 from itself to another individual in the same battlespace who is Level 79 or lower, 130% Resilience, 40% Light Resistance, 30% Darkness Resistance, Awestruck Immunity, Radiance Magic spells cast by wielder gain +295,000 additional Melee Attack if they possess a Melee Attack bonus already, Wielder must be Level 60 or greater
%Rift Armor- (Armor, Grand Armor, Spatial & Earth, 255,000,000 Gold) +255,000 Defense, +220,000 CON, +220,000 SPI, -200,000 AGI, Whenever wielder is attacked by a lower-Level source below Level 80, if another battlespace exists as part of the same battle, wielder may, at the end of said attack (and the end of any action said attack is contained in) move said attacker into another battlespace that is part of the same battle so long as no individual of Level 80 or greater who is in the Battlespace that is being entered or the battlespace that is being exited by said entity objects, Wearer must be Level 40 or greater
%Sandwurm Gigaplate- (Armor, Grand Armor, Earth, 5,500,000 Gold) +7,000 Defense, 55% Resilience, 30% Earth Resistance, Wearer gains +5,000 to all stats if the terrain or phantom terrain is Desert, Caves, or World's Core
%Silver Golem Armor- (Armor, Grand Armor, Physical & Earth, 7,000,000 Gold) +7,000 Defense, +7,000 CON, +7,000 AGI, 45% Dodge, Wearer must be Level 20 or greater
%Sky Plate- (Armor, Grand Armor, Air, 71,000,000 Gold) +71,000 Defense, +71,000 AGI, 85% Dodge, Wearer must be Level 40 or greater
%Sky Plate that is Painted Purple- (Armor, Grand Armor, Air, 71,000,000 Gold) +71,000 Defense, +71,000 AGI, 85% Dodge, Wearer must be Level 40 or greater
%Solid-Gold Gigas Armor- (Armor, Grand Armor, Earth, 6,000,000 Gold) +6,000 Defense, +3,000 CON, -3,000 AGI, 10% Earth Resistance, Wearer counts as having 6,000,000 additional Gold worth of items equipped
%Superheavy Sand Diamond Plate- (Armor, Grand Armor, Earth, 36,000,000 Gold) +72,000 Defense, +72,000 CON, -36,000 AGI, 80% Resilience, 30% Earth Resistance, 30% Physical Resistance
%Supreme Golden Highguard's Bastion-Armor- (Armor, Grand Armor, Physical & Wealth & Glory, 65,000,000 Gold) +65,000 Defense, +65,000 Melee Attack, +65,000 STR, +65,000 CON, -6,500 AGI, +650,000 HP, 30% Wealth Resistance, Charm Immunity, Confusion Immunity, Wearer must be Level 20 or greater and must possess the ability 'Gigas Knight'
%The Candy Fortress- (Armor, Grand Armor, Candy, 75,500,000 Gold) +75,000 Defense, +75,000 CON, +75,000 SPI, Wearer gains the element Candy, Wearer may choose to count as possessing the subtype Food, Wearer and wearer's allies regenerate 750,000 HP at the end of each round, Wearer must be Level 20 or greater to equip
%Thousand-Bladed Holy Warplate- (Armor, Grand Armor, Law & Light & Physical, 7,800,000 Gold) +9,100 Defense, +9,000 CON, +2,100 MIN, +9,000 SPI, 30% Resilience, Wearer deals 45,000 Flat Physical or Light or Physical & Light element damage to any non-Celestial individual who conducts an offensive action against wearer, May not be worn by Demons, Devils, or Abstracts, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 40% Awestruck Resistance
%Thousand-Bladed Warplate- (Armor, Grand Armor, Physical, 7,800,000 Gold) +9,100 Defense, +9,000 CON, +9,000 STR, 30% Resilience, Wearer deals 45,000 Flat Physical element damage to any individual who conducts an offensive action against wearer, 20% Physical Resistance, 40% Wounded Resistance
%Upgraded Massive Plate++- (Armor, Grand Armor, Physical, 3,000,000 Gold) +3,000 Defense, +3,000 CON, -6,000 AGI if wearer is under level 20 and has under 6,000 STR
%Walking Volcano Armor- (Armor, Grand Armor, Fire & Earth, 85,000,000 Gold) +85,000 Defense, +85,000 Melee Attack, +80,000 Ranged Attack, +70,000 Magical Attack, +85,000 STR, +85,000 CON, 100% Critical, Wearer may deal 850,000 Flat Fire element Damage to up to 10,000 targets at the start of each round, Wearer must be Level 20 or greater to equip
%Wall-Like Hero's Armor- (Armor, Grand Armor, Light & Physical, 4,220,350 Gold) +4,300 Defense, +4,500 CON, +40,000 HP, +4,000 STR, +4,000 SPI, 40% Resilience, 20% Light Resistance, 20% Physical Resistance, 20% Darkness Resistance, 20% Earth Resistance, 30% Minor Status Effect Resistance, Wearer may ignore minor status effect infliction from sources below Level 20, Wearer may ignore damage from sources below Level 5, Wearer's Guard Back Rank action provide an additional +400 Defense as an effect that stacks a max of 5 times
%Wooden Golem Armor- (Armor, Grand Armor, Earth, 2,000,000 Gold) +2,000 Defense, +2,000 CON, 35% Resilience, 30% Fire Weakness
%Worldplate- (Armor, Grand Armor, Earth & Air & Fire & Water, 200,000,000 Gold) +200,000 Defense, +200,000 CON, +710,000 HP, +100,000 MP, 185% To Hit, 85% Dodge, 85% Critical, 120% Resilience, Wearer deals 700,000 Flat Fire or Air or Fire or Water element Damage to any individual who conducts an offensive action that targets wearer at the end of each such action, Wearer must be Level 40 or greater and must have the ability 'Gigas Knight'

~Heavy Armor~
%Abjurently-Fortified Plate that Defends Across Time- (Armor, Heavy Armor, Time, 94,500,000 Gold) +96,700 Defense, +97,000 CON, +90,000 Defense against Time, 30% Time Resistance, Wearer may Reflect delayed actions from sources of lower Level than wielder who are below Level 40, 25% Wearer may Reflect delayed actions from non-unique sources of lower Level than wielder who are below Level 60, Wearer may scan the stats of any individual who conducts (a delayed action or Time element action) that targets wearer, Wearer must be at least Level 40
%Adamantine Plate- (Armor, Heavy Armor, Earth, 28,700,000 Gold) +29,500 Defense, +29,300 CON, 40% Physical Resistance, Wielder is immune to individuals below Level 20, Wielder ignores Defense-piercing from sources below Level 40, Wielder must be at least Level 35
%Adaptive Iron Armor of Progress- (Armor, Heavy Armor, Progress, 40,000,000 Gold) +40,000 Defense, 40% Resilience, wearer gains +5% Resistance to any base element that is the element of an offensive action that wearer is targetted with, to a max of 40%
%Ancient Dwarf King's Armor- (Armor, Heavy Armor, Earth & Physical, 45,000,000 Gold) +45,000 Defense, +41,000 Melee Attack, +45,000 STR, +45,000 CON, +45,000 MIN, +450,000 HP as a non-stacking bonus, 45% Critical, 90% Resilience
%Ancient Evil's Raiment- (Armor, Heavy Armor, Darkness & Magic & Fire, 85,000,000 Gold) +85,000 Defense, +85,000 Defense against Angels, Devas, and Celestials as a non-stacking uncapped bonus, +85,000 Melee Attack, +85,000 Magical Attack, 30% Darkness Resistance, 30% Fire Resistance, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat, Wearer must be greater than Level 40 and must be an Arch-Daemon, Arch-Devil, Arch-Demon, or Fiend
%Ancient Voidlord's Armor- (Armor, Heavy Armor, Darkness & Ice & Void & Sonic, 240,000,000 Gold) +240,000 Melee Attack, +240,000 Ranged Attack, +240,000 Magical Attack, +240,000 Defense, +240,000 to all stats, 35% Darkness Resistance, 35% Void Resistance, 75% Voidstruck Resistance, Wielder ignores the the Darkness Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 55 or greater
%Angelslayer Armor- (Armor, Heavy Armor, Darkness, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Angel Resistance
%Anti-Dragon Armor of Superior Specialized Status-Warding- (Armor, Heavy Armor, Magic, 21,000,000 Gold) +20,000 Defense, +7,000 to all stats, 30% Dragon Resistance, Dragons below Level 40 may not inflict negative status effects on wielder, Dragons below Level 60 have a 50% chance of failing to inflict status effects on wielder whenever they would otherwise do so as a non-stacking effect if wielder is Level 20 or greater
Arbor Armor- (Armor, Heavy Armor, Earth, 89,000 Gold) +98 Defense, Wearer regenerates 50 HP per round, Wearer regenerates an additional 450 HP per round if wearer is a Plant, +40 to all stats if wearer is a Plant
%Arcanist General's Halo Armor- (Armor, Heavy Armor, Magic, 4,485,000 Gold) +4,510 Defense, +4,200 additional Defense if wearer possesses the ability Arcanist, +4,200 additional Defense if wearer is a Deck-Based Arcanist, +150 additional Defense for each card in wearer's hand if wearer is a Deck-Based Arcanist, to a max of 200 such cards, Wearer's Arcanist spells cost 4,500 MP less to cast, +4,000 to all stats if wearer possesses the ability Arcanist, +4,000 to all stats if wearer is a Deck-Based Arcanist, Wearer's maximum hand size increases by 1, Wearer's allies gain +200 to all stats as a non-stacking effect
%Arcanist's Halo Armor- (Armor, Heavy Armor, Magic, 485,000 Gold) +510 Defense, +200 additional Defense if wearer is a Deck-Based Arcanist, +150 additional Defense for each card in wearer's hand if wearer is a Deck-Based Arcanist, to a max of 200 such cards, Wearer's Arcanist spells cost 800 MP less to cast, +400 to all stats if wearer is a Deck-Based Arcanist, Wearer's maximum hand size increases by 1
Armadillo Armor- (Armor, Heavy Armor, Earth, 49,000 Gold) +55 Defense, Wielder gains an additional +300 Defense when taking a Defend action
%Armor of Demon Eyes- (Armor, Heavy Armor, Darkness & Magic, 30,000,000 Gold) +30,000 Defense, +60,000 HP, +60,000 MP, Wearer scans the stats of up to 10 chosen individuals at the start of each round, 30% Darkness Resistance
%Armor of Divine Protection- (Armor, Heavy Armor, Light, 150,000,000 Gold) +150,000 Defense, +150,000 CON, +1,500,000 HP as a non-stacking effect, 40% Physical Resistance, 40% Darkness Resistance, 40% Light Resistance, 10% Base Element Resistance, Wearer is immune to individuals below Level 40, Wearer may Reflect actions from sources of lower Level than wielder who are below Level 40, Wearer ignores Defense-piercing from sources below Level 40, Wearer takes half damage from non-unique sources below Level 60, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Flat Light element HP Healing and MP Healing, Wielder must be at least Level 40 and must have a patron deity
%Armor of High Providence- (Armor, Heavy Armor, Light & Glory, 800,000,000 Gold) +800,000 Defense, +800,000 STR, +800,000 CON, +800,000 SPI, +8,000,000 HP as a non-stacking bonus, 170% Resilience +170% Resilience, 40% Light Resistance, 40% Glory Resistance, 80% Celestial Magic Resistance, 80% Holy Magic Resistance, 30% Demon Resistance, 30% Daemon Resistance, 30% Devil Resistance, Wearer's actions may not be controlled by lower-Level opponents below Level 80, Wearer is Immune to sources below Level 60, Wearer must be Level 60 or greater
%Armor of Orithon Lost- (Armor, Heavy Armor, Light, 220,000 Gold) +180 Defense, +90 Melee Attack if any foes are Darkness element
Armor of Silver Glory- (Armor, Heavy Armor, Magic, 100,000 Gold) +90 Defense, +15 to all stats
%Armor of the Dragon King's Knight- (Armor, Heavy Armor, Magic & Darkness, 45,000,000 Gold) +45,000 Defense, +45,000 CON, +45,000 MIN, +40,000 STR, Wearer's Dragon pets and summons gain +4,000 STR as a non-stacking bonus, Wearer must be Level 20 or greater
%Armor of the Golden Celestial Lion- (Armor, Heavy Armor, Light & Physical, 7,000,000 Gold) +7,000 Defense, Confusion: Fear Immunity, 95% Confusion Resistance, 30% Darkness Resistance
%Armor of the Gold Leaf Throne's Knight- (Armor, Heavy Armor, Glory & Wealth, 400,000,000 Gold) +400,000 Defense, +40,000 Defense against Stat Damage, +400,000 CON, Wielder's Defense may not be pierced by individuals below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
%Armor of the Grand Inquisitor of Michael Helios- (Armor, Heavy Armor, Light, 93,110,000 Gold) +92,120 Defense, +40,000 to all stats, 35% Darkness Resistance, 35% Light Resistance, 100% inflicts Pain on non-Light-element targets, Impaired Immunity, Poison Immunity, Diseased Immunity, Hexed Immunity, 60% Awestruck Resistance, 60% Voidstruck Resistance, Wearer must be a devout worshipper of Michael Helios and may not be Darkness element
%Armor of the Heavenly Gates- (Armor, Heavy Armor, Hope & Glory, 165,000,000 Gold) +165,000 Defense, +165,000 CON, +165,000 SPI, Wearer's per-item Defense capping becomes based on (CON + SPI) instead of (CON * 2), Wearer may spend an action to enter any battlespace that is part of the same battle so long as no individual of Level 90 or greater in the battlespace wearer is leaving or the battlespace wearer is entering that is 5 or more Levels greater than wearer objects, Wearer may spend an action to summon 20 Celestials or Angels below Level 80 on the Enemy List that are normally fightable for drops, Max 100 summoned, Wearer must be Level 40 or greater
%Armor of the King Who Slew the Great Dragon- (Armor, Heavy Armor, Hope & Physical, 12,710,000 Gold) +12,600 Defense, +12,000 to all stats, +12,200 Defense against Fire, 30% Physical Resistance, 30% Fire Resistance, 20% Magic Resistance, +12,730 Melee Attack, Combat Arts spells cast by wearer that provide a Melee Attack Bonus gain +12,200 additional Melee Attack, Buffs on wielder from Leadership spells that boost wielder's stats do so by an additional 600 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, 15% Dragon Resistance
%Armor of the King Who Slew the Undying Energy Wurm from the Silver Star- (Armor, Heavy Armor, Hope & Ice, 42,710,000 Gold) +42,600 Defense, +42,000 to all stats, +42,730 Melee Attack, +42,730 Ranged Attack, +42,200 Defense against Energy, 30% Physical Resistance, 30% Energy Resistance, 20% Technology Resistance, 15% Dragon Resistance, Combat Arts spells cast by wearer that provide a Melee Attack Bonus gain +42,200 additional Melee Attack, Combat Arts spells cast by wearer that provide a Ranged Attack Bonus gain +42,200 additional Ranged Attack, Buffs on wielder from Leadership spells that boost wielder's stats do so by an additional 1,000 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wearer must be Level 20 or greater
%Armor of the Man Who is Not a Dragon- (Armor, Heavy Armor, Light & Magic, 3,000,000 Gold) +3,000 Defense, +7,200 to all stats, Wearer's subtype cannot become Dragon
%Armor of the Void-Edge's Lord- (Armor, Heavy Armor, Darkness & Void, 195,000,000 Gold) +195,000 Defense, +195,000 CON, +195,000 SPI, +1,950,000 HP as a non-stacking bonus, +1,950,000 MP as a non-stacking bonus, Wearer may choose at the start of any round to stop counting as being in any Zone that wearer is in that comes from a source below Level 90 that is not greater Level than wearer, 30% Void Resistance, Immunity to sources below Level 40, Wearer must be Level 55 or greater
¬%Arrogant Villain's Plate- (Armor, Heavy Armor, Darkness, 10,000,000 Gold) +100,000 Armor, 80% Resilience, 10% Base Element Resistance, +1,000 Defense against Stat Damage, Wearer counts as 10 Levels higher, to a max of 99, for purposes of being scanned as an effect that is not counted for purposes of bypassing 'Immune to below Level X' effects, Numerical bonuses/values granted by this item are multiplied by 1/10 if wielder is successfully scanned or if any of wearer's foes are unique individuals of greater Level than wearer
%Bane Knight's Armor- (Armor, Heavy Armor, Darkness & Physical, 8,710,000 Gold) +8,600 Defense, +8,200 Defense against Darkness, 30% Physical Resistance, +8,730 Melee Attack, Wielder’s Necromancy spells that provide a Melee Attack Bonus gain +8,200 additional Melee Attack, Buffs on wielder from Necromancy spells that boost wielder's stats do so by an additional 300 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wielder gains +800 Defense against CON Damage
%Bane Sovereign's Armor- (Armor, Heavy Armor, Darkness & Physical, 12,710,000 Gold) +12,600 Defense, +12,200 Defense against Darkness, 30% Physical Resistance, +12,730 Melee Attack, Wielder's Necromancy spells that provide a Melee Attack Bonus gain +12,200 additional Melee Attack, Buffs on wielder from Necromancy spells that boost wielder's stats do so by an additional 600 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wielder gains +1,200 Defense against CON Damage
%Bane Sovereign's Bound Armor- (Armor, Heavy Armor, Darkness & Physical, 12,710,000 Gold) +12,600 Defense, +12,200 Defense against Darkness, 30% Physical Resistance, +12,730 Melee Attack, Wielder's Necromancy spells that provide a Melee Attack Bonus gain +12,200 additional Melee Attack, Buffs on wielder from Necromancy spells that boost wielder's stats do so by an additional 600 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wielder gains +1,200 Defense against CON Damage, Wearer is afflicted with Instant Death if wearer is below Level 80 and this item is destroyed while equipped, Wielder is afflicted with Instant Death if this item is unequipped if wearer is below Level 80, Wearer has a 99% chance of resurrecting immediately after being killed if not killed by an action or damage that is either Light element, from an individual 20 or more Levels greater than possessor, from an element possessor is weak to, or from an individual or Level 100 or greater, In these cases, when possessor self-ressurects, possessor does so with amounts of HP, MP, and stats equal to possessor's normal Max values of said values, to a max of 30,000,000 HP and MP and 500,000 in each stat, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 60 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Wearer must be Level 40 or greater, must be Undead, and must possess the ability 'Adept Deathless One Knowledge'
%Bascaradine Duraplate Composite Armor- (Armor, Heavy Armor, Physical, 49,773,219) + 51,214 Defense, +50,000 CON, 51% Resilience, +20,000 HP
%Bascaritech Reactive Armor Spliced with Irrimazzo's First Novel Metal- (Armor, Heavy Armor, Technology & Progress, 125,000,000 Gold) +125,000 Defense, +80,000 AGI, +70,000 STR, +120,000 CON, +50,000 MIN, +50,000 SPI, +12,000 Defense against Stat Damage, 70% Resilience, 45% Dodge, Wearer gains an additional +150,000 Defense against damage that comes from sources whose name includes 'Sepherys', Whenever possessor takes Damage that is any base element, possessor, immediately after taking said Damage, gains a 40% Resistance to each base element (not including Universe and Progress) involved as a buff that stacks once per element and across 200 different base elements, Wielder is Immune to individuals below Level 20, Wielder takes half Damage from individuals below Level 40, Wielder takes 75% Damage from individuals of Level 40 to Level 59 who are below wielder's Level and who are non-unique, Wielder's Defense may not be pierced by sources below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
%Bascaritech Synthetic Hyperplate Model 3- (Armor, Heavy Armor, Technology, 100,000,000 Gold) +100,000 Defense, +80,000 AGI, +70,000 STR, +70,000 CON, +50,000 MIN, +50,000 SPI, 50% Resilience, 45% Dodge, Wearer gains an additional +100,000 Defense against damage that comes from sources whose name includes 'Sepherys'
%Bascaritech Synthetic Hyperplate Model 57- (Armor, Heavy Armor, Technology, 100,000 Gold) +35 Defense, +8 to all stats
Basic Guardian’s Plate Mail- (Armor, Heavy Armor, Physical, 145,000 Gold) +195 Defense, 5% Physical Resistance, Abilities that have a chance of intercepting attacks for allies have said chance increased by 1%, Wearer must possesses 1 Guardian ability to use this item
Battle Plate- (Armor, Heavy Armor, Physical, 500 Gold) +10 Defense, +10 Defense Against Physical
%Beaded Armor of Dark Drake Bones (Armor, Heavy Armor, Earth, 145,000 Gold) +140 Defense, 15% Darkness Resistance, +30 STR, +30 AGI, +5% Critical Wearer’s Summoned Undead and Dragons have +200 HP and deal 20 more damage with their attacks, 5% Voidstruck Resistance, Equipped Spears and Polearms gain an additional +150 Melee Attack if they already provide a Melee Attack bonus
%Behemoth Mail- (Armor, Heavy Armor, Physical & Earth, 85,000,000 Gold) +85,000 Defense, +85,000 STR, +85,000 CON, +850,000 HP, 146% Resilience, Wearer must be Level 40 or greater
Black Mail (Armor, Heavy Armor, Darkness, 1,900 Gold) +12 Defense
Blessed Mail- (Armor, Heavy Armor, Light, 20,000 Gold) +40 Defense, 10% Light Resistance
Brass Armor- (Armor, Heavy Armor, Earth, 47,000 Gold) +45 Defense, +40 CON
%Broken Bascaritech Synthetic Hyperplate Model 3- (Armor, Heavy Armor, Technology, 1,000,000 Gold)
%Celestial Guardian's Armor- (Armor, Heavy Armor, Light & Physical, 7,000,000 Gold) +7,000 Defense, 82% Resilience, 30% Light Resistance, 30% Darkness Resistance, 30% Physical Resistance, 30% Psychic Resistance, 30% Magic Resistance, 30% Technology Resistance, Wearer's Defense may not be pierced by individuals below Level 60, Wielder must be Level 20 or greater
Ceremonial Mail- (Armor, Heavy Armor, Earth, 70,000 Gold) +8 Defense
%Champion Armor- (Armor, Heavy Armor, Physical, 270,000 Gold) +240 Defense, +18% Resilence, +20 to all Stats
%Champion Mail-(Armor, Heavy Armor, Light, 20,000 Gold) +50 Defense, 10% Light Resistance
%Cool Reef-Pants- (Armorx.5, Heavy Armor, Water & Ice, 30,000,000 Gold) +30,000 Defense, +30,000 CON, Wearer regenerates 300,000 HP at the start of each round that wearer is in a Zone of Water, 60% inflicts Frozen or Impaired: Blind
Coral Armor- (Armor, Heavy Armor, Water, 800 Gold) +6 Defense, +6 Defense Against Water
Coral Battle Suit (Armor, Heavy Armor, Water, 19,000 Gold) +20 Defense, +35 Defense Against Water
%Corrupted Irusian Plate Armor - (Armor, Heavy Armor, Ice & Darkness, 140,000 Gold) +135 Defense, -15 MP cost for Rune Magic Spells, 5% Darkness Resistance, 5% Ice Resistance, Ice element attacks do 15 less SPI damage to wearer
%Crimson Dragonslayer Armor- (Armor, Heavy Armor, Magic & Fire, 7,000,000 Gold) +7,000 Defense, +7,000 Defense against Fire, +7,200 to all stats, 20% Dragon Resistance, 20% Fire Resistance
%Crusader General’s Armor- (Armor, Heavy Armor, Light & Physical, 3,200,000 Gold) +3,500 Defense, +2,500 STR, +1,900 AGI, +3,200 CON, +3,100 SPI, 35% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 50% Awestruck Resistance, 20% Voidstruck Resistance, 60% Poison Resistance, 60% Diseased Resistance, 60% Hexed Resistance
%Crusader Paladin’s Armor- (Armor, Heavy Armor, Light & Physical, 1,910,000 Gold) +2,100 Defense, +1,000 STR, +1,100 AGI, +1,700 CON, +1,600 SPI, 30% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 40% Awestruck Resistance
%Crusader Paladin's Armor Covered in Holy Fire- (Amor, Heavy Armor, Light & Fire, 5,000,000 Gold) +5,000 Defense, +5,000 STR, +5,000 AGI, +5,000 CON, +5,000 SPI, 30% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 40% Awestruck Resistance, Wearer deals 50,000 Flat Fire & Light element Damage to any individual who conducts an offensive action against wearer at the end of each such action
%Crusading Celestial's Armor- (Amor, Heavy Armor, Light & Physical, 7,000,000 Gold) +7,000 Defense, +7,000 STR, +7,500 CON, +7,000 SPI, 40% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 40% Awestruck Resistance
Darkcoral Armor- (Armor, Heavy Armor, Water, 2,000 Gold) +15 Defense, +12 Defense Against Water
%Dark Cosmos Dragonhunter Armor- (Armor, Heavy Armor, Light & Darkness & Magic, 140,000,000 Gold) +140,000 Defense, +140,000 Melee Attack against Dragons, +140,000 Ranged Attack against Dragons, +140,000 Magical Attack against Dragons, 5% Dragon Resistance, 30% Technology Resistance, 30% Darkness Resistance, 30% Astral Resistance, 30% Air Resistance, 30% Light Resistance, 30% Ice Resistance, Effects attached to Zones cannot inflict Suffocation, Frozen, or Voidstruck on wearer, 80% Dodge against Dragons while the Terrain or Phantom Terrain is 'Space' or 'Asteroid', Wielder must be Level 20 or greater and must possess the ability 'Dragoon' or 'Slayer'
%Dark Kensei's Armor- (Armor, Heavy Armor, War, 14,320,000 Gold) +14,100 Defense, +11,200 Melee Attack, +9,800 STR, +9,800 CON, +7,800 AGI, 40% Resilience, 15% Physical Resistance, 15% Darkness Resistance, 15% Destruction Resistance, 15% War Resistance, Wearer's Sword Arts spells cost 5,000 less MP, Wearer regenerates 15,000 MP each time wearer is attacked by a non-allied source up to 5 times per round, Wearer's activated abilities on swords have a 15% greater chance of activating, to a max of 200%
%Dark Runic Dwarven Armor- (Armor, Heavy Armor, Darkness & Magic, 140,000 Gold) +145 Defense, +5% Dodge against attacks from enemies under level 40, +15 to all stats, +40 to all stats for Humanoids, +50 to all stats for Daemon and Darkness element Golem summons, Wielder's Rune Magic spells cost 20 less MP to cast, Wielder gains +30 Melee Attack if wielder possesses Basic Axe Mastery
%Deathkinght's Armor- (Armor, Heavy Armor, Darkness & Physical, 3,200,000 Gold) +3,500 Defense, +2,500 STR, +1,900 AGI, +3,200 CON, +3,100 SPI, 35% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 50% Voidstruck Resistance, 20% Awestruck Resistance, 60% Poison Resistance, 60% Diseased Resistance, 60% Hexed Resistance
%Deathless Dragon's Barding- (Armor, Heavy Armor, Darkness & Magic, 45,000,000 Gold) +45,000 Defense, +40,000 Melee Attack, +45,000 Ranged Attack, +45,000 Magical Attack, +45,000 STR, +45,000 CON, +45,000 SPI, +450,000 HP as a non-stacking bonus, +450,000 MP as a non-stacking bonus, 100% Burning Resistance, 100% Voidstruck Resistance, 60% Dissolving Resistance, 20% Glory Resistance, Wearer must be Level 20 or greater and must be a Dragon or Reptile
%Deathlord's Plate- (Armor, Heavy Armor, Darkness, 60,000,000 Gold) +60,000 Defense, +60,000 Defense against Darkness, +60,000 Defense against Light, Voidstruck Immunity against sources below Level 90, 75% Voidstruck Resistance, Wearer must be Level 40 or greater
%Deathmaw Armor- (Armor, Heavy Armor, Darkness & Spatial, 80,000,000 Gold) +80,000 Defense, +80,000 Defense against Darkness, +80,000 Defense against Spatial, Voidstruck Immunity against sources below Level 90, 75% Voidstruck Resistance, 30% Darkness Resistance, 30% Spatial Resistance, If wearer is attacked by a source below Level 40 and another battlespace is present that contains at least one Undead, possessor may choose to send said attacker, before said attack occurs, into said battlespace unless an entity of Level 80 or greater in the battlespace said entity would enter or the battlespace said entity would exit would object, Wearer must be Level 20 or greater
%Death-Resistant Armor- (Armor, Heavy Armor, Life & Glory, 160,000,000 Gold) +160,000 Defense, +160,000 CON, +160,000 SPI, 30% Instant Death Resistance, Wielder may not be killed by individuals below Level 40, Wielder is Immune to individuals below Level 20, Wielder must be Level 40 or greater
%Decent Quality Dwarven Mail- (Armor, Heavy Armor, Magic, 120,000 Gold) +140 Defense, Possessor's opponents, when targeting possessor with attacks, suffer, for the duration of said attacks -5% To Hit
%Demon Knight's Armor- (Armor, Heavy Armor, Darkness & Physical & Fire, 12,710,000 Gold) +12,600 Defense, +12,500 Melee Attack, +12,200 Defense against Darkness, +12,200 Defense against Fire, 25% Darkness Resistance, 25% Fire Resistance,
%Demonslayer Armor- (Armor, Heavy Armor, Light, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Demon Resistance
%Dragonslayer Armor of the King of Storms- (Armor, Heavy Armor, Magic, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, Divine Magic spells cost wearer 14,000 less MP to cast, 30% Dragon Resistance, Wearer must be a devout worshipper of the King of Storms
%Doomknight of Nathreyn's Armor- (Armor, Heavy Armor, Darkness, 145,000 Gold) +150 Defense, +150 Melee Attack, +90 Magical Attack to Darkness element spells, Lay on Hands deals damage instead of healing, +40 CON, +100 additional Melee Attack if at least 5 Warlock and at least 5 Warrior abilities are possessed, Each time wearer performs an offensive action, to a max of 200 times per round, wearer regenerates 900 HP
%Dracoknight's Armor- (Amor, Heavy Armor, Magic & Physical, 1,910,000 Gold) +2,100 Defense, wearer gains +2,000 to all stats if wearer is a Dragon or has a Dragon ally, 30% Resilience, 20% Light Resistance, 20% Magic Resistance, 20% Fire Resistance, 20% Ice Resistance, 30% Manablasted Resistance
%Dragon-Hunting General's Armor- (Amor, Heavy Armor, Light & Physical, 3,200,000 Gold) +3,500 Defense, +2,500 STR, +1,900 AGI, +3,200 CON, +3,100 SPI, 35% Resilience, 20% Fire Resistance, 20% Acid Resistance, 20% Physical Resistance, 50% Burning Resistance, 20% Dissolving Resistance, 5% Dragon Resistance
%Dragonslayer Armor- (Armor, Heavy Armor, Magic, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Dragon Resistance
%Drauger's Armor- (Armor, Heavy Armor, Darkness & Ice & Physical & Water, 45,000,000 Gold) +45,000 Defense, +45,000 Melee Attack, +45,000 STR, +45,000 CON, +45,000 SPI, +450,000 HP, Wielder may choose to count as up to 10 individuals in its row for row-order purposes, 100% Drowning Resistance, 100% Frozen Resistance, 60% Voidstruck Resistance
%Dwarven Axelord's Armor- (Armor, Heavy Armor, Earth & Physical, 16,000,000 Gold) +16,000 Defense, +16,000 Melee Attack, +16,000 STR, +16,000 CON, +160,000 HP as a non-stacking bonus, 35% Critical
%Dwarven Citadel-Defense Marshall's Armor- (Armor, Heavy Armor, Earth & Physical, 31,000,000 Gold) +31,000 Defense, +31,000 Melee Attack, +31,000 STR, +31,000 CON, +31,000 MIN, +310,000 HP as a non-stacking bonus, 60% Resilience, Wielder's allies may use wielder's Resilience value (to a max of 100%), Wielder's allies gain +3,100 Defense as a non-stacking bonus
%Dwarven Commander's Armor- (Armor, Heavy Armor, Earth & Physical, 2,000,000 Gold) +2,000 Defense, +2,000 Melee Attack, +2,000 STR, +2,000 CON, +2,000 MIN, +20,000 HP as a non-stacking bonus, 35% Critical, 35% Resilience
%Dwarven Silver Armor- (Armor, Heavy Armor, Earth, 19,000 Gold) +25 Defense, +3% Dodge against attacks from enemies under level 15
%Earthplate Mail- (Armor, Heavy Armor, Earth, 16,000 Gold) +40 Defense
%Eclipse Demon's Armor- (Armor, Heavy Armor, Darkness & Light & Astral, 55,000,000 Gold) +55,000 Defense, +51,000 CON, +50,000 SPI, +200,000 HP, 70% Resilience, 30% Light Resistance, 30% Darkness Resistance, Wearer scans the stats of up to 10 chosen individuals at the start of each round, Wearer must be Level 39 or greater, Wearer may change any instance of Light element Damage that wearer deals to solely Darkness element Damage, Wearer may change any instance of Light element Damage dealt by a lower-Level source below Level 60 into solely Darkness element Damage, Wearer may deal 550,000 Flat Light or Darkness element Damage to any individual who conducts an offensive action against wearer at the end of said action up up to three times per round
%Elder Briar Armor- (Armor, Heavy Armor, Earth, 101,000 Gold) +90 Defense, Deals 4,500 Earth element damage to all those who perform offesneive actions against wearer unless wearer chooses not to damage them, with said damage having a 5% chance of inflicting Pain attached to it, 5% Paralysis Resistance, Wearer's Earth element Wizard Magic, Enchantment, Druid Magic, Geomancy, and Transmutation spells that provide a Magical Attack bonus provide an additonal +80 Magical Attack that is not affected by standard caps, This item deals 4,500 Earth element to its wearer at the start of the first round of battle and every fifth round thereafter unless its wearer possesses at least 5 Botanist, Druid, Enchanter, Wizard, Transmuter, Geomancer, or Guardian abilities, This item's wearer may choose to have it be a Light Armor instead of a Heavy Armor and provide -20 less Defense at the start of the thread
%Element-Slayer Armor- (Armor, Heavy Armor, Earth & Air & Fire & Water, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Elemental Resistance
%Elemental-Slayer Armor- (Armor, Heavy Armor, Earth & Air & Fire & Water, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Elemental Resistance
%Elementium Armor- (Armor, Heavy Armor, Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & Magic & Technology & Electrical & Acid & Ice, 30,000,000 Gold) +30,000 Defense, 30% Air Resistance, 30% Earth Resistance, 30% Water Resistance, 30% Fire Resistance, 30% Light Resistance, 30% Darkness Resistance, 30% Physical Resistance, 30% Psychic Resistance, 30% Magic Resistance, 30% Technology Resistance, 30% Electrical Resistance, 30% Acid Resistance, 30% Ice Resistance, 30% Moderate Status Effect Resistance
~%Etched Runeward Platemail- (Armor, Heavy Armor, Magic, 7,300,000 Gold) +7,300 Defense, +6,000 AGI, 15% Magic Resistance, 15% Physical Resistance, 15% Fire Resistance, 15% Earth Resistance, 15% Darkness Resistance, 35% Resilience
%Ever-Shining Star-Paladin's Warded Diamond Armor- (Armor, Heavy Armor, Light & Hope & Glory, 75,000,000 Gold) +75,000 Defense, +75,000 CON, +750,000 HP as a non-stacking bonus, 70% Resilience, 35% Light Resistance, 35% Hope Resistance, 35% Burning Resistance, 35% Awestruck Resistance, 70% Impaired Resistance, 70% inflicts Charm: Impressed, 60% may inflict Awestruck or Zealblasted, Wearer may gain the element Light or Hope as a buff at the start of any round, Wearer must be Level 40 or greater
%Exceptionally-Well-Made Ice Plate- (Armor, Heavy Armor, Ice, 13,000,000 Gold) +13,000 Defense, 40% Resilience, 25% Fire Resistance, 25% Ice Resistance, 60% Burning Resistance, 60% Frozen Resistance
%Failed Dragonslayer's Armor of Shared Bloodshed- (Armor, Heavy Armor, Blood & Darkness & Hope, 2,000,000 Gold) +2,000 Defense, -2,000 STR, -2,000 CON, at the start of each round, if wearer possesses any Dragon opponents, wearer and all such opponents have a 100% chance of being affliced with Wounded: Bleeding, and wearer is dealt 20,000 Flat Blood & Fire element Damage
%Fancy Bagpiper's Kilt- (Armorx.5, Heavy Armor, Earth & Air, 61,000 Gold) +61 Defense, +60 SPI, Wearer's Instrument weapons that possess a Magical Attack bonus have said bonus increased by 60 points as an effect that stacks 200 times
%Finely Crafted Dwarven Armor- (Armor, Heavy Armor, Earth & Magic, 150,000 Gold) +200 Defense
%Finely Crafted Starlit Armor- (Armor, Heavy Armor, Magic, 301,000 Gold) +314 Defense, +4% Dodge
%Fire General’s Armor- (Amor, Heavy Armor, Fire, 3,100,000 Gold) +3,500 Defense, +2,500 STR, +2,000 AGI, +3,000 CON, +3,000 SPI, 30% Resilience, 25% Fire Resistance, 20% Water Resistance, 50% BurningResistance, 20% Drowning Resistance, 20% Minor Status Effect Resistance, Wielder's damage-dealing offensive actions deal an additional 20,000 Fire element damage
%Fortified Crusader Paladin's Armor- (Amor, Heavy Armor, Light & Physical, 2,010,000 Gold) +2,150 Defense, +1,000 STR, +1,100 AGI, +2,000 CON, +1,600 SPI, 30% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 40% Awestruck Resistance, +5,000 HP
%Flaming Rage Armadillo Armor- (Armor, Heavy Armor, Fire & Earth, 50,000 Gold) +50 Defense, +50 Ranged Attack, +50 CON, +50 Defense against Fire
%Fourth-Metal Armor- (Armor, Heavy Armor, Technology & Psychic & Metal, 5,000,000 Gold) +5,000 Defense, +5,000 MIN, +500 Defense against MIN Damage
%Fragastron Mail- (Armor, Heavy Armor, Darkness & Physical, 320,000 Gold) +315 Defense, +210 STR, +410 CON, 8% Resilience, 2% Dodge, This item deals 6,000 flat Physical element damage to any individual who conducts a hostile action against its wearer who is not its wearer
%Ghargmaplate- (Armor, Heavy Armor, Earth & Air, 20,000,000 Gold) +20,000 Defense, 30% Earth Resistance, 30% Air Resistance, 40% Dodge, 40% Resilience
%Giant Deathknight's Armor- (Amor, Heavy Armor, Darkness & Physical, 8,500,000 Gold) +8,500 Defense, +8,500 STR, +8,500 CON, +7,000 SPI, 45% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 50% Voidstruck Resistance, 20% Awestruck Resistance, 60% Poison Resistance, 60% Diseased Resistance, 80% Hexed Resistance, Wearer counts as two individuals for row-order purposes, Wearer is resurrected at the start of each round if wielder was killed by an opposing source that is below Level 40 while wearer was not in a Zone of Light
%Gigadiamond Plate- (Armor, Heavy Armor, Earth, 20,500,000 Gold) +20,600 Defense, +21,000 CON, 30% Physical Resistance, 20% Wearer Reflects Physical, Electrical, and Magic element actions from sources of lower Level than wielder who are below Level 60, Wielder must be at least Level 35
%Glorious Crusader General’s Armor- (Armor, Heavy Armor, Light & Physical, 6,000,000 Gold) +6,000 Defense, +6,000 STR, +6,000 AGI, +6,000 CON, +6,000 SPI, 35% Resilience, 25% Light Resistance, 25% Darkness Resistance, 20% Physical Resistance, 50% Awestruck Resistance, 50% Voidstruck Resistance, 60% Poison Resistance, 60% Diseased Resistance, 60% Hexed Resistance
%Glowing Sunarmor- (Armor, Heavy Armor, Light, 60,000,000 Gold) +60,000 Defense, +50,000 CON, 30% Light Resistance, Wearer has a 50% chance of afflicting each opponent with Imparied: Blind: Constant Glare at the start of each round
%God-Mage's Battle Armor which Scatters Damage Across the Infinities of Space and Time- (Armor, Heavy Armor, Spatial & Time & Magic, 450,000,000 Gold) +450,000 Defense, +45,000 Defense against Stat Damage, +450,000 Magical Attack, +450,000 CON, +450,000 MIN, +450,000 SPI, Wielder's Defense may not be pierced by individuals below Level 60 who are below wielder's Level, Wearer gains a 25% chance of being able to re-direct each instance of Damage that would be dealt to wielder by a source below Level 99 that is below wearer's Level to any one individual that is below Level 99 that is below wearer's Level who is in a different battlespace, Wearer gains a 25% chance of being able delay each instance of Damage that would be dealt to wielder by a source below Level 99 that is below wearer's Level for 5 rounds, with said delayed damage floating on wearer as a debuff until it is dealt and dealing itself at the start of the round instead of obeying the normal rules for delayed actions, Wearer must be Level 60 or greater
%God-Mage's Legend-Metal Shield-Orrery which Scatters Damage Across the Infinities of Space and Time- (Armor, Aura, Spatial & Time & Magic, 450,000,000 Gold) +450,000 Defense, +450,000 Magical Attack, +450,000 MIN and SPI, +4,500,000 MP as a non-stacking bonus, Wearer gains +1,000 additional Defense for each Spell equipped, to a max of 30 Spells, Wearer gains a 25% chance of being able to re-direct each instance of Damage that would be dealt to wielder by a source below Level 99 that is below wearer's Level to any one individual that is below Level 99 that is below wearer's Level who is in a different battlespace, Wearer gains a 25% chance of being able delay each instance of Damage that would be dealt to wielder by a source below Level 99 that is below wearer's Level for 5 rounds, with said delayed damage floating on wearer as a debuff until it is dealt and dealing itself at the start of the round instead of obeying the normal rules for delayed actions, Wearer is immune to individuals below Level 40, Wearer ignores Defense-piercing from sources below Level 40, Wearer's 'Magical Attack', 'Overdrive', and 'Cast a Spell' actions that involve wearer casting one or more spells may not be countered by individuals below Level 79 who are equal Level to or lower Level than wearer, May only be equipped by individuals of Level 60 or greater (who possess the ability 'Adept Wizard Magic Attunement' or both the abilities 'Expert Aura Mastery' and 'Advanced Understanding of Common Practices of Theoretical Magic')
%Goldblade Mail- (Armor, Heavy Armor, Physical & Wealth & Glory, 26,000,000 Gold) +25,000 Defense, +26,000 Melee Attack, +25,000 STR, Wearer counts as possessing 5 additional Swordsman abilities, Sword weapons equipped by wearer gain +25,000 additional Melee Attack as a non-stacking bonus if they already possess a Melee Attack bonus, Wearer must be Level 20 or greater and must possess the ability 'Swordsman'
%Golden Dwarven Armor- (Armor, Heavy Armor, Earth, 97,000 Gold) +95 Defense, +4% Dodge against attacks from enemies under level 20
Golden Mail- (Armor, Heavy Armor, Earth, 90,000 Gold) +12 Defense
Goldmeadow Plate- (Armor, Heavy Armor, Earth, 46,000 Gold) +48 Defense, 5% Fire Resistance for Humans, Elementals, and Fae
%Grand Knight Lord's Armor- (Armor, Heavy Armor, Physical, 8,500,000 Gold) +8,500 Defense, +8,500 STR, +8,500 CON, 60% Resilience, Stat Drain Immunity
%Great Dragon's Barding- (Armor, Heavy Armor, Magic, 45,000,000 Gold) +45,000 Defense, +40,000 Melee Attack, +45,000 Ranged Attack, +45,000 Magical Attack, +45,000 STR, +45,000 CON, +45,000 SPI, +450,000 HP as a non-stacking bonus, +450,000 MP as a non-stacking bonus, 100% Burning Resistance, 60% Dissolving Resistance, 20% Glory Resistance, Wearer must be Level 20 or greater and must be a Dragon or Reptile
%Greater Air-Resistant Armor- (Armor, Heavy Armor, Magic, 7,000,000 Gold) +7,000 Defense, +7,000 Defense against Air, 30% Air Resistance
%Greenvale Plate- (Armor, Heavy Armor, Earth, 50,000 Gold) +50 Defense
Halgbric Hide-Plate Armor- (Armor, Heavy Armor, Earth & Physical & Ice, 45,000 Gold) +45 Defense, +25 CON
%Heroic Plate- (Armor, Heavy Armor, Light, 390,000 Gold) +450 Defense, +20% Resiliience, +5% Dodge, +5% Critical, +5% to Hit, +375 to all Stats, 20% Light Resistance, 5% may inflict Awestruck on individuals who make hostile actions against wearer
%Highguard's Armor of Realized Skill- (Armor, Heavy Armor, Hope & Metal, 150,000,000 Gold) +150,000 Defense, Wearer gains the ability 'Adept Heavy Armor Proficiency' if wielder possesses the ability 'Guardian', Wearer must be Level 20 or greater
%High King's Armor- (Armor, Heavy Armor, Hope & Physical, 12,710,000 Gold) +12,600 Defense, +12,200 Defense against Hope, 30% Physical Resistance, +12,730 Melee Attack, Leadership spells cast by wearer that provide a Melee Attack Bonus gain +12,200 additional Melee Attack, Buffs on wielder from Leadership spells that boost wielder's stats do so by an additional 600 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wielder gains +1,200 Defense against CON Damage
%High Knight's Armor- (Armor, Heavy Armor, Magic & Light, 60,000 Gold) +25 Defense, +5 STR, +5 CON
%High Ornamental Holy Knight's Armor-(Armor, Heavy Armor, Light, 240,000 Gold) +30 Defense, +10 to all stats, 1% Light Resistance, Healer Magic and Divine Magic spells cost 10 less MP
%Holy Armor of Sereyn- (Armor, Heavy Armor, Light, 100,000 Gold) +120 Defense, Healer Magic and Divine Magic spells cost 40 less MP
House Hellstrom Emblemed Armor- (Armor, Heavy Armor, Fire, 10,000 Gold) +50 Defense, Hellstrom nobility may instant-kill wearer.
Ice Mail- (Armor, Heavy Armor, Ice, 500 Gold) +10 Defense, +10 Defense Against Ice
%Idolic Wargod's Armor- (Armor, Heavy Armor, War, 220,000,000 Gold) +220,000 Defense, +2,100,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, +190,000 Melee Attack, 140% Resilience and 140% Critical if wearer is Level 60 or greater, 40% War Resistance, 40% Destruction Resistance, Divine Magic, War Magic, and Catastrophe Magic spells cost wearer 300,000 less MP to cast, 160% Resilience, Wearer's allies and wearer may elect to receive worshipper benefits from wearer if they are not already receiving such benefits, Said benefits include +50 Melee Attack, +50 STR, +50 CON, and +25 AGI per Level of worshipper, to a max of Level 80, Said benefits only take effect if none of wearer's opponents are capable of granting worshipper benefits, Wearer may spend an action to resurrect one of its worshippers if said worshipper was killed by a source below Level 80 and no individual capable of granting worshipper benefits objects, Wearer must be Level 40 or greater
Imperial Armor of Avandos- (Armor, Heavy Armor, Air & Water, 12,000 Gold) +23 Defense
%Imperial Duskplate of Thandolman- (Armor, Heavy Armor, Darkness & Earth, 130,000 gold) +150 Defense, 5% Fire Resistance, 3% Darkness Resistance, 2% Physical Resistance
%Imperial Plate- (Armor, Heavy Armor, Earth, 130,000 gold) +150 Defense, +150 to all stats, 5% Physical Resistance
%Improved Cosmos Metal Spineplate- (Armor, Heavy Armor, Light & Darkness & Magic, 115,000,000 Gold) +115,000 Defense, +115,000 STR, +115,000 CON, 35% Light Resistance, 35% Darkness Resistance, 30% Magic Resistance, Wielder may deal 100,000 Flat Light or Darkness or Magic element Damage to any individual who conducts an offensive action that targets wearer at the end of each such action
Kinetic Mail- (Armor, Heavy Armor, Psychic, 500 Gold) +10 Defense, +10 Defense Against Psychic
Knight Mail (Armor, Heavy Armor, Earth, 1,700 Gold) +12 Defense
Knight's Armor- (Armor, Heavy Armor, Physical, 80,000 Gold) +80 Defense, +80 STR, +80 CON
%Knight Lord's Armor- (Armor, Heavy Armor, Physical, 210,000 Gold) +220 Defense, +210 STR, +205 CON, 11% Resilience
%Legendary Hero's Armor- (Armor, Heavy Armor, Light & Glory & Hope, 45,000,000 Gold) +45,000 Defense, +45,000 Melee Attack, +45,000 STR, +45,000 CON, +45,000 SPI, +450,000 HP as a non-stacking bonus, +450,000 MP as a non-stacking bonus, +1 Fame as a non-stacking bonus, 100% Awestruck Resistance, 100% Zealblasted Resistance, 60% Voidstruck Resistance, 20% Glory Resistance
%Legendary Radiant Templar's Mail- (Armor, Heavy Armor, Light & Glory & War, 45,000,000 Gold) +45,000 Defense, +45,000 Melee Attack, +45,000 STR, +45,000 CON, +45,000 SPI, +450,000 HP as a non-stacking bonus, +450,000 MP as a non-stacking bonus, 150% Fatigued Resistance, 100% Awestruck Resistance, 100% Wounded Resistance, 30% Light Resistance, 30% Darkness Resistance, 30% Physical Resistance, 5% Daemon Resistance, 5% Devil Resistance, 5% Demon Resistance, 5% Human Resistance
%Legendary War-Champion's Mail- (Armor, Heavy Armor, Light & Glory & War, 45,000,000 Gold) +45,000 Defense, +45,000 Melee Attack, +45,000 STR, +45,000 CON, +45,000 SPI, +450,000 HP as a non-stacking bonus, +450,000 MP as a non-stacking bonus, +1 Fame as a non-stacking bonus, 150% Fatigued Resistance, 100% Awestruck Resistance, 100% Wounded Resistance, 20% Glory Resistance
%Lesser Earth Dragon Armor- (Armor, Heavy Armor, Earth, 1,710,000 Gold) +1,750 Defense, +2,000 Defense against Earth, 30% Earth Resistance, 15% Entombed Resistance, Wearer has a 15% chance of ignoring offensive actions from Earth element Dragons below Level 20, Wearer gains an additional +1,400 Defense against Earth if wearer possesses at least 5 Dragon Lord abilities
%Leviathan Mail- (Armor, Heavy Armor, Physical & Water, 95,000,000 Gold) +95,000 Defense, +95,000 STR, +95,000 CON, +950,000 HP, 148% Resilience, 40% Water Resistance, 15% Aquatic Resistance, Wearer must be Level 40 or greater
Light Mail- (Armor, Heavy Armor, Light, 500 Gold) +10 Defense, +10 Defense Against Light
%Magic-Being-Slayer Armor- (Armor, Heavy Armor, Magic, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Magic Being Resistance
%Mech Army Commander's Armor- (Amor, Heavy Armor, Technology & Physical, 1,910,000 Gold) +2,100 Defense, +1,700 CON, +1,600 STR, 30% Resilience, 20% Fire Resistance, 20% Technology Resistance, 20% Physical Resistance, 30% Antimatter Resistance, +5,000 HP
%Metaphorically Colored Dragonslayer Armor- (Armor, Heavy Armor, Magic, 7,000,000 Gold) +7,000 Defense, +7,000 to all stats, 10% Dragon Resistance, Wearer chooses a Base Element at the beginning of each battle, and this item provides 20% Resistance to said element for the remainder of the battle
%Mohlmoujdouf - (Armor, Heavy Armor, Darkness & Ice & Astral & Candy & Whimsy & Cute Pets, 165,000,000 Gold) +165,000 Defense, +165,000 Melee Attack, +160,000 CON, Actions generated by wielder's 'Counter' actions that wielder performs gain 'May Heal', Wielder is afflicted with 100% inflicts Augmented: Haste: Excessively Energetic at the start of each round, At the start of each round, wearer may choose to summon up to 15 Animals from the Enemy List that are Level 1 and that are normally fightable for drops, max 30 summoned, these summons gain the element Cute Pets as a buff and obtain a non-stacking buff that causes them to be dealt 1,500,000 Flat Candy element HP Healing at the start of each round, Wielder must be Level 35 or greater and must either be Candy element, be Astral element, be Whimsy element, or possess the ability 'Adept Heavy Armor Proficiency'
%Most-Exalted, Ancient Solar Warlord's Glory-Gilded Orihalcum Armor- (Armor, Heavy Armor, Glory & Light & Fire & Earth, 508,700,000 Gold) +509,500 Defense, +40,000 Defense against Stat Damage, +510,300 CON, 40% Physical Resistance, 40% Light Resistance, 40% Fire Resistance, 20% Glory Resistance, 20% War Resistance, 100% Awestruck Resistance, 60% Burning Resistance, 60% Entombed Resistance, Divine Magic, Catastrophe Magic, Wizard Magic, and Astral Magic spells cost wearer 300,000 less MP to cast, Wearer's allies gain +10,000 to all stats as a non-stacking bonus if wearer is Glory element, 60% inflicts Awestruck, 160% Resilience, Wearer is immune to individuals below Level 40, Wearer ignores Defense-piercing from sources below Level 60, Wearer takes half damage from non-unique sources below Level 60, Wearer must be at least Level 40
%Most-Exalted, Ancient Solar Titan's Glory-Gilded Orihalcum Armor of Ancient Legend- (Armor, Heavy Armor, Glory & Light & Fire & Earth, 508,700,000 Gold) +509,500 Defense, +40,000 Defense against Stat Damage, +510,300 CON, +5,000,000 HP as a non-stacking bonus, 40% Physical Resistance, 40% Light Resistance, 40% Fire Resistance, 40% Darkness Resistance, 20% Glory Resistance, 20% War Resistance, Awestruck Immunity, 100% Awestruck Resistance, 60% Burning Resistance, 60% Entombed Resistance, Divine Magic, Catastrophe Magic, Wizard Magic, and Astral Magic spells cost wearer 300,000 less MP to cast, Wearer's allies gain +10,000 to all stats as a non-stacking bonus if wearer is Glory element, 60% inflicts Awestruck, 160% Resilience, Wearer is immune to individuals below Level 60, Wearer ignores Defense-piercing from sources below Level 75, Wearer takes half damage from non-unique sources below Level 75, Wearer must be at least Level 60
%Most-Exalted, Timeless Solar Warlord's Glory-Gilded Orihalcum Armor- (Armor, Heavy Armor, Glory & Light & Fire & Time, 508,700,000 Gold) +509,500 Defense, +40,000 Defense against Stat Damage, +510,300 CON, 40% Physical Resistance, 40% Light Resistance, 40% Fire Resistance, 20% Glory Resistance, 30% Time Resistance, 20% War Resistance, 100% Awestruck Resistance, 60% Burning Resistance, 30% Petrified: Time Stop Resistance, Divine Magic, Catastrophe Magic, Wizard Magic, and Time Magic spells cost wearer 300,000 less MP to cast, Wearer's allies gain +10,000 to all stats as a non-stacking bonus if wearer is Time element, 60% inflicts Awestruck, 160% Resilience, Wearer is immune to individuals below Level 40, Wearer ignores Defense-piercing from sources below Level 60, Wearer takes half damage from non-unique sources below Level 60, Wearer must be at least Level 40
%Moufmoufhrumplebee- (Armor, Heavy Armor, Darkness & Ice & Astral & Candy & Whimsy, 165,000,000 Gold) +165,000 Defense, +16,500 Defense against Stat Damage, +165,000 CON, +160,000 SPI, +1,600,000 HP as a non-stacking bonus, 30% Astral Resistance, 30% Candy Resistance, Wielder is afflicted with Augmented: Haste: Excessively Energetic at the start of each round, When wielder is attacked by an opponent, to a max of once per round, wielder may, at the end of said attack, either deal 1,500,000 Flat Candy element HP Damage to said attack's source or deal 150,000 Flat Candy element HP healing to up to 1,000,000 allies, Wielder must be Level 35 or greater and must either be Candy element, be Astral element, be Whimsy element, or possess the ability 'Adept Heavy Armor Proficiency'
%Muspelburnt Corpse's Armor- (Armor, Heavy Armor, Darkness & Fire & Physical & Destruction, 45,000,000 Gold) +45,000 Defense, +45,000 Melee Attack, +45,000 STR, +45,000 CON, 100% Burning Resistance, 30% Destruction Resistance
%New-Order-Style Radiant Deathhunter's Armor- (Armor, Heavy Armor, Light, 26,000,000 Gold) +27,000 Defense, +27,000 Defense against Darkness, +27,000 Melee Attack, 30% Darkness Resistance, 30% Physical Resistance, 30% Light Resistance, 5% Undead Resistance, Radiant Magic spells cast by wearer that provide a Melee Attack Bonus gain +22,000 additional Melee Attack, Buffs on wearer from Radiant Magic spells that boost wielder's stats do so by an additional 1,200 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Whenever an Undead below Level 60 would inflict a minor or moderate negative status effect on wearer, it is instead dealt 260,000 Flat Light element Damage by wearer, Wearer is Immune to individuals below Level 20, Wearer must be Level 20 or greater and must possess the ability 'Radiant Templar, the ability 'Champion of the New Radiant Order', ' or the ability 'Slayer'
%New Radiant Order's Champion's Armor- (Armor, Heavy Armor, Light, 30,000,000 Gold) +30,000 Defense, +30,000 Defense against Darkness, +30,000 Melee Attack, 30% Darkness Resistance, 30% Physical Resistance, 30% Light Resistance, 5% Devil Resistance, Radiant Magic spells cast by wearer that provide a Melee Attack Bonus gain +25,000 additional Melee Attack, Buffs on wearer from Radiant Magic spells that boost wielder's stats do so by an additional 1,200 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Whenever a Devil below Level 60 would inflict a minor or moderate negative status effect on wearer, it is instead dealt 300,000 Flat Light element Damage by wearer, Wearer is Immune to individuals below Level 20, Wearer must be Level 20 or greater and must possess the ability 'Radiant Templar' or the ability 'Champion of the New Radiant Order'
Ninja's Outfit- (Armor, Heavy Armor, Physical, 81,000 Gold) +60 Defense, +90 AGI, 10% Dodge
%Oorlar Mail-(Armor, Heavy Armor, Light, 25,000 Gold) +50 Defense, +5 Magical Attack
Orc Armor- (Armor, Heavy Armor, Earth, 1,200 Gold) +10 Defense
%Orihalcum Plate- (Armor, Heavy Armor, Earth, 108,700,000 Gold) +109,500 Defense, +110,300 CON, 40% Physical Resistance, Wielder is immune to individuals below Level 40, Wielder ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below Level 60, Wielder must be at least Level 40
Paladin of Sereyn’s Armor- (Armor, Heavy Armor, Light, 120,000 Gold) +124 Defense, +50 Magical Attack to Light element spells, Lay on Hands heals 1,000 more HP, +400 MP, +40 SPI, +100 Melee Attack if at least 5 Paladin abilities are possessed, may only be used by devout worshippers of Sereyn
%Paldrisian Mail- (Armor, Heavy Armor, Physical, 60,000 Gold) +70 Defense, 5% Physical Resistance
%Panopticum Plate- (Armor, Heavy Armor, Earth, 94,500,000 Gold) +96,700 Defense, +97,000 CON, 30% Physical Resistance, 10% Base Element Resistance, Wearer may Reflect actions from sources of lower Level than wielder who are below Level 40, 25% Wearer may Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Wearer may scan the stats of any individual who conducts a hostile action against wearer, Wearer must be at least Level 40
%Planetary of the Sun's Armor- (Armor, Heavy Armor, Light & Fire & Glory, 190,000,000 Gold) +190,000 Defense, +1,800,000 HP as a non-stacking bonus, +1,500,000 MP as a non-stacking bonus, +190,000 SPI, +190,000 Melee Attack, 40% Light Resistance, 40% Fire Resistance, Divine Magic and Astral Magic spells cost wielder 300,000 less MP to cast, 60% inflicts Awestruck, 60% may inflict Burning, 100% Awestruck Resistance, 90% Burning Resistance, Wielder must be Level 40 or greater
%Planetary of Victory's Armor- (Armor, Heavy Armor, Hope, 190,000,000 Gold) +190,000 Defense, +1,900,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, +190,000 SPI, +190,000 Melee Attack, 40% War Resistance, 40% Destruction Resistance, 40% Hope Resistance, Divine Magic spells cost wielder 300,000 less MP to cast, 160% Resilience, Wielder must be Level 40 or greater
%Planetary of War's Armor- (Armor, Heavy Armor, War, 190,000,000 Gold) +190,000 Defense, +1,900,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, +190,000 Melee Attack, 40% War Resistance, 40% Destruction Resistance, Divine Magic, War Magic, and Catastrophe Magic spells cost wielder 300,000 less MP to cast, 160% Resilience, Wielder must be Level 40 or greater
%Planetary Slayer's Armor- (Armor, Heavy Armor, Light & Darkness & Magic, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Planetary Resistance, Wearer must be above Level 60
%Plastic Megavest- (Armorx.5, Heavy Armor, Technology, 5,000,000 Gold) +5,000 Defense, 50% Resilience
%Plastic Seagull Legionnaire Armor - (Armor, Heavy Armor, Water, 25,000 Gold) +40 Defense, 5% Tacky Resistance
Plate Mail- (Armor, Heavy Armor, Earth, 1,200 Gold) +9 Defense
%Radiant Deathhunter's Armor- (Armor, Heavy Armor, Light, 25,000,000 Gold) +27,000 Defense, +27,000 Defense against Darkness, +27,000 Melee Attack, 30% Darkness Resistance, 30% Physical Resistance, 30% Light Resistance, 5% Undead Resistance, Radiant Magic spells cast by wearer that provide a Melee Attack Bonus gain +21,000 additional Melee Attack, Buffs on wearer from Radiant Magic spells that boost wielder's stats do so by an additional 1,200 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Whenever an Undead below Level 60 would inflict a minor or moderate negative status effect on wearer, it is instead dealt 250,000 Flat Light element Damage by wearer, Wearer is Immune to individuals below Level 20, Wearer must be Level 20 or greater and must possess the ability 'Radiant Templar' or the ability 'Slayer'
%Red Armor that Slowly Heals Its Wearer- (Armor, Heavy Armor, Fire & Earth, 12,500 Gold) +23 Defense, Wearer regenerates 50 HP at the start of every round
Reinforced Plate Mail- (Armor, Heavy Armor, Physical, 100,000 Gold) +160 Defense, 5% Physical Resistance
%Restorative Sunbright Templar's Mail- (Amor, Heavy Armor, Light, 15,000,000 Gold) +15,100 Defense, +15,000 STR, +11,500 AGI, +15,000 CON, +15,100 SPI, 30% Resilience, 30% Light Resistance, 30% Darkness Resistance, 20% Physical Resistance, 80% Awestruck Resistance, 30% may inflict Awestruck, Wearer regenerates 150,000 HP at the start of each round as a non-stacking effect
%Rimedead Lord's Plate- (Armor, Heavy Armor, Darkness & Ice, 60,000,000 Gold) +60,000 Defense, +60,000 Defense against Darkness, +60,000 Defense against Ice, Frozen Immunity against sources below Level 90, 75% Voidstruck Resistance
%Rimedead Plate- (Armor, Heavy Armor, Darkness & Ice, 7,500,000 Gold) +7,500 Defense, +7,500 Defense against Darkness, +7,500 Defense against Ice, Frozen Immunity against sources below Level 90, 50% Voidstruck Resistance
%Rune Plate- (Armor, Heavy Armor, Darkness, 120,000 Gold) +120 Defense, -20 MP cost for Rune Magic Spells
%Ruined Dwarven Armor- (Armor, Heavy Armor, Earth, 60 Gold) +1 Defense, Each round this item has a 50% chance of providing no benefits to its wielder
Ruined Mail- (Armor, Heavy Armor, Darkness, 300 Gold) +1 Defense, +1 CON
Samurai's Armor- (Armor, Heavy Armor, Physical, 81,000 Gold) +85 Defense, +80 CON
%Sanctified Demonplate- (Armor, Heavy Armor, Light & Darkness, 8,000,000 Gold) +8,000 Defense, +8,000 to all stats, 25% Darkness Resistance, 25% Light Resistance, 90% Awestruck: Sealed Resistance
Scale Mail- (Armor, Heavy Armor, Physical, 5,600 Gold) +12 Defense, +4 CON
%Selerethric Guard Armor- (Armor, Heavy Armor, Light, 475,000 Gold) +650 Defense, 30% Light Resistance, 20% Darkness Resistance, Light Element attacks gain +500 Melee Attack
%Serpent-Slayer's Armor- (Armor, Heavy Armor, Magic & Light, 24,000,000 Gold) +24,000 Defense, +24,000 to all stats, 30% Serpent Blessed Resistance
Skeletal Soldier’s Mail- (Armor, Heavy Armor, Physical & Darkness, 61,000 Gold) +64 Defense, +60 CON
%Solar Armor- (Armor, Heavy Armor, Light, 80,000,000 Gold) +80,000 Defense, +80,000 to all stats, +800,000 HP, 30% Light Resistance
Soldier’s Mail- (Armor, Heavy Armor, Physical, 61,000 Gold) +64 Defense, +60 CON
Spined Coral Armor- (Armor, Heavy Armor, Water, 1,700 Gold) +12 Defense, +6 Defense Against Water, 15 Physical damage dealt to all attackers.
%Spined Darkiron Dwarven Mail- (Armor, Heavy Armor, Darkness & Physical, 165,000 Gold) +175 Defense, +15 CON, All individuals under level 25 who perform offensive actions against wearer take 500 Physical element damage immediately after their offensive actions
%Storm Knight Armor- (Armor, Heavy Armor, Electrical & Physical, 149,000 Gold) +159 Defense, +20 Melee Attack, 15% Electrical Resistance, -50 AGI if wielder does not have at least one Guardian ability
%Sturdy Plate- (Armor, Heavy Armor, Physical, 114,000 Gold) +130 Defense, +120 CON, +1,000 HP, 10% Resilience
%Sunbright Demon Slayer's Armor- (Armor, Heavy Armor, Light, 15,000,000 Gold) +15,000 Defense, +15,000 to all stats, 30% Demon Resistance, 30% Light Resistance, 30% Darkness Resistance, Wearer's presence counts as the presence of a Zone of Light
%Sunmetal Plate Armor- (Armor, Heavy Armor, Light, 20,000,000 Gold) +20,000 Defense, +20,000 STR, +20,000 CON, 30% Light Resistance
%Sunmetal Samurai Armor- (Armor, Heavy Armor, Light, 15,000,000 Gold) +15,000 Defense, +15,000 CON, +15,000 SPI, 35% Light Resistance, 60% Awestruck Resistance, Sword Arts spells cost wearer 15,000 less MP to cast
%Supreme Earthbomb Armor- (Armor, Heavy Armor, Earth, 70,000,000 Gold) +70,000 Defense, +70,000 CON, At the end of the first offensive action of each battle that targets wielder, wielder deals 1,000,000 Flat Earth element Damage to the source of said action and this item loses its Defense and CON boosts, Wielder must by Level 40 or greater
%Supreme Golden Highguard's Battle Armor- (Armor, Heavy Armor, Physical & Wealth & Glory, 62,000,000 Gold) +62,000 Defense, +63,000 Melee Attack, +62,000 STR, +61,000 CON, +600,000 HP as a non-stacking bonus, Wearer deals 600,000 additional Damage with 'Melee Attack' actions, 30% Wealth Resistance, Charm Immunity, Confusion Immunity, Wearer must be Level 20 or greater and must possess the ability 'Warrior'
Swiftly Made Dwarven Mail- (Armor, Heavy Armor, Earth, 30,000 Gold) +40 Defense
%Temporally-Resistant Plate- (Armor, Heavy Armor, Time, 7,000,000 Gold) +7,500 Defense, +7,000 to all stats, 30% Time Resistance
Thick Mammoth Hides- (Armor, Heavy Armor, Ice, 55,000 Gold) +80 Defense, +40 CON, 10% Ice Resistance
%Temptation Armor: Lust- (Armor, Heavy Armor, Darkness & Fire, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, Wielder's chances of inflicting Charm on Demons are increased by 15% as a non-stacking effect, Attempts by Demons to afflict wielder with Charm are automatically successful regardless of their percent chance of succeeding
%Torment Knight's Armor- (Armor, Heavy Armor, Darkness & Agony & Physical, 8,710,000 Gold) +8,600 Defense, +8,200 Defense against Darkness, 30% Physical Resistance, +8,730 Melee Attack, Pain Immunity, 30% inflicts Pain, Buffs on wielder from Necromancy and Dark Magic spells that boost wielder's stats do so by an additional 300 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wielder gains +800 Defense against CON Damage
%Ulimant Mail- (Armor, Heavy Armor, Ice, 20,000 Gold) +40 Defense, +50 Defense against Animals
%Undead-Slayer Armor- (Armor, Heavy Armor, Light, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Undead Resistance
%Voiddead Deathkeeper's Plate- (Armor, Heavy Armor, Darkness, 36,000,000 Gold) +36,000 Defense, +36,000 Defense against Darkness, +36,000 Defense against Ice, Wearer's Undead summons obtain +3,600 to all stats as a non-stacking constantly-applied effect, Voidstruck Immunity against sources below Level 90, 100% Voidstruck Resistance, Wearer must be Level 20 or greater and must (be Undead or possess the ability Deathless One)
%Voidlord Armor- (Armor, Heavy Armor, Darkness & Ice & Void & Sonic, 190,000,000 Gold) +190,000 Melee Attack, +190,000 Ranged Attack, +190,000 Magical Attack, +190,000 Defense, +190,000 to all stats, 30% Darkness Resistance, 30% Void Resistance, 60% Voidstruck Resistance, Wielder must be Level 40 or greater
%Wall Mussel Plate Armor- (Armor, Heavy Armor, Water, 110,000 Gold) +180 Defense, +60 CON, 5% Water Resistance
%War-Armor of the New Radiant Order- (Armor, Heavy Armor, Light & Glory & War, 45,000,000 Gold) +45,000 Defense, +45,000 Melee Attack, +45,000 to all stats, +450,000 HP as a non-stacking bonus, +450,000 MP as a non-stacking bonus, +1 Fame as a non-stacking bonus, 150% Fatigued Resistance, 100% Awestruck Resistance, 100% Voidstruck Resistance, 30% Light Resistance, 30% Darkness Resistance, Wearer causes Light to become a base element across all battlespaces that are part of the same battle, Sources of lower Level than wearer may not stop Light from being a base element, Wearer must be Level 20 or greater
Wielder gains the following worshipper benefits if wielder possesses no Patron Deity or if wielder possesses the ability 'Champion of the New Radiant Order':
Eternal Radiant Star's Blessing of Light- Possessor gains (Possessor Level)% Light Resistance, Worshipper Benefit
Shielded Against the Darkness of All Dark Empires- Possessor gains (Possessor Level)% Darkness Resistance, Worshipper Benefit
Radiance's Unquestionable Holy Wrath- Possessor's 'Magical Attack' actions deal 1.5 times Damage to Undead, Demons, Fiends, and Daemons as a non-stacking effect that does not stack with other effects that multiply damage against specific subtypes
%War Demon’s Armor- (Armor, Heavy Armor, War, 4,000,000 Gold) +4,100 Defense, +4,200 CON, 30% Resilience, 15% Physical Resistance, 15% Destruction Resistance, 15% War Resistance, 15% Darkness Resistance
%Yaamanti Armor- (Armor, Heavy Armor, Fire, 16,000 Gold) +15 Defense, +3 Defense against Plants

~Light Armor~
%'Luckbird' Battle Outfit- (Armor, Light Armor, Light & Fortune, 35,000,000 Gold) +35,100 Defense, +35,100 Melee Attack, +30,000 Magical Attack, +35,250 STR, +35,250 AGI, +35,250 CON, +35,250 SPI, +350,000 HP as a non-stacking bonus, 80% Dodge, 180% To Hit, 80% Critical, 80% Resilience, Combat Arts, Astral Magic, Unarmed Technique, and Super Power spells cost wielder 50,000 less MP to cast, Wearer's Light or Fortune element transformations gains +5,000 to all stats as a non-stacking bonus, Wearer's 'Counter' and 'Multi-Counter' actions deal an additional 150,000 Physical, Fortune, or Light element damage, wearer's 'Melee Attack' actions with no weapons other than Fist Weapons equipped have a 70% chance of inflicting Hexed, 40% Physical Resistance, Wearer is immune to individuals below Level 20, +20,000 to wearer's turn-order-determining stat for turn-order-determining purposes, Wearer ignores Defense-piercing from sources below Level 40, Wearer counts as having one additional Fortune & Light element Aerial pet equipped, Wearer must be at least Level 39 and must possess the ability 'Gambler' or 'Super Hero'
%'Lucksnake' Supreme-Combat Armor- (Armor, Light Armor, Glory & Spatial & Time, 200,000,000 Gold) +200,000 Defense, +200,000 Melee Attack, +200,000 Magical Attack, +200,000 to all stats, 120% Dodge, 220% To Hit, 120% Critical, 120% Resilience, Wielder regenerates 3,000,000 HP and MP at the start of each round, Wielder is Immune to individuals below Level 40, Combat Arts, Astral Magic, Unarmed Technique, and Super Power spells cost wielder 200,000 less MP to cast as a non-stacking effect, wearer's Light or Fortune element transformations gains +200,000 to all stats as a non-stacking bonus, 120% may inflict Hexed or Hexed: Ill Fortune, Wearer's 'Defend' actions give their performer a non-stacking buff that lasts 2 rounds that provides +60% Dodge, Wielder must be Level 40 or greater and must possess the ability 'Gambler'
%Abyssal Bloodletter's Longcoat- (Armor, Light Armor, Darkness, 1,150,000 Gold) +1,210 Defense, +1,200 Melee Attack, +1,100 additional Melee Attack if a Sword or Knife is equipped, +1,500 AGI, +1,100 STR, +1,100 Melee Attack for Demon Magic and Sword Arts spells, Offensive actions that include Sword Arts spells that deal damage may also deal an additional 200 CON damage on top of either normal or stat damage, 15% inflicts Wounded, Wearer heals 10 CON Damage for every 50,000 points of damage dealt to an opponent below Level 80 with an action that includes a Sword or Knife, 120% To Hit, 25% Critical
%Adamantine-Reinforced Coat of the Sheriff Who Never Had to Take Time to Reload- (Armor, Light Armor, Technology & Physical, 29,500,000 Gold) +29,500 Defense, +29,500 Defense against Humans and Undead, +29,500 Ranged Attack, +29,500 AGI, 29,500 CON, +200,000 HP as a non-stacking bonus, +1,500 to wearer's Turn-Order-Determining Stats, 25% Critical, 25% Resilience, 125% To Hit, 25% Dodge, 20% Light Resistance, 20% Darkness Resistance, 40% Physical Resistance, 30% Poison Resistance, 30% Fatigued Resistance, Wearer may exchange up to 2 Consumable slots for Accessory slots that may only hold Ammo items, Wearer may, at the beginning or end of any action choose to equip and / or unequip any number of Ammo items, Wearer's Ammo items that only affect a certain number of actions before either losing their text or ceasing to perform a given effect may, while equipped, last an additional 5 actions so long as the number of actions that they may affect is at least 2 already, Wearer ignores the need to perform Reload actions on Gun or Ammo items that lose abilities or become less effective if not Reloaded after certain conditions are fulfilled, Wearer is immune to individuals below Level 20, Wearer ignores Defense-piercing from sources below Level 40, Wearer must be at least Level 35
%Apron- (Armorx.5, Light Armor, Air, 100 Gold) +1 Defense
%Arcanist's Halo Longcoat- (Armor, Light Armor, Magic, 298,000 Gold) +300 Defense, +100 additional Defense if wearer is a Deck-Based Arcanist, +100 additional Defense for each card in wearer's hand if wearer is a Deck-Based Arcanist, to a max of 200 such cards, Wearer's Arcanist spells cost 500 MP less to cast, +200 to all stats if wearer is a Deck-Based Arcanist, Wearer's maximum hand size increases by 1
Arena Member’s Armor- (Armor, Light Armor, Wielder’s Element, 100 Gold) +20 Defense, +10 Defense against Wielder’s Element
%Armor of Cutting Chains- (Armor, Light Armor, Darkness & Physical, 110,000 Gold) +210 Defense, inflicts 5,000 Flat Physical element damage and Pain on wearer at the start of each round unless wearer has at least 5 Dominator abilities and at least 5 Protector abilities, Gives wearer 40% Pain Resistance if wearer as at least 5 Dominator abilities and at least 5 Protector abilities, deals 5,000 Flat Physical element damage to any individual that conducts an offensive action against wearer
Armored Coat- (Armor, Light Armor, Physical, 65,000 Gold) +69 Defense, 3% Dodge, +240 HP
%Armored Labcoat with Object-Filled Pockets- (Armor, Light Armor, Technology, 94,000 Gold) +71 Defense, +70 MIN, 15% Acid Resistance, +700 HP, Wearer may spend an action and pay an amount of money equal to the cost of an accessory or a consumable that is in-stock in the shop which costs under 100,000 Gold, with a 50% chance of creating said item and a 50% chance of summoning a Common Jell, to a max of 80 such jells summoned
%Armor of the Great Spider- (Armor, Light Armor, Earth & Darkness, 15,500,000 Gold) +15,500 Defense, 120% Paralyzed Resistance
%Bascaradine Corp. Assassin's Cloak of Shadow Model 57- (Armor, Light Armor, Darkness, 70,000 Gold) +60 Defense, +5% Dodge
%Bascaradine Corp. Assassin's Cloak of Shadow Model 86- (Armor, Light Armor, Darkness, 93,000 Gold) +40 Defense, +20 AGI, +9% Dodge
%Bascaradine Corp. Assassin's Cloak of Shadow Model 114- (Armor, Light Armor, Darkness, 105,000 Gold) +12% Dodge
%Bascaradine Corp. Desperado's Shadowy Cloak Model 45- (Armor, Light Armor, Darkness & Technology, 11,450,000 Gold) +11,210 Defense, +13,400 Ranged Attack, 30% Dodge, 135% To Hit, Provides an additional +450 Ranged Attack for each Gun weaerer has equipped, Wearer may equip up to 5 Guns, regardless of the Type, in Accessory slots, Wearer may pay 500,000 Gold and spend an action to inflict 250,000 Flat Technology element damage on up to 15 targets.
%Basic Golem Plate Coat- (Armor, Light Armor, Earth, 135,000 Gold) +157 Defense, 5% Water Resistance, 5% Earth Resistance, 5% Electrical Resistance, +50 additional defense if possessor has an Evermason, Abjurer, Artificer or Golomancer ability
Bhalgros Mail- (Armor, Light Armor, Darkness, 7,000 Gold) +17 Defense, + 25 Defense against Darkness, 15% Confuse Resist, -10 CON
%Briar Mail- (Armor, Light Armor, Earth, 65,000 Gold) +40 Defense, Does 500 Earth damage to all those who attack wearer unless wearer chooses not to damage them
%Bright-Aether Lab Coat- (Armor, Light Armor, Light & Aether, 23,000,000 Gold) +23,000 Defense, +23,000 MIN, +23,000 SPI, +230,000 MP as a non-stacking bonus, 30% Light Resistance, Diseased Immunity, Stat Drain Immunity, Wearer may choose to make the element of any Hypertech, Divine Magic, Holy Magic, Healer Magic, Biomancy, or Elemental Magic spell wearer casts be solely 'Light' or 'Light & Aether', Wearer must be Level 20 or greater
%Browndeath Spider Hide Armor- (Armor, Light Armor, Acid & Earth, 376,000 Gold) +310 Defense, 45% inflicts Poison, 30% Poison Resistance
%Bubblewrap Armor- (Armor, Light Armor, Physical, 7,000 Gold) +500 Defense, Loses +25 Defense for each time wielder is struck (Defense total resets at the beginning of each match or quest)
%Bulletproof Mafioso's Coat- (Armor, Light Armor, Darkness & Technology & Physical, 30,000,000 Gold) +30,000 Defense, 30% Gun Resistance
%Camouflage Armor- (Armor, Light Armor, Earth, 300,000 Gold) +150 Defense, Wearer gains 45% Dodge if wearer's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain that wearer is in
%Centaur Barding- (Armor, Light Armor, Earth, 60,000 Gold) +60 Defense, 3% Resilience
Chain Mail- (Armor, Light Armor, Earth, 500 Gold) +7 Defense
%Chameleon-Dragon-Hide Armor- (Armor, Light Armor, Earth, 20,000,000 Gold) +20,000 Defense, +15,600 CON, Possessor gains 80% Dodge if a Zone, Terrain, or Phantom Terrain is present, Wearer must be Level 20 or greater
Chitin Armor- (Armor, Light Armor, Earth, 1,200 Gold) +9 Defense
%Cloak of Shadow Weaving- (Armor, Light Armor, Darkness, 140,000 Gold) +60 Defense, +40 AGI, +10% Dodge, +20 damage to all Thief Arts spells used on the first round of combat, user may skip its turn to attempt, with a 1% chance of success, to cause the current turn of the battle to be declared the first turn of the battle before any enemies acted for purposes of determining ability and item effects
%Coat of the Chaos-Champion- (Armor, Light Armor, Chaos, 91,250,000 Gold) +91,210 Defense, +91,210 Melee Attack, +90,000 Ranged Attack, +90,000 Magical Attack, 30% Law Resistance, 15% Mechanichim Resistance
%Coat of the Sheriff Who Never Had to Take Time to Reload- (Armor, Light Armor, Technology & Physical, 2,700,000 Gold) +2,800 Defense, +1,800 Defense against Humans and Undead, +2,700 Ranged Attack, +2,500 AGI, +1,500 to wearer's Turn-Order-Determining Stats, 25% Critical, 25% Resilience, 125% To Hit, 25% Dodge, 20% Light Resistance, 20% Darkness Resistance, 30% Poison Resistance, 30% Fatigued Resistance, Wearer may exchange up to 2 Consumable slots for Accessory slots that may only hold Ammo items, Wearer may, at the beginning or end of any action choose to equip and / or unequip any number of Ammo items, Wearer’s Ammo items that only affect a certain number of actions before either losing their text or ceasing to perform a given effect may, while equipped, last an additional 5 actions so long as the number of actions that they may affect is at least 2 already, Wearer ignores the need to perform Reload actions on Gun or Ammo items that lose abilities or become less effective if not Reloaded after certain conditions are fulfilled
%Coat that Prevents Its Wearer's Sister from Leaving- (Armor, Light Armor, Spatial, 5,000,000 Gold) +5,000 Defense, +5,000 CON, +5,000 SPI, Wearer's pets and summons whose name includes 'Sister' may not exit battle without wearer's permission unless said exit is caused by a source above Level 59
%Crimson Killer's Longcoat- (Armor, Light Armor, Blood, 1,450,000 Gold) +1,500 Defense, +1,500 Ranged Attack, +1,200 Melee Attack, 40% Critical, 135% To Hit, Wearer's chances of inflicting Wounded and Wounded: Bleeding are increased by 5% as an effect that stacks 3 times
%Crusade Messenger's Armor (Greater)- (Armor, Light Armor, Light & Physical & Air, 3,100,000 Gold) +3,100 Defense, +3,100 AGI, +3,000 SPI, 35% Dodge, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 50% Awestruck Resistance, 20% Voidstruck Resistance, 60% Poison Resistance, 60% Diseased Resistance, 60% Hexed Resistance
%Dacchenburg Industries Longcoat- (Armor, Light Armor, Darkness & Psychic, 50,000 Gold) +800 Defense, +350 Magical Attack for Psychic Arts, Binding, and Rune Magic spells
%Dacchenburg Industries Longcoat Model II- (Armor, Light Armor, Darkness & Psychic, 5,000,000 Gold) +5,000 Defense, Wielder gains +3,500 Magical Attack for purposes of actions that involve wielder casting Psychic Arts, Binding, and Rune Magic spells, Wielder must be Level 20 or greater
%Dacchenburg Industries Longcoat Model III- (Armor, Light Armor, Darkness & Psychic, 50,000,000 Gold) +50,000 Defense, Wielder gains +30,500 Magical Attack for purposes of actions that involve wielder casting Psychic Arts, Binding, and Rune Magic spells, Wielder must be Level 40 or greater
%Dark Blade Armor- (Armor, Light Armor, Darkness & Physical 3,100,000 Gold) +3,200 Defense, May deal 50,000 Flat Physical or Darkness Earth damage to any individual who conducts an offensive action against wearer
%Dead Khan's Rider's Armor- (Armor, Light Armor, Physical & Air & Darkness, 15,500,000 Gold) +15,500 Defense, +15,500 Ranged Attack, +15,500 Melee Attack, +15,500 STR, +15,500 AGI, 75% Dodge, 175% To Hit
%Death Mathematician's Longcoat- (Armor, Light Armor, Darkness & Air, 12,710,000 Gold) +12,000 Defense, +12,500 Ranged Attack, +12,500 Magical Attack, Wearer's 'Ranged Attack', 'Snipe', 'Magical Attack', and 'Overdrive' actions use Mind as their Prime Attribute, Wielder's offensive actions that use Mind as their Prime Attribute and kill at least one target may summon one Undead from the Enemy List that is below Level 40, below wearer's Level, and normally fightable for drops, Max 15 summoned, Equipped weapons do not modify possessor's To Hit chance, Debuffs from sources below Level 40 do not reduce possessor's To Hit chance if possessor does not possess any MIN Damage
Desert Corsair Archer Armor- (Armor, Light Armor, Fire & Earth, 26,000 Gold) +15 Defense against all but Fae, 5% Fire Resistance, +15 AGI
Desert Corsair Armor- (Armor, Light Armor, Fire & Earth, 26,000 Gold) +15 Defense, 10% Fire Resistance
%Desert Corsair Captain’s Armor- (Armor, Light Armor, Physical & Earth, 245,000 Gold) +250 Defense against all but Fae, +210 Melee Attack, +265 STR, +265 AGI, +265 CON, 20% Physical Resistance, 15% Fire Resistance
%Desert Corsair Swordmaster’s Armor- (Armor, Light Armor, Physical & Earth, 65,000 Gold) +70 Defense against all but Fae, +70 Melee Attack, +65 STR, +65 AGI, +65 CON, 10% Physical Resistance 5% Fire Resistance
%Doom Reaver's Longcoat- (Armor, Light Armor, Darkness & Air, 12,710,000 Gold) +12,600 Defense, +12,200 Defense against Darkness, 30% Technology Resistance, +12,730 Ranged Attack, Necromancy spells cast by wearer that possessess a Ranged Attack bonus gain +12,200 additional Ranged Attack, Buffs on wearer from Necromancy spells that boost wearer's stats do so by an additional 600 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wearer gains +1,200 Defense against AGI Damage
%Dragon-Ambushing Armor- (Armor, Light Armor, Magic, 7,000,000 Gold) +6,500 Defense, +7,000 to all stats, Wearer gains a non-stacking bonus of +5,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes if any of wearer's opponents are Dragons
%Dragon-Evading Armor- (Armor, Light Armor, Magic, 4,000,000 Gold) +4,555 Defense, +4,200 to all stats, Wearer gains 50% Dodge against Dragons
%Dwarven Cannonmaster's Uniform- (Armor, Light Armor, Earth & Air, 18,000,000 Gold) +18,000 Defense, +18,000 Ranged Attack, +18,000 AGI, +18,000 CON, +60,000 HP as a non-stacking bonus, 135% To Hit, Wielder's allies gain +2% To Hit as a non-stacking bonus
%Dwarven Gunlord's Uniform- (Armor, Light Armor, Earth & Air, 16,000,000 Gold) +16,000 Defense, +16,000 Ranged Attack, +16,000 AGI, +16,000 CON, +60,000 HP as a non-stacking bonus, 135% To Hit
%Dwarven Gunner's Uniform- (Armor, Light Armor, Earth & Air, 200,000 Gold) +200 Defense, +200 AGI, +200 CON, 120% To Hit
%Dwarven Sniper's Uniform- (Armor, Light Armor, Earth & Air, 600,000 Gold) +600 Defense, +600 AGI, +600 CON, 140% To Hit
Early Gunner's Uniform- (Armor, Light Armor, Physical, 85,000 Gold) +40 Defense, +80 AGI, 120% To Hit
Earth Mail- (Armor, Light Armor, Earth, 500 Gold) +10 Defense, +10 Defense Against Earth
%Faceless Swordsman's Armour- (Armor, Light Armor, Physical, 493,000 Gold) +500 Defense, +400 AGI, +400 STR, wearer counts as 10 levels higher for the purpose of having wearer's stats scanned, to a max of Level 99, with said effect not bypassing 'immune to under Level X' effects
%Fadefractal Silk Lab Coat- (Armor, Light Armor, Illusion & Technology & Aether, 120,000,000 Gold) +120,000 Defense, +120,000 MIN, +1,200,000 MP as a non-stacking bonus, 95% Dodge, Stat Drain Immunity, Poison Immunity, Dissolving Immunity, Antimatter Immunity, Wearer has a 95% chance at the start of each round of being cured of each minor or moderate negative status effect, Wearer has the duration of debuffs present on wearer that possess durations measured in rounds that are from sources below Level 80 reduced by 5 rounds, to a minimum of 1, as a non-stacking effect, Wearer must be Level 40 or greater
%Fadethought Labcoat- (Armor, Light Armor, Psychic, 31,000,000 Gold) +21,000 Defense, +3,500 Defense against MIN Damage, +31,000 MIN, 30% Psychic Resistance, 30% Aether Resistance, Stat Drain: MIN Drain Immunity, Wearer's 'Magical Attack', 'Overdrive', and 'Mental Overdrive' actions may deal 3,500 MIN Damage, Wearer's 'Magical Attack' and 'Overdrive' actions use MIN as their Prime Attribute, Wearer may choose at the start of a round to deal 6,000 Flat Psychic element MIN Damage to every individual in the same battlespace (including wearer), Wearer's Magical Attack bonus capping becomes based on MIN
%Female Child Super Hero's Costume (Gadgeteer Hero Only Variant)- (Armor, Light Armor, Technology, 2,980,000 Gold) +3,400 Defense, +3,000 to all stats, +200 additional points to MIN, 20% Physical Resistance, 20% Technology Resistance, 20% Magic Weakness, Wearer's Super Power abilities that are Technology element cost 4,000 less MP, this item may not be destroyed by or have negative effects placed on it by sources below Level 40, Wearer counts as possessing one more Super Hero ability while wearing this armor, This item may only be worn by Technology element individuals or individuals with at least 10 Scientist, Technomancer, Lord of War, Architect, Gearwright, or Roboticist abilities (with all 10 abilities needing to be of the same type)
%Five-Gun Rebel's Longcoat- (Armor, Light Armor, Technology & Light & Air, 215,000,000 Gold) +215,000 Defense, +215,000 Ranged Attack, 30% Technology Resistance, 30% Darkness Resistance, 50% Dominion Resistance, 30% Instant Death Resistance, Charm Immunity, 15% Thief Arts Resistance, Wearer's items cannot be stolen by sources below Level 80, Wearer's 'Ranged Attack' actions that involve at least 3 Gun weapons gain +125% Critical, Wearer must be Level 40 or greater
Gaustiss Armor- (Armor, Light Armor, Earth, 1,200 Gold) +15 Defense, + 5 Defense against Darkness, 1% Confuse Resist
%Ghost Ninja Tactician's Armor- (Armor, Light Armor, Darkness & Air, 317,000 Gold) +297 Defense, +355 MIN, +202 SPI, +6,000 MP, Provides 28% Dodge and changes wearer's turn-order-determining stat to Mind if wearer has at least 1 Ninjutsu spell equipped and no spells that are not Ninjutsu, Geomancy, Elemental Magic, or Divination equipped
Gladiator’s Garb- (Armor, Light Armor, Physical, 47,000 Gold) +49 Defense, 10% Resilience, 10% Critical
%Global Sheriff-Empress's Martial Battle-Dress- (Armor, Light Armor, Technology & Air, 60,000,000 Gold) +60,000 Defense, +60,000 Ranged Attack, +60,000 CON, +60,000 AGI, +600,000 HP as a non-stacking bonus, +300,000 MP as a non-stacking bonus, 180% To Hit, 30% Chaos Resistance, 30% Law Resistance, 30% Earth Resistance, 30% Technology Resistance, 15% Gunslinging Resistance, 5% Hypertech Resistance, 5% Gun Resistance, Wearer gains the element Law, This item additionally possesses the subtype Clothing, Wearer must be Level 20 or greater, cannot possess the element Chaos, and must possess the ability 'Noble', the ability 'Lawbringer', the ability 'Gunner', the ability 'Gunslinger', or the ability 'High Judge'
%Greater Improved Combat Medic's Outfit- (Armor, Light Armor, Light & Technology, 5,500,000 Gold) +5,000 Defense, +5,507 MIN, Wearer gains +5,500 Melee Attack for actions that deal HP Healing, Wearer gains +5,500 Magical Attack for actions that inflict HP Healing, 95% Disease Resistance, 30% Minor Status Effect Resistance
%Greater Leather Gangster Pants- (Armorx.5, Light Armor, Physical & Darkness, 4,500,000 Gold) +4,500 Melee Attack, +4,000 STR, +4,000 CON, +4,000 AGI, 34% Dodge, Thief Arts spells cost wearer 45,000 less MP to cast
%Green Drakescale Armor- (Armor, Light Armor, Earth & Magic & Acid, 2,500,000 Gold) +2,100 Defense, +2,000 AGI, +2,000 CON, 20% Acid Resistance, 20% Earth Resistance
%Guardian of the Dead Sultan’s Ruined Finery- (Armor, Light Armor, Physical & Fire, 22,000 Gold) +25 Defense, 5% Fire Resistance, 10% Provides no Defense bonus per round at the start of every round
%Gunner's Armor- (Armor, Light Armor, Air & Technology, 310,000 Gold) +300 Defense, +350 Ranged Attack, +300 AGI, 112% To Hit
Gunner’s Coat- (Armor, Light Armor, Physical, 84,000 Gold) +81 Defense, +60 Ranged Attack per gun equipped, to a maximum of 2 Guns, +40 AGI
%Heroic Prince's Battle Armor- (Armor, Light Armor, Light & Magic, 4,500,000 Gold) +5,000 Defense, +3,000 Melee Attack, +3,000 Ranged Attack, +3,000 Magical Attack, +2,900 to all stats, At the start of battle, wearer has a 30% chance of inflicting Charm on up to 500 opposing Humans, Humanoids, or Fae that are below level 30, 30% inflicts Charm on Humans, Humanoids, or Fae below level 30 targeting wearer with an offensive action at the end of said action, +2,000 Defense against Dragons, Wielder may choose at the beginning of a thread to recieve half damage from Dragons below Level 50 under the condition tat wielder gains half XP from said Dragons, 5% inflicts Charm, 1% may inflict Charm: Lovestruck on Humans or Humanoids that are affected by a non-offensive action, Weaerer's Golem, Humanoid, and Elemental pets and summons gain +200 Defense, Wearer's Steed transformations gain 40% Dodge
%Heroic Prince's Sunmetal Battle Armor- (Armor, Light Armor, Light, 15,000,000 Gold) +15,000 Defense, +9,000 Melee Attack, +9,000 Ranged Attack, +9,000 Magical Attack, +7,500 to all stats, At the start of battle, wearer has a 30% chance of inflicting Charm on up to 500 opposing Humans, Humanoids, or Fae that are below level 30, 30% inflicts Charm on Humans, Humanoids, or Fae below Level 30 targeting wearer with an offensive action at the end of said action, +15,000 Defense against Dragons, Wielder may choose at the beginning of a thread to recieve half damage from Dragons below Level 50 under the condition that wielder gains half XP from said Dragons, 5% inflicts Charm, 1% may inflict Charm: Lovestruck on Humans or Humanoids that are affected by a non-offensive action of wearer, Weaerer's Golem, Humanoid, and Elemental pets and summons gain +1,000 Defense, Wearer's Steed transformations gain 45% Dodge and 10% Light Resistance
%Hide Loincloth of Berserk Fury- (Armorx.5, Light Armor, Physical & Fire & Darkness, 3,260,000 Gold) +1,500 Defense, +3,200 Melee Attack, +3,000 STR, +3,000 CON, +3,000 AGI, -3,000 MIN, -200 Defense against Stat Damage
%High-Quality Hazmat Suit- (Armor, Light Armor, Technology, 65,000 Gold) +60 Defense, 15% Acid Resistance, 15% Fire Resistance, 15% Water Resistance, 15% Electrical Resistance, 15% Ice Resistance, 50% Poison Resistance, 50% Disease Resistance
%Hoard's Treasure Coat- (Armor, Light Armor, Earth & Magic & Fire, 50,000,000 Gold) +5,000 Defense, +50,000 Defense against Gold Damage, Wearer gains +9,000 additional Defense and +3,000 to all stats if wearer is a Dragon and has over 1,000,000,000 Gold
%Hydra Mail- (Armor, Light Armor, Earth & Water, 6,500,000 Gold) +6,555 Defense, +6,200 CON, +2,400 STR, 15% Critical, 20% Resilience, 50% Fire Weakness, Wearer regenerates 60,000 HP per round
Imburian Myldatech Armor- (Armor, Light Armor, Earth, 28,000 Gold) +31 Defense
%Invulnerable Super-Suit- (Armor, Light Armor, Technology & Glory & Wonder, 400,000,000 Gold) +400,000 Defense, +380,000 STR, +380,000 CON, +40,000 Defense Against Stat Damage, This item cannot be destroyed or stolen by entities below Level 90, Wielder is Immune to effects attached to zones, terrains, or phantom terrains by sources below Level 90, Wielder is Immune to sources below Level 60, Wielder must be Level 60 or greater
%Kobold Leather Armor- (Armor, Light Armor, Physical, 1,000 Gold) +1 Defense
Leather Armor- (Armor, Light Armor, Earth, 400 Gold) +6 Defense
%Leather Jacket- (Armorx.5, Light Armor, Physical, 4,000 Gold) +4 Melee Attack, +4 STR, +40 HP as a non-stacking bonus
%Legendary FPS Hero's Respawn-Enabled Gun-Coat- (Armor, Light Armor, Technology & Physical, 60,000,000 Gold) +60,000 Defense, +60,000 Defense against Humans, Aliens, Demons, Undead, Robots, and Machines, +60,000 Ranged Attack, +60,000 AGI, +60,000 CON, +600,000 HP as a non-stacking bonus, +2,500 to wearer's Turn-Order-Determining Stats, 65% Critical, 65% Resilience, 165% To Hit, 65% Dodge, 20% Energy Resistance, 20% Technology Resistance, 40% Physical Resistance, 30% Poison Resistance, 30% Fatigued Resistance, Wearer may exchange up to 2 Consumable slots for Accessory slots that may only hold Ammo items, Wearer may, at the beginning or end of any action choose to equip and / or unequip any number of Ammo items, Wearer's Ammo items that only affect a certain number of actions before either losing their text or ceasing to perform a given effect may, while equipped, last an additional 5 actions so long as the number of actions that they may affect is at least 2 already, Wearer ignores the need to perform Reload actions on Gun or Ammo items that lose abilities or become less effective if not Reloaded after certain conditions are fulfilled, Wearer is resurrected at the start of each round if killed by a source below Level 60, Wearer is immune to individuals below Level 20, Wearer ignores Defense-piercing from sources below Level 40, Wearer must be at least Level 35 and must be a Coded Being or possess the ability 'Gunner'
%Legendary Gunner's Longcoat- (Armor, Light Armor, Technology & Air, 12,710,000 Gold) +12,600 Defense, +12,730 Ranged Attack, 30% Technology Resistance, Gunslinging spells cast by wearer that possessess a Ranged Attack bonus gain +12,200 additional Ranged Attack, Buffs on wearer from Leadership spells that boost wearer's stats do so by an additional 600 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wearer gains +1,200 Defense against AGI Damage
%Legendary Mechanic's Longcoat- (Armor, Light Armor, Technology, 12,710,000 Gold) +12,600 Defense, +12,600 Ranged Attack, 30% Technology Resistance, Artifice and Hypertech spells cast by wearer that possessess a Ranged Attack bonus gain +12,200 additional Ranged Attack, Buffs on wearer from Artifice and Hypertech spells that boost wearer's stats do so by an additional 600 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wearer's Robot, Machine, and Clockwork summons gain +1,200 to all stats as a non-stacking bonus
Lesser Beaded Holy Armor- (Armor, Light Armor, Earth, 32,000 Gold) +40 Defense, Light element Divine Magic spells cost 5 less MP per wearer level up to a max of 200 less MP
%Lesser Celestial Armor- (Armor, Light Armor, Magic, 460,000 Gold) +470 Defense, +380 to all stats, +110 additional SPI, 15% Light Resistance, 15% Darkness Resistance, Celestial Magic spells cost wearer 400 less MP to cast
%Lesser Esrenian Elf Chain- (Armor, Light Armor, Earth, 36,900 Gold) +35 Defense, +26 AGI, 4% Dodge
Light Bone Mail-(Armor, Light Armor, Darkness, 7,000 Gold) +18 Defense, 10% Darkness Resistance
%Lich-Alchemist's Coat- (Armor, Light Armor, Darkness & Magic, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Darkness, +12,000 Defense against Acid, 20% Darkness Resistance, 20% Acid Resistance, +12,000 Magical Attack, Wearer's Necromancy and Alchemy spells that provide a Magical Attack Bonus gain +12,000 additional Magical Attack, Wearer's Necromancy and Alchemy summons gain +9,500 to all stats as a non-stacking effect, Necromancy and Alchemy spells cost wearer 12,500 less MP to cast, Wearer's Alchemy summons may gain the subtype Undead
%Loch-Dweller-Hide Coat- (Armor, Light Armor, Water & Darkness, 9,000,000 Gold) +9,000 Defense, +8,000 CON, Wearer gains 60% Dodge if in a Zone of Water
%Lord of the Dead's Finery- (Armor, Light Armor, Darkness, 30,000,000 Gold) +30,000 Defense, +30,000 CON, +30,000 STR, +300,000 MP as a non-stacking bonus, 20% Darkness Resistance, 5% Undead Resistance
%Magi-Seal Tape Armor- (Armor, Light Armor, Physical, 27,000 Gold) +500 Defense, Wielder is always Paralyzed: Sticky
%Mail of the Undead- (Armor, Light Armor, Darkness, 493,000 Gold) +560 Defense, +400 AGI, +400 STR, 10% Human Resistance, 10% Spirit Resistance, May only be equipped by Undead or individuals with at least 5 Necromancer abilities
Mall Cop Uniform- (Armor, Light Armor, Air & Technology, 4,000 Gold) +3 Defense, +1 Defense to any one ally, +40 Defense against Gold damage to any one ally
%Master Alchemist's Coat- (Armor, Light Armor, Magic & Acid, 8,710,000 Gold) +8,600 Defense, +8,730 Magical Attack, +8,200 Defense against Acid, 30% Acid Resistance, Alchemy spells cast by wearer that provide a Magical Attack Bonus gain +8,200 additional Magical Attack, Alchemy spells cast by wearer that buff stats do so by an additional 300 points, as an effect that stacks a max of 20 times across all affected buffs, Alchemy spells cost wearer 8,500 less MP to cast
%Master Commander of the Fallen War’s Black Leather Longcoat- (Armor, Light Armor, Darkness, 350,000 Gold) +310 Defense, 20% Darkness Resistance, 20% Technology Resistance, +10% Critical against Undead, +10% Critical against Humans, +80 Ranged attack against Undead and Humans, all allies gain +50 to each stat, +5% to hit, +400 Defense against Undead, +400 Defense against Humans, and +400 Defense against Fae, does not stack in regards to ally buffs, All allies have a 5% chance of gaining +800 to all stats if wearer is at least level 10, wearer has at under 20 allies, and one of wearer’s allies is killed by an opponent assuming said ally received no debuffs from and was not the target of any harmful actions from its allies, this effect does not stack
%Master Gunslinger's Coat- (Armor, Light Armor, Air & Technology, 419,000 Gold) +408 Defense, +390 AGI, 15% Dodge, +60 Ranged Attack for Gunslinging spells, Gunslinging spells that deal damage may also deal an additional 30 CON damage on top of either normal or stat damage
%Mentalist’s Longcoat- (Armor, Light Armor, Psychic, 420,000 Gold) +400 Defense, +375 MIN, +60 Magical Attack for Psychic Power spells, Psychic Power attacks that deal damage may also deal an additional 40 MIN damage on top of either normal or stat damage
%Mercenary-Spirit's Reinforced Leather Armour- (Armor, Light Armor, Earth & Physical, 560,000 Gold) +600 Defense, +500 CON, +500 STR, 20% Human Resistance, 20% Spirit Resistance
%Moonsuit- (Armor, Light Armor, Technology, 15,000,000 Gold) +150 Defense, Suffocation Immunity, Voidstruck Immunity, 100% Frozen Resistance
%Morphic Celestial Light-Armor- (Armor, Light Armor, Light, 2,000,000 Gold) +2,000 Defense, +2,000 CON, +2,000 SPI, 30% Light Resistance, Wearer may choose for this item to also count as Heavy Armor and/or Grand Armor
%Nemean Leathers- (Armor, Light Armor, Physical, 40,000,000 Gold) +40,000 Defense, +40,000 STR, +40,000 CON, Wielder's Defense may not be Pierced by sources below Level 80, Wielder is Immune to non-unique Weapons worth under 100,000,000 Gold that are wielded by sources below Level 60, Wielder must be Level 20 or greater
%Old, Wandering Swordsman's Mage-Stiched Coat- (Armor, Light Armor, Earth & Magic, 1,450,000 Gold) +1,500 Defense, +1,400 Melee Attack, +1,200 Magical Attack, +985 Ranged Attack, 40% Resilience, 135% To Hit, 30% Physical Resistance, 25% Magic Resistance, Wearer gains +1,400 STR if wearer is afflicted with Fatigued: Elderly or possesses the ability 'Elderly'
%Ouroboros Mail- (Armor, Light Armor, Glory & Spatial & Time, 300,000,000 Gold) +300,000 Defense, +300,000 to all stats, 30% Dragon Resistance, Wielder is resurrected at the start of each round if killed by a source below Level 70, Wielder regenerates 3,000,000 HP and MP at the start of each round, Wielder is Immune to individuals below Level 40, Wielder must be Level 40 or greater
%Pants Won in a Dragon-Lifting Competition for Advanced Martial Artists- (Armorx.5, Clothing, Physical, 15,700,000 Gold) +15,700 Melee Attack, +15,700 Defense, +15,700 STR, Wielder's STR is 15,700 points higher as an uncapped effect when wielder's STR is being compared to the STR of a Dragon, but not to the STR of any non-Dragon entity, +2 Fame as a non-stacking bonus
%Real Man's Fatigues- (Armor, Light Armor, Physical & Earth & Technology, 60,000 Gold) +60 Defense, +60 STR, Wielder gains +60 Defense against individuals with 'Woman', 'Lady', 'Princess', 'Queen', 'Girl', and 'Female' in their names, Wielder's STR or CON must be higher than wielder's MIN
%Sand Mirage Coat- (Armor, Light Armor, Earth, 1,450,000 Gold) +1,500 Defense, +1,400 Magical Attack, 45% Dodge, Wearer gains +950 additional Defense and 50% Dodge while the terrain or phantom terrain is Desert or while in a Zone of Magic, Wearer’s Dodge value ignores Dodge-Penalizing effects that come from Earth or Magic element actions or sources provided said sources are below Level 50
%Sand Samurai's Battle Coat- (Armor, Light Armor, Earth & Physical, 1,500,000 Gold) +1,500 Defense, +1,500 Melee Attack, 150% To Hit, 50% Critical, 50% Dodge, Wearer gains +950 additional Defense while the terrain or phantom terrain is Desert or while in a Zone of Earth
%Soulflame Wayfarer's Longcoat- (Armor, Light Armor, Darkness & Light & Mystic & Fire & Hope, 5,500,000 Gold) +5,500 Defense, +5,400 Melee Attack, +5,200 Magical Attack, +3,985 Ranged Attack, +500 Defense against SPI Damage, 60% Resilience, 165% To Hit, 60% Critical, Wielder's 'Melee Attack' actions may count as including a Spirit Magic spell and/or may gain both the element Mystic and the element Fire (choosing both together as one choice), 30% Physical Resistance, 30% Magic Resistance
%Spring Armor of the Thistle-Prince- (Armor, Light Armor, Earth, 5,750,000 Gold) +5,750 Defense, Deals 57,400 Flat Earth element Damage to each individual who performs an offesneive action that targets wearer at the end of each said action unles wearer chooses not to deal said Damage, with said damage having a 50% chance of inflicting Pain attached to it, 30% Paralyzed Resistance, Wearer's Earth element Wizard Magic, Enchantment, Druid Magic, Geomancy, Illusion Magic, and Transmutation spells that provide a Magical Attack bonus provide an additonal +2,500 Magical Attack that is not affected by standard caps as a non-stacking effect, Wearer regenerates 50,000 HP at the start of each round if wearer is Earth-element or a Fae
%Supreme Golden Farslayer's Battle Armor- (Armor, Light Armor, Physical & Wealth & Glory, 65,000,000 Gold) +65,000 Defense, +65,000 Ranged Attack, +65,000 STR, +65,000 AGI, +650,000 HP, 30% Wealth Resistance, Charm Immunity, Confusion Immunity, Wearer must be Level 20 or greater and must possess the ability 'Protector' and the ability 'Archer'
%Mystic Dragonscale Armor- (Armor, Light Armor, Magic, 7,000,000 Gold) +7,500 Defense, +7,100 to all stats, 30% Magic Resistance, 25% Physical Resistance
%Needle-Body Armor- (Armor, Light Armor, Earth & Physical, 7,300,000 Gold) +7,100 Defense, Wearer deals 100,000 Flat Physical element damage to any individual who conducts an offensive action against wearer as a non-stacking effect
%Nexus PD Assault Vest- (Armor, Light Armor, Technology, 40,000 Gold) +40 Defense, +5 AGI
%Nexus PD Uniform (2)- (Armor, Light Armor, Technology, 8,000 Gold) +15 Defense
%Nexus PD Uniform- (Armor, Light Armor, Technology, 10,000 Gold) +12 Defense, +2 AGI
%New Era Hero's Brawling Outfit- (Armor, Light Armor, Physical, 3,280,000 Gold) +3,100 Defense, +2,900 Melee Attack, +2,250 STR, AGI, CON, and SPI, +5,000 MP, +10,000 HP, Wearer gains 1 Spell slot, Wearer's Counter and Multi-Counter actions deal an additional 98,000 Physical element damage, wearer's Melee Attacks with no weapons other than Fist Weapons equipped have a 5% chance of inflicting Confusion
%Phantom Coat- (Armor, Light Armor, Darkness, 73,000 Gold) +75 Defense, 5% Dodge, 5% Darkness Resistance, +500 HP, +500 MP
Private’s Uniform- (Armor, Light Armor, Technology & Earth & Air, 6,000 Gold) +12 Defense, +6 AGI
Raincoat Made of Newspapers- (Armor, Light Armor, Water, 2,000 Gold) +2 Defense, 1% Water Resistance
%Reaver's Longcoat- (Armor, Light Armor, Darkness & Air, 8,710,000 Gold) +8,600 Defense, +8,200 Defense against Darkness, 30% Technology Resistance, +8,730 Ranged Attack, Necromancy spells cast by wearer that possessess a Ranged Attack bonus gain +8,200 additional Ranged Attack, Buffs on wearer from Necromancy spells that boost wearer's stats do so by an additional 300 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wearer gains +800 Defense against AGI Damage
%Reinforced Gulnard Hides- (Armor, Light Armor, Physical & Ice, 142,000 Gold) +140 Defense, +148 CON, 5% Ice Resistance
%Reinforced Sepheri-Tech Battle Armor- (Armor, Light Armor, Physical & Technology, 260,000 Gold) +240 Defense, +140 AGI, +80 Ranged Attack, Wearer takes double damage from things with Bascaradine in the name
Rethhban Guard’s Plastitech Outfit- (Armor, Light Armor, Technology, 20,000 Gold) +20 Defense, 1% Water resistance
%Royal-Purple, Princely, Glorious-Sunmetal Battle Armor- (Armor, Light Armor, Light, 110,000,000 Gold) +110,000 Defense, +90,000 Melee Attack, +90,000 Ranged Attack, +90,000 Magical Attack, +75,000 to all stats, 40% Light Resistance, At the start of battle, wearer has a 100% chance of inflicting Charm on up to 5,000 opponents, 50% inflicts Charm on individuals targetting wearer with an offensive action at the end of said action, +100,000 Defense against Dragons, Wielder may choose at the beginning of a thread to recieve half damage from Dragons below Level 50 under the condition that wearer gains half XP from said Dragons, 30% inflicts Charm, 15% may inflict Charm: Lovestruck on Humans or Humanoids that are affected by a non-offensive action of wearer, Weaerer's Golem, Human, Humanoid, and Elemental pets and summons gain +5,000 Defense as a non-stacking bonus, Wearer's Steed transformations gain 65% Dodge and 20% Light Resistance, Wearer is immune to individuals below Level 20, Wearer ignores Defense-piercing from sources below Level 40, Wearer must be at least Level 39
%Rupture-Mail- (Armor, Light Armor, Destruction & Blood & Fire, 15,500,000 Gold) +500 Defense, -150% Resilience, Wearer takes 5,000,000 Flat Physical element Damage at the start of every round, Wearer has a 50% chance of being afflicted with Wounded: Bleeding or Pain (chosen randomly) at the start of every round, This item is cursed and may not be unequipped normally
%Sandscourge Coat- (Armor, Light Armor, Earth & Darkness, 1,450,000 Gold) +1,500 Defense, +1,400 Magical Attack, +1,200 Melee Attack, +985 Ranged Attack, 40% Resilience, 135% To Hit,Wearer gains +950 additional Defense while the terrain or phantom terrain is Desert or while in a Zone of Earth that is also a Zone of Darkness, Wearer may treat non-unique Geomancy spells that require the terrain or phantom terrain to be Desert as though they were Dark Magic spells, with the Pain infliction chance of any such spell being raised by 30% as a non-stacking effect
%Sandstorm Alchemist's Coat- (Armor, Light Armor, Earth, 1,500,000 Gold) +1,500 Defense, +1,400 Ranged Attack, +1,200 Melee Attack, +985 Magical Attack, 40% Resilience, 135% To Hit, Alchemy spells cost wearer 5,000 less MP and 5,000 less Gold to cast if wearer is in a Zone of Earth, Wearer ignores the direct negative effects of weather effects in the Desert of Sildriza encounter area, Wearer gains +950 additional Defense while the terrain or phantom terrain is Desert or while in a Zone of Earth that is not also a Zone of Darkness, Wearer’s To-Hit value ignores Dodge-providing or To-Hit-Penalizing effects that come from earth element actions or sources provided said sources are below Level 50
%Sandstorm Coat- (Armor, Light Armor, Earth, 1,450,000 Gold) +1,500 Defense, +1,400 Ranged Attack, +1,200 Melee Attack, +985 Magical Attack, 40% Resilience, 135% To Hit, Wearer ignores the direct negative effects of weather effects in the Desert of Sildriza encounter area, Wearer gains +1,500 additional Defense while the terrain or phantom terrain is Desert or while in a Zone of Earth that is not also a Zone of Darkness, Wearer’s To-Hit value ignores Dodge-providing or To-Hit-Penalizing effects that come from earth element actions or sources provided said sources are below Level 50
School Shooter’s Trench Coat- (Armor, Light Armor, Darkness & Technology, 7,000 Gold) +15 Ranged Attack, +4 Defense, 30% Confusion Weakness, 30% Confusion: Depression Weakness, 30% Confusion: Berserk Weakness, +15 additional Ranged Attack for each Gun equipped
Security Guard’s Uniform- (Armor, Light Armor, Air & Technology, 6,000 Gold) +9 Defense, +2 Defense to any one ally, +50 Defense against Gold damage to any one ally
%Sepheri-Tech Battle Armor- (Armor, Light Armor, Physical & Technology, 61,000 Gold) +60 Defense, +20 AGI, Wearer takes double damage from things with Bascaradine in the name
%Shadowslayer's Longcoat- (Armor, Light Armor, Light, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Umbral Resistance
%Skilled Desert Gunner's Coat- (Armor, Light Armor, Earth, 1,450,000 Gold) +1,500 Defense, +1,400 Ranged Attack, +1,400 AGI, 140% To Hit, 35% Resilience, Wearer gains +950 additional Defense while the terrain or phantom terrain is Desert or while in a Zone of Earth that is not also a Zone of Darkness, Wearer’s To-Hit value ignores Dodge-providing or To-Hit-Penalizing effects that come from earth element actions or sources provided said sources are below Level 50
%Soldatian Armor- (Armor, Light Armor, Air, 80,000 Gold) +76 Defense, +30 AGI, +10 Diplomacy, +2% Dodge if wielder has at least 5% Dodge and 500 AGI
%Soldier’s Fatigues- (Armor, Light Armor, Physical & Technology, 15,500 Gold) +18 Defense, +25 Ranged Attack if wearer is Technology element
%Space Janitor's Pants- (Armorx.5, Light Armor, Technology & Water, 50,000 Gold) +50 Defense, 30% Suffocation Resistance, 5% Astral Resistance, 5% Ooze Resistance
%Space-Rupture Armor- (Armor, Light Armor, Destruction & Spatial, 15,500,000 Gold) +500 Defense, -150% Resilience, Wearer takes 5,000,000 Flat Spatial element Damage at the start of every round, Wearer has a 50% chance of being afflicted with Wounded: Bleeding or Pain (chosen randomly) at the start of every round, Wielder has a 5% chance of being afflicted with Vanished at the start of every round if wielder is below Level 40, This item is cursed and may not be unequipped normally
%Spirit-Evading Armor- (Armor, Light Armor, Light & Darkness, 4,000,000 Gold) +4,555 Defense, +4,200 to all stats, Wearer gains 50% Dodge against Spirits
%Stasis Coat- (Armor, Light Armor, Time, 5,500,000 Gold) +5,500 Defense, +5,000 CON, +5,000 SPI, Wearer's buffs may not be removed by sources below Level 35
%Stately and Renowned Commander’s Funerary Dress Uniform- (Armor, Light Armor, Light & Air & Darkness, 680,000 Gold) +695 Defense, 15% Darkness Resistance, 15% Technology Resistance, 15% Light Resistance, 15% Physical Resistance, +10% Critical against Undead, +10% Critical against Humans, +650 Ranged attack against Undead and Humans, all allies gain +70 to each stat, 125% to Hit, +600 Defense against Undead, +600 Defense against Humans, and +600 Defense against Animals, does not stack in regards to ally buffs, All allies have a 5% chance of gaining +650 to all stats if wearer is at least level 10, wearer has at under 20 allies, and one of wearer’s allies is killed by an opponent assuming said ally received no debuffs from and was not the target of any harmful actions from its allies, this effect does not stack, If any of wearer’s allies would lose a buff or have a buff be deactivated due to the death of one of wearer’s pets of summons due to said death triggering a condition that triggers upon the death of any ally or the death of any Human ally, then there is a 35% chance that said buff does not deactivate or get removed provided that said pet or summon was not killed by a source above level 30, If any of wearer’s allies would lose a buff or have a buff be deactivated due to the death of one wearer triggering a condition that triggers upon the death of any ally, or the death of any Undead ally, or the death of any Human ally, then there is a 95% chance that said buff does not deactivate or get removed provided that said pet or summon was not killed by a source above level 50, When wearer dies, all of wearer’s allies receive a non-stacking buff that gives them +210 to all stats while wearer is dead, Wearer counts as having been dead for 30 less round for purposes of resurrection spells from allied sources provided wearer was not killed by a source over level 60, Wearer has a 5% greater chance of being resurrected by abilities and effects that have at least a 5% chance of resurrecting wearer provided that wearer was not killed by a source above level 50, This item may not be stolen or broken by sources below level 30
%Steam Mechanic's Uniform- (Armor, Light Armor, Steam, 35,000 Gold) +35 Defense, +35 MIN, Wearer's Clockwork allies gain +35 to all stats as a non-stacking bonus, Steam element Hypertech and Thief Arts spells cost wearer 35 less MP to cast as a non-stacking bonus
%Stone Swordsman’s Mail- (Armor, Light Armor, Earth, 40,000 Gold) +42 Defense
%Subfuture Gunsman's Coat of a Hundred Guns- (Armor, Light Armor, Technology & Physical, 290,000 Gold) +270 Defense, +400 Defense against Robots, Guns, and Machines, +300 Ranged Attack, Wielder may exchange up to 1 Pet slot for 1 Weapon slot that may only hold a Gun, Wielder may exchange 3 consumable slots up to 1 time for 1 Weapon slot that may only hold a Gun
%Sunbird-Sentai-Hero's Battle Outfit- (Armor, Light Armor, Light & Atomic, 35,000,000 Gold) +35,100 Defense, +35,100 Melee Attack, +35,250 STR, +35,250 AGI, +35,250 CON, +35,250 SPI, +350,000 HP as a non-stacking bonus, Combat Arts, Astral Magic, Unarmed Technique, and Super Power spells cost wielder 50,000 less MP to cast, Wearer's Light or Atomic element transformations gains +5,000 to all stats as a non-stacking bonus, Wearer's 'Counter' and 'Multi-Counter' actions deal an additional 150,000 Physical, Atomic, or Light element damage, wearer's 'Melee Attack' actions with no weapons other than Fist Weapons equipped have a 70% chance of inflicting Fatigued: Stun, 40% Physical Resistance, Wearer is immune to individuals below Level 20, Wearer ignores Defense-piercing from sources below Level 40, Wearer counts as having one additional Atomic & Light element Aerial pet equipped, Wearer must be at least Level 35
%Sunmetal Scale Armor- (Armor, Light Armor, Light, 20,000,000 Gold) +20,000 Defense, +20,000 AGI, +20,000 CON, 30% Light Resistance
%Swampscourge Coat- (Armor, Light Armor, Water & Darkness, 1,450,000 Gold) +1,500 Defense, +1,400 Magical Attack, +1,200 Melee Attack, +985 Ranged Attack, 40% Resilience, 135% To Hit,Wearer gains +950 additional Defense while the terrain or phantom terrain is Swamp or while in a Zone of Water that is also a Zone of Darkness, Wearer may treat non-unique Geomancy spells that require the terrain or phantom terrain to be Swamp as though they were Dark Magic spells, with the Pain infliction chance of any such spell being raised by 30% as a non-stacking effect
%Thick Gulnard Hides- (Armor, Light Armor, Physical & Ice, 61,000 Gold) +65 Defense, +60 CON, 5% Ice Resistance
%Thought-Dissector's Labcoat- (Armor, Light Armor, Psychic, 5,000,000 Gold) +5,000 Defense, +500 Defense against MIN Damage, +5,000 MIN, 30% Psychic Resistance, Stat Drain: MIN Drain Immunity, Wielder's 'Magical Attack' and 'Overdrive' actions may deal 500 MIN Damage, Wielder's 'Magical Attack' and 'Overdrive' actions may gain 100% inflicts Wounded: Disassembled, Wielder's 'Magical Attack' and 'Overdrive' actions may scan their targets' stats, Wielder's 'Magical Attack' and 'Overdrive' actions use MIN as their Prime Attribute, Wielder's Magical Attack bonus capping becomes based on MIN
%Thoughtful Scientist's Labcoat of the Mind- (Armor, Light Armor, Technology, 250,000 Gold) +250 Defense, +250 MIN, 30% Psychic Resistance, 30% Technology Resistance, 30% Stat Drain Resistance, 30% Paralyzed Resistance, Wearer's turn-order-determining stat becomes MIN
%Troll Hide Armor- (Armor, Light Armor, Earth, 1,250,000 Gold) +1,200 Defense, Wearer regenerates 30,000 HP at the start of every round, 30% Fire Weakness, 30% Acid Weakness
%Troll Overcoat- (Armor, Light Armor, Earth, 5,500,000 Gold) +5,500 Defense, +2,000 CON, +5,500 CON, +55,000 HP, Wearer regenerates 100,000 HP at the start of every round, 30% Physical Resistance
%Undead Soldier’s Fatigues- (Armor, Light Armor, Physical & Technology & Darkness, 15,500 Gold) +18 Defense, 5% Darkness Resistance, +25 Ranged Attack if wearer is Technology element
%Unstainable White Lab Coat- (Armor, Light Armor, Technology, 110,000 Gold) +110 Defense, +110 MIN, 30% Acid Resistance, 30% Poison Resistance, 30% Diseased Resistance, 30% Stat Drain Resistance, 30% Paralyzed Resistance
%Valkyrie Armor- (Armor, Light Armor, Air & Light & War, 70,000,000 Gold) +70,000 Defense, +70,000 STR, +70,000 AGI, +70,000 CON, +70,000 SPI, 110% Dodge, 110% Resilience, Wielder must by Level 40 or greater
Vesdorin Mail- (Armor, Light Armor, Earth, 17,000 Gold) +28 Defense
%Virtuous Undead Queen's Finery- (Armor, Light Armor, Darkness, 30,000,000 Gold) +30,000 Defense, +30,000 CON, +30,000 STR, +300,000 MP as a non-stacking bonus, 20% Darkness Resistance, 5% Undead Resistance
%Voidstalker Lord's Greatcoat- (Armor, Light Armor, Darkness & Void & Destruction, 250,000,000 Gold) +250,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, +250,000 AGI, +200,000 SPI, 80% Dodge, Wearer may spend an action to inflict Instant Death on one of wearer's Voidstalker summons, and, if said infliction is successful, deal its Max HP in Flat Void & Destruction element Damage to a target, Wearer may not be prevented from summoning Voidstalkers by sources below Level 80, Wearer's attacks deal 25,000 additional Damage per Voidstalker wearer has summoned (to a max of 2,500,000 additional Damage total per round across all targets), Wearer must be Level 40 or greater
%Waltoshian Greatcoat- (Armor, Light Armor, Water, 60,000 Gold) +75 Defense, 5% Water Resistance, 15% Electrocuted Resistance, +50 Defense against Aquatics
%Wandering Swordsman's Mage-Stitched Coat- (Armor, Light Armor, Earth & Magic, 1,450,000 Gold) +1,500 Defense, +1,400 Melee Attack, +1,200 Magical Attack, +985 Ranged Attack, 40% Resilience, 135% To Hit, 30% Physical Resistance, 25% Magic Resistance
%Wandering Wizard's Mage-Stitched Coat- (Armor, Light Armor, Earth & Magic, 1,450,000 Gold) +1,500 Defense, +1,400 Magical Attack, +1,200 Melee Attack, +985 Ranged Attack, 40% Resilience, 135% To Hit, 30% Earth Resistance, 25% Magic Resistance
%WDF Soldier's Armor- (Armor, Light Armor, Physical & Technology & Energy, 21,500 Gold) +23 Defense, +15 to all stats, Wearer gains +30 Ranged Attack if wearer is Technology or Energy element
%Winter Giftmaster's Greatcoat- (Armor, Light Armor, Ice & Air & Light, 3,100,000 Gold) +3,100 Defense, +3,100 Magical Attack, +2,000 Melee Attack, +3,000 to all stats, 25% Ice Resistance, 25% Fire Resistance, 5% Large Structure Resistance
%Wonderland Raiment- (Armor, Light Armor, Wonder & Whimsy & Wood & Moon & Dream, 315,000,000 Gold) +315,000 Defense, +315,000 SPI, +3,150,000 MP as a non-stacking bonus, 30% Earth Resistance, 30% Magic Resistance, 30% Wood Resistance, 30% Toxin Resistance, Poison Immunity, 30% Venom Resistance, Technology Immunity against sources below Level 80 that are lower Level than wielder, Wielder treats the Resistances of entities below Level 90 that are not 20 or more Levels greater than wielder as being 20% lower as a non-stacking effect, Wielder must be Level 60 or greater

~Power Armor~
%Artillicas Botanica Plant Tender’s Protective Suit- (Armor, Power Armor, Earth, 99,000 Gold) +180 Defense, 15% Acid Resistance (does not stack with any other bonuses), 25% Poison Resistance, Identifies character as an Artillicas Botanica worker
%Bascaritech Power Armor, Year 7381, Model 2- (Armor, Power Armor, Technology, 420,000 Gold) +300 Defense, 5% Technology Resistance, +5% Resilience, +2% Dodge
%Bascaradine Basic Power Armor Year 7381, Type 14- (Armor, Power Armor, Technology, 27,000 Gold) +27 Defense, +15 AGI, 5% Technology Resistance
%Botanica Keeper’s Fortified Power Armor- (Armor, Power Armor, Technology, 310,000 Gold) +570 Defense, +80 to all stats, +1,600
Defense against Plants, Identifies wearer as an Artillicas Botanica worker
%Brindleton Cobbled Power Armor- (Armor, Power Armor, Technology, 15,000 Gold) +31 Defense, 5% Electrical resistance, 5% provides no Defense this turn
Damaged Hazard Suit- (Armor, Power Armor, Technology, 7,000 Gold) +7 Defense, 1% Acid Resistance
%Dark-Miasma Life-Support Suit- (Armor, Darkness & Technology, Power Armor, 15,000,0000 Gold) +15,000 Defense, +15,000 CON, 70% Resilience, Wearer is considered to be afflicted with Venom and inside a Zone with an effect attached to it whose name includes the word 'Miasma' for purposes of wearer's Passive Abilities and Constant Effects, Wearer must be Level 20 or greater
%Enviornmental Hazard Suit (With Handy Zipper)- (Armor, Power Armor, Earth & Technology, 1,000,000 Gold) +1,000 Defense, Wielder gains (Poison Immunity, Diseased Immunity, and 50% Moderate Status Effect Resistance) against sources below Level 20, Wielder may unequip this item at the start of any round
%Facetank Armor- (Armor, Power Armor, Technology & Null, 200,000,000 Gold) +200,000 Defense, 50% Magic Resistance, Wearer gains Divine Magic Immunity against sources below Level 80, Wearer's Magic Resistance may not be pierced, ignored, or removed by sources below Level 80
%General's Armor from the Final Aeon War- (Armor, Power Armor, Astral & Wonder & Time & Progress, 500,000,000 Gold) +500,000 Defense, +500,000 Ranged Attack, +500,000 AGI, +500,000 CON, Wearer gains 25% Resistance to any Ability used against it by a source below Level 99 as a buff that stacks 200 times across different abilities, Wearer must be Level 60 or greater and must possess either all four of the abilities 'Adept Vessel User', 'Adept Leadership Attunement', 'Adept Technology Synchronization' and 'Adept Power Armor Mastery', or the ability 'Adept Progress Synchronization'
%Hyper-Strength-Booster Exo-Frame- (Armor, Power Armor, Technology & Physical, 60,000,000 Gold) +30,000 Defense, +60,000 Melee Attack, +60,000 STR, Wielder may choose to use a Base STR of 20 instead of wielder's own Base STR
%Ordinator Power Armor Mark II- (Armor, Power Armor, Technology & Air, 80,000 Gold) +79 Defense, +30 CON, +400 Electrical damage can be added to any ranged attack that involves a Gun
%Patchwork Power Armor with Minor Anti-Hazard Capabilities- (Armor, Power Armor, Technology, 31,000 Gold) +30 Defense, 5% Acid Resistance, 5% Fire Resistance, 5% Water Resistance, 10% Poison Resistance, 10% Disease Resistance
%Reinforced Sepheri-Tech Power Armor- (Armor, Power Armor, Physical & Technology, 290,000 Gold) +370 Defense, +130 AGI, Wearer takes double damage from things with Bascaradine in the name
%Sepherys Warmech Armor Model 8- (Armor, Power Armor, Technology, 50,000,000 Gold) +50,000 Defense, +100,000 HP as a non-stacking bonus, Wielder may, at the start of each round, deal 100,000 Flat Fire element Damage to one target and may deal 100,000 Flat Technology element Damage to one target, Wielder gains the subtype Mech
Silver Minor Power Armor- (Armor, Power Armor, Technology, 60,000 Gold) +60 Defense, +20 to all stats
%Silver Suit of the Killer of the SPAAAAAAACE VAAAAAAAMPIIIIIIIRE- (Armor, Power Armor, Hope & Technology, 42,710,000 Gold) +42,600 Defense, +42,000 to all stats, +42,730 Melee Attack, +42,730 Ranged Attack, +1 Fame as a non-stacking bonus, Individuals below Level 60 may not deal wearer HP Drain, 30% Technology Resistance, 30% Darkness Resistance, 20% Ice Resistance, 5% Undead Resistance, 5% Alien Resistance, Combat Arts spells cast by wearer that provide a Melee Attack Bonus gain +42,200 additional Melee Attack, Combat Arts spells cast by wearer that provide a Ranged Attack Bonus gain +42,200 additional Ranged Attack, Buffs on wielder from Leadership spells that boost wielder's stats do so by an additional 1,000 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wierlder is Immune to Frozen, Suffocation, Voidstruck, and Poison: Irradiated from effects attached to Zones, Terrains, and Phantom Terrains by sources below Level 60, Wearer must be Level 20 or greater
%Star Marine's Power Armor- (Armor, Power Armor, Technology, 63,000 Gold) +143 Defense, +50 CON, +300 Defense against Aliens
%Suit from the Time War- (Armor, Power Armor, Time, 90,000,000 Gold) +90,000 Defense, +180,000 Defense against Time, 40% Time Resistance, Wearer cannot be transformed by opponents below Level 70, Wearer's turn-order-determining stat sum cannot be debuffed for turn-order-determining purposes specfically by sources below Level 70
Technologist’s Power Armor- (Armor, Power Armor, Technology, 500 Gold) +10 Defense, +10 Defense Against Technology
Yaltorian Empire’s Power Armor- (Armor, Power Armor, Technology, 30,000 Gold) +25 Defense
%Zeethrennic Armor- (Armor, Power Armor, Technology & Time, 204,000,000 Gold) +204,000 Defense, 30% Magic Resistance, 30% Technology Resistance, 15% Gun Resistance, 15% Demon Resistance, Wearer's allies may, if wielder is Level 60 or greater, ignore equip-restrictions on Armor that require its wearer to be equal to or greater than a Level that is below 61, Wearer must be Level 60 or greater

~Robe~
%Abjurer's Robe- (Armor, Robe, Magic, 710,000 Gold) +700 Defense, 20% Earth Resistance, 20% Air Resistance, 20% Fire Resistance, 20% Water Resistance, 20% Light Resistance, 20% Darkness Resistance, 20% Magic Resistance, 20% Technology Resistance, 20% Physical Resistance, 20% Psychic Resistance, 20% Ice Resistance, 20% Energy Resistance, 20% Acid Resistance, 20% Electrical Resistance, Abjuration spells cost wearer 500 less MP
Acidborn Robes- (Armor, Robe, Acid, 500 Gold) +10 Defense, +10 Defense Against Acid
Air Robe- (Armor, Robe, Air, 500 Gold)+10 Defense, +10 Defense Against Air
%Archmage's Robe- (Armor, Robe, Magic, 8,710,000 Gold) +8,600 Defense, +8,730 Magical Attack, +8,200 Defense against Magic, 30% Magic Resistance, Wearer's Wizard Magic spells that provide a Magical Attack Bonus gain +8,200 additional Magical Attack, Wielder's Wizard Magic spells that buff stats do so by an additional 300 points, as an effect that stacks a max of 20 times across all affected buffs, Wearer's Wizard Magic spells cost 8,500 less MP
Armored Robe- (Armor, Robe, Physical, 87,000 Gold) +110 Defense
%Astral Lich's Vestments- (Armor, Robe, Darkness & Astral, 75,000,000 Gold) +70,000 Defense, +75,000 Magical Attack, +75,000 SPI, +75,000 MIN, +50,000 uncapped SPI for turn-order-determining purposes while in a Zone of Astral, 30% Darkness Resistance, 30% Astral Resistance, Wearer must be Level 40 or greater
%Battle Robe- (Armor, Robe, Physical, 700 Gold) +12 Defense
%Blackclad Order Force Commander Robes- (Armor, Robes, Magic & Darkness, 3,500,000 Gold) +3,200 Defense, +2,800 CON, +3,500 MIN, +3,500 SPI, 30% Resilience, 15% Dodge, +25,000 MP, 30% Magic Resistance, 30% Darkness Resistance, 30% Acid Resistance
%Blackclad Order Robes- (Armor, Robes, Magic & Darkness, 1,980,000 Gold) +2,300 Defense, +1,000 CON, +1,500 MIN, +1,500 SPI, 20% Resilience, 10% Dodge, +15,000 MP, 20% Magic Resistance, 20% Darkness Resistance, 20% Acid Resistance
⅋%Blue Aetherseasilk Spirit-Tamer Robes of House Unda- (Armor, Robe, Water & Aether, 210,000,000 Gold) +210,000 Defense, +210,000 MIN, +200,000 SPI, +21,000,000 Defense against Gold Damage, Wielder's chances of inflicting Charm on Water and Aether element Spirits are increased by 100% as a non-stacking effect, Wielder's chances of inflicting Dominion on Water and Aether element Spirits are increased by 5% as a non-stacking effect, Wielder's Water and Aether element Spirit pets and summons gain +21,000 to all stats as a non-stacking bonus and gain +30% Dodge as a non-stacking bonus, Wielder's stats cannot be scanned by individuals below Level 60, Wielder gains 15% Resistance to Aquatics whose name includes 'Turtle', Wielder is Immune to sources below Level 20, Wielder must be Level 40 or greater and must possess the abilities Shrine Maiden and Binder, This item may actually be a clever forgery that can only be detected as such by taking it to an appropriate world and divining on it in an RP thread (and, in some cases, may collapse into useless dust upon the discovery of said ruse)
%Boneweave Robes- (Armor, Robes, Darkness, 20,000 Gold) +14 Defense, +35 Magic Attack, Necromancy spells cost 15 MP less to cast.
%Carctori Spine Robe- (Armor, Robe, Earth, 39,000 Gold) +31 Defense, Wielder automatically counterattacks any attacker, doing 300 Physical element damage to said attacker
%Celestial Choir Master's Robe- (Armor, Robe, Light & Sonic, 8,000,000 Gold) +8,000 Defense, +8,000 Magical Attack, +8,000 SPI, 30% Sonic Resistance, 30% Light Resistance, 30% Air Resistance, Celestial Magic, Divine Magic, and Bardic Music spells cost wielder 80,000 less MP to cast
%Celestial Choir Member's Robe- (Armor, Robe, Light & Sonic, 5,000,000 Gold) +5,000 Defense, +5,000 Magical Attack, +5,000 SPI, 30% Sonic Resistance, Celestial Magic, Divine Magic, and Bardic Music spells cost wielder 50,000 less MP to cast
%Chronomancer's Apprentice's Robe- (Armor, Robe, Time, 710,000 Gold) +500 Defense, +200 Defense against Time, 5% Time Resistance, +730 Magical Attack, Wielder's Chronomancy spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder's Chronomancy summons gain +210 to all stats as a non-stacking effect, Wielder's Chronomancy spells cost 500 less MP
%Cleric’s Robes- (Armor, Robes, Light, 20,000 Gold) +20 Defense, All spells or abilities that heal restore an additional 50 damage.
%Crawling Robe- (Armor, Robe, Earth & Darkness, 145,000 Gold) +151 Defense, 10% Magic Resistance, 10% Darkness Resistance, 10% Voidstruck Resistance, 20% Confusion Resistance, wearer’s basic Magical Attacks gain 10% inflicts Confusion
%Crusader Bishop's Robe- (Amor, Robe, Light, 3,200,000 Gold) +3,200 Defense, +2,500 CON, +1,900 AGI, +3,200 MIN, +3,100 SPI, 35% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Magic Resistance, 50% Awestruck Resistance, 20% Voidstruck Resistance, 60% Poison Resistance, 60% Diseased Resistance, 60% Hexed Resistance
%Crusader Priest's Robe- (Amor, Robe, Light, 1,910,000 Gold) +1,900 Defense, +1,000 CON, +1,100 AGI, +1,700 SPI, +1,600 MIN, 30% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Magic Resistance, 40% Awestruck Resistance
Darkness Robe- (Armor, Robe, Magic, 500 Gold) +10 Defense, +10 Defense Against Darkness
%Deep-Red Regalia of the Hidden Wizard- (Armor, Robes, Magic & Fire, 519,000 Gold) +500 Defense, +800 MIN, +15,000 MP, Wearer's MIN may not be affected by non-allied sources below Level 40 or effects coming from such sources, Wearer is immune to MP Damage and MP Drain from sources below Level 40, Wearer may choose to respond to sources below Level 40 as though wearer has no Wizard Magic spells equipped, Wearer counts as 10 levels higher for the purpose of having wearer's stats scanned, to a max of Level 99
Desert Corsair’s Robes- (Armor, Robes, Earth, 61,000 Gold) +49 Defense, Miragi and Bel-Miragi cannot Confuse wearer
%Desert Corsair Priest’s Robes- (Armor, Robes, Fire & Earth, 26,000 Gold) +30 Defense against all but Fae, 5% Fire Resistance, Divine Magic spells cost wearer 20 less MP, +20 SPI
%Desert Corsair Sand Mage Robes- (Armor, Robes, Fire & Earth, 26,000 Gold) +15 Defense against all but Fae, 5% Fire Resistance, +20 MIN
%Double-Aura Bearing, Pseudo-Unstable Robe of Cunning Light and Dark Beings Who Have Studied the Fate of Spirits at Times- (Armor, Robe, Light & Darkness, 412,000 Gold) +404 Defense on even-numbered rounds, +402 Defense on odd-numbered rounds, +302 Mind on even-numbered rounds, +302 Spirit on odd-numbered rounds, Wielder counts as having two additional Auras and one less Robe equipped for purposes of effects that check how many Auras are equipped or effects that check how many Robes are equipped, Wielder, if not Undead and both Light & Darkness element, may choose for up to 60 of wielder's Undead or Spirit pets or summons to gain +100 to all stats if said pets or summons are not Light & Darkness element, Wearer may, if wearer performs the Cast a Spell action at least 15 times in a thread, choose to have this item provide +500 MIN in addition to its other effects for said wearer as an effect that cannot be generated more than once per thread per wearer, Wearer may spend an action to change this item's element to solely Darkness and cause it to provide +50 Magical Attack if its element is solely Darkness as a non-stacking effect on the item, Wearer may spend an action to undo the effects of said action listed on this item, Wearer may spend an action to change this item's element to solely Light and cause it to provide +50 additional Defense if its element is solely Light as a non-stacking effect on this item, Wielder may spend an action to undo the effects of said action listed on this item, If wielder performs any combination of the aformentioned 4 actions 30 times or more within the same thread, this item stops providing bonuses to Defense to individuals below Level 20, but it gains 20% inflicts Manablasted and 10% inflicts Mindblasted, Wearer may, if wearer is Light element, choose to possess 5% Spirit Resistance against sources below Level 15 if wearer is at least Level 30, Wearer may, if wearer is Darkness element, choose to possess 5% Undead Resistance against sources below Level 15 if wearer is at least Level 30, This item may be enhanced with 2 Enchantment Enhancements at any one time as opposed to the normal limit of 1, Wielder may spend 15,000 XP to change wielder's element to Darkness for the remainder of the thread as a buff, Wearer may spend an action to scan the stats of a lower-level target that is either Light or Darkness element, with said scan attempt failing if said target does not been one or more of the aforementioned qualifications, Wearer may choose at the beginning of the thread whether this item has 15% Light Resistance, 15% Darkness Resistance, or 10% Light Resistance and 10% Darkness Resistance, Wearer may, at the beginning of a thread, choose a base subtype of Spells and have this item make Spells of said base subtype cost 400 MP less
%Druid's Robe- (Armor, Robe, Earth & Magic, 710,000 Gold) +600 Defense, +200 Defense against Earth, 20% Earth Resistance, +730 Magical Attack, Druid Magic spells cast by wearer that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wearer's Druid Magic summons gain +210 to all stats as a non-stacking effect, Druid Magic spells cost wearer 500 less MP to cast
%Dwarven Ring Mage's Armored Goldenrod Robe- (Armor, Robe, Darkness & Magic, 247,000 Gold) +155 Defense, +10% Dodge against attacks from enemies under level 50, +40 to all stats, +30 to all stats for Humanoids, Wielder gains +25 Magical Attack for Fire, Water, Earth, Air, Magic, Acid, Electrical, or Ice element spells if a Ring of the respective element is equipped, the bonuses for different elements stack with one another, but they do not stack with themselves, 5% inflicts Paralysis with Magical Attacks that use Spells if an Acid element Ring is equipped, 15% Dodge if a Floral Ring is equipped, wielder gains an additional Spell slot if 5 or more Rings are equipped
%Dwarven Runecaster's Robe- (Armor, Robe, Earth & Magic, 16,000,000 Gold) +16,000 Defense, +16,000 Magical Attack, +16,000 MIN, +16,000 CON, +160,000 HP as a non-stacking bonus, 35% Resilience
%Earth Robes- (Armor, Robes, Earth & Magic, 20,000 Gold) +15 Defense, +25 Magic Attack, 5% Earth Resistance
%Even Worse Robe of Total Directional Confusion- (Armor, Robe, Time & Spatial, 500,000 Gold) +110 Defense, Wearer is afflicted with Confusion at the start of every round, Wearer's actions' targets are determined randomly, This item is cursed and may not be unequipped normally
%Excellently Crafted Fog-Borne Aeromancer's Robe- (Armor, Robes, Air, 910,000 Gold) +900 Defense, +920 AGI, +920 MIN, +920 SPI, 15% Dodge, 20% Dodge if in a Zone of Air, 115% To Hit, 20% Air Resistance, 20% Magic Resistance, Wearer's spells count wearer as having cast Call Unto Air two additional times, Wearer counts as wearining an item named 'Fog Boots', Wearer may, once per round, create a Zone of Air before any of wearer's actions, Wearer may spend an action to attach a non-stacking effect to a Zone of Air that either provides +500 to all stats of all Air element individuals in it, provides +250 to all stats of all of wearer's allies, that deals 15,000 Air, Water, or Electrical element damage to all individuals in it at the start of every round, that decreases the MP cost of Air element spells and abilities by 5,000, that increases the cost of Earth element spells and abilities by 5,000, that provides +10% to Hit for Air element actions, or that causes all Air element Elementals below level 40 in it to have a 20% chance of being afflicted with Charm with its creator as a source at the start of every round, with a total of one of these effects being able to be placed on each Zone at a time, a total of 5 of these effects being able to be created by any individuals in battle at any time, and none of these effects stacking with one another regardless of the robe they came from or the wearer of said robe at the time of this effect's activation, Wearer may spend an action to declare any Cardinal Wind as being the Primary Active Wind
%Extremely Comfortable Hoodless White Robe- (Armor, Robe, Earth & Light, 60,000 Gold) +60 Defense, Wearer gains Pain: Discomfort Immunity
%Fallen Priest’s Vestments- (Armor, Robes, Darkness & Light, 31,000 Gold) +34 Defense, +30 SPI, Wearer may not cast Divine Magic spells unless above Level 40
%False Robes of Lyshontomore- (Armor, Robe, Darkness, 1,815,000 Gold) +1,700 Defense, +1,600 MIN, +1,550 SPI, +7,000 HP, +8,000 MP, Illusion Magic spells cost wearer 12,000 less MP to cast, Wearer counts as 5 Levels higher for purposes of Zones and Phantom Terrain being dispelled or replaced, all of wearer’s Illusion Magic summons have 15,000 more HP, 450 more of each stat, last 3 turns longer if they last over 1 turn already, and require 750 more of the relevant stats to dispel
%Father Time Robes- (Armor,Robes, Time, 155,000,000 Gold) +155,000 Defense, +155,000 Melee Attack, +155,000 Magical Attack, +155,000 MIN, +155,000 CON, +155,000 SPI, Wearer suffers no negative effects from the status effect Fatigued: Elderly, 40% Time Resistance, +1 Fame as a non-stacking bonus
%Faux Robes of Lyshontomore- (Armor, Robe, Darkness, 60 ,000 Gold) +80 Defense, +60 MIN, Illusion Magic spells cost wearer 12,000 less MP to cast
Firecoral Armor- (Armor, Robe, Fire & Water, 7,000 Gold) +18 Defense, -10 Defense Against Fire, +10 Defense Against Water, Hits anyone who attacks wearer for 15 Fire damage
%Fine Irrindil Puppeteer's Robe- (Armor, Robe, Darkness & Magic, 5,220,000 Gold) +5,100 Defense, 20% Dodge, +10% Dodge, +5,400 to all stats, +6,000 additional points to all stats for wearers that are Daemons, Wearer gains +6,000 Magical Attack for spells that include any Base Element if a Rune of the respective element is equipped, by wearer, the bonuses for different elements stack with one another, but they do not stack with themselves, 30% inflicts Hexed, wielder gains an additional two Spell slots if 5 or more Runes are equipped, Wearer gains +1,200 Magical Attack per empty weapon slot or weapon slot taken up by Puppet Strings, wearer's Rune Magic summons that are Golems have all of their stats increased by 500 per empty weapon slot or weapon slot taken up by Puppet Strings, as a buff that stacks a max of 2 times, wearer may summon 5 additional of each type of Rune Magic summons that are Golems if the natural max number summoned is 20 or greater, provided that at least one of wearer's weapon slots is empty or occupied by Puppet Strings
%Finest Irindil Soulcourt-Administrating Puppeteer-Judge's Unblemished Robe of Office- (Armor, Robe, Darkness & Magic & Law, 480,000,000 Gold) +480,000 Defense, 80% Dodge, +10% Dodge, +200,000 to all stats, +200,000 additional points to all stats for wearers that are Daemons, +800,000 MP, Wearer gains +200,000 Magical Attack for spells that include the element of any Rune that wielder has equipped that is not Universe-element or Chaos-element, 60% inflicts Hexed, 80% inflicts Entombed: Incarcerated, wielder gains an additional two Spell slots if 5 or more Runes are equipped, Wearer gains +200,000 Magical Attack per empty weapon slot that wearer possesses or weapon slot that wearer possesses taken up by Puppet Strings, wearer's Rune Magic summons that are Golems have all of their stats increased by 10,000 per empty weapon slot or weapon slot taken up by Puppet Strings, as an effect that stacks a max of 4 times, wearer may summon 5 additional of each type of Rune Magic summons that are Golems if the natural max number summoned is 20 or greater, provided that at least one of wearer's weapon slots is empty or occupied by Puppet Strings, Wearer may deal 1,000,000 Flat Law element Damage to any non-Daemon, non-Celestial, non-Illuminated individual who is not Law element who conducts an offensive action that targets wearer at the end of each such action, 20% Fate Resistance, 20% Law Resistance, 30% Chaos Resistance, 30% Time Resistance, 30% Light Resistance, 30% Darkness Resistance, Fatigued: Elderly Immunity, Entombed: Incarcerated Immunity, Individuals in the same battle as wearer or who were killed in a battle that wearer was present in at the time of their death may not be resurrected by (individuals below Level 80 who are not 20 or more Levels greater than wearer) without wearer's permission, Wearer may, once per thread, spend an action to resurrect a target, Wearer may spend an action to resurrect a target killed by a source below Level 60 if no individual of Level 80 or greater objects, Wearer may spend an action to have a 40% chance of inflicting Dominion on a dead target below Level 60, with said action being able to target individuals whose corpses are no longer present, individuals who died in different battles that are still active, and individuals who died in different battles who belonged to sides of battle at the time of their death that still exist, Wielder must be Level 40 or greater, Wielder, as an effect that does not stack, may, once per round, redirect up to 1,000,000 points of damage that possessor sustains from any one action or attack to one of possessor's controlled Law-element Rune Magic summons or controlled Daemon pets or summons, Wearer cannot miss targets below Level 80 who are not 20 or more Levels greater than wearer, Wearer may, once per thread, immediately be cured of Dominion whenever wearer is afflicted with Dominion by a source below Level 100, Wearer must be Level 40 or greater and must possess any two of the abilities 'Adept Rune Magic Attunement', 'Irrindil Traits', and 'High Judge'
%Funeral Garb of the Maiden of Remedies- (Armor, Robe, Light & Water, 135,000,000 Gold) If wearer is dead, wearer's allies gain +1,300,000 HP as a non-stacking bonus, +35,000 SPI as a non-stacking bonus, Poison Immunity, Disease Immunity, Paralysis Immunity, and 50% Plague Resistance, and cannot have their Poison or Disease Immunities pierced or ignored by sources below Level 80, Wearer must be Level 40 or greater
%Fuzzy Purple Bathrobe From the Olgire Wood Sauna- (Armor, Robe, Darkness, 46,000 Gold) +55 Defense, 5% Water Resistance, +20 MIN
Glyph Robes- (Armor, Robes, Light, 1,000 Gold) +12 Defense, -5 MP cost for Glyph Magic Spells
%Great Wisdom Burner's Robe- (Armor, Robe, Fire & Psychic, 70,000,000 Gold) +70,000 Defense, +7,000 Defense against MIN Damage, Wielder's 'Magical Attack' actions deal 7,000 MIN Damage, Wearer may deal MP Damage instead of HP Damage if wielder's stats have been scanned by an opponent
%Greater Rosebay Maiden's Robe- (Armor, Robe, Fire & Light, 3,000,000 Gold) +3,000 Defense, +2,500 CON, +3,200 MIN, +3,100 SPI, 30% Resilience, 20% Light Resistance, 20% Fire Resistance, 20% Magic Resistance, 50% Burning Resistance, 20% Awestruck Resistance, 60% Poison Resistance, 60% Diseased Resistance, 60% Hexed Resistance, Spirit Magic spells cost wearer 5,000 less MP to cast
%Greater Spiritual Vestments- (Armor, Robes, Light & Magic, 30,000,000 Gold) +20,000 Defense, +30,000 SPI, +2,000 Defense against SPI Damage, Stat Drain: SPI Drain Immunity, Divine Magic and Spirit Magic spells cost wearer 60,000 less MP to cast
%Greater Radiant Miko's Robe- (Amor, Robe, Light, 3,200,000 Gold) +3,200 Defense, +2,500 CON, +3,200 MIN, +3,100 SPI, 35% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Magic Resistance, 50% Awestruck Resistance, 20% Voidstruck Resistance, 60% Poison Resistance, 60% Diseased Resistance, 60% Hexed Resistance, Wearer's Spirit Magic spells cost 5,000 less MP to cast
%Grim Reaper's Robe- (Armor, Robe, Darkness & Fate, 94,242,564 Gold) +90,564 Defense, +90,000 CON, +90,000 SPI, +90,000 MIN, +45,000 AGI, 130% Resilience, 30% Darkness Resistance, 30% Fate Resistance, 30% Instant Death Resistance, 50% Life Weakness, Wearer must be Level 40 or greater
%Hagoromo- (Armor, Robe, Light, 5,500,000 Gold) +5,500 Defense, +5,500 to all stats, 25% Earth Resistance, 20% Entombed Resistance, 35% Dodge
%High Priest of the King of Storms's Robe- (Armor, Robe, Electrical, 7,000,000 Gold) +7,000 Defense, +7,000 MIN, +7,000 SPI, Wearer's Divine Magic spells cost 7,000 less MP to cast if wearer if a Devout Worshipper of the King of Storms, 20% Dragon Resistance, 30% Electrical Resistance
%High Priest's Robe- (Amor, Robes, Light, 3,200,000 Gold) +3,500 Defense, +2,500 CON, +1,900 AGI, +3,200 SPI, +3,100 MIN, 35% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Magic Resistance, 50% Awestruck Resistance, 20% Voidstruck Resistance, 60% Poison Resistance, 60% Diseased Resistance, 60% Hexed Resistance
%Holy Robes of Sereyn- (Armor, Robes, Light, 100,000 Gold) +90 Defense, Healer Magic and Divine Magic spells cost 60 less MP
%House Hellstrom Emblemed Robe- (Armor, Robe, Fire, 10,000 Gold) +20 Defense, +50 MP, Hellstrom nobility may instant-kill wearer
%Ice Kimono- (Armor, Robe, Ice, 4,300,000 Gold) +4,300 Defense, +4,300 Magical Attack, +4,300 Defense against Ice, +4,000 AGI, +4,000 MIN, +4,000 SPI, +400 Defense against Stat Damage, 30% Ice Resistance
%Icy Emperor's Robe- (Armor, Robe, Ice & Magic, 55,000,000 Gold) +55,000 Defense, 40% Ice Resistance, Wearer deals 100,000 additional Ice element Damage per action that deals Ice element Damage
%Imperial Mage's Robe- (Armor, Robes, Magic, 68,000 Gold) +65 Defense, +73 Magical Attack, +80 to all stats, 5% Manablasted Resistance, 15% Magic Resistance, +500 MP
%Imperial Conjuror's Robe- (Armor, Robes, Magic, 68,000 Gold) +85 Defense, +89 Magical Attack, +110 to all stats, 5% Manablasted Resistance, 15% Magic Resistance, +900 MP, +90 to all stats of wearer’s pets and summons, wearer may exchange a spell slot for a pet slot
%Impossible Roulette Arbitration Robe- (Armor, Robe, Law & Chaos, 4,000,000 Gold) +4,000 Defense, +4,000 to all stats, 20% Law Resistance, 20% Chaos Resistance, 40% Resilience, +2,500 Damage to wearer's damage-dealing attacks against Celestials, Illuminated, Daemons, Devas, Abstracts, and Demons, +2,500 to all stats if wearer has the ability 'Lawbringer' or the ability 'Ravager', Wearer's Ravager abilities treat Hammers as Axes, Wearer's Lawbringer abilities treat Axes as Hammers, Whenever wielder rolls on the Fatal Roulette I table or Glory Roulette I table, wielder may choose the results of the roll, Wearer must be at least Level 40
%Improved Chronomancer Apprentice's Robe- (Armor, Robe, Time, 5,022,000 Gold) +5,000 Defense, +2,000 Defense against Time, 5% Time Resistance, +5,100 Magical Attack, Wielder's Chronomancy spells that provide a Magical Attack Bonus gain +4,000 additional Magical Attack, Wielder's Chronomancy summons gain +600 to all stats as a non-stacking effect, Wielder's Chronomancy spells cost 5,000 less MP
%Inconvenient Slowmo Robe- (Armor, Robe, Time, 500,000 Gold) +110 Defense, -550 AGI, to a minimum of 1, Wearer's opponents may choose to suspend wearer's actions for up to 5 rounds, This item is cursed and may not be unequipped normally
%Inferno Demon's Robe- (Armor, Robe, Fire & Darkness, 10,900,000 Gold) +10,500 Defense, +10,500 SPI, +10,500 MIN, 30% Fire Resistance, 30% Darkness Resistance, 60% Burning Resistance, 60% Voidstruck Resistance, Wearer's Fire element spells and abilities cost 10,000 less MP
^%Kotengu Robe- (Armor, Robe, Air, 200,000 Gold) +200 Defense, +200 AGI, +200 SPI, 10% Air Resistance, 10% Earth Resistance, 10% Electrical Resistance, 10% Physical Resistance
%Lesser Channeler's Robe- (Armor, Robe, Magic & Psychic, 114,000 Gold) +114 Defense, +110 MIN, +110 SPI, Wielder's Channeling spells cost 250 less MP to cast, Wielder's Channeling spells that may transfer HP or MP may transfer an additional 50 points
%Lesser Off-Dun Robes of Phalerin- (Armor, Robe, Earth & Light, 278,000 Gold) +340 Defense, +600 Defense against Magic, +5% Dodge, +3% to Hit, Possessor's opponents, when targeting possessor with attacks, suffer, for the duration of said attacks -2% Critical
%Lesser Robes of Khaldrin- (Armor, Robes, Darkness, 90,000 Gold) +18 Defense, +19 Defense against Magic, Summoned Creatures have double HP, -15 MP cost for Rune Magic Spells, -30 MP cost for Daemon Magic Spells
Lesser Robes of Justoriel- (Armor, Robes, Light & Physical, 48,000 Gold) +36 Defense, +40 SPI, +10 MIN, Divine Magic spells cost 20 less MP
%Lich Lord's Robe- (Armor, Robe, Darkness & Magic, 12,710,000 Gold) +12,600 Defense, +12,200 Defense against Darkness, 30% Darkness Resistance, +12,730 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +12,200 additional Magical Attack, Wielder’s Necromancy summons gain +9,500 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 12,500 less MP
%Lich Mentalist Elder Mindlord's Robe- (Armor, Robe, Psychic & Darkness, 80,000,000 Gold) +80,000 Defense, +80,000 Magical Attack, +80,000 MIN, +8,000 Defense against MIN Damage, Wearer deals 800,000 additional Psychic element Damage as a non-stacking effect, Wearer deals 8,000 additional MIN Damage as a non-stacking effect
%Lich Priest's Vestments- (Armor, Robe, Darkness & Lgiht & Magic, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Darkness, +12,000 Defense against Light, 20% Darkness Resistance, 20% Light Resistance, +12,000 Magical Attack, Wearer's Necromancy and Divine Magic spells that provide a Magical Attack Bonus gain +12,000 additional Magical Attack, Wearer's Necromancy and Divine Magic summons gain +9,500 to all stats as a non-stacking effect, Necromancy and Divine Magic spells cost wearer 12,500 less MP to cast, Wearer's Divine Magic summons may gain the subtype Undead
%Lich's Robe- (Armor, Robe, Darkness & Magic, 8,710,000 Gold) +8,600 Defense, +8,200 Defense against Darkness, 30% Darkness Resistance, +8,730 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +8,200 additional Magical Attack, Wielder’s Necromancy summons gain +4,500 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 8,500 less MP
Light Mage’s Robe- (Armor, Robe, Light & Magic, 1,200 Gold) +13 Defense, +10 Defense Against Magic, +10 Defense Against Light
%Living Robe of Crawling Time- (Armor, Robe, Time, 240,000,000 Gold) +240,000 Defense, +2,400,000 MP as a non-stacking bonus, +240,000 CON, +240,000 SPI, +150,000 Magical Attack, Wearer regenerates 240,000 HP at the start of each round, 40% Time Resistance, Wearer is Immune to individuals below Level 40 if wielder is an Outsider, Wielder is Immune to Time Stop from sources below Level 80 if wearer is Level 60 or greater and is an Outsider, 20% may inflict Petrification: Time Stop, Wearer must be Level 40 or greater
%Lord Fisherman's Royal Robes- (Armor, Robe, Water, 60,000,000 Gold) +60,000 Defense, +60,000 CON, +60,000 MIN, +60,000 SPI, +600,000 HP as a non-stacking bonus, +600,000 MP as a non-stacking bonus, 80% may inflict Drowning: Tide-Trapped, 100% Stat Drain Resistance, 100% Poison Resistance, 100% Diseased Resistance, 30% Chaos Resistance, 30% Destruction Resistance, 30% Water Resistance, 30% Technology Resistance, 30% Physical Resistance, 5% Chaos Magic Resistance, 5% Elemental Magic Resistance, 5% Aquatic Resistance, 5% Aerial Resistance, 5% Elemental Resistance, Wearer gains the element Water, Wearer must be Level 20 or greater and must possess the ability 'Noble', the ability 'Ocean Prince', or the ability 'Lord Fisherman of the Citadel'
Magic Robe- (Armor, Robe, Magic, 500 Gold) +10 Defense, +10 Defense Against Magic
%Many-Pocketed Robes- (Armor, Robe, Earth, 80,000 Gold) +60 Defense, +40 AGI, Wearer may carry up to 5 unequipped items into a thread
%Masochistic Hooked-Chain Robe with Hood- (Armor, Robe, Darkness & Agony, 90,000 Gold) +90 Defense, +90 CON, the first 500 points of CON damage or penalty that wearer suffers per thread do not reduce possessor's HP or Max HP
%Necromancer’s Robe- (Armor, Robe, Darkness & Magic, 710,000 Gold) +600 Defense, +200 Defense against Darkness, 20% Darkness Resistance, +730 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Necromancy summons gain +210 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 500 less MP
%Odd Blue Bath Robe- (Armor, Robe, Water, 17,000 Gold) +15 Defense, 3% Chaos Resistance
%One-Armed Half-Robe- (Armorx.5, Robe, Air, 50 Gold) +1 Defense
%Ornately Warded Robe of the Hero-Gardener- (Armor, Robe, Warding & Light, 5,000,000 Gold) +5,000 Defense, +500 Defense against Stat Damage, 30% Magic Resistance, Wearer's allies gain +1,000 to all stats as a non-stacking bonus
%Phoenix-Feather Robe- (Armor, Robe, Fire, 27,000,000 Gold) +26,000 AGI, +26,000 SPI, +29,000 Defense against Fire, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater
Plain Brown Robe- (Armor, Robe, Earth, 400 Gold) +3 Defense
%Planetary of Fate's Robe- (Armor, Robe, Fate, 190,000,000 Gold) +190,000 Defense, +1,800,000 MP as a non-stacking bonus, +190,000 SPI, +190,000 Magical Attack, 40% Fate Resistance, 40% Fortune Resistance, Divine Magic, Enchantment, and Ritual Magic spells cost wielder 300,000 less MP to cast, 20% may inflict Instant Death or Cursed, Wearer must be Level 40 or greater
%Planetary of Harvest's Robe- (Armor, Robe, Earth & Life, 150,000,000 Gold) +150,000 Defense, +1,500,000 HP as a non-stacking bonus, +150,000 SPI, +150,000 CON, Wielder's 'Magical Attack' actions may Heal HP, Divine Magic and Druid Magic spells cost wielder 300,000 less MP to cast, 160% Critical against Plants, Zones, Terrains, and Phantom Terrains created by wielder may not be destroyed or altered by sources below Level 80, Wielder must be Level 40 or greater
%Planetary of Light's Robe- (Armor, Robe, Light, 190,000,000 Gold) +190,000 Defense, +1,900,000 HP as a non-stacking bonus, +1,900,000 MP as a non-stacking bonus, +190,000 MIN, +190,000 SPI, +190,000 Magical Attack, 40% Light, Divine Magic spells cost wielder 300,000 less MP to cast, 160% Resilience, Wielder must be Level 40 or greater
%Planetary of Oceans' Toga- (Armor, Robe, Water, 190,000,000 Gold) +190,000 Defense, +1,600,000 HP as a non-stacking bonus, +1,600,000 MP as a non-stacking bonus, +160,000 STR, +190,000 CON, +160,000 MIN, +160,000 SPI, 40% Water Resistance, 100% Drowning Resistance, Divine Magic, Druid Magic, and Geomancy spells cost wielder 300,000 less MP to cast, 260% To Hit, Wielder must be Level 40 or greater
%Planetary of the Sun's Robe- (Armor, Robe, Light & Fire & Glory, 190,000,000 Gold) +190,000 Defense, +1,800,000 HP as a non-stacking bonus, +1,500,000 MP as a non-stacking bonus, +190,000 SPI, +190,000 Magical Attack, 40% Light Resistance, 40% Fire Resistance, Divine Magic and Astral Magic spells cost wielder 300,000 less MP to cast, 60% inflicts Awestruck, 60% may inflict Burning, 100% Awestruck Resistance, 90% Burning Resistance, Wielder must be Level 40 or greater
%Planetary of Time's Robe- (Armor, Robe, Time, 190,000,000 Gold) +190,000 Defense, +1,800,000 MP as a non-stacking bonus, +190,000 SPI, +190,000 Magical Attack, 40% Fate Resistance, 40% Time Resistance, Divine Magic, Enchantment, and Chronomancy spells cost wielder 300,000 less MP to cast, 20% may inflict Petrification: Time Stop, Wearer must be Level 40 or greater
%Pontiff's Robe- (Armor, Robe, Light, 8,000,000 Gold) +8,000 Defense, +8,000 SPI, +80,000 MP, 30% Light Resistance, Divine Magic and Celestial Magic spells cost wearer 80,000 less MP to cast, Hexed Immunity
%Puppeteer's Pocketed Robe- (Armor, Robes, Darkness, 65,000 Gold) +43 Defense, -15 MP cost for Rune Magic Spells, Caster's max number summoned of all Rune Magic Golems is increased by 10, wielder may equip an additional Rune Magic spell that summons
%Reaper's Robe- (Armor, Robe, Darkness & Fate, 44,242,564 Gold) +40,564 Defense, +40,000 CON, +40,000 SPI, +40,000 MIN, +22,500 AGI, 70% Resilience, 30% Darkness Resistance, 30% Fate Resistance, 5% Instant Death Resistance, 50% Life Weakness, Wearer must be Level 35 or greater
%Robe of Dancing Skeletons- (Armor, Robes, Darkness, 68,000 Gold) +65 Defense, +95 to all stats of wearer’s Undead pets and summons and to wearer if wearer is Undead, 5% Darkness Resistance, Necromancy spells cost 30 MP less to cast
%Robe of Dancing Undead- (Armor, Robe, Darkness, 503,000 Gold) +510 Defense, +400 SPI, +400 MIN, +200 AGI if wearer has at least 5 Dancer abilities, +114 to all stats of wearer’s Undead pets and summons and to wearer if wearer is Undead, 10% Human Resistance, 10% Spirit Resistance, 10% Darkness Resistance, May only be equipped by Undead or individuals with at least 5 Necromancer abilities
%Robe of Dark Strings - (Armor, Robe, Darkness & Magic, 578,000 Gold) +645 Defense, +10% Dodge, +180 to all stats, +60 to all stats for Daemons, Wielder gains +60 Magical Attack for Fire, Water, Earth, Air, Magic, Acid, Darkness, Electrical, or Ice element spells if a Rune of the respective element is equipped, the bonuses for different elements stack with one another, but they do not stack with themselves, 5% inflicts Hexed with Magical Attacks that use Spells if a Darkness element Rune is equipped, wielder gains an additional Spell slot if 5 or more Runes are equipped, +120 Magical Attack per empty weapon slot or weapon slot taken up by Puppet Strings, Rune Magic Golem summons have all of their stats increased by 50 per empty weapon slot or weapon slot taken up by Puppet Strings, wielder may summon 5 additional Rune Magic Golems if the natural max number summoned is 20 or greater if at least one weapon slot is empty or occupied by Puppet Strings
%Robe of Great and Winged Spirits- (Armor, Robe, Light & Air, 6,515,000 Gold) +6,504 Defense, +6,300 SPI, +4,550 SGI, +2,000 STR, MIN, and CON, 20% Earth Resistance, Wielder may spend 60,000 MP to add Air to the elements of any action that wielder is performing or to the elements of the standard damage of any 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action
%Robe of Judge-Servant of Selereth Helios- (Armor, Robe, Light & Earth, 2,100,000 Gold) +2,100 Defense, 15% Darkness Resistance, 15% Chaos Resistance, 15% Light Resistance, 15% Darkness Resistance, 25% Resilience, +2,100 CON, +2,100 SPI, Wielder's Damage-dealing attacks deal +2,500 Damage to Umbrals, Demons, Devils, Daemons, Undead, and Darkness-element targets, +2,500 to all stats if wearer has the ability 'Lawbringer' or 'Sun Duke', Wearer must be a Devout Worshipper of Selereth Helios
Robe of Silver Glory- (Armor, Robe, Magic, 100,000 Gold) +50 Defense, +400 MP, +15 to all stats
%Robe of the Fire Rat (Minor)- (Armor, Robe, Fire, 1,780,000 Gold) +2,300 Defense, 25% Resilience, 20% Dodge, +15,000 MP, 30% Fire Resistance, +10,000 Defense against fire as a conditionally active effect
⅋%Robe of the Genie Pasha Who Defied the Archipelago League- (Armor, Robe, Earth & Air & Fire & Water & Magic, 200,000,000 Gold) +200,000 Defense, +200,000 MIN, +200,000 SPI, 160% Resilience, Wearer gains 15% Resistance to Humans, Devas, and Undead who are solely base elements, Wearer's actions cannot be countered by sources below Level 60,Wearer is Immune to sources below Level 40, Wielder must be Level 40 or greater and must possess the abilities Conjurer and Wyrdworker, This item may actually be a clever forgery that can only be detected as such by taking it to an appropriate world and divining on it in an RP thread (and, in some cases, may collapse into useless dust upon the discovery of said ruse)
%Robe of the Presiding Judge- (Armor, Robe, Light & Earth, 2,100,000 Gold) +2,100 Defense, 15% Darkness Resistance, 15% Chaos Resistance, 12% Resilience, +890 CON, +1,420 SPI, +2,500 damage to damage-dealing attacks against Undead, Devas, Abstracts, and Demons, +2,500 to all stats if wearer has the ability 'Lawbringer', Wearer's Lawbringer abilities treat Hammers and the item 'Lethal Noose' as Maces
%Robe of the Presiding Judge (Mono-Light Variant)- (Armor, Robe, Light, 2,100,000 Gold) +2,100 Defense, 15% Darkness Resistance, 15% Chaos Resistance, 12% Resilience, +890 CON, +1,420 SPI, +2,500 damage to damage-dealing attacks against Undead, Devas, Abstracts, and Demons, +2,500 to all stats if wearer has the ability 'Lawbringer', Wearer's Lawbringer abilities treat Hammers and the item 'Lethal Noose' as Maces
%Robe of the Renewed Forest- (Armor, Robe, Wood & Life, 17,350,000 Gold) +17,500 Defense, +17,500 MIN, +15,500 SPI, +175,000 HP as a non-stacking bonus, Wearer regenerates 17,500 HP at the start of each round, Wearer is cured of one minor negative status effect at the start of each round, Wearer may, up to once per battle, spend an action to re-create all Zones, Terrains, and Phantom Terrains that were destroyed by opponents of wearer during the previous round and the current round, provided said destruction was not performed by a source 20 or more Levels greater than wearer, with said re-creation undoing the removal of effects attached to those Zones, Terrains, and Phantom Terrains, retaining the original sources for the effects whose destruction was undone , with sources Level 80 or greater being able to object to wearer undoing the destruction of some or all of their specific effects, Wearer must be Level 20 or greater
%Robe of the Sage-Magi of East Azhaaniaorr- (Armor, Robe, Mystic & Astral, 165,000,000 Gold) +165,000 Magical Attack, +165,000 Defense, Wearer may cast Wizard Magic spells as though they were Astral Magic spells, Wearer must be Level 40 or greater
%Robe of Solar Cloth- (Armor, Robes, Light, 11,000,000 Gold) +11,000 Defense, +11,500 SPI, +10,050 MIN, 30% Light Resistance, Wearer may deal 40,000 Light element damage to any individual who targets wearer with an offensive action
Robe of the Undead- (Armor, Robe, Darkness, 485,000 Gold) +510 Defense, +400 SPI, +400 MIN, 10% Human Resistance, 10% Spirit Resistance, May only be equipped by Undead or individuals with at least 5 Necromancer abilities
%Robe of Two Thousand Colors that Mask Truth- (Armor, Robe, Illusion, 310,000,000 Gold) +301,000 Defense, +315,000 MIN, +315,000 SPI, 41% Dodge, Wearer's Illusion Magic spells cost 60,000 less MP, Wearer counts as 5 Levels higher for purposes of having wearer's stats scanned as an effect that does not work against 'Immune to below Level X' effects, Wearer may, if wearer's stats have not been scanned during this thread, change wearer's actions that contain an Illusion Magic spell to any combination of Base Elements and Illusion
Robe With Shadowy Monster-Shaped Designs Covering It- (Armor, Robes, Darkness & Fire, 41,000 Gold) +35 Defense, +65 to all stats of wearer’s pets and summons
%Robe of the Solar Artist- (Armor, Robe, Light & Air, 35,000,000 Gold) +30,000 Defense, +30,000 AGI, +35,000 SPI, Spells that summon or create items cost wearer 30,000 less MP and 2,000 less XP to cast, Wearer's Light element Golem and Solar Being summons gain +3,000 to all stats as a non-stacking bonus
%Robe of the Unawakened Skywater Veil- (Armor, Robes, Water & Air, 78,000 Gold) +74 Defense, +90 Defense against Magic, 5% Dodge if in a Zone of Air, 4% Dodge on even-numbered rounds, Wearer may convert an Air and Water element attack targeting wearer into solely Air element or solely Water element if said attack comes from a source below level 30
%Robe of Unmatched Wisdom- (Armor, Robe, Psychic & Magic, 28,000,000 Gold) +25,000 Defense, +25,000 MIN, +21,000 SPI, 30% Psychic Resistance, Stat Drain: MIN Drain Immunity
%Robes of a Priest of Ancient Yazbellan- (Armor, Robe, Darkness, 66,666,666 Gold) +66,666 Defense, +66,666 MIN, +66,666 SPI, +666,666 MP as a non-stacking bonus, Wearer may treat Dark Magic as though it were additionally or solely Demon Magic or Divine Magic, Wearer may treat Demon Magic as though it were additionally or solely Dark Magic or Divine Magic, Wearer may treat Divine Magic as though it were additionally or solely Dark Magic or Demon Magic, 30% Smitten Resistance, This item as an RP effect can sometimes make spawn table results devastatingly worse - particularly when large amounts of ambient mana beyond what local spawns would require are present, Wearer must be Level 20 or greater
%Robes of Finest Magetree Fiber Stitched with Designs of a Tyrant Bison Eating a Human- (Armor, Robes, Magic & Darkness, 1,875,000 Gold) +1,875 Defense, +1,875 MIN, +1,875 SPI, +200 Defense against MIN Damage, 15% Magic Resistance, 5% Darkness Resistance
%Robes of Vaporized Morality- (Armor, Robes, Fire & Darkness, 6,000,000 Gold) +6,000 Defense, +5,000 Defense against Allies, +3,000 SPI, +3,000 MIN, 20% Fire Resistance, 20% Light Resistance, 20% Darkness Resistance, 20% Destruction Resistance, Wielder deals double damage (to a max of 15,000,000 additional damage) to allies, 20% Resilience, 20% Critical, 30% Burning Resistance, 30% Voidstruck Resistance, 30% Awestruck Resistance, 30% Hexed REsistance, Wielder may cast Divine Magic spells worth under 5,000,000 Gold that are non-unique without having the proper Patron Deity as though they were Dark Magic spells, 15% inflicts Pain
Root Robes- (Armor, Robes, Earth, 60,000 Gold) +35 Defense, +41 Magic Attack, 7% Earth Resistance
%Rune Garb- (Armor, Robes, Darkness, 1,000 Gold) +12 Defense, -5 MP cost for Rune Magic Spells
%Salvationist's Robes- (Armor, Robe, Hope & Light, 94,242,564 Gold) +90,564 Defense, +90,000 CON, +90,000 SPI, +90,000 MIN, +45,000 AGI, 130% Resilience, 30% Darkness Resistance, 30% Fate Resistance, 30% Instant Death Resistance, If wearer is a Holy One individuals below Level 80 may not prevent wearer from resurrecting individuals, Wearer must be Level 40 or greater or must be a Holy One
Samite Robes- (Armor, Robes, Light & Earth, 41,000 Gold) +11 Defense, +45 SPI
Sea-Woven Robe- (Armor, Robe, Water, 700 Gold) +4 Defense, +1 SPI
Seacaster’s Robe- (Armor, Robe, Water, 60,000 Gold) +40 Defense, Water element spells cost 5 less MP to cast
%Selerethric Guard Robes- (Armor, Robe, Light, 450,000 Gold) +490 Defense, 30% Light Resistance, 20% Darkness Resistance, Light Element attacks gain +500 Magical Attack and +500 Melee Attack
%Silent Inquisitor's Robe- (Armor, Robe, Darkness & Air, 93,110,000 Gold) +92,120 Defense, +40,000 to all stats, 35% Darkness Resistance, 35% Air Resistance, Impaired Immunity, Wearer, if below Level 100 and both below Level 80 and not a Demon, cannot cast spells or be the source of buffs
%Sky-Tossed Robes- (Armor, Robes, Air, 30,000 Gold) +35 Defense, +200 Defense against air
%Spatial Robe- (Armor, Robes, Magic & Spatial, 116,000 Gold) +130 Defense, +260 MIN, +110 SPI, +40 Magical Attack, This item causes its wearer's side to count as having an additional individual in its front row for purposes of how many people can be in each row
%Solar Countess's Robe- (Armor, Robes, Light, 40,000,000 Gold) +40,000 Defense, +40,000 Magical Attack, +40,000 SPI, 35% Light Resistance, Wearer's Solar Being allies gain +4,000 to all stats as a non-stacking buff, Wearer's Light-element allies gain +4,000 to all stats as a non-stacking buff
%Sorrowful Minister's Robe of Absolute Darkness- (Armor, Robe, Darkness, 201,000,000 Gold) +215,000 Defense, +210,000 CON, +210,000 MIN, Mindblasted Immunity, 35% Darkness Resistance, Individuals below Level 80 may not pierce or ignore the Darkness Resistance, Immunity, Reflection, or Absorption that wearer possesses, Wearer must be Level 40 or greater
%Special Robe With Shadowy Monster-Shaped Designs Covering It- (Armor, Robes, Darkness & Fire, 41,000 Gold) +35 Defense, +65 to all stats of wearer’s pets and summons, wearer may exchange a spell slot for a pet slot
%Spirit's Layer Robe- (Armor, Robe, Light & Darkness, 6,500,000 Gold) +4,000 Defense, +4,000 to all stats, Wearer's Defense, if wearer is a Spirit, is applied twice in two seperate instances that are pierced seperately against damage from sources below Level 20 that is not from status effects, 20% Spirit Resistance
%Spiritslayer Robe- (Armor, Robe, Light & Darkness, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Spirit Resistance
^%Spirit Tamer Acolyte's Robes- (Armor, Robe, Light & Darkness, 2,000,000 Gold) +2,000 Defense, +2,000 SPI, +2,000 MIN, +1,500 CON, +1,500 AGI, 30% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Spirit Resistance, Spirit Magic spells cost wearer 2,000 less MP to cast
%Sun-Champion of Selereth Helios's Robe- (Armor, Robe, Light, 93,110,000 Gold) +92,120 Defense, +75,000 to all stats, 35% Darkness Resistance, 35% Light Resistance, Awestruck Immunity, Impaired Immunity, 60% inflicts Awestruck, Wearer must be a devout worshipper of Selereth Helios
%Sun-Inquistor of Michael Helios's Robe- (Armor, Robe, Light, 93,110,000 Gold) +92,120 Defense, +40,000 to all stats, 35% Darkness Resistance, 35% Light Resistance, Awestruck Immunity, Wearer deals 500,000 additional Damage to individuals below Level 80 who are not devout worshippers of Michael Helios as a non-stacking effect, Wearer must be a devout worshipper of Michael Helios
%Sun Maiden's Robe- (Armor, Robes, Light, 35,000,000 Gold) +35,000 Defense, +35,000 Magical Attack, +35,000 SPI, 35% Light Resistance, Individuals below Level 40 cannot inflict status effects on possessor
%Tattered Desert Corsair Robes- (Armor, Robes, Earth & Darkness, 4,000 Gold) +5 Defense, At the start of a thread, there is a 5% chance that this item makes its wearer immune to Confusion coming from sources that are Miragi, Bel-Miragi, or Han-Miragi
%Tech-Pope of the Maimland Provinces' Robe- (Armor, Robe, Technology & Evil, 250,000,000 Gold) +250,000 Melee Attack, +250,000 Defense, 200% inflicts Wounded, 200% inflicts Hexed, 200% inflicts Diseased: Computer Virus, Whenever wearer deals HP Drain to a target, wearer may heal an allied Robot, Machine, or Mech instead of wearer; whenever wearer summons a Robot, Machine, or Mech, wearer may choose to give it the subtype Demon, Devil, or Daemon as a non-stacking buff; whenever wearer summons a Demon, Devil, or Daemon, wearer may choose to give it the subtype Robot, Machine, or Mech as a non-stacking buff; Whenever wearer casts a Divine Magic spell, wearer may give an allied Robot, Machine, or Mech that also is a Demon, Devil, or Daemon a buff that lasts 4 rounds and stacks 4 times that provides +25% Critical, Wearer is Immune to sources below Level 40, Wearer must be Level 40 or greater
%Temporal-Morass-Exuding Father Time Robes- (Armor, Robe, Time, 155,000,000 Gold) +155,000 Defense, +155,000 Melee Attack, +155,000 Magical Attack, +155,000 MIN, +155,000 CON, +155,000 SPI, Wearer suffers no negative effects from the status effect Fatigued: Elderly, 40% Time Resistance, +1 Fame as a non-stacking bonus, All entities in the same battlespace as wearer who are not wearer are dealt 15,000 Flat Time-element AGI Damage at the start of each round as an effect that does not stack across multiple copies of this item, Wearer must be Level 40 or greater and must have the ability 'Temporal Primarch'
%Travelling Geomancer's Robes- (Armor, Robes, Air & Earth & Water, 120,000 Gold) +50 to all stats for each Geomancer ability possessed to a max of +400, +100 CON if wearer possesses at least 5 Geomancer abilities, +50 STR, AGI, and SPI on the first 4 turns of battle, 10% Resilience when wielder possesses at least 2 Geomancer abilities, Geomancy Spells cost 70 less MP to cast, Wielder has an additional two Spell slots for Geomancy spells whose only effect is creating a Phantom Terrain, +120 Magical Attack for any Geomancy spell that already gives a Magical Attack Bonus, 5% Entombed Resistance
%Ulaatian Robes- (Armor, Robes, Water, 8,000 Gold) +20 Defense, May only be used by Aliens or characters above level 5
%Undead Scribe’s Robe- (Armor, Robe, Magic & Darkness, 65,000 Gold) +51 Defense, +40 MIN, +40 SPI, +20 MIN for each Book or Tome equipped
Vaguely Dun Soil Robes- (Armor, Robes, Earth, 500 Gold) +10 Defense, +10 Defense Against Earth
%Violet Syndicate Robes- (Armor, Robe, Darkness, 30,000 Gold) +29 Defense, +14 MIN, 2% Darkness Resistance
%White Phoenix-Feather Robe- (Armor, Robe, Light, 27,000,000 Gold) +26,000 AGI, +26,000 SPI, +29,000 Defense against Light, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater
White Robes of Sereyn's Order- (Armor, Robe, Light, 15,000 Gold) +30 Defense, +20 damage to all spells that heal
%Wizard's Robe- (Armor, Robe, Magic, 710,000 Gold) +600 Defense, +200 Defense against Magic, 20% Magic Resistance, +730 Magical Attack, Wearer’s Wizard Magic spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wearer gains +600 to all stats if affected by at least one Wizard Magic buff, Wearer’s Wizard Magic spells cost 500 less MP
%Wraith-Lich's Shroud- (Armor, Robe, Darkness, 20,000,000 Gold) +14,000 Defense, +20,000 Maigcal Attack, +11,000 Melee Attack, +5,000 SPI, Wearer Absorbs Darkness from sources below Level 60, Wearer must be Level 55 or greater
%Ziz Robe- (Armor, Robe, Air, 95,000,000 Gold) +95,000 Defense, +95,000 AGI, +95,000 CON, +950,000 HP, 148% Resilience, 40% Air Resistance, 15% Aerial Resistance, Wearer must be Level 40 or greater

~Ward~
%Holy Ward- (Armor, Ward, Light, 12,500,000 Gold) +12,500 Defense, 15% Daemon Resistance, 15% Devil Resistance, 15% Demon Resistance, 30% Dark Magic Resistance, 30% Demon Magic Resistance, 30% Blight Magic Resistance, 30% Necromancy Resistance
%Orihalcum Ward-Generating Symbol- (Armor, Ward, Earth, 108,700,000 Gold) +109,500 Defense, +110,300 CON, 40% Physical Resistance, Wielder is immune to individuals below Level 40, Wielder ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below Level 60, Wielder must be at least Level 40
%Triple-Strength Ward Against Penguins- (Armor, Ward, Earth & Fire, 5,000,000 Gold) +5,000 Defense against Aerials, +50,000 Defense against individuals with "Penguin" in their name, individuals with "Penguin" in their name cannot inflict negative status effects on wearer unless above level 60
Ward Against Abstracts- (Armor, Ward, Light, 100,000 Gold) +500 Defense against Abstracts
Ward Against Acid- (Armor, Ward, Acid, 600,000 Gold) +500 Defense against Acid, 10% Dissolving Resistance
Ward Against Aerials- (Armor, Ward, Air, 100,000 Gold) +500 Defense against Aerials
Ward Against Air- (Armor, Ward, Earth, 600,000 Gold) +500 Defense against Air, 10% Suffocation Resistance
Ward Against Animals- (Armor, Ward, Earth, 100,000 Gold) +500 Defense against Animals
Ward Against Aquatics- (Armor, Ward, Water, 100,000 Gold) +500 Defense against Aquatics
Ward Against Arachnids- (Armor, Ward, Air, 500,000 Gold) +1,000 Defense against Insects
Ward Against Avians- (Armor, Ward, Light, 500,000 Gold) +1,000 Defense against Aerials
Ward Against Beasts- (Armor, Ward, Earth, 500,000 Gold) +1,000 Defense against Animals
Ward Against Birds- (Armor, Ward, Air, 50,000 Gold) +60 Defense against Aerials
Ward Against Bugs- (Armor, Ward, Air, 20,000 Gold) +50 Defense against Insects
Ward Against Celestials- (Armor, Ward, Darkness, 100,000 Gold) +500 Defense against Celestials
Ward Against Charm- (Armor, Ward, Psychic & Physical, 100,000 Gold) 50% Charm Resistance
Ward Against Confusion- (Armor, Ward, Psychic & Physical, 100,000 Gold) 50% Confusion Resistance
Ward Against Daemons- (Armor, Ward, Darkness, 100,000 Gold) +500 Defense against Daemons
Ward Against Darkness- (Armor, Ward, Light, 600,000 Gold) +500 Defense against Darkness, 10% Voidstruck Resistance
Ward Against Demons- (Armor, Ward, Light, 100,000 Gold) +500 Defense against Demons
Ward Against Devas- (Armor, Ward, Darkness, 100,000 Gold) +500 Defense against Devas
Ward Against Devils- (Armor, Ward, Light, 100,000 Gold) +500 Defense against Devils
Ward Against Disease- (Armor, Ward, Psychic & Physical, 100,000 Gold) 50% Disease Resistance
Ward Against Dwarves- (Armor, Ward, Physical, 250,000 Gold) +750 Defense against Humanoids
Ward Against Earth- (Armor, Ward, Air, 600,000 Gold) +500 Defense against Earth, 10% Entombed Resistance
Ward Against Electrical- (Armor, Ward, Electrical, 600,000 Gold) +500 Defense against Electrical, 10% Electrocuted Resistance
Ward Against Fatigue- (Armor, Ward, Psychic & Physical, 100,000 Gold) 50% Fatigued Resistance
Ward Against Fire- (Armor, Ward, Water, 600,000 Gold) +500 Defense against Fire, 10% Burning Resistance
Ward Against Fish- (Armor, Ward, Water, 20,000 Gold) +50 Defense against Aquatics
Ward Against Ghouls- (Armor, Ward, Light, 250,000 Gold) +750 Defense against Undead
Ward Against Ghosts- (Armor, Ward, Light, 1,000,000 Gold) +1,000 Defense against Undead, +1,000 Defense against Spirits, +100 Defense against Stat Damage from sources that are Undead or Spirits
Ward Against Goblinoids- (Armor, Ward, Physical, 20,000 Gold) +50 Defense against Humanoids
Ward Against Gold Damage- (Armor, Ward, Magic & Physical, 100,000 Gold) +5,000 Defense against Gold Damage
Ward Against Goops- (Armor, Ward, Water, 50,000 Gold) +60 Defense against Oozes
Ward Against Hexes- (Armor, Ward, Psychic & Physical, 100,000 Gold) 50% Hexed Resistance
Ward Against HP Damage- (Armor, Ward, Physical & Earth, 100,000 Gold) +100 Defense against HP Damage
Ward Against Humanoids- (Armor, Ward, Physical, 100,000 Gold) +500 Defense against Humanoids
Ward Against Humans- (Armor, Ward, Earth, 100,000 Gold) +500 Defense against Humans
Ward Against Ice- (Armor, Ward, Ice, 600,000 Gold) +500 Defense against Ice, 10% Frozen Resistance
Ward Against Illuminated- (Armor, Ward, Darkness, 100,000 Gold) +500 Defense against Illuminated
Ward Against Impairment- (Armor, Ward, Psychic & Physical, 100,000 Gold) 50% Impaired Resistance
Ward Against Insects- (Armor, Ward, Air, 100,000 Gold) +500 Defense against Insects
Ward Against Jellies- (Armor, Ward, Water, 20,000 Gold) +50 Defense against Oozes
%Ward Against Knowledge- (Armor, Ward, Psychic, 70,000,000 Gold) Wielder gains 25% Resistance to individuals below Level 80 who have scanned wielder's stats
Ward Against Light- (Armor, Ward, Darkness, 600,000 Gold) +500 Defense against Light, 10% Awestruck Resistance
Ward Against Magic- (Armor, Ward, Technology, 600,000 Gold) +500 Defense against Magic, 10% Manablased Resistance
Ward Against MP Damage- (Armor, Ward, Magic & Psychic, 100,000 Gold) +100 Defense against MP Damage
Ward Against Ogres- (Armor, Ward, Physical, 500,000 Gold) +1,000 Defense against Humanoids
Ward Against Oozes- (Armor, Ward, Water, 100,000 Gold) +500 Defense against Oozes
Ward Against Paralysis- (Armor, Ward, Psychic & Physical, 100,000 Gold) 50% Paralysis Resistance
Ward Against Pets- (Armor, Ward, Earth, 20,000 Gold) +50 Defense against Animals
Ward Against Phantoms- (Armor, Ward, Light, 500,000 Gold) +1,000 Defense against Undead
Ward Against Physical- (Armor, Ward, Psychic, 600,000 Gold) +500 Defense against Physical, 10% Wounded Resistance
Ward Against Plankton- (Armor, Ward, Water, 10,000 Gold) +10 Defense against Aquatics
Ward Against Poison- (Armor, Ward, Psychic & Physical, 100,000 Gold) 50% Poison Resistance
Ward Against Psychic- (Armor, Ward, Physical, 600,000 Gold) +500 Defense against Psychic, 10% Mindblasted Resistance
Ward Against Sea Creatures- (Armor, Ward, Water, 500,000 Gold) +1,000 Defense against Aquatics
Ward Against Skeletons- (Armor, Ward, Light, 20,000 Gold) +50 Defense against Undead
Ward Against Slimes- (Armor, Ward, Water, 500,000 Gold) +1,000 Defense against Oozes
Ward Against Spirits- (Armor, Ward, Darkness, 100,000 Gold) +500 Defense against Spirits
Ward Against Stat Damage- (Armor, Ward, Psychic & Physical, 100,000 Gold) +100 Defense against Stat Damage
Ward Against Stat Drain- (Armor, Ward, Psychic & Physical, 100,000 Gold) 50% Stat Drain Resistance
Ward Against Status Effects- (Armor, Ward, Psychic & Physical, 1,000,000 Gold) +50 to all stats, 30% Minor Status Effect Resistance
Ward Against Technology- (Armor, Ward, Magic, 600,000 Gold) +500 Defense against Technology, 10% Antimatter Resistance
Ward Against Undead- (Armor, Ward, Light, 100,000 Gold) +500 Defense against Undead
Ward Against Water- (Armor, Ward, Fire, 600,000 Gold) +500 Defense against Water, 10% Drowning Resistance
Ward Against Zombies- (Armor, Ward, Light, 50,000 Gold) +60 Defense against Undead
%Waveform-Disruptor Field- (Armor, Ward, Energy & Technology, 90,000,000 Gold) +90,000 Defense, +45,000 MIN, If wearer is targeted by an offensive action that targets multiple individuals that comes from a source below Level 80, that action cannot target more than half of the rest of wearer's side of battle, rounded up, Wielder must be Level 20 or greater and must have 12 or more Base MIN
%Wizard Marshall's Ward- (Armor, Ward, Magic, 3,100,000 Gold) +3,400 Defense if wielder has at least 10 Spells equipped, +3,400 Magic Attack if wielder has at least 10 Spells equipped, +3,400 Defense against Magic, +3,400 Defense against Physical, +3,400 Defense against Magic Beings, +3,400 Defense against Summons, 25% Magic Resistance, 25% Physical Resistance, 30% Manablasted Resistance


Nonbase: Derivatives

~Aura: Astrolabe~

~Aura: Blaze~

~Aura: Bubble~

~Aura: Chaos Shroud~
%Dancing Coral Raiment of Sir Vakk’to’tiki’wiiki- (Armor, Other: Chaos Shroud, Chaos & Water, 70,000 Gold) +15-392 Defense, +1-65 Magic Attack, Subtracts 0-2 hits from each melee attack wielder makes, adds 0-4 hits to each melee attack wielder makes, 3% inflicts Mad Dancing, 4% Inflicts Mad Dancing on wielder, 3% chance per turn summons 1-4 Skeleton Archers
%Mimmizota- (Armor, Other: Chaos Shroud, Illusion, 50,000,000 Gold) This item, at the start of a thread, copies a non-unique armor with a listed cost that is under 50,000,000 Gold that is in stock in the Shop and becomes said armor for the remainder of the thread

~Aura: Domain~

~Aura: Foam~

~Aura: Forcefield~

~Aura: Grasping Tide~

~Aura: Halo~

~Aura: Swarmsphere~

~Body-Mod: Dermal Plating~

~Body-Mod: Fitness Plan~

~Body-Mod: Genehack~

~Body-Mod: Hellheart~

~Body-Mod: Infusion Formula~

~Body-Mod: Oil~

~Body-Mod: Selfsmelt~

~Body-Mod: Shiftskin~

~Body-Mod: Steroid~

~Body-Mod: Supreme Attribute~

~Body-Mod: Tattoo~

~Clothing:Casualwear~

~Clothing: Formalwear~

~Clothing: High Fashion~

~Clothing: Sanguine Garments~

~Clothing: Sleepwear~

~Clothing: Streetwear~

~Clothing: Swimwear~

~Clothing: Wedding Dress~

~Clothing: Winterwear~

~Clothing: Underwear~

~Disguise: Beastframe~

~Disguise: Body-Double~

~Disguise: Costume~

~Disguise: Distorted Wreathing~

~Disguise: Dragongarb~

~Disguise: Glamour~

~Disguise: Hollowed Object~

~Disguise: Hologarb~

~Disguise: Pelt~
%Anglefish Scales- (Armor, Other: Pelt, Water & Spatial, 177,000,000 Gold) +177,000 Defense, 250% To Hit, 75% Dodge, Wearer cannot be hit by sources below Level 60, Wearer cannot miss targets below Level 80, Wearer is Immune to sources below Level 40, Wearer must be Level 40 or greater
%Great Beast's Coat- (Armor, Other: Pelt, Beast, 30,000,000 Gold) +30,000 Defense, 30% Physical Resistance, 30% Spear Resistance, 30% Ammo Resistance, Wielder must be level 30 or greater
%Mister-Snowbeast Furs- (Armor, Other: Pelt, Ice, 3,000,000 Gold) +3,000 Defense, +3,000 Melee Attack, +3,000 Defense against Ice, +300,000 Defense against Gold Damage, 30% Ice Resistance, 20% Wealth Resistance, 20% Nobility Resistance, 80% Confusion Resistance, 80% Charm Resistance
%Slagwurm Hide- (Armor, Other: Pelt, Earth & Fire & Physical, 70,000,000 Gold) +70,000 Defense, +65,000 STR, +70,000 CON, -35,000 AGI, -25,000 MIN, -10,000 SPI, Wearer regenerates 700,000 HP at the start of each round, 15% Fire Resistance, 15% Physical Resistance, 15% Earth Resistance

~Disguise: Sarcophagus~

~Disguise: Skinsuit~

~Disguise: Symbiote~

~Disguise: Uniform~

~Grand Armor: Carapace Armor~

~Grand Armor: Fortress Armor~

~Grand Armor: Geobastion~

~Grand Armor: Hermit-Shell~

~Grand Armor: Juggernaut Armor~

~Grand Armor: Lighthouse Armor~

~Grand Armor: Stoneplate~

~Grand Armor: Throne Armor~

~Grand Armor: Titan-Mail~

~Grand Armor: Warnest~

~Heavy Armor: Bone Mail~

~Heavy Armor: Ceremonial Armor~

~Heavy Armor: Diving Armor~

~Heavy Armor: Hivemail~

~Heavy Armor: Knightly Mail~

~Heavy Armor: Oathmail~

~Heavy Armor: Plate Armor~

~Heavy Armor: Scale Mail~

~Heavy Armor: Shellplate~

~Heavy Armor: Speaker's Mail~

~Heavy Armor: Terror Armor~

~Heavy Armor: Treeplate~

~Light Armor: Assassin's Armor~

~Light Armor: Body Armor~

~Light Armor: Gem-Mail~

~Light Armor: Hide Armor~

~Light Armor: Labcoat~

~Light Armor: Light Mail~

~Light Armor: Living Mail~

~Light Armor: Longcoat~

~Light Armor: Morphmail~

~Light Armor: Parade Armor~

~Light Armor: Restraint~

~Light Armor: Super Suit~

~Light Armor: Woven Armor~

~Power Armor: Chromeshell~

~Power Armor: Command Suit~

~Power Armor: Environmental Armor~

~Power Armor: Frame~

~Power Armor: Hazard Suit~

~Power Armor: Isolation Sphere~

~Power Armor: Jump Armor~

~Power Armor: Nanomail~

~Power Armor: Space Suit~

~Power Armor: Warp Armor~

~Power Armor: Warsuit~

~Robe: Armored-Robe~

~Robe: Astral Raiment~

~Robe: Bodywrapping~

~Robe: Cassock~

~Robe: Gown~

~Robe: Magerobe~

~Robe: Magidress~

~Robe: Mantling~

~Robe: Rags~

~Robe: Realmcourt Dress~

~Robe: Ritual Vestments~

~Robe: Vinerobe~

~Ward: Codeward~

~Ward: Defensive Mixture~

~Ward: Dissuasion-Device~

~Ward: Faithward~

~Ward: Framing~

~Ward: Mindward~

~Ward: Shieldfield~

~Ward: Spellward~

~Ward: Symboligical Ward~

~Ward: Veil~



Nonbase: Imaginary

~Other: Ordinary Shrubbery~

~Other: Thrice-Golden Chaos~


Nonbase: Other
Last edited by Lord Gadigan on Fri May 29, 2020 10:34 pm, edited 1 time in total.
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Shop

Post by Lord Gadigan »

Accessories

<Back to Top>


~Ammo~
Acid Capsule Bullets- (Accessory, Ammo, Acid, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Acid damage, User must have a Gun equipped to receive this item’s benefits
%Adamantine Surprise Balls- (Accessory, Ammo, Earth & Physical, 25,000,000 Gold) +25,000 Ranged Attack, Wielder's 'Ranged Attack' actions gain '80% inflicts a random minor negative status effect', Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must have a Gun equipped to obtain this item's benefits, Wielder must be at least Level 35
%Anti-Avian Massacreshot- (Accessory, Ammo, Physical & Darkness, 60,000,000 Gold) +60,000 Ranged Attack, 85% Critical against Aerials, Wielder's 'Ranged Attack', 'Snipe' and 'Ranged Overdrive' actions apply a debuff that stacks 5 times and lasts 6 rounds to targets who are Aerials that causes all instances of Damage dealt to its possessor by non-Aerials to be increased by 60,000 points (to a max of 1,200,000 additional points per round across all Damage increases from all applications of said debuff), Wielder must have a Gun equipped to benefit from this item, Wielder must be Level 20 or greater
%Anti-Deific Megacannon Rounds- (Accessory, Ammo, Fate, 240,000,000 Gold) +190,000 Ranged Attack, Wielder cannot miss targets below Level 90, Wielder's 'Ranged Attack' actions deal double Damage (to a max of 1,000,000,000 additional Damage) to Planetaries as a non-stacking effect, Wielder's 'Ranged Attack' actions remove one Buff from a Planetary source from each of their targets, this item provides no benefit if its wielder does not have a Gun equipped, Wielder must be Level 60 or greater and must possess the abilities 'Theoretical Mage Scientist' and 'Adept Gunner'
%Armor Piercing Mech Ammo Drum IV- (Accessory, Ammo, Technology, 30,000 Gold) Wielder’s Mech transformation’s damage-dealing attacks all receive ‘pierces 200 Defense’
%Armor-Shatter Bullets- (Accessory, Ammo, Physical, 140,000 Gold) If wielder is also wielding a Gun, this item pierces 900 Defense and lowers the defense of individuals hit by offensive actions involving one of wielder's Guns by 200 as a debuff that stacks 5 times
%Arrows of Living Light- (Accessory, Ammo, Light, 30,000,000 Gold) +15,000 Ranged Attack, 160% To Hit, Wielder's 'Ranged Attack' actions deal solely Light element damage, User must have a Bow equipped to receive this item’s benefits
%Arrows with Net-Filled Arrowheads- (Accessory, Ammo, Physical, 110,000 Gold) +130 Ranged Attack, 15% Inflicts Paralysis
%Bad Comeback Bullets- (Accessory, Ammo, Metal, 33,000,000 Gold) +33,000 Ranged Attack, Wielder's 'Ranged Attack' and 'Point Blank' actions remove all debuffs from sources below Level 40 from their targets and then re-apply replicated copies of them at the start of the round 5 rounds after said removal (with said effect sitting on said action's performer as a buff that stacks 30 times), Wielder must have a Gun equipped to benefit from this item
%Billion-Fish Swarmbullets- (Accessory, Ammo, 200,000,000 Gold) +200,000 Ranged Attack, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions gain 'may heal', Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may summon up to 200 Aquatics below Level 80 from the Enemy List that are normally fightable for drops, max 200 summoned, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may count as involving up to 200,000 additional Aquatic entities and/or Fish weapons, Wielder must be level 40 or greater and must possess the ability 'Seakeeper', the ability 'Adept Gun Training', or the ability 'Adept Anarchomancy Attunement'
%Black Arrow- (Accessory, Ammo, Darkness, 25,000 Gold) +50 Ranged Attack, +40 Additional Ranged Attack if user is under 10% max HP
Blot Bullets- (Accessory, Ammo, Darkness, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Darkness damage, User must have a Gun equipped to receive this item’s benefits
Blazing Arrows- (Accessory, Ammo, Fire, 19,000 Gold) +15 Ranged Attack, Ranged attacks do 90 additional Fire damage
Blustery Bullets- (Accessory, Ammo, Air, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Air damage, User must have a Gun equipped to receive this item’s benefits
Bone Slayer Mech Ammo- (Accessory, Ammo, Technology & Air, 30,000 Gold) +90 Damage to all of wielder's Mech transformations' attacks against Undead
%Bugbane Mech Ammo- (Accessory, Ammo, Technology & Air, 70,000 Gold) +5% Critical to all of wielder's Mech transformations' attacks against Insects
Bugslayer Mech Ammo- (Accessory, Ammo, Technology & Air, 30,000 Gold) +90 Damage to all of wielder's Mech transformations' attacks against Insects
%Bullets of Awe-Inspiringly Glorious Destruction- (Accessory, Ammo, Light & Destruction & Fire, 21,000,000 Gold) +21,000 Ranged Attack, 30% inflicts Awestruck, 5% inflicts Awestruck on each ally of any individual targeted by wielder's 'Ranged Attack' actions, Wielder must have a Gun equipped to receive this item’s benefits
%Bullets Created from the Material Resultant from Irrimazzo's First Novel Attempt at Creating Perfected Iron- (Accessory, Ammo, Earth & Physical & Technology & Progress, 50,000,000 Gold) +50,000 Ranged Attack, Wielder pierces 50,000 Defense of targets below Level 40, Wielder's Gunslinging buffs that increase Defense do so by an additional 10,000 points as an effect that stacks 3 times, Wielder must have a gun equipped to benefit from this item
%Bullets to Light the World Afire- (Accessory, Ammo, Fire, 180,000,000 Gold) +180,000 Ranged Attack, 150% inflicts Burning, Instances of Burning inflicted by this item possess no natural per-round recovery chance and cannot be cured by sources below Level 80, Wielder must have a Gun equipped to benefit from this item, Wielder must be Level 40 or greater
%Castle-Breaker Shell- (Accessory, Ammo, Technology, 84,000 Gold) +61 Ranged Attack, deals double damage to Large Structures, does not stack with any other effect that provides additional damage against Large Structures
%Centaur’s Arrows- (Accessory, Ammo, Air & Physical, 35,000 Gold) Wielder gains + 80 Ranged Attack if a Bow is equipped
%Cold Ruin Bullets- (Accessory, Ammo, Ice, 60,000,000 Gold) +60,000 Ranged Attack, 60% inflicts Frozen, deals 6,000 STR Damage, This item has no effect if wielder does not have a Gun equipped
%Constantly Exploding Bullets- (Accessory, Ammo, Fire, 61,000 Gold) +160 Ranged Attack, Wielder's Ranged Attack actions deal 50% of their original damage to their targets at the start of each round for the next 5 rounds after they hit as a debuff, Wielder's Ranged Attack actions deal 70% of their original damage to wielder at the start of each round for the next 60 rounds after they hit as a debuff, Only provides benefits and applies debuffs while wielder has a Gun equipped, stacks 5 times on target and 200 times on wielder
%Cupid's Arrows- (Accessory, Ammo, Light & Air & Fire, 1,200,000 Gold) +1,200 Ranged Attack, 30% inflicts Charm
%Dead Dream Bullets- (Accessory, Ammo, Dream & Time & Devastation, 200,000,000 Gold) +200,000 Ranged Attack, Wielder's 'Ranged Attack' actions may deal no damage, Wielder's 'Ranged Attack' actions may apply a debuff that prevents the setting of its possesso'rs stats to specific values by sources below Level 80 and that prevents its possessor being exchanged for or transformed into entities from the enemy list, Wielder must be Level 40 or greater
%Deadly Bullets that Love to Implant Themselves Deep Inside You- (Accessory, Ammo, Light & Darkness & Psychic, 30,000,000 Gold) +30,000 Ranged Attack, 60% inflicts Charm, 30% inflicts Wounded, Wielder's 'Ranged Attack' and 'Point Blank' actions have a 5% chance of repeating at the start of the next round so long as no target of Level 60 or greater objects, with a max of one repeating per round, Wielder must be Level 20 or greater, Wielder must have a Gun equipped to benefit from this item
%Death Popcorn Ammo- (Ammo, Deadly Item, Darkness, 45,000,000 Gold) +45,000 Ranged Attack, +40,000 CON, 5% inflicts Instant Death, This item provides no benefits unless its wielder has a Gun equipped, Wielder must be Level 20 or greater and must possess the ability 'Chef'
%Destruction Bullets- (Accessory, Ammo, Destruction, 1,500,000 Gold) +1,500 Ranged Attack, Wielder's Ranged Attack actions deal solely Destruction element damage, Wielder must have a Gun equipped to receive this item's benefits
%Deathbane Mech Ammo- (Accessory, Ammo, Technology & Air, 70,000 Gold) +5% Critical to all of wielder's Mech transformations' attacks against Undead
%Devil's Century Bullets- (Accessory, Ammo, Fire & Darkness, 100,000,000 Gold) +100,000 Ranged Attack, +100,000 to all stats, Wielder's 'Ranged Attack' actions give their performer a buff that lasts 1,000 rounds and makes it so that no individual in the same battlespace below Level 80 can summon Celestials, Angels, or Devas, Wielder must be Level 40 or greater
%Diamond Drilling Piercer Bullets- (Accessory, Ammo, Physical & Earth, 125,000 Gold) +105 Ranged Attack, Wielder's Ranged Attacks may deal solely Physical element or Solely Earth element damage, Wielder's attacks involving bonuses from Guns ignore 550 Defense as an effect that does not stack across multiple copies of this item, Wielder must have a Gun equipped to receive this item’s benefits
%Divine Harvest-Essence Rounds- (Accessory, Ammo, Earth & Life, 180,000,000 Gold) +180,000 Ranged Attack, Wielder's 'Ranged Attack' actions may deal HP Healing, Wielder's 'Ranged Attack' actions may deal 1,800,000 Life element Damage in addition to other Damage they deal to targets that have cast Blight Magic spells as a non-stacking effect, Wielder's 'Ranged Attack' actions may remove one Blight Magic debuff from a source below Level 90 from each target, Wielder must have a Gun equipped to benefit from this item, Wielder must be Level 40 or greater
%Dreamcore Bullets- (Accessory, Ammo, Dream, 200,000,000 Gold) +200,000 Ranged Attack, Wielder's 'Ranged Attack' actions may deal no damage, Wielder's 'Ranged Attack' actions may set the stats of their targets who are below Level 40 or willing to any value between 0 and 10,000, Wielder's 'Ranged Attack' actions may exchange any target of Level 40 or lower from the enemy list that is normally fightable for drops that is present for any other individual of Level 40 or lower from the enemy list that is normally fightable for drops, Wielder must have a Gun equipped to benefit from this item
%Elemental-Suppressor Rounds- (Accessory, Ammo, Formus, 30,000,000 Gold) +30,000 Ranged Attack, Wielder's 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions ignore the Immunity of Elementals below Level 60 to their own elements, Wielder must be Level 20 or greater
%Elf Police Bullets- (Accessory, Ammo, Ice & Magic & Law, 55,000,000 Gold) +55,000 Ranged Attack, Wielder's 'Ranged Attack' and 'Snipe' actions apply a debuff to their non-Fae targets that causes its possessor to have a 100% chance of being afflicted with Entombed: Incarcerated whenever a Fae enters its possessor's battlespace and causes its possessor to be dealt (10,000 * the number of Fae in its possessor's battlespace, to a max of 2,000,000) Flat Law element Damage whenever its possessor would be afflicted with Entombed: Incarcerated and is already afflicted with Entombed: Incarcerated (to a max of 200 times per round), Wielder must have a Gun equipped to benefit from this item, Wielder must be Level 20 or greater
%Endtime Bullets- (Accessory, Ammo, Time & Darkness, 300,000,000 Gold) +300,000 Ranged Attack, Wielder's 'Ranged Attack', 'Ranged Overdrive', and 'Snipe' actions count the round's number as being 999,999 greater than the current round's number and cannot be countered by sources below Level 79, Wielder must have a Gun equipped to benefit from this item, Wielder must be Level 40 or greater
%EMP Generating Shell- (Accessory, Ammo, Technology, 84,000 Gold) +95 Ranged Attack against Machines, Robots, Vehicles, War Machines, Mechs, Vessels, and Clockworks, 10% inflicts Antimatter on Machines, Robots, Vehicles, War Machines, Mechs, Vessels, and Clockworks, 10% inflicts Paralyzed on Machines, Robots, Vehicles, War Machines, Mechs, Vessels, and Clockworks
%Empowered Gigadiamond Bullets- (Accessory, Ammo, Earth, 36,000,000 Gold) +36,000 Ranged Attack, Wielder's 'Ranged Attack' actions pierce 30,000 Defense, Wielder must be Level 20 or greater, Wielder must have a Gun equipped to benefit from this item
Enchanted Bullets- (Accessory, Ammo, Magic, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Magic damage, User must have a Gun equipped to receive this item’s benefits
%Eros Arrows- (Accessory, Ammo, Light & Air & Fire, 63,000,000 Gold) +63,000 Ranged Attack, 100% inflicts Charm, Wielder must have a Bow equipped to obtain this item's benefits, Wielder must be Level 40 or greater
%Evermetal Bullets- (Accessory, Ammo, Metal, 36,000,000 Gold) +36,000 Ranged Attack, Wielder's 'Ranged Attack' actions may become solely Metal element, Wielder must be Level 20 or greater, Wielder must have a Gun equipped to benefit from this item
Explosive Bullets- (Accessory, Ammo, Fire, 25,000 Gold) +30 Ranged Attack, Ranged attacks do 60 additional Fire damage, Ranged attacks have a 2% chance of hitting 2 additional targets if they hit under 10 targets or 1 extra target if they hit exactly 10 targets, User must have a Gun equipped to receive this item’s benefits
%Extra Bullet- (Accessory, Ammo, Technology & Light, 70,000 Gold) Possessor’s Guns, active Gunslinger abilities, and Gunslinging spells that have at least 5 hits against at least 1 target, gain 1 hit against each target that they would have at least 5 hits against not counting this item, does not stack
%Fast Bullets- (Accessory, Ammo, Air, 25,000 Gold) +25 Ranged Attack, +25 AGI, wielder's turn-order-determining stat sum is increased by 25 for turn-order-determining benefits
%Final Torment Bullets- (Accessory, Ammo, Agony & Darkness & Ice, 300,000,000 Gold) +300,000 Ranged Attack, +300,000 STR, +300,000 CON, 300% inflicts Pain, 200% inflicts Voidstruck: Endless Torment, Damage wielder deals may not be healed by individuals below Level 90, Wielder must have a Gun equipped to benefit from this item, Wielder must be Level 60 or greater
%Forge-Sunder Bullets- (Accessory, Ammo, Fire & Magic & Physical, 55,000,000 Gold) +55,000 Ranged Attack, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may break up to one item wielded by target that is worth under 50,000,000 Gold, Wielder must have a Gun equipped to benefit from this item, Wielder must be Level 20 or greater
Frigid Bullets- (Accessory, Ammo, Ice, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Ice damage, User must have a Gun equipped to receive this item’s benefits
Glacial Bullets- (Accessory, Ammo, Ice, 120,000 Gold) +90 Ranged Attack, Ranged attacks have a 5% chance of inflicting Frozen, User must have a Gun equipped to receive this item’s benefits
%Greater Grass-Cutter Bullets- (Accessory, Ammo, Technology & Physical, 5,000,000 Gold) +5,000 Ranged Attack, Wielder deals 500,000 additional Damage to Plants below Level 80, Wielder gains 60% Critical against Plants, Wielder must have a Gun equipped to benefit from this item
%Greater Life-Essence Bullets- (Accessory, Ammo, Life, 36,000,000 Gold) +36,000 Ranged Attack, Wielder's 'Ranged Attack' and 'Point Blank' actions Heal, Wielder must be Level 20 or greater, Wielder must have a Gun equipped to benefit from this item
%Greater Predation Bullets- (Accessory, Ammo, Physical & Earth, 36,000,000 Gold) +36,000 Ranged Attack, Wielder's 'Ranged Attack' actions gain 160% To Hit, Wielder's 'Ranged Attack' and 'Point Blank' actions may not miss targets below Level 40, Wielder must be Level 20 or greater, Wielder must have a Gun equipped to benefit from this item
%Great Space-Cutting Bullets- (Accessory, Ammo, Glory & Spatial, 180,000,000 Gold) +180,000 Ranged Attack, Wielder deals full Damage to the back row if wielder has a Gun equipped, Wielder must be Level 40 or greater
%Great Tree Bullets- (Accessory, Ammo, Wood, 870,000 Gold) +850 Ranged Attack, Wielder's Ranged Attack actions deal solely Wood element damage, Wielder must have a Gun equipped to receive this item's benefits
%Gun-Refactoring Bullets- (Accessory, Ammo, Energy & Acid & Ice & Electrical, 60,000,000 Gold) +60,000 Ranged Attack, Whenever wielder performs a 'Ranged Attack' action, wielder may place a buff on any Gun weapons that wielder is wielding that changes any moderate negative status effects (but not sub-status effect) that they can inflict into any other moderate negative status effects (but not sub-status effects), Wielder must have a Gun equipped to benefit from this item, Wielder must be Level 20 or greater
%Heavy Bullets- (Accessory, Ammo, Earth, 40,000 Gold) +25 Ranged Attack, Ranged attacks do solely Earth damage, User must have a Gun equipped to receive this item’s benefits
High Caliber Bullets- (Accessory, Ammo, Physical, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Physical damage, User must have a Gun equipped to receive this item’s benefits
%Highly-Explosive Anti-Tank Rounds- (Accessory, Ammo, Fire & Technology, 219,000 Gold) +204 Ranged Attack, 110% To Hit, Wielder’s actions involving Ranged Attack Bonus pierce 200 additional Defense, 15% wielder’s actions involving Ranged Attack Bonus inflict Burning, Wielder must have a Gun equipped for this item to have any effect
%Holy Hunter's Bullets- (Accessory, Ammo, Light, 105,000 Gold) +100 Ranged Attack, +350 additional Ranged Attack against Undead, Demons, Devils, Daemons, Darkspawn, and Shapeshifters, 12% Critical against against Undead, Demons, Devils, Daemons, Darkspawn, and Shapeshifters, 111% To Hit against against Undead, Demons, Devils, Daemons, Darkspawn, and Shapeshifters, Pierces 500 Defense of Undead, Demons, Devils, Daemons, Darkspawn, and Shapeshifters, 10% inflicts Awestruck on Undead, Demons, Devils, Daemons, Darkspawn, and Shapeshifters, reduces regeration and self-healing caused by Constant Effects possessed by against Undead, Demons, Devils, Daemons, Darkspawn, and Shapeshifters by 400 HP and MP per round, to a minimum of 0, stacks 5 times
%Hypermomentum Bullets- (Accessory, Ammo, Fate & Time, 36,000,000 Gold) +(1,000 * this round's number, to a max of 200,000) Ranged Attack, Wielder must be Level 20 or greater, Wielder must have a Gun equipped to benefit from this item
%Hyperspace Bullets- (Accessory, Ammo, Astral & Spatial, 36,000,000 Gold) +36,000 Ranged Attack, Wielder's 'Ranged Attack' actions deal full Damage to targets below Level 60 in the back row, Wielder's 'Ranged Attack' actions may become solely Astral & Spatial element, Wielder must be Level 20 or greater, Wielder must have a Gun equipped to benefit from this item
Incendiary Bullets- (Accessory, Ammo, Fire, 30,000 Gold) Ranged attacks have a 5% chance of inflicting Burning, User must have a Gun equipped to receive this item’s benefits
Incendiary Rounds- (Accessory, Ammo, Fire, 19,000 Gold) Ranged attacks have a 1% chance of inflicting Burning
%Inevitable Bullets- (Accessory, Ammo, Time, 8,000,000 Gold) +8,000 Ranged Attack, +8,000 SPI, Wielder's 'Ranged Attack' actions deal solely Time element Damage, Wielder's delayed attacks may not miss targets below Level 60, Wielder's 'Ranged Attack' actions are delayed 1-5 rounds (chosen by wielder), Wielder must have a Gun equipped to obtain benefits from this item
%Iron Rain Bullets- (Accessory, Ammo, Technology & Physical, 614,000 Gold) +700 Ranged Attack, Wielder may choose to add Air and / or Water as elements to this item at the beginning of a thread, Wielder’s Ranged Attacks inflict 9-99 bonus hits divided among 99 and deal 1/5 damage per hit, Wielder’s Ranged Attacks cannot inflict status effects or debuffs
%Incendiary Shell- (Accessory, Ammo, Fire, 23,000 Gold) +65 Ranged Attack, Ranged attacks have a 30% chance of inflicting Burning, may only apply to a single attack per thread
%Kaleidoscopic Bullets- (Accessory, Ammo, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Electrical & Acid & Energy & Ice, 26,140,000 Gold) +25,140 Ranged Attack, +5,000 to all stats, 75% Wielder's Ranged Attack may actions deal damage that is solely one Base Element, Wielder must have a Gun equipped to receive this item's benefits
%Kaleidoscopic Rainbow Bullets- (Accessory, Ammo, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Electrical & Acid & Energy & Ice, 27,140,000 Gold) +25,140 Ranged Attack, +5,000 to all stats, Wielder's Ranged Attack actions deal damage that is solely one Base Element, Wielder must have a Gun equipped to receive this item's benefits
%Lensbreaker Bullet- (Accessory, Ammo, Progress & Fate & Time, 275,000,000 Gold) +275,000 Ranged Attack if wielder has a Gun equipped, Wielder's opponents may not base values of Damage they deal, values of attack bonuses assigned to items, or values of buffs or debuffs they create on the Ranged Attack bonuses of Ammo items wielder has equipped, Wielder must be Level 40 or greater
%Lesser Inevitability Bullets- (Accessory, Ammo, Fate, 36,000,000 Gold) +36,000 Ranged Attack, 180% To Hit, Wielder must be Level 20 or greater, Wielder must have a Gun equipped to benefit from this item
%Lesser Starcore Bullets- (Accessory, Ammo, Astral, 36,000,000 Gold) +36,000 Ranged Attack, wielder's 'Ranged Attack' actions may become solely Astral element, Wielder must be Level 20 or greater, Wielder must have a Gun equipped to benefit from this item
%Lesser Sunflame Bullets- (Accessory, Ammo, Light & Fire, 36,000,000 Gold) +36,000 Ranged Attack, 60% inflicts Awestruck, 60% inflicts Burning, Wielder must be Level 20 or greater, Wielder must have a Gun equipped to benefit from this item
Machine Gun Ammunition- (Accessory, Ammo, Technology, 7,000 Gold) +15 Ranged Attack, +10 AGI
%Magic-Ripper Bullets- (Accessory, Ammo, Magic, 15,000,000 Gold) Wielder's 'Ranged Attack' and 'Point Blank' actions deal MP Damage to targets below Level 60 if wielder has a Gun equipped
%Maldric Arrows- (Accessory, Ammo, Earth & Physical, 25,000 Gold) +24 Ranged Attack, -20 CON as a non-stacking debuff on-hit with Bows
%Manticore Spines- (Accessory, Ammo, Physical & Darkness & Acid, 6,500,000 Gold) +6,750 Ranged Attack, 30% inflicts Poison, 30% inflicts Poison: Numbing Agent, 30% inflicts Poison: Atrophying Toxin, 30% inflicts Pain, 30% inflicts Pain: Wracked
%Master's Silver Bullets- (Accessory, Ammo, Hope & Metal, 150,000,000 Gold) +150,000 Ranged Attack, +150,000 to all stats, Wielder gains the abilities 'Adept Gun Training' and 'Adept Gunslinging Synchronization', this item provides no benefit if its wielder does not have a Gun eqipped, Wielder must be Level 40 or greater, Wielder must be Level 40 or greater and must possess one ability whose name includes 'Adept'
Mental Bullets- (Accessory, Ammo, Psychic, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Psychic damage, User must have a Gun equipped to receive this item’s benefits
%Metal Casers- (Accessory, Ammo, Metal, 55,000,000 Gold) +55,000 Ranged Attack, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions apply a debuff to their targets who posses at least 2 buffs that does not stack and makes its possessor unable to obtain new buffs from sources below Level 65, Wielder must have a Gun equipped to benefit from this item, Wielder must be Level 20 or greater
%Missile with Your Grandmother's Name on It- (Accessory, Ammo, Fate & Darkness, 50,000,000 Gold) Wielder's 'Ranged Attack' actions may target the summoners of the summoners of summons that are in the same battlespace as wielder, even if said summoners of summoners are not in the same battlespace
%Molten Planetcore Bullets- (Accessory, Ammo, Fire & Earth, 200,000,000 Gold) +200,000 Ranged Attack, +150,000 AGI, +150,000 CON, 60% inflicts Burning, 60% may inflict Entombed, 80% may inflict Burning: Igneous, Wielder must have a Gun equipped to benefit from this item, Wielder must be Level 40 or greater
%Muranite Bullets- (Accessory, Ammo, Technology, 41,000 Gold) Wiedler's attacks involving a Gun that deal under 100,000 damage but still deal damage deal an additional 1,000 damage, Wielder's Attacks involving a Gun obtain 110% To Hit
%Nightmare-Glimpse Bullets- (Accessory, Ammo, Dream & Darkness, 180,000,000 Gold) +180,000 Ranged Attack, Wielder's 'Ranged Attack' actions may deal no damage, Wielder's 'Ranged Attack' actions may set the stats of their targets who are below Level 40 or willing to any value between 0 and 10,000, 100% inflicts Instant Death on targets below Level 40, 200% inflicts Confusion: Fear, 5% inflicts Instant Death, Wielder must have a Gun equipped to benefit from this item
~%Noixian Crystalline Purity-Ward Bullets- (Bound Accessory, Ammo, Earth, 50,000,000 Gold) +5,000 Ranged Attack, Ranged attacks deal an additional 500,000 damage to Evil, Agony, and Darkness element targets, Wielder gains +50,000 defense against Evil element attacks as a conditionally applied bonus, Wielder gains +50,000 defense against Agony element attacks as a conditionally applied bonus, Wielder gains +50,000 defense against Darkness element attacks as a conditionally applied bonus, User may not have Minor or Moderate negative status effects inflicted on them by Evil, Darkness, or Agony element individuals below level 60, Wielder must have a Gun equipped to receive this item’s benefits, this item may not be equipped or otherwise utilized outside mod-run worlds
%Nowhere Droplets- (Accessory, Ammo, Destruction & Spatial & Light & Darkness & Null, 205,000,000 Gold) +205,000 Ranged Attack, +200,000 AGI, +200,000 SPI, 135% Critical, 230% To Hit, 5% inflicts Vanished 5% inflicts Instant Death, Wielder must have a Gun equipped to benefit from this item, Wielder must be Level 40 or greater
%Optmized Planet-Shatter Armageddon-Rain Bullets- (Accessory, Ammo, Destruction & Progress & Dream, 577,000,000 Gold) +577,444 Ranged Attack, +577,444 to all stats, Wielder's 'Ranged Attack' actions may deal no damage, Wielder's 'Ranged Attack' actions may set the stats of their targets who are below Level 60 or willing to any value between 0 and 57,000, Wielder's 'Ranged Attack' actions may exchange any target of Level 60 or lower from the enemy list that is normally fightable for drops that is present for any other individual of Level 60 or lower from the enemy list that is normally fightable for drops, 10% inflicts any one major negative status effect, Wielder may choose to add Air and / or Technology and / or Fire as elements to this item at the beginning of a thread as a buff, Wielder must have a Gun equipped to benefit from this item, Wielder's 'Ranged Attack' actions may inflict 9-99 bonus hits (determined randomly) divided among 99 and deal 1/5 damage per hit, and, if they do so, said 'Ranged Attack' actions cannot inflict status effects or debuffs, Wielder's offensive actions that include wielder's Ranged Attack bonus apply a debuff that removes the text of all Abilities and Constant Effects named 'Supermassive' and 'Hypermassive' from targets that are not 20 or more Levels below wielder that are below Level 100, Wielder must be Level 60 or greater and must possess the ability 'Adept Gun Training'
%Orahalcum Drain-Fang Bullets- (Accessory, Ammo, Earth, 108,700,000 Gold) +109,500 Ranged Attack, Wielder's 'Ranged Attack' and 'Point Blank' actions deal HP Drain, Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Defense of non-unique individuals below Level 60, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 40, Pierces 50,000 Defense, This item provides no benefits if wielder does not have a Gun equipped, Wielder must be at least Level 40
%Origin-Dancer Bullets- (Accessory, Ammo, Universe, 200,000,000 Gold) +200,000 Ranged Attack, +200,000 AGI, 200% To Hit, 5% inflicts Smitten, Wielder must have a Gun equipped to obtain this item's benefits, Wielder's Ranged Attack actions may inflict Vanished on targets below Level 20, Wielder must be Level 20 or greater
%Orphan-Ender Bullets- (Accessory, Ammo, Magic & Darkness & Light, 26,000,000 Gold) +26,000 Ranged Attack, 150% To Hit, Wielder's attacks may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targetting individuals below Level 60 who are summons with no controller, If wielder kills an individual below Level 60 that is no more than 20 Levels above wielder that possesses summons that are below Level 60 that are no more than 20 Levels above wielder, said summons (and all subsequent generations of summons under them that are below Level 60 and are no more than 20 Levels above wielder) are unsummoned, If a Ranged Attack action conducted by wielder heals the HP or MP of an individual who is summoned who possesses no controller, said individual gains +300 to all stats as a non-stacking buff; Wielder must have a Gun equipped for this item to take effect
%Planetbuster Missiles- (Accessory, Ammo, Destruction & Technology & Fire, 450,000,000 Gold) +450,000 Ranged Attack, Wielder's offensive actions that include wielder's Ranged Attack bonus apply a debuff that removes the text of all Abilities and Constant Effects named 'Supermassive' and 'Hypermassive' from targets that are not 20 or more Levels below wielder that are below Level 100
%Planet's Hope Energy Bullet- (Accessory, Ammo, Energy & Hope, 250,000,000 Gold) +250,000 Ranged Attack, Wielder's 'Ranged Overdrive' actions deal an additional 1 Damage to unique targets per ally wielder has (to a max of 100,000,000 additional Damage per target per round), Wielder must have a Gun equipped to obtain this item's benefits
%Pouch of Spiritual Bullets- (Accessory, Ammo, Light, 65,000 Gold) +200 Ranged Attack if wielder has over 2,000 SPI and a Gun equipped
%Pure Metal Bullets- (Accessory, Ammo, Metal, 870,000 Gold) +850 Ranged Attack, Wielder's Ranged Attack actions deal solely Metal element damage, Wielder must have a Gun equipped to receive this item's benefits
%Radiant, Life-Giving, Novaburst, Phoenix-Tracer Bullets- (Accessory, Ammo, Fire & Light & Hope, 130,000,000 Gold) +130,000 Ranged Attack, Heals, Wielder's 'Ranged Attack' actions may resurrect their targets that were killed by sources below Level 80, Whenever one of wielder's 'Ranged Attack' actions resurrects a target, all of said target's allies are dealt 1,300,000 Flat Fire & Light & Hope element HP healing (to a max of 20 times per round), This item provides no benefit unless a Gun is equipped by its wielder, Wielder must be Level 40 or greater
%Rainbow Bullets- (Accessory, Ammo, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Electrical & Acid & Energy & Ice, 140,000 Gold) +140 Ranged Attack, Wielder's Ranged Attack actions deal damage that is solely one Base Element, Wielder must have a Gun equipped to receive this item's benefits
%Rare Error Bullets- (Accessory, Ammo, Technology & Chaos, 36,000,000 Gold) Wielder's 'Ranged Attack' actions gain a 1% chance of gaining 'Inflicts all minor and moderate negative status effects' on Coded Beings, Machine, Robots, Clockworks, Vehicles, Vessels, and Mechs, Wielder must be Level 20 or greater or possess both the ability 'Anarchomancer' and the ability 'Reality Coder', Wielder must have a Gun equipped to benefit from this item
%Reality-Distorter Bullets- (Accessory, Ammo, Chaos, 3,500,000 Gold) +3,500 Ranged Attack, Wielder's Ranged Attack actions deal solely Chaos element damage, Wielder must have a Gun equipped to receive this item's benefits
%Rimedead Lord's Doom-Arrows- (Accessory, Ammo, Darkness & Ice, 61,500,000 Gold) +61,500 Ranged Attack, +61,500 AGI, 150% inflicts Frozen, 150% inflicts Voidstruck, 75% inflicts Frozen: Frostbite, 4% inflicts Instant Death, Wielder obtains no benefits from this item unless wielder has a Bow equipped, Wielder must be Level 20 or greater
Rubber Bullets- (Accessory, Ammo, Technology, 900 Gold) +2 Ranged Attack, 50% deals no damage to targets with over 2,000 Defense if wielder is under level 40
%Sand Diamond Bullets- (Accessory, Ammo, Earth, 36,000,000 Gold) +36,000 Ranged Attack, +18,000 CON, 140% To Hit, 20% Earth Resistance, Wielder must have a Gun equipped to obtain benefits from this item
%Shard-Burst Slugs- (Accessory, Ammo, Earth, 35,000,000 Gold) +35,000 Ranged Attack, Wielder's 'Ranged Attack' , 'Point Blank', and 'Ranged Overdrive' actions ignore the Earth Resistance, Immunity, Reflection, and Absorption of entities (whose name includes 'Crystal' or who are Golems) that are below Level 60, Wielder's 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions may treat the Sonic Weakness of Golems as an equal Ammo Weakness instead of a Sonic Weakness, Wielder must have a Gun equipped to benefit from this item
Shining Bullets- (Accessory, Ammo, Light, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Light damage, User must have a Gun equipped to receive this item’s benefits
%Shotgun Shellfish- (Accessory, Ammo, Water, 200,000 Gold) +200 Ranged Attack, Wielder counts as having an additional Fish equipped, Wielder must have a Gun equipped to obtain this item's benefits
%Sigil-Eraser Bullets: Zero-Order- (Accessory, Ammo, Destruction & Null & Wonder, 220,000,000 Gold) +220,000 Ranged Attack, Wielder's 'Ranged Overdrive' actions may remove the text from a unique ability possessed by each target below Level 100 that is not 5 or more Levels greater than wielder provided that said ability's name includes 'Sigil: ' as a debuff that stacks 3 times or may remove the text from a Sigil accessory equipped by each such target that is worth under 400,000,000 Gold that is non-unique whose name includes 'Replica Sigil', 'Numerous Sigil', or 'Artificial Sigil' as a debuff that does not stack on the same item, Wielder must have a Gun equipped to benefit from this item, must be Level 40 or greater, and must not have any unique ability whose name includes 'Sigil: '
%Slowing Ice Bullets- (Accessory, Ammo, Ice, 250,000 Gold) +250 Ranged Attack, 25 AGI Damage, 5% inflicts Impaired: Slow, Wielder's Ranged Attack actions become solely Ice element, Wielder must have a Gun equipped to receive this item’s benefits
%Smoke-Stratum Bullets- (Accessory, Ammo, Air & Fire & Darkness, 65,000,000 Gold) +65,000 Ranged Attack, +60,000 AGI, +60,000 CON, Wielder's 'Ranged Attack' actions create a Zone of Air & Fire & Darkness and attach an effect to it that does not stack on the same zone or across zones, with said zone and effect both lasting 5 rounds, and said effect providing -30% To Hit to all attacks save the one that created it, Wielder must be Level 20 or greater
%Smoldering Bolts- (Accessory, Ammo, Fire, 3,190,000 Gold) +3,190 Ranged Attack, Wielder's 'Ranged Attack' actions do 8,000 additional Fire Damage on hit and apply a debuff that stacks 6 times that deals its possessor 20,000 Flat Fire element Damage at the beginning of the round for three rounds, Wielder must either have an item whose name includes 'Crossbow' equipped to benefit from this item or be above level 37
%Soulcatcher Bullets- (Accessory, Ammo, Darkness, 36,000,000 Gold) +36,000 Ranged Attack, Individuals killed by wielder may not be resurrected by sources below Level 60 while wielder is alive, Wielder must be Level 20 or greater, Wielder must have a Gun equipped to benefit from this item
%Space-Distorter Bullets- (Accessory, Ammo, Spatial, 5,000,000 Gold) +5,000 Ranged Attack, Wielder's Ranged Attack actions deal solely Spatial element damage, Wielder must have a Gun equipped to receive this item’s benefits
%Sphere-Burster Arrows- (Accessory, Ammo, Physical & Magic, 180,000,000 Gold) +180,000 Ranged Attack, Wielder's 'Ranged Attack' actions deploy all of their targets' passengers if said targets are below Level 87, Wielder must have a Bow equipped to benefit from this item, Wielder must be Level 20 or greater
%Spore Ammo- (Accessory, Ammo, Earth & Acid, 68,000 Gold) +30 Ranged Attack, 15% inflicts Poison, 15% inflicts Paralyzed
%Sublime Exorcist-Purifier's Archdevil-Expelling Bullets- (Accessory, Ammo, Light & Faith, 250,000,000 Gold) +250,000 Ranged Attack, +250,000 SPI, Wielder's 'Ranged Attack', 'Snipe', and 'Ranged Overdrive' actions may remove all debuffs with their targets as sources (chosen on a per-target-as-source basis) provided that said targets are below Level 95 and not more than 5 Levels greater than wielder, Wielder must have a Gun equipped to benefit from this item
%Swiftwind Bullets- (Accessory, Ammo, Air, 175,000 Gold) +190 Ranged Attack, +180 AGI, Ranged attacks do solely Air damage, User must have a Gun equipped to receive this item’s benefits, Wielder acts as though wielder were 5 levels higher, to a max of level 99, for purposes of dealing with elemental immunities of Elementals
Synthetic Bullets- (Accessory, Ammo, Technology, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Technology damage, User must have a Gun equipped to receive this item’s benefits
%Syphoning Bullets- (Accessory, Ammo, Technology, 4,980,000 Gold) +5,000 Ranged Attack, Wielder's 'Ranged Attack' and 'Point Blank' actions deal Drain to targets below Level 40, User must have a Gun equipped to receive this item’s benefits
Tank Shell- (Accessory, Ammo, Technology, 11,000 Gold) +45 Ranged Attack, may only apply to a single attack per thread
Tank Shells- (Accessory, Ammo, Technology, 31,000 Gold) +45 Ranged Attack
%Tashkelmekkeljarnan Dys-Shelms- (Accessory, Ammo, Light & Darkness & Spatial, 120,000,000 Gold) +120,000 Ranged Attack, Wielder's 'Ranged Attack' and 'Point Blank' actions may deal 12,000 Flat Spatial element Mind Damage, Wielder gains +25% Critical against Outsiders as a non-stacking bonus, Wielder's 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions may unsummon Magic Beings below Level 80 that aren't 5 or more Levels greater than wielder, 5% inflicts Vanished: Reality Stutter, Wielder must have a Gun or Sword equipped to benefit from this item, Wielder must be Level 40 or greater
%Tasty Candy Ammo- (Accessory, Ammo, Earth & Air & Hope, 600,000 Gold) +600 Ranged Attack, Wielder's 'Ranged Attack' and 'Point Blank' actions gain 'Heals' and count as including an additional Food consumable
%Temporal Bullets- (Accessory, Ammo, Time, 5,000,000 Gold) +5,000 Ranged Attack, Wielder's 'Ranged Attack' actions may become solely Time element, Wielder must have a Gun equipped to receive this item's benefits
%Temporally-Adjustable Inevitable Bullets- (Accessory, Ammo, Time, 8,000,000 Gold) +8,000 Ranged Attack, +8,000 SPI, Wielder's 'Ranged Attack' actions deal solely Time element Damage, Wielder's delayed attacks may not miss targets below Level 60, Wielder's 'Ranged Attack' actions may be delayed 1-5 rounds (chosen by wielder), Wielder must have a Gun equipped to obtain benefits from this item
%Tengu's Magic Bullets- (Accessory, Ammo, Magic & Technology, 6,000,000 Gold) +6,000 Ranged Attack, 150% To Hit, Wielder's attacks may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targetting individuals below Level 60, Wielder must have a Gun equipped for this item to take effect
%The BEST Bullets???!!!???!!!- (Accessory, Ammo, Mystery & Progress & Dream, 222,222,222 Gold) +222,222 Ranged Attack, +222,222 to all stats, Wielder's 'Ranged Attack' actions may deal no damage, Wielder's 'Ranged Attack' actions may set the stats of their targets who are below Level 40 or willing to any value between 0 and 10,000, Wielder's 'Ranged Attack' actions may exchange any target of Level 40 or lower from the enemy list that is normally fightable for drops that is present for any other individual of Level 40 or lower from the enemy list that is normally fightable for drops, 10% inflicts any one major negative status effect, At the start of each round, if wielder has no Ammo equipped that is worth more Gold than this item, all opponents below Level 80 who have Ammo equipped or carried that is worth more than this item have said items removed from the thread, Wielder must have a Gun equipped to benefit from this item, Wielder must be Level 40 or greater and must possess the ability 'Adept Gun Training'
%Thousandcolor Bullets- (Accessory, Ammo, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Ice & Energy & Electrical & Acid, 36,000,000 Gold) +36,000 Ranged Attack, Wielder's 'Ranged Attack' actions may become solely any combination of base elements, Wielder must be Level 20 or greater, Wielder must have a Gun equipped to benefit from this item
Thunderous Bullets- (Accessory, Ammo, Electrical, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Electrical damage, User must have a Gun equipped to receive this item’s benefits
%Timecore Bullets- (Accessory, Ammo, Time, 36,000,000 Gold) +36,000 Ranged Attack, 3,600 AGI Damage, 100% inflicts Fatigued: Elderly, Wielder must be Level 20 or greater, Wielder must have a Gun equipped to benefit from this item
%Timeline-Splitting Bullets- (Accessory, Ammo, Mystery, 400,000,000 Gold) +400,000 Ranged Attack, If a hit of one of wielder's 'Ranged Attack' actions misses and no entity that is either both Level 80 or greater and lower Level than wielder or Level 85 or greater objects, wielder may reset battle to the beginning of the current round (doing so up to a max of 200 times per thread), Wielder must have a Gun equipped to benefit from this item, Wielder must be Level 60 or greater
%Timely Bullets- (Accessory, Ammo, Magic & Air, 25,000 Gold) +25 Ranged Attack, +25 AGI, wielder's turn-order-determining stat sum is increased by 25 for turn-order-determining benefits
Truesilver Bullets- (Accessory, Ammo, Magic & Light, 2,900,000 Gold) Wielder gains +5,500 Ranged Attack against Shapeshifters, Wielder's actions that involve wielder's Ranged Attack bonus gain 52% Critical against Shapeshifters, This item's elements do not get counted for purposes of the Resistances and Immunities of opposing Shapeshifters below Level 60
%Two Giga Shells- (Accessory, Ammo, Destruction, 230,000,000 Gold) +500,000 Ranged Attack, Wielder deals an additional 250,000 Destruction element damage, This item's benefits may only be applied to two actions per thread
%Two Mega Shells- (Accessory, Ammo, Destruction, 28,000,000 Gold) +25,000 Ranged Attack, Wielder deals an additional 25,000 Destruction element damage, This item's benefits may only be applied to two actions per thread
%Unstable Elementized Shell- (Accessory, Ammo, Technology, 41,000 Gold) +45 Ranged Attack, wielder’s Ranged Attacks deal damage solely of one randomly determined base element
%Unstable Time Flux Shell- (Accessory, Ammo, Technology, 71,000 Gold) +75 Ranged Attack, Inflicts Stat Drain: AGI Drain or Stat Drain: CON Drain, 1% wielder’s actions involving this item have no effect and instead inflict Stat Drain: AGI Drain and Stat Drain: CON Drain on wielder 5 times each
%Upgraded Pinpoint Destructo-Bullets- (Accessory, Ammo, Destruction, 21,005,000 Gold) +21,000 Ranged Attack, Pierces 10,000 Defense, 45% Critical, Wielder may choose to not damage selected targets of wielder's 'Ranged Attack' actions, Wielder must have a Gun equipped to receive this item's benefits
%Vampire-Tracer Bullets- (Accessory, Ammo, Darkness & Magic, 13,557,350 Gold) +4,500 Ranged Attack, Wielder's Ranged Attack actions inflict HP Drain
%Voidcry Bullets- (Accessory, Ammo, Void & Sonic, 190,000,000 Gold) +190,000 Ranged Attack, 190% inflicts Impaired: Deaf, 110% inflicts Voidstruck, Wielder ignores the Darkness Resistance, Immunity, Absorption, and Reflection of individuals below Level 80, this item provides no benefit if its wielder does not have a Gun eqipped, Wielder must be Level 40 or greater
%Warp-Strung Bullets- (Accessory, Ammo, Magic, 40,000 Gold) Ranged attacks have +10% to hit
%Weaponized Heiberic Calling Pattern: Yellow Flameman- (Accessory, Ammo, Physical, 1,101,000 Gold) Yellow Flameman is added to wielder's Weaponized Heiberic Entity List if wielder possesses a Weaponized Heiberic Entity List
%World Requiem Bullets- (Accessory, Ammo, Sonic & Destruction & Fate, 500,000,000 Gold) +500,000 Ranged Attack, +500,000 CON, +500,000 SPI, Individuals killed by wielder may not be resurrected by lower Level sources below Level 100, Wielder must have a Gun equipped to benefit from this item, Wielder must be Level 60 or greater
Wyrd-Hunter Ammo- (Accessory, Ammo, Magic, 2,500,000 Gold) Wielder's 'Ranged Attack' and 'Point Blank' actions deal MP Damage to Magic Beings below Level 40

~Amulet~
Acid Charm- (Accessory, Amulet, Acid, 250 Gold) +15 Damage for all Acid Element Attacks
%Adorable Bowtie- (Accessory, Amulet, Air, 4,000 Gold) 1% inflicts Charm
Air Charm- (Accessory, Amulet, Air, 250 Gold) +15 Damage for all Air Element Attacks
%Amulet of Barkskin- (Accessory, Amulet, Earth & Magic, 1,122,000 Gold) +1,220 Defense, +1,000 CON, 10% Physical Resistance
%Amulet of Gender Change- (Accessory, Amulet, Magic, 45,000 Gold) +10 to all stats
%Amulet of Languages- (Accessory, Amulet, Magic, 50,000 Gold) +100 MIN, Lets possessor understand and speak most languages as an RP effect
%Amulet of the Adamantine Woodpecker- (Accessory, Amulet, Physical & Air & Wood, 60,000,000 Gold) Wielder's offensive actions deal 6,000 Defense Damage that counts as Stat Damage for purpose of applying Defense Against Stat Damage and for purposes of Stat Damage Reflection, Immunity, Resistance, and Absorption
%Amulet of the Darkwatch- (Accessory, Amulet, Darkness, 72,000 Gold) +80 Melee, Ranged, and Magical Attack against Cthonians, Demons, Humanoids, Devils, Daemons, Horrors, Monsters, Golems, and Bio-Horrors, +35 to all stats, 15% to Hit, +1% Dodge
%Amulet of Solar Potency- (Accessory, Amulet, Light & Fire, 60,000,000 Gold) Whenever wearer deals Damage that is Light element, said quantity of Damage is increased by 60,000 points, Whenever wearer deals Damage that is Fire element, said quantity of Damage is increased by 60,000 points
%Amulet of the Glass Foe- (Accessory, Amulet, Physical & Magic, 60,000,000 Gold) All of wielder's opponents below Level 60 have their Resilience set to 0% as a constantly applied effect generated by this item
%Amulet of the Golden Sun- (Accessory, Amulet, Light, 15,000,000 Gold) +10,000 to all stats, 25% Light Resistance, 25% Awestruck Resistance
%Amulet of the Omnipresent Lemon Wedge- (Accessory, Amulet, Acid & Dopple, 100,000,000 Gold) All entities below wielder's Level that are below Level 80 (and, optionally, wielder and any of wielder's allies if willing, regardless of Level) gain the element Acid and have ' with Lemon-Wedge' appended to the end of their names
%Amulet of the Savior Angel- (Accessory, Amulet, Light & Hope & Warding, 165,000,000 Gold) +165,000 Defense, +165,000 SPI, Once per thread across all copies of this item across all wielders, when an entity below Level 80 conducts an offensive action that targets the wielder of this item, this item's wielder may cancel that action and summon an Angel below Level 90 from the Enemy List that is normally fightable for drops, Max 1 summoned, Wielder must be Level 40 or greater
%Amulet of the Tyrant Lizard- (Accessory, Amulet, Physical, 700,000 Gold) Wearer's Animal and Reptile opponents that are below Level 40 have a 50% chance of being afflicted with Confusion: Fear at the start of each round, with this chance being non-stacking per wearer
%Amulet of the Wholly Balanced Self- (Accessory, Amulet, Light & Void & Darkness, 200,000,000 Gold) +200,000 SPI, Wielder is afflicted with Elevated, Favored, and Favored: Anointed at the start of every round, Wielder cannot obtain debuffs or negative status effects from sources below Level 60, Wielder is cured of all minor negative status effects at the start of each round, Wielder is Immune to individual below Level 60 if wielder is Level 60 or greater and has all equal base stats, Wielder must be Level 40 or greater, Wielder (as an RP effect) feels a sense of calm, balance, and oneness with the universe
%Amulet that Attracts Bizarre, Negative Sub-Status Effects- (Accessory, Amulet, Acid & Darkness & Chaos, 257,000 Gold) Wielder has a 60% chance at the start of every round of being afflicted with a status effect randomly determined from the list of Confusion: Fear: Terriorized By Llamas, Poison: Somehow Got High On Bees, Hexed: Attracts Angry Waterfowl, Confusion: Convinced of Own Status as an Avacado, and Impaired: Blind: Eyes Being Covered by a Semi-Invulnerable Mime; This item is cursed and cannot be unequipped normally, This item may sometimes attract other strange negative sub-status effects as an RP power
%Amulet that Spews Forth Angry Temporal Monsters Who Hate Its Wearer- (Accessory, Amulet, Time, 750,000 Gold) At the start of every round, each side of battle with no PCs on it that is opposing wearer has an individual summoned onto it by a Level 80 source that is from the Temporal Interlopers encounter table, with a max of 80 summons at any given time and with said summons unable to provide any drops, This item is cursed and may not be unequipped normally
%Angel's Feather Talisman- (Accessory, Amulet, Light & Hope, 5,000,000 Gold) Wielder cannot obtain the subtypes Demon, Devil, or Daemon, Wielder cannot acquire debuffs from Demons, Devils, and Daemons below Level 40
%Angelwing Talisman- (Accessory, Amulet, Hope, 30,000,000 Gold) +300,000 HP as a non-stacking bonus, +300,000 MP as a non-stacking bonus, +30,000 SPI, +30,000 Defense against Darkness, +30,000 Defense against Devils, +3,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Arena Member’s Charm- (Accessory, Amulet, Wielder’s Element, 100 Gold) +15 Damage for all attacks that include Wielder’s Element as one of their element
%Ashen Shell Protective Necklace- (Accessory, Amulet, Fire & Water, 17,000 Gold) +15 Defense, 5% Fire Resistance, 5% Fatigued Resistance
%Ashen Shell Protective Necklace (2)- (Accessory, Amulet, Fire & Earth, 46,000 Gold) +46 Defense, 3% Fire Resistance, 3% Earth Resistance
%Blade Charm of Callorin- (Accessory, Amulet, Physical, 190,000 Gold) +5% Critical
%Blade Charm of Mattamoor- (Accessory, Amulet, Physical, 190,000 Gold) 15% Critical
%Blood Cultist's Torc- (Accessory, Amulet, Blood, 1,200,000 Gold) +1,100 Defense, +1,100 CON, +1,100 SPI, Whenever wearer kills an individual, wearer is healed for 15,000 HP and 500 MP, with said healing occurring a max of 5 times per round and 200 times per thread
%Boring Necklace- (Accessory, Amulet, Physical, 100 Gold) +1 Defense, +1% to Hit, +1% Critical, +1% Dodge, +1% Resilience
%Brass Disc Amulet- (Accessory, Amulet, Physical & Magic, 150,000 Gold) +150 To All Stats, 15% Physical Resistance, 15% Magic Resistance
%Briar Pendant- (Accessory, Amulet, Earth, 7,000 Gold) +7 Melee Attack, +7 Defense against Earth, Wearer's 'Melee Attack', 'Powerful Attack', 'Attack with Finesse', and 'Melee Overdrive' actions become solely Earth element
%Celestial Brightsteel Pendant- (Accessory, Amulet, Light, 5,000,000 Gold) +5,000 MIN, +5,000 SPI, +20,000 MP, 20% Light Resistance
%Chaos Charm- (Accessory, Amulet, Chaos, 500 Gold) +1-30 Damage for all Chaos Element Attacks, 1% +1 Damage for any attack
Charm of Air- (Accessory, Amulet, Air, 4,500 Gold) +25 Damage for all Air Element Attacks, This item causes things to respond to its wearer as though its wearer had already cast Call Unto Air
Charm of Earth- (Accessory, Amulet, Fire, 4,500 Gold) +25 Damage for all Earth Element Attacks, This item causes things to respond to its wearer as though its wearer had already cast Call Unto Earth
Charm of Fire- (Accessory, Amulet, Fire, 4,500 Gold) +25 Damage for all Fire Element Attacks, This item causes things to respond to its wearer as though its wearer had already cast Call Unto Fire
%Charm of the Awkward Hippopotamous- (Accessory, Amulet, Water & Physical, 900 Gold) +5 Melee Attack per turn of battle passed to a max of +70, +50 CON, +15 STR, -45 AGI, +20% Wielder Miss
%Charm of the Azure Dragon- (Accessory, Amulet, Wood, 7,500,000 Gold) +7,500 MIN, +7,500 SPI, +75,000 HP, +75,000 MP, Wielder treats Wood as a base element
%Charm of the Black Tortoise- (Accessory, Amulet, Water, 7,500,000 Gold) +7,500 CON, +7,500 SPI, +75,000 HP, +75,000 MP, Wielder treats Water as a base element
%Charm of the Vermilion Bird- (Accessory, Amulet, Fire, 7,500,000 Gold) +7,500 AGI, +7,500 SPI, +75,000 HP, +75,000 MP, Wielder treats Fire as a base element
%Charm of the White Tiger- (Accessory, Amulet, Metal, 7,500,000 Gold) +7,500 STR, +7,500 SPI, +75,000 HP, +75,000 MP, Wielder treats Metal as a base element
%Charm of the Yellow Dragon- (Accessory, Amulet, Wood, 15,000,000 Gold) +15,000 to all stats, +150,000 HP, +150,000 MP, Wielder treats Wood, Metal, Earth, Water, Fire, Energy, Electrical, Ice, and Acid as base elements
Charm of Water- (Accessory, Amulet, Water, 4,500 Gold) +25 Damage for all Water Element Attacks, This item causes things to respond to its wearer as though its wearer had already cast Call Unto Water
%Clip-On Tie with a Clock in It- (Accessory, Amulet, Technology, 1,300 Gold) +1 AGI
%Clock Amulet- (Accessory, Amulet, Time, 8,000,000 Gold) +8,000 SPI, +8,000 AGI, Wearer has a 5% chance of being able to Suspend an offensive action targeting wearer made by an individual 10 or more levels lower that is under level 50 for 3 rounds, this final effect does not stack
%Clock-Shaped Pendant of Yesrik’Pheyd- (Accessory, Amulet, Time, 250,000 Gold) 5% Time Resistance
%Cursed Talisman of Confusion- (Accessory, Amulet, Chaos, 17 Gold) Inflicts Confusion on wielder every turn, Wielder’s attacks have a 2% chance of inflicting Confusion
Darkness Charm- (Accessory, Amulet, Darkness, 250 Gold) +15 Damage for all Darkness Element Attacks
%Dead Man's Bow Tie- (Accessory, Amulet, Darkness, 6,000 Gold) +2 to all stats, Wearer gains an additional +12 to all stats if wearer is an Undead
%Destiny-Swallower Medallion- (Accessory, Amulet, Fate, 200,000,000 Gold) +200,000 SPI, Whenever one of wearer's opponents would obtain a Fate element buff from a source below Level 80, wearer obtains it instead, Wearer must be Level 40 or greater and must possess the ability 'Adept Fate Synchronization', Has RP effects
%Doomsday-Pattern Pendant- (Accessory, Amulet, Magic, 5,000,000 Gold) Wearer’s per-item Magical Attack bonus becomes 2x the relevant stat
%Drakespawn Necklace- (Accessory, Amulet, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
%Dread-Cannon Pendant- (Accessory, Amulet, Magic, 5,000,000 Gold) Wearer’s per-item Ranged Attack bonus cap becomes 2x the relevant stat
%Dust Nomad's Pendulum- (Accessory, Amulet, Fire & Earth & Magic, 145,000 Gold) +120 to all stats, +110 Defense, 10% Fire Resistance, 10% Earth Resistance, Up to 5 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with, instead becoming afflicted with said effect at the start of the round a number of rounds after the affliction is stopped equal to three plus the remaining number of uses of this particular effect that this item has remaining for this thread, This effect may be used to further forestall effects that it has already delayed when their affliction would again occur
Dwarven Amulet- (Accessory, Amulet, Earth, 18,000 Gold) +25 Defense, +15 to all stats if wearer is a Humanoid
Earth Charm- (Accessory, Amulet, Earth, 250 Gold) +15 Damage for all Earth Element Attacks
Electrical Charm- (Accessory, Amulet, Electrical, 250 Gold) +15 Damage for all Electrical Element Attacks
%Elementalized Power Charm- (Accessory, Amulet, Magical & Physical & Air & Earth & Fire & Water & Light & Darkness & Technology & Psychic & Acid & Ice & Electrical, 10,500 Gold) +100 Damage for all attacks, Wearer may have actions targeting individuals who are either allied with wearer or are under level 20 that included wearer’s element become solely wearer’s element
%Essence Flux Amulet- (Accessory, Amulet, Magic, 250,000 Gold) Wearer may switch the values of any two modified stats at the beginning of each thread
%Even More Boring Necklace- (Accessory, Amulet, Physical, 200 Gold) +2 Defense, 102% to Hit, 2% Critical, 2% Dodge, 2% Resilience
%Eye of the Miragas- (Accessory, Amulet, Magic, 115,000 Gold) All of wielder’s attacks have a 9% chance of inflicting Charm
%Eye of the Third Wind- (Accessory, Amulet, Air, 40,000 Gold) +80 AGI, 10% Dodge
%Failure's Cage- (Accessory, Amulet, Magic & Warding & Stasis, 150,000,000 Gold) The first time per thread that wearer would be afflicted with a major negative status effect by a unique opponent, wearer instead is not afflicted with that status effect, Wearer must be Level 40 or greater
Fancy Necktie- (Accessory, Amulet, Technology, 45,000 Gold) +5 Defense
Fiery Healing Medallion - (Accessory, Amulet, Fire, 31,000 Gold) Heals 300 of wearer's HP per round at the start of the round, only works if wearer if Fire element
~%Finely Made Noixian Crystal Purity-Ward Amulet- (Bound Accessory, Amulet, Earth, 75,000,000 Gold) +75,000 to all stats, attacks deal an additional 500,000 damage to Evil, Agony, and Darkness element targets, Wielder gains +50,000 defense against Evil element attacks as a conditionally applied bonus, Wielder gains +50,000 defense against Agony element attacks as a conditionally applied bonus, Wielder gains +50,000 defense against Darkness element attacks as a conditionally applied bonus, User may not have Minor or Moderate negative status effects inflicted on them by Evil, Darkness, or Agony element individuals below level 65, this item may not be equipped or otherwise utilized outside mod-run worlds
Fire Charm- (Accessory, Amulet, Fire, 250 Gold) +15 Damage for all Fire Element Attacks
%Flameworm Eye Necklace- (Accessory, Amulet, Fire, 30,000 Gold) +40 MIN, +130 to wielder's turn-order determining stat sum for purposes of determining turn order but not bonus actions on the first round of battle, 15% Fire Resistance
Floral Lei of Elemental Resistance- (Accessory, Amulet, Air & Earth & Fire & Water, 14,000 Gold) 5% Air resistance, 5% Earth resistance, 5% Water resistance, 5% Fire resistance
%Floral Lei of Health- (Accessory, Amulet, Earth, 7,900 Gold) +190 Max HP
%Fourth-Metal Amulet- (Accessory, Amulet, Technology & Psychic & Metal, 5,000,000 Gold) +5,000 MIN, Stat Drain: MIN Drain Immunity
%Glacier Egg Medallion- (Accessory, Amulet, Ice, 9,400,000 Gold) +9,000 CON, +8,300 SPI, Ice element spells and abilities cost wielder 45,000 less MP to cast, Wielder's Ice element summons gain +1,000 to all stats
%Gold and Ruby Phoenix Pendant- (Accessory, Amulet, Fire, 1,200,000 Gold) +1,100 to all stats, +1,100 Magical Attack, +1,400 Defense against Fire, +16,000 MP, 18% Critical for Magical Attacks, Wearer regenerates 5,000 HP per round, Wearer's chance of automatically recovering from minor status effects at the start of each round is increased to 30%
Golden Talisman- (Accessory, Amulet, Magic, 5,000 Gold) + 2 to All Stats
%Greater Werebeast's Amulet- (Accessory, Amulet, Earth & Physical & Darkness, 2,965,000 Gold) +2,980 Melee Attack, +2,970 STR, +2,970 CON, +2,970 AGI, 40% Critical
%Hajasnamath's Necklace- (Accessory, Amulet, Light, 78,000 Gold) +75 Magical Attack, +75 Defense, +75 Melee Attack if wielder possesses at least one Prophet of the Brightest Heavens ability, 5% Light Resistance, 15% Awestruck: Sealed Resistance
%Headless Mike's Amulet- (Accessory, Amulet, Darkness & Physical, 7,000,000 Gold) Wearer suffers no effects from the status effect Wounded: Maimed
Healing Medallion- (Accessory, Amulet, Light, 12,000 Gold) Heals 60 of wielder's HP per turn
%Holy Festival Scarf- (Accessory, Amulet, Hope & Wonder, 5,000,000 Gold) +500 Defense against Stat Damage, +5,000 to all stats, 30% Moon Resistance
Ice Charm- (Accessory, Amulet, Ice, 250 Gold) +15 Damage for all Ice Element Attacks
Improved Charm of Speed- (Accessory, Amulet, Magic, 40,000 Gold) +50 AGI
%Large, Golden '5' Necklace- (Accessory, Amulet, Earth, 55,555 Gold) +55 to all stats, +55 Melee Attack, +55 Ranged Attack, +55 Magical Attack, +55 Defense
%Lesser Medallion of the Flameheart- (Accessory, Amulet, Fire, 17,000 Gold) +25 Magical Attack, +250 Damage for all of wielder's Fire Element Attacks, 5% Fire Resistance, This item causes things to respond to its wearer as though its wearer had already cast Call Unto Fire
Light Charm- (Accessory, Amulet, Light, 250 Gold) +15 Damage for all Light Element Attacks
%Linnorm-Claw Talisman- (Accessory, Amulet, Physical & Magic & Ice, 6,900,000 Gold) +5,500 STR, +5,500 CON, +5,500 SPI, +3,000 MIN, 25% Ice Resistance, 25% Physical Resistance, Hexed Immunity
%Magic Charm- (Accessory, Amulet, Magic, 250 Gold) +15 Damage for all Magic Element Attacks
%Medallion of Burning Peaks- (Accessory, Amulet, Fire & Magic, 50,000 Gold) 10% Fire resistance, +25 Attack, +5 Magic Attack, +5% Berzerk resistance
%Medallion of Hope- (Accessory, Amulet, Light, 35,000 Gold) 45% Confusion: Fear Resistance, 45% Confusion: Depression Resistance
%Medallion of the High Judicator- (Accessory, Amulet, Law & Light, 30,000,000 Gold) +300,000 HP as a non-stacking effect, +3,000 Defense against SPI Damage, Stat Drain: SPI Drain Immunity, Entombed: Incarcerated Immunity, Any entity in the same battlespace as wearer who conducts an offensive action that offensively targets a Celestial, Angel, Deva, or Illuminated has a 300% chance of being afflicted with Entombed: Incarcerated and a 15% chance of being afflicted with Smitten unless wielder chooses for it not to, Any entity in the same battlespace as wearer who conducts an offensive action that offensively targets a non-Celestial, non-Angel, non-Deva, non-Illuminated ally of a Celestial, Angel, Deva, or Illuminated has a 200% chance of being afflicted with Entombed: Incarcerated unless wielder chooses for it not to, Wielder must be Level 20 or greater
%Medallion of True Love- (Accessory, Amulet, Fire & Light, 5,000,000 Gold) Wearer gains Charm: Lovestruck and Charm: Lust Immunity
%Minor Air Amulet- (Accessory, Amulet, Air, 15,000 Gold) +30 to all stats, 5% Air Resistance
%Minor Dragon Amulet- (Accessory, Amulet, Magic, 500,000 Gold) Either provides a wearer who is a Dragon +500 to all stats, 15% Critical, 15% Dodge, 115% To Hit, and 15% Resilience, or changes the subtype of wearer to Dragon and provides +380 to all stats, or provides +250 to all stats, with its effect being chosen at the time of this item's equipping
%Minor Spatial Flux Medallion- (Accessory, Amulet, Magic & Psychic, 61,000 Gold) Each of wearer's pets, when in the front row, counts as two individuals in the front row if it normally counts as one individual in said front row
%Mysterious Conspirator's String Of Magic Pearls- (Accessory, Amulet, Air, 90,000,000 Gold) Wielder may ignore up to 8 different infliction instances of major negative status effects from sources below Level 60
%Necklace for a Tree- (Accessory, Amulet, Wood, 5,000 Gold) +5 to all stats if wearer is a Plant
%Necklace of Protection- (Accessory, Amulet, Magic, 10,000 Gold) +10 Defense
%Necklace that Holds the Void at its Center- (Accessory, Amulet, Void, 15,000,000 Gold) +15,000 to all stats, +150,000 HP, +150,000 MP, Wielder treats Void as a base element, Wielder may remove zones created by sources below Level 81 that possess a Void weakness even if said sources possess effects, abilities, or buffs that would prevent individuals of possessor's Level from removing said zones, Wearer must be Level 20 or greater
%Necrosis Amulet- (Accessory, Amulet, Darkness, 17,000 Gold) All Undead Summons gain 50 MP
%Neck-Mounted Clock Reminding You That IT'S WAR O' CLOCK IN THE MORNING!- (Accessory, Amulet, War & Time, 45,700,000 Gold) If an individual that is not 20 or more Levels greater than wearer and that is not Level 85 or greater would create a Chronogeomantic Zone, wearer may choose, as a non-stacking effect that cannot be invoked by multiple sources against the same effect, to give it a 20% chance of instead being created as a Zone of War
Necktie- (Accessory, Amulet, Technology, 600 Gold) +2 Defense, +1 MIN, +10 Defense Against Gold Damage
%Necktie of Storms- (Accessory, Amulet, Electrical, 79,000 Gold) +310 Magical Attack to Electrical element Magical Attacks and Overdrives, +40 CON, +20 SPI, Wearer may not equip non-Electrical element spells or Accessories unless the ability Heart of Business Thunder is possessed
%No-Homo Dogtags- (Accessory, Amulet, Physical & Psychic, 200,000 Gold) Wielder's HP and MP may not be linked to the HP or MP of individuals of the same subtype by sources below Level 20
%Old Dwarven Amulet- (Accessory, Amulet, Earth, 1,700 Gold) +12 Defense
%Old Dwarven Necklace Adorned with Deep-Onyx Pieces- (Accessory, Amulet, Earth, 910,000 Gold) +860 Defense, 10% Darkness Resistance, +855 SPI, 30% Darkness Resistance while within a Zone of Earth
Pearl Necklace- (Accessory, Amulet, Water, 60,000 Gold) +60 Defense, 6% Water Resistance
%Pendant that Spites the Executioner- (Accessory, Amulet, Physical & Magic, 80,000,000 Gold) If possessor is killed due to the status effect Instant Death, this item deals 800,000 Flat Physical element Damage to the source of said status effect and inflicts Hexed on said source, This works for any sort of beheading in an RP thread
Physical Charm- (Accessory, Amulet, Physical, 250 Gold) +15 Damage for all Physical Element Attacks
%Potent Dread-Cannon Pendant- (Accessory, Amulet, Magic, 24,000,000 Gold) +24,000 Ranged Attack, Wearer’s per-item Ranged Attack bonus cap becomes 2x the relevant stat
Power Charm- (Accessory, Amulet, Magical & Physical & Air & Earth & Fire & Water & Light & Darkness & Technology & Psychic & Acid & Ice & Electrical, 3,500 Gold) +25 Damage for all attacks
Pretty Charm- (Accessory, Amulet, Magic, 700 Gold) +1 AGI
%Prayer-Necklace to the Demon Lords- (Accessory, Amulet, Darkness, 750,000 Gold) +700 STR, +700 SPI, Demon Magic and Divine Magic spells cost wearer 7,000 less MP to cast, Has RP powers and effects
%Priest's Mystic Periapt- (Accessory, Amulet, Light, 1,350,000 Gold) +1,250 Magical Attack, +1,120 SPI, +800 MIN, +5,000 HP if wearer possesses the ability Priest as a non-stacking effect
%Protective Glowing Bead Necklace- (Accessory, Amulet, Light & Magic, 70,000 Gold) +68 Defense, +70 Defense against Magic, +50 MIN
%Protective Shell Amulet- (Accessory, Amulet, Water & Magic, 67,000 Gold) +70 Defense, +80 Defense against Water
Psychic Charm- (Accessory, Amulet, Psychic, 250 Gold) +15 Damage for all Psychic Element Attacks
%Racetrack Medal for Beating a 'The Letter 'Q''- (Accessory, Amulet, Chaos, 6,000,000 Gold) +6,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating a Battle Hawk- (Accessory, Amulet, Air, 9,000 Gold) +90 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating a Centaur- (Accessory, Amulet, Earth, 8,000 Gold) +80 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating a Dragon Rider- (Accessory, Amulet, Fire, 7,000,000 Gold) +7,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating a Driver- (Accessory, Amulet, Technology, 1,000,000 Gold) +1,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating a Flying Saucer- (Accessory, Amulet, Technology, 1,750,000 Gold) +1,750 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating a Geomancer- (Accessory, Amulet, Physical, 1,000,000 Gold) +1,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating a Goblin- (Accessory, Amulet, Earth, 500 Gold) +5 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating a Heavenly Charioteer- (Accessory, Amulet, Light, 5,750,000 Gold) +5,750 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating a Lightning Elemental- (Accessory, Amulet, Electrical, 1,500,000 Gold) +1,500 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating a Long-Legged Ogre- (Accessory, Amulet, Earth, 18,000 Gold) +180 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating a Morbid Cheetah- (Accessory, Amulet, Darkness, 5,000 Gold) +50 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating a Motorcycle Merc- (Accessory, Amulet, Technology, 15,000 Gold) +150 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating an Assassin- (Accessory, Amulet, Darkness, 1,000,000 Gold) +1,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating an Enchanter- (Accessory, Amulet, Magic, 1,000,000 Gold) +1,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating a Quicksilver Golem- (Accessory, Amulet, Psychic, 6,750,000 Gold) +6,750 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating a Mister Baron Wimpleby Senior's Jeweled Legs- (Accessory, Amulet, Earth, 6,750,000 Gold) +6,750 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating a Rainbow Wonder Princess- (Accessory, Amulet, Chaos, 6,250,000 Gold) +6,250 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating a Red Dancer- (Accessory, Amulet, Fire, 5,250,000 Gold) +5,250 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating a Rider- (Accessory, Amulet, Earth, 1,000,000 Gold) +1,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating a Runaway Froozco Tire- (Accessory, Amulet, Physical, 18,000 Gold) +180 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating a Speed Demon- (Accessory, Amulet, Darkness, 6,500,000 Gold) +6,500 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating a Speed Freak- (Accessory, Amulet, Sonic, 5,500,000 Gold) +5,500 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating a Sprinting Lady- (Accessory, Amulet, Physical, 2,000 Gold) +20 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating a Sunglasses Cheetah- (Accessory, Amulet, Technology, 18,000 Gold) +180 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating a Tengu Speedster- (Accessory, Amulet, Technology, 2,000,000 Gold) +2,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Racetrack Medal for Beating a Werecheetah- (Accessory, Amulet, Earth, 1,250,000 Gold) +1,250 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Railos Medallion- (Accessory, Amulet, Magic, 17,000 Gold) +45 SPI
%Rebeiricarric Sunflower Medallion- (Accessory, Amulet, Light & Metal, 60,000,000 Gold) +60,000 Ranged Attack, +60,000 Magical Attack, Wielder gains +600,000 MP that may only be spent to pay for the casting of Hypertech spells as a non-stacking effect, 35% Light Resistance, 25% Metal Resistance, 100% Awestruck Resistance, Wielder must be Level 20 or greater
Relic Talisman- (Accessory, Amulet, Magic, 600 Gold) +5 MP, +1 Defense Against Magic
Ruby Necklace- (Accessory, Amulet, Earth & Fire, 70,000 Gold) +70 Defense, 5% Fire Resistance, 5% Earth Resistance
%Ruin-Blade Pendant- (Accessory, Amulet, Magic, 5,000,000 Gold) Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat
%Rychalli Thorn- (Accessory, Amulet, Wood & Metal & Destruction, 80,000,000 Gold) +80,000 Ranged Attack, Wielder's 'Ranged Attack', 'Snipe', 'Point Blank', and 'Ranged Overdrive' actions use Constitution as their Prime Attribute, Wielder's Melee, Ranged, and Magical attack bonus caps become CON*2, with this effect counting 'the relevant stat' as Constitution (not Constitutionx2) for purposes of items, abilities, and effects that would alter possessor's attack bonus capping.
%Salamander Amulet- (Accessory, Amulet, Fire, 320,000 Gold) +600 Defense against Fire, +300 CON, 25% Fire Resistance
Sea-Anchor Talisman- (Accessory, Amulet, Water & Psychic, 60,000 Gold) 5% Aquatic Resistance
%Sea Egg Medallion- (Accessory, Amulet, Water 7,400,000 Gold) +8,000 AGI, +7,300 SPI, Water element spells and abilities cost wielder 35,000 less MP to cast, Wielder's Water element summons gain +1,000 to all stats
%Shade-Wisp-Curse-Displacing Medallion- (Accesory, Amulet, Darkness & Magic, 29,000 Gold) Wearer is immune to abilites named 'Shade Wisp's Curse' that come from sources below Level 80
%Shadesilver and Onyx Dragon Pendant- (Accessory, Amulet, Darkness, 56,000,000 Gold) +30,000 to all stats, +31,000 Magical Attack, +20,000 Defense against Darkness, +100,000 MP, 60% Critical for Magical Attacks, 30% Darkness Resistance, Voidstruck Immunity
%Skazzedru’s Eyeball Necklace- (Accessory, Amulet, Darkness & Psychic, 35,000 Gold) Confusion: Fear Immunity against sources that are Horrors, Wielder’s elements become Darkness & Psychic provided that none of wielder’s base stats are below 5
Sky-Anchor Talisman- (Accessory, Amulet, Air & Psychic, 60,000 Gold) 5% Aerial Resistance
%Solar Disc Amulet- (Accessory, Amulet, Light, 40,000,000 Gold) +40,000 to all stats, 35% Light Resistance
%Splendid Sunmetal Pendant- (Accessory, Amulet, Light, 30,000,000 Gold) +30,000 MIN, +30,000 SPI, +50,000 MP, 30% Light Resistance
Star-Anchor Talisman- (Accessory, Amulet, Air & Psychic, 60,000 Gold) 5% Astral Being Resistance
%Stone of the Corrupted Gate- (Accessory, Amulet, Magic, 4,000,000 Gold) +4,000 SPI, +4,321 MIN, At the beginning of wearer’s first action of each round, wearer may convert up to 2,000 MP into HP, Wearer has a 1% chance of being able to re-direct an offensive action targeting wearer made by an individual 10 or more levels lower that is under level 50 to any other target, this final effect does not stack
%Stone of the Gate- (Accessory, Amulet, Magic, 4,500,000 Gold) +4,500 SPI, +4,821 MIN, At the beginning of wearer's first action of each round, wearer may convert up to 4,000 MP into HP, Wearer has a 5% chance of being able to re-direct an offensive action targeting wearer made by an individual 10 or more levels lower that is under level 50 to any other target, this final effect does not stack
Snowflake Charm of Winter- (Accessory, Amulet, Ice, 25,000 Gold) +50 to all stats while in a Zone of Ice, +75 Damage for all Ice Element Attacks, This item causes things to respond to its wearer as though its wearer had already cast Call Unto Seasons: Winter
Snowflake Pendant- (Accessory, Amulet, Ice, 20,000 Gold) 5% Ice Resistance, +20 SPI
Sucky Charm- (Accessory, Amulet, Physical, 100 Gold) +1 Defense
%Talisman of the Universal High- (Accessory, Amulet, Acid & Whimsy & Wonder, 50,000,000 Gold) Wielder's allies obtain replicated instances of all non-Curse abilities granted to wielder by non-unique Drugs worth under 100,000,000 Gold
%Talisman of Uriel Solaris- (Accessory, Amulet, Light, 900,000 Gold) +900 to all stats, 20% Light Resistance, Wearer gains an additional +1,800 to all stats if wearer possesses the ability 'Chosen By Uriel Solaris to Enter Sunthrone'
Technology Charm- (Accessory, Amulet, Technology, 250 Gold) +15 Damage for all Technology Element Attacks
%Temporal Hourglass Pendant- (Accessory, Amulet, Time, 7,500,000 Gold) Wearer's turn-order-determining stat sum becomes 1,000 times the number of Time element items wearer has equipped for turn-order-determining purposes, to a max of 50,000, provided no opponents are above Level 49
%Tie that Reminds People of their Favorite Holidays- (Accessory, Amulet, Light & Earth, 1,000,000 Gold) +1,000 to all stats, 25% inflicts Charm
%Tie With a Dead Walrus Buying Suntan Lotion from a Surfing Vampire Who Is Kissing a Beat-Boxing Egg With Sunglasses- (Accessory, Amulet, Tacky, 4,500,000 Gold) +4,500 Defense, Confusion Immunity, Impaired Immunity
%Torc of the Backseat Driver- (Accessory, Amulet, Earth & Technology & Air, 69,700 Gold) Transformations that wielder is a passenger of gain +5% Dodge as a bonus that does not stack with other +#% Dodge bonuses from items equipped on individuals, +140 AGI, and have a 5% chance of being inflicted with Confusion: Berserk at the start of every round
%Uber Lucky Rabbit’s Foot Charm- (Accessory, Amulet, Light, 77,000 Gold) +7% Critical Chance
%Void-Mirror Pendant- (Accessory, Amulet, Darkness & Spatial, 9,000,000 Gold) +8,000 SPI, Wearer has a non-stacking 30% chance of being able to assign the targets for any action conducted by a lower Level individual who is below Level 40
%Wandering Priest's Mystic Sun-Shaped Periapt of Soul-Storing- (Accessory, Amulet, Light, 42,500,000 Gold) +41,000 Magical Attack, +41,120 SPI, +40,800 MIN, 30% Light Resistance, +50,000 HP if wearer possesses the ability Priest as a non-stacking effect, Wielder may resurrect dead allies whose corpses have been consumed by sources below Level 80
Water Charm- (Accessory, Amulet, Water, 250 Gold) +15 Damage for all Water Element Attacks
%Werebear Talisman- (Accessory, Amulet, Magic & Earth, 5,000,000 Gold) +5,000 Defense, +5% Resilience, +5,000 SPI, 30% Magic Resistance
%Werebeast's Amulet- (Accessory, Amulet, Earth & Physical & Darkness, 965,000 Gold) +980 Melee Attack, +970 STR, +970 CON, +970 AGI, 26% Critical
%Winter Pendant- (Accessory, Amulet, Ice, 115,000 Gold) +30 to all stats, +60 Magical Attack, wearer may cast spells as if Call Unto Seasons: Winter has already been cast, 10% Ice Resistance
White Glass Pendant- (Accessory, Amulet, Light, 5,000 Gold) +10 SPI
%Wind Egg Medallion- (Accessory, Amulet, Air, 7,400,000 Gold) +8,000 AGI, +7,300 SPI, Wielder's Air element spells and abilities cost 35,000 less MP to cast, Wielder's Air element summons gain +1,000 to all stats
Wolf’s Tooth Amulet- (Accessory, Amulet, Darkness, 19,000 Gold) +50 Melee Attack, -90 Defense

~Belt~
Belt- (Accessory, Belt, Earth & Physical, 200 Gold) +4 Defense
%Belt of Holy Passion- (Accessory, Belt, Light, 550,000 Gold) +500 Melee Attack, +500 Magical Attack, +550 STR, +500 CON, +550 SPI, 15% Light Resistance, 20% Fatigued Resistance
%Handy Belt- (Accessory, Belt, Technology & Acid, 500,000 Gold) +400 to all stats Wearer gains 2 Consumable slots and 1 Spell slot that may only hold Alchemy or Theif Arts spells
Ragged Belt- (Accessory, Belt, Earth & Physical, 20 Gold) +1 Defense, 15% Provides no Defense bonus this turn
%Traveler’s Belt- (Accessory, Belt, Air & Earth, 250,000 Gold) -50 MP cost to all Gate Magic spells per Wanderer ability possessed, to a max of +750, +90 AGI per Wanderer ability possessed to a max of +3,000, Gate Magic spells you cast last 1 turn longer per Wanderer ability possessed to a max of +12 turns, assuming they already last multiple turns
Pa’s Mean Ol’ Belt- (Accessory, Belt, Physical, 1,900 Gold) +8 Melee Attack, +4 Defense, this item causes its wielder to act as though its wielder has an additional Whip equipped as a weapon
Stylish Belt- (Accessory, Belt, Physical, 1,800 Gold) +4 Defense, +4 additional Defense if an Armorx.5 is equipped
%Traveler’s Dancing Belt- (Accessory, Belt, Air & Earth, 230,000 Gold) +75 to all stats stat boosts granted by Dance spells per Wanderer ability or Dancer ability possessed, to a max of +750, +90 AGI per Wanderer ability or Dancer ability possessed to a max of +3,000, Dance spell Buffs you cast last 1 turn longer per Wanderer ability or Dancer ability possessed to a max of +12 turns

~Bioaugmentation~
%Absurdly Silent Nipples- (Accessory, Bioaugmentation, Sonic & Physical, 12,000,000 Gold) 60% inflicts Confusion, Wielder's actions that involve techniques whose name includes 'Nipple' deal 60,000 less Sonic Damage
%A Cold, Bitter Heart- (Accessory, Bioagumentation, Darkness & Ice, 7,500,000 Gold) Wielder cannot be afflicted with positive status effects or Charm
%Afterlife Angler's Tendril- (Accessory, Bioaugmentation, Spatial & Light & Darkness, 200,000,000 Gold) +200,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 SPI, 130% Critical, 230% To Hit, Wielder may, once per thread, spend an action to resurrect a target, Wielder ignores the Defense of individuals below Level 60, 5% inflicts Instant Death, Wielder must be Level 40 or greater
%Aggressive Crimson-Dragon-Head Chest-Graft- (Accessory, Bioaugmentation, Fire & War & Nobility & Fury, 45,000,000 Gold) +45,000 Ranged Attack, +30,000 Melee Attack, +45,000 STR, +40,000 CON, 100% inflicts Burning, Wielder's 'Ranged Attack' and 'Point Blank' actions may use Constitution as their Prime Attribute, 80% Critical, Wielder gains Charm Immunity and Dominion Immunity against sources below Level 60
%Aggressive Teeth- (Accessory, Bioaugmentation, Fire & Physical, 850,000 Gold) +850 Melee Attack, 30% inflicts Confusion: Berserk
%Alcohol Eyes- (Accessory, Bioaugmentation, Water & Psychic, 3,000,000 Gold) Whenever wielder scans a target's stats, that target is afflicted with Poison: Drunk, Wielder is afflicted with Poison: Drunk at the start of any round in which wielder hasn't scanned every opponent present's stats
%Ancient General's Distinguished Moustache- (Accessory, Bioaugmentation, Light & Air, 3,000,000 Gold) +20 Diplomacy, Wielder's allies gain +300 to all stats as an effect that stacks a max of 10 times
%Arm Covered in Lethally Shining Blades- (Accessory, Bioaugmentation, Light & Physical, 3,500,000 Gold) +3,500 Melee Attack, +3,500 STR, +2,800 AGI, +3,000 CON, +3,500 SPI, Pierces 5,000 Defense, 30% Critical, 135% To Hit, 40% inflicts Wounded, 30% inflicts Awestruck, Wielder may deal 20,000 Flat Physical element Damage to any individual who conducts an offensive action against wielder, 10% inflicts 2 hits against 1 with a basic Melee Attack action using no spells, active abilities, or techniques, Wielder's opponents suffer -400 to all stats if below Level 20
%Arm Covered in Lethal Thousandcolor-Diamond Blades- (Accessory, Bioaugmentation, Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & Magic & Technology & Ice & Energy & Acid & Electrical, 36,000,000 Gold) +36,000 Melee Attack, +36,000 STR, +28,000 AGI, +30,000 CON, +36,000 SPI, Pierces 50,000 Defense, 60% Critical, 165% To Hit, 60% inflicts Wounded, 30% inflicts any one moderate negative status effect, Wielder may deal 60,000 Flat Damage of any one base element to any individual who conducts an offensive action against wielder, 10% inflicts 2 hits against 1 with a basic Melee Attack action using no spells, active abilities, or techniques, Wielder's opponents suffer -2,000 to all stats if below Level 40, Wielder's 'Melee Attack' actions may become solely any one base element, Wielder must be Level 20 or greater
%Arm Covered in Lethal Void Blades- (Accessory, Bioaugmentation, Darkness & Physical, 3,500,000 Gold) +3,500 Melee Attack, +3,500 STR, +2,800 AGI, +3,000 CON, +3,500 SPI, Pierces 5,000 Defense, 30% Critical, 135% To Hit, 40% inflicts Wounded, 30% inflicts Voidstruck, Wielder may deal 20,000 Flat Physical element Damage to any individual who conducts an offensive action against wielder, 10% inflicts 2 hits against 1 with a basic Melee Attack action using no spells, active abilities, or techniques, Wielder's opponents suffer -400 to all stats if below Level 20
%Arms of the Divine Apocalypse-Bringer- (Accessory, Bioaugmentation, Light & Glory & Destruction, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, 200% To Hit, 100% Critical, Wielder's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wielder's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wielder's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wielder must be Level 40 or greater
%Astromech Bio-Nodecore: Mental Network Type: Mind-Defense Variant- (Accessory, Bioaugmentation, Technology & Psychic, 11,700,000 Gold) Wielder's Mech transformations that possess the ability 'Astramech' gain +11,000 MIN as a non-stacking effect, Wielder's Mech transformations that possess the ability 'Astramech' and their allies who possess an ability named 'Astramech' gain +1,000 Defense against MIN Damage as a non-stacking effect
%Automated Candy-Seeking Tongue- (Accessory, Bioaugmentation, Physical & Psychic & Ice & Air, 13,500,000 Gold) Whenever an individual below Level 45 in the same battle as wielder uses a Food consumable and does not target wielder, wielder may change one of the targets of said consumable to wielder
%Bascaradine Biotechnics Mageheart Type 4- (Accessory, Bioaugmentation, Magic & Acid, 120,000,000 Gold) +1,200,000 HP as a non-stacking bonus, +1,200,000 MP as a non-stacking bonus, Wielder regenereates 120,000 HP and MP at the start of each round as a non-stacking effect, Wielder gains Stat Drain: MIN Drain and Stat Drain: SPI Drain Immunity, Wielder must be Level 20 or greater
%Bascaradine Bubble-Dispersing Azure Shedskin (Easy-Apply Type)- (Accessory, Bioaugmentation, Water & Acid & Technology, 40,000,000 Gold) Before of each of wielder's actions, wielder may remove one debuff present on wielder that comes from a source below Level 60 that is not 10 or more Levels higher than wielder
%Bascaradine Effect-Dousing Tendril-Graft- (Accessory, Bioaugmentation, Water & Acid, 40,000,000 Gold) +40,000 Melee Attack, +40,000 Ranged Attack, Wielder may cure itself or a chosen target of a moderate negative status effect at the start of each round
%Bascaradine Filter-Lungs Type 4 (Air-Producing Variety)- (Accessory, Bioaugmentation, Technology & Hope & Acid, 30,000,000 Gold) Wielder gains 100% Suffocation Resistance and Immunity to Poison and Disease from Air-element actions
%Bascaradine Lifebeat Heart Replacement- (Accessory, Bioaugmentation, Technology & Physical, 20,000,000 Gold) Wielder gains +200,000 HP as a non-stacking bonus, Wielder must be Level 20 or greater
%Bascaradine Syntho-Organic Structural Discernment Eye Bio-Upgrade- (Accessory, Bioaugmentation, Technology & Earth, 140,000 Gold) +190 AGI, +11% to Hit, +300 damage to all Ranged Attacks if a Gun is equipped, +300 damage to Melee Attacks if a Knife is equipped, Wearer may spend an action to scan a single opponent’s stats as though wearer were 5 levels higher for stat-scanning purposes
%Bascaradine Syntho-Organic Targeting Eye Model 18- (Accessory, Bioaugmentation, Technology & Earth, 80,000 Gold) +40 AGI, +10% to Hit, +200 damage to all Ranged Attacks if a Gun is equipped
%Bascaradine Tru-Attach Cosmetic Tail: Fox Version 3- (Accessory, Bioaugmentation, Technology & Earth, 160,000 Gold) +50 AGI
%Beard of Maximal Jollyness- (Accessory, Bioaugmentation, Ice & Light, 10,000,000 Gold) +10,000 to all stats, Weater is Immune to Minor Status Effects from souces below Level 60 if wearer is Level 20 or greater
%Beard of the Furyman's Shimmering Rage- (Accessory, Bioaugmentation, Fury, 30,000,000 Gold) +30,000 Melee Attack, +30,000 STR, +30,000 CON, Wielder may choose to count as afflicted by Confusion: Berserk and Confusion: Enraged, Wielder is Immune to Confusion, Wielder must be Level 20 or higher and must possess a Base STR or SPI of at least 8
%Beefy Thunder Arms- (Accessory, Bioaugmentation, Physical & Electrical, 25,000,000 Gold) +25,000 Melee Attack, +25,000 STR, 100% inflicts Fatigued: Stun, Wielder's attacks may gain the element Electrical
%Beer Ear Lady Hand- (Accessory, Bioaugmentation, Water & Darkness & Terror, 30,000,000 Gold) Wielder has a 50% chance of being afflicted with Poison: Drunk, Fatigued: Is Tired of Being the Goat, and Insanity at the start of each round
%Bio-Agent's Anticipatory Occular Implants- (Accessory, Bioaugmentation, Technology & Psychic, 216,000 Gold) +210 Ranged Attack, +210 AGI, 120% To Hit, 20% Dodge
%Bio-Luminescent Blood- (Accessory, Bioaugmentation, Light, 1,000,000 Gold) Whenever wielder is dealt Damage, wielder creates a Zone of Light that lasts until the end of the round
%Black-and-White-Spiral Drillface- (Accessory, Bioaugmentation, Light & Darkness, 4,500,000 Gold) +4,500 Melee Attack, Wielder's 'Melee Attack' actions may apply a debuff that stacks 5 times that provides -5,000 Defense
%Black Heart of Villainous Hate- (Accessory, Bioaugmentation, Darkness & Fury, 15,000,000 Gold) +15,000 Melee Attack, +15,000 Ranged Attack, +15,000 Magical Attack, +150,000 HP as a non-stacking bonus, +150,000 MP as a non-stacking bonus, Wielder's per-item Melee Attack bonus cap, per-item Ranged Attack bonus cap, and per-item Magical Attack bonus cap become 2x the relevant stat each if wielder possesses the ability 'Warlock' or the ability 'Enslaver'
%Blazing Regenerative Blood- (Accessory, Bioaugmentation, Fire & Light, 120,000 Gold) +60 to all stats, 15% Fire Resistance, Wielder regenerates 400 HP per round, Wielder deals 1,000 flat Fire element damage to any individual who performs an action that damages or kills wielder after said action
%Bodacious Lips- (Accessory, Bioagumentation, Fire & Electrical, 300,000 Gold) Wielder's Charm infliction chances are increased by 30% as a non-stacking bonus
%Body Made of Spiritually-Infused Doom Bees- (Accessory, Bioaugmentation, Light & Darkness & Fate, 30,000,000 Gold) +30,000 Ranged Attack, +30,000 Defense, +300,000 HP as a bonus that stacks 5 times, +300,000 MP as a bonus that stacks 5 times, 200% inflicts Poison, 100% inflicts Hexed, 30% inflicts Cursed, Poison Immunity, Hexed Immunity, 70% Cursed Resistance, Wielder's Defense-capping stat becomes ((Constitution + Spirit)/2), Wielder gains the subtype Insect and counts as a Unit, Wielder must be Level 40 or greater
%Brass Balls- (Accessory, Bioaugmentation, Metal, 950,000 Gold) Wielder gains Confusion: Fear Immunity
%Can't Stop My Crab Legs- (Accessory, Bioaugmentation, Water & Physical & Fate, 65,000,000 Gold) +60,000 AGI if wielder is an Aquatic, Wielder's 'Change Rows' actions may not be countered or prevented by sources below Level 85
%Celestial Wings- (Accessory, Bioaugmentation, Light, 4,500,000 Gold) 30% Dodge, 20% Earth Resistance, 30% Light Resistance, 30% Darkness Resistance, 5% wearer gains an additional action each round, +15,000 to wearer's turn-order-determining stat for turn-order-determining purposes
%Cenobite Warhulk's Arm Covered in Thousandfold Painblades- (Accessoryx5, Bioaugmentation, Agony & Void & War & Earth & Physical, 70,000,000 Gold) +70,000 Melee Attack, +70,000 STR, +70,000 AGI, +70,000 CON, +70,000 SPI, Pierces 70,000 Defense, 70% Critical, 170% To Hit, 70% Resilience, 200% inflicts Wounded, 200% inflicts Pain, 100% may inflict Fatigued: Stun, 50% inflicts any one moderate negative status effect, Wielder's offensive actions may become solely any combination of base elements, Wielder's 'Meditate' actions give wielder a buff that stacks 3 times that provides +70,000 Melee Attack, +70,000 STR, and +70,000 CON, Wielder may deal 60,000 Flat Damage of either Agony or any one base element to any individual who conducts an offensive action against wielder, Wielder's opponents suffer -7,000 to all stats if below Level 60, Wielder's per-item Melee Attack bonus cap becomes 2x the relevant stat, Wielder must be Level 20 or greater and must possess the ability 'Torment Master', the ability 'Unbound Guru' or both the ability 'Biomancer' and the ability 'Monk'
%Claw-Handed Wings of Living Taint- (Accessory, Bioaugmentation, Corruption, 60,000,000 Gold) +60,000 Melee Attack, +60,000 AGI, +60,000 CON, +600,000 HP, Hexed Immunity, 60% Dodge, 160% To Hit, 60% inflicts Dissolving: Consumed By Taint, Wielder must be Level 20 or greater, Wielder becomes Corruption element, Wielder counts as Level 20 for purposes of things that check wielder's Level if wielder would otherwise count as below Level 20, This item may not be unequipped without an effect that could unequip cursed items if its wielder is not Corruption element discounting its presence, Individuals below Level 60 who do not possess the ability 'Vile One' may not remove this item even with effects that could remove cursed items
%Cold-Spewing Replacement Jaw-System- (Accessory, Bioaugmentation, Ice & Physical, 700,000 Gold) +700 Melee Attack, +700 Ranged Attack, 30% inflicts Frozen
%Colossus Heart- (Accessory, Bioaugmentation, Life & Earth, 50,000,000 Gold) Wielder's HP is doubled as an effect that does not stack with other HP-multiplying effects
%Coyneminde- (Accessory, Bioaugmentation, Wealth & Commerce & Psychic, 201,555,557 Gold) Wielder may treat Gold value of any item it has equipped as being equal to its MP total (to a max of 2,000,000,000)
%Dark War Iron Scales- (Accessory, Bioaugmentation, Darkness & War & Destruction, 3,500,000 Gold) +3,500 Defense, 25% Resilience, 15% Darkness Resistance, 15% War Resistance, 15% Destruction Resistance, 25% Wounded Resistance, Wielder loses 1 Armor slot if wearer has any other Bioaugmentation whose name includes 'Scales', 'Hide', 'Flesh', or 'Chitin' equipped, Wielder must possess the ability 'Deflective Scales'
%Dark War Iron Teeth- (Accessory, Bioaugmentation, Darkness & War & Destruction, 3,500,000 Gold) +3,500 Melee Attack, 25% Critical, 25% may inflict Wounded: Maimed
%Deadly Stinger- (Accessory, Bioaugmentation, Acid, 65,000,000 Gold) +65,000 Melee Attack, 5% inflicts Instant Death, 5% inflicts Venom, Wielder must be Level 40 or greater
%Death's Right Hand- (Accessory, Bioaugmentation, Fate & Destruction, 240,000,000 Gold) +240,000 Melee Attack, +240,000 Ranged Attack, +240,000 SPI, 100% Critical, 5% inflicts Instant Death, Wielder's per-item Melee Attack bonus cap becomes 2x the relevant stat, Wielder's per-item Ranged Attack bonus cap becomes 2x the relevant stat, Wielder must be Level 40 or greater
%Delchrassi General's Arm- (Accessory, Bioaugmentation, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, Wielder’s Bio-Horror and Horror allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Human Resistance, 10% Fae Resistance, 10% Humanoid Resistance
%Demonic Screambeast's Horrible Antlers- (Accessory, Bioaugmentation, Sonic & Beast & Darkness, 24,000,000 Gold) +24,000 Melee Attack, +24,000 Ranged Attack, 60% inflicts Confusion, 60% inflicts Confusion: Fear, 60% inflicts Stat Drain: SPI Drain, 60% inflicts Hexed, 30% inflicts Voidstruck, 30% Darkness Resistance, 30% Sonic Resistance, 5% inflicts Instant Death: Doomed, Wielder's 'Ranged Attack' actions deal 2,400 MIN Damage and 2,400 SPI Damage, Wielder must be Level 20 or greater
%Diamond Antlers of Wonderanimalitude- (Accessory, Bioaugmentation, Earth & Wealth & Beast, 36,000,000 Gold) +36,000 to all stats, 30% inflicts Invigorated on wielder at the start of each round, Wielder gains the subtype Animal, +5 Diplomacy against Animals as a non-stacking effect, Wearer's Charm: Impressed infliction chances are increased by 15% as a non-stacking effect, 40% inflicts Charm: Impressed, 30% Impaired: Blind: Constant Glare, 30% inflicts Awestruck
%Doom Juggernaut Frame- (Accessory, Bioaugmentation, Darkness & War & Ice & Physical, 75,000,000 Gold) +75,000 Defense, +750,000 HP as a non-stacking bonus, +75,000 STR, +75,000 CON, Wielder may, up to 5 times per round, redirect attacks from sources below Level 80 to itself, with all hits that could not target wielder vanishing instead of failing to be redirected, 130% Resilience, Wielder must be Level 40 or greater
%Dragon Wings- (Accessory, Bioaugmentation, Magic, 7,000,000 Gold) +7,000 AGI, +2,000 to all stats if wielder is a Dragon
%Dragonshark Arms- (Accessory, Bioaugmentation, 65,500,000 Gold) +65,500 Ranged Attack, 200% may inflict Burning: Scalded, 150% may inflict Burning, 150% may inflict Drowning, 150% may inflict Fatigued: Stun, May deal HP Drain, Wielder's 'Melee Attack' and 'Melee Overdrive' actions gain '2 hits against 1', Wielder gains the subtypes Aquatic and Dragon, Wielder must be Level 20 or greater and must have a base CON of 5 or greater
%Efreet Beard- (Accessory, Bioaugmentation, Fire & Mystic, 30,000,000 Gold) +30,000 Magical Attack, 200% inflicts Burning, Wielder may add '100% inflicts Burning' to any action that wielder replicates
%Eight Sacred Wings- (Accessory, Bioaugmentation, Light & Glory, 88,888,888) +88,888 Magical Attack, +88,888 Defense, +88,888 AGI, +88,888 SPI, 30% Light Resistance, 30% Air Resistance, 30% Darkness Resistance, 30% Glory Resistance, 30% Fire Resistance, 30% Corruption Resistance, 30% Destruction Resistance, 30% Physical Resistance, Wielder's turn-order-determining stat sum is increased by +8,888 for turn-order-determining purposes as an effect that stacks up to 8 times, Wielder's turn-order-determining stat sum is doubled for turn-order-determining purposes if all opponents are both lower Level and Malevolent Planar entity subtypes
%Elder Bear-Centipede Tentacle-Head- (Accessory, Bioaugmentation, Physical & Beast, 30,000,000 Gold) +30,000 Melee Attack, +30,000 STR, +300,000 HP as a bonus that stacks 5 times, Possessor may conduct 'Melee Attack' and 'Melee Overdrive' actions while in the back row, Possessor gains the subtypes Animal & Insect, Possessor counts as wielding an additional Whip, Possessor must be Level 20 or greater
%Ereikmeisaah's Hands of Symbological Creation and Destruction- (Accessory, Bioaugmentation, Light & Darkness & Magic, 80,000,000 Gold) +80,000 Magical Attack, +80,000 SPI, +80,000 MIN, Wielder's 'Magical Attack' and 'Overdrive' actions may gain 'Heals' and may deal HP Damage and may lose 'Heals', Wielder may spend an action to inflict Instant Death on a non-unique target below Level 60, Wielder may spend an action to cure all minor and moderate negative status effects on a target, Wielder must be Level 39 or greater
%Ever-Resplendent Holy Wings of Light and Victory- (Accessory, Bioaugmentation, Light & Triumph, 300,000,000 Gold) +300,000 Defense, +300,000 to all stats, +60,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking effect, 130% Resilience, 130% Dodge, +3,600,000 HP as a non-stacking bonus, +3,600,000 MP as a non-stacking bonus, 40% Light Resistance, 40% Hope Resistance, Awestruck Immunity, 30% Major Negative Status Effect Resistance, Wearer's actions may become solely Light element, Wearer may deal 3,000,000 Flat Light element Damage to all opponents at the start of each round, Wearer may deal 3,000,000 Flat Light element Damage to each individual who targets wielder with an action at the end of each such action, If an source below Level 80 would deal wearer Light element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wearer ignores the the Light Immunity, Resistance, Reflection, and Absorption of individuals below Level 80, 'Overdrive' actions that are solely Light or Light & Triumph element cost wearer '5% Max MP' instead of '25% Max MP', Wearer may treat Light as a base element, Individuals below Level 99 may not prevent wearer from resurrecting individuals or changing the element of individuals, this item may not be destroyed or stolen by sources below Level 99, Wearer is Immune to individuals below Level 60, Wearer may spend an action to Defeat all opponents below Level 80 who are 5 or more Levels below wearer, Wearer must be Level 60 or greater and must be a Holy One, Wearer cannot be a devout worshipper of Harkala Gillingman
%Excessively Incredulous Eyebrows- (Accessory, Bioaugmentation, Psychic & Physical, 30,000,000 Gold) Once per round when an individual would apply a buff or a debuff to a target, wielder may select for said buff or debuff is instead not be applied
%Eyelids Capable of Applause- (Accessory, Bioaugmentation, Air, 30,000 Gold) Wielder has a 5% chance at the end of each round of inflicting Invigorated on a chosen ally
%Eye of Hunger- (Accessory, Bioaugmentation, Darkness, 7,000,000 Gold) +7,000 Magical Attack, +7,000 CON, 50% inflicts Voidstruck, May deal HP Drain, Wielder counts as wielding an additional Soul weapon
%Eye of the Patterned Battle, Traced in Inks and Pasts- (Accessory, Bioaugmentation, War & Magic, 6,000,000 Gold) +6,000 Melee Attack, Debuffs from sources below Level 60 may not reduce wielder's Attack Bonuses directly
%Fanciest Moustache In The Animal Kingdom- (Accessory, Bioaugmentation, Nobility & Beast, 24,000,000 Gold) +24 Diplomacy against Animals, Wearer's Charm: Impressed infliction chances are increased by 10%, 30% inflicts Charm: Impressed
%Fated-Cobalt Hand- (Accessory, Bioaugmentation, Fate, 240,000,000 Gold) +240,000 Melee Attack, +240,000 SPI, 100% Critical, Once per thread across all copies of this item across all copies of this item, wielder may choose as part of an action that would have a chance of activating one of wielder's Activated Sword Abilities to have said ability automatically activate and, if it deals Damage, to deal 240,000,000 additional Damage to targets that are bosses, Wielder must be Level 40 or greater
%Fate-Ritualist's Hand- (Accessory, Bioaugmentation, Fate & Magic, 180,000,000 Gold) +180,000 Melee Attack, +180,000 Magical Attack, +180,000 SPI, 100% Critical, 200% To Hit, Wielder's actions involving the casting of Ritual Magic spells may not be countered by individuals below Level 80, Wielder's casting of Ritual Magic spells whose number-of-charge-up-turns is reduced when wielder is hit by attacks or offensive actions does not have said total reduced were it to be reduced by a source below Level 80, Wielder must be Level 40 or greater
%Feathered Celestial Wings- (Accessory, Bioaugmentation, Light & Air, 3,000,000 Gold) +3,000 AGI, +300 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking effect
%Fire that Courses through One's Veins and Replaces Blood- (Accessory, Bioaugmentation, Fire, 23,000 Gold) Wielder regenerates 2,500 HP and 1,250 MP at the start of every round if Fire element, Wielder takes 15,000 Flat Fire element damage at the start of every round if not Fire element
%Folding-Paper Crane Wings- (Accessory, Bioaugmentation, Air & Physical, 15,500,000 Gold) +15,500 AGI, 50% Fire Weakness, Wielder may spend an action to gain a non-stacking buff that provides either +15,000 to its possessor's turn-order-determining stat sum for turn-order-determining purposes, +30% To Hit, or +30% Dodge
%Folding-Paper War-Arm- (Accessory, Bioaugmentation, Air & Physical, 15,500,000 Gold) +15,500 Ranged Attack, 50% Fire Weakness, Wielder may spend an action to gain a non-stacking buff that provides either +15,000 STR, +15,000 CON, +15,000 AGI, +30% To Hit, or +30% Critical
%Flame-Spewing Replacement Jaw-System- (Accessory, Bioaugmentation, Fire & Physical, 700,000 Gold) +700 Melee Attack, +700 Ranged Attack, 30% inflicts Burning
%Flesh of the Sage of Charity- (Accessory, Bioagumentation, Light & Hope & Commerce, 375,000,000 Gold) +375,000 Defense, +375,000 SPI, +3,750,000 MP as a non-stacking bonus, Up to three times per thread, wielder may choose for an attack from a lower Level entity to deal MP Damage instead of HP Damage to wielder, Buffs created by wielder increase the stats of non-wielder individuals by 37,000 additional points as an effect that does not stack across stackings of the same buff but that does stack 12 times across different buffs, Wielder must be Level 40 or greater
%Future Kit's Wings- (Accessory, Bioaugmentation, Time, 380,000,000 Gold) Once per thread, across all copies of this item, wielder may, at the start of a round, choose a prior round up to 5 rounds earlier, provided that a PC whose name includes 'Kit' is present on both of those rounds, and, provided no individual of Level 80 or greater or who is 5 or more Levels greater than both wielder and the individual named 'Kit' in any battlespace objects, wielder, as an unresettable effect, reverts the battle to the start of the chosen round, but on that round possesses, as its turn-order-determining stat total, the turn-order-determining stat total of Kit at the start of the later round, Wielder must be Level 50 or greater and must possess the ability 'Adept Time Synchronization'
%Glovedragon Breath-Weapon Organ- (Accessory, Bioaugmentation, Physical & Chaos, 6,500,000 Gold) +6,500 Ranged Attack, Wielder's attacks that incorporate this item's attack bonus count as involving 200 additional Glove accessories (even if they did not previously)
%Golfwar Moustache- (Accessory, Bioaugmentation, War & Air & Physical, 25,000,000 Gold) +25,000 Ranged Attack, Wielder counts as wielding 2 additional Tool weapons, Wielder's 'Ranged Attack' actions may gain '2 hits against 30,000' and deal 1/3 Damage
%Graceful Holy Wings- (Accessory, Bioaugmentation, Light & Air, 6,000,000 Gold) +6,000 AGI, 20% Dodge, 20% Light Resistance, 10% Stat Drain Resistance
%Grandfather's Bones- (Accessory, Bioaugmentation, Time & Warding, 415,000,000 Gold) +400,000 MIN, Wielder's HP-determining stat becomes MIN, Up to three times per thread across all copies of this item, wielder may, when afflicted with an instance of Crippled (not including its sub-status effects), chance its text to 'Possessor's stats suffer a reduction equal to 15% of their non-status-effect-counting value'
%Greater Grenadier's Wings- (Accessory, Bioaugmentation, Fire & Air, 20,000,000 Gold) +20,000 Ranged Attack, +20,000 AGI, +4,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes
%Greatly-Augmented Hidden Muscles- (Accessory, Bioaugmentation, Physical, 8,000,000 Gold) +8,000 STR, this item may not be stolen or destroyed by sources below Level 40
%Hand of the Destined Hero- (Accessory, Bioaugmentation, Fate & Hope, 240,000,000 Gold) +240,000 Melee Attack, 80% Critical, 180% To Hit, Wielder gains +240,000 to all stats if wielder is wielding a Weapon of Legend, Wielder must be Level 40 or greater or must possess the ability 'Hero'
%Hand of the Evergunsman- (Accessory, Bioaugmentation, Fate, 135,000,000 Gold) +135,000 Ranged Attack, +130,000 AGI, 70% Critical, Wielder's per-item Ranged Attack bonus cap becomes 2x the relevant stat, Wielder must be Level 40 or greater
%Hand of the Kraken-Slapper- (Accessory, Bioaugmentation, Physical, 60,000,000 Gold) +60,000 Melee Attack, 80% Critical against Aquatics, Wielder must be Level 20 or greater and must possess the ability 'Transmuter' or the ability 'Kraken Slapper'
%Hand of the Sun's Power- (Accessory, Bioaugmentation, Fire & Light & Hope, 180,000,000 Gold) +180,000 Melee Attack, +180,000 Magical Attack, +180,000 SPI, 100% Critical, 200% To Hit, 150% may inflict Impaired: Blind, 80% may inflict Burning, Zealblasted, or Awestruck, Wielder's actions involving the casting of Astral Magic, Leadership, and Divine Magic spells may not be countered by individuals below Level 80, Wielder must be Level 40 or greater
%Hand of Tzactlocaliban- (Accessory, Bioaugmentation, Blood & Light & Magic, 180,000,000 Gold) +180,000 Melee Attack, +180,000 Magical Attack, +180,000 SPI, 100% Critical, 200% To Hit, 150% may inflict Impaired: Blind, Hexed, or Pain, 80% may inflict Burning, Voidstruck, Awestruck, or Manablasted, Wielder's actions involving the casting of Ritual Magic, Blood Magic, and Divine Magic spells may not be countered by individuals below Level 80, Wielder's casting of Ritual Magic spells whose number-of-charge-up-turns is reduced when wielder is hit by attacks or offensive actions does not have said total reduced were it to be reduced by a source below Level 80, Wielder counts as having killed an additional 200 Level 50 Humans, Wielder must be Level 40 or greater
%Head of the Face-Dragon- (Accessory, Bioaugmentation, Physical & Air & Magic, 73,000,000 Gold) +73,000 to all stats, +730,000 HP as a non-stacking bonus, Wielder gains the subtypes Dragon and Human
%Heart of Dissolution- (Accessory, Bioagumentation, Acid, 60,000,000 Gold) When wielder dies, all entities in the same battlespace as wielder are dealt 6,000,000 Flat Acid element Damage (the first time per thread that wielder dies) or 600,000 Flat Acid element Damage (each subsequent time); When wielder dies, all buffs with wielder as a source that are present on opponents of wielder are removed; Wielder must be Level 20 or greater
%Heart of the Horse God- (Accessory, Bioaugmentation, Physical & Earth, 250,000,000 Gold) +2,500,000 HP, Wielder's HP-determining stat becomes wielder's highest base stat (with a single stat chosen by wielder in the case of ties), Wielder's Steed transformations gain +250,000 to all stats as a non-stacking constantly-applied bonus, Wielder must be Level 40 or greater
%Horns of the Wind Princess- (Accessory, Bioaugmentation, Air & Physical & Nobility, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Ranged Attack, +30,000 Magical Attack, Wielder's attacks deal 300,000 additional Damage, Wielder's Air element allies obtain +3,000 to all stats as a non-stacking buff, 30% Air Resistance, 30% Nobility Resistance
%Horse-Nira's Blood- (Accessory, Bioaugmentation, Blood & Time, 159,000,000 Gold) +159,000 AGI, +159,000 SPI, +15,900 to wielder's turn-order-determining stat sum for turn-order-determining purposes, Wielder gains the subtype Animal, This item maintains its effects while its wielder is in Steed transformations, Wielder must be Level 40 or greater or must have a name that includes 'Nira'
%Hundredfold Steel Werebeast Tongue- (Accessory, Bioagumentation, Beast & Metal & Dopple, 80,000,000 Gold) Wielder gains the subtype Shapeshifter, Wielder, before wielder's first action of each round that would occur in standard turn-order, obtains a buff that stacks 40 times that, at the time of its application, allows wielder to choose a Humanoid, Animal, Aerial, Aquatic, Insect, Plant, Shapeshifter, Reptile, Dragon, Monster, Horror, Bio-Horror, Machine, or Astral Being that is Level 60 or lower and normally fightable for drops on the Enemy List, with the buff granting its possessor copies of the active abilities, but not constant effects, possessed by an instance of that entity on the Enemy List, but with their elements changed to solely be Metal
%Huge Wings Made of Green Spectral Energy- (Accessory, Bioaugmentation, Air & Darkness & Light & Acid, 3,500,000 Gold) +3,500 SPI, 35% Dodge, 35% Earth Resistance, 30% Darkness Resistance, 100% Hexed Resistance, 50% Entombed Resistance
%Hungering Undead Right Hand- (Accessory, Bioaugmentation, Darkness, 2,300,000 Gold) Wielder may deal HP Drain instead of HP Damage, Wielder may choose to count as possessing the subtype Undead while attacking
%Huntmaster's Suspiciously-Acquired Wizardly Beard- (Accessory, Bioaugmentation, Magic, 40,000,000 Gold) +40,000 MIN, 30% Magic Resistance, Wearer gains the ability 'Wizard', +20% Critical against Magic element Humans, +25,000 to all stats for each piece of equipment wielded by wielder with 'Huntmaster' in its name, to a max of +250,000
%Indestructable Forehead- (Accessory, Bioaugmentation, Physical & Light & Darkness, 100,000,000 Gold) +100,000 Defense, 60% Resilience, +1,000,000 HP as a non-stacking bonus, +5% Resilience as a non-stacking bonus, Wielder must be Level 20 or greater
%Indestructable Iron Forehead- (Accessory, Bioaugmentation, Physical & Light & Darkness & Metal, 130,000,000 Gold) +130,000 Defense, 70% Resilience, +1,300,000 HP as a non-stacking bonus, +10% Resilience as a non-stacking bonus, Wielder must be Level 60 or greater
%Internal-Organ-Replacing Acid Admixture- (Accessory, Bioaugmentation, Acid, 7,000,000 Gold) +7,000 CON, 50% Resilience, Wielder may deal 70,000 Flat Acid element Damage to any individual who Damages wielder with non-Water-element Damage after said Damage is dealt, Wielder's Resilience is reduced to 0% against (Water & Physical) element attacks
%Judgemental Eyes- (Accessory, Bioaugmentation, Psychic, 324,000 Gold) Wielder may choose to have a 45% chance of inflicting Confusion: Depression on up to 3 targets at the start of each round
%Legs That Just Don't Quit- (Accessory, Bioaugmentation, Physical, 7,000,000 Gold) Wielder's Charm infliction chances increase by 15% as a non-stacking effect, Wielder gains Fatigued Immunity
%Lesser Celestial Dragon's Wings- (Accessory, Bioaugmentation, Light & Air, 17,000,000 Gold) +17,000 AGI, 60% Dodge, 30% Light Resistance, 60% Stat Drain Resistance, Wearer must be either (Level 29 or greater and a Dragon) or Level 40 or greater to equip this item
%Lesser Werewolf Teeth- (Accessory, Bioaugmentation, Earth & Physical & Darkness, 365,000 Gold) +380 Melee Attack, +370 STR, +370 CON, 18% Critical, 5% inflicts Diseased: Lycanthropy
%Lips of the Ecstatic Emu- (Accessory, Bioaugmentation, Whimsy & Terror, 500,000 Gold) Wearer is afflicted with Invigorated if one of wearer's opponents dies while wearer is an Aerial that isn't Immune to Earth
%Living Tankheart- (Accessory, Bioaugmentation, Technology, 69,000 Gold) +50 to all stats of wielder’s War Machine and Vehicle transformations, +2,000 HP for all of wielder’s War Machine and Vehicle transformations
%Lizard Frill of Loud Howling- (Accessory, Bioaugmentation, Earth & Sonic, 7,000 Gold) +7 Ranged Attack, 30% Impaired: Mute Resistance
%Luckbird Wings- (Accessory, Bioaugmentation, Fortune & Air, 24,500,000 Gold) 60% Dodge, 160% To Hit, 60% Critical, 60% Resilience, 30% Fortune Resistance, 30% Air Resistance, 30% Earth Resistance, Hexed Immunity, +16,000 to wearer's turn-order-determining stat for turn-order-determining purposes
%Ludicrous Tentacle-Knee- (Accessory, Bioaugmentation, Acid & Earth, 65,000,000 Gold) +65,000 Melee Attack, Wielder's attacks that incorporate one of this item's attack bonuses count as involving X+1 Whips in addition to any other weapons they might involve, Wielder's attacks that incorporate one of this item's attack bonuses gain 'X+1 hits against 1', X begins at 0, Whenever wielder possesses a Biomancy buff and is damaged by an attack, if X is below 0, wielder, to a max of once per round, loses a random Biomancy buff, and X increases by 1, to a maximum of 20, Wielder may treat wielder's attacks as not involving any weapons if they involve at least one Whip, being able to simultaneously benefit from bonuses for attacks that involve no weapons and for attacks that involve Whips (but otherwise having to choose a standard result of said choice)
%Majestic, Manly, Metal Beard of Unstoppable Wizardliness- (Accessory, Bioaugmentation, Magic & Metal & Physical, 220,000,000 Gold) +220,000 STR, +220,000 MIN, +2,000,000 HP as a non-stacking bonus, +2,000,000 MP as a non-stacking bonus, 30% Magic Resistance, 30% Physical Resistance, Wearer gains the ability 'Adept Wizard Magic Attunement' if wielder possesses the ability 'Adept Unarmed Technique Attunement', +20% Critical against Magic element Humans, Wielder's 'Magical Attack' and 'Overdrive' actions may use Strength as their Prime Attribute, Wielder's 'Powerful Attack' actions may use (Mind + Strength) / 2)) as their Prime Attribute, Wearer must be Level 58 or greater
%Magic Beam Eye- (Accessory, Bioaugmentation, Magic, 470,000 Gold) +532 Magical Attack, 5% inflicts Manablasted
%Mind Which Plots Against the Serpent- (Accessory, Bioaugmentation, Light & Darkness & Psychic, 2,000,000 Gold) Wielder gains +2,000 MIN, Wielder may treat the Weaknessess of Serpent Blessed below Level 50 as being 15% higher as a non-stacking effect, 120% To Hit against Serpent Blessed, 20% Dodge against Serpent Blessed, 20% Critical against Serpent Blessed, and 20% Resilience against Serpent Blessed
%Montey Lungs- (Accessory, Bioaugmentation, Acid & Water, 300,000 Gold) Wielder is Immune to Drowning from Darkspawn sources
%Most-Exalted, Ancient Solar Dragon's Fortune-Gilded Orihalcum Scales- (Accessory, Bioaugmentation, Fortune & Light & Fire & Earth, 508,700,000 Gold) +509,500 Defense, +40,000 Defense against Stat Damage, +510,300 CON, 40% Physical Resistance, 40% Light Resistance, 40% Fire Resistance, 20% Fortune Resistance, 20% War Resistance, 100% Awestruck Resistance, 60% Burning Resistance, 60% Entombed Resistance, Divine Magic, Catastrophe Magic, Wizard Magic, and Astral Magic spells cost wearer 300,000 less MP to cast, Wielder's allies gain +10,000 to all stats as a non-stacking bonus if wearer is Fortune element, 60% inflicts Awestruck, 160% Resilience, Wielder is immune to individuals below Level 40, Wearer ignores Defense-piercing from sources below Level 60, Wielder takes half damage from non-unique sources below Level 60, This item's name counts as including 'Scales', Wielder loses 1 Armor slot if wearer has any other Bioaugmentation whose name includes 'Scales', 'Hide', 'Flesh', or 'Chitin' equipped, Wielder must possess the ability 'Flawless Scale Coat' and the ability 'Adept Light Synchornization', Wearer must be at least Level 40
%Most-Exalted, Ancient Solar Dragon's Glory-Gilded Orihalcum Scales- (Accessory, Bioaugmentation, Glory & Light & Fire & Earth, 508,700,000 Gold) +509,500 Defense, +40,000 Defense against Stat Damage, +510,300 CON, 40% Physical Resistance, 40% Light Resistance, 40% Fire Resistance, 20% Glory Resistance, 20% War Resistance, 100% Awestruck Resistance, 60% Burning Resistance, 60% Entombed Resistance, Divine Magic, Catastrophe Magic, Wizard Magic, and Astral Magic spells cost wearer 300,000 less MP to cast, Wielder's allies gain +10,000 to all stats as a non-stacking bonus if wearer is Glory element, 60% inflicts Awestruck, 160% Resilience, Wielder is immune to individuals below Level 40, Wearer ignores Defense-piercing from sources below Level 60, Wielder takes half damage from non-unique sources below Level 60, This item's name counts as including 'Scales', Wielder loses 1 Armor slot if wearer has any other Bioaugmentation whose name includes 'Scales', 'Hide', 'Flesh', or 'Chitin' equipped, Wielder must possess the ability 'Flawless Scale Coat' and the ability 'Adept Light Synchornization', Wearer must be at least Level 40
%Mouth-Antlers of 'Heeeeey-Ya-Wanna-Buy-Somethin'-?'- (Accessory, Bioaugmentation, Beast & Commerce & Chaos, 24,000,000 Gold) +24,000 Melee Attack, +24,000 Ranged Attack, 30% inflicts Confusion, Wielder's attacks may deal 2,400,000 Flat Beast & Commerce & Chaos element Gold Damage as an effect that stacks 2 times
%Mouthy Abstract Antlers- (Accessory, Bioaugmentation, Nobility & Beast & Chaos, 24,000,000 Gold) +24,000 Melee Attack, +24,000 Ranged Attack, 30% inflicts Confusion, Confusion: Fear, Stat Drain: CON Drain, Stat Drain: SPI Drain, Voidstruck, Hexed, Pain: Stomachache, and Impaired: Blind: Constant Glare
%Nightbringer Wyrm's Teeth- (Accessory, Bioaugmentation, Darkness, 185,000,000 Gold) +185,000 Melee Attack, +185,000 STR, 110% Critical, 120% inflicts Impaired: Blind, 100% inflicts Voidstruck, 70% inflicts Voidstruck: Turned to Shadow, 50% inflicts Voidstruck: Blackout, Wielder must be Level 55 or greater
%Nullstone Forehead- (Accessory, Bioaugmentation, Physical & Null, 20,000,000 Gold) +20,000 Melee Attack, Wielder may not obtain buffs, debuffs, or minor status effects from sources below Level 20
%Orbeye Antlers- (Accessory, Bioaugmentation, Light & Darkness, 7,000,000 Gold) +7,000 Magical Attack, 50% inflicts Voidstruck, 50% inflicts Awestruck, Wielder's 'Magical Attack' actions may scan the stats of their targets, Wielder counts as wielding two additional Orb weapons
%Panopticum Scales- (Accessory, Bioaugmentation, Earth, 94,500,000 Gold) +96,700 Defense, +97,000 CON, 30% Physical Resistance, 10% Base Element Resistance, Wielder may Reflect actions from sources of lower Level than wielder who are below Level 40, 25% Wielder may Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Wearer may scan the stats of any individual who conducts a hostile action against wearer, Wielder loses 1 Armor slot if wearer has any other Bioaugmentation whose name includes 'Scales', 'Hide', 'Flesh', or 'Chitin' equipped, Wielder must possess the ability 'Deflective Scales', Wielder must be at least Level 40
%Paper Bird's Grinning Face- (Accessory, Bioaugmentation, Light & Air & Darkness, 4,000,000 Gold) Wielder gains the subtype Aerial and 30% Wood Resistance
%Paper Heart- (Accessory, Bioaugmentation, Light & Earth, 4,000,000 Gold) Wielder obtains -40% Resilience, Entities below Level 40 cannot Critical wiel
%Paper Horn of Sightless Men- (Accessory, Bioaugmentation, Light & Darkness, 4,000,000 Gold) +4,000 Melee Attack, +4,000 Defense, +4,000 STR, Impaired: Blind Immunity, Wielder counts as having two additional allies.
%Paper Tendrils of Writhing Air- (Accessory, Bioaugmentation, Earth & Air, 4,000,000 Gold) +4,000 Melee Attack, +4,000 Ranged Attack, +2,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus.
%Patronizing Vocal Cords- (Accessory, Bioaugmentation, Fire & Psychic, 300,000 Gold) 70% inflicts Confusion: Berserk, 30% inflicts Hexed: Uncontrolled Lycanthropy
%Photogenic Nuts- (Accessory, Bioaugmentation, Earth & Beauty, 2,000,000 Gold) Wielder's Charm and Charm: Impressed infliction chances are increased by 15% as a non-stacking effect, Possessor may choose for possessor's 'Ranged Attack' actions to count as involving a Food if possessor is a Plant
%Pirate-Scarring Elbow- (Accessory, Bioagumentation, Water & Physical, 3,000,000 Gold) Damage wielder deals to Water & Darkness element Humans below Level 40 cannot be healed by sources below Level 40 but causes its possessors, as a non-stacking effect, to count as possessing 1 more Symbol of Badassery
%Planet-Stomping Legs- (Accessory, Bioaugmentation, Physical, 200,000,000 Gold) +200,000 Melee Attack, +200,000 STR, Wielder's 'Melee Attack' and 'Melee Overdrive' actions gain '2 hits against 1' against targets who possess the Constant Effect 'Hypermassive', Wielder's 'Melee Attack' and 'Melee Overdrive' actions may destroy 1 Zone, Terrain, or Phantom Terrain with a source below Level 90, Wielder must be Level 40 or greater
%Purple Heart- (Accessory, Bioaugmentation, Physical & Technology, 4,000,000 Gold) +40,000 HP, 30% Wounded Resistance
%Quizzical Eyebrow- (Accessory, Bioaugmentation, Psychic, 500,000 Gold) Once per thread, wielder may spend an action to scan an individual's stats
%Ragged Horror's Wings- (Accessory, Bioaugmentation, Darkness & Air, 15,500,000 Gold) +15,500 AGI, +10,000 CON, Hexed Immunity, 60% Dodge, Wielder must be Level 20 or greater
%Rainbow Horse Teeth- (Accessory, Bioaugmentation, All Base Elements, 333,333,333 Gold) +3,333,333 Melee Attack, +33,333,333 HP as a non-stacking bonus, Wielder's actions gain all base elements plus any non-universe element that any opponent Resists, is Immune to, or Absorbs, Wielder must be Level 40 or greater or in 'Form of Horse' Stance
%Reality-Dissolver Agent's Acid-Mind- (Accessory, Bioaugmentation, Acid, 140,000,000 Gold) +140,000 Melee Attack, +140,000 Ranged Attack, +140,000 Magical Attack, +140,000 MIN, +1,400,000 MP as a non-stacking bonus, +14,000 Defense against MIN Damage, Stat Drain: MIN Drain Immunity, At the start of each round, wielder may remove up to 2 debuffs from sources below Level 90 and up to 2 status effects that are either minor, moderate, or Dominion from sources below Level 90 from itself, Wielder's 'Mental Overdrive' actions may remove 1 buff from a source below Level 85 form each of their targets, Wielder's 'Mental Overdrive' actions may become solely the element Acid or gain the element Acid, Wielder may choose to obtain a buff at the start of any round or any of wielder's actions that does not stack and that gives its possessor the element Acid, Wielder treats the elements Light, Darkness, Air, and Electrical as nonbase elements, Wielder may not summon Earth-element entities, Wielder must be Level 40 or greater and must possess the ability 'Adept Acid Synchronization' or the ability 'Reality-Dissolver Agent'
%Red Sorcerer's Hungering Hand- (Accessory, Bioaugmentation, Fire & Magic, 60,000,000 Gold) +60,000 Magical Attack, +60,000 MIN, +60,000 SPI, Wielder gains a 'Hunger Track' which begins at 5 (and does not go away if this item is unequipped, though its effects do), If wielder's Hunger Track reaches 0, wielder is immediately afflicted with Fatigued: Starving, If wielder has a charge from a Food consumable used on it, its Hunger Track increases by 1, to a max of 20, Wielder's Hunger Track decreases by 1 at the end of each round, Wielder may spend an action and 6 points from wielder's Hunger Track to deal 600,000 Flat Fire & Magic element Damage to up to 5 targets
%Retributive World-Cracking-Yell Lungs- (Accessory, Bioaugmentation, Fire & Sonic & Fury, 285,000,000 Gold) +285,000 Ranged Attack, At the end of each round, wielder deals an amount of Flat Fury & Fire & Sonic element Damage to all unique opponents equal to the Damage those opponents, on an individual basis, dealt to wielder that round, to a max of 28,500,000 Damage per entity across all copies of this item across all wielders, Wielder may spend an action to destroy any number of Terrains or Phantom Terrains created by sources below Level 80 that are not 5 or more Levels greater than wielder, 1 hit against 8,500,000,000, Wielder must be Level 40 or greater
%Romantic Right Leg- (Accessory, Bioaugmentation, Fire, 3,500,000 Gold) 60% inflicts Charm
%Ruin-Diamond Teeth- (Accessory, Bioaugmentation, Destruction & Darkness & Fire & Chaos & Physical, 140,000,000 Gold) +120,000 Melee Attack, +120,000 STR, 215% To Hit, 115% Critical, 50% inflicts any 3 minor or moderate negative status effects, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, May only be wielded by individuals of Level 40 or greater
%Sap of the Father-Tree- (Accessory, Bioaugmentation, Earth & Life, 100,000,000 Gold) +1,000,000 HP as a non-stacking bonus, +1,000,000 MP as a non-stacking bonus, Wielder regenerates 100,000 HP and MP at the start of each round, Wielder's Plant allies gain +7,000 to all stats as a non-stacking bonus, 100% inflicts Paralyzed: Sticky, Wielder must be Level 40 or greater and a Plant
%Savannah Eyes- (Accessory, Bioaugmentation, Fire & Earth, 700,000 Gold) 17% Dodge, 117% To Hit, 15% Critical
%Scubardrien- (Accessory, Bioaugmentation, Physical & Light & Darkness & Earth, 4,300,000 Gold) +4,300 Melee Attack, Wielder's 'Melee Attack' actions may deal HP Drain, Wielder's 'Melee Attack' and 'Powerful Attack' actions Pierce 2,000 Defense
%Secret Anti-Knees- (Accessory, Bioaugmentation, Mystery, 50,000,000 Gold) If wielder would acquire a debuff that would reduce possessor's turn-order-determining stat total, possessor may, up to once per thread, negate said debuff
%Self-Fabric of the Sky of Clowns- (Accessory, Bioaugmentation, Air & Whimsy & Terror, 75,000,000 Gold) +75,000 AGI, +75,000 SPI, Wielder's turn-order-determining stat becomes the greater of AGI and SPI, Wielder's Confusion, Confusion: Fear, and Confusion: Overcome by Laughter infliction chances are increased by 50%, Wielder automatically Dodges attacks from sources that are afflicted with Confusion: Fear or Confusion: Overcome by Laughter, provided those sources are not 5 or more Levels greater than wielder or Level 70 or greater, Wielder gains the subtypes Demented and Vastness
%Shifting Dragon-Body- (Accessory, Bioaugmentation, Magic & Illusion, 50,000,000 Gold) Once per thread, if wielder is a Dragon, wielder may choose a Dragon from the Enemy List that is normally fightable for drops, that is of equal Level to wielder or lowever Level than wielder, and that is below Level 60, obtaining a Temporary transformation that is a copy of said Dragon that it may equip, Wielder must be Level 20 or greater
%Sixfold Symbological Wings- (Accessory, Bioaugmentation, Darkness & Magic, 7,500,000 Gold) +7,500 Magical Attack, +7,500 AGI, +7,500 MIN, +7,500 SPI, 66% Dodge
%Some Faster Hands- (Accessory, Bioaugmentation, Air, 5,500,000 Gold) +5,500 Defense, +5,500 AGI, 155% To Hit
%Soulgrabber Tendril- (Accessory, Bioaugmentation, Spatial & Light & Darkness, 200,000,000 Gold) +200,000 Melee Attack, +200,000 SPI, 80% Critical, 230% To Hit, Wielder may, once per thread, spend an action to resurrect a target, 5% inflicts Instant Death, Wielder may spend an action to have a 40% chance of inflicting Dominion on a dead target below Level 60, with said action being able to target individuals whose corpses are no longer present, individuals who died in different battles that are still active, and individuals who died in different battles who belonged to sides of battle at the time of their death that still exist, Wielder must be Level 40 or greater
%Spinning Head- (Accessory, Bioaugmentation, Physical & Fire, 5,000,000 Gold) Possessor gains Confusion: Dizzy Immunity and +5% To Hit against entities in the back row of its own formation and the front row of opposing formations as a non-stacking bonus
%Spring-Loaded Escape-Ass- (Accessory, Bioaugmentation, Technology & Sonic, 500,000 Gold) Wielder may, once per thread, gain 15% Dodge against an attack coming from a source below Level 50
%Steadfast Heart- (Accessory, Bioaugmenation, Light & Psychic, 8,200,000 Gold) +7,000 to all stats, 20% Resilience, Wielder may not be conduct offensive actions against allies while afflicted with Charm from a source below Level 60, Wielder may not steal the items of allies
%Stinger of Patterned Ink- (Accessory, Bioaugmentation, Darkness & Magic, 6,500,000 Gold) +6,500 Melee Attack, 65% inflicts Manablasted: Depatterned
%Suprise Legs- (Accessory, Bioaugmentation, Chaos, 30,000,000 Gold) 100% inflicts Confusion
¬%Tech-Shamanic Black Frog Legs- (Accessory, Bioaugmentation, Earth, 20,000,000 Gold) 42% Dodge, 152% To Hit if wielder also has 'Tech-Shamanic Tall Yellow Wooden Mask' equipped, +20,000 to wielder's turn-order stat sum for turn-order-determining purposes as a non-stacking bonus if wielder also has 'Tech-Shamanic Blue Tendril Lash' equipped, 42% Critical if wielder also has 'Tech-Shamanic Pink Feather Blade' equipped, 48% Resilience if wielder also has 'Tech-Shamanic Colored Core' equipped
%Tectonic Teeth- (Accessory, Bioaugmentation, Earth, 25,000,000 Gold) +25,000 Melee Attack, If wielder deals HP Drain, wielder may choose to inflict Entombed on individuals who took at least 1 point of the Damage after the formula is finished calculating
%Teeth of Decay- (Accessory, Bioaugmentation, Rot, 5,000,000 Gold) +5,000 Melee Attack, Wielder's 'Melee Attack' actions may deal HP Drain, and if they do, they inflict a debuff that provides -500 STR and CON that re-applies itself at the start of each round if it is not a self-reapplied copy of itself that stacks 10 times regardless of whether it is a self-reapplied copy or not
%Teeth of Prisonchew- (Accessory, Bioaugmentation, Agony & War, 45,555,555 Gold) +44,555 Melee Attack, Wielder always Criticals targets afflicted with Entombed: Incarcerated who are below Level 80 and not more than 20 Levels greater than the highest-Level individual on wielder's side of battle
%Tendrils that Reach Into the Afterlife- (Accessory, Bioaugmentation, Spatial & Light & Darkness, 200,000,000 Gold) +200,000 Melee Attack, +200,000 SPI, 130% Critical, 230% To Hit, Wielder may, once per thread, spend an action to resurrect a target, 5% inflicts Instant Death, Wielder must be Level 40 or greater
%Terror Womb- (Accessory, Bioaugmentation, Darkness & Life, 15,000,000 Gold) Wielder may summon one Horror from the Enemy List that is below Level 60 and is normally fightable for drops at the start of each round, Summoned summoned through this item may not summon, Max 3 summoned
%The Skin Off My Back- (Accessory, Bioaugmentation, Life, 60,000,000 Gold) When an individual trades this item to another individual, said first individual may obtain a debuff that provides -X HP (with X being a max of 600,000) and giving its target a non-stacking buff that provides +X HP (with X being equal to the previous X)
%Third Eye- (Accessory, Bioaugmentation, Psychic, 275,000 Gold) +5% To Hit as an effect that stacks up to 4 times and does not stack with other bonuses that provide +#% To Hit, only with those that provide #% To Hit, Wielder counts as being 2 Levels higher for stat-scanning purposes
%Three Thousand Upsetting Tongues- (Accessory, Bioaugmentation, Air & Fury & Sonic & Candy, 30,000,000 Gold) +30,000 Melee Attack, Wielder's 'Melee Attack' actions cannot have their damage be penalized by the text of wielder's non-Curse abilities, 300% inflicts Confusion: Enraged
%Tiger Blood (Greater)- (Accessory, Bioaugmentation, Physical & Earth, 4,000,000 Gold) +4,000 Melee Attack, +4,000 STR, +4,000 CON, +40,000 HP as an effect that stacks a max of 5 times
%Tongue of the War-Mouth- (Accessory, Bioaugmentation, Fire & War, 35,000,000 Gold) +35,000 Melee Attack, +35,000 Ranged Attack, Wielder may deal HP Drain
%Traitor's Heart- (Accessory, Bioaugmenation, Darkness & Psychic, 8,200,000 Gold) +7,000 to all stats, Wielder may, at the end of battle or of a thread, choose to steal any number of item and Gold rewards obtained in said battle or thread from allies of lower level who are below Level 40, with items that are stolen by multiple different copies of this item instead not being stolen, Wielder gains, as a buff that stacks 5 times and lasts 5 rounds, +200 to all stats upon killing a unique ally, Wielder suffers, as a debuff that stacks 10 times, -500 to all stats whenever wielder or one of wielder's pets or summons ressurects an ally, Wielder inflicts 500 XP drain on every unique PC ally of wielder at the start of every round
%Traitor's Heart (Corrupt)- (Accessory, Bioaugmenation, Darkness & Psychic & Corruption, 8,200,000 Gold) +7,000 to all stats, Wielder may, at the end of battle or of a thread, choose to steal any number of item and Gold rewards obtained in said battle or thread from allies of lower level who are below Level 40, with items that are stolen by multiple different copies of this item instead not being stolen, Wielder gains, as a buff that stacks 5 times and lasts 5 rounds, +200 to all stats upon killing a unique ally, Wielder suffers, as a debuff that stacks 10 times, -500 to all stats whenever wielder or one of wielder's pets or summons ressurects an ally, Wielder inflicts 500 XP drain on every unique PC ally of wielder at the start of every round, Wielder gains the element Corruption, Wielder's allies must choose at the start of each round to either gain the element Corruption or suffer 82,000 XP Drain (with half said drained XP vanishing instead of going to wielder), This item may not be unequipped without an effect that could unequip cursed items if its wielder is not Corruption element discounting its presence
%Troll’s Blood (2)- (Accessory, Bioaugmentation, Earth, 1,350,000 Gold) Wielder regenerates 50,000 HP at the start of every round, 50% Fire Weakness, 50% Acid Weakness
%Undissolving Flesh- (Accessory, Bioaugmentation, Acid, 15,000,000 Gold) +15,000 Defense, 100% Dissolving Resistance
%Unharmable Sixpack Forehead of Supreme Manliness- (Accessory, Bioaugmentation, Physical & Light & Darkness, 130,000,000 Gold) +130,000 Melee Attack, +130,000 Defense, +130,000 STR, +130,000 CON, +1,000,000 HP as a non-stacking bonus, Wielder is Immune to individuals below Level 40, Wielder must be Level 40 or greater
%Unnervingly Long Eyebrows- (Accessory, Bioaugmentation, Air & Darkness, 300,000 Gold) 30% inflicts Confusion: Fear, 30% inflicts Confusion: Fear: Disconcerted
%Untouchably Wise Whiskers- (Accessory, Bioaugmentation, Knowledge & Nobility, 70,000,0000 Gold) +70,000 MIN, +700,000 MP, Wielder's chances of inflicting Charm: Impressed are increased by 200%
%Weather Vein- (Accessory, Bioaugmentation, Air & Water & Ice & Electrical, 270,000 Gold) Wielder may spend an action to create a Zone of any combination of Air, Electrical, Ice, and Water, Wielder, if Air element or in a Zone of Air, may, once per round, deal 27,000 Flat Electrical element Damage to any individual who conducts an offensive action that targets wielder at the end of said action
%What Sexy Legs- (Accessory, Bioaugmentation, Fire & Flesh, 3,500,000 Gold) Wielder's infliction chances for Charmed, but not its sub-status effects, are increased by 30% as a non-stacking bonus
%Wild Hairdo- (Accessory, Bioaugmentation, Air & Physical, 60,000 Gold) Possessor's Charm and Confusion infliction chances are increased by 5% as a non-stacking effect
%Wings of Cosmic Joy- (Accessory, Bioaugmentation, Astral & Hope & Sonic, 210,000,000 Gold) +21,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes, 80% Dodge, Individuals below Level 60 may not inflict negative status effects on wielder, Wielder must be an Outsider and Level 40 or greater
%Wings of Lifewater- (Accessory, Bioaugmentation, Water & Air & Life, 60,000,000 Gold) +60,000 SPI, +6,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes, Wearer regenerates 600,000 HP at the start of each round
%Wings of Radiantly-Incarnate Ignorance- (Accessory, Bioaugmentation, Knowledge & Null & Fire, 210,000,000 Gold) +21,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes if wielder's stats have not been scanned by a living opponent, 100% Dodge if wielder's stats have not been scanned by a living opponent, Individuals below Level 80 who are not 20 Levels or greater than wielder may not inflict negative status effects on wielder if wielder's stats have been scanned by a living opponent, Wielder's opponents whose stats have not been scanned by wielder are dealt 21,000 Flat Fire & Null element MIN Damage at the start of each round except the first round that both they and wielder are present in the same battlespace during as a non-stacking effect, Wielder must be Level 40 or greater and must possess the ability 'Outsider Traits', must possess the ability 'Wisdom Burner', or must have an Aspect of the artifact 'The Eternal Pyre' equipped
%Wings of Sugar and Joy- (Accessory, Bioaugmentation, Hope & Air & Candy, 60,000,000 Gold) +60,000 SPI, +6,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes, Wearer's allies each regenerate 300,000 HP at the start of each round as a non-stacking effect
%Wings of the Celestial Emissary- (Accessory, Bioaugmentation, Light, 89,500,000 Gold) 70% Dodge, 20% Earth Resistance, 35% Light Resistance, 30% Darkness Resistance, 60% Awestruck Resistance, Wearer gains Voidstruck Immunity if wearer is a Celestial, Angel, Deva, or Holy One, 5% wearer gains an additional action each round, +40,000 to wearer's turn-order-determining stat for turn-order-determining purposes, Wearer is afflicted with Elevated, Favored, and Favored: Anointed at the start of battle, Wearer may choose at the start of each round for Agility or Spirit to become wearer's turn-order-determining stat, Wearer may not be prevented from entering or leaving battle by individuals below Level 60, Wearer must be Level 40 or greater and must not be a Daemon, Devil, or Demon
%Womb of the Stillborn- (Accessory, Bioaugmentation, Darkness, 15,000,000 Gold) Wielder may summon one Undead from the Enemy List that is below Level 60 and is normally fightable for drops at the start of each round, Summoned summoned through this item may not summon, Max 3 summoned
%Wonder-Diamond Mouth-Announcement Abstractimal Antlers Announcing Their Bearer as the Most Eligible Bachelor in the Kingdoms of Beasts and Men and Also Announcing Him (Subtly) as a Vigilante Fighting Against Diabolical Forces With Amazing Skill- (Accessory, Bioaugmentation, Wonder & Wealth & Beast, 38,000,000 Gold) +38,000 to all stats, +380,000 HP as a non-stacking bonus, +38,000 Melee Attack, +38,000 Ranged Attack, 60% inflicts Invigorated on wielder at the start of each round, Wielder gains the subtypes Animal and Abstract, +5 Diplomacy against Animals as a non-stacking effect, Wearer's Charm (not including sub-status effects), Charm: Lust, and Charm: Impressed infliction chances are increased by 15% as a non-stacking effect, 80% inflicts Charm on Animals and Abstracts, 40% inflicts Charm: Lust, 40% inflicts Charm: Impressed, 30% Impaired: Blind: Constant Glare, 30% inflicts Awestruck, Wielder gains the abilities 'Monk', 'Ninja', 'Warrior', 'Thief', and 'Merchant', Wielder may cast Thief Arts spells as if they were Ninjutsu spells, Wielder may cast Ninjutsu spells as if they were Combat Arts spells, Wielder must be Level 20 or greater and may not have any base stats below 5
%WooOOOooden Teeth- (Accessory, Bioaugmentation, Wood & Phantom, 5,000,000 Gold) +5,000 to all stats, +15% minor negative status effect infliction chances as a non-stacking bonus, 100% Dodge against entities below Level 40, Wielder may choose to count as possessing the subtype Undead or the subtype Spirit, but must choose one of the two, Makes wielder a ghost as an RP effect
%World-Burning Furnace-Heart- (Accessory, Bioaugmentation, Fire, 225,000,000 Gold) Wielder gains +2,000,000 MP as a non-stacking bonus if possessor is a Dragon, Wielder's 'Dragon's Breath' actions have the Flat Fire element Damage they deal increased by 4,000,000 points against unique targets and by 200,000 points against non-unique targets as a non-stacking effect, Wielder's 'Dragon's Breath' actions have their chances of inflicting Burning increased by 30% as a non-stacking effect, Wielder's Fire-element 'Dragon's Breath' actions may gain '1 hit against 4,000,000', Wielder must be Level 40 or greater
%Wind Jaw- (Accessory, Bioaugmentation, Air, 30,000 Gold) +20 Ranged, Magical, and Melee Attack to Air element attacks, 5% Air Resistance, 2% Resilience
%Wings of Hateful Fire- (Accessory, Bioaugmentation, Light & Fire, 62,500,000 Gold) 50% Dodge, 30% Earth Resistance, 30% Light Resistance, 30% Fire Resistance, 30% Darkness Resistance, 5% wearer gains an additional action each round, +10,000 to wearer's turn-order-determining stat for turn-order-determining purposes, Wearer deals 600,000 Flat Fire & Light element damage to any individual (including wearer) who conducts an action targeting wearer at the end of each such action
%Wings of Solar Fire- (Accessory, Bioaugmentation, Light & Fire, 60,500,000 Gold) 50% Dodge, 30% Earth Resistance, 30% Light Resistance, 30% Fire Resistance, 5% wearer gains an additional action each round, +15,000 to wearer's turn-order-determining stat for turn-order-determining purposes
%Wings to Outsoar the Dragon- (Accessory, Bioaugmentation, Magic, 6,800,000 Gold) +7,000 AGI, +5,000 to wielder's turn-order-determining-stat-sum for turn-order-determining purposes as a non-stacking bonus if any of wielder's opponents are Dragons
%Wonderful Man-Eating Lips- (Accessory, Bioaugmentation, War & Blood, 7,000,000 Gold) Deals Drain to Humans
%Yellow Dragon's Flesh- (Accessory, Bioaugmentation, Wood, 15,000,000 Gold) +15,000 to all stats, +150,000 HP, +150,000 MP, Wielder gains the subtype Dragon, Wielder treats Wood, Metal, Earth, Water, Fire, Energy, Electrical, Ice, and Acid as base elements
%YORE TONGUE- (Accessory, Bioaugmentation, Time & Dopple, 77,777,777 Gold) +77,777 Melee Attack, +77,777 Defense against 'Melee Attack' actions, Wielder's opponents Bioaugmentations that were equipped on previous rounds that are worth under 500,000,000 Gold have no effect if their wielder is not Level 80 or greater


~Boots~
%Abyssal Voidsteel Boots- (Accessory, Boots, Darkness, 800,000 Gold) +850 Defense, +750 to all stats, 20% Earth Resistance, 20% Acid Resistance, 20% Water Resistance, 20% Darkness Resistance, 20% Technology Resistance, 20% Air Resistance, 20% Resilience, 20% Dodge
%Arcnold Boots- (Accessory, Boots, Earth, 50,000 Gold) +80 Defense if any opponents are Earth element
Armor-Plated Boots- (Accessory, Boots, Earth & Physical, 20,000 Gold) +29 Defense
Boots- (Accessory, Boots, Earth, 900 Gold) +4 Defense
%Boots of 'I HATE YOUR HAX SHIT' and Samurais- (Accessory, Boots, Darkness & Fire & Fury, 5,000,000 Gold) +5,000 Defense, +5,000 Melee Attack, +5,000 STR, +5,000 CON, Wielder's opponents below Level 20 who leave battle or enters battle at a point later than the start of battle are afflicted with Instant Death at the start of each round, Whenever any of wielder's opponents below Level 20 summons any number of summons that are below Level 20 and are normally fightable for Drops on the Enemy list, wielder may immediately summon twice said number of summons worth of individuals from the Enemy Lists, with a cap of 1,000,000 summons across all summon types, Whenever a round ends during which wielder did not willingly pass an action and wielder did not take any actions, all of wielder's opponents below Level 20 take 10,000,000 Flat Null element Damage, Wielder ignores the status effect resistances and immunities of wielder's opponents below Level 20, Wielder's offensive actions may inflict any status effect that their target is immune to or possesses greater than 50% Resistance to, provided said targets are below Level 20, Wielder suffers no negative effects from debuffs from sources that are below Level 20, Whenever one of wielder's opponents below Level 20 takes more than one action within a single round, said individual is immediately afflicted with Time Stop as an effect that is timed as a pre-emptive counter that is not a counter, Wielder possesses 100,000,000 Defense against Universe element against sources below Level 20, Wielder ignores the elemental resistances and immunities of individuals below Level 20, All damage dealt to wielder by actions that inflict more than one hit on wielder that come from sources below Level 20 is reduced to 0, Wielder's opponents, if all such opponents are below Level 20, may not win by non-standard victory conditions, Wielder's Hax element opponents below Level 20 are killed at the start of each round
Boots of Muck Walking- (Accessory, Boots, Earth, 20,000 Gold) +70 Defense against Earth
%Boots of Sudden Travel- (Accessory, Boots, Magic & Spatial, 2,500,000 Gold) +2,500 AGI, +2,500 SPI, Wearer may choose at the beginning of a battle to make wearer's turn-order-determining stat be SPI on the first round of said battle, Once per round, after wearer performs a 'Switch Rows' action, wearer immediately gains another action, Has RP powers
%Boots of the Stalwart Sailor- (Accessory, Boots, Water, 48,000 Gold) +20 Defense, 15% Water Resistance, +15 to all stats if a Vessel is equipped, 15% Confusion Resistance, 5% Drowning Resistance
Boots of Tree Striding- (Accessory, Boots, Earth, 15,000 Gold) Earth element wielders gain +15 AGI
%Dacchenburg Industries Boots- (Accessory, Boots, Darkness & Acid, 50,000 Gold) +800 Defense, +350 AGI, +350 CON, 20% Earth Resistance, 20% Acid Resistance, 20% Water Resistance, 20% Darkness Resistance, 20% Technology Resistance, 20% Air Resistance, 15% Resilience, 15% Dodge
%Dacchenburg Industries Boots Model II- (Accessory, Boots, Darkness & Acid, 5,000,000 Gold) +5,000 Defense, +3,500 AGI, +3,500 CON, 25% Earth Resistance, 25% Acid Resistance, 25% Water Resistance, 25% Darkness Resistance, 25% Technology Resistance, 25% Air Resistance, 40% Resilience, 40% Dodge, Wielder must be Level 20 or greater
%Dacchenburg Industries Boots Model III- (Accessory, Boots, Darkness & Acid, 50,000,000 Gold) +50,000 Defense, +30,500 AGI, +30,500 CON, 300% Earth Resistance, 30% Acid Resistance, 30% Water Resistance, 30% Darkness Resistance, 30% Technology Resistance, 30% Air Resistance, 80% Resilience, 80% Dodge, Wielder must be Level 40 or greater
%Development-Stage Thrust Boots- (Accessory, Boots, Technology, 30,000 Gold) +15 Defense, There is a 50% chance that wielder gains +200 AGI on rounds where wielder's row is switched at the time of row switching until the end of the round
Esrenian Elf Boots- (Accessory, Boots, Earth, 14,000 Gold) +4 Defense, +18 AGI, 3% Earth Resistance
~%Fancy Boots With Rocket Attachments- (Accessory, Boots, Fire & Air, 2,500,000 Gold) +2,500 Defense, +2,500 AGI, Wearer gains +250 to their turn-order-determining-stat for turn-order-determining purposes, wielder may not be prevented from changing rows by sources below level 40
%Fast Boots- (Accessory, Boots, Air, 7,000 Gold) +8 to wearer's turn-order-determining stat sum for turn-order-determining purposes
Faux-Snakeskin Boots- (Accessory, Boots, Earth, 2,500 Gold) +8 Defense, +6 Melee Attack, 1% Poison Resistance
%Fog Boots- (Accessory, Boots, Air, 40,000 Gold) +50 HP, +3% Dodge, +20 AGI on turn 4
%Fog Boots of the Wanderer of the Fogsea- (Accessory, Boots, Air, 1,000,000 Gold) +10,000 HP, 10% Dodge, +12% Dodge, Wearer gains +2,000 AGI on turn 4, 25% Air Resistance, Wearer counts as wearing and item named 'Fog Boots'
Frosty Boots- (Accessory, Boots, Ice, 6,000 Gold) 5% Water Resistance, 1% Resistance against Zone Effects that cause Drowning or Burning
Greaves- (Accessory, Boots, Physical, 1,400 Gold) +8 Defense
%Gunner’s Greaves- (Accessory, Boots, Technology & Fire, 95,000 Gold) +98 Defense, +114 Ranged Attack, +40 additional Ranged Attack if a Gun is equipped, +180 additional Ranged Attack if two Guns are equipped, +20 additional Ranged Attack if an Ammo is equipped, +140 additional Ranged Attack if two Ammos are equipped, Wearer’s Ranged Attacks have a 5% chance of inflicting Fatigued: Stun if 3 Ammos are equipped, 10% Dodge if 4 Ammos are equipped, 15% Dodge if 4 Ammos and 2 Guns are equipped, 1% Minor Status Effect Resistance if two Guns are equipped
%Hero’s Boots- (Accessory, Boots, Light, 45,000 Gold) +30 Defense, +30 to all stats, +1% to Hit, +1% Resilience, +1% Dodge, +1% Critical
%Highly-Customized Boots of the Fog-Shrouded Monster-Master- (Accessory, Boots, Air & Mystic, 275,000,000 Gold) +275,000 Defense, +200,000 Magical Attack, +275,000 to all stats, +2,750,000 HP as a non-stacking bonus, +2,750,000 MP as a non-stacking bonus, 80% Dodge, +12% Dodge, Wearer gains +275,000 additional AGI on turn 4, 40% Air Resistance, 40% Darkness Resistance, 30% Magic Resistance, Wearer counts as wearing an item named 'Fog Boots', Wearer gains 10% Resistance to summons below Level 80, Wearer's pets gain +20,000 to all stats as a non-stacking bonus, Wearer's offensive actions may gain a 30% chance of unsummoning non-unique targets below Level 90 that are below wearer's Level, Wearer may equip pets and summons up to 2 Levels higher than wearer, to a max of Level 99, as an effect that does not stack with other effects that raise wearer' Level for purposes of equipping pets and summons of any type, 10% Base Element Resistance, Wielder is immune to individuals below Level 40, Wearer ignores Defense-piercing from sources below Level 80, Wielder takes half damage from non-unique sources below Level 90, Wearer must be Level 40 or greater
%Hilariously Horrendous Boots- (Accessory, Boots, Null, 1 Gold) -10 to all stats, cannot be unequipped normally, wearer has 5% chance per turn to spend said turn banging its head into the nearest wall for 10 damage out of sheer frustration caused by the realization that it was temporarily dumb enough to put on these boots
%Horseshoe-Crab-Reflecting Greaves- (Accessory, Boots, Water & Physical, 60,000 Gold) +65 Defense, 5% Reflects any offensive action from an aquatic below Level 20 that is directed at wearer
%Jingling Boots- (Accessory, Boots, Earth & Air, 700,000 Gold) Whenever wearer is in a Random Dungeon, each room that has at least 1 roll on the area's standard Encounters table has 1 additional roll from said table present in it, Has RP effects
%Leather Boots- (Accessory, Boots, Earth, 400 Gold) +4 Defense, +1 AGI
Lousy Boots- (Accessory, Boots, Darkness, 100 Gold) +2 Defense
Mail Boots- (Accessory, Boots, Earth, 600 Gold) +2 Defense
%Midget-Stomping Boots- (Accessory, Boots, Physical & War, 2,000,000 Gold) Wearer gains +4,000 Melee Attack against individuals who count as less individuals for row-order purposes than wearer does
Outlaw’s Boots- (Accessory, Boots, Darkness & Earth, 36,000 Gold) +30 CON, wearer’s Mount transformations gain +300 HP and +40 AGI
%Pair of Blade Cricket Carapace Boots- (Accessory, Boots, Earth, 6,900 Gold) +15 Defense, +12 AGI, +2 Melee Attack
%Quiet Boots- (Accessory, Boots, Air & Darkness, 26,000 Gold) +6 Defense, +80 AGI on the first round of combat if wearer already has more AGI than all of wearer’s opponents
Rattler Boots- (Accessory, Boots, Physical, 40,000 Gold) +50 AGI on all turns but the first, +20 Melee Attack, For purposes of player attacks, all enemies are considered to have already taken turns
%Redcap's Iron Boots- (Accessory, Boots, Physical & EArth & Darkness, 1,000,000 Gold) +1,000 Melee Attack, 30% inflicts Fatigued: Stun, +1,000 STR, +1,000 CON, +1,000 AGI, 120% To Hit, 20% Dodge, 20% Resilience
%Ruined Dwarven Boots- (Accessory, Boots, Earth, 60 Gold) +1 Defense, Each round this item has a 50% chance of providing no benefits to its wielder
%Samurai's Boots- (Accessory, Boots, Light & Physical, 40,000 Gold) +40 Defense, +5% Dodge against attacks from enemies under level 60, +30 AGI, Samurai Blade abilities have a 5% greater chance of activating
Scorpion’s Greaves- (Accessory, Boots, Earth & Acid, 80,000 Gold) +80 Defense, 25% Poison Resistance, attacks you use that have a chance of inflicting Poison have a 5% greater chance
%Selerethic Guard Boots- (Accessory, Boots, Light, 463,000 Gold) +480 Defense, 25% Light Resistance, 20% Darkness Resistance, 40% Awestruck Resistance, 30% Voidstruck Resistance
Snakeskin Boots- (Accessory, Boots, Earth & Fire, 4,500 Gold) + 8 Defense, +6 Melee Attack
%Solar Sabatons- (Accessory, Boots, Light, 30,000,000 Gold) +30,000 Defense, +30,000 CON, +25,000 Defense against Fire as a Conditionally Effective bonus, +25,000 Defense against Light as a Conditionally Effective bonus, 25% Light Resistance, 25% Fire Resistance
Steel-Toed Boots- (Accessory, Boots, Physical, 1,600 Gold) +6 Defense, +8 Melee Attack
%Sunmetal Samurai Boots- (Accessory, Boots, Light, 15,000,000 Gold) +15,000 Defense, +15,000 AGI, +15,000 CON, Wearer gains +1,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes if wearer is in a Zone of Light, Wearer gains +5% Dodge against attacks from sources below Level 60, Wearer's Activated Sword Abilities have a 5% greater chance of activating
%Terrain-Freezing Boots- (Accessory, Boots, Ice & Earth, 30,000,000 Gold) +30,000 Defense, Wielder may spend an action to make entities below Level 60 unable to create, destroy, attach effects to, or modify effects on Zones, Terrains, or Phantom Terrains
Thick Boots- (Accessory, Boots, Physical, 21,000 Gold) +22 Defense, +14 STR, +14 AGI
Traveller's Boots- (Accessory, Boots, Air & Earth & Water, 50,000 Gold) +25 to all stats for each Wanderer ability possessed to a max of +200, +100 AGI on the first turn for each Wanderer ability possessed to a max of +1,000, +25 CON on the first 4 turns of battle, 10% Critical when wielder possesses at least 2 Wanderer abilities
%Vauntian Mail Boots- (Accessory, Boots, Physical, 39,000 Gold) +35 Defense, +15 STR, +5 CON
%Wannabe Hero’s Boots- (Accessory, Boots, Light, 45,000 Gold) +30 Defense, +30 to all stats, 110% to Hit, 10% Resilience, 10% Dodge, 10% Critical
Warrior's Grieves- (Accessory, Boots, Water & Physical, 80,000 Gold) +80 Defense, +80 Melee Attack
%Woodborn Samurai's Boots- (Accessory, Boots, Earth, 640,000 Gold) +640 Defense, +630 AGI, Wearer gains +5% Dodge against attacks from Plants under level 60, Wielder's Activated Sword Abilities have a 5% greater chance of activatingFgaun

~Broach~
%Aaimartha Signet- (Accessory, Broach, Earth, 3,000 Gold) +5 Magic Attack, +3 AGI
Accuracy Pin- (Accessory, Broach, Air, 46,000 Gold) 105% To Hit
%Badge that Says 'Questioning'- (Accessory, Broach, Psychic, 8,000 Gold) Wearer may spend an action to scan the stats of target individual, with said action being solely Psychic element
%Blood Emblem- (Accessory, Broach, Darkness & Blood, 15,500,000 Gold) +15,000 Melee Attack, +15,000 to all stats, 10% Blood Resistance, Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat
Broach- (Accessory, Broach, Physical & Earth, 900 Gold) +1 to all stats
%Broach of Shalmarkion- (Accessory, Broach, Darkness, 200,000 Gold) +150 Defense, +200 to all stats, 20% Light Resistance, 20% Darkness Resistance, Possessor cannot conduct offensive actions against wearers of the item named 'Broach of Shalmarkion' while afflicted with Confusion, Possessor may spend an action to become Darkness element
Button With A Sarcastic Phrase On It- (Accessory, Broach, Technology & Air & Darkness, 200 Gold) +5 Defense, +5 MIN, +50 MP
%Checkmate Organization's Insignia-Pin- (Accessory, Broach, Technology & Light & Darkness, 5,000,000 Gold) 12% Critical, 12% Dodge, 111% to Hit, 12% Resilience, Wearer’s per-item Ranged Attack bonus becomes 2x the relevant stat, Wearer’s per-item Melee Attack bonus becomes 2x the relevant stat, Wielder gains an additional weapon slot that may contain only Guns
Dangerous Pin- (Accessory, Broach, Air, 46,000 Gold) 5% Critical
Deflective Pin- (Accessory, Broach, Air, 46,000 Gold) 5% Resilience
%Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
%Emblem of the Gold Moth- (Accessory, Broach, Mystic & Glory, 50,000 Gold) +1 Defense, Wielder's opponents lose the Boss Effect 'Ever-Slaughterer'
%Eternal Coachmaster's Pin- (Accessory, Broach, Darkness & Air, 90,000,000 Gold) +50,000 AGI, Wielder counts as 2 Levels higher, to a max of Level 99, for purposes of equipping and using Transformation, as an effect that does not stack with other effects that raise wearer’s Level for purposes of equipping or using Transformations of any type
Flare Pin- (Accessory, Broach, Technology, 80 Gold) +1 to all stats
%First Badge of the Battle Arena Champion- (Accessory, Broach, Universe, 2,000,000 Gold) +2,000 Melee Attack, +2,000 Ranged Attack, +2,000 Magical Attack, +2,000 to all stats, +2 Fame, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +50,000 HP, +50,000 MP, Opposing bossess below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder gains 1 Summon Slot, Wielder gains 1 Buff Slot, Wielder must be Level 12 or higher
%First Boss Badge- (Accessory, Broach, Universe, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bossess below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
%First Boss Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bosses below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
%First Endurance Badge- (Accessory, Broach, Universe, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Wielder gains 1 Buff Slot, Wielder must be Level 12 or higher
%First Endurance Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Wielder gains 1 Buff Slot, to a max of 10, Wielder must be Level 12 or higher
Gem-Shaped Pin- (Accessory, Broach, Water & Magic, 35,000 Gold) +400 MP
Heart-Shaped Pin- (Accessory, Broach, Earth & Light, 35,000 Gold) +400 HP
%Hero Badge- (Accessory, Broach, Light, 2,000,000 Gold) +2,000 to all stats
%Hero’s Badge- (Accessory, Broach, Light, 20,000 Gold) +29 to all stats, +1% to Hit, +1% Resilience, +1% Dodge, +1% Critical
Nimble Pin- (Accessory, Broach, Air, 46,000 Gold) 5% Dodge
%Lesser Prismatic Element Pin- (Accessory, Broach, Air & Earth & Fire & Water & Physical & Magic & Psychic & Technology & Light & Darkness & Acid & Electrical & Ice, 25,000 Gold) 5% Resistance to all of wielder’s elements
Lesser Prismatic Element Pin (2)- (Accessory, Broach, Air & Earth & Fire & Water & Physical & Magic & Psychic & Technology & Light & Darkness & Acid & Electrical & Ice, 25,000 Gold) Wearer obtains 5% Resistance to all of wearer’s non-Universe elements
%Lifeseal Talisman- (Accessory, Broach, Universe, X Gold) As a one-time effect that removes this item to Storage upon occurring, cancel any one source of non-voluntary XP or Level loss sustained by wearer and any redistribution of said Levels and XP
Lucky Golden Pin- (Accessory, Broach, Air, 125,000 Gold) 105% To Hit, 5% Critical, 5% Resilience, 5% Dodge
%Medallion of Success- (Accessory, Broach, Magic & Physical, 175,000 Gold) +150 to all stats, this item ignores stat capping, stacks 200 times, this item cannot be effected by enhancements, and it's stats cannot be altered by other items of abilities by allied sources
%Nametag Saying 'I Am Orkanith - Really, I Am!'- (Accessory, Broach, Basic, 100 Gold) Possessor's name counts as being 'Orkanith'
%Old Dwarven Broach- (Accessory, Broach, Earth, 3,000 Gold) +3 to all stats
%Ordinator Badge- (Accessory, Broach, Technology, 110,000 Gold) At the beginning of wearer's first action each turn, this item summons one Corrupt Nexus PD Officer, Corrupt Nexus PD Commando, or Corrupt Nexus PD Robot, All of wielder's pets and summons always deal average damage in terms of damage value randomization, not factoring in miss, critical, dodge, resilience, and unusual buffs and effects, all of which are counted normally
%Proof of Nobility- (Accessory, Broach, Light & Hope & Commerce, 61,000,000 Gold) +60,000 to all stats, +6,000 Defense Against Stat Damage, Wielder gains the element Nobility, Wielder cannot lose the element Nobility due to effects from sources below Level 60, Wielder's Charm infliction chances are increased by 30% as a non-stacking effect, Wielder's Domininon infliction chances are increased by 5% against entities below Level 80 as a non-stacking effect, Wielder must be Level 20 or greater
%Radiant Inquisitor's Broach of Office- (Accessory, Broach, Light, 15,500,000 Gold) +15,000 to all stats, Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat if wielder has at least 5 Radiant Magic spells equipped, Wearer's per-item Ranged Attack bonus cap becomes 2x the relevant stat if wielder has at least 5 Radiant Magic spells equipped, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat if wielder has at least 5 Radiant Magic spells equipped
%Sand Faerie’s Signet- (Accessory, Broach, Earth, 80,000 Gold) Wearer gains 30% Resistance to individuals below Level 100 who have ‘Desert Corsair’ in their name
%Second Boss Badge- (Accessory, Broach, Magic, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Ranged Attack, +10,000 Magical Attack, +10,000 to all stats, 50% Dodge, 50% Critical, 50% Resilience, 150% to Hit, +100,000 HP, +100,000 MP, Opposing bosses below Level 30 that are listed as below Level 30 on the Boss List have their Boss Effects disabled, Wielder must be Level 44 or higher
%Second Endurance Badge- (Accessory, Broach, Physical, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Ranged Attack, +10,000 Magical Attack, +01,000 to all stats, 50% Dodge, 50% Critical, 50% Resilience, 150% to Hit, +100,000 HP as a non-stacking bonus, +100,000 MP as a non-stacking bonus, Wielder gains 1 Buff Slotas a non-stacking bonus, Wearer must be Level 24 or higher
%Sparkling Medallion of Success- (Accessory, Broach, Magic & Physical, 175,000 Gold) +150 to all stats, this item ignores stat capping, stacks 200 times, this item cannot be effected by enhancements, and it's stats cannot be altered by other items of abilities by allied sources, 5% inflicts Charm on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Confusion on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Awestruck on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Impaired: Blind on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Charm: Lovestruck on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Charm: Infatuation on individuals targeting wearer with an offensive action at the end of said action
%Wannabe Hero’s Badge- (Accessory, Broach, Light, 20,000 Gold) +29 to all stats, 110% to Hit, 10% Resilience, 10% Dodge, 10% Critical

~Cloak~
%Acid Dragon Mantle- (Accessory, Cloak, Acid, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Acid Resistance, 30% Critical for Magical Attackss
%Aesendirassian Songflower Cloak- (Accessory, Cloak, Sonic & Hope & Life, 135,000,000 Gold) +135,000 Defense, +135,000 SPI, Wielder's per-item Defense capping is based on Spirit instead of Constitution, Wielder must be Level 20 or greater and must possess the ability 'Druid', the ability 'Botanist', the ability 'Eternal Champion', or the ability 'Wanderer'
%Air Dragon Mantle- (Accessory, Cloak, Air, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Air Resistance, 30% Critical for Magical Attacks
%All-Majestic Cloak of Day, Night, and the Cosmos Beyond- (Accessory, Cloak, Astral & Light & Darkness & Spatial, 360,100,000 Gold) +36,000 Defense against Stat Damage, +360,000 to all stats, 25% Astral Resistance, 25% Light Resistance, 25% Darkness Resistance, 25% Spatial Resistance, Wearer may choose at the start of each round to be in a Chronogeomantic Zone of Day and/or a Chronogeomantic Zone of Night for the remainder of the round, Wearer is Immune to individuals below Level 40, Wearer is Immune to debuffs and negative status effects from individuals below Level 60 if wielder is Level 60 or greater
%Augmented Demon Dragon's Mantle- (Accessory, Cloak, Darkness & Fire, 12,000,000 Gold) +12,000 Magical Attack, +10,000 SPI, +9,000 MIN, 30% Darkness Resistance, 30% Fire Resistance, 35% Critical for 'Magical Attack' actions
%Azure Diamond Mantle of the Sea and Sky- (Accessory, Cloak, Air & Water, 75,000,000 Gold) +75,000 Defense, +5,000 Defense against Stat Damage, +250,000 MP as a non-stacking bonus, Wearer may choose at the start of each round for Agility or Spirit to become wearer's turn-order-determining stat, Wearer gains +50,000 Defense as a non-stacking, non-capped bonus against Water Element Damage and against Air Element Damage, Wearer must be Level 20 or greater
%Bascaradine Corp. Sniper's Cloak of Shadow Model 413- (Accessory, Cloak, Darkness & Technology, 91,000 Gold) +50 Defense, +695 Ranged Attack while in the back row, +90 AGI while in the back row, 14% Dodge while in the back row, 124% To Hit while in the back row
%Bean Man Magus's Cloak- (Accessory, Cloak, Magic & Earth, 8,000,000 Gold) +8,000 Magical Attack, +8,000 MIN, +8,000 SPI, +80,000 MP as a non-stacking bonus, +80,000 additional MP if wearer is a Plant
%Cape of Blood Knights- (Accessory, Cloak, Darkness, 60,000 Gold) All attacks heal user for 50 HP
%Cape of Solar Patterns- (Accessory, Cloak, Light, 55,000,000 Gold) +35,000 Defense, +50,000 to all stats, Wielder has a 30% chance of inflicting Confusion: Hallucinating on each non-Solar-Being opponent at the start of each round
%Cape that Turns into a Fist- (Accessory, Cloak, Physical, 218,000 Gold) +230 Melee Attack, 15% inflicts Fatigued: Stun, 5% inflicts Confusion, +200 STR
%Casino Baron's Stylish Cloak- (Accessory, Cloak, Fire & Darkness & Air, 7,100,000 Gold) +7,100 Defense, +14,200 Defense against Gold Damage, +7,100 Melee Attack, +7,100 Ranged Attack, +7,000 AGI, +7,000 SPI, +7,100 MIN, Wielder gains 20% Resistance to a randomly-chosen base element determined at the beginning of the thread
%Celestial Emissary's Mantle- (Accessory, Cloak, Light, 7,500,000 Gold) +7,600 Magical Attack, +7,600 Defense, +7,800 SPI, +7,800 MIN, 30% Light Resistance, 30% Awestruck Resistance, 30% Critical for Magical Attacks, Wearer's Divine Magic spells that deal HP Healing deal an additional 12,000 points as a non-stacking effect, Wearer's Divine Magic spells cost 6,000 MP less, Wearer's Celestial Magic spells cost 6,000 MP less, Wearer's Angel, Celestial, and Illuminated pets and summons gain +1,000 to all stats as a non-stacking effect
%Cloak Crafted by Irastor's Procedures- (Accessory, Cloak, Air & Fire & Magic & Wood & Darkness & Physical, 68,000 Gold) +69 to all stats
%Cloak of Autumn- (Accessory, Cloak, Earth & Acid, 8,900,000 Gold) +6,000 Magical Attack, +7,400 Defense, +8,900 MIN, +8,400 SPI, 45% Dodge, Possessor counts as being in a Zone of Acid and having cast Call Unto Seasons: Fall
%Cloak of Dal'Aiure- (Accessory, Cloak, Air & Magic, 130,800 Gold) +179 SPI, +110 Defense if wearer has at least 500 SPI, +210 Magical Attack if wearer has at least 900 Defense, 15% Dodge if wearer has at least +2,500 Magical Attack, 15% Resilience if wearer has at least 18% Dodge, 15% Elemental Resistance if wearer has at least 25% Resilience, 15% Aquatic Resistance if Fog Boots are equipped
%Cloak of Flowing Coins and Promises- (Accessory, Cloak, Wealth & Warding & Fate, 80,000,000 Gold) Wearer may, to a max of once per thread across all copies of this item, forfeit all Gold and Item rewards for the thread to ignore a single action of an opponent below Level 80 who is not 10 or more Levels greater than wearer that would kill wearer, Wearer must be Level 40 or greater
%Cloak of Glorious Majesty- (Accessory, Cloak, Glory & Nobility, 140,000,000 Gold) +120,000 Defense, +100,000 to all stats, +1,000,000 Defense against Gold Damage, Wearer's allies gain +10,000 to all stats as a non-stacking bonus if none of their oppoenents are more than 19 Levels greater than wearer, Wearer must be Level 40 or greater
%Cloak of Happy Endings- (Accessory, Cloak, Light & Time & Dream, 100,000,000 Gold) Entities below Level 80 that are lower Level than wearer cannot prevent wearer from winning battles, Wearer must be Level 40 or greater
%Cloak of Nested Illusions- (Accessory, Cloak, Illusion, 215,000,000 Gold) +115,000 to all stats, Actions from individuals below Level 80 have a 20% chance of failing to target wielder if wielder so desires as a non-stacking effect, Wielder must be Level 40 or greater
Cloak of the Celestial Wilderness- (Accessory, Cloak, Light & Earth, 48,000,000 Gold) +45,000 CON, +45,000 MIN, Wearer's Animal summons may gain the subtype Celestial or Deva when summoned, and, if they do so, obtain a non-stacking buff that provides +4,000 to all stats, Wielder regenerates 80,000 HP at the start of any round that wielder is in both a Zone of Light and a Zone of Earth or in a Zone of Light & Earth, Wielder must be Level 20 or greater
%Cloak of the Cutting Wind of Threllmyr Seven- (Accessory, Cloak, Air & Physical, 380,000 Gold) +310 Ranged Attack, Wielder's Ranged Attack actions gain 15% inflicts Wounded if they are Air element
%Cloak of the Divine Emissary of Phalerin- (Accessory, Cloak, Glory & Light & Earth & Air & Astral, 430,000,000 Gold) +430,000 Defense, +430,000 SPI, +430,000 CON, 80% Resilience, Wielder's allies who are devout worshippers of Phalerin gain +20,000 to all stats as a non-stacking bonus, Wearer may choose at the start of each round for Agility or Spirit to become wearer's turn-order-determining stat, Wearer may not be prevented from leaving battle by individuals below Level 60, Wearer gains +50,000 Defense as a non-stacking, non-capped bonus against Damage that comes from effects attached to Zones, Divine Magic and Gate Magic spells cost wielder 150,000 less MP to cast as a non-stacking effect, 25% Light Resistance, 25% Earth Resistance, 25% Air Resistance, 25% Astral Resistance, 5% Undead Resistance, At the beginning of each round, as a non-stacking effect, wearer may deal 150,000 Flat Light element damage to up to 50,000 opponents who are not devout worshippers of Phalerin, Wearer must be a devout worshipper of Phalerin, Wearer must be Level 40 or greater
%Cloak of the Gold Leaf Throne's Emissary- (Accessory, Cloak, Glory & Wealth, 400,000,000 Gold) +400,000 Defense, +400,000 MIN, +400,000 AGI, Wielder's allies gain +20,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
%Cloak of the Journey- (Accessory, Cloak, Air & Earth & Water, 275,000 Gold) Wearer gains +200 to all stats for each Wanderer ability possessed to a max of +800, Wearer gains +700 AGI on the first turn for each Wanderer ability possessed to a max of +3,000, Wearer gains 20% Dodge and 109% To Hit if wearer possesses at least 2 Wanderer abilities, Wearer gains 140% To Hit when wearer possesses at least 7 Wanderer abilities, Wearer's opponents, when targeting wearer, with attacks, provided that wearer possesses at least 7 Wanderer abilities, suffer, for the duration of said attacks, -20% To Hit as an effect that does not stack with other effects that reduce To Hit
%Cloak of the Night Sky's Fabric- (Accessory, Cloak, Darkness & Astral & Wonder, 40,000,000 Gold) +40,000 Defense, +40,000 SPI, Wielder's Defense-capping becomes based on (2 * SPI) instead of (2 * CON)
%Cloak of the Sleepless- (Accessory, Cloak, Air & Light & Psychic, 60,000,000 Gold) +60,000 Defense, 10% Horror Resistance, Wearer gains Fatigued: Asleep Immunity, Wearer has a 20% chance of being afflicted with Pain at the start of each round
%Cloak of Terrain Blending- (Accessory, Cloak, Earth, 290,000 Gold) Wearer gains 40% Dodge if wearer's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain that wearer is in
%Cloak of Times- (Accessory, Cloak, Time, 1,700,000 Gold) +1,500 to all stats, Wearer may count the current round's number as being either 1 higher or 1 lower
%Cloak of Shapes- (Accessory, Cloak, Magic, 1,700,000 Gold) +1,500 to all stats, this item's bonus to stats applies while in Transformations
%Cloak of Swift Beasts- (Accessory, Cloak, Air & Earth, 2,100,000 Gold) +2,500 AGI, 20% Dodge, 120% To Hit
%Cloak of Unending Autumn- (Accessory, Cloak, Acid, 10,000,000 Gold) +10,000 Defense, +20,000 Defense against Acid, Wielder's Fae allies gain +2,000 to all stats as a non-stacking bonus, 60% Dissolving Resistance, 20% inflicts Entombed: Buried in Leaves, Wielder counts as having cast Call Unto Seasons: Fall an additional time
%Cloak of Violet Faesilk- (Accessory, Cloak, Magic, 16,000,000 Gold) +16,000 AGI, +16,000 SPI, 40% Dodge if the Terrain or Phantom Terrain is forest
%Cloak Made of the Legends That are Birds Which Are Sometimes LIVING Because WONDERMENT and CAW- (Accessory, Cloak, Fire & Ice & Electrical, 60,000,000 Gold) +60,000 Defense, +60,000 AGI, +60,000 SPI, +60,000 Defense against Fire, +60,000 Defense against Ice, +60,000 Defense against Electrical, +30,000 Defense against Base Elements, 30% Fire Resistance, 30% Ice Resistance, 30% Electrical Resistance, 30% Chaos Resistance, 30% Atomic Resistance, 30% Tacky Resistance, 100% Minor Status Effect Resistance against Aerials below Level 80, Wearer may choose to gain the subtype Aerial at the start of any action as a buff that lasts until the end of that action, Wearer gains +2 Fame, 30% inflicts Impaired: Blind, Wearer may summon one Aerial below Level 60 that is normally fightable for drops on the Enemy List at the start of every round, Max 5 summoned
%Cloak that Acts as a Doorway to the Fogsea- (Accessory, Cloak, Air, 2,100,000 Gold) +2,100 Defense, +2,200 to all stats, Wearer may spend an action to set the Phantom Terrain to Fogsea, Wearer may spend an action to leave the random quest wielder is in, Wearer's allies gain +2,000 to all stats as a non-stacking buff if wearer has the item 'Fog Boots' equipped, Wearer may spend an action to inflict Vanished on a target that is lower Level than wearer that is below Level 20 if wearer has the item 'Fog Boots' equipped
%Cloak to Weather the Gaps Between Worlds- (Accessory, Cloak, Light & Darkness & Fate & Time & Spatial & Astral, 130,000,000 Gold) +130,000 Defense, +130,000 SPI, +130,000 Defense against Astral, 30% Darkness Resistance, 30% Time Resistance, 30% Ice Resistance, 30% Astral Resistance, 30% Spatial Resistance, 30% Light Resistance, 30% Air Resistance, 50% Frozen Resistance, 50% Suffocation Resistance, 50% Voidstruck Resistance, Effects attached to Zones by sources below Level 80 cannot inflict Frozen, Suffocation, Voidstruck, Awestruck, or Fatigued on wearer, Wearer must be Level 40 or greater, Wearer gains the ability to travel through space at generally-useful speeds as an RP power
%Count's Magic Cloak of Greater Protection- (Accessory, Cloak, Darkness, 4,400,000 Gold) +4,500 to all stats, +450 Defense against Stat Damage, 20% Physical Resistance, 20% Magic Resistance, 30% Minor Status Effect Resistance
%Darkness Dragon Mantle- (Accessory, Cloak, Darkness, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Darkness Resistance, 30% Critical for Magical Attacks
%Dark Cloak- (Accessory, Cloak, Darkness, 900 Gold) +9 Defense, +5 SPI, +1% Darkness Resist
%Darkness Dragon Mantle- (Accessory, Cloak, Darkness, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Darkness Resistance, 30% Critical for Magical Attack actions
%Data-Reconstruction Cloak- (Accessory, Cloak, Technology, 27,000,000 Gold) +26,000 AGI, +26,000 MIN, +29,000 Defense against Technology, The first time per thread that wearer, if wearer is a Coded Being, is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Flat Technology element HP Healing and MP Healing, Wielder must be Level 20 or greater
%Demon Dragon's Mantle- (Accessory, Cloak, Darkness & Fire, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Darkness Resistance, 30% Fire Resistance, 30% Critical for 'Magical Attack' actions
%Desert Corsair Captain's Cloak- (Accessory, Cloak, Earth & Fire, 215,000 Gold) 15% Fire Resistance, +215 AGI unless opponents include Fae, Wearer's allies gain +200 to all stats as a non-stacking bonus
Desert Corsair Cloak- (Accessory, Cloak, Earth & Fire, 15,000 Gold) 5% Fire Resistance, +15 AGI unless opponents include Fae
%Dwarven King's Cloak- (Accessory, Cloak, Earth & Physical, 970,000 Gold) +990 Melee Attack, +610 Magical Attack, +1,200 STR, +1,200 CON, +1,100 AGI, +5,000 HP, 10% Physical Resistance, 10% Humanoid Resistance
%Earth Dragon Mantle- (Accessory, Cloak, Earth, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Earth Resistance, 30% Critical for Magical Attacks
%Electrical Dragon Mantle- (Accessory, Cloak, Electrical, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Electrical Resistance, 30% Critical for Magical Attacks
%Energy Dragon Mantle- (Accessory, Cloak, Energy, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Energy Resistance, 30% Critical for Magical Attacks
%Farvoyager's Cloak- (Accessory, Cloak, Air & Earth & Water, 775,000 Gold) +200 to all stats for each Wanderer ability possessed to a max of +2,500, +500 to wearer's turn-order-determining stat sum for turn-order-determining purposes on the first turn for each Wanderer ability possessed to a max of +5,000, 30% Dodge if at wearer possesses at least 3 Wanderer abilities, 30% Dodge, 150% to Hit and 30% Resilience when wielder possesses at least 10 Wanderer abilities
%Feathered Archmage's Cloak- (Accessory, Cloak, Magic, 27,000,000 Gold) +21,000 Defense, +25,000 Magical Attack, +26,000 AGI, +26,000 SPI, +26,000 MIN, 30% inflicts Manablasted
%Feathered Heavenly Dragon's Cloak- (Accessory, Cloak, Light & Hope & Air, 199,000,000 Gold) +199,000 Ranged Attack, +199,000 Defense, +199,000 SPI, 35% Light Resistance, 35% Air Resistance, 35% Hope Resistance, Wielder's 'Ranged Attack' actions gain '90% inflicts Awestruck', Spirit may become wielder's HP-determining stat at the start of a thread as a non-stacking buff that cannot be removed by individuals below Level 80, Wielder must be Level 40 or greater and must possesses at least 2 of the abilities out of 'Dragon Lord', 'Paladin', 'Luminary', 'Radiant Hierophant', and 'Eternal Champion'
%Fire Dragon Mantle- (Accessory, Cloak, Fire, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Fire Resistance, 30% Critical for Magical Attacks
%Flame Dragon Mantle- (Accessory, Cloak, Fire, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Fire Resistance, 30% Critical for Magical Attacks
Fighter’s Cloak- (Accessory, Cloak, Air & Water, 6,000 Gold) +5 STR, +5 CON
%Frozen Wraith’s Shroud- (Accessory, Cloak, Darkness & Ice, 486,000 Gold) +450 Defense, +300 SPI, +3,000 HP, 15% Ice Resistance, 10% Darkness Resistance, 10% Physical Resistance, 5% Human Resistance, 5% Spirit Resistance
%Glacier-Walker's Cloak- (Accessory, Cloak, Ice & Air, 65,000 Gold) +63 Defense, +68 CON, Wearer counts as being Ice element and counts as possessing one addtional Wanderer ability
%Glitch-Suppression Irregularity-Negation Mantle- (Accessory, Cloak, Technology & Law & Warding, 40,000,000 Gold) +40,000 Defense, +25,000 to all stats, (Null element sources and Coded Beings) below Level 60 may not inflict debuffs on wearer, 30% Null Resistance, 25% Void Resistance, 25% Technology Resistance, Antimatter: Glitched Out Immunity, Vanished Immunity against sources below Level 60, Wielder must be Level 20 or greater
%Glyphlight Cloak- (Accessory, Cloak, Light, 9,000,000 Gold) +9,000 Defense, +9,000 SPI, 30% Light Resistance, 10% Rune Magic Resistance
%Gold-Thread Cloak of Protection- (Accessory, Cloak, Magic, 125,000 Gold) +110 Defense, 5% Physical Resistance, 5% Magic Resistance, 5% Psychic Resistance, 5% Technology Resistance
Grasslander's Cape- (Accessory, Cloak, Earth, 2,900 Gold) +15 AGI, 1% Earth Resistance
%Great Pustule of the Riotous Decay- (Accessory, Cloak, Rot, 50,000,000 Gold) Up to one hit per target of the first attack made each round by each non-summon individual deals 1% of the Max HP of its target in addition to the normal damage it deals, provided said target is below Level 80
Green Cape- (Accessory, Cloak, Earth, 2,000 Gold) +5 Defense, +15 to all stats for Fae and Humans
%High Noon Cloak- (Accessory, Cloak, Air, 2,000 Gold) +40 AGI on the first round of combat, +5 AGI on other rounds
%Holy Cloak of the Divine Emissary of Phalerin- (Accessory, Cloak, Glory & Light & Earth & Air & Astral, 430,000,000 Gold) +430,000 Defense, +430,000 SPI, +430,000 CON, 80% Resilience, Wielder's allies who are devout worshippers of Phalerin gain +20,000 to all stats as a non-stacking bonus, Wearer may choose at the start of each round for Agility or Spirit to become wearer's turn-order-determining stat, Wearer may not be prevented from leaving battle by individuals below Level 60, Wearer gains +50,000 Defense as a non-stacking, non-capped bonus against Damage that comes from effects attached to Zones, Divine Magic and Gate Magic spells cost wielder 150,000 less MP to cast as a non-stacking effect, 25% Light Resistance, 25% Earth Resistance, 25% Air Resistance, 25% Astral Resistance, 5% Undead Resistance, 60% Awestruck Resistance, 60% Voidstruck Resistance, At the beginning of each round, as a non-stacking effect, wearer may deal 150,000 Flat Light element damage to up to 50,000 opponents who are not devout worshippers of Phalerin, Wearer must be a devout worshipper of Phalerin, , Wielder's 'Melee Attack', 'Ranged Attack', and 'Melee Overdrive' actions use SPI as their Prime Attribute, Wielder' turn-order-determining stat becomes SPI Wearer must be Level 40 or greater
%Hunger Dragon Mantle- (Accessory, Cloak, Blood & Life, 14,000,000 Gold) +14,400 Melee Attack, +14,900 STR, -13,550 MIN, 30% Physical Resistance, 15% Blood Resistance, Wearer's 'Melee Attack' and 'Melee Overdrive'' actions deal HP Drain
%Ice Dragon Mantle- (Accessory, Cloak, Ice, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Ice Resistance, 30% Critical for Magical Attacks
Imperial Cloak of Avandos- (Accessory, Cloak, Air & Water, 12,000 Gold) +5 to all stats
%Irregularity-Neutralizing Cloak- (Accessory, Cloak, Technology & Air & Water & Law & Fate, 37,000,000 Gold) +26,000 AGI, +26,000 MIN, Possessor may cause any randomly determined chance in the thread that has a 1% chance of or less to count as having a 0% chance, unless such a determination would make all possible choices in an instance impossible, Wielder must be Level 20 or greater
%Khasbric Cloak- (Accessory, Cloak, Magic, 124,000 Gold) +218 AGI, 5% Magic Resistance, +800 MP, +15 MIN
%Legendary Bird Cloak- (Accessory, Cloak, Fire & Ice & Electrical, 50,000,000 Gold) +50,000 Defense, +50,000 AGI, +50,000 SPI, +50,000 Defense against Fire, +50,000 Defense against Ice, +50,000 Defense against Electrical, 30% Fire Resistance, 30% Ice Resistance, 30% Electrical Resistance, 100% Minor Status Effect Resistance against Aerials below Level 80
%Lesser Time Dragon Mantle- (Accessory, Cloak, Time, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 15% Time Resistance, Wearer gains 30% Critical for 'Magical Attack' actions
Lesser Windstep Cloak- (Accessory, Cloak, Darkness, 4,900 Gold) +14 Defense, +14 AGI, 2% Air Resistance
%Light Dragon Mantle- (Accessory, Cloak, Light, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Light Resistance, 30% Critical for Magical Attacks
%Little Red Power Cape- (Accessory, Cloak, Physical & Air, 1,000,000 Gold) +1,000 STR, +1,000 CON, +1,000 AGI, +500 HP, Wielder's Superpower spells cost 2,000 less MP to cast
%Long, Blue-Dyed, Exquisitely Crafted, Human Flesh Cloak Embossed with a Symbol of the Assocation of Diabolical Lies Stitched with a Depiction of a Giant Spider Emperor Devouring an Elf King- (Accessory, Cloak, Darkness & Water, 375,000 Gold) +370 Defense, +350 to all stats, 5% inflicts Confusion: Fear
%Lord of the Dead's Fur Cloak- (Accessory, Cloak, Darkness & Earth, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Defense, +30,000 STR, +30,000 CON, +30,000 MIN, 20% Ice Resistance, 20% Electrical Resistance
%Magic Dragon Mantle- (Accessory, Cloak, Magic, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Magic Resistance, 30% Critical for Magical Attacks
%Mantle of the Storm's Messenger- (Accessory, Cloak, Fire & Air & Water & Electrical, 50,000,000 Gold) +50,000 Defense, +50,000 AGI, +50,000 SPI, 25% Fire Resistance, 25% Earth Resistance, 30% Air Resistance, 30% Electrical Resistance, Wearer's Elemental pets and summons gain +1,000 to all stats as a non-stacking effect, At the beginning of each round, as a non-stacking effect, wearer may deal 150,000 Flat Air, Electrical, Fire, or Water element damage to up to 50 opponents, The first time per thread that wearer is killed while in a Zone created by either wearer or wearer's ally and said killing is performed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Flat Water & Fire & Air & Electircal element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater
¬%Minor Cape of Ever-Encroaching Darkness- (Accessory, Cloak, Earth, 5,000,000 Gold) 20% Darkness Resistance, +5,000 Defense against Darkness, +5% Dodge, Wielder counts as being in a Zone of Darkness, Wielder's allies count as being in a Zone of Darkness if the Round Number is 5 or higher, All entities present in wielder's battlespace count as being in a Zone of Darkness if the Round Number is 25 or higher
Minor Cloak of Protection Against Mankind- (Accessory, Cloak, Fire & Light, 70,000 Gold) 5% Human Resistance
Minor Cloak of Shadow Wind - (Accessory, Cloak, Darkness, 35,000 Gold) +15 Defense, 5% Dodge if wielder has at least one Ninja ability or is Darkness element and over level 5
Minor Cloak of the Chameleon- (Accessory, Cloak, Earth, 57,000 Gold) 5% Dodge, 7% Dodge if Phantom Terrain is present
%Numeric-Domain Dragon Mantle- (Accessory, Cloak, Technology & Law, 12,000,000 Gold) +12,000 Magical Attack, +12,000 SPI, +12,000 MIN, 30% Technology Resistance, 100% Stat Drain: MIN Drain Resistance, 60% Antimatter Resistance
Oily Cloak- (Cloak, Water, 25,000 Gold) +18 Defense, 10% Water Resistance, 10% Technology Resistance, Fire damage dealt to wearer has a 20% chance of inflicting Burning
%Old Cape of Stone Repelling- (Accessory, Cloak, Earth, 20,000 Gold) +20 Defense, User cannot be affected by the Rock Cloud ability, +80 Defense against Earth
%Phoenix-Feather Cloak- (Accessory, Cloak, Fire, 27,000,000 Gold) +26,000 AGI, +26,000 SPI, +29,000 Defense against Fire, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater
%Physical Dragon Mantle- (Accessory, Cloak, Physical, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Physical Resistance, 30% Critical for Magical Attacks
%Psychic Dragon Mantle- (Accessory, Cloak, Psychic, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Psychic Resistance, 30% Critical for Magical Attacks
%Pure Wingshround Cloak- (Accessory, Cloak, Light & Air & Faith, 114,000,000 Gold) +114,000 Defense, +114,000 SPI, +1,140,000 HP as a non-stacking bonus, 15% Aerial Resistance, Wielder, if wielder possesses the ability 'Adept Divine Magic Attunement' has a 45% chance of ignoring debuffs from sources below Level 60 that would otherwise be placed on wielder (with this chance not stacking across multiple instances of this item), Wielder, if wielder possesses the ability 'Expert Divine Magic Attunement' has a 15% chance of ignoring debuffs from sources below Level 80 that would otherwise be placed on wielder (with this chance not stacking across multiple instances of this item), Wielder must be Level 40 or greater and must be a devout worshipper of Sereyn
%Qrez Screen- (Accessory, Cloak, Mystery, 230,000,000 Gold) Wielder gains +(Wielder's Paradox)% Resistance to each individual T1 base entity subtype as a non-stacking bonus
Ragged Cloak of Darkness- (Accessory, Cloak, Darkness, 600 Gold) +8 Defense, +3 SPI
%Red Traveler's Cloak- (Accessory, Cloak, Fire, 27,000 Gold) +20 Defense, +20 CON, 5% Fire Resistance, 20% Fatigued Resistance
%Reglaso Cape- (Accessory, Cloak, Magic, 3,000 Gold) +25 MP
%Reptile Cloak- (Accessory, Cloak, Earth, 60,000 Gold) Wearer's subtype becomes Reptile
%Righteous Emperor's Cloak- (Accessory, Cloak, Magic & Light, 670,000 Gold) +670 Defense, +670 to all stats, Wearer's allies gain +300 to all stats as a non-stacking buff
%Rust Butterfly Cloak- (Accessory, Cloak, Metal & Devastation, 60,000,000 Gold) +60,000 CON, Wearer may destroy one non-unique item wielded by an opponent that is worth under 120,000,000 Gold at the start of each round, with said item destruction attempting counting as coming from a source that possesses the subtypes Insect and Plant in addition to its other subtypes
Russet Cloak- (Accessory, Cloak, Darkness, 1,400 Gold) +9 Defense, +5 CON, 1% Earth Resistance, 1% Resilience
%Safety Cloak (Green)- (Accessory, Cloak, Earth & Hope, 16,500,000 Gold) +16,500 Defense, 5% Base Element Resistance, Wearer may, as an effect that applies once per thread across all copies of this item per wearer, ignore one instance of being afflicted with minor or moderate negative status effect by a source below Level 60
%Shining Dragon Mantle- (Accessory, Cloak, Light, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Light Resistance, 30% Critical for Magical Attacks
%Shroud of the Shades of the Departed- (Accessory, Cloak, Darkness, 476,000 Gold) +470 Defense, +400 SPI, +400 MIN, +2,000 MP, 10% Darkness Resistance, 10% Water Resistance, 10% Ice Resistance, 10% Air Resistance, Wearer's allies gain +500 to all stats as a non-stacking bonus if wearer, at some point after being a subtype that was not Spirit died and currently possesses the subtype Spirit, with said bonus counting still being applied if wearer is dead but wearer's corpse is present.
%Sidhe Cloak- (Accessory, Cloak, Light & Magic, 7,900,000 Gold) +3,100 Defense, +3,000 Magical Attack, +1,500 Ranged Attack, +7,500 AGI, +7,500 SPI, +50,000 MP
%Stone Cape- (Accessory, Cloak, Earth, 33,000 Gold) +50 Defense, +50 CON, -30 AGI
%Sun Fox's Cloak- (Accessory, Cloak, Light & Fire, 30,000,000 Gold) +30,000 Defense, 30% Light Resistance, 30% Fire Resistance, 30% Awestruck Resistance
%Swan Maiden's Cloak- (Accessory, Cloak, Water & Light & Air, 450,000 Gold) +420 AGI, Wearer's subtype becomes Aerial
Tattered Cloak- (Accessory, Cloak, Darkness, 300 Gold) +1 Defense
%Technology Dragon Mantle- (Accessory, Cloak, Technology, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Technology Resistance, 30% Critical for Magical Attacks
%Temporal-Anomoly Suppression Mantle- (Accessory, Cloak, Time & Progress & Warding, 35,000,000 Gold) +30,000 Defense, +30,000 Defense against Time, 25% Time Resistance, 40% Physical Resistance, Wearer is immune to individuals below Level 20 if wearer is at least 35, Wearer ignores Defense-piercing from sources below Level 40 if wearer is at least Level 35, Time element opponents of wearer suffer -5,000 to all stats if below Level 60 and no more than 5 Levels above wearer, Wearer's Time element opponents have their Level reduced by 5, to a minimum of 1, if they are below Level 40 and below wearer's Level
%Temporal Mirage Cloak- (Accessory, Cloak, Time, 7,000,000 Gold) +7,000 Defense, +4,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus, Wielder gains 50% Dodge against non-Time-element individuals who do not possess the ability 'Chronomancer'
%Tenacious Rookie's Cloak- (Accessory, Cloak, Air, 400,000 Gold) Wielder gains +500 to all stats as a non-stacking buff if wielder faces any opponents who are below Level 40 but above wielder's Level
%Thunderbird-Feather Cloak- (Accessory, Cloak, Electrical, 26,000,000 Gold) +25,000 Defense, +20,000 Magical Attack, +25,000 AGI, +25,000 SPI, +25,000 Defense against Electrical, 30% Electrical Resistance, 30% inflicts Electrocuted, May only be worn by individuals of Level 20 and greater
%Torment Lord's Cloak- (Accessory, Cloak, Agony & Darkness & Air & Ice, 300,000,000 Gold) +300,000 Defense, +3,000,000 HP as a non-stacking bonus, +3,000,000 MP as a non-stacking bonus, 30% Hope Resistance, 30% Agony Resistance, Pain Immunity, Wielder must be Level 60 or greater
Traveler's Cape- (Accessory, Cloak, Air & Earth & Water, 50,000 Gold) Wearer gains +25 to all stats for each Wanderer ability possessed to a max of +200, Wearer gains +100 AGI on the first round for each Wanderer ability possessed to a max of +1,000, Wearer gains 5% Dodge, 105% to Hit, and 110% To Hit when wearer possesses at least 2 Wanderer abilities, Wearer's opponents, when targeting wearer, with attacks, provided that wearer possesses at least 2 Wanderer abilities, suffer, for the duration of said attacks, -5% To Hit as an effect that does not stack with other effects that reduce To Hit
%Traveler's Second Cape- (Accessory, Cloak, Air & Earth & Water, 275,000 Gold) Wearer gains +75 to all stats for each Wanderer ability possessed to a max of +400, Wearer gains +500 AGI on the first round for each Wanderer ability possessed to a max of +2,500, Wearer gains 15% Dodge and 120% To Hit when wearer possesses at least 4 Wanderer abilities, Wearer's opponents, when targeting wearer, with attacks, provided that wearer possesses at least 2 Wanderer abilities, suffer, for the duration of said attacks, -15% To Hit as an effect that does not stack with other effects that reduce To Hit
%Undying Noble's Cloak- (Accessory, Cloak, Time, 6,400,000 Gold) +6,400 Defense, +6,500 to all stats, +630 Defense against Stat Damage, 20% Time Resistance, 20% Physical Resistance, 20% Technology Resistance, 30% Minor Status Effect Resistance, Fatigued: Elderly Immunity, Wearer does not age as an RP effect
%Vampire Count's Cloak- (Accessory, Cloak, Darkness, 8,400,000 Gold) +8,500 to all stats, Wearer's damaging actions inflict HP Drain, 45% Darkness Resistance, 40% Minor Status Effect Resistance, 30% Light Weakness
%Vampire's Cloak- (Accessory, Cloak, Darkness, 6,400,000 Gold) +5,500 to all stats, Wearer's damaging actions inflict HP Drain, 45% Darkness Resistance, 30% Minor Status Effect Resistance, 50% Light Weakness
%Vampiric Dragon Mantle- (Accessory, Cloak, Blood & Darkness, 14,000,000 Gold) +14,400 Magical Attack, +14,900 SPI, +13,550 MIN, 30% Darkness Resistance, 15% Blood Resistance, Wearer's 'Magical Attack' and 'Ranged Attack' actions deal HP Drain
%Vermilion Mirage-Cloak- (Accessory, Cloak, Fire & Mystic & Illusion & Dopple, 30,000,000 Gold) +30,000 Defense, 60% Dodge, 60% Critical, Wielder may choose at the beginning of battle to gain, as a non-stacking buff, a Temporary version of an ability that wielder possessed within the past 30 days that is for sale in the Ability Shop but that wielder does not currently possess
%Water Dragon Mantle- (Accessory, Cloak, Water, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Water Resistance, 30% Critical for Magical Attacks
%World-Traveler's Wings- (Accessory, Cloak, Light & Darkness & Fate & Time & Spatial & Astral, 130,000,000 Gold) +130,000 AGI, +130,000 SPI, +130,000 Defense against Astral, +60,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus that does not stack with other bonuses from items whose name includes 'Wings', 30% Darkness Resistance, 30% Time Resistance, 30% Ice Resistance, 30% Astral Resistance, 30% Spatial Resistance, 30% Light Resistance, 30% Air Resistance, 50% Frozen Resistance, 50% Suffocation Resistance, 50% Voidstruck Resistance, Effects attached to Zones by sources below Level 80 cannot inflict Frozen, Suffocation, Voidstruck, Awestruck, or Fatigued on wearer, Wearer must be Level 40 or greater, Wearer gains the ability to travel through space at generally-useful speeds as an RP power
%Wottfus Fur Cloak- (Accessory, Cloak, Earth, 18,000 Gold) +20 AGI on the first round of combat, +10 Defense, 1% Ice Resistance towards Ice element attacks doing under 9,000 damage
%Wraith’s Shroud- (Accessory, Cloak, Darkness, 310,000 Gold) +340 Defense, +199 SPI, +2,500 HP, 15% Darkness Resistance, 10% Physical Resistance, 5% Human Resistance, 5% Spirit Resistance

~Container~
%A Raft Full of Vipers- (Accessory, Container, Toxin & Water, 2,500,000 Gold) Wielder gains Drowning Immunity and may summon 5 Reptiles below Level 20 at the start of each round
%Abdelringogian Fractal-Iris Cage- (Accessory, Container, Grandeur & Spatial & Wood & Knowledge, 1,212,301,000 Gold) If wielder would be afflicted with Crippled: Blinded to the Nature of the Purpose, wielder may instead remove the text of one of wielder's equipped or carried Container accessories that does not already possess said debuff as a non-stacking debuff that is held by that item
%Amazing Magical Coin Pouch- (Accessory, Container, Magic, 90,000 Gold) Wielder cannot have money stolen by individuals under level 15
%Arcanist’s Card Binder- (Accessory, Container, Magic & Earth, 45,000 Gold) Wielder may sacrifice one accessory slot for an additional spell slot that may only hold an Arcanist Magic spell
%Arms Smuggler's Case- (Accessory, Container, Physical & Darkness, 4,500,000 Gold) Wielder may bring up to 5 unequipped Bioaugmentation items whose name includes 'Arm' into threads, Possessor's carried, but unequipped, Bioaugmentation items may not be stolen or destroyed by sources below Level 35
%Aura Transport Tube- (Accessory, Container, 68,000 Gold) Wielder gains a buff slot that may only care a Called Area Aura
%Automated Potion Vending Machine (Premier Edition)- (Accessory, Container, Technology & Water, 40,000,000 Gold) This item creates 1 temporary Potion that is in stock in the shop and worth under 40,000,000 Gold at the start of each round
Backpack (2)- (Accessory, Container, Technology & Water, 1,500 Gold) Possessor gains 1 Consumable slot
%Backpack Surreptitiously Labelled 'Full of Drugs'- (Accessory, Container, Earth & Acid, 30,000 Gold) Wearer may equip 5 additional Drug consumables
%Bag of Holding- (Accessory, Container, Magic, 120,000 Gold) Wielder gains 5 Consumable slots
%Bag of Holding (2)- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 30 additional unequipped items into battle
%Bag of Weird Drugs- (Accessory, Container, Earth & Magic, 500,000 Gold) 30% inflicts Confusion, Confusion: Fear, Confusion: Enraged, Confusion: Hallucinating, Confusion: High, Confusion: Overcome by Laughter, Confusion: Paranoia, and Poison
%Bag Which Holds Imaginary Objects- (Accessory, Container, Magic & Physical, 5,400,000 Gold) Wielder gains 5 accessory slots that cannot contain anything
%Bascaradine Automated Sharkjaw (Combat-Ready Edition)- (Accessory, Container, Physical & Water, 8,000,000 Gold) Wielder may bring 5 additional unequipped accessories whose name includes 'Teeth', 'Jaw', 'Denture', 'Tooth', 'Maw', or 'Fang' into threads, Wielder may, at the beginning of each round, choose to unequip up to one equipped accessory whose name includes 'Teeth', 'Jaw', 'Denture', 'Tooth', 'Maw', or 'Fang' and then equip up to one accessory whose name includes 'Teeth', 'Jaw', 'Denture', 'Tooth', 'Maw', or 'Fang'
Bascaradine Corp. Mana Battery (5,000 Base Units)- (Accessory, Container, Magic, 50,000 Gold) Wielder may use MP from this battery instead of or in addition to his or her own
Currently holds- 5,000 MP
Bascaradine Corp. Mana Battery: Pet Leeching Edition (5,000 Base Units)- (Accessory, Container, Magic, 70,000 Gold) Wielder may use MP from this battery instead of or in addition to his or her own, deals 100 damage to one of wielder’s pet’s per round, this damage is not affected by defense unless wielder desires it to be, 1 MP is added to this batter per point of damage it deals to wielder’s pets
Currently holds- 5,000 MP
%Bascaradine Occulsion-Bubble- (Accessory, Container, Warding & Technology, 90,000,000 Gold) Wielder may bring 30 additional unequipped items into battle, Items brought into battle in this manner may not be stolen or destroyed by individuals below Level 60 until traded or equipped
%Bascaradine Planet-Sized Magic-Holding Sphere Type A (Easy-Carry Variant)- (Accessory, Container, Magic, 300,000,000 Gold) +3,000,000 MP, Wielder regenerates 300,000 MP at the start of each round, Wielder must be Level 40 or greater
%Bascaradine Quik-Slumber Pillowcase- (Accessory, Container, Air, 60,000 Gold) Wielder counts each round that wielder is asleep as 24 rounds of being asleep
%Bascaradine Superspatial Power Reservoir (Continent-Sized Edition 2)- (Accessory, Container, Spatial, 260,000,000 Gold) +2,500,000 MP as a non-stacking bonus that also does not stack with the MP bonus from the 'Bascaradine Superspatial Power Reservoir (Continent-Sized Special Edition)', Wielder, if wielder possesses no secondary MP pools, obtains a secondary MP pool that may be used to pay MP costs for non-Overcrashes but not for other purposes (including keeping wielder from dying by possesses-0-MP-based conditionals) that contains 2,500,000 MP, Both this item's granted secondary MP Pool and wielder regenerate 100,000 MP at the start of each round if a Zone of Spatial is present in any battlespace within the same thread as an effect that does not stack with itself or the MP regeneration form the item 'Bascaradine Superspatial Power Reservoir (Continent-Sized Special Edition)'
%Bone Arch of the Parading Necromantic Apprentice- (Accessory, Container, Darkness, 155,000 Gold) Summons 1 Zombified Beast of Burden at the start of each round, Max 5 summoned, This item’s wielder may, at the start of a thread, assign 5 items to this item, with said items being stored in it, and each beast of burden being able to be summoned with up to one of this item’s contained items carried provided that any items remain stored within this item
%Book-Satchel With Celestial Diamond Decorative Pieces- (Accessory, Container, Air & Physical, 25,000,000 Gold) Wearer may carry 5 additional unequipped Tomes or Books, Wearer gains +25,000 SPI if at least two of them are Light element
%Box from Disc 215- (Accessory, Container, Acid & Water & Earth, 150,000 Gold) Wielder may carry an additional unequipped Ooze pet into a thread
%Box from Disc 317- (Accessory, Container, Air, 300,000 Gold) Wielder may carry an additional unequipped Instrument weapon into threads
%Box from Disc 357- (Accessory, Container, Earth, 150,000 Gold) Wielder may carry an additional unequipped Animal pet into a thread
%Box from Disc 417- (Accessory, Container, Earth, 800,000 Gold) Wielder may carry an additional unequipped Reptile pet or Mask accessory into threads
%Box from Disc 664- (Accessory, Container, Fire & War & Destruction & Darkness, 1,100,000 Gold) Wielder may carry an additional unequipped Fire, War, Darkness, or Destruction element item into threads
%Box from Disc 683- (Accessory, Container, Wood & Earth & Spatial & Whimsy & Magic, 5,500,000 Gold) Wielder may carry an additional unequipped Plant pet or Keyring weapon into threads
%Box from Disc 2,683- (Accessory, Container, Acid, 1,000,000 Gold) Wielder may bring an additional 5 unequipped Alchemy spells or Potion consumables into battle.
%Box from Disc 8,418- (Accessory, Container, Life & Earth & Blood, 2,000,000 Gold) Wielder may bring an additional 5 unequipped Human or Animal pets into battle; these pets begin threads they are brought into with the status 'Dead'.
%Box Full of Landhawks- (Accessory, Container, Air & Earth, 2,000,000 Gold) Wielder may summon 1 Zardowak Landhawk from the Shop at the start of each round, Max 30 summoned
%Box Full of Samurai- (Accessory, Container, Fire & Physical, 60,000,000 Gold) Wielder may spend an action to summon 30 entities from the Enemy List below Level 65 whose name includes 'Samurai' or who possess a Constant Effect whose name includes 'Samurai', Max 200 summoned
%Box of Edible Danmaku- (Accessory, Container, Earth & Water & Light & Magic, 700,000 Gold) Wielder's Danmaku Attacks may gain 'Heals HP'
%Box o' Sneks- (Accessory, Container, Earth & Darkness, 5,000,000 Gold) Wielder may spend an action to summon 1 Snek from the Enemy List, Max 1 summoned unless wielder is wielding an item whose name includes 'Colonel Wilson Jonas' or possesses an ability whose name includes 'Spoopy'
Briefcase- (Accessory, Container, Technology, 3,000 Gold) +300 Defense Against Gold Damage
%Broom You Can Ride On If You're Nude- (Accessory, Container, Air & Magic & Wood, 2,000,000 Gold) Wielder gains 60% Dodge if wielder has no Armor equipped
%Busy Mailman’s Satchel- (Accessory, Container, Air, 60,000 Gold) Wielder may equip 1 Potion, Throwing Weapon, or Gate Stone instead of an Accessory
%Case of Supremely-Good Bulletproof Vests for Rats- (Accessory, Container, Technology & Physical, 30,000,000 Gold) Wielder's Animal pets and summons whose name includes 'Rat' gain 30% Gun Resistance
%Celas Costume- (Accessory, Container, Wood & Moon, 3,000,000 Gold) Wearer's Base STR becomes 5, Wearer's Base AGI becomes 2, Wearer's Base CON becomes 5, Wearer's Base MIN becomes 1, Wearer's Base SPI becomes 3, Wearer's name becomes 'Costume', Wearer counts as having a Grand Armor armor named 'Celas' equipped that is also an Aquatic
%Chair That's Always There When You Need It- (Accessory, Container, Wood & Fate & Spatial, 13,500,000 Gold) Whenever a source below Level 60 would force wielder to change rows without wielder desiring to for a reason other than row-order imbalance, possessor may choose to not change rows
%Chest of Treasure- (Accessoryx2, Container, Magic & Physical, 1,000,000 Gold) Individuals who have a chance of dropping treasure for wielder in normal arena fights drop treasure for wielder
%Class and Beauty: Gregor Armatto Signature Purse- (Accessory, Container, Earth & Air, 2,000,000 Gold) Wielder's Charm infliction chances are increased by 15% as a non-stacking effect
Codpiece- (Accessory, Container, Physical, 400 Gold) 3% Resilience
%Coffin Containing Your Corpse- (Accessory, Container, Darkness & Time, 30,000,000 Gold) Wielder may be affected by effects that would resurrect wielder even if wielder is alive
%Cosmic Stage Magician's Soul-Containing Starsparkle-Tube- (Accessory, Container, Astral & Mystic, 175,000,000) When an individual who is not 20 or more Levels greater than wielder who is below Level 95 would prevent wielder from being resurrected, wielder is instead successfully resurrected, Wielder must be Level 40 or greater and must possess the ability 'Stage Magician'
%Crate of Fruit Hauling- (Accessory, Container, Earth, 6,800 Gold) User gains 2 additional Consumable slots that may be used for Food
%Crypt of the Devil-Pontiff- (Accessory, Container, Darkness & Spatial & Blood, 280,000,000 Gold) If wielder is dead, wielder summons 2 Devils below Level 90 from the Enemy List that are normally fightable for drops at the start of each round, These summons do not vanish upon wielder's death, Max 200 summoned
%Dacchenburg Technologies Ultra-Secure Personalized Mailbox- (Accessory, Container, Darkness & Law & Commerce & Warding, 75,000,000 Gold) Entities below Level 80 may not cause actions that would place a buff on wielder that are being performed by entities that are not wielder to fail to occur, Entities below Level 80 may not steal items that would be traded to wielder while, immediately before, or immediately after they are traded (with said timing restrictions being based on whether or not the theft is occurring based on the trade being a trigger condition)
%Decoy Scabbard- (Accessory, Container, Physical, 80,000 Gold) Wearer gains 1 weapon slot that nothing may be equipped in
Designer Handbag- (Accessory, Container, Air & Technology, 21,000 Gold) +9,000 Defense against Gold damage
%Disappointing Box that Launches Landhawks to Non-Useful Locations- (Accessory, Container, Air & Earth, 300 Gold) Wielder may bring 3 unequipped items whose name includes 'Landhawk' into each thread; at the end of each round of battle, this item randomly removes one of its wielder's equipped or carried items whose name includes 'Landhawk' from the thread
%Door that Screams Horridly to Slay the Living When Shut- (Accessory, Container, Terror & Sonic & Darkness, 15,700,000 Gold) When wielder enters a battlespace, up to three times per round across all copies of this item, wielder deals all non-Undead entities in that battlespace 157,000 Flat Terror & Sonic & Darkness element Damage
%Dragon Flagon- (Accessory, Container, Fire & Water, 70,000 Gold) Wielder may have two additional Consumables equipped, provided that both are Drinks
%Dragon's Head Fireworks Wagon- (Accessory, Container, Energy, 1 Charge, 130,000,000 Gold) Wielder gains 1 Temporary Dragon's Head Summoning Firework and 1 Temporary Special Edition Dragon Firework at the start of each round, Wielder may deal 300,000 Flat Energy & Color & Glory element Damage to up to 200,000 targets at the start of each round
%Droffesanian Hat Rack- (Accessory, Container, Earth & Wood, 61,000 Gold) Wielder may carry an additional 20 unequipped Hat items
%Duvet Covered in Pink Ducks- (Accessory, Container, Destruction & Terror, 300,000,000 Gold) +300,000 Ranged Attack, +300,000 Magical Attack, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions deal 30,000 SAN Damage, Wielder cannot be afflicted with Cursed by Dragons or Reptiles, Wielder counts as possessing 50 additional Dread Banker abilities, Wielder's Pets' equipped items that possess a chance of inflicting Poison: Irradiated have that chance quadrupled as a non-stacking effect (unless wielder's name includes 'Frank', in which case said effect stacks twice), Wielder must be Level 45 or greater
%Elegant Bartender's Pocket-Cabinet- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may equip 10 additional Drink consumables (this does not provide actual slots)
Empty Box- (Accessory, Container, Technology & Physical, 400 Gold) Possessor gains 1 Consumable slot
%Endless Sack of Fun Toys- (Accessory, Container, Ice & Hope & Magic, 80,000,000 Gold) Wielder may spend an action to create a Temporary Toy weapon that is in stock in the Shop that is worth under 40,000,000 Gold, Wielder may spend XP to create more mundane toys in large quantities as an RP effect
%Flame-Holding Bag of Golden Light- (Accessory, Container, Light, 1,100,000 Gold) Wielder gains an additional equipment slot that may be used to equip any one slot worth of Fire element items
%Formus Box- (Accessory, Container, Formus, 15,000,000 Gold) Wielder gains 10% Resistance to elements whose name contains 'Experimental' or 'Theoretical'
%Funeral Procession of Ghothakkian Brass- (Accessory, Container, Earth & Wealth & Metal & Aether, 222,000,000 Gold) If wielder dies, wielder's summons are unsummoned and wielder obtains a non-stacking buff that, when wielder is resurrected, re-summons those unsummoned summons, Wielder must be Level 40 or greater
%Giftbox Which Won't Open, No Matter The Time- (Accessory, Container, Infinity, 500,000,000 Gold) This item can't break, Entities that try to break this item are afflicted with Confusion: Depression and Impaired: What a Loser
%Goat-Storing Briefcase- (Accessory, Container, Spatial & Earth & Commerce, 13,000,000 Gold) Wielder may bring up to 30 unequipped pets whose name includes 'Goat' into threads
%Golden Bathtub of the Delusion of Drinking Massive Quantities of Supernaturally-Potent Vodka- (Accessory, Container, Psychic & Water, 6,000,000 Gold) Individuals inside Zones of Water created by wielder or who are afflicted with instances of Drowning with wielder as their source, at the start of each round, are dealt 600 Flat Psychic element Mind Damage that cannot reduce an individual's MIN below 1 and have a 110% chance of being afflicted with Poison: Drunk
%Grand Warpmeister's Weapon-Launching Storage-Chest- (Accessory, Container, Spatial & War, 75,000,000 Gold) Wielder may carry up to 5 unequipped Weapons into threads, Once per round, when performing a 'Ranged Attack' action, wielder may add a non-capped value equal to the Melee Attack bonus of a Weapon that wielder is carrying that is not equipped to said action as though it were an equal Ranged Attack bonus (to a max of 150,000 points)
%Greater Weapon-Power-Charging Scabbard- (Accessory, Container, Energy & Magic, 5,000,000 Gold) Wielder, at the end of each round that wielder did not conduct an offensive action during, gains +100 Melee Attack as a buff that stacks up to 25 times that disappears at the end of any round during which wielder conducted an offensive action
Handbag- (Accessory, Container, Air & Technology, 900 Gold) +90 Defense against Gold damage
%Gunmaster's Bandolier- (Accessory, Container, Air & Physical, 1,250,000 Gold) +1,000 Ranged Attack, +1,400 AGI, +800 AGI for determining turn order, but not bonus actions, on the first turn, 12% Critical, 12% Dodge, 111% to Hit, 12% Resilience, grants either an additional Weapon slot that can contain a Gun Weapon or two additional spell slots that can each contain a Gunslinging spell or three additional consumable slots that can each contain a Lethal Item, Wearer counts the first three turns of battle as the first turn of battle for purposes of spell and ability effects, Humans drop an additional 100 Gold at the end of battle if they otherwise do drop Gold, This item cannot be equipped by an individual who has the item 'Huntmaster's Bandolier' equipped and ceases to function if its wielder has an item equipped thanks to the item 'Huntmaster's Bandolier'
%⅋House Ovus Spirit Tamer's Egg- (Accessory, Container, Mystic & Life, 30,000,000 Gold) When this item enters a thread, its owner selects a Spirit, Deva, or Aerial that is below Level 60 and normally fightable for drops, This item's wielder may spend an action to summon an instance of that entity that enters battle with 5 chosen minor positive status effects and +3,000 to all stats as a non-stacking buff, Max 1 Summoned
%Huntmaster's Bandolier- (Accessory, Container, Air & Physical, 1,250,000 Gold) +1,000 Ranged Attack, +1,400 AGI, +800 to wearer's turn-order-determining stat sum for determining turn order, but not bonus actions, on the first turn, 12% Critical, 12% Dodge, 111% to Hit, 12% Resilience, grants either an additional Weapon slot that can contain a Throwing Weapon or two additional spell slots that can each contain a Thief Arts spell or three additional consumable slots that can each contain a Lethal Item, Wearer counts the first three turns of battle as the first turn of battle for purposes of spell and ability effects, gives +250 to all stats for each piece of equipment with 'Huntmaster' in its name, to a max of +1,250, Humans drop an additional 100 Gold at the end of battle if they otherwise do drop Gold, The Enhancement 'Unbreakable' may be applied to owner's items with the word 'Huntmaster' in their name for free
%Jar Containing One's Vulnerability to Deflation- (Accessory, Container, Air & Physical, 70,000 Gold) Wielder's 'Deflates Like a Balloon When Poked' Curse abilities have no effect on wielder
%Knapsack of Fruit Hauling- (Accessory, Container, Earth, 7,000 Gold) User gains 2 additional Consumable slots that may be used for Food
%Lame Skateboard- (Accessory, Container, Physical, 500 Gold) Wielder can't gain Fame from buffs
%Landruvolgian Doorway- (Accessory, Container, Grandeur & Spatial & Candy & Aether, 1,355,700,000 Gold) Wielder may spend an action to remove all Involuntary Glass-Essence Covenants that are present on wielder
%Lantern-Box from Disc 315- (Accessory, Container, Darkness & Light, 350,000 Gold) Wielder may carry an additional unequipped Aquatic pet or Food consumable into a thread, Wielder's presence counts as the presence of a Zone of Light, Individuals in the same battlespace as wielder may not have their To Hit reduced by effects attached to Zones of Darkness that come from sources below Level 40
%Lizardclown Limo- (Accessory, Container, Earth & Fire & Darkness & Spatial, 35,000,000 Gold) Wielder summons 10 Reptiles, individuals with 'Clown' in their name, individuals with 'Lizard' in their name, and individuals with 'Dinosaur' in their name from the Enemy List that are below Level 40 and are normally fightable for drops at the start of each round, Max 200 summoned, This item may be equipped in a Transformation slot
Luggage- (Accessoryx3, Container, Earth & Water & Air, 6,000 Gold) Wielder may bring 15 unequipped items into threads
%Magical Box that Looks Like it Ought to Contain Things- (Accessory, Container, Magic & Physical, 180,000 Gold) Wielder gains 3 accessory slots that cannot contain anything
%Magus’s Diamond- (Accessory, Container, Magic, 2,500,000 Gold) Wielder gains 10 Spell slots
%Maiden of Eternal Remorse- (Acccessory, Container, Agony & Time & Spatial & Warding, 300,000,000 Gold) Once per thread, wielder may, when an opponent that is not both above Level 80 and unique dies, choose for said opponent to be unable to be resurrected while wielder is alive and this item is present in the thread and not destroyed, Wielder must be Level 60 or greater and must possess the ability 'Expert Spatial Synchronization', the ability 'Expert Torment Synchronization', or (the ability 'Master Dark Magic Attunement' and the ability 'Adept Spatial Magic Attunement')
%Manpurse of the Early Riser- (Accessory, Container, Light & Earth, 75,000,000 Gold) Wielder may carry up to 5 additional unequipped items into battle, If all of possessor's opponents have lower turn-order-determining stat totals, possessor, to a max of once per battle, gains an additional action on the first round of battle
%Margvaldum Scroll Tubes- (Accessory, Container, Magic, 75,000 Gold) +5 MP, user may equip 1 more Spell
Miniature-Dog-Carrying Purse- (Accessory, Container, Air & Technology, 9,000 Gold) One of wielder’s pets gets +10 Defense
%Mobile Battle Pavilion of Healing- (Accessory, Container, Light & Fire, 216,000 Gold) Up to 60 of wielder's allies, including wielder, heal 2,000 HP and 200 MP between each room of random quests or heal twice this amount extra when allowed an opportunity to rest and recover in a mini-quest
%Monster Bottle- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may exchange 3 consumable slots for a pet slot while this item is equipped
%Monster Cube- (Accessory, Container, Magic & Technology, 65,000 Gold) Possessor may give up either an accessory slot or two spell slots for a pet slot
%Moose Hair Coin Pouch- (Accessory, Container, Earth, 5,000 Gold) Wearer may carry an additional 10 unequipped Currency items
%Not-'Cho Cheese Platta'- (Accessory, Container, Earth & Law, 3,000,000 Gold) Wielder may carry 20 unquipped Food consumables whose name includes 'Cheese' into threads, Wielder's carried and equipped Food consumables whose name includes 'Cheese' may not be used by, stolen by, or destroyed by sources below Level 40 that are not wielder (Bound to Semiramis)
%Obdurate Coffin- (Accessory, Container, Metal & Earth & Physical, 30,000,000 Gold) If wielder is dead, entities below Level 80 may not consume, destroy, or move wielder's corpse without wielder's permission
%Official Warehouse-Pull-Holding Box- (Accessory, Container, Universe, X Gold) Wielder may bring any number of items into threads that wielder pulled from the Warehouse within the past 5 years
%Pizza Oven from New Branzzio- (Accessory, Container, Fire & Earth, 3,380,000 Gold) Consumables used by wielder whose name includes 'Pizza' cure three minor negative status effects in addition to their other effects as a non-stacking effect
%Pocket-Dimension-Snaring Cage- (Accessory, Container, Spatial & Metal & Warding, 250,000,000 Gold) Up to once per battle, when an entity below Level 95 that is not 5 or more Levels greater than wielder would create a battlespace, wielder may choose to prevent that battlespace's creation, Wielder must be Level 40 or greater
Purse- (Accessory, Container, Air & Earth, 900 Gold) +80 Defense against Gold damage, wielder counts as being one level higher for purposes of actions that have a chance of stealing items from wielder
%Rainbow-Blast-Action Purse- (Accessory, Container, Earth & Air & Fire & Water & Electrical & Acid & Ice & Energy, 40,000,000 Gold) +40,000 Ranged Attack, +40,000 to all stats, 50% may inflict one moderate negative status effect, 45% Critical, 145% To Hit, 45% Dodge, 45% Resilience, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may become solely any combination of base elements, Wielder may carry up to 5 additional unequipped accessories or consumables into threads
%Ritual Scroll Tubes- (Accessory, Container, Light & Darkness & Magic, 5,000,000 Gold) Wielder gains 5 Spell Slots that may only contain Spirit Magic or Ritual Magic spells and may not be converted into other types of slots or used for purposes other than equipping spells
%Sacred Cloudperch- (Accessory, Container, Air & Light, 175,000,000 Gold) If wielder performs a 'Rest' or 'Meditate' action, wielder, as a non-stacking buff, obtains +50% Dodge until the end of the round, obtains a non-stacking buff that lasts 3 rounds that allows its possessor to make any of its possessor's attacks additionally or solely Light element, Regenerates 1,750,000 HP and MP, Obtains, as a non-stacking buff that lasts 2 rounds, +75% Critical against Demons, Devils, and Daemons, Obtains a non-stacking buff that lasts 15 rounds that causes its possessor to regenerate 175,000 HP and MP at the start of each round, Obtains a non-stacking buff that lasts until the end of the round that makes its possessor count as being in the back row for all purposes except row-order and count-of-individuals-per-row determining purposes, and that optionally causes its possessor to, up to a max of once per thread, obtain a bonus action that must incorporate the casting of a Celestial Magic or Holy Magic spell, Wielder must be Level 40 or greater
%Scabbard of the Well-Armed Warrior- (Accessory, Container, Physical, 68,000 Gold) Wielder gains a Weapon slot in exchange for 3 Accessory slots
%Scabbard of Timely Sword-Readiness- (Accessory, Container, Air & Physical, 7,000,000 Gold) Wielder may equip a single Sword at the start of each of wielder's offensive actions or at the start of each attack that targets wielder
%Secret Goat-Holding Compartment- (Accessory, Container, Earth, 4,500,000 Gold) Wielder may bring up to 3 items whose name includes 'Goat' into threads unequipped
%Smoke Pot- (Accessory, Container, Fire & Air, 37,000 Gold) Wielder may spend an action to give target 30% Dodge as a buff that does not stack and lasts 5 rounds
%Spooky Trunk Full of Skeletons- (Accessory, Container, Darkness, 16,500,000 Gold) Wielder may spend an action to set the trunk's status to 'open' if it is not 'open'; each round, at the start of the round, if the trunk's status is set to 'open', even if its wielder is dead or the trunk is unequipped, wielder summons 20 Undead below Level 40 from the Enemy List whose name includes 'Skeleton', 'Skeletal', or 'Bone'; any individual in the same battlespace the trunk was opened in may spend an action to set the trunk's status to 'closed', max 200 summoned
Suitcase- (Accessory, Container, Earth & Water & Air, 5,000 Gold) Wielder may bring 3 unequipped items into threads
%Swolen Car- (Accessory, Container, Flesh & Rot & Technology, 500,000 Gold) +500 AGI, +500 CON, Wielder counts as additionally possessing the subtype Vehicle, 100% inflicts Confusion: Nausea
%Syndicate Coin-Purse- (Accessory, Continer, Darkness & Wealth & Spatial, 17,500,000 Gold) Whenever wielder is about to be dealt Gold Damage or Gold Drain by a source below Level 60, wearer may, before said Damage or Drain is dealt, trade up to 175,000,000 Gold to a willing ally
%Thief's Sack- (Accessory, Container, Darkness, 100,000 Gold) Wielder may carry an additional 10 unequpped items into threads, wielder's Thief abilities and Thief Arts spells that steal Gold and/or items that rely on a percentage-based success chance have a non-stacking 10% greater chance of success against opponents below Level 30
%Tiefmennian Magus's Automatically Organizing Library System- (Accessory, Container, Magic & Knowledge, 60,000,000 Gold) +60,000 MIN, +60,000 SPI, +600,000 MP as a non-stacking bonus, Wielder may unequip up to 5 spells at the start of each round and then may equip up to 5 spells
%Trasenturgentine Pain Refinery- (Accessory, Container, Acid & Darkness & Agony, 275,000,000 Gold) Wielder's 'Alchemy' spells may gain '300% inflicts Pain', Instances of Pain inflicted by wielder's actions that involve wielder casting at least one Alchemy spell that is capable of inflicting Pain possess no natural per-round recovery rate and cannot be cured by sources below Level 80, Wielder must be Level 40 or greater and must possess the abilities 'Adept Alchemy Attunement' and 'Adept Agony Synchronization'
%Travel Briefcase- (Accessory, Container, Technology, 17,000 Gold) Wielder may bring three additional unequipped items into threads
%Trick Soul-Bottle- (Accessory, Container, Darkness & Mystic, 60,000,000 Gold) Once per thread when an individual who is not 20 or more Levels greater than wielder who is below Level 95 would prevent wielder from being resurrected, wielder is instead successfully resurrected
Wallet- (Accessory, Container, Earth & Technology, 600 Gold) +160 Defense against Gold damage
%Walrus Hide Backpack- (Accessory, Container, Water & Physical, 27,000 Gold) Wearer may bring up to three unequipped items into threads that wearer has this item equipped at the start of
%White Bag of Yetzmador- (Accessory, Container, Light & Spatial, 2,600,000 Gold) Wielder may carry an additional 30 non-equipped items into threads
%Wheeled Mana-IV (Geezmun Variant)- (Accessory, Container, Light & Technology & Magic, 90,000,000 Gold) Wielder may use a seperate MP pool that contains 900,000 MP instead of wielder's normal MP pool
%Wizard's Automatic Ammocartridge- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 5 additional unequipped Ammo accessories into threads, Wielder may, at the beginning of each round, choose to unequip up to one equipped Ammo and then equip up to one Ammo
%Wizard's Golden Boat- (Accessory, Container, Magic & Water & Earth, 5,000,000 Gold) Wielder gains a buff slot that may only hold Wizard Magic buffs
%Wizard’s Rock- (Accessory, Container, Magic, 3,000,000 Gold) Wielder gains 10 spell slots that may only hold Wizard Magic spells

~Crown~
%Ainuthantusiian Halo- (Accessory, Crown, Life & Warding, 408,000,000 Gold) +408,000 SPI, Wielder's Celestial and Angel summons gain 30% Instant Death Resistance, Up to one time per thread across all copies of this item, wielder may, when afflicted with an instance of Instant Death (not including its sub-status effects), chance its text to 'Possessor obtains -4,000,000 HP', Wielder must be Level 60 or greater
%Archdaemoness of Clowns' Crown- (Accessory, Crown, Glory & Darkness & Nobility & Whimsy, 200,000,000 Gold) +200,000 to all stats, Wielder gains +2,000,000 MP as a non-stacking effect, Wielder's chances of inflicting Confusion: Overcome by Laughter are increased by 50% as a non-stacking effect, Wielder ignores the Resistances and Immunities of targets below Level 60 for purposes of inflicting Confusion: Overcome by Laughter, Wielder is Immune to individuals below Level 40, Wielder must possess the ability 'Archdaemonic Domain: Clowns' or be over Level 90
%Archdaemonic Tyrant's Crown- (Accessory, Crown, Darkness & Law, 200,000,000 Gold) +200,000 to all stats, Wearer gains +2,000,000 HP as a non-stacking effect, Wearer's pets and summons gain Immunity to Charm, Wearer is Immune to individuals below Level 40, Wearer must be Level 40 or greater
%Archdaemonic Tyrant-Judge's Crown- (Accessory, Crown, Darkness & Law, 200,000,000 Gold) +200,000 to all stats, Wearer gains +2,000,000 HP and +2,000,000 MP as a non-stacking effect, Wearer's pets and summons gain Immunity to Charm, At the start of each round, wearer may either remove one buff from a source that is not more than 5 Levels greater than wearer that is below Level 90 or may choose any one buff and make said buff, as an alteration to that buff, unable to be removed by sources that are not more than 5 Levels greater than wearer that are below Level 90 for the remainder of the round, Wearer is Immune to individuals below Level 40, Wearer must be Level 55 or greater
%Arrow-Catching Halo- (Accessory, Crown, Light, 1,000,000 Gold) Wearer gains +1,000 Defense against 'Ranged Attack' actions as a conditionally effective bonus, Wearer gains +1,000 Defense against Bows as a conditionally effective bonus, Wearer gains +1,000 Defense against attacks coming from individuals in the back row
%Bloodbramble Crown- (Accessory, Crown, Earth & Blood, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's 'Melee Attack' actions gain 'deals HP Drain', wielder's 'Ranged Attack' actions gain '30% inflicts Pain'
^%Circlet of Flowing Ice- (Accessory, Crown, Water & Ice, 8,000,000 Gold) +8,000 AGI, 60% Dodge, 60% Frozen Weakness
%Circlet of Guidance (Archery Variant)- (Accessory, Crown, Magic & Air, 1,000,000 Gold) Wearer gains 140% To Hit if wearer has a Bow equipped
~%Cracked Crown of Thunder- (Accessory, Crown, Electrical, 260,000 Gold) +60 Magical Attack, +60 Ranged Attack, Wearer does an additional 2,000 Electrical damage on hit, Wearer regenerates 10 HP and MP on each turn that is a multiple of 9, Provides no benefit if possessor is both under level 40 and non-electrical element
%Crown of Lordly Command- (Accessory, Crown, Magic & Light, 30,000,000 Gold) +30,000 Defense, +30,000 MIN, +30,000 SPI, 100% inflicts Charm on Humans, Wearer controls the actions of Humans below Level 40, Wearer must be Level 20 or greater
%Crown of the Absolute Emperor- (Accessory, Crown, Nobility & Glory & Law, 80,000,000 Gold) +80,000 Defense, +80,000 SPI, +800,000 MP as a non-stacking bonus, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, 200% inflicts Charm, 30% inflicts Dominion, Wielder must be Level 20 or greater, Wielder must be either Level 40 or greater or must possess the ability 'Noble'
%Crown of the Entking- (Accessory, Crown, Magic & Earth, 30,000,000 Gold) +30,000 Defense, +30,000 MIN, +30,000 SPI, 100% inflicts Charm on Plants, Wearer controls the actions of Plants below Level 40, Wearer must be Level 20 or greater
%Crown of the Heavens-Blessed Kingdom- (Accessory, Crown, Nobility & Light & Air & Hope, 450,000,000) +450,000 Defense, +450,000 Magical Attack, +450,000 SPI, +450,000 CON, Angels and Humans below Level 65 have their actions controlled by wearer unless they are Immune to Dominion, Wearer must be Level 40 or greater and must possess the ability 'Heavenly Protector' or the ability 'Angel Traits'
%Crown of the High Queen of All Dragons- (Accessory, Crown, Nobility, 450,000,000) +450,000 Defense, +450,000 Magical Attack, +450,000 SPI, +450,000 CON, Dragons below Level 65 have their actions controlled by wearer unless they are Immune to Dominion, Wearer must be Level 40 or greater
%Crown of the High Queen of All Lillies- (Accessory, Crown, Nobility, 450,000,000) +450,000 Defense, +450,000 Magical Attack, +450,000 SPI, +450,000 CON, Plants below Level 65 have their actions controlled by wearer unless they are Immune to Dominion, Wearer must be Level 40 or greater
%Crown of the High Queen of All Lilis- (Accessory, Crown, Nobility, 450,000,000) +450,000 Defense, +450,000 Magical Attack, +450,000 SPI, +450,000 MIN, Wearer is afflicted with Poison: High at the start of each round, Wearer gains the subtypes Daemon and Plant, If wearer is afflicted with Poison: High, Confusion: Hallucinating, or Poison: Somehow Got High On Bees, individuals with the ability 'Member of the Multi-Lili Mind Network' who are 20 or more Levels lower than wearer whose name includes 'Lili' have their actions controlled by wearer unless they are Immune to Dominion, Wearer must be Level 40 or greater
%Crown of the Necromage- (Accessory, Crown, Darkness, 60,000 Gold) +500 MP, +35 Magic Attack, Necromancy spells cost 50 MP less to cast
%Crown of the Solar Maharajah- (Accessory, Crown, Light & Fire, 16,200,000 Gold) +16,000 to all stats, 35% Fire Resistance, 35% Light Resistance, Impaired Immunity
%Crown of the Underworld's Sun- (Accessory, Crown, Darkness & Fire, 16,200,000 Gold) +16,000 to all stats, 40% Fire Resistance, 40% Darkness Resistance
%Darkblossom Crown- (Accessory, Crown, Earth & Darkness, 460,000 Gold) +450 Defense, +460 CON, +460 SPI, 15% Darkness Resistance, 15% Earth Resistance
%Deva's Lotus- (Accessory, Crown, Chaos & Light, 4,500,000 Gold) +4,500 Magical Attack, +4,500 SPI, +4,500 AGI, Pierces 2,000 Defense, 130% To Hit, 135% To Hit if equipped by a Deva, May not be equipped by Daemons, Devils, or Illuminated
%Devil King's Crown- (Accessory, Crown, Glory & Darkness & Fire, 200,000,000 Gold) +200,000 to all stats, +2,000,000 HP as a non-stacking bonus, +2,000,000 MP as a non-stacking bonus, Wearer controls the actions of lower-Level Devils below Level 80, Wearer must be a Devil and Level 40 or greater or must be Level 60 or greater
%Diadem of Power- (Accessory, Crown, Magic, 50,000 Gold) +300 MP, +20 SPI, +20 MIN, -5 CON, +5% Max MP, +5% Magical Attack
%Dragon Czar's Crown- (Accessory, Crown, Glory, 200,000,000 Gold) +200,000 to all stats, Wearer's Dragon allies gain +20,000 to all stats as a non-stacking bonus
%Drakespawn Tiara- (Accessory, Crown, Earth, 5,000 Gold) 5% Light Resistance, 5% Darkness Resistance, +5 to all stats, 5% Awestruck Resistance, 5% Voidstruck Resistance
%Drakiri Tiara (Minor Ruby)- (Accessory, Crown, Fire, 30,000 Gold) +30 MIN, +10 Defense, 5% Fire Resistance
%Dwarven Lord's Crown of the Depths- (Accessory, Crown, Earth, 1,410,000 Gold) +1,500 Melee Attack, +1,410 Magical Attack, +1,400 Defense, +1,200 to all stats, +1,900 additional Melee Attack if any opponents are Cthonians, Humanoids, or Abstracts, 15% Earth Resistance, 15% Darkness Resistance, 15% Fire Resistance, +1,100 additional Defense if a Shield or Heavy Armor is equipped, +1,100 additional Melee Attack if an Axe or Mace is equipped, +1,100 Magical Attack for Earth element Elemental Magic, Wizard Magic, Divine Magic, and Sigil Magic spells, +500 to all stats of all allies with 'Dwarf' or 'Dwarven' in their names as a non-stacking effect
%छEnchanted, Heavily Aromatic Laurel Crown- (Accessory, Crown, Earth & Air & Fire & Magic, 20,000,000 Gold) +20,000 Defense, +20,000 to all stats, wielder is inflicted with Elevated and any two status effects from the list (Stat Boost, Stat Boost: STR Boost, Stat Boost: CON Boost, Stat Boost: AGI Boost, Stat Boost: MIN Boost, Stat Boost: SPI Boost, Stat Boost: ATK Boost, and Stat Boost: DEF Boost), with the same status effect from said list being able to be chosen twice, at the start of every round. Wielder must be level 20 or greater.
%Fairy's Magic Tiara- (Accessory, Crown, Earth & Light & Magic, 7,000 Gold) +6 Magical Attack, +15 MIN, +15 to all stats if wearer is a Fae
%Fairy Tiara- (Accessory, Crown, Earth & Light, 6,000 Gold) +15 MIN, Glyph Magic spells cost 10 less
%Fanciful Mage-Prince’s Crown- (Accessory, Crown, Light & Magic, 60,000 Gold) +95 Magical Attack, +80 Defense, +60 MIN, +110 SPI, +10 AGI, 10% Magic Resistance, Wearer’s basic Magical Attacks have a 5% chance of inflicting Awestruck or Charm, 5% Confusion Resistance
%Great Demon's Crown- (Accessory, Crown, Darkness & Fire, 45,000,000 Gold) +40,000 to all stats, wielder's Demon allies gain +4,000 to all stats as a non-stacking bonus
Greater Sparkly Magic Tiara- (Accessory, Crown, Light & Magic, 60,000 Gold) +75 MIN, +60 SPI, User's basic Magical Attacks have a 5% chance of inflicting Awestruck
%Heaven-Holding Crown- (Accessory, Crown, Light & Spatial, 800,000,000 Gold) +800,000 to all stats, +8,000,000 MP as a non-stacking bonus, Entities below Level 95 may not prevent wearer or wearer's allies from being resurrected, with this effect still applying while wearer is dead and applying across battlespaces, At the start of battle, wearer creates a battlespace that contains a Zone of Light and that has Celestial City as its Terrain, Wearer must be Level 60 or greater
%Horror-Warding Circlet- (Accessory, Crown, Light & Magic, 4,300,000 Gold) +4,000 Defense, +4,000 SPI, All Spirits, Demons, Devils, and Horrors in the same battle as possessor that are below Level 65 take 45,000 Flat Light & Magic element Damage and have a 60% chance of being afflicted with Confusion: Fear at the start of each round if wearer desires such
%Improved Sunmetal Tiara- (Accessory, Crown, Light, 20,000,000 Gold) +20,000 Defense, +20,000 MIN, +20,000 SPI, +20,000 MP, 35% Light Resistance
%Iron Halo-Lotus- (Accessory, Crown, Law & Technology, 4,700,000 Gold) +4,700 Ranged Attack, +4,000 CON, +4,000 AGI, Pierces 2,000 Defense, 130% To Hit, 135% To Hit for Celestials, Illuminated, and Daemons, May not be worn by Abstracts, Demons, or Devas
%King's Crown- (Accessory, Crown, Magic & Air, 655,000 Gold) Possessor's pets and summons gain +500 to all stats as a non-stacking buff
%Lord of the Dead's Crown- (Accessory, Crown, Darkness, 30,000,000 Gold) +30,000 Defense, +30,000 MIN, +30,000 SPI, 100% inflicts Charm on Undead, Wearer controls the actions of Undead below Level 40, Wearer must be Level 20 or greater
%Lotus-Crown Glorifying an Arch-Deva- (Accessory, Crown, Chaos & Light, 4,500,000 Gold) +4,500 Magical Attack, +4,500 SPI, +4,500 AGI, +4,500 Defense, 130% To Hit, 135% To Hit if equipped by a Deva, Divine Magic spells cost wielder 9,000 less MP to cast, May not be equipped by Daemons, Devils, or Illuminated
%Magical Sun Crown- (Accessory, Crown, Light, 60,000,000 Gold) +20,000 STR, +20,000 AGI, +20,000 CON, +30,000 MIN, +30,000 SPI, 30% Light Resistance, Leadership spells cost wearer 100,000 less MP to cast, Wearer's allies again +6,000 to all stats as a non-stacking buff that cannot raise said stats by more than 20% of their unmodified values
%Missile Crown- (Accessory, Crown, Physical, 2,700,000 Gold) +2,700 Ranged Attack, +2,700 AGI, +2,700 MIN, +27,000 HP as a non-stacking bonus
%Pharoah's Headdress- (Accessory, Crown, Light & Earth, 7,100,000 Gold) +7,300 Defense, +7,100 CON, +7,100 SPI, +7,200 Magical Attack, 15% Light Resistance, 30% Entombed Resistance
~%Prince Slime's Crown- (Accessory, Crown, Acid & Physical, 9,700,000 Gold) +10,000 To All Stats, +10,000 CON, +600,000 HP as a non-stacking bonus, 45% Resilience, 35% Physical Resistance, 25% Resistance to 'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions coming from sources below Level 80, 300% Moderate Status Effect Weakness
%Purple Sun Prince's Sun-Holding Crown- (Accessory, Crown, Light, 500,000,000 Gold) +500,000 Magical Attack, +500,000 to all stats, +5,000,000 HP as a non-stacking bonus, Wielder's allies gain +5,000 to all stats, Wielder's Solar Being allies gain +10,000 to all stats, Wielder must be Level 40 or greater and must possess the ability 'Expert Sun Duke Knowledge' or the ability 'Mister Purple'
%Redwood King's Wooden Forest Crown- (Accessory, Crown, Earth & Life, 11,500,000 Gold) +11,418 Defense, +11,455 SPI, +11,300 MIN, Wielder’s Druid Magic and Geomancy spells cost 110,000 MP less, Wielder and all of wielder’s pets and summons, as a non-stacking effect, if Plants, gain +110,000 HP, +6,100 STR, +6,100 MIN, and +6,100 additional SPI, Wielder must be at least Level 47
%Righteous Emperor's Crown- (Accessory, Crown, Magic & Light, 670,000 Gold) +670 to all stats, Wearer's allies gain +400 to all stats as a non-stacking buff
%Second-Metal Circlet- (Accessory, Crown, Technology & Physical & Metal, 5,000,000 Gold) +2,500 Defense, +2,500 Magical Attack, +5,000 AGI, Wielder's per-item Magical Attack capping becomes based on AGI
%Silver Sun-Protection Circlet- (Accessory, Crown, Magic, 30,000,000 Gold) +30,000 Defense, 40% Light Resistance, 30% Fire Resistance, 30% Burning Resistance, 30% Awestruck Resistance
Sparkly Magic Tiara- (Accessory, Crown, Earth & Light & Magic, 7,000 Gold) +20 MIN
%Splendid Cosmos Metal Crown- (Accessory, Crown, Light & Darkness & Magic, 140,000,000 Gold) +140,000 Defense, +140,000 MIN, +140,000 SPI, +240,000 MP, 40% Light Resistance, 40% Darkness Resistance, 35% Magic Resistance, Wielder must be Level 20 or greater
%Splendid Sunmetal Circlet- (Accessory, Crown, Light, 30,000,000 Gold) +30,000 Defense, +30,000 MIN, +30,000 SPI, +60,000 MP, 40% Light Resistance
%Starfaring Wargod's Crown- (Accessory, Crown, War & Glory & Astral, 260,000,000 Gold) +260,000 Melee Attack, +260,000 Ranged Attack, +260,000 Magical Attack, +2,000,000 HP as a non-stacking bonus, 30% Darkness Resistance, 30% Ice Resistance, 30% Air Resistance, 30% Suffocation Resistance, 30% Drowning Resistance, 30% Frozen Resistance, 30% Wounded Resistance, 30% Voidstruck Resistance, 30% Zealblasted Resistance, Wearer may not be prevented from entering or leaving battlespaces by individuals below Level 80, Wielder must be Level 40 or greater
%Star Queen's Crown- (Accessory, Crown, Astral, 60,000,000 Gold) +60,000 SPI, +600,000 MP, 35% Astral Resistance, Wearer's Astral Being pets and summons gain +6,000 to all stats as a non-stacking bonus that cannot raise their stats by more than 30% of their unbuffed amount
%Sun Prince Crown- (Accessory, Crown, Light, 500,000,000 Gold) +500,000 to all stats, Wielder's allies gain +5,000 to all stats, Wielder's Solar Being allies gain +10,000 to all stats
%Swarm Mother's Crown- (Accessory, Crown, Acid & Air, 200,000,000 Gold) +180,000 MIN, Wearer gains 5 Summon Slots, Wearer's summons gain +15,000 to all stats as a non-stacking effect
%Tri-Horn Crown- (Accessory, Crown, Physical, 700,000 Gold) +700 Melee Attack, +700 STR, +700 CON, +7,000 HP
%Triumphant Crown- (Accessory, Crown, Light & Magic, 760,000 Gold) +850 Magical Attack, +740 Defense, +1,000 additional Defense for the duration of the battle after at least one opponent has been defeated, +600 MIN, +600 SPI, +600 STR, Wearer's summons get +100 to all stats, 10% Physical Resistance, 10% Magic Resistance, 10% War Resistance, Wearer’s basic Magical Attacks, Melee Attacks, and Ranged Attacks have a 5% chance (per effect) of inflicting Awestruck, Charm, and Weakened, 15% Fatigued Resistance, Wearer gets 500 additional XP as a bonus that does not stack with other item-granted XP bonuses upon every successful battle in which at least one opponent of Level 40 or greater is defeated, +2 Diplomacy, May only be worn by individuals with at least 70 Base Stat points
%Uranium Circlet- (Accessory, Crown, Atomic, 20,000,000 Gold) +20,000 Defense, +20,000 MIN, +20,000 SPI, 45% inflicts Poison: Irradiated, Poison: Irradiated Immunity, 30% Atomic Resistance
%Virtuous Undead King's Crown- (Accessory, Crown, Darkness & Hope, 30,000,000 Gold) +30,000 Defense, +30,000 MIN, +30,000 SPI, 100% inflicts Charm on Undead, Wearer controls the actions of Undead below Level 40, Wearer must be Level 20 or greater
%Virtuous Undead Queen's Crown- (Accessory, Crown, Darkness & Hope, 30,000,000 Gold) +30,000 Defense, +30,000 MIN, +30,000 SPI, 100% inflicts Charm on Undead, Wearer controls the actions of Undead below Level 40, Wearer must be Level 20 or greater
%Wizard Lord's Crown of Command- (Accessory, Crown, Magic, 30,000,000 Gold) +30,000 Defense, +30,000 MIN, +30,000 SPI, 100% inflicts Charm on Magic Beings, Wearer controls the actions of Magic Beings below Level 40, Wearer must be Level 20 or greater
%Wooden Forest Crown- (Accessory, Crown, Earth & Life, 2,500,000 Gold) +2,418 Defense, +2,455 SPI, +2,300 MIN, Wielder’s Druid Magic and Geomancy spells cost 10,000 MP less, Wielder and all of wielder’s pets and summons, if Plants, gain +50,000 HP, +4,100 STR, +4,100 additional MIN, and +4,100 additional SPI, Wielder must be at least Level 27

~Crystal~
%Anderhauss's Monarch Ruby- (Accessory, Crystal, Fire, 90,000,000 Gold) +90,000 Ranged Attack, +90,000 AGI, +90,000 SPI, +900,000 MP as a non-stacking bonus, 30% Fire Resistance, 30% Nobility Resistance, 30% Magic Resistance, 15% Human Resistance, Wielder's 'Ranged Attack' actions may count as coming from a source who also possesses any combination of the subtypes Insect, Golem, and Elemental, Wielder's 'Ranged Attack' actions may gain '1 hit against 30,000', Wielder must be Level 40 or greater
%Anderhauss's Perfected Midnight Opal- (Accessory, Crystal, Darkness, 80,000,000 Gold) +80,000 Magical Attack, +80,000 MIN, +80,000 SPI, 30% Darkness Resistance, Wielder counts as being in an additional Chronogeomantic Zone of Midnight (which also countas a Chronogeomantic Zone of Night) and as being in an additional Zone of Darkness, Wielder's 'Magical Attack' actions may deal HP Drain, Wielder may destroy one Chronogeomantic Zone of Day at the start of each round, Wielder's opponents count as being in one less Chronogeomantic Zone of Day and one less Zone of Light, Wielder must be Level 40 or greater
%Anderhauss's Thousand-Faceted Ocean Prison- (Accessory, Crystal, Water, 90,000,000 Gold) +90,000 Melee Attack, +90,000 Magical Attack, +90,000 Defense, +900,000 HP as a non-stacking effect, +900,000 MP as a non-stacking effect, Wielder may choose to count as not possessing the element Water and may choose to remove the element Water from its actions, This item may not have its text altered by individuals below Level 80 without wielder's permission, Wielder may deal 900,000 Flat Water element Damage to every opponent if this item is destroyed, Wielder must be Level 40 or greater
%Arimexium's Crystal Life Recepticle (Created for Undeadfest 10, Designer Lich-Favored Product Contest)- (Accessory, Crystal, Light & Darkness & Magic, 250,000,000 Gold) +100,000 MIN, +100,000 SPI, If possessor is an Undead possesses the ability 'Lich's Phylactery', possessor's 'Lich's Phylactery' ability may, when this item equipped, have the instance of 'Light element' present on in changed to 'Sonic element', may have the phrase 'from an element possesssor is Weak to' removed, and may have the phrase ' Any individual above Level 19 who would successfully steal an item from possessor may instead choose to nullify this ability's effects' replaced with ' Any individual above Level 78 or greater who would successfully steal an item from possessor may instead choose to nullify this ability's effects'
%Arimexium's Crystal of Unbroken Vision- (Accessory, Crystal, Light & Psychic & Magic & Aether, 430,000,000 Gold) +860,000 MP in a seperate MP pool that may only be used to cast Divining spells, Wielder's stat-scanning attempts are automatically successful against unique targets below Level 80 and non-unique targets below Level 100, Wielder's actions that include Divining spells may become solely Aether element
%Armory Dragon’s Gem- (Accessory, Crystal, Physical, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor’s damage-dealing actions that are Physical element as a non-stacking effect
%Ash Dragon’s Gem- (Accessory, Crystal, Fire, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor’s damage-dealing actions that are Fire element as a non-stacking effect
%Augmented Demon Dragon's Gem- (Accessory, Crystal, Darkness & Fire, 12,000,000 Gold) +12,000 Magical Attack, +12,000 to all stats, +120,000 Damage to all of possessor’s damage-dealing actions that are Darkness or Fire element as a non-stacking effect
%Benevolent Magatama- (Accessory, Crystal, Light & Earth, 110,000,000 Gold) +110,000 SPI, Wielder is afflicted with Elevated, Favored, and Favored: Anointed at the start of every round, Wielder must be Level 40 or greater
%Blossom Dragon’s Gem- (Accessory, Crystal, Magic 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor’s damage-dealing actions that are Magic element as a non-stacking effect
%Core Dragon's Gem- (Accessory, Crystal, Energy, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Energy element as a non-stacking effect
%Corona Dragon's Gem- (Accessory, Crystal, Light, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Light element as a non-stacking effect
%Crimson Parade Mistress's Ruby of Mighty Awareness- (Accessory, Crystal, Air & Fire & Nobility, 60,000,000 Gold) 60% Dodge, +60,000 AGI, +60,000 MIN, Wielder's Unit pets and summons, including ones in other battlespaces, may use wielder's turn-order-determining stat sum for turn-order-determining purposes instead of their own, may use wielder's Dodge instead of their own (to a max of 120%) and obtain +6,000 to all stats as a non-stacking effect, Wielder may scan the stats of any number of wielder's allies at the start of each round, Wielder's Charm infliction chances are increased by 30% as a non-stacking effect, Wielder must be Level 20 or greater
%Crownbeast's Gemheart- (Accessory, Crystal, Nobility, 25,000,000 Gold) +25,000 to all stats, Wielder gains the element Nobility, Wielder's Charm infliction chances are increased by 10% as a non-stacking effect, 50% inflicts Charm
%Crystal of Elemental Magic Amplification- (Accessory, Crystal, Earth & Fire & Air & Water & Magic, 20,000 Gold) +25 Magical Attack to all Elemental Magic spells that provide a magical attack bonus possessed by wielder and wielder's allies
%Crystal of Endless Magic- (Accessory, Crystal, Magic & Mystic, 200,000,000 Gold) +200,000 MIN, +2,000,000 MP as a bonus that stacks 5 times, Wielder regenerates 200,000 MP at the start of each round as an effect that stacks 5 times, Wielder must be Level 40 or greater
%Crystal of Dark Magic Amplification- (Accessory, Crystal, Darkness & Magic, 20,000 Gold) +25 Magical Attack to all Dark Magic spells that provide a magical attack bonus possessed by wielder and wielder's allies
%Crystal of Minor Power Rentention- (Accessory, Crystal, Magic, 75,000 Gold) Adds 1 Buff slot
%Crystal of Minor Servitude- (Accessory, Crystal, Magic, 75,000 Gold) Adds 1 Summon slot
%Crystal of Rune Magic Amplification- (Accessory, Crystal, Darkness & Magic, 20,000 Gold) +25 Magical Attack to all Rune Magic spells that provide a magical attack bonus possessed by wielder and wielder's allies
%Crystal of Wizard Magic Amplification- (Accessory, Crystal, Magic, 20,000 Gold) +25 Magical Attack to all Wizard Magic spells that provide a magical attack bonus possessed by wielder and wielder's allies
%Dark Magic-Channeling Crystal- (Accessory, Crystal, Magic, 75,000 Gold) +80 Magical Attack for Dark Magic Spells, Dark Magic spells cost 20 less MP, +500 MP
%Dark Power Jewel- (Accessory, Crystal, Magic & Darkness, 9,000,000 Gold) +90,000 MP, +9,000 MIN, +9,000 SPI
%Day Dragon’s Gem- (Accessory, Crystal, Light, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor’s damage-dealing actions that are Light element as a non-stacking effect
%Deep-Walker Crystal- (Accessory, Crystal, Water & Darkness, 15,300,000 Gold) Drowning Immunity, Wielder may make any of wielder's actions or attacks either solely Water element or solely Water & Darkness element
%Demon Dragon's Gem- (Accessory, Crystal, Darkness & Fire, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor’s damage-dealing actions that are Darkness or Fire element as a non-stacking effect
%Earthlife Jade- (Accessory, Crystal, Earth, 65,000,000 Gold) Wielder gains +650,000 HP while in a Zone of Earth
%Empowered Alexandrite- (Accessory, Crystal, Earth & Physical, 1,000,000 Gold) +1,000 to all stats, 20% Physical Resistance
%Empowered Amethyst- (Accessory, Crystal, Earth & Darkness, 1,000,000 Gold) +1,000 to all stats, 20% Darkness Resistance
%Empowered Ametrine- (Accessory, Crystal, Earth & Psychic, 1,000,000 Gold) +1,000 to all stats, 20% Psychic Resistance
%Empowered Carnelian- (Accessory, Crystal, Earth & Energy, 1,000,000 Gold) +1,000 to all stats, 20% Energy Resistance
%Empowered Diamond- (Accessory, Crystal, Earth & Light, 1,000,000 Gold) +1,000 to all stats, 20% Light Resistance
%Empowered Emerald- (Accessory, Crystal, Earth, 1,000,000 Gold) +1,000 to all stats, 20% Earth Resistance
%Empowered Iolite- (Accessory, Crystal, Earth & Ice, 1,000,000 Gold) +1,000 to all stats, 20% Ice Resistance
%Empowered Lapis Lazuli- (Accessory, Jewel, Earth & Water & Magic & Psychic, 1,000,000 Gold) +1,000 to all stats, +1,000 Magical Attack
%Empowered Larimar- (Accessory, Jewel, Earth & Air & Light & Physical, 1,000,000 Gold) +1,000 to all stats, +1,000 Ranged Attack
%Empowered Teralyte- (Accessory, Crystal, Earth, 1,000,000 Gold) +1,000 to all stats, +1,000 Defense
%Empowered Tiger's Eye- (Accessory, Jewel, Earth & Physical & Fire & Electrical, 1,000,000 Gold) +1,000 to all stats, +1,000 Melee Attack
%Empowered Topaz- (Accessory, Crystal, Earth & Electrical, 1,000,000 Gold) +1,000 to all stats, 20% Electrical Resistance
%Empowered Opal- (Accessory, Crystal, Earth & Air, 1,000,000 Gold) +1,000 to all stats, 20% Air Resistance
%Empowered Peridot- (Accessory, Crystal, Earth & Acid, 1,000,000 Gold) +1,000 to all stats, 20% Acid Resistance
%Empowered Quartz- (Accessory, Crystal, Earth & Technology, 1,000,000 Gold) +1,000 to all stats, 20% Technology Resistance
%Empowered Ruby- (Accessory, Crystal, Earth & Fire, 1,000,000 Gold) +1,000 to all stats, 20% Fire Resistance
%Empowered Sapphire- (Accessory, Crystal, Earth & Water, 1,000,000 Gold) +1,000 to all stats, 20% Water Resistance
%Empowered Zircon- (Accessory, Crystal, Earth & Magic, 1,000,000 Gold) +1,000 to all stats, 20% Magic Resistance
%Eye of the Hungering Dead- (Accessory, Crystal, Darkness, 70,000,000 Gold) Wielder's Undead summons may deal HP Drain instead of HP Damage
%Factory Dragon’s Gem- (Accessory, Crystal, Technology, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor’s damage-dealing actions that are Technology element as a non-stacking effect
%First Lord's Testament- (Accessory, Crystal, Light & Knowledge & Nobility, 40,000,000 Gold) +30,000 to all stats except MIN, +40,000 MIN, When wielder dies, wielder may place a non-stacking buff on this item that gives this item's wielder +10,000 to all stats, trade this item to any ally, and allow that ally to equip it if said ally has a slot available to do so, This item's wielder must be Level 20 or greater if does not possess the aforementioned buff on it
%Focus of Minor Elemental Power- (Accessory, Crystal, Wielder's Element, 40,000 Gold) Adds 500 of wielder's element damage to all of wielder's damage-dealing attacks
%Focus of the Nexus-Dragons- (Accessory, Crystal, Spatial & Time & Knowledge & Treasure & Ki, 200,000,000 Gold) Wielder regenerates 200,000 MP at the start of each round if Spatial, Time, Knowledge, Treasure, or Ki element, Wielder may, in any of wielder's attacks or actions, convert any combination of the action or attack's elements that are Spatial, Time, Knowledge, and/or Treasure into Ki, and, if wielder did not do so for a given attack or action, may instead convert the attack or action's element Ki into any combination of the elements Spatial, Time, Knowledge, and/or Treasure, Wielder gains +2,000 CON and +2,000 SPI for each second-degree Martial Art wielder has mastered (to a max of 200 such Martial Arts), Wielder must be Level 40 or greater
%Forest Dragon’s Gem- (Accessory, Crystal, Acid, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor’s damage-dealing actions that are Acid element as a non-stacking effect
%Forest Guardian's Heartstone- (Accessory, Crystal, Life & Wood, 20,000,000 Gold) +20,000 CON, +20,000 SPI, Wielder's Animal allies who are below Level 40 who have not conducted any offensive actions during the current battle gain +20,000 Defense as a non-stacking effect, Wielder must be Level 20 or greater
%Fourpart Elemental Dragon's Gem- (Accessory, Crystal, Earth & Air & Fire & Water, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Earth element as a non-stacking effect, +50,000 Damage to all of possessor's damage-dealing actions that are Air element as a non-stacking effect, +50,000 Damage to all of possessor's damage-dealing actions that are Fire element as a non-stacking effect, +50,000 Damage to all of possessor's damage-dealing actions that are Water element as a non-stacking effect
%Glacier Dragon’s Gem- (Accessory, Crystal, Ice, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor’s damage-dealing actions that are Ice element as a non-stacking effect
%Greater Arcanist General's Shining Diamond- (Accessory, Crystal, Light & Magic, 9,916,000 Gold) +9,902 Magical Attack, +9,300 SPI, +8,550 Defense against Magic, 30% inflicts Charm on Magic Beings, 30% inflicts Awestruck or Manablasted, Wielder's Arcanist-Card-Based-Equipment-Pieces cost 30,000 less MP to maintain, 'Arcanist Magic' spells cost wielder 10,000 less MP to cast, Wielder may equip 5 additional Arcanist Magic spells if wielder has no non-'Arcanist Magic' spells equipped (this does not provide slots)
%Grid Dragon’s Gem- (Accessory, Crystal, Electrical, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor’s damage-dealing actions that are Electrical element as a non-stacking effect
%Harvest Gem- (Accessory, Crystal, Earth, 900,000 Gold) Food consumables used by wielder that Heal HP do so for an additional 50,000 points
%Heart Calmed by Supreme Duty- (Accessory, Crystal, Law & Air, 15,500,000 Gold) 100% Charm Resistance, 100% Confusion Resistance, 100% Pain Resistance, Charm Immunity against sources not 20 Levels or greater than wielder, Confusion Immunity against sources not 20 Levels or greater than wielder, Pain Immunity against sources not 20 Levels or greater than wielder, Wielder cannot benefit from Invigorated or its sub-status effects
%Heart Calmed by Supreme Law- (Accessory, Crystal, Law, 15,500,000 Gold) 100% Charm Resistance, 100% Confusion Resistance, 100% Pain Resistance, Charm Immunity against sources not 20 Levels or greater than wielder, Confusion Immunity against sources not 20 Levels or greater than wielder, Pain Immunity against sources not 20 Levels or greater than wielder, Wielder cannot benefit from Invigorated or its sub-status effects
%Heart-Shaped Power Jewel- (Accessory, Crystal, Magic & Light, 900,000 Gold) +9,000 MP, +900 MIN, +900 SPI
%Inferno Gate Diamond (2)- (Accessory, Crystal, Spatial & Fire, 120,000,000 Gold) Wielder may deal 600,000 Flat Fire element Damage to all entites in the same battlespace at the start of each round (with said choice being made once per round and applying across all possible targets instead of being made on a per-entity basis), Wielder must be Level 35 or greater
%Jewel of Amazing Winningness- (Accessory, Crystal, Air, 23,000,000 Gold) +23,000 to all stats, Wielder's status effect infliction chances may not be reduced by individuals below Level 80, Wielder's status effect infliction instances may not be blocked through Immunity by sources below Level 60 who are lower Level than wielder, Wielder must be Level 20 or greater
%Jewel of the Ribbon Serpent- (Accessory, Crystal, Air, 25,000,000 Gold) +25,000 Melee Attack, Wielder may perform 'Melee Attack' actions from the back row, 'Melee Attack' actions may use Agility as their Prime Attribute
%Jewel of the Ursine King- (Accessory, Crystal, Earth, 118,700 Gold) +124 STR, +118 CON, +500 HP, +40 to all stats of allied Animals, +100 to all stats of all allies with the word Bear in their name, -50 MP to the casting cost of all of wielder's Druid Magic spells, Summons 3 Level 1 Bear Headed Mauler, 2 Level 1 Ridiculously Enormous Bear, or 10 Level 1 Bear Cub at the end of every fifth round of combat, Max 10 total creatures summoned by this item
%Lesser Sun Phoenix Core- (Accessory, Crystal, Light & Fire, 70,000,000 Gold) +70,000 Magical Attack, 60% inflicts Awestruck or Burning, Wielder regenerates 700,000 HP at the start of each round
%Lion Emperor's Topaz- (Accessory, Crystal, Earth & Nobility & Glory, 24,000,000 Gold) +24,000 STR, +24,000 CON, +24,000 SPI, +240,000 HP as a non-stacking bonus, Wielder gains a 50% chance of inflicting Charm on Humans and Animals at the start of each round, Wielder may summon 1 Animal below Level 40 that is normally fightable for drops on the Enemy List at the start of each round, Max 20 summoned, Wielder gains Confusion: Fear Immunity
%Lizard's Gem- (Accessory, Crystal, Earth, 120,000 Gold) +50 to all stats, Wielder gains an additional +150 to all stats if an Animal, Wielder's Natural Form transformations gain +50 to all stats as an effect that stacks 7 times
%Lockdown Stone- (Accessory, Crystal, Magic, 4,000,000 Gold) Possessor may, at the beginning of each round, choose one Constant Effect possessed by each non-unique opponent below Level 40 and remove its text until the beginning of the next round as a non-stacking debuff, May only be wielded by individuals above Level 40, May only be wielded by individuals who possess one or more Haxxor ability
Mana-Channeling Crystal- (Accessory, Crystal, Magic, 60,000 Gold) +40 Magical Attack, +500 MP
%Metaalchemical Conflagration Relic-Core- (Accessory, Crystal, Fire, 70,000,000 Gold) +70,000 Melee Attack, +70,000 Ranged Attack, +70,000 Magical Attack, +700,000 MP as a non-stacking bonus, 30% Fire Resistance, 30% Magic Resistance, 30% Technology Resistance, 100% Dissolving Resistance, 100% Burning Resistance, Wielder regenerates 70,000 MP at the start of each round as a non-stacking effect
%Metamorphic Gemstone of Self- (Accessory, Crystal, Magic, 1,750,000 Gold) +1,500 to all stats, at the beginning of a thread or as an action, wielder may become any normally-player-selectable base subtype and any base element
%Minor Gem of Distant Beasts- (Accessory, Crystal, Magic, 167,000 Gold) Wielder gains 4 special pet slots that are not normally active (and cannot normally be affected in any manner save by this object and by sources of level 100 or greater that choose to do so) but may hold pets while inactive. These slots may begin a thread holding pets. These slots may not contain pets above level 40. Wielder may spend an action to activate any one of these pet slots, causing its contents to appear in battle and for it to be able to interacted with normally in all respects save its attachment to this item. Said activation lasts for the remainder of the round that the slot was activated on, as well as the entire duration of the round after said round. Pets brought into battle by this item may act upon the turn that they are brought into battle, acting immediately upon their appearance with any actions that would have occurred earlier in the round in normal turn-order. Currently active slots may be re-activated, with said re-activation allowing them to remain activated until the end of the round following the round of their re-activation. The contents of all slots attached to this item disappear from any non-RP thread immediately upon this item being unequipped or traded.
%Minor Mystic Crystal Battery- (Accessory, Crystal, Magic, 120,000 Gold) +5,000 MP
%Mirage Dragon’s Gem- (Accessory, Crystal, Psychic, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor’s damage-dealing actions that are Psychic element as a non-stacking effect
%Mirrored Domain-Nexus of Illusions- (Accessory, Crystal, Illusion, 215,000,000 Gold) +215,000 MIN, At the start of each round, wielder may exchange the Illusion Magic buffs present on any number of willing targets, only being able to transfer buffs from an individual to an individual that wielder could replicate them onto, Wielder must be Level 40 or greater
%Monolith’s Dampening Stone- (Accessory, Crystal, Magic, 4,000,000 Gold) Non-unique enemies below Level 40 have a 25% chance of failing to use any action that costs 1 or more MP that does not reduce their Max MP by a percentage value, Non-unique enemies below Level 20 may not use any action that costs 1 or more MP that is not an Overcrash, May only be wielded by individuals above Level 40
%Night Dragon’s Gem- (Accessory, Crystal, Darkness, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor’s damage-dealing actions that are Darkness element as a non-stacking effect
%Nobility Prism- (Accessory, Crystal, Magic, 4,000 Gold) +3 Ranged Attack, +5 Magical Attack, +100 Gold after battle
%Pernicious Mirrordiamond- (Accessory, Crystal, Spatial & Psychic, 110,000,000 Gold) If wielder is below Level 60, whenever wielder performs an action, each side opposing wielder may choose to replicate an instance of said action, to a max of once per such side per round, with said replicated action counting as coming from wielder and only being able to target wielder, but with all decisions made for it being made by the side that chose to replicate it, This item is Cursed and may not be unequipped normally, This item has RP effects
%Primal Metamorphic Gemstone of Self- (Accessory, Crystal, Flux, 17,500,000 Gold) +15,000 to all stats, +15,000 Defense, +3,000 Defense against Stat Damage, Wielder may, at the beginning of a thread or as an action, become solely any normally-player-selectable base subtype (with Other: Reptile being an option) and any base element
%Prism of Exquisite Suffering- (Accessory, Crystal, Agony, 60,000,000 Gold) Wielder counts as having inflicted Pain on 60 additional individuals
%Radiance Dragon’s Gem- (Accessory, Crystal, Light, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor’s damage-dealing actions that are Light element as a non-stacking effect
%Raging Heart- (Accessory, Crystal, Fury, 15,500,000 Gold) +15,000 Melee Attack, +15,000 to all stats, Wielder's per-item Melee Attack bonus cap, per-item Ranged Attack bonus cap, and per-item Magical Attack bonus cap become 2x the relevant stat each if wielder is Fury element
%Resurrective Soul-Diamond- (Accessory, Crystal, Fire & Life & Magic, 60,000,000 Gold) Once per thread, when an individual is killed by a source below Level 80, wielder may choose to select that individual, Once per thread, wielder may resurrect an individual selected in said manner at the start of a round
%Sand Dragon’s Gem- (Accessory, Crystal, Earth, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor’s damage-dealing actions that are Earth element as a non-stacking effect
%Sea Dragon’s Gem- (Accessory, Crystal, Water, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor’s damage-dealing actions that are Water element as a non-stacking effect
%Serpent Queen Emerald- (Accessory, Crystal, Acid & Darkness & Nobility, 23,000,000 Gold) +23,000 Melee Attack, +23,000 Ranged Attack, +23,000 Magical Attack, +23,000 STR, +23,000 CON, +23,000 MIN, +230,000 MP as a non-stacking bonus, 60% inflicts Poison, 100% Poison Resistance, Wielder's offensive actions may summon 1 Animal or Reptile below Level 60 that is normally fightable for drops that possesses a Constant Effect or Ability that is capable of inflicting Poison, Wielder's offensive actions may count as coming from a source that additionally possesses the subtype Animal or the subtype Reptile, Wielder gains the elements Nobility and Acid
Shiny Prism- (Accessory, Crystal, Magic, 5,000 Gold) +5 to all stats
%Sky Dragon’s Gem- (Accessory, Crystal, Air, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor’s damage-dealing actions that are Air element as a non-stacking effect
%Snow Dragon’s Gem- (Accessory, Crystal, Ice, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor’s damage-dealing actions that are Ice element as a non-stacking effect
%Star of Power- (Accessory, Crystal, Glory & Energy, 15,500,000 Gold) +15,000 Magical Attack, +15,000 to all stats, 10% Glory Resistance, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat
%Star of Ruin- (Accessory, Crystal, Darkness & Destruction, 15,500,000 Gold) +15,000 Magical Attack, +15,000 to all stats, 10% Destruction Resistance, Wearer’s per-item Magical Attack bonus cap becomes 2x the relevant stat
%Star of the Centipede-Kingdoms- (Accessory, Crystal, Earth & Light, 50,000,000 Gold) +50,000 to all stats, 50% Dodge, 60% Critical, Wielder's Insect allies (including wielder) may choose to count as being in an additional Zone of Light and/or an additional Zone of Earth, Wielder may spend an action to create a Zone of Light, Wielder may choose to count as additionally possessing the subtype Insect, Wielder's Insect allies obtain +5,000 to all stats as a non-stacking bonus, Wielder may spend an action to summon an Insect below Level 60 that is normally fightable for drops on the Enemy List, Max 200 summoned, Wielder must be Level 20 or greater
%Superior Demon Dragon's Gem- (Accessory, Crystal, Darkness & Fire, 24,000,000 Gold) +24,000 Magical Attack, +24,000 to all stats, +150,000 Damage to all of possessor’s damage-dealing actions that are Darkness or Fire element as a non-stacking effect
%Symbological Alchemy-Crystal of the Golden Spiral- (Accessory, Crystal, Magic & Acid, 60,000,000 Gold) +60,000 Magical Attack, +600,000 MP as an effect that stacks 3 times, Alchemy spells cast by wielder have their Magical Attack bonuses increased by 60,000 points, When wielder casts an Alchemy spell, wielder may choose to change any one Minor or Moderate status effect that it could inflict to any status effect, positive or negative, of the same severity, Wielder may choose to destroy this item while casting an Alchemy spell, and, if this item is destroyed, change any one Major Negative status effect that it could inflict to any other Major Negative status effect, Wielder must be Level 20 or greater and must possess the ability 'Adept Alchemy Attunement'
%Thousand-Colored Diamond- (Accessory, Crystal, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Ice & Energy & Electrical & Acid, 10,000,000 Gold) +2,000 Magical Attack, +20,000 MP, Wielder's 'Magical Attack' actions may become solely any one base element
%Tomb Dragon’s Gem- (Accessory, Crystal, Darkness, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor’s damage-dealing actions that are Darkness element as a non-stacking effect
%Tranquil Gemstone- (Accessory, Crystal, Magic & Light, 130,000 Gold) 40% Minor Status Effect Resistance
%Treasure of Supreme Wealth- (Accessory, Crystal, Weatlh & Nobility, 100,000,000 Gold) Wielder obtains +10,000 to all stats and Defense for each 10,000,000 Gold that wielder is carrying (to a max of +200,000 to all stats), +10,000,000 Defense against Gold Damage, The amount of Gold carried by wielder is revealed to all individuals in the same battlespace as wielder at the start of each round, Wielder must be Level 20 or greater and must be carrying at least 10,000,000 Gold
%Volcano Dragon’s Gem- (Accessory, Crystal, Fire, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor’s damage-dealing actions that are Fire element as a non-stacking effect

%War Element-Core- (Accessory, Crystal, War, 40,000,000 Gold) Wielder treats War as a base element and becomes War element



~Earwear~
%Cloudjewel Earrings- (Accessory, Earwear, Air & Water, 18,500,000 Gold) +18,500 Magical Attack, +18,000 AGI, +180,000 MP as a non-stacking bonus, 30% Air Resistance, 30% Electrical Resistance, 20% Drowning Resistance, 30% Dodge
%Crossdark Terrorphone Earrings- (Accessory, Earwear, Darkness & Psychic, 20,000,000 Gold) +20,000 Ranged Attack, +20,000 MIN, +200,000 MP as a non-stacking bonus, Wielder may target allies in other battlespaces with 'Cast a Spell' actions that only target wielder and wielder's allies that buff provided that no individual of Level 60 or greater in either wielder's battlespace or said allies' battlespaces objects, 100% inflicts Confusion, 100% inflicts Confusion: Fear
%Earring of the Lost Queens of Old Nilsenheim- (Accessory, Earwear, Ice, 45,500,000 Gold) +45,100 Magical Attack, +45,100 additional Magical Attack for purposes of Ice element attacks that Heal, 60% Dodge, 25% Ice Resistance, Wearer must be Level 20 or greater
%Earring that Wins Wars- (Accessory, Earwear, Magic & Wonder, 30,000,000 Gold) Wearer may scan the stats of any individual who changes rows, Wearer's offensive actions defeat Units below Level 40 who have changed rows earlier in the same battle
%E-Tech Forcefield Earrings- (Accessory, Earwear, Technology & Psychic, 16,500,000 Gold) +16,500 Defense, 60% Resilience, 30% Physical Resistance, 30% Technology Resistance, 30% Psychic Resistance, 30% Energy Resistance, Wielder is Immune to entities below Level 10
%Highly-Practical Magestone Earrings of Enhanced Magic, Flight, Teleportation, Speed, Shielding, Anti-Aging, Sustenance, Regeneration, Diplomacy, and Scrying- (Accessory, Earwear, Magic, 20,000,000 Gold) +20,000 Magical Attack, +20,000 MIN, +20,000 AGI, +2,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus, +200,000 MP as a non-stacking bonus, 60% Dodge, 60% Resilience, 30% Earth Resistance, 30% Physical Resistance, 60% Entombed Resistance, 120% Fatigued: Elderly Resistance, 120% Fatigued: Starvation Resistance, 120% Fatigued: Dehydration Resistance, 100% inflicts Charm, Wielder regenerates 20,000 HP and MP at the start of each round, Wielder may enter any row of any row-order formation in the same battlespace at the start of each round, Wielder may spend an action to enter another existing battlespace that is part of the same battle so long as no entity of Level 60 or greater in either the battlespace wielder is entering or the battlespace wielder is leaving objects, Wielder may spend an action to scan the stats of all opponents in wielder's battlespace
%Jewelry of Frigid Condescension- (Accessory, Earwear, Ice, 5,000,000 Gold) Wielder may not inflict Charm and may not obtain buffs from allies of lower Level, This item is cursed and not be unequipped normally
%Recurrent Crossself Earrings- (Accessory, Earwear, Air & Psychic, 20,000,000 Gold) +20,000 Defense, 5% Base Element Resistance; Individuals who previously had a copy of this item equipped but currently do not may spend an action to obtain and equip a Temporary copy of this item that does not include any Enhancements, buffs, debuffs, or other modifications unique to a specific instance of this item
%Sun-Droplet Earring- (Accessory, Earwear, Light & Fire, 60,000,000 Gold) +40,000 to all stats, Whenever wearer deals Damage that is Light or Fire element, said quantity of Damage is increased by 60,000 points, Wearer's chances of inflicting Burning and Awestruck increase by 5%
%White Bird-Resistant Earrings- (Accessory, Earwear, Air, 27,000 Gold) +70 Defense against Aerials
%Wisdom Earring- (Accessory, Earwear, Magic, 800,000 Gold) +500 Defense, +1,000 Defense against Magic, +900 MIN, +900 SPI, +900 Defense against MIN Damage, 50% Stat Drain: MIN Drain Resistance, Wearer Regenerates 100 MIN per round, +2,000 MP
%Zero-Line Forcefield Earrings- (Accessory, Earwear, Technology & Psychic & Void & Aether, 60,000,000 Gold) +60,000 Defense, 70% Resilience, +25% Resilience as a non-stacking bonus, 30% Physical Resistance, 30% Technology Resistance, 30% Psychic Resistance, 30% Energy Resistance, 30% Aether Resistance, 30% Void Resistance, 30% Light Resistance, 30% Darkness Resistance, 30% Hope Resistance, 5% Base Element Resistance, Wielder's Defense may not be Pierced by entities below Level 60, Wielder must be Level 20 or greater

~Eyewear~
%8) <- Dis Dude's Glasses- (Accessory, Eyewear, Warding & War, 7,000,000 Gold) 50% Resilience, +50% Critical for actions that involve the Ranged Attack bonus as a non-stacking bonus if wielder has a transformation equipped whose name includes 'Bus'
Analysis Eye- (Accessory, Eyewear, Technology, 50,000 Gold) Wielder may spend an action turn to scan a target’s stats
%Bascaradine Analysis Eye Type A- (Accessory, Eyewear, Technology, 40,000 Gold) +2 Defense, Wielder may spend an action turn to scan a target’s stats
%Bascaradine War-Analyst's Full-Field-Anaylsis Hyperanalytical Combat-Eye- (Accessory, Eyewear, Technology & War, 60,000,000 Gold) +60,000 Ranged Attack, +5% To Hit as a non-capped effect that does not stack, 168% To Hit, 68% Dodge, 68% Critical, Wielder may scan the stats of each opponent at the start of each round, Wielder may spend an action to scan up to 200,000 targets; stats, Wielder counts as having an additional Upgrade equipped, Wielder counts as being 5 Levels higher, to a max of Level 99 for stat-scanning purposes as an effect that does not stack and does not count for bypassing 'Immune to below Level x' effects, As an RP effect, this eye can see the past, can see the surface thoughts of people it is looking at, can estimate danger levels, has infared vision, has night vision, has darkvision, can analyze mana patterns, has a built in superfast calculator, can target lock, has a built in phone, and can detach and perform remote recon either with flight jets or metal tentacle-legs
%Bascaradine War-Analyst's Hyperanalytical Combat-Eye- (Accessory, Eyewear, Technology & War, 30,000,000 Gold) +30,000 Ranged Attack, +5% To Hit as a non-capped effect that does not stack, 164% To Hit, Wielder may scan the stats of one opponent at the start of each round, Wielder may spend an action to scan a target's stats, Wielder counts as having an additional Upgrade equipped, Wielder counts as being 5 Levels higher, to a max of Level 99 for stat-scanning purposes as an effect that does not stack and does not count for bypassing 'Immune to below Level x' effects, As an RP effect, this eye can see the past, can see the surface thoughts of people it is looking at, can estimate danger levels, has infared vision, has night vision, has darkvision, can analyze mana patterns, has a built in superfast calculator, can target lock, has a built in phone, and can detach and perform remote recon either with flight jets or metal tentacle-legs
Bifocals- (Accessory, Eyewear, Technology, 200 Gold) +2 SPI on odd-numbered turns, +2 AGI on even-numbered turns
Blindfold- (Accessory, Eyewear, Darkness, 500 Gold) +10 to all stats, inflicts Impaired: Blind on self at the start of battle
%Blue Eyepiece- (Accessory, Eyewear, Water, 5,000,000 Gold) 130% To Hit, Wearer may treat individuals below Level 40 or willing individuals as being Water element
%Brass Chimera Glasses- (Accessory, Eyewear, Physical & Technology, 1,000,000 Gold) Wearer's summons whose name includes 'Chimera Head' apply a debuff whenever they deal Damage that makes it so that sources below Level 95 cannot heal Damage that they deal
%Bullet-Pattern-Anticipating Monocle- (Accessory, Bioaugmentation, Technology & Earth, 160,000 Gold) +110 Ranged Attack, +300 AGI if at least one Danmaku spell is equipped, +20% Dodge against Danmaku coming from sources below Level 45 as a bonus that does not stack with other bonuses that provide +#% Dodge against Danmaku
%Cataloguer Detective's Monocle- (Accessory, Eyewear, Treasure & Knowledge, 160,000,000 Gold) Wearer may scan a target's stats at the start of each of wearer's actions, Wearer may spend an action to replicate an action performable by an equal or lower Level Magic Being that is normally fightable for drops on the Enemy List whose stats wearer has scanned in the same thread as though an instance of said entity from the enemy list were performing said action, Wearer may cast the non-unique spells worth 160,000,000 or fewer Gold that were equipped by entities whose stats wielder has scanned in the same thread at the time of that scanning as though wearer had replicated copies of them equipped, Wielder may choose, at the start of a round, to obtain an non-stacking buff that lasts until the end of the round that causes its possessor to have equipped a Temporary replica of a Book or Tome that is non-unique and worth under 160,000,000 Gold that was equipped by an entity whose stats wielder has scanned in the same time at the time of that scanning, Wielder must be Level 40 or greater
%Code-Seer's Sunglasses (Upgraded Functionary's-Lens-Including Variant)- (Accessory, Eyewear, Technology & Electrical, 155,000,000 Gold) +155,000 Ranged Attack, 140% Critical against Coded Beings, Wearer is considered to be 1 Level higher for stat-scanning purposes (as an effect that does not stack and cannot bypass 'Immune to below Level X' effects), Poison Immunity, Wearer may scan the stats of up to 30 targets at the start of every round, Detects political allegiance and what portal an individual last passed through as RP effects
Cool Sunglasses- (Accessory, Eyewear, Technology, 200 Gold) +2 STR
%Demilich Eyes- (Accessory, Eyewear, Darkness & Magic, 150,000,000 Gold) Twice per battle, before one of wielder's actions, wielder may choose to inflict Instant Death on a target below wielder's Level that is below Level 80, with said effect not stacking across multiple copies of this item and individuals below Level 80 being unable to resurrect individuals killed by said effect, Wielder must be Level 40 or greater
%Diamond-Man S& Glasses- (Accessory, Eyewear, Chaos & Tacky, 38,500,000 Gold) +38,000 Defense, +380,000 HP as a non-stacking bonus, 30% Chaos Resistance, 30% Law Resistance, Impaired: Blind Immunity, Wearer may always treat the Terrain as though it were Desert and/or Treasury
%Disenchanted Goggles of Blind Self- (Accessory, Eyewear, Air, 100 Gold)
%Everdark Shades- (Accessory, Eyewear, Darkness, 1,200,000 Gold) +1,100 Defense, +1,100 Defense against Light, +400 Ranged Attack, +120 Melee Attack, 30% Light Resistance, Wielder may choose to not be inside Zones of Light created by sources below Level 20, Wielder may, if above Level 19, choose to not be inside Zones of Light created by sources below Level 40, 15% Impaired: Blind Resistance
%Everrose Sunglasses- (Accessory, Eyewear, Magic & Fire, 95,000 Gold) After possessor uses the "Cast a Spell" action (note that this does not include casting a spell as part of a Melee, Ranged, or Magical Attack), this character has a 15% chance of gaining an additional action that may only be used to perform the "Cast a Spell" action, this bonus action may only be obtained once per round
Glass Eye of Water Resistance- (Accessory, Eyewear, Water, 40,000 Gold) 10% Water Resistance
%Eyes of Confusion- (Accessoryx2, Eyewear, Air & Darkness & Magic & Psychic, 89,000 Gold) Wearer may spend an action to inflict Confusion with a 60% chance of success
%Eyes of the Raging Thunder-Soul- (Accessory, Eyewear, Electrical, 7,550,000 Gold) +7,750 Ranged Attack, +7,000 STR, +7,000 SPI, 30% inflicts Electrocuted, 140% To Hit, Wearer gains 50% Critical if afflicted with Confusion: Berserk, 5% may deal 1/2 damage and inflict 1 hit against 2
%Fancy Gentleman's Monocle that Points Out Flaws In Individuals It Scans and Subtly Encourages Its Wearer to be Bitterly Condescending- (Accessory, Eyewear, Fire & Psychic & Air & Earth, 5,000,000 Gold) +5,000 MIN, 125% To Hit, Wearer may spend an action to scan a target's stats, Wearer deals 500 additional Stat Damage to individuals whose scans wearer has scanned
%Functionary's Lens- (Accessory, Eyewear, Magic & Air, 750,000 Gold) 60% Poison Resistance, Wearer is considered to be 1 Level higher for stat-scanning purposes (as an effect that does not stack and cannot bypass 'Immune to below Level X' effects), Wearer may scan the stats of up to 5 targets at the start of every round, Detects political allegiance and what portal an individual last passed through as RP effects
%Fancy Gentleman's Monocle that Points Out Flaws In Individuals It Scans and Subtly Encourages Its Wearer to TEAR HIS OPPONENTS APART LIKE THE FRAGILE MEAT-SACKS THEY ARE- (Accessory, Eyewear, Fire & Psychic & Air & Earth, 7,000,000 Gold) +7,000 STR, 125% To Hit, 35% Critical, Wearer may spend an action to scan a target's stats, Wearer's damage-dealing attacks deal 70,000 additional Damage to individuals whose scans wearer has scanned, This item's wearer has a 25% chance of being afflicted with Confusion: Berserk at the start of any round that wearer is in the same battle as any opponent whose stats wearer has scanned
%Final Army Sunglasses- (Accessory, Eyewear, Technology & Physical & War & Hope, 40,000,000 Gold) +40,000 Defense, +40,000 Ranged Attack, 180% To Hit, Wearer's Vehicle transformations gain +4,000 to all stats as a non-stacking bonus, 100% Impaired: Blind Resistance, 60% Awestruck Resistance, 5% Undead Resistance, Wearer must be Level 20 or greater
%First-Metal Wise-Strength Glasses- (Accessory, Eyewear, Technology & Physical & Metal, 5,000,000 Gold) If wearer's Strength is lower than wearer's Mind, it becomes equal to wearer's Mind unless any any individual of Level 60 or greater objects (to a max of becoming 15,000,000)
Glasses- (Accessory, Eyewear, Technology, 200 Gold) +2 AGI
%Glasses of Imaginary X-Ray Vision- (Accessory, Eyewear, Magic & Psychic & Air, 12,000 Gold) Wielder may spend an action turn to scan a target’s stats, there is a 50% chance that stats scanned in such a manner are replaced with the stats of a 'Volcano Dragon' from the Enemy List, Has different effects when wrong in RP threads
%Glasses of Mystic Observation and Analysis- (Accessory, Eyewear, Magic, 90,000 Gold) May scan a target’s stats at a level 5 levels higher than wearer at the start of wearer’s first action each turn
%Glasses of Red Sight- (Accessory, Eyewear, Darkness & Fire, 2,455,000 Gold) +2,000 AGI, 120% To Hit, 20% Dodge, Wearer's To Hit cannot be reduced by sources below Level 40
Goggles- (Accessory, Eyewear, Earth, 80 Gold) +1 Defense
%Goggles of Blind Self- (Accessory, Eyewear, Air, 15,000 Gold) Inflicts Impaired: Blind on wearer, this item is cursed and may not be unequipped normally
%Goggles of Temporal Vision- (Accessory, Eyewear. Time, 9,550,000 Gold) Wearer may not be forced by sources below Level 60 to treat the current round's number as a number that wearer would not otherwise treat it as, Has RP effects
%Goggles that Can't See Lizards- (Accessory, Eyewear, Psychic & Technology, 5,000,000 Gold) -50% To Hit against Reptiles, -50% Dodge against Reptiles, +50% Petrified Resistance against Reptiles as a non-stacking effect
%Gunner's Post-Apocalyptic Sunglasses- (Accessory, Eyewear, Technology & Physical, 64,500 Gold) +80 Ranged Attack, +61 AGI, 115% To Hit if the Terrain or Phantom Terrain is Road, City, Ruins, Desert, or Wasteland, 10% Light Resistance, 10% Impaired: Blind Resistance
%Investor's Eyeballs- (Accessory, Eyewear, Wealth, 90,000,000 Gold) +9,000,000 Defense against Gold Damage, Wearer regenerates 900,000 Gold Damage at the start of each round, Wearer dies if wearer reaches 0 Gold, Wearer may choose to take Gold Damage instead of Damage from sources below Level 60, with all such converted Damage being multiplied by 10 prior to conversion, Wearer must be Level 20 or greater (and must possess (the ability 'Adept Merchant') OR (both the ability 'Banker' and the ability 'Investor'))
%Joshatian Eyepatch- (Accessory, Eyewear, Air, 19,000 Gold) +20% to hit with ranged attacks, +15 Ranged Attack with Guns
%Large, Overly-Complex Glasses with Thick Lenses and Ridiculous Mechanical Doodads Attached- (Accessory, Eyewear, Earth, 2,600 Gold) +5 Defense, +10 MIN, Wearer counts as 1 Level higher for stat-scanning purposes, 5% Acid Resistance, Wearer must have 125 unmodified MIN to equip this item, Counts as a Gadget in addition to being an Eyewear
%Lifeforce-Scanning Opera Glasses- (Accessory, Eyewear, Wealth & Life, 679,000 Gold) Wearer may scan the stats of any one target at the start of wearer’s first action each round, Wearer counts as 10 Levels higher for stat-scanning purposes
%Lord Owl's Iron-Rimmed Glasses- (Accessory, Eyewear, Darkness & War & Destruction & Time, 7,500,000 Gold) +7,500 Melee Attack, +7,500 Defense, Wearer's 'Ranged Attack' actions deal 750 AGI Damage, +7,500 to all stats while wielder is in a Chronogeomantic Zone of Night, 150% To Hit while wielder is in a Chronogeomantic Zone of Night, Wielder's 'Ranged Attack' actions incorporate wielder's Melee Attack bonus instead of wielder's Ranged Attack bonus, cannot miss targets below Level 40, deal full Damage to targets in the back row, and may target individuals below Level 40 who are in different battlespaces who are not 20 or more Levels greater than its wielder
%Mage's Monocle- (Accessory, Eyewear, Magic, 120,000 Gold) +70 MIN, +40 SPI, Wielder may cast a spell for 50 less MP for each 5 temporary CON damage wielder takes, Wielder may choose 2 spells possessed by allies to be able to cast
%Magnificent Bastard's Monocle- (Accessory, Eyewear, Destruction & Psychic, 90,000,000 Gold) +90,000 Melee Attack, +90,000 Ranged Attack, +90,000 Magical Attack, +85,000 MIN, 20% Light Resistance, 20% Psychic Resistance, 30% may inflict Mindblasted, Wearer, at the start of battle may choose up to 2 spells equipped or carried by either willing allies or lower-Level PC enemies to be able to cast, Wearer may scan each opponent's stats at the start of each round, Once per thread, wearer may delay an action that targets only lower-Level individuals for up to 5 rounds
%Manly Sunglasses- (Accessory, Eyewear, Physical & Darkness, 5,000 Gold) +5 STR, +5 CON, 1% Light Resistance, 1% Physical Resistance
Monocle- (Accessory, Eyewear, Technology, 200 Gold) +2 SPI
%Monocle of the Dreaming King- (Accessory, Eyewear, Magic & Air & Water, 250,000 Gold) When wielder becomes affected by Sleep, this item creates a summoned duplicate of possessor that is always in the front row and cannot be moved to the back, the duplicate has all of the stats, abilities, and items that its possessor has and cannot be affected by Sleep, the sleeping possessor is simultaneously moved to the back row, When this duplicate is slain, the possessor is cured of Sleep, This duplicate begins at full HP and MP with no buffs, debuffs, or status effects applied to it, this item gives +2,000 SPI to said duplicates, 50% Physical Resistance to said duplicates, and the attacks of said duplicates have a 25% chance of inflicting Sleep, Wielder may skip an action to inflict Sleep on wielder, Only one such duplicate can be created at a time, Said duplicate vanishes when wearer is not affected by Sleep, Wielder may choose to not have Sleep wear off normally. This item cannot copy unique items, upon the creation of a duplicate via this item, wearer’s duplicate may immediately choose to equip or hold any unique items that were previously equipped or held by wearer, upon the destruction or departure of a duplicate created via this item, any unique items equipped or held by said duplicate may immediately be equipped or held by wearer; This item may only create one duplicate per thread if its wearer is below level 40
%Moon's Tear Glasses- (Accessory, Eyewear, Magic, 600 Gold) +2 AGI, +5 MIN, +1% chance to hit with magic
%Nefarious Turkey’s Monocle- (Accessory, Eyewear, Darkness & Magic, 1,000,000 Gold) +10 Defense, Might do something else in RP threads
%Nerdy Glasses- (Accessory, Eyewear, Water & Psychic, 300 Gold) +3 MIN, +30 MP
%Owl's Eye-Discs- (Accessory, Eyewear, Darkness & Magic & Mystic, 245,000,000 Gold) +245,000 Melee Attack, Wearer gains Instant Death Immunity against sources below Level 80, Wearer's per-item Magic Attack bonus cap becomes 2 times the relevant stat, Wearer's 'Melee Attack' actions deal full Damage to targets below Level 90 in the back row and may use wearer's Ranged Attack or Magical Attack bonus instead of wearer's Melee Attack bonus, Individuals below Level 60 cannot heal Damage dealt by wearer, At the start of each round, wearer may scan the stats of one opponent, Wearer gains +25% To Hit against targets afflicted with Instant Death: Doomed as a non-stacking bonus, 15% inflicts Instant Death: Doomed, Once per round, before one of wielder's actions, wielder may choose to inflict Instant Death on a target below wielder's Level that is below Level 80, with said effect not stacking across multiple copies of this item and individuals below Level 80 being unable to resurrect individuals killed by said effect, Wielder must be Level 40 or greater
Reading Glasses- (Accessory, Eyewear, Technology, 200 Gold) +2 MIN
%Reading Glasses (2)- (Accessory, Eyewear, Magic & Air, 1,900 Gold) +1% To Hit with Magical Attack if Books are the only weapons wearer has equipped
Rectangularly-Rimmed Glasses- (Accessory, Eyewear, Air, 300 Gold) 105% to Hit
%Shades of Ass-Kickery- (Accessory, Eyewear, Destruction, 487,000 Gold) +558 Melee Attack, +410 Ranged Attack, +450 Magical Attack, +480 STR, +450 AGI, +450 SPI, +300 CON, +120 MIN, 20% Light Resistance, 5% Darkness Resistance, 5% inflicts Wounded, 5% inflicts Awestruck, 50% Impaired Resistance
%Silver Chimera Triple Sunglasses- (Accessoryx3, Eyewear, Darkness & Physical, 500,000 Gold) +555 Defense, 90% Impaired: Blind: Constant Glare Resistance
%Smooth Shades- (Accessory, Eyewear, Technology & Darkness, 500 Gold) +2 Defense, +1 STR
%Speed Detective's Monocle- (Accessory, Eyewear, Sonic & Knowledge, 160,000,000 Gold) Wearer scans the stats of every individual in the same battlespace at the start of battle, Wearer scans the stats of every individual in the same battlespace at the start of each round, Wearer scans the stats of every individual in the same battlespace at the start of each of wearer's actions, Wearer announces what stats are each entity in the same battlespace's turn-order-determining stats at the start of each round, announcing first the entity's name and then a list of the stats (presented in alphabetical order), with this effect not disclosing other elements of the entity's turn-order determining stats, such as whether they are doubled or have a value added or subtracted to them, Wielder must be Level 40 or greater
%Square-Rimmed Glasses- (Accessory, Eyewear, Water, 300 Gold) +1% to Hit
%Starfish-Shaped Eyepatch- (Accessory, Eyewear, Air, 19,000 Gold) Wearer's Ranged Attack actions gain 160% To Hit, +15 Ranged Attack with Guns
Sunglasses- (Accessory, Eyewear, Darkness, 200 Gold) 1% Light Resistance
%Sunglasses of Everyone-Else-Is-A-Butterfly, Dood- (Accessory, Eyewear, Mystic & Illusion & Toxin, 45,000,000 Gold) +40,000 CON, +4,000 SPI, Wielder treats every opponent who is non-unique and below Level 80 or is below Level 60 as possessing the subtype Insect
%Sunglasses that Explode When You Take Them Off and Throw Them- (Accessory, Eyewear, Technology & Fire, 800,000 Gold) +800 to all stats, If this item is unequipped, the individual who unequipped it may destroy it and deal 80,000 Flat Fire element Damage to any one target
%Sveet Shades- (Accessory, Eyewear, Darkness, 30,000,000 Gold) +30,000 Melee Attack, Wielder's 'Melee Attack' actions deal HP Drain, Wielder gains 30% Light Resistance, Wielder may choose to count as possessing the subtype Undead, Food consumables whose name includes 'Candy', 'Licorice', 'Chocolate', or 'Sugar' deal 300,000 additional HP Healing to wielder
%Sweet Shades- (Accessory, Eyewear, Darkness & Ice, 600,000 Gold) +600 Melee Attack, 20% Fire Resistance
%Thick Future-Crystal Goggles- (Accessory, Eyewear, Technology & Earth & Time, 60,000,000 Gold) +60,000 Defense, +60,000 MIN, +60,000 CON, -5% To Hit, 40% Technology Resistance, Imparied: Blind Immunity
Thick Goggles- (Accessory, Eyewear, Technology, 200 Gold) +2 CON
%Ultra-Fancy Monocle that is Shocked by Debuffs- (Accessory, Eyewear, Air, 30,000,000 Gold) Whenever wearer is afflicted by a debuff from a source below Level 60, this item unequips itself and cancels said instance of debuff application
%Wise Woman's Glasses- (Accessory, Eyewear, Magic & Psychic, 410,000 Gold) +485 MIN, +4,000 MP, +800 Defense against MP Damage

~Gauntlets~
%Apocalyptic Gauntlets of War- (Accessory, Gauntlets, War & Destruction & Fate, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Defense, +400,000 STR, +400,000 CON, Wielder may equip Weaponx2 items as though they were Weaponx1 items, Wielder's per-item Melee Attack cap becomes (STR * 2), Wielder must be Level 60 or greater
%Bane Knight's Gauntlets- (Accessory, Gauntlets, Darkness & Physical, 8,800,000 Gold) +8,000 STR, +8,000 CON, 30% Darkness Resistance, 15% Physical Resistance, Wielder's Darkness-element, Physical-element, or Agony-element items that provide a Melee Attack bonus provide an additional 700 points
%Bane Sovereign's Gauntlets- (Accessory, Gauntlets, Darkness & Physical, 12,500,000 Gold) +12,500 STR, +12,500 CON, 30% Darkness Resistance, 15% Physical Resistance, Wielder deals 125,000 additional Damage with attacks that are the first attack of the action they are part of that are Darkness, Physical, or Agony element as a non-stacking effect
%Bascaradine Card Master's Hover-Projection Glove- (Accessory, Gauntlets, Technology, 61,000 Gold) Wearer's Arcanist Magic spells that provide a Magical Attack bonus provide +65 additional Magical Attack, Wearer's Hand Size if in Deck Based Arcanist Mode increases by 1, Wearer's Arcanis Magic spells may not be affected by up to 60 individuals chosen at the beginning of any round or action who can be re-chosen at the beginning of any other round of action who are under Level 20
%Blood-Drinker Gauntlets- (Accessory, Gauntlets, Darkness & Blood, 8,800,000 Gold) +8,000 Melee Attack, +8,000 STR, +8,000 CON, 15% Darkness Resistance, Wielder's 'Melee Attack' and 'Melee Overdrive' actions gain 'deals HP Drain'
Chainmail Gauntlets- (Accessory, Gauntlets, Physical, 11,000 Gold) +14 Defense, 2% Physical Resistance
Dwarven Gauntlets of the Birdoric Jellyfish- (Accessory, Gauntlets, Earth, 31,000 Gold) +40 Defense, +20 Melee Attack, User may, if desired, do 15 AGI damage on hit
Fireman's Gauntlets- (Accessory, Gauntlets, Fire & Physical, 8,900 Gold) +10 Defense, +5 STR, +5 STR, 5% Burning Resistance, 5% Suffocation Resistance, 5% Entombed Resistance, 5% Fire Resistance
Gauntlet- (Accessory, Gauntlets, Physical, 700 Gold) +5 Defense, +1 STR, +1 CON
%Gauntlets- (Accessory, Gauntlets, Physical, 800 Gold) +8 Defense
%Golden Dwarven Ringmage's Gauntlet- (Accessory, Gauntlets, Physical, 45,000 Gold) +7 Defense, +20 Defense against Magic, +15 MIN, Each Ring equipped allows an additional spell of the ring's element to be equipped
Kote- (Accessory, Gauntlets, Physical & Air, 12,500 Gold) +14 Defense, +14 Melee Attack, +14 AGI, +7 STR
Redrust Gloves- (Accessory, Gauntlets, Fire, 2,000 Gold) +4 Defense, +8 CON if user is Fire element
%Old Dwarven Gloves- (Accessory, Gauntlets, Earth, 15,000 Gold) +20 Defense, +5 Melee Attack
%Old Gauntlets- (Accessory, Gauntlets, Physical & Earth, 120 Gold) +2 Defense
%Rotten Taint-Injecting Vein-Tendril Gauntlets- (Accessory, Gauntlets, Corruption & Darkness & Physical, 9,500,000 Gold) +9,500 Melee Attack and +9,500 Ranged Attack if wielder is Corruption element, +9,500 STR if wielder is Corruption element, +9,500 CON if wielder is Corruption element, Wielder's 'Melee Attack', 'Ranged Attack', 'Attack With Finesse', 'Point Blank, 'Powerful Attack', 'Melee Overdrive', and 'Ranged Overdrive' actions may gain 'Deals 950 CON Damage, 100% inflicts Poison and 100% inflicts Wounded: Bodily Rot' if wielder is Corruption element, Wielder is afflicted with Corruption: Bodily Rot at the start of each round if not Corruption element and cannot benefit from Wounded: Bodily Rot if not Corruption element
%Samurai's Gauntlets- (Accessory, Gauntlets, Light & Physical, 40,000 Gold) +40 Defense, +40 Melee Attack, +5% critical enemies under level 60, +30 AGI, Samurai Blade abilities have a 5% greater chance of activating
Skeletal Clutch Gauntlet- (Accessory, Gauntlets, Darkness, 900 Gold) +9 Defense, +3 STR
%Soulcatcher's Gauntlet- (Accessory, Gauntlets, Darkness & Magic, 36,800,000 Gold) +36,000 Melee Attack, +36,000 Magical Attack, +36,000 STR, +36,000 SPI, Wielder's attacks deal 3,600 SPI Damage, 30% Darkness Resistance, 30% Light Resistance, 5% Spirit Resistance, 60% inflicts Stat Drain: SPI Drain, Individuals killed by wearer may not be resurrected by sources below Level 60 that are not greater Level than wielder, Individuals killed by wielder in standard Arena Matches that drop treasure that possess at least a 5% chance of dropping a Soul drop said Soul instead of the treasure they would otherwise drop should possessor choose such (with possessor being able to choose between multiple different options if multiple such Souls exist), Wielder must be Level 20 or greater
%Sunmetal Samurai Gauntlets- (Accessory, Gauntlets, Light, 15,000,000 Gold) +15,000 Defense, +15,000 Melee Attack, +15,000 CON, +15,000 SPI, +15,000 AGI, +5% Critical against targets below Level 60, Wielder's Activated Sword Abilities have a 5% greater chance of activating
%Temporal-Essence-Harvesting Render-Talons- (Accessory, Gauntlets, War & Destruction & Fate & Time, 500,000,000 Gold) +500,000 Melee Attack, Wielder's 'Melee Attack', 'Powerful Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may deal (HP Damage or HP Drain) and/or (MP Damage or MP Drain) and may deal 40,000 AGI Damage or SPI Damage, Whenever wielder deals AGI Damage and/or SPI Damage, wielder may acquire a buff that stacks 200 times that provides +(The number of AGI Damage and/or SPI Damage dealt) to wielder's turn-order-determining stat sum for turn-order-determining purposes (to a max of 5,000,000 points across all instances of said buff), +400,000 STR, +400,000 AGI, +400,000 SPI, 40% inflicts Petrified: Time Stop, 160% Critical, +140% Critical, 260% To Hit, Wielder's per-item Melee Attack cap becomes (SPI * 2) or (AGI * 2), Wielder must be Level 60 or greater
%Thousand-Gemmed Soulcatcher's Gauntlet- (Accessory, Gauntlets, Darkness & Magic, 70,800,000 Gold) +70,000 Melee Attack, +70,000 Magical Attack, +70,000 STR, +70,000 SPI, Wielder's attacks deal 7,000 SPI Damage, 30% Darkness Resistance, 30% Light Resistance, 5% Spirit Resistance, 150% inflicts Stat Drain: SPI Drain, Whenever wielder kills an individual, wielder obtains a buff that stacks 200 times that causes its possessor to count as having an additional Soul equipped that is removed when said killed individual is resurrected, Individuals killed by wearer may not be resurrected by sources below Level 80 that are not greater Level than wielder, Individuals killed by wielder in standard Arena Matches that drop treasure that possess at least a 5% chance of dropping a Soul drop said Soul instead of the treasure they would otherwise drop should possessor choose such (with possessor being able to choose between multiple different options if multiple such Souls exist), Wielder must be Level 40 or greater
%Woodborn Samurai's Gauntlets- (Accessory, Gauntlets, Earth, 640,000 Gold) +640 Defense, +640 Melee Attack, +640 AGI, Wielder gains +5% Critical against Plants under level 60, +30 AGI, Wielder's Activated Sword Abilities abilities have a 5% greater chance of activating
%World Harvester's Talons- (Accessory, Gauntlets, War & Destruction & Fate, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Ranged Attack, +400,000 Defense, +400,000 STR, +400,000 AGI, +400,000 CON, Wielder may equip Weaponx2 items as though they were Weaponx1 items, Wielder's per-item Melee Attack cap becomes (STR * 2), Wielder's per-item Ranged Attack cap becomes (AGI * 2), Wielder must be Level 60 or greater

~Gadget~
%Aberrance Normalizer- (Accessory, Gadget, Technology & Warding, 200,000,000 Gold) Negative sub-status effects that appear on fewer than 10 entities on the Enemy List that are inflicted by bosses that are not 10 or more Levels greater than wielder and that are not Level 99, instead, upon successful infliction, replaced with the status effects that they are sub-status effects of, Wielder must be Level 60 or greater or must have 36 or more Base MIN
%Action-Repeater- (Accessory, Gadget, Technology & Time, 500,000,000 Gold) Wielder's first action of each round repeats itself on the next round against the same targets at the same cost if possible (being unable to occur if either no targets remain or its cost cannot be met) so long as no entity of Level 80 or greater in any battlespace objects and so long as none of its performer's other actions have already repeated on said rounds where it would otherwise repeat
Air Tank- (Accessory, Gadget, Air & Technology, 25,000 Gold) 5% Suffocation Resistance, 5% Drowning Resistance
Anger Generating Doohickey- (Accessory, Gadget, Magic, 3,000 Gold) All attacks of all battle participants do 5 extra Damage
%Attack Battery II- (Accessory, Gadget, Technology & Fire, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack
%Auto-Dispensing Pack of Self-Lighting Cigarettes- (Accessory, Gadget, Fire, 10,000 Gold) Wielder may choose at the beginning of a round to obtain +5% to Hit, to have a 15% of being cured of Confusion, to have a 5% chance of being afflicted with Poison, and to have a 5% chance of being afflicted with Discomfort, with said buff lasting 5 rounds and not stacking
%Automatic Horse-Self Converter- (Accessory, Gadget, Technology, 4,750,000 Gold) At the start of each round, possessor may enter a Stance possessor possesses or a Transformation possessor has equipped whose name includes 'Horse'
%Automatic Trombone- (Accessory, Gadget, Technology & Air, 6,000,000 Gold) This item may maintain one Bardic Music spell worth under 50,000,000 Gold per round in place of its wielder doing so
%Back-Mounted Glitch-Train-Serpent Gate of Excessive Combo-Hate- (Accessory, Gadget, Null, 7,000,000 Gold) Whenever an opponent of wielder that is not 20 or more Levels greater than wielder attempts to perform a 'Combo' action, said action is countered, its source is dealt 70,000 Flat Null element Damage, its source has a 200% chance of being afflicted with Confusion and Fatigued: Stun, and its source obtains a non-stacking debuff that provides -7,000 to all stats, with things that would happen before and after said cancelled action still happening
%Back-Mounted Glitch-Train-Serpent Gate of Excessive Teetotalling- (Accessory, Gadget, Null, 20,000,000 Gold) Whenever an opponent of wielder that is not 20 or more Levels greater than wielder attempts attempts to use a Drink consumable that possesses a chance of inflicting Poison: Drunk, said action is countered, its source is dealt 200,000 Flat Null element Damage, its source has a 200% chance of being afflicted with Confusion and Fatigued: Stun, and its source obtains a non-stacking debuff that provides -20,000 to all stats, with things that would happen before and after said cancelled action still happening
%Bascaradine Insta-Track System (Pocket Edition)- (Accessory, Gadget, Technology, 480,000 Gold) 140% To Hit, +480 AGI, +250 MIN
%Bascaradine Premium Japery-Preventing Clown Smacker, Model 3- (Accessory, Gadget, Law & Technology, 80,000,000 Gold) +20,000 Melee Attack, +80,000 additional Melee Attack against individuals with 'Clown' in their name, Wielder may, up to 3 times per thread, perform a 'Melee Attack' action against an individual whose name includes 'Clown' who is below Level 50 as a pre-emptive counter that, if it hits, cancels said target's action
%Bascaradine Status Stasis Supersphere- (Accessory, Gadget, Technology, 120,000,000 Gold) Wielder and wielder's allies are Immune to minor and moderate negative status effects from sources below Level 60, Wielder must be Level 40 or greater or must be Level 20 or greater and a Bascaradine Corporation employee . devout worshipper to equip this item
%Basic Reality Controller- (Accessory, Gadget, Technology & Magic & Dream, 25,000,000 Gold) Wielder controls the decisions of all individuals below Level 20
%Birmomantic Mind Enhancer- (Accessory, Gadget, Technology, 15,000 Gold) +25 MIN for all allies, 5% Stops working at the start of each round unless wielder or one of wielder’s allies has Basic Engineering Training
%Bizarre, Magically-Animated Karaoke-Drone-Bot that Runs Around With a Sword- (Accessory, Gadget, Technology, 5,000,000 Gold) +5,000 Melee Attack, Wielder counts as possessing an additional Robot & Golem ally that has a Sword equipped, Wielder may choose to count as having an additional Sword equipped, Wielder may choose to count as being under the effect of an additional Bardic Music buff
%Bizzo-Gadgetic Mind Enhancer- (Accessory, Gadget, Technology, 270,000 Gold) +270 MIN for all allies
%Black Telephone- (Accessory, Gadget, Technology & Sonic & Mystery, 40,000,000 Gold) If wielder is Mystery element and has at least 1 Paradox, wielder may conduct non-offensive actions that target allies in other battlespaces that may not be countered or prevented by entities that have not scanned wielder's stats that are not 20 or more Levels greater than wielder
%Bug-Riddled Undead Control Amplifier- (Accessory, Gadget, Darkness, 120,000 Gold) All Necromancy spells cast by wielder cost 500 less MP, Wielder's Undead pets and summons get +120 to all stats, Wielder may equip and summon Undead pets and summons as though wielder were 2 Levels higher as an effect that does not stack with other effects that raise wielder's Level for purposes of equipping or summoning pets and summons, 15% inflicts Charm against Undead, Wielder's Max HP is halved (being reduced by a max of 500,000), 50% inflicts Voidstruck on wielder at the beginning of battle, At the start of each round, there is a 1% chance that a random non-unique Undead that is on the enemy list and between Levels 60 and 90 will enter battle on a side opposed to possessor; Said monster has no drops of any kind
%Canadarmis Pet Protection PetArmor: Dragon Model, Polyflex Duaramor Type, Enhanced Model- (Accessory, Gadget, Physical & Technology, 8,400,000 Gold) Upon equipping this item, wielder chooses one of wielder's pets that is either equipped or in wielder's possession; said pet gains +8,700 Defense and +7,500 CON as an effect that does not stack with the effects of more than 4 other items equipped by wielder that provide said chosen pet with bonuses to Defense and/or CON (stacking seperately for each of the two), while in wielder's possession or equipped by wielder while wielder has this item equipped
%CloneFun Backup-Capsule- (Accessory, Gadget, Technology, 80,000,000 Gold) Wielder has a 60% chance of being resurrected once per thread (with the chance being re-checked again later if the effect did not trigger) immediately upon death if killed by a source of Level 60 or greater, Wielder has a 100% chance, decreasing by 1% each time it occurs within the thread as a debuff that stacks 100 times, of being resurrected immediately upon death if killed by a source below Level 60, Battle ending conditions are not checked while this item's resurrection chance is being checked or the resurrected it causes is occurring unless a round ends while the above is occurring or any individual of Level 75 or greater on any side of battle wishes for them to be, Wielder's opponents who ((is Technology element or possesses the class-name ability in Scientist, Mad Scientist, or Mechanist) and is Level 40 or greater) may spend an action to disable this item's text as a debuff, Wielder must either be Level 30 or greater or possess an ally of Level 30 or greater at the time this item is equipped
%Coal-Powered Engine- (Accessory, Gadget, Fire & Technology, 30,000 Gold) +90 MIN, Wielder may skip a turn and use up 5 Large Piece of Coal to give a Geologist's Bladde +90 Melee Attack (nonstacking) for the remainder of the quest
%Combo Stopper- (Accessory, Gadget, Null, 2,000,000 Gold) Entities that are not greater Level than wielder may not perform 'Combo' actions
%Dacchenburg Industries Mantra Engine- (Accessory, Gadget, Darkness & Psychic & Magic & Mystic & Technology, 50,000,000 Gold) Summoned Daemons in the same battlespace as wielder gain +5,000 to all stats as a non-stacking buff at the time of their summoning, Daemons in the same battlespace as wielder regenerate 500,000 MP at the start of each round, Individuals below Level 60 may not summon non-Daemons that are not Rune Magic summons, that are not summons from the 'Dacchenburg Engine' artifact, and that are not the summons of Daemons, the summons of Rune Magic summons, or the summons of summons from the 'Dacchenburg Engine' artifact
%Defense Battery II- (Accessory, Gadget, Technology & Earth, 5,000,000 Gold) +5,000 Defense, +500 Defense against Stat Damage
%Dire Clown Klaxon- (Accessory, Gadget, Sonic & Terror & Whimsy, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Ranged Attack, 300% inflicts Confusion: Fear and Impaired: Deaf, Wielder may choose to count as possessing up to 200 additional Human, Shapeshifter, Horror, or Demon allies, Wielder may choose to count as having an additional Instrument weapon equipped
%Dragon Roboticizer- (Accessory, Gadget, Technology, 30,000,000 Gold) All of wielder's Dragon pets and summons gain the subtype Robot and Diseased Immunity
%Dumb Veering Motorcycle- (Accessory, Gadget, Technology & Air, 200,000 Gold) Wielder moves to a random row in the same battlespace at the start of each round, -20% To Hit
%Durhuenmuerch Engine- (Accessory, Gadget, Darkness & Technology, 80,000,000 Gold) All Umbrals below Level 80 present in the same battle as wielder gain the subtype Robot
Earplugs- (Accessory, Gadget, Air, 600 Gold) 5% Defened Resistance
%Enough Applauding Robot Women to Fill a Stadium- (Accessory, Gadget, Technology, 30,000,000 Gold) +3 Fame, Wielder is afflicted with a random minor positive status effect at the start of each round
%Etheric-Suppression Metacore- (Accessory, Gadget, Technology & Warding, 250,000,000 Gold) +25,000 Defense against SPI Damage, 15% Outsider Resistance, 15% Time Resistance, 15% Spatial Resistance, 15% Aether Resistance, 15% Void Resistance, Wielder must be Level 40 or greater and must possess the ability 'Theoretical Mage-Scientist', 'Archmage of the Ancients', or 'Infinity Designer'
%Evil Thermostat- (Accessory, Gadget, Technology & Evil, 17,000,000 Gold) If no entity of Level 80 or greater objects, Zones that are Zones of Fire (not counting this item's effects) in wielder's battlespace are instead treated as Zones of Ice and Zones that are Zones of Ice (not counting this item's effects) in wielder's battlespace are instead treated as Zones of Fire, with objecting entities being able to object on a per-effect-check basis
%Fastness-Puncher- (Accessory, Gadget, Technology & Physical, 30,000,000 Gold) +3,000 Melee Attack, Once per round, at the start of the round, wielder may choose an opposing entity that would, discounting all stacked instances of a single Time-element buff, not have a greater turn-order-determining stat sum for turn-order-determining purposes than wielder, but, that due to said buff, does possess a greater turn-order-determining stat sum for turn-order-determining purposes than wielder, and deal that target 300,000 Flat Technology & Physical element Damage
%Fluxotronic One-Triumph Jetpack- (Accessory, Gadget, Technology & Magic & Air, 7,500,000 Gold) Once per thread, wearer may spend an action to have a 70% chance of entering another battlespace so long as no individual of Level 60 or greater in either the battlespace being entered or the battlespace being exited objects
%Fluxotronic Portal-Observing Telescope-Device- (Accessory, Gadget, Technology & Magic & Psychic, 3,570,000 Gold) Wielder may spend an action to have a 25% chance of scanning the stats of a random target below Level 40 in a chosen target battlespace
%Gaze-Directed Warmissile Battery- (Accessory, Gadget, Technology & Water, 8,000,000 Gold) +8,000 Ranged Attack, 180% To Hit if wielder is not afflicted with Impaired: Blind, Wielder's 'Ranged Attack' actions deal 40,000 additional War element Damage
%Gear Box of Fire and Ice- (Accessory, Gadget, Fire & Ice, 35,000 Gold) Each of wielder’s damage-dealing attack actions that is a Melee Attack, Magical Attack, or Ranged Attack deals an additional 1,000 damage that is either Fire element or Ice element, stacks 2 times as the same bonus but does not stack with separate elements selected
%Gigas-Steroid Hookah for Drug-Using Winners- (Accessory, Gadget, Physical & Time & Technology, 30,000,000 Gold) At the start of each round, for each Drug-granted non-Curse ability wielder possesses, to a max of 100 such abilities, wielder gains +300 STR as a buff that stacks (10 x the number of Drug-granted non-Curse abilities wielder possesses, to a max of 100 such abilities) times
%Global Shielding System- (Accessory, Gadget, Technology & Warding, 200,000,000 Gold) +200,000 Defense, Wielder's allies obtain +20,000 Defense as a buff that stacks 5 times
%Hambeltech-Derived Planetary Stasis-Defense Field- (Accessory, Gadget, Technology & Warding & Time & Spatial, 350,000,000 Gold) At the start of each round, all Damage, debuff infliction, negative status effect infliction, buff removal, positive status effect removal, and unsummoning inflicted upon wielder and wielder's allies by opponents of wielder who are below Level 80 and not greater Level than wielder during the previous round is undone, Wielder and wielder's allies gain Fatigued: Elderly Immunity, Wielder and wielder's allies gain Suffocation: No Future Immunity, Wielder and wielder's allies gain 30% Time Resistance, Wielder must be Level 60 or greater
%Helicopter Sphere- (Accessory, Gadget, Technology, 62,000 Gold) Wielder may spend an action to summon 1 Helicopter Drone from the Enemy List once per battle, Max 1 summoned
%Hint-City Telephone- (Accessory, Gadget, Knowledge & Civilization, 86,000,000 Gold) +86,000 MIN, Wielder may spend an action to scan a target's stats, Wielder may spend an action to have a 500% chance of afflicting target entity below Level 80 with a minor, moderate, or major negative status effect that it possesses a weakness to if wielder possesses the ability 'Adept Divination Attunement', Can sometimes call for hints in RP threads
%Horse Saddle with Pop-Out Hypersonic Jetpack- (Accessory, Gadget, Technology & Sonic, 30,000,000 Gold) Wielder's Steed transformations obtain a non-stacking +15,000 bonus to their turn-order-determining stat sums for turn-order-determining purposes
%Idea Bulb- (Accessory, Gadget, Knowledge & Electrical & Technology & Light, 60,000,000 Gold) +60,000 MIN, +600,000 MP as a non-stacking bonus, +6,000 uncapped MIN, Stat Drain: MIN Drain Immunity, Once per battle across all copies of this item per wielder, wielder may gain an extra action when wielder successfully scans the stats of an individual whose stats wielder has not scanned earlier in the thread, Wielder must be Level 20 or greater
Inner Tube (3)- (Accessory, Gadget, Water, 12,000 Gold) 10% Water Resistance
%Improv Armada- (Accessoryx5, Gadget, Technology, 30,000,000 Gold) At the beginning of each round, wielder may select Melee Attack, Ranged Attack, or Magical attack, with this item providing a bonus of +60,000 to said attack type until the end of the round, At the beginning of each round, wielder may choose any two stats, with this item providing a bonus of +60,000 to both of said stats until the end of the round, At the beginning of each round, wielder may choose Critical, Resilience, To Hit, or Dodge, with this item providing 60% to said value until the end of the round if To Hit is not chosen and 160% To Hit until the end of the round if To Hit is chosen, At the beginning of each round, wielder may choose either Defense or Defense against Stat Damage, with this item providing +60,000 Defense if Defense is chosen and +6,000 Defense against Stat Damage if Defense against Stat Damage is chosen, At the beginning of each round, wielder may select a stat (with this selection being independant of the earlier stat selections from this item), with this item dealing 6,000 stat damage to said chosen stat until the end of the round, At the beginning of each round, wielder may select any minor or moderate negative status effect and this item gains the ability to inflict said status effect until the end of the round, At the beginning of each round, wielder may select any one base element and change this item's element to said element, At the beginning of each round, wielder may choose to make all of wielder's actions for said round solely this item's element
%Inverted Mobile Citadel-Isle of Supreme Magic Gravatomagnetic Anchoring- (Accessory, Gadget, Magic & Technology & Air, 98,000,000 Gold) At the start of each round, wielder may move up to five individuals who are either willing or below Level 60 to either the front row of the back row, Individuals in the back row deal 1/2 Damage (to a max of 50,000,000 fewer points) to individuals in the back row of wielder's row-order formation, Wielder may, up to a max of once per round (with multiple such actions not being possible across the same item or different instances of said item within the same round regardless of coming from the same wielder or different wielder per round), as a pre-emptive counter that is an action, move an opponent below Level 80 that does not possess more Strength than wielder's Mind to either the front row or the back row, Wielder must be Level 37 or greater and must possess at least 10 base MIN
%Jetpack that Runs on Moxie- (Accessory, Gadget, Technology & Light, 40,000,000 Gold) +40,000 AGI, +40,000 SPI, 60% Dodge, Wielder's turn-order-determining stat may become Spirit
%Joyous Jurist's Juicer- (Accessory, Gadget, Law & Technology & Hope, 40,000,000 Gold) +40,000 SPI, Once per round wielder may choose for a Drink consumable used on wielder to heal 400,000 additional points of HP and MP, Wielder's Law-element actions may not be countered by individuals below Level 60 if wielder has been the target of a Drink consumable within the last 8 rounds
%Knight Light- (Accessory, Gadget, Technology & Light & Physical, 30,000,000 Gold) Wielder may, as a buff that does not stack on the same item or ability but stacks 200 times across all items and abilities, before any of wielder's actions, alter any item wielder has equipped or ability wielder possesses so that mention of 'Glory', 'Faith', 'Astral', 'Fortune', or 'Wonder' becomes Light, Wielder counts as possessing 5 additional Swordsman abilities, 5 additional Defender abilities, and 5 additional Guardian abilities
%Lunar Meaga-Ray Installation- (Accessory, Gadget, Technology, 60,000,000 Gold) +61,215 Ranged Attack, wielder may spend an action to deal 400,000 Flat Technology element damage to up to 15 targets, this item may not be stolen, destroyed, unequipped without the consent of its wielder, or altered without the consent of its wielder by individuals below Level 60, this item may not be wielded by individuals below Level 20 who do not possess the ability Scientist, this item provides no Ranged Attack bonus and cannot deal Flat Damage if its wielder is unable to summon
Machine-Hacking Interface- (Accessory, Gadget, Technology, 1,000,000 Gold) Wielder may spend an action to have a 50% chance of controlling the next action of target Machine that is below Level 21 and not immune to Charm
%Mad Scientist's Doodad- (Accessory, Gadget, Technology, 500 Gold) +5 Ranged Attack, Melee Attack, or Magical Attack (chosen at the beginning of the thread), +5 to any one stat (chosen at the beginning of the thread)
%Masterfully Stocked Medical Kit- (Accessory, Gadget, Light, 490,000 Gold) Wielder’s allies regenerate 900 HP at the start of every round and have a 50% chance of being cured of Poison or Disease, but not sub-status effects of either
%Microwave that Sets Food's Temperature to 'Unpleasantly Tepid'- (Accessory, Gadget, Ice & Energy, 115,000 Gold) Food consumables used by wielder gain a 75% chance of inflicting Pain: Discomfort and do not inflict buffs
%Mind Grid- (Accessory, Gadget, Technology & Psychic, 15,000,000 Gold) Wielder's allies may use wielder's Defense Against Stat Damage value against MIN Damage instead of their own values should they choose to do so
%Mind-Reading Device- (Accessory, Gadget, Technology & Psychic, 6,000,000 Gold) Wielder scans that stats of every opponent below Level 40 who possesses under 40,000 MIN at the start of each round
%Missile Amplifier- (Accessory, Gadget, Technology, 110,000 Gold) All of wielder's Mech, Vehicle, and War Machine transformations, as well as all of wielder's Robot pets, gain +500 Damage to all attacks with the word "Missile" in their names, this amount is increased by a further 200 for every Ammo that wielder has equipped and an additional 100 if the user of the attack with "Missile" in its name is Technology element
%Moose-Locating Radar- (Accessory, Gadget, Technology & Earth, 15,000 Gold) Wielder gains +5% To Hit against targets with 'Moose' in their name
%Mr. Rooster Won't Shut Up- (Accessory, Gadget, Technology & Air, 500,000 Gold) Wielder is afflicted with Augmented: Haste and cured of Fatigued: Asleep at the start of each round, This infliction of Augmented: Haste cannot be stopped by sources below Level 20
%Mysterious Conspirator's Intelligence Suite- (Accessory, Gadget, Air, 90,000,000 Gold) Wielder may scan the stats of each opponent at the start of each round, Wielder's allies may choose to count as having scanned the stats of individuals whose stats wielder has scanned
%Mysterious Conspirator's Number-Engine- (Accessory, Gadget, Technology, 90,000,000 Gold) +90,000 MIN, Wielder may use MIN as wielder's turn-order-determining stat
%Mysterious Conspirator's Radio- (Accessory, Gadget, Air, 90,000,000 Gold) Possessor and possessor's allies (including ones in other battlespaces) may target their allies in other battlespaces so long as no individual of Level 60 or greater in either battlespace involved objects
%Mystic Fist Capacitor- (Accessory, Gadget, Magic, 580,000 Gold) Converts 1,000 points of wielder's Melee Attack bonus into Magical Attack bonus, with their sources counting as their original sources and not this item
%Mystic Fist Dynamo- (Accessoryx5, Gadget, Magic, 780,000 Gold) Converts 15,000 points of wielder's Melee Attack bonus into Magical Attack bonus, with their sources counting as their original sources and not this item
%Official Kot-Branded Bed- (Accessory, Gadget, Technology & Air, 1,200,000 Gold) Wielder's 'Rest' actions, in addition to their normal effects, restore 2% of wielder's HP (as an additional, separate, instance of HP recovery should one already exist), restore 2% of wielder's MP (as an additional, separate, instance of HP recovery should one already exist), and restore 2% of each of wielder's non-Stat-Damage-including stat values worth of stat damage from the associated stat for each stat (as an additional, separate, instance of Stat Damage recovery should one already exist, with different instances per-stat)
%Ordinator PD Gear- (Accessoryx4, Gadget, Technology, 74,000 Gold) +80 Ranged Attack, wearer has 1 less Armor slot, wearer may skip a turn to do 7,000 Damage to all Chaos element foes, +40 Defense, +20 AGI, +200 additional Ranged Attack against Chaos element targets
%Ordinator Power Converter- (Accessory, Gadget, Technology, 14,000 Gold) All bonus damage granted by Ordinator Power Armor to ranged attacks by Guns is instead applied to melee attacks involving Swords, Staves, or Maces
Pop-Up Turret- (Accessory, Gadget, Technology, 59,000 Gold) Deals 600 Physical or Technology element damage to one target at the start of possessor’s first action each turn, may be destroyed if dealt 900 damage, acts as though it has 200 defense
%Pop-Up Turret (Minor Time Distort Variant)- (Accessory, Gadget, Technology, 127,000 Gold) Deals 4,000 Technology element damage and 25 Technology element AGI damage to one target as at the start of possessor’s first action each turn as an attack that must be suspended for 3 turns, first appears and activates on the second turn, may appear and activate on the first turn in exchange for not dealing AGI damage and not being able to suspend attacks, may be destroyed if dealt 26,500 damage, acts as though it has 900 defense
%Portable Soul Collector- (Accessory, Gadget, Darkness, 130,000 Gold) Keep a kill count of things this item’s wearer defeats in non-BA fights attached to this item, has RP uses
%Power-Generating Engine- (Accessory, Gadget, Technology, 45,000 Gold) Wielder regenerates 200 MP per round
%Professor 3.0's Astounding Status Normalizer- (Accessory, Gadget, Technology, 250,000,000 Gold) Instances of the infliction of sub-status effects of moderate negative status effects that come from sources that are either willing or are both (below Level 85 and lower Level than wielder) become instances of their corresponding non-sub status effects
%Reality Controller- (Accessory, Gadget, Technology & Magic & Dream, 100,000,000 Gold) Wielder controls the decisions of all individuals below Level 40, Wielder must be Level 20 or greater
%Reality-Dissolver Agent's Ladder- (Accessory, Gadget, Acid & Metal & Spatial, 135,000,000 Gold) +135,000 Defense, Earth element entities below Level 90 may not prevent wielder from entering or leaving battlespaces (including by objecting to wielder doing so), Wielder may spend an action to enter another existing battlespace, Wielder may spend an action to destroy a target battlespace created by an Earth-element individual, dealing 1,350,000 Flat Acid element Damage to each individual in said battlespace and moving all such individuals into the main battlespace of the current battle, Wielder treats the elements Light, Darkness, Air, and Electrical as nonbase elements, Wielder may not summon Earth-element entities, Wielder must be Level 40 or greater and must possess the ability 'Adept Acid Synchronization' or the ability 'Reality-Dissolver Agent'
Reprogramming Chip: Air- (Accessory, Gadget, Air, 250,000) Wielder may change the element of actions of Machines and Robots that are either afflicted with Charm with wielder as a source or whose actions are being controlled by wielder to be solely Air, provided said entities are below Level 60
Reprogramming Chip: Earth- (Accessory, Gadget, Earth, 250,000) Wielder may change the element of actions of Machines and Robots that are either afflicted with Charm with wielder as a source or whose actions are being controlled by wielder to be solely Earth, provided said entities are below Level 60
Reprogramming Chip: Fire- (Accessory, Gadget, Fire, 250,000) Wielder may change the element of actions of Machines and Robots that are either afflicted with Charm with wielder as a source or whose actions are being controlled by wielder to be solely Fire, provided said entities are below Level 60
Reprogramming Chip: Water- (Accessory, Gadget, Water, 250,000) Wielder may change the element of actions of Machines and Robots that are either afflicted with Charm with wielder as a source or whose actions are being controlled by wielder to be solely Water, provided said entities are below Level 60
%Reptile Mechanizer- (Accessory, Gadget, Technology, 30,000,000 Gold) When wielder summons a Reptile, wielder may choose for it to obtain a non-stacking buff that gives it Poison Immunity, Diseased Immunity, Fatigued Immunity and the additional subtype Robot
%Robot-Distractor- (Accessory, Gadget, Technology, 5,000,000 Gold) Opposing Robots below Level 50 have a 30% chance of skipping each of their actions as a non-stacking effect
%Safety Gear- (Accessory, Gadget, Technology & Air, 455,000 Gold) Impaired Immunity
%Sepherys Energy Shield 4.0- (Accessory, Gadget, Technology, 10,000,000 Gold) +10,000 Melee Attack, Wielder's allies gain +2,000 Defense as a non-stacking bonus, Defense bonuses from this item do not apply against individuals who either have 'Bascaradine' in their name or who possess abilities with 'Bascaradine' in their name
%Siren Indicating That There's a War Going On- (Accessory, Gadget, War & Sonic, 75,000,000 Gold) To a max of 300 times per entity per battle, all entities of Level equal to or lower than wielder have a 25% chance that cannot be modified when being taken by an entity that (is not lower Level than wielder or is Level 80 or greater) of having each of their attacks become solely War element when made
%Skydock Defense Cannon- (Accessory, Gadget, Air & Technology, 10,000,000 Gold) Wielder deals 100,000 Flat Air & Technology element Damage to one target at the start of each round, Wielder must be Level 20 or greater
%Solar-Noise Reducer- (Accessory, Gadget, Technology & Light, 15,000,000 Gold) Solar Beings below Level 40 in the same battle as wielder, including wielder, cannot attach effects to Zones, Terrains, or Phantom Terrains
%Soul-Repatriation Vacuum- (Accessory, Gadget, Aether & Life & Void & Spatial & Faith & Warding, 200,000,000 Gold) Wielder may spend an action to make target entity that is unresurrectable due to a source below Level 90 become resurrectable
%Soul-Roasting Furnace- (Accessory, Gadget, Fire & Darkness & Agony & Devastation & Dust, 300,000,000 Gold) At the start of each round, each of wielder's dead opponents obtains a debuff that stacks 19 times that reduces its possessor's Max HP by 5%, to a max of 95% (even if additional stacks beyond the standard limit are applied), with this debuff persisting beyond death and not being removable by sources below wielder's Level that are below Level 85 while in the same battle it was inflicted in, Wielder must be Level 55 or greater
%Statue of a Yak with Destructo-Laser-Cannons in Its Eyes- (Accessory, Gadget, Technology & Psychic & Energy, 4,500,000 Gold) Wielder may deal 45,000 Flat Technology & Psychic & Energy element Damage to up to 2 targets at the start of each round, Wielder counts as possessing an additional Animal & Golem & Robot ally
%Stereo Whose Only Mode is ‘Too Loud’- (Accessory, Gadget, Technology, 40,000 Gold) 1% inflicts Impaied: Deafened on 3 targets at the start of each turn
%Sublimotechnical Useful-Item-Sniffing Robo-Nose- (Accessory, Gadget, Technology, 95,000,000 Gold) Once per battle, wielder may create and use a copy of a consumable that an opponent below Level 80 that could normally be fought for drops that is worth below 95,000,000 Gold has as a drop option, Wielder may spend an action to scan the number of unique items that are and are not cursed that a target is carrying and/or has equipped
%The Bulldozer Parked Outside That Already Did Its Job- (Accessory, Gadget, Mystery & Physical & Technology & Destruction, 80,000,000 Gold) Once per thread, if wielder has at least 2 Paradox, wielder may, if no Mystery-element entity or entity that is greater Level than wielder or entity that is Level 80 or greater objects, reset a round to the beginning of that round, declare an element, remove all entities' below Level 80's Resistances, Immunities, Absorptions, and Reflections of that element, and replay that round exactly as it proceeded in the order that it proceeded until this change results in something different occurring, after which point it may proceed differently
Technomantic Amplifier- (Accessory, Gadget, Technology, 30,000 Gold) All Technomancy spells gain +35 Magical Attack if they already provide such a bonus, each Gadget equipped provides +14 to STR, MIN, and SPI
%Tree that Fires Missile-Bananas- (Accessory, Gadget, Technology & Wood & Fire & Life, 36,000,000 Gold) +36,000 Ranged Attack, Wielder may, at the start of each round, select up to 30 entities in the same battlespace or up to 30 entities below Level 60 that are below wielder's Level that are in the same other battlespace and deal 360,000 Flat Wood & Fire element Damage to those entities, with this Damage counting as coming from a source whose only entity subtype is Plant
%Turret That Takes Too Long To Appear- (Accessory, Gadget, Technology, 127,000 Gold) Deals 4,500 Technology element damage and 150 Technology element AGI damage to one target as at the start of possessor’s first action each turn as an attack that must be suspended for 5 turns, first appears and activates on the fifteenth turn, may be destroyed if dealt 26,500 damage, acts as though it has 900 defense
%Ulaatian Entity-Processing Engine (Upgraded Replicative Edition)- (Accessory, Gadget, Water & Magic & Electrical & Technology, 8,350,000 Gold) At the start of each round, wielder summons 2 Being from Ulaat Thamarr from the enemy list, Whenever one of this item's summons is killed by a source below Level 50, this item's wielder summons 1 Being from Ulaat Thamarr, Max 200 summoned
Umbrella (2)- (Accessory, Gadget, Water, 1,400 Gold) 5% Water Resistance, +5 Defense
%Viewtacular Beam-Screen- (Accessory, Gadget, Energy, 7,000,000 Gold) 'Lethal Item' and 'Summoning Stone' consumables used by wielder that deal Damage whose name includes 'Firework', 'Laser', 'Blast', or 'Danmaku' gain a chance of criticalling as though they were attacks and gain a 50% chance of inflicting Charm: Impressed
%Wally Langford and Company Stat Value Shouter- (Accessory, Gadget, Technology, 30,000,000 Gold) At the start of each round, this item announces, one value after another, each stat value possessed by each individual in its battlespace, with each value being transliterated intro words from numerals, placed in all caps, and followed by an exclamation point; the order in which the values are announced is randomized; values possessed by entities over Level 80 whose stats cannot be scanned are not announced

~Glyph~
%Glyph of Ailunsal the Pure- (Accessory, Glyph, Light, 7,000 Gold) +15 to all stats, 5% Poison resistance
Glyph of Airel-Dolcathyn- (Accessory, Glyph, Light, 40,000 Gold) +60 to all stats, wearer cannot have any Runes or Rune Magic equipped
Glyph of Elantris- (Accessory, Glyph, Light, 70,000 Gold) +20 to all stats
%Glyph of Keshmii- (Accessory, Glyph, Light, 655,000 Gold) +640 Defense, Wielder Regenerates an additional 3,000 HP per round, 20% Light Resistance, 10% Physical Resistance

~Gloves~
%Abyssal Voidsteel Gloves- (Accessory, Gloves, Darkness & Technology, 750,000 Gold)+750 Magical Attack, +750 Melee Attack, +750 Defense, +750 to all stats
Aircrew Gloves- (Accessory, Gloves, Technology & Air, 5,100 Gold) +4 Defense, +1 MIN, 2% Fire Resistance, 1% Air Resistance
Anime Watching Gloves- (Accessory, Gloves, Technology & Air, 7,000 Gold) +2 Defense, +2 MIN, 1% inflicts Confusion
Angler's Gloves- (Accessory, Gloves, Water, 3,700 Gold) +3 Defense, +2 AGI, +5 Melee Attack, Magical Attack, and Ragned Attack against Aquatics
Archer's Glove- (Accessoryx.5, Gloves, Air & Earth, 4,700 Gold) +5 Ranged Attack, +5 AGI, +1 Defense,102% To Hit for Ranged Attack actions
Arm-Length Gloves- (Accessory, Gloves, Earth, 7,000 Gold) +8 Defense
Barbed-Wire-Handler's Gloves- (Accessory, Gloves, Physical, 7,800 Gold) +11 Defense, 5% Physical Resistance, 5% Wounded Resistance
Baseball Mitt- (Accessoryx.5, Gloves, Air & Physical, 3,200 Gold) +3 Defense, 1% Resilience
Batsman's Cricket Gloves- (Accessory, Gloves, Physical & Air, 4,900 Gold) +5 Defense, 102% To Hit, +4 Melee Attack, +4 Ranged Attack
%Bear-Warming Mittens of Exceptional Mauling- (Accessory, Gloves, Ice & Physical, 30,000,000 Gold) +30,000 Melee Attack, 30% Ice Resistance for Animals whose name includes 'Bear', 'Ursine', 'Panda', or 'Ursa', Animals with this item equipped gain '75% inflicts Wounded: Maimed'
Biker Gloves- (Accessory, Gloves, Physical, 9,000 Gold) +7 Defense, +5 Melee Attack, +5 AGI when in Vehicle transformations
Billiards Gloves- (Accessory, Gloves, Physical, 3,800 Gold) 101% To Hit
Black Gloves- (Accessory, Gloves, Darkness, 3,000 Gold) +5 Defense, +5 SPI, 1% Darkness Resistance
Blue Gloves- (Accessory, Gloves, Water, 3,000 Gold) +5 Defense, +5 MIN, 1% Water Resistance
%Bold Gloves- (Accessory, Gloves, Fire, 200,000 Gold) +200 Melee Attack, +200 STR, +200 SPI, Confusion: Fear Immunity
Boxing Gloves (2)- (Accessory, Gloves, Physical, 6,000 Gold) +6 Melee Attack, +6 STR, +6 CON, +4 AGI
%Carp-Catching Gloves- (Accessory, Gloves, Physical & Water, 120,000 Gold) +20% To Hit against Aquatics, +120,000 Defense against Fish against sources below Level 40
Cashmere Gloves- (Accessory, Gloves, Earth, 12,000 Gold) +4 Defense, +5 SPI, 1% Ice Resistance
Cashmere Mittens- (Accessory, Gloves, Earth, 17,000 Gold) +9 Defense, +10 SPI, 4% Ice Resistance
Chainmail Gloves- (Accessory, Gloves, Physical, 12,500 Gold) +14 Defense, 2% Physical Resistance
Chainsaw Gloves- (Accessory, Gloves, Physical & Technology, 5,500 Gold) +3 Defense, 1% Wounded Resistance, +5 Melee Attack
Chauffeur’s Gloves- (Accessory, Gloves, Technology & Air, 15,000 Gold) Wearer gains +60 AGI while in Vehicle transformations
Checkerboard-Patterned Gloves- (Accessory, Gloves, Light & Darkness, 6,000 Gold) +8 Defense, +3 to all stats
Child's Gloves- (Accessory, Gloves, Physical & Earth, 2,100 Gold) +2 Defense
Child's Mittens- (Accessory, Gloves, Physical & Earth & Ice, 2,300 Gold) +2 Defense, 1% Ice Resistance
Coastal Northerner's Traditional Mittens- (Accessory, Gloves, Earth & Ice, 4,700 Gold) +4 Defense, +4 CON, +4 MIN, +4 SPI, 1% Ice Resistance
%Commander’s Gloves- (Accessory, Gloves, Physical, 41,000 Gold) +20 STR, +30 MIN, +60 to all wearer’s Pets’ and Summons’ stats, +400 to all wearer’s Pets’ and Summons’ damage, possessor may choose, at the beginning of a thread, to exchange 2 other accessory slots for a pet slot up to 4 times
Criminal's Gloves- (Accessory, Gloves, Darkness & Technology, 3,800 Gold) +2 Defense, 1% Entombed: Encarcerated Resistance
Cut-Resistant Gloves- (Accessory, Gloves, Physical, 11,000 Gold) +5 Defense, 5% Physical Resistance
Cycling Gloves- (Accessory, Gloves, Air & Technology, 3,600 Gold) +1 Defense, +4 AGI, Wearer's Vehicle Transformations gain +25 AGI
%Dacchenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Powers, Technomancy, and Rune Magic spells
%Dacchenburg Industries Gloves Model II- (Accessory, Gloves, Darkness & Technology, 5,000,000 Gold) +4,000 Defense, +4,000 to all stats, Wielder gains +3,500 Magical Attack for puposes of actions that involve wielder casting Psychic Arts, Technomancy, and Rune Magic spells, Wielder must be Level 20 or greater
%Dacchenburg Industries Gloves Model III- (Accessory, Gloves, Darkness & Technology, 50,000,000 Gold) +50,000 Defense, +40,000 to all stats, Wielder gains +30,500 Magical Attack for puposes of actions that involve wielder casting Psychic Arts, Technomancy, and Rune Magic spells, Wielder must be Level 40 or greater
Dainty Gloves- (Accessory, Gloves, Air, 6,500 Gold) 2% Dodge, +5 AGI, +3 SPI
Disposable Gloves- (Accessory, Gloves, Physical, 1,200 Gold) +1 Defense, This item's wearer may spend an action to destroy it
Driving Gloves- (Accessory, Gloves, Technology & Darkness & Air, 4,600 Gold) +20 to all stats of wearer's Vehicle Transformations
Elbow-Length Gloves- (Accessory, Gloves, Earth & Air, 3,400 Gold) +4 Defense
~%Elegant Lady Dog-Walker's Gloves- (Accessory x.5, Gloves, Air & Magic, 94,700 Gold) +500 to all stats of wearer's Animal pets and summons as a non-stacking effect, 10% Dodge
~%Elementalized Monster Wrangler's Gloves, Premium Edition- (Accessoryx2, Gloves, Fire & Lightning & Acid & Physical & Warding, 4,651,000 Gold) +4,000 Defense, +2,300 STR, +400 CON, +7,000 Additional Defense when no enemies over level 15 are present, +400 to all wearer’s Pets’ stats, Wearer's pets under level 35 have a 25% lower chance of being uncontrolled, 25% Fire Resistance, 25% Lightning Resistance, 25% Acid Resistance, 25% Physical Resistance
Embroidered Gloves- (Accessory, Gloves, Earth & Air, 8,100 Gold) +8 Defense, +8 to all stats
Enchanted Pianist’s Gloves- (Accessory, Gloves, Earth, 27,000 Gold) +30 AGI, +200 AGI on first round if user’s sole first round action is to cast a Bardic Music spell, Bardic Music spells gain an additional +40 Magical Attack if they provide a magical attack bonus, Bardic Music spells cost 20 less MP to cast
Evening Gloves- (Accessory, Gloves, Air & Earth, 6,900 Gold) +5 Defense, +8 SPI, +2 AGI
Expensive Gloves- (Accessory, Gloves, Earth, 85,000 Gold) +21 Defense, +25 AGI
Expensive Mittens- (Accessory, Gloves, Earth, 86,000 Gold) +21 Defense, 5% Fire Resistance
%Extra Fashionable Ragin' Lion Paw Gloves- (Accessory, Gloves, Physical & Earth, 135,000 Gold) +142 Melee Attack, +140 STR, 10% inflicts Confusion: Fear, 2% deals 2 hits against 2 if wearer has at least 5 Combatant and/or Monk abilities (counted together), Wearer gains +200 to all stats if wearer has at least 5 Diplomat abilities, Wearer gains 30% inflicts Wounded if wearer has at least 5 Beastmaster abilities, Wearer may choose to count as having a Fist Weapon equipped
Extremely Furry Green Gloves- (Accessory, Gloves, Light & Air & Acid, 3,800 Gold) +2 Defense, +2 AGI, +1 SPI
Extremely Furry Pink Gloves- (Accessory, Gloves, Light & Air, 3,800 Gold) +2 Defense, +2 SPI, +1 AGI
Extremely Furry Purple Gloves- (Accessory, Gloves, Light & Air, 3,800 Gold) +2 Defense, +2 AGI, +1 SPI
Falconer's Glove- (Accessoryx.5, Gloves, Air, 6,800 Gold) +4 Defense, +1 Melee Attack, +50 Defense against Aerials
Fashionable Gloves- (Accessory, Gloves, Air, 7,300 Gold) +3 Defense, +3 to all stats for every other individual in battle wearing an item named 'Fashinable Gloves', to a max of 200 such individuals
Faux-Fur Gloves- (Accessory, Gloves, Earth, 2,300 Gold) +2 Defense, 1% Ice Resistance
Faux-Rabbit-Fur Gloves- (Accessory, Gloves, Earth, 3,500 Gold) +6 Defense, +4 SPI, 1% Hexed Resistance
Felt Gloves- (Accessory, Gloves, Air & Earth, 4,000 Gold) +3 Defense, +3 to all stats
Fencing Glove- (Accessoryx.5, Gloves, Physical & Air, 4,600 Gold) +6 Melee Attack, +6 AGI
Fine Gloves- (Accessory, Gloves, Earth & Air, 45,000 Gold) +40 Defense, +40 to all stats
Fine Mittens- (Accessory, Gloves, Earth & Air & Ice, 50,000 Gold) +50 Defense, +40 to all stats, 5% Ice Resistance, 10% Frozen Resistance
Fingerless Gloves- (Accessory, Gloves, Air & Phsyical, 2,100 Gold) +1 Defense, +8 AGI
Food Service Gloves- (Accessory, Gloves, Earth & Water, 2,100 Gold) +1 Defense, Food items used by wearer heal an additional 50 HP if they Heal HP and have a 2% lower chance of inflicting Poison
Football Player's Gloves- (Accessory, Gloves, Physical, 3,900 Gold) +2 Defense, +4 STR, +4 CON, +2 AGI
Fur Gloves- (Accessory, Gloves, Earth, 2,700 Gold) +2 Defense, 1% Ice Resistance, 1% Animal Resistance
Gardening Gloves- (Accessory, Gloves, Earth, 6,000 Gold) +5 Defense, 3% Earth Resistance, +15 Melee Attack and Magical Attack in actions targetting Plants
%Giltrych Glove- (Accesssoryx.5, Gloves, Magic, 760,000 Gold) +750 to all stats, Wearer may choose to have any equipped weapons with base subtypes that are non-unique and worth below 760,000 Gold have their subtype changed to any other base subtype
Goalkeeper's Glove- (Accessory, Gloves, Physical, 3,900 Gold) +5 Defense, 1% Resilience, 101% To Hit
Glassmaking Gloves- (Accessory, Gloves, Technology & Fire & Water, 3,600 Gold) +3 Defense, 2% Fire Resistance
Glovelettes- (Accessory, Gloves, Air, 2,000 Gold) +1 Defense, +3 AGI
Gloves- (Accessory, Gloves, Earth, 80 Gold) +1 Defense
%Gloves of Inevitably-Perfect Drink Temperature- (Accessory, Gloves, Fire & Ice & Fate, 45,000,000 Gold) Buffs to stats that wielder obtains from Drink consumables are increased by +4,500 points as an effect that stacks a max of 10 times per stat across all applications, Drink consumables that wielder uses may not deal Fire or Ice element Damage
%Gloves of Rock Cloud Control- (Accessory, Gloves, Earth, 60 Gold) +5 CON, Grants the Ability-
Rock Cloud- 15% Inflicts Impaired: Blind, 7% Does 90 Earth element damage, 5 MP
%Gloves of the Boxer Who Punched Death Into Submission- (Accessory, Gloves, Physical & War, 130,000,000 Gold) +130,000 Melee Attack, +135,000 STR, +118,000 CON, +105,000 AGI, +2,000,000 HP, 60% inflicts Fatigued: Stun, 15% inflicts 2 hits against 1, 15% Instant Death Resistance, If wielder inflicts Fatigued: Stun on an opponent with an attack that hits at least one of said opponent's weaknesses, wielder may, up to once per round, deal (1,000,000 * 1 + (The Number of Wielder's Unique Allies)) Flat Universe element Damage to said target, Wielder is Immune to individuals below Level 40, Wielder must be Level 40 or greater
%Gloves of the Weary Monk- (Accessory, Gloves, Air & Physical, 65,000 Gold) Wielder gains +455 Melee Attack and +455 to all stats while wielder is afflicted with Fatigued
%Gloves of Treasure Sensing- (Accessory, Gloves, Earth & Magic, 20,000 Gold) 1% Chance to draw an extra treasure after battle
%Glove that Creates New Virtual Dimensions- (Accessory, Gloves, Technology & Time & Spatial, 200,000,000 Gold) +200,000 Magical Attack, +200,000 MIN, Wielder may, so long as no entity of Level 80 or greater objects, spend an action to create a battlespace that has a Terrain of Grid Domain and has a Zone of Technology in it, Wielder must be Level 40 or greater
%Gloves that Have Touched a Samurai- (Accessory, Gloves, Physical & Knowledge, 500 Gold) +5 Melee Attack for purposes of actions that involve Sword Arts spells (wielder's or other entities')
Glove that is also a Video Game Controller- (Accessory, Gloves, Technology, 8,000 Gold) +2 Defense, +2 SPI, 50% provides +11 Magical Attack against Technology element targets and Coded Being targets
%Gloves with Sandpaper on the Inside- (Accessory, Gloves, Earth & Physical & Darkness, 300 Gold) +1 Defense, Wielder has a 30% chance of being afflicted with Pain at the end of each of wielder's actions
Gold Gloves- (Accessory, Gloves, Electrical, 3,000 Gold) +5 Defense, +5 AGI, 1% Electrical Resistance
Golf Glove- (Accessoryx.5, Gloves, Air, 4,100 Gold) 103% To Hit
Gray Gloves- (Accessory, Gloves, Physical, 3,000 Gold) +5 Defense, +5 CON, 1% Physical Resistance
Green Gloves- (Accessory, Gloves, Earth, 3,000 Gold) +5 Defense, +5 CON, 1% Earth Resistance
Hobo Gloves- (Accessory, Gloves, Earth & Darkness, 1,500 Gold) +1 Defense, +5 CON, -5 SPI, 1% Ice Resistance
Idiot Mittens- (Accessory, Gloves, Ice & Physical, 1,100 Gold) +2 Defense, This item may not be stolen or destroyed by sources below Level 5, This item may not be traded by individuals below Level 5, -5 MIN
Ill-Fitted Glove- (Accessory, Gloves, Physical & Darkness, 5,500 Gold) +2 Defense, -2 to all stats, 1% Entombed: Encarcerated Resistance
Impact Protection Gloves- (Accessory, Gloves, Physical, 11,000 Gold) 5% Physical Resistance
Jeweled Gloves- (Accessory, Gloves, Earth, 68,000 Gold) +5 Defense, +20 to all stats, 5% Earth Resistance
Knitted Gloves- (Accessory, Gloves, Ice & Earth, 3,800 Gold) +3 Defense, 1% ce Resistance
Lacrosse Gloves- (Accessory, Gloves, Physical & EArth, 4,500 Gold) +4 Defense, 101% To Hit
Latex Gloves- (Accessory, Gloves, Technology, 2,000 Gold) +1 Defense, 5% Poison Resistance, 5% Disease Resistance
Lacy Gloves- (Accessory, Gloves, Light, 6,800 Gold) +4 AGI, +5 MIN, +4 SPI
%Lacy Gloves of Masterful War- (Accessory, Gloves, Wealth & War, 960,000 Gold) +700 to all stats, Wearer’s allies all gain +350 to all stats, all of wearer’s healing effects may heal Units, wearer may spend an action up to three times per round to give one of wearer’s pets or summons an additional action immediately following said spent action, wearer may exchange 3 spell or consumable slots for an additional pet slot up to two times
Leather Gloves- (Accessory, Gloves, Earth, 2,700 Gold) +5 Defense, +2 Melee Attack
Light Blue Gloves- (Accessory, Gloves, Ice, 3,000 Gold) +5 Defense, +5 AGI, 1% Ice Resistance
Lime Gloves- (Accessory, Gloves, Acid, 3,000 Gold) +5 Defense, +5 STR, 1% Acid Resistance
Linen Gloves- (Accessory, Gloves, Earth, 1,400 Gold) +2 Defense
%Masterful Gunslinger's Gloves- (Accessory, Gloves, Technology & Air, 8,800,000 Gold) +8,000 AGI, +8,000 Ranged Attack, 151% To Hit, 15% Air Resistance, Gunslinging spells cast by wielder that provide a Ranged Attack bonus provide an additional 700 points
Medical Gloves- (Accessory, Gloves, Technology & Light & Water, 5,500 Gold) +2 Defense, 5% Diseased Resistance, +10 Melee Attack and +10 Magical Attack for actions that are non-offensive and provide HP Healing, MP Healing, or Stat Healing
%Mitten of Unwanted Fruitcake Refusal- (Accessoryx.5, Gloves, Earth, 1,000,000 Gold) Food consumables worth under 1,000,000 Gold may not affect wielder without wielder's consent unless used by a source above Level 50
Mittens- (Accessory, Gloves, Ice, 1,600 Gold) +4 Defense, +4 CON, 1% Ice Resistance
%Mitten that Looks Like Delicious Turkey but Isn't- (Accessory, Gloves, Earth, 60,000 Gold) +60 Defense, Whenever an individual in the same battle that is below Level 40 would use a charge of a Food consumable, there is a 25% chance that they instead unequip this item and produce no effect that the consumable whose charge would have been consumed would have produced
%Morapha Glove- (Accessory, Gloves, Darkness & Water, 60,000,000 Gold) Wielder's offensive actions, as a debuff that stacks 5 times, reduce the Level of their non-unique targets by 1 if said targets are below Level 40
Motorcycling Gloves- (Accessory, Gloves, Techology & Darkness, 5,800 Gold) +2 Defense, +4 STR, Wearer's Vehicle Transformations gain +25 AGI
%Mystic's Gloves- (Accessory, Gloves, Magic, 950,000 Gold) +1,000 Magical Attack, +1,000 Defense, +1,000 SPI, +1,000 MIN, 20% Magic Resistance, +1,000 Defense against Magic
Neopreme Gloves- (Accessory, Gloves, Technology, 3,800 Gold) +4 Defense, 1% Electrical Resistance
Nirle Gloves- (Accessory, Gloves, Technology, 6,000 Gold) +4 Defense, 5% Poison Resistance, 5% Disease Resistance, 1% Dissolving Resistance
Organist's Gloves- (Accessory, Gloves, Air & Magic, 4,700 Gold) +2 Defense, +20 MP, Wearer's Bardic Music Spells and Instrument Weapons gain +14 Magical Attack
Oven Mitts- (Accessory, Gloves, Fire, 2,500 Gold) +5 Defense, 5% Fire Resistance
Paintball Gloves- (Accessory, Gloves, Technology & Earth & Water, 2,700 Gold) +3 Defense, 101% To Hit, +1 Ranged Attack for actions that specifically either cannot kill targets or cannot reduce them below 1 HP or deal no damage
Para-Aramid Synthetic Fiber Gloves- (Accessory, Gloves, Physical & Technology, 8,900 Gold) +10 Defense, 2% Physical Resistance
Perfumed Gloves- (Accessory, Gloves, Air & Earth, 9,000 Gold) +3 Defense, +10 SPI, +50 MP
Pianist’s Gloves- (Accessory, Gloves, Earth, 700 Gold) +10 AGI, Bardic Music spells gain an additional +5 Magical Attack if they provide a magical attack bonus
Pontifical Gloves (Lesser)- (Accessory, Gloves, Light, 45,000 Gold) +30 Defense, 5% Light Resistance, +40 SPI, +40 Magical Attack for Divine Magic spells, Divine Magic spells cost wearer 50 MP less
Puppeteer's Gloves- (Accessory, Gloves, Darkness & Psychic & Magic, 6,700 Gold) +4 Defense, +10 MIN, +10 to all stats of wearer's pets and summons
%Purifying Sunmetal Gloves Consecrated to the Service of Selereth Helios- (Accessory, Gloves, Light, 37,000,000 Gold) +37,000 Melee Attack, +37,500 Defense, +37,000 AGI, +37,000 SPI, 30% Light Resistance, 40% Resilience, Individuals below Level 30 cannot inflict status effects on possessor, Wielder must be Level 20 or greater, Wielder must be a devout worshipper of Selereth Helios
Purple Gloves- (Accessory, Gloves, Psychic, 3,000 Gold) +5 Defense, +5 MIN, 1% Psychic Resistance
%Quality Warm Mittens- (Accessory, Gloves, Fire & Ice & Physical, 30,000 Gold) +28 Defense, 5% Ice Resistance, +5 to all stats
Rabbit-Fur-Lined Gloves- (Accessory, Gloves, Earth, 4,900 Gold) +7 Defense, +3 SPI, 1% Hexed Resistance, +29 Melee Attack against Animals
%Reaver's Gloves- (Accessory, Gloves, Darkness & Air, 8,800,000 Gold) +8,000 AGI, 151% To Hit, 30% Darkness Resistance, 15% Air Resistance, Wearer's Darkness-element, Physical-element, or Agony-element items that provide a Ranged Attack bonus provide an additional 700 points
Red Gloves- (Accessory, Gloves, Fire, 3,000 Gold) +5 Defense, +5 STR, 1% Fire Resistance
%Red Suede Left Glove- (Accessoryx.5, Gloves, Earth & Air, 5,600 Gold) +5 to all stats
Riding Gloves- (Accessory, Gloves, Earth & Air, 4,900 Gold) +1 Defense, Wearer's Steed Transformations gain +25 AGI and +10 CON
%Righteous Emperor's Gloves- (Accessory, Gloves, Magic & Light, 670,000 Gold) +670 Defense, +670 to all stats, Wearer's allies gain +300 to all stats as a non-stacking buff
Rubber Gloves- (Accessory, Gloves, Technology & Earth, 3,500 Gold) +1 Defense, 5% Electrical Resistance, 5% Electrocuted Resistance
%Safe Gloves- (Accessory, Gloves, Acid & Physical & Earth, 4,100,000 Gold) +3,500 Defense, 25% Acid Resistance, 30% Dissolving Resistance, 90% Poison Resistance, 50% Stat Drain Resistance, 10% Alchemy Resistance
Sailor’s Gloves- (Accessory, Gloves, Earth, 5,000 Gold) 5% Water Resistance
Samite Gloves- (Accessory, Gloves, Earth & Light, 14,000 Gold) +8 Defense, +16 SPI
Sandblasting Gloves- (Accessory, Gloves, Earth, 6,500 Gold) +4 Defense, +2 CON, 1% Earth Resistance, 1% Physical Resistance
Scratch Mitts- (Accessory, Gloves, Physical, 3,000 Gold) +3 Defense, all damage wearer deals to itself is reduced by 50, All stat damage wearer deals to itself is reduced by 10
%Screaming Mittens- (Accessory, Gloves, Ice & Sonic, 600,000 Gold) +60 Ranged Attack, +60 Magical Attack, +60 Defense, 30% inflicts Confusion: Fear
Scuba Gloves- (Accessory, Gloves, Water & Technology, 6,800 Gold) +2 AGI while in a Zone of Water, 5% Water Resistance, 5% Drowning Resistance
Skin Gloves- (Accessory, Gloves, Darkness, 1,200 Gold) +2 Defense, 1% Darkness Resistance, 1% Human Resistance
Silk Gloves- (Accessory, Gloves, Earth, 5,000 Gold) +2 Defense, +2 to all stats
Silver Gloves- (Accessory, Gloves, Technology, 3,000 Gold) +5 Defense, +5 MIN, 1% Technology Resistance
Single Glove- (Accessoryx.5, Gloves, Physical, 1,000 Gold) +1 Defense
Smoker's Gloves- (Accessory, Gloves, Fire & Air, 2,100 Gold) +1 Defense, 1% Fire Resistance, 1% Poison Resistance
Snowboarding Gloves- (Accessory, Gloves, Technology & Ice, 3,700 Gold) +4 Defense, 2% Dodge, 1% Ice Resistance
Space Suit Gloves- (Accessory, Gloves, Technology, 25,000 Gold) +14 Defense, 2% Reslience, 2% Ice Resistance, 2% Fire Resistance, 2% Darkness Resistance, 5% Suffocation Resistance, 5% Frozen Resistance, 5% Voidstruck Resistance
%Sunmetal Gloves- (Accessory, Gloves, Light, 15,000,000 Gold) +14,500 Defense, +13,000 AGI, +13,000 SPI, 30% Light Resistance
%Sun-Symbol Gloves- (Accessory, Gloves, Light, 410,000 Gold) +400 Defense, +400 AGI, +400 SPI, 20% Light Resistance, 20% Fire Resistance
%Tasty Mittens Made of Cookies- (Accessory, Gloves, Earth & Ice, 6,500 Gold) +14 Defense, Wielder's 'Melee Attack' actions deal 140 Flat Light element HP Healing in addition to other Damage they would deal
%Tiny Glove of Ability Stealing- (Accessoryx.5, Gloves, Magic & Psychic, 6,500,000 Gold) Posessor may attempt to use this accessory as a consumable targetting a target. This effect may sometimes steal abilities or effects from targets that are attached to the glove. 5 Successful attachments remain on this glove.
%Tournament Master Gloves- (Accessory, Gloves, Physical & Air, 30,000,000 Gold) +30% To Hit
%Trader's Gloves- (Accessory, Gloves, Air, 16,500 Gold) +35 Defense against Gold Damage, +1 Diplomacy (to a max of 5)
Transparent Gloves- (Accessory, Gloves, Air & Technology, 2,100 Gold) This item may not be affected by individuals below Level 2
Trap Meister’s Gloves- (Accessory, Gloves, Air & Darkness, 70,000 Gold) Traps set by user do an additional 2,000 damage of each type they would normally deal
Traveller's Gloves- (Accessory, Gloves, Air & Earth & Water, 50,000 Gold) +25 to all stats for each Wanderer ability possessed to a max of +200, +100 AGI on the first turn for each Wanderer ability possessed to a max of +1,000, +25 STR, AGI, and SPI on the first 4 turns of battle, 10% Critical when wielder possesses at least 2 Wanderer abilities
Travelling Geomancer's Gloves- (Accessory, Gloves, Air & Earth & Water, 90,000 Gold) +25 to all stats for each Wanderer ability possessed to a max of +200, +100 AGI on the first turn for each Wanderer ability possessed to a max of +1,000, +25 STR, AGI, and SPI on the first 4 turns of battle, 10% Critical when wielder possesses at least 2 Wanderer abilities, Geomancy Spells cost 40 less MP to cast except on turn 3, Wielder has an additional Spell slot for a Geomancy spell whose only effect is creating a Phantom Terrain, +25 Magical Attack for any Geomancy spell that already gives a Magical Attack Bonus
Underwater Hockey Gloves- (Accessory, Gloves, Water & Physical & Technology, 4,100 Gold) +4 Defense, 1% Water Resistance, 1% Physical Resistance
%Very Fine Red Suede Right Glove- (Accessoryx.5, Gloves, Earth & Air, 56,000 Gold) +50 to all stats
Vinyl Gloves- (Accessory, Gloves, Technology, 2,600 Gold) +2 Defense, 5% Poison Resistance
%War-Slap Gloves- (Accesssory, Gloves, War, 210,000 Gold) +240 Melee Attack, +240 STR, +240 CON, +2,400 HP
%War-Slap Gloves: Assault Vulcan Variant- (Accessory, Gloves, War, 265,000 Gold) +270 Melee Attack, +270 STR, +270 CON, +2,800 HP, 15% inflicts Fatigued: Stun, 5% inflicts 2 hits against 1
Washing Glove- (Accessoryx.5, Gloves, Water, 3,100 Gold) +2 Defense, +1 Melee Attack to Melee-Attack-using actions
that inflict Healing or MP Healing for non-offensive purposes only
Webbed Gloves- (Accessory, Gloves, Water, 4,100 Gold) +2 Defense, +5 AGI while in a Zone of Water, 2% Dodge while in a Zone of Water
Weightlifting Gloves- (Accessory, Gloves, Physical, 3,800 Gold) +8 STR
Welder's Gloves- (Accessory, Gloves, Fire & Technology, 3,100 Gold) +1 Defense, +2 Melee Attack, +2 AGI, 2% Fire Resistance, 2% Burning Resistance
Wheelchair Gloves- (Accessory, Gloves, Technology & Air, 4,500 Gold) ++1 Defense, +3 AGI, Wearer's Vehicle Transformations gain +10 AGI and +5 CON
White Gloves- (Accessory, Gloves, Light, 3,000 Gold) +5 Defense, +5 SPI, 1% Light Resistance
%White Physician's Gloves- (Accessory, Gloves, Air & Light, 200,000 Gold) +200 MIN, +200 SPI, Wielder's 'Melee Attack' actions may deal HP Healing
Wicket Keeper's Cricket Gloves- (Accessory, Gloves, Physical & Air, 5,100 Gold) +5 Defense, 101% To Hit, 1% Resilience, 1% Physical Resistance
Winter Gloves- (Accessory, Gloves, Earth & Ice, 3,000 Gold) +4 Defense, +2 CON, 2% Ice Resistance
Woolen Gloves- (Accessory, Gloves, Fire & Ice & Physical & Earth, 2,600 Gold) +5 Defense, 1% Ice Resistance
Writer's Gloves- (Accessory, Gloves, Earth & Air, 2,700 Gold) +1 Defense, +4 MIN, +4 SPI, +20 MP
Yellow Gloves- (Accessory, Gloves, Air, 3,000 Gold) +5 Defense, +5 AGI, 1% Air Resistance

~Hat~
%Ageless Weaver's Hat- (Accessory, Hat, Darkness & Earth, 15,500,000 Gold) +15,500 Defense, +15,500 SPI, +1,500 Defense against Stat Damage, Wearer's stats may not be scanned by individuals below Level 60
Akubra- (Accessory, Hat, Earth & Air, 7,000 Gold) +5 Defense, +14 AGI
%Antipoison Ribbon- (Accessory, Hat, Light, 15,000,000 Gold) Poison Immunity
%Archdaemonic Judge's Hat- (Accessory, Hat, Darkness & Law, 200,000,000 Gold) +200,000 to all stats, Wearer gains +2,000,000 MP as a non-stacking effect, At the start of each round, wearer may either remove one buff from a source that is not more than 5 Levels greater than wearer that is below Level 90 or may choose any one buff and make said buff, as an alteration to that buff, unable to be removed by sources that are not more than 5 Levels greater than wearer that are below Level 90 for the remainder of the round, Wearer is Immune to individuals below Level 40, Wielder must be Level 40 or greater
%Archdaemonic Puppeteer's Hennin- (Accessory, Hat, Darkness & Law & Fate, 200,000,000 Gold) +200,000 to all stats, Wearer gains +2,000,000 MP as a non-stacking effect, Rune Magic spells cost wearer 200,000 less MP to cast, Wearer's Rune Magic summons that are Golems gain +20,000 to all stats as a non-stacking bonus, Wearer's Charm and Paralyzed infliction chances are increased by 50% as a non-stacking effect, Wearer is Immune to individuals below Level 40, Wielder must be Level 40 or greater
Artist's Beret- (Accessory, Hat, Magic, 500 Gold) +1 Defense, spells cost 5 less MP
%Backwards Hat with a Monster Trainer League Logo on It- (Accessory, Hat, Physical & Psychic, 400 Gold) +5 to all stats
%Bascaradine Master Beekeper's Hood (Stylish Beige Edition)- (Accessory, Hat, Earth & Technology, 30,000,000 Gold) +30,000 Defense, +30,000 Defense against Insects as an uncapped bonus, Wearer is Immune to Poison from Insects below Level 40, 60% Poison Resistance
%Baseball Cap- (Accessory, Hat, Physical, 800 Gold) +1 Defense, +1% to Hit
%Beach Hat- (Accessory, Hat, Water, 100 Gold) +1 STR, +1 Defense against Water, +1 Defense against Fire
Bearskin Hat- (Accessory, Hat, Physical, 9,000 Gold) +8 Defense, +40 additional Defense while in the front row
Beanie- (Accessory, Hat, Ice, 400 Gold) +1 Defense
Beaver Hat- (Accessory, Hat, Physical & Earth, 500 Gold) +2 Defense
%Bee-Feeder's Hat- (Accessory, Hat, Physical & Air & Earth, 4,500,000 Gold) +4,500 Defense, +4,500 to all stats, Confusion: Fear Immunity, Charm: Wanderlust Immunity, Wielder deals 45,000 additional points of Healing to Insects
Beer Hat- (Accessory, Hat, Water & Physical, 200 Gold) Drink consumables deal 5 additional points of HP Healing to wearer
%Beret- (Accessory, Hat, Earth, 6,000 Gold) +2 Defense, +1% Dodge, +5 Ranged Attack
%Beret of the Dragon Revolution- (Accessory, Hat, Physical & Magic & Fire, 61,000 Gold) +55 Defense, +20 CON, Wearer gains +60 to all stats if allied with a Dragon, Add up the total Gold value of all items equipped by wearer and all of wearer’s allies and divide by the number of (allies who can equip items + wearer) on wearer’s team to find the average item value per person, if none of these individuals’ total Gold values of their items individually is more than 5% away from this average in either direction and there are at least 5 individuals on wearer’s side who can equip items, wearer gains +350 to all stats, +65 Melee Attack, +60 CON, +30 AGI, +50 additional Melee Attack if no weapons are equipped, +60 to all stats, and (+5% Dodge if the terrain or phantom terrain is jungle or rainforest)
%Beret of the Flying Carnival Men- (Accessory, Hat, Air, 7,000,000 Gold) +7,000 AGI, 26% Dodge
Bicorne- (Accessory, Hat, Water, 6,000 Gold) +8 Defense, Leadership spells cost 40 less MP to cast
%Big Ribbon That Sadly Protects Against No Status Effects- (Accessory, Hat, Basic, 10,000 Gold) +10 Defense, +10 SPI
%Bilgeboy's Hat- (Accessory, Hat, Water, 700 Gold) +1 Defense, +6 Defense against Water
Bishop's Hat- (Accessory, Hat, Light, 21,500 Gold) +20 Defense, +15 SPI, Divine Magic spells cost 40 less MP
%Black Hat- (Accessory, Hat, Darkness, 65,000 Gold) +50 Defense, If possessor’s element is Light, it changes to Darkness
%Blacksmoke Froomworkle Hat- (Accessory, Hat, Darkness & Air & Magic, 5,500,000 Gold) +5,000 Defense, +5,500 MIN, Wielder's allies count as being in an additional Zone of Darkness & Air and gain 45% Dodge
Bladed Bowler Hat- (Accessory, Hat, Physical, 14,000 Gold) +2 Defense, +13 Ranged Attack
Blue Cap- (Accessory, Hat, Water, 600 Gold) +7 Defense, +2 CON
Boater Hat- (Accessory, Hat, Water, 9,000 Gold) +3 Defense, 5% Water Resistance
%Boonie Hat- (Accessory, Hat, Technology & Earth, 9,000 Gold) +4 Defense, +1% Dodge
Bonnet- (Accessory, Hat, Light, 500 Gold) +2 Defense, Healer Magic and Divine Magic spells cost 5 less MP
Bonnet (2)- (Accessory, Hat, Light, 300 Gold) +1 Defense
Bowler- (Accessory, Hat, Darkness, 6,000 Gold) +2 Defense, +7 Ranged Attack
Brimmed Southern Straw Hat- (Accessory, Hat, Light & Water, 600 Gold) +1 Defense
Bucket Hat- (Accessory, Hat, Water & Earth, 9,300 Gold) +2 Defense, 5% Water Resistance, +2 SPI
Busby- (Accessory, Hat, Physical, 9,000 Gold) +4 Defense, +4 Melee Attack, +1 Ranged Attack
Casquette- (Accessory, Hat, Water & Earth, 6,000 Gold) +1 Defense, +15 AGI
%Cat-Quieting Hat- (Accessory, Hat, Air, 450,000 Gold) Animals below Level 5 whose name includes 'Cat' may not conduct Sonic element actions
Caubeen- (Accessory, Hat, Water & Fire, 900 Gold) +3 Defense, +4 Ranged Attack, +2 Melee Attack
%Cap of the High Philosopher- (Accessory, Hat, Psychic & Light & Darkness, 471,000 Gold) +560 MIN, +50 Defense against MIN damage
%Cap of the High Philosopher (2)- (Accessory, Hat, Psychic & Light & Air, 420,420 Gold) +420 SPI, Wearer's Medicine and Food Consumables that provide stat bonuses provide an additional +420 to all such stats as an effect that stacks once per item and 4 times across all items but gain 30% inflicts Confusion
Checkered Highland Bonnet- (Accessory, Hat, Physical & Earth & Air, 6,000 Gold) +4 Defense, +6 Strength, Damage-dealing Bardic Music attacks deal 200 more damage
%Chef’s Hat- (Accessory, Hat, Light, 20,000 Gold) +14 Defense, +5 AGI, Culinary Arts spells cost 40 less MP to cast
%Chevron-Lizard-Gradiant Top Hat- (Accessory, Hat, Energy & Darkness, 2,400,000 Gold) +2,400 MIN, Wielder's opponents' below Level 40 have a non-stacking 15% chance of having their actions which target wielder cancelled if they are not Energy element and wielder is either in a Zone of Energy or a Zone of Darkness
Chief's Headdress- (Accessory, Hat, Earth & Fire, 9,000 Gold) +14 Defense, +19 STR, +15 SPI, Leadership spells cost 5 less MP
Chullo- (Accessory, Hat, Fire & Light & Technology, 7,000 Gold) +3 Defense, 5% Ice Resistance, +30 Ranged Attack if a Gun is equipped
Chupalla- (Accessory, Hat, Air & Water, 900 Gold) +3 Defense
%Circular Hat from the Festival of ~^$ (Hat Version)- (Accessory, Hat, Magic, 40,000 Gold) +30 Defense, +20 to all stats, User's subtype changes to Abstract, Angers triangles (this has a quest effect), Can become a Disguise at will
^%Clavia Chaffinch Delivery Beret- (Accessory, Hat, Air, 15,000 Gold) +100 Defense, +1% Dodge, +100 to turn-order determining stat, +100 Ranged Attack
Cocked Hat- (Accessory, Hat, Water, 11,000 Gold) +9 Defense, 5% Water Resistance, 5% Physical Resistance, +5 Ranged Attack, Leadership spells cost 3 less MP to cast
Condor Feather Hat- (Accessory, Hat, Air, 2,100 Gold) +21 AGI, +5 Ranged Attack against Aerials
Cowboy Hat- (Accessory, Hat, Earth & Air, 11,000 Gold) +9 Defense, +11 Ranged Attack
Cloche Hat- (Accessory, Hat, Light & Earth & Technology, 1,800 Gold) +1 Defense, Divination spells cost 5 less MP to cast
Cute, Fashionable, Sky-Tailored Hat- (Accessory, Hat, Air, 57,000 Gold) +65 Defense, 5% Air Resistance
Cute Hat with Cat Ears- (Accessory, Hat, Air & Light, 500 Gold) +1 Defense, +4 AGI, +4 SPI
%Daemonic Future-Architect's Tower-Hat- (Accessory, Hat, Darkness & Law & Fate, 240,000,000 Gold) +240,000 Magical Attack, +240,000 MIN, Wearer's allies may use wearer's MIN as their turn-order-determining stat, Wearer gains +2,400,000 MP as a non-stacking effect, Divination, Ritual Magic, and Rune Magic spells cost wearer 200,000 less MP to cast, Wearer may delay one of its actions each round for up to 5,000 rounds so long as no opponent of Level 85 or greater objects, Wearer's actions may not be countered by opponents below Level 80, Wearer's opponents below Level 80 may not change the number of rounds that wearer's actions are delayed, Wearer may scan the stats of one target at the beginning of each round, Wearer is Immune to individuals below Level 40, Wielder must be Level 40 or greater and must be a Daemon
%Daemon-Prophet's Hat- (Accessory, Hat, Darkness & Law & Fate, 200,000,000 Gold) +200,000 Magical Attack, +200,000 to all stats, Wearer gains +2,000,000 MP as a non-stacking effect, Divine Magic, Divination, and Rune Magic spells cost wearer 200,000 less MP to cast, Wearer may scan the stats of one target at the beginning of each round, Wearer is Immune to individuals below Level 40, Wielder must be Level 40 or greater
%Deathgold-and-Lifeplatinum Lily-Flower Hairpin- (Accessory, Hat, Life & Destruction & Nobility & Fortune, 90,000,000 Gold) +90,000 Melee Attack, +90,000 Ranged Attack, +90,000 Magical Attack, +90,000 to all stats, +900,000 HP as a non-stacking bonus, 90% Critical, 90% Resilience, 5% inflicts Instant Death, Wielder counts as having an additional Trinket equipped
%Deerstalker Hat- (Accessory, Hat, Earth & Water, 1,200 Gold) +2 Defense, 3% to Hit, +2% additional to Hit against Animals
Derby Hat- (Accessory, Hat, Darkness & Air, 800 Gold) +4 Defense
%Dramatic Hat of a Notorious Pirate- (Accessory, Hat, Water & Darkness & Air, 1,050,000 Gold) +1,000 Ranged Attack, +1,000 AGI, 15% inflicts Charm: Impressed
%Dreadbat Hat- (Accessory, Hat, Sonic & Earth & Darkness, 7,500,000 Gold) +7,500 Defense, +7,500 Ranged Attack, Wielder's 'Melee Attack' actions may deal HP Drain, Wielder's 'Ranged Attack' actions may gain '100% inflicts Impaired: Deaf'
Dunce Cap- (Accessory, Hat, Water & Technology, 300 Gold) +2 Defense, +1 CON, -40 MIN
%Fact Nut Hat- (Accessory, Hat, Earth & Psychic, 2,000 Gold) +20 MIN, +200 MP
%Fancy Hat- (Accessory, Hat, Magic & Air, 75,000 Gold) +75 Melee Attack, +75 Magical Attack, +75 Ranged Attack, +75 to all stats, 7% Critical, 7% Resilience, 7% Dodge, 107% To Hit
Fascinator Hair Ornament- (Accessory, Hat, Air & Technology, 700 Gold) +1 Defense, +2 AGI
Fedora- (Accessory, Hat, Earth & Air, 10,000 Gold) +11 Defense, +6 Ranged Attack, +4 Melee Attack
%Fedora of the Fake Detective- (Accessory, Hat, Air & Psychic, 65,000 Gold) Wearer may choose to count as having scanned the stats of individuals below Level 20 without actually having done so
Fez- (Accessory, Hat, Earth & Darkness, 1,200 Gold) +4 Defense, +7 CON
%Fine Daemon's Top Hat- (Accessory, Hat, Darkness, 1,000,000 Gold) +1,000 Defense, +1,000 to all stats if wearer is a Daemon, Rune Magic spells equipped by wearer that possess a Magical Attack bonus have said bonus increased by +500 points
Fine Hat- (Accessory, Hat, Water, 70,000 Gold) +5 AGI
%Finely Made Status-Warding Turban- (Accessory, Hat, Magic, 515,000 Gold) +500 Defense against Stat Damage, +100 additional Defense against Stat Drain, 30% Stat Drain Resistance, +500 MIN, +310 SPI, Wearer regenerates 40 points of stat damage to each stat at the start of each round
%Finest Spidersilk Judge's Wig that Menaces with Spikes of Human Bone- (Accessory, Hat, Darkness & Air, 64,000 Gold) +60 MIN, 10% inflicts Confusion: Fear
%Flamingo Wig (Problematic Style)- (Accessory, Hat, Chaos & Tacky, 210,000,000 Gold) Actions from sources below Level 70 that target wearer gain a 25% chance of failing (including non-offensive actions and wearer's own actions)
%Flamingo Wig (Problematic Style)- (Accessory, Hat, Chaos & Tacky, 210,000,000 Gold) Actions from sources below Level 70 that target wearer gain a 25% chance of failing (including non-offensive actions and wearer's own actions)
Flat Cap- (Accessory, Hat, Earth, 400 Gold) +1 Defense
%Funnymania Wig- (Accessory, Hat, Chaos & Air & Hope, 16,000,000 Gold) +16,000 AGI, +16,000 SPI, 100% Inflicts Confusion: Overwhelmed By Laughter
Gaung Paung- (Accessory, Hat, Light & Magic, 800 Gold) +1 Defense, +2 Magical Attack
%Ghostly Abbot’s Tall Hat- (Accessory, Hat, Light & Air, 168,000 Gold) +150 Magical Attack, Wielder may have any damage-dealing Magical Attack inflict Healing on Undead or Spirits with no other effects, bonuses, or penalties attached to it, +140 additional Magical Attack for Necromancy and Divine Magic spells, Divine Magic spells cost wearer 180 less MP to cast, Wearer regenerates 1,200 HP and 50 MP per round if Undead
%Girly Hair Ornament of Wind Control- (Accessory, Hat, Air, 450,000 Gold) +410 Magical Attack, Wearer's 'Magical Attack' actions may become solely Air element and gain a 20% chance of inflicting Suffocation
^%Glass Peacock-Pinion Aetherspun Hat- (Accessory, Hat, Aether & Illusion, 30,000,000 Gold) +30,000 Defense against Aether, +30,000 Defense against Illusion, +30,000 Defense against Defense Piercing, once per thread, when wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer may choose to count as having been resurrected without actually resurrecting (with said effect being placed on its corpse as a buff, with said effect not counting for purposes of victory conditions, with said effect not counting for purpose of whether or not its possessor is capable of being resurrecte), with this effect automatically being cancelled if its possessor has no living allies at any point, and with its acquirer being healed for 3,000,000 points of Flat Illusion & Aether element MP healing at the time of its application (with said application being unable to resurrect its target on its own)
%Golfer Cap- (Accessory, Hat, Air & Earth, 6,000 Gold) +4 Defense, +1% to Hit
%Greatly Warded Holiday Hat- (Accessory, Hat, Ice & Light, 1,000,000 Gold) +1,000 Defense, 20% Resilience
%Great Medic's Cap- (Accessory, Hat, Light, 4,100,000 Gold) +4,000 Defense, +3,000 to all stats, all of wearer’s allies gain 20% Resilience, Immunity to minor status effects from sources below Level 40, +500 to all stats, and regenerate 5,000 HP per round, Bonuses to allies from this item do not stack
%Great Priest's Eboshi- (Accessory, Hat, Light, 4,100,000 Gold) +4,100 Defense, +3,000 to all stats, Divine Magic and Spirit Magic spells cost wearer 500 less MP to cast, all of wearer’s allies gain 10% Spirit Resistance, Immunity to minor status effects from sources below Level 30, +500 to all stats, and 50% Hexed Resistance, Bonuses to allies from this item do not stack
%Great Wisdom Burner's Hat- (Accessory, Hat, Fire & Psychic, 70,000,000 Gold) +70,000 Defense, +7,000 Defense against MIN Damage, Wielder's 'Magical Attack' actions deal 7,000 MIN Damage, Spells cost wearer 700,000 additional MP to cast unless wearer's stats have been scanned or wearer possesses the ability 'Benedication of the Eternal Pyre'
Hair Ribbon- (Accessory, Hat, Psychic, 200 Gold) +1 Defense, 1% Resistance to Minor Status Effects
Hair Ribbons- (Accessory, Hat, Light, 700 Gold) +1 Defense, +9 SPI
Hair Tie- (Accessory, Hat, Physical & Air, 200 Gold) +1 Defense, 1% Dodge
%Hard Hat- (Accessory, Hat, Physical, 7,900 Gold) +13 Defense, +1% Resilience
%Hat Bearing the Eye of Nysorod- (Accessory, Hat, Psychic & Mystic, 35,000,000 Gold) +35,000 Magical Attack, 60% inflicts Manablasted, Wearer may scan one target's stats at the start of each round
%Hat Commemerating THE HUGE BUZZARD (Version With Talking Beak)- (Accessory, Hat, Air & Physical, 130,000 Gold) +130 Melee Attack, +130 AGI, Wearer's Aerial allies gain +130 to all stats
%Hat Full of 'Hat Full of Books that Could Have Been Written'- (Accessory, Hat, Knowledge & Spatial, 60,000,000 Gold) +30,000 MIN, Wielder may spend an action to create a Temporary 'Hat Full of Books that Could Have Been Written'
%Hat Full of Books that Could Have Been Written- (Accessory, Hat, Knowledge & Spatial, 30,000,000 Gold) +30,000 MIN, Wielder may spend an action to create a Temporary Book or Tome item worth under 30,000,000 Gold that is in stock in the shop but that no one in the current thread is carrying or has equipped, Has RP effects
%Hat Infused With Some of Lili's Archdaemonic Powers- (Accessory, Hat, Glory & Darkness & Law, 200,000,000 Gold) +200,000 to all stats, +2,000,000 MP as a non-stacking effect, Wielder is Immune to individuals below Level 40, Wielder must be Level 40 or greater, must be a deity, and must possess an ability whose name includes 'Archdaemonic Domain'
%Hat Laced with Hard-to-Detect Radioactive Particles- (Accessory, Hat, Technology, 600,000 Gold) +540 Defense, +600 CON, All individuals in the same battle as wearer, including wearer, have a 30% chance of being afflicted with Poison: Irradiated at the start of each round
%Hat of Adorable Evil- (Accessory, Hat, Darkness, 915,000 Gold) +910 Defense, +910 Melee Attack, +910 Magical Attack, Wearer's pets and summons gain +300 to all stats, 15% inflicts Charm, If wearer kills a Human, Humanoid, Animal, Aerial, or Aquatic target with a Melee Attack action, wearer regenerates 25,000 HP, to a max of 1,000,000 HP regenerated per round, Wearer may spend an action to deal up to (Wearer's Level*250+6*(Wearer's Level-6)^2)*3.2 Flat Darkness element damage to any one target that ignore the Darkness Resistance, Immunity and Absorption of individuals below Level 20, with 60 being the max wearer Level applied in this damage calculation
%Hat of the Dunkrestian Magistrate Traveller- (Accessory, Hat, Water & Magic, 1,457,000 Gold) +1,555 Defense, +1,555 CON, +1,555 AGI, +1,555 MIN, +130 Defense against Stat Damage, 15% Magic Resistance, 15% Law Resistance, 15% Chaos Resistance, 15% Manablasted Resistance, 10% Confusion Resistance, 5% Mad Dancing Resistance, Overworld Movement +1, Overworld Movement suffers no penalties due to Forests and Rivers, Wearer may ignore Zonally-Imposed Tolls coming from sources that either have no listed level or that are below Level 50
%Hat of the Friendly Pilgrim- (Accessory, Hat, Air & Water & Light, 600,000 Gold) +540 Defense, +600 SPI, Wearer may cast spells that require their targets to have the same patron deity as the caster on targets who do not share the wearer’s patron deity provided said targets are willing and said spell is worth under 10,000,000 Gold, Wearer may apply the benefits of Preacher’s Stance to allies who have different patron deities
%Hat of the Friendly Time-Traveler- (Accessory, Hat, Time, 600,000 Gold) +540 Defense, +600 SPI, Hypertech spells cost wearer 500 less MP to cast if part of non-offensive actions
%Hat of the Kindly, Wandering Abjurer- (Accessory, Hat, Air & Magic & Light, 600,000 Gold) +600 Defense, +500 SPI, +500 CON, Wearer's allies gain +500 Defense as a non-stacking bonus
%Hat of the Messenger of Dreams, Death, and Fate- (Accessory, Hat, Dream & Fate, 200,000,000 Gold) +200,000 Defense, +100,000 to all stats, 90% Resilience, 30% Darkness Resistnace, 30% Light Resistance, 30% Fate Resistance, 25% Instant Death Resistance, 5% inflicts Instant Death, Wearer may spend an action to enter another battle in the same thread so long as no individual in said battle who is Level 90 or greater objects, Wearer must be Level 40 or greater
%Hat of the Nonconformist Panda- (Accessory, Hat, Chaos & Flux & Wealth, 50,000,000 Gold) +45,000 Defense, +35,000 AGI, Wearer's turn-order-determining stat becomes Strength, Wielder's subtype, if Animal, becomes Angel & Demon & Elemental & Golem & Coded Being, Wearer's Monk abilities have no effect, Wearer counts as possessing 25 additional Dragon Lord abilities as a non-stacking effect, Wearer gains 150% Dodge against Plants whose name includes 'Bamboo'
%Hat of the Shifty Grifter- (Accessory, Hat, Illusion & Air & Darkness, 5,400,000 Gold) Whenever wearer would deal Gold Damage, wearer deals an additional 3,500 points, to a max of 200 instances of adding said extra damage per round
%Hat that Drills Out Its Wearer's Brain and Replaces It With a Picture of a Landhawk- (Accessory, Hat, Technology & Earth & Air, 30,000,000 Gold) +300 Melee Attack, +300 Defense, 300% inflicts Pain and Wounded: Maimed on wearer at the start of each round, 30% inflicts Instant Death on wearer at the start of each round (with this infliction being automatic if wearer is below Level 40 and a Human or Humanoid), This item is Cursed and cannot be unequipped normally
%Hat With a Candle Signifying Allegiance to Lloyd- (Accessory, Hat, Technology & Light & Fire, 50,000,000 Gold) +50,000 Defense, +50,000 to all stats, Wielder's turn-order-determining stat may become Mind or Agility at the start of any round, Wearer becomes Level 20 while wearing this item if below Level 20 (with this effect ignoring Arena Members needing Seals to Level), Has an RP effect that lets Lloyd control you (not that this really changes much if Lloyd is actually interested in that)
Hat With a Card in It- (Accessory, Hat, Earth, 4,700 Gold) +6 Defense, Arcanist Magic spells cost 5 less MP
%Hat with a Hand- (Accessory, Hat, Physical & Technology, 1,475,000 Gold) Wearer gains an additional Weapon slot if wearer has below 3 Weapon slots
Hat With Pompom- (Accessory, Hat, Light & Ice, 1,400 Gold) +6 Defense, +5 Magical Attack
%Hat You Can't Wear While Eating- (Accessory, Hat, Earth, 15,000 Gold) +15 Defense, +15 to all stats, +1 Diplomacy, 15% Light Resistance, 15% Water Resistance, This item unequips itself if its wearer is targeted with a Food consumable
%Hexagonal Headband- (Accessory, Hat, Magic & Technology, 600,000 Gold) +600 to all stats, 6% Magic Resistance, 6% Technology Resistance, 66% Poison Resistance
Homburg- (Accessory, Hat, Light & Air, 6,000 Gold) +3 Defense, 15 extra Gold is earned after each successful arena fight or random quest
%Huntmaster's Condor Feather Hat- (Accessory, Hat, Air, 320,000 Gold) +500 AGI, 15% Dodge, +5% Critical against Aerials, gives +250 to all stats for each piece of equipment with 'Huntmaster' in its name, to a max of +1,000
%Invisible Wig- (Accessory, Hat, Air, 25,000 Gold) +15 to all stats, Individuals who would deal more Damage to wearer directly because wearer has a Hat equipped may not do so
%Iron Chef’s Hat- (Accessory, Hat, Earth, 20,000 Gold) +20 Defense, All Food consumables restore and additional 50 HP if desired
Jester's Hat- (Accessory, Hat, Water & Air, 7,000 Gold) +8 Defense, +8 to all stats on odd-numbered rounds
%Joymerchant’s Most Stately Hat- (Accessory, Hat, Darkness, 18,100,000 Gold) +16,111 Defense, +15,795 Defense against Undead, +5,790 STR, +6,781 CON, +5,999 MIN, +5,300 SPI, +4,200 AGI, Possessor gains 30% additional Gold at the end of battle, Possessor’s summoned Undead are immune to Charm, Confusion, and Fear
Keffiyeh- (Accessory, Hat, Earth & Fire, 3900 Gold) +2 Defense
Kepi- (Accessory, Hat, Water & Physical, 900 Gold) +1 Defense, +2 Ranged Attack
Kippah- (Accessory, Hat, Light, 700 Gold) +2 Defense, Divine Magic spells cost 3 less MP
Kolpik- (Accessory, Hat, Earth & Air, 12,000 Gold) +15 Defense, 5% Fire Resistance
%Lady Birdwatcher's Fine Hat- (Accessory, Hat, Magic & Air, 7,900 Gold) +9 Defense, +5% to Hit against Aerials if possessor has at least 3 Skykeeper abilities, +20 to all stats if possessor has at least 5 Skykeeper abilities and 1 Diplomat ability
%Lampshade to be Worn as a Hat- (Accessory, Hat, Technology & Acid, 600 Gold) +1 Defense, Provides +20 to all stats and +40 Defense if wearer is afflicted with Confusion: Drunk
%Lili VonMion's Nametag-Bearing Hat of Being a Demigoddess- (Accessory, Hat, Glory & Darkness & Law, 200,000,000 Gold) +200,000 to all stats, +2,000,000 MP as a non-stacking effect, Wielder is Immune to individuals below Level 40, Wielder's name may not be changed by sources below Level 80, Wielder must be Level 40 or greater, must be a deity, and must possess the name 'Lili VonMion'
%Lilypad Hat- (Accessory, Hat, Water & Earth, 50,000 Gold) +50 Defense, +50 Defense against Water, Wearer gains the subtype Plant
%Mage Gourd's Hat- (Accessory, Hat, Magic, Magic, 4,500,000 Gold) +3,000 Defense, +4,500 Magical Attack, +4,500 MIN, +4,000 SPI, +45,000 MP as a bonus that stacks 2 times, Wielder's 'Cast a Spell' actions may gain the element Magic
Maid’s Hairband- (Accessory, Hat, Air, 900 Gold) +5 Defense, +15 AGI
Maid's Hairband (2)- (Accessory, Hat, Earth, 6,000 Gold) +6 Defense, +5 CON, +5 SPI
%Man's Hat- (Accessory, Hat, Physical, 200 Gold) +2 Defense, +2 STR
%Masterful Detective's Hat- (Accessory, Hat, Air, 4,100,000 Gold) +4,100 Defense, +3,000 to all stats, Wearer counts at 5 Levels higher for Level-scanning purposes, to a max of Level 99, as a non-stacking effect that does not bypass 'Immune to below Level X' effects, all of wearer’s allies gain Immunity to Confusion from sources below Level 40, +500 to all stats, and 50% Mindblasted Resistance, Bonuses to allies from this item do not stack
%Mausmangardian Factory-Hat of Fulsome Industry- (Accessory, Hat, Technology & Darkness, 80,000,000 Gold) +80,000 Defense, Whenever one of wielder's Robot, Machine, Daemon, Golem, Clockwork, or Large Structure pets or summons places a buff on an ally and another of possessor's allies (including possessor) removes said buff during the same round, possessor may inflict Hexed: Futility Locked on an opponent and gain +500 to a stat as a buff that stacks 25 times, Wearer must be Level 20 or greater
%Meta-Toupee That Is ACTUALLY the Dog You Purchased Three Years Ago and Promptly Forgot About- (Accessory, Hat, Chaos & Time & Psychic & Cute Pets, 65,000,000 Gold) +60,000 Defense, +35,000 SPI, 40% inflicts Mindblasted, Wearer may control the actions of pets and summons below Level 40 that do not possess buffs that have their summoner or owner as a source
%Military Beret- (Accessory, Hat, Physical, 17,000 Gold) +18 Defense, +1% Dodge, +20 Ranged Attack
%Militant Goose's Hat- (Accessory, Hat, Air, 15,000 Gold) +20 Ranged Attack, +14 Defense, +12 AGI, +12 MIN, 105% To Hit
%Miner's Hat- (Accessory, Helm, Earth & Light, 5,100 Gold) +5 Defense, 115% To Hit while in a Zone of Earth or Zone of Darkness
Mortarboard- (Accessory, Hat, Water, 900 Gold) +1 Defense, +2 Magical Attack, +4 MIN
%Mineboss's Hat (Greater)- (Accessory, Hat, Earth, 2,000,000 Gold) +2,000 Defense, +1,500 CON, 20% Earth Resistance, 40% Entombed Resistance, Wearer's allies gain 40% Entombed Resistance
%Moon Clown Wig- (Accessory, Hat, Moon & Chaos, 15,500,000 Gold) +15,500 Magical Attack, +15,500 AGI, +15,500 SPI, Wielder may inflict Confusion: Overwhelmed by Laughter instead of Confusion, Wielder's chances of inflicting Confusion and Confusion: Overwhelmed by Laughter are increased by 30% as a non-stacking effect, Wielder's chances of inflicting Stat Drain are increased by 15% as a non-stacking effect
%Native’s Headdress of Knowledgeable Gathering- (Accessory, Hat, Earth & Fire & Light, 600,000 Gold) +540 Defense, +600 AGI, Wearer may, in Encounter Areas, roll all treasure drop rolls twice and choose which drops to keep provided that no opponents fought were above Level 40
Newsboy Cap- (Accessory, Hat, Air, 800 Gold) +1 Defense, +4 AGI, 2% Dodge
%Octagonal Hat from the Festival of ~^$ (Hat Version)- (Accessory, Hat, Magic, 80,000 Gold) +60 Defense, +80 to all stats, User's subtype changes to Abstract, User may choose to be at peace or at war with both Triangles and Circles (this has a quest effect), Can become a Disguise at will
%Oriatofluxic High-Topped Twin-Crown-Ring-Orbitallis-Bearing Hat of the Twice-Crowned, Nocturnal Muse-Demigoddess-Land-Goddess-Realmbearer-Scion-Queen of the Steel Tree of Sajyokk'Lorr, Which Hangs Amidst the Void of Unwanted Fates- (Accessory, Hat, Dream & Fate & Law & Metal & Wood & Darkness & Spatial & Aether, 378,000,000 Gold) +375,000 Defense, +365,000 Magical Attack, +350,000 to all stats, +3,100,000 HP as a non-stacking bonus, +3,200,000 MP as a non-stacking bonus, 110% Resilience, 90% Dodge, 30% Darkness Resistance, 30% Light Resistance, 30% Fate Resistance, 30% Law Resistance, 30% Wood Resistance, 30% Metal Resistance, 30% Void Resistance, 30% Aether Resistance, 25% Instant Death Resistance, 25% Petrification Resistance, 5% inflicts Instant Death, Wearer may spend an action to enter another battle in the same thread so long as no individual in said battle who is Level 90 or greater objects, Wearer gains 40% Metal Resistance while Law element, Wearer may, if wearer is a deity and is either Law element or Metal element or possesses one of the abilities 'Archsmith of Metal' or 'Prime Judge' change the element Wood to the element Metal in the attacks of non-Agony-element individuals below Level 80 or in the attacks of individuals who are willing, Wearer gains Pain Immunity against attacks that are Metal element unless such attacks are also Chaos element, Wearer gains 30% Agony Resistance against opponents, Wearer's Rune Magic summons, Evil-element, Metal-element, and Wood-element Golem summons, and Daemon summons gain +35,000 MIN and gain Wounded Immunity against Metal element actions, Wearer's Rune Magic summons, Evil-element, Metal-element, and Wood-element Golem summons, and Daemon summons gain +35,000 Defense and 140% Resilience if wearer possesses the ability 'Adept Magewright Proficiency' and either the ability 'Adept Puppet Master Knowledge' or the ability 'Adept Enchantment Synchronization', Wearer gains 15% Resistance to entities who possess a Constant Effect whose name includes 'Construct Army' or 'Master's Piece', Wearer gains 15% Nobility Resistance against lower-Level targets if wearer has a Clothing or a Robe equipped, Wielder may spend an action to have a 300% chance of inflicting an instance of Poison on all opponents (that (cannot be removed by sources below Level 90 and cannot be auto-recovered-from by sources below Level 90) if wielder has at least 5 Ioun Stone equipped), Wielder may spend an action to have all of wielder's Plant allies gain a buff that stacks 3 times that provides +3,000,000 HP and makes its possessors gain the element Wood and the element Metal, Wielder's Plant allies who are both the element Wood and the element Metal who are Level 60 or greater may not obtain debuffs from abilities named 'Abrogate' that come from sources below wearer's Level that are below Level 85), Wearer gains Smitten: Excommunicated Immunity while wearer is in at least three different Zones, Terrains, or Phantom Terrains that wearer has created or when wearer is in a Chronogeomatic Zone of Night, Wearer gains +5% To Hit while in a Chronogeomantic Zone of Night, Wearer may spend an action to create a Chronogeomantic Zone of Night that may not be removed by sources below Level 40, Wearer is Immune to sources below Level 40, Whenever an opponent of wearer's recovers from or is cured of a Fate debuff with a source below Level 80, wearer may replicate a copy of said debuff onto one of its allies that is below Level 80 that is 5 or more Levels lower than wearer, up to a max of 200 times per round, with wearer being unable to replicate debuffs that are themselves debuffs that were replicated using this item (or another instance of this item) unless wearer possesses the ability 'Master Hammer Training', Entities below Level 75 have a non-stacking 25% chance of failing to remove or destroy zones, terrains, or phantom terrains with wearer as a source while wearer is in said zones, terrains, or phantom terrains, This item, to a max of one round per battle, provides +1 Base SPI as a non-stacking bonus to a max of 40 Base SPI on round 86, This item to a max of one round per battle, ceases to provide benefits on round 735 of battle unless wearer possesses the ability 'Master Ethereal Magic Attunement', Whenever wearer places a buff on an ally, wearer may choose, up to three times per battle, to place a non-stacking buff that provides +33,000 SPI on up to 30 allies that lasts 3 rounds, Wearer counts as having two additional Crown accessories equipped, Wearer must be Level 60 or greater or must (be a Deity, be Level 40 or greater, and possess the ability 'Archsmith of Metal', the ability 'World Merchant', the ability 'Prophet of the Blackest Abysses', the ability 'Dreamshaper', the ability 'Infinity Designer', the ability 'Archpoisoner of 1,000 Venoms', the ability 'Lord of Trees', or the ability 'Outsider Traits')
%Orthodontic Headgear- (Accessory, Hat, Technology & Water, 2,900 Gold) +1 Defense, -1% Resilience before turn 5, from turn 5 onward may be unequipped to provide +2% Resilience
%Party Hat from Battle Day- (Accessory, Hat, Universe, 10,000 Gold) +10 to all stats, Wearer looks festive as an RP power
%Perplexment Conductor's Hat- (Accessory, Hat, Light & Darkness & Psychic & Knowledge, 34,000,000 Gold) +34,000 Defense, +3,400 Defense against MIN Damage, +34,000 MIN, +340,000 MP as a non-stacking bonus, Stat Drain: MIN Drain Immunity, Wielder's 'Mental Overdrive' and 'Magical Attack' actions may deal 3,500 Flat Psychic or Knowledge or Light & Darkness element MIN Damage
Pith Helmet- (Accessory, Hat, Earth, 2,900 Gold) +4 Defense, 5% Earth Resistance
%Plumed Desert Hat III- (Accessory, Hat, Air & Fire, 17,000 Gold) +6 AGI
Pointy Witch Hat- (Accessory, Hat, Darkness & Magic, 7,000 Gold) +7 Magical Attack, +7 MIN, +7 SPI, Dark Magic, Demon Magic, Enchantment, Wizard Magic, and Transmutation spells cast by wearer gain +7 additional Magical Attack
%Pompadour Toupee- (Accessory, Hat, Physical & Air, 7,000 Gold) +14 Melee Attack, +4 Defense, +4 STR
Pompadour Wig- (Accessory, Hat, Physical & Earth & Air & Darkness, 1,700 Gold) +14 Melee Attack, +14 AGI, +3 MIN
Pompous-Looking Hat- (Accessory, Hat, Earth & Magic, 16,500 Gold) +2 Defense, +5 MIN, +1 STR, AGI, CON, and SPI
Pompous Wig- (Accessory, Hat, Light & Air, 25,000 Gold) +50 to all stats if at least two of possessor’s stats are higher than said stats on all enemies, -50 to all stats otherwise
Porkpie Hat- (Accessory, Hat, Earth, 300 Gold) +1 Defense
Poofy Hat- (Accessory, Hat, Physical & Air & Light, 1,900 Gold) +5 Defense, 1% Dodge against Physical element attacks
%Poofy Hat with a Ribbon Tied Around It- (Accessory, Hat, Light & Darkness, 700 Gold) +15 Defense, 4% Darkness Resistance, 4% Light Resistance
%Pontiff's Hat- (Accessory, Hat, Light, 7,000,000 Gold) +7,000 Magical Attack, +7,000 SPI, +70,000 MP, 15% inflicts Charm: Impressed, Divine Magic and Celestial Magic spells cost wielder 70,000 less MP to cast
%Psychopomp's Hat- (Accessory, Hat, Darkness & Fate, 51,000,000 Gold) +50,000 Defense, +50,000 CON, +50,000 SPI, +50,000 MIN, 90% Resilience, 30% Darkness Resistance, 30% Light Resistance, 30% Fate Resistance, 25% Instant Death Resistance, Wearer must be Level 40 or greater
%Purple-Feathered Lilac Cap- (Accessory, Hat, Magic, 64,000 Gold) +30 Defense, +60 SPI, 5% Magic Resistance
%Red Cap- (Accessory, Hat, Water, 600 Gold) +7 Defense, +2 STR
%Redcap's Cap- (Accessory, Hat, Darkness, 1,700,000 Gold) Wearer gains, as a buff, +200 to all stats whenever wearer kills an individual, with said buff stacking 10 times and lasting 50 rounds
%Reaver's Hat- (Accessory, Hat, Darkness & Air, 8,980,000 Gold) +8,000 AGI, +8,000 Defense, 51% Critical
%Reflective Hat- (Accessory, Hat, Ice, 60,000 Gold) +2 AGI, 70% Reflects Technology element attacks that have already been Dodged
%Revolutionary’s Beret- (Accessory, Hat, Physical, 27,000 Gold) +40 Defense, Add up the total Gold value of all items equipped by wearer and all of wearer’s allies and divide by the number of (allies who can equip items + wearer) on wearer’s team to find the average item value per person, if none of these individuals’ total Gold values of their items individually is more than 1% away from this average in either direction and there are at least 5 individuals on wearer’s side who can equip items, wearer gains +150 to all stats, +45 Ranged Attack, +30 CON, +40 Melee Attack if no weapons are equipped, +50 to all stats and +5% Dodge if the terrain or phantom terrain is jungle or rainforest
%Robopirate Hat- (Accessory, Hat, Technology & Water & Darkness, 65,000 Gold) +65 Defense, +65 AGI, +65 CON, +30 MIN, 5% Darkness Resistance, 5% Water Resistance
Roundcap- (Accessory, Hat, Earth & Water, 4,900 Gold) +3 Defense
%Royal Shroom Cap- (Accessory, Hat, Earth & Acid, 902,000 Gold) +700 Defense, +900 to all stats if wielder is a Plant or has the ability Botanist, 20% Minor Status Effect Resistance if wielder is a Plant or has the ability Botanist
Salakot- (Accessory, Hat, Physical & Water, 900 Gold) +9 Defense, +9 Melee Attack
%Short Green Cap- (Accessory, Hat, Earth, 6,000 Gold) +4 to all stats
Shower Cap- (Accessory, Hat, Water, 2,000 Gold) +1 Defense, 5% Water Resistance
Shtreimel- (Accessory, Hat, Light & Earth, 15,000 Gold) +14 Defense, +4 Magical Attack
Simple Cap- (Accessory, Hat, Earth, 80 Gold) +1 Defense
Ski Cap- (Accessory, Hat, Ice, 2,000 Gold) +1 Defense, 5% Ice Resistance
Ski Mask- (Accessory, Hat, Darkness & Ice, 1,100 Gold) +5 Defense, Thief Arts spells cost 5 less MP to cast, Wearer is considered as being 1 level higher for purposes of scanning, 3% Ice Resistance, instead provides +21 Defense while in a Zone of Ice, instead provides 5% Ice Resistance while in a Zone of Ice
Skullcap- (Accessory, Hat, Light, 600 Gold) +1 Defense, Divine Magic spells cost 5 less MP
Slouch Hat- (Accessory, Hat, Earth, 700 Gold) +2 Defense
Snood- (Accessory, Hat, Earth, 200 Gold) +1 Defense
%Solar Hennin- (Accessory, Hat, Light, 25,000,000 Gold) +20,000 Defense, +25,000 SPI, 35% Light Resistance, Wearer's Solar Being allies gain +200 to all stats as a non-stacking bonus
Sombrero- (Accessory, Hat, Earth, 1,700 Gold) +8 Defense, 5% Fire Resistance
%Sombrero of the Grateful Man- (Accessory, Hat, Light & Air, 500,000 Gold) +500 to all stats, 20% Minor Status Effect Resistance
%Sparkling Floaty-Hat- (Accessory, Hat, Fire & Light, 27,000 Gold) +4 Defense, Wielder gains 110% To Hit while in a Chronogeomantic Zone of Night
^%Spirit Tamer Acolyte's Veiled Hat- (Accessory, Hat, Light & Darkness, 2,000,000 Gold) +2,000 Magical Attack, +2,000 SPI, +2,000 MIN, +10% To Hit against Spirits as a non-stacking bonus, Spirit Magic spells cost wearer 2,000 less MP to cast
Straw Hat- (Accessory, Hat, Light, 400 Gold) +1 Defense, 1% Earth Resistance
Student's Cap- (Accessory, Hat, Water, 400 Gold) +1 Defense, +1 MIN
%Suave Gunman's Tophat- (Accessory, Hat, Light & Technology, 155,000 Gold) +145 Ranged Attack, 10% Technology Resistance, 10% Human Resistance
%Suncrow Feather Hat- (Accessory, Hat, Fire & Light & Atomic, 30,000,000 Gold) +30,000 Ranged Attack, +30,000 Magical Attack, +30,000 AGI, 30% Fire Resistance, 30% Light Resistance, 30% Atomic Resistance, Poison: Irradiated Immunity
Sun Hat- (Accessory, Hat, Light, 6,000 Gold) +9 Defense, 5% Light Resistance
Swimmer's Cap- (Accessory, Hat, Water, 5,000 Gold) +1 Defense, 5% Water Resistance, +3 AGI
%The Fake Beard That's Full of Knives #2- (Accessory, Hat, War, 5,500,004 Gold) +5,000 Melee Attack, Wielder may bring 50 unequipped Knife weapons into threads
%Thunderbird Shaman Headdress- (Accessory, Hat, Electrical, 28,000,000 Gold) +26,000 Defense, +28,000 Magical Attack, +28,000 AGI, +28,000 MIN, +28,000 SPI, +280,000 MP as a non-stacking bonus, +28,000 Defense against Electrical, 30% Electrical Resistance, 30% inflicts Electrocuted, Wielder must be Level 20 or greater
Tokin- (Accessory, Hat, Air & Magic, 8,900 Gold) +4 Defense, +4 AGI, +12 SPI, Spirit Magic spells cost 5 less MP
%Torn Veil- (Accessory, Hat, Air & Physical, 60 Gold) +1 Defense, There is a 50% chance each round that this item does not provide any Defense bonus to its wearer
%Totally, Absolutely Awesome Walrusfest Doublehat- (Accessoryx2, Hat, Water & Chaos, 350,000 Gold) +1,800 Defense, +2,800 to all stats, 30% Chaos Resistance, There is a 30% that possessor is considered immune to Minor Status Effects for each instance of infliction of such an effect on wielder, Wielder's per-item stat caps are doubled for purposes of this item
%Totally Awesome Walrusfest Hat- (Accessory, Hat, Water & Chaos, 350,000 Gold) +350 Defense, +350 to all stats, 15% Chaos Resistance, 15% immunity to Minor Status Effects
%Totally, Absolutely, Completely Awesome Walrusfest Triplehat- (Accessoryx3, Hat, Water & Chaos, 3,500,000 Gold) +3,800 Defense, +3,800 to all stats, 30% Chaos Resistance, There is a 60% chance that possessor is considered immune to Minor Status Effects for each instance of infliction of such an effect on wielder, Wielder's per-item stat caps are tripled for purposes of this item
%Totally, Absolutely, Completely, Superbly Awesome Walrusfest Quadruplehat- (Accessoryx4, Hat, Water & Chaos, 4,500,000 Gold) +4,800 Defense, +4,800 to all stats, 40% Chaos Resistance, There is an 80% that possessor is considered immune to Minor Status Effects for each instance of infliction of such an effect on wielder, Wielder's per-item stat caps are quadrupled for purposes of this item
%Totally, Absolutely, Completely, Unequivocally Awesome Walrusfest Quadruplehat (Alternahat)- (Accessoryx4, Hat, Water & Chaos, 35,000,000 Gold) +38,00 Defense, +38,00 to all stats, 35% Chaos Resistance, There is a 70% that possessor is considered immune to Minor Status Effects for each instance of infliction of such an effect on wielder, Wielder's per-item stat caps are quadrupled for purposes of this item, Wearer must be Level 20 or greater
%Totally, Absolutely, Completely, Unequivocally, Unremittingly Awesome Walrusfest Pentuplehat- (Accessoryx5, Hat, Water & Chaos, 55,000,000 Gold) +58,00 Defense, +58,00 to all stats, 40% Chaos Resistance, There is a 71% that possessor is considered immune to Minor Status Effects for each instance of infliction of such an effect on wielder, Wielder's per-item stat caps are pentupled for purposes of this item, Wearer must be Level 40 or greater
%Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly Awesome Walrusfest Sextuplehat- (Accessoryx6, Hat, Water & Chaos, 66,000,000 Gold) +66,000 Defense, +66,000 to all stats, 40% Chaos Resistance, There is a 87% that possessor is considered immune to Minor Status Effects for each instance of infliction of such an effect on wielder, Wielder's per-item stat caps are sextupled for purposes of this item, Wearer must be Level 50 or greater
Top Hat- (Accessory, Hat, Earth, 1,900 Gold) +4 Defense, +2 to all stats
%Tophat- (Accessory, Hat, Air, 45,000 Gold) +32 Defense, +17 MIN
%Tophat that Fires Reality-Ripping Chainsaw Blades at Rapid Speeds- (Accessory, Hat, Spatial & Destruction & Void & Aether, 71,000,000 Gold) +71,000 Ranged Attack, 170% To Hit, Targets of wielder's 'Ranged Attack' actions who possess below 30,000 AGI may not Dodge said actions, Summons targeted by wielder's offensive 'Ranged Attack' actions that are below Level 60 are unsummoned, Buffs from sources below Level 60 that are possessed by targets of wielder's 'Ranged Attack' actions are removed, Wielder counts as having a Deadly Item equipped, Wielder must be Level 20 or greater
%Toupee that Makes Nearby Thieves Behave- (Accessory, Hat, Law & Psychic, 8,000,000 Gold) Entities below Level 40 may not use Thief Arts spells without wearer's permission
%Traveler's Glass-Beaded Hat- (Accessory, Hat, Air & Earth & Water, 310,000 Gold) +75 to all stats for each Wanderer ability possessed to a max of +350, +500 AGI on the first turn for each Wanderer ability possessed to a max of +2,000, 5% Air Resistance, 5% Fire Resistance, 5% Water Resistance, 5% Electrical Resistance, 5% Earth Resistance, 5% Ice Resistance, 109% to Hit, 20% Critical and 15% Dodge when wielder possesses at least 4 Wanderer abilities, 5% Reflects Physical or Magic attacks that would be dodged, 5% Reflects Ice attacks that would have no negative effect on wielder should wielder desire to reflect them, +100 AGI if the terrain or Phantom Terrain is Sea of Glass
%Triangular Hat from the Festival of ~^$ (Hat Version)- (Accessory, Hat, Magic, 40,000 Gold) +30 Defense, +20 to all stats, User's subtype changes to Abstract, Angers triangles (this has a quest effect), Can become a Disguise at will
Tribal Headdress- (Accessory, Hat, Earth, 300 Gold) +2 Defense, +2 STR
Tricorne- (Accessory, Hat, Air & Physical, 1,100 Gold) +6 Defense, +3 Ranged Attack
Trilby Hat- (Accessory, Hat, Air, 1,100 Gold) +2 Defense, +1 AGI
%Triple-Fancy Party Hat!- (Accessory, Hat, Magic, 33,333 Gold) +33 to all stats, 33% Confusion Resistance, +333 to all stats if wearer has a Defense value that is entirely composed of threes
Tuque- (Accessory, Hat, Earth, 300 Gold) +3 Defense, +4 AGI, 2% Ice Resistance
Turban- (Accessory, Hat, Fire, 2,900 Gold) +6 Defense, +3 SPI, 5% Fire Resistance
%Twelve-Tier Hat Of The Bird-Mastering, Death-Dealing Rhinestone Legend Man- (Accessory, Hat, Tacky & Air & Destruction, 35,000,000 Gold) +33,000 Defense, +35,000 Ranged Attack, +1 Fame, 75% Critical, 50% inflicts Confusion, Wearer's Aerial summons gain +3,500 to all stats as a non-stacking bonus, Wearer counts as having 11 additional Hats equipped
%Tyranno Hat- (Accessory, Hat, Technology & Darkness, 150,000 Gold) +150 Melee Attack, +150 STR, +150 CON, 30% Critical
Ushanka- (Accessory, Hat, Ice & Water, 1,200 Gold) +6 Defense, 3% Ice Resistance
Vueltiao- (Accessory, Hat, Earth & Water, 1,900 Gold) +5 Defense
%Vyttarokandalakh- (Accessory, Hat, Technology & Light & War & Fire, 46,500,000 Gold) +46,500 Ranged Attack, +46,000 Magical Attack, +46,500 AGI, +46,500 MIN, 30% Fire Resistance, 30% Light Resistance, 15% Gun Resistance, 15% Sword Resistance, 15% Wizard Magic Resistance, Poison: Irradiated Immunity, Up to twice per thread across all wielders across all copies of this item, wearer resurrects itself immediately after being killed if not killed by an action or damage that is either Darkness element, from an entity that is a Spirit, from a wielder of a unique weapon worth at least 100,000,000 Gold, or from an individual or Level 80 or greater, In these cases, when possessor self-resurrects, possessor does so with amounts of HP, MP, and stats equal to possessor's normal Max values of said values, to a max of 30,000,000 HP and MP and 500,000 in each stat, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 60 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Wearer's per-item Ranged Attack bonus cap becomes 2x the relevant stat, Wearer obtains +46,000 to all stats while all of possessor's opponents are only base subtypes, have only base subtype items equipped, are only base elements, and have only items of only base elements equipped, Wearer must be Level 40 or greater and must possess the ability 'Noble', the ability 'World Merchant', or the ability 'Megacorp CEO'
%Witch Child’s Hat- (Accessory, Hat, Darkness & Magic, 78,000 Gold) +52 Defense, +45 Magical Attack, +60 additional Magical Attack to Dark Magic spells, which cost wearer 30 MP less, 5% Dodge
%White Hat- (Accessory, Hat, Light, 65,000 Gold) +50 Defense, If possessor’s element is Darkness, it changes to Light
White Witch's Hat- (Accessory, Hat, Light & Magic, 7,000 Gold) +7 Magical Attack, +7 MIN, +7 SPI, Druid Magic, Divine Magic, Enchantment, Wizard Magic, and Healer Magic spells cast by wearer gain +7 additional Magical Attack
Witch’s Hat- (Accessory, Hat, Darkness & Magic, 45,000 Gold) +41 Defense, +5 Magical Attack, +20 additional Magical Attack to Dark Magic spells, which cost wearer 10 MP less
%Wide-Brimmed Hat of the Evergardener- (Accessory, Hat, Earth, 30,000,000 Gold) +30,000 Defense, +30,000 CON, +30,000 MIN, 100% inflicts Charm on Plants, Wearer controls the actions of Plants below Level 40, Wearer must be Level 20 or greater
%Wide Lace Hat of Deadly Precision- (Accessory, Hat, Wealth & Destruction, 615,000 Gold) +575 Ranged Attack. +575 AGI, +575 MIN, 120% To Hit
%Wizard Marshall's Hat- (Accessory, Hat, Magic, 4,100,000 Gold) +4,100 Defense, +3,000 to all stats, all of wearer’s allies gain 20% Magic Resistance, Immunity to minor status effects from sources below Level 30, +500 to all stats, and 50% Manablasted Resistance, Bonuses to allies from this item do not stack
Yarmukle- (Accessory, Hat, Light, 1,500 Gold) +2 Defense, +4 Magical Attack, Divine Magic spells cost 5 less MP
%Yellow Top Hat- (Accessory, Hat, Electrical, 7,000 Gold) +4 Defense, 5% Electrical Resistance, +15 AGI

~Helm~
%Bane Knight's Helm- (Accessory, Helm, Darkness & Physical, 8,980,000 Gold) +8,000 CON, +8,000 Defense, 30% Resilience, Up to 5 times per round as an effect that does not activate simultaneously across multiple copies of this tiems and tracks uses between all copies of this item per individual, when wearer is targeted with an offensive action by a source below Level 45, wearer may immediately choose to make a Melee Attack action that includes at least one attack against the source of said action, should wearer kill the source of said action, wearer’s action executes and wearer’s target’s action is cancelled, if, however, wearer’s action would not kill the performer of said action, wearer's action is cancelled and wearer's target’s action occurs as it normally would
Boxer's Head Guard- (Accessory, Helm, Physical, 2,900 Gold) 4% Resilience, +5 CON
%Crusader General’s Helm- (Accessory, Helm, Light, 4,100,000 Gold) +4,100 Defense, +3,000 to all stats, all of wearer’s allies gain 20% Resilience, Immunity to minor status effects from sources below Level 30, +500 to all stats, and 50% Voidstruck Resistance, Bonuses to allies from this item do not stack
%Dawn Order Inquisitor's Helm- (Accessory, Helm, Light, 8,000,000 Gold) +8,000 Defense, 25% Darkness Resistance, 25% inflicts Awestruck, Wielder's non-unique Demon, Devil, Daemon, Undead, and Darkness-element opponents below Level 40 who are 5 or more Levels lower than wielder may not act on the first round of combat (excluding Death Attacks)
Diver's Helmet- (Accessory, Helm, Water & Air, 41,000 Gold) +42 Defense, 20% Drowning Resistance
%Element-Shielded General's Helm- (Accessory, Helmet, Earth & Air & Fire & Water & Magic, 4,100,000 Gold) +4,100 Defense, +3,000 to all stats, 30% Earth Resistance, 30% Air Resistance, 30% Fire Resistance, 30% Water Resistance, all of wearer’s allies gain +500 to all stats, 20% Earth Resistance, 20% Air Resistance, 20% Fire Resistance, and 20% Water Resistance, Bonuses to allies from this item do not stack
%Executioner’s Hood- (Accessory, Helm, Darkness, 65,000 Gold) +75 Melee Attack, 15% Darkness Resistance, Wearers damage-dealing offensive actions deal 1.2 times normal damage (to a max of 2,000,000,000 additional damage) to targets afflicted with the status effect Doomed that are below Level 80
%Expensive Bucket That Refuses To Raise Stats- (Accessory, Helm, Water, 70,000,000 Gold) +0 to all stats, This item's text cannot be modified by sources below Level 100
%Gas Mask- (Accessory, Helm, Technology & Air & Acid, 6,500 Gold) +12 Defense, 15% Poison Resistance, 5% Disease Resistance, 5% Air Resistance, 5% Acid Resistance
%Great-Horned War Parrot Helm- (Accessory, Helm, Air & War, 890,000 Gold) +840 Defense, +890 Melee Attack, +800 STR, +800 AGI, 15% Critical, 15% Dodge, 1% Aerial Resisance
%Gronphdor Helm- (Accessory, Helm, Ice, 21,000 Gold) +24 Defense, +48 CON if in a Zone of Ice
Helmet of the Knight Commanders- (Accessory, Helm, Physical, 119,000 Gold) +119 Defense, +40 CON, +40 STR, 5% Resilience if wearer is Human, +20 to all allies' (self included) stats for each General ability possessed, to a max of 10 abilities
%Helmet the Magic General was Wearing When He Died in the Desert to Assassins- (Accessory, Helm, Magic & Physical, 2,187,000 Gold) +3,975 Defense, +3,500 STR, +3,500 MIN, +3,500 CON, 20% Water Resistance, 20% Darkness Resistance, 20% Ice Resistance, 20% Minor Status Effect Resistance, 15% Resilience, -45% Resilience while the Terrain or Phantom Terrain is Desert, -6,000 additional CON while the Terrain or Phantom Terrain is Desert, Wearer cannot possess Poison Resistance or Immunity if below Level 40, Wearer loses triple the normal amount of life from the Poison status effect, If the Terrain or Phantom Terrain is Desert, enemies may choose to treat possessor as though possessor has not yet acted or has already acted any number of times up to 600 as desired
%Helm of Galbrecht- (Accessory, Helm, Air, 90,000 Gold) +150 Defense, +40 AGI if any foes have a higher AGI than user, Air element Spells do 200 extra damage
%Helm of the Love Crusader- (Accessory, Helmet, Light & Fire, 6,000,000 Gold) +6,000 Defense, +6,000 to all stats, all of wearer's allies gain 20% Resilience, Immunity to minor status effects (excluding Charm) from sources below Level 30, +600 to all stats as a non-stacking bonus, and 50% Voidstruck Resistance, Wearer gains +3,000 additional points to all stats if afflicted with Charm
%Helm that Holds Only the Undying War-Readied Champion's Mind- (Accessory, Helm, War & Darkness & Light & Psychic, 73,000,000 Gold) +73,000 Defense, +73,000 Melee Attack, +73,000 STR, +73,000 AGI, +73,000 CON, +73,000 MIN, Wielder's 'Melee Attack' actions may use Mind as their Prime Attribute, Confusion Immunity, Pain Immunity, Fatigued Immunity, Charm Immunity, 30% Psychic Resistance, All quantities of HP Healing dealt by wielder are reduced to 0 points
%Horned Helm of the Hordeboss- (Accessory, Helm, War & Physical, 65,000,000 Gold) +65,000 Defense, +65,000 Melee Attack, +65,000 STR, +50,000 AGI, +50,000 CON, 15% Human Resistance, Wearer's Humanoid allies and Unit allies gain +3,000 to all stats as a non-stacking bonus
House Hellstrom Emblemed Helm- (Accessory, Helm, Fire, 10,000 Gold) +30 Defense, Hellstrom nobility may instant-kill wearer
%Knight Lord's Helm- (Accessory, Helm, Physical, 210,000 Gold) +220 Defense, +210 STR, +205 CON, 11% Resilience
%Mine Zombie’s Helmet- (Accessory, Helm, Light & Darkness & Technology, 85,000 Gold) +40 Defense, 25% Impaired: Blind Resistance, 5% inflicts Hexed on user at the start of each turn
%Rift-Observation Helmet- (Accessory, Helm, Technology & Spatial, 85,000 Gold) +80 Defense, +80 MIN, Wearer may spend an action to scan the stats of any individual who was formerly in battle who is now alive in a different battle who is below Level 40, 15% Technology Resistance, 15% Magic Resistance
Samurai's Helm- (Accessory, Helm, Physical, 81,000 Gold) +84 Defense, +80 CON, 3% Resilience
%Selerethic Guard Helm- (Accessory, Helm, Light, 463,000 Gold) +480 Defense, 25% Light Resistance, 20% Darkness Resistance, 40% Awestruck Resistance, 30% Voidstruck Resistance
%Splendid Adamantine Helm- (Accessory, Helm, Earth, 50,000,000 Gold) +50,000 Defense, +50,000 CON, 40% Physical Resistance, Wielder is Immune to individuals below Level 20, Wielder ignores Defense-piercing from sources below Level 60, Wielder must be at least Level 35
%Sunmetal Helm- (Accessory, Helm, Light, 15,000,000 Gold) +14,500 Defense, 35% Resilience, 30% Light Resistance
%Valkyrie's Helm- (Accessory, Helm, Air & Light & War, 61,000,000 Gold) +61,000 Defense, +61,000 Melee Attack, +61,000 STR, +61,000 CON, +61,000 SPI, 80% Dodge, 80% Resilience, Wielder must by Level 40 or greater
%Whalegeneral Helm (Five Stars)- (Accessory, Helm, Water & Phyisical, 10,000,000 Gold) +5,000 Defense, +10,000 CON, Wearer's Aquatic allies gain +5,000 to all stats as a non-stacking bonus
%Woodborn Samurai's Helm- (Accessory, Helm, Earth, 681,000 Gold) +684 Defense, +680 CON, 19% Resilience

~Holy Symbol~
%Ankh of Preservation- (Accessory, Holy Symbol, Darkness & Life, 297,000 Gold) Minor and moderate status effects that deal percentile based damage related to current or max HP deal 1% less damage, to a minimum of 0%, Affects wielder and wielder's pets and summons, provided such individuals are Undead
Beastman Totem- (Accessory, Holy Symbol, Earth, 9,000 Gold) +5 MIN, Shaman Magic spells cost 30 less MP to cast, Can only be used by Humanoids
%Blasphemous Icon- (Accessory, Holy Symbol, Darkness & Light, 25,000 Gold) All individuals in battle, unless Level 40 or higher, count as being 2 levels lower for Worshipper Benefit purposes as a non-stacking effect
%Broken Space in the Shape of a Holy Symbol- (Accessory, Holy Symbol, Null & Void & Aether & Spatial, 45,000,000 Gold) +45,000 Magical Attack, +45,000 Defense, +45,000 SPI, +450,000 MP as a non-stacking bonus, 180% To Hit, 60% Dodge, Hexed: Ill Fortune Immunity, Stat Drain Immunity, Wielder must possess 'The Veil Render' as a Patron Deity and be Level 20 or greater
%Cadeceus of Gilbezber Remembered- (Accessory, Holy Symbol, Darkness & Acid, 90,000,000 Gold) +90,000 CON, +90,000 MIN, +90,000 SPI, +9,000 Defense against Stat Damage, Healer Magic, Dark Magic, Biomancy, and Divine Magic spells cost wielder 900,000 less MP to cast, Wielder is Immune to Diseased and Plague from sources below Level 80, Wielder must possess the ability 'Devotee of the Broken Doctor's Mask', Wielder must be Level 40 or greater
%Dragonbone Holy Symbol of The King of Storms- (Accessory, Holy Symbol, Electrical & Air, 4,876,000 Gold) +4,800 Magical Attack, +4,800 Melee Attack, +9,200 Defense against Dragons, 20% Dragon Resistance, +4,800 to all stats if wielder is Human, May not be equipped by Dragons, This item's natural effects are only active if it is wielded by a Devout Worshipper of The King of Storms
%Gilbezbran Cadeceus- (Accessory, Holy Symbol, Darkness & Acid, 90,000,000 Gold) +90,000 CON, +90,000 MIN, +90,000 SPI, +9,000 Defense against Stat Damage, Healer Magic, Dark Magic, Biomancy, and Divine Magic spells cost wielder 900,000 less MP to cast, Wielder is Immune to Diseased and Plague from sources below Level 80, Wielder must be a Devout Worshipper of Doctor Beak, Wielder must be Level 40 or greater
%Glass Clown Confessional- (Accessory, Holy Symbol, Moon & Dopple & Faith & Hunger, 300,000,000 Gold) +300,000 SPI, Wielder may spend an action to cure up to 30 debuffs wielder inflicted on other individuals, and, for each such debuff wielder cures, wielder may remove a buff or debuff from a source of Level equal to or lower than the Level of the individual that wielder cured said debuff from, Whenever an action of wielder's both cures an ally of wielder (not counting wielder) of a debuff and removes a debuff from one of wielder's opponents, wielder may, to a max of once per round, deal 3,000,000 Flat Moon & Hunger element Damage to all opponents, Confusion Immunity, 30% Insanity Resistance, Wielder must be Level 40 or greater
%Glorious Divine Radiance Focus- (Accessory, Holy Symbol, Light, 150,000,000 Gold) +150,000 Magical Attack, +75,000 Defense, +150,000 SPI, +75,000 CON, +75,000 AGI, +1,500,000 MP as a non-stacking effect, +750,000 HP as a non-stacking effect, 40% Physical Resistance, 40% Darkness Resistance, 40% Light Resistance, 10% Base Element Resistance, Wielder is immune to individuals below Level 40, Wielder may Reflect actions from sources of lower Level than wielder who are below Level 40, Wearer ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below Level 60, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Flat Light element HP Healing and MP Healing, 60% inflicts Awestruck, Wielder must be at least Level 40 and must have a patron deity
%Golden Grail of Celestial Power- (Accessory, Holy Symbol, Light, 200,000 Gold) Healer Magic and Divine Magic Spells cost 500 less MP to cast
%Holy Relic of Graceful Focus- (Accessory, Holy Symbol, Light & Air, 20,000 Gold) Target’s of wielder’s Lay On Hands spell or ability gains +20 AGI as a buff that stacks 4 times and are healed of 30 AGI damage, , target’s of wielder’s Lay on Hands spell or ability gain 5% Paralyzed Resistance
%Holy Stone of Invulnerable Foxes - (Accessory, Holy Symbol, Warding, 80,000,000 Gold) Animals whose name includes 'Fox' who are on wielder's side of battle gain Immunity to sources below Level 40 and (Physical Immunity and Technology Immunity) against sources below Level 60, Wielder must be Level 40 or greater and must possess 'Kit Timeshadow' as a Patron Deity
%Holy Symbol of a Planetary of Harvest- (Accessory, Holy Symbol, Earth, 60,000 Gold) +50 SPI, +50 CON, Wearer regenerates 600 HP at the start of every round
%Holy Symbol of a Planetary of Love- (Accessory, Holy Symbol, Fire & Light, 60,000 Gold) +50 SPI, +50 Magical Attack, 15% inflicts Charm
%Holy Symbol of a Planetary of War- (Accessory, Holy Symbol, Fire & Physical, 60,000 Gold) +50 STR, +50 Melee Attack, +50 Magical Attack, +50 Ranged Attack
%Holy Symbol of Ouettzer- (Accessory, Holy Symbol, Darkness, 20,000 Gold) +50 SPI, Possessor may change attacks’ element solely to Darkness, Possessor must be a devout worshipper of Ouettzer, Devout Worshippers of Gillingman, Marina, Bill the Purple Marmoset from Beyond Space and Time, or The Celestial Lord may destroy these for 50 XP and keep a tally of how many they have destroyed as an award (it may be used for something later)
%Holy Symbol of Doc- (Accessory, Holy Symbol, Technology, 20,000 Gold) +30 SPI, +20 MIN, Divine Magic spells and Technomancy cost 10 less MP to cast, wielder must be a devout worshipper of Doc
^%Holy Symbol of the Absent Goddess- (Accessory, Holy Symbol, Light, 60,000 Gold) +60 SPI, Wielder's actions that buff the stats of wielder or wielder's allies do so by an additional 60 points as an effect that stacks 200 times across all such buffs per buff-possessor, Wielder's actions that heal HP do so by an additional 600 points, Wielder may choose to count as not possessing a Patron Deity if wielder has one (but may not receive worshipper benefits from other Patron Deities in doing so) or may choose to count as possessing a Patron Deity if possessor does not have one
%Holy Symbol of The King of Storms- (Accessory, Holy Symbol, Electrical & Air, 876,000 Gold) +800 Magical Attack, +800 Melee Attack, +1,600 Defense against Dragons, 10% Dragon Resistance, +800 to all stats if wielder is Human, May not be equipped by Dragons, This item's natural effects are only active if it is wielded by a Devout Worshipper of The King of Storms
Holy Symbol of Undead Warding- (Accessory, Holy Symbol, Light, 65,000 Gold) 5% Undead Resistance
House Hellstrom Resurrection Foci- (Accessory, Holy Symbol, Fire, 8,000 Gold) Spells that resurrect others cost 60 less MP
%Hungering Totem- (Accessory, Holy Symbol, Darkness & Air & Ice, 200,000 Gold) Wielder is afflicted with Fatigued: Starvation at the start of every round, Wielder's offensive actions inflict Fatigued: Starvation
%Idol of Maylene Emdendrous, Supreme Goddess of Nexus- (Accessory, Holy Symbol, Water & Commerce & Glory, 7,000,000 Gold) Wielder gains (+7,000 to all stats and +700,000 Defense against Gold Damage) if wielder's Patron Deity is Maylene Emdendrous
%Lesser Holy Symbol of The King of Storms- (Accessory, Holy Symbol, Electrical & Air, 76,000 Gold) +80 Magical Attack, +80 Melee Attack, +160 Defense against Dragons, 5% Dragon Resistance, +80 to all stats if wielder is Human, May not be equipped by Dragons, This item's natural effects are only active if it is wielded by a Devout Worshipper of The King of Storms
%O-Fuda of Blinding Light- (Accessory, Holy Symbol, Light, 176,000 Gold) +175 Magical Attack, 40% Inflicts Impaired: Blind, 20% Inflicts Impaired: Blind: Constant Glare
%Orihalcum Star of Phalerin- (Accessory, Holy Symbol, Earth & Light & Astral, 120,000,000 Gold) +120,000 Magical Attack, +120,000 SPI, Wielder ignores the Resistances, Immunities, and Reflections of individuals below Level 40, Divine Magic spells cost wielder 400,000 less MP to cast, 30% inflicts Voidstruck: Astral Echoes, Wielder must be a Devout Worshipper of Phalerin, Wielder must be at least Level 40
%Ortansharic Holy Symbol of Phalerin- (Accessory, Holy Symbol, Light & Air & Earth, 314,000 Gold) +340 SPI, Divine Magic Spells cost 210 less MP to cast, +310 Magical Attack for spells that heal, 5% Magic Resistance, Increases the number of turns past death an individual may be resurrected by wielder for time-sensitive resurrection spells, abilities, and effects, by one as a non-stacking effect, Wielder must be a devout worshipper of Phalerin
%Priestly Wanderer's Focusing Crystal Made of Gerilyle- (Accessory, Holy Symbol, Ice, 3,100,000 Gold) +3,000 SPI, 30% Ice Resistance, Divine Magic spell cost wielder 31,000 less MP to cast, This item is destroyed if it begins a round in a Zone of Fire
%Restorative, Banishing Ortansharic Holy Symbol of Phalerin- (Accessory, Holy Symbol, Light & Air & Earth, 613,000 Gold) +580 Magical Attack, 30% may inflict Impaired: Blind, 10% may inflict Impaired: Blind: Constant Glare, 5% may inflict Awestruck, 1% may inflict Awestruck: Sealed, +590 SPI, Divine Magic Spells cost 510 less MP to cast, +580 additional Magical Attack for spells that heal, Wielder regenerates 50 HP per round, Wielder regenerates additional 200 HP per round while the terrain or phantom terrain is Desert, Wielder regenerates 50 HP per turn while the terrain or phantom terrain is not Desert, Wielder’s allies, to a max of 200 such allies, have a 5% chance at the start of each round of being cured of Poison, Paralysis, Confusion, Stat Drain, and Disease (one roll curing all effects per ally) 5% Magic Resistance, 5% Light Resistance, Increases the number of turns past death an individual may be resurrected by wielder for time-sensitive resurrection spells, abilities, and effects, by five as a non-stacking effect, Wielder must be a devout worshipper of Phalerin
%Restorative Ortansharic Holy Symbol of Phalerin- (Accessory, Holy Symbol, Light & Air & Earth, 597,000 Gold) +590 SPI, Divine Magic Spells cost 510 less MP to cast, +580 Magical Attack for spells that heal, Wielder regenerates 200 HP per turn while the terrain or phantom terrain is Desert, Wielder regenerates 50 HP per turn while the terrain or phantom terrain is not Desert, Wielder’s allies, to a max of 200 such allies, have a 5% chance at the start of each round of being cured of Poison, Paralysis, Confusion, Stat Drain, and Disease (one roll curing all effects per ally) 5% Magic Resistance, 5% Light Resitance, Increases the number of turns past death an individual may be resurrected by wielder for time-sensitive resurrection spells, abilities, and effects, by one as a non-stacking effect, Wielder must be a devout worshipper of Phalerin
Silver Holy Symbol of Sereyn- (Accessory, Holy Symbol, Light, 30,000 Gold) +20 SPI, +10 MIN, Divine Magic Spells cost 20 less MP to cast, Wielder must be a devout worshipper of Sereyn
%Skeletal Malefictum- (Accessory, Holy Symbol, Darkness, 200,000 Gold) Necromancy Spells cost 500 less MP to cast
%Stone of the First Menhir: Ooze- (Accessory, Holy Symbol, Water & Earth & Acid, 110,000 Gold) +105 Magical Attack, 5% user’s attacks inflict Charm on Oozes under level 5
%Spell Focus of the Order of Sereyn- (Accessory, Holy Symbol, Light, 45,000 Gold) Healer magic spells cost 50 less MP and heal 300 additional HP per wielder level to a max of 2,000 additional HP

~Ioun Stone~
%Black Stone of the Shallow Grave- (Accessory, Ioun Stone, Darkness, 19,000,000 Gold) Possessor’s Undead pets and summons do not die immediately when possessor dies, instead dying 5 turns after such, Possessor may, once per battle, self-resurrect at full HP and MP with no buffs and debuffs providing that possessor has a living Undead pet or summon, these abilities only work the first time possessor perishes in battle and chooses to activate this item
%Circling Flame Globe- (Accessory, Ioun Stone, Fire, 65,000 Gold) Possessor gains an additional action each turn that may only be used to make an attack that does a flat 500 Fire element damage per two user levels, rounded up, (to a max of 30,000 Damage) that still has a chance of missing as though it was not a flat-damage attack so long as possessor has a Fire element Elemental Magic spell equipped, deals 2,000 additional Fire damage if possessor has the ability Pyromancer
Decorative Ioun Stone- (Accessory, Ioun Stone, Magic, 30,000 Gold) +1 Defense
%Demon Eye Halo- (Accessory, Ioun Stone, Darkness, 10,000,000 Gold) +10,000 Ranged Attack, +10,000 Magical Attack, +7,000 MIN, +10,000 SPI, Wearer may, once per round, deal 100,000 Flat Damage of any one base element to an individual who conducts an offensive action that targets wearer at the end of said action
%Golden Paradise Nut (Accessory Version)- (Accessory, Ioun Stone, Wealth, 20,000,000 Gold) +2,000 to all stats
%Ioun Stone of Demon Control- (Accessory, Ioun Stone, Fire & Darkness, 5,000,000 Gold) All Demons battling wielder have a 5% chance per turn of being afflicted with Charm
%Ioun Stone of Plant Taming- (Accessory, Ioun Stone, Earth, 160,000 Gold) Plants do 5% less damage to wielder if they do not have more than 150 MIN points above wielder’s MIN
%Ioun Stone of Thunder Calling- (Accessory, Ioun Stone, Electricity & Magic, 150,000 Gold) Once per turn, wielder may use the following ability on any target, this does not count as the wielder’s action- Thunder Call- 500 Damage, Electricity, 0 MP
%Knowledge-Bubble Containing Historical Combat Tactics- (Accessory, Ioun Stone, Time & Earth & War, 6,000,000 Gold) +6,000 Melee Attack, +6,000 Ranged Attack, +6,000 Magical Attack, +6,000 MIN, Wielder's 'Melee Attack', 'Ranged Attack' and 'Magical Attack' actions may use Mind as their Prime Attribute if wielder is a Unit, Wielder's Unit pets and summons may use wielder's MIN (to a max of 600,000) as their Prime Attribute
%Knowledge-Bubble Containing Historical Defensive Combat Tactics- (Accessory, Ioun Stone, Time & Earth & War, 6,000,000 Gold) +6,000 Defense, +6,000 MIN, Wielder's 'Melee Attack', 'Ranged Attack' and 'Magical Attack' actions may use Mind as their Prime Attribute if wielder is a Unit, Wielder's Unit pets and summons may use wielder's Defense (to a max of 600,000) as their Defense if wielder possesses at least 60,000 MIN
%Knowledge-Bubble Containing Varied Historical Tactics- (Accessory, Ioun Stone, Time & Earth & War, 12,000,000 Gold) +12,000 Melee Attack, +12,000 Ranged Attack, +12,000 Magical Attack, +12,000 Defense, +12,000 MIN, Wielder's 'Melee Attack', 'Ranged Attack' and 'Magical Attack' actions may use Mind as their Prime Attribute if wielder is a Unit, Wielder's Unit pets and summons may use wielder's MIN (to a max of 600,000) as their Prime Attribute, Wielder's Unit pets and summons may use wielder's Defense (to a max of 600,000) as their Defense if wielder possesses at least 60,000 MIN
%Lesser Ioun Gem of Air- (Accessory, Ioun Stone, Air, 50,000 Gold) 5% Air Resistance
%Lesser Ioun Gem of Flame- (Accessory, Ioun Stone, Fire, 50,000 Gold) 5% Fire Resistance
Lesser Ioun Gem of Thunder- (Accessory, Ioun Stone, Electrical, 50,000 Gold) 5% Electrical Resistance
%Lesser Ioun Stone of Body- (Accessory, Ioun Stone, Magic, 50,000 Gold) +60 CON
%Lesser Ioun Stone of Strength- (Accessory, Ioun Stone, Magic, 50,000 Gold) +60 STR
%Lesser Ioun Stone of Wisdom- (Accessory, Ioun Stone, Magic, 50,000 Gold) +60 MIN
%Pale Green Ioun Stone- (Accessory, Ioun Stone, Magic, 170,000 Gold) +50 to all stats, +2% Critical, 5% Acid Resistance
%Symphony of Loss- (Accessory, Ioun Stone, Air & Magic & Sonic, 50,000,000 Gold) Wielder's per action stat damage cap is doubled (to a max of 50,000) against individuals who are not 20 or more Levels greater than wielder as a non-stacking effect, Wearer’s may not deal non-'Stat Damage' Damage to opponents
%Trapezohedron of the Base Elements- (Accessory, Ioun Stone, Air & Earth & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Electrical & Ice & Acid, 1,000,000 Gold) +50 to all stats

~Magic Item~
%A Brighter Note- (Accessory, Magic Item, Light & Color & Sonic & Whimsy, 100,000,000 Gold) Possessor cannot be afflicted with minor negative status effects but is always afflicted by minor positive status effects that there's a chance of
%A Time Genie's Lamp- (Accessory, Magic Item, Time, 300,000,000 Gold) +300,000 Magical Attack, +300,000 SPI, +3,000,000 MP, Wielder may spend an action to replicate the effect of any action that is Time element that is performable by an entity on the Enemy List that is below Level 80 and normally fightable for drops as though a copy of that entity were doing it, Wielder must be Level 40 or greater, Wielder if below this limit in an RP thread may use the item but gets one heck of an uncontrolled genie
%Angelic Rosary of Peace- (Accessory, Magic Item, Light, 90,000,000 Gold) +90,000 Defense, +90,000 SPI, Individuals below Level 60 who are below wielder's Level may not target wielder with offensive actions if wielder has not conducted an offensive action against them or dealt them Damage, Wielder must be Level 20 or greater
Arena Member’s Regalia- (Accessoryx5, Magic Item, Wielder’s Element, 1,000 Gold) +20 Ranged Attack, +20 Magical Attack, +20 Melee Attack, +20 Defense, +60 Damage of Wielder’s Element
Aura Enhancer- (Accessory, Magic Item, Magic, 75,000 Gold) Wielder gains 5% Resistance to wielder's element
%Aura Stone of Greater Magic- (Accessory, Magic Item, Magic, 30,000,000 Gold) Wielder and wielder's allies gain +300,000 MP
Avandosian Regalia- (Accessoryx2, Magic Item, Air & Water, 24,000 Gold) +23 Defense, +23 Magical Attack, +23 Ranged Attack, +23 Melee Attack
%Balloon-Equipped Future-Reflecting Mirror- (Accessoryx0, Magic Item, Fate & Mystic, 80,000,000 Gold) Wielder may count as having scanned its own stats, 30% Instant Death: Doomed Resistance
%Banner of Nexus-Within-Shade- (Accessory, Magic Item, Darkness & Astral & Civilization, 180,000,000 Gold) +180,000 to all stats, Wielder's allies gain +9,000 to all stats as a non-stacking bonus, Zones of Light cannot be created by sources below Level 80, Wielder must be Level 40 or greater
%Barding of the Deathless Rider- (Accessory, Magic Item, Ice & Darkness, 200,000,000 Gold) Wielder's Steed transformations that are Undead gain 'Immune to individuals below Level 40' and resurrect at the end of each round in which a source below Level 80 that is not greater Level than they are kills them, Wielder must be Level 40 or greater
%Banner of the Landhawk Knights of Nexus- (Accessory, Magic Item, Air & Earth, 7,500,000 Gold) +7,500 to all stats, Wielder's allies whose name includes 'Landhawk' gain +7,500 to all stats as an effect that stacks 3 times
%Banner Proclaiming Its Bearer to be Caelum Aetherius, Which Summons Numerous Individuals and Pieces of Fabricated Evidence that Ardently Proclaim Such- (Accessory, Magic Item, Illusion, 45,000,000 Gold) +45,000 Defense, +45,000 SPI, Wielder gains the element Illusion, Wielder's name becomes 'Caelum Aetherius (Time Cloned Spirit Binder)', Entities below Level 60 may not prevent wielder's name from counting as being 'Caelum Aetherius (Time Cloned Spirit Binder)', Wielder counts as possessing 30 additional allies if wielder's name includes 'Caelum Aetherius'
%Bionecrowar Victor's Pennant: Fleshwarper- (Accessory, Magic Item, Acid & Technology & Magic, 150,000,000 Gold) +150,000 to all stats, +1,500,000 MP as a non-stacking bonus, Transmutation spells cost wielder and wielder's allies 150,000 less MP to cast, Wielder and wielder's allies gain 15% Undead Resistance, Wielder and wielder's allies gain 15% Necromancy Resistance, Wielder must be Level 20 or greater
%Bionecrowar Victor's Pennant: Joymerchant- (Accessory, Magic Item, Darkness & Light & Magic, 150,000,000 Gold) +150,000 to all stats, +1,500,000 MP as a non-stacking bonus, Necromancy spells cost wielder and wielder's allies 150,000 less MP to cast, Wielder and wielder's allies gain 15% Bio-Horror Resistance, Wielder and wielder's allies gain 15% Transmutation Resistance, Wielder must be Level 20 or greater
%Blackclad Order’s Summoning Symbol- (Accessory, Magic Item, Magic, 2,750,000 Gold) Wielder’s summons have a 20% lower chance of being uncontrolled, No more than 3 copies of this item stack with each other for any effects on this item
%Blessed Orchid- (Accessory, Magic Item, Light, 30,000 Gold) Does nothing on its own, but perhaps it will do something if used against the proper foe...
%Bone Chalice- (Accessory, Magic Item, Darkness, 20,000 Gold) +50 MP, Necromancy spells cost 30 MP less to cast
%Bowl of the Blue Sun King's Fire- (Accessory, Magic Item, Fire & Light, 70,000,000 Gold) Wielder may spend an action to deal 700,000 Flat Fire & Light element Damage to a target at the start of every round as a non-stacking debuff
%Candelabra of the Forgotten Dawn- (Accessory, Magic Item, Time & Light & Astral & Stasis, 1,000,000,000 Gold) Wielder's opponents below Level 99 that are not 20 or more Levels greater than wielder that are bosses cannot summon entities through their Boss Effects on the first round of battle, Wielder must be Level 60 or greater
%Carefully Folded Viridian Tracksuit of the Unopened Wardrobe- (Accessory, Magic Item, Physical & Earth, 6,700,000 Gold) If carried unequipped, this item makes its possessor's turn-order-determining stat sum unable to be reduced by sources below Level 5
%Chalice of Desert Refuge- (Accessory, Magic Item, Water & Light, 8,500,000 Gold) +8,000 CON, +8,000 SPI, Wielder is immune to Fatigued from sources below Level 90, Wielder regenerates 18,000 HP per round
%Chalice of Fourteen Suns- (Accessory, Holy Symbol, Earth & Air & Fire & Water & Hope & Darkness & Magic & Technology & Physical & Psychic & Electrical & Acid & Ice & Energy, 200,000,000 Gold) +200,000 Magical Attack, +200,000 Defense, +200,000 to all stats, 5% Base Element Resistance, Wielder may choose for its actions to gain any combination of the elements Earth, Air, Fire, Water, Hope, Darkness, Magic, Technology, Physical, Psychic, Electrical, Acid, Ice, and Energy, Wielder must be a devout worshipper of Selereth Helios and must be Level 40 or greater
%Chaos Rose- (Accessory, Magic Item, Chaos, X Gold) Does nothing on its own, but perhaps it will do something if used against the proper foe...
%Cloudspiral Loom- (Accessory, Magic Item, Air & Technology, 24,500,000 Gold) Zones of Air created by wielder may not be destroyed by sources below Level 40.
%Comfortable Iron Underpants- (Accessory, Magic Item, Earth & Physical & Air, 90,000 Gold) +40 Defense, 10% Resilience, Pain: Discomfort Immunity
%Cosmetic Mirror of Etiquitte-Breach Detection- (Accessory, Magic Item, Air & Nobility, 1,700,000 Gold) Wielder is notified at the start of any round that wielder's subtype causes one or more opponents' start-of-round effects to trigger in a manner that results in a negative status effect being applied to one of wielder's allies
%Crystal Curtains of the Unseen Magi- (Accessory, Magic Item, Light & Ice & Magic, 280,000,0000 Gold)) Wielder's actions that including the casting of Divining spells may not be countered by individuals below Level 80 that are not both Level 60 or greater and 10 or more Levels greater than wielder, Wielder may reflect the actions of opponents that include the casting of Divining spells, provided that the sources of said actions are below Level 80 and not 5 or more Levels greater than wielder, Wielder's stats may not be scanned without wielder's permission by sources below Level 60
%Crystal Mirror of the Medusa-Watcher- (Accessory, Magic Item, Ice & Light & Air & Magic, 185,000,000 Gold) +100,000 Defense against Magic, Wielder may choose for the abilities or effects of targets below Level 65 that would activate when the stats of said targets are scanned by wielder to instead not activate, Wielder gains 5% Major Status Effect Resistance against sources below Level 80 against abilities and effects that activate specifically due to wielder's scanning the stats of their source
%Cup of the Oliphaunt- (Accessory, Magic Item, Earth & Darkness, 80,000 Gold) Possessor gains 1 additional summon-holding slot, user's summons have 1.2 times their normal HP to a max of 20,000 additional HP, +30 CON, Possessor may opt to nullify this item's other benefits at the start of a quest or thread and instead have 10 reserve summon slots that contain 10 summons which may, at the cost of one of the user's turns, be added to battle
%Dead-Iron Lockpicks- (Accessory, Magic Item, Darkness, 60,000,000 Gold) Undead below Level 80 that are not 10 or more Levels greater than wielder may not resist or be Immune to wielder's actions that involve the casting of Thief Arts spells
%Deck of Treats and Terrors- (Accessory, Magic Item, Darkness, 1,000,000 Gold) Has RP effects
%Death Judge's Scale- (Accessory, Magic Item, Light & Darkness & Hope & Law, 75,000,000 Gold) Wielder's opponents may not be resurrected by sources below Level 60 without Wielder's permission while possessor is alive, Wielder must be Level 40 or greater
%Demon Dragon's Regalia- (Accessoryx5, Magic Item, Darkness & Fire, 12,000,000 Gold) +48,000 Melee Attack, +48,000 Magical Attack, +48,000 to all stats, +480,000 Damage to all of possessor’s damage-dealing actions that are Darkness or Fire element as a non-stacking effect, 30% Darkness Resistance, 30% Fire Resistance, 60% Burning Resistance, 60% Voidstruck Resistance, 60% Critical
%Diamond Cupcake of Lord Onsmethh- (Accessory, Magic Item, Earth, 15,000,000 Gold) All individuals in battle gain Fatigued: Starvation Immunity, Individuals below Level 20 may not use Food consumables without wielder's permission, This item counts as possessing the subtype Food
%Dragon Lacquer- (Accessory, Magic Item, Magic & Color, 30,000,000 Gold) At the end of each round, wielder may give one of wielder's pet or summoned Dragons that is Wood element a non-stacking buff that gives its possessor any combination of elements that wielder has class-name tier or greater tier in
%Dragon-Redirecting Weathervane- (Accessory, Magic Item, Draco & Air & Magic, 63,500,000 Gold) Up to three times per round, wielder may redirect an attack or action performed by a Dragon below Level 60
%Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) +2% to Hit, +2% Dodge, +5 to all stats
%Drakespawn Regalia- (Accessoryx2, Magic Item, Earth, 20,000 Gold) +2% Critical, +2% Dodge, +15 to all stats, +20 Melee Attack, +20 Defense, 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
%Druidic Heart-Tree- (Accessory, Magic Item, Wood & Earth & Magic, 80,000,000 Gold) +80,000 CON, +80,000 MIN, +80,000 SPI, +800,000 MP as a non-stacking bonus, Wielder regenerates 80,000 MP at the start of each round, Druid Magic spells cost wielder 80,000 less MP to cast as a non-stacking bonus, Zones, Terrains, and Phantom Terrains created by wielder may not be destroyed or altered by entities below wielder's Level that are below Level 80, Plants below Level 40 may not attack wielder, Wielder must be Level 20 or greater and must possess the ability 'Druid'
%D.U.D. Banner (Emblem of the Disorganized Universal Divinities)- (Accessory, Magic Item, Faith & Chaos & Glory & Will, 70,000,000 Gold) Deities in wielder's battlespace are Immune to Charm and gain 30% Dominion Resistance, Deities in wielder's battlespace may not have their actions controlled by lower-Level individuals, Individuals below wielder's Level who are below Level 99 may not benefit from Worshipper Benefits that come from a Pantheon and may not join or create Pantheons, Wielder must be a Deity
%Enchanted Drakespawn Regalia- (Accessoryx3, Magic Item, Earth, 20,000 Gold) +2% Critical, +2% Dodge, +2% to Hit, +2% Dodge, +30 to all stats, +20 Melee Attack, +30 Magical Attack, +70 Defense, 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance, 5% Light Resistance, 5% Darkness Resistance, 5% Magic Resistance, 5% Awestruck Resistance, 5% Voidstruck Resistance, Wizard Magic spells cost wearer 20 less MP to cast
%Enchanted Poker Chip of Swiftness- (Accessory, Magic Item, Air, 900 Gold) +5 AGI
%Estate of Worringhouse Golden Doorknocker- (Accessory, Magic Item, Earth & Magic, 14,000,000 Gold) Wielder may choose for individuals below Level 20 to not be summoned into the battlespace that wielder is present in by sources below Level 40
%Eternal Spirit King's Throne- (Accessory, Magic Item, Glory & Light, 200,000,000 Gold) +200,000 to all stats, 30% Light Resistance, 30% Glory Resistance, Wearer's Spirit allies gain +40,000 to all stats as a non-stacking bonus
%Eye of the Thunderous Heaven- (Accessory, Magic Item, Electrical & Air, 80,000,000 Gold) +80,000 SPI, 40% Air Resistance, +80,000 Defense against Air, Wielder's turn-order-determining stat becomes SPI, Wielder's turn-order-determining stat may become 2*SPI (to a max of 1,000,000 additional points) if any of wielder's allies is wielding an item called Eye of the Thunderous Heaven, Wielder deals 200,000 Flat Electrical or Air element Damage to each opponent at the start of each round (to a max of 200 opponents)
%Eye of Visions- (Accessory, Magic Item, Air, 60,000 Gold) Grants Impaired: Blind Immunity
Fake Hawk’s Beak- (Accessory, Magic Item, Air & Electrical, 30 Gold) +1 AGI on odd numbered turns
%Fatebound Clock- (Accessory, Magic Item, Time & Fate, 400,000,000 Gold) +800,000 MP as a non-stacking bonus, 30% Fate Resistance, 30% Time Resistance, Voidstruck: Marked for Demise Immunity, Suffocation: No Future Immunity
%Footwear-Banishing Wok- (Accessory, Magic Item, Water & Fire & Magic & Spatial, 55,000,000 Gold) Whenever wielder uses a Food consumable, wielder may remove a Shoes or Boots accessory that is not carried by an individual of Level 75 or greater that is worth under 300,000,000 Gold from the thread
%Forgetting Glass- (Accessory, Magic Item, Ice & Crystal & Psychic & Air, 40,000,000 Gold) Wielder may choose at the start of any round to stop having counted as having scanned up to one target's stats (provided that said target is not Level 80 or greater, Wielder must be Level 20 or greater.
%Gem Mirror- (Accessory, Magic Item, Earth & Air & Light, 1,000,000 Gold) Wielder has a 15% chance of reflecting Earth element actions from sources below Level 40
%Glass Bead of Hypnosis- (Accessory, Magic Item, Light & Magic, 85,000 Gold) 5% inflicts Charm on all foes at the start of each turn
%Glorious Drake Barding- (Accessory, Magic Item, Light & Fire, 17,000,000 Gold) Upon equipping this item, wielder chooses one of wielder's Dragon pets that is either equipped or in wielder's possession; said pet gains (+17,000 Defense, 40% Resilience, and the ability to add '20% inflicts Charm: Impressed' to its actions) while in wielder's possession or equipped by wielder while wielder has this item equipped
%Glowing Card that Holds Magic- (Accessory, Magic Item, Magic, 715,000 Gold) +750 MIN, +750 SPI, Wielder gains +70,000 MP that may only be spent on Arcanist Magic spells
Glowing Ring- (Accessory, Magic Item, Magic & Light, 14,000 Gold) 1% Impaired Resistance
%Glowstone- (Accessory, Magic Item, Magic & Light, 2,000 Gold) +2% To Hit
%Goblet of the Undying Star- (Accessory, Magic Item, Darkness, 120,000 Gold) Wielder's Undead pets and summons gain immunity to Pain, Poison, Disease, Fatigue, and Impaired. They gain immunity to Charm from sources below level 20. They gain +200 to all stats and 15% Astral Resistance.
%Golden Crotch-Octopus of Lord Masterburnn- (Accessory, Magic Item, Earth & Wealth, 16,500,000 Gold) +16,500 Melee Attack, +16,000 Defense, +16,000 CON, +8,500 MIN, +160,000 HP as a non-stacking bonus, 40% Resilience
%Golden Highguard's Supreme Regalia- (Accessoryx5, Magic Item, Physical & Wealth & Glory, 65,000,000 Gold) +390,000 Defense, +390,000 Melee Attack, +390,000 to all stats, 190% To Hit, 90% Critical 30% Wealth Resistance, 30% Physical Resistance, 30% Magic Resistance, 30% Acid Resistance, 30% Glory Resistance, 15% Human Resistance, Charm Immunity, Confusion Immunity, Poison Immunity, Wearer counts as having an additional Gauntlets, an additional Cloak, an additional Boots, and an additional Helm equipped, Wearer must be Level 20 or greater and must possess the ability 'Gigas Knight', 'Warrior', or 'Guardian'
%Golden Shoulder Eagle- (Accessory, Magic Item, Light & Air, 70,000 Gold) Each turn the shoulder eagle may deal 1,500 Physical damage to a target, transfer an item from one ally to another, or spend the turn providing a -5% penalty to all attempts to steal or break your items
%Gong of the Butler Legion- (Accessory, Magic Item, Earth & Physical & Air, 25,000,000 Gold) +20,000 Melee Attack, +20,000 Ranged Attack, Wielder's 'Melee Attack' and 'Ranged Attack' actions may count as though their performer's only subtype is Human and cannot be countered by sources below Level 40, Wielder counts as possessessing 27,000 additional Human allies
%Gourd of Endless Sake- (Accessory, Magic Item, Magic & Water, 17,000 Gold) Wielder is immune to Poison: Drunk
%Grand Banner of Alrick's Brigade- (Accessory, Magic Item, Fire & Light & Air, 45,000,000 Gold) Wielder gains +45,000 to all stats if wielder is in a Guild that has 'Alrick Slizer' as its leader, Wielder's allies gain +4,500 to all stats as a non-stacking bonus if wielder is in a Guild that has 'Alrick Slizer' as a leader, 30% Darkness Resistance, 30% Light Resistance, Wielder must be Level 20 or greater
%Grandfather Clock of Temporal Preservation- (Accessory, Magic Item, Time, 100,000,000 Gold) Wielder is Immune to Petrifiction: Time Stop from sources below Level 60
%Great Beast's Deathwail- (Accessory, Magic Item, Darkness & Sonic, 180,000,000 Gold) Wielder's opponents are all dealt 1,800,000 Flat Darkness & Sonic element Damage when wielder dies, to a max of once per round across all copies of this item, Wielder must be Level 40 or greater
%Great Hymntree- (Accessory, Magic Item, Wood & Light & Sonic, 60,000,000 Gold) Wielder's Celestial, Angel, and Deva allies, not including wielder, obtain +6,000 to all stats as a bonus that stacks 10 times
%Green Rose of Sandglass- (Accessory, Magic Item, Earth, 295,000 Gold) +490 SPI, +80 SPI for anyone with the ability Holy Channeling, +5% Critical for spells that heal
%Hand Which Points Toward Death- (Accessory, Magic Item, Darkness, 150,000 Gold) Once per thread, possessor may determine in advance whether a certain action will directly result in a certain target dying, Necromancy spells cost 300 less MP, +140 SPI, +800 to all stats while Doomed
%Heart of the Cards- (Accessory, Magic Item, Magic & Fate, 2,000,000 Gold) Whenever wielder would draw a card from wielder's Deck-Based Arcanist Deck, wielder has a 99% chance of being able to select which card from the deck is drawn, taking this chance is optional, and it may only be taken once per instance of this item equipped per round per wielder. Should this item's wielder spend 4 entire rounds in a row without casting a single Arcanist Magic spell, this item ceases to function for 5 rounds as a non-stacking effect.
%Heart of the World's Forests- (Accessory, Magic Item, Wood & Earth, 50,000,000 Gold) +50,000 CON, +50,000 MIN, +50,000 SPI, +500,000 MP, Wielder may create a Zone of Earth or a Zone of Wood at the start of any round, Wielder's actions may gain '80% inflicts Charm on Plants', 30% Earth Resistance, 10% Plant Resistance, Wearer’s per-item Magic Attack bonus cap becomes 2x the relevant stat, May only be wielded by individuals of Level 20 or greater
%Highly Biographical Quillpen of Unmatched Prose- (Accessory, Magic Item, Air & Magic, 6,800,000 Gold) +2 Fame as a bonus that stacks 3 times, Book weapons and Tome accessories equipped by wielder may not be destroyed by sources below Level 20
%Horn of Foreign Fruits- (Accessory, Magic Item, Energy & War & Hope & Moon & Truth, 30,000,000 Gold) Wielder treats Energy, War, Hope, Moon, and Truth as nonbase elements, Wielder's opponents below Level 60 who are not 5 or more Levels greater than wielder treat Energy, War, Hope, Moon, and Truth as nonbase elements
%Horse Mug- (Accessory, Magic Iteam, Air & Earth, 500,000 Gold) Wielder gains Poison: Drunk Immunity and 40% inflicts Poison: Drunk, and 100,000 Gold
%House Hellstrom Low-Tier Regalia- (Accessoryx5, Magic Item, Fire, 45,000 Gold) +600 Melee Attack, +120 Magical Attack, +120 Ranged Attack, +300 Defense, +100 MP, 10% Fire Resistance, 60 Fire damage to all who attack wielder, Spells that resurrect others cost 120 less MP, Fire element spells that do damage do 180 extra Damage, User loses 2 Weapon and 1 Armor slots, Hellstrom nobility may instant-kill wearer
%Improved Drakespawn Regalia- (Accessoryx3, Magic Item, Earth, 20,000 Gold) +2% Critical, +2% Dodge, +2% to Hit, +2% Dodge, +30 to all stats, +20 Melee Attack, +20 Defense, 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance, 5% Light Resistance, 5% Darkness Resistance, 5% Awestruck Resistance, 5% Voidstruck Resistance
%Interdictor Core- (Accessory, Magic Item, Spatial, 100,000,000 Gold) Individuals below Level 60 may not travel between battlespaces within the battle possessor is in without possessor's permission, Possessor may choose to have any attempt to do so by such an individual cause said individual to enter possessor's battlespace instead of its original destination (or may prohibit such travel outright), Wielder must possess the ability Reality Arranger
%Irate Wizard's Three-Hundred-Thousand Furious Origami Memo Cranes Detailing the Failures of Others in Magic- (Accessory, Magic Item, Fury & Air & Magic & Wood, 60,000,000 Gold) +60,000 Ranged Attack, +60,000 Magical Attack, +600,000 MP as a non-stacking bonus, Wielder counts as possessing 300 additional Aerial allies, Whenever one of wielder's opponents conducts an action that involves the casting of a Wizard Magic spell but said opponent does not possess the ability 'Expert Wizard Magic Attunement', wielder may choose to do 600,000 Flat Air & Fury element Damage to said individual, doing so a max of 30 times across all target individuals per copy of this item per round, Wielder must possess the ability 'Adept Wizard Magic Attunement' and must be Level 20 or greater
%Labyrinth Paint- (Accessory, Magic Item, Spatial & Magic & Darkness & Earth, 50,000,000 Gold) Wielder's 'Magical Attack' actions may gain '10% inflicts Vanished for 5 rounds', Wielder must be Level 40 or greater
%Laffingberg's Derisive Statue- (Accessory, Magic Item, Air & Earth, 4,500,000 Gold) Wielder's opponents whose (sum of all Drops' Gold values + sum of all carried or equipped items Gold values') is below 4,500,000 obtain -1,500 to all stats as a non-stacking penalty
%Lamp of the Drifting Pathway- (Accessory, Magic Item, Light & Magic, 60,000,000 Gold) Individuals below Level 60 may not prevent wielder from entering or leaving battlespaces
%Lantern of the Errant Path- (Accessory, Magic Item, Fire & Illusion, 20,000,000 Gold) +20,000 Magical Attack, 50% Dodge, Wielder may, as a counter to any action that targets wielder, switch rows, with this effect trading places with an individual in the back row if the wielder's moving to the back row would leave fewer individuals in the front row than the back. Individuals who are below Level 60 or who are below wielder's Level who target wielder with an action, attack, or damage-dealing start-of-round effect may be inflicted with, at wielder's choice, Charm: Wanderlust, Confusion: Fear: Disconcerted or Confusion: Lost.
%Lantern Which Leads Into the Depths- (Accessory, Magic Item, Fire & Darkness, 75,000 Gold) +60 Magical Attack, 15% Hexed resistance, Magical Attacks have a 15% chance of inflicting Hexed, items with Mine Zombie in the name do not inflict Hexed on wielder, the same also applies to Mine Zombies of under fifteenth level
%Law-Etched, Mind-Grinding Compliance Cog- (Accessory, Magic Item, Technology & Law & Psychic, 60,000,000 Gold) Wielder may spend an action to apply a debuff that does not stack that may only be present on one entity at a time (with said restriction of being only on one entity at a time only applying to instances of said debuff generated by the same item) that deals 6,000 Flat Law element MIN Damage to its possessor at the start of each round if its possessor is a Deva, Abstract, or Demon or if its possessor cast an Chaos Magic spell during the previous round, that has a 100% chance of inflicting Charm on its possessor at the start of each round if its possessor is a Deva, Abstract, or Demon or if its possessor cast an Chaos Magic spell during the previous round, and that may be removed by its source at the start or end of any action
%Leopard Wax- (Accessory, Magic Item, Water, 60,000 Gold) Wielder's pets whose name includes 'Leopard' gain Paralyzed Immunity
%Lesser Demonspire Chair- (Accessory, Magic Item, Darkness & Fire, 480,000,000 Gold) +480,000 SPI, Wielder may target opposing entities below Level 90 that are 5 or more Levels below wielder that are in any battlespace, Wielder may spend an action to summon 200 Demons below Level 90, Max 200 summoned, Wielder must be Level 40 or greater and must possess the ability 'Adept Demon Lord Knowledge'
%Lesser Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) 115% to Hit, 15% Dodge, +5 to all stats
%Lesser Heart of the Land- (Accessory, Magic Item, Earth & Water, 7,000,000 Gold) +7,444 CON, Wielder is immune to effects of Zones, Terrains, and Phantom Terrains that come from sources below Level 40
%Lightning-Eater Votive- (Accessory, Magic Item, Electrical, 170,000 Gold) 15% Electrical Resistance
%Lord of Death's Regalia- (Accessoryx5, Magic Item, Darkness, 30,000,000 Gold) +150,000 Melee Attack, +150,000 Ranged Attack, +150,000 Magical Attack, +150,000 to all stats, 30% Darkness Resistance, 30% Technology Resistance, 30% Physical Resistance, 30% Magic Resistance, 5% Sword Resistance, 5% Staff Resistance, 5% Gun Resistance, Wearer's per-item Ranged Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wearer's per-item caps are multiplied by 5 for this item, Wearer (must be Undead or must possess the ability 'Deathless One') and must be Level 20 or greater
%Mage's Urn- (Accessory, Magic Item, Magic, 715,000 Gold) +780 MIN, +703 SPI, +5,000 MP
%Magebound Lifecore: Dragonheart- (Accessory, Magic Item, Magic & Fire & Life & Darkness, 45,000,000 Gold) +45,000 to all stats, 30% Darkness Resistance, 30% Fire Resistance, Wielder Regnerates 200,000 HP at the start of each round if wielder possesses a Dragon ally as a non-stacking effect, Spells cost wielder 300,000 less MP to cast as a non-stacking bonus if wielder possesses a Dragon ally with at least 300,000 MP, Wielder may not be killed by sources below Level 40 if wielder possesses a Dragon ally, Wielder must be greater than Level 20
%Manticore Spine Casting Focus- (Accessory, Magic Item, Magic & Darkness & Acid, 6,500,000 Gold) +6,750 Magical Attack, Wielder's 'Magical Attack', 'Cast a Spell', and 'Overdrive' actions gain 30% inflicts Poison, 30% inflicts Poison: Numbing Agent, 30% inflicts Poison: Atrophying Toxin, 30% inflicts Pain, 30% inflicts Pain: Wracked
^%Marielle's Perfected Secondary Psyche Matrix-Linking Array, Mark III- (Accessory, Magic Item, Magic & Mystic & Psychic, 50,000,000 Gold) Items with the name 'Marielle's Reactive Anima-Secondary Psyche Force-Reconversion Armillarium, Mark III' lose the text 'this secondary MP pool may not normally be accessed, affected, altered or used' and instead gain 'this secondary MP pool may not be used for the purpose of Overcrashes or effects that lower Max MP, may not benefit from buffs or effects that increase Max MP, or be used in conjunction with the possessor's primary MP pool for the purposes of spending MP'.
%Master’s Ebon Brand- (Accessory, Magic Item, Darkness, 18,100,000 Gold) +16,500 SPI, +15,900 CON, +14,399 Defense, +11,791 Melee Attack if a Staff or Polearm is equipped, +13,575 Magical Attack, Possessor’s summoned and pet Undead gain +9,600 to all stats and have a 100% less chance of being uncontrolled, At the beginning of each round, possessor chooses one of the following effects and applies it to all of possessor’s summoned or pet undead-
Black Implement- Possessor may at any time sacrifice itself to heal its controller for 5,000 HP and 5,000 MP or prevent 5,000 HP or 5,000 MP damage coming from a single source, stacks 10 times per source of damage, Bestowed Effect
Scarring Touch- All offensive actions possessor has gain a 30% chance of inflicting Voidstruck and inflict Pain, Bestowed Effect
Hand of Deathwarping- All offensive actions possessor has deal an additional 3,875 SPI damage, this only applies to the first hit of each attack, Bestowed Effect
Black Transferrence- All offensive actions possessor has deal Drain instead of damage, Bestowed Effect
%Map to Sources of Necrotic Power- (Accessory, Magic Item, Darkness, 60,000 Gold) +2,000 MP, +50 SPI, 114% to hit against Undead, Wielder regenerates 40 MP per turn for the first 5 turns of any battle that includes Undead, While on random quests, this item has a 15% chance each room of adding 1-5 encounterable undead from the area being explored that possess no drops of any kind
%Maze's Heart- (Accessory, Magic Item, Earth & Psychic, 7,000,000 Gold) +7,444 MIN, Wielder is immune to effects of Zones, Terrains, and Phantom Terrains that come from sources below Level 40
%Mine Zombie’s Lantern- (Accessory, Magic Item, Fire & Darkness, 30,000 Gold) +15 Magical Attack, 15% Hexed resistance, items with Mine Zombie in the name do not inflict Hexed on wielder, the same also applies to Mine Zombies of under fifth level
Mind Barrier Charm- (Accessory, Magic Item, Light, 2,000 Gold) +5 Melee Attack, +3 Magic Attack
%Monument to Vashna, Savior of Giants- (Accessory, Magic Item, Physical & Glory & Fate, 200,000,000 Gold) +200,000 STR, +200,000 CON, +2,000,000 HP as a non-stacking bonus, +5 Fame if wielder's name includes 'Vashna' as a non-stacking bonus, 15% Human Resistance, Wielder gains Dominion Immunity against sources below Level 80 if wielder is a Humanoid and is occupying more than 1 space in its row-order formation, Wielder gains Immunity to sources below Level 40 unless wielder is a Human, Wielder must be Level 40 or greater
%Most Minor Map of Worldwalking- (Accessory, Magic Item, Magic, 60,000 Gold) +60 to all stats, wielder gains +60 additional points to all stats while wielder is within either a Zone or a Phantom Terrain
%Mrs. Bobble's Telephone is Beige and Has Three Names- (Accessory, Magic Item, Time, 35,000,000 Gold) Wielder may, so long as no individual of higher Level or that is Level 100 or greater objects, spend an action to change this item's name to 'MOM is beige and Bobble three words', sets the status of the Imaginary Element 'There is a Time Stickiness' to Manifested, changes this item's element to 'There is a Time Stickiness', and its text to 'All Time element actions gain the element 'There is a Time Stickiness' unless their performer is Level 60 or greater and chooses not to gain said element; All 'There is a Time Stickiness' element actions gain '(Performer Level * 2)% inflicts Paralyzed and Paralyzed: Sticky on targets that are not 'There is a Time Stickiness' element'
Mug of Endless Ale- (Accessory, Magic Item, Magic & Water, 17,000 Gold) Wielder is immune to Drunk
%Nemesis Blossom- (Accessory, Magic Item, Darkness, 30,000 Gold) Does nothing on its own, but perhaps it will do something if used against the proper foe...
%Orb of the Dragon Lords- (Accessory, Magic Item, Magic, 160,000,000 Gold) Wielder may control the decisions of Dragons below Level 40, Wielder may control the actions of Dragons below Level 60 that are below wielder's Level, 100% inflicts Charm on Dragon, Wielder must be Level 40 or greater
%Owl Samurai Regalia- (Accessoryx5, Magic Item, Air & Darkness & Magic, 5,000,000 Gold) +25,000 Melee Attack, +25,000 Defense, +25,000 to all stats while wielder is in a Chronogeomantic Zone of Night, 180% To Hit while wielder is in a Chronogeomantic Zone of Night, Wielder's 'Ranged Attack' actions incorporate wielder's Melee Attack bonus instead of wielder's Ranged Attack bonus, cannot miss targets below Level 40, deal full Damage to targets in the back row, and may target individuals below Level 40 who are in different battlespaces who are not 20 or more Levels greater than its wielder
%Pain Lens- (Accessory, Magic Item, Magic, 260,000 Gold) Wielder's Magical Attack actions have a 30% chance of inflicting Pain, Wielder's Cast a Spell actions have an optional 30% chance of inflicting Pain
%Panties of Guaranteed Chastity- (Accessory, Magic Item, Light, 50,000 Gold) Wearer gains Charm Immunity, Wearer may not summon or link any stat (or HP or MP) with any other individual (with individuals greater than Level 60 being able to ignore both of these restrictions), When this item is equipped, the individual who caused it to be equipped may choose a number of rounds, and said item may not be unequipped until said number of rounds have passed
%Pauldrons of the Smiling Sun- (Accessory, Magic Item, Light, 35,000,000 Gold) +35,000 Defense, +35,000 STR, +35,000 CON, 25% Light Resistance, 25% Physical Resistance, Confusion: Depression Immunity, 50% Impaired Resistance, 50% Hexed Resistance
%Pawn of Obedience- (Accessory, Magic Item, Magic & Psychic, 50,000 Gold) +200 to all stats if an ally (not wielder) has any piece of the Chessboard of Control equipped, Wielder cannot conduct hostile actions against allies if an ally has the Chessboard of Control equipped (Assume any unique accessory that’s a magic item with a name beginning with a chess piece name and ending with ‘of Control’ is one of these)
%Penumbra Lantern- (Accessory, Magic Item, Darkness & Magic, 1,000,000 Gold) Wielder may spend an action to gain a non-stacking buff that allows its possessor to create a Zone of Darkness at the start of each round. Wielder may spend an action to apply a non-stacking debuff to non-Darkness element entities in wielder's battlespace that provides -X to all stats, where (X = 200*The number of Zones of Darkness present in the debuff's possessor's current battlespace, to a max of five Zones of Darkness).
%Permit of Universal Drug Ownership Legality- (Accessory, Magic Item, Darkness & Illusion & Acid & Law, 3,000,000 Gold) Wielder gains +10% Entombed: Incarcerated Resistance for each Drug wielder is carrying and for each Drug-granted ability wielder possesses, to a max of +300%, Wielder may choose at the start of each round, on an individual basis, for each of wielder's allies (not counting wielder) to obtain a non-stacking buff that lasts until the end of the round that causes its possessor to gain +10% Entombed: Incarcerated Resistance for each Drug its possessor is carrying and for each Drug-granted ability its possessor possesses, to a max of +300%
%Pillar of Eamonhothannolehp- (Accessory, Magic Item, Grandeur & Spatial & Void & Formus, 1,415,227,000 Gold) Wielder's presence counts as the presence of an additional Basepoint of the Oblandonnian Firmament
%Pipe of Black Smoke- (Accessory, Magic Item, Air & Darkness, 15,000,000 Gold) Wielder and wielder's allies gain +5% Dodge against individuals below Level 60 at the start of each round of combat, with said buff stacking 30 times and lasting until the end of battle
%Planetary Fate-Weaver's Loom- (Accessory, Magic Item, Fate, 400,000,000 Gold) +400,000 MIN, +400,000 SPI, Wielder may, once per round across all copies of this item, if wielder is Level 40 or greater and possesses the ability 'Manipulate Destiny' and the ability 'Adept Fate Synchronization', pay 10,000 XP, 2,000,000 Gold, and 100,000 MP to replicate the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, with summons created through said effect being unable to summon and said effect being delayed for 5 to 24 rounds (chosen by wielder at the time of the effect's generation)
%Proof of Conquest- (Accessory, Magic Item, Magic, 1,900 Gold) +5% Experience After Battle, You Take Double Damage
%Puppet Strings- (Accessory, Magic Item, Magic & Darkness, 35,000 Gold) All Construct summons and pets have 2,000 extra HP, +15 Magical Attack for each Construct on user’s side in battle
%Puritan's Mug- (Accessory, Magic Item, Magic & Light, 17,000 Gold) Wielder is immune to Poison: Drunk
%Quilt of Discarded Friendships- (Accessory, Magic Item, Hope & Time, 30,000,000 Gold) At the start of each round, one of wielder's allies is cured of Charm or (Dominion from a source below Level 60)
%Rainbow Card- (Accessory, Magic Item, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Ice & Energy & Electrical & Acid, 10,000,000 Gold) +8,000 Magical Attack, +8,000 SPI, +20,000 MP, Wielder's 'Magical Attack' actions that involve wielder casting an 'Arcanist Magic' spell may become solely any one base element
%Red Carpet of the Stunning Entry- (Accessory, Magic Item, Glory & Fire, 6,000,000 Gold) Wielder has a 30% chance of inflicting Charm: Impressed on each opponent at the start of battle
%Reblossomed Glyph-Flower- (Accessory, Magic Item, Light, 80,000,000 Gold) +80,000 Magical Attack, +80,000 SPI, +45,000 CON, Wielder's allies regenerate 400,000 HP at the start of each round, Wielder's Plant allies gain +8,000 to all stats as a non-stacking bonus, Wielder's Plant allies gain 1% Evil Resistance, Glyph Magic spells cost wielder 800,000 less MP to cast
%Regalia of Silver Glory- (Accessoryx5, Magic Item, Magic, 100,000 Gold) +900 Melee Attack, +900 Magical Attack, +900 Ranged Attack, +900 Defense, +900 to all stats
%Relic of Elder Light- (Accessory, Magic Item, Light & Earth, 110,000,000 Gold) +110,000 SPI, +110,000 Defense, Wielder is afflicted with Elevated, Favored, and Favored: Anointed at the start of every round, 20% Darkspawn Resistance, Wielder must be Level 40 or greater
%Ruby Lips of Madeline Povermy- (Accessory, Magic Item, Fire & Air, 15,500,000 Gold) Wielder's opponents below Level 50 cannot benefit via effects that trigger based on wielder being afflicted with Charm (excluding the direct control granted by Charm itself), Individuals below Level 20 cannot inflict Charm on wielder, Individuals below Level 40 cannot deal HP Drain or MP Drain to wielder
%Rug of Birds Undying- (Accessory, Magic Item, Fire & Electrical & Energy & Magic, 100,000,000 Gold) Wielder, if an Aerial, and wielder's Aerial allies, are resurrected at the start of each round if killed by sources below Level 60, This effect does not prevent the checking of victory conditions
%Sand Diamond Gear (2)- (Accessoryx5, Magic Item, Earth, 36,000,000 Gold) +72,000 Melee Attack, +72,000 Magical Attack, +72,000 Ranged Attack, +72,000 Defense, +72,000 to all stats, +720,000 MP, +720,000 HP, 40% Earth Resistance, Wielder loses 2 Weapon slots and 1 Armor slots and may not equip this item if it does not cause such slots to be lost
%Scribing-Lectern of the Unbound Death-Warlocks- (Accessory, Magic Item, Knowledge & Darkness & Spatial, 275,000,000 Gold) +275,000 MIN, +2,750,000 MP as a non-stacking bonus, Whenever wielder resurrects an Undead ally, up to a max of 5 times per round, wielder may deal 2,750,000 Flat Knowledge & Darkness element Damage to one target, Wielder may treat Necromancy spells as Dark Magic spells and may treat Dark Magic spells as Necromancy spells, Wielder gains 140% Dodge if wielder possesses at least one Undead ally of Level 60 or greater who does not have any item with the same name as this item equipped, Wielder must be Level 40 or greater and must possess two of the abilities 'Adept Dark Magic Attunement', 'Adept Necromancy Attunement', and 'Reality Arranger'
%Seaworthiness Stamp- (Accessory, Magic Item, Water, 600,000 Gold) Wielder may spend an action to give target Vessel 20% Water Resistance
%Silver Mace Figurine- (Accessory, Magic Item, Light & Physical, 20,000 Gold) +200 damage to all user’s attacks involving a Mace, Spells involved in attacks involving both the spell and a mace cost 30 less MP
%Sneaky Bee Grease- (Accessory, Magic Item, Beast & Memory, 30,000,000 Gold) Wielder's summons whose name includes 'Bee' or 'Wasp' gain 50% Cold Resistance, Wounded Immunity, and +30% Dodge as a non-stacking bonus
%Solar Samurai's Flag- (Accessory, Magic Item, Light, 35,000,000 Gold) +35,000 Melee Attack, +35,000 SPI, Wielder's Light element allies gain +1,000 to all stats as a non-stacking bonus if any of wielder's equipped Swords possesses an Activated Sword Ability
%Soul-Containing Gem Matrix- (Accessory, Magic Item, Darkness & Magic, 20,000,000 Gold) Wielder may carry 12 unequipped Souls into threads, Wielder may unequip 1 Soul and then equip 1 Soul at the start of each round
%Soul-Containing Gem Matrix: Improved Type A- (Accessory, Magic Item, Darkness & Magic, 21,000,000 Gold) Wielder may carry 13 unequipped Souls into threads, Wielder may unequip 1 Soul and then equip 1 Soul at the start of each round
%Soul-Containing Gem Matrix: Improved Type B- (Accessory, Magic Item, Darkness & Magic, 23,000,000 Gold) Wielder may carry 13 unequipped Souls into threads, Wielder may unequip 1 Soul and then equip 1 Soul at the start of each round
%Soul-Containing Gem Matrix: Improved Type C- (Accessory, Magic Item, Darkness & Magic, 26,000,000 Gold) Wielder may carry 14 unequipped Souls into threads, Wielder may unequip 1 Soul and then equip 1 Soul at the start of each round
%Sphere of Math- (Accessory, Magic Item, Psychic & Technology, 80,000 Gold) Wielder’s Critical, Dodge, and Resilience become 5% if between 1% and 5%, become 10% if between 6% and 10%, become 15% if between 11% and 15% , and become 20% if between 16% and 20%, Wielder’s To Hit becomes 105% if between 101% and 105%, becomes 110% if between 106% and 110%, becomes 115% if between 11% and 115%, and becomes 120% if between 116% and 120%, Wielder gains +50 Melee Attack on rounds that are divisible by 3 with no remainder, possessor gains +50 Magical Attack on rounds that are divisible by 5 with no remainder, possessor gains +50 Ranged Attack on rounds that are divisible by 7 with no remainder, wielder’s chances of inflicting negative status effects round upwards to the nearest whole number when not targeting individuals above level 50, wielder’s chances of be afflicted with negative status effects round downwards to the nearest whole number when not coming from sources above level 50, 5% wielder gains an extra action occurring after wielder’s normal actions on rounds of battle that are prime numbers above 10
%Statue of Karhu, Lord of All Moose- (Accessory, Magic Item, Earth & Beast & Nobility, 75,000,000 Gold) All of wielder's pets and summons whose name includes 'Moose' gain +7,500 to all stats as a non-stacking bonus, Wielder's allies whose name includes 'Moose' gain Confusion: Fear Immunity
%Status Mirror- (Accessory, Magic Item, Magic & Air, 9,000,000 Gold) 30% Reflects status effects from sources below Level 40 or sources below Level 60 named "Medusa"
%Stone of the Seven Sages- (Accessory, Magic Item, Magic, 77,777,770 Gold) +77,777 Magical Attack, +77,777 MIN, +77,777 SPI, +777,777 MP as a bonus that stacks 7 times, 40% Magic Resistance, Ritual Magic spells cast by wielder may count as including 7 additional casters who possess abilities with the same names as wielder's abilities
%Stone Which Burns Away Hope- (Accessory, Magic Item, Fire, 30,000,000 Gold) Wielder's opponents below Level 60 have the element Hope in their actions replaced with the element Fire, Wielder's opponents below Level 60's fire element actions may not cure negative status effects or debuffs
%Suncrow Banner- (Accessory, Magic Item, Fire & Light & Air, 45,000,000 Gold) +45,000 SPI, Wielder's allies gain +4,500 to all stats as a non-stacking bonus, 30% Fire Resistance, 30% Light Resistance, 30% Air Resistance, 25% Atomic Resistance, Wielder must be Level 20 or greater
%Suntime Suppression Banner- (Accessory, Magic Item, Fire & Hope & Time, 37,000,000 Gold) Wielder's opponents who are below Level 75 may not create Zones of Hope & Time, may not add the element Time to a Zone of Hope, and may not add the element Hope to a Zone of Time, Wielder must be Level 20 or greater
%Symbol of the Profane Word- (Accessory, Magic Item, Darkness, 814,000 Gold) +830 Magical Attack, +915 SPI, +902 MIN, As a non-stacking effect, possessor’s chances of inflicting Minor Status Effects with spells increase by 20%
%Tablet of Air- (Accessory, Magic Item, Air, 259,000 Gold) Air element spells cast by wielder that possess a Magical Attack bonus gain an additional +249 Magical Attack, Wielder's Air element Elemental Magic summons gain +500 HP and +45 to all stats, Air element Elemental Magic and Wizard Magic spells cost wielder 50 less MP to cast, 5% Air Resistance, +200 Defense against Air
%Tablet of Air (2)- (Accessory, Magic Item, Air, 259,000 Gold) Air element spells that have a Magical Attack bonus gain +265 Magical Attack, Air element Elementals summoned through Elemental Magic gain +300 HP and +45 to all stats, Air element Elemental Magic and Wizard Magic spells cost 50 less MP to cast, 5% Air Resistance, +200 Defense against Air
%Tablet of Earth- (Accessory, Magic Item, Earth, 259,000 Gold) Earth element spells that have a magical attack bonus gain +249 Magical Attack, Earth element Elementals summoned through Elemental Magic gain +500 HP and +45 to all stats, Earth element Elemental Magic and Wizard Magic spells cost 50 less MP to cast, 5% Earth Resistance, +200 Defense against Earth
%Tablet of Fall- (Accessory, Magic Item, Acid, 259,000 Gold) Acid element spells cast by wielder that possess a Magical Attack bonus gain an additional +249 Magical Attack, Wielder's Acid element Elemental Magic summons gain +500 HP and +45 to all stats, Acid element Elemental Magic and Wizard Magic spells cost wielder 50 less MP to cast, 5% Acid Resistance, +200 Defense against Acid
%Tablet of Fire- (Accessory, Magic Item, Fire, 259,000 Gold) Fire element spells cast by wielder that possess a Magical Attack bonus gain an additional +249 Magical Attack, Wielder's Fire element Elemental Magic summons gain +500 HP and +45 to all stats, Fire element Elemental Magic and Wizard Magic spells cost wielder 50 less MP to cast, 5% Fire Resistance, +200 Defense against Fire
%Tablet of Fire (2)- (Accessory, Magic Item, Fire, 259,000 Gold) Fire element spells that have a Magical Attack bonus gain +265 Magical Attack, Fire element Elementals summoned through Elemental Magic gain +300 HP and +45 to all stats, Fire element Elemental Magic and Wizard Magic spells cost 50 less MP to cast, 5% Fire Resistance, +200 Defense against Fire
%Tablet of Spring- (Accessory, Magic Item, Electrical, 259,000 Gold) Electrical element spells cast by wielder that possess a Magical Attack bonus gain an additional +249 Magical Attack, Wielder's Electrical element Elemental Magic summons gain +500 HP and +45 to all stats, Electrical element Elemental Magic and Wizard Magic spells cost wielder 50 less MP to cast, 5% Electrical Resistance, +200 Defense against Electrical
%Tablet of Summer- (Accessory, Magic Item, Energy, 259,000 Gold) Energy element spells cast by wielder that possess a Magical Attack bonus gain an additional +249 Magical Attack, Wielder's Energy element Elemental Magic summons gain +500 HP and +45 to all stats, Energy element Elemental Magic and Wizard Magic spells cost wielder 50 less MP to cast, 5% Energy Resistance, +200 Defense against Energy
%Tablet of the Conflux- (Accessory, Magic Item, Earth & Air & Fire & Water & Ice & Energy & Electrical & Acid, 500,000 Gold) Air, Earth, Fire, Water, Ice, Energy, Electrical, and Acid element spells cast by wielder that possess a Magical Attack bonus gain an additional +500 Magical Attack, Wielder's Elemental Magic summons gain +1,000 HP and +50 to all stats, Elemental Magic and Wizard Magic spells cost wielder 500 less MP to cast, 5% Earth Resistance, 5% Air Resistance, 5% Water Resistance, 5% Fire Resistance, 5% Energy Resistance, 5% Ice Resistance, 5% Acid Resistance, 5% Electrical Resistance, +200 Defense against Air, Earth, Fire, Water, Ice, Energy, Acid, and Electrical
%Tablet of Water- (Accessory, Magic Item, Water, 259,000 Gold) Water element spells cast by wielder that possess a Magical Attack bonus gain an additional +249 Magical Attack, Wielder's Water element Elemental Magic summons gain +500 HP and +45 to all stats, Water element Elemental Magic and Wizard Magic spells cost wielder 50 less MP to cast, 5% Water Resistance, +200 Defense against Water
%Tablet of Water (2)- (Accessory, Magic Item, Water, 259,000 Gold) Water element spells that have a Magical Attack bonus gain +265 Magical Attack, Water element Elementals summoned through Elemental Magic gain +300 HP and +45 to all stats, Water element Elemental Magic and Wizard Magic spells cost 50 less MP to cast, 5% Water Resistance, +200 Defense against Water
%Tablet of Winter- (Accessory, Magic Item, Ice, 259,000 Gold) Ice element spells cast by wielder that possess a Magical Attack bonus gain an additional +249 Magical Attack, Wielder's Ice element Elemental Magic summons gain +500 HP and +45 to all stats, Ice element Elemental Magic and Wizard Magic spells cost wielder 50 less MP to cast, 5% Ice Resistance, +200 Defense against Ice
%Tactical General's Chair- (Accessory, Magic Item, War & Air, 5,000,000 Gold) +5,000 MIN, This item provides one of wielder's allies (chosen by wielder at the start of each round, with wielder not being a choice) with 60% Critical as a constantly-applied effect, Wielder's side of battle counts as having an additional individual in the front row for row-order purposes if it already possesses one or more individuals in the front row
%Tent of the Long Journey- (Accessory, Magic Item, Earth & Light, 78,000 Gold) Heals 5,000 HP and 2,500 MP to up to five individuals after every five battles that occur in a thread
%Time Cigar- (Accessory, Magic Item, Fire & Air & Time, 5,000,000 Gold) Wielder's enemies obtain -1,000 to their turn-order-determining stat sum at the start of each round as a debuff that stacks 5 times
%Those Deadly, Deadly Gloves- (Accessory, Magic Item, Physical & Darkness, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Ranged Attack, +30,000 Magical Attack, 60% Critical, Wearer may treat weapons with non-base subtypes as though they possessed the subtype Deadly Item instead of their actual subtypes
%Throne of a Hundred Hands- (Accessory, Magic Item, Physical & Magic, 180,000,000 Gold) Wielder may exchange up to 4 accessory slots for weapon slots
%Throne of the Sun- (Accessory, Magic Item, Light, 100,000,000 Gold) Wielder's Solar Being allies, including wielder, gain +5,000 to all stats as a non-stacking buff
%Throne Which Recognizes No King- (Accessory, Magic Item, Glory & Law, 30,000,000 Gold) Wielder loses the element Nobility and cannot become Nobility element, Wielder may treat individuals who are Nobility element as though they were Null element instead
%Trophy From A Danmaku Tournament- (Accessory, Magic Item, Air & Magic, 135,000 Gold) +180 Ranged Attack, +180 Magical Attack, Wielder's Ranged Attacks may use Magical Attack bonus instead of Ranged Attack bonus, Wielder's Magical Attacks may used Ranged Attack bonus instead of Magical Attack bonus
%Truckload of Omegas- (Accessory, Magic Item, Energy & Glory, 350,000,000 Gold) Wielder deals double Damage to opposing targets below Level 80, the names of all of wielder's actions gain 'Omega-' at their beginning but also count as possessing their original names
%Vashna's Abomination's New Heart- (Accessory, Magic Item, Magic & Fire & Life & Darkness, 45,000,000 Gold) +45,000 to all stats, +400,000 HP, 30% Darkness Resistance, 30% Fire Resistance, Wielder Regenerates 200,000 HP at the start of each round if wielder's name is 'Vashna Saseen' or 'Roulette Master' and wielder possesses an ally named 'Vashna's Abomination', Spells cost wielder 300,000 less MP to cast as a non-stacking bonus if wielder's name is 'Vashna Saseen' or 'Roulette Master' and wielder possesses an ally named 'Vashna's Abomination', Wielder may not be killed by sources below Level 40 if wielder's name is 'Vashna Saseen' or 'Roulette Master' and wielder possesses an ally named 'Vashna's Abomination', Wielder must be greater than Level 20, Wielder's name must be 'Vashna Saseen' or 'Roulette Master'
%Yodling-Amplifying Cumberbund- (Accessory, Magic Item, Air, 71,000 Gold) +70 CON, +30 SPI, Wearer may maintain Bardic Music spells for 500 less MP per round
%Wall of White Chocolate, Dreams, and Frivolity that Blocks Access to the Afterlife, Gives the Souls of the Recently Deceased a Tasty Snack, and Sends them Right Back to their Bodies- (Accessory, Magic Item, Whimsy & Wonder & Life & Dream, 500,000,000 Gold) Whenever wielder or one of wielder's allies is killed by a source below Level 60, said individual is immediately resurrected with full HP and MP (to a max of 10,000,000 of each) and full stats (to a max of 1,000,000 of each), Once per thread per individual, when wielder or one of wielder's allies is killed by a source above Level 59 that is below Level 80, said individual is resurrected with full HP and MP (to a max of 10,000,000 of each) and full stats (to a max of 1,000,000 of each)
%Wanderer’s Regalia: Sea of Glass- (Accessoryx5, Magic Item, Air & Earth & Water, 570,000 Gold) +100 Defense for each Wanderer ability possessed to a max of +1,400, 15% Air Resistance, 15% Earth Resistance, 15% Water Resistance, Immunity to Paralyzed: Turned to Glass, +200 to all stats for each Wanderer ability possessed to a max of +1,350, +700 AGI on the first turn for each Wanderer ability possessed to a max of +4,000, 5% Fire Resistance, 5% Electrical Resistance, 5% Ice Resistance when wielder possesses at least 4 Wanderer abilities, 109% to Hit when wielder possesses at least 4 Wanderer abilities, 20% Critical when wielder possesses at least 4 Wanderer abilities, 15% Dodge when wielder possesses at least 4 Wanderer abilities, 5% Reflects Physical or Magic attacks that would be dodged, 5% Reflects Ice attacks that would have no negative effect on wielder should wielder desire to reflect them, +100 AGI if the terrain or Phantom Terrain is Sea of Glass, Wielder loses 1 Weapon slot and 1 Armor slot, +25 CON on the first 4 turns of battle, 10% Critical when wielder possesses at least 2 Wanderer abilities, 5% Dodge when wielder possesses at least 2 Wanderer abilities, +5% to Hit when wielder possesses at least 2 Wanderer abilities, 110% to hit when wielder possesses at least 2 Wanderer abilities, +5% Dodge when wielder possesses at least 2 Wanderer abilities, -50 MP cost to all Gate Magic spells per Wanderer ability possessed, to a max of +750, +90 AGI per Wanderer ability possessed to a max of +3,000, Gate Magic spells you cast last 1 turn longer per Wanderer ability possessed to a max of +12 turns, assuming they already last multiple turns, Possessor may reroll a number of environmental effect rolls in encounter areas equal to the number of Wanderer abilities Possessor has, Possessor may reroll a number of encountered enemies in encounter areas equal to one forth the number of Wanderer abilities possessor has rounded down, +100 Melee Attack per Wanderer ability possessed (to a max of +550), +200 to wearer's turn-order-determining stat sum for turn-order-determining purposes in Encounter Areas per Wanderer ability possessed (to a max of +3,000), 5% all attacks inflict Paralysis: Turned to Glass, may only be wielded by those who possess the Wanderer ability Walker of the Sea of Glass
%Ward-Paper Talisman- (Accessory, Magic Item, Light & Magic, 310,000 Gold) +300 Defense, +300 Defense against Darkness, +300 Defense against Undead
%War's-End Monument-Blade- (Accessory, Magic Item, War & Time, 300,000,000 Gold) Summons below Level 80 who are lower Level than wielder may not conduct offensive actions if wielder has not conducted an offensive action on the same round or the round prior, Entities below Level 60 who are lower Level than wielder may not conduct offensive action if wielder has not conducted an offensive action on the same round or the round prior, Wielder must be Level 40 or greater
%Wax Reginald- (Accessory, Magic Item, Earth & Magic, 300,000 Gold) Wielder gains Confusion: Lonely Immunity
%Wheel of LARGE- (Accessory, Magic Item, Physical & Chaos, 3,000,000 Gold) At the start of each round, a random entity obtains a debuff that stacks 200 times that makes it count as 30 additional entities in its row for row-order purposes
%Wheel of Laughter- (Accessory, Magic Item, Whimsy & Chaos, 30,000,000 Gold) +30,000 SPI, Wielder is afflicted with a random minor positive status effect at the start of each action
%White Carioptic Figurine of Isgozir: Camel- (Accessory, Magic Item, Earth & Light, 260,000 Gold) +320 SPI
%White Casting Lens- (Accessory, Magic Item, Air, 50,000 Gold) +50 Magical Attack, Wielder may choose to have any Wizard Magic spell cast that is worth below 100,000 Gold become solely Air element
Wizard’s Regalia- (Accessoryx4, Magic Item, Magic, 45,000 Gold) +250 MIN, +250 SPI, Wizard Magic spells gain +25 Magical Attack if they already possess such a bonus and cost 5 less MP to cast, Caster may choose to skip a turn to create a casting circle that does not stack with other circles that provides +20 Magical Attack for Wizard Magic spells that caster casts
%Wooden Sphere of Wooden Weaponry- (Accessory, Magic Item, Wood, 120,000 Gold) One of wielder's equipped Weapons that is non-unique and worth below 1,000,000 Gold becomes solely the Wood element


~Mask~
%Aeons-Forged Mask of Fated Money and Power Though Money (Also Elegance) Featuring Bonus DOSH~!- (Accessory, Mask, Time & Wealth & Fate, 650,000,000 Gold) +650,000 Defense, +6,500,000 Defense against Gold Damage, +650,000,000 to all stats, +65% To Hit, +65% Dodge, Wearer may spend an action to escape from a random quest, Wearer may spend an action to have a 15% chance of inflicting Petrified on a target with less Gold than wearer (provided that target's Level is below 90), Wearer may spend an action to gain +65,000 to all stats as a non-stacking effect if possessor spends 650,000,000 Gold as part of said action, Wearer's actions may gain the element Fate if wearer possesses at least 1,000,000,000 Gold, Wearer's allies gain +5% To Hit if wearer has more Gold than they do, Wearer must be Level 40 or greater
%Bascaradine Planetary Explorers Line Gasmask-Based Head Protection: Ashen-Wind Proofed Model- (Accessory, Mask, Fire, 40,000 Gold) Provides immunity to "Ashen Wind", 5% Fire Resistance, +20 Defense
%Blackclad Order Force Commander’s Mask- (Accessory, Mask, Magic & Physical & Darkness, 3,500,000 Gold) +3,450 Magical Attack, +3,450 Defense, +1,200 to all stats, 20% Magic Resistance, 20% Darkness Resistance, 20% Acid Resistance, +35,000 MP, 45% Resilience against Magic element attacks and effects, 20% Resilience, 135% To Hit, Wearer’s Wizard Magic spells cost 5,000 less MP to cast, Wearer’s summons have a 4% lower chance of being uncontrolled
%Blackclad Order Mage’s Mask- (Accessory, Mask, Magic & Physical & Darkness, 1,500,000 Gold) +1,450 Magical Attack, +1,450 Defense, +600 to all stats, 15% Magic Resistance, 15% Darkness Resistance, 15% Acid Resistance, +15,000 MP, 40% Resilience against Magic element attacks and effects, 15% Resilience, 130% To Hit
%Bloody Mask- (Accessory, Mask, Darkness, 15,000 Gold) +15 Melee Attack, +15 Defense, +15 CON, +10 STR
%BOSS FACE- (Accessory, Mask, Physical & Metal, 30,000,000 Gold) 80% may inflict Confusion: Fear, Wearer gains +3,000,000 HP
%Brass Mask of Sorrow- (Accessory, Mask, Fortune, 210,000 Gold) +205 Defense, 15% Base Element Resistance on the first turn of battle
Burglar's Mask- (Accessory, Mask, Darkness, 900 Gold) +3 Defense, 2% Dodge, 4% Dodge in a Zone of Darkness, Thief Arts spells cost 5 less MP to cast
%Burning Mask- (Accessory, Mask, Fire, 15,000 Gold) Inflicts Burning, Pain, and Impaired: Blind on wearer at the start of every round, this item is cursed and cannot be unequipped normally
%Chameleon-Dragon Mask- (Accessory, Mask, Earth & Air & Fire & Water & Hope & Darkness & Magic & Technology & Physical & Psychic & Energy & Ice & Acid & Electrical, 20,500,000 Gold) Wielder's Dragon transformations gain the base elements and Tier 1 Nonbase elements of whatever Zones they are in
%Echidna Mask- (Accessory, Mask, Life, 85,000,000 Gold) +40,000 Defense, +80,000 CON, +80,000 SPI, Wearer's summons gain +4,500 to all stats as a non-stacking bonus, Wearer's summons may not be unsummoned by individuals below Level 80, Wearer must be Level 40 or greater
Embarrassed Masquerade Mask- (Accessory, Mask, Physical & Psychic, 8,000 Gold) +5 Defense, +10 MIN, Wearer may ignore the negative status effect Charm: Infatuation provided that said effect came from a lower level source
^%Face of the Hekatonkheire-Mother of The Moment's Cathedral- (Accessory, Mask, Aether & Illusion & Time, 40,000,000 Gold) +40,000 SPI, +40,000 MIN, Bardic Music, Divine Magic and Holy Magic spells cast by wielder gain +40,000 Magical Attack if they heal, Bardic Music, Divine Magic and Holy Magic spells cast by wielder that buff SPI and MIN do so by an additional 4,000 points as an effect that stacks a max of 4 times across all affected buffs, Bardic Music, Divine Magic and Holy Magic spells cast by wielder that provide buffs, debuffs or effects that possess a duration may not have their durations altered by sources below Level 80, wielder may choose to count as having 4 more Instrument weapons equipped, wielder must be Level 40 or greater
%Face-Mask of the Plague-Curer- (Accessory, Mask, Darkness, 9,000,000 Gold) +8,000 Defense, +9,000 MIN, +3,000 CON, Disease Immunity, Wearer’s allies, including wearer, are cured of Disease at the start of each round
%Forest Trickster Queen's Mask- (Accessory, Mask, Illusion & Wood & Earth & Magic, 30,000,000 Gold) +30,000 Defense, +30,000 AGI, +30,000 SPI, Wielder's Magical Attack actions may use AGI as their Prime Attribute, Wielder may use SPI as wielder's turn-order-determining stat, Wielder gains 60% Dodge, Wielder must be Level 20 or greater
Frowning Masquerade Mask- (Accessory, Mask, Physical & Psychic, 8,000 Gold) +5 Defense, +10 MIN, Wearer may ignore the negative status effect Confusion: Berserk provided that said effect came from a lower level source
%Genesis Spirit's Mask- (Accessory, Mask, Life & Light & Darkness, 85,000,000 Gold) +80,000 Defense, +80,000 MIN, +80,000 SPI, Wearer's Spirit summons gain +4,500 to all stats as a non-stacking bonus, Wearer's Spirit summons may not be unsummoned by individuals below Level 80, Wearer must be Level 40 or greater
%Goldwall Tuskmask- (Accessory, Mask, Physical & Earth, 12,600,000 Gold) +12,600 Defense, +12,600 Melee Attack, +120,000 HP as a bonus that stacks 3 times, 80% Resilience, +80% Resilience, 35% Physical Resistance, 35% Earth Resistance, 5% Base Element Resistance, Fatigued: Stun Immunity, Wielder must be Level 20 or greater
%Great Plague Doctor of Gilbezber's Mask- (Accessory, Mask, Darkness & Toxin & Life, 275,000,000 Gold) +275,000 Defense, +275,000 CON, +275,000 MIN, +2,750,000 HP as a non-stacking bonus, +2,750,000 MP as a non-stacking bonus, Wearer is Immune to Plague from sources below Level 80, 100% Plague Resistance, 30% inflicts Plague, Wearer must be Level 60 or greater and must possess 'Doctor Beak' as a Patron Deity
%Great Tengu Mask- (Accessory, Mask, Air & Magic, 1,230,000 Gold) +1,240 Defense, +1,230 AGI, +1,230 SPI, 20% Air Resistance, 20% Darkness Resistance, 20% Magic Resistance, 20% Physical Resistance, Wearer may choose at the beginning of a thread to change its subtype to Spirit
%Hat of the Imperial Party-Spy- (Accessory, Mask, Universe, 3,000,000 Gold) +3,000 Defense, +3,000 to all stats, Wearer gains 60% Dodge if any individual in the same battle as wearer, not counting wearer, is Chaos or Whimsy element, Wearer's actions may scan the stats of their targets, 30% inflicts Confusion, 30% inflicts Elevated: High Morale on wearer's allies at the start of each round, Wearer counts as wearing an additional Disguise, This item's element may be changed to be solely Chaos & Whimsy at the start of a battle by its carrier
%Hundred-Worlds Mask- (Accessory, Mask, Spatial, 200,000,000 Gold) +2,000,000 HP, Wearer is considered to be present in all battlespaces that are part of the current battle that do not contain an individual of Level 80 or greater that objects (with wearer randomly entering one if this effect ends), Wearer must be Level 60 or greater
%Identity-Obscuring Mask of the Assassin-Lord- (Accessory, Mask, Darkness & Air, 30,000,000 Gold) +30,000 Defense, +20,000 Melee Attack, +20,000 Ranged Attack, individuals below Level 60 may not scan wearer's stats, Wearer must be Level 20 or greater and must possess the ability ('Thief' or 'Ninja') and the ability ('Assassin' or 'Shadow Blade')
%Jolly Dragon's Mask- (Accessory, Mask, Magic, 15,500,000 Gold) +15,000 to all stats, Wearer gains the subtype Dragon and is inflicted with Elevated: High Morale at the start of every round
%Liar's Mask- (Accessory, Mask, Air & Magic & Illusion, 1,230,000 Gold) +1,240 Defense, +1,230 AGI, +1,230 SPI, 20% Air Resistance, 20% Darkness Resistance, 20% Magic Resistance, 20% Physical Resistance, Wearer may choose at the beginning of a thread to change its subtype to Spirit
%Owl-Counselor's Iron Mask-Glassses, Remnant of the Future- (Accessory, Mask, Earth & Time, 100,000,000 Gold) +100,000 Defense, +10,000 Defense Against Stat Damage, Wearer's 'Ranged Attack' actions may deal 10,000 AGI or MIN Damage, +1,000,000 HP as a non-stacking bonus, +100,000 to all stats while wearer is in a Chronogeomantic Zone of Night, 200% To Hit while wearer is in a Chronogeomantic Zone of Night, Wearer's 'Ranged Attack' actions may incorporate wearer's Melee Attack bonus instead of wearer's Ranged Attack bonus, cannot miss targets below Level 60, deal full Damage to targets in the back row, and may target individuals below Level 60 who are in different battlespaces who are not 20 or more Levels greater than wearer, Wearer's 'Mental Overdrive' actions may incorporate wearer's Melee Attack bonus instead of wearer's Magical Attack bonus, cannot miss targets below Level 60, deal full Damage to targets in the back row, and may target individuals below Level 60 who are in different battlespaces who are not 20 or more Levels greater than wearer, Wearer's stats may not be scanned by individuals below Level 60, Wearer may choose for this item to count as an Eyewear instead of a Mask, Wearer's Investigating the Enigma Man value increases by 2, Wearer may spend an action to scan the stats of up to 200,000 individuals, Wearer must be Level 20 or greater
%Lunar Trickster's Mask- (Accessory, Mask, Moon, 43,000,000 Gold) +30,000 Defense, +43,000 MIN, +42,000 SPI, Wielder's minor status effect infliction chances are increased by 10% as a non-stacking effect
Mask- (Accessory, Mask, Physical, 100 Gold) +2 Defense
%Mask Depicting a Kindly Tengu- (Accessory, Mask, Air & Magic & Light, 230,000 Gold) +240 Defense, +230 AGI, +230 SPI, 10% Air Resistance, 10% Darkness Resistance, 10% Magic Resistance, 10% Physical Resistance
%Mask of Distant Spaces- (Accessory, Mask, Spatial, 2,000,000 Gold) 40% Dodge, 140% To Hit, Wearer may not be prevented from leaving battle by sources below Level 15
%Mask of Golden Veiling- (Accessory, Mask, Wealth & Magic, 5,000,000 Gold) +2,500 Defense, Debuffs from sources below level 20 have an 80% chance of not being applied to wearer, +50,000 Defense against Gold Damage
%Mask of the Dauntless Commander- (Accessory, Mask, Air, 1,000,000 Gold) Wearer's allies gain +500 to all stats
%Mask of the Dire Beast- (Accessory, Mask, Physical & Earth, 5,000,000 Gold) +5,000 Melee Attack, +5,000 STR
%Mask of the Domino Assassin- (Accessory, Mask, Darkness & Air & Technology, 1,000,000 Gold) Wearer gains +1,000 Ranged Attack if wearer has a Gun equipped, Warer counts Guns as Throwing Weapons for the purpose of Assassin abilities
%Mask of the Golden Spire- (Accessory, Mask, Mystic & Earth & Air, 45,000,000 Gold) +45,000 Defense, +45,000 Mind, +45,000 Spirit, Individuals below Level 60 may not create battlespaces without wielder's permission, Wielder must be Level 20 or greater
%Mask of the Horrid Monster-Mother- (Accessory, Mask, Life, 200,000,000 Gold) Wearer's summons' offensive actions each may gain a 30% chance of inflicting any one major negative status effect or a 15% chance of inflicting any two major negative status effects, Wearer must be Level 40 or greater
%Mask of the Living Blade- (Accessory, Mask, Physical, 1,000,000 Gold) Wearer gains +1,000 Melee Attack, Sword weapons that wearer is transformed into gain +2,000 Melee Attack
%Mask of the Party General- (Accessory, Mask, Chaos & Whimsy, 3,000,000 Gold) +2,800 Defense, Wearer's Abstract, Chaos-element, and Whimsy-element allies gain +300 to all stats as a bonus that stacks 5 times, 30% inflicts Confusion, 30% inflicts Elevated: High Morale on wearer's allies at the start of each round
%Mask of the Tengu Yamabushi- (Accessory, Mask, Air & Light & Magic, 450,000 Gold) +450 Defense, +450 AGI, +450 SPI, 10% Air Resistance, 10% Darkness Resistance, 10% Magic Resistance, 10% Physical Resistance, 10% Light Resistance, Spirit Magic spells cost wearer 2,000 less MP to cast
%Mask of the Totalgoat- (Accessory, Mask, Earth, 15,000,000 Gold) Wearer gains the subtype Animal and may spend an action to replicate any non-overcrash action of any its pets or summons whose name includes 'Goat' that is below Level 60 as though a copy of said pet or summon were performing said action or to replicate any non-overcrash action of any entity from the enemy list that is below Level 60 that is normally fightable for drops whose name includes 'Goat' or pet from the Zoo Record that is in stock that is below Level 60 that is normally fightable for drops whose name includes 'Goat' as though said entity were performing said action
%Mask of the Undying Lifegiver- (Accessory, Mask, Life & Darkness, 85,000,000 Gold) +80,000 Defense, +80,000 MIN, +80,000 SPI, Whenever one of wearer's allies (not counting wearer) that is not an Undead and has not been an Undead during this thread (including while transformed) is killed by a source below Level 70, to a max of once per thread, said entity may choose to not be killed and instead transform into an Undead from the Enemy List that is normally fightable for drops that is of equal or lower Level (to a max of Level 60), Wearer must be Level 40 or greater
%Mask of Ticking Hands- (Accessory, Mask, Time, 1,000,000 Gold) Wearer gains +1,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes
%Mask of Verdent Roots- (Accessory, Mask, Life, 1,000,000 Gold) Wearer regerates 10,000 HP at the start of every round
%Mask of Wild Forms- (Accessory, Mask, Earth & Physical, 13,500,000 Gold) Wielder's Natural Form transformations gain +6,300 to all stats as a non-stacking bonus
Masquerade Mask- (Accessory, Mask, Earth, 15,000 Gold) User’s type becomes Human
Masquerade Mask (2)- (Accessory, Mask, Air & Darkness, 300 Gold) +1 AGI, +2 SPI
%Max-Filter Dust Mask- (Accessory, Mask, Air & Technology, 450,000 Gold) Wielder is Immune to Suffocation from Earth-element actions from sources below Level 16
%Metalingual Face- (Accessory, Mask, Magic & Air, 25,000,000 Gold) +25,000 Defense, +2,500 Defense against Stat Damage, Impaired Immunity, Wearer suffers no negative effects from the status effect Impaired: Mute, Wearer can speak nearly any language as an RP power
%Minorly Blessed Mask- (Accessory, Mask, Light, 110,000 Gold) +100 Defense, +120 SPI, 10% Light Resistance, 20% Hexed Resistance, Divine Magic spells cost wearer 1,000 less MP to cast
Monster Mask- (Accessory, Mask, Darkness, 300 Gold) Wearer gains the subtype Monster
%Mysterious Conspirator's Veil- (Accessory, Mask, Psychic, 90,000,000 Gold) Opposing individuals below Level 60 with lower MIN than possessor have a 50% chance of having their actions that target possessor fail to work
%Newspaper With a Hole Cut in It that a Face Can Fit In- (Accessory, Mask, Air & Physical, 200 Gold) Wearer may choose to individuals with under 200 MIN to treat wearer as though wearer possesses 1 additional Fame
Noh-Mask- (Accessory, Mask, Magic & Darkness, 8,000 Gold) +10 Magical Attack, +5 SPI
Opera Mask- (Accessory, Mask, Darkness & Air, 3,900 Gold) +5 Defense, 3% Darkness Resistance, Bardic Music spells cost 15 less MP to cast
%Pale Mask Which Bleeds- (Accessory, Mask, Mystery & Blood & Spatial, 60,000,000 Gold) Up to once per round, when Damage would be dealt to wearer, it is instead dealt to a different Identity of wearer of wearer's choice
Plague Doctor’s Mask- (Accessory, Mask, Darkness, 300,000 Gold) +90 Defense, 40% Disease Resistance, Wearer’s attacks have a 5% chance of inflicting Disease
%Red Death's Masque- (Accessory, Mask, Darkness & Fate, 5,500,000 Gold) +5,000 Defense, +5,000 CON, +5,000 SPI, Wearer gains Diseased Immunity and all of possessor's infliction chances of Diseased (but not its sub-status effects, excluding Diseased: Contagious Ailment) are increased by 10% as a non-stacking effect
Sad Masquerade Mask- (Accessory, Mask, Physical & Psychic, 8,000 Gold) +5 Defense, +10 MIN, Wearer may ignore the negative status effect Confusion: Depression provided that said effect came from a lower level source
%Silent Inquisitor's Mask- (Accessory, Mask, Darkness & Air, 80,000,000 Gold) +80,000 Defense, Impaired Immunity, Poison Immunity, Suffocation Immunity, Wearer, if below Level 100 and both below Level 80 and not a Demon, cannot cast spells or be the source of buffs
%Silver Masquerade Mask of Emotions- (Accessory, Mask, Physical & Psychic, 80,000 Gold) +90 MIN, +100 MP, Wielder may, at the beginning of each round, choose one of the status effects Charm, Confusion, or Pain, and, for the remainder of the round, wielder may ignore the effects of said status effect provided they come from a lower level source.
%Skullmask of the World-Executioner- (Accessory, Mask, Darkness & Technology & Progress & Destruction & Warding, 600,000,000 Gold) +600,000 Ranged Attack, +600,000 Defense, Poison Immunity, Disease Immunity, Wielder's actions may gain the element 'Atomic', the element 'Destruction', or the element 'Fate', 30% Darkness Resistance, 30% Acid Resistance, 30% Light Resistance, 30% Physical Resistance, Wielder's Defense may not be pierced by individuals below Level 80, Wielder's attacks deal 10x Damage (as an effect that does not stack with other Damage-multiplying effects) to individuals with the ability Supermassive or the ability Hypermassive that are of equal Level to or lower Level than wielder, 15% inflicts Instant Death, Effects attached to Zones by sources below Level 60 may not Damage wielder or inflict debuffs or negative status effects on wielder, Wielder's subtype becomes Robot if it does not already include Robot or Machine, Wielder's offensive actions pierce all Defense of targets below Level 80 that are not Warding element if wielder is wielding a Gun, Wielder must be Level 60 or greater
Smiling Masquerade Mask- (Accessory, Mask, Physical & Psychic, 8,000 Gold) +5 Defense, +10 MIN, Wearer may ignore the negative status effect Confusion (but not its sub-status effects) provided that said effect came from a lower level source
%Stone Chameleon's Castle-Mouthed Face- (Accessory, Mask, Earth, 4,000,000 Gold) +4,000 Defense, +4,000 CON, Wearer counts as possessing an additional Large Structure ally, Wearer gains the subtype Reptile
Surprised Masquerade Mask- (Accessory, Mask, Physical & Psychic, 8,000 Gold) +5 Defense, +10 MIN, Wearer may ignore the negative status effect Charm: Impressed provided that said effect came from a lower level source
¬%Tech-Shamanic Tall Yellow Wooden Mask- (Accessory, Mask, Fire, 20,000,000 Gold) +20,000 Defense, +200,000 MP if wielder also has 'Tech-Shamanic Blue Tendril Lash' equipped, +5 Fame if wielder also has "Tech-Shamanic Pink Feather Blade" equipped, +200,000 HP if wielder also has 'Tech-Shamanic Black Frog Legs' equipped, Wielder gains 'Immune to Minor Status Effects from sources below level 20' if wielder also has 'Tech-Shamanic Colored Core' equipped
%Tengu Mask- (Accessory, Mask, Air & Magic, 230,000 Gold) +240 Defense, +230 AGI, +230 SPI, 10% Air Resistance, 10% Darkness Resistance, 10% Magic Resistance, 10% Physical Resistance
Terrified Masquerade Mask- (Accessory, Mask, Physical & Psychic, 8,000 Gold) +5 Defense, +10 MIN, Wearer may ignore the negative status effect Confusion: Fear provided that said effect came from a lower level source
%Trueforged Mask- (Accessory, Mask, Magic & Psychic & Air & Water & Electrical, X Gold) +4,500 MIN, +4,500 SPI, +400 Defense against Mind Damage, 60% inflicts any one minor or moderate negative status effect, Wearer inflicts Confusion on any individual who scans wielder's stats, Once per thread across all copies of this item, whenever wearer kills a non-unique individual below Level 60 that is below wearer's Level or a unique individual below Level 20 that is below half wearer's Level, wearer may summon a copy of said individual for 5 rounds as a summon that can not be replicated by sources below Level 80
%Very Green Mask- (Accessory, Mask, Color, 60,000 Gold) Wearer gains the element Color, Wearer must possess 'Viren, the Green Word' as a Patron Deity
%Weld-On Mustache- (Accessory, Mask, Fire & Technology, 15,500 Gold) Wielder is dealt 150 Flat Fire element Damage when it equips this item (this damage is not dealt to it at thread-start if it starts a thread with this equipped), Wielder's total number of Irony Points counts as 3 higher
%Wordless Mask- (Accessoryx3, Mask, Magic & Air, 1,100,000 Gold) Wearer gains Impaired: Silence Immunity that cannot be pierced by sources below Level 40

~Ring~
%Birdmaster's Ring Crafted By Julian- (Accessory, Ring, Air, 5,000,000 Gold) Wearer's Aerial pets and summons gain +2,500 to all stats as a bonus that stacks twice
%Birthday Candle Wish-Ring- (Accessory, Ring, Magic & Fire & Hope, 30,000,000 Gold) Wielder may, at the start of the first round of battle, replicate an action performable by an entity below Level 60 that is normally fightable for drops on the Enemy List as though an instance of that entity were performing that action, Has increased effects on its wearer's in-character birthday in RP threads
%Blackened Ring of Gluttony- (Accessory, Ring, Darkness, 99,000 Gold) Possessor heals double HP and MP from Food and Drink items, Possessor gains 1.4 times the normal amount of HP or MP from drain attacks, possessor takes 5% of their max SPI in defense-ignoring SPI damage each turn that they have not consumed a Food or Drink consumable within the past 3 turns, SPI damage caused by this ring is immediately healed upon the consumption of a Food or Drink consumable by its wearer, this item does not stack
%Bluegeode Wonderring- (Accessory, Ring, Earth & Water, 15,000,000 Gold) Water element Damage dealt to possessor by sources below Level 60 may be converted into Earth element Damage
%Blur Ring- (Accessory, Ring, Illusion, 2,500,000 Gold) 30% Dodge
%Centitite Ring- (Accessory, Ring, Fire & Earth, 16,500,000 Gold) +16,500 Ranged Attack, +16,000 CON, Wielder's 'Ranged Attack' actions may use Constitution as the Prime Attribute
%Chameleon-Shaped Mood Ring- (Accessory, Ring, Water & Psychic & Hope, 90,000 Gold) Wielder may choose to count as being afflicted with any one minor positive status effect (with no text other than the name on said status effect) while not afflicted with any negative status effects
%Cubic Zirconium Ring- (Accessory, Ring, Earth, 1,000 Gold) +2 Defense
~%Cursed Ring of Hunger- (Accessory, Ring, Darkness, 50,000 Gold) Wearer is, at the beginning of every round whose number is a multiple of four, inflicted with a special instance of Fatigued: Starvation that may be removed through the use of a food consumable on its possessor, this item is cursed and may not be unequipped normally
%Damage-Eating Diamond Ring- (Accessory, Ring, Wealth & Warding, 879,000 Gold) +875 Defense, Defense-piercing attacks pierce 900 less of wearer’s Defense, +10,500 HP
%Deathguard Ring- (Accessory, Ring, Darkness & Light, 50,000 Gold) 50% Instant Death Resistance
%Double-Essence Linkup Ring- (Accessory, Ring, Magic, 20,000,000 Gold) Once per item per thread, at the beginning of any round, wearer, provided wearer has an item named 'Double-Essence Linkup Ring' equipped, may select an ally who has an item named 'Double-Essence Linkup Ring' equipped whose HP and MP have not been linked to the HP or MP of any individual previously during the same thread, and, for the duration that both wearer and said individual have at least one item named 'Double-Essence Linkup Ring' equipped, wearer and said chosen ally have their HP totals linked and their MP totals linked
%Doubly Improved Mirage Ring- (Accessory, Ring, Magic, 95,000 Gold) 35% Confusion Resistance, +45 Magical Attack, +60 SPI, -15 MP for the cost of all Illusion Magic spells, +190 Defense against anything with Miragas in its name
%Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
%Dwarven Shadow Channeler’s Ring- (Accessory, Ring, Darkness, 7,000 Gold) +15 SPI, Shadow Magic spells cost 10 less MP
%Elven Promise Ring- (Accessory, Ring, Light & Magic & Earth, 450,000 Gold) +200 to all stats, May become Attuned as an RP effect
%Elven Promise Ring (Attuned)- (Accessory, Ring, Light & Magic & Earth, 450,000 Gold) +450 to all stats, Wearer gains +500 to all stats as a non-stacking buff if wearer has an ally with an item named 'Elven Promise Ring (Attuned)' equipped, Wearer, as an RP effect, is required by the ring to eventually marry an elf and to not marry any non-elves
%Emerald Sun's Core Band- (Accessory, Ring, Atomic & Light & Astral, 347,000,000 Gold) +350,000 Magical Attack, +3,500,000 MP as a non-stacking bonus, +35,000 Defense against Stat Damage, Wielder's minor negative status effect infliction chances are increased by 50% as a non-stacking bonus, Wielder regenerates 350,000 MP at the start of each round, Wielder gains Poison Immunity, Poison: Irradiated Immunity, and Overload Immunity, 200% inflicts Poison: Irradiated, 150% inflicts Awestruck, 150% may inflict Burning, 15% Solar Being Resistance, Wielder must be Level 40 or greater
%First-Metal Ring- (Accessory, Ring, Technology & Physical & Metal, 5,000,000 Gold) +5,000 STR, +500 Defense against STR Damage
%Flurzopticonium Ring- (Accessory, Ring, Illusion, 3,500,000 Gold) Wearer gains +10,500 to all stats if wearer's stats have not been scanned
%Fourth-Metal Mind Ring- (Accessory, Ring, Technology & Psychic & Metal, 5,000,000 Gold) +5,000 MIN, +500 Defense against MIN Damage, 20% Magic Resistance, 50% Stat Drain: MIN Drain Resistance
%Golden Archer-Conch Ring- (Accessory, Ring, Earth & Air, 18,900,000 Gold) +18,500 Ranged Attack, +18,000 Defense, +18,500 CON, +189,000 HP as a bonus that stacks 5 times, 45% inflicts Poison, 5% inflicts Petrified on targets below Level 40
%Golden Sun-Jewel Ring- (Accessory, Ring, Light, 25,000,000 Gold) Wearer gains +25,000 to all stats if wearer is a Solar Being, 25% Light Resistance
%Gold Ring Engraved with the Personal Symbol of Argoxx Meatcontrols- (Accessory, Ring, Darkness & Earth, 60,000 Gold) +30 to all stats
%Gold Ring of Protection- (Accessory, Ring, Magic, 125,000 Gold) +110 Defense, 5% Physical Resistance, 5% Magic Resistance, 5% Psychic Resistance, 5% Technology Resistance
%Great Ring of Life- (Accessory, Ring, Life, 36,000,000 Gold) +360,000 HP as an effect that stacks 2 times, +36,000 CON, Wearer regenerates 360,000 HP at the start of each round
%Great Ring of Life and Magic- (Accessory, Ring, Life & Magic, 36,000,000 Gold) +360,000 HP and +360,000 MP as an effect that stacks 2 times, +36,000 CON, +36,000 MIN, Wearer regenerates 360,000 HP and 360,000 MP at the start of each round
%Heart-Shaped Sand Diamond Engagement Ring- (Accessory, Ring, Earth, 36,000,000 Gold) +36,000 SPI, Wielder gains +360,000 MP as a non-stacking bonus if at least one of wielder's allies is wearing an item named 'Heart-Shaped Sand Diamond Engagement Ring', Wearer gains Charm Immunity if at least one of wielder's allies is wearing an item named 'Heart-Shaped Sand Diamond Engagement Ring'
%Illusory Ring- (Accessory, Ring, Magic, 25,000 Gold) 5% Confusion Resistance, 5% Dodge against foes with lower MIN and SPI that wearer’s SPI, +30 Magical Attack Power, Illusion Magic summons require 25 more of the relevant stats to dispel, Phantom Terrain generated by wearer acts as though wearer were 2 levels higher
%Imitation, Knock-Off Oracle Ring- (Accessory, Ring, Psychic, 9,000 Gold) +15 SPI
%Improved Mirage Ring- (Accessory, Ring, Magic, 65,000 Gold) 30% Confusion Resistance, +30 Magical Attack, +20 SPI, -5 MP for the cost of all Illusion Magic spells
%Insignia Ring- (Accessory, Ring, Air & Earth, 19,000 Gold) Wearer gains an additional 100 Gold at the end of every battle
%Lampglass Ring- (Accessory, Ring, Fire & Earth, 1,800,000 Gold) Individuals below Level 20 cannot create zones of darkness without wearer's permission
%Large, Golden '5' Ring- (Accessory, Ring, Earth, 55,555 Gold) +55 to all stats, +55 Melee Attack, +55 Ranged Attack, +55 Magical Attack, +55 Defense
%Lesser Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) 15% Critical, 15% Dodge, +5 to all stats
Lightning Call Ring- (Accessory, Ring, Electrical & Magic, 15,000 Gold) All attacks do 100 additional Electrical damage, +3% Electrical Weakness
%Low-Quality Evermetal Ring- (Accessory, Ring, Metal, 16,000,000 Gold) +16,000 Defense, +16,000 CON, +160,000 HP as a non-stacking bonus, 32% Resilience
%Low-Quality Sunmetal Ring- (Accessory, Ring, Light, 7,000,000 Gold) +7,000 Defense, 14% Light Resistance
%Luck-Bringing Ring- (Accessory, Ring, Magic, 50,000 Gold) +7% Critical, +7% Dodge, +7% to Hit, Wearer's opponents, when targeting wearer, with attacks, provided that wearer possesses at least 2 Wanderer abilities, suffer, for the duration of said attacks, -7% To Hit
%Magic Transformative Ring that Can Turn Into a Plush Shadecat's Paw- (Accessory, Ring, Magic & Darkness, 1,800 Gold) +3 Melee Attack, +3 MIN, At the beginning of a round if this item is a Ring, its wielder may choose for it to lose the subtype Ring and gain the subtype Gloves, At the beginning of a round if this item is a Gloves, its wielder may choose for it to lose the subtype Gloves and gain the subtype Ring
Mana Ring- (Accessory, Ring, Magic, 1,300 Gold) +5 MP
%Mega-Ring of Alchemical Empowerment- (Accessory, Ring, Acid & Magic, 36,000,000 Gold) +36,000 Magical Attack, +36,000 Defense, +36,000 to all stats, Wielder gains +500 additional points to each stat (to a max of 36,000 additional points) for each Alchemy spell equipped, Wielder must be Level 20 or greater and must have the ability 'Alchemist'
Mildly Enchanted Ring- (Accessory, Ring, Magic, 5,000 Gold) +5 to all stats
Minor Fighter’s Ring- (Accessory, Ring, Physical, 900 Gold) +5 STR, +5 CON
%Minor Ring of War- (Accessory, Ring, Earth & Fire, 10,000 Gold) +10 Melee Attack
%Mirage Ring- (Accessory, Ring, Magic, 5,000 Gold) +5% Confusion Resistance, +10 Magical Attack
%Novelty Plant Detecting Ring- (Accessory, Ring, Earth & Magic, 3,000 Gold) Wearer gains +120 AGI on the first round of combat if any opponent is a Plant
%Old Dwarven Ring- (Accessory, Ring, Earth, 300 Gold) +4 Defense
%Opshlaric Ring- (Accessory, Ring, Magic, 70,000 Gold) +50 MIN, +300 SPI for Geomancer Spells used against Humanoids, Has certain effects against a specific boss, only affects Humanoids designated as "Giants" in RP threads
Ordinator’s Ring of Efficiency: Eastward Pointing, Version I- (Accessory, Ring, Air, 15,000 Gold) +50 damage to all attacks
Ordinator’s Ring of Efficiency: Westward Pointing, Version I- (Accessory, Ring, Air, 45,000 Gold) +50 damage to all attacks to all allies
Ordinator’s Ring of Stamina: Eastward Pointing, Version I- (Accessory, Ring, Air, 15,000 Gold) +50 Max HP to all attacks
Ordinator’s Ring of Stamina: Westward Pointing, Version I- (Accessory, Ring, Air, 45,000 Gold) +50 Max HP to all allies
%Platinum Ring Inset with Sorceress's Diamond Engraved with the Personal Symbol of Larithana Ghostfrightened- (Accessory, Ring, Magic & Earth, 5,100,000 Gold) +5,500 Magical Attack, +5,500 Defense against Magic, +5,300 MIN, +5,900 SPI, +10,000 MP
%Protective Golden Ring- (Accessory, Ring, Earth & Magic, 2,000,000 Gold) +2,000 Defense
%Ring of Armor Invisibility- (Accessory, Ring, Air & Magic, 312,000 Gold) +300 Defense, Possessor’s equipped Armor may not be targeted or affected by sources below Level 40
%Ring of Bird Deflection- (Accessory, Ring, Air & Magic, 68,000 Gold) +150 Defense against Aerials, 15% Aerial Resistance, 10% Dodge against Aerials
%Ring of Brilliant Mana- (Accessory, Ring, Magic & Light, 1,500,000 Gold) +1,500 MIN, +1,500 SPI, +15,000 MP, Wearer's Magical Attack actions may become solely Light element
%Ring of Cosmic Birth- (Accessory, Ring, Life & Magic, 275,000,000 Gold) +2,750,000 HP as a non-stacking bonus, +2,750,000 MP as a non-stacking bonus, Wielder may spend an action to summon an Outsider, Planetary, or Astral Being below Level 95, Max 10 summoned, Wielder's summons regenerate 275,000 HP and MP at the start of each round as an effect that stacks 5 times, Wielder must be Level 40 or greater

%Ring of Disrupt Furniture- (Accessory, Ring, Magic & Fire, 60,000 Gold) +10 MIN, Wielder can skip a turn to defeat a Normal, Elite, or Oddity Golem with the word ‘Animated’ in its name provided that said Golem is under Level 10, has limited quest effects
%Ring of Distant Worlds- (Accessory, Ring, Astral & Spatial, 36,000,000 Gold) +36,000 Magical Attack, +36,000 Defense, +36,000 to all stats, Wielder gains +36,000 additional Damage against effects attached to Zones, Wielder must be Level 20 or greater and must have the ability 'Wanderer' or the ability 'Wizard'
%Ring of Djeenk- (Accessory, Ring, Ice & Magic, 14,500,000 Gold) Once per battle, when an item would be stolen from wielder, it instead is not stolen; Wielder's Fatigued: Sleep infliction chances are increased by 50% as a bonus that stacks twice
%Ring of Extraworldly Alchemy that is Both Secret and OH SO SHINY- (Accessory, Ring, Magic & Spatial & Astral & Tacky, 56,000,000 Gold) +56,000 Magical Attack, +56,000 Defense, +56,000 to all stats, Wearer gains +500 additional points to each stat (to a max of 56,000 additional points) for each Alchemy spell equipped, Alchemy buffs with wearer as their source have their stat-point-increases increased by 500 points (to a max of 5,000 additional points per individual across all buffs) and cannot be removed by sources below Level 40, Wearer regenerates 360,000 MP at the start of each round as a non-stacking effect, Wearer's actions cannot be countered by opponents below Level 40, Wielder must be Level 20 or greater and must have the ability 'Alchemist'
%Ring of Fated Rebirth- (Accessory, Ring, Life, 118,000,000 Gold) Wearer regenerates 500,000 HP at the start of each round, Once per thread per wearer across all copies of this item, when wearer is dead and was killed by a source below Level 80, wearer may regenerate at the start of a round
%Ring of Fire Resistance- (Accessory, Ring, Fire, 20,000 Gold) 5% Fire Resistance
%Ring of Fortune- (Accessory, Ring, Wealth & Fortune, 50,000,000 Gold) 60% Critical, 60% Resilience, 160% To Hit, 60% Dodge, Wielder must be Level 20 or greater
%Ring of Grace- (Accessory, Ring, Wealth & Nobility, 50,000,000 Gold) +50,000 AGI, 60% Dodge, Wielder must be Level 20 or greater
%Ring of Invisible Armor- (Accessory, Ring, Air & Magic, 312,000 Gold) +500 Defense, Wearer counts as being 1 level higher for purposes of defense against stat scanning
%Ring of Invisibility- (Accessory, Ring, Air & Magic, 80,000 Gold) Wearer gains 100% Dodge against individuals below Level 20 with under 1,000 SPI, Wearer gains 10% Dodge
%Ring of Jumping and Leaping- (Accessory, Ring, Air, 30,000 Gold) +20 AGI
%Ring of Lartmorn- (Accessory, Ring, Darkness & Magic, 160,000 Gold) 12% Darkness Resistance, +50 MP, +50 damage against Animals, +4% Critical, +1,800 HP, Criticals do 3x damage against Demons
%Ring of Mana (Greater)- (Accessory, Ring, Magic, 1,000,000 Gold) +10,000 MP
%Ring of Minor Regeneration- (Accessory, Ring, Earth, 45,000 Gold) Wearer heals 150 HP at the start of every round
%Ring Of Obvious Titles- (Accessory, Ring, Air & Nobility, 16,500,000 Gold) Wearer gains +1 Fame for every 5 awards that wearer possesses, to a max of 5 Fame, with this bonus not stacking across multiple copies of this item.
%Ring of Prosperity- (Accessory, Ring, Wealth & Warding, 50,000,000 Gold) +500,000 Defense against Gold Damage, Wielder's summons gain +2,500 to all stats as a non-stacking bonus
%Ring of Secret Wonders- (Accessory, Ring, Earth & Wonder, 36,000,000 Gold) +36,000 to all stats, If one of wielder's allies scans wielder's stats, this item provides an additional +36,000 to all stats, and its wielder may summon 1 entity from the Enemy List that is below Level 40 that can normally be fought for drops at the start of each round, Max 60 summoned
%Ring of Solar Fire- (Accessory, Ring, Fire & Light, 60,000,000 Gold) 30% Fire Resistance, 25% Light Resistance, Whenever wearer would deal Flat Damage that includes the element Light or Fire, said quantity of Damage is increased by 60,000 points
%Ring of Splendor- (Accessory, Ring, Wealth & Glory, 50,000,000 Gold) +50,000 to all stats, 60% inflicts Charm, Wielder must be Level 20 or greater
%Ring of Sulyart- (Accessory, Ring, Darkness & Magic, 160,000 Gold) 12% Darkness Resistance, +50 MP, +50 damage against Animals, 20% Critical, +1,800 HP, Wielder deals 10,000 additional damage to Demons with all damage-dealing attacks that are part of actions
%Ring of the Golden Hand- (Accessory, Ring, Wealth & War, 50,000,000 Gold) +50,000 Melee Attack, 5% inflicts Petrified, Wielder must be Level 20 or greater
%Ring of the Legendary Axeman- (Accessory, Ring, Physical, 3,000,000 Gold) Wearer gains both +3,000 to all stats and +3,000 Melee Attack if wearer has an Axe equipped, Wearer gains +1 Fame
%Ring of the Magi- (Accessory, Ring, Magic, 40,000,000 Gold) +40,000 Magical Attack, +40,000 MIN, +40,000 SPI, +400,000 MP as a bonus that stacks 3 times
%Ring of the Moon's Promises- (Accessory, Ring, Moon & Psychic, 120,000,000 Gold) +120,000 Magical Attack, Wielder's minor status effect infliction chances are increased by 45% as a non-stacking effect, the first time each minor negative status effect would be cured or automatically recovered from by a source below Level 75, it remains present
%Ring of Web-Protection- (Accessory, Ring, Magic & Earth, 216,000 Gold) Wielder gains 80% Paralyzed Resistance against Insects below Level 60
%Salamander Ring- (Accessory, Ring, Fire, 400,000 Gold) Quantities of Fire element Damage dealy by wearer are increased by 2,000 points as a bonus that stacks 10 times
%Solar Band- (Accessory, Ring, Light, 20,000,000 Gold) +15,000 to all stats, 30% Light Resistance
%Spellcaster’s Ring- (Accessory, Ring, Magic, 47,000 Gold) +50 SPI, +50 MIN, +5,000 MP
%Strange Ring Made In a Crafts-Class By a Kid Who Tends to Be Kinda Unsuccessful at Art- (Accessory, Ring, Tacky & Air, 80 Gold) +1 to a randomly-determined stat (determined at the start of each such round) at the start of each round whose number is a multiple of 3
~%Suntastic Blingshield Ring- (Accessory, Ring, Light, 8,160,000 Gold) +8,000 Defense, +80,000 Defense against Gold Damage, +4,500 Magical Attack, 30% Resilience, 20% Darkness Resistance, 20% Light Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance, 80% Impaired: Blind Resistance
%The Shiniest Ring of OMEGA-YES- (Accessory, Ring, Tacky, 36,000,000 Gold) +36,000 to all stats, Wielder's actions cannot be countered by opponents below Level 40, Wielder must be Level 20 or greater and must have the ability 'Flamingo Disco Legend Man'
%Warded Brightsteel Ring- (Accessory, Ring, Light, 600,000 Gold) +600 Defense, +400 to all stats, 5% Base Element Resistance
Wedding Ring- (Accessory, Ring, Light, 60,000 Gold) +60 SPI, Provides an additional +100 Defense, +100 to all stats, +90 Melee Attack, +90 Ranged Attack, and +90 Magical Attack if one of wearer's allies is wearing an item named 'Wedding Ring'
Wedding Ring (2)- (Accessory, Ring, Light, 20,000 Gold) Wearer gains +5 to all stats if wearer's stats are linked with another target's
%Wedding Ring for Mecha Vashna- (Accessory, Ring, Technology, 3,000,000 Gold) Wearer gains +6,000 to all stats if wearer's name includes 'Vashna', if wearer is a Robot, and if one of wearer's allies names includes 'Archimedes'
%White and Green Ring- (Accessory, Ring, Air, 5,000 Gold) 1% Air Resistance

~Rune~
%Archdaemonic Rune of Knowledge- (Accessory, Rune, Darkness & Knowledge & Magic & Psychic, 180,000,000 Gold) +1,800,000 HP as a non-stacking bonus if wielder is an Archdaemon, +1,800,000 MP as a non-stacking bonus, +180,000 MIN, +180,000 SPI, Wielder's spells may not be destroyed by sources below Level 80, Wielder must be a Daemon and must be Level 40 or greater
%Daemon Rune Medallion- (Accessory, Rune, Darkness, 70,000 Gold) +80 to all stats save MIN for Deamons, +120 MIN for Daemons, +5% Darkness Resistance for Daemons that does not stack with other bonus-giving items or abilities that possess this exact text, All rune magic spells cost 100 less MP for Deamons, Golems summoned through Rune Magic spells gain +80 to all stats, Summoned Daemons gain +120 to all stats
%Improved Daemonic Toy-Animating Rune- (Accessory, Rune, Darkness & Air, 810,000 Gold) All Toy weapons possessor has equipped provide an additional +800 to all Melee, Magical, and Ranged Attack bonuses, provided that they provide such bonuses, an additional +800 Defense if they provide a Defense bonus, and an additional +800 to each stat they provide a bonus as a bonus that stacks 12 times
Lesser Rune of Command- (Accessory, Rune, Darkness, 70,000 Gold) All pets and summons that are not Light element gain +40 to all stats
%Lili and Charles's Clown-Car Controlling Slave Rune- (Accessory, Rune, Darkness & Air, 5,000,000 Gold) Wielder gains '100% inflicts Charm' against targets whose name includes 'Clown Car', Has RP effects related to the controlling of clown cars containing modified spawn tables
%Minor Daemon Rune Medallion- (Accessory, Rune, Darkness, 20,000 Gold) +30 to all stats save MIN for Deamons, +50 MIN for Daemons, +3% Darkness Resistance for Daemons, All rune magic spells cost 20 less MP for Deamons, Golems summoned through Rune Magic spells gain +30 to all stats, Summoned Daemons gain +50 to all stats.
%Nethermind Rune- (Accessory, Rune, Darkness & Psychic & Law, 5,000,000 Gold) +5,600 MIN, Wielder’s turn-order-determining stat becomes Mind, all of wielder’s pets and summons may act on possessor’s turn-order-determining stat’s value instead of their own provided that no opponents are above (Wielder’s Level + 20) or above Level 99
%Slavemaster Rune- (Accessory, Rune, Darkness, 3,100,000 Gold) Wielder’s offensive actions inflict Charm against individuals below Level 40, Wielder ignores the Charm Resistance and Immunity or non-unique individuals below Level 20
%Toy-Animating Rune- (Accessory, Rune, Darkness & Air, 257,000 Gold) All Toy weapons possessor has equipped provide an additional +250 to all Melee, Magical, and Ranged Attack bonuses, provided that they provide such bonuses, an additional +250 Defense if they provide a Defense bonus, and an additional +250 to each stat they provide a bonus to
%Rune of Aipros- (Accessory, Rune, Darkness, 1,200 Gold) +10 Defense against water
%Rune of Brismus- (Accessory, Rune, Darkness, 900 Gold) +10 MP, +15 Damage for Fire attacks
%Rune of Huethalgras- (Accessory, Rune, Light, 90,000 Gold) Wielder regenerates 200 HP per turn
%Rune of Kazakambras- (Accessory, Rune, Light, 265,000 Gold) +4,000 Magical Attack for actions that solely heal and provide positive effects
%Rybe of Irrulakkys- (Accesssory, Rune, Life, 12,000,000 Gold) +12,000 CON, +20,000 HP, Wielder regenerates 120,000 HP per round
Rune of Khandos- (Accessory, Rune, Darkness, 1,500 Gold) +5 to all stats
Rune of Lavyn-Shattorul- (Accessory, Rune, Darkness, 86,000 Gold) +91 to all stats, 5% Water Resistance, 15% Drowning Resistance
%Rune of Lichtros- (Accessory, Rune, Darkness, 15,000 Gold) +10 to all stats
%Rune of Naembras- (Accessory, Rune, Darkness, 70,000 Gold) +20 to all stats
%Rune of Noctros- (Accessory, Rune, Darkness, 1,200 Gold) 1% inflict Sleep on hit
%Rune of Yashekmo - (Accessory, Rune, Fire, 12,000,000 Gold) +12,000 MP, Wielder's Fire element attacks deal 120,000 additional Damage
%Runic Medallion- (Accessory, Rune, Darkness, 3,000 Gold) +5 to all stats save MIN, +15 MIN, +3% Darkness Resistance, All rune magic spells cost 1 less MP.
Rune of Morinduel- (Accessory, Rune, Darkness, 30,000 Gold) +20 to all stats
%Rune of the Irrindil- (Accessory, Rune, Darkness, 415,000 Gold) 10% Time Resistance, +400 to all stats for Daemons
%Rune of the Skull-Head Cactus- (Accessory, Rune, Darkness & Fire, 90,000 Gold) +30 to all stats, Wielder gains Confusion: Fear Immunity if wielder is either a Daemon or has the ability Rune Mage

~Shoes~
%'Ice Golem' Shoes from the Zaparmos Elite Shoes MegaClassics Line- (Accessory, Shoes, Ice & Physical, 950,000 Gold) +950 Defense, +700 CON, +700 STR, 40% Resilience, 30% Ice Resistance, +1,000 Defense against 'Melee Attack' actions
%Awesome Socks- (Accessory, Shoes, Magic, 31,000 Gold) +35 to all stats
Bascaradine Corp. Wooly Socks- (Accessory, Shoes, Ice & Physical, 20,000 Gold) +15 Defense, 5% Ice Resistance
%Basilisk Shoes- (Accessory, Shoes, Magic & Physical, 6,300,000 Gold) +4,300 Defense, +4,100 to all stats, 30% Minor Status Effect Resistance, 1% Petrification Resistance
%Basketball Shoes Signed By The Slammin' Golem- (Accessory, Shoes, Physical & Air, 100,000,000 Gold) +100,000 Defense, +100,000 AGI, 200% To Hit, 80% Dodge, 15% Orb Resistance, +2 Fame as a non-stacking bonus, Wielder must be Level 20 or greater
%Bejewled Shoes of Ageless Grace- (Accessory, Shoes, Wealth & Time, 915,000 Gold) +910 Defense against Stat Damage, +875 AGI, 20% Dodge
%Bigboost Shoes II- (Accessory, Shoes, Magic & Air, 5,000,000 Gold) +5,000 to all stats
%Black, Polished Shoes- (Accessory, Shoes, Darkness & Earth, 17,000 Gold) +15 Defense, +15 CON, +15 MIN, Wearer has a 1% chance of reflecting that actions of opponents below Level 2
%Bone-Decorate Shoes- (Accessory, Shoes, Darkness, 2,100 Gold) +5 Defense, 2% Darkness Resistance, 1% Physical Resistance
%Boxx Shoes- (Accessory, Shoes, Physical, 80,000 Gold) +80 Defense, +80 STR, +80 AGI, +1 Move (to a max of 9)
%Boxx Shoes+- (Accessory, Shoes, Physical, 160,000 Gold) +160 Defense, +160 STR, +160 AGI, +1 Move (to a max of 9)
Bowling Shoes- (Accessory, Shoes, Air & Earth & Physical, 6,000 Gold) +2 Defense, 103% To Hit, Your damage-dealing attacks deal 10 less damage while afflicted with Charm
%Buzzard Shoes- (Accessory, Shoes, Darkness & Air, 8,000,000 Gold) Quantities of HP Drain wearer deals are doubled (to a max of 2,000,000 additional points), Possessor counts as wearing Fog Boots
Cleats- (Accessory, Shoes, Physical, 800 Gold) +5 Melee Attack, +3 Defense, +3 AGI
%Cleats that Make Small Amounts of Grass Glow Where their Spikes Touch- (Accessory, Shoes, Physical, 7,800 Gold) +7 Melee Attack, +3 Defense, +3 AGI, +3 CON
Clogs- (Accessory, Shoes, Earth & Physical, 200 Gold) +2 Melee Attack, +4 Defense, +2 AGI
Clown Shoes- (Accessory, Shoes, Air & Water, 6,000 Gold) +14 Defense, 5% Confusion: Depressed Resistance, wielder's Attacks that inflict Confusion: Fear have a 5% higher chance of doing so
%Clown Shoes: Clown Prince Shoes- (Accessory, Shoes, Air & Darkness, 3,000,000 Gold) +3,000 Defense, +3,000 AGI, 30% Dodge
%Clown Shoes of the Legendary, Diabolical Clown-Sorcerer Who Mastered Every Known School of Magic and Many Theoretical Ones And Also Loved to Dance- (Accessory, Shoes, Mystic & Air, 12,000,000 Gold) +12,000 Defense, +12,000 Magical Attack, +12,000 MIN, +12,000 SPI, +12,000 AGI, 45% Dodge, Wearer's actions that include wearer casting one or more 'Dance' spells may gain '30% inflicts any one minor or moderate negative status effect (but not sub-status effect)', Wearer has a 10% chance of being able to change all targets of any single action of a lower-level individual that is below Level 40 each time such an individual conducts an action provided wearer's last action killed any entity that is not an ally of wearer, wearer is immune to debuffs from sources below Level 40 if wearer is Level 40 or greater, Sources below Level 40 cannot force wearer to leave battle, Wearer counts as having an additional spell of every base subtype equipped, All non-unique Spells equipped by wearer that are worth under 5,500,000 Gold may, at wearer's discretion, become solely the subtype Wizard Magic, the subtype Dark Magic, the subtype Demon Magic, or the subtype Dance at the start of every round, Wearer gains 80% Dodge against individuals below Level 40
%Clownfiend Goddess's Evasive Mystery Fogshoes- (Accessory, Shoes, Evil & Darkness & Spatial & Mystic & Mystery, 800,000,000 Gold) +800,000 Defense, +800,000 Magical Attack, +800,000 MIN, +800,000 SPI, +800,000 AGI, 80% Dodge, 120% Dodge if wearer is a Deity, 240% Dodge if wearer is a Fiend, +20% Dodge if wearer's stats have not been scanned, Wearer may choose to have wearer's Fame count as 0, Wearer may choose to automatically Dodge one attack from a source below Level 80 per thread, Wearer's stats may not be scanned by individuals below Level 80, Wearer's stat-scanning attempts are automatically successful against targets below Level 80, Wearer's actions that include wearer casting one or more 'Dance' spells may gain '60% inflicts any one minor or moderate negative status effect (but not sub-status effect)', Wearer has a 10% chance of being able to change all targets of any single action of a lower-level individual that is below Level 80 each time such an individual conducts an action provided wearer's last action killed any entity that is not an ally of wearer, wearer is immune to debuffs from sources below Level 80 if wearer is Level 60 or greater, Sources below Level 80 cannot force wearer to leave battle, Wearer counts as having an additional spell of every base subtype equipped, All non-unique Spells equipped by wearer that are worth under 200,000,000 Gold may, at wearer's discretion, become solely the subtype Wizard Magic, the subtype Dark Magic, the subtype Demon Magic, or the subtype Dance at the start of every round, Wearer gains 240% Dodge against individuals below Level 60, This item's text may not be changed by sources below Level 80 without its wearer's permission, This item's name counts as being 'Fog Boots', Wearer must either be a Deity, be a Fiend, or be Level 60 or greate
%Deepforest Slippers- (Accessory, Shoes, Earth, 70,000,000 Gold) 85% Dodge, +10% Dodge against individuals wielding Bows
%Deployable Red Heels- (Accessory, Shoes, Fire & Technology, 15,500 Gold) +15 Defense, Wielder may choose at the start of each round to obtain a non-stacking buff that lasts until the round's end that either provides +5% to its possessor's Charm infliction chances or that provides +1% Dodge
%Desert Strider Shoes- (Accessory, Shoes, Earth & Fire, 270,000 Gold) 15% Fire Resistance, 15% Earth Resistance, +240 AGI, +6% Dodge
Dwarven Shoes- (Accessory, Shoes, Earth, 3,200 Gold) +2 Defense, +2 CON
%Energization Master's Shoes- (Accessory, Shoes, Energy, 30,000,000 Gold) +300,000 MP if wielder is Energy element
Execution Diva's Battle-Shoes- (Accessory, Shoes, Metal & Physical & Glitz, 17,500,000 Gold) +17,500 Melee Attack, +17,000 STR, +17,000 AGI, Wielder gains 1 Fame as a buff that stacks 5 times each time wielder kills an opponent, 60% inflicts Wounded, 5% inflicts Instant Death if wielder is Level 40 or greater
~%Fancy Pointed Shoes- (Accessory, Shoes, Physical & Magic & Fire, 90,000 Gold) +160 Defense, +2% Gold dropped from battles, to a max of 500,000 additional Gold, as an effect that does not stack with other such effects, 5% ignores theft or destruction of items caused by individuals of lower level than wearer and below level 30, 1% inflicts Charm on each foe at the beginning of battle
Fancy Purple Shoes- (Accessory, Shoes, Water & Magic, 60,000 Gold) +40 Defense
%Fashionable Goth Shoes With Pretty Skulls On Them- (Accessory, Shoes, Darkness, 7,500 Gold) +8 Defense, +5 Defense against Darkness, Wearer gains +5 to all stats if wearer's subtype is Undead, 1% Darkness Resistance
Footies- (Accessory, Shoes, Air & Light, 200 Gold) +1 Defense
%Fox Slippers- (Accessory, Shoes, Earth, 100 Gold) +2 Defense, +2 AGI
%Frilly Stilts- (Accessory, Shoes, Life & Wood, 12,000,000 Gold) Wearer deals full Damage to non-Fire-element targets in the back row who are below Level 40
%Ghost's Fine Shoes- (Accessory, Shoes, Darkness & Wealth, 700,000 Gold) +60 Defense, 15% Dodge, 20% Physical Resistance, Wearer may, if Undead, choose to use CON as wearer’s Prime Attribute for Magical Attack actions, On odd numbered rounds, wearer ignores offensive actions from non-unique sources below Level 20 that possess a lower SPI that wearer’s (CON + MIN)/2, Wearer counts as being 1 Level higher for purposes of equipping and summoning Undead pets and summons as an effect that does not stack with other effects that raise wearer’s Level for purposes of equipping pets and summons of any type
%Glacier-Making Sea-Walker Heels- (Accessory, Shoes, Ice, 80,000,000 Gold) +80,000 CON, +80,000 Defense against Water, 50% Frozen Resistance, 50% Drowning Resistance, Wearer may convert a Zone of Water from a source below Level 85 into a Zone of Ice at the start of each round, Wearer must be Level 37 or greater
%God's Grace Kicks- (Accessory, Shoes, Light & Air, 275,000,000 Gold) +275,000 AGI, +275,000 SPI, 100% Dodge, Wielder's turn-order-determining stat increases by 27,000 points for turn-order-determining purposes if no opponent of wielder is a deity
%Gomez's Left Shoe (Replica)- (Accessoryx.5, Shoes, Earth, 55,000 Gold) +70 to all stats, 15% Resilience, 3% Resistance to individuals with 'Hound' in their name which does not stack with Aerial Resistance
%Greater Earthquake-Resistant Clogs- (Accessory, Shoes, Earth, 2,900,000 Gold) +2,910 Defense, +2,800 CON, 30% Earth Resistance, Wielder may choose to ignore the effects of any Earth-element action that targets multiple individuals that comes from a source below Level 2
%Green Shoes with Golden Buckles- (Accessory, Shoes, Magic & Earth, 14,500 Gold) +12 Defense, 6% Dodge, 106% To Hit, 6% Critical, 6% Resilience
~%Happy Bunny Slippers- (Accessory, Shoes, Light, 81,000 Gold) +40 AGI, 5% Dodge, 75% Confusion: Depression Resistance
High Heels- (Accessory, Shoes, Physical & Air, 900 Gold) +3 SPI, +2 Melee Attack
%Highly Fancy Shoes of Danger Detection- (Accessory, Shoes, Magic & Psychic, 755,000 Gold) +800 Defense, Counters from sources below Level 40 have a 5% chance of failing when targeting wielder
%HORS SHO- (Accessory, Shoes, Null & Knowledge, 7,000,000 Gold) -3 Base MIN, Wielder's Steed pets inflict Charm: Impressed on everyone in the same battlespace at the start of each round and gain +25% Dodge, Does not stack
%Impressively Long Shoes- (Accessory, Shoes, Technology & Air & Earth, 4,000 Gold) +15 Defense, +15 AGI, +3% Critical if no weapon slots are filled, -1% Dodge
~%Invisible Shoes- (Accessory, Shoes, Air & Magic, 317,000 Gold) +500 Defense, Wearer counts as being 1 level higher, to a max of Level 99, for purposes of defense against stat scanning
~%Jazz Shoes- (Accessory, Shoes, Light & Electrical, 29,000 Gold) +100 AGI, Wearer's Dance and Bardic Music spells cost 200 MP less
%Jewel-Studded Sandals- (Accessory, Shoes, Earth, 1,900 Gold) +2 Defense, +4 SPI
%Kit's Shoes From an Alternate Reality Where Kit is Level 1 and Has a Slightly-Bigger Shoe-Size- (Accessory, Shoes, Air & Earth, 300 Gold) +1 CON, +3 AGI, Characters whose name includes 'Kit' obtain -1 AGI while wearing this item
Knife-Heeled Boots- (Accessory, Boots, Physical, 6,000 Gold) +12 Melee Attack
~%Knife Heels- (Accessory, Shoes, Physical, 283,000 Gold) -150 Defense, +800 Melee Attack, wielder deals an additional 1,000 damage per hit of any damage-dealing action, Wielder's Melee Attack actions gain '5% damages wielder in addition to the intended target if wielder is under level 20 or has under 30% Dodge'
%Lime Kneesocks- (Accessory, Shoes, Acid & Technology & Air, 7,600 Gold) +7 Defense, +4 SPI, 1% Water Resistance
%Lord Myron's Lollygaggers- (Accessory, Shoes, Magic & Time & Nobility & Spatial, 40,000,000 Gold) Whenever wearer exits a battlespace to move to another battlespace, wearer has arrival in the destination battlespace delayed until the end of the round after the current round, counting as Vanished and not present for purposes of checking battle victory conditions while this delay is in place
%Lucky Green Velvet Shoes- (Accessory, Shoes, Earth, 80,000 Gold) +80 Defense, +60 AGI, +60 SPI, 15% Dodge, 15% Critical, 103% To Hit
%Mad Speed Shoes- (Accessory, Shoes, Air & Technology, 5,000,000 Gold) +5,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes, does not stack
Magic Shoes- (Accessory, Shoes, Magic, 4,000 Gold) +18 AGI, +4 MIN, +3 Magical Attack, +7 Magical Attack on odd-numbered turns
%Monkey's Shoes- (Accessory, Shoes, Earth & Air, 700 Gold) +7 Defense, +7 AGI, 5% inflicts Confusion
%Mystic Ice Shoes- (Accessory, Shoes, Ice, 55,000 Gold) +20 Defense, +400 Defense against Ice, +30 Magical Attack to all wielder's Ice element attacks, +400 Defense against Ice element Fae
%Necromancer’s Shoes- (Accessory, Shoes, Darkness & Magic, 410,000 Gold) +200 Defense, +200 Defense against Darkness, 10% Darkness Resistance, +400 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +50 additional Magical Attack, Wielder’s Necromancy spells cost 50 less MP
%Neon Glowing Stockings- (Accessory, Shoes, Technology & Light & Darkness, 6,300 Gold) +4 Defense, +6 Magical Attack, +5 SPI, 2% Resilience
%Noisy Rocket-Shoes- (Accessory, Shoes, Technology & Sonic, 5,000,000 Gold) +5,000 AGI, Wielder may use Agility as wielder's turn-order-determining stat if wielder is Sonic element
%Noose Shoes- (Accessory, Shoes, Darkness, 80,000 Gold) +400 to all stats, 5% inflicts Instant Death on wearer each round
%Oldschool Racemaster's Mad Speed Shoes- (Accessory, Shoes, Physical & Air, 10,500,000 Gold) +10,500 AGI, +10,500 to wearer's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking effect if wearer's turn-order-determining stat is AGI, Wearer's turn-order-determining stat becomes AGI
%Old Shoes- (Accessory, Shoes, Earth, 60 Gold) +1 Defense, +1 AGI, 50% fails to provide any natural bonuses each round
%Ooze Shoes- (Accessory, Shoes, Technology & Air & Physical, 410,000 Gold) +100 to all stats, Wearer gains +450 to all stats, +400 Defense, and +400 to wearer's turn-order-determining stat sum for turn-order-determining purposes if wearer is an Ooze
Platform Shoes- (Accessory, Shoes, Air & Physical, 700 Gold) +4 Defense, +1 AGI, 1% Entombed Resistance
Pumps- (Accessory, Shoes, Air, 700 Gold) +5 AGI, +1 Defense
%Quiet Green Shoes- (Accessory, Shoes, Earth & Air, 12,500 Gold) +11 Defense, Wearer counts as having 1 additional Thief ability
%Racemaster's Shoes- (Accessory, Shoes, Physical & Air, 5,700,000 Gold) +5,000 AGI, +2,500 to wearer's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking effect if wearer's turn-order-determining stat is AGI
~%Replica Mage-Queen's Courtly Heels- (Accessoryx2, Shoes, Magic, 4,915,000 Gold) +450 Defense against Stat Damage, +500 to all stats, +920 additional AGI, 25% Magic Resistance, Wielder gains +5,600 Magical Attack, 25% Dodge, and +2,000 to wielder's turn-order-determining stat for turn-order-determining purposes while in a Zone of Magic, with the bonus to wielder's turn-order-determining stat not stacking with other sources that provide said bonus, provides no benefits for individuals under level 18
%Righteous Emperor's Shoes- (Accessory, Shoes, Magic & Light, 670,000 Gold) +670 Defense, +670 to all stats, Wearer's allies gain +300 to all stats as a non-stacking buff
Roller Skates- (Accessory, Shoes, Technology, 500 Gold) +5 AGI
Running Shoes- (Accessory, Shoes, Physical, 900 Gold) +20 AGI
%Sandals of Justoriel- (Accessory, Shoes, Light, 35,000 Gold) +20 AGI if any opponents are Undead, 1% counters up to 10 Undead from being summonded, provided that their summoner is beneath the level of this item’s wielder, +30 SPI
Shoes- (Accessory, Shoes, Physical, 300 Gold) +3 Defense, +1 AGI
%Sarcastic Fish King's Shoes- (Accessory, Shoes, Water, 4,500,000 Gold) +4,500 Defense, 20% Water Resistance, 30% Psychic Resistance
%Sarkasshan Shoes- (Accessory, Shoes, Physical, 45,000 Gold) +56 Defense, +40 AGI
%Schweet Sneaks- (Accessory, Shoes, Air & Darkness, 35,000,000 Gold) Wearer gains +35% Dodge while in an opposing row-order formation
%Self-Unravelling Shoes- (Accessory, Shoes, Earth & Air, 6,000 Gold) +6 Defense, +6 to all stats, this item's wearer may destroy it at the start of any round
%Shoe Made of Cat-Shaped Mud- (Accessoryx.05, Shoes, Earth & Beast, 5,000 Gold) 55% inflicts Confusion
%Shoe Shaped Like Lars's Face- (Accessoryx.5, Shoes, Earth, 100 Gold) 1% inflicts Confusion on targets named 'Lars'
%Shoes of Amazing Leaping- (Accessory, Shoes, Air, 110,000 Gold) +90 AGI, 5% Dodge, Wearer may make Melee Attacks from the back row
%Shoes of Being the Queen- (Accessory, Shoes, Nobility & Glory, 30,000,000 Gold) +30,000 to all stats, +6 Fame, Wearer becomes Nobility element
%Shoes of Revered Nobility- (Accessory, Shoes, Nobility, 5,500,000 Gold) +5 Fame
%Shoes of Running Hastily- (Accessory, Shoes, Air, 3,500,000 Gold) +3,500 AGI, +2,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes
%Shoes of Speed and Light- (Accessory, Shoes, Light, 1,000,000 Gold) +1,000 AGI, Wearer gains +1,000 to wearer's turn-order-determining-stat-sum for turn-order-determining purposes, 25% Light Resistance
%Shoes of the Dancer of Charity- (Accessory, Shoes, Light & Earth, 17,600,000 Gold) +9,500 Defense, +17,600 AGI, +17,600 SPI, 45% Dodge, actions or attacks that are Treasure, Wealth, Glitz, Commerce, or Grandeur element cannot inflict Charm or its sub-status effects on wearer, Opponents below Level 60 that are not 5 or more Levels greater than wearer cannot give wearer Gold without wearer's permission, Wearer obtains +720 to all stats as a buff that stacks 10 times that lasts 20 rounds if wearer either trades an item to an ally or places a buff on an ally, to a max of once per round
%Shoes of the Dancing Wind- (Accessory, Shoes, Air, 30,000 Gold) +20 AGI, 5% Dodge, 15% Dodge against Fey
%Shoes of the Webbed Palace- (Accessory, Shoes, Air & Darkness, 50,000,000 Gold) +30,000 Defense, +50,000 AGI, +40,000 MIN, Paralyzed Immunity, Insects below Level 60 may not perform counters against wearer, Possessor may ignore the effects of effects attached to zones, terrains, or phantom terrains by Insects below Level 60
%Shoes from the Eastern Empire- (Accessory, Shoes, Fire & Physical, 5,000 Gold) +2 Defense, +5 AGI, +2 MIN
Shoes that Never Get Sand in Them- (Accessory, Shoes, Earth, 16,000 Gold) +14 Defense, +2 CON, Wearer is immune to debuffs from Earth element sources that are Level 1
%Shoes that are Above It All- (Accessory, Shoes, Air & Aether, 350,000,000 Gold) +350,000 AGI, 115% Dodge, Wearer may always choose to be considered in the back row for the purpose of effects that check for such, Wearer takes half Damage from non-Aerial, non-Air-element sources that are below Level 80 as a non-stacking effect, Wearer must be Level 60 or greater
%Shoes that Prevent Rhinos from Putting You to Sleep- (Accessory, Shoes, Ari & Earth, 15,500 Gold) +5 Defense, Wearer gains Fatigued: Asleep and Fatigued: Drowsy Immunity against individuals whose name includes 'Rhino' or 'Rhinoceros'
%Silver Cleats (2)- (Accessory, Shoes, Air & Physical, 186,000 Gold) +155 Melee Attack, +986 additional Melee Attack against Shapeshifters, +190 AGI, 8% Dodge, 15% Critical against Shapeshifters, Wearer ignores Physical resistance of non-unique Shapeshifters under level 20, Wearer may make Melee Attacks from the back row for 1/4 normal damage
Slippers- (Accessory, Shoes, Earth, 200 Gold) +2 Defense, +3 AGI
Sneakers- (Accessory, Shoes, Physical, 700 Gold) +2 Defense, +8 AGI on first turn
Socks- (Accessory, Shoes, Technology, 200 Gold) +1 Defense, 1% Ice Resistance against enemies in the back row
%Soles of Soul-Protection (Lesser)- (Accessory, Shoes, Light, 710,000 Gold) +700 Defense, +700 Defense against SPI Damage, Stat Drain: SPI Drain Immunity, 10% Minor Status Effect Resistance
%Splendid Celestial Brightsteel Dancing Shoes- (Accessory, Shoes, Light, 10,000,000 Gold) +10,000 Defense, +10,000 AGI, +10,000 SPI, 50% Dodge, 30% inflicts Charm, 25% Light Resistance
%Swanky Shoes- (Accessory, Shoes, Air, 200,000 Gold) +200 Defense, +2,000 Defense against Gold Damage, +1 Diplomacy
%Tap Dancer's Shoes- (Accessory, Shoes, Air & Light & Magic, 3,300 Gold) +7 AGI, 1% Dodge
%Tengu-Geta- (Accessory, Shoes, Air, 560,000 Gold) +600 AGI, 20% Dodge, 15% Air Resistance, 15% Earth Resistance
%Thief’s Black Mulgulehide Shoes of Nimble Steps- (Accessory, Shoes, Darkness & Earth, 60,000 Gold) +60 AGI, +3% Dodge, +2% Critical
%Time Sandals (Lesser)- (Accessory, Shoes, Time, 245,000 Gold) +255 AGI, 15% Dodge, 115% To Hit, Wielder's turn-order-determining stat becomes Agility, Wielder gains +500 to all stats while in a Zone of Time, Wielder may choose to count the current round's number as being either one round earlier or one round later than it is
%Trophy Hunter's Shoes- (Accessory, Shoes, Earth & Air, 217,000 Gold) +199 Defense, +210 Ranged Attack, +140 Melee Attack, Wielder gains +100 to all stats as a buff for each non-allied individual of Level 20 or greater killed by wielder in this thread, to a max of 50 such individuals
%Wallaby Leather Left Sock Embossed with a Symbol of the Coils of Time- (Accessoryx.5, Shoes, Earth & Physical, 700 Gold) +3 Defense, +1 CON
%Wallaby Leather Right Sock Embossed with a Symbol of the Coils of Time- (Accessoryx.5, Shoes, Earth & Physical, 700 Gold) +3 Defense, +1 CON
%Wanderer's Frozen Glass Shoes- (Accessory, Shoes, Ice, 110,000 Gold) +110 Defense, +100 Defense against Ice for each Wanderer ability possessed to a max of +600, +50 Magical Attack for each Wanderer ability possessed to a max of +900, 40% Paralysis: Turned to Glass Resistance, +200 AGI for each Wanderer ability possessed to a max of +10,000, 1% reflects Burning, 1% reflects Acidization, 5% reflects attacks from players under level 10, 5% Dodge, 5% Ice Resistance, +40 Magical Attack for Ice element attacks per Wanderer ability possessed to a max of +670
%Wind-Dancing Princess's Ever-Graceful Ballet Slippers- (Accessory, Shoes, Air, 10,000,000 Gold) +10,000 AGI, 65% Dodge, Wielder's Dodge value may not be reduced by debuffs from sources below Level 60
%Winksteppers- (Accessory, Shoes, Air & Whimsy & Spatial, 60,000,000 Gold) Wearer gains +120% Dodge on even-numbered rounds against targets who have not scanned wearer's stats, Wearer must be Level 20 or greater
%Witch Queen Shoes- (Accessory, Shoes, Darkness & Magic, 12,710,000 Gold) +12,600 Defense, +12,730 Magical Attack, +12,200 Defense against Magic, 30% Darkness Resistance, 30% Magic Resistance, Dark Magic, Wizard Magic, Druid Magic, Golomancy, and Enchantment spells that wearer casts that provide a Magical Attack Bonus gain +12,200 additional Magical Attack, Wielder’s Dark Magic, Wizard Magic, Druid Magic, Golomancy, and Enchantment summons gain +9,500 to all stats as a non-stacking effect, Dark Magic, Wizard Magic, Druid Magic, Golomancy, and Enchantment spells cost wearer 12,500 less MP to cast
%Xavier Miller Signature-Line Top-Performance Shoes- (Accessory, Shoes, Physical & Fire, 265,000,000 Gold) +260,000 Defense, +260,000 STR, +260,000 CON, +260,000 AGI, 80% Dodge, 80% Critical, 180% To Hit, 80% Resilience, 100% Fatigued Resistance, Stat Drain: STR Drain Immunity, Stat Drain: AGI Drain Immunity, Stat Drain: CON Drain Immunity, +2 Fame as a non-stacking bonus

~Scarf~
Bandana- (Accessory, Scarf, Physical, 400 Gold) +3 Defense, +1 Melee Attack +3 STR, +3 AGI, +3 SPI
%Burning Scarf of Self-Burnitude- (Accessory, Scarf, Fire & Technology, 50,000 Gold) Wearer is afflicted with Burning and Stat Drain: HNR Drain at the start of each round
Cravat- (Accessory, Scarf, Water & Light, 700 Gold) +3 Defense, Leadership spells cost 5 less MP to cast
%Desperado Scarf- (Accessory, Scarf, Air & Technology, 50,000 Gold) +45 Ranged Attack, +5% Dodge
%Drill Scarf- (Accessory, Scarf, Physical & Technology, 65,000 Gold) +40 Melee Attack, 5% inflicts Wounded, Wielder may choose at the start of a round to count as having an additional Tool equipped for the remainder of the round
%Elusive Scarf- (Accessory, Scarf, Air & Darkness, 12,000 Gold) 5% Dodge, This item counts as having a Rarity Value 1 point higher than it otherwise would
Feather Boa- (Accessory, Scarf, Air, 900 Gold) +4 SPI, +30 Defense against Gold damage
%Fleet Sash- (Accessory, Scarf, Air, 35,000 Gold) +30 AGI, +30 additional AGI for turn-order-determining purposes if AGI is one of wearer's turn-order-determining stats, 2% Dodge
Fox Stole- (Accessory, Scarf, Air, 15,000 Gold) +6 Defense, +14 SPI, +600 Defense against Gold damage
%Greater Scarf of the Elusive Heavenly Spirits- (Accessory, Scarf, Light, 17,000,000 Gold) +17,000 to all stats, 25% Earth Resistance, 20% Air Resistance, 20% Light Resistance, 50% Dodge
Hand-Knitted Scarf- (Accessory, Scarf, Light & Fire, 600 Gold) +2 Defense, 1% Ice Resistance, +1 SPI
Headscarf- (Accessory, Scarf, Light, 700 Gold) +1 Defense, +2 SPI, Divine Magic spells cost 5 less MP to cast
Kerchief- (Accessory, Scarf, Physical, 150 Gold) +1 Defense, +1 AGI
%Mayor's Sash- (Accessory, Scarf, Air, 45,000 Gold) Wearer's allies gain +45 to all stats as a buff that stacks 200 times
%Miko Bow-Sash- (Accessory, Belt, Light & Magic, 5,200 Gold) +5 Defense, +5 SPI, +5 Magical Attack, Wearer's Spirit Magic spells cost 5 MP less
Mink Stole- (Accessory, Scarf, Air & Ice, 17,000 Gold) +15 SPI, +15 AGI, +900 Defense against Gold damage
%Outlaw’s Sash- (Accessory, Scarf, Darkness, 60,000 Gold) +40 Ranged Attack, attacks that steal Gold have a 5% higher chance of working, does not stack in regards to theft chance
%Sash of Airs- (Accessory, Scarf, Air, 15,500 Gold) +20 Defense, +30 AGI
~%Sash of Lightning- (Accessory, Scarf, Electrical, 1,414,000 Gold) This item must have either 50 Electrical Mana Oil or 50,000 XP sacrificed to it every two months or it deactivates until given the oil, +600 Defense, +4,000 to each of wielder's turn-order-determining stats that are either Strength, Agility, Constitution, Mind, or Spirit, 15% Electrical Resistance, Wielder must be either Electrical Element or over level 40
%Sash of Spiritual Calm- (Accessory, Scarf, Light, 20,000,000 Gold) +20,000 SPI, Stat Drain: SPI Drain Immunity, Confusion Immunity, Fatigued: Stress Immunity, Hexed: Haunted Immunity, Pain Immunity, wearer's actions may gain '100% Inflicts Charm: Pacified', buffs that increase wearer's SPI increase it by an additional 200 points as an effect that stacks 10 times across all buffs present on wearer
Sash of Winds- (Accessory, Scarf, Air & Earth, 1,500 Gold) +2 Defense, +3 AGI
Scarf- (Accessory, Scarf, Physical & Fire, 200 Gold) +4 Defense, 1% Ice Resistance
Scarf that Floats Dramatically Behind Its Wearer Even When there Is No Wind- (Accessory, Scarf, Air, 11,000 Gold) +15 to all stats
%Scarf of Fantabulous Resplendiosity- (Accessory, Scarf, Tacky & Wonder, 60,000,000 Gold) +60,000 to all stats, 100% may inflict Charm or Awestruck
%Scarf of Flight- (Accessory, Scarf, Air & Magic, 145,000 Gold) +138 AGI, 10% Earth Resistance, 20% Entombed Resistance
Scarf of Flying- (Accessory, Scarf, Air, 65,000 Gold) +50 AGI, 10% Earth Resistance, 10% Entombed Resistance
%Scarf of the Elusive Heavenly Spirits- (Accessory, Scarf, Light, 9,000,000 Gold) +9,000 to all stats, 20% Earth Resistance, 40% Dodge
%Scarf of the Nimble Duelist- (Accessory, Scarf, Physical & Air, 1,000,000 Gold) +1,000 Defense, 40% Dodge, Wielder gains +5% Dodge on rounds that wielder performs an 'Attack with Finesse' action; Whenever wielder dodges an attack, wielder may immediately perform a 'Switch Rows' action; whenever possessor switches rows possessor gains +1% Critical for 2 rounds as an effect that stacks 5 times and that stacks 10 times if wielder possesses the ability 'Fencer'
Scarf that Floats Dramatically Behind Its Wearer Even When there Is No Wind- (Accessory, Scarf, Air, 11,000 Gold) +15 to all stats
%Second Sash of Desert Winds- (Accessory, Scarf, Air & Earth & Fire, 261,000 Gold) +15% Dodge, User may make melee attacks Fire element if they are Light element otherwise
%Sneaky Sash- (Accessory, Scarf, Darkness & Earth, 3,800 Gold) +18 Melee Attack if all wielder's foes have not acted yet, +30 AGI on the first turn of battle
Stole- (Accessory, Scarf, Air & Light, 1,900 Gold) +2 Defense, +5 SPI, Divine Magic spells cost 10 less MP to cast
%Tennin's Scarf- (Accessory, Scarf, Light, 5,000,000 Gold) +5,000 to all stats, 20% Earth Resistance
%Traveler’s Mystic Scarf- (Accessory, Scarf, Air & Earth, 250,000 Gold) +75 to all stats for each Wanderer ability possessed to a max of +750, Possessor may reroll a number of environmental effect rolls in encounter areas equal to the number of Wanderer abilities Possessor has, Possessor may reroll a number of encountered enemies in encounter areas equal to one forth the number of Wanderer abilities possessor has rounded down
%Trendy Scarf- (Accessory, Scarf, Air & Electrical, 7,000 Gold) +7 Defense, +7 to all stats, 1% Dodge
%Warded Brightcloth Sash- (Accessory, Scarf, Light, 780,000 Gold) +770 Defense, +1,400 Defense against each Base Element individually
Warm Scarf- (Accessory, Scarf, Physical & Light & Fire & Ice, 1,000 Gold) 5% Ice Resistance
%Windblown Necktie of Surprising Strangulation- (Accessory, Scarf, Air & Darkness, 201,000 Gold) +200 Ranged Attack, Wielder has a 30% chance of inflicting Suffocation on a chosen entity at the start of each round, Wielder's first Ranged Attack action of battle may not be countered by sources below Level 20 without wielder's permission

~Seal~
%Apprentice Elementalist's Seal- (Accessory, Seal, Light, 8,000 Gold) +15 Magical Attack, +20 MIN, +20 SPI, Wielder's Elemental Magic spells cost 5 less MP to cast
%Basic Doctor’s Seal- (Accessory, Seal, Light, 17,000 Gold) +25 to all stats, Wielder’s actions that heal gain +50 Ranged, Melee or Magical Attack
Basic Dragon Seal - (Accessory, Seal, Magic, 29,000 Gold) +50 to all stats, may only be wielded by Dragons or individuals over level 50
%Basic Life Seal- (Accessory, Seal, Life, 30,000 Gold) +40 CON, Wearer regenerates 400 HP per round
%Basic Magewright’s Seal- (Accessory, Seal, Magic, 15,000 Gold) +25 to all stats, +12 Magical Attack
%Basic Mentalist's Seal- (Accessory, Seal, Psychic, 15,000 Gold) +35 MIN, +15 to other stats, +25 Magical Attack for Psychic Power spells
%Basic Mystic Color Seal of Green Magic- (Accessory, Seal, Earth, 30,000 Gold) Wielder's Wizard Magic, Geomancy, Druid Magic, Spirit Magic, and Transmutation spells cost 400 less MP, Wielder's Wizard Magic, Geomancy, Druid Magic, Spirit Magic, and Transmutation spells that provide HP buffs increase said amounts by 200 points
%Basic Pain Seal- (Accessory, Seal, Physical, 5,000 Gold) -250 HP, -25 CON, -25 STR, -25 AGI, -10 MIN, -10 SPI, Inflicts Pain on wielder, Cannot be unequipped normally
Basic Regenerative Seal- (Accessory, Seal, Light & Magic, 15,000 Gold) Wielder regenerates 500 HP per round
%Basic Vampiric Seal- (Accessory, Seal, Darkness, 16,000 Gold) +25 to all stats if wielder is Undead, Wielder's HP-damaing actions may instead inflict HP Drain against targets below level 20
%Beige Seal- (Accessory, Seal, Light, 500 Gold) 1% Physical Resistance
%Black Crystilline Darkwright’s Seal- (Accessory, Seal, Magic, 120,000 Gold) +90 to all stats, 5% Darkness Resistance, +140 Magical Attack, Demon Magic, Dark Magic, and Shadow Magic spells all cost possessor 60 less MP to cast, Summoned Demons, Daemons, and Devils gain +900 HP and +250 to all stats and damage, with the exception of CON, which is only boosted by 40
%Black Seal- (Accessory, Seal, Darkness, 500 Gold) 1% Darkness Resistance
%Black Skull Seal- (Accessory, Seal, Darkness, 5,000 Gold) +50 to all stats of user's summoned Undead, Undead pets, and user if user is Undead
Blossom Seal- (Accessory, Seal, Earth & Light, 18,000 Gold) +25 to all stats and +300 HP if wielder is a Plant, +25 to all stats of wielder's Plant pets and summons and +300 HP of wielder's Plant pets and summons if wielder has at least 5 Druid or Botanist abilities
%Bluewar Seal- (Accessory, Seal, Water, 250,000 Gold) +250 to all stats, +250 additional points to all stats if wielder is an Aquatic, +100 to the stats of all wielder's Aquatic pets and summons, 50% Psychic Weakness, Wielder summons 5 Fish Man per turn at the start of wielder's first action, to a max of 20 Fish Man
%Bone Champion’s Seal- (Accessory, Seal, Light & Darkness, 27,000 Gold) +25 to each stat, +2% to Hit, +2% Critical, +50 Defense against Darkness , +50 Defense against Light , gives an additional +50 to all stats of user's summoned Undead, Undead pets, and user if user is Undead
%Bonus Seal- (Accessory, Seal, Magic, 50,000 Gold) +50 to any stat
%Champion’s Seal- (Accessory, Seal, Physical, 20,000 Gold) +20 to all stats, 5% Critical, 5% Dodge
%Chaos Seal- (Accessory, Seal, Chaos, 1,000 Gold) +1-25 STR, +1-5% Critical, -0-10% Critical, +1-5% Mad Dancing Resistance, + 1-3% Poison Resistance, +5-25% Weakness to Drunkenness
Cleric’s Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
%Commander’s Seal- (Accessory, Seal, Light & Air, 14,000 Gold) All allies gain +15 to each stat, +2% to hit, +10 Defense against Physical, +10 Defense against Magic, +10 Defense against Technology, stacks 5 times
%Command Symbol- (Accessory, Seal, Air & Light, 6,000,000 Gold) +1 Leadership (to a max of 9)
%Compass Seal- (Accessory, Seal, Magic, 15,000 Gold) Charm: Wanderlust Immunity
%Dark Medicine Seal- (Accessory, Seal, Darkness, 38,000 Gold) 35% Disease Resistance, 5% Darkness Resistance, 5% at the start of wielder’s first action each round, cures wielder of any one minor status effect if wielder is Darkness element
%Darkwright’s Seal- (Accessory, Seal, Dark Magic, 60,000 Gold) +50 to all stats, +60 Magical Attack, Demon Magic, Dark Magic, and Shadow Magic spells all cost possessor 50 less MP to cast, Summoned Demons, Daemons, and Devils gain +200 HP and +50 to all stats and damage, with the exception of CON, which is only boosted by 20
%Deep Blue Seal- (Accessory, Seal, Light, 500 Gold) 1% Water Resistance
%Drakespawn Seal- (Accessory, Seal, Magic, 1,000 Gold) Wielder gets +10 to all stats if a Dragon
%Elemental Seal- (Accessory, Seal, Air & Earth & Fire & Water, 2,000 Gold) +20 to all stats if wielded by an Elemental
%Elementalist's Seal- (Accessory, Seal, Light, 62,000 Gold) +65 Magical Attack, +81 MIN, +83 SPI, Wielder's Elemental Magic spells cost 65 less MP to cast, +90 Damage to all damage dealing Elemental Magic spells
%Emblem of Elements Unified- (Accessory, Seal, Hope & Light & Good & Warding & Void & Aether, 70,000,000 Gold) Wielder's Resistances to elements that match a Knight Order that wielder is a member of are increased by 5%, to a max of 60%, Wielder gains the elements of all Knightly Orders that wielder is a member of
%Enchanter’s Seal- (Accessory, Seal, Physical, 25,000 Gold) +15 MIN, +15 SPI, Looks like it’d do something special in a slot
%Explicit Seal- (Accessory, Seal, Fire & Darkness, 7,000 Gold) +25 Defense if wearer either has no armor equipped or only an Armorx.5 equipped
%Fake Teleportation Seal- (Accessory, Seal, Magic, 900 Gold) Wielder may, unless wielder is prevented by an effect from switching rows, spend an action to swich rows, being able to move from ths front row to the back row, or the back row to the front row, this item does not function in unusual row set-ups
Fighter’s Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
%Gearwright’s Seal- (Accessory, Seal, Technology, 900 Gold) +14 MIN, +5 CON, +500 HP to all Clockwork Pets or Summons controlled by wielder
%Glorious Champion's Seal- (Accessory, Seal, Magic, 75,000 Gold) +100 to all stats, 15% Critical, 15% Dodge, 15% Resilience, 115% To Hit, All other equipped seals that add to stats add 10 more to said stats, May only be wielded by individuals with at least 70 Base Stat points
%Glorious Skeleton Knight Champion’s Seal- (Accessory, Seal, Light & Darkness, 98,000 Gold) +75 to each stat, +90 Defense, 10% to Hit, 10% Critical, +130 Defense against Darkness , +130 Defense against Light , gives an additional +150 to all stats of user's summoned Undead, Undead pets, and user if user is Undead
Glyphic Seal- (Accessory, Seal, Light, 6,000 Gold) +30 SPI, Glyph Magic spells that heal gain +25 Magical Attack, Glyph Magic spells cost 15 less MP, Deals 50 damage every turn to all individuals with Rune Magic equipped and all Rune Magic summons in battle, wielder cannot equip Runes or Rune Magic spells
%Gold-Plated Money Bag Seal- (Accessory, Seal, Magic & Physical, 25,000 Gold) All foes defeated drop 25 extra Gold if they already drop Gold
Guardian’s Seal- (Accessory, Seal, Earth & Physical, 19,000 Gold) +25 to all stats, +20 Defense to self and up to 2 allies, stacks 5 times per individual
%Guardian’s Seal of Sacrifice- (Accessory, Seal, Earth & Physical, 27,000 Gold) -100 to all stats, +100 Defense up to 5 allies, not including self, stacks 5 times per individual
%Gunslinger’s Seal- (Accessory, Seal, Air, 200 Gold) +10 Ranged Attack, Gunslinging spells cost 20 less MP to cast
%Hammer Seal- (Accessory, Seal, Physical, 20,000 Gold) +45 Melee Attack if a Hammer is equipped
Happy Seal- (Accessory, Seal, Light, 9,000 Gold) 5% Confusion: Depression Resistance, 5% Confusion: Berserk Resistance
%Heatstone Seal- (Accessory, Seal, Magic, 170,000 Gold) Attacks have 5% Inflict Charm
%Heroic Champion’s Seal- (Accessory, Seal, Light, 50,000 Gold) +50 to all stats, 5% Critical, 5% Dodge, +25 to all stats if possessor has at least 2 Luminary or Paladin abilities equipped
%Hero's Seal- (Accessory, Seal, Light, 1,000 Gold) +7 to all stats, +1%Critical +1% Dodge +5% To Hit
%Improved Basic Magewright’s Seal- (Accessory, Seal, Magic, 30,000 Gold) +50 to all stats, +24 Magical Attack, All other equipped seals that add to stats add one more to said stats
%Ineffective Missile Seal- (Accessory, Seal, Air & Technology, 20 Gold) +1 Ranged Attack
%Interdimensional Merchant Company's Seal- (Accessory, Seal, Commerce & Spatial, 80,000,000 Gold) +80,000 to all stats, +800,000 Defense against Gold Damage, Whenever an individual below Level 80 would deal Gold Damage to wielder as part of an action, to a max of once per round (and to a max of once per thread for non-opposing individuals) wielder has a 50% non-stacking chance of canceling said action and being able to acquire a Temporary version of any item in the Shop that is in stock that is worth under 80,000,000 Gold, Wielder must be Level 40 or greater
%Iron Seal- (Accessory, Seal, Physical, 10,000 Gold) +10 Defense, +10 CON, 2% Resilience
%Mage-Hero's High Symbol- (Accessory, Seal, Hope & Magic, 200,000,000 Gold) +200,000 Magical Attack, +200,000 MIN, +200,000 SPI, +2,000,000 MP as a non-stacking bonus, 200% To Hit, 100% Critical, 100% Dodge, 100% Resilience, 30% Magic Resistance, 30% Earth Resistance, 30% Air Resistance, 30% Fire Resistance, 30% Water Resistance, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wearer must be Level 40 or greater
%Mage’s Seal- (Accessory, Seal, Magic, 1,000 Gold) +10 MIN
%Magic Seal- (Accessory, Seal, Magic, 1,000 Gold) +5 MIN, +5 SPI
%%Mentalist's Seal- (Accessory, Seal, Psychic, 15,000 Gold) +90 MIN, +30 to other stats, +50 Magical Attack for Psychic Arts spells
%Metamorphic Seal - (Accessory, Seal, Magic, 90,000 Gold) +250 to all stats for wielder’s Shapeshifted Forms, stacks 3 times
Mind Seal- (Accessory, Seal, Magic, 500 Gold) +10 MIN
%Minor Seal of the Sun Eater- (Accessory, Seal, Light & Fire, 35,000 Gold) +40 to all stats, Once per thread, if a Light and Fire element Food or Drink is consumed that is worth over 90,000 Gold, wielder gains 10% Light Resistance, 10% Fire Resistance, and +50 to all stats
Minor Speed Seal- (Accessory, Seal, Air, 18,000 Gold) Wielder gains +80 to wielder's turn-order-determining stat sum for for turn-order-determining purposes and extra-action-related purposes
%Nemesis’s Seal- (Accessory, Seal, Darkness, 45,000 Gold) +25 to all stats, 5% Critical, 5% Dodge, Wielder's attack may do 5 points of stat damage to any one stat instead of their normal damage
%Priestly Seal- (Accessory, Seal, Light, 1,000 Gold) +10 SPI
%Red Seal- (Accessory, Seal, Light, 500 Gold) 1% Fire Resistance
%Rider's Seal- (Accessory, Seal, Earth & Air, 21,000 Gold) +55 to all stats while in a Steed transformation
%Rogue’s Seal- (Accessory, Seal, Air & Darkness, 1,000 Gold) +10 AGI
Runic Seal- (Accessory, Seal, Darkness, 30,000 Gold) +15 to all stats, +100 to all stats for Daemons, +50 to all stats for Demons and Darkness element Golems
Rusted Fox Seal- (Accessory, Seal, Physical & Earth & Magic, 800 Gold) +3 STR, +5 AGI, +20 AGI for purposes of determining multiple actions for Animals and Shapeshifters
Rusted Wolf Seal- (Accessory, Seal, Physical & Earth & Magic, 800 Gold) +5 STR, +5 CON, +14 AGI for purposes of determining multiple actions for Animals and Shapeshifters
%Scientist’s Seal- (Accessory, Seal, Technology, 15,000 Gold) +50 MIN, +50 AGI, Hypertech spells cost wielder 20 less MP to cast
%Seal of Alcohol Resistance- (Accessory, Seal, Water & Light, 19,000 Gold) 90% Poison: Drunk Resistance
%Seal of Balance- (Accessory, Seal, Light & Darkness, 7,000 Gold) +15 to each stat, +2% to hit, +10 Defense against darkness , +10 Defense against light
Seal of Balanced Elements- (Accessory, Seal, Air & Earth & Fire & Water, 9,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
%Seal of Bass (Fish Type)- (Accessory, Seal, Water, 6,000 Gold) Wielder's Fish weapons gain +15 Melee Attack, wielder's Aquatic pets and summons gain +15 to all stats
%Seal of Bass (Music Type)- (Accessory, Seal, Air & Earth, 6,000 Gold) Wielder's Instrument weapons gain +15 Magical Attack and pierce 2 more Defense
%Seal of Becoming the Man Who Wears Lots of Fur Coats- (Accessory, Seal, Psychic & Ice, 58,900 Gold) +40 Defense, +40 Defense against Ice, 1% Resilience, As an effect that stacks 200 times on this item, whenever this item's wielder equips an Ice or Earth element Clothes Armor or a Clothes Armor that provides Ice Resistance or Frozen Resistance, this item gains +45 additional Defense and +45 additional Defense against Ice, As an effect that stacks 29 times on this item, whenever this item's wielder equips an Ice or Earth element Clothes Armor or a Clothes Armor that provides Ice Resistance or Frozen Resistance 2 or more times within the same round, this item's Resilience bonus increases by 1% but remains a #% bonus as opposed to a +#% bonus, 5% Frozen Resistance if wearer has at least 1 Psychic Power spell equipped
%Seal of Bodily Fortitude- (Accessory, Seal, Physical, 35,000 Gold) +500 HP
%Seal of Crimson Blood of Healing Flame- (Accessory, Seal, Fire & Light & Physical, 310,000 Gold) +3,100 HP, +70 to all stats, 15% Fire Resistance, Wielder regenerates 500 HP per round, Wielder deals 1,000 flat Fire element damage to any individual who performs an action that damages or kills wielder after said action
%Seal of Economic Insulation- (Accessory, Seal, Wealth, 35,000 Gold) +35,000 Defense against Gold Damage, +35,000 additional Defense against Gold Damage from sources that are effects attached to zones, Wielder is immune to Gold damage from sources below Level 10
%Seal of Fancy Shooting- (Accessory, Seal, Technology & Air, 28,000 Gold) +45 Ranged Attack, +45 AGI, 114% To Hit, Only provides bonuses if wielder has a Gun equipped
%Seal of Greater Insulating Blubber- (Accessory, Seal, Physical & Ice, 61,000 Gold) Wielder, if wielder is an Animal, gains +250 Defense, 20% Ice Resistance, 15% Resilience, and 30% Frozen Resistance
%Seal of Grilled Fish- (Accessory, Seal, Water & Fire, 9,000 Gold) All of wielder's Water-element Food Consumables that restore HP restore an additional 900 points, Wielder inflicts Drain on Aquatics below Level 40 with Fire-element attacks
%Seal of Having Been the Man Who Wore Lots of Fur Coats- (Item, Seal, Psychic & Ice, 58,900 Gold) +40 Defense, +40 Defense against Ice, 1% Resilience, As an effect that stacks 200 times on this item, whenever this item's wielder unequips an Ice or Earth element Clothes Armor or a Clothes Armor that provides Ice Resistance or Frozen Resistance, this item gains +45 additional Defense and +45 additional Defense against Ice, As an effect that stacks 29 times on this item, whenever this item's wielder unequips an Ice or Earth element Clothes Armor or a Clothes Armor that provides Ice Resistance or Frozen Resistance 2 or more times within the same round, this item's Resilience bonus increases by 1% but remains a #% bonus as opposed to a +#% bonus, 5% Frozen Resistance if wearer has at least 1 Psychic Power spell equipped
%Seal of Holy Purposefulness- (Accessory, Seal, Light, 80,000,000 Gold) +80,000 Magical Attack, +50,000 MP, +80,000 SPI, Wielder’s Melee and Ranged attacks use SPI as their Prime Attribute, Wielder’s turn-order-determining stat becomes SPI
%Seal of Hope I- (Accessory, Seal, Light, 22,000 Gold) +100 to all stats if wielder is the lone individual on wielder’s side of battle
%Seal of Insulated Buildings- (Accessory, Seal, Fire & Ice, 32,000 Gold) Wielder, if wielder is a Large Structure, and all of wielder's Large Structure allies gain +250 Defense against Ice, 20% Ice Resistance, and 20% Frozen Resistance, For each of wielder's Large Structure allies (counting wielder), one of wielder's allies, chosen by wielder, gains 10% Frozen Resistance and 5% Ice Resistance
%Seal of Lethal Crises- (Accessory, Seal, Darkness & Fire, 89,300 Gold) Wielder gains a 5% chance of being afflicted with Doomed if below Level 20 while in a Crisis Zone, Wielder gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack while in a Crisis Zone
%Seal of Mental Fortitude- (Accessory, Seal, Physical, 35,000 Gold) +500 MP
%Seal of Minor Holy Purpose- (Accessory, Seal, Light, 15,000 Gold) +25 to all stats, Wielder’s gains +75 to all stats instead if wielder has at least 5 Luminary, Prophet of the Brightest Heaven, Paladin, Heavenly Protector, Justicar, or Champion of the Upper Realms abilities, or if wielder is a Celestial, Angel, Deva, or Holy One
%Seal of Body-Mind Balance - (Accessory, Seal, Psychic & Physical, 22,000 Gold) +500 HP, +500 MP, wielder's base CON becomes equal to wielder's base MIN if wielder's base CON is higher, wielder's base MIN becomes equal to wielder's base CON if wielder's base MIN is higher, does not provide negative effects to individuals over level 24
%Seal of Overconfidence- (Accessory, Seal, Air, 5,000 Gold) +50 to all stats if all foes are non-bosses of lower level than wearer, -200 to all stats if any foe is of higher level or a boss
%Seal of Property- (Accessory, Seal, Earth & Physical, 21,000 Gold) +25 to all stats for each Property equipped
%Seal of Protection- (Accessory, Seal, Magic, 40,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Water Resistance, 5% Fire Resistance, 5% Light Resistance, 5% Darkness Resistance
%Seal of Radiance- (Accessory, Seal, Light, 1,000,000 Gold) +1,000 to all stats, Wielder's allies gain +100 to all stats as a buff that stacks 5 times
%Seal of Talent- (Accessory, Seal, Physical, 15,000 Gold) For each seperate, presently-applicable stat or Melee, Ranged, or Magical Attack bonus provided by an ability possessed by wielder, this item provides +5 points of the same bonus, to a cap of +1,000 per stat or attack bonus
%Seal of the Four Elements- (Accessory, Seal, Air & Earth & Fire & Water, 250,000,000 Gold) No element besides Air, Earth, Fire, and Water can count as a Base Element (with entities above Level 95 being able to choose to disable or re-enable this effect at any time)
%Seal of Skill Hoarding- (Accessory, Seal, 10,000,000 Gold) Individuals below Level 60 who are no more than 19 Levels greater than wielder, not counting wielder, may not cause wielder's abilities to be unusable and may not remove them
%Seal of Solar Form- (Accessory, Seal, Light & Fire, 60,000 Gold) Wielder's transformations are all Light element
%Seal of the Celestial Lord's Team- (Accessory, Seal, Light, 5,000,000 Gold) +5,000 to all stats, 20% Light Resistance, Wearer gains 15% Solar Being Resistance if wearer is a Celestial or has the ability Luminary
%Seal of the Celestial Realm- (Accessory, Seal, Light, 5,000,000 Gold) +5,000 to all stats, 20% Light Resistance, Wearer gains 15% Demon Resistance if wearer is a Celestial or has the ability Luminary
%Seal of the Crowd- (Accessory, Seal, Physical & Air, 21,000 Gold) +50 to all stats if wielder has at least 25 non-enemies in battle, not counting wielder
%Seal of the Economic Grillmaster- (Accessory, Seal, Water & Fire, 15,000 Gold) Wielder has a 5% chance of not expending a charge from Water-element Food Consumables, though not Permanent Consumables, when wielder would normally expend a charge from such consumables, Wielder may treat Water-element Food consumables as being worth up to 5,000 less Gold
%Seal of the Economist- (Accessory, Seal, Psychic & Wealth, 21,000 Gold) Wielder gains 10% additional Gold from battles as a non-stacking effect, to a max of 5,000 Gold, This item only works when wielder's MIN is either above 10,000 or equal to wielder's Max MIN, +200 Defense against Gold damage
%Seal of the Lingering Dead- (Accessory, Seal, Darkness, 17,000,000 Gold) Each time one of possessor’s Undead pets or summons dies in battle, add a Lingering Dead point to this item for the remainder of the battle, +100 to each of possessor’s stats for each Lingering Dead point on this item, this item can hold a max of 500 Lingering Dead points, this effect counts as a buff
%Seal of the Northern Pine Woods- (Accessory, Seal, Earth & Ice, 45,000 Gold) +15 CON, 15% Earth Resistance, 15% Ice Resistance
%Seal of Legal Crises- (Accessory, Seal, Darkness & Air & Fire, 89,700 Gold) Wielder gains 30% inflicts Entombed: Incarcerated while in a Crisis Zone
%Seal of Senses- (Accessory, Seal, Earth, 700 Gold) +2% Dodge, -5% Impaired: Blind Resistance, -5% Impaired: Deafened Resistance
%Seal of the Clam- (Accessory, Seal, Water, 87,000 Gold) +250 HP, +60 Defense, +30 CON, +50 additional CON for Aquatics
%Seal of the Gear Shift- (Accessory, Seal, Air, 31,000 Gold) Wielder gains +100 to wielder's turn-order-determining stat sum for turn-order-determining purposes and extra-action-related purposes while in a Vehicle transformation and +40 to all stats while in a Vehicle transformation
%Seal of the Insect- (Accessory, Seal, Air, 5,000 Gold) +50 to all stats if wearer is an Insect
Seal of the Minor Devil Serpent- (Accessory, Seal, Darkness, 17,000 Gold) +25 to all stats, +15 Magical Attack, Wielder's Melee, Magical, and Ranged attacks gain 5% inflicts Poison, May only be wielded by Devils and those with at least one Pactmaker ability
%Seal of the Proletariat- (Accessory, Seal, Physical, 15,000 Gold) Add up the total Gold value of all items equipped by wearer and all of wearer’s allies and divide by the number of (allies who can equip items + wearer) on wearer’s team to find the average item value per person, if none of these individuals’ total Gold values of their items individually is more than 1% away from this average in either direction and there are at least 5 individuals on wearer’s side who can equip items, wearer gains +250 to all stats
%Seal of the Successful Lawyer- (Accessory, Seal, Air & Wealth, 76,500 Gold) +5,000 Defense against Gold Damage, 10% Entombed: Incarcerated Resistancce, Wielder heals 5,000 HP, 5,000 MP, and 15,000 Gold Damage each time wielder successfully removes a debuff created by a non-allied source from an allied source, to a max of 4 times per round
%Seal of the Warrior's Soul- (Accessory, Seal, Physical, 15,000,000 Gold) Wearer's element becomes Physical, Wearer gains Powerful Attack, Attack with Finesse, and Melee Overdrive, Possessor's base STR becomes 25, possessor's base CON becomes 15, possessor's base AGI becomes 10, possessor's base MIN becomes 5, possessor's base SPI becomes 5
%Seal of Science- (Accessory, Seal, Technology, 1,000 Gold) +5 MIN, +5 AGI
%Seal of Sereyn - (Accessory, Seal, Light, 10,000 Gold) +50 SPI, Light element Divine Magic spells cost 15 less MP
%Seal of the Flame Dancers- (Accessory, Seal, Fire, 80,000 Gold) +50 to all stats, 20% Fire Resistance
%Seal of the Crimson Magus- (Accessory, Seal, Fire & Air, 300,000 Gold) +300 to all stats, +265 Magical Attack, Provides, at any given time, either 30% Air Resistance and 50% Earth Weakness, 30% Physical Resistance and 50% Psychic Weakness, 30% Darkness Resistance and 50% Light Weakness, or 30% Fire Resistance and 50% Water Weakness, with wielder being able to switch between said effects at any point at which wielder has an action
%Seal of the Mage's Tower- (Accessory, Seal, Magic, 19,000 Gold) +27 MIN, +28 SPI, +25 CON, +300 HP, +300 MP, 5% Magic Resistance
%Seal of Triviality Resistance- (Accessory, Seal, Magic & Technology, 500,000 Gold) Possessor, if above Level 10, gains 50% Resistance to individuals below Level 5
%Seal of Vadorn- (Accessory, Seal, Magic, 7,000 Gold) +15 Defense against Magic, +3% Confuse Resist
Shapeshifter's Seal- (Accessory, Seal, Magic, 2,000 Gold) +10 to any stat, Wielder may choose a stat at the beginning of battle and switch the selected stat at the beginning of each round, Can only be used by Shapeshifters
%Seal of the Violet Pool- (Accessory, Seal, Magic & Darkness, 25,000 Gold) +100 to all stats if any foes are Darkspawn, +50 Magical Attack, Melee Attack, and Ranged Attack against Darkspawn
%Seal Signed By Several Elementalists- (Accessory, Seal, Earth & Air & Fire & Water, 19,000 Gold) +50 Magical Attack for actions involving Magical Attack and Elemental Magic spells, Wielder responds to effects as though wielder had 2 more Fame
%Seal With A Spaceship On It- (Accessory, Seal, Technology, 16,000 Gold) +100 to all stats while wielder is in a Vessel transformation that either is Astral element, has Astral Resistance, or is Technology element and possesses Earth Resistance
%Shifted Seal- (Accessory, Seal, Earth & Fire, 25,000 Gold) +50 to all stats, +100 Damage to all attacks that deal damage, Works while transformed into Shapeshifted Forms
%Shifting Seal- (Accessory, Seal, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic, 98,000 Gold) +200 to any one stat, wielder may, at any time that wielder could act, choose to switch what stat this item provides a bonus to
%Shining Seal- (Accessory, Seal, Light, 20,000 Gold) +20 to each stat, 2% Critical, 2% Dodge, 100% To Hit, +1% Critical, +1% Dodge, +1% to Hit, +20 Defense against Light
%Singer's Seal- (Accessory, Seal, Air, 1,000 Gold) +9 SPI, Bardic Music spells cost wielder 50 less MP to cast
Small, Flickering Seal- (Accessory, Seal, Magic, 1,200 Gold) +4 to all stats, +2 Magical Attack, +14 MP, 50% does not provide bonuses on even-numbered turns
Smelted Seal- (Accessory, Seal, Earth & Fire, 7,000 Gold) +20 Defense if wielder has Light Armor or Heavy Armor equipped
%Sneaky Seal- (Accessory, Seal, Air & Darkness, 1,700 Gold) Wielder gains +80 AGI if no opponent has acted yet
%Somewhat Powerful Seal- (Accessory, Seal, Light & Physical & Magic, 50,000 Gold) +100 to each stat, 10% Critical, 10% Dodge, 110% To Hit, 10% Resilience
Spiritual Seal- (Accessory, Seal, Earth & Fire, 25,000 Gold) +50 to all stats, +100 Damage to all attacks that deal MP damage or heal MP, Works while transformed into Spirit Forms
%Stamina Seal- (Accessory, Seal, Earth, 60,000 Gold) +60 Defense, +60 CON, +600 HP
Strongman Seal- (Accessory, Seal, Magic, 80,000 Gold) +80 STR
%Symbol of Electric Mages- (Accessory, Seal, Magic & Electricity, 700 Gold) +10 MP, 25% Electricity Resistance
%Symbol of Hours- (Accessory, Seal, Time & Life, 15,500,000 Gold) Wielder counts the current round's number as one greater than wielder otherwise would, Wearer's per-item Defense bonus cap becomes (1xCON + 1x SPI)
%Symbol of the Heart- (Accessory, Seal, Blood & Life, 15,500,000 Gold) +150,000 HP as a non-stacking bonus, +15,000 to all stats, 10% Blood Resistance, Wearer's per-item Defense bonus cap becomes (1xCON + 1x SPI)
%Symbol of Ytharr’Khran- (Accessory, Seal, Magic & Electricity, 700 Gold) +10 MP, +2% Electricity Resistance
%Syndicate Seal- (Accessory, Seal, Darkness, 20,000 Gold) +15 to all stats, Dark Magic spells cost 10 less MP
Thief’s Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
%Trapped Seal- (Accessory, Seal, Physical, 16,000 Gold) Deals 500 Physical element damage to the user of the first action in each battle that targets wearer, whether an offensive or beneficial action
%Traveller's Second Seal- (Accessory, Seal, Air & Earth & Water, 250,000 Gold) +100 to all stats for each Wanderer ability possessed to a max of +500, +400 AGI on the first turn for each Wanderer ability possessed to a max of +2,000, 15% Dodge
%Trophy Seal- (Accessory, Seal, Magic, 50,000 Gold) +5% Gold gained after battle
%Villain's Seal- (Accessory, Seal, Darkness, 5,000 Gold) +12 to each stat, +1% Critical, +1% Dodge, +1% To Hit, +5 Defense against darkness
%Wanderer’s Seal- (Accessory, Seal, Air & Water, 32,000 Gold) +20 SPI, +40 AGI, 5% Fire Resistance
%Warrior’s Seal- (Accessory, Seal, Physical, 1,000 Gold) +10 STR, +10 CON
%White Seal- (Accessory, Seal, Light, 500 Gold) 1% Light Resistance
Wizard’s Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN
%Wolf Seal- (Accessory, Seal, Physical & Earth & Magic, 8,000 Gold) +15 STR, +15 CON, +30 AGI for purposes of determining multiple actions for Animals and Shapeshifters

~Sigil~
%Artificial Sigil: Tsnonakkyokk -> The Destroying Storm- (Accessory, Sigil, Electrical, 220,000,000 Gold) +220,000 Magical Attack, +2,200,000 MP as a bonus that stacks 2 times, Wielder's first Electrical-element action of each round deals 220,000 additional Damage (with said quantity being increased to 22,000,000 additional Damage against bosses) as an effect that stacks 2 times, Wielder ignores the Electrical Resistance and Immunity of entities below Level 60, Wielder's offensive actions may gain the element Electrical, Wielder must be Level 40 or greater
Energized Sigil- (Accessory, Sigil, Electrical, 30,000 Gold) +15 AGI for Robots
%Greater Purified Viper Sigil- (Accessory, Sigil, Darkness, 1,000,000 Gold) +1,000 to all stats, 100% inflicts Poison
%Minor Sigil of the Acclaimed Serpent-Hunter- (Accessory, Sigil, Light & Air, 100,000 Gold) Wielder gains +100 to all stats if any opponents are Serpent Blessed and possessor has at least 15 Fame, 3% Serpent Blessed Resistance
%Minor Sigil of the Formerly Acclaimed Serpent-Hunter- (Accessory, Sigil, Light & Air, 100,000 Gold) When wielder kills a Serpent-Blessed, wielder gains +100 to all stats as a buff, stacks 5 times, 3% Serpent Blessed Resistance
%Minor Sigil of the One Who Will Become an Acclaimed Serpent-Hunter- (Accessory, Sigil, Light & Time, 100,000 Gold) If wielder is in a Random Dungeon where Serpent Blessed are present in any encounter table, wielder gains +200 to all stats as a non-stacking buff at the start of each round, 3% Serpent Blessed Resistance
%Minor Sigil of the Serpent-Hunter- (Accessory, Sigil, Light & Darkness, 10,000 Gold) 1% Serpent Blessed Resistance
%Purified Viper Sigil- (Accessory, Sigil, Darkness, 1,000 Gold) +15 Melee Attack, 1% inflicts Poison
%Replica Sigil: Ehrymunluuk -> The Flame Which Destroys All- (Accessory, Sigil, Fire, 220,000,000 Gold) +220,000 Magical Attack, +2,200,000 MP as a bonus that stacks 2 times, Wielder's first Fire-element action of each round deals 220,000 additional Damage (with said quantity being increased to 22,000,000 additional Damage against bosses) as an effect that stacks 2 times, Wielder ignores the Fire Resistance and Immunity of entities below Level 60, Wielder's offensive actions may gain the element Fire, Wielder gains +1% Dodge and 30% Earth Resistance until the end of the round as a non-stacking buff whenever possessor kills an opponent while Fire element, Wielder must be Level 40 or greater

~Tome~
%'Being One With Your Gun'- (Accessory, Tome, Technology & Psychic, 5,000,000 Gold) Wielder gains +5,000 Ranged Attack and +5,000 AGI if wielder has a Gun equipped
%'Doctor Pazzfakk's Guide to Uncommon Elements'- (Accessory, Tome, Hope & Technology & Psychic, 15,900,000 Gold) +15,000 Melee Attack for actions that deal Healing, +15,000 Magical Attack for actions that deal Healing, Wielder's non-offensive actions may cure a minor negative status effect, Wielder's chances of curing sub-status effects are increased by 30% as a non-stacking bonus
%'Examination of the Great Triumphs'- (Accessory, Tome, Glory, 75,000,000 Gold) +75,000 Melee Attack, +75,000 Ranged Attack, +75,000 Magical Attack, +75,000 to all stats, +750,000 HP as a non-stacking bonus, +750,000 MP as a non-stacking bonus, Wielder may add the element Glory to any of its actions, Wielder must be Level 20 or greater
%'How to Get Those Godly Muscles!'- (Accessory, Tome, Physical & Light, 150,000 Gold) Wielder may spend 5 actions in a row to obtain a non-stacking buff that provides +150 STR
%'Lady Madeline's Wig and the Collie from New Brockingside'- (Accessory, Tome, Air & Water, 3,515,000 Gold) +3,000 AGI, +2,900 MIN,40% inflicts Mindblasted, 30% inflicts Confusion: Overwhelmed by Laughter, 5% Animal Resistance, Individuals below Level 20 cannot remove buffs from wielder
%'Learn How To Fake It: The One-Step Guide To Learning How To Make People Think You're Good At Everything'- (Accessory, Tome, Illusion & Air, 15,500,000 Gold) +10,000 MIN, Possessor may choose upon equipping this item to count as possessing up to 4 more abilities in each class that its wielder possesses at least 1 ability in, with this choice being made separately for each category (with this boost not counting for prerequisite purposes)
%'Tactical Intelligence' by William Xelloxes- (Accessory, Tome, Technology & Air, 35,000,000 Gold) Debuffs that reduce the Dodge, To Hit, Critical, and Resilience of wielder's pets and summons do so by 15 fewer points as an effect that stacks across 200 different debuffs per entity but that does not stack across multiple copies of this item
%'The Fastest Llama'- (Accessory, Tome, Earth & Air, 13,100,000 Gold) +13,000 AGI, +130,000 HP as a non-stacking bonus, +7,500 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus if wielder is an Animal, possesses at least one Animal ally, or has a Steed transformation equippe
%'The Path to Heaven': Esoteric Holy Text of The Celestial Lord- (Accessory, Tome, Light, 200,000,000 Gold) +200,000 Magical Attack, +200,000 MIN, +200,000 SPI, +2,000,000 MP as a non-stacking bonus, Wielder gains 5 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, 100% Hexed Resistance, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, Wielder may spend an action to resurrect an ally who was killed by a source that was neither over Level 90 or 5 or more Levels greater than wielder, This item counts as a Holy Symbol, Wielder must be a devout worshipper of The Celestial Lord, Wielder must be Level 40 or greater
%'Under the Guidance of the Stars': Esoteric Holy Text of Phalerin- (Accessory, Tome, Light & Astral, 200,000,000 Gold) +200,000 Magical Attack, +200,000 MIN, +200,000 SPI, +400,000 MP, 200% To Hit, Wielder gains 5 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, This item counts as a Holy Symbol, Wielder must be a devout worshipper of Phalerin, Wielder must be Level 40 or greater
%Abjurant Book- (Accessory, Tome, Physical & Magic, 800,000 Gold) +8,000 MP that may only be used for Abjuration spells, Wielder may equip 10 additional Abjuration spells, provided wielder has no non-Abjuration spells equipped
%Advance-Crafted Manual of Warding- (Accessory, Tome, Magic, 6,000,000 Gold) Wielder's items may not be stolen or destroyed by sources below Level 60, This item may not have its text altered by sources below Level 40 that do not possess the ability 'Adept Abjuration Attunement'
%Alchemical Formula Book- (Accessory, Tome, Acid & Magic, 800,000 Gold) +8,000 MP that may only be used for casting Alchemy spells, Wielder may equip 10 additional Alchemy spells, provided wielder has no non-Alchemy spells equipped as a non-stacking effect
%Ancient and Mystical Book of 'Slow the Fuck Down You Asshole'- (Accessory, Tome, Time, 350,000 Gold) -800 AGI, to a minimum of 1, Wielder's turn-order-determining stat sum is reduced by 1,000 for turn-order-determining purposes, to a minimum of 1, This item is cursed and may not be unequipped normally
%Apprentice’s Tome of Battle- (Accessory, Tome, Physical, 50,000 Gold) +60 STR, +60 CON, +60 AGI, +200 Damage if a Sword, Axe, Bow, Spear, Polearm, Mace, Flail, or Hammer is used
%Aquarium Codex- (Accessory, Tome, Water & Spatial, 60,000,000 Gold) Wielder gains 2 Pet slots that may only contain Aquatics and that cannot be exchanged for other types of slots, Wielder cannot equip non-Aquatic pets
%Art of the Dragons- (Accessory, Tome, Magic, 70,000 Gold) All Dragon Magic spells cost 30 less MP, +150 MP, +20 MIN
%Bill the Sniper's Guide to Patience- (Accessory, Tome, Air, 700,000 Gold) +1% To Hit if the round number is greater than 700,000,000,000,000,000
%Black Tome of Undying Arts- (Accessory, Tome, Darkness, 135,000 Gold) Wielder gains 10 additional Spells slots that may only be used to contain Necromancy spells
%Book of Clockworks- (Accessory, Tome, Earth & Technology, 118,000 Gold) Wielder and wielder's allies, if Clockworks, gain +170 to all stats as an effect that does not stack with itself
Book of Common Magic Items- (Accessory, Tome, Magic, 1,500 Gold) Wielder gains +5 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune equipped
%Book of Future Seconds- (Accessory, Tome, Time, 150,000 Gold) Wielder counts the round number as being 1 higher than it otherwise would be
%Book of Futuristic Science- (Accessory, Tome, Technology, 800,000 Gold) +8,000 MP that may only be used for Hypertech spells, Wielder may equip 10 additional Hypertech spells, provided wielder has no non-Hypertech spells equipped as an non-stacking effect
%Book of Past Seconds- (Accessory, Tome, Time, 150,000 Gold) Wielder counts the round number as being 1 lower than it otherwise would be
%Book of Prayers to Naria- (Accessory, Tome, Darkness, 45,000 Gold) +75 Magical Attack, Rune Magic spells cost 40 less MP, Rune Magic summons have their stats raised by 40 each, Wielder counts as one level higher for Naria Zalderos’s worshipper benefits Wielder must in some fashion be a devout worshipper of Naria Zalderos
%Book of the Redeemed- (Accessory, Tome, Light, 5,000,000 Gold) +5,000 Magical Attack for non-offensive actions, +5,000 to all stats, 20% Light Resistance, 20% Darkness Resistance, Individuals below Level 60 who deal extra damage to individuals of possessor's subtype do not deal damage to possessor, Individuals below Level 60 who specifically inflict negative status effects on individuals of possessor's subtype do not inflict such effects on possessor
%Book of Surprising Knowledge- (Accessory, Tome, Whimsy & Knowledge, 15,000,000 Gold) At the start of each thread, this item selects a random Tier 1 class whose base ability is in stock in the Shop; while equipped the wielder gains the Basic, Apprentice, and Classname abilities in that class
%Building the Big City- (Accessory, Tome, Technology, 47,500 Gold) +48 MIN, Wielder's Large Structure summons gain a non-stacking buff that provides +48 CON and +480 HP
%Codex of the New Radiant Order- (Accessory, Book, Light, 12,000,000 Gold) +12,000 Defense, +12,000 SPI, 30% Hope Resistance, 30% Darkness Resistance, Wielder treats Radiant Magic as a base Spell subtype and Light as a base element
%Cleric's Holy Text- (Accessory, Tome, Light & Darkness & Magic, 800,000 Gold) +8,000 MP that may only be used for Divine Spell spells, Wielder may equip 10 additional Divine Spell spells, provided wielder has no non-'Divine Spell' spells equipped
%Deckless Arcanist's Folio- (Accessory, Tome, Light & Magic, 850,000 Gold) Wearer, if wearer possesses the ability 'Deck-Based Arcanist' but is not presently a Deck-Based Arcanist, then wielder gains +2,000 Magical Attack, +2,000 to all stats, and 30% Arcanist Magic Resistance
%Dictionary that Gives Whoever is Wielding It a Funny Accent- (Accessory, Tome, Knowledge, 5,000,000 Gold) +5,000 MIN, Wielder's subtype solely becomes Alien unless wielder is Level 40 or greater and chooses for it not to count as such
%Doctor's Tome- (Accessory, Tome, Light & Physical, 800,000 Gold) +8,000 MP that may only be used for Healer Magic spells, Wielder may equip 10 additional Healer Magic spells as a non-stacking effect, provided wielder has no non-'Healer Magic' spells equipped
%Elementalist's Tome- (Accessory, Tome, Earth & Air & Fire & Water, 800,000 Gold) +8,000 MP that may only be used for Elemental Magic spells, Wielder may equip 10 additional Elemental Magic spells, provided wielder has no non-Elemental-Magic spells equipped
%Fast-Slash Textbook- (Accessory, Tome, Physical, 500,000 Gold) Wielder gains +500 Melee Attack, +500 STR, +500 AGI, and 115% To Hit while wielder has a Sword equipped, Wielder gains +500 to its turn-order-determining-stat-sum while wielder has a Sword equipped as a non-stacking effect
%Forky's Guide to Corrupting Reality through Masterful Cooking- (Accessory, Tome, Evil & Wonder & Hunger, 300,000,000 Gold) +300,000 MIN, +3,000,000 MP as a non-stacking bonus, whenever wielder creates or uses a Food consumable, to a max of 5 times per round, wielder may immediately gain an action that may only be used to perform a 'Cast a Spell' action to cast a Litigamancy, Dark Magic, or Culinary Arts spell
%Great Wizard's Tome- (Accessory, Tome, Magic, 8,800,000 Gold) +8,000 MIN, +8,000 SPI, 30% Magic Resistance, +80,000 MP that may only be used for 'Wizard Magic' spells, Wielder may equip 10 additional 'Wizard Magic' spells, provided wielder has no non-'Wizard Magic' spells equipped
%Greater Tome of Wards- (Accessory, Tome, Physical & Magic, 5,555,000 Gold) +5,400 Defense, +5,300 CON, 15% Physical Resistance
%Improved Manual of Elemental Arts- (Accessory, Tome, Physical, 21,000 Gold) +40 Magical Attack, +40 SPI, +40 MIN, +80 Damage to damage-dealing spells, Only provides bonuses if wielder has an Elemental Magic spell equipped or has at least 8 Elementalist abilities
%Infamous Plagues and How to Avoid Them- (Accessory, Tome, Life & Hope, 16,500,000 Gold) 15% Plague Resistance
%In Search of Darkness- (Accessory, Tome, Darkness, 9,000 Gold) +50 MIN, +50 SPI, Wielder may use the ability Elemental Attack as though wielder's element is Darkness, +20 Damage for Darkness Element attacks, All Forbidden Magic user side effects are ignored, Messes with its owner's mind if equipped, Cannot be unequipped normally
%Interplanetary Submarine Owner's Manual- (Accessory, Tome, Water & Astral, 5,600,000 Gold) Wielder's Astral element Vessels gain +5,600 Defense against effects attached to Zones of Water or Zones of Astral, Astral Beings may not inflict Drowning on wielder
%Joymerchant Spelltome- (Accessory, Tome, Darkness, 17,500,000 Gold) +18,599 SPI, +17,577 MIN, +30% Critical with Necromancy spells if possessor possesses at least 30 Necromancer abilities, Possessor’s summoned Undead gain +12,500 to all stats and have a 60% less chance of being uncontrolled, Possessor gains 5 Spell slots that can only be used for Necromancy spells, Possessor must be a member of the Joymerchants of the Ebon Book
%Keybeast Almanac- (Accessory, Tome, Mystic & Spatial & Knowledge, 200,000,000 Gold) 15% Eidolon Resistance, 15% Great Beast Resistance, Wielder scans the stats of all opposing Eidolons and Great Beasts at the start of each round
%Last Will and Testament- (Accessory, Tome, Law, 15,000,000 Gold) When wielder dies, up to 5 buffs present on wielder may be transferred to chosen targets who would have been valid targets for their initial application
%Lich's Tome- (Accessory, Tome, Darkness & Magic, 8,800,000 Gold) +8,000 MIN, +8,000 SPI, 30% Darkness Resistance, 15% Magic Resistance, +80,000 MP that may only be used for Necromancy spells, Wielder may equip 10 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped
%Mage-Tactician's Tome- (Accessory, Tome, Psychic & Magic, 4,115,000 Gold) +4,000 Magical Attack, +4,000 MIN, wielder must have at least 10,000 MIN to receive any benefit from this item
%Manifesto of the Avocado- (Accessory, Tome, Chaos & Earth, 30,000,000 Gold) Wielder's actions (including previously-non-offensive ones) gain 'inflicts Confusion: Convinced of Own Status as an Avacado' and ignore the status effect Resistances and Immunities of targets below Level 40 who are not Immune to Dominion
%Manual of Combat Arts- (Accessory, Tome, Physical, 1,200 Gold) +15 STR, +15 CON, +15 AGI, +5 Damage if a Sword, Axe, Bow, Spear, Polearm, Mace, Flail, or Hammer is used
%Manual of Proper Battle Timing- (Accessory, Tome, Physical, 15,800 Gold) Wielder may act as though the round number were either one round earlier or one round later on up to 14 rounds of battle, choosing which rounds to do so at the beginning of the round
%Necromancer’s Book- (Accessory, Tome, Darkness & Magic, 800,000 Gold) +8,000 MP that may only be used for Necromancy spells, Wielder may equip 10 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped
%Nega-Ayame's Manly Guide to Maximum Workouts (Second Edition, With Added Section on Ship-Lifting)- (Accessory, Tome, Physical & Water, 45,000,000 Gold) Whenever wielder obtains a buff that increases STR, CON, or AGI, wielder increases the amount that increases that stat by 4,500 points, to a max of 90,000 additional points total, Wielder gains 5% Vessel Resistance against entities that possess lower STR than wielder
%Newspaper of the Eternal Now- (Accessory, Tome, Time & Magic & Technology, 14,000,000 Gold) +14,000 MIN, Wielder re-scans the stats of every individual whose stats wielder has scanned at the start of each round
%Notable Certificate- (Accessory, Tome, Technology & Magic, 555,555 Gold) Wielder may pay double the Gold value of an ability that is available in the ability shop that wielder has met all of the prerequisites that requires below 50 weeks to train for to gain said ability for the duration of a thread
%Orb Tome- (Accessory, Book, Magic, 90,000 Gold) All Wizard Magic spells with Orb in their names cost 70 less MP and do 700 extra damage
%Photo Album of Doctors Making Out with Corpses- (Accessory, Tome, Darkness & Psychic, 350,000 Gold) 60% inflicts Confusion: Fear: Disconcerted
%Pocket Encyclopedia of Monsters- (Accessory, Tome, Darkness & Magic, 450,000 Gold) Wielder's Level counts as being 5 higher for stat-scanning purposes as an effect that does not bypass "Immune to under Level X" effects, to a max of Level 40
%Poster Mistakenly Advertising Lili As Being Part of The Wrong Pantheon- (Accessory, Tome, Sonic & Faith & Wood, 70,000 Gold) Wielder, if wielder is a deity whose name includes 'Lili', may choose to count as being part of the 'Wild Tree Pilots' Pantheon
%Radiant Inquisitor's Codex- (Accessory, Tome, Light, 15,500,000 Gold) +15,000 Melee Attack, +15,000 Ranged Attack, +15,000 Magical Attack, +15,000 SPI, Wielder's minor negative status effect infliction chances coming from Radiant Magic spells or Radiant Templar abilities are increased by 30% as a non-stacking effect, Wielder's moderate negative status effect infliction chances coming from Radiant Magic spells or Radiant Templar abilities are increased by 15% as a non-stacking effect, Wielder treats Radiant Magic as a base Spell subtype
%Radiant Templar's Codex- (Accessory, Tome, Light, 5,000,000 Gold) +5,000 SPI, Wielder treats Radiant Magic as a base Spell subtype
%Roulette Spellbook- (Accessory, Tome, Chaos, 8,800,000 Gold) +8,000 MIN, +8,000 SPI, At the start of each round, a random base spell subtype is chosen, Wielder may, at said time, immediately equip 10 spells of said subtype without said spells being placed in slots and with all such spells immediately unequipping whenever a different subtype is chosen by this item or the round ends
%Rules Supplement Detailing the Ring Outs Rule in Monster Battles- (Accessory, Tome, Technology, 7,000 Gold) If in a monster battle, whenever an individual is somehow moved to the back row or counts as being in the back row, even if individual immediately moves back to the front row, individual's side loses a monster marker
%Scroll of Symbols (2)- (Accessory, Tome, Magic, 1,201,000 Gold) +30,000 MP
%Tablet Covered in Seaweed- (Accessory, Tome, Water, 2,000 Gold) +8 Magical Attack, Wielder’s Water element spells cost 20 less MP
%Textbook on Basic Sword Use- (Accessory, Tome, Physical, 500 Gold) Wielder gains +10 Melee Attack, +10 STR, and +10 AGI while wielder has a Sword equipped
%Textbook on Sword Use- (Accessory, Tome, Physical, 50,000 Gold) Wielder gains +100 Melee Attack, +100 STR, and +100 AGI while wielder has a Sword equipped
%Text of Forgotten Pathways- (Accessory, Tome, Spatial & Magic, 250,000,000 Gold) +250,000 MIN, +250,000 SPI, +2,500,000 MP as a non-stacking bonus, 25% Spatial Resistance, Wielder must be Level 40 or greater
%Text of Tjourquimadda- (Accessory, Tome, Darkness & Psychic & Law, 4,115,000 Gold) +4,000 Magical Attack, +4,000 MIN, wielder must have at least 10,000 MIN to receive any benefit from this item, Wielder is considered to be 1 Level higher for worshipper benefit purposes if wielder’s patron deity is Tjorquimadda
^%The Aqueous Moon, Vol. I: A Geomantic Study of Cintho's Power- (Accessory, Tome, Water, 10,000,000 Gold) Grants Abilities:
Downpour- Caster creates a Zone of Water and attaches an effect to this zone that creates an additional Zone of Water each round, with this effect only being able to be active on one Zone at any one time, Water, 10,000 MP
Blue Drop- 10,000 Damage, this attack uses Spirit as its Prime Attribute, Heals, this ability consumes a Zone of Water under the control of caster, Water, 0 MP
Cleansing Drop- Cures one debuff from a source below Level 60, this ability consumes a Zone of Water under the control of caster (and fails to work if said cost is not paid), Water, 0 MP
Drowning Drop- 10,000 Damage, this attack uses Spirit as its Prime Attribute, 40% Inflicts Drowning, this ability consumes a Zone of Water under the control of caster (and fails to work if said cost is not paid), Water, 0 MP
Eroding Drop- -1,000 STR, AGI, CON, MIN or SPI, does not stack with same-stat instances of itself, this ability consumes 2 Zones of Water under the control of caster (and fails to work if said cost is not paid), Water, 0 MP
Blue Rain- 10,000 Damage, this attack uses Spirit as its Prime Attribute, Heals, 1 hit against 10, this ability consumes 3 Zones of Water under the control of caster (and fails to work if said cost is not paid), Water, 0 MP
Cleansing Rain- Cures one debuff from a source below Level 60, 1 hit against 10, this ability consumes 3 Zones of Water under the control of caster (and fails to work if said cost is not paid), Water, 0 MP
Drowning Rain- 10,000 Damage, this attack uses Spirit as its Prime Attribute, 40% Inflicts Drowning, 1 hit against 10, this ability consumes 3 Zones of Water under the control of caster (and fails to work if said cost is not paid), Water, 0 MP
Eroding Rain- -1,000 STR, AGI, CON, MIN or SPI, does not stack with same-stat instances of itself, 1 hit against 10, this ability consumes 4 Zones of Water under the control of caster (and fails to work if said cost is not paid), Water, 0 MP
Drowning Deluge- 10,000 Damage, this attack uses Spirit as its Prime Attribute, 200% Inflicts Drowning, 5 hits against 1, this ability consumes 3 Zones of Water under the control of caster (and fails to work if said cost is not paid), Water, 0 MP
%The Art of Leeeeeeeaaaaaaannnnnniiiiiinnnnngggg- (Accessory, Tome, Physical, 500,000 Gold) Wielder gains Confusion: Dizzy Immunity and Impaired: Unbalanced Immunity
%The Questing Adventurer's Superior Guide to Technique Usage- (Accessory, Tome, Physical & Fire, 17,500,000 Gold) Techniques used by wielder have the Melee Attack, Magical Attack, and Ranged Attack bonuses they provide increased by 17,500 points as an effect that stacks 5 times, have their infliction chances of minor status effects increased by 30% as an effect that stacks 2 times, and have their infliction chances of moderate status effects increased by 15% as an effect that stacks 2 times
%The Nature of Void and Murder- (Accessory, Tome, Darkness & Void, 43,500,000 Gold) Wielder may treat Voidstalker as a base subtype
%Thousand-Armed Bartender's Handbook- (Accessory, Tome, Physical & Water, 20,000,000 Gold) +20,000 Magical Attack, Drink consumables that wielder uses deal 200,000 additional Damage as a non-stacking bonus, Drink consumables that wielder uses have their chances of inflicting minor and moderate status effects increased by 30% as a non-stacking effect
%Tome Detailing the Arts of Soul-Manipulation- (Accessory, Tome, Darkness & Magic, 10,000,000 Gold) +10,000 Magical Attack, +10,000 MIN, +10,000 AGI, Wielder gains +100,000 MP as a non-stacking bonus if wielder has a Soul equipped, Possessor gains +500 additional Magical Attack, MIN, and SPI for each Soul wielder has equipped, to a max of 5 Souls
%Tome of Angels Wreathed In Glory- (Accessory, Tome, Light, 280,000,000 Gold) +280,000 Magical Attack, +210,000 Defense, +250,000 MIN, +280,000 SPI, +2,800,000 MP as a non-stacking effect, +1,000,000 HP as a non-stacking effect, 40% Magic Resistance, 40% Darkness Resistance, 40% Light Resistance, 10% Base Element Resistance, Wielder is immune to sources below Level 40, Wearer ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below Level 60, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wielder self-resurrects and is then healed for 1,000,000 points of Flat Light element HP Healing and MP Healing, Wielder's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, 60% inflicts Awestruck, At the start of each round, wielder may summon 1 Angel or Arch-Angel from the Enemy List that is below Level 90 and is normally fightable for drops, Max 40 summoned, Wielder must be Level 40 or greater
%Tome of Apocalptic Forbidden Magic- (Accessory, Tome, Darkness, 85,000,000 Gold) +85,000 Magical Attack, Wielder gains 20 additional Spells slots that may only be used to contain Forbidden Magic or Catastrophe Magic spells that are not be able to be converted into other slot types
%Tome of Insane Power- (Accessory, Tome, Darkness, 85,000,000 Gold) +85,000 Magical Attack, -85,000 MIN, +85,000 SPI, +850,000 MP as a bonus that stacks 10 times, Wielder's MP-determining stat becomes Spirit, 5% inflicts Insanity, Forbidden Magic spells cost wielder 85,000 less MP to cast as a non-stacking bonus, Wielder gains 20 additional Spells slots that may only be used to contain Forbidden Magic or Wizard Magic spells that are not be able to be converted into other slot types
%Tome of Mystic Knowledge- (Accessory, Tome, Magic, 2,100,000 Gold) +20,000 MP
%Tome of Novel Battle Formations- (Accessory, Tome, Air & Knowledge, 75,000,000 Gold) Wielder may spend an action to obtain a buff that stacks 5 times that adds a row to its possessor's row-order formation. The newly-added row may be a front row or a back row, with at least one front row needing to have enough individuals to support the presence of the individuals in each back row to prevent row-order imbalance. At the time of the row's creation, STR, AGI, CON, MIN, SPI, Melee Attack, Ranged Attack, Magical Attack, or Defense is chosen. Individuals in said row gain a 10% bonus to said value that does not stack with other effects that multiply the same value, with said bonus adding a max of 5,000,000 points. Said bonus is not applied unless this item's wielder is wielding the item and possesses at least a 50% higher MIN value than the highest opposing MIN value. Wielder must be Level 20 or greater and must possess at least 5 Base MIN.
%Tome of the Undying Legend- (Accessory, Tome, Glory, 10,000,000 Gold) Wielder's 'Legends Never Die' ability may resurrect wielder an additional time (as an effect that stacks a max of 3 times per wielder across all copies of this item)
Tome of Wizardry, Volume VII- (Accessory, Tome, Magic, 20,000 Gold) +20 MIN
%Tome Which Dampens the Light- (Accessory, Tome, Earth, 89,000 Gold) 15% Light Resistance, +98 Defense against Light, all Light element individuals in battle have -110 MIN, stacks 4 times
%Undeath-Warding Scripture of Phalerin- (Accessory, Tome, Light & Life & Earth, 30,000,000 Gold) +30,000 Defense, +3,000 Defense Against Stat Damage, 15% Undead Resistance, Wielder must be a Devout Worshipper of Phalerin
%Warrant for the Arrest of Don Hippopotamus- (Accessory, Tome, Law & Order, 50,000,000 Gold) Wielder's actions that target Humanoids or Animals may gain '120% inflicts Entombed: Incarcerated', Wielder's actions check infliction chances of Entombed: Incarcerated against individuals who are both Humanoids and Animals twice, +50,000 Defense against Humanoids, +50,000 Defense against Animals, Wielder's items may not be stolen by individuals who are both Humanoids and Animals, Wielder must be Level 20 or greater and must possesses the ability 'Lawbringer'
%Witch Doctor Book- (Accessory, Tome, Darkness & Light & Magic & Earth, 5,500,000 Gold) +5,500 Magical Attack, 30% may inflict or cured Hexed, May Heal
%Wizardly Spellbook- (Accessory, Tome, Magic, 3,500,000 Gold) +3,500 Magical Attack, +3,500 MIN, +3,500 SPI, Wielder's MP-determining stat becomes Mind
%Wizard's Book- (Accessory, Tome, Magic, 800,000 Gold) +8,000 MP that may only be used for Wizard Magic spells, Wielder may equip 10 additional Wizard Magic spells, provided wielder has no non-'Wizard Magic' spells equipped

~Trinket~
%'Elf-Slapping Champion (10,000 Types in Under Two Minutes!)' Award- (Accessory, Trinket, Physical & War, 16,500,000 Gold) +16,500 Melee Attack, +5 Fame, Wielder gains +30% Critical against (Humanoids and Fae) who have 'Elf', 'Elven', or 'Sidhe' in the name, Wielder counts as possessing an award named 'Elf-Slapping Champion' and an award named 'Slapped 10,000 Different Types of Elves'
%'FAIL' Sign- (Accessory, Trinket, Technology & Null, 9,000,000 Gold) Possessor's offensive actions apply a non-stacking debuff to entities below Level 40 that causes its possessors to have a 25% chance of having their actions fail
%50,000 Mummified Fish- (Accessory, Trinket, Water & Earth, 5,000,000 Gold) If wielder is dead, wielder's allies gain +50,000 Defense against Water as an effect applied against entities below Level 60 and gain +5,000 Defense against Water as a non-stacking effect
%'No Golfing' Sign- (Accessory, Trinket, Physical, 60,000 Gold) Individuals below Level 60 cannot inflict debuffs named 'Gold Weakness' on wielder
%A Fig- (Accessory, Trinket, Earth, 60,000 Gold) If this item has not been traded during this thread, its wielder cannot obtain debuffs from sources below Level 20, This item possesses the subtype Food
%Allemia Pet Solutions Anti-Terror Collar- (Accessory, Trinket, Air & Light, 560,000 Gold) Upon equipping this item, wielder chooses one of wielder's pets that is either equipped or in wielder's possession; said pet gains 30% Confusion: Fear Resistance and is immune to the infliction of Confusion: Fear from sources below Level 10, while in wielder's possession or equipped by wielder while wielder has this item equipped
%Allemia Pet Solutions Guard-Dog-Style, Spiked, Fear-Resistant Collar- (Accessory, Trinket, Air & Physical, 780,000 Gold) Upon equipping this item, wielder chooses one of wielder's pets that is either equipped or in wielder's possession; said pet gains 30% Confusion: Fear Resistance, +200 to all of the Damage values of its Damage-value-possessing abilites, +200 STR, +100 CON, and is immune to the infliction of Confusion: Fear from sources below Level 10, while in wielder's possession or equipped by wielder while wielder has this item equipped
%Allemia Pet Solutions Full-Stun Training Collar- (Accessory, Trinket, Energy & Electrical, 740,000 Gold) Upon equipping this item, wielder chooses one of wielder's pets that is either equipped or in wielder's possession; Wielder may spend an action to inflict both Fatigued: Stun and Paralyzed on the chosen pet, provided that the chosen Pet is in wielder's possession or equipped by wielder while wielder has this item equipped
%Alphabet Flash Cards- (Accessory, Trinket, Air, 35,000 Gold) Wielder counts as having items equipped each letter out of 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'T', 'U', 'V', 'W', 'X', 'Y', and 'Z' (including lower-case versions)
%Amazing Glow-Hair Celas Bobblehead- (Accessory, Trinket, Glory & Light, 2,500,000 Gold) Wielder has a 100% chance of inflicting Impaired: Blind and a 50% chance of inflicting Awestruck on up to 30 targets at the start of each round (with the same targets having to be chosen for both infliction instances)
%Angellically-Soft Miracle-Sleep Pillow- (Accessory, Trinket, Air & Light, 16,700,000 Gold) Wielder's 'Rest' actions Regenerate 167,000 HP and cure all minor and moderate negative status effects
%Antique Pocket Watch- (Accessory, Trinket, Earth, 90,000 Gold) +50 AGI
%Ashes of the Forgotten Sun- (Accessory, Trinket, Darkness, 170,000,000 Gold) When wielder dies, all entities in the same battlespace as wielder who are lower Level than wielder have Light replaced with Darkness in their elements as a non-stacking buff (for allied targets) or debuffs (for non-allied targets), When wielder dies, all Solar Beings and Light-element elementals below Level 100 are unsummoned, Wielder must be Level 20 or greater
%Bag Full of Tiny Butlers- (Accessory, Trinket, Air & Physical, 20,000,000 Gold) At the start of each round, wielder is either cured of a debuff from a source below Level 40 or may equip or unequip any one item
%Banner of a Freed Nexus- (Accessory, Trinket, Air & Aether, 52,000,000 Gold) Zones created by wielder may not have effects attached to them by opponents below Level 80 who are not both 20 or more Levels greater than wielder and above Level 60, Wielder mat not be a devout worshipper of Shalmarkion
Bat Barding- (Accessory, Trinket, Darkness, 14,000 Gold) Wielder’s Mount transformations gain +7 Defense and 5% Air Resistance
Bat Saddle- (Accessory, Trinket, Darkness, 21,000 Gold) Wielder’s Mount transformations gain +30 AGI and 5% Darkness Resistance
Bauble of Jumping- (Accessory, Trinket, Air, 20,000 Gold) +20 AGI
%Beast Bone Pack Whistle- (Accessory, Trinket, Air, 65,000 Gold) Wearer's pets gain +70 to all stats, Wearer counts, for purposes of the abilities of wearer's allies, as possessing a Constant Effect named 'Pack Hunter' as an effect that does not stack
%Binoculars for Dudes Who Saw Dragons- (Accessory, Trinket, Mystery, 700,000,000 Gold) Has RP Effects
%Bird that Laughs at Your Failure- (Accessory, Trinket, Air & Darkness & Psychic, 6,500,000 Gold) Whenever an individual in wielder's battlespaces misses, they obtain a debuff that stacks 200 times that provides -1 Fame, Wielder counts as wielding an additional Aerial pet and having an additional Aerial ally
%Blue Oni's Bowl- (Accessory, Trinket, Water, 4,000,000 Gold) +4,000 MIN, +4,000 STR, Wielder gains +4,000 to all stats if afflicted with Posion: Drunk, Drink consumables that Heal wielder's HP or MP heal an additional 40,000 points
%Bottled Flame-Ship- (Accessory, Trinket, Air & Fire & Water, 45,000,000 Gold) +45,000 Ranged Attack, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may count as including an additional Deadly Item whose name includes 'Flame Ship' and may count as coming from a source whose subtype includes Vessel
%Bottled Lightning-Ship- (Accessory, Trinket, Air & Electrical & Water, 45,000,000 Gold) +45,000 Ranged Attack, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may count as including an additional Deadly Item whose name includes 'Lightning Ship' and may count as coming from a source whose subtype includes Vessel
%Box Containing the Applause of the Lion-Judge- (Accessory, Trinket, Light & Law & Sonic, 65,000,000 Gold) Minor status effects do not naturally wear off of wielder
%BravePet Fear-Reduction Collar- (Accessory, Trinket, Air & Light, 45,000 Gold) Upon equipping this item, wielder chooses one of wielder's pets that is either equipped or in wielder's possession; said pet gains 15% Confusion: Fear Resistance while in wielder's possession or equipped by wielder while wielder has this item equipped
%Buff Baton- (Accessory, Trinket, Light & Air, 450,000 Gold) Wielder may spend an action to place one stacking of a buff that is on wielder onto this item as a once-per-thread action across all copies of this item, Wielder may, if not the individual who placed the buff on this item benefit from said buff as though said buff were on said wielder
%Bulkup Weight- (Accessory, Trinket, Physical, 2,000,000 Gold) +2,000 STR, +200 CON
%Bust of the Aggressively-Winking Mother-In-Law- (Accessory, Trinket, Psychic & Fury, 30,000,000 Gold) Wielder's opponents who have their stats linked with wielder's allies may not have buffs placed on them by individuals below Level 60
%Caduceus of the Doctor's Oath- (Accessory, Trinket, Light, 5,000,000 Gold) Wielder may not perform offensive actions unless an opponent of Level 60 or greater spends an action to disable this item
^%Canta-Moonstone-Fragment-Inset Pocketwatch- (Accessory, Trinket, Air, 200,000 Gold) +200 AGI, +200 to wielder's turn-order-determining stat sum for turn-order-determining purposes, wielder's Air element actions that provide a buff to turn-order-determining stat sums do so by an additional 200 points as an effect that stacks 5 times across all buffs affected in such a way
%Cap-Feather of Obvious Superiority- (Accessory, Trinket, Air & Fire, 21,000 Gold) +30 to all stats, Wearer must have 85 or more Base Stat points to have this item equipped
%Castle-Building Spinning Wheel- (Accessory, Trinket, Wonder & Earth, 55,000,000 Gold) Wielder may, at the start of each round, apply a buff to all of wielder's allies (including wielder) that provides +20,000 Defense that stacks 5 times
%Celestial Timepiece- (Accessory, Trinket, Astral, 290,000 Gold) +290 AGI, +290 MIN, +290 SPI, +200 Magical Attack for purposes of Astral Magic spells, +5,000 MP that can be only used for Astral Magic spells, 5% Astral Resistance, 1% Wielder gains an extra action on the first round of battle to a max of once per battle across all instances of this item
%Charm of Heaven's Benevolence- (Accessory, Trinket, Light & Hope, 130,000,000 Gold) +130,000 Magical Attack for actions that are non-offensive, +130,000 SPI, Wielder is afflicted with Elevated, Favored, and Favored: Anointed at the start of every round, Wielder must be Level 40 or greater
%Checkbook of Obesity- (Accessory, Trinket, Commerce & Hunger, 5,500,000 Gold) Wielder deals HP Drain, Wielder's Move is halved (rounding down)
%Cloudlike Bubble Displaying Its Owner's Ideas- (Accessory, Trinket, Air & Magic, 110,000 Gold) Wielder's allies may cast the most recent spell wielder cast that wielder has equipped at double its normal MP cost with a Cast a Spell or Magical Attack action
%Collection of 5,000 Types of Glittery Makeup- (Accessory, Trinket, Air & Light, 50,000 Gold) 5% inflicts Charm, Wielder's Charm infliction chances are increased by 5%, to a max of 80%
%Compass of the Near Stars- (Accessory, Trinket, Astral, 40,000,000 Gold) Wielder gains 180% To Hit if wielder has an Empowered Constellation set
%Confusing Calender- (Accessory, Trinket, Technology & Air, 78,500 Gold) +80 to wielder's turn-order-determining stat on rounds before round 5 of combat, 15% wielder inflicts Confusion upon dealing any target damage or stat damage, There is a 5% chance that any action made by a Confused individual who is below level 40 is suspended for 2-7 rounds.
%Corpse of a Celebrity- (Accessory, Trinket, Darkness & Glitz, 30,000,000 Gold) +3 Fame
%Coughing Lonnie's Necktie- (Accessory, Trinket, Color & Fury, 5,000,000 Gold) +5,000 Ranged Attack, +5,000 Defense, If wearer is afflicted with Diseased by an opponent, wielder may unequip this item to deal that opponent 50,000,000 Flat Sonic element Damage
%Coupon that Always Gets You a Discount- (Accessory, Trinket, Wonder & Commerce, 90,000,000 Gold) Wielder may treat items in the Shop as being worth 10,000,000 Gold less if they are worth below 90,000,000 Gold while in battles, Has RP effects
Corkscrew of Fraudulent Desire- (Accessory, Trinket, Water & Magic, 475,000 Gold) Wielder's Drink consumables gain a 25% chance of inflicting Charm, Wielder's Drink consumables gain the ability to inflict a debuff that stores any one debuff in a buff slot of a target below Level 20, with this debuff effect being unable to target itself and not stacking, with buffs affected by this debuff remaining stuck in the assigned slots for 15 rounds after this debuff is removed (unless they themselves are also removed) unless this debuff was removed by a source above level 60, in which case said debuffs disappear immediately.
%Crystal Nighttime Watch- (Accessory, Trinket, Magic & Darkness, 790,000 Gold) +780 to all stats, 50% inflicts Stat Drain
%Crystal Bubble of Sublime Ignorence- (Accessory, Trinket, Psychic & Darkness & Light, 70,000,000 Gold) Wearer gains +(10,000 * the number of individuals opposing wielder with different names whose stats wielder has not scanned (to a max of 200 such individuals)) Defense, +7,000 Defense against MIN Damage
%Cursed Trinket- (Accessory, Trinket, Darkness, 1,000 Gold) -4 to all stats, Cannot be unequipped normally
%Damaged Bell of Spirits- (Accessory, Trinket, Light & Darkness & Earth, 30,000 Gold) Wielder randomly obtains a White Spiritual Mark or Black Spiritual Mark at the start of each round, with said mark lasting 5 rounds
%Daemon Runemage's Mortal-Banishing Mirror- (Accessory, Trinket, Glory & Light, 140,000,000 Gold) +140,000 Defense, +35,000 Magical Attack, +60,000 MIN, +60,000 SPI, 60% reflects the actions of non-Daemon, non-Demon, non-Devil, non-Illuminated, non-Abstract, non-Celestial, non-Deva, non-Angel individuals below Level 60 who are base subtypes with a x1 multiplier, Wielder is Immune to individuals below Level 40, Wielder must be Level 40 or greater
Darklamp- (Accessory, Trinket, Darkness, 65,000 Gold) 5% inflicts Impaired: Blind: Darkness on any one target at the start of wielder’s first action of the round
%Dead Khan's Rider's Saddle- (Accessory, Trinket, Physical & Darkness & Air, 15,500,000 Gold) Wielder's Steed transformations gain +15,500 to all stats as a non-stacking bonus
%Deathskull Pin- (Accessory, Trinket, Darkness & War, 15,500,000 Gold) +15,000 Ranged Attack, +15,000 to all stats, 10% War Resistance, Wearer's per-item Ranged Attack bonus cap becomes 2x the relevant stat
%Death's Teabag- (Accessory, Trinket, Darkness & Water, 80,000,000 Gold) Drink consumables used by wielder gain '10% inflicts Instant Death', Wielder must be Level 20 or greater
%Decorated Celestial Brightsteel Dragon Saddle- (Accessory, Trinket, Light, 11,000,000 Gold) Wielder's Mount transformations count as being worth 6,000,000 additional Gold as a non-stacking bonus, Wielder’s Mount transformations gain +4,000 to all stats as a non-stacking bonus, Wielder's Dragon transformations gain +3,000 to all stats as a non-stacking bonus, Wielder's Light-element transformations gain +1,000 to all stats as a non-stacking bonus
Decorative Saddle- (Accessory, Trinket, Earth & Physical, 30,000 Gold) Wielder’s Mount transformations gain +1 AGI
%Demon Queen of Foxes' Leg Warmers- (Accessory, Trinket, Fire, 35,000,000 Gold) +30,000 Defense, +30,000 CON, 30% Ice Resistance, 70% Frozen Resistance if wearer is a Humanoid, an Animal, and a Demon
Dentures (2)- (Accessory, Trinket, Air & Technology, 12,430 Gold) +2 Defense, 20% Impaired: Mute Resistance
%Distracting Arrow that Constantly Points Towards Its Owner's Crotch- (Accessory, Trinket, Physical & Air, 17,000,000 Gold) Wielder's opponents below Level 45 with under 100,000 MIN gain -25% To Hit when targeting individuals other than wielder as a non-stacking effect, Wielder's opponents obtain +25% Critical against wielder as a non-stacking effect
%Dragon-Identifying Magnifying Glass- (Accessory, Trinket, Air, 7,000,000 Gold) Wielder is counted as 10 Levels higher for stat-scanning purposes (as an effect that cannot bypass Immunity to Below Level X effects) for purposes of scanning the stats of Dragons, to a max of Level 100
%Drought Mug- (Accessory, Trinket, Fire & Earth, 55,000,000 Gold) Individuals below Level 80 may not create Zones of Water in the same battlespace that this item is present in, even if it is unequipped
%Ducky McSlumbers- (Accessory, Trinket, Water & Psychic & Air & Dream, 30,000,000 Gold) All instances of Drowning are replaced by instances of Fatigued: Asleep at the start of each round, If wielder would be afflicted with Drowning, wielder is instead afflicted with Fatigued: Asleep, Wielder may treat Zones of Water as though they were Zones of Air & Psychic & Dream, This item additionally possesses the subtypes Aerial & Golem
%Dwarven Architect's Spyglass- (Accessory, Trinket, Earth & Magic, 999,000 Gold) Wielder's Earth element attacks do 2x damage (to a max of 1,000,000,000 additional damage) to Large Structures below Level 60
%Dysgorgon's Eye- (Accessory, Trinket, Numerals & Formus & Warding, 3,300,000,000 Gold) Entities below Level 100 may not inflict Petrification or its sub-status effects, Entities in different battlespaces may target each other as though they were in the same battlespace unless an entity of Level 99 or greater objects, 30% Basilisk Emblem Resistance, Wielder gains Basilisk Emblem Immunity against sources below Level 80, Wielder gains the subtypes Monster and Outsider, Wielder must be Level 60 or greater
%Egg that Could Contain the Sky, but Does Not- (Accessory, Trinket, Air & Void, 120,000,000 Gold) +120,000 MIN, +4,000 unmodified MIN if wielder possesses the ability 'Adept Air Synchronization', +120,000 SPI, 40% Air Resistance, Wielder may change any of wielder's actions that would be Air element to be solely Void element, Wielder may treat the Air Resistance of individuals below Level 70 as Void Resistance and may treat the Void Resistance of individuals below Level 70 as Air Resistance, Wielder Absorbs Air from sources below Level 40, Wielder must be Level 40 or greater and must possess the ability 'Unbound Guru' or the ability 'Adept Magewright'
%Egg Which Holds the Jeweled Mountain- (Accessory, Trinket, Earth & Spatial, 65,000,000 Gold) +65,000 MIN, +65,000 CON, Buffs generated by wielder's Earth-element actions may not be removed by sources below Level 65 if wielder's Base MIN and Base CON are both at least 5
%Elegant Bartender's Pocketwatch- (Accessory, Trinket, Magic & Time, 6,000,000 Gold) Wielder obtains a buff that stacks 10 times and that provides +1,000 AGI whenever wielder uses a Drink consumable
%Emblem of the Hero- (Accessory, Trinket, Hope & War, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, +200,000 to all stats, +2,000,000 HP as a bonus that stacks 5 times, +2,000,000 MP as a bonus that stacks 5 times, 200% To Hit, 100% Critical, 100% Dodge, 100% Resilience, Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Ranged Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wearer must be Level 40 or greater
%Emerald Walrus’s Toe Hanging From a Piece of String Suspended in the Air- (Accessory, Trinket, Chaos, 14,000,000 Gold) Inflicts Charm at the start of every round targeting either wielder or a random opponent that is below Level 85 randomly, with a random willing opponent of wielder becoming the infliction source if wielder is chosen to be afflicted, Wielder must be Level 40 or greater
Eternal Torch- (Accessory, Trinket, Light & Magic, 61,000 Gold) 95% Impaired: Blind: Darkness Resistance
%Everwinding Ball of Twine (Pathtracing)- (Accessory, Trinket, Magic & Air, 6,100,000 Gold) Wielder may re-enter battles wielder was previously in through a change row action provided that opponents or allies exist within said battles, Fails to work if said battle or wielder's current battle includes any opponents of Level 60 or greater
%Excellent Set of Gold Clubs (2)- (Accessory, Trinket, Earth, 98,000 Gold) Wielder may treat any Arcanist Magic spell that wielder is casting as being worth an additional 80,000 Gold
%Explosive Phone- (Accessory, Trinket, Technology & Energy & Fire, 600,000 Gold) Wielder's allies gain +600 to all stats as a non-stacking bonus, If wielder is killed, wielder may, to a max of once per battle, deal 6,000 Flat Technology & Energy & Fire element Damage to up to 5 targets
%Extra-Lucky Clover- (Accessory, Trinket, Fortune, 14,000,000 Gold) 36% Critical, 136% To Hit, 36% Resilience, 36% Dodge
%Extra-Splendid Celestial Brightsteel Codpiece- (Accessory, Trinket, Light, 15,000,000 Gold) +15,000 Defense, +15,000 CON, +15,000 SPI, 60% Resilience, 40% inflicts Charm, 30% Light Resistance
%Fae King's Time Spindle- (Accessory, Trinket, Magic & Time, 30,000,000 Gold) Wielder gains an additional action each round if no opponent is Level 50 or greater
False Teeth (2)- (Accessory, Trinket, Air & Technology, 1,500 Gold) +1 Melee Attack, +5 additional Melee Attack to attacks that inflict Drain
%Fancy Frilliness of the HAT- (Accessory, Trinket, Grandeur, 76,500 Gold) +765 Defense, Wielder may equip this on an equipped Hat as though the Hat were a slot, making the Hat count as a slot for effects that effect slots or exchange slots, with this item stopping being on the Hat if it stops being an equipped Hat, in which case the Hat stops being a slot
%Fancy Globe on a Beaded Chain- (Accessory, Trinket, Magic & Physical, 9,000 Gold) +18 to all stats
%Figurine of the Ivory Elephant Rajah- (Accessory, Trinket, Magic & Air, 145,000 Gold) +1 Magical Attack, +1 Ranged Attack, +1 Melee Attack, For each item equipped that provides a Melee, Magical, or Ranged attack bonus, for each bonus said item provides, take the item's value, divide it by 1,000, rounding up, and subtract that calculated value from its bonus, add all resulting non-negative numbers calculated together, this item provides a bonus to all stats equal to that bonus, with said bonus being maxed out at 100 times its wielder's level to a max of level 100
%First-Metal Spyglass- (Accessory, Trinket, Technology & Physical & Metal, 5,000,000 Gold) +35% To Hit, +2,500 Ranged Attack, +5,000 STR, Wielder's per-item Ranged Attack capping becomes based on STR
%Flaming Bait- (Accessory, Trinket, Fire & Technology, 2,000,000 Gold) Whenever an individual conducts an offensive action that does not target wielder, wielder may deal 20,000 Flat Fire element Damage to said individual and apply a debuff to said individual that provides -200 to all stats and stacks 10 times
%Fork of the Precise Feast of Diabolical Forces- (Accessory, Trinket, Darkness & Magic & Fire, 3,700,000 Gold) Wielder may deal 37,000 Flat Darkness & Fire & Magic element HP and MP Drain to up to 30 chosen Mementos of Ruin at the start of each round, with each such quantity optionally increasing by 37,000 points if targeting an allied Memento of Ruin
%Foundry Key- (Accessory, Trinket, Technology & Fire & Glory, 200,000,000 Gold) At the start of each round, wielder may summon 1 Colossus, Gem Colossus, Alabaster Colossus, Obsidian Colossus, or Worldwood Colossus, that is either Naturally wielder's Level or that is the normal Level of an enemy of its type on the enemy list, whichever is lower, Max 5 summoned, Wielder must be Level 60 or greater
%Fragment of the World-Balance- (Accessory, Trinket, Law & Dust & Chaos & Devastation, 250,000,000 Gold) Whenever an entity prevents an element that is present on an entity, item, attack, or action from counting as a Base Element (to a max of once per element per round and three times per element per battle overall), wielder causes that entity, if it is below Level 90 and below wielder's Level, to lose its next action, to a max of 5 actions in a row (banking them as penalties are accrued as a floating debuff that does not stack and cannot be removed by sources below Level 90)
%Frozen Stopwatch- (Accessory, Trinket, Ice, 8,000,000 Gold) Non-Ice element foes of wielder below Level 20 may only act on rounds they consider to be even-numbered rounds
%Ghostly Dog Leash- (Accessory, Trinket, Darkness & Air & Physical, 7,000 Gold) Wielder's pets and summons whose name includes 'Dog' or 'Manjaw' that are both the subtype Animal and the subtype Undead gain +7 to all stats as a non-stacking bonus if wielder is Undead
%Global-Communication-Controlling Pen- (Accessory, Trinket, Technology, 200,000,000 Gold) Wielder may choose the targets of Hypertech spells cast by entities below Level 80 that are in the back row, Wielder may choose to cancel the casting of Channeling spells by entities below Level 80, Wielder must be Level 20 or greater
%Goatmaster's Horned Saddle- (Accessory, Trinket, Earth, 10,000,000 Gold) +10,000 Melee Attack if wielder is a passenger of an entity whose name includes 'Goat', Wielder's pets and summons whose name includes 'Goat' gain +5,000 to all stats as a non-stacking bonus and the ability:
Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
%Gold-Framed Photograph of a Yourself Sitting on a Walrus's Lap- (Accessory, Trinket, Water, 1,000,000 Gold) 10% Gold Damage Resistance from sources below Level 60
%Gold Walrus’s Toe Hanging From a Piece of String Suspended in the Air- (Accessory, Trinket, Chaos, 700,000 Gold) Inflicts Charm at the start of every round targeting either wielder or a random opponent that is below Level 70 randomly, with a random willing opponent of wielder becoming the infliction source if wielder is chosen to be afflicted
%Goldwing Pin- (Accessory, Trinket, Hope & War, 15,500,000 Gold) +15,000 Ranged Attack, +15,000 to all stats, 10% War Resistance, Wearer's per-item Ranged Attack bonus cap becomes 2x the relevant stat
%Grandfather Time Hourglass- (Accessory, Trinket, Time & Fate, 94,242,564 Gold) +90,000 Magical Attack, 30% Time Resistance, 30% Fate Resistance, 30% inflicts Petrified: Time Stop, Wielder must be Level 40 or greater
%Greater Ballast Stone- (Accessory, Trinket, Earth & Physical, 480,000 Gold) +510 CON, Wielder's row may not be forcibly shifted by individuals below Level 30
%GuardianBeast Collar for Fearless Guard Animals- (Accessory, Trinket, Darkness & Fire, 45,610,000 Gold) Upon equipping this item, wielder chooses one of wielder's pets that is either equipped or in wielder's possession; said pet gains Confusion: Fear Immunity, +900 STR, +900 CON, and 80% Confusion Resistance and is immune to the infliction of negative status effects from sources below Level 15, while in wielder's possession or equipped by wielder while wielder has this item equipped
%Gun Compass- (Accessory, Trinket, Air & Technology, 310,000 Gold) +350 Ranged Attack, Each side of wielder's enemies divides itself into four sections as soon as this item is introduced to battle, and all new additions to said sides of enemies, as well as new sides of enemies, are also divided into similar sections, for each side of enemies, wielder chooses an order of four sections, with repitition being allowed, and, at the beginning of wielder's first action each turn, for each seperate group of enemies wielder has, all enemies in the currently selected section take 1,250 Air element damage and 1,250 Physical element damage as a single attack, and the next section cycles to be the currently selected section for this item
Hearing Aid- (Accessory, Trinket, Technology & Air, 15,000 Gold) 30% Impaired: Deaf Resistance
Horse Barding- (Accessory, Trinket, Earth & Physical, 6,000 Gold) Wielder’s Mount transformations gain +12 Defense
%Horse-Head Statuette Depicting A Horse With Utter Disregard for Pigs- (Accessory, Trinket, Time & Void, 30,000,000 Gold) Wielder gains 15% Resistance to Animals from the Enemy List whose Natural name includes 'Pig' or 'Swine', Wielder gains 15% Resistance to entities from the Enemy List who drop items whose name includes 'Silver Pig', Wielder gains 15% Resistance to enemies that are opponents on a Dungeon-based side of battle in a Random Dungeon whose name includes 'Silver Pig', Wielder gains 15% Resistance to items whose name includes 'Silver Pig' or that are results of existing Combos or Secret Formulas that possessed an ingredient whose name includes 'Silver Pig'
Horse Saddle- (Accessory, Trinket, Earth & Physical, 2,000 Gold) Wielder’s Mount transformations gain +12 AGI
%Important Timepiece- (Accessory, Trinket, Air, 250,000 Gold) +250 AGI, +2 Diplomacy, 15% Paralysis Resistance, +25 Ranged Attack to 'Ranged Attack' actions that are used as actions that were gained due to having a higher turn-order-determining stat sum than all opponents via the standard rules for for additional actions based on having higher turn-order-determining stat sums than all opponents
%Insanity-Curing Birdhouse- (Accessory, Trinket, Air & Psychic, 65,000,000 Gold) Wielder has a 5% chance of being cured of Insanity at the start of each round if said effect comes from a source below Level 80 and wielder possesses an Aerial ally
%Invisible Weathervane- (Accessory, Trinket, Air, 40,000 Gold) 15% inflicts Confusion, At the start of each round, wielder is informed of the name of a random base element that wielder is not in a Zone of if such an element exists
%Iron General's Medal- (Accessory, Trinket, Metal, 500,000 Gold) +500 Defense, +500 to all stats, 15% Metal Resistance
Jockey’s Saddle- (Accessory, Trinket, Earth & Physical, 60,000 Gold) Wielder’s Mount transformations gain +60 AGI
%Jolly Giftbearer's Smiling Belt Buckle- (Accessory, Trinket, Light & Ice, 60,000 Gold) +60 Defense, +600 Defense against Gold Damage, Confusion: Depression Immunity, Confusion: Berserk Immunity, 15% Confusion: Overcome with Laughter Weakness
%Jolly Silver Codpiece- (Accessory, Trinket, Earth, 270,000 Gold) +270 Defense, 40% Resilience, 20% Charm Resistance, 40% Confusion Resistance
%Key to the Vanishing Castle- (Accessory, Trinket, Aether & Air, 60,000,000 Gold) Large Structures below Level 80 may not Dodge wielder's attacks
%Kitsune's Leg Warmers- (Accessory, Trinket, Fire, 5,000,000 Gold) +5,000 Defense, +5,000 CON, 30% Ice Resistance, 70% Frozen Resistance if wearer is a Humanoid, an Animal, or a Shapeshifter
Koteka- (Accessory, Trinket, Earth, 1,100 Gold) +4 Defense, 4% Resilience
%Land-Illuminating Sun Sticker- (Accessory, Trinket, Light, 60,000,000 Gold) Wielder may spend an action to remove this item from the thread and attach an effect to a Zone created by a source that is either below Level 80 or willing to cause said Zone to become a Zone of Light and making all Dodge buffs from Darkness-element sources below Level 80 have no effect in said Zone, with said effect not stacking
%Leering Pencil- (Accessory, Trinket, Darkness & Wood, 500 Gold) 15% inflicts Confusion: Fear: Disconcerted
%Liftable Squid- (Accessory, Trinket, Water & Physical, 6,000,000 Gold) +6,000 STR, Wielder gains +600 STR at the start of each round as a buff that stacks 30 times, This item counts as possessing the subtype Aquatic
%Lili's Frozen Heart Keysphere- (Accessory, Trinket, Ice, 9,500,000 Gold) Wielder ignores the Charm Resistance and Immunity of Ice element targets below Level 45 that are below wielder's Level
%Lily of Everlasting Day- (Accessory, Trinket, Light, 61,000,000 Gold) +61,000 SPI, Wielder counts as being in an additional Zone of Light and an additonal Chronogeomantic Zone of Day
%Lily of Everlasting Night- (Accessory, Trinket, Darkness, 61,000,000 Gold) +61,000 SPI, Wielder counts as being in an additional Zone of Darkness and an additonal Chronogeomantic Zone of Night
%Loli-Identifying Magnifying Glass- (Accessory, Trinket, Air, 100,000 Gold) Wielder may select, at the start of each round, one entity and be informed as to whether or not that entity possesses any enemy-style or active abilities that deal Flat Damage
%Lucky Charm- (Accessory, Trinket, Magic & Light & Fortune, 500,000 Gold) Wielder is afflicted with Favored: Good Fortune at the start of every round of battle provided no opponent is above Level 60, Wielder is afflicted with Favored: Good Fortune at the start of battle
%Lunar Timepiece- (Accessory, Trinket, Time, 570,000 Gold) +700 AGI, +600 SPI, + 300 to wielder's turn-order-determining stat, +500 Ranged Attack if wielder's element is Time, +500 Magical Attack for purposes of Chronomancy spells, +10,000 MP that can be only used for Chronomancy spells, 5% Time Resistance, 1% Wielder gains an extra action on the first round of battle to a max of once per battle across all instances of this item
Magical Inkwell- (Accessory, Trinket, Water, 170,000 Gold) +17,000 MP
%Magic Leftovers- (Accessory, Trinket, Earth & Magic, 60,000,000 Gold) Wielder regenerates 60,000 HP at the end of every round, Wielder regenerates 60,000 HP at the start of every round
%Magic Sleigh Bells- (Accessory, Trinket, Magic & Ice, 310,000 Gold) Wielder's Vehicle, Vessel, and Steed transformations gain +200 to all stats as a bonus that stacks 5 times while in a Zone of Ice
Magnifying Glass- (Accessory, Trinket, Psychic & Air, 2,000 Gold) Wielder may spend an action to scan the stats of a Level 1 entity
%Malignant Soul-Anchor- (Accessory, Trinket, Evil & Spatial, 180,000,000 Gold) 30% inflicts Cursed: Damned on every non-wielder individual who is not a Demon, Devil, or Daemon at the start of each round
~%Medal Engraved With The Phrase 'Ally Of The Galactic Protectors Of Eternal Balance And Of Justice And Balance Itself Who Will Forever Stand In The Way Of Villains Large And Small'- (Accessory, Trinket, Light, 50,000 Gold) +50 Defense, +50 to all stats, 5% Light Resistance
%Mega-Platinum Record Collection- (Accessory, Trinket, Technology & Sonic & Glitz, 60,000,000 Gold) Wielder gains +6 Fame as a non-stacking bonus, Wielder must be Level 20 or greater and must possess the ability 'Bard' or the ability 'Musician'
%Memento of the First Quest- (Accessory, Trinket, Light & Air, 30,000,000 Gold) Items and abilities that wielder possesses that give bonuses against Serpent Blessed instead provide those bonuses against Undead
%Metamorphic Trinket- (Accessory, Trinket, Magic, 1,575,000 Gold) +1,400 to all stats, 15% Critical, 15% Dodge, 15% Resilience, 115% To Hit, at the beginning of a thread, possessor may choose to make this accessory's element any base element or combination of base elements and its subtype any base accessory subtype
%Meteor-Stopping Pocketwatch- (Accessory, Trinket, Astral & Time, 65,000,000 Gold) Wielder gains Astral Magic Immunity against sources below Level 80
%Minor Thalebotic Motion Watch - (Accessory, Trinket, Earth, 2,450,000 Gold) +2,900 AGI, +15,000 AGI on even numbered turns, +790 MIN, Possessor may, once per thread, leave battle for 5 turns, appearing in a separate battle that has a 5% chance of having a random encounter determined by Gadigan (if Gadigan is not available for 5 days, assume no encounter has appeared) and a 95% chance of being against nothing, all buffs, summons, and pets transfer with character intact between the two battles, this second battle takes place in a Zone of Psychic & Magic & Darkness that has an effect that restores 25,000 HP and 45,000 MP to all individuals in it each round with a terrain of Etherspace, this Zone and terrain may not be replaced or altered by spells cast by individuals under level 45
%Mirror of Aberrigadros- (Accessory, Trinket, Ice & Mystic, 15,000,000 Gold) Once per battle, when wielder would Dodge all hits of an attack that are directed at wielder (provided at least one such hit is directed at wielder) from a source below Level 60, wielder may instead Reflect said attack
%Mirror of the Sea of Glass- (Accessory, Trinket, Earth, 36,000,000 Gold) 80% wielder may Reflect the actions of individuals below Level 40 who are 5 or more Levels lower than wielder that do not include any non-base elements
Mouthpiece- (Accessory, Trinket, Physical, 200 Gold) 1% Resilience
%Mr. Fly's Easily-Lost Golfball- (Accessory, Trinket, Air, 50 Gold) This item has a 25% chance of exiting the thread at the start of each round
%Mushroom Army Standard- (Accessory, Trinket, Earth & Acid, 180,000 Gold) Wielder's allies who are Plants gain +300 to all stats as a bonus that stacks 3 times
%Mysterious Lucky Dice- (Accessory, Trinket, Fortune, 7,777,777 Gold) +8% To Hit, +8% Dodge, +8% Critical, +8% Resilience, Wielder is afflicted with Favored at the start of battle
Name Tag- (Accessory, Trinket, Physical & Psychic, 300 Gold) Wielder's name may not be changed by Level 1 sources
%Note of Financial Security- (Accessory, Trinket, Wealth & Fortune, 800,000 Gold) +8,000 Defense against Gold Damage
%Obnoxiously-Titanic Bowling Trophy for Ants- (Accessory, Trinket, Earth, 160,000,000 Gold) +1,600,000 HP as a non-stacking bonus, Wielder's Insect allies gain +50% To Hit with Orbs, Wielder counts as possessing a Constant Effect named 'Hypermassive', No other individual below Level 80 can be in the back row of wielder's row-order formation if wielder is in the back row, Wielder may choose to count as 120,000,000,000 additional entities for row-order purposes, Wielder cannot be a passenger of entities below Level 80 and cannot be Devoured by entities below Level 80
%Pearl of the Stolen Ocean- (Accessory, Trinket, Water & Dopple & Hunger, 200,000,000 Gold) Wielder's unique allies obtain -20% Water Resistance, Wielder gains the Water Resistance that is being lost to this effect, Wielder must be Level 40 or greater
%Peering Stone- (Accessory, Trinket, Magic, 20,000 Gold) Possessor’s stat-scanning abilities function as though possessor were 1 level higher
%Photo of Some Bozo Who Doesn't Think Rocks Exist- (Accessory, Trinket, Earth & Knowledge, 500,000 Gold) Wielder may treat Earth as an Imaginary Element so long as no entity with 2,000 MIN or greater or that is Level 20 or greater objects
%Platinum-Framed Photograph of a Yourself Sitting on a Walrus's Lap- (Accessory, Trinket, Water, 10,000,000 Gold) 20% Gold Damage Resistance from sources below Level 80
%Platinum Walrus’s Toe Hanging From a Piece of String Suspended in the Air- (Accessory, Trinket, Chaos, 7,000,000 Gold) Inflicts Charm at the start of every round targeting either wielder or a random opponent that is below Level 80 randomly, with a random willing opponent of wielder becoming the infliction source if wielder is chosen to be afflicted
%Pope's Tooth- (Accessory, Trinket, Light, 30,000,000 Gold) Wielder's actions that involve the casting of 'Bardic Music' spells may also count as involving the casting of 'Diving Magic' spells, Individuals below Level 40 may not stop wielder from being resurrected
%Ocean Bridle- (Accessory, Trinket, Water, 1,500,000 Gold) Wielder's Steed transformations gain 60% Drowning Resistance
Ocean Magnet- (Accessory, Trinket, Water, 1,275,000 Gold) 25% creates a Zone of Water at the beginning of wielder’s first action each turn, 5% inflicts Drowning on individuals who are afflicted with Entombed when such a zone is created
%Pack Whistle- (Accessory, Trinket, Air, 25,000 Gold) Wearer counts, for purposes of the abilities of wearer's allies, as possessing a Constant Effect named 'Pack Hunter' as an effect that does not stack
%Pactmaker’s Pipe- (Accessory, Trinket, Air & Darkness, 920,000 Gold) +1,200 MIN, +1,230 SPI, Wielder gains +4,500 MIN for purposes of spells, abilities, and effects that summon Devils
Pendulum of Scrying- (Accessory, Trinket, Magic & Darkness, 40,000 Gold) Divining Magic spells cost 40 less MP
%Penrose Pets Auto-Engage Lockdown Collar- (Accessory, Trinket, Energy & Electrical, 2,400,000 Gold) Upon equipping this item, wielder chooses one of wielder's pets that is either equipped or in wielder's possession; Said pet may not act, with all things that would occur before an after its actions still occurring, if it is afflicted with Confusion or Charm and is below Level 20, provided that the chosen Pet is in wielder's possession or equipped by wielder while wielder has this item equipped
%Photograph of a Yourself Sitting on a Walrus's Lap- (Accessory, Trinket, Water, 100,000 Gold) 5% Gold Damage Resistance from sources below Level 40
%Pipe of the Lesser Sun Dragon- (Accessory, Trinket, Light, 60,000,000 Gold) +60,000 Defense against Light, 30% Light Resistance, 30% Fire Resistance
%Platinum Walrus’s Toe Hanging From a Piece of String Suspended in the Air- (Accessory, Trinket, Chaos, 7,000,000 Gold) Inflicts Charm at the start of every round targeting either wielder or a random opponent that is below Level 80 randomly, with a random willing opponent of wielder becoming the infliction source if wielder is chosen to be afflicted
%Precision Stopwatch- (Accessory, Trinket, Air & Technology & Time, 4,700,000 Gold) Wielder may, at the beginning or end of any of wielder's actions, have this item record wielder's turn-order-determining stat sum, and, provided no opponent is above Level 59, wielder may use and turn-order-determining stat sum that this item has recorded during this thread as wielder's turn-order-determining stat sum for turn-order-determining purposes; Note that when this item is recording a turn-order-determining stat sum, said sum is not being used for turn-order-determining purposes at the time
%Protective Fetish Made from Worldsmelted Iron- (Accessory, Trinket, Earth & Metal, 200,000,000 Gold) +200,000 Defense, 80% Resilience
%Quirky Jetpack- (Accessory, Trinket, Technology, 60,000 Gold) +500 AGI, There is a 1% chance at the start of every round that this item causes its wearer to count as being in the back row regardless of its wearer's actual row, There is a 5% chance at the start of every round that this item forcibly shifts its wearer's row to a random row that its wearer could normally move to unless its wearer possesses at least 3 Lord of War abilities, 1 Driver ability, and 1 Captain ability, There is a 50% chance at the start of every round that this item provides no benefit and instead inflics 10,000 Earth element damage on its wielder unless its wielder possesses at least 5 Scientist abilities or pays 60,000 Gold, This item provides +200 to all stats and makes its wearer's turn-order-determining stat Mind if its wearer is weaing an item named Fog Boots
%Raging Cactus Medallion- (Accessory, Trinket, Fire, 59,000 Gold) Cactus Boxing deals full damage with each hit if wearer if Berserk
%Really Tempting Fruit- (Accessory, Trinket, Life & Wood, 5,000,000 Gold) 500% inflicts Charm or Confusion
%Reaper's Hourglass- (Accessory, Trinket, Darkness & Fate, 94,242,564 Gold) +90,000 Magical Attack, 30% Darkness Resistance, 30% Time Resistance, 30% Fate Resistnace, 30% inflicts Instant Death, Wielder must be Level 40 or greater
%Red, Red Rose- (Accessory, Trinket, Fire & Light, 50,000 Gold) 5% inflicts Charm
%Reversible Cassette of Remalius's Greatest Workout Secrets- (Accessory, Trinket, Technology & Physical, 6,500,000 Gold) 200% inflicts or cures Fatigued, Impaired, Stat Drain: STR Drain, Stat Drain: AGI Drain, Stat Drain: CON Drain, Impaired: Obese, Wielder's actions count as involving an additional Bardic Music spell
%Rhombus of Parallel Stats- (Accessory, Trinket, Law & Psychic, 40,000,000 Gold) Wielder chooses an ally at the start of each round, During said round, wielder's stats are equal to said ally's stats (to a max of 200,000)
Rider’s Saddle- (Accessory, Trinket, Earth & Physical, 37,000 Gold) Wielder’s Mount transformations gain +40 AGI
Saddle- (Accessory, Trinket, Earth & Physical, 1,400 Gold) Wielder’s Mount transformations gain +6 AGI
%Sapphire Walrus’s Toe Hanging From a Piece of String Suspended in the Air- (Accessory, Trinket, Chaos, 56,000,000 Gold) Inflicts Charm at the start of every round targeting either wielder or a random opponent that is below Level 90 randomly, with a random willing opponent of wielder becoming the infliction source if wielder is chosen to be afflicted, Wielder must be Level 50 or greater
%Sea Lord's Bridle- (Accessory, Trinket, Water, 50,500,000 Gold) Wielder's Steed transformations gain 140% Drowning Resistance and +25,000 to all stats as a non-stacking effect
%Self-Sealing Prism-Box- (Accessory, Trinket, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Ice & Energy & Acid & Electrical, 50,000,000) Wielder may, if wielder is multiple elements, choose at the start of any of wielder's actions to gain a buff that makes wielder stop counting as any group of those elements, so long as said group does not contain every element that wielder currently is, Wielder may, if wielder is multiple subtypes, choose at the start of any of wielder's actions to gain a buff that makes wielder stop counting as any group of those subtypes, so long as said group does not contain every element that wielder currently is
%Sheriff Star- (Accessory, Trinket, Light & Air, 96,000 Gold) +5% Critical for Gunslinging spells and Gunslinger active abilities, 15% inflicts Stun for Gunslinging spells and Gunner active abilities, 50% inflicts Awestruck on Humans under level 5 at the beginning of battle
%Sheriff's Star- (Accessory, Trinket, Light & Air, 96,000 Gold) 30% Critical for Gunslinging spells and Gunslinger active abilities, 15% inflicts Stun for Gunslinging spells and Gunner active abilities, 50% inflicts Awestruck on Humans under level 5 at the beginning of battle
%Sign that Says 'I'm A Spirit!' if Its Wielder is a Spirit- (Accessory, Trinket, Light & Darkness & Magic & Earth, 5,000 Gold) If wielder is a Spirit, wielder being a Spirit is announced at the start of each round
%Silver-Framed Photograph of a Yourself Sitting on a Walrus's Lap- (Accessory, Trinket, Water, 100,000 Gold) 5% Gold Damage Resistance from sources below Level 50
%Silver Walrus’s Toe Hanging From a Piece of String Suspended in the Air- (Accessory, Trinket, Chaos, 70,000 Gold) Inflicts Charm at the start of every round targeting either wielder or a random opponent that is below Level 60 randomly, with a random willing opponent of wielder becoming the infliction source if wielder is chosen to be afflicted
%Skillet Covered in Anti-Plague Seasoning- (Accessory, Trinket, Life & Fire & Earth, 65,000,000 Gold) Food items wielder uses gain '60% cures Plague'
%Smoking Pipe of the River Lords of Endwyn'Whyr- (Accessory, Trinket, Water & Air & Darkness, 212,000 Gold) +209 MIN, +2,500 MP, 50% Drowning Resistance, +400 AGI and SPI while in a Zone of Water
%Sneethic Salts- (Accessory, Trinket, Aether, 700,000 Gold) Wielder's Food consumables heal 7,000 additional HP
%Spirit-Blessed Boar's Purifying Tusk- (Accessory, Trinket, Light, 550,000 Gold) Once per round, wielder may choose to prevent a debuff from a source below level 25 from being applied to itself; once this effect has taken place three times in the same thread, this item deals 200,000 flat Light element Damage to both its wielder and the source of the most-recently prevented debuff before being removed from the thread.
%Spurious Doctorate- (Accessory, Trinket, Illusion & Technology & Light, 180,000,000 Gold) At the start of each thread this item is brought into, its wielder selects 20 Weeks worth of Healer abilities from the Ability Shop that are for sale, Wielder, so long as wielder's stats have not been scanned, gains said abilities (provided wielder has the prerequisites, with other abilities from this item counting for prerequisite purposes)
%Spyglass of Breath- (Accessory, Trinket, Life & Mystic & Glory & Aether & Air, 60,000,000 Gold) Wielder gains +25% To Hit against Unique targets
%Snowman's Pipe- (Accessory, Trinket, Ice & Fire & Air, 60,000 Gold) +15 STR, +15 MIN, 5% Ice Resistance
%Socks of the Man Who Is Awake- (Accessory, Trinket, Air, 200,000 Gold) Wearer gains Fatigued Immunity against sources below Level 60
%Solar Timepiece- (Accessory, Trinket, Time & Glory, 2,200,000 Gold) +2,000 to all stats, +20,000 MP that can be only used for Chronomancy spells, 5% Time Resistance, 1% Wielder gains an extra action on the first turn of battle to a max of once per battle across all instances of this item, Wielder may, once per battle, provided that no opponents are either above Level 40 or are of higher Level than wielder, undo a round of battle at the end of said round with a 1% chance of success, with actions being re-selected for said round and numbers being re-rolled, with this effect only being able to trigger once per battle across all instances of this item that are on any one side of battle
%Solid Mortar- (Accessory, Trinket, Earth & Physical, 200,000 Gold) Wielder's Home Base gains +2,000 HP as a bonus that stacks 3 times
%Some Celebrity's Teeth- (Accessory, Trinket, Glitz & Darkness, 30,000,000 Gold) +1 Fame, 60% inflicts Confusion: Fear: Disconcerted
%Some Cute Ghost Thing- (Accessory, Trinket, Darkness & Cute Pets, 80,000,000 Gold) Wielder counts as possessing an additional Undead ally even if wielder doesn't already have any, May turn into a pet sometime eventually in an RP thread or something
%Statue of a Monk that Looks Convincing Enough to Mostly Count as a Worshiper- (Accessory, Trinket, Earth & Faith & Illusion, 3,000,000 Gold) Wielder counts as possessing an additional worshipper
%Stay-Frosty Underwear- (Accessory, Trinket, Ice, 15,000 Gold) Wielder gains Charm: Lust Immunity
%Sticky Roulette Ball- (Accessory, Trinket, Fortune & Earth, X Gold) Wielder's opponents' turn-order-determining stat sums are reduced by 500 for turn-order-determining purposes (to a minimum of 0) as a non-stacking effect, Wielder may, so long as no individual of higher Level or that is Level 100 or greater objects, spend an action to change this item's name to 'Ball Ball Sticky Ball Ball', sets the status of the Imaginary Element 'There Is A Time Stickiness' to Manifested, changes this item's element to be solely 'There Is A Time Stickiness', and its text to 'Wielder's opponents' turn-order-determining stat sums are reduced by 5,000 for turn-order-determining purposes (to a minimum of 0) as a non-stacking effect, If wielder performs an action whose name includes 'Roulette' that involves rolling on a table whose name includes 'Roulette' and wielder has previously rolled on that table in the same battle, wielder may choose to obtain the same result on that table that wielder obtained the last time wielder rolled on that table'
%Stones of Mental Promise- (Accessory, Trinket, Earth & Psychic, 500,000 Gold) +50 Unmodified Mind
%Strangely Interesting Junk- (Accessory, Trinket, Earth & Technology, 15,000 Gold) 1% inflicts Charm: Impressed
Sun Beacon- (Accessory, Trinket, Light, 91,000 Gold) 5% inflicts Impaired: Blind: Constant Glare on any one target at the start of wielder’s first action of the round
%Super-Fast Sleigh Pendant- (Accessory, Trinket, Air & Hope, 30,000,000 Gold) Wielder gains +3,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes, this bonus is increased to +30,000 if wielder is a Santa
%Talking Plaster Head of the Disapproving Minister- (Accessory, Trinket, Earth & Air, 1,300,000 Gold) +1,000 MIN, The actions of wielder's opponents below Level 40 have a 5% chance of being cancelled, with things that would occur before and after said actions still occurring
%Tea Service of the Oblong Goat- (Accessory, Trinket, Magic & Light & Earth & Water, 4,100,000 Gold) Wielder's Abstract allies are cured of one minor negative status effect at the start of every round
%Temporal Disruption Aura-Clock On A Special Size-Reducing Band- (Accessory, Trinket, Time, 60,000,000 Gold) Wielder gains +3,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus, wielder's opponents obtain -1,000 to their turn-order-determining stat sums for turn-order-determining purposes as a non-stacking penalty, Wielder must be Level 20 or greater
%Toenail Clippers of Haze Protection- (Accessory, Trinket, Purification, 5,000,000 Gold) +5,000 Melee Attack, 5% Resistance to any status effect whose name includes 'Miasma'
%Time-Occupying Mystery Bauble- (Accessory, Trinket, Time & Basic, 2,000,000 Gold) Once per thread, wielder may choose to have an entity below Level 20 skip one of its actions, with things that would occur before and after said action still occurring
%Time-Winding Sphere- (Accessory, Trinket, Time, 127,000 Gold) +140 to all stats, wearer may delay all actions up to 3 rounds
%Tools of the Devil-Summoning Plumber- (Accessory, Trinket, Water & Darkness, 920,000 Gold) Wielder's spells that can summon Devils cost 9,000 less MP if wielder is in a Zone of Water
%Tooth of the Tanzwaul- (Accessory, Trinket, Null & Destruction, 4,000,000,000 Gold) Alchemy, Arcanist Magic, Artifice, Astral Magic, Bardic Music, Blight Magic, Chaos Magic, Combat Arts, Celestial Magic, Channeling, Dance, Dark Magic, Demon Magic, Divine Magic, Divining, Druid Magic, Elemental Magic, Enchantment, Forbidden Magic, Force Magic, Gate Magic, Geomancy, Golomancy, Glyph Magic, Healer Magic, Holy Magic, Illusion Magic, Necromancy, Ninjutsu, Protection Magic, Ritual Magic, Rune Magic, Shadow Magic, Shaman Magic, Sigil Magic, Spirit Magic, Summoner Magic, Sword Arts, Technomancy, Transmutation, Wizard Magic, Binder Magic, Blood Magic, Chronomancy, Dragon Magic, Radiant Magic, Spatial Magic, Voodoo, War Magic, Ancient Magic, Catastrophe Magic, Contingency Magic, Elder Magic, and Libram Magic spells may not be cast be sources below Level 99 in wielder's battlespace, (Alchemy, Arcanist Magic, Artifice, Astral Magic, Bardic Music, Blight Magic, Chaos Magic, Combat Arts, Celestial Magic, Channeling, Dance, Dark Magic, Demon Magic, Divine Magic, Divining, Druid Magic, Elemental Magic, Enchantment, Forbidden Magic, Force Magic, Gate Magic, Geomancy, Golomancy, Glyph Magic, Helaer Magic, Holy Magic, Illusion Magic, Necromancy, Ninjutsu, Protection Magic, Ritual Magic, Rune Magic, Shadow Magic, Shaman Magic, Sigil Magic, Spirit Magic, Summoner Magic, Sword Arts, Technomancy, Transmutation, Wizard Magic, Binder Magic, Blood Magic, Chronomancy, Dragon Magic, Radiant Magic, Spatial Magic, Voodoo, War Magic, Ancient Magic, Catastrophe Magic, Contingency Magic, Elder Magic, and Libram Magic spells and actions that involve their casting that come from sources below Level 99 may not affect sources in wielder's battlespace, Wielder's offensive actions destroy all Alchemy, Arcanist Magic, Artifice, Astral Magic, Bardic Music, Blight Magic, Chaos Magic, Combat Arts, Celestial Magic, Channeling, Dance, Dark Magic, Demon Magic, Divine Magic, Divining, Druid Magic, Elemental Magic, Enchantment, Forbidden Magic, Force Magic, Gate Magic, Geomancy, Golomancy, Glyph Magic, Helaer Magic, Holy Magic, Illusion Magic, Necromancy, Ninjutsu, Protection Magic, Ritual Magic, Rune Magic, Shadow Magic, Shaman Magic, Sigil Magic, Spirit Magic, Summoner Magic, Sword Arts, Technomancy, Transmutation, Wizard Magic, Binder Magic, Blood Magic, Chronomancy, Dragon Magic, Radiant Magic, Spatial Magic, Voodoo, War Magic, Ancient Magic, Catastrophe Magic, Contingency Magic, Elder Magic, and Libram Magic spells equipped or carried by their targets that are non-unique and worth under 2,000,000,000 Gold, Wielder's attacks deal Max MP Damage in the same manner and quantity that they would deal HP Damage (in addition to any HP Damage they would deal)
%Tornado-Distracting Ant Farm- (Accessory, Trinket, Earth & Air & Psychic, 35,000,000 Gold) Effects attached to Zones that deal Air element Damage that come from sources below Level 80 instead don't deal Damage if both wielder and an Insect that is not wielder are inside them
%Totally Awesome Dead Walrus Flair Button- (Accessory, Trinket, Water, 140,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats, grants the ability:
Walrus Flare- 700 Damage, Uses any one stats as its Prime Attribute, 7% inflicts any one minor status effect, but not sub-status effect, Water, 7,000 MP
%Totally Awesome Dead Walrus Giga Flair Button- (Accessory, Trinket, Water, 4,999,000 Gold) +4,000 Melee Attack, +4,000 Ranged Attack, +4,000 Magical Attack, +4,000 to all stats, grants the ability:
Walrus Flare- 100,000 Damage, Uses any one stats as its Prime Attribute, 40% inflicts any one minor status effect, but not sub-status effect, Water, 700,000 MP
%Totally Awesome Dead Walrus Omega Flair Button- (Accessory, Trinket, Water, 40,999,000 Gold) +40,000 Melee Attack, +40,000 Ranged Attack, +40,000 Magical Attack, +40,000 to all stats, grants the ability:
Walrus Flare- 1,000,000 Damage, Uses any one stats as its Prime Attribute, 60% inflicts any one minor status effect, but not sub-status effect, Water, 7,000,000 MP
%Totally Awesome Dead Walrus Mega Flair Button- (Accessory, Trinket, Water, 990,000 Gold) +400 Melee Attack, +400 Ranged Attack, +400 Magical Attack, +400 to all stats, grants the ability:
Walrus Flare- 10,000 Damage, Uses any one stats as its Prime Attribute, 30% inflicts any one minor status effect, but not sub-status effect, Water, 70,000 MP
%Totally Awesome Dead Walrus Peta Flair Button- (Accessory, Trinket, Water, 180,999,000 Gold) +180,000 Melee Attack, +180,000 Ranged Attack, +180,000 Magical Attack, +180,000 to all stats, grants the ability:
Walrus Flare- 100,000,000 Damage, Uses any one stats as its Prime Attribute, 1500% inflicts any one minor status effect, but not sub-status effect, Caster must be Level 40 or greater, this action may be used a max of once per caster per thread, Water, 700,000,000 MP
%Totally Awesome Walrusfest Bumper Sticker- (Accessory, Trinket, Chaos & Air, 19,000 Gold) Wielder’s vehicle transformations gain +480 to all stats, stacks 5 times
%Trolltastic Baitmaster's Oldsk00l Flamewar Meat- (Accessory, Trinket, Fury & Destruction & Fire & Earth & Psychic & Technology, 140,000,000 Gold) Entities below Level 80 in the same battespace as wielder, including wielder, cannot use or be targeted by Food consumables, Entities in the same battlespace as wielder, including wielder, obtain a non-stacking debuff at the start of each round that makes them unable to benefit from Food consumables, Entities in the same battlespace as wielder, not including wielder, are dealt 14,000 Flat Fury & Psychic element MIN Damage at the start of each round, This item cannot be destroyed or stolen by entities that are below Level 80 that are not Fate, Fortune, or Hax element, Wielder must be Level 40 or greater or Hax element
%Trophy for the Bedlifting Competition- (Accessory, Trinket, Air & Physical, 5,000,000 Gold) +5,000 STR, +50,000 HP as a non-stacking bonus, +1 Fame, Fatigued Immunity
%Trophy for the Deadlifting Competition- (Accessory, Trinket, Darkness & Physical, 5,000,000 Gold) +5,000 STR, +50,000 HP as a non-stacking bonus, +1 Fame, Wielder's Undead summons gain +5,000 to all stats as a non-stacking effect
%Trophy for the Kidlifting Competition- (Accessory, Trinket, Time & Physical, 5,000,000 Gold) +5,000 STR, +50,000 HP as a non-stacking bonus, +1 Fame, Wielder gains +5% To Hit against targets who are not afflicted with Fatigued: Elderly
%Trophy for the Squidlifting Competition- (Accessory, Trinket, Water & Physical, 5,000,000 Gold) +5,000 STR, +50,000 HP as a non-stacking bonus, +1 Fame, 5% Aquatic Resistance
%Turbo Jetpack- (Accessory, Trinket, Technology, 80,000 Gold) +500 AGI, At the start of every round, wearer may spend 15,000 MP to count as being in the back row regardless of its wearer's actual row for the remainder of said round
Twilight Torch- (Accessory, Trinket, Darkness & Magic, 63,000 Gold) 95% Impaired: Blind: Constant Glare Resistance
%Unforgettable Bouquet- (Accessory, Trinket, Light & Earth, 170,000 Gold) Wielder may spend an action to place all stackings of a buff that is on wielder onto this item as a once-per-thread action across all copies of this item, Wielder may, if not the individual who placed the buff on this item benefit from said buff as though said buff were on said wielder
%Uninhabited Genie-Lamp- (Accessory, Trinket, Magic & Fire & Earth & Water & Air, 20,000,000 Gold) 100% may inflict Charm on any one Spirit or Elemental per thread
%Very Important Timepiece- (Accessory, Trinket, Air, 380,000 Gold) +390 AGI, +200 to wielder's turn-order-determining stat sum for turn-order-determining purposes, +4 Diplomacy, 30% Paralysis Resistance, +300 Ranged Attack to 'Ranged Attack' actions that are used as actions that were gained due to having a higher turn-order-determining stat sum than all opponents via the standard rules for for additional actions based on having higher turn-order-determining stat sums than all opponents
^%Very Large Leaf That Can Kinda-Sorta Be Used As An Umbrella (Accessory, Trinket, Earth & Water, 300 Gold) +3 Defense, 5% Water Resistance, At the start of each round, this item has a 20% chance of not providing any Water Resistance for the duration of said round, Wielder may choose for this item to count as possessing the subtype 'Hat' instead of the subtype 'Trinket'.
%Volcano-Activating Elder-Mahogany Pipe- (Accessory, Trinket, Fire & Wood, 55,000,000 Gold) Wielder may, at the start of each round, attach an effect to a Zone of Fire that causes it to deal 550,000 Flat Fire element Damage to every individual inside it at the start of each round, with said effect not stacking on the same zone and stacking 3 times across all zones
%Walrusfest Bumper Sticker- (Accessory, Trinket, Chaos & Air, 1,900 Gold) Wielder’s vehicle transformations gain +70 to all stats
%Walrus’s Toe Hanging From a Piece of String Suspended in the Air- (Accessory, Trinket, Chaos, 70,000 Gold) Inflicts Charm at the start of every round targeting either wielder or a random opponent that is below Level 30 randomly, with a random willing opponent becoming the infliction source if wielder is chosen to be afflicted
%War Kingpin's Cigar- (Accessory, Trinket, Fire & War, 15,000,000 Gold) +15,000 Ranged Attack, Wielder's attacks deal 150,000 additional Damage as a non-stacking bonus
%Warship-Shaped Codpiece- (Accessory, Trinket, Physical & Water, 600,000 Gold) +600 Defense, 35% Resilience
%War Telescope- (Accessory, Trinket, Air & War, 455,000 Gold) +450 Ranged Attack, 130% To Hit
Weatherman’s Doodad- (Accessory, Trinket, Water & Air & Ice & Electrical, 45,000 Gold) Wielder may skip a turn to change a Zone of Ice, Air, Electrical, or Water into a Zone of Ice, Air, Electrical, or Water
%Whistle that Turns Clouds To Dragons- (Accessory, Trinket, Air, 36,000,000 Gold) Wielder may spend an action to turn a Zone of Air from a source that is either below Level 60 or willing into a summoned Dragon that is below Level 60 and normally fightable for drops on the Enemy List, Max 5 summoned
%Wind-Anchor Cog- (Accessory, Trinket, Earth, 89,000 Gold) 15% Earth Resistance, 15% Air Resistance, all Air element individuals in battle have -250 AGI, stacks 4 times
%Wing-Lens Pocket Watch of Graceful Dancing- (Accessory, Trinket, Time & Air, 1,210,000 Gold) +1,550 AGI, 5% provides wielder with an extra action this round if none of wielder's opponents are above Level 59, 30% Dodge, Wielder's Dance spells cost 500 less MP, Buffs with wielder's Dance spells as a source provide an additional +50 to stats they increase as an effect that does not stack more than 200 times on one target across different sources of increase, Wielder may spend 5 consecutive actions to gain 15% Air Resistance as a buff that lasts 30 rounds, Wielder gains 50% Suffocation Resistance while in a Zone of Time
%Wind-Releasing Cog- (Accessory, Trinket, Air, 89,000 Gold) 15% Earth Resistance, 15% Air Resistance, all Air element individuals in battle have +250 AGI, Non-unique items with a value equal to or lower than this one cannot reduce that agility of Air element individuals in this battle (with this item's value capping out at 8,900,000 if raised by effects), stacks 4 times
%Wondernet Dreamcatcher- (Accessory, Trinket, Dream & Wonder, 200,000,000 Gold) Sources below Level 40 and sources below Level 80 who are 5 or more Levels lower than wielder may not place debuffs on wielder while wielder is afflicted with Fatigued: Asleep, Wielder or one of wielder's allies must be Level 40 or greater, Wielder or one of wielder's allies must possess Basic Dream Synchronization
%Yodeling Tie- (Accessory, Trinket, Air & Earth, 500,000 Gold) +500 to all stats, Wielder's 'Ranged Attack' actions may gain '1 hit against 30'
%Youth Pearl- (Accessory, Trinket, Light & Magic & Air, 45,000,000 Gold) Wielder gains Fatigued: Elderly immunity

~Upgrade~
%Added Guns- (Accessory, Upgrade, Technology, 25,000 Gold) Wielder’s Vessel, Vehicle, Mech, and War Machine transformations choose to either gain the ability-
Fire Guns!- 500 Damage, the Prime Attribute for this attack is Agility, Technology, 0 MP
Or have any one attack they possess that has both a damage value and the word ‘Guns’ (but not the word ‘Gun’ alone) in its name deal 500 more damage
%Afro Full of Bees- (Accessory, Upgrade, Acid, 700,000 Gold) +700 Ranged Attack, Wielder's attacks count as involving 500 additional Insects even if they previously involved 0
%Aggression-Amplifying Device- (Accessory, Upgrade, Technology & Fire, 30,000 Gold) +35 STR, +35 CON, +25 AGI, 5% Critical, -10% Resilience, -50 Defense, 30% Confusion: Berserk Weakness
%Aim-Compensating Precision Clockwork Targeting Components- (Accessory, Upgrade, Technology, 20,000,000 Gold) Wielder gains 120% To Hit and +5% To Hit if wielder is a Clockwork, Wielder ignores To Hit penalizations from minor negative status effects that come from sources below Level 60 if wielder is a Clockwork
%A-Model Planar-Gate-Travel Mech Jump-Boosts- (Accessory, Upgrade, Technology, 3,000,000 Gold) Wielder's Mech transformations may spend an action to leave the battlespace they are in and enter any other battlespace in the same thread so long as no individual of Level 20 or greater in either the battle they are leaving or the battle they are entering objects
%Ancients' Worldship Drive- (Accessory, Upgrade, Atomic & Mystic & Technology & Astral, 200,000,000 Gold) Wielder's Vessel transformations gain +2,000,000 MP as a non-stacking bonus, Wielder's Vessel transformations gain +40,000 AGI, +40,000 MIN, and +40,000 SPI as bonuses that stack 5 times, Wielder's Vessel transformations regenerate 1,000,000 MP at the start of each round as a non-stacking effect, Wielder must be Level 40 or greater and must possess the abilities 'Archmage of the Ancients' and 'Captain'
%Anomaly-Analyzing Countermeasure Subsystem- (Accessory, Upgrade, Technology & Law, 36,555,555 Gold) Possessor obtains +36,000 to all stats while one or more opponents is a nonbase subtype, has an item of a nonbase subtype equipped, or is a nonbase element; Possessor may scan the stats of an individual who is a nonbase subtype, has an item of a nonbase subtype equipped, or is a nonbase element at the start of each round
%Anti-Elemental Force Field- (Accessoryx2, Upgrade, Air & Earth & Fire & Water & Magic, 41,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Water Resistance, 5% Fire Resistance, 5% Elemental Resistance
%Aquatic Camouflage Pattern- (Accessory, Upgrade, Water, 1,500,000 Gold) Wearer gains 30% Dodge if in a Zone of Water
%Atomic Dentures- (Accessory, Upgrade, Atomic, 13,000,000 Gold) +13,000 Melee Attack if wielder is afflicted with Fatigued: Elderly, 60% inflicts Poison: Irradiated
%Atomic Superdrive- (Accessory, Upgrade, Atomic, 120,000,000 Gold) +1,200,000 MP, Wielder regenerates 1,000,000 MP at the start of each round, Wielder must be Level 40 or greater
%Attachable Wizardly Beard- (Accessory, Upgrade, Magic, 4,000 Gold) +4 Magical Attack, +4 MIN, +4 SPI
%Auto-Calibrater- (Accessory, Upgrade, Technology, 1,000,000 Gold) Wielder has a 20% chance of being afflicted with Stat Boost: AGI Boost at the start of each round, Wielder gains 125% To Hit
%Auto-Targeting AI- (Accessory, Upgrade, Technology ,85,000 Gold) Wielder’s Vehicle and War Machine transformations gain +70 MIN and +5% To Hit, the To Hit bonus from this item does not stack
%Bascaradine-Augmented Badass Destructoshift Omegaclass Doomhand- (Accessory, Upgrade, Technology & War, 240,000,000 Gold) +240,000 Melee Attack, +200,000 Ranged Attack, +240,000 STR, +200,000 CON, +200,000 SPI, 100% Critical, 100% Resilience, 80% inflicts any one moderate negative status effect, Wielder's 'Melee Attack' and 'Melee Overdrive' actions gain 'pierces 240,000 Defense' and may remove 1 buff from a source below Level 80 that is not 20 or more Levels greater than wielder that raises Defense from each of their targets, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions gain '1 hit against 6,000,000' and '200% To Hit', Wielder may, up to 5 times per round, redirect attacks from sources below Level 80 to itself, Wielder is Immune to individuals below Level 40, Wielder must be Level 40 or greater
%Bascaradine Beam Eye Implant Type A- (Accessory, Upgrade, Technology, 39,000 Gold) +35 Ranged Attack
%Bascaradine Beam Eye Implant Type C- (Accessory, Upgrade, Fire, 42,000 Gold) +37 Ranged Attack, All of user’s ranged attacks do 50 additional Fire damage
%Bascaradine Converto-Amplifier Circuits (Transformative Variant: Old Man)- (Accessory, Upgrade, Technology & Electrical, 86,000 Gold) +80 Melee Attack, +80 Magical Attack, +80 to all stats, Wearer is afflicted with Fatigued: Elderly at the beginning of each thread
Bascaradine Cybernetics Spring Kick Leg Type Four- (Accessory, Upgrade, Physical & Air, 42,000 Gold) +110 Melee Attack for Unarmed Techniques or when all weapon slots are empty
%Bascaradine Doomshatter Blastbreaker Deathrocket Hyper-Arm with Inbuilt Colossus-Modulator- (Accessory, Upgrade, Technology & War & Destruction & Energy, 145,000,000 Gold) +145,000 Melee Attack, +140,000 STR, 90% Critical, 90% Dodge, wielder's 'Melee Overdrive' actions may, to a max of once per battle, gain '3 hits against 1' if only targeting a single target that is of equal or lower Level that does not possess more AGI than wielder, 100% may inflict Fatigued: Stun, Wielder may spend an action to destroy a zone, terrain, or phantom terrain created by a source below Level 90, 5% inflicts Instant Death, Wielder's per-item Melee Attack bonus cap becomes 2x the relevant stat, Wielder may choose to count as up to 80 individuals for row-order purposes, Wielder's 'Melee Attack' and 'Melee Overdrive' actions gain 'pierces 90,000 Defense' and may remove 1 buff from a source below Level 80 that is not 20 or more Levels greater than wielder that raises Defense from each of their targets, Wielder's 'Melee Attack' and 'Ranged Overdrive' actions may gain '1 hit against 6,000,000' and '200% To Hit', Wielder must be Level 40 or greater
%Bascaradine Extendo-Hands- (Accessoryx2, Upgrade, Technology, 200,000 Gold) Wearer may make Melee Attacks from the back row
Bascaradine Head-Mounted Missile Launcher, Mini-Edition Model 4 (Blue)- (Accessory, Upgrade, Technology, 47,500 Gold) +20 AGI, +43 Ranged Attack
Bascaradine Hefty Lifting Arm Type 19- (Accessory, Upgrade, Technology, 39,000 Gold) +45 STR
Bascaradine Improva-Knee: Type 8 (Runner), Model 15- (Accessory, Upgrade, Physical, 31,000 Gold) Wielder gains +95 to wielder's turn-order-determining stat sum for turn-order-determining purposes
%Bascaradine Improved Anti-Elemental Force Field- (Accessory, Upgrade, Air & Earth & Fire & Water & Magic, 81,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Water Resistance, 5% Fire Resistance, 5% Elemental Resistance
%Bascaradine Forcefield-Breaker Battlearm- (Accessory, Upgrade, Technology & War, 90,000,000 Gold) +90,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions gain 'pierces 90,000 Defense' and may remove 1 buff from a source below Level 80 that is not 20 or more Levels greater than wielder that raises Defense from each of their targets, Wielder must be Level 40 or greater
%Bascaradine Minisun Energy Core- (Accessory, Upgrade, Light, 90,000,000 Gold) +90,000 to all stats, +900,000 MP as a bonus that stacks 3 times, Wielder must be Level 40 or greater
%Bascaradine Premium Anti-Hack Personal Firewall System- (Accessory, Upgrade, Technology, 28,500,000 Gold) +25,000 Defense, +21,500 MIN, +2,500 Defense against MIN Damage, +5,500 Defense against Technology, 15% Coded Being Resistance, +5,500 Defense against Coded Beings, 90% Charm Resistance against sources that are Coded Beings, Hypertech Spells, or Science Spells, 15% Fire Resistance, 15% Technology Resistance
%Bascaradine Presents the Eye of Blasting Flame- (Accessory, Upgrade, Fire, 386,000 Gold) +400 Ranged Attack, All of user’s ranged attacks may selectively be entirely Fire element
%Bascaradine Rocket-Piston Land-Breaker Combo-Attack Battle Arm- (Accessory, Upgrade, Technology & War, 95,000,000 Gold) +95,000 Melee Attack, +90,000 STR, +90,000 AGI, wielder's 'Melee Overdrive' actions may, to a max of once per battle, gain '3 hits against 1' if only targeting a single target that is of equal or lower Level that does not possess more AGI than wielder, 100% inflicts Fatigued: Stun, Wielder may spend an action to destroy a zone, terrain, or phantom terrain created by a source below Level 90, Wielder must be Level 40 or greater
%Bascaradine Shield Eye Mark I- (Accessory, Upgrade, Technology, 11,000 Gold) +9 Defense
%Bascaradine Shield Eye Mark II- (Accessory, Upgrade, Technology, 60,000 Gold) +50 Defense
%Bascaradine Space-Implant, Dimensional Type, Type 4- (Accessory, Upgrade, Spatial, 40,000,000 Gold) Wielder may bring 20 unequipped items into threads
%Bascaradine War-Barrage Arm- (Accessory, Upgrade, Technology & War, 90,000,000 Gold) +45,000 Melee Attack, +90,000 Ranged Attack, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions gain '1 hit against 6,000,000' and '200% To Hit', Wielder must be Level 40 or greater
%Basic Brindlegun- (Accessory, Upgrade, Technology, 450,000 Gold) Wielder's Mech transformations gain:
Basic Brindlegun- 4,500 Damage, This action's Prime Attribute is Agility, Technology, 0 MP
%Battle-Augmented Far-Launching Spring Heel- (Accessory, Upgrade, Technology, 400,000 Gold) +400 AGI, Wielder, if a Clockwork, may, before any of wielder's actions, choose to obtain a buff that does not stack and provides +4,000 AGI and +1% Dodge for one round, with said buff not being re-activatable for 17 rounds after each such activation and may, when acquiring said buff, move to the front row or the back row
%Battle Walker Cannon- (Accessory, Upgrade, Technology, 1,400,000 Gold) Wielder's War Machine transformations have the Damage values of their abilities increased by 14,000 points, stacks 5 times
Bayonet- (Accessory, Upgrade, Physical, 6,000 Gold) +15 Melee Attack if wielder has a Gun equipped
%Beard that Makes It So that No One Can Recognize You Properly- (Accessory, Upgrade, Physical & Psychic, 5,000,000 Gold) Individuals below Level 40 treat wearer as though wearer's name were 'Larry Cordman the Lumberjack-Barrister'
%Bizarre Jetpack that Sprays forth Life Diamonds that Embed Themselves Into People and Induce Regeneration- (Accessory, Upgrade, Technology & Wealth, 36,000,000 Gold) +30,000 AGI, 60% Dodge, Whenever wielder conducts an action, up to twice per round, all individual in battle regenerate 360,000 HP, Wielder's turn-order-determining stat becomes AGI, Wielder must be Level 20 or greater
%Bizarre Jetpack that Sprays Forth Surprisingly-Accurate Life Diamonds that Embed Themselves Into People and Induce Regeneration- (Accessory, Upgrade, Technology & Wealth, 40,000,000 Gold) +40,000 AGI, 60% Dodge, Whenever wielder conducts an action, up to twice per round, all allies of wielder (including wielder) that wielder chooses in the same battlespace as wielder regenerate 400,000 HP, Wielder's turn-order-determining stat becomes AGI, Wielder must be Level 20 or greater
%Blast Guard- (Accessory, Upgrade, Technology & Physical, 250,000 Gold) Stunned Immunity
%Blitzgear Battle-Augmented Spring Heel- (Accessory, Upgrade, Technology & Electrical, 8,000,000 Gold) +8,000 AGI, +8,000 Ranged Attack, +8,000 Melee Attack, Wielder, if a Clockwork, may, before any of wielder's actions, choose to obtain a buff that does not stack and provides +4,000 AGI and +1% Dodge for one round, with said buff not being re-activatable for 5 rounds after each such activation and may, when acquiring said buff, move to the front row, the back row, or any one opposing row-order-formation that contains no opponent of Level 60 or greater's back row
%Blue Muranite Weapon Core- (Accessory, Upgrade, Technology, 25,000 Gold) Wielder’s Vehicle and War Machine transformations have their solely Technology-element attacks that deal under 100,000 damage but still deal damage deal an additional 900 damage, Wielder’s Vehicle and War Machine transformations gain 104% To Hit
%Blue-Red Muranite Weapon Core- (Accessory, Upgrade, Technology, 35,000 Gold) Wielder’s Vehicle and War Machine transformations that are at least level 2 have their solely Technology-element attacks that deal under 100,000 damage but still deal damage deal an additional 1,400 damage, Wielder’s Vehicle and War Machine transformations that are at least level 2 gain 107% To Hit
%Blue Storm Eyeball- (Accessory, Upgrade, Electrical, 1,700,000 Gold) +1,700 Ranged Attack, +1,000 AGI, +800 CON, +800 STR, 15% Electrical Resistance, 15% inflicts Electrocuted
%Borvolach Auto-Reloader- (Accessory, Upgrade, Technology & War, 7,750,000 Gold) Wielder may bring an additional 30 Ammos into a thread unequipped, Wielder may, as a non-stacking effect, equip an additional Ammo accessory, Wielder may, before every action, choose to unequip an Ammo and then may choose to equip an Ammo
%Bulletproof Coating- (Accessory, Upgrade, Technology, 39,000 Gold) +40 Defense, 5% Technology Resistance
Brass Gears- (Accessory, Upgrade, Earth, 50,000 Gold) +50 CON, +50 AGI, 5% Earth Resistance, +200 MP
%Breast Implants- (Accessory, Upgrade, Physical, 17,000 Gold) Wielder's chances of inflicting Charm are increased by 5% against targets below Level 20
%Bronze Clockwork Wings- (Accessory, Upgrade, Air & Metal, 85,000 Gold) +98 AGI, 30% Earth Resistance, 50% Paralysis Resistance, 20% Electrical Weakness
Camouflage Pattern- (Accessory, Upgrade, Earth & Ice & Darkness, 25,000 Gold) 5% Resistance to any base element that wielder is in a Zone of, +5% Dodge while in a Zone of an element that wielder has Resistance to, Does not stack
%Chest-Door to the (False) Ideal You- (Accessory, Upgrade, Spatial & Illusion, 200,000,000 Gold) +200,000 to all stats, +20,000 Defense against Stat Damage, +20,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes if wielder's stats have not been scanned, 10% inflicts Smitten if wielder's stats have been scanned by an opponent, 70% Dodge, Wielder may ignore Damage, Stat Damage, and negative status effects from sources below Level 40, Wielder must be Level 40 or greater
%Chronomatic Rewinding System- (Accessoryx3, Upgrade, Time & Technology, 80,000,000 Gold) Once per thread, as an effect that does not reset itself, possessor may, if possessor has not been targeted by an opponent of Level 65 or greater earlier in the round or used an overcrash earlier in the round, possessor may reset possessor's status to the point that it was at an earlier point in the same round, with this effect not being able to undo the use of permanent consumables of any value or charges from consumables worth over 80,000,000 Gold
Co-axial Gun- (Accessory, Upgrade, Technology, 5,000 Gold) Wielder’s Vehicle and War Machine transformations have their solely Technology-element attacks that deal under 100,000 damage but still deal damage deal an additional 500 damage
%Cogwork Ammo-Reloading System- (Accessory, Upgrade, Technology, 25,000,000 Gold) +11,000 Ranged Attack if at least one weapon that provides a Ranged Attack bonus and at least 1 Ammo that possesses a Ranged Attack bonus that is being applied to its wielder are equipped by wielder, Wielder may carry 5 additional Ammo accessories into threads, Wielder may un-equip an Ammo accessory at the start of every round, Wielder may equip an Ammo accessory at the start of every round
%Combat Skills- (Accessory, Upgrade, Physical, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Ranged Attack, +5,000 Magical Attack, +5,000 AGI, +5,000 STR, +5,000 SPI, +5,000 CON, Wielder loses a weapon slot (with this item having none of its other natural effects if no such slot can be lost)
%Cybernetic Arm- (Accessory, Upgrade, Technology, 45,000 Gold) +40 Melee Attack, +40 STR, +40 Defense
%Cybernetic Eye- (Accessory, Upgrade, Technology, 7,000 Gold) -3% Miss chance
Cybernetic Eye (2)- (Accessory, Upgrade, Technology, 7,000 Gold) 106% To Hit
%Cybernetic Legs- (Accessory, Upgrade, Technology, 60,000 Gold) +40 Defense, +60 Agility
%Dacchenburg Industries Brain Implant- (Accessory, Upgrade, Psychic & Darkness & Technology, 2,000,000 Gold) +2,000 MIN, Wielder gains +2,500 Magical Attack for puposes of actions that involve wielder casting Psychic Arts, Technomancy, and Rune Magic spells, Wielder must be Level 20 or greater
%Dacchenburg Industries Brain Implant Model II- (Accessory, Upgrade, Psychic & Darkness & Technology, 60,000,000 Gold) +60,000 MIN, +600,000 MP as a non-stacking bonus, Wielder gains 100% Confusion Resistance, Wielder gains 100% Charm Resistance against non-Daemon sources, Wielder gains 20% Chaos Resistance, Wielder may not cast Chaos Magic, Celetial Magic, Holy Magic, or Demon Magic spells, Wielder gains +60,500 Magical Attack for puposes of actions that involve wielder casting Psychic Arts, Technomancy, and Rune Magic spells, This item can be forcibly implanted into individuals (including ones below the Level restriction) in RP threads as a daemonosurgical procedure, Wielder must be Level 40 or greater
%Dancemaster's Chimney- (Accessory, Upgrade, Sonic & Earth, 30,000,000 Gold) Wielder's Large Structure allies gain +3,000 AGI as a non-stacking bonus and count as possessing the ability 'Dancer'
%Demilich Teeth- (Accessory, Upgrade, Darkness & Magic, 150,000,000 Gold) Once per round, before one of wielder's actions, wielder may choose to inflict Instant Death on a target below wielder's Level that is below Level 80, with said effect not stacking across multiple copies of this item and individuals below Level 80 being unable to resurrect individuals killed by said effect, Wielder must be Level 40 or greater
%Deployable Clockwork Helicopter- (Accessory, Upgrade, Technology & Air, 3,000,000 Gold) Wielder may choose, if wielder is a clockwork, at the beginning of a round or at the beginning of one of wielder's actions, to obtain a buff that does not stack and provides +2,000 AGI, 15% Dodge, and 15% Earth Resistance until the end of the round
%Deployable Clockwork Umbrella- (Accessory, Upgrade, Technology & Water, 2,000,000 Gold) Possessor may, if possessor is a Clockwork or possessor has a Hat or Power Armor equipped, choose at the beginning of any round or before any of possessor's actions to obtain a buff that provides 5% Water Resistance, with said buff vanishing if this item stops being equipped by its possessor
%Diamond-Spraying Hyperturbo Upgraded Battle Jetpack- (Accessory, Upgrade, Technology & Wealth, 30,000,000 Gold) +30,000 AGI, 60% Dodge, Whenever wielder conducts an action, wielder may choose to deal 5,000,000 Flat Wealth element Gold Healing to any one target, Wielder's turn-order-determining stat becomes AGI if wielder is in the same battlespace as any opponents, Wielder must be Level 20 or greater
%Dragonking-Grade Flamethrower Nose- (Accessory, Upgrade, Fire & Technology, 40,000,000 Gold) +40,000 Ranged Attack, 60% inflicts Burning, Wielder's 'Ranged Attack' actions may gain '1 hit against 5'
%Duranasman Technologies Missile-Wing Prototype With Hyper-Rockets- (Accessory, Upgrade, Air & Sonic & Technology & Fire, 50,000,000 Gold) +50,000 Ranged Attack, +50,000 AGI, +5,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes, 80% Critical, 80% Dodge
%Dynamo Leg- (Accessory, Upgrade, Electrical, 5,000,000 Gold) +50,000 MP
%Enigmatic Dentures- (Accessory, Upgrade, Mystery, 500,000 Gold) This item counts as equipped by its carrier when it is carried but unequipped
%Everrestoring Array of Gears of Remaking- (Accessory, Upgrade, Technology & Light & Water, 16,500,000 Gold) Wielder, if a Clockwork, regenerates 100,000 HP per round, and is cured of Wounded, Diseased, and Impaired at the start of every round
%Everrestoring Gear- (Accessory, Upgrade, Technology, 455,000 Gold) Wielder, if a Clockwork, regenerates 5,000 HP per round and has a 15% chance of being cured of Wounded and a 15% chance of being cured of Diseased at the start of every round
%Everrestoring Gear Array- (Accessory, Upgrade, Technology, 2,275,000 Gold) Wielder, if a Clockwork, regenerates 25,000 HP per round, and has a 75% chance of being cured of Wounded and a 75% chance of being cured of Diseased at the start of every round
%Everrestoring Star-Cog Array- (Accessory, Upgrade, Technology & Astral, 30,000,000 Gold) Wielder, if a Clockwork, regenerates 100,000 HP per round, regenerates 50,000 MP per round, gains +30,000 Magical Attack, and has a 75% chance of being cured of Wounded and a 75% chance of being cured of Diseased at the start of every round
%Excellent Scope- (Accessory, Upgrade, Technology & Air, 500,000 Gold) 140% To Hit
%Eyeball with a Helpful AI Inside- (Accessory, Upgrade, Technology & Psychic, 5,000,000 Gold) +5,000 MIN, +15% To Hit, Wielder's To Hit cannot be penalized by sources below Level 40, Wielder may scan a target's stats at the start of each round, Wielder may use a MIN value of 15,000 instead of wielder's MIN value
%Far-Launching Spring Heel- (Accessory, Upgrade, Technology, 200,000 Gold) +200 AGI, Wielder, if a Clockwork, may, before any of wielder's actions, choose to obtain a buff that does not stack and provides +2,000 AGI for one round, with said buff not being re-activatable for 17 rounds after each such activation and may, when acquiring said buff, move to the back row
%Fireproof Shielding- (Accessory, Upgrade, Technology & Fire, 60,000 Gold) Possessor’s Vehicle and War Machine transformations that do not have a Fire Weakness gain 15% Fire Resistance
%First-Metal Regulator- (Accessory, Upgrade, Technology & Physical & Metal, 5,000,000 Gold) Stat Drain: STR Drain Immunity
%Floating Guard Ballista- (Accessory, Upgrade, Physical & Air, 600,000 Gold) Wielder may, as a counter, choose to initiate an offensive action with a damage value of 4,600 and a Prime Attribute of 1,200 that is Physical or Air & Physical element
%Fog-Disgorging Chest-Door to the Unreachable Self- (Accessory, Upgrade, Spatial & Mystery, 200,000,000 Gold) +200,000 to all stats, +20,000 Defense against Stat Damage, +20,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes if wielder's stats have not been scanned, Wielder's opponents below Level 80 that are not greater Level than wielder may not gain Abilities, Wielder must be Level 40 or greater and must have the ability 'Basic Mystery Synchronization'
%Foom's Custom Precision Clockwork Targeting Components- (Accessory, Upgrade, Technology, 40,000,000 Gold) Wielder gains 180% To Hit and +10% To Hit if wielder is a Clockwork
%Fourth Metal Vessel Shield- (Accessory, Upgrade, Technology & Psychic & Metal, 5,000,000 Gold) Wielder's Vessel transformations gain +5,000 Defense, +5,000 MIN, and +500 Defense against MIN Damage as non-stacking bonuses
%Gears Which See No Rust or Decay- (Accessory, Upgrade, Technology & Light & Water, 30,000,000 Gold) Wielder, if a Clockwork, regenerates 300,000 HP per round, gains Diseased Immunity, gains Impaired Immunity, gains 50% Fatigued Resistance, is cured of Wounded, Diseased, and Impaired at the start of every round, and cannot obtain the ability 'Infectious Rusting' or any debuffs that said ability would generate
%Glitzcaster Cataphone-Ears- (Accessory, Upgrade, Glitz & Sonic, 180,000,000 Gold) +180,000 Ranged Attack, +180,000 SPI, +30 Fame, Stat Drain: AGI Drain Immunity, 100% Confusion Resistance, Zealblasted: Besmirched Immunity
%Golden Beard- (Accessory, Upgrade, Earth & Magic, 500,000 Gold) Wielder gains an additional 5,000 Gold at the end of every battle that provides any Gold drops for wielder as a non-stacking effect, Wielder must have at least 65 base stat points to have this item equipped
%Heroic Will- (Accessory, Upgrade, Psychic & Light & Hope & Magic, 7,000,000 Gold) +7,000 to all stats, Wielder is Immune to minor negative status effects from sources below Level 40 if wielder is Level 20 or greater
%Hero's Defiant Willpower- (Accessory, Upgrade, Psychic & Light & Hope, 7,000,000 Gold) Wielder is Immune to Charm and Confusion from sources that are either below Level 40 or that are Demons, Devils, or Daemons and below Level 60, Wielder must have 10 or more Base MIN or Base SPI
%Hidden Guns Behind the Eyeballs- (Accessory, Upgrade, Technology, 1,500,000 Gold) +1,500 Ranged Attack if wielder is not afflicted with Impaired: Blind, Wielder's first 'Ranged Attack' action each battle gains a 60% chance of inflicting Confusion: Surprised
%High Guardian's Core- (Accessory, Upgrade, Technology & Electrical, 90,000,000 Gold) Wielder may choose, when one of wielder's allies takes Damage from a source below Level 80, as an effect that may occur a max of once across all instances of this item per instance of Damage that cannot be applied to instances of Damage coming from items with this text, to take half of said Damage instead of said ally, with said Damage being un-reducible by Resistances, Immunities, Reflection, Absorption, and Defense when applied to this item's wielder, Wielder must be Level 40 or greater
%Hyperfast Computation Gear Set- (Accessory, Upgrade, Technology, 40,000,000 Gold) Wielder gains +400,000 MP as a non-stacking bonus if wielder is a Clockwork, Wielder gains +15% Dodge against MIN-Damage-dealing attacks coming from sources below Level 60 and may Dodge Flat-Damage-Dealing attacks that deal MIN Damage that come from sources below Level 60
%Hyperupgraded CPU- (Accessory, Upgrade, Technology, 70,000 Gold) Adds +10 to all of user's stats if user is a Robot, adds +15 to MIN and +5 to STR of any Robot pets
%Implanted Demonic Magic Casting Circuit- (Accessory, Upgrade, Darkness & Magic, 970,000 Gold) Wielder's Demon Magic spells cost 1,500 less MP to cast, Wielder's Wizard Magic spells worth below 2,000,000 Gold become Demon Magic spells when wielder casts them, Wielder's Celestial Magic spells cost 9,000 MP more to cast
%Implanted Thalebotic Entry Circuit- (Accessory, Upgrade, Magic, Time & Spatial, 35,000,000 Gold) Wielder may, once per thread, leave battle for 3 rounds, appearing in a separate battle that has a 5% chance of having a random encounter determined by Gadigan (if Gadigan is not available for 5 days, assume no encounter has appeared) and a 95% chance of being against nothing, all buffs, summons, and pets transfer with character intact between the two battles, this second battle takes place in a Zone of Psychic & Magic & Darkness that has an effect that restores 25,000 HP and 45,000 MP to all individuals in it each round with a terrain of Etherspace, this Zone and terrain may not be replaced or altered by spells cast by individuals under level 45
%Improved Reflective Vehicular Shield- (Accessory, Upgrade, Technology, 970,000 Gold) +900 Defense for wielder’s War Machine and Vehicle transformations, 15% Resilience for wielder’s War Machine and Vehicle transformations, Possessor’s War Machine and Vehicle transformations may choose to reflect dodged attacks from sources below level 60
%Improved Sunmetal Arm-Cannon- (Accessory, Upgrade, Light & Technology, 20,000,000 Gold) Wielder's Mech transformations gain the ability
Improved Sunmetal Arm Cannon- 35,000 Damage, 35% inflicts Awestruck, 30,000 MP
Installable Battery Pack- (Accessory, Upgrade, Technology, 15,700 Gold) +150 MP
%Insta-Deployable City-Protecting Force Dome- (Accessory, Upgrade, Technology & Energy, 85,000,000 Gold) Once per thread across all wielders of this copy of this item, when one of wielder's Large Structure allies is targeted with an attack, wielder may, before any hits of said attack targeting said ally are generated, give said ally a non-stacking buff that provides +85,000 Defense and +40% Resilience that lasts 26,000,000 rounds
Iron Gears- (Accessory, Upgrade, Earth, 61,000 Gold) +65 CON, +50 AGI, 5% Earth Resistance, +350 MP
%It The Green- (Accessory, Upgrade, Chaos & Color, 555,555 Gold) Wielder's element becomes Earth & Color
%Laser Eye- (Accessory, Upgrade, Technology, 7,000 Gold) +15 Ranged Attack
Laser Targeting System- (Accessory, Upgrade, Technology, 10,000 Gold) 104% To Hit
%Lesser Cloth Wings of Imagination- (Accessory, Upgrade, Wonder & Whimsy, 215,000 Gold) +220 to all stats, +310 SPI as a constant, non-stacking bonus that is only effective during actions made by this item's wearer in which said wearer is casting a spell, 15% Wonder Resistance, 15% Whimsy Resistance, 15% Law Weakness, 15% Agony Weakness, +5,000 MP, +150 Magical Attack, Wearer may spend an action to have a 5% chance of inflicting Charm on a Magic Being, Wearer may spend an action and 500 MP to count as though wearer is in the back row while in the front row for 3 rounds
Lesser Wartech Tank Shielding- (Accessory, Upgrade, Technology, 137,000 Gold) +148 Defense to wielder’s War Machine and Vehicle transformations
%Lethal Cuteness- (Accessory, Upgrade, Light, 5,000,000 Gold) Wielder's opponents who aren't immune or Resistant to Charm take 500,000 Flat Light or Physical element Damage at the start of every round
%Lich Juggernaut's Arm- (Accessory, Upgrade, Darkness & Earth, 245,000,000 Gold) +250,000 Melee Attack, +250,000 Magical Attack, +250,000 Ranged Attack, Wielder gains an additional Weapon slot (to a max of 6) and may, at the start of each round unequip 1 weapon that is in it and/or equip 1 weapon to it, Wielder must be Level 75 or greater
%Lips of Bromma Hoopdoppik- (Accessory, Upgrade, Physical, 500 Gold) +5 MIN, 1% inflicts Charm
Main Gun- (Accessory, Upgrade, Technology, 25,000 Gold) Wielder’s Vehicle and War Machine transformations have their solely Technology-element attacks that deal under 100,000 damage but still deal damage deal an additional 1,000 damage
%Manliness Too Great to Be Restrained- (Accessory, Upgrade, Air, 30,000,000 Gold) Wielder is immune to row-shifting effects from sources below Level 60, Wielder's actions cannot be skipped by minor or moderate status effects, Wielder gains Paralysis Immunity, Wielder's turn-order-determining stat may not be unwillingly changed by sources below Level 40, Wielder's actions may not be unwillingly controlled by sources below Level 20, Wielder must be Level 39 or higher
%Masterfully Programmed AI- (Accessory, Upgrade, Technology, 17,500,000 Gold) +17,500 MIN if wielder is a Robot, Machine, or Clockwork
%Master Rogue's Astounding Speed and Grace- (Accessory, Upgrade, Air, 25,000,000 Gold) +25,000 AGI, 30% Dodge, 130% To Hit, Wielder gains 50% Dodge if wielder possesses the ability 'Expert Thief', 'Expert Shadow Blade', 'Expert Assassin', or 'Expert Ninja'
%Mechanized Ice-Queen Gears- (Accessory, Upgrade, Ice, 80,000,000 Gold) +80,000 CON, +80,000 SPI, 40% Ice Resistance, 100% inflicts Frozen
%Mindbank- (Accessory, Upgrade, Technology & Psychic, 15,000,000 Gold) Wielder's allies may access each other's standard MP pools (with allies of Level 60 or greater being able to choose to not allow said access attempts) to pay costs, using a max of 15,000,000 MP from other individuals per round
%Minimega Modulator- (Accessory, Upgrade, Technology, 60,000,000 Gold) Wielder may count as being between 1 and 200 entities for row-order purposes
%Miraculous Speedometer- (Accessory, Upgrade, Air & Technology, 15,000,000 Gold) Wielder may choose at the start of each round for any stat to be its turn-order-determining stat
%Mirage Diamond Gear- (Accessory, Upgrade, Technology & Illusion, 36,000,000 Gold) Wielder gains 72% Dodge if wielder is a Clockwork, Wielder must be Level 35 or greater
%Mobile Calculation and Prediction Engine- (Accessory, Upgrade, Technology & Psychic, 2,400,000 Gold) +2,400 MIN, Wielder's turn-order-determining stat becomes MIN on the first round of battle, Wielder gains 40% Dodge against individuals with lower MIN that wielder
%Mousse Antlers- (Accessory, Upgrade, Acid & Water, 20,000,000 Gold) +20,000 STR, +20,000 CON, Wearer regenerates 200,000 HP at the start of each round, this item counts as possessing the subtype Food
%Murry McGonagal's Mechanical Moustache- (Accessory, Upgrade, Steam & Nobility, 2,500,000 Gold) +1 Diplomacy
%Muscles Shaped Like Steamboats, Mountains, and Tanks that Sing- (Accessory, Upgrade, Physical & Air, 4,500,000 Gold) +4,500 STR, +4,000 CON, Food consumables that buff wielder's STR do so by an additional 50 points as a bonus that stacks a max of 40 times, 15% inflicts Confusion
%My Chin, Which Warps for Battle for the Most Totalmagnificent Ways of Battletasticness, Despite What Doctor Dowhatshisface Says Regarding It Only Copying Existing Guns- (Accessory, Upgrade, Technology & Metal & Dopple, 175,000,000 Gold) +175,000 Ranged Attack, 100% Critical, 100% Resilience, Wielder may spend an action to replicate the effect of any ability performable by a Robot, Clockwork, Elemental, Magic Being, Large Structure, Machine, or Golem on the enemy list that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Wielder may spend an action to obtain and optionally equip a Temporary version of any gun worth below 150,000,001 Gold that is for sale in the Shop, Wielder must be Level 40 or greater
%Nine-Pillars Incorporated War Machine General Performance Upgrade System 2- (Accessory, Upgrade, Technology, 144,000 Gold) Wielder gains +300 to all stats, +5% To Hit, +1% Resilience, and +200 to wielder's turn-order-determining stat sum for turn-order-determining purposes, Wielder may choose to remove any one element from each of wielder's attacks (to a minimum of one element present in said attack's damage type), This item only provides benefits for War Machines and Mechs and provides its naturally listed benefits while wielder is in War Machine or Mech transformations
~%Noixian Cybernetic Enhancement: Lesser Mental Uplink- (Accessory, Upgrade, Technology, 1,110,000 Gold) Wielder may spend an action to scan the stats of a Technology element target in the same battlespace
%Nuke-Armed Futuretech Mechawings- (Accessory, Upgrade, Atomic & Technology, 150,000,000 Gold) +150,000 Ranged Attack, +150,000 AGI, 150% inflicts Poison: Irradiated, Wearer must be Level 40 or greater
%Paul's Customz Brand Bike Handles- (Accessory, Upgrade, Physical & Technology, 15,000,000 Gold) Wielder's Vehicle transformations whose name includes 'Bike' or 'Cycle' gain +15% Dodge as a non-stacking bonus
%Personal Squad of Backup Dancers (Accessory Version)- (Accessory, Upgrade, Air & Fire, 214,000 Gold) +210 AGI, +250 SPI, Wielder's Bardic Music and Dance spells have their Magical Attack bonuses raised by 50, thier MP costs reduced by 300, and any stat buffs they provide increased by 30
%Personal Legion of Nymph Backup Dancers (Accessory Version)- (Accessory, Upgrade, Hope & Magic, 65,000,000 Gold) +65,000 AGI, +65,000 SPI, 60% inflicts Charm, 60% inflicts Impaired: Blind, Wielder's Bardic Music and Dance spells have their Magical Attack bonuses raised by 30,000, thier MP costs reduced by 30,000, and any stat buffs they provide increased by 300 as a non-stacking effect (with said stat buffs increasing a max of 3,000 points per individual across all applications)
%Pointy Bayonet- (Accessory, Upgrade, Physical, 12,000 Gold) +30 Melee Attack if wielder has a Gun equipped
%Polar Shielding- (Accessory, Upgrade, Technology & Ice, 60,000 Gold) Possessor’s Vehicle and War Machine transformations that do not have a Ice Weakness gain 15% Ice Resistance
%Portal-Door Forehead- (Accessory, Upgrade, Spatial, 120,000,000 Gold) Wielder may summon 1 entity from the Enemy List that is below Level 60 at the start of each round, these summons may not summon, Max 20 summoned, Wielder must be Level 20 or greater
%Precision Clockwork Targeting Components- (Accessory, Upgrade, Technology, 2,000,000 Gold) Wielder gains +5% To Hit if wielder is a Clockwork
%Purifier's Arm- (Accessory, Upgrade, Technology & Light & Fire, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Ranged Attack, +30,000 Magical Attack, Wielder's attacks that involve one of this item's attack bonuses apply a non-stacking debuff that removes its possessor's ability to inflict a minor negative status effect chosen by wielder at the time of its application, Wielder may spend an action to cure any one specific minor negative status effect from all entities in the same battlespace, including wielder
%Quick-Rewinding Battle-Augmented Far-Launching Spring Heel- (Accessory, Upgrade, Technology, 600,000 Gold) +400 AGI, Wielder, if a Clockwork, may, before any of wielder's actions, choose to obtain a buff that does not stack and provides +4,000 AGI and +1% Dodge for one round, with said buff not being re-activatable for 6 rounds after each such activation and may, when acquiring said buff, move to the front row or the back row
%Quick-Rewinding Far-Launching Spring Heel- (Accessory, Upgrade, Technology, 250,000 Gold) +200 AGI, Wielder, if a Clockwork, may, before any of wielder's actions, choose to obtain a buff that does not stack and provides +2,000 AGI for one round, with said buff not being re-activatable for 5 rounds after each such activation and may, when acquiring said buff, move to the back row
%Really Emo Makeup- (Accessory, Upgrade, Darkness, 200 Gold) +1 to all stats, wearer may choose at the start of each round to be afflicted with an instance of Confusion: Depression that lasts until the end of the round
%Red Muranite Weapon Core- (Accessory, Upgrade, Technology, 25,000 Gold) Wielder’s Vehicle and War Machine transformations have their solely Technology-element attacks that deal under 100,000 damage but still deal damage deal an additional 1,200 damage, Wielder’s Vehicle and War Machine transformations gain 106% To Hit
%Repulsive Cancer-Body- (Accessory, Upgrade, Corruption & Physical, 9,500,000 Gold) +9,500 Defense, 65% inflicts Confusion: Fear, +95,000 HP if wielder is Corruption element, -950,000 HP if wielder is not Corruption element, Wielder, if Corruption element, regenerates 250,000 HP at the start of each round and is cured of Wounded at the start of each round, if wielder is not Corruption element, wielder takes 250,000 Flat Physical element Damage at the start of each round, cannot absorb Physical, is afflicted with Diseased at the start of each round, and cannot benefit from Diseased
%Retarrian Targeting System- (Accessory, Upgrade, Technology, 67,000,000 Gold) +40% To Hit against Aliens and Humans, +20% To Hit against Astral Beings and Vessels
%Safety Guard- (Accessory, Upgrade, Technology & Physical, 3,000,000 Gold) Wielder deals 300,000 less Damage to itself and its allies
%Satellite-Blinding Backpack-Mounted Laser- (Accessory, Upgrade, Technology & Light, 650,000 Gold) +100 Defense, +650 Ranged Attack, 100% inflicts Impaired: Blind, Individuals wielding a Satellite obtain -20% To Hit against wielder as an effect that stacks 3 times
%Sepherys Shield Projector- (Accessory, Upgrade, Technology, 140,000 Gold) +60 Defense to self and two allies, stacks 5 times
%Skulltech Backup Battery- (Accessory, Upgrade, Energy, 30,000,000 Gold) +300,000 MP, Wielder must be a Robot or Machine
%Sky-Leaping Spring Heel- (Accessory, Upgrade, Technology, 3,000,000 Gold) +3,000 AGI, Wielder, if a Clockwork, may, before any of wielder's actions, choose to obtain a buff that does not stack and provides +3,000 AGI and allows its possessor to deal full Damage to tagets below Level 60 in the back row that lasts one round, with said buff not being re-activatable for 17 rounds after each such activation and may, when acquiring said buff, move to the back row
%Skyship Guns- (Accessory, Upgrade, Technology, 600,000 Gold) Wielder's Vessel transformations have the Damage values of their abilities increased by 6,000 points as an effect that stacks 10 times
%Smoke Thief Spring Heel- (Accessory, Upgrade, Darkness & Air & Technology, 7,000,000 Gold) +7,000 AGI, Wielder, if a Clockwork, may, before any of wielder's actions, choose to obtain a buff that does not stack and provides +14,000 AGI and +5% Dodge for one round, with said buff not being re-activatable for 6 rounds after each such activation and may, when acquiring said buff, move to the front row or the back row
%Snap-Out Clockwork Diver's Helmet and Air Tank- (Accessory, Upgrade, Technology & Water, 2,000,000 Gold) Possessor may, if possessor is a Clockwork or possessor has a Heavy Armor or Power Armor equipped, choose at the beginning of any round or before any of possessor's actions to obtain a buff that provides Drowning Immunity and Suffocation Immunity against sources below Level 20, with said buff vanishing if this item stops being equipped by its possessor
%Spark Launcher Mech Cannon- (Accessory, Upgrade, Electrical, 65,000 Gold) Possessor’s Mech transformations gain the ability-
Spark Launcher Mech Cannon- 1,100 Damage, Electrical, 500 MP
%Spring Heel- (Accessory, Upgrade, Technology, 70,000 Gold) +80 AGI, Wielder, if a Clockwork, may, before any of wielder's actions, choose to obtain a buff that does not stack and provides +600 AGI for one round, with said buff not being re-activatable for 17 rounds after each such activation
%Starship Point Defense System- (Accessory, Upgrade, Technology, 690,000 Gold) Possessor's Vessel transformations gain the ability-
Point Defense System- 2,400 Damage, This ability may be activated as a pre-emptive counter against offensive actions targetting possessor and only as such a counter, 15% cancels target's action if target is under level 15 and not immune to moderate status effects, Technology, 980 MP
%Submarine Deepplate- (Accessory, Upgrade, Technology & Water, 40,000,000 Gold) Wearer's Vessel transformations whose name includes 'Submarine' gains +80,000 Defense against Physical, Wearer gains +80,000 Defense against Physical if in the 'Form of Submarine' Stance
%Subpar Sunmetal Arm-Cannon- (Accessory, Upgrade, Light & Technology, 7,500,000 Gold) Wielder's Mech transformations gain the ability
Subpar Sunmetal Arm Cannon- 11,900 Damage, 15% inflicts Awestruck, 1% fails to work, Light, 30,000 MP
%Superior Precision Clockwork Targeting Components- (Accessory, Upgrade, Technology, 30,000,000 Gold) Wielder gains 140% To Hit and +10% To Hit if wielder is a Clockwork
Tank Turret- (Accessory, Upgrade, Technology, 25,000 Gold) Wielder’s Vehicle and War Machine transformations gain the ability:
Open Fire- 2,000 Damage, this attack’s Prime Attribute is Agility, Technology, 0 MP
%Tapdancing Superhero Gorilla Backup Squad- (Accessory, Upgrade, Energy & Physical & Metal, 75,000,000 Gold) +40,000 to all stats, Wielder counts as possessing 1 additional Dancer ability, Wielder's actions may count as involving wielder casting a Dance spell, At the start of each thread, this item's owner selects 5 Superhero abilities that are in stock in the Ability Shop whose only prerequisites are 'Basic Super Power Attunement', other abilities selected through this item's effect, and numbers of base stat points; wielder gains those abilities
¬%Tech-Shamanic Colored Core- (Accessory, Upgrade, Hope, 20,000,000 Gold) +20,000 to all stats, +1,600 Defense Against Stat Damage if wielder also has 'Tech-Shamanic Tall Yellow Wooden Mask' equipped, 5% Base Element Resistance if wielder also has 'Tech-Shamanic Blue Tendril Lash' equipped, Wielder's Defense cannot be pierced by individuals below level 30 if wielder also has 'Tech-Shamanic Pink Feather Blade' equipped, Individuals below level 30 treat possessor as having 50,000 more STR and CON for purposes of moving possessor to a different row if wielder also has 'Tech-Shamanic Black Frog Legs' equipped
%Third-Metal Wing- (Accessory, Upgrade, Technology & Physical & Metal, 5,000,000 Gold) +5,000 CON, Wielder's turn-order-determining stat becomes Constitution
%Trainhead That Abstracts Can Ride In- (Accessory, Upgrade, Astral & Chaos & Technology, 30,000,000 Gold) +30,000 CON, +30,000 AGI, Wielder gains a Passenger Capacity of 5 if wielder does not already possess a passenger capacity, becomes a Vehicle in addition to all other subjects, may take an action to pick up or deploy one Abstract passenger, and has all passengers automatically deploy upon death or transformation
%Underwater Zhouraomin Wings- (Accessory, Upgrade, Technology & Water, 1,000,000 Gold) Wielder gains +2,000 to all stats while in a Zone of Water, Wielder gains 40% Dodge while in a Zone of Water
%Upgraded Turret Platform- (Accessory, Upgrade, Technology, 3,000,000 Gold) Wielder’s Vehicle and War Machine transformations gain the ability:
Open Fire- 9,800 Damage, this attack’s Prime Attribute is Agility, Technology, 0 MP
%Upgraded Wartech Computer Intelligence System- (Accessory, Upgrade, Technology, 157,000 Gold) +623 MIN to wielder’s War Machine transformations, +120 damage to the damage-dealing attacks of wielder’s War Machine transformations
%Vaccuum-Gate Body- (Accessory, Upgrade, Spatial & Air, 300,000,000 Gold) Wielder unsummons all lower-Level Celestials, Angels, Devas, Illuminated, Elementals, Outsiders, Abstracts, Daemons, Devils, and/or Demons that are below Level 100 and normally fightable for drops on the Enemy List at the start of each round
%Variable Vaccine- (Accessory, Upgrade, Water & Technology, 3,100,000 Gold) At the start of each round, a random minor or moderate status effect is chosen, wielder is immune to said chosen status effect from sources below Level 40 for the duration of the round
%Vehicular Force Field Projector- (Accessory, Upgrade, Technology, 42,000 Gold) +45 Defense for wielder’s War Machine and Vehicle transformations, 5% Resilience for wielder’s War Machine and Vehicle transformations
%Vessel Wardings- (Accessory, Upgrade, Water & Magic, 8,960,000 Gold) Wielder's Vessel Transformations gain +8,500 Defense and 30% Water Resistance
%VORTHELHAUT System- (Accessory, Upgrade, Grandeur & Technology & Treasure & Progress, 3,444,219,000 Gold) At the start of each round, wielder may choose a Coded Being ally (including wielder) to count as either Cosmosmelted, Codewrought, or Masterforged; wielder is immune to GLAUNYR Virus, VOBUL Virus, and INREKTHALTOH Virus; Wielder's Coded being allies may choose to count as possessing the elements Grandeur and/or Fire in adddition to their other elements
%Wartech Computer Intelligence System- (Accessory, Upgrade, Technology, 120,000 Gold) +500 MIN to wielder’s War Machine transformations
%Waterproof Vehicle Sealant- (Accessory, Upgrade, Technology, 49,000 Gold) Wielder’s Vehicle and War Machine transformations get 5% Drowning Resistance, +10 Defense, and have 5% less Water weakness if they possess a Water weakness
%Wrecker Arm- (Accessory, Upgrade, Physical & Technology, 15,000,000 Gold) +15,000 Melee Attack, +15,000 STR, Wielder's 'Melee Attack' and 'Melee Overdrive' actions pierces 15,000 Defense

~Weapon Coating~
%Ant Acid- (Accessory, Weapon Coating, Acid, 300,000 Gold) +300 Melee Attack, 20% inflicts Dissolving
%Armor Piercing Weapon Coating- (Accessory, Weapon Coating, Physical, 10,000 Gold) Wielder's attacks involving bonuses from weapons Pierce 50 Defense
%Blackish Jell Poison- (Accessory, Weapon Coating, Darkness, 60,000 Gold) +40 Melee Attack, 3 SPI damage per hit
%Bluish Syrup Mind Toxin- (Accessory, Weapon Coating, Water & Psychic, 19,000 Gold) 5 MIN damage per hit
%Burning, Hope-Consuming Demonblood Extract- (Accessory, Weapon Coating, Fire & Light, 12,500,000 Gold) +12,500 Melee Attack, +12,500 Ranged Attack, +12,500 Magical Attack, 30% inflicts Voidstruck, 30% inflicts Stat Drain: SPI Drain, 30% inflicts Burning, Wielder's offensive actions may remove 1 Hope element buff from a source below Level 60 from each target
%Common Jell Acid- (Accessory, Weapon Coating, Acid, 1,000 Gold) +15 melee Attack, No bonus against Acid element foes
Common Poison- (Accessory, Weapon Coating, Acid, 1,900 Gold) 1% inflicts Poison
%Desert Scorpion Venom- (Accessory, Weapon Coating, Acid, 80,000 Gold) +50 Melee Attack, +50 Ranged Attack, 15% inflicts Poison
%Evanlari Poison- (Accessory, Weapon Coating, Acid, 2,000,000 Gold) 70% inflicts Poison
%Goatsbane- (Accessory, Weapon Coating, Earth, 90,000 Gold) Wielder's damage-dealing actions deal an additional 20,000 damage against individuals with the word 'Weregoat' in their name and inflict Poison on individuals with the word "Weregoat" in their name
%Green Cube Jelly Acid- (Accessory, Weapon Coating, Acid, 17,000 Gold) Does 30 extra Acid damage on hit
%Greater Desert Scorpion Venom- (Accessory, Weapon Coating, Acid, 80,000 Gold) +50 Melee Attack, +50 Ranged Attack, Melee and ranged attacks have +15% to inflict Poison
%Green-Slime-Based Venom Amplifier- (Accessory, Weapon Coating, Acid, 15,000 Gold) Any Weapon Coating that user has equipped that would normally do AGI, CON, or MIN damage has whichever of those stat damage values it possesses raised by 15
%Ground Wereleaf- (Accessory, Weapon Coating, Earth, 90,000 Gold) Wielder's damage-dealing actions deal an additional 10,000 damage against individuals with the word 'Were' in their name and inflict Poison on individuals with the word "Were" in their name
%Gylgras Poison- (Accessory, Weapon Coating, Acid, 9,000 Gold) 15% inflicts Poison, inflicts Poison on targets below Level 15
%Improved Shroom Spore Poison- (Accessory, Weapon Coating, Earth, 60,000 Gold) 60 CON damage on hit, 5% may inflict Poison, 5% may inflict Paralysis
%Lernaean Venom- (Accessory, Weapon Coating, Toxin, 250,000,000 Gold) 30% inflicts Venom, Individuals below Level 85 may not heal Damage dealt by wielder, Wielder must be Level 40 or greater
%Lesser Sunflame Weapon Coating- (Accessory, Weapon Coating, Fire & Light, 11,500,000 Gold) +11,500 Melee Attack, +11,500 Ranged Attack, +11,500 Magical Attack, 30% inflicts Burning, 30% inflicts Awestruck, 25% inflicts Impaired: Blind
%Lunar Dragon Polish- (Accessory, Weapon Coating, Astral, 200,000 Gold) 15% Astral Resistance, 10% Dragon Resistance
~%Mana-Eater Maw Venom- (Accessory, Weapon Coating, Darkness & Magic, 25,119,000 Gold) +25,450 Melee Attack, +15,940 Ranged Attack, wielder deals 1,900 MIN and SPI Damage on hit
%Mindsear Polish- (Accessory, Weapon Coating, Psychic & Technology, 15,000,000 Gold) Deals 15,000 MIN damage, Pierces and 2,500 Defense against stat damage of non-Psychic-element targets
%Naga Venom- (Accessory, Weapon Coating, Acid & Earth & Light, 700,000 Gold) 30% inflicts Poison, Wielder's Damage-dealing offensive actions deal 20,000 additional Damage to Daemons and Devils
%Oil of Gazing Blackness- (Accessory, Weapon Coating, Darkness & Water, 5,300,000 Gold) +5,300 MIN, Wielder's 'Melee Attack' actions may scan the stats of enemies they target (note: 'enemies', not 'opponents')
%Poison Zombie Bile- (Accessory, Weapon Coating, Acid, 67,000 Gold) +65 Melee Attack, +65 Ranged Attack, 30% inflicts Poison on Hit, 15 CON damage on hit
%Pseudodragon Stinger Poison- (Accessory, Weapon Coating, Acid & Physical, 25,000 Gold) +25 Melee Attack, 15% inflicts Poison, 5% inflicts Paralyzed
Pufferfish Oil- (Accessory, Weapon Coating, Water & Darkness, 16,899 Gold) +20 Melee Attack, 10% inflicts Poison, 60% inflicts Poison as a second separate infliction chance on targets below Level 14
%Reality-Devourer Toxin- (Accessory, Weapon Coating, Toxin & Void, 250,000,000 Gold) Wielder's offensive actions may become solely Void element, Wielder's 'Melee Attack' actions may deal 25,000 CON Damage, Individuals below Level 85 may not heal Damage dealt by wielder, Wielder must be Level 40 or greater
Shroom Spores- (Accessory, Weapon Coating, Earth, 900 Gold) 2 CON damage on hit
%Slicing Glaze- (Accessory, Weapon Coating, Physical, 85,000 Gold) Possessor's attacks involving a Melee Attack bonus pierce an additional 102 Defense
Snake Venom- (Accessory, Weapon Coating, Acid, 9,000 Gold) 10% inflicts Poison
%Soul-Blade Aura (Light Teal)- (Accessory, Weapon Coating, Psychic & Light & Darkness & Magic, 6,800,000 Gold) +6,700 Magical Attack, +6,700 to all stats, 25% Critical, 15% inflicts Stat Drain, This item only functions if wielder is wielding an item called 'Soul Blade'
Spider Venom- (Accessory, Weapon Coating, Acid, 35,000 Gold) 5% inflicts Poison, 5% inflicts Paralysis
%Styx Water- (Accessory, Weapon Coating, Water & Darkness & Psychic, 74,000,000 Gold) Wielder deals 7,400 MIN Damage, 100% inflicts Stat Drain: MIN Drain, Wielder's 'Magical Attack' actions have a 90% chance of removing a randomly chosen ability of targets below Level 60 as a debuff that stacks 5 times
%The Spice, The Fire- (Accessory, Weapon Coating, Fire & Glory, 70,000,000 Gold) +70,000 Melee Attack, +70,000 Ranged Attack, +70,000 Magical Attack, +70,000 to all stats, 100% Critical, 200% inflicts Impaired: Got Rekt, Wielder is afflicted with Burning twice at the start of every action, Wielder must be Level 40 or possess the award 'Can Handle It'
%The Water, The Balm- (Accessory, Weapon Coating, Water & Glory, 70,000,000 Gold) Wielder is cured of all minor negative status effects and moderate negative status effects once per thread before an action at the time of its choosing
Toxic Spores- (Accessory, Weapon Coating, Earth, 7,000 Gold) 1% Inflicts Poison on hit
Warp Reaver Maw Venom- (Accessory, Weapon Coating, Darkness & Magic, 117,000 Gold) +45 Melee Attack, +15 Ranged Attack, does 15 CON damage on hit
%Wolfsbane- (Accessory, Weapon Coating, Earth, 90,000 Gold) Wielder's damage-dealing actions deal an additional 20,000 damage against individuals with the word 'Werewolf' in their name and inflict Poison on individuals with the word "Werewolf" in their name
Wyrd-Hunter Oil- (Accessory, Weapon Coating, Magic, 2,500,000 Gold) Wielder's 'Melee Attack' and 'Melee Overdrive' actions deal MP Damage to Magic Beings below Level 40
%Yasunian Black Oil- (Accessory, Weapon Coating, Earth, 2,900 Gold) +15 AGI

~Wristwear~
%Anti-Poison Bracer- (Accessory, Wristwear, Magic, 1,000,000 Gold) 50% Poison Resistance, Possessor gains immunity to Poison from sources below Level 20
%Armband of Boundless Hope- (Accessory, Wristwear, Magic & Light & Psychic, 254,000,000 Gold) Wearer counts as being 6 Levels higher for purposes of resisting level-dependent debuffs (with this increase not counting for purposes of bypassing 'Immune to Below Level X' effects)
%Armband of Piety- (Accessory, Wristwear, Light, 2,700,000 Gold) +2,200 Magical Attack, +2,700 Defense, 20% Resilience, Divine Magic spells cost wearer 30,000 less MP to cast, Wearer gains 10% Smitten: Excommunicated Resistance against sources below Level 40
%Armband of Purity- (Accessory, Wristwear, Light, 2,700,000 Gold) +2,200 Magical Attack, +2,600 Defense, 20% Resilience, Individuals below Level 30 cannot inflict status effects on possessor
%Armband of Radiant Piety- (Accessory, Wristwear, Light, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Defense, 20% Resilience, Radiant Magic spells cost wearer 50,000 less MP to cast as an effect that stacks twice, Wearer gains Smitten: Excommunicated Immunity against sources below Level 40, This item produces the announcement 'The Armband of Raidant Piety states that its wearer is Immune to Smitten: Excommunicated under certain circumstances' at the start of each round, announcing said announcement to all entities in the same battlespace
%Armband of Selflessness- (Accessory, Wristwear, Light, 2,700,000 Gold) +2,200 Magical Attack, +2,600 Defense, 20% Resilience, Whenever wearer would be the source of an action or effect which would harm an ally, provided that no opponents are Level 50 or higher and that wearer’s Max MP is greater than 0, cancel said effect and reduce possessor’s Max MP by 10% for the remainder of the thread instead
%Armband of Timelessness- (Accessory, Wristwear, Time, 2,700,000 Gold) Wearer counts every round's round number as being '1'
%Armband of Timeliness- (Accessory, Wristwear, Time, 2,700,000 Gold) The number that wearer counts every round's round number as being cannot be altered by individuals below Level 30
%Armband Signifying a Promise to Not Stop Jessie from Controlling Gerbils- (Accessory, Wristwear, Light, 2,000,000 Gold) +2,000 Magical Attack, +2,000 Defense, Wielder may not use the ability 'Gerbil Control When Near Jessie' to apply a debuff that disables an ability named 'Gerbil Control' possessed by an individual named 'Jessie Calthion'
%Astral Protection Bangle- (Accessory, Wristwear, Astral, 60,100,000 Gold) +6,000 Defense against Stat Damage, +60,000 to all stats, 25% Astral Resistance
%Band of Greater Power- (Accessory, Wristwear, Energy & Fire & Physical, 20,000,000 Gold) +20,000 STR, +20,000 CON, 40% Critical
%Band of Improved Street Brawling- (Accessory, Wristwear, Physical, 7,000,000 Gold) +7,000 Melee Attack, +7,000 STR, +7,000 CON, +7,000 AGI, +7,000 MIN, 30% Dodge, 130% To Hit, 30% Critical, 30% Physical Resistance
Bangle- (Accessory, Wristwear, Physical, 200 Gold) +1 AGI
%Bangle of the Monster Master- (Accessory, Bracelet, Physical & Earth & Fire, 6,500,000 Gold) Wearer may equip pets and summons up to 2 Levels higher than wearer, to a max of Level 99, as an effect that does not stack with other effects that raise wearer’s Level for purposes of equipping pets and summons of any type
%Bangle of the Monster Master (Old Neil Special Version)- (Accessory, Bracelet, Physical & Earth & Fire, 70,000,000 Gold) +70,000 to all stats, Wearer gains 10% Resistance to summons below Level 50, Wearer's pets gain +2,500 to all stats as a non-stacking bonus, Wearer may equip pets and summons up to 2 Levels higher than wearer, to a max of Level 99, as an effect that does not stack with other effects that raise wearer' Level for purposes of equipping pets and summons of any type
%Bangle of the Monster Master (Old Neil Special Version, Beta Version: Mystic Facepunch Type)- (Accessory, Bracelet, Physical & Earth & Fire, 70,000,000 Gold) +70,000 Magical Attack, +70,000 to all stats, Wearer gains 10% Resistance to summons below Level 50, Wearer's pets gain +2,500 to all stats as a non-stacking bonus, Wearer's offensive actions may gain a 30% chance of unsummoning non-unique targets below Level 60 that are below wearer's Level, Wearer may equip pets and summons up to 2 Levels higher than wearer, to a max of Level 99, as an effect that does not stack with other effects that raise wearer' Level for purposes of equipping pets and summons of any type
%Beautiful Celestial Brightsteel Bracers- (Accessory, Wristwear, Light, 10,000,000 Gold) +10,000 Defense, +10,000 CON, +10,000 SPI, 30% inflicts Charm, 25% Light Resistance
%Bleeding-Rainbow Hyper-Punch Armband- (Accessory, Wristwear, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Ice & Energy & Electrical & Acid, 11,000,000 Gold) +11,000 Melee Attack, +5,000 STR, +5,000 CON, +5,000 AGI, +20,000 HP, Wielder's 'Melee Attack' actions may become solely any one base element
Bracelet- (Accessory, Wristwear, Earth, 200 Gold) +1 Defense
%Bracer of Kimelorn- (Accessory, Wristwear, Light, 125,000 Gold) +40% Paralysis Resistance, +210 Damage to all attacks against Undead, Item does not add Light element to attacks it participates in
%Bracelet of Golden Orbs (War-Ready)- (Accessory, Wristwear, Earth & Wealth, 30,000,000 Gold) +30,000 Ranged Attack, +30,000 CON, +30,000 MIN, Wielder's 'Ranged Attack' actions may use Spirit as their Prime Attribute and gain '60% inflicts Fatigued: Stun'
%Bracer of the Poison Devil's Fang- (Accessory, Wristwear, Acid & Darkness, 17,500,000 Gold) +17,500 Melee Attack, Wearer's Poison infliction chances are increased by 40% as a non-stacking bonus, Wearer must be Level 20 or greater
%Bracelet of Twin Venoms- (Accessory, Wristwear, Acid, 1,300,000 Gold) Wielder may stack inflictions of Poison twice on targets below Level 30
%Camnepteron Bangle- (Accessory, Wristwear, Magic, 455,000 Gold) +59 Defense against stat damage, +290 to all stats
Commoner’s Bracelet- (Accessory, Wristwear, Earth, 80 Gold) +1 Defense
Copper Bracelet- (Accessory, Wristwear, Earth, 80 Gold) +1 Defense
%Defensive Belsicite Bracers- (Accessory, Wristwear, Physical & Earth, 2,000,000 Gold) +2,000 Defense, +2,000 CON, 20% Resilience
Digital Wristwatch- (Accessory, Wristwear, Technology, 700 Gold) +3 AGI, +2 Magical Attack for Hypertech spells
%Drakespawn Bracelet- (Accessory, Wristwear, Earth, 5,000 Gold) +20 Defense, +5 to all stats
Enchanted Pearl Bracelet- (Accessory, Wristwear, Earth, 75,000 Gold) +70 Defense, +20 to all stats, 5% Water Resistance
%Endurance Band- (Accessory, Wristwear, Physical, 1,000,000 Gold) +1,000 CON, +5,000 HP
%Evanyfoil Charm Bracelet- (Accessory, Wristwear, Light & Magic, 50,000,000 Gold) Wielder gains 1 buff slot, This item posseses the subtype Trinket
%Fourth-Metal Shield Band- (Accessory, Wristwear, Technology & Psychic & Metal, 5,000,000 Gold) +5,000 Defense, +5,000 MIN
%Fourth-Metal Shield Bracelet- (Accessory, Wristwear, Technology & Psychic & Metal, 5,000,000 Gold) +5,000 Defense, +5,000 MIN, This item's per-item Defense capping is based on Mind
%Fourth-Metal Strength Bracer- (Accessory, Wristwear, Technology & Psychic & Metal, 5,000,000 Gold) Wielder's Unmodified STR is determined by wearer's Base MIN instead of wearer's Base STR
%Goldstream Bangle- (Accessory, Wristwear, Earth & Magic, 26,000,000 Gold) Wearer generates 260,000 Temporary Gold at the start of each round that lasts 5 rounds
%Greater Armband of Purity- (Accessory, Wristwear, Light, 24,000,000 Gold) +24,000 Magical Attack, +24,000 Defense, 40% Resilience, Individuals below Level 40 cannot inflict status effects on possessor
%Greater Endurance Band- (Accessory, Wristwear, Physical, 10,000,000 Gold) +10,000 CON, +10,000 MIN, +50,000 HP, +50,000 MP
%Greater Warded Shield Bracelet- (Accessory, Wristwear, Magic, 960,000 Gold) +980 Defense, +980 Defense against Magic, +980 Defense against Fire, +980 Defense against Air, +980 Defense against Earth, +980 Defense against Water, +980 Defense against Technology, +980 Defense against Physical, 15% Air Resistance, 15% Earth Resistance, 15% Water Resistance, 15% Fire Resistance, 15% Magic Resistance, 15% Technology Resistance, 15% Physical Resistance
Horse Bracelet- (Accessory, Wristwear, Air & Earth, 7,000 Gold) +15 AGI, +200 HP for all Mount transformations
%Improved Enchanted Pearl Bracelet- (Accessory, Wristwear, Earth, 350,000 Gold) +400 Defense, +350 to all stats, 15% Water Resistance
%Jaldanthecos Bangle- (Accessory, Wristwear, Magic, 755,000 Gold) +300 Magical Attack, +387 Defense, +400 Defense against Elementals, +84 Defense against stat damage, +550 to all stats
%Kaleidoscopic Casting Bracelet- (Accessory, Wristwear, Magic & Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & Ice & Energy & Electrical & Acid, 30,100,000 Gold) Whenever wielder casts a spell, wielder may choose to either give it +30,000 Magical Attack if it already possesses at least one type of attack bonus, to have it inflict any one chosen minor or moderate negative status effect if the action said spell is involved in would not otherwise possesses a chance of inflicting any negative status effects, to pierce 15,000 Defense against Magic, to gain 30% Critical, to gain 130% To Hit, to cost 30,000 less MP, to become solely any one base element, or to cure any one minor or moderate negative status effect
%Lesser Band of Antagonistic Exchange- (Accessory, Wristwear, Earth & Air & Magical & Physical & Psychic, 500,000 Gold) Wielder may spend an action to alter one type of attack bonus (Ranged, Melee, Magical) on any one item held to another type of attack bonus, to a maximum of 10,000 points or the value of the original bonus, whichever is lesser, this effect counts as a buff that does not stack
%Lesser Band of Harmonious Exchange- (Accessory, Wristwear, Earth & Air & Magic & Physical & Psychic, 5,000,000 Gold) Weilder may spend an action to swap the values of any two of wielder's stats, to a maximum of 10,000 points swapped, this effect counts as a buff that does not stack and cannot reduce its possessor's stats below 1
%Mushroom Bracers- (Accessory, Wristwear, Earth, 43,500 Gold) +44 Defense, +36 CON, 20% Poison Resistance, 15% Confusion Resistance
%Origabreon Bangle- (Accessory, Wristwear, Magic & Psychic, 2,700,000 Gold) +800 Defense against Stat Damage, +1,950 to all stats, 115% To Hit, 15% Critical, 15% Dodge, 15% Resilience, Wearer ignores 100 points of Defense piercing and 50 points of Defense against Stat Damage piercing
%Owl King Bracers- (Accessory, Wristwear, Air & Darkness & Earth & Physical, 5,000,000 Gold) +5,000 Melee Attack, +5,000 to all stats while wielder is in a Chronogeomantic Zone of Night, 140% To Hit while wielder is in a Chronogeomantic Zone of Night, Wielder's 'Ranged Attack' actions incorporate wielder's Melee Attack bonus instead of wielder's Ranged Attack bonus
Pearl Bracelet- (Accessory, Wristwear, Earth, 60,000 Gold) +1 Defense
%Rainbow Band- (Accessory, Wristwear, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Energy & Ice & Electrical & Acid, 15,000,000 Gold) +7,500 to all stats, 25% Earth Resistance, 25% Air Resistance, 25% Fire Resistance, 25% Water Resistance, 25% Light Resistance, 25% Darkness Resistance, 25% Magic Resistance, 25% Technology Resistance, 25% Physical Resistance, 25% Psychic Resistance, 25% Energy Resistance, 25% ?Ice Resistance, 25% Electrical Resistance, 25% Acid Resistance
%Reigartus Bracers- (Accessory, Wristwear, Physical & Fire, 145,000 Gold) +148 Melee Attack, +150 STR, +150 CON, 5% Critical, 4% inflicts Fatigue: Stun
%Samurai's Bracers and Greaves- (Accessory, Wristwear, Light & Physical, 40,000 Gold) +40 Defense, +5% Dodge against foes under level 60, 5% Physical Resistance, 3% Resistance to attacks made by Dragons under Level 101, Samurai Blade abilities have a 5% greater chance of activating, This item may, at the beginning of a thread, be declared to be a Boots instead of a Wristwear
%Scribe’s Restorative Wrist-Straps- (Accessory, Wristwear, Physical & Fire, 145,000 Gold) +143 Magical Attack, +100 MIN, Wearer regenerates 50 MP per turn, 90% Fatigue Resistance, 90% cures Fatigue at the start of each round, Pain: Discomfort Immunity
%Sea-Protecting Bangle- (Accessory, Bracelet, Water, 7,000 Gold) 5% Water Resistance, +5 SPI
%Shield Bracelet- (Accessory, Wristwear, Magic, 20,000 Gold) +10 Defense, +10 Defense against Magic, +10 Defense against Fire, +10 Defense against Air, +10 Defense against Earth, +10 Defense against Water, +10 Defense against Technology, +10 Defense against Physical
%Splendid Adamantine Shackle-Bracelets- (Accessory, Wristwear, Earth, 50,000,000 Gold) +50,000 Melee Attack, +50,000 Defense, +50,000 CON, Wielder is Immune to Paralysis from sources below Level 60, Wielder's Defense may not be pierced by sources below Level 40, Wielder must be at least Level 35
%St. Dalton's Bracers- (Accessory, Wristwear, Light & Hope & Air & Earth & Technology, 5,000,000 Gold) +5,000 Ranged Attack, +5,000 to all stats while wielder is in a Terrain or Phantom Terrain that is 'Desert' or 'Wasteland', 140% To Hit while wielder is in a Terrain or Phantom Terrain that is 'Desert' or 'Wasteland', Wielder's 'Ranged Attack' actions incorporate wielder's Magical Attack bonus instead of wielder's Ranged Attack bonus
Strength Giving Bracelet- (Accessory, Wristwear, Earth, 3,000 Gold) +5 STR
%Summoner's Backlash-Resistant Armband- (Accessory, Wristwear, Magic, 260,000 Gold) Damage dealt to wielder by wielder's summons is reduced by 520 points
%Sunsuit Bracers- (Accessory, Wristwear, Technology & Light, 20,000,000 Gold) +18,000 Defense, +5,000 AGI, +5,000 MIN, 30% Resilience, 20% Light Resistance, 20% Fire Resistance, 20% Impaired: Blind Resistance, Wearer may survive on suns as an RP effect
%Thirstless Bangle- (Accessory, Wristwear, Magic & Water, 65,000 Gold) 25% Drowning Resistance, Enemies do not get bolstered by the Sandstorm effect in the Desert of Sildriza encounter area, 25% Minor Status effect resistance while in the Desert of Sildriza encounter area
%Titan Fetters- (Accessory, Wristwear, Earth & Glory, 150,000,000 Gold) Wielder obtains +300,000 to all stats, Wielder ignores the Resistances and Immunities of individuals below Level 60, Wielder's actions gain a non-stacking 25% chance of ignoring the Resistances and Immunities of individuals below Level 80, Wielder is afflicted with Petrified at the start of each round, Wielder must be Level 60 or greater
%Vashna's Abomination-Blocking Armband- (Accessory, Wristwear, Darkness & Light, 2,700,000 Gold) +2,200 Magical Attack, +2,600 Defense, 20% Resilience, Individuals below Level 40 named 'Vashna's Abomination' cannot inflict status effects on possessor
%Warded Shield Bracelet- (Accessory, Wristwear, Magic, 60,000 Gold) +60 Defense, +60 Defense against Magic, +60 Defense against Fire, +60 Defense against Air, +60 Defense against Earth, +60 Defense against Water, +60 Defense against Technology, +60 Defense against Physical, 5% Air Resistance, 5% Earth Resistance, 5% Water Resistance, 5% Fire Resistance, 5% Magic Resistance, 5% Technology Resistance, 5% Physical Resistance
%Watch with a Brightly Lit Display- (Accessory, Wristwear, Technology & Light, 12,000 Gold) The number of the current round may not be changed by sources below Level 20 if wielder desires for it not to, The round wielder treats the current round as may not be changed by sources under Level 20 unless wielder desires such
%Woodborn Samurai's Bracers and Greaves- (Accessory, Wristwear, Earth, 640,000 Gold) +640 Defense, Wielder gains +5% Dodge against Plants under level 60, 15% Earth Resistance, 5% Plant Resistance against sources below Level 60, Wielder's Activated Sword Abilities have a 5% greater chance of activating, This item may, at the beginning of a thread, have its subtype changed from Wristwear to Boots
%Worm-Calling Bracelet- (Accessory, Bracelet, Earth, 400,000 Gold) Summons 1 Sand Worm of Sildriza at the start of every round, Max 10 summoned
%Wrist-Warmers of the Unfortunate Munitions Officer- (Accessory, Wristwear, Technology & Agony, 216,000 Gold) 5% Ice Resistance, Wearer takes a number of Gold damage equal to the cost of all Gun, Bow, Deadly Item, and Ammunition items equipped by the performer of any action in battle each time said individual performs any action that is affected by or includes any of said equipped items, as well as an amount of Gold damage equal to the HP of any War Machine, Vehicle, Mech, Vessel, Machine, Robot, or Clockwork any time said individual takes an offensive action, This item is cursed and may not be unequipped normally
Wristwatch- (Accessory, Wristwear, Technology, 600 Gold) +5 AGI



~Other~

~Aerial~
%Era Duck- (Accessory, Aerial, Time, 90,000,000 Gold) +45,000 to all stats, Time element actions from sources below Level 80 may not move wielder to a different battlespace or inflict Petrified on wielder


~Container: Chalice~
%Cauldron of Six Hells- (Accessory, Container: Chalice, Fire & Darkness & Torment, 66,666,666 Gold) Wielder's Demon allies obtain +6,666 to all stats as a non-stacking bonus, Wielder deals 666,666 additional HP Healing and MP Healing to Demons (when already dealing the corresponding value to said Demon), Wielder's Food consumables may gain the subtype Demon, Devil, or Daemon when wielder uses them

~Decor~

~Decor: Bed~
Somnambulist's Cabinet- (Accessory, Decor: Bed, Air & Psychic & Darkness, 8,000,000 Gold) +8,000 Defense, Possessor's Defense is doubled, to a max of 800,000 additional points, if possessor is afflicted with Fatigued: Asleep, possessor counts as being 20 Levels greater for purposes of having possessor's stats scanned if possessor is afflicted with Fatigued: Asleep as an effect that is not capable of bypassing 'Immune to Below Level X' effects

~Doll Pattern~
%Doll Pattern: Ghostly Maiden's Garb- (Accessory, Other: Doll Pattern, Darkness, 800,000 Gold) One of wielder's Animated Servant Dolls (chosen at the time this item is equipped) gains +800 Magical Attack, +800 SPI, +800 Defense, 30% Darkness Resistance, +15% Dodge (to a max of 200%), +8,000 HP, +16,000 MP, and gains the ability to add '60% inflicts Hexed' to any action it performs

~Elder Symbol~
%Ancient Symbol of the Apocalypse- (Accessory, Other: Elder Symbol, War & Destruction & Fate, 400,000,000 Gold) +400,000 Magical Attack, +400,000 Defense, +400,000 SPI, +400,000 CON, Wielder may equip Weaponx2 items as though they were Weaponx1 items, Wielder's per-item Magical Attack cap becomes (SPI * 2), Wielder must be Level 60 or greater
%Elder Glyph of Mystic Shielding- (Accessory, Other: Elder Symbol, Warding, 30,000 Gold) 5% Magic Resistance
%Elder Glyph of Protection- (Accessory, Other: Elder Symbol, Light & Warding, 40,000 Gold) +45 Defense, 5% Physical Resistance
%Elder Glyph of Summon Warding- (Accessory, Other: Elder Symbol, Magic & Warding, 170,000 Gold) 5% Resistance to damage and stat damage from Summons
%Elder Glyph of Warding- (Accessory, Other: Elder Symbol, Light & Warding, 260,000 Gold) +415 Defense, 5% Reflects attacks from foes level 5 and below.
%Elder Rune of Destiny- (Accessory, Other: Elder Symbol, Fate, 36,000,000 Gold) Wielder may, once per thread, select a non-Death-Attack action performed by a target who is either willing or below Level 80 and not 5 or more Levels greater than wielder that is targeting a target that is either willing or below Level 80 and not 5 or more Levels greater than wielder, Said action, if a To Hit roll would be performed, either hits or misses, as is determined by wielder, with this item being able to produce this effect once per thread, If wielder possesses the ability 'Elder Scribe' and the ability 'Destiny Weaver', both instances of '5 or more Levels greater than wielder' are replaced with '10 or more Levels greater than wielder'
%Elder Rune of Guardians- (Accessory, Other: Elder Symbol, Physical & Earth & Life, 270,000 Gold) +315 Defense, +40 Defense against Stat Damage, 15% Resilience, 15% Physical Resistance, 5% War Resistance, Life element spells that would Heal wielder inflict 1,000 more points of Healing
%Elder Rune of Mass Warding- (Accessory, Other: Elder Symbol, Magic & Warding, 15,260,000 Gold) +15,000 Defense, Wielder's allies, including wielder, gain +2,000 to all stats as a non-stacking buff, Wielder and wielder's allies gain 15% Reflects attacks from sources that are below Level 21
%Elder Rune of Solidity- (Accessory, Other: Elder Symbol, Magic & Warding & Earth, 15,500,000 Gold) +1,500 Defense, +1,500 CON, 40% Resilience, 50% Dissolving Resistance
%Elder Rune of Status Protection- (Accessory, Other: Elder Symbol, Magic & Warding, 15,110,000 Gold) +1,500 Defense against Stat Damage, 40% Minor Status Effect Resistance, Sources below Level 40 cannot inflict minor or moderate negative status effects on wielder
%Elder Rune of Unbound Strength- (Accessory, Other: Elder Symbol, Magic & Physical, 15,110,000 Gold) +15,000 STR, Wielder's STR cap increases by 4,000
%Elder Rune of Unstoppable Fire- (Accessory, Other: Elder Symbol, Magic & Fire, 16,000,000 Gold) Wielder ignores the Fire Resistance, Immunity, Absorption, and Reflection of individuals below Level 40, Wielder has a 10% chance of ignoring the Fire Resistance, Immunity, Absorption, and Reflection of non-unique individuals below Level 60
%Elder Rune of Weapon Mastery- (Accessory, Other: Elder Symbol, War, 180,000 Gold) +190 Melee Attack for each weapon equipped by wielder, +50 STR, AGI, and CON for each weapon equipped by Wielder
%Elder Symbol of Flowing Sand- (Accessory, Other: Elder Symbol, Earth, 36,000,000 Gold) +30,000 Defense, +30,000 CON, 40% Dodge, 40% Resilience, 30% Earth Resistance, 35% inflicts Entombed
%Elder Symbol of Physical Shielding- (Accessory, Other: Elder Symbol, Earth & Physical, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Physical, +12,000 Defense against Earth, 25% Physical Resistance, 25% Earth Resistance
%Elder Symbol of Regenerating Life- (Accesssory, Other: Elder Symbol, Life, 12,000,000 Gold) +12,000 CON, +20,000 HP, Wielder regenerates 120,000 HP per round
%Elder Symbol of Repeated Casting- (Accessory, Other: Elder Symbol, Sonic & Magic, 36,000,000 Gold) Spells that wielder has previously cast during this thread cost wielder 360,000 less MP to cast
%Elder Symbol of Ruin- (Accessory, Elder Symbol, Darkness & Destruction, 15,500,000 Gold) +15,000 Magical Attack, +15,000 to all stats, 10% Destruction Resistance, Wearer's per-item Magical Attack bonus becomes 2x the relevant stat
%Elder Symbol of the Gods of Night and Day- (Accessory, Other: Elder Symbol, Light & Darkness, 110,000,000 Gold) +110,000 SPI, Wielder may choose at the start of each round to be in a Chronogeomantic Zone of Day and/or a Chronogeomantic Zone of Night for the remainder of the round, +50,000 Defense against Light, +50,000 Defense against Darkness, Wielder is afflicted with Elevated, Favored, and Favored: Anointed at the start of every round, Wielder must be Level 40 or greater
%Elder Symbol of Unbound Life- (Accessory, Other: Elder Symbol, Life, 36,000,000 Gold) +36,000 CON, +36,000 SPI, +360,000 HP as an effect that stacks twice, Wielder regenerates 360,000 HP at the start of every round as an effect that stacks twice, 10% Life Resistance
%Elder Symbol of Unburdened Channeling- (Accessory, Other: Elder Symbol, Magic & Electrical & Energy, 36,000,000 Gold) Channeling spells cost wielder 360,000 less MP to cast
%Emblem of Magi- (Accessory, Other: Elder Symbol, Magic, 36,000,000 Gold) +18,000 Magical Attack, +36,000 MIN, +36,000 SPI, +300,000 MP as a non-stacking bonus, 30% Magic Resistance, 5% Mystic Resistance, Spells cost wielder 300,000 less MP to cast as a non-stacking bonus
%Emblem of the Rainbow-Mage- (Accessory, Other: Elder Symbol, Magic & Earth & Air & Fire & Water & Hope & Darkness & Physical & Psychic & War, 30,100,000 Gold) +30,000 Magical Attack, +30,000 MIN, +30,000 SPI, Whenever wielder casts a spell, wielder may choose to either give it +30,000 Magical Attack if it already possesses at least one type of attack bonus, to have it inflict any one chosen minor or moderate negative status effect if the action said spell is involved in would not otherwise possesses a chance of inflicting any negative status effects, to pierce 15,000 Defense against Magic, to gain 30% Critical, to gain 130% To Hit, to cost 30,000 less MP, to become solely any one of the elements Earth, Air, Fire, Water, Hope, Darkness, Magic, Physical, Psychic, or War, or to cure any one minor or moderate negative status effect
%Hero's Symbol- (Accessory, Other: Elder Symbol, Light, 1,000 Gold) +7 to all stats, +1% Critical, +1% Dodge, +5% To Hit
%Kaledoscopic Casting Rune- (Accessory, Other: Elder Symbol, Magic & Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & War, 30,100,000 Gold) Whenever wielder casts a spell, wielder may choose to either give it +30,000 Magical Attack if it already possesses at least one type of attack bonus, to have it inflict any one chosen minor or moderate negative status effect if the action said spell is involved in would not otherwise possesses a chance of inflicting any negative status effects, to pierce 15,000 Defense against Magic, to gain 30% Critical, to gain 130% To Hit, to cost 30,000 less MP, to become solely any one of the elements Earth, Air, Fire, Water, Light, Darkness, Magic, Physical, Psychic, or War, or to cure any one minor or moderate negative status effect
%Lesser Elder Symbol of Sundered Time- (Accessory, Other: Elder Symbol, Time, 15,000,000 Gold) Wielder's opponents who are Level 40 or lower do not add bonuses that are added to their turn-order-determining stat sum specifically for turn-order-determining purposes to their turn-order-determining stat sum for said purposes, Wielder must be Level 20 or greater
%Lockdown Symbol- (Accessory, Other: Elder Symbol, Magic, 4,000,000 Gold) Possessor may, at the beginning of each round, choose one Constant Effect possessed by each non-unique opponent below Level 40 and remove its text until the beginning of the next round as a non-stacking debuff, May only be wielded by individuals above Level 40, May only be wielded by individuals who possess one or more Haxxor ability
%Summoner's Symbol- (Accessory, Other: Elder Symbol, Magic, 65,000 Gold) Possessor may give up either an accessory slot or two spell slots for a pet slot
%Superior Elder Glyph of Warding- (Accessory, Other: Elder Symbol, Light & Warding, 36,260,000 Gold) +36,415 Defense, +36,000 CON, +36,000 MIN, 5% Reflects attacks from opponents that are below Level 30
%Symbol of Ancient Divinities- (Accessory, Other: Elder Symbol, Light, 150,000,000 Gold) +150,000 Magical Attack, +150,000 Defense, +150,000 SPI, +150,000 MIN, +1,500,000 MP as a non-stacking effect, +750,000 HP as a non-stacking effect, 40% Mystic Resistance, 10% Base Element Resistance, Wielder is immune to individuals below Level 40, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Flat Light or Mystic element HP Healing and MP Healing, 30% inflicts Awestruck, Wielder may treat Divine Magic spells that wielder casts or has equipped as Ancient Magic spells, Wielder must be at least Level 40 and must have a patron deity
%Symbol of the Ouroboros- (Accessory, Other: Elder Symbol, Spatial & Time, 200,000,000 Gold) +2,000,000 HP as a non-stacking bonus, +2,000,000 MP as a non-stacking bonus, Wielder regereates 200,000 HP and 200,000 MP at the start of each round, Sources below Level 60 may not prevent wielder from healing or regerneating HP or MP, Wielder may target individuals below Level 60 who are in different battlespace so long as no individual of Level 90 or greater who is either in the battlespace wielder is in or the battlespace being targeted objects, Wielder must be Level 40 or greater
%Symbol that Is Unlikely to Exist- (Accessory, Other: Elder Symbol, Psychic, 36,000,000 Gold) Wielder inflicts Confusion on any individual who scans wielder's stats, Wielder may only equip one of this item

~Graft~

~Graft: Mage-Ink Tattoo~
Torn-Heart Tattoo- (Accessory, Graft: Mage-Ink Tattoo, War & Devastation, 175,000,000 Gold) Lower-Level entities may not reduce wearer's Critical Chance

~Other: Legionnaire~
%100,000,000 Faceless Fans- (Accessory, Other: Legionnaire, Glitz & Dopple & Hunger, 100,000,000 Gold) Wielder's unique allies obtain -5 Fame, Wielder gains the Fame that is being lost to this effect
%A Man Who Stares At Wars- (Accessory, Other: Legionnaire, War & Psychic, 5,500,000 Gold) One of wielder's opponents is dealt 55,000 Flat War & Psychic element Damage at the start of each round, Wielder counts as possessing an additional Human & Abstract ally
%A Mole that Was Planted in the Organization- (Accessory, Legionairre, Earth, 5,000,000 Gold) Wielder's opponents don't gain Guild Benefits, Wielder counts as possessing an additional Cthonian ally
%A Plant Everyone Keeps Thinking is a Mole- (Accessory, Legionairre, Earth, 5,000,000 Gold) +0 Melee Attack, Everyone who isn't wielder treats this item as though its sole subtype is Cthonian unless they are Level 60 or greater
%Alphabet Apatosaurus- (Accessory, Other: Legionnaire, Earth, 45,000,000 Gold) +45,000 Melee Attack, +1,000 to all stats for each letter of the alphabet one of wielder's equipped items starts with, Wielder counts as possessing an additional Reptile ally
%Automated Rhinoceros- (Accessory, Legionnaire, Technology & Physical, 4,750,000 Gold) +4,750 Melee Attack, If wielder performs a 'Ranged Attack' action, there is a non-stacking 5% chance once per round that wielder also performs a non-counterable 'Melee Attack' action
%Bill's Parakeet: The Fanciest Jetfighter in the East- (Accessory, Legionnaire, Technology & Air & War & Sonic, 50,000,000 Gold) +50,000 Ranged Attack, All Aerials that aren't (Level 80 or greater and objecting) are also Machines, and their name has 'Bird' replaced by 'Jetfighter' if it can be
%Guyabano Guanaco- (Accessory, Other: Legionnaire, Wood & Life, 30,000,000 Gold) +30,000 to all stats, Wielder gains a +3,000 uncapped bonus to all stats if wielder has the ability 'Ate the Mythical Soursop', Wielder may choose for this item to count as possessing the subtype Animal, Wielder may choose for this item's name to include 'Mini-Llama'
%Lonnie the Lickable Llama- (Accessory, Legionnaire, Beast & Candy, 5,000,000 Gold) Wielder's allies may spend an action to target this item and regenerate 50,000 HP, Wielder's allies who are afflicted with Invigorated may do this as a bonus action at the start of a round that isn't the first round of battle
%Man the Duck the Man the Duuk the Maan the Mann the Duhk- (Accessory, Other: Legionnaire, Air & Water & Basic, 30,000 Gold) Wielder gains the subtype Aerial if wielder does not possess the subtype Human, Wielder counts wielder possessing the subtype Aerial as wielder possessing the subtype Human, Wielder counts wielder possessing the subtype Human, excluding through possession coming from this item, as wielder possessing the subtype Human, Wielder treats effects that would cause wielder to gain the subtype Aerial as instead causing wielder to gain the subtype Human, Wielder treats effects that require wielder to have gain the subtype Aerial, but to not have possessed it without such an effect granting it, as requiring wielder to have lost the subtype Human due to one effect, but to have then gained it through another, If this item would cause wielder to gain the subtype Human, it instead removes Human from wielder's subtypes, provided wielder already possessed the subtype Human, causes wielder to gain the subtype Aerial, and then causes wielder to gain the subtype Human (unless wielder does not possess the subtype Aerial, in which case wielder gains the subtype Human but counts said subtype as being Aerial for purposes of whether or not wielder possesses it), Wielder counts as possessing an additional ally that is an Aerial and a Human, but does not count said ally for purposes of counting said only allies of wielder who are Human or only allies of wielder who are Aerials
%Mirror Self- (Accessory, Other: Legionnaire, Dopple & Ice & Moon & Mystic, 200,000,000 Gold) Wielder's attacks gain '2 hits against 1', Wielder gains an additional action every round, Wielder gains +(Wielder's corresponding Base Stat * 1,000) uncapped points to each stat, If wielder is killed or afflicted with Cursed, this item is removed from the thread, Wielder must be Level 40 or greater
%Prehistoric Attack-Santa- (Accessory, Other: Legionnaire, Ice, 385,000,000 Gold) +385,000 Melee Attack, +385,000 Magical Attack, Entities may not consider Ice a base element without wielder's approval unless they are Level 95 or greater, Wielder counts as possessing an additional Ice element Santa & Reptile ally
%Psychic Children on Bicycles- (Accessory, Other: Legionnaire, Psychic & Time, 19,805,000 Gold) +19,500 Magical Attack, Wielder may equip 20 additional Psychic Arts spells (but this doesn't count as slots and can't be exchanged), Wielder gains Fatigued: Elderly Immunity, Wielder may always treat the round's number as any number between 1980 and 1989, Wielder counts as possessing 11 Psychic element Human allies who would take up half a space each in row order if they were in row order (but they aren't)
%Tipsy Gordan the Animate Super-Milk- (Accessory, Other: Legionnaire, Chaos & Animae, 2,777,777 Gold) +2,777 Melee Attack, +2,777 Ranged Attack, +2,777 Defense, +2,777 STR, +27,777 HP as a non-stacking bonus, Wielder deals full Damage to targets below Level 40 in the back row, Wielder may equip or unequip any one item at the start of each round, 15% inflicts Confusion and Poison: Drunk on wielder at the start of each round, Wielder counts as possessing an additional Golem & Abstract & Drink ally with the ability 'Super Hero'

~Other: Mystic Infusion~
%Archetypal Essence-Based Pattern Infusion: Yandere- (Accessory, Other: Mystic Infusion, Light & Darkness & Air & Psychic, 21,000,000 Gold) Wielder's non-offensive actions gain 35% inflicts Charm, Wielder's non-damage-dealing offensive actions may gain 35% inflicts Charm or (30% inflicts Wounded: Bleeding and 40% inflicts Confusion: Fear), Wielder's damage-dealing offensive actions gain 30% inflicts Wounded: Bleeding and 40% inflicts Confusion: Fear, Wielder gains 130% To Hit, Wielder suffers no negative effects from the status effect Charm (but not its sub-status effects) and deals double damage (to a max of 5,000,000 additional points) to individuals that are sources of Charm status effects that wielder is afflicted with that are below Level 60, Wielder's opponents of lower Level than wielder may not leave battle without wielder's permission if they are below Level 40
%Arena Member’s Charm (2)- (Accessory, Other: Mystic Infusion, Fire, 7,000 Gold) Wielder gains 5% inflicts Charm if wielder possesses at least 5 Fame
%A Sense of Being Betrayed by a Gift Giver- (Accessory, Other: Mystic Infusion, Darkness & Water, 6,000,000 Gold) Wielder is afflicted with Confusion: Depression
%Black-and-Purple-Colored Essence Spark- (Accessory, Other: Mystic Infusion, Darkness & Magic, 800,000 Gold) Wielder may, at the start of a thread, choose to become solely the element Darkness or Magic
%Bowling Mimelord's Powers- (Accessory, Other: Mystic Infusion, Air & Ice, 40,000,000 Gold) Wielder's 'Ranged Attack' actions cannot miss targets below wielder's Level that are below Level 80 that any of wielder's allies has already hit with a 'Ranged Attack' action if wielder has an Orb whose name includes 'Bowling Ball' equipped
%Crazy Candleflame- (Accessory, Other: Mystic Infusion, Magic, 220,000 Gold) Possessor's attacks randomly inflict (with a 15% chance) one of Confusion, Pain, Hexed, Paralysis, Poison, Confusion: Fear, Stat Drain, and Fatigued Stress
%Essence of the Beyond- (Accessory, Other: Mystic Infusion, Light & Darkness, 10,000,000 Gold) Wielder may become solely a Celestial, Angel, Deva, Illuminated, Abstract, Daemon, Devil, or Demon at the start of each round
%Essence of the Yellow Flame (Mystic Infusion)- (Accessory, Other: Mystic Infusion, Fire, 180,000 Gold) Possessor's offensive actions that deal damage or stat damage deal an additional 200 STR damage and an additional 200 SPI damage
%Essence Spark of Air- (Accessory, Other: Mystic Infusion, Air & Magic, 1,000,000 Gold) Wielder's Air element spells and abilities cost 500 less MP, wielder's attack actions deal an additional 5,000 Air element damage
%Essence Spark of Alternate Elemental Channeling And Specialized Type A Synchronization- (Accessory, Other: Mystic Infusion, Earth & Air & Fire & Water & Light & Darkness & Wood & Metal, 1,000,000 Gold) +700 Magical Attack, +1,000 MIN, +1,000 SPI
%Essence Spark of Being Drunk- (Accessory, Other: Mystic Infusion, Water & Earth, 1,000,000 Gold) Wielder is afflicted with Poison: Drunk at the start of every round, Wielder gains +500 to all stats if afflicted with Poison: Drunk
%Essence Spark of Death- (Accessory, Other: Mystic Infusion, Magic, 1,000,000 Gold) 25% Critical, Any individual below Level 40 who conducts an attack against wielder takes 40,000 Flat Darkness element damage after said attack, Wielder's Necromancy spells cost 500 less MP
%Essence Spark of Fire- (Accessory, Other: Mystic Infusion, Fire & Magic, 1,000,000 Gold) Wielder's Fire element spells and abilities cost 500 less MP, wielder's attack actions deal an additional 5,000 Fire damage
%Essence Spark of Life- (Accessory, Other: Mystic Infusion, Light & Magic, 1,000,000 Gold) Wielder regenerates 10,000 HP per round, +10,000 HP
%Essence Spark of Mana- (Accessory, Other: Mystic Infusion, Magic, 1,000,000 Gold) Wielder regenerates 10,000 MP per round, +10,000 MP
%Essence Spark of Power- (Accessory, Other: Mystic Infusion, Earth & Fire, 1,000,000 Gold) +1,000 STR, +1,000 SPI, Wielder regenerates 200 STR and 200 SPI per round
%Essence Spark of Speed- (Accessory, Other: Mystic Infusion, Air, 1,000,000 Gold) Wielder gains +500 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
%Essence Spark of Training While Drunk- (Accessory, Other: Mystic Infusion, Water & Earth, 1,000,000 Gold) Wielder is afflicted with Poison: Drunk at the start of the first round of battle, Wielder gains +700 to all stats if afflicted with Poison: Drunk
%Essence Spark of Warding- (Accessory, Other: Mystic Infusion, Magic, 1,000,000 Gold) +500 Defense, Wielder's Defense-buffing spells cost 500 less MP
%Essence Which Makes Those Nearby Notice When Its Bearer Casts Spells- (Accessory, Other: Mystic Infusion, Magic, 16,000 Gold) All individuals in the same battlspace as wielder are informed of the name of each spell that wielder casts whenever wielder casts it
%Ever-Flowing Timeline- (Accessory, Other: Mystic Infusion, Time, 180,000,000 Gold) Wielder is Immune to Time Stop from sources below Level 80, Wielder must be Level 40 or greater
%Extra Life- (Accessory, Other: Mystic Infusion, Life, 5,000,000 Gold) When possessor is killed, this item is destroyed; If this item is destroyed when its possessor is killed, its possessor immediately ressurrects; This item may not be copied by sources below Level 80
%Greater Essence Spark of Life- (Accessory, Other: Mystic Infusion, Light & Magic, 5,000,000 Gold) Wielder regenerates 50,000 HP per round, +50,000 HP
%Greater Essence Spark of Life and Mana- (Accessory, Other: Mystic Infusion, Light & Magic, 5,000,000 Gold) Wielder regenerates 50,000 HP and 50,000 MP per round, +50,000 HP, +50,000 MP
%Greater Essence Spark of Speed- (Accessory, Other: Mystic Infusion, Air, 1,000,000 Gold) +1,000 AGI, 25% Dodge
%Holy Vitality Core- (Accessory, Other: Mystic Infusion, Light, 5,000,000 Gold) Wielder regenerates 50,000 HP per round, +50,000 HP, Wielder gains an additional +50,000 HP if wielder is a Holy One
%Impossible Roulette Arbitration Power- (Accessory, Mystic Infusion, Law & Chaos, 2,000,000 Gold) Whenever wielder rolls on the Fatal Roulette I table or Glory Roulette I table, wielder may choose the results of the roll, Wielder must be at least Level 40
%Majesty Core- (Accessory, Other: Mystic Infusion, Glory & Wealth, 800,000,000 Gold) +800,000 to all stats, Wielder is Immune to individuals below Level 40, Wielder is Immune to debuffs and negative status effects from individuals below Level 60 if wielder is Level 60 or greater, Wielder becomes solely Glory & Wealth element, Wielder must be Level 40 or greater
^%Mark of the Monarch Emberfly- (Accessory, Other: Mystic Infusion, Fire, 2,500,000 Gold) +5,000 Magical Attack, +2,500 AGI, +2,500 SPI, 20% Fire Resistance, Weilder may summon 1 Fire element Spirit, Elemental or Insect of Level 25 or below from the Enemy List that is normally fightable for drops per round, Max 2 summoned.
%Promise of Eternal Loyalty- (Accessory, other: Mystic Infusion, Light & Time, 60,000,000 Gold) Wielder is Immune to Charm and Dominion from sources below Level 60
%Pure Bowling Skill (Greater)- (Accessory, Other: Mystic Infusion, Air & Light, 40,000,000 Gold) Wielder's 'Ranged Attack' gain 180% To Hit if wielder has an Orb whose name includes 'Bowling Ball' equipped
%Roguish Daredevil Starcaptain's Astounding Talent- (Accessory, Other: Mystic Infusion, Air & Technology & Astral, 25,000,000 Gold) +25,000 AGI, 30% inflicts Charm, 30% Dodge, 130% To Hit, Wielder's Vessel transformations gain 60% Dodge
%S& Mastah Bowling Skillz- (Accessory, Other: Mystic Infusion, Earth & Chaos, 40,000,000 Gold) Wielder's 'Ranged Attack' actions cannot miss targets below wielder's Level that are below Level 80 if wielder is in a Zone of Earth, if the terrain or phantom terrain is Desert, and if wielder has an Orb whose name includes 'Bowling Ball' equipped
%Self-Templating Pattern-Design: Tia Telaria- (Accessory, Other: Mystic Infusion, Fire, 100,000,000 Gold) Wielder's subtype becomes solely Humanoid and wielder's element becomes solely Fire, Wielder's Base STR becomes 5, Wielder's Base AGI becomes 16, Wielder's Base CON becomes 7, Wielder's Base MIN becomes 16, Wielder's base SPI becomes 16, Wearer's name may count as 'Tia Telaria'
%Shapeshifter's Essence- (Accessory, Other: Mystic Infusion, Light & Magic, 800,000 Gold) Wielder's subtype becomes Shapeshifter
%Skills Of The Man Who Always Bowls A Perfect Game If He Gets A Strike On His First Throw- (Accessory, Other: Mystic Infusion, Air, 40,000,000 Gold) Wielder's 'Ranged Attack' actions cannot miss targets below wielder's Level that are below Level 80 that wielder has already hit with a 'Ranged Attack' action if wielder has an Orb whose name includes 'Bowling Ball' equipped
%The Notion to Make Better Armors- (Accessory, Other: Mystic Infusion, Physical & War, 60,000,000 Gold) At the start of each round, if no individual in the same battlespace as wielder has an armor worth 30,000,000 Gold or greater equipped, wielder may create and equip a Temporary armor that is in stock in the Shop and worth 30,000,000 Gold or less that is worth more Gold than the weapon equipped by an individual in the same battlespace that possesses the highest Gold value (if such an armor exists)
%The Notion to Make Better Arms- (Accessory, Other: Mystic Infusion, Physical & War, 60,000,000 Gold) At the start of each round, if no individual in the same battlespace as wielder has a weapon worth 30,000,000 Gold or greater equipped, wielder may create and equip a Temporary weapon that is in stock in the Shop and worth 30,000,000 Gold or less that is worth more Gold than the weapon equipped by an individual in the same battlespace that possesses the highest Gold value (if such a weapon exists)
%The Notion to Make Better Arms (2)- (Accessory, Other: Mystic Infusion, Physical & War, 60,000,000 Gold) At the start of each round, if no individual in the same battlespace as wielder has a bioaugmentation worth 30,000,000 Gold or greater whose name includes 'arm' equipped, wielder may create and equip a Temporary bioaugmentation whose name includes 'arm' that is in stock in the Shop and worth 30,000,000 Gold or less that is worth more Gold than the bioaugmentation whose name includes 'arm' equipped by an individual in the same battlespace that possesses the highest Gold value (if such a bioaugmentation exists)
%The Notion to Make Even Better Armors- (Accessory, Other: Mystic Infusion, Physical & War, 70,000,000 Gold) At the start of each round, if no individual in the same battlespace as wielder has an armor worth 40,000,000 Gold or greater equipped, wielder may create and equip a Temporary armor that is in stock in the Shop and worth 40,000,000 Gold or less that is worth more Gold than the weapon equipped by an individual in the same battlespace that possesses the highest Gold value (if such an armor exists)
%The Notion to Make Even Better Arms- (Accessory, Other: Mystic Infusion, Physical & War, 70,000,000 Gold) At the start of each round, if no individual in the same battlespace as wielder has a weapon worth 40,000,000 Gold or greater equipped, wielder may create and equip a Temporary weapon that is in stock in the Shop and worth 40,000,000 Gold or less that is worth more Gold than the weapon equipped by an individual in the same battlespace that possesses the highest Gold value (if such a weapon exists)
%Undead's Essence- (Accessory, Other: Mystic Infusion, Darkness & Magic, 800,000 Gold) Wielder's subtype becomes Undead
%White-and-Purple-Colored Essence Spark- (Accessory, Other: Mystic Infusion, Light & Magic, 800,000 Gold) Wielder may, at the start of a thread, choose to become solely the element Light or Magic

~Other: Quest Item~
%Labyrinth-Tracing Egg- (Accessoryx0, Other: Quest Item, Light & Darkness & Magic, 30,000,000 Gold) +5% To Hit, Grants the RP power to navigate maze-chambers on Dol-Quorsis, This item may not be traded, sold, stolen, or replicated, Multiple copies of this item may not be equipped by the same individual

~Other: Punishment~
%%Blasphemy Medallion- (Accessory, Other: Punishment, Null, 0 Gold) -50 to All Stats, XP gain halved in arena battles, cannot be sold, unequipped, or discarded
Last edited by Lord Gadigan on Fri May 29, 2020 10:35 pm, edited 1 time in total.
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Shop

Post by Lord Gadigan »

Consumables

<Back to Top>


~Chaotic Fragment~
%Fragment of Enhancement- (Consumable, Chaotic Fragment, Chaos, 1 Charge, 5,000 Gold) +20 to one randomly chosen stat, stacks 5-20 times (randomly determined when the first one is used in a battle or quest, determined separately each stat), 15% lasts 1 turn, 35% lasts 5 turns, 50% has an unlimited duration

~Drink~
%"FIST!" the Drink- (Consumable, Drink, Physical & Water, 1 Charge, 40,000,000 Gold) +40,000 STR, lasts 5 rounds, does not stack
%'Kit's Face' Flavor Coffee- (Consumable, Drink, Water & Chaos, 1 Charge, 600 Gold) 50% inflicts Invigorated, 30% inflicts Invigorated: Zesty, 50% inflicts Confusion, 30% inflicts Pain: Nauseous
%'Kit's Face' Flavor Tea- (Consumable, Drink, Water & Chaos, 1 Charge, 600 Gold) 50% inflicts Stat Boost, 30% inflicts Elevated, 50% inflicts Confusion, 30% inflicts Pain: Nauseous
2-Liter Soda- (Consumable, Drink, Water & Technology, 4 Charges, 1,400 Gold) Heals 200 MP
%6-Pack of Evil Beer- (Consumable, Drink, Darkness & Magic & Fire & Water & Earth & Physical, 6 Charges, 666,666 Gold) Heals 66,666 HP and MP, +66 to any six chosen stats, 66% inflicts Poison: Drunk, stacks 6 times
%Aged Wine- (Consumable, Drink, Water & Earth, 6 Charges, 30,000 Gold) +30 to all stats, 30% inflicts Poison: Drunk stacks 4 times
%Agent's Secret- (Consumable, Drink, Technology, 1 Charge, 6,400,000 Gold) Target gains +10% Dodge, has its Charm infliction chances increased by 30%, and gains Confusion: Fear Immunity as a non-stacking buff, 100% inflicts Poison: Drunk
छ%Agnifevra Malt Beer- (Consumable, Drink, Fire & Water, 1 Charge, 250,000 Gold) Deals 10,000 Flat Fire element Damage, Heals, 15% Inflicts Poison: Drunk, Target obtains 15% Ice resistance as a non-stacking buff
%Aislung Tea- (Consumable, Drink, Water, 1 Charge, 250 Gold) +15 HP, +7 MIN, +5% Paralyze Resist
%Alcolol- (Consumable, Drink, 1 Charge, Whimsy & Toxin, 1,000,000 Gold) 100% inflicts Confusion: Overcome by Laughter and Poison: Drunk
%Alcololz- (Consumable, Drink, Chaos & Sonic, 1 Charge, 69,420,420 Gold) 420% inflicts Poison: Drunk, 420% inflicts Confusion: High, 420% inflicts Confusion: Overcome by Laughter, Target obtains a debuff that lasts 69 rounds that makes its possessor, whenever its possessor would inflict a Minor Negative Status Effect, have to choose between inflicting Poison: Drunk, Confusion: High, and Confusion: Overcome by Laughter instead
Aloe Vera- (Consumable, Drink, Water & Earth, 1 Charge, 7,000 Gold) Heals 900 MP
%Amped Windup- (Consumable, Drink, Technology, 1 Charge, 7,600,000 Gold) +800 AGI, +800 to target's turn-order-determining stat sum for turn-order-determining purposes, Inflicts Invigorated, Inflicts Augmented: Haste, Cures Stat Drain, Only affects Machines, Robots, and Clockworks, This item's name counts as including 'Coffee', Stacks 5 times
%Android Scrambler- (Consumable, Drink, Technology, 1 Charge, 6,300,000 Gold) 80% inflicts Poison: Drunk, 80% inflicts Confusion, This item ignores the Resistances an Immunities of Robots and Machines below Level 30
%Angry Apple- (Consumable, Drink, Earth, 1 Charge, 6,000 Gold) Deals 600 Flat Earth element HP Healing, Target obtains +6 CON, 30% may inflict Confuion: Enraged, 15% inflicts Poison: Drunk, stacks 3 times
%Angry Bullfrog- (Consumable, Drink, Earth & Water, 1 Charge, 5,100,000 Gold) Target is dealt 510 Flat Water & Earth element MIN Damage, 40% inflicts Poison: Drunk
%A Nice, Piping Hot Cup Of Shut the Fuck Up- (Consumable, Drink, Fury, 1 Charge, 24,000,000 Gold) Deals 240,000 Flat Fire element Damage, 100% inflicts Impaired: Mute, Target, if below Level 60, obtains a non-stacking 50% chance of skipping each of its actions
Apple Cider- (Consumable, Drink, Earth, 1 Charge, 400 Gold) Deals 40 Flat Earth element HP Healing, Target obtains +4 CON, stacks 3 times
%Azure Communion- (Consumable, Drink, Water & Light, 1 Charge, 15,500 Gold) Heals 700 MP, +200 SPI, 5% inflicts Elevated if target has a Patron Deity, stacks 5 times
%Bad Booze- (Consumable, Drink, Darkness & Acid, 1 Charge, 700 Gold) 5% inflicts Poison: Drunk, 25% inflicts Poison
%Bald Buzzard- (Consumable, Drink, Air, 1 Charge, 1,000,000 Gold) +1,000 STR, AGI, and CON, +2,000 HP, Target is cured of all debuffs from sources below Level 40 at the end of each round while target is afflicted with Poison: Drunk, 60% inflicts Posion: Drunk, does not stack
%Balsharko Tea- (Consumable, Drink, Water & Earth, 1 Charge, 34,000 Gold) Heals 700 HP and 4,500 MP, +30 to all stats
Balvorian Aged Wine- (Consumable, Drink, Water, 1 Charge, 700 Gold) +2 CON, +2 MIN, 3% Inflicts Poison: Drunk
%Balvorian Vintage Wine- (Consumable, Drink, Water, 1 Charge, 1,900 Gold) +3 CON, +3 MIN, 3% Inflicts Poison: Drunk
%Bar Special- (Consumable, Drink, Electrical & Water & Light, 1 Charge, 30,000 Gold) Heals 10,000 HP and 10,000 MP, 15% inflicts Poison: Drunk
Barrelson Co. Beer- (Consumable, Drink, Water, 1 Charge, 20 Gold) +2 CON, 2% Inflicts Poison: Drunk
%Bartender’s Unstable Curative Cocktail- (Consumable, Drink, Magic & Water, 5 Charges, 1,700 gold) +700 HP, -30 MP, +70 MP the turn after it is used, 70% inflicts Poison: Drunk
Beer- (Consumable, Drink, Water, 1 Charge, 15 Gold) +2 CON, 2% Inflicts Poison: Drunk
%Better Oni Sake- (Consumable, Drink, Darkness & Physical & Water, 4 Charges, 5,000,000 Gold) Heals 50,000 HP, Heals 50,000 MP, 80% inflicts Poison: Drunk, +1,600 STR, does not stack
%Bird in a Blender- (Consumable, Drink, Air & Physical, 1 Charge, 60,000,000 Gold) 175% inflicts an instance of Poison: Drunk that, in addition to its normal effects, makes its possessor count as an Aerial on even-numbered rounds, Makes its possessor takes an amount of Physical element damage equal to 5% of its possessor's Max HP at the start of every round whose number is a multiple of three that cannot be defended against by Defense that is not either coming from Universe-element sources or Defense that is specifically Defense against the element Physical, and that gives its possessor a +50% Confusion Weakness
Blessed Vodka and Tonic- (Consumable, Drink, Water & Light, 1 Charge, 3,750 Gold) +190 HP, 24% Inflicts Poison: Drunk against non-Undead, Does not heal Undead, Deals 500 Light element damage to Undead
%Blood Tea- (Consumable, Drink, Darkness, 1 Charge, 600 Gold) Deals 60 Flat Darkness element HP Healing, +6 MIN, +6 CON, stacks 30 times
%Bloody Baroness- (Consumable, Drink, Darkness, 1 Charge, 7,400,000 Gold) Target is dealt 74,000 Flat Darkness element HP Healing or HP Damage, Target is cured of Fatigued: Elderly, Target gains +7,400 Magical Attack as a non-stacking buff, 100% inflicts Poison: Drunk
%Bloody Mary- (Consumable, Drink, Fire & Darkness, 1 Charge, 1,600 Gold) +200 Damage Dealt, 10% inflicts Poison: Drunk, stacks 5 times
%Bloody Ripper- (Consumable, Drink, Darkness & Physical, 1 Charge, 1,000,000 Gold) Target gains '100% may inflict Wounded: Bleeding' while target is afflicted with Poison: Drunk, 100% inflicts Poison: Drunk
%Black Raspberry Colasea Cola (Canned)- (Consumable, Drink, Water & Ice, 1 Charge, 8,000 Gold) Deals 800 Flat Water & Ice element HP Healing
%Blue Mist- (Consumable, Drink, Water & Air, 1 Charge, 800 Gold) Heals 200 HP, Heals an additional 800 HP if target is either Water-element or possesses the ability 'Surfer'
%BOOST! Cherry- (Consumable, Drink, Energy, 1 Charge, 50,000 Gold) +50 SPI, +50 AGI, +500 MP, Inflicts Invigorated, Inflicts Stat Boost: AGI Boost
%Boozehound's Liquor- (Consumable, Drink, Water, 3 Charges, 67,000 Gold) +40 to all stats, 30% inflicts Poison: Drunk, stacks 20 times
Bottle of Magic Lemon-Flavored Sugar Water - (Consumable, Drink, Water, 1 Charge, 2,600 Gold) +200 MP, Heals 700 MP
Bottle of Purified Tap Water- (Consumable, Drink, Water, 1 Charge, 500 Gold) +50 MP
Bottle of Tequila- (Consumable, Drink, Water, 1 Charge, 100 Gold) +4 CON, +1 STR, 25% Inflicts Poison: Drunk
Bottle of Vinegar- (Consumable, Drink, Acid, 20 Charge, 15,000 Gold) +10 to all stats, +10 Melee Attack, +10 Magical Attack, +10 Ranged Attack, Deals 50 Acid element damage
%Bottle of What You Could Have Had- (Consumable, Drink, Hope & Time & Null & Psychic, 1 Charge, 7,500,000 Gold) 100% inflicts Fatigued: Asleep, If target was previously targeted by an action that involved the use of a non-unique consumable worth under 8,000,000 Gold that was cancelled or failed, target may choose to become the target of a use of a replicated Temporary version of that consumable that may only target target in its initial application
Bottle of Whiskey Sour- (Consumable, Drink, Earth & Acid, 1 Charge, 1,200 Gold) +20 CON, +200 HP, 53% Inflicts Poison: Drunk
%Brain Hammer- (Consumable, Drink, Water & Physical, 1 Charge, 800,000 Gold) Deals 800 Flat Water & Physical element MIN Damage, 100% inflicts Poison: Drunk
%Bronze Windup- (Consumable, Drink, Technology, 1 Charge, 5,000,000 Gold) +500 AGI, +500 to target's turn-order-determining stat sum for turn-order-determining purposes, Inflicts Invigorated, Cures Stat Drain, Only affects Machines, Robots, and Clockworks, This item's name counts as including 'Coffee', Stacks 5 times
%Businessman's Coffee- (Consumable, Drink, Technology & Air, 1 Charge, 900 Gold) +2 to all stats, +90 Defense against Gold Damage, 30% cures Fatigued, 20% Inflicts Invigorated
%Buster Thrustii's Thrust-Bustin' Trust Buster of Thirst Busting- (Consumable, Drink, Energy & Fury & Commerce, 1 Charge, 120,000,000 Gold) 300% inflicts Poison: Drunk, Cures Fatigued: Dehydration, All buffs on target that increase one or more of its turn-order-determining stats (including specifically for turn-order-determining purposes) are removed, User's allies Shops obtain copies of non-unique things in target's Shops provided they fit the appropriate category of the ally's Shop (ability, item, etc., with unclear determinations being referred to Gad and this portion of the effect not taking place if a ruling is not made in 2 months)
Cactus Juice- (Consumable, Drink, Fire & Water, 1 Charge, 3,900 Gold) Heals 900 HP, Heals 900 MP, 15% Fire Resistance 15% Water Resistance, lasts 3 turns, does not stack
%Cafe Mystery- (Consumable, Drink, Psychic, 1 Charge, 6,000,000 Gold) +600 MIN, Inflicts Invigorated, Cures Stat Drain: MIN Drain, Target may scan one target's stats at the start of the next round as an effect that counts as being Psychic element, Stacks 5 times
%Calm Conquistador- (Consumable, Drink, Technology, 1 Charge, 6,700,000 Gold) Target is cured of Confusion, 60% inflicts Poison: Drunk, 100% inflicts Elevated: Prepared, Target gains +6,700 Melee Attack as a non-stacking buff
%Caped Boozesader- (Consumable, Drink, Glory & Energy & Illusion, 1 Charge, 60,000,000 Gold) 200% inflicts Poison: Drunk, Target obtains a non-stacking buff that provides +30,000 to all stats and that makes its possessor count as possessing 12 additional Superhero abilities, with said buff lasting 12 rounds
%Captain's Special- (Consumable, Drink, Water & Earth, 1 Charge, 2,000,000 Gold) +2,000 CON, Target treats Zones of Earth as Zones of Water in addition to Zones of Earth, 40% inflicts Poison: Drunk, does not stack
%Captain Whammo's Tipsy Energy- (Consumable, Drink, Water & Energy, 1 Charge, 28,600 Gold) Heals 10,000 MP, 50% inflicts Invigorated, 30% inflicts Poison: Drunk
Carctori Juice- (Consumable, Drink, Earth, 1 Charge, 800 Gold) +170 MP, All user’s Summoning spells cost 2 less MP fro the remainder of the battle or quest
%Carpe Noctum- (Consumable, Drink, Darkness & Nobility & Time, 1 Charge, 80,000,000 Gold) 200% inflicts Poison: Drunk, Target obtains control of all (Zones of Darkness and Chronogeomantic Zones of Night) that are created by sources below Level 80 that are both below target's Level and below user's Level
%Cassanova Champagne- (Consumable, Drink, Air & Light, 1 Charge, 16,500 Gold) Target's actions gain 15% inflicts Charm, 10% inflicts Poison: Drunk, lasts 15 rounds, does not stack
Champagne- (Consumable, Drink, Air & Light, 1 Charge, 1,200 Gold) Heals 80 MP, 3% inflicts Poison: Drunk
%Chariot of Ire- (Consumable, Drink, Fire & Physical, 1 Charge, 73,200 Gold) +200 STR, 30% inflicts Poison: Drunk, 30% inflicts Confusion: Berserk, 60% inflicts Stat Boost: STR Boost, stacks 5 times
Cheap Tea- (Consumable, Drink, Earth, 1 Charge, 100 Gold) +5 MP
%Cherry Colasea Cola (Canned)- (Consumable, Drink, Water & Ice, 1 Charge, 7,000 Gold) Deals 700 Flat Water & Ice element HP Healing
Chicken Broth- (Consumable, Drink, Water & Earth, 1 Charge, 300 Gold) +5 CON, +5 Defense, +5 AGI
%Clam Counter- (Consumable, Drink, Technology, 1 Charge, 6,500,000 Gold) Target obtains -1% To Hit and Dodge for each entity in the same battlespace whose name includes 'Clam' whose stats it has not scanned, to a max of 25 such entities, Target has a 25% chance of skipping its actions if not Immune to Confusion and if an entity in the same battlespace exists whose name includes 'Clam' whose stats possessor has not scanned and if possessor is below Level 40, Does not stack, 50% inflicts Poison: Drunk
%Code Mirage- (Consumable, Drink, Technology, 1 Charge, 7,500,000 Gold) Target is dealt 75,000 Flat Technology element HP Healing, Target gains a buff that stacks 5 times that provides +7,500 Magical Attack for Hypertech spells and makes spells that summon coded beings cost 7,500 less MP to cast, 180% inflicts Poison: Drunk
Coffee- (Consumable, Drink, Earth, 1 Charge, 500 Gold) 2% Dodge, +5 AGI, +5 CON
%Coffee (2)- (Consumable, Drink, Water & Fire & Earth, 1 Charge, 400 Gold) +2 to all stats, 20% Inflicts Invigorated
Coffee Liqueur- (Consumable, Drink, Earth, 2 Charges, 7,000 Gold) +15 AGI, 15% Inflicts Poison: Drunk, Cures Fatigued, does not stack
Cola- (Consumable, Drink, Darkness & Technology & Ice & Water, 1 Charge, 200 Gold) Heals 300 MP, +5 CON, stacks 20 times
%Colasea Cola (Canned)- (Consumable, Drink, Water & Ice, 1 Charge, 5,000 Gold) Deals 500 Flat Water & Ice element HP Healing
%Comically Huge Cup Of Coffee- (Consumable, Drink, Water & Fire & Earth, 60 Charges, 12,000 Gold) +2 to all stats, 20% Inflicts Invigorated
%Crazy Liquor- (Consumable, Drink, Chaos, 1 Charge, 6,000 Gold) Heals 1-5,000 HP (determined randomly), Heals 1-5,000 MP (determined randomly), Heals 1-60 points (determined randomly) of a randomly determined stat, 30% deals 1-5 (determined randomly) Stat Damage to a randomly determined stat, 5% inflicts a randomly determined minor negative status effect, 10% inflicts a randomly determined minor positive status effect, 1-60% (determined randomly) inflicts Poison: Drunk, 30% changes its target, if below Level 30, to be solely a randomly determined Base Element
%Crazy Weathervane- (Consumable, Drink, Water & Electrical & Air & Ice, 1 Charge, 750,000 Gold) Target obtains a buff that allows it, at the start of each round, to either remove a Zone created by a source below Level 40, to remove an effect attached to a Zone by a source below Level 60, or to deal 60,000 Flat Electrical, Water, Air, or Ice element Damage to any one target, with said buff not stacking and lasting 5 rounds, 80% inflicts Poison: Drunk
%Crocodiles In Your Mind- (Consumable, Drink, Water & Psychic, 1 Charge, 60,000,000 Gold) Deals 6,000 Flat Psychic element MIN Damage at the start of every round, 30% inflicts Mindblasted, 160% inflicts Poison: Drunk, target obtains -500 Defense against Stat Damage as a debuff that stacks 5 times at the start of each round, debuffs inflicted by this item (including the part that deals MIN Damage) may not reduce an individual's MIN below 1 unless said individual is afflicted with Poison: Drunk, does not stack
%Cup of Honey-Mead-Champagne- (Consumable, Drink, Earth & Water & Light, 1 Charge, 8,500 Gold) Heals 8,000 HP, +5,000 HP, +20 CON, 15% inflicts Poison: Drunk, 5% inflicts Invigorated, 1% inflicts Augmented, the HP buff on this item does not stack, this item's other buffs stack 20 times
%Cuppa Joe- (Consumable, Drink, Water & Fire & Earth, 1 Charge, 5,000 Gold) +5 to all stats, 20% Inflicts Invigorated, target may choose to obtain a buff that causes target's name to change to 'Joe', lasts 25 rounds, stacks 3 times
Curative Cocktail- (Consumable, Drink, Water, 1 Charge, 870 Gold) +500 HP, 13% inflicts Poison: Drunk
%Dad's Weird Coffee That Has A Tie On The Mug- (Consumable, Drink, Technology & Water, 1 Charge, 900 Gold) +2 to all stats, 30% inflicts Elevated, 20% Inflicts Invigorated
Dark Rum- (Consumable, Drink, Darkness, 1 Charge, 400 Gold) +300 HP, 15% Inflicts Poison: Drunk, stacks 5 times
%Darkside Colasea Cola (Canned)- (Consumable, Drink, Water & Ice, 1 Charge, 80,000 Gold) Deals 8,000 Flat Water & Ice element HP Healing, +80 to all stats, target obtains 20% Darkness Resistance, does not stack
%Deadman's Ale- (Consumable, Drink, Darkness, 1 Charge, 1,800 Gold) +80 HP, 5% Poison: Drunk
Decaf Coffee- (Consumable, Drink, Earth & Water & Fire, 1 Charge, 300 Gold) +2 to all stats
Decaffeinated Coffee- (Consumable, Drink, Earth, 1 Charge, 500 Gold) +5 CON
%Desert Hurricane- (Consumable, Drink, Electrical & Fire & Air & Water, 1 Charge, 7,300,000 Gold) Target is dealt 73,000 Flat Electrical & Water element HP Healing or HP Damage, Target is dealt 73,000 Flat Electrical & Water element HP Healing or HP Damage at the start of the round, each round, for the next 5 rounds, as a non-stacking buff (if healing) or debuff (if not healing), 120% inflicts Poison: Drunk, 120% inflicts Poison: Drunk at the start of the round, each round, for the next 5 rounds, as a debuff that stacks 3 times
%Desert Rattler- (Consumable, Drink, Earth & Acid, 1 Charge, 45,500 Gold) 30% inflicts Poison, 30% inflicts Poison: Drunk, Target cannot obtain debuffs from sources below Level 20, lasts 10 rounds
%Doctor Manly's Special Orders- (Consumable, Drink, Physical, 1 Charge, 185,000,000 Gold) 800% inflicts Poison: Drunk, Provides a non-stacking buff that lasts 12,342 rounds that provides +185,000 STR, +165,000 CON, and +85,000 AGI
%Dome Builder- (Consumable, Drink, Earth & Water, 1 Charge, 20,000 Gold) +200 CON, 30% inflicts Poison: Drunk, stacks 5 times
Doom Rum- (Consumable, Drink, Darkness, 2 Charges, 500 Gold) +80 HP, +15 MP, -5 CON, 5% Cures Poison, 5% Inflicts Poison: Drunk
%DOUBLE FIST Whiskey- (Consumable, Drink, Physical & Water, 1 Charge, 80,000,000 Gold) Target has a 200% chance of being afflicted with Poison: Drunk, and, if target possesses at least 80,000 STR and CON, obtains +80,000 STR and deals 800,000 additional Damage with 'Melee Attack', 'Powerful Attack', and 'Melee Overdrive' actions as a non-stacking buff
%Dragon Master Roast- (Consumable, Drink, Fire, 1 Charge, 15,000,000 Gold) +1,500 to all stats as a non-stacking bonus, Inflicts Invigorated, Inflicts Stat Boost: SPI Boost or Stat Boost: CON Boost, target is automatically cured of Frozen at the start of every round, lasts 500 rounds, This item's name counts as including 'Coffee'
%Dragon Tamer- (Consumable, Drink, Fire & Magic & Psychic, 1 Charge, 1,000,000 Gold) Target gains an 80% chance of inflicting Charm on Dragons, 90% inflicts Posion: Drunk
%Dragonfly Wing Cocktail- (Consumable, Drink, Water & Air, 1 Charge, 16,500 Gold) +200 AGI, 5% inflicts Fortified: Air Warded, 25% inflicts Poison: Drunk, stacks 5 times
%Dreadbee Vinegar- (Consumable, Drink, Darkness & Acid, 20 Charges, 20,000,000 Gold) +20,000 Melee Attack, target gains '50% inflicts Poison' and +1% Critical, stacks 20 times
%Dreaming Wonderland's River of Countless Alcohols- (Consumable, Drink, Water & Light & Wonder, 12 Charges, 120,000,000 Gold) 300% inflicts Poison: Drunk, Replicates the effects of any three Drink consumables that have a chance of inflicting Poison: Drunk that are for sale in the Shop for 60,000,000 Gold or less, Attaches a buff to each target that stacks three times that, at the start of each round, allows its possessor to use replicated copies of any three Drink consumables that have a chance of inflicting Poison: Drunk that are for sale in the Shop for 30,000,000 Gold or less
%Dream of Tomorrow- (Consumable, Drink, Technology, 1 Charge, 1,000,000 Gold) Target gains 30% Technology Resistance, Target may change its actions to be solely Technology element, 100% inflicts Poison: Drunk
%Drunk Before Sunrise- (Consumable, Drink, Dawn & Fate, 1 Charge, 250,000,000 Gold) Inflicts Poison: Drunk, Wielder may, at the start of a thread or at the start of battle, consume a charge from this consumable to immediately use up to 200 Drink consumables that can inflict Poison: Drunk, with those consumables only being able to target wielder
Dry Vermouth- (Consumable, Drink, Earth, 5 Charges, 7,000 Gold) +14 to all stats, 15% Inflicts Poison: Drunk, Target obtains 1% Water Resistance, stacks 10 times
Dwarven Ale- (Consumable, Drink, 1 Charge, Earth, 500 Gold) +20 HP, 5% Inflicts Poison: Drunk
%Dwarven Beer- (Consumable, Drink, Earth, 1 Charge, 500 Gold) Target is dealt 200 Flat Earth element HP Healing, 5% Inflicts Poison: Drunk
%Dwarven Fire Rum- (Consumable, Drink, Earth & Fire, 1 Charge, 15,000 Gold) Target is dealt 150 Flat Fire element Damage, Target gains +30 CON as a non-stacking buff, 60% inflicts Poison: Drunk
%Dwarven Lamp-Oil- (Consumable, Drink, Earth & Fire, 1 Charge, 1,000,000 Gold) 200% inflicts an instance of Poison: Drunk that, in addition to its normal effects, gives its possessor 100% Burning Weakness
%Ectoplasmic Milk- (Consumable, Drink, Earth & Darkness, 1 Charge, 1,700 Gold) Heals 200 HP and 200 MP, Heals an additional 500 HP and 500 MP for Undead, Gives target Undead +15 CON
%Eggnog Special- (Consumable, Drink, Water & Ice, 1 Charge, 1,400 Gold) Heals 1,100 HP, Heals 50 SPI Damage, +5 CON, 15% inflicts Poison: Drunk, does not stack
%Eight-In-The-Morning- (Consumable, Drink, Water & Light & Air, 1 Charge, 25,000 Gold) +10 to all stats, Cures Poison: Drunk, stacks 5 times
%Elven Sweetwine- (Consumable, Drink, Earth & Magic, 1 Charge, 14,000 Gold) Target is dealt 1,400 Flat Magic element MP Healing, 60% Inflicts Poison: Drunk
Emerald Isle Cream Liqueur- (Consumable, Drink, Earth & Light, 2 Charges, 7,000 Gold) +1% To Hit, +1% Dodge, +1% Critical, +1% Resilience, 15% Inflicts Poison: Drunk, Target obtains 1% Earth Resistance, does not stack
Energy Drink- (Consumable, Drink, Energy & Water, 1 Charge, 2,000 Gold) Heals 500 MP, 5% inflicts Invigorated
%Eternal Reverie- (Consumable, Drink, Spatial & Time & Fire & Life, 1 Charge, 120,000,000 Gold) Target, if below Level 60 or willing, obtains an instance of Poison: Drunk that makes its possessor unable to be affected by Drink consumables from sources below Level 80 that are worth below 240,000,000 Gold, to be unable to be killed by sources below Level 60, and (if below Level 60) to count as defeated for victory condition purposes, with said instance possessing no natural per-round recovery rate and not being able to be cured or automatically recovered from by sources below Level 60, User must be Level 20 or greater
%Evergarden Vinegar- (Consumable, Drink, Water & Acid, 5 Charges, 5,000,000 Gold) +5% Critical, +5% Resilience, stacks 5 times
Excellent Quality Alcohol- (Consumable, Drink, Water, 1 Charge, 600,000 Gold) 60% inflicts Poison: Drunk
%Extra Strong Dome Builder- (Consumable, Drink, Earth, 1 Charge, 6,000,000 Gold) Target is dealt 60,000 Flat Earth element HP Healing, 60% inflicts Charm: Impressed, 80% inflicts Poison: Drunk
%Faerie Wine- (Consumable, Drink, Earth & Magic, 1 Charge, 7,200,000 Gold) Target is dealt 7,200 Flat Magic element MP Healing, 100% inflicts Stat Boost: MIN Boost and Stat Boost: SPI Boost, 120% Inflicts Poison: Drunk
%Fake Solar Wine- (Consumable, Drink, Light, 1 Charge, 45,000 Gold) Heals 16,000 HP, 30% inflicts Poison: Drunk if target is a Solar Being
%Faulty Detective- (Consumable, Drink, Psychic & Water, 1 Charge, 7,200,000 Gold) Target is dealt 72,000 Flat Fire & Water element HP Healing, Target, if below Level 40, obtains a non-stacking debuff that makes it unable to scan stats, 100% inflicts Poison: Drunk
Feisty Lass Whiskey- (Consumable, Drink, Water, 1 Charge, 80 Gold) +3 CON, 20% Inflicts Poison: Drunk
%Festival In A Glass- (Consumable, Drink, Water & Light, 1 Charge, 15,600 Gold) Inflicts Invigorated, 40% inflicts Poison: Drunk
%Fine Aiquanthan Liquor- (Consumable, Drink, Water & Earth, 3 Charges, 756,000 Gold) +400 to all stats as a buff that stacks 3 times, 60% inflicts Poison: Drunk
%Finest Elderberry Wine- (Consumable, Drink, Earth, 3 Charges, 300,000 Gold) Target gains +300 to all stats, Target gains +300 Magical Attack, Target gains 15% Magic Resistance, 30% inflicts Poison: Drunk, stacks 3 times
%Fish Flavor Colasea Cola (Canned With Fins)- (Consumable, Drink, Water & Ice, 1 Charge, 8,000 Gold) Deals 800 Flat Water & Ice element HP Healing, This item's user may also choose for it to count as a food
%Flat Soda- (Consumable, Drink, Acid & Technology & Water, 1 Charge, 80 Gold) +1 to a random stat, -1 to a random stat, does not stack
%Foaming Fenrir- (Consumable, Drink, Darkness & Water & Physical, 1 Charge, 1,000,000 Gold) Target gains +1,000 Melee Attack, target gains +1,000 additional Melee Attack while target is afflicted with Poison: Drunk, 50% inflicts Confusion: Berserk if target is below Level 20, 100% inflicts Poison: Drunk, stacks 3 times
%Fresh Cola- (Consumable, Drink, Air & Water & Earth, 1 Charge, 800 Gold) Heals 100 HP, Heals 20 MP, Heals 100 AGI Damage
%Frisky Bitchslap- (Consumable, Drink, Fire & Physical, 1 Charge, 35,000,000 Gold) 200% inflicts an instance of Poison: Drunk that, in addition to its normal effects, gives its possessor +50% Charm Weakness, but also makes its possessor, whenever its possessor would be afflicted with Charm or would inflict Charm on another entity, to a max of 12 times per round across both, makes its possessor instead take an amount of Physical element Damage equal to 1% of its possessor's Max HP that cannot be defended against by Defense that is not coming either from Universe-element sources or Defense that is specifically Defense against the element Physical
%Frontier Whiskey- (Consumable, Drink, Air & Earth, 2 Charges, 6,900 Gold) +20 CON, Heals 500 HP, Heals 100 MP, 39% Inflicts Poison: Drunk
%Frothy Kraken- (Consumable, Drink, Water, 1 Charge, 28,500 Gold) Heals 6,000 HP, +200 CON, +150 Defense, 5% inflicts Fortified: Water Warded, stacks 3 times
%Garden Nectar- (Consumable, Drink, Earth, 1 Charge, 12,000 Gold) +12 to all stats, stacks 5 times
%Ghost Doctor- (Consumable, Drink, Darkness & Magic, 1 Charge, 12,500 Gold) Heals target Undead for 50,000 HP, 30% inflicts Poison: Drunk
Gin- (Consumable, Drink, Water & Air, 5 Charges, 1,800 Gold) Heals 5 MP, 30% inflicts Impaired: Drunk
%Gin & Tonic- (Consumable, Antiquity, Water, 1 Charge, 400 Gold) +50 MP, 5% Cures any one minor negative status effect, 10% inflicts Poison: Drunk, stacks 5 times
%Gin and Truth Tonic- (Consumable, Drink, Light, 1 Charge, 65,500 Gold) Attempts to scan target's stats automatically succeed if target is below Level 40, 30% inflicts Poison: Drunk
%Glass of Bloodwine- (Consumable, Drink, Darkness, 1 Charge, 244,000 Gold) Heals 200,000 HP, Cures Minor Status Effects, Target's next damage-dealing action may inflict HP Drain, only affects Undead, Daemons, Demons, and Devils
%Glittering Indulgence- (Consumable, Drink, Earth & Air, 1 Charge, 5,000,000 Gold) Target gains +500,000 Defense against Gold Damage as a non-stacking buff, 30% inflicts Elevated, 30% inflicts Poison: Drunk
%Gold Cuckoo Whisky- (Consumable, Drink, Water & Magic, 3 Charges, 7,000 Gold) +50 MP, 40% inflicts Poison: Drunk, 5% Hexed Resistance
%Goldenrod Wine- (Consumable, Drink, Light, 1 Charge, 50,000 Gold) +2,000 MP, 30% inflicts Poison: Drunk, does not stack
%Goldhall Beer- (Consumable, Drink, Earth, 1 Charge, 400,000 Gold) Target gains +40,000 Defense against Gold Damage as a non-stacking buff, 30% inflicts Poison: Drunk
%GOOD MORNING!- (Consumable, Drink, Light, 1 Charge, 9,500,000 Gold) +950 to all stats as a non-stacking bonus, Cures Fatigued, Target obtains Fatigued Immunity, Target cannot obtain any positive benefits from being afflicted with Fatigued, Inflicts Invigorated, Inflicts Stat Boost: SPI Boost, lasts 500 rounds, This item's name counts as including 'Coffee'
~%Gran-Gran's Twinfire Chutney- (Consumable, Drink, Electrical & Fire, 25 Charge, 1,780,000 Gold) Deals 310,000 Flat Electral & Fire element HP Healing, +380 to all stats, 55% Cures Confusion, 80% Inflicts Invigorated: Zesty, stacks 10 times
%Gray Gentleman- (Consumable, Drink, Darkness & Air, 1 Charge, 1,000,000 Gold) Target gains +500 Defense against Stat Damage, 100% inflicts Poison: Drunk, stacks 3 times
Gray Tuesday Wine- (Consumable, Drink, Water, 1 Charge, 100 Gold) +2 CON, 6% Inflicts Poison: Drunk
%Green Lyrando Tea- (Consumable, Drink, Earth, 1 Charge 4,250 Gold) +500 MP, +25% Poison Resistance
Green Tea- (Consumable, Drink, Earth, 1 Charge, 500 Gold) +20 MIN
%Grillable Wine- (Consumable, Drink, Water & Fire, 5 Charges, 50,000 Gold) +5 CON, does not stack
%Guiding Star- (Consumable, Drink, Astral & Light & Magic, 1 Charge, 1,000,000 Gold) Target gains 180% To Hit, 80% inflicts Posion: Drunk, cures Confusion
%Hanged Man’s Rum- (Consumable, Drink, Darkness, 2 Charges, 75,000 Gold) +800 HP, +150 MP, -50 CON, Heals 6,000 HP, Heals 2,000 MP, 25% Cures Poison, 50% Inflicts Poison: Drunk
Hard Cider- (Consumable, Drink, Earth, 1 Charge, 400 Gold) Deals 40 Flat Earth element HP Healing, Target obtains +4 CON, 5% inflicts Poison: Drunk, stacks 3 times
%Hard Work's Reward- (Consumable, Drink, Earth, 1 Charge, 40,000 Gold) Target obtains +400 to all stats as a non-stacking buff if target is afflicted with Fatigued, Cures Fatigued, 30% inflicts Poison: Drunk
%Hawk's Eye Wine- (Consumable, Drink, Air & Fire, 3 Charges, 80,000 Gold) +80 AGI, +40 SPI, Target gains +5% To Hit, to a max of 150% To Hit, 30% inflicts Poison: Drunk, stacks 5 times
%Haze Wine- (Consumable, Drink, Air & Darkness, 3 Charges, 80,000 Gold) +80 MIN, +40 AGI, Target gains +5% Dodge, to a max of 50% Dodge, 30% inflicts Poison: Drunk, stacks 5 times
Healing Vodka- (Consumable, Drink, Light, 3 Charges, 6,000 Gold) +1,000 HP, 25% inflicts Poison: Drunk
%Holiday Rum- (Consumable, Drink, Water & Fire & Ice, 1 Charge, 1,700 Gold) Heals 500 HP, Heals 50 CON Damage, +20 CON, 20% inflicts Poison: Drunk, does not stack
%Holy Festival Tea II- (Consumable, Drink, Universe, 1 Charge, 100,000 Gold) +10,000 HP, +10,000 MP, +100 to each stat
%Horse Spirits- (Consumable, Drink, Air & Hax, 1 Charge, 2,000,000 Gold) Inflicts Poison: Drunk, ignores the Poison and Poison: Drunk immunities (including possessing said two immunities through Immunity to Status Effects or Immunity to Minor Status Effects) of targets below Level 40, The status effect Poison: Drunk has no per-round auto-recovery chance when inflicted by this item, The status effect Poison: Drunk cannot be cured by sources below Level 40 when inflicted with this item
%Hotluck Cheese Sake- (Consumable, Drink, Fire & Water, 7 Charges, 7,778,777 Gold) Target is dealt 78,000 Flat Fire element Damage, has a 77% chance of being afflicted with Poison: Drunk, and acquires an instance of the Hotluck Sake buff, An individual with 7 instances of this buff obtains +7,777 STR and +7% Dodge, To Hit, Critical, and Resilience
Hot Pepper Sauce- (Consumable, Drink, Fire, 20 Charges, 500 Gold) The next Food consumable used on target provides an additional buff that provides +50 Damage to Humans, Humanoids, and Aquatics with this effect and the effect it generates each stacking 5 times
Hot Sauce- (Consumable, Drink, Fire, 30 Charges, 900 Gold) Target deals 90 additional Damage, 5% inflicts Pain, stacks 7 times
Huge Barrel O' Beer- (Consumable, Drink, Water, 20 Charges, 2,000 Gold) +5 CON, 25% Inflicts Poison: Drunk
%ICE POWER Soda- (Consumable, Drink, Ice, 1 Charge, 6,000 Gold) Target's next action becomes solely Ice element if target is below Level 10 or willing
%Icy Crawfish- (Consumable, Drink, Ice, 1 Charge, 60,000 Gold) 20% inflicts Poison: Drunk, 40% inflicts Pain, Target cannot inflict Charm, lasts 5 rounds
%Icy Fresh- (Consumable, Drink, Ice, 1 Charge, 800 Gold) Heals 300 HP, Heals 200 MP, 15% Cures Burning, 5% Cures Confusion
%Infinitely Repoisonous Coffee- (Consumable, Drink, Earth & Dopple & Toxin, 1 Charge, 175,000,000 Gold) Target, as a non-stacking buff that lasts 50 rounds, obtains 2% Dodge, +5 AGI, and +5 CON, Target is afflicted with Invigorated, Target has a 350% chance of being afflicted with Poison, and, as a debuff that cannot be removed by sources below user's Level who are below Level 80 who do not have Adept Tier or better Healer Magic or Alchemy attunement, has a 350% chance of being afflicted with Poison at the start of each round of battle and at the start of each future battle in the thread
%Intense Watermelon- (Consumable, Drink, Water & Earth, 1 Charge, 500,000 Gold) 150% inflicts Poison: Drunk, +500 to all stats as a buff that stacks 4 times
%Irresponsible Princess- (Consumable, Drink, Darkness & Light & Magic & Water, 1 Charge, 30,000,000 Gold) Target's summons may not be unsummoned by individuals below Level 60 who have not dealt target Gold Damage, 100% inflicts Poison: Drunk
%Jackrabbit Juice- (Consumable, Drink, Air & Earth, 1 Charge, 300,000 Gold) +300 to target's turn-order-determining stat sum for turn-order-determining purposes, Does not stack
%Janky Johnny- (Consumable, Drink, Rot & Rust & Madness & Hope, 1 Charge, 115,000,000 Gold) 600% inflicts Poison: Drunk, Inflicts Stat Boost: SAN Boost, Inflicts Stat Boost: INF Boost, Inflicts Stat Boost: RES Boost, Inflicts Stat Boost: LUK Boost, Inflicts Stat Boost: DODGE Boost, target obtains a non-stacking buff that provides +115,000 SAN, +115,000 INF, and +115,000 RES
%Jester's Giggle- (Consumable, Drink, Air, 1 Charge, 6,900,000 Gold) 200% inflicts Confusion: Overcome by Laughter, 100% inflicts Poison: Drunk
%Keg of Watermelon-Flavored Beer- (Consumable, Drink, Water & Ice, 24 Charges, 29,000 Gold) Heals 200 HP, +30 STR, +25 CON, +35 SPI, 20% inflicts Poison: Drunk
%Kickass Beer- (Consumable, Drink, Fire & Technology, 1 Charge, 7,000 Gold) +14 Melee Attack, +14 CON, +14 STR, 15% inflicts Poison: Drunk, stacks 30 times
Lallier Lite Beer- (Consumable, Drink, Water, 1 Charge, 20 Gold) +1 CON, 1% Inflicts Poison: Drunk
%Landhawk Lager- (Consumable, Drink, Air & Earth, 1 Charge, 200 Gold) 2% inflicts Poison: Drunk, target obtains a buff that allows it to treat itself as possessing a pet whose name includes 'Landhawk' that lasts 10 rounds
%Landhawk Lite- (Consumable, Drink, Water & Earth, 1 Charge, 100 Gold) 0.25% inflicts Poison: Drunk, target obtains a buff that allows it to treat itself as possessing a pet whose name includes 'Landhawk' that lasts 5 rounds
%Last-Flame Wine- (Consumable, Drink, Fire, 1 Charge, 260,000 Gold) +40 STR, Deals 15,000 Flat Fire element Damage, 30% inflicts Poison: Drunk, stacks 15 times
%Last Shot- (Consumable, Drink, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Ice & Energy, 1 Charge, 5,000,000 Gold) Target, if willing, (gains +5,000 to all stats until the end of the round and being afflicted with Instant Death at the beginning of next round if next round if part of the same battle, with said affliction being prevented if target is Level 40 or greater), 100% inflicts Poison: Drunk, may only affect one target per thread, may only affect each target once per thread, does not stack
%Leemus Blossom Tea- (Consumable, Drink, Earth & Light & Air, 1 Charge, 3,500,000 Gold) Target obtains a non-stacking buff that provides +3,500 SPI, Target is cured of Fatigued
Lemonade- (Consumable, Drink, Magic & Ice & Water, 1 Charge, 120 Gold) Heals 300 MP, +5 SPI
%Leprechaun's Smile Nog- (Consumable, Drink, Earth, 4 Charge, 7,500 Gold) 20% inflicts Poison: Drunk, Target acquires a non-stacking buff that provides +3% To Hit, +3% Critical, +3% Dodge, and 6% Magic Resistance
%Lesson of Life- (Consumable, Drink, Air & Darkness & Life & Time, 1 Charge, 1,000,000 Gold) Target gains 100,000 XP (with targets gaining XP from items with this item's name a max of once per month), This item costs 100,000 XP to replicate, 100% inflicts Poison: Drunk, Individuals below Level 100 may not prevent charges from being consumed from this item
%Lightning Dancer- (Consumable, Drink, Electrical & Magic, 1 Charge, 67,500 Gold) +300 STR, +300 AGI, +300 SPI, +200 Melee Attack, +200 Ragned Attack, Gives target 5% Electrical Resistance, 5% inflicts Invigorated, 25% inflicts Poison: Drunk, stacks 3 times
Light Rum- (Consumable, Drink, Light & Earth, 1 Charge, 400 Gold) +300 HP, 15% Inflicts Poison: Drunk, stacks 5 times
Lime Juice- (Consumable, Drink, Acid, 1 Charge, 500 Gold) Target's summons and future summons gain 1% Acid Resistance, does not stack
%Liquid Addiction- (Consumable, Drink, Earth, 1 Charge, 6,200,000 Gold) 100% inflicts Poison: Drunk, Target, if below Level 20, obtains the ability 'Addiction (Liquid Addiction)'
%Lit Lawyer- (Consumable, Drink, Law, 1 Charge, 60,000,000 Gold) 100% inflicts an instance of Poison: Drunk that reduces the MP cost of its possessor's Litigamancy spells by 50% as a non-stacking effect
%Lingering Message - (Consumable, Drink, Time, 1 Charge, 7,800,000 Gold) 200% inflicts Poison: Drunk, +6,000 to all stats as a non-stacking buff, The action to use this consumable repeats on its target at the start of each round so long as it only possesses one target, involves no other consumables, involves no techniques, and none of its performer's other actions have already repeated on said round
Liquid Caffeine- (Consumable, Drink, Energy, 1 Charge, 800 Gold) 50% inflicts Augmented: Haste
%Lizard Caffeinator- (Consumable, Drink, Earth & Energy, 1 Charge, 1,800,000 Gold) 150% inflicts Invigorated, this item's name counts as including 'Coffee', Target obtains +1,800 to all stats if a Reptile, Target obtains an additional action each round if target is a Reptile (with said action only occurring being granted on rounds during which its possessor possesses no higher-Level opponents on), Target, if a 'Green Warrior Lizardman' from the Enemy List, is transformed into a 'Caffeinated Lizardman' from the Enemy List, with buffs from this item save said buff, which is a Polymorph Effect, with said effect replacing any Polymorph Effect from a source of equal or lower Level than its applicator and being unable to replace Polymorph Effects from sources of higher Level than its applicator, with individuals normally being able to have a max of one Polymorph Effect on them at any given time and with said effect not removing Damage, MP Damage / loss, Stat Damage, debuffs, buffs, status effects, or any other such effects on its targets, does not stack
%Lysetto Tea - (Consumable, Drink, Magic, 1 Charge, 2,000 Gold) +400 MP, +6 AGI
%Magewhip Volstorn- (Consumable, Drink, Magic & Water, 1 Charge, 7,000 Gold) +900 MP, 1% inflicts Poison: Drunk
%Magical Drink That Makes You Fall Asleep When Alone Near Nira- (Consumable, Drink, Time & Water & Darkness & Magic & Fire, 1 Charge, 10,000,000 Gold) 45% inflicts Poison: Drunk, Target obtains a debuff that causes it to become afflicted with Fatigued: Asleep at the start of any round that said target is alone in battle with an individual whose name includes 'Nira', with said debuff vanishing if said infliction is successful
%Maid's Tea- (Consumable, Drink, Earth & Air, 1 Charge, 50,000 Gold) +500 MP, +50 MIN, 50% inflicts Invigorated, 20% inflicts Elevated, stacks 5 times
%Mai Tai- (Consumable, Drink, Acid & Light, 1 Charge, 1,500 Gold) +15 SPI, +150 MP, 10% inflicts Poison: Drunk, stacks 5 times
%Martini- (Consumable, Drink, Water & Air, 1 Charge, 7,000 Gold) +16 to all stats, target obtains 5% Dodge, 15% inflicts Poison: Drunk, stacks 4 times
Mead- (Consumable, Drink, Earth & Water, 1 Charge, 900 Gold) Heals 120 HP, Heals 30 MP, +5 CON, 10% inflicts Poison: Drunk
%Meatier Meteor- (Consumable, Drink, Physical & Earth, 1 Charge, 80,000,000 Gold) Deals 8,000,000 Flat Psychic Damage to non-Food targets, 180% inflicts Poison: Drunk, 180% inflicts Fatigued: Stun on non-Food targets, 200% inflicts Confusion on non-Food targets, Targets who possess the subtype Food gain +80,000 to all stats as a non-stacking buff, gain a secondary pool of HP that contains 8,000,000 HP, and count as possessing 50,000 additional Food allies, does not stack, User must be Level 40 or greater and must possess the ability 'Bartender' or possess an ally with the ability 'Bartender'
%Mega Cola- (Consumable, Drink, Technology & Fire, 1 Charge, 800 Gold) Heals 2,000 HP, Heals 2,000 MP
%Memory of Joy- (Consumable, Drink, Light & Psychic & Time & Space, 1 Charge, 1,000,000 Gold) Target is afflicted with all minor positive status effects that target was previously afflicted with at any point during this thread, 80% inflicts Poison: Drunk
%Mermaid's Secret- (Consumable, Drink, Water, 1 Charge, 19,500 Gold) Deals 200 Flat Water element HP and MP Healing, 40% inflicts Poison: Drunk, This item may not be stolen by Water element actions from sources below Level 20
%Meteor to the Brain- (Consumable, Drink, Fire & Air & Psychic, 1 Charge, 80,000,000 Gold) Deals 8,000,000 Flat Psychic Damage, 180% inflicts Poison: Drunk, 180% inflicts Fatigued: Stun, User must be Level 40 or greater and must possess the ability 'Bartender' or possess an ally with the ability 'Bartender'
Mickelsburg Beer- (Consumable, Drink, Water, 1 Charge, 23 Gold) +2 CON, 2% Inflicts Poison: Drunk
%Midnight Moon- (Consumable, Drink, Darkness & Air & Ice, 1 Charge, 215,500 Gold) Heals 9,000 MP, +500 SPI, 15% inflicts Stat Boost: SPI Boost, 5% inflicts Fortified: Darkness Warded, 25% inflicts Poison: Drunk, stacks 3 times
%Midnight Sun- (Consumable, Drink, Darkness & Air & Ice & Light, 1 Charge, 1,215,500 Gold) Heals 90,000 MP, +1,000 SPI, 100% inflicts Stat Boost: SPI Boost, 56% inflicts Fortified: Darkness Warded, 56% inflicts Fortified: Light Warded, 60% inflicts Poison: Drunk, stacks 3 times
Milk- (Consumable, Drink, Earth, 1 Charge, 300 Gold) +15 CON
Milk Shake- (Consumable, Drink, Ice & Light, 1 Charge, 8,000 Gold) Heals 700 MP, +20 HP
%Mindbug Juice- (Consumable, Drink, Psychic, 1 Charge, 9,930 Gold) Heals 5,000 MP, +200 MIN, 27% inflicts Poison: Drunk, 5% inflicts Stat Boost: MIN Boost, stacks 5 times
%Mind Devil's Exquisite Blood-Wine- (Consumable, Drink, Blood & Darkness & Astral & Psychic, 1 Charge, 18,000,000 Gold) 150% inflicts Poison: Drunk and Stat Drain: MIN Drain, 15% inflicts Cursed: Damned, Inflicts Stat Boost: MIN Boost, +18,000 MIN, Target may summon a Contract Devil that is naturally Psychic & Darkness element and that naturally possesses 18,000 additional MIN and 'Absorbs Psychic', Max 1 Summoned, Target acquires a non-stacking buff that causes it to regenerate 180,000 HP and MP at the start of each round and to regenerate 18,000 MIN at the start of each round
%Miracle Rum Fruit Smoothie- (Consumable, Drink, Earth & Water & Hope, 1 Charge, 30,000,000 Gold) Target regenerates 300,000 HP, 200% inflicts Poison: Drunk, Target acquires a replicated instance of a buff that it could obtain from any entity on the Enemy List below Level 60 performing an action if said entity were in the same battlespace as target, User must be Level 20 or greater
%Missing Tea- (Consumable, Drink, Void, 1 Charge, 14,000,000 Gold) Target obtains the effects of a non-unique Drink Consumable whose name includes 'Tea' of equal or lower value to this item that has been used earlier in the same thread but does not have an instance of a buff or debuff it provides currently present on any individual in target's battlespace
%Mixologist's Triumph- (Consumable, Drink, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Ice & Energy, 1 Charge, 1,000,000 Gold) +2,000 to all stats, 50% inflicts Poison: Drunk, 15% inflicts Elevated, does not stack
%Mountain King Lager- (Consumable, Drink, Earth, 1 Charge, 48,500 Gold) Heals 9,000 HP, +100 STR, 40% inflicts Poison: Drunk, stacks 15 times
%Mr. Blakely’s Wine- (Consumable, Drink, Fire, 3 Charges, 1,800 Gold) +50 MP, Heals 3 CON Damage, 35% inflicts Poison: Drunk
%Mr. Brogakto’s Beet-Flavored Beer- (Consumable, Drink, Fire & Earth, 1 Charge, 4,000 Gold) +18 CON, 50% inflicts Poison: Drunk
%Mudslide- (Consumable, Drink, Earth, 1 Charge, 7,000 Gold) +15 to all stats, Cures Fatigued, +1% To Hit, +1% Dodge, +1% Critical, +1% Resilience, 15% inflicts Poison: Drunk, does not stack
%Muto-Cola- (Consumable, Drunk, Technology & Acid, 1 Charge, 900 Gold) Applies a random effect from the Muto Cola Effect Table, stacks 5 times
%Mystic Beer- (Consumable, Drink, Magic, 1 Charge, 5,000 Gold) 5% Inflicts Poison: Drunk
Nasty Brew- (Consumable, Drink, Darkness, 1 Charge, 1,400 Gold) -250 HP, -40 MP, 3% cures Confusion, 68% Inflicts Poison: Drunk, +2 SPI
%Never Again- (Consumable, Drink, Hope & Destruction, 1 Charge, 5,000,000 Gold) 200% inflicts Poison: Drunk, Target obtains a non-stacking buff that may not be removed by that causes its possessor to be unable to be affected by Drink consumables that can inflict Poison: Drunk that are worth under 200,000,000 Gold, Target is cured of alcoholism as an RP effect
%Next Starlight Chocolate Coffee- (Consumable, Drink, Astral & Darkness & Light & Time, 1 Charge, 8,700,000 Gold) Target willing individual is afflicted with Vanished until a round begins in which the primary battlespace contains a Chronogeomantic Zone of Dawn, with said instance of vanished inflicting Augmented: Haste, Invigorated, Fortified: Shadow Warded, and Imbued on its possessor when it is cured
%Nexus Pale Ale- (Consumable, Drink, Darkness & Water & Physical, 1 Charge, 1,000,000 Gold) Target's HP and MP become linked to the HP and MP of a target who is afflicted with Poison: Drunk and is either willing or below Level 20, 100% inflicts Poison: Drunk
%Nice Mojito- (Consumable, Drink, Light & Ice, 1 Charge, 5,600 Gold) Heals 3,000 HP, +10 AGI, 20% inflicts Poison: Drunk, does not stack
%Nightberry Merlot- (Consumable, Drink, Darkness, 3 Charges, 117,000 Gold) Target gains +115 to all stats, Target gains +115 Magical Attack, Target gains 15% Darkness Resistance, 35% inflicts Poison: Drunk, stacks 3 times
%Nocturnal Whisper- (Consumable, Drink, Darkness, 1 Charge, 26,500 Gold) +200 MIN, +200 SPI, 5% inflicts Stat Boost: SPI Boost, 5% inflicts Confusion: Paranoia, 20% inflicts Poison: Drunk, stacks 3 times
%Nosebeer, the Traditional Ratador Drink: Patented by Noleco, Your Beverage Solutions Provider- (Consumable, Drink, Darkness & Earth, 1 Charge, 30,000 Gold) 100% inflicts Confusion: Drunk, +3% Dodge as a buff that stacks 20 times, Target's name counts as including 'Rat' and 'Bull' as a non-stacking buff
%No Sweat.- (Consumable, Drink, Water, 1 Charge, 19,500 Gold) Target gains Fatigued Immunity, but not Immunity to its sub-status effects, 40% inflicts Poison: Drunk
%Nuke In A Glass- (Consumable, Drink, Technology & Fire & Water, 1 Charge, 2,000,000 Gold) Target is dealt 2,000,000 Flat Technology & Fire element Damage, 100% inflicts Poison: Irradiated, 100% inflicts Poison: Drunk, 50% (target gains Poison: Irradiated Immunity and 20% Atomic Resistance)
%Ogre Moonshine- (Consumable, Drink, Earth, 1 Charge, 5,400,000 Gold) 100% inflicts Poison: Drunk, 80% inflicts Impaired: Blind, 80% inflicts Confusion, Inflicts Poison on targets who are below Level 10
Old Dwarven Wine- (Consumable, Drink, Earth, 2 Charge, 3,000 Gold) +50 HP, +20 CON, -5 SPI, -10 MIN, 20% Inflicts Poison: Drunk on user
Olive Oil- (Consumable, Drink, Water & Light, 1 Charge, 300 Gold) +5 MP
%O-Mega Cola- (Consumable, Drink, Technology & Fire, 1 Charge, 800 Gold) Heals 2,000 HP, Heals 2,000 MP, Actions involving the use of this item do not trigger or reference non-ability effects or Constant Effects on non-unique sources below Level 20
%One Final Midnight- (Consumable, Drink, Darkness & Time, 1 Charge, 15,700,000 Gold) Target is dealt 150,000 Flat Darkness & Time element HP and MP Healing, +5,000 to all stats, Target's subtype becomes Shapeshifter & Undead & Monster for 5 rounds if target is willing or below Level 40, target cannot be affected by Drink consumables from sources below Level 60 that are worth under 30,000,000 Gold, 100% inflicts Poison: Drunk, does not stack
One-Percent Milk- (Consumable, Drink, Earth & Water, 1 Charge, 300 Gold) Deals 30 Flat HP Healing, +1 CON
%Oni Sake- (Consumable, Drink, Darkness & Physical & Water, 4 Charges, 39,000 Gold) Heals 5,000 HP, Heals 5,000 MP, 60% inflicts Poison: Drunk, +80 STR
%Oracular Cocktail- (Consumable, Drink, Darkness & Water & Physical, 1 Charge, 1,000,000 Gold) Target scans the stats of every opponent (to a max of 1,000 opponents per round) at the start of each round that possessor is afflicted with Poison: Drunk, 100% inflicts Poison: Drunk
Orange Curacao- (Consumable, Drink, Light & Acid, 1 Charge, 300 Gold) +30 MP, +3 SPI, 10% Inflicts Poison: Drunk, stacks 5 times
Orange Juice- (Consumable, Drink, Magic & Ice & Water, 1 Charge, 200 Gold) Heals 300 MP, +5 SPI, stacks 20 times
%Orange Phoenix Cocktail- (Consumable, Drink, Fire & Light, 1 Charge, 20,000,000 Gold) Resurrects target if target was not killed by a source 40 or more levels higher than itself, 60% inflicts Impaired: Drunk on targets that are successfully resurrected
Orgave Necatar- (Consumable, Drink, Fire & Water, 1 Charge, 2,000,000 Gold) Deals 20,000 Flat Fire & Water element HP Healing
%Original-Method Pumpkin Spice Coffee- (Consumable, Drink, Earth & Fire, 1 Charge, 6,000 Gold) +6 CON, +60 HP, 25% inflicts Invigorated, 10% inflicts Stat Boost, Stacks 3 times
Osbros Tea- (Consumable, Drink, Earth, 1 Charge, 700 Gold) +25 MP
छ%Passion-Pitcher Liquor- (Consumable, Drink, Fire & Darkness & Water, 1 Charge, 4,375,000 Gold) Deals 175,000 Flat Fire element Damage, Heals, 80% Inflicts Poison: Drunk, 50% Inflicts Charm
छ%Passion-Pitcher Plant- (Consumable, Deadly Item, Fire & Darkness & Earth, 1 Charge, 3,750,000 Gold) Deals 150,000 Flat Fire element Damage, Inflicts Charm on targets below level 20, 40% inflicts Charm on targets below level 40
%Peppermint Whisky- (Consumable, Drink, Ice, 1 Charge, 1,500 Gold) Heals 500 HP, Heals 500 MP, Heals 30 CON Damage, Target gains 5% Ice Resistance, 20% inflicts Poison: Drunk, does not stack
%Perfect Night's Chaser- (Consumable, Drink, Energy, 1 Charge, 60,000,000 Gold) 30% inflicts Poison: Drunk, Instances of Poison: Drunk affecting target lose their negative effects and gain the text 'Possessor gains +60,000 to all stats and obtains a random minor positive status effect at the start of each round'
%Pinot Film Noir- (Consumable, Drink, Darkness & Physical & Air, 1 Charge, 1,000,000 Gold) Target's next action may not be countered by individuals below Level 60, 100% inflicts Poison: Drunk
Pitcher of Lemonade- (Consumable, Drink, Magic & Ice & Water, 20 Charges, 2,000 Gold) Heals 400 MP, +2 SPI
Pitcher of Orange Juice- (Consumable, Drink, Magic & Ice & Water, 20 Charges, 2,000 Gold) Heals 300 MP, +5 SPI
Port Wine- (Consumable, Drink, Water, 1 Charge, 300 Gold) +250 MP, 5% Poison: Drunk
%Professor Hoppy the God-Taming Drunkard's Eternal Bender- (Consumable, Drink, Earth & Time, 1 Charge, 60,000,000 Gold) Inflicts an instance of Poison: Drunk that has no natural per-round recovery chance and cannot be cured or automatically recovered from by sources below Level 80, Deities, Eidolons, Great Beasts, and Dragons affected by this instance of Poison: Drunk have their actions controlled by the inflictor's side of battle if not greater Level than the inflictor and not Level 85 or greater, User must be Level 40 or greater
Protein Shake- (Consumable, Drink, Earth & Physical & Water, 1 Charge, 500 Gold) +2 STR, +2 CON, +2 AGI, stacks 50 times
Pumpkin Spice Syrup- (Consumable, Drink, Earth & Fire, 1 Charge, 300 Gold) Target gains +1 to all stats and 1% Earth Resistance, does not stack
%Punch to the Gut- (Consumable, Drink, Water, 1 Charge, 1,000,000 Gold) 100% inflicts Poison: Drunk, 100% inflicts Pain, 100% inflicts Pain: Stomachache, 100% inflicts Fatigued: Stun, Target may not take its next action if target is below Level 20, with said effect being able to prevent a max of 5 actions per individual per thread and with things that would occur before and after said skipped actions still occurring
%Pure Metaldrinker's Mercury- (Consumable, Drink, Metal, 1 Charge, 12,000,000 Gold) Target, if a Construct, obtains +12,000 to all stats as a buff that stacks 5 times and has a 200% chance of being afflicted with Elevated and Poison: Drunk; Target, if not a Construct, has a 200% chance of being afflicted with Poison and a 200% chance, five times, of being afflicted with Stat Drain: MIN Drain
%Purple Hobo Ale- (Consumable, Drink, Water, 2 Charges, 1,800 Gold) +200 HP, +400 MP, 60% inflicts Poison: Drunk
%Quack Attack- (Consumable, Drink, Energy & Water, 1 Charge, 8,000,000 Gold) +8,000 AGI, Target's attacks that target either willing targets or targets below Level 60 gain '2 hits against 1', Target obtains -60% To Hit if below Level 60, This item's name counts as including 'Coffee', Does not stack
%Quack Attack With Extra Oomph- (Consumable, Drink, Energy & Water, 1 Charge, 8,500,000 Gold) +8,500 AGI, Target's attacks that target either willing targets or targets below Level 60 gain '2 hits against 1' and deal 85,000 additional Damage, Target obtains -60% To Hit if below Level 60, This item's name counts as including 'Coffee', Does not stack
%Ragnarockin' Spiritnova Smoothie- (Consumable, Drink, Fire & Light & Glory & Ice, 1 Charge, 40,000,000 Gold) 220% inflicts Poison: Drunk, Target is resurrected if not killed by a source that is Level 80 or greater and is resurrected at the start of each of the next two rounds if not killed by a source that is Level 80 or greater as a non-stacking buff, with these instances of resurrection applying a non-stacking buff upon successful resurrection that provides +20,000 SPI and the elements Fire & Light & Glory to its possessor, and, if said buff is acquired, inflicting Invigorated, User must be Level 20 or greater
%Rare Colasea Cola (Canned)- (Consumable, Drink, Water & Ice, 1 Charge, 600,000 Gold) Deals 60,000 Flat Water & Ice element HP Healing
%Rare Dead-Festival-Rum- (Consumable, Drink, Darkness & Light & Air, 1 Charge, 870,500 Gold) Heals 8,000 HP, Heals 800 CON Damage, +300 to all stats if target is Undead, +500 to all stats if at least 3 allies of user have died during this thread, 60% inflicts Poison: Drunk, stacks 4 times
%Raspberry Mirage- (Consumable, Drink, Fire & Air & Psychic & Water, 1 Charge, 1,000,000 Gold) Target gains 60% Dodge, 80% inflicts Posion: Drunk, 5% inflicts Confusion: Hallucinating, lasts 150 rounds
%Red and Gold Leaf Vintage- (Consumable, Drink, Fire & Earth, 3 Charges, 76,000 Gold) Target gains +75 to all stats, Target gains 15% Fire Resistance and 15% Earth Resistance, 25% inflicts Poison: Drunk, stacks 3 times
%Red Booze- (Consumable, Drink, Fire, 1 Charge, 17,000 Gold) +1,700 HP, +17 STR, 40% inflicts Poison: Drunk, does not stack
Red Wine Vinegar- (Consumable, Drink, Acid, 7 Charges, 12,600 Gold) +30 Melee Attack, +30 Magical Attack, +30 Ranged Attack, Deals 300 Acid element damage
%Refreshing Goat Milk- (Consumable, Drink, Water & Earth, 1 Charge, 3,500 Gold) Heals 500 MP, 95% Cures Fatigued
%Relaxed Gibbon- (Consumable, Drink, Earth, 1 Charge, 2,000 Gold) Target is dealt 200 Flat Earth element HP Healing, 60% Inflicts Poison: Drunk, 15% inflicts Confusion, Cures Confusion: Berserk
%Robber’s Draft Beer- (Consumable, Drink, Water & Darkness, 1 Charge, 1,900 Gold) +30 AGI, 18% inflicts Poison: Drunk, stacks 3 times
%Romantic Heart Wine- (Consumable, Drink, Fire & Light, 1 Charge, 16,500 Gold) 30% inflicts Charm, 30% inflicts Poison: Drunk
%Ruler of the Roost- (Consumable, Drink, Air & Fire, 1 Charge, 5,000,000 Gold) Target becomes immune to its own pets and summons that are below Level 60, 120% inflicts Poison: Drunk
Rum- (Consumable, Drink, Darkness & Earth, 1 Charge, 400 Gold) +300 HP, 15% Inflicts Poison: Drunk, stacks 5 times
%Rum & Coke- (Consumable, Drink, Water & Darkness & Light, 1 Charge, 800 Gold) +15 to all stats, 15% inflicts Poison: Drunk, stacks 3 times
%Sake- (Consumable, Drink, Darkness & Physical & Water, 1 Charge, 2,000 Gold) Heals 400 HP, Heals 400 MP, 25% inflicts Poison: Drunk, +15 STR, stacks 10 times
%Sanamar Gold Trophy- (Consumable, Drink, Water & Air, 1 Charge, 300 Gold) Target obtains +1 to all stats, 5% inflicts Poison: Drunk, +1 Irony Point, stacks 5 times
%Sand and Wind Long Roast- (Consumable, Drink, Earth & Air & Fire, 1 Charge, 600,000 Gold) Target gains +600 CON and +600 MIN, Target may choose to remove one debuff from a source below Level 60 from itself at the end of each round, Lasts 17 rounds, Stacks 2 times
Saucer of Milk- (Consumable, Drink, Water & Light, 1 Charge, 300 Gold) Heals 60 HP and 40 MP, Heals 120 HP and 80 MP instead for Animals
%Seasonal Reserve- (Consumable, Drink, Energy & Ice & Acid & Electrical, 3 Charges, 1,000,000 Gold) Target's 'Magical Attack' actions may become solely Electrical, Acid, Energy, or Ice element, 60% inflicts Poison: Drunk
%Seven Seas' Journey- (Consumable, Drink, Water, 1 Charge, 1,000,000 Gold) Target may not be prevented from shifting rows by individuals below Level 60 and may not be prevented from leaving battle by individuals below Level 60, 100% inflicts Charm: Wanderlust, 100% inflicts Poison: Drunk
%Screwdriver- (Consumable, Drink, Acid & Light, 1 Charge, 1,200 Gold) +12 to all stats, +120 MP, 15% inflicts Poison: Drunk, stacks 3 times
%Shadow City Roast- (Consumable, Drink, Darkness, 1 Charge, 5,000,000 Gold) +500 MIN, +500 AGI, 25% Darkness Resistance, 30% inflicts Invigorated, Stacks 10 times, this item's name counts as including 'Coffee'
Sharpston Co. Beer- (Consumable, Drink, Water, 1 Charge, 30 Gold) +3 CON, 1% Inflicts Poison: Drunk
%Shockolatte- (Consumable, Drink, Electrical, 1 Charge, 60,000 Gold) +60 to all stats, Inflicts Invigorated, This item's name counts as including 'Coffee'
%Shot in the Dark- (Consumable, Drink, Darkness, 1 Charge, 1,000,000 Gold) Target ignores the effects of Impaired: Blind, 100% inflicts Poison: Drunk
%Shot of Healing Vodka- (Consumable, Drink, Light, 1 Charge, 900 Gold) +1,000 HP, 19% inflicts Poison: Drunk
Shot of Healing Vodka (2)- (Consumable, Drink, Light, 1 Charge, 900 Gold) Heals 1,000 HP, 19% inflicts Poison: Drunk
%Silverdeep Beer- (Consumable, Drink, Earth, 1 Charge, 6,000,000 Gold) Target is dealt 60,000 Flat Earth element HP Healing, Target gains +6,000 CON as a non-stacking buff, 100% inflicts Poison: Drunk
%Sixteenth Inning- (Consumable, Drink, Water & Physical, 16,000 Charges, 7,000,000 Gold) Target is dealt 7,000 Flat Physical & Water element HP Healing, 50% inflicts Poison: Drunk
Skinny Milk- (Consumable, Drink, Earth & Water, 1 Charge, 300 Gold) Deals 30 Flat HP Healing, +1 CON
%Slap on the Ass- (Consumable, Drink, Physical & Fire, 1 Charge, 3,500 Gold) 30% inflicts Charm, 30% inflicts Confusion: Berserk, 30% inflicts Poison: Drunk
%Some Old Beer With No Label- (Consumable, Drink, Darkness, 1 Charge, 70 Gold) +20 CON, +70 MIN, 1% Inflicts Poison: Drunk, 5% Inflicts Voidstruck
%Smuggled Alcohol From Across The Border- (Consumable, Drink, Earth & Fire, 3 Charges, 14,900 Gold) +50 STR, Heals 400 HP, 69% Inflicts Poison: Drunk
Soda- (Consumable, Drink, Water & Technology, 1 Charge, 400 Gold) Heals 200 MP
Soda Water- (Consumable, Drink, Earth, 1 Charge, 300 Gold) +5 MIN
%Southern Stranger- (Consumable, Drink, Fire & Water, 1 Charge, 7,100,000 Gold) Target is dealt 71,000 Flat Fire & Water element HP Healing, Target deals 14,000 additional Damage as a non-stacking buff, 100% inflicts Poison: Drunk
Soy Sauce- (Consumable, Drink, Water & Darkness, 1 Charge, 300 Gold) +50 MP
Soy Sauce(2)- (Consumable, Drink, Water & Darkness, 20 Charges, 700 Gold) Heals 40 MP, Also gives +50 MP if a Food item has been used on target within the last 5 turns
Soy Sauce (3)- (Consumable, Drink, Water & Darkness, 20 Charges, 700 Gold) Heals 40 MP, Also gives +50 MP if a Food item has been used on target within the last 5 turns, This item uses 5 charges at once
Soy Sauce Packet- (Consumable, Drink, Water & Darkness, 1 Charge, 20 Gold) Heals 40 MP, Also gives +50 MP if a Food item has been used on target within the last 5 turns
Special Beer- (Consumable, Drink, Water & Light, 1 Charge, 700 Gold) +200 HP, +4 CON, 1% Inflicts Poison: Drunk
%Spiced Orgave Nectar Blend- (Consumable, Drink, Technology, 1 Charge, 7,600,000 Gold) Target is dealt 76,000 Flat Technology element HP Healing, Target gains a buff that stacks 5 times that provides +7,600 CON, 180% inflicts Poison: Drunk
Spiced Rum- (Consumable, Drink, Darkness & Earth, 2 Charges, 700 Gold) +450 HP, 15% Inflicts Poison: Drunk
%Spooky Booze- (Consumable, Drink, Darkness & Magic, 2 Charges, 6,000 Gold) Heals 450 MP, +250 MP, 45% inflicts Poison: Drunk, 15% inflicts Confusion: Fear
%Startrain Deluxe- (Consumable, Drink, Astral, 1 Charge, 35,000,000 Gold) +3,000 to all stats, 30% Astral Resistance, target's Transformations gain +3,500 Defense, 200% inflicts Invigorated, 100% inflicts Stat Boost: AGI Boost, 100% inflicts Stat Boost: MIN Boost, Stacks 5 times, this item's name counts as including 'Coffee'
Strong Alcohol- (Consumable, Drink, Water, 1 Charge, 600,000 Gold) 60% inflicts Poison: Drunk
%Stunningly Good Fruit Smoothie- (Consumable, Drink, Earth & Light & Water, 1 Charge, 95,000 Gold) +5,000 HP, +5,000 MP, 50% inflicts Stunned
%Sultry Dancer- (Consumable, Drink, Technology, 1 Charge, 6,800,000 Gold) 120% inflicts Charm, 120% inflicts Poison: Drunk, Target obtains +6,800 AGI as a non-stacking buff, Target obtains Stat Drain: AGI Drain Immunity, Target is afflicted with Stat Boost: AGI Boost and Stat Boost: DODGE Boost
%Sweetened Truldian Vodka- (Consumable, Drink, Water & Air & Earth, 3 Charges, 2,400 Gold) +800 HP, +150 MP, +8 SPI if target is not Alien, +12 SPI if target is Alien, 3% inflicts Poison: Drunk
%Tall, Half-Skinny, Half-One-Percent, Extra-Hot: 203-Degree, Quad Shot (Two Shots Decaf, One Shot Regular, One Shot Regular With Hazelnut) Latte With Double-Whip And Dome Lid In Extra-Tall Cup- (Consumable, Drink, Water & Fire & Earth, 1 Charge, 6,000 Gold) +6 to all stats, 30% Inflicts Invigorated
Tea- (Consumable, Drink, Earth, 1 Charge, 300 Gold) +5 CON, +15 MIN
%Tea of Memories- (Consumable, Drink, Psychic, 1 Charge, 12,000,000 Gold) Restores lost memories
Tequila- (Consumable, Drink, Water, 1 Charge, 100 Gold) +4 CON, +1 STR, 15% Inflicts Poison: Drunk, does not stack
%Tequila Sunrise- (Consumable, Drink, Earth, 1 Charge, 7,000 Gold) +15 to all stats, 25% cures target of a random minor negative status effect that is not Poison: Drunk at the start of the next round, 15% inflicts Poison: Drunk, stacks 3 times
Teriyaki Sauce- (Consumable, Drink, Earth & Water, 15 Charges, 1,400 Gold) +5 STR
%The Cow Got Tipsy- (Consumable, Drink, Earth & Water, 1 Charge, 20,000 Gold) Deals 2,000 points of Flat Earth & Water element HP Healing, 15% inflicts Poison: Drunk, this action counts as coming from a source that is an Animal in addition to its other subtypes (if any)
%The Pharoah's Colon Cleaner- (Consumable, Drink, Fire, 1 Charge, 11,500 Gold) Cures all minor status effects and debuffs inflicted by sources below Level 20 at the start of the round 5 rounds after this item is used on target, 10% inflicts Poison: Drunk, 15% inflicts Pain, stacks 3 times
%The Roast With The Ghost- (Consumable, Drink, Darkness, 1 Charge, 6,000,000 Gold) +600 to all stats as a non-stacking bonus, Inflicts Invigorated, Target obtains a non-stacking buff that allows it to summon a single Ghost from the Enemy List at the start or end of a round, with said buff disappearing when said Ghost is summoned, Max 3 summoned
%Thousand-Stories Tea- (Consumable, Drink, Magic & Earth & Air & Water, 10 Charges, 4,000,000 Gold) +20,000 MP, +2,000 MIN, +1,000 SPI, Target gains 50% Entombed, Mindblasted, and Antimatter Resistance, stacks 5 times
Tomato Juice- (Consumable, Drink, Earth & Fire & Water, 1 Charge, 300 Gold) +5 CON, stacks 10 times
Tonic Water- (Consumable, Drink, Water, 1 Charge, 300 Gold) 2% Cures any one minor negative status effect
%Triple Vision- (Consumable, Drink, Psychic & Water, 1 Charge, 7,700,000 Gold) Target obtains a non-stacking buff that increases its Level for stat-scanning purposes by 3 as an effect that cannot raise said Level above 60 or above a Level Cap, Target obtains a non-stacking buff that causes its possessor's attacks to gain ('3 hits against 1' and -60% To Hit) while its possessor is afflicted with Poison: Drunk, 180% inflicts Poison: Drunk
~%Tropical Storm's Pick-Me-Up- (Consumable, Drink, Electrical & Water & Air, 1 Charge, 900,000 Gold) +900 to all stats, 60% Inflicts Invigorated, creates a zone of Water & Air & Electrical upon use, this item's name counts as including 'Coffee'
%Tropical Tango- (Consumable, Drink, Earth, 1 Charge, 4,000 Gold) Target is dealt 400 Flat Earth element HP Healing, 60% Inflicts Poison: Drunk
%Tropic Fizz- (Consumable, Drink, Acid & Water & Light & Air, 1 Charge, 800 Gold) Heals 200 HP, Heals 200 MP, 20% Cures Stat Drain
%Troubling News- (Consumable, Drink, Darkness, 1 Charge, 45,500 Gold) Target gains +5% Dodge as a non-stacking buff, 30% inflicts Poison: Drunk, 50% inflicts Confusion: Depression
%Twelve Purification Sake- (Consumable, Drink, Light & Water, 12 Charges, 12,000,000 Gold) 200% inflicts Poison: Drunk, 50% inflicts Awestruck: Sealed
%Ultrastrong Coffee- (Consumable, Drink, Water & Fire & Earth, 1 Charge, 3,000,000 Gold) +1,500 to all stats, 60% Inflicts Invigorated, does not stack
%Umbrella Bearer- (Consumable, Drink, Water & Air, 1 Charge, 1,000,000 Gold) Target takes half Damage from individuals below Level 20, 30% inflicts Poison: Drunk
%Untouchably Wise Whiskey- (Consumable, Drink, Knowledge & Nobility, 2 Charges, 70,000,0000 Gold) +70,000 MIN, +700,000 MP, Wielder's chances of inflicting Charm: Impressed are increased by 200%, Stacks 2 times
%Vanilla Snowland Whisky- (Consumable, Drink, Ice, 1 Charge, 5,300,000 Gold) Target is dealt 53,000 Flat Ice element Damage, Target gains +5,000 Defense against Ice Damage and 30% Ice Resistance as a non-stacking buff, 80% inflicts Poison: Drunk
%Venda-Cool Sour Apple Smash- (Consumable, Drink, Acid, 1 Charge, 6,000 Gold) Deals 60 Flat Acid element HP and MP Healing, 30% inflicts Invigorated
Vinegar- (Consumable, Drink, Acid, 1 Charge, 900 Gold) +10 to all stats, +10 Melee Attack, +10 Magical Attack, +10 Ranged Attack, Deals 50 Acid element damage
%Vintige Airwine (Year 7382)- (Consumable, Drink, Air, 1 Charge, 500,000 Gold) Target gains +400 to all stats, target gains 15% Air Resistance, 20% inflicts Poison: Drunk, stacks 5 times, This item may be carried into a thread without being in a slot if its carrier is bringing less than 400 total items into said thread
%Vintage Bloodwine- (Consumable, Drink, Darkness, 1 Charge, 1,900 Gold) +90 HP, 5% Berserk, 3% Poison: Drunk
%Violet and Cashodere Wine- (Consumable, Drink, Water & Magic, 3 Charges, 55,000 Gold) Heals 5,000 MP, 55% inflicts Poison: Drunk
%Virgin Midnight Moon- (Consumable, Drink, Darkness & Air & Ice, 1 Charge, 215,500 Gold) Heals 9,000 MP, +500 SPI, 15% inflicts Stat Boost: SPI Boost, 5% inflicts Fortified: Darkness Warded, stacks 3 times
Vodka- (Consumable, Drink, Ice, 1 Charge, 300 Gold) +5 CON, 30% Inflicts Poison: Drunk
Vodka Bottle- (Consumable, Drink, Water, 1 Charge, 100 Gold) +5 CON, 25% Inflicts Poison: Drunk
Vodka With Honey- (Consumable, Drink, Water & Light & Earth, 2 Charges, 1,800 Gold) +120 HP, 1% Cures Silence, +5 CON, 22% Inflicts Poison: Drunk
%Voidmaster Vintage Year 12,450 Wine- (Consumable, Drink, Astral, 1 Charge, 8,000,000 Gold) Target gains 30% Astral Resistance, 60% inflicts Poison: Drunk
%Wake the Dead- (Consumable, Drink, Darkness, 1 Charge, 8,900,000 Gold) Resurrects target individual killed by a source below Level 60 and applies a buff to said individual that changes its subtype to Undead, with said resurrection being cancelled if said buff leaves target or target ceases to count as the subtype Undead, 100% inflicts Invigorated, this item's name counts as including 'Coffee'
%Walrus Nog- (Consumable, Drink, Chaos, 1 Charge, 5,000,000 Gold) 80% inflicts Poison: Drunk, Target, if willing or below Level 60, becomes Chaos element
%Watermelon-Flavored Beer- (Consumable, Drink, Water & Ice, 1 Charge, 9,000 Gold) +25 STR, +20 CON, +30 SPI, 15% inflicts Poison: Drunk
%Wedding Bell- (Consumable, Drink, Light, 1 Charge, 40,000 Gold) Target obtains +400 to all stats as a non-stacking buff if any of target's allies had their stats linked this round, Cures Confusion, 30% inflicts Poison: Drunk
%Whisper of Time- (Consumable, Drink, Time, 1 Charge, 1,000,000 Gold) Target gains +1,000 to target's turn order-determining stat sum for turn-order-determining purposes, 80% inflicts Poison: Drunk, does not stack
White Wine Vinegar- (Consumable, Drink, Acid, 7 Charges, 11,600 Gold) +20 to all stats, 5% Critical, Deals 200 Acid element damage
Whipped Cream- (Consumable, Drink, Light & Water, 1 Charge, 200 Gold) +1 to all stats
Wine- (Consumable, Drink, Water, 1 Charge, 600 Gold) +20 MP, Heals 400 MP, 15% Inflicts Poison: Drunk
%Wine Mommy- (Consumable, Drink, Water & Air, 1 Charge, 3,750,000 Gold) 70% inflicts Poison: Drunk, Target acquires a debuff that stacks 3 times that causes its possessor to have a 75% chance of being afflicted with Poison: Drunk whenever it summons or whenever it performs an action that targets one or more of its summons
%Woodland's Heartbeat- (Consumable, Drink, Earth & Water & Light, 1 Charge, 13,400 Gold) +200 CON, 30% inflicts Stat Boost: CON Boost, 20% inflicts Poison: Drunk, stacks 5 times
Worsterchire Sauce- (Consumable, Drink, Water & Psychic, 20 Charges, 500 Gold) The next Food consumable used on target provides an additional buff that provides +5 to all stats with this effect and the effect it generates each stacking 5 times
%Worldcore Martini- (Consumable, Drink, Fire, 1 Charge, 80,000,000 Gold) Target's next Fire-element attack deals 500,000 additional Damage as a non-stacking buff, 100% inflicts Burning, 80% inflicts Burning: Igneous, 100% inflicts Poison: Drunk
%Year 7381 Exclusive Vintage Bluefields Wine- (Consumable, Drink, Water & Earth, 1 Charge, 987,000 Gold) +500 to all stats, inflicts Elevated, 20% inflicts Poison: Drunk, stacks 5 times
%Yesterday, Today, And Tomorrow- (Consumable, Drink, Time, 1 Charge, 30,000,000 Gold) 100% inflicts Poison: Drunk, This consumable replicates the effect of the last non-unique Drink consumable that is worth under 40,000,000 Gold that has a chance of inflicting Poison: Drunk, When this consumable's target is next targetted by a Drink consumable worth under 40,000,000 Gold that is non-unique and has a chance of inflicting Poison: Drunk, this consumable replicates that consumable's effect
%You Won't Know How Drunk You Are- (Consumable, Drink, Psychic & Energy, 1 Charge, 5,400,000 Gold) Heals 50,000 HP, 50% inflicts Invigorated, 120% inflicts Poison: Drunk, Target acquires a debuff that allows its opponents to select at the start of each round whether it counts as afflicted with instances of Poison: Drunk inflicted by this item, with such instances being unable to be cured or auto-recovered-from on rounds during which they do not count as afflicting said debuff's possessor on

~Enchanted Item~
Air-Sealing Jar- (Consumable, Enchanted Item, Air, 1 Charge, 20,000 Gold) Call Unto Elements: Air is no longer cast for purposes of effects based on whether or not Call Unto Elements: Air has been cast yet
%Bag of Sun Beads- (Consumable, Enchanted Item, Light & Fire, 20 Charges, 200,000 Gold) Deals 200 Fire damage to target, Heals all Plants in combat for 300, Cannot damage Plants with its Fire damage
%Bead from the Pearl Necklace Belonging to the Pushy Old Woman Who Lives Next to the Sea- (Consumable, Enchanted Item, Water, 1 Charge, 6,500 Gold) All Level 1 individuals in battle become solely Water element for 40 rounds
%Beggar’s Coin- (Consumable, Enchanted Item, Earth & Light, 1 Charge, 1 Gold) Lose 10,000 Gold if you possesses that amount or greater, Heals 5,000 HP (or 10,000 HP if you have under 10,000 Gold), Doubles gold from battle if no gold was lost and the total gold gained from the battle, after being doubled is under 10,000
Bell of the Airs- (Consumable, Enchanted Item, Air, 1 Charge, 12,000 Gold) Casts Call Unto Elements: Air for purposes of effects based on whether or not Call Unto elements: Air has been cast
%Boxed Miracle- (Consuamble, Enchanted Item, Light & Glory & Wonder, 1 Charge, 200,000,000 Gold) User replicates the effect of an action performable by a deity below Level 98 that is below user's Level that is normally fightable for drops on the enemy list as though an instance of said entity were performing said action
%Broken Mirror Dust- (Consumable, Enchanted Item, Light & Magic, 1 Charge, 45,000 Gold) 5% Inflicts Ill Fortune
^%Boxed Fate: Fell to the Corruption I- (Consumable, Enchanted Item, Fate & Corruption, 1 Charge, 30,000,000 Gold) Either immediately or at the beginning of a round of the user's choosing, one target that is either willing or below level 60 becomes Corruption element, has RP effects
^%Boxed Fate: The Warrior's Lament (Consumable, Enchanted Item, Fate & Physical & Darkness, 1 Charge, 40,000,000 Gold) Target individual gains the ability "Cruel Fate: The Warrior's Lament", this consumable may not be replicated or have its charges preserved by individuals below Level 85, Has RP Effects
^%Boxed Fate: Will Contract Ruin Syndrome (Consumable, Enchanted Item, Fate & Agony, 1 Charge, 80,000,000 Gold) Target individual gains the ability "Has Contracted Ruin Syndrome", this consumable may not be replicated or have its charges preserved by individuals below Level 85, Has RP Effects
%Box Which Opens to the World Where It Has Not Yet Been Opened- (Consumable, Enchanted Item, Time & Spatial, 1 Charge, 80,000,000 Gold) User's action is undone unless an entity of Level 80 or greater objects
%Chalice of Breath- (Consumable, Enchanted Item, Air & Magic, Unlimited Charges, 10,000,000 Gold) Heals 10,000 HP, Cures Suffocation
%Chime of Heaven's Roar- (Consumable, Enchanted Item, Light & Sonic & Glory, 300 Charges, 115,000,000 Gold) User unsummons target Demon, Devil, or Daemon that is below Level 90 and is not 10 or more Levels greater than user and summons an Angel or Celestial that is below Level 80 and normally fightable for drops on the Enemy List, User must be Level 40 or greater
%Coin of Silence- (Consumable, Enchanted Item, Earth & Air, 1 Charge, 1,000,000 Gold) Inflicts Silence, this item ignores the Resistances and Immunities of individuals below Level 20, 1 hit against 500
%Cup Which Quenches the Thirst- (Consumable, Enchanted Item, Water & Light, Unlimited Charges, 316,000 Gold) A max of 100 charges may be used per thread, Cures Fatigued: Dehydration, Gives target Fatigued: Dehydration Immunity, 75% Cures Fatigued
%Curse-Swallowing Bottle- (Consumable, Enchanted Item, Light & Darkness, 4 Charges, 210,000 Gold) Allows target to unequip an uncursed item, removes some curses in RP threads
%Dancing Monk Statue- (Consumable, Enchanted Item, Earth & Light, Unlimited Charges, 200,000 Gold) 5% Inflicts Confusion
%Dancing Sword Token- (Consumable, Enchanted Item, Physical & Air, 1 Charge, 65,000 Gold) Creates a Sword that provides +79 Melee Attack and is Physical & Air Element when equipped in a weapon slot or deals 900 Physical & Air damage to any one target per turn when not equipped, this sword’s existence is based on a buff this item places on its user
%Delayed Loaded Die of Fortune- (Consumable, Enchanted Item, Magic & Time, 1 Charge, 120,000 Gold) User chooses an attack that user performs during the next 5 rounds, said attack is a Critical if that there was at least a 1% chance of being one anyway, does not stack
%Decision Bottle- (Consumable, Enchanted Item, Psychic, 5 Charges, 5,000,000 Gold) User selects a round number, an action, and a list of names of possible targets, User's first action on the next round of said number automatically becomes said action if possible, with user only being able to target individuals whose names are the chosen names, with user being unable to skip said action if user can perform it, and with user being unable to choose not to target anyone if any of the chosen targets are available, Any individual of Level 80 or greater may, at any point, choose to cancel said effect
%Diamond Card of Ice- (Consumable, Enchanted Item, Ice, 1 Charge, 15,000 Gold) 5% Inflicts Frozen, 5% Does 2,000 Ice element Damage if it inflicts Frozen
%Doors of Light- (Consumable, Enchanted Item, Light, 1 Charge, 30,000 Gold) 5% Inflicts Awestruck, 5% Increases user’s SPI by 40
%Door to a Boiling Mini-Hell- (Consumable, Enchanted Item, Fire & Darkness, Unlimited Charges, 30,000,000 Gold) To a max of once per battle, user creates a battlespace that contains a terrain of Hellscape and a Zone of Fire & Darkness that has a non-stacking effect attached to it that has a 200% chance of inflicting Burning and Pain on each entity within the Zone, User and user's allies may then enter said battlespace so long as no entity of Level 60 or greater in any battlespace objects; Once this item has been used once in a battle, its effect changes so that its uses allows its user and its user's allies to enter said battlespace so long as no entity of Level 60 or greater in any battlespace objects or to leave said battlespace for any other battlespace so long as no entity of Level 40 or greater in any battlespace objects
%%Door to Landhawkland Theme Park- (Consumable, Enchanted Item, Earth & Air & Whimsy, Unlimited Charges, 3,000,000 Gold) To a max of once per battle, user creates a battlespace that contains 30 uncontrolled temporary Zardowak Landhawk pets from the Shop, User and user's allies may then enter said battlespace so long as no entity of Level 40 or greater in any battlespace objects; Once this item has been used once in a battle, its effect changes so that its uses allows its user and its user's allies to enter said battlespace so long as no entity of Level 40 or greater in any battlespace objects or to leave said battlespace for any other battlespace so long as no entity of Level 40 or greater in any battlespace objects
%Door to Stripeyzone - (Consumable, Enchanted Item, Fire & Water & Light & Darkness & Color, Unlimited Charges, 30,000,000 Gold) To a max of once per battle, user creates a battlespace that contains a Zone of Light & Fire & Color that has a not stacking effect attached to it that changes it to a Zone of Darkness & Water & Color on even-numbered rounds and into a Zone of Light & Fire & Color on odd-numbered rounds that has a second non-stacking effect attached to it that causes entities summoned in it to gain a non-stacking buff that adds the elements Light & Fire & Color to its possessor if it is applied on an even-numbered round and that adds the elements Darkness & Water & Color to its possessor if it is applied on an odd-numbered round, User and user's allies may then enter said battlespace so long as no entity of Level 60 or greater in any battlespace objects; Once this item has been used once in a battle, its effect changes so that its uses allows its user and its user's allies to enter said battlespace so long as no entity of Level 60 or greater in any battlespace objects or to leave said battlespace for any other battlespace so long as no entity of Level 60 or greater in any battlespace objects
%Door to the Backyard of Rotten Inconvenience- (Consumable, Enchanted Item, Earth & Acid, Unlimited Charges, 2,500,000 Gold) To a max of once per battle, user creates a battlespace that contains a Zone of Earth & Acid that has a non-stacking effect attached to it that increases minor negative status effect infliction chances by 20% (to a max of 200%), User and user's allies may then enter said battlespace so long as no entity of Level 40 or greater in any battlespace objects; Once this item has been used once in a battle, its effect changes so that its uses allows its user and its user's allies to enter said battlespace so long as no entity of Level 40 or greater in any battlespace objects or to leave said battlespace for any other battlespace so long as no entity of Level 40 or greater in any battlespace objects
%Door to The Bonefield- (Consumable, Enchanted Item, Darkness, Unlimited Charges, 3,000,000 Gold) To a max of once per battle, user creates a battlespace that contains 3,000 corpses of random Level 1-20 entities that are Humans, Animals, or Humanoids from the Enemy List that are normally fightable for drops (optionally making them all any one entity agreed on by all sides of battle) as well as a Zone of Darkness and a Terrain of Boneyard, User and user's allies may then enter said battlespace so long as no entity of Level 40 or greater in any battlespace objects; Once this item has been used once in a battle, its effect changes so that its uses allows its user and its user's allies to enter said battlespace so long as no entity of Level 40 or greater in any battlespace objects or to leave said battlespace for any other battlespace so long as no entity of Level 40 or greater in any battlespace objects
%Door to the the Dissolving Cities- (Consumable, Enchanted Item, Acid & Technology, Unlimited Charges, 12,500,000 Gold) To a max of once per battle, user creates a battlespace that contains a Zone of Acid & Technology that has a non-stacking effect attached to it that inflicts Dissolving on every entity in it at the start of each round, with instances of Dissolving inflicted by this effect dealing 1% of their possessor's non-status-effect-counting MIN as Acid element MIN Damage in addition to dealing HP Damage, User and user's allies may then enter said battlespace so long as no entity of Level 40 or greater in any battlespace objects; Once this item has been used once in a battle, its effect changes so that its uses allows its user and its user's allies to enter said battlespace so long as no entity of Level 40 or greater in any battlespace objects or to leave said battlespace for any other battlespace so long as no entity of Level 40 or greater in any battlespace objects
Escape Rope- (Consumable, Enchanted Item, Magic, 1 Charge, 6,000 Gold) User and user’s allies may immediately leave a random quest they are currently in
%Fourfold Hourglass- (Consumable, Enchanted Item, Time, 1 Charge, 2,000,000 Gold) User immediately gains 4 additional actions
%Genie Lamp- (Consumable, Enchanted Item, Magic, 3 Charges, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, This item may not be copied by sources below Level 90, Summons created through this spell may not summon
%Glowing Rosary- (Consumable, Enchanted Item, Light, 1 Charge, 15,000,000 Gold) Resurrects target if target was not killed by a source above Level 59 that is not more than 20 Levels above said target, User must have a Patron Deity
%Heaven Cent- (Consumable, Enchanted Item, Faith & Wealth, Unlimited Charges, 1 Gold) User replicates an action performable by a Celestial, Angel, Deva, Aisurii, Grace, or Virtue that is below Level 80, equal Level to or lower Level than wielder, and normally fightable for drops on the Enemy List as though a copy of that entity were performing said action, Remove this item from the thread when it is used
%Hex Figurine- (Consumable, Enchanted Item, Darkness, 1 Charge, 5,000 Gold) 15% Inflicts Hexed
%Hollow Key- (Consumable, Enchanted Item, Null, 1 Charge, 100,000,000 Gold) User becomes immune to base elements for 1 round, this item may not be copied by individuals below Level 201
Improved Mana Pyramid- (Consumable, Enchanted Item, Air, 1 Charge, 16,000 Gold) +2,000 MP
%Jeweler's Spindle- (Consumable, Enchanted Item, Crystal (2), 1 Charge, 380,000,000 Gold) Has RP Effects
Lesser Magical Pigments- (Consumable, Enchanted Item, Magic & Water, 20 Charges, 30,000 Gold) Heals 500 MP, Wielder may expend up to 10 charges of this item as part of an action involving the casting of a spell; each such charge expended reduces the cost of the aforementioned spell by 50 MP, This item counts as "Magical Pigments"
^%Lesser Moonstone of Arden- (Consumable, Enchanted Item, Fire, Unlimited Charges, 5,000,000 Gold) Target weapon wielded or carried by user or a willing ally becomes solely Fire element and gains +5% Critical (with said Critical bonus not stacking across weapons), does not stack, lasts 5 rounds
^%Lesser Moonstone of Canta- (Consumable, Enchanted Item, Air, Unlimited Charges, 5,000,000 Gold) Target weapon wielded or carried by user or a willing ally becomes solely Air element and gains +5% Dodge (with said Dodge bonus not stacking across weapons), does not stack, lasts 5 rounds
^%Lesser Moonstone of Cintho- (Consumable, Enchanted Item, Water, Unlimited Charges, 5,000,000 Gold) Target weapon owned by user or a willing ally becomes solely Water element and gains +5% To Hit (with said To Hit bonus not stacking across weapons), does not stack, lasts 5 rounds
^%Lesser Moonstone of Vernat- (Consumable, Enchanted Item, Earth, Unlimited Charges, 5,000,000 Gold) Target weapon wielded or carried by user or a willing ally becomes solely Earth element and gains +5% Resilience (with said Resilience bonus not stacking across weapons), does not stack, lasts 5 rounds
%Lesser Stone of Luck- (Consumable, Enchanted Item, Fortune, 1 Charge, 777,777 Gold) +7% Critical, +7% Resilience, +7% To Hit, +7% Dodge, lasts 777 rounds
Lhorsand’s Tear- (Consumable, Enchanted Item, Magic, 15 Charges, 89,000 Gold) Heals 500 HP
%Light-Filled Flowerbud- (Consumable, Enchanted Item, Light, 1 Charge, 500,000 Gold) User creates a Zone of Light
%Loaded Die of Fortune- (Consumable, Enchanted Item, Magic, 1 Charge, 110,000 Gold) User’s next attack is a critical if that there was at least a 1% chance of being one anyway
%Magical Pigments- (Consumable, Enchanted Item, Magic & Water, 100 Charges, 400,000 Gold) Heals 10,000 MP, Wielder may expend up to 10 charges of this item as part of an action involving the casting of a spell; each such charge expended reduces the cost of the aforementioned spell by 5,000 MP
%Magic Towel- (Consumable, Enchanted Item, Unlimited Charges, Water, 47,000 Gold) 45% Cures Paralysis: Sticky
%Mana Font- (Consumable, Enchanted Item, Magic, 15 Charges, 2,000,000 Gold) Target regenerates 2,000 MP per round, stacks 10 times
Mana Pyramid- (Consumable, Enchanted Item, Air, 1 Charge, 5,000 Gold) +200 MP
Mana Screen- (Consumable, Enchanted Item, Magic, 1 Charge, 700 Gold) +17 Defense Against Magic for 3 Turns
Mana Wing- (Consumable, Enchanted Item, Magic, 1 Charge, 200 Gold) +15 MP
%Memory Stone- (Consumable, Enchanted Item, Magic, 1 Charge, 19,000 Gold) User may exchange one equipped Spell for an unequipped Spell that user owns
^%Moonstone of Arden- (Consumable, Enchanted Item, Fire & Light, Unlimited Charges, 25,000,000 Gold) Target weapon owned by user or a willing ally obtains a non-stacking buff that makes it become solely Fire, Light or Fire & Light element and causes it to gain +25% Critical (with said Critical bonus not stacking across items) that lasts 5 rounds, and also obtains a buff that stacks two times that provides +100,000 to a single attack bonus type (with said bonus type chosen at its time of application and with said bonus stacking a max of two times across all applications of this buff across all attack bonus types) that lasts 5 rounds
^%Moonstone of Canta- (Consumable, Enchanted Item, Air & Sonic, Unlimited Charges, 25,000,000 Gold) Target weapon owned by user or a willing ally obtains a non-stacking buff that makes it become solely Air, Sonic or Air & Sonic element and causes it to gain +25% Dodge (with said Dodge bonus not stacking across items) that lasts 5 rounds, and also obtains a buff that stacks two times that causes its wielder to regenerate 250,000 MP at the start of each round (with said effect stacking a max of two times across all applications of this buff) that lasts 5 rounds
^%Moonstone of Cintho- (Consumable, Enchanted Item, Water & Ice, Unlimited Charges, 25,000,000 Gold) Target weapon owned by user or a willing ally obtains a non-stacking buff that makes it become solely Water, Ice or Water & Ice element and causes it to gain +25% To Hit (with said To Hit bonus not stacking across items) that lasts 5 rounds, and also obtains a buff that stacks two times that provides +100,000 Defense (with said effect stacking a max of two times across all applications of this buff) that lasts 5 rounds
^%Moonstone of Vernat- (Consumable, Enchanted Item, Earth & Wood, Unlimited Charges, 25,000,000 Gold) Target weapon owned by user or a willing ally becomes solely Earth, Wood or Earth & Wood element, gains +25% Resilience (with said Resilience bonus not stacking across items), and gains 'weilder Regenerates 250,000 HP at the start of each round with this effect stacking on a max of two items', does not stack, lasts 5 rounds
%Night-Fabric Chime- (Consumable, Enchanted Item, Darkness, 1 Charge, 100,000,000 Gold) All zones created by sources below Level 80 become solely Zones of Darkness
Ordinator’s Ring of Efficiency: Northward Pointing, Version I - (Consumable, Enchanted Item, Air & Fire, 5 Charges, 6,000 Gold) +50 damage to all attacks
Ordinator’s Ring of Efficiency: Southward Pointing, Version I- (Consumable, Enchanted Item, Air & Fire, 5 Charges, 18,000 Gold) +50 damage to all attacks to all allies
Ordinator’s Ring of Stamina: Northward Pointing, Version I - (Consumable, Enchanted Item, Air & Earth, 5 Charges, 7,000 Gold) +50 max HP
Ordinator’s Ring of Stamina: Southward Pointing, Version I- (Consumable, Enchanted Item, Air & Earth, 5 Charges, 18,000 Gold) +50 max HP to all allies
%Osquiddling Fruit Handybasket- (Consumable, Enchanted Item, Earth, Unlimited Charges, 2,225,335 Gold) Creates 1 Temporary Osquiddling Fruit, Max 200 created at once
%Rainmaker- (Consumable, Enchanted Item, Water, 50 Charges, 10,000 Gold) +5 MIN for water element monsters and characters
Reverse Candle- (Consumable, Enchanted Item, Darkness, 1 Charge, 19,000 Gold) Creates a Zone of Darkness or destroys a Zone of Light that came from a source below Level 40
%Rhythm Wire- (Consumable, Enchanted Item, Magic & Sonic, 1 Charge, 900 Gold) User and user’s allies may immediately leave a random quest they are currently in, Has RP effects
Sandy Escape Rope- (Consumable, Enchanted Item, Earth, 15 Charges, 7,000 Gold) User and user’s allies may immediately leave a random quest they are currently in provided that either the terrain or phantom terrain is Desert
%Seed of Brash Resolve- (Consumable, Enchanted Item, Fire & Darkness, 1 Charge, 18,000 Gold) Only affects targets under level 8, Target's attacks all do 2 times normal damage, Target dies if it doesn't kill anything within 5 rounds, does not stack, lasts until the end of battle
%Seed of Pride- (Consumable, Enchanted Item, Fire & Darkness, 1 Charge, 18,000 Gold) Only affects targets under level 8, Target’s attacks all do 7 times normal damage, Target dies if it doesn’t kill anything within 5 rounds, does not stack, lasts until the end of battle
%Seed of the Fire Tree- (Consumable, Enchanted Item, Fire, 1 Charge, 190,000 Gold) Only affects targets under level 15, Target’s attacks all do 5 times normal damage, Target must be Fire element, lasts 10 rounds, has other quest effects, does not stack
%Shadow-Lengthening Powder- (Consumable, Enchanted Item, Darrkness, 5 Charges, 8,000 Gold) Causes target Zone of Darkness that is only present for a set number of rounds to have its duration be increased by 3 rounds, may be applied a maximum of 200 times per Zone
%Shrunken Head Talisman of Horror- (Consumable, Enchanted Item, Magic & Darkness, 1 Charge, 30,000 Gold) 5% Inflicts Confusion: Fear
%Silver Clock (2)- (Consumable, Enchanted Item, Time, 1 Charge, 80,000,000 Gold) User gains 3 additional actions after this action, this item may not be copied by individuals below Level 201
%Solitary Wind Bell- (Consumable, Enchanted Item, Air, 1 Charge, 5,000,000 Gold) No individual below Level 40 other than user may conduct Air element actions, lasts 7 rounds
%Soul Jar- (Consumable, Enchanted Item, Magic & Light & Darkness, 1 Charge, 1,000,000 Gold) Ressurects target at 1/2 Max HP and 1/2 Max MP as current HP and MP, respectively, if target was killed by a source under level 100
~%Stanky, Oversized Towel- (Consumable, Enchanted Item, Unlimited Charges, Water & Air, 850,000 Gold) 155% Cures Paralysis: Sticky, target gains a non-stacking debuff on use that provides -5 Diplomacy
%Sun Bead- (Consumable, Enchanted Item, Light & Fire, 1 Charge, 18,000 Gold) Deals 200 Fire damage to target, Heals all Plants in combat for 300, Cannot damage Plants with its Fire damage
Stone of Wottfus Summoning- (Consumable, Enchanted Item, Earth, 1 Charge, 60,000 Gold) Summons a Wottfus as an ally for its user
%Talisman of AGI Drain- (Consumable, Enchanted Item, Magic, 1 Charge, 20,000 Gold) 5% Inflicts AGI Drain
%Talisman of ATK Drain- (Consumable, Enchanted Item, Magic, 1 Charge, 30,000 Gold) 5% Inflicts ATK Drain
%Talisman of CON Drain- (Consumable, Enchanted Item, Magic, 1 Charge, 20,000 Gold) 5% Inflicts CON Drain
%Talisman of DEF Drain- (Consumable, Enchanted Item, Magic, 1 Charge, 30,000 Gold) 5% Inflicts DEF Drain
%Talisman of MIN Drain- (Consumable, Enchanted Item, Magic, 1 Charge, 20,000 Gold) 5% Inflicts MIN Drain
%Talisman of SPI Drain- (Consumable, Enchanted Item, Magic, 1 Charge, 20,000 Gold) 5% Inflicts SPI Drain
%Talisman of STR Drain- (Consumable, Enchanted Item, Magic, 1 Charge, 20,000 Gold) 5% Inflicts STR Drain
%Temporal Escape Watch- (Consumable, Enchanted Item, Time, 1 Charge, 120,000 Gold) User and user's allies may immediately leave a random quest they are currently in
Thimble of Alacrity- (Consumable, Enchanted Item, Air, 5 Charges, 19,000 Gold) +60 AGI
%Thousand Wish Cranes- (Consumable, Enchanted Item, Water & Magic, 1 Charge, 50,000,000 Gold) Replicates the effect of any ability performable by an entity on the Enemy List that is below Level 50 and normally fightable for drops, doing so as though a copy of said Entity is performing said ability, User or one of user's allies must be of a Level equal to the Level of the entity whose ability is being replicated
%Thunderbird Plume- (Consumable, Enchanted Item, Electrical, 1 Charge, 20,000,000 Gold) Either deals 1,000,000 Flat Electrical element damage or gives target a non-stacking buff that provides +2,000 STR
%Victory Bell- (Consumable, Enchanted Item, Triumph & Sonic, 1 Charge, 5,000,000,000 Gold) User's opponents below Level 80 in the same battlespace are Defeated, This item cannot be altered or replicated by sources below Level 100, This item's effect cannot be altered or replicated by sources below Level 100, This item's charge's consumption cannot be prevented or undone by sources below Level 100, This item cannot be given additional charges or used without charges by sources below Level 100, User must be Level 60 or greater
%Water Stone- (Consumable, Enchanted Item, Water, 15 Charges, 30,000 Gold) +1,900 MP to a special pool of Magic Points that can only be used for casting Water element spells
^%Wayward Whistlegrass- (Consumable, Enchanted Item, Wood & Sonic & Spatial, 1 Charge, 150,000 Gold) 25% User moves to a random row in user's row-order formation, 25% User moves to a random row of a randomly-determined opposing side of battle in the same battlespace, 25% User moves to a random row in a randomly-determined existing battlespace, 25% User is afflicted with Vanished, Has RP Effects

~Food~
%^- (Consumable, Food, Null & Earth, Unlimited Charges, 400 Gold) Target Regenerates 4 HP and obtains a non-stacking buff that provides +4 CON, This buff stacks 200 times if target's name includes 'Rabbit', 'Bunny', 'Hare', or '🐇'
%'Roc This' Morning Feast- (Consumable, Food, Wonder & Dawn, 1 Charge, 200,000,000 Gold) Target obtains a buff that makes all of its Tier 1 classes count as Tier 2 classes
Alfredo Sauce- (Consumable, Food, Light & Water, 1 Charge, 300 Gold) +5 CON
Almonds- (Consumable, Food, Earth, 1 Charge, 300 Gold) +10 CON, +5 STR
Allspice- (Consumable, Food, Earth & Air & Fire & Water & Electrical & Acid & Ice & Energy & Light & Darkness & Magic & Technology & Physical & Psychic & Hope & War & Truth & Moon, 1 Charge, 1,000 Gold) +10 to all stats as a buff that stacks 10 times
Angel’s Food Cake- (Consumable, Food, Light, 1 Charge, 1,000 Gold) +50 Defense against Demons, Devils, and Daemons
%Ant Nectar- (Consumable, Food, Earth, 1 Charge, 5,000 Gold) Target is dealt 50 Flat Earth element HP Healing
Assorted Beans- (Consumable, Food, Earth, 1 Charge, 300 Gold) +4 STR, CON, and AGI
Assorted Fish- (Consumable, Food, Water, 1 Charge, 500 Gold) Heals 30 HP damage and 20 MP damage
Astral Cream- (Consumable, Food, Astral, 1 Charge, 2,000,000 Gold) Target regenerates 20,000 HP, +200 SPI, stacks 5 times
%A Truly Continental Breakfast- (Consumable, Food, Earth, 1 Charge, 250,000,000 Gold) Target entity that is Level 60 or greater deals double Damage (to a max of 500,000,000 additional Damage per round) to targets with the Constant Effect 'Supermassive' or 'Hypermassive'
Apple- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Damage for Earth element attacks
%Apple-y B-y-tes (Consumable, Food) +30 STR, +400 CON, stacks 4 times
%Applesauce that Makes Genitals Vanish- (Consumable, Food, Water & Physical, 1 Charge, 3,000,000 Gold) Target cannot summon if below Level 60
Apricot- (Consumable, Food, Water & Fire, 1 Charge, 300 Gold) +15 Damage for Fire element attacks
%Archer Whelk Meat- (Consumable, Food, Earth & Water, 1 Charge, 26,000 Gold) Heals 21,000 HP, +1,200 HP, stacks 3 times
Army Combat Rations- (Consumable, Food, Technology, 1 Charge, 5,000 Gold) Heals 300 HP and 300 MP, +20 to all stats, stacks 5 times
Artificial Colors- (Consumable, Food, Air & Water, 1 Charge, 300 Gold) 2% Critical
Assorted Desert Fruits- (Consumable, Food, Water & Fire & Earth, 5 Charges, 1,100 Gold) +40 HP, +15 AGI
%Automatically Rotating Platter of Fruit Tarts with Nuts - (Consumable, Food, Earth, 12 Charges, 14,500 Gold) Heals 350 HP and 350 MP and performs a chosen effect from: +20 STR, +20 AGI, +20 CON, +20 MIN, +20 SPI, 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance, 5% Light Resistance, 5% Darkness Resistance, 5% Technology Resistance, 5% Magic Resistance, 5% Physical Resistance, 5% Psychic Resistance, +50 damage to all attacks that include a chosen base element (with each base element being counted as a different effect), 5% Critical, 5% Dodge, 105% To Hit, 5% Resilience, +200 HP, +200 MP, +20 Melee Attack, +20 Magical Attack, or +20 Ranged Attack. Up to 12 charges of this item may be used as part of one activation of it, with each of these charges being able to target a different target. Stacks once per each separate effect this item can produce, with each effect stacking with different effects but not further copies of itself.
%Avirinnian Orange- (Consumable, Food, Water & Air & Magic, 1 Charge, 16,000 Gold) Heals 16,000 HP, Heals 4,000 MP, +60 CON
%Ayu of the Sweet Tongue- (Consumable, Food, Light & Water, 1 Charge, 65,000 Gold) Heals 10,000 HP, Target suffers no negative effects from Food or Drink items worth below 200,000 Gold, lasts 5 rounds
Bacon- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to next 3 attacks made by user’s pets and summons
%Bag of Cat Food- (Consumable, Food, Earth & Physical, 15 Charges, 1,500 Gold) Heals target Animal for 250 HP
Bag of Dog Food- (Consumable, Food, Earth & Physical, 30 Charges, 500 Gold) Heals target Animal for 50 HP
%Bag of Smiling White-Chocolate Skulls- (Consumable, Food, Light & Darkness & Earth, 30 Charges, 6,000 Gold) Target is dealt 60 Flat Earth & Light & Darkness element HP Healing if target is not an Undead, Target is dealt 600 Flat Earth & Light & Darkness element HP Healing if target is an Undead
Baker’s Chocolate- (Consumable, Food, Earth, 1 Charge, 300 Gold) +1 STR
Baking Soda- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
%Baluzak’s Melon Fruit- (Consumable, Food, Water, 3 Charges, 28,000 Gold) +9,000 HP, +3,000 MP
Banana- (Consumable, Food, Earth & Water, 1 Charge, 500 Gold) Heals 80 HP, +5 CON, does not stack
Banana Peppers- (Consumable, Food, Fire & Water, 1 Charge, 500 Gold) +50 Damage to Aerials, Robots, and Animals
%Bananas- (Consumable, Food, Earth & Water, 8 Charges, 800 Gold) Heals 80 HP, +5 CON, does not stack
%Bascaradine-Brand Creamy Delights Sample Package- (Consumable, Food, Earth & Air & Magic, 7 Charges, 3,000 Gold) +750 HP, +5 to all stats, 1% Cures Depression
Bascaradine-Brand Creamy Delight- (Consumable, Food, Earth & Air & Magic, 1 Charge, 14,000 Gold) +750 HP, +5 to all stats, 1% Cures Depression
Bascaradine Brand Premium Dog Biscuits- (Consumable, Food, Earth, 20 Charges, 16,500 Gold) Heals 950 HP, only affects Pets
Basil- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
%Bear Porridge- (Consumable, Food, Earth, 3 Charges, 35,000 Gold) Deals 350 Flat Earth element HP Healing, Target gains 15% Ice Resistance, 15% Fire Resistance, and 100% Poison Resistance as a non-stacking buff
%Bee Knee Sandwich- (Consumable, Food, Earth & Air & Acid, 2 Charges, 15,000 Gold) +690 MP, deals 10 CON damage to imbiber, 2% cures Confusion
Beef- (Consumable, Food, Fire & Earth, 1 Charge, 500 Gold) +50 Damage to next 3 attacks made by user
%Beef for Bees- (Consumable, Food, Earth & Acid, 1 Charge, 55,555 Gold) All Insects Regenerate 555 HP
Beef Flavoring- (Consumable, Food, Earth, 5 Charges, 500 Gold) +4 STR
%Beefsteak of Dieting- (Consumable, Food, Law & Aether, 1 Charge, 200,000,000 Gold) Target loses all Food buffs and debuffs and can't gain Food buffs or debuffs that aren't this one
Beets- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Darkness
%Behemoth Steak- (Consumable, Food, Earth, 1 Charge, 5,000,000 Gold) Heals 5,000,000 HP
Bell Pepper- (Consumable, Food, Earth & Water, 1 Charge, 300 Gold) +5 CON
Bento Box- (Consumable, Food, Earth & Water, 1 Charge, 7,000 Gold) Heals 1,000 HP, Heals 1,000 MP
%Big Feast Platter- (Consumable, Food, Earth & Fire & Air & Water, 4 Charges, 40,000 Gold) +5,000 HP, +5,000 MP, may use multiple charges in one round to affect multiple characters
%Birdplant Leaf Salad with Tirgyoye Dressing- (Consumable, Food, Air & Earth, 1 Charge, 75,000 Gold) Target regenerates 70 AGI at the start of each round, lasts 15 rounds, stacks 5 times
%Bland but Filling Meal a Boy’s Brother Died Getting Him the Ingredients for so that He Could Live Another Day Without Starving- (Consumable, Food, Earth, 1 Charge, 650 Gold) Cures Fatigued: Dehydration. Cures Fatigued: Starvation, 50% inflicts Confusion: Depression
%Bluefish- (Consumable, Food, Water, 1 Charge, 10,000,000 Gold) Target gains the element Water and may make any of its actions solely Water element, does not stack
Blue Jell Tart- (Consumable, Food, Earth & Acid, 1 Charge, 600 Gold) +90 HP, +70 MP, +43 AGI
%Blue Syrup- (Consumable, Food, Water, 1 Charge, 4,000 Gold) Melee Attacks do 70 added damage, +15 MIN
%Bonus Side of Beef- (Consumable, Food, Physical & Fortune, 1 Charge, 500,000 Gold) This item may be used alongside other consumables and increases their amount of healing by 500,000
Boom Urchin Heart- (Consumable, Food, Water, 1 Charge, 900 Gold) +90 HP, +5 AGI
%Borowab Tree Sap- (Consumable, Food, Earth & Acid, 1 Charge, 2,000 Gold) +50 HP, 1% inflicts Paralysis
%Bowfin of Rising Chances- (Consumable, Food, Water & Air, 1 Charge, 130,000 Gold) Target's chances of recovering from a Minor or Moderate status effect at the start of a round increase by 5% cumulitively that said target fails to recover from each instance of a status effect, with increased success chances being tracked seperately for different infliction instances
%Bowl Containing the Idea that the Stars are Cheese- (Consumable, Food, Psychic & Light & Fire & Hope & Law, 1 Charge, 20,000,000 Gold) Target obtains a non-stacking buff that lasts 3 rounds that causes its possessor to Absorb Light, Fire, and Hope from sources under Level 60 for 3 rounds, User must be Level 20 or greater
%Bowl of Quivering Vontershanik Solar Aebeldeich- (Consumable, Food, Fire & Light, 1 Charge, 132,000 Gold) Heals 2,000 HP and 6,000 MP, If in a Zone of Light, instead Heals 8,000 HP and 16,000 MP along with providing +900 STR and +350 CON, if used on a Solar Being provides 30% Fire Resistance and 30% Light Resistance along with +4% Dodge
Box of Cat Food- (Consumable, Food, Earth & Physical, 20 Charges, 300 Gold) Heals target Animal for 50 HP
%Box of Delicious Chocolates- (Consumable, Food, Fire, 16 Charges, 16,000 Gold) +30 to all stats, stacks 5 times
%Box of Delightful Snacks- (Consumable, Food, Earth & Light, 15 Charges, 15,000 Gold) Heals 15 HP, Heals 15 MP, +15 to all stats, stacks 15 times
Box of Dog Food- (Consumable, Food, Earth & Physical, 20 Charges, 300 Gold) Heals target Animal for 50 HP
Bluish Slime Goop Candy- (Consumable, Food, Water, 2 Charges, 200 Gold) +15 AGI, +2 CON to Humans or Fae, +15 MIN to Oozes
BLT Sandwich- (Consumable, Food, Fire, 1 Charge, 200 Gold) +180 HP, +5 to all stats save STR
Blackberries- (Consumable, Food, Darkness & Water & Magic, 2 Charges, 3,900 Gold) Heals 400 MP, +5 MIN
Blood Chocolates- (Consumable, Food, Darkness, 12 Charges, 12,500 Gold) Heals 500 HP if target is Darkness element, Blood element, or an Undead, +12 to all stats, stacks 5 times
Blueberry- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +10 Damage for Water or Earth element attacks
%Bottled Ration- (Consumable, Food, Magic, 3 Charges, 3,000 Gold) Heals 300 HP and MP
%Box of Heart Shaped Candies (Artillicas Botanica Commemorative Box: Six of Ten in the Irdonian Tours 15th Anniversary Series)- (Consumable, Food, Light, 20 Charges, 17,000 Gold) +180 HP
Box of Toast- (Consumable, Food, Earth, 20 Charges, 6,000 Gold) Heals 350 HP
Boxed Rice- (Consumable, Food, Physical, 4 Charges, 290 Gold) Heals 40 HP
%Bowfin of Rising Chances- (Consumable, Food, Water & Air, 1 Charge, 130,000 Gold) Target's chances of recovering from a Minor or Moderate status effect at the start of a round increase by 5% cumulitively that said target fails to recover from each instance of a status effect, with increased success chances being tracked seperately for different infliction instances
%Buff Bass- (Consumable, Food, Water & Physical, 1 Charge, 100,000 Gold) Target gains a buff slot as an effect that stacks 4 times, target gains an additional buff slot as an effect that does not stack, clarification: this effect sits in a buff slot
Bread Crumbs- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 CON
Breaded Frog Legs- (Consumable, Food, Water & Physical, 2 Charges, 700 Gold) +340 HP, +10 MP
%Brindleberry Pie- (Consumable, Food, Earth & Air, 1 Charge, 700 Gold) +80 HP, +3 AGI
%Brizzothic Eggs- (Consumable, Food, Ice & Physical, 3 Charges, 60,000 Gold) +8,000 HP, +20 STR, +8 CON, +2% Critical against Humanoids, stacks 3 times
%Brizzothic Toast- (Consumable, Food, Ice & Physical, 2 Charges, 80,000 Gold) Target gains +800 HP, +80 STR, +80 CON, and +8% Critical against Humanoids as a non-stacking bonus, stacks 3 times, Target regenerates 800 HP
Broccoli- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Earth
Brown Sugar- (Consumable, Food, Earth, 1 Charge, 500 Gold) +10 CON, +5 STR
%Buff Bass- (Consumable, Food, Water & Physical, 1 Charge, 100,000 Gold) Target gains a buff slot as an effect that stacks 4 times, target gains an additional buff slot as an effect that does not stack, clarification: this effect sits in a buff slot
%Bulbous Blue Moonfruit (Aiiqunonian Variant)- (Consumable, Food, Water & Magic & Air & Light & Darkness, 2 Charges, 70,000 Gold) Deals 7,000 Flat Magic element HP Healing, target, if an Alien, obtains +70 to all stats as a buff that stacks 3 times
Bundt Cake- (Consumable, Food, Earth, 1 Charge, 500 Gold) +15 CON, 2% Dodge
Bunt Cake- (Consumable, Food, Earth, 1 Charge, 760 Gold) Heals 850 HP, +10 CON
Burmalong Meat- (Consumable, Food, Earth, 1 Charge 200 Gold) +50 HP, 5% Inflicts Confusion on user
Cabbage- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Physical
Cake- (Consumable, Food, Earth, 1 Charge, 500 Gold) +20 CON
%Cake Decorated by an Angry Bride with a Grudge Against her Mother, and, by Extent, the Baker her Mother Likes- (Consumable, Food, Light & Magic & Physical, 4 Charges, 7,700 Gold) Heals 900 HP, Heals 1,100 MP, 50% inflicts Confusion: Berserk on individuals with the ability Chef or the ability Baker
%Cake Flavored Carp Meat- (Consumable, Food, Water, 1 Charge, 500,000 Gold) The next Food consumable wielder uses gains the element Candy if wielder is not an Aquatic
%Cake That Tastes Really, Really Awful- (Consumable, Food, Earth & Darkness, 1 Charge, 70 Gold) Target obtains -1 CON and is afflicted with Pain: Discomfort: Stomachache if below Level 5, does not stack
%Candied Fishgoop- (Consumable, Food, Water, 2 Charges, 6,000 Gold) Target is dealt 600 Flat Water element HP Healing and obtains a buff that stacks 5 times that provides +10 CON and MIN
%Candied Fright Masks- (Consumable, Food, Air & Darkness, 1 Charge, 6,000 Gold) Heals 2,000 HP, Targets pets and summons gain +300 to all stats, does not stack
%Candied Mini-Star (2)- (Consumable, Food, Astral & Candy, 1 Charge, 210,000,000 Gold) Target is dealt 2,100,000 Flat Astral & Candy element HP and MP Healing and is afflicted with all minor positive status effects, User must be Level 40 or greater
%Candy Bar- (Consumable, Food, Earth & Ice, 1 Charge, 300 Gold) Deals 30 Flat Earth element HP Healing
Candy Corn- (Consumable, Food, Darkness & Physical, 4 Charges, 200 Gold) Heals 3 STR Damage
Canned Soup- (Consumable, Food, Water, 2 Charges, 80 Gold) +200 HP, +50 MP, Takes 2 turns to use if it has 2 charges unless a Tool is equipped
%Canned Zobaculus Tuna- (Consumable, Food, Water, 1 Charge, 900 Gold) +20 HP
Caramel- (Consumable, Food, Earth, 1 Charge, 300 Gold) 1% Resilience
Caramel Candies- (Consumable, Food, Earth & Darkness, 15 Charges, 9,000 Gold) Heals 700 HP
Carrot- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Physical, +5 CON
Cauliflower- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Air
%Caviar of Intense Fanciness- (Consumable, Food, Wealth, 1 Charge, 2,000,000 Gold) All of target's items are worth 250,000 additional Gold for the remainder of this thread, this may be elected to be either a buff on each individual item or a buff on this consumable's target
Cayenne Pepper- (Consumable, Food, Fire, 1 Charge, 500 Gold) +5 Damage for all attacks that deal stat damage
Celery- (Consumable, Food, Earth, 1 Charge, 100 Gold) +5 MP
%Chips from the Elemental Research Institute- (Consumable, Food, Technology & Earth & Progress, 1 Charge, 70,000 Gold) Target's next action may not be countered by individuals below Level 40
Cinnamon- (Consumable, Food, Fire, 1 Charge, 300 Gold) +5 CON
%Cheese and Crackers- (Consumable, Food, Earth, 2 Charges, 300 Gold) +40 HP, +1 AGI
%Cheese that Makes You Think It Tastes Good- (Consumable, Food, Illusion, 1 Charge, 87,000 Gold) Heals 40,000 HP, +2,000 HP as a buff that lasts 2 rounds and then is replaced with a debuff that lasts 2 rounds and provides -1,000 HP and -100 MIN, stacks 10 times
Cherries- (Consumable, Food, Earth & Water & Fire, 1 Charge, 300 Gold) +10 Damage for Fire and Earth element attacks
Cherry- (Consumable, Food, Fire & Water, 1 Charge, 80 Gold) Deals 5 Flat Fire element HP Healing, +1 SPI
Cherry (2)- (Consumable, Food, Earth & Water & Fire, 1 Charge, 150 Gold) +5 Damage for Fire and Earth element attacks, stacks 2 times
Chewing Gum- (Consumable, Food, Technology & Air, 1 Charge, 250 Gold) +25 HP, +25 MP, Item's effect repeats itself for 5 rounds
%Chewing Gum from Basslitch’Narr- (Consumable, Food, Ice & Technology, 12 Charges, 18,000 Gold) Heals target for 50 HP and 1 point of AGI every round, lasts until another Food or Drink consumable targets its target or 180 rounds pass, does not stack
Chile Pepper- (Consumable, Food, Fire, 1 Charge, 900 Gold) +30 SPI, stacks 5 times
Chili Pepper- (Consumable, Food, Fire, 1 Charge, 500 Gold) +1 Melee Attack, +1 Ranged Attack, +1 Magical Attack, stacks 50 times
Chicken- (Consumable, Food, Air, 1 Charge, 300 Gold) +5 AGI, +5 CON
%Chicken Banquet- (Consumable, Food, Earth, 15 Charges, 70,000 Gold) Heals 13,500 HP, +60 CON, stacks 20 times
Chicken Flavoring- (Consumable, Food, Air, 5 Charges, 500 Gold) +4 AGI
Chives- (Consumable, Food, Earth & Air, 1 Charge, 300 Gold) +15 Defense against Air
Chocolate- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 AGI, +30 MP
Chocolate Cake- (Consumable, Food, Earth & Darkness, 1 Charge, 300 Gold) +100 Damage to user’s next 3 attacks
%Choco Spiders- (Consumable, Food, Darkness, 8 Charges, 8,000 Gold) Heals 600 HP, +88 to all stats, does not stack
Cinnamon Stick- (Consumable, Food, Fire & Earth, 1 Charge, 200 Gold) Target gains +5 CON, does not stack
%Classic Tuna- (Consumable, Food, Water, 1 Charge, 2,000 Gold) Heals 2,000 HP
Cloves- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
%Clown-Dominion's Terror-Candy- (Consumable, Food, Terror & Darkness & Psychic, 1 Charge, 45,000,000 Gold) 200% inflicts Confusion: Fear, Confusion: Paranoia, Confusion: Fear: Disconcerted, and Confusion, 100% inflicts Charm, 5% inflicts Insanity, with instances of status effect inflicted with this item as a source dealing 400,000 Flat Terror element Damage to their possessor when they are cured, Target acquires a non-stacking debuff that causes it to have a 15% chance of inflicting each status effect it possesses (as a normal instance of said effect, with normal resistances applied) on a random other entity in the same battlespace
%Cloversugar Luck-Cookie- (Consumable, Food, Earth & Fortune, 1 Charge, 7,000,000 Gold) Target acquires a non-stacking buff that provides +50% To Hit, +50% Dodge, +50% Critical, and +50% Resilience
%Clownfish of Ally Protection- (Consumable, Food, Water & Light & Acid, 1 Charge, 100,000 Gold) Target becomes immune to the offensive actions of allies below Level 20 while all opponents are below Level 40, lasts 500 rounds, does not stack
Coconut Flavoring- (Consumable, Food, Water & Earth, 5 Charges, 500 Gold) +4 MIN
%Coleacanth of Extreme Rarity- (Consumable, Food, Water & Wealth, 1 Charge, 1,000,000 Gold) The drop percentage of one of target's randomly-selected drops of the lowest original drop change becomes 100%, and the drop percentage of all other drops of said target becomes 0%, does not affect targets above Level 80 or targets who have a drop with one or more drops that have a drop chance lower than .001%
Coffee Cake- (Consumable, Food, Earth, 1 Charge, 500 Gold) +15 CON, +5 STR
Common Soup- (Consumable, Food, Water, 1 Charge, 100 Gold) +20 HP, +1 MP
Cookie (2)- (Consumable, Food, Earth, 1 Charge, 200 Gold) Heals 200 HP and 300 MP
Corn- (Consumable, Food, Earth & Light & Air, 1 Charge, 300 Gold) +4 CON, +1 AGI, +5 Defense against Air
%Corpse-Stomach Mint- (Consumable, Food, Darkness, 1 Charge, 7,000 Gold) 5% Cures Impaired: Silence: Bad Breath, 15% inflicts Impaired: Silence: Bad Breath, 35% inflicts Pain: Nauseous, 35% inflicts Pain: Discomfort: Stomachache
%Cosmic Fish Banquet With Astral Catalogue- (Consumable, Food, Astral & Water, 20,000 Charges, 20,000,000 Gold) Target is dealt 200,000 Flat Astral or Water element HP Healing and obtains a buff that stacks 200 times that causes it to count as having scanned the stats of an additional entity
%Cosmic Pudding- (Consumable, Food, Astral, 3 Charges, 60,000,000 Gold) Target is dealt 600,000 Flat Astral element HP and MP Healing, 100% inflicts Favored and Stat Boost, Target gains the element Astral if willing or below Level 60, Target gains +6,000 to all stats as a buff that stacks 3 times, Target gains 30% Astral Resistance
%Covert Skate- (Consumable, Food, Water & Darkness, 1 Charge, 80,000 Gold) Target treats each of its next 5 actions as though they occurred as the first action of the first round of battle before any enemies actions
%Crab Meat- (Consumable, Food, Water, 2 Charges, 1,900 Gold) +4,000 HP
%Crab Meat (2)- (Consumable, Food, Water, 1 Charge, 2,000 Gold) +2,000 HP, +15 CON
Crab Meat (3)- (Consumable, Food, Water & Physical, 1 Charge, 500 Gold) +10 STR
%Crab Meat (4)- (Consumable, Food, Water, 2 Charges, 1,900 Gold) Heals 4,000 HP
Cranberries- (Consumable, Food, Earth & Water & Fire, 1 Charge, 400 Gold) Target deals 40 additional Damage as a non-stacking buff
%Crawfish Bisque of the Upper Underworld- (Consumable, Food, Darkness & Water & Fire, 1 Charge, 16,000 Gold) Heals 5,000 HP, +20 CON, target gains 1% Demon Resistance, 1% Devil Resistance, 1% Daemon Resistance, 1% Undead Resistance, 1% Spirit Resistance, and 1% Aquatic Resistance, does not stack
Crawfish Claw- (Consumable, Food, Water & Physical, 1 Charge, 500 Gold) Target's attacks deal 5 additional Damage, does not stack
Cream- (Consumable, Food, Water & Light & Earth, 1 Charge, 400 Gold) Target obtains +1% To Hit and +1% Dodge as a non-stacking buff
%Crueler Cruller- (Consumable, Food, Evil & Fury, 1 Charge, 66,000,000 Gold) User obtains a buff that makes its possessor be unable to be forced to perform non-offensive actions by other sources below Level 80
Crushed Red Pepper- (Consumable, Food, Fire, 5 Charges, 1,000 Gold) +3 STR, +1 SPI
Cucumber- (Consumable, Food, Water, 1 Charge, 300 Gold) +15 Defense against Technology
Cricket on a Stick- (Consumable, Food, Fire & Earth, 1 Charge, 120 Gold) Heals 140 HP, +5 CON
%Cyanide-Filled Sandwich- (Consumable, Food, Acid & Darkness, 1 Charge, 17,000 Gold) Inflicts Poison, This Poison cannot be cured by individuals under level 5 using spells or abilities or by items worth under 10,000 Gold, This Poison only has a 1% chance of wearing off
%Daifuku- (Consumable, Food, Earth, 1 Charge, 600 Gold) Heals 600 HP, Heals an additional 200 HP for Units
Dark Chocolate- (Consumable, Food, Earth & Darkness, 1 Charge, 300 Gold) +5 CON
%Dasarijjyi Yakkaroi- (Consumable, Food, Darkness & Water & Psychic & War, 1 Charge, 14,250,000 Gold) Target is dealt 14,300 Flat Psychic & Darkness & Water element MIN Damage, may scan the stats of any number of opponents, and acquires a non-stacking buff that both provides +45% To Hit and Dodge against entities whose stats its possessor has scanned and that allows its possessor to choose to prevent the self-resurrection of entities in the same battlespace that are below Level 40
%Deadly Turkey- (Consumable, Food, Air & Earth & Fire & Darkness, 1 Charge, 6,500 Gold) -50 HP, -20 AGI, -10 CON, 5% inflicts Poison, User may sacrifice any antiquity worth between 1,000 and 100,000 Gold with 'Oven' or 'Stove' in the name to have this item deal 5,000 flat Fire element damage to up to 5 targets
%Deep Earth Baked Ham- (Consumable, Food, Earth, 5 Charges, 275,000 Gold) Deals 27,500 Flat Earth element HP Healing, Deals 2,750 Flat Earth element MP Healing, target gains a buff that stacks 3 times that gives its possessor +275 HP, 20% Earth Resistance, 20% Cthonian Resistance, and the element Earth
%Deep Orange Festive Deeptree Berries- (Consumable, Food, Water & Acid & Darkness & Light, 3 Charges, 98,000 Gold) Heals 8,100 MP, +90 CON, stacks 6 times
%Delectable Cocoafish- (Consumable, Food, Earth & Fire & Water, 1 Charge, 30,000,000 Gold) Target regenerates 300,000 HP, Target obtains +30,000 to all stats as a non-stacking buff, Target acquires Froznen Immunity as a non-stacking buff that lasts 30 rounds, This item may gain the subtype Drink when used
%Deliciously Edible Plastic Lemons- (Consumable, Food, Acid & Earth, 4 Charges, 4,000 Gold) Target gains 5% Acid Resistance as a non-stacking buff
%Delightful Beets- (Consumable, Food, Earth & Light, 1 Charge, 45,000 Gold) Heals 45,000 HP and 45,000 MP, Inflicts Invigorated: Zesty
Deli Meats- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 for user’s next 5 attacks
%Dessert Due Flour- (Consumable, Food, Earth, 1 Charge, 500 Gold) +5 HP, 50% Has no effect
%Deviled Egg and Tuna Salad- (Consumable, Food, Darkness & Earth & Water, 2 Charges, 650 Gold) +50 HP, +30 MP, +2% Poison Resist
Deviled Eggs- (Consumable, Food, Fire & Darkness & Earth & Light, 2 Charges, 400 Gold) +20 HP, +20 MP
%Devilish Blood Chocolates Made With Extra Love for Nira- (Consumable, Food, Darkness, 12 Charges, 7,500,000 Gold) Heals 70,000 HP if target is Darkness element, Blood element, or an Undead and is named 'Nirrechau "Nira" Reccateu', +700 to all stats if target is Darkness element, Blood element, or an Undead and is named 'Nirrechau "Nira" Reccateu', Cures Confusion if target is named 'Nirrechau "Nira" Reccateu', If target is not named 'Nirrechau "Nira" Reccateu', but is Darkness element, Blood element, or a Devil or an Undead, target is Healed for 50 HP, stacks 5 times
Devil’s Food Cake- (Consumable, Food, Darkness, 1 Charge, 1,000 Gold) +50 Defense against Angels, Devas, and Celestials
%Diabolically-Long-Lasting Fruit-Flavored Chewing Gum- (Consumable, Food, Darkness & Magic & Water, 1 Charge, 18,000 Gold) Heals target for 180 HP and 180 MP, as well as providing +15 AGI and +5 MIN every round, lasts until another Food or Drink consumable targets its target or 666,666 rounds pass, does not stack, this item’s per-round buff stacks 80 times
%Distraction Meat- (Consumable, Food, Fire, 1 Charge, 20,000 Gold) Target individual below Level 20 has a 30% chance of automatically skipping its next action
%Divinely Good Corn- (Consumable, Food, Earth, 1 Charge, 80,000,000 Gold) Heals 800,000 HP, Target may gain an additional Worshipper Benefit that causes its possessor to regenerate (5,000 * Possessor Level, to a max of Level 80) HP at the start of every round, provided that possessor is already obtaining at least one worshipper benefit, with said benefit being added to the worshipper benefit list of the source of its possessor's choice for said possessor
Doc James's Honey Candies- (Consumable, Food, Light, 1 Charge, 50 Gold) +80 HP, 1% Cures Silence
Dog Biscuits- (Consumable, Food, Earth, 20 Charges, 900 Gold) Heals 250 HP, only affects Pets
Dozen Eggs- (Consumable, Food, Water, 12 Charges, 400 Gold) +5 HP
%Drunk Casino Master Ice Cream- (Consumable, Food, Fortune & Energy, 1 Charge, 77,777,777 Gold) 177% inflicts Poison: Drunk and Charm: Wanderlust, Target obtains a non-stacking buff that provides +77,000 SPI, gives its possessor the element Fortune, gives its possessor 77% Dodge, Critical, and Resilience, gives its possessor 177% To Hit, gives its possessor +40% To Hit and Critical, and gives its possessor +77,777 Defense against Fortune
%Dry Turkey- (Consumable, Food, Earth, 1 Charge, 70 Gold) Deals 4 Flat Earth element HP Healing, +1 AGI, +1 CON, does not stack
Duck Food- (Consumable, Food, Physical & Water, 1 Charge, 300 Gold) Target Aerial & Aquatic is dealt 300 Flat Water & Earth element HP Healing
%Dusty Breath Mint- (Consumable, Food, Light & Air, 1 Charge, 8 Gold) 1% Cures Pain: Discomfort, 95% has no effect (even if a successful cure is rolled)
%Early Salmon- (Consumable, Food, Water & Time, 1 Charge, 200,000 Gold) This consumable's possessor may use 1 Charge from it at the start of battle to gain +2,000 to all turn-order-dertermining stats for turn-order-determining purposes for the first round of battle, does not stack
%Efreet Bread- (Consumable, Food, Fire & Mystic, 1 Charge, 30,000,000 Gold) Target counts as having killed an additional Magic Being, gains +30,000 Magical Attack, and may add '100% inflicts Burning' to any action it replicates, with this overall effect being a non-stacking buff
Egg- (Consumable, Food, Water & Air, 1 Charge, 90 Gold) +20 HP, +1 STR
Eggplant- (Consumable, Food, Water & Darkness, 1 Charge, 300 Gold) +15 Defense against Light
%Eight-Arm Tako- (Consumable, Food, Water & Physical, 1 Charge, 600,000 Gold) Target's next Melee Attack gains 8 hits against 1 and has its damage dealt multiplied by 1/3, does not stack
%Elderfish- (Consumable, Food, Time & Mystic, 1 Charge, 15,000,000 Gold) Target acquires a non-stacking buff that gives its possessor the elements Mystic & Time and that allows its possessor to replace the element Magic with any combination of the elements Time and Mystic in any of its possessor's attacks, actions, elements of spells cast, and instances of Damage dealt
Elegant Cheese- (Consumable, Food, Earth, 4 Charges, 1,900 Gold) +75 HP, +3% Poison: Drunk Resist
%Element Salad- (Consumable, Food, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Ice & Electrical & Acid, 1 Charge, 50,000 Gold) 10% Base Element Resistance, Target gains +100 Defense against each element that target is at the time at which this effect is applied to target, does not stack
%Endless Bag of Gourmet Bascaradine Burgers- (Consumable, Food, Earth & Fire & Technology, Unlimited Charges, 35,000,000 Gold) Heals 350,000 HP, Heals 30,000 MP or 1,000 points of Stat Damage to any one stat
%Endless Drifting Seafood Procession Banquet- (Consumable, Food, Water & Air & Magic & Wonder, Infinite Charges, 2,400,000 Gold) Up to 20 charges may be used per thread, +2,000 HP, +2,000 MP, Cures any one Minor status effect, provides one of the following bonuses: +120 to any one stat (with each stat counting as a different effect), 10% Water Resistance, 5% Physical Resistance, +26,000 Defense against Gold Damage, +500 Defense against Aquatics, +480 Magical Attack, 5% Resilience, 10% Critical, Immunity to Poison from sources below level 40, +1,200 Defense if wearing Fog Boots, +6 Move (if applicable), 11% Dodge, +700 Damage for all damage-dealing actions made against Aquatics, or 20% Dodge against Undead and Spirits. Stacks 5 times with non-selectable effects. Each selectable effect does not stack with itself, but stacks with all other selectable effects.
Ѧ%Enormous Three-Flavored Cake- (Consumable, Food, Earth, 90 Charges, 5,000,000 Gold) User may choose for this item to either deal 1,000,000 Flat Earth element HP Healing, deal 1,000,000 Flat Earth element MP Healing, or cure two minor negative status effects
%Exalted Gravy- (Consumable, Food, Light & Glory, 1 Charge, 5,000,000 Gold) The next Food consumable that targets target provides an additional buff that provides +2,000 to all stats that does not stack, does not stack
%Exceedingly Rare Deep Purple Deepberry Boostberry- (Consumable, Food, Water & Light & Darkness, 1 Charge, 10,000,000 Gold) Target gains 1 Base CON, to a max of 15
%Exotic Spiced Frog Prisinine- (Consumable, Food, Water, 4 Charges, 6,400 Gold) +450 HP, +190 MP, +30 AGI
%Expired Cheese Snack- (Consumable, Food, Darkness & Water, 1 Charge, 41 Gold) Heals 15 HP, 4% inflicts Poison
%Extra Long Hoagie- (Consumable, Food, Earth, 3 Charges, 1,800 Gold) +5 to all stats, stacks 5 times
%Extremely Festive (Walrusfest Specific) Flatfish- (Consumable, Food, Ice & Fire & Light & Earth, 1 Charge, 700,000 Gold) Target gains +1,000 to all stats for each item target has equipped that contains the word 'Walrus' in its name, to a max of 12 such items, does not stack, lasts 12 rounds
%Extremely Sarcastic Fringehead- (Consumable, Food, Water & Psychic, 1 Charge, 100,000 Gold) All buffs applied by target ally to target ally's opponents are removed, provided that target ally is either below Level 80 or willling
%Evergarden Farms Carrot- (Consumable, Food, Earth & Fire, 1 Charge, 500,000 Gold) +500 STR, +5% To Hit, stacks 5 times
%Evergarden Farms Celery- (Consumable, Food, Earth, 1 Charge, 100,000 Gold) +100 to all stats, cures all debuffs from Food consumables worth under 10,000,000 Gold, stacks 50 times
%Evergarden Farms Corn- (Consumable, Food, Earth, 1 Charge, 250,000 Gold) +250 CON, stacks 50 times
%Evergarden Farms Hot Peppers- (Consumable, Food, Earth & Fire & Water, 1 Charge, 400,000 Gold) +400 to all stats, stacks 5 times
%Evergarden Farms Mushrooms- (Consumable, Food, Earth & Darkness, 1 Charge, 200,000 Gold) +200 SPI, +2,000 HP, stacks 5 times
%Evergarden Farms Peppers- (Consumable, Food, Earth & Fire, 1 Charge, 200,000 Gold) +200 CON, +2,000 MP, stacks 30 times
%Evergarden Farms Portabello- (Consumable, Food, Earth & Water, 1 Charge, 500,000 Gold) +400 SPI, +400 CON, +5% Resilience, stacks 5 times
%Evergarden Farms Spinach- (Consumable, Food, Earth, 1 Charge, 500,000 Gold) +500 STR, +500 Melee Attack, +5% Critical, stacks 5 times
%Evergarden Farms Tomato- (Consumable, Food, Fire & Earth, 1 Charge, 300,000 Gold) +300 CON, stacks 50 times
%Evergarden Salad Medley- (Consumable, Food, Earth & Fire & Water, 5 Charges, 15,000,000 Gold) Target regenerates 150,000 HP, Target is cured of any one minor negative status effect, Target obtains +5,000 to all stats as a non-stacking buff
%Evergarden Specialty Sandwich- (Consumable, Food, Earth & Water & Fire, 2 Charges, 20,000,000 Gold) +200,000 HP, +200,000 MP, +10,000 to all stats, this action counts as coming from as source whose subtype is solely Plant, stacks 3 times
%Extra-Orange Carrot- (Consumable, Food, Earth, 1 Charge, 900 Gold) Target obtains a non-stacking buff that provides +2% To Hit, does not stack
Fae Grapes- (Consumable, Food, Earth & Magic, 1 Charge, 7,000 Gold) Target is dealt 700 Flat Magic element MP Healing
Fancy Cheese Plate- (Consumable, Food, Earth, 10 Charges, 750 Gold) +70 HP, +25 MP
Fancy Cheeses- (Consumable, Food, Earth, 3 Charges, 400 Gold) +25 HP, +5 MP
%Festive Flatfish- (Consumable, Food, Ice & Fire & Light & Earth, 1 Charge, 70,000 Gold) Target gains +1,000 to all stats for each item target has equipped that contains the word 'Walrus' or the words 'Holy Festival' in its name, to a max of 7 such items, does not stack, lasts 12 rounds
%Festive (Walrusfest-Specific) Flatfish- (Consumable, Food, Ice & Fire & Light & Earth, 1 Charge, 70,000 Gold) Target gains +1,000 to all stats for each item target has equipped that contains the word 'Walrus' in its name, to a max of 7 such items, does not stack, lasts 12 rounds
~%Fine Dog Biscuits, Chicken Flavor- (Consumable, Food, Earth & Air, 25 Charge, 114,000 Gold) Heals 15,000, +125 to all stats, 35% Cures Confusion: Berserk, 10% Inflicts Charm, Only affects Animals, Does not stack
%Finemeat Seasalmon- (Consumable, Food, Water, 1 Charge, 7,000 Gold) Deals 8,000 Flat Water & Physical element HP Healing, 5% cures one debuff from a Water-element source that is below Level 5
%Finest Fruits on the Market- (Consumable, Food, Earth & Acid, 4 Charges, 110,000 Gold) Heals 60,000 HP and 5,000 MP, 15% cures Fatigued, 5% cures Diseased
%Fish And Chips of the Fallen Harvest Goddess- (Consumable, Food, Darkness & Earth, 1 Charge, 180,000,000 Gold) Target, if (below Level 99, non-unique, and not 20 or more Levels greater than user) or (below Level 80), gains the element Darkness and cannot be resurrected by sources below Level 99, with this effect being a non-stacking debuff, User must be Level 40 or greater, Has RP effects when unique deities willingly eat it
%Fish and Crackers- (Consumable, Food, Water, 4 Charges, 500 Gold) +20 HP, +10 MP, +1% Water Resist
%Fish-Expansion Toasted Seed Salad- (Consumable, Food, Earth & Water, 1 Charge, 4,000 Gold) Target is dealt 40 Flat points of Earth element HP healing and, at the end of the round, is dealt 40 Flat Points of Water element HP Healing as a non-stacking effect that is not a buff or debuff
%Fishy Fish- (Consumable, Food, Water & Darkness, 1 Charge, 2,000,000 Gold) Target's stats are not scannable by sources below Level 60
Fizzfruit- (Consumable, Food, Psychic & Water, 1 Charge, 800,000 Gold) Target gains +800 to a random stat, stacks 5 times per stat
Flour- (Consumable, Food, Fire, 1 Charge, 100 Gold) +5 HP
Fondant- (Consumable, Food, Air & Ice, 1 Charge, 1,000 Gold) Heals 200 MP
%Forgetful Goldfish- (Consumable, Food, Psychic & Water, 1 Charge, 200,000 Gold) All buffs from sources below Level 60 are removed from target at the start of each round, does not stack, lasts 60 rounds
%Fortune Cookie- (Consumable, Food, Light & Magic, 1 Charge, 75,000 Gold) Target randomly obtains one of +1% Critical, +1% To Hit, +1% Dodge, and +1% Resilience, does not stack
%Fortune Cookie You Got From A Monster Named 'Bad News'- (Consumable, Food, Darkness, 1 Charge, 75,000 Gold) This may be used in a player thread to get a roll on the Probably Catastrophic Fortunes table
%Fortune Goby- (Consumable, Food, Light & Magic, 1 Charge, 35,000 Gold) +5% Critical for remainder of battle, does not stack.
%Fractal Crystalcandy- (Consumable, Food, Technology & Earth & Candy, Unlimited Charges, 5,000,000 Gold) Deals 500,000 Flat Candy & Earth & Technology element HP Healing, 15% inflicts Stat Boost: MIN Boost
%Fresh Clown Eggs- (Consumable, Food, Terror, 1 Charge, 700,000 Gold) 200% inflicts Confusion: Fear, 1% inflicts Regeneration
Freshly Ground Black Pepper- (Consumable, Food, Fire, 1 Charge, 500 Gold) +100 Damage for all attacks that deal damage
Fried Ants- (Consumable, Food, Fire & Earth, 1 Charge, 180 Gold) +20 CON
%Fried Draconic Serpent-Phoenix Egg- (Consumable, Food, Fire, 1 Charge, 100,000,000 Gold) Target is dealt 1,000,000 Flat Fire element HP Healing, Target obtains a non-stacking buff that lasts until the end of the round that causes its possessor, to a max of three times per thread across all instances of the buff, to lose the buff upon death and immediately resurrect itself, with this effect not delaying the checking of victory conditions due to death, User must be Level 20 or greater
%Fried Icthorimir- (Consumable, Food, Water, 1 Charge, 700 Gold) +50 HP, +5% Water resistance
Frog Eyes- (Consumable, Food, Water, 1 Charge, 200 Gold) +20 HP
%Fromaltic Eggs- (Consumable, Food, Fire & Physical, 3 Charges, 60,000 Gold) +8,000 HP, +20 STR, +8 CON, +2% Critical against Humanoids
Frosted Cupcakes- (Consumable, Food, Light, 1 Charge, 500 Gold) Heals 350 Damage
Frosting- (Consumable, Food, Light & Ice, 1 Charge, 300 Gold) +5 MIN
%Fruit-Flavored Goat-Strips- (Consumable, Food, Earth & Physical, 5 Charges, 7,000 Gold) Deals 70 Flat Earth element HP healing
%Fruit of Life (Non-True)- (Consumable, Food, Earth & Light & Life, 1 Charge, 30,000,000 Gold) Heals 300,000 HP, Inflicts Regeneration
%Frujative Mind- (Consumable, Food, Earth, 1 Charge, 1,900 Gold) +40 MP, + 20 MIN
%Frustratingly Basic Ice Cream- (Consumable, Food, Ice & Basic, 1 Charge, 100 Gold) Deals 10 Flat Ice & Basic element HP Healing or 1 Flat Ice & Basic MIN Damage
Garlic- (Consumable, Food, Light, 1 Charge, 300 Gold) +5 Defense
%Ghoulish Jelly-Pockets- (Consumable, Food, Darkness, 2 Charges, 2,000 Gold) Heals 2,000 HP, 15% cures Confusion: Fear
Giant Cheese- (Consumable, Food, Light, 1 Charge, 100 Gold) +5 HP
%Giant, Overstuffed Strawberry-Candy-Gel-Filled Dark Chocolate Flatfish with Walrusfest Hat- (Consumable, Food, Ice & Fire & Light & Earth, 7,000 Charges, 7,000,000 Gold) Deals 700,000 Flat Ice & Fire & Earth & Light element HP Healing, Deals 700,000 Flat Ice & Fire & Earth & Light element MP Healing, Target obtains a buff that stacks 20 times that provides +700 CON and causes its possessor's attacks to deal 7,000 additional Damage
%Giant's Bread- (Consumable, Food, Earth & Darkness, 50 Charges, 27,800 Gold) Heals 50,000 HP and 50,000 CON Damage
%Giga Parlofruit- (Consumable, Food, Fire, 1 Charge, 16,000 Gold) +8,000 HP
Ginger- (Consumable, Food, Earth & Fire, 1 Charge, 500 Gold) Target gains +2% Critical as a non-stacking buff
%Goblin Soup- (Consumable, Food, Earth, 1 Charge, 30 Gold) +5 HP
Goat Cheese- (Consumable, Food, Earth & Air & Water & Light, 1 Charge, 300 Gold) +5 AGI
%Gold-Dusted Milk and Walrus-Shaped Holiday Cookies- (Consumable, Food, Ice & Fire & Light, 2 Charges, 4,000,000 Gold) All enemies drop treasure and double normal Gold (to a max of 10,000,000,000 additional Gold) and XP (to a max of 1,000,000 additional XP) this fight, this effect applies to all of user's allies, this item may only be used in base arena matches, not in specialty matches, event matches, or quests of any sort, this item only causes drops of treasure and gold for affected individuals from enemies that are normally able to drop treasure and gold for the individuals that it effects, This item may not be duplicated, recharged, or copied
%Golden Apple- (Consumable, Food, Life, 1 Charge, 40,000,000 Gold) Target becomes Immune to sources below Level 40 and Regenerates 400,000 HP at the start of each round, does not stack
%Goldmiller's Bread- (Consumable, Food, Earth, 1 Charge, 90,000 Gold) Heals 9,000 HP, Heals 90,000 Gold Damage
%Goose and Ostrich Sandwich- (Consumable, Food, Earth & Water, 1 Charge, 47,000 Gold) Heals 4,900 HP, Heals 2,700 MP, +40 AGI, 5% Earth Resistance, 35% Critical against Birds
Goose Meat- (Consumable, Food, Air, 3 Charges, 900 Gold) Heals 400 HP, +15 AGI
%Goresnetch Mini Sausage- (Consumable, Food, Fire & Physical, 1 Charge, 410,000 Gold) Target deals 41,000 additional Damage, does not stack
%Grain of Famine- (Consumable, Food, Destruction & Earth, 1 Charge, 350,000,000 Gold) All buffs applied to targets by Food and Drink consumables have their stat, HP, MP, and Defense boosts converted into equal-but-opposite penalties (to a max of 1,000,000 points of conversion per stat and for Defense and 100,000,000 points of conversion for HP and MP), have the rest of their text removed, and become debuffs, Target cannot be positively affected by Food or Drink consumables
Grapes- (Consumable, Food, Acid & Water & Darkness, 1 Charge, 300 Gold) +15 Damage for Water element attacks
%Grassbeetle Dewgloop- (Consumable, Food, Earth & Water, 1 Charge, 170,000 Gold) Deals 1,700 Flat Earth element HP Healing, Target obtains +170 CON as a buff that stacks 4 times
Grated Parmesan- (Consumable, Food, Air, 1 Charge, 300 Gold) +5 AGI
Gravy- (Consumable, Food, Earth & Water, 1 Charge, 900 Gold) The next Food consumable that targets target provides an additional buff that provides +1 to all stats that does not stack, does not stack
%Great Bluevine Magebean- (Consumable, Food, Magic, 1 Charge, 31,100,000 Gold) Target obtains +310,000 MP and +31,000 Magical Attack as a buff that stacks 5 times
%Greengrocer Mountain Cabbage- (Consumable, Food, Earth, 1 Charge, 850 Gold) Target is dealt 85 Flat Earth element HP healing and obtains a buff that stacks 5 times that provides +5 STR
%Greengrocer Mountain Lettuce- (Consumable, Food, Earth, 1 Charge, 850 Gold) Target is dealt 85 Flat Earth element HP healing and obtains a buff that stacks 5 times that provides +5 CON
Green Jell Tart- (Consumable, Food, Earth & Acid, 1 Charge, 600 Gold) +50 HP, +40 MP, +3 STR
Green Olive- (Consumable, Food, Acid & Water, 1 Charge, 110 Gold) +2 CON, +1 MIN, does not stack
%Green-Streaked Earthmagus Geobean- (Consumable, Food, Earth, 1 Charge, 38,500,000 Gold) Target may cast Geomancy spells as though the terrain were Farmland, Plains, Forest, and/or Cave, Target gains a secondary pool of 400,000 MP that may only be used to cast Geomancy spells, target gains +41,000 Magical Attack if target possesses the ability 'Geomancer', does not stack
%Grilled Finemeat Seasalmon- (Consumable, Food, Water & Fire, 8,000 Gold) Deals 9,000 Flat Water & Physical & Fire element HP Healing, 50% cures one debuff from a Water-element source that is below Level 5
Ground Pepper- (Consumable, Food, Fire & Earth, 10 Charges, 1,000 Gold) +1 to any stat
%Grouper of Grouping- (Consumable, Food, Water & Spatial, 1 Charge, 500,000 Gold) May be consumed at the start of a Random Dungeon to increase the max number of PCs in it by 1 so long as said number is already above 1
%Hallucinatory Tastygourd- (Consumable, Food, Acid & Magic, 1 Charge, 35,400 Gold) Inflicts Confusion and Confusion: Hallucinating on targets below Level 10, 20% inflicts Confusion and 30% inflicts Confusion: Hallucinating on targets above Level 10, 5% inflicts Invigorated
Ham- (Consumable, Food, Fire, 1 Charge, 500 Gold) +5% Dodge to user until user’s next action, does not stack
Hamburger- (Consumable, Food, Earth & Fire & Physical, 1 Charge, 300 Gold) +5 CON, +5 STR
Hardboiled Egg- (Consumable, Food, Water & Fire, 1 Charge, 400 Gold) +6 CON, does not stack
%Haunted Haddock- (Consumable, Food, Darkness, 1 Charge, 280,000 Gold) Heals one target for 20,000 HP and 20,000 MP, Inflicts Hexed on a different target
%Healing Fruit- (Consumable, Food, Earth & Light, 1 Charge, 15,000 Gold) Heals 5,000 HP
%Hearty, Filling Bread Ration- (Consumable, Food, Fire & Earth, 1 Charge, 5,900 Gold) 35% Cures Fatigued
%Hearty, Filling Meat Ration- (Consumable, Food, Fire & Earth, 1 Charge, 6,500 Gold) 40% Cures Fatigued
%Heat-Drinker Anemone- (Consumable, Food, Water & Fire, 1 Charge, 170,000 Gold) All Fire element damage directed at target that is below 80,000 Damage becomes an equal amount of Healing instead of damage, lasts 30 turns, does not stack
%Heaven's Sushi Platter- (Consumable, Food, Hope & Light & Glory & Water, 30 Charges, 35,000,000 Gold) Target regenerates 350,000 HP and MP and is afflicted with two minor positive status effects of its choice, User must either be a Celestial, Angel, Deva, or Holy One or have died and subsequently been resurrected by a Celestial, Angel, Deva, or Holy One
%Heckleberry Pie- (Consumable, Food, Psychic & Darkness, 6 Charges, 2,300,000 Gold) -300 to all stats, stacks 5 times
%Herbs from Evergarden- (Consumable, Food, Earth & Fire & Water & Light, 1 Charge, 500,000 Gold) +5,000 HP, +5,000 MP, stacks 50 times
%Hero Sandwich- (Consumable, Food, Earth, 1 Charge, 900 Gold) Heals 900 HP, +4 to all stats, stacks 5 times
%Hoagie- (Consumable, Food, Earth, 1 Charge, 900 Gold) +5 to all stats, stacks 5 times
%Holiday Haddock- (Consumable, Food, Water, 1 Charge, 67,000 Gold) +400 to any one stat, does not stack
Home Made Bento Box- (Consumable, Food, Earth & Water & Light, 1 Charge, 9,000 Gold) Heals 2,500 HP, Heals 2,500 MP
Hot Dog- (Consumable, Food, Earth & Fire & Physical, 1 Charge, 300 Gold) +5 CON, +5 STR
Hot Peppers- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to Humans, Humanoids, and Aquatics
%Holiday Haddock- (Consumable, Food, Water, 1 Charge, 67,000 Gold) +400 to any one stat, does not stack
%Holy Festival Cinnamon Sugar Toast- (Consumable, Food, Fire & Earth, 1 Charge, 64,000 Gold) Heals 11,000 HP, Heals 6,000 MP, +80 CON
%Holy Festival Cake- (Consumable, Food, Universe, 1 Charge, 20,000 Gold) +2,000 HP, +2,000 MP, +20 to each stat
%Holy Festival Fish- (Consumable, Food, Universe, 1 Charge, 20,000 Gold) +1,500 HP, +1,500 MP, +3% dodge, stacks 2 times
%Holy Festival Fruit Cup- (Consumable, Food, Earth & Water, 1 Charge, 41,000 Gold) Heals 15,000 MP
%Holy Perch- (Consumable, Food, Light, 1 Charge, 50,000 Gold) +500 HP, +500 MP, Cures all minor status effects
Honey- (Consumable, Food, Earth & Air, 1 Charge, 800 Gold) Heals 60 HP, Heals 80 MP, +4 CON
%Hotsauce-and-Gibbon-Steak Sandwich- (Consumable, Food, Fire & Water, 1 Charge, 15,700 Gold) Target deals 700 additional Damage, does not stack
Ice Cream- (Consumable, Food, Ice, 1 Charge, 300 Gold) +5 SPI
%Invigorating, Life-Filled Dinner- (Consumable, Food, Fire & Earth & Air & Water & Light & Electrical, 5 Charges, 24,000 Gold) Heals 5,000 HP, +500 HP, +40 to all stats, 1 hit against 5, does not stack
%It's A Whale!- (Consumable, Food, Water, Infinite Charges, 150,000 Gold) Up to 5 charges may be used per thread, +5,000 HP, +5,000 MP, 50% cures any Minor status effect
%Ixxanian Casserolle- (Consumable, Food, Earth & Astral, 15 Charges, 450,000 Gold) +450 to all stats, does not stack
%Jar of Killer Bee’s Honey- (Consumable, Food, Earth, 8 Charges, 30,000 Gold) +500 MP, +80 CON
%Jar of Magic Honey- (Consumable, Food, Earth, 8 Charges, 10,000 Gold) Heals 200 HP and 200 MP
%Jar of Needle Bee's Honey- (Consumable, Food, Earth, 8 Charges, 570,000 Gold) +5,000 MP, +300 CON, stacks 10 times
Jelly Danish- (Consumable, Food, Water, 1 Charge, 700 Gold) +30 HP, +5 MIN
Julob Bait- (Consumable, Food, Fire, 3 Charges, 20,000 Gold) Julob-Julobs must consume this food before any other and take the opportunity to eat this over any other action, has no effect if used
%Jungle King Kebabs- (Consumable, Food, Earth, 3 Charges, 600,000 Gold) Deals 60,000 Flat Earth element HP Healing, +600 STR, +600 Melee Attack, stacks 3 times
%Kesselberry Candy Squares- (Consumable, Food, Fire & Earth, 5 Charges, 900 Gold) +250 HP, +120 MP, +5 STR
Ketchup- (Consumable, Food, Water, 1 Charge, 300 Gold) 1% Fire Resistance
%'Kit's Face' Flavor Pie- (Consumable, Food, Earth & Chaos, 1 Charge, 600 Gold) 50% inflicts Fortified, 30% inflicts Augmented, 50% inflicts Confusion, 30% inflicts Pain: Nauseous
%Kraken Carbonera- (Consumable, Food, Water, 5 Charges, 4,500,000 Gold) Heals 80,000 HP, +2,000 STR, +2,000 MIN, Target obtains 35% Water Resistance, target obtains Imparied: Blind Immunity, does not stack
%Lara-Quantu- (Consumable, Food, Water, 1 Charge, 450 Gold) Restores 90 HP
%Large Case of Still-Beating Hearts- (Consumable, Food, Darkness & Blood, 30 Charges, 600,000 Gold) Target is dealt 6,000 FlatDarkness element HP Healing if target is an Undead, Demon, or Horror
%Largemouth Bass of Projectile Eating- (Consumable, Food, Water, 1 Charge, 80,000 Gold) Wielder may use a charge to nullify an attack from a foe under level 100 in the back row dealing under 10,000 damage
%Large, Tasty, Blue Gumdrop- (Consumable, Food, Water & Earth & Magic, 1 Charge, 16,500 Gold) Heals 160 MP, Heals 90 HP, Heals 10 stat damage from every stat
%Large, Tasty, Green Gumdrop- (Consumable, Food, Water & Earth & Acid, 1 Charge, 16,500 Gold) Heals 90 MP, Heals 90 HP, Heals 16 stat damage from every stat
%Large, Tasty, Red Gumdrop- (Consumable, Food, Water & Earth & Fire, 1 Charge, 16,500 Gold) Heals 160 HP, Heals 90 MP, Heals 10 stat damage from every stat
%Large Turkey Feast- (Consumable, Food, Air & Earth, 200 Charges, 70,000 Gold) Heals 900 HP, +10 AGI, +20 CON, 1% inflicts Fatigued: Tired
Lashmordu Stew- (Consumable, Food, Electricity, 2 Charges, 5,000 Gold) +200 HP, +200 MP, 3% Confusion
%Lebnur Valley Peach- (Consumable, Food, Light & Fire, 1 Charge, 6,000 Gold) Target gains +6 CON and 6% Resistance to actions that are both Earth element and Fire element (with said Resistance applying in addition to individual Resistances against each of said elements), does not stack
Lemon- (Consumable, Food, Acid, 1 Charge, 500 Gold) 1% Acid Resistance
Lemon Juice- (Consumable, Food, Acid, 1 Charge, 300 Gold) +5 SPI
Lentils- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +5 AGI
Lentils (2)- (Consumable, Food, Earth, 5 Charges, 400 Gold) Heals 70 HP
Lettuce- (Consumable, Food, Earth, 1 Charge, 100 Gold) +5 HP
%Leviathan Fillet- (Consumable, Food, Water, 1 Charge, 60,000,000 Gold) Deals 6,000,000 Flat Water element HP Healing
%L. F. Grouper- (Consumable, Food, Water, 1 Charge, 2,000,000 Gold) Summons any one Aquatic from the Enemy List that is normally fightable for drops and is below Level 60
Lime- (Consumable, Food, Acid, 1 Charge, 500 Gold) User’s summons and future summons gain 1% Acid Resistance
%Limited Edition Peanut Butter Choco Spiders- (Consumable, Food, Darkness, 8 Charges, 88,000 Gold) Heals 600 HP, +888 CON, does not stack
^%Literatea Literature Lover's Special Selection (Without Salmon Sandwiches)- (Consumable, Food, Earth & Air & Psychic, 12 Charges, 4,000,000 Gold) +4,000 MIN, +40,000 MP, target's Book Weapons and Tome Accessories provide an additional (+4,000 to their Attack bonuses, +4,000 to their stat bonuses, +4,000 to their Defense bonuses, +400 to their Defense Against Stat Damage Bonuses and +40,000 MP), stacks 4 times
%Lionfish of Sanguine Countering- (Consumable, Food, Water & Physical & Acid, 1 Charge, 94,000 Gold) Whenever target is targetted with an offensive action, the initiator of said action takes 8,000 Physical & Acid element damage and is afflicted with Poison and Wounded: Bleeding, lasts 5 turns, does not stack
%Liver Sandwich- (Consumable, Food, Earth & Water & Darkness, 1 Charge, 1,100 Gold) +11 Melee Attack, +14 Magical Attack, stacks 8 times
%Loaf of BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
BBBB- (Consumable, Food, Earth & Chaos, 1 Charge, 60,000 Gold) Deals 60,000 Flat Earth element HP Healing to target Abstract
Lobster Meat- (Consumable, Food, Water, 1 Charge, 500 Gold) +10 CON
%Loquatious Ocean-Dwelling Lauwiliwilinukunukuoioi of Higly Excess, Superfluous Verbiage- (Consumable, Food, Water & Magic, 1 Charge, 100,000 Gold) User's stats are increased by 10 times the number of letters in the names of all items user has equipped, lasts 1 turn, does not stack
%Lostwinter Vinefiend Blossom Stew- (Consumable, Food, Earth & Ice, 1 Charge, 39,000 Gold) +2,000 HP, 15% Cures Paralysis, 15% Cures Frozen, stacks 3 times
Lubregar’s Vegetable Soup- (Consumable, Food, Water, 2 Charges, 250 Gold) +35 HP, +1 STR
%Ludicrous, Terrifying Omelet with Bits of Insane Things From Beyond the Known Reaches of Space and Time- (Consumable, Food, Water & Darkness & Chaos, 20 Charges, 3,000 Gold) +300 HP, Restores 15 lost AGI, +140 MP, 15 Electricity Damage, 30% inflicts Confusion, 20% inflicts Confusion: Despair, 60% inflicts Poison, 5% inflicts Stun, 30% cures Charm, Possessor’s Golem pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats, All user’s Summoning spells cost 2 less MP fro the remainder of the battle or quest, +500 HP for Fire element characters, 1% causes a roll on the Wacky Sword Table, targeting one individual chosen by the target that this Consumable was used on
%Lunar Diamond Chip (2)- (Consumable, Food, Magic, 1 Charge, 60,000 Gold) Heals 5,000 MP, +10 MIN, stacks 10 times
%Lutefisk- (Consumable, Food, Water & Acid, 1 Charge, 1,600 Gold) Heals 40 HP, +5 to all stats, 5% may inflict Confusion: Fear, stacks 20 times
%Macadamia Nuts- (Consumable, Food, Earth, 3 Charges, 3,000 Gold) +80 HP
%Magnificent Goose Pate- (Consumable, Food, Water & Air, 1 Charge, 216,000 Gold) +4,000 MP, +216 SPI, 15% Water Resistance, 15% Aerial Resistance
Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
Mango- (Consumable, Food, Fire & Water, 1 Charge, 2,100 Gold) Heals 200 HP and 600 MP
Maple Syrup- (Consumable, Food, Earth & Water & Air, 1 Charge, 2,000 Gold) Heals 300 MP, +4 SPI
Maraschino Cherry- (Consumable, Food, Earth & Water & Fire, 1 Charge, 400 Gold) +10 Defense against Fire and Earth, stacks 5 times
%Marinated Evergarden Mushrooms- (Consumable, Food, Earth & Water, 3 Charges, 1,500,000 Gold) +15,000 HP, +15,000 MP, +1,500 CON, stacks 30 times
%Marinated Evergarden Peppers- (Consumable, Food, Earth & Water, 3 Charges, 3,000,000 Gold) +30,000 HP, +3,000 CON, +2,000 STR, AGI, MIN, and SPI, stacks 5 times
Marinara Sauce- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +5 CON
%Massive, Sun-Grilled Steak Dinner With 18 Solar Side Dishes- (Consumable, Food, Fire & Light, 24 Charges, 334,000 Gold) Heals 14,000 HP, Also provides either +50 to all stats, 50% Burning Resistance, 30% Awestruck Resistance, 20% Minor Status Effect Resistance, 15% Resilience, 15% Dodge, 15% Critical, 114% To Hit, 15% Fatigue Resistance, +300 Magical Attack, +280 Melee Attack, +110 Ranged Attack, Target's Fire Element spells cost 1,800 less MP, Target's Light Element spells cost 1,800 less MP, +500 damage to all damage-dealing attacks while in a Zone of Light, 400 HP Regeneration per turn while in a Zone of Light, -100% Water Weakness, or -100% Darkness Weakness
Mayonnaise- (Consumable, Food, Water, 1 Charge, 300 Gold) +1 STR
%Meat O' the Sea- (Consumable, Food, Water, 1 Charge, 7,000 Gold) Deals 700 Flat Water element HP Healing
Meat Sauce- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 STR
%Mega Tuna- (Consumable, Food, Water, 1 Charge, 2,000 Gold) Heals 2,000 HP
%Mega Tuna II- (Consumable, Food, Water, 1 Charge, 100,000 Gold) Heals 100,000 HP
%Memory Salmon- (Consumable, Food, Water & Psychic, 1 Charge, 600,000 Gold) Target's spells may not be unwillingly equipped or destroyed by sources below Level 20
%Milk and Walrus-Shaped Holiday Cookies- (Consumable, Food, Ice & Fire & Light, 2 Charges, 40,000 Gold) All enemies drop treasure and gold this fight, this effect applies to all of user’s allies, this item may only be used in base arena matches, not in specialty matches, event matches, or quests of any sort, this item only causes drops of treasure and gold for affected individuals from enemies that are normally able to drop treasure and gold for the individuals that it effects
Milk Chocolate- (Consumable, Food, Earth, 1 Charge, 300 Gold) +50 HP
Mint Leaf- (Consumable, Food, Light & Ice, 1 Charge, 300 Gold) +5 Defense against Ice and Fire
%Miracle Carp- (Consumable, Food, Water, 1 Charge, 17,000 Gold) +3,000 MP
Miracle Fruit- (Consumable, Food, Magic, 10 Charges, 40,000 Gold) Food and Drink items that naturally Heal or Buff HP instead Heal or Buff MP, Food and Drink items that naturally Heal or Buff MP instead Heal or Buff HP
%Miraculous Grilled Vashani Fish and Honeyed Bread Platter- (Consumable, Food, Water, 15 Charges, 85,000 Gold) Heals 400 HP, Heals 1,500 MP, +20 STR, 1 hit against 10
Mirvolian Spiced Meat Dish- (Consumable, Food, Magic & Fire, 2 Charges, 15,000 Gold) +400 HP, +60 AGI, 4% Cures Confused, stacks 4 times
Mixed Berry Flavoring- (Consumable, Food, Earth, 5 Charges, 500 Gold) +4 SPI
Mixed Nuts- (Consumable, Food, Earth, 1 Charge, 500 Gold) +20 CON
%Mobric Bass of the Fourth Degree- (Consumable, Food, Water & Magic, 1 Charge, 65,000 Gold) User's Critical chance has a 4% chance of being multiplied by 4 for one turn, does not stack
Mochi Ball- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 200 HP
Molasses- (Consumable, Food, Earth & Water & Darkness, 1 Charge, 500 Gold) Target ignores 10 points of AGI reduction caused by debuffs as a non-stacking buff
%Monkey Meat- (Consumable, Food, Earth, 1 Charge, 700 Gold) Deals 70 Flat Earth element HP Healing, 15% inflicts Poison on targets below Level 5, 10% inflicts Disease on targets below Level 5
%Mountain of Pain- (Consumable, Food, Fire, 66,000 Charges, 8,630,000 Gold) Target is dealt 86,500 Flat Fire element Damage, 150% inflicts Pain, 100% inflicts Invigorated, Target regenerates 40,000 HP if a Demon or Fire-element Elemental, 100% inflicts Invigorated: Zesty, this item automatically repeats its charge-use against its targets at the start of each round if no other item has repeated charge use against such targets at such times
%Mr. Bogomno's Special Spiced Sandwich- (Consumable, Food, Water & Magic & Darkness, 1 Charge, 80,000 Gold) Heals 8,000 HP and 9,000 MP, +60 SPI, Target’s Magical Attacks gain a 15% chance of inflicting Confusion for the next round
%Mr. Sun’s Unbelievably Hot Hot Sauce- (Consumable, Food, Fire, 10 Charges, 1,450,000 Gold) +500 STR, +500 AGI for damage-dealing purposes, Target gains +5,000 damage to all non-flat damage-dealing attacks, deals 60,000 Fire element damage and inflicts Impaired: Pain, stacks 5 times
%Mr. Toole's Extra-Tasty Candied Fish Product- (Consumable, Food, Water & Light, 1 Charge, 60,000 Gold) +10,000 HP, +10,000 MP, +300 to all stats, and 30% Minor Status Effect Resistance as a debuff that lasts as-is for 4 rounds, and then changes its effect to -20,000 HP, -20,000 MP, -600 to all stats, 5% inflicts a random moderate status effect on possessor at the start of every round, remaining in this changed form for 20 rounds, does not stack
Mushroom- (Consumable, Food, Earth, 1 Charge, 20 Gold) Target is dealt 5 Flat Earth element HP Healing
%Mushroom Soup- (Consumable, Food, Earth, 1 Charge, 500 Gold) +200 MP
Mussels- (Consumable, Food, Water & Physical, 1 Charge, 500 Gold) +15 Defense
Mustard- (Consumable, Food, Fire, 1 Charge, 300 Gold) +5 MIN
%Mysterious Round Sour Terror-Delite Ball- (Consumable, Food, Acid, 1 Charge, 60,000 Gold) +6,000 HP, +60 SPI, 30% inflicts Confusion, Has RP effects
%Naso Tang of the Oceans- (Consumable, Food, Water, 1 Charge, 90,000 Gold) All of user's Melee attacks for the remainder of the battle will be Water element only
%Navi-Kalmo- (Consumable, Food, Water, 1 Charge, 900 Gold) Restores 750 HP and 120 MP
%Nearly-Purple-Speckled Orange Grangourd: Extra Hearty Variety- (Consumable, Food, Earth & Fire & Magic, 20 Charges, 43,000,000 Gold) +430,000 HP as a non-stacking buff, target deals 300,000 additional Magic element Damage as a non-stacking buff, target is dealt 400,000 Flat Earth & Fire element HP Healing
Noodles- (Consumable, Food, Earth, 1 Charge, 300 Gold) +50 HP
%Nude Tolva's Diabolical Cake of Devilish Deliciousness and Devious Destruction- (Consumable, Food, Darkness & Magic, 600 Charges, 60,000,000 Gold) Target regenerates 600,000 HP, has a 200% chance of being afflicted with Hexed and Hexed: Haunted, and obtains a debuff that stacks 3 times that allows this item's user to choose to summon a Devil below Level 60 into the same battlespace as its possessor at the start of each round that has a 120% chance of being uncontrolled, Max 60 summoned
Nutmeg- (Consumable, Food, Earth, 1 Charge, 300 Gold) Target gains 5% Poison: Drunk Resistance
%Nuts-n'-Bolts-(Consumable, Food, Technology, 3 Charges, 750,000 Gold) Target Robot, Machine, or Clockwork obtains +750 to all stats and Impaired Immunity, Stacks 3 times
%Nutty Crunch- (Consumable, Food, Earth, 1 Charge, 3,000 Gold) Deals 3,000 Flat Earth element HP Healing, 5% cures Confusion
%Oblong Yellow Bloumfruit- (Consumable, Food, Earth, 1 Charge, 900 Gold) Deals 90 Flat Light element HP Healing
Oorang Broth- (Consumable, Food, Water, 1 Charge, 700 Gold) +10 HP, +5 MP
%Onefish- (Consumable, Food, Water, 1 Charge, 11,111,111 Gold) Target obtains +11,111 to all stats, does not stack
Onion- (Consumable, Food, Earth & Acid & Water, 1 Charge, 300 Gold) Target gains a non-stacking buff that provides +3 to all stats
%Onrushing Sandwich of Solar Doom- (Consumable, Food, Light & Fire, 1 Charge, 80,000,000 Gold) Once per thread across all instances of this item, at the start of battle, this item automatically uses one of its charges on a random opponent of its possessor, This item deal 800,000 Flat Light & Fire element Damage and has a 100% chance of inflicting Burning, Awestruck, and Overload
Orange- (Consumable, Food, Acid & Light, 1 Charge, 300 Gold) +15 Damage for Acid element attacks
%Organni's Bread- (Consumable, Food, Light & Earth, 1 Charge, 2,000 Gold) Heals 2,000 HP, +10 CON, 5% cures Fatigued, stacks 4 times
%Osquiddling Fruit- (Consumable, Food, Earth, 1 Charge, 225,335 Gold) Target gains the element Earth if willing or below Level 20, Deals 2,250 Flat Earth element HP Healing
%Overwhelming Jellyfish- (Consumable, Food, Water, 1 Charge, 5,000,000 Gold) Any of user's allies who possess the same name as at least 50 of user's other allies all gain an action immediately after this action, provided no individual of Level 60 or greater objects
Oysters- (Consumable, Food, Water & Physical, 1 Charge, 500 Gold) +5 STR, +5 CON, +5 Defense
%Package of Anita's Tasty Cookies- (Consumable, Food, Earth & Air & Light, 14 Charges, 7,900 Gold) +900 HP
%Pack of Low-Quality Licoriche- (Consumable, Food, Darkness & Air, 4 Charges, 70 Gold) +7 HP, 1% does not work
%Paldurian Plumpfruit- (Consumable, Food, Earth & Water & Magic, 3 Charges, 14,000 Gold) +380 HP, +790 MP, Heals 20 AGI drain, Heals 20 MIN drain, Heals 20 SPI drain, 90% cures Paralysis
^%Pale Rosquaberry (Consumable, Food, 1 Charge, Water, 1,000 Gold) Target's next action gains the element Water if target is below Level 20 or willing
Pancetta- (Consumable, Food, Fire, 1 Charge, 800 Gold) Heals 800 HP, +20 STR, does not stack
%Panini to Make Sure Paninis Exist- (Consumable, Food, Fire & Earth, 1 Charge, 500 Gold) Deals 50 Flat Fire & Earth element HP Damage or Healing
Paprika- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 AGI
%Parmesan Cheesalt- (Consumable, Food, Earth & Water, 200 Charges, 45,300 Gold) Target obtains a buff that stacks 3 times that causes the next Food consumable the targets it to have all stat increases provided by buffs said use instance provides to be increased by 45 points as an effect that stacks 200 times across all buffs
Pastrami on Rye Sandwich- (Consumable, Food, Water, 1 Charge, 80 Gold) +50 HP, +2 STR
%Pawning Prawn- (Consumable, Food, Water, 1 Charge, 500,000 Gold) This item may, as an action, be exchanged for any item of its worth or less from the Shop that is in-stock, This item cannot be copied
%PB&J- (Consumable, Food, Earth, 1 Charge, 700 Gold) +15 to all stats, lasts 20 rounds, stacks 5 times, 1% inflicts Paralysis: Sticky on targets with under 50 AGI and under 50 CON
Peach- (Consumable, Food, Water & Light, 1 Charge, 300 Gold) +15 Damage for Light element attacks
Peanuts- (Consumable, Food, Earth, 1 Charge, 300 Gold) +10 CON, +5 MIN
Pear- (Consumable, Food, Earth & Water, 1 Charge, 700 Gold) Heals 200 HP, +5 CON, stacks 10 times
Pecans- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 STR, +5 AGI, +5 SPI
Pepper Flakes- (Consumable, Food, Fire, 5 Charges, 1,000 Gold) +2 STR, +2 SPI
Peppercinis- (Consumable, Food, Fire & Water, 1 Charge, 500 Gold) +50 Damage to Humans, Animals, and Cthonians
Peppermint- (Consumable, Food, Ice, 1 Charge, 500 Gold) +15 Defense against Ice
Pepperoni- (Consumable, Food, Fire, 1 Charge, 300 Gold) +5 STR
%Perch of the Clear Mind- (Consumable, Food, Water & Light, 1 Charge, 65,000 Gold) Cures Confusion
Pesto Sauce- (Consumable, Food, Water & Magic, 1 Charge, 300 Gold) +5 AGI
Pie Crust- (Consumable, Food, Earth, 1 Charge, 800 Gold) Deals 80 Flat Earth element HP Healing, +8 CON, does not stack
%Pindorian Banana- (Consumable, Food, Earth, 1 Charge, 600 Gold) +80 HP
Pineapple- (Consumable, Food, Acid & Light & Earth & Water & Physical, 1 Charge, 600 Gold) +60 MP, does not stack
Pistachios- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON, +50 HP
%Pizza Bites- (Consumable, Food, Fire & Earth, 8 Charges, 5,000 Gold) +80 HP
Plain Bread- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 50 HP
Plain Cupcake- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
Plain Pasta- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 50 HP
Plain Pizza- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
%Plantcow Cheese- (Consumable, Food, Earth & Water, 1 Charge, 200,000 Gold) +200 to all stats, this action counts as coming from a source that is solely a Plant, stacks 5 times
%Plastic Locust Filled with Highly Questionable Candy- (Consumable, Food, Darkness & Fate, 12 Charges, 65,000 Gold) Each of this item’s charges has a 25% chance of being positive, a 25% chance of being negative, and a 50% chance of a having no effect. If it is positive, it heals 12,000 HP, buffs all stats by +100, and gives its target 500 XP. If it is negative, it inflicts Diseased, inflicts Hexed, reduces its target’s HP by 12,000 as a debuff, and reduces all of its target’s stats by 100 as a debuff. Might have other effects in quests.
%Platinum-Dusted Milk and Walrus-Shaped Holiday Cookies- (Consumable, Food, Ice & Fire & Light, 2 Charges, 40,000,000 Gold) All enemies drop treasure and double normal Gold (to a max of 100,000,000,000 additional Gold) and XP (to a max of 10,000,000 additional XP) tn specialty matches, event matches, or quests of any sort, this item only causes drops of treasure and gold for affected individuals from enemies that are normally his fight, this effect applies to all of user's allies, this item may only be used in base arena matches, not iable to drop treasure and gold for the individuals that it effects, This item may not be duplicated, recharged, or copied, and consumption of its charges may not be prevented
%Platter of Fires- (Consumable, Food, Fire & Light, 400/400 Charges, 196,000 Gold) Heals 8,000 MP, +40 to all stats, 15% Fire Resistance, may inflict Burning and / or Awestruck if target chooses such, stacks 20 times
Plum- (Consumable, Food, Water & Darkness, 1 Charge, 300 Gold) +15 Damage for Darkness element attacks
Pocky- (Consumable, Food, Earth, 4 Charges, 700 Gold) Heals 90 HP
Popcorn- (Consumable, Food, Earth & Fire, 15 Charges, 600 Gold) Deals 60 Flat Earth & Fire element HP Healing, Target gains +(the number of other individuals in battle, to a max of 200) to all stats as a non-stacking buff
Potato- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
Pork Chop Sandwich- (Consumable, Food, Earth & Fire, 1 Charge, 1,900 Gold) +140 AGI for one round, +30 AGI, +10 STR
Powdered Flavoring- (Consumable, Food, Air, 1 Charge, 300 Gold) 1% Technology Resistance
%Pramanashantok Chicken- (Consumable, Food, Earth, 1 Charge, 29,000 Gold) Heals 20,000 HP, Cures Paralysis, but not sub-status effects of Paralysis
%Premium Wheat- (Consumable, Food, Earth, 1 Charge, 1,000 Gold) +20 HP
%Premium Wheat Crackers- (Consumable, Food, Earth, 80 Charges, 25,000 Gold) +250 HP, +2 CON
%Preserved Flesh- (Consumable, Food, Darkness, 1 Charge, 6,000 Gold) Heals 5,000 HP, Provides 1/10 the normal amount of healing for targets that are not Undead, Demons, Devils, Darkspawn, or Animals
%Prombo Fruit- (Consumable, Food, Earth, 1 Charge, 7,000 Gold) +250 HP
%Prombo Fruit Chilled Sandwich- (Consumable, Food, Earth & Ice, 1 Charge, 29,000 Gold) +790 HP
%Properly Anointed Sacrifice to the Corpse-Eater Demon- (Consumable, Food, Darkness & Acid, 1 Charge, 69,000 Gold) Heals 800 MP, +60 CON, Target is considered to be 3 levels higher for purposes of summoning and controlling summoned Darkness & Acid element Demons, Target gains +500 Magical Attack if target inflicts HP or MP drains specifically on Undead through any ability possessed or item equipped or target is a Darkness and Acid element Demon, inflicts Diseased, affects user and up to 6 other willing allied targets only, Placates certain deities and beings in RP threads, does not stack
%Pro Stealth Tuna- (Consumable, Food, Water, 1 Charge, 10,000,000 Gold) Target is dealt 100,000 Flat Water element HP healing at the start of each round as a non-stacking buff, except at the start of round 4, on which it is dealt 100,000 Flat Water element HP Damage, does not stack
%Purple-Streaked Man-Sized Wizardbean (Rare Variant)- (Consumable, Food, Magic, 1 Charge, 41,100,000 Gold) Wizard Magic spells cast by target cost target 82,000 less MP to cast and gain +41,000 additional Magical Attack as a non-stacking buff
%Quality Asparagus- (Consumable, Food, Earth, 1 Charge, 900 Gold) Target is dealt 90 Flat Earth element HP healing and obtains a buff that stacks 3 times that provides +9 STR
%Racism-Flavored Cake- (Consumable, Food, Light & Darkness, 1 Charge, 500,000 Gold) User deals 5,000 additional non-healing Damage to targets who do not share a subtype with this buff's possessor as a non-stacking buff
%Radioactive Bee Meat- (Consumable, Food, Atomic, 1 Charge, 300,000 Gold) Deals 3,000 Flat Atomic element HP Healing unless wielder is an Insect
%Rainbow Sours- (Consumable, Food, Acid, 6 Charges, 6,000 Gold) Heals 500 HP, Heals 500 MP, +500 MP, stacks 30 times
Ramen Noodles- (Consumable, Food, Earth & Water, 1 Charge, 100 Gold) Deals 20 Flat Earth & Water element HP Healing
Ranch Dressing- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) 1% Critical
%Rare Cheese- (Consumable, Food, Light, 1 Charge, 4,700 Gold) Heals 900 HP, +7 HP
Raspberries- (Consumable, Food, Fire & Water & Magic, 2 Charges, 3,900 Gold) Heals 400 HP, +5 STR
%Rathmess Farms Bread- (Consumable, Food, Earth, 2 Charges, 300,000 Gold) +3,000 HP, stacks 5 times
%Really, Extremely Festive (Walrusfest Specific) Flatfish- (Consumable, Food, Ice & Fire & Light & Earth, 1 Charge, 7,000,000 Gold) Target gains +2,000 to all stats for each item target has equipped that contains the word 'Walrus' in its name, to a max of 12 such items, does not stack, lasts 12 rounds, User must be Level 20 or greater
%Red Baboombagourd (Megagrown Variety)- (Consumable, Food, Fire & Earth, 20 Charges, 41,000,000 Gold) Target gains 30% Earth Resistance and +400,000 HP as a non-stacking buff, target's attacks deal 100,000 additional Damage as a buff that stacks 4 times, target may choose to acquire a buff that causes its possessor to count as having used an additional Fire element drink within the past 5 rounds and that allows its possessor's action to gain '30% may inflict Burning' that does not stack
%Redfish- (Consumable, Food, Fire, 1 Charge, 10,000,000 Gold) Target gains the element Fire and may make any of its actions solely Fire element, does not stack
%Red Jell Tart- (Consumable, Food, Earth & Acid, 1 Charge, 600 Gold) +90 HP, +7 STR, does not stack
Red Mushroom- (Consumable, Food, Fire & Earth, 1 Charge, 200 Gold) Target is dealt 50 Flat Fire element HP Damage
%Reflective Sunfish- (Consumable, Food, Light & Water, 1 Charge, 200,000 Gold) Target gains a non-stacking 50% chance of Reflecting Light element actions from sources of equal or lower Level that are below Level 60
Refried Beans- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 CON
%Repetitive Tuna- (Consumable, Food, Water, 1 Charge, 2,000 Gold) Heals 2,000 HP
%Repetitive Tuna (2)- (Consumable, Food, Water, 1 Charge, 10,000,000 Gold) Target is dealt 100,000 Flat Water element HP healing at the start of each round as a non-stacking buff
%Rex’s Home Made Jerky- (Consumable, Food, Fire, 1 Charge, 500 Gold) +75 HP, +10 STR
%Rex’s Home Made Spicy Jerky- (Consumable, Food, Fire, 1 Charge, 750 Gold) +900 HP, +20 STR, Does 50 Fire damage to consumer before healing triggers
%Rex’s Home Made Dragon Jerky- (Consumable, Food, Fire, 1 Charge, 3,900 Gold) +2,000 HP, +2,000 MP, +50 STR
%Rex’s Long Lasting Home Made Jerky- (Consumable, Food, Fire, 75 Charges, 900 Gold) +75 HP, +1 STR
%Rex's Spicy Beef Jerkey- (Consumable, Food, Fire, 1 Charge, 1,900 Gold) +20 HP, +500 HP for Fire element characters
Rice- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 AGI, +30 HP
Rice and Fish Sandwich- (Consumable, Food, Water, 1 Charge, 1,000 Gold) +300 HP, Restores 15 lost AGI
%Roast Battle Arena Member: Heracles- (Consumable, Food, Darkness & Physical & Fire, 14,700,000 Gold) Deals 1,470,000 Flat Darkness & Fire & Physical element HP Healing, 100% inflicts Hexed twice (with each chance checked separately and the status effect not stacking if it would not stack normally), Targets who are Devils gain a buff that stacks 2 times that provides +14,700 to all stats
%Roasted Flame Boar Haunch- (Consumable, Food, Fire & Earth, 1 Charge, 54,000 Gold) Heals 54,000 HP, +200 STR, stacks 5 times
%Roasted Flesh of Sinners- (Consumable, Food, Darkness & Fire & Physical & Agony, 1 Charge, 50,000 Gold) Target Devil, Daemon, or Demon heals 500 HP and 500 MP and is afflicted with Invigorated and Elevated
%Roast Ziz- (Consumable, Food, Air, 1 Charge, 60,000,000 Gold) Deals 6,000,000 Flat Air element HP Healing
%Rockin-Sweet Rocky Bob Sugar-Candy-Rocks- (Consumable, Food, Earth, 3,000 Charges, 600,000 Gold) +6,000 HP, stacks 30 times
%Roll- (Consumable, Food, Earth, 2 Charges, 300 Gold) Heals 200 HP
Rucksack Filled With Food- (Consumable, Food, Earth, 15 Charges, 19,000 Gold) Heals 400 HP and 200 MP, +5 to any one stat, stacks 15 times
Rye- (Consumable, Food, Earth, 1 Charge, 300 Gold) +1 CON
Rye Crackers- (Consumable, Food, Earth, 2 Charges, 500 Gold) +15 HP, +1 AGI
%Sacred Beefsteak- (Consumable, Food, Faith & Glory, 1 Charge, 200,000,000 Gold) Target becomes a Deity as a non-stacking buff
Sage Spice- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 MIN
%Sagemouth Catfish- (Consumable, Food, Water, 1 Charge, 30,000 Gold) +5,000 MP
Salad Dressing- (Consumable, Food, Water & Light, 1 Charge, 300 Gold) +5 AGI
%Salmon of Speedy Spawning- (Consumable, Food, Life & Earth & Water, 1 Charge, 125,000 Gold) The number of random encounters that target encounters in new rooms in this random quest is doubled; there is a 40% chance per round that another random encounter will appear in target's location each round, lasts 40 rounds
%Salmon of the Enduring Journey- (Consumable, Food, Water, 1 Charge, 197,000 Gold) Target gains 3 buff slots and 1 summon slot for the remainder of the quest, this effect counts as a buff that stacks a max of 40 times
%Salmon of Speedy Spawning- (Consumable, Food, Life & Earth & Water, 1 Charge, 125,000 Gold) The number of random encounters that target encounters in new rooms in this random quest is doubled; there is a 40% chance per round that another random encounter will appear in target's location each round, lasts 40 rounds
Salt- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 STR
%Sandwich for a REAL MAN- (Consumable, Food, Earth & Physical, 1 Charge, 12,000,000 Gold) +600 STR, +600 CON, +24,000 HP, Cures Confusion, Cures Charm, Cures Stat Drain, target's Activated Sword Abilities that have a chance of activating have a 1% greater chance of activating, does not stack
%Sandwich of Financial Calamity- (Consumable, Food, Darkness, 1 Charge, 45,000 Gold) User loses all Gold, All Gold user would gain during the next 4 weeks through any means is divided by 100, and then each piece of Gold is replaced by 1 ‘Pocket Lint’, User’s Merchant abilities cease functioning for 2 months, This item is cursed and may not be unequipped normally without being used
%Sardine of Healthiness- (Consumable, Food, Water & Light, 1 Charge, 60,000 Gold) 15% Minor Status Effect Resistance, If target is willing, target's HP-determining stat becomes any one chosen stat for 17 rounds, lasts 7,000 rounds
Scallops- (Consumable, Food, Earth, 1 Charge, 300 Gold) +10 CON, +5 Defense
%Scoop of Sake-Flavored Ice Cream in a Waffle Cone- (Consumable, Food, Ice & Water, 1 Charge, 5,000 Gold) Heals 400 HP, Heals 500 MP, +10 MIN, 5% inflicts Poison: Drunk
%Sea Bass Steak- (Consumable, Food, Water, 1 Charge, 7,000 Gold) +500 HP, +1 STR, +1% Water Resist
Sea Bass Steak (2)- (Consumable, Food, Water, 1 Charge, 7,000 Gold) Heals 500 HP, +10 STR, 1% Water Resistance
%Sea-Breath Tuna- (Consumable, Food, Water, 1 Charges, 80,000 Gold) Gives target Drowning Immunity, does not stack
Sea Salt- (Consumable, Food, Water, 1 Charge, 500 Gold) +10 CON
Seaweed- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 AGI, +5 CON
Seaweed Roll- (Consumable, Food, Water, 2 Charges, 600 Gold) +140 MP
%Secret Deep-Gnomish Cinnamon-Sugar Bread- (Consumable, Food, Earth, 18 Charges, 270,000 Gold) Deals 27,000 Flat Earth element HP Healing, Deals 27,000 Flat Earth element MP Healing, Cures Fatigued, Cures Confusion, Removes all Damage that target suffered during the current round and the previous round from effects attached to (Zones of Earth or Terrains or Phantom Terrains that are Caverns) that come from sources below Level 20
%Self-Serving Honeyed Delight Sandwich- (Consumable, Food, Earth & Water, 1 Charge, 34,000 Gold) Heals 20,000 HP and 20,000 MP, Using a ‘Use an Item’ action that involves only this item may, once per character per round and once per instance of this item per round, not consume an action by being performed
%Seven Joys' Ramen- (Consumable, Food, Water & Light, 1 Charge, 7,000,000 Gold) Deals 700,000 Flat Water element HP Healing, Cures all minor and moderate negative status effects from sources below Level 70, Cures all debuffs from sources below Level 40
Shrimp- (Consumable, Food, Water, 1 Charge, 300 Gold) +10 to target's turn-order-determining stat sum for turn-order-determining purposes
Silverdeep Mushroom- (Consumable, Food, Fire & Earth, 1 Charge, 600,000 Gold) Target is dealt 6,000 Flat Fire element HP Damage and gains +60,000 Defense against Gold Damage as a non-stacking buff
%Silver-Dusted Milk and Walrus-Shaped Holiday Cookies- (Consumable, Food, Ice & Fire & Light, 2 Charges, 400,000 Gold) All enemies drop treasure and double normal Gold (to a max of 1,000,000,000 additional Gold) this fight, this effect applies to all of user’s allies, this item may only be used in base arena matches, not in specialty matches, event matches, or quests of any sort, this item only causes drops of treasure and gold for affected individuals from enemies that are normally able to drop treasure and gold for the individuals that it effects, This item may not be duplicated, recharged, or copied
%Skewered Orthian Pearl Hearts- (Consumable, Food, Water, 3 Charges, 495,000 Gold) +450 to all stats, target gains 15% Water Resistance and deals 5,000 additional Damage to Water element targets, does not stack
%Skull-Head Cactus Fruit- (Consumable, Food, Darkness, 1 Charge, 20,000 Gold) Heals 15,000 HP, Heals 15,000 MP, Inflicts Hexed
%Slice of Cake Made of Victory, Thankfulness, Chaos, and High-Quality Cream Cheese- (Consumable, Food, Chaos, 1 Charge, 35,000 Gold) +200 to a random stat, +200 XP as an effect that may only be used once per year, -200 to a random stat if eater is not an abstract and does not worship The Voices that Be or another abstract deity (marcoschnapt) deemed suitable
Sliced Cheeses- (Consumable, Food, Air, 1 Charge, 900 Gold) +15 AGI
%Slightly Burnt Holy Festival Cinnamon Sugar Toast- (Consumable, Food, Fire & Earth, 1 Charge, 17,000 Gold) Heals 5,500 HP, +40 CON
%Smax, the Breakfast that Smacks Back- (Consumable, Food, Physical, 20 Charges, 200,000 Gold) User may deal up to 2,000 Flat Physical element Damage to itself
%Snowflake Shaped Frosted Cookie - (Consumable, Food, Light & Ice, 1 Charge, 300 Gold) Heals 250 HP, Heals 300 MP, +60 MIN
%Solar Fruit- (Consumable, Food, Light, 1 Charge, 2,000,000 Gold) Heals target Solar Being for 2,000,000 HP and 1,000,000 MP or heals target Light-element individual for 200,000 HP and 100,000 MP or heals target non-Darkness-element individual for 20,000 HP and 10,000 MP
%Solar Sole- (Consumable, Food, Light, 1 Charge, 250,000 Gold) Sets user's Light Resistance and Fire Resistance to precisely 95% for one round
%Soul-Flavored Ice Cream- (Consumable, Food, Darkness, 1 Charge, 5,000 Gold) +20 HP, +90 MP, +2 SPI, Heals 2,000 MP for Demons, Devils, Daemons, and Fiends
%Soul-Flavored Ice Cream (2)- (Consumable, Food, Ice & Darkness, 1 Charge, 80,000 Gold) Deals 8,000 Flat Ice & DArkness element MP Healing, Actions involving this item count as including a Soul
Soup Au Gratin- (Consumable, Food, Water, 1 Charge, 600 Gold) +60 MP
Soup Broth- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
Soup Mix- (Consumable, Food, Water, 1 Charge, 300 Gold) 1% Water Resistance
Sour Cream- (Consumable, Food, Water & Acid, 1 Charge, 300 Gold) +3 STR
Soy Beans- (Consumable, Food, Earth & Light & Water, 1 Charge, 300 Gold) +5 Defense against non-Light
%Space Cake- (Consumable, Food, Technology & Ice & Darkness, 12 Charges, 26,000 Gold) Heals 20,000 HP and 200 points of stat damage from each stat
Spaghetti- (Consumable, Food, Earth, 1 Charge, 600 Gold) Heals 600 HP, +12 to all stats, does not stack
%Speckled Granny Apple- (Consumable, Food, Earth, 1 Charge, 450 Gold) Target obtains a buff that stacks 3 times that provides +4 CON on even-numbered rounds and +4 SPI on odd-numbered rounds
%Spiced Scorpion Meat Dish- (Consumable, Food, Fire, 2 Charges, 4,700 Gold) +60 HP, Heals 500 HP, +5 STR, 3% Critical
%Spicy Apple-Flavored Ramen of Astoundingly Alluring Agamogenesis- (Consumable, Food, Life & Earth, 1 Charge, 65,000,000 Gold) User obtains a non-stacking buff that prevents other entities that are not Level 80 or greater from forcing its possessor to summon things, that gives its possessor 30% Fire Resistance and 30% Flux Resistance, that allows its possessor to summon up to 5 Animals, Oozes, Cthonians, Aquatics, or Reptiles below Level 60 that are not greater than its possessor's Level at the start of each round, that causes its possessor to have a 300% chance of inflicting Charm on all opponents whenever its possessor summons an entity, and that causes its possessor, whenever its possessor summons an entity, to give itself a non-stacking buff that lasts until the end of the round that gives its possessor Immunity to Wounded
%Spicy Stuffed Fish- (Consumable, Food, Water & Fire, 1 Charge, 50,000 Gold) Deals 50,000 Flat Water & Fire element HP Healing
Sprinkles- (Consumable, Food, Light, 1 Charge, 300 Gold) +5 Defense against Darkness
%Spooky Vampiric Payara- (Consumable, Food, Darkness, 1 Charge, 10,000,000 Gold) Target gains the subtype Undead and deals HP Drain instead of HP Damage, does not stack
%Squid of Quick Reflexes- (Consumable, Food, Water & Psychic, 1 Charge, 200,000 Gold) On the next round of this combat, this item's target automatically takes all actions before all individuals without such a benefit who are under Level 40 regardless of turn-order-determining stat totals
%Stalactite Meat- (Consumable, Food, Earth, 1 Charge, 17,000 Gold) Deals 170 Flat Earth element HP Healing, 15% inflicts Confusion on non-Earth-element targets
Steak- (Consumable, Food, Fire & Earth, 1 Charge, 1,100 Gold) Heals 2,000 HP, +40 STR, does not stack
Stew Mix- (Consumable, Food, Water, 1 Charge, 300 Gold) 1% Water Resistance
%Strawberries- (Consumable, Food, Water & Light & Fire, 10 Charges, 3,000 Gold) +10 Damage for Light or Fire element attacks
Strawberry- (Consumable, Food, Water & Light & Fire, 1 Charge, 300 Gold) +10 Damage for Light or Fire element attacks, does not stack
%Starfish Cookie- (Consumable, Food, Water, 1 Charge, 6,000 Gold) +1,500 HP, +1,200 MP
%Steak- (Consumable, Food, Fire & Earth, 1 Charge, 1,100 Gold) Heals 2,000 HP, +40 STR, does not stack
Stick of Butter- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 CON
%Sticky Candy- (Consumable, Food, Acid, 1 Charge, 80 Gold) Heals 50 HP, 5% inflicts Paralyzed: Sticky
%Sticky Eyeball Candy- (Consumable, Food, Acid & Darkness, 1 Charge, 2,000 Gold) Heals 3,000 HP, 5% inflicts Paralyzed: Sticky, 5% cures Pain
%String of Dried Fish- (Consumable, Food, Water, 3 Charges, 300 Gold) Target regenerates 30 HP
Sugar- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 AGI
Sugar Cube- (Consumable, Food, Magic & Earth, 1 Charge, 100 Gold) Target regenerates 10 HP, +1 AGI, stacks 5 times
%Sugar-Heaven Fractal-Space- (Consumable, Food, Earth & Astral & Spatial & Hope & Light, Unlimited Charges, 60,000,000 Gold) Target regenerates 600,000 HP or MP, User may choose a Zone, Terrain, or Phantom Terrain and add an effect that does not stack on the same Zone, Terrain or Phantom Terrain and stacks 20 times across all Zones, Terrains, and Phantom Terrains that causes all entities that are not opponents of its creator to regenerate 30,000 HP and MP and the start of each round as an effect that counts as coming from a source that possesses the subtype Food
%Sugary Candy- (Consumable, Food, Air, 1 Charge, 70 Gold) 5% inflicts Invigorated: Zesty
%Sun Cupcake- (Consumable, Food, Light, 1 Charge, 1,000,000 Gold) Heals 10,000 HP, Heals 500 points of Darkness-element Stat Damage for each stat, +500 Magical Attack, Deals 19,000 Flat Light element Damage, does not stack
%Sun Jellies- (Consumable, Food, Light & Hope & Fire, 3 Charges, 60,000,000 Gold) Deals 600,000 Flat Light & Hope & Fire element HP Healing and MP Healing, 100% inflicts Favored
%Sun-Shaped Bento Box- (Consumable, Food, Light & Fire, 1 Charge, 21,000 Gold) +500 HP, +50 to all stats, Cures Awestruck, 15% Light Resistance
Superb Premium Chocolate- (Consumable, Food, Earth & Light, 1 Charge, 600,000 Gold) Heals 6,000 HP
%Surgeonfish of Miraculous Recovery- (Consumable, Food, Water & Light, 1 Charge, 200,000 Gold) Target is cured of all minor status effects, moderate status effects, and debuffs that are from sources below Level 65
%Suspicious Carp- (Consumable, Food, Water & Acid & Illusion, 1 Charge, 60,000 Gold) Removes all buffs from sources below Level 60 from target
Tangerine- (Consumable, Food, Light & Water, 1 Charge, 1,600 Gold) Heals 600 HP and 600 MP, +10 SPI, stacks 10 times
%Tastee Wafer- (Consumable, Food, Earth, 1 Charge, 50 Gold) Deals 5 Flat Earth element HP Healing
Tasty Great Shroom Piece- (Consumable, Food, Earth, 1 Charge, 80 Gold) +20 HP
%Tasty Honey- (Consumable, Food, Earth, 1 Charge, 18,000 Gold) Deals 180 Flat Earth element HP Healing, 20% inflicts Invigorated
%Tasty Mauve Deeptree Berries- (Consumable, Food, Water & Earth & Darkness & Light, 3 Charges, 70,000 Gold) Heals 7,000 HP, +70 SPI, stacks 5 times
%Tasty Mussels- (Consumable, Food, Water & Earth, 2 Charges, 1,000 Gold) +1,100 HP, +450 MP, +20 Defense
Tasty Mussels (2)- (Consumable, Food, Water & Earth, 2 Charges, 1,000 Gold) Heals 1,100 HP, Heals 450 MP, +20 Defense, stacks 5 times
Tasty Pastries- (Consumable, Food, Water & Air, 3 Charges, 2,000 Gold) +50 HP, +40 MP
%Tasty Sun-Cooked Bacon- (Consumable, Food, Fire & Light, 1 Charge, 19,000 Gold) Heals 2,000 HP, +200 Damage to next 5 attacks made by user's pets and summons
%Tasty Syrup- (Consumable, Food, Earth & Water & Air, 1 Charge, 2,000 Gold) +300 MP, +4 SPI
%Taystee-Mints Obtained From an Unopened Office Holiday Giftbox- (Consumable, Food, Air & Ice, 80 Charges, 120 Gold) +15 HP, 5% cures Depression, 1% inflicts Depression because you realize that somone gave you cheap mints in a gift box (occurs before curing roll)
%Telepath's Peanuts- (Consumable, Food, Psychic, 1 Charge, 1,900 Gold) +40 MP, +300 MP that may only be used to cast Psychic Power spells
Teriyaki Chicken- (Consumable, Food, Earth & Air, 1 Charge, 1,700 Gold) Heals 600 HP, +5 STR
%Terrible Dish that Might Get Someone Killed- (Consumable, Food, Water & Darkness, 4 Charges, 2,100 Gold) 15% inflicts Poison, 25% inflicts Pain: Discomfort, 10% inflicts Confusion: Fear
%Thousandspice Steak- (Consumable, Food, Fire & Earth, 1 Charge, 1,300,000 Gold) Heals 130,000 HP, +1,000 to all stats, does not stack
%Thalmabotic Jellyglop- (Consumable, Food, Water & Earth & Spatial, 1 Charge, 6,000,000 Gold) Target regenerates 60,000 HP and obtains a buff that stacks 3 times that provides +6,000 MIN and +3,000 SPI
%Thankful Turkeyfish- (Consumable, Food, Earth & Water, 1 Charge, 15,000,000 Gold) Each individual who is the source of a buff on user obtains +15,000 to all stats as a non-stacking buff
%The Astounding Pork- (Consumable, Food, Fire & Earth, 3 Charges, 2,000,000 Gold) Target regenerates 20,000,000 HP and MP and is cured of all minor negative status effects and obtains a non-stacking buff that causes its possessor to regenerate 2,000,000 HP and MP and be cured of all minor negative status effects at the start of each round
%Three-Skull Curry- (Consumable, Food, Darkness, 1 Charge, 15,000 Gold) Heals 4,000 HP, Target gains +60 to all stats if Undead, does not stack
Tin of Imported Cashews- (Consumable, Food, Earth, 20 Charges, 9,000 Gold) Heals 200 HP
Tin of Mints- (Consumable, Food, 20 Charges, 700 Gold) 50% Cures Confusion: Depression, 5% Cures Stat Drain: AGI Drain
%Toast- (Consumable, Food, Earth & Fire, 1 Charge, 500 Gold) Heals 70 HP
Toffee- (Consumable, Food, Earth, 1 Charge, 300 Gold) 100% to Hit
Tomato- (Consumable, Food, Earth & Fire & Water, 1 Charge, 300 Gold) +5 CON
%Totally, Really, Extremely Festive (Walrusfest Specific) Flatfish- (Consumable, Food, Ice & Fire & Light & Earth, 1 Charge, 14,000,000 Gold) Target gains +4,000 to all stats for each item target has equipped that contains the word 'Walrus' in its name, to a max of 12 such items, does not stack, lasts 12 rounds, User must be Level 30 or greater
%Trout and Wine Soup- (Consumable, Food, Water, 1 Charge, 1,100 Gold) Target acquires a non-stacking buff that provides +110 HP and MP, 10% inflicts Poison: Drunk
Trout Stew- (Consumable, Food, Water, 2 Charges, 500 Gold) +50 HP
Tuna- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 MIN
Turkey- (Consumable, Food, Air & Earth, 1 Charge, 700 Gold) Heals 40 HP, +10 AGI, +5 CON
%Turkey So Good It Makes You Want to Go Out and Dance- (Consumable, Food, Air & Earth, 1 Charge, 25,000 Gold) +100 AGI, Dance spells cost 300 less MP to cast, Target may ignore the effects or presences of zones and terrain and phantom terrains created by individuals below Level 10, stacks 5 times
%Two-Crowned Bass- (Consumable, Food, Water, 3 Charges, 4,000 Gold) +50 Defense, lasts 18 rounds, stacks 50 times
%Twofish- (Consumable, Food, Water, 1 Charge, 22,222,222 Gold) Target obtains +22,222 to all stats, stacks 2 times
%Ultimate Badass Meat Platter- (Consumable, Food, Fire & Physical, 20 Charges, 57,000,000 Gold) Target is dealt 570,000 Flat Physical & Fire element HP Healing, Target acquires +15,700 STR, CON, Melee Attack, and Defense, along with Confusion: Fear Immunity as a buff that stacks 3 times
%Ultra Tasty Deli Sandwich- (Consumable, Food, Earth & Water & Light, 1 Charge, 14,000 Gold) +900 HP, +20 to all stats, 50% cures Depressed, activated Sword abilities that have a chance of activating have a 1% greater chance of activating
%Uncle Lou’s Flaming Rabbit Stew- (Consumable, Food, Fire, 3 Charges, 3,000 Gold) Heals 20 HP, Heals 10 MP, user may breathe a 200 damage Fire element attack against 3 enemies next turn instead of user’s normal action
%Upsettingly Old Tuna- (Consumable, Food, Earth & Acid & Water, 1 Charge, 30 Gold) Deals 3 Flat Earth element HP Healing, 60% inflicts Poison, 40% inflicts Confusion: Depression
%Urchin Meat- (Consumable, Food, Water, 1 Charge, 1,300 Gold) +700 HP, +200 MP, individuals attacking target next turn take 400 Physical element damage
%Vaguely Psychic Eggs- (Consumable, Food, Psychic, 12 Charges, 6,100 Gold) +30 MP, Provides +60 MP and heals 3,000 MP instead if target is Psychic element, 5% both inflicts Confusion and gives a 50% Poison weakness on non-Psychic element characters below Level 20, Gives characters with a weapon with ‘Golf Club’, ‘Driver’, ‘Iron’, or ‘Slicing’ in the name equipped +75 Melee Attack and +25 MIN
%Vacant Goby- (Consumable, Food, Water & Air, 1 Charge, 500,000 Gold) Target may not be targetted for 1 round by individuals below Level 20
Vanilla- (Consumable, Food, Earth, 1 Charge, 300 Gold) +1 SPI
Veal- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to next 3 attack’s made by user and user’s pets and summons
%Velociraptor Meat- (Consumable, Food, Earth, 1 Charge, 45,000 Gold) Heals 22,500 HP, 22% Cures Fatigued
%Venom-Syphon Fugu- (Consumable, Food, Life & Water & Hunger, 1 Charge, 125,000,000 Gold) Cures Venom from sources below Level 90
Very Well Preserved Slab of Bacon- (Consumable, Food, Fire & Ice, 1 Charge, 6,000 Gold) +50 Damage to next 5 attacks made by user’s pets and summons
%Vexatiodrops- (Consumable, Food, Acid, 4 Charges, 45,000,000 Gold) Target, if Level 30 or greater, obtains a non-stacking buff that causes debuffs that it applies to have a 75% chance of not being cured by sources below Level 80 when such sources would otherwise cure them
%Vinefiend Blossom Stew- (Consumable, Food, Earth, 1 Charge, 900 Gold) +70 HP, 3% Cures Paralysis
Vinegrette Dressing- (Consumable, Food, Water, 1 Charge, 300 Gold) 2% Dodge
%Void Bass Fillet- (Consumable, Food, Astral & Void, 1 Charge, 2,950,000 Gold) Individuals below Level 20 cannot deal Damage to target, lasts 5 rounds, stacks 5 times (though additional stackings don't normally do anything extra)
%Volcano Bakemeat- (Consumable, Food, Fire & Earth, 1 Charge, 9,000,000 Gold) +9,000 STR, +9,000 CON, Target is dealt 90,000 Flat Fire element HP Healing, target must possess 10,000 STR and 10,000 CON to obtain buffs or healing from this item, does not stack
Wafers- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
Walnuts- (Consumable, Food, Earth, 1 Charge, 500 Gold) +20 Defense
Wasabi Paste- (Consumable, Food, Fire, 1 Charge, 500 Gold) +15 STR
Water Chestnuts- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 CON, +5 AGI
%Water Dragon Flank Meat- (Consumable, Food, Water, 20 Charges, 800,000 Gold) Heals 800,000 HP and 800,000 MP, target gains 20% Water Resistance, does not stack
Wedding Cake- (Consumable, Food, Earth & Light, 3 Charges, 15,000 Gold) Heals 1,000 HP and 1,000 MP
%Well-Loved Royal Delecta-Cake - (Consumable, Food, Water & Earth & Air & Light, 3 Charges, 80,000 Gold) +80 to all stats, 30% Resistance to sources below level 10, stacks 10 times
%Well-Prepared Puppy Meat- (Consumable, Food, Darkness, 1 Charge, 6,100 Gold) Heals 300 HP, +15 CON
Wheat- (Consumable, Food, Earth, 1 Charge, 300 Gold) +1 Defense
Whipped Cream- (Consumable, Food, Water & Light, 1 Charge, 300 Gold) +3 AGI
White Chocolate- (Consumable, Food, Earth & Light, 1 Charge, 300 Gold) +5 AGI
Wild Goose Flavoring- (Consumable, Food, Air & Water, 20 Charges, 600 Gold) +4 to all stats
%Winter Bush Berries- (Consumable, Food, Ice, 3 Charges, 14,000 Gold) +500 HP to target Ice element entity
%Yahi-Kalama- (Consumable, Food, Water, 1 Charge, 900 Gold) Restores 150 HP and 40 MP
%Yama-Qwarti- (Consumable, Food, Water, 1 Charge, 1,605 Gold) +5 Agility, stacks 50 times
%Yellow Jell Tart- (Consumable, Food, Earth & Acid, 1 Charge, 600 Gold) +90 HP, +7 SPI, does not stack
Yellow Julbob Fruit- (Consumable, Food, Earth & Water, 1 Charge, 900 Gold) +70 HP, +18 STR
%Yellow Mansion-Gourd (Pruptotasmic Variety, Intact)- (Consumable, Food, Earth, 1 Charge, 42,500,000 Gold) Target gains +25% Resilience and 50% Instant Death Resistance against sources below Level 80 as a buff that lasts 5 rounds that does not stack, Target obtains a seperate non-stacking buff that allows its possessor to spend an action and spend it as part of said action's cost to obtain a buff that stacks 30 times that causes its possessor to count as possessing an additional Large Structure ally
%Yeti Banana- (Consumable, Food, Earth & Ice, 1 Charge, 4,900 Gold) Target obtains a non-stacking buff that provides +45 CON, This item may not be destroyed by Ice element actions or attacks that come from sources below Level 5
%Zeligori Eel Platter- (Consumable, Food, Water, 4 Charges, 900 Gold) +200 HP, +40 AGI up to max AGI
Zucchini- (Consumable, Food, Water, 1 Charge, 300 Gold) +15 Defense against Water

~Gatestone~
%Gatestone to the Berenic Mesa- (Consumable, Gatestone, Magic, 1 Charge, 40,000 Gold) Teleports user to the Berenic Mesa, Can only be used in official or player quest threads
%Gatestone to the Library of the Lorekeepers- (Consumable, Gatestone, Magic, 1 Charge, 65,000 Gold) Teleports user to the Library of the Lorekeepers, Can only be used in official or player quest threads
%Gatestone to the Lich King’s Dome- (Consumable, Gatestone, Magic, 1 Charge, 70,000 Gold) Teleports user to the Lich King's Dome, Can only be used in official or player quest threads
Gatestone to Nexus- (Consumable, Gatestone, Magic, 1 Charge, 50,000 Gold) Teleports user to Nexus, Can only be used in official or player quest threads
%Gatestone to Vardile- (Consumable, Gatestone, Magic, 1 Charge, 90,000 Gold) Teleports user to Vardile, Can only be used in official or player quest threads

~Gem~
%Fire Prism- (Consumable, Gem, Fire, 1 Charge, 24,000 Gold) Does 4,900 Flat Fire damage to 5 targets
Gem of Pouring Rain- (Consumable, Gem, Water, 10 Charges, 20,000 Gold) 85% Cures Burning, 1 hit against 20
Gem of Pure Air- (Consumable, Gem, Air, 10 Charges, 40,000 Gold) 85% Cures Suffocation, 85% Cures Drowning, 1 hit against 20
Gem of Radiant Warmth- (Consumable, Gem, Fire, 10 Charges, 20,000 Gold) 85% Cures Frozen, 1 hit against 20
Ghastly Jewel- (Consumable, Gem, Darkness & Light, 1 Charge, 45,000 Gold) Heals 10,000 MP and 30 points of damage to all stats, only affects Undead
Glittering Gem- (Consumable, Gem, Earth, 5 Charges, 5,000 Gold) Heals 5,000 Gold Damage, Cannot give Gold that was not stolen or otherwise lost during this thread, Gold that is healed by this cannot be recovered to count twice
%Ice Prism- (Consumable, Gem, Ice, 1 Charge, 24,000 Gold) Does 4,900 Ice damage to 5 targets
Mire Jewel- (Consumable, Gem, Earth, 1 Charge, 55,000 Gold) -70 to target’s turn-order determining stat, stacks 5 times
Mist Jewel- (Consumable, Gem, Air & Water, 1 Charge, 23,000 Gold) All individuals in battle gain +5% Dodge, lasts 5 rounds, does not stack
%Skazzedrum’s Our-Dournathi Elementalization Crystal- (Consumable, Gem, 1 Charge, Darkness & Psychic, 30,000 Gold) Target ability of target willing individual becomes solely the elements Darkness & Psychic or target willing individual becomes the elements Darkness & Psychic
%Thunder Prism- (Consumable, Gem, Electrical, 1 Charge, 24,000 Gold) Does 4,900 Flat Electrical damage to 5 targets

~Invention~
Bang Missile- (Consumable, Invention, Technology & Fire, 1 Charge, 16,000 Gold) Deals 2,000 Technology & Fire element damage to one target
%Dacchenbomb- (Consumable, Invention, Darkness & Fire, 1 Charge, 10,000 Gold) Damages target for 25,000
%Dacchenbomb II- (Consumable, Invention, Darkness & Fire, 1 Charge, 2,000,000 Gold) Target is dealt 250,000 points of Flat Darkness & Fire element Damage, User must be Level 20 or greater
%Dacchenbomb III- (Consumable, Invention, Darkness & Fire, 1 Charge, 25,000,000 Gold) Target is dealt 2,500,000 points of Flat Darkness & Fire element Damage, User must be Level 40 or greater
%Dacchensyringe- (Consumable, Invention, Darkness & Light, 1 Charge, 10,000 Gold) Heals target for 25,000
%Dacchensyringe II- (Consumable, Invention, Darkness & Light, 1 Charge, 2,000,000 Gold) Heals target for 250,000 points of Flat Darkness & Light element HP Healing, User must be Level 20 or greater
%Dacchensyringe III- (Consumable, Invention, Darkness & Light, 1 Charge, 25,000,000 Gold) Heals target for 2,500,000 points of Flat Darkness & Light element HP Healing, User must be Level 40 or greater
Disposable Camera (2)- (Consumable, Invention, Technology, 1 Charge, 600 Gold) May me used as a pre-emptive counter before a target attacks, scans the name of target’s attack
%Holo-Spray Watch- (Consumable, Invention, Technology, 300 Charges, 50,000 Gold) Does 200 Technology damage, 30% Inflicts Confuse, 1 hit against 3, Charges can be replenished for 300 Gold each
%Monkey-Attracting Foghorn- (Consumable, Invention, Technology & Earth & Air & Water, 40 Charges, 67,000 Gold) Summons 1-43 Level 1 Marmoset, max 400 summoned

~Lethal Item~
%Advanced Computer Virus- (Consumable, Lethal Item, Technology & Acid & Darkness, 1 Charge, 85,000 Gold) 70% inflicts Disease: Computer Virus
Anti-Vehicle Mine- (Consumable, Lethal Item, Fire & Technology, 1 Charge, 19,000 Gold) Deals 3,000 damage that is both Fire & Technology element to one target who attacks user or one of user's allies on a turn after this item was used in the same battle that it was used, deals 1.5 times damage to Vehicles and Machines
%Army-Breaker Missile- (Consumable, Lethal Item, Technology & War & Fire, 1 Charge, 450,000 Gold) Deals 300,000 Technology & War & Fire element damage, inflicts # hits against 1, where # is equal to either 1 or the number of unit thresholds that this item's target possesses, to a maximum of 10, may inflict 1 hit against 5 if only targeting units
%Bag of Cash (2)- (Consumable, Lethal Item, Physical, Unlimited Charges, 200,000 Gold) User may spend up to 20,000 Gold to make a Ranged Attack that deals (Quantity of Gold Sacrificed / 10) Physical damage to up to 15 targets
%Box of Emptiness- (Consumable, Lethal Item, Void, 1 Charge, 60,000,000 Gold) Deals 600,000 Flat Void element Damage to one target, unsummoning said target if it is below Level 80 and user is Level 40 or greater
%Bag of Ice- (Consumable, Lethal Item, Ice, 2 Charges, 30,000 Gold) Deals 3,000 Ice damage to 40 targets
%Bag of Ice Prisms- (Consumable, Lethal Item, Ice, 2 Charges, 60,000 Gold) Deals 5,000 Ice damage to 40 targets
%Bag of Light- (Consumable, Lethal Item, Light, 2 Charges, 50,000 Gold) May deal Flat 3,000 Light element damage to up to 40 targets, May remove one Zone of Darkness created by a source below Level 40 that has no effects attached to it by sources of Level 40 or greater
%Bag of Stardust- (Consumable, Lethal Item, Light & Fire, 2 Charges, 100,000,000 Gold) Deals 1,000,000 Flat Light & Fire element damage to 40 targets
Ball of Spectral Confetti- (Consumable, Lethal Item, Darkness & Light, 1 Charge, 7,500 Gold) May optionally deal 400 Damage, 35% inflicts Confusion, 1 hit against 15
%Bascaradine Blink Grenade Type 1- (Consumable, Lethal Item, Technology & Light, 1 Charge, 258,000 Gold) Deals 25,000 Flat Technology element Damage, +10% Dodge as a buff that lasts 15 rounds, does not stack, and cannot bring Dodge above 90%
%Bascaradine Distracting Howling Grenade (Anti-Wolf Model)- (Consumable, Lethal Item, Air, 1 Charge, 510,000 Gold) Targets lose the Constant Effect 'Pack Hunter', 1 hit against 5
%Bascaradine Explosive Grenade Model 74- (Consumable, Lethal Item, Technology & Fire, 1 Charge, 90,000 Gold) Deals 30,000 Flat Fire & Physical element Damage, 1 hit against 15
%Bascaradine Explosive Grenade Model 217- (Consumable, Lethal Item, Technology & Fire, 1 Charge, 90,000 Gold) Deals 90,000 Flat Fire & Physical element Damage
%Bascaradine Flash Grenade Model 2- (Consumable, Lethal Item, Technology & Light, 1 Charge, 68,000 Gold) Inflicts Impaired: Blind as a status effect that lasts until the end of the round, 1 hit against 15
%Bascaradine Flash Grenade Model 3- (Consumable, Lethal Item, Technology & Light, 1 Charge, 63,000 Gold) 30% inflicts Impaired: Blind, 1 hit against 15
%Bascaradine Flash Grenade Model 4- (Consumable, Lethal Item, Technology & Light, 1 Charge, 63,000 Gold) 60% inflicts Impaired: Blind, 1 hit against 5
%Bascaradine Gas Grenade Type 14- (Consumable, Lethal Item, Technology & Air, 1 Charge, 50,000 Gold) 30% inflicts Poison, 30% inflicts Paralyzed, 30% inflicts Confusion, 30% inflicts Impaired: Blind, 1 hit against 5
%Bascaradine Gas Grenade Type 17- (Consumable, Lethal Item, Technology & Air, 1 Charge, 50,000 Gold) 30% inflicts Poison, 30% inflicts Paralyzed, 30% inflicts Confusion, 30% inflicts Stat Drain, 1 hit against 5
%Bascaradine Gas Grenade Type 19- (Consumable, Lethal Item, Technology & Air, 1 Charge, 50,000 Gold) Inflicts Poison, Paralyzed, Confusion, and Impaired: Blind on targets below Level 20, 1 hit against 5
%Bascaradine Grenade: Gray Reginald- (Consumable, Lethal Item, Earth & Fate, 1 Charge, 5,217,333 Gold) (+ or -, randomly determined) 33,000 SAN, Deals 555,000,000 Flat Fate element damage to targets named 'Spider of Wraalor' that possess the constant effect 'Plane-Distanced', Inflicts Petrified on targets who are afflicted with Vanished, User gains an additional action after using this item if user has another item with an indentical price equipped, 50% cures user of 33,000 points of Gold Damage
%Bascaradine Irritant Grenade Model 3- (Consumable, Lethal Item, Air & Earth, 1 Charge, 63,000 Gold) 30% inflicts Pain: Discomfort, 1 hit against 15
%Bascaradine Irritant Grenade Model 4- (Consumable, Lethal Item, Air & Earth, 1 Charge, 63,000 Gold) 60% inflicts Pain: Discomfort, 1 hit against 5
%Bascaradine Land Nuke (Handheld Grenade Version) Type 2- (Consumable, Lethal Item, Atomic, 1 Charge, 143,555,210 Gold) User deals 1,310,000 Flat Atomic element damage to all targets, 60% inflicts Poison: Irradiated, 1 hit against 50, User may remove one Zone from a source below Level 80 from battle, Individuals below Level 60 may not create Zones in this battle or attach effects to Zones in this battle.
%Bascaradine Limited Edition Sticky Frosting Grenade- (Consumable, Lethal Item, Air & Ice, 1 Charge, 68,000 Gold) 60% inflicts Paralyzed: Sticky, 1 hit against 5
%Bascaradine Poison Grenade Type 33- (Consumable, Lethal Item, Acid & Air, 1 Charge, 30,000 Gold) 30% inflicts Poison, 1 hit against 5
%Bascaradine Poison Grenade Type 35- (Consumable, Lethal Item, Acid & Air, 1 Charge, 40,000 Gold) Deals 4,000 Flat Acid element Damage, 30% inflicts Poison, 1 hit against 5
%Bascaradine Pyro Fountain Grenade Type 1- (Consumable, Lethal Item, Fire, 1 Charge, 270,000 Gold) Deals 27,000 Flat Fire element Damage, 30% inflicts Burning
%Bascaradine Root Grenade (Classics Line Version)- (Consumable, Lethal Item, Earth, 1 Charge, 120,000 Gold) 50% inflicts Entombed: Rooted
%Bascaradine Terrain-Rupture Grenade- (Consumable, Lethal Item, Earth & Technology, 1 Charge, 112,000 Gold) Deals 40,000 Earth element damage, dispels any phantom terrain effects and destroys any Phantom Terrain as though it were either its user's level (to a max of 99) or level 16, whichever is higher, creates a Zone of Earth and attaches an effect to it that causes all allies of user to have +800 Defense and all foes to have -800 Defense that lasts 5 turns, 1 hit against 15
%Bascaradine Void Point Grenade Type 1- (Consumable, Lethal Item, Void & Spatial, 1 Charge, 560,000,000 Gold) User deals 5,600,000 Flat Void or Spatial or Void & Spatial or Technology & Magic & Darkness element Damage to all targets, 1 hit against 30, All targets below Level 60 lose their next action as an effect that stacks 5 times, with said effect not being able to make any individual above Level 25 lose more than 15 actions in a row
%Basket Full of You Ain't Real- (Consumable, Lethal Item, Aether & Psychic & Basic, 5 Charges, 200,000,000 Gold) Unsummons up to 12 targets below Level 99 that are below user's Level, This item also counts as possessing the subtypes Summoning Stone and Powder
%Blabbering Pufferfish- (Consumable, Lethal Item, Chaos, 10 Charges, 90,000 Gold) 50% Inflicts Confusion, 25% Inflicts Confusion on user
Blessed Water- (Consumable, Lethal Item, Light, 1 Charge, 600 Gold) Does 400 Light damage to target
Bottled Desert Wind- (Consumable, Lethal Item, Air & Fire, 1 Charge, 30,000 Gold) Deals 2,000 Damage that is both Air and Fire to up to 5 targets
%Bottled Glacier- (Consumable, Lethal Item, Ice, 1 Charge, 10,100,000 Gold) Deals 400,000 Flat Ice element damage, 1 hit against 500
%Bottled Voidscream- (Consumable, Lethal Item, Void & Sonic, 1 Charge, 190,000,000 Gold) User deals 1,900,000 Flat Void & Sonic element Damage to up to 500,000,000 targets and removes all buffs from sources below Level 80 from said targets, user must be Level 40 or greater
%Bottled Winter Wind- (Consumable, Lethal Item, Ice, 1 Charge, 1,100,000 Gold) Deals 40,000 Flat Ice & Air element damage, 1 hit against 500
Bottle of Poisonous Gas Tablets- (Consumable, Lethal Item, Acid, 700 Charges, 90,000 Gold) Does 150 Acid damage, 15% Inflicts Poison, 1 hit against X, with X being a number from 1 to 40 chosen by the user, consumes X charges, Charges can be replenished for 500 Gold each
%Bottle of Solar Fire- (Consumable, Lethal Item, Light & Fire, 1 Charge, 60,000,000 Gold) Deals 2,000,000 Light & Fire element damage to every individual in battle
%Box of Angry Wind - (Consumable, Lethal Item, Air, 1 Charge, 28,000 Gold) Does 4,500 Air damage to 5 targets
Box Full of Angry Snakes- (Consumable, Lethal Item, Earth & Acid, 1 Charge, 3,100 Gold) Deals 2,000 Flat Physical & Earth & Acid element damage, 15% inflicts Poison
%Brass Firestorm Globe- (Consumable, Lethal Item, Fire & Destruction, 1 Charge, 80,000 Gold) Deals 30,000 Fire & Destruction element damage to up to 20 targets
%Breath of Drought- (Consumable, Lethal Item, Air & Fire & Earth, 1 Charge, 4,000,000 Gold) Deals 40,000 Flat Air element Damage, Deals 4,000 Flat Fire & Earth element CON Damage, 100% inflicts Fatigued: Dehydration
%Briefcase Nuke- (Consumable, Lethal Item, Technology & Fire & Atomic, 1 Charge, 60,000,000 Gold) All individuals in user's battlespace (always including user as the first individual, but to a max of 60,000,000 individuals) are dealt 600,000 Flat Technology & Fire & Atomic element Damage and have a 100% chance of being afflicted with Poison: Irradiated
%Brindlesmith IV Attack Missile- (Consumable, Lethal Item, Fire & Technology, 1 Charge, 15,000 Gold) Does 9,000 Fire damage to target, user must have a Mech transformation equipped
Bucket of Water that Holds Water (2)- (Consumable, Lethal Item, Water, 1 Charge, 15,000 Gold) 35% inflicts Paralysis on target, may only target Water-element individuals
%Caged Raincloud- (Consumable, Lethal Item, Water, 1 Charge, 28,000 Gold) Does 4,500 Water damage to 5 targets
Caltrops- (Consumable, Lethal Item, Physical, 1 Charge, 1,000 Gold) Does 200 Physical Damage to any enemies that attack next turn
%Camel-Headed Bastard Cigarettes- (Consumable, Lethal Item, Fire, 20 Charges, 30,000,000 Gold) User gains +30% to Hit, Cures Confusion on user, Inflicts Poison on all individuals who are not user, -3,000 to all stats of all individuals who are not user, User chooses a an entity from the Enemy List that is normally fightable for drops that is of a Level equal to or lower than possessor's Level that is equal to or lower than Level 20 that is normally fightable for drops and applies one stacked instance of every debuff that enemy could naturally apply to all opponents (with the same application conditionals as the debuffs on said enemy), buffs and debuffs resulting from this item's effects (including its ability to replicate abilities from the Enemy List) last 50 rounds and do not stack
%Certain Toxin- (Consumable, Lethal Item, Acid, 1 Charge, 600,000 Gold) Inflicts Poison, Inflicts Stat Drain: CON Drain
%Certain Web- (Consumable, Lethal Item, Earth & Air, 1 Charge, 600,000 Gold) Inflicts Paralyzed, Inflicts Stat Drain: AGI Drain
Cigar- (Consumable, Lethal Item, Fire, 1 Charge, 2,900 Gold) +5% to Hit, +20 to all stats, 15% cures Confusion, 10% inflicts Poison, 5% inflicts Discomfort, lasts 5 rounds, does not stack
Computer Virus- (Consumable, Lethal Item, Technology & Darkness, 1 Charge, 25,000 Gold) 30% inflicts Disease: Computer Virus
Concentrated Disease Sample- (Consumable, Lethal Item, Technology & Acid & Darkness, 1 Charge, 85,000 Gold) 70% inflicts Disease, 70% inflicts Disease: Contagious Ailment
Concentrated STD Sample- (Consumable, Lethal Item, Technology & Acid & Darkness, 1 Charge, 85,000 Gold) 70% inflicts Disease, 70% inflicts Disease: Immunodeficiency
%Crimson Bloodstone- (Consumable, Lethal Item, Fire & Darkness, Unlimited Charges, 90,000 Gold) Does 200 Darkness damage to target, user regains 100 HP assuming that the attack did damage.
%Crimson Flarestone- (Consumable, Lethal Item, Fire, Unlimited Charges, 70,000 Gold) Does 300 Fire damage to target
~%Curare Needle- (Consumable, Lethal Item, Darkness & Acid, 1 Charge, 230,000 Gold) 15% Inflicts Poison, 15% Inflicts Impaired: Slow, Wielder's actions that involve wielder's Ranged Attack bonus inflict Poison, Poison: Numbing Agent, Poison: Atrophying Toxin, Paralysis, and Impaired: Slow against targets below level 5 and on Humans below level 10
%Daemon Talon- (Consumable, Lethal Item, Darkness, 1 Charge, 2,000 Gold) Does 500 Darkness Damage, 1 hit against 18
%Darkspawn Tendril- (Consumable, Lethal Item, Electricity, 1 Charge, 700 Gold) 15 Electricity Damage, 1 hit against 17
%Depressing Paperwork- (Consumable, Lethal Item, Darkness & Psychic, 1 Charge, 4,000 Gold) 20% inflicts Depression
%Disk of Computer Viruses- (Consumable, Lethal Item, Technology & Darkness, 1 Charge, 90,000 Gold) 60% inflicts Diseased: Computer Virus
Disease Sample- (Consumable, Lethal Item, Technology & Acid & Darkness, 1 Charge, 5,000 Gold) 5% inflicts Disease, 2% inflicts Disease: Contagious Ailment
%Diviner's Cigarettes- (Consumable, Lethal Item, Fire, 20 Charges, 200,500 Gold) +9% to Hit, +9% Dodge, 80% cures Confusion, 80% inflicts Poison, 80% inflicts Discomfort, lasts 5 rounds, does not stack
%Doorway to the Sun- (Consumable, Lethal Item, Light, Unlimited Charges, 200,000,000 Gold) Deals 2,000,000 Light element damage to every individual in battle, may be used a max of 15 times per thread
%Dorrsic Rhythm Juice- (Consumable, Lethal Item, Magic & Acid, 1 Charge, 1,000,000 Gold) Inflicts an instance of Poison that bypassess Immunity to Minor Status Effects (but not specifically Poison Immunity) of individuals below Level 40, that causes its possessor, if below Level 40, to only be able to act on rounds whose number is evenly divisible by 4, and that possesses no per-round auto-recovery chance for indiivuals below Level 40, with said instance dealing double HP loss (to a max of 50,000,000 additional points) to Humans below Level 40
%Dose of Gate Blocker- (Consumable, Lethal Item, Acid & Spatial, 1 Charge, 260,000 Gold) The targets of user's next offensive action may not leave battle if below Level 40
%Dream-Killing Cosmic-Cloud Cigar- (Consumable, Lethal Item, Wealth & Commerce & Null, 1 Charge, 100,000,000 Gold) Target entity below Level 89 obtains a non-stacking debuff that, whenever it attempts to replicate the effects of an entity performing an action as though an instance of said entity were performing said action, stops said replication, deals it 5,000,000 Flat Warding element Damage, and replaces the element Air in its elements with the element Metal
%Earth-Shaking Bell- (Consumable, Lethal Item, Earth, 1 Charge, 28,000 Gold) Does 4,500 Earth damage to 5 targets
%Echo-Annihilator Anti-Reality Bomb- (Consumable, Lethal Item, Time & Spatial & Null & Destruction, 1 Charge, 140,000,000 Gold) Deals 14,000,000 Flat Time & Null element Damage, 50% inflicts Petrified: Time Stop and Vanished on targets below Level 80, 1 hit against 1,000,000,000, User must be Level 40 or greater
%Energy Rain Fireworks- (Consumable, Lethal Item, Energy, 1 Charge, 3,000,000 Gold) User may deal 30,000 Flat Energy element Damage to up to 300 targets, with said targets acquiring a debuff that stacks 3 times that lasts 5 rounds that deals 30,000 Flat Energy element Damage to its possessor at the start of each round
Exploding Bunny- (Consumable, Lethal Item, Fire, 1 Charge, 700 Gold) Does 50 Fire damage, 1 hit against 17
%Exploding Cake- (Consumable, Lethal Item, Fire & Ice, 1 Charge, 12,500 Gold) Deals 3,100 flat Fire element damage to up to 5 targets, with a 50% chance of one of these targets being this item's user unless said user has the ability Chef
%Exploding Cigar- (Consumable, Lethal Item, Fire, 1 Charge, 6,900 Gold) Deals 500 Flat Fire-element damage, if user has the ability Prankster, Slapstick Clown, or Sadistic, then this item deals 5,000 additional damage and has a 15% chance of inflicting Wounded along with a 10% chance of inflicting Impaired: Mute
%Exploding Goat- (Consumable, Lethal Item, Fire, 1 Charge, 7,000 Gold) Does 700 Flat Fire element damage, 1 hit against 20, this action counts as coming from a source that additionally possesses the subtype Animal
Exploding Keg- (Consumable, Lethal Item, Fire, 1 Charge, 7,000 Gold) Deals 2,000 Fire damage to up to 4 targets
Explosive Urchin- (Consumable, Lethal Item, Physical, 1 Charge, 60,000 Gold) Deals 9,000 Physical damage to 4 targets
%Fatal Roulette Pistol I- (Consumable, Lethal Item, Darkness & Chaos, 1 Charge, 50,000 Gold) Performs a roll on the Fatal Roulette I Table
Fireworks- (Consumable, Lethal Item, Fire & Air, 1 Charge, 7,000 Gold) May deal 700 Flat Fire element Damage to up to 5 targets, 30% may inflict Invigorated on up to 5 targets
%Gas Grenade- (Consumable, Lethal Item, 1 Charge, Acid & Air, 1 Charge, 12,000 Gold) Deals 1,000 Acid & Air element damage, 10% inflicts Impaired: Blind, 10% inflicts Suffocation, 10% inflicts Poison, 2% inflicts Dissolving, 1 hit against 5
%Gas Grenade (2)- (Consumable, Lethal Item, Technology & Acid, 1 Charge, 7,000 Gold) Deals 3,000 Flat Acid element damage, 15% inflicts Poison, 5% inflicts Dissolving, 5% inflicts Suffocation, 1 hit against 5
%Ghoulface Toxin Injector (Consumable, Lethal Item, Darkness & Acid, 1 Charge, 7,000,000 Gold) Has RP Effects
%Glory Roulette Pistol I- (Consumable, Lethal Item, Light & Chaos, 1 Charge, 50,000 Gold) Performs a roll on the Glory Roulette I Table
%Great Ink Squid- (Consumable, Lethal Item, Water, 1 Charge, 40,000 Gold) 90% inflicts Impaired: Blind, affects up to 15 targets
%Hagfish of Healing Nullification- (Consumable, Lethal Item, Darkness & Water & Acid, 1 Charge, 128,000 Gold) The next 50,000 points of HP healing, 20,000 points of MP healing, and 400 points of stat healing are canceled for target, stacks 5 times, lasts 5 turns
%Highly Contagious Memetic Mindvirus- (Consumable, Lethal Item, Psychic, 1 Charge, 45,000,000 Gold) Inflicts Diseased: Memetic Virus, 1 hit against 5
Holy Water- (Consumable, Lethal Item, Light, 3 Charges, 14,000 Gold) Deals 2,000 Light element damage to up to 3 Undead, Demons, Daemons, Devils, or Darkspawn
Holy Water (2)- (Consumable, Lethal Item, Water & Light, 1 Charge, 9,000 Gold) 1,000 Light element Damage, Deals double damage to Undead, Deamons, Daemons, and Devils
%ICBM- (Consumable, Lethal Item, Technology, 1 Charge, 590,000 Gold) Deals 20,000 Physical element damage, deals triple damage to Large Structures
%Improved Energy Rain Fireworks- (Consumable, Lethal Item, Energy, 1 Charge, 6,000,000 Gold) User may deal 60,000 Flat Energy element Damage to up to 300 targets, with said targets acquiring a debuff that stacks 3 times that lasts 10 rounds that deals 60,000 Flat Energy element Damage to its possessor at the start of each round
%Inkwell Which Holds a Tryn-Goll’yor- (Consumable, Lethal Item, Darkness, 1 Charge, 110,000 Gold) 70% inflicts Voidstruk, 1 hit against 8
%Inkwell Which Holds a Tryn-Goll’yor (One Black Stroke Applied)- (Consumable, Lethal Item, Darkness, 5 Charges, 280,000 Gold) 80% inflicts Voidstruk or +3,000 MP or deals 15,000 Flat Darkness element damage, 1 hit against 8
%Interdiction Gigabomb- (Consumable, Lethal Item, 1 Charge, Formus & Aether & Destruction, 1 Charge, 200,000,000 Gold) User may deal 2,000,000 Flat Formus & Aether & Destruction element damage to up to 20,000,000 targets, placing a non-stacking debuff on said targets that makes its possessor, if its possessor is below Level 81, and all individuals below Level 80 in its possessor's battlespace, unable to summon, User must be Level 40 or greater
Isbardogal Marsh Bloom- (Consumable, Lethal Item, Darkness & Earth, 3 Charges, 40,000 Gold) Does 30 AGI Damage and 10 MIN Damage to target, 10% inflicts Sleep
%Killblossom Extract- (Consumable, Lethal Item, Darkness & Earth, 1 Charge, 1,000,000 Gold) Inflicts an instance of Poison that bypassess Immunity to Minor Status Effects (but not specifically Poison Immunity) of individuals below Level 40, with said instance dealing quadruple HP loss (to a max of 100,000,000 additional points) to Humans below Level 40, and that possesses no per-round auto-recovery chance for indiivuals below Level 40
Land Mine- (Consumable, Lethal Item, Fire & Technology, 1 Charge, 15,000 Gold) Deals 3,000 damage that is both Fire & Technology element to one target who attacks user or one of user's allies on a turn after this item was used in the same battle that it was used
%Large Vessel of Holy Water- (Consumable, Lethal Item, Light, 10 Charges, 21,000 Gold) Deals 2,000 Light element damage to up to 3 Undead, Demons, Daemons, Devils, or Darkspawn
%Lightbulb of Thunder Spheres- (Consumable, Lethal Item, Electrical, Unlimited Charges, 41,000 Gold) Does 600 Electrical Damage, 3% Can be activated 3 times in 1 turn
%Magmaglass Globe- (Consumable, Lethal Item, Fire, 1 Charge, 28,000 Gold) Does 5,000 Fire damage to 5 targets
%Man-Necrotizing Serum- (Consumable, Lethal Item, Darkness, 1 Charge, 1,000,000 Gold) Inflicts an instance of Poison that bypassess Immunity to Minor Status Effects (but not specifically Poison Immunity) of individuals below Level 40, with said instance dealing an amount of CON Damage to Human possessors below Level 40 equal to the amount of HP loss it deals them on said round unless they possess the ability Necromancer, and that possesses no per-round auto-recovery chance for indiivuals below Level 40
%Metaphysical Lure- (Consumable, Lethal Item, Darkness & Psychic, 1 Charge, 2,000,000 Gold) The next time target individual below Level 20 would target user, said target instead fails to target user, stacks 3 times
%Minor Energy Grenade- (Consumable, Lethal Item, Technology & Energy, 1 Charge, 8,000 Gold) Deals 8,000 Flat Energy element damage, 1 hit against 5
%Minute Guppy of Weakness- (Consumable, Lethal Item, Water, 1 Charge, 40,000 Gold) Deals 130 damage to each of target's stats, 20% inflicts Weakness on Constructs
%Miracle Missile- (Consumable, Lethal Item, War & Wonder & Faith, 1 Charge, 300,000,000 Gold) Deals 3,000,000 Flat War & Wonder & Faith element Damage to up to 30,000,000 targets, then replicates any one chosen action performable by an entity below Level 60 that is normally fightable for drops on the Enemy List that is not a Malevolent Planar entity subtype as though an instance of said entity were performing it
%Needles of the Lingdorm- (Consumable, Lethal Item, Air & Physical, 1 Charge, 14,000 Gold) 5% Inflicts Stunned
%Nexus PD Smoke Bomb- (Consumable, Lethal Item, Technology, 1 Charge, 3,000 Gold) 5% Inflicts Impaired: Blind, 1 hit against 5
%Nuclear Missile- (Consumable, Lethal Item, Technology & Atomic, 1 Charge, 60,000,000 Gold) User deals 600,000 Flat Atomic or Atomic & Technology element Damage to up to 600,000 targets and has a 120% chance of inflicting Poison: Irradiated on said targets
¬%Ominous, Glowing, Speckled Toadstool- (Consumable, Lethal Item, Darkness & Fire & Ice, 1 Charge, 5,000,000 Gold) Inflicts Confusion: Enraged on user, User gains a non-stacking buff that provides +5,000 STR and +20% Critical while its possessor is afflicted with Confusion: Enraged, User obtains a debuff that causes its possessor to be afflicted with Instant Death after 5 rounds if its possessor is below Level 60
%Order Bomb- (Consumable, Lethal Item, Light, 1 Charge, 10,000 Gold) Does 7,000 Damage to all Chaos element foes
Pack of Cigarettes- (Consumable, Lethal Item, Fire, 20 Charges, 500 Gold) +5% to Hit, 15% cures Confusion, 5% inflicts Poison, 5% inflicts Discomfort, lasts 5 rounds, does not stack
%Painful Diabolic Injection Spice- (Consumable, Lethal Item, Fire & Darkness, 1 Charge, 17,000 Gold) Deals 500 Fire element damage, deals 500 Darkness element damage, has a 65% chance of inflicting Impaired: Pain, has a 10% chance of inflicting Poison, has a 5% chance of inflicting Burning, has a 5% chance of inflicting Voidstruck, has a 5% chance of inflicting Confusion: Depression, and has a 5% chance of inflicting Confusion: Berserk. May be injected into food in RP threads.
%Phantom Lasso- (Consumable, Lethal Item, Light, 1 Charge, 65,000 Gold) 75% Inflicts Paralysis
Poison Essence- (Consumable, Lethal Item, Acid, 1 Charge, 300 Gold) 5% Poison, 1 hit against 3
Posionglass Orb- (Consumable, Lethal Item, Acid, 1000 Charges, 100,000 Gold) 100% inflicts Poison on a single target
%Pure Anti-Danmaku Effect-Over-Time Object-Erasure Bomb Type I- (Consumable, Lethal Item, Magic & Air & Destruction, 1 Charge, 5,000,000 Gold) Individuals below Level 60 may not perform Danmaku Attacks or cast Danmaku spells for the remainder of the round
%Radiant Angelfish- (Consumable, Lethal Item, Light, 1 Charge, 40,000 Gold) Deals 7,000 Light damage to 6 targets.
%Reappearing Bomb- (Consumable, Lethal Item, Fire, Unlimited Charges, 120,000 Gold) Deals 4,000 Fire damage to up to 5 targets, may be used 7 times per battle or quest
%Rekk'Grymn Flute of the Sentient Acids- (Consumable, Lethal Item, Acid, Unlimited Charges, 716,000 Gold) 30% inflicts Dissolving or 15% inflicts Charm on target Acid element Ooze or Elemental
%Remote that Detonates an Explosive Next to Its Target's Phylactery Without Regard to Distance- (Consumable, Lethal Item, Technology & Spatial & Destruction & Fire, 1 Charge, 30,000,000 Gold) Target Undead below Level 60 obtains a debuff that makes its possessor unable to resurrect itself
%Rubber Ducky +5- (Consumable, Lethal Item, Physical, 1 Charge, 5,000 Gold) +5 to all of user's stats, 500 Physical damage to any one target
%S3cret Bomb- (Consumable, Lethal Item, Fire & Fire & Fire, 3 Charges, 333,333,333 Gold) 3,333,333 Fire element Damage to up to 3 targets if exactly two entities have scanned user's stats and user is not unable to scan its own stats, This item possesses the element Fire three times for purposes of effects that check an item possessing an element multiple times
%Sea Slug of the Long Delay- (Consumable, Lethal Item, Water, 1 Charge, 77,000 Gold) Target's next attack or spell hits on any one turn of target's in the future.
%Seed of Doubt- (Consumable, Lethal Item, Darkness, 1 Charge, 7,000 Gold) Deals 5 SPI damage to any target that is under level 5 and has under 400 SPI
Shoe Bomb- (Consumable, Lethal Item, Technology & Fire, 1 Charge, 14,000 Gold) Deals 700 Fire Damage, 5% inflicts Stun, 1% inflicts Confusion, deals 1.5 times damage to Vessels
%Shadow Essence- (Consumable, Lethal Item, Darkness, 1 Charge, 900 Gold) Deals 100 Flat Darkness element Damage
%Shrapnel Grenade- (Consumable, Lethal Item, Technology & Fire, 1 Charge, 8,000 Gold) Deals 4,500 Flat Technology & Fire element damage, 5% inflicts Wounded, 1 hit against 5
%Siren Whistle- (Consumable, Lethal Item, Sonic, 1 Charge, 3,000,000 Gold) Inflicts Confusion, Stat Drain, Charm, Charm: Infatuated, Charm: Lovestruck, Charm: Lust, and Charm: Wanderlust
%Smoke Bomb- (Consumable, Lethal Item, Technology & Darkness, 1 Charge, 8,000 Gold) All opponents of user that are below Level 20 obtain a non-stacking debuff that provides -20% To Hit and lasts 3 rounds
Soccer Ball (2)- (Consumable, Lethal Item, Physical, 1 Charge, 400 Gold) 200 Physical Damage, 5% inflicts Stun
%Space-and-Continent-Spanning Missile Weapon- (Consumable, Lethal Item, Technology, 1 Charge, 4,500,000 Gold) Deals 600,000 Physical element damage, May be delayed up to 5 rounds, Cannot be countered by individuals below level 50, deals triple damage to Large Structures
%Space-Folding Grenade- (Consumable, Lethal Item, Spatial & Technology, 1 Charge, 10,000,000 Gold) Deals 5,000,000 Spatial element damage, 25% inflicts Vanished on targets below Level 40, 1 hit against 4
%Special Edition Dragon Firework- (Consumable, Lethal Item, Energy & Color & Glory, 1 Charge, 30,000,000 Gold) Deals 300,000 Flat Energy & Color & Glory element Damage to up to 200 targets
%Special Edition Imperial Palace Firework- (Consumable, Lethal Item, Energy & Color & Glory, 1 Charge, 35,000,000 Gold) User and user's allies obtain a non-stacking buff that provides +35,000 Defense, 30% Color Resistance, 30% Energy Resistance, 30% Glory Resistance, and 156% Resilience
STD Sample- (Consumable, Lethal Item, Technology & Acid & Darkness, 1 Charge, 5,000 Gold) 5% inflicts Disease, 2% inflicts Disease: Immunodeficiency
%Spraycan of Bullets- (Consumable, Lethal Item, Technology & Physical, 5 Charges, 70,000 Gold) User deals 700 Flat Technology & Physical element Damage to up to 15 chosen targets
%Sunbeam Lens- (Consumable, Lethal Item, Light & Fire, Unlimited Charges, 60,000,000 Gold) Deals 600,000 Flat Light & Fire element Damage, 60% inflicts Burning
%Sun Phoenix Tear- (Consumable, Lethal Item, Fire & Light & Atomic, 1 Charge, 80,000,000 Gold) Deals 1,600,000 Flat Light & Fire & Atomic element Damage to up to 30 targets, Ressurrects up to 5 targets if said targets were not killed by a source 40 or more levels higher than themselves, User must be Level 40 or greater
%Tear Gas Grenade- (Consumable, Lethal Item, Technology & Water, 1 Charge, 14,000 Gold) 20% inflicts Fatigued: Stun, 20% inflicts Pain, 1 hit against 15
%Thousand Pinned Pufferfish- (Consumable, Lethal Item, Water, 1 Charge, 30,000 Gold) Does 2,000 damage to 14 targets
%Time Bomb- (Consumable, Lethal Item, Fire & Technology, 1 Charge, 60,000 Gold) Deals 60,000 Flat Fire & Technology element damage, this action may be delayed 1-12 rounds
%Time and Time Again Bomb- (Consumable, Lethal Item, Technology & Fire & Time, 1 Charge, 46,000 Gold) Deals 10,000 Fire element damage to 5 random targets in battle, This item's effect recurs every 5 rounds at the start of the round until battle ends
Torpedo- (Consumable, Lethal Item, Technology & Fire & Water, 1 Charge, 21,000 Gold) Deals 4,500 Fire Damage, deals 1.5 times damage to Vessels
%Underworld Gatebomb- (Consumable, Lethal Item, Darkness & Fire & Spatial, 1Charge, 30,000,000 Gold) Up to 60 targets are dealt 1,500,000 points of Flat Darkness & Fire element Damage, User summons up to 5 Demons, Devils, or Daemons from the Enemy List that are below Level 60 that are normally fightable for drops, Max 20 summoned, User must be Level 40 or greater or must be Level 20 or greater and possess the abilities 'Wanderer' and 'Improved Weaponization of Spatial'
%Vial of Hemorhagic Plague- (Consumable, Lethal Item, Darkness & Acid, 1 Charge, 2,500,000 Gold) Inflicts Diseased, 50% inflicts Diseased: Contagious Ailment, 30% inflicts Wounded: Bleeding
%Vial of Illness and Misfortune- (Consumable, Lethal Item, Darkness, 1 Charge, 210,000 Gold) Inflicts Diseased, Hexed, and Hexed: Ill Fortune
%Votive Candle of Dragon-Killing Lightning- (Consumable, Lethal Item, Electrical, 1 Charge, 5,000,000 Gold) Target Dragon takes 2,500,000 Flat Electrical element Damage, 50% fails to work if not used by a Devout Worshipper of the King of Storms
%Wailing Tongue- (Consumable, Lethal Item, Air, 1 Charge, 80,000 Gold) Deals 20,000 Air damage to 15 targets
Wasp Needles- (Consumable, Lethal Item, Air & Earth, 1 Charge, 1,000 Gold) Does 70 damage, 1% inflicts Poison

~Libram~
छ%'The Meditations of Black Bhramar'- (Consumable, Libram, Fire & Psychic, Unlimited Charges, 5,000,000 Gold) Deals 100,000 Flat Fire & Psychic element Damage to all opponents of user and 150 Flat Fire & Psychic element MIN Damage to user, 30% Inflicts Burning on each target (including user), 30% Inflicts Mindblasted on each target (including user)
^%'Winds of the Singing Moon'- (Consumable, Libram, Air & Sonic, Unlimited Charges, 800,000 Gold) Deals 10,000 Flat Air & Sonic damage to one target, this effect repeats at the start of the user's first action for the next three rounds, does not stack
%'Wykki Stooger's Greatest Cases'- (Consumable, Libram, Psychic, Unlimited Charges, 250,000 Gold) +50 to the stats of individuals who are afflicted with Charm with caster as a source, 30% inflicts Confusion on individuals who are not afflicted with Charm with caster as a source, 50% inflicts Confusion: Berserk on individuals who are not afflicted with Charm with possessor as a source, 20% inflicts Confusion: Depression on individuals who are not afflicted with Charm with possessor is a source, stacks 10 times, individuals above Level 20 may choose to not be affected by this effect
Book of Halgrembas- (Consumable, Libram, Darkness & Fire, Unlimited Charges, 200,000 Gold) 500 Fire damage to all foes, Uses 40 MP or 80 HP
%Book of Homstoppero- (Consumable, Libram, Darkness, Unlimited Charges, 415,000 Gold) 5,000 Flat Darkness element damage to one Undead target upon use and at the start of every round, does not stack, Consumes either 4,000 of user's MP or 900 of user's HP, Can be used to track affected beings between standard dimensions in RP threads
%Book of Ohdegubabbsbakk- (Consumable, Libram, Air, Unlimited Charges, 200,000,000 Gold) All unique opponents of user are, to a max of three times per round across all wielders across all instances of this item, dealt 20,000,000 Flat Air element Damage
%Book of the Restored- (Consumable, Libram, Light, 20 Charges, 600,000 Gold) Heals 20 SPI damage.
Book of Zulinaras- (Consumable, Libram, Darkness & Water, Unlimited Charges, 200,000 Gold) +50 Defense to all party members, Does not stack, Uses 20 MP or 40 HP
%Flag-Confusing Dictionary- (Consumable, Libram, Chaos & Knowledge, 1 Charge, 800,000 Gold) Wielder may spend an action to inflict Confusion on target Large Structure who possesses a Constant Effect that includes 'Flag'
%Last Resort Book: White- (Consumable, Libram, Light & Magic, 1 Charge, 7,000,000 Gold) User gains +10,000 Defense against individuals below Level 60, User and user's allies, if below Level 60, may not conduct Offensive Actions, User's allies may not be the targets of offensive actions from sources below Level 60, if in the same battle as user while user is alive, lasts 3 rounds, User may not use any further consumables as a debuff that lasts the remainder of the thread
%Subliminally Disturbing Romantic Holiday Card- (Consumable, Libram, Psychic, 1 Charge, 65,000 Gold) Inflicts Charm, Inflicts Pain: Discomfort and Mindblasted on individuals who are not charmed by it
%Uncle Steve’s Book of Excessive Wackiness- (Consumable, Libram, Magic & Psychic, 1 Charge, 9,000 Gold) Uncle Steve’s Wacky Sword gains an effect... probably

~Medicine~
%Antieledine- (Consumable, Medicine, Electrical & Light, 1 Charge, 110,000 Gold) +90 Defense against Stat Damage, Stat Drain Immunity, Poison: Irradiated Immunity, lasts 4 turns
Athletic Foot Cream- (Consumable, Medicine, Physical, 1 Charge, 1,900 Gold) 5% cures Impaired
Bascaradine Anti-Itch Ointment- (Consumable, Medicine, Water & Light, 2 Charges, 18,000 Gold) 95% Cures Pain: Constant Itching
%6 Bascaradine Special-Order Custom-Made Anti-Endbringer Spirit-Preservative Whoosh-Ointment (Preparatory Type, Version 1)- (Consumable, Medicine, Spatial & Hope, 5 Charges, 50,000,000 Gold) Target obtains a non-stacking buff that causes its possessor, should its possessor die while in the same battlespace as an individual below Level 40 who possesses the ability 'Grave of All Life', moves its possessor's corpse to a newly-created battlespace that contains a Zone of Spatial & Technology & Hope
%Benzomaxyl- (Consumable, Medicine, Technology & Physical, 1 Charge, 97,000 Gold) +50 to all stats, +40 Defense, 75% Cures Disease, Cures Impaired, Cures Stat Drain, stacks 4 times
%15 Bitter Herb- (Consumable, Medicine, Earth, 1 Charge, 500 Gold) Cures any one minor status effect from target pet or summon, There is a 5% chance that any summon this item is used on becomes uncontrolled if its controller is below Level 10
%Blessed Shampoo- (Consumable, Medicine, Light & Water, 20 Charges, 20,000 Gold) Cures Hexed and Paralyzed: Sticky
Bottle of Doc Ramirez’s Antivenin- (Consumable, Medicine, Light & Water, 1 Charge, 15,000 Gold) 75% Cures Poison
%Bowl Containing Pills that Make You Better at Mental Math- (Consumable, Medicine, Psychic, 30 charges, 18,000 Gold) +15 MIN, +10 Defense against MIN Damage, -5 CON, stacks 20 times for all effects except the CON penalty, which stacks 60 times
%Brain Glue- (Consumable, Medicine, Psychic & Physical, 1 Charge, 5,000,000 Gold) +5,000 MIN, Cures Confusion, Deals 500 Flat Psychic & Physical element MIN Healing, Cures Stat Drain: MIN Drain, Target gains Stat Drain: MIN Drain Immunity, Target gains +1,000 Defense against MIN Damage, does not stack
%Cryolysis Plume- (Consumable, Medicine, Ice & Darkness, 1 Charge, 20,000,000 Gold) Target may not be resurrected by sources below Level 60
%Desert Dew Flower- (Consumable, Medicine, Water, 1 Charge, 2,600 Gold) +20 HP, 35% Cures Fatigue: Dehydration
%Desert Ghost Lilly Nectar- (Consumable, Medicine, Darkness, 1 Charge, 47,000 Gold) 50% Cures Disease, Heals 3,000 HP, +50 MIN, May only be used on even-numbered turns
%Dis-Petrify Spray- (Consumable, Medicine, Earth & Air, 1 Charge, 60,000,000 Gold) Cures Petrified
Doc James's Burn Ointment- (Consumable, Medicine, Light, 1 Charge Remaining, 100 Gold) +50 HP, 1% Cures Burning
Doc James's Curative Potion- (Consumable, Medicine, Light, 2 Charges Remaining, 300 Gold) +200 HP, 5% Cures Poison
Doc James's Painkiller Pills- (Consumable, Medicine, Light, 1 Charge Remaining, 50 Gold) +200 HP
Doc James's Rosewood Antidote- (Consumable, Medicine, Light, 1 Charge Remaining, 100 Gold) +70 HP, 50% Cures Poison
%Doctor Toad's Curative Gargling Mouthwash for Amphibians and Other Creatures- (Consumable, Medicine, Water & Light & Acid, 11 Charges, 16,500 Gold) Heals 1,500 MP, 90% Cures Impaired, Cures Impaired: Mute, Target, if an Animal or Aquatic, gains +150 Defense against HP Damage as a buff that lasts 15 rounds and stacks 5 times, This bonus effect only works on Amphibians in RP threads
%Dragon-Curing Syringe- (Consumable, Medicine, Light & Magic, 1 Charge, 2,000,000 Gold) Target Dragon is cured of all minor negative status effects from sources below Level 60
%Durotane- (Consumable, Medicine, Earth & Physical, 1 Charge, 379,000 Gold) 60% Resilience, +550 CON, -1,100 MIN, -1,100 AGI, Target may refuse to have this item have any effect with a 90% chance of success, lasts 4 turns
%Fraggodyl- (Consumable, Medicine, Fire & Physical, 1 Charge, 379,000 Gold) +15% Critical, +550 STR, +550 AGI, +550 SPI, -1,100 MIN, -1,100 CON, -30% Resisiliance, -1,500 Defense, Target may refuse to have this item have any effect with a 90% chance of success, lasts 4 turns
%Fresh Breath Brand Dental Spray- (Consumable, Medicine, Light, 40 Charges, 13,000 Gold) 15% cures Impaired: Silence, Cures Impaired: Silence: Bad Breath, Gives target Impaired: Silence: Bad Breath Immunity
%Frog-Flavored Lozenges- (Consumable, Medicine, Water, 3 Charges, 5,100 Gold) 20% Cures Impaired: Mute, 20% Removed Invigorated: Zesty from target
%Gabalta- (Consumable, Medicine, Light & Technology & Psychic, 1 Charge, 410,000 Gold) Heals 40,000 HP, Heals 15,000 MP, Heals 200 STR, AGI, CON, MIN, and SPI, 50% Stat Drain Resistance, 50% Disease Resistance, Lasts 200 rounds
%Ghost Nectar Cocktail- (Consumable, Medicine, Darkness & Magic, 1 Charge, 61,000 Gold) Heals 5,000 MP and 1,000 HP, +200 MIN, 50% Cures Disease and Poison, Automatically Cures Disease and Poison for Undead
%Grand Grail of Sacramental Wafers- (Consumable, Medicine, Light & Water, 800 Charges, 68,000,000 Gold) Cures all minor negative status effect, 30% cures Plague and Cursed, Target obtains a non-stacking buff that lasts 80 rounds or until the end of battle (whichever comes first) that makes its possessor Immune to minor negative status effects from sources below Level 60, Targets of this item may additionally counting as possessing any of the combination of subtypes Food, Drink, Holy Symbol, and Divine Magic
%Heaven's Water- (Consumable, Medicine, Water & Light, 1 Charge, 60,000,000 Gold) Deals 600,000 Flat Light element HP Healing, Inflicts Regeneration
Herbs- (Consumable, Medicine, Earth, 1 Charge, 300 Gold) +50 HP
%Infinity Sticks- (Consumable, Medicine, Spatial & Time, Unlimited Charges, 200,000,000 Gold) +50% to Hit, Cures Confusion, Target regenerates 2,000,000 HP at the start of each round and is cured of Poison, Confusion, Diseased, Hexed, and Impaired at the start of each round, Target may enter any battlespace that is part of the same battle at the start of each round so long as no individual of Level 60 or greater in either the battlespace being entered or the battlespace being left objects, May only target user, this item's name counts as including 'Cigarette', does not stack
%Jar of Landshark Oil- (Consumable, Medicine, Earth & Water, 5 Charges, 270,000 Gold) Target item, ability, or effect's text that is present either on a willing target, the item of a willing target, or a buff applied to a willing target has the types of up to three Zone types, Terrain types, or Phantom Terrain types changed to any other already-exisiting types of the same category in its text, does not stack
%Landhawk Lotion- (Consumable, Medicine, Water & Earth, 1 Charge, 60,000 Gold) Cures Pain: Dry Skin
Lythopis Ointment- (Consumable, Medicine, Technology, 3 Charges, 600 gold) +60 HP
%Mantis-Shrimp-Essence Vision Tablet- (Consumable, Medicine, Air, 1 Charge, 200,000 Gold) Target automatically scans the stats of every individual in battle at the start of every round as though target were Level 40 for stat-scanning purposes if target is below Level 40 for stat-scanning purposes and as target's normal Level for stat-scanning purposes otherwise, lasts 15 rounds, does not stack
%Maxoprestor- (Consumable, Medicine, Light & Technology, 1 Charge, 406,000 Gold) +400 to all stats, lasts 10 turns, stacks 3 times
%Medicine that Makes Erections Last More than 24 Hours- (Consumable, Medicine, Technology & Earth, 1 Charge, 75,000 Gold) Target buff that has a duration of at least 10 rounds lasts for 86,400 additional rounds but deals its possessor 200 CON Damage that pierces 500 Defense against Stat Damage at the start of every round as a debuff attached to said buff that, if removed, also removes the duration extension from this item
%Memory-Restoring Draught- (Consumable, Medicine, Time, 1 Charge, 6,500,000 Gold) Removes any one MIN-affecting debuff from a source below Level 80 from target
%Miracle Cure- (Consumable, Medicine, Light & Magic & Technology, 1 Charge, 80,000,000 Gold) 30% Cures Plague from a source below Level 90
%Miraculous Medicine- (Consumable, Medicine, Hope, 1 Charge, 150,000,000 Gold) Cures all minor negative status effects and Plague
%Miss Purrsian's Eardrops (for Hyper-Keen Hearing)- (Consumable, Medicine, Air & Water, 19 Charges, 4,100 Gold) Target Humanoid or Animal gains 40% Impaired: Deaf Resistance or target Human gains 30% Impaired: Deaf Resistance
%Mohbul-Saatva Restorative Tonic- (Consumable, Medicine, Technology, 1 Charge, 45,000 Gold) Heals 14,500 HP
Moistening Agent- (Consumable, Medicine, Water, 1 Charge, 900 Gold) Heals 20 AGI damage, 50% Cures Paralysis: Sticky
%Moistening Dew- (Consumable, Medicine, Water, 1 Charge, 2,900 Gold) +15 HP, Heals 25 AGI damage, 50% Cures Paralysis: Sticky, 20% Cures Fatigue: Dehydration
Multivitamins- (Consumable, Medicine, Technology, 20 Charges, 800 Gold) +5 to all stats, Heals 5 points of damage
%Night Violet Extract- (Consumable, Medicine, Darkness, 1 Charge, 18,000 Gold) 5% user may ignore being Impaired: Blind for 20 turns
%Old Vat of Ointment- (Consumable, Medicine, Light & Earth & Water, 7 Charges, 400 Gold) +20 HP, +5 MP
%Pannoplex Nighttime- (Consumable, Medicine, Light & Darkness, 20 Charges, 1,900 Gold) 5% cures Diseased, 1% cures any one minor status effect except Fatigued, 5% inflicts Fatigued: Asleep, 5% gives +5 CON
%Penis Growth Supplement that Actually Works Wonderfully- (Consumable, Medicine, Physical, 1 Charge, 3,000,000 Gold) Target gains +300 CON, '30% inflicts Charm: Impressed', 'Possessor's Charm infliction chances are increased by 5%', and 'Possessor may not be prevented from summoning by individuals below Level 40', does not stack
%Phoenix Gate Body-Rub- (Consumable, Medicine, Fire & Life & Hope, 1 Charge, 145,000,000 Gold) User obtains a non-stacking buff that allows its possessor to optionally resurrect an ally who died to a source below Level 80 while in a battlespace other than the battlespace its possessor is in at the start of each round and that provides its possessor with +60,000 STR
%Phoenix Plume- (Consumable, Medicine, Fire & Light, 1 Charge, 20,000,000 Gold) Resurrects target if target was not killed by a source 40 or more levels higher than itself
Raebic Prayer Leaves- (Consumable, Medicine, Water & Air, 2 Charges, 70,000 Gold) The next Divine Magic spell imbiber casts costs 7,000 less MP
%Remedy-All- (Consumable, Medicine, Light & Technology, 1 Charge, 20,000,000 Gold) Target is cured of all status effects with sources below Level 50
%Rexoconodrine- (Consumable, Medicine, Acid & Light, 1 Charge, 65,000 Gold) +2,000 HP, +50 STR, +30 CON, does not stack
%Smiling Lizard Corp. Toothpaste- (Consumable, Medicine, Air & Water, 1 Charge, 17,000 Gold) Target obtains a 1% greater Charm infliction chance against its pets, does not stack
%Sparklin' Stallion Mouthwash- (Consumable, Medicine, Water & Physical, 25 Charges, 45,500 Gold) Target Animal is cured of Impaired: Mute and gains +110 Defense against AGI Damage and +110 Defense against CON Damage, stacks 3 times, or target has an 80% chance of being cured of Impaired: Mute
%Sunscreen- (Consumable, Medicine, Water & Light, 10 Charges, 600 Gold) Target gains 5% Light Resistance and 5% Fire Resistance
Thesaline Eyedrops- (Consumable, Medicine, Light, 2 Charges, 6,000 Gold) 29% Cures Impaired: Blind
Toothpaste- (Consumable, Medicine, Air & Ice, 30 Charges, 2,100 Gold) 50% Cures Impaired: Silence: Bad Breath
Tooth Whitener- (Consumable, Medicine, Water & Light, 10 Charge, 1,900 Gold) Target’s chances of inflicting Charm increase by 1% if they are below 20% and target has a chance of inflicting Charm
%Tree-Resurrecting Massage Oil- (Consumable, Medicine, Earth & Life, 5 Charges, 50,000,000 Gold) Resurrects target Plant killed by a source below Level 60
%Uber-Mystic Sunscreen- (Consumable, Medicine, Light & Water, 1 Charge, 6,000,000 Gold) Target gains 60% Light Resistance, lasts 5 rounds
%Unicorn's Horn- (Consumable, Medicine, Light & Magic, 200 Charges, 8,000,000 Gold) Cures all minor negative status effects from sources below Level 60
%Warthyme- (Consumable, Medicine, Earth & War, 1 Charge, 6,000,000 Gold) +6,000 Melee Attack, +6,000 Ranged Attack, stacks 15 times
%White-and-Deadly Toothpaste for Catfolk- (Consumable, Medicine, Physical & Light, 15 Charges, 3,900 Gold) The damage values dealt by target Humanoid or Animal are increased by 100 when they are Physical Element, , lasts 460 rounds, stacks 8 times
%Whitepetal Oil- (Consumable, Medicine, Light & Earth, 1 Charge, 30,000,000 Gold) Cures Poison from target source below Level 80 and gives target Poison Immunity against sources below Level 80
Yellow Pill- (Consumable, Medicine, Earth & Light, 1 Charge, 700 Gold) 15% cures a random minor status effect target possesses

~Potion~
%’Smooth Pourin’ Robot Oil, Tangy Delight Variety- (Consumable, Potion, Technology & Air & Fire, 4 Charges, 61,000 Gold) This item may only be used on Vehicles, Machines, Robots, and Mechs this item may be used while possessor is in a Vehicle or Mech transformation, +350 AGI, 5% Fire Resistance, 5% Water Resistance, Heals up to 200 AGI damage and up to 40 CON damage, does not stack, lasts 8 turns
%Abyssal Netherworld’s Soul-Flavored Ghost Sundae, Extravagant Version- (Consumable, Potion, Darkness, 4 Charges, 432,000 Gold) Heals 8,000 HP and 31,000 MP, +500 MP, +380 HP, +240 to all stats, +100 Melee Attack, +100 Magical Attack, Gives target 7% Dodge, 7% Resilience, 7% Dodge, 107% To Hit, 15% Vessel Resistance, 10% Darkness Resistance, 5% Water Resistance, and 5% Ice Resistance. Undead, Spirits, and Darkness element individuals are healed and buffed for double the normal amount by the preceding heals and buffs present on this item, stacks 3 times, lasts 140,000 rounds, May sometimes redirect the soul of a deceased individual to a different afterlife upon consumption in RP threads
%Aim Potion- (Consumable, Potion, 1 Charge, Magic, 65,000 Gold) +3% To Hit, stacks 4 times
%All-Eater's Sauce- (Consumable, Potion, Darkness & Acid & Destruction, 1 Charge, 50,000,000 Gold) The next Food consumable that is used on target may not, during said use, inflict minor or moderate negative status effects on target, deals 500,000 less Damage to target, has its chance of inflicting major status effects on target reduced by 5%, and has all stat buffs it places on target increased by 5,000 points (as a non-stacking effect), does not stack, user must be Level 30 or greater
%Alluring Perfume- (Consumable, Potion, Air & Fire, 10 Charges, 114,000 Gold) Target's offensive actions gain 20% inflicts Charm, lasts 6 rounds
%Ancient Dragon's Unstable Mana Cocktail (Special Type A)- (Consumable, Potion, Magic, 4 Charges, 700 gold) +500 MP, -30 HP
%Anger Inducing Potion- (Consumable, Potion, Magic, 1 Charge, 900 Gold) +15 damage to all attacks, 5% Inflicts Berserk, lasts 3 turns
%Antigeblos Potion- (Consumable, Potion, Acid & Magic, 3 Charges, 61,000 Gold) 30% Acid Resistance, +65 Magical Attack to Magical Attacks that include the Acid element and spells that give a Magic Attack bonus that include the Acid element
%Anti-Ooze Solvent- (Consumable, Potion, Acid, 1 Charge, 65,000 Gold) May deal 14,000 Acid or Ice element damage to target Ooze or cure Paralysis that was caused by an Ooze
%Antifreeze Potion- (Consumable, Potion, Acid &F ire, 1 Charge, 90,000 Gold) Cures Frozen
%Auto-Clone Mist (Yellow)- (Consumable, Potion, Magic & Air, 1 Charge, 10,000,000 Gold) Summons a copy of target on user's side of battle, lasts until the end of battle, all copies of target's gear are Temporary, All XP and Gold possessed by said copy is Temporary, Cannot replicate items worth over 20,000,000 Gold or individuals of Level 20 or greater, This item may not be replicated by individuals below Level 60
%Backrift Liquid- (Consumable, Potion, Spatial, 1 Charge, 20,000,000 Gold) 60% unsummons target Demon below Level 80, 40% unsummons target non-Demon below Level 40
Bascaradine Basic Abstract Repellant- (Consumable, Potion, Magic, 1 Charge, 7,000 Gold) 80% the next encounter including an Abstract in this random quest is rerolled with a 1% penalty per level of the highest-level Abstract in said encounter
Bascaradine Basic Animal Repellant- (Consumable, Potion, Magic, 1 Charge, 5,000 Gold) 80% the next encounter including an Animal in this random quest is rerolled with a 1% penalty per level of the highest-level Animal in said encounter
Bascaradine Basic Bird Repellant- (Consumable, Potion, Magic, 1 Charge, 5,000 Gold) 80% the next encounter including a Aerial in this random quest is rerolled with a 1% penalty per level of the highest-level Aerial in said encounter
Bascaradine Basic Dragon Repellant- (Consumable, Potion, Magic, 1 Charge, 5,000 Gold) 80% the next encounter including a Dragon in this random quest is rerolled with a 1% penalty per level of the highest-level Dragon in said encounter
Bascaradine Basic Demon Repellant- (Consumable, Potion, Magic, 1 Charge, 5,000 Gold) 80% the next encounter including a Demon in this random quest is rerolled with a 1% penalty per level of the highest-level Demon in said encounter
Bascaradine Basic Golem Repellant- (Consumable, Potion, Magic, 1 Charge, 5,000 Gold) 80% the next encounter including a Golem in this random quest is rerolled with a 1% penalty per level of the highest-level Golem in said encounter
Bascaradine Basic Insect Repellant- (Consumable, Potion, Magic, 1 Charge, 5,000 Gold) 80% the next encounter including an Insect in this random quest is rerolled with a 1% penalty per level of the highest-level Insect in said encounter
Bascaradine Basic Monster Repellant- (Consumable, Potion, Magic, 1 Charge, 5,000 Gold) 80% the next encounter including a Monster in this random quest is rerolled with a 1% penalty per level of the highest-level Monster in said encounter
Bascaradine Basic Undead Repellant- (Consumable, Potion, Magic, 1 Charge, 5,000 Gold) 80% the next encounter including an Undead in this random quest is rerolled with a 1% penalty per level of the highest-level Undead in said encounter
%Bascaradine Brand Grim Reaper Repellant- (Consumable, Potion, Magic, 1 Charge, 14,000,000 Gold) Target is automatically revived at 1 HP (or 1 of whatever stat’s loss killed target) upon death, provided that the death-dealing blow did not do over 400,000 damage more than the target had HP, note that this also protects from instant-death
Bascaradine Refineries Robot Fuel- (Consumable, Potion, Technology & Fire, 1 Charge, 600 Gold) Restores 700 of target Mech or Robot’s HP
%Basket of Love- (Consumable, Potion, Earth & Fire, 30 Charges, 3,000,000 Gold) 300% inflicts Charm, 1 hit against 500,000
%Bellrain Water- (Consumable, Potion, Water, 1 Charge, 86,000 Gold) Heals 4,900 HP and 9,500 MP, Cures Deafened and Silence
%Blackish Potion- (Consumable, Potion, Magic, 1 Charge, 700 Gold) +15 Defense, +15 Acid Damage to all attacks that are Acid element, lasts 4 turns
Black Potion- (Consumable, Potion, Darkness, 1 Charge, 4,000 Gold) For the next round, Darkness attacks doing under 400,000 damage heal this item’s user for 10% of their damage
%Black Potion (2)- (Consumable, Potion, Magic, 1 charge, 1,200 Gold) +50 Max HP, lasts 6 turns
%Blue Resistance Potion- (Consumable, Potion, Magic, 1 Charge, 65,000 Gold) Target gains 10% Water Resistance, 5% Fire Resistance, and 5% Energy Resistance
%Blur Potion- (Consumable, Potion, 1 Charge, Magic, 65,000 Gold) +3% Dodge, stacks 4 times
%Bubbling Semi-Deep Lavender Potion- (Consumable, Potion, Magic, 1 Charge, 14,000 Gold) +350 MP, Does not affect targets whose Max MP is above 10,000, stacks 15 times
%Bug-B-Gone Spray- (Consumable, Potion, Air, 1 Charge, 7,000 Gold) 40% inflicts Confusion: Fear on target Insect, 83% repels all Killer Bees in any one Artillicas Botanica encounter (no XP or Gold is given for bees thusly repelled)
%Canteen Full of Power Juice- (Consumable, Potion, Earth & Fire, 3 Charges, 150,000 Gold) +250 STR, CON, and AGI, stacks 2 times
%Chartreuse Potion- (Consumable, Potion, Magic, 1 Charge, 700 Gold) +15% Electricity Resistance, lasts 1 turn
Chemicals from a Futuristic Dome City's Inner Workings- (Consumable, Potion, Technology & Acid, 1 Charge, 700,000 Gold) 30% inflicts a random positive or negative minor status effect
%Clocksmith's Oil- (Consumable, Potion, Water & Technology, 1 Charge, 60,000 Gold) Cures Impaired: Slow, Only effects Clockworks
%Chloroform- (Consumable, Potion, Darkness & Air & Water, 5 Charges, 6,000 Gold) 20% inflicts Fatigued: Knocked Unconcious
%Confusion Potion- (Consumable, Potion, Magic & Psychic, 1 Charge, 5,000 Gold) 30% inflicts Confusion
%Cordial of Increased Potency- (Consumable, Potion, Energy & Air, 1 Charge, 2,500,000 Gold) Target consumable that would buff at least one stat buffs all stats that it would buff by 200 additional points, stacks 2 times per item, effects stack 20 times across all uses on all items per affected individual
Curative Potion- (Consumable, Potion, Magic, 1 Charge, 3,900 Gold) +500 HP
Cure Potion- (Consumable, Potion, Magic, 1 Charge, 500 Gold) +50 HP
Cure Potion (2)- (Consumable, Potion, Light, 1 Charge, 5,000 Gold) +2,000 HP
%Deathkeeper's Solvent- (Consumable, Potion, Darkness & Acid & Destruction, 1 Charge, 50,000,000 Gold) The entity whose corpse is the target of this item's use obtains a non-stacking debuff that persists beyond death and is present on the entity in question rather than the corpse that prevents it from being resurrected by sources below Level 60 (or by sources below Level 80 if this item's user is at least Level 40 and possesses the ability 'Adept Alchemy Attunement'); said target corpse is also destroyed
%Deep Red Potion- (Consumable, Potion, Magic, 1 Charge, 1,900 Gold) +15 Melee Attack, lasts 3 turns
%Defensive Brew- (Consumable, Potion, Physical, 1 Charge, 35,000 Gold) +200 Defense, Does not stack, Lasts 10 rounds
%Doppelganger Potion- (Consumable, Potion, Magic, 1 Charge, 500,000 Gold) This item mimics the effect of a non-unique Potion equipped by user of equal or less value
%Dove White Potion- (Consumable, Potion, Magic, 1 Charge, 900 Gold) +5% Light Resistance, +15 Light damage to all attacks, Lasts 1 turn
%Droplet of Golden Serenity- (Consumable, Potion, Light & Life & Hope, 1 Charge, 210,000,000 Gold) All entities below Level 90 in user's battlespace obtain a non-stacking debuff that makes them unable to summon Daemons, Arch-Daemons, Devils, Arch-Devils, Demons, and Arch-Demons, All Zones, Terrains, and Phantom Terrains in user's battlespace have a non-stacking effect attached to them that makes entities below Level 90 that are in them unable to summon Daemons, Arch-Daemons, Devils, Arch-Devils, Demons, and Arch-Demons
%Dun Potion- (Consumable, Potion, Magic, 1 Charge, 900 Gold) +50 HP, +3 AGI, lasts 2 turns
%Enchanting Oil- (Consumable, Potion, Magic, 5 Charges, 350,000 Gold) A charge may be expended from this item to defer a cost of up to 5,000 XP and 100,000 Gold from a single instance of applying an enhancement; no more than one charge of this item may be used as part of a single such instance
%Flask Which Unites Body and Spirit- (Consumable, Potion, Magic & Light & Darkness & Physical, 1 Charge, 40,000,000 Gold) Willing target’s HP and MP are combined, any action that affects either affects that number, something that would affect both only affects said number once
%From Death Through Fire- (Consumable, Potion, Fire & Psychic & Hope, 1 Charge, 50,000,000 Gold) User obtains a non-stacking buff that does not vanish upon death that causes its possessor, if its possessor is dead at the start of the round 5 rounds after it is obtained, to be resurrected, to lose the buff, and to obtain a non-stacking buff that makes its possessor Fire element, and causes its possessor, if its possessor is not dead at said time, to be afflicted with Confusion and Burning and lose said buff
%Geomancer's Flask- (Consumable, Potion, Earth & Air & Water, 1 Charge, 200,000 Gold) User creates a terrain or phantom terrain of a type with an associated Square Mile in stock in the shop that is worth under 1,000,000 Gold
%Ghost Water Extract- (Consumable, Potion, Darkness & Psychic, 1 Charge, 40,000 Gold) Heals 14,000 MP, +60 SPI if target is Undead or afflicted with at least 2 status effects
%Giga Heal Potion- (Consumable, Potion, Magic, 1 Charge, 5,000,000 Gold) Heals 1,000,000 HP as Flat Magic element HP Healing
%Giga Mana Restore Potion- (Consumable, Potion, Magic, 1 Charge, 5,000,000 Gold) Heals 1,000,000 MP as Flat Magic element MP Healing
%Glowing Orange Lizard Tail Elixir- (Consumable, Potion, Energy, 1 Charge, 4,000 Gold) +45 AGI, +40 STR, +40 CON, lasts 3 turns, does not stack
%Gold Potion- (Consumable, Potion, Magic, 1 Charge, 2,000 Gold) +5 to all stats, lasts 5 turns
%Greater Potion of Elemental Energy Resistance- (Consumable, Potion, Fire & Ice & Electrical & Acid & Sonic & Energy, 1 Charge, 30,000,000 Gold) Target gains 30% Fire Resistance, 30% Ice Resistance, 30% Electrical Resistance, 30% Acid Resistance, 30% Sonic Resistance, and 30% Energy Resistance, does not stack
%Green Jell Potion- (Consumable, Potion, Acid, 1 Charge, 800 Gold) Does 8 CON damage to drinker, Heals 120 HP
%Hag’s Mana Brew- (Consumable, Potion, Darkness & Magic, 1 Charge, 198,000 Gold) +30,000 MP
%Hag's Vengeful Brew- (Consumable, Potion, Magic & Darkness, 1 Charge, 7,000 Gold) Deals 500 Acid damage, 80% Inflicts Poison, 20% Inflicts Hexed, Poisoned and Hexed from this Consumable last a maximum of 45 turns
%Hair Gel- (Consumable, Potion, Air, 1 Charge, 900 Gold) 10% Cures Confusion: Depression, +5 to all stats except MIN, does not stack
%Handy Potion- (Consumable, Potion, Magic, 1 Charge, 50,000 Gold) Heals 5,000 HP and 5,000 MP, +50 to all stats
%Hi! I’m a Sap Flask. :)- (Consumable, Potion, Earth, 1 Charge, 19,000 Gold) 38% Inflicts Paralysis on target non-Plant
%Improved Potion of Robot Locating- (Consumable, Potion, Technology, 1 Charge, 134,000 Gold) Robots under level 80 that have over a 50% chance of dodging target's attacks have that chance reduce to 50% if used in battle, may be used between battles in a random chance to make at least one encounter roll in the next room entered contain a non-unique Robot if at all possible
%Iron Glaze- (Consumable, Potion, Physical, 1 Charge, 37,000 Gold) +80 Defense, +5 CON, stacks 3 times
%Issulwood Wire Tree Extract- (Consumable, Potion, Ice, 2 Charges, 27,000 Gold) +450 MP, Grants 5% Ice Resistance to those with less than 5% Ice Resistance
Jell Potion- (Consumable, Potion, Earth, 1 Charge, 1,000 Gold) +5 CON, lasts 1 turn
%Krazy Mystery Elixer- (Consumable, Potion, Chaos & Magic & Water, 1 Charge, 5,000,000 Gold) + or - (determined randomly) 5,000 to any one randomly determined stat, lasts 3 rounds, does not stack
%Lambent Orange Potion- (Consumable, Potion, Magic, 1 Charge, 3,000 Gold) +50 Electrical damage to all attacks, lasts 2 turns
%Lime Green Potion- (Consumable, Potion, Magic, 1 Charge, 1,200 Gold) +200 Defense against acid element attack that deal HP damage, lasts 3 turns
%Lilac Potion- (Consumable, Potion, Magic, 1 Charge, 1,900 Gold) +5% Dodge, lasts 2 turns
%Liquor Enhancer- (Consumable, Potion, Acid, 5 Charges, 59,000 Gold) The next Drink used by target that heals MP heals it for 5,000 more MP, stacks 12 times
%Lizard Tail Elixir- (Consumable, Potion, Water & Earth, 1 Charge, 4,000 Gold) +45 AGI, lasts 3 turns, does not stack
%Magic Grease- (Consumable, Potion, Technology & Magic, 1 Charge, 7,000 Gold) Cures target Robot, Clockwork, Machine, Mecha, Vehicle, or Vessel of Paralysis and gives it 15% Paralysis Resistance
Mana Cocktail- (Consumable, Potion, Magic, 1 Charge, 900 Gold) +15 MIN, +20 MP
Mana Potion- (Consumable, Potion, Magic, 1 Charge, 500 Gold) +50 MP
%Mauve Potion- (Consumable, Potion, Magic, 1 Charge, 500 Gold) +3% Resistance to Minor Status effects, lasts 3 turns
%Mega Restorative- (Consumable, Potion, Magic, 1 Charge, 500,000 Gold) Heals 50,000 HP and 50,000 MP
%Miracle Brew II- (Consumable, Potion, Magic, 1 Charge, 1,000,000 Gold) Cures target of any minor and moderate negative status effects, excluding stat damage
%Miraco-Corp. Plant Spray Fertilizer- (Consumable, Potion, Earth & Water, 67 Charges, 6,000 Gold) +20 HP to target Plant
%Milky White Potion- (Consumable, Potion, Magic, 1 Charge, 1,300 Gold) +50 HP, Heals 2 STR damage, Heals 5 CON damage
%Missile-Sweat Potion- (Consumable, Potion, Technology & Water & Fire, 1 Charge, 10,000,000 Gold) Target obtains a non-stacking buff that lasts 20,000 rounds that allows its possessor, at the start of each round that its possessor is either in battle against a higher-Level opponent or is afflicted with a negative status effect that is not Burning, Drowning, Frozen, or a sub-status effect of Burning, Drowning, or Frozen, to deal 100,000 Flat Technology & Fire element Damage to up to 200,000 targets
%Mist Vial- (Consumable, Potion, Air, 1 Charge, 37,000 Gold) All foes get +27% miss chance for a turn, does not stack
%Moose-Hiding Sunscreen- (Consumable, Potion, Light, 1 Charge, 50,000 Gold) Target Animal whose name includes 'Moose' gains 20% Dodge as a non-stacking buff
%Nightblossom Plant Growth Supplement- (Consumable, Potion, Darkness & Earth, 7 Charges, 30,000 Gold) Heals target Darkness element Plant for 7,000 HP, Once per battle adds 200 to target Darkness element Plant’s Max HP by 280
%Off White Potion- (Consumable, Potion, Magic, 1 Charge, 800 Gold) +30 MP, +5 SPI, lasts 8 turns
%Oil of Bailos- (Consumable, Potion, Water, 1 Charge, 10,000 Gold) 5% Inflicts Paralyze
%Oil of Bird Irritation- (Consumable, Potion, Darkness & Earth, 1 Charge, 48,000 Gold) Inflicts Pain: Discomfort, Blind, and Confusion: Berserk on target Aerial
%Oil of Pain- (Consumable, Potion, Darkness & Acid, 1 Charge, 15,000 Gold) 5% Inflicts Pain
%Ooze Oil of Swiftness- (Consumable, Potion, Water, 1 Charge, 10,000 Gold) +30 AGI
%Phial of Growth- (Consumable, Potion, Earth, 1 Charge, 16,000 Gold) +40 STR, +30 CON
%Popsicle-Flavored Bee-Spray- (Consumable, Potion, Ice & Air & War, 20 Charges, 500,000 Gold) Targets are dealt 5,000 Flat Ice & Air & War element Damage, This action may gain 'Heals'
%Potion of Astounding Travel- (Consumable, Potion, Magic & Air, 1 Charge, 555,000 Gold) Moves user’s team to any zone of a random quest that can be accessed from the current one
Potion of Curing- (Consumable, Potion, Water, 1 Charge, 9,000 Gold) Heals 900 HP, 1% Cures poison
Potion of Flame Breath- (Consumable, Potion, Fire, 1 Charge, 10,000 Gold) User may skip a turn to do 500 Fire damage to 5 targets, lasts 3 turns, 1% Cures paralyzed
%Potion of the Jumping Cricket- (Consumable, Potion, Air & Magic, 3 Charges, 6,000 Gold) +4 AGI, +2% Dodge, lasts 3 turns
%Potion of Increasing Strength- (Consumable, Potion, Fire & Magic, 3 Charges, 6,000 Gold) +10 STR, lasts 9 turns
Potion of Stout Body- (Consumable, Potion, Fire, 1 Charge, 8,000 Gold) +15 CON, lasts 18 turns, stacks 27 times
Potion of Water Breathing- (Consumable, Potion, Water, 1 Charge, 25,000 Gold) 5% Drowning Resistance
%Purified Ebon Tonic- (Consumable, Potion, Darkness, 2 Charges, 17,550,000 Gold) Heals 10,550,691 HP and 11,269,504 MP, +57,000 HP, +41,000 MP, +1,990 SPI, Cures all minor status effects, has a 35% chance of curing all moderate status effects save Awestruck, only affects Undead
%Purillic Elixir: Blue Honey- (Consumable, Potion, Light & Water, 3 Charges, 65,000 Gold) +8,000 HP, +3,000 MP, 15% Cures Poison: Desert Bee Sting, 5% Cures Drowning
%Purillic Elixir: Yellow Honey- (Consumable, Potion, Light, 3 Charges, 65,000 Gold) +15,000 HP, 5% Cures Poison: Desert Bee Sting
%Red Elixer of the Invisible Brickwyrm- (Consumable, Potion, Fire & Earth, 1 Charge, 65,000 Gold) +50% Dodge if target is allied with an individual with the ability Make Bricks on rounds that the individual with Make Bricks skips at least one action, lasts 30 rounds, does not stack
%Regenerative Extract- (Consumable, Potion, Earth & Water & Magic, 1 Charge, 65,000 Gold) Inflicts Rejuvination
Sage Elixer- (Consumable, Potion, Magic, 1 Charge, 700 Gold) +20 MIN
%Sap Flask- (Consumable, Potion, Earth & Magic, 1 Charge, 1,700 Gold) 14% Inflicts Paralysis
Sap of Mental Speed- (Consumable, Potion, Earth & Magic & Water, 1 Charge, 2,000 Gold) +12 MIN, +8 AGI, Spells that would take 2 turns to cast take only one, lasts 1 turn, does not stack
%Seafoam Green Potion- (Consumable, Potion, Magic, 1 Charge, 3,000 Gold) 30% Water Resistance, Lasts 1 turn
%Single-Dose Lesser Elixir of Regeneration- (Consumable, Potion, Magic & Light, 1 Charge, 63,000 Gold) Inflicts Rejuvination
%Slippery Potion- (Consumable, Potion, Air & Water, 1 Charge, 4,000 Gold) Target's chance per turn of having Paralyzed wear off increases by 10%, stacks 5 times
%Steelnerve Concoction- (Consumable, Potion, Physical, 1 Charge, 70,000 Gold) Gives target Fear Immunity
%Sunrise Vial- (Consumable, Potion, Light & Life, 1 Charge, 80,000,000 Gold) Places a buff on user that causes user's dead allies who were killed by sources below Level 60 resurrect at the start of every round, lasts 5 rounds, cannot be replicated by sources below Level 60
%Teal Resistance Potion- (Consumable, Potion, Magic, 1 Charge, 65,000 Gold) Target gains 10% Water Resistance, 5% Electrical Resistance, and 5% Magic Resistance
%Tempest in a Bottle- (Consumable, Potion, Water & Air, 1 Charge, 235,000 Gold) Deals 12,000 Water element and 12,000 Air element damage to up to 25 targets each round for the next 10 rounds
%Thesaline Elixir- (Consumable, Potion, Light, 4 Charges, 9,000 Gold) +20 SPI
Turbo Fuel- (Consumable, Potion, Technology & Air & Fire, 1 Charge, 29,000 Gold) This item may only be used on Vehicles, this item may be used while possessor is in a Vehicle transformation, +200 AGI, does not stack, lasts 4 turns
%Tonic Distilled from the Blood of those Who Suffer- (Consumable, Potion, Darkness & Agony, 1 Charge, 700,000 Gold) Target gains +700 to all stats, is afflicted with Pain, and becomes Agony element, does not stack
%Vessel of Lost and Trivial Knowledge- (Consumable, Potion, Psychic & Darkness & Water, 1 Charge, 55,000 Gold) Target obtains a non-stacking buff that selects a random entity from the Enemy List that is below Level 20 and causes its possessor to count as having scanned the stats of all entities that are instances of said entity, including ones that are not present at the time of its acquisition, Target, if below Level 20 or willing, stops counting as having scanned the stats of entities that are not that entity unless said entities are both greater than Level 60 and object to such, with said objection being on a per-entity basis
%Vial of Quashallum- (Consumable, Potion, Magic, 1 Charge, 200,000 Gold) Gives target artifact with a willing owner 10,000 XP
%Warp Potion- (Consumable, Potion, Spatial, 1 Charge, 200,000 Gold) Target may spend an action to be able to move to either the Front Row or the Back Row at the beginning of the next round and to gain 40% Dodge during the next round of battle as a non-stacking buff, with said buff being increased to 80% against individuals below Level 20, lasts 20 rounds, does not stack
%Water of Force- (Consumable, Potion, Water, 1 Charge, 60,000 Gold) +60 STR, +60 Melee Attack, lasts 50 rounds, does not stack
%Water of the Wishing Well- (Consumable, Potion, Magic & Light, 1 Charge, 5,000,000 Gold) Target that can normally drop items for user in basic arena matches drops any item from its drop table of user’s choice at the end of this battle if user was victorious
%Water of the Woman's Hand- (Consumable, Potion, Water & Magic, 1 Charge, 8,000 Gold) Target individual below Level 40 whose name includes 'Male' or 'Man' but not 'Woman' has a 75% chance of being afflicted with Confusion for 7 rounds and a 75% chance of being afflicted with Impaired
%Water of Nuzi- (Consumable, Potion, Water, 1 Charge, 3,000,000 Gold) User either summons 1 Woman of Nuzi or obtains a non-stacking buff that makes opponents of its possessor have their transformations that are below Level 60 lose Drowning Immunity and Drowning Resistance
%Weakened Water from the Fountain of Reshamark the Hero on Avirinnian- (Consumable, Potion, Light & Water & Magic, 1 Charge, 95,000 Gold) Cures Hexed and Ill Fortune
%Whale Polish- (Consumable, Potion, Light & Water, 1 Charge, 700,000 Gold) Target Aquatic's actions gain '30% inflicts Charm: Impressed', and said Aquatic gains +800 to all stats, does not stack
%Wimbaldi Elixer- (Consumable, Potion, Magic, 3 Charges, 2,700 Gold) +15 Defense
%Wottfus Blood Love Elixir- (Consumable, Potion, Fire, 1 Charge, 20,000 Gold) 5% Inflicts Charm
%Yengdras Venom- (Consumable, Potion, Acid, 1 Charge, 5,000 Gold) 5% Inflicts Poison


~Powder~
%Ashes of Once-Great Minds- (Consumable, Powder, Earth & Fire & Psychic, 15 Charges, 75,000,000 Gold) Targets may not benefit from MIN buffs, lasts 200 rounds, does not stack
Bag of Beads- (Consumable, Powder, Earth, 1 Charge, 250 Gold) 5% inflicts Stun on any non-Aerial with under 500 AGI who attacks user, does not stack, lasts 3 turns
%Bag of Spirit-Bolstering Dust- (Consumable, Powder, Magic, 5 Charges, 29,300 Gold) +20 to all stats, +60 additional SPI, only affects Spirits, does not stack for individuals below level 5, stacks 5 times for individuals level 5 and greater
%Battle-Pouch of Offensively-Powdered Drugs- (Consumable, Powder, Acid & Earth, Unlimited Charges, 5,000,000 Gold) User chooses an equipped Drug Consumable and consumes a charge from it; target that is not Immune to and does not Reflect or Absorb either Poison or Minor Negative Status Effects is afflicted with that Drug's associated Withdrawal Curse, should one exist, for 2 Weeks
%Cube of Swirling Sands- (Consumable, Powder, Earth, 1 Charge, 10,002 Gold) Target side of battle gains +20% Dodge against individuals below Level 60, does not stack
%Demon-Annihilating Divine Salt- (Consumable, Powder, Light, 1 Charge, 80,000,000 Gold) 100% inflicts Instant Death on target Demon
Dust of Electric Stinging- (Consumable, Powder, Electrical & Magic, 69 Charges, 90,000 Gold) Does 210 Electrical Damage to 15 targets and has a 3% chance of inflicting Electrocuted
%Dust of Offensive Fire- (Consumable, Powder, Fire, 5 Charges, 5,000,000 Gold) 100% inflicts Burning, 1 hit against 5
%Dust of Poison- (Consumable, Powder, Acid, 5 Charges, 500,000 Gold) 100% inflicts Poison, 1 hit against 5
%Dust of Silence- (Consumable, Powder, Air, 5 Charges, 500,000 Gold) 100% inflicts Silence, 1 hit against 5
Dust of Speed- (Consumable, Powder, Air, 20 Charges, 40,000 Giold) +40 AGI, lasts 2 turns, does not stack
%Elementizing Dust- (Consumable, Powder, Earth, 5 Charges, 84,300 Gold) Target’s element is, provided target is either willing or has a lower SPI than user, changed to a random base element
%Fire-Quenching Powder- (Consumable, Powder, Water, 1 Charge, 300,000 Gold) Target, if under Level 20, may not use Fire element abilities, Target, if Fire element and under Level 20, suffers -500 to all stats, -15% Critical, -15% Resilience, -15% To Hit, and -15% Dodge, stacks 3 times, lasts 15 rounds
%Greater Mirage Dust- (Consumable, Powder, Magic, 1 Charge, 60,000 Gold) 40% inflicts Confusion
%Ikkrithin Powder Sticks- (Consumable, Powder, Spatial, 1 Charge, 700,000 Gold) User unsummons up to 200 targets below Level 40, User unsummons up to 200 targets below Level 20 at the start of each of the next 5 rounds as a non-stacking buff on user
Imported Fertilizer- (Consumable, Powder, Earth, 1 Charge, 500 Gold) +50 HP, only affects Earth element individuals
%Improved Spiritual Dust I- (Consumable, Powder, Magic, 1 Charge, 9,350 Gold) +30 SPI, Provides +40 SPI instead for Spirits stacks 5 times
%Itchy Moondust- (Consumable, Powder, Air & Earth, 1 Charge, 15,000 Gold) 30% inflicts Pain: Constant Itching
%Mini-Gro Tree Food- (Consumable, Powder, Earth, 3 Charges, 750 Gold) Heals target Plant with 900 or less Max HP for 120 HP
%Mirage Dust- (Consumable, Powder, Magic, 1 Charge, 1,900 Gold) 20% Confusion
%Plant-Gro Tree Food- (Consumable, Powder, Earth, 4 Charges, 900 Gold) Heals target Plant with over 900 Max HP for 120 HP
%Pixie Dust- (Consumable, Powder, Magic & Air, 1 Charge, 4,000 Gold) +20 AGI, 20% Dodge, does not stack, lasts 5 rounds, target may fly as an RP effect
%Powder of Lumott- (Consumable, Powder, Light & Ice, 1 Charge, 700,000 Gold) Target, if Ice element, loses all its Dodge bonuses that come from buffs that come from Darkness-element actions from sources below Level 60
%Regen Dust- (Consumable, Powder, Light, 1 Charge, 500,000 Gold) Target Regenerates 5,000 HP per round, does not stack, lasts 2,000 rounds
%Sand Cube- (Consumable, Powder, Earth, 1 Charge, 10,002 Gold) +20% Dodge to all participants in battle, does not stack, this effect is a Constant Enchantment
%Sand Faerie Dust- (Consumable, Powder, Earth, 15 Charges, 7,000 Gold) +70 AGI while afflicted with Entombed, does not stack
%Silent Whisper Powder- (Consumable, Powder, Air, 1 Charge, 9,000 Gold) 5% Inflicts Sleep
Spiritual Dust- (Consumable, Powder, Magic, 1 Charge, 6,400 Gold) +20 SPI, stacks 5 times
%Spores of Fury- (Consumable, Powder, Magic, 1 Charge, 15,000 Gold) 5% Inflicts Berserk
%Thousand-Star Powder- (Consumable, Powder, Light & Hope & Astral, 20 Charges, 100,000,000 Gold) User deals 1,000,000 Flat Light & Hope & Astral element Damage that may gain 'Heals' to up to 1,000,000 targets
%Vision Salts- (Consumable, Powder, Psychic & Earth, 1 Charge, 600,000 Gold) Target may scan the stats of up to three individuals at the start of each round, does not stack
Wasp’s Breath Dust- (Consumable, Powder, Air & Darkness, 19 Charges, 170,000 Gold) 85% Inflicts Poison, hits 7 targets, 15% Inflicts Confusion, 3% Inflicts Impaired: Blind, does 300 damage
%Winter Bush Seed Pouch- (Consumable, Powder, Ice, 15 Charges, 108,000 Gold) Summons 1-5 Winter Bushes

~Rod~
%Black Scribe's Wand: Rain of Dark Quills- (Consumable, Rod, Darkness, 500 Charges, 410,000 Gold) Does 9,500 Flat Darkness element damage to 20 targets, pierces 3,000 Defense, 30% inflicts Hexed, Targets have -30% Hexed Resistance, to a minimum of 0%, for purposes of this item's effects, As a non-use-based effect: This item's holder gains +200 MIN as a non-stacking buff while this item has at least 50 charges and is equipped
%Death Rod- (Consumable, Rod, Darkness, Infinite Charges, 10,000 Gold) 150 Darkness Damage to all
Earthquake Wand- (Consumable, Rod, Earth, 90 Charges, 150,000 Gold) Does 290 Earth damage to 49 targets
Firebolt Rod- (Consumable, Rod, Fire, 50 Charges, 60,000 Gold) Does 500 Fire damage to target
Glacier Wand- (Consumable, Rod, Ice, 80 Charges, 150,000 Gold) Does 800 Ice damage to 18 targets
%Ice-Fragment Spraying Wand- (Consumable, Rod, Ice, 100 Charges, 240,000 Gold) User either deals 14,500 Flat Ice element Damage to up to 5 targets or deals 28,000 Flat points of Ice element HP Healing to up to 5 targets
%Rod of Hexing- (Consumable, Rod, Darkness, 50 Charges, 120,000 Gold) 30% Inflicts Hexed
%Rod of Magic Leyline Redirection and Collection- (Consumable, Rod, Magic, 200 Charges, 40,000,000 Gold) User obtains a buff that stacks 5 times and causes user to regenerate 400,000 MP per round
Rod of the Spire- (Consumable, Wand, Magic & Air & Light, 200 Charges, 120,000 Gold) Does 1,000 Air damage to target, but increases target's defense by 100, Restores 50 of user's MP, stacks 10 times
%Rod of Assorted Afflictions- (Consumable, Rod, Darkness & Acid, 300 Charges, 400,000 Gold) 50% inflicts any one minor status effect
Statvos Wand- (Consumable, Rod, Electricity, 200 Charges, 15,000 Gold) Does 200 Electricity Damage, 1 hit against 5
Sun Wand of Artillicas- (Consumable, Rod, Light & Fire, 200 Charges, 190,000 Gold) Heals target Plant for 5,000 HP
Thunder Collapse Wand- (Consumable, Rod, Electrical, 60 Charges, 150,000 Gold) Does 800 Electrical damage for 21 targets
%Wand of Bone Needle Rain- (Consumable, Rod, Darkness, 90 Charges, 210,000 Gold) Does 900 Physical or Darkness damage to 20 targets, 5% also does 20 CON damage to each target, 1% inflicts Wounded: Bleeding if user is over level 5
%Wand of Lethal Bone Needle Rain- (Consumable, Rod, Darkness, 90 Charges, 280,000 Gold) Does 2,400 Physical or Darkness damage to 20 targets, also deals 40 CON damage to each target, 50% inflicts Wounded: Bleeding on each target, with the chance of doing such being seperate per target
Wand of Ice Needle Rain- (Consumable, Rod, Ice, 90 Charges, 210,000 Gold) Does 900 Ice damage to 20 targets, 5% also does 5 CON damage to each target, 1% inflicts Frozen if user is over level 5
Wand of Inundation- (Consumable, Rod, Water, 100 Charges, 150,000 Gold) 20% inflicts Drowning
%Wand of Piercing Hexes- (Consumable, Rod, Darkness, 200 Charges, 350,000 Gold) Does 5,000 Darkness element damage to 20 targets, 30% inflicts Hexed, Targets have -30% Hexed Resistance, to a minimum of 0%, for purposes of this item's effects

~Scroll~
^%Scroll of Arden's Flames- (Consumable, Scroll, Fire, 5 Charges, 200,000 Gold) Deals 20,000 Flat Fire element Damage to up to 10 targets, 20% Inflicts Burning
^%Scroll of Arden's Searing Fires- (Consumable, Scroll, Fire & Light, 10 Charges, 500,000 Gold) Deals 50,000 Flat Fire & Light element Damage to up to 20 targets, 30% Inflicts Burning: Superheated, 30% Inflicts Awestruck: Holy Blaze
%Scroll of Ashen Wind- (Consumable, Scroll, Darkness, 1 Charge, 11,000 Gold) Does 400 Darkness damage to target, 12% inflicts Blindness
^%Scroll of Canta's Gales- (Consumable, Scroll, Air, 5 Charges, 200,000 Gold) Deals 20,000 Flat Air element Damage to up to 10 targets, 20% Inflicts Suffocation
^%Scroll of Canta's Singing Winds- (Consumable, Scroll, Air & Sonic, 10 Charges, 500,000 Gold) Deals 50,000 Flat Air & Sonic element Damage to up to 20 targets, 30% Inflicts Suffocation: Sonic Assault, 30% Inflicts Suffocation: Sonic Whiplash
^%Scroll of Cintho's Freezing Tides- (Consumable, Scroll, Water & Ice, 10 Charges, 500,000 Gold) Deals 50,000 Flat Water & Ice element Damage to up to 20 targets, 30% Inflicts Drowning: Pressure of the Deep, 30% Inflicts Frozen: Frostbite
^%Scroll of Cintho's Waves- (Consumable, Scroll, Water, 5 Charges, 200,000 Gold) Deals 20,000 Flat Water element Damage to up to 10 targets, 20% Inflicts Drowning
%Scroll of Iitmos- (Consumable, Scroll, Light & Earth, 3 Charges, 17,000 Gold) +14 Defense
Scroll of Jotmone- (Consumable, Scroll, Fire, 4 Charges, 20,000 Gold) 15% Inflicts Charm on a Humanoid, Fey, or Elemental
%Scroll of Naithon's Flames- (Consumable, Scroll, Fire, 1 Charge, 10,000 Gold) Does 900 Fire damage to target, 3% inflicts Stun
छ%Scroll of Sublime Quenching- (Consumable, Scroll, Water & Magic, 3 Charges, 4,000,000 Gold) User obtains a non-stacking buff that provides Fatigued: Dehydration Immunity and Immunity to Burning (but not its sub-status effects), User is afflicted with Fortified: Fire Warded and Regeneration
Scroll of the Breeze- (Consumable, Scroll, Air, 1 Charge, 1,000 Gold) Deals 40 Air element damage to up to 10 targets, Deals 80 damage instead if in a Zone of Air
^%Scroll of the Four Moons' Fury, Primary Elements- (Consumable, Scroll, Earth & Air & Fire & Water, 20 Charges, 1,000,000 Gold) Deals 100,000 Flat Earth & Air & Fire & Water element Damage to up to 40 targets, 200% Inflicts Burning, 200% Inflicts Suffocation, 200% Inflicts Drowning, 200% Inflicts Entombed
^%Scroll of Vernat's Burrowing Roots- (Consumable, Scroll, Earth & Wood, 10 Charges, 500,000 Gold) Deals 50,000 Flat Earth & Wood element Damage to up to 20 targets, 30% Inflicts Entombed: Overgrown, 30% Inflicts Entombed: Rooted
^%Scroll of Vernat's Stones- (Consumable, Scroll, Earth, 5 Charges, 200,000 Gold) Deals 20,000 Flat Earth element Damage to up to 10 targets, 20% Inflicts Entombed
Scroll of Warmth- (Consumable, Scroll, Fire, 1 Charge, 25,000 Gold) 5% Frozen Resistance
%Scroll of Yazbrindo- (Consumable, Scroll, Electrical, 5 Charges, 65,000 Gold) 5% Inflicts Charm on Elementals
%Singing Smile-O-Gram- (Consumable, Scroll, Light, 1 Charge, 500 Gold) 40% Cures Confusion: Depression, 5% inflicts Invigorated: High Morale

~Stored Spell~
%Greater Mirage Globe- (Consumable, Stored Spell, Magic, 1 Charge, 170,000 Gold) 60% inflicts Confusion, 1 hit against 6
%Mirage Globe- (Consumable, Stored Spell, Magic, 1 Charge, 17,000 Gold) 50% Inflicts Confusion, 1 hit against 6
%Orb of Phroxis- (Consumable, Stored Spell, Light & Water, 100 Charges, 40,000 Gold) +12 Magical Attack
%Scroll of Symbols- (Consumable, Stored Spell, Magic, Unlimited Charges, 1,201,000 Gold) User choses one of: 15% inflicts Confusion with 1 hit against 4, or 15% inflicts Stat Drain with 1 hit against 3, or 10% inflicts Poison, 10% inflicts Disease, and 10% inflicts Paralyzed, or user heals 20,000 MP (with this effect being able to affect each target 15 times per thread), or +200 to all stats as a non-stacking buff that lasts 8 rounds, or scans target's stats, or makes the next spell cast by user cost 500 MP less as a non-stacking buff

~Summoning Stone~
%Army-In-A-Box- (Consumable, Summoning Stone, Physical & Technology, 5 Charges, 255,000 Gold) Summons an Army Platoon, Max 5 summoned
%Bamboo Pole which Holds a Kuda- (Consumable, Summoning Stone, Fire & Air, 1 Charge, 120,000 Gold) Summons 1 Kuda, Max 10 summoned
%Basket Full of Happy Harpies- (Consumable, Summoning Stone, Air, Unlimited Charges, 300,000,000 Gold) User summons up to 200 lower-Level entities from the Enemy List that are normally able to be fought for drops on the Enemy List whose name contains 'Harpy', with these summons naturally gaining the Constant Effect 'So Incredibly Happy- Possessor is Immune to Minor Negative Status effects, Constant Effect'
%Blackclad Monolith Figurine- (Consumable, Summoning Stone, Darkness & Magic & Physical, 1 Charge, 2,500,000 Gold) Summons 1 Blackclad Monolith from the Enemy List, Max 3 summoned
%Boneform Demon’s Tooth- (Consumable, Summoning Stone, Darkness, 1 Charge, 403,000 Gold) Summons 1 Boneform Demon
%Bottled Sand Faerie- (Consumable, Summoning Stone, Earth, 1 Charge, 60,000 Gold) Summons 1 Sand Faerie
%Contract of Transient and Conditional Servitude: Concordant Adjudicator of Beneficent Harmony- (Consumable, Summoning Stone, Law & Technology, 1 Charge, 890,000 Gold) Summons 1 Concordant Adjudicator of Beneficent Harmony from the enemy list, Max 5 summoned, This item’s summons remain for 15 rounds, this item’s summons’ summons vanish when their summoners do so, This item’s summons are uncontrolled if it is used by an individual who has allies, including said user, who are Abstracts, Demons, or Devas and said summons become uncontrolled if said user gains any such allies or becomes such a subtype
%Diamond of Sealed Beasts- (Consumable, Summoning Stone, Magic & Spatial, Unlimited Charges, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below user's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be used a max of 6 times per thread per user and per instance of this item
%Distress Horn- (Consumable, Summoning Stone, Air, 1 Charge, 75,000 Gold) One of user's allies who is in another battle in the same thread may enter user's battle provided neither battle contains an opponent above Level 59
%Document Certifying Partial Ownership of Benedict the Shark- (Consumable, Summoning Stone, Water & Physical & Darkness, Unlimited Charges, 70,000 Gold) To use this item the first time in a month, it costs 50 XP, the second time costs 100 XP, the third 150 XP, etc., this XP cost is counted across players and is cleared at the start of every month, all XP used in this manner goes to the shark, user immediately gains control of Benedict the Shark, and previous owner of said shark immediately, even in the middle of a battle or quest, loses control of said shark
%Dragon's Head Summoning Firework- (Consumable, Summoning Stone, Energy, 1 Charge, 30,000,000 Gold) User summons 1 Firework Dragon from the Enemy List and may deal 300,000 Flat Energy & Color & Glory element Damage to up to 200 targets, Max 10 summoned
%Elemental Fireworks- (Consumable, Summoning Stone, Energy, 1 Charge, 3,000,000 Gold) User summons 1 Lesser Fireworks Elemental from the Enemy List and may deal 30,000 Flat Energy element Damage to up to 30 targets, Max 10 summoned
%Fake Bird Summoning Stone- (Consumable, Summoning Stone, Magic, Unlimited Charges, 4,000 Gold) Does nothing. There is a 25% chance that a Confused individual with this item equipped chooses to use it instead of taking a random action, with such a chance occurring only once across all equipped instances of this item.
Green Slime in a Bag- (Consumable, Summoning Stone, Earth & Acid, 1 Charge, 6,000 Gold) Summons 1 Green Slime
%Gourd Containing a Shuchuu- (Consumable, Summoning Stone, Water, 1 Charge, 26,000 Gold) Summons 1 Shuchuu from the Enemy List
%Hero Seeds- (Consumable, Summoning Stone, Earth & Light, 1 Charge, 7,000,000 Gold) Summons any 1 Human from the Enemy List who is below Level 50 and normally fightable for drops, Max 10 summoned
%Improved Elemental Fireworks- (Consumable, Summoning Stone, Energy, 1 Charge, 6,000,000 Gold) User summons 1 Fireworks Elemental from the Enemy List and may deal 60,000 Flat Energy element Damage to up to 30 targets, Max 10 summoned
%Jar Containing a Spark Jell- (Consumable, Summoning Stone, Electrical, 1 Charge, 12,000 Gold) Summons 1 Spark Jell from the Enemy List
%Jar Containing an Unstoppable Pseudobee's Alleged 'Corpse'- (Consumable, Summoning Stone, Earth, 1 Charge, 65,000,000 Gold) Summons 1 Unstoppable Pseudobee that has an 80% chance of being uncontrolled
^%Jar of Emberflies- (Consumable, Summoning Stone, Fire, 5 Charges, 300,000 Gold) Summons 1 Emberfly, Max 5 summoned, user may consume 5 charges of this item to instead summon 1 Emberfly Swarm, Max 1 summoned
%Living Figurine: Greater Hippocampus- (Consumable, Summoning Stone, Water & Magic, Unlimited Charges, 70,000,000 Gold) Summons 1 Greater Hippocampus once per thread
%Living Figurine: Hippocampus- (Consumable, Summoning Stone, Water & Magic, Unlimited Charges, 3,000,000 Gold) Summons 1 Lesser Hippocampus once per thread
%Master's Hundred-Windowed Gate-Bomb- (Consumable, Summoning Stone, Spatial, 1 Charge, 300,000,000 Gold) User, to a max of once per thread across all users, summons 100 Celestials, Angels, Devas, Illuminated, Elementals, Outsiders, Abstracts, Daemons, Devils, and/or Demons that are below Level 100 and normally fightable for drops on the Enemy List, with said summons having a 100% chance of being uncontrolled unless user possesses 'Master Summoner Magic Attunement' or 'Master Spatial Synchronization', Max 100 summoned, User must be Level 60 or greater
%Mystic Figurine: Cloudjewel Whale- (Consumable, Summoning Stone, Earth, Unlimited Charges, 23,500,000 Gold) Up to 200 willing targets are moved from target battlespace to target other battlespace that is part of the same battle so long as no individual of Level 60 or greater in either battlespace objects, with this action's performer, should said performer change battlespaces as part of this action, being able to deal 1,200,000 Flat Air & Physical element Damage to up to 2,000 targets at the end of said battlespace switch, with this action being able to target individuals in other battlespaces, This action counts as being performed by a Level 46 Aerial & Aquatic, This item's user must be Level 40 or greater
%Mystic Figurine: Golden Goat- (Consumable, Summoning Stone, Earth, Unlimited Charges, 20,000,000 Gold) Generates an attack with Strength as its Prime Attribute, a Damage value of 55,000, and a 115% chance of inflicting Fatigued: Stun, This action counts as being performed by a Level 35 Animal with a Strength stat of 15,500, This item's user must be Level 20 or greater
%Mystic Figurine: Granite Bulldog- (Consumable, Summoning Stone, Physical, Unlimited Charges, 6,000,000 Gold) Generates an attack with Strength as its Prime Attribute, a Damage value of 12,000, an associated Strength value of 8,000, and a 50% chance of optionally inflicting Wounded, This action counts as being performed by a Level 18 Animal
%Mystic Figurine: Greenstone Scorpion- (Consumable, Summoning Stone, Darkness & Earth, Unlimited Charges, 19,000,000 Gold) Generates an attack with Agility as its Prime Attribute, a To Hit value of 154%, a Damage value of 23,000, an associated Agility value of 18,000, and a 146% chance of optionally inflicting Poison, This action counts as being performed by a Level 27 Animal, This item's user must be Level 20 or greater
%Mystic Figurine: Mirage Diamond Butterfly- (Consumable, Summoning Stone, Illusion, Unlimited Charges, 36,000,000 Gold) Up to 5 target individualsgains +25% Dodge for 1 round as a non-stacking buff, This action counts as being performed by a Level 60 Insect, This item's user must be Level 40 or greater
%Mystic Figurine: Onyx Hound- (Consumable, Summoning Stone, Darkness, Unlimited Charges, 18,000,000 Gold) A single stacked instace of a buff is moved from a target that is either willing or below Level 20 to another willing target in the same battlespace, with said second target obtain an additonal buff that does not stack that provides +5% To Hit for 7 rounds, This action counts as being performed by a Level 25 Animal, This item's user must be Level 20 or greater
%Mystic Figurine: Sand Diamond Camel- (Consumable, Summoning Stone, Earth, Unlimited Charges, 36,000,000 Gold) Up to 5 target individuals who are either willing or below Level 50 are removed from a Zone of Earth or Fire created by a source below Level 65, This action counts as being performed by a Level 45 Animal, This item's user must be Level 40 or greater
%Mystic Figurine: Topaz Housecat- (Consumable, Summoning Stone, Earth, Unlimited Charges, 3,000,000 Gold) Cures Confusion, Inflicts Invigorated and Stat Boost: AGI Boost, This action counts as being performed by a Level 12 Animal
%Plot Hook To Add A New Party Member- (Consumable, Summoning Stone, Physical & Light, 1 Charge, 5,000,000 Gold) Summons 1 Wandering Hero from the Enemy List, Max 7 summoned
%Primordial Sculptor's Clay- (Consumable, Summoning Stone, Earth & Life, 1 Charge, 60,000,000 Gold) Summons one Human, Humanoid, Fae, Animal, Cthonian, Aerial, Aquatic, or Monster below Level 65 that is normally fightable for drops on the enemy list
%Relic of Divine Transport- (Consumable, Summoning Stone, Spatial & Earth & Light, 1 Charge, 40,000,000 Gold) Summons 1 Buraq, Max 1 summoned
%Sepherys Guard-Bot in a Box Version 2.04- (Consumable, Summoning Stone, Technology, 1 Charge, 45,000 Gold) Summons 1 Discontinued Sepherys Guard-Bot Version 2.04
%Sepherys Guard-Bot in a Box Version 6.09- (Consumable, Summoning Stone, Technology, 1 Charge, 290,000 Gold) Summons 1 Discontinued Sepherys Guard-Bot Version 6.09
%Simurgh Feather- (Consumable, Summoning Stone, Air & Earth & Fire, 1 Charge, 78,000,000 Gold) Summons 1 Simurgh from the Enemy List
%Small Ball Summoning-Firework- (Consumable, Summoning Stone, Energy, 1 Charge, 500,000 Gold) User summons 1 Burstsphere from the Enemy List and may deal 5,000 Flat Energy element Damage to up to 5 targets, Max 10 summoned
%Sonic Goat Whistle- (Consumable, Summoning Stone, Sonic, 1 Charge, 6,000,000 Gold) Summons 1 Sonic Goat from the enemy list, Max 15 summoned
^%Spirit-Capturing Key (Empty)- (Consumable, Summoning Stone, Unlimited Charges, Light & Darkness, 2,000,000 Gold) Target non-unique Spirit that is normally fightable for drops on the Enemy List that is below user's Level, below Level 40, and below 50% Max HP has a 5% chance of being removed from the thread, with this chance increasing by 5% for each Binder ability possessed by user and every additional 5% lower the target's Max HP is, with this removal being stopped by Vanished Resistance or Immunity; this item may only affect a single target. Upon successful removal of a target, this item's name changes to 'Spirit-Capturing Key (<Entity Name>)', and its text is replaced with 'Summons 1 <Entity Name>, max 1 summoned, user may spend a charge of this item to unsummon this summon, summons summoned through this item that are unsummoned retain status effects, buffs, debuffs and HP and MP values at their point of being unsummoned until the end of the thread; if a summon summoned through this item is killed or counts as dead for the purposes of victory conditions, this item cannot summon another until the summon is cured, resurrected, or no longer counts as dead for the purposes of victory conditions (or until the thread ends)', Has RP effects
%Troop Deployment Writ: Unit of Archers- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Archers, max 5 summoned by summoner at a time
%Troop Deployment Writ: Unit of Bagpiping Bards- (Consumable, Summoning Stone, Air, 1 Charge, 150,000 Gold) Summons 1 Unit of Bagpiping Bards from the Enemy List, max 5 summoned by summoner at a time
%Troop Deployment Writ: Unit of Black Powder Gunners- (Consumable, Summoning Stone, Air & Technology, 1 Charge, 100,000 Gold) Summons 1 Unit of Black Powder Gunners, max 5 summoned by summoner at a time
%Troop Deployment Writ: Unit of Card Soldiers- (Consumable, Summoning Stone, Physical, 1 Charge, 350,000 Gold) Summons 1 Unit of Card Soldiers from the Enemy List, max 5 summoned by summoner at a time
%Troop Deployment Writ: Unit of Cavalry- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Cavalry, max 5 summoned by summoner at a time
%Troop Deployment Writ: Unit of Crossbowmen- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Crossbowmen, max 5 summoned by summoner at a time
%Troop Deployment Writ: Unit of Dwarf Skeletons- (Consumable, Summoning Stone, Darkness, 1 Charge, 100,000 Gold) Summons 1 Unit of Dwarf Skeletons, max 5 summoned by summoner at a time
%Troop Deployment Writ: Unit of Fancy-Accented, Well-Trained, Horseborne Hunters- (Consumable, Summoning Stone, Physical, 1 Charge, 350,000 Gold) Summons 1 Unit of Fancy-Accented, Well-Trained, Horseborne Hunters from the Enemy List, max 5 summoned by summoner at a time
%Troop Deployment Writ: Unit of Knights- (Consumable, Summoning Stone, Physical, 1 Charge, 400,000 Gold) Summons 1 Unit of Knights, max 5 summoned by summoner at a time
%Troop Deployment Writ: Unit of Ninjas- (Consumable, Summoning Stone, Air, 1 Charge, 200,000 Gold) Summons 1 Unit of Ninjas, max 5 summoned by summoner at a time
%Troop Deployment Writ: Unit of Pikemen- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Pikemen, max 5 summoned by summoner at a time
%Troop Deployment Writ: Unit of Samurai- (Consumable, Summoning Stone, Physical, 1 Charge, 200,000 Gold) Summons 1 Unit of Samurai, max 5 summoned by summoner at a time
%Troop Deployment Writ: Unit of Skeletal Archers- (Consumable, Summoning Stone, Darkness, 1 Charge, 100,000 Gold) Summons 1 Unit of Skeletal Archers, max 5 summoned by summoner at a time
%Troop Deployment Writ: Unit of Skeletons- (Consumable, Summoning Stone, Darkness, 1 Charge, 100,000 Gold) Summons 1 Unit of Skeletons, max 5 summoned by summoner at a time
%Troop Deployment Writ: Unit of Spearmen- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Spearmen, max 5 summoned by summoner at a time
%Troop Deployment Writ: Unit of Swordsmen- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Swordsmen, max 5 summoned by summoner at a time
Type 1 Summoning Stone- (Consumable, Summoning Stone, Magic, 1 Charge, 3,750 Gold) Summons any Level 1 enemy from the enemy list that is normally fightable for drops under target’s control, provided target accepts said control; should target not accept said control, then said enemy becomes its own side of battle (or joins any previous side composed of rogue summons), with all rogue summons joining said side. The target of this consumable, as well as this consumable’s user, must be at least level 1.
Type 2 Summoning Stone- (Consumable, Summoning Stone, Magic, 1 Charge, 7,500 Gold) Summons any Level 2 enemy from the enemy list that is normally fightable for drops under target’s control, provided target accepts said control; should target not accept said control, then said enemy becomes its own side of battle (or joins any previous side composed of rogue summons), with all rogue summons joining said side. The target of this consumable, as well as this consumable’s user, must be at least level 2.
Type 3 Summoning Stone- (Consumable, Summoning Stone, Magic, 1 Charge, 11,250 Gold) Summons any Level 3 enemy from the enemy list that is normally fightable for drops under target’s control, provided target accepts said control; should target not accept said control, then said enemy becomes its own side of battle (or joins any previous side composed of rogue summons), with all rogue summons joining said side. The target of this consumable, as well as this consumable’s user, must be at least level 3.
Type 4 Summoning Stone- (Consumable, Summoning Stone, Magic, 1 Charge, 15,000 Gold) Summons any Level 4 enemy from the enemy list that is normally fightable for drops under target’s control, provided target accepts said control; should target not accept said control, then said enemy becomes its own side of battle (or joins any previous side composed of rogue summons), with all rogue summons joining said side. The target of this consumable, as well as this consumable’s user, must be at least level 4.
Type 5 Summoning Stone- (Consumable, Summoning Stone, Magic, 1 Charge, 18,750 Gold) Summons any Level 5 enemy from the enemy list that is normally fightable for drops under target’s control, provided target accepts said control; should target not accept said control, then said enemy becomes its own side of battle (or joins any previous side composed of rogue summons), with all rogue summons joining said side. The target of this consumable, as well as this consumable’s user, must be at least level 5.
%Type 6 Summoning Stone- (Consumable, Summoning Stone, Magic, 1 Charge, 45,000 Gold) Summons any Level 6 enemy from the enemy list that is normally fightable for drops under target’s control, provided target accepts said control; should target not accept said control, then said enemy becomes its own side of battle (or joins any previous side composed of rogue summons), with all rogue summons joining said side. The target of this consumable, as well as this consumable’s user, must be at least level 6.
%Type 7 Summoning Stone- (Consumable, Summoning Stone, Magic, 1 Charge, 52,500 Gold) Summons any Level 7 enemy from the enemy list that is normally fightable for drops under target’s control, provided target accepts said control; should target not accept said control, then said enemy becomes its own side of battle (or joins any previous side composed of rogue summons), with all rogue summons joining said side. The target of this consumable, as well as this consumable’s user, must be at least level 7.
%Type 8 Summoning Stone- (Consumable, Summoning Stone, Magic, 1 Charge, 60,000 Gold) Summons any Level 8 enemy from the enemy list that is normally fightable for drops under target’s control, provided target accepts said control; should target not accept said control, then said enemy becomes its own side of battle (or joins any previous side composed of rogue summons), with all rogue summons joining said side. The target of this consumable, as well as this consumable’s user, must be at least level 8.
%Type 9 Summoning Stone- (Consumable, Summoning Stone, Magic, 1 Charge, 67,500 Gold) Summons any Level 9 enemy from the enemy list that is normally fightable for drops under target’s control, provided target accepts said control; should target not accept said control, then said enemy becomes its own side of battle (or joins any previous side composed of rogue summons), with all rogue summons joining said side. The target of this consumable, as well as this consumable’s user, must be at least level 9.
%Type 10 Summoning Stone- (Consumable, Summoning Stone, Magic, 1 Charge, 75,000 Gold) Summons any Level 10 enemy from the enemy list that is normally fightable for drops under target’s control, provided target accepts said control; should target not accept said control, then said enemy becomes its own side of battle (or joins any previous side composed of rogue summons), with all rogue summons joining said side. The target of this consumable, as well as this consumable’s user, must be at least level 10.
%Type 11 Summoning Stone- (Consumable, Summoning Stone, Magic, 1 Charge, 123,750 Gold) Summons any Level 11 enemy from the enemy list that is normally fightable for drops under target’s control, provided target accepts said control; should target not accept said control, then said enemy becomes its own side of battle (or joins any previous side composed of rogue summons), with all rogue summons joining said side. The target of this consumable, as well as this consumable’s user, must be at least level 11.
%Wide Ball Summoning-Firework- (Consumable, Summoning Stone, Energy, 1 Charge, 500,000 Gold) User summons 10 Burstsphere from the Enemy List and may deal 5,000 Flat Energy element Damage to up to 50 targets, Max 10 summoned

~Ticket~
%7-Man Treasure Battle Ticket- (Consumable, Ticket, Magic, 7 Charges, 100,000 Gold) Permits user to start a Treasure Hunt with up to 6 allies, all of whom gain treasure.
%8-Man Treasure Battle Ticket- (Consumable, Ticket, Magic, 10 Charges, 100,000 Gold) Permits user to start a Treasure Hunt with up to 7 allies, all of whom gain treasure.
%Bonus Fight Ticket: Blimplady Belinda- (Consumable, Ticket, Air, 1 Charge, 7,000 Gold) Possessor may start a special battle thread using this item to begin an abstandard match; consult Gadigan for details when this item is used
%Bonus Fight Ticket: Bob the Caterpillar- (Consumable, Ticket, Earth, 1 Charge, 7 Gold) Possessor may start a special battle thread using this item to begin an abstandard match; consult Gadigan for details when this item is used
%Bonus Fight Ticket: Doctor Gibbonface- (Consumable, Ticket, Earth, 1 Charge, 70 Gold) Possessor may start a special battle thread using this item to begin an abstandard match; consult Gadigan for details when this item is used
%Bonus Fight Ticket: Doris the Mechanical Detective- (Consumable, Ticket, Metal & Knowledge, 1 Charge, X Gold) Possessor may start a special battle thread using this item to begin an abstandard match; consult Gadigan for details when this item is used
%Bonus Fight Ticket: Rick Bakely the Baker of Bakers- (Consumable, Ticket, Earth, 1 Charge, 700 Gold) Possessor may start a special battle thread using this item to begin an abstandard match; consult Gadigan for details when this item is used
%Bonus Fight Ticket: Roy Belwoo- (Consumable, Ticket, Energy & Electrical & Wealth & Commerce & Sonic, 1 Charge, X Gold) Possessor may start a special battle thread using this item to begin an abstandard match; consult Gadigan for details when this item is used
%Bonus Spell Permit- (Consumable, Ticket, Magic, 1 Charge, 100,000 Gold) Permits user to convert any non-spell slots at the start of a regular arena match or specialty match (save boss rush) into 4 spell slots, or possessor may choose to gain 10 spell slots at the sacrifice of no slots at the start of such a match, note that this ticket must be occupying a slot to be used
%Boss Rush Rocket-Ticket- (Consumable, Ticket, Universe, 1 Charge, 100,000,000 Gold) This item's possessor may expend it at the start of an Alternative Boss Rush thread, destroying it and any copies of it, and, upon such successful destruction, immediately switch to any round of said Alternative Boss Rush of lower Level than possessor
%Endless Lethality Permit- (Consumable, Ticket, Magic, 1 Charge, 100,000 Gold) Permits user to convert any slots at the start of a regular arena match or specialty match (save boss rush) into weapon slots, note that this ticket must be occupying a slot to be used
%Mass Pet Permit- (Consumable, Ticket, Magic, 1 Charge, 100,000 Gold) Permits user to convert any slots at the start of a regular arena match or specialty match (save boss rush) into pet slots, note that this ticket must be occupying a slot to be used
%Vacation Pass: Big Berry Grove- (Consumable, Ticket, Earth & Water, 1 Charge, 43,000,000 Gold) Begins a Random Quest in Big Berry Grove for user and up to 7 other willing PCs if used at the start of a new random quest thread
%Vacation Pass: Doctor Neon's Wonder Clinic- (Consumable, Ticket, Glitz & Technology & Color & Life & Wonder, 1 Charge, 65,000,000 Gold) Begins a Random Quest in Doctor Neon's Wonder Clinic for user and up to 7 other willing PCs if used at the start of a new random quest thread
%Vacation Pass: Hall of the Great Instruments- (Consumable, Ticket, Sonic & Glitz & Glory & Wealth & Color, 1 Charge, 71,000,000 Gold) Begins a Random Quest in Hall of the Great Instruments for user and up to 7 other willing PCs if used at the start of a new random quest thread
%Vacation Pass: Moovieland- (Consumable, Ticket, Glitz & Beast & Dopple, 1 Charge, 43,000,000 Gold) Begins a Random Quest in Moovieland for user and up to 7 other willing PCs if used at the start of a new random quest thread
%XP Transfer Fee Waiver- (Consumable, Ticket, Wealth & Psychic, 5 Charges, 5,000,000 Gold) Sets the cost of a use of the Bascaradine XP Transfer Machine to 0 Gold

~Trap~
%'Leviathan'-Class Snare- (Consumable, Trap, Water, 1 Charge, 15,000,000 Gold) User obtains a non-stacking buff that allows it to prevent the summoning of a lower-Level Aquatic below Level 80 once; If user possesses the ability 'Expert Thief Arts Attunement' said buff instead stacks 30 times and may prevent the summoning of Aquatics below Level 80 regardless of user's Level
Bladed Spike Trap- (Consumable, Trap, Physical & Air, 1 Charge, 2,000 Gold) Does 15 Physical damage to the next foe to attack its user
%Death's Coffin Trap- (Consumable, Trap, Darkness & Air & Earth, 1 Charge, 80,000,000 Gold) Target obtains a non-stacking buff that causes, when its possessor is next attacked, as a preemptive effect before said attack, said attacker to have a 60% chance of being afflicted with Instant Death
Flare Trap- (Consumable, Trap, Fire, 1 Charge, 25,000 Gold) Does 3,000 Fire damage to the next foe to attack its user
%Gorgon-Network Emitter-Vent- (Consumable, Trap, Light & Technology & Mystic, 1 Charge, 265,000,000 Gold) Target obtains a non-stacking buff that causes the next individual who attacks target to preemptively have a 100% chance of being afflicted with Petrification and Vanished: Digitized
%Greater Ray Grid Trap- (Consumable, Trap, Magic, 1 Charge, 7,210,000 Gold) The sources of the next 200 offensive actions that target target take 115,000 Flat Magic element damage from an effect timed as a pre-emptive counter (but that does not count as a counter) that cancels the actions of individuals it killed, does not stack
Hole- (Consumable, Trap, Earth, 1 Charge, 26,000 Gold) Activates against the next individual to initiate an offensive action against target, Inflicts 1,000 Earth or Physical element damage, 15% inflicts Stun
%Red Wedding Surprise Murder Cake- (Consumable, Trap, Light & Physical & Fire, 5 Charges, 61,000 Gold) While this item has more than 1 charge remaining, it counts as a Food instead of a Trap and Heals 5,000 HP and 5,000 MP upon use, When this item has only 1 charge left, it inflicts 20,000 Light & Physical & Fire element Flat damage that is capable of missing or being dodged as though it were non-Flat
Spike Trap- (Consumable, Trap, Physical, 1 Charge, 2,000 Gold) Does 400 Physical damage to the next foe to attack its user
%Spring-Loaded Box Filled with Vampire Teeth- (Consumable, Trap, Darkness & Physical, 1 Charge, 45,000,000 Gold) Either up to 30 individuals are dealt 450,000 Flat Darkness & Physical element Damage, with the corpses of any Humans or Fae below Level 60 being replaced with summoned Vampires (max 45 summoned), or user acquires a non-stacking buff that deals 450,000 Flat Darkness & Physical element Damage to the first individual who either scans its possessor's stats without its possessor's permission or attempts to steal, unequip, or destroy any of its possessor's items without its possessor's permission, with the corpse of any Human or Fae killed by said Damage being replaced with a summoned Vampire (obeying the summon cap for the previous summon of the same type)
%Superior Gravity-Bomb Lockdown Field- (Consumable, Trap, Spatial & Technology & Darkness & Fire & Warding, 1 Charge, 118,000,000 Gold) Target obtains a buff that stacks 3 times that preemptively causes the next entity that attacks its possessor to be dealt 1,180,000 Flat Spatial & Technology & Darkness & Fire element Damage, and, if said entity is below Level 80 and has not had any of its actions or attacks cancelled during the round, to have said attack cancelled
%Sword on a Spring- (Consumable, Trap, Physical & Technology, 1 Charge, 1,800 Gold) Deals 2,000 Flat Physical element damage to the next individual to conduct an action that has a chance of stealing an item from target or to the next individual that steals an item from target


~Other~

~Other: Additive~
%Faefast- (Consumable, Other: Additive, Energy & Air & Life, 3 Charges, 30,000,000 Gold) Charges are not consumed from this item in a normal manner, and this item may not be used as a standard consumable; Whenever this item's wielder uses a Food or Drink consumable as part of an action, it may expend a charge from this item to make it so that said use of a Food or Drink consumable provide a buff that is seperate from other buffs that it would provide that stacks 3 times, with each stacked instance providing +30,000 to its possessor's turn-order-determining stat sum for turn-order-determining purposes if its possessor is a Fae
%Fixation-Salts of Rhevvatch-Lai- (Consumable, Other: Additive, Earth & Psychic, 20 Charges, 40,000,000 Gold) Charges are not consumed from this item in a normal manner, and this item may not be used as a standard consumable; Whenever this item's wielder obtains a non-Curse ability from a Drug, it may expend a charge from this item to make it so that said ability gains the text '; Possessor gains Confusion Immunity, +200% Confusion Resistance, and +800 MIN, with this added effect not stacking across multiple modified abilities'; This additive has a +30% cumulative chance of being expended to no effect of each other additive added to the same Drug
%Purple Spellwax- (Consumable, Other: Additive, Magic, 16 Charges, 60,000,000 Gold) Charges are not consumed from this item in a normal manner, and this item may not be used as a standard consumable; Whenever this item's wielder applies a buff, it may expend a charge from this item to make it so that said buff gains the text 'this buff cannot be removed by sources below Level 60'
%Winking Sweetie- (Consumable, Other: Additive, Fire & Whimsy, 3 Charges, 30,000,000 Gold) Charges are not consumed from this item in a normal manner, and this item may not be used as a standard consumable; Whenever this item's wielder uses a Food or Drink consumable as part of an action, it may expend a charge from this item to make it so that said use of a Food or Drink consumable has a 200% chance of inflicting Charm and additionally provides a buff that is separate from other buffs that it would provide that stacks 3 times, with each stacked instance providing +5,000 to all stats

~Other: Canned Item~
Bascaradine Sword-In-A-Can- (Consumable, Other: Canned Item, Physical, 1 Charge, 60,000 Gold) Creates 1 Bascaradine Canned Sword
Bascaradine Premium Sword-in-a-Can- (Consumable, Other: Canned Item, Physical, 1 Charge, 240,000 Gold) Creates 1 Bascaradine Premium Canned Sword
Gift Tote- (Consumable, Other: Canned Item, Technology, 1 Charge, 2,000 Gold) User obtains a Temporary version of any item that is In Stock in the Shop that is worth 2,000 Gold or less

~Other: Drug~
Bulge- (Consumable, Other: Drug, Physical & Toxin, 1 Charge, 800,000 Gold) Satiates addiction; Has RP effects
Chyll- (Consumable, Other: Drug, Ice & Earth & Toxin, 1 Charge, 5,000 Gold) Satiates addiction; Has RP effects
%Crystal Infinity- (Consumable, Other: Drug, Universe, 1 Charge, 800,000,000 Gold) Satiates addiction; Has RP effects
DWARF FORCE Body Spray- (Consumable, Other: Drug, Physical & Earth & Air, 1 Charge, 15,000 Gold) Satiates addiction; Has RP effects
Kadamarthus Spice- (Consumable, Other: Drug, Fire & Psychic & Spatial, 1 Charge, 17,000,000 Gold) Satiates addiction; Has RP effects
Neuron Grease- (Consumable, Other: Drug, Psychic & Technology & Energy & Electrical, 1 Charge, 30,000,000 Gold) Satiates addiction; Has RP effects
Ol' Smokey- (Consumable, Other: Drug, Fire & Air & Nobility & Toxin, 1 Charge, 700,000 Gold) Satiates addiction; Has RP effects
Paradise Pill- (Consumable, Other: Drug, Whimsy & Faith & Toxin, 1 Charge, 20,000,000 Gold) Satiates addiction; Has RP effects
Scorpion Rush- (Consumable, Other: Drug, Destruction & Sonic & Toxin, 1 Charge, 30,000,000 Gold) Satiates addiction; Has RP effects
Swagleaf- (Consumable, Other: Drug, Wealth & Illusion, 1 Charge, 5,000,000 Gold) Satiates addiction; Has RP effects
Worldshimmer- (Consumable, Other: Drug, Spatial & Color & Toxin, 1 Charge, 30,000,000 Gold) Satiates addiction; Has RP effects
Last edited by Lord Gadigan on Fri May 29, 2020 10:36 pm, edited 1 time in total.
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Shop

Post by Lord Gadigan »

Spells

<Back to Top>
(See also: Enhancement List)
<Summons' Stats>

~Abjuration~
Abjurative Deflection- (Spell, Abjuration, Physical & Air, 30,000 MP, 30,000,000 Gold) Target gains a 30% chance of reflecting actions from sources below Level 60 that are 5 or more Levels below caster's Level, Caster must be Level 20 or greater
Abjurant Warding- (Spell, Abjuration, Physical, 200 MP, 200,000 Gold) +220 Defense, Stacks 4 times
%All-Wall- (Spell, Abjuration, Magic & Earth, 600,000 MP, 14,000,000 Gold) Caster and all of caster's allies take half damage from sources below Level 40, lasts 5 rounds, Caster must be at least Level 40
%Anti-Atom-Bomb Ward- (Spell, Abjuration, Atomic & Magic, 120,000 MP, 60,000,000 Gold) Targets gain a non-stacking buff that provides +60,000 Defense, +6,000 Defense Against Stat Damage, Poison: Irradiated Immunity and 35% Atomic Resistance, 1 hit against 600,000, Caster must be Level 20 or greater
Anti-Beast Ward- (Spell, Abjuration, Physical, 200 MP, 70,000 Gold) +500 Defense against Animals, lasts 10 turns, does not stack
%Anti-Elephant Barrier- (Spell, Abjuration, Warding, 4,000 MP, 2,000,000 Gold) Target gains 20% Resistance to Animals below Level 60 whose name includes 'Elephant'
Area Ward Against Ice- (Spell, Abjuration, Ice, 350 MP, 60,000 Gold) +500 Defense against Ice, 1 hit against 5, lasts 10 turns, does not stack
%Banshee Ward- (Spell, Abjuration, Light & Air, 600,000 MP, 60,000,000 Gold) Target gains 5% Instant Death Resistance and Immunity to Instant Death from sources that are the entity 'Banshee' from the Enemy List, Caster must be Level 37 or greater
Bolster Armor: Anti-Drain- (Spell, Abjuration, Magic, 70 MP, 70,000 Gold) Target’s defense applies to HP and MP draining attacks in addition to normal ones, lasts 20 turns
%Bolster Fortitude- (Spell, Abjuration, Physical, 35 MP, 4,000 Gold) +50 HP Defense, +20 Defense Against Stat Damage, 2% Resilience, Stacks 3 times
Bolster Toughness- (Spell, Abjuration, Physical, 35 MP, 4,000 Gold) +65 Defense, Stacks 3 times
Caster's Ward- (Spell, Abjuration, Magic, 45 MP, 30,000 Gold) +90 Defense, Does not stack, Effect ends when user performs an action other than casting a spell
%City Block (2)- (Spell, Abjuration, Air & Earth, 150 MP, 65,000 Gold) Target gains +210 Defense against Large Structures (with this effect normally being able to target Large Structures) or 20% inflicts Paralysis if target is a Large Structure, stacks 4 times
%Create Siege-Engine-Blocking Wall- (Spell, Abjuration, Earth, 16,000 MP, 400,000 Gold) Target gains 40% Resistance to Siege Engines against sources that are below Level 60 and do not possess the ability 'Adept Siege Engine Training'
Drain Ward- (Spell, Abjuration, Magic, 130 MP, 45,000 Gold) +5 Defense against Stat Drain, lasts 15 turns, does not stack
%Establish Global Abjurant Hypershielding System- (Spell, Abjuration, Magic & Technology & Hope, 5,000,000 MP, 500,000,000 Gold) Caster obtains a non-stacking buff that cannot be removed or transferred by sources below Level 80 without its possessor's permission that gives its possessor's allies +500,000 Defense, +15% Base Element Resistance, +50,000 conditionally effective Defense against STR Damage, +50,000 conditionally effective Defense against AGI Damage, +50,000 conditionally effective Defense against CON Damage, +50,000 conditionally effective Defense against MIN Damage, and +50,000 conditionally effective Defense against SPI Damage, with these bonuses being doubled (with the doubling being uncapped against sources below Level 80) if it is either for the benefit of an allied entity that possesses a Constant Effect named 'Supermassive' or 'Hypermassive' or if it is against an attack that could target 30,000 or more targets, Caster must be Level 40 or greater and must possess the ability 'Expert Abjuration Attunement'
Force Ward- (Spell, Abjuration, Physical, 20 MP, 4,000 Gold) +500 Defense against Force Magic, 1 hit against 3, does not stack
Fortify Back Row Against Arrows- (Spell, Abjuration, Fire, 80 MP, 8,000 Gold) +500 Defense against Ranged Attacks, effect dissipates on any individual who leaves user’s back row for whatever reason, 1 hit against user’s back row, does not stack
Fortify Back Row Against Fire- (Spell, Abjuration, Fire, 80 MP, 60,000 Gold) +500 Defense against Fire, effect dissipates on any individual who leaves user’s back row for whatever reason, 1 hit against user’s back row, does not stack
Fortify Front Row Against Robots- (Spell, Abjuration, Magic, 80 MP, 40,000 Gold) +500 Defense against Robots, effect dissipates on any individual who leaves user’s front row for whatever reason, 1 hit against user’s front row, does not stack
%Great Wall- (Spell, Abjuration, Magic & Earth, 6,000,000 MP, 99,000,000 Gold) Caster and all of caster's allies take half damage from sources below Level 60, lasts 5 rounds, Caster must be at least Level 40
%Greater Glowing Shield- (Spell, Abjuration, Energy & Light, 50,000 MP, 5,000,000 Gold) +5,000 Defense, does not stack
%Greater Protector's Grasp- (Spell, Abjuration, Physical, 5,000 MP, 10,000,000 Gold) +CON Defense, provides a max of +5,000 Defense, does not stack
%High Sanctity- (Spell, Abjuration, Warding, 2,500,000 MP, 250,000,000 Gold) Target item cannot be stolen or destroyed by individuals below Level 99 and cannot have its text changed by individuals below Level 99, Caster must be Level 60 or greater and must possess the ability 'Adept Abjuration Magic Attunement' or 'Adept Warding Synchronization'
%I'm Coming, Brother!- (Spell, Abjuration, Air, 1,000 MP, 1,000,000 Gold) Caster chooses a target, If caster and target both possess the ability 'Can Sense When Twin Sibling Is In Danger', then the next time that an offensive action is directed at said target and caster is not in the same battle as said target, caster immediately enters said battle provided that no opposing individual in either the battle caster is leaving or the battle caster is entering is Level 40 or greater
%Impenetrable Grasp- (Spell, Abjuration, Physical, 5,000 MP, 15,000,000 Gold) +CON Defense, provides a max of +5,000 Defense, Individuals below Level 40 may not pierce target's Defense, does not stack
%Impenetrable Warding Hand- (Spell, Abjuration, Physical, 50,000 MP, 50,000,000 Gold) +CON Defense, provides a max of +50,000 Defense, Individuals below Level 40 may not pierce target's Defense, does not stack
%Improved Bolster Toughness- (Spell, Abjuration, Physical, 100 MP, 100,000 Gold) +100 Defense, Stacks 3 times
%Improved Resist Heat- (Spell, Abjuration, Fire, 700 MP, 350,000 Gold) Target gains 25% Fire Resistance, lasts 5 rounds
%Kiss of Thunder- (Spell, Abjuration, Electrical, 170 MP, 75,000 Gold) +15% Electrical Resistance, lasts a number of turns equal to user’s Level turns to a maximum of 30, does not stack
%Lesser Abjurant Warding- (Spell, Abjuration, Physical, 39 MP, 21,000 Gold) +80 Defense, Stacks 4 times
%Lesser Timeproofing- (Spell, Abjuration, Time, 3,000 MP, 300,000 Gold) Target gains 5% Time Resistance, does not
%Mass Fire Shield- (Spell, Abjuration, Fire, 1,950 MP, 350,000 Gold) Target gains 30% Fire Resistance, 1 hit against 30
%Protection from Lava- (Spell, Abjuration, Fire, 700 MP, 2,500,000 Gold) Target gains +2,500 Defense against Fire, 30% Fire Resistance, 20% Earth Resistance, 20% Water Resistance, 50% Burning Resistance against sources below caster's Level, 50% Entombed Resistance against sources below caster's Level, and 50% Drowning Resistance against sources below caster's Level, does not stack, lasts 5 rounds
%Protector’s Grasp- (Spell, Abjuration, Physical, 50 MP, 100,000 Gold) +CON Defense, provides a max of +2,000 Defense, does not stack
%Protector's Warding- (Spell, Abjuration, Magic & Light, 500 MP, 100,000 Gold) +SPI Defense, provides a max of +2,000 Defense, does not stack
%Regenerative Area Shield- (Spell, Abjuration, Light & Magic, 11,000 MP, 6,500,000 Gold) Places a buff on caster that heals all of caster's allies for 40,000 points of Flat Light & Magic element HP Healing at the start of each round, does not stack on caster but stacks 10 times across healing effects
%Shield of Golden Flames- (Spell, Abjuration, Energy & Light & Fire, 50,000 MP, 5,000,000 Gold) +1,000 Defense, target deals 50,000 Flat Light & Fire & Energy element Damage to each individual who performs an offensive attack that targets it at the end of each such attack, does not stack
%Shield Other- (Spell, Abjuration, Physical & Magic, 1,400 MP, 420,000 Gold) +140 Defense, stacks 5 times
Superior Identity Protection- (Spell, Abjuration, Air & Psychic, 15,000 MP, 15,000,000 Gold) Caster's stats may not be scanned by individuals below Level 60, Caster's name may not be changed by individuals below Level 60 without caster's permission
%Superior Protector's Grasp- (Spell, Abjuration, Physical, 5,000 MP, 40,000,000 Gold) +CON Defense, provides a max of +10,000 Defense, does not stack
%Supreme Drainshield- (Spell, Abjuration, Darkness, 400,000 MP, 40,000,000 Gold) Target gains +80,000 Defense against HP Drain and MP Drain, stacks 5 times, Caster must be Level 20 or greater and must possess the ability 'Abjurer'
Total Abjurant Strength-Shielding- (Spell, Abjuration, Magic, 100,000 MP, 100,000,000 Gold) Target ignores debuffs from sources below Level 60 that reduce target's Strength, Caster must be Level 20 or greater
Total Abjurant Agility-Shielding- (Spell, Abjuration, Magic, 100,000 MP, 100,000,000 Gold) Target ignores debuffs from sources below Level 60 that reduce target's Agility, Caster must be Level 20 or greater
Total Abjurant Constitution-Shielding- (Spell, Abjuration, Magic, 100,000 MP, 100,000,000 Gold) Target ignores debuffs from sources below Level 60 that reduce target's Constitution, Caster must be Level 20 or greater
Total Abjurant Mind-Shielding- (Spell, Abjuration, Magic, 100,000 MP, 100,000,000 Gold) Target ignores debuffs from sources below Level 60 that reduce target's Mind, Caster must be Level 20 or greater
Total Abjurant Spirit-Shielding- (Spell, Abjuration, Magic, 100,000 MP, 100,000,000 Gold) Target ignores debuffs from sources below Level 60 that reduce target's Spirit, Caster must be Level 20 or greater
%Twin Disruption-Stopping Mageshield- (Spell, Abjuration, Magic, 80,000 MP, 8,000,000 Gold) Up to two chosen targets obtain a non-stacking buff that provides +8,000 Defense, prevents its possessor's actions from being prevented from occurring by preemptive counters from sources below Level 40, and gives its possessor 100% Overload Resistance, 100% Manablasted Resistance, and 100% Antimatter Resistance
Ward Against Ice (2)- (Spell, Abjuration, Ice, 90 MP, 60,000 Gold) +500 Defense against Ice, lasts 10 turns, does not stack
%Well-Timed Cockblock- (Spell, Abjuration, Physical, 5 MP, 5,000 Gold) The next time a source below Level 20 would inflict Charm: Lust on target, said infliction is cancelled
%Windproof- (Spell, Abjuration, Air, 3,000 MP, 300,000 Gold) Target gains 20% Air Resistance, does not stack

~Alchemy~
Alchemic Cluster-Firebomb- (Spell, Alchemy, Fire, 2,500 MP, 850,000 Gold) +850 Ranged Attack, 30% inflicts Burning, may gain '1 hit against 30' and deal 1/3 Damage
%Alchemic Drug: Addictive Agony- (Spell, Alchemy, Agony, 9,000 MP, 9,000,000 Gold) 75% inflicts Charm: Masochism
%Alchemic Drug: Astounding Bottle of Neon Bees- (Spell, Alchemy, Acid & Energy, 45,000 MP, 4,500,000 Gold) 45% inflicts Poison: Somehow Got High On Bees
Alchemic Mutagen- (Spell, Alchemy, Acid, 500 MP, 500,000 Gold) +500 STR, +500 CON, +500 AGI, 15% inflicts Confusion: Berserk, stacks 3 times
Alchemic Toxin- (Spell, Alchemy, Acid, 5,000 MP, 5,000,000 Gold) 60% inflicts Poison
Alchemically Enhance Poisons- (Spell, Alchemy, Acid, 5,000 MP, 5,000,000 Gold) Target's chances of inflicting Poison are increased by 15%, Stacks 3 times
%Alraune Petal Formula- (Spell, Alchemy, Earth, 8,000 MP, 8,000,000 Gold) +6,000 Magical Attack, May Deal HP Drain or MP Drain, This action, if not dealing HP Drain or MP Drain, may deal 1,000 points of Stat Point Drain to any one stat
%Bang Potion Formulation- (Spell, Alchemy, Fire, 1,000 MP, 1,000,000 Gold) +1,000 Ranged Attack, may gain 1 hit against 5 and deal 1/2 Damage
%Bottled Hell- (Spell, Alchemy, Darkness & Fire, 150,000 MP, 150,000,000 Gold) +150,000 Magical Attack, 100% inflicts Voidstruck, 100% inflicts Burning, target obtains -5,000 to all stats as a non-stacking debuff, Caster additionally counts as possessing the subtype Devil while performing this action, Caster must be Level 40 or greater
%Bottled Stardust- (Spell, Alchemy, Astral & Magic, 170,000 MP, 170,000,000 Gold) Target obtains +35,000 to all stats as a non-stacking buff and is cured of all (negative status effects and debuffs) from sources below Level 80, Caster must be Level 40 or greater
%Bottled Love Mist- (Spell, Alchemy, Fire & Air, 5,000 MP, 5,000,000 Gold) 60% inflicts Charm, This action gains 1 hit against 15 if no other spell is cast as part of it and it is a 'Cast a Spell' action
%Cosmic Doctor's World-Bottling Procedure- (Spell, Alchemy, Astral & Spatial, 450,000 MP, 210,000,000 Gold) Caster obtains a buff and selects any number of existing Zones, Terrains, and Phantom Terrains that were created by sources below Level 80 or by caster and do not have any effects attached to them by sources above Level 80 that are not caster, Said Zones, Terrains, and Phantom Terrains are removed from battle until said buff on caster is removed, Caster must be Level 60 or greater and must possess the ability 'Adept Alchemy Attunement'
%Craft Drainpetal Brew- (Spell, Alchemy, Earth & Darkness & Water, 700 MP, 2,100,000 Gold) +2,000 Magical Attack, deals 1,000 CON Damage, 100% inflicts Stat Drain: CON Drain
%Craft Krazy Mystery Elixer- (Spell, Alchemy, Water & Earth, 1,250 MP, 15,000,000 Gold) Caster creates 1 'Krazy Mystery Elixer' for 2,500,000 Gold and 200,000 XP
Craft Lizard Tail Elixir- (Spell, Alchemy, Water & Earth, 90 MP, 30,000 Gold) Creates 1 Lizard Tail Elixir for 2,000 Gold and 45 XP
%Craft Glowing Orange Lizard Tail Elixir- (Spell, Alchemy, Energy, 90 MP, 30,000 Gold) Creates 1 Glowing Orange Lizard Tail Elixir for 2,000 Gold and 45 XP
%Create Greater Liquor of Agility- (Spell, Alchemy, Water & Magic & Light, 5,000 MP, 5,000,000 Gold) +2,500 AGI, does not stack, lasts 100 rounds
%Create Greater Liquor of Defense- (Spell, Alchemy, Earth & Magic & Light, 5,000 MP, 5,000,000 Gold) +2,500 Defense, does not stack, lasts 100 rounds
%Create Greater Liquor of Mind- (Spell, Alchemy, Water & Magic & Light, 5,000 MP, 5,000,000 Gold) +2,500 MIN, does not stack, lasts 100 rounds
%Create Greater Liquor of Spirit- (Spell, Alchemy, Water & Magic & Light, 5,000 MP, 5,000,000 Gold) +2,500 SPI, does not stack, lasts 100 rounds
%Create Manly Liquor of Strength- (Spell, Alchemy, Physical, 12,000 MP, 12,000,000 Gold) +1,200 STR, stacks 2 times, lasts 20 rounds
Create Liquor of Agility- (Spell, Alchemy, Water & Magic & Light, 600 MP, 500,000 Gold) +250 AGI, stacks 5 times, lasts 50 rounds
Create Liquor of Constitution- (Spell, Alchemy, Water & Magic & Light, 600 MP, 500,000 Gold) +250 CON, stacks 5 times, lasts 50 rounds
Create Liquor of Health- (Spell, Alchemy, Water & Magic & Light, 600 MP, 500,000 Gold) +250 Magical Attack, Heals
Create Liquor of Mind- (Spell, Alchemy, Water & Magic & Light, 600 MP, 500,000 Gold) +250 MIN, stacks 5 times, lasts 50 rounds
Create Liquor of Spirit- (Spell, Alchemy, Water & Magic & Light, 600 MP, 500,000 Gold) +250 SPI, stacks 5 times, lasts 50 rounds
Create Liquor of Strength- (Spell, Alchemy, Water & Magic & Light, 600 MP, 500,000 Gold) +250 STR, stacks 5 times, lasts 50 rounds
Create Minor Liquor of Agility- (Spell, Alchemy, Water & Magic & Light, 60 MP, 20,000 Gold) +20 AGI, stacks 20 times, lasts 20 turns
Create Minor Liquor of Constitution- (Spell, Alchemy, Water & Magic & Light, 60 MP, 20,000 Gold) +20 CON, stacks 20 times, lasts 20 turns
Create Minor Liquor of Health- (Spell, Alchemy, Water & Magic & Light, 60 MP, 20,000 Gold) +25 Magical Attack, Heals
Create Minor Liquor of Mind- (Spell, Alchemy, Water & Magic & Light, 60 MP, 20,000 Gold) +20 MIN, stacks 20 times, lasts 20 turns
Create Minor Liquor of Spirit- (Spell, Alchemy, Water & Magic & Light, 60 MP, 20,000 Gold) +20 SPI, stacks 20 times, lasts 20 turns
Create Minor Liquor of Strength- (Spell, Alchemy, Water & Magic & Light, 60 MP, 20,000 Gold) +20 STR, stacks 20 times, lasts 20 turns
%Curative Lunar Eyedrops- (Spell, Alchemy, Light & Magic, 30,000 MP, 30,000,000 Gold) +30,000 Magical Attack, Heals HP, Cures all minor negative status effects
%Deceit Potion Formulation- (Spell, Alchemy, Darkness & Air, 1,000 MP, 1,000,000 Gold) Target's Level is considered to be 3 higher, to a max of 60, for purposes of having target's stats scanned as an effect that does not bypass 'Immune to under Level X' effects, does not stack
Elixir of Youth- (Spell, Alchemy, Earth & Light & Water, 60,000 MP, 12,000,000 Gold) Cures Fatigued: Elderly, Target gains Fatigued: Elderly Immunity
%Emperor's Peach Elixir- (Spell, Alchemy, Wood & Life, 40,000 MP, 40,000,000 Gold) Target gains a non-stacking buff that provides the Life element, 40% Time Resistance, and Fatigued: Elderly Immunity
%Extract Color- (Spell, Alchemy, Color, 16,500,000 Gold) 100% inflicts Voidstruck: Dulled, If this status effect infliction is successful, caster obtains a non-stacking buff that makes its possessor solely the non-universe element(s) of one individual that said status effect was inflicted on
%Everlasting Love Potion- (Spell, Alchemy, Fire & Magic, 175,000 MP, 130,000,000 Gold) 300% inflicts Charm, this spell ignores the status effect Resistances and Immunities of individuals below Level 60, instances of Charm this spell inflicts possess no per-round auto-recovery chance and may not be auto-recovered from by or cured by individuals below Level 80, Caster must be Level 40 or greater and must either possess the ability 'Adept Alchemy Attunement' or have an ally who possesses the ability 'Adept Alchemy Attunement'
%Expert Alchemist's Eternal Poison- (Spell, Alchemy, Acid & Darkness & Magic, 136,000 MP, 22,500,000 Gold) +22,500 Magical Attack, 100% Inflicts any one minor negative status effect, This action's target deals 225,000 Flat Acid & Darkness & Magic element Damage and has a 100% chance of being afflicted with any one minor negative status effect at the start of every round, Does not stack, Caster must be Level 20 or greater
%Expert Alchemist's Eternal Restorative- (Spell, Alchemy, Light & Magic, 136,000 MP, 22,500,000 Gold) +22,500 Magical Attack, Heals, Inflicts any one minor positive status effect, This action's target regenerates 225,000 HP and is afflicted with any one minor positive status effect at the start of every round, Does not stack, Caster must be Level 20 or greater
%Expert Alchemist's Greater Lunar Concoction- (Spell, Alchemy, Light & Magic, 200 MP, 5,000,000 Gold) +4,500 Magical Attack, Heals, Inflicts any one minor positive status effect
%Explosive Moonjuice- (Spell, Alchemy, Light & Magic, 5,000 MP, 5,000,000 Gold) +5,000 Magical Attack, 15% inflicts Manablasted, Actions involving this spell may gain 1 hit against 5 and deal 1/2 damage
%Gray Potion Formulation- (Spell, Alchemy, Magic & Earth, 1,000 MP, 1,000,000 Gold) Removes all Alchemy buffs and debuffs from sources below Level 40 from target
Healing Concoction- (Spell, Alchemy, Light & Magic, 200 MP, 120,000 Gold) +120 Magical Attack, Heals
Highly Unstable Concoction- (Spell, Alchemy, Energy & Acid, 7,000 MP, 7,000,000 Gold) +7,000 Ranged Attack, 70% inflicts a random positive or negative moderate status effect, 50% may Heal
%Illicit Desire Potion Formulation- (Spell, Alchemy, Fire & Darkness, 3,000 MP, 300,000 Gold) 30% inflicts Charm: Lust
%Improved Childform Elixer- (Spell, Alchemy, Light & Magic, 200 MP, 12,400,000 Gold) +600 AGI, +600 SPI, Cures Fatigued: Elderly, Target gains Fatigued: Elderly Immunity, does not stack
%Lethal Mist Potion Formulation- (Spell, Alchemy, Air & Acid, 5,000 MP, 5,000,000 Gold) +5,000 Ranged Attack, 60% inflicts Poison, 40% inflicts Dissolving, 30% may inflict Instant Death on targets below Level 20, may gain 1 hit against 30 and deal 1/2 Damage
Liquid Nitrogen Toss- (Spell, Alchemy, Ice, 500 MP, 47,000 Gold) +45 Ranged Attack, 30% inflicts Frozen
%Love Potion- (Spell, Alchemy, Light & Fire, 5,000 MP, 5,000,000 Gold) 80% inflicts Charm: Lovestruck
%Love Potion!- (Spell, Alchemy, Light & Magic, 3,000 MP, 255,000 Gold) 20% inflicts Charm: Lovestruck
%Loveproof Vaccine- (Spell, Alchemy, Light & Darkness & Ice, 5,000 MP, 5,000,000 Gold) Target gains Immunity to Charm from sources below Level 60, Caster must be Level 20 or greater
%Lunar Concoction- (Spell, Alchemy, Light & Magic, 200 MP, 450,000 Gold) +450 Magical Attack, Heals, 15% inflicts any one minor positive status effect
%Lust Potion- (Spell, Alchemy, Darkness & Fire, 5,000 MP, 5,000,000 Gold) 80% inflicts Charm: Lust
%Mad Chemical Mixing (Lunatic Genius Variant)- (Spell, Alchemy, Chaos, 0 MP, 220,000,000 Gold) Caster casts a random Alchemy spell that caster has equipped that caster could have cast instead of this spell, with said spell having a 50% chance of being cast at half MP cost and a 50% chance of being cast at no MP cost, Caster must have 20 or more different Alchemy spells that caster could have cast instead of this spell to cast this spell
%Mass Produce Confusion Potions- (Spell, Alchemy, Magic, 2,000 MP, 200,000 Gold) Caster creates 200 Confusion Potion for 200,000 Gold and 20,000 XP
%Mech-Anointing Oil: Starflow Orange- (Spell, Alchemy, Astral & Nobility & Metal, 170,000 MP, 170,000,000 Gold) Target Mech, Robot, Clockwork, or Machine obtains +35,000 to all stats, Fatigued Immunity, Fatigued: Elderly Immunity, 50% Astral Resistance, 50% Rust Resistance, and 50% Time Resistance as a non-stacking buff and is cured of all (negative status effects and debuffs) from sources below Level 80, Caster must be Level 40 or greater
%Miracle Cure (2)- (Spell, Alchemy, Light & Magic & Technology, 800,000 MP, 80,000,000 Gold) 30% Cures Plague from a source below Level 90
%Mix n' Toss- (Spell, Alchemy, Acid & Air, 500 MP, 500,000 Gold) +500 Ranged Attack, Caster uses a single Potion consumable as part of this action
%Moonbomb Vial- (Spell, Alchemy, Light & Magic, 20,000 MP, 20,000,000 Gold) +20,000 Magical Attack, 30% inflicts Charm: Impressed, May gain 1 hit against 5 and deal 1/2 Damage
%Mother's Milk- (Spell, Alchemy, Life, 100,000 MP, 85,000,000 Gold) +81,000 Magical Attack, Heals, +8,000 to all stats, stacks 2 times, only affects caster's summons
%Noose Juice- (Spell, Alchemy, Darkness, 40,000 MP, 40,000,000 Gold) 30% inflicts Instant Death, 100% inflicts Suffocation, Caster must be Level 40 or greater
%Nurture Ooze- (Spell, Alchemy, Acid, 1,000 MP, 2,000,000 Gold) Target Ooze gains +500 to all stats, stacks 5 times
Restorative Concoction- (Spell, Alchemy, Light & Magic, 200 MP, 145,000 Gold) +90 Magical Attack, Heals, 30% cures any one minor status effect
Plastic Surgeon's Formula- (Spell, Alchemy, Technology, 500 MP, 300,000 Gold) The name of target Human or Humanoid who is either willing or below Level 40 is replaced with the name of any Human or Humanoid below Level 40 that is normally fightable for drops on the Enemy List
%Potent Lunar Concoction- (Spell, Alchemy, Light & Magic, 6,000 MP, 6,000,000 Gold) +6,000 Magical Attack, Heals, 50% inflicts any one minor positive status effect
%Produce Bottled Moondouble- (Spell, Alchemy, Light & Magic, 20,000 MP, 2,000,000 Gold) Target, if in a Zone of Light, a Zone of Darkness, or a Zone of Magic, or if the terrain or phantom terrain is Moon, gains an action immediately after this action if no opponent is Level 60 or greater, This spell may not, across all copies, grant more than 3 extra actions per round
Pseudouniversal Solvent- (Spell, Alchemy, Acid, 10,000 MP, 10,000,000 Gold) +10,000 Magical Attack, +10,000 Ranged Attack, May deal no damage and remove any one buff or debuff from a target that comes from a source below Level 80 that is not 20 or more Levels greater than caster
%Rage Potion Formulation- (Spell, Alchemy, Fire & Psychic, 1,000,000 Gold) +500 STR, +500 CON, 40% inflicts Confusion: Enraged, does not stack
%Red Manacascade Blastmixture- (Spell, Alchemy, Fire, 45,000 XP, 4,500,000 Gold) +4,500 Magical Attack, Caster creates a Zone of Fire and attaches a non-stacking effect to it that places a non-stacking debuff on the next 5 entities below Level 60 that are summoned in it that gives its possessor the element Fire
%Resurgent Lunar All-Curative- (Spell, Alchemy, Light & Magic, 6,000,000 MP, 60,000,000 Gold) +60,000 Magical Attack, Heals, 60% inflicts any one minor positive status effect, Cures all minor and moderate negative status effects, This action repeats itself at the start of each round if it is entirely non-offensive and none of its user's other actions have already repeated on the same round
%Solar Alchemical Bomb- (Spell, Alchemy, Light & Fire, 190,000 MP, 190,000,000 Gold) +190,000 Magical Attack, 100% inflicts Awestruck, 100% inflicts Burning, Caster and all of caster's allies are cured of all debuffs from sources below Level 60, 1 hit against 300,000,000, Caster must be Level 40 or greater
Sticky Sap- (Spell, Alchemy, Earth, 200 MP, 20,000 Gold) 30% inflicts Paralyzed
%Thrallmaking Milk- (Spell, Alchemy, Life & Psychic, 900,000 MP, 85,000,000 Gold) +81,000 Magical Attack, Heals, +8,000 to all stats, 60% inflicts Charm, 10% inflicts Dominion, stacks 2 times, Caster must be Level 40 or greater
Transformative Alchemic Mutagen: Beasts- (Spell, Alchemy, Acid & Earth, 20,000 MP, 20,000,000 Gold) Caster transforms into an Animal of equal or lower Level that is normally fightable for drops on the Enemy List that is below Level 40
Transformative Alchemic Mutagen: Horrors- (Spell, Alchemy, Acid & Earth, 20,000 MP, 20,000,000 Gold) Caster transforms into an Bio-Horror of equal or lower Level that is normally fightable for drops on the Enemy List that is below Level 40
Transformative Alchemic Mutagen: Oozes- (Spell, Alchemy, Acid & Earth, 20,000 MP, 20,000,000 Gold) Caster transforms into an Ooze of equal or lower Level that is normally fightable for drops on the Enemy List that is below Level 40
%True Lunar Elixir- (Spell, Alchemy, Moon, 180,000 MP, 180,000,000 Gold) Inflicts three minor or moderate negative or positive status effects on up to 5 chosen targets, or caster obtains +18,000 MIN as a non-stacking buff, Caster must be Level 40 or greater
Unstable Concoction- (Spell, Alchemy, Energy & Acid, 700 MP, 700,000 Gold) +700 Ranged Attack, 15% inflicts a random moderate negative status effect
%Water of Truth- (Spell, Alchemy, Water & Truth, 60,000 MP, 60,000,000 Gold) Caster may scan a target's stats, destroy an Illusion Magic spell worth under 60,000,000 Gold, remove an Illusion Magic or Illusion element buff or debuff from a target that comes from a source below Level 60, destroy a Zone of Illusion created by a source below Level 60, or announce the text of a chosen item that is not worth X Gold or over 400,000,000 Gold

~Arcanist Magic~
%'Learn Your Alphabet' Flash Cards- (Spell, Arcanist Magic, Air & Physical, 100 MP, 10,000 Gold) Target's name and the names of items equipped by targets may not be changed by individuals below Level 20 without target's permission
%Aeon Arcana- (Spell, Arcanist Magic, Light & Darkness & Hope & Time & Glory, 240,000 MP, 240,000,000 Gold) Once per battle per caster across all copies of this spell, all buffs, debuffs, summons, zones, terrains, phantom terains, and Damage (including stat Damage) that come from sources below Level 85 that are below (Caster's Level + 5) are removed, Has RP effects, Caster must be Level 60 or greater
Arcanist’s Three of Hearts- (Spell, Arcanist Magic, Light, 100 MP, 50,000 Gold) +50 Magical Attack, Heals
%Autographed Card Of 'Summon Nude Doppelganger of Prince Charming'- (Spell, Arcanist Magic, Magic, 950,000 MP, 38,000,000 Gold) Caster summons a PC named 'Prince Charming 'val Charmingston XXVIII', with said PC being Level 19, having a Max Level of 19, having a Minimum Level of 19, having a Base STR of 2, having a Base AGI of 16, having a Base CON of 6, having a Base MIN of 11, having a Base SPI of 16, having the subtype Fae, having 2 Weapon Slots, having 1 Armor Slot, having 3 Accessory Slots, having 5 Spell Slots, having 0 Pet Slots, having 2 Consumable Slots, and having the abilities: 'Melee Attack', 'Magical Attack', 'Ranged Attack', 'Elemental Attack', 'Defend', 'Counter', 'Guard Back Rank', 'Use an Item', 'Cast a Spell', 'Switch Rows', 'Unequip', 'Re-equip', 'Trade', 'Transform', 'Attack With Finesse', 'Powerful Attack', 'Fortify Body', 'Overdrive', 'Basic Bardic Music Attunement', 'Storyteller', 'Rev Up Crowd', 'Apprentice Bardic Music Attunement', 'Basic Celestial Magic Attunement', 'Basic Instrument Training', 'Instrument Wielding I', 'Instrument Wielding II', 'Apprentice Instrument Training', 'Basic Wizard Magic Attunement', 'Knowledge of Basic Magic Theory', 'Infused Casting', 'Apprentice Wizard Magic Attunement', 'Basic Magewright Proficiency', 'Sexy Wink', 'Sexy Voice', 'Aura of Drifting Rose Petals', 'Heartthrob', and 'Bard'; Max 1 summoned across all copies of this spell per thread; Caster may not summon other PCs during this thread
%Awestrike Card- (Spell, Arcanist Magic, Light, 1,000 MP, 500,000 Gold) Inflicts Awestruck
%Banshee Voice Card- (Spell, Arcanist Magic, Darkness & Sonic, 80,000 MP, 8,000,000 Gold) +8,300 Magical Attack, 75% inflicts Instant Death on targets below Level 20, If caster is above Level 40 this spell inflicts Instant Death on targets below Level 20 and has a 75% chance of inflicting Instant Death on targets below Level 40, may gain '1 hit against 5,000' and deal 1/2 damage
%Bazhoff's Icicle Rain- (Spell, Arcanist Magic, Ice, 9,000 MP, 453,000 Gold) +1,211 Magical Attack, deals an additional 5,000 Ice element damage in a Zone of Ice, deals 1/3 damage, 1 hit against 15
%Card of Choking Smoke- (Spell, Arcanist Magic, Darkness & Air, 900 MP, 820,000 Gold) +850 Magical Attack, 30% inflicts Suffocation
%Card of Flame Bomb III- (Spell, Arcanist Magic, Fire, 6,000 MP, 751,321 Gold) +1,586 Magical Attack, deals 1/2 damage, 1 hit against 15
%Card of High Judgment- (Spell, Arcanist Magic, Light, 2,000,000 MP, 200,000,000 Gold) +200,000 Magical Attack, 120% Critical against Demons, Devils, and Daemons, 1 hit against 45,000, Caster must be Level 40 or greater and must possess the ability 'Adept Arcanist Magic Attunement' or the ability 'Adept Holy Magic Attunement'
%Card of Lesser Essence Inversion- (Spell, Arcanist Magic, Light & Darkness, 700 MP, 700,000 Gold) Switches the element of target individual, all of target's abilities, all of target's equipped items, target's Defenses against elements, and target's Resistances and Immunities in the following manner: Fire and Water switch, Earth and Air switch, Light and Darkness switch, Physical and Psychic switch, Magic and Technology switch, Acid becomes Electrical which becomes Ice which becomes Acid, Affects targets below level 20 in this manner, this change may be removed if an individual of Level 20 or greater spends an action doing so, with this effect not being able to be re-applied to a target it has been removed from for 5 rounds, This spell cancels itself out if cast a second time on the same target, Has RP effects
%Card of Lythalla's Restorative Melody- (Spell, Arcanist Magic, Light & Air & Water, 1,300 MP, 212,000 Gold) +300 Magical Attack, Heals, 15% Cures 1 minor status effect, deals 1/3 damage, 1 hit against 30
%Card of the Ice Prison (Spell, Arcanist Magic, Ice, 4,000 MP, 495,000 Gold) 200 AGI Damage, 15% inflicts Frozen, 15% inflicts Entombed: Incarcerated, 30% inflicts Paralyzed, 5% inflicts Frozen: Cubed on targets below Level 20 if caster is Level 16 or greater
%Card of the Legendary Harpoon- (Spell, Arcanist Magic, Water & Physical, 40,000 MP, 8,900,000 Gold) Caster creates a Temporary Spear named 'The Legndary Harpoon' that possesses +9,400 Melee Attack, +9,400 Ranged Attack, and the effect 'Wielder may forcibly shift the row of targets of wielder's Melee Attack and Ranged Attack actions provided said targets are of lower Level than wielder and below Level 80', Max 1 created at a time
%Card of the Treant- (Spell, Arcanist Magic, Earth, 60,000 MP, 2,000,000 Gold) Summons 1 Treant, max 5 summoned
%Card of White Lances- (Spell, Arcanist Magic, Light, 500 MP, 1,300,000 Gold) +1,200 Magical Attack, 15% may inflict Awestruck, deals 3/4 damage, 1 hit against 5, multiple hits from this item do not stack with other sources of multiple hits
%Card that Contains a Copy of the Spell 'Fading Call: Star Marines'- (Spell, Arcanist Magic, Technology, 200 MP, 60,000 Gold) Deals 5,500 Technology element damage to 5 targets
Chariot Arcana- (Spell, Arcanist Magic, Earth & Air, 70,000 MP, 70,000,000 Gold) Target gains +7,000 to its turn-order-determining stat sum for turn-order-determining purposes, does not stack, Caster must be Level 20 or greater
%Dark Tendril Card- (Spell, Arcanist Magic, Darkness, 135 MP, 145,000 Gold) +145 Magical Attack, Caster gains +100 SPI as a non-stacking buff for the duration of the action that this spell is cast during, 5% inflicts Voidstruck, 60% inflicts Paralyzed on Human, Humanoid, and Animal targets below Level 60 that are afflicted with Voidstruck, 5% inflicts Voidstruck: Turned to Shadow on Humans below Level 30, inflicts Drain on targets of lower level than caster, to a max of Level 60, Deals full damage to the back row if all opponents are Humans below Level 30
Death Arcana- (Spell, Arcanist Magic, Darkness, 130,000 MP, 130,000,000 Gold) 15% inflicts Instant Death, Caster must be Level 40 or greater
Devil Arcana- (Spell, Arcanist Magic, Darkness & Fire, 150,000 MP, 150,000,000 Gold) +150,000 Magical Attack, 100% inflicts Voidstruck, 100% inflicts Burning, target obtains -5,000 to all stats as a non-stacking debuff, Caster must be Level 40 or greater
%Dragon's Fire!- (Spell, Arcanist Magic, Fire, 36,000,000 Gold) +36,000 Ranged Attack, +36,000 Magical Attack, this action counts as coming from a source that is a Dragon
%Draw a Card (2)- (Spell, Arcanist Magic, Magic, 10 MP, 5,000 Gold) If caster is a Deck-Based Arcanst, caster draws a card provided that said card draw would not place caster above caster's maximum hand size
%Diamonds of Empowerment- (Spell, Arcanist Magic, Magic, 50 MP, 200,000 Gold) +200 to all stats, stacks 5 times
Emperor Arcana- (Spell, Arcanist Magic, Fire & Air & Earth, 40,000 MP, 40,000,000 Gold) Caster may give target a buff that provides +4,000 to all stats as a non-stacking bonus, Caster controls the next action of target individual if target individual is below Level 20 and is 20 or more Levels below caster
Empress Arcana- (Spell, Arcanist Magic, Fire & Light & Earth, 30,000 MP, 30,000,000 Gold) All of caster's summons regenerate 10% of their Max HP (to a max of 30,000,000 HP)
Eye of Visions (2)- (Spell, Arcanist Magic, Light & Magic, 30 MP, 20,000 Gold) Gives caster +30 Melee Attack as a buff if caster has no weapons equipped, Gives caster +15 Magical Attack as a buff if caster has no weapons equipped, May scan a single target's stats, May be cast once per battle
Fool Arcana- (Spell, Arcanist Magic, Chaos, 0 MP, 220,000,000 Gold) Caster casts a random Arcanist Magic spell that caster has equipped that caster could have cast instead of this spell, with said spell having a 50% chance of being cast at half MP cost and a 50% chance of being cast at no MP cost, Caster must have 20 or more different Arcanist Magic spells that caster could have cast instead of this spell to cast this spell
%Four Card of Magic Blast- (Spell, Arcanist Magic, Magic, 5,000 MP, 10,000,000 Gold) +10,000 Magical Attack
%Grailkeeper Knight Card- (Spell, Arcanist Magic, Light & Magic, 450,000 MP, 45,000,000 Gold) Summons 1 Grailkeeper Knight, Max 3 summoned
%Gray Door Card- (Spell, Arcanist Magic, Void & Aether, 100,000 MP, 40,000,000 Gold) Removes all buffs from sources below Level 60 present on target, target is moved to the front row if below Level 40 and not Spatial element
%Great Iron Wall Card- (Spell, Arcanist Magic, Earth & Physical, 3,000 MP, 655,000 Gold) This spell creates a Great Iron Wall that counts as occupying a spot in the front row, has 240,000 HP, Has 2,500 Defense, Has 30% Physical Resistance, Has 30% Earth Resistance, Is Earth & Physical element, and provides +600 Defense to all allies as a non-stacking buff, Max 3 created at any one time per caster
Hanged Man Arcana- (Spell, Arcanist Magic, Physical & Air, 120,000 MP, 120,000,000 Gold) Target, if below Level 60, may not act next round as a debuff, Said effect may only prevent one round's worth of actions per individual per thread, Caster must be Level 40 or greater
%Healing Heart- (Spell, Arcanist Magic, Magic, 50 MP, 200,000 Gold) +200 Magical Attack, Heals HP, Can heal units
Hermit Arcana- (Spell, Arcanist Magic, Magic, 90,000 MP, 90,000,000 Gold) +90,000 Magical Attack, Target, if below Level 60, obtains a 15% chance of not being able to target caster during the next round as a non-stacking debuff, Caster must be Level 20 or greater
Hierophant Arcana- (Spell, Arcanist Magic, Light & Law, 50,000 MP, 50,000,000 Gold) Target, if below Level 60 and below caster's Level, may not inflict debuffs without caster's permission, Caster must be Level 20 or greater
%High Judge Card- (Spell, Arcanist Magic, Law, 200,000 MP, 40,000,000 Gold) This action counts the number of stacked instances of buffs present on each side of battle that come from sources below Level 60 and removes a number of chosen instances equal to the difference between the number that each side possesses and the number that the side with the lowest number possesses from that side, with the selected instances being chosen by caster unless any individual on said side is Law element, in which case the highest-Level Law element individual on said side decides
High Priestess Arcana- (Spell, Arcanist Magic, Light, 20,000 MP, 20,000,000 Gold) +20,000 Magical Attack, Heals, Cures any one debuff from a source below Level 40
%Holiday Wonderfreeze Card- (Spell, Arcanist Magic, Ice & Light, 1,000 MP, 2,000,000 Gold) +2,000 Magical Attack, 100% inflicts Frozen
%Holy Card Barrier- (Spell, Arcanist Magic, Magic & Light, 200,000 MP, 20,000,000 Gold) Caster discards any number of Arcanist Magic spells that are part of caster's hand and obtains +(1,000 + (1,000 * the number of cards discarded), to a max of +40,000) Defense as a non-stacking buff that lasts 5 rounds
%Hound Pack Card- (Spell, Arcanist Magic, Earth & Air, 150 MP, 120,000 Gold) +110 Magical Attack, Wielder's Magical Attack actions involving this spell may use (Strength + Mind)/2 as their Prime Attribute, Wielder's Magical Attack actions involving this spell may target individuals below Level 20 who left this battle and entered another battle provided that no opponent of Level 60 or greater in either of said battles opts to make said targetting impossible
%Imperial Fortress- (Spell, Arcanist Magic, Nobility & Earth, 300,000 MP, 30,000,000 Gold) +15,000 Defense, does not stack, 1 hit against 40,000
%Inverted Squid Card- (Spell, Arcanist Magic, Water, 50,000 MP, 8,000,000 Gold) Target Aquatic below Level 40 may take a max of one action per round
%Invoke Major Arcana- (Spell, Arcanist Magic, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Energy & Ice, 2,000,000 MP, 400,000,000 Gold) Caster gains two actions, each of which must be a 'Magical Attack', 'Overdrive', or 'Cast a Spell' action, with each of said two actions only being able to cast exactly one spell (with said actions being unable to include zero spells), excluding spells cast through the effects of the spell 'Fool Arcana', with each such spell having to be a different spell out of the set 'Fool Arcana', 'Magician Arcana', 'High Priestess Arcana', 'Empress Arcana', 'Emperor Arcana', 'Hierophant Arcana', 'Lovers Arcana', 'Chariot Arcana', 'Justice Arcana', 'Hermit Arcana', 'Wheel of Fortune Arcana', 'Strength Arcana', 'Hanged Man Arcana', 'Death Arcana', 'Temperence Arcana', 'Devil Arcana', 'Tower Arcana', 'Star Arcana', 'Moon Arcana', 'Sun Arcana', 'Judgment Arcana', 'World Arcana', or 'Aeon Arcana', with said actions being unable to include non-Arcanist techniques, being unable to give their performer additional actions, and not occurring if they would be unable to meet the aforementioned criteria, This spell may only be cast as part of a 'Cast a Spell' action, Caster must be Level 60 or greater and must possess the ability 'Adept Arcanist Magic Attunement'
Judgment Arcana- (Spell, Arcanist Magic, Fate & Glory, 200,000 MP, 200,000,000 Gold) +200,000 Magical Attack, 1 hit against all opposing targets, Caster must be Level 40 or greater
Justice Arcana- (Spell, Arcanist Magic, Light & Law, 80,000 MP, 80,000,000 Gold) +80,000 Magical Attack, 100% inflicts Entombed: Incarcerated
Lovers Arcana- (Spell, Arcanist Magic, Fire, 60,000 MP, 60,000,000 Gold) 100% inflicts Charm: Lovestruck, 1 hit against 2, Caster must be Level 20 or greater
Magician Arcana- (Spell, Arcanist Magic, Magic, 10,000 MP, 10,000,000 Gold) Caster obtains +1,000 Magical Attack as a buff that stacks 10 times
%Many-Club Beatdown- (Spell, Arcanist Magic, Physical, 50 MP, 200,000 Gold) +200 Melee Attack, 30% inflicts Fatigued: Stun
Moon Arcana- (Spell, Arcanist Magic, Darkness & Magic, 180,000 MP, 180,000,000 Gold) Inflicts three random minor or moderate negative status effects on up to 5 chosen targets, Caster obtains +18,000 MIN as a non-stacking buff, Caster must be Level 40 or greater
Mystic's Card I- (Spell, Arcanist Magic, Magic, 100 MP, 50,000 Gold) +50 Magical Attack, user must have a Card equipped
One Card of Aqua Lash- (Spell, Arcanist Magic, Water, 80 MP, 31,000 Gold) +40 Magical Attack
One Card of Aquatic Spheres- (Spell, Arcanist Magic, Water, 80 MP, 34,000 Gold) +38 Magical Attack, 5% 2 hits against 1 and inflicts Drowning
One Card of Curing Sparkles- (Spell, Arcanist Magic, Water, 30 MP, 30,000 Gold) +30 Magical Attack, Heals
%One Card of Dis-Buff- (Spell, Arcanist Magic, Magic, 50 MP, 12,000 Gold) Removes all stacked copies of 1 positive enhancements accrued on a single opposing character from items used by characters under level 10, spells cast by characters under level 10, and abilities activated by pets, summons, and transformations under level 10
%One Card of Dis-Counter- (Spell, Arcanist Magic, Magic, 50 MP, 40,000 Gold) Caster's next action involving an Arcanist Magic spell may not be countered by individuals below Level 10
%One Card of Dis-Summon- (Spell, Arcanist Magic, Magic, 50 MP, 12,000 Gold) Unsummons 1 summoned entity that is under level 10 and were summoned by an entity that is under level 10
%One Card of Dis-Zone- (Spell, Arcanist Magic, Magic, 50 MP, 12,000 Gold) Removes one Zone that was created by a source that is under level 10 and has not had any effects attached to it by sources level 10 or above
One Card of Enhance Sword- (Spell, Arcanist Magic, Physical, 30 MP, 15,000 Gold) Gives target Sword +20 additional Melee Attack, does not stack
%One Card of Flame Lash- (Spell, Arcanist Magic, Fire, 80 MP, 31,000 Gold) +40 Magical Attack
One Card of Homing Bolt- (Spell, Arcanist Magic, Magic, 110 MP, 56,000 Gold) Deals 5,500 Flat Magic element damage
One Card of Illness- (Spell, Arcanist Magic, Darkness, 40 MP, 40,000 Gold) 15% inflicts Poison
One Card of Iron Skin- (Spell, Arcanist Magic, Physical, 70 MP, 61,000 Gold) Gives target 5% Resilience
%One Card of Mass Confuse- (Spell, Arcanist Magic, Magic, 70 MP, 20,000 Gold) +2 Magical Attack, 15% Confusion, 1 hit against 19
One Card of Mystic Meditation- (Spell, Arcanist Magic, Magic, 300 MP, 70,000 Gold) +50 MIN, stacks 4 times
One Card of Paralyzing Droplet- (Spell, Arcanist Magic, Acid, 40 MP, 40,000 Gold) 15% inflicts Paralysis
One Card of Poison Droplet- (Spell, Arcanist Magic, Acid, 40 MP, 40,000 Gold) 15% inflicts Poison
One Card of Raining Blades- (Spell, Arcanist Magic, Physical, 80 MP, 20,000 Gold) +25 Magical Attack
One Card of Rock Drop- (Spell, Arcanist Magic, Earth, 90 MP, 50,000 Gold) +50 Magical Attack, 5% inflicts Fatigued: Stun
One Card of Shielding- (Spell, Arcanist Magic, Physical & Magic, 20 MP, 40,000 Gold) +40 Defense, stacks 4 times
One Card of the Sleepy Villager- (Spell, Arcanist Magic, Air, 60 MP, 70,000 Gold) 20% inflicts Fatigued: Sleep
%One Card of Summon Soldier- (Spell, Arcanist Magic, Magic, 60 MP, 29,000 Gold) Summons 1 One Soldier, Max 100 Summoned
One Card of Suffocating Spheres- (Spell, Arcanist Magic, Air, 80 MP, 34,000 Gold) +38 Magical Attack, 5% 2 hits against 1 and inflicts Suffocation
One Card of The Fist- (Spell, Arcanist Magic, Physical, 90 MP, 95,000 Gold) +90 Magical Attack, 10% inflicts Fatigued: Stun
One Card of the Tired Villager- (Spell, Arcanist Magic, Air, 60 MP, 70,000 Gold) 20% inflicts Fatigued
%Parshutov's Shopping Card (Spell, Arcanist Magic, Air & Magic, 50 MP, 38,000 Gold) Caster may purchase any in-stock Aranist spells from the Shop that cost below 15,000,000 Gold, Has RP effects
%Phoenix Card- (Spell, Arcanist Magic, Fire & Light, 2,8000,000 MP, 28,500,000 Gold) +29,000 Magical Attack, 100% inflicts Burning, 100% inflicts Awestruck, Up to 3 of caster's allies who were killed by sources below Level 60 are resurrected, Caster must be Level 20 or greater and must possess the ability 'Adept Arcanist Magic Attunement'
%Reres Card- (Spell, Arcanist Magic, Life & Warding, 3,600,000 MP, 180,000,000 Gold) Target, to a max of once per thread per target, is resurrected immediately after being killed by a source below Level 80 as an effect that does not stop victory-condition checking, Caster must be Level 40 or greater and must possess the ability 'Adept Arcanist Magic Attunement'
%Ruinous Rain of Thulean Fire- (Spell, Arcanist Magic, Fire & Destruction, 200,000 MP, 40,000,000 Gold) +40,000 Magical Attack, 4,000 CON Damage, 100% inflicts Impaired, deals 1/2 Damage, 1 hit against 40,000
%Roulette Card- (Spell, Arcanist Magic, Darkness & Chaos, 9,000,000 Gold) 50% inflicts Instant Death on a random individual in battle who is below Level 40
%Sand Screen Card- (Spell, Arcanist Magic, Earth, 600 MP, 60,000 Gold) Target side of battle gains +20% Dodge against individuals below Level 60, does not stack
%Shining Restore Card- (Spell, Arcanist Magic, Light, 5,000 MP, 2,000,000 Gold) +2,000 Magical Attack, Heals, Cures one minor negative status effect
%Shouting Mountain Card- (Spell, Arcanist Magic, Air & Earth, 50,000 MP, 7,500,000 Gold) +7,500 Magical Attack, Caster gains a buff that causes caster's Air element actions that involve Arcanist Magic spells to deal full Damage to the back row, Caster gains +7,000 Defense against Earth as a buff that lasts 5 rounds and does not stack
Star Arcana- (Spell, Arcanist Magic, Magic, 170,000 MP, 170,000,000 Gold) +170,000 Magical Attack, Caster obtains +10,000 to all stats and +10,000 Magical Attack as a non-stacking buff
%Solar Flash Card- (Spell, Arcanist Magic, Light, 5,000 MP, 30,000,000 Gold) Inflicts Impaired: Blind, Inflicts Impaired: Blind: Constant Glare, 60% inflicts Awestruck, May gain 1 hit against 5 if part of a 'Cast a Spell' action that involves no other spells
%Spade-Tipped Spears- (Spell, Arcanist Magic, Physical, 50 MP, 200,000 Gold) +200 Melee Attack, +200 Magical Attack, 30% inflicts Wounded, 50% deals full damage to targets in the back row that are below Level 20
Strength Arcana- (Spell, Arcanist Magic, Physical, 110,000 MP, 110,000,000 Gold) Target gains +10,000 STR as a non-stacking buff, Caster must be Level 20 or greater
Sun Arcana- (Spell, Arcanist Magic, Light & Fire, 190,000 MP, 190,000,000 Gold) +190,000 Magical Attack, 100% inflicts Awestruck, 100% inflicts Burning, Caster and all of caster's allies are cured of all debuffs from sources below Level 60, Caster must be Level 40 or greater
%Sunray Card- (Spell, Arcanist Magic, Light & Fire, 60,000 MP, 60,000,000 Gold) +60,000 Magical Attack, 60% may inflict Burning, 60% may inflict Awestruck, 60% may inflict Poison: Irradiated
Temperance Arcana- (Spell, Arcanist Magic, Magic & Light, 140,000 MP, 140,000,000 Gold) Target must choose between giving caster a copy of each buff on it that caster could have acquired were it the original target of said buff and losing each such buff, with only buffs from sources below Level 80 that are not from sources more than 5 Levels greater than caster being affected, Caster must be Level 40 or greater
%The Butterfly Waltz (In Card Form)- (Spell, Arcanist Magic, Air & Water, 6,000 MP, 63,000 Gold) Target individual who is willing or below Level 36 is moved to target row that does not contain any individual of Level 36 or greater who objects, then target individual who is either willing or below Level 36 from said row who has not been row-switched by this spell yet during said action is moved to the row that the first individual was moved from unless any individual who is Level 36 or greater in said row objects, then, if both row switches were successful, any number of caster's allies who have not yet had their row shifted during this action by this spell who are in the same battlespace as caster may move to the back row of caster's row-order formation, then, if at least 3 allies switched rows as part of the previous effect of this spell, as an effect that occurs before automatic row-reassignment based on the number of entities in each row, any number of caster's allies who have not yet had their row shifted during this action by this spell who are in the same battlespace as caster may move to the front row of caster's row-order formation, and then, if at least 10 individuals switched the row they were in during some part of this action, up to 5 of caster's allies who have not yet had their row shifted by this spell's effects during this action may choose to enter another battlespace in the same battle so long as no individual of Level 36 or greater in either the current battlespace or the destination battlespace objects
%Three Card of Dis-Buff- (Spell, Arcanist Magic, Magic, 200 MP, 1,200,000 Gold) Removes all stacked copies of 1 buff on a target that come from sources below Level 30
%Three Card of Swords- (Spell, Arcanist Magic, Physical, 3,500 MP, 3,000,000 Gold) +3,000 Melee Attack, +3,000 Magical Attack, 15% inflicts Wounded, 30% inflicts Hexed: Ill Fortune
Tower Arcana- (Spell, Arcanist Magic, Darkness & Electrical & Earth, 160,000 MP, 160,000,000 Gold) +160,000 Magical Attack, 16,000 Stat Damage to each stat, all buffs and debuffs with target as a source are removed if target is below Level 80 and no more than 5 Levels greater than caster
%Ultra Shining Sparkle Rain- (Spell, Arcanist Magic, Light & Water, 100,000 MP, 30,000,000 Gold) +30,000 Magical Attack, Heals, deals 1/2 Damage, 1 hit against 40,000
Wheel of Fortune Arcana- (Spell, Arcanist Magic, Fortune, 100,000 MP, 100,000,000 Gold) One random individual in battle obtains +10,000 or -10,000 (determined randomly) as a non-stacking buff or debuff to any one stat, Caster must be Level 20 or greater
%Wheel of Justice Arcana- (Spell, Arcanist Magic, Fortune & Law, 100,000 MP, 100,000,000 Gold) One random opponent in battle obtains -10,000 as a non-stacking debuff to any one stat, 100% inflicts Entombed: Incarcerated or Awestruck: Sealed (determined randomly), This spell gains the subtype Litigamancy, Caster must be Level 20 or greater
%White Hand Card IV- (Spell, Arcanist Magic, Light, 5,000 MP, 10,000,000 Gold) +10,000 Melee Attack, Heals
World Arcana- (Spell, Arcanist Magic, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Energy & Ice, 210,000 MP, 210,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, Has RP effects, Caster must be Level 60 or greater
%Zebra-Striped Power Card- (Spell, Arcanist Magic, Air & Earth, 35,000 MP, 6,000,000 Gold) Caster gains (5 * the number of allies caster possesses, to a max of 80)% Dodge, with said buff value altering itself over time as its possessor's number of allies changes, does not stack, Applies zebra-patterns to things as an RP power

~Artifice~
%Construct Army Ebony (2)- (Spell, Artiface, Darkness, 2,000 MP, 220,000 Gold) Caster creates 1 Construct Army Ebony at the cost of 11,000 Gold
%Construct Army Ivory (2)- (Spell, Artiface, Light, 2,000 MP, 220,000 Gold) Caster creates 1 Construct Army Ivory at the cost of 11,000 Gold
%Copy Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome worth below 5,000,000 Gold and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads
Craft Brass Men- (Spell, Artifice, Earth, 90 MP, 97,000 Gold) Summons 2 Brass Man from the enemy list, max 20 summoned, costs 20,000 Gold to cast
%Craft Brass Warriors- (Spell, Artifice, Earth, 900 MP, 300,000 Gold) Summons 2 Brass Warrior from the enemy list, max 20 summoned, costs 90,000 Gold to cast
%Gnomish Warding Method- (Spell, Artifice, Technology & Magic & Warding, 140,000 MP, 14,500,000 Gold) Target Golem, Machine, Robot, or Clockwork gains +14,500 Defense as a buff that stacks 2 times
%Metal Crash- (Spell, Artifice, Metal, 500 MP, 410,000 Gold) +400 Magical Attack, 5% inflicts Entombed: Metallic Doom
Mystic Treatment: Greater Mystic Reinforcement- (Spell, Artifice, Magic, 50 MP, 1,000,000 Gold) Gives target possession the permanent Mystic Treatment Greater Mystic Reinforcement, costs 20,000 XP, and 1,000,000 Gold
Mystic Treatment: Mystically Reinforced- (Spell, Artifice, Magic, 50 MP, 100,000 Gold) Gives target possession the permanent Mystic Treatment Mystically Reinforced, costs 2,000 XP, and 100,000 Gold
Mystic Treatment: Shatter-Resistant- (Spell, Artifice, Magic, 50 MP, 100,000 Gold) Gives target possession the permanent Mystic Treatment Shatter-Resistant, costs 200 XP and 10,000 Gold
%Mystic Treatment: Unbreakable- (Spell, Artifice, Magic, 50 MP, 100,000 Gold) Gives target possession the permanent Mystic Treatment Unbreakable, costs 200 XP, and the item’s value in Gold
%Polish Till it Shines- (Spell, Artifice, Water, 1,000 MP, 2,000,000 Gold) All of target's equipped items that possess Melee Attack, Ranged Attack, and Magical Attack bonuses have said bonuses increased by an additional 2,000 points, all of target's equipped items that possess Defense bonuses have said bonuses increased by an additional 2,000 points, does not stack
%Reconstruct- (Spell, Artifice, Technology & Magic, 55 MP, 75,000 Gold) +68 Magical Attack, Heals, only affects Vehicles, Mechs, War Machines, Robots, Clockworks, and Golems, 15% cures Paralysis, 100% cures Bleeding
%Reforge: Coat in Asmalaung Oil- (Spell, Artifice, Earth & Light, 30,000 MP, 9,300,000 Gold) Gives target Weapon the permanent Smithing Technique Coated in Asmalaung Oil, costs 15,000 XP, and 2,000,000 Gold
%Reforge: Glimmercrystal- (Spell, Artifice, Earth & Light, 9,000 MP, 4,000,000 Gold) Gives target possession the permanent Smithing Technique Glimmercrystal, costs 5,000 XP, and 10 times the item’s value in Gold
Reforge: Opulent- (Spell, Artifice, Physical & Earth, 900 MP, 1,000,000 Gold) Gives target possession the permanent Smithing Technique Opulent, costs 500 XP, and 10 times the item’s value in Gold
%Shattering- (Spell, Artiface, Destruction, 5,000 MP, 4,000,000 Gold) +4,000 Magical Attack, -4,000 Defense, does not stack, may destroy one non-unique item equipped by target if target is below Level 40 and said item is worth below 4,000,000 Gold
%Transcribe Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads
%Wonder Device- (Spell, Artifice, Technology & Magic, 500,000 MP, 100,000,000 Gold) Replicates the effect of any ability performable by a Robot, Clockwork, Elemental, Magic Being, Large Structure, Machine, or Golem on the enemy list that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects

~Archery~
Apple From the Head- (Spell, Archery, Light & Air, 20 MP, 55,000 Gold) Must target an ally, 5% inflicts Awestruck on all enemies, 5% cures Fear on all allies, not including self
%Bull’s-eye Shot- (Spell, Archery, Physical, 20 MP, 20,000 Gold) +0 Ranged Attack, +100% to hit for this attack
%Greater Inscribed Mage Arrow (Spell, Archery, Magic, 200,000 MP, 20,000,000 Gold) +20,000 Ranged Attack, 'Ranged Attack' actions that involve this spell may incorperate the casting of a single 'War Magic' or 'Wizard Magic' spell that is worth 20,000,000 Gold or lower that possesses a Magical Attack bonus, utilizing said spell's Magical Attack bonus as though it were an equivalent Ranged Attack bonus and using it in lieu of whatever Ranged Attack bonus said spell would otherwise possess, if any
%Lure- (Spell, Archery, Physical & Air, 10 MP, 5,000 Gold) A random encounter from this Random Quest or Encounter Area joins this battle, may only be used 5 times per battle
Masterful Shot I- (Spell, Archery, Physical, 100 MP, 50,000 Gold) +50 Ranged Attack, user must have a Bow equipped
Nova Shot- (Spell, Archery, War & Energy & Fury, 550,000 HP, 55,000,000 Gold) +55,000 Ranged Attack, +55,000 Magical Attack, 100% inflicts Impaired: Blind, 1 hit against each individual in one row (to a max of 40,000,000 individuals)

~Astral Magic~
%Astral Ice- (Spell, Astral Magic, Ice, 75,000 MP, 30,000,000 Gold) +30,000 Magical Attack, 40% inflicts Frozen, may inflict 2 hits against 15 and deal 1/3 damage, Caster must be at least Level 39 with at least 9,000 MIN to cast this spell
%Astronomer's Glorious Impact- (Spell, Astral Magic, Air & Magic, 75,000 MP, 55,500,000 Gold) +55,000 Magical Attack, 60% inflicts Awestruck, 60% inflicts Charm: Impressed, inflicts Fatigued: Stun, may inflict 1 hit against 30 and deal 1/2 damage, Caster must be at least Level 45 with at least 20,000 MIN to cast this spell
%Call Planet- (Spell, Astral Magic, Earth & Air & Fire & Water, 4,000,000 MP, 400,000,000 Gold) Caster summons 1 Rogue Planet from the Enemy List, Max 1 Summoned, Caster must possess the ability 'Adept Astral Magic Attunement'
%Comet- (Spell, Astral Magic, Air & Magic, 75,000 MP, 12,500,000 Gold) +14,500 Magical Attack, 30% inflicts Awestruck, 60% inflicts Fatigued: Stun, may inflict 1 hit against 30 and deal 1/2 damage, Caster must be at least Level 39 with at least 9,000 MIN to cast this spell
%Create Constellation of the Azure Dragon- (Spell, Astral Magic, Wood & Electrical, 20,000 MP, 20,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Azure Dragon', said empowered constellation causes all Wood or Electrical element individuals on its possessor's side of battle to gain +10,000 to all stats as a non-stacking effect and makes Wood a base element
%Create Constellation of the Black Tortoise- (Spell, Astral Magic, Water & Ice, 20,000 MP, 20,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Black Tortoise', said empowered constellation causes all Water or Ice element individuals on its possessor's side of battle to gain +10,000 to all stats as a non-stacking effect and makes Water a base element
%Create Constellation of the Holy Herald- (Spell, Astral Magic, Light & Hope, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Holy Herald', said empowered constellation causes all Angels, Celestials, and Devas on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Light and Hope base elements
%Create Constellation of the Rainbow Dragon- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid & Air & Hope & Darkness & Technology & Psychic & Physical, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Rainbow Dragon', said empowered constellation causes all base element, Wood element, or Metal element element individuals on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Wood and Metal base elements
%Create Constellation of the Vermilion Bird- (Spell, Astral Magic, Fire & Energy, 20,000 MP, 20,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Vermilion Bird', said empowered constellation causes all Fire or Energy element individuals on its possessor's side of battle to gain +10,000 to all stats as a non-stacking effect and makes Fire a base element
%Create Constellation of the White Tiger- (Spell, Astral Magic, Metal & Acid, 20,000 MP, 20,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the White Tiger', said empowered constellation causes all Metal or Acid element individuals on its possessor's side of battle to gain +10,000 to all stats as a non-stacking effect and makes Metal a base element
%Create Constellation of the Yellow Dragon- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Yellow Dragon', said empowered constellation causes all Wood, Electrical, Metal, Acid, Water, Ice, Fire, Energy, and Earth element individuals on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Wood, Metal, Ice, Water, Electrical, Energy, Fire, Earth, and Acid base elements
%Ice Comet- (Spell, Astral Magic, Ice, 75,000 MP, 12,500,000 Gold) +14,500 Magical Attack, 30% inflicts Frozen, 60% inflicts Fatigued: Stun, may inflict 1 hit against 30 and deal 1/2 damage, Caster must be at least Level 39 with at least 9,000 MIN to cast this spell
%Light from the Stars- (Spell, Astral Magic, Light, 2,000 MP, 60,000 Gold) +140 Magical Attack, 1 hit against 15, only affects Undead
%Lunar Plunge- (Spell, Astral Magic, Darkness & Air & Magic & Physical, 900,000 MP, 91,000,000 Gold) +90,000 Magical Attack, Wielder's actions involving this spell may gain an additional hit, to a max of 1 total hit per target, against up to 100,000,000 targets below Level 60, Cannot be equipped or cast by individuals below Level 60, Has RP powers
%Lunar Plunge (2)- (Spell, Astral Magic, Darkness & Air & Magic & Physical, 900,000 MP, 91,000,000 Gold) +90,000 Magical Attack, Wielder's actions involving this spell may gain an additional hit, to a max of 1 total hit per target, against up to 100,000,000 targets below Level 60, Cannot be equipped or cast by individuals below Level 40, Has RP powers
%Manifest Cosmos of the Whispering Dragon-Stars- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 60,000 MP, 75,000,000 Gold) Caster, if a Zone of Astral is present, creates an Empowered Constellation that counts as a Cosmos Field called the 'Cosmos of the Whispering Dragon Stars' and attaches it to said Zone as an effect that does not stack across zones or on the same zone, While said constellation is present, caster may set an additional 5 empowered constellations whose name includes the word 'Dragon', and for each such empowered constellation set by possessor, to a max of 5 such empowered constellations, possessor may summon a naturally-Astral-element version of a Dragon from the Enemy List that is below Level 60 that is below caster's Level that is naturall Astral Element, Max 20 summoned, and, for each such empowered constellation set, caster gains +2,000 MIN, to a max of +10,000, Caster must be Level 40 or greater
Meteor- (Spell, Astral Magic, Fire & Earth & Air & Physical, 1,800,000 MP, 80,000,000 Gold) +80,000 Magical Attack, 150% inflicts Fatigued: Stun, may inflict 1 hit against 500,000 and deal 1/2 damage, Caster must be at least Level 45 with at least 80,000 MIN to cast this spell
%Meteorite- (Spell, Astral Magic, Air & Magic, 15,000 MP, 2,500,000 Gold) +2,500 Magical Attack, may inflict 1 hit against 5 and deal 1/2 damage, Caster must be at least Level 25 with at least 3,000 MIN to cast this spell
Minor Meteorite- (Spell, Astral Magic, Air & Magic, 300 MP, 75,000 Gold) +65 Magical Attack
%Predict Catastrophic Celestial Event- (Spell, Astral Magic, Darkness & Technology & Psychic & Fire, 2,000 MP, 500,000 Gold) Target gains +5,000 Defense against Astral Magic and +5,000 Defense against Astral Beings on a round of a chosen positive whole number, does not stack for the same round, stacks across 5 different rounds per target
%Remember When I Was A STAR?! (2)- (Spell, Astral Magic, Time & Astral, 500,000 MP, 50,000,000 Gold) Caster gains +500,000 HP, Caster gains the element Astral, Caster gains the subtype Astral Being, Caster must have existed as an active PC contiguously for the previous two years
Reveal Constellation of the Mage- (Spell, Astral Magic, Astral & Magic, 300 MP, 120,000 Gold) Sets the Constellation of the Mage as an Empowered Constellation for caster, said constellation begins with a Phase of 1 at the start of every battle and has a Max Phase of 3, its phase resets between battles, its phase increases at the end of each round during which its posesssor conducted a Magical Attack action, It provides +50 Magical Attack per phase as a buff, It provides an effect that reduces the cost of spells cast by its possessor by 500 while its phase is full
%Reveal Phalerin's Holy Constellation- (Spell, Astral Magic, Astral & Magic, 300 MP, 140,000 Gold) Sets the Holy Pilgrim as an Empowered Constellation for caster, said constellation begins with a Phase of 1 at the start of every battle and has a Max Phase of 3, its phase resets between battles, its phase increases at the end of each round during which its posesssor casts a Divine Magic spell, It provides its caster with +150 CON and +150 SPI per phase as a buff, It provides an effect that reduces the cost of Divine Magic spells cast by its possessor by 2,000 while its phase is full, with these effects only affecting devout worshippers of Phalerin, Caster must be a devout worshipper of Phalerin
%Solar Flash- (Spell, Astral Magic, Light, 5,000 MP, 30,000,000 Gold) Inflicts Impaired: Blind, Inflicts Impaired: Blind: Constant Glare, 60% inflicts Awestruck, May gain 1 hit against 5 if part of a 'Cast a Spell' action that involves no other spells
%Spacetrain Assault- (Spell, Astral Magic, Astral, 7,500 MP, 7,500,000 Gold) +7,500 Ranged Attack, 80% inflicts Fatigued: Stun, May gain 1 hit against 15 and deal 1/2 Damage
%Starseal- (Spell, Astral Magic, Earth, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not destroy Empowered Constellations, create Empowered Constellations, alter Empowered Constellations, attach effects to Empowered Constellations, remove effects from Empowered Constellations, or alter effects on Empowered Constellations without caster's permission, Caster must be Level 40 or greater
%Summon Directional Beasts (2)- (Spell, Astral Magic, Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 160,000 MP, 30,000,000 Gold) Summons 1 Genbu, Suzaku, Byakko, or Seiryu, Caster must have at least one empowered constellation set, Max 1 of each summoned
%Sunray- (Spell, Astral Magic, Light & Fire, 60,000 MP, 60,000,000 Gold) +60,000 Magical Attack, 60% may inflict Burning, 60% may inflict Awestruck, 60% may inflict Poison: Irradiated
%Sunstrike- (Spell, Astral Magic, Light, 37,000 MP, 30,000,000 Gold) +35,000 Magical Attack, 30% inflicts Awestruck, May gain the element Fire and a 30% chance of inflicting Burning
%Violet Starflare- (Spell, Astral Magic, Magic, 2,000,000 MP, 200,000,000 Gold) +200,000 Magical Attack, 200% inflicts Manablasted, this action ignores the Resistances and Immunities of individuals below Level 80 if caster possesses the ability 'Expert Wizard Magic Attunement' or the ability 'Expert Astral Magic Attunement', 1 hit against 200,000,000, Caster must be Level 40 or greater

~Bardic Music~
%'I'll Arrest Ya' And Convict Ya'!'- (Spell, Bardic Music, Law, 6,000 MP, 1,000,000 Gold) 30% inflicts Entombed: Incarcerated, This spell's caster and/or possessor may choose for it to also count as a Litigamancy spell
%'Welcome To The Courtroom!'- (Spell, Bardic Music, Law, 15,000 MP, 15,200,000 Gold) All Litigamancy spells cost caster and caster's allies 20,000 less MP to cast, The Entombed: Incarcerated infliction chances of caster and caster's allies are increased by 15%, Does not stack, Lasts 3 rounds, This spell may be maintained by spending an action each round, This spell's caster and/or possessor may choose for it to also count as a Litigamancy spell
%Abstract Carol- (Spell, Bardic Music, Chaos, 5,000 MP, 15,000,000 Gold) +15,000 Magical Attack, 80% may inflict Confusion, Heals Abstracts
%Angus Glorkk’s Ear-Wounding Tune- (Spell, Bardic Music, Sonic & Physical, 250 MP, 40,000 Gold) +75 Magical Attack, 10% inflicts Wounded, 10% inflicts Impaired: Deafened, 10% targets a random ally in addition to normally selected targets
%A Song For the Times- (Spell, Bardic Music, Time & Whimsy, 15,000 MP, 5,000,000 Gold) Caster obtains a buff that allows caster, should caster choose to, to prevent any individual below Level 45 from changing the round's number or the number that any individual other than itself considers the current round's number to be
%Ballad of Glory- (Spell, Bardic Music, Light & Magic, 50% Max MP, 125,000 Gold) + (10 x Caster Level) to all stats and Defense of all allies, allies attacks deal (100 x Caster Level) more damage or heal for an equal amount more, 1 hit against all allies does not stack, lasts for as many turns as caster does nothing except maintain the spell for no MP cost
%Ballad of the Wailing Maiden- (Spell, Bardic Music, Darkness & Sonic, 70 MP, 169,000 Gold) +210 Magical Attack, 15% inflicts Confusion: Depression, 15% inflicts Paralysis, 50 MIN Damage, 50 SPI Damage, 50 CON Damage, may inflict 1 hit against 5 and deal 1/2 damage
%Burn My Bread!- (Spell, Bardic Music, Fire, 1,000 MP, 500,000 Gold) Each 'Plain Bread' item in caster's possession that is identical to the version of 'Plain Bread' in the Shop becomes the item 'Toast' as a non-temporary effect.
%Call Unto Metal (2)- (Spell, Bardic Music, Metal, 150 MP, 110,000 Gold) Non-unique Bardic Music spells cast by caster become solely Metal element, and, if they possess a Magical Attack bonus, have said bonus increase by 110 points, stacks 2 times
%Confusing Song- (Spell, Bardic Music, Air & Electrical, 40 MP, 60,000 Gold) 20% inflicts Confusion, 1 hit against 3
%Disco Inferno- (Spell, Bardic Music, Fire, 7,000 MP, 160,000 Gold) +167 Magical Attack, 10% inflicts Burning, may deal 1/3 damage and inflict 1 hit against 15
%Doom Voice- (Spell, Bardic Music, Darkness & Air & Sonic, 450,000 MP, 30,000,000 Gold) Inflicts Instant Death: Doomed on each individual in the same battlespace as caster that is below Level 61 (excluding caster)
%Echoing Voice-Strike- (Spell, Bardic Music, Sonic, 18,000 MP, 18,000,000 Gold) +18,000 Ranged Attack, this action deals full Damage to individuals below Level 60 in the back row, 50% inflicts Wounded, Caster may choose to recheck this action's Miss chance once, Caster must be Level 35 or greater and must possess the ability 'Bard'
%Eulogy for the Architect- (Spell, Bardic Music, Darkness & Air & Earth, 500,000 MP, 50,000,000 Gold) All Golems and Large Structures in the same battlespace as caster are inflicted with Confusion: Depressed as an effect that ignores the Resistances and Immunities of individuals below Level 80
Frog Song- (Spell, Bardic Music, Water & Acid, 30 MP, 20,000 Gold) 5% inflicts Confusion, 5% inflicts Berserk, 1 hit against 15, can be recast for no MP if it was cast by caster the previous turn
%Gonna Call In Another Witness (Classic Remix)- (Spell, Bardic Music, Law & Spatial & Knowledge, 6,000 MP, 6,000,000 Gold) Caster summons an entity below Level 40 that is below caster's Level that is normally fightable for drops on the Enemy List; caster may, at the time of this summoning, select any number of previous actions in battle, and, as a non-stacking buff, cause that summoned entity to count as having been present for those actions; Max 20 summoned
%Greater Disco Love Inferno- (Spell, Bardic Music, Fire & Light, 21,000 MP, 21,000,000 Gold) +20,000 Magical Attack, 30% inflicts Burning, 40% inflicts Charm, may deal 1/3 damage and inflict 1 hit against 15
%Heavy Metal Assault- (Spell, Bardic Music, Sonic & Physical, 350 MP, 75,000 Gold) +80 Magical Attack, 15% inflicts Impaired: Deafened
%Heroic Ballad of the Celestial Journeyman- (Spell, Bardic Music, Light, 800 MP, 5,000,000 Gold) Targets gain +500 AGI and +1,000 to their turn-order-determining stat sums for turn-order-determining purposes, does not effect Demons, Devils, or Abstracts, 1 hit against all allies, does not stack, this spell's buff lasts for as long as caster does nothing except maintain the spell for no MP cost using each of caster's actions
%Heroic Ballad of the Celestial Warrior- (Spell, Bardic Music, Light, 800 MP, 5,000,000 Gold) Targets gain +1,000 STR and +1,000 CON, does not effect Demons, Devils, or Abstracts, 1 hit against all allies, does not stack, this spell's buff lasts for as long as caster does nothing except maintain the spell for no MP cost using each of caster's actions
Hum Vaguely- (Spell, Bardic Music, Magic, 1 MP, 16,000 Gold) 1% Randomly casts an equipped Bardic Music spell that caster could cast at caster’s max MP, may be recast for no MP cost by caster if it was cast the previous turn
%Kiss that Guy!- (Spell, Bardic Music, Fire & Air, 4,000 MP, 5,000,000 Gold) +5,000 Melee Attack, May Heal HP, 30% inflicts Charm, 30% inflicts Confusion: Surprised
%Kiss that Guy and Steal His Voice!- (Spell, Bardic Music, Fire & Air & Darkness, 4,000 MP, 5,000,000 Gold) +5,000 Melee Attack, 30% inflicts Charm, 30% inflicts Confusion: Surprised, 40% inflicts Impaired: Silence
%Jauntily Intimidating Song- (Spell, Bardic Music, Air & Water, 80 MP, 39,000 Gold) +400 HP for caster, +50 to all of caster’s stats, +24 to the stats of up to 100 of caster’s allies, 15% afflicts up to 30 targets with Confusion: Fear, 1% afflicts up to 15 targets with Fatigued: Stunned, stacks 3 times
Maestro's Song I- (Spell, Bardic Music, Magic, 100 MP, 50,000 Gold) +50 Magical Attack, user must have an Instrument equipped
Lesser Song of the Whale- (Spell, Bardic Music, Water, 700 MP, 86,000 Gold) +1, 700 HP, 20% Water Resistance, +50 CON, 1 hit against 7, lasts for as many turns as caster does nothing except maintain the spell for no MP cost
Ode of Fortitude- (Spell, Bard Song, Earth & Air, 20 MP, 7,000 Gold) +20 CON to all allies, Must be maintained every turn by caster to continue effect
%Objection Boogie- (Spell, Bardic Music, Law, 20,000 MP, 9,500,000 Gold) Caster chooses a target below Level 40, All debuffs, buffs, status effects, Damage (including Stat Damage), and zones resultant from said individual's most recent action are removed, This spell's caster and/or possessor may choose for it to also count as a Litigamancy spell
%Rapping Terrorist Global Meltdown- (Spell, Bardic Music, Fire & Technology & Atomic & Sonic & Chaos, 940,000 MP, 210,000,000 Gold) +210,000 Magical Attack, 30% inflicts Poison: Irradiated, 30% inflicts Antimatter, 30% inflicts Burning, 30% inflicts Confusion, 30% inflicts Overload, instead of having targets assigned normally, this action has a 70% chance of targeting each individual in the battlespace it was performed in, targeting a max of 1 individual with the Constant Effect or Ability 'Hypermassive', Caster must by Level 60 or greater
%Really Loud Luring Music- (Spell, Bardic Music, Physical & Air, 20 MP, 5,000 Gold) A random encounter from this Random Quest or Encounter Area joins this battle, may only be used 10 times per battle
Shout!- (Spell, Bardic Music, Physical, 5 MP, 8,000 Gold) +5 Magical Attack, 5% inflicts Stun
%Siren Song- (Spell, Bardic Music, Fire & Water & Sonic, 31,500 MP, 7,960,000 Gold) +8,300 Magical Attack, 30% inflicts Charm: Wanderlust, 38% inflicts Charm, 890 MIN Damage, 890 SPI Damage, 890 STR Damage, 50% inflicts Dominion on targets below Level 20, If caster is above Level 40 this spell inflicts Dominion on targets below Level 20 and has a 50% chance of inflicting Dominion on targets below Level 40, this action may gain '1 hit against 5' and deal 1/2 damage or may gain '1 hit against 30' and deal 1/3 damage
%Song of Flowers- (Spell, Bardic Music, Light & Earth, 30 MP, 35,000 Gold) +300 HP to target for each Plant in battle on the caster's side to a max of +20,000 HP, may be maintained for 0 MP for an unlimited number of turns unless the caster does something else, does not stack
%Song of the Joyous Maiden- (Spell, Bardic Music, Light & Sonic, 70 MP, 169,000 Gold) +210 Magical Attack, Heals, 15% cures Confusion: Depression, 15% cures Paralysis, Heals 50 MIN Damage, Heals 50 SPI Damage, Heals 50 CON Damage, may inflict 1 hit against 5 and deal 1/2 damage
Song of the Kensei- (Spell, Bardic Music, Magic & Physical & Air, 70 MP, 63,000 Gold) Allies’ swords that have a chance of activating an ability have said chance increased by 5%, stacks 7 times, 1 hit against 15, lasts as long as caster does nothing save maintain it for no MP each turn
Song of the Summoner- (Spell, Bardic Music, Magic & Water & Light & Darkness, 140 MP, 86,000 Gold) Allies’ summons that are summoned during this spell’s effect on their summoners gain 500 HP, 40 to stats that are not their prime attribute, 80 to their prime attribute, 200 damage to all attacks, and +5% Critical, stacks 18 times, the critical increase portion does not stack, 1 hit against 15, lasts as long as caster does nothing save maintain it for no MP each turn
Song of Wellness- (Spell, Bardic Music, Light & Acid, 80 MP, 35,000 Gold) 50% Disease Resistance, 1 hit against 5,000, stacks 10 times, lasts as long as caster does nothing but maintain this spell for 0 MP per turn
Song That Makes Your Eardrums Bleed- (Spell, Bardic Music, Physical & Psychic, 80 MP, 79,000 Gold) +70 Magical Attack, only Instruments and Bard abilities add to this spell’s Magical Attack, 5% Inflicts Wounded: Bleeding, 1 hit against 4, may be recast for no MP cost by caster if it was cast the previous turn
Song to Light the Rain Ablaze- (Spell, Bardic Magic, Fire & Water, 5,000 MP, 5,000,000 Gold) Attaches an effect to target Zone of Water that does not stack on the same Zone or across zones that deals 250,000 Flat Fire element Damage to each individual in said zone at the start of each round
%Song to Make the Rain Into Shadows- (Spell, Bardic Magic, Darkness & Water, 5,000 MP, 5,000,000 Gold) Caster turns target Zone of Water created by a source below Level 60 into a Zone of Darkness
Stoic Stanza- (Spell, Bardic Music, Fire & Earth, 600 MP, 35,000 Gold) +70 CON, 1 hit against 5, stacks 5 times, lasts as long as it is maintained for 40 MP a round
%The Proper Toothbrushing Song- (Spell, Bardic Music, Water & Air, 60 MP, 3,500 Gold) This spell requires 6 consecutive actions from three different casters (the latter two of which may begin spending their 6 actions after the first begins its actions) to cast, target may spend an action to have a 5% chance of curing Impaired: Silence: Bad Breath, lasts 10 rounds, does not stack
Tune of Chilly Seasons- (Spell, Bardic Music, Ice, 800 MP, 60,000 Gold) Target allies’ attacks are solely Ice element, 1 hit against 14, lasts as long as it is maintained for 15 MP a round
Tune of Flaming Seasons- (Spell, Bardic Music, Fire, 700 MP, 60,000 Gold) Target allies’ attacks are solely Fire element, 1 hit against 14, lasts as long as it is maintained for 20 MP a round
%Turkey! Turkey! Let's Get Some Turkey!- (Spell, Bardic Music, Earth & Air, 1,000 MP, 500,000 Gold) +500 Magical Attack, Heals HP, actions involving this spell may gain '1 hit against 8' and deal 1/2 Damage
%Void Scream- (Spell, Bardic Music, Darkness & Void & Sonic, 1,800,000 MP, 180,000,000 Gold) +180,000 Magical Attack, Caster removes 1 buff from a source below Level 80 from each target, 1 hit against 500,000, deals 3/4 Damage, Caster must be Level 40 or greater
%Wail of the Banshee- (Spell, Bardic Music, Darkness & Sonic, 31,500 MP, 7,960,000 Gold) +8,300 Magical Attack, 30% inflicts Confusion: Depression, 38% inflicts Paralysis, 890 MIN Damage, 890 SPI Damage, 890 CON Damage, 50% inflicts Instant Death on targets below Level 20, If caster is above Level 40 this spell inflicts Instant Death on targets below Level 20 and has a 50% chance of inflicting Instant Death on targets below Level 40, may inflict 1 hit against 5 and deal 1/2 damage, may inflict 1 hit against 30 and deal 1/3 damage
%What Does Kit Say?- (Spell, Bardic Music, Sonic & Earth & Beast, 400,000 MP, 4,000,000 Gold) 120% inflicts Confusion: Convinced It's DANCE TIME if caster is an animal or if caster's name includes 'Kit'
%Zombie-Comforting Ballad- (Spell, Bardic Music, Darkness, 2,000 MP, 210,000 Gold) Cures Confusion, Pain, Paralyzed, Fatigued, and Charm, Only affects Undead, deals 1 hit against 5 if only targeting allied Undead as part of a non-offensive action

~Biomancy~
Augment Natural Weaponry- (Spell, Biomancy, Technology, 30 MP, 40,000 Gold) Target 1 Biohorror per caster level has the damage of its natural attacks raised by 40 per caster level to a max of 6,000, stacks 20 times, lasts 40 turns
%Biovenomize- (Spell, Biomancy, 2,000,000 MP, 60,000,000 Gold) 15% inflicts Plague and Venom
%Biowarp- (Spell, Biomancy, Acid, 23,000 MP, 2,000,000 Gold) Target gains +1,000 or -1,000 to any one stat, stacks 4 times
%Bioworld's Fury- (Spell, Biomancy, Earth & Life, 800,000 MP, 200,000,000 Gold) +400,000 Magical Attack, deals 1/2 Damage, deals full Damage if at least 24 Zones created by Biomancy spells are present, 1 hit against 2,000,000, Caster must be Level 40 or greater
%Cosmic Rebirth of the Pacifistic Horse-Self- (Spell, Biomancy, Blood & Time & Life & Astral & Hax, Poison: Drunk, 222,222,222 Gold) Target willing entity obtains a non-stacking buff that makes its possessor count as a summon of the caster (if not targeting the caster), that makes it count as a summon with no summoner (if targeting the caster), that provides +2 to all base stats (with this bonus increased to +3 if its possessor's name includes 'Nira' or 'Tolva'), that gives its possessor the additional subtype Animal, that appends 'HORSE ' to the front of its possessor's name, and that makes its possessor unable to perform offensive actions
%Death Spray- (Spell, Biomancy, Darkness & Acid, 150,000 MP, 15,500,000 Gold) +15,500 Ranged Attack, 60% inflicts Dissolving, 30% inflicts Instant Death on targets below Level 70, 1 hit against 15
%Greater Customized Bioengineered Ailment (2)- (Spell, Biomancy, Darkness & Technology, 16,000 MP, 7,000,000 Gold) +7,000 Magical Attack, 700 Stat Damage to any one stat, 70% inflicts Diseased, -700 to any three chosen stats, this action cannot effect individuals who are Level 20 or greater and are Immune to Diseased, stacks 5 times
%Mass Greater Plague (2)- (Spell, Biomancy, Darkness & Acid, 800,000 MP, 200,000,000 Gold) 30% inflicts Plague, 1 hit against 100, Caster must be Level 40 or greater
%Plague (2)- (Spell, Biomancy, Darkness & Acid, 180,000 MP, 90,000,000 Gold) 20% inflicts Plague, Caster must be Level 40 or greater
%Power Plant (2)- (Spell, Biomancy, Electrical & Technology, 15,000 MP, 200,000 Gold) +200 Magical Attack, Heals MP, Only affects Plants
%Unleash the Living Plague- (Spell, Biomancy, Darkness & Acid, 2,500,000 MP, 250,000,000 Gold) Caster may either choose to have a 50% chance of inflicting Plague on up to 100 targets or may attach a non-stacking (on the same zone or across zones) effect to a Zone of Darkness or Acid or Air that causes each individual in said zone to have a 30% chance of being afflicted with Plague at the start of each round, with this spell's caster to be able to choose for instances of Plague that come from this spell or effects it generates (or from instances of Plague that come from this spell or effect it generates or future generations of status effect instances descendant from those) to not afflict individuals when they otherwise would do so, Caster must be Level 60 or greater

~Blight Magic~
%Blight Crops (2)- (Spell, Blight Magic, Earth, 700 MP, 700,000 Gold) Up to 500 target Plants gain -700 to all stats, does not stack
Blighted Withering- (Spell, Blight Magic, Darkness, 7 MP, 1,700 Gold) +5 Magic Attack
%Call Insects- (Spell, Blight Magic, Earth & Air, 15,000 MP, 780,000 Gold) Summons up to 5 Insect below Level 20 from the Enemy List that are normally fightable for drops, Max 20 summoned, Summons summoned through this spell cannot summon
%Call Sleazy Lawyer of Blight and Grime- (Spell, Blight Magic, Darkness & Acid, 2,100 MP, 70,000 Gold) Summons 1 Sleazy Lawyer of Blight and Grime, Max 4 summoned, Caster must have the ability Basic Blight Magic Attunement
Despoiling Impairment - (Spell, Blight Magic, Darkness & Air, 5 MP, 13,000 Gold) All Animals, Insects, Aquatics, Aerials, and Plants gain -5 to all stats, stacks 20 times
Element-Corrupting Blast- (Spell, Blight Magic, Darkness, 420 MP, 145,000 Gold) +190 Magical Attack, only affects non-Blight Magic elementals
%Infect with Contagion (2)- (Spell, Blight Magic, Acid & Air & Darkness, 500 MP, 500,000 Gold) 40% inflicts Diseased: Contagious Ailment
Localized Acidic Rainfall- (Spell, Blight Magic, Acid, 140 MP, 120,000 Gold) +110 Magical Attack, Lowers target’s Defense by 15, 10% inflicts 1 hit against 5, stacks 5 times
Mire Blast- (Spell, Blight Magic, Acid, 110 MP, 70,000 Gold) +76 Magical Attack, 15% inflicts Poison
Ray of Locust's Feeding- (Spell, Blight Magic, Darkness & Air, 55 MP, 45,000 Gold) +47 Magical Attack, 5% inflicts Weakened, Heals a targeted indivdual (who can and probably should be someone different from the primary spell's target) for half damage dealt
Smog Font- (Spell, Blight Magic, Darkness & Air, 80 MP, 50,000 Gold) Creates a Smog Font that may be destroyed by the application of 2,000 damage, This smog font deals 700 Darkness element damage to all non-blight magic Aerials or Air element creatures in battle each turn, max 12 fonts created
%Taint of Earth- (Spell, Blight Magic, Darkness, 400 MP, 70,000 Gold) +40 Magical Attack, Gives opponent that does not Resist Earth element damage, is not Immune to Earth element damage, is under the caster's level and does not already possess an Earth element weakness, a 5% Earth Weakness
Taint Land- (Spell, Blight Magic, Darkness & Earth & Acid, 30 MP, 30,000 Gold) Replaces the current Phantom Terrain, if cast by a lower level caster, with either Polluted Morass or Junkyard
Wither Plant- (Spell, Blight Magic, Earth, 40 MP, 45,000 Gold) +90 Magical Attack, only affects Plants

~Chaos Magic~
%"I'm Terribly Sorry About that Pelican that Just Flew Into Your Face While You Were Trying to Explain How You Would Blow Up the World. Could You Possibly Start Over?"- (Spell, Chaos Magic, Chaos, 12,000 MP, 12,500,000 Gold) Possessor may, at the beginning of battle, choose to cast this spell as an action, any individual below Level 60 who is non-unique or who is below Level 40 who would get to choose for something to happen at the beginning of a round has a 50% chance of being able to make said choice while any individual is under an effect that is generated when this spell is cast that sits on its caster and adoes not stack on a single caster or across casters, Has RP effects
%Alphabetical Assault- (Spell, Chaos Magic, Air & Physical, 10,000 MP, 10,000,000 Gold) +10,000 Magical Attack, Actions this spell is involved in that include its Magical Attack bonus gain an additional +1,000 Magical Attack for each letter out of 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'T', 'U', 'V', 'W', 'X', 'Y', and 'Z' (including lower-case versions) that is present in the name of any item not counting this one that this item's caster has equipped, to a max of +25,000 additional Melee Attack, Actions this spell is involved in that include its Magical Attack bonus gain 5% inflicts Instant Death against targets below Level 40 if the letter 'S' (including the lower case 's') is present in the name of any item not counting this one that this item's caster has equipped
~%Call the Swordfish of War- (Spell, Chaos Magic, War & Water, 60,000 MP, 6,640,000 Gold) +6,640 Magical Attack, 30% inflicts Wounded, 20% inflicts Wounded: Bleeding, 10% inflicts Wounded: Maimed, 5% inflicts Instant Death on targets below level 40, Caster must have previously cast 'Carp Smash' in the current thread to cast this spell
%Carp of the Round- (Spell, Chaos Magic, Chaos, 960,000 MP, 96,000,000 Gold) +96,000 Magical Attack, +96,000 Melee Attack, 12 hits against 12, 240% inflicts Confusion, Attacks involving this spell are Criticals on the third round of battle, 5% causes the user to gain a Massive Sea Diamond Bass (to a max of once per battle), Up to once per thread, an action involving this spell may give an individual in the same battlespace as its caster a non-stacking buff that makes its possessor Level 60 if it would otherwise be below Level 60, Caster must be Level 60 or greater and must possess the abilities 'Fisherman', 'Seakeeper', 'Anarchomancer', and 'Ocean Prince'
%Carp Smash- (Spell, Chaos Magic, Chaos, 10-175 MP, 90,000 Gold) +10-175 Magical Attack, +1-4 Melee Attack, 1 to 8 hits against 1 or 2, 15% inflicts Confusion, 3% causes the user to gain a Large Iron Trout, 2% inflicts Awestruck on user, halves HP of a random ally 34.2% of the time, +97% critical on the third round of battle
Civilization-Ending Monkey-Howl- (Spell, Chaos Magic, Sonic & Chaos & Beast & Blood, 1,600,000 HP, 160,000,000 Gold) +160,000 Ranged Attack, 200% inflicts Confusion, Targets below Level 80 obtain a non-stacking debuff that makes its possessor's unable to treat other individuals as allies, 1 hit against 200,000,000, Caster must be Level 40 or greater
Destroy Perfection- (Spell, Chaos Magic, Devastation & Fortune, 2,000,000 MP, 200,000,000 Gold) +200,000 Magical Attack, Target, if below Level 99 not not greater Level than caster, obtains a non-stacking debuff that gives its possessor's actions a 5% chance of failure, Caster must be Level 40 or greater and possess the ability 'Adept Anarchomancy Attunement'
%Drink a Dragon for Being Cocky- (Spell, Chaos Magic, Water, 3,000 MP, 3,000,000 Gold) +3,000 Melee Attack, Deals HP Drain, 30% inflicts Awestruck, 30% inflicts Fatigued: Stun, 60% inflicts Confusion, Deals double damage (to a max of 5,000,000 additional points) to Water element targets that are below Level 40, Target has a 15% chance of being unable to act on its next action, with everything that would occur before and after said action still occurring, as a non-stacking effect that only effects Dragons that are below Level 45 and below caster's Level, This spell only affects Dragons
%End Feast- (Spell, Chaos Magic, Earth & Air & Water, 500,000 MP, 100,000,000 Gold) +100,000 Magical Attack, targets below Level 99 who are not 5 or more Levels greater than caster may not benefit from Food consumables, Caster must be Level 40 or greater
Fading Call: One Billion Evil Carpenters- (Spell, Chaos Magic, Wood & Metal & Terror, 1,800,000 MP, 180,000,000 Gold) +180,000 Melee Attack, +180,000 Ranged Attack, +180,000 Magical Attack, This action may not be countered by individuals below Level 80, This action counts as involving 1,000,000,000 more Humans and Large Structures than it otherwise would, This action may create up to 1,000 Zones of any combination of base elements, This action may create a City or Fell City Terrain, This action may destroy up to 200 Terrains, Phantom Terrains, or Zones created by sources below Level 80, 2 hits against 500,000,000, Caster must be Level 40 or greater
Hour of the Moon-Sized Fish Which Vomits Supermolten Gold- (Spell, Chaos Magic, Wealth & Astral & Fire, 190,000,000 Gold, 190,000,000 Gold) +190,000 Ranged Attack, 200% inflicts an instance of Entombed that deals Wealth element Damage, 200% inflicts an instance of Burning that deals Wealth element Damage, 100% inflicts Dissolving: Bankrupt: Total Bust, 1 hit against 2,000,000,000, Caster must be Level 40 or greater
%Infuse Terrain With Madness- (Spell, Chaos Magic, Chaos & Psychic, 120,000 MP, 60,000,000 Gold) Target Zone, Terrain, or Phantom Terrain has an effect attached to it that has a 25% chance of removing each effect attached to the same source by a source below 80 (including itself, if applicable) at the start of each round, Has RP effects
%It's Raining Burning Lions!- (Spell, Chaos Magic, Fire & Physical, 12,000 MP, 12,000,000 Gold) +12,000 Magical Attack, 30% Inflicts Burning, 40% inflicts Wounded, 30% inflicts Confusion, 30% inflicts Confusion: Fear, this action may gain 1 hit against 1,000 and deal 1/3 Damage
%Jolly Jitterbug Jeopardy- (Spell, Chaos Magic, Air & Earth, 5,000 MP, 2,000,000 Gold) Target non-Insect individual who is below Level 60 obtains a debuff that does not stack that deals them 200,000 Flat Chaos element Damage each time they perform an action that does not involve an active ability whose name starts with 'J', Caster is afflicted with Invigorated: Zesty
Joshua the Vole's Drastically Bad Stageplays- (Spell, Chaos Magic, Void & Tacky & Toxin, 2,000,000 MP, 200,000,000 Gold) 15% inflicts Crippled, Cursed, Dominion, Instant Death, Insanity, Petrified, Plague, Smitten, Vanished, and Venom, 1 hit against 100,000,000, Caster must be Level 40 or greater and possess the ability 'Adept Anarchomancy Attunement'
Lord Higgson's Inescapable Portrait- (Spell, Chaos Magic, Nobility & Fate, 1,800,000 MP, 180,000,000 Gold) Target offensively obtains a non-stacking buff that cannot be removed or voluntarily discarded by sources below Level 80 that forcibly occupies one of its possessor's buff slots that destroys one other buff possessed by its possessor with a source below Level 80 at the start of each round, Caster must be Level 40 or greater
%Modern Lightshow of Thyme and Time- (Spell, Chaos Magic, Light & Atomic, 5,000 MP, 60,000,000 Gold) Applies a buff to caster that prevents actions from being delayed by individuals below Level 60 who are in the same battlespace as caster, This spell counts as possessing the subtype Culinary Arts
%Teh Lazars of Infamey- (Spell, Chaos Magic, Light & Destruction, 6,000 MP, 300,000 Gold) +300 Magical Attack, 1% Destroys any item worth under 1,000,000 Gold in target's possession whose name includes the word 'Happiness', 5% Has no effect
%The Cheese Bee Fee- (Spell, Chaos Magic, Air & Chaos, 0 MP, 3,000 Gold) Each individual in battle takes 500 Gold damage for each item equipped that has one of the words 'bee', 'cheese', or 'honey' in it, all Gold lost due to this spell should be noted next to the spell, this spell causes the first foe with the word 'bee' in its name to have a 50% chance that it will drop all of the Gold taken up until and through its being encountered, the Gold noted by this spell is set to 0 once a bee is defeated, may only affect each target 4 times per thread, This spell auto-casts itself at the start of every round, This item is cursed and cannot be unequipped normally
%Mad Strike I- (Spell, Chaos Magic, Chaos, 100 MP, 50,000 Gold) +/- 1-500 Melee Attack, +/- 1-500 Magical Attack, +/- 1-500 Ranged Attack, user must have a Chaos Talon equipped
%Power Word: Drop a Sailboat on Its Head!- (Spell, Chaos Magic, Physical & (50% chance) Water, 5-200 MP, 25,000 Gold) +5-350 Magical Attack, 4% inflicts Drowning, 2% cures Drowning
%Random Terrorist Attack- (Spell, Chaos Magic, Fire & Technology & Darkness, 5,000 MP, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Ranged Attack, +5,000 Magical Attack, 30% inflicts Confusion: Fear, 30% inflicts Confusion: Enraged, 30% may inflict Burning, 30% may inflict Wounded, Actions including this spell may gain 1 hit against 5 and having a 50% chance of having each of their targets randomly re-assigned to any individual in battle, with duplicate targeting instances being re-directed but then failing unless a target can somehow be targeted multiple times
%Reality Destabilization- (Spell, Chaos Magic, Destruction & Earth, 800,000 MP, 80,000,000 Gold) Caster obtains a non-stacking buff that allows it to optionally destroy up to one (buff or debuff from a source that is not 20 or more Levels greater than caster) on each entity in its battlespace and optionally destroy one (Zone, Terrain, or Phantom Terrain from a source that is not 20 or more Levels greater than caster) at the start of each round, Caster must be Level 40 or greater
%Roulette-Head Spatial Doom-Moon Plunge- (Spell, Chaos Magic, Chaos & Fortune & Darkness & Air & Magic & Physical, 1,000,000 MP, 100,000,000 Gold) +100,000 Magical Attack, Wielder's actions involving this spell may gain an additional hit, to a max of 1 total hit per target, against up to 7,777,777 targets below Level 77, Once hits from actions involving this spell are assigned, they are all reassigned to random valid targets, Cannot be equipped or cast by individuals below Level 40, Cannot be equipped or cast by individuals below Level 60 whose name is not 'Roulette Master'
%Storm of the Raging Masses- (Spell, Chaos Magic, Water & Air & Chaos, 500 MP, 70,000 Gold) +60-270 Physical Attack, +10-20 Magical Attack, 50% Damages random allies instead of original targets, 0-6 hits against 6-17, 3% inflicts Mad Dancing
%Straight-Up Insurrection- (Spell, Chaos Magic, Chaos, 55,000 MP, 20,000,000 Gold) Caster unsummons all the summons that are below caster's Level and below Level 60 who are the summons of target individual who is below caster's Level and below Level 60 and deals (100,000 x the number of unsummoned summons, to a max of 200 such summons) Flat Chaos element Damage to their summoner, Caster must be Level 20 or greater
%Transdimensional Propaganda Scream of the Funky Machine King- (Spell, Chaos Magic, Technology, 270 MP, 230,000 Gold) +270 Magical Attack, 45% inflicts Charm, 1 hit against X, where X is a number under 50, damage dealt is divided by X+1, Can target the next room once per room when in a random quest, Robots, Machines, Vehicles, Clockworks, War Machines, and Mechs charmed by this spell gain a non-stacking bonus of +500 to all stats, may optionally deal no damage, Costs half MP if used by a Machine or Robot
%Turkey PAUNCH!- (Spell, Chaos Magic, Physical & Energy & Earth & Destruction, 1,300,000 HP, 130,000,000 Gold) +130,000 Melee Attack, 100% inflicts Fatigued: Knocked Out, If this spell is cast as part of a 'Melee Overdrive' action, all entities on sides of battle where said action hits at least one entity are dealt 1,300,000 Flat Energy & Destruction element Damage, This spell may gain the subtype Combat Arts when cast, Caster must be Level 40 or greater
%Wave of Ancient Chaos- (Spell, Chaos Magic, Water & Chaos, 500,000 MP, 50,000,000 Gold) +50,000 Magical Attack, Caster obtains a non-stacking buff that causes all entities in the same battlespace who are either willing or not 20 or more Levels greater than its possessor to treat Water as a non-base element and that allows its possessor to cast Water-element Elemental Magic spells as though they additionally or solely possessed the element Chaos and/or as though they additionally or solely possessed the subtype Chaos Magic, 1 hit against 200,000
Welcome To Suplex City- (Spell, Anarchomancy, Physical & Whimsy, 400,000 MP, 40,000,000 Gold) +40,000 Melee Attack, 200% inflicts Fatigued: Stun, 5 hits against 1, Target obtains 1 Temporary 'Gift Tote' item, Only one attack involving this spell may target each individual per thread, Caster creates a City Phantom Terrain, Caster must be Level 20 or greater and must possess the ability 'Anarchomancer' or 'Pro Wrestler'
%Whoops, Did The Radiation Slide Off Over Theeeeeere?- (Spell, Chaos Magic, Atomic, 12,000 MP, 6,000,000 Gold) Caster obtains a non-stacking buff that gives its possessor Poison: Irradiated Immunity and has a 100% chance of inflicting Poison: Irradiated on up to 500 other individuals (with individuals who could be selected having to be selected if valid selections remain an option) in its possessor's battlespace whenever its possessor is prevented from being afflicted by Poison: Irradiated by Immunity to the specific sub-status effect

Wondershow: The Earth Is Now Orihalcum Sawblades!- (Spell, Chaos Magic, Physical & Earth, 1,087,000 MP, 108,700,000 Gold) Caster attaches a non-stacking effect to target terrain or phantom terrain that deals 10,870,000 Flat Physical & Earth element Damage to each individual in said terrain or phantom terrain at the start of each round, with said Damage ignoing the Defense of individuals below Level 40, ignoring the Defense of non-unique individuals below Level 60, and ignoring the Physical and Earth Resistance, Immunity, and Reflection of individuals below Level 40, Caster must be Level 40 or greater

~Combat Arts~
%Attack from Within- (Spell, Combat Arts, Physical, 7,000 MP, 800,000 Gold) If this spell is equipped, its equipper may take actions while removed from battle by individuals below Level 100 in a manner that is considered being eaten, with each action costing this spell’s MP cost and being considered a casting of this spell
%Blinding Shot- (Spell, Combat Arts, Air & Physical, 50 MP, 350,000 Gold) +410 Ranged Attack, 30% inflicts Impaired: Blind
Bureaucracy Smack I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Clipboard equipped, bonuses to Leadership spells apply to this spell
Behead Beast- (Spell, Combat Arts, Warrior Skill, Physical, 20 MP, 40,000 Gold) +0 Melee Attack, this attack does double damage against Animals, user must have an Axe equipped
%Bloody Cut- (Spell, Combat Arts, Physical & Darkness, 220 MP, 79,000 Gold) +55 Melee Attack, inflicts Drain, caster must have a Tool equipped to cast this spell
Book Smack I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Book equipped
%Cactus Boxing- (Spell, Combat Arts, Earth & Physical, 190 MP, 57,000 Gold) +50 Melee Attack, 15% inflicts Pain, 2 hits against 1 if 2 Weapon slots are occupied by Fist Weapons, deals 65% normal damage, Possessor must have a Fist Weapon equipped to use this spell
%Catastrophic Golfing Event- (Spell, Combat Arts, Air & Earth & Magic, 2,000 MP, 500,000 Gold) +500 Ranged Attack, Target gains a debuff named "Golf Weakness", Caster may inflict Entombed, Wounded, or Drowning on targets below Level 60 who possessed an effect named "Golf Weakness" at the start of this action, Caster deals double damage (to a max of 1,000,000 additional damage) to targets below Level 20 who possessed an effect named "Golf Weakness" at the start of this action
Cleaver Blow I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have an Axe equipped
%Colossus Smash- (Spell, Combat Arts, Earth & Physical & Air, 100,000 MP, 61,000,000 Gold) +61,000 Melee Attack, 100% inflicts Fatigued: Stun, Caster may change target's row to the Back Row if target is below Level 90 and has lower Strength than caster or is below Level 40, Caster must be wielding a Sword, Axe, or Hammer, Caster must be Level 40 or greater
%Definitive K.O.- (Spell, Combat Arts, Physical, 500 MP, 63,000 Gold) +60 Melee Attack, 30% inflicts Fatigued: Knocked Out if target is either below Level 10 or both below Level 30 and below 50% Max HP, May only be cast if caster has a Fist Weapon equipped
%Demon Lord Rush- (Spell, Combat Arts, Destruction & Darkness & Fire & Chaos, 560,000 MP, 136,000,000 Gold) +136,000 Melee Attack, may gain 1 hit against 50,000 and deal 1/3 Damage, Caster must be wielding a Sword, Axe, Fist Weapon, or Scythe, Caster must be Level 40 or greater
%Destroying Whipcrack- (Spell, Combat Arts, Destruction, 16,000,000 Gold) +16,000 Melee Attack, this action obtains +20% Critical as a non-stacking effect, this action may either remove 1 buff from a source below Level 40 from each of its targets or may destroy one non-unique item worth under 10,000,000 Gold equipped or carried by each target (with said choice being made on a per-target basis), Caster must have a Whip equipped
%Diamondbreaker Fist- (Spell, Combat Arts, Physical & Earth, 25,000 MP, 25,000,000 Gold) +25,000 Melee Attack, Caster pierces 50,000 Defense of Earth-element targets below Level 60, Caster must have a Fist Weapon equipped
%Dominatrix Strike - (Spell, Combat Arts, Physical & Darkness, 500 MP, 100,000 Gold) +100 Melee Attack, 50% inflicts Paralysis, 50% inflicts Charm, a Whip must be equipped to use this spell
%Drain Lance- (Spell, Combat Arts, Magic, 90 MP, 230,000 Gold) +1 Melee Attack, inflicts Drain on targets below Level 60, May only be used if a Spear or Polearm is equipped
%Dramatically Reveal True Identity- (Spell, Combat Arts, Magic & Physical, 1,000,000 MP, 100,000,000 Gold) Caster unequips all Disguise armors, Provided that all such armors were successfully unequipped and that at least one such armor was unequipped, caster, to a max of once per thread, obtains a non-stacking buff that provides +50,000 to all stats, and caster may equip any one non-'Disguise' armor
%Drop Attack- (Spell, Combat Arts, Physical & Air, 400 MP, 400,000 Gold) +400 Melee Attack, This action deals full Damage to targets below Level 40 in the back row on the first round of battle
%Dropblade Attack- (Spell, Combat Arts, Physical & Air, 7,500 MP, 7,500,000 Gold) +7,500 Melee Attack, deals full Damage to targets below Level 60 in the back row, 'Melee Attack' actions involving this spell may be used in the back row
Earth Lash- (Spell, Combat Arts, Earth, 5 MP, 15,000 Gold) +15 Melee Attack, This attack does solely Earth damage, a Whip must be equipped to use this spell
Empowered Attack I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Mace equipped
%Eternal Crisis- (Spell, Combat Arts, Psychic & Fire, 1,200,000 MP, 60,000,000 Gold) Caster obtains a buff that makes its possessor count as being in a Crisis Zone, Caster must be Level 40 or greater and must be in a Crisis Zone
%Extreme Urban Golf Warzone Catastrophic Combo-Hit- (Spell, Combat Arts, Physical & Air & Technology & Destruction, 4,500 MP, 4,750,000 Gold) +4,700 Ranged Attack, 15% this action repeats itself at the start of the next round if no individual of Level 60 or greater objects, with new targets being able to be chosen, Target gains a debuff named "Golf Weakness", Caster may inflict Entombed, Wounded, or Antimatter on targets below Level 60 who possessed an effect named "Golf Weakness" at the start of this action, Caster deals double damage (to a max of 1,000,000 additional damage) to targets below Level 40 who possessed an effect named "Golf Weakness" at the start of this action
%Exxxtreme Magical Skiing Accident- (Spell, Combat Arts, Physical & Ice, 999 MP, 165,000 Gold) +180 Melee Attack, +180 Magical Attack, 20% inflicts Frozen, 20% inflicts Entombed, 1 hit against 5, hits caster, user must have a Polearm equipped
Fan Thwack I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Fan equipped
Fancy Moves I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Ranged Attack, user must have a Nunchaku equipped
%Fist of YOU BETTER LEARN YOUR PLACE, WHORE!- (Spell, Combat Arts, Physical, 200 MP, 200,000 Gold) +200 Melee Attack, 30% target individual below Level 20 with a lower SPI, CON, and MIN than caster's STR obtains a debuff that prevents it from acting without caster's permission
%Furious Crimson Lash-Storm- (Spell, Combat Arts, Fury & Physical & Fire, 3,000 MP, 3,000,000 Gold) +3,000 Melee Attack, This spell provides an additional +3,000 Melee Attack for casters afflicted with Confusion: Enraged or Confusion: Berserk, 1 hit against 3,000, deals 1/2 Damage, Caster must have a Whip equipped
Gentleman's Strike I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Bladecane equipped
Gold Knuckle I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Fist Weapon equipped
%Gold Knuckle II- (Spell, Combat Arts, Physical, 250 MP, 250,000 Gold) +250 Melee Attack, caster must have a Fist Weapon equipped
%Gold Knuckle III- (Spell, Combat Arts, Physical, 1,000 MP, 1,000,000 Gold) +1,000 Melee Attack, caster must have a Fist Weapon equipped
Gold Knuckle IV- (Spell, Combat Arts, Physical, 5,000 MP, 10,000,000 Gold) +10,000 Melee Attack, caster must have a Fist Weapon equipped
%Grand Cleave- (Spell, Combat Arts, Physical, 400 MP, 6,700,000 Gold) +12,000 Melee Attack, deals 1/2 damage, 1 hit against 5, caster must have an Axe equipped
Grapple- (Spell, Combat Arts, Physical, 50 MP, 60,000 Gold) (Caster's STR/100 rounded down- Target's STR/100 rounded up , with a final max of 75)% inflicts Paralysis, This chance increases by 5% for each open weapon slot caster has, to a max of 2 open slots, This spell does not work on targets more than 2 levels higher or targets over level 50, this Parlaysis has a 95% chance of wearing off each turn that caster does not maintain this spell
%Gravatically Fling Rock- (Spell, Combat Technique, Earth, 200 MP, 60,000 Gold) +49 Ranged Attack, 5% moves target from front row to back row if caster has more than 1.5 times target's STR
%Greater Cactus Boxing- (Spell, Combat Arts, Earth & Physical, 360 MP, 114,000 Gold) +100 Melee Attack, 30% inflicts Pain, 2 hits against 1 if 2 Weapon slots are occupied by Fist Weapons, Possessor must have a Fist Weapon equipped to use this spell
%Guided Strike- (Spell, Combat Arts, Physical, 5 MP, 700 Gold) +7 Melee Attack
Hack! Hack! Hack!- (Spell, Combat Arts, Darkness & Physical, 400 MP, 69,000 Gold) +190 Physical Attack, 15% inflicts Wounded, 3 hits against 1, deals 1/2 damage, An Axe or Tool must be equipped to use this spell
Handyman's Fury I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Tool equipped
%Ice Lunge- (Spell, Combat Arts, Physical & Ice, 20 MP, 21,000 Gold) +26 Melee Attack, 5% deals full damage to the back row if cast from the front row
%Ice Wind Toss- (Spell, Combat Arts, Ice & Air, 310 MP, 68,000 Gold) +63 Ranged Attack, 5% inflicts Impaired: Blind, 1% inflicts Frozen, Caster must have a Throwing Weapon equipped
Impaling Blow I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Spear equipped
%Issacharian Barrage- (Spell, Combat Arts, Fire & Magic, 0 MP, 2,000,000 Gold) +(Caster's AGI) Ranged Attack
%Issacharian Strike- (Spell, Combat Arts, Fire & Magic, 0 MP, 2,000,000 Gold) +(Caster's STR) Melee Attack
%Juaquime’s Tangler - (Spell, Combat Arts, Physical, 450 MP, 77,000 Gold) +78 Melee Attack, 50% inflicts Paralysis, a Whip must be equipped to use this spell
Judge's Noose I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Ranged Attack, user must have a Lasso equipped
%Ki Blast- (Spell, Combat Arts, Energy & Physical, 50 MP, 90,000 Gold) +90 Magical Attack
%Ki Boost- (Spell, Combat Arts, Energy & Physical, 200 MP, 900,000 Gold) Caster gains +500 to all stats, does not stack
%Ki Lightning- (Spell, Combat Arts, Energy & Physical & Electrical, 500 MP, 960,000 Gold) +950 Magical Attack, 1 hit against 5, deals 1/5 damage
%Ki Persuasion- (Spell, Combat Arts, Energy & Physical & Air & Psychic, 50 MP, 670,000 Gold) 30% may inflict Charm, 30% may inflict Confusion, 30% may inflict Fatigued: Asleep
%Ki Throw- (Spell, Combat Arts, Energy & Physical, 80 MP, 210,000 Gold) +200 Magical Attack, 60% inflicts Fatigued: Stun, deals 1/2 damage
Knight's Strike I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Sword equipped
Lethal Art I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, +50 Magical Attack, +50 Ranged Attack, user must have a Deadly Item equipped
Lethal Toss I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Ranged Attack, user must have a Throwing Weapon equipped
Lethal Stab I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Knife equipped
Longarm Strike I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Polearm equipped
%Lunge- (Spell, Combat Arts, Physical & Air, 20 MP, 17,000 Gold) +24 Melee Attack, 5% deals full damage to the back row if cast from the front row
Massive Strike- (Spell, Combat Arts, Physical, 30 MP, 70,000 Gold) +90 Melee Attack, user must have a Hammer equipped
%Mech Hanger- (Spell, Combat Arts, Technology & Darkness & Physical, 700 MP, 900,000 Gold) +900 Melee Attack, 50% inflicts Instant Death on targets below Level 10, only affects Mechs
%Mega Harbor-Cannon Blast - (Spell, Combat Arts, Physical, 400 MP, 7,000,000 Gold) +14,500 Ranged Attack, 250% To Hit against Aquatics, Wielder must have a Gun equipped to cast this spell
%Needs More Boot To The Head!- (Spell, Combat Arts, Physical & Air, 95 MP, 47,000 Gold) +45 Melee Attack, +45 Ranged Attack, 5% inflicts Fatigue: Stun, For each Boots accessory caster has equipped, this spell’s Melee Attack and Ranged Attack bonuses increase by +45, and its chance of inflicting Fatigue: Stun increase to maxes of +4,500 and 40%, respectively
%OH MAN THE TEETH SLAM- (Spell, Combat Arts, Physical & Fury & Whimsy, 75,000 Gold, 750,000 Gold) +750 Melee Attack, 30% inflicts Confusion: Fear: Prey of the Hunter
Old Man Slam I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Staff equipped
%Oni Lord's Gravity-Based Mountain Toss- (Spell, Combat Arts, Earth & Physical, 10,000 MP, 90,500,000 Gold) +80,000 Ranged Attack, 70% inflicts Fatigued: Stun, Caster may count as wielding an additional Deadly Item or Throwing Weapon for purposes of this action, this action may gain 1 hit against 10 and deal 1/4 damage, Caster must have at least 25,000 STR or be a Demon, Humanoid, or Deva with at least 15,000 STR and 15,000 SPI
%Passionate Lunge- (Spell, Combat Arts, Physical & Air & Fire, 20 MP, 57,000 Gold) +50 Melee Attack, 5% deals full damage to the back row if cast from the front row, Actions including this spell may not be countered by individuals below Level 15
%Pimp Smack- (Spell, Combat Arts, Physical & Psychic, 15 MP, 14,000 Gold) +1 Melee Attack, Cannot kill target, deals 1/10 damage, 25% inflicts Impaired: Silence, 90% has no effect on non-allies, Target’s actions that obtain Gold obtain 50 more Gold if possible, Target’s actions that inflict Charm have their base chance of inflicting Charm raised to 20% if it is below 20%
Playtime I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Toy equipped
Power Slam I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Hammer equipped
Powerful Lashing I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Whip equipped
%Rage Lash- (Spell, Combat Arts, Fury, 5 MP, 15,000 Gold) +15 Melee Attack, This spell provides an additional +15 Melee Attack for casters afflicted with Confusion: Enraged or Confusion: Berserk, This attack deals solely Fury element damage, Caster must have a Whip equipped
Reaper's Strike I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Scythe equipped
%Reaper's Strike II- (Spell, Combat Arts, Physical, 1,000 MP, 250,000 Gold) +250 Melee Attack, user must have a Scythe equipped
%Ride Into Battle on a Sword- (Spell, Combat Arts, Physical & Air, 400 MP, 75,000 Gold) +85 Melee Attack, 5% inflicts Confusion: Surprised, This spell may not be cast normally, this spell's possessor may auto-cast it at the beginning of battle as part of a Melee Attack action that may be made from any row that actions may normally be taken in that deals normal damage from the back row, Wielder must have a Sword equipped to cast this spell
Sea's Bounty I- (Spell, Combat Arts, Water, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Fish equipped
Shield Bash I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Shield equipped
%Shining Blade- (Spell, Combat Arts, Light, 35,000 Gold) +35 Melee Attack, 5% inflicts Awestruck, requires a Sword to be equipped
Skewer Fish- (Spell, Combat Arts, Warrior Skill, Physical, 20 MP, 40,000 Gold) +0 Melee Attack, this attack does double damage against Fish, user must have an Spear equipped, this attack does quadruple damage if Spear of the Elusive Fish is equipped by user
%Slap with Meat- (Spell, Combat Arts, Fire, 500 MP, 500,000 Gold) +500 Melee Attack, This action counts as involving a Food consumable that deals Damage
Smash Golem- (Spell, Combat Arts, Warrior Skill, Physical, 20 MP, 40,000 Gold) +0 Melee Attack, this attack does double damage against Golems, user must have a Hammer equipped
Smashing Blow- (Spell, Combat Arts, Physical, 160 MP, 110,000 Gold) +40 Melee Attack, 10% randomly breaks 1 item held by target that has a value under 200,000 Gold and is non-unique, items broken in arena battles are only broken for the duration of the battle, user must have a Hammer equipped
%Smooth Dodge- (Spell, Combat Arts, Air, 500 MP, 1,000,000 Gold) Caster gains +10% Dodge until the start of caster's first action that occurs after the end of caster's next action, does not stack
Soaring Cutter I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Bailartix equipped
Stone Fling I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Ranged Attack, user must have a Sling equipped
%Spear-Through the Stone Technique- (Spell, Combat Arts, Physical & Air & Wood & Darkness & Light, 4,000 MP, 4,000,000 Gold) +4,000 Melee Attack, +4,000 Ranged Attack, This action pierces all Defense of targets below Level 40, Caster must have a Spear equipped
Spire of Spears- (Spell, Combat Arts, Physical & Air, 90 MP, 140,000 Gold) +140 Melee Attack, 15% inflicts 3 hits against 1, this spell takes 2 turns to cast, user must have a Spear equipped
%Supreme Cleave- (Spell, Combat Arts, Physical, 400 MP, 16,700,000 Gold) +32,000 Melee Attack, deals 1/2 damage, 1 hit against 60, caster must have an Axe equipped
%Superior Delayed Battlestrike- (Spell, Combat Arts, Time & Physical, 24,000 MP, 12,000,000 Gold) +12,000 Melee Attack, this action gains (5 * the number of rounds this action was delayed, to a max of 40 such rounds)% inflicts Fatigued: Stun, This action may be delayed for up to 5 rounds, Caster must be Level 20 or greater and must be wielding a weapon that possesses a Melee Attack bonus that is worth 20,000,000 Gold or more
%Tape Them to the Death Realm! It'll Work!- (Spell, Combat Arts, Physical & Earth & Darkness & Spatial, 300,000 Gold, 30,000,000 Gold) The entity that target corpse is the corpse of obtains a non-stacking debuff that makes its possessor unable to be resurrected by sources below Level 60
%The Pimp Hand Does Not Relent- (Spell, Combat Arts, Physical, 500,000 MP, 200,000,000 Gold) +100,000 Melee Attack, 50% target loses its next action if target is below Level 80 and not Immune to Charm, 100% inflicts Charm, This action repeats itself at the start of each round against targets that are not Immune to Charm that are below Level 80, with said repeating not stacking on the same target or across targets, Caster must be Level 40 or greater
%Throw Business Cards- (Spell, Combat Arts, Air & Technology, 7 MP, 30,000 Gold) +30 Ranged Attack, 15% deals no Damage if caster does not possess the ability 'Merchant' or 'Business Professional', This action counts as including an additional Throwing Weapon
%Throw Five Billion Sword-Missiles- (Spell, Combat Arts, Fire & Air & War & Technology & Destruction, 3,500,000 HP or 3,500,000 MP, 350,000,000 Gold) +350,000 Ranged Attack, This action gains +90% Critical, 30% inflicts Devastated, 1 hit against 50,000,000,000, This action counts as involving a Throwing Weapon, a Sword, and the casting of a Hypertech spell, Wielder must be Level 60 or greater
%Throw Mountain- (Spell, Combat Arts, Earth & Physical, 10,000 MP, 90,000,000 Gold) +80,000 Ranged Attack, 60% inflicts Fatigued: Stun, Caster may count as wielding an additional Deadly Item or Throwing Weapon for purposes of this action, may gain 1 hit against 10 and deal 1/4 damage, Caster must have at least 25,000 STR
%Vicious Lunge- (Spell, Combat Arts, Physical, 80 MP, 65,000 Gold) +70 Melee Attack, 10% inflicts Wounded, 5% deals full damage to the back row if cast from the front row
Walk the Dog Around the World I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Yoyo equipped
%War of Broken Clocks- (Spell, Combat Arts, Time, 9,000,000 MP, 40,000,000 Gold) Caster and target each gain 5 actions each in sequence (starting with caster, switching to the target, then switching back, and so forth) that may only be used to target each other with offensive actions, fails to work if targeting an individual of 5 or more Levels greater than caster, who is Level 80 or greater, or who possesses Time Resistance, Immunity, Absorption, or Reflection
%Well-Timed Barrage- (Spell, Combat Arts, Physical, 450 MP, 148,000 Gold) +75 Ranged Attack, Caster may choose to have this hit immediately or on any of caster’s next 5 turns, 15% 2 bonus hits divided among 2, A Throwing Weapon must be equipped to use this spell.
%Well-Timed Throw- (Spell, Combat Arts, Physical, 20 MP, 35,000 Gold) +15 Ranged Attack, If target’s Defense fluctuates based on turn order, this attack hits the next turn said Defense fluctuates to its low point, A Throwing Weapon must be equipped to use this spell
%Whale-Lancer- (Spell, Combat Arts, Physical, 400 MP, 7,000,000 Gold) +14,500 Melee Attack, +14,500 Ranged Attack, 250% To Hit against Aquatics, Wielder must have a Spear equipped to cast this spell
%Whale Lancer (2)- (Spell, Combat Arts, Physical, 400 MP, 7,000,000 Gold) +14,500 Ranged Attack, 250% To Hit against Aquatics, Wielder must have a Throwing Weapon equipped to cast this spell
%Whip 'Em Into Last Week- (Spell, Combat Arts, Time, 7,500 MP, 7,100,000 Gold) +7,100 Melee Attack, Target treats the current round's number as being 7 lower, stacks 10 times, Caster must have a Whip equipped to cast this spell
Wind Whip- (Spell, Combat Arts, Air, 20 MP, 24,000 Gold) +26 Melee, Ranged, or Magical Attack, requires a Whip possessing the appropriate corrosponding attack bonus to be equipped to use, Melee Attacks involving this spell may be made from the back row

~Celestial Magic~
%Alacrity of the Holy Messenger- (Spell, Celestial Magic, Light, 1,200 MP, 168,000 Gold) +150 AGI, Target may make a free trade or re-equip action every time target would normally get an action, Does not work on Demons, Devils, or Abstracts, does not stack, lasts 5 rounds
%Awestrike- (Spell, Celestial Magic, Light, 1,000 MP, 500,000 Gold) Inflicts Awestruck
Brilliant Light of the Holy Lands- (Spell, Celestial Magic, Light, 70 MP, 72,000 Gold) +84 Magical Attack
%Call Bright Self- (Spell, Celestial Magic, Light & Magic, Half Max MP and HP, 90,000 Gold) Summons 1 Bright Self, Only one Bright Self may be summoned at a time
%Call Down Holy Minaret- (Spell, Celestial Magic, Light, 7,900 MP, 80,000 Gold) Creates a Holy Minaret that has 120,000 HP, has 4,000 Defense, is Light element, counts as a Large Structure, has 200% Darkness Weakness, and takes up a spot in the front row despite not being an individual, This Holy Minaret provides +310 to all stats and +150 Defense to all Celestials, Angels, Devas, and Holy Ones, may be carried in a buff or summon slot, this Holy Minaret counts as a White Magical Focus, and does not stack in relation to multiple being created at once or providing buffs across multiple Magical Foci
%Celestial Flamestrike- (Spell, Celestial Magic, Fire & Light, 8,000 MP, 4,000,000 Gold) +4,000 Melee Attack, This action ignores the Fire Resistance of individuals below Level 60 who do not also possess Light Resistance and vice-versa, Possessor ignores the Fire Immunity of individuals below Level 60 who do not possess Light Immunity and vice-versa, 1 hit against 100, deals 1/4 Damage, Caster must be Level 20 or greater
%Celestial Healing- (Spell, Celestial Magic, Light, 150 MP, 158,000 Gold) +159 Magical Attack, Heals, does not affect Demons
%Celestial Lightblade- (Spell, Celestial Magic, Light, 2,000 MP, 2,000,000 Gold) +2,000 Melee Attack, +2,000 Magical Attack, 60% inflicts Impaired: Blind, 30% inflicts Awestruck
%Celestial Revivification- (Spell, Celestial Magic, Light, 60,000 MP, 30,000,000 Gold) Resurrects target if target was not killed by a source above Level 59 that is not more than 20 Levels above either said target or caster, Caster must be Level 25 or greater
%Celestial Sparkle Burst- (Spell, Celestial Magic, Light, 150 MP, 158,000 Gold) +350 Magical Attack, deals 1/3 damage, 40% inflicts Confusion, 30% inflicts Awestruck, 20% inflicts Impaired: Blind, 1 hit against 5
%Celestial Sword Strike- (Spell, Celestial Magic, Light, 3,000,000 Gold) +3,000 Melee Attack, this action ignores the Defense, Immunities, and Resistances of targets below Level 40 who are below caster's Level
%Celestial Wind- (Spell, Celestial Magic, Air, 12,000 MP, 3,000,000 Gold) +3,000 Magical Attack, Heals allies, 30% inflicts suffocation on opponents, 1 hit against 30, deals 1/3 Damage
Celestial Wisdom- (Spell, Celestial Magic, Magic, 2,000 MP, 2,000,000 Gold) +2,000 MIN, does not stack
%Demon's Rise to Light- (Spell, Celestial Magic, Light, 5,000 MP, 728,000 Gold) Target Daemon, Demon, or Devil may, if willing, change its subtype to Celestial if it is a Daemon, to Angel if it is a Devil, or to Deva if it is a Demon, provided it is below Level 40, Has RP effects
%Gate to the Holy City- (Spell, Celestial Magic, Light, 65,000 MP, 8,300,000 Gold) +8,100 Magical Attack, 95% inflicts Awestruck, May deal no damage to Celestials or individuals with the ability 'Luminary', May avoid afflicting negative status effects on Celestials, indivdiuals who are devout worshippers of The Celestial Lord, or individuals with the ability 'Luminary', May give target Celestials, individuals who are devout worshippers of The Celestial Lord, or individuals with the ability 'Luminary' +2,500 to all stats as a non-stacking buff, 1 hit against 30, deals 1/4 damage, May only be cast by individuals above Level 29 who possess the ability 'Luminary' or who are devout worshippers of The Celestial Lord
%Growth through Righteousness: Supreme- (Spell, Celestial Magic, Light & Life, 60,000 MP, 60,000,000 Gold) Target obtains (+60,000 to all stats and +600,000 HP and MP) as a non-stacking buff if it possesses at least 3 Celestial Magic or Holy Magic buffs, Caster must be Level 40 or greater
%Heaven's Chariot- (Spell, Celestial Magic, Light & Fire, 8,000 MP, 3,000,000 Gold) Target obtains +3,000 to its turn-order-determining stat sum for turn-order-determining purposes, does not stack
Holy Fire Orb- (Spell, Celestial Magic, Fire & Light, 90 MP, 61,000 Gold) +65 Magic Attack, 2% inflicts Awestruck: Holy Blaze
%Holy Lance (Spell Version)- (Spell, Celestial Magic, Light, 500 MP, 5,000,000 Gold) +5,000 Magical Attack
%Holy Light Blast (2)- (Spell, Celestial Magic, Light, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Awestruck, 10% may inflict Impaired: Blind
Lesser Holy Shielding- (Spell, Celestial Magic, Light, 90 MP, 65,000 Gold) +80 Defense, Stacks 4 times
%Minor Banishing of Good and Law- (Spell, Celestial Magic, Light, 3,500 MP, 170,000 Gold) +550 Magical Attack, +10% Critical for this attack, only affects Demons, Devils, and Abstracts, 1% inflicts Awestruck: Sealed, may affect more targets in RP threads
%Minor Banishing of Good and Law (Darkness-Element Celestial Variant)- (Spell, Celestial Magic, Darkness, 3,500 MP, 170,000 Gold) +550 Magical Attack, +10% Critical for this attack, only affects Demons, Devils, and Abstracts, 1% inflicts Awestruck: Sealed, may affect more targets in RP threads
%Nocturnal Angel's Alacrity (Lesser)- (Spell, Celestial Magic, Darkness & Air, 1,200 MP, 168,000 Gold) +150 AGI, Target gains an additional +300 AGI while in a Chronogeomantic Zone of Night, Does not work on Demons, Devils, or Daemons, does not stack, lasts 5 rounds
%Shining Blessing- (Spell, Celestial Magic, Light, 170 MP, 35,000 Gold) +15 Magical Attack if targeting a Celestial, Deva, Angel, Human, Humanoid, or Animal, Heals Celestials, Devas, Angels, Humans, Humanoids, and Animals, 15% Awestruck Resistance
%Redeeming Darkness- (Spell, Celestial Magic, Darkness, 950 MP, 475,000 Gold) +480 Magical Attack, Heals, 40% cures any one minor status effect, 30% removes each buff and debuff on target that was applied by a Demon, Devil, Demon Magic, Chaos Magic, or Abstract, 10% removes each buff and debuff on target that was applied by a Deva, a Daemon, or Rune Magic, separate rolls are made for each effect to be removed
%Redeeming Light- (Spell, Celestial Magic, Light, 950 MP, 475,000 Gold) +480 Magical Attack, Heals, 40% cures any one minor status effect, 30% removes each buff and debuff on target that was applied by a Demon, Devil, Demon Magic, Chaos Magic, or Abstract, 10% removes each buff and debuff on target that was applied by a Deva, a Daemon, or Rune Magic, separate rolls are made for each effect to be removed
%Redeem the Darkness- (Spell, Celestial Magic, Light, 4,500 MP, 615,000 Gold) 30% inflicts Charm on target Demon, Devil, or Daemon, At the beginning of the next round if said target is still afflicted with Charm with this spell as the source, said target is cured of up to 5 negative minor or moderate status effects and debuffs from sources below Level 40 and may choose to become Light element, Has RP Effects
%Resolute Blessing of the Pearl Wall- (Spell, Celestial Magic, Earth & Physical & Light, 12,000 MP, 3,000,000 Gold) The next attack that targets target that comes from a source below Level 60 may not kill target or reduce target's HP or stats below 1, with this buff not stacking and being able to prevent a max of 5 attacks from killing or reducing the HP or stats of each individual target per thread
%Shepherd's Compassion- (Spell, Celestial Magic, Light & Earth, 1,000 MP, 2,000,000 Gold) +1,000 Magical Attack, Heals, Cures all minor and moderate negative status effects and all debuffs from sources below Level 60 that are not 10 or more Levels greater than caster on targets that are pets or summons
%Summon Celestial Soldier- (Spell, Celestial Magic, Light, 65,000 MP, 1,140,000 Gold) Summons 1 Celestial Soldier from the enemy list, Max 10 summoned, This spell’s summons have an 80% chance of being uncontrolled unless its summoner is a Celestial, an Illuminated, or an Angel or its summoner possesses the ability Luminary or Justicar
Terrain Spell of the Blessed Ground: Protective Field of Benevolent Planar Enhancement- (Spell, Celestial Magic, Light, 7,000 MP, 95,000 Gold)Attaches an effect to a Zone of Light or piece of terrain or phantom terrain that is Blessed Ground that provides +310 to all stats and +150 Defense to all Celestials, Angels, Devas, and Holy Ones that are within said zone or piece of terrain, The terrain or phantom terrain must be Blessed Ground to cast this spell, This spell may only be cast by an individual of Level 15 or higher
%White Lances- (Spell, Celestial Magic, Light, 500 MP, 1,300,000 Gold) +1,250 Magical Attack, 15% may inflict Awestruck, deals 3/4 damage, 1 hit against 5, multiple hits from this item do not stack with other sources of multiple hits
%Wind of Salvation (2)- (Spell, Celestial Magic, Air, 126,000 MP, 7,000,000 Gold) Caster obtains a non-stacking buff that causes its possessor's allies to be cured of all negative status effects and debuffs with sources below Level 60 at the start of each round, Caster must be Level 45 or greater
%Word of Peace- (Spell, Celestial Magic, Light, 360,000 MP, 90,000,000 Gold) Target individual below Level 60 may not conduct offensive actions next round, Caster must be Level 20 or greater

~Channeling~
%All the Treasures of the Sea- (Spell, Channeling, Water & Void & Treasure, 3,500,000 MP, 350,000,000 Gold) Caster obtains a non-stacking buff that causes its possessor to lose all equip slots and become unable to gain equip slots, at the beginning of each action, the buff's possessor may choose up to 2 weapons, 1 armor, 5 accessories, and 5 spells that ((are being wielded or carried by an entity that is in a Zone of Water within any battlespace in the same battle) or (are being wielded or carried by an entity that is in a Terrain or Phantom Terrain of Ocean or whose name includes 'Water', 'Ocean', 'Reef', 'Sargasso', 'Deep', or 'Sea', within any battlespace in the same battle)), (do not possess restrictions that would make them unequippable by the buff's possessor), (are not unique items that are being wielded by a unique opponent), (are not being wielded by an opponent 20 or more Levels greater than the buff's possessor), and (are worth under 3,500,000,000 Gold), and, until the buff's possessor changes those selections, the buff's possessor benefits as though wielding replicated instances of those items, Caster must be Level 40 or greater and must possess the ability 'Adept Channeling Attunement'
%Broken Chains of Solitude- (Spell, Channeling, Magic & Psychic & Physical, 120,000 MP, 60,000,000 Gold) Target individual below Level 80 who is no more than 19 Levels greater than caster may not link its HP, MP, or stats to those of other individuals (or have said values linked to those of other individuals) with all such preexisting links being removed, Caster must be Level 40 or greater
Channeling Shield: Ally- (Spell, Channeling Magic, Magic, 140 MP, 70,000 Gold) Caster may divert 250 from any attack targeting this spell’s target to this spell’s caster, this diverted damage pierces 10,000 Defense, lasts 15 turns, does not stack
Channeling Shield: Self- (Spell, Channeling Magic, Magic, 120 MP, 60,000 Gold) User may divert 250 from any attack targeting user to any ally, this diverted damage pierces 10,000 Defense, lasts 20 turns, does not stack
Enlighten- (Spell, Channeling, Knowledge, 800,000 MP, 80,000,000 Gold) Target gains a copy of target ability that is for sale in the Ability Shop that caster possesses that target possesses the prerequisites for according to the Ability Shop (provided that if some of said prerequisites are provided by copies of this buff or other buffs with this text that they also possess the prerequisites for those prerequisites), stacks 10 times
%Establish Channeling Reservoir- (Spell, Channeling, Magic, 90 MP, 80,000 Gold) For the remainder of the battle, caster may user the MP of target ally to pay the cost of spells
From Death Unto Life- (Spell, Channeling, Magic, 150 MP, 60,000 Gold) Drains 250 HP from all Undead in the battle per caster level to a max of 20,000 and gives 100 HP per caster level to a max of 10,000 to all non-Undead in the battle
From Life Unto Death- (Spell, Channeling, Magic, 150 MP, 60,000 Gold) Drains 250 HP from all non-Undead in the battle per caster level to a max of 20,000 and gives 100 HP per caster level to a max of 10,000 to all Undead in the battle
%Improved Transfer MP- (Spell, Channeling, Magic, 1 MP, 200,000 Gold) Transfers from 1-25,000 MP from one allied target to another
Leech Agility- (Spell, Channeling, Magic, 50 MP, 60,000 Gold) Drains 5 AGI from target and gives it to caster
Leech Constitution- (Spell, Channeling, Magic, 50 MP, 60,000 Gold) Drains 5 CON from target and gives it to caster
Leech Mind- (Spell, Channeling, Magic, 50 MP, 60,000 Gold) Drains 5 MIN from target and gives it to caster
Leech Spirit- (Spell, Channeling, Magic, 50 MP, 60,000 Gold) Drains 5 SPI from target and gives it to caster
Leech Strength- (Spell, Channeling, Magic, 50 MP, 60,000 Gold) Drains 5 STR from target and gives it to caster
Link (2)- (Spell, Channeling, Magic, 500 MP, 17,000 Gold) Select two targets, these targets may redirect damage from sources below Level 15 to each other, does not stack across either individual in a pair
%Manifest Incompatible Energies- (Spell, Channeling, Light & Darkness & Energy, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not gain HP, MP, or stat points due to absorbing damage (including MP Damage or Stat Damage) with caster as a source without caster's permission, Caster must be Level 40 or greater
Minor Channeling Reservoir Uplink- (Spell, Channeling, Magic, 90 MP, 80,000 Gold) For the remainder of the battle, caster may user the MP of target ally to pay the cost of Spells, to a max of 20,000 MP per action and per Spell, stacks 20 times across different targets and once per target
%Pyromania- (Spell, Channeling, Fire, 120 MP, 40,000 Gold) Deals (Caster Level x 20) Flat Fire element damage to all foes
%Replicate Self-Affecting Buff- (Spell, Channeling, Magic, 500 MP, 600,000 Gold) Caster creates a copy of a buff present on caster and places said copy on caster, with said copied buff not stacking with instances of the buff that it copied
%Shared Life- (Spell, Channeling Magic, Light, 200 MP, 120,000 Gold) Two target allies of caster (caster included as a possible target) combine HP totals and share HP, does not stack, even if only recast on 1 of the two individuals involved
%Torment-Transferring Touch- (Spell, Channeling, Darkness & Psychic, 500 MP, 750,000 Gold) Target, if below caster's Level, is afflicted with any out of the status effects Confusion, Confusion: Fear, Confusion: Depression, and Pain that caster is afflicted with
Transfer Element- (Spell, Channeling, Magic, 100 MP, 80,000 Gold) Switches the elements of two allies
Transfer HP- (Spell, Channeling, Magic, X MP, 20,000 Gold) Transfers from 1-5,000 HP from one allied target to another, costs 1 MP per 10 HP transferred
Transfer MP- (Spell, Channeling, Magic, 1 MP, 20,000 Gold) Transfers from 1-5,000 MP from one allied target to another
Transfer Status Effect: Confusion- (Spell, Channeling, Magic, 30 MP, 50,000 Gold) Transfers Confusion from one allied target to another allied target, the target the effect is transfered to may not be immune to it
Transfer Status Effect: Charm- (Spell, Channeling, Magic, 30 MP, 50,000 Gold) Transfers Charm from one allied target to another allied target, the target the effect is transfered to may not be immune to it
Transfer Status Effect: Disease- (Spell, Channeling, Magic, 30 MP, 30,000 Gold) Transfers Disease from one allied target to another allied target, the target the effect is transfered to may not be immune to it
Transfer Status Effect: Fatigued- (Spell, Channeling, Magic, 30 MP, 40,000 Gold) Transfers Fatigued from one allied target to another allied target, the target the effect is transfered to may not be immune to it
Transfer Status Effect: Hexed- (Spell, Channeling, Magic, 30 MP, 30,000 Gold) Transfers Hexed from one allied target to another allied target, the target the effect is transfered to may not be immune to it
Transfer Status Effect: Impaired- (Spell, Channeling, Magic, 30 MP, 30,000 Gold) Transfers Impaired from one allied target to another allied target, the target the effect is transfered to may not be immune to it
Transfer Status Effect: Pain- (Spell, Channeling, Magic, 30 MP, 30,000 Gold) Transfers Pain from one allied target to another allied target, the target the effect is transfered to may not be immune to it
Transfer Status Effect: Paralysis- (Spell, Channeling, Magic, 30 MP, 40,000 Gold) Transfers Paralysis from one allied target to another allied target, the target the effect is transfered to may not be immune to it
Transfer Status Effect: Poison- (Spell, Channeling, Magic, 30 MP, 30,000 Gold) Transfers Poison from one allied target to another allied target, the target the effect is transfered to may not be immune to it
Transfer Status Effect: Stat Drain- (Spell, Channeling, Magic, 30 MP, 30,000 Gold) Transfers Stat Drain from one allied target to another allied target, the target the effect is transfered to may not be immune to it

~Dance~
Bolstering Samba- (Spell, Dance, Magic & Physical, 60 MP, 30,000 Gold) All allies gain +200 Max HP per caster level to a max of +3,000, Effect lasts so long as spell is maintained every turn
%Clown Shuffle- (Spell, Dance, Magic & Air, 400 MP, 27,000 Gold) 30% inflicts Confusion, 1 hit against 15
Dance Macabre (2)- (Spell, Dance, Darkness & Air, 600,000 MP, 150,000,000 Gold) 15% inflicts Instant Death, 1 hit against 15, Caster must have either the abilities 'Adept Necromancer' and 'Dancer' or the abilities 'Adept Dancer' and 'Necromancer' to cast this spell, Caster must be Level 40 or greater
%Fire Seal Samba- (Spell, Dance, Fire, 450 MP, 70,000 Gold) All allies gain +47 Fire element Attack and +80 to all stats, Attacks (own and allies') may do 500 additional Fire damage if possessor desires so, Fire element allies and their fire element summons gain 500 HP, Effect lasts so long as spell is maintained every turn, does not stack.
%Lunatic-Void Mamba- (Spell, Dance, Darkness & Chaos & Void & Spatial, 600,000 MP, 210,000,000 Gold) 60% inflicts Insanity, Inflicts Insanity on targets below Level 60 that are not Darkspawn or Abstracts, 1 hit against 50,000, Caster must have the ability 'Adept Dancer' to cast this spell, Caster must be Level 60 or greater
%Self-Wrecking Drug-and-Alcohol Pity Party- (Spell, Dance, Water & Darkness, 500 MP, 65,000 Gold) Caster is dealt 65 Flat Water & Darkness element Stat Damage to each stat, Caster is afflicted with Poison: Drunk and Poison: High, 50% cures caster of Confusion: Depression, 50% makes instaces of Confusion: Depression present on caster that it does not cure unable to be recovered from by sources below Level 20 unless their possessor is not afflicted with Poison: Drunk or Poison: High as a non-stacking debuff that is attached to the status effect in question
%Strike a Distractingly Sexy Pose!- (Spell, Dance, Air & Fire, 500 MP, 500,000 Gold) 25% inflicts Charm, Targets below Level 30 have a 20% chance of skipping their next action as a non-stacking effect, with things that would occur before and after said action still occurring
%The Wartime Boogie- (Spell, Dance, War, 150,000 MP, 25,000,000 Gold) 2,500 Flat War element MIN Damage, 2,500 Flat War element SAN Damage, inflicts Mindblasted: Stupefied on targets with 0 SAN, 30% inflicts Mindblasted: Losing Your Mind, 30% inflicts Confusion: Convinced It's DANCE TIME, targets below Level 50 become solely the element War, 1 hit against 50

~Dark Magic~
%Abyss Waters- (Spell, Dark Magic, Water & Darkness, 800 MP, 1,780,000 Gold) +1,825 Magical Attack, 60% inflicts Drowning, 60% may inflict Voidstruck
%All-Consuming Suffering- (Spell, Dark Magic, Agony, 6,000,000 MP, 200,000,000 Gold) Target individual below Level 70 obtains a non-stacking debuff that halves their Max HP as an effect that stacks 200 times at the start of each round that they are afflicted with Pain
%Annihilation- (Spell, Dark Magic, Destruction, 400,000 MP, 200,000,000 Gold) +200,000 Magical Attack, Individuals killed by this action cannot be resurrected by individuals below Level 95 who are not 5 or more Levels greater than caster, Caster must be Level 40 or greater
%Arrow Magnet- (Spell, Dark Magic, Air & Technology, 2,000 MP, 2,000,000 Gold) Target obtains a non-stacking debuff that causes entities with at least one Bow equipped to obtain +10% To Hit against its possessor and that causes entities below Level 60 with at least one Bow weapon equipped to obtain -10% To Hit against entities that are not its possessor
%Become Chonchon- (Spell, Dark Magic, Air & Darkness & Magic, 28,000 MP, 14,000,000 Gold) Caster transforms into a Chonchon if Level 36 or greater
%Bind in Pain- (Spell, Dark Magic, Darkness & Physical, 20 MP, 514,000 Gold) +550 Melee Attack, 20% inflicts Paralysis, 20% inflicts Pain, 5% inflicts Wounded, 1% inflicts Entombed, 1% inflicts Entombed: Incarcerated, If caster possesses at least 5 Dominator abilities and is Level 20 or greater and caster's target is below Level 20, then any such target killed by this spell or while under the effect of a status effect inflicted by it while this spell's caster is alive becomes Chained Man from the enemy list under caster's control, with a max of 5 being able to be summoned at any given time and said summons being unable to summon or transform targets into creatures on the enemy list
%Black Ice Needle- (Spell, Dark Magic, Ice & Darkness, 400 MP, 410,000 Gold) +425 Magical Attack, 45% inflicts Disease, 30% inflicts Impaired, 30% inflicts Weakened, 15% may inflict both Wounded and Voidstruck at the same time (resistances to both apply added together)
%Black Temporal Sanction- (Spell, Dark Magic, Time & Agony, 750,000 MP, 75,000,000 Gold) +75,000 Ranged Attack, +75,000 Magical Attack, Attacks incorporating this spell gain +70% To Hit, 200% inflicts Suffocation: No Future, 30% inflicts and instance of Vanished that afflicts its possessor with Cursed: Damned at the start of each round even while afflicted with Vanished, Caster must be Level 40 or greater
%Blight Crops- (Spell, Dark Magic, Earth, 700 MP, 700,000 Gold) Up to 500 target Plants gain -700 to all stats, does not stack
Black Spark- (Spell, Dark Magic, Darkness, 2 MP, 30,000 Gold) +25 Magical Attack
%Bone-Degrading Hex- (Spell, Dark Magic, Darkness, 600 MP, 420,000 Gold) 300 CON Damage, 30% inflicts Fatigued: Weakness, 30% inflicts Stat Drain: CON Drain, 30% inflicts Stat Drain: STR Drain
%Brilliant Flensing Torment- (Spell, Dark Magic, Light, 6,000,000 MP, 200,000,000 Gold) Target individual below Level 70 obtains a non-stacking debuff that inflicts Pain, inflicts Wounded: Maimed, inflicts Awestruck, and deals 200,000 Flat Light element Damage at the start of each round
%Call Lesser God-Abomination- (Spell, Dark Magic, Darkness & Agony, 450,000 MP, 100,000,000 Gold) Summons 1 Lesser God-Abomination from the Enemy List, Max 5 summoned
%Cast Into Torment- (Spell, Dark Magic, Agony, 7,000 MP, 6,500,000 Gold) 40% inflicts Voidstruck: Endless Torment, Status effects inflicted by this spell do not possess a per-round auto-recovery chance if caster is at least Level 20, Status effects inflicted by this action may not be cured by individuals below Level 20 if caster is at least Level 20, Status effects inflicted by this action may not be cured by individuals below Level 40 if caster is at least Level 40
%Creeping Blackness- (Spell, Dark Magic, Darkness, 510 MP, 350,000 Gold) +380 Magical Attack, 15% inflicts Voidstruck, may heal Undead, 1 hit against 12, deals 1/5 damage unless this spell targets only a single individual
%Choking Smoke- (Spell, Dark Magic, Darkness & Air, 900 MP, 820,000 Gold) +850 Magical Attack, 30% inflicts Suffocation
%Curse of the Undead Bovine- (Spell, Dark Magic, Earth & Darkness, 300 MP, 60,000 Gold) 15% inflicts Hexed, 15% inflicts Fatigued: Weakness, 15% inflicts Stat Drain: CON Drain, Target, if below Level 10, is harmed by HP Healing that comes from Food and Drink Consumables
%Curse of the Skull-Head Cactus- (Spell, Dark Magic, Darkness, 960 MP, 780,000 Gold) 40% inflicts Hexed, 30% inflicts Confusion: Fear, Inflicts a debuff that gives its target -300 Defense, -40 MIN, and -20 AGI if any of said target's foes are Plants
%Damnation- (Spell, Dark Magic, Darkness & Spatial & Agony, 3,000,000 MP, 250,000,000 Gold) +250,000 Magical Attack, 150% inflicts Paralyzed, 150% inflicts Voidstruck: Endless Torment, 15% may inflict Vanished and / or Smitten, May inflict Vanished and / or Smitten on targets below Level 60, Target, if below Level 90 and below caster's Level, obtains -25,000 to all stats at the start of each round that caster is alive, Target, if below Level 60 and below caster's Level, cannot act, Debuffs inflicted by this spell may not be cured by sources of lower Level than caster that are below Level 90, Caster must be Level 70 or greater
%Dark Allure- (Spell, Dark Magic, Darkness, 1,100 MP, 690,000 Gold) 30% inflicts Charm, 400% inflicts Charm on targets below Level 20 if caster is above Level 40
%Dark Burst- (Spell, Dark Magic, Darkness, 150 MP, 158,000 Gold) +350 Magical Attack, deals 1/3 damage, 40% inflicts Hexed, 30% inflicts Voidstruck, 20% inflicts Impaired: Blind, 1 hit against 5
%Dark Conjunction- (Spell, Dark Magic, Mystic & Darkness & Astral, 1,200,000 MP, 120,000,000 Gold) Caster obtains a non-stacking buff that allows its possessor to have an additional Empowered Constellation set, that gives its possessor +1,200,000 MP, that gives its possessor's Darkspawn, Astral Being & Demon, Astral Being & Devil, Astral Being & Daemon, and Outer Terror allies (including possessor) +60,000 to all stats as a non-stacking effect, and that prevents its possessor's Darkspawn, Astral Being & Demon, Astral Being & Devil, Astral Being & Daemon, and Outer Terror summons from being unsummoned by sources below Level 80, Caster must be Level 40 or greater and must have the ability 'Adept Dark Magic Attunement', the ability 'Adept Forbidden Magic Attunement', the ability 'Adept Astral Magic Attunement', or the abilities 'Warlock', 'Delver of the Forbidden', 'Astromancer', and 'Esoteric Wiseman'
%Dark Flame Which Destroys Hope- (Spell, Dark Magic, Darkness, 310,000 MP, 36,000,000 Gold) Places a debuff on target that deals 350,000 Flat Darkness element Damage to said target and all of said target's allies each time target performs a Hope element action (to a max of 6 times per round per side of battle) with all individuals who take Damage from said effect having all Hope element buffs that come from sources below Level 80 removed from them, this debuff does not stack, Caster must be Level 36 or greater
%Dark Globe of the Fell Wraith- (Spell, Dark Magic, Ice & Darkness, 1,240 MP, 509,000 Gold) +600 Magical Attack, may deal no damage, 50% inflicts Paralysis, 5% inflicts Frozen: Cubed if only targeting a single individual
%Deathfog (2)- (Spell, Dark Magic, Earth & Air & Darkness, 1,800,000 MP, 90,000,000 Gold) Caster creates a Zone of Air & Darkness and attaches a non-stacking effect to it (which also does not stack across zones) that causes each individual below Level 80 who is lower Level than its caster who dies while in to have its corpse replaced with an Undead summon of said effect's creator's choice that is below Level 60, that is not more than 40 Levels lower than the entity whose corpse it is replacing, and normally fightable for drops on the Enemy List, Caster must be Level 40 or greater and must possess the ability 'Adept Dark Magic Attunement' or the ability 'Adept Necromancy Attunement'
%Death of Purity- (Spell, Dark Magic, Agony, 140,000 MP, 14,000,000 Gold) Target individual below Level 40 loses all of its status effect immunities as a non-stacking debuff
%Defiling Touch- (Spell, Dark Magic, Darkness, 40 MP, 45,000 Gold) +40 Magical Attack, deals 40 SPI Damage, 15% inflicts Stat Drain: SPI Drain, 5% causes target to count as 1 Level lower for Worshipper Benefit purposes unless Level 40 or higher, stacks 3 times
%Degenerative Darkness- (Spell, Dark Magic, Darkness, 11,000 MP, 6,500,000 Gold) Places a debuff on target that deals 40,000 Flat Darkness element Damage to said target and all of said target's allies at the start of each round, with said effect not stacking as an effect on each target but stacking 10 times across the damaging effect from different instances of the debuff
%Demon Fire- (Spell, Dark Magic, Fire, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Burning, 10% may inflict Voidstruck and also gain the element Darkness
%Demon Frost- (Spell, Dark Magic, Ice, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Frozen, 10% may inflict Voidstruck and also gain the element Darkness
%Demon Wind- (Spell, Dark Magic, Air, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Suffocation, 10% may inflict Voidstruck and also gain the element Darkness
%Diabolical Tragedy- (Spell, Dark Magic, Darkness, 66,666 MP, 13,500,000 Gold) +13,100 Magical Attack, May deal no damage, May inflict any minor status effect, Burning, Wounded: Maimed, or Voidstruck, on up to 5 targets that are non-unique and below Level 60, May remove up to 2 buffs from sources below Level 60 from up to 10 different targets, may inflict 1 hit against 20 if all targets are below Level 40, 120% Fails to work as a Malevolent Backlash Effect and inflicts Hexed and Instant Death on caster instead if caster does not possess the ability Demonologist, Puppet Master, Warlock, or Pactmaker
%Disaster Cascade- (Spell, Dark Magic, Darkness & Electrical & Earth, 160,000 MP, 160,000,000 Gold) +160,000 Magical Attack, 16,000 Stat Damage to each stat, all buffs and debuffs with target as a source are removed if target is below Level 80 and no more than 5 Levels greater than caster, Caster must be Level 40 or greater
%Doldorumhaggahs- (Spell, Dark Magic, Darkness & Psychic, 110,000 MP, 11,000,000 Gold) +10,500 Magical Attack, 20% causes target to perform an action determined by caster immediately after this action provided that target is either non-unique and below Level 45 or below Level 20, 1 hit against 20
%Dormuraggha- (Spell, Dark Magic, Darkness & Psychic, 13,000 MP, 6,875,000 Gold) +7,133 Magical Attack, 20% causes target to perform an action determined by caster immediately after this action provided that target is either non-unique and below Level 40 or below Level 20
%Draconic Deathwail- (Spell, Dark Magic, Darkness & Sonic & Blood, 0 MP, 30,000,000 Gold) Caster and caster's allies obtain +3,000 to all stats as a buff that stacks 3 times for each Dragon that dies before the end of this round (with this buff-granting effect being a non-stacking buff on caster)
%Drain Life- (Spell, Dark Magic, Darkness, 40 MP, 40,000 Gold) +40 Magical Attack, The first 30,000 points of damage dealt by attacks involving this spell are converted into HP Drain
%Dreams of the Violet Pool- (Spell, Dark Magic, Darkness, 1,500 MP, 125,000 Gold) +255 Magical Attack, Only affects Darkspawn and individuals that are currently affected by Sleep, Can only be used in a Zone of Darkness, 1 hit against 15
%Dystopian Spell: Manifest the Blood Sea- (Spell, Dark Magic, Darkness & Blood & Water, 1,800,000 MP, 90,000,000 Gold) Caster creates a Zone of Water & Blood & Darkness that may not be removed by sources below Level 80 that has a non-stacking effect attached to it that has a 100% chance of inflicting Poison or Disease on each Aquatic in it that is not also a Horror or Bio-Horror at the start of each round, that has a non-stacking effect attached to it that has a 50% chance of inflicting Confusion: Depression on each Human, Humanoid, or Fae in it that is not also a Horror at the start of each round, and that has a non-stacking effect attached to it that makes individuals in it unable to obtain buffs from sources below Level 60 that grant their possessors the element Hope, this spell requires 9 actions of charge-up to cast, this spell cannot be cast if any of caster's opponents are Level 60 or greater or are Hope element, Caster must be Level 40 or greater and must possess an ability from a spell-based class that is Adept-tier or greater, This spell has RP effects
% Evil Eye- (Spell, Dark Magic, Darkness & Psychic, 2,000 MP, 1,000,000 Gold) May deal 200 Flat Darkness element SPI Damage, 50% inflicts Hexed, 30% inflicts Confusion: Fear
%Flame that Fills the Lungs with Water- (Spell, Dark Magic, Fire & Water, 300 MP, 345,000 Gold) +350 Magical Attack, 15% inflicts Drowning
%Foul Air- (Spell, Dark Magic, Darkness & Air & Acid, 1,900 MP, 119,000 Gold) Inflicts a selected 3 of Poison, Diseased, Diseased: Immunodeficiency, Diseased: Computer Virus, Diseased: Lingering Illness, Fatigued: Weakness, Impaired, Impaired: Blind, and Stat Drain per target with a 30% infliction chance for each, 1 hit against 5
%Foul Luck- (Spell, Dark Magic, Darkness & Magic, 4,000 MP, 4,000,000 Gold) -15% To Hit, -15% Dodge, -15% Resilience, -15% Critical, does not stack, penalties from this effect cannot stack with other debuffs for a total of more than -80% to any of the values reduced
%Frozen Drain- (Spell, Dark Magic, Ice, 60 MP, 570,000 Gold) +550 Magical Attack, Deals HP Drain
%Ghostflame Bolt- (Spell, Dark Magic, Darkness & Fire, 60 MP, 60,000 Gold) +60 Magical Attack, 15% inflicts Burning or Voidstruck
%Ghost Smoke- (Spell, Dark Magic, Darkness & Air, 30 MP, 95,000 Gold) Target receives 10% Dodge and +5% Dodge, Does not stack
%Grave Fire- (Spell, Dark Magic, Fire, 40 MP, 67,000 Gold) +68 Magical Attack, 5% inflicts Burning, 1% inflicts Hexed
%Great Devil's Curse- (Spell, Dark Magic, Darkness & Fire, 150,000 MP, 150,000,000 Gold) +150,000 Magical Attack, 100% inflicts Voidstruck, 200% inflicts an instance of Hexed that has no natural per-round recovery chance, target obtains -5,000 to all stats as a non-stacking debuff, Caster must be Level 40 or greater
%Greater Horrid Curse of Torment- (Spell, Dark Magic, Darkness & Magic, 10,000 MP, 10,000,000 Gold) +10,000 Magical Attack, 1,000 Stat Damage to any one stat, 100% inflicts Pain or 30% inflicts any one other minor negative status effect, -600 to any three chosen stats, stacks 5 times
%Greater Spite Hag's Accursed Cackle- (Spell, Dark Magic, Darkness & Magic & Air, 10,000 MP, 5,700,000 Gold) +5,700 Magical Attack, 570 Stat Damage to any one stat, 60% inflicts Hexed, Hexed: Backlash, Hexed: Ill Fortune, or Confusion, -500 to any three chosen stats, stacks 5 times, may gain '1 hit against 20' and deal 1/3 Damage
%Greater Variable Curse- (Spell, Dark Magic, Darkness & Magic, 10,000 MP, 5,000,000 Gold) +5,000 Magical Attack, 500 Stat Damage to any one stat, 40% inflicts any one minor negative status effect, -500 to any three chosen stats, 40% may inflict Hexed or Hexed: Ill Fortune, stacks 5 times
%Greater Variable Curse (2)- (Spell, Dark Magic, Darkness & Technology, 10,000 MP, 5,000,000 Gold) +5,000 Magical Attack, If target is below Level 60, target's number that target's Sum of Relevant Attributes is multiplied to get target's Randomized Attribute Sum in the Damage formula is always the minimum possible value, May only be cast by individuals who possess the ability 'Mathematical Knowledge'
%Haunting Curse- (Spell, Dark Magic, Darkness & Air, 300 MP, 300,000 Gold) 30% inflicts Hexed: Haunted
%Improved Toxic Defiling Touch- (Spell, Dark Magic, Darkness & Acid, 800 MP, 400,000 Gold) +800 Magical Attack, +800 Melee Attack, deals 80 SPI Damage, deals 80 CON Damage, 30% inflicts Poison, 15% inflicts Stat Drain: SPI Drain, 15% causes target to count as 1 Level lower for Worshipper Benefit purposes unless target is Level 40 or higher, stacks 3 times
%Infect- (Spell, Dark Magic, Darkness, 1,000 MP, 500,000 Gold) Inflicts Diseased
%Infect with Contagion- (Spell, Dark Magic, Acid & Air & Darkness, 500 MP, 500,000 Gold) 40% inflicts Diseased: Contagious Ailment
%Infernal Bargain- (Spell, Dark Magic, Darkness, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, provided that said being is not an Angel, Celestial, Deva, or Holy One, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, 50% Caster and caster's allies gain no rewards from this thread, Has RP effects
%Invoke Minor Tragedy- (Spell, Dark Magic, Darkness, 500 MP, 450,000 Gold) +500 Magical Attack, May deal no damage, May inflict any minor status effect on up to 5 targets that are non-unique and below Level 20, May remove up to 2 buffs from sources below Level 20 from up to 10 different targets, may inflict 1 hit against 20 if all targets are below Level 20, 80% Fails to work as a Malevolent Backlash Effect and inflicts Hexed on caster instead
%Invoke Tragedy- (Spell, Dark Magic, Darkness, 41,000 MP, 7,550,000 Gold) +8,100 Magical Attack, May deal no damage, May inflict any minor status effect on up to 5 targets that are non-unique and below Level 60, May remove up to 2 buffs from sources below Level 50 from up to 10 different targets, may inflict 1 hit against 20 if all targets are below Level 30, 120% Fails to work as a Malevolent Backlash Effect and inflicts Hexed and Instant Death on caster instead if caster does not possess the ability Witch or the ability Necromancer
%Irresistible Desire-Eyes- (Spell, Dark Magic, Darkness & Psychic, 13,000 MP, 6,900,000 Gold) +700 SPI Damage, Ignores the Resistances and Immunities of individuals below Level 40, 30% causes target to perform an action determined by caster immediately after this action provided that target is either non-unique and below Level 40 or below Level 20
%Law of Tyranny: Proof of Shalmarkion's Power- (Spell, Dark Magic, Darkness, 900,000 MP, 90,000,000 Gold) Caster creates a Zone of Darkness and attaches a non-stacking effect to it that has a 100% chance of inflicting Instant Death on individuals below Level 40 who summon while in said Zone without caster's permission, that has a 100% chance of inflicting Smitten: Great Atrocity on individuals below Level 40 who are afflicted with Fatigued or any minor positive status effect at the time of said infliction unless caster chooses for such not to occur, that has a 15% chance of inflicting Instant Death on individuals who summon a Celestial, Angel, Deva, or Fae in said zone without caster's permission, that deals 9,000 Flat Darkness element SPI Damage to any individual who loses the element DArkness while in said Zone, that may give the element Darkness to individuals below Level 60 at the start of any round (to a max of once per round per entity) as a non-stacking buff, that may remove said aforementioned buff at the start of any round that said effect's creator chooses to, that provides +9,000 to the stats of all Magic Beings and Units that are in said Zone that are allies of its creator, and that increases the success chance of Voidstruck: Turned to Shadow infliction chances within it by 40%, This spell may be cast and equipped as a Gate Magic or Leadership spell, Caster must be Level 40 or greater
%Lesser Agony Bolt- (Spell, Dark Magic, Agony, 50 MP, 70,000 Gold) +70 Magical Attack, 15% inflicts Pain
%Lesser Beauty Drain- (Spell, Dark Magic, Air & Darkness & Magic, 3,200 MP, 1,100,000 Gold) +1,100 Magical Attack, Deals no normal damage, instead dealing 1/10 the amount of damage that would be dealt as stat damage to both CON and SPI, Inflicts Stat Drain, Can raise user’s CON and SPI above their normal maxes, to a max of 2,500 additional points in each, Cannot be used if caster is afflicted with Burning, All additional stat points gained from this ability above normal maxes are immediately removed if possessor becomes afflicted with Burning or Weakened, 25% cures caster of Weakened
%Lesser Tormenting Fire- (Spell, Dark Magic, Agony & Fire, 50 MP, 670,000 Gold) +670 Magical Attack, 20% inflicts Pain, 10% inflicts Burning
Malevolent Blast I- (Spell, Dark Magic, Darkness, 100 MP, 50,000 Gold) +50 Magical Attack, user must have a Soul equipped
%Mark Which Grants Devils Powers Against Valcont- (Spell, Dark Magic, Fire & Darkness, 24,000 MP, 20,000,000 Gold) Target Devil gains +2,000 to all stats, 20% Serpent Blessed Resistance, 40% Critical against Serpent Blessed, 40% Dodge against Serpent Blessed, 150% To Hit against Serpent Blessed, and 40% Dodge against Serpent Blessed, does not stack
%Mass Greater Plague- (Spell, Dark Magic, Darkness & Acid, 800,000 MP, 200,000,000 Gold) 30% inflicts Plague, 1 hit against 100, Caster must be Level 40 or greater
%Miasma of the Evil Land- (Spell, Dark Magic, Earth & Air & Darkness, 1,800,000 MP, 90,000,000 Gold) Caster creates a Zone of Air & Darkness and attaches a non-stacking effect to it (which also does not stack across zones) that causes each individual of lower Level than its creator that is not a summon of its creator that is in it to have a 30% chance of being afflicted with Venom at the start of each round and that also summons 1 Monster, Horror, Devil, Demon, or Darkspawn that is below Level 60 and normally fightable on the Enemy List for drops at the start of each round, Max 20,000 summoned, Caster must be Level 30 or greater and must possess the ability 'Adept Dark Magic Attunement'
%Miasmatic Storm- (Spell, Dark Magic, Darkness & Air & Electrical & Water, 5,000 MP, 2,100,000 Gold) Attaches an effect to target Zone that deals 25,000 Flat Darkness & Air & Water & Electrical element Damage to all targets within said Zone at the start of each round and has a 30% chance of inflicting Poison, Diseased, Hexed, and Hexed: Ill Fortune on each individual within said Zone at the start of each round
%Mind-Destroying Hypnosis- (Spell, Dark Magic, Psychic, 8,500 MP, 5,765,000 Gold) 590 MIN Damage, 60% may inflict an instance of Charm that possesses no natural per-round recovery rate, 60% may remove each buff or debuff with target as a source if target is below Level 60, 60% may change the source of each buff or debuff with target as a source to caster if target is below Level 60
%Mind-Dulling Fire- (Spell, Dark Magic, Darkness & Fire & Psychic, 8,500 MP, 5,765,000 Gold) +5,870 Magical Attack, -200 MIN, removes, as part of the same debuff as the MIN reduction, any one minor or moderate status effect resistance or immunity from non-unique targets below Level 40, stacks 4 times
%Nether Breeze- (Spell, Dark Magic, Air & Darkness & Ice, 790 MP, 415,000 Gold) +419 Magical Attack, 15% inflicts Frozen, 15% inflicts Voidstruck, may heal Undead, 1 hit against 15, deals 1/5 damage unless this spell targets only a single individual
%Nettles of the Blue-Black Heart- (Spell, Dark Magic, Darkness & Psychic, 4,500 MP, 450,000 Gold) Target, if target is lower Level than caster, below Level 40, and the source of at least one Charm status effect, has all Charm status effects that it is the source of cured and then, assuming at least one such effect was cured, target has a 100% chance of being afflicted with Confusion: Depression, Pain, and Hexed
%Pact with Smoke Devils- (Spell, Dark Magic, Darkness, 95,000 MP, 5,200,000 Gold) Summons 1 Smoke Devil from the enemy list, this summon remains for 6 rounds, Max 6 summoned, This spell costs 500,000 Gold to cast if its caster does not have the ability Pactmaker, This spell’s summons have a 90% chance of being uncontrolled if their summoner has below 20,000 MIN
%Negative Overpulse- (Spell, Dark Magic, Darkness, 3,000,000 MP, 210,000,000 Gold) Caster obtains a non-stacking buff that places a debuff on any opponent of caster below Level 80 who acquires a buff whenever any such an opponent acquires a buff, with said debuff stacking 50 times and providing -20,000 to all stats
%Bubbling Cauldron Divination- (Spell, Dark Magic, Acid, 50 MP, 90,000 Gold) Scans target's stats
%Nightarc Rending- (Spell, Dark Magic, Darkness & Time, 1,200,000 MP, 210,000,000 Gold) +210,000 Melee Attack, +210,000 Magical Attack, Caster may destroy up to 200,000 Zones that are not Zones of Darkness or Chronogeomantic Zones of Night, may gain '1 hit against 50,000' and deal 1/20 Damage
%Painful Tongues of Devilish Fire - (Spell, Dark Magic, Fire, 11,000 MP, 6,500,000 Gold) Places a debuff on target that deals 40,000 Flat Fire element Damage to said target and all of said target's allies at the start of each round, with said effect not stacking as an effect on each target but stacking 10 times across the damaging effect from different instances of the debuff
%Plague- (Spell, Dark Magic, Darkness & Acid, 180,000 MP, 90,000,000 Gold) 20% inflicts Plague, Caster must be Level 40 or greater
%Pretend to Be Sad- (Spell, Dark Magic, Darkness & Water, 6,000 Gold) Individuals below Level 20 with less MIN that caster treat caster as being afflicted with Confusion: Depression
%Rain of Despoiling Blood- (Spell, Dark Magic, Darkness & Blood, 400,000 MP & 400,000 HP, 40,000,000 Gold) Caster may destroy up to 5 zones created by sources below Level 60, Caster may attach a non-stacking effect to a terrain or phantom terrain that causes entities (that are not Undead, Demons, Horrors, or Darkspawn) that are below Level 60 that are within said Terrain or Phantom Terrain to obtain -4,000 to all stats (to a minimum of 1), Caster must be Level 20 or greater
%Roulette- (Spell, Dark Magic, Darkness & Fortune, 5,000,000 MP, 250,000,000 Gold) Inflicts Instant Death on a random target in battle that is equal Level to or lower Level than caster
%Ruinate Land- (Spell, Dark Magic, Fire & Earth, 120,000 MP, 60,000,000 Gold) Caster attaches a non-stacking effect to target zone, terrain, or phantom terrain, with said effect applying an effect that stacks 10 times that provides -6,000 to all stats of each individual in it at the start of each round, Caster must be Level 40 or greater
%Screams of the Land- (Spell, Dark Magic, Darkness & Earth, 400,000 MP, 40,000,000 Gold) Caster attaches a non-stacking effect to target Zone, Terrain, or Phantom Terrain that deals 400,000 Flat Darkness & Sonic element Damage to any entity that casts a Druid Magic or Geomancy spell while in said Zone, Terrain, or Phantom Terrain (with said Damage not being triggered multiple times by the same trigger across multiple different zones that possess said effect on them) at the end of whatever action contained said casting (if said casting was part of an action) or at the end of the round (if said casting was not part of an action)
%Speed of the Baleful Messenger- (Spell, Dark Magic, Darkness, 1,200 MP, 168,000 Gold) +150 AGI, Target may make a free trade or re-equip action every time target would normally get an action, Does not work on Celestials, Angels, or Devas, does not stack, lasts 5 rounds
%Spit Curse- (Spell, Dark Magic, Darkness & Magic, 4,500 MP, 450,000 Gold) 150% inflicts Hexed, 100% may inflict any one other minor negative status effect
%Spite Hag's Curse- (Spell, Dark Magic, Darkness & Magic, 10,000 MP, 5,000,000 Gold) +5,000 Magical Attack, 500 Stat Damage to any one stat, 40% inflicts any one minor negative status effect, -500 to any three chosen stats as a debuff that cannot be removed by sources below Level 40, 40% may inflict Hexed or Hexed: Ill Fortune, does not stack
%Spook Horses- (Spell, Dark Magic, Darkness & Sonic, 500 MP, 500,000 Gold) 100% inflicts Confusion: Fear on Steeds, 1% inflicts Instant Death on Level 1 Steeds, 1 hit against 300
¬%Strands of Binding Blood- (Spell, Dark Magic, Blood, 15,000 MP, 5,000,000 Gold) 120% inflicts an instance of Paralyzed with the additional text 'At the start of each round, if the round number is five higher than the one in which this instance of Paralyzed was inflicted, this status effect inflicts a debuff on its possessor that provides -500 CON and stacks 20 times'
%Succubus’s Kiss- (Spell, Dark Magic, Darkness, 6,000 MP, 450,000 Gold) +410 Melee Attack, actions involving this spell do not include caster’s Melee Attack bonuses from weapon, actions involving this spell that involve a Melee Attack bonus add half of wearer’s Magical Attack bonus as though it were a Melee Attack bonus coming from non-weapon sources
%Summon Dusk Spirit- (Spell, Dark Magic, Darkness & Magic, 90 MP, 140,000 Gold) Summons 1 Dusk Spirit at user's command. Only one may be summoned at a time.
%Summon Forlorn Welsaoth- (Spell, Dark Magic, Darkness, 190 MP, 170,000 Gold) Summons 1 Forlorn Welsaoth at user's command, Only one may be summoned at a time.
%Terror-Masking Aura- (Spell, Dark Magic, Illusion, 15,000 MP, 1,400,000 Gold) Target's actions that include Dark Magic spells may become solely Light element or Illusion element
%Torment-Transferring Touch (2)- (Spell, Dark Magic, Darkness & Psychic, 500 MP, 750,000 Gold) Target, if below caster's Level, is afflicted with any out of the status effects Confusion, Confusion: Fear, Confusion: Depression, and Pain that caster is afflicted with
%Tragic Curse- (Spell, Dark Magic, Darkness & Magic & Fate, 40,000 MP, 12,000,000 Gold) +12,000 Magical Attack, 1,000 Stat Damage to any one stat, 60% inflicts any one minor negative status effect, -600 to any three chosen stats, 60% may inflict Hexed or Hexed: Ill Fortune, stacks 5 times, Caster must be Level 20 or greater
%Variable Curse- (Spell, Dark Magic, Darkness & Magic, 3,000 MP, 2,500,000 Gold) +2,500 Magical Attack, 250 Stat Damage to any one stat, 30% inflicts any one minor negative status effect, -250 to any three chosen stats, 30% may inflict Hexed or Hexed: Ill Fortune, stacks 5 times
%Violet Lightning- (Spell, Dark Magic, Darkness, 120 MP, 60,000 Gold) +60 Magical Attack
%Violet Rays- (Spell, Dark Magic, Darkness, 80 MP, 40,000 Gold) +38 Magical Attack, 1% inflicts 3 hits against 1
%Violet Torrent- (Spell, Dark Magic, Darkness, 150 MP, 42,000 Gold) +30 Magical Attack, Inflicts 2 hits against 1 on Critical
%Vision of Terror- (Spell, Dark Magic, Darkness & Psychic, 12,000 MP, 4,000,000 Gold) +4,000 Magical Attack, Deals 4,000 MIN Damage, 40% inflicts Confusion: Fear
%Voidstrike- (Spell, Dark Magic, Darkness, 1,000 MP, 500,000 Gold) Inflicts Voidstruck
%Werewolf's Claws- (Spell, Dark Magic, Darkness, 740 MP, 85,000 Gold) Target receives +145 Melee Attack when unarmed, Does not stack
Witch Bolt- (Spell, Dark Magic, Darkness & Magic, 5 MP, 20,000 Gold) +22 Magical Attack
%Witchlight Strike- (Spell, Dark Magic, Mystic, 1,800 MP, 1,780,000 Gold) +1,500 Melee Attack, +1,500 Ranged Attack, +1,500 Magical Attack, This action automatically hits targets that are below Level 60 that are below caster's Level that are not Immune to Charm or Minor Negative Status Effects and do not possess a 100% or greater Resistance to Charm or to Minor Negative Status Effects
%Witch's Curse- (Spell, Dark Magic, Darkness, 30 MP, 60,000 Gold) 15% inflicts Hexed
%Worsen Illness- (Spell, Dark Magic, Darkness, 4,000 MP, 200,000 Gold) -400 CON, stacks 15 times, only affects targets afflicted with Diseased
%Wytchfire- (Spell, Dark Magic, Darkness, 145 MP, 100,000 Gold) +100 Magical Attack

~Demon Magic~
%Abyssal Wormgate Strike- (Spell, Demon Magic, Darkness & Acid & Earth & Physical, 900,000 HP, 90,000,000 Gold) +90,000 Melee Attack, Target obtains a debuff that stacks 4 times that deals 900,000 Flat Physical & Earth & Acid & Darkness element Damage to it at the start of each round, with said Damage counting as coming from an Insect in addition to the other subtypes of its source
Baleful Flame of the Pit- (Spell, Demon Magic, Fire & Darkness, 70 MP, 72,000 Gold) +84 Magical Attack
%Black Arrows- (Spell, Demon Magic, Darkness, 500 MP, 1,300,000 Gold) +1,250 Magical Attack, 15% may inflict Voidstruck, deals 3/4 damage, 1 hit against 5, multiple hits from this item do not stack with other sources of multiple hits
%Black Ice Lance- (Spell, Dark Magic, Ice & Darkness, 1,200 MP, 902,000 Gold) +980 Magical Attack, 30% Critical, 30% inflicts Frozen, 30% inflicts Voidstruck, may gain the element Physical, 10% may inflict Wounded
%Blazing Demon Gate- (Spell, Demon Magic, Fire, 65,000 MP, 8,300,000 Gold) +8,100 Magical Attack, 95% inflicts Burning, May deal no damage to Demons, May avoid afflicting negative status effects on Demons, May summon 1 Fire-element Demon below Level 45 from the Enemy List that is normally fightable for drops, 1 hit against 30, deals 1/4 damage, May only be cast by individuals above Level 29
%Dark Allure (2)- (Spell, Demon Magic, Darkness, 1,300 MP, 690,000 Gold) 30% inflicts Charm, 400% inflicts Charm on targets below Level 20 if caster is above Level 40
%Dark Banquet- (Spell, Demon Magic, Darkness, 7,500 MP, 1,460,000 Gold) If any attack of caster or one of up to 10 other allied targets kills an individual which is an Undead, Human, Humanoid, Animal, Aerial, Aquatic, Dragon, Monster, Celestial, Angel, Deva, Fae, or Insect, then said individual is healed for an amount of HP and MP equal to 1/30 the slain target'ss max HP or max MP (recipient’s choice which), to a max of 600,000 HP and MP for non-Demon, non-Fiends and a max of 1,200,000 HP and MP for Demons and Fiends, lasts 86,400 rounds, does not stack
%Demonic Destruction- (Spell, Demon Magic, Destruction & Darkness & Fire & Chaos, 560,000 MP, 136,000,000 Gold) +136,000 Magical Attack, may gain 1 hit against 50,000 and deal 1/3 Damage, Caster must be Level 40 or greater
%Demonic Infusion- (Spell, Demon Magic, Darkness, 2,000 MP, 111,000 Gold) Changes the subtype of either a willing target or a target below Level 30 to Demon, Gives target Hexed Immunity if caster is over Level 40
%Demonic Reincarnation- (Spell, Demon Magic, Darkness & Fire & Life, 240,000 MP, 60,000,000 Gold) Caster obtains a non-stacking buff that allows its possessor to, when killed by a source below Level 80 that is not 19 or more Levels greater than caster, to, at the start of the round after its possessor's death, resurrect its possessor and then transforming its possessor into an entity from the Enemy List that is below Level 80, that is an Demon, and that is 20 or more Levels below caster that is normally fightable for drops with said effect counting as a Polymorph effect, not stacking with other Polymorph effects, and overriding Polymorph effects from lower-Level sources, and with said effect not preventing its possessor to count as being dead for purposes of victory conditions
%Demon Fire (2)- (Spell, Demon Magic, Fire, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Burning, 10% may inflict Voidstruck and also gain the element Darkness
%Demon Frost (2)- (Spell, Demon Magic, Ice, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Frozen, 10% may inflict Voidstruck and also gain the element Darkness
%Demonhide- (Spell, Demon Magic, Darkness & Fire & Physical, 12,000 MP, 3,000,000 Gold) +3,000 Defense, The next attack that targets target that comes from a source below Level 60 may not kill target or reduce target's HP or stats below 1, with this buff not stacking and being able to prevent a max of 1 attack from killing or reducing the HP or stats of each individual target per thread
%Demon Wind (2)- (Spell, Demon Magic, Air, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Suffocation, 10% may inflict Voidstruck and also gain the element Darkness
%Demonic Teleportation- (Spell, Demon Magic, Fire & Magic, 5,000 MP, 5,000,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
%Fellstrike- (Spell, Demon Magic, Darkness, 4,000 MP, 2,200,000 Gold) +2,500 Magical Attack, Celestials, Angels, Devas, Humans, and Spirits killed by this attack may not be resurrected by sources below Level 50, Pierces 5,000 Defense, 30% inflicts Voidstruck
%Find Some Fire and Jump in It! Subsequently Realize this Might Be a Bad Idea for Non-Demons- (Spell, Demon Magic, Fire, 100 MP, 38,000 Gold) Caster, if in the back rank and a Demon, gains +10% Dodge while in the back rank as a buff that does not stack and is removed as soon as caster is no longer in the back rank, inflicts Burning on caster
Flames of Margastros- (Spell, Demon Magic, Fire, 20 MP, 30,000 Gold) +28 Magical Attack, 5% Inflicts Burning
%Hateful Sword- (Spell, Demon Magic, Darkness & Fire, 3,000 MP, 2,100,000 Gold) +2,200 Melee Attack, Celestials, Devas, Angels, Humans, and Spirits killed by this attack may not be resurrected by sources below Level 50
%Howl of Khalrundas- (Spell, Demon Magic, Physical & Dakrness, 60 MP, 90,000 Gold) Gives Target +80 Melee Attack for every 5 levels of caster rounded up to a max of +5,620 Melee Attack, stacks up to a max of +5,620 Melee Attack, Lasts 5 turns
Imp Flurry- (Spell, Demon Magic, Fire & Ice, 15 MP, 50,000 Gold) +45 Magical Attack, 5% Inflicts Confusion, 3% Inflicts Burning, 3% Inflicts Frozen
%Maw from the Abyss- (Spell, Demon Magic, Darkness, 900 MP, 1,218,000 Gold) +1,184 Magical Attack, 15% inflicts Wounded, 5% inflicts Voidstruck
%Release Defensively-Groping Spell-Interruptor Tendril- (Spell, Demon Magic, Darkness & Water, 2,950 MP, 844,000 Gold) Creates one Defensively-Groping Spell-Interruptor Tendril, which has 16,500 HP, is chosen to be either a Cthonian or a Demon upon casting, is Darkness-element, and has a 20% chance of pre-emptively cancelling any action by an opponent of caster that costs 1 or more MP, provided said opponent is below Level 20, Max 3 summoned per side of battle
%Ruinous Devastation- (Spell, Demon Magic, Destruction & Darkness & Fire, 5,600,000 MP, 136,000,000 Gold) +136,000 Magical Attack, 5% inflicts Devastated, -12,000 to any two stats, may gain 1 hit against 50,000 and deal 1/3 Damage, stacks 5 times, Caster must be Level 40 or greater
%Summon Abyss Demon- (Spell, Demon Magic, Darkness & Water, 44,000 MP, 2,140,000 Gold) Summons 1 Abyss Demon from the enemy list, Max 10 summoned, This spell’s summons have an 99% chance of being uncontrolled
%Summon Boneform Demon- (Spell, Demon Magic, Physical, 65,000 MP, 1,140,000 Gold) Summons 1 Boneform Demon from the enemy list, Max 10 summoned, This spell’s summons have an 80% chance of being uncontrolled
%Summon Corpse-Eater Demon- (Spell, Demon Magic, Acid, 135,000 MP, 1,790,000 Gold) Summons 1 Corpse-Eater Demon from the enemy list, Max 10 summoned, This spell’s summons have an 95% chance of being uncontrolled unless a Properly Anointed Sacrifice to the Corpse-Eater Demon is used as a component during the casting of this spell
%Summon Crimson Imp- (Spell, Demon Magic, Fire, 90 MP, 78,000 Gold) Summons 1 Crimson Imp, Max 10 Summoned
%Summon Duskstinger Imp- (Spell, Demon Magic, Darkness, 90 MP, 72,000 Gold) Summons 1 Duskstinger Imp, Max 10 Summoned
%Summon Fire Demon- (Spell, Demon Magic, Fire, 65,000 MP, 1,140,000 Gold) Summons 1 Fire Demon from the enemy list, Max 10 summoned, This spell’s summons have an 80% chance of being uncontrolled
%Summon Foulness Demon- (Spell, Demon Magic, Acid, 65,000 MP, 1,140,000 Gold) Summons 1 Foulness Demon from the enemy list, Max 10 summoned, This spell’s summons have an 80% chance of being uncontrolled
%Summon Grasylfyr of the Lower Depths- (Spell, Demon Magic, Darkness & Fire, 60 MP, 9,000 Gold) Summons 1 Black Scaled Grasylfyr, Max 9 Summoned
%Summon Grasylfyr of the Tomb of Fire- (Spell, Demon Magic, Darkness & Fire, 2,900 MP, 180,000 Gold) Summons Flamekeeper Grasylfyr, Max 6 Summoned
%Summon Horde Demons- (Spell, Demon Magic, Darkness, 85,000 MP, 1,340,000 Gold) Summons 1 Horde Demons from the enemy list, Max 20 summoned, This spell’s summons have an 90% chance of being uncontrolled
%Summon Ice Demon- (Spell, Demon Magic, Ice, 65,000 MP, 1,140,000 Gold) Summons 1 Ice Demon from the enemy list, Max 10 summoned, This spell’s summons have an 80% chance of being uncontrolled
%Summon Succubus- (Spell, Demon Magic, Darkness, 90,000 MP, 1,410,000 Gold) Summons 1 Succubus from the enemy list, Max 10 summoned, This spell’s summons have an 90% chance of being uncontrolled
%Summon War Demon- (Spell, Demon Magic, Destruction, 68,000 MP, 1,560,000 Gold) Summons 1 War Demon from the enemy list, Max 20 summoned, This spell’s summons have an 60% chance of being uncontrolled
%Summon Maw Demon- (Spell, Demon Magic, Physical, 55,000 MP, 1,250,000 Gold) Summons 1 Maw Demon from the enemy list, Max 20 summoned, This spell’s summons have an 80% chance of being uncontrolled
%Summon Wind Demon- (Spell, Demon Magic, Air, 65,000 MP, 1,140,000 Gold) Summons 1 Wind Demon from the enemy list, Max 10 summoned, This spell’s summons have an 80% chance of being uncontrolled


~Divining~
%Analyze Spawn Table- (Spell, Divining, Magic, 3,000 MP, 4,000,000 Gold) Caster is provided with the spawn table of the current area of a random quest provided no enemies on said table are above Level 40 or more than 19 Levels greater than caster, Has RP effects
%Census Bubble- (Spell, Divining, Law & Technology & Psychic, 70,000 MP, 7,000,000 Gold) Caster creates a Zone of Law & Technology & Psychic and attaches an effect to it that informs its creator of the number of entities in it at the start of each round
%Conduct Census- (Spell, Divining, Magic, 7,000 MP, 6,000,000 Gold) 30% caster is provided with the spawn table of the current area of a random quest provided no enemies on said table are above Level 60 or more than 19 Levels greater than caster, Has RP effects
%Danger Bell- (Spell, Divining, Magic & Air, 200 MP, 600,000 Gold) Target gains a buff so that, when given the choice between multiple rooms in a Random Quest, target knows how many opponents below Level 70 are initially in each room option
%Danger Sense (Lesser)- (Spell, Divining, Air, 6 MP, 60,000 Gold) Caster scans the stats of the next individual to target target with an offensive action if said individual is below Level 20
%Dark Prediction- (Spell, Divining, Darkness, 40 MP, 40,000 Gold) Caster selects a name (which can be any name) and a target, should said target, during the round after the current round, use an active ability with said name, said target has a 10% chance of being afflicted with Hexed the first time during said round that said target does so
%Detect Curses (Greater)- (Spell, Divining, Light & Magic, 15,000 MP, 5,000,000 Gold) Caster is informed of the full text of all debuffs that can be applied directly by abilities, items, constant effects, or spells possessed by opponents below Level 60, Caster becomes Immune to debuffs from sources below Level 20, Has RP effects
Detect Monsters- (Spell, Divining, Magic, 70 MP, 65,000 Gold) Caster and up to 5 targets gain +20 Defense, 1% caster is provided with the spawn table of the current area of a random quest provided no enemies on said table are above Level 20 or more than double caster's Level has RP effects, stacks 5 times
^%Detect Soulless Individuals With An Outstanding Warrant For Their Arrest Who Cannot Hope To Compare To The Judge- (Spell, Divining, Magic & Glory, 7,000 MP, 65,000 Gold) Caster is informed of the number and identity of any individuals in the same battlespace that (possess the Constant Effect 'Soulless' or are afflicted with the status effect Soul Steal), do not possess the element Law, are on the opposing side of battle of an individual with the ability 'Judge', 'High Judge', 'Police Officer' or 'Officer of the Law', and are more than 20 levels below an individual on caster's side of battle with the ability 'Judge' or 'High Judge'
Detect Traps- (Spell, Divining, Magic, 70 MP, 65,000 Gold) Caster and up to 5 targets gain +500 Defense against Traps, has RP effects, stacks 5 times
Discern Weakness- (Spell, Divining, Magic, 40 MP, 12,000 Gold) Caster, as a stat-scanning effect, learns any Weaknesses that target possesses; Caster's level is considered 4 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
%Eternal Recall- (Spell, Divining, Psychic & Time, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not cause individuals to stop counting as having scanned their stats without caster's permission, Caster must be Level 40 or greater
Flatness-Detecting Orb- (Spell, Divining, Magic, 300 MP, 60,000 Gold) +61 Magical Attack, Caster gains 1% Flat Damage Resistance if target has any abilities that specifically inflict Flat Damage, does not stack
Immunity-Pinging Ray- (Spell, Divining, Magic, 600 MP, 90,000 Gold) +91 Magical Attack, If any target of this spell was Immune to any of its component elements, then its caster gains 1% Resistance to Divining spells that are of said elements, stacks 40 times
%Locate Jungle Path- (Spell, Divining, Earth & Water, 600 MP, 35,000 Gold) Increaes the turn-order-determining stat of all targets by 30 while the terrain or Phantom Terrain is Jungle, stacks 4 times, 1 hit against 30
%Locate Undead- (Spell, Divining, Darkness, 12,000 MP, 800,000 Gold) Caster, if in a Random Quest, is shown a copy of the stat sheet of every Undead that is below Level 40 that is is present on said area's standard encounter table as a possible spawn
%Love Fortune- (Spell, Divining, Light & Fire, 3,000 MP, 3,000,000 Gold) Caster is informed of what individuals below Level 40 in the same battle as caster possess abilities or items that are capable of inflicting Charm or any of its sub-status effects, As an RP effect this spell produces fortunes relating to its target's love life
%Map Area- (Spell, Divining, 200 MP, 150,000 Gold) Whenever caster's team would enter a new room in this random quest, an additional room is rolled and added to the possible rooms that caster's team could select to move into, does not stack
%Masterfully Timed Accusation- (Spell, Divining, Air, 5,000 MP, 8,000,000 Gold) This action gains an amount of Defense-Piercing equal to user's MIN (to a max of 10,000 points) and removes one buff from each targets below Level 50 that comes from a source below Level 50, This action may not be countered by individuals below Level 40, This spell may only be cast as part of an action that includes the Technique 'Detective's Accusation'
Nexite Diviner's Minor Revelation Bullet: Agility- (Spell, Divining, Magic, 70 MP, 35,000 Gold) +15 Magical Attack, Caster gains +1 AGI if target's AGI is between 1 and 100, +2 AGI if target's AGI is between 101 and 500, +3 AGI if target's AGI is between 501 and 1,000, +4 AGI if target's AGI is between 1,001 and 2,500, or +5 AGI if target's AGI is between 2,501 and 5,000, does not stack, later castings of this spell replace earlier buffs that naturally come from this spell even if their values are lower than the earlier castings' values
Nexite Diviner's Minor Revelation Bullet: Constitution- (Spell, Divining, Magic, 70 MP, 35,000 Gold) +15 Magical Attack, Caster gains +1 CON if target's CON is between 1 and 100, +2 CON if target's CON is between 101 and 500, +3 CON if target's CON is between 501 and 1,000, +4 CON if target's CON is between 1,001 and 2,500, or +5 CON if target's CON is between 2,501 and 5,000, does not stack, later castings of this spell replace earlier buffs that naturally come from this spell even if their values are lower than the earlier castings' values
Nexite Diviner's Minor Revelation Bullet: Mind- (Spell, Divining, Magic, 70 MP, 35,000 Gold) +15 Magical Attack, Caster gains +1 MIN if target's MIN is between 1 and 100, +2 MIN if target's MIN is between 101 and 500, +3 MIN if target's MIN is between 501 and 1,000, +4 MIN if target's MIN is between 1,001 and 2,500, or +5 MIN if target's MIN is between 2,501 and 5,000, does not stack, later castings of this spell replace earlier buffs that naturally come from this spell even if their values are lower than the earlier castings' values
Nexite Diviner's Minor Revelation Bullet: Spirit- (Spell, Divining, Magic, 70 MP, 35,000 Gold) +15 Magical Attack, Caster gains +1 SPI if target's SPI is between 1 and 100, +2 SPI if target's SPI is between 101 and 500, +3 SPI if target's SPI is between 501 and 1,000, +4 SPI if target's SPI is between 1,001 and 2,500, or +5 SPI if target's SPI is between 2,501 and 5,000, does not stack, later castings of this spell replace earlier buffs that naturally come from this spell even if their values are lower than the earlier castings' values
Nexite Diviner's Minor Revelation Bullet: Strength- (Spell, Divining, Magic, 70 MP, 35,000 Gold) +15 Magical Attack, Caster gains +1 STR if target's STR is between 1 and 100, +2 STR if target's STR is between 101 and 500, +3 STR if target's STR is between 501 and 1,000, +4 STR if target's STR is between 1,001 and 2,500, or +5 STR if target's STR is between 2,501 and 5,000, does not stack, later castings of this spell replace earlier buffs that naturally come from this spell even if their values are lower than the earlier castings' values
%Nexite Diviner's Minor Revelation Bullet: Time- (Spell, Divining, Magic, 40 MP, 30,000 Gold) +15 Magical Attack, Caster gains +1 AGI if target counts as having been in combat for 1 or less rounds, +2 AGI if target counts as having been in combat for 2 to 5 rounds, +3 AGI if target counts as having been in combat for 6 to 10 rounds, +4 AGI if target counts as having been in combat for 11 to 25 rounds, or +5 AGI if target counts as having been in combat for 26 to 100 rounds, does not stack, later castings of this spell replace earlier buffs that naturally come from this spell even if their values are lower than the earlier castings' values
Panopticon- (Spell, Divining, Psychic & Air & Technology, 800,000 MP, 80,000,000 Gold) Caster scans the stats of every individual in the same battlespace, Caster must be Level 20 or greater
%POWER INQUIRY: 'WHERE THE HOOT ZONE AT?'- (Spell, Divining, Air & Psychic, 50 MP, 500 Gold) Caster is informed what Zone in what Battlespace contains the most entities with 'Owl' or 'Hoot' in the name.
%Predict Action- (Spell, Divining, Time, 14,500 MP, 7,500,000 Gold) Caster chooses a target whose stats caster has scanned and selects an action that said target, were it immediately given an action, would be able to perform; said target gains -200 to all stats if it does not perform said action by the end of next round, stacks 10 times
%Predict Catastrophic Golfing Event- (Spell, Divining, Air & Earth & Magic, 2,000 MP, 500,000 Gold) Target is immune to effects named "Golf Weakness"
%Predict Strike- (Spell, Divining, Time, 16,000 MP, 7,900,000 Gold) Caster's next Melee Attack action, if it has a chance to not miss and is targetting only individuals below Level 60, does not miss
%Proofread Documents for Consistency- (Spell, Divining, Magic, 50 MP, 6,000 Gold) Caster targets two Book or Tome items and is told if they possess the same text
%Remote Analysis- (Spell, Divining, Magic, 3,000 MP, 4,000,000 Gold) Caster is provided with the spawn table of a selected area of a random quest that caster is in, not being able to select caster's current area, provided no enemies on said table are above Level 40 or more than 19 Levels greater than caster, Has RP effects
Reveal Agility- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's AGI as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Ailments- (Spell, Divining, Magic, 20 MP, 10,000 Gold) Caster learns what Minor Negative Status effects currently affecting target as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Constitution- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's CON as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal the Expanse of the Body's Fortitude- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's max HP as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal the Expanse of Magic Talent- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's max MP as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Held Magic Talent- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's current MP as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Mind- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's MIN as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Power- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's Level as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Spirit- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's SPI as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Status of Wounds- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's current HP as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Strength- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's STR as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Scan- (Spell, Divining, Magic, 50 MP, 15,000 Gold) Scans target's stats if target is below Level 40

~Divine Magic~
Alacrity of Sereyn- (Spell, Divine Magic, Light, 30 MP, 20,000 Gold) Gives target 15% Paralysis Resistance, Does not Stack, Lasts 15 turns
Armor of Light- (Spell, Divine Spell, Light, 15 MP, 7,000 Gold) Provides a bonus to target's defense equal to one fifteenth the damage caused by a magical attack with a +5 Magical Attack bonus (in addition to Magical Attack bonuses from other equipped sources, abilities, buffs, etc.), Lasts 1 turn
%Atonement- (Spell, Divine Spell, Light, 20,000 MP, 20,000,000 Gold) Removes any one debuff on target from a source below Level 40, Cures Smitten: Excommunicated from sources below Level 60, Costs 5,000 XP to cast, Caster must have a patron deity, Has RP effects
Blessing- (Spell, Divine Spell, Light, 90 MP, 35,000 Gold) Gives +40 to all stats and +50 to Defense, lasts 20 turns
Blessing of Orithon- (Spell, Divine Spell, Light, 50 MP, 12,000 Gold) Gives +25 damage to all Water element attacks and adds +15 Defense against Earth, lasts 8 turns
Bright Sparkle- (Spell, Divine Spell, Light, 50 MP, 60,000 Gold) +28 Magical Attack, 5% Inflicts Confusion, Can, instead of doing damage and having a chance of inflicting Confusion, grant a non-stacking 5% Darkness resistance or have a 15% chance of curing Impaired: Blind
%Call Doves of Sereyn- (Spell, Divine Magic, Light, 5,000 MP, 4,000,000 Gold) Summons 3 Dove of Sereyn from the Enemy List, Max 10 Summoned, May only be cast by Devout Worshipers of Sereyn
%Call Down Aura: Projects Aura-Blast Variant: Divine Variant: Restorative Holy Helix Zone- (Spell, Divine Magic, Light, 15,000 MP, 175,000 Gold) +175 Magical Attack, Crates a Called Area Aura buff that causes all of caster's allies regenerate 5% of their Max HP per round, to a max of 15,000 HP, that stacks 15 times, with said buff lasting until end of thread but being unable to be carried in buff slots that do not specifically carry Called Area Auras
%Cosmos Shatter- (Spell, Divine Magic, Magic, 100 MP, 150,000 Gold) Counters target Persistent Enchantment cast by an individual of equal or lesser level
%Create Organni's Bread- (Spell, Divine Magic, Light & Earth, 200 MP, 60,000 Gold) Creates 1 Organni's Bread for 2,000 Gold and 50 XP
%Create Organni's Bread Basket- (Spell, Divine Magic, Light & Earth, 10,000 MP, 8,000,000 Gold) Creates 1 Organni's Bread Basket for 1,600,000 Gold and 50,000 XP
Deeplord's Healing- (Spell, Divine Magic, Earth, 17 MP, 900 Gold) +15 Magical Attack, Heals, +5 Defense, does not stack
Divine Cure- (Spell, Divine Spell, Light, 20 MP, 20,000 Gold) +20 Magic Attack, Heals
%Divine Revivification- (Spell, Divine Magic, Light, 60,000 MP, 30,000,000 Gold) Resurrects target if target was not killed by a source above Level 59 that is not more than 20 Levels above either said target or caster, Caster must have a Patron Deity
%Divine Revivification (Orb of Light Variant)- (Spell, Divine Magic, Light, 60,000 MP, 30,000,000 Gold) Resurrects target if target was not killed by a source above Level 59 that is not more than 20 Levels above either said target or caster, Said resurrection may not be prevented by sources below Level 60 that are 20 or more Levels below caster, Caster must possess the ability 'Connected to the Orb of Light'
%Divine Sealing Ritual- (Spell, Divine Magic, Light, 5,000 MP, 285,000 Gold) 75% Inflicts Awestruck: Sealed, Target loses its next action if under level 20, cannot stop more than 3 actions in a row, Affects Darkspawn, Magic Beings, Undead, Spirits, Demons, Daemons, and Devils, Takes 5 rounds and 5 proper casters to cast, taking one action from all casters each round, Caster must have a patron deity and either 5 Shrine Maiden abilities or 5 Priest abilities, For each 2 such abilities from either category, the primary caster of this spell may remove either 1 turn or 1 caster, to a minimum of 1 turn and 1 caster, from the requirements to cast this spell
%Dragon-Killing Lightning- (Spell, Divine Magic, Electrical, 7,000 MP, 3,900,000 Gold) +6,900 Magical Attack, 40% inflicts Electrocuted, This action gains +5% To Hit, to a max of 180% To Hit, attacks involving this spell ignore the Resistances and Immunities of Dragons below Level 40, Only affects Dragons, Caster must be a Devout Worshipper of The King of Storms
%Dragon-Striking Thunder- (Spell, Divine Magic, Electrical, 700 MP, 900,000 Gold) +1,900 Magical Attack, 30% inflicts Electrocuted, This action gains +5% To Hit, to a max of 140% To Hit, Only affects Dragons, Caster must be a Devout Worshipper of The King of Storms
%Exorcise Area- (Spell, Divine Magic, Magic & Light, 500 MP, 500,000 Gold) Removes all effects placed on Zones or Phantom Terrains in the battle by Undead below Level 40
%Expel Eternal Malice- (Spell, Divine Magic, Light & Glory, 2,500,000 MP, 250,000,000 Gold) Cures Cursed from a source that is not 20 or more Levels greater than caster, Caster must be Level 60 or greater, must possess the ability 'Expert Divine Magic Attunement', and must have a Patron Deity
%Faith Eternal- (Spell, Divine Magic, Light, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not change Patron Deities or change the Patron Deities of others, Caster must be Level 40 or greater
%Falling Star of Divine Judgment- (Spell, Divine Magic, Light & Astral, 640,000 MP, 320,000,000 Gold) +320,000 Magical Attack, 120% inflicts Awestruck, 120% inflicts Voidstruck: Astral Echoes, 100% inflicts Fatigued: Stun, 5% inflicts Smited, Caster's per-item Magical Attack bonus cap becomes 2x the relevant stat for the duration of this action, this action may gain '1 hit against 500,000' and deal 3/4 Damage, This spell's caster may choose to count its name as being 'Starry Rain of Phalerin', This action ignores the Resistances, Immunities, and Reflections of individuals below Level 40, This spell also counts as possessing the subtype Astral Magic, Caster must be a devout worshipper of Phalerin, Caster must be Level 40 or greater
%Fortitude of Phalerin- (Spell, Divine Magic, Earth, 450 MP, 263,000 Gold) +50 CON per caster level to a max of +8,000 CON, does not stack
%Geddoe's Superior Falling Star of Divine Judgment- (Spell, Divine Magic, Light & Astral, 640,000 MP, 550,000,000 Gold) +550,000 Magical Attack, 300% inflicts Awestruck, 300% inflicts Voidstruck: Astral Echoes, 200% inflicts Fatigued: Stun, 60% inflicts Smitten, Caster's per-item Magical Attack bonus cap becomes 2x the relevant stat for the duration of this action, this action may gain '1 hit against 20,000,000' and deal 3/4 Damage, This spell's caster may choose to count its name as being 'Starry Rain of Phalerin', This action ignores the Resistances, Immunities, and Reflections of individuals below Level 60, This spell also counts as possessing the subtype Astral Magic, Caster must be a devout worshipper of Phalerin, Caster must be Level 40 or greater
%Greater Holy Healing- (Spell, Divine Spell, Light, 700 MP, 1,000,000 Gold) +1,000 Magic Attack, Heals HP, Caster must have a patron deity
%Greater Sunlit Mass Protection of Phalerin- (Spell, Divine Magic, Light & Air, 28,000 MP, 14,500,000 Gold) +1,000 Defense, +100 Defense against Stat Damage, inflicts Stat Boost: DEF Boost, Cures Fatigued, Cures Impaired, Cures Drowning: Dehydration, 1 hit against 5, stacks 10 times, lasts 50 rounds, caster must be a devout worshipper of Phalerin who is at least Level 20
%Great Flood- (Spell, Divine Magic, Water, 75,000 MP, 55,500,000 Gold) +55,000 Magical Attack, 60% inflicts Drowning, 60% inflicts Drowning: Tide Trapped as an effect that lasts a max of 40 rounds, may inflict 1 hit against 30 and deal 1/2 damage, Caster must be at least Level 45 with at least 20,000 MIN to cast this spell
Holy Blades- (Spell, Divine Spell, Light, 30 MP, 9,000 Gold) Gives target +25 Melee Attack and changes all Melee Attack damage to light element, Lasts 3 turns, stacks 2 times
Holy Blast- (Spell, Divine Spell, Light, 7 MP, 1,900 Gold) +5 Magic Attack
Holy Healing- (Spell, Divine Spell, Light, 7 MP, 1,700 Gold) +5 Magic Attack, Heals
%Holy Meteorite- (Spell, Divine Magic, Air & Magic, 15,000 MP, 2,500,000 Gold) +2,500 Magical Attack, may inflict 1 hit against 5 and deal 1/2 damage, Caster must be at least Level 25 with at least 3,000 SPI to cast this spell
%Holy Wrath- (Spell, Divine Magic, Light & Destruction, 120,000 MP, 60,000,000 Gold) +60,000 Magical Attack, 60% inflicts Awestruck, 1 hit against 600,000, deals 3/4 Damage, Caster must have a patron deity
%Immaculate Resurrection- (Spell, Divine Magic, Light, 4,000,000 MP, 400,000,000 Gold) Resurrects target if target was not killed by a source above Level 99 that is not more than 20 Levels above caster, Caster must have a Patron Deity, must be Level 40 or greater, and must possess the ability 'Adept Divine Magic Attunement'
%Improved Hedonist-Smiting Divine Meteorite Strike- (Spell, Divine Magic, Air & Fire, 60,000 MP, 21,500,000 Gold) +21,500 Magical Attack, 30% may inflict Awestruck, 30% may inflict Fatigued: Stun, may inflict 1 hit against 5 and deal 1/2 damage, Magical Attack actions targeting solely individuals who are afflicted with Poison: Drunk deal double damage (to a max of 5,000,000 additional Damage), Caster must be at least Level 25 with at least 3,000 SPI to cast this spell, Caster may choose for this spell to count as an Astral Magic spell instead of a Divine Magic spell, Caster must have a Patron Deity to cast this spell
%Invoke the Celestial Bureaucracy's Final Judgment- (Spell, Divine Magic, Law & Devastation, 4,000,000 MP, 400,000,000 Gold) Caster summons 1 Hoh Sheng from the Enemy List, Any deity present in the same battlespace as caster may cancel said summoning, Max 1 summoned
%Lesser Divine Fire- (Spell, Divine Spell, Fire, 5,000 MP, 3,500,000 Gold) +3,500 Magical Attack, Ignores the Fire Resistance and Immunity of targets below Level 20, Caster must have a patron deity and be at least Level 15
%Lesser Divine Sunburst- (Spell, Divine Magic, Light & Fire, 800,000 MP, 200,000,000 Gold) +400,000 Magical Attack, deals 1/2 Damage, 100% may inflict Burning, 100% may inflict Awestruck, 1 hit against 2,000,000, Caster must be Level 40 or greater
%Lesser Divine Wind- (Spell, Divine Spell, Air, 5,000 MP, 3,500,000 Gold) +3,500 Magical Attack, Ignores the Air Resistance and Immunity of targets below Level 20, Caster must have a patron deity and be at least Level 15
%Light of Justoriel- (Spell, Divine Spell, Light, 45 MP, 29,000 Gold) +47 Magical Attack, only harms Undead, Demons, Devils, and Darkspawn
Malefic Boon- (Spell, Divine Magic, Darkness, 35 MP, 45,000 Gold) +25 to all stats, stacks 5 times, only works on devout followers of a member of the New Dark Empire pantheon, Daemons, or Demons
%Mass Greater Miraculous Cure- (Spell, Divine Magic, Light & Water, 800,000 MP, 200,000,000 Gold) 30% cures Plague, 1 hit against 100, Caster must be Level 40 or greater and must have a patron deity
%Minor Lightning of the King of Storms- (Spell, Divine Magic, Electrical, 7 MP, 9,000 Gold) +9 Magical Attack, 1% inflicts Electrocuted, Caster must be a Devout Worshipper of The King of Storms
%Miracle- (Spell, Divine Magic, Light & Darkness, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Casster must have a Patron Deity, Has RP effects
%Perfect Cleansing- (Spell, Divine Magic, Hope, 20,000,000 MP, 2,000,000,000 Gold) Caster cures a debuffs from sources below Level 100, Caster must be Level 79 or greater and must possess the ability 'Expert Healer Magic Attunement'
%Phalerin's Judgment- (Spell, Divine Magic, Earth & Light & Air, 2,000,000 MP, 225,000,000 Gold) +225,000 Magical Attack, 100% inflicts Awestruck: Sealed on Demons, Devils, Daemons, and Undead, 30% inflicts Smitten, Unsummons Demons, Daemons, Devils, and Undead below Level 80, Targets, if below Level 80, may not attach effects to zones, destroy zones, prevent the resurrection of caster's allies, inflict Voidstruck, summon Undead, transform individuals into Undead, or destroy corpses, 1 hit against 15,000,000, Caster must be Level 40 or greater and must be a devout worshipper of Phalerin
%Phalerin's Mystic Starfall- (Spell, Divine Magic, Air & Light, 2,400 MP, 950,000 Gold) +640 Magical Attack, 3 hits against 5, Caster must be a devout worshipper of Phalerin above Level 15
Phroxis- (Spell, Divine Spell, Light & Water, 19 MP, 7,000 Gold) +12 Magical Attack
%Pontiff's Judgment- (Spell, Divine Magic, Light & Law, 50,000 MP, 50,000,000 Gold) Target, if below Level 60 and below caster's Level, may not inflict debuffs without caster's permission, Caster must be Level 20 or greater and must possess a Patron Deity
Prayers Unto Sereyn- (Spell, Divine Magic, Light, 50 MP, 60,000 Gold) Heals with +30 Magical Attack, 20% cures Impaired: Blind, Poison, and Hexed, boosts 2 of target’s stats by 50, stacks 2 times, requires 3 turns to cast, lasts 5 turns
%Prayer Unto the Plant Gods- (Spell, Divine Magic, Light & Earth & Water, 0 MP, 40,000 Gold) +20 to all stats for all allied Plants, +40 MP for caster, allied plants get +5% dodge, which does not stack, stacks 5 times
%Pure Healing of Sereyn- (Spell, Divine Spell, Light, 10,000 MP, 5,000,000 Gold) +5,000 Magic Attack, Heals, Cures any two minor negative status effects from sources below Level 80, Caster must be a devout worshipper of Sereyn
%Ray of Ancient Light- (Spell, Divine Magic, Light, 600,000 MP, 60,000,000 Gold) +60,000 Magical Attack
Restoration of Phalerin- (Spell, Divine Magic, Earth & Light, 320 MP, 265,000 Gold) +285 Magical Attack, Heals
%Sereyn’s Blessing- (Spell, Divine Magic, Light, 40 MP, 19,000 Gold) +10 to all stats, Stacks 5 times, lasts 20 turns
%Soothing Earths of Phalerin- (Spell, Divine Magic, Light & Earth, 395 MP, 290,000 Gold) +108 Magical Attack, Heals, 1 hit against 4
%Starlit Mass Restoration of Phalerin- (Spell, Divine Magic, Light & Air, 0 MP, 1,300,000 Gold) +765 Magical Attack, Heals, Cures Fatigued, Cures Drowning: Dehydration, deals 3/4 damage, 1 hit against 5, caster must be a devout worshipper of Phalerin who is at least Level 10
%Starry Rain of Phalerin- (Spell, Divine Magic, Air & Light, 390 MP, 270,000 Gold) +180 Magical Attack, 1 hit against 17
%Starscape of Divine Portents: Healing- (Spell, Divine Magic, Astral & Magic & Hope, 3,800 MP, 3,800,000 Gold) Sets the Starscape of Divine Portents: Healing as an Empowered Constellation for caster, said constellation begins with a Phase of 1 at the start of every battle and has a Max Phase of 3, its phase resets between battles, its phase increases at the end of each round during which its possessor casts a Divine Magic spell or Astral Magic spell, It causes its possessor to deal 38,000 additional points of Healing per phase, It provides an effect that allows its possessor to choose to have actions that involve the casting of a Divine Magic spell to cure one minor or moderate negative status effect per target while its phase is full, It provides an effect that causes its possessor to regenereate 38,000 HP at the start of every round while its phase is full, with these effects only affecting devout worshippers of Phalerin, This spell also possesses the subtype Astral Magic, Caster must be a devout worshipper of Phalerin
%Starsign of Holy Disasters- (Spell, Divine Magic, Astral, 1,416,000 MP, 13,515,000 Gold) +14,575 Magical Attack, +14,550 Ranged Attack, deals 1/20 damage, 100 hits divided among 100, this spell repeats itself as a Cast a Spell action that costs no MP, has a Prime Attribute of (SPI / 2), and does not have this repetition effect attached at the beginning of its caster's first action every round for 100 rounds, does not stack
%Sublime Divine Purification- (Spell, Divine Magic, Light & Glory, 3,000,000 MP, 300,000,000 Gold) Caster cures up to 3 debuffs from sources below Level 99 and up to 1 major negative status effect from a source below Level 99, Caster must be Level 60 or greater, must possess the ability 'Expert Divine Magic Attunement', and must have a Patron Deity
%Summon Subordinate Divinity- (Spell, Divine Magic, Glory & Law, 3,000,000 MP, 300,000,000 Gold) Caster summons a Deity or Planetary below Level 100 that is of lower Level than caster that is normally fightable for drops on the Enemy List, Max 5 summoned, Caster must be a deity or must possess the ability 'Expert Law Synchronization'
%Sunlit Mass Restoration of Phalerin- (Spell, Divine Magic, Light & Air, 1,950 MP, 1,600,000 Gold) +1,100 Magical Attack, Heals, Cures Fatigued, Cures Impaired, Cures Drowning: Dehydration, deals 3/4 damage, 1 hit against 5, caster must be a devout worshipper of Phalerin who is at least Level 10
%Sunrise from the Ashes- (Spell, Divine Magic, Fire & Light, 80,000 MP, 339,000,000 Gold) 50% Resurrects target if it is within 15 rounds of target's death
%Touch of Pure Life- (Spell, Divine Magic, Light, 5,000 MP, 12,000,000 Gold) +12,000 Melee Attack, +12,000 Magical Attack, Heals HP, +12,000 HP, Target cannot be afflicted with Minor Status effects coming from sources below Level 30, May only be cast by individuals above Level 20, stacks 10 times, lasts 300 rounds, Caster must have a Patron Deity
%Worldwide Harvest- (Spell, Divine Magic, Earth & Life, 3,200,000 MP, 160,000,000 Gold) +160,000 Magical Attack, Heals HP, deals 1/2 Damage, 1 hit against 5,000,000,000 willing targets, May be cast once every 1,000 rounds, Caster must be Level 40 or greater
%Wrath of the Divine- (Spell, Divine Magic, Faith & Glory, 3,000,000 MP, 300,000,000 Gold) All entities in the same battlespace as caster that are below caster's Level, are below Level 80, are not Deities, are not bossess that are fewer than 10 Levels lower than caster, that do not possess caster as a Patron Deity, and that do not possess the same Patron Deity as caster are killed, Caster must be Level 60 or greater and must either possess a Patron Deity or be a Deity

~Druid Magic~
%All Seasons In Their Time- (Spell, Druid Magic, Time & Earth & Electrical & Acid & Ice & Energy, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not treat the current round's number as any number other than its actual number or change its number without caster's permission, Caster must be Level 40 or greater
%Animate Plants- (Spell, Druid Magic, Earth, 15,000 MP, 780,000 Gold) Summons up to 5 Plants below Level 20 from the Enemy List that are normally fightable for drops, Max 20 summoned, Summons summoned through this spell cannot summon
%Animate Rock Bear- (Spell, Druid Magic, Earth, 70 MP, 490,000 Gold) Summons 1 Rock Bear, Max 8 summoned
%A Season of No Birth- (Spell, Druid Magic, Earth, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 whose Level is not greater than caster's Level may not summon without caster's permission, this effect may either be attached to its caster as a buff or to a Zone, Terrain, or Phantom Terrain, Caster must be Level 40 or greater
%Blossoming Gate of Life- (Spell, Druid Magic, Life, 83,000 MP, 8,300,000 Gold) +8,100 Magical Attack, Heals, 95% inflicts Rejuvenation, May deal HP Damage to Undead, May give target Plant or Animal that is not also an Undead +2,500 to all stats as a non-stacking buff, 1 hit against 30, deals 1/4 damage, May only be cast by individuals above Level 29
%Call for Treants- (Spell, Druid Magic, Earth, 60,000 MP, 2,110,000 Gold) Summons 1 Treant, max 10 summoned
%Call Private Cloud Formation- (Spell, Druid Magic, Air, 30 MP, 36,000 Gold) Target ignores negative effects attached to Zones that have a source below level 15
%Call to the Doublecubist Wild- (Spell, Druid Magic, Chaos & Beast, 800,000 MP, 40,000,000 Gold) Summons 20 Aquatics, Animals, Abstracts, and / or Aerials from the Enemy List who are below Level 50 and are normally fightable for drops, All such summons gain +400,000 HP and the subtypes Abstract and Animal, Max 80 summoned
%Call Unto Seasons: Some Odd Blue Season- (Spell, Druid Magic, Magic, 14,000 MP, 890,000 Gold) Possessor counts as having cast Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, and Call Unto Seasons: Winter, all Elemental Magic spells cast by caster that require the casting of at least one of the aforementioned spells count as Druid Magic spells
%Cold Wind- (Spell, Druid Magic, Air & Ice, 790 MP, 410,000 Gold) +419 Magical Attack, 15% inflicts Frozen, 1 hit against 15, deals 1/5 damage unless this spell targets only a single individual
%Create Bear Cave- (Spell, Druid Magic, Earth & Physical, 5,000 MP, 80,000 Gold) Attaches an effect to a Zone of Earth or a piece of terrain or phantom terrain that is Forest, Hills, or City that summons 1-5 minimum Level Bears, 1-5 Bear Cub, and 1 Ridiculously Enormous Bear per round, to a max of 40 such bears summoned at any given time, summons from this effect are considered the summons of this spell's caster, does not stack, max 3 created at a time
%Create Zone of Ambushing Plants- (Spell, Druid Magic, Earth, 70 MP, 40,000 Gold) Attaches an effect to target Zone that does not stack on the same zone or across zones that increases the listed Damage values of the abilities of Plants within said Zone against individuals within said Zone by 4,000 points and that increases the AGI of all Plants within said Zone by 56
%Divert Damage to Nature- (Spell, Druid Magic, Earth, 560 MP, 144,000 Gold) 5% of damage dealt to caster while this buff is active is instead diverted as damage that pierces 500,000 Defense to one target allied Plant, does not stack, if a Plant linked to caster by this spell is killed, any Zone of Earth created by caster disappears
%Drain Flowers- (Spell, Druid Magic, Earth, 700 MP, 2,100,000 Gold) +2,000 Magical Attack, deals HP Drain, may deal 1/2 damage and gain 1 hit against 4
%Enforced Tranquility- (Spell, Druid Magic, Psychic & Hope, 1,200,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not count as being in a Crisis Zone without caster's permission, Caster must be Level 40 or greater
%Establish Elemental Balance- (Spell, Druid Magic, Earth & Air & Fire & Water, 120,000 MP, 60,000,000 Gold) Spells and abilities that cost 1 or more MP whose elements include at least one nonbase element that is not Universe have their costs increased by 600,000 MP as a non-stacking effect as a buff that sits on caster and affects all individuals in the same battlespace as its possessor, Caster must be Level 40 or greater
%Evening Glow I- (Spell, Druid Magic, Light, 100 MP, 50,000 Gold) +50 Magical Attack, Heals, caster must be in a Chronogeomantic Zone of Evening
%Evening Glow II- (Spell, Druid Magic, Light, 250 MP, 250,000 Gold) +250 Melee Attack, caster must be in a Chronogeomantic Zone of Evening
%Evening Glow III- (Spell, Druid Magic, Light, 1,000 MP, 1,000,000 Gold) +1,000 Melee Attack, caster must be in a Chronogeomantic Zone of Evening
%Evening Glow IV- (Spell, Druid Magic, Light, 5,000 MP, 10,000,000 Gold) +10,000 Melee Attack, Heals, caster must be in a Chronogeomantic Zone of Evening
%Fall Winds- (Spell, Druid Magic, Acid, 70 MP, 48,000 Gold) +40 Magical Attack, -400 HP, 10% 1 hit against 5, this debuff may be maintained for a cost of 200 MP per round per target buffed, with the buff vanishing if this upkeep is not paid
%Fruits of the Fruit Dragon- (Spell, Druid Magic, Earth & Water & Acid, 3,000 MP, 455,000 Gold) +615 Magical Attack, May Heal, May have a 95% chance of curing Disease
Grasping Roots- (Spell, Druid Magic, Earth, 15 MP, 30,000 Gold) 15% Inflicts Paralyzed
%Heal Trees- (Spell, Druid Magic, Magic & Light & Earth, 500 MP, 74,000 Gold) +126 Magical Attack, Heals, deals 1/3 damage, only affects Plants, 1 hit against 15
%Improved Seed Barrage- (Spell, Druid Magic, Earth, 3,000 MP, 560,000 Gold) +355 Magical Attack, any target killed by this attack that is a Human, Humanoid, Animal, Insect, or Plant that is under level 80 turns into a Frujative on caster’s side upon death, deals 1/30 damage, 1 hit against 30,
%Landseal- (Spell, Druid Magic, Earth, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not destroy Zones, create Zones, alter Zones, attach effects to Zones, remove effects from Zones, or alter effects on Zones without caster's permission, Caster must be Level 40 or greater
%Mask Land Changes- (Spell, Druid Magic, Earth, 120,000 MP, 60,000,000 Gold) Caster obtains a buff that allows caster to add the text 'this effect may not be altered or removed by individuals below Level 40' to effects that caster places on Zones, Terrains, or Phantom Terrains, Caster must be Level 40 or greater, This spell can hide land-altering effects as an RP effect
%Minor Verdant Lifeforce Burst- (Spell, Druid Magic, Life, 900 MP, 120,000 Gold) +140 Magical Attack, +20 to all stats as a buff that stacks 10 times, Heals, Only affects Plants, may deal 3/4 damage and inflict 1 hit against 15, This spell repeats its casting at the start of the round for 5 rounds, hitting the same targets it did previously, if part of a Magical Attack, Overdrive, or Cast a Spell action, not adding any other spells that were part of said original casting to said recasting, Only recasts if caster is alive and present, Stacks 5 times in terms of waiting self-recasting copies from any single caster
Natural Augmentation- (Spell, Druid Magic, Earth, 5 MP, 300 Gold) All Animals, Insects, Fish, Aerials, and Plants gain +20 HP, stacks 20 times
%Nurture and Wither: Cycle of the Druid- (Spell, Druid Magic, Magic, 5,000 MP, 730,000 Gold) +1,480 Magical Attack, May Heal, Only affects Plants
%Repair the Natural Order of Time- (Spell, Druid Magic, Time, 15,000 MP, 15,000,000 Gold) All debuffs that possess Time-element individuals below Level 60 as sources or that come from Time-element actions performed by sources below Level 60 that are present in battle are removed, All effects attached to Zones of Time by sources below Level 60 are removed, All individuals below Level 60 are cured of all Time-element stat damage they possess that comes from sources below Level 60, Caster must be Level 30 or greater, Has RP effects
%Reprocess Undead: Greater Druidic Vivification- (Spell, Druid Magic, Life & Earth, 60,000 MP, 9,280,000 Gold) Target Plant acquires a non-stacking buff that, at the start of each round, allows it to change any one of possessor's summons that is an Undead that is below Level 40 into any one Animal, Aquatic, Aerial, Human, or Humanoid from the Enemy List that is below Level 40 and is normally summonable for drops, with said summon counting against whatever summon caps its prior undead self counted against
%Salvation for the Forest's Burning Heart- (Spell, Druid Magic, Fire & Hope & Spatial, 780,000 MP, 68,000,000 Gold) This spell's possessor may perform a 'Cast a Spell' action as a preemptive counter to an action from an individual below Level 60 that would destroy a terrain or phantom terrain that is a Forest that is either in the same battlespace as this spell's possessor or a different battlespace than this spell's possessor, casting this spell as the only spell cast as part of said action; should no individual of Level 60 or greater in either the battlespace this spell's caster is in or the battlespace said terrain or phantom terrain is in object, this spell's caster enters the same battlespace as said terrain or phantom terrain, creates a new battlespace, moves to said battlespace along with said terrain or phantom terrain, and prevents said action from destroying said terrain or phantom terrain, Caster must be Level 40 or greater and must possess the ability 'Druid'
%Sanctity of the Forest - (Spell, Druid Magic, Earth & Life, 35,000 MP, 1,550,000 Gold) +3,100 Magical Attack, Heals, +700 Defense, only affects Plants and Animals, Cures Burning from up to 30 seperately targetted Plants, does not stack, may only be cast by individuals above Level 15
%Seasonal Blessing- (Spell, Druid Magic, Light & Earth, 15 MP, 16,000 Gold) +20 to all stats, does not stack, 5% heals target for 7,000 HP
%Selective Extinction- (Spell, Druid Magic, Destruction, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not summon Animals, Aerials, Aquatics, Cthonians, or Astral Beings without caster's permission, Caster must be Level 40 or greater
%Shadow Gardening Technique- (Spell, Druid Magic, Darkness, 4,900 MP, 210,000 Gold) All of caster's Darkness element Plant pets and summons gain +300 to all stats, stacks 3 times
%Shield From Weather- (Spell, Druid Magic, Air & Electrical, 30 MP, 120,000 Gold) Target gains +100 Defense against damage that comes from effects attached to zones and 20% Minor Status Effect Resistance against effects that come from effects attached to zones, stacks 10 times
%Sky's Glory- (Spell, Druid Magic, Air, 600,000 MP, 60,000,000 Gold) All buffs on target that come from sources below Level 80 that are not greater Level than caster are modified to not have any effect on their possessors for the remainder of the current round and for the two rounds following it, Caster must be Level 40 or greater
%Spring Winds- (Spell, Druid Magic, Electrical, 70 MP, 49,000 Gold) +75 to all stats, 1 hit against 5, this buff may be maintained for a cost of 500 MP per round per target buffed, with the buff vanishing if this upkeep is not paid
%Summer Winds- (Spell, Druid Magic, Earth & Air & Fire & Water, 70 MP, 41,000 Gold) 30% cures any one minor status effect, lowers the MP cost of spells and abilities with ‘Direct’ in their names by 20 MP, 1 hit against 5, this buff may be maintained for a cost of 20 MP per round per target buffed, with the buff vanishing if this upkeep is not paid
%Summon Topiary Bears- (Spell, Druid Magic, Earth, 200 MP, 500,000 Gold) Summons 5 Topiary Bear, Max 20 summoned
%Terraform- (Spell, Druid Magic, Earth & Water, 180,000 MP, 90,000,000 Gold) Caster creates a Zone of any combination of base elements or a terrain that is any type of terrain that a corresponding square mile exists of for sale in the shop
%There Must Be Bears!- (Spell, Druid Magic, Earth & Physical, 1,400 MP, 111,104 Gold) Summons 3 Level 1 Bear Headed Mauler, 2 Level 1 Ridiculously Enormous Bear, or 10 Level 1 Bear Cub, Max 10 total creatures summoned by this spell
%Unbound Life Surge- (Spell, Druid Magic, Life, 1,000 MP, 500,000 Gold) Inflicts Awestruck: Unbound Life Surge
%Veganize- (Spell, Druid Magic, Flux & Wood, 300,000 MP, 30,000,000 Gold) Target entity below Level 80 that is not greater Level than caster solely becomes the subtype Plant as a non-stacking debuff; this spell may only remove T2 or greater subtypes if its caster possesses the ability 'Adept Druid Magic Attunement'; this spell may only remove T3 or greater subtypes if its caster possesses the ability 'Master Druid Magic Attunement'
%Volcanic Earth Rage- (Spell, Druid Magic, Earth & Fire, 800,000 MP, 200,000,000 Gold) +400,000 Magical Attack, deals 1/2 Damage, 100% may inflict Burning, 100% may inflict Entombed, 1 hit against 2,000,000, Caster must be Level 40 or greater
%Warden’s Preserving Blast- (Spell, Druid Magic, Magic, 90 MP, 64,000 Gold) +74 Magical Attack, instead possesses +455 Magical Attack against individuals with Blight Druid abilities, individuals with Blight Magic equipped, individuals which may drop Blight Magic, and Blight Magic summons
%Weaving the Unending Cycle- (Spell, Druid Magic, Earth & Light & Darkness & Life, 240,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not prevent the resurrection of individuals without caster's permission, At the start of each round, caster may select one dead individual who was killed by a source below Level 80 that was not 19 or more Levels greater than caster and resurrect that individual (optionally transforming that individual into an entity from the Enemy List that is below Level 80, that is an Animal, Aquatic, Aerial, Cthonian, Astral Being, Human, Humanoid, Insect, Plant, Spirit, Fae, Shapeshifter, or Monster, that is 20 or more Levels below caster that is normally fightable for drops) with said effect counting as a Polymorph effect, not stacking with other Polymorph effects, and overriding Polymorph effects from lower-Level sources, does not stack, Caster must be Level 40 or greater
%Winter Winds- (Spell, Druid Magic, Ice, 70 MP, 42,000 Gold) +48 Magical Attack, 15% inflicts Frozen on 3 different targets; this status effect does not have the normal chance of wearing offer per round that it would as a moderate status effect, instead lasting so long as 500 MP is paid per round per target kept Frozen at the start of each round that said targets are frozen

~Elemental Magic~
Aeromantic Flight- (Spell, Elemental Magic, Air, 30,000 MP, 3,000,000 Gold) Target gains +3,000 AGI, 35% Earth Resistance and 50% Entombed Resistance, does not stack, Call Unto Air must have been cast by this spell's caster before this spell is cast
Aqua Cure- (Spell, Elemental Magic, Water, 8 MP, 8,000 Gold) +14 Magic Attack, Heals, Call Unto Water must have already been cast for this spell to be cast
%Autumn's Beauty- (Spell, Elemental Magic, Acid, 60 MP, 46,000 Gold) +47 Magical Attack, Heals target, 3% cures Dissolving, Call Unto Seasons: FAllmust have already been cast for this spell to be cast
%Autumn's Draining Whispers- (Spell, Elemental Magic, Acid, 99 MP, 75,000 Gold) +73 Magical Attack, Heals caster for 1/3 damage dealt, Call Unto Seasons: Fall must have been previously cast in this battle by this spell's user
Aqua Blaster- (Spell, Elemental Magic, Water, 30,000 MP, 3,000,000 Gold) +3,000 Magical Attack, Targets in the front row who are below Level 40 are moved to the back row and must be chosen last for resolving row-order imbalances resulting from this movement, 'Call Unto Water' must have already been cast for this spell to be cast
%Barriers of Living Earth- (Spell, Elemental Magic, Earth, 200,000 MP, 20,000,000 Gold) Target gains a non-stacking buff that provides +5,000 Defense, Caster must have cast 'Call Unto Earth' at least once to cast this spell, Caster may choose to reduce the number of castings of Call Unto Earth that caster counts as having cast by up to 14 (to a minimum of 0) when casting this spell, increasing the Defense bonus this buff provides by 2,500 points per such instance, Caster may choose to reduce the number of castings of Call Unto Earth that caster counts as having cast by up to 299 (to a minimum of 0) to apply this buff to an additional target for each such instance
Bless With Elements: Air-Shielded- (Spell, Elemental Magic, Air, 60 MP, 50,000 Gold) Gives target weapon the permanent Elemental Blessing Air-Shielded, Call Unto Air must be possessed by and castable by caster, costs 500 XP, and 4,000 Gold
Bless With Elements: Air-Touched- (Spell, Elemental Magic, Air, 90 MP, 120,000 Gold) Gives target weapon the permanent Elemental Blessing Air-Touched, Call Unto Air must be possessed by and castable by caster, costs 2,000 XP, and 3,000 Gold
Bless With Elements: Earth-Shielded- (Spell, Elemental Magic, Earth, 60 MP, 50,000 Gold) Gives target weapon the permanent Elemental Blessing Earth-Shielded, Call Unto Earth must be possessed by and castable by caster, costs 500 XP, and 4,000 Gold
Bless With Elements: Earth-Touched- (Spell, Elemental Magic, Earth, 90 MP, 120,000 Gold) Gives target weapon the permanent Elemental Blessing Earth-Touched, Call Unto Earth must be possessed by and castable by caster, costs 2,000 XP, and 3,000 Gold
%Bless With Elements: Fall-Shielded- (Spell, Elemental Magic, Acid, 60 MP, 100,000 Gold) Gives target weapon the permanent Elemental Blessing Fall-Shielded, Call Unto Seasons: Fall must be possessed by and castable by caster, costs 1,000 XP, and 8,000 Gold
%Bless With Elements: Fall-Touched- (Spell, Elemental Magic, Acid, 90 MP, 240,000 Gold) Gives target weapon the permanent Elemental Blessing Fall-Touched, Call Unto Seasons: Fall must be possessed by and castable by caster, costs 4,000 XP, and 6,000 Gold
Bless With Elements: Fire-Shielded- (Spell, Elemental Magic, Fire, 60 MP, 50,000 Gold) Gives target weapon the permanent Elemental Blessing Fire-Shielded, Call Unto Fire must be possessed by and castable by caster, costs 500 XP, and 4,000 Gold
Bless With Elements: Fire-Touched- (Spell, Elemental Magic, Fire, 90 MP, 120,000 Gold) Gives target weapon the permanent Elemental Blessing Fire-Touched, Call Unto Fire must be possessed by and castable by caster, costs 2,000 XP, and 3,000 Gold
%Bless With Elements: Spring-Shielded- (Spell, Elemental Magic, Electrical, 60 MP, 100,000 Gold) Gives target weapon the permanent Elemental Blessing Spring-Shielded, Call Unto Seasons: Spring must be possessed by and castable by caster, costs 1,000 XP, and 8,000 Gold
%Bless With Elements: Spring-Touched- (Spell, Elemental Magic, Electrical, 90 MP, 240,000 Gold) Gives target weapon the permanent Elemental Blessing Spring-Touched, Call Unto Seasons: Spring must be possessed by and castable by caster, costs 4,000 XP, and 6,000 Gold
%Bless With Elements: Summer-Shielded- (Spell, Elemental Magic, Earth & Air & Fire & Water, 60 MP, 100,000 Gold) Gives target weapon the permanent Elemental Blessing Summer-Shielded, Call Unto Seasons: Summer must be possessed by and castable by caster, costs 1,000 XP, and 8,000 Gold
%Bless With Elements: Summer-Touched- (Spell, Elemental Magic, Earth & Air & Fire & Water, 90 MP, 240,000 Gold) Gives target weapon the permanent Elemental Blessing Summer-Touched, Call Unto Seasons: Summer must be possessed by and castable by caster, costs 4,000 XP, and 6,000 Gold
Bless With Elements: Water-Shielded- (Spell, Elemental Magic, Water, 60 MP, 50,000 Gold) Gives target weapon the permanent Elemental Blessing Water-Shielded, Call Unto Water must be possessed by and castable by caster, costs 500 XP, and 4,000 Gold
Bless With Elements: Water-Touched- (Spell, Elemental Magic, Water, 90 MP, 120,000 Gold) Gives target weapon the permanent Elemental Blessing Water-Touched, Call Unto Water must be possessed by and castable by caster, costs 2,000 XP, and 3,000 Gold
%Bless With Elements: Summer-Shielded- (Spell, Elemental Magic, Earth & Air & Fire & Water, 60 MP, 100,000 Gold) Gives target weapon the permanent Elemental Blessing Summer-Shielded, Call Unto Seasons: Summer must be possessed by and castable by caster, costs 1,000 XP, and 8,000 Gold
%Bless With Elements: Summer-Touched- (Spell, Elemental Magic, Earth & Air & Fire & Water, 90 MP, 240,000 Gold) Gives target weapon the permanent Elemental Blessing Summer-Touched, Call Unto Seasons: Summer must be possessed by and castable by caster, costs 4,000 XP, and 6,000 Gold
%Bless With Elements: Winter-Shielded- (Spell, Elemental Magic, Ice, 60 MP, 100,000 Gold) Gives target weapon the permanent Elemental Blessing Winter-Shielded, Call Unto Seasons: Winter must be possessed by and castable by caster, costs 1,000 XP, and 8,000 Gold
%Bless With Elements: Winter-Touched- (Spell, Elemental Magic, Ice, 90 MP, 240,000 Gold) Gives target weapon the permanent Elemental Blessing Winter-Touched, Call Unto Seasons: Winter must be possessed by and castable by caster, costs 4,000 XP, and 6,000 Gold
%Burn- (Spell, Elemental Magic, Fire, 1,000 MP, 500,000 Gold) 30% inflicts Burning, Call Unto Fire must have been cast to cast this spell
%Call Salamander- (Spell, Elemental Magic, Fire, 10,000 MP, 5,000,000 Gold) Summons 1 Salamander from the Enemy List, Max 1 summoned, Call Unto Fire must have been cast for this spell to be cast
Call Unto Air- (Spell, Elemental Magic, Air, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Air, scans the user's enemies to determine if any of them are Air element, or gives target 5% Air Resistance
%Call Unto the Conflux- (Spell, Elemental Magic, Earth & Air & Fire & Water, 150 MP, 88,000 Gold) Either +15 Magical Attack, may choose what combination of its elements is used, changes target ally's next attack's element to Earth, Air, Fire, or Water, scans the user's enemies to determine if any of them are Earth, Air, Fire, or Water element, or gives target 5% Earth, Air, Fire, or Water Resistance, caster may choose to count this as a casting of Call Unto Fire, Call Unto Water, Call Unto Earth, or Call Unto Air
Call Unto Earth- (Spell, Elemental Magic, Earth, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Earth, scans the user's enemies to determine if any of them are Earth element, or gives target 5% Earth Resistance
Call Unto Fire- (Spell, Elemental Magic, Fire, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Fire, scans the user's enemies to determine if any of them are Fire element, or gives target 5% Fire Resistance
%Call Unto Metal- (Spell, Elemental Magic, Metal, 150 MP, 110,000 Gold) Either +150 Magical Attack, changes target ally's next attack's element to Metal, scans the user's enemies to determine if any of them are Metal element, or gives target 5% Metal Resistance
%Call Unto Seasons- (Spell, Elemental Magic, Acid & Electrical & Ice & Earth & Air & Fire & Water, 90 MP, 360,000 Gold) All Earth, Air, Fire, Ice, Acid, Electrical, or Water (pick one) attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Earth, Air, Fire, Acid, Electrical, Ice or Water damage or heals target Earth, Air, Fire, Acid, Ice, Electrical or Water element individual for 700, caster may choose to count this as a casting of Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, or Call Unto Seasons: Winter, does not stack the same effects
%Call Unto Seasons: Fall- (Spell, Elemental Magic, Acid, 45 MP, 45,000 Gold) All Acid attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Acid damage or heals target Acid element individual for 700, does not stack
%Call Unto Seasons: Spring- (Spell, Elemental Magic, Electrical, 45 MP, 45,000 Gold) All Electrical attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Electrical damage or heals target Electrical element individual for 700, does not stack
%Call Unto Seasons: Summer- (Spell, Elemental Magic, Earth & Air & Fire & Water, 45 MP, 45,000 Gold) All Earth, Air, Fire, or Water (pick one) attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Earth, Air, Fire, or Water damage or heals target Earth, Air, Fire, or Water element individual for 700, does not stack
%Call Unto Seasons: Summer (2)- (Spell, Elemental Magic, Energy, 45 MP, 45,000 Gold) All Energy element attacks for the remainder of the battle do (Caster's Level * 10) additional Damage as a non-stacking effect, Does 700 Flat Energy element Damage or deals 700 Flat Energy element HP Healing to target Energy element individual, Casting this spell counts as casting Call Unto Seasons: Summer
%Call Unto Seasons: Winter- (Spell, Elemental Magic, Ice, 45 MP, 45,000 Gold) All Ice attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Ice damage or heals target Ice element individual for 700, does not stack
Call Unto Water- (Spell, Elemental Magic, Water, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Water, scans the user's enemies to determine if any of them are Water element, or gives target 5% Water Resistance
%Call Unto Wood- (Spell, Elemental Magic, Wood, 150 MP, 110,000 Gold) Either +150 Magical Attack, changes target ally's next attack's element to Wood, scans the user's enemies to determine if any of them are Wood element, or gives target 5% Wood Resistance
%Caress of Summer Days- (Spell, Elemental Magic, Earth & Air & Fire & Water, 30,000 Gold) +30 Melee Attack for each empty Weapon slot, Heals, 5% cures one minor negative status effect, Only affects individuals with the ability 'Druid', the ability 'Elementalist', or that have been summoned through an Elemental Magic spell that is not Ice element
%Churning Earth- (Spell, Elemental Magic, Earth, 95 MP, 108,000 Gold) +135 Magical Attack, 5% inflicts 2 hits against 1, 5% inflicts stun, Call Unto Earth must have been previously cast in this battle by this spell's user
%Conference of Seasons- (Spell, Elemental Magic, Electrical & Energy & Acid & Ice, 16,000 MP, 2,500,000 Gold) All individuals in battle with the ability Elementalist or the ability Druid gain +2,500 to all stats as a non-stacking buff, All such individuals may cause their Druid Magic or Elemental Magic spells, when cast, to solely count as the element Electrical, Energy, Acid, or Ice, Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, and Call Unto Seasons: Winter must have already been cast to cast this spell
%Create Greater Fireflow- (Spell, Elemental Magic, Fire, 600,000 MP, 60,000,000 Gold) Caster summons a Fire element Elemental that is below Level 80 that is normally fightable for drops on the Enemy List, Caster summons a Fire element Elemental that is below Level 80 that is normally fightable for drops on the Enemy List at the start of each round, Max 200 summoned, stacks 3 times, The spell 'Call Unto Fire' must have been cast by a source of Level 40 or greater for this spell to be caster, Caster must be Level 40 or greater
%Dark Winter Ice Needle Barrage- (Spell, Elemental Magic, Ice & Darkness, 600 MP, 640,000 Gold) +640 Magical Attack, 15% inflicts Frozen, 30% inflicts Impaired, 30% inflicts Weakened, 15% may inflict both Wounded and Voidstruck at the same time (resistances to both apply added together), may gain 3 hits against 1 and deal 1/6 Damage, Caster must have previously cast 'Call Unto Seasons: Winter' to cast this spell
%Deep's Tendril- (Spell, Elemental Magic, Water, 450 MP, 91,000 Gold) +90 Magical Attack, 20% inflicts Drowning, 15% inflicts Paralysis, Call Unto Water must have already been cast to cast this spell
%Deluge- (Spell, Elemental Magic, Water, 45,000 MP, 14,100,000 Gold) +28,000 Magical Attack, 30% inflicts Drowning, -1,000 from the turn-order-determining stat sum of all non-Water-element, non-Aquatic targets for turn-order determining purposes as a debuff that stacks 5 times, deals 3/4 damage, 1 hit against 5,000, Call Unto Water must have been cast 12 times to cast this spell
%Drown- (Spell, Elemental Magic, Water, 1,000 MP, 500,000 Gold) 30% inflicts Drowning, Call Unto Water must have been cast to cast this spell
%Drown in Leaves- (Spell, Elemental Magic, Acid, 2,000 MP, 125,000 Gold) 15% inflicts Entombed: Buried in Leaves, Call Unto Seasons: Fall must have been previously cast in this battle by this spell's user
%Earthquake- (Spell, Elemental Magic, Earth, 45,000 MP, 14,100,000 Gold) +28,000 Magical Attack, 30% inflicts Entombed, -1,000 from the turn-order-determining stat sum of all non-Earth-element, non-Cthonian targets for turn-order determining purposes as a debuff that stacks 5 times, deals 3/4 damage, 1 hit against 5,000, Call Unto Earth must have been cast 12 times to cast this spell
%Electrocute- (Spell, Elemental Magic, Electrical, 1,000 MP, 500,000 Gold) 30% inflicts Electrocute, Call Unto Seasons: Spring must have been cast to cast this spell
%Elemental Air Blast- (Spell, Elemental Magic, Air, 500 MP, 600,000 Gold) +600 Magical Attack, +600 additional Magical Attack if in a Zone of Air, deals 105% normal damage to Earth element targets, to a max of 1,000,000 additional damage, Call Unto Air must have been cast to cast this spell
%Elemental Earth Blast- (Spell, Elemental Magic, Earth, 500 MP, 600,000 Gold) +600 Magical Attack, +600 additional Magical Attack if in a Zone of Earth, deals 105% normal damage to Air element targets, to a max of 1,000,000 additional damage, Call Unto Earth must have been cast to cast this spell
%Elemental Electrical Blast- (Spell, Elemental Magic, Electrical, 500 MP, 600,000 Gold) +600 Magical Attack, +600 additional Magical Attack if in a Zone of Electrical, deals 105% normal damage to Acid element targets, to a max of 1,000,000 additional damage, Call Unto Seasons: Spring must have been cast to cast this spell
%Elemental Fire Arrow- (Spell, Elemental Magic, Fire, 60 MP, 40,000 Gold) +40 Ranged Attack, Call Unto Fire must have been cast to cast this spell
%Elemental Fire Blast- (Spell, Elemental Magic, Fire, 500 MP, 600,000 Gold) +600 Magical Attack, +600 additional Magical Attack if in a Zone of Fire, deals 105% normal damage to Water element targets, to a max of 1,000,000 additional damage, Call Unto Fire must have been cast to cast this spell
%Elemental Initiation: Metal- (Spell, Elemental Magic, Metal, 22,000 MP, 220,000 Gold) Caster obtains a buff that causes Metal to count as a Base Element in battles that caster creates, individuals of Level 60 or greater may spend an action in either a battle that said buff's possessor is present in or in a battle created by said individual to cause said effect's text to become blank, does not stack
%Elemental Summer Blast- (Spell, Elemental Magic, Energy, 500 MP, 600,000 Gold) +600 Magical Attack, +600 additional Magical Attack if caster is in a Zone of Energy, deals 105% normal Damage to Ice element targets, to a max of 1,000,000 additional damage, Call Unto Seasons: Summer must have been cast to cast this spell
%Elemental Water Blast- (Spell, Elemental Magic, Water, 500 MP, 600,000 Gold) +600 Magical Attack, +600 additional Magical Attack if in a Zone of Water, deals 105% normal damage to Fire element targets, to a max of 1,000,000 additional damage, Call Unto Water must have been cast to cast this spell
Elemental Water Orb- (Spell, Elemental Magic, Water, 5 MP, 2,000 Gold) +10 Magic Attack, Call Unto Water must have already been cast for this spell to be cast
Elementally Freeze Water- (Spell, Elemental Magic, Ice, 90 MP, 50,000 Gold) +91 Magical Attack, 30% inflicts Frozen, only affects Water element targets and Aquatics, Call Unto Seasons: Winter must have already been cast for this spell to be cast
%Endless Summer- (Spell, Elemental Magic, Energy, 300,000 MP, 30,000,000 Gold) Attaches an effect to target Zone of Energy that provides +7,500 to the stats of all Ice element individuals in it, provides -5,000 to the stats of all Ice element targets in it, causes Ice element spells and abilities to cost 500,000 additional MP, and makes said Zone unable to be removed or altered by individuals below Level 50, does not stack on the same zone or across zones, Call Unto Seasons: Summer must have been cast 15 times to cast this spell
%Entomb- (Spell, Elemental Magic, Earth, 1,000 MP, 500,000 Gold) 30% inflicts Entombed, Call Unto Earth must have been cast to cast this spell
%Eternal Autumn- (Spell, Elemental Magic, Acid, 300,000 MP, 30,000,000 Gold) Attaches an effect to target Zone of Acid that provides +7,500 to the stats of all Acid element individuals in it, provides -5,000 to the stats of all Electrical element targets in it, causes Electrical element spells and abilities to cost 500,000 additional MP, and makes said Zone unable to be removed or altered by individuals below Level 50, does not stack on the same zone or across zones, Call Unto Seasons: Fall must have been cast 15 times to cast this spell
%Everbloom- (Spell, Elemental Magic, Electrical, 300,000 MP, 30,000,000 Gold) Attaches an effect to target Zone of Electrical that provides +7,500 to the stats of all Electrical element individuals in it, provides -5,000 to the stats of all Acid element targets in it, causes Acid element spells and abilities to cost 500,000 additional MP, and makes said Zone unable to be removed or altered by individuals below Level 50, does not stack on the same zone or across zones, Call Unto Seasons: Spring must have been cast 15 times to cast this spell
%Eye of the Third Wind (2)- (Spell, Elemental Magic, Air, 500 MP, 40,000 Gold) Scans target's stats, Call Unto Air must have been cast twice for this spell to be cast
%Fall's Greeting- (Spell, Elemental Magic, Acid, 450 MP, 114,000 Gold) +100 Magical Attack, May heal Acid element Elemental Magic summons, 20% inflicts a debuff on target, provided that target is below Level 40, that halves target's Defense, Call Unto Seasons: Fall must have already been cast to cast this spell, does not stack
Fist of Air- (Spell, Elemental Magic, Air, 45 MP, 72,000 Gold) +78 Magical Attack, Call Unto Air must have been previously cast to cast this spell
%Fire Envoy’s Crashing Flames- (Spell, Elemental Magic, Fire, 80 MP, 65,000 Gold) +69 Magical Attack, deals 1.2 times normal damage and has a 50% chance of inflicting 1 hit against 5 if used before any foes act, Call Unto Fire must have been cast already in order for this spell to be cast
%Firestorm- (Spell, Elemental Magic, Fire, 1,800 MP, 308,000 Gold) +320 Magical Attack, 30% inflicts Burning, may inflict 1 hit against 15 and deal 1/4 damage, Call Unto Firemust have been cast to cast this spell
%Flame Globe Blast- (Spell, Elemental Magic, Fire, 90 MP, 85,000 Gold) +104 Magical Attack, 5% inflicts Stun, may deal 1/3 damage to inflict 1 hit against 5, may deal 1/5 damage to inflict 1 hit against 8, this spell may only be cast if Call Unto Fire has been cast
%Flame's Bright Light- (Spell, Elemental Magic, Fire, 450 MP, 91,000 Gold) +90 Magical Attack, May deal no damage, 30% inflicts Impaired: Blind, Call Unto Fire must have already been cast to cast this spell
Flame Shield- (Spell, Elemental Magic, Fire, 200 MP, 71,000 Gold) Target gains 30% Fire Resistance, stacks 2 times (note that unless somehow changed, it won't do anything different when it's stacking than when it's not stacking, effect-wise), lasts 10 rounds
%Flaming Explosion - (Spell, Elemental Magic, Fire, 450 MP, 114,000 Gold) +133 Magical Attack, 20% inflicts 1 hit against 5, Call Unto Fire must have already been cast to cast this spell
%Fling Yellow Flameman's Fire- (Spell, Elemental Magic, Fire, 250 MP, 215,000 Gold) +202 Magical Attack, deals 200 STR Damage, Deals 200 SPI Damage
%Forgetful Fog- (Spell, Elemental Magic, Air, 450 MP, 98,000 Gold) +93 Magical Attack, causes target, provided that target is below Level 40, non-unique, and of lower level than caster, to be unable to use one randomly determined ability (Active ability in the case of PCs) present on target for 1 round as a non-stacking debuff, Call Unto Air must have already been cast to cast this spell
%Four-Seasons' Laser- (Spell, Elemental Magic, Magic, 5,000 MP, 400,000 Gold) +50 Magical Attack, this spell gains +250 additional Magical Attack for each spell out of Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, and Call Unto Seasons: Winter that has been cast, This spell may gain the Electrical element if Call Unto Seasons: Spring has been cast, This spell may gain the Air, Earth, Fire, and Water elements (all together, not seperately) if Call Unto Seasons: Summer has been cast, This spell may gain the Acid element if Call Unto Seasons: Fall has been cast, This spell may gain the Ice element if Call Unto Seasons: Winter has been cast, This spell may lose the Magic element if it possesses at least one other element, This spell costs 1,000 less MP for each spell out of Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, and Call Unto Seasons: Winter that has been cast, 1 hit against X, where X = 1 + (-1 + the number of different spells out of Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, and Call Unto Seasons: Winter that have been cast, minimum 0)
%Four Winds' Assault- (Spell, Elemental Magic, Air, 700 MP, 1,020,000 Gold) +1,055 Magical Attack, 15% inflicts Suffocation, 1% inflicts 4 hits against 1 on targets that are below Level 80, Call Unto Air must have been cast four times to cast this spell
%Gale Blast (2)- (Spell, Elemental Magic, Air, 200 MP, 138,000 Gold) +130 Magical Attack, 5% inflicts Suffocation, 1% causes target, provided that target is lower level than caster and below Level 40, to lose its next action, as a non-stacking effect, Call Unto Air must have already been cast to cast this spell
%Grasp of the Whirlpool- (Spell, Elemental Magic, Water, 90 MP, 105,000 Gold) +135 Magical Attack, 5% inflicts Drowning, Call Unto Water must have been previously cast in this battle by this spell's user
Great Primal Flame- (Spell, Elemental Magic, Fire, 1,500,000 MP, 150,000,000 Gold) +150,000 Magical Attack, 100% inflicts Burning, For every 5 times caster has cast 'Call Unto Fire', to a max of 200 such times, this action gains +150,000 uncapped Magical Attack and has its Burning infliction chance raised by 10%, Caster must be Level 40 or greater and must have cast 'Call Unto Fire'
Great Primal Sea- (Spell, Elemental Magic, Water, 1,500,000 MP, 150,000,000 Gold) +150,000 Magical Attack, 100% inflicts Drowning, For every 5 times caster has cast 'Call Unto Water', to a max of 200 such times, this action gains +150,000 uncapped Magical Attack and has its Drowning infliction chance raised by 10%, Caster must be Level 40 or greater and must have cast 'Call Unto Water'
Great Primal Storm- (Spell, Elemental Magic, Air, 1,500,000 MP, 150,000,000 Gold) +150,000 Magical Attack, 100% inflicts Suffocation, For every 5 times caster has cast 'Call Unto Air', to a max of 200 such times, this action gains +150,000 uncapped Magical Attack and has its Suffocation infliction chance raised by 10%, Caster must be Level 40 or greater and must have cast 'Call Unto Air'
Great Primal Root- (Spell, Elemental Magic, Earth, 1,500,000 MP, 150,000,000 Gold) +150,000 Magical Attack, 100% inflicts Entombed, For every 5 times caster has cast 'Call Unto Earth', to a max of 200 such times, this action gains +150,000 uncapped Magical Attack and has its Entombed infliction chance raised by 10%, Caster must be Level 40 or greater and must have cast 'Call Unto Fire'
%Greater Call Unto Air- (Spell, Elemental Magic, Air, 1,500 MP, 11,000,000 Gold) Either +1,500 Magical Attack, changes target ally's next attack's element to Air, scans caster's enemies to determine if any of them are Air element, or gives target 20% Air Resistance, Casting this spell counts as having cast the spell 'Call Unto Air' twice
Heal Elemental- (Spell, Elemental Magic, Earth & Air & Fire & Water, 7 MP, 1,500 Gold) +5 Magic Attack, Heals, only affects Elementals
%Hurricane- (Spell, Elemental Magic, Air, 45,000 MP, 14,100,000 Gold) +28,000 Magical Attack, 30% inflicts Burning, Pierces 10,000 Defense of all non-Air-element, non-Aerial targets, deals 3/4 damage, 1 hit against 5,000, Call Unto Air must have been cast 12 times to cast this spell
%Hurricane Shield- (Spell, Elemental Magic, Air & Magic, 11,000 MP, 6,500,000 Gold) Places a buff on caster that deals 80,000 Flat Air element damage to up to 30 targets at the start of each round, does not stack, Call Unto Air must have been cast to cast this spell
%Icicle Drop- (Spell, Elemental Magic, Ice, 99 MP, 69,000 Gold) +69 Magical Attack, +5% Critical against non-Ice element foes, Deals full damage to back row, may optionally inflict 1 hit against 5 and do 1/9 normal damage with each hit, Call Unto Seasons: Winter must have already been cast for this spell to be cast
%Immolate- (Spell, Elemental Magic, Fire, 1,000 MP, 500,000 Gold) Inflicts Burning
%Improved Call Unto Air- (Spell, Elemental Magic, Air, 150 MP, 110,000 Gold) Either +150 Magical Attack, changes target ally's next attack's element to Air, scans caster's enemies to determine if any of them are Air element, or gives target 10% Air Resistance, Casting this spell counts as having cast the spell 'Call Unto Air', including that individuals treat the spell 'Call Unto Air' as having been cast 1 additional time
%Inferno- (Spell, Elemental Magic, Fire, 45,000 MP, 14,100,000 Gold) +28,000 Magical Attack, 30% inflicts Burning, Pierces 10,000 Defense of all non-Fire-element, non-'Astral Being' targets, deals 3/4 damage, 1 hit against 5,000, Call Unto Fire must have been cast 12 times to cast this spell
%Landslide- (Spell, Elemental Magic, Earth, 1,800 MP, 308,000 Gold) +320 Magical Attack, 30% inflicts Entombed, may inflict 1 hit against 15 and deal 1/4 damage, Call Unto Earth must have been cast to cast this spell
%Large Fireball Projection- (Spell, Elemental Magic, Fire, 90 MP, 86,000 Gold) +80 Magical Attack, gains +50 Magical Attack, to a max of +8,000 Magical Attack, for each Martial Artist ability, Elementalist ability, or Monk ability possessed for each empty weapon slot or weapon slot occupied by a Staff, 3% inflicts Burning if at least 10 such abilities are possessed, Call Unto Fire must have been cast to cast this spell
%Leaves of Autumn- (Spell, Elemental Magic, Acid, 460 MP, 120,000 Gold) All individuals in battle get -10% to hit and have a 5% chance at the start of each round of being afflicted with Dissolving unless they are over level 10, are a boss, have 5 Diviner abilities, have 5 Elementalist abilities, or have 5 Wanderer abilities, lasts 10 rounds, this spell lasts 30 rounds longer if in a Zone of Acid, does not stack, Call Unto Seasons: Fall must have been cast to cast this spell
%Mini-Cyclone- (Spell, Elemental Magic, Air, 1,800 MP, 308,000 Gold) +320 Magical Attack, 5% inflicts Suffocation, 5% switches target’s row and makes it so that target cannot be chosen to move up a row in response to this row shift unless target is the only individual who may and must do so, 5% may inflict 1 hit against 5 and deal 1/2 damage, Call Unto Air must have been cast to cast this spell
%New Year's Fury- (Spell, Elemental Magic, Light & Air & Electrical, 400 MP, 143,000 Gold) +690 Ranged Attack, +690 Magical Attack, Deals 1/4 Damage, 1 hit against 60, Call Unto Seasons: Spring must have already been cast for this spell to be cast
%Overwhelming Summer Power- (Spell, Elemental Magic, Energy, 1,000 MP, 500,000 Gold) 30% inflicts Overload, Call Unto Seasons: Summer must have been cast to cast this spell
%Piercing Rocks (2)- (Spell, Elemental Magic, Earth, 200 MP, 138,000 Gold) +130 Magical Attack, 5% inflicts Entombed, 20% pierces all the Defense of targets below Level 20, Call Unto Earth must have already been cast to cast this spell
%Plant-Restoring Lightning of the Early Year- (Spell, Elemental Magic, Electrical, 5,000 MP, 4,999,000 Gold) +4,500 Magical Attack, Caster gains +1,000 SPI for purposes of actions including this spell as a non-stacking buff that cannot bring caster's SPI above 50,000, Heals the HP of targets that are Plants on the first 30 rounds of battle, Call Unto Seasons: Spring must have been cast to cast this spell
%Project Air Blast- (Spell, Elemental Magic, Air, 30 MP, 90,000 Gold) +95 Magical Attack, gains +50 Magical Attack, to a max of +4,000 Magical Attack, for each Elementalist ability or every four Martial Artist or Monk abilities possessed for each empty spell or weapon slot (being affected by only spell or weapon slots, not both, and only being affected by spell slots that could hold this spell), 5% inflicts Fatigued: Stun
%Project Earth Blast- (Spell, Elemental Magic, Earth, 30 MP, 90,000 Gold) +95 Magical Attack, gains +50 Magical Attack, to a max of +4,000 Magical Attack, for each Elementalist ability or every three Martial Artist or Monk abilities possessed for each empty spell or weapon slot (being affected by only spell or weapon slots, not both, and only being affected by spell slots that could hold this spell)
%Project Fire Blast- (Spell, Elemental Magic, Fire, 30 MP, 90,000 Gold) +105 Magical Attack, gains +55 Magical Attack, to a max of +4,500 Magical Attack, for each Elementalist ability or every four Martial Artist or Monk abilities possessed for each empty spell or weapon slot (being affected by only spell or weapon slots, not both, and only being affected by spell slots that could hold this spell)
Project Water Blast- (Spell, Elemental Magic, Project Water Blast, 30 MP, 90,000 Gold) +95 Magical Attack, gains +50 Magical Attack, to a max of +4,000 Magical Attack, for each Elementalist ability or every three Martial Artist or Monk abilities possessed for each empty spell or weapon slot (being affected by only spell or weapon slots, not both, and only being affected by spell slots that could hold this spell)
%Rumbling Earth Burst- (Spell, Elemental Magic, Earth, 150 MP, 158,000 Gold) +350 Magical Attack, deals 1/3 damage, 40% inflicts Paralyzed, 30% inflicts Entombed, 20% inflicts Impaired, 1 hit against 5, Caster must have previously cast 'Call Unto Earth' to cast this spell
%Sage's Bombardment of the Five Eastern Elements (Special Type A)- (Spell, Elemental Magic, Earth & Fire & Water & Metal & Wood, 110 MP, 110,000 Gold) +150 Magical Attack, This spell may be considered a Danmaku spell for purposes of use in Danmaku Attacks
%Searing Mantra of the Flame Court- (Spell, Elemental Magic, Fire, 12,500 MP, 410,000 Gold) +7,275 Magical Attack, 1 hit against 15, deals 1/15 damage, this spell may deal no damage to selected targets, this spell may give a non-stacking -5% Fire Reistance to targets, this spell may give a non-stacking 15% Fire Resistance to targets, this spell may change the element of willing targets to Fire before its other effects if at least 5 individuals are involved in its casting, this spell may give +45 to all stats of Fire element targets as a buff that stacks two times, Fire element summons summoned by any of this spell's casters in the next five turns have a non-stacking 5% less chance of turning against thier casters when summoned, Fire element Elemental Magic spells cost all casters 200 less MP to cast for the next 5 turns as a non-stacking buff, This spell may be cast by a main caster and any number of sub-casters provided that all casters have Basic Chain Casting Attunement, the main caster of this spell must possess Apprentice Elemental Magic Attunement and Heart of Fire, the sub-casters of the spell must have Envoy of Fire, costs for this spell may be paid by any out of the main caster and the sub-casters, Call Unto Fire must have been cast 5 times already in this battle to cast this spells, this spell costs 2,500 Gold, 150 XP, and 4 Flamestone to cast
%Seasonal Beauty- (Spell, Elemental Magic, Magic, 2,250 MP, 98,000 Gold) +5 Magical Attack, Heals target, this spell gains +50 additional Magical Attack for each spell out of Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, and Call Unto Seasons: Winter that has been cast, This spell may gain the Electrical element if Call Unto Seasons: Spring has been cast, This spell may gain the Air, Earth, Fire, and Water elements (all together, not seperately) if Call Unto Seasons: Summer has been cast, This spell may gain the Acid element if Call Unto Seasons: Fall has been cast, This spell may gain the Ice element if Call Unto Seasons: Winter has been cast, This spell may lose the Magic element if it possesses at least one other element, This spell costs 500 less MP for each spell out of Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, and Call Unto Seasons: Winter that has been cast, This spell may gain a 25% chance of curing Electrocuted if Call Unto Seasons: Spring has been cast, This spell may gain a 10% chance of curing Burning, a 10% chance of curing Entombed, a 10% chance of curing Suffocation, and a 10% chance of curing Drowning if Call Unto Seasons: Summer has been cast, This spell may gain a 25% chance of curing Dissolving if Call Unto Seasons: Fall has been cast, This spell may gain a 25% chance of curing Frozen if Call Unto Seasons: Winter has been cast,
%Seasonal Conflux Blast- (Spell, Elemental Magic, Earth & Air & Fire & Water & Electrical & Acid & Ice, 7,500 MP, 5,000,000 Gold) +5,000 Magical Attack, 5% inflicts Entombed, Suffocation, Burning, Drowning, Electrocuted, Dissolving, or Frozen
%Snowball Bombardment- (Spell, Elemental Spell, Ice, 200 MP, 178,000 Gold) +170 Magical Attack, 5% inflicts Frozen, 1 hit against 15, deals 3/4 damage, targets are hit by a debuff that gives them -10% to hit and a 5% chance at the start of each round of being afflicted with Frozen unless they are over level 15, are a boss, have 5 Diviner abilities, have 5 Elementalist abilities, or have 5 Wanderer abilities, said effect lasts 10 rounds and does not stack, Call Unto Seasons: Winter must have been cast to cast this spell
%Spring's Beauty- (Spell, Elemental Magic, Electrical, 60 MP, 46,000 Gold) +47 Magical Attack, Heals target, 3% cures Electrocuted, Call Unto Seasons: Spring must have already been cast for this spell to be cast
%Spring's Greeting- (Spell, Elemental Magic, Electrical, 450 MP, 114,000 Gold) +100 Magical Attack, May heal Electrical element Elemental Magic summons, 20% inflicts a debuff on target, provided that target is below Level 40, that halves target's turn-order-determining stats for turn-order-determining purposes, Call Unto Seasons: Spring must have already been cast to cast this spell
%Spring Storm- (Spell, Elemental Magic, Electrical, 460 MP, 120,000 Gold) All individuals in battle get -10% to hit and have a 5% chance at the start of each round of being afflicted with Electrocuted unless they are over level 10, are a boss, have 5 Diviner abilities, have 5 Elementalist abilities, or have 5 Wanderer abilities, lasts 10 rounds, this spell lasts 30 rounds longer if in a Zone of Electrical, does not stack, Call Unto Seasons: Spring must have been cast to cast this spell
%Spire of Elemental Flames- (Spell, Elemental Magic, Fire, 80 MP, 115,000 Gold) +130 Magical Attack, hits foes with both AGI and MIN lower than caster's AGI and SPI twice, Call Unto Fire must have been previously cast in this battle by this spell's user
%Suffocate- (Spell, Elemental Magic, Air, 1,000 MP, 500,000 Gold) 30% inflicts Suffocation, Call Unto Air must have been cast to cast this spell
%Summer Heat- (Spell, Elemental Magic, Earth & Air & Fire & Water, 460 MP, 120,000 Gold) All individuals in battle get -10% to hit and have a 5% chance at the start of each round of being afflicted with Fatigued unless they are over level 10, are a boss, have 5 Diviner abilities, have 5 Elementalist abilities, or have 5 Wanderer abilities, lasts 10 rounds, this spell lasts 30 rounds longer if in a Zone of Earth, a Zone of Air, a Zone of Fire, or a Zone of Water, does not stack, Call Unto Seasons: Summer must have been cast to cast this spell
%Summer's Beauty- (Spell, Elemental Magic, Earth & Air & Fire & Water, 60 MP, 46,000 Gold) +47 Magical Attack, Heals target, 1% cures Burning, 1% cures Entombed, 1% cures Suffocation, 1% cures Drowning, Call Unto Seasons: Summer must have already been cast for this spell to be cast
%Summer's Greeting- (Spell, Elemental Magic, Earth & Air & Fire & Water, 450 MP, 114,000 Gold) +100 Magical Attack, May heal Elemental Magic summons that are multiple elements, 20% inflicts Fatigued, Call Unto Seasons: Summer must have already been cast to cast this spell
%Summon Air Elemental- (Spell, Elemental Magic, Air, 2,000 MP, 1,000,000 Gold) Summons 1 Air Elemental from the enemy list, max 20 summoned
%Summon Directional Beasts (3)- (Spell, Elemental Magic, Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 160,000 MP, 30,000,000 Gold) Summons 1 Genbu, Suzaku, Byakko, or Seiryu, Call Unto Seasons: Earth, Call Unto Seasons: Air, Call Unto Seasons: Summer, and Call Unto Seasons: Winter must all have been cast, Max 1 of each summoned
%Summon Earth Elemental- (Spell, Elemental Magic, Earth, 2,000 MP, 1,000,000 Gold) Summons 1 Earth Elemental from the enemy list, max 20 summoned
%Summon Electrical Elemental- (Spell, Elemental Magic, Electrical, 2,000 MP, 1,000,000 Gold) Summons 1 Electrical Elemental from the enemy list, max 20 summoned
%Summon Elemental- (Spell, Elemental Magic, Air & Earth & Fire & Water, 2,000 MP, 4,000,000 Gold) Summons 1 Air Elemental, Earth Elemental, Fire Elemental, or Water Elemental from the enemy list, max 20 summoned total
%Summon Energy Elemental- (Spell, Elemental Magic, Energy, 2,000 MP, 1,000,000 Gold) Summons 1 Energy Elemental from the enemy list, max 20 summoned
%Summon Fire Elemental- (Spell, Elemental Magic, Fire, 2,000 MP, 1,000,000 Gold) Summons 1 Fire Elemental from the enemy list, max 20 summoned
%Summon Greater Air Elemental- (Spell, Elemental Magic, Air, 20,000 MP, 20,000,000 Gold) Summons 1 Greater Air Elemental from the enemy list, max 5 summoned
%Summon Greater Earth Elemental- (Spell, Elemental Magic, Earth, 20,000 MP, 20,000,000 Gold) Summons 1 Greater Earth Elemental from the enemy list, max 5 summoned
%Summon Greater Fire Elemental- (Spell, Elemental Magic, Fire, 20,000 MP, 20,000,000 Gold) Summons 1 Greater Fire Elemental from the enemy list, max 5 summoned
%Summon Greater Water Elemental- (Spell, Elemental Magic, Water, 20,000 MP, 20,000,000 Gold) Summons 1 Greater Water Elemental from the enemy list, max 5 summoned
%Summon Water Elemental- (Spell, Elemental Magic, Water, 2,000 MP, 1,000,000 Gold) Summons 1 Water Elemental from the enemy list, max 20 summoned
%The Earth Wall of Maghkar'Heeb- (Spell, Elemental Magic, Earth, 8,500 MP, 960,000 Gold) This spell requires either 5 actions from 3 different casters, one of whom must have this spell equipped and must perform the first action, totaling 15 actions, or one action from a caster who is at least Level 42, Call Unto Earth must have been cast 5 times for this spell to be cast, The casting of this spell creates a non-stacking effect that may not be dis-buffed by individuals below Level 80 which sits in a buff slot on any one of its casters who is willing to take it, This effect re-arranges the rows of its initiating caster's side of battle, creating a Wall Row, a Forward Center Row, a Forward Left Row, a Forward Right Row, and a Guarded Row; Individuals may move between these rows as normal, with effects counting the Wall Row, Forward Center Row, Forward Left Row, and Forward Right Row as Front Rows and the Guarded Row as a Back Row except where otherwise noted, Individuals may not move into or be in the Wall Row and are moved to the Forward Center Row if they somehow end up in the Wall Row, the Wall Row contains an object named Maghkar Heeb's Earth Wall, which has 1,490,000 HP, 80,000 Defense, 98% Earth Resistance, 50% Physical Resistance, and 30% Magic Resistance, Maghkar Heeb's Earth Wall's presence counts as 8 castings of Call Unto Earth for purposes of checking how many times Call Unto Earth has been cast, Individuals in the Guarded Row use the Forward Center Row for purposes of determining how many individuals are in the Front Row, The Forward Center Row, Forward Left Row, and Forward Right Row use the Guarded Row for determining how many individuals are in the Back Row, The Wall Row uses the Forward Center Row for determining how many individuals are in the back row, Individuals in the Forward Left Row and Forward Right Row gain +3% Resilience and +300 Defense, Individuals in the Forward Center Row gain +5% Resilience and +500 Defense, Individuals in the Guarded Row gain +8% Resilience and +800 Defense, Individuals in the Forward Left Row and Forward Right Row gain +300 Ranged Attack and +400 Magical Attack for purposes of Earth element Elemental Magic spells, Individuals in the Guarded Row gain +800 Magical Attack for purposes of Earth element Elemental Magic spells and count as being 2 Levels higher for purposes of summoning and controlling Earth element Elementals who are Elemental Magic summons as an effect that does not stack with any other effect for purposes of raising Levels for purposes of equipping, summoning, or controlling individuals, Individuals in the Forward Center Row, Forward Left Row, and Forward Right Row gain 15% Fire Resistance so long as at least one caster of this spell had at least one Fire element Elemental Magic spell equipped at the time of its casting, Should Maghkar Heeb's Earth Wall be destroyed, defeated, or removed from battle, all other effects save the re-casting prohibition of this spell are cancelled and the buff containing it dissipates, Once this spell is cast, it (as well as copies of it) may not be cast again for the remainder of the thread unless an individual of at least Level 80 chooses to cast Dirrywaj's Reconstruction with the special purpose of making this spell re-castable (which replaces said spell's normal effect)
%Thousand-Year Winter- (Spell, Elemental Magic, Ice, 300,000 MP, 30,000,000 Gold) Attaches an effect to target Zone of Ice that provides +7,500 to the stats of all Ice element individuals in it, provides -5,000 to the stats of all Energy element targets in it, causes Energy element spells and abilities to cost 500,000 additional MP, and makes said Zone unable to be removed or altered by individuals below Level 50, does not stack on the same zone or across zones, Call Unto Seasons: Winter must have been cast 15 times to cast this spell
%Tide Sphere- (Spell, Elemental Magic, Water , 1,800 MP, 308,000 Gold) +320 Magical Attack, 30% inflicts Drowning, Prevents targets below Level 20 from voluntarily switching rows as a debuff, may inflict 1 hit against 5 and deal 1/4 damage, Call Unto Water must have been cast to cast this spell
%Torrent of Darknest Seas- (Spell, Elemental Magic, Water, 9,600 MP, 201,000 Gold) +105 x user level Magical Attack to a max of +15,000, cannot critical, 50% inflicts Impaired: Blind, may additionally be Darkness element if user so desires, Call Unto Water must have been previously cast in this battle by this spell's user
%Violet Leaves Fall Down- (Spell, Elemental Magic, Acid, 700 MP, 75,000 Gold) +65 Magical Attack, Deals MP damage in addition to HP damage equal to half the amount of HP damage that would be dealt, Call Unto Seasons: Fall must have been previously cast in this battle by this spell's user
%Vortex of Winds- (Spell, Elemental Magic, Air, 95 MP, 107,000 Gold) +145 Magical Attack, 5% inflicts 1 hits against 3, Call Unto Air must have been previously cast in this battle by this spell's user
%Waves of the Water Guardians- (Spell, Elemental Magic, Water, 210 MP, 148,000 Gold) +128 Magical Attack, 1 hit against 4, Call Unto Water must have been previously cast in this battle by this spell's user
%Winter's Beauty- (Spell, Elemental Magic, Ice, 60 MP, 46,000 Gold) +47 Magical Attack, Heals target, 3% cures Frozen, Call Unto Seasons: Winter must have already been cast for this spell to be cast
%Winter's Needles- (Spell, Elemental Magic, Ice, 60 MP, 46,000 Gold) +47 Magical Attack, +3% Critical against non-Ice element foes, Call Unto Seasons: Winter must have already been cast for this spell to be cast
%Winter's Wreath- (Spell, Elemental Magic, Ice & Earth, 200 MP, 310,000 Gold) +350 Magical Attack, 15% inflicts Frozen, 15% inflicts Paralyzed, May inflict 1 hit against 8 and deadl 1/3 Damage, Call Unto Seasons: Winter must have already been cast for this spell to be cast
%Winter Wonderland- (Spell, Elemental Magic, Ice, 6,000 MP, 1,410,000 Gold) +15,000 HP to all Ice element individuals in battle, All Ice element individuals in battle gain +200 to all stats, does not stack, Call Unto Seasons: Winter must have already been cast 10 times for this spell to be cast
%Wintry Blizzard- (Spell, Elemental Magic, Ice, 460 MP, 120,000 Gold) All individuals in battle get -10% to hit and have a 5% chance at the start of each round of being afflicted with Frozen unless they are over level 10, are a boss, have 5 Diviner abilities, have 5 Elementalist abilities, or have 5 Wanderer abilities, lasts 10 rounds, this spell lasts 30 rounds longer if in a Zone of Ice, does not stack, Call Unto Seasons: Winter must have been cast to cast this spell
%Zone Blaze- (Spell, Elemental Magic, Fire, 6,000 MP, 94,000 Gold) Attaches an effect to a Zone of Fire that deals 5,000 Fire element damage to all individuals in said zone at the start of the turn, Call Unto Fire must have already been cast twice for this spell to be cast

~Enchantment~
%Aura of Holy Restoration (Phalerin Variant)- (Spell, Enchantment, Water & Earth & Air & Light, 7,000 MP, 380,000 Gold) Caster gains an effect that makes it so that all of caster's allies regenerate 5% of their Max HP and Max MP at the start of each round, to a max of 50,000 HP and 50,000 MP, and have a 50% chance of being cured of Fatigued at the start of each round, stacks 10 times on caster, lasts until end of thread, Phalerin must be caster's Patron Deity
%Awful Glare- (Spell, Enchantment, Magic & Air, 7,000 MP, 4,300,000 Gold) -500 to all stats, stacks 4 times
%Baby Needs a New Pair of Shoes!- (Spell, Enchantment, Fortune, 150 MP, 110,000 Gold) Caster is afflicted with Favored at the start of caster's next action, does not stack
%Blazing Sword- (Spell, Enchantment, Magic & Fire, 120 MP, 95,000 Gold) Target Sword gains +50 Melee Attack and has a 5% chance of inflicting Burning, Blazing (I) becomes its Magical Enchantment, Target Sword may not possess more than one Magical Enchantment at a time, This spell costs 300 XP to cast
%Bolster Solar Being I- (Spell, Enchantment, Light, 100 MP, 50,000 Gold) Target Solar Being gains +25 to all stats, does not stack
%Bolster Solar Being II- (Spell, Enchantment, Light, 250 MP, 250,000 Gold) Target Solar Being gains +125 to all stats, does not stack
%Bolster Solar Being III- (Spell, Enchantment, Light, 1,000 MP, 1,000,000 Gold) Target Solar Being gains +500 to all stats, does not stack
%Bolster Solar Being IV- (Spell, Enchantment, Light, 5,000 MP, 10,000,000 Gold) Target Solar Being gains +5,000 to all stats, does not stack
%Brittle Form- (Spell, Enchantment, Ice, 600,000 MP, 30,000,000 Gold) Inflicts Frozen: Brittle, Caster must possess the ability 'Snow Queen', the ability 'Sorceress', and the ability 'Enchanter'
%Call Down Aura: Double Restoration- (Spell, Enchantment, Magic & Light, 7,000 MP, 380,000 Gold) All of caster's allies regenerate 5% of their Max HP and Max MP per round, to a max of 40,000 HP and 40,000 MP, stacks 15 times, lasts until end of thread but cannot be carried in buff slots that do not specifically carry Called Area Auras
%Call Down Aura: Purple Status- (Spell, Enchantment, Magic, 700 MP, 130,000 Gold) All minor status effects targetting caster's opponents have a 5% greater chance of working, stacks 3 times, lasts until end of thread but cannot be carried in buff slots that do not specifically carry Called Area Auras
%Call Down Aura: White Healing- (Spell, Enchantment, Magic & Light, 700 MP, 145,000 Gold) All of caster's allies regenerate 5% of their Max HP per round, to a max of 4,000 HP, stacks 15 times, lasts until end of thread but cannot be carried in buff slots that do not specifically carry Called Area Auras
%Charm and Bind Charmed Subject- (Spell, Enchantment, Fire & Magic, 3,000 MP, 1,000,000 Gold) 100% inflicts Charm, Instances of the status effect Charm, when inflicted by this spell, possesses no natural per-round recovery chance, Individuals below Level 20 may not choose at the beginning of their actions to auto-cure themselves of Charm
%Chains of Manifest Ignorence- (Spell, Enchantment, Earth & Psychic, 15,000,000 MP, 180,000,000 Gold) 20% inflicts Dominion on targets below Level 80 whose stats wielder has not scanned
%Chaos Knot- (Spell, Enchantment, Chaos, 120,000 MP, 60,000,000 Gold) Target individual below Level 80 who is no more than 19 Levels greater than caster may not choose the result of randomized numbers or reroll any single randomized value more than once, Caster must be Level 40 or greater
%Conjure Draconite Aquanaut's War Armor- (Spell, Enchantment, Water & Technology & Magic, 21,000 MP, 7,500,000 Gold) Creates a temporary item for the remainder of the thread, with a max of 5 such items created at a time, with the following stats:
Draconite Aquanaut's War Armor- (Temporary Armor, Heavy Armor, Water & Technology & Magic, 7,500,000 Gold) +7,300 Defense, +7,100 STR, +7,250 CON, +7,150 MIN, 20% Water Resistance, 30% Drowning Resistance, Wearer is immune to the infliction of Drowning by sources below Level 40
%Control Aerials- (Spell, Enchantment, Air, 500,000 MP, 95,000,000 Gold) Caster gains control of the decisions made by target Aerial that is below Level 80 that is non-unique, is normally fightable for drops on the Enemy List, and is 10 or more Levels below caster
%Control Animals- (Spell, Enchantment, Earth, 500,000 MP, 95,000,000 Gold) Caster gains control of the decisions made by target Animal that is below Level 80 that is non-unique, is normally fightable for drops on the Enemy List, and is 10 or more Levels below caster
%Control Aquatics- (Spell, Enchantment, Water, 500,000 MP, 95,000,000 Gold) Caster gains control of the decisions made by target Aquatic that is below Level 80 that is non-unique, is normally fightable for drops on the Enemy List, and is 10 or more Levels below caster
%Control Daemons, Devils, and Illuminated- (Spell, Enchantment, Earth, 500,000 MP, 100,000,000 Gold) Caster gains control of the decisions made by target Daemon, Devil, or Illuminated that is below Level 80 that is non-unique, is normally fightable for drops on the Enemy List, and is 10 or more Levels below caster
%Control Monsters- (Spell, Enchantment, Magic, 500,000 MP, 95,000,000 Gold) Caster gains control of the decisions made by target Monster that is below Level 80 that is non-unique, is normally fightable for drops on the Enemy List, and is 10 or more Levels below caster
%Create Plot Armor- (Spell, Enchantment, Fate, 2,400,000 MP, 240,000,000 Gold) Target gains 'Immune to sources below Level 40' while target possesses a Fate-element buff or debuff, Caster must be Level 40 or greater, Has RP effects
%Destiny Erasure- (Spell, Enchantment, Fate, 1,600,000 MP, 200,000,000 Gold) All of target's delayed actions and repeating actions are cancelled, Removes all buffs and debuffs from Fate-element sources below Level 90 who are not 20 or more Levels above caster, Fate-element actions from sources who are not 20 or more Levels above caster, and Fate element spells cast by sources who are not 20 or more Levels above caster from target, Only affects targets below Level 90 who are not 20 or more Levels above caster
%Deweave- (Spell, Enchantment, Magic, 2,000 MP, 2,000,000 Gold) Removes all stacked copies of target buff or debuff from a source below Level 60 that is not 5 or more Levels greater than caster
%Doublespeed- (Spell, Enchantment, Air, 12,000 MP, 12,000,000 Gold) Target gains an additional action every round if no opponent is Level 20 or greater, does not stack
%Draw Block- (Spell, Enchantment, Magic, 120,000 MP, 60,000,000 Gold) Target Deck-Based Arcanist that is below Level 80 and not greater Level than caster may not draw cards, Caster must be Level 40 or greater
%Elementalizing Portents of Metal- (Spell, Enchantment, Metal & Fate, 150 MP, 110,000 Gold) Target, if target is either below Level 40 or willing, becomes solely the element Metal at the start of the round 5 rounds from the casting of this spell
%Empower Armor: Deflective Pulse- (Spell, Enchantment, Technology, 610 MP, 69,000 Gold) Target armor gains +60 Defense and, should an offensive action from a source at least 5 levels below caster targeting its wearer fail to deal its wearer any negative result, said result may be redirected to a target of wearer’s choice
Empower Weapon: Dicingfrost- (Spell, Enchantment, Ice, 850 MP, 92,000 Gold) Target weapon that possesses a Melee Attack bonus gains +94 Melee Attack, becomes solely Ice element, gains 12% Critical, and gains a 5% chance of inflicting Frozen as a buff that does not stack on the same item and stacks 10 times across all items per wielder
Empower Weapon: Flamelash- (Spell, Enchantment, Fire, 700 MP, 85,000 Gold) Target weapon that possesses a Melee Attack bonus gains +81 Melee Attack, becomes solely Fire element, gains 10% Critical, and gains a 5% chance of inflicting Burning
Enchant Arrows: Acid- (Spell, Enchantment, Acid, 10 MP, 40,000 Gold) Target Bow’s element becomes Acid and its Ranged Attack bonus increases by +20, lasts 5 turns, does not stack
Enchant Arrows: Fire- (Spell, Enchantment, Fire, 10 MP, 40,000 Gold) Target Bow’s element becomes Fire and its Ranged Attack bonus increases by +20, lasts 5 turns, does not stack
Enchant Arrows: Ice- (Spell, Enchantment, Ice, 10 MP, 40,000 Gold) Target Bow’s element becomes Ice and its Ranged Attack bonus increases by +20, lasts 5 turns, does not stack
Enchant Arrows: Lightning- (Spell, Enchantment, Electrical, 10 MP, 40,000 Gold) Target Bow’s element becomes Electrical and its Ranged Attack bonus increases by +20, lasts 5 turns, does not stack
Enchant Blade: Fire- (Spell, Enchantment, Fire, 10 MP, 40,000 Gold) Target Sword’s element becomes Fire and its Melee Attack bonus increases by +20, lasts 5 turns, does not stack
Enchant Blade: Ice- (Spell, Enchantment, Ice, 10 MP, 40,000 Gold) Target Sword’s element becomes Ice and its Melee Attack bonus increases by +20, lasts 5 turns, does not stack
Enchant Fists: Fire- (Spell, Enchantment, Fire, 10 MP, 40,000 Gold) Target empty Weapon slots gain +45 Melee Attack each as a Fire element buff, lasts 5 turns, does not stack
Enchant Tome: Words of Acidic Bile- (Spell, Enchantment, Acid, 100 MP, 90,000 Gold) Target Book’s element becomes Acid and its Magical Attack bonus increases by +90, lasts 5 turns, does not stack
Enchant Weapon: Abstractly-Rendered- (Spell, Enchantment, Chaos & Acid, 200,000 MP, 20,000,000 Gold) Gives target weapon the Applied Enchantment Abstractly Rendered, costs 1,000,000 XP and 10,000,000 Gold
%Enchant Weapon: Adamant- (Spell, Enchantment, Magic, 5,000 MP, 25,500,000 Gold) Gives target weapon the Applied Enchantment Adamant, costs 100,000 XP and 3,000,000 Gold
Enchant Weapon: Airy- (Spell, Enchantment, Air, 5 MP, 60,000 Gold) Gives target weapon the Applied Enchantment Airy, costs 3,000 XP and 900 Gold
Enchant Weapon: Acidic- (Spell, Enchantment, Acid, 5 MP, 120,000 Gold) Gives target weapon the Applied Enchantment Acidic, costs 2,000 XP and 1,800 Gold
Enchant Weapon: Aquatic- (Spell, Enchantment, Water, 5 MP, 60,000 Gold) Gives target weapon the Applied Enchantment Aquatic, costs 3,000 XP and 900 Gold
Enchant Weapon: Arcane- (Spell, Enchantment, Magic, 5 MP, 80,000 Gold) Gives target weapon the Applied Enchantment Arcane, costs 7,000 XP and 15,000 Gold
%Enchant Weapon: Beast-Slaying- (Spell, Enchantment, Magic, 30 MP, 80,000 Gold) Gives target weapon the Applied Enchantment Beast-Slaying, costs 1,000 XP and 5,000 Gold
%Enchant Weapon: Bird-Slaying- (Spell, Enchantment, Magic, 30 MP, 80,000 Gold) Gives target weapon the Applied Enchantment Bird-Slaying, costs 1,000 XP and 5,000 Gold
Enchant Weapon: Blazing- (Spell, Enchantment, Fire, 5 MP, 80,000 Gold) Gives target weapon the Applied Enchantment Blazing, costs 7,000 XP and 15,000 Gold
Enchant Weapon: Blistering- (Spell, Enchantment, Fire, 10,000 MP, 1,000,000 Gold) Gives target weapon the Applied Enchantment Blistering, costs 5,000 XP and 500,000 Gold
Enchant Weapon: Blustering- (Spell, Enchantment, Air, 5 MP, 80,000 Gold) Gives target weapon the Applied Enchantment Blustering, costs 7,000 XP and 15,000 Gold
Enchant Weapon: Bubbling- (Spell, Enchantment, Water, 5 MP, 20,000 Gold) Gives target weapon the Applied Enchantment Bubbling, costs 500 XP and 70 Gold
%Enchant Weapon: Bug-Slaying- (Spell, Enchantment, Magic, 30 MP, 80,000 Gold) Gives target weapon the Applied Enchantment Bug-Slaying, costs 1,000 XP and 5,000 Gold
Enchant Weapon: Burning- (Spell, Enchantment, Fire, 5 MP, 20,000 Gold) Gives target weapon the Applied Enchantment Burning, costs 500 XP and 70 Gold
Enchant Weapon: Breezy- (Spell, Enchantment, Air, 5 MP, 1,000 Gold) Gives target weapon the Applied Enchantment Breezy, costs 5 XP and 20 Gold
Enchant Weapon: Caustic- (Spell, Enchantment, Acid, 5 MP, 160,000 Gold) Gives target weapon the Applied Enchantment Caustic, costs 6,000 XP and 30,000 Gold
%Enchant Weapon: Celestial-Slaying- (Spell, Enchantment, Magic, 30 MP, 80,000 Gold) Gives target weapon the Applied Enchantment Celestial-Slaying, costs 1,000 XP and 5,000 Gold
Enchant Weapon: Chilly - (Spell, Enchantment, Ice, 5 MP, 2,000 Gold) Gives target weapon the Applied Enchantment Chilliy, costs 5 XP and 20 Gold
Enchant Weapon: Cold - (Spell, Enchantment, Ice, 5 MP, 40,000 Gold) Gives target weapon the Applied Enchantment Cold, costs 400 XP and 120 Gold
%Enchant Weapon: Construct-Slaying- (Spell, Enchantment, Magic, 30 MP, 80,000 Gold) Gives target weapon the Applied Enchantment Construct-Slaying, costs 1,000 XP and 5,000 Gold
Enchant Weapon: Crimson Nova- (Spell, Enchantment, Fire & Magic, 600,000 MP, 60,000,000 Gold) Gives target weapon the Applied Enchantment Crimson Nova, costs 3,000,000 XP and 30,000,000 Gold, Caster must be Level 20 or greater and must possess the ability 'Enchanter'
%Enchant Weapon: Daemon-Slaying- (Spell, Enchantment, Magic, 30 MP, 80,000 Gold) Gives target weapon the Applied Enchantment Daemon-Slaying, costs 1,000 XP and 5,000 Gold
%Enchant Weapon: Demon-Slaying- (Spell, Enchantment, Magic, 30 MP, 80,000 Gold) Gives target weapon the Applied Enchantment Demon-Slaying, costs 1,000 XP and 5,000 Gold
%Enchant Weapon: Dragon-Slaying- (Spell, Enchantment, Magic, 30 MP, 80,000 Gold) Gives target weapon the Applied Enchantment Dragon-Slaying, costs 1,000 XP and 5,000 Gold
Enchant Weapon: Earthen- (Spell, Enchantment, Earth, 5 MP, 60,000 Gold) Gives target weapon the Applied Enchantment Earthen, costs 3,000 XP and 900 Gold
Enchant Weapon: Electrified- (Spell, Enchantment, Electrical, 5 MP, 120,000 Gold) Gives target weapon the Applied Enchantment Electrified, costs 2,000 XP and 1,800 Gold
%Enchant Weapon: Elemental-Slaying- (Spell, Enchantment, Magic, 30 MP, 80,000 Gold) Gives target weapon the Applied Enchantment Elemental-Slaying, costs 1,000 XP and 5,000 Gold
Enchant Weapon: Empowered Weapon of Agility- (Spell, Enchantment, Magic, 200 MP, 200,000 Gold) Gives target weapon the Applied Enchantment Empowered Weapon of Agility, costs 2 Speed Increase Potions, 5,000 XP, and 9,000 Gold
Enchant Weapon: Empowered Weapon of Constitution- (Spell, Enchantment, Magic, 200 MP, 200,000 Gold) Gives target weapon the Applied Enchantment Empowered Weapon of Constitution, costs 2 Stamina Increase Potions, 5,000 XP, and 9,000 Gold
Enchant Weapon: Empowered Weapon of Mind- (Spell, Enchantment, Magic, 200 MP, 200,000 Gold) Gives target weapon the Applied Enchantment Empowered Weapon of Mind, costs 2 Knowledge Increase Potions, 5,000 XP, and 9,000 Gold
Enchant Weapon: Empowered Weapon of Spirit- (Spell, Enchantment, Magic, 200 MP, 200,000 Gold) Gives target weapon the Applied Enchantment Empowered Weapon of Spirit, costs 2 Soul Increase Potions, 5,000 XP, and 9,000 Gold
Enchant Weapon: Empowered Weapon of Strength- (Spell, Enchantment, Magic, 200 MP, 200,000 Gold) Gives target weapon the Applied Enchantment Empowered Weapon of Strength, costs 2 Might Increase Potions, 5,000 XP, and 9,000 Gold
Enchant Weapon: Enchanted- (Spell, Enchantment, Magic, 5 MP, 11,000 Gold) Gives target weapon the Applied Enchantment Enchanted, costs 500 XP, and 250 Gold
Enchant Weapon: Eroding- (Spell, Enchantment, Acid, 5 MP, 40,000 Gold) Gives target weapon the Applied Enchantment Eroding, costs 400 XP and 120 Gold
%Enchant Weapon: Expanded Empowered Weapon of Spirit- (Spell, Enchantment, Magic, 400 MP, 400,000 Gold) Gives target weapon the Applied Enchantment Expanded Empowered Weapon of Spirit, costs 3 Soul Increase Potions, 10,000 XP, and 18,000 Gold
%Enchant Weapon: Extra Fast- (Spell, Enchantment, Air & Time, 6,000 MP, 210,000 Gold) Gives target weapon the Applied Enchantment Extra Fast, costs 2,000 XP and 6,000 Gold
Enchant Weapon: Fiery- (Spell, Enchantment, Fire, 5 MP, 60,000 Gold) Gives target weapon the Applied Enchantment Fiery, costs 3,000 XP and 900 Gold
Enchant Weapon: Flickering- (Spell, Enchantment, Fire, 5 MP, 1,000 Gold) Gives target weapon the Applied Enchantment Flickering, costs 5 XP and 20 Gold
Enchant Weapon: Flurrying- (Spell, Enchantment, Magic, 2,000,000 MP, 200,000,000 Gold) Gives target weapon the Applied Enchantment Flurrying, costs 10,000,000 XP and 100,000,000 Gold, Caster must be Level 40 or greater and must possess the ability 'Adept Enchantment Attunement'
Enchant Weapon: Freezing - (Spell, Enchantment, Ice, 5 MP, 160,000 Gold) Gives target weapon the Applied Enchantment Freezing, costs 6,000 XP and 30,000 Gold
Enchant Weapon: Frothy- (Spell, Enchantment, Acid, 5 MP, 2,000 Gold) Gives target weapon the Applied Enchantment Frothy, costs 5 XP and 20 Gold
Enchant Weapon: Honed- (Spell, Enchantment, Physical, 5 MP, 60,000 Gold) Gives target weapon the Applied Enchantment Honed, costs 3,000 XP and 900 Gold
Enchant Weapon: Hornet's Nest- (Spell, Enchantment, Air, 2,000,000 MP, 200,000,000 Gold) Gives target weapon the Applied Enchantment Hornet's Nest, costs 10,000,000 XP and 100,000,000 Gold, Caster must be Level 40 or greater and must possess the ability 'Adept Enchantment Attunement'
Enchant Weapon: Icy - (Spell, Enchantment, Ice, 5 MP, 120,000 Gold) Gives target weapon the Applied Enchantment Icy, costs 2,000 XP and 1,800 Gold
Enchant Weapon: Inverse Rainbow- (Spell, Enchantment, Darkness & Acid & Electrical & Energy & Ice, 70,000 MP, 17,000,000 Gold) Gives target weapon the Applied Enchantment Inverse Rainbow, costs 850,000 XP and 8,500,000 Gold
%Enchant Weapon: Keening- (Spell, Enchantment, Air & Darkness, 9,000 MP, 400,000 Gold) Gives target weapon the Applied Enchantment Keening, costs 50,000 XP and 200,000 Gold
Enchant Weapon: Kinetic- (Spell, Enchantment, Psychic, 5 MP, 20,000 Gold) Gives target weapon the Applied Enchantment Kinetic, costs 500 XP and 70 Gold
Enchant Weapon: Magestorm- (Spell, Enchantment, Air, 2,000,000 MP, 200,000,000 Gold) Gives target weapon the Applied Enchantment Magestorm, costs 10,000,000 XP and 100,000,000 Gold, Caster must be Level 40 or greater and must possess the ability 'Adept Enchantment Attunement'
Enchant Weapon: Magical- (Spell, Enchantment, Magic, 5 MP, 60,000 Gold) Gives target weapon the Applied Enchantment Magical, costs 3,000 XP and 900 Gold
Enchant Weapon: Mental- (Spell, Enchantment, Psychic, 5 MP, 80,000 Gold) Gives target weapon the Applied Enchantment Mental, costs 7,000 XP and 15,000 Gold
%Enchant Weapon: Miserly- (Spell, Enchantment, Magic, 200 MP, 400,000 Gold) Gives target weapon the Applied Enchantment Miserly, costs 300 XP, and 500,000 Gold
Enchant Weapon: Motorized- (Spell, Enchantment, Technology, 5 MP, 20,000 Gold) Gives target weapon the Applied Enchantment Motorized, costs 500 XP and 70 Gold
Enchant Weapon: Mountainous- (Spell, Enchantment, Earth, 5 MP, 80,000 Gold) Gives target weapon the Applied Enchantment Mountainous, costs 7,000 XP and 15,000 Gold
Enchant Weapon: Mystic- (Spell, Enchantment, Magic, 5 MP, 20,000 Gold) Gives target weapon the Applied Enchantment Mystic, costs 500 XP and 70 Gold
%Enchant Weapon: Ooze-Slaying- (Spell, Enchantment, Magic, 30 MP, 80,000 Gold) Gives target weapon the Applied Enchantment Ooze-Slaying, costs 1,000 XP and 5,000 Gold
Enchant Weapon: Pebbly- (Spell, Enchantment, Earth, 5 MP, 1,000 Gold) Gives target weapon the Applied Enchantment Pebbly, costs 5 XP and 20 Gold
%Enchant Weapon: Plant-Slaying- (Spell, Enchantment, Magic, 30 MP, 80,000 Gold) Gives target weapon the Applied Enchantment Plant-Slaying, costs 1,000 XP and 5,000 Gold
Enchant Weapon: Pokey- (Spell, Enchantment, Physical, 5 MP, 1,000 Gold) Gives target weapon the Applied Enchantment Pokey, costs 5 XP and 20 Gold
Enchant Weapon: Psionic- (Spell, Enchantment, Psychic, 5 MP, 60,000 Gold) Gives target weapon the Applied Enchantment Psionic, costs 3,000 XP and 900 Gold
Enchant Weapon: Remodeled- (Spell, Enchantment, Technology, 5 MP, 1,000 Gold) Gives target weapon the Applied Enchantment Remodeled, costs 5 XP and 20 Gold
%Enchant Weapon: Robot-Slaying- (Spell, Enchantment, Magic, 30 MP, 80,000 Gold) Gives target weapon the Applied Enchantment Robot-Slaying, costs 1,000 XP and 5,000 Gold
Enchant Weapon: Robotic- (Spell, Enchantment, Technology, 5 MP, 80,000 Gold) Gives target weapon the Applied Enchantment Robotic, costs 7,000 XP and 15,000 Gold
Enchant Weapon: Rocky- (Spell, Enchantment, Earth, 5 MP, 20,000 Gold) Gives target weapon the Applied Enchantment Rocky, costs 500 XP and 70 Gold
Enchant Weapon: Sharp- (Spell, Enchantment, Physical, 5 MP, 20,000 Gold) Gives target weapon the Applied Enchantment Sharp, costs 500 XP and 70 Gold
Enchant Weapon: Shocking- (Spell, Enchantment, Electrical, 5 MP, 40,000 Gold) Gives target weapon the Applied Enchantment Shocking, costs 400 XP and 120 Gold
Enchant Weapon: Singing- (Spell, Enchantment, Air & Sonic, 10,000 MP, 5,000,000 Gold) Gives target weapon the Applied Enchantment Singing, costs 25,000 XP and 2,500,000 Gold
Enchant Weapon: Slicing- (Spell, Enchantment, Physical, 5 MP, 80,000 Gold) Gives target weapon the Applied Enchantment Slicing, costs 7,000 XP and 15,000 Gold
Enchant Weapon: Sparkly- (Spell, Enchantment, Magic, 5 MP, 1,000 Gold) Gives target weapon the Applied Enchantment Sparkly, costs 5 XP and 20 Gold
%Enchant Weapon: Spirit-Slaying- (Spell, Enchantment, Magic, 30 MP, 80,000 Gold) Gives target weapon the Applied Enchantment Spirit-Slaying, costs 1,000 XP and 5,000 Gold
Enchant Weapon: Staticy- (Spell, Enchantment, Electrical, 5 MP, 2,000 Gold) Gives target weapon the Applied Enchantment Staticy, costs 5 XP and 20 Gold
Enchant Weapon: Thoughtful- (Spell, Enchantment, Psychic, 5 MP, 1,000 Gold) Gives target weapon the Applied Enchantment Thoughtful, costs 5 XP and 20 Gold
Enchant Weapon: Thundering- (Spell, Enchantment, Electrical, 5 MP, 160,000 Gold) Gives target weapon the Applied Enchantment Thundering, costs 6,000 XP and 30,000 Gold
Enchant Weapon: Torrential- (Spell, Enchantment, Water, 5 MP, 80,000 Gold) Gives target weapon the Applied Enchantment Torrential, costs 7,000 XP and 15,000 Gold
Enchant Weapon: Triumphant- (Spell, Enchantment, Glory, 400,000 MP, 40,000,000 Gold) Gives target weapon the Applied Enchantment Triumphant, costs 2,000,000 XP and 20,000,000 Gold, Caster must be Level 20 or greater and must possess the ability 'Enchanter'
%Enchant Weapon: True-Striking- (Spell, Enchantment, Magic, 70 MP, 90,000 Gold) Gives target weapon the Applied Enchantment True-Striking, costs 1,700 XP, and 15,000 Gold
Enchant Weapon: Upgraded- (Spell, Enchantment, Technology, 5 MP, 60,000 Gold) Gives target weapon the Applied Enchantment Upgraded, costs 3,000 XP and 900 Gold
Enchant Weapon: Weapon of Blade Mastery- (Spell, Enchantment, Magic, 70 MP, 60,000 Gold) Gives target weapon the Applied Enchantment Weapon of Blade Mastery, costs 1,500 XP, and 7,000 Gold
Enchant Weapon: Weapon of Channeling- (Spell, Enchantment, Magic, 70 MP, 60,000 Gold) Gives target weapon the Applied Enchantment Weapon of Channeling, costs 1,500 XP, and 7,000 Gold
Enchant Weapon: Weapon of Parrying- (Spell, Enchantment, Magic, 70 MP, 60,000 Gold) Gives target weapon the Applied Enchantment Weapon of Parrying, costs 1,500 XP, and 7,000 Gold
%Enchant Weapon: Weapon of Swift Winds- (Spell, Enchantment, Magic, 70 MP, 90,000 Gold) Gives target weapon the Applied Enchantment Weapon of Swift Winds, costs 2,000 XP, and 25,000 Gold
Enchant Weapon: Weapon of Throwing- (Spell, Enchantment, Magic, 70 MP, 60,000 Gold) Gives target weapon the Applied Enchantment Weapon of Throwing, costs 1,500 XP, and 7,000 Gold
Enchant Weapon: Wet- (Spell, Enchantment, Water, 5 MP, 1,000 Gold) Gives target weapon the Applied Enchantment Wet, costs 5 XP and 20 Gold
%Enchant Weapon: Were-Slaying- (Spell, Enchantment, Magic, 30 MP, 80,000 Gold) Gives target weapon the Applied Enchantment Were-Slaying, costs 1,000 XP and 5,000 Gold
Enchant Weapon: Windy- (Spell, Enchantment, Air, 5 MP, 20,000 Gold) Gives target weapon the Applied Enchantment Windy, costs 500 XP and 70 Gold
%Enchant with Luck- (Spell, Enchantment, Air & Magic, 5,500 MP, 1,400,000 Gold) Target gains 25% Critical, 125% To Hit, 25% Dodge, and 25% Resilience, 50% inflicts Favored: Good Fortune
%Eternal Enslavement- (Spell, Enchantment, Light & Fire & Darkness, 450,000 MP, 130,000,000 Gold) 200% inflicts Charm, individuals below Level 80 afflicted with instances of Charm generated by this spell may not conduct offensive actions that target its caster as an effect that is part of said instances of Charm, this spell ignores the status effect Resistances and Immunities of individuals below Level 60, instances of Charm this spell inflicts possess no per-round auto-recovery chance and may not be auto-recovered from by or cured by individuals below Level 80, Caster must be Level 40 or greater
%Eternal Love- (Spell, Enchantment, Light & Fire, 450,000 MP, 130,000,000 Gold) 200% inflicts Charm, this spell ignores the status effect Resistances and Immunities of individuals below Level 60, instances of Charm this spell inflicts possess no per-round auto-recovery chance and may not be auto-recovered from by or cured by individuals below Level 80, Caster must be Level 40 or greater
%Eye of Autumn- (Spell, Enchantment, Acid, 14,000 MP, 7,000,000 Gold) Scans target's stats, Call Unto Seasons: Fall must have been cast for this spell to be cast, Caster must possess the ability 'Counselor of Faerie', Caster must possess the ability 'Diviner', Has RP effects sometimes
%Fatelock- (Spell, Enchantment, Earth, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not (apply Greater Fateweavings, remove Greater Fateweavings, apply Fate element buffs to itself, or remove Fate element buffs from any individual) without caster's permission, Caster must be Level 40 or greater and must possess the ability 'Destiny Weaver'
%Gild- (Spell, Enchantment, Earth, 50 MP, 600,000 Gold) Target item is worth an additional 500,000 Gold, does not stack
%Hate Hurts Worse- (Spell, Enchantment, Fire & Darkness, 5,000 MP, 5,000,000 Gold) All individuals in battle afflicted with a debuff or negative status effect with possessor as a source take 500,005 Flat Fire & Darkness element Damage
%Heatproof- (Spell, Enchantment, Fire, 700 MP, 500,000 Gold) Target gains 25% Fire Resistance
Irrisistable Blows- (Spell, Enchantment, Magic & Physical, 100,000 MP, 100,000,000 Gold) Target ignores the elemental Resistances and Immunities of individuals below Level 60 that are 5 or more Levels lower than caster, Caster must be Level 40 or greater
%Irrisistable Magics- (Spell, Enchantment, Mystic, 100,000 MP, 100,000,000 Gold) Caster's actions that involve the casting of spells ignore the elemental Resistances and Immunities of individuals below Level 60 that are 5 or more Levels lower than caster, Caster must be Level 40 or greater
%Love Hurts- (Spell, Enchantment, Fire, 5,000 MP, 5,000,000 Gold) All individuals in battle afflicted with Charm take 500,000 Flat Fire or Light or Darkness element Damage
%Lovestrike- (Spell, Enchantment, Light & Fire, 1,000 MP, 500,000 Gold) Inflicts Charm: Lovestruck
%Lullaby for the Sun- (Spell, Enchantment, Light & Air, 16,000 MP, 200,000,000 Gold) Target Solar Being is afflicted with Fatigued: Asleep, Instances of Fatigued: Asleep inflicted by this spell possess no natural per-round chance of wearing off, Actions involving this spell bypass the immunities, resistances, and absorptions of Solar Beings below Level 60, This spell may, at its caster's discretion, also count as a Bardic Music spell
%Lunar Laughter- (Spell, Enchantment, Moon, 25,000 MP, 2,500,000 Gold) 30% inflicts Confusion, Confusion: Dizzy, Charm, Poison, and Impaired: Slow, 1 hit against 5
%Magic Polish- (Spell, Enchantment, Magic, 5,000 Gold, 2,100,000 Gold) Caster gains +2,500 Magical Attack and +2,500 Melee Attack, does not stack
%Mark Which Grants Powers Against Valcont- (Spell, Enchantment, Magic, 24,000 MP, 20,000,000 Gold) Target gains +2,000 to all stats, 20% Serpent Blessed Resistance, 40% Critical against Serpent Blessed, 40% Dodge against Serpent Blessed, 150% To Hit against Serpent Blessed, and 40% Resilience against Serpent Blessed, does not stack
%Mind-Dulling Cuteness Burst- (Spell, Enchantment, Light & Air & Psychic, 8,500 MP, 5,765,000 Gold) +5,170 Magical Attack, -200 MIN, removes, as part of the same debuff as the MIN reduction, any one minor or moderate status effect resistance or immunity from non-unique targets below Level 40, stacks 4 times
%Nexus of No Birth- (Spell, Enchantment, Void, 400,000 MP, 100,000,000 Gold) Target may not summon entities of lower Level than caster if target is lower Level than caster and below Level 80, Caster must be Level 40 or greater
%Personal Stasis (Superior, Fate-Sealed)- (Spell, Enchantment, Fate & Time, 1,000,015 MP, 260,000,000 Gold) Caster may not obtain buffs, debuffs, or Stat Damage from sources below Level 70 that are not 20 or more Levels above caster, Buffs and debuffs, as part of the same effect, present on caster, do not decrement their durations each round unless an individual of Level 70 or greater present in the same thread as caster that is not Dead chooses to cancel said part of the effect, Caster must be Level 55 or greater
%Power Ring I- (Spell, Enchantment, Fire & Magic, 100 MP, 50,000 Gold) Target gains +25 STR, does not stack, Caster must have a Ring equipped
%Power Ring II- (Spell, Enchantment, Fire & Magic, 250 MP, 250,000 Gold) Target gains +125 STR, does not stack, Caster must have a Ring equipped
%Power Ring III- (Spell, Enchantment, Fire & Magic, 1,000 MP, 1,000,000 Gold) Target gains +500 STR, does not stack, Caster must have a Ring equipped
%Power Ring IV- (Spell, Enchantment, Fire & Magic, 5,000 MP, 10,000,000 Gold) Target gains +5,000 STR, does not stack, Caster must have a Ring equipped
%Recreate Dream- (Spell, Enchantment, Magic & Psychic, 150 MP, 110,000 Gold) Target is afflicted with Invigorated or has a 60% chance of being afflicted with Confusion: Fear (caster's choice at the time of casting) the next time target is afflicted with Fatigued: Asleep, stacks 3 times (note that all stackings will generally trigger at the same time)
%Reduce Agility- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 AGI Damage
%Reduce Constitution- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 CON Damage
%Reduce Mind- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 MIN Damage
%Reduce Spirit- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 SPI Damage
%Reduce Stats- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 Stat Damage to each of target's stats, Inflicts Stat Drain
%Reduce Strength- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 STR Damage
%Regenerate While Petrified- (Spell, Enchantment, Earth, 300 MP, 500,000 Gold) Target regenerates 5,000 HP at the start of each round that target is afflicted with Petrified, stacks 5 times
%Remove Enchantment- (Spell, Enchantment, Magic, 15 MP, 10,000 Gold) Removes an Enchantment from an item, costs 20 XP and 30 Gold
%Sealing the Thousand Eyes- (Spell, Enchantment, Psychic, 120,000 MP, 60,000,000 Gold) Target individual below Level 80 may not count its Level as being higher than its actual Level for purposes of Divination due to buffs from sources below Level 80, equipped items worth under 250,000,000 Gold, Diviner abilities, or Ritualist abilities, Caster must be Level 40 or greater
%Second Chance- (Spell, Enchantment, Air & Fate, 90,000 MP, 30,000,000 Gold) Target is cured of Instant Death: Doomed from a source below Level 60
%Slow- (Spell, Enchantment, Time, 5,000 MP, 500,000 Gold) Inflicts Impaired: Slow
%Solo-Boon II- (Spell, Enchantment, Magic, 20,000 MP, 5,500,000 Gold) +5,000 to all stats, with this buff losing effect while target has other buffs to stats, does not stack
%Sublime Caress- (Spell, Enchantment, Light & Fire, 500,000 MP, 140,000,000 Gold) 30% inflicts Dominion, including caster, Caster must by Level 40 or greater

~Ethereal Magic~
A Drought of Rulership- (Spell, Ethereal Magic, Nobility & Water, 900,000 MP, 87,000,000 Gold) Target, if below Level 80 and not 10 or more Levels greater than caster, loses the element Nobility and has all of its non-unique summons become uncontrolled, Caster must be Level 20 or greater
All Is Emptiness- (Spell, Ethereal Magic, Magic & Air & Darkness, 2,000,000 MP, 200,000,000 Gold) Target's stats may not be affected by sources below Level 80 that are not 20 or more Levels greater than caster or effects coming from such sources other than said effect's possessor's equipped items that are equipped at the time of said effect's application and its possessor's Constant Effects and Passive Abilities (not counting buffs generated by said effects or abilities), does not stack
Banishing Echo- (Spell, Ethereal Magic, Sonic, 7,000 MP, 7,000,000 Gold) +7,000 Magical Attack, Target obtains a non-stacking debuff that causes its possessor to be dealt 70,000 Flat Sonic element Damage and be unsummoned (with said unsummoning only being able to unsummon individuals below Level 40) at the start of the next round
Bascaradine Empty Stomach Diet Magic- (Spell, Ethereal Magic, Air, 500 MP, 60,000 Gold) Target ignores limitations coming from sources below Level 20 or worth under 1,000,000 Gold that prevent target from being the target of Food or Drink consumables
Bestow Minor Unfettered Aura- (Spell, Ethereal Magic, Air, 600 MP, 60,000 Gold) Target’s chance of auto-recovery from minor status effects becomes 60% if lower than 60%
Blank Gate- (Spell, Ethereal Magic, Spatial, 2,000,000 MP, 200,000,000 Gold) Caster acquires a non-stacking buff that cannot be carried between battles that causes individuals in the same battlespace as its possessor who are lower Level than caster who are below Level 80 to be afflicted with Vanished if they would leave said battlespace, Caster must be Level 40 or greater
Blank- (Spell, Ethereal Magic, Aether & Void, 1,900,000 MP, 180,000,000 Gold) Target, if target is below caster's Level and below Level 80, has one Constant Effect, Passive Ability, or Ability with an MP cost greater than 0 lose its text, does not stack, Caster must be Level 40 or greater
%Body of Vapor- (Spell, Ethereal Magic, Air, 600 MP, 50,000 Gold) Gives caster 98% Dodge so long as caster opts to perform no actions, does not stack, lasts 5 turns, can only be cast once every 7 turns
Carousel of Ghosts- (Spell, Ethereal Magic, Aether & Whimsy, 500,000 MP, 50,000,000 Gold) Caster obtains a non-stacking buff that makes it so that whenever the number of rounds an individual who died in the same battlespace as its possessor or a battlespace its possessor has been in while possessing the buff would have been dead would become greater than 10, it is instead set to 0, Caster must be Level 20 or greater
%Chime of Freedom and Solitude- (Spell, Ethereal Magic, Sonic & Void, 600,000 MP, 60,000,000 Gold) If caster is the only entity in the battlespace it is in, caster may choose to obtain a buff that causes it, while in its current battlespace, to cause other individuals below Level 60 to be unable to enter its battlespace or summon entities into said battlespace and that causes individuals below Level 60 who are of lower Level than caster to be unable to target caster from outside said battlespace while caster is in said battlespace; Caster may target up to 30 individuals in the same battlespace or a single other battlespace that does not contain any individual who is either 20 or more Levels greater than caster or Level 80 or greater and who objects, giving each of said individuals a non-stacking buff that makes its possessors immune to row-shifting effects from sources below Level 60, that makes such that its possessors' actions cannot be skipped by minor or moderate status effects, that grants its possessors Paralysis Immunity, that makes it such that its possessors' turn-order-determining stats may not be unwillingly changed by sources below Level 40, and that makes it so that its possessors' actions may not be unwillingly controlled by sources below Level 20, Caster must be Level 20 or greater and must possess the ability 'Adept Ethereal Magic Attunement'
Chime of Solitude- (Spell, Ethereal Magic, Sonic & Void, 600,000 MP, 60,000,000 Gold) If caster is the only entity in the battlespace it is in, caster obtains a buff that causes it, while in its current battlespace, to cause other individuals below Level 60 to be unable to enter its battlespace or summon entities into said battlespace and that causes individuals below Level 60 who are of lower Level than caster to be unable to target caster from outside said battlespace while caster is in said battlespace, Caster must be Level 20 or greater
%Clean House- (Spell, Ethereal Magic, Air, 15,000 MP, 450,000 Gold) Removes all debuffs from sources below Level 30 that are equal to or below caster's Level, this spell, when cast, enters a Cooldown Period of 10 rounds, This spell may not be cast while in a Cooldown Period, 1 hit against 15
Desync Item- (Spell, Ethereal Magic, Magic & Light, 700 MP, 65,000 Gold) Target non-unique item worth under 1,000,000 Gold loses its text as a debuff
Displace Equipment- (Spell, Ethereal Magic, Air, 1,000 MP, 130,000 Gold) Un-equips target non-unique item worth below 1,000,000 Gold from either a target below Level 20 or a willing target
Dissolution of Time- (Spell, Ethereal Magic, Time & Destruction & Aether & Chaos, 2,000,000 MP, 200,000,000 Gold) All delayed actions with sources below Level 90 that are not 5 or more Levels greater than caster's Level are cancelled, All Zones of Time with sources below Level 100 are destroyed, All individuals in battle gain +20,000 Defense against AGI Damage as a non-stacking buff, All individuals in battle gain Fatigued: Elderly Immunity as a non-stacking buff, All individuals in battle are forced to be unable to treat the current round's number as any number other than 1 unless either Level 80 or greater or a Level greater than caster as a non-stacking debuff, Caster must be Level 40 or greater and must possess the ability 'Adept Ethereal Magic Attunement'
Dissolve Realm- (Spell, Ethereal Magic, Aether & Acid, 2,000,000 MP, 200,000,000 Gold) The battlespace caster is in, if it is not the main battlespace of the current battle, is destroyed if it was created by a source below Level 80, with all entities in it being returned to the main battlespace of the current battle when it is destroyed, Caster must be Level 40 or greater
%Elserealm Bombardment- (Spell, Ethereal Magic, Physical & Void, 1,800,000 MP, 180,000,000 Gold) +180,000 Ranged Attack, +180,000 Magical Attack, 25% inflicts Vanished, This action may not be countered by individuals below Level 85 who are not 20 or more Levels greater than caster, 1 hit against 80,000,000, Caster must be Level 40 or greater
%Empty-Handed Strike Which Cannot Be Blocked- (Spell, Ethereal Magic, Void, 100,000 HP, 100,000,000 Gold) +100,000 Melee Attack, This attack ignores Dodge and Defense buffs from sources below Level 60 that are lower Level than caster, Caster must possess an empty weapon slot at the start of any action that involves this spell, Caster may equip a weapon as part of this action, Caster must be Level 40 or greater
Empty Body- (Spell, Ethereal Magic, Magic & Air & Darkness, 900 MP, 170,000 Gold) Target’s CON may not be affected by sources below Level 20 or effects coming from sources below Level 20 other than this spell’s target’s own gear that is equipped at the time of this spell’s casting
Empty Motion- (Spell, Ethereal Magic, Magic & Air & Darkness, 900 MP, 170,000 Gold) Target’s AGI may not be affected by sources below Level 20 or effects coming from sources below Level 20 other than this spell’s target’s own gear that is equipped at the time of this spell’s casting
Empty Mind- (Spell, Ethereal Magic, Magic & Air & Darkness, 900 MP, 170,000 Gold) Target’s MIN may not be affected by sources below Level 20 or effects coming from sources below Level 20 other than this spell’s target’s own gear that is equipped at the time of this spell’s casting
Empty Power- (Spell, Ethereal Magic, Magic & Air & Darkness, 900 MP, 170,000 Gold) Target’s STR may not be affected by sources below Level 20 or effects coming from sources below Level 20 other than this spell’s target’s own gear that is equipped at the time of this spell’s casting
Empty Soul- (Spell, Ethereal Magic, Magic & Air & Darkness, 900 MP, 170,000 Gold) Target’s SPI may not be affected by sources below Level 20 or effects coming from sources below Level 20 other than this spell’s target’s own gear that is equipped at the time of this spell’s casting
Ephemeralize Enchantment- (Spell, Ethereal Magic, Air, 1,900 MP, 77,000 Gold) Target enhancement does not have any effect for three rounds
%Esoteric Veiling: Sanctity of Empty Quantities- (Spell, Ethereal Magic, Earth & Air & Magic, 2,000,000 MP, 200,000,000 Gold) Target obtains a non-stacking buff that gives its possessor 30% Resistance to individuals whose stats' values share no numerals with one or more of its possessor's stats' values, does not stack, Caster must be Level 40 or greater
Ethereal Tempest- (Spell, Ethereal Magic, Water & Air & Electical & Aether, 1,750,000 MP, 175,000,000 Gold) Caster obtains a non-stacking buff that causes summons below Level 60 that would be summoned into the same battlespace as caster to not be summoned, for summons below Level 80 that are not 20 or more Levels greater than caster to have a 25% chance of not being summoned, to be afflicted with Fatigued when summoned, and to have a 50% chance of being unable to act on the turn they are summoned, Caster must be Level 40 or greater
%Etherialize Shadow- (Spell, Ethereal Magic, Light & Darkness & Magic, 500 MP, 160,000 Gold) Attempts to check caster's status on prior rounds of battle to re-apply negative effects which affected or were effecting caster on those rounds by sources below Level 40 fail, lasts 3 rounds, does not stack
Etherealizing Mists- (Spell, Ethereal Magic, Air, 200,000 MP, 20,000,000 Gold) 2,000 Flat Air element CON and SPI Damage, 1 hit against 60,000
Evaporate Agumentation- (Spell, Ethereal Magic, Air, 600 MP, 55,000 Gold) Target buff or debuff lasts one turn less
%Fog of Unknowing- (Spell, Ethereal Magic, Air & Mystery, 1,800,000 MP, 90,000,000 Gold) Caster creates a Zone of Air & Mystery and attaches a non-stacking effect to it (which also does not stack across zones) that causes each individual of lower Level than its creator that is in it to have a 30% chance of stopping having counting as having scanned every individuals stats that it counted as having scanned (with one roll affecting all such scan-counts)
%Ghastly Radiance- (Spell, Ethereal Magic, Atomic, 120,000 MP, 40,000,000 Gold) +40,000 Magical Attack, 120% inflicts Poison: Irradiated, this action gains +30% To Hit, 1 hit against 600,000, deals 3/4 Damage
Ghost Walk- (Spell, Ethereal Magic, Air & Darkness, 540,000 MP, 60,000,000 Gold) Caster and caster's allies obtain a non-stacking buff that causes it so that they may not be prevented from leaving or entering battlespaces by sources below Level 60 and ignore the Resistance of targets below Level 60, Caster must be Level 20 or greater
%Glamour Veil- (Spell, Ethereal Magic, Air & Magic, 35,000 MP, 7,100,000 Gold) Caster and up to 5 willing allies may, provided no opponent present is Level 40 or greater and that no unique opponent present is Level 20 or greater, exit battle and enter another linked battle, with any individual who is either in said new battle, in said original battle and above Level 40, or in said original battle for over 5 rounds after the creation of said new battle and over Level 20, take an action to end said new battle, with all individuals in said new battle being moved to said original battle when such occurs, This ability cannot be cast while in a battle created by this ability
Hands of the Silent Titan- (Spell, Ethereal Magic, Physical & Void, 1,800,000 MP, 180,000,000 Gold) +180,000 Melee Attack, +180,000 Magical Attack, Each hit of this action has a 25% chance of removing a buff from a source below Level 80 from its target, This action may not be countered by individuals below Level 85 who are not 20 or more Levels greater than caster, this action may gain '2 hits against 800,000' and deal 1/8 Damage, This spell may be cast by individuals afflicted with Impaired: Mute, Caster must be Level 40 or greater
%Hollow Self- (Spell, Ethereal Magic, Null, 9,000 MP, 900,000 Gold) Caster's stats may not be affected by sources below Level 40 or effects coming from sources below Level 40 other than this spell's target's own gear that is equipped at the time of this spell's casting and the buff generated by this spell, Caster's base stats are reduced by 1 if caster does not possess the ability 'Adept Null Synchronization', does not stack
Hostile Lesser Countermagic-Interfering Disruption Field- (Spell, Ethereal Magic, Air & Magic, 4,000 MP, 100,000 Gold) This debuff must be removed before any other debuff is removed, this debuff only applies against targets below Level 20 and can only be applied to targets below Level 20, lasts 50 rounds, stacks 20 times as instances that must be removed separately
Lesser Countermagic-Interfering Disruption Field- (Spell, Ethereal Magic, Air & Magic, 3,000 MP, 100,000 Gold) This buff must be removed before any other buff is offensively removed, this buff only applies against targets below Level 20, lasts 50 rounds, stacks 20 times as instances that must be debuffed separately
Nonpresent Warrior’s Mantra- (Spell, Ethereal Magic, Air & Water, 1,400 MP, 180,000 Gold) Target ignores damage-halving from the back rank if all individuals are considered to be in the back rank solely because they are able to physically be in the back rank due to the number of individuals in the front rank provided that no such individuals in the front rank are of Level 20 or higher
One Hundred Thousand Shifting Veils- (Spell, Ethereal Magic, Earth & Air & Magic, 2,000,000 MP, 200,000,000 Gold) +200,000 Defense, +80% Dodge, does not stack, Caster must be Level 40 or greater
Procession of Ethereal Spiders- (Spell, Ethereal Magic, Aether, 32,000 MP, 16,000,000 Gold) Caster and up to 8 allies obtain a non-stacking buff that causes its possessors to gain the subtype Insect, gain the subtype Mount, to count as possessing an ally named 'Transparent Spider', to count as possessing 1 additional ally, to gain +1,600 AGI, to gain +1,600 SPI, to gain Immunity to Paralysis from sources below caster's Level, and to gain Immunity to Fatigued from effects attached to Zones by sources below caster's Level, Caster must possess the ability 'Ethereal Mage' or the ability 'Summoner'
Unburdened Weight- (Spell, Ethereal Magic, Air, 900 MP, 78,000 Gold) Target two buffs and this buff may be carried together in one buff slot, stacks 3 times, does not stack with other Ethereal Magic spells that allow multiple buffs to be carried in single buff slots
Unfelt Burden- (Spell, Ethereal Magic, Air, 70 MP, 90,000 Gold) Target ignores the effects of target debuff from a source below Level 20 for one round
Unhinge from the Years- (Spell, Ethereal Magic, Time & Aether, 1,500,000 MP, 150,000,000 Gold) Target buff, debuff, or status effect obtains a non-stacking buff (which is treated as droppable by its source, not by its possessor's possessor) that stacks 200 times across all effects on all individuals that makes it so that it possesses no natural per-round auto-recovery chance and so that, unless an entity that is either greater in Level than caster or is Level 80 or greater objects, its remaining duration does not decrement at the end of rounds, Caster must be Level 40 or greater
Untouching Footsteps- (Spell, Ethereal Magic, Air & Earth, 680 MP, 80,000 Gold) Target may ignore the effects and presence of Zones, Terrain, and Phantom Terrain that come from sources below Level 20
%Upwelling of Emptiness- (Spell, Ethereal Magic, Void, 120,000 MP, 60,000,000 Gold) Caster destroys all Zones created by individuals below Level 80 who are no more than 19 Levels greater than caster, Individuals below Level 80 who are no more than 19 Levels greater than caster may not destroy Zones, create Zones, alter Zones, attach effects to Zones, remove effects from Zones, or alter effects on Zones as an effect that attaches to caster as a non-stacking buff, Caster must be Level 40 or greater
Vanishing Hours- (Spell, Ethereal Magic, Time, 500,000 MP, 45,000,000 Gold) +43,000 Magical Attack, 4,500 Flat Time element AGI Damage, Targets count as having not yet acted if below Level 100 and not 15 or more Levels greater than caster
Vanishing Sunrise- (Spell, Ethereal Magic, Aether & Air & Darkness, 2,000,000 MP, 200,000,000 Gold) Caster obtains a non-stacking buff that causes individuals in the same battlespace who are below Level 100 who are not 20 or more Levels greater than caster to not check for per-round status effect recovery / wearing-off chances at the start of each round
%Void Flood- (Spell, Ethereal Magic, Void & Water, 200,000,000 Gold) +400,000 Magical Attack, deals 1/2 Damage, 100% may inflict Voidstruck, 100% may inflict Drowning, Either unsummons all target summons below Level 60 whose summoners are below Level 60 and below caster's Level or Removes all buffs on targets from sources below Level 60, 1 hit against 2,000,000, Caster must be Level 40 or greater
%Void Howl- (Spell, Ethereal Magic, Void, 10,000 MP, 5,000,000 Gold) +5,000 Magical Attack, , Unsummons targets who are summons below Level 40 who were summoned by sources below Level 40, Removes 1 buff from a source below Level 40 from each target, deals 1/2 Damage, 1 hit against 5,000
Waters of Rasu- (Spell, Ethereal Magic, Water, 2,000,000 MP, 200,000,000 Gold) All buffs, debuffs, Zones, Terrains, Phantom Terrains, and effects attached to Zones, Terrains, or Phantom Terrains with sources below Level 85 that are present in the same battlespace as caster are removed, Caster must be Level 40 or greater

~Forbidden Magic~
%Forbidden Word of Hunger- (Spell, Forbidden Magic, Darkness & Physical, 600 MP, 112,000 Gold) +143 Magic Attack, Deals Drain if caster is a Darkspawn, 50% inflicts Impaired, 50% inflicts Paralyzed, Deals an amount of CON damage to caster equal to 1/10 the damage this spell deals if caster is not a Darkspawn, Summons a Lashmordu for each target killed, these Lashmordu attack caster if caster is not a Darkspawn and ally with caster as summons, to a max of 30 Lashmordu, if caster is a Darkspawn, If caster is a Darkspawn, caster may choose to exclude either Darkness of Physical from this spell's elements for purposes of the damage it deals
Lost Word of Darkness- (Spell, Forbidden Magic, Darkness, 500 MP, 80,000 Gold) +96 Magic Attack, 50% inflicts Impaired: Blind, 50% inflicts Voidstruck, 50% inflicts Impaired: Blind, Voidstruck, and Confusion on caster if caster is not a Darkspawn
%Lost Word of Hate- (Spell, Forbidden Magic, Fire, 50 MP, 10,000 Gold) +15 Magical Attack, deals 30 additional Fire element Damage, deals 10 additional Darkness element Damage, 5% inflicts Berserk, 1% inflicts Berserk on caster
%Lost Word of Mr. Doomsquiddy- (Spell, Forbidden Magic, Darkness & Water, 500 MP, 80,000 Gold) +90 Magic Attack, 50% inflicts Drowning, 50% inflicts Voidstruck, inflicts Drowning, Hexed, and Confusion on caster if caster is not a Darkspawn and does not possess the ability 'Adorable'
%Lost Word of Pain- (Spell, Forbidden Magic, Darkness, 50 MP, 10,000 Gold) +30 Magic Attack, 20 Darkness Damage, 5% Ignore Defense Under 10,000, 1% Hurts User Also, Ignoring Defense
%Maddening Scream- (Spell, Forbidden Magic, Air, 30 MP, 60,000 Gold) +30 Magical Attack, 15% inflicts Confusion, May inflict 1 hit against 6 and deal 1/4 damage
%Summon Eldritch Monstrosity- (Spell, Forbidden Magic, Darkness, 800,000 MP, 80,000,00 Gold) Summons 1 Eldritch Monstrosity from the Enemy List, Summons of this spell have a 5000% chance of being uncrontrolled, Max 1 summoned

~Force Magic~
Force Blast- (Spell, Force Magic, Physical, 60 MP, 90,000 Gold) +90 Magical Attack
Force Manipulation I- (Spell, Force Magic, Magic, 100 MP, 50,000 Gold) +50 Melee Attack, +50 Ranged Attack, +50 Magical Attack, user must have a Force equipped
%Lesser Energy Projection Blast- (Spell, Force Magic, Energy, 50 MP, 250,000 Gold) +260 Magical Attack, May gain 1 hit against 2 and deal 1/2 damage

~Gate Magic~
%Blank Doorway- (Spell, Gate Magic, Spatial, 3,000,000 MP, 300,000,000 Gold) Inflicts Vanished on all individuals below Level 60 in the same battlespace as caster, Caster must be Level 60 or greater and must possess the ability 'Adept Gate Magic Synchronization'
%Death's Door- (Spell, Gate Magic, Darkness, 3,000,000 MP, 300,000,000 Gold) Inflicts Instant Death on all individuals below Level 60 in the same battlespace as caster, Caster must be Level 60 or greater and must possess the ability 'Adept Gate Magic Synchronization' or 'Adept Necromancy Synchronization'
%Dimensional Folding- (Spell, Gate Magic, Spatial & Light & Earth, 400,000 MP, 40,000,000 Gold) Caster may choose to exit its current battlespace and enter another currently-open battlespace in the same battle, so long as no individual of Level 84 or greater or that is 10 or more Levels greater than caster in either battlespace objects, Caster must be Level 40 or greater
%Dimension Lock- (Spell, Gate Magic, Spatial, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not exit the battlespace caster is in without caster's permission, Caster must be Level 40 or greater
%Establish Planar Gate- (Spell, Gate Magic, Spatial, 2,000,000 MP, 200,000,000 Gold) Caster selects another battlespace that is part of the same battle provided that no individuals 20 or more Levels greater than caster object in either caster's current battlespace or in said selected battlespace, Individuals may, when shifting rows, enter a row-order-formation in either such battlespace, Caster must be Level 40 or greater and must possess the ability 'Adept Gate Magic Synchronization'
%Exile Into the Domains of Neon Roadways and Endless Palm Trees- (Spell, Gate Magic, Technology & Spatial, 30,000 MP, 30,000,000 Gold) 15% inflicts Vanished, with a 50% chance of the infliction lasting 10 rounds instead of being permanent, with said chance increasing to 75% if the target is a Vehicle
%Grand Rift- (Spell, Gate Magic, Spatial, 8,000,000 MP, 400,000,000 Gold) +400,000 Magical Attack, Targets that are summons below Level 80 that were summoned by a source below Level 100 are unsummoned, Buffs from sources under Level 60 on targets are removed, 1 hit against 500,000,000, deals 1/2 Damage, Caster must be Level 60 or greater and must possess the ability 'Adept Gate Magic Synchronization'
%Journey to the Candy Stars- (Spell, Gate Magic, Astral & Candy, 3,000,000 MP, 300,000,000 Gold) Caster and any number of caster's allies are dealt 3,000,000 Flat Candy & Astral element HP Healing, are afflicted with Invigorated and Stat Boost, and are cured of all minor, moderate, and major negative status effects with sources below Level 85 that are not 5 or more Levels greater than caster, Caster must be Level 40 or greater
%Minor Weaponized Time Gate- (Spell, Gate Magic, Time, 5,000 MP, 160,000 Gold) 1% inflicts Vanished on target individual below Level 5 individual if caster is Level 19 or greater
%My Sack is Coming, Brother!- (Spell, Gate Magic, Air, 1,000 MP, 1,000,000 Gold) Caster chooses a target, If caster and target both possess the ability 'Can Sense When Twin Sibling Is In Danger', then the next time that an offensive action is directed at said target and caster is not in the same battle as said target, all items whose name includes 'Sack' that are equipped or carried by caster are traded to target's inventory
%Open Gate to Echo Providence- (Spell, Gate Magic, Null, 5,000 MP, X Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
%Open Gate to Dream Realm- (Spell, Gate Magic, Magic, 5,000 MP, 2,000,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
%Open Gate to Grand Mall of Worlds- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
%Open Gate to Habran-Padrancha, The Pathway to Eternity- (Spell, Gate Magic, Magic, 50,000 MP, 10,000,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast, Caster must be Level 20 or greater
Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
%Open Gate to Standard Timeline- (Spell, Gate Magic, Time, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
%Open Gate to the Graveyard of Fiends that Never Were- (Spell, Gate Magic, Darkness & Illusion & Time, 65,000 MP, 8,300,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
%Planar Overlay- (Spell, Gate Magic, Spatial & Light & Darkness & Earth & Air & Fire & Water, 10,000,000 MP, 500,000,000 Gold) Creates a Persistent Enchantment called Planar Overlay; said Persistent Enchantment's removal condition is the spending of 100 actions by individuals who possess the ability 'Adept Gate Magic Attunement', who are Spatial element and over Level 79, or who possess a Deity Effect, or the spending of 1 action by an individual over Level 99; Caster chooses a terrain type out of 'Domain of Elemental Earth', 'Domain of Elemental Air', 'Domain of Elemental Fire', 'Domain of Elemental Water', 'Land of the Dead', 'Dark Realm', 'Hellscape', 'Abyss', 'Celestial City', 'Heavenly Fields', 'Elysian Wilds', 'Gear Cosmos', 'Domain of Balance', 'Primordial Void', 'Void Cages', 'Abyss of Time', 'Divine Domain', 'Storehouse of Wonders', 'Faerie Kingdom', 'Endless Desert', 'Mage's Sanctum', 'Realm of Magic', 'Astral Void', 'Ethereal Mists', 'Dreamland', 'Twisting Nightmare', 'Wellspring of Life', 'Void of Endings', 'Untamed Wilds', 'Concordant City', 'Frozen Cosmos', 'Silent Hallways', 'Imperial Heavens', 'Alien Domain', 'Sea of Madness', 'Mindscape', 'Crystal Isles', 'Land of Seasons', 'Spirit Realm', 'Cosmic Junkyard', 'Grid Domain', 'Plane of Living Flesh', 'Hive-Realm', 'Fell City', 'Land of Mist and Poison', 'Cosmic Web', 'World Tree', 'Bubble-Cosmos', 'White Void', 'Primordial Soup', or 'Extradimensional Arena', and all battlespaces in this thread count as gaining said terrain, with said terrain gaining an effect that summons up to 20 chosen Celestials, Angels, Devas, Illuminated, Abstracts, Primes, Daemons, Devils, Demons, Darkspawn, Elementals, Spirit, Planetaries, Conceptuals, Outsiders, or Magic Beings that are below Level 99 that are normally fightable for drops at the start of each round, with summon possessing a chance equal to their Level of being uncontrolled if a different subtype than caster, Max 1,000,000 summoned; This spell takes 200 consecutive actions to cast, any individual above Level 99 or who possess the ability 'Adept Gate Magic Attunement' or who is Spatial element and over Level 79, or who possess a Deity Effect, may spend an action to make this spell uncastable so long as this spell's owner is of lower level than said individual and no individual of higher level than said individual has spent any actions to cast this spell; this spell, across all copies, may be cast only once per thread; This spell's effects cannot be cancelled by its caster and do not take a buff slot; Caster must be Level 60 or greater and must possess the ability 'Expert Gate Magic Attunement', This spell has often-intense RP effects; Keep track of the casting count on this, stuff may start happening once it hits various values; Though non-unique, copies of this spell should be tracked separately
Casting Count: 0
%Rain of Lost Realities- (Spell, Gate Magic, Water & Spatial, 5,000,000 MP, 400,000,000 Gold) +400,000 Melee Attack, This attack gains ( (80 - Target's Level) / 5, rounded down) additional hits against each target, 1 hit against 1,000,000, deals 1/2 Damage, Each hit of this action may gain or solely become any combination of base elements, Each hit of this action may be considered to be within any one terrain (in addition to any other terrains it might be in) that is a type of terrain that possesses a corresponding Square Mile that is in stock in the Shop, Caster must be Level 60 or greater and must possess the ability 'Adept Gate Magic Synchronization'
%Reality Divider- (Spell, Gate Magic, Spatial, 3,000,000 MP, 300,000,000 Gold) +300,000 Ranged Attack, 10% inflicts Vanished, Targets below Level 80 have their stats halved as a non-stacking debuff, Caster must be Level 60 or greater and must possess the ability 'Adept Gate Magic Synchronization'
%Reality-Overlay: City of Burning Ruin- (Spell, Gate Magic, Fire & Destruction, 900,000 MP, 78,000,000 Gold) Caster creates a Phantom Terrain that is 'City' and a Zone of Fire and attaches a non-stacking effect that is considered a Linking Effect to the two that causes an effect that is present on one to count as being present on the other (but not to count as being present twice or to take effect twice or to stack differently than it would than if it were on them separately), then attaches a second effect to the Zone that deals 300,000 Flat Fire & Destruction element Damage to each individual in it at the start of each round, with said effect not stacking, then attaches an effect (referred to as 'Effect C' later in this item's text) to the 'City' Phantom Terrain that causes it to have a 25% chance of canceling any individual below Level 75 (other than its creator) creating a Zone or Phantom Terrain or attaching an effect to a Zone or Phantom Terrain, instead replacing said event with an instance of 'Effect C' creating an effect that it attaches to the Zone of Fire created by this spell that raises the quantity of Flat Fire & Destruction element Damage that it deals (with its own natural effect, but not other instances of such Damage granted to it by other effects or sources) by 25,000 points, with said effect stacking a max of 36 times, with all effects naturally generated by this spell counting as 'Reality Overlay' effects and this spell not being able to be cast if a different 'Reality Overlay' effect is in place unless otherwise noted
%Recurrent Metageometerization- (Spell, Gate Magic, Spatial & Knowledge, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not (create battlespaces or leave a battlespace that caster is in) without caster's permission, Caster must be Level 40 or greater
%Return to Reality- (Spell, Gate Magic, Spatial, 2,500,000 MP, 500,000,000 Gold) Cures Vanished up to 5 times per target per thread, Caster must be Level 60 or greater and must possess the ability 'Adept Gate Magic Synchronization'
%Supreme Banishment- (Spell, Gate Magic, Spatial & Light & Darkness, 8,000,000 MP, 500,000,000 Gold) Unsummons target summon that is below Level 100 that was summoned by a source below Level 100 that is not 10 or more Levels greater than caster, Caster must be Level 60 or greater and must possess the ability 'Expert Gate Magic Synchronization'
%Turn to Glass- (Spell, Gate Magic, Magic & Ice & Air & Water, 400 MP, 75,000 Gold) 20% inflicts Paralysis: Turned to Glass
%Traveller's Timely Traversing- (Spell, Gate Magic, Magic, 50 MP, 80,000 Gold) +80 AGI, stacks 5 times
%Traveller's Tiresome Trudging- (Spell, Gate Magic, Magic, 50 MP, 80,000 Gold) -80 AGI, stacks 5 times
%Void Gate- (Spell, Gate Magic, Void, 800,000 MP, 200,000,000 Gold) +400,000 Magical Attack, deals 1/2 Damage, 100% may inflict Voidstruck, Unsummons all target summons below Level 60 whose summoners are below Level 60 and below caster's Level, Removes all buffs on targets from sources below Level 60, 1 hit against 2,000,000, Caster must be Level 40 or greater
%World Tour- (Spell, Gate Magic, Spatial, 2,250,000 MP, 225,000,000 Gold) +225,000 Melee Attack, This attack gains ( (80 - Target's Level) / 5, rounded down) additional hits against each target, Each hit of this attack may be considered to not be within any present Terrains, Phantom Terrains, and Zones that are of caster's choosing that come from sources that are either caster or are below Level 80, Each hit of this action may gain or solely become any combination of base elements, Each hit of this action may be considered to be within any one terrain (in addition to any other terrains it might be in) that is a type of terrain that possesses a corresponding Square Mile that is in stock in the Shop, Caster must be Level 60 or greater and must possess the ability 'Adept Gate Magic Synchronization'

~Geomancy~
%Block Geomancy- (Spell, Geomancy, Magic, 5,000 MP, 5,000,000 Gold) Individuals below Level 60 who are below caster's Level may not cast Geomancy spells without caster's permission, Caster must be Level 20 or greater
Create Zone of Acid- (Spell, Geomancy, Acid, 50 MP, 20,000 Gold) Caster creates a Zone of Acid which does not stack with Zones and may set the Phantom Terrain to Swamp
Create Zone of Air- (Spell, Geomancy, Air, 50 MP, 20,000 Gold) Caster creates a Zone of Air which does not stack with Zones and may set the Phantom Terrain to Open Plains
%Create Zone of Atomic- (Spell, Geomancy, Atomic, 200 MP, 500,000 Gold) Caster creates a Zone of Atomic and may set the Phantom Terrain to Rad-Wastes
Create Zone of Darkness- (Spell, Geomancy, Darkness, 50 MP, 20,000 Gold) Caster creates a Zone of Darkness which does not stack with Zones and may set the Phantom Terrain to Dark Forest
Create Zone of Earth- (Spell, Geomancy, Earth, 50 MP, 20,000 Gold) Caster creates a Zone of Earth which does not stack with Zones and may set the Phantom Terrain to Mountains
Create Zone of Electrical- (Spell, Geomancy, Electrical, 50 MP, 20,000 Gold) Caster creates a Zone of Electrical which does not stack with Zones and may set the Phantom Terrain to Stormy Plains
Create Zone of Fire- (Spell, Geomancy, Fire, 50 MP, 20,000 Gold) Caster creates a Zone of Fire which does not stack with Zones and may set the Phantom Terrain to Desert
Create Zone of Ice- (Spell, Geomancy, Ice, 50 MP, 20,000 Gold) Caster creates a Zone of Ice which does not stack with Zones and may set the Phantom Terrain to Frozen Waste
Create Zone of Light- (Spell, Geomancy, Light, 50 MP, 20,000 Gold) Caster creates a Zone of Light which does not stack with Zones and may set the Phantom Terrain to Meadow
Create Zone of Magic- (Spell, Geomancy, Magic, 50 MP, 20,000 Gold) Caster creates a Zone of Magic which does not stack with Zones and may set the Phantom Terrain to Sunny Forest
Create Zone of Psychic- (Spell, Geomancy, Psychic, 50 MP, 20,000 Gold) Caster creates a Zone of Psychic which does not stack with Zones and may set the Phantom Terrain to Salt Flats
Create Zone of Physical- (Spell, Geomancy, Physical, 50 MP, 20,000 Gold) Caster creates a Zone of Physical which does not stack with Zones and may set the Phantom Terrain to Road
%Create Zone of Spatial- (Spell, Geomancy, Spatial, 5,000 MP, 5,000,000 Gold) Caster creates a Zone of Spatial which does not stack with Zones and may set the Phantom Terrain to Outer Space
Create Zone of Technology- (Spell, Geomancy, Technology, 50 MP, 20,000 Gold) Caster creates a Zone of Technology which does not stack with Zones and may set the Phantom Terrain to City
Create Zone of Water- (Spell, Geomancy, Water, 50 MP, 20,000 Gold) Caster creates a Zone of Water which does not stack with Zones and may set the Phantom Terrain to Beach
%Dig a Hole and Jump in It!- (Spell, Geomancy, Earth, 100 MP, 38,000 Gold) Caster, if in the back rank, gains +10% Dodge while in the back rank as a buff that does not stack and is removed as soon as caster is no longer in the back rank
%Erosion of Borders- (Spell, Geomancy, Air & Water & Earth & Spatial, 48,000 MP, 24,000,000 Gold) Caster may combine two Zones that are solely of one element each, each of which possesses a source that is either caster or is below Level 60 into a single Zone that is both of their elements that possesses all of the effects that were previously attached to said individual Zones, Caster must be Level 20 or greater and must possess the ability 'Adept Geomancy Attunement'
Farmer's Secret Irrigation Technique- (Spell, Geomancy, Water & Earth, 600 MP, 120,000 Gold) Caster adds the element Water to a Zone that caster created
%Fortify Buildings Against Wind- (Spell, Geomancy, Air & Earth, 700 MP, 340,000 Gold) Target Large Structure gains 30% Air Resistance and 30% Suffocation Resistance as well as +600 Defense against Air, stacks 3 times
%Geomantic Lockdown- (Spell, Geomancy, Earth, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not destroy Zones, create Zones, alter Zones, attach effects to Zones, remove effects from Zones, or alter effects on Zones without caster's permission, Caster must be Level 40 or greater
%Gerrymander- (Spell, Geomancy, Technology & Air, 1,700 MP, 37,000 Gold) Target Zone, Terrain, or Phantom Terrain that is owned by a source below Level 20 that is lower Level than caster is transferred to the ownership of a source of caster's choosing that is either below Level 20 and below caster's Level or willing
%Global Defense (Geomantic Variant)- (Spell, Geomancy, Earth & Warding, 2,000,000 MP, 200,000,000 Gold) Caster and caster's allies obtain a non-stacking buff that provides +200,000 Defense, that allows its possessors to have a 20% chance of Reflecting actions from sources below Level 95 that are not 20 or more Levels greater than its caster, and that allows its possessors to deal 2,000,000 Flat Earth & Magic element Damage to entities that conduct offensive actions that target them at the end of such actions, Caster must be Level 40 or greater
%Guide Sandship- (Spell, Geomancy, 30 MP, 30,000 Gold)- May either have a 10% chance of inflicting Charm on target sandship, or have a 25% chance of inflicting Paralysis on target Sandship, or as a buff that stacks 5 times, give target standship +250 HP, +30 to all stats, and +200 damage to each of its attacks
Manifest Chronogeomantic Zone of Dawn- (Spell, Geomancy, Light & Darkness, 200 MP, 120,000 Gold) Creates a Chronogeomantic Zone of Dawn that also counts as a Chronogeomantic Zone of Late Night and a Chronogeomantic Zone of Morning, Removes all other Chronogeomantic Zones created by sources of equal or lower level from battle, Cannot be cast if a Chronogeomantic Zone created by a source of greater level is already present in battle, This Chronogeomantic Zone is removed from battle if it happens to be in battle with another Chronogeomantic Zone created by a source of equal or higher level at the start of each round
Manifest Chronogeomantic Zone of Day- (Spell, Geomancy, Light, 50 MP, 30,000 Gold) Creates a Chronogeomantic Zone of Day, Removes all other Chronogeomantic Zones created by sources of equal or lower level from battle, Cannot be cast if a Chronogeomantic Zone created by a source of greater level is already present in battle, This Chronogeomantic Zone is removed from battle if it happens to be in battle with another Chronogeomantic Zone created by a source of equal or higher level at the start of each round
Manifest Chronogeomantic Zone of Dusk- (Spell, Geomancy, Light & Darkness, 200 MP, 120,000 Gold) Creates a Chronogeomantic Zone of Dusk that also counts as a Chronogeomantic Zone of Evening and a Chronogeomantic Zone of Early Night, Removes all other Chronogeomantic Zones created by sources of equal or lower level from battle, Cannot be cast if a Chronogeomantic Zone created by a source of greater level is already present in battle, This Chronogeomantic Zone is removed from battle if it happens to be in battle with another Chronogeomantic Zone created by a source of equal or higher level at the start of each round
Manifest Chronogeomantic Zone of Early Night- (Spell, Geomancy, Darkness, 100 MP, 60,000 Gold) Creates a Chronogeomantic Zone of Early Night that also counts as a Chronogeomantic Zone of Night, Removes all other Chronogeomantic Zones created by sources of equal or lower level from battle, Cannot be cast if a Chronogeomantic Zone created by a source of greater level is already present in battle, This Chronogeomantic Zone is removed from battle if it happens to be in battle with another Chronogeomantic Zone created by a source of equal or higher level at the start of each round
Manifest Chronogeomantic Zone of Evening- (Spell, Geomancy, Light, 100 MP, 60,000 Gold) Creates a Chronogeomantic Zone of Evening that also counts as a Chronogeomantic Zone of Day, Removes all other Chronogeomantic Zones created by sources of equal or lower level from battle, Cannot be cast if a Chronogeomantic Zone created by a source of greater level is already present in battle, This Chronogeomantic Zone is removed from battle if it happens to be in battle with another Chronogeomantic Zone created by a source of equal or higher level at the start of each round
Manifest Chronogeomantic Zone of Late Night- (Spell, Geomancy, Darkness, 100 MP, 60,000 Gold) Creates a Chronogeomantic Zone of Late Night that also counts as a Chronogeomantic Zone of Late Night, Removes all other Chronogeomantic Zones created by sources of equal or lower level from battle, Cannot be cast if a Chronogeomantic Zone created by a source of greater level is already present in battle, This Chronogeomantic Zone is removed from battle if it happens to be in battle with another Chronogeomantic Zone created by a source of equal or higher level at the start of each round
Manifest Chronogeomantic Zone of Midnight- (Spell, Geomancy, Darkness, 200 MP, 240,000 Gold) Creates a Chronogeomantic Zone of Midnight that also counts as a Chronogeomantic Zone of Night, a Chronogeomantic Zone of Early Night, and a Chronogeomatic Zone of Late Night, Removes all other Chronogeomantic Zones created by sources of equal or lower level from battle, Cannot be cast if a Chronogeomantic Zone created by a source of greater level is already present in battle, This Chronogeomantic Zone is removed from battle if it happens to be in battle with another Chronogeomantic Zone created by a source of equal or higher level at the start of each round
Manifest Chronogeomantic Zone of Morning- (Spell, Geomancy, Light, 100 MP, 60,000 Gold) Creates a Chronogeomantic Zone of Morning that also counts as a Chronogeomantic Zone of Day, Removes all other Chronogeomantic Zones created by sources of equal or lower level from battle, Cannot be cast if a Chronogeomantic Zone created by a source of greater level is already present in battle, This Chronogeomantic Zone is removed from battle if it happens to be in battle with another Chronogeomantic Zone created by a source of equal or higher level at the start of each round
Manifest Chronogeomantic Zone of Night- (Spell, Geomancy, Darkness, 50 MP, 30,000 Gold) Creates a Chronogeomantic Zone of Day, Removes all other Chronogeomantic Zones created by sources of equal or lower level from battle, Cannot be cast if a Chronogeomantic Zone created by a source of greater level is already present in battle, This Chronogeomantic Zone is removed from battle if it happens to be in battle with another Chronogeomantic Zone created by a source of equal or higher level at the start of each round
Manifest Chronogeomantic Zone of Noon- (Spell, Geomancy, Light, 200 MP, 240,000 Gold) Creates a Chronogeomantic Zone of Noon that also counts as a Chronogeomantic Zone of Day, a Chronogeomantic Zone of Morning, and a Chronogeomantic Zone of Evening, Removes all other Chronogeomantic Zones created by sources of equal or lower level from battle, Cannot be cast if a Chronogeomantic Zone created by a source of greater level is already present in battle, This Chronogeomantic Zone is removed from battle if it happens to be in battle with another Chronogeomantic Zone created by a source of equal or higher level at the start of each round
%Minor Core Vent Blast- (Spell, Geomancy, Fire & Earth & Air, 500 MP, 900,000 Gold) +900 Magical Attack, 15% inflicts Burning, 15% inflicts Fatigued: Stun
Rezone- (Spell, Geomancy, Water & Air & Earth, 500 MP, 40,000 Gold) Caster may replace any current Zones with a Zone of any base element or create a new Zone of any base element
%Searing Elegy- (Spell, Elemental Magic, Fire, 1,000 MP, 700,000 Gold) +500 Magical Attack, this spell gains +200 Magical Attack for every Blazing Sultan or Bard ability caster has, to a maximum of 20 abilities, 30% Inflicts Burning, 50% Inflicts Confusion: Depression, this spell may count as a Bardic Music spell
Set Phantom Terrain: Battlefield- (Spell, Geomancy, Physical, 100 MP, 80,000 Gold) The Phantom Terrain is set to Battlefield
Set Phantom Terrain: Beach- (Spell, Geomancy, Water, 100 MP, 80,000 Gold) The Phantom Terrain is set to Beach
Set Phantom Terrain: Boneyard- (Spell, Geomancy, Darkness, 100 MP, 80,000 Gold) The Phantom Terrain is set to Boneyard
Set Phantom Terrain: Caverns- (Spell, Geomancy, Earth, 100 MP, 80,000 Gold) The Phantom Terrain is set to Caverns
Set Phantom Terrain: Cliffside- (Spell, Geomancy, Air, 100 MP, 80,000 Gold) The Phantom Terrain is set to Cliffside
Set Phantom Terrain: Cloudy Sky- (Spell, Geomancy, Air, 100 MP, 80,000 Gold) The Phantom Terrain is set to Cloudy Sky
Set Phantom Terrain: Conifer Forest- (Spell, Geomancy, Ice, 100 MP, 80,000 Gold) The Phantom Terrain is set to Conifer Forest
Set Phantom Terrain: Dark Forest- (Spell, Geomancy, Darkness, 100 MP, 80,000 Gold) The Phantom Terrain is set to Dark Forest
Set Phantom Terrain: Desert- (Spell, Geomancy, Fire, 100 MP, 80,000 Gold) The Phantom Terrain is set to Desert
Set Phantom Terrain: Dry Riverbed- (Spell, Geomancy, Earth, 100 MP, 80,000 Gold) The Phantom Terrain is set to Dry Riverbed
Set Phantom Terrain: Farmland- (Spell, Geomancy, Earth, 100 MP, 80,000 Gold) The Phantom Terrain is set to Farmland
Set Phantom Terrain: Forest- (Spell, Geomancy, Earth, 100 MP, 80,000 Gold) The Phantom Terrain is set to Forest
Set Phantom Terrain: Frozen Waste- (Spell, Geomancy, Ice, 100 MP, 80,000 Gold) The Phantom Terrain is set to Frozen Waste
Set Phantom Terrain: Glacier- (Spell, Geomancy, Ice, 100 MP, 80,000 Gold) The Phantom Terrain is set to Glacier
Set Phantom Terrain: Graveyard- (Spell, Geomancy, Darkness, 100 MP, 80,000 Gold) The Phantom Terrain is set to Graveyard
Set Phantom Terrain: Hills- (Spell, Geomancy, Earth, 100 MP, 80,000 Gold) The Phantom Terrain is set to Hills
Set Phantom Terrain: Jungle- (Spell, Geomancy, Water, 100 MP, 80,000 Gold) The Phantom Terrain is set to Jungle
Set Phantom Terrain: Junkyard- (Spell, Geomancy, Technology, 100 MP, 80,000 Gold) The Phantom Terrain is set to Junkyard
Set Phantom Terrain: Lake- (Spell, Geomancy, Water, 100 MP, 80,000 Gold) The Phantom Terrain is set to Lake
%Set Phantom Terrain: Library- (Spell, Geomancy, Magic & Air & Earth, 100 MP, 120,000 Gold) The Phantom Terrain is set to Library
Set Phantom Terrain: Marsh- (Spell, Geomancy, Water, 100 MP, 80,000 Gold) The Phantom Terrain is set to Marsh
Set Phantom Terrain: Meadow- (Spell, Geomancy, Light, 100 MP, 80,000 Gold) The Phantom Terrain is set to Meadow
Set Phantom Terrain: Mesa- (Spell, Geomancy, Fire, 100 MP, 80,000 Gold) The Phantom Terrain is set to Mesa
Set Phantom Terrain: Mountains- (Spell, Geomancy, Earth, 100 MP, 80,000 Gold) The Phantom Terrain is set to Mountains
Set Phantom Terrain: Ocean- (Spell, Geomancy, Water, 100 MP, 80,000 Gold) The Phantom Terrain is set to Ocean
Set Phantom Terrain: Open Plains- (Spell, Geomancy, Air, 100 MP, 80,000 Gold) The Phantom Terrain is set to Open Plains
Set Phantom Terrain: Open Sky- (Spell, Geomancy, Air, 100 MP, 80,000 Gold) The Phantom Terrain is set to Open Sky
Set Phantom Terrain: Polluted Morass- (Spell, Geomancy, Acid, 100 MP, 80,000 Gold) The Phantom Terrain is set to Polluted Morass
%Set Phantom Terrain: Rad-Wastes- (Spell, Geomancy, Atomic, 200 MP, 160,000 Gold) The Phantom Terrain is set to Rad-Wastes
Set Phantom Terrain: River-Land- (Spell, Geomancy, Water, 100 MP, 80,000 Gold) The Phantom Terrain is set to River-Land
Set Phantom Terrain: Road- (Spell, Geomancy, Physical, 100 MP, 80,000 Gold) The Phantom Terrain is set to Road
Set Phantom Terrain: Rolling Plains- (Spell, Geomancy, Air, 100 MP, 80,000 Gold) The Phantom Terrain is set to Rolling Plains
%Set Phantom Terrain: Sakura Forest- (Spell, Geomancy, Magic, 300 MP, 160,000 Gold) The Phantom Terrain is set to Forest
Set Phantom Terrain: Salt Flats- (Spell, Geomancy, Psychic, 100 MP, 80,000 Gold) The Phantom Terrain is set to Salt Flats
Set Phantom Terrain: Savannah- (Spell, Geomancy, Fire, 100 MP, 80,000 Gold) The Phantom Terrain is set to Savannah
Set Phantom Terrain: Scrubland- (Spell, Geomancy, Fire, 100 MP, 80,000 Gold) The Phantom Terrain is set to Scrubland
Set Phantom Terrain: Snowy Plains- (Spell, Geomancy, Ice, 100 MP, 80,000 Gold) The Phantom Terrain is set to Snowy Plains
Set Phantom Terrain: Space- (Spell, Geomancy, Darkness, 100 MP, 80,000 Gold) The Phantom Terrain is set to Space
Set Phantom Terrain: Steppes- (Spell, Geomancy, Earth, 100 MP, 80,000 Gold) The Phantom Terrain is set to Steppes
Set Phantom Terrain: Stormy Plains- (Spell, Geomancy, Electrical, 100 MP, 80,000 Gold) The Phantom Terrain is set to Stormy Plains
Set Phantom Terrain: Sunny Forest- (Spell, Geomancy, Magic, 100 MP, 80,000 Gold) The Phantom Terrain is set to Sunny Forest
Set Phantom Terrain: Swamp- (Spell, Geomancy, Acid, 100 MP, 80,000 Gold) The Phantom Terrain is set to Swamp
Set Phantom Terrain: Tropical Island- (Spell, Geomancy, Water, 100 MP, 80,000 Gold) The Phantom Terrain is set to Tropical Island
%Set Phantom Terrain: Volcanic Mountains- (Spell, Geomancy, Fire, 300 MP, 160,000 Gold) The Phantom Terrain is set to Volcanic Mountains
Set Phantom Terrain: Wasteland- (Spell, Geomancy, Earth, 100 MP, 80,000 Gold) The Phantom Terrain is set to Wasteland
%Shrink Planet- (Spell, Geomancy, Astral & Spatial, 2,500,000 MP, 250,000,000 Gold) Caster gives either gives target entity below Level 99 that is not greater Level than caster a non-stacking debuff that removes the Constant Effects 'Supermassive' and 'Hypermassive' from its possessor or caster obtains a buff and selects any number of existing Zones, Terrains, and Phantom Terrains that were created by sources below Level 80 or by caster and do not have any effects attached to them by sources above Level 80 that are not caster, Said Zones, Terrains, and Phantom Terrains are removed from battle until said buff on caster is removed, Caster must be Level 60 or greater and must possess the ability 'Adept Geomancy Attunement'
%Terrain Spell of the Battlefield: Blades of War Unmatched- (Spell, Geomancy, War, 700 MP, 115,000,000 Gold) Caster may use an action to create up to ten Temporary Weapons (each of which may be different) named 'Weapon of War Unmatched' that is solely War element, that is worth 115,000,000 Gold, that possesses a 5% chance of inflicting Devastated if its wielder is Level 40 or greater, that provides + (Wielder Level x5,000, to a max of 600,000) to any one attack type and + (Wielder Level x5,000, to a max of 600,000) to any all stats, and, if desired, equip said weapon(s). The terrain or phantom terrain must be Battlefield to cast this spell and caster must be Level 20 or greater
%Terrain Spell of the Battlefield: The Ground Giveth Me Baneful Arms- (Spell, Geomancy, Physical, 700 MP, 79,000 Gold) Caster may use an action to create a Weapon that provides + (Possessor Level x100, to a max of 10,500) to any one attack type and + (Possessor Level x100, to a max of 10,500) to any one stat that is any base element, and, if desired, equip said weapon. This weapon disappears at the end of this thread. The terrain or phantom terrain must be Battlefield to cast this spell
%Terrain Spell of the Battlefield: Timeless Armaments- (Spell, Geomancy, War, 1,115,000 MP, 115,000,000 Gold) Caster obtains a buff that prevents entities below Level 80 from placing debuffs on weapons without wielder's permission, from destroying weapons without wielder's permission, and from altering the stats of weapons without wielder's permission, The terrain or phantom terrain must be Battlefield to cast this spell, caster must be Level 40 or greater, and caster must possess the ability 'Adept Geomancy Attunement'
Terrain Spell of the Battlefield: War Shrapnel- (Spell, Geomancy, Physical, 700 MP, 79,000 Gold) +75 Physical Attack or +75 Ranged Attack or +75 Magical Attack, 15% inflicts Wounded, 5% 1 hit against 5, The terrain or phantom terrain must be Battlefield to cast this spell
Terrain Spell of the Beach: Bury in Sand- (Spell, Geomancy, Earth, 400 MP, 69,000 Gold) 15% inflicts Entombed, 15% inflicts Paralysis, The terrain or phantom terrain must be Beach to cast this spell
%Terrain Spell of the Blessed Ground: Vibrancy Ray- (Spell, Geomancy, Light, 7,000 MP, 2,000,000 Gold) +2,000 Magical Attack, Inflicts Augmented and Invigorated on up to 30 of caster's allies, The terrain or phantom terrain must be Blessed Ground to cast this spell
Terrain Spell of the Boneyard: Lurking Undead- (Spell, Geomancy, Darkness, 400 MP, 94,000 Gold) All of caster's allies who are Undead are considered to be in the back row (assuming at least one non-Undead is in the front row) regardless of their actual row, for purposes of damage assignment until they conduct an offensive action, The terrain or phantom terrain must be Boneyard to cast this spell, this spell may only be cast on the first round of combat before any foe acts, this spell's possessor may declare at the beginning of the first round of battle that its first action will involve casting this spell, in which case said possessor gains +5,000 to its turn-order-determining stat sum for turn order determining purposes only for the purposes of said action, with possessor's other actions occurring at a point that does not factor in said bonus, with this spell's possessor losing said action if unable to incorporate the casting of this spell into it, with all things that would occur before and after said action still occurring, The terrain or phantom terrain must be Boneyard to cast this spell
Terrain Spell of the Caverns: Stalactite Drop- (Spell, Geomancy, Earth, 20 MP, 41,000 Gold) +45 Magical Attack, The terrain or phantom terrain must be Caverns to cast this spell
Terrain Spell of the Cliffside: Don’t Look Down- (Spell, Geomancy, Air, 40 MP, 41,200 Gold) 25% inflicts Stunned, 1 hit against 5, The terrain or phantom terrain must be Cliffside to cast this spell
Terrain Spell of the Cloudy Sky: Looks Like Rain- (Spell, Geomancy, Air & Water, 15 MP, 20,000 Gold) 75% inflicts Pain: Discomfort against Fire element targets, 1 hit against 50, The terrain or phantom terrain must be Cloudy Sky to cast this spell
Terrain Spell of the Conifer Forest: Needle Blast- (Spell, Geomancy, Earth & Physical, 30 MP, 51,000 Gold) +45 Magical Attack, 15% inflicts Pain, The terrain or phantom terrain must be Conifer Forest to cast this spell
Terrain Spell of the Dark Forest: Eerie Eyes- (Spell, Geomancy, Darkness, 10 MP, 65,000 Gold) 50% inflicts Fear, 1 hit against 5, The terrain or phantom terrain must be Dark Forest to cast this spell
%Terrain Spell of the Desert: Desert’s Lesser Fists of Day and Night- (Spell, Geomancy, Earth, 190 MP, 70,000 Gold) +45 Magical Attack, +45 Melee Attack, 2 hits against 1, deals 3/4 damage, this attack’s first hit is solely Fire element and has a 15% chance of inflicting Burning, this attack’s second hit is solely Ice element and has a 15% chance of inflicting Frozen, The terrain or phantom terrain must be Desert to cast this spell
%Terrain Spell of the Desert: Fist of Sand- (Spell, Geomancy, Earth, 40 MP, 30,000 Gold) +45 Magical Attack, +45 Melee Attack, 15% inflicts Impaired: Blind, The terrain or phantom terrain must be Desert to cast this spell
Terrain Spell of the Desert: Hot by Day, Cold by Night- (Spell, Geomancy, Fire or Ice, 60 MP, 65,000 Gold) +69 Magical Attack, This spell is Fire element and has a 50% chance of inflicting Burning on odd-numbered turns and is Ice element and has a 50% chance of inflicting Frozen on even-numbered turns, The terrain or phantom terrain must be Desert to cast this spell
%Terrain Spell of the Desert: Power of the Desert- (Spell, Geomancy, Fire, 90 MP, 45,000 Gold) Target gains +40 to all stats while the terrain or phantom terrain is Desert, stacks 5 times, The terrain or phantom terrain must be Desert to cast this spell
%Terrain Spell of the Desert: Sand Tsunami- (Spell, Geomancy, Earth, 16,000 MP, 6,560,000 Gold) +15,000 Magical Attack, deals 1/5 damage, Inflicts Entombed, 1 hit against 50, may only be cast by individuals Level 25 or higher, may only be cast if the terrain or phantom terrain is Desert
%Terrain Spell of the Desert: Sandwyrm’s Sinkhole- (Spell, Geomancy, Earth, 7,000 MP, 760,000 Gold) Inflicts Entombed, 1 hit against 50, may only be cast by individuals Level 17 or higher, may only be cast if the terrain or phantom terrain is Desert
%Terrain Spell of the Desert: Speed of the Blowing Sand- (Spell, Geomancy, Earth, 3,480 MP, 186,000 Gold) +210 AGI, does not stack, may only be cast if the terrain or phantom terrain is Desert
%Terrain Spell of the Desert: Wind of the Pyramids- (Spell, Geomancy, Earth & Darkness, 110 MP, 110,000 Gold) +100 Magical Attack, 15% may inflict Fatigued: Dehydrated, 15% may inflict Hexed, may deal no damage to Undead, 60% may inflict Fortified on Undead, may deal 1/3 damage and gain 1 hit against 3, The terrain or phantom terrain must be Desert to cast this spell
%Terrain Spell of the Divine Domain: Absolute Holy Dominion- (Spell, Geomancy, Glory & Faith & Warding, 3,000,000 MP, 300,000,000 Gold) 100% inflicts Smitten: Excommunicated on all individuals in caster's battlespace who are below caster's Level who do not possess caster or caster's Patron Deity (or Pantheon) as a Patron Deity. The terrain or phantom terrain must be Divine Domain to cast this spell and caster must be Level 60 or greater, must possess the ability 'Expert Geomancy Attunement', and must either possess the ability 'Adept Divine Magic Attunement' or be a deity.
Terrain Spell of the Dry Riverbed: Evaporation Zone- (Spell, Geomancy, Fire & Air, 4,000 MP, 122,000 Gold) The present terrain or phantom terrain has an effect added to it that does 6,000 Fire element and 6,000 Air element damage to all Water element individuals in battle at the start of each round, lasts 15 rounds, does not stack, The terrain or phantom terrain must be Dry Riverbed to cast this spell
Terrain Spell of the Farmland: Harvest’s Apple Bounty- (Spell, Geomancy, Earth, 180 MP, 20,000 Gold) +30 Magical Attack, Heals, +200 Defense against offensive Healer magic spells, does not stack, The terrain or phantom terrain must be Farmland to cast this spell
%Terrain Spell of the Forest: Establish Dryad Grove- (Spell, Geomancy, Earth & Life & Magic, 51,000 MP, 7,000,000 Gold) Caster, when casting this spell, chooses a terrain or phantom terrain that is Forest, Caster obtains a non-stacking debuff that causes caster, if caster is either a Plant or possesses the ability 'Druid', to obtain +2,000 to all stats while in that specific instance of terrain or phantom terrain and to obtain -2,000 to all stats while not in that specific instance of terrain or phantom terrain, This spell possesses the subtype Druid Magic, The terrain or phantom terrain must be Forest for this spell to be cast
%Terrain Spell of the Forest: Stomping Trees- (Spell, Geomancy, Earth & Physical, 61,000 MP, 2,100,300 Gold) +4,600 Melee Attack, +4,600 Magical Attack, each hit of this spell that does at least 10,000 Damage inflicts a debuff that gives its target -200 Defense, 4 hits against 15, deals 1/5 damage, This spell may only be cast if the terrain or phantom terrain is Forest
Terrain Spell of the Forest: Trees, Give Me Cover!- (Spell, Geomancy, Earth, 30 MP, 65,000 Gold) 15% Dodge, Affects caster only, Does not stack, The terrain or phantom terrain must be Forest to cast this spell
%Terrain Spell of the Forest: Vigor of a Thousand Plants- (Spell, Geomancy, Earth & Life & Physical, 51,000 MP, 1,798,900 Gold) Provides a buff that gives +700 Defense upon the condition that its possessor has at least 10 allies who are Plants, stacks 4 times, lasts 200,000 rounds, the terrain or phantom terrain must be Forest for this spell to be cast
%Terrain Spell of the Frozen Waste: Blizzard Zone- (Spell, Geomancy, Ice, 460 MP, 120,000 Gold) All individuals in battle get -20% to hit and have a 1% chance at the start of each round of being afflicted with Frozen unless they are over level 10, are a boss, have 5 Diviner abilities, have 5 Geomancer abilities, or have 5 Wanderer abilities, lasts 15 rounds, this spell lasts 50 rounds longer if in a Zone of Ice, does not stack, The terrain or phantom terrain must be Frozen Waste to cast this spell
%Terrain Spell of the Frozen Waste: Entrapping Blizzard- (Spell, Geomancy, Ice, 4,000 MP, 4,100,000 Gold) Attaches an effect to target Zone of Ice that deals 40,000 Flat Ice element damage to each individual in said Zone at the start of every round, that has a 30% chance of inflicting Frozen on each individual in said Zone at the start of every round, and a 5% chance of causing each action of each individual below Level 40 in said Zone to be skipped, with everything that would occur before and after each such action still occurring, with this effect not stacking on the same zone or across zones, The terrain must be Frozen Waste to cast this spell
Terrain Spell of the Frozen Waste: Icy Chill- (Spell, Geomancy, Ice, 20 MP, 78,000 Gold) +70 Magical Attack, The terrain or phantom terrain must be Frozen Waste to cast this spell
Terrain Spell of the Glacier: Ice Shear- (Spell, Geomancy, Ice, 5,000 MP, 210,000 Gold) +325 Magical Attack, 50% inflicts Stun, The terrain or phantom terrain must be Glacier to cast this spell
Terrain Spell of the Graveyard: Haunting Chill- (Spell, Geomancy, Ice & Darkness, 20 MP, 41,000 Gold) +35 Magical Attack, The terrain or phantom terrain must be Graveyard to cast this spell
Terrain Spell of the Hills: Hillrock Fist- (Spell, Geomancy, Earth, 80 MP, 65,000 Gold) +78 Magical Attack, 15% inflicts Stun, The terrain or phantom terrain must be Hills to cast this spell
Terrain Spell of the Jungle: Jungle Cure- (Spell, Geomancy, Water & Light, 20 MP, 41,000 Gold) +15 Magical Attack, Heals, 50% cures Poison, 50% cures Disease, The terrain or phantom terrain must be Jungle to cast this spell
Terrain Spell of the Junkyard: Old Cars Become New (And Sometimes Sing)- (Spell, Geomancy, Technology, 270 MP, 65,000 Gold) +95 Magical Attack, Heals, only affects Vehicles, 15% Resurrects target Vehicle that died from HP loss that did not do 10,000 HP more than enough to put it below 0 HP with 1 HP if at least 5 allies of caster with the ability Apprentice Bardic Music Attunement and both an Instrument and a Vehicle equipped also spend an action on this spell this turn, The terrain or phantom terrain must be Junkyard to cast this spell
Terrain Spell of the Lake: Abundant Fish Hurricane- (Spell, Geomancy, Water, 20 MP, 135,000 Gold) +129 Magical Attack, may inflict 1 hit against 5 at 1/3 damage per hit if caster has a Fish equipped, The terrain or phantom terrain must be Lake to cast this spell
Terrain Spell of the Marsh: Restore Marsh Plants- (Spell, Geomancy, Acid & Water, 180 MP, 30,000 Gold) +200 Magical Attack, Heals, affects Acid or Water element plants, The terrain or phantom terrain must be Marsh to cast this spell
Terrain Spell of the Meadow: Friendly Light- (Spell, Geomancy, Light, 80 MP, 86,000 Gold) +89 Magical Attack, Heals non-Undead, The terrain or phantom terrain must be Meadow to cast this spell
%Terrain Spell of the Meadow: Vibrancy Ray- (Spell, Geomancy, Light & Earth, 7,000 MP, 2,000,000 Gold) +2,000 Magical Attack, Inflicts Augmented and Invigorated on up to 30 of caster's allies, The terrain or phantom terrain must be Blessed Ground to cast this spell
Terrain Spell of the Mesa: Mesa Blaze- (Spell, Geomancy, Fire, 345 MP, 210,000 Gold) +245 Magical Attack, 50% inflicts Burning, The terrain or phantom terrain must be Mesa to cast this spell
%Terrain Spell of the Mountains: Arise Oh Golden Bastion- (Spell, Geomancy, Earth & Glory, 5,000,000 MP, 250,000,000 Gold) Caster obtains a non-stacking buff that causes its possessor and its possessor's allies to gain +125,000 Defense and +125,000 Magical Attack and to count as possessing an additional Large Structure ally, The terrain or phantom terrain must be Mountains to cast this spell, Caster must be Level 55 or greater and must possess the ability 'Adept Geomancy Attunement'
Terrain Spell of the Mountains: Avalanche- (Spell, Geomancy, Earth, 740 MP, 315,000 Gold) +329 Magical Attack, may inflict 1 hit against 15 and do 1/15 damage per hit, 50% inflicts Entombed, The terrain or phantom terrain must be Mountains to cast this spell
Terrain Spell of the Mountains: Rock Fall- (Spell, Geomancy, Earth, 60 MP, 45,000 Gold) +51 Magical Attack, The terrain or phantom terrain must be Mountains to cast this spell
Terrain Spell of the Mountains: High Altitude- (Spell, Geomancy, Air, 290 MP, 61,000 Gold) 25% inflicts Suffocation, affects non-Aerials, The terrain or phantom terrain must be Mountains to cast this spell
%Terrain Spell of the Mushroom Forest: Augment Mushroom Defenses: Light-Sucking- (Spell, Geomancy, Darkness, 900 MP, 290,000 Gold) Adds an effect to caster's Geomantic Area Defense: Mushroom Defenses that causes the allies of said Geomatic Defense's controller to gain 15% Light Resistance
Terrain Spell of the Mushroom Forest: Awaken the Luminescent Fungi from the Deep- (Spell, Geomancy, Earth & Light, 1,400 MP, 72,000 Gold) May create a Zone of Light and Earth that heals all caster’s allies for 400 HP and 300 MP every turn and provides them with a bonus of +40 AGI, provides caster’s enemies with healing 200 HP and 100 MP every round and a bonus of +20 AGI, All individuals in this zone gain +5% to Hit, No effects from this zone stack, The terrain or phantom terrain must be Mushroom Forest to cast this spell
%Terrain Spell of the Mushroom Forest: Call Mushroomites!- (Spell, Geomancy, Earth, 300 MP, 60,000 Gold) Summons 5 Mushroomite, max 200 summoned, The terrain or phantom terrain must be Mushroom Forest to cast this spell
%Terrain Spell of the Mushroom Forest: Mushroom Cavern Ambience- (Spell, Geomancy, Darkness, 600 MP, 80,000 Gold) All Darkness element Plants and Earth element Plants gain +190 to all stats and regenerate 400 HP per round so long as the Terrain or Phantom Terrain remains Mushroom Forest, does not stack, The terrain or phantom terrain must be Mushroom Forest to cast this spell
Terrain Spell of the Mushroom Forest: Mushroom Stampede- (Spell, Geomancy, Earth & Physical, 1,200 MP, 45,000 Gold) +110 Magical Attack, +5 additional Magical Attack for each Earth or Acid element Plant on caster’s side to a max of 200 such Plants, deals 1/19th damage, 1 hit against 19 or, if all 200 plants are present, instead inflicts 1 hit against 25, The terrain or phantom terrain must be Mushroom Forest to cast this spell
Terrain Spell of the Mushroom Forest: Shroom Smack- (Spell, Geomancy, Earth, 20 MP, 42,000 Gold) +65 Magical Attack, The terrain or phantom terrain must be Mushroom Forest to cast this spell
Terrain Spell of the Mushroom Forest: Spore Dusting- (Spell, Geomancy, Earth & Acid, 140 MP, 45,000 Gold) 15% inflicts Poison, 5% inflicts Paralysis, 1 hit against 10, The terrain or phantom terrain must be Mushroom Forest to cast this spell
%Terrain Spell of the Mushroom Forest: Spore Vexing- (Spell, Geomancy, Darkness & Acid, 900 MP, 70,000 Gold) 15% Inflicts Poison, 15% inflicts Fatigue: Weakness, 15% inflicts Stat Drain, 15% inflicts Paralysis, 15% inflicts Confusion, the Terrain or Phantom Terrain must be Mushroom Forest to cast this spell
Terrain Spell of the Ocean: Deep Blue- (Spell, Geomancy, Water, 80 MP, 65,000 Gold) +61 Magical Attack, 50% inflicts Drowning, does not harm Aquatics The terrain or phantom terrain must be Ocean to cast this spell
%Terrain Spell of the Ocean: Set Ocean Minefield: Minor Flare Variant- (Spell, Geomancy, Water & Fire, 4,600 MP, 140,000 Gold) Attaches an effect to an Ocean terrain, an Ocean Phantom Terrain, or a Zone of Water that deals 65,000 Flat Fire element damage to any opponent of caster that conducts an offensive action, does not stack, Either the terrain or phantom terrain must be Ocean or a Zone of Water must be present to cast this spell
Terrain Spell of the Open Plains: Pollen of the Dandelion- (Spell, Geomancy, Air, 45 MP, 43,000 Gold) +15 Magical Attack, deals 1/15 damage, Heals Plants, 15% inflicts Pain: Discomfort on non-Plants, 1 hit against 5, The terrain or phantom terrain must be Open Plains to cast this spell
%Terrain Spell of the Open Plains: Good Firing Conditions- (Spell, Geomancy, Air, 600 MP, 80,000 Gold) All Air element actions or Ranged Attack actions gain +15% To Hit, Does not stack, The terrain or phantom terrain must be Open Plains to cast this spell
%Terrain Spell of the Open Plains: Herd’s Movement- (Spell, Geomancy, Air & Earth, 30 MP, 30,000 Gold) Up to 300 allies may switch rows to any row they could normally move to, The terrain or phantom terrain must be Open Plains to cast this spell
Terrain Spell of the Open Sky: Serene Day- (Spell, Geomancy, Air, 40 MP, 50,000 Gold) +50 Magical Attack, Heals, 50% cures Confusion: Depression, The terrain or phantom terrain must be Open Sky to cast this spell
Terrain Spell of the Polluted Morass: Toxic Mud Blob Hail- (Spell, Geomancy, Acid, 65 MP, 58,000 Gold) +55 Magical Attack, 19% inflicts Poison, The terrain or phantom terrain must be Polluted Morass to cast this spell
Terrain Spell of the River-Land: Good Weather for the Trade Routes- (Spell, Geomancy, Water, 89 MP, 65,000 Gold) All allies may immediately exchange and re-equip up to 5 items total, The terrain or phantom terrain must be River-Land to cast this spell
%Terrain Spell of the Road: Enforce Speed Limit With Aircraft- (Spell, Geomancy, Air & Technology, 750 MP, 176,000 Gold) Attaches an effect to a Terrain or Phantom Terrain that reads in its caster's turn-order-determining stat sum as a value, Whenever an individual in said zone acts at a turn-order-count higher than said value, this spell deals 60,000 Flat Air & Technology element damage to said target and reduces the turn-order-determining total of said target by 200, to a minimum of 1, as a debuff that stacks 200 times, The terrain or phantom terrain must be Road to cast this spell
Terrain Spell of the Road: 52-Car Pile-Up- (Spell, Geomancy, Physical & Technology, 85 MP, 98,000 Gold) +99 Magical Attack, 15% inflicts Stunned, 15% inflicts Wounded, The terrain or phantom terrain must be Road to cast this spell
Terrain Spell of the Rolling Plains: Serene Landscape- (Spell, Geomancy, Air, 61 MP, 55,000 Gold) 50% Cures Confusion, affects Air or Light element targets, 1 hit against 5, The terrain or phantom terrain must be Rolling Plains to cast this spell
%Terrain Spell of the Sakura Forest: Magically Become Tall Due To Close Proximity To Blossoming Sakura Trees- (Spell, Geomancy, Hope, 20,000 MP, 2,000,000 Gold) Caster is afflicted with Elevated and deals full Damage to lower-Level individuals in the back row for one round, The terrain or phantom terrain must be Sakura Forest to cast this spell
Terrain Spell of the Salt Flats: Sodium Blast- (Spell, Geomancy, Water & Physical, 176 MP, 119,000 Gold) +51 Magical Attack, Deals double damage (to a max of 40,000 additional damage) and inflicts Pain against targets who are already afflicted by Wounded, The terrain or phantom terrain must be Salt Flats to cast this spell
Terrain Spell of the Savannah: Hunter’s Pride- (Spell, Geomancy, Fire, 1,110 MP, 62,000 Gold) +50 damage to all of target’s attacks per ally target possesses to a max of 200 allies, lasts 15 turns, does not stack, The terrain or phantom terrain must be Savannah to cast this spell
Terrain Spell of the Scrubland: Brush Fire- (Spell, Geomancy, Fire, 30 MP, 46,000 Gold) +51 Magical Attack, deals 1/20 damage, 1 hit against 10, The terrain or phantom terrain must be Scrubland to cast this spell
Terrain Spell of the Snowy Plains: Intense Snowfall- (Spell, Geomancy, Ice, 80 MP, 84,000 Gold) 30% inflicts Frozen, 30% inflicts Entombed, The terrain or phantom terrain must be Snowy Plains to cast this spell
%Terrain Spell of the Snowy Plains: Snowman Weather- (Spell, Geomancy, Ice, 80 MP, 80,000 Gold) Caster creates a Zone of Ice an attaches a non-stacking effect to it that gives all individuals whose name includes 'Snowman' +80 to all stats, The terrain or phantom terrain must be Snowy Plains to cast this spell
Terrain Spell of the Space: Feel the Cold, Dark Vastness- (Spell, Geomancy, Earth, 600 MP, 99,000 Gold) 50% inflicts Voidstruck, 50% inflicts Suffocation, 50% inflicts Frozen, 50% inflicts Impaired: Deafened, The terrain or phantom terrain must be Space to cast this spell
Terrain Spell of the Steppes: Rough Travel- (Spell, Geomancy, Earth, 30 MP, 71,000 Gold) 20% inflicts Ability Drain: Strength Drain, 20% inflicts Sleep, The terrain or phantom terrain must be Steppes to cast this spell
Terrain Spell of the Stormy Plains: Lightning Above- (Spell, Geomancy, Electrical, 40 MP, 90,000 Gold) +90 Magical Attack, The terrain or phantom terrain must be Stormy Plains to cast this spell
Terrain Spell of the Sunny Forest: Warm Light- (Spell, Geomancy, Light, 180 MP, 92,000 Gold) +90 Magical Attack, Heals non-Demon, non-Daemon, non-Devil, non-Darkspawn targets, The terrain or phantom terrain must be Sunny Forest to cast this spell
%Terrain Spell of the Swamp: Doom of the Creeping Mist- (Spell, Geomancy, Earth & Water & Air & Darkness & Acid & Wood & Toxin, 8,000 MP, 80,000,000 Gold) +80,000 Magical Attack, The first time this spell is cast against each target within a battle, it deals no damage to that target and has a 200% chance of inflicting Hexed: Ill Fortune, Confusion: Lost, and Confusion: Fear, The second time this spell is cast against each target within a battle, it deals half Damage and has a 200% chance of inflicting Poison, Voidstruck, Drowning, and Suffocation, as well as a 15% chance of inflicting Instant Death: Doomed, the third time this spell is cast against each target within a battle, for each such target, its caster may summon up to 5 Elementals that are normally fightable for drops on the Enemy List that are below the caster's Level, below Level 80, and possess at least one out of the elements Earth, Water, Air, Darkness, Acid, Wood, and Toxin, with each such Elemental summoned in this manner possessing a non-stacking buff at the time of its summoning that gives its possessor the additional subtype Undead and gives its possessor's offensive actions a 400% chance of inflicting Hexed, from the fourth time onwards that this spell is cast against each target within a battle, it has a 30% chance of inflicting Instant Death, Max 200 summoned, The terrain or phantom terrain must be Swamp to cast this spell, Caster must be Level 20 or greater and must possess the ability 'Adept Geomancy Attunement'
%Terrain Spell of the Swamp: Drown in the Mire- (Spell, Geomancy, Earth & Water, 15 MP, 47,000 Gold) +45 Melee Attack, 15% inflicts Suffocation, 10% inflicts Entombed, the terrain or phantom terrain must be Swamp to cast this spell
%Terrain Spell of the Swamp: Summon Large Mud Man- (Spell, Geomancy, Earth & Water, 400 MP, 60,000 Gold) Summons 1 Large Mud Man from the enemy list, max 10 summoned, the terrain or phantom terrain must be Swamp to cast this spell
Terrain Spell of the Swamp: Mire Missile- (Spell, Geomancy, Earth, 15 MP, 45,000 Gold) +45 Magical Attack, the terrain or phantom terrain must be Swamp to cast this spell
%Terrain Spell of the Swamp: Wandering Lights of the Mire- (Spell, Geomancy, Darkness, 3,000 MP, 1,145,000 Gold) 20% inflicts Charm: Wanderlust, 1 hit against 3, the terrain or phantom terrain must be Swamp to cast this spell
Terrain Spell of the Tropical Island: Coconut Drop- (Spell, Geomancy, Earth, 10 MP, 31,000 Gold) +35 Magical Attack, May heal for the damage dealt plus an additional 500 HP and 500 MP the turn after it deals damage, The terrain or phantom terrain must be Tropical Island to cast this spell
Terrain Spell of the Wasteland: Harsh Loneliness- (Spell, Geomancy, Darkness, 20 MP, 41,000 Gold) The present terrain or phantom terrain has an effect added to it that makes all summon spells cost 500 more MP per individual they summon, lasts 30 rounds, does not stack, The terrain or phantom terrain must be Wasteland to cast this spell
%Transcendent Consumption of the False World- (Spell, Geomancy, Psychic & Void, 2,150,000 MP, 210,000,000 Gold) Caster destroys up to 2,000,000,000 Phantom Terrains created by sources below Level 90 that are not 5 or more Levels greater than caster, for each 5 such Phantom Terrains caster destroys, caster immediately gains an action that must be a 'Meditate' action, to a max of 20 such additional actions per round, Caster must be Level 60 or greater or must be Level 40 or greater and possess the ability 'Expert Void Synchronization'
%World Conversion: Farming Sim- (Spell, Geomancy, Earth & Life & Hax, 5,000,000 MP, 500,000,000 Gold) Has the RP effect of turning some worlds into farming sims, This is a Persistent Ritual and follows general rules for those, but is RP specific about it, casting it in battle threads just costs you a lot of MP and doesn't do much


~Golomancy~
%And Blood for Mortar- (Spell, Golomancy, Darkness & Blood, 38,000 MP, 3,220,000 Gold) Whenever caster or one of caster's pet or summoned Golems deals HP damage, an equal amount of MP is added to a pool attached to caster that does not stack across multiple castings of this spell, Said pool can hold up to 3,000,000 MP, MP in said pool may only naturally be accessed and used by caster to cast Golomancy spells, stacks 3 times
%Animate Basic Golem- (Spell, Golomancy, Earth, 100 MP, 100,000 Gold) Summons 1 Basic Golem, Max 20 summoned
%Animate Intelligent Statue- (Spell, Golomancy, Earth, 100 MP, 110,000 Gold) Summons one Intelligent Animated Statue, Max 5 summoned
%Animate Lesser Selerethic Sunthrone Golem- (Spell, Golomancy, Light, 1,000 MP, 19,000,000 Gold) Summons 1 Lesser Selerethic Sunthrone Golem, Max 20 summoned
%Blade-Servant Rush- (Spell, Golomancy, Physical, 3,000 MP, 3,000,000 Gold) +3,000 Magical Attack, 30% inflicts Wounded, this action counts as coming from a source that solely possesses the subtype Golem
%Build the Ivory Sanctum- (Spell, Golomancy, Earth, 40,000 MP, 4,000,000 Gold) Target becomes Immune to debuffs from sources below Level 49, This buff cannot be removed by sources below Level 50, Costs 4,000,000 Gold to cast
%Call Forth Topiary Dinosaurs- (Spell, Golomancy, Earth, 2,500 MP, 235,000 Gold) Summons up to 5 Topiary Dinosaur from the enemy list, Max 15 summoned
%Construct Adamantine Golem- (Spell, Golomancy, Physical, 80,000 MP, 50,000,000 Gold) Summons 1 Adamantine Golem from the enemy list, Costs 50,000,000 Gold to cast, takes 5 rounds to cast
%Construct Bone Golem- (Spell, Golomancy, Physical, 55,000 MP, 1,850,000 Gold) Summons 1 Bone Golem, Costs 750,000 Gold to cast, takes 5 rounds to cast, Max 20 Summoned
%Construct Bronze Golem- (Spell, Golomancy, Earth, 60,000 MP, 2,000,000 Gold) Summons 1 Bronze Golem from the enemy list, Costs 200,000 Gold to cast, takes 5 rounds to cast
%Construct Clay Golem- (Spell, Golomancy, Earth, 60,000 MP, 2,750,000 Gold) Summons 1 Clay Golem, Costs 1,000,000 Gold to cast, takes 5 rounds to cast
%Construct Crystal Golem- (Spell, Golomancy, Magic, 120,000 MP, 8,650,000 Gold) Summons 1 Crystal Golem from the enemy list, Costs 16,000,000 Gold to cast, takes 5 rounds to cast
%Construct Dark Matter Golem- (Spell, Golomancy, Darkness & Technology & Astral, 1,800,000 MP, 90,000,000 Gold) Summons 1 Dark Matter Golem from the enemy list, Costs 360,000,000 Gold to cast, takes 200 actions to cast
%Construct Glass Golem- (Spell, Golomancy, Physical, 75,000 MP, 1,500,000 Gold) Summons 1 Glass Golem from the enemy list, Costs 500,000 Gold to cast, takes 5 rounds to cast
%Construct Gold Golem- (Spell, Golomancy, Earth, 80,000 MP, 40,500,000 Gold) Summons 1 Silver Golem from the enemy list, Costs 30,000,000 Gold to cast, takes 7 rounds to cast
%Construct Ice Golem- (Spell, Golomancy, Ice, 60,000 MP, 6,000,000 Gold) Summons 1 Ivory Golem from the enemy list, Costs 1,000,000 Gold to cast, takes 5 rounds to cast
%Construct Iron Golem- (Spell, Golomancy, Physical, 80,000 MP, 2,450,000 Gold) Summons 1 Iron Golem from the enemy list, Costs 1,000,000 Gold to cast, takes 5 rounds to cast
%Construct Ivory Golem- (Spell, Golomancy, Air, 80,000 MP, 40,000,000 Gold) Summons 1 Ivory Golem from the enemy list, Costs 25,000,000 Gold to cast, takes 6 rounds to cast
%Construct Orihalcum Golem- (Spell, Golomancy, Physical, 1,000,000 MP, 100,000,000 Gold) Summons 1 Orihalcum Golem from the enemy list, Costs 200,000,000 Gold to cast, takes 50 rounds to cast, Max 5 Summoned, Caster must possess the ability 'Master Golomancy Attunement'
%Construct Silver Golem- (Spell, Golomancy, Physical, 80,000 MP, 2,450,000 Gold) Summons 1 Silver Golem from the enemy list, Costs 3,000,000 Gold to cast, takes 6 rounds to cast
%Construct Stone Golem- (Spell, Golomancy, Physical, 60,000 MP, 1,950,000 Gold) Summons 1 Stone Golem, Costs 800,000 Gold to cast, takes 5 rounds to cast
%Construct Wood Golem- (Spell, Golomancy, Physical, 80,000 MP, 1,600,000 Gold) Summons 1 Wood Golem from the enemy list, Costs 500,000 Gold to cast, takes 5 rounds to cast
%Control Golem: Perform Mapping Task- (Spell, Golomancy, Air, 1,700 MP, 400,000 Gold) Places a buff on target allied Golem that is a pet or a summon; whenever said Golem's team would enter a new room in this random quest, an additional room is rolled and added to the possible rooms that said team could select to move into, does not stack
%Craft Improved Steamborg- (Spell, Golomancy, Technology, 1,000 MP, 1,000,000 Gold) Summons 1 Improved Steamborg, Max 30 summoned
Craft Steamborg- (Spell, Golomancy, Technology, 180 MP, 45,200 Gold) Summons 1 Basic Steamborg, Max 18 summoned
%Cube Crush- (Spell, Golomancy, Earth, 60 MP, 100,000 Gold) +120 Magical Attack, 5% Critical
Fortify Golem- (Spell, Golomancy, Earth, 50 MP, 40,000 Gold) Target Golem gets +80 Defense, stacks 10 times, lasts 10 turns
%Gild Golem- (Spell, Golomancy, Earth, 40,000 MP, 4,000,000 Gold) Target Golem pet's Gold value is increased by 4,000,000 Gold, stacks 10 times
%Golemic Formula of Thought-Destruction- (Spell, Golomancy, Psychic, 80,000 MP, 9,000,000 Gold) Target allied Golem deals MP Damage instead of HP Damage
%Golem Shatterblast- (Spell, Golomancy, Magic & Sonic, 2,000,000 Gold) Caster unsummons a Golem that caster summoned and deals an amount of Flat Physical or Magic element damage equal to said Golem's HP (to a max of 2,000,000 HP) to up to three targets
%Great and Crushing Hand- (Spell, Golomancy, Physical, 16,000 MP, 1,655,000 Gold) Inflicts a debuff that functions identically to a Stone Golem from the enemy list performing a Grab and Crush attack on a target every round until cured, said attacks do not inflict further debuffs, Targets immune to Paralysis are immune to this effect
%Hands of a Living Cosmos- (Spell, Golomancy, Darkness & Astral, 950,000 MP, 95,000,000 Gold) +95,000 Melee Attack, +95,000 Magical Attack, 60% inflicts Paralyzed, 60% inflicts Voidstruck, 25% inflicts Vanished, Caster must be Level 40 or greater
%Oxidizing Mist- (Spell, Golomancy, Air & Acid, 17,000 MP, 1,800,000 Gold) -1,400 Defense, targets fail to drop any items they would otherwise have dropped that are worth below 800,000 Gold that are non-unique, targets cannot have items worth under 800,000 Gold stolen from them, stacks 4 times
%March of the Golems- (Spell, Golomancy, Air & Physical, 40,000 MP, 1,000,000 Gold) Targets gain +1,000 to their turn-order-determining stat sum for turn-order-determining purposes (to a max of their controller's turn-order-determining stat sum, with said max being 0 if they possess no controller), only affects Golems, stacks 4 times, may deal 1 hit against 5 if part of a 'Cast a Spell' action that no other spell is involved in that does not target any enemies
%Pawn Ice- (Spell, Golomancy, Ice, 290 MP, 85,000 Gold) +89 Magical Attack, 5% inflicts Frozen, 2% 2 hits against 1
%Pawn Thunder- (Spell, Golomancy, Electrical, 290 MP, 85,000 Gold) +89 Magical Attack, 5% inflicts Electrocuted, 2% 2 hits against 1
%Silver Hand- (Spell, Golomancy, Physical & Air, 20,000 MP, 2,000,000 Gold) +2,000 Melee Attack, Caster's turn-order-determining stat sum taken as though it were for turn-order-determining purposes (to a max of 1,000,000) is the Prime Attribute for this attack
%Unexpected Snowman Kiss- (Spell, Golomancy, Ice & Energy, 30,000 MP, 3,000,000 MP) 60% inflicts Confusion: Surprised, 60% inflicts Charm, 30% inflicts Frozen
%Wonder of the Ages: Construct Alabaster Colossus- (Spell, Golomancy, Light, 130,000 MP, 130,000,000 Gold) Summons 1 Alabaster Colossus from the enemy list, Costs 130,000,000 Gold to cast, takes 15 actions to cast, Caster must be Level 40 or greater and must possess the abilities 'Adept Divine Magic Attunement' or the ability 'Adept Golomancy Attunement'
%Wonder of the Ages: Construct Colossus- (Spell, Golomancy, Earth & Physical, 120,000 MP, 120,000,000 Gold) Summons 1 Colossus from the enemy list, Costs 100,000,000 Gold to cast, takes 15 actions to cast
%Wonder of the Ages: Construct Coral Colossus- (Spell, Golomancy, Water, 130,000 MP, 130,000,000 Gold) Summons 1 Coral Colossus from the enemy list, Costs 130,000,000 Gold to cast, takes 15 actions to cast, Caster must be Level 40 or greater and must possess the abilities 'Adept Druid Magic Attunement' or the ability 'Adept Golomancy Attunement'
%Wonder of the Ages: Construct Elemental Clock-Colossus- (Spell, Golomancy, Earth & Physical, 120,000 MP, 120,000,000 Gold) Summons 1 Colossus from the enemy list that naturally has 'Elemental Clock-' at the beginning of its name, that is naturally additionally a Clockwork, that obtains a buff at the time of its creation that cannot be removed by sources below Level 80 that are below caster's Level that allows itself to become any combination of base elements at the start of each round, that gives its possessor 30% Resistance to any base element that it is, and that allows its possessor to add or remove any combination of base elements from any of its attacks or actions, Costs 120,000,000 Gold to cast, takes 15 actions to cast, Caster must be Level 40 or greater and must possess the ability 'Adept Golomancy Attunement' or the ability 'Adept Gearwright Knowledge'
%Wonder of the Ages: Construct Gem Colossus- (Spell, Golomancy, Earth & Wealth, 130,000 MP, 1,300,000,000 Gold) Summons 1 Gem Colossus from the enemy list, Costs 1,300,000,000 Gold to cast, takes 15 actions to cast, Caster must be Level 40 or greater and must possess the ability 'Adept Dread Banking Attunement' or the ability 'Adept Golomancy Attunement'
%Wonder of the Ages: Construct Obsidian Colossus- (Spell, Golomancy, Fire & Earth, 130,000 MP, 130,000,000 Gold) Summons 1 Obsidian Colossus from the enemy list, Costs 130,000,000 Gold to cast, takes 15 actions to cast, Caster must be Level 40 or greater and must possess the abilities 'Adept Elemental Magic Attunement' or the ability 'Adept Golomancy Attunement'
%Wonder of the Ages: Construct Worldwood Colossus- (Spell, Golomancy, Wood & Spatial, 130,000 MP, 130,000,000 Gold) Summons 1 Worldwood Colossus from the enemy list, Costs 130,000,000 Gold to cast, takes 15 actions to cast, Caster must be Level 40 or greater and must possess the ability 'Adept Gate Magic Attunement' or the ability 'Adept Golomancy Attunement'

~Glyph Magic~
%Call Glyph Puppets- (Spell, Glyph Magic, Light & Magic, 30 MP, 6,000 Gold) Summons 2 Glyph Puppet, Max 20 summoned
Fairy Glyph- (Spell, Glyph Magic, Light, 40 MP, 29,000 Gold) All Fae and Celestials on both sides gain 500 max HP and +50 to all stats, all Daemons on both sides lose 250 max HP and get -50 to all stats, all allies who are not Daemons who have Glyph Magic equipped gain +100 Defense, all foes and allies who have Rune Magic equipped suffer -100 Defense and take 120 Light damage per round (unless they absorb Light) while this spell still applies to someone in battle, does not stack
Glyphic Armor- (Spell, Glyph Magic, Light, 50 MP, 60,000) +60 Defense, stacks 8 times
%Glyph of Ailunsal the Pure- (Spell, Glyph Magic, Light, 700 MP, 7,000 Gold) +15 to all stats, 5% Poison resistance, does not stack
%Glyph of Growth- (Spell, Glyph Magic, Earth, 15 MP, 9,000 Gold) All Earth element characters on both sides gain 200 max HP, does not stack
Glyph of Healing- (Spell, Glyph Magic, Light & Magic, 15 MP, 5,000 Gold) +15 Magic Attack, Heals
Glyph of Holy Blasts- (Spell, Glyph Magic, Light & Magic, 15 MP, 3,000 Gold) +15 Magic Attack
Glyph of Restoration- (Spell, Glyph Magic, Light & Magic, 50 MP, 30,000 Gold) +175 Magic Attack, Heals, 40% Cures Poison
%Iron Fairy Glyph- (Spell, Glyph Magic, Light, 40 MP, 29,000 Gold) All Fae, Celestials, and individuals with Glyph Magic equipped on both sides gain 700 max HP and +80 to all stats, all Daemons, Demons, Devils, and Rune Magic Summons on both sides lose 550 max HP and get -70 to all stats, all allies who are not Daemons who have Glyph Magic equipped gain +150 Defense, all foes and allies who have Rune Magic equipped or are Rune Magic Summons suffer -120 Defense and take 500 Light damage per round (unless they absorb Light) while this spell still applies to someone in battle, does not stack
%Purify of Runic Taint (Minor)- (Spell, Glyph Magic, Light, 45 MP, 15,700 Gold) +15 Magic Attack, Heals damage dealt by Daemons, Rune Magic, individuals with Runes equipped, or Rune Magic summons, Deals damage to Daemons, Rune Magic, individuals with Runes equipped, or Rune Magic summons, Unsummons target Rune Magic summons below Level 5, Cures any one debuff caused by a Daemon below level 5, Rune Magic from a source below level 5, an individual with at least one Rune equipped below Level 5, or a Rune Magic summon below Level 5

~Gunslinging~
%Barrage Fire- (Spell, Gunslinging, Technology & Air, 6,000 MP, 7,900,000 Gold) +7,000 Ranged Attack, (X+1) hits against 1, deals 1/X damage, X can be any number up to caster level, This spell may only be cast by individuals who have a Gun equipped
Desperado’s Valor- (Spell, Gunslinging, Magic & Darkness & Light, 40 MP, 80,000 Gold) User gains +60 Ranged Attack for the remainder of the battle, does not stack
Force Bullet- (Spell, Gunslinging, Physical, 20 MP, 65,000 Gold) +60 Ranged Attack, user must have a Gun equipped
%Orihalcum Chimera Cannonade- (Spell, Gunslinging, Earth & Physical, 1,000,000 MP, 100,000,000 Gold) +100,000 Ranged Attack, Actions involving the casting of this spell ignore the elemental Resistances and Immunities of sources below Level 60, Caster must be Level 20 or greater and must possess the ability 'Gunslinger'
Powerful Shot I- (Spell, Gunslinging, Physical, 100 MP, 50,000 Gold) +50 Ranged Attack, user must have a Gun equipped
%Ride Into the Sunset- (Spell, Gunslinging, Light, 999 MP, 95,000 Gold) +5% XP from this combat for user if used on the last turn by a user with a Steed transformation equipped, to a max of 20,000 additional XP as a non-stacking effect
%Ride Off Into the Sunset- (Spell, Gunslinging, Light, 999 MP, 95,000 Gold) +5% XP from this combat for user if used on the last turn by a user with a Steed transformation equipped
%Shot of the Eighth Brigade- (Spell, Gunslinging, Light, 130 MP, 65,000 Gold) +70 Ranged Attack, +110 additional Ranged Attack against Undead, Cannot be used if caster is afflicted with Confusion: Depression, +200 additional Ranged Attack if caster is immune to Confusion: Depression
%Temporal Gunman's Flow- (Spell, Gunslinging, Time, 85,000 MP, 8,500,000 Gold) Caster gains +8,500 Ranged Attack while caster is wielding a Gun, Caster may delay 'Ranged Attack' and 'Point Blank' actions 1 to 5 rounds while caster is wielding a Gun, does not stack
Trick Shot: Behind the Back- (Spell, Gunslinging, Air, 15 MP, 17,000 Gold) +0 Ranged Attack, Attacks involving this spell gain -50% To Hit, Caster must have a Gun equipped to cast this spell, Possessor may, if possessor possesses an ability named 'Ranged Attack' use said ability as a counterattack against an opposing attack that target possessor before possessor’s first action in battle, provided that possessor casts this spell as part of said action, with said counters dealing double damage and cancelling any Thief Arts spell cast if used as a counter against an action that involves a Thief Arts spell cast by an opponent no more than 5 levels greater than possessor
Trick Shot: Bouncing Bullet- (Spell, Gunslinging, Physical, 30 MP, 20,000 Gold) +0 Ranged Attack, +50% miss for this attack, 15% this attack hits another target after it hits a target, a max of 17 targets may be hit, user must have a Gun equipped
%Trick Shot: Disarming Shot- (Spell, Gunslinging, Technology & Physical, 700 MP, 89,000 Gold) +15 Ranged Attack, 15% unequips a weapon on target of lower or equal level, 15% target of lower level cannot use attacks for which Strength or Agility is the prime attribute that have the element is Physical or Technology for target’s next action, Success chances for these effects decrease by 1% each concurrent round this attack is used by anyone on the same side, only works if a Gun is equipped
Trick Shot: Eye- (Spell, Gunslinging, Physical, 80 MP, 40,000 Gold) +0 Ranged Attack, +50% miss for this attack, 50% inflicts Impaired: Blind, user must have a Gun equipped
%Trick Shot: Fan the Hammer- (Spell, Gunslinging, Technology & Air, 600 MP, 79,000 Gold) +5 Ranged Attack, X hits against 1, deals 1/X damage, X can be any number up to user level, only works if a Gun is equipped
Trick Shot: Gull Killer- (Spell, Gunslinging, Air, 30 MP, 20,000 Gold) +0 Ranged Attack, +50% miss for this attack, does double damage to Aerials, user must have a Gun equipped
%Trick Shot: Ricochet Bullet- (Spell, Gunslinging, Technology & Air, 600 MP, 79,000 Gold) +5 Ranged Attack, 1 hit against X, deals 1/X damage, X can be any number up to user level, only works if a Gun is equipped
%Trick Shot: Throw the Gun in the Air, Catch It, and Fire- (Spell, Gunslinging, Technology & Air, 30 MP, 61,000 Gold) +40 Ranged Attack if wielder has a Gun equipped, 25% ignores being cancelled by counters performed by individuals of lower level than caster, user’s Guns cannot be unequipped in response to this attack by individuals under level 60

~Healer Magic~
Anoint With Purifying Oils- (Spell, Healer Magic, Water & Light, 1,000 MP, 100,000 Gold) Cures Hexed
Anti-Poison- (Spell, Healer Magic, Light & Water, 1,000 MP, 100,000 Gold) Cures Poison
%Atrocity Procedure- (Spell, Healer Magic, Darkness & Progress, 30,000 MP, 10,000,000 Gold) +10,000 Magical Attack, May Heal, 100% inflicts any one minor negative status effect, May apply a debuff that provides -500 to any one stat that stacks 5 times
%Aura of Clarity- (Spell, Healer Magic, Light & Psychic, 90 MP, 79,000 Gold) 15% Cures Confusion, 1 hit against 3%
%Bandage- (Spell, Healer Magic, Physical, 5,000 Gold) +5 Melee Attack, Heals, 25% Cures Wounded
%Battlefield Heal- (Spell, Healer Magic, Light, 2,000 MP, 500,000 Gold) +575 Magical Attack, may heal Units, only affects Units, 1 hit against 5
Blessings of Glory - (Spell, Healer Magic, Light, 20 MP, 5,000 Gold) Heals target Awestruck entity for 15,000 HP
%Blessings Unto the Glorious- (Spell, Healer Magic, Light, 400 MP, 60,000 Gold) Heals target entity with at least 70 Base Stat points or a Minimum Level of 80 for 200,000 HP, May only be cast by individuals with at least 75 Base Stat points
%Bloom- (Spell, Healer Magic, Earth, 30 MP, 190,000 Gold) Heals target Plant for 14,000 + Caster SPI x 40, raises target Plant's stats by 15 each, stacks (caster SPI / 4,000) times
Brain Massage- (Spell, Healer Magic, Physical & Psychic, 1,000 MP, 100,000 Gold) Cures Confusion
Clarity of Mind- (Spell, Healer Magic, Light, 7 MP, 2,000 Gold) Lowers target's chance of being Confused by 15%, stacks twice
%Cosmic Doctor Fist- (Spell, Healer Magic, Astral, 30,000 MP, 15,000,000 Gold) +15,000 Melee Attack, May Heal, May cure any one minor or moderate negative status effect, May cure any one debuff with a source below Level 70, Caster must be Level 35 or greater
Cure What Ails You- (Spell, Healer Magic, Light & Water, 1,000 MP, 100,000 Gold) Cures Diseased
%Daemonic Curative- (Spell, Healer Magic, Darkness, 7,000 MP, 380,000 Gold) Cures any two minor status effects, Cures all minor status effects from affected Daemons
Disinfatuate- (Spell, Healer Magic, Darkness & Psychic, 1,000 MP, 100,000 Gold) Cures Charm
%Dispell Elemental Fury- (Spell, Healer Magic, Light, 15,000 MP, 55,000,000 Gold) Cures 1 Moderate Status Effect, Caster must be at least Level 20
%Doctor Nole's Miracle Medicine- (Spell, Healer Magic, Light & Magic, 85,000 MP, 85,000,000 Gold) +85,000 Magical Attack, Target obtains +10,000 to all stats and +10,000 Magical Attack as a non-stacking buff, Cures Diseased and any one other minor negative status effect, Heals, Caster must be Level 40 or greater or both Level 20 or greater and a Holy one
%Doctor's Sudden Medical-Salvation-Rush- (Spell, Healer Magic, Air & Hope, 100,000 MP, 10,000,000 Gold) Caster's allies are cured of all negative status effects and debuffs with sources below Level 60 and regenerate 100,000 HP, Caster must be Level 45 or greater or (must be Level 20 or greater and must possess the ability 'Doctor')
Enchant Food- (Spell, Healer Magic, Light, 20 MP, 3,000 Gold) The next food item consumed in the next three rounds by target character restores 200 HP and has a 5% chance of curing Poison in addition to its normal effects.
Fix-Up- (Spell, Healer Magic, Physical, 1,000 MP, 100,000 Gold) Cures Impaired
%Freedom- (Spell, Healer Magic, Air, 70,000 MP, 30,000,000 Gold) Target is immune to row-shifting effects from sources below Level 60, Target's actions cannot be skipped by minor or moderate status effects, Target gains Paralysis Immunity, Target's turn-order-determining stat may not be unwillingly changed by sources below Level 40, Target's actions may not be unwillingly controlled by sources below Level 20, Caster must be Level 39 or higher, lasts 5 rounds, does not stack
Golden Reinvigoration- (Spell, Healer Magic, Light, 50 MP, 15,000 Gold) +15 Magical Attack, 7% Cures Weakness
%Greater Customized Bioengineered Ailment- (Spell, Healer Magic, Darkness & Technology, 16,000 MP, 7,000,000 Gold) +7,000 Magical Attack, 700 Stat Damage to any one stat, 70% inflicts Diseased, -700 to any three chosen stats, this action cannot effect individuals who are Level 20 or greater and are Immune to Diseased, stacks 5 times
Greater Treat-Debuff- (Spell, Healer Magic, Light, 60,000 MP, 60,000,000 Gold) Caster cures all stacked instances of target debuff on target individual that comes from a source below Level 60, Caster must either be Level 40 or greater or must possess the ability 'Healer' or the ability 'Doctor'
Greater Vivify- (Spell, Healer Magic, Light, 400,000 MP, 40,000,000 Gold) Target obtains a non-stacking buff that causes its possessor to Regenerate 400,000 HP at the start of each round, Caster must be Level 20 or greater and must possess the ability 'Healer'
%Harness Global Lifeflow- (Spell, Healer Magic, 3,000,000 MP, Life, 300,000,000 Gold) Caster gains a non-stacking buff that increases quantities of HP Healing its possessor deals by 3,000,000, Caster must be Level 60 or greater and must possess the ability 'Adept Healer Magic Attunement'
%Haste (3)- (Spell, Healer Magic, Time, 4,000 MP, 400,000 Gold) Inflicts Augmented: Haste
Heal- (Spell, Healer Spell, Light & Magic, 5 MP, 700 Gold) +7 Magic Attack, Heals
%Heal Plants- (Spell, Healer Magic, Light & Earth, 350 MP, 310,000 Gold) +620 Magical Attack, Heals HP, Only affects Plants, May inflict 1 hit against 30 if only providing HP Healing
Healing Touch- (Spell, Healer Magic, Light, 15 MP 7,000 gold) +5 Magical Attack, Heals
Imbue Agility- (Spell, Healer Magic, Light & Air, 20 MP, 7,000 Gold) +20 AGI, stacks 5 times
Imbue Constitution- (Spell, Healer Magic, Light & Earth, 20 MP, 7,000 Gold) +20 CON, stacks 5 times
Imbue Mind- (Spell, Healer Magic, Light & Magic & Water. 20 MP, 7,000 Gold) +20 MIN, stacks 5 times
Imbue Speed- (Spell, Healer Magic, Light & Air, 20 MP, 7,000 Gold) +20 to target's turn-order-determining stat for turn-order-determining purposes, stacks 5 times
Imbue Spirit- (Spell, Healer Magic, Light & Magic & Fire, 20 MP, 7,000 Gold) +20 SPI, stacks 5 times
%Imbue Stats- (Spell, Healer Magic, Light & Magic, 100 MP, 35,000 Gold) +20 to all stats, stacks 5 times
Imbue Strength- (Spell, Healer Magic, Light & Earth, 20 MP, 7,000 Gold) +20 STR, stacks 5 times
%Improved Repair Spirit- (Spell, Healer Magic, Light, 500 MP, 5,000,000 Gold) Heals 5,000 SPI Damage, Cures Stat Drain: SPI Drain
Invigoration of Body- (Spell, Healer Magic, Light, 70 MP, 50,000 Gold) 25% Inflicts Improved Healing
Invigoration of Mind- (Spell, Healer Magic, Light, 70 MP, 50,000 Gold) 25% Inflicts Improved Restoration
Kind Touch I- (Spell, Healer Magic, Light, 100 MP, 50,000 Gold) +50 Magical Attack, Heals, user must have a Wand equipped
%Kind Touch II- (Spell, Healer Magic, Light, 250 MP, 250,000 Gold) +250 Magical Attack, Heals, caster must have a Wand equipped
%Kind Touch III- (Spell, Healer Magic, Light, 1,000 MP, 1,000,000 Gold) +1,000 Magical Attack, Heals, caster must have a Wand equipped
%Kind Touch IV- (Spell, Healer Magic, Light, 5,000 MP, 10,000,000 Gold) +10,000 Magical Attack, Heals, caster must have a Wand equipped
Life Helix- (Spell, Healer Magic, Light, 70 MP, 120,000 Gold) +127 Magical Attack, Heals
%Mass Greater Resurrect Plants- (Spell, Healer Magic, Light & Earth, 70,000,000 MP, 70,000,000 Gold) Caster resurrects all Plant allies that were killed by sources below Level 80, Each caster may cast this a max of once per thread
%Mass Lesser Dis-Debuff- (Spell, Healer Magic, Light, 600 MP, 260,000 Gold) Removes any one debuff from a source below Level 20, 1 hit against 30
Painkiller- (Spell, Healer Magic, Physical & Acid & Technology, 1,000 MP, 100,000 Gold) Cures Pain
%Panacea Vaccine- (Spell, Healer Magic, Light & Warding, 3,600,000 MP, 180,000,000 Gold) Target becomes Immune to Plague from sources below Level 80 that are not 20 or more Levels greater than caster, Caster must be Level 40 or greater
Perform CPR- (Spell, Healer Spell, Physical, 15 MP, 1,900 Gold) +9 Magic Attack, Heals, 5% Resurrects targets brought to exactly 0 HP by an individual under level 10
Relaxant- (Spell, Healer Magic, Physical & Light & Technology, 1,000 MP, 100,000 Gold) Cures Paralysis
%Replace Missing Organs- (Spell, Healer Magic, Physical, 1,000 MP, 100,000 Gold) +100 Melee Attack, +100 Magical Attack, Heals, 30% cures Wounded
%Restore Agility- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 AGI Damage
%Restore Constitution- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 CON Damage
%Restore Level Drain (Mass)- (Spell, Healer Magic, Light & Life, 250,000,000 Gold) Targets become immune to unwillingly losing Levels to sources below Level 60, Targets have all Levels that they lost unwillingly to sources below Level 70, with this effect moving any XP back from sources that gained XP from said Level loss and not occurring if said XP cannot be recovered, Caster must be Level 45 or greater
%Restore Mind- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 MIN Damage
%Restore Plants- (Spell, Healer Magic, Light, 20 MP, 27,000 Gold) +22 Magical Attack, Can only be used on Plants, Heals target, 5% Cures Poison, Paralysis, and Weakness
%Restore Spirit- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 SPI Damage
%Restore Stats- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 Stat Damage from all of target's stats, Cures Stat Drain
%Restore Strength- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 STR Damage
Restorative Invocation of Faith- (Spell, Healer Magic, Light, 10 MP, 5,000 Gold) +10 Magical Attack, Heals, Restores 5 SPI damage
Restorative Invocation of Innocence- (Spell, Healer Magic, Light, 40 MP, 110,000 Gold) +111 Magical Attack, Heals, Restores 50 SPI damage
Restorative Invocation of Love- (Spell, Healer Magic, Light, 30 MP, 60,000 Gold) +41 Magical Attack, Heals, Restores 20 SPI Damage
Restorative Invocation of Purity- (Spell, Healer Magic, Light, 20 MP, 25,000 Gold) +27 Magical Attack, Heals, Restores 10 SPI damage
%Restorative Invocation of the Celestial City- (Spell, Healer Magic, Light, 800 MP, 11,000,000 Gold) +11,111 Magical Attack, Heals, Heals 1,000 SPI damage
Restore Agility- (Spell, Healer Magic, Light & Air, 20 MP, 80,000 Gold) Heals 50 AGI Damage
Restore Constitution- (Spell, Healer Magic, Light & Air, 20 MP, 80,000 Gold) Heals 50 CON Damage
Restore Mind- (Spell, Healer Magic, Light & Air, 20 MP, 80,000 Gold) Heals 50 MIN Damage
%Restore Plants- (Spell, Healer Magic, Life & Earth, 7,000 MP, 1,110,000 Gold) +2,800 Magical Attack, Heals, Heals 1/10 HP Healed in Stat Damage from all stats, Cures all Minor Status Effects, only affects Plants, deals 2/3 damage, 1 hit against 15
Restore Spirit- (Spell, Healer Magic, Light & Air, 20 MP, 80,000 Gold) Heals 50 SPI Damage
Restore Stats- (Spell, Healer Magic, Light & Air, 20 MP, 150,000 Gold) Heals 50 points of stat damage for all stats
Restore Strength- (Spell, Healer Magic, Light & Air, 20 MP, 80,000 Gold) Heals 50 STR Damage
Resurrection- (Spell, Healer Magic, Light, 500,000 MP, 50,000,000 Gold) Resurrects target, to a max of once per target per thread, is target was killed by a source below Level 80 that is not 20 or more Levels greater than caster, Caster must be Level 20 or greater and must possess the ability 'Healer'
%Revive Being- (Spell, Healer Magic, Light & Water, 50,000 MP, 360,000,000 Gold) 50% Resurrects target if it is within 15 rounds of target's death
Shade Restore- (Spell, Healer Magic, Darkness, 35 MP, 2,000 Gold) +30 Magic Attack, Heals target
%Shining Vitalization- (Spell, Healer Magic, Light, 140 MP, 110,000 Gold) +110 Magical Attack, Heals, Cures Fatigued, 50% inflicts Augmented: Improved Restoration, 50% inflicts Augmented: Improved Healing
Smelling Salt Throw- (Spell, Healer Magic, Air & Energy, 1,000 MP, 100,000 Gold) Cures Fatigued
%Status Fix- (Spell, Healer Magic, Water, 60,000 MP, 16,000,000 Gold) +16,000 Magical Attack, Heals HP, All debuffs and negative status effects present on target that come from sources below Level 40 are removed, Target may not acquire debuffs or negative status effects from sources below Level 40, Target gains Immunity to one minor status effect against sources below Level 80, does not stack
%Sword to Excise the Infection- (Spell, Healer Magic, Physical, 30,000 MP, 30,000,000 Gold) +30,000 Melee Attack, May Heal, If this action kills target, debuffs present on target that come from sources below Level 60 may not transform target into an individual on the Enemy List
%Terror Castration- (Spell, Healer Magic, Darkness & Agony, 30,000 MP, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Magical Attack, Target, if below Level 60, may not summon
Torrent of Overwhelming Vitality- (Spell, Healer Magic, Light & Life, 100,000 MP, 90,000,000 Gold) +90,000 Magical Attack, Heals, +3,000 CON as a buff that stacks 3 times, Heals all CON Damage from sources below Level 60, Caster must either be Level 40 or greater and possess the ability 'Healer' or must be Level 20 or greater and possess the ability 'Adept Healer'
%Treat Debuff- (Spell, Healer Magic, Light, 5,000 MP, 450,000 Gold) Removes any one debuff from a source below Level 50
%Undo Atrocity (Through Medicine)- (Spell, Healer Magic, Light, 60,000 MP, 15,000,000 Gold) +10,000 Magical Attack, Heals, Cures all minor and moderate negative status effects from sources below Level 60, Cures one debuff from a source below Level 60
Vitalize- (Spell, Healer Magic, Light & Energy & Fire, 1,000 MP, 100,000 Gold) Cures Stat Drain
Vivify- (Spell, Healer Magic, Light, 40,000 MP, 4,000,000 Gold) Target obtains a non-stacking buff that causes its possessor to Regenerate 40,000 HP at the start of each round
Ward Against Acid- (Spell, Healer Magic, Acid, 30 MP, 35,000 Gold) +150 Defense against Acid, does not stack
Ward Against Air- (Spell, Healer Magic, Air, 30 MP, 35,000 Gold) +150 Defense against Air, does not stack
Ward Against Darkness- (Spell, Healer Magic, Darkness, 30 MP, 35,000 Gold) +150 Defense against Darkness, does not stack
Ward Against Earth- (Spell, Healer Magic, Earth, 30 MP, 35,000 Gold) +150 Defense against Earth, does not stack
Ward Against Electrical- (Spell, Healer Magic, Electrical, 30 MP, 35,000 Gold) +150 Defense against Electrical, does not stack
%Ward Against Elements- (Spell, Healer Magic, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Ice & Acid & Electrical, 120 MP, 96,000 Gold) +150 Defense against each base element, does not stack
Ward Against Fire- (Spell, Healer Magic, Fire, 30 MP, 35,000 Gold) +150 Defense against Fire, does not stack
Ward Against Ice- (Spell, Healer Magic, Ice, 30 MP, 35,000 Gold) +150 Defense against Ice, does not stack
Ward Against Light- (Spell, Healer Magic, Light, 30 MP, 35,000 Gold) +150 Defense against Light, does not stack
Ward Against Magic- (Spell, Healer Magic, Magic, 30 MP, 35,000 Gold) +150 Defense against Magic, does not stack
Ward Against Physical- (Spell, Healer Magic, Physical, 30 MP, 35,000 Gold) +150 Defense against Physical, does not stack
Ward Against Psychic- (Spell, Healer Magic, Psychic, 30 MP, 35,000 Gold) +150 Defense against Psychic, does not stack
Ward Against Technology- (Spell, Healer Magic, Technology, 30 MP, 35,000 Gold) +150 Defense against Technology, does not stack
Ward Against Water- (Spell, Healer Magic, Water, 30 MP, 35,000 Gold) +150 Defense against Water, does not stack
Yakbaldino- (Spell, Healer Magic, Light & Darkness, 30 MP, 15,000 Gold) Lowers target's resistance to Charm, Voidstruck, and Weakened by 15%, does not stack
Zone of Restoration- (Spell, Healer Magic, Light, 90 MP, 120,000 Gold) All of caster's allies are healed for 20 every turn until this spell is cancelled, this spell is a Persistent Enchantment, does not stack

~Holy Magic~
Angelic Healing- (Spell, Holy Magic, Light, 30 MP, 41,000 Gold) +40 Magical Attack, Heals, May cure 1 debuff or minor negative status effect from a source below Level 20
%Angelic Protection- (Spell, Holy Magic, Light, 1,000 MP, 1,600,000 Gold) +1,600 Defense, +400 Defense against Stat Damage, +1,000 SPI, 60% inflicts Purified, does not stack
%Call Down the War-Ending Spear of Holy Judgment- (Spell, Holy Magic, Light & War, 440,000 MP, 220,000,000 Gold) +200,000 Ranged Attack, Allied targets may, if they agree to such, be cured of a single chosen major status effect from a source below Level 80 that is not 20 or more Levels greater than caster and then be killed, This attack possesses +100% To Hit, This action ignores the Defense of individuals below Level 60, Targets killed by this action may not be resurrected by source below Level 60, 15% inflicts Smitten, 60% inflicts Awestruck, 60% may inflict Wounded, Targets may not, if below Level 80 and not 20 or more Levels greater than caster, perform War-element actions that cost 1 or more HP or MP, Targets may not, if below Level 80 and not 20 or more Levels greater than caster, summon, 1 hit against 5,000, Caster must be Level 40 or greater
%Grand and Holy Healing- (Spell, Holy Magic, Light, 7,500 MP, 3,200,000 Gold) +3,400 Magical Attack, Heals
%Greater Angelic Healing- (Spell, Holy Magic, Light, 1,300 MP, 1,541,000 Gold) +1,540 Magical Attack, Heals, May cure 2 debuffs or minor negative status effect from a source below Level 60 if caster is at least Level 20
%Holy Daze- (Spell, Holy Magic, Light, 0 MP, 100,000 Gold) 30% inflicts Fatigued: Stun, 30% inflicts Paralysis
%Holy Light Blast- (Spell, Holy Magic, Light , 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Awestruck, 10% may inflict Impaired: Blind
%Holy Rain- (Spell, Holy Magic, Light, 17,000 MP, 3,400,000 Gold) +3,800 Magical Attack, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50, Pierces 10,000 Defense, 35% inflicts Awestruck, may inflict 1 hit against 30 and deal 1/3 damage, May only be cast by individuals above Level 20
%Holy Smite- (Spell, Holy Magic, Light, 4,000 MP, 2,200,000 Gold) +2,500 Magical Attack, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50, Pierces 5,000 Defense, 30% inflicts Awestruck
%Invoke Minor Joy- (Spell, Holy Magic, Light, 500 MP, 450,000 Gold) +500 Magical Attack, Heals, May inflict any minor positive status effect on up to 5 targets that are non-unique so long as no individual above Level 19 objects, May remove up to 2 debuffs from sources below Level 20 from up to 10 different targets, may inflict 1 hit against 20 if all opponents are below Level 20
%Improved Angelic Healing- (Spell, Holy Magic, Light, 300 MP, 541,000 Gold) +540 Magical Attack, Heals, May cure 1 debuff or minor negative status effect from a source below Level 40
%Judgment of Ancient Heroes- (Spell, Holy Magic, Light & Glory, 800,000 MP, 200,000,000 Gold) +400,000 Magical Attack, deals 1/2 Damage, 100% may inflict Awestruck, Removes all debuffs with targets below Level 60 as their source, 1 hit against 2,000,000, Caster must be Level 40 or greater
%Lay on Hands- (Spell, Holy Magic, Light, 5 MP, 20,000 Gold) +25 Magical Attack, Heals
%Mass Purify- (Spell, Holy Magic, Light, 1,200 MP, 1,800,000 Gold) 80% inflicts Purified on up to 15 chosen targets
%Purifying Blade- (Spell, Holy Magic, Light, 3,000 MP, 2,100,000 Gold) +2,200 Melee Attack, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50
%Purifying Blade (2)- (Spell, Holy Magic, Light, 3,000 MP, 2,100,000 Gold) +2,200 Melee Attack, Heals, Cures 1 negative status effect or debuff from a source below Level 40
%Purifying Blast- (Spell, Holy Magic, Light, 3,000 MP, 2,100,000 Gold) +2,200 Ranged Attack, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50
%Touch Which Confers Bodily Wholeness- (Spell, Holy Magic, Light, 5,000 MP, 2,600,000 Gold) Target cannot be afflicted with Minor Status effects coming from sources below Level 30, May only be cast by individuals above Level 20

~Hypertech~
Astral Cannonite- (Spell, Hypertech, Technology, 5 MP, 900 Gold) +15 Magical Attack, May deal 200 damage instead of normal amount if user is at least Level 3
%Behold! A Blob!- (Spell, Hypertech, Acid, 100,000 MP, 8,000,000 Gold) Summons 1 Giant Blob that has an 80% chance of being uncontrolled, max 3 summoned
%Blazing, Sticky Napalm- (Spell, Hypertech, Fire, 200 MP, 50,000 Gold) +50 Magical Attack, 10% Deals damage for two rounds, with the second round's damage occurring at the start of the round, Deals damage every round, with said damage occurring at the start of the round, to targets below Level 20, 20% inflicts Burning
%Bomb- (Spell, Hypertech, Technology & Fire, 16,000 MP, 610,000 Gold) +650 Ranged Attack, +650 Magical Attack, 1 hit against 20, deals 1/5 damage
%Brass Chimera Laser- (Spell, Hypertech, Technology, 44,000 MP, 2,100,000 Gold) +2,200 Ranged Attack, +2,200 Magical Attack, Damage dealt by this action may not be healed by individuals below Level 40, 15% inflicts Antimatter
%Corruption Nuke- (Spell, Hypertech, Corruption, 120,000 MP, 60,000,000 Gold) +60,000 Ranged Attack, 60% inflicts Dissolving: Consumed By Taint, 60% inflicts Antimatter: Vile Override, 1 hit against 600,000, deals 3/4 Damage, Caster must be Corruption element
%Create Cannon Turrets- (Spell, Hypertech, Physical, 600 MP, 180,000 Gold) This spell if cast inside a Zone of Technology creates a cannon turret that has 40,000 HP, 400 Defense, and deals 5,500 Technology damage as an action at the end of its creator’s first action each round, A max of 3 cannon turrets may be created at once, these turrets disappear if no longer in a Zone of Technology
%Create Minefield- (Spell, Hypertech, Technology, 750 MP, 70,000 Gold) Caster attaches an effect to a controlled Zone of Technology that deals 3,000 damage that is both Fire & Technology element to one target who attacks caster or one of caster's allies per turn, with caster choosing which individuals it triggers against
%Craft Vehicular Shielding- (Spell, Hypertech, Technology, 450 MP, 68,000 Gold) +40 Defense to caster if caster is a Vessel, Vehicle, or War Machine, may be cast while in a Vessel, Vehicle, or War Machine transformation
%Create Turrets- (Spell, Hypertech, Physical, 90 MP, 70,000 Gold) This spell if cast inside a Zone of Technology creates a turret that has 12,000 HP, 230 Defense, and deals 1,500 Technology damage as an action at the end of its creator’s first action each round, A max of 3 turrets may be created at once, these turrets disappear if no longer in a Zone of Technology
%Delayed Nuclear Time-Destroyer Bomb- (Spell, Hypertech, Atomic & Time, 160,000 MP, 90,000,000 Gold) +90,000 Ranged Attack, 9,000 AGI Damage, 60% inflicts Poison: Irradiated, 5% inflicts Time Stop, 1 hit against 600,000, deals 3/4 Damage, Caster must be Level 40 or greater
%Delayed Nuke- (Spell, Hypertech, Atomic, 160,000 MP, 90,000,000 Gold) +90,000 Ranged Attack, 60% inflicts Poison: Irradiated, 1 hit against 600,000, deals 3/4 Damage, This action is delayed 7 rounds, Caster must be Level 40 or greater
%Design Decent Robot that Shoots Electricity?- (Spell, Hypertech, Technology & Electrical, 1,400 MP, 140,000 Gold) Summons 1 Semi-Jerry-Rigged Automated Armored Improved Electranetic Robot Cannoneer with a 95% chance of success, a 4% chance of no result, and a 1% chance of the summon going rogue and joining an enemy side that is randomly determined from the available enemy sides, Max 5 summoned
%Explosive Blasts- (Spell, Hypertech, Fire & Air, 600 MP, 1,490,000 Gold) +1,500 Ranged Attack, 30% Inflicts Fatigued: Stun, 1 hit against 6
%Focused Mura-Mura Laser Blast- (Spell, Hypertech, Technology, 50 MP, 85,000 Gold) +90 Magical Attack, This attack gains +5% To Hit
%Foot of the Robomoose- (Spell, Hypertech, Technology & Physical, 4,000 MP, 4,000,000 Gold) +4,000 Melee Attack, +4,000 Magical Attack, This action may deal 80,000 Flat Technology & Physical element Damage instead of the Damage it would otherwise deal (becoming a Flat Damage action in said case), 80% inflicts Fatigued: Stun, 20% inflicts Confusion, This spell counts as possessing the subtype Summoning and its name counts as including 'Fading Call:'
%Future-Annihilating Bomb- (Spell, Hypertech, Time & Destruction, 120,000 MP, 60,000,000 Gold) +60,000 Ranged Attack, 60% inflicts Suffocation: No Future, 1 hit against 600,000, deals 3/4 Damage, Caster must be Level 20 or greater
%Global Defense- (Spell, Hypertech, Technology & Warding, 2,000,000 MP, 200,000,000 Gold) Caster and caster's allies obtain a non-stacking buff that provides +200,000 Defense, that allows its possessors to have a 20% chance of Reflecting actions from sources below Level 95 that are not 20 or more Levels greater than its caster, and that allows its possessors to deal 2,000,000 Flat Technology element Damage to entities that conduct offensive actions that target them at the end of such actions, Caster must be Level 40 or greater
Greater AGI-Draining Laser- (Spell, Hypertech, Technology, 50 MP, 78,000 Gold) +70 Magical Attack, 15% inflicts Stat Drain: AGI Drain
Greater Laser Blast- (Spell, Hypertech, Technology, 50 MP, 70,000 Gold) +70 Magical Attack
Grenade Barrage- (Spell, Hypertech, Fire & Air, 60 MP, 49,000 Gold) +45 Ranged Attack, 2% Inflicts Stun, 1 hit against 6
%Hambelstern Prototype Drone Siren 0.03- (Spell, Hypertech, Technology, 565,985 MP, 7,895,700 Gold) Summons 5 Hambelstern Prototype 0.08 Cannon Drone, max 20 summoned, summons of summons from this spell count towards the cap of summons that this spell may produce
%Hyperspace Jump- (Spell, Hypertech, Technology & Astral & Spatial, 2,000 MP, 7,00,000 Gold) Has RP effects if caster is in an appropriate spacecraft or other vehicle, Permits escape from random quests at the start of the round after it is cast
%Improved Acid Spray- (Spell, Hypertech, Acid, 90 MP, 484,300 Gold) +500 Ranged Attack, 25% inflicts Dissolving, May inflict 1 hit against 5 and deal 1/2 damage
%Install Planetary Defense Systems- (Spell, Hypertech, Technology & Warding, 2,500,000 MP or 250,000,000 Gold, 250,000,000 Gold) Caster summons 1 Global Defense Grid, Max 1 Summoned
Laser Blast- (Spell, Hypertech, Technology, 5 MP, 700 Gold) +7 Magical Attack
%Mark II Napalm- (Spell, Hypertech, Fire, 35 MP, 15,000 Gold) +29 Magical Attack, 5% Deals damage for two turns, 5% inflicts Burning
%Masterfully Painful Dissection- (Spell, Hypertech, Darkness & Technology, 150 MP, 3,500,000 Gold) +3,100 Melee Attack, 40% inflicts Pain, Scans target's stats as though caster were 5 levels higher for stat-scanning purposes (to a max of Level 80)
%Missile Barrage- (Spell, Hypertech, Technology & Fire, 690 MP, 75,000 Gold) +210 Ranged Attack, 1 hit against 20, deals 1/10 damage
%Multi-Directional Laser- (Spell, Hypertech, Technology, 450 MP, 49,000 Gold) +61 Magical Attack, also inflicts 1 hit on two targets in the same row as the original target and one target in the each of two rows that are not the rows of the original target and that are not in the same row as each other provided that the original target is hit by this attack, deals 1/5 damage to targets that are not the original target
%Network Surge- (Spell, Hypertech, Technology & Energy, 600 MP, 1,250,000 Gold) +2,000 Magical Attack, 30% inflicts Paralyzed, 20% inflicts Overload, May only target Coded Beings if the Terrain or Phantom Terrain is not Network
%Nuclear Time-Destroyer Bomb- (Spell, Hypertech, Atomic & Time, 160,000 MP, 90,000,000 Gold) +90,000 Ranged Attack, 9,000 AGI Damage, 60% inflicts Poison: Irradiated, 5% inflicts Time Stop, 1 hit against 600,000, deals 3/4 Damage, Caster must be Level 40 or greater
%Nuke- (Spell, Hypertech, Atomic, 120,000 MP, 60,000,000 Gold) +60,000 Ranged Attack, 60% inflicts Poison: Irradiated, 1 hit against 600,000, deals 3/4 Damage
%One Hundred Thousand Rays- (Spell, Hypertech, Technology, 1,416,000 MP, 12,515,000 Gold) +14,575 Magical Attack, +14,550 Ranged Attack, deals 1/20 damage, 100 hits divided among 100, this spell repeats itself as a Cast a Spell action that costs no MP, has a Prime Attribute of (SPI / 2), and does not have this repetition effect attached at the beginning of its caster's first action every round for 100 rounds, does not stack
%Orihalcum Cockatrice Cannonade- (Spell, Hypertech, Technology & Earth & Physical, 1,000,000 MP, 100,000,000 Gold) +100,000 Ranged Attack, +100,000 Magical Attack, 30% inflicts Petrified, this action Pierces all the Defense of targets below Level 40, 2 hits against 50,000, Caster must be Level 20 or greater
Phone in Lawyers- (Spell, Hypertech, Technology, 40 MP, 60,000 Gold) Summons 1-3 Lawyers, Max 10 summoned, Costs 5,000 Gold to cast per Lawyer summoned
%Plant Pods- (Spell, Hypertech, Technology, 500 MP, 50,000 Gold) Caster summons up to 5 Aliens from the Enemy List that are below Level 5 and are normally fightable for drops, This action is delayed 60 rounds, Max 20 summoned
%Plumb- (Spell, Hypertech, Water, 50 MP, 16,500 Gold) Caster removes all debuffs from target Water element individual that either prevent the use of certain abilities or that increase the MP cost of abilities that come from sources below Level 40
%Pour and Light Kerosene- (Spell, Hypertech, Fire, 60 MP, 200,000 Gold) +200 Melee Attack, 30% inflicts Burning, 100% inflicts Burning on individuals with a Fire Weakness greater than their Fire Resistance
%Prototype Doomsday Device- (Spell, Hypertech, Destruction & Technology & War, 160,000 MP, 80,000,000 Gold) +160,000 Magical Attack, 30% inflicts Devastated, deals 1/2 Damage, 1 hit against 400,000, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
%Raise Fortifications- (Spell, Hypertech, Physical, 90 MP, 70,000 Gold) This spell attaches an effect to a Zone of Technology that raises the Defense of all of caster’s allies and caster in said zone by 200, This spell may, instead, increase the Defense of all of caster’s allies and caster by 40, stacks 3 times regardless of which effect is chosen
%Shut Down- (Spell, Hypertech, Technology, 120,000 MP, 60,000,000 Gold) 5% may inflict Instant Death on Robots, Machines, and Clockworks, 60% may inflict Fatigued: Knocked Out on Robots, Machines, and Clockworks
Sky Torpedo- (Spell, Hypertech, Air & Fire, 200 MP, 78,500 Gold) +195 Ranged Attack, deals 1/4 damage to targets that are non-Aerials and are not Air element unless the terrain or phantom terrain is some sort of sky, always hits and is a critical against Air element Vessels under level 20
%Sky Torpedo from the Worldstone War- (Spell, Hypertech, Air & Fire, 136,000 MP, 37,100,000 Gold) +37,000 Ranged Attack, deals 1/4 damage to targets that are non-Aerials and are not Air element unless the terrain or phantom terrain is Sky, Attacks involving this spell always Hit and is are Criticals against Air element Vessels that are below Level 60
%Slowmo Nuke- (Spell, Hypertech, Atomic & Time, 120,000 MP, 60,000,000 Gold) +60,000 Ranged Attack, 60% inflicts Poison: Irradiated, This action is delayed for 200 rounds, 1 hit against 600,000, deals 3/4 Damage
%Storm Generator- (Spell, Hypertech, Air & Electrical, 5,400 MP, 3,115,000 Gold) Creates a Zone of Air and Electrical and attaches an effect to said Zone that deals 45,000 Flat Air element damage, 65,000 Flat Electrical element damage, and 30% inflicts Electroced against each individual in it at the start of every round, with said effect not stacking on the same zone or across zones
%Sun Battery- (Spell, Hypertech, Light & Energy, 800,000 MP, 70,000,000 Gold) +70,000 Ranged Attack, this action may gain '3 hits against 5' and deal 1/2 Damage if its caster chooses to destroy a Zone of Light that it created during said casting
%Supreme Firewall- (Spell, Hypertech, Technology, 120,000 MP, 60,000,000 Gold) Coded Beings below Level 80 who are no more than 19 Levels greater than caster may not apply debuffs to caster or caster's allies without caster's permission, Caster must be Level 40 or greater
%Tank Power Plant (2)- (Spell, Hypertech, Earth, 500 MP, 50,000 Gold) Target Plant regenerates 5,000 MP at the start of each round that it possesses one or more allies whose name includes 'Tank', does not stack, Caster must possess the ability 'Horrid Barbarian Grammar'
%Timehammer Bomb- (Spell, Hypertech, Time, 120,000 MP, 60,000,000 Gold) +60,000 Ranged Attack, 6,000 AGI Damage, 100% inflicts Fatigued: Elderly, This action may be delayed for up to 5 rounds, 60% inflicts Fatigued: Slow, 1 hit against 600,000, deals 3/4 Damage
%Upgraded Ancient Laser- (Spell, Hypertech, Technology, 120,000 MP, 36,000,000 Gold) +36,000 Magical Attack
%Upgraded Ancient Starcannon- (Spell, Hypertech, Technology & Astral, 120,000 MP, 36,000,000 Gold) +36,000 Magical Attack, May deal full Damage to targets below Level 80 in the back row who are not more than 19 Levels greater than caster, May deal 360,000 Flat Astral element Damage instead of dealing normal Damage and creating an attack if part of a 'Cast a Spell' action
%Vivifying Lightining- (Spell, Hypertech, Electrical, 2,000 MP, 5,500,000 Gold) 5% Ressurects target Bio-Horror and inflicts Electrocuted on it
%Warp Bomb- (Spell, Hypertech, Darkness, 3,000 MP, 210,000 Gold) +309 Magical Attack, 15% inflicts Voidstruck

~Illusion Magic~
%"TIA DID THAAAAAAAAT!"- (Spell, Illusion Magic, Sonic & Dopple, 450,000 MP, 45,000,000 Gold) Target prior action of caster counts as having been performed by a Battle Arena Member named 'Tia Telaria' or 'Tia Teleste' instead of by caster (with this applying to a non-present instance of such an individual if no such individual is present or no other assignment is made and re-assigning the action's performance to a willing or below-Level-60 entity that actually possesses the name if such an entity is present and the caster desires such)
%Beautiful Illusion- (Spell, Illusion Magic, Air & Light, 6,000 MP, 680,000 Gold) 30% inflicts Confusion, 30% inflicts Charm, 20% inflicts Awestruck
%Blur Trail- (Spell, Illusion Magic, Air & Earth, 3,000 MP, 310,000 Gold) Target cannot be countered by individuals below Level 20
%Call Forth the Wholly Unreal Cosmos- (Spell, Illusion Magic, Illusion & Air & Astral, 5,800,000 MP, 580,000,000 Gold) Caster creates a Zone of Illusion, with said Zone counting as a Zone of Astral to individuals below Level 40 and to individuals below Level 80 who have not scanned caster's stats, Caster may choose, at the end of any of caster's actions for any of caster's allies who is willing to count said Zone as a Zone of Illusion for a number of rounds between 1 and 4, Caster may choose, unless caster is afflicted with confusion, to count said Zone as a Zone of Illusion, At the start of each Zone, caster may attach one of the following effects to said zone, with all such effects not stacking across zones or on the same zone and with each Zone being able to possess a maximum of 5 of said effects, An effect option is 'All individuals in this Zone gain +5,800,000 HP, with individuals who treat said Zone as a Zone of Illusion being allowed to choose once, at the start of each round, for up to 10 individuals who treat said Zone as a Zone of Astral to have their conditions for being 'Dead' checked, with their HP value not counting in the bonus from this effect', An effect option is 'All Astral Beings summoned in this Zone become solely Illusion element and may, at the start of each round, if summoned by a source below Level 100, be unsummoned by this spell's caster at the start of any round', An effect option is 'All Illusion Magic summons present in said Zone gain the element Astral and the subtype Astral Being', An effect option is 'This effect's creator may change any Astral element Damage dealt within said Zone to be solely Illusion element Damage', An effect option is 'This effect's creator may change any Illusion element Damage dealt within said Zone to any individual inside said Zone who counts said Zone as a Zone of Astral to be solely Astral element Damage', An effect option is 'All Astral Being summons summoned by individuals below Level 80 present in said Zone are not present on odd-numbered rounds (counting as not existing for purposes of victory conditions)', An effect option is 'All non-Astral element attacks obtain -45% To Hit targets if both their source and all of their targets are inside this Zone', An effect option is 'While in this Zone, this effect's creator may choose for individuals who treat this Zone as a Zone of Astral to treat possessor as though possessor possessed a Constant Effect named 'Hypermassive' that possessed no other text', An effect option is 'All Magic Beings and Spirits summoned in said Zone by sources below Level 80 are unsummoned at the end of each round', An effect option is 'Astral Magic spells cost individuals with the ability 'Illusionist' 500,000 less MP to cast', An effect option is 'This effect's creator gains the abilities 'Basic Astral Magic Attunement', 'Apprentice Astral Magic Attunement', 'Astral Mage', and 'Adept Astral Magic Attunement' while in this Zone', An effect option is 'This effect's creator may spend the MP of individuals below Level 60 who are in this Zone who count this Zone as a Zone of Astral to cast Illusion Magic spells', Caster must be Level 55 or greater and must possess the ability 'Adept Illusion Magic Attunement' or both 'Unreality Coordinator' and 'Cosmos Ruler')
%Convincing Lie- (Spell, Illusion Magic, Darkness & Psychic & Air, 6,000 MP, 355,000 Gold) Target, if below Level 20, recieves no benefits from a selected buff that is on target provided that said buff comes from a source below Level 30
Craft Basic Disguise (Human or Humanoid)- (Spell, Illusion Magic, Magic, 50 MP, 7,000 Gold) Willing target’s subtype changes to Human or Humanoid, Does not work if any foes have more than 50 more MIN or SPI than caster has SPI and is instantly dispelled by the presence of said individuals
Craft Basic Disguise (Human)- (Spell, Illusion Magic, Magic, 5 MP, 5,000 Gold) Willing target’s subtype changes to Human, Does not work if any foes have more than 50 more MIN or SPI than caster has SPI and is instantly dispelled by the presence of said individuals
Craft Basic Disguise (Humanoid)- (Spell, Illusion Magic, Magic, 5 MP, 5,000 Gold) Willing target’s subtype changes to Humanoid, Does not work if any foes have more than 50 more MIN or SPI than caster has SPI and is instantly dispelled by the presence of said individuals
%Create Illusory Obsessive Stalker with an Interest in BA Members- (Spell, Illusion Magic, Illusion, 28,000 MP, 24,000,000 Gold) Summons 1 Illusory Obsessive Stalker with an Interest in BA Members, Max 3 summoned
%Crown of Absolute Mirage- (Spell, Illusion Magic, Illusion, 3,500,000 MP, 330,100,000 Gold) Once per round, as a non-stacking buff, caster gains a (100-(selected target's Level/2, rounded down))% chance of being able to change all targets of any one action from a non-unique, non-elite source below Level 99 that does not possess the ability Adept Diviner, Caster must be Level 60 or greater
%Disguise Self: Abstract- (Spell, Illusion Magic, Magic, 1,000 MP, 200,000 Gold) Caster's subtype becomes Abstract until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Aerial- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Aerial until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Alien- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Alien until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Angel- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Angel until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Aquatic- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Aquatic until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Bio-Horror- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Bio-Horror until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Celestial- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Celestial until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Clockwork- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Clockwork until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Cthonian- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Cthonian until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Daemon- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Daemon until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Darkspawn- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Darkspawn until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Demon- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Demon until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Deva- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Deva until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Devil- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Devil until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Dragon- (Spell, Illusion Magic, Magic, 1,000 MP, 200,000 Gold) Caster's subtype becomes Dragon until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Fae- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Fae until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Golem- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Golem until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Human- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Human until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Humanoid- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Humanoid until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Horror- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Horror until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Illuminated- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Illuminated until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Insect- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Insect until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Machine- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Machine until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Magic Being- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Magic Being until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Monster- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Monster until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Ooze- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Ooze until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Outsider- (Spell, Illusion Magic, Magic, 1,000 MP, 200,000 Gold) Caster's subtype becomes Outsider until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Plant- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Plant until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Prime- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Prime until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Robot- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Robot until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Shapeshifter- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Shapeshifter until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Spirit- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Spirit until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Disguise Self: Undead- (Spell, Illusion Magic, Magic, 500 MP, 100,000 Gold) Caster's subtype becomes Undead until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
%Dodge Into Fake Timeline- (Spell, Illusion Magic, Time & Illusion, 2,000,000 MP, 180,000,000 Gold) Caster gains +90% Dodge against individuals who have not scanned possessor's stats who are not 10 or more Levels greater than caster, does not stack, lasts 5 rounds, Caster must be Level 40 or greater
^%Fading Call: City of the Fireflies- (Spell, Illusion Magic, Aether & Illusion, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a entity on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, all buffs, debuffs and summons created through this spell disappear after 12 rounds, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects
%Fake Hit- (Spell, Illusion Magic, Physical, 2,100 MP, 67,000 Gold) +55 Melee Attack, Attacks this spell is involved in deal no damage, but the damage they would have done is calculated and they possess a percent chance for each target of inflicting Confusion equal to the percent of each target's HP they would have dealt to that target, rounded up
%Fake Out- (Spell, Illusion Magic, Physical, 200 MP, 47,000 Gold) +1 Melee Attack, Attacks this spell is involved in automatically miss, but any target that they miss gains a debuff that decreases their Dodge against caster by 5% that lasts 10 rounds and does not stack
%False World's Reflection- (Spell, Illusion Magic, Illusion & Spatial, 6,800,000 MP, 140,000,000 Gold) Whenever an individual below Level 80 that is not greater Level than caster attempts to leave the battlespace that this spell is cast in without caster's permission, said individual, unless it is Immune to, Reflects, or Absorbs Illusion, is afflicted with Vanished, Caster must be Level 40 or greater
%Heed My Words, For They Are Truth- (Spell, Illusion Magic, Illusion, 80,000 MP, 80,000,000 Gold) Caster controls the next action of target lower-Level individual below Level 60, Caster must be Level 40 or greater and must possess the abilities 'Adept Illusionist' and 'Adept Unreality Coordinator'
%Hide the Truth in the Past- (Spell, Illusion Magic, Air & Time, 60,000 MP, 7,855,210 Gold) Buffs with target as a source may not be removed or altered by non-unique individuals below Level 30 or unique individuals below Level 20 who do not count the current round's number as a lower number than caster does
%Illusory World- (Spell, Illusion Magic, Illusion, 400,000,000 MP, 215,000,000 Gold) Caster creates a Battlespace and moves any number of individuals below caster's Level who are below Level 70 and do not possess the ability 'Adept Diviner' into it, The actions of all individuals below Level 60 in said Battlespace fail, Caster may target individuals in said Battlespace, Caster must be Level 60 or greater, Can sculpt worlds of illusions in RP threads
%I'm Not A Robot, Really! I'm A Real Girl!- (Spell, Illusion Magic, Technology, 50 Gold, 50,000 Gold) Caster's opponents below Level 20 with lower MIN than caster's SPI treat caster's subtype as solely being Human if they would otherwise treat it as including Robot, Clockwork, or Machine
%Lanzah Bahum- (Spell, Illusion Magic, Darkness & Physical & Air & Illusion, 900,000 MP, 90,000,000 Gold) +90,000 Ranged Attack, +90,000 Magical Attack, this action counts as involving 200 additional Illusion-element Spear weapons, 1 hit against 20,000,000, this action gains +100% To Hit unless caster's stats have been scanned, Caster must be Level 40 or greater
%Lanzah Rahham- (Spell, Illusion Magic, Darkness & Physical & Air & Illusion, 3,200,000 MP, 160,000,000 Gold) +160,000 Ranged Attack, +160,000 Magical Attack, this action counts as involving 200 additional Illusion-element Spear weapons, 1 hit against 200,000,000, this action gains +100% To Hit unless caster's stats have been scanned, This action repeats itself against the same targets at the start of each round that none of its performer's other actions already repeated themselves on, Caster must be Level 40 or greater and must possess the ability 'Adept Illusion Magic Attunement'
%Liar's Million-Billion Razors- (Spell, Illusion Magic, Physical, 70,000 MP, 450,000,000 Gold) +225,000 Ranged Attack, This spell gains an additinoal +325,000 Ranged Attack against individuals who have not scanned caster's stats and have not been present in battle at a point in which caster previously cast this spell, If caster possesses the ability Illusionist, this spell inflicts Wounded on targets who have not scanned caster's stats, have not been present in battle at a point in which caster previously cast this spell, and are no more than 10 Levels higher than caster, if caster possesses the ability Illusionist, this spell deals 10 hits against each target who has not scanned caster's stats, is no more than 10 Levels higher than caster, have not been present in battle at a point in which caster previously cast this spell, and is below Level 80, If caster possesses the ability Illusionist, this spell deals 1,000 hits against each opposing target who is non-unique, more than 20 levels below caster, has not scanned caster's stats, has not been present in battle at a point in which caster previously cast this spell, and is below Level 80
%Mask Terrain- (Spell, Illusion Magic, Earth & Air, 5,000 MP, 110,000 Gold) The presence of target Terrain or Phantom Terrain created by a source below Level 20 is ignored by individuals below Level 20, with said effect excluding caster and up to two of caster's allies should caster desire such
%Minor Blur- (Spell, Illusion Magic, Air & Magic, 300 MP, 40,000 Gold) Target gains 5% Dodge
%Minor Illusion- (Spell, Illusion Magic, Magic, 300 MP, 30,000 Gold) 30% inflicts Confusion, Only affects targets with under 1,000 MIN
%Minor Masking- (Spell, Illusion Magic, Air & Darkness & Magic, 250 MP, 35,000 Gold) Target is considered 1 Level higher for purposes of determining the success of attempts by sources below Level 40 who have below 2,000 MIN, to scan its stats, to a max of Level 40, does not stack
%Mirror Legion- (Spell, Illusion Magic, Illusion, 75,000 MP, 7,500,000 Gold) Target gains +40% Dodge and may choose to count as a Unit, does not stack
%Motion Screen- (Spell, Illusion Magic, Air & Magic, 300 MP, 70,000 Gold) Target gains 10% Dodge and has a 5% chance of cancelling any attempted counter by individuals below Level 20 as a non-stacking buff
%My Next Trick: Pre-Set-Up Legion-Resurrecting False-Afterlife Heaven-Emptying Mass-Resurrection Dimensional Illusory Shell-Game- (Spell, Illusion Magic, Illusion & Spatial, 6,000,000 MP, 315,000,000 Gold) Caster, to a max of once per thread across all copies of this spell, resurrects any number of dead allies (including those with missing corpses) that were killed by sources below Level 100 that are not 5 or more Levels greater than caster, with said resurrections not being preventable by sources below Level 80, Caster must be Level 60 or greater and must possess the ability 'Expert Illusion Magic Attunement', 'Expert Spatial Magic Attunement', or 'Expert Thief Arts Attunement'
%Phantom Pain- (Spell, Illusion Magic, Psychic, 10 MP, 40,000 Gold) +30 Magical Attack, 5% inflcits Pain, All damage dealt by this action and all minor negative status effects it inflicts are removed from its targets in 5 rounds if they are not considered 'Dead' or unless this spell's caster is above Level 80 and desires otherwise at the time of casting, Actions involving this spell may not deal damage to targets with more than 2,000 MIN or 2,000 SPI unless this spell's caster is above Level 80 and desires such
%Thief God's Mask- (Spell, Illusion Magic, Darkness & Illusion, 2,150,000 MP, 215,000,000 Gold) Caster's obtains a non-stacking buff that causes its possessor's stats to be unable to be scanned by entities below Level 80 that are not 20 or more Levels greater than caster, that causes its possessor's stats to be unable to be scanned by entities below Level 60, that causes its possessor to optionally (chosen at the time of the buff's creation) gain any combination of base subtypes (chosen at the time of the buff's creation) instead of or in addition to (chosen at the time of the buff's creation) its possessor's existing subtypes, that provides 80% Dodge, that provides +40% Dodge, that provdies +43,000 AGI, that optionally (chosen at the time of the buff's creation) gives its possessor the subtype Planetary or removes the subtype Planetary from its possessor, Caster must be Level 40 or greater and must possess the ability 'Adept Illusion Magic Attunement' or the ability 'Adept Divine Magic Attunement'
%Weave Fake World of Silk and Puppet-Men- (Spell, Illusion Magic, Illusion & Earth & Darkness, 425,000,000 MP, 415,000,000 Gold) Caster creates a Battlespace and moves any number of individuals below caster's Level who are below Level 80 and do not possess the ability 'Expert Diviner' into it, Caster may summon up to 100 Golems or Humans below Level 80 that are normally fightable for drops on the enemy list into said battlespace at the start of each round, with said Human summons obtaining a buff at the time of their summoning that gives its possessors the subtype Golem, Max 2,000 summoned, Caster may create up to 2,000 unclaimed Temporary Clothes items in said battlespace at the start of each round that are worth under 100,000,000 Gold and in-stock in the Shop, Max 20,000 Temporary items created, Caster gains a non-stacking buff that allows its possessor to target individuals in said Battlespace from outside of said battlespace, Caster must be Level 60 or greater and must possess the ability 'Arachne Weaving', Can sculpt worlds of illusions in RP threads
Weave Phantasm: Phantom Warrior- (Spell, Illusion Magic, Magic & Air & Psychic, 30 MP, 20,000 Gold) Summons one Illusionary Phantom Warrior, max 20 summoned

~Leadership~
%'For Change!'- (Spell, Leadership, Wealth, 10,000 MP, 5,000,000 Gold) Whenever caster is dealt Gold Damage, caster regenerates an amount of Gold Damage equal to 10% of said amount, to a max of 5,000,000 Gold
%'For Chaos!'- (Spell, Leadership, Chaos, 10,000 MP, 5,000,000 Gold) Law element spells and abilities that cost at least 1 MP cost 100,000 additional MP to cast, stacks 5 times as a buff on its caster that produces said effect
%'For Glory!'- (Spell, Leadership, Light & Air, 500 MP, 2,500,000 Gold) Target gains a buff that causes Leadership spells and Glory-element spells to cost its possessor 25,000 less MP to cast and does not stack, 1 hit against 30
%'For Independence!'- (Spell, Leadership, Air, 10,000 MP, 5,000,000 Gold) Up to 15 non-pet, non-summon targets are cured of Charm and gain Charm Immunity against sources below Level 60 or up to 15 target summons that are below Level 20 and were summoned by a source below Level 20 are unsummoned
%'For Knowledge!'- (Spell, Leadership, Magic & Technology, 500 MP, 2,500,000 Gold) Target gains a buff that causes Hypertech and Wizard Magic spells to cost its possessor 25,000 less MP to cast and does not stack, 1 hit against 30
%'For Science!'- (Spell, Leadership, Technology, 500 MP, 2,500,000 Gold) Target gains a buff that causes Hypertech and Technomancy spells to cost its possessor 25,000 less MP to cast and does not stack, 1 hit against 30
%'For Truth!'- (Spell, Leadership, Air & Psychic, 10,000 MP, 5,000,000 Gold) Caster scans target's stats and is told if said stat scanning failed due to its target being Immune to Air, to Psychic, or to Base Elements if said target is below Level 60
%"I AM THE HOUND AND YOU ARE MY PREY!"- (Spell, Leadership, Sonic & Darkness, 450 MP, 4,500,000 Gold) Caster +45% To Hit as a non-stacking, non-replicable buff, but also gains -4,500 to all stats and can't win as a non-stacking, non-replicable debuff that caster and entities lower Level than caster can't cure
%"I ARRIVE!" KABOOM! *Sparklesparkle*- (Spell, Leadership, Air & Fire & Light, 30,000 MP, 15,800,000 Gold) If it is the first round of battle and said round is the first round that its caster is in the battle that its caster is presently in, this item's possessor may, at the start of the round as an action that consumes its caster's next action, to a max of once per battle and five times per thread across all copies of this spell, perform a 'Cast a Spell Action' that involves the casting of no other spell other than this spell and must involve the casting of this spell, This spell, if cast during the start of a round on the first round that its caster is in the battle that its caster is presently in, may deal 150,000 Flat Glory, Light, Fire, or Sonic element Damage to up to 50 targets that are no more than 19 Levels greater than its caster and may have a 95% chance of inflicting either Charm: Impressed, Impaired: Blind, Confusion, Charm, or Awestruck on up to 50 targets that are no more than 19 Levels greater than its caster
%'I'm Lookin' Good!'- (Spell, Leadership, Air & Fire, 300 MP, 410,000 Gold) Caster gains +100 to all stats for each Clothes, Shoes, Belt, Hat, Gloves, Earwear, Eyewear, Amulet, Broach, Crown, or Wristwear equipped, to a max of +500, does not stack
%'It's Too Late for You!'- (Spell, Leadership, Darkness & Psychic & Air & Time, 600,000 MP, 60,000,000 Gold) Caster's opponents below Level 60 obtain a non-stacking debuff that makes its possessor unable to be in a Crisis Zone, Caster must be Level 20 or greater
%'The Empire's Downfall Has Already Been Set In Motion!'- (Spell, Leadership, Darkness & Psychic & Fire & Earth & Time, 1,000,000 MP, 100,000,000 Gold) Caster obtains a non-stacking buff that does not vanish upon death that unsummons one Large Structure below Level 80 that is below cater's Level at the start of each round, Caster must be Level 40 or greater
%'This Bulldozer Was Sponsored by TERRORISM!'- (Spell, Leadership, Air & Earth & Fire & Technology, 50,000 MP, 10,000,000 Gold) Caster transforms into an equipped Vehicle that caster could normally transform into, until the end of the round after the current round, non-unique individuals below Level 40 cannot deal Damage to said transformation and said transformation's abilities' Damage values are increased by 50,000 points, this buff does not stack and can only affect each caster once per thread, Caster must be Level 20 or greater and must be a Humanoid or an Aerial
%Alacrity of the Adorable Messenger- (Spell, Leadership, Air & Light, 3,000 MP, 168,000 Gold) +150 AGI, Target's actions may gain '30% inflicts Charm', lasts 5 rounds, does not stack
%'You're All Dead!'- (Spell, Leadership, Darkness & Fire & Psychic & Evil & Destruction, 3,000,000 MP, 300,000,000 Gold) +300,000 Magical Attack, 30,000 Stat Damage to each stat, 25% inflicts Smitten: Great Atrocity, 25% inflicts Instant Death, all buffs and debuffs with target as a source are removed if target is below Level 80 and no more than 5 Levels greater than caster, may destroy one non-unique item equipped by target if target is below Level 60 and said item is worth below 100,000,000 Gold, caster chooses a an entity from the Enemy List that is normally fightable for drops that is of a Level equal to or lower than possessor's Level and applies one stacked instance of one chosen debuff that enemy could naturally apply (with the same application conditionals as the debuffs on said enemy, such as 'all Robots targeted are afflicted with' or 'targets below Level 20 are afflicted with') without referencing sources other than its own stat sheet, this action repeats itself against the same targets at the start of each round, 1 hit against each opponent, This spell may be case a max of once per thread across all copies, not counting actions where this spell's effect causes its casting to be repeated that are generated by this spell's effect, This spell possesses the additional subtypes Dark Magic and Catastrophe Magic, Caster must be Level 40 or greater and must possesses the abilities 'General', 'Warlock', and either 'Ruinous Flame of Nokhret' or both 'Catastrophe Mage' and 'Villain'
Agility-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 AGI, stacks 5 times
Agility-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 AGI, 1 hit against 20, stacks 5 times
%AND I'm Awesome!- (Spell, Leadership, Air & Light, 90 MP, 75,000 Gold) This spell may only be used as a counter against its caster by its caster, +75 to all stats, 5% cures any one debuff from a source below Level 10, stacks 10 times
%Annex Void Realm- (Spell, Leadership, Darkness & Astral & Void, 2,000,000 MP, 200,000,000 Gold) Caster gains control of all zones of Void created by sources below Level 80 that are not 10 or more Levels greater than caster, Caster gains control of all effects attached to zones of Void created by sources below Level 80 that are not 10 or more Levels greater than caster, Caster must be Level 40 or greater and must possess the ability 'Adept Leadership Attunement'
Attack Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Gives target +50 Melee Attack, +50 Ranged Attack, +50 Magical Attack, and +500 to the damage values of all abilities with damage values, stacks 5 times, lasts 40 rounds
Attack Orders- (Spell, Leadership, Air & Fire, 500 MP, 110,000 Gold) Gives target +50 Melee Attack, +50 Ranged Attack, +50 Magical Attack, and +500 to the damage values of all abilities with damage values, 1 hit against 20, stacks 5 times, lasts 40 rounds
%Boast- (Spell, Leadership, Air, 50 MP, 90,000 Gold) Caster must have defeated at least one indivdual either this round or last round, +200 to all of caster's stats for 4 rounds, Caster gains 50% Weakness to individuals more than 20 Levels above caster if caster is below Level 40 for 4 rounds
%Bolster Morale- (Spell, Leadership, Air, 320 MP, 60,000 Gold) +60 to all stats, +15% Confusion: Fear Resistance, stacks 5 times, lasts 15 rounds, 1 hit against 5
Cheer On!- (Spell, Leadership, Light, 200 MP, 65,000 Gold) +50 to all stats, cannot affect self, stacks 5 times
%Command a Pizza- (Spell, Leadership, Fire & Air, 7,000 MP, 60,000 Gold) Caster controls target's next action if target is a Food whose name includes 'Pizza' that is below Level 5
%Command Protocol- (Spell, Leadership, Technology & Air & Psychic & Metal, 100,000 XP, 10,000,000 Gold) Target non-unique individual gains an action immediately after this action
Conservation Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Causes all of target's MP costs to be reduced by 500, stacks 5 times, lasts 40 rounds
Conservation Orders- (Spell, Leadership, Air & Fire, 500 MP, 110,000 Gold) Causes all of target's MP costs to be reduced by 500, 1 hit against 20, stacks 5 times, lasts 40 rounds
Constitution-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 CON, stacks 5 times
Constitution-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 CON, 1 hit against 20, stacks 5 times
%Convene International Assembly- (Spell, Leadership, Air & Earth & Water, 200,000 MP, 20,000,000 Gold) Caster summons up to 200 different Humans that are below Level 60 that are fightable for drops on the Enemy List, Max 200 summoned
%Coordinate the Dragon-Riders- (Spell, Leadership, Air & Magic, 5,000 MP, 500,000 Gold) Caster's allies who are both Steeds and Dragons gain +500 AGI and +500 Defense, Lasts 5 rounds, stacks 3 times
%Death-Scream of the All-Controlling Emperor- (Spell, Leadership, Nobility & Glory & Law & Fire & Light & Atomic, 2,000,000 MP, 200,000,000 Gold) Caster is killed; All of caster's opponents are dealt 2,000,000 Flat Nobility & Glory & Law & Fire & Light & Atomic element Damage and have a 60% chance of being afflicted with an instance of Dominion that its inflictor still controls while dead; this spell may be cast once per thread that copies itself to any summon of an afflicted individual, Caster must be Level 60 or greater or must possess the ability 'Expert Leadership Attunement'
%Declaration of Liberty- (Spell, Leadership, Hope & Air, 120,000 MP, 60,000,000 Gold) All summons from sources below Level 80 become uncontrolled and join a new side of battle (with this effect not being a debuff but being prevented by things that would prevent them from becoming uncontrolled), All individuals below Level 80 in the battlespace caster is in lose their Pet slots as a non-stacking debuff, As a non-stacking effect that sits on this spell's caster, all new summon summoned in the battlespace that caster is in are uncontrolled and join said side of battle (if it exists) or create such a side (if it does not exist), Caster must be Level 40 or greater
Defense Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Gives target +50 Defense and +5 Defense against Stat Damage, stacks 5 times, lasts 40 rounds
Defense Orders- (Spell, Leadership, Air & Fire, 500 MP, 110,000 Gold) Gives target +50 Defense and +5 Defense against Stat Damage, 1 hit against 20, stacks 5 times, lasts 40 rounds
%Don't Be Sad, Bro!- (Spell, Leadership, Air & Water, 50 MP, 5,000 Gold) Cures Confusion: Depression unless caster possesses the ability 'Not a Bro'
%Don't Stop Meow!- (Spell, Leadership, Air, 6,000 MP, 600,000 Gold) Caster's actions cannot be countered by individuals below Level 40 if caster is in 'Form of Cat' stance
Emboldening Mantra- (Spell, Leadership, Earth & Fire & Air, 250 MP, 290,000 Gold) +5% Critical, 1 hit against 5, lasts 25 turns, stacks 2 times
%Endless Nein!- (Spell, Leadership, Air & Darkness, 999,999 MP, 99,999,999 Gold) Caster causes target individual below Level 60's next action to have a 9% chance of having no effect, with said effect not stacking and with this action, if a single-target 'Cast a Spell' action, repeating itself at the start of each round that none of its caster's other actions have repeated on, Only affects targets who are not 9 or more Levels greater than caster
%Explosively Awesome Entrance!- (Spell, Leadership, Air & Fire & Light, 18,500 MP, 9,500,000 Gold) If it is the first round of battle and said round is the first round that its caster is in the battle that its caster is presently in, this item's possessor may, at the start of the round as an action that consumes its caster's next action, to a max of once per battle and five times per thread across all copies of this spell, perform a 'Cast a Spell Action' that involves the casting of no other spell other than this spell and must involve the casting of this spell, This spell, if cast during the start of a round on the first round that its caster is in the battle that its caster is presently in, may deal 90,000 Flat Glory, Light, Fire, or Sonic element Damage to up to 50 targets that are no more than 19 Levels greater than its caster and may have a 95% chance of inflicting either Charm: Impressed or Awestruck on up to 50 targets that are no more than 19 Levels greater than its caster
Fan Blast I- (Spell, Leadership, Magic, 100 MP, 50,000 Gold) +50 Magical Attack, user must have a Fan equipped
%For Justice!- (Spell, Leadership, Light, 310 MP, 90,000 Gold) +80 to all stats, effect ends if recipient performs an action that is hostile to allies, stacks 5 times
%For Power!- (Spell, Leadership, Energy, 0 MP, 6,000,000 Gold) Caster gains +1,000 to all stats and +60,000 MP, does not stack
%From Your Dreams, With Sparkles, I ARRIVE!- (Spell, Leadership, Magic & Psychic & Tacky, 30,000 MP, 39,500,000 Gold) If it is the first round of battle and said round is the first round that its caster is in the battle that its caster is presently in, this item's possessor may, at the start of the round as an action that consumes its caster's next action, to a max of once per battle and five times per thread across all copies of this spell, perform a 'Cast a Spell Action' that involves the casting of no other spell other than this spell and must involve the casting of this spell, This spell, if cast during the start of a round on the first round that its caster is in the battle that its caster is presently in, may deal 390,000 Flat Magic, Psychic, or Tacky element Damage to up to 50 targets that are no more than 19 Levels greater than its caster and may have a 100% chance of inflicting either Charm: Impressed, Impaired: Blind, Confusion, Charm, or Fatigued: Asleep, Charm: Lovestruck, or Awestruck on up to 50 targets that are no more than 19 Levels greater than its caster, If it is not the first round of battle or said round is not the first round that this spell's possessor is in the battle that it is presently in, then this item's possessor may cast this spell normally to enter another battlespace that contains at least one individual afflicted with Fatigued: Asleep so long as no individual of Level 60 or greater in either the battlespace being entered or the battlespace being exited objects
Give A Piggy-Back Ride!- (Spell, Leadership, Physical & Light, 1 MP, 18,000 Gold) Target occupies the same spot in the rows as caster does, negative actions which target this spell’s target have a 50% chance of also affecting this spell’s caster, negative actions which target this spell’s caster have a 50% chance of also affecting this spell’s target, target takes all of target’s actions for the round when caster takes caster’s first action, may only affect willing targets, may only be affecting one target at a time
%Go Fast, Young One!- (Spell, Leadership, Air & Earth & Water, 400 MP, 155,000 Gold) +200 AGI, stacks 5 times, spells that reduce the cost of Wizard Magic spells reduce this spell’s cost
%I Am the Strongest!- (Spell, Leadership, Light & Darkness, 500 MP, 60,000 Gold) Caster’s stats are doubled (to a max of adding 10,000 points to each stat) if caster is at least double the level of all opponents
%Incite Umbrals- (Spell, Leadership, Darkness, 400 MP, 600,000 Gold) Caster's Umbral allies gain +6,000 Damage to the Damage values of their abilities and are cured of Charm, does not stack
Infliction Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Increases the infliction chance of all of target's minor status effects by 5%, to a max of 50%, stacks 5 times, lasts 40 rounds
Infliction Orders- (Spell, Leadership, Air & Fire, 500 MP, 110,000 Gold) Increases the infliction chance of all of target's minor status effects by 5%, to a max of 50%, 1 hit against 20, stacks 5 times, lasts 40 rounds
%Let's Get Some Turkey!- (Spell, Leadership, Air & Earth, 80 MP, 34,000 Gold) +26 Magical Attack, +40 AGI, +15 CON, Heals, deals 4/5 damage, 1 hit against 3, stacks 5 times, Wielder may, at the start of a thread, change this spell's subtype to Culinary Arts or Bardic Music
Mind-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 MIN, stacks 5 times
Mind-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 MIN, 1 hit against 20, stacks 5 times
Persuade Fish- (Spell, Leadership, Water, 35 MP, 14,000 Gold) 15% inflicts Charm on Aquatics
%Phone the Bank- (Spell, Leadership, Wealth, 150 MP, 110,000 Gold) Caster gains +11,000 Defense against Gold Damage, stacks 5 times
%Ribald Oration- (Spell, Leadership, Light & Magic, 50% Max MP, 125,000 Gold) + (10 x Caster Level) to all stats and Defense of all allies, allies attacks deal (100 x Caster Level) more damage or heal for an equal amount more, 1 hit against all allies, does not stack, lasts a number of turns equal to caster level
%SAY IT, BITCH! SAY IT!- (Spell, Leadership, Physical, 100 MP, 60,000 Gold) +60 Melee Attack, Target, if below Level 20 and not Immune to Charm or Confusion, counts for the remainder of the round as having cast a spell or used an ability with a name chosen by caster
Spirit-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 SPI, stacks 5 times
Spirit-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 SPI, 1 hit against 20, stacks 5 times
Strength-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 STR, stacks 5 times
Strength-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 STR, 1 hit against 20, stacks 5 times
%Strike a Victory Pose- (Spell, Leadership, Light & Magic & Physical, 1,000 MP, 75,000 Gold) May only be cast at the end of battle if caster is alive and not affected with any negative status effects, may only be cast if at least one opponent no more than 5 levels below caster was defeated in this battle, +10 XP and +25 Gold per caster level
%Strike from Above- (Spell, Leadership, Air, 80 MP, 35,000 Gold) Caster transforms into an Air or Technology element Vessel or a Vessel with Earth Resistance or Immunity, caster is unable to target Astral Beings until after caster’s next action, caster immediately takes an action that, if offensive, deals full damage to the back row, and caster skips caster’s next action
%'This is It!'- (Spell, Leadership, Air & Fire & Light, 33,000 MP, 4,600,000 Gold) +4,300 to all stats, lasts 5 rounds, may only affect each target once per thread
%Tirade of Racist Insults- (Spell, Leadership, Darkness & Air, 300 MP, 300,000 Gold) +300 Magical Attack against targets of a different subtype than caster, May deal no Damage, 50% inflicts Confusion: Fear, Confusion: Berserk, or Confusion: Depression (target's choice) on targets of a different subtype than caster
%’We’re All Dead!’- (Spell, Leadership, Darkness & Fire & Psychic, 600 MP, 45,000 Gold) Caster and any of caster’s willing allies may immediately, provided they are below level 50 and have under 10,000 MIN, have this spell inflict Instant Death on themselves
%Wash Yourself, CLOWN!- (Spell, Leadership, Water, 60,000 MP, 6,000,000 Gold) Removes up to 3 buffs or debuffs from sources below Level 60 from target individual who is either in Clown Mode or has Clown in its name
%Witty Joke- (Spell, Leadership, Air & Light, 15 MP, 60,000 Gold) 30% inflicts Charm

~Necromancy~
%Animate Bone Golem- (Spell, Necromancy, Darkness, 60,000 MP, 1,850,000 Gold) Summons 1 Bone Golem, Max 1 Summoned
%Animate Greater Undead- (Spell, Necromancy, Darkness, 60,000 MP, 9,280,000 Gold) Summons up to 1 Undead below Level 40 from the Enemy List that is normally fightable for drops, Max 5 summoned, Summons summoned through this spell cannot summon
%Animate Undead- (Spell, Necromancy, Darkness, 15,000 MP, 780,000 Gold) Summons up to 5 Undead below Level 20 from the Enemy List that are normally fightable for drops, Max 20 summoned, Summons summoned through this spell cannot summon
%Archmissionary’s Graveflame- (Spell, Necromancy, Darkness, 67,000 MP, 17,200,000 Gold) +15,500 Magical Attack, 95% Inflicts Voidstruck, 50% inflicts Burning, Heals caster for 5,000 HP and 5,000 MP if one of the two status effects that this spell is naturally able to apply affects at least one of this spell’s targets, may become 1 hit against 5 and deal 1/5 normal damage
%Black Nail- (Spell, Necromancy, Darkness, 1,000,000 MP, 50,000,000 Gold) The entity which died to produce target corpse may not be resurrected without caster's consent by sources below Level 50, Said debuff remains on said entity even following the destruction of said corpse, Said corpse is destroyed but may be treated as present by caster if it is the corpse of an entity below Level 50 (with said treatment sitting on caster as a buff that stacks 5 times), Caster must be Level 20 or greater and must possess the ability 'Adept Necromancy Attunement'
%Blank Moon- (Spell, Necromancy, Darkness, 65,000 MP, 15,000,000 Gold) All foes with a level at least 5 lower than caster that are also under level 100 have Darkness element damage that is applied to them turned into Void element damage if they have Darkness Resistance, Immunity, or Absorption
%Bolster Undead- (Spell, Necromancy, Darkness, 10,000 MP, 690,000 Gold) Caster’s Undead pets and summons gain +310 to all stats, does not stack, lasts 5 rounds
Bone Dragon Rush- (Spell, Necromancy, Darkness, 60,000 MP, 60,000,000 Gold) +60,000 Magical Attack, +60,000 Ranged Attack, +60,000 Melee Attack, This attack counts as coming from a source that is a Dragon in addition to its other subtypes, Caster must be Level 20 or greater
%Cackling of the Nightskulls- (Spell, Necromancy, Darkness, 310,000 MP, 31,000,000 Gold) Caster summons up to 5 Undead from the Enemy List that are below Level 60 and normally fightable for drops, applying a non-stacking buff to each of these summons that allows its possessor to deal HP Drain instead of HP Damage, Max 5 summoned, Caster's opponents have a 120% chance of being afflicted with Hexed and Confusion: Fear, Caster's opponents and Undead summons obtain a non-stacking debuff that has a 200% chance of inflicting Hexed on each of possessor's opponents when its possessor dies, If caster possesses the ability 'Adept Necromancy Attunement', this spell's summons gain a buff that allows its possessor, if its possessor kills an opposing target afflicted with Hexed, to summon 20 Undead from the Enemy List that are below Level 60, with a max of 60 summoned through this effect across all summoners, If caster possesses the ability 'Adept Necromancy Attunement', Instances of Hexed inflicted through this spell or debuffs created by this spell do not possess a natural per-round recovery chance, and, if possessed by an entity when that entity dies, are re-applied to that entity when that entity is resurrected, Caster must possess the ability 'Necromancer'
%Call Forth Jyushin-Myengi- (Spell, Necromancy, Darkness, 3,700 MP, 795,000 Gold) Summons (Magic Attack/1,200 rounded up) Jyushin-Myengi, Max 5 Summoned
%Call Spectral Legionairre- (Spell, Necromancy, Darkness, 18,000 MP, 9,000,000 Gold) Summons 1 Spectral Legionairre from the Enemy List, Max 10 summoned
%Call Spectre- (Spell, Necromancy, Darkness, 7,000 MP, 7,000,000 Gold) Summons 1 Spectre from the Enemy List, Max 6 summoned
%Call the Worthy Dead- (Spell, Necromancy, Light, 300 MP, 40,000 Gold) Summons (Magic Attack/200 rounded up) Worthy Dead, Max 600 Summoned
%Cannibal’s Feast- (Spell, Necromancy, Darkness, 0 MP, 114,000 Gold) +2,500 Melee Attack, may only be used against allies of the same subtype as caster, If this attack kills its target, caster is healed for an amount of HP and MP equal to 1/10 the slain ally’s max HP or max MP (caster’s choice which)
%Circle of Coffins- (Spell, Necromancy, Darkness, 76,000 MP, 18,300,000 Gold) +80,000 Defense, this Defense bonus decreases by 500 each time possessor is hit by an attack dealing over 10,000 Damage, Affects caster only, Does not stack
%Coffin Wall- (Spell, Necromancy, Darkness, 61,000 MP, 17,200,000 Gold) Places a Coffin Wall with 1,500,000 HP and 50,000 Defense in the front row, moves all allies to the back row, any number of allies may be in the back row while the Coffin Wall is in battle, only one Coffin Wall may be summoned every 14 turns, multiple Coffin Walls may not be summoned at once
%Corpse Wind- (Spell, Necromancy, Darkness & Air, 7,000 MP, 5,000,000 Gold) +5,000 Magical Attack, 40% inflicts Confusion: Fear, 30% may inflicts Diseased, 30% may inflict Poison, 30% may inflict Hexed, deals 1/3 Damage, 1 hit against 5,000
Corpse-World's Descent- (Spell, Necromancy, Darkness & Astral, 5,000,000 MP, 250,000,000 Gold) +2,500,000 Magical Attack, This action is delayed for 3-5 rounds, At the start of each round, if this action is delayed, its performer summons up to 50 Undead from the Enemy List that are below Level 80 that are normally fightable for Drops, Max 5,000 summoned, 1 hit against 5,000,000,000, Caster must be Level 60 or greater and must possess the ability 'Adept Necromancy Attunement' or the ability 'Adept Astral Magic Attunement'
%Craft Undead Masterwork- (Spell, Necromancy, Darkness, 2,000,000 MP, 225,000,000 Gold) Caster summons 1 Undead from the Enemy List that is normally fightable for drops that is below Level 80 and below caster's Level, Said summon's natural name includes 'Necromantic Masterwork ' at is start, Said summon's natural Level may become equal to any value up to either caster's Level or 79 (whichever is lower), Said summon's natural stats, its natural Defense, and its abilities' natural Damage values are increased by a value equal to 1,000 times its Level, to a max of being increased by 790,000 points, Said summon's natural HP and MP values are increased by a value equal to 10,000 times its Level, to a max of being increased by 790,000 points, Individuals below Level 80 may not unsummon this summon as a non-stacking buff applied to said summon at the time of its summoning, This action requires 3 actions worth of charge-up, This spell may summon a max of 1 entity per thread, Caster must be Level 40 or greater
%Create Bone Construct I- (Spell, Necromancy, Darkness, 40 MP, 30,000 Gold) Creates (1 x caster level) Minor Bone Constructs, Cannot create more bone constructs than the total number of foes slain minus the number of bone constructs already created
%Create Undead Succubus- (Spell, Necromancy, Darkness, 130,000 MP, 13,000,000 Gold) Caster summons 1 Succubus from the Enemy List, Said summon acquires the additional subtype Undead as a buff when summoned, Max 5 summoned
Dance Macabre- (Spell, Necromancy, Darkness & Air, 600,000 MP, 150,000,000 Gold) 15% inflicts Instant Death, 1 hit against 15, Caster must have either the abilities 'Adept Necromancer' and 'Dancer' or the abilities 'Adept Dancer' and 'Necromancer' to cast this spell, Caster must be Level 40 or greater
%Dead Cosmos Missile- (Spell, Necromancy, Darkness & Astral, 75,000,000 Gold) +75,000 Magical Attack, this action may gain '5 hits against 500' and deal 1/50 Damage, 5% inflicts Instant Death, 75% inflicts Voidstruck or Voidstruck: Astral Echoes, Caster must be Level 40 or greater and must possess the abilities Necromancer and Astromancer
Death-Lord's Command- (Spell, Necromancy, Darkness & Psychic, 2,000,000 MP, 200,000,000 Gold) Target dead individual below Level 80 that is not Immune to Dominion that is not 5 or more Levels greater than caster, to a max of once per round per individual, performs an action with all decisions controlled by caster, Caster must be Level 40 or greater
%Deathshroud- (Spell, Necromancy, Darkness, 400,000 MP, 40,000,000 Gold) Target non-unique Undead summon of caster is unsummoned until an entity dies in the same battlespace as caster, with this unsummoning effect's return-trigger existing as a buff that stacks 40 times on caster, The return of this entity into battle counts as the entity re-entering battle and being summoned again, buffs, debuffs, values, and effects present on said entity remain present on it when it is returned to battle if their durations would not have expired or being triggered to end were their possesor present in all battlespaces that caster was in during the duration that their possessor was unsummoned, This buff cannot be transferred or replicated and cannot persist if its possessor ceases to be alive and in battle, this buff cannot be prevented from being removed if its possessor ceases to be alive and in battle, even by things that would normally prevent buffs from being removed or buff removal conditions from being checked, Caster must possess the ability 'Necromancer'
Deny Death- (Spell, Necromancy, Darkness & Warding, 3,600,000 MP, 180,000,000 Gold) Target becomes Immune to Instant Death from sources below Level 80 that are not 20 or more Levels greater than caster, Caster must be Level 40 or greater
%Demilich Creation Ritual- (Spell, Necromancy, Darkness & Magic & Astral, 2,000,000 Gold, 150,000,000 Gold) Target summoned Lich or Lich Lord is transformed into a Demilich from the Enemy List, Casting this spell costs 60,000,000 Gold, Caster must be Level 79 or greater and must possess the ability 'Adept Necromancer'
%Empoison Undead- (Spell, Necromancy, Acid, 650 MP, 48,000 Gold) Caster’s pet and summoned undead, as well as caster if caster is undead, have all of their offensive actions gain a 5% chance of inflicting Poison, this counts as a buff on the caster only that applies separate buffs to all current pets and summons at the time of casting and to any newly acquired pets and summons upon their arrival as caster’s allies
Endless Keening- (Spell, Necromancy, Sonic, 1,600,000 MP, 80,000,000 Gold) 15% inflicts Instant Death, this action repeats itself at the start of every round if none of its caster's other actions have already repeated on said round, 1 hit against 50,000,000, Caster must be Level 40 or greater and must possess the ability 'Adept Necromancy Attunement' or the ability 'Adept Bardic Music Attunement'
Fell Wind- (Spell, Necromancy, Darkness & Air, 90 MP, 90,000 Gold) +37 Magical Attack, 1 hit against 3, 5% Inflicts poison
%Fins of the Seawraith- (Spell, Necromancy, Water & Aether, 80,000 MP, 8,000,000 Gold) Target gains +8,000 SPI, 45% Dodge, 30% Physical Resistance, 30% Water Resistance, 50% Drowning Resistance, 50% Voidstruck Resistance, and 50% Awestruck Resistance, does not stack
Flow of Unconquered Life- (Spell, Necromancy, Life & Glory, 2,000,000 MP, 200,000,000 Gold) +2,000,000 Magical Attack, Heals, 1 hit against 50,000,000, Caster obtains a non-stacking buff that causes its possessor's dead allies to be resurrected (gaining the subtype Undead and the element Life in the process) at the start of each round, provided that they have been dead for at least 3 rounds and were not killed by sources greater than Level 80 that are not either Level 85 or greater or greater Level than caster, Caster must be Level 40 or greater
%Gates of the Necropolis- (Spell, Necromancy, Darkness, 65,000 MP, 8,300,000 Gold) +8,100 Magical Attack, 95% inflicts Voidstruck, May deal no damage to Undead, May avoid afflicting negative status effects on Undead, May give target Undead +2,500 to all stats as a non-stacking buff, 1 hit against 30, deals 1/4 damage, May only be cast by individuals above Level 29
%Geisthand (2)- (Spell, Necromancy, Aether, 1,500,000 MP, 150,000,000 Gold) +150,000 Melee Attack, +150,000 Magical Attack, 300% inflicts Stat Drain, if target is below caster's Level and target is below Level 60, target's Level is reduced by 4 as a debuff that stacks 5 times, Caster must be Level 40 or greater
Geistwrath- (Spell, Necromancy, Fury & Fate & Aether, 1,800,000 MP, 180,000,000 Gold) +180,000 Ranged Attack, +180,000 Magical Attack, This action is (providing no other action involving the same spell is already delayed by the individual performing this action) delayed until the round after its performer dies (with said delayed action still occurring despite its performer's death, provided its performer is still dead at the time it would occur, but with all other action delaying requirements still being in place), Caster must be Level 40 or greater and must possess either the ability 'Expert Necromancy Attunement' or (the ability 'Adept Necromancy Attunement' and the ability'Adept Deathless One Knowledge')
%Ghostblind- (Spell, Necromancy, Air, 600 MP, 60,000 Gold) Target gains -5% To Hit, does not stack
Ghostly Wings- (Spell, Necromancy, Air, 30,000 MP, 3,000,000 Gold) Target gains +3,000 SPI, 30% Dodge, 30% Earth Resistance, and 50% Entombed Resistance, does not stack
%Ghoul Snack- (Spell, Necromancy, Darkness, 0 MP, 35,000 Gold) +35 Melee Attack, may only be used against allies of the same subtype as caster, If this attack kills its target, caster is healed for an amount of HP and MP equal to 1/50 the slain ally’s max HP or max MP (caster’s choice which)
%Ghoulish Touch- (Spell, Necromancy, Darkness, 80 MP, 45,000 Gold) +45 Melee Attack, +45 Magical Attack, 15% inflicts Paralysis
%Greater Bolster Undead- (Spell, Necromancy, Darkness, 30,000 MP, 8,690,000 Gold) Caster’s Undead pets and summons gain +3,100 to all stats, does not stack, lasts 5 rounds
%Greater Fortify Undead- (Spell, Necromancy, Darkness, 30,000 MP, 8,690,000 Gold) Caster’s Undead pets and summons gain +100,000 HP, does not stack, lasts 5 rounds
%Greater Necromantic Drain- (Spell, Necromancy, Darkness, 68 MP, 41,000 Gold) +61 Magic Attack, inflicts Drain
%Greater Necrosis Blast- (Spell, Necromancy, Darkness, 27,000 MP, 16,400,000 Gold) +16,795 Magical Attack, Deals added CON damage equal to 1/10 damage dealt, Heals Undead
%Greater White Necromantic Drain- (Spell, Necromancy, Light, 45 MP, 74,000 Gold) +75 Magic Attack, inflicts Drain
Health Leech- (Spell, Necromancy, Darkness, 20 MP, 2,000 Gold) +15 Magic Attack, Heals user for 10% of damage done up to a max of 250
%Haunting Curse (2)- (Spell, Necromancy, Darkness & Air, 300 MP, 300,000 Gold) 30% inflicts Hexed: Haunted
%Head Down the Chimney- (Spell, Necromancy, Darkness & Air, 700 MP, 90,000 Gold) Summons 1 Flying Head into target side’s back rank provided said side has no members which are Level 50 or greater, Max 1 summoned
%Hour of the Ghoul’s Feasting- (Spell, Necromancy, Darkness, 300 MP, 160,000 Gold) Only affects Undead, If any attack of possessor kills an ally which is an Undead, caster is healed for an amount of HP and MP equal to 1/10 the slain ally’s max HP or max MP (recipient’s choice which), lasts 3,600 turns, does not stack
%Hungering Gravescape- (Spell, Necromancy, Darkness & Earth, 300,000 MP, 30,000,000 Gold) Caster attaches a non-stacking effect to target Zone of Darkness, Zone of Earth, Terrain, or Phantom Terrain, Said effect consumes all corpses of entities below Level 60 that die within said Zone, Terrain, or Phantom Terrain at the time of said entities' deaths, causing caster and all of caster's allies to Regenerate 30,000 MP each time a corpse is consumed in said manner (to a max of 200 times per round per entity regenerating MP), Caster must possess the ability 'Necromancer' or the ability 'Adept Wizard Magic Attunement'
%Improved Command Undead- (Spell, Necromancy, Darkness, 31,000 MP, 17,000,000 Gold) +5% chance per level target non-unique Undead is lower than caster with a bas chance of -10% that target Undead is added to wielder’s side as summons with half their max HP and MP as their starting values, no carried-over buffs, no carried-over debuffs, and no stat damage applied to them
%Lay Down a Curse to Haunt Your Foes- (Spell, Necromancy, Darkness, 14,500 MP, 6,200,000 Gold) Places a buff on caster that causes caster, upon death from a source that is a non-allied individual, to have a 5% chance of transforming into a Ghost from the enemy list, with said Ghost immediately becoming dead when the source of caster's death is dead or after 20 rounds, and also, as a seperate chance upon said circumstances of death, to have a 50% chance of inflicting Hexed on the source of said death, with a third seperate chance of caster, upon death from the same circumstances, being allowed to make a single Magical Attack action that includes no spells or techniques that only targets the cause of caster's death provided said cause is a source below Level 40, May only be cast by individuals of Level 40 or higher, Has RP effects
छ%Lesser Deathward of the Unbroken Circle- (Spell, Necromancy, Darkness & Hope, 40,000 MP, 2,000,000 Gold) Caster gains a non-stacking buff with three "Barrier" tokens associated with it. When the possessor of this buff is targeted with an offensive, non-Light-element action from a source below level 20, it may remove a Barrier token from said buff and cancel said action. When a non-summon individual in the same battlespace as said buff's possessor dies, said buff's possessor may add a Barrier token said buff, to a max of 200 such tokens.
%Mass High Ward Undead- (Spell, Necromancy, Darkness, 55,000 MP, 14,900,000 Gold) All allied Undead gain +4,000 Defense and +400 Defense against status effects, lasts 10 turns, does not stack
%Meditation of the Undying Void- (Spell, Necromancy, Void, 500,000 MP, 50,000,000 Gold) Caster suffers no effects from debuffs from sources below Level 60 if caster is an Undead, Caster must be Level 40 or greater
Mummy's Curse- (Spell, Necromancy, Darkness, 27,000 MP, 21,100,000 Gold) Target obtains -2,100 to all stats, stacks 3 times, Caster must be Level 20 or greater
%Necrochannel- (Spell, Necromancy, Darkness, 30 MP, 10,000 Gold) Damage a summon you control for 20 HP, Heal 25 HP, Heal an additional 50 HP if that summon was Undead
Necromantic Drain- (Spell, Necromancy, Darkness, 7 MP, 8,000 Gold) +15 Magic Attack, Heals caster for half damage dealt to a max of 1,000 HP per caster level to a max of 50 levels
%Necromantic Enchantment: Ghostfog- (Spell, Necromancy, Darkness, 40 MP, 60,000 Gold) Gives target weapon or armor the permanent Enchantment Ghostfog, costs 200 XP, and 6,000 Gold
%Necromantic Vengeance- (Spell, Necromancy, Darkness, 8,000 MP, 890,000 Gold) Places a buff on caster that trigger's upon caster's death, turning caster's corpse into 5 Undead from the enemy list that are normally fightable for drops, are below caster's level, and are below Level 40; said Undead may not summon or place buffs on individuals who are not in said group of 5 Undead, said 5 Undead vanish should they have no living unique allies, Said 5 Undead do not disappear upon the loss of their summoner, does not stack, multiple instances of seperate sets of undead summons from the same caster or the same copy of this spell may not occur simultaneously
%Ossian Superhardening- (Spell, Necromancy, Earth & Physical, 1,700,000 MP, 170,000,000 Gold) Target Undead gains +170,000 Defense as a buff that stacks 5 times, Caster must be Level 40 or greater and possess the ability 'Adept Necromancy Attunement'
%Phantom Scream: The Malice of Mr. P. H. Turkey- (Spell, Necromancy, Darkness & Fire & Aether, 6,000,000 MP, 350,000,000 Gold) +3,500,000 Magical Attack, 700% inflicts Burning, 700% inflicts Voidstruck, 350% may inflict Wounded, All individuals afflicted by Voidstruck or Burning by this action have a 100% chance of being afflicted with Cursed, 1 hit against 5,000,000,000, All Zones in caster's battlespace created by sources that are below Level 100 and are equal or lower Level are converted to Zones of Fire & Darkness, Actions involving the casting of this spell count as involving an individual who is an Aerial & Golem & Robot & Undead, This spell's name counts as including 'Fading Call', Caster must be Level 60 or greater and must possess the ability 'Adept Necromancy Attunement' or the ability 'Adept Skykeeper Knowledge', Sometimes has RP effects
%Power Word: Detonate Undead- (Spell, Necromancy, Fire, 31,000 MP, 13,200,000 Gold) +500 Magical Attack per Undead pet or summon possessor sacrifices to this spell, to a max of +100,000 Magical Attack, this attack may optionally deal solely Fire element damage if the only element it possesses other than Fire is Darkness
%Pyramidal Necromancy: Call Black Minaret- (Spell, Necromancy, Darkness, 7,900 MP, 80,000 Gold) Creates a Black Minaret that has 120,000 HP, has 4,000 Defense is Darkness element, counts as a Large Structure, has 200% Light Weakness, and takes up a spot in the front row despite not being an individual, This Black Minaret provides +460 to all stats of all allied undead, may be carried in a buff or summon slot, this Black Minaret counts as a Dark Magical Focus, and does not stack in relation to multiple being created at once or providing buffs across multiple Magical Foci
%Pyramidal Necromancy: Grave Guardian- (Spell, Necromancy, Earth & Light & Darkness, 600 MP, 160,000 Gold) Target A gains a buff that causes target A to hit target B with a buff upon target A’s death that causes the first individual who targets target B with an offensive action to immediately be counter-attacked with a Melee Attack performed by a copy of Target A at target A’s time of death, with said copy not dying again until the end of said action, This second buff is not applied if target A is killed by a source of Level 45 or greater, This is a corpse-consuming effect in regards to target A and may not be placed on a target who is already the target of another corpse-consuming effect, This effect may replace corpse-consuming effects from equal or lower level sources, Does not stack on target A, stacks 10 times across all instances for each target B
%Pyramidal Necromancy: Call the Guardians of the Dead Sultan- (Spell, Necromancy, Earth & Fire & Darkness, 1,490 MP, 120,000 Gold) Summons 1 Guardian of the Dead Sultan, Max 5 Summoned, Max 12 summoned if caster has the ability Necromancer, Embalmer, or Pyramidic Necromancer, This spell’s summons come from the Enemy List and do not level
%Pyramidal Necromancy: Call the Desert’s Dead- (Spell, Necromancy, Earth & Fire & Darkness, 580 MP, 39,000 Gold) Summons 4 Sildrizan Dead, Max 20 Summoned, Max 40 summoned if caster has the ability Necromancer, Embalmer, or Pyramidic Necromancer, This spell’s summons come from the Enemy List and do not level
%Pyramidal Necromancy: Craft Cactus Boneyard- (Spell, Necromancy, Darkness, 7,900 MP, 80,000 Gold) Adds an effect to target terrain or phantom terrain that is a Desert which makes said Desert also count as a Boneyard so long as it remains a Desert, All Plants and Undead gain +40 to all stats and 15% Critical while in said terrain
%Pyramidal Necromancy: Gild the Dead- (Spell, Necromancy, Wealth & Light, 6,000 MP, 400,000 Gold) Places a buff on target dead individual that causes all stats of said dead individual, as well as any Undead said individual is transformed into from said individual's presently-identified-as-dead state or any individual that said individual is resurrected into from said individual's presently-identified-as-dead state, to be raised by 400 points, stacks 2 times
%Pyramidal Necromancy: Imbue Undead With Draining Power- (Spell, Necromancy, Darkness, 90 MP, 140,000 Gold) Target’s 0 MP-costing abilities that deal damage instead inflict HP Drain, only works on Undead, target gains +50 to all stats if the terrain or phantom terrain is Desert or Boneyard, does not work on non-allied targets , does not stack
%Pyramidal Necromancy: Life-and-Water-Draining Hand- (Spell, Necromancy, Earth & Fire, 70 MP, 40,000 Gold) +40 Melee Attack, +40 Magical Attack, Deals Drain against individuals below Level 20, 50% inflicts Fatigued: Dehydrated, 50% inflicts Stat Drain: CON Drain
%Pyramidal Necromancy: Temporary Corpse Preservation- (Spell, Necromancy, Earth & Light, 90 MP, 31,000 Gold) Target dead ally does not count the next 5 rounds that pass for purposes of rounds passed since death
Repair Undead- (Spell, Necromancy, Darkness, 10 MP, 5,000 Gold) Heals target Undead for 500 HP
%Revive Fallen Crusader- (Spell, Necromancy, Light, 10,000 MP, 10,115,000 Gold) Summons (Caster's Magic Attack Bonus/5,000, rounded up) Fallen Crusader, Max 30 Summoned
%Revive Once-Dead Champion- (Spell, Necromancy, Light, 900 MP, 380,000 Gold) Summons (Magic Attack/500 rounded up) Once-Dead Champion, Max 30 Summoned
%Rhythm of Oth'Darth'Narthorr- (Spell, Necromancy, Darkness, 10 MP, 140,000 Gold) All summoned undead gain +40 to all stats for the remainder of the battle, does not stack
%Riddle of Bones- (Spell, Necromancy, Darkness, 2,000 MP, 169,000 Gold) +45 Magical Attack, Drains 50 MIN and gives it to caster, if target has below 250 MIN after this attack resolves, caster may immediately cast a Necromancy spell that summons one or more undead for 2,000 MP less than usual, to a minimum of 0 MP, as a free bonus action, caster may not gain a total of more than 700 MIN from this spell
Sanguine Emperor's Dominion- (Spell, Necromancy, Blood, 1,500,000 MP, 115,000,000 Gold) +115,000 Melee Attack, +115,000 Magical Attack, Deals HP Drain, 60% inflicts Charm, 5% inflicts Dominion, this action may deal 1/2 Damage and gain '1 hit against 500,000,000', Caster must be Level 40 or greater
Sign of the Pharaoh- (Spell, Necromancy, Mystic & Warding, 800,000 MP, 80,000,000 Gold) Caster obtains a non-stacking buff that does not stack across different individuals that provides its possessor's allies with +4,000 Defense and, whenever one of said allies is killed by an opponent of said buff's possessor, said opponent obtains a debuff that stacks 200 times that provides -400 to all stats, This buff does not vanish if caster dies until caster' corpse ceases being present (through a means other than caster's resurrection) if caster possesses the ability 'Expert Necromancy Attunement', Caster must be Level 20 or greater and must possess the ability 'Adept Necromancy Attunement'
Skeletal Hands of the Bleeding God- (Spell, Necromancy, Blood & Darkness, 1,750,000 MP, 175,000,000 Gold) +175,000 Melee Attack, +175,000 Magical Attack, 160% inflicts Wounded, 160% inflicts Wounded: Bleeding, 180% inflicts Hexed, 80% inflicts Voidstruck: Blood Rebellion, 1 hit against 50,000,000
Skull-Moon's Laughter- (Spell, Necromancy, Darkness, 600,000 MP, 125,000,000 Gold) +125,000 Magical Attack, 100% inflicts Confusion: Overcome with Laughter, 5% inflicts Instant Death, target obtains a debuff that provides -3,500 to all stats as a non-stacking effect, May gain '1 hit against 5' and deal 1/10 Damage, Caster must be Level 40 or greater and must possess the ability 'Adept Necromancer' or the ability 'Astronomer of the Dead-Realms'
%Skull Moon's Omen- (Spell, Necromancy, Darkess & Fate, 850,000 MP, 90,000,000 Gold) 50% inflicts Instant Death: Doomed on all opponents, Caster must be Level 60 or greater and must possess the ability 'Adept Necromancy Attunement'
%Spectral Touch- (Spell, Necromancy, Darkness & Ice, 4,000 MP, 3,100,000 Gold) +3,000 Melee Attack, Deals HP Drain, 30% inflcts Stat Drain, 30% inflicts Hexed, 30% inflicts Impaired: Weakened
Stillborn Sanguine Genesis- (Spell, Necromancy, Blood, 1,000,000 MP, 100,000,000 Gold) Summons one Undead from the Enemy List that is below Level 80 and normally fightable for drops, Said summon gains the element Blood as a buff when summoned, Max 20 summoned, Summons summoned through this spell cannot summon summons that are greater than Level 60, Caster must be Level 40 or greater
%Stuffing the Scarecrow King- (Spell, Necromancy, 250,000 MP, 22,500,000 Gold) +22,500 Melee Attack, 60% inflicts Wounded: Maimed, Caster transforms the corpse of any Human killed by this attack into a 'Scarecrow King' summon, Max 5 summoned
%Summon Elder Skeletal Legion- (Spell, Necromancy, Darkness, 2,000 MP, 11,429,000 Gold) Summons MIN/5,000 Ancient Skeletal Dread Legionnaires, rounded down, max of 1,000 Ancient Skeletal Dread Legionnaires summoned.
%Summon Flying Head- (Spell, Necromancy, Darkness, 50 MP, 45,000 Gold) Summons 1 Flying Head from the enemy list, max 10 summoned
%Summon Ghost Cows- (Spell, Necromancy, Earth & Darkness, 70 MP, 35,000 Gold) Summons 5 Ghost Cow from the enemy list, Max 20 summoned
%Summon Mummies- (Spell, Necromancy, Light, 5,000 MP, 6,500,000 Gold) Summons 2 Mummy from the enemy list, Max 10 summoned
%Summon Skeleton- (Spell, Necromancy, Darkness, 10 MP, 7,000 Gold) Summons a Skeleton (2), Max 300 Summoned
Summon Skeleton (2)- (Spell, Necromancy, Darkness, 10 MP, 7,000 Gold) Summons 1 Skeleton (2), Max 20 Summoned
%Summon Skeletal Soldiers- (Spell, Necromancy, Darkness, 200 MP, 20,000 Gold) Summons (Magic Attack/100 rounded up) Skeletal Soldier, Max 500 Summoned
%Summon Undead Osprey- (Spell, Necromancy, Darkness, 15 MP, 14,000 Gold) Summons an Undead Osprey, Max 20 Summoned
%Summon Wraith- (Spell, Necromancy, Darkness, 900 MP, 390,000 Gold) Summons 1 Wraith from the Enemy List, Max 1 summoned
%Swear to Haunt Your Foes- (Spell, Necromancy, Darkness, 13,000 MP, 6,000,000 Gold) Places a buff on caster that causes caster, upon death from a source that is a non-allied individual, to have a 5% chance of transforming into a Ghost from the enemy list, with said Ghost immediately becoming dead when the source of caster's death is dead or after 20 rounds, May only be cast by individuals of Level 40 or higher, Has RP effects
%Temporally Preserve Corpse- (Spell, Necromancy, Time, 18,000 MP, 740,000 Gold) Target corpse constantly counts each round as being the round of its death and treats the number of rounds since its death as though said value were always 0, as well as causing effects and checks of said value to treat said value as though it were 0
%The Dead Rise at Midnight- (Spell, Necromancy, Darkness, 90,000 MP, 9,500,000 Gold) Caster attaches an effect to a Zone of Darkness that causes an Undead that is below Level 40 on the Enemy List to be started at the start of each round that said zone is present in the same battlespace as a Chronogeomantic Zone of Midnight, with said effect stacking 5 times per zone and across all zones (including across zones in different battlespaces), Max 30 summoned, Summons summoned through this spell cannot summon if above Level 20
%Transform Flying Head Into Blazing Skull- (Spell, Necromancy, Fire, 200 MP, 80,000 Gold) Target Flying Head from the Enemy List becomes a Blazing Skull from the enemy list
%Transform Skeleton Into Burning Skeleton- (Spell, Necromancy, Fire, 200 MP, 80,000 Gold) Target Skeleton from the Enemy List becomes a Burning Skeleton from the enemy list
%Throw Blazing Skull- (Spell, Necromancy, Fire, 60 MP, 72,000 Gold) +75 Magical Attack, 5% inflicts Burning, 5% inflicts 1 hit against 4
%Wail of the Banshee (2)- (Spell, Necromancy, Darkness & Sonic, 31,500 MP, 7,960,000 Gold) +8,300 Magical Attack, 30% inflicts Confusion: Depression, 38% inflicts Paralysis, 890 MIN Damage, 890 SPI Damage, 890 CON Damage, 50% inflicts Instant Death on targets below Level 20, If caster is above Level 40 this spell inflicts Instant Death on targets below Level 20 and has a 50% chance of inflicting Instant Death on targets below Level 40, may inflict 1 hit against 5 and deal 1/2 damage, may inflict 1 hit against 30 and deal 1/3 damage
%Wings of the Warwraith- (Spell, Necromancy, War & Darkness, 80,000 MP, 8,000,000 Gold) Target gains +8,000 Melee Attack, +8,000 SPI, 45% Dodge, 30% Physical Resistance, 30% Earth Resistance, 30% War Resistance, 50% Voidstruck Resistance, and 50% Entombed Resistance, does not stack
%White Necromantic Drain- (Spell, Necromancy, Light, 14 MP, 9,000 Gold) +15 Magic Attack, Heals caster for half damage dealt to a max of 1,000 HP per caster level to a max of 50 levels
%Zombie Apocalypse- (Spell, Necromancy, Darkness, 1,000,000 MP, 80,000,000 Gold) Creates a Persistent Enchantment called The Zombie Apocalypse; said Persistent Enchantment's removal condition is the spending of killing of 500,000,000 individuals named 'Zombie', or the spending of 100 actions by individuals are above Level 80, or the spending of 1 action by an individual over Level 100; Whenever a Human or Animal below Level 40 dies in this thread, a Zombie from the Enemy List is summoned on caster's side of battle, Said summons may be carried in the summon slots of any individual on said side of battle, though they remain caster's summons, Said summons gain +(500 * the Level of the individual who died to trigger their summoning) to all stats and +(25,000 * the Level of the individual who died to trigger their summoning) HP and are the Level of the individual who died to trigger their summoning, with said Level being a max of 40 on all aforementioned counts, Possessor may summon 50 Zombie from the Enemy List at the start of each round, with each said summoning gaining +(500 * the Level of caster) to all stats and +(25,000 * the Level of caster) HP and are the Level of said caster, with said Level being a max of 40 on all aforementioned counts, Max 500,000,000 summoned; This spell takes 200 consecutive actions to cast, any individual above Level 80 may spend an action to make this spell uncastable so long as this spell's owner is of lower level than said individual and no individual of higher level than said individual has spent any actions to cast this spell, this spell, across all copies, may be cast only once per thread; This spell's effects cannot be cancelled by its caster and do not take a buff slot; This spell has often-intense RP effects; Keep track of the casting count on this, stuff may start happening once it hits various values; Though non-unique, copies of this spell should be tracked separately
Casting Count: 0

~Ninjutsu~
Blazing Kunai of Wounding- (Spell, Ninjustu, Fire, 120 MP, 97,000 Gold) +75 Ranged Attack, 5% inflicts Wounded
%Fling Man Trap Seeds- (Spell, Ninjutsu, Earth, 45 MP, 30,000 Gold) 15% inflicts Paralysis, 5% summons 1-3 Man Trap, 1 hit against 3
Ninja Jump- (Spell, Ninjutsu, Air & Darkness, 30 MP, 30,000 Gold) +20 Melee Attack, May be used as a Melee Attack from the back row, Gains an additional +60 Melee Attack in a Zone of Darkness or a Zone of Air, +15 AGI, stacks 3 times
Ninja Stab- (Spell, Ninjustu, Physical, 40 MP, 20,000 Gold) +80 Melee Attack, only works for actions that occur before the target's first turn in combat
%Painfully-Eye-Averting Veiny Ass-Reveal- (Spell, Ninjutsu, Physical & Darkness & Chaos, 15 MP, 15,000 Gold) 60% inflicts Impaired: Blind, 60% inflicts Confusion: Fear: Disconcerted
Secret of the Far-Slicing Hand- (Spell, Ninjutsu, Air & Physical, 50 MP, 60,000 Gold) Make a Melee Attack using bonuses from one Throwing Weapon item as the only weapon, said Throwing Weapon’s Ranged Attack bonus is, for this round, removed and given to the Throwing Weapon as a supplementary Melee Attack bonus
%Shining Crescent Moon With Five Stars Kick- (Spell, Ninjutsu, Earth, 756 MP, 135,000 Gold) +125 Melee Attack, may be used from back row, 15% inflicts Stun, does not include Melee Attack bonuses from weapons
Shuriken Cloud- (Spell, Ninjutsu, Physical & Air, 350 MP, 93,000 Gold) +110 Ranged Attack
Shuriken Cloud (Minor)- (Spell, Ninjutsu, Physical & Air, 60 MP, 38,000 Gold) +46 Ranged Attack
Shuriken Cloud (Serrated)- (Spell, Ninjutsu, Physical & Air, 700 MP, 176,000 Gold) +185 Ranged Attack, 5% inflicts Bleeding
Shadow Knife- (Spell, Ninjutsu, Darkness, 40 MP, 430,000 Gold) +45 Melee Attack, This attack deals solely Darkness element damage if no weapon is equipped, Gives user +45 Melee Attack for remainder of battle if no weapon is equipped, does not stack
Surprise Kunai- (Spell, Ninjustu, Physical, 50 MP, 10,000 Gold) +43 Ranged Attack, only works for actions that occur before the target's first turn in combat
Surprise Shuriken- (Spell, Ninjustu, Physical, 50 MP, 30,000 Gold) +75 Ranged Attack, only works for actions that occur before the target's first turn in combat
Throw Caltrops (Ninja Version)- (Spell, Ninjutsu, Physical & Darkness, 45 MP, 7,000 Gold) Does 300 Physical element Damage and 20 AGI damage to any enemies that attack next turn
%Undamaged Grace- (Spell, Ninjutsu, Air, 900 MP, 160,000 Gold) +1,500 AGI while target is at Max HP, does not stack
Wind Leap- (Spell, Ninjutsu, Air, 560 MP, 150,000 Gold) +120 AGI per caster level to a max of +2,400, lasts 2 turns, does not stack
Wind Run- (Spell, Ninjutsu, Air, 30,000 MP, 3,000,000 Gold) Target gains +3,000 AGI, 30% Dodge, 30% Earth Resistance, and 30% Entombed Resistance, does not stack

~Psychic Power~
%Abominable Mindcooking- (Spell, Psychic Power, Dream & Evil & Hunger, 15,000,000 HP from any combination of caster's allies (including caster), 150,000,000 Gold) +150,000 Magical Attack, 15,000 MIN Damage, 500% inflicts Stat Drain: MIN Drain, 200% inflicts Mindblasted: Fried Brain, If an attack involving this spell inflicts both Stat Drain: MIN Drain and Mindblasted: Fried Brain on at least one single target, this spell's caster may summon a Demon or Horror from the Enemy List that is below Level 80 that is below the triggering afflicted entity's Level and that is normally fightable for drops, giving it a non-stacking buff that doubles its possessor's Dodge against one chosen entity whose affliction with Stat Drain: MIN Drain and Mindblasted: Fried Brain triggered the summoning of the buff-possessing entity and that also gives its possessor the additional elements Dream, Evil, and Hunger and gives its possessor +150,000 to all stats, Max 1 summoned
%Anguish Pulse- (Spell, Psychic Power, Psychic, 900 MP, 90,000 Gold) +74 Magical Attack, deals 1/3 damage, may deal 1/10 damage as SPI damage in replacement of normal damage, 10% inflicts Confusion: Depression, 10% inflicts Pain, 10% inflicts Mindblasted, 5% inflicts Confusion, 1 hit against 20
%Blade Memory Barrage- (Spell, Psychic Power, Psychic, 1,500 MP, 170,000 Gold) Either this spell provides +198 Magical Attack, has a 25% chance of inflicting Stat Drain: MIN Drain, has a 10% chance of inflicting either Wounded or Minblasted at the discretion of its caster (chosen upon casting), and may inflict 14 bonus hits divided among 14 in exchange for doing 1/8 damage, or this spell attaches an effect to either a Zone of Psychic or a Battlefield terrain or phantom terrain that deals 12,500 Psychic element damage to all non-allies of the caster in said zone or terrain at the start of every round, with this second effect lasting until the end of the battle, or this spell creates a weapon that is a Psychic-element Sword that provides +190 Melee Attack bonus and has a 5% chance of inflicting Mindblasted on hit, said sword disappears at the end of this thread, Any attack bonus provided by this spell or a weapon generated by this spell is increased by 500 if its wielder is carrying a unique Sword or has a unique Sword equipped (note that you cannot carry unequipped items into non-RP-based threads unless specifically noted), This spell may only be cast by individuals with at least 5 Swordsman or Mentalist abilities
%Bombardment of Erotic Symbolism- (Spell, Psychic Power, Darkness & Psychic, 4,000 MP, 602,000 Gold) +600 Magical Attack, 15% inflicts Charm: Lust, 10% inflicts Confusion, 5% inflicts Pain: Discomfort, 1% inflicts Charm
%Brain Boost- (Spell, Psychic Power, Psychic, 900 MP, 1,400,000 Gold) +1,400 MIN, does not stack
%Brain Freeze- (Spell, Psychic Power, Ice, 800 MP, 82,000 Gold) 50 MIN damage, 1% inflicts Frozen, 1% inflicts Mindblasted
%Brainwash- (Spell, Psychic Power, Psychic, 4,000 MP, 2,500,000 Gold) 1,250 MIN Damage, 30% inflicts Confusion, Charm, Confusion: Depression, Confusion: Fear, or Pain
%Cryptic Riddle- (Spell, Psychic Power, Psychic, 1,450 MP, 810,000 Gold) +805 Magical Attack, 800 MIN Damage, 30% inflicts Confusion
%Devour Knowledge- (Spell, Psychic Power, Psychic & Darkness & Water, 400 MP, 400,000 Gold) +400 Magical Attack, Caster may remove 1 MIN-increasing buff from a source below Level 40 from target, and, if caster does so, caster gains +400 MIN as a buff that stacks 20 times
%Dodge Up- (Spell, Psychic Power, Psychic, 5 MP, 1,000 Gold) +2% Dodge, stacks 5 times
%Dreams of a Wonderland- (Spell, Psychic Power, Dream & Wonder, 50,000,000 MP, 500,000,000 Gold) +500,000 Magical Attack, Heals, Cures 1 debuff and 1 negative status effect each from a source below Level 95, 1 hit against 5,000, Immediately after this action, caster may choose to replicate the effect of any ability performable by a non-Agony-element, non-Null-element, non-Horror, non-Darkspawn, non-Fiend entity on the enemy list that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Caster must be Level 60 or greater and must be Dream or Wonder element
%Expanded Potential- (Spell, Psychic Power, Psychic, 7,000 MP, 1,400,000 Gold) +14,000 MP, does not stack
%Falsify Memory: Replace Romantic Thoughts- (Spell, Psychic Power, Psychic, 6,000 MP, 6,000,000 Gold) 60% inflicts Charm
%Float- (Spell, Psychic Power, Air, 600 MP, 600,000 Gold) Caster gains 20% Dodge and +30% Entombed Resistance (to a max of 200%), does not stack
%Greater Subliminal Erotic Mindcrush- (Spell, Psychic Power, Darkness & Psychic, 65,000 MP, 45,000,000 Gold) +45,000 Magical Attack, 4,000 MIN Damage, 35% inflicts Charm: Lust, 35% inflicts Mindblasted, 30% inflicts Confusion, 30% inflicts Pain: Discomfort, 1% inflicts Charm, Actions including this spell may not be countered by individuals below Level 40
Hydrokinesis- (Spell, Psychic Power, Water, 15 MP, 3,000 Gold) +15 Magic Attack
%Improved Mindwave- (Spell, Psychic Power, Psychic Power, 180 MP, 165,000 Gold) +70 Magical Attack, 15% inflicts Confusion, 1 hit against 4
%Levitate Toss- (Spell, Psychic Power, Light, 17 MP, 7,000 Gold) +30 Magic Attack against foes with less STR than user's MIN
Lunar Mind Bullets- (Spell, Psychic Power, Psychic & Light, 70 MP, 60,000 Gold) +74 Ranged Attack, 5% inflicts Confusion, 5% hits the turn after it is used, may be chosen to be only Psychic element or Psychic and Fire
%Levitation- (Spell, Psychic Power, Psychic, 5 MP, 8,000 Gold) +3% Dodge, +5% Earth Resistance, Does not stack
%Lusty Gaze- (Spell, Psychic Power, Darkness, 400 MP, 130,000 Gold) 20% inflicts Charm: Lust
%Memory Lock- (Spell, Psychic Power, Psychic, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 cannot remove buffs or debuffs from target through means other than their duration expiring or their not being selected to be carried in slots between battles, Caster must be Level 40 or greater
%Mentally Augmented Lunar Mind Bullet Hail - (Spell, Psychic Power, Psychic & Light, 210 MP, 120,000 Gold) +154 Ranged Attack, MIN may be used as the prime attribute for casting this spell and Ranged Attacks using this spell, 10% inflicts Confusion, 5% may hit the turn after it is used, 5% 1 hit against 10, may be chosen to be only Psychic element or Psychic and Fire
%Mentally Fool People Into Thinking They're In A Different Time Zone- (Spell, Psychic Power, Psychic & Air & Earth & Water, 140 MP, 82,000 Gold) This spell may be auto-cast at the beginning of battle, Individuals of equal or lower level to caster have -500 to their turn-order-determining stat sum for puposes of when they take their actions in turn-order, but not for the number of actions they receive, does not stack
%Mentally Fool People Into Thinking You’re a Wizard- (Spell, Psychic Power, Psychic, 60 MP, 35,000 Gold) This spell may be auto-cast at the beginning of battle, Abilities from individuals of equal or lower level to caster that have equal or lower MIN compared to caster act (optionally, if allied) as though caster has a number of Wizard Magic spells equipped equal to the number of Psychic Power spells caster has equipped and that caster has no Psychic Power spells equipped
%Metal Flamestorm- (Spell, Psychic Power, Psychic & Fire & Physical, 120 MP, 70,000 Gold) +37 Magic Attack, 1% inflicts burning, 1 hit against 3
%Mind Arts- (Spell, Psychic Power, Psychic, 50 MP, 8,000 Gold) +50 Magic Attack, 1 hit against 2
%Mind Blank- (Spell, Psychic Power, Psychic, 50 MP, 90,000 Gold) 70% Cures Mindblasted
%Mind Blast- (Spell, Psychic Power, Psychic, 20 MP, 10,000 Gold) +15 Magic Attack, 1% Inflicts Mindblasted
%Mindfire- (Spell, Psychic Power, Psychic, 90 MP, 19,000 Gold) +30 Magic Attack, 15 MIN damage
%Mind Gaze- (Spell, Psychic Power, Psychic, 5 MP, 9,000 Gold) Determines the target's MIN stat
Mind Up- (Spell, Psychic Power, Psychic, 5 MP, 1,000 Gold) +15 MIN, stacks 40 times
%Mindwave- (Spell, Psychic Power, Psychic Power, 90 MP, 145,000 Gold) +40 Magical Attack, 15% inflicts Confusion, 1 hit against 4
%Oily Mind- (Spell, Psychic Power, Psychic, 45 MP, 65,000 Gold) +15 Defense against MIN Damage, stacks 5 times
%Open Third Eye- (Spell, Psychic Power, Psychic, 50 MP, 100,000 Gold) Caster gains (Possessor Level)% Dodge, Caster gains (Caster Level + 100)% To Hit, Does not stack
%Oricelsus- (Spell, Psychic Power, Psychic, 0 MP, 2,000,000 Gold) +(Caster's SPI value) Magical Attack, This action becomes solely Psychic Element
Photokinesis- (Spell, Psychic Power, Light, 15 MP, 3,000 Gold) +15 Magic Attack
Psi Blast- (Spell, Psychic Power, Psychic, 15 MP, 700 Gold) +12 Magic Attack
Psy Blast- (Spell, Psychic Power, Psychic, 5 MP, 700 Gold) +7 Magic Attack
%Psychic Beam- (Spell, Psychic Power, Psychic, 600 MP, 600,000 Gold) +600 Magical Attack, This action gains 132% To Hit
%Psychic Detect Intent- (Spell, Psychic Power, Psychic, 500 MP, 600,000 Gold) Scans target's stats, If target is below Level 40 and the stat scanning is successful, it must declare the name of the ability it intends to use as its next action (out of the names of abilities it possesses) and use said ability for said action if possible
% Psychic Scan- (Spell, Psychic Power, Psychic, 700 MP, 700,000 Gold) Scans target's stats
Pyrokinesis- (Spell, Psychic Power, Fire, 15 MP, 3,000 Gold) +15 Magic Attack
%Restore Memory- (Spell, Psychic Power, Psychic, 6,000 MP, 6,000,000 Gold) Target is cured of one Psychic element debuff from a source below Level 50, Cures Stat Drain: MIN Drain, Has RP Effects
%Still Thoughts- (Spell, Psychic Power, Psychic & Earth & Ice, 14,000 MP, 1,400,000 Gold) Caster gains a non-stacking buff that gives its possessor +1,400 Defense against MIN Damage and that makes entities below Level 20 unable to scan its possessor's stats
%Treason Impulse- (Spell, Psychic Power, Darkness & Psychic, 45,000 MP, 5,100,000 Gold) Target, provided target is below Level 20 and has lower MIN than user, performs an action determined by user, may affect a target a max of once a round across all copies and all casters

~Ritual Magic~
%Ancient Seal of Moonlight- (Spell, Ritual Magic, Moon & Light, 240,000 MP, 12,500,000 Gold) +12,500 Magical Attack, 50% targets below Level 40 gain a debuff that makes it so that they cannot act, with all things that would occur before and after actions skipped due to such still occurring, does not stack
%Battle Master's Chant of Harmonized War- (Spell, Ritual Magic, Physical & War, 60,000 MP, 1,500,000 Gold) This spell requires 6 consecutive actions to cast, with said number not being able to be reduced below 3 actions unless its caster is at least Level 60, Target's Melee Attack actions inflict 3 hits against 1, does not stack, lasts 3 rounds, May be cast a max of 5 times per thread
%Bartameus's Overly-Complex Wood-Summoning Ritual- (Spell, Ritual Magic, Earth, 4,000 MP, 5,000 Gold) This spell's caster must have at least 5 allies with Basic Ritual Magic Attunement to cast this spell, This spell's caster must have Basic Ritual Magic Attunement, an Earth-element Staff equipped, and Basic Geomancy Attunement to cast this spell, When this spell is cast, it gives its caster a task named 'Summoning the Wood', this task may be undertaken multiple times by the same individual but may not be undertaken multiple times concurrently by any one individual. This task has a 3-week time limit and vanishes if not completed in this time frame, with all work towards its completion being lost. To complete this task, its undertaker must first spend at least 800 MP while in a battle against 1 Fighter (and potential other foes). Next, over the course of a single week, said undertaker must complete at least 3 battles against 5 Moose Axemen (and no other opponents) at least one of which must be suffering from Confusion when it is defeated. Next, said undertaker must spend 15,000 Gold. Next, said undertaker must complete at least 2 battles without any Armor equipped. Next, said undertaker must spend at least 10,000 MP while in a battle with gear that is solely Earth element equipped, with said gear occupying at least 8 slots and consisting of at least 6 different items. Should this task be completed, its undertaker gains 500 Wood and the award 'Has Summoned the Wood X Times' where X = X+1 from said undertaker's previous award.
%By Your Name You Are Bound, By This Power You Are Sealed, By My Hate You Will Suffer Forever- (Spell, Ritual Magic, Darkness & Magic & Agony, 800,000 MP, 40,000,000 Gold) +40,000 Magical Attack, 100% inflicts Paralyzed, 100% inflicts Voidstruck: Endless Torment, Target, if below Level 60 and below caster's Level, obtains -500 to all stats at the start of each round that caster is alive, Target, if below Level 40 and below caster's Level, cannot act, Only affects Celestials, Angels, Devas, Illuminated, Outsiders, Abstracts, Daemons, Devils, and Demons, Debuffs inflicted by this spell may not be cured by sources of lower Level than caster that are below Level 60, Caster must be Level 35 or greater
%Call the Basilisk-Slaying Spear- (Spell, Ritual Magic, Physical & Light & Magic, 20,000 MP, 6,000,000 Gold) This spell takes up its caster’s first action each round for the next 10 rounds, for a total of 10 actions, at the end of the 10th action, this spell creates a Spear called 'The Basilisk-Slaying Spear' that is a Weapon and provides +3,000 Melee Attack, one copy of said weapon may be created at a time, and said weapon lasts for 40 rounds, Should said weapon's Melee Attack bonus be incorporated in part of a 'Melee Attack' action or 'Ultimate Attack' action that results in at least one Basilisk from the Enemy List becoming 'Dead', then said Spear's duration of existence becomes unlimited (for the course of this thread, it cannot leave the thread, as it is a Temporary item), its Melee Attack bonus increases to +6,500 Melee Attack, and it provides +6,300 to all stats, along with providing Immunity to debuffs that come from the individual 'Basilisk' from the Enemy List, provided said Basilisk is below Level 60
%Craft Circle of Binding- (Spell, Ritual Magic, Magic, 40 MP, 20,000 Gold) Summoned creatures that turn against their wielder upon summoning have a 50% chance of having Paralyze inflicted on them, does not stack
%Deathlock- (Spell, Ritual Magic, Life & Darkness, 120,000 MP, 60,000,000 Gold) Individuals below Level 40 may not kill individuals while in the same battlespace as either caster or a target zone, terrain, or phantom terrain, does not stack, Caster must be Level 40 or greater
Divining Ritual- (Spell, Ritual Magic, Magic, 7,500 Gold) Scans target's stats, This spell requires 2 consecutive actions to cast, consumes 2 Ordinary Candle when cast
Flame Ritual- (Spell, Ritual Magic, Fire, 0 MP, 12,500 Gold) This spell creates a 2 Flame Spirits that do 300 Fire damage to a targets each round, each may be destroyed by any character with over 200 MIN who skips a turn to do so, each vanishes if its caster dies, no more than 8 Flame Spirits may be created by caster at one time, takes 3 turns, consumes 2 Ordinary Candle and 1 Flame-Sealing Rock when cast
%Reweave Fate- (Spell, Ritual Magic, Fate, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, This action is delayed for 5 to 24 rounds (chosen by caster at the time of casting), Costs 10,000 XP and 2,000,000 Gold to cast, Has RP effects
Ritual of Blasting- (Spell, Ritual Magic, Earth & Magic, 0 MP, 30,000 Gold) This spell deals 15,000 Physical damage to its target, takes 5 turns, consumes 5 Ordinary Candle, 2 Earth-Sealing Rock, and 1 Tourmaline Sword Figure when cast
%Ritual that Wards Off Lesser Demons Through Use of Salt- (Spell, Ritual Magic, Light & Earth, 2,000 MP, 50,000 Gold) This spell takes up its caster’s first action each round for the next 100 rounds, for a total of 100 actions, 5 Salt are consumed by each casting action and are required for this spell to function, with the spell immediately being interrupted should they not be available, Should this string of actions be interrupted, all effects of this spell immediately vanish, After every 10th casting action spent on this spell, this spell’s targets each gain +100 Defense against Demons and 5% Resistance to Demons Below Level 20, 1 hit against 5, lasts 50 rounds after the final round of casting, does not stack
Salt-Creating Ritual- (Spell, Ritual Magic, Water & Physical, 50 MP, 16,000 Gold) This spell takes 3 consecutive actions to cast, This spell costs 50 XP to cast, Creates Salt (2) and gives said item to caster
%Strength Through Melting Wax- (Spell, Ritual Magic, Magic, 4,500 MP, 61,000 Gold) This spell takes up its caster’s first action each round for the next 100 rounds, for a total of 100 actions, 5 Candle are consumed by each casting action and are required for this spell to function, with the spell immediately being interrupted should they not be available, Should this string of actions be interrupted, all effects of this spell immediately vanish, After every 10th casting action spent on this spell, this spell’s targets each gain +100 STR, 1 hit against 5, lasts 30 rounds after the final round of casting, does not stack
%Ultimate, Hyper 'Find the Missing Sock'- (Spell, Ritual Magic, Air & Energy, 457,325 MP, 70,000 Gold) Caster determines what entities in any battlespace in the same battle are carrying an item whose name includes 'Sock' that is not equipped, Caster determines what entities in any battlespace in the same battle are carrying an item whose name includes 'Sock' that is equipped, Caster determines what battlespaces in the same battle contain a non-carried, non-equipped item whose name includes 'Sock', This spell requires 37 consecutive actions to cast, requires that its caster possess the abilities 'Ritualist', 'Subspace Architect', 'Esoteric Wiseman', 'Golfer', and 'Chef', requires that three of its caster's allies are unique, have names that start with 'J', and are each wielding at least two armors whose name includes 'Shirt', and can only start being cast on the eighth round of battle against both a Dragon and an animal whose name includes 'Rat'
Water Protection Ritual- (Spell, Ritual Magic, Water, 0 MP, 4,000 Gold) Grants target 5% Water resistance, takes 2 turns, consumes 2 Ordinary Candle, and 1 Dew-Sealing Rock when cast

~Rune Magic~
%Animate Toy Swarm- (Spell, Rune Magic, Darkness & Earth, 6,000 MP, 1,620,000 Gold) Summons 1 Legion of Daemon Toys from the enemy list, Max 15 summoned, This summon has a 50% chance of being uncontrolled if not summoned by an individual with the ability Rune Mage or the ability Puppet Master, This spell requires 1 Daemon Toys to be used as part of the casting
%Archdaemonic Rune of Power- (Spell, Rune Magic, Darkness & Magic, 2,000,000 MP, 200,000,000 Gold) +20,000 to all stats, stacks 10 times for Daemons and Rune Magic summons and 2 times for others, Caster must be Level 40 or greater and must possess the ability 'Adept Rune Magic Attunement' or the ability 'Adept Puppet Master Knowledge'
%Call Assassin Puppet- (Spell, Rune Magic, Darkness & Magic, 90 MP, 60,000 Gold) Summons 1 Doom Puppet Assassin, max 80 summoned
%Call Assassin Puppets- (Spell, Rune Magic, Darkness & Magic, 90 MP, 60,000 Gold) Summons 2 Doom Puppet Assassin, Max 10 summoned
%Call Chthonian Plushy- (Spell, Rune Magic, Darkness & Magic, 60 MP, 80,000 Gold) Summons 1 Chthonian Plushy, Max 40 summoned
%Call Dark Wanderer Marionette- (Spell, Rune Magic, Darkness & Air & Water, 71,800 MP, 32,473,000 Gold) Summons 1 Dark Wanderer Marionette, Max 20 summoned, Caster must have the ability Rune Mage and be at least level 16
%Call Doom Puppet- (Spell, Rune Magic, Darkness & Magic, 30 MP, 6,000 Gold) Summons 1 Doom Puppet, Max 80 summoned
Call Doom Puppets- (Spell, Rune Magic, Darkness & Magic, 30 MP, 6,000 Gold) Summons 2 Doom Puppet, Max 20 summoned
%Call Gilbezbran Doctor Doll- (Spell, Rune Magic, Darkness, 5,890 MP, 1,210,000 Gold) Summons 1 Gilbezbran Doctor Doll, Max 5 summoned
%Call Lachrimorph Rune Golem - (Spell, Rune Magic, Darkness & Magic & Water, 2,000 MP, 90,000 Gold) Summons 1 Lachrimorph, Max 20 summoned
%Call Mage Puppet- (Spell, Rune Magic, Darkness & Magic, 40 MP, 14,000 Gold) Summons 1 Doom Puppet Mage, Max 80 summoned
Call Mage Puppets- (Spell, Rune Magic, Darkness & Magic, 40 MP, 14,000 Gold) Summons 2 Doom Puppet Mage, Max 10 summoned
%Call Mirage Puppet- (Spell, Rune Magic, Darkness & Magic, 400 MP, 79,000 Gold) Summons 1 Mirage Puppet, Max 80 summoned
%Call Rolling Bobble Speartoy Captain of the Lower Realms- (Spell, Rune Magic, Darkness & Magic, 800 MP, 80,000 Gold) Summons 1 Rolling Bobble Speartoy Captain of the Lower Realms, Max 5 Summoned, Summoner must possess 1 Rune Mage ability or this summon has a 5% chance of forming its own side of disgruntled Rune Magic summons
%Call Priestess Doll- (Spell, Rune Magic, Light & Magic, 150 MP, 95,000 Gold) Summons 1 Priestess Doll, Max 70 summoned
%Call Puppet Archer- (Spell, Rune Magic, Darkness & Magic, 35 MP, 13,000 Gold) Summons 1 Doom Puppet Archer, max 80 summoned
Call Puppet Archers- (Spell, Rune Magic, Darkness & Magic, 35 MP, 13,000 Gold) Summons 2 Doom Puppet Archer, Max 10 summoned
%Call Puppet Self- (Spell, Rune Magic, Darkness & Magic, Half Max MP and HP, 90,000 Gold) Summons 1 Puppet Self, Only one Puppet Self may be summoned at a time
%Call Shadow Channeler Puppet- (Spell, Rune Magic, Darkness & Magic, 90 MP, 50,000 Gold) Summons 1 Shadow Channeler Puppet, Max 80 summoned
Call Shadow Channeler Puppets- (Spell, Rune Magic, Darkness & Magic, 90 MP, 50,000 Gold) Summons 2 Shadow Channeler Puppet, Max 10 summoned
%Call Violet Syndicate Effigy- (Spell, Rune Magic, Darkness & Magic & Fire, 80 MP, 90,000 Gold) Summons 1 Violet Syndicate Effigy, Max 40 summoned
%Call Young Ice Fairy Empress Doll- (Spell, Rune Magic, Ice & Magic, 1,009 MP, 149,000 Gold) Summons 1 Young Ice Fairy Empress Doll, Max 9 summoned
%Craft Daemonic Runic Summoning Circle- (Spell, Rune Magic, Darkness, 6,000 MP, 6,000,000 Gold) Creates a summoning circle for its caster that gives all Rune Magic summons +(100 * Caster Level, to a max of +12,000) to all stats and a 75% less chance of being uncontrolled, does not stack
%Craft Elder Daemonic Rune Mage's Summoning Circle- (Spell, Rune Magic, Darkness, 60 MP, 5,000,000 Gold) Caster creates a Circle Effect for its caster that gives all of caster's Rune Magic summons +100 * caster level (to a max of +25,000) to all stats and an 80% less chance of opposing their summoner, does not stack
%Craft Runic Summoning Circle- (Spell, Rune Magic, Darkness, 60 MP, 60,000 Gold) Creates a summoning circle for its caster that gives all Rune Magic summons +80 * caster level (to a max of +5,000) to all stats and a 60% less chance of opposing their summoner, does not stack
%Greater Runic Drone Siren- (Spell, Rune Magic, Darkness & Magic, 565,985 MP, 7,895,700 Gold) Summons 5 Greater Runic Guard Cannon Drone, max 20 summoned, summons of summons from this spell count towards the cap of summons that this spell may produce
Rune Missiles- (Spell, Rune Magic, Darkness, 70 MP, 75,000 Gold) +89 Magical Attack
%Fading Call: Daemon Plushie Army- (Spell, Rune Magic, Darkness, 5,000 MP, 1,000,000 Gold) If caster has a Rune Magic spell equipped that could summon something below Level 40 whose name includes 'Plushie', caster may immediately replicate the effect of any ability performable by said summon 10 times in a row, doing so as though said summon were performing said ability, with summons being unable to be summoned by this spell or any effect is that it replicates
%Fading Call: Doom Marionette Army- (Spell, Rune Magic, Darkness, 5,000 MP, 1,000,000 Gold) If caster has a Rune Magic spell equipped that could summon something below Level 40 whose name includes 'Doom Marionette', caster may immediately replicate the effect of any ability performable by said summon 10 times in a row, doing so as though said summon were performing said ability, with summons being unable to be summoned by this spell or any effect is that it replicates
%Greater Rune of Explosions- (Spell, Rune Magic, Darkness, 200 MP, 700,000 Gold) This spell creates a Rune of Explosions that does 5,000 Flat Fire element Damage to 3 targets at the start of every round, it may be destroyed by any entity with over 2,000 MIN who spend an action to do so, it vanishes if its caster dies, no more than 15 Greater Runes of Explosions may be created by caster at one time
%Inscribe Binding Rune of Lili VonMion- (Spell, Rune Magic, Darkness, 8,000 MP, 800,000 Gold) 50% inflicts Charm, Target gains +500 to all stats while under the control of Lili VonMion, does not stack, has RP effects, Does not affect unwilling unique targets or unwilling targets of higher level than caster, May only be cast if caster's name is 'Lili VonMion'
Inscribe Rune: Rune of Aipros- (Rune Magic, Darkness, 30 MP, 12,000 Gold) Either gives target weapon, accessory, pet, or armor the permanent Inscribed Rune Rune of Aipros (2) or creates 1 Rune of Aipros costs 120 XP and 1,200 Gold
Inscribe Rune: Rune of Brismus- (Rune Magic, Darkness, 30 MP, 9,000 Gold) Either gives target weapon, accessory, pet, or armor the permanent Inscribed Rune Rune of Brismus (2) or creates 1 Rune of Brismus, Affects Armor, Weapons, Pets, and Accessories, costs 90 XP and 900 Gold
%Inscribe Rune: Rune of Huethalgras- (Spell, Rune Magic, Light, 190 MP, 78,000 Gold) Either gives target weapon, accessory, pet, or armor the permanent Inscribed Rune Rune of Huethalgras (2) or creates 1 Rune of Huethalgras, Affects Armor, Weapons, Pets, and Accessories, costs 2,900 XP and 75,000 Gold
%Inscribe Rune: Rune of Irrulakkys- (Spell, Rune Magic, Life, 24,500 MP, 12,500,000 Gold) Either gives target Daemon or Golem pet or summon the permanent Inscribed Rune Rune of Irrulakkys (2) or creates 1 Rune of Irrulakkys, costs 1,200,000 XP and 12,000,000 Gold
Inscribe Rune: Rune of Khandos- (Rune Magic, Darkness, 30 MP, 15,000 Gold) Either gives target weapon, accessory, pet, or armor the permanent Inscribed Rune Rune of Khandos (2) or creates 1
Rune of Khandos, Affects Armor, Weapons, Pets, and Accessories, costs 150 XP and 1,500 Gold
Inscribe Rune: Rune of Lichtros- (Rune Magic, Darkness, 30 MP, 75,000 Gold) Either gives target weapon, accessory, pet, or armor the permanent Inscribed Rune Rune of Lichtros (2) or creates 1 Rune of Lichtros, Affects Armor, Weapons, Pets, and Accessories, costs 1,500 XP and 15,000 Gold
%Inscribe Rune: Rune of Naembras- (Rune Magic, Darkness, 7,777 MP, 700,000 Gold) Either gives target weapon, accessory, pet, or armor the permanent Inscribed Rune Rune of Naembras (2) or creates 1 Rune of Naembras, Affects Armor, Weapons, Pets, and Accessories, costs 7,000 XP and 70,000 Gold
Inscribe Rune: Rune of Morinduel- (Rune Magic, Darkness, 30 MP, 80,000 Gold) Either gives target weapon, accessory, pet, or armor the permanent Inscribed Rune Rune of Khandos (2) or creates 1 Rune of Morinduel, Affects Armor, Weapons, Pets, and Accessories, costs 200 XP and 30,000 Gold
Inscribe Rune: Rune of Noctros- (Rune Magic, Darkness, 30 MP, 12,000 Gold) Either gives target weapon, accessory, pet, or armor the permanent Inscribed Rune Rune of Noctros (2) or creates 1 Rune of Noctros, Affects Armor, Weapons, Pets, and Accessories, costs 120 XP and 1,200 Gold
%Inscribe Rune: Rune of Minor Runic Mastery- (Rune Magic, Darkness, 5MP, 70,000 Gold) Either gives target weapon, accessory, pet, or armor the permanent Inscribed Rune Rune of Minor Runic Mastery (2) or creates 1 Runic Medallion, Affects Armor, Weapons, Pets, and Accessories, costs 30 XP and 3,000 Gold
%Inscribe Rune: Rune of Yashekmo- (Spell, Rune Magic, Fire, 21,000 MP, 12,600,0000 Gold) Either gives target weapon, accessory, pet, or armor the permanent Inscribed Rune Rune of Yashekmo (2) or creates 1 Rune of Yashekmo, Affects Armor, Weapons, Pets, and Accessories, costs 950,000 XP and 12,000,000 Gold
Irrindil-Attracting Beacon-Rune- (Spell, Rune Magic, Darkness & Light, 30,000 MP, 30,000,000 Gold) Either summons 1 individual below Level 60 from the Enemy List that can normally be fought for drops whose name includes 'Irrindil', Max 20 summoned, or has a 75% chance of inflicting Charm or Charm: Wanderlust on a Daemon whose name includes 'Irrindil'
%Lili VonMion's Rune of Dominon- (Spell, Rune Magic, Darkness, 8,000 MP, 280,000,000 Gold) 100% may inflict Charm, 40% inflicts Dominion, Target gains +5,000 to all stats as a non-stacking bonus while under the control of Lili VonMion, does not stack, has RP effects, Does not affect targets of higher Level than caster, May only be cast if caster's name is 'Lili VonMion', caster must be Level 40 or greater
%Minor Violet Nightmare Rune Missile Storm- (Spell, Rune Magic, Darkness, 389 MP, 169,000 Gold) +154 Magical Attack, 1 hit against X, where X is no greater than 15, deals 1/X damage, 20% inflicts Sleep, gain an additional +400 Magical Attack against targets that are asleep, one Rune must be equipped to cast
%Planet-Destroying Runebomb- (Spell, Rune Magic, Fire & Magic & Destruction, 4,000,000 MP, 200,000,000 Gold) +200,000 Ranged Attack, +200,000 Magical Attack, This action deals double Damage to individuals possessing the Constant Effect 'Supermassive' or 'Hypermassive' as an effect that does not stack with effects that multiply damage specifically against such targets or a subset of such targets, This action ignores the Resistances and Immunities of targets below Level 80, 1 hit against 7,000,000,000, Caster must be Level 40 or greater and must possess the ability 'Expert Rune Magic Synchronization'
%Playtime!!: Doom Marionette Army- (Spell, Rune Magic, Darkness & Magic, 1,700 MP, 97,000 Gold) Summons MIN/10 Doom Marionette, max of 200 Marionettes summoned.
%Power Magic: Ritual Cooking: Secret List VII: Alfredo Sauce- (Spell, Ritual Magic, Glory & Null & Hope & Commerce & War, 500,000,000 MP, 333,333 Gold) Creates 1 Temporary 'Alfredo Sauce' from the Shop, with the item becoming permanent if 100,000 XP is spent to do so, This spell takes 5 consecutive actions to cast and requires that its caster possess 7 unique allies that all possess both the ability 'Expert Combat Arts Attunement' and the ability 'Expert Dance Attunement'
%Rune of Airondile- - (Spell, Rune Magic, Light & Magic, 15 MP, 15,000 Gold) +25 Magic Attack, + 15 Damage against Aerials
%Rune of Blades- (Spell, Rune Magic, Physical & Magic, 25 MP, 6,000 Gold) +25 Magic Attack, Triggers one turn after use
%Rune of Dark Command- (Spell, Rune Magic, Darkness & Law, 30,000 MP, 2,500,000 Gold) Wielder’s pets and summons gain +1,500 to all stats, Fatigued Immunity, and Charm Immunity, does not stack
Rune of Explosions- (Spell, Rune Magic, Darkness, 20 MP, 70,000 Gold) This spell creates a Rune of Explosions that does 500 Fire damage to 3 targets per round, it may be destroyed by any character with over 200 MIN who skips a turn to do so, it vanishes if its caster dies, no more than 15 Runes of Explosions may be created by caster at one time
%Rune of Fire- (Spell, Rune Magic, Fire & Magic, 15 MP, 3,000 Gold) +15 Magic Attack
%Rune of Fragility- (Spell, Rune Magic, Darkness & Magic, 20 MP, 3,000 Gold) -15 Defense
Rune of Ladjgurot- (Spell, Rune Magic, Physical & Darkness, 15,000 MP, 15,000,000 Gold) Casters summons may not be prevented from acting by sources below Level 60, Caster must be Level 20 or greater
%Rune of Power- (Spell, Rune Magic, Fire & Magic, 20 MP, 3,000 Gold) +15 STR
Rune of Puppetmaking- (Spell, Rune Magic, Darkness & Magic, 30,000 MP, 30,000,000 Gold) Caster transforms target non-unique individual of a Level below 60 that is 10 or more Levels below caster's Level into a Rune Magic, Golem summon of a type that caster could summon by casting an equipped Rune Magic spell, with said transformed individual coming under caster's control and joining caster's side of battle (with said transformation ceasing to be a transformation and becoming a permanent replacement if battle ends with it still active), with all such transformed individuals counting towards the respective summon caps for the associated spells
%Rune of Shielding- (Spell, Rune Magic, Earth & Magic, 20 MP, 5,000 Gold) +15 Defense
Rune of Supreme Command- (Spell, Rune Magic, Darkness & Psychic, 2,000,000 MP, 200,000,000 Gold) 20% inflicts Dominion, Caster must be Level 40 or greater and must possess the ability 'Adept Rune Magic Attunement'
Rune of the Hungering Darkness- (Spell, Rune Magic, Darkness, 30,000 MP, 30,000,000 Gold) +30,000 Magical Attack, Deals HP Drain if caster is a Daemon, Devil, or Darkness-element Golem
Rune of Ycchatmos- (Spell, Rune Magic, Physical, 45,000,000 MP, 45,000,000 Gold) +45,000 Magical Attack, 60% inflicts Wounded: Maimed, Target's treasure drop chance increases to 100% if already at least 1%, Disassembles targets for their component parts as an RP effect
%Rune of Weakness- (Spell, Rune Magic, Earth & Magic, 20 MP, 3,000 Gold) -15 STR
%Runic Apocalypse- (Spell, Rune Magic, Destruction & Fate & Darkness & Magic, 1,280,000 MP, 160,000,000 Gold) +320,000 Magical Attack, 30% inflicts Crippled: Devastated, 100% inflicts Voidstruck, 100% inflicts Manablasted, deals 1/2 Damage, 1 hit against 4,000,000, Cannot damage Daemons or Rune Magic summons, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
%Runic Heal- (Spell, Rune Magic, Darkness & Light, 50 MP, 500,000 Gold) +575 Magical Attack, Heals, This spell may act as thought solely Darkness element or solely Light element when cast, This spell gains an additional +4,000 Magical Attack if only targeting Daemons and Golems and only providing beneficial effects
%Supreme Runic Puppet Show: Moon Goddess's Harvest- (Spell, Rune Magic, Magic & Darkness & Astral & Air, 3,700,000 MP, 370,000,000 Gold) +370,000 Melee Attack, This action may deal HP Drain, This action counts as including an additional Scythe weapon, caster's Melee Attack bonus caps may be determined by Spirit for the duration of this action, This action may be performed from the back row if a 'Melee Attack' or 'Melee Overdrive' action, Debuffs and minor, moderate, and major negative status effects from sources below Level 100 killed by this action are removed at the action's end, This spell's caster counts as possessing the subtypes 'Planetary' and 'Golem' for purposes of said action and may apply bonuses to Damage dealt that may only be applied by Rune Magic summons for the duration of said action, 1 hit against 50,000,000,000, Caster must be Level 60 or greater and must possess either (the abilities 'Adept Divine Magic Attunement' and 'Adept Rune Magic Attunement'), the ability 'Adept Rune Magic Attunement, or the ability 'Archdaemonic Domain: Puppet-Crafting'
%Undo Glyph Magic: True- (Spell, Rune Magic, Darkness, 5,000,000 MP, 250,000,000 Gold) All of caster's opponents below caster's Level lose all of their Glyph Mage abilities for the duration of the thread and cannot cast Glyph Magic spells, All Glyph Magic spells worth under 250,000,000 Gold become Rune Magic spells for the duration of the thread, with caster gaining an effect that performs this change at the beginning of every action, Caster gains Glyph Magic Immunity against lower-Level individuals who are below Level 80
%Violet Nightmare Rune Missile Storm- (Spell, Rune Magic, Darkness, 700 MP, 750,000 Gold) +790 Magical Attack, This action may gain 2 hits against 15 and deal 1/5 Damage

~Shadow Magic~
Blackness Lash- (Spell, Shadow Magic, Darkness, 30 MP, 20,000 Gold) +27 Magical Attack
%Dark Tendrils- (Spell, Shadow Magic, Darkness, 15 MP, 3,200 Gold) +18 Magical Attack
%Form Mob of Shadows- (Spell, Shadow Magic, Darkness, 15,000 MP, 10,000,000 Gold) Summons 1 Mob of Shadows from the Enemy List, Max 3 summoned
%Inky Shadow Burst- (Spell, Shadow Magic, Darkness, 250 MP, 178,000 Gold) +380 Magical Attack, deals 1/3 damage, 40% inflicts Impaired: Blind, 30% inflicts Voidstruck, 20% inflicts Stat Drain: MIN Drain, 1 hit against 5
Shadowcraft of Being: Shadow Shrouded Villager- (Spell, Shadow Magic, Darkness, 15 MP, 38,000 Gold) Summons 1 Shadow Shrouded Villager, Max 20 summoned
%Shadow Venom- (Spell, Shadow Magic, Darkness, 15 MP, 5,300 Gold) +9 Magical Attack, 15% inflicts Poison
%Summon Shade Imp- (Spell, Shadow Magic, Darkness, 50 MP, 300,000 Gold) Summons 1 Shade Imp, Max 5 summoned
%Summon Shade Wisp- (Spell, Shadow Magic, Darkness, 50 MP, 67,000 Gold) Summons 1 Shade Wisp from the enemy list, max 20 summoned, this summon cannot summon
%Summon Shadewing- (Spell, Shadow Magic, Darkness, 50 MP, 500,000 Gold) Summons 1 Shadewing, Max 3 summoned
%Summon Shadow- (Spell, Shadow Magic, Darkness, 500 MP, 1,000,000 Gold) Summons 1 Shadow (2), Max 5 summoned
%Summon Shadow Man- (Spell, Shadow Magic, Darkness, 50 MP, 300,000 Gold) Summons 1 Shadow Man (2), Max 5 summoned
Void Restore- (Spell, Shadow Magic, Darkness & Magic, 40 MP, 35,000 Gold) +5 Magical Attack, Heals, 15% Inflicts Voidstruck
Whip of Baneful Shades- (Spell, Shadow Magic, Darkness, 30 MP, 20,000 Gold) +15 Magical Attack, 5% Inflicts Voidstruck

~Shaman Magic~
%Agility of the Scaled Kobold- (Spell, Shaman Magic, Air & Earth, 17 MP, 30,000 Gold) +10 AGI per caster level to a max of +30 AGI, Stacks 3 times
%Blessing of the Feathered Serpent- (Spell, Shaman Magic, Magic & Light & Acid, 400,000 MP, 40,000,000 Gold) +40,000 to all stats, Target obtains 2 chosen minor positive status effects and one chosen moderate positive status effect, Does not stack
%Breathe the Mist of Dreams- (Spell, Shaman Magic, Magic & Psychic & Air, 150,000 MP, 15,500,000 Gold) Caster and up to 3,000 of caster's allies obtain +15,500 SPI as a non-stacking buff that lasts until the end of the round
%Call Spirits of the Land- (Spell, Shaman Magic, Magic, 300,000 MP, 30,000,000 Gold) Caster summons up to 5 Elementals or Spirits below Level 40 that are normally fightable for drops from the Enemy List, Max 5 summoned
%Call the Bladed Wind- (Spell, Shaman Magic, Air, 750 MP, 122,000 Gold) +150 Magical Attack, 1% inflicts 3 hits against 1 or 1 hit against 4
%Call Thunderbird- (Spell, Shaman Magic, Electrical, 300,000 MP, 30,000,000 Gold) Summons 1 Thunderbird from the Enemy List, Max 1 summoned
%Commune With the Trees- (Spell, Shaman Magic, Earth, 0 MP, 140,000 Gold) +40 MIN, stacks 30 times, lasts 23 turns
%Cunning of the Hobgoblin Warmasters- (Spell, Shaman Magic, Earth & Fire, 17 MP, 30,000 Gold) +10 MIN per caster level to a max of +30 MIN, Stacks 3 times
%Guidance- (Spell, Shaman Magic, Air, 100 MP, 76,000 Gold) +10% To Hit to a max of 150%, does not stack, lasts 15 rounds
%Root Bindings- (Spell, Shaman Magic, Earth, 30 MP, 45,000 Gold) 5% Inflicts Paralyzed
Shamanic Healing- (Spell, Shaman Magic, Air & Magic, 40 MP, 10,000 Gold) +11 Magical Attack, Heals HP
Shamanic Warding- (Spell, Shaman Magic, Magic, 300 MP, 65,000 Gold) +70 Defense, stacks 4 times
%Sky's Motion- (Spell, Shaman Magic, Air, 155,000 MP, 15,500,000 Gold) +15,000 AGI, does not stack
%Stamina of the Giant Champions- (Spell, Shaman Magic, Earth & Ice, 17 MP, 30,000 Gold) +10 CON per caster level to a max of +30 CON, Stacks 3 times
%Soul of the Unyielding Lizardman- (Spell, Shaman Magic, Earth & Water, 17 MP, 30,000 Gold) +10 SPI per caster level to a max of +30 SPI, Stacks 3 times
%Strength of the Elder Ogres- (Spell, Shaman Magic, Earth, 17 MP, 30,000 Gold) +10 STR per caster level to a max of +30 STR, Stacks 3 times
¬%Tech-Shamanic Blue Tendril Lash- (Spell, Shaman Magic, Water, 260,000 MP, 20,000,000 Gold) +20,000 Magical Attack, Actions involving this spell gain +50% To Hit if caster has 'Tech-Shamanic Tall Yellow Wooden Mask' equipped, 26% Inflicts Suffocated if caster has 'Tech-Shamanic Pink Feather Blade' equipped, 52% Inflicts Paralyzed if caster has 'Tech-Shamanic Black Frog Legs' equipped, may gain '2 hits against 13' and deal 3/4 Damage if caster has 'Tech-Shamanic Colored Core' equipped
%Totemic Bolt- (Spell, Shaman Magic, Magic, 8,000 MP, 1,750,000 Gold) +1,850 Magical Attack
%Totemic Healing- (Spell, Shaman Magic, Light & Magic, 8,000 MP, 1,750,000 Gold) +1,850 Magical Attack, Heals
%Totemic Magic: Death Ward- (Spell, Shaman Magic, Magic & Darkness, 11,000 MP, 6,500,000 Gold) Places a buff on caster that provides +10% Instant Death Resistance from sources below Level 20, stacks 5 times on caster, stacks 5 times across other targets
%Totemic Magic: Flame Cloak- (Spell, Shaman Magic, Fire & Magic, 11,000 MP, 6,500,000 Gold) Places a buff on caster that deals 80,000 Flat Fire element damage to up to 30 targets at the start of each round, does not stack
%Totemic Magic: Hurricane Shield- (Spell, Shaman Magic, Air & Magic, 11,000 MP, 6,500,000 Gold) Places a buff on caster that deals 80,000 Flat Air element damage to up to 30 targets at the start of each round, does not stack
%Totemic Magic: Regeneration- (Spell, Shaman Magic, Light & Magic, 11,000 MP, 6,500,000 Gold) Places a buff on caster that heals all of caster's allies for 40,000 HP at the start of each round, does not stack on caster but stacks 10 times across healing effects
%Totemic Magic: Ward Barrier- (Spell, Shaman Magic, Magic, 11,000 MP, 6,500,000 Gold) Places a buff on caster that provides +500 Defense and 10% Base Element Resistance to all of caster's allies, does not stack on caster, stacks 5 times across other targets
%Union of the Seven Thunders- (Spell, Shaman Magic, Electrical, 70 MP, 130,000 Gold) All Electrical damage is increased by 800 until this spell is cancelled, this spell is a Persistent Enchantment, does not stack
%World of Storms- (Spell, Shaman Magic, Electrical, 970,000 MP, 42,000,000 Gold) Creates a Persistant Enchantment called A World of Storms; said Persistant Enchantment's removal condition is the spending of 500,000 actions by individuals over level 20 who absorb Electrical or the spending of 100 actions by individuals who are above Level 80, or the spending of 1 action by an individual over Level 90; All instances of Electrical element damage in this thread are increased by 60,000 points, All Electrical element individuals in this thread gain +600 to all stats, All individuals in this thread lose 10% Electrical Resistance, All individuals in this thread are always considered to be in a Zone of Electrical if under Level 100 or willing, regardless of whether or not such a Zone is actually present, A Zone of Electrical with an attached effect that has a 30% chance of dealing 30,000 Flat Electrical element damage to all individuals in it at the start of each round is created at the start of every round of every battle of this thread, with a max of 300 such zones existing coterminously in any one given battle, All Electrical element individuals in this thread regenerate 20% of their Max HP and Max MP per round, to a max of 4,000,000 such points of each per round, All Electrical element individuals in this thread have the MP costs of the Electrical element spells and abilities reduced by 40,000 points, to a minimum of 0, All non-Electrical-element individuals in this thread have a 20% chance of being afflicted with Electrocuted at the start of every round; This spell takes 300 consecutive actions to cast, any individual above Level 70 may spend an action to make this spell uncastable so long as this spell's owner is of lower level than said individual and no individual of higher level than said individual has spent any actions to cast this spell, this spell, across all copies, may be cast only once per thread; This spell's effects cannot be cancelled by its caster and do not take a buff slot; This spell has often-intense RP effects; Keep track of the casting count on this, stuff may start happening once it hits various values; Though non-unique, copies of this spell should be tracked seperately
Casting Count: 0

~Sigil Magic~
%Fire-Sealing Ward- (Spell, Sigil Magic, Fire & Magic & Water & Ice, 5,000 MP, 120,000 Gold) All of target's abilities and spells that cost over 0 MP that are Fire element cost an additional 5,000 MP, stacks 48 times
Imbue Dwarven Sigil of Earth Warding- (Spell, Sigil Magic, Earth, 50 MP, 25,000 Gold) Target gains 5% Earth Resistance, does not stack
Imbue Dwarven Sigil of Fire Warding- (Spell, Sigil Magic, Earth & Fire, 50 MP, 25,000 Gold) Target gains 5% Fire Resistance, does not stack
Imbue Dwarven Sigil of Protection- (Spell, Sigil Magic, Magic & Physical, 400 MP, 12,000 Gold) +20 Defense, does not stack
Imbue Dwarven Sigil of Weapon Deflection- (Spell, Sigil Magic, Earth & Physical, 50 MP, 25,000 Gold) Target gains 5% Physical Resistance, does not stack
Imbue Mage’s Sigil of Elemental Warding- (Spell, Sigil Magic, Magic & Earth & Air & Fire & Water, 900 MP, 60,000 Gold) Target gains 5% Earth Resistance, 5% Air Resistance, 5% Water Resistance, and 5% Fire Resistance, does not stack
Imbue Mage’s Sigil of Mystic Bolts- (Spell, Sigil Magic, Magic, 80 MP, 5,000 Gold) Target gains +20 Magical Attack, does not stack
Trace Dwarven Sigil of Shielding (Beasts)- (Spell, Sigil Magic, Magic & Physical, 150 MP, 12,000 Gold) Target item provides +90 Defense against Animals, Aquatics, and Aerials until end of battle as a buff, does not stack on the same item, can affect Weapons, Armors, and Accessories
Trace Dwarven Sigil of Shielding (Darkspawn)- (Spell, Sigil Magic, Magic & Physical, 150 MP, 16,000 Gold) Target item provides +90 Defense against Darkspawn until end of battle as a buff, does not stack on the same item, can affect Weapons, Armors, and Accessories
Trace Dwarven Sigil of Shielding (Humanoids)- (Spell, Sigil Magic, Magic & Physical, 150 MP, 12,000 Gold) Target item provides +90 Defense against Humanoids until end of battle as a buff, does not stack on the same item, can affect Weapons, Armors, and Accessories
Trace Dwarven Sigil of Shielding (Undead)- (Spell, Sigil Magic, Magic & Physical, 150 MP, 12,000 Gold) Target item provides +90 Defense against Undead until end of battle as a buff, does not stack on the same item, can affect Weapons, Armors, and Accessories

~Spirit Magic~
%Ancestral Guidance- (Spell, Spirit Magic, Magic & Air & Water, 700 MP, 160,000 Gold) Gives target +200 MIN, 105% To Hit, 5% Dodge, 5% Critical, and 5% Resilience
%Ancestor's Wisdom- (Spell, Spirit Magic, Magic & Air & Water, 700 MP, 150,000 Gold) +200 MIN, Target counts as 1 level higher for stat-scanning purposes, stacks 4 times
%Awaken the Ancient Shrine Maiden's Vengeful Undying Spirit from Its Unrest Between Worlds- (Spell, Necromancy, Hope & Darkness, 1,370,000 MP, 137,000,000 Gold) Caster summons 1 'Ancient Shrine Maiden's Vengeful Undying Spirit', Max 1 summoned, This spell counts as possessing the subtypes Summoner Magic and Spirit Magic
%Bolster Spirit- (Spell, Spirit Magic, Light, 200 MP, 60,000 Gold) Target gains +60 SPI, stacks 5 times
%Bolster Spirit (2)- (Spell, Spirit Magic, Light, 200 MP, 60,000 Gold) Target Spirit gains +40 to all stats, stacks 5 times
%Burning Mischief- (Spell, Spirit Magic, Fire, 80 MP, 80,000 Gold) +80 Magical Attack, 20% inflicts Burning, 15% inflicts Confusion
%Burning Mischief (Greater)- (Spell, Spirit Magic, Fire, 80 MP, 2,800,000 Gold) +2,800 Magical Attack, 30% inflicts Burning, 40% inflicts Confusion
%Call Forest Kami- (Spell, Spirit Magic, Earth, 10,000 MP, 5,000,000 Gold) Caster summons 1 Forest Kami from the Enemy List, Max 1 summoned
%Call Great Wolf Kami- (Spell, Spirit Magic, Earth, 68,000 MP, 17,000,000 Gold) Caster summons 1 Great Wolf Kami from the Enemy List, summons summoned through this spell may not summon, Max 1 summoned
%Call Kami of the Great Mountain- (Spell, Spirit Magic, Earth, 60,000 MP, 15,000,000 Gold) Caster summons 1 Kami of the Great Mountain from the Enemy List, Max 1 summoned
%Call Kuda- (Spell, Spirit Magic, Fire & Air, 480 MP, 240,000 Gold) Summons 1 Kuda, Max 5 summoned
%Call Ocean Kami- (Spell, Spirit Magic, Earth, 560,000 MP, 70,000,000 Gold) Caster summons 1 Ocean Kami from the Enemy List, Max 1 summoned
%Call Rice Grain Kami- (Spell, Spirit Magic, Earth, 5 MP, 5,000 Gold) Caster summons 1 Rice Grain Kami from the Enemy List, Max 1 summoned
%Call Spirit of the Sand- (Spell, Spirit Magic, Earth, 90 MP, 65,000 Gold) Summons 1 Spirit of the Sand, max 1 summoned, summons created through this spell may not summon other individuals
%Call Spirits- (Spell, Spirit Magic, Light & Darkness, 15,000 MP, 780,000 Gold) Summons up to 5 Spirits below Level 20 from the Enemy List that are normally fightable for drops, Max 20 summoned, Summons summoned through this spell cannot summon
%Call Spirits of the Dead- (Spell, Spirit Magic, Earth & Magic, 40 MP, 30,000 Gold) Summons (Caster Level / 5, rounded up) Spirit of the Dead, Max 20 Summoned
%Call Tree Kami- (Spell, Spirit Magic, Earth, 1,000 MP, 1,000,000 Gold) Caster summons 1 Tree Kami from the Enemy List, Max 1 summoned
%Commune with Spirits- (Spell, Spirit Magic, Magic & Psychic, 1,100 MP, 85,000 Gold) Scans target's stats
%Create Scanning Eye- (Spell, Spirit Magic, Magic, 7,000 MP, 400,000 Gold) Creates a Scanning Eye with 40,000 HP, 80,000 MP, and Physical Immunity that can be damaged by attacks and is destroyed if its HP or MP reaches 0 that sits in a buff slot, At the start of each round, this scanning eye may scan a target's stats as though it were a Level 40 source with 40 Diviner abilities, including an ability named 'Diviner', Stacks 5 times
^%Detect the Unsent Dead- (Spell, Spirit Magic, Light, 4,000 MP, 4,000,000 Gold) Informs caster of the number of Undead individuals and Dead individuals whose corpses are capable of being resurrected or capable of being transformed into Undead in the same battlespace as caster, this spell may additionally scan all Dead individuals capable of being resurrected and Undead individuals in the same battlespace as a separate effect, this spell may additionally count as a Divine Magic spell should an individual wielding, carrying, or cast it wish for it to, This spell may determine the location and status of corpses and Undead in an area as an RP effect
%Doorway of Forgotten Spirits- (Spell, Spirit Magic, Darkness, 65,000 MP, 8,300,000 Gold) +8,100 Magical Attack, 95% inflicts Voidstruck, May deal no damage to Spirits, May avoid afflicting negative status effects on Spirits, May give target Spirit+2,500 to all stats as a non-stacking buff, 1 hit against 30, deals 1/4 damage, May only be cast by individuals above Level 29
%Empower Spirit- (Spell, Spirit Magic, Magic & Light & Darkness, 17,000 MP, 8,200,000 Gold) +4,000 to all stats, does not stack, lasts 5 rounds, Only affects Spirits
%Escape Into the Spirit World- (Spell, Spirit Magic, Magic & Light & Darkness, 30,000 MP, 3,500,000 Gold) Caster and caster’s allies may immediately leave a random quest they are currently in as an effect that may not be blocked by sources below Level 20
%Exorcise Area (2)- (Spell, Spirit Magic, Magic & Light, 500 MP, 500,000 Gold) Removes all effects placed on Zones or Phantom Terrains in the battle by Undead below Level 40
%Forced Passing- (Spell, Spirit Magic, Light, 5,000 MP, 5,900,000 Gold) +12,000 Magical Attack, Only affects Undead, Target may not be ressurected by sources below Level 40 if killed by an attack including this spell
%Gate to the Spirit World (Spell, Spirit Magic, Magic & Light & Darkness, 300 MP, 410,000 Gold) Caster may immediately leave a random quest caster is currently in, May create a Zone of Magic, Zone of Light, or Zone of Darkness, Has RP powers
%Greater Heal Spirit- (Spell, Spirit Magic, Light, 5,000 MP, 6,500,000 Gold) +7,000 Magical Attack, Heals HP, Only affects Spirits
%Greater Spiritual Shielding- (Spell, Spirit Magic, Magic & Light, 50 MP, 5,385,000 Gold) +5,390 Defense, +5,390 Defense against SPI Damage, +53,000 HP, +53,000 MP, Does not stack
%Guide Lost Spirits to a Proper Afterlife- (Spell, Spirit Magic, Magic & Darkness & Light, 5,000 MP, 150,000 Gold) Auto-defeats a non-unique Spirit below level 10, Caster must be at least Level 5, Possessor gains a White Spiritual Mark, Has RP effects
%Improved Spiritual Healing- (Spell, Spirit Magic, Magic & Light, 70 MP, 65,000 Gold) +64 Magical Attack, Heals, 30 SPI Damage, +40 additional Magical Attack if targeting a Spirit, +70 additional Magical Attack if caster has a White Spiritual Mark, Heals 20 additional SPI damage if caster has a White Spiritual Mark, -30 Magical Attack if caster has a Black Spiritual Mark, If caster targets a non-opposing Spirit with this spell for 5 actions out of possessor's 10 most recent actions, then possessor gains a White Spiritual Mark
%Lesser Spirit Shield- (Spell, Spirit Magic, Magic & Light, 50 MP, 85,000 Gold) +90 Defense, +90 Defense against SPI Damage, stacks 4 times
%Nurturing Light of Spirits (Spell, Spirit Magic, 6,500 MP, 315,000 Gold) Creates a buff that sits on caster that stacks 5 times, This buff heals up to 30 Spirits for 5,000 HP and 500 stat damage divided up in any manner across the stats Strength, Constitution, Agility, Spirit, and Mind, and has a 30% chance of curing each of said Spirits of one minor status effect that was inflicted by a source below Level 60 at the start of each round
%Restore Spirit- (Spell, Spirit Magic, Light, 8,000 MP, 7,100,000 Gold) Cures all Minor and Modearate Status Effects with sources below Level 60, Only affects Spirits
%Return Spirit to the World of the Living- (Spell, Spirit Magic, Life & Light & Darkness, 300,000 MP, 30,000,000 Gold) Resurrects target individual, to a max of once per thread per individual, who was killed by a source below Level 80 that is not 20 or more Levels greater than caster and changes said target's subtype to be solely Spirit if said resurrection is successfully performed
Sky Serpent's Wrath- (Spell, Spirit Magic, Air, 80,000 MP, 80,000,000 Gold) +80,000 Magical Attack, +80,000 Ranged Attack, Caster must be Level 20 or greater
%Soul Arrow- (Spell, Spirit Magic, Light & Darkness, 300 MP, 365,000 Gold) +370 Ranged Attack, Ranged Attack actions that include this spell may use SPI as their Prime Attribute
%Spirit Blast- (Spell, Spirit Magic, Magic, 50 MP, 90,000 Gold) +90 Magical Attack
Spirit Lash- (Spell, Spirit Magic, Magic & Light, 5 MP, 15,000 Gold) +17 Magical Attack
%Spiritual Communion of the Plains and Sky- (Spell, Spirit Magic, Air & Earth, 155,000 MP, 15,500,000 Gold) Caster may cast treat Geomancy spells that require the terrain or phantom terrain to be 'Plains' or 'Sky' as Spirit Magic spells
%Spiritual Purification- (Spell, Spirit Magic, Light, 9,000 MP, 6,000,000 Gold) Removes a single debuff from target that comes from a source below Level 40
%Spiritual Shielding- (Spell, Spirit Magic, Magic & Light, 50 MP, 285,000 Gold) +290 Defense, +290 Defense against SPI Damage, +2,000 HP, +2,000 MP, Does not stack
%Spiritual Superbomb- (Spell, Spirit Magic, Life & Destruction, 3,000,000 MP or 3,000,000 HP, 300,000,000 Gold) +300,000 Magical Attack, 1 hit against 3,000,000,000, actions involving the casting of this spell may obtain 5 actions of charge-up, dealing double Damage (to a max of 5,000,000,000 additional Damage) if it does as an effect that does not stack with other Damage multiplying effects
%Storm of Spirits- (Spell, Spirit Magic, Light & Darkness & Air, 600,000 MP, 60,000,000 Gold) Caster attaches an effect to target zone, terrain, or phantom terrain that is either a Zone of Air or a Zone of Light or a Zone of Darkness or is a 'Sky' or is a 'Plains' or is a 'Blessed Ground' that summons a Spirit below Level 60 that is normally fightable for drops on the enemy list at the start of each round, that also prevents effects from opposing sources below Level 60 that are attached to said zone from summoning non-Spirits, with said effect stacking 20 times per zone and 40 times across all zones, Max 60 summoned, Has RP effects, Caster must be Level 20 or greater and must possess the ability 'Shrine Maiden'
%Summon Directional Beasts- (Spell, Spirit Magic, Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 160,000 MP, 30,000,000 Gold) Summons 1 Genbu, Suzaku, Byakko, or Seiryu, Caster cannot possess a black spiritual mark, Max 1 of each summoned
%Summon Storm Spirits- (Spell, Spirit Magic, Electrical, 5,000 MP, 4,500,000 Gold) Caster summons 2 Spirits from the Enemy List that are normally fightable for drops, non-elite, under Level 40, and are either Air element or Electrical element, Max 20 summoned
%Summon the Whiskered Tortoise (Spell, Spirit Magic, Water & Magic, 6,500 MP, 598,000 Gold) Summons 1 Spirit of the Whiskered Tortoise, Max 1 Summoned
%Wendigo Howl- (Spell, Spirit Magic, Darkness & Air & Ice, 450,000 MP, 7,000,000 Gold) Inflicts Instant Death: Doomed on each individual below Level 60 except caster
%White Spiritual Blast- (Spell, Spirit Magic, Light, 5,000 MP, 6,100,000 Gold) +6,355 Magical Attack, Cast may not have a Black Spiritual Mark

~Summoner Magic~
% 'Just Wait Until You See the Next Guy I Summon!'- (Spell, Summoner Magic, Air, 50 MP, 600,000 Gold) Caster, if caster has summoned at least one entity during this battle, selects a target, and, the next time that caster summons an entity, if caster has not yet summoned an entity with the same name, caster has a 40% chance of inflicting Confusion on said target, does not stack
%Call Celestial Hounds- (Spell, Summoner Magic, Light, 7,000 MP, 4,500,000 Gold) Summons 3 Celestial Hound (2) from the Enemy List, Max 10 Summoned
%Call Waterskin-Lurking Jell- (Spell, Summoner Magic, Water & Fire, 300 MP, 72,000 Gold) Summons Waterskin-Lurking Jell, Max 5 summoned
%Circle of Bones (Spell, Summoner Magic, Magic, 2,700 MP, 108,000 Gold) Creates a summoning circle for its caster that gives all summons that caster summons +400 to all stats if they are Undead, caster’s undead summons summoned through this circle gain +1% chance of inflicting Voidstruck for attacks that have a chance of doing so and caster’s summoned undead have a 5% less chance of being uncontrolled, does not stack with itself or other circles caster has created, caster may sacrifice 600 HP from self and willing allies to reduce this spell’s MP cost to 20
%Constellations to Dragons- (Spell, Summoner Magic, Astral & Life, 60,000 MP, 30,000,000 Gold) Caster destroys an Empowered Constellation that caster created whose name includes 'Dragon' and then summons a Dragon from the Enemy List that is below Level 65 that is normally fightable for drops, Max 8 summoned
%Craft Equipment-Summoning Circle- (Spell, Summoner Magic, Magic, 20 MP, 60,000 Gold) Creates a Circle named Equipment-Summoning Circle that provides all items created by its controller's Summoner Magic spells that provide benefits of the following types the following corresponding bonuses: +100 Melee Attack, +100 Ranged Attack, +100 Magical Attack, +50 to all stats that are already being added to, does not stack
%Craft Viscous Summoning Circle- (Spell, Summoning, Acid, 500 MP, 60,000 Gold) Creates a summoning circle for its caster that gives all Ooze summons +80 * caster level (to a max of +5,000) to all stats and a 60% less chance of opposing their summoner, does not stack
Create Basic Summoning Circle- (Spell, Summoner Magic, Magic, 20 MP, 10,000 Gold) Creates a summoning circle for its caster that gives all summons +20 to all stats and a 5% less chance of opposing their summoner, does not stack
Create Bolstering Circle - (Spell, Summoner Magic, Magic, 800 MP, 90,000 Gold) Creates a summoning circle for its caster that gives all summons +200 to all stats, does not stack
%Create Bolstering Instant Summoning Circle- (Spell, Summoner Magic, Magic, 500,000 MP, 5,000,000 Gold) Caster gains a summoning circle that gives all summons summoned by caster an action when they are summoned unless an individual of Level 40 or greater in the same battlespace objects and gives all summons summoned by caster +500 to all stats as a non-stacking buff, does not stack
%Create Instant Summoning Circle- (Spell, Summoner Magic, Magic, 500,000 MP, 5,000,000 Gold) Caster gains a summoning circle that gives all summons summoned by caster an action when they are summoned unless an individual of Level 40 or greater in the same battlespace objects, does not stack
%Create Summoning Circle of Electrical-Protection- (Spell, Summoner Magic, Magic & Electrical, 5,000 MP, 5,000,000 Gold) Creates a summoning circle for its caster that gives all of its possessor's summons +5,000 Defense against Electrical and 30% Electrical Resistance, does not stack
%Create Warding Summoning Circle- (Spell, Summoner Magic, Physical & Magic, 12,000 MP, 6,000,000 Gold) Creates a summoning circle for its caster that gives all of its possessor's summons +6,000 Defense at the time of their summoning as a non-stacking buff, does not stack
%Create Talsyrr’s Ooze Double- (Spell, Summoner Magic, Water & Darkness, 900 MP, 174,000 Gold) Summons Talsyrr’s Ooze Double, Max 1 summoned, Max 5 summoned if caster has the Talsyrr Wand equipped
Create Wintry Summoning Circle- (Spell, Summoner Magic, Ice, 20 MP, 78,000 Gold) Creates a summoning circle for its caster that gives all Ice element summons +240 to all stats, 5% Ice Resistance, and a 5% less chance of opposing their summoner, does not stack with self or other circles, this spell may only be cast if Call Unto Seasons: Winter has been cast
%Explosion of Misdirected Spirits- (Spell, Spirit Magic, Magic & Darkness & Light, 190 MP, 53,000 Gold) +50 Magical Attack, +60 additional Magical Attack if possessor has a Black Spiritual Mark, 15% inflicts Confusion, 2 hits against 13, deals 1/6 damage, Possessor gains a Black Spiritual Mark
%Fading Call: Bone Reaper- (Spell, Summoner Magic, Darkness & Air & Physical, 9,000 MP, 4,500,000 Gold) Deals 17,500 Flat Damage that is any combination of the elements Darkness, Air, and Physical, Does half damage to Psychic element foes, 5 hits against 4
%Fading Call: Fiends that Never Were- (Spell, Summoner Magic, Darkness & Illusion & Time, 5,000,000 MP, 250,000,000 Gold) Wielder replicates an action called 'Destruction Beyond Time' that counts as coming from an Enemy that is a Darkness & Illusion & Time Fiend of Level equal to caster's Level +5 (to a max of Level 59 if caster is below Level 60, to a max of 79 if caster is below Level 80, and to a max of 99 otherwise) that possesses a Prime Attribute of 270,000 and a Damage value of 300,000 that possesses the name 'Fiend that Never Was', with said action being any combination of the elements Darkness, Destruction, Illusion, Mystic, Time, and Acid, as though a copy of an entity of said type were performing said action
%Fading Call: Hound of Galbrecht- (Spell, Summoner Magic, Air, 90 MP, 120,000 Gold) 3,900 Air Damage, Does half damage to Psychic element foes, 5 hits against 4
%Fading Call: Masons- (Spell, Summoner Magic, Physical, 180 MP, 45,000 Gold) +15 Physical Attack, Heals, only affects Golems and Large Structures
%Fading Call: My Face From Space- (Spell, Summoner Magic, Astral & Physical, 1,000,000 MP, 100,000,000 Gold) +100,000 Magical Attack, Wielder's actions involving this spell may gain an additional hit, to a max of 1 total hit per target, against up to 7,777,777 targets below Level 77, Cannot be equipped or cast by individuals below Level 40, Cannot be equipped or cast by individuals below Level 60 who are not unique or who do not possess the ability 'Summoner' and the ability 'Astromancer'
%Fading Call: My Pets!- (Spell, Summoner Magic, Magic & Air, 5,000 MP, 250,000 Gold) Possessor may, at the start of a thread, attach up to forty pets that possessor could normally equip to this ability, when this spell is cast, caster chooses one of said pets and this spell performs an action as though said pet were performing said action, bonuses and penalties that possessor's pets would possess are not possessed by pets attached to this spell, as said pets are not considered equipped by possessor for purposes other than object location purposes in relation to multiple threads, This spell possesses an additional MP cost equal to twice the cost of the ability chosen on the selected pet, this spell may only be cast as part of a Cast a Spell action and is not modified by abilities and equipment of individuals below level 100 save in regards to reducing its MP cost
%Fading Call: Star Marines- (Spell, Summoner Magic, Technology, 200 MP, 60,000 Gold) Deals 5,500 Technology element damage to 5 targets
%Fading Call: Unit of Skeletal Archers- (Spell, Summoning, Air & Darkness, 500 MP, 100,000 Gold) Deals 3 separate instances of 7,950 Flat Physical element Damage to up to 5 targets (with each of the three instances being applied to the same set of targets)
%Fading Call: Yandere Vampire Ambush Assault- (Spell, Summoner Magic, Darkness & Blood & Fire, 70,000 MP or 70,000 HP, 7,000,000 Gold) Caster replicates one action performable by the entity 'Vampire' on the Enemy List as though a copy of said entity were performing said action, with said action not being counterable by entities below Level 80 and with said replicated entities decisions not being controllable by entities that are not caster that are below Level 80, with said replicated entity counting as being afflicted with Charm with either caster or one other entity in the same battlespace as caster counting as the infliction source of said status effect (with caster choosing which entity counts as said source), Said action deals 70,000 additional Damage if it would deal Damage, This spell may count as a Necromancy spell and/or an Chaos Magic spell, Caster must be Level 40 or greater
%Faintest Light of the Trans-Spatial Spheres- (Spell, Summoning, Light & Magic, 2,400 MP, 478,000 Gold) +520 Magical Attack, caster may switch the rows of any targets damaged by this attack that are below level 60, caster gets +130 MIN, deals 1/3 damage, 1 hit against 15, stacks 5 times
%Fading Call: Wrench-Wielding Monkey- (Spell, Summoning, Technology, 2,000 MP, 2,000,000 Gold) Target, if below Level 40, obtains a non-stacking debuff that causes said target's actions to have a 20% chance of failing, with things that would occur before and after said actions still occurring
%From My Essence I Bring Forth Sublime Life- (Spell, Summoning, Earth & Life & Fire & Glory, 2,000,000 HP or 2,000,000 MP, 200,000,000 Gold) Caster obtains a debuff that causes it to lose an ability it possesses from an entity-subtype-based class, with said debuff being unable to be removed by a source below Level 80 or that is a deity, with said debuff stacking 200 times, with said debuff not being able to be applied if it would increase the number of instances of itself possessed beyond its stacking cap, and, if either said debuff application is successful or caster is Level 80 or greater or is a deity, caster summons an entity of the same subtype as said class's related subtype (choosing between multiple subtypes if said class is the class for multiple subtypes) that is of lower Level that is below Level 90 that is normally fightable for drops on the entity list, with said entity at the time of its summoning obtaining a non-stacking buff that provides +(Caster's Level * 2,000, to a max of 200,000) to all stats and that makes its possessor non-unsummonable by sources below Level 80, max 200 summoned, Caster must be Level 40 or greater
%Genesis- (Spell, Summoner Magic, Magic, 400,000 MP, 100,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend, non-Immortal monster from the enemy list that is non-Elite, below Level 80, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon, Caster must be Level 40 or greater
%Gyrakkulian Lance-Whale Siege- (Spell, Summoner Magic, Water & Physical, 615,000 MP, 61,500,000 Gold) +61,500 Melee Attack, This action deals double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage specifically against Large Structures, This action counts as coming from a source that also possesses the subtype Aquatic, This spell may be cast as part of a 'Magical Attack' or 'Overdrive' action, 'Magical Attack' and 'Overdrive' actions that include this spell incorporate Melee Attack bonuses instead of Magical Attack bonuses but may count Magical Attack bonuses from weapons equipped by their caster and Summoner abilities possessed by their caster as though they were equal Melee Attack bonuses (replacing any lower preexisting Melee Attack bonus on said item/ability for purposes of said action and being replaced by any higher preexisting Melee Attack bonus on said item/ability for purposes of said action)
%Ignite Conduit to the First Fire- (Spell, Summoning, Fire, 6,000,000 MP, 60,000,000 Gold) Caster creates an effect that sits in one of caster's buff slots that summons 1 Butterflies of the First Fire from the Enemy List at the start of each round, Stacks 3 times, Max 30 summoned
%Lesser Necromantic Circle of Resonant Command (Spell, Summoner Magic, Magic, 9,800 MP, 240,000 Gold) Creates a summoning circle for its caster that gives all summons that caster summons while this circle is present +400 to all stats if they are Undead, This circle provides an additional +20 points to all stats of said summoned Undead per level of caster, to a max of level 30, with said caster-level-based additional points not being able to raise the stats of any summons above a value equal to 200% of their unbuffed value, all summons that caster summons while this circle is present +50 Defense Against Stat Damage if they are Undead, caster’s Undead summons summoned through this circle gain immunity to Charm from sources below level 50, caster’s Undead summons summoned through this circle gain +1% chance of inflicting Charm for attacks that have a chance of doing so, caster’s Undead summons summoned through this circle gain a 4% chance of inflicting Charm (which may be raised by the +1% chance that this spell provides) with attacks that are Criticals and a 1% chance of inflicting Voidstruck with attacks that are Criticals, and caster’s summoned Undead summoned through this circle have a 25% less chance of being uncontrolled, does not stack with itself or other circles caster has created, caster may sacrifice 2,000 HP from self and willing allies to reduce this spell’s MP cost to 500
%Mass Summoning Circle- (Spell, Summoner Magic, Magic, 10,000 MP, 85,000 Gold) Caster may have any number of allies assist in casting this spell, provided that they and caster have Basic Chain Casting Attunement, The cost of this spell may be divided between its casters, this spell creates a Circle, this Circle does not stack with other Circles possessed by caster and replaces them, individuals assisting caster do not have their Circles replaced, caster and all of those who assisted caster in the casting of this spell may use this Circle as the lone Circle involved in a summoning, summons summoned through this Circle gain +500 to all stats and, if the cap on how many of them can be summoned is over 25, said cap is increased by 5
%Mystic Genesis- (Spell, Summoner Magic, Mystic, 400,000 MP, 100,000,000 Gold) Summons any single Magic Being from the enemy list that is non-Elite, below Level 80, and can normally be fought for drops, Max 20 summoned, beings summoned through this spell may not summon, Caster must be Level 40 or greater
%Ouroboros Bindings- (Spell, Summoner Magic, Spatial & Earth & Physical & Magic, 3,000,000 MP, 300,000,000 Gold) +300,000 Melee Attack, +300,000 Ranged Attack, +300,000 Magical Attack, The first time per battle this spell is cast either by an individual of Level 96 or greater or targeting solely individuals of lower Level than its caster, this spell's action causes, after the first attack targeting each of its targets, a replicated instance of the entity 'Finite Ouroboros' from the Enemy List to perform two consecutive 'Consume' actions targeting each target of this action (and only targeting those individuals), with each target that is hit and damaged by both such attacks being afflicted with a special instance of Paralyzed that counts as a major negative status effect and that is connected to a replicated instance of the entity 'Finite Ouroboros' from the Enemy List that becomes present as a special effect that is not on any side of battle, cannot act, and cannot be targeted save by individuals who are either afflicted with said instance of Paralyzed or by individuals of Level 100 or greater, with said instance of Paralyzed being unable to be cured until said replicated entity instance is killed (at which point it vanishes) with said replicated entity instance being unable to effect individuals other than the possessor of said status effect and immediately vanishing of said individual either is removed from the thread or is cured of said instance of said status effect, Caster must be Level 60 or greater
%Release Eldjotnar- (Spell, Summoning, Fire, 1,000,000 MP, 100,000,000 Gold) Caster summons 1 Eldjotnar from the Enemy List, Max 20 summoned
%Revelation of the Enigma-Prophet- (Spell, Summoner Magic, Mystery & Mystic & Fate, 4,000,000 MP, 400,000,000 Gold) Caster's opponents of lower Level who are below Level 100 acquire a non-stacking debuff that grants caster control of their summons and that allows caster to remove them from the thread and replace them in row-order formation before any action if they are 20 or more Levels lower than caster, Caster may summon up to 5 Mystery element entities below Level 90 that are normally fightable for drops on the Enemy List or that naturally possess the Constant Effect 'Enigma Presence' on the Enemy List, Caster may deal any number of opponents 400,000 Flat Mystery element MIN Damage, Caster must be Level 60 or greater and must possess the ability 'Basic Mystery Synchronization'
%Summon- (Spell, Summoner Magic, Magic, 20,000 MP, 5,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend monster from the enemy list that is non-Elite, below Level 40, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon
%Summon Bio-Remodeled Draconite Future-Trooper- (Spell, Summoner Magic, Technology & Earth, 20,000 MP, 21,000,000 Gold) Summons 1 Bio-Remodeled Draconite Future-Trooper, Max 15 summoned
%Summon Brass Chimera Head- (Spell, Summoner Magic, Technology, 18,000 MP, 3,000,000 Gold) Summons 5 Brass Chimera Head from the Enemy List, Max 80 summoned
%Summon Brass Chimera Head (2)- (Spell, Summoner Magic, Technology, 3,000 MP, 3,000,000 Gold) Summons 1 Brass Chimera Head from the Enemy List, Max 5 summoned
%Summon Breathtastic Sheep While Sleppy- (Spell, Summoner Magic, Air & Fire, Fatigued: Tired, 70,000,000 Gold) Summons 1 Breathtastic Sheep, Max 1 summoned, May be cast a max of once per thread across all casters
%Summon Cerberus- (Spell, Summoner Magic, Fire & Darkness, 16,000 MP, 8,000,000 Gold) Summons 1 Lesser Cerberus from the Enemy List, Max 1 Summoned
%Summon Clay Golem- (Spell, Summoner Magic, Earth, 28,000 MP, 2,750,000 Gold) Summons 1 Clay Golem, Max 5 summoned
%Summon Crusader Paladin- (Spell, Summoner Magic, Light, 30,000 MP, 18,500,000 Gold) Summons 1 Crusader Paladin from the Enemy List, Max 5 summoned
%Summon Directional Beasts (4)- (Spell, Summoning, Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 160,000 MP, 30,000,000 Gold) Summons 1 Genbu, Suzaku, Byakko, or Seiryu, Max 1 of each summoned
%Summon Draconite Cannoneer- (Spell, Summoner Magic, Electrical & Magic, 2,100 MP, 86,000 Gold) Summons 1 Draconite Cannoneer, a max of 8 can be summoned at once
Summon Draconite Gunman- (Spell, Summoner Magic, Electrical & Magic, 47 MP, 27,000 Gold) Summons 1 Draconite Gunman, a max of 8 can be summoned at once
%Summon Fire Drake- (Spell, Summoner Magic, Fire, 21,000 MP, 21,000,000 Gold) Summons 1 Fire Drake, max 2 summoned
%Summon Fruit Golem- (Spell, Summoner Magic, Magic & Earth & Water, 3,000 MP, 180,000 Gold) Summons 1 Fruit Golem, which stays for 40 combat rounds, max 40 summoned
%Summon Greater Cerberus- (Spell, Summoner Magic, Fire & Darkness, 16,000 MP, 80,000,000 Gold) Summons 1 Greater Cerberus from the Enemy List, Max 1 Summoned
%Summon Greater Earth Draconite Bladesman- (Spell, Summoner Magic, Earth & Magic, 2,580 MP, 1,555,000 Gold) Summons 1 Greater Earth Draconite Bladesman, Max 8 summoned
%Summon Hounds of Heaven- (Spell, Summoner Magic, Air & Light, 7,000 MP, 4,500,000 Gold) Summons 3 Hound of Heaven from the Enemy List, Max 10 Summoned
%Summon Hyjreldo- (Spell, Summoner Magic, Magic, 30 MP, 40,000 Gold) Summons 1 Hyjreldo, max 40 summoned
%Summon Hyjreldo (2)- (Spell, Summoner Magic, Magic, 30 MP, 40,000 Gold) Summons 1 Hyjreldo, max 10 summoned
%Summon Kuda- (Spell, Summoning, Fire & Air, 480 MP, 240,000 Gold) Summons 1 Kuda, Max 5 summoned
%Summon Monster- (Spell, Summoner Magic, Magic, 20,000 MP, 5,000,000 Gold) Summons any one Animal, Aerial, Aquatic, Cthonian, Astral Being, Cthonian, Celestial, Angel, Deva, Illuminated, Abstract, Daemon, Devil, Demon, Elemental, Monster, Outsider, or Dragon from the Enemy List that is non-Elite, below Level 40, and can normally be fought for drops, Max 20 summoned, beings summoned through this spell may not summon
%Summon Orc Ravagers- (Spell, Summoner Magic, Magic, 60 MP, 65,000 Gold) Summons MIN/10 Orc Ravagers, max of 200 Ravagers summoned.
%Summon Orcish Horde- (Spell, Summoner Magic, Magic, 190 MP, 140,000 Gold) Summons MIN/4 Orc Ravagers, max of 1,000 Orc Ravagers summoned.
%Summon Orthrus- (Spell, Summoner Magic, Darkness & Physical, 14,000 MP, 7,000,000 Gold) Summons 1 Orthrus from the Enemy List, Max 1 Summoned
%Summon Pale Undead Panther- (Spell, Summoner Magic, Darkness & Air, 30 MP, 40,000 Gold) Summons 1 Pale Undead Panther per 3 caster levels, Max 3 summoned, Costs deducted from the MP cost of caster’s Necromancy spells are deducted from the cost of casting this spell
%Summon Radiant Mastiff- (Spell, Summoner Magic, Light, 7,000 MP, 4,500,000 Gold) Summons 1 Radiant Mastiff from the Enemy List, Max 10 Summoned
%Summon Solar Toad- (Spell, Summoner Magic, Light, 1,000 MP, 16,000,000 Gold) Summons 1 Solar Toad, Max 5 summoned
%Unleash the Hounds of Hell- (Spell, Summoner Magic, Fire & Darkness, 7,000 MP, 4,500,000 Gold) Summons 3 Hell Hound from the Enemy List, Max 10 Summoned
%Unleash the Watch Dog- (Spell, Summoner Magic, Time, 7,000 MP, 4,500,000 Gold) Summons 1 Lesser Watch Dog, Max 2 Summoned
%Variable Fading Call: Bone Scribe- (Spell, Summoner Magic, Darkness, 7,000 MP, 245,000 Gold) Performs an action as though a Bone Scribe were performing said action
%Variable Fading Call: Desert Scorpion- (Spell, Summoner Magic, Earth, 5,000 MP, 500,000 Gold) Replicates the effect of any ability performable by a 'Desert Scorpion' from the Enemy List
%Variable Fading Call: Eidolon- Bazefar, 'The Wind Shepherd'- (Spell, Summoner Magic, Air, 50,000 MP, 25,000,000 Gold) Replicates the effect of any ability performable by a 'Bazefar, The Wind Shepherd' from the Boss List, Caster must be Level 20 or greater
%Variable Fading Call: Eidolon- Gargenfyr, 'The Undying Knight'- (Spell, Summoner Magic, Light & Darkness, 40,000 MP, 20,000,000 Gold) Replicates the effect of any ability performable by a 'Gargenfyr, The Undying Knight' from the Boss List
%Variable Fading Call: Noise Beetle- (Spell, Summoner Magic, Darkness, 10,000 MP, 1,000,000 Gold) Replicates the effect of any ability performable by a 'Noise Beetle' from the Enemy List
%Variable Fading Call: Ogre- (Spell, Summoner Magic, Physical, 20,000 MP, 2,000,000 Gold) Replicates the effect of any ability performable by an 'Ogre' from the Enemy List
%Variable Fading Call: Skeleton- (Spell, Summoner Magic, Darkness, 100 MP, 10,000 Gold) Replicates the effect of any ability performable by a 'Skeleton' from the Enemy List
%Variable Fading Call: Skull-Head Cactus- (Spell, Summoner Magic, Fire & Darkness, 15,000 MP, 1,500,000 Gold) Replicates the effect of any ability performable by a 'Skull-Head Cactus' from the Enemy List
%Variable Fading Call: Unicorn- (Spell, Summoner Magic, Light, 25,000 MP, 2,500,000 Gold) Replicates the effect of any ability performable by an 'Unicorn' from the Enemy List


~Sword Arts~
%Annihilation Slash- (Spell, Sword Arts, Destruction, 400,000 MP, 200,000,000 Gold) +200,000 Melee Attack, Individuals killed by this action cannot be resurrected by individuals below Level 95 who are not 5 or more Levels greater than caster, Caster must be Level 40 or greater and must have a Sword equipped
%Apocalypse Slash- (Spell, Sword Arts, Destruction & Fate & Light & Acid & War & Earth & Darkness, 940,000 MP, 210,000,000 Gold) +440,000 Melee Attack, 30% inflicts Plague, 30% inflicts Dominion, 30% inflicts Devestated, 30% inflicts Smited, 30% inflicts Instant Death, deals 1/2 Damage, 1 hit against 5,000,000, 150% this action hits caster, Caster must by Level 60 or greater and must have a Sword equipped
%Atomic Wave-Slash- (Spell, Sword Arts, Atomic, 170,000 HP, 70,000,000 Gold) +70,000 Melee Attack, 70% inflicts Poison: Irradiated, 1 hit against 600,000, Caster must have a Sword equipped
Black Blade- (Spell, Sword Arts, Darkness, 5,000 MP, 5,000,000 Gold) Target Sword wielded by caster obtains +5,000 Melee Attack as a non-stacking buff and gains the element Darkness
%Blade Flurry- (Spell, Sword Arts, Physical, 600 MP, 79,000 Gold) +5 Melee Attack, X hits against 1, deals 1/X damage, X can be any number up to 6, only works if a Sword is equipped
%Blade of the Sun Goddess- (Spell, Sword Arts, Light, 2,000,000 MP, 200,000,000 Gold) +200,000 Melee Attack, 100% Critical against Demons, This action obtains +60% Critical against Demons, 160% inflicts Awestruck or Burning, Caster must be Level 40 or greater, must possess the ability 'Kensei', must possess 10 or more Base STR and SPI, must have a Sword equipped, and cannot be a Demon
Blade Technique I- (Spell, Sword Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Sword equipped
%Blade Technique II- (Spell, Sword Arts, Physical, 250 MP, 250,000 Gold) +250 Melee Attack, caster must have a Sword equipped
%Blade Technique III- (Spell, Sword Arts, Physical, 1,000 MP, 1,000,000 Gold) +1,000 Melee Attack, caster must have a Sword equipped
%Blade Technique IV- (Spell, Sword Arts, Physical, 5,000 MP, 10,000,000 Gold) +10,000 Melee Attack, caster must have a Sword equipped
%Blinkblade Rush- (Spell, Sword Arts, Physical, 5,000 MP, 10,000,000 Gold) +10,000 Melee Attack, deals full Damage to targets below Level 60 in the back row, caster must have a Sword equipped
Blue Blade- (Spell, Sword Arts, Ice, 5,000 MP, 5,000,000 Gold) Target Sword wielded by caster obtains +5,000 Melee Attack as a non-stacking buff and gains the element Ice
%Carve Your Name Upon Their Spirit- (Spell, Sword Arts, Darkness & Fire & War & Light & Physical, 20,000 HP or 20,000 MP, 25,600,000 Gold) +26,000 Melee Attack, Caster's target's Spirit is added to its Defense for purposes of this attack, If this attack deals at least one Damage or SPI Damage and target is both below Level 80 and no more than 5 Levels greater than caster, target obtains a 15% Weakness to caster as a non-stacking debuff
%Catastrophic Flameslash- (Spell, Sword Arts, Fire, 900,000 HP, 90,000,000 Gold) +90,000 Melee Attack, 100% inflicts Burning, 1% inflicts Smitten if caster is Level 40 or greater, This action may gain '1 hit against 50' and deal 1/3 Damage, This action ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Caster must be Level 20 or greater
%Chromatic Blade- (Spell, Sword Arts, Air & Earth & Fire & Water & Hope & Darkness & Magic & Technology & Physical & Psychic & Ice & Energy & Electrical & Acid, 25,000 MP, 25,000,000 Gold) Target Sword wielded by caster obtains +25,000 Melee Attack as a non-stacking buff and becomes solely any combination of base elements
Dancing Blade's Shadow- (Spell, Sword Arts, Physical & Air, 5,000,000 Gold) +5,000 Melee Attack, Actions this spell is involved in are delayed a number of rounds of caster's choosing that is between 1 and 3, Caster must be wielding a Sword worth 5,000,000 Gold or more
Disembowel- (Spell, Sword Arts, Physical, 90 MP, 100,000 Gold) +90 Melee Attack, 10% inflicts Wounded, user must have a Sword equipped
%Elegant Strike- (Spell, Sword Arts, Physical & Air, 500 MP, 310,000 Gold) +350 Melee Attack, this spell may be used as part of an Attack with Finesse action
Energy Slash- (Spell, Sword Arts, Energy, 2,000 MP, 2,000,000 Gold) +2,000 Melee Attack, +2,000 Ranged Attack, This spell's natural bonuses ignore capping, Caster must be wielding a Sword and must be a Max HP
Execution Strike- (Spell, Sword Arts, Darkness & Physical, 40,000 MP, 20,000,000 Gold) +20,000 Melee Attack, 60% inflicts Wounded, Inflicts Instant Death on targets below Level 20, Caster must be Level 20 or greater and must be wielding a Sword worth 20,000,000 Gold or more
%Exploding Energy-Blade Strike- (Spell, Sword Arts, Energy, 3,000 MP, 3,000,000 Gold) +3,000 Melee Attack, Wielder's 'Melee Attack' actions may deal 30,000 Flat Energy element Damage to up to 30 targets that they did not otherwise target, This spell's natural bonuses ignore capping, Caster must be wielding a Sword and must be a Max HP
%Feast of the Devourer Blades- (Spell, Sword Arts, Mystic & Destruction & Darkness & Fury, 1,500,000 HP, 150,000,000 Gold) +150,000 Melee Attack, Deals HP Drain, For the duration of this action, caster's Sword weapons gain caster's subtypes and caster gains the subtype Sword, Individuals killed by this action cannot be resurrected by individuals below Level 95 who are not 5 or more Levels greater than caster, 1 hit against 50, Caster gains a non-stacking buff that causes its possessor to count as wielding an additional number of Soul & Sword weapons equal to the number of non-summoned individuals this action killed, to a max of 200 such individuals, Caster must have a Sword equipped and must be Level 40 or greater
Ghost Sword- (Spell, Sword Arts, Air, 70 MP, 50,000 Gold) +55 Melee Attack, caster may choose to use Spirit as Prime Attribute for this attack, 135% To Hit
Glacial Blade Impact- (Spell, Sword Arts, Ice, 35,000 MP, 35,000,000 Gold) +35,000 Melee Attack, 60% inflicts Frozen, this action may become solely Ice element, Caster must be wielding a Sword worth at least 30,000,000 Gold
Green Blade- (Spell, Sword Arts, Air, 5,000 MP, 5,000,000 Gold) Target Sword wielded by caster obtains +5,000 Melee Attack as a non-stacking buff and gains the element Air
%Hand of Fate- (Spell, Sword Arts, Magic, 25% Max MP, 60,000 Gold) Caster’s Sword’s ability which sometimes activates on caster’s next basic melee attack automatically activates on caster’s next basic melee attack
%Heaven-Flame Slash- (Spell, Sword Arts, Fire, 900,000 HP, 90,000,000 Gold) +90,000 Melee Attack, 100% inflicts Burning, 1% inflicts Smitten if caster is Level 40 or greater, This action may gain '1 hit against 50' and deal 1/3 Damage, This action ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Caster must be Level 20 or greater.
%Heaven's Judgment Slash- (Spell, Sword Arts, Fire & Glory, 2,000,000 HP, 200,000,000 Gold) +600,000 Melee Attack, 150% inflicts Burning, 10% inflicts Smitten , This action may gain '1 hit against 50' and deal 1/2 Damage, This action ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 80, Caster must be Level 40 or greater and must be a Holy One.
%Heroic Menace-Slaying Slash- (Spell, Sword Arts, Glory & Physical, 1,200,000 HP, 120,000,000 Gold) +120,000 Melee Attack, this action deals 1,200,000 additional Damage to bosses and Elite targets
%Howling-Soul Strike- (Spell, Sword Arts, Darkness, 50,000 HP, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Magical Attack, 60% inflicts Hexed, Caster must be wielding a Sword
¬%Iaijutsu Strike- (Spell, Sword Arts, Air & Electricity, 300 MP, 290,000 Gold) Caster equips an unequipped weapon and immediately performs a single 'Melee Attack' action that includes no spells or techniques and that may only target one individual. Said attack deals an extra amount of damage of the same combination of elements it already deals in its standard damage equal to twice the Melee Attack bonus provided by the weapon that this spell equipped, to a max of 5,000,000 Damage.
%Keen Strike- (Spell, Sword Arts, Physical, 400 MP, 260,000 Gold) +50 Melee Attack, this attack gains +7% Critical, caster must have a Sword equipped
%Lesser Deadly Strike- (Spell, Sword Arts, Darkness & Physical, 1,000 MP, 1,000,000 Gold) +1,000 Melee Attack, This action gains +2% Critical and '15% inflicts Instant Death on targets below Level 20', Caster must have a Sword equipped
Purity of the Sword- (Spell, Sword Arts, Light, 5,000 MP, 5,000,000 Gold) Target Sword wielded by caster becomes solely any one element that it currently is
Red Blade- (Spell, Sword Arts, Fire, 5,000 MP, 5,000,000 Gold) Target Sword wielded by caster obtains +5,000 Melee Attack as a non-stacking buff and gains the element Fire
Song Blade- (Spell, Sword Arts, Sonic, 18,000 MP, 18,000,000 Gold) +18,000 Melee Attack, Cures all debuffs from sources below Level 60 that are present on all of caster's allies, 100% inflicts Charm, Caster must be Level 35 or greater and must be wielding a Sword worth 20,000,000 Gold or more
%Sun Sword Strike- (Spell, Sword Arts, Light & Fire, 190,000 HP, 190,000,000 Gold) +190,000 Melee Attack, 100% inflicts Awestruck, 100% inflicts Burning, Caster and all of caster's Fire-element, Light-element, or Solar Being allies are cured of all debuffs from sources below Level 60, Caster must be Level 40 or greater and must have a Sword equipped
Storm Blade (2)- (Spell, Sword Arts, Electrical, 6,000 MP, 6,000,000 Gold) +6,000 Melee Attack, 35% inflicts Electrocuted, Caster must be wielding a Sword
%Swift Strike- (Spell, Sword Arts, Physical & Air, 40 MP, 180,000 Gold) +70 Melee Attack, This spell's possessor may declare at the start of a round that the first action it makes this round must be a Melee Attack action that includes this spell, if its possessor does so, its possessor gains +5,000 to possessor's turn-order-determining stat total for turn-order-determining purposes this round and must perform such an action as possessor's first action, with possessor having to forfeit any actions which are not such action unless a non-allied source is controlling said actions or any source other than this spell's possessor is forcing said actions to specifically occur
%Quick Wound- (Spell, Sword Arts, Physical, 90 MP, 100,000 Gold) +80 Melee Attack, 10% inflicts Wounded, +50 to caster's turn-order-determining stat sum for turn-order-determining purposes on the next round as a non-stacking buff, caster must have a Sword equipped
%Ragnarok Slash- (Spell, Sword Arts, Destruction & Fate & Fire & Ice & Electrical & Physical & War, 640,000 MP, 160,000,000 Gold) +320,000 Melee Attack, 60% inflicts Devastated, deals 1/2 Damage, 1 hit against 4,000,000, 95% this action also hits caster, Caster must by Level 40 or greater and must have a Sword equipped
%Rapture Edge- (Spell, Sword Arts, Hope, 2,000,000 MP, 200,000,000 Gold) +200,000 Melee Attack, 120% Critical against Demons, Devils, and Daemons, This action gains 'removes up to 3 buffs with sources that are Demons below Level 90' against Demons, Devils, and Daemons, 100% inflicts Zealblasted, Caster must be Level 40 or greater, must possess the ability 'Adept Sword Arts Attunement' or the ability 'Adept Sword Training', and must have a Sword equipped
%Ruinous Evil Strike- (Spell, Sword Arts, Darkness & Fire & Destruction, 300,000 MP, 30,000,000 Gold) +30,000 Melee Attack, -3,000 to all of target's stats as a debuff that stacks twice, Caster must have a Sword equipped and be Level 20 or greater
%Sun Sword Strike- (Spell, Sword Arts, Light & Fire, 190,000 HP, 190,000,000 Gold) +190,000 Melee Attack, 100% inflicts Awestruck, 100% inflicts Burning, Caster and all of caster's Fire-element, Light-element, or Solar Being allies are cured of all debuffs from sources below Level 60, Caster must be Level 40 or greater and must have a Sword equipped
%Thermonuclear Atom-Cutting Slash- (Spell, Sword Arts, Atomic, 120,000 HP, 60,000,000 Gold) +60,000 Melee Attack, 60% inflicts Poison: Irradiated, 1 hit against 600,000, deals 3/4 Damage
Warrior’s Strike- (Spell, Sword Arts, Physical, 10 MP, 10,000 Gold) +15 Melee Attack, user must have a Sword equipped
White Blade- (Spell, Sword Arts, Light, 5,000 MP, 5,000,000 Gold) Target Sword wielded by caster obtains +5,000 Melee Attack as a non-stacking buff and gains the element Light
Yellow Blade- (Spell, Sword Arts, Electrical, 5,000 MP, 5,000,000 Gold) Target Sword wielded by caster obtains +5,000 Melee Attack as a non-stacking buff and gains the element Electrical

~Technomancy~
%Activate Raaic Guard Bots- (Spell, Technomancy, Magic & Technology, 500 MP, 5,000,000 Gold) Summons 3 Raaic Guard Bot from the Enemy List, Max 9 summoned
Arcane Infrastructure: Aether Refining- (Spell, Technomancy, Aether, X MP, 10,000,000 Gold) Caster may spend up to (Caster's number of Technomancer abilities * 10,000) MP when casting this spell, and for every 10,000 MP so spent, caster obtains a Refined Aether token, which may be used by its possessor to change the element Magic, Electrical, Energy, or Technology in an action its possessor is performing into the element Aether, or to remove one of said elements from such an action in such cases where said action already possesses the element Aether
Arcane Infrastructure: Elemental Containment Matrix- (Spell, Technomancy, Formus, 600,000 MP, 60,000,000 Gold) Caster either obtains a non-stacking buff that replaces all Theoretical elements with Formus (with said replacement being optional for the actions, abilities, buffs, debuffs, equipped and carried items, and effects generated and possessed by entities of Level 80 or greater, with said entities making said decision for their own actions, abilities, buffs, debuffs, equipped and carried items and effects) and that makes entities below Level 80 unable to cast spells that are naturally Theoretical elements, or attaches a non-stacking effect that replaces all Theoretical elements with Formus (with said replacement being optional for the actions, abilities, buffs, debuffs, equipped and carried items, and effects generated and possessed by entities of Level 80 or greater, with said entities making said decision for their own actions, abilities, buffs, debuffs, equipped and carried items and effects) and that makes entities below Level 80 unable to cast spells that are naturally Theoretical elements to target Zone, Terrain, or Phantom Terrain, Caster must be Level 40 or greater and must possess the ability 'Adept Technomancy Attunement'
Arcane Infrastructure: Green Sun of Mystic Ruin- (Spell, Technomancy, Atomic, 2,000,000 MP, 200,000,000 Gold) Caster either obtains a non-stacking buff that replaces the elements Magic and Technology with Atomic (with said replacement being optional for the actions, abilities, buffs, debuffs, equipped and carried items, and effects generated and possessed by entities of Level 80 or greater, with said entities making said decision for their own actions, abilities, buffs, debuffs, equipped and carried items and effects) and that increases the Damage of Atomic element attacks by 2,000,000 as a non-stacking effect that cannot increase the Damage dealt to an individual entity by more than 20,000,000 points within a single round, or attaches an effect that replaces the elements Magic and Technology with Atomic (with said replacement being optional for the actions, abilities, buffs, debuffs, equipped and carried items, and effects generated and possessed by entities of Level 80 or greater, with said entities making said decision for their own actions, abilities, buffs, debuffs, equipped and carried items and effects) to target terrain, phantom terrain, or Zone and that increases the Damage of Atomic element attacks by 2,000,000 as a non-stacking effect that cannot increase the Damage dealt to an individual entity by more than 20,000,000 points within a single round, with said effect's Damage-increasing-limitation being the same limitation as for the first buff generatable by this spell, Caster must be Level 40 or greater and must possess the ability 'Adept Technomancy Attunement'
Arcane Infrastructure: Lesser Mystical Geoprocessing- (Spell, Technomancy, Magic & Technology, 0 MP, 1,000,000 Gold) Caster regenerates (The number of Zones present, to a max of (Caster's number of Technomancer abilities + Caster's number of Geomancer abilities, to a max of 500)) * 5,000) MP
Arcane Infrastructure: Mystic Current's Flow- (Spell, Technomancy, Electrical & Energy & Magic, 30,000 MP, 3,000,000 Gold) Target obtains a non-stacking buff that lasts 20 rounds that allows its possessor to replace the element Electrical or Energy (or both) with the element Magic in its possessor's attacks, actions, and spells cast, with said elements being removable from said attacks, actions, and spells cast, in instances in which said attacks, actions, or spells cast already possess the element Magic
Arcane Infrastructure: Mystical Geoprocessing- (Spell, Technomancy, Magic & Technology, 0 MP, 30,000,000 Gold) Caster regenerates (The number of Zones present, to a max of (Caster's number of Technomancer abilities + Caster's number of Geomancer abilities, to a max of 5,000)) * 5,000) MP, Caster must be Level 20 or greater
%Craft Assault-Handed Electroborg- (Spell, Technomancy, Technology & Fire & Electrical, 690 MP, 45,200 Gold) Summons 1 Assault-Handed Electroborg, Max 3 summoned
%Create Gear Mist- (Spell, Technomancy, Technology & Earth & Air, 7,000 MP, 7,000,000 Gold) Caster attaches an effect to target Zone that deals 70,000 Flat Technology & Earth & Air element Damage to each non-clockwork individual other than caster in said Zone at the start of each round, with said effect stacking 3 times per zone and 6 times across all zones
%Cube Smash- (Spell, Technomancy, Physical & Technology, 40 MP, 120,000 Gold) +70 Magical Attack, 5% inflicts 2-5 hits against target
Empower Matrix- (Spell, Technomancy, Technology, 40 MP, 9,000 Gold) +25 Ranged Attack bonus to any Assault Matrix equipped, stacks 3 times
Matrix Storm I- (Spell, Technomancy, Technology, 100 MP, 50,000 Gold) +50 Ranged Attack, user must have an Assault Matrix equipped
Mystical Invention: Engine of Wishes- (Spell, Technomancy, Magic & Technology, 500,000 MP, 50,000,000 Gold) Caster replicates the effect of any ability performable by an Entity on the Enemy List that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though a copy of said entity is performing said action, May be cast a max of 24 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 5,000,000 Gold to cast, Has RP effects
Mystical Invention: Exorcismal Glyph Projecting Holo-Working- (Spell, Technomancy, Light, 60,000 MP, 6,000,000 Gold) Caster obtains a non-stacking buff that cancels all effects (that mark individuals as Haunted and that cause entities to treat other non-allied entities as transformations) that come from sources below Level 40 at the start of each round and that cures all entities in caster's battlespace of Hexed: Haunted at the start of each round
Mystical Invention: Miracle Magnet- (Spell, Technomancy, Faith & Metal, 600,000 MP, 60,000,000 Gold) Caster obtains a non-stacking buff that makes it so that whenever a lower-Level entity than caster that is below Level 80 would place a Divine Magic buff on an entity in said buff's possessor's battlespace, said buff's possessor may choose to obtain said buff instead of its original target, Caster must be Level 40 or greater and must possess the ability 'Adept Technomancy Attunement', Has RP Effects
Parallel Mageblast: Antimatter Mageray- (Spell, Technomancy, Technology & Magic, 10,000 MP, 1,000,000 Gold) +1,000 Magical Attack, 100% inflicts Antimatter, 100% inflicts Manablasted
Parallel Mageblast: Arcane Drill- (Spell, Technomancy, Earth & Energy, 25,000 MP, 2,500,000 Gold) +2,500 Magical Attack, +2,500 Ranged Attack, Target obtains -2,500 Defense as a debuff that stacks 4 times
Parallel Mageblast: Arcane Electrobolt- (Spell, Technomancy, Magic & Electrical, 600 MP, 60,000 Gold) +60 Magical Attack, 30% inflicts Electrocuted
Parallel Mageblast: Arcane Napalm- (Spell, Technomancy, Fire & Magic, 8,000 MP, 800,000 Gold) +800 Magical Attack, +800 Ranged Attack, Targets below Level 20 obtain a non-stacking debuff that re-deals this attack's Damage to its possessor at the start of each round (to a max of 20,000,000 Damage)
Parallel Mageblast: Blueprint Reversion- (Spell, Technomancy, Life & Time & Technology, 150,000 MP, 15,000,000 Gold) +15,000 Magical Attack, +15,000 Ranged Attack, Scans target's stats, Unsummons targets below Level 60, Caster must be Level 20 or greater
Parallel Mageblast: Cold Planar Essence-Overcasting- (Spell, Technomancy, Ice & Spatial, 95,000 MP, 9,500,000 Gold) +9,500 Magical Attack, +9,500 Ranged Attack, Target obtains a non-stacking debuff that deals 95,000 Flat Ice element Damage to its possessor that lasts until its possessor enters a different battlespace or battle
Parallel Mageblast: Conjured Mana-Syphon Arcanomachina-Tendrils- (Spell, Technomancy, Metal & Technology, 160,000 MP, 16,000,000 Gold) +16,000 Magical Attack, +16,000 Ranged Attack, This action deals HP Drain and MP Drain, 15% inflicts Antimatter: Syphon
Parallel Mageblast: Delayed Sticky Explosion Arcana- (Spell, Technomancy, Fire & Technology & Magic, 60,000 MP, 6,000,000 Gold) +6,000 Magical Attack, +6,000 Ranged Attack, This action may be delayed by up to 8 rounds, If this action is delayed, it obtains +60% To Hit against sources that possess no Thief abilities but obtains -60% To Hit against sources who possess the ability Thief
Parallel Mageblast: Dimension-Ripping Light- (Spell, Technomancy, Light & Spatial, 300,000 MP, 30,000,000 Gold) +30,000 Magical Attack, +30,000 Ranged Attack, Target is, if below Level 60 or willing, moved to target battlespace, provided no individual of Level 80 or greater in the battlespace target would be entering or the battlespace target would be leaving objects, 5% inflicts Vanished, Caster must be Level 20 or greater
Parallel Mageblast: Dragon-Line-Rerouting Superpulse- (Spell, Technomancy, Energy & Electrical & Earth & Mystical, 2,000,000 MP, 200,000,000 Gold) +200,000 Magical Attack, +200,000 Ranged Attack, Targets' HP and MP is delinked from all individuals if targets are below Level 90 and said links were not established by entities below Level 90, Targets of Level equal to or lower than caster who are below Level 90 obtain a non-stacking debuff that makes its possessor unable to link HP, MP, or stat values with other individuals, that makes its possessor unable to transfer HP or MP to or from another entity, that makes its possessor unable to be healed by HP or MP Drain, and that makes its possessor unable to create Zones, Caster must be Level 40 or greater
Parallel Mageblast: Emerald Evoker's Destructoblast- (Spell, Technomancy, Atomic, 300,000 MP, 30,000,000 Gold) +30,000 Magical Attack, +30,000 Ranged Attack, 3,000 CON Damage, 200% inflicts Poison: Irradiated, 150% inflicts Antimatter: Atomic Meltdown, Caster must be Level 20 or greater
Parallel Mageblast: Enchanted Ball Bearings- (Spell, Technomancy, Physical & Earth & Magic, 300 MP, 30,000 Gold) +30 Magical Attack, +30 Ranged Attack, 1 hit against 30
Parallel Mageblast: Exorcismal Glyph Holo-Blast- (Spell, Technomancy, Light, 35,000 MP, 3,500,000 Gold) +3,500 Magical Attack, +3,500 Ranged Attack, May deal no Damage, 50% may inflict Awestruck: Sealed, Caster removes any effects with target as a source that mark individuals as Haunted that come from sources below Level 40, Cures Hexed: Haunted, Caster removes all effects from sources below Level 40 that cause target to be treated as a transformation by non-allied entities or that cause target to be marked as Haunted
Parallel Mageblast: Exterior Law- (Spell, Technomancy, Void & Aether & Spatial & Law, 1,900,000 MP, 190,000,000 Gold) +190,000 Magical Attack, +190,000 Ranged Attack, Target obtains a non-stacking debuff that deals its possessor 1,900,000 Flat Void & Aether & Spatial & Law element Damage whenever its possessor is targeted by an action that is at least one base element or obtains a buff or debuff that is at least one base element from a source that is not an action, to a max of 5 times per round, Caster must be Level 40 or greater and must possess the ability 'Adept Technomancy Attunement'
Parallel Mageblast: Fundamental Force- (Spell, Technomancy, Formus, 600,000 MP, 60,000,000 Gold) +60,000 Magical Attack, +60,000 Ranged Attack, Target, if target is not Level 99 and is not 20 or more Levels greater than caster, obtains a non-stacking debuff that makes its possessor unable to posses Base Element Resistance (but not affecting its possessor's Resistance to individual base elements), Caster must be Level 40 or greater and must possess the ability 'Adept Technomancy Attunement'
Parallel Mageblast: Fungal Nuke- (Spell, Technomancy, Earth & Atomic, 600,000 MP, 60,000,000 Gold) +60,000 Magical Attack, +60,000 Ranged Attack, 100% inflicts Poison: Irradiated, 100% inflicts Diseased: Infested, 100% inflicts Entombed: Overgrowth, 100% inflicts Entombed: Rooted, 1 hit against 6,000,000, Caster must be Level 40 or greater
Parallel Mageblast: Gaze of the Star Oculus- (Spell, Technomancy, Astral, 65,000 MP, 6,500,000 Gold) +6,500 Magical Attack, +6,500 Ranged Attack, Target's stats are scanned
Parallel Mageblast: Gear-Driving Superforce- (Spell, Technomancy, Metal, 300,000 MP, 30,000,000 Gold) +30,000 Magical Attack, +30,000 Ranged Attack, 100% inflicts Wounded: Sawn Apart, Target is moved to the back row and cannot be selected to move forward for row-rebalancing purposes in reaction to said movement unless no other options are available, Caster must be Level 20 or greater
Parallel Mageblast: Glowing Arcanoblast- (Spell, Technomancy, Magic & Energy, 600 MP, 800,000 Gold) +800 Magical Attack, 60% inflicts Overload
Parallel Mageblast: Gorgon Grease- (Spell, Technomancy, Earth & Water & Metal & Fire, 98,000 MP, 9,800,000 Gold) +9,800 Magical Attack, +9,800 Ranged Attack, 50% inflicts Pain, 5% inflicts Petrified, Target obtains -25% To Hit as a non-stacking debuff, Caster must be Level 20 or greater
Parallel Mageblast: Gravity Crusher- (Spell, Technomancy, Technology & Astral, 250,000 MP, 25,000,000 Gold) +25,000 Magical Attack, +25,000 Ranged Attack, 50% inflicts Antimatter: Gravity Lock, 50% inflicts Antimatter: Gravity Lock: Gravity Well, Caster must be Level 20 or greater
Parallel Mageblast: Helix Rewriter- (Spell, Technomancy, Life & Toxin, 150,000 MP, 15,000,000 Gold) +15,000 Magical Attack, +15,000 Ranged Attack, Target obtains 30% Minor Negative Status Effect Weakness as a non-stacking debuff, Target obtains a non-stacking debuff that makes its summons' Natural stat values 15,000 points lower, Caster must be Level 20 or greater
Parallel Mageblast: Holographic Apocalypse- (Spell, Technomancy, Technology & Illusion, 2,000,000 MP, 200,000,000 Gold) +200,000 Magical Attack, +200,000 Ranged Attack, May deal no damage, Targets below Level 80 that are not greater Level than caster obtain a non-stacking debuff that makes its possessor treat Zones, Terrains, and Phantom Terrains with sources below Level 80 that have no effects attached to them by sources of Level 80 or greater as though they did not exist, 1 hit against 200,000,000, Caster must be Level 40 or greater and must possess the ability 'Adept Technomancy Attunement'
Parallel Mageblast: Ice-Blue Ray- (Spell, Technomancy, Ice, 2,000 MP, 200,000 Gold) +200 Magical Attack, +200 Ranged Attack, 100% inflicts Stat Drain: AGI Drain, 100% inflicts Stat Drain: SPD Drain
Parallel Mageblast: Laser Hand- (Spell, Technomancy, Energy, 30,000 MP, 3,000,000 Gold) +3,000 Magical Attack, +3,000 Ranged Attack, Targets below Level 40 that are not greater Level than caster have a 30% chance of forcibly skipping their next action as an effect that cannot force the skipping of more than one action in a row
Parallel Mageblast: Luminous Warneedle- (Spell, Technomancy, Light & Magic & War, 50,000 MP, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Ranged Attack, Target obtains -25% Dodge as a non-stacking debuff, 1 hit against 250
Parallel Mageblast: Magitech Pulse- (Spell, Technomancy, Magic & Technology, 6,000 MP, 600,000 Gold) +600 Magical Attack, +600 Ranged Attack, 30% inflicts Manablasted, 30% inflicts Antimatter, 1 hit against 300
Parallel Mageblast: Mana-Pattern Detonation- (Spell, Technomancy, Energy, 300,000 MP, 30,000,000 Gold) +30,000 Magical Attack, +30,000 Ranged Attack, 200% inflicts Fatigued: Stun, 5% inflicts Cursed: Depatterned, Target loses all buffs and debuffs from sources below Level 60 and, if target is below Level 60, as a debuff that stacks 5 times, target loses a random Constant Effect or Passive Ability, Caster must be Level 20 or greater
Parallel Mageblast: Mirror-Gate Hunter Matrix-Blast- (Spell, Technomancy, Ice & Magic & Spatial & Mystic, 600,000 MP, 60,000,000 Gold) +60,000 Magical Attack, +60,000 Ranged Attack, This action may not be countered by sources below Level 60, This action may not be Dodged by sources below Level 60, This action gains +120% To Hit, This action counts as involving an Assault Matrix (or an additional Assault Matrix if it already involves at least one Assault Matrix), This action may not be Reflected by sources below Level 60 that are not 5 or more Levels greater than caster, Caster must be Level 20 or greater
Parallel Mageblast: Monofilament Magenet- (Spell, Technomancy, Physical & Magic, 90,000 MP, 9,000,000 Gold) +9,000 Magical Attack, +9,000 Ranged Attack, Target obtains a non-stacking debuff that (deals 90,000 Flat Physical & Magic element Damage to its possessor and has a 100% chance of inflicting both Wounded: Maimed and Paralyzed on its possessor) at the end of each of its possessor's actions that its possessor does not skip
Parallel Mageblast: Mystic Disruption- (Spell, Technomancy, Magic & Technology & Chaos, 150,000 MP, 15,000,000 Gold) +15,000 Magical Attack, +15,000 Ranged Attack, 200% inflicts any one minor negative status effect, 100% inflicts any one moderate negative status effect, 1 hit against 50, Caster must be Level 20 or greater
Parallel Mageblast: Mystic Seed Crystal- (Spell, Technomancy, Crystal, 600,000 MP, 60,000,000 Gold) +60,000 Magical Attack, +60,000 Ranged Attack, 200% inflicts an instance of Entombed: Shard Prison that replicates itself to each individual that targets its possessor with a non-offensive action, 5% inflicts Petrified, This action is repeated against the same targets at the start of each round if caster did not repeat another action already on said round, Caster must be Level 40 or greater
Parallel Mageblast: Pattern-Overriding Magivirus- (Spell, Techomancy, Mystical & Toxin, 1,500,000 MP, 150,000,000 Gold) +150,000 Magical Attack, +150,000 Ranged Attack, 15% may inflict Plague, 15% inflicts Cursed: Depatterned, Target loses all buffs from sources below Level 80, Target, if target is below Level 80 and 5 or more Levels lower than caster, obtains a non-stacking debuff that removes the text of its possessor's Constant Effects and Passive Abilities, Caster must be Level 40 or greater and must possess the ability 'Adept Technomancy Attunement'
Parallel Mageblast: Piercing Repeater- (Spell, Technomancy, Technology & Energy, 160,000 MP, 16,000,000 Gold) +16,000 Magical Attack, +16,000 Ranged Attack, This action pierces 16,000 Defense, This action is repeated against the same targets at the start of each round if caster did not repeat another action already on said round, Caster must be Level 20 or greater
Parallel Mageblast: Polarity-Reversing Blast- (Spell, Technomancy, Technology, 20,000 MP, 2,000,000 Gold) +2,000 Magical Attack, +2,000 Ranged Attack, 100% inflicts Antimatter: Reversed Polarity
Parallel Mageblast: Re-Engineer Reality- (Spell, Technomancy, Spatial & Time & Life & Destruction, 500,000 MP, 50,000,000 Gold) +50,000 Magical Attack, +50,000 Ranged Attack, May Heal, Caster may move up to 5 buffs or debuffs on target that come from sources below caster's Level that are below Level 80 onto other entities in target's battlespace who they could have initially been placed on, Caster must be Level 40 or greater
Parallel Mageblast: Robot-Controlling Pulse- (Spell, Technomancy, Psychic & Technology, 10,000 MP, 1,000,000 Gold) +1,000 Magical Attack, +1,000 Ranged Attack, 100% inflicts Charm on Robots, Machines, and Golems, 1 hit against 6,000
Parallel Mageblast: Robot-Dominating Pulse- (Spell, Technomancy, Psychic & Technology, 150,000 MP, 15,000,000 Gold) +15,000 Magical Attack, +15,000 Ranged Attack, 15% inflicts Dominion on Robots, Machines, and Golems that are not higher Level than caster, 1 hit against 60,000, Caster must be Level 20 or greater
Parallel Mageblast: Signal Scrambler- (Spell, Technomancy, Sonic & Technology, 11,000 MP, 1,100,000 Gold) +1,100 Magical Attack, +1,100 Ranged Attack, 100% inflicts Confusion, 100% inflicts Stat Drain: MIN Drain, 100% causes targets who are summons who are Robots or Machines who are below Level 60 and are not 20 or more Levels greater than caster to become uncontrolled, 30% causes targets who are not Robots or Machines who are below Level 40 who are not 20 or more Levels greater than caster to become uncontrolled
Parallel Mageblast: Silver Rain- (Spell, Technomancy, Technology, 2,000 MP, 2,000,000 Gold) +2,000 Magical Attack, 30% may inflict Antimatter or any one minor negative status effect, 1 hit against 6,000
Parallel Mageblast: Songweb- (Spell, Technomancy, Sonic, 60,000 MP, 6,000,000 Gold) +6,000 Magical Attack, +6,000 Ranged Attack, 100% inflicts Suffocation: Sonic Assault, Target obtains a debuff that makes its possessor unable to benefit from Bardic Music buffs from sources below Level 40
Parallel Mageblast: Thaumalaser Barrage- (Spell, Technomancy, Energy & Magic, 60,000 MP, 6,000,000 Gold) +6,000 Magical Attack, +6,000 Ranged Attack, 100% may inflict Overload or Manablasted, 1 hit against 60,000
Parallel Mageblast: Void Collapse- (Spell, Technomancy, Void, 800,000 MP, 80,000,000 Gold) +80,000 Magical Attack, +80,000 Ranged Attack, Target cannot voluntarily move to other battlespaces as a non-stacking debuff that lasts 3 rounds, 1 hit against 80,000,000, Caster must be Level 40 or greater
Parallel Mageblast: Vortex of Sparklemissiles- (Spell, Technomancy, Light & Hope, 110,000 MP, 11,000,000 Gold) +11,000 Magical Attack, +11,000 Ranged Attack, 100% inflicts Impaired: Blind, Individuals hit by this attack obtain a non-stacking debuff that, at the start of the round after it is acquired, has a 100% chance of inflicting Impaired: Blind on its possessor and deals 1,100,000 Flat Light & Hope element Damage to its possessor, Caster must be Level 20 or greater
Principle Activation: First Great Principle- (Spell, Technomancy, Magic, 50,000 MP, 5,000,000 Gold) Caster obtains a non-stacking buff that allows its possessor to treat Technomancy spells as though they were Wizard Magic spells instaed of or in addition to being Technomancy spells
Principle Activation: Impossible Principles- (Spell, Technomancy, Magic & Technology & Wonder, 1,900,000 MP, 190,000,000 Gold) Caster either obtains a non-stacking buff that constantly applies an effect that makes Technology a Tier 1 Nonbase Element or applies a non-stacking effect to a Terrain, Phantom Terrain, or Zone that makes Technology a Tier 1 Nonbase Element, Caster must be Level 40 or greater
Principle Activation: Principle of Arcane Advancement- (Spell, Technomancy, Technology & Magic, 50,000 MP, 5,000,000 Gold) Target obtains a non-stacking buff that allows its possessor to replace the element Technology with the element Magic in its possessor's attacks, actions, and spells cast, with said element being removable from said attacks, actions, and spells cast, in instances in which said attacks, actions, or spells cast already possess the element Magic, and for its possessor to replace the element Magic with the element Technology in its possessor's attacks, actions, and spells cast, with said element being removable from said attacks, actions, and spells cast, in instances in which said attacks, actions, or spells cast already possess the element Technology
Principle Activation: Principle of Necessary Essence- (Spell, Technomancy, Formus, 600,000 MP, 60,000,000 Gold) Caster may treat the Base Element Resistance and Resistance to each individual Base Element of individuals below Level 80 as though each is 15% lower, to a minimum of 0, Caster must be Level 40 or greater and must possess the ability 'Adept Technomancy Attunement'
Principle Activation: Second Great Principle- (Spell, Technomancy, Technology, 50,000 MP, 5,000,000 Gold) Caster obtains a non-stacking buff that allows its possessor to treat Wizard Magic spells as though they were Technomancy spells instaed of or in addition to being Wizard Magic spells
Technoshock- (Spell, Technomancy, Technology, 5 MP, 3,000 Gold) +7 Magic Attack

~Thief Arts~
%'Be Careful, Sir; Your Suitcase Contains a Smoke Devil'- (Spell, Thief Arts, Darkness, 95,000 MP, 5,200,000 Gold) Caster places a debuff on target; When the possessor of said debuff equips any item, 1 Smoke Devil from the enemy list is summoned, stacks 10 times, Max 10 summoned, This spell costs 500,000 Gold to cast if its caster does not have the ability Master of Luggage Packing, This spell’s summons have a 70% chance of being uncontrolled if their summoner has below 20,000 AGI
Ambush- (Spell, Thief Art, Physical, 30 MP, 29,000 Gold) This spell may be auto-cast at the beginning of battle, if this spell is auto-cast at the beginning of battle, it's caster gains +30 AGI for the first round of combat
Assassin's Throw I- (Spell, Thief Arts, Physical, 100 MP, 50,000 Gold) +50 Ranged Attack, user must have a Throwing Weapon equipped
Backstab- (Spell, Thief Art, Physical, 20 MP, 18,000 Gold) +70 Melee Attack, only works for actions that occur before the target's first turn in combat
Bury Alive- (Spell, Thief Arts, Earth, 250 MP, 115,000 Gold) 20% inflicts Entombed, Costs 200 less MP if a Weaponx2 Tool is equipped
%Create Ambush Zone- (Spell, Thief Arts, Darkness & Air, 70 MP, 40,000 Gold) Attaches an effect to target Zone that does not stack on the same zone or across zones that increases the listed Damage values of the abilities of individuals within said Zone against individuals within said Zone by 4,000 points and that increases the AGI of all of caster's allies within said Zone by 56
%Delicately Kiss that Guy and Steal His Voice!- (Spell, Thief Arts, Fire & Air & Darkness, 4,000 MP, 5,000,000 Gold) +5,000 Melee Attack, 30% inflicts Charm, 30% inflicts Confusion: Surprised, 40% inflicts Impaired: Silence
%Delicately Kiss that Guy and Steal His Voice an Hour from Now!- (Spell, Thief Arts, Fire & Air & Darkness & Time, 4,000 MP, 5,000,000 Gold) +5,000 Melee Attack, Heals HP, 30% inflicts Charm, 30% inflicts Confusion: Surprised, inflicts Impaired: Silence on target at the start of the round in 5 rounds
%Dig Pit- (Spell, Thief Arts, Earth, 50 MP, 55,000 Gold) Creates a pit, which does 1,000 Earth element damage to the next individual to attack either caster or, should caster desire such at the time of the pit’s creation, any individual on caster’s side, the pit disappears once it activates, a max of 15 pits may be created at a time, any individual may skip an action to fill in pits, and successfully fills in 1 pit for every 100 Strength and Constitution that the user of said action possesses
%Eclipse-Grabbing Wonder Heist- (Spell, Thief Arts, Light & Darkness & Air & Spatial, 4,000,000 MP, 200,000,000 Gold) If at least one Zone of Light is present, caster removes up to 2 Zones of Darkness from battle, Caster removes all effects attached by Darkness element actions to Zones of Light that are in the same battlespace as caster that come from sources that are not more than 10 Levels greater than caster, Caster must be Level 40 or greater
Explosive Poker Chip- (Spell, Thief Art, Technology, 15 MP, 1,500 Gold) +19 Magical Attack Power, 5% hurts user also
%Fake Potted Plant (2)- (Spell, Thief Arts, Earth, 5 MP, 700 Gold) Caster steals target item named 'Potted Plant' from target, provided that said item is worth under 1,000 Gold and that said target is below Level 5
%Gambler's Ambush- (Spell, Thief Art, Physical, 30 MP, 29,000 Gold) This spell may be auto-cast at the beginning of battle, if this spell is auto-cast at the beginning of battle, there is a 51% chance that its caster's Critical Chance is doubled (to a max of 200%) for the first round of combat, if this doubling does not occur, then its caster's Resilience is halved for the first round of combat
%Hide Soul Array- (Spell, Thief Arts, Light & Darkness & Magic, 100,000 MP, 10,000,000 Gold) Caster obtains a non-stacking buff that causes its possessor to lose the ability 'Soul Array'
%Irritatingly Complex Heist- (Spell, Thief Arts, Darkness & Psychic, 20,000,000 Gold & 200,000 MP & 20,000 HP, 20,000,000 Gold) Caster chooses up to 5 willing allies and up to 3 allies who are different from the aforementioned 5 allies, Provided that at least one of these allies possesses a buff that comes from an Aquatic that is between Level 7 and Level 68, Caster chooses three of these allies (provided such allies exist, instead setting Spell Calculation Number 1 to 0 if such allies do not exist), and, if none of said allies are both greater than Level 90 and Chaos element, totals the number of letters in the names of each different Thief Arts spell equipped across said group of allies, noting this number as Spell Calculation Number 1; two of the allies chosen by this spell who were chosen in the first group of up to 5 willing allies who do not have their HP linked to any of the allies chosen in the second group of up to 3 allies but who were not chosen above in the group of three allies (provided such allies exist, instead setting Spell Calculation Number 2 to 0 if such allies do not exist) and subtracts the sum of the Melee Attack bonuses of their equipped items from the average of (the combined MIN bonuses of their equipped items) and (the combined AGI bonuses of their equipped items), noting said number as Spell Calculation Number 2 if none of the two allies chosen have a unique Antiquity carried and instead adding then number of Geomancy buffs that each individual in said group obtained after the most recent Divination buff each said individual respectively obtained to the number instead (provided that either none of said individuals obtained a Divination buff at any point in the thread or that each such individual possesses at least one Divination buff at the time of said checking, with the number that said number would be added to instead being set to '5' if neither such situation is the case), with said number then being noted as Spell Calculation Number 2; then up to 4 allies who were chosen as part of any previous choice made as part of this spell are selected, and, for each such ally whose name, subtype, and third-from-first-alphabetically 'Blessing' ability (should such an ability exist, instead substituting the entity's name a second time if it does not), contain more of the letter 'o' than the letter 'a' (taking all three together per entity but calculating each entity's separately), the number 57 is added to Spell Calculation Number 3; if the sum of Spell Calculation Number 1, Spell Calculation Number 2, and Spell Calculation Number 3 is at least 47,515, and no Humanoid & Aquatic or (Dragon & Golem with two or more Bardic Music spells equipped) has placed a Rune Magic debuff on caster, one of caster's summons, or one of caster's allies at any point in the thread (taking the alliance-status and summon-ownership-status of such entities across the entire thread, with 'yes' at any point counting said entity as such an entity for said calculation unless an entity of Level 85 or greater who is a Large Structure with the Constant Effect 'Supermassive' objects, in which case said answer becomes 'no' if at any point in said thread it would have been no) objects, caster, to a max of once per thread, obtains 5,000,000 temporary Gold that counts as coming from a source that is a Humanoid with three Hat weapons equipped that was afflicted with Petrified (three turns before this spell was cast, but not at the time said spell was cast)
%Lead Shoes: Icy Lake Edition- (Spell, Thief Arts, Earth & Ice & Water, 20,000 MP, 2,000,000 Gold) 100% inflicts Frozen, 100% inflicts Drowning, 150% inflicts Paralyzed
Lethal Deal I- (Spell, Thief Arts, Physical, 100 MP, 50,000 Gold) +50 Ranged Attack, user must have a Card equipped
%Loot the Building- (Spell, Thief Arts, Physical, 40 MP, 41,000 Gold) +30 Melee Attack, 30% an amount of Gold equal to 1/2 damage that this attack would deal is stolen from target, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, this spell does not work on targets more than 3 levels higher than its caster or targets with higher Constitution than its caster's Agility, Only affects Large Structures
%Moon Flower-Blossom- (Spell, Thief Arts, Fire & Air, 5 MP, 20,000 Gold) 30% inflicts Confusion: Berserk on Plants below Level 20
Pick Pocket- (Spell, Thief Arts, Physical, 30 MP, 5,000 Gold) +5 Melee Attack, 20% an amount of Gold equal to 1/2 damage that this attack would deal is stolen from target, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, this attack does no actual damage, this attack does not work on targets more than 5 levels higher than user or targets with higher Agility than user
Pilfer- (Spell, Thief Arts, Physical, 30 MP, 45,000 Gold) +30 Melee Attack, 20% an amount of Gold equal to 1/4 damage that this attack would deal is stolen from target, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, this attack does not work on targets more than 3 levels higher than user or targets with higher Agility than user
%Promethean Heist- (Spell, Thief Arts, Glory & Air & Light, 4,000,000 MP, 200,000,000 Gold) Caster chooses a target Planetary that is a Deity that is not 20 or more Levels greater than caster and obtains a non-stacking buff that gives caster any worshipper benefits that said Planetary would provide to its devout worshippers without counting as its worshipper, At the start of each round, caster may replicate said buff (excluding this part which permits buff replication) to up to 1 willing ally, Caster must be Level 40 or greater
%Rough Up- (Spell, Thief Arts, Physical, 190 MP, 130,000 Gold) +140 Melee Attack, 60% an amount of Gold equal to 1/4 damage that this attack would deal is stolen from target, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, 5% a random item is stolen from target, subtracting said item from either the items they possess and have equipped, if player, or the amount of treasures they drop at end of battle if an enemy, this attack does not work on targets more than 3 levels higher than user or targets with higher Agility than user
Steal HP- (Spell, Thief Arts, Darkness, 60 MP, 25,000 Gold) +5 Magical Attack, Heals user for 1/5 damage dealt
%Steal Old Lady- (Spell, Thief Arts, Darkness & Light, 500,000 MP, 30,000,000 Gold) Shifts target's row to caster's row if caster is equal or greater Level than target, if target is below Level 80, and if target is afflicted with Fatigued: Elderly, Target, if these conditionals are met, is afflicted with a debuff named 'Quantum Uncertainty: Might Be In Drag'; any individual in the same battle as the possessor of said debuff may spend an action to turn it into a buff named either 'Is Definitely In Drag' or 'Is Definitely Not In Drag'
%Steal the Keys of the Gods and Make a Heaven So Kickin'-Rad That Only Dudes Who Are Also Guns Can Enter And Experience Its Awesome- (Spell, Thief Arts, Illusion & Spatial, 6,000,000 MP, 315,000,000 Gold) Caster creates a battlespace that may only be entered by entities that are either Level 80 or greater, are greater Level than its creator, or who possess the subtype Gun, Said battlespace, when created, contains a Zone of Technology & Metal & Glory & Gun that provides any entity present in it with a buff that provides +(1,000 * said entity's Level) to all stats that stacks 5 times at the start of each round, Caster must be Level 40 or greater and (must either possess the ability 'Adept Thief Arts Attunement', the ability 'Adept Illusion Magic Attunement', the ability 'Adept Divine Magic Attunement', or the ability 'Unreality Coordinator', or be a deity)
%Steal the Void's Voice- (Spell, Thief Arts, Void & Sonic, 1,900,000 MP, 190,000,000 Gold) All Void element actions target performs lose the element Sonic and lose the ability to inflict Impaired: Deaf, Caster must be Level 20 or greater and must possess the ability 'Basic Void Synchronization' or the ability 'Adept Thief Arts Attunement'
%Steal Time- (Spell, Thief Arts, Time, 200 MP, 65,000 Gold) +40 Melee Attack, +40 Magical Attack, inflicts a debuff on target that reduces said target's sum of turn-order-determining stats by 200 for turn-order-determining purposes, to a minimum of 1, and provides an equal bonus to its caster's sum of turn-order-determining stats for turn-order-determining purposes while in place, stacks 40 times
Stealthy Stab I- (Spell, Thief Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Knife equipped
Smoke Bomb- (Spell, Thief Art, Physical, 50 MP, 60,000 Gold) For purposes of using Thief Art spells, all turns taken by foes are wiped from the record in relation to this spell’s user
Swiftly Pick Pocket- (Spell, Thief Arts, Air, 120 MP, 65,000 Gold) +20 Melee Attack, 50% an amount of Gold equal to 1/2 damage that this attack would deal is stolen from target, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, this attack does no actual damage, this attack does not work on targets more than 5 levels higher than user or targets with higher Agility than user, this Spell may only be used before target’s first turn of combat
Throw Caltrops- (Spell, Thief Arts, Physical, 15 MP, 7,000 Gold) Does 300 Physical element Damage to any enemies that attack next turn, 5% inflicts Wounded: Bleeding on those damaged by it
%Treasure Pull- (Spell, Thief Arts, Physical & Magic & Commerce & Earth, X Gold, 50,000,000 Gold) Caster obtains a Temporary copy of an item that is in stock in the shop that is worth the amount of Gold spent to cast this spell, to a max of 50,000,000 Gold, this spell's name counts as including 'Wish'
%Usurp Golem Network- (Spell, Thief Arts, Earth & Metal & Magic, 1,000,000 MP, 130,000,000 Gold) Caster obtains control of all of target's Golem summons that are below caster's Level that are below Level 80 if target is below Level 65, with said summons still counting towards their original summoner's summon caps, Caster must be Level 35 or greater

~Transmutation~
%Elder Thaumotechnological Formula of Arm Transmutation- (Spell, Transmutation, Magic, 50,000 MP, 15,000,000 Gold) Buffs created by caster whose name includes 'Transmute Arms' cannot be removed by sources below Level 90 who are lower Level than caster, does not stack, This spell counts as possessing the subtype Ancient Magic, Caster must possess the ability 'Basic Ancient Magic Attunement'
%Externalize Rotting, Corruption-Laced Bones as Armor- (Spell, Transmutation, Corruption, 90,000 MP, 9,000,000 Gold) Caster gains +18,000 Defense and +180,000 HP while Corruption element, Caster may choose to count as wearing an additional Heavy Armor while Corruption element, Caster's HP and Max HP are reduced by 180,000 points at the start of each round that possessor is not Corruption element, Does not stack
%Golden Bindings- (Spell, Transmutation, Earth, 0 MP, 900,000 Gold) Inflicts Paralyzed, This spell costs 500,000 Gold to cast
%I Have No Arms And I Must Scream- (Spell, Transmutation, Null, 0 MP, 5,000,000 Gold) Caster loses 2 Weapon slots and is afflicted with both Confusion: Depression and Impaired: Silence, stacks 2 times
%Joyous Necromantic Fleshwarping- (Spell, Transmutation, Darkness & Acid, 400,000 MP, 40,000,000 Gold) Target Undead gains the subtype Bio-Horror or target Bio-Horror gains the subtype Undead, +4,000 to all stats, only affects Undead and Bio-Horrors, does not stack, This spell counts as possessing the subtype Necromancy, Caster must possess the abilities 'Necromancer' and 'Transmuter' and must be Level 20 or greater
%Lesser Essence Inversion- (Spell, Transmutation, Light & Darkness, 700 MP, 700,000 Gold) Switches the element of target individual, all of target’s abilities, all of target’s equipped items, target’s Defenses against elements, and target’s Resistances and Immunities in the following manner: Fire and Water switch, Earth and Air switch, Light and Darkness switch, Physical and Psychic switch, Magic and Technology switch, Acid becomes Electrical which becomes Ice which becomes Acid, Affects targets below level 20 in this manner, this change may be removed if an individual of Level 20 or greater spends an action doing so, with this effect not being able to be re-applied to a target it has been removed from for 5 rounds, This spell cancels itself out if cast a second time on the same target, Has RP effects
%Offensively Transmute Flesh to Gold- (Spell, Transmutation, Earth, 2,000 MP, 800,000 Gold) 500 CON Damage, 500 AGI Damage, 50% inflicts Paralyzed, Caster gains 500 additional Gold at the end of battle if caster would otherwise obtain any Gold rewards for each non-summon that is killed while an instance of Paralysis that was generated by this spell is present on it, provided that said non-summon is normally fightable for drops on Enemy List and is being fought for drops, to a max of 5,000 additional Gold per thread
%Polymorph: Chimera (Spell, Transmutation, Fire, (Target’s Max HP, Counting Buffs) MP, 7,000,000 Gold) Target becomes a Chimera, Does not work on unique targets, Does not work on targets above Level 40, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Monsters if caster does not have the ability Transmuter, Caster must be Level 35 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
%Polymorph: Goblin- (Spell, Transmutation, Earth, (Target’s Max HP, Counting Buffs) MP, 97,000 Gold) Target becomes a Goblin, Does not work on unique targets, Does not work on targets above Level 5, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Animals if caster does not have the ability Transmuter, Caster must be Level 5 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
%Polymorph: Moonflower- (Spell, Transmutation, Magic, (Target’s Max HP, Counting Buffs) MP, 750,000 Gold) Target becomes a Moonflower, Does not work on unique targets, Does not work on targets above Level 20, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Plant if caster does not have the ability Transmuter, Caster must be Level 20 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
%Polymorph: Nue (Spell, Transmutation, Electrical, (Target's Max HP, Counting Buffs) MP, 14,000,000 Gold) Target becomes a Nue from the Enemy List, Does not work on unique targets, Does not work on targets above Level 60, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Shapeshifters if caster does not have the ability Transmuter, Caster must be Level 45 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
%Polymorph: Rabbit- (Spell, Transmutation, Light, (Target’s Max HP, Counting Buffs) MP, 97,000 Gold) Target becomes a Level 1 Rabbit, Does not work on unique targets, Does not work on targets above Level 5, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Animals if caster does not have the ability Transmuter, Caster must be Level 5 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
%Polymorph: Skull-Head Cactus- (Spell, Transmutation, Darkness & Fire, (Target’s Max HP, Counting Buffs) MP, 345,000 Gold) Target becomes a Skull-Head Cactus, Does not work on unique targets, Does not work on targets above Level 19, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Plants if caster does not have the ability Transmuter, Caster must be Level 15 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
%Polymorph: Thesaline Rose- (Spell, Transmutation, Light, (Target’s Max HP, Counting Buffs) MP, 97,000 Gold) Target becomes a Thesaline Rose, Does not work on unique targets, Does not work on targets above Level 10, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Plants if caster does not have the ability Transmuter, Caster must be Level 10 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
%Polymorph: War Crab- (Spell, Transmutation, Water, (Target’s Max HP, Counting Buffs) MP, 270,000 Gold) Target becomes a War Crab, Does not work on unique targets, Does not work on targets above Level 10, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Aquatics if caster does not have the ability Transmuter, Caster must be Level 10 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
%Polymorph: Wodoshohai- (Spell, Transmutation, Electrical, (Target’s Max HP, Counting Buffs) MP, 500,000 Gold) Target becomes a Wodoshohai, Does not work on unique targets, Does not work on targets above Level 20, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Bio-Horror if caster does not have the ability Transmuter, Caster must be Level 20 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
%Transmutative Augmentation: Augmented Agility- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 AGI, stacks 5 times
%Transmutative Augmentation: Augmented Constitution- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 CON, stacks 5 times
%Transmutative Augmentation: Augmented Defense- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 Defense, stacks 5 times
%Transmutative Augmentation: Augmented Mind- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 MIN, stacks 5 times
%Transmutative Augmentation: Augmented Power- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 Melee Attack, +70 Ranged Attack, and +70 Magical Attack, stacks 5 times
%Transmutative Augmentation: Augmented Solidarity of Form- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +30 Defense against Stat Damage, stacks 5 times
%Transmutative Augmentation: Augmented Spirit- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 SPI, stacks 5 times
%Transmutative Augmentation: Augmented Strength- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 STR, stacks 5 times
%Transmutative Augmentation: Disease-Cleansing Body- (Spell, Transmutation, Magic, 400 MP, 91,000 Gold) Target gains 30% Disease Resistance and target’s natural chance of recovering from Disease increases to 50% per round, does not stack
%Transmutative Augmentation: Insuppressible Immune System- (Spell, Transmutation, Magic, 900 MP, 139,000 Gold) Target gains Immunity to Diseased: Immunodeficiency and is immediately cured of Diseased: Immunodeficiency, does not stack
%Transmutative Augmentation: Poison-Cleansing Body- (Spell, Transmutation, Magic, 400 MP, 91,000 Gold) Target gains 30% Poison Resistance and target’s natural chance of recovering from Poison increases to 50% per round, does not stack
%Transmutative Augmentation: Precognitive Oni Sword-Fighter's Mind- (Spell, Transmutation, Psychic & Physical, 5,000 MP, 9,500,000 Gold) Target gains +4,100 MIN, 140% To Hit, 40% Dodge, Target counts as possessing 1 additional Kensei ability,Target's next 'Melee Attack' action, if it has a chance to not miss and is targeting only individuals below Level 60, does not miss, stacks 5 times
%Transmute Arms: Ancient Fury Siegebuster Arm-Cannons- (Spell, Transmutation, Magic & Technology & Fire & Destruction & Fury, 1,500,000 MP, 150,000,000 Gold) Target may, upon being targeted with this spell, choose to lose up to 2 weapon slots, and, for each such weapon slot lost, gain +150,000 Ranged Attack, +150,000 Magical Attack, +150,000 AGI, +150,000 SPI, 100% Critical, +5% Critical, 200% To Hit, +5% To Hit, a 5% chance of inflicting Devastated, and count as wielding an additional Magic & Technology & Fire & Destruction & Fury element Siege Weapon & Gun that counts as the source of these bonuses as a buff that stacks twice, with said buff also becoming the cause of the accepted weapon-slot loss, with these buffs overriding other Transmute Arms spells
Transmute Arms: Axemeister’s Arms- (Spell, Transmutation, Magic, 50 MP, 75,000 Gold) Target gains +75 Melee Attack and +3% Critical for each unfilled Weapon slot, target counts as having two Axes equipped for purposes of accessing target’s abilities, target loses these bonuses if those slots become filled, overrides other Transmute Arms spells, does not stack
Transmute Arms: Claws of the Gargodis- (Spell, Transmutation, Magic, 50 MP, 60,000 Gold) Target gains +40 Melee Attack and +5% Critical for each unfilled Weapon slot, target loses these bonuses if those slots become filled, overrides other Transmute Arms spells, does not stack
%Transmute Arms: Cosmic Doctor Hands- (Spell, Transmutation, Magic, 50 MP, 60,000 Gold) Target gains +15,000 Melee Attack and 'deals 150,000 additional HP Healing' for each unfilled Weapon slot or each Weapon slot that contains a Fist Weapon, to a max of two such slots, target loses these bonuses if those slots become filled with things that are not Fist Weapons, overrides other Transmute Arms spells, does not stack
%Transmute Arms: Cosmic Matter- (Spell, Transmutation, Darkness & Astral, 1,000,000 MP, 95,000,000 Gold) Target gains +95,000 Melee Attack and +95,000 Magical Attack, Target's 'Melee Attack' and 'Magical Attack' actions gain a 60% chance of inflicting Voidstruck and a 10% chance of inflicting Vanished, overrides other Transmute Arms spells, does not stack, Caster must be Level 40 or greater and possess the ability 'Adept Transmutation Attunement'
%Transmute Arms: Drake Claws- (Spell, Transmutation, Physical, 5,000 MP, 2,500,000 Gold) Target gains +2,500 Melee Attack and +5% Critical for each unfilled Weapon slot (to a max of 2 such slots) and counts as possessing the subtype Dragon while performing attacks if either willing or below Level 80, target loses these bonuses if those slots become filled, with the subtype-altering effect not being present if all such slots are filled, overrides other Transmute Arms spells, does not stack
%Transmute Arms: Flesh-Lance Arms- (Spell, Transmutation, Magic, 670 MP, 210,000 Gold) Target gains +600 Melee Attack and +5% Critical for each unfilled Weapon slot, to a max of 4 such slots, target counts as having a Spear equipped for purposes of accessing target’s abilities for each such slot, target loses these bonuses if those slots become filled, overrides other Transmute Arms spells, does not stack
%Transmute Arms: Rending Claws of the Roaring Lion- (Spell, Transmutation, Magic, 700 MP, 320,000 Gold) Target gains +790 Melee Attack and +10% Critical for each unfilled Weapon slot, target’s Melee Attacks have a 20% chance of inflicting Fear if target has at least two unfilled weapon slots, Target gains +300 AGI if target has at least two unfilled weapon slots, Target’s Melee Attacks gain a 1% chance of inflicting Wounded if target has at least two unfilled weapon slots, Target regenerates 500 HP per turn if target Melee Attacked the last turn and has at least two unfilled weapon slots, target loses these bonuses if those slots become filled, overrides other Transmute Arms spells, This entire effect counts as a single buff, does not stack
Transmute Arms: Shield and Axe of Flesh- (Spell, Transmutation, Magic, 75 MP, 30,000 Gold) Target gains +30 Melee Attack or +25 Defense for each unfilled Weapon slot, target counts as having an Axe equipped for each equipped for purposes of accessing target’s abilities per +30 Melee Attack bonus selected, target counts as having a Shield equipped for each equipped for purposes of accessing target’s abilities per +30 Defense bonus selected, target loses these bonuses if those slots become filled, overrides other Transmute Arms spells, does not stack
%Transmute Arms: Uncontrolled Apocalyptic War Claws- (Spell, Transmutation, Magic, 3,000,000 HP & MP, 360,000,000 Gold) Target gains +360,000 Melee Attack and +5% Critical for each unfilled Weapon slot (to a max of 4 such slots), the targets of target's attacks have a 15% chance of being randomized if target is below Level 18, target loses these bonuses if those slots become filled, overrides other Transmute Arms spells, does not stack
%Transmute Back: Great Bird's Wings- (Spell, Transmutation, Air, 60,000 MP, 6,000,000 Gold) Target gains +6,000 AGI, 35% Earth Resistance and 50% Entombed Resistance, overrides other Transmute Back spells, does not stack
%Transmute Back: Powerful Shell- (Spell, Transmutation, Air, 30,000 MP, 3,000,000 Gold) Target gains +3,000 Defense, 35% Physical Resistance and 50% Wounded Resistance, overrides other Transmute Back spells, does not stack
Transmute Back: Powerful Wings- (Spell, Transmutation, Air, 30,000 MP, 3,000,000 Gold) Target gains +3,000 AGI, 35% Earth Resistance and 50% Entombed Resistance, overrides other Transmute Back spells, does not stack
%Transmute Element: Fire- (Spell, Transmutation, Fire, 700 MP, 100,000 Gold) Target willing individual’s element becomes Fire
%Transmute Element: Water- (Spell, Transmutation, Water, 700 MP, 100,000 Gold) Target willing individual’s element becomes Water
%Transmute Essence: Elemental- (Spell, Transmutation, Magic & Air & Earth & Fire & Water, 1,000 MP, 150,000 Gold) Target willing individual’s subtype becomes Elemental
%Transmute Essence: Human- (Spell, Transmutation, Magic, 1,000 MP, 150,000 Gold) Target willing individual’s subtype becomes Human
Transmute Form: Body of Clay- (Spell, Transmutation, 40 MP, Magic, 20,000 Gold) Target gains +80 Defense, this bonus turns into a -80 Defense penalty if target is attacked by Fire element attacks three turns in a row, overrides other Transmute Form spells, does not stack
%Transmute Form: Body of Defensive Iron- (Spell, Transmutation, 4,000 MP, Magic & Physical, 120,000 Gold) Target gains +400 Defense, overrides other Transmute Form spells, does not stack
Transmute Form: Body of Iron- (Spell, Transmutation, 70 MP, Magic, 20,000 Gold) Target gains +150 Defense, Electrical element attacks that hit target also hit two of target's allies, with the additional hits generated by this effect not being able to generate further additional hits due to this effect and not being able to hit unwilling targets above Level 39, does not stack
%Transmute Form: Body of Magesteel- (Spell, Transmutation, 990 MP, Magic, 370,000 Gold) Target gains +350 Defense, overrides other Transmute Form spells, does not stack
%Transmute Form: Body of Panopticum- (Spell, Transmutation, 945,000 MP, Magic, 94,500,000 Gold) Target gains +45,700 Defense, +45,000 CON, 30% Physical Resistance, and 10% Base Element Resistance, Target may Reflect actions from sources of lower Level than wielder who are below Level 40, Target gains a 25% chance of optionally being able to Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Target may scan the stats of any individual who conducts a hostile action against wearer, overrides other Transmute Form spells, Caster must be Level 40 or greater, does not stack
%Transmute Form: Body of Rusted Steel- (Spell, Transmutation, 210 MP, Magic & Earth, 60,000 Gold) Target obtains -350 Defense, overrides other Transmute Form spells, does not stack
%Transmute Form: Body of Steel- (Spell, Transmutation, 210 MP, Magic, 60,000 Gold) Target gains +350 Defense, Electrical attacks that hit target also hit two of target’s allies, overrides other Transmute Form spells, does not stack
%Transmute Form: Body of Wood- (Spell, Transmutation, 80 MP, Magic, 40,000 Gold) Target gains +210 Defense, Target gains 150% Fire Weakness if below Level 20, overrides other Transmute Form spells, does not stack
%Transmute Form: Demonic Hide- (Spell, Transmutation, Darkness & Fire & Physical, 12,000 MP, 3,000,000 Gold) Target gains +3,000 Defense and the subtype Demon if either below Level 60 or willing, overrides other Transmute Form spells, does not stack, Caster must be Level 20 or greater
%Transmute Head: A Ring of Eyes to See the Beyond- (Spell, Transmutation, Spatial & Psychic, 50,000 MP, 5,000,000 Gold) Target may scan the stats of one target in the same battlespace or one target of a Level lower than 60 in a different battlespace at the start of each round, target counts as having one less Accessory slot than otherwise, to a minimum of 0 such slots, and target counts as having an additional Eyewear accessory equipped, overrides other Transmute Head spells, does not stack
%Transmute Head: Huge, Adorable Eyes- (Spell, Transmutation, Air & Water, 700 MP, 280,000 Gold) Target gains 120% to Hit, 100% Impaired: Blind weakness, and all of target's chances of inflicting Charm are increased by 5%, does not affect unwilling targets of Level 20 or greater, target counts as having one less Accessory slot than otherwise, to a minimum of 0 such slots, and target counts as having an additional Eyewear accessory equipped, overrides other Transmute Head spells, does not stack
%Transmute Head: Pale Eyes- (Spell, Transmutation, Darkness & Earth, 700 MP, 280,000 Gold) Target gains 150% to Hit and 500% Impaired: Blind weakness, target is immediately afflicted by Impaired: Blind at the start of every round if target is within a Zone of Light, does not affect unwilling targets of Level 20 or greater, target counts as having one less Accessory slot than otherwise, to a minimum of 0 such slots, and target counts as having an additional Eyewear accessory equipped, overrides other Transmute Head spells, does not stack
%Transmute Head: Thousand Memory-Sealing Eyes- (Spell, Transmutation, Darkness & Earth, 700 MP, 60,000,000 Gold) Target obtains a non-stacking buff that causes its opponents who are below Level 80 and not more than 5 Levels greater than it to be unable to willingly dismiss buff they have placed on individuals and that allows its possessor to optionally remove one such buff from each opposing individual below Level 80 at the start of each round, Said buff's possessor also allows it, at the start of each round, to cause any number of entities that are below Level 80 that are not 5 or more Levels greater than it to cease having counted as having scanned the stats of any desired combination of individuals, Said buff overrides other Transmute Head spells
%Transmute Weapon: Acid Spray- (Spell, Transmutation, Technology & Acid, 200 MP, 140,000 Gold) Target Weapon that is a Gun gains +150 Melee Attack and 15% inflicts Dissolving, overrides other Transmute Weapon spells, does not stack
%Transmute Weapon: Bio Uplink- (Spell, Transmutation, Technology, 800 MP, 800,000 Gold) Target Weapon that gains an effect that makes it so that MP costs for Granted Abilities that said weapon provides may be paid with the HP of said weapon's wielder instead of their normal MP cost, even by individuals casting them who are not their wielder, and that provides said weapon with additional bonuses of +15 to Melee Attack, Ranged Attack, and/or Magical Attack if it already possesses such bonuses if it is wielded by a Bio-Horror and +50 additional points to each stat that it already provides a bonus to if it is wielded by a Bio-Horror, overrides other Transmute Weapon spells, does not stack
%Walls of Meat, Hearts of Stone- (Spell, Transmutation, Life & Earth & Blood, 10,000 MP, 10,000,000 Gold) All Humans, Humanoids, Animals, and Aquatics that are in the same battlespace as caster that are below Level 20 that are not Earth element are killed, Caster turns all Zones of Earth in its battlespace that are created by sources below Level 60 or that are willing into Zones of Earth & Blood, Caster then creates a Zone of Earth, After creating said Zone of Earth, caster may remove up to 30 Earth element items that caster is carrying from the thread, summoning an Earth element Golem or Humanoid below Level 40 that is normally fightable for drops on the enemy list for each such item removed, with such summons naturally gaining the element Life, Max 40 summoned, Caster must be Level 20 or greater, Has RP effects
%Warp Flesh- (Spell, Transmutation, Magic & Technology, 900 MP, 402,000 Gold) Converts 100 of target’s stat points in one stat into an equal number of points in another stat, or gives target -50 to any one stat, Does not work on unwilling targets 10 Levels or more higher than caster or on unwilling targets above Level 80

~Unarmed Technique~
%'Flickering Firefly Dancing Through Night' Kick- (Spell, Unarmed Technique, Light & Air & Darkness, 260 MP, 198,000 Gold) +195 Melee Attack, +5% To Hit for this attack, 10% inflicts Fatigued: Stun, 10% inflicts Impaired: Blind, lower's target's Dodge by 10% as a debuff that stacks 4 times
Artery Pull- (Spell, Unarmed Technique, Physical, 70 MP, 120,000 Gold) +120 Melee Attack, 5% inflicts Wounded, User may not have any Weapons equipped
%Avenging Explodokick- (Spell, Unarmed Technique, Fire & Physical, 30,000,000 MP, 30,000,000 Gold) +30,000 Melee Attack, This action deals 300,000 additional Damage if all of its targets killed at least one of caster's allies
Bascaradine Patented Knee Dash Number Seven- (Spell, Unarmed Technique, Physical, 30 MP, 35,500 Gold) +69 Melee Attack, 5% inflicts Stun, May not be used if any weapons are equipped
Basic Kick- (Spell, Unarmed Technique, Physical, 0 MP, 5,000 Gold) +15 Melee Attack, User may not have any Weapons equipped
Basic Pressure Point Strike- (Spell, Unarmed Technique, Physical, 50 MP, 80,000 Gold) +75 Melee Attack, 5% inflicts Paralyzed, User may not have any Weapons equipped
%Bat-Out-Of-Hell Crazed Leap- (Spell, Unarmed Technique, Air & Hope & Psychic, 1,900,000 MP, 180,000,000 Gold) Caster may remove up to 2 debuffs from sources that are (Demons, Devils, or Daemons) below Level 90 from itself, Caster may enter another existing battlespace unless an entity of Level 90 or greater in either the battlespace being entered or the battlespace being exited or a non-(Demon, Devil, or Daemon) entity of Level 70 or greater in either the battlespace being entered or the battlespace being exited objects, Caster must be Level 40 or greater and must have a Base AGI and Base SPI or 5 or greater
Claw-Handed Throw- (Spell, Unarmed Technique, Physical, 20 MP, 20,000 Gold) +21 Melee Attack, 3% moves target from front row to back row if user has more than 1.1 times target's STR, cannot be used by Humans who have no Bioaugmentations equipped or Transmutation spells cast on them
Claw Rip- (Spell, Unarmed Technique, Physical, 20 MP, 30,000 Gold) +35 Melee Attack for each empty Weapon slot, If caster is under level 10 can only be cast by Shapeshifters, Animals, and Monsters
%Colossus Hurl- (Spell, Unarmed Technique, Earth & Physical & Air, 100,000 MP, 61,000,000 Gold) +61,000 Melee Attack, +61,000 Ranged Attack, Caster may change target's row to the Front Row or the Back Row if target is below Level 90 and has lower Strength than caster or is below Level 40, Caster must be Level 40 or greater
%Continent Toss- (Spell, Unarmed Technique, Earth & Physical & Air, 2,000,000 MP, 200,000,000 Gold) +200,000 Ranged Attack, 150% inflicts Fatigued: Stun, 100% inflicts Entombed, Caster must be Level 40 or greater and must have 36,000 STR or greater
%Devour Clothing- (Spell, Unarmed Technique, Physical, 2,000 HP, 2,000,000 Gold) Caster destroys target Armor worth under 2,000,000 Gold that is non-unique that is equipped by a source below Level 40, Caster regenreates 20,000 HP if an item is successfully destroyed by this effect
% Dimension-Breaking Riftpunch- (Spell, Unarmed Technique, Spatial, 610,000 MP, 61,000,000 Gold) +61,000 Melee Attack, 15% inflicts Vanished, Target is unsummoned if below Level 80, Up to 200,000 entities in the same battlespace as target that are below Level 60 may be unsummoned, Caster may destroy a Zone of Spatial, Caster must be Level 40 or greater
%Dramatically Muscleburst Out of Clothing- (Spell, Unarmed Technique, Physical, 50,000 MP, 5,000,000 Gold) Caster unequips all equipped Armors, and, if successful in doing so, obtains a non-stacking buff that provides +5,000 STR while its possessor has no Armor equipped
%Drowning Grasp- (Spell, Unarmed Technique, Water, 70 MP, 57,000 Gold) +5 Melee Attack, 15% inflicts Drowning
%Dynamic Jewel-Soul Essence-Realigning Palm Strike- (Spell, Unarmed Technique, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Electrical & Acid & Energy & Ice & Truth & Moon & Wood & Metal & Void, 5,000 HP or 5,000 MP, 5,000,000 Gold) +5,000 Melee Attack, Caster chooses two different base elements and two different stats, The target of any attack involving this spell acquires a non-stacking debuff that provides -5,000 to the first chosen stat, +5,000 to the second chosen stat, -50% Resistance to the first chosen base element, and +50% Resistance to the second chosen base element, Caster, if this action hits and applies a debuff to at least one target, obtains a non-stacking buff that provides +5,000 to the first chosen stat, -5,000 to the second chosen stat, +50% Resistance to the first chosen base element, and -50% Resistance to the second chosen base element
%Earthquake Stomp- (Spell, Unarmed Technique, Earth, 5,000 MP, 3,000,000 Gold) +8,000 Magical Attack, 30% inflicts Entombed, 50% deals 1/3 damage, otherwise deals 1/2 damage, 1 hit against 30
%Elemental Fist- (Spell, Unarmed Technique, Earth & Air & Fire & Water, 20 MP, 40,000 Gold) +15 Melee Attack for each empty Weapon slot, Caster may choose to make this attack solely Air, Earth, Fire, or Water element
%Fast Fists- (Spell, Unarmed Technique, Physical, 500 MP, 500,000 Gold) +800 Melee Attack, This attack gains 2 hits against 1 if caster's AGI is higher than the AGI of every target, May not be cast by anyone who has any weapons equipped
Fist of Force- (Spell, Unarmed Technique, Physical, 40 MP, 70,000 Gold) +95 Melee Attack, User may not have any Weapons equipped
Golden Lion Roars and Strikes- (Spell, Unarmed Technique, Physical & Magic, 99 MP, 64,000 Gold) +195 Melee Attack, 5% inflicts Fear on Animals and Humans, Cannot be used if any weapons are equipped
Grab a Puff of Cloud from Thin Air- (Spell, Unarmed Technique, Air, 5 MP, 20,000 Gold) 1% inflicts Charm: Impressed
%Grab from Midair- (Spell, Unarmed Technique, Air, 20 MP, 500,000 Gold) When cast, caster acquires a buff that allows caster to obtain one item traded from an individual below Level 40 to another individual below Level 40, provided both such individuals are below caster's Level, instead of its intended recipient, does not stack
%Heaven-Breaching Lightrain Skykick- (Spell, Unarmed Technique, Light & Air & Glory, 610,000 MP, 61,000,000 Gold) +61,000 Melee Attack, +61,000 Ranged Attack, +61,000 Magical Attack, Caster gains a 100% chance of inflicting Fatigued: Stun on one target, If this action targets more than one individual, actions involving it gain a 100% chance of inflicting Awestruck, Suffocation, and Impaired: Blind on other targets that are not the target this spell's Fatigued: Stun infliction chance targeted, Caster may destroy a Zone of Air, Caster must be Level 40 or greater
%Hope-Nova Punch- (Spell, Unarmed Technique, Hope, 600,000 MP, 215,000,000 Gold) +215,000 Melee Attack, 200% inflicts Zealblasted, Caster's Strength is considered 200,000 points higher for purposes of this action as a non-stacking effect, 200% inflicts Zealblasted on target's allies, Caster's allies are cured of all minor and moderate negative status effects and debuffs from entities below Level 80 that said infliction instance is successful on, This action may be solely Hope element, Caster's equipped aspects of the artifact 'The Sunhand' may become solely Hope element as part of this action, Caster must be Level 40 or greater and must have an aspect of the artifact 'The Sunhand' equipped
%Imma' Bowlin' W/ This Warship, Bro!- (Spell, Unarmed Technique, Earth & Physical, 100,000 MP, 61,000,000 Gold) +61,000 Ranged Attack, Caster may change target's row to the Front Row or the Back Row if target is below Level 60 and has lower Strength than caster or is below Level 40, 60% inflicts Fatigued: Stun, 60% inflicts Confusion, This spell may gain the Chaos Magic subtype when cast, Caster must be Level 40 or greater
%Imma' Bowlin' W/ This Warship, Bro!: Awkward, Skill-less Version- (Spell, Unarmed Technique, Earth & Physical, 100,000 MP, 45,000,000 Gold) +45,000 Ranged Attack, Caster may change target's row to the Front Row or the Back Row if target is below Level 60 and has lower Strength than caster or is below Level 40, 60% inflicts Fatigued: Stun, 60% inflicts Confusion, This action gains -60% To Hit, Caster must be Level 40 or greater
%Incomplete Sensei Dracula Practice Energy Projection Blast- (Spell, Unarmed Technique, Magic, 40 MP, 65,000 Gold) +100 Magical Attack, 10% inflicts Fatigued: Stun, User may use either CON or SPI as this attack's Prime Attribute if it is part of a Magical Attack
%Incomplete Sensei Dracula Practice Kick- (Spell, Unarmed Technique, Physical, 20 MP, 65,000 Gold) +240 Melee Attack, 10% inflicts Fatigued: Stun, Cannot be used if any weapons are equipped
Ki Fireball- (Spell, Unarmed Technique, Magic, 5 MP, 50,000 Gold) +50 Magical Attack, gains +50 Magical Attack, to a max of +7,000 Magical Attack, for each Martial Artist ability or Monk ability possessed for each empty Weapon slot
%Kiss- (Spell, Unarmed Technique, Fire, 50 MP, 500 Gold) +1 Melee Attack, deals no Damage, 15% inflicts Charm
%Master Oldguy's Ki-Enhanced Pimp-Hand- (Spell, Combat Arts, Physical & Psychic, 15 MP, 1,100,000 Gold) +1,100 Melee Attack, Cannot kill target, deals 1/10 Damage, 75% inflicts Impaired: Silence, 75% inflicts Charm, Target's actions that obtain Gold obtain 5,000 more Gold if possible as a non-stacking effect (with Temporary Gold obtained in this manner remaining Temporary), Target's actions that inflict Charm have their base chance of inflicting Charm raised to 40% if it is below 40%
%Multitendril Strike- (Spell, Unarmed Technique, Physical, 8,000 MP, 21,000,000 Gold) +20,000 Melee Attack, 2 hits against 1, Caster may choose to gain 12 hits against 1 and deal 1/2 damage if caster has no weapons equipped
%Naked Glory- (Spell, Unarmed Technique, Physical & Glory & Light, 5,000 MP, 5,000,000 Gold) Caster unequips all Armors, If caster has no Armors equipped after said unequipping (regardless of whether caster began with any equipped or not), caster obtains a non-stacking buff that provides +5,000 to all stats and gives its possessor 50% minor negative status effect Resistance that has no effect while its possessor has any Armor equipped
%Ocean-Parting Stomp- (Spell, Unarmed Technique, Water & Physical, 100,000 MP, 61,000,000 Gold) +61,000 Melee Attack, +61,000 Ranged Attack, +61,000 Magical Attack, Caster gains a 100% chance of inflicting Fatigued: Stun on one target, If this action targets more than one individual, actions involving it gain a 100% chance of inflicting Drowning on other targets that are not the target this spell's Fatigued: Stun infliction chance targeted, Caster may destroy a Zone of Water, Caster must be Level 40 or greater
%Oni Lord's Wrestling Maneuver- (Spell, Unarmed Technique, Earth & Physical, 3,000 MP, 3,100,000 Gold) +3,000 Melee Attack, This action may deal no HP Damage, 30% inflicts Paralyzed, (100 - target's Level)% target, if below Level 40 and below caster's Level, skips its next action if its STR and AGI are both lower than caster's STR, with a max of 5 of such actions being skipped per target, per battle, Caster may not have any Weapons equipped
%Pelt With Rocks- (Spell, Unarmed Technique, Physical & Earth, 15 MP, 76,000 Gold) +75 Ranged Attack, +75 Magical Attack, 5% inflicts 3 hits against 1
%Planet-Busting Punch- (Spell, Unarmed Technique, Spatial, 610,000 MP, 250,000,000 Gold) +250,000 Melee Attack, 60% inflicts Instant Death on Astral Beings and Large Structures, Attacks involving this spell deal double Damage (as an effect that does not stack with any other Damage-increasing Damage-multiplying effects and dealing a maximum of 200,000,000 additional Damage) to targets with the Constant Effect 'Supermassive' or 'Hypermassive', Caster may destroy any number of Zones, Terrains, or Phantom Terrains created by sources below Level 80 that do not have effects from sources greater than Level 80 attached to them, Caster must be Level 60 or greater
%Planet-Fist Pummelstorm- (Spell, Unarmed Technique, Astral & Physical, 4,250,000 MP, 425,000,000 Gold) +425,000 Melee Attack, This action gains +160% Critical, This action deals double Damage to Large Structures, entities with an Ability or Constant Effect named 'Supermassive', or entities with an Ability or Constant Effect named 'Hypermassive' as an effect that does not stack with other effects that multiply Damage against such entities, 4 hits against 7,000,000,000, Caster must be Level 60 or greater and must possess the ability 'Expert Unarmed Technique Attunement'
%Power Kick- (Spell, Unarmed Technique, Physical, 60 MP, 80,000 Gold) +80 Melee Attack, 5% inflicts Fatigued: Stun
%Purification Nova-Fist- (Spell, Unarmed Technique, Light & Hope & Destruction, 2,000,000 MP, 200,000,000 Gold) +400,000 Melee Attack, Caster may remove up to 4 buffs or debuffs from Demons, Devils, Daemons, Darkspawn, or Undead below Level 80 from up to 500,000,000 targets, 60% may inflict Awestruck, Impaired: Blind, or Zealblasted, 1 hit against 500,000,000, Caster must be Level 40 or greater and must have no weapons equipped
%Punch So Hard It Breaks the Economy- (Spell, Unarmed Technique, Wealth & Destruction, 610,000 MP, 61,000,000 Gold) +61,000 Melee Attack, Target and any number of other entities in battle obtain a debuff that stacks 5 times that deals its possessor 61,000,000 Flat Wealth & Destruction element Gold Damage at the start of each round, Caster may destroy a Zone of Wealth, Caster must be Level 40 or greater
%Quicksilver Kick- (Spell, Unarmed Technique, Physical, 4,000 MP, 285,000 Gold) +578 Melee Attack, +25% Critical for this attack, does not include Melee Attack bonuses from weapons, may be used from back row, 15% inflicts Fatigue: Stun, 15% inflicts Stat Drain, 5% inflicts Devestated on non-unique, non-boss targets that are under level 5 and have no stat above 100
%Radiant Beatdown- (Spell, Unarmed Technique, Light & Glory, 77,000,000 Gold) +77,000 Melee Attack, 200% inflicts Awestruck, 80% inflicts Fatigued: Knocked Out, This action deals (770,000 additional Damage to non-bosses and 7,700,000 additional Damage to bosses) if its caster possesses a Combo Counter that is at least 40, 2 hits against 1, deals 3/4 Damage unless caster possesses the ability 'Adept Unarmed Technique Training' and has at least one open weapon slot, Caster must be Level 20 or greater and must possess the ability Monk
%Righteous Smack- (Spell, Unarmed Technique, Light, 500 MP, 3,000,000 Gold) +3,000 Melee Attack, 30% inflicts Awestruck, 15% inflicts Fatigued: Stun, Caster must possesses at least one open weapon slot to cast this spell
%Silver Palm- (Spell, Unarmed Technique, Physical, 500 MP, 157,000 Gold) +355 Melee Attack, +15% Critical for this attack, Cannot be used if any weapon slots are occupied
%Slap of the Moon- (Spell, Unarmed Technique, Moon, 30 MP, 45,667,000 Gold) +45,555 Melee Attack, 300% inflicts Confusion, 100% cures Impaired: Blind
%Smack a Dragon for Being Cocky- (Spell, Unarmed Technique, Light, 500 MP, 3,000,000 Gold) +3,000 Melee Attack, 15% inflicts Awestruck, 15% inflicts Fatigued: Stun, Target has a 15% chance of being unable to act on its next action, with everything that would occur before and after said action still occurring, as a non-stacking effect that only effects Dragons that are below Level 45 and below caster's Level, Caster must possesses at least one open weapon slot to cast this spell
Spinning Kick- (Spell, Unarmed Technique, Physical, 5 MP, 35,000 Gold) +32 Melee Attack, 3% inflicts 1 hit against 2, 3% inflicts Stunned, User may not have any Weapons equipped
%Stone Claw Rip- (Spell, Unarmed Technique, Physical, 20 MP, 40,000 Gold) +45 Melee Attack for each empty Weapon slot, If caster is under level 10 can only be cast by Shapeshifters, Elementals, and Monsters
Stunning Fist- (Spell, Unarmed Technique, Physical, 25 MP, 20,000 Gold) +40 Melee Attack, 5% inflicts Stunned, User may not have any Weapons equipped
Stunning Spin Kick- (Spell, Unarmed Technique, Physical, 15 MP, 61,000 Gold) +55 Melee Attack, 5% inflicts 1 hit against 2, 7% inflicts Stunned, User may not have any Weapons equipped
%Stun Strike- (Spell, Unarmed Technique, Physical, 500 MP, 500,000 Gold) +800 Melee Attack, 60% inflicts Fatigued: Stun, May not be cast by anyone who has any weapons equipped
%Sunflame Bombardment- (Spell, Unarmed Technique, Light & Fire, 100,000 MP, 61,000,000 Gold) +61,000 Ranged Attack, 60% inflicts Burning, 60% inflicts Awestruck, 80% inflicts Impaired: Blind, Caster must be Level 40 or greater
%The Wrathful Hanged Man's Revenge: Raging Right Arm of Heracles the Undying- (Spell, Unarmed Technique, War & Time & Fury & Physical, 1,500,000 MP, 150,000,000 Gold) +150,000 Melee Attack, targets who are entities who previously killed caster in the same thread has a 100% chance of being afflicted with Instant Death, This spell cannot target more than one opponent of its caster, This spell's caster may choose for this spell to count as Combo Technique for some or all purposes, This spell counts as involving a Level 59 unique Humanoid & Undead named 'Heracles' who is not a PC in addition to its caster, This spell additionally counts as possessing the subtypes Necromancy, Transmutation, and Time Magic, This spell, across all casters and instances of the item, may be cast a max of once per battle, Caster must be Level 40 or greater or must be a unique Battle Arena Member named 'Heracles'
%Timestream-Breaking Riftpunch- (Spell, Unarmed Technique, Time, 910,000 MP, 61,000,000 Gold) +61,000 Melee Attack, 100% inflicts Suffocation: No Future, 15% inflicts Petrified: Time Stop, Target is unsummoned if below Level 80, Up to 200,000 entities in the same battlespace as target that are below Level 60 may be unsummoned, Caster may destroy a Zone of Time, Caster must be Level 40 or greater
%Tornado Kick- (Spell, Unarmed Technique, Air, 5,000 MP, 3,000,000 Gold) +8,000 Melee Attack, 30% inflicts Suffocation, 50% deals 1/3 damage, otherwise deals 1/2 damage, 1 hit against 30
%Triplefabulous Heeldrop- (Spell, Unarmed Technique, Chaos & Glory & Wealth, 100,000 MP, 30,000,000 Gold) +30,000 Melee Attack, 33% inflicts Charm, 33% inflicts Charm: Impressed, 33% inflicts Charm: Lovestruck, 3% gains '3 hits against 1'
%Triple Strike- (Spell, Unarmed Technique, Physical, 900 MP, 750,000,000 Gold) +0 Melee Attack, 3 hits against 1, Cannot stack with any other sources of Hits or Additional Hits, User may not have any Weapons equipped
%Twin Strike- (Spell, Unarmed Technique, Physical, 80 MP, 100,000 Gold) +0 Melee Attack, 2 hits against 1, User may not have any Weapons equipped
Ultimate Breaker!- (Spell, Unarmed Technique, Physical & Energy, 1,600,000 MP, 180,000,000 Gold) +180,000 Melee Attack, -18,000 Defense, -18% Resilience, stacks 10 times
%Warp Kick- (Spell, Unarmed Technique, Spatial & Physical, 50 MP, 500,000 Gold) +500 Melee Attack, deals full Damage to targets below Level 40 in the back row, this action gains +5% To Hit as a non-stacking bonus
%White-Hot Punch- (Spell, Unarmed Technique, Physical, 1,000 MP, 1,000,000 Gold) +2,000 Melee Attack, 90% inflicts Burning, May not be cast by anyone who has any weapons equipped
%Wind Knee- (Spell, Unarmed Technique, Air, 290 MP, 50,000 Gold) +59 Melee Attack, 15% inflicts Stun, this attack deals solely Air element damage and does not include the melee attack bonuses from weapons that do not have Air as one of their elements
%Wind Slap- (Spell, Unarmed Technique, Air, 40 MP, 30,000 Gold) +35 Melee Attack for each empty Weapon slot, 5% inflicts Stun
%Worldcore-Erupting Land-Sunder Strike- (Spell, Unarmed Technique, Fire & Earth & Physical, 100,000 MP, 61,000,000 Gold) +61,000 Melee Attack, +61,000 Ranged Attack, +61,000 Magical Attack, Caster gains a 100% chance of inflicting Fatigued: Stun on one target, If this action targets more than one individual, actions involving it gain a 100% chance of inflicting Burning on other targets that are not the target this spell's Fatigued: Stun infliction chance targeted, Caster may turn a Zone of Earth with a source below Level 99 into a Zone of Fire, Caster must be Level 40 or greater

~Wizard Magic~
Acid Bullets- (Spell, Wizard Magic, Acid, 200 MP, 138,000 Gold) +130 Magic Attack, 5% inflicts Dissolving, 1 hit against 3, deals 1/2 damage
%Acid Drizzle- (Spell, Wizard Magic, Acid, 55 MP, 55,000 Gold) +55 Magical Attack, 1 hit against 30
Acid Glob- (Spell, Wizard Magic, Acid, 5 MP, 700 Gold) +7 Magic Attack
%Adamant Orb- (Spell, Wizard Magic, Physical, 20,000 MP, 28,700,000 Gold) +29,500 Magical Attack, Caster ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Caster must be at least Level 35
%Adamant Sphere- (Spell, Wizard Magic, Physical, 20,000 MP, 28,700,000 Gold) +29,500 Magical Attack, Caster ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Caster must be at least Level 35
%Anti-Magus Wall- (Spell, Wizard Magic, Magic, 25,000 MP, 3,100,000 Gold) +6,000 Defense against Magic, lasts 5 rounds, may only be cast by individuals above Level 35, does not stack
%Arcane Dominion- (Spell, Wizard Magic, Mystic, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are not equal Level to or greater Level than caster may not (cast spells or perform Magic element actions with an MP cost greater than 0) without caster's permission, Caster must be Level 40 or greater
%Arcane Healing- (Spell, Wizard Magic, Magic, 5,000 MP, 2,200,000 Gold) +2,300 Magical Attack, Heals, 50% cures any one minor status effect
%Arcane Protective Spell Against the Serpents- (Spell, Wizard Magic, Magic & Light, 10,000 MP, 24,000,000 Gold) Target gains 20% Serpent Blessed Resistance
%Area Fireball- (Spell, Wizard Magic, Fire, 200 MP, 138,000 Gold) +180 Magical Attack, 1 hit against 5
%Aging Ray- (Spell, Wizard Magic, Time, 900 MP, 460,000 Gold) +625 Magical Attack, deals 65 AGI damage
Air Orb- (Spell, Wizard Magic, Air, 1 MP, 500 Gold) +5 Magical Attack
Allaka-Boom!- (Spell, Wizard Magic, Magic, 200 MP, 138,000 Gold) +130 Magical Attack, 5% inflicts Manablasted, 1% does both HP and MP damage
%Assault Ray- (Spell, Wizard Magic, Magic, 5,000 MP, 250,000 Gold) +250 Magical Attack, deals full damage to targets below Level 30 who are in the back row
%Attract Monsters- (Spell, Wizard Magic, Magic, 10 MP, 5,000 Gold) A random encounter from this Random Quest or Encounter Area joins this battle, may only be used 5 times per battle
Aqua Burst- (Spell, Wizard Magic, Water, 5 MP, 700 Gold) +7 Magical Attack
Baneful Light- (Spell, Wizard Magic, Light, 200 MP, 138,000 Gold) +130 Magical Attack, 5% inflicts Awestruck, 1% causes target, provided that target is below Level 40 and of lower level than caster, to have all of target's Weaknesses doubled for 1 round as a non-stacking debuff
%Bind Planar Entity- (Spell, Wizard Magic, Light & Darkness, 4,000,000 MP, 150,000,000 Gold) 30% inflicts Dominion on target Celestial, Angel, Deva, Illuminated, Elemental, Abstract, Daemon, Devil, or Demon below Level 80, Caster must be Level 40 or greater and must possess the ability 'Adept Wizard Magic Attunement', the ability 'Adept Ritual Magic Attunement', or the ability 'Adept Summoner Magic Attunement'
%Black Antiworld- (Spell, Wizard Magic, Void & Destruction & Spatial, 4,000,000 MP, 400,000,000 Gold) +400,000 Magical Attack, This action has a 50% chance of removing each buff or debuff on each of its targets that comes from a source below Level 96 that is equal Level to or lower Level than caster, This action deals (400,000 * the number of buffs and debuffs, combined, removed from that individual, to a max of 200 such buffs) Flat Void & Destruction & Spatial element Flat Damage to each individual it removed buffs or debuffs from, this spell may be treated as though it possessed the subtype Astral Magic instead of or in addition to the subtype Wizard Magic, Caster must be Level 60 or greater and must possess the ability 'Expert Wizard Magic Attunement'
%Blackclad Order’s Summoning Defense Ward- (Spell, Wizard Magic, Magic, 36,000 MP, 3,100,000 Gold) +3,000 Defense against Summons, stacks 3 times
%Blast Flare- (Spell, Wizard Magic, Fire & Magic, 120,000 MP, 80,000,000 Gold) +80,000 Ranged Attack, 60% inflicts Burning, 60% may inflict Fatigued: Stun, 1 hit against 3,000,000, deals 3/4 Damage
%Blazing Hand- (Spell, Wizard Magic, Fire, 30 MP, 30,000 Gold) +35 Melee Attack, +35 Magical Attack
%Boon Wind- (Spell, Wizard Magic, Magic & Air & Fortune, 33,000 MP, 30,000,000 Gold) +3,000 to all stats, stacks 2 times on targets above Level 25 and does not stack on targets Level 25 and below
%Brainburst Impulse- (Spell, Wizard Magic, Psychic, 14,000 MP, 14,000,000 Gold) 7,000 MIN Damage, 60% inflicts Wounded: Bleeding, 60% inflicts Mindblasted
%Breath of the Crown Viper- (Spell, Wizard Magic, Acid, 1,800,000 MP, 90,000,000 Gold) +90,000 Magical Attack, 200% inflicts Poison, 5% inflicts Venom, 1 hit against 50,000,000, Wielder must be Level 40 or greater
Channeled Blast I- (Spell, Wizard Magic, Magic, 100 MP, 50,000 Gold) +50 Magical Attack, user must have an Orb equipped
%Chaos Blast- (Spell, Wizard Magic, Chaos, 5 MP, 4,000 Gold) +7 Magical Attack
Circle Blast- (Spell, Wizard Magic, Light & Darkness, 10 MP, 2,000 Gold) +15 Magical Attack
%Cyclic Grand-Magidetonation- (Spell, Wizard Magic, Magic & Fire, 8,000,000 MP, 200,000,000 Gold) +200,000 Magical Attack, This action repeats itself at the start of each round if none of caster's other actions have repeated on that round, 1 hit against 20,000,000, deals 1/2 Damage, Caster must be Level 40 or greater and must possess the ability 'Expert Wizard Magic Attunement'
%Da-Gagato- (Spell, Wizard Magic, Fire & Air & Magic, 6,000 MP, 325,000 Gold) +380 Magical Attack, 20% inflicts Paralysis
%Dainultha Burst- (Spell, Wizard Magic, Water, 700 MP, 75,000 Gold) Deals 2,000 flat Water element damage
%Dakato- (Spell, Wizard Magic, Acid & Electrical & Magic, 30 MP, 25,000 Gold) +30 Magical Attack, 5% inflicts Hexed
%Dampen- (Spell, Wizard Magic, Magic, 3,600 MP, 480,000 Gold) Choose a base element, target's abilities that contain said element cost 10% more MP (to a max of 1,000,000,000 more) and deal 10% less damage (to a max of 10,000,000 less), only affects targets below Level 40, lasts 5 rounds, does not stack
%Daybreak Bombardment- (Spell, Wizard Magic, Light & Time, 1,200,000 MP, 210,000,000 Gold) +210,000 Melee Attack, +210,000 Magical Attack, Caster may destroy up to 200,000 Zones that are not Zones of Light or Chronogeomantic Zones of Day, may gain '1 hit against 50,000' and deal 1/20 Damage
%Delayed Diamond Spray- (Spell, Wizard Magic, Earth & Time, 2,000 MP, 5,300,000 Gold) +5,150 Ranged Attack, +5,000 Magical Attack, 15% may inflict Wounded, Pierces 2,000 Defense, Actions involving this spell may be delayed up to 2 rounds, May gain 1 hit against 15 and deal 1/5 Damage
%Delayed Water Sphere- (Spell, Wizard Magic, Water, 2,400 MP, 341,000 Gold) +320 Magical Attack, actions involving this spell may be delayed for up to 2 rounds, 15% inflicts Stun, may deal 1/50 damage to up to 600 additional targets
%Deposmo- (Spell, Wizard Magic, Water, 90 MP, 17,000 Gold) +30 Defense, Cures Poison, 40% Poison resistance, stacks 2 times
%Devastation Pattern- (Spell, Wizard Magic, Mystic & Destruction, 700,000 MP, 180,000,000 Gold) +180,000 Magical Attack, 200% inflicts any one minor negative status effect, 100% inflicts any one moderate negative status effect, X hits against (1,000 * X), where X is equal to the number of rounds that the action involving this spell has repeated itself on plus one, to a max of 5, Actions involving this spell repeat themselves at the start of each round if all targets are of a Level equal to or lower than caster's if caster possesses the ability 'Expert Wizard Magic Attunement', Caster must be Level 55 or greater
%Dis-Ordinate- (Spell, Wizard Magic, Magic & Chaos, 90 MP, 70,000 Gold) 33% Undoes an Ordinator's Ordinations
%Disjoin- (Spell, Wizard Magic, Magic, 100,000 MP, 500,000,000 Gold) Removes all buffs and debuffs from sources below Level 40 that are on target, 25% removes each buff or debuff from a source below Level 60 that is on target if caster is below Level 40, 75% removes each buff or debuff from a source below Level 60 that is on target if caster is not below Level 40, Caster may choose to break any non-unique, non-Pet item equipped by target that is worth under 50,000,000 Gold if target is below Level 60, Caster must be Level 20 or higher
%Donhuljaks- (Spell, Wizard Magic, Magic & Darkness, 17,000 MP, 2,500,000 Gold) Halves the HP of target, only works on targets below Level 30, removes a max of 1,000,000,000 HP
%Doomblast- (Spell, Wizard Magic, Darkness & Magic & Destruction, 1,200,000 MP, 120,000,000 Gold) +120,000 Magical Attack, 120% inflicts Poison: Irradiated, 120% inflicts Hexed, 5% inflicts Instant Death: Doomed, 5% inflicts Instant Death, 5% inflicts Venom, If caster possesses the ability 'Adept Necromancy Attunement', caster may, for each opponent killed by actions involving this spell, summon 1 Undead from the Enemy List that is normally fightable for drops that is below the Level of said killed opponent, Max 50 summoned, 1 hit against 3,000,000, Caster must be Level 40 or greater and must possess the ability 'Adept Wizard Magic Attunement'
Draining Tendril- (Spell, Wizard Magic, Darkness, 200 MP, 138,000 Gold) +130 Magical Attack, 5% inflicts Voidstruck, inflicts Drain on targets of lower level than caster
%Dragonbreath Assault (Energy Variant)- (Spell, Wizard Magic, Energy, 500,000 MP, 70,000,000 Gold) +140,000 Magical Attack, +140,000 Ranged Attack, 60% may inflict Overload: Mana Overcharge, deals 1/2 Damage, 1 hit against 15,000, this action ignores the Defense of targets below Level 20, attacks and actions involving the casting of this spell may not be reflected by individuals below Level 40, Caster must be Level 20 or greater
%Dragonstrike- (Spell, Wizard Magic, Energy & Fire, 500,000 MP, 70,000,000 Gold) +140,000 Magical Attack, +140,000 Ranged Attack, This action may (provided no other action of caster's has repeated the same round) either repeat itself at the start of the round after it is performed or may instead at the start of the round after it is performed replicate the effect of any ability performable by a Dragon on the enemy list that is below Level 70, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, deals 1/2 Damage, 1 hit against 50,000, this action ignores the Defense of targets below Level 20, attacks and actions involving the casting of this spell may not be reflected by individuals below Level 40, Caster must be Level 20 or greater
Earth Orb- (Spell, Wizard Magic, Earth, 1 MP, 500 Gold) +5 Magical Attack
%Echo Missile- (Spell, Wizard Magic, Magic, 200x? MP, 50,000 Gold) +5 Magical Attack, 1 hit against X, repeats self for x turns, ? begins at 1 and may be increased by 1 to increase the number of targets hit or the number of turns the spell repeats for by 1 to a max of 80 targets and 40 turns
%Elder Name of Poison- (Spell, Wizard Magic, Acid, 400 MP, 60,000 Gold) 75% inflicts Poison
%Elemental Clash I- (Spell, Wizard Magic, Water & Earth & Air & Fire, 5 MP, 700 Gold) +40 Magical Attack, Bonuses that apply to Elemental Magic spells also apply to this one
%Elemental Clash II- (Spell, Wizard Magic, Earth & Electrical & Darkness, 45 MP, 27,000 Gold) +60 Magical Attack, Bonuses that apply to Elemental Magic spells also apply to this one
%Elemental Conflux I- (Spell, Elemental Magic, Air & Earth & Fire & Water, 500 MP, 1,000,000 Gold) +1,000 Magical Attack, 30% inflicts Suffocation, 30% inflicts Entombed, 30% inflicts Burning, 30% inflicts Drowning, Call Unto Air, Call Unto Earth, Call Unto Fire, and Call Unto Water must have been cast to cast this spell
Elemental Orb- (Spell, Wizard Magic, Fire & Air & Earth & Water, 5 MP, 2,000 Gold) +9 Magical Attack
%Emerald Destruction- (Spell, Wizard Magic, Earth, 25 MP, 25,000 Gold) +25 Magical Attack
%Enrage- (Spell, Wizard Magic, Fire, 1,000 XP, 1,000,000 Gold) 80% inflicts Confusion: Enraged
%Epoch Draconis- (Spell, Wizard Magic, Destruction & Fate & Light & Acid & War & Earth & Darkness & Time, 9,400,000 MP, 210,000,000 Gold) Caster summons 60 Dragons below Level 90 at the start of each round that are normally fightable for drops on the Enemy List, This action repeats itself at the start of each round if no other action of caster's has repeated on said round, Caster must by Level 60 or greater
%Eternal Wall- (Spell, Wizard Magic, Light & Darkness & Magic, 700,000 MP, 70,000,000 Gold) Caster creates an Eternal Wall that counts as occupying a spot in the front row, has 700,000 HP, Has 70,000 Defense, Has 30% Physical Resistance, Has 30% Light Resistance, has 30% Darkness Resistance, Is Light & Darkness & Magic element, that provides +7,000 Defense to all allies as a non-stacking effect, that provides +70,000 Defense to all allies in the back row as a non-stacking effect, that returns to battle at the start of each round if destroyed or removed from battle by a source below Level 70, Max 3 created at any one time per caster, Caster must be Level 20 or greater
Fireball- (Spell, Wizard Magic, Fire, 5 MP, 700 Gold) +7 Magical Attack
%Fire Flash- (Spell, Wizard Magic, Fire, 65 MP, 65,000 Gold) +55 Magical Attack, 30% inflicts Impaired: Blind, 1 hit against 30
Fire Orb- (Spell, Wizard Magic, Fire, 1 MP, 500 Gold) +5 Magic Attack
%Firestorm (2)- (Spell, Wizard Magic, Fire, 15,000 MP, 30,000,000 Gold) +15,000 Magical Attack, 1 hit against 30
Flame Blast- (Spell, Wizard Magic, Fire, 35 MP, 30,000 Gold) +40 Magical Attack
Flame Column- (Spell, Wizard Magic, Fire & Magic, 15 MP, 2,500 Gold) +16 Magical Attack
Flame Impact- (Spell, Wizard Magic, Fire, 200 MP, 138,000 Gold) +180 Magical Attack, 5% inflicts Burning
Flame Spout- (Spell, Wizard Magic, Fire, 100 MP, 30,000 Gold) +40 Magical Attack
%Flame Spray- (Spell, Wizard Magic, Fire, 200 MP, 200,000 Gold) +200 Magical Attack, 30% inflicts Burning, 1 hit against 60
%Flaming Spheres- (Spell, Wizard Magic, Fire, 90 MP, 78,000 Gold) +84 Magical Attack, 3% inflicts 2 bonus hits divided among 2
%Flare- (Spell, Wizard Magic, Fire, 120,000 MP, 60,000,000 Gold) +60,000 Magical Attack, 60% inflicts Burning, 1 hit against 600,000, deals 3/4 Damage, Caster must be Level 20 or greater
%Float- (Spell, Wizard Magic, Air, 200 MP, 200,000 Gold) Target gains 30% Earth Resistance and 30% Entombed Resistance
%Floral Ray- (Spell, Wizard Magic, Light & Earth, 15 MP, 30,000 Gold) +31 Magical Attack
Fly- (Spell, Wizard Magic, Air, 30,000 MP, 3,000,000 Gold) Target gains +3,000 AGI, 35% Earth Resistance and 50% Entombed Resistance, does not stack
Force Bullet I- (Spell, Wizard Magic, Physical, 100 MP, 50,000 Gold) +50 Magical Attack, user must have a Stone equipped
%Force Fist- (Spell, Wizard Magic, Physical, 5 MP, 700 Gold) +7 Magical Attack
%Formula of 'Sexy?': It's Raining Heartburn- (Spell, Wizard Magic, Fire, 6,000 MP, 6,000,000 Gold) +6,000 Magical Attack, 15% inflicts Burning, 30% inflicts Charm, 60% cures Charm as an effect that takes place after this action's first Charm infliction chance per target (if it possesses such a chance), 30% inflicts Pain: Discomfort: Stomachache, 1 hit against 20, deals 1/3 damage
%Formula of Air: Great Shield of Wind- (Spell, Wizard Magic, Air, 2,900 MP, 1,410,000 Gold) +1,400 Defense, +3,000 Defense against Ranged Attack actions, +1,500 Defense against individuals who are in the back row, does not stack
%Formula of Air: Hakkidaum Cyclos- (Spell, Wizard Magic, Air, 1,800 MP, 310,000 Gold) +340 Magical Attack, 15% inflicts Stun, 5% switches target’s row and makes it so that target cannot be chosen to move up a row in response to this row shift unless target is the only individual who may and must do so
%Formula of Earth: Drought Pillar- (Spell, Wizard Magic, Earth, 6,500 MP, 4,875,000 Gold) +9,416 Magical Attack, 60% inflicts Fatigued: Dehydration, 30% inflicts Suffocation on Aquatics, May remove one Zone of Water from battle, deals 1/2 damage to non-Aquatics, 1 hit against 4
%Formula of Earth: Quake Hammer- (Spell, Wizard Magic, Earth, 12,000 MP, 6,000,000 Gold) +6,000 Magical Attack, 30% inflicts Entombed, 1 hit against 5,000, deals 1/2 Damage
%Formula of Earth: Roots of Stone- (Spell, Wizard Magic, Earth, 2,500 MP, 1,000,000 Gold) +1,000 Magical Attack, 15% inflicts Entombed, 30% inflicts Paralyzed, 1 hit against 500
%Formula of Earth: Siege Crusher- (Spell, Wizard Magic, Earth, 2,500 MP, 360,000 Gold) +367 Magical Attack, 15% inflicts Entombed, 50% destroys any one Siege Weaponry worth under 1,000,000 Gold equipped by a target no more than 2 levels higher than caster who is not above level 90
%Formula of Earth: Zonal Rumble- (Spell, Wizard Magic, Earth, 50,000 MP, 5,000,000 Gold) Caster attaches a non-stacking effect that does not stack across Zones to target Zone of Earth that deals 50,000 Flat Earth element Damage to each entity within said Zone that is not an Earth element Elemental at the start of each round
%Formula of Fire: Blaze Rain- (Spell, Wizard Magic, Fire, 1,950 MP, 350,000 Gold) +680 Magical Attack, 15% inflicts Burning, 1 hit against 20, deals 1/3 damage
%Formula of Fire: Ignite the Mind- (Spell, Wizard Magic, Fire, 800,000 MP, 8,000,000 Gold) 800 MIN Damage, 100% inflicts Burning: Mindfire
%Formula of Fire: Rain of Endless Fire- (Spell, Wizard Magic, Fire, 600,000 MP, 6,000,000 Gold) +6,000 Magical Attack, 15% inflicts Burning, 1 hit against 300, deals 1/3 damage, this action repeats itself at the start of each round if its caster possesses the ability 'Expert Wizard Magic Attunement' and none of its caster's other actions have repeated yet on said round
%Formula of Water: Grand Sphere of Water- (Spell, Wizard Magic, Water, 2,400 MP, 341,000 Gold) +320 Magical Attack, 15% inflicts Stun, may deal 1/50 damage to up to 600 additional targets
%Formula of Water: Sea Crash- (Spell, Wizard Magic, Water, 340,000 MP, 34,220,000 Gold) Target individual does not count as being in any Zones of Water with sources below Level 65 for the remainder of the round, Target takes 225,000 Flat Water element Damage at the start of the next round multiplied by the number of Zones of Water that this effect prevented it from counting as being present in, to a max of 3 such Zones
Fountain Burst- (Spell, Wizard Magic, Water, 200 MP, 138,000 Gold) +130 Magical Attack, 5% inflicts Fatiged: Stun: Prone, 5% inflicts Drowning
%Freeze Needle- (Spell, Wizard Magic, Ice, 200 MP, 112,000 Gold) +210 Magical Attack, 15% inflicts Frozen, this action gains 20% Critical
%Freeze Other- (Spell, Wizard Magic, Ice, 3,500 MP, 550,000 Gold) 55% Inflicts Frozen, 55% inflicts Paralyzed
Fumubafflah- (Spell, Wizard Magic, Ice, 76,000 MP, 8,512,331 Gold) +8,915 Magical Attack, 30% inflicts Frozen, 1 hit against 30, deals 1/3 damage
%Gagato- (Spell, Wizard Magic, Fire & Air & Magic, 30 MP, 25,000 Gold) +30 Magical Attack, 5% inflicts Paralysis
%Gakmondulo- (Spell, Wizard Magic, Earth, 40 MP, 115,000 Gold) +127 Magical Attack
Gale Blast- (Spell, Wizard Magic, Air, 200 MP, 138,000 Gold) +130 Magical Attack, 5% inflicts Suffocation, 1% causes target, provided that target is lower level than caster and below Level 40, to lose its next action, as a non-stacking effect
%Giga Magus Ray- (Spell, Wizard Magic, Magic, 48,900 MP, 26,550,000 Gold) +31,500 Magical Attack, may inflict 1 hit against 50 and deal 1/4 damage, pierces 8,500 Defense, ignores Magic Resistance of individuals below level 20
%Glacial Freeze- (Spell, Wizard Magic, Ice, 65,000 MP, 8,300,000 Gold) +8,100 Magical Attack, 95% inflicts Frozen, 85% inflicts Suffocation, 1 hit against 30, deals 1/4 damage, May only be cast by individuals above Level 29
%Great Mage's Power Blast- (Spell, Wizard Magic, Magic, 121,000 MP, 30,555,918 Gold) +30,000 Magical Attack, Caster may ignore the defense of targets below Level 20 with attacks and actions involving this spell, attacks and actions including this spell may not be reflected by individuals below Level 40, May only be cast by individuals above Level 19
%Great Mage's Powerful Power Blast- (Spell, Wizard Magic, Magic, 121,000 MP, 42,757,200 Gold) +42,757 Magical Attack, Caster may ignore the defense of targets below Level 25 with attacks and actions involving this spell, attacks and actions including this spell may not be reflected by individuals below Level 45, May only be cast by individuals above Level 19
%Great Mage's Protection Circle- (Spell, Wizard Magic, Magic, 121,000 MP, 30,555,918 Gold) Caster gains +3,455 Defense, +3,000 MIN and SPI, +30,000 MP, 25% Magic Resistance, and 25% Physical Resistance, Spells cost caster 5,000 less MP to cast, This spell's buff provides an additional +100 additional Defense for each Spell caster has equipped, to a max of 50 Spells, caster may reflect actions from sources below Level 20, 50% caster may reflect actions from sources below Level 40, This effect is
a Circle effect, May only be cast by individuals above Level 19, Does not stack
%Greater Flameball- (Spell, Wizard Magic, Fire, 500 MP, 1,100,000 Gold) +1,100 Magical Attack, 5% inflicts Burning
%Great Ray- (Spell, Wizard Magic, Magic, 50,000 MP, 5,000,000 Gold) +30,000 Magical Attack, may inflict 1 hit against 50 and deal 1/4 damage, pierces 5,000 Defense, ignores Magic Resistance of individuals below level 20, this spell requires 5 consecutive actions to cast
%Haste- (Spell, Wizard Magic, Magic, 90 MP, 70,000 Gold) +70 AGI, stacks 20 times
%Haste (2)- (Spell, Wizard Magic, Time, 4,000 MP, 400,000 Gold) Inflicts Augmented: Haste
%He-Gagato- (Spell, Wizard Magic, Fire & Air & Magic, 3,000 MP, 130,000 Gold) +175 Magical Attack, 15% inflicts Paralysis
%Hemato- (Spell, Wizard Magic, Fire & Earth & Magic, 30 MP, 25,000 Gold) +30 Magical Attack, 5% inflicts Charm
Holy Orb- (Spell, Wizard Magic, Light, 6 MP, 900 Gold) +12 Magical Attack
%Ice Crash- (Spell, Wizard Magic, Ice, 1,500 MP, 65,000 Gold) +145 Magical Attack, 1 hit against up to 5 targets, cannot do over 50,000 total damage, 40% does not work if caster is under level 15
Ice Needle- (Spell, Wizard Magic, Ice, 5 MP, 700 Gold) +7 Magical Attack
%Ice Spray- (Spell, Wizard Magic, Ice, 200 MP, 200,000 Gold) +200 Magical Attack, 30% inflicts Frozen, 1 hit against 60
%Improved Explosion- (Spell, Wizard Magic, Fire, 200 MP, 100,000 Gold) +100 Magical Attack, 10% inflicts 1 hits against 5
Improved Order Ray- (Spell, Wizard Magic, Magic, 40 MP, 25,000 Gold) +500 Ranged Attack, only affects Chaos element targets
Improved Mana Bolt- (Spell, Wizard Magic, Magic, 25 MP, 2,500 Gold) +25 Magical Attack
%Improved Mass Confuse- (Spell, Wizard Magic, Magic, 70 MP, 1,200,000 Gold) +1,200 Magical Attack, 15% inflicts Confusion, 1 hit against 19, May only be cast by individuals of Level 20 and greater
%Improved Wizard’s Acid- (Spell, Wizard Magic, Acid, 5,000 MP, 2, 900,000 Gold) +3,500 Magical Attack, 40% inflicts Dissolving
%Improved Wizard’s Avalanche- (Spell, Wizard Magic, Ice, 7,500 MP, 3,600,000 Gold) +2,750 Magical Attack, 30% inflicts Frozen, 1 hit against 30, deals 3/4 damage
%Improved Wizard’s Blade- (Spell, Wizard Magic, Physical, 5,000 MP, 2, 900,000 Gold) +3,500 Magical Attack, 40% inflicts Wounded
%Improved Wizard’s Blast- (Spell, Wizard Magic, Magic, 5,000 MP, 2, 900,000 Gold) +3,500 Magical Attack, 40% inflicts Manablasted
%Improved Wizard’s Blaze- (Spell, Wizard Magic, Fire, 7,500 MP, 3,600,000 Gold) +2,750 Magical Attack, 30% inflicts Burning, 1 hit against 30, deals 3/4 damage
%Improved Wizard’s Burst- (Spell, Wizard Magic, Magic, 7,500 MP, 3,600,000 Gold) +2,750 Magical Attack, 30% inflicts Manablasted, 1 hit against 30, deals 3/4 damage
%Improved Wizard’s Bolt- (Spell, Wizard Magic, Electrical, 5,000 MP, 2, 900,000 Gold) +3,500 Magical Attack, 40% inflicts Electrocuted
%Improved Wizard’s Corona- (Spell, Wizard Magic, Light, 7,500 MP, 3,600,000 Gold) +2,750 Magical Attack, 30% inflicts Awestruck, 1 hit against 30, deals 3/4 damage
%Improved Wizard’s Corrosion- (Spell, Wizard Magic, Acid, 7,500 MP, 3,600,000 Gold) +2,750 Magical Attack, 30% inflicts Dissolving, 1 hit against 30, deals 3/4 damage
%Improved Wizard’s Deluge- (Spell, Wizard Magic, Water, 7,500 MP, 3,600,000 Gold) +2,750 Magical Attack, 30% inflicts Drowning, 1 hit against 30, deals 3/4 damage
%Improved Wizard’s Fire- (Spell, Wizard Magic, Fire, 5,000 MP, 2,900,000 Gold) +3,500 Magical Attack, 40% inflicts Burning
%Improved Wizard’s Frost- (Spell, Wizard Magic, Ice, 5,000 MP, 2, 900,000 Gold) +3,500 Magical Attack, 40% inflicts Frozen
%Improved Wizard’s Light- (Spell, Wizard Magic, Light, 5,000 MP, 2, 900,000 Gold) +3,500 Magical Attack, 40% inflicts Awestruck
%Improved Wizard’s Quake- (Spell, Wizard Magic, Earth, 7,500 MP, 3,600,000 Gold) +2,750 Magical Attack, 30% inflicts Entombed, 1 hit against 30, deals 3/4 damage
%Improved Wizard’s Shadow- (Spell, Wizard Magic, Darkness, 5,000 MP, 2, 900,000 Gold) +3,500 Magical Attack, 40% inflicts Voidstruck
%Improved Wizard’s Spike- (Spell, Wizard Magic, Earth, 5,000 MP, 2, 900,000 Gold) +3,500 Magical Attack, 40% inflicts Entombed
%Improved Wizard’s Storm- (Spell, Wizard Magic, Electrical, 7,500 MP, 3,600,000 Gold) +2,750 Magical Attack, 30% inflicts Electrocuted, 1 hit against 30, deals 3/4 damage
%Improved Wizard’s Tornado- (Spell, Wizard Magic, Air, 7,500 MP, 3,600,000 Gold) +2,750 Magical Attack, 30% inflicts Suffocation, 1 hit against 30, deals 3/4 damage
%Improved Wizard’s Void- (Spell, Wizard Magic, Darkness, 7,500 MP, 3,600,000 Gold) +2,750 Magical Attack, 30% inflicts Voidstruck, 1 hit against 30, deals 3/4 damage
%Improved Wizard’s Wave- (Spell, Wizard Magic, Water, 5,000 MP, 2, 900,000 Gold) +3,500 Magical Attack, 40% inflicts Drowning
%Improved Wizard’s Wind- (Spell, Wizard Magic, Air, 5,000 MP, 2, 900,000 Gold) +3,500 Magical Attack, 40% inflicts Suffocation
%Improved Wizard’s Wounding- (Spell, Wizard Magic, Physical, 7,500 MP, 3,600,000 Gold) +2,750 Magical Attack, 30% inflicts Wounded, 1 hit against 30, deals 3/4 damage
%Issaros- (Spell, Wizard Magic, Fire & Magic, 0 MP, 2,000,000 Gold) + SPI Magical Attack
%Jerynniyos- (Spell, Wizard Magic, Ice & Magic, 0 MP, 2,000,000 Gold) + (Caster's SPI) Magical Attack
%Jurato- (Spell, Wizard Magic, Light & Physical & Magic, 30 MP, 25,000 Gold) +30 Magical Attack, 5% inflicts Impaired: Deafened
Knock- (Spell, Wizard Magic, Magic & Physical, 7,000,000 Gold) Large Structure targets below Level 40 have their Resilience set to 0% until the end of the round as a non-stacking debuff, Individuals below Level 40 may not prevent caster from entering or leaving a battlespace until the end of the round as a non-stacking buff on caster
Land Breaker- (Spell, Wizard Magic, Earth, 15 MP, 3,750 Gold) +15 Magic Attack
%Large Energy Ball- (Spell, Wizard Magic, Energy, 3,000 MP, 300,000 Gold) +300 Magical Attack, 15% inflicts Overloaded
%Lavato- (Spell, Wizard Magic, Fire & Water & Magic, 30 MP, 25,000 Gold) +30 Magical Attack, 5% inflicts Poison
%Lesser Magical Summoning- (Spell, Wizard Magic, Magic, 200 MP, 200,000 Gold) Summons 1 Elemental or Magic Being below Level 15 that is normally fightable for drops on the Enemy List, Max 4 summoned, Summons summoned through this spell may not summon
%Lesser Maze- (Spell, Wizard Magic, Magic, 10,000 MP, 500,000 Gold) Target, if not immune to Confusion, skips its next action, with things that would occur before and after said action still occurring, if below Level 40 and if target possesses a lower MIN than caster does if target
%Lesser Sunball- (Spell, Wizard Magic, Fire & Light, 30,000 MP, 30,000,000 Gold) +30,000 Magical Attack, 60% inflicts Awestruck, 60% inflicts Burning
Lightning Bolt- (Spell, Wizard Magic, Electrical, 5 MP, 700 Gold) +7 Magical Attack
%Lightning Fan- (Spell, Wizard Magic, Electrical, 200 MP, 200,000 Gold) +200 Magical Attack, 30% inflicts Electrocuted, 1 hit against 60
Light Ray- (Spell, Wizard Magic, Light, 5 MP, 700 Gold) +7 Magical Attack
%Lumato- (Spell, Wizard Magic, Light & Air & Magic, 30 MP, 25,000 Gold) +30 Magical Attack, 5% inflicts Stunned
%Ma-Gagato- (Spell, Wizard Magic, Fire & Air & Magic, 300 MP, 65,000 Gold) +80 Magical Attack, 10% inflicts Paralysis
Mage Blades- (Spell, Wizard Magic, Air, 55 MP, 61,000 Gold) +65 Magical Attack, 10% inflicts Wounded
%Mage Blast- (Spell, Wizard Magic, Magic, 2 MP, 200 Gold) +3 Magical Attack
%Mageblast- (Spell, Wizard Magic, Magic, 500 MP, 500,000 Gold) +500 Magical Attack
%Mage Bolt- (Spell, Wizard Magic, Electrical, 4 MP, 400 Gold) +4 Magical Attack, 1% inflicts Electrocuted
%Mage Fire- (Spell, Wizard Magic, Fire, 4 MP, 400 Gold) +4 Magical Attack, 1% inflicts Burning
%Mage Bubble- (Spell, Wizard Magic, Water, 4 MP, 400 Gold) +4 Magical Attack, 1% inflicts Drowning
%Mage Shard- (Spell, Wizard Magic, Earth & Physical, 4 MP, 400 Gold) +4 Magical Attack, 1% inflicts Wounded or Entombed
%Mage’s Homing Bolts- (Spell, Wizard Magic, Magic, 50,000 MP, 3,200,000 Gold) Deals 45,000 Flat Magic element damage, 5 hits divided among 5, This spell’s Damage value may not be increased above 100,000
%Magical Girl Henshin Sequence- (Spell, Wizard Magic, Magic & Light, 9,000 MP, 1,100,000 Gold) Caster becomes a Magical Girl from the Enemy List, Caster must be Level 41 or higher to cast this spell, This is a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
%Magical Spell of Glittery Awe- (Spell, Wizard Magic, Magic, 20,000 Gold) +15 Magical Attack, 1% Inflicts Charm
%Magic Augmentation- (Spell, Wizard Magic, Magic, 200 MP, 200,000 Gold) +200 to all stats, stacks 2 times
%Magic Boost- (Spell, Wizard Magic, Magic, 65 MP, 65,000 Gold) +65 to all stats, stacks 4 times
%Magic Cloud- (Spell, Wizard Magic, 500 MP, Magic, 500,000 Gold) +500 Magical Attack, 60% inflicts Manablasted, 1 hit against 200
%Magic Healing- (Spell, Wizard Magic, Magic, 200 MP, 200,000 Gold) +200 Magical Attack, Heals
%Magic Shield- (Spell, Wizard Magic, Magic, 10 MP, 1,000 Gold) +10 Defense, stacks 10 times
%Mass Confuse- (Spell, Wizard Magic, Magic, 70 MP, 20,000 Gold) +2 Magical Attack, 15% Confusion, 1 hit against 19
%Mass Repair- (Spell, Wizard Magic, Technology & Magic, 70 MP, 40,000 Gold) Heals up to 15 target Vehicles, Mechs, War Machines, Robots, Clockworks, or Golems for 500 HP
Manablast- (Spell, Wizard Magic, Magic, 1,000 MP, 500,000 Gold) Inflicts Manablasted
Mana Blast- (Spell, Wizard Magic, Magic, 5 MP, 700 Gold) +7 Magical Attack
Mana Bolt- (Spell, Wizard Magic, Magic, 5 MP, 500 Gold) +5 Magical Attack
%Mega Aqua Gigas-Body Burst- (Spell, Wizard Magic, Water, 360,000 MP, 135,000,000 Gold) +135,000 Magical Attack, 13,500 CON Damage, 60% inflicts Wounded: Bleeding, 60% inflicts Pain, 30% inflicts Drowning
%Mega Boom- (Spell, Wizard Magic, Magic & Fire, 5,000 MP, 3,000,000 Gold) +9,000 Magical Attack, 50% deals 1/3 damage, otherwise deals 1/2 damage, 1 hit against 30
Mental Shock- (Spell, Wizard Magic, Psychic, 5 MP, 700 Gold) +7 Magical Attack
%Message Via Dreams- (Spell, Wizard Magic, Magic, 200 MP, 300,000 Gold) Target who is afflicted with Fatigued: Asleep gains +300 MIN and +300 SPI, does not stack
%Mire Orb- (Spell, Wizard Magic, Acid & Earth & Water, 600 MP, 267,000 Gold) +259 Magical Attack, 5% inflicts Entombed, 5% inflicts Drowning, 25% inflicts Paralysis: Sticky
Mist of Forgetfulness- (Spell, Wizard Magic, Psychic, 200 MP, 138,000 Gold) +130 Magical Attack, 5% inflicts Mindblasted, causes target, provided that target is below Level 40 and of lower level than caster, to be unable to use one randomly determined ability (Active ability in the case of PCs) present on target for 1 round as a non-stacking debuff
Muddle- (Spell, Wizard Magic, Psychic, 750 MP, 70,000 Gold) 45 MIN damage
%Mystic Bomb- (Spell, Wizard Magic, Magic, 7,000 MP, 2,000,000 Gold) +2,000 Magical Attack, 1 hit against 19
Mystic Missile I- (Spell, Wizard Magic, Magic, 100 MP, 50,000 Gold) +50 Magical Attack, user must have a Staff equipped
%Norato- (Spell, Wizard Magic, Darkness & Water & Magic, 30 MP, 25,000 Gold) +30 Magical Attack, 5% inflicts Impaired: Blind
%Oozebomb- (Spell, Wizard Magic, Acid, 2,000 MP, 1,400,000 Gold) +2,800 Magical Attack, 1 hit against 5, deals 1/2 Damage
%Oozy Dousing- (Spell, Wizard Magic, Acid, 1,000 MP, 280,000 Gold) +270 Magical Attack, 20% inflicts Paralysis, 15% inflicts Paralysis: Sticky, 10% inflicts Dissolving, may inflict 1 hit against 5 and deal 1/2 damage
%Orb of Ooze- (Spell, Wizard Magic, Acid, 600 MP, 190,000 Gold) +145 Magical Attack, 5% inflicts Paralysis, 5% inflicts Dissolving, 5% inflicts Poison, 5% inflicts Fatigued
%Oyce Faya!- (Spell, Wizard Magic, Fire & Ice, 150 MP, 70,000 Gold) +70 Magical Attack, 15% inflicts Burning, 15% inflicts Frozen, Inflicts Paralyzed on targets that are afflicted with both Frozen and Burning
%Paralyze Other- (Spell, Wizard Magic, Earth, 50 MP, 3,000 Gold) 55% Inflicts Paralysis
Piercing Rocks- (Spell, Wizard Magic, Earth, 200 MP, 138,000 Gold) +130 Magical Attack, 5% inflicts Entombed 20% pierces all the Defense of targets below Level 20
%Poultry Pummel- (Spell, Wizard Magic, Earth & Air, 70 MP, 48,000 Gold) +51 Magical Attack, +46 Ranged Attack, caster may choose to have this spell count as an Chaos Magic spell when equipped or when cast at any time possessor could take an action, 1% Gives caster the item Chicken or the item Turkey (caster’s choice)
%Power Word 'Drop Your Eggs'- (Spell, Wizard Magic, Air, 500,000 MP, 30,000,000 Gold) Target, if below Level 60, obtains a debuff that makes it unable to summon or use Food consumables that does not stack and lasts 1 round, with this duration being extended to 2 rounds if target is in a Chronogeomantic Zone of Breakfast, Caster must be Level 20 or greater and must possess the ability 'Wizard', As an RP effect, targets will often utter 'Wizards be makin me drop mah eggs!'
%Power Word 'SHUT UP!'- (Spell, Wizard Magic, Sonic, 120,000 MP, 60,000,000 Gold) 100% inflicts Impaired: Silence, Target, if below Level 80, may not perform Sonic element actions that cost more than 0 MP or cast Bardic Music or Leadership spells, Caster must be Level 40 or greater
%Power Word: Stop Horses- (Spell, Wizard Magic, Air & Physical, 20,000 MP, 600,000 Gold) Target Steed or Animal whose name includes 'Horse' that is below Level 40 and below caster's Level may not act next round
%Power Words: Duct Tape Fixes Everything!- (Spell, Wizard Magic, Magic & Technology & Innovation, 5,000 MP, 60,000 Gold) +15 Magical Attack, +15 Melee Attack, Heals, 30% cures any one minor status effect, 30% inflicts Paralysis, May heal damage that cannot normally be healed (but not reductions to max HP, MP, or other values), provided that said healing limitation comes from a source below Level 30
%Power Word: Tape- (Spell, Wizard Magic, Earth, 500 MP, 22,000 Gold) 75% Inflicts Paralysis, 15% Inflicts Paralysis: Sticky
%Rain of Stone- (Spell, Wizard Magic, Earth, 500 MP, 60,000 Gold) +45 Magical Attack, 3 Hits against 1
%Rays of Searing Light- (Spell, Wizard Magic, Light, 180 MP, 165,000 Gold) +170 Magical Attack, may inflict 6 hits against 1 or 1 hit against 6,dealing 1/3 damage if it chooses to do either, May choose to have a 5% chance of inflicting Wounded, a 5% chance of inflicting Burning, a 15% chance of inflicting Pain, a 15% chance of inflicting Impaired: Blind, or deal 30 CON damage (selecting only one of these effects)
%Realized Nightmares- (Spell, Wizard Magic, Darkness, 5,000 MP, 3,000,000 Gold) +2,000 Magical Attack, 30% inflicts Confusion: Fear, Deals double damage to targets who are afflicted with Fatigued: Asleep, to a max of 2,000,000 additional points
%Rebounding Lightning Bolt- (Spell, Wizard Magic, Electrical, 200 MP, 138,000 Gold) +180 Magical Attack, if target's side has individuals in both its front row and its back row, an additional target in the front row is hit two additional times and an additional target in the back row is hit one additional time, if target's side does not have individuals in both its front row and its back row, an additional target in one of its rows is hit one additional time and two targets in another side's rows are each hit one additional time, with these targets being in different rows if possible
Repair- (Spell, Wizard Magic, Technology & Magic, 10 MP, 5,000 Gold) Heals target Vehicle, Mech, War Machine, Robot, Clockworks, or Golem for 500 HP
%Researched Spell: Upgraded Wizard Lightning- (Spell, Wizard Magic, Electrical, 2,000 MP, 2,000,000 Gold) +2,000 Magical Attack, May gain 1 hit against 3 and deal 1/2 Damage, deals full damage to individuals below Level 40 in the back row, 25% may inflict Electrocuted
%Rose’s Glimmer- (Spell, Wizard Magic, Earth & Fire, 140 MP, 60,000 Gold) +35 Magical Attack, 5% inflicts Confusion
%Ruby Beam- (Spell, Wizard Magic, Fire, 25 MP, 25,000 Gold) +25 Magical Attack
%Sage's Insight- (Spell, Wizard Magic, Magic, 200 MP, 200,000 Gold) +200 MIN, +2,000 MP, stacks 4 times
%Seafoam Orb- (Spell, Wizard Magic, Water, 49 MP, 40,000 Gold) +40 Magical Attack
%Sensei Flare- (Spell, Wizard Magic, Magic & Destruction, 500,000 MP, 100,555,918 Gold) +500,000 Magical Attack, Caster's per-item Magical Attack cap is multiplied by 5 for actions including this spell (to a max of 5,000,000 additional points total), Actions including this spell raise the per-item Magical Attack cap of all of caster's allies (including caster) by 50,000 points as a non-stacking buff, Caster may ignore the Defense, Resistances, Immunities, Reflections, and Absorptions of targets below Level 40 with attacks and actions involving this spell, attacks and actions including this spell may not be reflected by individuals below Level 60, This spell requires 5 actions of charge-up to cast, May only be cast once every 5 rounds, May only be cast by individuals above Level 39
Shadow Tendrils- (Spell, Wizard Magic, Darkness, 5 MP, 700 Gold) +7 Magical Attack
%Shocking Hand- (Spell, Wizard Magic, Electrical, 30 MP, 30,000 Gold) +35 Melee Attack, +35 Magical Attack
%Slow- (Spell, Wizard Magic, Magic, 90 MP, 70,000 Gold) -70 AGI, stacks 20 times
%Smoke that Summons Rain- (Spell, Wizard Magic, Air & Darkness & Water, 600 MP, 90,000 Gold) Attaches an effect to a Zone of Air or Darkness that creates a Zone of Water at the start of every round and attaches an effect to said Zone that deals 6,000 Flat points of Water element HP Healing to each individual inside said Zone, with said effect stacking 3 times per Zone and 60 times across all Zones
%Snowblast- (Spell, Wizard Magic, Ice, 55 MP, 55,000 Gold) +55 Magical Attack, 1 hit against 30
%Sonic Edge- (Spell, Wizard Magic, Air, 300 or 600 MP, 30,000 Gold) +25 Magical Attack against 1 target or 1 target's Melee Attack becomes solely Air element and gains +60 Melee Attack, lasting 5 turns and not stacking, both effects may be chosen and assigned different targets if the higher MP cost is paid
Sorcery Bolt I- (Spell, Wizard Magic, Magic, 100 MP, 50,000 Gold) +50 Magical Attack, user must have a Wand equipped
%Sorcery Bolt II- (Spell, Wizard Magic, Magic, 250 MP, 250,000 Gold) +250 Magical Attack, caster must have a Wand equipped
%Sorcery Bolt III- (Spell, Wizard Magic, Magic, 1,000 MP, 1,000,000 Gold) +1,000 Magical Attack, caster must have a Wand equipped
%Sorcery Bolt IV- (Spell, Wizard Magic, Magic, 5,000 MP, 10,000,000 Gold) +10,000 Magical Attack, caster must have a Wand equipped
%Soul Trap (2)- (Spell, Wizard Magic, Darkness, 1,200,000 MP, 60,000,000 Gold) 30% inflicts Instant Death on target individual below Level 80 that is below caster's Level, targets killed by this instance of Instant Death may not be resurrected by sources below Level 80 while caster is alive
Sphere of Cold- (Spell, Wizard Magic, Ice, 200 MP, 138,000 Gold) +130 Magical Attack, 5% inflicts Frozen, 1 hit against 2, deals 4/5 damage
%Stalactite Prison- (Spell, Wizard Magic, Earth, 200 MP, 62,500 Gold) 25% inflicts Entombed, This spell's caster may choose to attach an effect to this Entombed status effect that causes it to deal no damage
%Status Assault- (Spell, Wizard Magic, Earth & Acid, 700 MP, 730,000 Gold) 20% inflicts Stat Drain, 20% inflict Stat Drain: STR Drain, 20% inflicts Stat Drain: AGI Drain, 20% inflicts Stat Drain: CON Drain, 20% inflicts Stat Drain: MIN Drain, 20% inflicts Stat Drain: SPI Drain, 20% inflicts Stat Drain: ATK Drain, 20% inflicts Stat Drain: DEF Drain
%Sticky Fires of Hazzet’Laban- (Spell, Wizard Magic, Fire & Magic, 49,000 MP, 3,100,000 Gold) +3,500 Magical Attack, 40% inflicts Burning, 20% this action, provided that Sticky Fires of Hazzet’Laban was the only spell involved in this action, repeats itself on its target, provided it had a single target, at the start of every round for 3 rounds following the round of its casting, with this effect attaching to this action’s target as a debuff, This spell may only be cast by individuals Level 30 or higher who have the ability Wizard
%Stone Shield- (Spell, Wizard Magic, Earth, 30 MP, 20,000 Gold) +20 Defense, Stacks 4 times, Lasts 6 turns
Stone Toss- (Spell, Wizard Magic, Earth, 5 MP, 700 Gold) +7 Magical Attack
%Stone Wall- (Spell, Wizard Magic, Earth, 60 MP, 10,000 Gold) +25 Defense, Stacks 4 times, Lasts 8 turns
%Summon Dragon (2)- (Spell, Wizard Magic, Magic, 400,000 MP, 20,000,000 Gold) Caster summons one Dragon below Level 60 that is normally fightable for drops on the Enemy List, Max 5 summoned
%Super-Entomb- (Spell, Wizard Magic, Earth, 300,000 MP, 30,000,000 Gold) Inflicts Entombed, with the first time the instance of Entombed would be cured instead not curing it
%Supreme Antimagic Field- (Spell, Wizard Magic, Magic, 5,000,000 MP, 200,000,000 Gold) Caster creates a Zone of Null and attaches an effect to said Zone that prevents individuals below Level 80 from creating Zones of Magic, that prevents individuals below Level 80 who are below caster's Level from casting spells that are not Hypertech, Thief Arts, Combat Arts, Ninjutsu, Unarmed Technique, or Sword Arts spells that are spells of a base subtype, and that prevents individuals below Level 80 who are below caster's Level from performing Magic element actions that cost more than 0 MP, caster must be Level 40 or greater and possess the ability 'Expert Wizard Magic Attunement'
%Supreme Arcane Life-Creation- (Spell, Wizard Magic, Magic & Life, 400,000 MP, 100,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend, non-Immortal entity from the enemy list that is non-Elite, below Level 80, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon, Caster must be Level 40 or greater and must possess the ability 'Adept Wizard Magic Attunement', As an RP power this spell is particularly good for creating new chimera-type creatures and introducing them to a world on a permanent basis
%Supreme Command of Opening- (Spell, Wizard Magic, Physical & Darkness & Nobility & Glory, 1,800,000 MP, 180,000,000 Gold) All opposing Large Structures below Level 80 have their Resilience set to 0% until the end of the round as a non-stacking debuff, Caster obtains a buff that causes individuals below Level 90 may not prevent caster from entering or leaving a battlespace until the end of the round as a non-stacking buff on caster, Caster must be Level 40 or greater and must possess the ability 'Adept Wizard Magic Attunement'
%Te-Da-Gagato- (Spell, Wizard Magic, Fire & Air & Magic, 18,000 MP, 975,000 Gold) +380 Magical Attack, 20% inflicts Paralysis, 1 hit against 3
%Te-Gagato- (Spell, Wizard Magic, Fire & Air & Magic, 90 MP, 75,000 Gold) +30 Magical Attack, 5% inflicts Paralysis, 1 hit against 3
%Te-He-Gagato- (Spell, Wizard Magic, Fire & Air & Magic, 9,000 MP, 390,000 Gold) +175 Magical Attack, 15% inflicts Paralysis, 1 hit against 3
%Te-Ma-Gagato- (Spell, Wizard Magic, Fire & Air & Magic, 900 MP, 195,000 Gold) +80 Magical Attack, 10% inflicts Paralysis, 1 hit against 3
%Temporal Energy Blast- (Spell, Wizard Magic, Time, 6,000 MP, 700,000 Gold) +700 Magical Attack, 20% inflicts Fatigued: Elderly
Tenth Gust of Perodius- (Spell, Wizard Magic, Air, 20 MP, 10,000 Gold) +14 Magical Attack
%Thalmabotic Ether Gate (2)- (Spell, Wizard Magic, Time & Spatial, 800,000 MP, 80,000,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Thundercrash- (Spell, Wizard Magic, Electrical, 200 MP, 138,000 Gold) +130 Magical Attack, 5% inflicts Electrocuted, 1% inflicts a debuff on target, provided that target is below Level 40, that halves target's turn-order-determining stats for turn-order-determining purposes
%Time Flies!- (Spell, Wizard Magic, Time, 5,000 MP, 78,000 Gold) Increments the count of what number round in the current battle it currently is by 1, takes effect 200 times per battle
%Undying Golem Magelord's Eternally-Ricocheting Lightning- (Spell, Wizard Magic, Electrical, 200 MP, 100,000,000 Gold) +100,000 Magical Attack, 2 hits against 1 target in each row of target row-order formation, this action may repeat itself with new targets each round if none of its caster's other actions have already repeated on said round, Caster must be Level 39 or greater and must possess the ability 'Adept Wizard Magic Attunement'
%Vaeato- (Spell, Wizard Magic, Fire & Air & Magic, 30 MP, 25,000 Gold) +30 Magical Attack, 5% inflicts Fear
^%Verenfalica's 36th Configuration- (Spell, Wizard Magic, Magic & Warding, 500,000 MP, 50,000,000 Gold) Caster is granted 5 additional buff slots and +50,000 Defense as a non-stacking Circle Effect, with said buff slots only being able to contain Circle Effects and being removed (along with their contents) if this Circle Effect is also removed, with this Circle Effect allowing its caster to possess six Circle Effects that may only include itself and Circle Effects in the five additional buff slots generated by it; the first two times this Circle Effect would be removed by a source below Level 90 it is instead not removed; the possessor of this buff may, if they have have another spell equipped containing the words "Verenfalica's Configuration" that creates a Circle Effect that is not a copy of this spell, choose to pay the MP cost of that spell at the beginning of a round to replace the Circle Effect generated by this spell with the Circle Effect of the second spell, transferring any buffs in buff slots granted by this Circle Effect to buff slots granted by the new Circle Effect; if the Circle Effect generated by this spell has replaced another Circle Effect generated by a spell containing the words "Verenfalica's Configuration", any buffs transferred to this Circle Effect (including buffs that could not be held due to an insufficient amount of generated buff slots) may be destroyed, providing an additional +20,000 Defense for each destroyed buff (to a maximum of +100,000 additional Defense) as part of this Circle Effect
%Vesato- (Spell, Wizard Magic, Ice & Water & Magic, 30 MP, 25,000 Gold) +30 Magical Attack, 5% inflicts Confusion
%Vexsome Ward of the Ancients- (Spell, Wizard Magic, Psychic, 36,000 MP, 18,000,000 Gold) Caster gains a buff that causes anyone below Level 81 other than its possessor who attempts to cast Ancient Magic spells equipped by its possessor to instead fail to do so and take 9,000 Flat Magic element MIN Damage and be afflicted with Confusion and Stat Drain: MIN Drain, with the possessor of said buff being able, at the beginning of any round, to attach an effect to any Ancient Magic spell possessor has equipped, with said effect causing anyone below Level 81 other than said possessor who attempts to cast it to instead fail to do so and take 9,000 Flat Magic element MIN Damage and be afflicted with Confusion and Stat Drain: MIN Drain; this buff and the effect it applies both do not stack
%Void Edge- (Spell, Wizard Magic, Void, 5,000 MP, 1,550,000 Gold) +1,550 Magical Attack
%Volcanic Eruption- (Spell, Wizard Magic, Fire, 65,000 MP, 8,300,000 Gold) +8,100 Magical Attack, 95% inflicts Burning, 85% inflicts Entombed, 1 hit against 30, deals 1/4 damage, May only be cast by individuals above Level 29
%Water Breathing- (Spell, Wizard Magic, Water, 200 MP, 200,000 Gold) Target gains 30% Drowning Resistance and Immunity to Drowning against sources below Level 20
Water Orb- (Spell, Wizard Magic, Water, 1 MP, 500 Gold) +5 Magical Attack
Wind Strike- (Spell, Wizard Magic, Air, 5 MP, 700 Gold) +7 Magical Attack
%Wizardly Dis-Buff- (Spell, Wizard Magic, Magic, 50,000 MP, 2,900,000 Gold) Removes 1 buff from a source below Level 40
%Wish- (Spell, Wizard Magic, Magic, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects
Wizardly Torrent- (Spell, Wizard Magic, Magic, 430 MP, 46,000 Gold) +45 Magical Attack, Inflicts 2 hits against 4 if this attack's first hit against its first target is a Critical
%Wizard Marshall's Lance- (Spell, Wizard Magic, Magic & Water, 3,100 MP, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, this action gains 135% to Hit, 30% inflicts Hexed
%Wizard's Fire Shield- (Spell, Wizard Magic, Fire, 5,000 MP, 2,100,000 Gold) Gives target +2,300 Defense, Gives target 30% Fire Resistance, Gives target 30% Resilience, Gives target 30% Water Weakness, Target counts as having an additional Shield equipped as a Weapon in a Weapon Slot (though target does not count as having an additional slot for any purposes that check or utilize the existence of said slot; only the Shield, if checked for what type of slot it is in, responds as being present in a weapon slot, and the target counts as having a Shield equipped in a Weapon slot for effects that check if anything is equipped in a weapon slot), lasts 2,000 rounds, Does not stack
%Wizard’s Summoning- (Spell, Wizard Magic, Magic, 50,000 MP, 5,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend monster from the enemy list that is non-Elite, below Level 40, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon
%Wizard’s Acid- (Spell, Wizard Magic, Acid, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Dissolving
%Wizard’s Avalanche- (Spell, Wizard Magic, Ice, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Frozen, 1 hit against 30, deals 1/2 damage
%Wizard’s Blast- (Spell, Wizard Magic, Magic, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Manablasted
%Wizard’s Blade- (Spell, Wizard Magic, Physical, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Wounded
%Wizard’s Blaze- (Spell, Wizard Magic, Fire, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Burning, 1 hit against 30, deals 1/2 damage
%Wizard’s Burst- (Spell, Wizard Magic, Magic, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Manablasted, 1 hit against 30, deals 1/2 damage
%Wizard’s Bolt- (Spell, Wizard Magic, Electrical, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Electrocuted
%Wizard's Casting Circle- (Spell, Wizard Magic, Magic, 90 MP, 15,000 Gold) Creates a casting circle which does not stack with other circles (whether protective, summoning, casting, or some other type) that provides +15 Magical Attack to all Wizard Magic spells caster casts and causes caster's Wizard Magic spells to cost 45 less MP
%Wizard’s Corona- (Spell, Wizard Magic, Light, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Awestruck, 1 hit against 30, deals 1/2 damage
%Wizard’s Corrosion- (Spell, Wizard Magic, Acid, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Dissolving, 1 hit against 30, deals 1/2 damage
%Wizard’s Deluge- (Spell, Wizard Magic, Water, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Drowning, 1 hit against 30, deals 1/2 damage
%Wizard’s Fire- (Spell, Wizard Magic, Fire, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Burning
%Wizard’s Frost- (Spell, Wizard Magic, Ice, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Frozen
%Wizard’s Light- (Spell, Wizard Magic, Light, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Awestruck
%Wizard's Maze- (Spell, Wizard Magic, Magic & Spatial, 450,000 MP, 14,570,000 Gold) 35% inflicts an instance of Vanished on targets below Level 60 that automatically wears off after 5 rounds and does not affect individuals with over 40,000 MIN
%Wizard’s Quake- (Spell, Wizard Magic, Earth, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Entombed, 1 hit against 30, deals 1/2 damage
%Wizard’s Shadow- (Spell, Wizard Magic, Darkness, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Voidstruck
%Wizard’s Spike- (Spell, Wizard Magic, Earth, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Entombed
%Wizard’s Storm- (Spell, Wizard Magic, Electrical, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Electrocuted, 1 hit against 30, deals 1/2 damage
%Wizard’s Tornado- (Spell, Wizard Magic, Air, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Suffocation, 1 hit against 30, deals 1/2 damage
%Wizard’s Void- (Spell, Wizard Magic, Darkness, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Voidstruck, 1 hit against 30, deals 1/2 damage
%Wizard’s Wave- (Spell, Wizard Magic, Water, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Drowning
%Wizard’s Wind- (Spell, Wizard Magic, Air, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Suffocation
%Wizard’s Wounding- (Spell, Wizard Magic, Physical, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Wounded, 1 hit against 30, deals 1/2 damage
Words of Battle I- (Spell, Wizard Magic, Magic, 100 MP, 50,000 Gold) +50 Magical Attack, user must have a Book equipped
%Zonal Meltdown- (Spell, Wizard Magic, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Ice & Energy, 60,000 MP, 11,000,000 Gold) Caster attaches an effect to target Zone that stacks 5 times across all zones that cannot be carried in a buff slot by individuals below Level 60 that deals 100,000 Flat damage of any base element to each opposing individual within said zone at the start of each round, with caster being able to choose a different base element every round

~Other~

~Other: Ancient Magic~
%Ancient Balm- (Spell, Other: Ancient Magic, Water, 24,000 MP, 12,500,000 Gold) +12,500 Magical Attack, Heals HP, All debuffs and negative status effects present on target that come from sources below Level 40 are removed, Target may not acquire debuffs or negative status effects from sources below Level 40 for the next 5 rounds, does not stack
%Ancient Pyre- (Spell, Other: Ancient Magic, Fire, 24,000 MP, 12,500,000 Gold) +12,500 Magical Attack, This action ignores the Resistances and Immunities of targets below Level 40, Individuals killed by this action cannot be resurrected by sources below Level 40
%Ancient Seal- (Spell, Other: Ancient Magic, Earth, 240,000 MP, 12,500,000 Gold) +12,500 Magical Attack, 50% targets below Level 40 gain a debuff that makes it so that they cannot act, with all things that would occur before and after actions skipped due to such still occurring, does not stack
%Ancient Seal of Light- (Spell, Other: Ancient Magic, Light, 240,000 MP, 12,500,000 Gold) +12,500 Magical Attack, 50% targets below Level 40 gain a debuff that makes it so that they cannot act, with all things that would occur before and after actions skipped due to such still occurring, does not stack
%Ancient Wind- (Spell, Other: Ancient Magic, Air, 24,000 MP, 12,500,000 Gold) +12,500 Magical Attack, All buffs and debuffs with target as a source are removed if target is below Level 40, All buffs present on target with sources below Level 40 are removed if target is below Level 40, All of target's summons are unsummoned if target is below Level 40 and if said summons are below Level 40 (as well as those summons' summons and all future generations of summons, provided that all are below Level 40)
%Ancients' Dominon- (Spell, Other: Ancient Magic, Mystic, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are not equal Level to or greater Level than caster may not (cast spells or perform Magic element actions with an MP cost greater than 0) without caster's permission, Caster must be Level 40 or greater
%A Spear to End the Greatest Burdens- (Spell, Other: Ancient Magic, Magic & Light, 240,000 MP, 24,000,000 Gold) Target ally of caster, may, if said ally agrees to such, be cured of a single chosen major status effect from a source below Level 60 and then immediately be killed
Conjure the Golden Citadel- (Spell, Other: Ancient Magic, Earth & Mystic, 5,000,000 MP, 250,000,000 Gold) Caster obtains a non-stacking buff that causes its possessor and its possessor's allies to gain +125,000 Defense and +125,000 Magical Attack and to count as possessing an additional Large Structure ally, Caster must be Level 55 or greater and must possess the ability 'Archmage of the Ancients'
%Elder Fear- (Spell, Other: Ancient Magic, Darkness & Air, 24,000 MP, 12,000,000 Gold) 100% inflicts Confusion: Fear, Inflicts Instant Death and Vanished on individuals who have been afflicted with Confusion: Fear at the start of the last 10 rounds who are below Level 40 and are 10 or more Levels below caster, Caster ignores the Confusion and Confusion: Fear Resistance and immunity of lower-level individuals below Level 60, Caster must be Level 25 or higher
%Hollow Prison of the Ancients- (Spell, Other: Ancient Magic, Spatial & Air, 960,000 MP, 54,000,000 Gold) +54,500 Magical Attack, May deal no Damage, Targets below Level 40 gain a debuff that makes it so that they cannot act, with all things that would occur before and after actions skipped due to such still occurring, 5% non-unique targets below Level 60 gain a debuff that makes it so that they cannot act, with all things that would occur before and after actions skipped due to such still occurring, does not stack, Caster must be Level 40 or greater
Howling Sea of Khalmarass- (Spell, Other: Ancient Magic, Water & Air, 2,800,000 MP, 140,000,000 Gold) +140,000 Magical Attack, Inflicts Vanished on targets below Level 60 that are not equal Level to or greater Level than caster, 100% Inflicts Drowning, 1 hit against 50,000,000, Caster gains a non-stacking buff that allows its possessor to inflict Vanished on up to 20 targets that are below Level 60 that are lower Level than its possessor at the start of each round, Caster must be Level 45 or greater and must possess the ability 'Archmage of the Ancients'
%Lunar Phase Shift- (Spell, Other: Ancient Magic, Moon, 4,000 MP, 400,000 Gold) Target (to a max of one additional time per round) loses HP to instances of the status effect Poison that are present on it (not including sub-status effects), Target obtains +400 AGI on even-numbered rounds and -400 AGI on odd-numbered rounds, does not stack
%Primordial Miasma- (Spell, Other: Ancient Magic, Air & Darkness, 1,800,000 MP, 90,000,000 Gold) Caster creates a Zone of Air & Darkness and attaches a non-stacking effect to it (which also does not stack across zones) that causes each individual of lower Level than its creator that is in it to have a 30% chance of being afflicted with Venom at the start of each round
%Ruin Diagram- (Spell, Other: Ancient Magic, Mystic & Destruction, 700,000 MP, 90,000,000 Gold) +90,000 Magical Attack, X hits against (1,000 * X), where X is equal to the number of rounds that the action involving this spell has repeated itself on plus one, to a max of 5, Actions involving this spell repeat themselves at the start of each round if all targets are of a Level equal to or lower than caster's if caster possesses the ability 'Archmage of the Ancients', Caster must be Level 55 or greater
Word Which Brings Down the Ancient Lightning- (Spell, Other: Ancient Magic, Electrical, 120,000 MP, 60,000,000 Gold) +60,000 Magical Attack,100% inflicts Electrocuted, 50% may inflict Manablasted, This action may be delayed up to 4 rounds, This action may gain '1 hit against 500,000' if all targets are below caster's Level, if all targets are below Level 60, and if caster is at least Level 45, Caster must be Level 35 or greater and must possess the ability 'Basic Ancient Magic Attunement'
%Word Which Calls the Sea to March and Drown the Cities- (Spell, Other: Ancient Magic, Water, 24,000 MP, 12,000,000 Gold) +12,000 Magical Attack, deals double Damage (to a max of 10,000,000 additional Damage) to Large Structures below Level 60, 100% Inflicts Drowning, this action, at the cost of 240,000 MP, may gain '1 hit against 500,000' if all targets are below caster's Level, if all targets are below Level 60, and if caster is at least Level 45, Caster must be Level 25 or greater
%Word Which Calls the Wind to Devour Thousands- (Spell, Other: Ancient Magic, Air, 24,000 MP, 12,000,000 Gold) +12,000 Magical Attack, deals double Damage (to a max of 10,000,000 additional Damage) to Units below Level 60, 100% Inflicts Suffocation, this action, at the cost of 240,000 MP, may gain '1 hit against 500,000' if all targets are below caster's Level, if all targets are below Level 60, and if caster is at least Level 45, Caster must be Level 25 or greater
%Word Which Makes the Earth Devour Armies- (Spell, Other: Ancient Magic, Earth, 24,000 MP, 12,000,000 Gold) +12,000 Magical Attack, deals double Damage (to a max of 10,000,000 additional Damage) to Units below Level 60, 100% Inflicts Entombed, this action, at the cost of 240,000 MP, may gain '1 hit against 500,000' if all targets are below caster's Level, if all targets are below Level 60, and if caster is at least Level 45, Caster must be Level 25 or greater
%Word Which Makes the Sky Bleed Fire that Turns Cities to Ash- (Spell, Other: Ancient Magic, Fire, 24,000 MP, 12,000,000 Gold) +12,000 Magical Attack, deals double Damage (to a max of 10,000,000 additional Damage) to Large Structures below Level 60, 100% Inflicts Burning, this action, at the cost of 240,000 MP, may gain '1 hit against 500,000' if all targets are below caster's Level, if all targets are below Level 60, and if caster is at least Level 45, Caster must be Level 25 or greater
%Word Which Calls the Wind to Consume the Spirits of Men- (Spell, Other: Ancient Magic, Air & Darkness, 1,200,000 MP, 60,000,000 Gold) +120,000 Magical Attack, 12,000 SPI Damage, 100% Inflicts Stat Drain: SPI Drain, 15% inflicts Instant Death, 1 hit against 6,000,000 Caster must be Level 45 or greater or (must be Level 20 or greater and possess the ability 'Archmage of the Ancients')
Word Which Merges the Land and Sea- (Spell, Other: Ancient Magic, Air & Water & Earth, 48,000 MP, 24,000,000 MP) +24,000 Magical Attack, 100% inflicts Drowning, 100% inflicts Entombed, Caster may combine a Zone of solely Earth and a Zone of solely Water each which possesses a source that is either caster or is below Level 60 into a single Zone of Earth & Water that possesses all of the effects that were previously attached to said individual Zones, This action may gain '1 hit against 500,000' if all targets are below caster's Level, if all targets are below Level 60, and if caster is at least Level 45, Caster must be Level 25 or greater and must possess the ability 'Basic Ancient Magic Attunement'
Word Which Turns the Rain Into Blades of Scything Crystal- (Spell, Other: Ancient Magic, Air & Water & Earth, 24,000 MP, 12,000,000 Gold) +12,000 Magical Attack, 100% inflicts Wounded, Pierces 12,000 Defense, this action, at the cost of 240,000 MP, This action may gain '1 hit against 500,000' if all targets are below caster's Level, if all targets are below Level 60, and if caster is at least Level 45, Caster must be Level 25 or greater and must possess the ability 'Basic Ancient Magic Attunement'

~Other: Binder Magic~
^%Threefold Binding of Unbroken Peace- (Spell, Other: Binder Magic, Warding, 500,000 MP, 25,000,000 Gold) Caster obtains a non-stacking buff that cannot be replicated that cancels the next three offensive actions that target caster that come from sources below Level 70 that are not 20 or more Levels greater than caster, This spell, across all copies, may only be cast once per caster per thread

~Other: Blood Magic~
%Invoke Blood Guardian- (Spell, Other: Blood Magic, Blood, 600 MP, 160,000 Gold) Target A gains a buff that causes target A to hit target B with a buff upon target A’s death that causes the first individual who targets target B with an offensive action to immediately be counter-attacked with a solely-Blood-element 'Melee Attack' action performed by a copy of Target A at target A’s time of death, with said copy not dying again until the end of said action, This second buff is not applied if target A is killed by a source of Level 45 or greater or by an allied source, This is a corpse-consuming effect in regards to target A and may not be placed on a target who is already the target of another corpse-consuming effect, This effect may replace corpse-consuming effects from equal or lower level sources, Does not stack on target A, stacks 10 times across all instances for each target B
%Invoke Bloodshadow of the Fallen Lord- (Spell, Other: Blood Magic, Blood, 50,000 MP & 50,000 HP, 5,000,000 Gold) Caster, so long as no entity of Level 40 or greater in any battlespace objects, replicates the action of a boss from the boss list that is below Level 20 that caster killed earlier in the same thread that is equal Level to or lower Level than caster as though a solely-Blood-element copy of said boss performed said action, Caster must be Blood element or Level 40 or greater
%Red King's Frenzy- (Spell, Other: Blood Magic, Destruction & Darkness & Blood & Chaos, 560,000 MP, 136,000,000 Gold) +136,000 Magical Attack, +136,000 Ranged Attack, +136,000 Melee Attack, may gain '1 hit against 50,000' and deal 1/3 Damage, Caster must be Level 40 or greater
Shield of the Sacrificed- (Spell, Other: Blood Magic, Blood, 2,000,000 MP, 250,000,000 Gold) Caster inflicts Instant Death on all individuals below Level 60 and then acquires a non-stacking buff that provides +(The number of individuals who died from said Instant Death infliction, to a max of 2,500,000) Defense to all individuals in the same battlespace as caster who are allies of caster (including caster) against sources outside said battlespace, with said effect also preventing individuals below Level 80 from entering caster's battlespace without caster's permission or being summoned into caster's battlespace without caster's permission so long as at least 50,000 individuals died to said Instant Death infliction, with bonuses from said buff not stacking across multiple instances of said buff, Caster must be Level 60 or greater and must possess the ability 'Adept Blood Magic Attunement'

~Other: Catastrophe Magic~
%Apocalypse- (Spell, Other: Catastrophe Magic, Destruction & Fate & Light & Acid & War & Earth & Darkness, 940,000 MP, 210,000,000 Gold) +440,000 Magical Attack, 30% inflicts Plague, 30% inflicts Dominion, 30% inflicts Devestated, 30% inflicts Smited, 30% inflicts Instant Death, deals 1/2 Damage, 1 hit against 5,000,000, 150% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 60 or greater
%Candypocalypse!- (Spell, Other: Catastrophe Magic, Light & Hope & Candy, 3,500,000 MP, 350,000,000 Gold) +350,000 Ranged Attack, +350,000 Magical Attack, 300% inflicts Zealblasted: Sugar Rush, 300% may inflict Haste, May heal targets who either possess the ability 'Adorable', are Candy element, or possess one or more 'Sweets Princess' abilities, 1 hit against 8,000,000,000, Caster must be Level 60 or greater
%Dreamsea of Wrath and Wonder- (Spell, Catastrophe Magic, Dream & Wonder, 1,600,000 MP, 200,000,000 Gold) +400,000 Magical Attack, May Heal, deals 1/2 Damage, 100% may inflict any one minor or moderate status effect, May remove any buffs and debuffs on targets from sources below Level 60, 1 hit against 2,000,000, Caster must be Level 40 or greater and must possess the ability 'Basic Dream Synchronization'
%Megatsunami- (Spell, Catastrophe Magic, Water, 75,000 MP, 55,500,000 Gold) +55,000 Magical Attack, 60% inflicts Drowning, 60% inflicts Drowning: Tide Trapped as an effect that lasts a max of 5 rounds, inflicts Fatigued: Stun, may inflict 1 hit against 30 and deal 1/2 damage, Caster must be at least Level 45 with at least 20,000 MIN to cast this spell
%Mega Divorce Beam!- (Spell, Catastrophe Magic, Darkness & Magic & Destruction, 30,000 MP, 20,000,000 Gold) +20,000 Magical Attack, This action de-links the stats, as well as HP, MP, and Defense, of its targets from any individuals whose stats they are linked to, provided that all such individuals in each such links are below Level 60, with this de-linking removing all links to which this condition applies to
%Proto-Ragnarok- (Spell, Other: Catastrophe Magic, Destruction & Fate & Fire & Ice & Electrical & Physical & War, 160,000 MP, 80,000,000 Gold) +160,000 Magical Attack, 30% inflicts Devastated, deals 1/2 Damage, 1 hit against 400,000, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
%Ragnarok- (Spell, Other: Catastrophe Magic, Destruction & Fate & Fire & Ice & Electrical & Physical & War, 640,000 MP, 160,000,000 Gold) +320,000 Magical Attack, 60% inflicts Devastated, deals 1/2 Damage, 1 hit against 4,000,000, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
%Space-Destroying Fire-Plague- (Spell, Other: Catastrophe Magic, Spatial & Fire, 1,000,000 MP, 100,000,000 Gold) Caster destroys 1 battlespace created by a source below Level 100 that is not the main battlespace of the current battle, with all individuals in said battlespace taking 10,000,000 Flat Spatial & Fire element Damage and being transported to the main battlespace of the battle, This action may, so long as no other action of caster's has repeated at the start of the round, repeat at the start of each round for no MP cost, Caster must be Level 60 or greater
%Worldspheres of Flame and Ice- (Spell, Other: Catastrophe Magic, Ice & Fire, 9,000,000 MP, 415,000,000 Gold) +415,000 Magical Attack, 100% inflicts Burning, 100% inflicts Frozen, Destroys all zones created by sources below Level 90, Caster must be Level 60 or greater or (must be Level 40 or greater and possess the ability 'Adept Catastrophe Magic Synchronization')

~Other: Chronomancy~
%Aggressively Prune Timeline- (Spell, Other: Chronomancy, 800,000 MP, 80,000,000 Gold) +80,000 Melee Attack, 100% inflicts Suffocation: No Future, Target loses 1 extra action that was granted to it by a source below Level 80 that was not itself, Caster must be Level 40 or greater
%Boost the Speed of Thought- (Spell, Other: Chronomancy, Time & Psychic, 4,300 MP, 6,500,000 Gold) +6,000 MIN, +6,000 AGI, does not stack, lasts 2 rounds
%Breeze of the Forgotten- (Spell, Other: Chronomancy, Time & Air, 5,000 MP, 400,000 Gold) Caster applies a buff identical to a buff that was present on a dead individual at some point during this battle when said individual was not dead that came from a source other than said dead individual that was below Level 20, with capping for said identical buff being the same as capping for the original buff
%Cast Out of Time- (Spell, Other: Chronomancy, Time, 16,000 MP, 1,300,000 Gold) 30% inflicts Suffocation: No Future
%Chronomantic Slowing- (Spell, Other: Chronomancy, Time, 5,000 MP, 500,000 Gold) Inflicts Impaired: Slow
%Chronomantic Time Blast- (Spell, Other: Chronomancy, Time, 500 MP, 1,200,000 Gold) +1,200 Magical Attack, +1,200 additional Magical Attack if in a Zone of Time, deals 105% normal damage to Spatial element targets, to a max of 10,000,000 additional damage
%Create Dominion of Broken Clocks- (Spell, Other: Chronomancy, Time, 30,000 MP, 15,000,000 Gold) Caster creates a Zone of Time and attaches an effect to said Zone that deals 3,000 Flat Time element AGI Damage to each non-Time-element individual in said Zone at the start of every round and provides +3,000 AGI to each Time element individual in said Zone as an effect that does not stack on the same Zone or across Zones, Caster must be Level 30 or greater
%Create Time-Devouring Abyss of Bottomless Hunger- (Spell, Other: Chronomancy, 4,000,000 MP, 200,000,000 Gold) Caster creates a Zone of Time and attaches a non-stacking effect on it that removes the element Time from the actions of all entities within it save its creator that are below Level 80, that has a 100% chance of inflicting Suffocation: No Future on each individual in it at the start of each round, and that causes individuals that are in it to count as being in a Phantom Terrain of Temporal Abyss, Caster must be Level 40 or greater and must possess the ability 'Adept Time Magic Synchronization'
%Desync- (Spell, Other: Chronomancy, Time & Darkness, 5,000 MP, 6,000,000 Gold) Target may not delay its actions
%Fog of Eons- (Spell, Other: Chronomancy, Air & Time, 1,800,000 MP, 90,000,000 Gold) Caster creates a Zone of Air & Time and attaches a non-stacking effect to it (which also does not stack across zones) that causes each individual of lower Level than its creator that is in it to have a 30% chance of being afflicted with Petrified: Time Stop at the start of each round
%Forcibly Hyperaccelerate Timeflow- (Spell, Other: Chronomancy, Time, 1,500,000 MP, 150,000,000 Gold) Target individual below Level 100 that is below caster's Level takes Damage (including Stat Damage) from all minor, moderate, and major negative status effects that would deal it damage at the start of each round that it possesses as though it were the start of a round, with said individual taking Damage from each such status effect a max of four times per round (including at the point at which they would normally deal it Damage), 60% inflicts Fatigued: Elderly
%Haste (3)- (Spell, Other: Chronomancy, Time, 4,000 MP, 400,000 Gold) Inflicts Augmented: Haste
%Impending Doom- (Spell, Other: Chronomancy, Darkness & Time, 40,000 MP, 20,000,000 Gold) 15% inflicts Instant Death: Doom, 100% inflicts Instant Death: Doom on targets below Level 60 that are lower Level than caster, this action may be delayed up to 5 rounds, Caster must be Level 20 or greater and must possess the ability 'Adept Time Magic Attunement'
%Invoke Era: Post-Apocalyptic Nuclear Winter- (Spell, Other: Chronomancy, Time & Ice & Technology & Darkness, 3,200,000 MP, 160,000,000 Gold) Caster creates a Zone of Ice & Darkness & Time & Atomic that may not be removed by sources below Level 60 and attaches a non-stacking effect to it that causes individuals within it to be unable to obtain or benefit from Light-element buffs from sources below Level 80 that are not also Technology-element or Atomic-element, Said zone also has an effect attached to it that makes Zones of Light unable to be created by sources by Level 80 or greater in the same battlespace, This zone counts as a Chronogeomantic Zone as a non-stacking effect attached to said zone, Caster must be Level 40 or greater, Has RP effects
%It's My Birthday, and I Must Party Till Blue- (Spell, Other: Chronomancy, Theoretical Experimental Element 22-J, 15,000,000 MP, 15,000,000 Gold) Caster is afflicted with an instance of Elevated whose possessor may, at the start of end of any action, turn it into an instance of Confusion: Depression
%Minor Haste- (Spell, Other: Chronomancy, Time, 300 MP, 80,000 Gold) 5% inflicts Haste
%Motion Flux- (Spell, Other: Chronomancy, Time, 4,000 MP, 400,000 Gold) Target obtains +400 AGI on even-numbered rounds and -400 AGI on odd-numbered rounds, does not stack
%Quick Tick- (Spell, Other: Chronomancy, Time, 14,000 MP, 11,780,000 Gold) Target's turn-order-determining stat total is considered to be higher than the turn-order-determining stat totals of all other individuals who do not have such an effect on the round after this round for turn-order-determining purposes, This spell does not have any effect (nor does the buff produced by this spell) if any of caster or target's opponents are above Level 59 or if any individual above Level 59 chooses for such to be the case
%Remember When I Was A STAR?!- (Spell, Other: Chronomancy, Time & Glitz, 500,000 MP, 50,000,000 Gold) Caster gains 5 temporary Fame, with any one target not being able to get multiple copies of this Fame per thread across all instances of this spell, Caster must have existed as an active PC contiguously for the previous two years
%Repeating Barrage- (Spell, Other: Chronomancy, Time, 30,000 MP, 15,000,000 Gold) +15,000 Ranged Attack, this action repeats itself at the start of each round against targets below Level 60 (with targets being unable to be changed) if its caster did not yet have an action repeat on those rounds unless an individual in the same battlespace that it would repeat in that is Level 70 or greater objects at said time
%Rewind Wounds- (Spell, Other: Chronomancy, Time & Light, 1,000 MP, 1,000,000 Gold) +1,000 Magical Attack, Heals
%Slow (3)- (Spell, Other: Chronomancy, Time, 4,000 MP, 400,000 Gold) 100% Inflicts Impaired: Slow
%Strike from Earlier- (Spell, Other: Chronomancy, Time, 300 MP, 35,000 Gold) +1 Melee Attack, +1 Ranged Attack, +1 Magical Attack, Actions this spell is involved in may be delayed one round
%Strike from Earlier (Improved)- (Spell, Other: Chronomancy, 300 MP ,Time, 300,000 Gold) +200 Melee Attack, +200 Ranged Attack, +200 Magical Attack, Actions this spell is involved in may be delayed two rounds
%Superfast Zone-Distortion- (Spell, Other: Chronomancy, Time & Earth & Water, 240,000 MP, 24,000,000 Gold) Caster creates a Zone of Time and attaches an effect to it that gives all entities in it +24,000 to their turn-order-determining stat sums for turn-order-determining purposes as a non-stacking effect and that inflicts Augmented: Haste on every entity in it at the start of each round
%Superslow Zone-Distortion- (Spell, Other: Chronomancy, Time & Earth & Water, 240,000 MP, 24,000,000 Gold) Caster creates a Zone of Time and attaches an effect to it that gives all entities in it -24,000 to their turn-order-determining stat sums for turn-order-determining purposes as a non-stacking effect and that has a 200% chance of inflicting Impaired: Slow on every entity in it at the start of each round
%Temporal Broadcast- (Spell, Other: Chronomancy, Time, 200 MP, 300,000 Gold) Caster chooses a round number, this action is delayed until the next time a round of said number occurs, at which point target individual gains +300 MIN and +300 SPI as a non-stacking buff, this delayed buff-granting effect (but not other parts of this delayed action) are not removed by the resetting of battle to before a particular point by sources below Level 40, a max of one such action may be delayed by a single source at a time using this spell
%Temporal Haste- (Spell, Other: Chronomancy, Time, 4,000 MP, 400,000 Gold) Inflicts Augmented: Haste
%Temporal Healing- (Spell, Other: Chronomancy, Time, 14,000 MP, 13,500,000 Gold) Target heals an amount of HP equal to the difference between target's current HP and the greatest amount of HP target possessed at any point during this thread, to a max of 1,000,000 HP
%Temporal Scrylock- (Spell, Other: Chronomancy, Time, 20,000 MP, 2,000,000 Gold) Target obtains a non-stacking buff that causes entities below Level 60 that scan its stats to obtain a copy of its stats at the time that said buff was applied to it, with said buff informing said entities that it has potentially changed scan results, but not informing them in what way it has done so, at the time of said altered scanning, This spell does not by default provide information that it is changing information in RP threads
%Temporal Shield- (Spell, Other: Chronomancy, Time, 6,000 MP, 12,000,000 Gold) Offensive actions from sources below Level 40 that are below caster's Level that target this action's target that are not delayed are delayed for 1 round
%Temporal Zone-Freeze- (Spell, Other: Chronomancy, Time, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not destroy Zones, create Zones, alter Zones, attach effects to Zones, remove effects from Zones, or alter effects on Zones without caster's permission, Caster must be Level 40 or greater
%Throw Temporal Energy Ball- (Spell, Other: Chronomancy, Time, 80 MP, 210,000 Gold) +200 Magical Attack, 60% inflicts Fatigued: Elderly, deals 1/2 damage
%Timeclone- (Spell, Other: Chronomancy, Time, 10,000,000 MP, 90,000,000 Gold) Caster gains 2 additional actions (to a max of two actions per round across all copies of this spell) so long as no opponent of Level 90 or greater or that is 10 or more Levels greater than caster, objects, Caster may be targeted as up to 2 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, until the end of the round, Caster must be Level 40 or greater and must possess the ability 'Adept Time Magic Attunement'
%Time Ruler's Judgment- (Spell, Other: Chronomancy, Time & Nobility, 2,000,000 MP, 225,000,000 Gold) Caster's opponents below Level 80 may not perform Time-element actions with an MP cost greater than 0, Caster must be Level 40 or greater and must have at least one aspect of the artifact 'Aeon Diadem' equipped
%Timeshield- (Spell, Other: Chronomancy, Time, 20,000 MP, 15,000,000 Gold) All offensive actions targetting target from sources below Level 40 are delayed for 1 round
%Transpose Timeline- (Spell, Other: Chronomancy, Time, 60,000 MP, 60,000,000 Gold) Caster destroys target non-Universe-element Zone created by a source of equal or lower Level that is either caster or below Level 80, and, if said Zone's destruction is successful, deals (50,000 * that Zone's creator's Level) Flat Time element Damage to up to (that Zone's creator's Level * 100) targets, Caster must be Level 20 or greater and must possess the ability 'Time Mage'


~Other: Culinary Arts~
Create Food (Lesser)- (Spell, Other: Culinary Arts, Earth, 500 MP, 50,000 Gold) Caster may create a Food consumable that is in-stock in the Shop that is worth under 100,000 Gold, with said creation costing an amount of Gold equal to the Gold value of the Food consumable and an amount of XP equal to 1/10 said quantity
Drink Your Sorrows Away- (Spell, Other: Culinary Arts, Water & Light & Darkness, 30 MP, 65,000 Gold) Cures Confusion: Depression, Inflicts Poison: Drunk
%Endfeast- (Spell, Other: Culinary Arts, Earth & Air & Water, 500,000 MP, 100,000,000 Gold) +100,000 Magical Attack, Heals, Heals 10,000 Stat Damage from each stat, cures all minor and moderate negative status effects, +10,000 to all stats, 1 hit against 50, does not stack, Caster must be Level 40 or greater
%Feast of the Destroyer's Triumph- (Spell, Other: Culinary Arts, Darkness, 500,000 MP, 100,000,000 Gold) +100,000 Magical Attack, All targets gain 5 Black Spiritual Marks, Heals, Heals 10,000 Stat Damage from each stat, cures all minor and moderate negative status effects, +10,000 to all stats, Targets may choose for their actions to count as including up to 3 additional Souls, 1 hit against 50, does not stack, Caster must be Level 40 or greater
%Flambe Other- (Spell, Other: Culinary Arts, Fire, 50 MP, 60,000 Gold) +50 Magical Attack, 15% inflicts Burning
%Last Call- (Spell, Other: Culinary Arts, Water & Time, 500,000 MP, 100,000,000 Gold) +100,000 Magical Attack, Heals, Heals 10,000 Stat Damage from each stat, cures all minor and moderate negative status effects, +10,000 to all stats as a non-stacking buff, 1 hit against 50, Caster may obtain a buff that prevents Drink consumables from being used by individuals below caster's Level, Caster must be Level 40 or greater
Pour Insanely Hot Tea I- (Spell, Other: Culinary Arts, Fire, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Teapot equipped
%Prepare Feast- (Spell, Other: Culinary Arts, Earth & Light & Air, 4,500 MP, 1,700,000 Gold) +1,600 Melee Attack, +1,600 Ranged Attack, +1,600 Magical Attack, Heals, Cures any one minor status effect if caster has the ability Chef, deals 1/4 damage, 1 hit against 40, this spell takes 5 consecutive actions to cast unless its caster has the ability Chef and is at least Level 17
Prepare Fruits- (Spell, Other: Culinary Arts, Earth & Light, 10 MP, 30,000 Gold) +40 Magical Attack, Heals, Each Food that the caster has equipped may expend 1 charge to increase the amount healed by 500
%Prepare Fruits II- (Spell, Other: Culinary Arts, Earth & Light, 100 MP, 300,000 Gold) +400 Magical Attack, Heals, Each Food that the caster has equipped may expend 1 charge to increase the amount healed by 5,000
%Prepare Fruits III- (Spell, Other: Culinary Arts, Earth & Light, 1,000 MP, 3,000,000 Gold) +4,000 Magical Attack, Heals, Each Food that the caster has equipped may expend 1 charge to increase the amount healed by 50,000
%Prepare Shining Kumquat- (Spell, Culinary Arts, Light & EArth, 60,000 MP, 12,000,000 Gold) +12,000 Magical Attack, Heals, Cures 3 negative status effects inflicted by sources below Level 60, Caster must be Level 20 or greater
%Rogue Chef’s Mantra- (Spell, Other: Culinary Arts, Darkness & Air, 200 MP, 70,000 Gold) Food items you use that raise stats raise them by 1.4 times the amount to a max of 2,000 points added, Your allies who do not have this spell equipped lose any benefits from their Chef skills for 5 turns, does not stack, lasts 3 turns
%Slow Cook- (Spell, Other: Culinary Arts, Fire, 50 MP, 85,000 Gold) Caster chooses a Food Consumable in caster's possession, Said Food consumable, if used between 5 and 10 rounds after this spell's casting, Heals 16,000 HP in addition to its other effects, does not stack

~Other: Danmaku~
Black Pentagon Danmaku- (Spell, Other: Danmaku, 31 MP, Darkness, 55,000 Gold) +25 Ranged Attack. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Blinking Indigo Danmaku- (Spell, Other: Danmaku, 60 MP, Psychic, 50,000 Gold) +40 Ranged Attack, instead provides +200 Ranged Attack on odd numbered turns. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Blue Hexagon Danmaku- (Spell, Other: Danmaku, 130 MP, Water, 165,000 Gold) +170 Ranged Attack. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
%Burning-Moon-Danmaku- (Spell, Other: Danmaku, 31 MP, Fire & Earth, 260,000,000 Gold) +260,000 Ranged Attack, 150% inflicts Burning, 150% inflicts Fatigued: Stun, This action gains '10 hits against 1' against targets who possess an ability or Constant Effect named 'Supermassive' or 'Hypermassive', with said hits not allowing said action to hit such targets more than 12 times. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Chicken Drumstick Danmaku- (Spell, Other: Danmaku, 61 MP, Physical & Air, 27,000 Gold) +24 Ranged Attack, May Heal, gains an additional +90 Ranged Attack if caster possesses at least 5 Chef abilities. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Circular Orange Danmaku- (Spell, Other: Danmaku, 30 MP, Earth, 31,000 Gold) +35 Ranged Attack. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Dagger Danmaku- (Spell, Other: Danmaku, 58 MP, Physical, 41,000 Gold) +44 Ranged Attack, 10% Critical. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Danmaku Pattern: Continually Present Row-Shifting Danmaku- (Spell, Other: Danmaku, 1,000 MP, Magic, 550,000 Gold) +1 Ranged Attack, This action may only target individuals in front rows on even numbers of turns since casting, as well as the turn of casting, and targets in back rows on odd numbers of turns since casting. This spell may only be in effect as part of one Danmaku Attack at a time for each caster, with Danmaku Attacks containing castings from the same caster prior to this casting disappearing upon casting. This action repeats itself at the start of every round so long as its caster is present at the beginning of each round. This spell counts as 5 spells for determining MP cost multipliers for Danmaku Attacks. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Danmaku Pattern: Gratuitously Large Blind Spot- (Spell, Other: Danmaku, 9 MP, Ice, 69,000 Gold) +1 Ranged Attack, there is a 9% chance that this action deals full damage to the back row, This chance increases by 9%, to a max of 50% for each Danmaku spell involved in this action. This action cannot negatively affect the front row. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Danmaku Pattern: Highly Repetitive Danmaku- (Spell, Other: Danmaku, 140 MP, Air, 70,000 Gold) +1 Ranged Attack, Should caster’s next action be identical to this action, then caster’s next action gains -20% To Hit (as an effect that stacks up 50 times for sequential re-use of this effect) but costs 0 MP. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Danmaku Pattern: Infuriating Background-Color Matching Chameleon Danmaku- (Spell, Other: Danmaku, 30 MP, Psychic, 120,000 Gold) +1 Ranged Attack, This spell, if used in a Danmaku Attack, counts as a number of Danmaku spells equal to the number of elements that match between it and the elements of Zones present in this battle minus the number of elements present in this action that are not present as the elements of Zones present in this battle for all purposes except MP cost multipliers, for which it counts as one spell. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Danmaku Pattern: Slow-Moving Formation- (Spell, Other: Danmaku, 40 MP, Earth, 55,000 Gold) +1 Ranged Attack, Affects target(s) in one target side’s front row at the start of the round after it comes into effect. Hits target(s) in the same side’s back row at the start of the round after said round. Note that this spell does not add hits to an attack. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Danmaku Pattern: Spread-Out Formation- (Spell, Other: Danmaku, 160 MP, Air, 53,000 Gold) +1 Ranged Attack, 1 hit against 10, deals 1/3 damage. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Fire Danmaku- (Spell, Other: Danmaku, 65 MP, Fire, 61,000 Gold) +65 Ranged Attack, 10% inflicts Burning. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
%Fat Mallard Drumstick Danmaku- (Spell, Other: Danmaku, 300,000 MP, Physical & Air & Water, 30,000,000 Gold) +30,000 Ranged Attack, 3,000 AGI Damage, May deal HP Healing instead of HP Damage, Actions involving this spell gain an additional +30,000 Ranged Attack and deal 3,000 additional AGI Damage if caster possesses at least 5 Chef abilities, 100% inflicts Fatigued: Slow, 100% inflicts Stat Drain: AGI Drain. The action associated with this spell is now considered to be a Danmaku Attack. This action's To Hit is halved. For each Danmaku spell involved in this action, this action's To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor's Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-Maestro Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor's Danmaku Support Value, which defaults to 5.
%Five-Element Danmaku- (Spell, Other: Danmaku, Earth & Fire & Water & Wood & Metal, 200 MP, 270,000 Gold) +275 Magical Attack. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Gray Ring Danmaku- (Spell, Other: Danmaku, 61 MP, Air, 53,000 Gold) +64 Ranged Attack. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
%God-Locating Danmaku- (Spell, Other: Danmaku, Light & Darkness & Air, 6,000 MP, 5,555,315 Gold) +5,680 Ranged Attack, -50% To Hit against targets that do not possesses a Deity Effect, +50% To Hit against targets that possess a Deity Effect, This spell may be destroyed as part of a 'Cast a Spell' action that, should this spell be successfully destroyed as part of it, cures Excommunicated from a max of 1 target. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Gold Laser Danmaku- (Spell, Other: Danmaku, 101 MP, Light, 104,000 Gold) +110 Ranged Attack, Ignores 150 Defense. The Defense ignoring of this spell does not stack with other effects that ignore Defense. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
%Hallowed Emblem Danmaku- (Spell, Other: Danmaku, Light & Glory, 2,000,000 MP, 200,000,000 Gold) +200,000 Ranged Attack, 100% inflicts Awestruck, 100% may inflict Zealblasted, 120% Critical against Demons, Devils, and Insects, 220% To Hit against Demons, Devils, and Insects. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5. Caster must be Level 40 or greater and must possess the abilities 'Bullet Maestro' and 'Priest'.
Ice Danmaku- (Spell, Other: Danmaku, 61 MP, Ice, 54,000 Gold) +40 Ranged Attack. 10% inflicts Frozen. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
%Kickass Beer Danmaku- (Spell, Other: Danmaku, 10,000 MP, Water & Fire & Physical, 5,000,000 Gold) +5,000 Ranged Attack, 60% inflicts Poison: Drunk. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Large Violet Danmaku- (Spell, Other: Danmaku, 60 MP, Magic, 51,000 Gold) +59 Ranged Attack. Provides an additional +40 Ranged Attack if another copy of this spell has been cast as part of a Danmaku Attack that this spell is part of. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Lightning Danmaku- (Spell, Other: Danmaku, 61 MP, Electrical, 65,000 Gold) +65 Ranged Attack, 10% inflicts Electrocuted. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Literal Bullet Danmaku- (Spell, Other: Danmaku, 50 MP, Technology & Physical, 50,000 Gold) +50 Ranged Attack. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Musical Note Danmaku- (Spell, Other: Danmaku, 61 MP, Air, 74,000 Gold) +35 Ranged Attack, Gives up to 5 of caster’s allies, including caster, +10 to all stats, stacks 20 times. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Oblong Green Danmaku- (Spell, Other: Danmaku, 29 MP, Acid, 22,000 Gold) +25 Ranged Attack. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
%Pure Rainbow Danmaku- (Spell, Other: Danmaku, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Ice & Energy, 10,000 MP, 5,000,000 Gold) +5,000 Ranged Attack, Actions this spell is cast as part of become solely every Base Element if any Base Elements exist. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Rapid-Firing Shiny Bullet- (Spell, Other: Danmaku, 70 MP, Physical, 34,000 Gold) +30 Ranged Attack. One of caster’s prime attributes is increased by 40, with caps still applying to this increase, for this action. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Small, Slow-Moving White Danmaku - (Spell, Other: Danmaku, 20 MP, Ice, 21,000 Gold) +10 Ranged Attack, Provides an additional +200 Ranged Attack if at least 4 other Danmaku spells are involved in this action. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Shiny Ring Danmaku- (Spell, Other: Danmaku, 64 MP, Physical, 61,000 Gold) +69 Ranged Attack. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Silver Crescent Danmaku- (Spell, Other: Danmaku, 120 MP, Technology, 145,000 Gold) +104 Ranged Attack, 12% Critical. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Sparkling Star Danmaku- (Spell, Other: Danmaku, 201 MP, Magic, 210,000 Gold) +204 Ranged Attack, 120% To Hit. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
%Spread Fire Danmaku- (Spell, Other: Danmaku, 200 MP, Psychic, 300,000 Gold) +5 Ranged Attack, 1 hit against 30, deals 1/5 damage. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Square Red Danmaku- (Spell, Other: Danmaku, 27 MP, Fire, 14,000 Gold) +15 Ranged Attack. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Sword Danmaku- (Spell, Other: Danmaku, 110 MP, Physical, 113,000 Gold) +140 Ranged Attack, 8% Critical. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
%Syringe Danmaku- (Spell, Other: Danmaku, 9,400 MP, Darkness & Technology, 330,000 Gold) +315 Ranged Attack. May Heal, 10% may inflict Poison. 10% may inflict Diseased, The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
%Traffic Sign Danmaku- (Spell, Other: Danmaku, Physical & Technology, 6,000 MP, 6,000,000 Gold) +6,000 Ranged Attack, +6,000 Magical Attack, The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-Maestro Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Triangular Yellow Danmaku- (Spell, Other: Danmaku, 30 MP, Electrical, 15,000 Gold) +25 Ranged Attack. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
%Worldpiece Danmaku- (Spell, Other: Danmaku, Earth & Air & Fire & Water, 2,000,000 MP, 200,000,000 Gold) +200,000 Ranged Attack, 100% inflicts Fatigued: Stun. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.

~Other: Dragon Magic~
%Basic Flame Breath- (Spell, Other: Dragon Magic, Fire, 300 MP, 21,000 Gold) +25 Ranged Attack, 5% inflicts Burning on targets below Level 10, May deal 1/3 damage and deal 1 hit against 3
%Boundless Whisper- (Spell, Other: Dragon Magic, Magic & Spatial, 400,000 MP, 40,000,000 Gold) Target ally of caster in any battlespace gains +40,000 MIN and +40,000 SPI as a non-stacking buff unless an individual who is either both a Dragon and equal Level to or greater Level than caster objects or an individual who is Level 80 or greater objects
%Breathe Fire Globes- (Spell, Other: Dragon Magic, Fire, 3,000 MP, 835,000 Gold) +830 Ranged Attack, 15% inflicts Burning, May deal 1/3 damage and deal 1 hit against 5
%Call Dragons- (Spell, Other: Dragon Magic, Magic, 1,000,000 MP, 170,000,000 Gold) Caster summons up to 5 Dragons below Level 80 that are normally fightable for drops from the Enemy List, Max 5 summoned, Caster must be Level 40 or greater
%Draconic Ward- (Spell, Other: Dragon Magic, Fire & Magic, 60 MP, 49,000 Gold) +200 Defense against Magic element attacks, stacks (caster level / 8) times, Can only be used by Dragons
%Flame Breath- (Spell, Other: Dragon Magic, Fire, 3,000 MP, 205,000 Gold) +210 Ranged Attack, 15% inflicts Burning, May deal 1/3 damage and deal 1 hit against 5
%Improved Flame Breath- (Spell, Other: Dragon Magic, Fire, 3,000 MP, 850,000 Gold) +900 Ranged Attack, 25% inflicts Burning, May deal 1/3 damage and deal 1 hit against 5
%Magical Drakespit- (Spell, Other: Dragon Magic, 1,000 MP, Magic, 500,000 Gold) +500 Magical Attack
%Scales of the Dragon- (Spell, Other: Dragon Magic, Earth & Magic, 5 MP, 22,000 Gold) +40 Defense, stacks 3 times, Can only be used by Dragons

~Other: Dread Banking~
Copper Tosser- (Spell, Other: Dread Banking, 500 Gold, Magic, 50,000 Gold) +50 Magical Attack

~Other: Elder Magic~
Elder Missile- (Spell, Other: Elder Magic, 500 MP, Magic, 5,000,000 Gold) +5,000 Magical Attack, This action gains +50% To Hit and cannot miss targets below Level 20
%Elder Word of Deadly Spheres- (Spell, Other: Elder Magic, Magic, 1,190 MP, 460,000 Gold) +510 Magical Attack
%Inscribe Hero's Symbol- (Spell, Other: Elder Magic, Light, 1,000 Gold) +7 to all stats, +1% Critical (to a max of 100%), +1% Dodge (to a max of 100%), +5% To Hit (to a max of 200%), does not stack

~Other: Libram Magic~
%Book Blast- (Spell, Other: Libram Magic, 50 MP, Magic, 50,000 Gold) +50 Magical Attack, Caster must have a Book or Tome equipped

~Other: Litigamancy~
%’That Last Meal was Prepared Incorrectly, and Therefore the Execution Must Be Postponed!’ - (Spell, Other: Litigamancy, Light & Air, 5,000 MP, 47,000 Gold) Target cannot die as the result of Doom (but not its sub-status effects) next round, 1% cures both Doom and Entombed: Incarcerated if they were inflicted by a source below level 40, this chance increases to 10% if caster possesses the ability Lawyer
Ironclad Contract- (Spell, Other: Litigamancy, Metal, 100,000 MP, 10,000,000 Gold) Target gains Charm Immunity against sources that are either below Level 60 or both below caster's Level and Level 80, Caster must be Level 20 or greater
%Supreme Court Order: Halt Zonal Redevelopment- (Spell, Other: Litigamancy, Earth & Law, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not destroy Zones, create Zones, alter Zones, attach effects to Zones, remove effects from Zones, or alter effects on Zones without caster's permission, with this effect being a non-stacking buff on caster, Caster must be Level 40 or greater
%Undeniable OBJECTION!- (Spell, Other: Litigamancy, Law, 1,000,000 MP, 100,000,000 Gold) This spell's wielder may, up to once per round, perform a 'Cast a Spell' action that involves casting this spell as a counter to the action of an individual below Level 80, with said action having a 50% chance of being cancelled (with this chance being reduced by 10% by each time another individual cast a copy of this spell this round), this action may not be countered by individuals below Level 80, caster must be Level 40 or greater and possess the ability 'Adept Litigamancy Attunement'

~Other: Murder Arts~
%Brutality of the Spheres- (Spell, Murder Arts, Physical & Air & Darkness, 2,750,000 MP, 275,000,000 Gold) Caster obtains a non-stacking buff that causes all Orbs in all battlespaces in the same battle to gain the subtype Astral Being, that causes all individuals in all battlespaces to be able to choose to have any attack involving an attack bonus coming from an Orb to count as involving the casting of a Murder Arts spell, and, if said choice is made, to also deal double Damage (to a max of 275,000,000 additional Damage) to (Humans, Celestials, Angels, Illuminated, Primes, Devils, and Demons) that are not (Aisurii, Elementals, or Daemons) as a non-stacking damage multiplier, Caster must be Level 40 or greater and either possess the ability 'Adept Murder Arts Attunement' or possess the ability 'Adept Orb Training'
Chop! Chop! Maim!- (Spell, Other: Murder Arts, Physical, 7,000 MP, 7,000,000 Gold) +7,000 Melee Attacks, 60% inflicts Wounded: Maimed, 3 hits against 3, deals 1/4 Damage, 5% caster gains another action after this action if it killed a non-allied target or dealt more than 50% of a non-allied target's Max HP
Dance of Flying Organs- (Spell, Other: Murder Arts, Physical & Air, 6,000 MP, 6,000,000 Gold) +6,000 Melee Attack, this spell may also count as a Dance spell, 100% inflicts Wounded: Maimed, 5% caster gains another action after this action if it killed a non-allied target or dealt more than 50% of a non-allied target's Max HP
Everybody's Gonna Die!- (Spell, Other: Murder Arts, Physical & Air & Darkness, 6,000,000 MP, 60,000,000 MP) +60,000 Melee Attack, 1 hit against every non-caster individual in battle, deals 1/4 Damage, 5% caster gains another action after this action if it killed a non-allied target or dealt more than 50% of a non-allied target's Max HP, Caster must be Level 20 or greater
%Gleeful Bloodfrenzy- (Spell, Other: Murder Arts, Physical, 8,000 MP, 8,000,000 Gold) +8,000 Melee Attack, 70% inflicts Wounded: Maimed, Caster is afflicted with Invigorated: Zesty
Hyper Deathdeath Stab!- (Spell, Other: Murder Arts, Physical & Air & Darkness, 14,000 MP, 14,000,000 Gold) +14,000 Melee Attack, 5% caster gains +7,000 AGI as a buff that stacks 2 times after this action if it killed a non-allied target or dealt more than 50% of a non-allied target's Max HP, Caster must be Level 20 or greater
%I Opened Your Veins For You, Kay?- (Spell, Other: Murder Arts, Blood & Physical, 6,000 MP, 6,000,000 Gold) +6,000 Melee Attack, 60% inflicts Wounded: Bleeding, Inflicts Wounded: Bleeding on targets below Level 40
Mania Slash- (Spell, Other: Murder Arts, Physical & Air & Psychic, 14,000 MP, 14,000,000 Gold) +14,000 Melee Attack, this spell's natural bonuses are uncapped, Caster gains -28,000 Defense as a debuff that stacks 3 times, 5% caster gains another action after this action if it killed a non-allied target or dealt more than 50% of a non-allied target's Max HP, Caster must be Level 20 or greater
Rapturous Dismemberment- (Spell, Other: Murder Arts, Physical & Light, 28,000 MP, 28,000,000 Gold) +28,000 Melee Attack, 30% caster is cured of all debuffs and negative status effects from sources below Level 60 after this action if it killed a non-allied target or dealt more than 50% of a non-allied target's Max HP, Caster must be Level 20 or greater
Sanguine Glee- (Spell, Other: Murder Arts, Blood, 18,000 MP, 18,000,000 Gold) +18,000 Melee Attack, Deals HP Drain, 5% caster gains another action after this action if it killed a non-allied target or dealt more than 50% of a non-allied target's Max HP, Caster must be Level 20 or greater


~Other: Pan-Cosmic Haberdashery~
%"The Universe is Wearing a Tricorner Hat. Your Point is Invalid."- (Spell, Other: Pan-Cosmic Haberdashery, Hax, 3,333 MP, 333,333,333 Gold) If this spell's target is below Level 21, then all buffs and debuffs that have said target as a source are immediately cancelled. If this spell's target is below Level 41, there is a 95% chance that all buffs and debuffs that have said target as a source are immediately cancelled. This spell cannot be made to target Dead individuals and may only select and successfully effect each target 3 times per thread.

~Other: Radiant Magic~
%A Brilliant Light to Drive Back My Foes: Proof of Holy Essence- (Spell, Other: Radiance Magic, Light, 50 MP, 2,000,000 Gold) Caster creates a Zone of Light and attaches an effect that stacks 5 times on the same zone or across all zones to it that provides -200 to the stats of all Darkness-element individuals present in it who do not have an item named 'Proof of Companionship' or 'Proof of the Holy Mission' equipped and that makes such individuals, if such individuals are below Level 40 and not 5 or more Levels greater than caster, unable to inflict debuffs on individuals, This spell may be cast and equipped as a Holy Magic or Divine Magic spell
%Armor of the Radiance: Proof of the Shining Soul- (Spell, Other: Radiant Magic, Light, 92 MP OR 92 HP, 92,000 Gold) All armors equipped by caster gain +100 Defense, gain the element Light, lose the element Darkness, and gain a 5% chance of inflicting Awestruck on individuals who are opponents of their possessing item's wearer at the end of such action as a buff that does not stack on the same item and stacks 10 times across all items per wielder, This spell may be cast and equipped as a Holy Magic or Enchantment spell
%Behold the Radiance: Proof of Inevitable Triumph- (Spell, Other: Radiant Magic, Light, 900,000 MP, 90,000,000 Gold) Caster replaces every Zone present that was created by a source below Level 60 that has no effects attached to it by sources of Level 60 or greater with a Zone of Light, Caster replaces each effect attached to each Zone present by a non-'Radiant Magic' source that is below Level 60 with an effect that stacks 10 times per Zone and 10 times across all Zones that provides +9,000 to the stats of all of its creator's non-Darkness-element allies while they are in said Zone and provides -1,000 to the stats of all of its creator's opponents while they are in said Zone, This spell may be cast and equipped as a Holy Magic or Divine Magic spell, Caster must be Level 40 or greater and must possess the ability 'Radiant Templar'
%Blade of the Radiance: Proof of the Shining Soul- (Spell, Other: Radiant Magic, Light, 92 MP OR 92 HP, 92,000 Gold) All weapons wielded by caster gain +100 Melee Attack, gain the element Light, lose the element Darkness, and gain a 5% chance of inflicting Awestruck as a buff that does not stack on the same item and stacks 10 times across all items per wielder
%Brand the Guilty: Proof of Hidden Truth- (Spell, Other: Radiant Magic, Light, 40 HP OR 40 MP, 45,000 Gold) +45 Melee Attack, 50% inflicts Pain, 30% inflicts Burning, targets below Level 40 obtain a non-stacking debuff that allows their opponents to treat them as though they possessed the subtype Devil, This spell may be cast and equipped as a Holy Magic or Combat Arts spell
%Call Radiance Mote- (Spell, Other: Radiant Magic, Light, 90 MP, 65,000 Gold) Summons 1 Radiance Mote, max 1 summoned, summons created through this spell may not summon, this spell may be cast as though it possessed the subtype Holy Magic and/or the subtype Spirit Magic
%Cleave the Impure: Proof of Ineffability- (Spell, Other: Radiant Magic, Light, 2,100 HP, 2,100,000 Gold) +2,300 Melee Attack, this action deals 21,000 additional Damage to its target for each debuff or negative status effect present on it (counting those with a Radiant Magic source twice, to a max of 200 total), Entities killed by this attack may not be resurrected by sources below Level 40 without caster's permission, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50, Caster may not obtain any debuffs or negative status effects from sources below Level 60 due to performing this action, performing any attack in this action, or targeting any specific individual with this action, This spell may be cast and equipped as a Holy Magic or Combat Arts spell
%Greater Armor of the Radiance: Proof of the Shining Soul- (Spell, Other: Radiant Magic, Light, 5,000 MP OR 5,000 HP, 5,000,000 Gold) All armors equipped by caster gain +5,000 Defense, gain the element Light, lose the element Darkness, and gain a 30% chance of inflicting Awestruck on individuals who are opponents of their possessing item's wearer at the end of such action as a buff that does not stack on the same item and stacks 10 times across all items per wielder, This spell may be cast and equipped as a Holy Magic or Enchantment spell
%Greater Blade of the Radiance: Proof of the Shining Soul- (Spell, Other: Radiant Magic, Light, 5,000 MP OR 5,000 HP, 5,000,000 Gold) All weapons wielded by caster gain +5,000 Melee Attack, gain the element Light, lose the element Darkness, and gain a 30% chance of inflicting Awestruck as a buff that does not stack on the same item and stacks 10 times across all items per wielder
%Holy Smite: Proof of Righteousness- (Spell, Other: Radiant Magic, Light, 2,200 HP, 2,200,000 Gold) +2,500 Melee Attack, Entities killed by this attack may not be resurrected by sources below Level 40 without caster's permission, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50, Pierces 5,000 Defense, 30% inflicts Awestruck, Caster, as a non-stacking buff, may gain the subtype Celestial, Any individual who counters this action is dealt 25,000 Flat Light element Damage, and, if below Level 40, is afflicted with Smitten: Excommunicated, This spell may be cast and equipped as a Holy Magic or Combat Arts spell
%Inquisition's Blades: Proof that the Wicked Shall Suffer Greatly and Die- (Spell, Other: Radiant Magic, Light, 900,000 MP, 90,000,000 Gold) +90,000 Melee Attack, 150% inflicts Pain, 100% inflicts Wounded: Maimed, 100% inflicts Wounded: Laid Open, 100% may inflict Burning, 30% may inflict Awestruck, this action deals 900,000 additional Damage to Demons, Daemons, Devils, and (Darkness-element Humans and Humanoids), as well as individuals who are either summons of such individuals or who have summoned such individuals, 100% inflicts Paralyzed on targets that have cast a Murder Arts spell, 25% inflicts Instant Death on targets that have cast a Murder Arts spell, 1 hit against 50,000,000, This spell may be cast and equipped as a Holy Magic or Combat Arts spell, Caster must be Level 40 or greater and must possess the ability 'Radiant Templar'
%Inquisitor's Verdict: Proof of the Only Justice- (Spell, Other: Radiant Magic, Light, 900,000 MP, 90,000,000 Gold) Target individual who is not 20 or more Levels greater than caster obtains a non-stacking debuff that makes it so that its possessor has the element Good replaced with the element Darkness both in terms of elements it possesses and in terms of the elements of actions it performs and the elements of Damage it deals, Caster obtains a non-stacking buff that makes it so that its possessor has the element Evil replaced with the element Light both in terms of elements it possesses and in terms of the elements of actions it performs and the elements of Damage it deals
%Law of Radiance: Proof of the Holy Kingdom Manifest- (Spell, Other: Radiant Magic, Light, 900,000 MP, 90,000,000 Gold) Caster creates a Zone of Light and attaches a non-stacking effect to it that has a 100% chance of inflicting Instant Death on individuals below Level 40 who summon while in said Zone without caster's permission, that has a 100% chance of inflicting Smitten on individuals below Level 40 who are afflicted with Fatigued or Hexed at the time of said infliction unless caster chooses for such not to occur, that has a 15% chance of inflicting Instant Death on individuals who summon a Demon, Daemon, Devil, Robot, Machine, Clockwork, or Darkspawn in said zone without caster's permission, that deals 9,000 Flat Light element MIN Damage to any individual who loses the element Law while in said Zone, that may give the element Law to individuals below Level 60 at the start of any round (to a max of once per round per entity) as a non-stacking buff, that may remove said aforementioned buff at the start of any round that said effect's creator chooses to, that provides +9,000 to the stats of all Large Structures and Units that are in said Zone that are allies of its creator, and that increases the success chance of Entombed: Incarcerated infliction chances within it by 40%, This spell may be cast and equipped as a Holy Magic or Leadership spell, Caster must be Level 40 or greater
%Let the Light Shine Upon You: Proof of Holy Purpose- (Spell, Other: Radiant Magic, Light, 50 MP, 20,000 Gold) Caster creates a Zone of Light and attaches an effect that stacks 5 times on the same zone or across all zones to it that provides -20 to the stats of all Darkness-element individuals present in it who do not have an item named 'Proof of Companionship' or 'Proof of the Holy Mission' equipped, This spell may be cast and equipped as a Holy Magic or Divine Magic spell
%Radiance Bomb: Proof of Glory- (Spell, Other: Radiant Magic, Light, 78,000 MP, 7,800,000 Gold) +7,800 Magical Attack, 80% inflicts Awestruck, 1 hit against 60, This spell may be cast and equipped as a Holy Magic or Divine Magic spell
%Radiance Cleave: Proof of the Pure Sword- (Spell, Other: Radiant Magic, Light, 3,100 HP, 3,100,000 Gold) +3,300 Melee Attack, this action deals 31,000 additional Damage to its target for each debuff or negative status effect present on it (counting those with a Radiance Magic source twice, to a max of 200 total), Entities killed by this attack may not be resurrected by sources below Level 40 without caster's permission, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50, Caster may not obtain any debuffs or negative status effects from sources below Level 60 due to performing this action, performing any attack in this action, or targeting any specific individual with this action, 1 hit against 15, This spell may be cast and equipped as a Holy Magic or Combat Arts spells, Caster must be Level 20 or greater
%Radiant Armament Strike: Proof of Triumph- (Spell, Other: Radiant Magic, Light, 15,500 HP, 15,500,000 Gold) +15,500 Melee Attack, 30% inflicts Awestruck, This action's performer obtains a buff that causes its possessor's per-item Melee Attack, Magical Attack, and Ranged attack bonuses to become 2x the relevant stat its possessor has a Light-element weapon equipped, This spell may be cast and equipped as a Holy Magic or Combat Arts spells
%Rule of Radiance: Proof of the People's Love- (Spell, Other: Radiance Magic, Light, 900,000 MP, 90,000,000 Gold) Caster creates a Zone of Light and attaches a non-stacking effect to it that causes each individual in it that is targeted by an action involving a Radiance Magic spell, to a max of once per action, to be afflicted with the minor positive status effect of its creator's choice, with its creator also being able to choose not to inflict such a status effect; Entities that are afflicted with positive status effect in this manner obtain a non-stacking 50% chance, if below Level 60, of being able to counter the action that caused said status effect infliction with non-preemptive counters, broadcasting the message "Thank you for this benevolence, oh Radiant One" to every entity in the same battlespace each time said counter-prevention triggers, Caster must be Level 40 or greater
%Summon Radiant Templar- (Spell, Other: Radiant Magic, Light, 30,000 MP, 18,500,000 Gold) Summons 1 Radiant Templar from the Enemy List, Max 20 summoned, this spell may be cast as though it possessed the subtype Holy Magic or the subtype Summoner Magic
%The Radiance Shines Once More: Proof of Eternity- (Spell, Other: Radiance Magic, Light, 900,000 MP, 90,000,000 Gold) Caster obtains a non-stacking buff that makes Radiance Magic a base Spell subtype in battlespaces that its possessor is present in and that makes Light a base element in battlespaces that its possessor is present in, This spell may be cast and equipped as a Holy Magic or Divine Magic spell, Caster must be Level 40 or greater
%Werebane Blazestrike: Proof of Justice- (Spell, Other: Radiant Magic, Light & Fire, 5,500 HP, 5,500,000 Gold) +5,500 Melee Attack, this action gains +40% Critical against Shapeshifters, 60% inflicts Burning, 60% inflicts Stat Drain, 60% inflicts Pain on Shapeshifters, Caster may choose to have individuals treat the corpses of Shapeshifters killed by actions involving this spell as either Shapeshifters, Humans, or Humanoids, with said effect sitting as a non-stacking debuff on the corpses of said Shapeshifters, This spell may be cast and equipped as a Holy Magic or Combat Arts spell

~Other: Spatial Magic~
Aeltherinian Force- (Spell, Other: Spatial Magic, Technology & Energy & Void, 600,000 MP, 300,000,000 Gold) +300,000 Magical Attack, Up to 3,000,000,000 targets below caster's Level who are below Level 80 and are in a different battlespace than caster are dealt 3,000,000 Flat Technology & Energy & Void element Damage that ignores the Defense of entities below Level 80, Caster must be Level 60 or greater and must possess the ability 'Adept Spatial Magic Attunement'
Astounding Vista- (Spell, Other: Spatial Magic, Nature & Spatial & Glory, 7,500 MP, 7,500,000 Gold) 200% inflicts Charm: Impressed, 1 hit against 20,000
Ball Bomber- (Spell, Spatial Magic, Spatial, 24,750 MP, 2,475,000 Gold) +2,475 Magical Attack, +2,475 Ranged Attack, 2 hits against 60
Cast Into Emptiness- (Spell, Other: Spatial Magic, Spatial & Void, 230,000 MP, 215,000,000 Gold) 40% inflicts Vanished, Caster must be Level 40 or greater
%Conjunction- (Spell, Spatial Magic, Spatial & Mystic, 4,000,000 MP, 300,000,000 Gold) +300,000 Magical Attack, This spell may be cast as though it possessed no attack bonus, Summoning, Astral Magic, and Forbidden Magic spells cost caster 1,500,000 less MP to cast as a non-stacking buff, Caster's summons gain +60,000 to all stats as a non-stacking buff, Caster must be Level 60 or greater and must possess the ability 'Adept Spatial Magic Synchronization' or the ability 'Esoteric Wiseman'
%Cosmic Cradle- (Spell, Spatial Magic, Spatial & Astral, 6,000,000 MP, 300,000,000 Gold) +300,000 Magical Attack, Each hit of this attack may be considered to not be within any present Terrains, Phantom Terrains, and Zones that are of caster's choosing that come from sources that are either caster or are below caster's Level and below Level 99, Caster may select up to 6 different Empowered Constellations that are settable by Astral Magic, Spatial Magic, or Wizard Magic spells equipped by caster or caster's willing allies that are worth under 300,000,000 Gold and cost under 6,000,000 MP and set those Empowered Constellations, Caster must be Level 60 or greater and must possess the ability 'Adept Spatial Magic Synchronization' or the ability 'Adept Astral Magic Synchronization'
%Darkness-Bombing Jack-O-Lantern World Escape- (Spell, Other: Spatial Magic, Darkness & Spatial, 4,000,000 MP, 400,000,000 Gold) Target willing ally of caster is afflicted with an instance of Vanished that lasts 5 rounds that possesses an effect such that said instance of Vanished is removed from its possessor (including via expiration), its possessor deals (10 times the sum of its possessor's stats) Flat Darkness element Damage to up to 200,000,000,000 targets
Dimensional Anchor- (Spell, Other: Spatial Magic, Spatial & Magic, 20,000 MP, 20,000,000 Gold) Target entity below Level 60 acquires a non-stacking debuff that makes its possessor unable to move between battlespaces, Caster must be Level 20 or greater
Dimensional Chains- (Spell, Other: Spatial Magic, Spatial & Magic, 60,000 MP, 60,000,000 Gold) Target entity below Level 80 acquires a non-stacking debuff that makes its possessor unable to move between battlespaces, Caster must be Level 30 or greater
%Drop Debuffs Between the Planes- (Spell, Other: Spatial Magic, Spatial & Void, 2,500,000 MP, 250,000,000 Gold) Caster removes all debuffs on target with sources below Level 95 that are not 5 or more Levels greater than caster, Caster must be Level 60 or greater and must possess the ability 'Expert Spatial Magic Attunement'
Establish Boundary- (Spell, Other: Spatial Magic, Light & Spatial, 30,000 MP, 30,000,000 Gold) Caster creates a Zone of Spatial & Light and attaches a non-stacking effect to it that does not stack across zones that makes entities below Level 60 unable to enter or leave the battlespace it is in, Caster must be Level 20 or greater
%Establish Demiplane- (Spell, Other: Spatial Magic, Spatial, 2,500,000 MP, 250,000,000 Gold) Caster creates a battlespace, Caster must be Level 60 or greater and must possess the ability 'Expert Spatial Magic Attunement'
%Establish Warspace Mirrorfield- (Spell, Other: Spatial Magic, Spatial & War & Ice, 3,000,000 MP, 300,000,000 Gold) Caster obtains a non-stacking buff whose effect does not stack across multiple instances of said buff on different possessors that gives its possessor a 25% chance of being able to redirect each targeted instace of each offensive actions that comes from a source below Level 95 that is not 5 or more Levels greater than caster that is not Spatial element, Caster must be Level 60 or greater and must possess the ability 'Expert Spatial Magic Attunement'
Extradimensional Maze- (Spell, Other: Spatial Magic, Spatial & Psychic, 185,000 MP, 185,000,000 Gold) Target entity with a lower MIN than caster has a 60% chance of being afflicted with an instance of Vanished that lasts (Caster's Level) rounds, Caster must be Level 40 or greater
Footsteps of Another Land- (Spell, Other: Spatial Magic, Earth, 12,000 MP, 12,000,000 Gold) Target acquires a buff that stacks 20 times that causes its possessor to not count as being inside target terrain or phantom terrain that was created by caster, an ally of caster, or (an entity below caster's Level that is below Level 60)
%Hole Toss- (Spell, Other: Spatial Magic, Spatial, 50 MP, 50,000 Gold) +50 Magical Attack, Caster may choose to generate no attack when casting this spell, Caster may choose to obtain one item carried by a willing target or to trade one item to a willing target in addition to this action's other effects
%Hole Toss II- (Spell, Other: Spatial Magic, Spatial, 5,000 MP, 5,000,000 Gold) +5,000 Magical Attack, Caster may choose to generate no attack when casting this spell, Caster may choose to obtain one item carried by a willing target or to trade one item to a willing target in addition to this action's other effects
%Horizon of Demise- (Spell, Other: Spatial Magic, Spatial & Destruction, 2,500,000 MP, 250,000,000 Gold) +250,000 Ranged Attack, +250,000 Magical Attack, 15% inflicts Instant Death, Attacks involving this spell may target entities below Level 80 in other battlespaces that are not greater Level than caster, Caster must be Level 60 or greater and must possess the ability 'Expert Spatial Magic Attunement'
Insert Gap- (Spell, Other: Spatial Magic, Spatial, 5,000 MP, 5,000,000 Gold) Target obtains -5,000 Defense as a debuff that stacks 4 times
Planeshear- (Spell, Other: Spatial Magic, Spatial & Destruction, 900,000 MP, 450,000,000 Gold) +450,000 Magical Attack, 1 hit against all opponents in caster's battlespace, Caster may destroy any number of Zones, Terrains, and/or Phantom Terrains created by lower-Level sources below Level 99, Caster may destroy the battlespace caster is in if it is not the primary battlespace and was not created by a source that is either greater Level than caster or Level 99, Caster may delink the values of any entities below Level 99 who are hit by attacks involving this spell, Caster must be Level 60 or greater and must possess the ability 'Adept Spatial Magic Attunement'
Reality Strider's Dance- (Spell, Other: Spatial Magic, Spatial, 60,000 MP, 60,000,000 Gold) Target acquires a non-stacking buff that allows its possessor to choose to not count as being inside Zones, Terrains, or Phantom Terrains created by sources below Level 80 (with choices being made on a per-Zone/Terrain/Phantom Terrain basis), Caster must be Level 40 or greater and must possess the ability 'Spatial Mage'
Reality Strider's Procession- (Spell, Other: Spatial Magic, Spatial, 140,000 MP, 70,000,000 Gold) Targets acquire a non-stacking buff that allows its possessor to choose to not count as being inside Zones, Terrains, or Phantom Terrains created by sources below Level 80 (with choices being made on a per-Zone/Terrain/Phantom Terrain basis), 1 hit against 50,000, Caster must be Level 40 or greater and must possess the ability 'Spatial Mage'
Seal World- (Spell, Other: Spatial Magic, Warding, 500,000 MP, 250,000,000 Gold) Caster creates a Zone of Warding and attaches a non-stacking effect to it that does not stack across zones that makes entities below Level 80 unable to enter or leave the battlespace it is in, Caster must be Level 40 or greater
Space Fold- (Spell, Other: Spatial Magic, Spatial, 20,000 MP, 20,000,000 Gold) Entities below Level 60 that are in target row-order formation that are below caster's Level are moved from the back row to the front row
Space-Leaping Strike- (Spell, Other: Spatial Magic, Physical, 15,000 MP, 15,000,000 Gold) +15,000 Melee Attack, Actions involving the casting of this spell deal full Damage to targets below Level 60 in the back row
%Space-Twin Planet- (Spell, Other: Spatial Magic, Spatial, 13,600,000 MP, 340,000,000 Gold) Target Astral Being with a Constant Effect or Ability named 'Supermassive' or 'Hypermassive' becomes simultaneously present in a chosen battlespace in addition to the battlespace it is already in, with it being able to choose to be solely in either battlespace when this effect ends should it no longer possess the capability to be in both battlespaces simulataneously, Caster must be Level 60 or greater and must possess the ability 'Expert Spatial Magic Attunement'
Spatial Bubble Fortress- (Spell, Other: Spatial Magic, Spatial, 560,000 MP, 280,000,000 Gold) Caster obtains a non-stacking buff whose effects do not stack across multiple possessors that gives its possessor and its possessor's allies +280,000 Defense, that gives its possessor and its possessor's allies 50% Resistance to effects attached to Zones, Terrains, and Phantom Terrains, and that gives its possessor and its possessor's allies +280,000 additional Defense against attacks that target more than one entity, Caster must be Level 60 or greater and must possess the ability 'Adept Spatial Magic Attunement'
Spatial Escape- (Spell, Other: Spatial Magic, Spatial, 300 MP, 300,000 Gold) Caster leaves the thread if in a Random Quest
%Spatial Sinkhole- (Spell, Other: Spatial Magic, Spatial & Darkness & Earth, 2,500,000 MP, 250,000,000 Gold) Caster creates a Zone of Spatial and attaches a non-stacking effect to it that makes entities within it that are below Level 99 unable to voluntarily switch rows or leave the battlespace they are in, Caster must be Level 60 or greater and must possess the ability 'Expert Spatial Magic Attunement'
Spatial Window- (Spell, Other: Spatial Magic, Air & Spatial, 15,000 MP, 15,000,000 Gold) Caster scans the stats of target entity in a different battlespace
Stand Apart- (Spell, Other: Spatial Magic, Spatial, 11,000 MP, 11,000,000 Gold) Target acquires a buff that stacks 20 times that causes its possessor to not count as being inside target zone that was created by caster, an ally of caster, or (an entity below caster's Level that is below Level 60)
%Structure Drop: Unreality Gate Hypervoid Train-Vector Plunge- (Spell, Other: Spatial Magic, Time & Spatial, 6,000,000 MP, 300,000,000 Gold) +300,000 Magical Attack, +300,000 Ranged Attack, This action's To Hit cannot be reduced by non-Spatial-Magic (debuffs or Constant Effects) that both do not come from sources of Level 84 or greater and are not coming from Spatial element actions, attacks, or entities that are Level 70 or greater, Attacks that are part of this action roll To Hit against Miss Chance/Dodge twice and take the better result, 80% inflicts Vanished: Reality Stutter, 1 hit against 300,000,000, Caster must be Level 60 or greater and must possess the ability 'Adept Spatial Magic Attunement' or the ability 'Adept Spatial Synchronization'
Telefrag- (Spell, Other: Spatial Magic, Spatial & Physical & Earth, 90,000 MP, 90,000,000 Gold) +90,000 Magical Attack, 30% inflicts Instant Death, Caster must be Level 40 or greater
Transpose Reality- (Spell, Other: Spatial Magic, Spatial, 60,000 MP, 60,000,000 Gold) Caster destroys target non-Universe-element Zone created by a source of equal or lower Level that is either caster or below Level 80, and, if said Zone's destruction is successful, deals (50,000 * that Zone's creator's Level) Flat (that Zone's elements) element Damage to up to (that Zone's creator's Level * 100) targets, Caster must be Level 20 or greater and must possess the ability 'Spatial Mage'
Ward Area- (Spell, Other: Spatial Magic, Warding, 90,000 MP, 45,000,000 Gold) Caster creates a Zone of Warding and attaches a non-stacking effect to it that does not stack across zones that makes entities below Level 60 unable to enter or leave the battlespace it is in and that gives caster and caster's allies +45,000 Defense while they are in it, Caster must be Level 20 or greater and must possess the ability 'Spatial Mage'


~Other: Super Power~
%Beam Gaze- (Spell, Other: Super Power, Magic, 600 MP, 600,000 Gold) +600 Ranged Attack, +600 Magical Attack, This action gains 132% To Hit
%Ice Eyes- (Spell, Other: Super Power, Ice, 900 MP, 1,400,000 Gold) +1,400 Ranged Attack, +1,400 Magical Attack, 30% inflicts Frozen, This action gains 132% To Hit
~%Induce Heroic Explosion- (Spell, Other: Super Power, Energy, 65,000 MP, 13,200,000 Gold) +15,000 Magical Attack, 30% Inflicts Overloaded, 40% Inflicts Stunned, 'actions involving this spell may gain' 1 hit against 10 and deal 1/2 damage
~%The JUSTICE BEAM!- (Spell, Other: Super Power, Energy, 25,000 MP, 14,600,000 Gold) +11,000 Magical Attack, 45% Inflicts Overloaded, 1 hit against 1 in each row, Pierces 3,000 Defense, deals full damage to the back row, Deals 3/4 damage unless user is level 40 or higher or possesses a boss effect
%X-Ray Vision- (Spell, Other: Super Power, Magic, 700 MP, 1,700,000 Gold) Scans target's stats, Caster pierces an additional 2,000 points of target's Defense as a non-stacking buff if said stat scanning is successful and target is below Level 60


~Other: Voodoo~
%Juju Medicine (Greater)- (Spell, Other: Voodoo, Earth & Light & Magic, 3,000 MP, 9,500,000 Gold) +9,500 Magical Attack, 50% cures Hexed, Heals, This action counts as involving a 'Medicine' consumable

~Other: War Magic~
A Thousand Blades to Seek Them- (Spell, Other: War Magic, War & Spatial, 500,000 MP, 50,000,000 Gold) Caster and caster's allies obtain a buff that allows its possessor to optionally choose for their offensive actions to gain '1 hit against 1,000' and to optionally deal full Damage to targets in the back row that are equal Level to or lower Level than caster that are below Level 80
Battlefield-Cutting Buzzsaw Fist- (Spell, Other: War Magic, Physical, 700 MP, 700,000 Gold) +700 Melee Attack, 60% inflicts Wounded, 30% inflicts Wounded: Maimed, deals double Damage (to a max of 5,000,000 additional Damage) to Units below Level 40 that are lower Level than caster
Blastwave- (Spell, Other: War Magic, Fire & Physical, 150,000 MP, 15,000,000 Gold) +15,000 Magical Attack, 120% inflicts Fatigued: Stun, 1 hit against 30,000
Bomb Fist- (Spell, Other: War Magic, Fire & Physical, 120,000 MP, 12,000,000 Gold) +12,000 Melee Attack, For each hit an attack involving this spell possesses that hits a target, to a max of 30 per attack and per action, caster may choose to deal 12,000 Flat Fire element Damage to up to 12 allies of said target
Bomb-Implanting Gaze- (Spell, Other: War Magic, Technology & Fire, 6,000 MP, 6,000,000 Gold) +6,000 Magical Attack, This action is delayed 7 rounds and pierces 12,000 Defense
Bombing Run- (Spell, Other: War Magic, Technology & Air & Fire, 10,000 MP, 10,000,000 Gold) +10,000 Ranged Attack, 30% inflicts Wounded, 1 hit against 60, deals 1/3 Damage
Cluster-Magic Devastation- (Spell, Other: War Magic, War & Destruction & Magic, 450,000 MP, 45,000,000 Gold) +45,000 Magical Attack, 2 hits against 400,000, For each hit an attack involving this spell possesses that hits a target, to a max of 200 per attack and per action, caster may choose to deal 45,000 Flat War, Destruction, or Fire element Damage to up to 120 allies of said target, Caster must be Level 20 or greater and must possess the ability 'War Mage'
Crimson Shard- (Spell, Other: War Magic, War & Destruction, 400,000 MP, 40,000,000 Gold) +40,000 Ranged Attack, +40,000 Magical Attack, Damage dealt by actions and attacks that involve the casting of this spell cannot be healed by sources that are below Level 40 or both below Level 60 and below caster's Level
Divine Mageblade Strike- (Spell, Other: War Magic, War & Glory, 2,000,000 MP, 200,000,000 Gold) +200,000 Melee Attack, 25% may inflict Smitten, 'Melee Attack' actions that involve this spell may incorperate the casting of a single 'War Magic', 'Divine Magic', or 'Wizard Magic' spell that is worth 250,000,000 Gold or lower that possesses a Magical Attack bonus, utilizing said spell's Magical Attack bonus as though it were an equivalent Melee Attack bonus and using it in lieu of whatever Melee Attack bonus said spell would otherwise possess, if any, Caster must be Level 40 or greater and must possess the ability 'Adept War Magic Attunement'
Doom Missile Hurricane- (Spell, Other: War Magic, Darkness & Destruction & Air & War, 650,000 MP, 65,000,000 Gold) +65,000 Ranged Attack, +65,000 Magical Attack, 1 hit against 2,000,000, deals 1/2 Damage, 15% inflicts Instant Death, This action repeats itself at the start of each round if none of caster's other actions have repeated on that round, Caster must be Level 20 or greater and must possess the ability 'War Mage'
Ghastly Blastwave- (Spell, Other: War Magic, War & Darkness, 350,000 MP, 35,000,000 Gold) +15,000 Magical Attack, 120% inflicts Fatigued: Stun, 1 hit against 30,000, Caster may choose to unsummon any targets of an action or attack that involves the casting of this spell that are both below Level 60 and equal Level to or lower Level than caster, Caster may replace the corpse of any individual killed by an attack involving the casting of this spell with a summoned War element Undead that is normally fightable for drops on the Enemy List that is below Level 60 and equal Level to or lower Level than said killed individual
Greater Mageblade Strike- (Spell, Other: War Magic, Magic & Physical, 200,000 MP, 20,000,000 Gold) +20,000 Melee Attack, 'Melee Attack' actions that involve this spell may incorperate the casting of a single 'War Magic' or 'Wizard Magic' spell that is worth 20,000,000 Gold or lower that possesses a Magical Attack bonus, utilizing said spell's Magical Attack bonus as though it were an equivalent Melee Attack bonus and using it in lieu of whatever Melee Attack bonus said spell would otherwise possess, if any
Grenade that Explodes Into Magical Energy Swords- (Spell, Other: War Magic, Energy & Technology & Magic, 1,000 MP, 1,000,000 Gold) +1,000 Ranged Attack, +1,000 Magical Attack
%Intercontinental Hypersonic Barrage-Fire- (Spell, Other: War Magic, War, 210,000,000 Gold) +210,000 Ranged Attack, +210,000 Magical Attack, This action may not be countered by entities that are 10 or more Levels below caster, This action may target entities that are 10 Levels or more below caster that are in other battlespaces, with any entity targeted in this manner becoming able to target caster without regard to battlespaces until the end of the round in which that entity's next action occurs, Caster may, when casting this spell, choose an unequipped Missile weapon and designate it as being part of the spell's payload, with the Missile exiting all inventories and becoming attached to the action, with the caster, on future rounds of battle, if no other action of caster's has been replicated, to be able to choose, before caster's first action of the round, to repeat a 'Ranged Attack', 'Magical Attack', 'Ranged Overdrive', or 'Overdrive' action that is only capable of targeting the same entities the first, non-repeated version of the action targeted, with the chosen Missile being incorporated into said action, with the Missile returning, unequipped, to its wielder's inventory at the end of battle and returning to its wielder if the thread ends while it is still attached to an attack, Wielder must be Level 40 or greater
Mageblade Strike- (Spell, Other: War Magic, Magic & Physical, 30,000 MP, 3,000,000 Gold) +3,000 Melee Attack, 'Melee Attack' actions that involve this spell may incorperate the casting of a single 'War Magic' or 'Wizard Magic' spell that is worth 3,000,000 Gold or lower that possesses a Magical Attack bonus, utilizing said spell's Magical Attack bonus as though it were an equivalent Melee Attack bonus and using it in lieu of whatever Melee Attack bonus said spell would otherwise possess, if any
Nova Rush- (Spell, Other: War Magic, War & Energy & Fury, 550,000 HP, 55,000,000 Gold) +55,000 Melee Attack, +55,000 Magical Attack, This action may only target opponents of caster in a single row-order formation (but may target non-opponents regardless of their row-order formation), At the end of this action, caster is moved to a chosen row in the row-order formation of any opponents targeted by this action
Planet-Detonating Mage-Pulse- (Spell, Other: War Magic, Fire & Astral, 5,000,000 MP, 250,000,000 Gold) +2,500,000 Magical Attack, Actions involving this spell gain +180% Critical against targets that are Astral Beings that possess the Constant Effect 'Supermassive' or the Constant Effect 'Hypermassive', Caster destroys all terrains, phantom terrains, and zones present in battlespaces in which an attack involving this spell targets at least one individual offensively, Caster must be Level 60 or greater and must possess the ability 'Adept War Magic Attunement' or both the ability 'Adept Technomancy Attunement' and the ability 'Adept Astral Magic Attunement'
Red Gunnery- (Spell, Other: War Magic, War & Fire & Destruction, 200,000 MP, 20,000,000 Gold) Caster obtains a non-stacking buff that prevents entities below Level 60 that are either below caster's Level or below Level 40 from healing or regenerating Damage done by its possessor's 'Ranged Attack', 'Snipe', 'Point Blank', and 'Ranged Overdrive' actions provided its possessor has a Gun equipped
Ruinous Mageblade Strike- (Spell, Other: War Magic, Magic & Physical, 750,000 MP, 75,000,000 Gold) +75,000 Melee Attack, 150% may inflict Wounded: Maimed, 5% may inflict Crippled: Devastated, 'Melee Attack' actions that involve this spell may incorperate the casting of a single 'War Magic' or 'Wizard Magic' spell that is worth 20,000,000 Gold or lower that possesses a Magical Attack bonus, utilizing said spell's Magical Attack bonus as though it were an equivalent Melee Attack bonus and using it in lieu of whatever Melee Attack bonus said spell would otherwise possess, if any, Caster must be Level 20 or greater and must possess the ability 'War Mage'
Shrapnel Rain- (Spell, Other: War Magic, Physical & Technology, 3,000 MP, 3,000,000 Gold) +3,000 Ranged Attack, +3,000 Magical Attack, 30% inflicts Pain, 20% inflicts Wounded, 1 hit against 1,000, deals 1/6 Damage
War-Core Meltdown- (Spell, Other: War Magic, War & Fire & Energy, 800,000 MP, 80,000,000 Gold) Caster attaches an effect to target Zone that does not stack on the same zone and that stacks three times across Zones that deals 80,000 Flat War & Fire & Energy element Damage to all entities in that Zone at the time of its casting, 650,000 Flat War & Fire & Energy element Damage to all entities in that Zone at the start of the round after which it was created, and 1,300,000 Flat War & Fire & Energy element Damage to all entities in that Zone at the start of the round two rounds after which it was created, with said effect vanishing from said Zone after dealing said third quantity of Flat Damage, Caster must be Level 20 or greater and must possess the ability 'War Mage'
War Drive- (Spell, Other: War Magic, Energy & War, 600,000 MP, 60,000,000 Gold) Caster obtains a non-stacking buff that lasts 5 rounds that causes all attacks involving its possessor casting a War Magic spell to incorperate its possessor's Melee Attack bonus, Magical Attack bonus, and Ranged Attack bonus
War Mage's Flame Aura- (Spell, Other: War Magic, Fire, 6,000 MP, 6,000,000 Gold) Caster gains a buff that stacks 3 times and deals 60,000 Flat Fire element Damage to any individual who conducts an offensive action that targets its possessor, with said Damage being doubled (to a max of 200,000 additional Damage) against Units
War Magic Nuke- (Spell, Other: War Magic, Atomic, 120,000 MP, 60,000,000 Gold) +60,000 Ranged Attack, 60% inflicts Poison: Irradiated, actions involving this spell may (gain the element Magic and a 100% chance of inflicting Manablasted) and/or (gain the element Technology and a 100% chance of inflicting Antimatter), 1 hit against 600,000, deals 3/4 Damage
Warlord's Power- (Spell, Other: War Magic, War & Glory, 300,000 MP, 30,000,000 Gold) Target obtains a non-stacking buff that makes its possessor's per-item Ranged Attack bonus cap 2x the relevant stat, its possessor's per-item Melee Attack bonus cap 2x the relevant stat, and its possessor's per-item Magical Attack bonus cap 2x the relevant stat
Warmaster's Edge- (Spell, Other: War Magic, War, 1,800,000 MP, 180,000,000 Gold) Target obtains +100% Critical as a non-stacking bonus, Caster must be Level 40 or greater and must possess the ability 'Adept War Magic Attunement'
Last edited by Lord Gadigan on Fri May 29, 2020 10:36 pm, edited 1 time in total.
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Shop

Post by Lord Gadigan »

Pets

<Back to Top>

<Summons' Stats>


~Abstract~



~Aerial~

Bat- 30,000 Gold
Moo Bird- 15,000 Gold

~Alien~



~Angel~



~Animal~

Armadillo- 31,000 Gold
Cat- 700 Gold
Cricket- 40 Gold
Crocodile- 7,000 Gold
Dwogglin Pig- 700 Gold
Ermine- (Pet, Animal, Ice, Lv.1, 75,000 Gold)
Feeding Mouse- 50 Gold
Guinea Pig- 300 Gold
Hamster- 100 Gold
Horse- 5,000 Gold
Huge Bear- 35,000 Gold
Lamb- 400 Gold
Marmoset- 1,200 Gold
Miniature Bear Cub- 300 Gold
Mouse- 100 Gold
Pet Mouse- 100 Gold
Pocket Elesheep- 15,000 Gold
Pomfdumf- 100 Gold
Puppy- 300 Gold
Rabbit- 300 Gold
Reddish Bunny- 500 Gold
Tiger- 16,000 Gold

~Aquatic~

Goldfish- (Pet, Aquatic, Water, Lv.1, 40 Gold)

~Astral Being~



~Bio-Horror~

Horrid, Mutated Servant- Bio-Horror- 900 Gold
Malformed Experiment- 600 Gold

~Celestial~



~Clockwork~



~Cthonian~



~Daemon~



~Darkspawn~



~Demon~



~Deva~



~Devil~



~Dragon~
%Dragon of the Root- (Pet, Dragon, Earth & Life, Lv.65, 500,000,000 Gold)



~Elemental~



~Fae~



~Golem~



~Horror~



~Human~

Arborist- (Pet, Human, Earth, Lv.1, 70,000 Gold)
Astronaut- (Pet, Human, Technology, Lv.1, 780,000 Gold)
Banker- (Pet, Human, Earth, Lv.1, 450,000 Gold)
Bartender- (Pet, Human, Water, Lv.1, 80,000 Gold)
Baseball Pitcher- (Pet, Human, Air, Lv.1, 90,000 Gold)
Baseball Player- (Pet, Human, Air, Lv.1, 90,000 Gold)
Bodybuilder- (Pet, Human, Physical, Lv.1, 80,000 Gold)
Boxer- (Pet, Human, Light, Lv.1, 70,000 Gold)
Butler- (Pet, Human, Air, Lv.1, 80,000 Gold)
Camp Counselor- (Pet, Human, Earth, Lv.1, 70,000 Gold)
Chaffeur- (Pet, Human, Earth, Lv.1, 90,000 Gold)
Chef- (Pet, Human, Water, Lv.1, 80,000 Gold)
Chemist- (Pet, Human, Acid, Lv.1, 130,000 Gold)
Chocalatier- (Pet, Human, Earth, Lv.1, 70,000 Gold)
Construction Worker- (Pet, Human, Physical, Lv.1, 60,000 Gold)
Demolitions Expert- (Pet, Human, Light, Lv.1, 90,000 Gold)
Doctor- (Pet, Human, Light, Lv.1, 250,000 Gold)
Dwarf Miner- (Pet, Humanoid, Earth, Lv.1, 80,000 Gold)
Elf Archer- (Pet, Fae, Earth, Lv.1, 60,000 Gold)
Engineer- (Pet, Human, Technology, Lv.1, 100,000 Gold)
Firefighter- (Pet, Human, Water, Lv.1, 90,000 Gold)
Fisherman- (Pet, Human, Water, Lv.1, 70,000 Gold)
Flunkie- 500 Gold
Football Player- (Pet, Human, Light, Lv.1, 90,000 Gold)
Fortune Teller- (Pet, Human, Psychic, Lv.1, 90,000 Gold)
Gangsta- 21,000 Gold
Gangster- 35,000 Gold
Grave Digger- (Pet, Human, Darkness, Lv.1, 70,000 Gold)
Gunman- 500 Gold
Hammer Wielding Servant- 900 Gold
Hunter- (Pet, Human, Earth, Lv.1, 80,000 Gold)
King- (Pet, Human, Magic, Lv.1, 1,500,000 Gold)
Lamplighter- (Pet, Human, Light, Lv.1, 60,000 Gold)
Mage- (Pet, Human, Magic, Lv.1, 100,000 Gold)
Maid- (Pet, Human, Air, Lv.1, 80,000 Gold)
Matador- (Pet, Human, Air, Lv.1, 90,000 Gold)
Mortician- (Pet, Human, Darkness, Lv.1, 85,000 Gold)
Nurse- (Pet, Human, Light, Lv.1, 80,000 Gold)
Office Worker- (Pet, Human, Technology, Lv.1, 50,000 Gold)
Painter- (Pet, Human, Air, Lv.1, 80,000 Gold)
Pharmacist- (Pet, Human, Technology, Lv.1, 90,000 Gold)
Photographer- (Pet, Human, Technology, Lv.1, 80,000 Gold)
Physicist- (Pet, Human, Technology, Lv.1, 410,000 Gold)
Police Officer- (Pet, Human, Light, Lv.1, 90,000 Gold)
Politician- (Pet, Human, Air, Lv.1, 1,200,000 Gold)
Private Investigator- (Pet, Human, Psychic, Lv.1, 120,000 Gold)
Queen- (Pet, Human, Magic, Lv.1, 1,500,000 Gold)
Rancher- (Pet, Human, Light, Lv.1, 90,000 Gold)
Rat Catcher- (Pet, Human, Darkness, Lv.1, 60,000 Gold)
Sales Clerk- (Pet, Human, Technology, Lv.1, 40,000 Gold)
Sculptor- (Pet, Human, Earth, Lv.1, 80,000 Gold)
Shop Owner- (Pet, Human, Physical, Lv.1, 80,000 Gold)
Soccer Player- (Pet, Human, Air, Lv.1, 80,000 Gold)
Swimmer- (Pet, Human, Water, Lv.1, 70,000 Gold)
Tax Collector- (Pet, Human, Darkness, Lv.1, 70,000 Gold)
Teacher- (Pet, Human, Water, Lv.1, 70,000 Gold)
Writer- (Pet, Human, Air, Lv.1, 80,000 Gold)
X-Treme X-Terminator- 35,000 Gold

~Humanoid~

Catgirl Pleasure Concubine- 35,000 Gold
Haubaros- 160,000 Gold
Icon-Being Clown- (Pet, Humanoid, Psychic & Air & Light & Darkness, Lv.1, 1,000,000 Gold)

~Illuminated~



~Insect~



~Machine~



~Magic Being~



~Monster~

Mini-Taur- 80,000 Gold

~Ooze~

Dark Ooze- 170,000 Gold

~Outsider~



~Plant~

Laser-Bloom Flower- 5,000,000 Gold
Lesser Treant- 10,000,000 Gold

~Robot~



~Shapeshifter~

Beta-Type Gun Fluxoid- 85,000 Gold

~Spirit~



~Undead~



~Other~

~Other: Chaos Effect~
Last edited by Lord Gadigan on Fri May 29, 2020 10:37 pm, edited 1 time in total.
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Shop

Post by Lord Gadigan »

Permanent Consumables

<Back to Top>

~Blueprint~
%Blood Cultist's Torc Blueprint- (Permanent Consumable, Blueprint, Blood, 4,000,000 Gold) Teachers user the Secret Formula- Blood Cultist's Torc
%Draconic Lance Blueprint- (Permanent Consumable, Blueprint, Magic, 90,000,000 Gold) Teachers user the Secret Formula- Draconic Lance
%Elementium Armor Blueprint- (Permanent Consumable, Blueprint, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Electrical & Air & Acid, 99,000,000 Gold) Teachers user the Secret Formula- Elementium Armor
%Formula Sheet: Piece of Fourth Metal- (Permanent Consumable, Blueprint, Technology & Psychic & Metal, 1 Charge, 50,000,000 Gold) Teachers user the Secret Formula- Piece of Fourth-Metal
%Haze Wine Recipe- (Permanent Consumable, Blueprint, Air & Darkness, 240,000 Gold) Teachers user the Secret Formula- Haze Wine
%Lesser Chronoreaper's Scythe Blueprint- (Permanent Consumable, Blueprint, Time, 70,000,000 Gold) Teachers user the Secret Formula- Lesser Chronoreaper's Scythe
%Wisdom Earring Blueprint- (Permanent Consumable, Blueprint, Magic, 3,200,000 Gold) Teachers user the Secret Formula- Wisdom Earring

~Empowered Item~
%A Most Caustic Will and Purpose- (Permanent Consumable, Empowered Item, Acid, 1 Charge, 100,000,000 Gold) Gives target the ability ‘Reality-Dissolver Agent’ and changes target's element to be solely (Any non-base elements it currently is that do not include Earth, Air, Fire, Water, Light, Darkness, Magic, Technology, Physical, Psychic, Energy, Ice, and Electrical) and Acid element
%Accuracy Oil- (Permanent Consumable, Empowered Item, Physical, 1 Charge, 125,000 Gold) Gives target the ability ‘Heightened Accuracy’
%Anti-Flame Coating- (Permanent Consumable, Empowered Item, Fire & Ice, 90,000 Gold) Target Robot or Machine pet or summon gains the ability ‘Anti-Flame Coating’
Anti-Flame Coating-Possessor gains 5% Fire Resistance, Constant Effect
%Anti-Infectious-Rust Polish- (Permanent Consumable, Empowered Item, Technology, 1 Charge, 15,000,000 Gold) Removes the Curse 'Infectious Rust' from target
%Artful Fire Bonus Potion- (Permanent Consumable, Empowered Item, Fire & Technology, 1 Charge, 200,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Artful Fire Bonus Potion"", Cannot be used if # is already 1 or greater
%Assembled Potion-Liquors of the Twelvefold Path of Self-Perfection- (Permanent Consumable, Empowered Item, Magic & Water & Light & Glory, 1 Charge, 120,000,000 Gold) If user does not possess the award 'Walked the Twelvefold Path of Self-Perfection', user gains 1 Base Stat Point, gains the award 'Gained a Base Stat Point Walking the Twelvefold Path of Self Perfection', gains the ability 'Walked the Twelvefold Path of Self Perfection', gains the award 'Walked the Twelvefold Path of Self-Perfection', and may re-distribute its base stat points
%Astral Elementalization Elixer- (Permanent Consumable, Empowered Item, Astral, 1 Charge, 100,000,000 Gold) User becomes Astral element
%Astromech Bio-Uplink Conditioner- (Permanent Consumable, Empowered Item, Magic & Astral, 1 Charge, 2,000,000 Gold) Grants the ability ‘Astromech Bio-Uplink Capability’
%Bascaradine Brand Perma-Oil!- (Permanent Consumable, Empowered Item, Technology, 3,000,000 Gold) Target Robot or Machine pet, Vehicle or Mech transformation, or pet named ‘Very Fast Horse’ gains the constant effect:
Permanently Well-Oiled- Possessor gains +400 AGI so long as possessor already possesses at least 800 AGI while unbuffed, Constant Effect
%Blueprints to Unlocking the True Power of a Building- (Permanent Consumable, Empowered Item, Magic, 15,000,000 Gold) Target willing player gains the ability "Large Structure Traits"
%Blue Swirl Cufflang Bonus Potion- (Permanent Consumable, Empowered Item, Water & Physical, 1 Charge, 200,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Blue Swirl Cufflang Bonus Potion"", Cannot be used if # is already 1 or greater
%Brew of the Lamenting Turkey- (Permanent Consumable, Empowered Item, Magic & Darkness, 1 Charge, 259,000 Gold) Target pet or summon over level 15 gains the ability ‘Gaze of the Lamenting Turkey’
Gaze of the Lamenting Turkey- 26,900 Damage, 50% inflicts Confusion: Depression, this attack uses Spirit as its Prime Attribute, Does not persist through combinations unless specifically noted, Magic & Darkness, 0 MP
%Candied Crystal Wish-Stars- (Permanent Consumable, Empowered Item, Astral & Candy & Wonder, 1 Charge, 500,000,000 Gold) User gains the abilities 'Has Wished for Boundless Strength', 'Has Wished for Boundless Agility', 'Has Wished for Boundless Constitution', 'Has Wished for Boundless Mind', 'Has Wished for Boundless Spirit', and 'Partook of the Candied Wish-Stars', as well as the award 'Partook of the Candied Wish-Stars'
%Coelacanth with a Wizardly Beard- (Permanent Consumable, Empowered Item, Time & Water, 1 Charge, 150,000,000 Gold) User, if user does not possess the award 'Ate a Coelacanth with a Wizardly Beard', gains 1 Base SPI and the award 'Ate a Coelacanth with a Wizardly Beard' (and gains an award reflecting the increased Base Stat Point total)
%Comb of Lustrous and Shiny Grooming- (Permanent Consumable, Empowered Item, Earth & Light, 30,000 Gold) Target willing Animal pet gains the ability Lustrously Groomed Shine
Lustrously Groomed Shine- Possessor’s abilities that have a chance of inflicting Charm have said chance raised by 1%, provided that said increase does not raise said chance above 75%, Constant Effect
^%Crescent Jumblefruit- (Permanent Consumable, Empowered Item, Physical & Psychic & Magic & Moon, 1 Charge, 50,000,000 Gold) Target willing PC gains the ability "Has Consumed a Crescent Jumblefruit"
%Defensively Morphic Imbuing-Goop- (Permanent Consumable, Empowered Item, Magic & Physical & Ice, 4,000,000 Gold) Target willing player gains the ability " Reflexive Morphic Defense"
%Double-Steel Coating- (Permanent Consumable, Empowered Item, Physical & Earth & Technology, 650,000 Gold) Target Robot, Clockwork, or Machine pet or summon gains the ability ‘Double-Steel Coating’
Double-Steel Coating- Possessor gains +500 Defense, +15,000 HP, 5% Physical Resistance, 5% Technology Resistance, and 15% Wounded Resistance, This ability is acquired and does not persist through combos, Constant Effect
%Draconic Breath-Weapon Infusion Pills (Greater Earth Blast Variant)- (Permanent Consumable, Empowered Item, Earth, 1 Charge, 4,800,000 Gold) Target Earth-element Dragon pet or summon that is Level 15 or greater gains the ability ‘Greater Earth Blast Breath’
Greater Earth Blast Breath- 4,800 Damage, 15% inflicts Entombed, may deal 1 hit against 5 and deal 1/3 damage, This ability does not persist through combos, Earth, 600 MP
%Dust of the Ancient Graves- (Permanent Consumable, Empowered Item, Darkness & Earth & Time, 1 Charge, 200,000,000 Gold) Target willing Undead pet who is at least Level 20 gains the following Constant Effect:
Reconstituted from Ancient Dust- Once per battle, possessor may resurrect itself at the start of a round with full HP; this resurrection cannot be prevented by sources below Level 60 unless possessor was afflicted with Awestruck: Sealed at the time of death, Constant Effect
%Elder Prototype Hambelstern Core- (Permanent Consumable, Empowered Item, Technology & Warding, 1 Charge, 220,000,000 Gold) Target willing PC who is at least Level 40 gains the ability 'Upgraded Warded Core Essence'
%Empowered Holy Festival Bundt Cake- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 75,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Empowered Holy Festival Bundt Cake"", Cannot be used if # is already 5 or greater
%Empowered Holy Festival Cookie- (Permanent Consumable, Empowered Item, Universe, 1 Charge, 5,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Cookie"", Cannot be used if # is already 10 or greater
%Empowered Holy Festival Fruit Salad- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 35,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Empowered Holy Festival Fruit Salad "", Cannot be used if # is already 5 or greater
%Empowered Holy Festival Seafood Burger- (Permanent Consumable, Empowered Item, Water & Fire, 1 Charge, 45,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Holy Festival Seafood Burger"", Cannot be used if # is already 3 or greater
%Empowered Holy Festival Snack Mix- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 15,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Holy Festival Snack Mix"", Cannot be used if # is already 10 or greater
%E-Z Gunner Video Course Selection- (Permanent Consumable, Empowered Item, Magic & Technology, 1 Charge, 120,000 Gold) Target willing player gains the ability "Basic Gun Training’
%E-Z Wizard Video Course Selection- (Permanent Consumable, Empowered Item, Magic & Technology, 120,000 Gold) Target willing player gains the ability "Basic Wizard Magic Attunement’
%Cat Food that Makes Cats that Eat It Full Forever and Never Hungry- (Permanent Consumable, Empowered Item, Earth, 9,000,000 Gold) Target Animal pet or summon gains the ability 'Full Forever and Never Hungry'
Full Forever and Never Hungry- Possessor gains Fatigued: Starvation and Fatigued: Dehydration Immunity, Possessor gains 50% Fatigued Resistance and 50% Confusion: Depression Resistance, Possessor regenerates 90,000 HP at the start of each round if Level 15 or greater
%Cookie- (Permanent Consumable, Empowered Item, Earth & Light & Darkness, 1 Charge, 100 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Cookie"", Cannot be used if # is already 1 or greater
%Cookie PLUS- (Permanent Consumable, Empowered Item, Earth & Light & Darkness, 1 Charge, 1,000,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Cookie PLUS"", Cannot be used if # is already 1 or greater
%Egg of Boiling Red Essence- (Permanent Consumable, Empowered Item, Fury, 1 Charge, 100,000,000 Gold) Target willing PC gains the ability "Basic Fury Synchronization’
%Element Realignment Liquid- (Permanent Consumable, Empowered Item, Earth & Air & Fire & Water & Light & Darkness & Magic & Physical & Psychic & Technology & Acid & Technology & Electrical, 1 Charge, 1,000,000 Gold) Target’s element becomes any single base element
%Fae Prince's Heartblood- (Permanent Consumable, Empowered Item, Magic & Blood & Life & Wood, 1 Charge, 80,000,000 Gold) Target willing player gains the ability 'Prince of Faerie' and 40 Counselor of Faerie Bonus Weeks
%Fandom Shell Grain- (Permanent Consumable, Empowered Item, Glory & Glitz, 1 Charge, 900,000 Gold) Target Human, Humanoid, or Fae pet or summon that is level 5 or greater gains the ability ‘Fandom Shell’
Fandom Shell-Possessor gains +1 Fame and +950 Defense, Constant Effect
%Fantom Shell Grain- (Permanent Consumable, Empowered Item, Darkness & Glitz, 1 Charge, 900,000 Gold) Target Human, Humanoid, or Fae pet or summon that is level 5 or greater gains the ability ‘Fantom Shell’
Fantom Shell-Possessor gains 5% Earth Resistance and +950 Defense, Constant Effect
%Feast of Realities Unworked and Reborn- (Permanent Consumable, Empowered Item, Dream & Spatial & Destruction & Fate, 1 Charge, 2,000,000,000 Gold) User gains or solely becomes the subtype Outsider, User gains the ability 'Outsider Traits', User becomes solely any Tier 1 or 2 nonbase element that possesses a Basic ability that is buyable in the ability shop and obtains said corresponding basic ability, User may change PC Type (ie BA Member/Fated One/Enigma Man/Etc), User gains the award 'Partook in the Feast of Realities Unworked and Reborn'
%Food that Makes a Cat Stay Well-Fed and Happy Forever- (Permanent Consumable, Empowered Item, Earth & Magic, 100,000,000 Gold) Target Animal pet or summon gains the Constant Effect 'Well-Fed and Happy Forever' as follows:
Well-Fed and Happy Forever- Possessor gains Fatigued: Starvation, Fatigued: Dehydration, and Confusion: Depression Immunity, Possessor is afflicted with Invigorated at the start of each round, Constant Effect
%Grain of the Forest-Dweller’s Quilled Body- (Permanent Consumable, Empowered Item, Earth & Physical, 620,000 Gold) Target Animal pet or summon that is level 8 or greater gains the constant effect ‘Forest-Dweller’s Quilled Body’, or target Animal player or player with the ability ‘Beast Master’ gains the ability ‘Forest-Dweller’s Quilled Body’
%Grandmaster's Gouda- (Permanent Consumable, Empowered Item, Hax, 1 Charge, 2,000,000,000 Gold) Target PC who does not possess the award 'Has Partaken of a Very Rare Meal' and who possesses Expert tier-abilities in at least five classes gains 80 bonus weeks and the award 'Has Partaken of a Very Rare Meal'
Forest-Dweller’s Quilled Body- Possessor gains +50 Defense, Possessor may deal 5,000 Flat Physical element damage to any individual who conducts an offensive action against possessor, Constant Effect
%'How to be a Sun Duke'- (Permanent Consumable, Empowered Item, Light, 1,000,000 Gold) Target willing player gains the ability "Basic Sun Duke Knowledge’
%Hundredfold Mask- (Permanent Consumable, Empowered Item, Magic & Light & Darkness, 4,000,000 Gold) Target willing player gains the ability " Hundredfold Mask of Shapes" and the ability ‘Hundredfold Mask of Hues’
%Incense of the Sonic Fist- (Permanent Consumable, Empowered Item, Physical & Air, 1 Charge, 750,000 Gold) Teaches user "Sonic Fist"
%Index of Forms- (Permanent Consumable, Empowered Item, Magic & Knowledge, 1 Charge, 80,000,000 Gold) Has RP effects
%Ink of the Sea Mother- (Permanent Consumable, Empowered Item, Water & Darkness, 1 Charge, 80,000,000 Gold) Target willing PC gains the ability 'Sea Mother's Ink'
%Insanely Relaxing Oils- (Permanent Consumable, Empowered Item, Darkness, 1 Charge, 65,000 Gold) Teaches target pet or summon the constant effect Well Relaxed
Well Relaxed- 50% Confusion, Stat Drain, and XP Drain Resistance while above 50% HP, Does not persist through combinations unless specifically noted, Constant Effect
%Keith the Druid's Business Card- (Permanent Consumable, Empowered Item, Earth, 1 Charge, 30,000,000 Gold)
%Legend Sweet- (Permanent Consumable, Empowered Item, Universe, 1 Charge, 1,000,000 Gold) Target pet or summon below Level 99 gains a Level, This item cannot be replicated by non-Hax-element sources below Level 200
%Makeup Designed to Reveal Your Inner Clown- (Permanent Consumable, Empowered Item, Magic, 3,000,000 Gold) Target willing PC gains the abilities 'Clown Mode' and 'Clown'
%Mask of the Sly Smile- (Permanent Consumable, Empowered Item, Light & Earth, 5,000,000 Gold) Target willing player gains the ability 'Mask of the Sly Smile (2)'
Mask of the Sly Smile (2)- (Passive Ability, Metamorph) Once per thread when possessor obtains a minor negative status effect possessor may instead choose to obtain a chosen minor positive status effect
%Maximal Mana Increase Elixer- (Permanent Consumable, Empowered Item, Magic & Water, 1 Charge, 200,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Maximal Mana Increase Elixer"", Cannot be used if # is already 2 or greater
%Mental Scabbard- (Permanent Consumable, Empowered Item, Psychic, 1,500,000 Gold) Target willing player gains the ability "Mind-Blade Wielder"
%Mystically-Infused Element Realignment Liquid- (Permanent Consumable, Empowered Item, Mystic, 1 Charge, 50,000,000 Gold) Target willing PC becomes Mystic element
%Orange Oil of Fortitude- (Permanent Consumable, Empowered Item, Magic & Physical, 1,500,000 Gold) Target willing player gains the ability "Improved Fortitude"
%Orb of Undisruptable Casting- (Permanent Consumable, Empowered Item, Magic, 3,000,000 Gold) Target willing player gains the ability "Basic Non-Counterable Casting"
%Oozy Page- (Permanent Consumable, Empowered Item, Acid & Physical, 90,000 Gold) Target Ooze pet or summon gains the ability ‘Ooze Slap’
Ooze Slap- 100 Damage, 2% inflicts Pain: Discomfort: Sticky Physical, 0 MP
%Phantom Shell Grain- (Permanent Consumable, Empowered Item, Fire & Ice, 90,000 Gold) Target Animal pet or summon that is level 5 or greater gains the ability ‘Phantom Shell’
Phantom Shell-Possessor gains 5% Physical Resistance and +150 Defense, Constant Effect
%Podiatrist's Ointment of Magical Pattern Regulation- (Permanent Consumable, Empowered Item, Magic & Physical, 1,500,000 Gold) Target willing player gains the ability "Pattern-Bearing Feet"
%Potion of Sticky Breath- (Permanent Consumable, Empowered Item, Fire, 1 Charge, 15,000,000 Gold) Teaches target Dragon pet or summon that is Level 20 or greater the constant effect 'Sticky Breath'
Sticky Breath- Possessor's Abilities whose name includes 'Breath' gain a 50% chance of repeating once on the round after they are used on the same targets if no other action performed by their performer has already repeated on said round, Constant Effect
%Potion of the Dread Raven- (Permanent Consumable, Empowered Item, Darkness, 1 Charge, 150,000 Gold) Teaches target Aerial pet or summon the constant effect Cloud of Black Feathers
Cloud of Black Feathers- 20% Dodge during the first 3 turns of battles, 5% inflicts Blind on lower-level foes at the start of battle, Does not persist through combinations unless specifically noted, Constant Effect
%Premier Health Supplement- (Permanent Consumable, Empowered Item, Earth & Technology & Light, 1 Charge, 50,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Premier Health Supplement"", Cannot be used if # is already 100 or greater
%Premier Mana Supplement- (Permanent Consumable, Empowered Item, Magic & Technology & Light, 1 Charge, 50,000 Gold) Teaches user "Has Consumed X = # of the Permanent Consumable "Premier Mana Supplement"", Cannot be used if # is already 100 or greater
%Radioactive-Rhino-DNA Injector- (Permanent Consumable, Empowered Item, Atomic & Blood & Beast, 1 Charge, 85,000,000 Gold) Target willing player gains the ability 'Super Rhino Mode'
%Re-Fleece Massage Oil: Deepdiamond Musk- (Permanent Consumable, Empowered Item, Earth & Crystal (2), 300,000,000 Gold) Target willing Animal pet acquires the Chimeric Husbandry Enhancement 'Sheerable Deepdiamond Fleece'
%Saddlebags of Improved Carrying Capacity- (Permanent Consumable, Empowered Item, Earth, 290,000 Gold) Target willing pet gains the ability Improved Carrying Capacity X, where X = X + 5, to a maximum of 20
Improved Carrying Capacity X- Possessor may carry X additional items and spend its turn and willing target’s turn to swap one of them with an item carried by said ally, Constant Effect
%Schoolmarm Bluestripe Snapper- (Permanent Consumable, Empowered Item, Water, 1 Charge, 10,000,000 Gold) Target gains 3 bonus weeks if it does not possess the ability 'Has Used # Schoolmarm Bluestripe Snapper' (with # being any number greater than 0) and gains the award 'Has Used #=(#+1) Schoolmarm Bluestripe Snapper' (with # equaling 0 if no such award is possessed)
%Scroll of Profound Secrets- (Permanent Consumable, Empowered Item, Earth & Air & Magic, 1,000,000 Gold) Gives target 5 Bonus Weeks
%Sealsea Water (Distilled Oil Type)- (Permanent Consumable, Empowered Item, Warding, 1 Charge, 120,000,000 Gold)- Gives target possession the permanent Mystic Treatment 'Sealed by the Waters of the Sealsea'
Sealed by the Waters of the Sealsea- This item may not be destroyed by sources below Level 80, Constant Effect
%Seventh Istoulacchryan Tome- (Permanent Consumable, Empowered Item, Light & Darkness & Physical & Mystic, 1 Charge, 120,000,000 Gold) Target willing Animal or Aerial pet acquires the Chimeric Husbandry Enhancement 'Vestigial Wings Which Scatter Light-Nailing Feathers Everywhere'
%Skillbank- (Permanent Consumable, Empowered Item, Wealth, 5,000,000 Gold) Gives user 5 Bonus Weeks and the award ‘Has used X Skillbank’ if user is Level 39 or greater and possesses at least one <<Classname>, Tier 3> ability, cannot be used if X would become greater than 2
%Smoke-Eater's Vessel- (Permanent Consumable, Empowered Item, Fire & Air, 2,500,000 Gold) Target willing player gains the ability "Smoke-Eater"
%Some Turkey!- (Permanent Consumable, Empowered Item, Earth & Air, 1 Charge, 40,000 Gold) Gives user the ability Turkey Music!
%Soul Blade Scabbard- (Permanent Consumable, Empowered Item, Magic & Life & Destruction, 1,500,000 Gold) Target willing player gains the ability "Soul-Blade Wielder"
%Staple-On Energy Omegaclever- (Permanent Consumable, Empowered Item, Energy, 1 Charge, 210,000,000 Gold) Target weapon wielded or carried by user obtains the Staple-On Enhancement 'Stapled-On Energy Omegacleaver'
%Superior Premier Health Supplement- (Permanent Consumable, Empowered Item, Earth & Technology & Light, 1 Charge, 500,000 Gold) Teaches user "Has Consumed X = # of the Permanent Consumable "Superior Premier Health Supplement"", Cannot be used if # is already 50 or greater
%Superior Premier Mana Supplement- (Permanent Consumable, Empowered Item, Magic & Technology & Light, 1 Charge, 500,000 Gold) Teaches user "Has Consumed X = # of the Permanent Consumable "Superior Premier Mana Supplement"", Cannot be used if # is already 50 or greater
%Tammajack Tree Extract- (Permanent Consumable, Empowered Item, Wood & Warding, 1 Charge, 130,000,000 Gold)- Gives target possession the permanent Mystic Treatment 'Tamajack Treament'
Tamajack Treatment- This item may not be destroyed by sources below Level 81 that are not Void element, Constant Effect
%Tasty Enchilada- (Permanent Consumable, Empowered Item, Wonder & Glory, 400,000 Gold) Wielder gains an award with the text 'Feels An Incredible Sense of Self-Fulfilment From Eating an Exceptionally Tasty Enchilada'
%The Greatest Feast Imagined Across the Many Worlds- (Permanent Consumable, Empowered Item, Dream & Spatial & Time & Glory & Wonder, 1 Charge, 2,000,000,000 Gold) User gains the ability 'Partook of the Greatest Feast Imagined Across the Many Worlds' and the award 'Partook of the Greatest Feast Imagined Across the Many Worlds'
%Ticket to Convert Any Bullfighting PC Type to Any Other Bullfighting PC Type- (Permanent Consumable, Empowered Item, Null, 1 Charge, X Gold) Changes PC slot types for a Bullfighting-associated PC type
%Unbroken Core- (Permanent Consumable, Empowered Item, Technology & Warding, 1 Charge, 60,000,000 Gold) Target willing PC who is at least Level 20 gains the ability 'Warded Core Essence'
%Ungent of the Dread Cricket- (Permanent Consumable, Empowered Item, Light & Life, 1 Charge, 700,000 Gold) Target willing pet or summon gains the ability ‘Yet Not Weak at All’
%Vital Milk (Emerald)- (Permanent Consumable, Empowered Item, Earth, X Gold) Target willing PC gains the ability ‘Has Partaken of the Emerald Vital Milk'
%Vital Milk (Jet)- (Permanent Consumable, Empowered Item, Darkness, X Gold) Target willing PC gains the ability ‘Has Partaken of the Jet Vital Milk'
%Vital Milk (Pearl)- (Permanent Consumable, Empowered Item, Light, X Gold) Target willing PC gains the ability ‘Has Partaken of the Pearl Vital Milk'
%Vital Milk (Ruby)- (Permanent Consumable, Empowered Item, Fire, X Gold) Target willing PC gains the ability ‘Has Partaken of the Ruby Vital Milk’
%Vital Milk (Sapphire)- (Permanent Consumable, Empowered Item, Water, X Gold) Target willing PC gains the ability ‘Has Partaken of the Sapphire Vital Milk'
Yet Not Weak at All- Possessor, should posessor be designated as Unusually Weak, has all stats doubled, and then gains a bonus of +100 per possessor level to all stats, to a max of +5,000, Constant Effect
%Yellow Bonus Magic Potion- (Permanent Consumable, Empowered Item, Earth, 1 Charge, 200,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Yellow Magic Bonus Potion"", Cannot be used if # is already 1 or greater

~Essence Sphere~
%Box from Disc 473,219- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 15,000,000 Gold) Gives user 15 bonus weeks that may only be used on Wizard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Box from Disc 473,219’, May not be used by a user who already has X equaling 1 or greater for such an award
%Essence Sphere: Abjurer- (Permanent Consumable, Essence Sphere, Magic & Light & Physical, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Abjurer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Abjurer’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Advisor- (Permanent Consumable, Essence Sphere, Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Advisor abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Advisor’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Alchemist- (Permanent Consumable, Essence Sphere, Acid & Magic & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Alchemist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Alchemist’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Alienist- (Permanent Consumable, Essence Sphere, Air & Darkness & Technology & Earth, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Alienist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Alienist’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Anarchomancer- (Permanent Consumable, Essence Sphere, Chaos, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Anarchomancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Anarchomancer’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Arcane Vizier- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Arcane Vizier abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Arcane Vizier’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Arcanist- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Arcanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Arcanist’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Archer- (Permanent Consumable, Essence Sphere, Air & Physical, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Archer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Archer’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Architect- (Permanent Consumable, Essence Sphere, Earth & Air & Physical, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Architect abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Architect’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Artificer- (Permanent Consumable, Essence Sphere, Earth & Technology & Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Artificer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Artificer’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Assassin- (Permanent Consumable, Essence Sphere, Darkness & Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Assassin abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Assassin’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Astromancer- (Permanent Consumable, Essence Sphere, Air & Darkness & Light & Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Astromancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Astromancer’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Auramancer- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Auramancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Auramancer’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Bard- (Permanent Consumable, Essence Sphere, Air & Magic & Fire, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Bard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Bard’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Beastmaster- (Permanent Consumable, Essence Sphere, Earth & Physical, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Beastmaster abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Beastmaster’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Binder- (Permanent Consumable, Essence Sphere, Magic & Light & Darkness, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Binder abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Binder’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Biomancer- (Permanent Consumable, Essence Sphere, Technology & Acid & Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Biomancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Biomancer’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Blazing Sultan- (Permanent Consumable, Essence Sphere, Fire, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Basic Fire Synchronization abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Blazing Sultan’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Blight Druid- (Permanent Consumable, Essence Sphere, Darkness & Earth & Air & Water, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Blight Druid abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Blight Druid’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Botanist’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Caliph of Corrosion- (Permanent Consumable, Essence Sphere, Acid, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Caliph of Corrosion abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Caliph of Corrosion’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Captain- (Permanent Consumable, Essence Sphere, Water & Air & Darkness & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Captain abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Captain’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Card Mystic- (Permanent Consumable, Essence Sphere, Magic & Psychic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Card Mystic abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Card Mystic’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Champion of the Upper Realms- (Permanent Consumable, Essence Sphere, Light & Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Champion of the Upper Realms abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Champion of the Upper Realms’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Channeler- (Permanent Consumable, Essence Sphere, Magic & Physical & Psychic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Channeler abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Channeler’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Chef- (Permanent Consumable, Essence Sphere, Water & Fire, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Chef abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Chef’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Clothier- (Permanent Consumable, Essence Sphere, Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Clothier abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Clothier’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Combatant- (Permanent Consumable, Essence Sphere, Physical, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Combatant abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Combatant’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Commander- (Permanent Consumable, Essence Sphere, Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Commander abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Commander’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Conjuror- (Permanent Consumable, Essence Sphere, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Ice & energy & Electrical & Acid, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Conjuror abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Conjuror’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Controller- (Permanent Consumable, Essence Sphere, Technology & Magic & Psychic & Light & Darkness, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Controller abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Controller’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Counselor of Faerie- (Permanent Consumable, Essence Sphere, Magic & Earth & Air & Water & Ice & Electrical, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Counselor of Faerie abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Counselor of Faerie’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Countess of Power- (Permanent Consumable, Essence Sphere, Energy, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Countess of Power abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Countess of Power’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Crafter- (Permanent Consumable, Essence Sphere, Magic & Technology & Earth & Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Crafter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Crafter’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Crusher- (Permanent Consumable, Essence Sphere, Physical & Earth, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Crusher abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Crusher’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Dancer- (Permanent Consumable, Essence Sphere, Air & Physical & Fire, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Dancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Dancer’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Deathless One- (Permanent Consumable, Essence Sphere, Darkness, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Deathless One abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Deathless One’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Defender- (Permanent Consumable, Essence Sphere, Light & Earth & Physical, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Defender abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Defender’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Delver of the Forbidden- (Permanent Consumable, Essence Sphere, Darkness & Psychic & Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Delver of the Forbidden abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Delver of the Forbidden’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Demonologist- (Permanent Consumable, Essence Sphere, Darkness & Fire, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Demonologist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Demonologist’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Diabolist- (Permanent Consumable, Essence Sphere, Darkness, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Diabolist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Diabolist’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Diplomat- (Permanent Consumable, Essence Sphere, Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Diplomat abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Diplomat’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Diviner- (Permanent Consumable, Essence Sphere, Magic & Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Diviner abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Diviner’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Dominator- (Permanent Consumable, Essence Sphere, Air & Darkness & Physical, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Dominator abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Dominator’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Doombringer- (Permanent Consumable, Essence Sphere, Darkness, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Doombringer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Doombringer’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Dragon Lord- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Dragon Lord abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Dragon Lord’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Dragoon- (Permanent Consumable, Essence Sphere, Magic & Physical & Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Dragoon abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Dragoon’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Driver- (Permanent Consumable, Essence Sphere, Air & Technology & Earth, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Driver abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Driver’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Druid- (Permanent Consumable, Essence Sphere, Magic & Earth & Air & Water, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Druid abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Druid’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Ebon Chancellor- (Permanent Consumable, Essence Sphere, Darkness, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ebon Chancellor abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Ebon Chancellor’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Elementalist- (Permanent Consumable, Essence Sphere, Earth & Air & Fire & Water, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Elementalist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Elementalist’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Enchanter- (Permanent Consumable, Essence Sphere, Magic & Psychic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Enchanter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Enchanter’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Engineer- (Permanent Consumable, Essence Sphere, Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Engineer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Engineer’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Enslaver- (Permanent Consumable, Essence Sphere, Darkness & Psychic & Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Enslaver abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Enslaver’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Evermason- (Permanent Consumable, Essence Sphere, Earth & Magic & Physical, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Evermason abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Evermason’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Flux Baron- (Permanent Consumable, Essence Sphere, Magic & Acid, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Flux Baron abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Flux Baron’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Force Mage- (Permanent Consumable, Essence Sphere, Energy & Physical & Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Force Mage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Force Mage’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Gatekeeper- (Permanent Consumable, Essence Sphere, Spatial, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Gatekeeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Gatekeeper’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Gearwright- (Permanent Consumable, Essence Sphere, Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Gearwright abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Gearwright’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: General- (Permanent Consumable, Essence Sphere, Physical & Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on General abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: General’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Gentleman Assassin- (Permanent Consumable, Essence Sphere, Darkness & Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Gentleman Assassin abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Gentleman Assassin’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Geomancer- (Permanent Consumable, Essence Sphere, Earth & Air & Fire & Water, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Geomancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Geomancer’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Gigas Knight- (Permanent Consumable, Essence Sphere, Physical & Earth, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Gigas Knight abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Gigas Knight’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Glyph Mage- (Permanent Consumable, Essence Sphere, Magic & Light, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Glyph Mage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Glyph Mage’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Golomancer- (Permanent Consumable, Essence Sphere, Magic & Earth, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Golomancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Golomancer’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Guardian- (Permanent Consumable, Essence Sphere, Physical & Earth, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Guardian abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Guardian’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Gunner- (Permanent Consumable, Essence Sphere, Technology & Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Gunner abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Gunner’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Gunslinger- (Permanent Consumable, Essence Sphere, Air & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Gunslinger abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Gunslinger’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Healer- (Permanent Consumable, Essence Sphere, Magic & Light, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Healer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Healer’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Heir to the Future- (Permanent Consumable, Essence Sphere, Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Heir to the Future abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Heir to the Future’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Herald of Lunacy- (Permanent Consumable, Essence Sphere, Darkness & Magic & Psychic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Herald of Lunacy abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Herald of Lunacy’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Hunter- (Permanent Consumable, Essence Sphere, Earth & Air & Physical, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Hunter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Hunter’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Illusionist- (Permanent Consumable, Essence Sphere, Magic & Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Illusionist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Illusionist’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Inscriber- (Permanent Consumable, Essence Sphere, Magic & Light & Darkness, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Inscriber abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Inscriber’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Ioun Master- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ioun Master abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Ioun Master’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Jeweler- (Permanent Consumable, Essence Sphere, Air & Ice & Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Jeweler abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Jeweler’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Justicar- (Permanent Consumable, Essence Sphere, Light & Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Justicar abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Justicar’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Keeper of the Depths- (Permanent Consumable, Essence Sphere, Earth & Darkness, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Keeper of the Depths abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Keeper of the Depths’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Kensei- (Permanent Consumable, Essence Sphere, Physical & Air & Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Kensei abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Kensei’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Kinetic Emperor- (Permanent Consumable, Essence Sphere, Physical, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Kinetic Emperor abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Kinetic Emperor’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Lancer- (Permanent Consumable, Essence Sphere, Physical, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Lancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Lancer’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Lawbringer- (Permanent Consumable, Essence Sphere, Light & Air & Physical, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Lawbringer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Lawbringer’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Lightbearer- (Permanent Consumable, Essence Sphere, Light & Technology & Psychic & Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Lightbearer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Lightbearer’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Lord of War- (Permanent Consumable, Essence Sphere, Technology & Fire, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Lord of War abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Lord of War’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Luminary- (Permanent Consumable, Essence Sphere, Light, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Luminary abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Luminary’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Mad Scientist- (Permanent Consumable, Essence Sphere, Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mad Scientist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Mad Scientist’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Magewright- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Magewright abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Magewright’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Magus- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Magus abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Magus’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Master of Monsters- (Permanent Consumable, Essence Sphere, Magic & Physical, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Master of Monsters abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Master of Monsters’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Matrix Keeper- (Permanent Consumable, Essence Sphere, Technology & Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Matrix Keeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Matrix Keeper’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Mech Jockey- (Permanent Consumable, Essence Sphere, Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mech Jockey abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Mech Jockey’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Mechanist- (Permanent Consumable, Essence Sphere, Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mechanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Mechanist’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Medium- (Permanent Consumable, Essence Sphere, Magic & Light & Darkness, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Medium abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Medium’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Mentalist- (Permanent Consumable, Essence Sphere, Psychic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mentalist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Mentalist’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Merchant- (Permanent Consumable, Essence Sphere, Air & Earth, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Merchant abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Merchant’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Metamorph- (Permanent Consumable, Essence Sphere, Magic & Earth, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Metamorph abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Metamorph’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Mind Lord- (Permanent Consumable, Essence Sphere, Psychic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mind Lord abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Mind Lord’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Monk- (Permanent Consumable, Essence Sphere, Physical & Psychic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Monk abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Monk’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Mountain King- (Permanent Consumable, Essence Sphere, Earth, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mountain King abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Mountain King’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Musician- (Permanent Consumable, Essence Sphere, Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Musician abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Musician’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: My Past Self- (Permanent Consumable, Essence Sphere, Universe, 1 Charge, 100,000,000 Gold) Gives user an ability (probably), Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: My Past Self’
%Essence Sphere: Necromancer- (Permanent Consumable, Essence Sphere, Darkness & Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Necromancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Necromancer’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Nemesis- (Permanent Consumable, Essence Sphere, Darkness, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Nemesis abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Nemesis’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Ninja- (Permanent Consumable, Essence Sphere, Darkness & Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ninja abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Ninja’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Ocean Prince- (Permanent Consumable, Essence Sphere, Water, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ocean Prince abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Ocean Prince’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere of the Sun Queen's Blessing- (Permanent Consumable, Essence Sphere, 1 Charge, Light, 50,000,000 Gold) Gives user +5 Levels, so long as such a level gain does not place user at a level equal to or greater than 60, Gives user 25 bonus weeks that may only be used on Sun Duke, Radiant Hierophant, Commander, Astromancer, and Starkeeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere of the Sun Queen's Blessing’, May not be used by a user who already has X equaling 1 or greater for such an award
%Essence Sphere: Pactmaker- (Permanent Consumable, Essence Sphere, Darkness & Fire, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Pactmaker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Pactmaker’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Paladin- (Permanent Consumable, Essence Sphere, Light & Physical, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Paladin abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Paladin’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Power Trooper- (Permanent Consumable, Essence Sphere, Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Power Trooper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Power Trooper’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Priest- (Permanent Consumable, Essence Sphere, Magic & Light & Darkness, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Priest abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Priest’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Protector- (Permanent Consumable, Essence Sphere, Physical & Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Protector abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Protector’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Puppet Master- (Permanent Consumable, Essence Sphere, Darkness, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Puppet Master abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Puppet Master’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Radiant Hierophant- (Permanent Consumable, Essence Sphere, Light, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Radiant Hierophant abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Radiant Hierophant’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Ravager- (Permanent Consumable, Essence Sphere, Fire & Physical, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ravager abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Ravager’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Reality Arranger- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wizard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Reality Arranger’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Reaper- (Permanent Consumable, Essence Sphere, Darkness & Physical, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Reaper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Reaper’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Rider- (Permanent Consumable, Essence Sphere, Air & Physical, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Rider abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Rider’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Ritualist- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ritualist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Ritualist’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Roboticist- (Permanent Consumable, Essence Sphere, Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Roboticist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Roboticist’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Rune Mage- (Permanent Consumable, Essence Sphere, Magic & Darkness, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Rune Mage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Rune Mage’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Sage- (Permanent Consumable, Essence Sphere, Magic & Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Sage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Sage’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Scholar- (Permanent Consumable, Essence Sphere, Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Scholar abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Scholar’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Scientist- (Permanent Consumable, Essence Sphere, Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Scientist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Scientist’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Seakeeper- (Permanent Consumable, Essence Sphere, Water, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Seakeeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Seakeeper’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Seer- (Permanent Consumable, Essence Sphere, Magic & Air & Light & Darkness, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Seer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Seer’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Shadow Blade- (Permanent Consumable, Essence Sphere, Darkness, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Shadow Blade abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Shadow Blade’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Shaman- (Permanent Consumable, Essence Sphere, Magic & Earth & Air & Fire & Water & Electrical, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Shaman abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Shaman’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Shrine Maiden- (Permanent Consumable, Essence Sphere, Magic & Light & Darkness, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Shrine Maiden abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Shrine Maiden’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Sigil Tracer- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Sigil Tracer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Sigil Tracer’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Skykeeper- (Permanent Consumable, Essence Sphere, Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Skykeeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Skykeeper’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Slayer- (Permanent Consumable, Essence Sphere, Physical & Darkness & Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Slayer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Slayer’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Smith- (Permanent Consumable, Essence Sphere, Earth & Technology & Fire & Physical, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Smith abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Smith’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Snow Queen- (Permanent Consumable, Essence Sphere, Ice, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Snow Queen abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Snow Queen’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Soldreidrethanoi- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Soldreidrethanoi abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Soldreidrethanoi’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Sorceress- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Sorceress abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Sorceress’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Spy- (Permanent Consumable, Essence Sphere, Darkness & Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Spy abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Spy’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Starkeeper- (Permanent Consumable, Essence Sphere, Darkness & Ice & Fire & Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Starkeeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Starkeeper’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Subspace Architect- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wizard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Subspace Architect, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Summoner- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Summoner abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Summoner’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Sun Duke- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wizard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Sun Duke ’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Swordsman- (Permanent Consumable, Essence Sphere, Physical & Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Swordsman abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Swordsman’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Technomancer- (Permanent Consumable, Essence Sphere, Magic & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Technomancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Technomancer’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Thief- (Permanent Consumable, Essence Sphere, Air & Darkness, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Thief abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Thief’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Thunder Czar- (Permanent Consumable, Essence Sphere, Electrical, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Thunder Czar abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Thunder Czar’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Transmuter- (Permanent Consumable, Essence Sphere, Magic & Acid, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Transmuter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Transmuter’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Umbramancer- (Permanent Consumable, Essence Sphere, Darkness, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Umbramancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Umbramancer’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Veilwalker- (Permanent Consumable, Essence Sphere, Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Veilwalker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Veilwalker’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Vermin Master- (Permanent Consumable, Essence Sphere, Air & Darkness & Acid, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Vermin Master abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Vermin Master’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Viscous Lord- (Permanent Consumable, Essence Sphere, Acid & Water, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Viscous Lord abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Viscous Lord’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Walker from Beyond- (Permanent Consumable, Essence Sphere, Chaos, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Walker from Beyond abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Walker from Beyond’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Wanderer- (Permanent Consumable, Essence Sphere, Air & Water & Earth & Fire, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wanderer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Wanderer’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Warlock- (Permanent Consumable, Essence Sphere, Darkness & Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Warlock abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Warlock’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Warlord- (Permanent Consumable, Essence Sphere, Air & Fire & Physical, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Warlord abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Warlord’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Warp Mage- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Warp Mage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Warp Mage’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Warrior- (Permanent Consumable, Essence Sphere, Physical, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Warrior abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Warrior’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Weirdworker- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Weirdworker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Weirdworker’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Wildshaper- (Permanent Consumable, Essence Sphere, Earth, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wildshaper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Wildshaper’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Wind Duke- (Permanent Consumable, Essence Sphere, Air, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wind Duke abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Wind Duke’, May not be used by a user who already has X equaling 5 or greater for such an award
%Essence Sphere: Wizard- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wizard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Wizard’, May not be used by a user who already has X equaling 5 or greater for such an award
%Improved Essence Sphere: Abjurer- (Permanent Consumable, Essence Sphere, Magic & Light & Physical, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Abjurer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Abjurer’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Defensive Arts Training'
%Improved Essence Sphere: Advisor- (Permanent Consumable, Essence Sphere, Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Advisor abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Advisor’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Fan Training'
%Improved Essence Sphere: Alchemist- (Permanent Consumable, Essence Sphere, Acid & Magic & Technology, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Alchemist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Alchemist’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Alchemy Attunement'
%Improved Essence Sphere: Alienist- (Permanent Consumable, Essence Sphere, Air & Darkness & Technology & Earth, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Alienist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Alienist’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Alienist Knowledge'
%Improved Essence Sphere: Anarchomancer- (Permanent Consumable, Essence Sphere, Chaos, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Anarchomancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Anarchomancer’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Chaos Magic Attunement'
%Improved Essence Sphere: Arcane Vizier- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Arcane Vizier abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Arcane Vizier’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Magic Synchronization'
%Improved Essence Sphere: Arcanist- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Arcanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Arcanist’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Arcanist Magic Attunement'
%Improved Essence Sphere: Archer- (Permanent Consumable, Essence Sphere, Air & Physical, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Archer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Archer’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Bow Training'
%Improved Essence Sphere: Architect- (Permanent Consumable, Essence Sphere, Earth & Air & Physical, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Architect abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Architect’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Tool Training'
%Improved Essence Sphere: Artificer- (Permanent Consumable, Essence Sphere, Earth & Technology & Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Artificer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Artificer’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Artifice Attunement'
%Improved Essence Sphere: Assassin- (Permanent Consumable, Essence Sphere, Darkness & Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Assassin abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Assassin’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Throwing Weapon Training'
%Improved Essence Sphere: Astromancer- (Permanent Consumable, Essence Sphere, Air & Darkness & Light & Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Astromancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Astromancer’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Astral Magic Attunement'
%Improved Essence Sphere: Auramancer- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Auramancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Auramancer’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Aura Training'
%Improved Essence Sphere: Bard- (Permanent Consumable, Essence Sphere, Air & Magic & Fire, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Bard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Bard’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Bardic Music Attunement'
%Improved Essence Sphere: Beastmaster- (Permanent Consumable, Essence Sphere, Earth & Physical, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Beastmaster abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Beastmaster’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Beastmaster Knowledge'
%Improved Essence Sphere: Binder- (Permanent Consumable, Essence Sphere, Magic & Light & Darkness, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Binder abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Binder’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Binder Knowledge'
%Improved Essence Sphere: Biomancer- (Permanent Consumable, Essence Sphere, Technology & Acid & Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Biomancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Biomancer’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Biomancy Attunement'
%Improved Essence Sphere: Blazing Sultan- (Permanent Consumable, Essence Sphere, Fire, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Basic Fire Synchronization abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Blazing Sultan’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Fire Synchronization'
%Improved Essence Sphere: Blight Druid- (Permanent Consumable, Essence Sphere, Darkness & Earth & Air & Water, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Blight Druid abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Blight Druid’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Blight Magic Attunement'
%Improved Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Botanist’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Botanist Knowledge'
%Improved Essence Sphere: Caliph of Corrosion- (Permanent Consumable, Essence Sphere, Acid, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Caliph of Corrosion abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Caliph of Corrosion’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Acid Synchronization'
%Improved Essence Sphere: Captain- (Permanent Consumable, Essence Sphere, Water & Air & Darkness & Technology, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Captain abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Captain’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Vessel User'
%Improved Essence Sphere: Card Mystic- (Permanent Consumable, Essence Sphere, Magic & Psychic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Card Mystic abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Card Mystic’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Card Training'
%Improved Essence Sphere: Champion of the Upper Realms- (Permanent Consumable, Essence Sphere, Light & Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Champion of the Upper Realms abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Champion of the Upper Realms’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Champion of the Upper Realms Knowledge'
%Improved Essence Sphere: Channeler- (Permanent Consumable, Essence Sphere, Magic & Physical & Psychic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Channeler abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Channeler’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Channeling Attunement'
%Improved Essence Sphere: Chef- (Permanent Consumable, Essence Sphere, Water & Fire, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Chef abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Chef’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Chef Proficieny'
%Improved Essence Sphere: Clothier- (Permanent Consumable, Essence Sphere, Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Clothier abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Clothier’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Clothier Proficiency'
%Improved Essence Sphere: Combatant- (Permanent Consumable, Essence Sphere, Physical, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Combatant abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Combatant’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Fist Weapon Training'
%Improved Essence Sphere: Commander- (Permanent Consumable, Essence Sphere, Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Commander abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Commander’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Leadership Attunement'
%Improved Essence Sphere: Conjuror- (Permanent Consumable, Essence Sphere, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Ice & energy & Electrical & Acid, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Conjuror abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Conjuror’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Conjuror Knowledge'
%Improved Essence Sphere: Controller- (Permanent Consumable, Essence Sphere, Technology & Magic & Psychic & Light & Darkness, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Controller abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Controller’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Force Training'
%Improved Essence Sphere: Counselor of Faerie- (Permanent Consumable, Essence Sphere, Magic & Earth & Air & Water & Ice & Electrical, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Counselor of Faerie abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Counselor of Faerie’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Counselor of Faerie Knowledge'
%Improved Essence Sphere: Countess of Power- (Permanent Consumable, Essence Sphere, Energy, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Countess of Power abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Countess of Power’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Energy Synchronization'
%Improved Essence Sphere: Crafter- (Permanent Consumable, Essence Sphere, Magic & Technology & Earth & Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Crafter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Crafter’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Crafter Proficiency'
%Improved Essence Sphere: Crusher- (Permanent Consumable, Essence Sphere, Physical & Earth, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Crusher abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Crusher’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Hammer Training'
%Improved Essence Sphere: Dancer- (Permanent Consumable, Essence Sphere, Air & Physical & Fire, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Dancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Dancer’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Dance Attumenent'
%Improved Essence Sphere: Deathless One- (Permanent Consumable, Essence Sphere, Darkness, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Deathless One abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Deathless One’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Deathless One Knowledge'
%Improved Essence Sphere: Defender- (Permanent Consumable, Essence Sphere, Light & Earth & Physical, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Defender abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Defender’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Shield Training'
%Improved Essence Sphere: Delver of the Forbidden- (Permanent Consumable, Essence Sphere, Darkness & Psychic & Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Delver of the Forbidden abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Delver of the Forbidden’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Forbidden Magic Attunement'
%Improved Essence Sphere: Diabolist- (Permanent Consumable, Essence Sphere, Darkness, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Diabolist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Diabolist’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Demon Magic Attunement'
%Improved Essence Sphere: Diplomat- (Permanent Consumable, Essence Sphere, Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Diplomat abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Diplomat’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Clothing Mastery'
%Improved Essence Sphere: Diviner- (Permanent Consumable, Essence Sphere, Magic & Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Diviner abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Diviner’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Divining Attunement'
%Improved Essence Sphere: Dominator- (Permanent Consumable, Essence Sphere, Air & Darkness & Physical, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Dominator abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Dominator’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Whip Training'
%Improved Essence Sphere: Doombringer- (Permanent Consumable, Essence Sphere, Darkness, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Doombringer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Doombringer’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Doombringer Knowledge'
%Improved Essence Sphere: Dragon Lord- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Dragon Lord abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Dragon Lord’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Dragon Lord Knowledge'
%Improved Essence Sphere: Dragoon- (Permanent Consumable, Essence Sphere, Magic & Physical & Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Dragoon abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Dragoon’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Polearm Training'
%Improved Essence Sphere: Driver- (Permanent Consumable, Essence Sphere, Air & Technology & Earth, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Driver abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Driver’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Vehicle User'
%Improved Essence Sphere: Druid- (Permanent Consumable, Essence Sphere, Magic & Earth & Air & Water, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Druid abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Druid’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Druid Magic Attunement'
%Improved Essence Sphere: Ebon Chancellor- (Permanent Consumable, Essence Sphere, Darkness, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Ebon Chancellor abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Ebon Chancellor’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Darkness Synchronization'
%Improved Essence Sphere: Elementalist- (Permanent Consumable, Essence Sphere, Earth & Air & Fire & Water, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Elementalist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Elementalist’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Elemental Magic Attunement'
%Improved Essence Sphere: Enchanter- (Permanent Consumable, Essence Sphere, Magic & Psychic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Enchanter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Enchanter’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Enchantment Attunement'
%Improved Essence Sphere: Engineer- (Permanent Consumable, Essence Sphere, Technology, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Engineer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Engineer’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Engineer Proficiency'
%Improved Essence Sphere: Enslaver- (Permanent Consumable, Essence Sphere, Darkness & Psychic & Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Enslaver abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Enslaver’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Soul Training'
%Improved Essence Sphere: Evermason- (Permanent Consumable, Essence Sphere, Earth & Magic & Physical, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Evermason abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Evermason’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Evermason Knowledge'
%Improved Essence Sphere: Flux Baron- (Permanent Consumable, Essence Sphere, Magic & Acid, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Flux Baron abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Flux Baron’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Flux Baron Knowledge'
%Improved Essence Sphere: Force Mage- (Permanent Consumable, Essence Sphere, Energy & Physical & Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Force Mage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Force Mage’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Force Magic Attunement'
%Improved Essence Sphere: Gatekeeper- (Permanent Consumable, Essence Sphere, Spatial, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Gatekeeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Gatekeeper’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Gatekeeper Knowledge'
%Improved Essence Sphere: Gearwright- (Permanent Consumable, Essence Sphere, Technology, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Gearwright abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Gearwright’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Gearwright Knowledge'
%Improved Essence Sphere: General- (Permanent Consumable, Essence Sphere, Physical & Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on General abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: General’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic General Knowledge'
%Improved Essence Sphere: Gentleman Assassin- (Permanent Consumable, Essence Sphere, Darkness & Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Gentleman Assassin abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Gentleman Assassin’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Bladecane Training'
%Improved Essence Sphere: Geomancer- (Permanent Consumable, Essence Sphere, Earth & Air & Fire & Water, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Geomancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Geomancer’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Geomancy Attunement'
%Improved Essence Sphere: Gigas Knight- (Permanent Consumable, Essence Sphere, Physical & Earth, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Gigas Knight abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Gigas Knight’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Grand Armor Mastery'
%Improved Essence Sphere: Glyph Mage- (Permanent Consumable, Essence Sphere, Magic & Light, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Glyph Mage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Glyph Mage’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Glyph Magic Attunement'
%Improved Essence Sphere: Golomancer- (Permanent Consumable, Essence Sphere, Magic & Earth, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Golomancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Golomancer’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Golomancy Attunement'
%Improved Essence Sphere: Guardian- (Permanent Consumable, Essence Sphere, Physical & Earth, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Guardian abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Guardian’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Heavy Armor Mastery'
%Improved Essence Sphere: Gunner- (Permanent Consumable, Essence Sphere, Technology & Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Gunner abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Gunner’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Gun Training'
%Improved Essence Sphere: Gunslinger- (Permanent Consumable, Essence Sphere, Air & Technology, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Gunslinger abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Gunslinger’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Gunslinging Attunement'
%Improved Essence Sphere: Healer- (Permanent Consumable, Essence Sphere, Magic & Light, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Healer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Healer’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Healer Magic Attunement'
%Improved Essence Sphere: Heir to the Future- (Permanent Consumable, Essence Sphere, Technology, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Heir to the Future abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Heir to the Future’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Technology Synchronization'
%Improved Essence Sphere: Herald of Lunacy- (Permanent Consumable, Essence Sphere, Darkness & Magic & Psychic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Herald of Lunacy abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Herald of Lunacy’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Herald of Lunacy Knowledge'
%Improved Essence Sphere: Hunter- (Permanent Consumable, Essence Sphere, Earth & Air & Physical, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Hunter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Hunter’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Archery Attunement'
%Improved Essence Sphere: Illusionist- (Permanent Consumable, Essence Sphere, Magic & Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Illusionist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Illusionist’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Illusion Magic Attunement'
%Improved Essence Sphere: Inscriber- (Permanent Consumable, Essence Sphere, Magic & Light & Darkness, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Inscriber abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Inscriber’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Ward Mastery'
%Improved Essence Sphere: Ioun Master- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Ioun Master abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Ioun Master’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Ioun Stone Training'
%Improved Essence Sphere: Jeweler- (Permanent Consumable, Essence Sphere, Air & Ice & Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Jeweler abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Jeweler’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Jeweler Proficiency'
%Improved Essence Sphere: Justicar- (Permanent Consumable, Essence Sphere, Light & Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Justicar abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Justicar’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Justicar Knowledge'
%Improved Essence Sphere: Keeper of the Depths- (Permanent Consumable, Essence Sphere, Earth & Darkness, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Keeper of the Depths abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Keeper of the Depths’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Keeper of the Depths Knowledge'
%Improved Essence Sphere: Kensei- (Permanent Consumable, Essence Sphere, Physical & Air & Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Kensei abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Kensei’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Sword Arts Attunement'
%Improved Essence Sphere: Kinetic Emperor- (Permanent Consumable, Essence Sphere, Physical, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Kinetic Emperor abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Kinetic Emperor’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Physical Synchronization'
%Improved Essence Sphere: Lancer- (Permanent Consumable, Essence Sphere, Physical, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Lancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Lancer’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Spear Training'
%Improved Essence Sphere: Lawbringer- (Permanent Consumable, Essence Sphere, Light & Air & Physical, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Lawbringer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Lawbringer’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Mace Training'
%Improved Essence Sphere: Lightbearer- (Permanent Consumable, Essence Sphere, Light & Technology & Psychic & Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Lightbearer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Lightbearer’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Lightbearer Knowledge'
%Improved Essence Sphere: Lord of War- (Permanent Consumable, Essence Sphere, Technology & Fire, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Lord of War abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Lord of War’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic War Machine USer'
%Improved Essence Sphere: Luminary- (Permanent Consumable, Essence Sphere, Light, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Luminary abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Luminary’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Celestial Magic Attunement'
%Improved Essence Sphere: Mad Scientist- (Permanent Consumable, Essence Sphere, Technology, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Mad Scientist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Mad Scientist’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic AMad Scientist Knowledge'
%Improved Essence Sphere: Magewright- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Magewright abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Magewright’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Magewright Proficiency'
%Improved Essence Sphere: Magus- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Magus abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Magus’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Orb Training'
%Improved Essence Sphere: Master of Monsters- (Permanent Consumable, Essence Sphere, Magic & Physical, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Master of Monsters abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Master of Monsters’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Master of Monsters Knowledge'
%Improved Essence Sphere: Matrix Keeper- (Permanent Consumable, Essence Sphere, Technology & Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Matrix Keeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Matrix Keeper’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Assault Matrix Training'
%Improved Essence Sphere: Mech Jockey- (Permanent Consumable, Essence Sphere, Technology, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Mech Jockey abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Mech Jockey’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Mech User'
%Improved Essence Sphere: Mechanist- (Permanent Consumable, Essence Sphere, Technology, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Mechanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Mechanist’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Mechanist Knowledge'
%Improved Essence Sphere: Medium- (Permanent Consumable, Essence Sphere, Magic & Light & Darkness, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Medium abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Medium’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Spirit Form User'
%Improved Essence Sphere: Mentalist- (Permanent Consumable, Essence Sphere, Psychic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Mentalist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Mentalist’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Psychic Power Attunement'
%Improved Essence Sphere: Merchant- (Permanent Consumable, Essence Sphere, Air & Earth, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Merchant abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Merchant’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Merchant Proficiency'
%Improved Essence Sphere: Metamorph- (Permanent Consumable, Essence Sphere, Magic & Earth, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Metamorph abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Metamorph’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Shapeshifted Form User'
%Improved Essence Sphere: Mind Lord- (Permanent Consumable, Essence Sphere, Psychic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Mind Lord abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Mind Lord’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Psychic Synchronization'
%Improved Essence Sphere: Monk- (Permanent Consumable, Essence Sphere, Physical & Psychic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Monk abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Monk’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Unarmed Technique Attunemenet'
%Improved Essence Sphere: Mountain King- (Permanent Consumable, Essence Sphere, Earth, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Mountain King abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Mountain King’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Earth Synchronization'
%Improved Essence Sphere: Musician- (Permanent Consumable, Essence Sphere, Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Musician abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Musician’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Instrument Training'
%Improved Essence Sphere: Necromancer- (Permanent Consumable, Essence Sphere, Darkness & Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Necromancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Necromancer’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Necromancy Attunement'
%Improved Essence Sphere: Nemesis- (Permanent Consumable, Essence Sphere, Darkness, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Nemesis abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Nemesis’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Dark Transformation User'
%Improved Essence Sphere: Ninja- (Permanent Consumable, Essence Sphere, Darkness & Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Ninja abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Ninja’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Ninjutsu Attunement'
%Improved Essence Sphere: Ocean Prince- (Permanent Consumable, Essence Sphere, Water, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Ocean Prince abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Ocean Prince’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Water Synchronization'
%Improved Essence Sphere: Pactmaker- (Permanent Consumable, Essence Sphere, Darkness & Fire, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Pactmaker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Pactmaker’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Pactmaker Knowledge'
%Improved Essence Sphere: Paladin- (Permanent Consumable, Essence Sphere, Light & Physical, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Paladin abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Paladin’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Holy Magic'
%Improved Essence Sphere: Power Trooper- (Permanent Consumable, Essence Sphere, Technology, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Power Trooper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Power Trooper’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Power Armor Mastery'
%Improved Essence Sphere: Priest- (Permanent Consumable, Essence Sphere, Magic & Light & Darkness, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Priest abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Priest’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Divine Magic Attunement'
%Improved Essence Sphere: Protector- (Permanent Consumable, Essence Sphere, Physical & Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Protector abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Protector’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Light Armor Mastery'
%Improved Essence Sphere: Puppet Master- (Permanent Consumable, Essence Sphere, Darkness, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Puppet Master abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Puppet Master’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Puppet Master Knowledge'
%Improved Essence Sphere: Radiant Hierophant- (Permanent Consumable, Essence Sphere, Light, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Radiant Hierophant abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Radiant Hierophant’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Light Synchronization'
%Improved Essence Sphere: Ravager- (Permanent Consumable, Essence Sphere, Fire & Physical, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Ravager abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Ravager’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Axe Training'
%Improved Essence Sphere: Reaper- (Permanent Consumable, Essence Sphere, Darkness & Physical, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Reaper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Reaper’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Scythe Training'
%Improved Essence Sphere: Rider- (Permanent Consumable, Essence Sphere, Air & Physical, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Rider abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Rider’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Steed User'
%Improved Essence Sphere: Ritualist- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Ritualist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Ritualist’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Ritual Magic Attunement'
%Improved Essence Sphere: Roboticist- (Permanent Consumable, Essence Sphere, Technology, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Roboticist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Roboticist’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Roboticist Knowledge'
%Improved Essence Sphere: Rune Mage- (Permanent Consumable, Essence Sphere, Magic & Darkness, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Rune Mage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Rune Mage’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Rune Magic Attunement'
%Improved Essence Sphere: Sage- (Permanent Consumable, Essence Sphere, Magic & Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Sage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Sage’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Staff Training'
%Improved Essence Sphere: Scholar- (Permanent Consumable, Essence Sphere, Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Scholar abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Scholar’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Book Training'
%Improved Essence Sphere: Scientist- (Permanent Consumable, Essence Sphere, Technology, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Scientist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Scientist’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Hypertech Attunement'
%Improved Essence Sphere: Seakeeper- (Permanent Consumable, Essence Sphere, Water, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Seakeeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Seakeeper’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Seakeeper Knowledge'
%Improved Essence Sphere: Seer- (Permanent Consumable, Essence Sphere, Magic & Air & Light & Darkness, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Seer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Seer’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Robe Mastery'
%Improved Essence Sphere: Shadow Blade- (Permanent Consumable, Essence Sphere, Darkness, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Shadow Blade abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Shadow Blade’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Knife Training'
%Improved Essence Sphere: Shaman- (Permanent Consumable, Essence Sphere, Magic & Earth & Air & Fire & Water & Electrical, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Shaman abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Shaman’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Shamanic Magic Attunement'
%Improved Essence Sphere: Shrine Maiden- (Permanent Consumable, Essence Sphere, Magic & Light & Darkness, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Shrine Maiden abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Shrine Maiden’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Spirit Magic Attunement'
%Improved Essence Sphere: Sigil Tracer- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Sigil Tracer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Sigil Tracer’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Sigil Magic Attunement'
%Improved Essence Sphere: Skykeeper- (Permanent Consumable, Essence Sphere, Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Skykeeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Skykeeper’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Skykeeper Knowledge'
%Improved Essence Sphere: Slayer- (Permanent Consumable, Essence Sphere, Physical & Darkness & Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Slayer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Slayer’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Deadly Item Training'
%Improved Essence Sphere: Smith- (Permanent Consumable, Essence Sphere, Earth & Technology & Fire & Physical, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Smith abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Smith’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Smith Proficieny'
%Improved Essence Sphere: Snow Queen- (Permanent Consumable, Essence Sphere, Ice, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Snow Queen abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Snow Queen’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Ice Synchronization'
%Improved Essence Sphere: Soldreidrethanoi- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Soldreidrethanoi abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Soldreidrethanoi’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Bailartix Training'
%Improved Essence Sphere: Sorceress- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Sorceress abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Sorceress’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Wand Training'
%Improved Essence Sphere: Spy- (Permanent Consumable, Essence Sphere, Darkness & Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Spy abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Spy’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Disguise Mastery'
%Improved Essence Sphere: Starkeeper- (Permanent Consumable, Essence Sphere, Darkness & Ice & Fire & Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Starkeeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Starkeeper’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Starkeeper Knowledge'
%Improved Essence Sphere: Summoner- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Summoner abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Summoner’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Summoner Magic Attunement'
%Improved Essence Sphere: Swordsman- (Permanent Consumable, Essence Sphere, Physical & Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Swordsman abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Swordsman’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Sword Training'
%Improved Essence Sphere: Technomancer- (Permanent Consumable, Essence Sphere, Magic & Technology, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Technomancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Technomancer’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Technomancy Attunement'
%Improved Essence Sphere: Thief- (Permanent Consumable, Essence Sphere, Air & Darkness, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Thief abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Thief’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Thief Arts Attunement'
%Improved Essence Sphere: Thunder Czar- (Permanent Consumable, Essence Sphere, Electrical, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Thunder Czar abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Thunder Czar’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Electrical Synchronization'
%Improved Essence Sphere: Transmuter- (Permanent Consumable, Essence Sphere, Magic & Acid, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Transmuter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Transmuter’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Transmutation Attunement'
%Improved Essence Sphere: Umbramancer- (Permanent Consumable, Essence Sphere, Darkness, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Umbramancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Umbramancer’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Shadow Magic Attunement'
%Improved Essence Sphere: Veilwalker- (Permanent Consumable, Essence Sphere, Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Veilwalker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Veilwalker’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Ethereal Magic Attunement'
%Improved Essence Sphere: Vermin Master- (Permanent Consumable, Essence Sphere, Air & Darkness & Acid, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Vermin Master abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Vermin Master’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Vermin Master Knowledge'
%Improved Essence Sphere: Viscous Lord- (Permanent Consumable, Essence Sphere, Acid & Water, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Viscous Lord abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Viscous Lord’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Viscous Lord Knowledge'
%Improved Essence Sphere: Walker from Beyond- (Permanent Consumable, Essence Sphere, Chaos, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Walker from Beyond abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Walker from Beyond’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Walker from Beyond Knowledge'
%Improved Essence Sphere: Wanderer- (Permanent Consumable, Essence Sphere, Air & Water & Earth & Fire, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Wanderer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Wanderer’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Gate Magic Attunement'
%Improved Essence Sphere: Warlock- (Permanent Consumable, Essence Sphere, Darkness & Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Warlock abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Warlock’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Dark Magic Attunement'
%Improved Essence Sphere: Warlord- (Permanent Consumable, Essence Sphere, Air & Fire & Physical, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Warlord abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Warlord’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Warlord Knowledge'
%Improved Essence Sphere: Warp Mage- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Warp Mage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Warp Mage’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Monstrous Transformation User'
%Improved Essence Sphere: Warrior- (Permanent Consumable, Essence Sphere, Physical, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Warrior abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Warrior’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Combat Arts Attunement'
%Improved Essence Sphere: Weirdworker- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Weirdworker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Weirdworker’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Weirdworker Knowledge'
%Improved Essence Sphere: Wildshaper- (Permanent Consumable, Essence Sphere, Earth, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Wildshaper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Wildshaper’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Natural Form User'
%Improved Essence Sphere: Wind Duke- (Permanent Consumable, Essence Sphere, Air, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Wind Duke abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Wind Duke’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Air Synchronization'
%Improved Essence Sphere: Wizard- (Permanent Consumable, Essence Sphere, Magic, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Wizard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Wizard’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Wizard Magic Attunement'
%Replica of the Heart of Hiebarr- (Permanent Consumable, Essence Sphere, Mystic, 1 Charge, 15,000,000 Gold) May only be used in RP threads (and is likely to give your character a tactical-RPG-style makeover that has little effect in standard battles but will help way more when other battle types come out)
%Ritual Vessel of a Billion Lives- (Permanent Consumable, Essence Sphere, Time & Life & Glory & Dopple, 1 Charge, 400,000,000 Gold) Target Slot becomes able to accommodate multiple Exodus of Self items and may have them applied to it without sacrificing PCs; characters of any of the slot's unlocked types may be created in the slot
%The Collected Mana Essence of a Thousand Generals- (Permanent Consumable, Essence Sphere, 1 Charge, Earth & Fire, 17,250,000 Gold) Gives user +3 levels, so long as such a level gain does not place user at a level equal to or greater than 50, Gives user 25 bonus weeks that may only be used on General, Commander, Advisor, Lord of War, Captain, and Siegemaster abilities, Gives user the award ‘Has Consumed X (where X = X+1) The Collected Mana Essence of a Thousand Generals,’ May not be used by a user who already has X equaling 1 or greater for such an award
%Vita Ex Nihilo- (Permanent Consumable, Essence Sphere, Universe, 1 Charge, X Gold) User's controlling player gains a character slot, and, while doing so, may use one Exodus of Self item as though it were consuming a Level 60 PC without it actually doing so; said new PC gains copies of up to 120 of this item's user's shop-buyable abilities at the time of creation (provided that it would not be barred from learning such abilities entirely)
%Wizard's Heart- (Permanent Consumable, Essence Sphere, 1 Charge, Magic, 30,000,000 Gold) Gives user +1 Level, so long as such a level gain does not place user at a level equal to or greater than 50, Gives user 10 Wizard Bonus Weeks, 10 Seer Bonus Weeks, 10 Scholar Bonus Weeks, and 10 Enchanter Bonus Weeks, Gives user the award ‘Has Consumed X (where X = X+1) Wizard's Heart,’ May not be used by a user who already has X equaling 1 or greater for such an award

~Grimoire~
%’Become a Pro Golfer in Under 5 Minutes!’- (Permanent Consumable, Grimoire, Physical & Air, 1 Charge, 1,000,000 Gold) Teaches user "Professional Golfer"
%Attunement Book: Arcane Vizier- (Permanent Consumable, Grimoire, Magic, 1 Charge, 10,000,000 Gold) Gives user 1 bonus week that can only be used for Arcane Vizier abilities and the award ‘Has used X Attunement Book: Arcane Vizier’, cannot be used if X would become greater than 5
%Attunement Book: Geomancer- (Permanent Consumable, Grimoire, Earth, 1 Charge, 10,000,000 Gold) Gives user 1 bonus week that can only be used for Geomancer abilities and the award ‘Has used X Attunement Book: Geomancer’, cannot be used if X would become greater than 5
%Attunement Book: Illusionist- (Permanent Consumable, Grimoire, Illusion, 1 Charge, 10,000,000 Gold) Gives user 1 bonus week that can only be used for Illusionist abilities and the award ‘Has used X Attunement Book: Illusionist’, cannot be used if X would become greater than 5
%Attunement Book: Wind Duke- (Permanent Consumable, Grimoire, Air, 1 Charge, 10,000,000 Gold) Gives user 1 bonus week that can only be used for Wind Duke abilities and the award ‘Has used X Attunement Book: Wind Duke’, cannot be used if X would become greater than 5
%Beekeeping for Cowboys- (Permanent Consumable, Grimoire, Earth & Air, 1 Charge, 30,000,000 Gold) Gives target willing PC who does not possess the award 'Read Beekeeping for Cowboys' 10 Gunslinger Bonus Weeks, 10 Rider Bonus Weeks, 20 Vermin Lord Bonus Weeks, the ability 'Beekeeping Cowboy', and the award 'Read Beekeeping for Cowboys'
%Book of 1,000 Treatments- (Permanent Consumable, Grimoire, Physical & Light, 1 Charge, 10,000,000 Gold) Teaches user "Doctor"
%Book of the Blade- (Permanent Consumable, Grimoire, Physical & Magic, 1 Charge, 10,000,000 Gold) Teaches user "Practiced Swordsman"
%Book of Covert Techniques- (Permanent Consumable, Grimoire, Darkness & Air, 1 Charge, 10,000,000 Gold) Teaches user "Sneaky"
%Book of Dramatic Entrances- (Permanent Consumable, Grimoire, Light & Air, 1 Charge, 10,000,000 Gold) Teaches user "Make a Dramatic Entrance" if user pays 400,000 XP and 5,000,000 Gold
%Book of Gates- (Permanent Consumable, Grimoire, Magic, 1 Charge, 500,000 Gold) Gives user 2 bonus weeks that can only be used for Wanderer abilities and the award ‘Has used X Book of Gates’, cannot be used if X would become greater than 5
%Book of Mad Mixing- (Permanent Consumable, Grimoire, Acid & Psychic, 1 Charge, 10,000,000 Gold) Teaches user "Mad Mixer"
%Book of Mystic Infusion- (Permanent Consumable, Grimoire, Physical & Magic, 1 Charge, 10,000,000 Gold) Teaches user "Infused Casting"
%Book of 'Radical' Medicine- (Permanent Consumable, Grimoire, Physical & Fire, 1 Charge, 10,000,000 Gold) Teaches user "Practitioner of 'Radical' Medicine" at the cost of 1,000,000 Gold
%Book of Rare and Forbidden Quilting Techniques- (Permanent Consumable, Grimoire, Darkness & Magic & Air, 1 Charge, 10,000,000 Gold) Teaches user the ability "Diabolical Quilter"
%Book of Spiritual Infusion- (Permanent Consumable, Grimoire, Light & Darkness, 1 Charge, 8,000,000 Gold) Teaches user "Spiritual Infusion"
%Book of the Messenger of the Flame- (Permanent Consumable, Grimoire, Fire & Destruction, 1 Charge, 80,000,000 Gold) Teaches user the ability 'Speaker of the Flame's Message' if user possesses the ability 'Outsider Traits', possesses the ability 'Blazing Sultan' and is Level 51 or greater
%Book of Weaponry- (Permanent Consumable, Grimoire, Physical & Fire, 1 Charge, 10,000,000 Gold) Teaches user "Knowledge of Weapons"
%Book that Teaches Ghosts How to Moan- (Permanent Consumable, Manual, Darkness & Air, 57,000 Gold) Target Undead pet or summon gains the ability ‘Ghostly Wail’
Ghostly Wail- 400 Damage, May deal no damage, 45% inflicts Confusion: Fear, 1 hit against 15, deals 1/15 damage, This ability does not persist through combos, Darkness & Air, 400 MP
%Book that Teaches Improved Mad Mixing- (Permanent Consumable, Grimoire, Acid & Psychic, 1 Charge, 10,000,000 Gold) Teaches user "Improved Mad Mixer" if user possesses the ability '"Mad Mixer" and spends 50,000,000 Gold
Improved Mad Mixer- (Passive Ability, Alchemist) Possessor may choose what effect possessor's 'Mad Mixer' ability applies instead of having one be randomly applied
%Book that Teaches Men How to Enter a State of Despair- (Permenant Consumable, Manual, Darkness & Air, 45,000 Gold) Target Human pet or summon gains the ability ‘I'm In Despair!’
I'm In Despair!- Caster is afflicted with Confusion: Depression, This ability does not persist through combos, Darkness & Air, 400 MP
%Booklet of the Traveling Merchant’s Tricks- (Permanent Consumable, Grimoire, Earth & Air & Water & Wealth, 2,750,000 Gold) Target willing player gains the ability "Traveling Merchant’s Guile"
%Career Skill Textbook: Advanced Grill Use- (Permanent Consumable, Grimoire, Earth & Fire, 1 Charge, 2,000,000 Gold) Teaches user "Advanced Grill Use"
%Career Skill Textbook: Aggressive Frisking- (Permanent Consumable, Grimoire, Physical & Air, 1 Charge, 1,000,000 Gold) Teaches user "Aggressive Frisking"
%Career Skill Textbook: Annoyance General's Generally Annoying Tactics- (Permanent Consumable, Grimoire, Technology & Physical & Air & Psychic, 1 Charge, 1,000,000 Gold) Teaches user "Annoyance General's Generally Annoying Tactics"
%Career Skill Textbook: Annoyance General's Secret Training Regimen: Be a Thousand Times More Annoying than the Enemy Troops Could Possibly Be- (Permanent Consumable, Grimoire, Technology & Physical & Air & Psychic, 1 Charge, 2,000,000 Gold) Teaches user "Annoyance General's Secret Training Regimen: Be a Thousand Times More Annoying than the Enemy Troops Could Possibly Be"
%Career Skill Textbook: Apply Excessive Capsaicin- (Permanent Consumable, Grimoire, Fire, 1 Charge, 1,000,000 Gold) Teaches user "Apply Excessive Capsaicin"
%Career Skill Textbook: Apply Zonal Battle-Tiling- (Permanent Consumable, Grimoire, Earth & Air & Fire & Water & Ice & Energy & Electrical & Acid, 1 Charge, 2,000,000 Gold) Teaches user "Apply Zonal Battle-Tiling"
%Career Skill Textbook: Autocannibalize- (Permanent Consumable, Grimoire, Darkness, 1 Charge, 1,000,000 Gold) Teaches user "Autocannibalize"
%Career Skill Textbook: Auto-Rearranging Organs- (Permanent Consumable, Grimoire, Physical, 1 Charge, 2,000,000 Gold) Teaches user "Auto-Rearranging Organs"
%Career Skill Textbook: Badly Impersonate Outsider- (Permanent Consumable, Grimoire, Magic, 1 Charge, 1,000,000 Gold) Teaches user "Badly Impersonate Outsider"
%Career Skill Textbook: Bombrider Cowboy- (Permanent Consumable, Grimoire, Technology & Fire & Air, 1 Charge, 5,000,000 Gold) Teaches user "Bombrider Cowboy"
%Career Skill Textbook: Bombriding- (Permanent Consumable, Grimoire, Technology & Fire & Air, 1 Charge, 1,000,000 Gold) Teaches user "Bombriding"
%Career Skill Textbook: Built with Deathly Mortar- (Permanent Consumable, Grimoire, Darkness, 1 Charge, 1,000,000 Gold) Teaches user "Built with Deathly Mortar"
%Career Skill Textbook: Cactus Sharpener- (Permanent Consumable, Grimoire, Physical & Earth, 1 Charge, 1,000,000 Gold) Teaches user "Cactus Sharpener"
%Career Skill Textbook: Can Grow Tumors on a Farm- (Permanent Consumable, Grimoire, Acid & Darkness & Earth & Technology, 1 Charge, 1,000,000 Gold) Teaches user "Can Grow Tumors on a Farm"
%Career Skill Textbook: Cleaver Fling- (Permanent Consumable, Grimoire, Physical & Air, 1 Charge, 1,000,000 Gold) Teaches user "Cleaver Fling"
%Career Skill Textbook: Combat Flute Use- (Permanent Consumable, Grimoire, Air & Physical, 1 Charge, 1,000,000 Gold) Teaches user "Combat Flute Use"
%Career Skill Textbook: Contains a Doomzoo- (Permanent Consumable, Grimoire, Darkness & Earth & Acid, 1 Charge, 1,000,000 Gold) Teaches user "Contains a Doomzoo"
%Career Skill Textbook: Contains Terror Aqueducts- (Permanent Consumable, Grimoire, Fire & Acid & Darkness, 1 Charge, 1,000,000 Gold) Teaches user "Contains Terror Aqueducts"
%Career Skill Textbook: Contains Zonal Damage Tiles- (Permanent Consumable, Grimoire, Earth & Air & Fire & Water & Ice & Energy & Electrical & Acid, 1 Charge, 1,000,000 Gold) Teaches user "Contains Zonal Damage Tiles"
%Career Skill Textbook: Cook Human- (Permanent Consumable, Grimoire, Fire, 1 Charge, 1,000,000 Gold) Teaches user "Cook Human"
%Career Skill Textbook: Create Wordcraft- (Permanent Consumable, Grimoire, Magic & Air, 1 Charge, 1,000,000 Gold) Teaches user "Create Wordcraft"
%Career Skill Textbook: Cubist Body- (Permanent Consumable, Grimoire, Chaos, 1 Charge, 1,000,000 Gold) Teaches user "Cubist Body"
%Career Skill Textbook: Dangerous Mixing- (Permanent Consumable, Grimoire, Earth & Acid, 1 Charge, 1,000,000 Gold) Teaches user "Dangerous Mixing"
%Career Skill Textbook: Deadly Foreshadowing- (Permanent Consumable, Grimoire, Darkness, 1 Charge, 1,000,000 Gold) Teaches user "Deadly Foreshadowing"
%Career Skill Textbook: Deathtrap Realtor- (Permanent Consumable, Grimoire, Darkness & Earth, 1 Charge, 1,000,000 Gold) Teaches user "Deathtrap Realtor"
%Career Skill Textbook: Deranged Music- (Permanent Consumable, Grimoire, Air & Psychic & Darkness, 1 Charge, 1,000,000 Gold) Teaches user "Deranged Music"
%Career Skill Textbook: Destructolaser- (Permanent Consumable, Grimoire, Technology, 1 Charge, 1,000,000 Gold) Teaches user "Destructolaser"
%Career Skill Textbook: Dig Pothole- (Permanent Consumable, Grimoire, Earth, 1 Charge, 1,000,000 Gold) Teaches user "Dig Pothole"
%Career Skill Textbook: Doomfern Whispering- (Permanent Consumable, Grimoire, Earth & Water & Darkness, 1 Charge, 1,000,000 Gold) Teaches user "Doomfern Whispering"
%Career Skill Textbook: Drink Lake- (Permanent Consumable, Grimoire, Water, 1 Charge, 1,000,000 Gold) Teaches user "Drink Lake"
%Career Skill Textbook: Electric Paddle Heartstopper- (Permanent Consumable, Grimoire, Electrical & Technology, 1 Charge, 1,000,000 Gold) Teaches user "Electric Paddle Heartstopper"
%Career Skill Textbook: Enraging Massage- (Permanent Consumable, Grimoire, Fire & Physical, 1 Charge, 2,000,000 Gold) Teaches user "Enraging Massage"
%Career Skill Textbook: Erase Future Destiny- (Permanent Consumable, Grimoire, Fate & Time & Destruction, 1 Charge, 1,000,000 Gold) Teaches user "Erase Future Destiny"
%Career Skill Textbook: Fast Typing- (Permanent Consumable, Grimoire, Air & Technology, 1 Charge, 1,000,000 Gold) Teaches user "Fast Typing"
%Career Skill Textbook: Fat Lady's Song- (Permanent Consumable, Grimoire, Air & Physical & Ice & Time, 1 Charge, 1,000,000 Gold) Teaches user "Fat Lady's Song"
%Career Skill Textbook: Fell Grilling- (Permanent Consumable, Grimoire, Darkness & Fire, 1 Charge, 1,000,000 Gold) Teaches user "Fell Grilling"
%Career Skill Textbook: Fictionalize- (Permanent Consumable, Grimoire, Magic, 1 Charge, 1,000,000 Gold) Teaches user "Fictionalize"
%Career Skill Textbook: Filled with Trapped Chandaliers- (Permanent Consumable, Grimoire, Air & Technology & Fire, 1 Charge, 1,000,000 Gold) Teaches user "Filled with Trapped Chandaliers"
%Career Skill Textbook: Flowery Lyrics- (Permanent Consumable, Grimoire, Earth & Light, 1 Charge, 2,000,000 Gold) Teaches user "Flowery Lyrics"
%Career Skill Textbook: Forcibly Ship Crack Pairing- (Permanent Consumable, Grimoire, Fire & Darkness, 1 Charge, 1,000,000 Gold) Teaches user "Forcibly Ship Crack Pairing"
%Career Skill Textbook: Gelatinize Spirit- (Permanent Consumable, Grimoire, Darkness & Magic, 1 Charge, 1,000,000 Gold) Teaches user "Gelatinize Spirit"
%Career Skill Textbook: Greater Mastery of Spicy- (Permanent Consumable, Grimoire, Fire, 1 Charge, 1,000,000 Gold) Teaches user "Greater Mastery of Spicy"
%Career Skill Textbook: Hazard Programming- (Permanent Consumable, Grimoire, Technology, 1 Charge, 1,000,000 Gold) Teaches user "Hazard Programming"
%Career Skill Textbook: Herd Torpedos- (Permanent Consumable, Grimoire, Water & Technology, 1 Charge, 1,000,000 Gold) Teaches user "Herd Torpedos"
%Career Skill Textbook: Hockey Maniac- (Permanent Consumable, Grimoire, Water & Air, 1 Charge, 5,000,000 Gold) Teaches user "Hockey Maniac"
%Career Skill Textbook: Horrifically Annoying Cacophany- (Permanent Consumable, Grimoire, Darkness & Air, 1 Charge, 1,000,000 Gold) Teaches user "Horrifically Annoying Cacophany"
%Career Skill Textbook: Illusionary Photography- (Permanent Consumable, Grimoire, Magic & Air, 1 Charge, 1,000,000 Gold) Teaches user "Illusionary Photography"
%Career Skill Textbook: "I'm In a Tank!"- (Permanent Consumable, Grimoire, Technology & Magic, 1 Charge, 2,000,000 Gold) Teaches user ""I'm In a Tank!""
%Career Skill Textbook: Impersonate Statue- (Permanent Consumable, Grimoire, Earth, 1 Charge, 1,000,000 Gold) Teaches user "Impersonate Statue"
%Career Skill Textbook: Improved Microwave Gaze- (Permanent Consumable, Grimoire, Darkness, 1 Charge, 2,000,000 Gold) Teaches user "Improved Microwave Gaze"
%Career Skill Textbook: Improved Spawned Entities- (Permanent Consumable, Grimoire, Magic & Light & Darkness & Energy, 1 Charge, 2,000,000 Gold) Teaches user "Improved Spawned Entities"
%Career Skill Textbook: Improved Ultraviolet Sunbeam Gaze- (Permanent Consumable, Grimoire, Darkness, 1 Charge, 2,000,000 Gold) Teaches user "Improved Ultraviolet Sunbeam Gaze"
%Career Skill Textbook: Indiscriminate Bombing- (Permanent Consumable, Grimoire, Technology & Fire & Air, 1 Charge, 1,000,000 Gold) Teaches user "Indiscriminate Bombing"
%Career Skill Textbook: Install Asbestos- (Permanent Consumable, Grimoire, Earth & Technology, 1 Charge, 1,000,000 Gold) Teaches user "Install Asbestos"
%Career Skill Textbook: Install Basic Deathtraps- (Permanent Consumable, Grimoire, Physical & Darkness & Technology, 1 Charge, 1,000,000 Gold) Teaches user "Install Basic Deathtraps"
%Career Skill Textbook: Install Basic Spatial Trapdoors- (Permanent Consumable, Grimoire, Spatial, 1 Charge, 1,000,000 Gold) Teaches user "Install Basic Spatial Trapdoors"
%Career Skill Textbook: Instinctive Sense to Tell When the Least Conveninent Time to Give Someone a Phone Call is for That Person- (Permanent Consumable, Grimoire, Technology & Darkness, 1 %%%Charge, 1,000,000 Gold) Teaches user "Instinctive Sense to Tell When the Least Conveninent Time to Give Someone a Phone Call is for That Person"
%Career Skill Textbook: Knowledge of Deadly Golf- (Permanent Consumable, Grimoire, Physical & Earth, 1 Charge, 1,000,000 Gold) Teaches user "Knowledge of Deadly Golf"
%Career Skill Textbook: Knowledge of Electroshock Therapy- (Permanent Consumable, Grimoire, Electrical & Technology, 1 Charge, 2,000,000 Gold) Teaches user "Knowledge of Electroshock Therapy"
%Career Skill Textbook: Knowledge of Wines- (Permanent Consumable, Grimoire, Water, 1 Charge, 2,000,000 Gold) Teaches user "Knowledge of Wines"
%Career Skill Textbook: Lawnmower Mania- (Permanent Consumable, Grimoire, Physical & Technology, 1 Charge, 1,000,000 Gold) Teaches user "Lawnmower Mania"
%Career Skill Textbook: Literary Self-Insertion- (Permanent Consumable, Grimoire, Magic, 1 Charge, 1,000,000 Gold) Teaches user "Literary Self-Insertion"
%Career Skill Textbook: Loud Marketplace-Merchant-Yelling- (Permanent Consumable, Grimoire, Air, 1 Charge, 1,000,000 Gold) Teaches user "Loud Marketplace-Merchant-Yelling"
%Career Skill Textbook: Love of Bombs- (Permanent Consumable, Grimoire, Technology & Fire & Air, 1 Charge, 2,000,000 Gold) Teaches user "Love of Bombs"
%Career Skill Textbook: Mad Assembly- (Permanent Consumable, Grimoire, Technology, 1 Charge, 1,000,000 Gold) Teaches user "Mad Assembly"
%Career Skill Textbook: Microwave Gaze- (Permanent Consumable, Grimoire, Darkness, 1 Charge, 1,000,000 Gold) Teaches user "Microwave Gaze"
%Career Skill Textbook: Mine Brain- (Permanent Consumable, Grimoire, Physical & Earth & Psychic, 1 Charge, 1,000,000 Gold) Teaches user "Mine Brain"
%Career Skill Textbook: Minesweeping Broommaster- (Permanent Consumable, Grimoire, Technology & Fire & Earth & Air, 1 Charge, 5,000,000 Gold) Teaches user "Minesweeping Broommaster"
%Career Skill Textbook: Miniature Instrument Use- (Permanent Consumable, Grimoire, Physical & Air, 1 Charge, 1,000,000 Gold) Teaches user "Miniature Instrument Use"
%Career Skill Textbook: Missile Riding- (Permanent Consumable, Grimoire, Air & Technology, 1 Charge, 1,000,000 Gold) Teaches user "Missile Riding"
%Career Skill Textbook: Moon-Nose Inversion- (Permanent Consumable, Grimoire, Magic, 1 Charge, 1,000,000 Gold) Teaches user "Moon-Nose Inversion"
%Career Skill Textbook: Murder Passenger- (Permanent Consumable, Grimoire, Darkness, 1 Charge, 1,000,000 Gold) Teaches user "Murder Passenger"
%Career Skill Textbook: Ninja Cleaning- (Permanent Consumable, Grimoire, Air & Water & Darkness, 1 Charge, 1,000,000 Gold) Teaches user "Ninja Cleaning"
%Career Skill Textbook: Obstinately Refuse Entry- (Permanent Consumable, Grimoire, Physical & Technology, 1 Charge, 1,000,000 Gold) Teaches user "Obstinately Refuse Entry"
%Career Skill Textbook: Organ-Farm Mastery- (Permanent Consumable, Grimoire, Technology & Earth, 1 Charge, 2,000,000 Gold) Teaches user "Organ-Farm Mastery"
%Career Skill Textbook: Organ Rearranger- (Permanent Consumable, Grimoire, Physical, 1 Charge, 5,000,000 Gold) Teaches user "Organ Rearranger"
%Career Skill Textbook: Paranoid Zookeeping- (Permanent Consumable, Grimoire, Darkness & Magic, 1 Charge, 1,000,000 Gold) Teaches user "Paranoid Zookeeping"
%Career Skill Textbook: Perform Massage- (Permanent Consumable, Grimoire, Physical, 1 Charge, 2,000,000 Gold) Teaches user "Perform Massage"
%Career Skill Textbook: Poison Foodstuffs- (Permanent Consumable, Grimoire, Darkness & Fire, 1 Charge, 1,000,000 Gold) Teaches user "Poison Foodstuffs"
%Career Skill Textbook: Price Gouge- (Permanent Consumable, Grimoire, Air & Darkness, 1 Charge, 1,000,000 Gold) Teaches user "Price Gouge"
%Career Skill Textbook: Pricegouging Mechanic- (Permanent Consumable, Grimoire, Technology & Darkness, 1 Charge, 5,000,000 Gold) Teaches user "Pricegouging Mechanic"
%Career Skill Textbook: Radioactive Wisdom- (Permanent Consumable, Grimoire, Atomic & Technology, 1 Charge, 1,000,000 Gold) Teaches user "Radioactive Wisdom"
%Career Skill Textbook: Raging Coaching- (Permanent Consumable, Grimoire, Physical & Earth, 1 Charge, 1,000,000 Gold) Teaches user "Raging Coaching"
%Career Skill Textbook: Raging Driving- (Permanent Consumable, Grimoire, Physical, 1 Charge, 1,000,000 Gold) Teaches user "Raging Driving"
%Career Skill Textbook: Rearrange Organs- (Permanent Consumable, Grimoire, Physical, 1 Charge, 1,000,000 Gold) Teaches user "Rearrange Organs"
%Career Skill Textbook: Recite Combat Poetry- (Permanent Consumable, Grimoire, Air & War, 1 Charge, 1,000,000 Gold) Teaches user "Recite Combat Poetry"
%Career Skill Textbook: Reflect Explosions by Sweeping Air- (Permanent Consumable, Grimoire, Fire & Air, 1 Charge, 2,000,000 Gold) Teaches user "Reflect Explosions By Sweeping Air"
%Career Skill Textbook: Reflective Aqua-Shielding Art- (Permanent Consumable, Grimoire, Water, 1 Charge, 2,000,000 Gold) Teaches user "Reflective Aqua-Shielding Art"
%Career Skill Textbook: Refray Wires- (Permanent Consumable, Grimoire, Electrical & Fire, 1 Charge, 1,000,000 Gold) Teaches user "Refray Wires"
%Career Skill Textbook: Regurgitate Lake- (Permanent Consumable, Grimoire, Water, 1 Charge, 2,000,000 Gold) Teaches user "Regurgitate Lake"
%Career Skill Textbook: Repair Destructobot- (Permanent Consumable, Grimoire, Technology, 1 Charge, 1,000,000 Gold) Teaches user "Repair Destructobot"
%Career Skill Textbook: Repair Large Structure- (Permanent Consumable, Grimoire, Earth & Spatial, 1 Charge, 2,000,000 Gold) Teaches user "Repair Large Structure"
%Career Skill Textbook: Replace Parts Unnecessarily- (Permanent Consumable, Grimoire, Technology & Darkness, 1 Charge, 1,000,000 Gold) Teaches user "Replace Parts Unnecessarily"
%Career Skill Textbook: Re-Position Garbage- (Permanent Consumable, Grimoire, Earth & Acid, 1 Charge, 1,000,000 Gold) Teaches user "Re-Position Garbage"
%Career Skill Textbook: Re-Write Memory- (Permanent Consumable, Grimoire, Magic, 1 Charge, 1,000,000 Gold) Teaches user "Re-Write Memory"
%Career Skill Textbook: Rewrite Personality- (Permanent Consumable, Grimoire, Psychic & Magic, 1 Charge, 1,000,000 Gold) Teaches user "Rewrite Personality"
%Career Skill Textbook: Scholar of Horrible Secrets- (Permanent Consumable, Grimoire, Darkness & Magic, 1 Charge, 1,000,000 Gold) Teaches user "Scholar of Horrible Secrets"
%Career Skill Textbook: Snobbish Drinker- (Permanent Consumable, Grimoire, Water & Air, 1 Charge, 5,000,000 Gold) Teaches user "Snobbish Drinker"
%Career Skill Textbook: Soldeidrethanoic Recalcantantabuliaic Seymulhesylresmy- (Permanent Consumable, Grimoire, Magic & Air & Spatial, 1 Charge, 1,000,000 Gold) Teaches user "Soldeidrethanoic Recalcantantabuliaic Seymulhesylresmy"
%Career Skill Textbook: Space-Cutting Blade- (Permanent Consumable, Grimoire, Spatial, 1 Charge, 2,000,000 Gold) Teaches user "Space-Cutting Blade"
%Career Skill Textbook: Spellcraft- (Permanent Consumable, Grimoire, Magic, 1 Charge, 1,000,000 Gold) Teaches user "Spellcraft"
%Career Skill Textbook: Sports-Inspired Bloodlust- (Permanent Consumable, Grimoire, Physical & Earth, 1 Charge, 1,000,000 Gold) Teaches user "Sports-Inspired Bloodlust"
%Career Skill Textbook: Stunning Note- (Permanent Consumable, Grimoire, Air, 1 Charge, 1,000,000 Gold) Teaches user "Stunning Note"
%Career Skill Textbook: Surreal Reality Sculpting- (Permanent Consumable, Grimoire, Chaos, 1 Charge, 1,000,000 Gold) Teaches user "Surreal Reality Sculpting"
%Career Skill Textbook: Sweep Mines- (Permanent Consumable, Grimoire, Technology & Fire & Air & Earth, 1 Charge, 1,000,000 Gold) Teaches user "Sweep Mines"
%Career Skill Textbook: Teleport Tanks- (Permanent Consumable, Grimoire, Technology & Magic, 1 Charge, 1,000,000 Gold) Teaches user "Teleport Tanks"
%Career Skill Textbook: Terrify Plants- (Permanent Consumable, Grimoire, Darkness & Earth, 1 Charge, 1,000,000 Gold) Teaches user "Terrify Plants"
%Career Skill Textbook: Tragedy-Inducing Reality-Override Bubble- (Permanent Consumable, Grimoire, Darkness & Water, 1 Charge, 1,000,000 Gold) Teaches user "Tragedy-Inducing Reality-Override Bubble"
%Career Skill Textbook: Ultraviolet Sunbeam Gaze- (Permanent Consumable, Grimoire, Darkness, 1 Charge, 1,000,000 Gold) Teaches user "Ultraviolet Sunbeam Gaze"
%Career Skill Textbook: Understanding of Emptiness and Destruction- (Permanent Consumable, Grimoire, Null & Darkness, 1 Charge, 1,000,000 Gold) Teaches user "Understanding of Emptiness and Destruction"
%Career Skill Textbook: Underwater Bomb-Making- (Permanent Consumable, Grimoire, Fire & Water, 1 Charge, 1,000,000 Gold) Teaches user "Underwater Bomb-Making"
%Career Skill Textbook: Underwater Sabotage Expertise- (Permanent Consumable, Grimoire, Water & Technology, 1 Charge, 1,000,000 Gold) Teaches user "Underwater Sabotage Expertise"
%Career Skill Textbook: War Lumberjacking- (Permanent Consumable, Grimoire, Earth & Physical, 1 Charge, 1,000,000 Gold) Teaches user "War Lumberjacking"
%Career Skill Textbook: Whale-Wielding- (Permanent Consumable, Grimoire, Water, 1 Charge, 1,000,000 Gold) Teaches user "Whale-Wielding"
%Career Skill Textbook: Widened Bomb Blast Radius- (Permanent Consumable, Grimoire, Technology & Fire, 1 Charge, 2,000,000 Gold) Teaches user "Widened Bomb Blast Radius"
%Career Skill Textbook: Wine Snob- (Permanent Consumable, Grimoire, Water & Air, 1 Charge, 1,000,000 Gold) Teaches user "Wine Snob"
%Draconic Grimoire of Green Flames- (Permanent Consumable, Grimoire, Magic & Fire, 1 Charge, 150,000 Gold) Teaches target Dragon pet the ability Green Flames, This ability does not persist through combinations unless specifically noted, or teaches user, if user is a Dragon "Breather of Green Flames"
Green Flames- 400 damage per user level, 1 hit against 3, Magic & Fire, 30 MP
%Expensive Contract Enlisting the Help of Disc 94 In an Extensive Self-Promotion Ad-Campaign- (Permanent Consumable, Grimoire, Glitz & Sonic & Technology & Commerce, 1 Charge, 220,000,000 Gold) Gives user, if user does not possess the award 'Enlisted the Help of Disc 94 In an Extensive (and Expensive) Self-Promotion Ad-Campaign', the award 'Enlisted the Help of Disc 94 In an Extensive (and Expensive) Self-Promotion Ad-Campaign', 20 Megacelebrity Bonus Weeks, and 5 Fame
%Grandmaster's Text- (Permanent Consumable, Grimoire, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Ice & Energy & Electrical & Acid, 1 Charge, 100,000,000 Gold) Gives user 12 bonus weeks and the award ‘Has used X Grandmaster's Text’ if user is Level 39 or greater and possesses at least one <Adept <X>, Tier 4> ability, cannot be used if X would become greater than 12
%Grimoire of Adept Rune Magic- (Permanent Consumable, Grimoire, Darkness & Magic, 1 Charge, 50,000,000 Gold) Teaches user the ability "Adept Rune Magic Attunement" if user possesses the ability "Rune Mage"
%Grimoire of Adept Wizard Magic- (Permanent Consumable, Grimoire, Magic, 1 Charge, 50,000,000 Gold) Teaches user the ability "Adept Wizard Magic Attunement" if user possesses the ability "Wizard"
%Hippo-Kin Career Tome of Cooking- (Permanent Consumable, Grimoire, Fire & Water, 1 Charge, 50,000,000 Gold) User gains 50 Bonus Weeks that may only be used on Chef abilities, 25 Bonus Weeks that may only be used on Shadow Blade Abilities, and 25 Bonus Weeks
%Hippo-Kin Career Tome of Gardening- (Permanent Consumable, Grimoire, Earth, 1 Charge, 50,000,000 Gold) User gains 25 Bonus Weeks that may only be used on Druid abilities, 25 Bonus Weeks that may only be used on Botanist Abilities, 25 Bonus Weeks that may only be used on Geomancer abilities, and 25 Bonus Weeks
%Hippo-Kin Career Tome of Janitorial Services- (Permanent Consumable, Grimoire, Acid & Light & Water, 1 Charge, 50,000,000 Gold) User gains 25 Bonus Weeks that may only be used on Geomancer abilities, 25 Bonus Weeks that may only be used on Alchemist Abilities, 25 Bonus Weeks that may only be used on Ninja abilities, and 25 Bonus Weeks
%Hippo-Kin Career Tome of Literature and Philosophy- (Permanent Consumable, Grimoire, Earth & Magic & Air, 1 Charge, 50,000,000 Gold) User gains 50 Bonus Weeks that may only be used on Scholar abilities, 25 Bonus Weeks that may only be used on Bard abilities, and 25 Bonus Weeks
%Hippo-Kin Career Tome of Maintainence and Mechanics- (Permanent Consumable, Grimoire, Technology, 1 Charge, 50,000,000 Gold) User gains 25 Bonus Weeks that may only be used on Roboticist abilities, 25 Bonus Weeks that may only be used on Mechanist Abilities, 25 Bonus Weeks that may only be used on Architect abilities, and 25 Bonus Weeks
%Hippo-Kin Career Tome of Medicine- (Permanent Consumable, Grimoire, Light & Technology, 1 Charge, 50,000,000 Gold) User gains 50 Bonus Weeks that may only be used on Healer abilities, 25 Bonus Weeks that may only be used on Scientist Abilities, and 25 Bonus Weeks
%Hippo-Kin Career Tome of Music- (Permanent Consumable, Grimoire, Air & Magic, 1 Charge, 50,000,000 Gold) User gains 25 Bonus Weeks that may only be used on Musician abilities, 25 Bonus Weeks that may only be used on Bard Abilities, 25 Bonus Weeks that may only be used on Dancer abilities, and 25 Bonus Weeks
%Hippo-Kin Career Tome of Sports- (Permanent Consumable, Grimoire, Earth & Physical, 1 Charge, 50,000,000 Gold) User gains 25 Bonus Weeks that may only be used on Ravager abilities, 25 Bonus Weeks that may only be used on Combatant Abilities, 25 Bonus Weeks that may only be used on Monk abilities, and 25 Bonus Weeks
%Hippo-Kin Career Tome of Transportation- (Permanent Consumable, Grimoire, Earth & Air & Water & Technology, 1 Charge, 50,000,000 Gold) User gains 25 Bonus Weeks that may only be used on Driver abilities, 25 Bonus Weeks that may only be used on Captain Abilities, 25 Bonus Weeks that may only be used on Lord of War abilities, and 25 Bonus Weeks
%Hippo-Kin Career Tome of Underwater Careers- (Permanent Consumable, Grimoire, Water, 1 Charge, 50,000,000 Gold) User gains 50 Bonus Weeks that may only be used on Seakeeper abilities, 25 Bonus Weeks that may only be used on Elementalist Abilities, and 25 Bonus Weeks
%Hippo-Kin Grab Bag Career Tome- (Permanent Consumable, Grimoire, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Ice & Energy & Electrical & Acid, 1 Charge, 50,000,000 Gold) User gains 42 Bonus Weeks
%Journal of a Part-Time Dragon Tamer- (Permanent Consumable, Grimoire, Fire & Air & Ice, 1 Charge, 30,000,000 Gold) Gives target willing PC who does not possess the award 'Read Journal of a Part-Time Dragon Tamer' 20 Dragon Lord Bonus Weeks, the ability 'Dragon Tamer', and the award 'Read Journal of a Part-Time Dragon Tamer'
%Know Your Reptiles- (Permanent Consumable, Grimoire, Earth & Water & Marsh, 1 Charge, 70,000,000 Gold) Gives target willing PC who does not possess the award 'Read Know Your Reptiles' the ability 'Basic Herpetologist Knowledge' and the award 'Read Know Your Reptiles'
%Lesser Grimoire of Healer Magic- (Permanent Consumable, Grimoire, Light, 1 Charge, 500,000 Gold) Teaches user "Basic Healer Magic Attunement"
%Lesser Grimoire of Holy Magic- (Permenant Consumable, Grimoire, Light, 1 Charge, 700,000 Gold) Teaches user Basic Holy Magic Attunement
%Mad Plumber’s Manual- (Permanent Consumable, Grimoire, Water, 2,000,000 Gold) Teaches the target the ability ‘Mad Plumber’
%Manual of A Thousand Arts- (Permanent Consumable, Grimoire, Magic, 1 Charge, 500,000 Gold) Gives user 2 bonus weeks and the award ‘Has used X Manual of A Thousand Arts’, cannot be used if X would become greater than 10
%Pamphlet Detailing Ancient Combo Methods from Before the Mana Cannon Incident- (Permanent Consumable, Grimoire, Technology & Magic, 1 Charge, 100,000 Gold) Teaches user "Combo"
%Puppetry for Pros- (Permanent Consumable, Grimoire, Darkness & Psychic & Air, 1 Charge, 70,000,000 Gold) Gives target willing PC who does not possess the award 'Read Puppetry for Pros' the ability 'Basic Puppet Strings Training' and the award 'Read Puppetry for Pros'
%Sensei Dracula’s First Text of Methods- (Permanent Consumable, Grimoire, Darkness & Physical, 1 Charge, 567,000 Gold) Teaches target Undead the ability Sensei Dracula’s First Lesson
%Skillbank- (Permanent Consumable, Empowered Item, Wealth, 5,000,000 Gold) Gives target 5 Bonus Weeks and the award ‘Has used X Skillbank’ if user is Level 39 or greater and possesses at least one <<Classname>, Tier 3> ability, cannot be used if X would become greater than 2
%Techyllmann's Thesis- (Permanent Consumable, Grimoire, Formus & Electrical, 1 Charge, 200,000,000 Gold) Gives target willing PC who does not possess the award 'Read Techyllmann's Thesis' the ability 'Basic Formus Synchronization', 30 Thunder Czar Bonus Weeks, and the award 'Read Techyllmann's Thesis'
%Text of Falsehoods- (Permanent Consumable, Grimoire, Darkness & Illusion, 1 Charge, 10,000,000 Gold) Teaches user "Skilled Liar"
%Tome of Roots and Leaves- (Permanent Consumable, Grimoire, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Basic Druid Magic Attunement", "Apprentice Druid Magic Attunement", "Druid" at the cost of 1,000,000 Gold
%Tome of Tactics: Phoenix Formation- (Permanent Consumable, Grimoire, Fire & Air, 125,000 Gold) Teaches user the ability Battle Formation: Phoenix Formation
%Tome of Unmatched Exercise- (Permanent Consumable, Grimoire, Magic, 1 Charge, 50,000,000 Gold) User gains the award 'Has Used <X= X+1> Tome of Unmatched Exercise' and +1 Base STR if X would become 5 or lower, This item may not be replicated by sources below Level 200
%Tome of War's Wisdom- (Permanent Consumable, Grimoire, War & Technology & Magic, 1 Charge, 200,000,000 Gold) User gains 'Basic War Synchronization', 'Basic War Magic Attunement', 20 Bonus Weeks that may only be used on War Mage abilities, 20 Bonus Weeks that may only be used on Warmaster abilities, 20 Bonus Weeks that may only be used on Technomancer Abilities, 20 Bonus Weeks that may only be used on Power Trooper abilities, 20 Bonus Weeks that may only be used on Wizard abilities, 20 Bonus Weeks that may only be used on Umbramancer abilities, 20 Bonus Weeks that may only be used on Seer abilities, and 20 Bonus Weeks
%Treatise of Exquisite Pain- (Permanent Consumable, Grimoire, Darkness & Agony & Knowledge, 1 Charge, 300,000,000 Gold) User gains 25 Torment Master Bonus Weeks, 25 Dragoon Bonus Weeks, 25 Guardian Bonus Weeks, 25 Deathless One Bonus Weeks, and 1 Base CON
%True Master's Text- (Permanent Consumable, Grimoire, Earth & Air & Fire & Water & Hope & Darkness & Magic & Technology & Physical & Psychic & Ice & Energy & Electrical & Acid, 1 Charge, 200,000,000 Gold) Gives user 12 bonus weeks and the award ‘Has used X True Master's Text’ if user is Level 39 or greater and possesses at least one <Master <X>, Tier 6> ability, cannot be used if X would become greater than 4
%Weatherman Training Guide- (Permanent Consumable, Grimoire, Water & Air & Electrical, 2,000,000 Gold) Teaches the target the ability ‘Weatherman’

~Jewel~
%Diamond of Elemental Breath- (Permanent Consumable, Jewel, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Ice, 2,000,000 Gold) Target Dragon pet or summon gains the ability ‘Multi-Elemental Breath’
Multi-Elemental Breath- X Damage, where X is equal to possessor’s level times 500, to a max of Level 99, This ability does not persist through combos, Any Combination of Base Elements, 500 MP
%Glass Heart Diamond- (Permenant Consumable, Jewel, Air & Ice, 1 Charge, 70,000 Gold) Gives target willing player the ability 'Glass Heart'
%Greenrose Exquisite In Its Devastation- (Permanent Consumable, Jewel, Atomic, 1 Charge, 70,000,000 Gold) Gives target willing PC the ability 'Basic Atomic Synchronization'
%Lethality Diamond-- (Permanent Consumable, Jewel, 1 Max Used, Universe, 1,000,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Lethality Diamond""

~Minor Artifact~
%Archtyrant's Crown- (Permanent Consumable, Minor Artifact, Darkness & Glory & Spatial, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into an Archtyrant Character Slot
%Be A Legendary Weapon Ticket- (Permanent Consumable, Minor Artifact, Treasure, X Gold) Replace your character with a Weapon of Legend for a different PC, Forcible permanent retirement (but the chance of cool unique swag)
%Blossoming Faedream- (Permanent Consumable, Minor Artifact, Dream & Wonder & Life, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into a Faecourt Dream-Eidolon Character Slot
%Declaration of Intent to Attack the Homeworld- (Permanent Consumable, Minor Artifact, Spatial & Water & Civilization, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into a Mandate Magellan Character Slot
%Distinctly-Aberrant Retirement Paperwork- (Permanent Consumable, Minor Artifact, Spatial & Technology & Hax, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into a Concord Administrator Character Slot
%Distinctly-Official Retirement Paperwork- (Permanent Consumable, Minor Artifact, Law & Spatial & Numerals, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into a Nexus Administrator Character Slot
%Eternal Tomb-Spike- (Permanent Consumable, Minor Artifact, Devastation & Void & Null, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into a Master Entomber Character Slot
Golden Comb of Luck- (Permanent Consumable, Minor Artifact, Magic & Air & Light, 1 Charge, 3,000,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Golden Comb of Luck"", Cannot be used if # is already 1 or greater
%Greater Blood Mirage Stone- (Permanent Consumable, Minor Artifact, Illusion & Destruction, 1 Charge, 30,000,000 Gold)- Teaches user 'Has Consumed X = # of the Permanent Consumable 'Greater Blood Mirage Stone'', Cannot be used if # is already 1 or greater
%Homeworld Warship Stasis Prison- (Permanent Consumable, Minor Artifact, Fire & Technology & Astral, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into an Alien Warlord Character Slot
%Mythical Soursop- (Permanent Consumable, Minor Artifact, Earth & Glory, 1 Charge, 100,000,000 Gold) Gives consumer the ability 'Ate the Mythical Soursop'
%Newborn God's Holy Text- (Permanent Consumable, Minor Artifact, Glory & Faith & Spatial, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into a God of the Council Character Slot
%Oil of Weird Tallness- (Permanent Consumable, Minor Artifact, Water, 1 Charge, 1,000,000 Gold) Target gains the ability 'Weirdly Tall'
%Perfect Booster-Shot- (Permanent Consumable, Minor Artifact, 1 Charge, Universe, 300,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Perfect Vaccine"", adding an additional chosen Minor Status Effect to the ability's description, Cannot be used if # is already 3 or greater or if # is 0
%Perfectly-Safe Self-Confining Eternal Shrinkwrap- (Permanent Consumable, Minor Artifact, Warding & Treasure & Eternity, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into a Living Treasure Character Slot
%Perfect Vaccine- (Permanent Consumable, Minor Artifact, 1 Charge, Universe, 100,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Perfect Vaccine"", Cannot be used if # is already 1 or greater
%Renderization Door- (Permanent Consumable, Minor Artifact, Spatial, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into an Outer Lord Character Slot
%Scorpion Infused with Ultra-Gamma Energy- (Permanent Consumable, Minor Artifact, Atomic & Glory & Physical, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into an Ultra-Hero character slot
%Snake-Eater Capsule- (Permanent Consumable, Minor Artifact, Universe, 1 Charge, 12,241,224 Gold)- Teaches user "Has Consumed X (where X = #) of the Permanent Consumable " Snake-Eater Capsule"", Cannot be used if # is already 24 or greater
%Soul-Trap Card- (Permanent Consumable, Minor Artifact, Mystic & Treasure & Void, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into a Prime Arcanist Character Slot
%The Eighty Eight Dissertations Detailing Our Struggle in Refining Rational Civilization from an Irrational Multiverse- (Permanent Consumable, Minor Artifact, Order & Psychic & Physical, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into an IRRC Ubermensch character slot
%Universal Protection Stone- (Permanent Consumable, Minor Artifact, 1 Charge, Universe, 10,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Universal Protection Stone"", Cannot be used if # is already 1 or greater
%Water of Eternal Unity- (Permanent Consumable, Minor Artifact, Water & Eternity, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into a Keybearer Character Slot
%Wish for the Sea- (Permanent Consumable, Minor Artifact, Water, 1 Charge, 5,000,000 Gold)- User becomes the element Water and the award 'Has Wished for the Sea'

~Modular Upgrade~
%Automated Hypersquire-System- (Permanent Consumable, Modular Upgrade, Technology & Spatial & Treasure, 1 Charge, 110,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement 'Hypersquire-System Engaged'
%BIGCORP Boomwoofer- (Permanent Consumable, Modular Upgrade, Technology & Sonic, 1 Charge, 150,000,000 Gold) Gives target weapon the Modular Upgrade Enhancement 'Blasting That Boomwoofer'
%BIGCORP Brophome Sweat-Nest- (Permanent Consumable, Modular Upgrade, Technology & Physical & Water & Spatial, 1 Charge, 80,000,000 Gold) Gives target armor the Modular Upgrade Enhancement 'Hidin' Da Sweat'
%Brother Kewyul's Soul-Scrubber 40,000- (Permanent Consumable, Modular Upgrade, Technology & Light & Faith & Wealth, 1 Charge, 130,000,000 Gold) Gives target accessory the Modular Upgrade Enhancement 'Scrubbing Sin the Future Way'
%Defensive Mindwave Disruptor- (Permanent Consumable, Modular Upgrade, Technology & Psychic & Warding, 1 Charge, 80,000,000 Gold) Gives target armor the Modular Upgrade Enhancement 'Deflecting Hostile Mindwaves'
%Electric Megadefense Pod- (Permanent Consumable, Modular Upgrade, Technology & Electrical, 1 Charge, 80,000,000 Gold) Gives target armor the Modular Upgrade Enhancement 'Electric Megadefense Active'
%Exceptional Leaf Auto-Brewer- (Permanent Consumable, Modular Upgrade, Technology & Fire & Water & Wood & Nobility, 1 Charge, 85,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement 'Exceptional Leaf Auto-Brewing'
%Grandshield Emitter- (Permanent Consumable, Modular Upgrade, Technology & Warding, 1 Charge, 30,000,000 Gold) Gives target Heavy Armor, Power Armor, Ward, or Aura the Modular Upgrade Enhancement 'Integrated Grandshield Emitter'
%Grenade-Launcher Attachment- (Permanent Consumable, Modular Upgrade, Technology & Fire, 1 Charge, 5,000,000 Gold) Gives target weapon the Modular Upgrade Enhancement 'Underslung Grenade Launcher'
%Hyper-Charger- (Permanent Consumable, Modular Upgrade, Technology & Energy, 1 Charge, 160,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement 'Hyper-Charger Connected'
%Injector-Capsule Attachment- (Permanent Consumable: Modular Upgrade, Acid & Technology & Toxin, 1 Charge, 30,000,000 Gold) Gives target Knife, Spear, or Needle the Modular Upgrade Enhancement 'Integrated Injector-Capsule Attachment'
%Landhawk Decal- (Permanent Consumable: Modular Upgrade, Earth & Air, 1 Charge, 30,000 Gold) Gives target Armor the Modular Upgrade Enhancement 'Applied Landhawk Decal'
%Miracle-Emitter- (Permanent Consumable, Modular Upgrade, Technology & Light & Wonder, 1 Charge, 150,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement 'Emits Miracles'
%Redistribution Engine- (Permanent Consumable, Modular Upgrade, Technology & Energy, 1 Charge, 185,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement 'Stats Being Redistributed By A Redistribution Engine'
%Scanner Lens- (Permanent Consumable, Modular Upgrade, Technology, 1 Charge, 300,000 Gold) Gives target Eyewear the Modular Upgrade Enhancement 'Scanner Lens Slotted'
%Slot-Adjustor- (Permanent Consumable: Modular Upgrade, Technology & Flux, 1 Charge, 250,000,000 Gold) Gives target Weapon, Armor, or Accessory the Modular Upgrade Enhancement 'Integrated Slot Adjustor'
%Spray-On Landhawk-Decal- (Permanent Consumable, Modular Upgrade, Technology & Air & Acid, 1 Charge, 30,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement 'Has a Landhawk Decal'
%Stykki Glew- (Permanent Consumable, Modular Upgrade, Technology & Chaos & Fate, 1 Charge, 150,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement 'Stukkon Wiff Stykki Glew'
%Superfluous Circuitry- (Permanent Consumable, Modular Upgrade, Technology, 1 Charge, 200 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement 'Superfluous Circuitry Installed'
%Supreme Booster Suite- (Permanent Consumable: Modular Upgrade, Technology & Energy, 1 Charge, 250,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement 'Integrated Supreme Booster Suite'
%WODO-Drive- (Permanent Consumable, Modular Upgrade, Technology & Physical, 1 Charge, 90,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement 'Roaring-Powerful WODO-Drive Installed'
%Zero-Grav Orbiter- (Permanent Consumable, Modular Upgrade, Technology & Void, 1 Charge, 100,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement 'Zero-G Orbit'

~Permit~
%'Beauty and the Beach'- (Permanent Consumable, Permit, Light & Water & Physical, 7,000,000 Gold) User's patron deity becomes 'Mitchell Helios' regardless of whether this entity is normally a selectable patron deity; oversight to divine commandments may potentially be monitored by outside forces
%'Bedtime Stories and Other Wondrous Things'- (Permanent Consumable, Permit, Dream & Wonder, 1 Charge, 100,000,000 Gold) Grants the ability ‘Permitted to Battle Dreaming Wonderland'
%'The Lost and Waxen Flame'- (Permanent Consumable, Permit, Treasure & Mystic & Time & Spatial, X Gold) User's patron deity becomes 'Lewtho Gorze' regardless of whether this entity is normally a selectable patron deity; oversight to divine commandments may potentially be monitored by outside forces
Basic Permit: Ancient- (Permanent Consumable, Permit, Magic & Technology, 1 Charge, 80,000,000 Gold) Grants the ability ‘Has a Basic Permit to Battle Ancient’
Basic Permit: Antithesis Dragon- (Permanent Consumable, Permit, Null, 1 Charge, 4,000,000 Gold) Grants the ability ‘Has a Basic Permit to Battle Antithesis Dragon’
Basic Permit: Baalrath- (Permanent Consumable, Permit, Fire, 1 Charge, 7,600,000 Gold) Grants the ability ‘Has a Basic Permit to Battle Baalrath'
Basic Permit: Bacchalamus- (Permanent Consumable, Permit, Spatial, 1 Charge, 8,400,000 Gold) Grants the ability ‘Has a Basic Permit to Battle Bacchalamus'
Basic Permit: Beaked Thing from Sildreza- (Permanent Consumable, Permit, Darkness, 1 Charge, 7,400,000 Gold) Grants the ability ‘Has a Basic Permit to Battle Beaked Thing from Sildreza’
Basic Permit: Burbanthuris- (Permanent Consumable, Permit, Earth, 1 Charge, 6,400,000 Gold) Grants the ability ‘Has a Basic Permit to Battle Burbanthuris’
Basic Permit: Celestial of the Grand Choir- (Permanent Consumable, Permit, Sonic & Light, 1 Charge, 5,200,000 Gold) Grants the ability ‘Has a Basic Permit to Battle Celestial of the Grand Choir’
Basic Permit: Chaos Butterfly- (Permanent Consumable, Permit, Chaos, 1 Charge, 69,000,000 Gold) Grants the ability ‘Has a Basic Permit to Battle Chaos Butterfly’
Basic Permit: Desert Corsair Captain- (Permanent Consumable, Permit, Earth, 1 Charge, 2,600,000 Gold) Grants the ability ‘Has a Basic Permit to Battle Desert Corsair Captain'
Basic Permit: Desert Corsair Warship- (Permanent Consumable, Permit, Earth, 1 Charge, 4,500,000 Gold) Grants the ability ‘Has a Basic Permit to Battle Desert Corsair Warship’
Basic Permit: Doctor Startrain Has Arrived- (Permanent Consumable, Permit, Astral, 1 Charge, 6,800,000 Gold) Grants the ability ‘Has a Basic Permit to Battle Doctor Startrain Has Arrived’
Basic Permit: House Hellstrom Priest- (Permanent Consumable, Permit, Fire, 1 Charge, 300,000 Gold) Grants the ability ‘Has a Basic Permit to Battle House Hellstrom Priest’
Basic Permit: Jarkandojli- (Permanent Consumable, Permit, Earth & Air & Fire & Physical, 1 Charge, 6,100,000 Gold) Grants the ability ‘Has a Basic Permit to Battle Jarkandojli’
Basic Permit: Lostwinter Vinefiend- (Permanent Consumable, Permit, Ice, 1 Charge, 1,700,000 Gold) Grants the ability ‘Has a Basic Permit to Battle Lostwinter Vinefiend’
Basic Permit: Mirage Dragon Czar- (Permanent Consumable, Permit, Illusion, 1 Charge, 7,500,000 Gold) Grants the ability ‘Has a Basic Permit to Battle Mirage Dragon Czar’
Basic Permit: Orihalcum Submersible- (Permanent Consumable, Permit, Earth, 1 Charge, 7,500,000 Gold) Grants the ability ‘Has a Basic Permit to Battle Orihalcum Submersible'
Basic Permit: Panopticum Nautilus- (Permanent Consumable, Permit, Earth, 1 Charge, 7,000,000 Gold) Grants the ability ‘Has a Basic Permit to Battle Panopticum Nautilus'
Basic Permit: Reptile Overlord- (Permanent Consumable, Permit, Earth, 1 Charge, 7,900,000 Gold) Grants the ability ‘Has a Basic Permit to Battle Reptile Overlord'
Basic Permit: Shaver- (Permanent Consumable, Permit, Physical & Fate, 1 Charge, 99,999,999 Gold) Grants the ability ‘Has a Basic Permit to Battle Shaver’
Basic Permit: The Benjamins- (Permanent Consumable, Permit, Wealth, 1 Charge, 124,000,000 Gold) Grants the ability ‘Has a Basic Permit to Battle The Benajmins’
Basic Permit: Wendigo- (Permanent Consumable, Permit, Darkness & Air & Ice, 1 Charge, 63,000,000 Gold) Grants the ability ‘Has a Basic Permit to Battle Wendigo’
% Bestial Key of Chuule'Kluuquiiokk, the Leviathan-World- (Permanent Consumable, Permit, Water & Life & Warding & Glory, 1 Charge, 980,000,000 Gold) Hold this key aloft to begin dire conflict; best its master in statted battle to bind its power to you (this occupies your battle slot)
%Bestial Key of Ghaloup Vahrne, the Wolf-Jester- (Permanent Consumable, Permit, Physical & Beast & Chaos & Moon & Whimsy, 1 Charge, 710,000,000 Gold) Hold this key aloft to begin dire conflict; best its master in statted battle to bind its power to you (this occupies your battle slot)
%Bestial Key of Tonsett-Dorne, Great Camel of the Thousand Crystalline Volcanoes- (Permanent Consumable, Permit, Fire & Crystal & Flux & Life, 1 Charge, 740,000,000 Gold) Hold this key aloft to begin dire conflict; best its master in statted battle to bind its power to you (this occupies your battle slot)
%Book Written to Warn the Dragonslayer- (Permanent Consumable, Permit, Earth & Air & Fire & Water, 1 Charge, 1,000,000 Gold) Grants the ability ‘Permitted to Battle Fourpart Elemental Dragon'
%By the Light of His Hatred- (Permanent Consumable, Permit, Evil & Fire & Light, X Gold) User's patron deity becomes 'The Archdevil' regardless of whether this entity is normally a selectable patron deity; oversight to divine commandments may potentially be monitored by outside forces
%Casefile Regarding a Peculiar Window and Its Terrible Secrets- (Permanent Consumable, Permit, Darkness & Spatial, 1 Charge, 5,000,000 Gold) Grants the ability ‘Permitted to Battle Void Window’
%Challenge Issued by the Dragon of the Gold Leaf Throne- (Permanent Consumable, Permit, Magic, 1 Charge, X Gold) Grants the ability ‘Permitted to Battle Dragon of the Gold Leaf Throne’
%Clever Copy of 'Ultimatum from the Supreme Order of the Mystic Cosmos to the Galactic Union of Mankind'- (Permanent Consumable, Permit, Illusion, 1 Charge, 1,900,000 Gold) Grants the ability 'Permitted to Battle Meta Sphere' for one week
%Cleverly Copied Permit - (Permanent Consumable, Permit, Illusion, 1 Charge, 1,900,000 Gold) Grants the ability ‘Permitted to Battle Doppelganger’
%Complaint About Noise at the Racetrack- (Permanent Consumable, Permit, Air & Sonic, 1 Charge, 1,000,000 Gold) Grants the ability ‘Permitted to Battle Speed Freak'
%Condor Document- (Permanent Consumable, Permit, Air, 1 Charge, 875,000 Gold) Grants the ability ‘Permitted to Battle Utu'Ratak’
%Datafile Regarding Changes In the World's Technomagical Leylines- (Permanent Consumable, Permit, Energy & Technology, 1 Charge, 100,000,000 Gold) Grants the ability ‘Permitted to Battle Grandfather of Silver and Neon'
%Echo-Epitaph of the Council of Netheryn- (Permanent Consumable, Permit, Devastation, X Gold) User's patron deity becomes 'Dargannon' regardless of whether this entity is normally a selectable patron deity; oversight to divine commandments may potentially be monitored by outside forces
%Eighth Key of Dhougvwaul Vhreeeeeeez, Dazzling Director of Airport Roads, King of Balloons and Bells, Grand Sultan of Lights Over the World, Messenger of Dawn Gongs, Devourer of Countless Particles, Last Detective of the Air Force, Lord of the Spaces Hanging West, and Void and Eternal Count of the Cruciform Tower Hanging Precariously from the Moon- (Permanent Consumable, Permit, Air & Law & Light & Sonic & Knowledge & War & Moon & Offensive Action From The Eight, 1 Charge, 88,888,888 Gold) Hold this key aloft to begin dire conflict; best its master in statted battle to bind its power to you (this occupies your battle slot)
%Elemental Research Report: Theoretical Experimental Element 22-J- (Permanent Consumable, Permit, Theoretical Experimental Element 22-J, 1 Charge, 15,000,000 Gold) Grants the ability 'Permitted to Battle Theoretical Experimental Elemental 22-J'
%First Warning About Giantkin Working With A Group of Mad Gnomes- (Permanent Consumable, Permit, Technology, 1 Charge, 700,000 Gold) Grants the ability ‘Permitted to Battle Mechanized Steam Ogre’
%Golden Ticket- (Permanent Consumable, Permit, Light, 1 Charge, 2,000,000 Gold) Grants the ability ‘Permitted to Battle Gold Brick Man’
%Hatred-Stirring Manifesto- (Permanent Consumable, Permit, Darkness & Psychic, 1 Charge, 5,000,000 Gold) Grants the ability ‘Permitted to Battle Crafter of Discord’
%Information on How the Siege Progresses- (Permanent Consumable, Permit, Physical, 1 Charge, 5,000,000 Gold) Grants the ability ‘Permitted to Battle Trapped Fortress’
%Invitation to Battle- (Permanent Consumable, Permit, Physical, 1 Charge, 2,000,000 Gold) Grants the ability ‘Permitted to Battle Dynamic Weaponsmaster’
%Invitation to the God’s Throne- (Permanent Consumable, Permit, Light & Air & Electrical, 1 Charge, 15,000,000,000 Gold) Grants the ability ‘Permitted to Battle Realmfather’
%Journal Recording the Events Leading to the Activation of the Immortal Emperor's Ark- (Permanent Consumable, Permit, Universe, 1 Charge, 100,000,000 Gold) Grants the ability ‘Permitted to Battle Ark-Guardian of the Immortal Emperor'
%Key of Azhaz Bul'Gannoz, Vizier of the Blazing Canopy- (Permanent Consumable, Permit, Fire & Magic & Air & Treasure & Wonder, 1 Charge, 780,000,000 Gold) Hold this key aloft to begin dire conflict; best its master in statted battle to bind its power to you (this occupies your battle slot)
%Key of Baz'Borhu, Duke of Dreaming Winds- (Permanent Consumable, Permit, Dream & Wonder & Air, 1 Charge, 860,000,000 Gold) Hold this key aloft to begin dire conflict; best its master in statted battle to bind its power to you (this occupies your battle slot)
%Key of Dhalnagrastu, the Star-Binder- (Permanent Consumable, Permit, Astral & Warding & Will, 1 Charge, 900,000,000 Gold) Hold this key aloft to begin dire conflict; best its master in statted battle to bind its power to you (this occupies your battle slot)
%Key of Lheez'Morain, the Verdant Gyre- (Permanent Consumable, Permit, Wood & Flux & Life, 1 Charge, 840,000,000 Gold) Hold this key aloft to begin dire conflict; best its master in statted battle to bind its power to you (this occupies your battle slot)
%Letter from Tomorrow- (Permanent Consumable, Permit, Time, 1 Charge, 2,000,000 Gold) Grants the ability ‘Permitted to Clock Spirit’
%Liar's Manifesto- (Permanent Consumable, Permit, Illusion, X Gold) User's patron deity becomes 'Gonzo Heed' regardless of whether this entity is normally a selectable patron deity; oversight to divine commandments may potentially be monitored by outside forces
%List of People Who Need to Die- (Permanent Consumable, Permit, Darkness & Light & Physical & Psychic, 1 Charge, 5,000,000 Gold) Grants the ability ‘Permitted to Battle Avenger'
%Monster Trainer League Rules- (Permanent Consumable, Permit, Physical, 1 Charge, 6,000,000 Gold) Grants the ability ‘Permitted to Battle Monster Trainer’
%News About the Secret Weapon!- (Permanent Consumable, Permit, Magic & Technology, 1 Charge, 1,000,000 Gold) Grants the ability ‘Permitted to Battle Glass Cannon’
%Newspaper Clipping About Someone Impressive - (Permanent Consumable, Permit, Physical, 1 Charge, 15,000,000 Gold) Grants the ability 'Permitted to Battle Talented Guy'
%Newspaper Clip Regarding the Mayor's Beastly Secret- (Permanent Consumable, Permit, Physical, 1 Charge, 15,000,000 Gold) Grants the ability 'Permitted to Battle Were-Master'
%Note About Some Closed Portals- (Permanent Consumable, Permit, Magic, 1 Charge, 15,000,000 Gold) Grants the ability ‘Permitted to Battle Portal Mimic’
%Notice that the Feast has Gone Wrong- (Permanent Consumable, Permit, Air & Earth, 1 Charge, 5,000,000 Gold) Grants the ability ‘Permitted to Battle Gobbling Minion of Mr. P. H. Turkey’
%Ominous, Discarded Gallery Invitation- (Permanent Consumable, Permit, Darkness, 1 Charge, 210,000 Gold) Grants the ability ‘Permitted to Portrait of Loneliness’
%Papers About A Strange Rubber Plantation- (Permanent Consumable, Permit, Magic, 1 Charge, 15,000,000 Gold) Grants the ability ‘Permitted to Battle Elastic Goop’
%Parchment from the Forest’s Heart- (Permanent Consumable, Permit, Earth & Life, 1 Charge, 5,000,000,000 Gold) Grants the ability ‘Permitted to Battle Sovereign Oak’
%Permit Covered In Blurry Symbols- (Permanent Consumable, Permit, Illusion, 1 Charge, 2,000,000 Gold) Grants the ability ‘Permitted to Battle Metamorph’
%Polite Letter Written In Flowing Script Encouraging You To Join A Nonviolent Protest- (Permanent Consumable, Permit, Light, 1 Charge, 180,000,000 Gold) Grants the ability ‘Permitted to Battle Emissary of Peace’
%Poster Urging You to Donate Your Skills to a 'Worthy Cause'- (Permanent Consumable, Permit, Wealth, 1 Charge, 5,000,000 Gold) Grants the ability ‘Permitted to Battle Skill Miser’
%Proclamation of the Dark Times- (Permanent Consumable, Permit, Darkness & Time & Fate, 1 Charge, 5,000,000,000 Gold) Grants the ability ‘Permitted to Battle Black Clocktower’
%Professor Document- (Permanent Consumable, Permit, Magic, 1 Charge, 1,000,000 Gold) Grants the ability ‘Permitted to Battle a Classic Stat Version of Professor Amerigandan’
%Record of Graces Thrice Rotten- (Permanent Consumable, Permit, Magic, 1 Charge, 100,000,000 Gold) Grants the ability ‘Permitted to Battle Matron of Creeping Hours’
%Record that Plays at the End of the World- (Permanent Consumable, Permit, Universe, 1 Charge, 100,000,000 Gold) Grants the ability ‘Permitted to Battle Requiem Beast'
%Reports About An Amazing Band of Thieves- (Permanent Consumable, Permit, Physical, 1 Charge, 6,000,000 Gold) Grants the ability ‘Permitted to Battle The MacArwalt Brothers’
%Rune-Inscribed Nesting Doll Containing a Message- (Permanent Consumable, Permit, Magic, 1 Charge, 2,000,000 Gold) Grants the ability ‘Permitted to Matryoshka Golem’
%Second Warning About Giantkin Working With A Group of Mad Gnomes- (Permanent Consumable, Permit, Technology, 1 Charge, 700,000 Gold) Grants the ability ‘Permitted to Battle Mechanized Steam Giant’
%Sentinel Specifications List- (Permanent Consumable, Permit, Physical & Magic & Technology, 1 Charge, 1,800,000 Gold) Grants the ability ‘Permitted to Battle Sentinel’
%Single Leaf of Radiant Gold that Whispers to the Mind- (Permanent Consumable, Permit, Glory & Wealth, 1 Charge, X Gold) Grants the ability ‘Permitted to Battle The Lord of the Gold Leaf Throne’ and the award 'Has Unlocked the Category Special Fights X-1 in the Warehouse'
%Solar Fleet Troop Movement Report- (Permanent Consumable, Permit, Technology, 1 Charge, 900,000 Gold) Grants the ability ‘Permitted to Battle Solar Fleet Dropship’
%Star Marine War Report- (Permanent Consumable, Permit, Technology, 1 Charge, 600,000 Gold) Grants the ability ‘Permitted to Battle Fortified Bunker’
%Summons from the Impossible Courthouse- (Permanent Consumable, Permit, Magic, 1 Charge, X Gold) Grants the ability ‘Permitted to Battle Impossible Arbiter’
%Ultimatum from the Supreme Order of the Mystic Cosmos to the Galactic Union of Mankind- (Permanent Consumable, Permit, Magic, 1 Charge, 15,000,000,000 Gold) Grants the ability 'Permitted to Battle Meta Sphere'

~Source~
%Command Protocol Source- (Permanent Consumable, Source, Technology & Air & Psychic & Metal, Unlimited Charges, 50,000,000 Gold) User, if user pays 5,000,000 XP and 50,000,000 Gold, gains the ability 'Possesses an Inherent Spell List' if said user does not already possess it, and adds the spell 'Command Protocol' to said user's Inherent Spell list
%Metal Crash Source- (Permanent Consumable, Source, Metal, Unlimited Charges, 20,000,000 Gold) User, if user pays 5,000 XP and 20,000 Gold, gains the ability 'Possesses an Inherent Spell List' if said user does not already possess it, and adds the spell 'Metal Crash' to said user's Inherent Spell list
%Source of Attack Oil- (Permanent Consumable, Source, Fire, Unlimited Charges, 15,000,000 Gold) User gains the ability Has Consumed # of the Permanent Consumable "Attack Oil", Cannot raise # above 20, May only be used once per month
Has Consumed # of the Permanent Consumable "Attack Oil"- (Passive Ability, Permanent Item Effect) +200 Melee Attack, Cannot be used in combos

~Stat Upgrade~
%Blank Autobiography- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 15,000,000 Gold) User gains 5 Fame
%Gem of the Man Who Wished for Boundless Agility- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Agility"
%Gem of the Man Who Wished for Boundless Constitution- (Permanent Consumable, Stat Upgrade, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Constitution"
%Gem of the Man Who Wished for Boundless Mind- (Permanent Consumable, Stat Upgrade, Water, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Mind"
%Gem of the Man Who Wished for Boundless Sanity- (Permanent Consumable, Stat Upgrade, Psychic, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Sanity"
%Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
%Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"
%Might Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Might Increase Potion"", Cannot be used if # is already 5 or greater
%MP-Boosting Powder- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 500,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "MP-Boosting Powder"", Cannot be used if # is already 20 or greater
%Knowledge Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Knowledge Increase Potion"", Cannot be used if # is already 5 or greater
%Pattern of Glory- (Permanent Consumable, Stat Upgrade, Universe, 1 Charge, X Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Pattern of Glory"", Increases user's total number of Base Stat points by 10 and gives user the appropriate award for such, Cannot be used if # is already 1 or greater
%Speed Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Speed Increase Potion"", Cannot be used if # is already 5 or greater
%Spellslot Expander- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000,000 Gold) User gains 1 Spell slot if user does not possess the award 'Has Used 1 Spellslot Expander' and the award 'Has Used 1 Spellslot Expander'
%Soul Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Soul Increase Potion"", Cannot be used if # is already 5 or greater
%Stamina Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Stamina Increase Potion"", Cannot be used if # is already 5 or greater
%Time Pills- (Permanent Consumable, Stat Upgrade, Time, 1 Charge, 10,000,000 Gold) Teaches user 'Has Consumed Time Pills'

~Vessel of Power~
%Hundredfold False Cosmos of Lies and Glories- (Permanent Consumable, Vessel of Power, Universe & Spatial & Illusion & Glory, 300,000,000 Gold) This item's user, if a willing PC that does not possess the award 'Adorned With False Quests and Triumphs by the Hundredfold False Cosmos of Lies and Glories' gains the award 'Adorned With False Quests and Triumphs by the Hundredfold False Cosmos of Lies and Glories' and 5 Fame, but may choose to gain 5 Obscurity instead of 5 Fame if it is an Enigma Man; This item may be used once per month and does not disappear when used.
%Oil of the Unbreakability- (Permanent Consumable, Vessel of Power, Magic, 20/20 Charges, 20,000,000 Gold)- Gives target possession the permanent Mystic Treatment Unbreakable

~Other: Cursed Item~
%Cursed Zucchini of Forgetting Your Birthday's Date On Tuesdays- (Permanent Consumable, Other: Cursed Item, Earth & Psychic, 35,000 Gold) Target willing PC gains the ability 'Curse of Forgetting Your Birthday's Date On Tuesdays'; may sometimes be used on nonwilling targets in RP threads
%The Phantom Telephone- (Permanent Consumable, Other: Cursed Item, Darkness, 60,000 Gold) Target willing player gains the ability "Curse of the Phantom Telephone," may sometimes be used on nonwilling targets in RP threads
Last edited by Lord Gadigan on Fri May 29, 2020 10:37 pm, edited 1 time in total.
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Shop

Post by Lord Gadigan »

Item

<Back to Top>

~Antiquity~
% :arrow: <- - (Item, Antiquity, Law & Chaos, 5,000,000 Gold)
%'Across the Land of Snow'- (Item, Antiquity, Ice, 350,000 Gold)
%'A Guide to Making Surprisingly Attractive Spreadsheets'- (Item, Antiquity, Technology, 7,500 Gold)
%'A List of Salaries of Mages on Various Worlds'- (Item, Antiquity, Magic, 204,000 Gold)
%'A Manifesto Criticizing the Long-Lasting Crotch Octopus Trend that Is Sweeping Nexus'- (Item, Antiquity, Earth & Fire & Hope, 37,000 Gold)
~%'Ancestral Spirits; The Heros Of Yore Walk Among Us, Unseen'- (Item, Antiquity, Light & Darkness, 62,000 Gold)
¬%'A Pictorial Guide To Cthonian Draconic Beings'- (Item, Antiquity, Earth & Darkness, 800,000 Gold)
%'A Study of Combining Items As Performed By Select Nexus Battle Arena Members'- (Item, Antiquity, Magic & Psychic, 63,000 Gold)
%'Authoritative Guide to Nexus'- (Item, Antiquity, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Electrical & Acid & Ice, 500,000 Gold)
%'Authoritative Guide to The One City'- (Item, Antiquity, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Electrical & Acid & Ice & Energy, 500,000 Gold)
%'Barstock and Whistleby Present the Autoritative Guide to Firearm Production'- (Item, Antiquity, Technology & Air & Fire, 7,200 Gold)
%'Be a Man, Horse'- (Item, Antiquity, Earth, 15,700 Gold)
%'BEARS' (A Book With A Fancy Cover)- (Item, Antiquity, Earth & Physical & Magic, 27,000 Gold)
%'Bees of Lovetown' the CD- (Item, Antiquity, Fire & Air, 76,000 Gold)
%'Bestest Friend Ever' Trophy- (Item, Antiquity, Hope & Cute Pets, 30,000 Gold)
%'BEST RAMEN RECIPES OF THE DECADE'- (Item, Antiquity, Water, 12,000,000 Gold)
%'Be the Horse, Lad'- (Item, Antiquity, Earth, 17,500 Gold)
~%'Brining, A Guide To Preserving Vegetables'- (Item, Antiquity, Water & Acid, 21,000 Gold)
%'Build It Strong, Build It Steady, Build It With Wood!'- (Item, Antiquity, Earth & Physical, 18,500 Gold)
%"Can Cereal Be Vampiric: An In-Depth Investigation'- (Item, Antiquity, Earth, 500 Gold)
'Caution: Bridge Icy' Sign- (Item, Antiquity, Ice & Water, 1,350 Gold)
'Caution: Floor Wet' Sign- (Item, Antiquity, Water, 965 Gold)
%'Clockwork Dragon Assembly Guide'- (Item, Antiquity, Technology, 899,417,355 Gold)
¬%'Coding Dragon Simulations'- (Item, Antiquity, Technology, 1,800,000 Gold)
%'Codpiece Artifacts: An In-Depth Study'- (Item, Antiquity, Physical & Knowledge, 500 Gold)
%'Color Inside the Lines and this Book Gives You Expensive Candy!'- (Item, Antiquity, Air & Light, 310,000 Gold)
%'Combating Swarms with Excessive Blast Magic'- (Item, Antiquity, Fire & Magic, 475,000 Gold)
%'Combining Items and Its Results: A Report of a Study Performed In Nexus, Regarding Battle Arena Members and Their 'Capability to Combine Nearly Any Items They Own'- (Item, Antiquity, Technology, 80,000 Gold)
%'Combos and the Manufacturing Process: A Brief Examination'- (Item, Antiquity, Technology & Air, 70,000 Gold)
%'Combos: The Mystic and Secret Art of Battle Arena Members'- (Item, Antiquity, Magic, 60,000 Gold)
^%'Cursed Legacy of the Shattered Moon- A Treatise on the Fall of Maltius and the World Below'- (Item, Antiquity, Magic & Destruction, 6,500,000 Gold)
%'Dead And Still Drunk, The Confessions Of An Undead Alcoholic'- (Item, Antiquity, Darkness & Water, 18,000 Gold)
%'Diary of a Mechanist' By Jennifer Tardil- (Item, Antiquity, Technology, 20,000,000 Gold)
'Don't Be the Goat': A Book on How Not to be the Goat- (Item, Antiquity, Earth & Air, 790 Gold)
%'Don't Smoke Drug Dogs' Campaign Poster- (Item, Antiquity, Toxin & Fire & Air, 5,000 Gold)
¬%'Dragons Afar'- (Item, Antiquity, Aether, 2,000,000 Gold)
%'Driving the Nail, An Exploration of Carpentry'- (Item, Antiquity, Earth, 19,000 Gold)
%'Dr. Snake' Brand Condoms- (Item, Antiquity, Physical, 700 Gold)
%'Explanation of Econoics For Bozos'- (Item, Antiquity, Numerals & Ice, 77,000 Gold)
'Female Power! How YOU Can Stand Up Against Male-Driven Gender-Oppression'- (Item, Antiquity, Fire & Light, 5,000 Gold)
%'Gazeteer of El Bazril'- (Item, Antiquity, Air & Darkness & Magic, 45,000 Gold)
%'Glamours and Tricks: A Guide to Fae Magics'- (Item, Antiquity, Magic & Illusion, 6,500,000 Gold)
^%'Great Houses of the August Order of Spirit Tamers'- (Item, Antiquity, Light & Darkness, 5,000 Gold)
%'''Great Wines of History' the Best Encyclopedia' Volume 7'- (Item, Antiquity, Water, 700,000 Gold)
%'Guns of Brestry VII and the Eight-Hundred-Eighty-Three Materials of That World'- (Item, Antiquity, Technology, 11,800 Gold)
%'HAHAHAHAHAHAHAHAHAHAHA' (Item, Antiquity, Terror, 7,777,777 Gold)
%'Help Me, Sarah'- (Item, Antiquity, Darkness, 700 Gold)
%'HEY BOZO, YOU SHOYLD WORSHIP KIT!' The Pamphlet- (Item, Antiquity, Fire, 60 Gold)
%'Hidden Magics of the Fae'- (Item, Antiquity, Magic, 4,500,000 Gold)
%'History of the Four Orbs'- (Item, Antiquity, Light & Darkness & Earth & Air & Fire & Water, 4,500,000 Gold)
%'Hive Tunes IV: Buzz the Beat'- (Item, Antiquity, Air & Technology, 700 Gold)
%'Hot Samurai Vs. Nude Vampires: The Greatest Conflict', a Film- (Item, Antiquity, Darkness & Fire & Physical, 500,000 Gold)
%'How to Avouid Basement Clutter, by Henree Bunglehoots'- (Item, Antiquity, Earth & Darkness, 700 Gold)
%'How to Be a Cat'- (Item, Antiquity, Earth, 6,000 Gold)
%'How to Make Lily Pads Levitate Through Staring at Them'- (Item, Antiquity, Earth & Water & Psychic, 1,500,000 Gold)
%'Hozzlemeyer's Hooting Tome'- (Item, Antiquity, Air & Earth, 76,000 Gold)
%'I Have The Days of Roger, and Leonard, and Simon'- (Item, Antiquity, Earth & Time, 65,500 Gold)
%'In This Manner, Doth the Tuna Taste Any Grander': An Interpretative Art Installation- (Item, Antiquity, Earth & Water, 36,000,000 Gold)
%'Investigation Record Detailing Why the Sam Frick Someone Would Talk About Martinis When There Are No Martinis and No One Has Any Intent of Making Martinis'- (Item, Antiquity, Truth & Fury, 5,000 Gold)
%'Investigation Record Looking for a Martini, Because Someone Heard the Word Martini'- (Item, Antiquity, Psychic, 5,000 Gold)
%'Investigation Record Looking for Why the Music Stopped'- (Item, Antiquity, Psychic, 5,000 Gold)
%'I Saw the Godseed???!!!???!!!: A True Testimonial from a Shocked Researcher'- (Item, Antiquity, Air & Magic & Technology & Hope & Darkness, 7,000 Gold)
'It's Fun to Read!' Bookmark- (Item, Antiquity, Light & Earth, 67 Gold)
~%'Lavamen; Dangerous Threat Or Natural Wonder?'- (Item, Antiquity, Fire, 211,000 Gold)
%'Legends of the Raaic Cities'- (Item, Antiquity, Magic & Technology & Water & Earth, 70,000 Gold)
%'Lord Rottemeyer's Guide to the Properly-Ominous Statue Grotto'- (Item, Antiquity, Earth & Darkness, 70,000 Gold)
%'Man that Is One Tiny Shoe: A Study'- (Itemx.05, Antiquity, Earth, 500 Gold)
%'Man You Need Some Faster Hands: A Play in 55 Acts'- (Item, Antiquity, Technology, 7,500 Gold)
%'Mathematics in a Time of War'- (Item, Antiquity, War & Fire & Technology, 700,000 Gold)
%'Materials to Make Guns'- (Item, Antiquity, Technology & Air, 28,800 Gold)
%'Millbury's Encyclopedia of Famous Trash Collectors'- (Item, Antiquity, Technology & Water, 700 Gold)
~%'My Cat Ate My Dog' And Other Odd Tales- (Item, Antiquity, Earth & Air, 65,000 Gold)
%'My Favorite Sword'- (Item, Antiquity, Physical & Metal & Water, 700,000 Gold)
%'My Mother the Truck: A Discourse On Atypical Spawn-Related Situations and Their Induction'- (Item, Antiquity, Magic & Technology, 8,300,000 Gold)
%'Mysteries of the Forests in the Lands of the Lorekeepers'- (Item, Antiquity, Magic, 7,000,000 Gold)
%'Mystic Glades and Hidden Passages'- (Item, Antiquity, Magic & Earth & Illusion, 5,500,000 Gold)
%'My Woman's Tongue: The Six Secrets'- (Item, Antiquity, Fire, 300 Gold)
%'Nexus Battle Arena Case Studies'- (Item, Antiquity, Magic, 75,000 Gold)
'No Tresspassing' Sign- (Item, Antiquity, Earth & Physical & Air & Light, 1,200 Gold)
%'Oh Man, Lili Is On To Us' Vampire Cereal- (Item, Antiquity, Darkness, 500 Gold)
%'Oh Shit! It's a Samurai!' The Award-Winning Novel- (Item, Antiquity, Fire & Air & Sonic, 75,000 Gold)
%'Perfect' Ebony- (Item, Antiquity, Darkness, 60,000,000 Gold)
%'Proper Etiquitte for How a Multiclassed Reaper (Wind-Cutter Variant) / Scholar (Specializing in Heavy Tomes) Should Host Mid-Afternoon Tea for a Visiting Adviser (Swarm-Tactics Specialist) / High Roller (Who is Unarmed), Provided that the Reaper has a Visiting Aunt (Once-Removed) Who is a Kinglemaster (Retired and Below Master-Tier)'- (Item, Antiquity, Air & Water & Magic, 217,500 Gold)
%'Possible Theories of Combos'- (Item, Antiquity, Magic, 50,000 Gold)
%'ROY BELWOO RIDES AGAIN' The Autobiography of Roy Belwoo- (Item, Antiquity, Air, 6,000,000 Gold)
%'Secret Kingdoms of the Fae'- (Item, Antiquity, Magic & Air, 6,500,000 Gold)
%'The Building of Duras-Tar'- (Item, Antiquity, Earth & Light, 5,500,000 Gold)
'Slow: School Zone' Sign- (Item, Antiquity, Earth & Psychic & Light & Air, 1,150 Gold)
%'Stop The Cockatoo: A Handbook'- (Item, Antiquity, Air & Destruction, 7,500 Gold)
%'Summoner of Swarms'- (Item, Antiquity, Earth & Magic, 313,000 Gold)
%'Tale of the Graceblade and the Great Dragon'- (Item, Antiquity, Light, 9,000 Gold)
%'Tale of the Man Who Could Slice Apart Atoms'- (Item, Antiquity, Technology & Hope, 600,000 Gold)
%'Tale of the Thief and the Hoard of Wonders'- (Item, Antiquity, Earth & Wonder, 300,000 Gold)
%'Tales of Dark Fae'- (Item, Antiquity, Darkness, 50,000 Gold)
%'Techniques of Merging Enchantment and Golomancy'- (Item, Antiquity, Magic & Earth, 4,500,000 Gold)
%'Temples of the Frog Cult and the Seals that Hold Them'- (Item, Antiquity, Water & Darkness, 9,000 Gold)
%'The Arrest and Untimely Demise of Hossus Broon (with Commentary)'- (Item, Antiquity, Technology, 310,000 Gold)
%'The Authoritative Guide to Bees'- (Item, Antiquity, Earth & Air, 47,000 Gold)
%'The Black Claw Guild'- (Item, Antiquity, Darkness, 700 Gold)
%'The Candledeep'- (Item, Antiquity, Fire & Darkness, 700,000 Gold)
%'The Case of the Disappearing Dwarf Gambler'- (Item, Antiquity, Fortune, 500 Gold)
%'The Dirt, The Truth, The Lie: Feel It Govnah' An Interperative Film- (Item, Antiquity, Steam & Rust, 30,000 Gold)
%'The Eels Are Embarrassed'- (Item, Antiquity, Water & Fire, 5,600 Gold)
%'The Fall of Sildreza'- (Item, Antiquity, Darkness & Earth & Fire, 50,000 Gold)
%'The Fall of the Old Kingdom'- (Item, Antiquity, Earth & Darkness & Magic, 350,000 Gold)
%'The Goat, The Juggler, and the Seven Pies, An Exploration of Mathematics'- (Item, Antiquity, Earth & Water, 17,300 Gold)
%'The Ghost Moths of Lenguu'Phair'- (Item, Antiquity, Darkness & Air & Psychic, 14,500,000 Gold)
%'The History of Valcont and His Defeats'- (Item, Antiquity, Darkness & Magic, 100,000 Gold)
%'The Horse the MMO' Lifetime Subscription- (Item, Antiquity, Earth & Technology, 755,000 Gold)
%'The Life and Times of Millard Ruttfuss, Colonel of the Admiddian States, and His Favorite Smoked Sausage Recipes'- (Item, Antiquity, Earth & Fire, 7,500 Gold)
%'The Mayor's Favorite Five' (An Abstract Statue)- (Item, Antiquity, Earth & Chaos & Color, 15,000,000 Gold)
%'The New Yottsdam Bullfrog Chorus Sings All 20,000,000 of Your Holiday Favorites'- (Item, Antiquity, Water & Air, 2,000,000 Gold)
%'The Northern Berthnon Seal and Its Habits'- (Item, Antiquity, Water & Earth, 600 Gold)
%'The Nyrr and Worthinghouse Guide to Clockwork Construction'- (Item, Antiquity, Technology & Earth, 10,755 Gold)
~%'The Metal Book of Metallurgy'- (Item, Antiquity, Metal & Fire, 650,700 Gold)
%'Theories About Why These Peanuts Are So Gobsmackingly Delicious: A Full Study'- (Item, Antiquity, Fire & Knowlege, 7,000,000 Gold)
%'The Path To Lichdom'- (Item, Antiquity, Darkness & Magic, 16,000,000 Gold)
%'The Principles of Magic, as Understood through Equations'- (Item, Antiquity, Magic & Psychic, 310,000 Gold)
%'The Professional Guide to Setting Up a Totes Sweet Gymnasium'- (Item, Antiquity, Physical, 60,000,000 Gold)
¬%'The Saga of Otis von Crucible, Volume I'- (Item, Antiquity, Fire & Darkness, 700,000 Gold)
%'The Sapphire Dragons of the Northern Reaches'- (Item, Antiquity, Ice, 9,000 Gold)
~%'The Skywalkers, A Comprehensive Study'- (Item, Antiquity, Air, 152,000 Gold)
%'The Spiders of My Garden, The Spiders of My Grove'- (Item, Antiquity, Earth, 273,000 Gold)
%'The Truth Behind the Murder of Alistair Sameshi' (Version Verified to Have 1/3 the True Story In It)- (Item, Antiquity, Light & Darkness, 70,000 Gold)
%'Things I Have a Beef With: The 385 Page Manifesto'- (Item, Antiquity, Fire & Psychic, 750 Gold)
%'This Book Is Surprisingly Tasty'- (Item, Antiquity, Earth & Magic, 610,000 Gold)
~%'Trulnette' Brand Coffee Machine, Standard Version- (Item, Antiquity, Magic, 250,000 Gold)
'Ultimate Vanity' Brand Polish- (Item, Antiquity, Magic & Earth, 36,000 Gold)
'Under Construction' Sign- (Item, Antiquity, Earth & Physical, 1,185 Gold)
%'Undying Corpse-Insects and Their Most Common Invasion Tactics'- (Item, Antiquity, Darkness, 2,100,000 Gold)
¬%'Utility Breathing: Air'- (Item, Antiquity, Air, 3,000,000 Gold)
¬%'Utility Breathing: Darkness'- (Item, Antiquity, Darkness, 3,000,000 Gold)
¬%'Utility Breathing: Copper'- (Item, Antiquity, Metal, 3,000,000 Gold)
%'Who Knew Louis Thruswood: The Woods Did Not'- (Item, Antiquity, Terror & Knowledge, 575,575 Gold)
%'Whose Beef Is That?': Season Three of the Comedy TV Hit- (Item, Antiquity, Earth, 500 Gold)
%'Who Sold My Bacon?' A Tragedy in 5 Acts, As Written By a Dog- (Item, Antiquity, Earth & Water, 7,000 Gold)
%'Xquiglot Uquedes * Mosuut Prarath' Collection- (Item, Antiquity, Earth, 2,000,000 Gold)
%'YO MORONN, YOU SHODE WORSHIP GEDDOE!' The Pamphlet- (Item, Antiquity, Light, 60 Gold)
%'Your Friend the Rock!'- (Item, Antiquity, Physical, 800 Gold)
%(Lesser) Hand of Fate- (Item, Antiquity, Fate, 75,000 Gold)
%1/12 Holy Imperial Seal of Glory- (Item, Antiquity, Universe, 48,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source
%1/12 Holy Imperial Seal of Power- (Item, Antiquity, Universe, 24,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source
%1/12 Holy Imperial Seal of Triumph- (Item, Antiquity, Universe, 96,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source
%1/12 Holy Imperial Seal of Worth- (Item, Antiquity, Universe, 12,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source
%100,000 Frequent Flier Miles from a Defunct Airline- (Item, Antiquity, Air, 100 Gold)
%3-Hour-Long Record of a Gnome Repeating Viren's Name in a Monotone Voice- (Item, Antiquity, Technology & Magic, 190 Gold)
4-Way Intersection Sign- (Item, Antiquity, Physical & Air, 1,200 Gold)
5 Pretty Dresses in a Box- (Item, Antiquity, Earth & Air, 15,000 Gold)
%500-Trepple Gift Card to 'Pants Land!'- (Item, Antiquity, Physical & Technology, 5,000 Gold)
555 Petabyte Premium Operating System Interface- (Item, Antiquity, Earth & Technology, 14,500,000 Gold)
60-Pack of Crayons- (Item, Antiquity, Earth & Light & Darkness, 2,000 Gold)
%100 Books of Undeath- (Item, Antiquity, Darkness, 16,000 Gold)
200 Feet of Silk Rope- (Item, Antiquity, Earth, 900 Gold)
500 Styrofoam Coffee Cups- (Item, Antiquity, Water & Fire, 400 Gold)
900 Paper Towels- (Item, Antiquity, Water & Earth, 900 Gold)
%A Box Containing A Fallen Candle- (Item, Antiquity, Terror, 300 Gold)
%A Cessation (Whether Temporary or of Greater Merit)- (Item, Antiquity, Time & Energy & Ice, 118,000,000 Gold)
%A Coach for Eels- (Item, Antiquity, Water & Physical, 15,700,000 Gold)
%A Concerning Notice that Indicates that Items are Being Made without Proper References and May Possess Off-Kilter Gold Values or Unusual Text- (Item, Antiquity, Hax, 999,999,999.999 Gold)
%A Conch for Aunts- (Item, Antiquity, Air, 500 Gold)
%A Couch for Ants- (Item, Antiquity, Earth, 500 Gold)
%A Coupon for an Eventful Night With Roy Belwoo Inside the Caldera of an Active Volcano- (Item, Antiquity, Fire & Time, 7,000,000 Gold)
%A Different Martini- (Item, Antiquity, Illusion & Dopple, -15,000 Gold)
%Advertisement from a Timeline Where the Pie (Instead of a Drink) Is Kit-Face-Flavored- (Item, Antiquity, Time & Earth, 300 Gold)
%Advertisement from a Timeline Where the Tea (Not Coffee) Is Kit-Face-Flavored- (Item, Antiquity, Time & Water, 300 Gold)
%A Faint Memory of Light- (Item, Antiquity, Light, 60,000 Gold)
%A Fake Goose- (Item, Antiquity, Dopple, 150,000 Gold)
%A Group of Bald Men Looking for a Wife- (Item, Antiquity, Air & Psychic, 500,000 Gold)
A Huge Grill Shaped Like an Egg- (Item, Antiquity, Fire, 65,000 Gold)
%A Library's Worth of Books in the Black Tongue of the Princes of Undeath- (Item, Antiquity, Darkness, 200,000 Gold)
%A List of Scribbled Stuff that Doesn't Make Sense- (Item, Antiquity, Null, 40 Gold)
%A Martini!- (Item, Antiquity, Illusion, -15,000 Gold)
%A Nebulous Mahjong-Related Object- (Item, Antiquity, Air & Earth & Fire & Water & Darkness, 31,000 Gold)
%A Nuclear Explosion that Was Contained in This Box -> [X, But is Escaping to the Right and Will End Grabbyfest If No One Can Grab It Properly- (Item, Antiquity, Fire & Atomic & Fate, 17,000,000 Gold)
%A Report Identifying the Birdhouse as an Artifact- (Item, Antiquity, Truth, 5,000,000 Gold)
%A Report Identifying the Birdhouse as an Fairly Bad Artifact- (Item, Antiquity, Truth & Basic, 5 Gold)
%A Squad of Samurai Detectives that Aren't Sure Which Grabbyfest They're Supposed to Be At- (Item, Antiquity, Physical & Psychic, 15,000,000 Gold)
%A Tiiiiiiiiny Model Replica of the Battle Arena- (Item, Antiquity, Universe, 1/80,000,000 Gold)
%A Year In A Bottle- (Item, Antiquity, Time & Water, 65,000,000 Gold)
Adamantine Coffee Pot- (Item, Antiquity, Earth & Physical, 24,000,000 Gold)
Adamantine Plate (2)- (Item, Antiquity, Earth, 21,000,000 Gold)
%Adamantine Warsealed Door- (Item, Antiquity, Earth, 30,000,000 Gold)
%Additional Info Pamphlet Regarding the Lifey 'On the Post Train' Produced by Smoky Mountain Historical Corporation- (Item, Antiquity, Fire & Technology, 450 Gold)
Add-On Port- (Item, Antiquity, Technology, 200 Gold)
%Adoragoop Plushie- (Item, Antiquity, Water, 70,000 Gold)
Advanced Math Textbook- (Item, Antiquity, Technology, 29,000 Gold)
%Advanced Riding Tips- (Item, Antiquity, Air & Water, 17,900 Gold)
%Advertising Mail For Jack's Shack's Breakfast Specials- (Item, Antiquity, Fire & Air & Hope, 600 Gold)
%Advertisement From Lorreman Televisions- (Item, Antiquity, Technology, 500 Gold)
^%Aether-Guiding Fluxcore Transubstantiation Circle Module (Inert)- (Item, Antiquity, Aether & Flux & Magic, 45,000,000 Gold)
%Aetheric Warship- (Item, Antiquity, Aether, 75,000,000 Gold)
Air-Flow Suction Vacuum (Bagless) - (Item, Antiquity, Air, 26,000 Gold)
%Air from the Present- (Item, Antiquity, Air, 30 Gold)
%Airship-Calling Hand-Beacon- (Item, Antiquity, Technology, 325,000 Gold)
%Airship's Instant Sky Window Teleportation Device- (Item, Antiquity, Air & Magic & Technology, 1,125,000 Gold)
%Airship Warp-In Transponder Beacon- (Item, Antiquity, Technology & Magic & Electrical, 317,000 Gold)
%Aisatian Jade Picture Frame- (Item, Antiquity, Earth, 40,000 Gold)
%Alamar Rengriss's Contact Bubble- (Item, Antiquity, Time, 15,500 Gold)
Alcohol- (Item, Antiquity, Water, 800 Gold)
%Alien Devices- (Item, Antiquity, Technology, 244,000 Gold)
%Alien Figurine- (Item, Antiquity, Air, 900 Gold)
%ALLCAPS Pamphlet Detailing How Reptiles Secretly Control the World- (Item, Antiquity, Technology & Psychic, 600 Gold)
%Allenmorch's Red-Flowering Portable Hedge-Bush- (Item, Antiquity, Earth, 70,000 Gold)
%Alphabetical Listing of Awesome Samurai- (Item, Antiquity, Physical & Fire & Glory, 45,000,000 Gold)
%Alraune Seed- (Item, Antiquity, Earth, 3,000,000 Gold)
%Amdioch Toad Eye- (Item, Antiquity, Water, 16,000 Gold)
%Amphisbaena Plushie- (Item, Antiquity, Physical, 145,000 Gold)
Amusingly Large Dice- (Item, Antiquity, Air & Earth, 1,200 Gold)
%AN ABSOLUTELY SHITTY ITEM THAT YOU REGRET OWNING SO FUCKING MUCH- (Item, Antiquity, Fury, -50,000,000 Gold)
%An Enchantment- (Item, Antiquity, Magic, 5,000,000 Gold)
%AN H-SHAPED ROSE- (Item, Antiquity, Earth, 17,000 Gold)
%An Illustrated Guide to Professional Horse Racing- (Item, Antiquity, Air, 680 Gold)
%Ancient Dwarf King's Decorative Cloak- (Item, Antiquity, Earth, 40,000,000 Gold)
%Ancient Sea King's Tooth- (Item, Antiquity, Water & Physical, 700,000 Gold)
%Ancient Device- (Item, Antiquity, Magic & Technology, 15,000,000 Gold)
Anchor- (Item, Antiquity, Water & Physical, 6,000 Gold)
%Ancient Book of Lore- (Item, Antiquity, Magic, 7,000 Gold)
%Ancient Dwarven Throne- (Item, Antiquity, Earth & Physical, 960,000 Gold)
%Ancient Holy Symbol of Orithon- (Item, Antiquity, Light, 150,000 Gold)
%Ancient Maps- (Item, Antiquity, Water & Air & Earth, 25,000 Gold)
%Angelfeather Pillow Collection- (Item, Antiquity, Light & Air, 7,500,000 Gold)
%Angel's Grace- (Item, Antiquity, Light, 15,600,000 Gold)
%Angel of the Tribulation- (Item, Antiquity, Destruction & Faith, 70,000 Gold)
%Angry Memo- (Item, Antiquity, Fire & Technology, 200 Gold)
%Ankh of Dolmuvai- (Item, Antiquity, Mystic & Darkness, 15,000,000 Gold)
%Anime Fanfiction- (Item, Antiquity, Technology & Air, 1,400 Gold)
%Antiquated Book- (Item, Antiquity, Earth, 700 Gold)
%Antique Bagpipe Collection- (Item, Antiquity, Air, 7,000 Gold)
%Antique, but Minor, Trophy- (Item, Antiquity, Physical, 20,000 Gold)
%Antediluvian Deepswimmer Egg- (Item, Antiquity, Water & Time & Darkness, 147,500,000 Gold)
%Antique Clock- (Item, Antiquity, Air & Earth, 30,000 Gold)
%Antique Clock (2)- (Item, Antiquity, Time, 80,000 Gold)
Antique Rolling Vacuum- (Item, Antiquity, Technology & Air, 8,000 Gold)
%Antique Can Opener- (Item, Antiquity, Earth, 200 Gold)
%Antique Mermaid Statue- (Item, Antiquity, Water, 3,000 Gold)
%Antithesis Dragon's Malice- (Item, Antiquity, Null, 3,000,000 Gold)
%Anyweight Stone- (Item, Antiquity, Earth & Physical & Magic, 900,000 Gold)
%Apologies from an Alien- (Item, Antiquity, Fire & Astral, 1,500,000 Gold)
%Applause of Millions- (Item, Antiquity, Air & Technology, 3,000,000 Gold)
%Aquarium Containing Sorceror Coral- (Item, Water & Magic, 600,000 Gold)
Aquatic Goblin's Fishing Net- (Item, Antiquity, Water, 400 Gold)
%Arboreal Rocking-Horse- (Item, Antiquity, Wood & Earth, 70,000 Gold)
%Aretsnov Industries Highly Cloaked Scanning Device- (Item, Antiquity, Technology & Darkness, 6,500,000 Gold)
%Art of Battle Trophy- (Item, Antiquity, Glory, 20,000,000 Gold)
Art Textbook- (Item, Antiquity, Air & Magic, 2,900 Gold)
%Artbook of Graffiti- (Item, Antiquity, Technology & Physical, 2,000 Gold)
%Artillicas Botanica Donation Plant Pot- (Item, Antiquity, Earth, 9,000 Gold)
%Artillicas Botanica Stationary- (Item, Antiquity, Technology, 500 Gold)
%Artist's Drawing of a Court Room- (Item, Antiquity, Air & Water & Light & Darkness, 4,900 Gold)
%Artwork Depicting an Overweight Mermaid- (Item, Antiquity, Water & Physical, 7,000 Gold)
%Ashes of Nexus- (Item, Antiquity, Darkness & Spatial, 500,000 Gold)
Assorted Animals- (Item, Antiquity, Earth & Physical & Water & Air, 110,000 Gold)
%Assorted Doodads Produced by the Sepherys Corporation- (Item, Antiquity, Technology, 8,000 Gold)
%Assorted Fruits- (Item, Antiquity, Earth & Water & Acid, 1,500 Gold)
%Assorted Goods- (Item, Antiquity, Earth, 16,000 Gold)
%Assorted Notes on Advanced Necromantic Research (With a Focus on Polar Necromancy)- (Item, Antiquity, Darkness & Ice, 5,500,000 Gold)
%Assorted Stolen Goods Commonly Found In the Cargos of Canal Travelers- (Item, Antiquity, Earth & Water, 7,000 Gold)
Assorted Vegetables- (Item, Antiquity, Earth, 1,500 Gold)
%Atlas of the Deep- (Item, Antiquity, Water, 15,000 Gold)
%Audiocasette that Teaches Cows How to Use Wrecking Balls- (Item, Antiquity, Physical & Air, 30,000 Gold)
Audio-Processor- (Item, Antiquity, Technology & Air, 21,000 Gold)
%Autographed Hate-Mail from the Hapless Peasant- (Item, Antiquity, Earth & Fire, 30 Gold)
%Autograph of a Penguin Who Might or Might Not Be the True Meaning of Love- (Item, Antiquity, Light & Ice, 15,000 Gold)
%Automatic Pumpkin-Carving Tool- (Item, Antiquity, Technology, 2,000 Gold)
%Automatic Underwear-Folder- (Item, Antiquity, Technology, 7,000 Gold)
%Ave's Pelvis- (Item, Antiquity, Darkness, 60,000 Gold)
%Average Wrench- (Item, Antiquity, Technology, 100 Gold)
%Azhara'Vaghathi Skeleton- (Item, Antiquity, Darkness, 200,000 Gold)
%Azhara'Vaghathi's Scythe Arm (Bone Form)- (Item, Antiquity, Darkness, 75,000 Gold)
%Baarthuulian Spice- (Item, Antiquity, Earth & Life, 60,000,000 Gold)
%Baboon Pancreas- (Item, Antiquity, Earth, 800 Gold)
Backpack- (Item, Antiquity, Technology & Water, 600 Gold)
Backpack Phone- (Item, Antiquity, Technology, 12,000 Gold)
%Badly Translated Underground Sign that Confuses Travelers- (Item, Antiquity, Earth & Technology, 16,500 Gold)
Bag Containing a Baster, Whisk, Sieve, and Food Thermometer- (Item, Antiquity, Air & Water & Technology, 6,000 Gold)
Bag of Basic Chicken Feed- (Item, Antiquity, Earth, 60 Gold)
Bag of Empty Soda Bottles- (Item, Antiquity, Technology, 180 Gold)
Bag of Entirely Blue Marbles- (Item, Antiquity, Water & Earth, 200 Gold)
%Bag of Extra Tinsel- (Item, Antiquity, Technology & Light, 500 Gold)
%Bag of Flickering Powder Similar to Stardust- (Item, Antiquity, Air & Magic, 5,120 Gold)
%Bag of Giants' Teeth- (Item, Antiquity, Darkness, 5,000 Gold)
Bag of Iron Beads- (Item, Antiquity, Earth & Physical, 700 Gold)
% Bag of Millet- (Item, Antiquity, Earth, 100 Gold)
Bag of Replenishing Chicken Feed- (Item, Antiquity, Magic, 80,000 Gold)
%Bag of Rice- (Item, Antiquity, Earth, 200 Gold)
Bag of Wind-Tumbled Beads- (Item, Antiquity, Air, 2,900 Gold)
~%Bag Which Can Hold Minor Flames- (Item, Antiquity, Fire, 11,300 Gold)
Bailutarian Canopy Bed- (Item, Antiquity, Water & Air, 70,000 Gold)
%Bakeneko's Fire- (Item, Antiquity, Fire, 80,000 Gold)
%Bakeneko's Tail- (Item, Antiquity, Fire & Magic, 7,000 Gold)
%Ball that Perpetually Bounces Until Stopped- (Item, Antiquity, Air & Magic, 16,000 Gold)
Ballads CD- (Item, Antiquity, Technology, 600 Gold)
Bamboo Chopsticks- (Item, Antiquity, Earth, 900 Gold)
%Banner Announcing that Yeah, It's Samurai Night- (Item, Antiquity, Fire, 800 Gold)
%Banner Notifying People that There was an Unnumbered Grabbyfest and that This is Apparently the Fifth One?!- (Item, Antiquity, Psychic, 500,000 Gold)
Barrel- (Item, Antiquity, Earth, 200 Gold)
Bar of Soap- (Item, Antiquity, Water & Light, 200 Gold)
Barbed Wire Fence- (Item, Antiquity, Technology & Darkness, 18,000 Gold)
%Bargain-Bin Toenail Clippers- (Item, Antiquity, Physical, 30 Gold)
%Barley- (Item, Antiquity, Earth, 600 Gold)
Barrel of Oil- (Item, Antiquity, Technology & Water, 18,000 Gold)
%Bascaradine 'You Can Program Too!' Programming Yak Motivational Poster- (Item, Antiquity, Earth & Technology, 750,000 Gold)
Bascaradine 10-Picture Disposable Travel Camera- (Item, Antiquity, Technology, 900 Gold)
Bascaradine Anti-Ink-Running Solution- (Item, Antiquity, Water & Technology, 1,900 Gold)
Bascaradine Anti-Stick Cooking Spray: Large Bottle- (Item, Antiquity, Air, 900 Gold)
Bascaradine Brand Chef's Oven- (Item, Antiquity, Technology & Fire, 70,000 Gold)
Bascaradine Brand Loofah Sponge- (Item, Antiquity, Water & Air, 16,700 Gold)
Bascaradine Brand Pencils (100 Count Box)- (Item, Antiquity, Physical, 1,300 Gold)
Bascaradine Brand Pro-Shave Electric Razor- (Item, Antiquity, Technology, 39,000 Gold)
Bascaradine Brand Pumpkin Carving Tools- (Item, Antiquity, Technology & Earth, 7,000 Gold)
Bascaradine Brand Waffle Iron: Iron Culinary Delight Version- (Item, Antiquity, Technology, 20,000 Gold)
Bascaradine Classic Children's Stories Volume 1- (Item, Antiquity, Magic, 600 Gold)
Bascaradine Classic Children's Stories Volume 10- (Item, Antiquity, Magic, 600 Gold)
Bascaradine Classic Children's Stories Volume 11- (Item, Antiquity, Magic, 600 Gold)
Bascaradine Classic Children's Stories Volume 12- (Item, Antiquity, Magic, 600 Gold)
Bascaradine Classic Children's Stories Volume 13- (Item, Antiquity, Magic, 600 Gold)
Bascaradine Classic Children's Stories Volume 14- (Item, Antiquity, Magic, 600 Gold)
Bascaradine Classic Children's Stories Volume 15- (Item, Antiquity, Magic, 600 Gold)
Bascaradine Classic Children's Stories Volume 2- (Item, Antiquity, Magic, 600 Gold)
Bascaradine Classic Children's Stories Volume 3- (Item, Antiquity, Magic, 600 Gold)
Bascaradine Classic Children's Stories Volume 4- (Item, Antiquity, Magic, 600 Gold)
Bascaradine Classic Children's Stories Volume 5- (Item, Antiquity, Magic, 600 Gold)
Bascaradine Classic Children's Stories Volume 6- (Item, Antiquity, Magic, 600 Gold)
Bascaradine Classic Children's Stories Volume 7- (Item, Antiquity, Magic, 600 Gold)
Bascaradine Classic Children's Stories Volume 8- (Item, Antiquity, Magic, 600 Gold)
Bascaradine Classic Children's Stories Volume 9- (Item, Antiquity, Magic, 600 Gold)
%Bascaradine Credit Card Type C: Silver Version- (Item, Antiquity, Technology, 50,000 Gold)
%Bascaradine Cosmetic Enhancement Item: (Line Three) Fox Tail (Lifelike Version)- (Item, Antiquity, Earth, 40,000 Gold)
%Bascaradine Credit Card (500,000,000 Gold Limit)- (Item, Antiquity, Technology, 500,000 Gold)
%Bascaradine Cross-Dimensional Phone with Auto-Phone Generating Capabilities for Recipients (Improved Model 2)- (Item, Antiquity, Technology & Electrical, 4,400,000 Gold)
%Bascaradine Employee Cell Phone Model 11- (Item, Antiquity, Technology, 345,000 Gold)
Bascaradine Farms Chicken Coop- (Item, Antiquity, Earth, 1,900 Gold)
Bascaradine Farms Large Chicken Coop- (Item, Antiquity, Earth & Air, 40,000 Gold)
Bascaradine Farms Nutritional Formula Chicken Feed- (Item, Antiquity, Earth, 900 Gold)
Bascaradine Farms Patented Self-Replenishing Chicken Feed Dispenser- (Item, Antiquity, Earth, 210,000 Gold)
Bascaradine Forceworker Force-Plucking Pliers (A Tool)- (Item, Antiquity, Magic, 200,000 Gold)
Bascaradine Hand Soap: Cleansing Springs Variety- (Item, Antiquity, Water, 400 Gold)
%Bascaradine Highly-Realistic Human-Simulating Training Dummy (Type 4)- (Item, Antiquity, Technology & Basic, 14,500,000 Gold)
Bascaradine Holiday Light Detangler- (Item, Antiquity, Technology, 40,000 Gold)
Bascaradine Homes Floral Wallpaper (1 Roll)- (Item, Antiquity, Earth & Light, 250 Gold)
Bascaradine Homes Vacuum Model 15- (Item, Antiquity, Technology, 35,000 Gold)
Bascaradine Instant-Bush- (Item, Antiquity, Earth, 30,000 Gold)
Bascaradine Kitchens Basic Model Oven- (Item, Antiquity, Fire & Air & Technology, 30,000 Gold)
Bascaradine Masters' Series Oven- (Item, Antiquity, Technology, 540,000 Gold)
Bascaradine Master Tailor Series Tailor's Tools Set 14- (Item, Antiquity, Technology, 143,000 Gold)
Bascaradine Networks 100-Foot Fiber Optics Cable- (Item, Antiquity, Technology, 24,000 Gold)
Bascaradine Networks Cell Phone- (Item, Antiquity, Technology, 45,000 Gold)
%Bascaradine Nexus / World Tree Gate Device- (Item, Antiquity, Technology, 2,500,000 Gold)
Bascaradine Paperworks Basic Ream of Paper- (Item, Antiquity, Physical, 100 Gold)
Bascaradine Pharmacies Instant Fat Reduction Pills- (Item, Antiquity, Technology, 39,000 Gold)
Bascaradine Premium Saltwater Aquarium- (Item, Antiquity, Water, 65,000 Gold)
Bascaradine Premium Vacuum Head Attachments (Set 4) - (Item, Antiquity, Technology, 65,000 Gold)
Bascaradine School Supplies Line- Medium Size Eraser- (Item, Antiquity, Earth, 140 Gold)
%Bascaradine Scry-Proof Screening System- (Item, Antiquity, Technology & Magic, 280,000,000 Gold)
Bascaradine Silver Classics Applicance Line: Chef's Oven- (Item, Antiquity, Technology & Fire, 120,000 Gold)
%Bascaradine Special Discount Guaranteed-No-Lag Router- (Item, Antiquity, Technology, 100,000 Gold)
%Bascaradine Specialty Plant Fertilizer- (Item, Antiquity, Earth, 7,000 Gold)
Bascaradine Thunder Oven: Model 4- (Item, Antiquity, Electrical, 140,000 Gold)
Bascaradine Tornado Tech Vacuum- (Item, Antiquity, Technology & Air, 165,000 Gold)
%Bascaradine Ultimate Bottomless Mother-In-Law-Zilla-Slaying Wedding Decoration-and-Favor Box- (Item, Antiquity, Light & Hope & Magic, 65,000,000 Gold)
%Bascaradine Virus-Proof Fruitful Coder's Computer with Integrated Mentally-Controlled Program-Design Suite and Triple-Lightning-Elemental Core- (Item, Antiquity, Electrical & Technology & Earth, 6,500,000 Gold)
Bascaradine Water Oven- (Item, Antiquity, Water, 70,000 Gold)
Bascaradine Week Bank (One-Shot)- (Item, Antiquity, Technology & Magic & Time, 30,000,000 Gold)
Bascaradine Window Cleaner- (Item, Antiquity, Technology & Water, 500 Gold)
Basic Ambience Focus- (Item, Antiquity, Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & Magic & Technology & Acid & Electrical & Ice, 100,000 Gold)
Basic Artificial Intelligence Program- (Item, Antiquity, Technology, 9,000 Gold)
Basic Cobbler's Tools- (Item, Antiquity, Earth, 6,000 Gold)
Basic Cooking Implements- (Item, Antiquity, 4,000 Gold)
Basic Cutting Board with Knives- (Item, Antiquity, Physical, 6,000 Gold)
Basic Drawer of Utensils- (Item, Antiquity, Physical, 8,000 Gold)
Basic Enchanter's Tools- (Item, Antiquity, Magic, 20,000 Gold)
Basic Frypan- (Item, Antiquity, 3,000 Gold)
Basic Grill- (Item, Antiquity, Fire & Technology, 14,000 Gold)
Basic Gunsmith's Tools- (Item, Antiquity, Technology, 21,000 Gold)
Basic Jeweler's Tools- (Item, Antiquity, Technology & Earth, 18,000 Gold)
Basic Microwave- (Item, Antiquity, Fire & Technology, 8,000 Gold)
%Basic Mobile Phone- (Item, Antiquity, Technology, 7,000 Gold)
Basic Oven- (Item, Antiquity, Fire, 6,000 Gold)
Basic Oven (2)- (Item, Antiquity, Fire & Technology, 16,000 Gold)
Basic Refrigerator- (Item, Antiquity, Ice & Technology, 14,000 Gold)
Basic Set of Cookbooks- (Item, Antiquity, Air, 5,000 Gold)
Basic Set of Hotplates and Mits- (Item, Antiquity, Fire & Physical, 5,000 Gold)
Basic Set of Measuring Cups- (Item, Antiquity, Physical & Water, 4,000 Gold)
Basic Set of Plates and Platters- (Item, Antiquity, Water & Physical & Light, 9,000 Gold)
Basic Set of Pots and Pans- (Item, Antiquity, Physical & Technology, 4,000 Gold)
Basic Shipwright's Tools- (Item, Antiquity, Earth & Water, 21,000 Gold)
Basic Tailor's Tools- (Item, Antiquity, Technology & Air, 6,000 Gold)
Basic Water Heater- (Item, Antiquity, Water & Fire, 5,000 Gold)
Basic Wine Press- (Item, Antiquity, Technology & Water, 12,000 Gold)
%Basic Woodcarver's Tools- (Item, Antiquity, Earth, 600 Gold)
%Basket Full of Large Fruits- (Item, Antiquity, Earth, 1,200 Gold)
Basket of Holiday Goodies- (Item, Antiquity, Ice & Fire, 3,500 Gold)
Bathtub- (Item, Antiquity, Water, 7,000 Gold)
Bathysphere- (Item, Antiquity, Water & Technology, 89,000 Gold)
Bat's Wing- (Item, Antiquity, Darkness & Magic, 80 Gold)
Batter Mix- (Item, Antiquity, Earth, 200 Gold)
%Battle Arena Member Greatest Hits Figure Collection: Tia - Motorcycle Joust Fury Limited Edition Model- (Item, Antiquity, Technology & Physical & Fury, 5,755,000 Gold)
%Battle Arena Member Greatest Hits Figure Collection: Tia - That One Time She Opened A Fake Car Wash And Robbed People- (Item, Antiquity, Water & Darkness, 19,500 Gold)
%Beach Towel- (Item, Antiquity, Water & Earth, 200 Gold)
%Bead Growing Shrub of the Floating Lingorn Orchard-Waves- (Item, Antiquity, Earth & Air & Life, 35,000 Gold)
%Beaked Thing's Mask (Greater)- (Item, Antiquity, Darkness, 20,000,000 Gold)
Beam of Light- (Item, Antiquity, Light, 30,000 Gold)
%Beanstalk that Reaches the Moon- (Item, Antiquity, Magic & Earth & Air, 84,500,000 Gold)
%Bear Man's Pelt- (Item, Antiquity, Earth, 14,000 Gold)
%Beautifully-Waxed Duck Statue that Makes Nearby Men Cry- (Item, Antiquity, Water & Light, 2,100,000 Gold)
Beastman Scalp- (Item, Antiquity, Physical, 80 Gold)
%Bed of Nightgrass- (Item, Antiquity, Earth & Darkness, 6,500 Gold)
%Beef-Flavored Wine Glass- (Item, Antiquity, Earth & Water, 700 Gold)
%Beehive Full of Malware- (Item, Antiquity, Technology & Toxin & Earth, 8,000,000 Gold)
%Beekeeper Plushie- (Item, Antiquity, Earth & Air & Fire, 27,000 Gold)
Beer Stein- (Item, Antiquity, Water & Earth, 900 Gold)
%Beetle's Horn- (Item, Antiquity, Earth, 9,600 Gold)
Beginner's Guide to Skiing- (Item, Antiquity, Ice & Air, 1,400 Gold)
%Bell King Plushie- (Item, Antiquity, Psychic & Metal & Electrical, 200,000 Gold)
%Bell Tolling to Signify the End of This Grabbyfest- (Item, Antiquity, Sonic & Time, 5,000,000 Gold)
%Bel-Miragas Plushie- (Item, Antiquity, Magic, 16,000 Gold)
%Bent Caltrop- (Item, Antiquity, Physical, 65 Gold)
%Bent Pin- (Item, Antiquity, Metal & Physical, 30 Gold)
Bicycle- (Item, Antiquity, Air & Technology, 6,900 Gold)
%Bigger Rail Commemorative Stamp- (Item, Antiquity, Air & Technology, 705,000 Gold)
Big Musty Book of Old Lore - (Item, Antiquity, Earth, 40,000 Gold)
%Big Pile of Ooze- (Item, Antiquity, Water & Acid, 40,000 Gold)
%Biiiiiig Spotlight- (Item, Antiquity, Technology & Light, 160,000 Gold)
%Binselberry Sapling- (Item, Antiquity, Earth, 30,000 Gold)
%Birinic Royalty: A Compendium of the Nobility of the Birinic Lands- (Item, Antiquity, Earth & Light, 70,000 Gold)
Bird Clock- (Item, Antiquity, Technology & Air & Water, 3,600 Gold)
Black Fine-Point Marker- (Item, Antiquity, Technology, 600 Gold)
Black Velvety Tapestry- (Item, Antiquity, Darkness, 39,000 Gold)
Bladed Pendulum- (Item, Antiquity, Physical & Darkness, 16,200 Gold)
%Blade of Ruin Upgrade: Incomplete- (Item, Antiquity, Destruction & Darkness & Fire & Chaos & Physical, 140,000,000 Gold)
~%Blade of Truesilver Grass- (Item, Antiquity, Mystic, 15,000,000 Gold)
%Blank Emblem- (Item, Antiquity, Physical & Air, 300 Gold)
Blanket- (Item, Antiquity, Earth & Fire & Light, 700 Gold)
Blanket (2)- (Item, Antiquity, Water & Air, 1,100 Gold)
%Blank Book- (Item, Antiquity, Air, 100 Gold)
Blank Ledger- (Item, Antiquity, Air, 500 Gold)
%Blank Sticky- (Item, Antiquity, Fury & Life, 30,000 Gold)
%Blank Symbol that May Record the True Name of a Powerful Being- (Item, Antiquity, Earth & Magic & Light & Darkness, 36,000,000 Gold)
%Blodeuwedd Pollen- (Item, Antiquity, Earth, 100,000 Gold)
%Blood-Drained Goat Corpse- (Item, Antiquity, Darkness, 1,700 Gold)
%Blood Mirage Trophy (2nd Year)- (Item, Antiquity, Illusion & Destruction, 20,000,000 Gold)
%Blood of a Still-Living Dragon- (Item, Antiquity, Fire & Magic & Water & Darkness, 1,000,000 Gold)
Bloodstained Mop- (Item, Antiquity, Darkness, 900 Gold)
%Blossom Hawk Plushie- (Item, Antiquity, Earth & Light, 26,500 Gold)
%Blow-Up Dumbell- (Item, Antiquity, Physical & Air, 120 Gold)
%Black Coral Sculpture- (Item, Antiquity, Water, 500 Gold)
%Blue Alraune Flower- (Item, Antiquity, Earth, 210,000 Gold)
%Bleeding Air- (Item, Antiquity, Air & Agony, 15,000 Gold)
Blue Bowling Ball- (Item, Antiquity, Earth & Physical, 900 Gold)
Blue Coral Sculpture- (Item, Antiquity, Water, 900 Gold)
%Blue Geode- (Item, Antiquity, Earth, 18,500 Gold)
Blue Glass Coaster Set- (Item, Antiquity, Water, 5,600 Gold)
%Blue Nightflowers- (Item, Antiquity, Darkness & Earth & Magic, 75,000 Gold)
%Blue Plastic Hand Trowel- (Item, Antiquity, Earth, 200 Gold)
%Blueprints for a Basic Mech Gun- (Item, Antiquity, Technology, 2,000 Gold)
Blueprints for a Clockwork Gadget- (Item, Antiquity, Technology, 1,800 Gold)
%Blueprints for a Futuristic Power Armor Part - (Item, Antiquity, Technology, 465,000 Gold)
Blueprints for a Large Structure that Didn't Get Built- (Item, Antiquity, Earth & Electrical & Physical, 2,500 Gold)
%Blueprints for a Mech that Didn't Get Built- (Item, Antiquity, Technology, 4,000 Gold)
Blueprints for a Power Armor Part - (Item, Antiquity, Technology, 1,400 Gold)
%Blueprints for a Robot that Didn't Get Built - (Item, Antiquity, Technology, 3,000 Gold)
Blueprints for a Spaceship Part that Didn't Get Built- (Item, Antiquity, Technology & Air & Darkness, 900 Gold)
%Blueprints for Some Guy Named Matt's Torii-Moving Cart- (Item, Antiquity, Technology & Air, 800 Gold)
Blueprints for Something that Didn't Get Built- (Item, Antiquity, Technology, 500 Gold)
%Blue Ribbon for Baking from the County Fair- (Item, Antiquity, Earth, 26,000 Gold)
%Blue Sunthrone Puzzle Keyrod- (Item, Antiquity, Light, 5,000,000 Gold)
%Boat Made of CEEEEEEREAL- (Item, Antiquity, Water & Earth, 500,000 Gold)
%Bob's Favorite Recipes for Broiling His Grandmother's Liver- (Item, Antiquity, Concern, 5,000 Gold)
Body Pillow- (Item, Antiquity, Air & Earth, 2,900 Gold)
%Boldly Decorative Royalgold Throne- (Item, Antiquity, Earth, 10,000,000 Gold)
Bond from Some Random Government- (Item, Antiquity, Technology & Air, 20,000 Gold)
%Bone Scribe's Tome- (Item, Antiquity, Darkness, 15,000 Gold)
%Bone Wolf's Toe- (Item, Antiquity, Darkness, 300 Gold)
Book about Bridge Building- (Item, Antiquity, Earth & Physical & Technology, 1,900 Gold)
%Book About Clouds- (Item, Antiquity, Air, 2,000 Gold)
Book about Fire Building- (Item, Antiquity, Earth & Fire, 900 Gold)
Book about Halfling Food Recipes- (Item, Antiquity, Earth, 3,900 Gold)
Book about How to Deliver a Proper Kick- (Item, Antiquity, Physical, 1,430 Gold)
%Book About Old Mazes- (Item, Antiquity, Earth, 9,520 Gold)
%Book About the Wind- (Item, Antiquity, Air, 4,000 Gold)
%Book Describing Magical Cross-Breeding Methods- (Item, Antiquity, Magic, 2,090,000 Gold)
%Book Detailing Practicies of Enchantment- (Item, Antiquity, Magic, 17,500 Gold)
%Book Detailing Practicies of Wizard Magic- (Item, Antiquity, Magic, 17,500 Gold)
%Book Detailing Practicies of Wizard Magic and Enchantment- (Item, Antiquity, Magic, 36,200 Gold)
% Book Detailing the Chronicles of the Dragon-Slayer Who Later Encountered Sereyn in Her Lost City- (Item, Antiquity, Magic & Light & Air, 15,000 Gold)
Book Detailing the Worship of Spirits- (Item, Antiquity, Magic & Light & Darkness, 1,500 Gold)
%Book Describing Theories Regarding the World's Origins- (Item, Antiquity, Fire & Astral, 8,000 Gold)
%Book Encouraging the Worship of Kit on the Grounds that Kit is Tasty- (Item, Antiquity, Earth & Darkness & Magic & Light, 2,500 Gold)
%Book Explaining Where All These Samurai Came From- (Item, Antiquity, Air & Knowledge, 8,000 Gold)
%Book of Aeromancy- (Item, Antiquity, Air, 4,500,000 Gold)
%Book of Air Magic- (Item, Antiquity, Air, 6,000 Gold)
%Book of Breecaziro- (Item, Antiquity, Fire, 7,000 Gold)
Book of Complex Charts and Diagrams- (Item, Antiquity, Technology, 7,200 Gold)
Book of Complex Diagrams- (Item, Antiquity, Technology, 7,000 Gold)
%Book of Druidic Insect Lore- (Item, Antiquity, Earth & Acid, 63,000 Gold)
Book of Fanciful Tales- (Item, Antiquity, Light & Magic, 7,500 Gold)
Book of Healing Techniques and Folk Remedies- (Item, Antiquity, Light & Water, 1,435 Gold)
%Book of Inaccurate Spawn Table Data Recorded in 3002 AE- (Item, Antiquity, Magic & Air, 651,700 Gold)
Book of Lore- (Item, Antiquity, Magic, 1,800 Gold)
Book of Matches- (Item, Antiquity, Fire & Technology, 700 Gold)
%Book of Maze Magic- (Item, Antiquity, Magic & Spatial, 15,610,000 Gold)
%Book of Mazes- (Item, Antiquity, Earth, 6,200 Gold)
%Book of Poetic Lamentation- (Item, Antiquity, Darkness, 1,600 Gold)
%Book of Race Records- (Item, Antiquity, Air & Physical & Earth, 1,200 Gold)
%Book of Rules to the Game- (Item, Antiquity, Air, 700 Gold)
%Book of Poems About Weird Monsters- (Item, Antiquity, Air & Magic, 7,000 Gold)
%Book of Ritual Embalming- (Item, Antiquity, Darkness & Light, 47,000 Gold)
%Book of Romance Tips- (Item, Antiquity, Fire & Physical, 1,200 Gold)
%Book of Sky-Related Topics- (Item, Antiquity, Air, 6,000 Gold)
Book of Stamps- (Item, Antiquity, Air, 200 Gold)
%Book of the Shen- (Item, Antiquity, Magic & Earth, 75,000 Gold)
%Book of Unsanctioned Cooking Techniques- (Item, Antiquity, Water & Fire & Technology, 7,000 Gold)
Book on How to Ski- (Item, Antiquity, Ice & Air, 1,900 Gold)
Book on Riding- (Item, Antiquity, Earth, 120 Gold)
%Book Regarding Maze Construction- (Item, Antiquity, Earth & Physical, 32,650 Gold)
%Book Related to Swarm-Related Wizard Magic- (Item, Antiquity, Earth & Acid & Magic, 196,000 Gold)
%Book that Subtly Suggests that Nearby People Read It Via Use of Minor Magic Effects- (Item, Antiquity, Magic, 5,000 Gold)
%Book With a Hammer Imprint In It- (Item, Antiquity, Earth, 90 Gold)
%Book Written In Mirror-Text- (Item, Antiquity, Magic & Ice, 7,000 Gold)
%Book Written in Naga Script- (Item, Antiquity, Earth & Light, 45,000 Gold)
Bookcase- (Item, Antiquity, Earth & Physical, 14,000 Gold)
Bookmark- (Item, Antiquity, Magic & Earth, 70 Gold)
%Books Written In Yesleintyri Common Tongue- (Item, Antiquity, Earth & Air, 7,500 Gold)
%Boring Book On Sea Life- (Item, Antiquity, Water, 180 Gold)
%Botanica Crater Mana Bottle- (Item, Antiquity, Earth & Water & Light & Technology, 100,000 Gold)
%Botanica Season Admission Pass- (Item, Antiquity, Earth, 300,000 Gold)
%Bottled Deadliness of the Void- (Item, Antiquity, Darkness, 1,000,000 Gold)
%Bottled Outer Space- (Item, Antiquity, Darkness, 70,000 Gold)
%Bottle of Blue Ink- (Item, Antiquity, Water, 200 Gold)
%Bottle of Eerie Green Acidic Jelly of Jeqzfonz- (Item, Antiquity, Acid, 13,000,000 Gold)
%Bottle of Inert Mist from Disc 18- (Item, Antiquity, Air & Time, 64,000 Gold)
%Bottle of Mana from Near the Greatblade of Syrinkaryon- (Item, Antiquity, Water & Magic & Physical, 5,000,000 Gold)
%Bottle of Sparkling Water (2)- (Item, Antiquity, Water, 19,400 Gold)
%Bottle of Watercolor-World Water- (Item, Antiquity, Water, 17,900 Gold)
%Bottled Sunfire- (Item, Antiquity, Fire & Light, 1,000,000 Gold)
%Bottle that Can Hold Solar Fire- (Item, Antiquity, Light & Fire, 30,000,000 Gold)
Boulder Covered in Spikes- (Item, Antiquity, Physical, 64,100 Gold)
%Boundlessness- (Item, Antiquity, Air & Spatial & Aether & Astral, 1,200,000,000 Gold)
%Bowl of Rare Fruits- (Item, Antqiuity, Earth, 310,000 Gold)
%Bowl of Wax Fruit- (Item, Antiquity, Earth, 6,000 Gold)
%Box Containing Next Century's Most Popular Video Game Console (and Its Complete Game Library)- (Item, Antiquity, Technology & Time & Wonder, 30,000,000 Gold)
%Box Containing Too Many Wax Lips- (Item, Antiquity, Earth & Dopple, 3,000,000 Gold)
%Box Containing What Exactly Did You Expect?- (Item, Antiquity, Null, 0 Gold)
Box of Assorted Lords of Ether Cards- (Item, Antiquity, Magic, 60,000 Gold)
%Box of eeeeeeeeeEEEEEEEEEEEEEEEEEEEEEEEEEEeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee- (Item, Antiquity, Sonic & Terror, 5 Gold)
%Box of Embezzled Gold- (Item, Antiquity, Earth & Technology, 26,000 Gold)
%Box of Evershining Light- (Item, Antiquity, Light, 36,000,000 Gold)
%Box of Extra Lips- (Item, Antiquity, Fire & Physical, 370,000 Gold)
%Box of Fake Bologna- (Item, Antiquity, Physical & Earth, 310 Gold)
%Box of Laminated Fish- (Item, Antiquity, Magic, 6,000 Gold)
%Box of Musty Old Scrolls- (Item, Antiquity, Earth & Air & Magic, 8,000 Gold)
%Box of Postcards from People Who Love Your New Hair- (Item, Antiquity, Light & Air, 7,000 Gold)
%Box of Premium Salt- (Item, Antiquity, Water & Light, 17,500 Gold)
%Box of Spent Shell Casings- (Item, Antiquity, Technology & War, 1,600 Gold)
%Box of Shoes and Secrets- (Item, Antiquity, Mystery & Glitz, 100,000,000 Gold)
%Box of Spoons and the Broken Shards of a Bad CD and Also a Bit of Blood, Presented with Accompanying Music- (Item, Antiquity, Darkness & Technology & Water & Sonic, 30 Gold)
%Box of Surprise Halibut- (Item, Antiquity, Water, 50,000 Gold)
%Box of Three Evils - (Item, Antiquity, Darkness & Mystic & Warding, 666,666,666 Gold)
Box of Tissues- (Item, Antiquity, Physical & Air, 90 Gold)
Box of Tissues with Cute Drawings of Monkeys and Banannas on It- (Item, Antiquity, Earth & Light, 160 Gold)
%Box that Can't Hold Puppies- (Item, Antiquity, Earth, 70,000 Gold)
Brand New Lipstick- (Item, Antiquity, Technology & Fire & Air & Water, 600 Gold)
Brand New Mouse- (Item, Antiquity, Technology, 700 Gold)
%Brass Disc Tournament Trophy- (Item, Antiquity, Fortune, 2,000,000 Gold)
%Brass Firestorm Trophy- (Item, Antiquity, Fortune, 650,000 Gold)
%Brass Teardrop Trophy- (Item, Antiquity, Fortune, 350,000 Gold)
Brass Windchimes- (Item, Antiquity, Earth, 20 Gold)
%Breath's Worth of Air- (Item, Antiquity, Air, 20 Gold)
%Briar Hedge- (Item, Antiquity, Earth, 4,500 Gold)
%Briefcase Full of Taco Menus- (Item, Antiquity, Fire & Earth, 700 Gold)
Bright Headlights- (Item, Antiquity, Technology & Light, 16,000 Gold)
%Brizz Bird Egg- (Item, Antiquity, Ice, 2,000 Gold)
%Brochure About Closed One-Star Salad Restaurants- (Item, Antiquity, Earth, 300 Gold)
%Brochure Describing How Nice It Is Having Tsayikk Dead and Not In Nexus (Haha-Ha-HA-H@@@@@@)- (Item, Antiquity, Hope, 300 Gold)
~%Brochure for Widetree of Noix- (Item, Antiquity, Earth, 400 Gold)
%Broken Computer Screen- (Item, Antiquity, Technology, 60 Gold)
%Broken Egg of the World-Ending Beast- (Item, Antiquity, Fate & Spatial & Light & Darkness & Time & Void & Astral & Null & Destruction, 255,000,000 Gold)
Broken Metal Piece- (Item, Antiquity, Physical, 3 Gold)
%Broken Mystic's Flame Torch- (Item, Antiquity, Fire & Magic, 5,000 Gold)
~%Broken Storm Armor Piece- (Item, Antiquity, Electrical, 94,000 Gold)
^%Broken Thrice-Enchanted-Mythril Mana-Channeling Array- (Item, Antiquity, Magic & Physical, 37,000,000 Gold)
Broken Tools- (Item, Antiquity, Earth & Technology, 40 Gold)
%Bronze Candy Eating Trophy- (Item, Antiquity, Darkness & Air, 20,000 Gold)
Bronze Coffee Mug- (Item, Antiquity, Earth & Technology, 300 Gold)
Bubble Pipe- (Item, Antiquity, Water & Light, 700 Gold)
Bucket- (Item, Antiquity, Water, 300 Gold)
Bucket of Water that Holds Water- (Item, Antiquity, Water, 6,000 Gold)
%Building a Necromantic Daemon Artifact Engine to Help Your Business in 15,000,000 Difficult Steps, and Why Doing So Is Worth It- (Item, Antiquity, Technology & Darkness, 470,000 Gold)
Bullfrog in a Terrarium- (Item, Antiquity, Water, 3,000 Gold)
%Bundle of Dreams- (Item, Antiquity, Magic & Psychic & Air & Water & Electrical, 11,100,000 Gold)
%Burbanthuris Hat Rack- (Item, Antiquity, Earth & Physical, 65,000 Gold)
%Burbanthuris Needle- (Item, Antiquity, Earth & Physical, 150,000 Gold)
%Burgerburg Travel Guide Special Edition: Learn the Greatest Burger Recipes- (Item, Antiquity, Fire & Earth, 15,500 Gold)
Burillic Water Oven- (Item, Antiquity, Water, 145,000 Gold)
%Burnt Disc- (Item, Antiquity, Fire & Technology, 20 Gold)
%Burnt Remains of a Book- (Item, Antiquity, Fire & Earth, 63 Gold)
%Business Card from a Crusing Car Salesman (Level 15) on Disc 916 of Nexus- (Item, Antiquity, Air & Earth, 16,000 Gold)
Business in a Nutshell- (Item, Antiquity, Technology, 500 Gold)
%Bust of an Individual's Head Made Out of Sand Diamond- (Item, Antiquity, Earth, 36,000,000 Gold)
%Bust of the Roulette Master and His Wheel-Collar Made of Sand Diamond- (Item, Antiquity, Earth & Chaos, 36,000,000 Gold)
%Bust of Vashna's Head Made Out of Sand Diamond- (Item, Antiquity, Earth, 36,000,000 Gold)
%Cage of Gilded Light- (Item, Antiquity, Light & Air & Glory, 1,200,000 Gold)
%Cage of Tiny Stars- (Item, Antiquity, Light & Darkness & Magic & Wonder, 110,000,000 Gold)
%Cage of Torment- (Item, Antiquity, Darkness & Fire & Agony, 1,200,000 Gold)
%Calendar of Photos of Groups of Samurai Detectives Investigating Why It Isn't the Year of the Rabbit- (Item, Antiquity, Time & Fortune & Mystery, 77,778 Gold)
Camera- (Item, Antiquity, Technology, 16,000 Gold)
Camera (2)- (Item, Antiquity, Technology, 700 Gold)
Camera on a Tripod- (Item, Antiquity, Technology, 18,000 Gold)
%Camera that Can Photograph Moose Successfully- (Item, Antiquity, Technology & Earth, 7,000 Gold)
%Camera that Can't Photograph- (Item, Antiquity, Technology, 30 Gold)
Can- (Item, Antiquity, Technology, 100 Gold)
%Candelabra of the Stars' Lifespans- (Item, Antiquity, Fate & Astral & Light, 2,000,000,000 Gold)
%Candlebearer Of Iznod Plushie- (Item, Antiquity, Darkness & Fire & Light, 600,000 Gold)
%Candy Bar Wrapper- (Item, Antiquity, Technology & Physical, 20 Gold)
%Can of Spray Paint- (Item, Antiquity, Technology & Air & Water & Physical, 700 Gold)
Canopic Figure of Phalerin- (Item, Antiquity, Light, 70,000 Gold)
Car- (Item, Antiquity, Technology, 45,000 Gold)
Car Polish- (Item, Antiquity, Technology, 600 Gold)
Caravan Trader's Goods- (Item, Antiquity, Earth & Fire, 5,000 Gold)
Cardboard Box- (Item, Antiquity, Technology, 100 Gold)
%Carnival Prize- (Item, Antiquity, Water, 80 Gold)
%Carved Pumpkin- (Item, Antiquity, Light & Darkness, 4,000 Gold)
%Cardboard Box with Artillicas Botanica Logo on It- (Item, Antiquity, Earth & Technology, 60 Gold)
Carp Seed- (Item, Antiquity, Water, 70 Gold)
Car's Engine- (Item, Antiquity, Technology, 5,000 Gold)
Carved Cabinet- (Item, Antiquity, Earth, 8,000 Gold)
Carved Cabinet (2)- (Item, Antiquity, Earth, 2,000 Gold)
%Carved Naga- (Item, Antiquity, Earth, 20,000 Gold)
Casserole Dish- (Item, Antiquity, Technology & Fire, 1,200 Gold)
%Casette Player that Urges You to Smoke Cigarettes- (Item, Antiquity, Technology & Darkness & Air, 1,700 Gold)
Cassette Tape Containing Disturbing Recordings of Wolves- (Item, Antiquity, Darkness & Air, 1,900 Gold)
Cat-Shaped Napkin Ring- (Item, Antiquity, Earth & Air & Light, 900 Gold)
Catfish Seed- (Item, Antiquity, Water, 95 Gold)
Cats and Moose of the World Calendar (Outdated by 3 Years)- (Item, Antiquity, Earth & Technology, 100 Gold)
Cauldron- (Item, Antiquity, Physical & Water & Fire & Darkness, 6,000 Gold)
%CD of Gnomes Saying 'Wew, Lad' in Different Accents- (Item, Antiquity, Technology & Air, 7,000 Gold)
%CD of Music to Tap Dance To- (Item, Antiquity, Technology & Air, 1,400 Gold)
CD Rack- (Item, Antiquity, Technology, 6,000 Gold)
%Celebratory Flier for the 10th Annual Nexus Valcont Festival, Hosted by Cordelia Reynes- (Item, Antiquity, Darkness & Evil & Whimsy, 15,000 Gold)
Celery Salt- (Item, Antiquity, Earth, 100 Gold)
Celery Stalk- (Item, Antiquity, Earth, 80 Gold)
%Celestial Battleplan- (Item, Antiquity, Light & Air, 400,000 Gold)
%Celestial Hound Plushie- (Item, Antiquity, Light, 85,000 Gold)
%Celestial Tablet- (Item, Antiquity, Light & Law, 6,000,000 Gold)
%Celestial Text- (Item, Antiquity, Light, 200,000 Gold)
%Celiria's Toenail Clippings From Next Week- (Item, Antiquity, Earth, 200 Gold)
%Celiria's Toenail Clippings From Six Months From Now- (Item, Antiquity, Earth, 200 Gold)
%Cerberus Plushie- (Item, Antiquity, Fire & Darkness, 90,000 Gold)
%Certificate Congratulating Kit for Completing Spice Addiction Counseling- (Item, Antiquity, Earth, 900 Gold)
%Chain of Paperclips- (Item, Antiquity, Technology, 40 Gold)
Chair Pillow- (Item, Antiquity, Earth, 200 Gold)
Chair Pillow (2)- (Item, Antiquity, Earth & Air, 700 Gold)
%Chameleon-Dragon's Multicolored Blood- (Item, Antiquity, Earth & Light & Magic & Darkness, 7,000,000 Gold)
%Chameleon-Type Pumpkin- (Item, Antiquity, Earth, 18,500 Gold)
Champagne Flute- (Item, Antiquity, Air & Ice, 500 Gold)
Chant CD- (Item, Antiquity, Technology, 600 Gold)
%Charred Skull that Screams Vulgar Swears- (Item, Antiquity, Darkness & Fire & Air, 17,500 Gold)
%Chart of Alien Stars- (Item, Antiquity, Darkness & Astral, 100,000 Gold)
%Cheap Ancient Lock- (Item, Antiquity, Earth, 180 Gold)
%Cheap Bird Guide- (Item, Antiquity, Earth, 10 Gold)
Cheap Camera- (Item, Antiquity, Technology, 2,000 Gold)
Cheap Cauldron- (Item, Antiquity, Water & Fire & Darkness, 800 Gold)
Cheap Platic Imitation Gold Trophy- (Item, Antiquity, Earth & Air, 350 Gold)
%Cheap Stuffed Fox Toy- (Item, Antiquity, Earth, 200 Gold)
Cheap Toilet Paper- (Item, Antiquity, Physical, 20 Gold)
Cheap, Trashy Novel- (Item, Antiquity, Air & Earth & Darkness & Physical, 9 Gold)
%Cheap Watch Bearing the Words 'It's Hero Time' on the Face- (Item, Antiquity, Technology & Hope, 130 Gold)
%Chef's Oven- (Item, Antiquity, Fire, 60,000 Gold)
%Chest Full of Fire- (Item, Antiquity, Fire, 550,000 Gold)
%Chibi-Attracting Whistle- (Item, Antiquity, Air & Magic, 1,500,000 Gold)
Child's Coloring Book- (Item, Antiquity, Light & Air, 600 Gold)
Children's Book Written in Draconic- (Item, Antiquity, Fire, 70 Gold)
Children's CD- (Item, Antiquity, Technology, 600 Gold)
Children's TV Show Sound Track- (Item, Antiquity, Light & Air, 1,300 Gold)
%Chimpanzee Saddle- (Item, Antiquity, Earth & Physical, 7,300 Gold)
Chipped Varacite- (Item, Antiquity, Earth, 60 Gold)
Chopsticks- (Item, Antiquity, Earth, 200 Gold)
Chopsticks (2)- (Item, Antiquity, Physical, 500 Gold)
Choral CD- (Item, Antiquity, Technology, 600 Gold)
%Chronoblade- (Item, Antiquity, Time, 22,000,000 Gold)
%Chuckling Wall Bass- (Item, Antiquity, Water, 35,000 Gold)
%Chunk of Tyrant Bison Meat- (Item, Antiquity, Darkness & Fire & Physical, 250,000 Gold)
Circular Topiary- (Item, Antiquity, Earth, 400 Gold)
Clam- (Item, Antiquity, Water, 200 Gold)
Clam-Shell Hand Mirror- (Item, Antiquity, Water & Earth, 900 Gold)
%Clapping Monkey that Just Won't Shut Up- (Item, Antiquity, Sonic & Time, 500,000 Gold)
%Clap Yo Hands If You Bleef: Story of the Beef: Novel- (Item, Antiquity, Beast & Knowledge, 7,000 Gold)
Classic Hits CD- (Item, Antiquity, Technology, 600 Gold)
Classical CD- (Item, Antiquity, Technology, 600 Gold)
%Claw of an Enslaved Spirit Dragon- (Item, Antiquity, Light & Darkness, 17,000,000 Gold)
Clear Soup Bowl- (Item, Antiquity, Water, 700 Gold)
%Clemeptodyne Battery- (Item, Antiquity, Technology, 25,000 Gold)
Clock- (Item, Antiquity, Air, 600 Gold)
Clock (2)- (Item, Antiquity, Earth, 600 Gold)
Clock With Large Hands- (Item, Antiquity, Technology, 7,000 Gold)
%Clockwork Battle-Prepared Logic-Engine- (Item, Antiquity, Technology, 1,100,000 Gold)
%Clockwork Toy Soldier- (Item, Antiquity, Technology & Earth & Physical, 16,000 Gold)
%Closet Full of Small Items- (Item, Antiquity, Air & Earth, 6,000 Gold)
%Cloudjewel- (Item, Antiquity, Air & Water, 17,500,000 Gold)
Clown Car- (Item, Antiquity, Water & Earth, 27,000 Gold)
Clown Paint- (Item, Antiquity, Darkness & Water, 5,000 Gold)
%Clue That Fails to Solve the Mystery- (Item, Antiquity, Psychic, 7 Gold)
%Cobalt Egg of Purrik'Ri- (Item, Antiquity, Fate & Spatial & Light & Darkness & Time, 450,000,000 Gold)
Cocktail Glass- (Item, Antiquity, Water & Acid, 300 Gold)
Cocktail Shaker- (Item, Antiquity, Technology & Water, 3,000 Gold)
Collins Glass- (Item, Antiquity, Ice, 200 Gold)
%Computer Controlled by Licking Objects- (Item, Antiquity, Technology, 70,000 Gold)
^%Copied Notes On Quielucio, the City on the Fading Edge of Dreams and Reality, and Methods To Reach It- (Bound Item, Antiquity, Dream & Illusion, 400,000 Gold)
Course Guide- (Item, Antiquity, Technology, 200 Gold)
Coffee Beans- (Item, Antiquity, Earth & Fire & Water, 300 Gold)
%Coffee Brewer that Runs on MaaaaaAAAAAAaaaaaagic- (Item, Antiquity, Magic & Water & Earth, 17,000 Gold)
Coffee Cup- (Item, Antiquity, Water & Fire, 80 Gold)
Coffee Filter- (Item, Antiquity, Technology & Water & Earth, 70 Gold)
Coffee Maker- (Item, Antiquity, Technology & Water & Electrical, 4,000 Gold)
%Coffee Maker that Only Operates on Wednesdays- (Item, Antiquity, Technology, 8,000 Gold)
Coffee Mug- (Item, Antiquity, Earth & Fire & Water, 200 Gold)
Coffee Mug from Joe's Jivin' Haus of Coffee- (Item, Antiquity, Water, 800 Gold)
Coffee Pot- (Item, Antiquity, Technology & Water & Fire, 800 Gold)
Coffee-Shot-Glass- (Item, Antiquity, Water & Earth, 200 Gold)
%Coin Cleaved In Half- (Item, Antiquity, Earth, 50 Gold)
%Coin of the Silver Pig- (Item, Antiquity, Physical & Light, 860,000 Gold)
Coin-Sorting Mini-Bank- (Item, Antiquity, Technology, 6,000 Gold)
%Collectable Figure Series 58 Figure 90/245: Steel Golem- (Item, Antiquity, Metal, 19,000 Gold)
%Collectable Figure Series 58 Figure 98/245: Eye of Sports- (Item, Antiquity, Physical, 6,000 Gold)
%Collectable Figure Series 58 Figure 127/245: Flame Chimera- (Item, Antiquity, Fire, 7,000 Gold)
%Collectable Figure Series 58 Figure 198/245: Champion of Machines- (Item, Antiquity, Technology, 21,000 Gold)
%Collectable Figure Series 58 Figure 200/245: Headless Baron- (Item, Antiquity, Darkness, 11,000 Gold)
%Collectable Figure Series 58 Figure 241/245: Nebula Wyrm- (Item, Antiquity, Astral, 127,000 Gold)
%Collectable Figure Series 62 Figure 4/245: Fruit Golem- (Item, Antiquity, Earth & Acid, 45,000 Gold)
%Collectable Figure Series 67 Figure 69/245: Being From Ulaat Thamar- (Item, Antiquity, Water, 6,000 Gold)
%Collectable Figure Series 67 Figure 114/245: Tiny Pebble Elemental- (Item, Antiquity, Earth, 4,000 Gold)
%Collectable Figure Series 67 Figure 125/245: Basic Gear Soldier- (Item, Antiquity, Earth & Technology, 7,000 Gold)
%Collectable Magic Topiary- (Item, Antiquity, Earth, 700 Gold)
%Collectable Red Pen- (Item, Antiquity, Fire & Technology, 7,500 Gold)
Collectable Stuffed Rabbit Toy- (Item, Antiquity, Earth, 1,900 Gold)
%Collectable Twig!- (Item, Antiquity, Earth, 30 Gold)
%Collection of Absurdly Rare Insects- (Item, Antiquity, Earth & Air, 5,000,000 Gold)
%Collection of Ancient Lore- (Item, Antiquity, Magic, 7,000,000 Gold)
%Collection of Bad DVDs- (Item, Antiquity, Technology, 50,000 Gold)
%Collection of Dimensionally-Travelling Jellyfish- (Item, Antiquity, Spatial & Magic & Water & Acid, 40,000,000 Gold)
%Collection of DVDs from The Far Lands that Allegedly Contains a Powerful Monster- (Item, Antiquity, Technology & Magic & Darkness, 80,000,000 Gold)
Color-Matching Dice- (Item, Antiquity, Air & Earth, 700 Gold)
Coloring Book- (Item, Antiquity, Air & Light, 400 Gold)
Combat and Dueling Textbook- (Item, Antiquity, Physical, 2,900 Gold)
%Common Encyclopedia of Fae- (Item, Antiquity, Earth & Magic, 6,100 Gold)
Commoner's Bed- (Item, Antiquity, Earth, 300 Gold)
Common Jewelry- (Item, Antiquity, Earth, 700 Gold)
Common Red String- (Item, Antiquity, Earth, 50 Gold)
%Complete Fossilized Triceratops Skeleton- (Item, Antiquity, Earth, 900,000 Gold)
%Complete Fossilized Tyrannosaurus Skeleton- (Item, Antiquity, Earth, 1,000,000 Gold)
%Complete Set of All 240 Games Produced for the Zetta-Dude 2000- (Item, Antiquity, Technology, 720,000 Gold)
Computer Science Textbook- (Item, Antiquity, Technology, 2,900 Gold)
Computer Speakers- (Item, Antiquity, Technology, 2,000 Gold)
Condoms- (Item, Antiquity, Physical & Technology, 600 Gold)
%Confetti!- (Item, Antiquity, Air, 60 Gold)
Cooking Textbook- (Item, Antiquity, Fire & Water, 2,900 Gold)
%Copper Fish Trophy with Muscle Arms- (Item, Antiquity, Earth, 10,000 Gold)
%Copy of Research Notes on Light and Hope from the Elemental Research Institue- (Item, Antiquity, Light & Hope, 100,000,000 Gold)
%Corporealized Foulness- (Item, Antiquity, Darkness & Earth & Water & Psychic & Magic, 1,450,000 Gold)
%Corpse of a Clown- (Item, Antiquity, Darkness & Moon, 370,000 Gold)
%Corpse of a Dwarf Slain by a Dragon- (Item, Antiquity, Earth & Fire & Darkness, 7,610 Gold)
%Corpse of a Murdered Maiden- (Item, Antiquity, Darkness & Light, 31,500 Gold)
%Corrupted, Agonized Essence Fragment- (Item, Antiquity, Darkness & Agony, 80,000 Gold)
Country CD- (Item, Antiquity, Technology, 600 Gold)
Coupon for a Free Dinner at the Sobiquimo Pub and Grill (1 Person)- (Item, Antiquity, Water & Fire, 7,900 Gold)
%Cow Calendar- (Item, Antiquity, Earth & Air, 900 Gold)
Cow-Shaped Napkin Ring- (Item, Antiquity, Earth & Air & Light, 900 Gold)
%Crab Sensei Plushie- (Item, Antiquity, Water & Physical, 400,000 Gold)
%Crack Pipe- (Item, Antiquity, Darkness & Acid, 690 Gold)
%Crate Full of Fake Demon Skins With Forged Paperwork Identifying Them as Legitimate- (Item, Antiquity, Darkness & Air, 37,000 Gold)
Crate of Masks- (Item, Antiquity, Earth & Psychic, 14,500 Gold)
Crayons- (Item, Antiquity, Earth & Light, 600 Gold)
%Crayons that Write on the Sky in Huge Letters from a Distance- (Item, Antiquity, Air & Earth, 1,200,000 Gold)
%Crazed Candle Plushie- (Item, Antiquity, Magic, 19,000 Gold)
%Crazy Bendy Straw- (Item, Antiquity, Water, 600 Gold)
%Creepy Smiling Duck Sculpture- (Item, Antiquity, Evil & Hax, 20,000 Gold)
%Chronicles of the Third Ascension- (Item, Antiquity, Universe, 500,000 Gold)
%Cross-Dimensional Airship-Calling Hand-Beacon- (Item, Antiquity, Technology, 2,325,000 Gold)
%Cross-Dimensional, Multi-Terrain, Hazard-Capable, Backup-Ready, Terrain-Resistant, Status-Resistant, Tamper-Resistant, Multi-Nexus, Lifeform-Accomodating, Disaster-Resistant, Airship or Starship Life-Support System- (Item, Antiquity, Technology & Spatial, 19,500,000 Gold)
%Cross-Spatial, Cross-Temporal, Dimension-Piercing, Dream-Winged Arrow-Letter that Will Find Your True Love- (Item, Antiquity, Time & Hope & Fire & Light, 130,000,000 Gold)
Crosswalk Sign- (Item, Antiquity, Light & Earth, 998 Gold)
%Crystal-Carrying Spoon- (Item, Antiquity, Earth, 500,000 Gold)
%Crystal Matrix of Superior Ambience Control- (Item, Antiquity, Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & Magic & Technology & Acid & Electrical & Ice, 6,000,000 Gold)
%Crystal Stalactite- (Item, Antiquity, Magic & Earth, 30,000 Gold)
%Crystal Stalagmite- (Item, Antiquity, Magic & Earth, 30,000 Gold)
Crystallized Drop of Desert Dew- (Item, Antiquity, Fire & Water, 3,000 Gold)
%Crystallized Archhymn: Tree Shape- (Item, Antiquity, Light & Sonic & Faith & Glory & Crystal (2), 190,000,000 Gold)
%Crystallized Lightning Bolt (Decorative and Powerful Version)- (Item, Antiquity, Electrical, 6,100,000 Gold)
Cuckoo Clock- (Item, Antiquity, Air, 2,000 Gold)
%Daemon Detective's Brain in a Jar- (Item, Antiquity, Darkness & Psychic & Air, 1,500,000 Gold)
%Daemon Toys- (Item, Antiquity, Darkness, 65,000 Gold)
%Daemon's Coins- (Item, Antiquity, Darkness, 50,000 Gold)
%Daemonic Texts- (Item, Antiquity, Darkness, 110,000 Gold)
%Damp Soil- (Item, Antiquity, Earth, 800 Gold)
Dance CD- (Item, Antiquity, Technology, 600 Gold)
%Daren's Wares- (Item, Antiquity, Earth & Magic, 5,000,000 Gold)
%Dark Temple Shrub- (Item, Antiquity, Darkness & Earth, 700 Gold)
%Darkroot Soil- (Item, Antiquity, Earth & Darkness, 16,000 Gold)
%Dark Wizard's Texts- (Item, Antiquity, Darkness & Magic, 370,000 Gold)
%Darston's Skin- (Item, Antiquity, Fire & Hope & Spatial, 40,000,000 Gold)
%Data Cube Containing 50,000 Phone Ringtones- (Item, Antiquity, Technology, 25,000 Gold)
%Dat Carpe (A Fish)- (Item, Antiquity, Water & Pleasure, 555,555 Gold)
%Dave's Brother's Dog's Lips- (Item, Antiquity, Darkness & Fire, 5,000 Gold)
%Daydream in a Bottle- (Item, Antiquity, Dream & Illusion, 8,000,000 Gold)
%Deactivated Aetheric Corsair Warship- (Item, Antiquity, Aether, 42,000,000 Gold)
%Deactivated Chi-Kung Chic Kou Cart- (Item, Antiquity, Technology & Air, 8,000,000 Gold)
%Deactivated Desert Corsair Sand Ship- (Item, Antiquity, Earth, 600,000 Gold)
%Deactivated Desert Corsair Warship- (Item, Antiquity, Earth, 42,000,000 Gold)
%Deactivated Elemental Domain Core: Illusion- (Item, Antiquity, Illusion, 80,000,000 Gold)
%Deactivated Elemental Domain Core: Tacky- (Item, Antiquity, Tacky, 80,000,000 Gold)
%Deactivated Ganjuren Cart- (Item, Antiquity, Technology & Earth, 6,000,000 Gold)
%Deactivated Hover Tank- (Item, Antiquity, Technology, 6,000,000 Gold)
%Deactivated Plush Hummingbird- (Item, Antiquity, Earth & Air, 6,000 Gold)
%Dead Insect- (Item, Antiquity, Darkness, 35 Gold)
Dead Man's Hand- (Item, Antiquity, Darkness, 200 Gold)
%Dead Man's Notebook- (Item, Antiquity, Darkness & Earth, 36,000 Gold)
%Dead Walrus Sticker- (Item, Antiquity, Water, 80 Gold)
%Dead Zombie Puppy- (Item, Antiquity, Darkness, 5,000 Gold)
%Deathmark Assassins Club Hit-Contract Invite- (Item, Antiquity, Fate, 200,000,000 Gold)
%Deathmark Assassins Club Membership Test Invite- (Item, Antiquity, Fate, 200,000,000 Gold)
%Death Worm Hide- (Item, Antiquity, Darkness & Acid, 5,000,000 Gold)
%Decaying Fish Skeleton- (Item, Antiquity, Darkness, 30 Gold)
%Decent Soil- (Item, Antiquity, Earth, 1,400 Gold)
Decorative Coffee Mug- (Item, Antiquity, Air & Fire, 6,000 Gold)
Decorative Saddle (2)- (Item, Antiquity, Earth & Physical, 40,000 Gold)
Decorative Statue that Spits Darts- (Item, Antiquity, Earth & Magic & Air, 41,300 Gold)
Decorative Sword- (Item, Antiquity, Earth, 7,000 Gold)
Deer Crossing Sign- (Item, Antiquity, Physical & Earth, 1,100 Gold)
Dental Floss- (Item, Antiquity, Physical & Light & Air & Technology, 60 Gold)
%Demiplane-Creating Photograph Album (Empty)- (Item, Antiquity, Spatial & Magic, 80,000,000 Gold)
%Demon Beast's Collar- (Item, Antiquity, Physical & Darkness & Fire, 4,000,000 Gold)
%Demon Frog Heart- (Item, Antiquity, Darkness & Acid & Water, 650,000 Gold)
%Demonic Bucket- (Item, Antiquity, Darkness & Water, 65,000 Gold)
%Demonic Capital-Ship that Crashes, Ruining a Country and Releasing Demon Hordes, Killing a Former Ally but Ejecting a Stasis-Pod Containing a Valuable New Party Member to Replace the Deceased Individual- (Item, Antiquity, Fate & Darkness & Astral & Destruction & Life, 250,000,000 Gold)
%Demonic Dragonheart- (Item, Antiquity, Darkness & Fire, 40,000,000 Gold)
%Demonic Flame- (Item, Antiquity, Darkness & Fire, 30,000,000 Gold)
%Demon Man's Eye- (Item, Antiquity, Darkness & Psychic, 600,000 Gold)
%Demon-Mech Essence Core- (Item, Antiquity, Technology & Darkness & Fire, 60,000,000 Gold)
%Demon's Collected Souls- (Item, Antiquity, Darkness & Light, 1,300,000 Gold)
%Dented Coffee Pot- (Item, Antiquity, Water & Technology & Earth, 80 Gold)
Dentures- (Item, Antiquity, Air & Technology & Water, 12,000 Gold)
%Desert Boulder- (Item, Antiquity, Earth & Fire, 600 Gold)
Desert Breeze- (Item, Antiquity, Fire & Air, 200,000 Gold)
%Desert Corsair's Treasure- (Item, Antiquity, Earth & Physical, 26,000 Gold)
%Despair- (Item, Antiquity, Darkness & Psychic, 2,700,000 Gold)
%Detailed Painting of Every Single Hobo from Disc 14 of Nexus- (Item, Antiquity, Technology & Earth, 16,500,000 Gold)
Detailed Spaceship Model- (Item, Antiquity, Technology, 60,000 Gold)
%Detective Who Only Looks at the Internet and Only Cares Why People Aren't Posting in Threads Quickly- (Item, Antiquity, Psychic & Technology, 5,000,000 Gold)
Dew-Sealing Rock- (Item, Antiquity, Water, 900 Gold)
%Device that Measures the Weight of Magic- (Item, Antiquity, Magic & Technology, 35,000 Gold)
%Diagram of a Hambelstern Prototype Cannon Drone Part- (Item, Antiquity, Technology, 1,975,900 Gold)
%Diamond- (Item, Antiquity, Earth & Light, 60,000 Gold)
%Diamond Collar-Necklace- (Item, Antiquity, Earth & Air, 65,000 Gold)
%Diamond-Holofoil, Mega-Ultrarare, Limited-Edition Card- (Item, Antiquity, Earth & Magic, 36,000,000 Gold)
Dice that are Bigger than a Man- (Item, Antiquity, Air & Earth, 26,000 Gold)
%Digestion Wheel- (Item, Antiquity, Flesh & Steam & Acid, 45,000,000 Gold)
%Digging Device- (Item, Antiquity, Earth & Technology, 25,000 Gold)
Digital Camera- (Item, Antiquity, Technology, 18,000 Gold)
%Digital Salt- (Item, Antiquity, Earth & Darkness & Technology & Fire, 30 Gold)
Dimensional Navigation Textbook- (Item, Antiquity, Magic & Air, 2,900 Gold)
%Dinglingmin Hair- (Item, Antiquity, Earth, 6,000 Gold)
Dingy Old Bucket- (Item, Antiquity, Water & Acid, 20 Gold)
%Diploma Certifying Real Doctorship- (Item, Antiquity, Technology & Ice, 777,000 Gold)
%Directions to an Elementalist's House- (Item, Antiquity, Earth & Air & Fire & Water, 900 Gold)
%Directions to Make a Hazardous Concoction- (Item, Antiquity, Acid, 900 Gold)
%Disc 101 Student Handbook- (Item, Antiquity, Air, 500 Gold)
Disco Ball- (Item, Antiquity, Technology & Light, 6,900 Gold)
%Disco Horse's Agent's Business Card- (Item, Antiquity, Air & Light, 65,000 Gold)
%Disco Horse Sample CD- (Item, Antiquity, Technology & Electrical, 7,500 Gold)
%Disc Containing 5,000 Assorted TV-Show Episodes- (Item, Antiquity, Technology, 71,000 Gold)
%Display Case of Ancient Dwarven Relics- (Item, Antiquity, Earth, 905,000 Gold)
Disposable Camera- (Item, Antiquity, Technology, 300 Gold)
Disposable Chopsticks- (Item, Antiquity, Earth, 80 Gold)
Disused Trolley- (Item, Antiquity, Technology & Air & Water, 60,000 Gold)
%Divine Honey- (Item, Antiquity, Earth & Light, 500,000,000 Gold)
Diviners Cards- (Item, Antiquity, Magic & Psychic, 60,000 Gold)
Doctor Roberts's Guide to Trees- (Item, Antiquity, Earth, 300 Gold)
%Document Formally Informing Kabanha of the Mistakes that He Made- (Item, Antiquity, Law & Knowledge, 500,000 Gold)
%Documents Detailing Elementals- (Item, Antiquity, Earth & Air & Fire & Water, 11,000 Gold)
%Dolduvian Symbol- (Item, Antiquity, Darkness & Progress, 1,000,000 Gold)
Dogtags- (Item, Antiquity, Physical, 290 Gold)
Doll Design Patterns- (Item, Antiquity, Darkness, 300 Gold)
Doll's Kimono (Fine)- (Item, Antiquity, Earth & Water, 11,500 Gold)
Dog-Shaped Napkin Ring- (Item, Antiquity, Earth & Air & Light, 900 Gold)
Dome Lid- (Item, Antiquity, Technology & Physical, 200 Gold)
Domestic Chicken- (Item, Antiquity, Earth, 180 Gold)
~%Dominating Force of the Soul-Enslaver- (Item, Antiquity, Light & Darkness & Energy, 26,000,000 Gold)
%Donkey Senior Plushie- (Item, Antiquity, Earth & Physical, 108,000 Gold)
%Doris the Mechanical Detective's Investigations Into How Lili and Celas Caused Macaques to Become Eggplant-Flavored- (Item, Antiquity, Knowledge & Life, 800,000 Gold)
%Doublephant Plushie- (Item, Antiquity, Earth, 60,000 Gold)
Double-Sided Jack- (Item, Antiquity, Technology, 600 Gold)
%Dove of Sereyn Sculpture- (Item, Antiquity, Light, 65,000 Gold)
%Dr. Q.'s Moustache Wax- (Item, Antiquity, Water & Air, 17,300 Gold)
~%Draconic Codex, 4th Edition- (Item, Antiquity, Fire & Earth & Air & Acid & Ice & Magic, 894,520 Gold)
%Drakespawn-Heart Geode- (Item, Antiquity, Fire, 40,000 Gold)
Dragonfly Wing- (Item, Antiquity, Air & Water, 190 Gold)
%Dragon Czar's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 8,700,000 Gold)
%Dragon Lord's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 87,000,000 Gold)
%Dragon's Hoard- (Item, Antiquity, Magic & Physical, 10,000,000 Gold)
%Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
Dragon-Shaped Napkin Ring- (Item, Antiquity, Earth & Air & Light & Magic, 16,000 Gold)
Dragontech Coffee Pot- (Item, Antiquity, Technology & Fire, 9,500,000 Gold)
^%Dried Maelstrom Delphinium Blossom in a Jar- (Item, Antiquity, Air & Water, 5,000,000 Gold)
%Dread Headmaster's Desk- (Item, Antiquity, Darkness & Air, 300,000 Gold)
%Dream- (Item, Antiquity, Magic & Psychic & Air & Water & Electrical, 4,850,000 Gold)
%Dream (2)- (Item, Antiquity, Dream, 200,000,000 Gold)
%Dreamcolor Spotlight- (Item, Antiquity, Magic & Psychic, 12,600,000 Gold)
Drinking Glass- (Item, Antiquity, Water, 200 Gold)
%Droplet of Semiinfinity- (Item, Antiquity, Spatial & Time, 200,000,000 Gold)
%Drop of Paint- (Item, Antiquity, Water, 20 Gold)
%Dry Bandages- (Item, Antiquity, Earth, 160 Gold)
Dryer Sheets- (Item, Antiquity, Air & Technology, 90 Gold)
%Dubious Pornography- (Item, Antiquity, Technology & Darkness, 300 Gold)
Duck-Shaped Napkin Ring- (Item, Antiquity, Earth & Air & Light, 900 Gold)
%Dust In The Wind- (Item, Antiquity, Earth & Air, 3 Gold)
Dusting Rag- (Item, Antiquity, Earth & Air, 14 Gold)
%Dust of a Mystic Iron Chain- (Item, Antiquity, Metal & Magic, 75,500 Gold)
Dusty Cutlery- (Item, Antiquity, Earth, 150 Gold)
Dusty Napkins- (Item, Antiquity, Earth & Air, 150 Gold)
Dusty Tablecloth- (Item, Antiquity, Earth & Air, 200 Gold)
DVD- (Item, Antiquity, Technology, 700 Gold)
%Dwarf King's Treasures- (Item, Antiquity, Earth, 40,000,000 Gold)
%Dwarf-Sized Golf Set- (Item, Antiquity, Earth & Air, 4,600 Gold)
%Dwarf Wars Chess Set- (Item, Antiquity, Earth, 64,500 Gold)
%Dwarven Alcohol Cabinet- (Item, Antiquity, Earth, 16,500 Gold)
%Dwarven Bed- (Item, Antiquity, Earth, 9,100 Gold)
%Dwarven Beer Stein- (Item, Antiquity, Earth, 600 Gold)
%Dwarven Chair- (Item, Antiquity, Earth, 2,600 Gold)
%Dwarven Checkers- (Item, Antiquity, Earth, 2,600 Gold)
%Dwarven Couch- (Item, Antiquity, Earth, 65,000 Gold)
%Dwarven Feast Table- (Item, Antiquity, Earth, 76,000 Gold)
%Dwarven Librarian's Lifetime Book Collection- (Item, Antiquity, Earth & Magic, 980,000 Gold)
%Dwarven Royal Jewels- (Item, Antiquity, Earth, 1,200,000 Gold)
%Dwarven Stool- (Item, Antiquity, Earth, 1,100 Gold)
%Dwarven Table- (Item, Antiquity, Earth, 3,600 Gold)
Dwarven Trinket- (Item, Antiquity, Earth, 500 Gold)
%Dwarven Weapon Rack- (Item, Antiquity, Earth & Physical, 7,000 Gold)
%Ear-Shaped Blanket- (Item, Antiquity, Air & Earth, 600 Gold)
Earth-Sealing Rock- (Item, Antiquity, Earth, 900 Gold)
%Easy Riding for New Cowboys- (Item, Antiquity, Earth, 150 Gold)
%Eclipsetech Clone Cylinder- (Item, Antiquity, Darkness & Technology & Astral, 31,000,000 Gold)
Economics Textbook- (Item, Antiquity, Air & Technology, 2,900 Gold)
%Editing Permissions, Straight off the Press, Straight Hot Out the Oven, Courtesy of (You Know It) Roy Belwoo- (Item, Antiquity, Memory, 500,000 Gold)
Eerie Bottle of Bubbling Blood- (Item, Antiquity, Darkness & Water, 8,000 Gold)
%Eerily Glowing Pumpkin- (Item, Antiquity, Light & Darkness & Earth, 7,000 Gold)
%Effective Airship Cloaking System- (Item, Antiquity, Technology, 3,200,000 Gold)
Efrenwood Table- (Item, Antiquity, Earth, 45,000 Gold)
Egg Beater- (Item, Antiquity, Technology, 600 Gold)
%Egg of Empty Joy's Consumption- (Item, Antiquity, Wealth & Void, 36,000,000 Gold)
%Egg of the Lead Goose- (Item, Antiquity, Earth, 5,000 Gold)
%Elaborate Nation-Sized Sculpture of Demonic Torment- (Item, Antiquity, Darkness & Earth, 200,000,000 Gold)
Electranine Spoon- (Item, Antiquity, Electrical, 74,000 Gold)
%Electric Bizzo-Gyrmometer- (Item, Antiquity, Electrical & Technology, 17,900 Gold)
%Electric Bizzo-Gyrmometer++- (Item, Antiquity, Electrical & Technology, 17,900,000 Gold)
Electric Clock- (Item, Antiquity, Technology, 700 Gold)
Electric Razor- (Item, Antiquity, Technology, 1,600 Gold)
Electronic Tea Kettle- (Item, Antiquity, Technology & Water & Air & Electrical, 900 Gold)
%Elemental Domain Core: Air- (Item, Antiquity, Air, 80,000,000 Gold)
%Elemental Domain Core: Earth- (Item, Antiquity, Earth, 80,000,000 Gold)
%Elemental Domain Core: Fire- (Item, Antiquity, Fire, 80,000,000 Gold)
%Elemental Domain Core: Illusion- (Item, Antiquity, Illusion, 160,000,000 Gold)
%Elemental Domain Core: Spatial- (Item, Antiquity, Spatial, 160,000,000 Gold)
%Elemental Domain Core: Tacky- (Item, Antiquity, Tacky, 160,000,000 Gold)
%Elemental Domain Core: Time- (Item, Antiquity, Time, 160,000,000 Gold)
%Elemental Domain Core: Water- (Item, Antiquity, Water, 80,000,000 Gold)
%Elemental Research Experiment Results: Theoretical Experimental Elemental 22-J- (Item, Antiquity, Formus, 100,000 Gold)
Elemental Sciences Textbook- (Item, Antiquity, Earth & Air & Fire & Water, 2,900 Gold)
Elephant Meat- (Item, Antiquity, Earth, 8,000 Gold)
%Elephant that Steps in Butter- (Item, Antiquity, Earth & Ice, 1,450,000 Gold)
%Embarrassed Statuette- (Item, Antiquity, Physical & Earth, 5,000 Gold)
%Emberfly Ash- (Item, Antiquity, Fire, 20 Gold)
%Empty All-Mirage Encasement Sphere- (Item, Antiquity, Illusion, 350,000,000 Gold)
Empty Bottle- (Item, Antiquity, Physical & Water, 200 Gold)
%Empty Bottle of Eyedrops- (Item, Antiquity, Air, 30 Gold)
%Empty Creme Liqueur Shotglass- (Item, Antiquity, Water, 300 Gold)
%Empty Creme Liqueur Shotglass (2)- (Item, Antiquity, Water, 300 Gold)
Empty Cup- (Item, Antiquity, Physical & Water, 200 Gold)
Empty Glass- (Item, Antiquity, Physical & Water, 200 Gold)
%Empty Miniature Bottle of Some Weird Saffron Cream Liqueur that Tastes Like Cough Syrup but then Weirdly Gets Better- (Item, Antiquity, Fire & Psychic, 500 Gold)
Empty Mug- (Item, Antiquity, Physical & Water, 200 Gold)
Empty Pitcher- (Item, Antiquity, Water, 200 Gold)
Empty Pizza Box- (Item, Antiquity, Fire, 80 Gold)
%Empty Sake Glass- (Item, Antiquity, Air, 300 Gold)
%Empty Sake Glass (2)- (Item, Antiquity, Air, 300 Gold)
%Empty Sake Glass (3)- (Item, Antiquity, Air, 300 Gold)
%Empty Sake Gourd- (Item, Antiquity, Magic & Water, 900 Gold)
Empty Teacup- (Item, Antiquity, Water & Earth, 300 Gold)
Empty Wine Bottle- (Item, Antiquity, Water, 20 Gold)
%Empty Yellow Box With Torn Wrapping Paper Outside It- (Item, Antiquity, Earth, 200 Gold)
Enameled Whalebone Hairbrush- (Item, Antiquity, Water, 7,000 Gold)
%Enchanted Carrot of Snowman Animation- (Item, Antiquity, Earth & Ice, 80,000 Gold)
%Enchanted Mud of Robot Empowerment- (Item, Antiquity, Earth, 800 Gold)
%Enchanted Jeweler's Tools- (Item, Antiquity, Magic, 70,000 Gold)
Encounter Sciences Textbook- (Item, Antiquity, Technology & Magic, 2,900 Gold)
%Encyclopedia of Inhumane Experimental Techniques- (Item, Antiquity, Darkness & Technology, 90,000 Gold)
%Encyclopedia of Unusual Variant Monster- (Item, Antiquity, Magic & Darkness & Light & Acid, 610,000 Gold)
%Encyclopedia of Vanished Gods- (Item, Antiquity, Light & Darkness & Spatial & Aether, 7,000,000 Gold)
Enlistment Records- (Item, Antiquity, Technology & Physical & Air, 7,600 Gold)
%Enormous Net Full of Fish- (Item, Antiquity, Water, 27,000 Gold)
Enough Spikes to Line a Pit- (Item, Antiquity, Physical, 17,800 Gold)
%Enriched Soil- (Item, Antiquity, Earth, 16,000 Gold)
%Ensnared Scream of the Night Void- (Item, Antiquity, Darkness & Aether & Sonic & Astral, 180,000,000 Gold)
%Envelope and Letter that Replicate when Torn- (Item, Antiquity, Air & Acid, 240,000 Gold)
Envelope Labelled 'Secret'- (Item, Antiquity, Technology & Psychic, 2,900 Gold)
Escalator- (Item, Antiquity, Technology, 15,000 Gold)
Espresso Machine- (Item, Antiquity, Fire & Water & Technology, 7,000 Gold)
%Eternal Timeline- (Item, Antiquity, Time & Eternity, 600,000,000 Gold)
%Ever-Beating Dragonheart- (Item, Antiquity, Life & Fire & Magic & Blood, 40,000,000 Gold)
%Everburning Coal- (Item, Antiquity, Earth & Fire, 15,500 Gold)
%Everburning Torch- (Item, Antiquity, Light & Fire, 12,600 Gold)
%Evermetal Gear- (Item, Antiquity, Metal, 36,000,000 Gold)
%Everspinning Moonflower- (Item, Antiquity, Magic & Air, 70,000 Gold)
%Evil Robot Mariachi Parts- (Item, Antiquity, Darkness & Technology & Fire, 16,000 Gold)
Excellent Set of Gold Clubs- (Item, Antiquity, Technology & Physical, 97,000 Gold)
Excellent Set of Golf Clubs- (Item, Antiquity, Technology & Physical, 87,000 Gold)
Exotic Alcohol- (Item, Antiquity, Fire & Water, 700,000 Gold)
Exotic Coffee Beans- (Item, Antiquity, Darkness & Earth & Magic, 60,000 Gold)
Exotic Fruits- (Item, Antiquity, Earth, 17,000 Gold)
Exotic Meats- (Item, Antiquity, Earth, 27,000 Gold)
Exotic Plants- (Item, Antiquity, Earth, 14,000 Gold)
Exotic Tea Leaves- (Item, Antiquity, Earth, 70,000 Gold)
Expensive Alcohol- (Item, Antiquity, Water, 600,000 Gold)
Expensive Coffee Beans- (Item, Antiquity, Earth & Fire & Water, 30,000 Gold)
%Expensive Foreign Teas- (Item, Antiquity, Earth, 36,000 Gold)
%Expensive Medicines- (Item, Antiquity, Technology, 84,000 Gold)
Expensive Stuffed Toy Monkey- (Item, Antiquity, Earth & Air & Magic, 7,000 Gold)
Expensive Tea Kettle- (Item, Antiquity, Water & Air, 60,000 Gold)
¬%Experimental Records of Dragon Talon Bioaugmentations- (Item, Antiquity, Technology, 2,500,000 Gold)
%Expired Coupons- (Item, Antiquity, Air & Technology, 40 Gold)
%Explanation As To How All The Sake Can Already Be Gone Despite The Sorrow And The Joy- (Item, Antiquity, Water, 300 Gold)
%Explanation As To Why That Guy Sucked- (Item, Antiquity, Technology & Psychic, 300 Gold)
%Explanation As To Why The Downstairs Was Visited (Spoilers: It Was To Remove the Alcohol Glasses)- (Item, Antiquity, Ice, 300 Gold)
%Explanation Of Why This Item Costs 300 Gold- (Item, Antiquity, Air, 300 Gold)
Exploding Closet- (Item, Antiquity, Fire & Technology, 61,000 Gold)
%Exquisitely-Crafted Wooden Bee Cut-Out- (Item, Antiquity, Earth & War, 40,000 Gold)
%Exquisite Tea Leaves- (Item, Antiquity, Wealth & Earth, 30,000,000 Gold)
Extension Cord- (Item, Antiquity, Technology, 600 Gold)
%Extra-Capacity Bucket- (Item, Antiquity, Water & Technology, 7,000 Gold)
Extra-Tall Coffee Cup- (Item, Antiquity, Earth & Water, 200 Gold)
%Eyeball-Shaped Stone- (Item, Antiquity, Earth, 200 Gold)
Eye of Newt- (Item, Antiquity, Fire & Water & Darkness & Magic, 200 Gold)
%Fact Book- (Item, Antiquity, Technology, 500 Gold)
%Fake Detective Who is Looking for All the Missing Samurai- (Item, Antiquity, Metal & Null, 500,000 Gold)
%Fake Dog- (Item, Antiquity, Physical, 60,000 Gold)
%Fake Fruit Golem- (Item, Antiquity, Earth, 1,415,000 Gold)
%Fake Nostril-Enhancer- (Item, Antiquity, Technology & Illusion, 76,300 Gold)
Fake Potted Plant- (Item, Antiquity, Earth & Technology, 575 Gold)
%Fake Salt- (Item, Antiquity, Earth & Illusion, 1 Gold)
%Fake Spear of Avandos- (Item, Antiquity, Fire, 7,000 Gold)
Fake Spider Web- (Item, Antiquity, Darkness & Air, 180 Gold)
%Fake Walrus Tusk- (Item, Antiquity, Ice & Technology, 75 Gold)
%Fake Wine- (Item, Antiquity, Water & Technology, 300 Gold)
%False Key to the Land of Shadows- (Item, Antiquity, Darkness, 700,000 Gold)
False Teeth- (Item, Antiquity, Air & Technology, 1,100 Gold)
%Fame Legs- (Item, Antiquity, Physical & Glitz, 5,000,000 Gold)
Famous Bards CD- (Item, Antiquity, Technology, 2,600 Gold)
%Fancy Cheese Knife- (Item, Antiquity, Earth, 16,500 Gold)
Fancy Glass- (Item, Antiquity, Water & Air, 6,500 Gold)
%Fancy Letterhead- (Item, Antiquity, Earth & Technology, 37,000 Gold)
Fancy Rug- (Item, Antiquity, Earth, 1,900 Gold)
Fancy Vase- (Item, Antiquity, Fire, 1,300 Gold)
%Fancy Wooded Chair that Most Auctioneers Overestimate the Value Of- (Item, Antiquity, Earth, 80,000 Gold)
%Fanfiction about BA Members- (Item, Antiquity, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Psychic & Physical & Electrical & Acid & Energy & Ice, 5,000 Gold)
Fax Machine- (Item, Antiquity, Technology, 5,000 Gold)
%Feathered Serpent's Relic- (Item, Antiquity, Magic, 40,000,000 Gold)
Fence- (Item, Antiquity, Earth, 2,000 Gold)
Fiddle Music CD- (Item, Antiquity, Technology, 600 Gold)
Field Phone- (Item, Antiquity, Technology, 4,000 Gold)
%Figure of Obvious Wealth- (Item, Antiquity, Wealth, 2,000,000 Gold) The Gold value of wielder's equipped items is doubled, to a max of 1,000,000,000 additional Gold
%Figurine of a Bear with a Parasol Balanced on a Ball- (Item, Antiquity, Air & Earth, 25,000 Gold)
%Figurine of the Great Bird- (Item, Antiquity, Air, 500,000 Gold)
%Figurine of the Great Serpent- (Item, Antiquity, Earth, 500,000 Gold)
%Figurine of the Great Wolf- (Item, Antiquity, Earth & Physical & Darkness, 500,000 Gold)
Filtration Machine- (Item, Antiquity, Technology, 60,000 Gold)
Fine Antique Painting- (Item, Antiquity, Earth & Water & Light, 67,000 Gold)
%Fine Auto-Refilling Tea Service Set- (Item, Antiquity, Earth & Water & Spatial, 68,000 Gold)
Fine China Teacup- (Item, Antiquity, Air, 6,000 Gold)
Fine China Tea Saucer- (Item, Antiquity, Air, 6,000 Gold)
%Fine Cigars In an Ivory Case- (Item, Antiquity, Air, 46,000 Gold)
Fine Dinnerware- (Item, Antiquity, Magic, 27,000 Gold)
%Fine Dwarven Beer Stein- (Item, Antiquity, Earth, 2,600 Gold)
%Fine, Engraved Dwarven Beer Stein- (Item, Antiquity, Earth, 17,600 Gold)
%Fine Grains- (Item, Antiquity, Earth, 200 Gold)
%Fine Snake Skin- (Item, Antiquity, Earth, 2,000 Gold)
%Fine Utilitarian Desk with Notably Large Drawer- (Item, Antiquity, Earth & Air, 86,000 Gold)
%Fine White Tablecloth- (Item, Antiquity, Air, 36,000 Gold)
Fine Wooden Chopsticks- (Item, Antiquity, Earth & Wood, 22,000 Gold)
%Fine Wooden Chopsticks (2)- (Item, Antiquity, Earth, 17,000 Gold)
%Finger that Can't be Used for Typing Because of Peanut Spice- (Item, Antiquity, Darkness & Fire, 700 Gold)
Fire-and-Sun-Flavored Sand- (Item, Antiquity, Fire & Earth, 400,000 Gold)
Fish Heart- (Item, Antiquity, Water & Darkness, 100 Gold)
%First Edition of 'I Fought the War Against Bees and Won'- (Item, Antiquity, Earth & Air, 1,000,000 Gold)
%First Leaves of Spring- (Item, Antiquity, Earth, 75,000 Gold)
%First Text of the Graceblade- (Item, Antiquity, Light, 250,000 Gold)
%First Thief's Proof- (Item, Antiquity, Air & Darkness, 99,000 Gold)
%Fisherman's Catch- (Item, Antiquity, Water, 400 Gold)
%Fishing Hook Made from a Devil King's Eye- (Item, Antiquity, Darkness & Water & Evil, 666,666,666 Gold)
Fish Net- (Item, Antiquity, Water, 1,700 Gold)
Fitted Sheet- (Item, Antiquity, Air & Light, 400 Gold)
%FIVE HUNDRED BILLION BEES- (Item, Antiquity, Earth & Air, 500,000,000 Gold)
%Five Secret Grains- (Item, Antiquity, Earth, 15,000 Gold)
Flag- (Item, Antiquity, Air, 200 Gold)
Flamestone- (Item, Antiquity, Fire, 900 Gold)
Flame-Sealing Rock- (Item, Antiquity, Fire, 900 Gold)
%Flash Torch- (Item, Antiquity, Light & Technology, 6,000 Gold)
Flashlight- (Item, Antiquity, Light & Technology, 2,300 Gold)
Flashlight Batteries- (Item, Antiquity, Technology, 90 Gold)
Flask of Blood- (Item, Antiquity, Darkness, 800 Gold)
%Flask of Ectoplasm- (Item, Antiquity, Darkness, 6,400 Gold)
Flawed Gemstone- (Item, Antiquity, Earth, 40 Gold)
%Fleshworkers' Control Circuit- (Item, Antiquity, Technology & Acid, 165,000 Gold)
Flickering Powder Similar to Stardust- (Item, Antiquity, Air & Magic, 1,400 Gold)
Flimsy Stick- (Item, Antiquity, Earth, 1 Gold)
%Float from the Parade of Order- (Item, Antiquity, Law & Order, 55,000,000 Gold)
%Floating Candle- (Item, Antiquity, Light & Magic, 17,000 Gold)
%Floating Reservation at a Bascaradine Conference Center on the Imperial Homeworld- (Item, Antiquity, Technology & Water & Earth, 2,500,000 Gold)
Floosh Powder- (Item, Antiquity, Magic, 10 Gold)
%Flower Petals- (Item, Antiquity, Light & Earth & Water, 15 Gold)
Flower Petals (2)- (Item, Antiquity, Earth, 100 Gold)
%Flowers and Sunshine- (Item, Antiquity, Earth & Light & Hope, 55,000 Gold)
%Flustronomer's Tools- (Item, Antiquity, Magic & Technology & Flux, 2,000,000 Gold)
Fog Machine- (Item, Antiquity, Air & Water & Technology, 15,000 Gold)
Football- (Item, Antiquity, Physical, 200 Gold)
%Forceworker's Tools- (Item, Antiquity, Technology & Magic, 60,000 Gold)
Formal-Looking Pen- (Item, Antiquity, Air, 9,000 Gold)
%Formerly-Holy Water Someone Spit Out- (Item, Antiquity, Water, 16 Gold)
%Founder's 100th Birthday Edition Burgerburg Burgers Commemorative Stamp- (Item, Antiquity, Fire & Technology, 615,000 Gold)
%Four-Element Domain Core- (Item, Antiquity, Earth & Air & Fire & Water, 240,000,000 Gold)
%Fox Pelt- (Item, Antiquity, Earth, 1,700 Gold)
%Fractal- (Item, Antiquity, Technology & Earth, 5,000,000 Gold)
%Fragment of a Celestial Halo- (Item, Antiquity, Light, 41,000 Gold)
%Fragment of Succubus Essence- (Item, Antiquity, Darkness & Fire, 1,100,000 Gold)
%Framed, Antique Propaganda Posters- (Item, Antiquity, Psychic & Darkness, 6,500 Gold)
%Framed Photograph of Forcystus Commemorating His Issuance of the Order Destroying Nexus- (Item, Antiquity, Destruction & Psychic & Time, 500,000 Gold)
%Frame From a Shadow-Entity Containing Portrait- (Item, Antiquity, Darkness & Magic, 60,000 Gold)
%Framed Silver Ear- (Item, Antiquity, Earth, 76,000 Gold)
%Frank Ryan's Greatest Score- (Item, Antiquity, Darkness & Technology, 75,000,000 Gold)
Fresh Fish- (Item, Antiquity, Water, 2,000 Gold)
%Fresh Mint Card- (Item, Antiquity, Psychic, 1 Gold)
%Frog-Sweat-Powered Flashlight- (Item, Antiquity, Water & Technology, 1,400 Gold)
%Frogbeast Plushie- (Item, Antiquity, Water, 65,000 Gold)
Frother- (Item, Antiquity, Water & Technology, 16,000 Gold)
Frothy Fluid- (Item, Antiquity, Water, 5,000 Gold)
%Fun Armadillo Stickers- (Item, Antiquity, Earth & Light, 180 Gold)
Fuzzy Dice- (Item, Antiquity, Technology & Air, 160 Gold)
Fuzzy Dice That Are Way Too Large- (Item, Antiquity, Technology & Air, 9,600 Gold)
The Fundamental Laws of Dragon Magic- (Item, Antiquity, Magic & Fire & Water, 45,000 Gold)
Gadget Design Pattern- (Item, Antiquity, Technology, 600 Gold)
%Galaxiriat Dust- (Item, Antiquity, Spatial & Light & Darkness, 1,000,000 Gold)
Gallon of Gasoline- (Item, Antiquity, Technology, 900 Gold)
Game Music CD- (Item, Antiquity, Technology, 600 Gold)
Gardening Manual- (Item, Antiquity, Earth, 800 Gold)
%Gargamir Plushie- (Item, Antiquity, Magic, 76,000 Gold)
%Gargantuan Bear's Skeleton- (Item, Antiquity, Darkness, 450,000 Gold)
%Gate Tree- (Item, Antiquity, Magic, 7,000,000 Gold)
%Gate Tree Plushie- (Item, Antiquity, Magic, 74,000 Gold)
%Gate Tree Seed- (Item, Antiquity, Magic, 140,000 Gold)
%Gaze Bird Plushie- (Item, Antiquity, Magic, 45,000 Gold)
%Gazing Crocodile Plushie- (Item, Antiquity, Water & Psychic, 300,000 Gold)
%Gear of Unmoving Time- (Item, Antiquity, Time, 5,000,000 Gold)
Gearwright's Tools- (Item, Antiquity, Technology, 20,000 Gold)
General Textbook- (Item, Antiquity, Physical & Technology, 2,900 Gold)
Geography Textbook- (Item, Antiquity, Earth & Water, 2,900 Gold)
Geologist's Tools- (Item, Antiquity, Earth, 7,000 Gold)
%Ghost Ice- (Item, Antiquity, Ice & Darkness, 26,000 Gold)
%Ghostly Anchor- (Item, Antiquity, Darkness & Water, 150,000 Gold)
%Ghost Realm Fern- (Item, Antiquity, Darkness & Water, 3,000,000 Gold)
Ghost Realm Pumpkin- (Item, Antiquity, Darkness & Earth, 6,000,000 Gold)
%Giant Candy Cane Decoration- (Item, Antiquity, Ice, 110,000 Gold)
%Giant Cerberus Plushie- (Item, Antiquity, Fire & Darkness, 900,000 Gold)
%Giant Colorful Children's Puzzle Book Featuring Inappropriately Difficult Puzzles, Secret Content, and Gratuitous Pornography- (Item, Antiquity, Hope & Darkness, 210,000 Gold)
%Giant Eyedropper- (Item, Antiquity, Technology & Water, 27,000 Gold)
%Giant, Gold Letter 'Z'- (Item, Antiquity, Earth & Psychic, 36,000 Gold)
%Giant Household Objects- (Item, Antiquity, Earth & Physical, 97,000 Gold)
%Giant Mushroom Spore- (Item, Antiquity, Earth & Darkness & Acid, 31,000 Gold)
Giant Pumpkin- (Item, Antiquity, Earth, 16,000 Gold)
%Giant Robot Bass that Laughs and Sings- (Item, Antiquity, Technology & Water & Air, 1,100,000 Gold)
%Giant Rubber Duck- (Item, Antiquity, Water & Physical, 20,000 Gold)
%Giant-Sized Chopsticks- (Item, Antiquity, Earth & Physical, 2,000 Gold)
%Giant Skeleton on a Stand- (Item, Antiquity, Darkness, 65,000 Gold)
%Giant Snowglobe- (Item, Antiquity, Ice, 310,000 Gold)
^%Giant Somnidus Vineheart Core- (Item, Antiquity, Earth & Air & Dream, 50,000,000 Gold)
Giant Still- (Item, Antiquity, Water & Earth & Darkness, 100,000 Gold)
%Gigadiamond Plate (2)- (Item, Antiquity, Earth, 20,500,000 Gold)
%Gigantic Magic Beanstalk- (Item, Antiquity, Magic & Earth & Air, 4,500,000 Gold)
Glass Jar- (Item, Antiquity, Earth & Ice, 200 Gold)
Glass Bottle- (Item, Antiquity, Air & Water, 300 Gold)
%Glass Display Case for Wands- (Item, Antiquity, Ice & Air & Earth, 60,000 Gold)
%Glass of Fates (2)- (Item, Antiquity, Fire & Magic, 40,000 Gold)
%Glass of Shimmering Memories (2)- (Item, Antiquity, Ice & Magic, 50,000 Gold)
%Glass That Has Been Licked- (Item, Antiquity, Ice & Fire, 300 Gold)
Glittering Sand- (Item, Antiquity, Earth, 7,000 Gold)
%Glorious Treasures of the Gold Leaf Throne- (Item, Antiquity, Physical & Magic & Earth & Glory & Wealth, 114,000,000 Gold)
%Glory-Gilded Gravy Boat- (Item, Antiquity, Light & Glory, 5,000,000 Gold)
Glow-In-The-Dark Plastic Skeleton Wall Decoration- (Item, Antiquity, Darkness & Acid, 500 Gold)
%Glowing Brain Piece- (Item, Antiquity, Psychic, 30,000 Gold)
^%Glowing Flowers from the Spirit World- (Item, Antiquity, Earth & Light, 500,000 Gold)
Glue- (Item, Antiquity, Physical & Water, 600 Gold)
%Glyphic Golem Design Patterns- (Item, Antiquity, Light, 14,000 Gold)
%Glyrr Bird Egg- (Item, Antiquity, Fire, 12,000 Gold)
%Goblet of the Dwarf Lords- (Item, Antiquity, Earth, 2,000,000 Gold)
%Goblin Paint-Animator Plushie- (Item, Antiquity, Water & Magic, 100,000 Gold)
%God Abomination's Still-Beating Heart- (Item, Antiquity, Darkness & Agony, 8,000,000 Gold)
%Godmech Chassis- (Item, Antiquity, Glory, 200,000,000 Gold)
%Gold-and-Ruby Valentine- (Item, Antiquity, Light & Air & Fire, 35,000 Gold)
%Gold-Framed Portrait of Prince Charming- (Item, Antiquity, Magic & Light, 800,000 Gold)
%Gold-Plated Tape Recorder Signed By a Man Named 'Ross'- (Item, Antiquity, Earth & Technology, 61,000 Gold)
%Gold Barbell- (Item, Antiquity, Physical, 180,000 Gold)
%Gold Candy Eating Trophy- (Item, Antiquity, Darkness & Air, 100,000 Gold)
Gold Chalice- (Item, Antiquity, Earth, 10,000 Gold)
%Gold Costume Contest Trophy- (Item, Antiquity, Darkness & Air, 100,000 Gold)
Golden Cup- (Item, Antiquity, Earth, 2,000 Gold)
Golden Decanter- (Item, Antiquity, Earth, 2,000 Gold)
%Gold Fish Trophy with Muscle Arms- (Item, Antiquity, Earth & Water, 30,000 Gold), 90,000 Gold
Golden Footrest- (Item, Antiquity, Earth & Light & Fire, 2,000 Gold)
Gold Glass- (Item, Antiquity, Earth, 6,000 Gold)
%Golden Honeywood- (Item, Antiquity, Earth, 2,800,000 Gold)
%Golden Kitsune's Tail- (Item, Antiquity, Earth & Magic, 9,000,000 Gold)
%Good Anime- (Item, Antiquity, Technology & Light, 32,000 Gold)
%Good Silver- (Item, Antiquity, Earth, 35,000 Gold)
Golden Sewing Needle- (Item, Antiquity, Earth & Air, 6,000 Gold)
%Golden Sun-Embossed Plate (2)- (Item, Antiquity, Light, 5,500,000 Gold)
%Good Pen- (Item, Antiquity, Air & Light, 6,500 Gold)
Gold Block With A Symbol Stamped On It- (Item, Antiquity, Physical, 45,000 Gold)
%Gold Plunger Trophy- (Item, Antiquity, Physical, 60,000 Gold)
%Golden Egg (Wealth Variant)- (Item, Antiquity, Wealth, 100,000 Gold)
%Golden Egg- (Item, Antiquity, Earth, 100,000 Gold)
Golden Figurehead- (Item, Antiquity, Earth & Water, 245,000 Gold)
Golden Fishing Pole- (Item, Antiquity, Water & Physical, 900,000 Gold)
Golden Plate- (Item, Antiquity, Earth, 2,000 Gold)
%Golden Priest Statue- (Item, Antiquity, Light, 190,000 Gold)
%Golden Relic- (Item, Antiquity, Earth, 65,000 Gold)
%Golden Signet Ring- (Item, Antiquity, Light & Earth, 60,000 Gold)
%Golden Statue of Jolly Mr. Winterjoy- (Item, Antiquity, Ice & Earth, 780,000 Gold)
%Golden Sun-Embossed Plate (2)- (Item, Antiquity, Light, 5,500,000 Gold)
%Golden Trophy- (Item, Antiquity, Physical, 40,000 Gold)
Gold-Gilded Bathtub- (Item, Antiquity, Water, 69,000 Gold)
%Gold Rock- (Item, Antiquity, Earth, 19,000 Gold)
Gold-Woven Tablecloth- (Item, Antiquity, Earth, 2,000 Gold)
%Goldgrain Soil- (Item, Antiquity, Earth, 6,300 Gold)
Golf Ball- (Item, Antiquity, Physical, 40 Gold)
%Gopher of the Month Calendar- (Item, Antiquity, Earth, 8,000 Gold)
%Gordon the Animate Milk- (Item, Antiquity, Chaos & Animae, 777,777 Gold)
%Gourd Carved in the Shape of a Screaming Head- (Item, Antiquity, Earth & Darkness, 8,000 Gold)
%Gourd Hydra Seeds- (Item, Antiquity, Earth & Energy, 36,500,000 Gold)
Gralnyark Hide- (Item, Antiquity, Earth, 200 Gold)
Gralnyark Musk- (Item, Antiquity, Earth, 500 Gold)
Grandfather Clock- (Item, Antiquity, Earth, 12,000 Gold)
%Great Demon's Essence- (Item, Antiquity, Darkness & Fire & Destruction & Chaos, 30,000,000 Gold)
%Great Egg of Myrrh- (Item, Antiquity, Fire & Earth & Light, 14,000,000 Gold)
%Greater Bag of Holding- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 60 additional unequipped items into battle
%Greater Corrupted Essence Fragment- (Item, Antiquity, Darkness & Agony, 800,000 Gold)
%Greater Historical Weapon Blueprints- (Item, Antiquity, Time & Earth & Technology & Physical, 6,000,000 Gold)
%Greater Runic Engine- (Item, Antiquity, Darkness & Magic, 30,000,000 Gold)
%Great Garden's Worth of Folded Paper Flowers- (Item, Antiquity, Earth & Light, 3,450,000 Gold)
%Great Hungering Fragment- (Item, Antiquity, Darkness, 8,000,000 Gold)
%Great Magebeen Core Seed- (Item, Antiquity, Magic, 45,000,000 Gold)
%Great Sarisscos Beetle Plushie- (Item, Antiquity, Earth, 21,000 Gold)
%Great Shining Fragment- (Item, Antiquity, Light, 8,000,000 Gold)
Green Bowling Ball- (Item, Antiquity, Earth & Physical, 900 Gold)
%Green Geode- (Item, Antiquity, Earth, 17,000 Gold)
%Green Glass Pane (Incomplete, From Sunthrone)- (Item, Antiquity, Earth & Light, 45,000 Gold)
%Green Porcelain Lamp with Shifting Designs- (Item, Antiquity, Earth & Electrical, 60,000 Gold)
Green Velvet Bag Filled with Cactus Needles- (Item, Antiquity, Physical, 1,200 Gold)
%Greenclay Soil- (Item, Antiquity, Earth, 8,500 Gold)
%Grenadine- (Item, Antiquity, Acid & Light, 400 Gold)
%Griffin Plushie- (Item, Antiquity, Air, 40,000 Gold)
%Grocery-Carrying Box- (Item, Antiquity, Earth, 200 Gold)
%Grommstadder and Brimmenhoff Brand Dwarven Bed- (Item, Antiquity, Earth, 21,100 Gold)
%Grommstadder and Brimmenhoff Brand Dwarven Chair (With Relaxing Padding)- (Item, Antiquity, Earth, 64,100 Gold)
%Grommstadder and Brimmenhoff Brand Dwarven Cutlery- (Item, Antiquity, Earth, 16,400 Gold)
%Grommstadder and Brimmenhoff Brand Dwarven Feast Table- (Item, Antiquity, Earth, 96,000 Gold)
%Grommstadder and Brimmenhoff Brand Dwarven Mine Car- (Item, Antiquity, Earth, 61,200 Gold)
%Grommstadder and Brimmenhoff Brand Dwarven Pool Table- (Item, Antiquity, Earth, 47,900 Gold)
%Grommstadder and Brimmenhoff Brand Dwarven Table- (Item, Antiquity, Earth, 17,500 Gold)
%Grommstadder and Brimmenhoff Brand Silver Dwarven Cutlery- (Item, Antiquity, Earth, 46,600 Gold)
%Grommstadder and Brimmenhoff Replica Dwarven Chess Set- (Item, Antiquity, Earth, 22,400 Gold)
Guide on How to Properly Cut Beef- (Item, Antiquity, Earth & Physical, 3,790 Gold)
Guide to Basic Martial Arts- (Item, Antiquity, Physical & Fire, 7,400 Gold)
%Guide to Bathysphere Maintainence- (Item, Antiquity, Water & Technology, 9,800 Gold)
%Guide to Learning Geology- (Item, Antiquity, Earth, 200 Gold)
%Guide to Leaves- (Item, Antiquity, Earth, 100 Gold)
%Guide to Riding the Blue Palomino- (Item, Antiquity, Air & Eath, 1,700 Gold)
%Guide to the Noses of Vaguely Oblong Shaped Birds: A Handbook by the Esteemed Noobrish Phandergood- (Item, Antiquity, Earth, 57 Gold)
Guide to Trees- (Item, Antiquity, Earth, 500 Gold)
%Guillotine- (Item, Antiquity, Darkness & Physical, 30,000 Gold)
%Gus that Just Doesn't Do the Thing- (Item, Antiquity, Life & Ice, 333,333 Gold)
%Hag's Cauldron- (Item, Antiquity, Darkness & Water & Magic & Acid, 60,000 Gold)
Hagsroot- (Item, Antiquity, Earth, 600 Gold)
Hair of Toad- (Item, Antiquity, Earth & Water & Darkness & Magic, 200 Gold)
Hair Gel- (Item, Antiquity, Water & Technology, 80 Gold)
%Hairs from Belyaam the Nimble- (Item, Antiquity, Air & Light, 800,000 Gold)
%Hairs from Iadro Darkstalker- (Item, Antiquity, Air & Darkness, 750,000 Gold)
%Hairs from Lyseddia the Vermilion- (Item, Antiquity, Fire & War, 950,000 Gold)
%Hairs from Niarzar, Hand of Eth'Mehnot- (Item, Antiquity, Light, 950,000 Gold)
%Hairs from Tresia Elf-Blood- (Item, Antiquity, Air & Magic, 800,000 Gold)
%Hambelstern Engine- (Item, Antiquity, Technology, 300,000 Gold)
%Hambelstern Prototype Engine- (Item, Antiquity, Technology, 30,000,000 Gold)
%Hammer from the Sun's Forge- (Item, Antiquity, Light & Metal, 35,000,000 Gold)
Hand Vacuum- (Item, Antiquity, Technology & Air, 1,500 Gold)
Hand-Blown Sand Bottle- (Item, Antiquity, Earth, 6,000 Gold)
%Hand Mirror- (Item, Antiquity, Air, 100 Gold)
%Hand of Glory- (Item, Antiquity, Darkness, 37,000 Gold)
%Hand-Written Notes Explaining the Cyphered Parts of 'The Accounts of Brocksarr Seibooth Regarding the Dinosaur Catacombs'- (Item, Antiquity, Earth, 3,000,000 Gold)
%Handy, Collapsible Pole- (Item, Antiquity, Physical, 2,300 Gold)
%Han-Miragas Plushie- (Item, Antiquity, Magic, 1,116,000 Gold)
%Half-Devil Planetary's Broken Crown- (Item, Antiquity, Glory & Light & Darkness, 100,000,000 Gold)
%Half-Ream of Paper- (Item, Antiquity, Air, 100 Gold)
Halibut Seed- (Item, Antiquity, Water, 30 Gold)
%Hank's Broken Elevator- (Item, Antiquity, Technology & Magic & Darkness, 216,000 Gold)
%Hank's Grenade Carpet- (Item, Antiquity, Technology & Fire, 500,000 Gold)
Hatch- (Item, Antiquity, Technology, 5,000 Gold)
Health Textbook- (Item, Antiquity, Physical & Light, 2,900 Gold)
%Headless Photographer- (Item, Antiquity, Blood & Darkness, 500,000 Gold)
%Heart of the Eternally-Poisoned Dragon- (Item, Antiquity, Life & Toxin & Agony, 40,000,000 Gold)
%Heart of the Unworthy- (Item, Antiquity, Darkness, 5,000 Gold)
Heart-Shaped Bed- (Item, Antiquity, Fire & Technology & Physical, 21,500 Gold)
Heart-Shaped Couch- (Item, Antiquity, Fire & Technology & Physical, 14,500 Gold)
Heart-Shaped Flashlight- (Item, Antiquity, Light & Fire & Technology, 1,200 Gold)
Heavy Metal CD- (Item, Antiquity, Technology, 600 Gold)
%Heckleberry- (Item, Antiquity, Psychic & Darkness, 34,000 Gold)
%Heiberic Calling Pattern: Bandage Man- (Item, Antiquity, Physical, 80,000 Gold)
%Heiberic Calling Pattern: Crazed Candle- (Item, Antiquity, Magic, 920,000 Gold)
%Heiberic Calling Pattern: Crusader General- (Item, Antiquity, Physical, 86,000,000 Gold)
%Heiberic Calling Pattern: Duck Soldier- (Item, Antiquity, Water, 1,100,000 Gold)
%Heiberic Calling Pattern: Elemental Superhero- (Item, Antiquity, Earth & Fire & Air & Water & Light, 150,000,000 Gold)
%Heiberic Calling Pattern: Flame Juggler- (Item, Antiquity, Fire, 80,000 Gold)
%Heiberic Calling Pattern: Gargamir- (Item, Antiquity, Magic, 1,040,000 Gold)
%Heiberic Calling Pattern: Gaze Bird- (Item, Antiquity, Magic, 1,100,000 Gold)
%Heiberic Calling Pattern: Great Snapjaw- (Item, Antiquity, Physical, 1,100,000 Gold)
%Heiberic Calling Pattern: Killer Swordsman- (Item, Antiquity, Physical, 1,200,000 Gold)
%Heiberic Calling Pattern: Magic Doll- (Item, Antiquity, Magic & Light, 785,000 Gold)
%Heiberic Calling Pattern: Miracle Botanist's Apprentice- (Item, Antiquity, Life & Light, 18,785,000 Gold)
%Heiberic Calling Pattern: Puppet Scytheman- (Item, Antiquity, Physical, 90,000 Gold)
%Heiberic Calling Pattern: Red Jell- (Item, Antiquity, Fire, 20,000 Gold)
%Heiberic Calling Pattern: Scissorman- (Item, Antiquity, Magic & Physical, 600,000 Gold)
%Heiberic Calling Pattern: Smooth Lizard- (Item, Antiquity, Technology, 30,000 Gold)
%Heiberic Calling Pattern: Tyranno- (Item, Antiquity, Technology, 1,500,000 Gold)
%Heiberic Calling Pattern: Yellow Flameman- (Item, Antiquity, Physical, 1,101,000 Gold)
%Heiberic Calling Pattern: Yellow Jell- (Item, Antiquity, Electrical, 20,000 Gold)
%Hell Hound Collar- (Item, Antiquity, Physical & Darkness & Fire, 3,000,000 Gold)
%Hell Hound Plushie- (Item, Antiquity, Fire & Darkness, 85,000 Gold)
%Herd of Livestock- (Item, Antiquity, Earth, 160,000 Gold)
%Heracles (The Battle Arena Member)'s Right Arm- (Item, Antiquity, Physical, 150,000 Gold)
%Heracles (The Battle Arena Member)'s Head- (Item, Antiquity, Physical & Darkness, 150,000 Gold)
%Heraldic Crest- (Item, Antiquity, Air & Magic, 57,000 Gold)
%Hero's Blood- (Item, Antiquity, Hope & Blood, 15,500,000 Gold)
Highball Glass- (Item, Antiquity, Ice, 300 Gold)
%High-Mineral Content Soil- (Item, Antiquity, Earth, 4,600 Gold)
%High-Quality Ebony- (Item, Antiquity, Darkness, 150,000 Gold)
%High Quality Fishing Trip Gear for a Mid-Sized Group (Item, Antiquity, Water, 750,000 Gold)
%Highly-Detailed Anatomical Model of a Giant Lung- (Item, Antiquity, Physical & Air, 7,000 Gold)
%Hippogriff Plushie- (Item, Antiquity, Air, 70,000 Gold)
History Textbook- (Item, Antiquity, Earth & Air, 2,900 Gold)
%Hoax Photo- (Item, Antiquity, Technology, 100 Gold)
%Hoard of Painted Gold- (Item, Antiquity, Water & Earth, 40,000,000 Gold)
%HOERS- (Item, Antiquity, Fire, 5,000 Gold)
%Holiday Classics Video Collection- (Item, Antiquity, Technology, 35,000 Gold)
%Holiday Commemerative Fairy Capital and Castle Map (Blossom Festival Edition)- (Item, Antiquity, Earth & Magic & Light, 300 Gold)
%Holographic Llama- (Item, Antiquity, Technology & Earth, 68,500 Gold)
%Holographic Reindeer Voiced By a Death Metal Singer- (Item, Antiquity, Technology & Darkness & Ice, 530,000 Gold)
Holy Book of Sereyn- (Item, Antiquity, Light, 900 Gold)
%Holy Flowers- (Item, Antiquity, Light & Earth, 80,000 Gold)
%Holy General's Blade that Cannot Be Removed from its Display Case- (Item, Antiquity, Light & Physical, 3,100,000 Gold)
%Holy Imperial Seal of Glory- (Item, Antiquity, Universe, 48,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source
%Holy Imperial Seal of Power- (Item, Antiquity, Universe, 24,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source
%Holy Imperial Seal of Triumph- (Item, Antiquity, Universe, 96,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source
%Holy Imperial Seal of Worth- (Item, Antiquity, Universe, 12,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source
%Holy Text Devoted to Kit, Written Entirely in Squashed-Fly-Juices- (Item, Antiquity, Darkness & Air, 60 Gold)
%Hope-Consuming Fire- (Item, Antiquity, Fire & Agony, 3,500,000 Gold)
Hops- (Item, Antiquity, Earth, 600 Gold)
%Horrid, Ominous Silence- (Item, Antiquity, Time & Darkness, 265,000 Gold)
Horizontally-Striped Flag- (Item, Antiquity, Air, 3,000 Gold)
%Horse Food- (Item, Antiquity, Earth, 500 Gold)
Horse Hoof- (Item, Antiquity, Earth, 80 Gold)
Horse Riding- (Item, Antiquity, Air, 140 Gold)
Horse Saddle (2)- (Item, Antiquity, Earth & Physical, 1,900 Gold)
Hot Tub- (Item, Antiquity, Water & Technology, 27,000 Gold)
Hot Tub (2)- (Item, Antiquity, Water & Technology & Fire, 26,000 Gold)
Hound of Galbrecht Plushie- (Item, Antiquity, Air, 29,000 Gold)
%Hound of Heaven Plushie- (Item, Antiquity, Light & Air, 85,000 Gold)
%Hourglass which Holds Timesand- (Item, Antiquity, Time, 15,500,000 Gold)
Hourglass with Wings- (Item, Antiquity, Air & Earth & Magic, 67,500 Gold)
%House-Full of Quality Animated Toys- (Item, Antiquity, Magic & Earth & Air, 960,000 Gold)
House Hellstrom Scrying Orb- (Item, Antiquity, Fire, 5,000 Gold)
House Key- (Item, Antiquity, Light & Technology, 1,450 Gold)
%Hover Tank Model Kit- (Item, Antiquity, Technology, 2,900 Gold)
%How to Behave when Dealing with Dragons- (Item, Antiquity, Fire, 7,000 Gold)
%How to Improve Your Profits Through the Undead- (Item, Antiquity, Darkness & Technology, 15,000 Gold)
How to Ride a Horse- (Item, Antiquity, Earth, 180 Gold)
%How to Use Fell Contracts for Business Success- (Item, Antiquity, Darkness & Fire, 16,000 Gold)
%HROSE- (Item, Antiquity, Earth & Magic, 5,000 Gold)
%Huantoumin Feathers- (Item, Antiquity, Air, 100 Gold)
HUGE Coffee Mug- (Item, Antiquity, Technology & Water & Fire, 600 Gold)
%Huge Crate Full of Statues with Absolutely Amazing Codpieces- (Item, Antiquity, Earth & Physical, 6,300,000 Gold)
%Huge Earmarked Fund- (Item, Antiquity, Wealth & Air, 20,000,000 Gold)
%Huge Pile O' Tasty Meat- (Item, Antiquity, Earth & Physical & Light, 250,000 Gold)
%Huge Pile of Enormous Logs- (Item, Antiquity, Earth, 200,000 Gold)
%Hydra Plushie (12-Head Edition)- (Item, Antiquity, Earth & Water, 45,000 Gold)
Hyena's Eyelashes- (Item, Antiquity, Physical, 600 Gold)
%Hypervisible Ink- (Item, Antiquity, Light & Darkness & Magic & Technology, 15,000,000 Gold)
%I.O.U. from a Dead Giant Named 'Fantastic Hubert'- (Item, Antiquity, Water & Wonder, 45,000 Gold)
%Ibodian Missile-Research Computer- (Item, Antiquity, Technology, 780,000 Gold)
%Ibodian Missile-Research Computer (2)- (Item, Antiquity, Technology, 430,000 Gold)
Ice Cube Tray- (Item, Antiquity, Ice, 200 Gold)
Ice Prism Shards- (Item, Antiquity, Ice, 2,000 Gold)
%Ichthyoquaanthis Seeds- (Item, Antiquity, Life & Wood & Water, 80,000,000 Gold)
%Illustrated Almanac of Rare and Unusual Undead- (Item, Antiquity, Darkness, 800,000 Gold)
Imaginary Alcohol- (Item, Antiquity, Psychic, 5,000,000 Gold)
Imagination- (Item, Antiquity, Psychic & Magic, 15,000,000 Gold)
%Imitation Spicerack that Doesn't Quite Measure Up- (Item, Antiquity, Earth, 7,000 Gold)
%Immovability- (Item, Antiquity, Warding & Triumph, 3,000,000,000 Gold)
%Immunization Records- (Item, Antiquity, Technology, 7,000 Gold)
%Imperviousness- (Item, Antiquity, Warding & Earth & Physical, 650,000,000 Gold)
Imported Selection of Exotic Plants- (Item, Antiquity, Earth, 30,000 Gold)
%Imported Soil- (Item, Antiquity, Earth, 5,700 Gold)
%Improved Elemental Domain Core: Spatial- (Item, Antiquity, Spatial, 360,000,000 Gold)
%Inactive Flying Saucer- (Item, Antiquity, Technology, 15,000,000 Gold)
Inanimate Puppet- (Item, Antiquity, Darkness, 100 Gold)
^%Incandescent Goldember Rosebay- (Item, Antiquity, Fire & Light & Wood, 7,000,000 Gold)
%Incomplete Text- (Item, Antiquity, Physical, 400 Gold)
%Incorrect Maps- (Item, Antiquity, Water & Air & Earth, 200 Gold)
%Incorrect Timeline- (Item, Antiquity, Water & Air & Technology, 200 Gold)
%Incredibly Clean Widow- (Item, Antiquity, Acid & Air & Technology, 100 Gold)
%Inedible Rock- (Item, Antiquity, Earth, 3,600,000 Gold)
%Informational Plaque About Rare Water Lily Species- (Item, Antiquity, Water & Nobility & Earth, 14,500 Gold)
Ink Blotter- (Item, Antiquity, Earth & Technology, 90 Gold)
%Ink Blotter (2)- (Item, Antiquity, Earth & Air, 900 Gold)
Inner Tube- (Item, Antiquity, Water, 1,400 Gold)
%Insanity- (Item, Antiquity, Darkness & Psychic & Water, 4,300,000 Gold)
Insanity (2)- (Item, Antiquity, Psychic & Darkness, 5,000,000 Gold)
^%Intermittently-Glowing Flowers from the Spirit World- (Item, Antiquity, Earth & Light, 130,000 Gold)
%Invitation to Lord Omoxx's Estate- (Item, Antiquity, Acid, 2,000,000 Gold)
%Invitation to the 28th Stone Cold Classic 'Hang the Clown' Tournament- (Item, Antiquity, Air & Earth & Moon, 700,000 Gold)
%Invulnerable Phylactery- (Item, Antiquity, Darkness & Warding, 300,000,000 Gold)
%Invulnerability- (Item, Antiquity, Warding & Metal & Glory, 2,000,000,000 Gold)
%Items Owned by Lizardmen- (Item, Antiquity, Earth, 115,000 Gold)
Itsy Bitsy Sapphire- (Item, Antiquity, Earth & Ice & Water, 2,000 Gold)
Ivory Chopsticks- (Item, Antiquity, Earth & Water, 31,000 Gold)
%Ivory Comb- (Item, Antiquity, Earth & Water, 75,000 Gold)
%Jar of Magical White Paste- (Item, Antiquity, Magic, 300 Gold)
%Jar of Thoughts- (Item, Antiquity, Psychic, 210,000 Gold)
%Jar of Thoughts (2) - (Item, Antiquity, Psychic, 60,000 Gold)
Jar of Wood-Boring Insects- (Item, Antiquity, Earth & Darkness, 5,600 Gold)
Jar Opener- (Item, Antiquity, Technology & Physical, 400 Gold)
%Jar that Hides the Presence of Honey- (Item, Antiquity, Earth & Magic, 300,000 Gold)
Jazz CD- (Item, Antiquity, Technology, 600 Gold)
%Jeweled Branch of Horai- (Item, Antiquity, Wealth & Wonder & Wood, 500,000,000 Gold)
%Jeweled Eye of the Talanor- (Item, Antiquity, Earth & Physical, 8,000 Gold)
%Jeweled Arms- (Item, Antiquity, Earth, 90,000 Gold)
%Jeweled Legs- (Item, Antiquity, Earth, 90,000 Gold)
Jig CD- (Item, Antiquity, Technology, 600 Gold)
Jockey's Saddle (2)- (Item, Antiquity, Earth & Physical, 17,000 Gold)
%Joy- (Item, Antiquity, Light & Air, 3,000,000 Gold)
Julob-Julob Beak- (Item, Antiquity, Earth, 800 Gold)
Junk Chest Key- (Item, Antiquity, Earth, 50 Gold)
%Kappa's Water- (Item, Antiquity, Water & Magic, 570,000 Gold)
%Kasha's Tail- (Item, Antiquity, Darkness & Magic & Fire & Earth, 301,000 Gold)
%Katsune Mika Concert CD- (Item, Antiquity, Technology, 3,000 Gold)
Kebab Sticks- (Item, Antiquity, Earth, 100 Gold)
%Keening Soul-Diamond- (Item, Antiquity, Darkness & Air & Magic, 60,000,000 Gold)
%Kesselberry Sapling- (Item, Antiquity, Earth, 17,000 Gold)
%Kesselberry Tree Seeds- (Item, Antiquity, Earth, 600 Gold)
Key Ring- (Item, Antiquity, Physical, 60 Gold)
%Khan's Treasures- (Item, Antiquity, Earth & Air, 15,500,000 Gold)
%Kinda Odd Topiary- (Item, Antiquity, Earth, 600 Gold)
%Kit Bobble-Head that Says 'I Feel DIVINE!'- (Item, Antiquity, Air & Magic, 380 Gold)
%Kitsune's Tail- (Item, Antiquity, Earth & Magic, 51,455 Gold)
^%Kotengu Feather- (Item, Antiquity, Air, 20,000 Gold)
%Kraken Ink- (Item, Antiquity, Water, Water & Darkness, 2,100,000 Gold)
%Kraken Prophet Plushie- (Item, Antiquity, Light & Water, 7,000,000 Gold)
%Kraken Tendril- (Item, Antiquity, Water, 2,000,000 Gold)
%Krulian Phoenix Egg- (Item, Antiquity, Fire, 60,000 Gold)
%Lady Esterly Learns How to Deal with Dragons the Prim and Proper Way- (Item, Antiquity, Light & Air & Ice, 15,000 Gold)
%Lady's Anklet- (Item, Antiquity, Light, 900 Gold)
%Lamp Shaped Like a Sexy Leg- (Item, Antiquity, Fire & Darkness & Light, 6,000 Gold)
%Landhawk Kollektofigs: Series 20: Salt-Covered Landhawk from Brazluu- (Item, Antiquity, Water & Earth, 80,000 Gold)
%Land Node Condenser- (Item, Antiquity, Technology & Earth & Air & Fire & Water, 30,000,000 Gold)
Language Textbook- (Item, Antiquity, Air & Light, 2,900 Gold)
Lantern- (Item, Antiquity, Light & Fire, 1,600 Gold)
%Lantern Fuel- (Item, Antiquity, Light & Fire, 95 Gold)
Laptop Computer- (Item, Antiquity, Technology, 16,000 Gold)
%Large Bag of Flickering Powder Similar to Stardust- (Item, Antiquity, Air & Magic, 23,604 Gold)
%Large Bag of Potting Soil- (Item, Antiquity, Earth, 200 Gold)
%Large Beckoning Cat Statue with Moving Arm- (Item, Antiquity, Air & Earth & Light, 25,000 Gold)
%Large Birdcage- (Item, Antiquity, Air, 700 Gold)
%Large Box of Wheels- (Item, Antiquity, Technology, 900 Gold
Large Bronze Gear- (Item, Antiquity, Technology, 6,000 Gold)
%Large Chest- (Item, Antiquity, Earth, 17,000 Gold)
Large Dish Array- (Item, Antiquity, Technology, 1,181,000 Gold)
Large Eraser- (Item, Antiquity, Technology, 200 Gold)
%Large Eye- (Item, Antiquity, Air, 18,000 Gold)
Large Folio of Maps- (Item, Antiquity, Water & Earth & Air, 6,000 Gold)
Large Glass- (Item, Antiquity, Water & Physical, 500 Gold)
%Large, Golden '5'- (Item, Antiquity, Earth, 55,555 Gold)
%Large, Heavy, Obnoxiously-Sequin-Covered Pumpkin Featuring Gratuitous Jewel-Application- (Item, Antiquity, Earth & Tacky, 3,000,000 Gold)
%Large Jungle Flowers- (Item, Antiquity, Earth & Water, 17,000 Gold)
%Large Ladder of Ladderland- (Item, Antiquity, Magic, 1,000,000 Gold)
Large, Lone Pearl- (Item, Antiquity, Water, 16,000 Gold)
%Large Meat Cube- (Item, Antiquity, Physical, 5,000 Gold)
%Large Painting Depicting Putti Frolicking in a Heavenly Garden- (Item, Antiquity, Light & Air, 615,500 Gold)
Large Piggy Bank- (Item, Antiquity, Air & Physical, 9,000 Gold)
Large Pile of Boxes- (Item, Antiquity, Technology, 800 Gold)
Large Pillow- (Item, Antiquity, Earth, 7,000 Gold)
%Large Plastic Snowman- (Item, Antiquity, Ice, 46,000 Gold)
Large Platter- (Item, Antiquity, Physical, 9,000 Gold)
%Large Plush "1" that Looks Like it Could Become an Abstract if Combined Properly- (Item, Antiquity, Light & Air, 11,111 Gold)
Large Radar- (Item, Antiquity, Technology, 61,000 Gold)
%Large Ream of Artillicas Botanica Stationary- (Item, Antiquity, Technology, 2,000 Gold)
%Large Sack of Dove Feathers- (Item, Antiquity, Air & Light , 8,000 Gold)
%Large Shadow Tree- (Item, Antiquity, Darkness, 95,000 Gold)
Large Stone Tablet- (Item, Antiquity, Earth, 2,000 Gold)
%Large Wings- (Item, Antiquity, Air, 6,000 Gold)
%Lawful Mindcog- (Item, Antiquity, Technology & Law & Psychic, 60,000,000 Gold)
Lawnmower- (Item, Antiquity, Technology & Earth, 4,900 Gold)
%Lawsuit Against the Mayor- (Item, Antiquity, Law & Fire, 5,000,000 Gold)
%Laughing Horse- (Item, Antiquity, Air & Whimsy, 300,000 Gold)
%Laughing Soul-Diamond- (Item, Antiquity, Darkness & Air & Magic, 60,000,000 Gold)
Laundry Basket- (Item, Antiquity, Air & Technology, 400 Gold)
Laundry Detergent- (Item, Antiquity, Water & Technology, 180 Gold)
%Leaflet Memorializing Grabbyticket Ticketfest Plus All the Dudes- (Item, Antiquity, Dopple & Dawn & Dusk, 555,555 Gold)
%Leash of Celestial Light- (Item, Antiquity, Light, 1,200,000 Gold)
%Legendary Honey- (Item, Antiquity, Glory & Earth, 160,000,000 Gold)
%Leodranthis Circuitry- (Item, Antiquity, Technology, 150,000 Gold)
%Letter Admonishing Kit for the Dreadful Mess She Made in the Library- (Item, Antiquity, Air & Fire, 300 Gold)
%Letter Reporting Tsayikk's Re-Emergence- (Item, Antiquity, Rot & Concern, 6,666 Gold)
%Letter Stating that Team Horse Detectives Has Been Disqualified from the Investigation Within Infinite Nexii- (Item, Antiquity, Time & Knowledge, 15,000 Gold)
%Leviathan's Mail- (Item, Antiquity, Water, 7,000,000 Gold)
Leather Car Lining and Seats- (Item, Antiquity, Technology & Earth, 18,000 Gold)
Leopard Meat- (Item, Antiquity, Earth, 6,000 Gold)
Leopard-Print Chair- (Item, Antiquity, Fire & Physical, 6,800 Gold)
%Lever Head of the Jubilent Sun- (Item, Antiquity, Light, 200,000 Gold)
%Leviathan's Egg- (Item, Antiquity, Water & Life & Glory & Mystic, 400,000,000 Gold)
%Lich Shade Tatters- (Item, Antiquity, Darkness, 30,000,000 Gold)
%Life-Sized Neo Neovorid Plushie- (Item, Antiquity, Earth, 1,900,000 Gold)
%Lifepulse Core- (Item, Antiquity, Life, 50,000,000 Gold)
%Lights of Nudism- (Item, Antiquity, Physical & Earth, 7,000,000 Gold)
%Lights of the New Year- (Item, Antiquity, Light & Time & Wonder & Ice, 7,000,000 Gold)
Lime Wedge- (Item, Antiquity, Acid, 80 Gold)
%Limited Edition Bascaradine Adventuring Eagle Coffee Brewer- (Item, Antiquity, Fire & Earth & Air, 17,500,000 Gold)
%Linnorm's Head- (Item, Antiquity, Ice & Physical, 3,000,000 Gold)
Lion Meat- (Item, Antiquity, Earth, 7,000 Gold)
%Lion's Mandibles- (Item, Antiquity, Physical & Earth, 31,000 Gold)
%Lion's Roar- (Item, Antiquity, Air & Physical, 69,400 Gold)
Lipstick- (Item, Antiquity, Technology, 300 Gold)
%Liquid from the Qualfish Pool- (Item, Antiquity, Water, 180,000 Gold
%List of Cool Places Owned by Samurai- (Item, Antiquity, Spatial & Earth & War, 750,000 Gold)
%List of Planets Considered Holy By Various Major Religions- (Item, Antiquity, Technology & Light, 6,500 Gold)
%List of Suspicious Questions- (Item, Antiquity, Darkness, 300 Gold)
% List of the Departed and Their Fates- (Item, Antiquity, Darkness & Light, 30,000,000 Gold)
Little Bendy Toy Man- (Item, Antiquity, Light, 400 Gold)
Liquid Mercury- (Item, Antiquity, Earth & Water & Technology, 7,000 Gold)
%Livestream Feed of Men Going to Find Alcohol- (Item, Antiquity, Technology & Water, 17,000 Gold)
%Livestream of a Man Livestreaming Livestreams About Men Needing More Chex Mix- (Item, Antiquity, Technology, 50,000 Gold)
%Livestream of a Man Qutting the Bottle and Going to Brush His Teeth, Which are Neither Wooden nor WooOOOooden- (Item, Antiquity, Technology & Not Bees, 5,000 Gold)
%Livestream of a Man Returning with Clean Teeth, Which Are Still Neither Wooden nor WooOOOooden- (Item, Antiquity, Water & Law, 5,000 Gold)
%Livestream of a Naked Chick Who Is Not Getting Nearly as Many Views as the Man Who is Livestreaming Men Who are Livestreaming Men Who are Livestreaming Men Who are Livestreaming How they are Losing to Colonel Wilson Jonas in Basketball- (Item, Antiquity, Fire, 30 Gold)
%Living Calendar Bead- (Item, Antiquity, Earth, 900 Gold)
%Lizard Dude's Sweat- (Item, Antiquity, Water & Acid, 5,000 Gold)
%Lizard Statue that Laughs at the Failures of Kit's Alternate Timeline Self- (Item, Antiquity, Earth & Time, 60,000 Gold)
Lizard Tail- (Item, Antiquity, Earth, 110 Gold)
Locksmith's Guide- (Item, Antiquity, Air, 200 Gold)
%Locust Prince Plushie- (Item, Antiquity, Earth & Air, 200,000 Gold)
%Logs that Desire to Visit the Hotel- (Item, Antiquity, Wood & Psychic, 6,000 Gold)
%Lone Hexagonal Nut- (Item, Antiquity, Technology & Magic, 87 Gold)
Lone Cymbal- (Item, Antiquity, Physical & Air, 1,300 Gold)
%Lonely Sock- (Item, Antiquity, Air, 80 Gold)
%Long Essay Lamenting How Psionics Almost Always Seem To Be Non-Core In Mainstream Role Playing Games- (Item, Antiquity, Psychic, 600 Gold)
Long, Orange Extension Cord- (Item, Antiquity, Electrical & Technology, 850 Gold)
Loofah Sponge- (Item, Antiquity, Water & Air, 900 Gold)
Lords of Ether Base Set Pack- (Item, Antiquity, Magic, 900 Gold)
%Lords of Ether- Armies and Forces Card 16/65 (Uncommon): Army Tank Platoon- (Item, Antiquity, Earth & Technology, 400 Gold)
%Lords of Ether- Armies and Forces Card 35/65 (Uncommon): Zombie Horde- (Item, Antiquity, Darkness, 400 Gold)
%Lords of Ether- Armies and Forces Card 42/65 (Common): Elven Archer Squadron- (Item, Antiquity, Earth, 100 Gold)
%Lords of Ether- Armies and Forces Card 44/65 (Common): Elven Druid Circle- (Item, Antiquity, Earth, 100 Gold)
%Lords of Ether- Armies and Forces Card 45/65 (Common): Elven Swordsmaster Cadre- (Item, Antiquity, Earth, 100 Gold)
%Lords of Ether- Armies and Forces Card 53/65 (Common): Human Knight Patrol- (Item, Antiquity, Physical, 100 Gold)
%Lords of Ether- Armies and Forces Card 63/65 (Common): Skeletal Archer Regiment- (Item, Antiquity, Darkness, 100 Gold)
%Lords of Ether- Armies and Forces Card 64/65 (Common): Skeletal Swordsman Unit- (Item, Antiquity, Darkness, 100 Gold)
%Lords of Ether- Base Set 19 Card 45/200 (Uncommon): Mellmorran's Arrows- (Item, Antiquity, Physical, 400 Gold)
%Lords of Ether- Base Set 19 Card 155/200 (Common): Master of Arms- (Item, Antiquity, Light & Physical, 100 Gold)
%Lords of Ether- Equipment List Card 58/65 (Common): Trebuchet- (Item, Antiquity, Physical & Technology, 100 Gold)
%Lords of Ether- Equipment List Card 62/65 (Common): Venomous Knife- (Item, Antiquity, Physical & Acid, 100 Gold)
%Lords of Ether- Goat Milk Special Series! Card 9/10 (Common): Tasty Kakkari Goat Milk!- (Item, Antiquity, Water, 900 Gold)
%Lords of Ether- Rebirth of the Phoenix Card 35/65 (Uncommon): Zecchyar's Circle- (Item, Antiquity, Magic, 400 Gold)
%Lords of Ether- Sensei's Revenge Card 14/65 (Rare): Sensei's Training- (Item, Antiquity, Darkness & Physical, 67,000 Gold)
%Lords of Ether- Sensei's Revenge Card 17/65 (Uncommon): Bird Czar's Seers- (Item, Antiquity, Air & Magic, 15,000 Gold)
%Lords of Ether- Sensei's Revenge Card 18/65 (Uncommon): Bird Czar's Wizards- (Item, Antiquity, Air & Magic, 4,000 Gold)
%Lords of Ether- Sensei's Revenge Card 21/65 (Uncommon): Dreaming Pearl- (Item, Antiquity, Water & Magic & Astral, 4,000 Gold)
%Lords of Ether- Sensei's Revenge Card 26/65 (Uncommon): Nooseman of the Empire- (Item, Antiquity, Light & Darkness, 4,000 Gold)
%Lords of Ether- Sensei's Revenge Card 34/65 (Uncommon): Yodelling Assassin- (Item, Antiquity, Air & Water, 3,000 Gold)
%Lords of Ether- Sensei's Revenge Card 37/65 (Common): Cobblestone Hound- (Item, Antiquity, Earth, 400 Gold)
%Lords of Ether- Sensei's Revenge Card 38/65 (Common): Doctor's Attention- (Item, Antiquity, Light, 400 Gold)
%Lords of Ether- Sensei's Revenge Card 40/65 (Common): Effervescent Worms- (Item, Antiquity, Earth, 400 Gold)
%Lords of Ether- Sensei's Revenge Card 42/65 (Common): Hazy Directions- (Item, Antiquity, Earth & Air, 400 Gold)
%Lords of Ether- Sensei's Revenge Card 51/65 (Common): Misguided Arrows- (Item, Antiquity, Fire & Air, 400 Gold)
%Lords of Ether- Sensei's Revenge Card 58/65 (Common): Queen's Verdict- (Item, Antiquity, Light, 600 Gold)
%Lords of Ether- Sensei's Revenge Card 60/65 (Common): Samurai Footman- (Item, Antiquity, Physical & Light, 400 Gold)
%Lords of Ether- Sensei's Revenge Card 63/65 (Common): Sensei's Pupil- (Item, Antiquity, Darkness & Physical, 400 Gold)
%Lords of Ether- Sensei's Revenge Card 65/65 (Common): Zombie Wolves of Urnth- (Item, Antiquity, Darkness, 400 Gold)
%Lords of Ether- Set-Free Card (Common): Empty Wharf- (Item, Antiquity, Water, 200 Gold)
%Lords of Ether- Set-Free Card (Common): Goat Master- (Item, Antiquity, Air & Earth, 200 Gold)
%Lords of Ether- Set-Free Card (Common): Goat Soldier- (Item, Antiquity, Darkness & Earth, 200 Gold)
%Lords of Ether- Set-Free Card (Common): Guy with a Gun- (Item, Antiquity, Technology, 200 Gold)
%Lords of Ether- Set-Free Card (Uncommon): Bonus Wings- (Item, Antiquity, Air & Magic, 800 Gold)
%Lords of Ether- The Great War Card 2/200 (Rare): Dramalthan Blimp Castle- (Item, Antiquity, Air & Technology, 600 Gold)
%Lords of Ether- The Great War Card 17/65 (Uncommon): Dramalthan Gun Platform- (Item, Antiquity, Earth & Technology, 400 Gold)
%Lords of Ether- The Great War Card 18/65 (Uncommon): Dramalthan Mech Walker- (Item, Antiquity, Earth & Technology, 400 Gold)
%Lords of Ether- The Great War Card 35/65 (Uncommon): Zeitrich's Master Plan- (Item, Antiquity, Air & Technology, 400 Gold)
%Lords of Ether- The Spire of Glory Card 38/65 (Common): Brilliant Admonishment- (Item, Antiquity, Light, 100 Gold)
%Lords of Ether- The Spire of Glory Card 42/65 (Common): Drop-Flame- (Item, Antiquity, Fire, 100 Gold)
%Lords of Ether- The Swarm's Descent Card 37/65 (Common): Bzzarn'Krikk Slasher Beetle- (Item, Antiquity, Earth & Physical, 100 Gold)
%Lords of Ether- The Swarm's Descent Card 55/65 (Common): Erect Demonic Defenses- (Item, Antiquity, Darkness, 100 Gold)
%Lords of Ether- The Swarm's Descent Card 64/65 (Common): Warlock of the Blighted Circle- (Item, Antiquity, Darkness, 100 Gold)
%Lords of Ether- The Swarm's Descent Card 65/65 (Common): Zrrzz'Mzunn Flyer- (Item, Antiquity, Air & Technology, 100 Gold)
%Love Letters Written in Plant Sap- (Item, Antiquity, Earth, 6,000 Gold)
Lovingly Hand-Carved Fence- (Item, Antiquity, Earth & Light, 7,000 Gold)
%Low Cow Calendar- (Item, Antiquity, Air & Earth, 777 Gold)
%Low-End Doomsday Device Blueprints- (Item, Antiquity, Technology, 8,500,000 Gold)
%Lower Floor Key to the Mansion of Sir Edric VonStromm- (Item, Antiquity, Earth, 100 Gold)
%Low-Nutrient Soil- (Item, Antiquity, Earth, 300 Gold)
Low-Quality Chair- (Item, Antiquity, Earth, 40 Gold)
Low-Value Trinket- (Item, Antiquity, Magic, 20 Gold)
Lubricant- (Item, Antiquity, Technology, 400 Gold)
%Lucky Card- (Item, Antiquity, Fortune, 700,000 Gold)
%Lucky Cat Doll with Moving Arm- (Item, Antiquity, Air & Earth & Light, 7,000 Gold)
%Lucky Coin- (Item, Antiquity, Light, 7,777 Gold)
%Lucky Hedgehog Trinket- (Item, Antiquity, Light & Magic, 2,700 Gold)
%Lucky Train Ticket- (Item, Antiquity, Fortune & Light, 60,000 Gold)
%Luminous White-Eye Necromantic Skyskull- (Item, Antiquity, Light, 860,000 Gold)
Lumpy Mattress- (Item, Antiquity, Technology, 200 Gold)
Lunchroom Tray- (Item, Antiquity, Physical, 200 Gold)
%Luuth's Faeborn Pillar-Bush of Blossoming Glamour- (Item, Antiquity, Magic & Earth & Illusion & Life, 68,000,000 Gold)
%Machine that Won't Stop Bleating- (Item, Antiquity, Technology & Air, 500,000 Gold)
%Mad Blueprints- (Item, Antiquity, Technology, 100,000 Gold)
%Madness- (Item, Antiquity, Darkness & Psychic, 2,200,000 Gold)
Mainly Superfluous Gizmo- (Item, Antiquity, Technology, 400 Gold)
%Magi-Seal Tape- (Item, Antiquity, Magic, 1,500 Gold)
%Magic Doll Plushie- (Item, Antiquity, Magic, 36,000 Gold)
%Magic Luric Moss- (Item, Antiquity, Magic, 6,000 Gold)
%Magic Othranbic Moss- (Item, Antiquity, Magic, 16,000 Gold)
Magic Studies Textbook- (Item, Antiquity, Magic, 2,900 Gold)
%Magic Vetric Moss- (Item, Antiquity, Magic, 7,000 Gold)
%Magma Waterfall Vase- (Item, Antiquity, Fire & Water, 6,500,000 Gold)
%Magus Wars (Base Set) Card 050/800: Brown, Minion, Common: Silt Crawler- (Item, Antiquity, Earth, 200 Gold)
%Magus Wars (Base Set) Card 085/800: Brown, Material, Uncommon: Clay of Primal Shapes- (Item, Antiquity, Earth, 600 Gold)
%Magus Wars (Base Set) Card 100/800: Brown, Manse, Common: Corasloi, Cavern of the Dwarf Expedition- (Item, Antiquity, Earth, 200 Gold)
%Magus Wars (Base Set) Card 129/800: Yellow, Minion, Uncommon: Dreamer of Cloudy Skies- (Item, Antiquity, Air, 600 Gold)
%Magus Wars (Base Set) Card 142/800: Yellow, Minion, Common: Ashiyaam (Lesser Djinn of Sunlit Skies)- (Item, Antiquity, Air, 200 Gold)
%Magus Wars (Base Set) Card 147/800: Yellow, Minion, Common: Oomoshaav (Lesser Djinn of Fog)- (Item, Antiquity, Air, 200 Gold)
%Magus Wars (Base Set) Card 149/800: Yellow, Minion, Common: Wind-Folk Gunman- (Item, Antiquity, Air, 200 Gold)
%Magus Wars (Base Set) Card 167/800: Yellow, Magic, Common: Air Bolt- (Item, Antiquity, Air, 200 Gold)
%Magus Wars (Base Set) Card 168/800: Yellow, Magic, Common: Airy Water- (Item, Antiquity, Air, 200 Gold)
%Magus Wars (Base Set) Card 193/800: Yellow, Material, Common: Air Sphere- (Item, Antiquity, Air, 200 Gold)
%Magus Wars (Base Set) Card 207/800: Red, Magus, Uncommon: Elbanheid, Elder Tactician of the Tribe of Fire- (Item, Antiquity, Fire, 600 Gold)
%Magus Wars (Base Set) Card 214/800: Red, Magus, Common: Salandra, the Lady of Flames- (Item, Antiquity, Fire, 200 Gold)
%Magus Wars (Base Set) Card 235/800: Red, Minion, Uncommon: Omorovaum (Ifrit of Volcanos)- (Item, Antiquity, Fire, 500 Gold)
%Magus Wars (Base Set) Card 230/800: Red, Minion, Uncommon: Flame Dragon- (Item, Antiquity, Fire, 600 Gold)
%Magus Wars (Base Set) Card 245/800: Red, Minion, Common: Flame Jester- (Item, Antiquity, Fire, 200 Gold)
%Magus Wars (Base Set) Card 267/800: Red, Magic, Common: Arcing Fires- (Item, Antiquity, Fire, 200 Gold)
%Magus Wars (Base Set) Card 289/800: Red, Material, Common: Flamestaff of Jaryond- (Item, Antiquity, Fire, 200 Gold)
%Magus Wars (Base Set) Card 290/800: Red, Material, Uncommon: Trap: Flamespout Corridor- (Item, Antiquity, Fire, 600 Gold)
%Magus Wars (Base Set) Card 389/800: Blue, Material, Uncommon: Pearl of Tides- (Item, Antiquity, Water, 600 Gold)
%Magus Wars (Base Set) Card 393/800: Blue, Material, Common: Sea-Coral Spear- (Item, Antiquity, Water, 200 Gold)
%Magus Wars (Base Set) Card 396/800: Blue, Material, Common: Zoranemone's Blood- (Item, Antiquity, Water, 200 Gold)
%Magus Wars (Base Set) Card 400/800: Blue, Manse, Common: Yaldensoon, the Coral Sea- (Item, Antiquity, Water, 200 Gold)
%Magus Wars (Base Set) Card 405/800: Black, Magus, Rare: Yaxmanashav, the Tower of Living Bone- (Item, Antiquity, Darkness, 800 Gold)
%Magus Wars (Base Set) Card 406/800: Black, Magus, Uncommon: Azmezzor the Lich Baron- (Item, Antiquity, Darkness, 600 Gold)
%Magus Wars (Base Set) Card 424/800: Black, Minion, Rare: Geistking of Phlarn- (Item, Antiquity, Darkness, 800 Gold)
%Magus Wars (Base Set) Card 428/800: Black, Minion, Uncommon: Bone War Walker- (Item, Antiquity, Darkness, 600 Gold)
%Magus Wars (Base Set) Card 433/800: Black, Minion, Uncommon: Felseigos (Demon of Destruction)- (Item, Antiquity, Darkness, 600 Gold)
%Magus Wars (Base Set) Card 442/800: Black, Minion, Common: Blood-Sucking Bat- (Item, Antiquity, Darkness, 200 Gold)
%Magus Wars (Base Set) Card 445/800: Black, Minion, Common: Dremmitage (Lesser Demon of Poison)- (Item, Antiquity, Darkness, 200 Gold)
%Magus Wars (Base Set) Card 447/800: Black, Minion, Common: Klurelros (Lesser Demon of Perdition)- (Item, Antiquity, Darkness, 200 Gold)
%Magus Wars (Base Set) Card 448/800: Black, Minion, Common: Skeletal Horseman- (Item, Antiquity, Darkness, 200 Gold)
%Magus Wars (Base Set) Card 449/800: Black, Minion, Common: Skeletal Legionairre- (Item, Antiquity, Darkness, 200 Gold)
%Magus Wars (Base Set) Card 462/800: Black, Magic, Uncommon: Mystic Essence Sinkhole- (Item, Antiquity, Darkness, 600 Gold)
%Magus Wars (Base Set) Card 478/800: Black, Magic, Common: Thirsty Bolt- (Item, Antiquity, Darkness, 200 Gold)
%Magus Wars (Base Set) Card 493/800: Black, Material, Common: Bone Lamp- (Item, Antiquity, Darkness, 200 Gold)
%Magus Wars (Base Set) Card 498/800: Black, Manse, Uncommon: Termenshost, the Crypt of Ashes- (Item, Antiquity, Darkness, 700 Gold)
%Magus Wars (Base Set) Card 500/800: Black, Manse, Common: Xxardeyos, the House of Skulls- (Item, Antiquity, Darkness, 200 Gold)
%Magus Wars (Base Set) Card 514/800: White, Magus, Common: Lynnora, the Healer- (Item, Antiquity, Light, 200 Gold)
%Magus Wars (Base Set) Card 515/800: White, Magus, Common: Reirenrel, Heroic Lady-Knight- (Item, Antiquity, Light, 200 Gold)
%Magus Wars (Base Set) Card 529/800: White, Minion, Uncommon: Angelic Messenger- (Item, Antiquity, Light, 600 Gold)
%Magus Wars (Base Set) Card 538/800: White, Minion, Uncommon: Trinbacchyel (Angel of the Host of Judgment)- (Item, Antiquity, Light, 600 Gold)
%Magus Wars (Base Set) Card 543/800: White, Minion, Common: Inneyndil (Lesser Angel of the Host of Peace)- (Item, Antiquity, Light, 200 Gold)
%Magus Wars (Base Set) Card 555/800: White, Magic, Rare: Mass Ressurection- (Item, Antiquity, Light, 800 Gold)
%Magus Wars (Base Set) Card 576/800: White, Magic, Common: Restore Status- (Item, Antiquity, Light, 200 Gold)
%Magus Wars (Base Set) Card 598/800: White, Manse, Uncommon: Lairenteshi, Abode of Angels- (Item, Antiquity, Light, 800 Gold)
%Magus Wars (Base Set) Card 608/800: Green, Magus, Uncommon: Drommenthar the Tree Which Walks- (Item, Antiquity, Wood, 600 Gold)
%Magus Wars (Base Set) Card 613/800: Green, Magus, Common: Arshana the Leaf-Tender- (Item, Antiquity, Wood, 200 Gold)
%Magus Wars (Base Set) Card 614/800: Green, Magus, Common: Quellmas, Child of Blooms- (Item, Antiquity, Wood, 200 Gold)
%Magus Wars (Base Set) Card 615/800: Green, Magus, Common: Elsyndyl the Elven Archer- (Item, Antiquity, Wood, 200 Gold)
%Magus Wars (Base Set) Card 616/800: Green, Magus, Common: Wallenmas the Aging Druid- (Item, Antiquity, Wood, 200 Gold)
%Magus Wars (Base Set) Card 630/800: Green, Minion, Uncommon: Forest-Toppling Boar- (Item, Antiquity, Wood, 600 Gold)
%Magus Wars (Base Set) Card 643/800: Green, Minion, Common: Elven Shrine Tender- (Item, Antiquity, Wood, 200 Gold)
%Magus Wars (Base Set) Card 646/800: Green, Minion, Common: Kosari-Dragi (Lesser Kami of Leaves)- (Item, Antiquity, Wood, 200 Gold)
%Magus Wars (Base Set) Card 680/800: Green, Magic, Common: Manifest Leaf Wall- (Item, Antiquity, Wood, 200 Gold)
%Magus Wars (Base Set) Card 700/800: Green, Manse, Common: Hindendell, Home of Elves- (Item, Antiquity, Wood, 300 Gold)
%Magus Wars (Base Set) Card 701/800: Silver, Magus, Rare: Balmendandalus, End of Processes- (Item, Antiquity, Metal, 800 Gold)
%Magus Wars (Base Set) Card 703/800: Silver, Magus, Rare: Quallalloum, the Networked Dream- (Item, Antiquity, Metal, 800 Gold)
%Magus Wars (Base Set) Card 704/800: Silver, Magus, Rare: Terekki-Yel, Origin of Processes- (Item, Antiquity, Metal, 800 Gold)
%Magus Wars (Base Set) Card 709/800: Silver, Magus, Uncommon: Querrenmach, Sphere of Logic- (Item, Antiquity, Metal, 600 Gold)
%Magus Wars (Base Set) Card 713/800: Silver, Magus, Common: Cleuman, the Knight of Iron- (Item, Antiquity, Metal, 200 Gold)
%Magus Wars (Base Set) Card 716/800: Silver, Magus, Common: Yansandra, Technician of the Silver Castle- (Item, Antiquity, Metal, 200 Gold)
%Magus Wars (Base Set) Card 747/800: Silver, Minion, Common: Automated Drone (Spy Configuration)- (Item, Antiquity, Metal, 200 Gold)
%Magus Wars (Base Set) Card 764/800: Silver, Magic, Uncommon: Great Sphere's Beam Rain- (Item, Antiquity, Metal, 600 Gold)
%Magus Wars (Base Set) Card 774/800: Silver, Magic, Common: Magnify Weight- (Item, Antiquity, Metal, 200 Gold)
%Magus Wars (Base Set) Card 795/800: Silver, Material, Common: Iron-Body-Inducing Pistol- (Item, Antiquity, Metal, 200 Gold)
%Magus Wars (Base Set) Card 797/800: Silver, Manse, Rare: Ixmennattyi, the Central Control Tower- (Item, Antiquity, Metal, 6,000 Gold)
%Magus Wars (Base Set) Card 798/800: Silver, Manse, Uncommon: Terrenyrach, the Great Sphere- (Item, Antiquity, Metal, 800 Gold)
%Magus Wars (Base Set) Card 799/800: Silver, Manse, Uncommon: Armakaashaum, the Silver Castle- (Item, Antiquity, Metal, 700 Gold)
%Magus Wars (Base Set) Card 800/800: Silver, Manse, Common: Mommushurd, the Factory of Steam- (Item, Antiquity, Metal, 300 Gold)
Magus Wars Cards- (Item, Antiquity, Magic, 600 Gold)
%Magus's Portal Lock- (Item, Antiquity, Magic, 120,000 Gold)
%Malware-Spewing Code-Egg- (Item, Antiquity, Technology & Darkness, 66,600,000 Gold)
%Manatee Heiress Plushie- (Item, Antiquity, Water & Nobility, 300,000 Gold)
%Mandate Badge- (Item, Antiquity, Spatial & Water, 1,400,000 Gold)
%Man Trap Seed- (Item, Antiquity, Darkness, 30,000 Gold)
%Mangy Fur- (Item, Antiquity, Earth & Physical, 70 Gold)
Manual of What Minions Should Do In Case of Emergency- (Item, Antiquity, Darkness & Technology, 8,000 Gold)
%Map and Compass That Lead to The Far Lands- (Item, Antiquity, Spatial & Earth & Air & Water, 6,000,000 Gold)
%Map of Ancient Dwarven Clanholds- (Item, Antiquity, Earth, 710,000 Gold)
%Map of Belsubia- (Item, Antiquity, Fire & Earth, 27,000 Gold)
^%Map of Clavia- (Item, Antiquity, Earth & Light & Darkness, 300 Gold)
^%Map of Clavia (Top Layer)- (Item, Antiquity, Earth & Light & Darkness, 10,000 Gold)
%Map of Disc 26- (Item, Antiquity, Technology & Water & Air, 16,000 Gold)
%Map of the Sultan's Ruined Palace- (Item, Antiquity, Earth, 30,000 Gold)
Map of Town- (Item, Antiquity, Technology & Magic & Earth & Air, 60,000 Gold)
^%Map to Rosebay Fields- (Item, Antiquity, Fire & Light & Darkness, 300 Gold)
%Map Leading To A Location Where a Sand Diamond is Buried- (Item, Antiquity, Earth, 600,000 Gold)
Maple Leaf- (Item, Antiquity, Earth, 120 Gold)
%Map of the Many Heavens- (Item, Antiquity, Light & Glory & Hope, 17,500,000 Gold)
%Map to a Fake Treasure- (Item, Antiquity, Earth & Water, 900 Gold)
Marching and Processionals CD- (Item, Antiquity, Technology, 600 Gold)
Mariachi Music CD- (Item, Antiquity, Technology, 600 Gold)
Marionette Design Patterns- (Item, Antiquity, Darkness, 900 Gold)
Marshtail- (Item, Antiquity, Water, 80 Gold)
Martini Glass- (Item, Antiquity, Water & Light & Darkness, 300 Gold)
%Mary's Phone Number- (Item, Antiquity, Technology, 300 Gold)
%Massive Blue Gillmaster Fish- (Item, Antiquity, Water, 5,000,000 Gold)
%Massive Sea Diamond Bass- (Item, Antiquity, Water & Earth, 40,000,000 Gold)
%Massive Diamond Shell- (Item, Antiquity, Earth, 12,000,000 Gold)
%Massive Shark's Jaw- (Item, Antiquity, Physical & Water, 65,000 Gold)
%Massive Tentacle- (Item, Antiquity, Darkness & Physical, 500,000 Gold)
%Massive Warded Sphere Containing Necromantic Energy- (Item, Antiquity, Darkness & Magic & Warding, 8,000,000 Gold)
%Mass of Living Shadows- (Item, Antiquity, Darkness, 210,000 Gold)
Master's Fishing Pole- (Item, Antiquity, Water, 5,000 Gold)
%Mathematite Engine-Cog- (Item, Antiquity, Technology & Psychic, 60,000,000 Gold)
Math Textbook- (Item, Antiquity, Technology, 2,900 Gold)
%Matryoshka Doll Golem Pattern- (Item, Antiquity, Magic, 760,000 Gold)
Mattress- (Item, Antiquity, Technology, 8,000 Gold)
%Maze Grinder's Horn- (Item, Antiquity, Physical & Magic & Spatial, 470,000 Gold)
%Mech Socket Gyroptic Adjuster- (Item, Antiquity, Technology, 12,000 Gold)
%Medal Awarded by the Mushroom Army- (Item, Antiquity, Earth & Acid, 16,000 Gold)
%Medal for Being Wounded In War- (Item, Antiquity, Technology & Physical, 7,000 Gold)
%Medal Signifying Service as a Combat Medic in a Desert-Based War- (Item, Antiquity, Earth, 56,000 Gold)
%Mechanical Rooster which can Count the Number of Grains of Sand in any Desert in Under Three Minutes- (Item, Antiquity, Technology, 6,000,000 Gold)
%Medical Diploma- (Item, Antiquity, Technology & Light, 50,000 Gold)
Medicine Cabinet- (Item, Antiquity, Technology, 4,000 Gold)
Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
%Medium Ladder of Ladderland- (Item, Antiquity, Magic, 100,000 Gold)
%Medium Rock- (Item, Antiquity, Earth, 200 Gold)
Megaphone- (Item, Antiquity, Air, 400 Gold)
%Memories Collected from a Theoretical Reality in Which the Archdevil Defeated Valcont- (Item, Antiquity, Darkness & Psychic & Time, 9,000,000 Gold)
%Memo Explaining that a Guy is Leaving Temporarily to Look at Samurai- (Item, Antiquity, Fire & War, 3,000 Gold)
%Memo Written By An Angry Wizard- (Item, Antiquity, Magic & Fire, 1,000 Gold)
%Mental Ball- (Item, Antiquity, Psychic, 20,000 Gold)
Mental Bowl- (Item, Antiquity, Psychic, 20,000 Gold)
%Mental Depression: Landscape Type- (Item, Antiquity, Psychic & Earth, 20,000 Gold)
%Meriadic Diamond Fragment- (Item, Antiquity, Magic, 17,000 Gold)
%Message Warning Celiria About A Bad-Tasting Cake That She Shouldn't Have Eaten- (Item, Antiquity, Earth & Darkness, 100 Gold)
%Metal Blossom- (Item, Antiquity, Technology, 400,000 Gold)
Metal Bolt- (Item, Antiquity, Technology, 90 Gold)
Metal Gate- (Item, Antiquity, Earth & Physical, 900 Gold)
%Metal Pumpkin- (Item, Antiquity, Earth & Physical, 500 Gold)
%Meteor of Abandoned Dreams- (Item, Antiquity, Astral & Time & Psychic, 65,000,000 Gold)
%Microphone that Buzzes too Much- (Item, Antiquity, Air & Technology, 2,100 Gold)
%Mildly Meta Photo of a Dude Moseyin' Out to Grab More Alcohol- (Item, Antiquity, Null & Spatial, 4,500,000 Gold)
%Military Discharge Papers- (Item, Antiquity, War & Air, 2,700 Gold)
%Military Recruitment Poster Featuring a Sexy Woman Stepping on an Enemy Tank that is Stained by Alchemical Substances- (Item, Antiquity, Earth & Water, 700 Gold)
%Milk That Damages Nearby Photos- (Item, Antiquity, Water & Destruction, 55,000 Gold)
Mindglass Teapot- (Item, Antiquity, Psychic & Earth & Water, 35,000,000 Gold)
%Mind-Recorder- (Item, Antiquity, Psychic & Technology, 690,000 Gold)
%Miniature Jeweled Pagoda- (Item, Antiquity, Fortune, 90,000 Gold)
%Miniture 'Doc' Artillicas Figure- (Item, Antiquity, Technology & Earth, 17,000 Gold)
%Miniature Lipstick Sample Kit- (Item, Antiquity, Light & Water, 500 Gold)
%Miniture Miss Kathryn Lyndom Figure- (Item, Antiquity, Water & Earth, 26,000 Gold)
Miniature Model of a Pyramid- (Item, Antiquity, Earth, 4,500 Gold)
%Miniature Statue of a Stegosaurus that Goes on Random Rants about Poorly-Constructed Automobiles- (Item, Antiquity, Earth & Technology, 35,000 Gold)
%Minor Armor-Plating-Enhancer Control Chip- (Item, Antiquity, Technology, 65,000 Gold)
%Minor Automated Ship Repair System with Subspatial-Fabric Repairing Capabilities, Class II- (Item, Antiquity, Technology & Spatial, 2,853,000 Gold)
Minorly Empowered Rune Golem Design Patterns- (Item, Antiquity, Darkness, 44,000 Gold)
%Mint Condition, Rare, Candy-Cane-Pattern Skis- (Item, Antiquity, Ice, 600,000 Gold)
%Mistranslated Tome of Esoteric Beasts- (Item, Antiquity, Earth, 3,000 Gold)
~%Miraculous Gardener's Tools- (Item, Antiquity, Magic & Earth & Life, 460,000 Gold)
Mirror- (Item, Antiquity, Light & Air, 6,000 Gold)
%Mirror of False Worlds- (Item, Antiquity, Illusion, 90,000,000 Gold)
Mixing Glass- (Item, Antiquity, Water, 300 Gold)
%MMORPG Disc- (Item, Antiquity, Technology, 6,000 Gold)
^%Mnemosyne's Breath Seed Pods- (Item, Antiquity, Earth & Air & Psychic, 14,000,000 Gold)
Mobile Air Conditioner- (Item, Antiquity, Technology & Ice, 29,000 Gold)
%Mobile Sphere- (Item, Antiquity, Earth & Magic & Technology, 70,000 Gold)
%Mobius Strip- (Item, Antiquity, Spatial, 100,000,000 Gold)
%Model of Disc 26 of Nexus from the Hippo-Kin Career Institute Dread Headmaster's Room- (Item, Antiquity, Technology, 200,000 Gold)
Model Train- (Item, Antiquity, Earth & Air & Technology, 5,600 Gold)
Moderate Quality Birdcage- (Item, Antiquity, Air, 600 Gold)
Moderate Quality Amethyst- (Item, Antiquity, Earth, 6,000 Gold)
Modern Book of Lore- (Item, Antiquity, Magic & Technology, 7,000 Gold)
%Mohbul-Saatva Tram Key- (Item, Antiquity, Technology, 20,000 Gold)
Money Box- (Item, Antiquity, Physical, 4,000 Gold)
Monster Crossing Sign- (Item, Antiquity, Physical & Magic & Earth, 1,900 Gold)
Moondew Rose- (Item, Antiquity, Earth, 6,000 Gold)
%Moon Dust Attached to Some Tape- (Item, Antiquity, Magic & Earth & Darkness & Technology, 3,700 Gold)
%Moon Eel Plushie- (Item, Antiquity, Astral & Physical & Water, 300,000 Gold)
%Moon Goddess Plushie- (Item, Antiquity, Magic & Darkness, 50,000,000 Gold)
%Moonleaper Scout Drone Ticket- (Item, Antiquity, Magic, 5,000,000 Gold)
%Moon Rock- (Item, Antiquity, Moon, 250 Gold)
Moose Crossing Sign- (Item, Antiquity, Physical & Earth, 1,300 Gold)
Moose Head on a Plaque- (Item, Antiquity, Earth, 2,700 Gold)
Moose-Shaped Napkin Ring- (Item, Antiquity, Earth & Air & Light, 900 Gold)
%Morphic General's Chair- (Item, Antiquity, Earth & Physical, 1,550,000 Gold)
%Morrisant's Autograph- (Item, Antiquity, Law & Evil & Darkness & Universe, X Gold)
Mortar and Pestle- (Item, Antiquity, Earth & Magic, 4,000 Gold)
Motion- (Item, Antiquity, Physical & Air, 5,000,000 Gold)
%Motivational Poster Encouraging You to Kill the Rich- (Item, Antiquity, Darkness & Earth, 500 Gold)
%Motivational Sign Reading 'Be More Bullfighting'- (Item, Antiquity, Air & Chaos & Business, 30,000 Gold)
%Motorcycle that Sounds Like Bees- (Item, Antiquity, Technology, 850,000 Gold)
%Mound of Shellfish Shells- (Item, Antiquity, Water, 6,000 Gold)
%Mountain Flower- (Item, Antiquity, Earth, 90 Gold)
%Moving Shadows- (Item, Antiquity, Darkness, 45,000 Gold)
%Mr. Robert's Guide to Horse Riding- (Item, Antiquity, Air, 130 Gold)
%Mr. Snap's Incapacitated Body- (Item, Antiquity, Darkess & Water, 180,000,000 Gold)
%Mummified Little Toe- (Item, Antiquity, Darkness & Earth, 110 Gold)
%Mummified Sea Serpent Plushie- (Item, Antiquity, Light & Water, 300,000 Gold)
%Mushroom Empire Weapons Blueprints- (Item, Antiquity, Earth & Acid & Air, 475,000 Gold)
Musical Instrument Collection- (Item, Antiquity, Air & Sonic, 230,000 Gold)
Music CD- (Item, Antiquity, Technology, 60 Gold)
Music Textbook- (Item, Antiquity, Air & Physical, 2,900 Gold)
%Musty Text- (Item, Antiquity, Earth & Darkness, 6,000 Gold)
%My Friend The Monster The Playlist The CD- (Item, Antiquity, Sonic & Darkness & Psychic, 750,000 Gold)
%Myriad Core- (Item, Antiquity, Universe, 3,000,000,000 Gold)
%Mysterious 12-Millennia-Old Blueprints- (Item, Antiquity, Technology, 25,000,000 Gold)
%Mystery-Isle-Mounted Soulnet- (Item, Antiquity, Magic & Mystery & Darkness, 200,000,000 Gold)
%Mystery Matter- (Item, Antiquity, Magic, 1,200,000 Gold)
%Naria's Basic Slave Rune- (Item, Antiquity, Darkness & Magic, 30,000 Gold)
%National Air Force- (Item, Antiquity, Air & Technology, 25,000,000 Gold)
Nature Sciences Textbook- (Item, Antiquity, Water & Earth, 2,900 Gold)
%Nearly-Enchanted Jeweler's Tools- (Item, Antiquity, Technology & Earth & Magic, 27,000 Gold)
Needle and Thread- (Item, Antiquity, Physical & Earth, 200 Gold)
%Neighing Hose- (Item, Antiquity, Earth & Water, 3,000 Gold)
%Nekomata's Fire- (Item, Antiquity, Fire, 700,000 Gold)
%Nekomata's Tail- (Item, Antiquity, Air & Magic, 61,000 Gold)
%Neo Neovorid Plushie- (Item, Antiquity, Earth, 120,000 Gold)
%Neovorid Chrysalid Plushie- (Item, Antiquity, Earth, 28,000 Gold)
%Neovorid Sporeling Plushie- (Item, Antiquity, Earth, 21,000 Gold)
%New Broom- (Item, Antiquity, Earth, 1,600 Gold)
New Printer- (Item, Antiquity, Technology, 14,500 Gold)
%Newspaper- (Item, Antiquity, Air, 300 Gold)
%Newspaper Detailing the Replacement of Doc by Selereth Helios With a Gleefully Antagonistic Viewpoint Biased Against Doc- (Item, Antiquity, Earth & Air & Hope, 30,000 Gold)
%Newspaper from Disc 14: Headline 'Brosko Brothers Captured During Failed Bank Robbery'- (Item, Antiquity, Technology, 200 Gold)
%Nexus Games Victory Trophy- (Item, Antiquity, Hope, 100,000,000 Gold)
%Nexus Top Photo Kiosk Envelope- (Item, Antiquity, Technology, 50 Gold)
%Nexxirithian Machine Translation Gizmo- (Item, Antiquity, Technology, 330,000 Gold)
Nice Metal Chopsticks- (Item, Antiquity, Physical, 17,000 Gold)
Nice Skis- (Item, Antiquity, Ice, 79,000 Gold)
%Night Tower Soil- (Item, Antiquity, Earth & Darkness, 27,000 Gold)
%Nightroot Bulbplant- (Item, Antiquity, Earth & Darkness, 3,600 Gold)
%Nira's Business Card for Her Bazaar- (Item, Antiquity, Technology, 20,000 Gold)
%Noble's Well-Tended Flower Vase- (Item, Antiquity, Earth & Light, 43,000 Gold)
%Nocturnal Flowers- (Item, Antiquity, Earth & Darkness, 6,800 Gold)
%Nogitsune's Tail- (Item, Antiquity, Darkness & Magic, 81,455 Gold)
%Noncookie- (Item, Antiquity, Null, 5 Gold)
%Nonfunctional Clock- (Item, Antiquity, Earth & Technology, 90 Gold)
%Non-Noisy Coaster- (Item, Antiquity, Earth & Air, 12,500 Gold)
%Non-Winning Lottery Ticket- (Item, Antiquity, Air, 46 Gold)
%Notably Goofy-Looking Garden Gnome, "Smiling Under A Mushroom" Variant- (Item, Antiquity, Earth, 40,000 Gold)
%Not Apologizing that Your Boxed Wonder Was Eaten By a Moth and Couldn't Be Replaced In Time- (Item, Antiquity, Darkness & Air, 60 Gold)
%Note About Dudes Getting Licked- (Item, Antiquity, Darkness, 300 Gold)
%Note About Fat Women Singing But Failing To End Stuff- (Item, Antiquity, Water, 300 Gold)
%Note About Literary Tendencies In Nexus- (Item, Antiquity, Air, 300 Gold)
%Note About Snuggling Puppies- (Item, Antiquity, Earth & Hope, 300 Gold)
%Note About Stationary Sold At Zoos- (Item, Antiquity, Earth, 300 Gold)
%Note About the Applesauce Factory With Pictures of Men in Kilts- (Item, Antiquity, War & Glory, 300 Gold)
%Note About the Bus Track- (Item, Antiquity, Magic & Light & Technology, 300 Gold)
%Note About the Peanuts Causing Burping When Eaten With Chili And Two Hot Sauces- (Item, Antiquity, Fire, 300 Gold)
%Note About Why There Are So Many Notes (On Notepaper)- (Item, Antiquity, Air, 300 Gold)
%Note Clarifying That The Finger Is The Pointer- (Item, Antiquity, Fire & Time, 300 Gold)
%Note Explaining That 1 Gold Is 1/100 of A General Actual Currency, Yo, And This is About 3 Bascaradollars of Value: Truth- (Item, Antiquity, Fire, 300 Gold)
%Note Explaining the Camera (Wrong)- (Item, Antiquity, Acid, 300 Gold)
%Note Explaining The Correctness of Dave- (Item, Antiquity, Fire, 300 Gold)
%Note Explaining The Man's Wrongness (Spoiler: He Was Wrong)- (Item, Antiquity, Darkness & Technology, 300 Gold)
%Note Explaining the MP Amount (It is 30)- (Item, Antiquity, Moon, 300 Gold)
%Note Explaining Why You Failed To Grab That- (Item, Antiquity, Darkness, 300 Gold)
%Note From Gonzo Heed!?- (Item, Antiquity, Illusion, 300 Gold)
%Note Laughing, And Laughing, And Laughing- (Item, Antiquity, Whimsy & Terror, 7,000,000 Gold)
%Note Repeating: Not a Raw Coin Without the Manifest Power, The Number Is More The Mana, Fractional- (Item, Antiquity, Psychic, 300 Gold)
%Note Telling You That You Shouldn't Have Done That- (Item, Antiquity, Psychic & Darkness, 300 Gold)
%Note Thanking a Person for Naming the Rakshasha- (Item, Antiquity, Light, 500,000 Gold)
%Note Warning You About Huffing Peanut Spice 9- (Item, Antiquity, Fire, 300 Gold)
%Note With Erotic Undertones- (Item, Antiquity, Fire & Darkness, 300 Gold)
%Not Explaining Hello- (Item, Antiquity, Ice, 300 Gold)
%Notice Informing You That Your Sword Has Been Confiscated and Will Be Evidence in an Upcoming Trial- (Item, Antiquity, Physical & Air, 600 Gold)
Notion-Holding Cup- (Item, Antiquity, Psychic & Physical, 5,000,000 Gold)
%Novel-Generating Typewriter- (Item, Antiquity, Air & Magic, 35,000,000 Gold)
%Novelty Wooden Elephant Gift- (Item, Antiquity, Earth & Wood, 5,000 Gold)
%Nuclear Control Rod (2)- (Item, Antiquity, Acid & Fire & Technology, 4,100,000 Gold)
Nullification Agent- (Item, Antiquity, Null, 5,000,000 Gold)
%Number 10- (Item, Antiquity, Numerals, 10 Gold)
Obsession- (Item, Antiquity, Psychic & Darkness, 5,000,000 Gold)
%Obsessive Captain's Log- (Item, Antiquity, Water, 15,100 Gold)
%Obsessive Poetry- (Item, Antiquity, Air & Darkness, 1,600 Gold)
%Obverse Reality Death-Diamond- (Item, Antiquity, Negative & Neon, -30,000,000 Gold)
%Obviously-Huge Banner Announcing the Most Recent Time its Owner's Favorite Sports Team Lost and the Score- (Item, Antiquity, Air & Darkness, 17,500 Gold)
%Ocean Lure- (Item, Antiquity, Water & Magic, 6,000,000 Gold)
%Odd Blue Sapling- (Item, Antiquity, Water & Magic, 60,000 Gold)
Odd Map- (Item, Antiquity, Earth, 500 Gold)
%Odd Silver Key- (Item, Antiquity, Magic, 6,500 Gold)
%Office Necromancy for Everyday Use- (Item, Antiquity, Darkness & Technology, 7,000 Gold)
Officially Licensed Kit Plushie with 10 Phrases- (Item, Antiquity, Hope & Magic & Glitz & Time, 20,000 Gold)
Old Bell- (Item, Antiquity, Earth, 40 Gold)
%Old Bookshelf- (Item, Antiquity, Earth, 700 Gold)
Old Dwarven Treasures- (Item, Antiquity, Earth, 930 Gold)
Old Dwarven Statue- (Item, Antiquity, Earth, 2,000 Gold)
Old-Fashioned Glass- (Item, Antiquity, Water, 200 Gold)
Old Floral Patterned Pot- (Item, Antiquity, Air, 7,000 Gold)
Old Harstwood Armoire- (Item, Antiquity, Earth, 5,000 Gold)
Old Laptop Computer- (Item, Antiquity, Technology, 6,000 Gold)
Old Movie Reel- (Item, Antiquity, Technology & Air & Magic, 6,000 Gold)
%Old, Empty Giftbox- (Item, Antiquity, Earth, 900 Gold)
%Old, Rare, Enchanted Painting of a Man Talking to the Varrlori- (Item, Antiquity, Magic & Darkness & Fire, 136,000 Gold)
%Old Rock Relic- (Item, Antiquity, Earth, 50 Gold)
Old Rug- (Item, Antiquity, Earth, 50 Gold)
Old Tarnished Gold Plate- (Item, Antiquity, Earth, 3,000 Gold)
%Old Tome- (Item, Antiquity, Earth, 5,000 Gold)
%Old Umbrella- (Item, Antiquity, Water, 710 Gold)
%Old Vase- (Item, Antiquity, Earth, 200 Gold)
Old Vase *2*- (Item, Antiquity, Earth, 2,000 Gold)
Old Wrench- (Item, Antiquity, Technology, 40 Gold)
%Ominous Roulette Ball- (Item, Antiquity, Darkness, 25,000 Gold)
%Omni-Tech Armada Collectable Miniatures: Engine-Kings of Rashonn: Timiratthinak War-Fortress- (Item, Antiquity, Technology & Electrical, 470,000 Gold)
%One City Portal-Relocation Permit- (Item, Antiquity, Spatial & Law, 30,000,000 Gold)
%One-Time Laser Bison Training Course Ticket that Combos and Absorbs Terribly- (Item, Antiquity, Time, 750,000 Gold)
%Oni Horn- (Item, Antiquity, Physical & Darkness, 69,000 Gold)
%Oni's Drinking Dish- (Item, Antiquity, Psychic & Magic, 65,000 Gold)
%Oni's Strength- (Item, Antiquity, Darkness & Physical, 214,000 Gold)
%Oozlum Bird Tailfeather- (Item, Antiquity, Light & Air, 6,000 Gold)
%Oozy Dice- (Item, Antiquity, Acid & Water & Fortune, 17,500 Gold)
%Orange Dice- (Item, Antiquity, Acid & Fire, 200 Gold)
Orange Porcelain Lamp with Shifting Designs- (Item, Antiquity, Fire & Electrical, 60,000 Gold)
Orange Slice- (Item, Antiquity, Acid, 80 Gold)
Orbiric Hog Hide- (Item, Antiquity, Physical & Earth, 400 Gold)
Orc Disc- (Item, Antiquity, Earth, 700 Gold)
Orc Fetish- (Item, Antiquity, Earth, 700 Gold)
Orc Totem- (Item, Antiquity, Earth, 600 Gold)
Ordinary Candle- (Item, Antiquity, Light, 15 Gold)
%Ordok Spice- (Item, Antiquity, Water, 800 Gold)
Organized Paperweight Collection- (Item, Antiquity, Earth, 600 Gold)
Orgeat Syrup- (Item, Antiquity, Earth & Water, 200 Gold)
%Origami Lantern- (Item, Antiquity, Air & Light & Fire, 6,000 Gold)
%Orihalcum Shield Ruined by the Claws of a Great Dragon Lord- (Item, Antiquity, Earth & Physical & Magic, 70,000,000 Gold)
%Or Is It A Tyopwriter?- (Item, Antiquity, Technology & Humor, 5,500,000 Gold)
%Orochi Plushie- (Item, Antiquity, Darkness & Acid & Water & Fire & Earth & Air & Electrical & Light, 88,888,888 Gold)
%Orochi Plushie with Most of the Heads Ripped Off- (Item, Antiquity, Darkness, 9,000,000 Gold)
%Orochi's Severed Head- (Item, Antiquity, Darkness & Blood & Glory, 90,000,000 Gold)
%Ornate Dragonglass Vase- (Item, Antiquity, Fire & Magic & Air, 120,000 Gold)
Ornamental Rug- (Item, Antiquity, Fire, 6,000 Gold)
Ornamental Portrait Frame- (Item, Antiquity, Fire, 6,000 Gold)
Ornamental Vase- (Item, Antiquity, Fire, 6,000 Gold)
%Ornate Moonglass Mirror- (Item, Antiquity, Air & Magic & Earth & Water, 2,400,000 Gold)
Ornate Treasure- (Item, Antiquity, Earth & Magic, 412,000 Gold)
Orthodontic Retainer- (Item, Antiquity, Technology & Water, 15,000 Gold)
%Orthrus Plushie- (Item, Antiquity, Physical & Darkness, 89,000 Gold)
%Ostrich Feather- (Item, Antiquity, Air & Hope, 400 Gold)
Other Crayons- (Item, Antiquity, Earth & Darkness, 600 Gold)
%Ouroboros Plushie- (Item, Antiquity, Spatial & Time, 120,000,000 Gold)
Outdated Newspapers In A Pile- (Item, Antiquity, Earth & Air & Water, 500 Gold)
¬%Outline and Review of Dragon Diplomancy- (Item, Antiquity, Hope, 1,500,000 Gold)
%Overly Excited Motor- (Item, Antiquity, Technology, 60,000 Gold)
%Oversized Golden Nose Ring- (Item, Antiquity, Earth, 11,400 Gold)
%Overt Photograph of the Secret Lettuce- (Item, Antiquity, Earth & Pleasure, 3,000,000 Gold)
Pack of Bars of Soap (Item, Antiquity, Water & Light, 1,900 Gold)
Pack of Children's Stickers- (Item, Antiquity, Light & Technology, 300 Gold)
Pack of Ram Sticks- (Item, Antiquity, Technology, 6,000 Gold)
Pack of Trading Cards- (Item, Antiquity, Air, 300 Gold)
%Package Labelled 'Hummingbirds Sometimes Inside'- (Item, Antiquity, Air, 700,000 Gold)
Package of Underwear- (Item, Antiquity, Technology, 200 Gold)
%Pack of Cards Labeled ''Sensei's Revenge'- (Item, Antiquity, Technology & Fortune, 900 Gold)
Paddle-Shapped Stirring Straw- (Item, Antiquity, Earth, 80 Gold)
%Painting Depicting Imps Tormenting Sinners- (Item, Antiquity, Darkness & Fire, 15,500 Gold)
%Painting Depicting Putti Frolicking in a Heavenly Garden- (Item, Antiquity, Light & Air, 15,500 Gold)
%Painting of a Very Stately Noble- (Item, Antiquity, Fire & Air & Earth, 79,000 Gold)
%Painting of Fox Hunters- (Item, Antiquity, Air & Earth, 16,500 Gold)
%Painting of the Missing Britches- (Item, Antiquity, Earth, 15,000 Gold)
%Pamphlet that Removes Tails from the Results of Combos It Is Included In- (Item, Antiquity, Physical, 100,000 Gold)
%Pamphlet on 7 Easy Steps to Riding Your New Horse- (Item, Antiquity, Air, 70 Gold)
%Panther Assassin's Calling Card- (Item, Antiquity, Darkness & Air, 80,000 Gold)
%Paper Tendril's Hand- (Item, Antiquity, Darkness & Magic, 3,750,000 Gold)
Paper Towel Dispenser- (Item, Antiquity, Water & Technology, 2,000 Gold)
%Parasol Collection- (Item, Antiquity, Earth & Air, 125,000 Gold)
%Parrot Photography Reduction Reducer- (Item, Antiquity, Technology, 555,557 Gold)
%Partial Azhara'Vaghathi Skeleton- (Item, Antiquity, Darkness, 100,000 Gold)
%Partial Spell Copy of 'Ancient Pyre'- (Item, Antiquity, Magic & Fire, 8,000,000 Gold)
Partially Chewed Bone- (Item, Antiquity, Darkness, 3 Gold)
%Parvikk's Mystic Cat Plushie- (Item, Antiquity, Magic, 7,000 Gold)
%Patch of Assorted Nightflowers- (Item, Antiquity, Earth & Darkness, 5,600 Gold)
Patterned Plant Pot- (Item, Antiquity, Earth, 900 Gold)
%Patriarch-Summoning Doorbell- (Item, Antiquity, Atomic & Fate, 50,000,000 Gold)
Patriotic CD- (Item, Antiquity, Technology, 600 Gold)
Patriotic Decal- (Item, Antiquity, Air & Light & Technology, 60 Gold)
%Peanut that Fell on a Toe and Probably Shouldn't Be Eaten- (Item, Antiquity, Fire & Earth, 300 Gold)
Pearl- (Item, Antiquity, Water, 6,000 Gold)
Pearl Octopus-Adorned Wheel- (Item, Antiquity, Water & Light, 70,000 Gold)
%Pearly-White Toothpaste- (Item, Antiquity, Light & Water, 7,000 Gold)
%Pebbly Soil- (Item, Antiquity, Earth, 750 Gold)
%Pelican Commander Plushie- (Item, Antiquity, Water & Air, 200,000 Gold)
Pen-and-Paper RPG- (Item, Antiquity, Magic & Physical, 2,000 Gold)
%Pen That Secretly Doesn't Write and Instead Gets Ink On Your Hand- (Item, Antiquity, Water & Darkness, 63 Gold)
Periscope- (Item, Antiquity, Technology & Water, 7,000 Gold)
%Permissions to Add Emoticons to the Roy Belwoo Sound Network- (Item, Antiquity, Earth & Technology, 700,000 Gold)
%Permission to Buy Carp from the Roy Belwoo Sound Network- (Item, Antiquity, Water, 30,000,000 Gold)
%Personal Spawn Table: Necromancy Spells (Level 30-40)- (Item, Antiquity, Darkness & Magic, 50,000,000 Gold)
%Peryton Antlers- (Item, Antiquity, Darkness & Air & Physical, 570,000 Gold)
%Peryton Feathers- (Item, Antiquity, Darkness & Air, 70,000 Gold)
%Petals of the Sunless Empire- (Item, Antiquity, Earth & Darkness, 7,500,000 Gold)
Pet Grooming Kit- (Item, Antiquity, Air & Water, 1,200 Gold)
%Petrified Wood Coaster- (Item, Antiquity, Earth, 6,000 Gold)
%Phantom Challenge Clear Pennant: Brightbeard Caverns, Manethos Battle- (Item, Antiquity, Earth, 100,000 Gold)
%Phantom Challenge Clear Pennant: Brightbeard Caverns, Orindar Battle- (Item, Antiquity, Darkness, 100,000 Gold)
%Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Doppelganger Battle- (Item, Antiquity, Illusion, 100,000 Gold)
%Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Hambelstern Battle- (Item, Antiquity, Warding, 1,000,000 Gold)
%Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Irastor Battle- (Item, Antiquity, Fire & Magic, 100,000 Gold)
%Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lord Avandos Battle- (Item, Antiquity, Fire, 100,000 Gold)
%Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lyrandora Battle- (Item, Antiquity, Fire, 100,000 Gold)
%Phantom Challenge Clear Pennant: Temple of Orithon, Azzhelossi Battle- (Item, Antiquity, Air, 100,000 Gold)
%Phantom Challenge Clear Pennant: Temple of Orithon, Khrommanguard Battle- (Item, Antiquity, Light, 100,000 Gold)
%Phantom Challenge Clear Pennant: Temple of Orithon, Khyzz-Drikk Battle- (Item, Antiquity, Water, 100,000 Gold)
%Phantom Challenge Clear Pennant: Temple of Orithon, Sentinel Battle- (Item, Antiquity, Warding, 400,000 Gold)
%Pharmacist's Guidebook Collection- (Item, Antiquity, Technology, 79,000 Gold)
%Phenomenally Bad Piece of Art- (Item, Antiquity, Darkness & Water, 600 Gold)
Phoenix Plushie - (Item, Antiquity, Fire, 60,000 Gold)
Phone With A Cord- (Item, Antiquity, Technology, 600 Gold)
%Phonecall from Roy Belwoo, LIVE ON AIR- (Item, Antiquity, Glitz & Sonic, 5,000,000 Gold)
%Phonograph Containing a Recording of Colonel Wilson Jonas Talking About Photographs of Colonel Wilson Jonas Looking at Photographs of Phonographs with Colonel Wilson Jonas- (Item, Antiquity, Ice & Sonic, 200,000 Gold)
%Phonograph Playing Calm Music- (Item, Antiquity, Air & Sonic & Hope, 7,000 Gold)
%Phonograph Recording of Audio from an Anniversary Party Involving Colonel Wilson Jonas- (Item, Antiquity, Technology & Steam, 5,000,000 Gold)
%Photo Collection of Foxes- (Item, Antiquity, Earth, 700 Gold)
Photo Guide 15: 'Mines of the World'- (Item, Antiquity, Technology, 900 Gold)
%Photograph of a Bigfoot- (Item, Antiquity, Earth, 90,000 Gold)
%Photograph of a Chupacabra- (Item, Antiquity, Earth, 40,000 Gold)
^%Photograph of a Giant Somnidus Vineheart- (Item, Antiquity, Earth & Air & Dream, 50,000 Gold)
%Photograph of a Gin-Sung- (Item, Antiquity, Earth, 70,000 Gold)
%Photograph of a Hsing-Hsing- (Item, Antiquity, Earth, 90,000 Gold)
%Photograph of a Mouse that 50,000,000,000 People Are in Love with for Some Unclear Reason (Maybe it is Cute?)- (Item, Antiquity, Electrical & War & Technology & Cute Pets, 600,000 Gold)
%Photograph of an Almas- (Item, Antiquity, Earth, 40,000 Gold)
%Photograph of a Person Failing to Stop a Different Person from Looking at a Photograph of Colonel Wilson Jonas Because they Died- (Item, Antiquity, Terror & Memory, 300,000 Gold)
%Photograph of a Person Stopping a Different Person from Looking at a Photograph of Colonel Wilson Jonas- (Item, Antiquity, Water, 300,000 Gold)
%Photograph of a Person Trying to Stop a Different Person from Stopping a Third Person from Looking at a Photograph of Colonel Wilson Jonas- (Item, Antiquity, Water, 300,000 Gold)
%Photograph of a Photograph of a Photograph of Colonel Wilson Jonas Taking Roy Belwoo to a Bar- (Item, Antiquity, Water, 700 Gold)
%Photograph of a Photograph of Colonel Wilson Jonas Looking at a Graph About Parrots- (Item, Antiquity, Technology, 7,500 Gold)
%Photograph of a Photograph of Colonel Wilson Jonas Looking at a Phonograph- (Item, Antiquity, Technology, 7,500 Gold)
%Photograph of a Photograph of Colonel Wilson Jonas Looking at a Photograph- (Item, Antiquity, Technology, 7,500 Gold)
%Photograph of a Photograph of Colonel Wilson Jonas Looking at a Photograph of a Grave Somberly While Zydeco Musicians Galavant In the Background- (Item, Antiquity, Technology, 7,500 Gold)
%Photograph of a Photograph of Colonel Wilson Jonas Looking at a Photograph of a Photograph of a Photograph of Colonel Wilson Jonas Looking at a Photograph- (Item, Antiquity, Technology, 7,500 Gold)
%Photograph of a Photograph of Colonel Wilson Jonas Looking at a Photograph of a Photograph of a Photograph of Colonel Wilson Jonas Looking at Colonel Wilson Jonas- (Item, Antiquity, Technology, 7,500 Gold)
%Photograph of a Photograph of Colonel Wilson Jonas Looking at a Photograph of a Photograph of a Photograph of Colonel Wilson Jonas Looking at Colonel Wilson Jonas Looking At A Person Who Can't Pronounce 'Photograph' Correctly- (Item, Antiquity, Technology, 7,500 Gold)
%Photograph of a Photograph of Colonel Wilson Jonas Looking at a Photograph of a Photograph of a Photograph of Colonel Wilson Jonas Looking at Colonel Wilson Jonas Looking At A Person Who Can't Pronounce 'Samurai' Correctly- (Item, Antiquity, Fire, 7,500 Gold)
%Photograph of a Photograph of Colonel Wilson Jonas Looking at a Photograph of a Photograph of a Photograph of Colonel Wilson Jonas Looking at Colonel Wilson Jonas Looking At A Person Who Can't Pronounce 'Photograph' Correctly Who Is Paying More Attention To The Two Liquor Bottles- (Item, Antiquity, Technology, 7,500 Gold)
%Photograph of a Photograph of Colonel Wilson Jonas Looking at a Photograph of a Photograph of a Photograph of Colonel Wilson Jonas Looking at Colonel Wilson Jonas Looking At A Person Who Can't Pronounce 'Photograph' Correctly Who Is Paying More Attention To The Two Liquor Bottles Who Is About To Die- (Item, Antiquity, Technology, 7,500 Gold)
%Photograph of a Photograph of Colonel Wilson Jonas Looking at a Photograph of a Photograph of a Photograph of Colonel Wilson Jonas Looking at Colonel Wilson Jonas Looking At A Person Who Keeps Calling Samurai Enchiladas- (Item, Antiquity, Fire, 300,000 Gold)
%Photograph of a Photograph of Colonel Wilson Jonas Looking at a Photograph of a Photograph of a Photograph of Colonel Wilson Jonas Looking at Colonel Wilson Jonas Looking At A Person Who Keeps Calling Samurai Enchiladas While Riding a Stupid Motorcycle that Drifts too Much- (Item, Antiquity, Fire, 300,000 Gold)
%Photograph of a Photograph of Colonel Wilson Jonas Looking at a Polygraph- (Item, Antiquity, Technology, 7,500 Gold)
%Photograph of Aunt Lima's Leg Reaaaaaallllly Zoomed In- (Item, Antiquity, Earth, 300 Gold)
%Photograph of Colonel Wilson Jonas and Roy Belwoo's Corpse- (Item, Antiquity, Electric & Energy & Terror, 18,000 Gold)
%Photograph of Colonel Wilson Jonas and some Samurai Detectives at an Anniversary Party- (Item, Antiquity, Air & Psychic, 1,000 Gold)
%Photograph of Colonel Wilson Jonas Decking Kit in the Face in Nira's Secret Underground Boxing Ring- (Item, Antiquity, Physical & Psychic & Fate, 30,000 Gold)
%Photograph of Colonel Wilson Jonas Looking at a Hat Full of Books that Could Have Been Written- (Item, Antiquity, Psychic & Knowledge, 300,000 Gold)
%Photograph of Colonel Wilson Jonas Looking at a Samurai- (Item, Antiquity, Fire & Air, 300,000 Gold)
%Photograph of Colonel Wilson Jonas Looking at a Samurai Writing a Book- (Item, Antiquity, Fire & Air, 300,000 Gold)
%Photograph of Colonel Wilson Jonas Looking at a Samurai Writing a Book About Colonel Wilson Jonas Looking at Samurai- (Item, Antiquity, Fire & Air, 300,000 Gold)
%Photograph of Colonel Wilson Jonas Looking Surprised By a Photograph of Doris the Mechanical Detective Returning to Interview Roy Belwoo's Corpse Because that is a Thing She Can Do- (Item, Antiquity, Psychic, 800,000 Gold)
%Photograph of Colonel Wilson Jonas Playing Billiards, Clearly Unarrested- (Item, Antiquity, Psychic & Time, 500,000 Gold)
%Photograph of Colonel Wilson Jonas Realizing that Dulcinea is Interested in Colonel Wilson Jonas- (Item, Antiquity, Psychic, 5,000,000 Gold)
%Photograph of Colonel Wilson Jonas Thinking About Square Miles- (Item, Antiquity, Psychic, 5,000 Gold)
%Photograph of Colonel Wilson Jonas Wearing a Codpiece Artifact- (Item, Antiquity, Mystery, 500 Gold)
%Photograph of Colonel Wilson Jonas Wearing a Hat Full of Books that Could Have Been Written- (Item, Antiquity, Psychic & Knowledge, 300,000 Gold)
%Photograph of Colonel Wilson Jonas Wearing a Hat Full of Books that Could Have Been Written Looking at a Photograph of Colonel Wilson Jonas Looking at a Hat Full of Books that Could Have Been Written- (Item, Antiquity, Psychic & Knowledge, 300,000 Gold)
%Photograph of Colonel Wilson Jonas Wearing a Hat Full of Books that Could Have Been Written Looking at a Photograph of Colonel Wilson Jonas Looking at a Hat Full of Books that Could Have Been Written About Colonel Wilson Jonas- (Item, Antiquity, Psychic & Knowledge, 300,000 Gold)
%Photograph of Colonel Wilson Jonas Writing a Book About Colonel Wilson Jonas Wearing a Hat Full of Books that Could Have Been Written While Looking at a Photograph of Colonel Wilson Jonas Looking at a Hat Full of Books that Could Have Been Written- (Item, Antiquity, Psychic & Knowledge, 300,000 Gold)
%Photograph of Colonel Wilson Jonas Writing a Book About Looking at Himself in a Mirror While Writing a Book About Samurai Writing Books About Books- (Item, Antiquity, Fire & Air, 300,000 Gold)
%Photograph of Count Blood Von Blood Being a Vampire in His Big Old Vampire Castle, As Vampires Are Wont to Do- (Item, Antiquity, Darkness & Blood, 500,000 Gold)
%Photograph of Doris the Mechanical Detective Arresting Roy Belwoo's Killer- (Item, Antiquity, Blood & Triumph, 500,000 Gold)
%Photograph of Doris the Mechanical Detective Being Assigned the Case of Colonel Wilson Jonas- (Item, Antiquity, Steam & Knowledge & Psychic, 7,000,000 Gold)
%Photograph of Doris the Mechanical Detective Interviewing Roy Belwoo- (Item, Antiquity, Law & Chaos, 7,000,000 Gold)
%Photograph of Doris the Mechanical Detective Investigating Why Roy Belwoo Did Not Want to Wear the Codpiece Artifact- (Item, Antiquity, Metal & Psychic, 5,000 Gold)
%Photograph of Doris the Mechanical Detective Revealing that the Codpiece Artifact Offered to Roy Belwoo was Cursed!- (Item, Antiquity, Truth, 5,000 Gold)
%Photograph of Lennie Bulow's Knees- (Item, Antiquity, Air, 500 Gold)
%Photograph of Roy Belwoo Being Resurrected Because the Profits from the Roy Belwoo Sound Network Let Him Do That- (Item, Antiquity, Energy & Life, 700,000 Gold)
%Photograph of Roy Belwoo Delcining to Wear a Codpiece Artifact- (Item, Antiquity, Sonic, 500 Gold)
%Photograph of Roy Belwoo Escaping an Exploding Bar on a Lightspeed Motorcycle Bound for the Casino District of the One City- (Item, Antiquity, Energy & Light, 500,000 Gold)
%Photo of a Dead Genre- (Item, Antiquity, Knowledge & Memory, 5,500,000 Gold)
%Photo of a Giant Ear- (Item, Antiquity, Air, 120 Gold)
%Photo of a Goat Named Pecan Who Survived an Eldritch Abomination Attack- (Item, Antiquity, Earth & Air, 700 Gold)
%Photo of a Goose Hiding Behind a Bush- (Item, Antiquity, Water & Air & Earth, 800 Gold)
%Photograph of Colonel William Jonas and Catherine- (Item, Antiquity, Psychic & Air, 70,000 Gold)
%Photo of Colonel Wilson Jonas and Five Men at a Bar- (Item, Antiquity, Psychic & Water & Blood, 6,000 Gold)
%Photo of Colonel Wilson Jonas and Four Men at a Bar- (Item, Antiquity, Psychic & Water & Blood, 6,000 Gold)
%Photo of Colonel Wilson Jonas and Six Men at a Bar- (Item, Antiquity, Psychic & Water, 6,000 Gold)
%Photo of Colonel Wilson Jonas and Three Men at a Bar- (Item, Antiquity, Psychic & Water & Blood, 6,000 Gold)
%Photo of Colonel Wilson Jonas and Two Men at a Bar- (Item, Antiquity, Psychic & Water & Blood, 6,000 Gold)
%Photo of Colonel Wilson Jonas at the Discount Shop With Murray Williams- (Item, Antiquity, Psychic & Earth & Commerce, 600 Gold)
%Photo of Colonel Wilson Jonas Behind the Discount Shop With Murray Williams's Mother- (Item, Antiquity, Psychic & Earth & Commerce, 600 Gold)
%Photo of Colonel Wilson Jonas Behind the Discount Shop With Murray Williams's Mother's Corpse- (Item, Antiquity, Psychic & Earth & Blood, 600 Gold)
%Photo of Colonel Wilson Jonas Looking at a Photo of Colonel Wilson Jonas Alone at a Bar- (Item, Antiquity, Psychic & Air, 6,000 Gold)
%Photo of Colonel Wilson Jonas On the Dark Side of the Moon with the Samurai Before they All Went Mysteriously Missing- (Item, Antiquity, Moon & Darkness & Time, 5,000,000 Gold)
%Photo of Geddoe Being Awesome- (Item, Antiquity, Electrical & Light, 850,000 Gold)
%Photo of Kit Winning Lead Chef XVI- (Item, Antiquity, Air & Time, 600,000 Gold)
%Photo of Kit with Tia, Tia, Tia, Tia, Tia, and Tia- (Item, Antiquity, Air & Magic, 300 Gold)
%Photo of Kot the Bed and Geo the Rock Posing Together (Or Just Having Been Placed Next to Each Other?)- (Item, Antiquity, Earth & Air, 500 Gold)
%Photo of Norbert Being Concerned About Photos Becoming a Recurring Topic of Conversation- (Item, Antiquity, Air & Water, 3,500 Gold)
%Photo of Over There- (Item, Antiquity, Spatial & Flux, 30,000 Gold)
%Photo of that Dude Coming Back with Wine Because Let's Face It, That Sake Bottle Was Small- (Item, Antiquity, Aether, 5,000,000 Gold)
%Photograph of a Higabon- (Item, Antiquity, Earth, 90,000 Gold)
%Photograph of a Movie Star Who was Popular 40 Years Ago- (Item, Antiquity, Air, 800 Gold)
%Photograph of a Mysterious Man in a Gorilla Suit- (Item, Antiquity, Earth & Air & Physical, 45,000 Gold)
%Photo of a Pirate Saying Please- (Item, Antiquity, Water, 1,600 Gold)
%Photograph of a Ramen Chef Cooking- (Item, Antiquity, Water & Fire, 3,200 Gold)
%Photograph of a Really Awesome Looking Sword that You Don't Have- (Item, Antiquity, Physical & Magic & Electrical, 17,000 Gold)
%Photograph of a Sasquatch- (Item, Antiquity, Earth, 90,000 Gold)
%Photograph of a Yeti- (Item, Antiquity, Ice, 90,000 Gold)
%Photograph of Happily Smiling Family Members Wearing Pastel-Colored Shirts While Smiling for the Camera and Endorsing a Family-Friendly Product- (Item, Antiquity, Light, 900 Gold)
%Photograph of Kit Pulling a Cannon Shield from the Warehouse- (Item, Antiquity, Technology & Physical & Time, 60 Gold)
%Photograph of Kit Saving Nexus While Wielding a Cannon Shield- (Item, Antiquity, Technology, 47,500 Gold)
Photograph of Playing Cards- (Item, Antiquity, Fire, 80 Gold)
%Photograph of a Guy Leaving to Put the Final Third of the Wine Back Because It's Really Probably a Good Idea To- (Item, Antiquity, Water & Animae, 500 Gold)
%Photograph of Books About Colonel Wilson Jonas Writing to Samurai about Books that they Should Write Sometime- (Item, Antiquity, Fire & Air, 300,000 Gold)
%Photograph of Some Guy Named Bob Zorrey Who Lives Fifty Billion and Three Years In The Future- (Item, Antiquity, Technology & Astral, 600 Gold)
^%Photograph of Somnidus Blossoms- (Item, Antiquity, Earth & Air & Dream, 12,000 Gold)
%Photograph of the Win Bottle, Half Empty- (Accessory, Trinket, Water & Darkness, 1,000,000 Gold) 50% inflicts Confusion: Fear: Disconcerted
Photographs of Cities- (Item, Antiquity, Technology & Earth, 800 Gold)
Photographs of Clergy Members- (Item, Antiquity, Light, 900 Gold)
Photographs of Merchandise- (Item, Antiquity, Technology, 750 Gold)
Photographs of Sea Life- (Item, Antiquity, Water, 750 Gold)
%Photographs of the Sergeant Being Angry- (Item, Antiquity, Technology & Physical & War, 5,700 Gold)
%Photograph of the Smiling Colossus- (Item, Antiquity, Earth & Air & Light, 15,500 Gold)
Photographs of Trees- (Item, Antiquity, Technology & Earth, 700 Gold)
%Photograph Taped to a Motorcycle of a Photograph of Colonel Wilson Jonas on a Motorcycle Looking at a Photograph of a Photograph of a Photograph of Colonel Wilson Jonas Dressed as a Samurai Looking at Colonel Wilson Jonas Dressed as a Ninja Looking At A Person Who Keeps Calling Echidnas Enchiladas While Riding a Stupid Motorcycle that Drifts too Much to Go Meet Colonel Wilson Jonas- (Item, Antiquity, Fire, 300,000 Gold)
%Photograph that Confounds Entomologists- (Item, Antiquity, Air, 300 Gold)
%Photograph that Turns Beer Tasteless- (Item, Antiquity, Air, 14,500 Gold)
Photo of a Scorpion- (Item, Antiquity, Acid & Darkness & Technology, 400 Gold)
Photo of a Smug-Looking Chef with an Illegible Autograph- (Item, Antiquity, Physical & Water, 600 Gold)
Photo of a Turkey with a Glass of Lager- (Item, Antiquity, Earth & Water & Technology, 1,700 Gold)
%Photo of the Hippo-Kin Institute Career Reunion- (Item, Antiquity, Technology, 6,000 Gold)
%Photos of Cute, Male Pop Singers- (Item, Antiquity, Electrical & Air, 2,600 Gold)
%Photo of the World, As Seen From the Left- (Item, Antiquity, Water & Astral, 77,000 Gold)
%Photos of Tolva with a Funny Refrigerator- (Item, Antiquity, Technology & Ice, 500 Gold)
Photos of Boring Landmarks- (Item, Antiquity, Air & Earth, 80 Gold)
%Photo that Spills Nearby Gordons- (Item, Antiquity, War & Blood, 777,777 Gold)
%Photo that Spills Nearby Milk- (Item, Antiquity, Water & Chaos, 333,000 Gold)
%Phylactery- (Item, Antiquity, Darkness & Magic, 10,000,000 Gold)
Physical Education Textbook- (Item, Antiquity, Physical, 2,900 Gold)
%Picture Book About Artifacts and Terrible Curses- (Item, Antiquity, Memory & Truth & Terror, 750,000 Gold)
Picture Frame- (Item, Antiquity, Air, 70 Gold)
%Picture of a Depressed Dog- (Item, Antiquity, Air & Darkness, 40 Gold)
%Piece of Paper with An Old Rumor Written On It- (Item, Antiquity, Darkness & Air, 80 Gold)
Pig-Shaped Napkin Ring- (Item, Antiquity, Earth & Air & Light, 900 Gold)
Piggy Bank- (Item, Antiquity, Physical, 980 Gold)
%Pile of Ancient Dwarven Relics- (Item, Antiquity, Earth, 870,000 Gold)
Pile of Assorted Books- (Item, Antiquity, Earth & Magic, 12,000 Gold)
%Pile of Assorted Letters- (Item, Antiquity, Earth & Air, 1,000 Gold)
%Pile of Assorted Stolen Trinkets- (Item, Antiquity, Air & Earth & Darkness, 145,000 Gold)
%Pile of Assorted Weapons- (Item, Antiquity, Physical & Earth, 65,000 Gold)
%Pile of Blood-Splattered Jewelry- (Item, Antiquity, Darkness, 800,000 Gold)
Pile of Bolts- (Item, Antiquity, Technology, 80 Gold)
~%Pile of Enchanted Toenails- (Item, Antiquity, Magic & Earth, 700,000 Gold)
%Pile of Harvest Gold- (Item, Antiquity, Earth, 600,000 Gold)
%Pile of Lost Corpses- (Item, Antiquity, Darkness, 50,000 Gold)
%Pile of Once-Fine, Ripped, Blood-Splattered, Masquerade-Appropriate Clothing- (Item, Antiquity, Darkness, 230,000 Gold)
%Pile Of Ruined Weapons That Were Once Nice- (Item, Antiquity, Earth & Physical, 600,000 Gold)
Pill Bottles- (Item, Antiquity, Technology, 600 Gold)
Pillory- (Item, Antiquity, Physical, 7,000 Gold)
Pillow- (Item, Antiquity, Earth & Light, 400 Gold)
Pink Child's Backpack- (Item, Antiquity, Technology & Water & Light, 600 Gold)
%Pipe that Refuses to Accept Tobacco- (Item, Antiquity, Air & Magic, 17,000 Gold)
%Pirate's Call-Card- (Item, Antiquity, Water & Darkness, 7,000 Gold)
%Planetary-Class Stasis Field- (Item, Antiquity, Spatial & Warding & Technology, 200,000,000 Gold)
%Plans Detailing the Downfall of an Empire- (Item, Antiquity, Darkness & Air, 800,000 Gold)
Plastic Pumpkin Candy Bucket- (Item, Antiquity, Darkness & Air, 200 Gold)
Plastic Drinking Cup- (Item, Antiquity, Technology & Water, 60 Gold)
Plastic Glass- (Item, Antiquity, Technology & Water, 290 Gold)
Plastic Palm Tree- (Item, Antiquity, Earth & Water, 15,000 Gold)
Plastic Skeleton Wall Decoration- (Item, Antiquity, Darkness, 300 Gold)
Platter- (Item, Antiquity, Physical, 600 Gold)
Playground Slide- (Item, Antiquity, Air & Physical, 4,500 Gold)
Playing Cards- (Item, Antiquity, Air, 200 Gold)
Plunger (2)- (Item, Antiquity, Water & Technology, 900 Gold)
Plush Scorpion- (Item, Antiquity, Earth, 7,000 Gold)
Pocket Hammock- (Item, Antiquity, Earth & Magic, 37,000 Gold)
%Pogo-Stick Training Video- (Item, Antiquity, Technology & Physical, 2,700 Gold)
Poker Chips- (Item, Antiquity, Fire, 100 Gold)
%Pompous Bookshelves- (Item, Antiquity, Air & Wealth, 700,000 Gold)
%Pony Made of Diamonds- (Item, Antiquity, Earth & Wealth, 5,000,000 Gold)
Poor-Quality Painting- (Item, Antiquity, Water & Air, 29 Gold)
%Poorly Image-Edited Photo of an Angel Superimposed on the Head of a Pin- (Item, Antiquity, Air & Light, 60 Gold)
%Popular Turtle Plushie- (Item, Antiquity, Water, 200,000 Gold)
Porcelain Piggy Bank- (Item, Antiquity, Air, 3,500 Gold)
Porcelain Teacup with Golden Trim- (Item, Antiquity, Physical, 7,000 Gold)
%Pornography-Locating Robot Cat- (Item, Antiquity, Technology, 65,000 Gold)
Portable Video Game Console- (Item, Antiquity, Technology, 4,000 Gold)
%Portal Key to Portal #4,567,876,773,824- (Item, Antiquity, Earth & Magic, 79,000 Gold)
%Portal Tapestry- (Item, Antiquity, Magic, 2,050,000 Gold)
%Portrait of a Man with Sunken-In Eyes- (Item, Antiquity, Earth, 400 Gold)
%Portrait of Forcystus, Lord of Nexus- (Item, Antiquity, Evil & Law & Rot, 7,500,000 Gold)
%Portrait of Lady Mondegreen- (Item, Antiquity, Air, 5,000,000 Gold)
%Portrait of the Drowning Sailors- (Item, Antiquity, Water & Darkness, 2,000,000 Gold)
%Portrait of the Tide King- (Item, Antiquity, Water, 80,000 Gold)
%Possibly-Exaggerated Book the Mocking Lizard Statue Wrote About Alt-Timeline Kit's Extensive Failures and Personal Problems- (Item, Antiquity, Water & Darkness & Time, 10,000 Gold)
Post Card- (Item, Antiquity, Air & Water, 40 Gold)
%Postcard With A Smiling Camel On It Mockingly Bragging About Nokhret's Total Knot Victory Addressed To The Thoroughly-Defeated Shielding Golem- (Item, Antiquity, Fire, 5,000 Gold)
%Poster Advertising Apartments In The One City- (Item, Antiquity, Technology & Darkness, 600 Gold)
%Poster of Anathema In a Heavy-Metal Pose Atop a Pile of Enemy Corpses- (Item, Antiquity, Darkness & War & Metal & Blood, 500,000 Gold)
Poster of an Imposing Frog- (Item, Antiquity, Water, 8,000 Gold)
%Poster of Lenny Winking- (Item, Antiquity, Air, 500 Gold)
%Poster Reading 'Don't be a Stranger, Have a Mint!'- (Item, Antiquity, Air & Ice, 300 Gold)
Pouch of Sulfur- (Item, Antiquity, Fire & Earth, 3,000 Gold)
%Pot of Gold- (Item, Antiquity, Earth, 650,000 Gold)
Potted Plant- (Item, Antiquity, Earth, 600 Gold)
%Pottery from the Sunthrone Contest- (Item, Antiquity, Earth & Light, 200,000 Gold)
%Potting Soil- (Item, Antiquity, Earth, 1,000 Gold)
%Pot with White Wings that Might Be Sorta Holy?- (Item, Antiquity, Light & Earth & Hope, 700 Gold)
Power Cord- (Item, Antiquity, Technology, 400 Gold)
%Pseudodragon Plushie- (Item, Antiquity, Magic, 14,000 Gold)
Pumpkin- (Item, Antiquity, Earth, 400 Gold)
%Pumpkin Carved with Rune-Symbols- (Item, Antiquity, Earth & Darkness, 16,500 Gold)
%Pumpkin that Just Keeps Getting Bigger- (Item, Antiquity, Earth, 2,500,000 Gold)
Puppet Design Patterns- (Item, Antiquity, Darkness, 200 Gold)
%Pure-White Burial Shroud- (Item, Antiquity, Light & Darkness, 9,000 Gold)
%Purple Insect Gore- (Item, Antiquity, Acid, 200 Gold)
%Purse of Salt- (Item, Antiquity, Earth, 2,000 Gold)
Prayer Book- (Item, Antiquity, Light, 700 Gold
Premium Quality Electric Grill: Home Edition- (Item, Antiquity, Technology & Electrical, 70,000 Gold)
Premium Vacuum- (Item, Antiquity, Technology & Air, 65,000 Gold)
Preparedness- (Item, Antiquity, Physical & Psychic, 5,000,000 Gold)
%Prescription Slips- (Item, Antiquity, Technology, 600 Gold)
Pressure Cooker (2)- (Item, Antiquity, Technology & Water, 4,600 Gold)
Pressure Cooker- (Item, Antiquity, Technology & Fire & Water, 9,000 Gold)
%Pretty Shell- (Item, Antiquity, Water, 700 Gold)
%Prime Spire's Soul-Mind- (Item, Antiquity, Psychic & Light & Air & Spatial & Time, 2,700,000,000 Gold)
%Program that Recounts the Events of the First Ascension Via Textline- (Item, Antiquity, Technology, 50,000 Gold)
%Promotional Card for Grandmaster Card Saga: Dragon's Fire!- (Item, Antiquity, Fire, 60,000 Gold)
%Promotional Card for Grandmaster Card Saga: Grailkeeper Knight- (Item, Antiquity, Light & Magic, 60,000 Gold)
%Promotional Card for Grandmaster Card Saga: Holy Card Barrier- (Item, Antiquity, Light, 65,000 Gold)
%Proof- (Item, Antiquity, Air & Psychic, 5,000,000 Gold)
%Providence (2)- (Item, Antiquity, Light & Glory & Fate & Law & Faith, 3,000,000,000 Gold)
%Pulverized Dust- (Item, Antiquity, Physical & Air, 10 Gold)
%Purple Gem from the Seletheric Towers of Sunthrone- (Item, Antiquity, Light & Magic, 40,000,000 Gold)
%Qishemin Text- (Item, Antiquity, Acid & Psychic, 15,000 Gold)
Quality Bookmark- (Item, Antiquity, Magic & Earth, 9,000 Gold)
%Quality Soil- (Item, Antiquity, Earth, 9,000 Gold)
Quality Tires- (Item, Antiquity, Technology, 7,000 Gold)
%Quasi-Common Blue Oasis Feather- (Item, Antiquity, Air & Water, 7,000 Gold)
%Quasi-Common Green Oasis Feather- (Item, Antiquity, Water, 3,000 Gold)
%Quelsyan Papyrus- (Item, Antiquity, Magic, 190,000 Gold)
%Quill Pen- (Item, Antiquity, Physical & Air, 120 Gold)
%Quilt Embroidered with the Horrors of the Void- (Item, Antiquity, Darkness & Astral, 80,000,000 Gold)
%Quite Fancy Dinnerware- (Item, Antiquity, Earth, 75,000 Gold)
%Quorsathii Relic: Labyrinth of Paper Cranes- (Item, Antiquity, Light & Darkness & Magic, 16,000,000 Gold)
%Raaic Relic- (Item, Antiquity, Magic & Technology, 500,000 Gold)
Radar- (Item, Antiquity, Technology, 21,000 Gold)
%Radiant Mastiff Plushie- (Item, Antiquity, Light & Physical, 85,000 Gold)
%Radioactive Ultra-Junk- (Item, Antiquity, Atomic, 210 Gold)
Ragged Blanket- (Item, Antiquity, Earth, 46 Gold)
Ragged, Flea Infested Blanket- (Item, Antiquity, Earth, 4 Gold)
Ragtime CD- (Item, Antiquity, Technology, 600 Gold)
Railroad Crossing Sign- (Item, Antiquity, Earth & Technology & Air, 1,200 Gold)
%Rainbow Magic Planet-Shell Sybological Gigadome- (Item, Antiquity, Warding & Magic & Earth & Air & Fire & Water & Hope & Darkness & Physical & Psychic & War, 250,000,000 Gold)
Rap CD- (Item, Antiquity, Technology, 600 Gold)
%Rare Coffee Table Photo Book of Bowling Balls Bearing the Images of Clowns- (Item, Antiquity, Psychic & Physical & Darkness & Earth & Air, 475,500 Gold)
%Rare Flowers- (Item, Antiquity, Earth, 7,000 Gold)
%Rare, Glorious Otaku Merch From A Hard-To-Reach Location- (Item, Antiquity, Glory & Technology, 7,500,000 Gold)
%Raregold Pantsbells- (Item, Antiquity, Earth & Ice, 2,000,000 Gold)
%Rat's Tail- (Item, Antiquity, Darkness & Physical, 170 Gold)
%Ravenous Blade-Toothed Pandavore's Hide- (Item, Antiquity, Light & Darkness & Physical, 19,000 Gold)
%Raw Meats- (Item, Antiquity, Physical, 300 Gold)
Really Cheap Soap- (Item, Antiquity, Water, 40 Gold)
%Really Nice Book About Pies- (Item, Antiquity, Earth & Light, 70,000 Gold)
%Really Old Dirt that Someone Important Might Have Stepped On- (Item, Antiquity, Earth, 400 Gold)
%Really, Really Old Lint- (Item, Antiquity, Earth, 1 Gold)
%Realm-Belly Whale Figurine- (Item, Antiquity, Spatial & Life & Earth & Water & Air, 165,000,000 Gold)
Reaper's Breath Weed- (Item, Antiquity, Darkness & Earth, 1,700 Gold)
%Recording of a Bee Buzzing- (Item, Antiquity, Technology & Air & Earth, 900 Gold)
%Record of an Inevitably Successful Crusade- (Item, Antiquity, Light & Physical, 210,000 Gold)
%Recording of a Dream About Being a Dragon- (Item, Antiquity, Magic & Psychic, 200,000 Gold)
%Recording of Rage- (Item, Antiquity, Technology & Fury, 6,800,000 Gold)
%Record Player with a 'Silence' Spell Cast on It- (Item, Antiquity, Technology & Magic, 6,000 Gold)
%Recruitment Poster Where a Man's Dog Is Asking Him Why He Isn't Fighting In the War RIGHT NOW!?- (Item, Antiquity, War, 145 Gold)
%Red Alraune Flower- (Item, Antiquity, Earth, 210,000 Gold)
Red and Yellow Leaves- (Item, Antiquity, Earth, 200 Gold)
%Red Coral Sculpture- (Item, Antiquity, Water, 1,000 Gold)
Reed Rug- (Item, Antiquity, Water, 300 Gold)
Refrigerator Poetry Magnets- (Item, Antiquity, Ice & Technology, 154 Gold)
%Regret: Thy Name is Octopus - The Poetic Memoir of a Pet Owner Who Wishes She Could Turn Back Time- (Item, Antiquity, Time & Water, 5,000 Gold)
%Regrettable Photograph- (Item, Antiquity, Darkness & Memory, 300 Gold)
%Relic from the Depths- (Item, Antiquity, Magic & Earth, 67,000 Gold)
%Relic of the Peaceful Path- (Item, Antiquity, Light & Air, 68,500 Gold)
%Relic-Vial of Angel Blood- (Item, Antiquity, Light & Blood, 15,000,000 Gold)
Religion Textbook- (Item, Antiquity, Light & Darkness, 2,900 Gold)
%Reminder that People Do Things Sometimes- (Item, Antiquity, Fire, 300 Gold)
%Replica Evanlari Slayer's Blade- (Item, Antiquity, Acid, 600,000 Gold)
%Report About a Committee Tasked with Writing a Report About the Reports Written on Grabbyfest- (Item, Antiquity, Law, 555,000 Gold)
%Report about a Samurai Who can Turn Battle Arena Members into Her Pets- (Item, Antiquity, Concern & Triumph, 4,000,000 Gold)
%Report about Colonel Wilson Jonas Breaking the Backwards Triple High-Dive World Record Seven Times- (Item, Antiquity, Mystery & Physical, 3,000,000 Gold)
%Report About the People Who Write the Grabbyfest Reports- (Item, Antiquity, Air, 50,000 Gold)
%Report About Why So Many Items this Grabbyfest are Antiquities- (Item, Antiquity, Earth, 50 Gold)
%Report About Why So Many Reports Are Written During Grabbyfest- (Item, Antiquity, Technology, 6,000 Gold)
%Report Card with a Failing Grade in Ritual Magic- (Item, Antiquity, Magic, 3,500 Gold)
%Report Criticizing the Boat Designers for Using CEEEEEEREAL Instead of SEAreal, which is Clearly Better for BOAT DESIGN YOU HACKS- (Item, Antiquity, Fury & Water, 500,000 Gold)
%'Report Detailing the Restoration of Nexus'- (Item, Antiquity, Technology, 700,000 Gold)
%Report Detailing the Shape of Jerry F's Feet- (Item, Antiquity, Basic, 30 Gold)
%Report Revealing that Rebecca Is a Dauntless Devil Mindshadow Darkspawn- (Item, Antiquity, Darkness & Truth, 5,000,000 Gold)
%Report on Dwarven Drinking Habits- (Item, Antiquity, Earth & Water, 2,600 Gold)
%Report the Squad Might Have Written- (Item, Antiquity, Illusion & Truth, 5,000,000 Gold)
%Retro Video Game Cartridge Containing 20 Classic Favorites- (Item, Antiquity, Technology, 600 Gold)
Ribbon- (Item, Antiquity, Technology, 100 Gold)
%Rice Grain- (Item, Antiquity, Earth, 15 Gold)
%Rice Seeds- (Item, Antiquity, Earth, 80 Gold)
Rider's Saddle (2)- (Item, Antiquity, Earth & Physical, 16,000 Gold)
Riding Your Horse and You- (Item, Antiquity, Air, 170 Gold)
Riding for Kids- (Item, Antiquity, Air, 140 Gold)
%Rimboch Flower Petals- (Item, Antiquity, Fire & Light, 6,400 Gold)
%Risen Bird-Imp's Wings- (Item, Antiquity, Air & Light & Darkness, 11,000 Gold)
%Ritual Chalk- (Item, Antiquity, Magic & Light & Darkness, 300,000 Gold)
Rock CD- (Item, Antiquity, Technology, 600 Gold)
%Rock that Was Sold as a 'Premium Paperweight' but Looks Like a Normal Rock- (Item, Antiquity, Earth, 400 Gold)
Rocket-Shaped Water Bottle- (Item, Antiquity, Technology & Air & Fire & Water, 1,100 Gold)
%Rod that Holds Some Control Over Suns- (Item, Antiquity, Light, 30,000,000 Gold)
Role Playing Game Adventure- (Item, Antiquity, Magic, 1,500 Gold)
Role Playing Game Book- (Item, Antiquity, Magic, 1,100 Gold)
Role Playing Game Core Book- (Item, Antiquity, Magic, 4,000 Gold)
Role Playing Game Mega-Adventure- (Item, Antiquity, Magic, 8,000 Gold)
Role Playing Game Rules Book- (Item, Antiquity, Magic, 3,000 Gold)
Role Playing Game Setting Supplement- (Item, Antiquity, Magic, 2,500 Gold)
Role Playing Game Supplement- (Item, Antiquity, Magic, 2,100 Gold)
Role Playing Game Tie-In Miniatures- (Item, Antiquity, Magic & Physical, 1,700 Gold)
~%Rolley Rodent Rumblers (TM)- (Item, Antiquity, Physical & Technology, 7,000 Gold)
%Root of Lingman- (Item, Antiquity, Earth & Fire, 7,000 Gold)
%Rope- (Item, Antiquity, Earth, 200 Gold)
Rothart's Encyclopedia of Transuniversal Space- (Item, Antiquity, Technology & Magic, 3,000 Gold)
%Rotting-Flesh-Scented Perfume- (Item, Antiquity, Earth & Darkness, 14,000 Gold)
%Rough Ink Copy of Celiria's Map (Stage 2)- (Item, Antiquity, Earth, 700 Gold)
Router- (Item, Antiquity, Technology, 3,000 Gold)
Royal Ahyscanthis- (Item, Antiquity, Earth, 5,000 Gold)
%Rude Note- (Item, Antiquity, Darkness & Air, 30 Gold)
Ruined Key- (Item, Antiquity, Fire & Air & Earth & Water, 70 Gold)
%Ruinland-Traversing Blimp- (Item, Antiquity, Air & Darkness & Earth & Devastation, 120,000,000 Gold)
%Ruinous Evil Essence- (Item, Antiquity, Darkness & Fire & Destruction, 30,000,000 Gold)
%Rumpled Ball of Tissue Paper- (Item, Antiquity, Light, 60 Gold)
Rune Golem Design Patterns- (Item, Antiquity, Darkness, 14,000 Gold)
%Rusted Demonic Lightning Halo- (Item, Antiquity, Electrical & Metal & Darkness, 1,515,000 Gold)
%Rusted Wonderchicken Leg- (Item, Antiquity, Technology & Destruction & Wonder, 2,000,000 Gold)
Salmon Seed- (Item, Antiquity, Water, 35 Gold)
Sack of Julob-Julob Feathers- (Item, Antiquity, Air, 2,000 Gold)
Saddle (2)- (Item, Antiquity, Earth & Physical, 700 Gold)
%Sad Love Story- (Item, Antiquity, Darkness & Fire & Light, 570 Gold)
Salamander's Tongue- (Item, Antiquity, Fire & Water, 450 Gold)
%Salt-Dispersing Soil- (Item, Antiquity, Earth, 10,100 Gold)
%Salt of Awkward Pauses- (Item, Antiquity, Water & Psychic, 700,300 Gold)
%Sample Jar- (Item, Antiquity, Air & Technology, 300 Gold)
%Sample of the Salsa of Power- (Item, Antiquity, Fire & Energy, 200,000 Gold)
Samurai's Flag- (Item, Antiquity, Air & Physical, 9,000 Gold)
Sand Bag- (Item, Antiquity, Earth & Air, 100 Gold)
Sandbag- (Item, Antiquity, Earth, 600 Gold)
%Sand Diamond Mirror- (Item, Antiquity, Earth, 36,000,000 Gold)
%Sandman's Bag- (Item, Antiquity, Earth & Psychic, 2,300,000 Gold)
%Sand Ship Steering Wand- (Item, Antiquity, Earth, 20,000 Gold)
Sappy Book of Poetry about Kittens- (Item, Antiquity, Light, 5,000 Gold)
%Sappy Note- (Item, Antiquity, Fire & Water, 90 Gold)
%Sapling in a Bag- (Item, Antiquity, Earth, 2,000 Gold)
%Sarcastic Living Statue- (Item, Antiquity, Psychic & Earth & Light & Darkness, 8,000,000 Gold)
%Sarcophagus- (Item, Antiquity, Earth & Darkness, 25,000 Gold)
%Sasquatch Musk- (Item, Antiquity, Earth & Physical, 130,000 Gold)
Satellite- (Item, Antiquity, Technology, 1,000,000 Gold)
Satellite Dish- (Item, Antiquity, Technology, 7,000 Gold)
%Sea King's Pottery- (Item, Antiquity, Water, 400,000 Gold)
%Season Pass to Nut Stadium Sporting Events- (Item, Antiquity, Earth & Air, 60,000 Gold)
%Second Text of the Graceblade- (Item, Antiquity, Light, 2,500,000 Gold)
~%Seeking Medallion: Silver Lining- (Item, Antiquity, Air & Wealth, 2,500,000 Gold)
%Self-Stacking Storage Crate- (Item, Antiquity, Earth, 250,000 Gold)
%Scale-Model Skyship- (Item, Antiquity, Air & Technology, 60,000 Gold)
%Scale that Accurately Measures the Weight of Dragons- (Item, Antiquity, Technology & Electrical, 380,000 Gold)
%Scent of the Sea- (Item, Antiquity, Water, 125,000 Gold)
Science Textbook- (Item, Antiquity, Technology, 2,900 Gold)
%Scissorman Plushie- (Item, Antiquity, Physical, 19,000 Gold)
^%Scorched Statue of Lucasta, Shrine Maiden of Rosebay Fields- (Item, Antiquity, Light & Darkness & Earth & Fire, 100,000 Gold)
%Scrap Metal- (Item, Antiquity, Technology & Physical, 30 Gold)
%Scrapped Ibodian Tech- (Item, Antiquity, Technology & Physical, 20,000 Gold)
%Scriptures of Phalerin- (Item, Antiquity, Light, 80,000 Gold)
%Scroll Detailing the Names of Lesser-Known Common Spirits- (Item, Antiquity, Light & Darkness & Magic, 50,000 Gold)
%Scroll of Common Kami Types- (Item, Antiquity, Light & Darkness & Magic, 2,000 Gold)
%Scroll of Greater Kami Types- (Item, Antiquity, Light & Darkness & Magic, 40,000,000 Gold)
^%Scroll of Indecipherable Spiritual Calligraphy- (Item, Antiquity, Light & Darkness, 2,631,842 Gold)
%Scroll of Intermediate Kami Types- (Item, Antiquity, Light & Darkness & Magic, 2,000,000 Gold)
%Scroll of Minor Warding Rituals- (Item, Antiquity, Light, 100,000 Gold)
%Scroll of Spiritual Rituals- (Item, Antiquity, Light & Darkness & Magic, 20,000 Gold)
Scrubbing Brush (2)- (Item, Antiquity, Water & Technology, 700 Gold)
%Sculpture of a Smiling Sun- (Item, Antiquity, Light, 90,000 Gold)
Sealing Wax- (Item, Antiquity, Earth, 300 Gold)
%Sea Lord's Pottery- (Item, Antiquity, Water, 4,000,000 Gold)
%Seasonal Marble- (Item, Antiquity, Earth & Air & Fire & Water & Ice & Electrical & Acid, 3,000 Gold)
Secret Document- (Item, Antiquity, Technology, 300,000 Gold)
%Security-Compromised Web Browser Software- (Item, Antiquity, Technology & Darkness & Acid, 6,000 Gold)
%Seed of Corruption- (Item, Antiquity, Earth & Darkness, 8,000,000 Gold)
%Seed of The Corruption- (Item, Antiquity, Corruption, 8,000,000 Gold)
%Seed of the Yoyo Tree- (Item, Antiquity, Whimsy & Wood, 3,500,000 Gold)
%Select Flowers- (Item, Antiquity, Earth, 9,000 Gold)
%Selkie's Skin- (Item, Antiquity, Water & Physical, 450,000 Gold)
%Sepherys Corp. Product Catalogue- (Item, Antiquity, Technology, 2,000 Gold)
^%Sera Clavis Estate Documents (Guard Roster and Map Detailing Security Flaws)- (Item, Antiquity, Earth & Light & Darkness, 8,000 Gold)
Set of Bright Paints- (Item, Antiquity, Light, 80 Gold)
Set of Dice- (Item, Antiquity, Magic & Technology, 900 Gold)
Set of Dice (2)- (Item, Antiquity, Air, 150 Gold)
Set of Golden Utensils- (Item, Antiquity, Earth, 2,000 Gold)
Set of Orindic Jade Flower Vases- (Item, Antiquity, Earth, 35,000 Gold)
%Set of Rare Advanced Mathematics Textbooks by Famous Individuals- (Item, Antiquity, Technology & Air & Water, 1,450,000 Gold)
%Set Of Summoner-Magic-Pattern-Inspired Tattoos for Dragons- (Item, Antiquity, Water & Physical & Magic, 6,000 Gold)
%Severence (3)- (Item, Antiquity, Null & Devastation & Aether & War & Blood, 1,300,000,000 Gold)
%Severed Hand that Can Play Poker- (Item, Antiquity, Darkness & Fire & Light, 64,000 Gold)
Shade-In-A-Bottle- (Item, Antiquity, Darkness, 3,000 Gold)
~%Shadow-Glass Rat- (Item, Antiquity, Earth & Magic & Darkness, 65,000 Gold)
%Shadow-Sculpted Plant- (Item, Antiquity, Darkness, 360,000 Gold)
%Shadowbrass Snaketooth- (Item, Antiquity, Metal & Darkness & Fire, 86,000 Gold)
Shaker- (Item, Antiquity, Technology & Ice & Water, 400 Gold)
Shark Cage- (Item, Antiquity, Water & Physical, 17,000 Gold)
%Shark Trophy- (Item, Antiquity, Water & Earth, 100,000 Gold)
%Shattered Phylactery's Dust- (Item, Antiquity, Darkness & Magic, 30,000 Gold)
%Shattered Remains of a Cosmic-Embryo Containment Ring- (Item, Antiquity, Life, 3,800,000 Gold)
%Shattered Soul-Containing Gem Matrix- (Item, Antiquity, Darkness & Magic, 2,000,000 Gold)
%Shattered World-Connecting Staircase- (Item, Antiquity, Spatial & Destruction, 20,000,000 Gold)
Sheets- (Item, Antiquity, Air, 600 Gold)
%Sheet of Foil Unaffected by the Weight (and Only the Weight) of Cheese Placed Upon It- (Item, Antiquity, Water & Technology, 700 Gold)
Sheet of Sheet Music- (Item, Antiquity, Air, 300 Gold)
%Shiny Rock- (Item, Antiquity, Earth, 110 Gold)
%Shining Fire- (Item, Antiquity, Fire & Light, 80,000 Gold)
%Shiny Geode- (Item, Antiquity, Earth, 7,000 Gold)
Ship in a Bottle- (Item, Antiquity, Water, 8,000 Gold)
%Shipwreck- (Item, Antiquity, Water, 400,000 Gold)
%Shipwreck in a Bottle- (Item, Antiquity, Water & Darkness, 7,000 Gold)
%Shrink-Wrapped New-Nexus-Rangers Action Figure- (Item, Antiquity, Energy & Physical, 6,500,000 Gold)
Shop Vacuum- (Item, Antiquity, Technology & Air, 3,900 Gold)
%Short-Distance, Non-Transmatter Teleporter- (Item, Antiquity, Technology, 61,000 Gold)
Short Easel- (Item, Antiquity, Air, 35 Gold)
Short Glass- (Item, Antiquity, Water, 100 Gold)
Shotglass- (Item, Antiquity, Air & Water, 500 Gold)
Shot-Measure- (Item, Antiquity, Water & Technology, 200 Gold)
Shower- (Item, Antiquity, Water & Technology, 14,000 Gold)
Showtunes CD- (Item, Antiquity, Technology, 600 Gold)
%Shredded Report- (Item, Antiquity, Physical, 70 Gold)
%Shred of a Photograph of Trace Amounts of Fossilized Moose Dung- (Item, Antiquity, Earth, 2 Gold)
Shrivelled Fox Tail- (Item, Antiquity, Earth, 40 Gold)
Sidewalk Chalk- (Item, Antiquity, Earth & Light, 900 Gold)
%Siege Engine Blueprints- (Item, Antiquity, Technology, 2,000,000 Gold)
%Sign Declaring Things Declared- (Item, Antiquity, Null & Time, 5,000 Gold)
%Signed Letter of Thanks from Prince Charming- (Item, Antiquity, Earth, 20,000 Gold)
%Signed Poster of Prince Charming- (Item, Antiquity, Magic & Light, 80,000 Gold)
Sign of the Times- (Item, Antiquity, Time & Technology, 87,000 Gold)
%Sign Proclaiming that Grabbyfest 10 is Probably Over- (Item, Antiquity, Time & Fate, 10,000 Gold)
%Sign Proclaiming the End of Grabbyfest- (Item, Antiquity, Whimsy, 300,000 Gold)
%Sign Proclaiming the End of Grabbyfest II- (Item, Antiquity, Whimsy, 300,000 Gold)
%Sign Proclaiming the End of Grabbyfest IV- (Item, Antiquity, Whimsy, 300,000 Gold)
%Sign Proclaiming the End of the Grabbyfest with Sheep Images with Whiskey, Then Monkey Images with Beer, Then Preposterously Baller Images of Preposterously Baller Goblins, Then Drunk Goat Images, The Bullfighting Rat Images with Nose Beer, Then Buff Rat Sexy Bod Mirror Images of Weirdness- (Item, Antiquity, Formus, 300 Gold)
%Sign Saying 'Dang, Crazy Roy, You Fast'- (Item, Antiquity, Air, 300 Gold)
Sign with a Question Mark on It- (Item, Antiquity, Physical & Psychic, 1,600 Gold)
Sign with Blinking Lights- (Item, Antiquity, Physical & Technology, 1,300 Gold)
Silent Engine- (Item, Antiquity, Technology, 69,000 Gold)
%Silver Apple-Bobbing Trophy- (Item, Antiquity, Earth & Darkness & Water, 56,000 Gold)
%Silver Candy Eating Trophy- (Item, Antiquity, Darkness & Air, 56,000 Gold)
%Silver Chimera Head- (Item, Antiquity, Earth, 5,000,000 Gold)
%Silver Chimera Wing- (Item, Antiquity, Technology & Air, 700,000 Gold)
%Silver Costume Contest Trophy- (Item, Antiquity, Darkness & Air, 56,000 Gold)
%Silver Fish Trophy with Muscle Arms- (Item, Antiquity, Earth & Water, 20,000 Gold)
%Silver Hammer Statuette- (Item, Antiquity, Earth, 15,000 Gold)
Silver Nugget- (Item, Antiquity, Earth, 30,000 Gold)
%Silver Palm (2)- (Item, Antiquity, Earth, 135,000 Gold)
%Singularly Giant Wolf Corpse- (Item, Antiquity, Earth & Darkness, 600,000 Gold)
Sink- (Item, Antiquity, Water & Technology, 4,000 Gold)
Skis- (Item, Antiquity, Ice, 15,000 Gold)
%Skycraper-Sized Feather- (Item, Antiquity, Air, 1,000,000 Gold)
%Sky Dragon Plushie- (Item, Antiquity, Air, 500,000 Gold)
Sky-Sealing Rock- (Item, Antiquity, Air, 900 Gold)
%Skyship Core Engine- (Item, Antiquity, Air & Technology, 1,000,000 Gold)
Slasher Movie Collection- (Item, Antiquity, Darkness & Technology, 18,000 Gold)
Slate Tablet- (Item, Antiquity, Earth, 1,200 Gold)
%Slave Rune of Lili VonMion- (Item, Antiquity, Darkness, 1,000,000 Gold)
Sled- (Item, Antiquity, Ice, 2,300 Gold)
%Slice of Bacon That Rotted in the Timeline Where Its Owner Did Not Cook It- (Item, Antiquity, Time & Fire & Physical & Acid, 30 Gold)
Slightly Polished Rock Paperweight- (Item, Antiquity, Earth, 31 Gold)
Small Auto-Turning Wrench With a Light Attached- (Item, Antiquity, Technology, 1,700 Gold)
%Small Bag of Meat Scraps- (Item, Antiquity, Earth, 100 Gold)
%Small Black Wooden Sphere- (Item, Antiquity, Earth, 1,700 Gold)
%Small Blue Gem- (Item, Antiquity, Earth, 1,600 Gold)
Small Booklet of Lyrics that Would Be Included in a CD Jewel Case- (Item, Antiquity, Air, 40 Gold)
Small but Persistent Atmosphere-Enhancing Explosion- (Item, Antiquity, Fire, 9,000 Gold)
Small Commemorative Statue- (Item, Antiquity, Light, 40,000 Gold)
%Small Gold Coin- (Item, Antiquity, Earth, 100 Gold)
%Small Gold Locket with a Seashell Symbol on Its Front- (Item, Antiquity, Water & Earth, 17,500 Gold)
%Small Jar of Assorted Mixed Chemicals- (Item, Antiquity, Technology & Acid, 3,000 Gold)
%Small Jar of Assorted Mixed Powders- (Item, Antiquity, Technology & Acid, 3,000 Gold)
%Small Ladder of Ladderland- (Item, Antiquity, Magic, 10,000 Gold)
%Small Model Train- (Item, Antiquity, Technology & Earth, 1,800 Gold)
Small Piece of Filed Gold- (Item, Antiquity, Eath, 1 Gold)
%Small Paiting of a Lady In a Red Dress- (Item, Antiquity, Earth & Fire, 6,415 Gold)
%Small Plush Hateling- (Item, Antiquity, Darkness, 35,000 Gold)
%Small Rock- (Item, Antiquity, Earth, 30 Gold)
Small Ruby Stone- (Item, Antiquity, Earth & Fire, 5,000 Gold)
Small, White Bell- (Item, Antiquity, Light & Air, 120 Gold)
%Smear of Red Grease Left From When Someone Fought that Red Entity Associated With the Mana Sparks- (Item, Antiquity, Darkness & Fire, 5 Gold)
Smoking Pipe- (Item, Antiquity, Earth & Fire, 700 Gold)
~%Smoldering Vine- (Item, Antiquity, Fire & Acid, 37,200 Gold)
%Smooth-Running Teleporter with Moderate Range and Stone-Piercing Capabilities- (Item, Antiquity, Technology & Magic, 212,000 Gold)
%Smoldering, Sundered Gavel Symbolizing the Ruin of Law- (Item, Antiquity, Darkness & Fire, 700,000 Gold)
%SMS Log from an Irrindil's Phone- (Item, Antiquity, Darkness & Technology, 88,000 Gold)
Snack Machine- (Item, Antiquity, Technology, 60,000 Gold)
%Snowflake Possessing a Rare Shape- (Item, Antiquity, Ice, 9,300 Gold)
Snow Tires- (Item, Antiquity, Ice & Technology, 9,000 Gold)
So, You Want to Ride a Horse but Can't Figure it Out? (You Idiot.)- (Item, Antiquity, Air, 130 Gold)
Soap- (Item, Antiquity, Water & Light, 600 Gold)
Soccer Ball- (Item, Antiquity, Physical, 214 Gold)
Soda Machine- (Item, Antiquity, Technology, 60,000 Gold)
Softball- (Item, Antiquity, Air & Physical, 70 Gold)
%Softball Signed By Some Guy You Don't Recognize- (Item, Antiquity, Technology & Air & Physical, 6,000 Gold)
%Soil- (Item, Antiquity, Earth, 900 Gold)
%Solar Birdcage- (Item, Antiquity, Light, 60,000,000 Gold)
%Solar Flame- (Item, Antiquity, Light & Hope & Fire, 60,000,000 Gold)
%Solar Gazette- (Item, Antiquity, Light & Fire & Air, 1,000,000 Gold)
%Solar Gentleman's Skeleton- (Item, Antiquity, Light, 1,000,000 Gold)
%Soldier's Mail (2)- (Item, Antiquity, Physical & Air, 4,800 Gold)
%Solid Gold, Heavily Bejeweled Dollar Shaped Pimp Glasses- (Item, Antiquity, Wealth, 2,463,000 Gold)
%Solid-Gold Llama (Living)- (Item, Antiquity, Earth, 3,650,000 Gold)
%Solid Gold Nutcracker Shaped Like a Dead Walrus- (Item, Antiquity, Earth & Water & Darkness & Hope, 5,000,000 Gold)
%Solid Gold Pectoral Muscle Covered in Digestive Juices- (Item, Antiquity, Earth & Physical, 16,000 Gold)
%Some Guy Named Matt's Torii-Moving Cart- (Item, Antiquity, Technology & Air, 19,000 Gold)
%Some Superhero's Shaved Leg-Hair- (Item, Antiquity, Physical, 800,000 Gold)
Sonar System- (Item, Antiquity, Technology, 45,000 Gold)
%Soul Blade that is Temporally Frozen In A Normally Empty Soul-Blade Scabbard- (Item, Antiquity, Magic & Life & Destruction & Time, 1,500,000 Gold)
Soulful CD- (Item, Antiquity, Technology, 600 Gold)
%Sound Effect that Goes 'BAMF' when you Cast Spells- (Item, Antiquity, Magic & Air, 16,000 Gold)
%Sound of the Above- (Item, Antiquity, Life & Spatial & Sonic & Destruction, 200,000,000 Gold)
%Sound-Quality-Amplifying Headphones- (Item, Antiquity, Technology, 25,500 Gold)
Soup Bowl- (Item, Antiquity, Water, 600 Gold)
Spaceship Blueprint- (Item, Antiquity, Technology, 5,000,000 Gold)
%Spaceship Shielding Design Plans- (Item, Antiquity, Technology, 5,000,000 Gold)
Spark Plug- (Item, Antiquity, Technology, 80 Gold)
%Spatial Domain-Core-Linking Crystal- (Item, Antiquity, Spatial, 100,000,000 Gold)
%Spawn-Rate-Enhancing Bauble- (Item, Antiquity, Magic, 2,000,000 Gold)
%Specialized Text Concerning the Practices of Channeling a Mixture of Wizard Magic and Enchantment Into Actively-Present Form-Extruded Aspects of Magic Being Mana Patterns- (Item, Antiquity, Magic, 8,260,000 Gold)
~%Specialty Rodent Rumbler- (Item, Antiquity, Physical & Technology & Spatial, 27,000 Gold)
%Spell-Saturated Water- (Item, Antiquity, Water & Magic, 200,000 Gold)
%Spiffy Pinecone- (Item, Antiquity, Earth, 15,000 Gold)
%Spined Cthaunthalldarr (Deep-Dwelling)- (Item, Antiquity, Water & Electrical, 65,700,000 Gold)
%Spirit Box Key- (Item, Antiquity, Magic & Psychic, 90,000 Gold)
%Spirit-Containing Photograph of Angered Goblegeist Wind-Phantasms- (Item, Antiquity, Air & Darkness, 170,000 Gold)
%Spiritual Wheelbarrow- (Item, Antiquity, Light & Darkness & Magic, 58,000 Gold)
%Spottled Nightlilly- (Item, Antiquity, Darkness & Earth, 17,000 Gold)
Spray-On Custom Paint Job- (Item, Antiquity, Technology & Water, 17,000 Gold)
Speakers- (Item, Antiquity, Technology, 15,000 Gold)
%Special Plant Growth Light- (Item, Antiquity, Light, & Earth & Technology, 27,000 Gold)
Speed Limit Sign- (Item, Antiquity, Physical & Air, 1,000 Gold)
%Specialty Plant Soil- (Item, Antiquity, Earth, 47,000 Gold)
Spiraling Glass Staircase- (Item, Antiquity, Air & Physical, 50,000 Gold)
Spirit-Contacting Board (Mass Market Version)- (Item, Antiquity, Magic & Psychic & Darkness, 1,400 Gold)
%Spyglass that Sees the Songs at the End of Time- (Item, Antiquity, Time & Sonic & Air & Darkness & Devastation & Hope, 350,000,000 Gold)
%Squad of Detectives Investigating the Enigma Men- (Item, Antiquity, Mystery, 5,000,000 Gold)
%Squad of Detectives Investigating What Makes Men Manly- (Item, Antiquity, Psychic & Physical, 5,000,000 Gold)
%Squad of Detectives Investigating What Makes Societies Work- (Item, Antiquity, Psychic & Law & Civilization, 5,000,000 Gold)
%Squad of Detectives Investigating Whether Lancer Has Retired- (Item, Antiquity, Psychic & Life, 5,000,000 Gold)
%Squad of Detectives Investigating Why Grabbyfest Has Two Numbers- (Item, Antiquity, Psychic, 500,000 Gold)
%Squad of Detectives Investigating Why There Are So Many Detectives- (Item, Antiquity, Psychic, 500,000 Gold)
%Squad of Detectives Investigating Why These Detective Squads Haven't Turned In Reports- (Item, Antiquity, Psychic, 5,000,000 Gold)
%Squad of Detectives Looking for the Birdhouse's Stats- (Item, Antiquity, Psychic & Air, 500,000 Gold)
Square Topiary- (Item, Antiquity, Earth, 600 Gold)
Squeaky Bat- (Item, Antiquity, Darkness & Air, 200 Gold)
Standard Black Bowling Ball- (Item, Antiquity, Earth & Physical, 800 Gold)
%Standard Model Home Portal-Stopper Device- (Item, Antiquity, Technology, 1,100,000 Gold)
%Starship's Beta-Class Tractor Beam- (Item, Antiquity, Technology, 11,999,000 Gold)
%Starship Communication Suite- (Item, Antiquity, Technology, 1,975,000 Gold)
%Static, Miniature Blizzard- (Item, Antiquity, Ice & Air, 480,000 Gold)
%Static, Miniature Raincloud- (Item, Antiquity, Water & Air, 240,000 Gold)
%Statue Commemorating the Defeat of a Serpent-Blessed Creature (Item, Antiquity, Light & Physical & Earth, 150,000 Gold)
%Statue of a Dude Doing the Low Crawl to Sneak Up on a Samurai Who Can Actually See Him and is Going to Wreck His Day with a Sweet Nodachi- (Item, Antiquity, Fire & Physical, 700,000 Gold)
%Statue of a Dude Giving a Guy a Pass Because the Method of Getting Seconds on the Computer Thing Apparently Isn't Commonly Known, But at the Same Time Warning People that Deadly Stuff May be Precise in Future Events- (Item, Antiquity, Hope & Terror, 70,000 Gold)
Statue of a Monkey With a Cigarette- (Item, Antiquity, Fire & Earth, 20,000 Gold)
%Statue of Kit Boxing a Bullfighter- (Item, Antiquity, Physical & Earth & Time & Chaos, 13,500,000 Gold)
%Statue of a Three-Bodied Man- (Item, Antiquity, Earth, 3,333 Gold)
Statue of an Eagle in an Overdramatic Pose- (Item, Antiquity, Air, 5,000 Gold)
%Statue of the Battle Between Captain Omega and Several Arena Members in High Flameforge- (Item, Antiquity, Fire & Glory, 100,000,000 Gold)
%Statue that was Once a Person- (Item, Antiquity, Earth, 110,000 Gold)
%Statue that Will Turn Into a Curse Later- (Item, Antiquity, Glory & Wonder & Hope, 5,000,000,000 Gold)
%Statuette of Viren Striking a Pose- (Item, Antiquity, Earth & Physical, 75,000 Gold)
%Stephen Avandar's Guide to Horse Riding- (Item, Antiquity, Air, 7,000 Gold)
Sticky Bone- (Item, Antiquity, Acid & Water, 80 Gold)
Sticky Notes- (Item, Antiquity, Air & Technology, 600 Gold)
%Stock Certificate Certifying Ownership of One Share of the Roy Belwoo Sound Network- (Item, Antiquity, Energy & Electrical, 2,000,000 Gold)
%Stone of Yo-Yo Empowering- (Item, Antiquity, Magic, 17,000 Gold)
%Stone Statue of an Ettin- (Item, Antiquity, Earth, 120,000 Gold)
%Stone Tablets Describing the Fall of the Primes and their Replacement with Abstracts During the Second Ascension- (Item, Antiquity, Chaos & Earth & Magic, 32,000,000 Gold)
%Stone that Does Not Wear Away- (Item, Antiquity, Earth & Time, 600,000 Gold)
Stop Sign- (Item, Antiquity, Physical, 1,200 Gold)
%Stormcharged Boulder- (Item, Antiquity, Earth & Electrical, 126,000 Gold)
Storm Cloud- (Item, Antiquity, Water & Air & Electrical, 500,000 Gold)
%Storm Egg- (Item, Antiquity, Water & Electrical, 5,000,000 Gold)
%Story About How Orochis Have Eight Heads- (Item, Antiquity, Darkness, 8,888 Gold)
Stirring Stick- (Item, Antiquity, Technology & Water, 100 Gold)
Stitch-Hiding Gel- (Item, Antiquity, Technology & Air, 14,000 Gold)
%Strange AI that is Likely to Become Homicidal- (Item, Antiquity, Technology, 500,000 Gold)
Strange Mail-In Toothpaste Coupon- (Item, Antiquity, Water & Light, 300 Gold)
Striped Flag- (Item, Antiquity, Air, 2,000 Gold)
%Striped Sack- (Item, Antiquity, Fire & Water, 5,000 Gold)
%Stuffed and Mounted Dragon Trophy- (Item, Antiquity, Fire & Magic, 5,000,000 Gold)
%Stuffed and Mounted Marlzawk- (Item, Antiquity, Air, 8,000 Gold)
Stuffed Bear that Can Sit on Your Desk- (Item, Antiquity, Earth, 200 Gold)
Stuffed Toy Duck- (Item, Antiquity, Air & Earth, 100 Gold)
Stuffed Toy Mouse- (Item, Antiquity, Earth & Darkness, 10 Gold)
Stuffed Toy Monkey- (Item, Antiquity, Earth, 50 Gold)
%Sturdy Dwarven Door- (Item, Antiquity, Earth, 7,900 Gold)
Stylus- (Item, Antiquity, Technology, 210 Gold)
Styrofoam Cup- (Item, Antiquity, Technology & Physical, 80 Gold)
%Subliminally Pornographic Photo Album of Gazebos- (Item, Antiquity, Air & Psychic & Darkness, 500,000 Gold)
%Subspace-Repair-Capable Automatic Repair System Version 2- (Item, Antiquity, Technology & Magic & Spatial, 2,758,963 Gold)
Subwoofer- (Item, Antiquity, Technology, 8,000 Gold)
Sunburst-Symbol Flag- (Item, Antiquity, Light & Fire, 12,000 Gold)
%Sun Clock- (Item, Antiquity, Light & Time, 65,000,000 Gold)
%Suncrow Feather- (Item, Antiquity, Fire & Light & Atomic, 30,000,000 Gold)
%Sungold Plate with a Deadly Insectoid Beast Etched Into It- (Item, Antiquity, Light, 14,500,000 Gold)
%Sunguarded Camera- (Item, Antiquity, Technology & Light & Fire, 1,000,000 Gold)
Sunlight- (Item, Antiquity, Light, 3,000,000 Gold)
%Sunthrone Oubliette Elevator- (Item, Antiquity, Fire & Earth & Light, 31,000,000 Gold)
%Supercomputer Artificial Intelligence System with 20-Mile Lock-On Scan System and Female Voice with Optional Personality Core Included- (Item, Antiquity, Technology, 21,578,000 Gold)
%Superior Lilypad- (Item, Antiquity, Earth & Water & Light & Darkness, 3,000,000 Gold)
%Suspiciously Normal Staple- (Item, Antiquity, Basic, 30 Gold)
%Swamp Water- (Item, Antiquity, Acid & Water, 80 Gold)
%Sweat Decor- (Item, Antiquity, Water & Darkness & Ice, 25,000 Gold)
Swilbeck Teeth- (Item, Antiquity, Physical, 600 Gold)
%Swords of Torment- (Item, Antiquity, Darkness & Physical & Agony, 4,000,000 Gold)
%Symbolic Diagrams of Air, Magic, and Paper- (Item, Antiquity, Magic & Air & Earth, 3,750,000 Gold)
%Tablet of Law- (Item, Antiquity, Law, 5,000,000 Gold)
%Tablet of Chaos- (Item, Antiquity, Chaos, 5,000,000 Gold)
%Tablet of Good- (Item, Antiquity, Good, 5,000,000 Gold)
%Tablet of Evil- (Item, Antiquity, Evil, 5,000,000 Gold)
%Tactical Artificial Intelligence System with GPS- (Item, Antiquity, Technology, 78,000 Gold)
Tail on a Plaque- (Item, Antiquity, Earth, 2,000 Gold)
%Talking Rock with a Telephone that Has the Rock's Home Planet on Speed Dial- (Item, Antiquity, Earth, 780,000 Gold)
Tall Metal Can- (Item, Antiquity, Technology, 600 Gold)
Tangibly Distinct Lack of Porposises- (Item, Antiquity, Earth & Air, 15,000,000 Gold)
~%Tank of Rejuvenating Fire- (Item, Antiquity, Fire, 2,850,900 Gold)
%Tanuki Statue- (Item, Antiquity, Earth, 90,000 Gold)
%Tanuki's Testicles- (Item, Antiquity, Earth & Physical, 80,000 Gold)
%Tape from Doris the Mechanical Detective Explaining that Elephant Tower Thing- (Item, Antiquity, Grandeur & Steam, 700,000 Gold)
%Tape of All the Stuff Carlos Ever Did, EVER- (Item, Antiquity, Time & Air & Psychic, 35,000 Gold)
%Tape Recording of Screams from a Hellish Afterlife- (Item, Antiquity, Darkness & Sonic & Agony, 110,000 Gold)
%Tapestry Depicting an Unusually-Holy-Looking Landhawk- (Item, Antiquity, Air & Light & Earth, 600,000 Gold)
%Tapestry of the Tethorin Empire's Era- (Item, Antiquity, Earth, 60,000 Gold)
%Tarnish-Resistant White Feather- (Item, Antiquity, Air & Light, 45,000 Gold)
Tarot Cards- (Item, Antiquity, Magic & Psychic, 600 Gold)
%Tatooing Inks- (Item, Antiquity, Water, 400 Gold)
%Taxidermied Goat- (Item, Antiquity, Earth, 7,900 Gold)
Taxidermy Kit- (Item, Antiquity, Technology & Darkness, 5,700 Gold)
Tax Paperwork- (Item, Antiquity, Technology, 800 Gold)
%Teacup Formerly Filled with Cursed Monkey-Containing Tea- (Item, Antiquity, Earth & Magic & Spatial, 50,000 Gold)
%Teacup That Magically Makes Its Contents Able to Fix Problems Caused by Most Ice-Related Mana Sparks (Once)- (Item, Antiquity, Fire & Water & Magic, 6,000,000 Gold)
Tea Kettle- (Item, Antiquity, Water & Air, 700 Gold)
Tea Leaves- (Item, Antiquity, Earth, 200 Gold)
Teal Nailpolish- (Item, Antiquity, Water & Acid, 900 Gold)
~%Techknitter Remains- (Item, Antiquity, Psychic & Acid, 259,000 Gold)
%Technical Difficulties- (Item, Antiquity, Null, 4,500,000 Gold)
%Techniques of Flesh-Sewing- (Item, Antiquity, Darkness, 145,000 Gold)
%Technology Guidebook- (Item, Antiquity, Technology, 300 Gold)
%Telephone that Makes the Noises Produced by Barnyard Animals- (Item, Antiquity, Earth & Air & Technology, 4,700 Gold)
%Temperamental Photocopier- (Item, Antiquity, Technology, 700 Gold)
%Tendrilled Pumpkin- (Item, Antiquity, Earth & Darkness, 16,000 Gold)
%Tengu Feather- (Item, Antiquity, Air, 40,000 Gold)
Terrarium- (Item, Antiquity, Technology & Fire & Water & Earth, 14,000 Gold)
%Terrible, Horrible, Worst Thing that Shouldn't Be Grabbed for 5 Minutes or It'll Be Really Bad But Will Be Okay and Go Away After That- (Item, Antiquity, Terror & Mystery, X Gold)
%Textbook of False Gods- (Item, Antiquity, Air & Darkness & Light, 200,000 Gold)
Text Describing Elementals- (Item, Antiquity, Magic & Air & Earth & Fire & Water, 30,000 Gold)
%Text Describing Large Glaciers- (Item, Antiquity, Ice, 41,000 Gold)
%Text Describing Various Common Serpent Blessed- (Item, Antiquity, Darkness, 3,000,000 Gold)
%Text Detailing the Languages of Mushrooms- (Item, Antiquity, Earth, 17,900 Gold)
%Text Illustrating the Vast Differences Between the Graceblade Ethos and the Radiant Templar Ethos- (Item, Antiquity, Light, 50,000 Gold)
Textbook on an Esoteric Subject- (Item, Antiquity, Technology, 2,900 Gold)
%Thalmabotic Etheric Hyperstructure- (Item, Antiquity, Time & Spatial, 890,000,000 Gold)
%Thalmabotic Etheric Keyrod- (Item, Antiquity, Time & Spatial, 30,000,000 Gold)
%Thalmabotic Etheric Protomatter- (Item, Antiquity, Time & Spatial, 50,000,000 Gold)
%THE (Allcaps)- (Item, Antiquity, Chaos & Knowledge, 3,300,000 Gold)
%The Awesome Squad's Business Card- (Item, Antiquity, Light & Air, 21,000 Gold)
%The Bottled Sound of Cosmic Joy- (Item, Antiquity, Astral & Hope & Sonic, 210,000,000 Gold)
%The Bracket that Will Someday Be Lost: ]- (Item, Antiquity, Time & Fate, 5,000 Gold)
%The Collected Regret of a Bad Relationship- (Item, Antiquity, Darkness & Psychic, 450,000 Gold)
The Fundamental Laws of Dragon Magic- (Item, Antiquity, Magic & Fire & Water, 45,000 Gold)
%The God's Golden Chin Prosthetic (Imitation of the Realness, It Shall Never Be the Real Totalcool)- (Item, Antiquity, Wealth & Glory & Dopple, 300,000,000 Gold)
%The Greatest Pumpkin to Ever Grace the World- (Item, Antiquity, Earth, 150,000,000 Gold)
%The Illusory Yak- (Item, Antiquity, Illusion & Beast, 5,500,000 Gold)
%The List of Santa-Inspectors- (Item, Antiquity, Law & Good & Order & Ice, 50,000,000 Gold)
%The Malware Scanner- (Item, Antiquity, Technology, 17,500 Gold)
%The Manners and Etiquette of the Dragons of Sephyr'Bhreagyl- (Item, Antiquity, Water, 45,000 Gold)
%The Natures of the Arcane and the Divine- (Item, Antiquity, Magic & Light & Darkness, 2,300,000 Gold)
%The Old Shoe that Lied Forgotten- (Item, Antiquity, Rot, 500 Gold)
%The Pumpkin that Somehow Got Blingier- (Item, Antiquity, Earth & Tacky, 36,000,000 Gold)
%The Saga of the Five Seals Placed Upon the Port Bottle by the Aghartan Abjurers- (Item, Antiquity, Earth & Mystic & Warding, 5,000,000 Gold)
%Theoretical-Element-Creation-Attempt-Blocking Cube- (Item, Antiquity, Formus, 1,000,000 Gold)
Thermometer- (Item, Antiquity, Ice & Fire & Technology, 600 Gold)
%Thesaline Petals- (Item, Antiquity, Earth & Light, 490 Gold)
%Thesaline Bloom- (Item, Antiquity, Earth & Light, 17,000 Gold)
%The Sound of a Horrid Clocktower's Ticking- (Item, Antiquity, Time, 265,000 Gold)
%The Sound of a Horrid Clocktower's Ticking- (Item, Antiquity, Time & Darkness, 365,000 Gold)
%The Sound of a Manic Seal Freaking Out- (Item, Antiquity, Sonic & Water, 700,000 Gold)
%The Sound of My Feet Hitting the Dance Floor- (Item, Antiquity, Fire & Sonic & Glory, 7,500,000 Gold)
%The Sound of Seconds Passing- (Item, Antiquity, Time, 200,000 Gold)
%The Story of the Beaver of the Story of the Man- (Item, Antiquity, Earth & Wealth, 517,000 Gold)
%The Success Secrets of the Daemon Businesses of the Dusk Realm- (Item, Antiquity, Darkness, 20,000 Gold)
%The Typo Machine- (Item, Antiquity, Technology & Humor, 5,500,000 Gold)
%Thirsting Proboscis- (Item, Antiquity, Physical & Water, 65,000 Gold)
%Thirsty Nightbloom- (Item, Antiquity, Earth & Darkness, 17,500 Gold)
%This Tiny Cream Liquor Bottle I Found- (Item, Antiquity, Water & Light, 7,000 Gold) Rumored to be delicious and to combo well
%This Tiny Thimble, So Very Pretty- (Item, Antiquity, Metal & Beauty, 65,500 Gold)
Thorough Floral Guidebook- (Item, Antiquity, Earth & Light, 9,500 Gold)
%Thousand-Mile Eel- (Item, Antiquity, Spatial & Water & Earth & Physical, 60,000,000 Gold)
%Thousand-Year Conch- (Item, Antiquity, Time & Water & Earth & Color, 60,000,000 Gold)
%Thunderbird Totem- (Item, Antiquity, Electrical & Air, 800,000 Gold)
%Ticket from the Blackclad Order Citing Illegal Weaponization of Nexus Gates that Could Theoretically Endanger Parts of the Uppermost Discs of Nexus- (Item, Antiquity, Darkness & Air & Magic, 2,000 Gold)
%Tickets to a Train to Super Hero School- (Item, Antiquity, Energy & Earth & Air, 500,000 Gold)
%Ticket to Cross the Sea to the Horrid Land- (Item, Antiquity, Darkness & Water & Air, 60,000 Gold)
%Ticket to the Dance Battle Between Disco Horse and the Bishop of Bling- (Item, Antiquity, Air & Light, 15,500 Gold)
%Tierdaburg Net- (Item, Antiquity, Darkness & Spatial & Warding & Knowledge, 180,000,000 Gold)
Tiger Meat- (Item, Antiquity, Earth, 7,000 Gold)
%Timecraft Blueprint- (Item, Antiquity, Technology & Time, 10,000,000 Gold)
%Time Dragon Statue- (Item, Antiquity, Time, 300,000,000 Gold)
%Timegrain Rice Bag- (Item, Antiquity, Time, 460,000 Gold)
Tin Bracelet- (Item, Antiquity, Earth, 30 Gold)
%Tiny Bits of Scattered Energy- (Item, Antiquity, Energy, 60 Gold)
%Tiny Dragon's Horde of Frequently Everyday Objects- (Item, Antiquity, Physical & Earth & Magic, 3,500 Gold)
Tiny Paper Umbrella- (Item, Antiquity, Water & Air, 100 Gold)
%Tiny Potting Soil Packet- (Item, Antiquity, Earth, 13 Gold)
%Tiny, Plastic, Smoking Duck- (Item, Antiquity, Fire & Water & Darkness, 60 Gold)
%Tiny See-Through Plastic Magnetized Box Containing Assorted Varieties of Purple Colored Paperclips- (Item, Antiquity, Magic & Technology, 700 Gold)
%Tiny See-Through Plastic Magnetized Box Containing Assorted Varieties of Red Colored Paperclips- (Item, Antiquity, Fire & Technology, 700 Gold)
%Tiny See-Through Plastic Magnetized Box Containing Blood Crimson Colored Paperclips- (Item, Antiquity, Fire, 600 Gold)
%Tiny See-Through Plastic Magnetized Box Containing Glowing Colored Paperclips- (Item, Antiquity, Light, 1,100 Gold)
%Tiny See-Through Plastic Magnetized Box Containing Glow-In-The-Dark Paperclips- (Item, Antiquity, Light & Darkness, 600 Gold)
Tiny See-Through Plastic Magnetized Box Containing Gray Colored Paperclips- (Item, Antiquity, Air, 500 Gold)
Tiny See-Through Plastic Magnetized Box Containing Jet Black Colored Paperclips- (Item, Antiquity, Darkness, 700 Gold)
Tiny See-Through Plastic Magnetized Box Containing Lemon Yellow Colored Paperclips- (Item, Antiquity, Light, 500 Gold)
Tiny See-Through Plastic Magnetized Box Containing Lime Colored Paperclips- (Item, Antiquity, Acid, 500 Gold)
%Tiny See-Through Plastic Magnetized Box Containing Mustard Colored Paperclips- (Item, Antiquity, Acid, 600 Gold)
Tiny See-Through Plastic Magnetized Box Containing Pine Green Colored Paperclips- (Item, Antiquity, Earth, 700 Gold)
Tiny See-Through Plastic Magnetized Box Containing Pink Colored Paperclips- (Item, Antiquity, Light, 500 Gold)
%Tiny See-Through Plastic Magnetized Box Containing Sea Green Colored Paperclips- (Item, Antiquity, Water, 500 Gold)
Tiny See-Through Plastic Magnetized Box Containing Silver Colored Paperclips- (Item, Antiquity, Technology, 500 Gold)
%Tiny See-Through Plastic Magnetized Box Containing Sky Blue Colored Paperclips- (Item, Antiquity, Air, 500 Gold)
Tiny See-Through Plastic Magnetized Box Containing Slate Colored Paperclips- (Item, Antiquity, Earth & Physical, 500 Gold)
%Tiny See-Through Plastic Magnetized Box Containing Swamp Muck Colored Paperclips- (Item, Antiquity, Acid, 500 Gold)
Tiny Speakers- (Item, Antiquity, Technology, 200 Gold)
%Tirimaukran Puzzle-Birdcage- (Item, Antiquity, Technology, 6,000,000 Gold)
%Titan-Forge- (Item, Antiquity, Fire & Metal & Astral & Primordium, 12,000,000,000 Gold)
%Tjourquimaddan Advisor's Mind- (Item, Antiquity, Darkness & Psychic, 1,900,000 Gold)
Toad Statue Made from Elephant Manure- (Item, Antiquity, Earth, 690 Gold)
Toad Sweat- (Item, Antiquity, Water, 800 Gold)
Toaster- (Item, Antiquity, Technology & Fire, 3,000 Gold)
Toenail Clippers- (Item, Antiquity, Air, 4 Gold)
Toilet- (Item, Antiquity, Water & Technology, 6,000 Gold)
Toilet Cleaner- (Item, Antiquity, Technology & Water, 600 Gold)
Toilet Paper Roll- (Item, Antiquity, Water, 100 Gold)
Toilet Paper Roll (2)- (Item, Antiquity, Water, 120 Gold)
Toilet Paper Roll Pack- (Item, Antiquity, Water, 600 Gold)
%Toilgrinder Cog- (Item, Antiquity, Darkness & Earth, 1,700,000 Gold)
%Tome About Sealed Temples- (Item, Antiquity, Earth & Light & Darkness, 3,600 Gold)
%Tome Containing Essays Regarding Topics Related to Air Magic and Clouds- (Item, Antiquity, Air, 700,000 Gold)
Tome Detailing Basic Elemental Binding- (Item, Antiquity, Earth & Air & Fire & Water, 7,000 Gold)
%Tome Detailing Proper Shrine Upkeep and Seals that Protect Shrines- (Item, Antiquity, Light & Magic & Earth & Water & Air & Fire, 14,000 Gold)
%Tome Detailing the Sealed Temple of Hes-Was-Wryn- (Item, Antiquity, Magic & Light & Darkness, 17,000 Gold)
%Tome Entitled 'A Guide to 'EXPLOSIVELY' Good Calligraphy'- (Item, Antiquity, Fire & Magic, 46,872 Gold)
%Tome of Cautionary Tales- (Item, Antiquity, Darkness & Light, 475,000 Gold)
%Tome of Esoteric Monsters- (Item, Antiquity, Earth & Darkness & Magic, 75,000 Gold)
%Tome of Extremely Rare Play Scripts- (Item, Antiquity, Air & Fire, 6,500,000 Gold)
Tome of Laws- (Item, Antiquity, Light & Air, 17,000 Gold)
Tome of Legends- (Item, Antiquity, Light, 7,000 Gold)
%Tome of Magical Diagrams- (Item, Antiquity, Magic, 60,000 Gold)
%Tome of the Seven Seals of the Temple of the Eighteen Holy Candles- (Item, Antiquity, Fire, 6,000 Gold)
%Tongue of Tazwal- (Item, Antiquity, Electrical & Water, 645,000 Gold)
%Tongue with a Peanut On It- (Item, Antiquity, Fire & Physical, 300 Gold)
%Tools of the Divine Empire's Chief Jeweler- (Item, Antiquity, Air & Treasure, 360,000,000 Gold)
%Tools of the World's Most Legendary Blacksmith- (Item, Antiquity, Glory & Mystic & Physical & Fire, 250,000,000 Gold)
%Too-Short-To-Generally-Be-Useful Chair Covered In Cat's Milk- (Item, Antiquity, Earth & Water, 200 Gold)
Top- (item, Antiquity, Air, 200 Gold)
Torch- (Item, Antiquity, Light & Fire, 225 Gold)
Torii- (Item, Antiquity, Magic & Light & Earth & Air, 15,000 Gold)
Tourmaline Sword Figure- (Item, Antiquity, Earth, 6,000 Gold)
%Tower of Casks of Fine Wine- (Item, Antiquity, Water & Earth, 300,000 Gold)
Toy Design Patterns- (Item, Antiquity, Darkness, 300 Gold)
Toy Boat- (Item, Antiquity, Water, 900 Gold)
%Toy Model of an Arachnoblimp Developed by Lloyd During the Earliest Stages of the Worldstone War- (Item, Antiquity, Technology & Air, 1,578,000 Gold)
%Toy Shark- (Item, Antiquity, Water, 700 Gold)
%Toy Tree- (Item, Antiquity, Earth, 200 Gold)
%Toy Triceratops Figure- (Item, Antiquity, Earth & Physical, 4,000 Gold)
%Toy Tyrannosaurs Figure- (Item, Antiquity, Earth & Physical, 4,000 Gold)
Trance CD- (Item, Antiquity, Technology, 600 Gold)
%Trans-Dimensional Navigation Suite- (Item, Antiquity, Magic & Technology & Spatial & Astral, 1,400,000 Gold)
%Trashcan that Can Hold Toe Peanuts- (Item, Antiquity, Technology, 300 Gold)
%Treasured Chest- (Item, Antiquity, Magic, 5,000,000 Gold)
%Tree- (Item, Antiquity, Earth, 15,000 Gold)
%Tree of Molten Gold- (Item, Antiquity, Earth & Fire, 6,000,000 Gold)
%Tree Organizer- (Item, Antiquity, Technology, 60,000 Gold)
%Tree that Hoots- (Item, Antiquity, Earth & Magic, 50,000 Gold)
Trellis Covered in Roses- (Item, Antiquity, Earth, 3,200 Gold)
Triangular Topiary- (Item, Antiquity, Earth, 700 Gold)
%Triceratops Fossil- (Item, Antiquity, Earth, 68,000 Gold)
%Triceratops Plushie- (Item, Antiquity, Earth, 50,000 Gold)
%Triton's Conch- (Item, Antiquity, Water, 3,000,000 Gold)
%Trophy for a Runner Up in Some Competition- (Item, Antiquity, Physical, 3,000 Gold)
%Trophy for Third Place in a Rowing Competition- (Item, Antiquity, Water & Physical, 1,600 Gold)
%Trophy Full of Ice Cream- (Item, Antiquity, Ice & Air & Light, 14,000 Gold)
%Trophy-Key to Biggerburg- (Item, Antiquity, Earth & Technology, 500,000 Gold)
~%Truesilver Dragon Egg (4)- (Item, Antiquity, Fire & Earth & Light & Magic & Mystic & Glory, 514,000,000 Gold)
~%Truesilver Eggshard Touched By Ruin- (Item, Antiquity, Null, 15,000,000 Gold)
%Truly Elaborate Matryoshka Doll Set- (Item, Antiquity, Earth & Ice & Magic, 80,000 Gold)
%Truly Innovative Blueprints- (Item, Antiquity, Technology & Progress, 20,000,000 Gold)
%Trumpeting, Goldclad Colossus-Arch of the Irresistible Speaker's Throne- (Item, Antiquity, Glory & Wealth & Sonic, 75,000,000 Gold)
Turbo Engine- (Item, Antiquity, Technology, 27,000 Gold)
Turkey Crossing Sign- (Item, Antiquity, Air & Earth, 1,100 Gold)
%Turkey-Flavored Lotion- (Item, Antiquity, Water & Earth, 5,000 Gold)
%Twelve Realms' Intercom- (Item, Antiquity, Technology & Spatial, 59,000 Gold)
%Tyrannosaurus Fossil- (Item, Antiquity, Earth, 70,000 Gold)
%Tyrant Bison's Left Arm- (Item, Antiquity, Darkness & Fire & Physical, 5,000,000 Gold)
%Tyrant Bison's Left Leg- (Item, Antiquity, Darkness & Fire & Physical, 5,000,000 Gold)
%Tyrant Bison's Maimed Corpse- (Item, Antiquity, Darkness & Fire & Physical, 10,000,000 Gold)
%Tyrant Bison's Right Leg- (Item, Antiquity, Darkness & Fire & Physical, 5,000,000 Gold)
%Tyrant Bison's Spleen- (Item, Antiquity, Darkness & Fire & Physical, 4,000,000 Gold)
Ultra Cocktail Glass- (Item, Antiquity, Ice & Energy, 6,000,000 Gold)
Umbrella- (Item, Antiquity, Water, 900 Gold)
Uncompiled Program- (Item, Antiquity, Technology, 600 Gold)
%Uncut Grass- (Item, Antiquity, Earth, 300 Gold)
%Undeveloped Photograph- (Item, Antiquity, Technology & Darkness, 190 Gold)
%Unicorn Tears- (Item, Antiquity, Light, 167,000 Gold)
%Unimportant Reports- (Item, Antiquity, Air & Technology, 5,500 Gold)
%Unfinished Crackling Violet Guardian- (Item, Antiquity, Magic & Electrical, 60,000 Gold)
%Unfinished Map to Sources of Air's Power- (Item, Antiquity, Air, 5,000 Gold)
%Unfinished Map to Sources of Earth's Power- (Item, Antiquity, Earth, 5,000 Gold)
%Unfinished Map to Sources of Elemental Power- (Item, Antiquity, Earth & Air & Fire & Water, 5,000 Gold)
%Unfinished Map to Sources of Fire's Power- (Item, Antiquity, Fire, 5,000 Gold)
%Unfinished Map to Sources of Water's Power- (Item, Antiquity, Water, 5,000 Gold)
%Unlickable Medallion- (Item, Antiquity, Glory & Phantom, 3,000,000 Gold)
%Unreality Leaves- (Item, Antiquity, Dream, 100,000,000 Gold)
%Unusually Festive Lamp Shaped Like a Sexy Leg- (Item, Antiquity, Fire & Ice & Light, 36,000 Gold)
Unusually Large Printer- (Item, Antiquity, Technology, 36,000 Gold)
%Unusually-Realistic-Looking Wanted Poster Blaming 'Ray Neboshi, the Silver Bell Killer' for the Vampire Plague Outbreak in the Caravan Town of Stallionsback- (Item, Antiquity, Fire & Earth, 7,000 Gold)
%Unusually Spacious Wallet- (Item, Antiquity, Earth & Air, 9,800 Gold)
Urinal- (Item, Antiquity, Water & Technology, 4,000 Gold)
Urinal Cake- (Item, Antiquity, Water, 80 Gold)
%Urn Depicting an Orthrus- (Item, Antiquity, Earth & Physical & Darkness, 40,000 Gold)
USB Stick- (Item, Antiquity, Technology, 300 Gold)
%Uselessness- (Item, Antiquity, Null, 1 Gold)
%Ultra-Dry Coral- (Item, Antiquity, Air & Earth & Fire, 16,500 Gold)
%Ultra-Wet Sponge- (Item, Antiquity, Water, 16,500 Gold)
Vadorian Banjo- (Item, Antiquity, Earth & Fire, 3,000 Gold)
Vacuum Cleaner- (Item, Antiquity, Technology & Air, 14,000 Gold)
Vacuum Head Attachements- (Item, Antiquity, Technology, 2,000 Gold)
Vacuum Bag- (Item, Antiquity, Technology & Air, 50 Gold)
Vacuum Bags- (Item, Antiquity, Technology & Air, 200 Gold)
%Vaguely Luminous Rock- (Item, Antiquity, Light & Earth, 260 Gold)
%Valdokkian Cyclope Skeleton- (Item, Antiquity, Darkness, 245,000 Gold)
%Valentine- (Item, Antiquity, Light & Air & Fire, 400 Gold)
%Valuable Dwarven Armor Replica- (Item, Antiquity, Earth, 40,000 Gold)
%Valuable Dwarven Spittoon- (Item, Antiquity, Earth, 27,000 Gold)
%Valuable Old Painting- (Item, Antiquity, Earth, 30,000 Gold)
%Valuable Old Vase- (Item, Antiquity, Earth, 20,000 Gold)
%Vampire-Aggrandizing Fiction- (Item, Antiquity, Darkness, 1,900 Gold)
%Vampiric Dragonheart- (Item, Antiquity, Darkness & Blood, 40,000,000 Gold)
%Velociraptor Left Arm- (Item, Antiquity, Earth, 15,000 Gold)
%Velociraptor Skull- (Item, Antiquity, Earth & Darkness, 25,000 Gold)
Vertically-Striped Flag- (Item, Antiquity, Air, 3,000 Gold)
%Very Absorbant Mop from the Fleshworker Base- (Item, Antiquity, Water & Technology, 46,000 Gold)
%Very Large Maneki Neko Statue with Moving Arm- (Item, Antiquity, Air & Earth & Light & Wealth & Fortune, 270,000 Gold)
%Very Tall Scratching Post- (Item, Antiquity, Earth & Physical, 3,000 Gold)
Very Valuable History Book- (Item, Antiquity, 7,000 Gold)
%Very, Very Well-Made Chair- (Item, Antiquity, Earth, 86,000 Gold)
%Vial of Moon Sweat- (Item, Antiquity, Earth & Water & Physical & Darkness, 650,000 Gold)
Video-Editing Software Suite- (Item, Antiquity, Technology, 31,000 Gold)
Video Game Binder- (Item, Antiquity, Technology, 600 Gold)
Video Game Cartridge- (Item, Antiquity, Technology, 1,900 Gold)
Video Game Console- (Item, Antiquity, Technology, 7,000 Gold)
Video Game Controller- (Item, Antiquity, Technology, 900 Gold)
Video Game Disc- (Item, Antiquity, Technology, 2,500 Gold)
%Video of an Ooze Tap Dancing- (Item, Antiquity, Technology & Air & Physical, 30,000 Gold)
%Video of Awesome Attacks that Involve Lasers- (Item, Antiquity, Technology & Light & Energy, 17,500 Gold)
%Video of a Satori- (Item, Antiquity, Psychic & Technology, 110,000 Gold)
%Video of People Dying Horribly as They Freeze- (Item, Antiquity, Darkness & Ice & Technology, 7,000 Gold)
%Video of Some Clouds- (Item, Antiquity, Air & Technology, 700 Gold)
%Video of that Dude Leaving to Look at Samurai a Second Time- (Item, Antiquity, Technology & Earth & Air & Fire & Water & Time, 500,000 Gold)
%Visitor Logs from the Hotel- (Item, Antiquity, Earth, 600 Gold)
Volleyball- (Item, Antiquity, Physical, 200 Gold)
%Vrishni's 'Limited Time Offer' Mail- (Item, Antiquity, Technology, 300 Gold)
%Wall-Adhering Wallrus Calendar- (Item, Antiquity, Water, 700 Gold)
%Walrus Doily- (Item, Antiquity, Chaos, 5,000,000 Gold)
%Walrus Festival Token- (Item, Antiquity, Magic, 1 Gold)
%Walrusfest VI Commemorative Shotglass- (Item, Antiquity, Chaos & Water, 2,000 Gold)
%Walrusfest VIII Commemorative Shotglass- (Item, Antiquity, Chaos & Water, 40,000 Gold)
%Walrusfest IX Commemorative Shotglass- (Item, Antiquity, Chaos & Water, 40,000 Gold)
%War Dog's Collar- (Item, Antiquity, Physical, 800 Gold)
%Warlord's Advisor's Mind- (Item, Antiquity, Air & Physical & Fire & Psychic, 1,900,000 Gold)
%Warp Ship's Reliable Crew Transportation Gating Device- (Item, Antiquity, Technology, 4,650,000 Gold)
%Water Dragon's Mantle- (Item, Antiquity, Water & Fire, 2,300,000 Gold)
Water Pitcher- (Item, Antiquity, Earth, 20 Gold
%Waterproof Box (Bycellotech)- (Item, Antiquity, Water & Technology & Physical, 31,500 Gold)
Water-Sealing Rock- (Item, Antiquity, Water, 7,000 Gold)
%Wax-Sealed Box of Love- (Item, Antiquity, Law & Wood & Fire, 15,500,000 Gold)
%Weathermen of the Year Calendar- (Item, Antiquity, Air & Water & Electrical & Technology, 1,600 Gold)
Weapon Pile- (Item, Antiquity, Physical, 100,000 Gold)
%Web Browser Software- (Item, Antiquity, Technology, 8,000 Gold)
Web Conferencing Software- (Item, Antiquity, Technology, 9,000 Gold)
%Web of Stories- (Item, Antiquity, Magic & Psychic, 400,000 Gold)
Wedding Ring- (Item, Antiquity, Light, 45,000 Gold)
%Weighted Stone- (Item, Antiquity, Earth & Physical, 7,000 Gold)
%Weirdly-Shaped Driftwood- (Item, Antiquity, Earth & Water, 600 Gold)
%Weird Poster- (Item, Antiquity, Whimsy, 100 Gold)
%Well Bucket- (Item, Antiquity, Water, 500 Gold)
%Well-Carved Pumpkin- (Item, Antiquity, Earth, 6,000 Gold)
%Wet-Dog-Scented Air Freshener- (Item, Antiquity, Earth & Physical & Water & Darkness, 80 Gold)
Wetweed- (Item, Antiquity, Water, 20 Gold)
%Wharf District- (Item, Antiquity, Water, 15,000,000 Gold)
%Whale of a Tale- (Item, Antiquity, Water & Glory, 15,000,000 Gold)
%Whaling Manual- (Item, Antiquity, Water, 2,400 Gold)
%Wheat of Prosperity- (Item, Antiquity, Life & Light, 4,500,000 Gold)
%Whimsical Hunny- (Item, Antiquity, Whimsy, 45,000,000 Gold)
%Whispering Eye that Sees How Those Around It Are Most Likely To Succumb to Corruption- (Item, Antiquity, Corruption, 94,500,000 Gold)
%White Membrane- (Item, Antiquity, Light & Darkness, 3,500,000 Gold)
Wheeled Powder Keg- (Item, Antiquity, Air & Technology & Fire, 18,000 Gold)
~%Whimwood Bed- (Item, Antiquity, Magic & Whimsy, 32,000,000 Gold)
Whispering Pearl- (Item, Antiquity, Water, 9,000 Gold)
%Whispering River- (Item, Antiquity, Water, 6,000,000 Gold)
White Ribbon- (Item, Antiquity, Light & Air, 100 Gold)
Whitewashed Fence- (Item, Antiquity, Light & Earth, 6,000 Gold)
Whitewashed Fence (2)- (Item, Antiquity, Light & Earth & Air, 4,000 Gold)
%White Metal Ball- (Item, Antiquity, Earth & Physical, 400 Gold)
%Whotograph of the Finger, The Spice, The Sage- (Item, Antiquity, Fire & Glory & Time, 80,000 Gold)
%WHY IS THERE SUDDENLY A VUVUZELA IN MY BACKYARD: A LOUD DOCUMENTARY- (Item, Antiquity, Sonic, 17,000 Gold)
Wide Glass On Stem- (Item, Antiquity, Ice & Water, 300 Gold)
Wigmaker's Kit- (Item, Antiquity, Air, 17,000 Gold)
Window-Tinter- (Item, Antiquity, Darkness & Technology, 7,000 Gold)
Wine Glass- (Item, Antiquity, Water, 300 Gold)
%Window Into the Void- (Item, Antiquity, Spatial & Darkness & Ice, 4,300,000 Gold)
%Winged Man's Feathers- (Item, Antiquity, Air, 600 Gold)
%Wingseed of the Voluminous Notion - (Item, Antiquity, Spatial & Magic & Psychic & Wonder, 1,100,000,000 Gold)
Wire Fence- (Item, Antiquity, Technology, 2,000 Gold)
Wishbone- (Item, Antiquity, Earth & Light & Magic, 2,900 Gold)
%Wind from the Bottomless Mountains- (Item, Antiquity, Air, 60,000 Gold)
%Wine Press- (Item, Antiquity, Technology & Water, 70,000 Gold)
%Withered Flower Petal- (Item, Antiquity, Earth & Darkness, 20 Gold)
%Wizardly Wand Pile- (Item, Antiquity, Magic, 405,000 Gold)
%Wizard's Storage Chest- (Item, Antiquity, Earth & Magic, 70,000 Gold)
Wolf's Paw- (Item, Antiquity, Physical & Earth, 60 Gold)
%Woodcarver's Tools- (Item, Antiquity, Earth, 6,000 Gold)
Wooden Dresser- (Item, Antiquity, Earth, 200 Gold)
%Woonghoofer- (Item, Antiquity, Technology, 60,000 Gold)
%Workout Directions From The Knot- (Item, Antiquity, Physical, 27,000,000 Gold)
%Worldbridge Egg- (Item, Antiquity, Spatial & Life, 200,000,000 Gold)
%World Tower Trophy- (Item, Antiquity, Spatial & Life, 1,000,000 Gold)
Worthless Bauble- (Item, Antiquity, Earth, 30 Gold)
Worn-Out Frypan- (Item, Antiquity, Earth, 80 Gold)
Worn Old Bed- (Item, Antiquity, Earth & Darkness, 200 Gold)
%Wraith Cloth- (Item, Antiquity, Darkness, 30,000 Gold)
~%Wrecked Crystal Lattice Network Core- (Item, Antiquity, Null, 40,000 Gold)
%Wrestling Ring- (Item, Antiquity, Physical, 750,000 Gold)
%Wrestling-Themed Decor- (Item, Antiquity, Physical, 36,000 Gold)
Writing Textbook- (Item, Antiquity, Air & Water, 2,900 Gold)
%Wyrrwik Leaves- (Item, Antiquity, Earth, 400 Gold)
XMH-542 Engine- (Item, Antiquity, Technology, 67,000 Gold)
Yabsmarthian Marsh Bloom- (Item, Antiquity, Water & Magic, 170 Gold)
%Yellow Alraune Flower- (Item, Antiquity, Earth, 210,000 Gold)
%Yellow Camera- (Item, Antiquity, Technology & Acid, 300 Gold)
%Yellow Carctori Flower- (Item, Antiquity, Earth, 900 Gold)
%Yellow Diamond- (Item, Antiquity, Earth & Acid & Light, 60,000 Gold)
%Yellow Whistle- (Item, Antiquity, Air, 300 Gold)
%Yeren Fur- (Item, Antiquity, Earth, 300 Gold)
%Yibardic Vellum- (Item, Antiquity, Magic, 7,000 Gold)
Yibsmich Whiskers- (Item, Antiquity, Air, 150 Gold)
Yield Sign- (Item, Antiquity, Physical, 1,100 Gold)
Young, Female Virgin's Blood- (Item, Antiquity, Light & Darkness, 20,000 Gold)
%Yumin Feathers- (Item, Antiquity, Air, 300 Gold)
%Yu-Min Kou Yan's Caged Voice- (Item, Antiquity, Air, 36,000 Gold)
Zilbarkian Pepper- (Item, Antiquity, Fire & Earth, 1,700 Gold)
%Zeppelin with a Sweet Dwarven Face on the Front- (Item, Antiquity, Air & Steam & Earth, 15,000,000 Gold)
%Zeroed-Out Code- (Item, Antiquity, Technology, 100 Gold)
%Zhouraomin Trinket- (Item, Antiquity, Technology, 5,000 Gold)
%Zone Scanner- (Item, Antiquity, Technology, 455,000 Gold)

~Currency~
%1 Gold Coin- (Item, Currency, Earth, 1 Gold)
%10 Gold Coin- (Item, Currency, Earth, 10 Gold)
%25 Gold Coin- (Item, Currency, Earth, 25 Gold)
%50,000 Credit Bascaradine Corp. Cash Card- (Item, Currency, Technology, 50,000 Gold)
%Academic Funding- (Item, Currency, Magic & Technology, 20,000 Gold)
%Artillicas Botanica Gift Card- (Item, Currency, Earth, 500 Gold)
%Artillicas Botanica Platinum Gift Card- (Item, Currency, Earth & Technology, 100,000 Gold)
%Artillicas Botanica Silver Gift Card- (Item, Currency, Earth & Technology, 25,000 Gold)
%Assorted Bills- (Item, Currency, Air, 15,000 Gold)
Bag of Cash- (Item, Currency, Earth, 15,000 Gold)
%Bag of Copper Coins- (Item, Currency, Earth, 280 Gold)
%Battle Ticket from Adventurous Goods on Disc 11,414- (Item, Currency, Physical, 1,000 Gold)
%Big Sack of Cash that is Owned By Someone Who is Probably a Winner- (Item, Currency, Wealth, 5,000,000 Gold)
%Bridge Toll Coin- (Item, Currency, Earth, 30,000 Gold)
%Coins for the Ferryman- (Item, Currency, Darkness & Water, 100,000 Gold)
%Crumpled Bill- (Item, Antiquity, Currency, Earth, 100 Gold)
%Demon's-Head Coins- (Item, Currency, Darkness & Earth, 370,000 Gold)
%Disc 21 Casino Token- (Item, Currency, Fortune, 100 Gold)
Discount Coupons- (Item, Currency, Air & Technology, 500 Gold)
%Dwarven Coins from a Dragon's Horde- (Item, Currency, Earth, 9,000 Gold)
%Fish Coin from the Triinathian Republic of Old Auliorr (5th Bank's Design, 83rd Year)- (Item, Currency, Water, 16,000,000 Gold)
%Five Votes in the Next Mayoral Election- (Item, Currency, Air, 500 Gold)
%Funding- (Item, Currency, Earth, 20,000 Gold)
%Giant, Flashing Money-Symbol- (Item, Currency, Wealth & Energy, 80,000,000 Gold)
%Gold Coin from the Kingdom of Laughing- (Item, Currency, Earth, 100 Gold)
%Golden Suncoin- (Item, Currency, Light, 165,000 Gold)
%IcEE LyZarD BUK$- (Item, Antiquity, Currency, Chaos & Acid & Rot & Madness & Ice, 2,333,333,333 Gold)
%Money with Its Current Owner's Face On It- (Item, Currency, Wealth, 5,000 Gold)
%Old Coin- (Item, Currency, Earth, 5,000 Gold)
%Old Gold Coin- (Item, Currency, Earth & Physical, 2,500 Gold)
%Pouch of Coints- (Item, Currency, Earth, 2,500 Gold)
%Stack of Yesleintyri Trade Coins- (Item, Currency, Earth & Air, 16,000 Gold)
%Stack of Grellynbeyri Coins- (Item, Currency, Earth & Darkness, 15,000 Gold)
%Stack of Aibelieghi- (Item, Currency, Light & Air, 16,500 Gold)
%Stack of Dreylumathi Coins- (Item, Currency, Water & Psychic, 77,000 Gold)
%Sunmetal Coin Pile- (Item, Currency, Light, 240,000,000 Gold)
%Weekly Paycheck- (Item, Currency, Technology, 200,000 Gold)

~Gatestone~
%Gatestone to the Realm of Zanabrious Thunderfeld- (Item, Gatestone, Magic & Electrical, 43,000 Gold)

~Item Piece~
%1/17th Glorious Blade- (Item, Item Piece, Darkness & Glory, 70,000 Gold)
%1/17th Legacy Staff- (Item, Item Piece, Water & Magic, 70,000 Gold)
%1/19th Tablet of Air- (Item, Item Piece, Air, 5,000 Gold)
%1/19th Tablet of Earth- (Item, Item Piece, Earth, 5,000 Gold)
%1/19th Tablet of Fire- (Item, Item Piece, Fire, 5,000 Gold)
%1/19th Tablet of Water- (Item, Item Piece, Water, 5,000 Gold)
%1/100 Eternal Crystal Piece- (Item, Item Piece, Universe, 500,000 Gold)
%1/136 Dread Mahjong Set- (Item, Item Piece, Air & Earth & Fire & Water & Darkness, 31,000 Gold)
%1/1,000 Heart of the Cards- (Item, Item Piece, Psychic & Magic, 20,000 Gold)
%1/1000th Killborg which Must Be Assembled All at Once or It Explodes- (Item, Item Piece, Technology, 1,000 Gold)

~Junk~
Useless Thing (what) (Waste of Inventory Space, Trash Bin Stuffs, NULL ELEMENT, EVERYWHERE, ALL THE TIME, 1 Gold for the Poor box, you stingy little boy)

~Key~
Bone Finger Key- (Item, Key, Darkness, 5,000 Gold)
%Botanica Guest Pass Keycard- (Item, Key, Earth, 1,900 Gold)
%Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
%Botanica Staff Keycard- (Item, Key, Technology & Magic, 90,000 Gold)
%Celestial Key- (Item, Key, Light, 200,000 Gold)
%Hellstrom House Key- (Item, Key, Fire, 19,000 Gold)
%Ibodian Scientist from Regdyrr VI's Swipe Card- (Item, Key, Technology, 60,000 Gold)
%Key of Fate from the House of Horror- 'A Hunt with a Deadly Foe'- (Item, Key, Darkness & Fate, 200,000 Gold)
%Key of Fate from the House of Horror- 'Find a Way to Come Back'- (Item, Key, Darkness & Fate, 200,000 Gold)
%Key to the Mind- (Item, Key, Psychic, 2,000,000 Gold)
%Key with a Skull on It- (Item, Key, Darkness, 67,000 Gold)
%Map to an Alien Heaven- (Item, Key, Light & Magic, 500,000 Gold)
%Minor Key of the Necropolis- (Item, Key, Darkness, 35,000 Gold)
%Mystic Key- (Item, Key, Magic, 45,000 Gold)
%Old Copper Key- (Item, Key, Earth, 30 Gold)
%Old Halaraith Key- (Item, Key, Light, 37,000 Gold)
%Old Silver Key- (Item, Key, Earth, 5,000 Gold)
%Semi-Rusty Key- (Item, Key, Earth, 48 Gold)
%Shoe Key- (Item, Key, Air & Earth, 5,000 Gold)
%Skeleton's Key- (Item, Key, Darkness, 6,700 Gold)
%Void Sanctum Key- (Item, Key, Void, 200,000,000 Gold)

~Material~
¬%10 Grams of Sealed Caesium- (Item, Material, Technology, 46,000 Gold)
20 Pounds of Dirt- (Item, Material, Earth, 1,000 Gold)
%Abominable Ties- (Item, Material, Darkness, 5,000,000 Gold)
%Abstract Hide- (Item, Material, Air & Psychic & Magic, 41,000 Gold)
%Abyssal Diamond- (Item, Material, Darkness & Fire & Water, 36,000,000 Gold)
%Abyssal Gold- (Item, Material, Darkness & Earth, 370,000 Gold)
Abyssal Silk- (Item, Material, Water & Darkness, 895,000 Gold)
%Abyssal Voidsteel- (Item, Material, Darkness, 750,000 Gold)
%Accordant Diamond- (Item, Material, Law & Psychic, 36,000,000 Gold)
%Accordant Gear- (Item, Material, Law & Psychic & Technology, 36,000,000 Gold)
%Accuracy- (Item, Material, Air, 7,000,000 Gold)
Acid Mana Oil- (Item, Material, Acid, 5,000 Gold)
%Acid Crystal- (Item, Material, Acid, 20,000 Gold)
%Acid Crystal Piece- (Item, Material, Acid, 5,000 Gold)
%Acid Crystal Shard- (Item, Material, Acid, 1,000 Gold)
%Adamantine- (Item, Material, Earth & Physical, 24,000,000 Gold)
%Adaptive Blasphemy Matter- (Item, Material, Void & Darkness & Acid & Devastation & Progress, 500,000,000 Gold)
%Adaptive Miracle Matter- (Item, Material, Void & Astral & Wonder & Faith & Progress, 500,000,000 Gold)
%Added Gun Mounts- (Item, Material, Technology, 21,000 Gold)
%Addiction- (Item, Material, Darkness, 4,000,000 Gold)
%Adept's Horizon-Breaking Formula- (Item, Material, Progress, 250,000,001 Gold)
%Adorableness- (Item, Material, Light & Air, 5,000,000 Gold)
%Advanced Machinery- (Item, Material, Technology, 75,000 Gold)
%Advanced Medical Knowledge- (Item, Material, Light & Technology, 7,000,000 Gold)
%Advanced Parts- (Item, Material, Technology, 700,000 Gold)
%Aetherium- (Item, Material, Earth & Air & Aether, 120,000,000 Gold)
%Aetherium: Caeltype- (Item, Material, Air & Aether, 120,000,000 Gold)
%Aetherium: Caelumtype- (Item, Material, Illusion, 120,000,000 Gold)
%Aetherium: Negacaeltype- (Item, Material, Earth, 60,000,000 Gold)
%A Glimpse of the Horizon- (Item, Material, Hope & Progress, 3 Gold)
छ%Agnifevra Bush Leaves- (Item, Material, Fire & Water & Earth, 200,000 Gold)
%A Hint of True Progress- (Item, Material, Progress, 5,000,000 Gold)
%Air Crystal- (Item, Material, Air, 20,000 Gold)
%Air Crystal Piece- (Item, Material, Air, 5,000 Gold)
%Air Crystal Shard- (Item, Material, Air, 1,000 Gold)
%Airy Essence- (Item, Material, Air, 300 Gold)
Air Mana Oil- (Item, Material, Air, 5,000 Gold)
%Airy Mana Stone- (Item, Material, Air, 500 Gold)
Alchemic Materials- (Item, Material, Magic, 3,000 Gold)
%Alchemically-Produced Mega-Diamond- (Item, Material, Acid, 36,000,000 Gold)
%Alchemy Reagents- (Item, Material, Magic, 1,900 Gold)
%Alexandrite- (Item, Material, Earth & Physical, 60,000 Gold)
%Alien Parts- (Item, Material, Technology, 40,000 Gold)
Always-Fading Fabric- (Item, Material, Darkness, 36,500 Gold)
%Ambition- (Item, Material, Air & Fire & Energy, 6,000,000 Gold)
%Amethyst- (Item, Material, Earth & Darkness, 60,000 Gold)
%Ametrine- (Item, Material, Earth & Psychic, 60,000 Gold)
%Ammo Material- (Item, Material, Technology, 100 Gold)
Ammunition Drum- (Item, Material, Technology, 1,400 Gold)
%A Moment Of Peace- (Item, Material, Hope, 40,000,000 Gold)
%Ancient, Apocalyptic, Triumphant Sorcerer-Clown Metal- (Item, Material, Mystic & Spatial & Time & Fate & Fortune & Life & Destruction, 12,000,000 Gold)
%Ancient Blue Sand- (Item, Material, Water & Magic & Earth, 4,000 Gold)
%Ancient Fury- (Item, Material, Fire & Destruction & Fury, 150,000,000 Gold)
%Ancient Freshwater- (Item, Material, Water & Law, 50,000,000 Gold)
%Ancients' Powercore- (Item, Material, Earth & Energy & Magic & Technology, 200,000,000 Gold)
%Ancient Wood- (Item, Material, Earth, 80,000 Gold)
%Anger- (Item, Material, Fire & Physical, 5,000,000 Gold)
Angora- (Item, Material, Earth, 14,000 Gold)
%Animating Binding Rune of Lili VonMion- (Item, Material, Darkness & Magic, 30,215,204 Gold)
%Ant Chitin- (Item, Material, Earth, 180 Gold)
%Apprentice's Acidic Gear Heart- (Item, Material, Technology & Acid, 6,000 Gold)
%Apprentice's Acidic Power Core- (Item, Material, Technology & Acid, 5,000 Gold)
%Apprentice's Airy Gear Heart- (Item, Material, Technology & Air, 6,000 Gold)
%Apprentice's Airy Power Core- (Item, Material, Technology & Air, 5,000 Gold)
%Apprentice's Base Gear Heart- (Item, Material, Technology, 6,000 Gold)
%Apprentice's Base Power Core- (Item, Material, Technology, 5,000 Gold)
%Apprentice's Blazing Gear Heart- (Item, Material, Technology & Fire, 6,000 Gold)
%Apprentice's Blazing Power Core- (Item, Material, Technology & Fire, 5,000 Gold)
%Apprentice's Brilliant Gear Heart- (Item, Material, Technology & Light, 6,000 Gold)
%Apprentice's Brilliant Power Core- (Item, Material, Technology & Light, 5,000 Gold)
%Apprentice's Electrical Gear Heart- (Item, Material, Technology & Electrical, 6,000 Gold)
%Apprentice's Electrical Power Core- (Item, Material, Technology & Electrical, 5,000 Gold)
%Apprentice's Frozen Gear Heart- (Item, Material, Technology & Ice, 6,000 Gold)
%Apprentice's Frozen Power Core- (Item, Material, Technology & Ice, 5,000 Gold)
%Apprentice's Hydraulic Gear Heart- (Item, Material, Technology & Water, 6,000 Gold)
%Apprentice's Hydraulic Power Core- (Item, Material, Technology & Water, 5,000 Gold)
%Apprentice's Mindcrystal Gear Heart- (Item, Material, Technology & Psychic, 6,000 Gold)
%Apprentice's Mindcrystal Power Core- (Item, Material, Technology & Psychic, 5,000 Gold)
%Apprentice's Mystic Gear Heart- (Item, Material, Technology & Magic, 6,000 Gold)
%Apprentice's Mystic Power Core- (Item, Material, Technology & Magic, 5,000 Gold)
%Apprentice's Shadow Gear Heart- (Item, Material, Technology & Darkness, 6,000 Gold)
%Apprentice's Shadow Power Core- (Item, Material, Technology & Darkness, 5,000 Gold)
%Apprentice's Steam-Driven Gear Heart- (Item, Material, Technology & Physical, 6,000 Gold)
%Apprentice's Steam-Driven Power Core- (Item, Material, Technology & Physical, 5,000 Gold)
%Apprentice's Stone Gear Heart- (Item, Material, Technology & Earth, 6,000 Gold)
%Apprentice's Stone Power Core- (Item, Material, Technology & Earth, 5,000 Gold)
Aramid Fibre- (Item, Material, Physical, 12,000 Gold)
%Arbandic Gnomish Brass- (Item, Material, Physical & Technology, 17,000 Gold)
Argyle Fabric- (Item, Material, Magic & Psychic, 2,400 Gold)
%Armament Crystal- (Item, Material, Physical, 200,000 Gold)
Armor-Reinforced Fuel Tank- (Item, Material, Technology, 16,000 Gold)
Armored Bulkhead- (Item, Material, Technology, 18,900 Gold)
Armored Skirt- (Item, Material, Technology, 14,500 Gold)
Armoured Skirt- (Item, Material, Technology, 11,500 Gold)
Arrow-Deflecting Cloth- (Item, Material, Physical, 75,000 Gold)
%Artemian Steel- (Item, Material, Air & Physical, 5,000,000 Gold)
%Artichoke Heart of the Fruit Dragon- (Item, Material, Acid & Water & Light, 485,000 Gold)
Assorted Clockwork Parts- (Item, Material, Technology, 800 Gold)
Assorted Cool Colors of Paint- (Item, Material, Ice, 1,900 Gold)
Assorted Dark Colors of Paint- (Item, Material, Darkness, 1,900 Gold)
Assorted Fabric Swatches- (Item, Material, Air & Light, 600 Gold)
Assorted Light Colors of Paint- (Item, Material, Light, 1,900 Gold)
%Assorted Minor Armor-Plating-Enhancer Replacement Parts (Smaller Parts Only)- (Item, Material, Technology, 41,000 Gold)
Assorted Warm Colors of Paint- (Item, Material, Fire, 1,900 Gold)
%Astral Tear- (Item, Material, Astral, 210,000,000 Gold)
%Attunement- (Item, Material, Magic, 5,000,000 Gold)
%Authority- (Item, Material, Air & Fire & Light & Darkness, 6,000,000 Gold)
%Awe- (Item, Material, Light, 5,000,000 Gold)
%A Weatherman's Stolen Voice- (Item, Material, Water & Air & Electrical, 610,000 Gold)
%Awesomeness- (Item, Material, Light & Fire & Electrical & Glory, 100,000,000 Gold)
%Awesomeness (2)- (Item, Material, Light & Fire & Electrical & Glory, 5,000,000 Gold)
Bag of Clockwork Parts- (Item, Material, Technology, 860 Gold)
%Bag of Exotic Feathers- (Item, Material, Air, 15,000 Gold)
Ball of Yarn- (Item, Material, Earth & Air, 100 Gold)
%Bat Fangs- (Item, Material, Darkness & Physical, 1,600 Gold)
Beast Hide- (Item, Material, Earth, 9,000 Gold)
Beast Tooth- (Item, Material, Fire, 70 Gold)
%Beating Burmalong Heart- (Item, Material, Light & Magic, 17,000 Gold
Beige Dye- (Item, Material, Physical, 600 Gold)
%Belsicite- (Item, Material, Physical & Earth, 2,000,000 Gold)
%Better Alien Parts- (Item, Material, Technology, 800,000 Gold)
%Bigfoot Fur- (Item, Material, Earth, 170,000 Gold)
%Bioaugmented Chassis- (Item, Material, Technology, 89,000 Gold)
Biodegradable Plastic- (Item, Material, Technology, 7,500 Gold)
¬%Bio-Shell Composite- (Item, Material, Technology, 45,000 Gold)
%Bird-Raptor Feathers- (Item, Material, Earth, 3,700 Gold)
Bison Leather- (Item, Material, Earth, 4,500 Gold)
Bitter Powder- (Item, Material, Air & Magic & Earth, 2,000 Gold)
%Black Diamond Dust- (Item, Antiquity, Material, Darkness & Magic, 30,000 Gold)
%Black Dust from a Successful Infernal Casting- (Item, Material, Darkness, 40 Gold)
Black Dye- (Item, Material, Darkness, 600 Gold)
%Black-Hearted Bauble- (Item, Material, Darkness, 410,000 Gold)
Black Iron- (Item, Material, Darkness, 700 Gold)
Blackened Leather- (Item, Material, Darkness, 700 Gold)
Blackish Mist Puff- (Item, Material, Darkness, 90 Gold)
%Blazing Iron- (Item, Material, Fire, 65,000 Gold)
Blazing Iron(2)- (Item, Material, Fire, 15,000 Gold)
Blessed Earths- (Item, Material, Earth & Light, 3,000 Gold)
%Blessed Joy- (Item, Material, Light & Air, 7,800,000 Gold)
%Blessedness- (Item, Material, Light, 7,000,000 Gold)
%Blighted Stone- (Item, Material, Earth & Darkness, 140 Gold)
%Blinksteel- (Item, Material, Aether & Physical, 2,000,000 Gold)
%Blob Fragment- (Item, Material, Acid, 16,000 Gold)
%Blossom Hawk Petals- (Item, Material, Earth, 3,700 Gold)
Blue Dye- (Item, Material, Water, 600 Gold)
Blue Food Coloring- (Item, Material, Water & Acid, 200 Gold)
Blue Jell Goo- (Item, Material, Water, 500 Gold)
%Blue Muranite Crystal- (Item, Material, Water, 500 Gold)
%Blue Sand- (Item, Material, Water & Earth, 500 Gold)
Blood- (Item, Material, Darkness, 300 Gold)
%Blood (2)- (Item, Material, Blood, 300 Gold)
%Blood Element Core- (Item, Material, Blood, 7,500,000 Gold)
%Bloodflower Tears- (Item, Material, Life & Darkness, 310,000 Gold)
%Blood Juggernaut Iron- (Item, Material, Earth & Metal & War & Destruction & Blood, 130,000,000 Gold)
Bogie Wheel- (Item, Material, Technology, 1,400 Gold)
%Bold-Beast Brand Paint- (Item, Material, Life & Fire & Magic, 5,650,218 Gold)
Bone- (Item, Material, Darkness, 200 Gold)
Bone Claw- (Item, Material, Darkness, 900 Gold)
Bone Drake Scale-(Item, Material, Darkness, 7,000 Gold)
%Bones of the Elder Ocean- (Item, Material, Darkness & Water, 15,000,000 Gold)
%Book of Beasts Yet to Be Bound- (Item, Material, Fate, 18,000,000 Gold)
%Bottle Containing Shining Stardust and a Stardust Stone- (Item, Material, Astral, 650,000 Gold)
%Bottled Dreamstuff- (Item, Material, Magic & Psychic, 5,500,000 Gold)
%Bottled Dragon's Roar- (Item, Material, Fury & Fire & Air & Sonic, 25,000,000 Gold)
%Bottled Drakeling's Breath- (Item, Material, Air, 9,000 Gold)
%Bottled Unbroken Rain- (Item, Material, Universe, 500 XP)
^%Bottle of Sand from the Distant Shore of Memories- (Item, Material, Aether & Dream & Knowledge, 28,000,000 Gold)
Bow Material- (Item, Material, Physical, 100 Gold)
%Bowling Skills- (Item, Material, Earth & Air, 4,000,000 Gold)
Brass- (Item, Material, Earth, 2,000 Gold)
%Breath of Animating Void- (Item, Material, Darkness & Astral, 31,000,000 Gold)
%Breath of the East Wind- (Item, Material, Air, 69,000 Gold)
%Breath of the North Wind- (Item, Material, Air, 69,000 Gold)
%Breath of the South Wind- (Item, Material, Air, 69,000 Gold)
%Breath of the West Wind- (Item, Material, Air, 69,000 Gold)
%Breathable Air- (Item, Material, Air, 200 Gold)
%Breathtastic Fleece- (Item, Material, Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & Magic & Technology & Ice & Energy & Electrical & Acid, 5,000,000 Gold)
%Bright Essence- (Item, Material, Light, 300 Gold)
%Bright Mana Stone- (Item, Material, Light, 500 Gold)
%Broken Quality Cabeling- (Item, Material, Technology, 600 Gold)
%Broken Quality Tube Piece- (Item, Material, Technology, 500 Gold)
Brown Dye- (Item, Material, Earth, 600 Gold)
Bubble Paper- (Item, Material, Water & Physical & Technology, 1,100 Gold)
Bubblewrap- (Item, Material, Water & Technology, 1,200 Gold)
Bucket O' Bolts- (Item, Material, Technology, 300 Gold)
%Bucket of Strangely Green Paint- (Item, Material, Earth, 7,300 Gold)
Bulletproof Glass- (Item, Material, Technology & Physical, 14,000 Gold)
Bundle of Spider Threads- (Item, Material, Earth & Darkness, 1,400 Gold)
%Burmalong Heartstone- (Item, Material, Earth & Magic, 20,000 Gold)
Burmalong Hide- (Item, Material, Earth, 300 Gold)
%Burning Blood- (Item, Material, Darkness, 6,000 Gold)
%Businessman's Buttons- (Item, Material, Technology & Physical, 16,000 Gold)
Buttons- (Item, Material, Technology, 30 Gold)
%Butt Sweat- (Item, Material, Physical & Water, 60 Gold)
%Byntmere Shoe Leather- (Item, Material, Darkness & Earth, 16,500 Gold)
%Bytric Metal- (Item, Material, Technology, 57,000 Gold)
Cactus Needles- (Item, Material, Physical, 500 Gold)
Camoflage-Pattern Cloth- (Item, Material, Earth & Water, 4,500 Gold)
Canal Moss- (Item, Material, Earth & Water, 90 Gold)
%Candied Mini-Star- (Item, Material, Astral & Candy, 210,000,000 Gold)
%Carnelian- (Item, Material, Earth & Energy, 60,000 Gold)
%Carp Crystal- (Item, Material, Water & Chaos, 5,000 Gold)
Cartilage- (Item, Material, Physical & Water, 900 Gold)
Cashmere- (Item, Material, Magic & Earth, 14,500 Gold)
%Caustic Demon Blood- (Item, Material, Darkness & Fire & Acid, 450,000 Gold)
%Celestial Breath- (Item, Material, Light & Air, 200,000 Gold)
%Celestial Brightsteel- (Item, Material, Light, 750,000 Gold)
%Celestial Cloud- (Item, Material, Light & Air, 5,000,000 Gold)
%Celestial Diamond- (Item, Material, Light, 36,000,000 Gold)
%Celestial Fire- (Item, Material, Fire, 200,000 Gold)
%Celestial Gold- (Item, Material, Light & Earth, 200,000 Gold)
%Celestial Light- (Item, Material, Light, 200,000 Gold)
%Celestial Pearl- (Item, Material, Light & Earth, 200,000 Gold)
%Celestial Steel- (Item, Material, Light & Physical, 3,000,000 Gold)
Cellophane- (Item, Material, Technology, 1,100 Gold)
%Certainty- (Item, Material, Technology & Ice & Fate, 200,000,000 Gold)
%Change- (Item, Material, Air & Water, 5,000,000 Gold)
%Channeler's Diamond- (Item, Material, Magic & Electrical & Energy, 36,000,000 Gold)
%Chaos Crystal- (Item, Material, Chaos, 500,000 Gold)
%Chaotic Fragment- (Item, Material, Chaos, 100 Gold)
%Charcoal- (Item, Material, Earth & Fire, 200 Gold)
%Charisma- (Item, Material, Light & Air, 5,000,000 Gold)
Chartreuse Dye- (Item, Material, Fire, 600 Gold)
Checkerboard-Pattern Cloth- (Item, Material, Earth, 700 Gold)
Cheesecloth- (Item, Material, Water, 600 Gold)
%Chucklesteel- (Item, Material, Whimsy & Fire & Air, 750,000 Gold)
%Chunk of Amber- (Item, Material, Earth, 64,000 Gold)
Chunk of Granite- (Item, Material, Earth, 700 Gold)
%Citadel Basalt- (Item, Material, Fire & Darkness & Earth & Warding, 170,000,000 Gold)
Cinderblocks- (Item, Material, Earth & Technology, 2,900 Gold)
%Clay of the Great Beasts- (Item, Material, Earth & Life, 55,000,000 Gold)
%Clean Air- (Item, Material, Air, 40,000 Gold)
%Clean Air (2)- (Item, Material, Air, 5 Gold)
Clockwork Crank- (Item, Material, Technology & Air, 170 Gold)
Clockwork Knob- (Item, Material, Technology, 70 Gold)
Clockwork Hinge- (Item, Material, Technology, 80 Gold)
Clockwork Joint- (Item, Material, Technology, 200 Gold)
Clod of Dirt- (Item, Material, Earth, 4 Gold)
Cloth- (Item, Material, Earth, 400 Gold)
Cloth(2)- (Item, Material, Earth, 400 Gold)
Cloth of Crawling Insects- (Item, Material, Acid, 111,000 Gold)
Cloth Only Visible to the Wealthy- (Item, Material, Earth & Air, 1,500,000 Gold)
%Cloth that Breathes Well- (Item, Material, Air, 2,600 Gold)
Cloud- (Item, Material, Air, 15,000 Gold)
Cocoa Dye- (Item, Material, Earth, 600 Gold)
%Coded Diamond (Greater)- (Item, Material, Technology & Earth, 36,000,000 Gold)
%Collection of Leaves and Roots- (Item, Material, Earth, 300 Gold)
%Color- (Item, Material, Light & Earth & Air, 5,000,000 Gold)
%Colors of the Ocean of Color- (Item, Material, Light & Water & Fire & Psychic & Darkness & Magic & Acid & Electrical, 3,000,000 Gold)
%Comfort- (Item, Material, Light & Fire & Air & Earth & Water, 5,000,000 Gold)
%Command- (Item, Material, Air & Fire & Light & Earth & Energy, 5,000,000 Gold)
%Commerce- (Item, Material, Commerce, 6,000,000 Gold)
Common Seeds- (Item, Material, Earth, 100 Gold)
Common Spices- (Item, Material, Fire, 300 Gold)
%Comprehensive Airship Blueprints- (Item, Material, Air, 61,000 Gold)
%Concentrated Autumn- (Item, Material, Acid, 120,000 Gold)
%Concentrated Spring- (Item, Material, Electrical, 120,000 Gold)
%Concentrated Summer- (Item, Material, Earth & Air & Fire & Water, 120,000 Gold)
%Concentrated Winter- (Item, Material, Ice, 120,000 Gold)
%Concentration- (Item, Material, Psychic, 5,000,000 Gold)
Condor Feather- (Item, Material, Air, 80 Gold)
Conductive Rod- (Item, Material, Technology & Electrical, 1,600 Gold)
%Cone Iron- (Item, Material, Fire & Earth, 11,500,000 Gold)
%Connectivity- (Item, Material, Technology & Electrical & Energy, 5,000,000 Gold)
%Consolidated Imagination- (Item, Material, Whimsy & Psychic, 120,000,000 Gold)
%Construct Army Ebony- (Item, Material, Darkness, 11,000 Gold)
%Construct Army Ivory- (Item, Material, Light, 11,000 Gold)
%Construction Block (Basic)- (Item, Material, Magic & Technology, 30,000 Gold)
Control Lever- (Item, Material, Technology, 900 Gold)
%Conviction- (Item, Material, Light & Earth, 6,000,000 Gold)
%Cool Hologram- (Item, Material, Illusion, 300,000 Gold)
Copper Wire- (Item, Material, Earth & Technology, 100 Gold)
Coral Polyp- (Item, Material, Water, 60 Gold)
%Coreptulgin Sample- (Item, Material, Physical & Universe, 90,000,000 Gold)
%Corpse Parts- (Item, Material, Darkness, 600 Gold)
%Corruption- (Item, Material, Darkness, 5,000,000 Gold)
%Cosmic-Body Fabric- (Item, Material, Light & Darkness & Astral, 70,000,000 Gold)
%Cosmic Embryo- (Item, Material, Life & Astral & Time, 275,000,000 Gold)
%Cosmic Joy- (Item, Material, Astral & Hope, 210,000,000 Gold)
%Cosmos Metal- (Item, Material, Light & Darkness & Magic, 70,000,000 Gold)
Cotton- (Item, Material, Air, 600 Gold)
Cotton Thread- (Item, Material, Air, 600 Gold)
%Covertness- (Item, Material, Air & Psychic & Darkness, 5,000,000 Gold)
Cow Leather- (Item, Material, Earth, 900 Gold)
Cowhide- (Item, Material, Earth, 800 Gold)
%Craft - (Item, Material, Physical & Earth & Technology, 5,000,000 Gold)
%Crate of Spices- (Item, Material, Earth, 7,000 Gold)
%Crate of Stolen Desert Supplies and Finery- (Item, Material, Earth, 30,000 Gold)
%Crate of Supplies Requisitioned from Bascaradine- (Item, Material, Technology, 30,000 Gold)
Cricket Spine- (Item, Material, Earth, 80 Gold)
%Criminal's Mind- (Item, Material, Darkness & Technology, 14,500 Gold)
Crimson Dye- (Item, Material, Darkness, 600 Gold)
%Crossworld Fractal-Structure- (Item, Material, Spatial & Astral & Color, 300,000,000 Gold)
%Crotchetiness- (Item, Material, Air & Earth, 4,000,000 Gold)
%Crystal Dust- (Item, Material, Earth & Magic, 120,000 Gold)
%Crystalline Bit- (Item, Material, Earth & Technology, 450,000 Gold)
%Crystalline Wings- (Item, Material, Magic & Air & Earth, 421,000 Gold)
%Crystallized Archhymn- (Item, Material, Light & Sonic & Faith & Glory & Crystal (2), 190,000,000 Gold)
%Crystallized Chunk of Pure Spirit- (Item, Material, Magic & Light, 65,000 Gold)
%Crystallized Lightning- (Item, Material, Electrical, 67,000 Gold)
~%Crystallized Mist-Shadow Heartstone- (Item, Material, Darkness, 365,000 Gold)
%Crystallized Screams of the Damned- (Item, Material, Darkness & Fire & Sonic & Crystal (2), 19,000,000 Gold)
Crystallized Spirit Piece- (Item, Material, Magic, 6,000 Gold)
%Cube of Distilled Destruction- (Item, Material, Destruction, 7,000,000 Gold)
%Cube of Distilled Proof- (Item, Material, Air & Psychic, 5,000,000 Gold)
%Cube of Distilled Rationality- (Item, Material, Psychic & Technology & Earth, 5,000,000 Gold)
%Cube of Magical Energy- (Item, Material, Magic, 602,000 Gold)
Cubic Mile of Dirt- (Item, Material, Water, 70,000 Gold)
Cubic Mile of Water- (Item, Material, Water, 70,000 Gold)
%Cunning- (Item, Material, Psychic, 5,000,000 Gold)
Cupola- (Item, Material, Technology, 7,200 Gold)
%Curseproof Cloth- (Item, Material, Light & Fortune, 30,000,000 Gold)
%Daemonic Animation Runes- (Item, Material, Darkness & Magic, 30,115,204 Gold)
%Daemon Lord Brass- (Item, Material, Technology & Magic & Darkness & Glory, 160,000,000 Gold)
%Daemon's-Crown Wood- (Item, Material, Darkness & Nobility & Wood, 200,000,000 Gold)
%Dancing Flame of Fluctuating Solar Power- (Item, Material, Fire & Light, 87,000 Gold)
Dancing Shadow Cloth- (Item, Material, Darkness, 72,000 Gold)
%Dark-Purple Mushroom Piece that Attracts both Light and Shadow- (Item, Material, Darkness, 2,900 Gold)
Dark Basalt Stone- (Item, Material, Earth & Darkness, 300 Gold)
%Dark Conjunction Cloth- (Item, Material, Mystic & Darkness & Astral, 70,000,000 Gold)
%Dark Conjunction's Moaning Iron- (Item, Material, Metal & Darkness & Magic, 70,000,000 Gold)
%Dark Essence- (Item, Material, Darkness, 300 Gold)
%Darkest-Union Iron- (Item, Material, Metal & Darkness & Fire & Magic & Hope, 70,000,000 Gold)
%Dark Mana Stone- (Item, Material, Darkness, 500 Gold)
%Dark Matter- (Item, Material, Darkness & Technology & Astral, 95,000,000 Gold)
Dark Ritual-Grade Paper- (Item, Material, Darkness, 35,000 Gold)
%Dark War Iron- (Item, Material, Darkness & War & Destruction, 3,500,000 Gold)
Darkened Axe Blade- (Item, Material, Darkness, 1,900 Gold)
%Darkness Crystal- (Item, Material, Darkness, 20,000 Gold)
%Darkness Crystal Piece- (Item, Material, Darkness, 5,000 Gold)
%Darkness Crystal Shard- (Item, Material, Darkness, 1,000 Gold)
Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
%Dark Vines- (Item, Material, Earth & Darkness, 8,000 Gold)
%Dark Wolf Fur- (Item, Material, Darkness, 1,300 Gold)
Dead Wood- (Item, Material, Earth & Darkness, 110 Gold)
%Death Ash- (Item, Material, Darkness, 900 Gold)
%Deathless Shadow Stuff- (Item, Material, Darkness, 7,000 Gold)
%Deepdiamond Fleece- (Item, Material, Earth & Crystal (2), 30,000,000 Gold)
Deep Red Steel- (Item, Material, Earth & Fire, 3,200 Gold)
%Defenselessness- (Item, Material, Physical & Null, 1,000,000 Gold)
%Defensiveness- (Item, Material, Physical & Earth, 7,000,000 Gold)
%Defiant Iron- (Item, Material, War & Glory & Metal, 160,000,000 Gold)
%Defiant Iron (2)- (Item, Material, Will & Metal, 160,000,000 Gold)
%Demon Bone- (Item, Material, Darkness, 41,000 Gold)
%Demon Chitin- (Item, Material, Darkness, 46,000 Gold)
%Demon Frog Slime- (Item, Material, Darkness & Acid & Water, 210,000 Gold)
Demon Hide- (Item, Material, Fire & Darkness, 900 Gold)
%Demon Honeys- (Item, Material, Darkness, 61,000 Gold)
%Demon Lord Brass- (Item, Material, Fire & Darkness & Glory, 160,000,000 Gold)
%Demon Skin- (Item, Material, Darkness, 41,000 Gold)
%Demon's Lure- (Item, Material, Darkness & Water, 441,000 Gold)
%Demon Tendril- (Item, Material, Darkness, 43,000 Gold)
Denim- (Item, Material, Physical & Earth, 1,600 Gold)
%Dependability- (Item, Material, Light & Earth, 5,000,000 Gold)
Desert-Pattern Cloth- (Item, Material, Earth, 3,200 Gold)
%Design Notes for Advanced Materials- (Item, Material, Magic, 11,000,000 Gold)
%Desperation- (Item, Material, Fire & Darkness, 5,000,000 Gold)
%Destruction- (Item, Material, Destruction, 7,000,000 Gold)
%Destruction Crystal Piece- (Item, Material, Destruction, 20,000 Gold)
%Devil Smoke- (Item, Material, Darkness, 49,000 Gold)
%Diamond- (Item, Material, Earth & Light, 60,000 Gold)
%Diamond from the Hoard of Wonders- (Item, Material, Earth & Wonder, 36,000,000 Gold)
%Diamond of Distant Evils- (Item, Material, Earth & Air & Fire & Water & Spatial & Darkness, 100,000,000 Gold)
%Diamond of Distant Worlds- (Item, Material, Earth & Air & Fire & Water & Spatial, 36,000,000 Gold)
%Diamond of Imagined Times- (Item, Material, Magic & Psychic & Time, 36,000,000 Gold)
%Diamond of the Magi- (Item, Material, Magic, 36,000,000 Gold)
%Diamond of Walshandeth- (Item, Material, Fate, 36,000,000 Gold)
~%Diamond-River Diamond- (Item, Material, Water & Light, 36,000,000 Gold)
%Diamond that Can Contain a Great Soul- (Item, Material, Earth & Magic & Light & Darkness, 36,000,000 Gold)
%Diluted Life Mana Oil- (Item, Material, Life, 25,000 Gold)
%Diluted Time Mana Oil- (Item, Material, Time, 25,000 Gold)
%Dimension Wood- (Item, Material, Spatial, 1,500,000 Gold)
Dinaphorous Fabric- (Item, Material, Air & Magic, 14,000 Gold)
%Dire Wolf Pelt- (Item, Material, Earth, 19,700 Gold)
%Dirt- (Item, Material, Earth, 20 Gold)
%Discord- (Item, Material, Chaos & Darkness, 165,000 Gold)
%Distractiveness- (Item, Material, Psychic & Air, 5,000,000 Gold)
%Doom-Ink- (Item, Material, Water & Darkness & Mystic, 30,000,000 Gold)
%Double-Reinforced Chassis- (Item, Material, Technology, 84,000 Gold)
%Dreaming, Whispering, Crystallized Lobe Piece of the Abyss Brain- (Item, Material, Darkness & Water & Psychic, 2,597,400 Gold)
%Dreamcore- (Item, Material, Dream, 212,000,000 Gold)
%Dreamstuff- (Item, Material, Magic & Psychic, 500,000 Gold)
Drive Sprocket- (Item, Material, Technology, 2,900 Gold)
Driver's Optics- (Item, Material, Technology, 6,700 Gold)
%Drop of a Planetary's Divinity- (Item, Material, Earth & Air & Fire & Water & Magic & Technology & Physical & Psychic & Light & Darkness & Ice & Acid & Electrical, 890,000,000 Gold)
%Druidic Sage's Skills- (Item, Material, Earth & Magic, 10,000,000 Gold)
%Dryad Wood- (Item, Material, Earth, 600,000 Gold)
%Durihalcine- (Item, Material, Physical, 490,000 Gold)
%Durancite- (Item, Material, Physical & Earth, 3,800,000 Gold)
%Dust from the Wayfarer's Boots- (Item, Material, Earth & Air, 17,000 Gold)
Dust of a Magic Eye- (Item, Material, Magic & Psychic, 700 Gold)
Dwarven Steel- (Item, Material, Earth, 2,000 Gold)
Easily-Torn, Yet Somehow Still Very Protective, Fabric- (Item, Material, Air & Physical, 25,500 Gold)
Easy-Apply Camouflage Pattern- (Item, Material, Technology, 5,400 Gold)
%Earth Crystal- (Item, Material, Earth, 20,000 Gold)
%Earth Crystal Piece- (Item, Material, Earth, 5,000 Gold)
%Earth Crystal Shard- (Item, Material, Earth, 1,000 Gold)
%Earth Element Core- (Item, Material, Earth, 5,000,000 Gold)
%Earth Element Stone- (Item, Material, Earth, 1,000 Gold)
Earth Mana Oil- (Item, Material, Earth, 5,000 Gold)
%Earthen Essence- (Item, Material, Earth, 300 Gold)
%Earthen Mana Stone- (Item, Material, Earth, 500 Gold)
%Echo Diamond- (Item, Material, Sonic & Spatial, 36,000,000 Gold)
%Eclipse Steel- (Item, Material, Darkness, 15,000,000 Gold)
%Ectoplasm- (Item, Material, Darkness, 9,000 Gold)
%Ectoplasmic Sorrow- (Item, Material, Darkness & Psychic, 68,000 Gold)
%Effusiant Cloth of Danagor- (Item, Material, Light, 450,000 Gold)
Elastane- (Item, Material, Technology, 900 Gold)
Elastic- (Item, Material, Technology, 900 Gold)
%Elastic Flesh- (Item, Material, Physical, 600 Gold)
%Electrical Crystal- (Item, Material, Electrical, 20,000 Gold)
%Electrical Crystal Piece- (Item, Material, Electrical, 5,000 Gold)
%Electrical Crystal Shard- (Item, Material, Electrical, 1,000 Gold)
%Enigma-Beast Meat- (Item, Material, Time & Psychic & Spatial & Life, 300,000,000 Gold)
%Elder Geist Essence- (Item, Material, Darkness, 100,000,000 Gold)
%Elder Wood- (Item, Material, Earth & Life, 750,000 Gold)
Electrical Mana Oil- (Item, Material, Electrical, 5,000 Gold)
Electranine- (Item, Material, Electrical, 74,000 Gold)
%Electricity Crystal Piece- (Item, Material, Electricity, 5,000 Gold)
%Elegance- (Item, Material, Light & Air, 5,000,000 Gold)
%Elemental Dust M- (Item, Material, Fire, 7,000 Gold)
%Elemental Fluid Type L- (Item, Material, Water & Magic, 600 Gold)
%Elemental Pebbles- (Item, Material, Earth, 200 Gold)
%Elemental Powder Type C- (Item, Material, Magic, 500 Gold)
%Elemental Powder Type E- (Item, Material, Earth, 8,000 Gold)
%Elemental Powder Type J- (Item, Material, Earth & Electrical, 16,300 Gold)
%Elemental Powder Type M- (Item, Material, Earth & Magic, 900 Gold)
%Elemental Powder Type N- (Item, Material, Earth, 14,000 Gold)
Elementalist Oil of the Elements- (Item, Material, Air & Earth & Fire & Water, 10,000 Gold)
%Elementalist Oil of the Seasons- (Item, Material, Air & Earth & Fire & Water & Ice & Electrical & Acid, 15,000 Gold)
%Elusiveness- (Item, Material, Air & Darkness, 5,000,000 Gold)
%Ellanor's Blood- (Item, Material, Acid & Magic & Light, 60,000 Gold)
%Emerald- (Item, Material, Earth, 60,000 Gold)
%Empathy- (Item, Material, Light & Water & Psychic, 5,000,000 Gold)
%Empowered Dark Fabric- (Item, Material, Darkness, 77,000 Gold)
%Empowered Gigadiamond- (Item, Material, Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & Magic & Technology & Ice & Energy & Acid & Electrical, 36,000,000 Gold)
%Empowered Shadow Essence- (Item, Material, Darkness, 21,000,000 Gold)
%Enigma-Process Matter- (Item, Material, Mystery, 50,000,000 Gold)
%Entelechy- (Item, Material, Psychic & Fate, 150,000,000 Gold)
Empty Bottle- (Item, Material, Air, 20 Gold)
%Empty Steel- (Item, Material, Void, 15,000,000 Gold)
Enchanted Cloth- (Item, Material, Magic, 68,000 Gold)
%Enchanted Mud- (Item, Material, Earth, 9,000 Gold)
Enchanted Stone- (Item, Material, Earth, 500 Gold)
Enchanted Stone (2)- (Item, Material, Magic, 12,000 Gold)
%Energy Crystal- (Item, Material, Energy, 20,000 Gold)
%Energy Crystal Piece- (Item, Material, Energy, 5,000 Gold)
%Energy Crystal Shard- (Item, Material, Energy, 1,000 Gold)
Energy Mana Oil- (Item, Material, Energy, 5,000 Gold)
Engine Air Intake- (Item, Material, Technology, 4,850 Gold)
Engine Compartment- (Item, Material, Technology, 9,000 Gold)
%Enigma-Process Metal- (Item, Material, Mystery & Metal, 15,000,000 Gold)
Entirely Decorative Wiring- (Item, Material, Technology, 3,600 Gold)
%Entrenchment- (Item, Material, Earth & Physical, 5,000,000 Gold)
%Eon Rod- (Item, Material, Time, 11,000,000 Gold)
Essence of Kjall- (Item, Material, Magic, 200 Gold)
%Essence of Mental Suffering- (Item, Material, Darkness & Psychic, 800 Gold)
%Essence of the 'Golf Weakness'- (Item, Material, Air & Earth & Water, 4,000,000 Gold)
%Essence of the Lesser Drake- (Item, Material, Magic, 25,000 Gold)
%Essence of Yandere- (Item, Material, Light & Darkness & Psychic, 6,000,000 Gold)
%Eternal Prince's Diamond- (Item, Material, Nobility & Light, 36,000,000 Gold)
%Etiquette- (Item, Material, Air, 5,000,000 Gold)
%Evasiveness- (Item, Material, Air, 7,000,000 Gold)
%Evergarden Circuitry- (Item, Material, Technology, 14,000,000 Gold)
Everglacial Ice- (Item, Material, Ice, 860,000 Gold)
%Evermetal- (Item, Material, Light & Darkness & Astral & Time, 200,000,000 Gold)
%Evermetal (2)- (Item, Material, Metal, 36,000,000 Gold)
%Evermetal Diamond- (Item, Material, Metal, 36,000,000 Gold)
%Evershining Diamond- (Item, Material, Light, 36,000,000 Gold)
%Ever-Poofy Cloud- (Item, Material, Air, 990,000 Gold)
%Ever-White Feather- (Item, Material, Light & Air, 9,000,000 Gold)
%Evolution- (Item, Material, Evolution, 5,000,000 Gold)
%Expensive Ore- (Item, Material, Earth, 70,000 Gold)
%Exquisite Black Fur- (Item, Material, Earth & Darkness, 4,000,000 Gold)
%Exquisite Fur- (Item, Material, Earth, 4,000,000 Gold)
%Extensive Notes on Spell Design- (Item, Material, Magic, 18,000,000 Gold)
Extra Capacity Fuel Tank- (Item, Material, Technology, 14,000 Gold)
%Fabric- (Item, Material, Earth & Air, 100 Gold)
Fabric that Displays a Stationary Gradiant that Hides Behind Normal Reality when it Moves- (Item, Material, Psychic & Magic, 986,500 Gold)
Fabric with a Musty Odor- (Item, Material, Darkness & Air, 160 Gold)
Fabric with a Pattern that Contains Flowers- (Item, Material, Earth & Light, 4,700 Gold)
Fabric with a Pattern that has a Tropical Theme- (Item, Material, Water & Light, 6,500 Gold)
%Fadefractal Silk - (Item, Material, Illusion & Technology & Aether, 120,000,000 Gold)
%Fading Wing- (Item, Material, Magic, 1,000 Gold)
%Fae Queen's Diamond- (Item, Material, Magic & Earth, 36,000,000 Gold)
%Failed Aspirations- (Item, Material, Light & Fire & Null, 200,000 Gold)
%Fairness- (Item, Material, Light, 5,000,000 Gold)
%Fake, Plastic Dragon Heart- (Item, Material, Earth & Magic, 3,000 Gold)
%Fallstone- (Item, Material, Evil, 50,000,000 Gold)
%False Memories- (Item, Material, Psychic, 1,400,000 Gold)
%Fanaticism- (Item, Material, Light & Darkness & Fire, 5,000,000 Gold)
Fanciness- (Item, Material, Magic & Air & Light, 200,000 Gold)
%Farheaven Cloud- (Item, Material, Light & Spatial & Air & Aether, 140,000,000 Gold)
%Farspace Blossom- (Item, Material, Astral & Spatial & Wood, 180,000,000 Gold)
%Fast-Hover Engine- (Item, Material, Technology & Air, 62,000 Gold)
%Fate Crystal- (Item, Material, Darkness, 80,000 Gold)
%Fated Cobalt- (Item, Material, Fate, 240,000,000 Gold)
%Favor- (Item, Material, Air, 4,000,000 Gold)
Feather- (Item, Material, Air, 200 Gold)
%Feather of the Black Swan Manifest- (Item, Material, Technology & Air & Water & Chaos, 36,000,005 Gold)
Felt- (Item, Material, Darkness & Magic, 6,000 Gold)
%Fenrishide- (Item, Material, Physical & Earth, 55,000,000 Gold)
%Ferocity- (Item, Material, Physical & Fire, 4,000,000 Gold)
%Fiend's Beating Heart- (Item, Material, Darkness & Evil, 500,000,000 Gold)
%Fiend Essence- (Item, Material, Darkness, 100,000,000 Gold)
Fiery Glowstone (Item, Material, Fire, 500 Gold)
Fiber- (Item, Material, Earth, 300 Gold)
Fine Corals- (Item, Material, Water, 4,000 Gold)
%Fine Dwarven Steel- (Item, Material, Earth, 25,000 Gold)
Fine Salt- (Item, Material, Earth & Water, 5,000 Gold)
%Fire Crystal- (Item, Material, Fire, 20,000 Gold)
%Fire Crystal Piece- (Item, Material, Fire, 5,000 Gold)
%Fire Crystal Shard- (Item, Material, Fire, 1,000 Gold)
%Fire Element Core- (Item, Material, Fire, 5,000,000 Gold)
Fire Mana Oil- (Item, Material, Fire, 5,000 Gold)
Fireproof Plastic- (Item, Material, Fire & Water & Technology, 9,800 Gold)
Fishnet- (Item, Material, Darkness, 700 Gold)
Fistful of Shiny Stones- (Item, Material, Earth, 700 Gold)
%Five-Colored Silk of Glorious Light- (Item, Material, Light, 5,000,000 Gold)
%Fixation- (Item, Material, Darkness & Psychic, 4,000,000 Gold)
Flammable Fabric- (Item, Material, Fire & Technology, 900 Gold)
%Flame Essence- (Item, Material, Fire, 300 Gold)
Flame Gear- (Item, Material, Fire, 900 Gold)
%Flame Mana Stone- (Item, Material, Fire, 500 Gold)
%Flameworm Scales- (Item, Material, Fire, 100 Gold)
%Flameworm's Eye- (Item, Material, Fire, 600 Gold)
%Flamingly-Crystallized Lobe Piece of the Sea Brain- (Item, Material, Water & Psychic, 449,000 Gold)
%Flask of Water from the Infinite Sea- (Item, Material, Water, 10,000 Gold)
Flavorless Powder- (Item, Material, Air & Magic & Earth, 500 Gold)
%Flesh- (Item, Material, Darkness & Physical, 900 Gold)
%Flesh Flayed from a Spirit Consigned to Torment in a Demon Realm- (Item, Material, Darkness, 39,000 Gold)
%Flickering Image of Meat- (Item, Material, Air & Void, 100 Gold)
Flowing Shadow- (Item, Material, Darkness, 3,000,000 Gold)
%Fluid-Pumping Connector Cables- (Item, Material, Technology, 7,000 Gold)
%Flux Flax- (Item, Material, Flux, 30,000 Gold)
Fondant- (Item, Material, Air & Water, 900 Gold)
%Force-Warded Plating- (Item, Material, Earth & Magic & Technology, 46,000 Gold)
%Forestlurker Lizard Hide- (Item, Material, Earth, 4,500 Gold)
%Forethought- (Item, Material, Psychic, 4,000,000 Gold)
%Forgeking Steel- (Item, Material, Fire & Earth, 30,000,000 Gold)
%Fortitude- (Item, Material, Physical & Earth, 6,000,000 Gold)
%Four-Element Magidiamond- (Item, Material, Earth & Air & Fire & Water, 36,000,000 Gold)
%Fourth-Metal Frame- (Item, Material, Technology & Psychic & Metal, 5,000,000 Gold)
%Fragility- (Item, Material, Physical & Air, 4,000,000 Gold)
%Fragrant Narcotic Crystal- (Item, Material, Air & Earth & Acid, 200,000 Gold)
Freshness-In-A-Can- (Item, Material, Air & Light & Water, 6,500 Gold)
%Friendship- (Item, Material, Light & Magic, 5,000,000 Gold)
Fuel Tank- (Item, Material, Technology, 1,400 Gold)
%Fulfillment- (Item, Material, Light & Earth, 6,000,000 Gold)
Fume Extractor- (Item, Material, Technology, 5,900 Gold)
%Fury- (Item, Material, Fire, 5,000,000 Gold)
Gallon of Water- (Item, Material, Water, 200 Gold)
%Galvanized Plating- (Item, Material, Earth & Technology, 7,000 Gold)
%Gargamir Hide- (Item, Material, Physical, 110,000 Gold)
%Gargoyle Stone- (Item, Material, Earth, 17,000 Gold)
%Gateglass- (Item, Material, Spatial, 90,000,000 Gold)
%Gatelord's Diamond- (Item, Material, Spatial & Nobility, 220,000,000 Gold)
%Gatewood- (Item, Material, Magic, 14,000 Gold)
Gear- (Item, Material, Technology, 200 Gold)
Gear Soldier Parts- (Item, Material, Earth & Technology, 400 Gold)
%Gear that Turns the Land Around It- (Item, Material, Earth & Wonder & Technology, 36,000,000 Gold)
%Gerilyle- (Item, Material, Ice, 3,000,000 Gold)
%Getting-Kinda-Repetivive-Aren't-We-Darston-Ite- (Item, Material, Null, 100 Gold)
Ghost Cloth- (Item, Material, Darkness & Air, 76,000 Gold)
%Ghostfleece Goat's Tooth- (Item, Material, Air & Psychic, 7,500 Gold)
%Ghoul's Heart- (Item, Material, Darkness, 7,000 Gold)
%Giant Alexandrite- (Item, Material, Earth & Physical, 1,000,000 Gold)
%Giant Amethyst- (Item, Material, Earth & Darkness, 1,000,000 Gold)
%Giant Ametrine- (Item, Material, Earth & Psychic, 1,000,000 Gold)
%Giant Bone- (Item, Material, Darkness, 7,000 Gold)
%Giant Carnelian- (Item, Material, Earth & Energy, 1,000,000 Gold)
%Giant Diamond- (Item, Material, Earth & Light, 1,000,000 Gold)
%Giant Emerald- (Item, Material, Earth, 1,000,000 Gold)
%Giant Iolite- (Item, Material, Earth & Ice, 1,000,000 Gold)
%Giant Opal- (Item, Material, Earth & Air, 1,000,000 Gold)
%Giant Peridot- (Item, Material, Earth & Acid, 1,000,000 Gold)
Giant Plastic Eyeballs- (Item, Material, Air & Darkness, 11,000 Gold)
%Giant Quartz- (Item, Material, Earth & Technology, 1,000,000 Gold)
%Giant Ruby- (Item, Material, Earth & Fire, 1,000,000 Gold)
%Giant Sapphire- (Item, Material, Earth & Water, 1,000,000 Gold)
%Giant Teralyte- (Item, Material, Earth, 1,000,000 Gold)
%Giant Topaz- (Item, Material, Earth & Electrical, 1,000,000 Gold)
%Giant Zircon- (Item, Material, Earth & Magic, 1,000,000 Gold)
%Gigadiamond- (Item, Material, Earth, 20,500,000 Gold)
Gill Oil- (Item, Material, Water, 200 Gold)
Glacial Ice- (Item, Material, Ice & Water, 40,000 Gold)
Glacis Plate- (Item, Material, Technology, 24,000 Gold)
Glass Fibre- (Item, Material, Technology, 9,005 Gold)
%Glass of Faded Hours- (Item, Material, Time & Darkness & Magic, 1,500,000 Gold)
Glass of Fates- (Item, Material, Fire & Magic, 40,000 Gold)
%Glass of Shimmering Memories- (Item, Material, Ice & Magic, 50,000 Gold)
%Glass of the Lime Sky- (Item, Material, Acid & Psychic, 180,000 Gold)
%Glass Sphere- (Item, Material, Air & Water & Technology, 6,000 Gold)
%Glimmer of Heroism- (Item, Material, Light, 60,000 Gold)
Gloom Steel- (Item, Material, Darkness & Physical, 415,000 Gold)
%Glorious Diamond- (Item, Material, Glory, 36,000,000 Gold)
%Glorious Selerethric Sunmetal- (Item, Material, Light & Hope & Astral & Glory, 130,000,000 Gold)
%Glorious Sunmetal- (Item, Material, Light, 100,000,000 Gold)
%Glory- (Item, Material, Light & Fire, 6,000,000 Gold)
%Glory Crystal- (Item, Material, Glory, 80,000 Gold)
%Glory Element Core- (Item, Material, Glory, 10,000,000 Gold)
%Glyph Crystal- (Item, Material, Light, 70,000 Gold)
%Gnosis (Limited)- (Item, Material, Mystic, 100,000,000 Gold)
Goat's Blood- (Item, Material, Darkness, 300 Gold)
%Godcrown Steel- (Item, Material, Glory & Air & Light, 200,000,000 Gold)
%Godseed?- (Item, Material, Light & Darkness, 1 Gold)
%Godseed???- (Item, Material, Mystery, 1 Gold)
%Godseed???!!!???!!!- (Item, Material, Mystery & Progress, 222,222,222 Gold)
%Godseed.- (Item, Material, Light & Darkness, 100 Gold)
%Godseed!!!- (Item, Material, Light & Darkness, 111,111,111 Gold)
%Godseed: Affliction- (Item, Material, Magic & Darkness & Acid, 180,000,000 Gold)
%Godseed: Air- (Item, Material, Air, 180,000,000 Gold)
%Godseed: Angels- (Item, Material, Light, 180,000,000 Gold)
%Godseed: Death- (Item, Material, Darkness, 180,000,000 Gold)
%Godseed: Earth- (Item, Material, Earth, 180,000,000 Gold)
%Godseed: Forge- (Item, Material, Fire & Earth, 180,000,000 Gold)
%Godseed: Harvest- (Item, Material, Earth & Life, 180,000,000 Gold)
%Godseed: Knowledge- (Item, Material, Magic & Psychic & Technology & Knowledge, 180,000,000 Gold)
%Godseed: Light- (Item, Material, Light, 180,000,000 Gold)
%Godseed: Love- (Item, Material, Fire & Light, 180,000,000 Gold)
%Godseed: Magic- (Item, Material, Magic, 180,000,000 Gold)
%Godseed: Moon- (Item, Material, Magic & Darkness & Air, 180,000,000 Gold)
%Godseed: Night- (Item, Material, Darkness, 180,000,000 Gold)
%Godseed: Oceans- (Item, Material, Water, 180,000,000 Gold)
%Godseed: Sky- (Item, Material, Air, 180,000,000 Gold)
%Godseed: Storms- (Item, Material, Air & Water & Electrical & Ice, 180,000,000 Gold)
%Godseed: Sun- (Item, Material, Light & Hope & Fire, 180,000,000 Gold)
%Godseed: Thievery- (Item, Material, Darkness & Air, 180,000,000 Gold)
%Godseed: Trickery- (Item, Material, Chaos & Air & Psychic & Darkness, 180,000,000 Gold)
%Godseed: Tyranny- (Item, Material, Air & Darkness & Fire & Psychic, 180,000,000 Gold)
%Godseed: Underworld- (Item, Material, Darkness & Earth & Water, 180,000,000 Gold)
%Godseed: War- (Item, Material, War & Destruction, 180,000,000 Gold)
%Gold Bar- (Item, Material, Earth, 40,000 Gold)
Gold Dye- (Item, Material, Light, 600 Gold)
Gold Thread- (Item, Material, Earth, 60,000 Gold)
Golden Phantom Cloth- (Item, Material, Magic & Air, 755,000 Gold)
%Golden Wheatcord- (Item, Material, Earth, 150,000 Gold)
%Goldlumber- (Item, Material, Wood & Wealth, 60,000,000 Gold)
%Goldmiller's Powder- (Item, Material, Earth, 120,000 Gold)
%Goldmirror Glass- (Item, Material, Wealth & Illusion, 17,000,000 Gold)
%Golem Bronze- (Item, Material, Magic & Physical, 200,000 Gold)
%Golem Crystal- (Item, Material, Magic, 1,000,000 Gold)
%Golem Glass- (Item, Material, Magic & Physical, 110,000 Gold)
%Golem Ice- (Item, Material, Magic & Physical, 350,000 Gold)
%Golem Iron- (Item, Material, Magic & Physical, 450,000 Gold)
%Golem Ivory- (Item, Material, Magic & Physical, 950,000 Gold)
%Golemstone- (Item, Material, Magic & Earth, 85,000 Gold)
%Golem Silver- (Item, Material, Magic & Physical, 650,000 Gold)
%Golem's Gold- (Item, Material, Magic & Physical, 1,000,000 Gold)
%Golem Wood- (Item, Material, Magic & Physical, 120,000 Gold)
%Good Health- (Item, Material, Light & Physical, 5,000,000 Gold)
%Grace- (Item, Material, Light & Air, 6,000,000 Gold)
%Grand Gatewood- (Item, Material, Magic & Spatial, 7,000,000 Gold)
%Grand Imperial Skyship's Gears- (Item, Material, Air & Technology, 36,000,000 Gold)
%Grand Light Crystal- (Item, Material, Light, 1,000,000,000 Gold)
%Grand Light Crystal Piece- (Item, Material, Light, 100,000,000 Gold)
%Grand Light Crystal Shard- (Item, Material, Light, 10,000,000 Gold)
%Grandmaster's Platinum- (Item, Material, Metal & Progress, 240,000,000 Gold)
Gratuitous Belts- (Item, Material, Darkness & Physical, 4,900 Gold)
Gratuitous Zippers- (Item, Material, Technology & Physical, 1,160 Gold)
Gray Dye- (Item, Material, Physical, 600 Gold)
%Great Beast's Egg- (Item, Material, Water & Air & Earth, 100,000,000 Gold)
%Greater Essence of Yandere- (Item, Material, Light & Darkness & Psychic, 30,000,000 Gold)
%Great Forest's Wood- (Item, Material, Earth, 80,000 Gold)
%Great Forest's Worth of Highly Enchanted Wood- (Item, Material, Wood, 30,000,000 Gold)
%Great Oasis Gem- (Item, Material, Earth & Water, 36,000,000 Gold)
%Great Reef's Worth of Highly Enchanted Coral- (Item, Material, Water & Magic, 30,000,000 Gold)
%Great Serpent's Fang- (Item, Material, Physical, 710,000 Gold)
%Great Spider's Silk- (Item, Material, Earth & Darkness, 15,500,000 Gold)
%Great Warlord's Massive Diamond- (Item, Material, Earth, 36,000,000 Gold)
%Greater Light Crystal- (Item, Material, Light, 1,000,000 Gold)
%Greater Light Crystal Piece- (Item, Material, Light, 250,000 Gold)
%Greater Light Crystal Shard- (Item, Material, Light, 100,000 Gold)
Green Dye- (Item, Material, Earth, 600 Gold)
%Green Shiny Rock- (Item, Material, Earth, 50 Gold)
%Grey Matter- (Item, Material, Null, 50,000,000 Gold)
%Griffin Feathers- (Item, Material, Air, 60,000 Gold)
%Grimness- (Item, Material, Darkness, 3,000,000 Gold)
%Group of Samurai Inspecting Why Page 4 Feels So Long- (Item, Material, Psychic & Mystery, 70,000,000 Gold)
%Growth- (Item, Material, Earth, 5,000,000 Gold)
%Guile- (Item, Material, Air & Illusion, 6,000,000 Gold)
Gun Material- (Item, Material, Technology, 100 Gold)
Gun Mounting Plate- (Item, Material, Technology, 3,000 Gold)
%Hag's Eye- (Item, Material, Darkness & Magic, 850,000 Gold)
%Half a Sand Diamond- (Item, Material, Earth, 18,000,000 Gold)
%Half-Ton of Necromantically-Infused Flesh- (Item, Material, Darkness, 8,000 Gold)
%Hambelstern Prototype Cannon Drone Parts- (Item, Material, Technology, 2,575,900 Gold)
%Hambelstern Prototype Drone Network System Core- (Item, Material, Technology, 11,000,000 Gold)
%Hambelstern Prototype Parts- (Item, Material, Technology, 30,575,900 Gold)
Hammer Material- (Item, Material, Physical, 100 Gold)
Hardboard- (Item, Material, Earth, 100 Gold)
Hard Wood- (Item, Material, Earth, 700 Gold)
%Hard Work- (Item, Material, Earth & Physical, 3,000,000 Gold)
%Harpy Feathers- (Item, Material, Air, 800 Gold)
%Hate- (Item, Material, Darkness, 60,000 Gold)
%Hati's Hide- (Item, Material, Physical & Ice & Darkness, 45,000,000 Gold)
%Hatred of Gun-Bearing Dwarves- (Item, Material, Darkness & Earth & Technology, 4,000,000 Gold)
Hazelnut Extract- (Item, Material, Earth, 300 Gold)
Heavy Cloth- (Item, Material, Physical & Earth, 45,000 Gold)
%Helicopter's Propeller- (Item, Material, Technology, 14,000 Gold)
%Hengestone (Minor)- (Item, Material, Magic, 14,000 Gold)
%Hidden Impurity- (Item, Material, Darkness, 5,000,000 Gold)
%Higabon Fur- (Item, Material, Earth, 110,000 Gold)
High-End Tank Parts- (Item, Material, Technology, 14,000 Gold)
%High Quality Robotic Upgrade Part- (Item, Material, Technology, 60,000 Gold)
%Hippogriff Feathers- (Item, Material, Air, 70,000 Gold)
%Historical Knowledge- (Item, Material, Time & Magic, 6,000,000 Gold)
%Hohosteel Ingot- (Item, Material, Ice & Physical, 1,000,000 Gold)
%Holiness- (Item, Material, Light, 6,000,000 Gold)
%Hollow Echo Diamond- (Item, Material, Sonic & Air & Spatial, 36,000,000 Gold)
%Holy One Essence- (Item, Material, Light, 100,000,000 Gold)
%Honesty- (Item, Material, Light & Earth & Air, 5,000,000 Gold)
%Honeystone- (Item, Material, Earth, 1,600 Gold)
%Honor- (Item, Material, Light & Air, 5,000,000 Gold)
%Hope- (Item, Material, Light, 120,000 Gold)
%Hope and Dreams of an Adventuring Hero- (Item, Material, Light, 800,000 Gold)
%Hope and Dreams of a New Hero- (Item, Material, Light, 80,000 Gold)
%Hope Crystal- (Item, Material, Hope, 20,000 Gold)
%Hope Crystal Piece- (Item, Material, Hope, 5,000 Gold)
%Hope Crystal Shard- (Item, Material, Hope, 1,000 Gold)
Hope Mana Oil- (Item, Material, Hope, 5,000 Gold)
Horror's Leering Eye- (Item, Material, Darkness, 5,000 Gold)
Houndstooth Cloth- (Item, Material, Physical, 3,800 Gold)
%Hovertank Ring- (Item, Material, Technology, 61,000 Gold)
%Hresvelgr Feathers- (Item, Material, Air, 42,000,000 Gold)
%Hsing-Hsing's Dye-Blood- (Item, Material, Water & Magic, 130,000 Gold)
Huge Ball of Plantation-Grown Rubber- (Item, Material, Technology & Earth, 2,000 Gold)
%Huge Container of Air Mana Oil- (Item, Material, Air, 500,000 Gold)
%Huge Container of Earth Mana Oil- (Item, Material, Earth, 500,000 Gold)
%Huge Container of Electrical Mana Oil- (Item, Material, Electrical, 500,000 Gold)
%Huge Container of Energy Mana Oil- (Item, Material, Energy, 500,000 Gold)
%Huge Container of Fire Mana Oil- (Item, Material, Fire, 500,000 Gold)
%Huge Container of Life Mana Oil- (Item, Material, Life, 5,000,000 Gold)
%Huge Container of Water Mana Oil- (Item, Material, Water, 500,000 Gold)
Hunk of Pumice- (Item, Material, Earth & Fire, 1,100 Gold)
%Hyburion Overthruster- (Item, Material, Technology, 40,000 Gold)
%Hypercharged Computer Core- (Item, Material, Technology & Energy, 18,000,000 Gold)
%Hyperecho Gellerite- (Item, Material, Dopple & Time & Metal, 350,000,000 Gold)
Ice- (Item, Material, Ice, 600 Gold)
%Ice Butterfly Wing - (Item, Material, Magic & Ice, 22,000 Gold)
%Ice Crystal- (Item, Material, Ice, 20,000 Gold)
%Ice Crystal Piece- (Item, Material, Ice, 5,000 Gold)
%Ice Crystal Shard- (Item, Material, Ice, 1,000 Gold)
Ice Gear- (Item, Material, Ice, 900 Gold)
Ice Mana Oil- (Item, Material, Ice, 5,000 Gold)
%Ice Vines- (Item, Material, Earth & Ice, 7,000 Gold)
Idler Wheel- (Item, Material, Technology, 2,200 Gold)
Igneous Stone- (Item, Material, Earth & Fire, 300 Gold)
%Illegible Sheet Music- (Item, Material, Air, 140 Gold)
%Illusion- (Item, Material, Illusion, 5,000,000 Gold)
%Imbued Runic Magidiamond- (Item, Material, Earth & Air & Fire & Water & Darkness & Magic, 72,000,000 Gold)
%Imitation- (Item, Material, Air, 5,000,000 Gold)
%Imitation Diamond-Dust- (Item, Antiquity, Material, Air & Ice, 500 Gold)
%Immortal Essence- (Item, Material, Light & Darkness, 100,000,000 Gold)
%Imp's Blood- (Item, Material, Darkness & Fire, 3,400 Gold)
%Improved Radio Component- (Item, Material, Technology, 700,000 Gold)
Impure Copper- (Item, Material, Earth, 200 Gold)
Impure Iron- (Item, Material, Earth, 400 Gold)
%Impure Stimbelhein- (Item, Material, Earth, 7,000 Gold)
%Impurity- (Item, Material, Darkness, 5,000,000 Gold)
Inactive Steroids- (Item, Material, Technology, 300 Gold)
%Incorporeality- (Item, Material, Air & Magic, 6,000,000 Gold)
%Incredibly-High-Quality Counterfeit Lesser Destiny Gem- (Item, Material, Earth, 2,000,000 Gold)
%Independence- (Item, Material, Water & Air & Ice, 5,000,000 Gold)
Individual Lame (Plate)- (Item, Material, Physical, 260 Gold)
%Inferno Gate Diamond- (Item, Material, Spatial & Fire, 36,000,000 Gold)
%Infused Pebbles- (Item, Material, Earth & Magic, 6,000 Gold)
%Inky Stuff- (Item, Material, Darkness, 6,000 Gold)
%Innovation- (Item, Material, Progress, 7,000,000 Gold)
Instructions for a Tedious Holy Ritual- (Item, Material, Light, 9,000 Gold)
Intact Hide- (Item, Material, Earth, 140 Gold)
%Iolite- (Item, Material, Earth & Ice, 60,000 Gold)
%Iron Lotus-Cog- (Item, Material, Law & Technology, 67,000 Gold)
%Ironsalt- (Item, Material, Physical & Psychic, 16,000 Gold)
Itchy Wool- (Item, Material, Earth, 210 Gold)
%I-Wonder-If-The-Shielding-Golem-Was-Feeling-Left-Out-Ite- (Item, Material, Technology, 100 Gold)
Jar of Algae- (Item, Material, Earth, 120 Gold)
Jar of Smoke- (Item, Material, Fire & Darkness, 700 Gold)
Jell Goo- (Item, Material, Earth, 100 Gold)
%Juggernaut Steel- (Item, Material, Earth & Metal, 130,000,000 Gold)
Jumbled Robot Parts- (Item, Material, Technology, 200 Gold)
Junk- (Item, Material, Technology, 15 Gold)
%Jurax Ape Hair- (Item, Material, Earth, 6,000 Gold)
Jute Fibre- (Item, Material, Earth, 2,600 Gold)
%Kappa Bloodmind's Blood- (Item, Material, Darkness & Blood, 170,000 Gold)
Kelp (2)- (Item, Material, Water, 600 Gold)
%Kindness- (Item, Material, Light, 5,000,000 Gold
%Knowledge- (Item, Material, Magic & Technology, 6,000,000 Gold)
%Knowledge of Defensive Techniques- (Item, Material, Physical & Psychic, 6,000,000 Gold)
%Kookytanium- (Item, Material, Chaos, 70,000,000 Gold)
L33T Code- (Item, Material, Technology, 1,337,000 Gold)
Lace- (Item, Material, Air & Light, 200 Gold)
Lamellar Plates- (Item, Material, Physical, 11,000 Gold)
Lanolin- (Item, Material, Earth & Water, 600 Gold)
%Lapis Lazuli- (Item, Material, Earth & Water & Magic & Psychic, 60,000 Gold)
%Large Alexandrite- (Item, Material, Earth & Physical, 190,000 Gold)
%Large Amethyst- (Item, Material, Earth & Darkness, 190,000 Gold)
%Large Ametrine- (Item, Material, Earth & Psychic, 190,000 Gold)
Large Bar of Iron- (Item, Material, Earth, 7,800 Gold)
%Large Bar of Mildly Tainted Iron- (Item, Material, Earth & Darkness, 6,500 Gold)
%Large Bone- (Item, Material, Darkness, 1,900 Gold)
%Large Carnelian- (Item, Material, Earth & Energy, 190,000 Gold)
%Large Chassis- (Item, Material, Technology, 71,000 Gold)
%Large Chunk of Shale- (Item, Material, Earth, 500 Gold)
%Large Container of Air Mana Oil- (Item, Material, Air, 50,000 Gold)
%Large Container of Diluted Time Mana Oil - (Item, Material, Time, 100,000 Gold)
%Large Container of Earth Mana Oil- (Item, Material, Earth, 50,000 Gold)
%Large Container of Electrical Mana Oil- (Item, Material, Electrical, 50,000 Gold)
%Large Container of Energy Mana Oil- (Item, Material, Energy, 50,000 Gold)
%Large Container of Fire Mana Oil- (Item, Material, Fire, 50,000 Gold)
%Large Container of Hope Mana Oil- (Item, Material, Hope, 50,000 Gold)
%Large Container of Light Mana Oil- (Item, Material, Light, 50,000 Gold)
%Large Container of Time Mana Oil- (Item, Material, Time, 1,000,000 Gold)
%Large Container of Water Mana Oil- (Item, Material, Water, 50,000 Gold)
%Large Diamond- (Item, Material, Earth & Light, 190,000 Gold)
%Large Droplet of Controlled Sunfire- (Item, Material, Light, 6,000,000 Gold)
%Large Emerald- (Item, Material, Earth, 190,000 Gold)
Large Gear- (Item, Material, Earth, 1,000 Gold)
%Large Iolite- (Item, Material, Earth & Ice, 190,000 Gold)
Large Jar of Wax- (Item, Material, 450 Gold)
%Large Luminescent Wing- (Item, Material, Magic, 79,000 Gold)
%Large Opal- (Item, Material, Earth & Air, 190,000 Gold)
%Large Peridot- (Item, Material, Earth & Acid, 190,000 Gold)
Large Piece of Coal- (Item, Material, Earth & Fire, 400 Gold)
%Large Pile of Mostly Magic-Immune Crystal Shards- (Item, Material, Magic & Earth, 18,000,000 Gold)
%Large Quartz- (Item, Material, Earth & Technology, 190,000 Gold)
%Large Red Muranite Crystal- (Item, Material, Water, 6,000 Gold)
%Large Ruby- (Item, Material, Earth & Fire, 190,000 Gold)
%Large Sapphire- (Item, Material, Earth & Water, 190,000 Gold)
%Large, Shining Red Muranite Crystal- (Item, Material, Water, 10,000 Gold)
%Large Shard of Moonlight- (Item, Material, Light & Air & Magic, 520,000 Gold)
%Large Shard of Starlight- (Item, Material, Magic, 250,000 Gold)
%Large Shard of Sunlight- (Item, Material, Light & Air & Magic, 720,000 Gold)
%Large Teralyte- (Item, Material, Earth, 190,000 Gold)
%Larger than Normal Container of Elementalist Oil of the Elements- (Item, Material, Air & Earth & Fire & Water, 17,000 Gold)
%Large Topaz- (Item, Material, Earth & Electrical, 190,000 Gold)
%Large Virtuous Essence Flicker- (Item, Material, Light, 1,268,700 Gold)
%Large Zircon- (Item, Material, Earth & Magic, 190,000 Gold)
%Larimar- (Item, Material, Earth & Air & Light & Physical, 60,000 Gold)
%Lastrill Thorns- (Item, Material, Physical & Earth, 200 Gold)
Lavender Dye- (Item, Material, Psychic, 600 Gold)
%Legality- (Item, Material, Air, 5,000,000 Gold)
Lesser Binding Thread- (Item, Material, Magic, 55,000 Gold)
%Lesser Destiny Gem- (Item, Material, Fate, 36,000,000 Gold)
%Lesser Dreamcore- (Item, Material, Dream, 36,000,000 Gold)
%Lesser Fatethread Cloth- (Item, Material, Fate, 30,000,000 Gold)
%Lesser MacGuffium- (Item, Material, Mystic & Fate & Time, 90,000,000 Gold)
%Lesser Psionic Oni Blood- (Item, Material, Psychic, 97,000 Gold)
%Lesser Sphere of Temporal Energy- (Item, Material, Time, 600,000 Gold)
%Lesser Sundoor Cloth- (Item, Material, Light & Fire & Spatial & Astral, 30,000,000 Gold)
%Lesser Timecore- (Item, Material, Time, 36,000,000 Gold)
%Lesser Warp Drive- (Item, Material, Technology, 12,000,000 Gold)
Lever- (Item, Material, Technology, 600 Gold)
%Lexicon of Golem-Animating Symbols- (Item, Material, Magic & Light, 1,950,000 Gold)
%Life Crystal- (Item, Material, Life, 500,000 Gold)
%Life Diamond- (Item, Material, Life, 36,000,000 Gold)
%Light-Eating Oil- (Item, Material, Darkness, 30,000 Gold)
%Life Element Core- (Item, Material, Life, 10,000,000 Gold)
%Life Force- (Item, Material, Life, 5,000,000 Gold)
%Light Crystal- (Item, Material, Light, 20,000 Gold)
%Light Crystal Piece- (Item, Material, Light, 5,000 Gold)
%Light Crystal Shard- (Item, Material, Light, 1,000 Gold)
Light Green Dye- (Item, Material, Earth, 600 Gold)
%Light in the Darkness- (Item, Material, Light & Darkness, 5,000,000 Gold)
%Light Mana Oil- (Item, Material, Light, 5,000 Gold)
%Light-Nailing Feather- (Item, Material, Light & Darkness & Physical & Mystic, 6,000,000 Gold)
Limestone- (Item, Material, Earth, 500 Gold)
Linen- (Item, Material, Earth, 350 Gold)
Link- (Item, Material, Technology, 500 Gold)
Lizard Scales- (Item, Material, Earth, 20 Gold)
%Logic- (Item, Material, Psychic & Technology & Ice, 5,000,000 Gold)
%Lone Earth Dragon Scale- (Item, Material, Earth, 30,000 Gold)
Long, Blue Feather- (Item, Material, Air, 600 Gold)
%Loose Sand- (Item, Material, Earth, 90 Gold)
%Lots of Sand- (Item, Material, Earth & Fire, 11,000 Gold)
Loud Fabrics- (Item, Material, Water & Psychic, 2,000 Gold)
Loud Fabrics (2)- (Item, Material, Tacky, 355,000 Gold)
Loud Fabrics (3)- (Item, Material, Sonic, 375,000 Gold)
%Love- (Item, Material, Light & Fire, 6,000,000 Gold)
%Loyalty- (Item, Material, Light & Air, 450,000 Gold)
%Luck- (Item, Material, Fortune, 7,000,000 Gold)
Luminescent Cloth- (Item, Material, Light, 19,000 Gold)
%Luminescent Wing- (Item, Material, Magic, 9,000 Gold)
%Lunacy Crystal- (Item, Material, Darkness, 70,000 Gold)
%Lunar Diamond- (Item, Material, Magic, 7,500,000 Gold)
%Lunar Diamond Chip- (Item, Material, Magic, 60,000 Gold)
%Lunar Diamond Fragment- (Item, Material, Magic, 300,000 Gold)
%Lunar Diamond Piece- (Item, Material, Magic, 1,500,000 Gold)
%Lurid Spatial Colors- (Item, Material, Magic, 15,000 Gold)
Kevlar- (Item, Material, Technology & Physical, 9,500 Gold)
Machine Oil- (Item, Material, Technology & Water, 200 Gold)
Machine Parts- (Item, Material, Technology, 90 Gold)
%Mad Skillz- (Item, Material, Air & Technology, 10,000,000 Gold)
%Mage Machine's Gears- (Item, Material, Technology & Magic, 32,000,000 Gold)
%Mageweaver-Spun Frostthread Cloth- (Item, Material, Ice & Magic, 240,000 Gold)
%Magewood Tank Body- (Item, Material, Magic & Earth, 90,000 Gold)
%Magic- (Item, Material, Magic, 5,000,000 Gold)
%Magical Friendship- (Item, Material, Magic, 6,000,000 Gold)
Magic Cloth- (Item, Material, Magic, 7,000 Gold)
%Magic Copper Ore- (Item, Material, Magic, 5,000 Gold)
%Magic Crystal- (Item, Material, Air, 20,000 Gold)
%Magic Crystal Piece- (Item, Material, Magic, 5,000 Gold)
%Magic Crystal Shard- (Item, Material, Magic, 1,000 Gold)
%Magic Dragon Scales- (Item, Material, Magic, 400,000 Gold)
%Magic Element Core- (Item, Material, Null, 5,000,000 Gold)
%Magic Gold Ore- (Item, Material, Magic, 100,000 Gold)
Magic Mana Oil- (Item, Material, Magic, 5,000 Gold)
%Magic Silver Ore- (Item, Material, Magic, 50,000 Gold)
%Magical Knowledge- (Item, Material, Magic, 6,000,000 Gold)
%Magiglass- (Item, Material, Magic, 90,000 Gold)
%Magical Gears- (Item, Material, Magic & Technology, 26,000 Gold)
%Magical Silver Gears- (Item, Material, Magic, 100,000 Gold)
Magical Silver- (Item, Material, Magic, 50,000 Gold)
%Magma of Muspelheim- (Item, Material, Fire, 40,000,000 Gold)
%Malevolence Diamond- (Item, Material, Darkness, 36,000,000 Gold)
%Malignant Essence Flicker- (Item, Material, Darkness, 6,700 Gold)
%Mana Essence- (Item, Material, Magic, 300 Gold)
%Mana from a Lesser Conceptual Domain- (Item, Material, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Electircal & Acid & Energy & Ice, 1,000,000 Gold)
%Mana-Rich Sand- (Item, Material, Earth & Magic & Fire, 600,000 Gold)
%Mana Stone- (Item, Material, Magic, 500 Gold)
%Mancrusher Treads- (Item, Material, Technology & Physical, 85,000 Gold)
%Mania- (Item, Material, Darkness & Psychic, 6,000,000 Gold)
%Manliness- (Item, Material, Physical, 5,000,000 Gold)
%Margvaldum- (Item, Material, Magic, 65,000 Gold)
%Mason-Crafted Stone- (Item, Material, Earth, 6,000 Gold)
%Massive Sandwurm’s Tooth- (Item, Material, Earth & Physical, 1,160,000 Gold)
%Massive Sphere of Glowing Energy- (Item, Antiquity, Light & Energy, 5,000,000 Gold)
%Massive Sphere of Holy Energy- (Item, Material, Light & Hope, 7,602,000 Gold)
Massive Sphere of Life Energy- (Item, Material, Life & Earth, 7,602,000 Gold)
%Massive Sphere of Magical Energy- (Item, Material, Magic, 7,602,000 Gold)
%Massive Sphere of Necromantic Energy- (Item, Material, Darkness & Magic, 7,602,000 Gold)
%Massive Sphere of Spiritual Energy- (Item, Material, Darkness & Light, 7,602,000 Gold)
%Massive Sphere of Uncontrolled Blight Essence- (Item, Material, Darkness & Earth & Acid, 7,602,000 Gold)
%Massive Sphere of White Necromantic Energy- (Item, Material, Hope & Darkness & Magic, 7,602,000 Gold)
%Master's Crystal- (Item, Material, Hope & Mystic, 150,000,000 Gold)
%Master's Silver- (Item, Material, Hope & Metal, 150,000,000 Gold)
%Material Resultant from Irrimazzo's First Novel Attempt at Creating Perfected Iron- (Item, Material, Earth & Physical & Technology & Progress, 50,000,000 Gold)
%Maw Demon's Teeth- (Item, Material, Darkness, 48,000 Gold)
%Massive Chassis- (Item, Material, Technology, 210,000 Gold)
%Mathematics- (Item, Material, Psychic & Technology & Numerals, 5,000,000 Gold)
%Mechanization- (Item, Material, Physical & Technology, 4,000,000 Gold)
%Metamorphic Goop- (Item, Material, Magic, 31,000 Gold)
Metamorphic Stone- (Item, Material, Earth, 300 Gold)
Metal Clip- (Item, Material, Earth, 90 Gold)
Metal Cube- (Item, Material, Earth, 100 Gold)
Metal Hunk- (Item, Material, Physical, 200 Gold)
%Metal of the Setting Sun- (Item, Material, Light, 15,000,000 Gold)
%Metal of the Rising Sun- (Item, Material, Light, 15,000,000 Gold)
%Metal Resultant from a Worldsmelter's Unsuccessful Attempt at Making Perfected Iron- (Item, Material, Earth & Metal, 200,000,000 Gold)
%Metal the Sun Cannot See- (Item, Material, Darkness & Light & Magic, 16,100,000 Gold)
Metal Tube- (Item, Material, Physical & Technology, 80 Gold)
%Meteor Steel- (Item, Material, Astral & Earth & Physical, 35,000,000 Gold)
%Miasma- (Item, Material, Toxin & Air, 5,000,000 Gold)
Microfibre Cloth- (Item, Material, Technology, 7,000 Gold)
Midnight Shine- (Item, Material, Darkness & Light, 5,000,000 Gold)
Mildly Enchanted Metal Scrap- (Item, Material, Technology & Magic, 200 Gold)
Milk Fibre- (Item, Material, Earth & Water & Light, 1,100 Gold)
Mindbug Ichor- (Item, Material, Psychic & Acid, 30,000 Gold)
%Minor, Dacchenburg-Engine-Produced, Rigidly-Defined Essence of Air- (Item, Material, Air, 10,000 Gold)
%Minor Engine-Born Prime's Essence of Acid- (Item, Material, Acid, 10,000 Gold)
%Minor Engine-Born Prime's Essence of Air- (Item, Material, Air, 10,000 Gold)
%Minor Engine-Born Prime's Essence of Armor- (Item, Material, Physical, 10,000 Gold)
%Minor Engine-Born Prime's Essence of Blaze- (Item, Material, Fire, 10,000 Gold)
%Minor Engine-Born Prime's Essence of Clouds- (Item, Material, Air, 10,000 Gold)
%Minor Engine-Born Prime's Essence of Cunning- (Item, Material, Psychic, 10,000 Gold)
%Minor Engine-Born Prime's Essence of Darkness- (Item, Material, Darkness, 10,000 Gold)
%Minor Engine-Born Prime's Essence of Earth- (Item, Material, Earth, 10,000 Gold)
%Minor Engine-Born Prime's Essence of Electrical- (Item, Material, Electrical, 10,000 Gold)
%Minor Engine-Born Prime's Essence of Energy- (Item, Material, Energy, 10,000 Gold)
%Minor Engine-Born Prime's Essence of Force- (Item, Material, Energy, 10,000 Gold)
%Minor Engine-Born Prime's Essence of Fire- (Item, Material, Fire, 10,000 Gold)
%Minor Engine-Born Prime's Essence of Invention- (Item, Material, Technology, 10,000 Gold)
%Minor Engine-Born Prime's Essence of Magic- (Item, Material, Magic, 10,000 Gold)
%Minor Engine-Born Prime's Essence of Manufacturing- (Item, Material, Technology, 10,000 Gold)
%Minor Engine-Born Prime's Essence of Relics- (Item, Material, Magic, 10,000 Gold)
%Minor Engine-Born Prime's Essence of Rivers- (Item, Material, Water, 10,000 Gold)
%Minor Engine-Born Prime's Essence of Sound- (Item, Material, Air, 10,000 Gold)
%Minor Engine-Born Prime's Essence of Winter- (Item, Material, Ice, 10,000 Gold)
%Minor Engine-Born Prime's Essence of Wounds- (Item, Material, Physical, 10,000 Gold)
%Minor Essence of a Celestial of Night- (Item, Material, Darkness, 36,000 Gold)
Minor Celestial Essence- (Item, Material, Light, 36,000 Gold)
%Minor Devil Mind-Vampire's Blood- (Item, Material, Darkness & Psychic, 85,000 Gold)
%Mirage Diamond- (Item, Material, Illusion, 36,000,000 Gold)
%Mirror-Realm Diamond- (Item, Material, Ice & Spatial, 36,000,000 Gold)
%Mirror-Realm Quicksilver- (Item, Material, Water & Earth & Light & Magic, 90,000,000 Gold)
%Mirror Stuff- (Item, Material, Magic & Spatial, 600,000 Gold)
%Miserliness- (Item, Material, Wealth & Darkness, 10,000,000 Gold)
%Missile-Proof Glass- (Item, Material, Technology & Air, 165,000 Gold)
%Moderately-Sized Virtuous Essence Flicker- (Item, Material, Light, 68,700 Gold)
%Moderation- (Item, Material, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Energy & Ice, 5,000,000 Gold)
Mohair- (Item, Material, Earth, 15,000 Gold)
%Momentum- (Item, Material, Physical, 5,000,000 Gold)
Monofilament Wire- (Item, Material, Technology, 160,000 Gold)
%Moonflower Blossom- (Item, Material, Magic, 60,000 Gold)
Moonflower Petals- (Item, Material, Magic, 15,000 Gold)
%Moonmetal- (Item, Material, Darkness & Magic, 12,000,000 Gold)
%Morphoresonant Material- (Item, Material, Physical & Magic, 6,000,000 Gold)
%Mortecchyian Blackmetal- (Item, Material, Technology & Chaos, 19,000,000 Gold)
Mosquito Netting- (Item, Material, Technology & Air, 1,400 Gold)
Moth-Repelling Cloth- (Item, Material, Air & Technology, 7,000 Gold)
%Mountain King Diamond- (Item, Material, Earth, 36,000,000 Gold)
%Mountain Range's Worth of Highly Enchanted Alabaster- (Item, Material, Earth & Light, 30,000,000 Gold)
%Mountain Range's Worth of Highly Enchanted Gems- (Item, Material, Earth & Wealth, 90,000,000 Gold)
%Mountain Range's Worth of Highly Enchanted Obsidian- (Item, Material, Earth & Fire & Darkness, 30,000,000 Gold)
%Mountain Range's Worth of Highly Enchanted Stone- (Item, Material, Earth & Magic, 30,000,000 Gold)
Mud- (Item, Material, Earth, 20 Gold)
Mushroom Piece- (Item, Material, Earth, 600 Gold)
Mushroom Spores- (Item, Material, Earth, 30 Gold)
%Mutable Selfcore- (Item, Antiquity, Flux & Glory & Dopple & Life & Fate & Wonder, 2,000,000,000 Gold)
%Mutative Holding Tank Solution that has Contacted a Morull'Shugaathi Wardrone (Augmented Type II)- (Item, Material, Water & Psychic & Technology & Physical, 15,500 Gold)
%Mylark Bird Feathers- (Item, Material, Air & Magic & Water, 4,900 Gold)
%Mystic Bronze- (Item, Material, Earth, 100,000 Gold)
%Mystic Clay- (Item, Material, Earth, 25,000 Gold)
%Mystic Crystal- (Item, Material, Mystic, 80,000 Gold)
%Mystic Gold- (Item, Material, Earth, 250,000 Gold)
%Mystic Ice- (Item, Material, Ice, 150,000 Gold)
%Mystic Iron- (Item, Material, Earth, 75,000 Gold)
%Mystic Ivory- (Item, Material, Light, 250,000 Gold)
%Mystic Silver- (Item, Material, Earth, 100,000 Gold)
%Mystic Stone- (Item, Material, Earth, 25,000 Gold)
%Mythril- (Item, Material, Magic & Physical, 20,000,000 Gold)
Nails- (Item, Material, Physical & Technology, 80 Gold)
%Nanoweave- (Item, Material, Technology, 8,000,000 Gold)
%Napalm-Charred Dog Meat- (Item, Material, Darkness & Fire, 80 Gold)
~%Nasty Plant Skin- (Item, Material, Fire & Acid, 7,200 Gold)
%Natrual Feather- (Item, Material, Earth, 200 Gold)
%Naturally Bouncy Cotton- (Item, Material, Light, 14,200 Gold)
%Naught But Dust- (Item, Material, Earth, 50 Gold)
%Negative Sunmetal- (Item, Material, Darkness, 15,000,000 Gold)
%Nemean Hide- (Item, Material, Physical, 40,000,000 Gold)
%Neo-Adamantine- (Item, Material, Metal & Progress, 210,000,000 Gold)
%Neo-Aetherium- (Item, Material, Aether & Progress, 230,000,000 Gold)
%Neo-Aetherium: Caeltype- (Item, Material, Air & Aether, 230,000,000 Gold)
%Neo-Aetherium: Caelumtype- (Item, Material, Illusion, 230,000,000 Gold)
%Neo-Orihalcum- (Item, Material, Metal & Progress, 220,000,000 Gold)
%Neo-Orihalcum Bar With (Comparatively Weak) Premium Anti-Stain Sprayed On- (Item, Material, Metal & Progress, 220,010,000 Gold)
Neralyte Stone- (Item, Material, Earth & Magic, 3,000 Gold)
%Nest Egg- (Item, Material, Wealth, 5,000,000 Gold)
Nice Lace- (Item, Material, Air & Light, 9,000 Gold)
Nice Sequins- (Item, Material, Air & Light, 7,000 Gold)
%Nidhogg Scales- (Item, Material, Darkness & Earth, 80,000,000 Gold)
%Nightsedge Glass- (Item, Material, Darkness & Aether & Time, 180,000,000 Gold)
Night Spider Silk Cloth- (Item, Material, Darkness & Acid, 81,000 Gold)
%Nira's Love- (Item, Material, Light & Fire & Time, 6,000,000 Gold)
%Nobility- (Item, Material, Nobility, 5,000,000 Gold)
%Noise- (Item, Material, Air & Sonic, 30,000 Gold)
Noisy Engine- (Item, Material, Technology, 4,000 Gold)
%Non-Lethality- (Item, Material, Light & Physical, 4,000,000 Gold)
Nonsensical Code- (Item, Material, Technology, 60 Gold)
Normal Pebbles- (Item, Material, Earth, 5 Gold)
%Northern Needles- (Item, Material, Ice & Earth, 3,900 Gold)
%Not Quite Ritual-Grade Paper- (Item, Material, Darkness & Light & Magic, 500 Gold)
%Noumena- (Item, Material, Psychic, 200,000,000 Gold)
%Noxious Paste - (Item, Material, Darkness & Acid, 8,000 Gold)
%Nudity- (Item, Material, Physical & Air & Water & Earth, 5,000,000 Gold)
%Nue Beast's Fur- (Item, Material, Electrical, 270,000 Gold)
%Null Mana Oil- (Item, Material, Null, 100,000 Gold)
%Nullstone- (Item, Material, Physical & Null, 20,000,000 Gold)
%Numerous Collected Flowers and Other Plants- (Item, Material, Earth & Light, 1,200 Gold)
%Nyalmot Fur- (Item, Material, Ice, 4,900,000 Gold)
%Odd Fruits- (Item, Material, Earth, 700 Gold)
Oddly Patterend Fabric- (Item, Material, Air & Water, 1,300 Gold)
%Offensiveness (Combat Type)- (Item, Material, Fire & Physical & Darkness, 5,000,000 Gold)
%Offwhite Rock of Fortune- (Item, Material, Light & Fortune, 220,000 Gold)
%Oh-Hello-Lili-You-Are-Mass-Producing-This-Now-Ite- (Item, Material, Technology, 100 Gold)
Old Gear- (Item, Material, Technology & Earth, 80 Gold)
Old Scraps of Clothing- (Item, Material, Earth & Physical & Darkness, 8 Gold)
%Old Wood- (Item, Material, Earth, 170 Gold)
%Opal- (Item, Material, Earth & Air, 60,000 Gold)
Optical Periscope- (Item, Material, Technology, 6,400 Gold)
%Optimax 7800 (75" Version)- (Item, Antiquity, Technology & Magic, 40,000 Gold)
%Oracle-Pleasing Yellow Paint- (Item, Material, Fortune & Fate, 4,586,392 Gold)
Orange Dye- (Item, Material, Fire, 600 Gold)
%Origin Matter (Lesser)- (Item, Material, Universe, 100,000,000 Gold)
%Origin Matter- (Item, Material, Universe, 1,000,000,000 Gold)
%Orihalcum- (Item, Material, Earth & Physical & Magic, 100,000,000 Gold)
%Organized Chaos- (Item, Material, Law & Chaos, 5,000,000 Gold)
Ornamental Glass- (Item, Material, Magic & Air, 5,000 Gold)
%Ostracon- (Item, Material, Earth & Magic, 71,000 Gold)
%Otherworldliness- (Item, Material, Magic, 7,000,000 Gold)
%Outsider Essence- (Item, Material, Spatial & Light & Darkness & Time, 800,000,000 Gold)
Paint- (Item, Material, Technology & Light & Darkness, 800 Gold)
Packaging Peanuts- (Item, Material, Physical & Technology, 900 Gold)
^%Pallean Glass- (Item, Material, Aether & Illusion, 9,720,000 Gold)
Palm Frond- (Item, Material, Earth, 100 Gold)
%Panopticum- (Item, Material, Earth, 90,000,000 Gold)
Pants Material- (Item, Material, Physical, 10,000 Gold)
%Parnelogized Mathatako Root Extract- (Item, Material, Magic & Darkness, 137,000 Gold)
%Passion- (Item, Material, Fire, 5,000,000 Gold)
Pastel-Colored Fabrics- (Item, Material, Light & Air, 1,400 Gold)
%Paste of Demonic Foulness- (Item, Material, Darkness & Acid, 46,000 Gold)
%Patriotism- (Item, Material, Earth & Air & Fire & Water & Light, 5,000,000 Gold)
%Pattern of the Patterned Lizard- (Item, Material, Water & Earth, 5,000,000 Gold)
Peach Dye- (Item, Material, Light, 600 Gold)
%Pegasus Hair- (Item, Material, Light & Earth, 5,600 Gold)
%Pegasus Wing- (Item, Material, Light & Air, 257,000 Gold)
Perfumed Cloth- (Item, Material, Magic & Air, 14,500 Gold)
%Peridot- (Item, Material, Earth & Acid, 60,000 Gold)
Perpetually Damp Fabric- (Item, Material, Water, 900 Gold)
Petrified Wood- (Item, Material, Earth, 45,000 Gold)
%Piety- (Item, Material, Light, 5,000,000 Gold)
Pig's Blood- (Item, Material, Darkness, 200 Gold)
%Pine Bark- (Item, Material, Earth, 2,900 Gold)
Plant Pods- (Item, Material, Earth, 30 Gold)
%Plant Spirit's Essence- (Item, Material, Earth, 14,000 Gold)
%Phrotic Liquid- (Item, Material, Light & Water, 15,000 Gold)
%Physical Crystal- (Item, Material, Physical, 20,000 Gold)
%Physical Crystal Piece- (Item, Material, Physical, 5,000 Gold)
%Physical Crystal Shard- (Item, Material, Physical, 1,000 Gold)
Physical Mana Oil- (Item, Material, Physical, 5,000 Gold)
%Pity- (Item, Material, Light & Water & Air, 4,000,000 Gold)
%Piece of Fifth Metal- (Item, Material, Technology & Psychic & Metal, 5,000,000 Gold)
%Piece of First Metal- (Item, Material, Technology & Physical & Metal, 5,000,000 Gold)
%Piece of Fourth Metal- (Item, Material, Technology & Psychic & Metal, 5,000,000 Gold)
%Piece of Really Nice Coal- (Item, Material, Earth & Darkness & Fire, 14,100 Gold)
%Piece of Second Metal- (Item, Material, Technology & Physical & Metal, 5,000,000 Gold)
%Piece of Sunthrone's Fire- (Item, Material, Fire & Light, 50,000,000 Gold)
%Piece of Third Metal- (Item, Material, Technology & Physical & Metal, 5,000,000 Gold)
%Plague Crystal- (Item, Material, Darkness, 80,000 Gold)
%Planecage Gold- (Item, Material, Spatial & Metal & Warding, 160,000,000 Gold)
Pleather- (Item, Material, Technology, 1,900 Gold)
%Plenty- (Item, Material, Earth & Technology & Water, 70,000,000 Gold)
Pocket Lint- (Item, Material, Physical, 1 Gold)
%Poison-Mind Moonsilk - (Item, Material, Illusion & Moon & Toxin & Aether, 80,000,000 Gold)
%Poisonous Meat- (Item, Material, Acid & Physical, 160 Gold)
%Polar Wolf Pelt- (Item, Material, Earth, 9,700 Gold)
Polyester- (Item, Material, Air, 2,600 Gold)
Polytetrafleuroethalyne- (Item, Material, Technology & Physical, 9,000 Gold)
%Pompousness- (Item, Material, Air & Earth, 210,000 Gold)
Pondweed Fiber Cloth- (Item, Material, Water & Acid, 900 Gold)
%Potency- (Item, Material, Energy & Physical, 6,000,000 Gold)
%Pouch of Blue Dust- (Item, Material, Water, 500,000 Gold)
%Pouch of Red Dust- (Item, Material, Fire, 500,000 Gold)
Pouch of Sand- (Item, Material, Earth, 20 Gold)
%Pound of Guilty Flesh- (Item, Material, Darkness & Physical, 9,000 Gold)
Powder-Blue Fabric- (Item, Material, Water & Light, 1,300 Gold)
%Power- (Item, Material, Energy & Light & Darkness & Earth & Fire, 42,757,200 Gold)
%Power (2)- (Item, Material, Energy, 6,000,000 Gold)
%Predator's-Eye Diamond- (Item, Material, Physical & Earth, 36,000,000 Gold)
Prefumed Cloth- (Item, Material, Magic & Air, 14,000 Gold)
Premium Salt- (Item, Material, Earth & Water, 300,000 Gold)
%Primordial Clay- (Item, Material, Earth & Life, 15,000,000 Gold)
%Primordial Code- (Item, Material, Technology & Life & Time, 170,000,000 Gold)
%Primordial Salt- (Item, Material, Earth & Water & Chaos & Time, 30,000,000 Gold)
%Pristine Snow- (Item, Material, Ice, 45,000 Gold)
Processed Iron- (Item, Material, Earth, 1,500 Gold)
%Promptness- (Item, Material, Air, 5,000,000 Gold)
%Proper Timing- (Item, Material, Time, 16,000,000 Gold)
%Protection- (Item, Material, Physical & Light & Earth & Magic, 5,000,000 Gold)
%Psychic Crystal- (Item, Material, Psychic, 20,000 Gold)
%Psychic Crystal Piece- (Item, Material, Psychic, 5,000 Gold)
%Psychic Crystal Shard- (Item, Material, Psychic, 1,000 Gold)
Psychic Mana Oil- (Item, Material, Psychic, 5,000 Gold)
Puff of Cloud- (Item, Material, Air, 4,000 Gold)
%Pun Times- (Item, Material, Time & Whimsy, 5,000,000 Gold)
%Pure Air- (Item, Material, Air, 5,000,000 Gold)
%Pure Chaos- (Item, Material, Chaos, 7,000,000 Gold)
%Pure Earth- (Item, Material, Earth, 5,000,000 Gold)
%Pure Fire- (Item, Material, Fire, 5,000,000 Gold)
%Pure-Gray Diamond of Excessive Manliness- (Item, Material, Physical, 36,000,000 Gold)
%Pure Happiness- (Item, Material, Light, 5,000,000 Gold)
%Pure Honey- (Item, Material, Earth, 9,000 Gold)
%Pure Iron (Greater)- (Item, Material, Earth, 35,000 Gold)
%Pure Lifeforce Essence- (Item, Material, Life, 2,000,000 Gold)
%Pure Light- (Item, Material, Light, 5,000,000 Gold)
%Pure Metals- (Item, Material, Earth, 7,000 Gold)
%Pure Noise- (Item, Material, Sonic, 60,000 Gold)
%Pure Water- (Item, Material, Water, 5,000,000 Gold)
%Purified Serpent-Blessed Scales- (Item, Material, Light, 600,000 Gold)
%Purity- (Item, Material, Light, 5,000,000 Gold)
%Purity against Valcont- (Item, Material, Light, 7,000,000 Gold)
Purple Dye- (Item, Material, Magic, 600 Gold)
%Putrid Bile- (Item, Material, Acid, 220 Gold)
%Putrid, Rotting Flesh- (Item, Material, Acid & Darkness, 300 Gold)
%Putti's Feathers- (Item, Material, Light & Air, 5,400 Gold)
%Python Ogre Scales- (Item, Material, Earth, 1,000 Gold)
%Quaathic Pattern- (Item, Antiquity, Darkness & Mystic & Terror & Formus, 3,000,000,000 Gold)
%Quart of Pus- (Item, Material, Acid & Darkness, 80 Gold)
%Quartz- (Item, Material, Earth & Technology, 60,000 Gold)
%Radiance- (Item, Material, Light, 5,000,000 Gold)
%Radiant Phoenix Ash- (Item, Material, Fire & Life & Hope, 95,000,000 Gold)
%Radiant Purity Which Accepts No Blackness- (Item, Material, Light, 5,000,000 Gold)
%Rainbow Drake's Essence- (Item, Material, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Ice, 1,210,000 Gold)
%Rage- (Item, Material, Fire, 4,000,000 Gold)
%Rage Diamond- (Item, Material, Fury & Fire, 36,000,000 Gold)
%Rakshasha's Luxury Treasures- (Item, Material, Darkness & Earth, 175,000 Gold)
%Random Gears- (Item, Material, Technology, 600 Gold)
%Randomness- (Item, Material, Chaos, 5,000,000 Gold)
%Randomness-Eliminating Method Core- (Item, Material, Darkness & Magic, 11,111,111 Gold)
%Rare Bones- (Item, Material, Darkness, 43,000 Gold)
%Rare Factory Parts- (Item, Material, Technology, 1,200,000 Gold)
%Rare Gems- (Item, Material, Earth, 400,000 Gold)
%Rare Herbs- (Item, Material, Earth, 14,000 Gold)
%Rare Spices- (Item, Material, Fire & Earth, 30,000 Gold)
%Rare Switch Uplinker 5-J- (Item, Material, Technology, 275,833 Gold)
%Rationality- (Item, Material, Psychic & Technology & Earth, 5,000,000 Gold)
Raw Iron Ore- (Item, Material, Earth, 400 Gold)
Rawhide- (Item, Material, Earth & Physical, 2,900 Gold)
%Raw Fish- (Item, Material, Water, 200 Gold)
Raw Meat- (Item, Material, Physical, 200 Gold)
%Red Dragon Scales- (Item, Material, Magic & Fire, 400,000 Gold)
Red Dye- (Item, Material, Fire, 600 Gold)
%Red Ectoplasm- (Item, Material, Darkness & Fire, 3,000 Gold)
%Red Jell Goo- (Item, Material, Fire, 500 Gold)
Red Scales- (Item, Material, Fire, 2,000 Gold)
Red Stone- (Item, Material, Earth & Fire, 60 Gold)
%Refined Magic Copper- (Item, Material, Magic, 10,000 Gold)
%Refined Magic Gold- (Item, Material, Magic, 200,000 Gold)
%Refined Magic Silver- (Item, Material, Magic, 100,000 Gold)
Refined Plastic- (Item, Material, Technology, 4,100 Gold)
%Refined, Situation-Dependent Wonder-Substance- (Item, Material, Technology & Energy & Astral, 150,000,000 Gold)
Regenerating Fabric- (Item, Material, Water & Technology, 65,000)
Return Roller- (Item, Material, Technology, 3,900 Gold)
%Rhyming Rock- (Item, Material, Whimsy, 250,000 Gold)
%Rimecrystal- (Item, Material, Ice, 2,700,000 Gold)
%Rippling Unknown Chaosmatter- (Item, Material, Chaos & Astral, 90,000,000 Gold)
%Ritual-Grade Paper- (Item, Material, Darkness & Light & Magic, 30,000 Gold)
Ritual-Grade Paper (2)- (Item, Material, Magic, 30,000 Gold)
Road Wheel- (Item, Material, Technology, 3,000 Gold)
Robotic Junk- (Item, Material, Technology, 100 Gold)
Rock- (Item, Material, Earth, 2 Gold)
Rock (2)- (Item, Material, Earth, 100 Gold)
Rod- (Item, Material, Technology, 50 Gold)
%Rot Crystal- (Item, Material, Rot, 80,000 Gold)
Royal Blue Dye- (Item, Material, Magic, 600 Gold)
Rubber Soles- (Item, Material, Technology, 800 Gold)
%Ruby- (Item, Material, Earth & Fire, 60,000 Gold)
%Ruin- (Item, Material, Destruction & Earth, 15,000,000 Gold)
%Rune Crystal- (Item, Material, Darkness, 70,000 Gold)
%Runic Node-System Power Core- (Item, Material, Darkness & Magic, 14,505,302 Gold)
%S& Diamond- (Item, Material, Earth & Chaos, 36,000,005 Gold)
%Sacred Maiden's Radiant Purity- (Item, Material, Light, 12,000,000 Gold)
%Saitoserris Guardian Parts- (Item, Material, Spatial & Water, 6,000,000 Gold)
Salt (2)- (Item, Material, Water & Physical, 600 Gold)
Samite- (Item, Material, Light & Earth, 15,000 Gold)
%Sample of Liquid #E554321-H- (Item, Material, Technology & Psychic, 8,550 Gold)
%Sample taken from the Liquor Dragon's Corpse- (Item, Material, Water, 60,000 Gold)
%Sanctified Demon Blood- (Item, Material Darkness & Light & Fire, 500,000 Gold)
Sand- (Item, Material, Earth & Fire, 200 Gold)
%Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
%Sand Diamond Gear- (Item, Material, Earth, 36,000,000 Gold)
%Sand from a Heavenly Beach Resort- (Item, Material, Earth & Light, 200,000 Gold)
%Sandman's Sand- (Item, Material, Earth & Psychic, 1,600,000 Gold)
%Sandwurm Hide- (Item, Material, Earth, 140,000 Gold)
%Sandwurm's Tooth- (Item, Material, Earth & Physical, 160,000 Gold)
%Santa Essence- (Item, Material, Hope & Ice, 100,000,000 Gold)
%Santa Residue- (Item, Material, Ice & Hope, 300,000,000 Gold)
%Sapphire- (Item, Material, Earth & Water, 60,000 Gold)
%Sasquatch Fur- (Item, Material, Ice, 110,000 Gold)
%Satori's Brain- (Item, Material, Psychic, 510,000 Gold)
Sausage Casing- (Item, Material, Physical, 200 Gold)
%Scale of the Ever-Growing Serpent- (Item, Material, Magic & Air & Water, 10,000,000 Gold)
%Scarred Flesh- (Item, Material, Physical & Earth & Darkness, 210 Gold)
%SCIENCE!- (Item, Material, Technology, 5,000,000 Gold)
%Scorched Bones- (Item, Material, Fire & Darkness, 90 Gold)
%Scorched Skull- (Item, Material, Fire & Darkness, 120 Gold)
Scorpion Shell- (Item, Material, Earth, 500 Gold)
Scrap Metal- (Item, Material, Technology, 20 Gold)
Sea Creature Plating- (Item, Material, Water, 400 Gold)
%Sea Emerald- (Item, Material, Water, 36,000,000 Gold)
%Sea Serpent Scales- (Item, Material, Water, 1,690,000 Gold)
%Seafoam- (Item, Material, Water, 500 Gold)
%Seal Blubber- (Item, Material, Water, 9,000 Gold)
%Sea's Worth of Highly Enchanted Oil- (Item, Material, Water & Acid, 30,000,000 Gold)
%Seawater- (Item, Material, Water, 400 Gold)
%Secret Cactus Juices- (Item, Material, Fire & Water & Earth, 16,000 Gold)
%Secret Love- (Item, Material, Light & Fire & Darkness, 6,000,000 Gold)
Sedimentary Stone- (Item, Material, Earth, 300 Gold)
%Self-Control- (Item, Material, Physical & Earth & Light, 5,000,000 Gold)
%Self-Sacrifice- (Item, Material, Light & Air, 5,000,000 Gold)
%Sentinel Metal- (Item, Material, Physical & Magic & Technology, 75,000 Gold)
Sequins- (Item, Material, Air & Light, 70 Gold)
%Seriousness- (Item, Material, Earth & Darkness & Technology, 5,000,000 Gold)
%Sexiness- (Item, Material, Fire, 5,000,000 Gold)
%Shadow King Diamond- (Item, Material, Darkness, 36,000,000 Gold)
Shadow-Metal Bar- (Item, Material, Darkness, 75,000 Gold)
%Shadow's Essence- (Item, Material, Darkness, 47,000 Gold)
%Shadowstuff- (Item, Material, Darkness, 5,000 Gold)
%Shard of Starlight- (Item, Material, Magic, 90,000 Gold)
%Sharkskin- (Item, Material, Water & Physical, 6,000 Gold)
%Shark Tooth- (Item, Material, Water & Physical, 7,000 Gold)
%Sharpness- (Item, Material, Physical, 5,000,000 Gold)
%Shattersteel- (Item, Material, Physical, 4,500,000 Gold)
Sheepskin- (Item, Material, Physical, 500 Gold)
Sheet Ice- (Item, Material, Ice, 800 Gold)
%Sheet of Formica- (Item, Material, Earth & Light, 900 Gold)
%Shield Crystal- (Item, Material, Physical, 280,000 Gold)
%Shiftsteel- (Item, Material, Physical & Magic, 9,000,000 Gold)
%Shimmering Metal from Between the Planes- (Item, Material, Light & Darkness & Spatial, 120,000,000 Gold)
%Shining Aspect Oil- (Item, Material, Light, 10,000 Gold)
%Shining Blue Muranite Crystal- (Item, Material, Water, 2,100 Gold)
Shirt Material- (Item, Material, Physical, 10,000 Gold)
%Shmmakak Steel- (Item, Material, Earth & Acid, 3,500,000 Gold)
Shoe Laces- (Item, Material, Air, 500 Gold)
Shoelaces- (Item, Material, Air, 400 Gold)
%Siege Engine Parts- (Item, Material, Technology, 200,000 Gold)
Silk- (Item, Material, Air, 6,500 Gold)
Silk Thread- (Item, Material, Air, 700 Gold)
Silver- (Item, Material, Earth, 30,000 Gold)
Silver Dye- (Item, Material, Technology, 600 Gold)
Silver Fluid- (Item, Material, Water & Technology, 700,000 Gold)
Silver Studs- (Item, Material, Earth & Light, 25,000 Gold)
Silver Thread- (Item, Material, Earth, 45,000 Gold)
¬%Sine-Wave- (Item, Material, Technology, 690,000 Gold)
%Skill- (Item, Material, Air & Physical, 7,000,000 Gold)
%Skills- (Item, Material, Air & Physical, 10,000,000 Gold)
%Skoll's Hide- (Item, Material, Physical & Fire & Light, 45,000,000 Gold)
%Sky Sapphire- (Item, Material, Air, 36,000,000 Gold)
%Sleeping City's Ice- (Item, Material, Ice & Psychic, 30,000,000 Gold)
%Sleepytime Fleece- (Item, Material, Air & Psychic, 30,000,000 Gold)
Slimy Muck- (Item, Material, Water, 300 Gold)
%Sliver of Dreamglass- (Item, Material, Dream, 15,000,000 Gold)
%Small Narcotic Crystal- (Item, Material, Earth & Acid, 200,000 Gold)
Small Piece of Refined Steel- (Item, Material, Earth, 400 Gold)
%Small Starcore Diamond- (Item, Material, Light & Astral, 36,000,000 Gold)
%Small Yellow Diamond- (Item, Material, Earth & Acid & Light, 5,000 Gold)
%Smoke of the Trans-Galactic Hasbrunfield Train 'Doctor Gregory's Remorse'- (Item, Material, Darkness & Fire & Astral, 27,000 Gold)
Smooth Sling Stones- (Item, Material, Physical & Air, 900 Gold)
Snakeskin- (Item, Material, Earth & Acid, 200 Gold)
Snakeskin(2)- (Item, Material, Earth, 4,900 Gold)
%Slab of Raw Meat- (Item, Material, Physical, 4,500 Gold)
Slate- (Item, Material, Earth, 1,100 Gold)
Slushy Ice- (Item, Material, Earth & Ice & Water, 80 Gold)
%Small Alexandrite- (Item, Material, Earth & Physical, 5,000 Gold)
%Small Amethyst- (Item, Material, Earth & Darkness, 5,000 Gold)
%Small Ametrine- (Item, Material, Earth & Psychic, 5,000 Gold)
%Small Carnelian- (Item, Material, Earth & Energy, 5,000 Gold)
%Small Diamond- (Item, Material, Earth & Light, 5,000 Gold)
%Small Emerald- (Item, Material, Earth, 5,000 Gold)
%Small Iolite- (Item, Material, Earth & Ice, 5,000 Gold)
%Small Opal- (Item, Material, Earth & Air, 5,000 Gold)
%Small Peridot- (Item, Material, Earth & Acid, 5,000 Gold)
^%Small Procina Ingot- (Item, Material, Metal & Spatial, 20,000,000 Gold)
%Small Quartz- (Item, Material, Earth & Technology, 5,000 Gold)
%Small Ruby- (Item, Material, Earth & Darkness, 5,000 Gold)
%Small Sapphire- (Item, Material, Earth & Water, 5,000 Gold)
%Small Teralyte- (Item, Material, Earth, 5,000 Gold)
%Small Topaz- (Item, Material, Earth & Electrical, 5,000 Gold)
%Small Zircon- (Item, Material, Earth & Magic, 5,000 Gold)
%Snow- (Antiquity, Material, Ice, 20 Gold)
%Soil From the Outer Layer of The Graveyard of Fiends that Never Were- (Item, Material, Earth & Darkness & Fate & Time, 90,000 Gold)
%Solar Ink- (Item, Material, Light, 39,000,000 Gold)
%Soulcatcher's Diamond- (Item, Material, Earth & Darkness, 36,000,000 Gold)
%Soldier's Diary from The War- (Item, Material, Technology, 80,000 Gold)
%Sonic Fleece- (Item, Material, Sonic, 1,500,000 Gold)
%Sound of Cosmic Joy- (Item, Material, Astral & Hope & Sonic, 210,000,000 Gold)
Sound of Humming- (Item, Material, Air, 6,800 Gold)
Sour Powder- (Item, Material, Air & Magic & Earth, 2,000 Gold)
%Space Glass- (Item, Material, Spatial, 20,000,000 Gold)
Spackle- (Item, Material, Technology, 600 Gold)
Spandex- (Item, Material, Technology, 1,200 Gold)
%Spare Tuesday- (Item, Material, Time, 1,200,000 Gold)
%Sparkletastic Wonderbownium- (Item, Material, Wonder & Hope & Light & Tacky, 100,000,000 Gold)
%Sparkly Dust from the Realm of Happy Fairies- (Item, Material, Light & Magic, 2,000 Gold)
%Spatial Crystal- (Item, Material, Spatial, 500,000 Gold)
Spectral Essence- (Item, Material, Light, 1,000 Gold)
Spectral Essence (2)- (Item, Material, Darkness, 70,000 Gold)
%Speed- (Item, Material, Air, 6,000,000 Gold)
%Speed and Grace- (Item, Material, Air & Light, 15,000,000 Gold)
%Sphere of Colorful Energy- (Item, Material, Magic & Light, 505,000 Gold)
%Sphere of Life Energy- (Item, Material, Light & Earth, 602,000 Gold)
%Sphere of Magical Energy- (Item, Material, Magic, 602,000 Gold)
%Sphere of Natural Energy- (Item, Material, Earth, 500,000 Gold)
%Sphere of Necromantic Energy- (Item, Material, Darkness & Magic, 602,000 Gold)
%Sphere of Shiny Energy- (Item, Material, Light, 600,000 Gold)
%Sphere of Temporal Energy- (Item, Material, Time, 6,000,000 Gold)
Sphere of Ulaatian Essence- (Item, Material, Magic & Water, 5,000 Gold)
%Sphere of Vibrant Energy- (Item, Material, Light & Earth & Energy & Magic, 602,000 Gold)
Spherical Steam Engine- (Item, Material, Technology, 25,000 Gold)
%Sphere of Sublime Equations- (Item, Material, Law & Technology & Psychic, 7,602,000 Gold)
%Spice of Temporal Preservation- (Item, Material, Time & Earth, 2,500,000 Gold)
Spicy Powder- (Item, Material, Air & Magic & Earth, 2,000 Gold)
%Spider Venom Sacs- (Item, Material, Acid, 7,000 Gold)
%Spider Web Sacs- (Item, Material, Earth & Air, 9,000 Gold)
%Spiny Crystal of Tempering- (Item, Material, Physical, 1,900 Gold)
%Spirit of the Sand's Essence- (Item, Material, Earth, 9,000 Gold)
%Spirit's Joy- (Item, Material, Light & Psychic, 68,000 Gold)
%Spite- (Item, Material, Darkness, 4,000,000 Gold)
%Splendidly Melded Light and Thought- (Item, Material, Light & Psychic, 12,000,000 Gold)
%Spooky Substance- (Item, Material, Darkness, 500 Gold)
%Spongy Element Dampening Substance- (Item, Material, Magic, 40,000 Gold)
Sprocket- (Item, Material, Technology, 200 Gold)
Staff Material- (Item, Material, Physical, 100 Gold)
Stained Glass- (Item, Material, Light, 8,000 Gold)
%Star Emperor's Steel- (Item, Material, Astral & Nobility & Glory & Metal, 400,000,000 Gold)
%Star's Whisper- (Item, Material, Astral & Light, 5,000,000 Gold)
%Stalactite Lurker Meat- (Item, Material, Earth, 70 Gold)
%Static Noise- (Item, Material, Technology & Sonic, 30,000 Gold)
%Stealthiness- (Item, Material, Darkness, 5,000,000 Gold)
Steam Pipe- (Item, Material, Technology, 200 Gold)
Steam Pipes- (Item, Material, Technology, 1,700 Gold)
Steel- (Item, Material, Earth, 400 Gold)
Stilt-Like Leg Shell Covered in Black Ichor- (Item, Material, Darkness, 7,000 Gold)
%Stimbelhein- (Item, Material, Earth, 19,000 Gold)
Stone- (Item, Material, Earth, 100 Gold)
Stone Gear- (Item, Material, Earth, 900 Gold)
%Stone of Lathor- (Item, Material, Darkness, 180,000 Gold)
%Stone of Nygombil- (Item, Material, Earth, 95,000 Gold)
%Stone of Youth and Lava- (Item, Material, Fire & Time, 460,000 Gold)
Storm Salt- (Item, Material, Water & Electrical, 17,500 Gold)
%Stardust- (Item, Material, Air & Magic & Astral, 15,000,000 Gold)
Straps for Overalls- (Item, Material, Earth, 600 Gold)
%Stratospheric Diamond- (Item, Material, Air, 36,000,000 Gold)
%Streamlined Clockwork Parts- (Item, Material, Technology, 210,000 Gold)
%Strength- (Item, Material, Physical & Earth, 6,000,000 Gold)
String- (Item, Material, Air, 4 Gold)
Striped Fog- (Item, Material, Air & Magic, 27,000 Gold)
%Stupidity- (Item, Material, Psychic, 4,000,000 Gold)
%Sturdy Red Brick- (Item, Material, Earth, 4,000 Gold)
%Subjectivity- (Item, Material, Psychic & Light & Darkness, 100,000,000 Gold)
%Succubus's Lust- (Item, Material, Darkness, 71,000 Gold)
%Sun Diamond- (Item, Material, Light & Fire, 36,000,000 Gold)
%Sunflame- (Item, Material, Light & Fire, 30,000,000 Gold)
%Sunflame Diamond- (Item, Material, Light & Fire, 36,000,000 Gold)
%Sunmetal- (Item, Material, Light, 15,000,000 Gold)
%Sunproof Cloth- (Item, Material, Light, 30,000,000 Gold)
%Superior Doctor's Skills- (Item, Material, Air & Physical & Light & Technology, 10,000,000 Gold)
%Superpure Air- (Item, Material, Air, 200,000 Gold)
%Superpure Earth- (Item, Material, Earth, 200,000 Gold)
%Superpure Light- (Item, Material, Light, 200,000 Gold)
%Superpure Water- (Item, Material, Water, 200,000 Gold)
%Supersteel- (Item, Material, Earth & Physical, 3,000,000 Gold)
Swamp Green Dye- (Item, Material, Water, 600 Gold)
%Swan Feathers- (Item, Material, Water & Air & Light, 7,000 Gold)
Sweet Powder- (Item, Material, Air & Magic & Earth, 2,000 Gold)
%Swiftness- (Item, Material, Air, 5,000,000 Gold)
Sword Material- (Item, Material, Physical, 100 Gold)
%Tablet of the Fallen God- (Item, Material, Darkness & Evil, 666,666,616 Gold)
%Tactics- (Item, Material, Air, 5,000,000 Gold)
%Talent- (Item, Material, Psychic & Air & Physical & Magic & Light & Fire, 5,000,000 Gold)
%Tangible Jealousy- (Item, Material, Magic & Earth, 80,000 Gold)
Tank Control Panel- (Item, Material, Technology, 11,683 Gold)
Tank Hull- (Item, Material, Technology, 26,000 Gold)
Tank Track- (Item, Material, Technology, 6,400 Gold)
Tank Treds- (Item, Material, Technology, 6,000 Gold)
Tank Parts- (Item, Material, Technology, 11,000 Gold)
%Tank Plating- (Item, Material, Technology, 12,000 Gold)
Tart Powder- (Item, Material, Air & Magic & Earth, 2,000 Gold)
Tank Power Plant- (Item, Material, Technology, 21,900 Gold)
%Tangible Jealousy- (Item, Material, Magic & Earth, 80,000 Gold)
Teal Dye- (Item, Material, Water, 600 Gold)
%Tears of Ice- (Item, Material, Ice, 30,000,000 Gold)
%Technology Crystal- (Item, Material, Technology, 20,000 Gold)
%Technology Crystal Piece- (Item, Material, Technology, 5,000 Gold)
%Technology Crystal Shard- (Item, Material, Technology, 1,000 Gold)
Technology Mana Oil- (Item, Material, Technology, 5,000 Gold)
%Temperance- (Item, Material, Light, 5,000,000 Gold)
%Temporal Diamond- (Item, Material, Time, 7,500,000 Gold)
%Temporally Active Blue Muranite Crystal- (Item, Material, Water & Time, 12,500 Gold)
%Tenacity- (Item, Material, Psychic & Physical & Light & Darkness, 5,000,000 Gold)
%Teralyte- (Item, Material, Earth, 60,000 Gold)
%Terminite- (Item, Material, Destruction & Fate, 70,000,000 Gold)
Termite Carapace- (Item, Material, Earth, 700 Gold)
%Terribly Damaged Giant Insect's Arm- (Item, Material, Earth & Physical, 60 Gold)
%Terrorism- (Item, Material, Fire & Technology & Darkness, 5,000,000 Gold)
%Thalebotic Motion Gland from an Unborn Lurai'Thokyori- (Item, Material, Psychic & Magic & Darkness, 245,000 Gold)
%The Aggressive Properties of Time- (Item, Material, Time, 18,000,000 Gold)
%The Bonds of Family- (Item, Material, Light & Earth & Fire, 6,000,000 Gold)
%The Essence of Divorce- (Item, Material, Darkness, 36,000 Gold)
%The Power of a Minor Succubus- (Item, Material, Darkness, 61,000 Gold)
%The Promise of Tomorrow- (Item, Material, Technology, 490,000 Gold)
%The Shiniest Omega-Rhinestone- (Item, Material, Earth & Light, 36,000,000 Gold)
%The Sound of a Marching Army- (Item, Material, Physical & Technology, 17,000 Gold)
%The Sound of Loud Bass that Makes Stealth Impossible- (Item, Material, Physical & Air & Technology, 24,000 Gold)
%The Sound of Rain- (Item, Material, Water & Air, 29,000 Gold)
%The Surprise of Opening an Unexpected and Well-Suited Gift- (Item, Material, Light & Fire, 16,500 Gold)
%Thought- (Item, Material, Psychic, 1,000,000 Gold)
%Thousandcolor Diamond- (Item, Material, Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & Magic & Technology & Ice & Energy & Acid & Electrical, 36,000,000 Gold)
%Thunderhide- (Item, Material, Electrical, 15,500,000 Gold)
%Ticking Gear Heart- (Item, Material, Technology & Time, 800,000 Gold)
%Tiger's Eye- (Item, Material, Earth & Physical & Fire & Electrical, 60,000 Gold)
%Time- (Item, Material, Time, 5,000,000 Gold)
%Time Crystal- (Item, Material, Time, 80,000 Gold)
%Time Crystal Piece- (Item, Material, Time, 20,000 Gold)
%Time Devourer Essence- (Item, Material, Time & Hunger, 100,000,000 Gold)
Time Dust- (Item, Material, Time, 5,000,000 Gold)
%Time Element Core- (Item, Material, Time, 10,000,000 Gold)
%Time Mana Oil- (Item, Material, Time, 100,000 Gold)
%Timesand's Shadow- (Item, Material, Time & Destruction & Null, 60,000,000 Gold)
%Timeproof Cloth- (Item, Material, Physical & Magic & Time, 30,000,000 Gold)
%Timing- (Item, Material, Time & Air, 5,000,000 Gold)
%Tiny Alexandrite- (Item, Material, Earth & Physical, 1,000 Gold)
%Tiny Amethyst- (Item, Material, Earth & Darkness, 1,000 Gold)
%Tiny Ametrine- (Item, Material, Earth & Psychic, 1,000 Gold)
%Tiny Amythist- (Item, Material, Darkness, 1,000 Gold)
%Tiny Carnelian- (Item, Material, Earth & Energy, 1,000 Gold)
%Tiny Diamond- (Item, Material, Earth & Light, 1,000 Gold)
%Tiny Droplet of Controlled Sunfire- (Item, Material, Light, 6,000 Gold)
%Tiny Emerald- (Item, Material, Earth, 1,000 Gold)
%Tiny Iolite- (Item, Material, Earth & Ice, 1,000 Gold)
%Tiny Opal- (Item, Material, Earth & Air, 1,000 Gold)
%Tiny Peridot- (Item, Material, Earth & Acid, 1,000 Gold)
%Tiny Quartz- (Item, Material, Earth & Technology, 1,000 Gold)
%Tiny Ruby- (Item, Material, Earth & Fire, 1,000 Gold)
%Tiny Sapphire- (Item, Material, Earth & Water, 1,000 Gold)
%Tiny Sample of Liquid #J6554J8- (Item, Material, Earth & Psychic & Darkness, 15,655 Gold)
%Tiny Sample of Liquid #H558321- (Item, Material, Air & Light, & Fire, 3,510 Gold)
%Tiny Sample of Liquid #H4438F9- (Item, Material, Light & Acid, & Magic, 31,405 Gold)
%Tiny Teralyte- (Item, Material, Earth, 1,000 Gold)
%Tiny Topaz- (Item, Material, Earth & Electrical, 1,000 Gold)
%Tiny Yellow Diamond- (Item, Material, Earth & Acid & Light, 1,000 Gold)
%Tiny Zircon- (Item, Material, Earth & Magic, 1,000 Gold)
Thick Jell Goop- (Item, Material, Acid & Earth, 2,000 Gold)
%Thick Sandwurm Hide- (Item, Material, Earth, 5,140,000 Gold)
%This-Is-About-To-Turn-Into-A-Combo-Slot-Devouring-Transformation-Or-Pet-Again-Ite- (Item, Material, Null, 100 Gold)
%Titanthrone Ivory- (Item, Material, Glory & Nobility & Faith & Time & Progress, 250,000,000 Gold)
%Topaz- (Item, Material, Earth & Electrical, 60,000 Gold)
%Tortoise Bush Leaves- (Item, Material, Earth, 1,900 Gold)
%Totem Wood- (Item, Material, Earth & Magic, 160,000 Gold)
%Transmutative Energy Flow Sourcer- (Item, Material, Technology, 65,710 Gold)
Translucent Cloths- (Item, Material, Earth & Magic, 1,900 Gold)
Travel Lock- (Item, Material, Technology, 4,000 Gold)
Track Plate- (Item, Material, Technology, 400 Gold)
%Tragedy- (Item, Material, Darkness & Psychic, 7,800,000 Gold)
%Troll Hide- (Item, Material, Earth, 1,000,000 Gold)
%Troll's Blood- (Item, Material, Earth, 160,000 Gold)
%Troll Sinew Thread- (Item, Material, Earth, 700,000 Gold)
%True Angel's Halo- (Item, Material, Light, 2,600,000 Gold)
%True Demon Blood- (Item, Material, Darkness & Fire, 400,000 Gold)
%True Dragon's Blood- (Item, Material, Magic & Water & Fire, 400,000 Gold)
%True Dragon Scales- (Item, Material, Magic & Physical, 400,000 Gold)
%True King's Diamond- (Item, Material, Earth & Air & Light & Nobility, 36,000,000 Gold)
%True Storm Dragon Scales- (Item, Material, Magic & Electrical, 480,000 Gold)
%Truth- (Item, Material, Light, 5,000,000 Gold)
%Truthfulness from an Obscure Type of Oni that Despises Lying- (Item, Material, Magic & Air, 6,000,000 Gold)
%Tsuchigumo Silk- (Item, Material, Darkness & Illusion, 570,000 Gold)
%Tyrant Heart- (Item, Material, Darkness & Nobility, 180,000,000 Gold)
%Turret Parts S- (Item, Material, Technology, 2,000,000 Gold)
Turret Ring- (Item, Material, Technology, 5,100 Gold)
%Twisted Compassion- (Item, Material, Light & Darkness & Water & Psychic, 4,500,000 Gold)
%Type II Minor Cosmic Accordance Network Node- (Item, Material, Law, 11,000,000 Gold)
%Unbowed Iron- (Item, Material, Nobility & Glory & Metal, 140,000,000 Gold)
%Unceasing Wind- (Item, Material, Air, 990,000 Gold)
%Unconditional Love- (Item, Material, Light & Fire, 24,000,000 Gold)
Uncooked Bundled Noodles- (Item, Material, Earth, 180 Gold)
%Uncooling Lava- (Item, Material, Fire, 990,000 Gold)
%Underworld Fish- (Item, Material, Water & Darkness, 800,000 Gold)
Undyed Fabric- (Item, Material, Earth, 700 Gold)
%Undying Loyalty- (Item, Material, Light & Air, 1,650,000 Gold)
%Uninstalled Mecha-Spider Legs- (Item, Material, Technology, 75,000 Gold)
%Universe Crystal Piece- (Item, Material, Universe, 10,000,000 Gold)
%Universe Mana Oil- (Item, Antiquity, Universe, 1,000,000 Gold)
Unknown Substance- (Item, Material, Magic, 5,000 Gold)
%Unknown Symbols- (Item, Material, Magic, 750 Gold)
Unnecessary Packaging- (Item, Material, Technology, 60 Gold)
%Unobtainium- (Item, Material, Technology & Energy & Astral, 90,000,000 Gold)
%Unobtanium (2)- (Item, Material, Mystery & Fate & Wonder, 180,000,000 Gold)
%Unrequited Love- (Item, Material, Fire & Light, 5,000,000 Gold)
Unstainable White Cloth- (Item, Material, Light, 65,000 Gold)
%Untyped Element Core- (Item, Material, Null, 1,000,000 Gold)
%Unsuccessfully Typed Element Core: Time Attempted- (Item, Material, Null & Time, 500,000 Gold)
Useless Thing- (Item, Useless Thing, Junk, 1 Gold)
%Utopia Metal- (Item, Material, Law & Light & Glory, 160,000,000 Gold)
%Valkyrie's Essence- (Item, Material, Air & Light & War, 40,000,000 Gold)
%Valor- (Item, Material, Light & Fire & Physical, 6,000,000 Gold)
%Vansyum Imperium Skyship Motor- (Item, Material, Air & Technology & Electrical, 240,000 Gold)
%Vast Dreamcore- (Item, Material, Dream, 448,000,000 Gold)
Velcro Strip- (Item, Material, Technology, 600 Gold)
Velvet- (Item, Material, Darkness & Water, 9,000 Gold)
%Versatility- (Item, Material, Magic & Technology & Physical & Psychic, 7,000,000 Gold)
%Very Speedy Tank Tracks- (Item, Material, Technology, 26,000 Gold)
%Very Strong Scales- (Item, Material, Physical, 400,000 Gold)
%Vial Containing Distilled Greater Essence of Yandere- (Item, Material, Light & Darkness & Psychic, 30,000,000 Gold)
Vial of Burmalong Blood- (Item, Material, Earth & Magic, 3,000 Gold)
Vines- (Item, Material, Earth, 700 Gold)
%Violence- (Item, Material, Darkness & Fire & War, 5,000,000 Gold)
%Virtuous Essence Flicker- (Item, Material, Light, 8,700 Gold)
%Voidblank Steel- (Item, Material, Void & Darkness, 90,000,000 Gold)
%Voidcry Steel- (Item, Material, Void & Sonic, 190,000,000 Gold)
%Voidrealm Steel- (Item, Material, Darkness & Astral & Void, 200,000,000 Gold)
%Void's Bottled Scream- (Item, Material, Void & Sonic, 190,000,000 Gold)
%Voidshadow Eclipse Steel- (Item, Material, Darkness & Astral, 100,000,000 Gold)
%Void-Star Metal- (Item, Material, Light & Darkness, 17,000,000 Gold)
Void-Travelling Spaceship Fuel- (Item, Material, Darkness & Technology, 20,000 Gold)
Wad of String- (Item, Material, Air, 16 Gold)
Wadmal- (Item, Material, Earth & Air, 560 Gold)
%Warning Poster Regarding an Entity Called the 'Meta Sphere'- (Item, Material, Magic, 600,000 Gold)
%Warded-Core Diamond- (Item, Material, Warding, 36,000,000 Gold)
%Warp Diamond- (Item, Material, Astral, 36,000,000 Gold)
Warrior's Leather- (Item, Material, Physical, 45,000 Gold)
%Warrior Spirit- (Item, Material, Air & Fire & Physical, 7,000,000 Gold)
Water- (Item, Material, Water, 50 Gold)
%Water Crystal- (Item, Material, Water, 20,000 Gold)
%Water Crystal Piece- (Item, Material, Water, 5,000 Gold)
%Water Crystal Shard- (Item, Material, Water, 1,000 Gold)
%Water Element Core- (Item, Material, Water, 5,000,000 Gold)
%Water from a Very Hot Hot Spring- (Item, Material, Water & Fire, 6,500 Gold)
Water Mana Oil- (Item, Material, Water, 5,000 Gold)
%Waters of the Third Primal Sea- (Item, Material, Water, 145,000,000 Gold)
%Watery Essence- (Item, Material, Water, 300 Gold)
%Watery Mana Stone- (Item, Material, Water, 500 Gold)
%Wealth- (Item, Material, Wealth, 10,000,000 Gold)
%Wealth Crystal- (Item, Material, Wealth, 500,000 Gold)
%Wealth Mana Oil- (Item, Material, Wealth, 100,000 Gold)
%Weapons-Grade Radioactive Material- (Item, Material, Energy & Technology, 4,100,000 Gold)
%Weird Wool- (Item, Material, Air & Psychic, 1,000,000 Gold)
%Wendigo Pelt- (Item, Material, Darkness & Ice & Air, 6,000,000 Gold)
Wheel- (Item, Material, Technology, 100 Gold)
%Whispering Magic Blueprint- (Item, Material, Magic, 30,000,000 Gold)
White Dye- (Item, Material, Light, 600 Gold)
%White Lens- (Item, Material, Air, 5,000 Gold)
%White Linen- (Item, Material, Earth & Air, 2,000 Gold)
%White Moon Dust- (Item, Material, Magic & Earth & Darkness, 6,000 Gold)
White Ritual-Grade Paper- (Item, Material, Light, 35,000 Gold)
%White Rock of Fortune- (Item, Material, Light, 220,000 Gold)
%Whitish Chalky Powder- (Item, Material, Earth, 300 Gold)
%Whoafunky Pattern-Diamond- (Item, Material, Spatial & Illusion & Earth, 30,000,000 Gold)
%Wind's Breath- (Item, Material, Air, 5,000,000 Gold)
%Wireframe Space-Diamond- (Item, Material, Technology & Spatial, 36,000,000 Gold)
%Wiseman's Diamond- (Item, Material, Knowledge, 36,000,000 Gold)
Wispy Light Threads- (Item, Material, Light, 650 Gold)
Wizard Cloth- (Item, Material, Magic, 96,000 Gold)
%Wodoshohai Flesh- (Item, Material, Physical & Darkness & Technology, 80 Gold)
%Wolf Pelt- (Item, Material, Earth, 3,700 Gold)
%Wonder Mana Oil- (Item, Material, Wonder, 200,000 Gold)
%Wonderous Being's Fur- (Item, Material, Earth, 11,000,000 Gold)
%Wondrous Mountainheart Diamond- (Item, Material, Earth & Glory & Wonder, 80,000,000 Gold)
Wood- (Item, Material, Earth, 300 Gold)
^%Wood Block (Chrysarbor)- (Item, Material, Wood & Metal, 30,000 Gold)
^%Wood Block (Folimbus)- (Item, Material, Wood & Air, 15,000 Gold)
%Wood Block (Mahogany)- (Item, Material, Earth, 1,000 Gold)
%Wood Block (Oak)- (Item, Material, Earth, 500 Gold)
%Wood Element Core- (Item, Material, Wood, 7,500,000 Gold)
Wool- (Item, Material, Earth, 300 Gold)
Wool Cloth- (Item, Material, Earth, 1,600 Gold)
Woollen- (Item, Material, Earth, 410 Gold)
%Work Ethic- (Item, Material, Earth & Light & Psychic, 5,000,000 Gold)
%World Eater's Bone- (Item, Material, Void & Astral, 100,000,000 Gold)
%Worm Goop- (Item, Material, Earth & Darkness, 120 Gold)
%Worry- (Item, Material, Water & Darkness & Psychic, 2,000,000 Gold)
Worsted- (Item, Material, Earth, 610 Gold)
Wottfus Fur- (Item, Material, Earth, 900 Gold)
%Wrecked Runic Cannon Drone Parts- (Item, Material, Darkness & Magic, 435,000 Gold)
%Wyntgale Shoe Leather- (Item, Material, Light & Air, 16,500 Gold)
%Yanhoumin's Fireproof Black Fur- (Item, Material, Fire & Earth, 900,000 Gold)
Yellow Dye- (Item, Material, Air, 600 Gold)
%Yellow Flameman's Fire- (Item, Material, Fire, 25,000 Gold)
%Yellow Goo- (Item, Material, Electrical & Water, 200 Gold)
%Yellow Jell Goo- (Item, Material, Electrical, 500 Gold)
%Yeti Fur- (Item, Material, Ice, 490,000 Gold)
%Youth- (Item, Material, Light & Air, 5,000,000 Gold)
%Zero Dust- (Item, Material, Physical & Destruction & Air & Null, 60,000,000 Gold)
%Zircon- (Item, Material, Earth & Magic, 60,000 Gold)

~Property~
5-Foot-Square Plot of Dirt- (Item, Property, Earth, 2,000 Gold)
%Abjurer's Shielded Tower (With Regenerating Shield)- (Item, Property, Magic, 8,500,000 Gold)
%A Fork in the Road- (Item, Property, Earth & Whimsy, 5,115,000 Gold)
%A House for Some Dude Who Ain't a Beekeeper Anymore, Son- (Item, Property, Not Bees, 700,000 Gold)
Alleyway- (Item, Property, Darkness & Technology, 25,000 Gold)
%All-Seeing Afterlife Judge's Sanctum- (Item, Property, Light & Darkness & Fate, 400,000,000 Gold)
%Ancient Door to the Spirit World Etched with Forgotten Symbols- (Item, Property, Light & Darkness, 8,300,000 Gold)
%An Entire Baked National First-Level-Administrative Subdivision- (Item, Property, Ice & Fire & Earth & Candy, 120,000,000 Gold)
%Angry, Animated Buildings Owned By A Cranky Time Elemental- (Item, Property, Time, 18,000,000 Gold)
Air Lock- (Item, Property, Technology & Air & Darkness, 45,000 Gold)
Animal Pen- (Item, Property, Earth, 9,000 Gold)
%Archdaemonic Oracle's Citadel-Realm- (Item, Property, Ice & Darkness & Mystic & Knowledge & Fate & Warding, 1,400,000,000 Gold)
%Awesomely-Relaxing Spa- (Item, Property, Fire & Water, 3,850,000 Gold)
Bascaradine Boxspace Address- (Item, Property, Magic & Psychic, 110,000 Gold)
%Bascaradine City-Protecting Shield-Dome Generator Building- (Item, Property, Technology, 40,500,000 Gold)
Bascaradine Desert Box Type 5- (Item, Property, Fire & Earth & Air, 99,000 Gold)
Bascaradine Idyllic Mountain Hideaway With Accompanying Cottage- (Item, Property, Air & Earth & Water, 210,000 Gold)
Bascaradine Jungle Box Type 3- (Item, Property, Water & Earth & Light, 99,000 Gold)
Bascaradine Layered House at 279 Muldrophine Lane on Desryl Toryn in the Dimension of Balgos Grintnol- (Item, Property, Earth & Magic, 108,000 Gold)
Bascaradine Homes Rooms Series: Room 318 (Large Kitchen With Stone Tile Countertops and Stainless Steel Sink)- (Item, Property, Water & Earth, 95,000 Gold)
Bascaradine Homes Rooms Series: Room 718 (Large Toy Room)- (Item, Property, Earth & Physical & Magic, 103,000 Gold)
Bascaradine Homes Rooms Series: Room 1,013 (Small Sitting Room With 'Rustic' Flooring)- (Item, Property, Earth, 18,000 Gold)
Bazaar- (Item, Property, Air & Physical & Fire, 217,000 Gold)
Beauty Parlor- (Item, Property, Air & Water & Fire, 61,700 Gold)
Bell Tower- (Item, Property, Air & Light, 85,000 Gold)
%Black Clocktower- (Item, Property, Time & Darkness & Fate, 90,000,000 Gold)
%Blasted-Open Rift-Gate that Spills Forth Extradimensional Monsters- (Item, Property, Spatial & Light & Darkness, 220,000,000 Gold)
%Boat of Simian Poker Games- (Item, Property, Water & Psychic, 589,000 Gold)
Bowling Alley- (Item, Property, Earth & Physical, 80,000 Gold)
%Breakfastland- (Item, Property, Fire & Light & Earth, 70,000,000 Gold)
%Bulldozer-Themed Amusement Park- (Item, Property, Technology & Physical, 450,000 Gold)
Butcher's Shop- (Item, Property, Fire & Physical, 65,000 Gold)
%Cage-Framework of Twelve Planet-Sized Demiplanes- (Item, Property, Spatial, 850,000,000 Gold)
%Cake Mountain- (Item, Property, Ice & Earth, 710,000 Gold)
%Candy Mountain- (Item, Property, Light & Air, 1,000,000 Gold)
%Candy Planet!- (Item, Property, Earth & Air & Fire & Water & Candy & Astral, 675,000,000 Gold)
%Carnival of Fleeting Terror- (Item, Property, Hope & Light & Magic & Whimsy & Wonder & Blood & Darkness, 75,600,227 Gold)
%Casino- (Item, Property, Technology & Darkness & Fire, 590,000 Gold)
%Castle Held Aloft by Great Balloons- (Item, Property, Air, 515,000 Gold)
%Castle that Causes Opposing Armies to Forget it Exists- (Item, Property, Magic & Air & Illusion, 18,900,000 Gold)
Cathedral- (Item, Property, Light, 1,865,000 Gold)
%Cavernous Lair- (Item, Property, Earth & Physical, 290,000 Gold)
%Cereal Production Plant- (Item, Property, Earth & Technology & Electrical, 205,000 Gold)
%Chalk Nation- (Item, Property, Earth & Air & Physical & Spatial & Whimsy, 14,000,000 Gold)
Charnel House- (Item, Property, Darkness, 45,000 Gold)
Church- (Item, Property, Light, 125,000 Gold)
%Circle of Wardens- (Item, Property, Magic & Earth, 850,000 Gold)
%Circus Tent- (Item, Property, Psychic & Darkness & Air & Fire, 140,000 Gold)
%Citadel of the Ancient Wiseman- (Item, Property, Mystic, 400,000,000 Gold)
%Citadel of the Unclaimable Throne- (Item, Property, Law & Chaos & Glory & Warding & Metal, 1,700,000,000 Gold)
City Block- (Item, Property, Technology, 40,000 Gold)
%City-Dimension that Burns Each Night- (Item, Property, Light & Fire & Darkness, 45,000,000 Gold)
%City Hall- (Item, Property, Technology, 290,000 Gold)
City Library- (Item, Property, Technology, 120,000 Gold)
%City of Golden Orchards- (Item, Property, Water & Light & Earth, 86,000,000 Gold)
%City of Memories- (Item, Property, Psychic & Time, 30,000,000 Gold)
%City of Secret Holidays- (Item, Property, Ice & Earth, 50,000,000 Gold)
%City of Shadows- (Item, Property, Darkness, 15,000,000 Gold)
%Clock Tower- (Item, Property, Earth & Technology, 230,000 Gold)
Closet- (Item, Property, Darkness & Earth, 5,000 Gold)
%Cloud Factory- (Item, Property, Air, 11,600,000 Gold)
%College of Wizardry- (Item, Property, Magic, 10,555,000 Gold)
Computer Lab- (Item, Property, Technology, 98,700 Gold)
% Concert Hall- (Item, Property, Air & Magic, 190,000 Gold)
Conservatory- (Item, Property, Earth & Water, 135,000 Gold)
%Corruption-Repelling, World-Screen-Warded, Deifically-Administratable, Gate-Joined, Continent-Sized Afterlife-Realms of Paradisic Lands and Dancing Inferno- (Item, Property, Fire & Spatial & Hope & Glory, 4,500,000,000 Gold)
%Council-Hall of Departed Sages- (Item, Property, Magic & Light & Darkness, 400,000,000 Gold)
Courthouse- (Item, Property, Technology & Air & Light, 114,000 Gold)
%Corpse-Strewn Battlefield- (Item, Property, Darkness, 175,000 Gold)
%Crawling Fortress- (Item, Property, Darkness & Fire & Acid & Destruction & War & Warding, 300,000,000 Gold)
Crematory- (Item, Property, Darkness & Fire, 65,000 Gold)
%Cyclopean Ruins- (Item, Property, Earth & Magic, 4,500,000 Gold)
Dark Cathedral- (Item, Property, Darkness, 1,865,000 Gold)
%Dark Temple- (Item, Property, Darkness, 970,000 Gold)
%Dark Realm Art Gallery- (Item, Property, Darkness & Magic, 679,000 Gold)
%Datawind Tower- (Item, Property, Air & Technology, 30,000,000 Gold)
%Deep Ocean Trench- (Item, Property, Water & Darkness, 1,100,000 Gold)
%Deep-Wizard's Stalactite-Tower- (Item, Property, Earth & Magic, 17,500,000 Gold)
%Defiant-Iron-Reinforced Demon-Citadel- (Item, Property, Fire & Darkness & Earth & Warding & War & Glory & Metal, 1,700,000,000 Gold)
%Demiplane Filled with an Overabundance of Weird Salt-Grinders- (Item, Property, Water & Technology, 15,500,000 Gold)
%Demiplane Full of Pasta- (Item, Property, Fire & Earth & Water, 45,000,000 Gold)
%Demon Queen's Impervious Citadel- (Item, Property, Fire & Darkness & Earth & Warding, 680,000,000 Gold)
%Depressing Barn- (Item, Property, Darkness & Earth, 75,000 Gold)
%Desert Planet- (Item, Property, Earth & Fire, 450,000,000 Gold)
%Dimensional Mystery-Core- (Item, Property, Mystery, 1,000,000,000 Gold)
%Dimensional Panopticon-Spire- (Item, Property, Spatial & Electrical & Technology, 180,000,000 Gold)
Disco Room- (Item, Property, Technology & Light, 45,500 Gold)
Dojo- (Item, Property, Physical, 110,000 Gold)
%Domain of Ivory and the Silver Screen- (Item, Property, Earth & Metal & Technology, 75,000,000 Gold)
%Domain of the Elemental Armadillo- (Item, Property, Fire & Water & Ice & Earth & Electrical, 45,000,000 Gold)
%Domain of the Inner Heart- (Item, Property, Fire & Light & Magic & Psychic & Spatial & Time, 70,000,000 Gold)
Dormitory- (Item, Property, Technology, 112,000 Gold)
%Dragon's Lair- (Item, Property, Magic & Earth & Fire, 10,000,000 Gold)
%Drawer-Sized Demiplane Filled with Irritatingly Toxic Spikes- (Item, Property, Acid & Spatial, 4,000,000 Gold)
%Dreaming Worldheart- (Item, Property, Dream, 400,000,000 Gold)
%Drifting Sky- (Item, Property, Air, 400,000,000 Gold)
%Dryad's Grove- (Item, Property, Earth & Magic, 1,000,000 Gold)
%Dungeon Filled with Block-Pushing Puzzles- (Item, Property, Physical & Earth & Psychic, 3,700,000 Gold)
%Dwarven Clanhold- (Item, Property, Earth, 24,000,000 Gold)
%Eerily Accurate Weather Studio- (Item, Property, Air & Electrical & Water & Earth, 20,000,000 Gold)
%Eight-World Mirror-Ring Linkage Network- (Item, Property, Spatial & Ice & Mystic, 888,888,880 Gold)
%Elaborate Monument to Fallen Legions- (Item, Property, War & Hope & Light & Darkness, 5,300,000 Gold)
%Encounter Table: Cavern Filled With Oozes, Level 3-8 Encounters- (Item, Property, Water & Acid, 84,000 Gold)
%Encounter Table: Orderly, Renaissance-Type Inhabited Land, Patrolled By Well-Disciplined Militias, Level 1-15 Encounters- (Item, Property, Light & Air & Earth & Water, 278,000 Gold)
%Endless World-Connecting Staircase- (Item, Property, Spatial, 400,000,000 Gold)
%Eternal Birthday Palace- (Item, Property, Time & Whimsy & Hope, 275,000,000 Gold)
Extensive Network of Air Ducts- (Item, Property, Technology, 16,000 Gold)
%Extradimensional Clone Lab- (Item, Property, Technology & Spatial, 80,000,000 Gold)
%Extraplanar Country of Cartoon Bears with a High Occurance Rate of Funny Mustaches- (Item, Property, Whimsy & Spatial & Earth, 65,000,000 Gold)
%Factory- (Item, Property, Light, 105,000 Gold)
Factory (2)- (Item, Property, Technology, 105,000 Gold)
%Factory of Lost Childhoods- (Item, Property, Whimsy & Technology & Time, 86,000,000 Gold)
%Farm of the Beer-Battered Fishtrees- (Item, Property, Earth & Water, 214,000 Gold)
%Farm with Serfs - (Item, Property, Earth, 95,000 Gold)
%Fast Food Franchise- (Item, Property, Fire & Technology & Physical, 210,000 Gold)
Fish Market- (Item, Property, Water & Air, 75,000 Gold)
Flame Wizard's Castle- (Item, Property, Fire, 10,745,000 Gold)
Fleet- (Item, Property, Water, 1,965,000 Gold)
%Floating Oasis- (Item, Property, Earth & Air & Water, 36,000,000 Gold)
%Floating Tower- (Item, Property, Air, 4,500,000 Gold)
%Floating Mage's Tower- (Item, Property, Magic & Air, 6,000,000 Gold)
Flower Garden- (Item, Property, Earth & Light, 12,000 Gold)
%Flowing Core- (Item, Property, Fire, 400,000,000 Gold)
%Fortified Bunker- (Item, Property, Magic & Earth, 620,000 Gold)
%Fortified Weather-Manipulation Bunker- (Item, Property, Technology & Earth & Air & Water & Electrical & Ice, 5,620,000 Gold)
%Fortress Filled with Disarmed Traps- (Item, Property, Physical, 1,600,000 Gold)
%Fortress of the Eel's Triumph- (Item, Property, Water & Sonic, 45,000,000 Gold)
Fountain Square- (Item, Property, Water, 95,000 Gold)
%Fourfold, Difting Shell-Style Mini-Planet- (Item, Property, Earth & Air & Fire & Water, 600,000,000 Gold)
Gallery- (Item, Property, Air, 110,000 Gold)
Garage- (Item, Property, Technology, 60,000 Gold)
%Garden of Broken Clocks- (Item, Property, Time, 15,000,000 Gold)
%Garden of Oozes- (Item, Property, Water & Acid, 5,000,000 Gold)
%Garden-Palace Made Out of Gold- (Item, Property, Earth & Light & Air, 37,550,000 Gold)
Gardens- (Item, Property, Earth, 65,000 Gold)
%Garden that Bears Fruit in All Seasons- (Item, Property, Earth, 6,000,000 Gold)
%Gear-Producing Factory- (Item, Property, Technology, 350,000 Gold)
%Giant Bridge- (Item, Property, Air & Water & Physical & Earth & Technology, 600,000 Gold)
%Giant Funeral Pyre Atop a Mountain- (Item, Property, Fire & Earth, 400,000 Gold)
%Giant's Club (2)- (Item, Property, Earth & Technology & Physical, 26,550,000 Gold)
%Giant-Beanstalk-Seed Farm- (Item, Property, Air & Earth, 5,500,000 Gold)
%Glowing Red Department- (Item, Property, Technology & War & Devastation, 77,000,000 Gold)
%Goat Pen- (Item, Property, Earth, 30,000 Gold)
%Golden Mirror-Palace of Luck- (Item, Property, Fortune, 400,000,000 Gold)
%Grace & Favor Home- (Item, Property, Air, 11,000,000 Gold)
%Grand Bone Citadel of the Death-Kings- (Item, Antiquity, Darkness & Physical & Magic, 715,000,000 Gold)
%Granny's Cottage- (Item, Property, Earth & Hope & Fire, 2,280,000 Gold)
%Graveyard of Ships- (Item, Property, Water, 1,200,000 Gold)
%Grazing Pasture- (Item, Property, Earth & Air & Water, 120,000 Gold)
%Great Lifeblossom Gate- (Item, Property, Life, 15,000,000 Gold)
%Great Mountain- (Item, Property, Earth & Air & Fire & Ice, 5,000,000 Gold)
%Great Oasis- (Item, Property, Earth & Water, 36,000,000 Gold)
%Great Ocean of Blessed Sake- (Item, Property, Light & Water & Wonder, 500,000,000 Gold)
%Great Pyramid- (Item, Property, Earth & Light, 8,570,000 Gold)
Grocery Store- (Item, Property, Technology & Air & Water, 80,000 Gold)
%Gym Filled with Numerous Exercise Machines- (Item, Property, Technology & Physical, 755,000 Gold)
%Headache-Inducing Outhouse- (Item, Property, Psychic & Darkness, 5,000 Gold)
Helipad- (Item, Property, Technology, 45,000 Gold)
%Hidden Castle of Living Shadow- (Item, Property, Darkness, 55,000,000 Gold)
High-Tech Command Center- (Item, Property, Technology, 10,745,000 Gold)
%Hill Made Out of Glued-Together Turtle Shells- (Item, Property, Water, 63,000 Gold)
%Horrid Nightmare-Worldcore- (Item, Property, Dream & Agony, 400,000,000 Gold)
%Horse: The Store: The Movie: The Game: The Comic: The Documentary: The Theme Park- (Item, Property, Water & Earth, 3,800,000 Gold)
%Horse Ranch- (Item, Property, Earth & Air, 570,000 Gold)
%Hotel- (Item, Property, Air & Technology, 480,000 Gold)
%Hotel Run by Intelligent Cockroaches- (Item, Property, Acid & Technology & Darkness & Physical, 210,000 Gold)
%Hot Springs- (Item, Property, Fire & Water, 600,000 Gold)
%House Drawn Into Existance with Crayons- (Item, Property, Magic & Earth & Air, 100,000 Gold)
House in Town- (Item, Property, Earth, 70,000 Gold)
%House of the Owl- (Item, Property, Air & Darkness & Void & Mystic, 68,000,000 Gold)
House on a Large Plot of Land in Town- (Item, Property, Earth, 110,000 Gold)
House on a Random World- (Item, Property, Physical, 50,000 Gold)
%Hundred-Mile Well of Spiders- (Item, Property, Darkness & Water & Earth, 30,000,000 Gold)
%Hymn-Dome Which Can Shield a City- (Item, Property, Light & Sonic & Faith & Glory & Crystal (2) & Warding, 190,000,000 Gold)
Ice Castle- (Item, Property, Ice, 14,500,000 Gold)
Ice Cream Stand- (Item, Property, Ice & Light, 19,000 Gold)
Igloo- (Item, Property, Ice, 25,000 Gold)
%Imaginary City- (Item, Property, Psychic & Air, 30,000,000 Gold)
%Inexplicably Sexy Mountains- (Item, Property, Earth & Fire, 50,000,000 Gold)
%Infinite Archive (2)- (Item, Antiquity, Spatial & Time & Knowledge & Mystic, 600,000,000 Gold)
%Inkulahmankalahdangium- (Item, Property, Grandeur & Nobility & Spatial & Formus, 3,114,567,000 Gold)
%Isles of Stained Glass- (Item, Property, Light & Earth & Magic, 80,000,000 Gold)
%Jungle of the Oracle-Fruit- (Item, Property, Mystic & Water, 85,000,000 Gold)
%Jungle Village- (Item, Property, Earth, 300,000 Gold)
%Laboratory- (Item, Property, Technology & Electrical & Acid, 970,000 Gold)
%Lake of Molten Gold- (Item, Property, Earth & Fire & Water, 65,000,000 Gold)
%Lake of Sound- (Item, Property, Water & Sonic, 915,000 Gold)
%Lake of Tomato Sauce- (Item, Property, Water & EArth, 198,000 Gold)
%Lake of Treasures and Terror- (Item, Property, Water & Wealth & Glory & Darkness & Destruction, 70,000,000 Gold)
Land in Town- (Item, Property, Earth, 15,000 Gold)
%Land of Concepts and Notions- (Item, Property, Aether & Psychic & Magic, 110,000,000 Gold)
%Land of Crows and Giant Vegetables- (Item, Property, Air & Darkness & Earth, 65,000,000 Gold)
%Land of Inevitable Baldness- (Item, Property, Darkness & Air, 60,000,000 Gold)
%Land of Living Music- (Item, Property, Sonic, 75,000,000 Gold)
%Land of Lumberjacks and Licorice- (Item, Property, Earth & Whimsy & Physical, 35,000,000 Gold)
%Land of the Venison Trees- (Item, Property, Earth & Fire, 35,000,000 Gold)
Landing Strip- (Item, Property, Technology & Air, 27,000 Gold)
%Large Mage's Tower- (Item, Property, Magic, 25,000,000 Gold)
Lemonade Stand- (Item, Property, Light & Ice, 12,000 Gold)
%Lesser Fortress-Tower of the New Radiant Order- (Item, Property, Physical & Light, 5,000,000 Gold)
%Lesser Suncore- (Item, Property, Light & Fire, 400,000,000 Gold)
%Levitating Factory- (Item, Property, Technology & Air, 2,505,000 Gold)
Library- (Item, Property, Earth & Air, 75,000 Gold)
%Library-Palace- (Item, Property, Magic & Air, 1,200,000 Gold)
%Life-Sized Sand Castle- (Item, Property, Earth & Water, 380,000 Gold)
%Living World's Heart- (Item, Property, Life & Blood, 400,000,000 Gold)
%Living World's Vein-Caverns- (Item, Property, Life & Blood, 400,000,000 Gold)
Lord's Castle- (Item, Property, Air & Light, 785,000 Gold)
%Mage's Tower- (Item, Property, Magic, 5,000,000 Gold)
%Magnetic Sky-Island- (Item, Property, Metal & Earth & Air, 70,000,000 Gold)
Mansion on a Large Plot of Land in Town- (Item, Property, Earth, 1,320,000 Gold)
Mansion on a Random World- (Item, Property, Physical, 1,450,000 Gold)
%Marble Tower- (Item, Property, Air & Earth & Magic, 600,000 Gold)
%Massive, Futuristic Hive-City- (Item, Property, Technology, 605,220,333 Gold)
%Master Diviner's Scrying-Water Ocean- (Item, Property, Water & Magic, 400,000,000 Gold)
%Maze of Bowling- (Item, Property, Air & Physical, 1,320,000 Gold)
Mech Hangar- (Item, Property, Technology, 590,000 Gold)
%Memorial to Argantannion, Who Died at the Hands of the Ascendants- (Item, Property, Light, 65,000,000 Gold)
%Metal Continental Plate- (Item, Property, Earth, 400,000,000 Gold)
%Metal Continental Plate Covered In Numerous Spikes- (Item, Property, Earth, 400,000,000 Gold)
%Metal-Starscape Planetarium- (Item, Property, Metal & Astral, 14,880,000 Gold)
%Metal Worldcore- (Item, Property, Earth & Metal, 400,000,000 Gold)
%Millhouse with a Notoriously Dangerous Fish in the Basement- (Item, Property, Water, 67,000 Gold)
Mine- (Item, Property, Earth, 110,000 Gold)
%Miniature Star Linked to Selereth Helios- (Item, Property, Astral & Hope, 400,000,000 Gold)
%Mini Portal Nexus- (Item, Property, Spatial, 400,000,000 Gold)
%Mirage Sky- (Item, Property, Air & Illusion, 400,000,000 Gold)
%Mirror-Water Ocean- (Item, Property, Water, 400,000,000 Gold)
%Mobile Continent- (Item, Property, Earth, 400,000,000 Gold)
%Mobile Ocean- (Item, Property, Water, 400,000,000 Gold)
Moon Base- (Item, Property, Technology, 4,825,000 Gold)
%Mountain of Undead Bodies- (Item, Property, Darkness, 70,000,000 Gold)
Movie Studio- (Item, Property, Technology & Air & Water & Earth, 1,217,500 Gold)
Museum- (Item, Property, Earth & Magic, 3,650,000 Gold)
%Musty Stable- (Item, Property, Earth, 25,600 Gold)
%Mythic Palace of Raining Coins and Abundant Treasures- (Item, Property, Wealth, 400,000,000 Gold)
%Nation of a Million Palaces - (Item, Property, Earth & Air & Wealth & Nobility, 20,000,000,000 Gold)
%Nation of Marionettes- (Item, Property, Darkness & Light & Whimsy, 100,000,000 Gold)
Necromancer's Tower on a Random World- (Item, Property, Darkness, 2,370,000 Gold)
%New-Radiant-Order-Affiliated Mage's Tower- (Item, Property, Magic & Light, 5,000,000 Gold)
%Nice Mountaintop Cottage- (Item, Property, Earth & Ice & Air, 410,000 Gold)
%Observation Tower- (Item, Property, Air & Water, 110,000 Gold)
%Ocean- (Item, Property, Water, 40,000,000 Gold)
%Ocean Full of Strange Sealife- (Item, Property, Water, 400,000,000 Gold)
%Ocean in a Teacup- (Item, Property, Water & Spatial & Earth, 80,000,000 Gold)
%Ocean of Illusory Fish- (Item, Property, Water & illusion, 400,000,000 Gold)
Office Building on a Random World- (Item, Property, Physical & Technology, 790,000 Gold)
%Oil Lagoon- (Item, Property, Darkness & Water, 30,000,000 Gold)
%Old City District- (Item, Property, Earth, 6,500,000 Gold)
Old, Haunted School Building- (Item, Property, Darkness, 151,000 Gold)
Open Market- (Item, Property, Air & Physical, 95,000 Gold)
%Origin-Pulse Worldcore- (Item, Property, Life, 400,000,000 Gold)
Orphanage- (Item, Property, Light, 85,000 Gold)
Outhouse- (Item, Property, Water & Earth, 5,000 Gold)
%Palace of Radiant Mirrors- (Item, Property, Light, 300,000,000 Gold)
%Palace of the Moon Clowns- (Item, Property, Moon, 90,000,000 Gold)
%Palace-Sun- (Item, Property, Light, 1,400,000,000 Gold)
%Paper Mache Moon- (Item, Property, Psychic & Earth & Moon, 100,000,000 Gold)
Pasture- (Item, Property, Earth & Light, 41,000 Gold)
%Photo Kiosk- (Item, Property, Technology & Darkness & Air, 78,000 Gold)
%Piece of Land of Constantly Being Thursday- (Item, Property, Time, 26,000,000 Gold)
%Plain of Ice Castles Which Fall Like Snow- (Item, Property, Ice & Air & Magic, 475,000,000 Gold)
%Planet- (Item, Property, Earth & Air & Fire & Water, 1,200,000,000 Gold)
%Planetary Fate-Loom- (Item, Property, Fate, 400,000,000 Gold)
Plant Wizard's Castle- (Item, Property, Earth, 10,745,000 Gold)
%Playland- (Item, Property, Earth & Light & Air & Physical, 89,000 Gold)
%Plaza Containing a Large, Metal Sheep- (Item, Property, Earth & Air, 56,000 Gold)
%Pocket Dimension: Alchemical Wind-Distillery- (Item, Property, Air & Acid & Magic, 55,000,000 Gold)
%Pocket Dimension: Balloon City- (Item, Property, Air & Whimsy, 45,000,000 Gold)
%Pocket Dimension: Cave Network of Shockingly Lewd Paintings- (Item, Property, Earth & Darkness, 30,000,000 Gold)
%Pocket Dimension: Cavern Lair- (Item, Property, Earth, 5,000,000 Gold)
%Pocket Dimension: City on an Enormous Flying Rug- (Item, Property, Magic & Air & Fire, 55,000,000 Gold)
%Pocket Dimension: Clock of Elements- (Item, Property, Earth & Air & Fire & Water & Wood & Metal & Time, 80,000,000 Gold)
%Pocket Dimension: Cloud-Domain of the Tower of Wings- (Item, Property, Air, 165,000,000 Gold)
%Pocket Dimension: Clouds that Rain Soup and the Tasty Sea Beneath- (Item, Property, Water & Earth, 75,000,000 Gold)
%Pocket Dimension: Colosseum of Colossi- (Item, Property, Physical & Earth & Glory, 350,000,000 Gold)
%Pocket Dimension: Darkly-Looping Taxidermist's Storehouse- (Item, Property, Darkness & Spatial, 55,000,000 Gold)
%Pocket Dimension: Domain of the Antlered Palace- (Item, Property, Earth & Water, 75,000,000 Gold)
%Pocket Dimension: Elephant Ranch- (Item, Property, Earth & Physical, 30,000,000 Gold)
%Pocket Dimension: Emotion Winery- (Item, Property, Psychic & Fire & Ice & Earth, 45,000,000 Gold)
%Pocket Dimension: Extradimensional Zoo- (Item, Property, Earth & Water & Magic, 50,000,000 Gold)
%Pocket Dimension: Forest of Songblossoms- (Item, Property, Earth & Air & Sonic, 85,000,000 Gold)
%Pocket Dimension: Garden of Sweets- (Item, Property, Hope & Ice & Air & Earth & Whimsy, 70,000,000 Gold)
%Pocket Dimension: Garden of Topiary Towers- (Item, Property, Earth, 41,000,000 Gold)
%Pocket Dimension: Graveyard of Dragons- (Item, Property, Darkness & Magic, 250,000,000 Gold)
%Pocket Dimension: Grinning Mountain Range- (Item, Property, Earth & Hope, 80,000,000 Gold)
%Pocket Dimension: Hall of Coins and Feasting- (Item, Property, Wealth & Earth, 95,000,000 Gold)
%Pocket Dimension: Hollow Porcelain Woman Upon a Shining White Plain- (Item, Property, Air & Acid & Magic, 45,000,000 Gold)
%Pocket Dimension: Honeypot of Quiet Contemplation- (Item, Property, Light & Earth & Sonic & Air, 35,000,000 Gold)
%Pocket Dimension: House of Intense Football- (Item, Property, Physical & Fury, 30,000,000 Gold)
%Pocket Dimension: Jungle of the Frog Temple- (Item, Property, Earth & Water & Magic, 45,000,000 Gold)
%Pocket Dimension: Lake of Trapped Ships- (Item, Property, Water, 30,000,000 Gold)
%Pocket Dimension: Library of Magic- (Item, Property, Magic, 75,000,000 Gold)
%Pocket Dimension: Library of a Thousand Watches- (Item, Property, Knowledge & Time, 60,000,000 Gold)
%Pocket Dimension: Mansion of the Morose Mammoth- (Item, Property, Earth & Darkness & Ice, 30,000,000 Gold)
%Pocket Dimension: Memorial to Dad's Sweet Cars- (Item, Property, Technology & Time, 30,000,000 Gold)
%Pocket Dimension: Mountain of Divine Communion- (Item, Property, Light & Air & Earth & Glory, 95,000,000 Gold)
%Pocket Dimension: Mountain of Wax Upon Which Glue Rains- (Item, Property, Physical & Air & Fire, 35,000,000 Gold)
%Pocket Dimension: Mushroom Tower Above the Cavern-Void- (Item, Property, Earth & Life & Void, 45,000,000 Gold)
%Pocket Dimension: Novelist's House by the Shore of Romance- (Item, Property, Psychic & Water & Air, 35,000,000 Gold)
%Pocket Dimension: Ocean of Inky Faces- (Item, Property, Water & Darkness, 185,000,000 Gold)
%Pocket Dimension: One of Fritz's Endless Parties- (Item, Property, Whimsy & Chaos & Time, 55,000,000 Gold)
%Pocket Dimension: Philosophy Factory- (Item, Property, Psychic & Technology, 55,000,000 Gold)
%Pocket Dimension: Pillar Amongst Mist- (Item, Property, Earth & Air, 70,000,000 Gold)
%Pocket Dimension: Pool of Eva's Sweat- (Item, Property, Water & Physical, 60,000 Gold)
%Pocket Dimension: Pond of Frog Sweat- (Item, Property, Water & Physical, 60,000 Gold)
%Pocket Dimension: Pool of Highly-Alcoholic Clown Sweat- (Item, Property, Water & Physical, 60,000 Gold)
%Pocket Dimension: Pond of Horse Sweat- (Item, Property, Water & Physical, 60,000 Gold)
%Pocket Dimension: Pond of Rat Sweat- (Item, Property, Water & Physical, 55,000 Gold)
%Pocket Dimension: Pool of Sarcastic-Smelling Hippopotamus Sweat- (Item, Property, Water & Physical, 60,000 Gold)
%Pocket Dimension: Pond of Water- (Item, Property, Water, 90,000 Gold)
%Pocket Dimension: Pool of One-Armed-Midget Sweat- (Item, Property, Water & Physical, 60,000 Gold)
%Pocket Dimension: Popsicle Castle- (Item, Property, Ice & Hope, 40,000,000 Gold)
%Pocket Dimension: Sands of Magic- (Item, Property, Magic & Earth & Fire, 95,000,000 Gold)
%Pocket Dimension: Sky of Drifting Jewels- (Item, Property, Air & Acid & Magic, 175,000,000 Gold)
%Pocket Dimension: Sky of Parachuting Shoes and Laughing Fire- (Item, Property, Air & Whimsy & Fire & Destruction, 75,000,000 Gold)
%Pocket Dimension: Tomb of Living Men- (Item, Property, Earth & Darkness & Life, 65,000,000 Gold)
%Pocket Dimension: Walled River of Plentiful Salmon- (Item, Property, Water & Fire, 25,000,000 Gold)
%Pocket Dimension: Whiskered Dragon's Barbershop- (Item, Property, Air & Acid & Magic, 85,000,000 Gold)
%Pocket-Heaven- (Item, Property, Light, 400,000,000 Gold)
Pond on a Random World- (Item, Property, Water, 20,000 Gold)
%Primordial Ball-Pit- (Item, Property, Chaos & Earth & Water & Magic, 1,115,000 Gold)
%Private Aquarium- (Item, Property, Water, 1,300,000 Gold)
%Polar Trainline- (Item, Property, Ice & Technology, 1,400,000 Gold)
%Portal-Closet Connected to the Portal-Closet Network- (Item, Property, Spatial & Magic, 500,000 Gold)
%Port Full of Wine- (Item, Property, Water & Darkness, 50,000,000 Gold)
Posh Palace-City- (Item, Property, Water & Light & Earth, 27,000,000 Gold)
%Power Plant- (Item, Property, Electrical, 180,000 Gold)
%Private Aquarium- (Item, Property, Water, 1,300,000 Gold)
%Pudding Factory- (Item, Property, Technology & Water, 225,000 Gold)
%Rainbow Castle- (Item, Property, Air & Light & Water, 70,000,000 Gold)
Recording Studio- (Item, Property, Technology & Air, 865,000 Gold)
%Record Store Full of Pecans- (Item, Property, Earth & Air & Technology, 3,200,000 Gold)
%Record Store Full of Records- (Item, Property, Sonic & Air & Technology, 6,700,000 Gold)
%Red-Brick Tower- (Item, Property, Earth & Fire & Air, 410,000 Gold)
%Reflection of the Plague-City that Was- (Item, Property, Void & Darkness & Acid, 220,000,000 Gold)
%Residential District- (Item, Property, Earth & Light, 1,000,000 Gold)
%Riftspace Sea- (Item, Property, Water & Spatial & Astral, 70,000,000 Gold)
%River of Magical Wine- (Item, Property, Magic & Water, 30,000,000 Gold)
Rocket Launch Pad- (Item, Property, Technology, 610,000 Gold)
%Room in Dalagon's Tower- (Item, Property, Darkness, 60,000 Gold)
%Room in the Lord Governor's Pleasure Palace Upon Karanaldes-Otrae-Este- (Item, Property, Wealth & Light & Magic, 1,670,000 Gold)
Ruined Castle- (Item, Property, Earth & Air & Darkness, 625,000 Gold)
%Ruined Sultan's Palace- (Item, Property, Earth & Fire, 615,000 Gold)
Ruins of an Old Robot - (Item, Property, Technology, 1,245,000 Gold)
Run-Down Shack on a Random World- (Item, Property, Physical, 6,000 Gold)
%S& Oasis- (Item, Property, Earth & Water & Chaos, 36,000,005 Gold)
Sacred Grove- (Item, Property, Light & Earth, 10,500,000 Gold)
Sacred Valley- (Item, Property, Earth & Light, 4,115,000 Gold)
%Sanctum of Emptiness- (Item, Property, Void, 400,000,000 Gold)
%Sanctum of the Beginning- (Item, Property, Earth & Air & Fire & Water & Void & Life & Light & Darkness, 400,000,000 Gold)
School- (Item, Property, Light & Air & Technology, 120,000 Gold)
%Sea Lord's Palace- (Item, Property, Water, 140,000,000 Gold)
%Sea of Spiced Tea- (Item, Property, Water & Fire, 65,000,000 Gold)
%Sea of Void- (Item, Property, Water & Darkness & Void, 400,000,000 Gold)
Sea Wizard's Castle- (Item, Property, Water, 10,745,000 Gold)
Secret Clubhouse- (Item, Property, Earth & Light & Air, 30,000 Gold)
%Secure Bascaraspace Fortress-Structure Sealed Against Corruption- (Item, Property, Technology & Hope, 850,000,000 Gold)
%Shack Made from Aluminum Sheets- (Item, Property, Earth & Technology, 2,100 Gold)
%Shack with Rusty Nails Sticking Out of the Floor- (Item, Property, Earth & Darkness & Physical, 7,500 Gold)
Shipwreck- (Item, Property, Water, 95,000 Gold)
%Shoe Shop Built in the Partially-Emptied Body of a Giant, Robot Gopher- (Item, Property, Air & Technology, 315,000 Gold)
Shop on a Random World- (Item, Property, Physical, 60,000 Gold)
Shopping Mall- (Item, Property, Technology, 135,000 Gold)
%Shrine-Domain of the Manifest Divinity- (Item, Property, Light & Air & Glory, 80,000,000 Gold)
%Shrine of Emptiness- (Item, Property, Void, 15,000,000 Gold)
Shrine on a Random World- (Item, Property, Light & Magic, 90,000 Gold)
%Shine to Druidic Balance- (Item, Property, Earth & Air & Wood & Fire & Water & Electrical & Ice & Energy & Acid, 15,000,000 Gold)
%Shrine to the Beast of the Center- (Item, Property, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 15,000,000 Gold)
%Shrine to the Beast of the East- (Item, Property, Wood & Electrical, 10,000,000 Gold)
%Shrine to the Beast of the North- (Item, Property, Water & Ice, 10,000,000 Gold)
%Shrine to the Beast of the South- (Item, Property, Fire & Energy, 10,000,000 Gold)
%Shrine to the Beast of the West- (Item, Property, Metal & Acid, 10,000,000 Gold)
%Shrine to the Kami- (Item, Property, Magic & Light & Earth & Air & Fire & Water & Darkness, 5,000,000 Gold)
%Silent Dreaming Worldheart- (Item, Property, Magic, 400,000,000 Gold)
%Silent Library- (Item, Property, Darkness & Psychic, 490,000 Gold)
%Silo- (Item, Property, Earth & Air, 350,000 Gold)
Ski Lodge- (Item, Property, Ice, 114,000 Gold)
%Sky-Factory of Golden Clouds- (Item, Property, Air & Magic, 27,500,000 Gold)
%Sky-Piercing Citadel Built from the Bones of the Fallen, Commemorating the Successful Execution of the Apocalypse With Festive Light-Up Decor- (Item, Property, Devastation & Blood & Whimsy & Tacky, 485,000,000 Gold)
Sky Wizard's Castle- (Item, Property, Air, 10,745,000 Gold)
Slaughterhouse- (Item, Property, Fire & Darkness, 95,000 Gold)
%Slice of Farmland on Phaelgarr V- (Item, Property, Earth, 10,000 Gold)
Sluice Gate- (Item, Property, Water, 69,000 Gold)
%Small Artificial Sun- (Item, Property, Light & Fire, 400,000,000 Gold)
Small Dock on a Random World- (Item, Property, Water, 17,000 Gold)
Small, Empty Lot on a Random World- (Item, Property, Earth, 5,000 Gold)
Small Farming Village in a Remote Dimension- (Item, Property, Earth, 160,000 Gold)
Small Schoolhouse- (Item, Property, Light & Air, 21,000 Gold)
Small, Vacant Temple on a Random World- (Item, Property, Light & Darkness, 120,000 Gold)
%Snow-Cone Booth that Got Too Cold and Froze Completely- (Item, Property, Ice, 15,000 Gold)
Snowy Sidewalk- (Item, Property, Ice, 15,800 Gold)
%Sorrow Factory- (Item, Property, Madness & Psychic & Water, 30,000,000 Gold)
%Spacefaring Curling Stadium- (Item, Property, Ice & Astral, 15,000,000 Gold)
Spaceport- (Item, Property, Technology, 17,450,333 Gold)
%Spatially Altered Cargo Hold that is 1/3 Square Mile on the Inside- (Item, Property, Technology & Spatial, 720,000 Gold)
%Sprawling Post-Apocalyptic Urban Warzone- (Item, Property, Technology & War & Physical & Acid & Earth, 5,230,000 Gold)
Square Mile of Abyss in a Random Dimension- (Item, Property, Fire & Darkness & Acid & Water, 30,000,000 Gold)
Square Mile of Abyss of Time in a Random Dimension- (Item, Property, Time, 30,000,000 Gold)
Square Mile of Alien Domain in a Random Dimension- (Item, Property, Water & Astral & Acid & Electrical, 30,000,000 Gold)
Square Mile of Asteroid Belt on a Random World- (Item, Property, Earth, 1,115,000 Gold)
Square Mile of Astral Void in a Random Dimension- (Item, Property, Astral & Void, 30,000,000 Gold)
Square Mile of Battlefield on a Random World- (Item, Property, Physical, 90,000 Gold)
Square Mile of Beach on a Random World- (Item, Property, Water, 50,000 Gold)
%Square Mile of Billiard Zone in a Random Dimension- (Item, Property, Illusion & Order, 30,000,000 Gold)
%Square Mile of Bizarro Zone in a Random Dimension- (Item, Property, Chaos & Astral, 30,000,000 Gold)
%Square Mile of Black Star on a Random World- (Item, Property, Darkness, 1,990,000 Gold)
Square Mile of Blessed Ground on a Random World- (Item, Property, Light, 1,000,000 Gold)
Square Mile of Boneyard on a Random World- (Item, Property, Darkness, 80,000 Gold)
Square Mile of Bubble Cosmos in a Random Dimension- (Item, Property, Astral & Magic & Psychic & Spatial & Time, 80,000,000 Gold)
%Square Mile of Candy Kingdom in a Random Dimension- (Item, Property, Ice & Hope & Candy, 30,000,000 Gold)
Square Mile of Caverns on a Random World- (Item, Property, Earth, 60,000 Gold)
Square Mile of Celestial City in a Random Dimension- (Item, Property, Light & Air, 30,000,000 Gold)
Square Mile of City on a Random World- (Item, Property, Darkness, 500,000 Gold)
Square Mile of Cliffside on a Random World- (Item, Property, Air, 40,000 Gold)
%Square Mile of Cloud Kingdom on a Random World- (Item, Property, Air, 4,500,000 Gold)
Square Mile of Cloudy Sky on a Random World- (Item, Property, Air, 30,000 Gold)
%Square Mile of Cold Hell in a Random Dimension- (Item, Property, Ice & Agony, 50,000,000 Gold)
%Square Mile of Colonel Wilson Jonas's Former Thoughts in a Random Dimension- (Item, Property, Psychic & Darkness, 30,000,000 Gold)
Square Mile of Concordant City in a Random Dimension- (Item, Property, Earth & Technology & Law, 30,000,000 Gold)
Square Mile of Conifer Forest on a Random World- (Item, Property, Ice, 40,000 Gold)
Square Mile of Cosmic Junkyard in a Random Dimension- (Item, Property, Technology & Physical, 30,000,000 Gold)
%Square Mile of Cosmic Playground in a Random Dimension- (Item, Property, Astral & Whimsy, 30,000,000 Gold)
Square Mile of Cosmic Web in a Random Dimension- (Item, Property, Astral & Spatial, 80,000,000 Gold)
Square Mile of Crystal Caverns on a Random World- (Item, Property, Earth, 1,750,000 Gold)
Square Mile of Crystal Forest on a Random World- (Item, Property, Magic, 1,115,000 Gold)
Square Mile of Crystal Isles in a Random Dimension- (Item, Property, Ice & Earth & Magic & Crystal (2), 30,000,000 Gold)
Square Mile of Crystal Sea on a Random World- (Item, Property, Magic, 1,600,000 Gold)
Square Mile of Dark Forest on a Random World- (Item, Property, Darkness, 30,000 Gold)
Square Mile of Dark Realm in a Random Dimension- (Item, Property, Darkness, 30,000,000 Gold)
Square Mile of Desert on a Random World- (Item, Property, Fire, 20,000 Gold)
Square Mile of Divine Domain in a Random Dimension- (Item, Property, Light & Darkness & Glory, 200,000,000 Gold)
Square Mile of Domain of Balance in a Random Dimension- (Item, Property, Law & Chaos & Light & Darkness, 30,000,000 Gold)
Square Mile of Domain of Elemental Air in a Random Dimension- (Item, Property, Air, 30,000,000 Gold)
Square Mile of Domain of Elemental Earth in a Random Dimension- (Item, Property, Earth, 30,000,000 Gold)
Square Mile of Domain of Elemental Fire in a Random Dimension- (Item, Property, Fire, 30,000,000 Gold)
Square Mile of Domain of Elemental Water in a Random Dimension- (Item, Property, Water, 30,000,000 Gold)
Square Mile of Domain of Void Cages in a Random Dimension- (Item, Property, Darkness, 30,000,000 Gold)
Square Mile of Dreamland in a Random Dimension- (Item, Property, Magic & Psychic, 30,000,000 Gold)
%Square Mile of Dreamscape from a Random World- (Item, Property, Magic & Psychic, 15,000,000 Gold)
Square Mile of Dry Riverbed on a Random World- (Item, Property, Earth, 40,000 Gold)
%Square Mile of Elemental Air on a Random World- (Item, Property, Air, 15,000,000 Gold)
%Square Mile of Elemental Earth on a Random World- (Item, Property, Earth, 15,000,000 Gold)
%Square Mile of Elemental Fire on a Random World- (Item, Property, Fire, 15,000,000 Gold)
%Square Mile of Elemental Water on a Random World- (Item, Property, Water, 15,000,000 Gold)
Square Mile of Elysian Wilds in a Random Dimension- (Item, Property, Earth & Light & Water, 30,000,000 Gold)
Square Mile of Endless Desert- (Item, Property, Earth & Fire, 6,000,000 Gold)
Square Mile of Eternal Autumn on a Random World- (Item, Property, Acid, 1,220,000 Gold)
Square Mile of Ethereal Mists in a Random Dimension- (Item, Property, Light & Darkness & Air, 30,000,000 Gold)
Square Mile of Extradimensional Arena in a Random Dimension- (Item, Property, Physical & Psychic, 30,000,000 Gold)
Square Mile of Faerie Forest on a Random World- (Item, Property, Magic, 1,265,000 Gold)
Square Mile of Faerie Kingdom in a Random Dimension- (Item, Property, Magic & Air & Earth, 30,000,000 Gold)
Square Mile of Farmland on a Random World- (Item, Property, Earth, 70,000 Gold)
Square Mile of Fell City in a Random Dimension- (Item, Property, Darkness & Technology & Destruction & Fate, 60,000,000 Gold)
Square Mile of Fiend-Tainted Ground on a Random World- (Item, Property, Darkness, 1,000,000 Gold)
Square Mile of Forest on a Random World- (Item, Property, Earth, 30,000 Gold)
Square Mile of Frozen Cosmos in a Random Dimension- (Item, Property, Ice & Astral, 30,000,000 Gold)
Square Mile of Frozen Waste on a Random World- (Item, Property, Ice, 20,000 Gold)
Square Mile of Gear Cosmos in a Random Dimension- (Item, Property, Technology & Law, 30,000,000 Gold)
Square Mile of Glacier on a Random World- (Item, Property, Ice, 90,000 Gold)
Square Mile of Graveyard on a Random World- (Item, Property, Darkness, 60,000 Gold)
%Square Mile of Great Mother's Womb in a Random Dimension- (Item, Property, Water & Life & Earth & Hope, 60,000,000 Gold)
Square Mile of Grid Domain in a Random Dimension- (Item, Property, Technology & Psychic, 30,000,000 Gold)
Square Mile of Heavenly Fields in a Random Dimension- (Item, Property, Light & Earth, 30,000,000 Gold)
Square Mile of Hellscape in a Random Dimension- (Item, Property, Fire & Darkness, 30,000,000 Gold)
Square Mile of Hills on a Random World- (Item, Property, Earth, 30,000 Gold)
Square Mile of Hive-Realm in a Random Dimension- (Item, Property, Acid, 30,000,000 Gold)
Square Mile of Imperial Heavens in a Random Dimension- (Item, Property, Law & Nobility & Glory & Air & Light & Physical & Psychic, 30,000,000 Gold)
Square Mile of Jungle on a Random World- (Item, Property, Water, 80,000 Gold)
Square Mile of Junkyard on a Random World- (Item, Property, Technology, 40,000 Gold)
%Square Mile of Labyrinth on a Random World- (Item, Property, Earth & Magic, 500,000 Gold)
Square Mile of Lake on a Random World- (Item, Property, Water, 30,000 Gold)
Square Mile of Land of Mist and Poison in a Random Dimension- (Item, Property, Air & Acid & Water & Toxin, 60,000,000 Gold)
Square Mile of Land of Seasons in a Random Dimension- (Item, Property, Electrical & Energy & Acid & Ice, 30,000,000 Gold)
Square Mile of Land of the Dead in a Random Dimension- (Item, Property, Darkness, 30,000,000 Gold)
%Square Mile of Lifepulse on a Random World- (Item, Property, Life, 15,000,000 Gold)
Square Mile of Mage's Sanctum in a Random Dimension- (Item, Property, Magic, 30,000,000 Gold)
Square Mile of Marsh on a Random World- (Item, Property, Water, 30,000 Gold)
Square Mile of Meadow on a Random World- (Item, Property, Light, 20,000 Gold)
Square Mile of Mechanized Realm on a Random World- (Item, Property, Technology, 1,212,000 Gold)
%Square Mile of Memoria from a Random World- (Item, Property, Magic & Psychic & Time, 15,000,000 Gold)
Square Mile of Mesa on a Random World- (Item, Property, Fire, 40,000 Gold)
%Square Mile of Metal Desert on a Random World- (Item, Property, Metal & Fire, 5,000,000 Gold)
Square Mile of Mindscape in a Random Dimension- (Item, Property, Psychic, 30,000,000 Gold)
Square Mile of Mineral-Rich Mountains on a Random World- (Item, Property, Earth, 650,000 Gold)
Square Mile of Mirror Realm in a Random Dimension- (Item, Property, Ice & Spatial, 80,000,000 Gold)
Square Mile of Mountains on a Random World- (Item, Property, Earth, 60,000 Gold)
Square Mile of Morphic Domain on a Random World- (Item, Property, Psychic, 1,410,000 Gold)
%Square Mile of Morphic Shadow on a Random World- (Item, Property, Darkness, 220,000 Gold)
Square Mile of Mushroom Forest on a Random World- (Item, Property, Earth, 260,000 Gold)
Square Mile of Mystic Forest on a Random World- (Item, Property, Magic, 620,000 Gold)
Square Mile of Network on a Random World- (Item, Property, Technology, 1,315,000 Gold)
Square Mile of Ocean on a Random World- (Item, Property, Water, 30,000 Gold)
Square Mile of Open Plains on a Random World- (Item, Property, Air, 20,000 Gold)
Square Mile of Open Sky on a Random World- (Item, Property, Air, 20,000 Gold)
Square Mile of Orchards on a Random World- (Item, Property, Light, 120,000 Gold)
%Square Mile of Plain of Stone Hands on a Random World- (Item, Property, Earth, 5,000,000 Gold)
Square Mile of Plane of Living Flesh in a Random Dimension- (Item, Property, Physical & Acid, 30,000,000 Gold)
Square Mile of Planetary Core on a Random World- (Item, Property, Darkness, 940,000 Gold)
Square Mile of Polluted Morass on a Random World- (Item, Property, Acid, 30,000 Gold)
Square Mile of Primordial Soup in a Random Dimension- (Item, Property, Water & Chaos & Life, 30,000,000 Gold)
Square Mile of Primordial Void in a Random Dimension- (Item, Property, Darkness & Chaos & Magic, 30,000,000 Gold)
%Square Mile of Pumpkin Kingdom in a Random Dimension- (Item, Property, Darkness & Fire & Hope & Candy, 30,000,000 Gold)
Square Mile of Realm of Magic in a Random Dimension- (Item, Property, Magic, 30,000,000 Gold)
Square Mile of Reef on a Random World- (Item, Property, Water, 510,000 Gold)
Square Mile of River-Land on a Random World- (Item, Property, Water, 40,000 Gold)
%Square Mile of River of Lanterns in a Random Dimension- (Item, Property, Darkness & Water & Fate & Warding, 30,000,000 Gold)
Square Mile of Road on a Random World- (Item, Property, Physical, 30,000 Gold)
%Square Mile of Rolling Farmland- (Item, Property, Technology, 70,000 Gold)
Square Mile of Rolling Plains on a Random World- (Item, Property, Air, 30,000 Gold)
Square Mile of Ruin-Filled Forest on a Random World- (Item, Property, Magic, 590,000 Gold)
Square Mile of Ruins on a Random World- (Item, Property, Magic, 560,000 Gold)
Square Mile of Salt Flats on a Random World- (Item, Property, Psychic, 70,000 Gold)
Square Mile of Sakura Forest on a Random World- (Item, Property, Magic, 340,000 Gold)
%Square Mile of Sargasso Sea on a Random World- (Item, Property, Water & Earth, 450,000 Gold)
Square Mile of Savannah on a Random World- (Item, Property, Fire, 40,000 Gold)
Square Mile of Scrubland on a Random World- (Item, Property, Fire, 20,000 Gold)
Square Mile of Seabed- (Item, Property, Water & Earth, 46,000 Gold)
Square Mile of Sea of Madness in a Random Dimension- (Item, Property, Water & Chaos & Darkness & Psychic, 30,000,000 Gold)
Square Mile of Shadow Kingdom in a Random Dimension- (Item, Property, Darkness, 30,000,000 Gold)
%Square Mile of Shifting Nightmare from a Random World- (Item, Property, Magic & Psychic & Darkness, 15,000,000 Gold)
Square Mile of Silent Hallways in a Random Dimension- (Item, Property, Void, 30,000,000 Gold)
%Square Mile of Sky Rail Expanse on a Random World- (Item, Property, Air & Steam, 5,000,000 Gold)
Square Mile of Snowy Mountains on a Random World- (Item, Property, Ice, 260,000 Gold)
Square Mile of Snowy Plains on a Random World- (Item, Property, Ice, 30,000 Gold)
Square Mile of Space on a Random World- (Item, Property, Darkness, 20,000 Gold)
Square Mile of Spirit Realm in a Random Dimension- (Item, Property, Light & Darkness & Magic, 30,000,000 Gold)
Square Mile of Steppes on a Random World- (Item, Property, Earth, 40,000 Gold)
Square Mile of Storehouse of Wonders in a Random Dimension- (Item, Property, Wonder & Treasure, 200,000,000 Gold)
Square Mile of Stormy Plains on a Random World- (Item, Property, Electrical, 60,000 Gold)
Square Mile of Sun on a Random World- (Item, Property, Light, 1,990,000 Gold)
Square Mile of Sunforge in a Random Dimension- (Item, Property, Light & Fire & Hope, 30,000,000 Gold)
Square Mile of Sunny Forest on a Random World- (Item, Property, Magic, 40,000 Gold)
Square Mile of Swamp on a Random World- (Item, Property, Acid, 30,000 Gold)
Square Mile of Tangible Cloudland on a Random World- (Item, Property, Air, 1,128,000 Gold)
Square Mile of Toy Kingdom on a Random World- (Item, Property, Light, 1,110,000 Gold)
Square Mile of Tropical Island on a Random World- (Item, Property, Water, 90,000 Gold)
Square Mile of Twisting Nightmare in a Random Dimension- (Item, Property, Magic & Psychic & Darkness, 30,000,000 Gold)
%Square Mile of Underground River on a Random World- (Item, Property, Earth & Water, 150,000 Gold)
Square Mile of Untamed Wilds in a Random Dimension- (Item, Property, Earth & Fire & Water & Air & Chaos, 30,000,000 Gold)
Square Mile of Void of Endings in a Random Dimension- (Item, Property, Void & Darkness, 30,000,000 Gold)
Square Mile of Volcanic Mountains on a Random World- (Item, Property, Fire, 420,000 Gold)
%Square Mile of Waifuless Void in a Random Dimension- (Item, Property, Void & Terror, 50,000,000 Gold)
Square Mile of Wasteland on a Random World- (Item, Property, Earth, 30,000 Gold)
%Square Mile of Weaponized Dreamscape from a Random World- (Item, Property, Dream, 15,000,000 Gold)
Square Mile of Wellspring of Life in a Random Dimension- (Item, Property, Life & Light, 30,000,000 Gold)
Square Mile of White Void in a Random Dimension- (Item, Property, Light & Void, 80,000,000 Gold)
%Square Mile of Wintry Ribbontree Forest on a Random World- (Item, Antiquity, Ice & Hope, 5,000,000 Gold)
%Square Mile of Wire Labyrinth in a Random Dimension- (Item, Property, Metal & Agony, 30,000,000 Gold)
%Square Mile of Witching Wood on a Random World- (Item, Property, Darkness & Magic & Earth, 30,000,000 Gold)
Square Mile of World Tree in a Random Dimension- (Item, Property, Life & Wood & Ice & Light & Darkness & Magic & Spatial, 80,000,000 Gold)
%Square Mile Photograph of Colonel Wilson Jonas Thinking- (Item, Antiquity, Earth, 5,000,000 Gold)
Small Corner Store- (Item, Property, Earth, 40,000 Gold)
%Stagnant Extradimensional Pool Filled with Water Louse Spirits- (Item, Property, Water, 2,000,000 Gold)
%Star of Magic- (Item, Property, Magic & Mystic, 400,000,000 Gold)
%Starry Worldcloak-Field- (Item, Property, Air & Astral, 400,000,000 Gold)
%Steampunk-Era City-Dome- (Item, Property, Technology & Earth & Air, 1,756,000 Gold)
%Sticky Business- (Item, Property, Commerce & Acid, 500,000 Gold)
%Stone Parlor- (Item, Property, Earth, 165,000 Gold)
%Storehouse Filled with Inoperative Phone Booths- (Item, Property, Technology & Water, 78,000 Gold)
Storefront- (Item, Property, Technology & Physical, 65,000 Gold)
%Storybook Land (Small)- (Item, Property, Magic, 7,000,000 Gold)
Studio- (Item, Property, Air & Earth, 45,000 Gold)
%Sun Palace- (Item, Property, Light, 700,000,000 Gold)
%Superhero-Attracting Bus Stop- (Item, Property, Wonder, 7,000,000 Gold)
Sweatshop- (Item, Property, Technology & Darkness, 35,000 Gold)
%Tall Observatory Tower- (Item, Property, Technology & Air & Darkness, 490,000 Gold)
%Teahouse Between Heaven and Hell- (Item, Property, Light & Darkness, 80,000,000 Gold)
%Teleportation-Blocking Lay-Line Convergence Nexus- (Item, Property, Spatial & Magic, 400,000,000 Gold)
%Temple- (Item, Property, Light & Darkness & Magic, 230,000 Gold)
%The Cataclysm, Remembered- (Item, Property, Time & Psychic & Spatial, 65,000,000 Gold)
%Time Door Built By the Servants of Conicus- (Item, Property, Time, 50,000,000 Gold)
%Timeline in Which Bears are Samurais- (Item, Property, Time & War & Wonder & Earth, 45,000,000 Gold)
%Tiny House Made of Sheets of Paper Stapled Together Somewhat Poorly- (Item, Property, Air, 110 Gold)
%Tomb Made From Red Bricks- (Item, Property, Darkness, 40,000 Gold)
%Torii-Gate of the Domain of the Bloodsoaked Dead- (Item, Property, Blood & Darkness & Spatial, 30,000,000 Gold)
%Tower of Birthdays- (Item, Property, Hope & Air & Wonder & Time, 30,000,000 Gold)
%Tower of Boats- (Item, Property, Air & Water, 410,000 Gold)
%Tower of Lies- (Item, Property, Illusion & Darkness & Fate, 90,000,000 Gold)
%Tower of Self-Defeating Challenges- (Item, Property, Basic & Triumph, 30,000,000 Gold)
Town Hall- (Item, Property, Water & Air, 295,000 Gold)
Train Station- (Item, Property, Technology & Earth, 110,000 Gold)
%Trapped Fortress- (Item, Property, Physical, 1,800,000 Gold)
%Treasure Cellar Hidden Beneath a Hollow Tree Stump- (Item, Property, Earth, 210,000 Gold)
Tribal Village- (Item, Property, Earth & Fire, 65,000 Gold)
%Twofold Clockwork Volcano Range- (Item, Property, Earth & Technology & Fire & Ice, 97,500,000 Gold)
%Two Square Mile City within an Installable Spatially-Separated Mystic Space- (Item, Property, Technology, 1,255,000 Gold)
%Undead Scribe's Aged and Lifeless Library of Voluminous Lore- (Item, Property, Darkness & Psychic, 2,800,000 Gold)
%Unliving Wasteland- (Item, Property, Destruction & Earth & Fire & Technology, 60,000,000 Gold)
%Underground Devils' Hot Springs- (Item, Property, Earth & Water & Fire & Darkness, 1,700,000 Gold)
%Underground Toxic Waste Dump- (Item, Property, Earth & Acid, 290,000 Gold)
%Underwater Stables- (Item, Property, Water, 2,000,000 Gold)
%Underworld Gate- (Item, Property, Darkness, 30,000,000 Gold)
University- (Item, Property, Magic & Technology, 6,500,000 Gold)
%Vampire's Chateau- (Item, Property, Darkness & Earth & Air, 16,900,000 Gold)
Vegetable Garden- (Item, Property, Earth, 10,000 Gold)
%Very Small, Overlayable Mirror-Universe- (Item, Property, Ice & Spatial, 108,000,000 Gold)
%Virtual Themepark-World- (Item, Property, Technology & Whimsy & Commerce, 80,000,000 Gold)
%Void Lord's Castle- (Item, Property, Void, 400,000,000 Gold)
%Void-Tower of Weird Art- (Item, Property, Air & Void & Flux, 100,000,000 Gold)
%Walking Castle- (Item, Property, Magic & Physical, 1,200,000 Gold)
%Waterfall- (Item, Property, Air & Water, 1,215,000 Gold)
%Water Works- (Item, Property, Water & Technology, 260,000 Gold)
%Waters at the World's Edge- (Item, Property, Water, 7,500,000 Gold)
%Weather Channel Studio- (Item, Property, Technology & Air & Water & Electrical, 2,500,000 Gold)
%Well-Built Castle With Always-Tended Grassy Outskirts- (Item, Property, Earth & Water & Physical, 580,000 Gold)
%Well-Stocked Basic Bio-Lab, Mad Scientist Version- (Item, Property, Technology & Electrical & Acid, 155,000 Gold)
Well-Tended Orchards- (Item, Property, Light & Earth, 95,000 Gold)
%White-Stone Castle- (Item, Property, Magic & Light & Physical, 15,000,000 Gold)
%Winged Cubeworld- (Item, Property, Water & Air, 500,000,000 Gold)
%Wizard's Archives- (Item, Property, Magic, 10,000,000 Gold)
%Wizard's Curio Warehouse- (Item, Property, Magic, 795,000 Gold)
%Wizard's Library- (Item, Property, Magic, 879,000 Gold)
Wizard's Tower on a Random World- (Item, Property, Magic, 2,345,000 Gold)
%Wonderbakery- (Item, Property, Wonder & Air & Ice, 100,000,000 Gold)
%Wonderous Dreamfont- (Item, Property, Dream & Wonder, 400,000,000 Gold)
%Wooden Booth- (Item, Property, Earth, 6,000 Gold)
%Worldcore of Elder Magics- (Item, Property, Mystic, 400,000,000 Gold)
%Worldheart of Enthroned Heroes- (Item, Property, Glory, 400,000,000 Gold)
%Worldkey: Empowered Blade Embedded in a Massive Crystal- (Item, Property, Energy & Magic & Crystal (2), 400,000,000 Gold)
%World's Highest Mountain- (Item, Property, Air & Ice & Earth, 67,000,000 Gold)
%Worldwide Teleportation-Layline Network- (Item, Property, Spatial, 400,000,000 Gold)
%World With a Burning Sky, Burning Ground, Burning Sea, and Burning Core- (Item, Property, Fire, 800,000,000 Gold)
%World With a Burning Sky, Quicksand Ground, Silt Sea, and Hurricane Core- (Item, Property, Earth & Air & Fire & Water, 800,000,000 Gold)
%Yodeling-Powered City- (Item, Property, Sonic & Technology, 35,000,000 Gold)
%Zoning Office- (Item, Property, Air & Earth & Water, 316,000 Gold)

~Crafting Equipment~
%'Whispers of the Dragon Magi'- (Item, Crafting Equipment, Magic, 500,000 Gold) Not consumed in combinations it is a part of
%Alchemist's Formula Book- (Item, Crafting Equipment, Magic & Acid, 50,000 Gold) Not consumed in combinations it is a part of
%Alt-Timeline Battle Arena Member's Exquisite Corpse- (Item, Crafting Equipment, Time & Agony & Wonder, X Gold) This item may be sacrificed instead of a PC to an Exodus of Self item to obtain a new slot for the new character - other requirements for the slot acquisition must still be met by the PC expending this item; this item may not be replicated and its destruction may not be prevented
%Arcanist's Folio- (Item, Crafting Equipment, Magic, 50,000 Gold) Not consumed in combinations it is a part of
%Archmagus's Tome of Advanced Magics- (Item, Crafting Equipment, Magic, 50,000,000 Gold) This item is not consumed in combinations it is a part of unless otherwise noted
%Blasphemous Book Which Contains the Teachings of the Elder Horrors- (Item, Crafting Equipment, Psychic, 50,000 Gold) Not consumed in combinations it is a part of
%Blessed Tome of Runes and Daemonic Toys- (Item, Crafting Equipment, Magic & Darkness, 50,000 Gold) Not consumed in combinations it is a part of if combiner is a worshipper of Naria Zalderos
%Book of Beasts and Doorways- (Item, Crafting Equipment, Magic, 50,000 Gold) Not consumed in combinations it is a part of
%Book of a Thousand Secrets- (Item, Crafting Equipment, Darkness, 50,000 Gold) Is not consumed in combos unless specifically noted
%Catalogue of Diabolical Beasts- (Item, Crafting Equipment, Darkness, 500,000 Gold) Is not consumed in combos unless specifically noted
%Codex of the Ancients- (Item, Crafting Equipment, Technology, 250,000,000 Gold) Is not consumed in combos unless specifically noted
%Codex Esoterica- (Item, Crafting Equipment, Mystic & Spatial, 50,000,000 Gold) This item is not consumed as part of combos unless specifically noted
%Comprehensive Airship Blueprints (2)- (Item, Crafting Equipment, Air & Technology, 61,000 Gold) Is not consumed in combos unless specifically noted
%Definitive Medicine- (Item, Crafting Equipment, Light, 50,000 Gold) Not consumed in combinations it is a part of
%Doc James's Specialty Mortar and Pestle- (Item, Crafting Equipment, Light, 7,000 Gold)
%Everchanging Tome - (Item, Crafting Equipment, Magic, 50,000 Gold) Not consumed in combinations it is a part of
%Fully Assembled Geologist's Toolkit- (Item, Crafting Equipment, Earth, 40,000 Gold) Is not consumed in combos unless specifically noted
%Goldmiller's Tools- (Item, Crafting Equipment, Earth, 600,000 Gold) Is not consumed in combos unless specifically noted
%Grim Text of Decay- (Item, Crafting Equipment, Darkness, 50,000 Gold) Is not consumed in combos unless specifically noted
%Holy Festival Recipe Book- (Item, Crafting Equipment, Universe, 200,000 Gold) Is not consumed in combos unless specifically noted
%Holy Festival Recipe Book: Second Volume- (Item, Crafting Equipment, Universe, 2,000,000 Gold) Is not consumed in combos unless specifically noted
%Holy Text of Countless Faiths- (Item, Crafting Equipment, Light & Darkness, 50,000 Gold) Not consumed in combinations it is a part of
%Leaves of the Future- (Item, Crafting Equipment, Time, 500,000 Gold) Not consumed in combinations it is a part of
%Libram of the Mind's Eye- (Item, Crafting Equipment, Psychic, 50,000 Gold) Not consumed in combinations it is a part of
%Magical Omelet Maker- (Item, Crafting Equipment, Fire & Magic, 12,000 Gold) This item does not get consumed in combos unless specifically noted
%Master Alchemist's Lab- (Item, Crafting Equipment, Technology & Magic & Acid, 60,000,000 Gold) Is not consumed in combos unless specifically noted
%Master Alchemist's Tools- (Item, Crafting Equipment, Technology & Magic & Acid, 25,000,000 Gold) Is not consumed in combos unless specifically noted
%Notion Weaver's Tools- (Item, Crafting Equipment, Magic & Psychic, 100,000,000 Gold) This item does not get consumed in combos unless specifically noted
%Odd Foods of the Worlds- (Item, Crafting Equipment, Water & Earth, 200,000 Gold) Not consumed in combinations it is a part of
%Portable Mini-Forge- (Item, Crafting Equipment, Fire, 60,000 Gold) Is not consumed in combos unless specifically noted
%Portable Mini-Oven- (Item, Crafting Equipment, Fire & Technology, 60,000 Gold) Is not consumed in combos unless specifically noted
%Precise Jeweler's Tools- (Item, Crafting Equipment, Technology & Earth & Air, 6,000,000 Gold) Is not consumed in combos unless specifically noted
%Record of the Endliners- (Item, Crafting Equipment, Technology & Time, 350,000,000 Gold) Is not consumed in combos unless specifically noted
%Script of the Evermason- (Item, Crafting Equipment, Magic, 50,000 Gold) Not consumed in combinations it is a part of
%Superior Forgemaster's Forge- (Item, Crafting Equipment, Fire, 7,000,000 Gold) This item is not consumed in combos unless specifically noted
%Text of the Spirits- (Item, Crafting Equipment, Magic & Light & Darkness, 50,000 Gold) Not consumed in combinations it is a part of
The Wizard's Guide to Spells- (Item, Crafting Equipment, Magic, 50,000 Gold) Not consumed in combinations it is a part of
%Tome of Golden Gilding- (Item, Crafting Equipment, Earth, 800,000 Gold) Not consumed in combinations it is a part of
%Tome of a Million Daemonic Runes- (Item, Crafting Equipment, Magic & Darkness, 50,000 Gold) Not consumed in combinations it is a part of
%Tome of Prime Elements- (Item, Crafting Equipment, Earth & Air & Fire & Water, 50,000 Gold) Not consumed in combinations it is a part of
%Tome of Risen Bones- (Item, Crafting Equipment, Darkness, 50,000 Gold) Not consumed in combinations it is a part of
%Warded Tome- (Item, Crafting Equipment, Magic & Physical, 50,000 Gold) Not consumed in combinations it is a part of

~Spawn Table~
%Alien Ninjas (Level 20-30) Spawn Table- (Item, Spawn Table, Darkness & Magic & Physical & Air, 890,000 Gold)
%Alien Prison (Level 20-30) Spawn Table- (Item, Spawn Table, Air & Ice & Darkness & Technology, 450,000 Gold)
%Anemones, Crabs, and Jellyfish (Level 20-30) Spawn Table- (Item, Spawn Table, Fire & Water, 600,000 Gold)
%Animals (Level 1-10) Spawn Table- (Item, Spawn Table, Earth, 110,000 Gold)
%Animated Food (Level 21-30) Spawn Table- (Item, Spawn Table, Ice & Earth, 710,000 Gold)
%Animals with Funny Names (Level 1-10) Spawn Table- (Item, Spawn Table, Earth & Water & Energy, 330,000 Gold)
%Animated Objects (Level 10-20) Spawn Table- (Item, Spawn Table, Magic & Earth, 560,000 Gold)
%Bandits Named 'Paul' (Level 1-10) Spawn Table- (Item, Spawn Table, Physical & Darkness & Earth, 345,000 Gold)
%Baseball Players (Level 1-10) Spawn Table- (Item, Spawn Table, Air & Physical, 420,000 Gold)
%Casino Visitors (Level 1-10) Spawn Table- (Item, Spawn Table, Darkness & Fire & Psychic, 320,000 Gold)
%Castle (Level 1-20) Spawn Table- (Item, Spawn Table, Earth & Physical & Magic & Air, 768,000 Gold)
%Chapel to Arch-Celestials (Level 30-40) Spawn Table- (Item, Spawn Table, Light & Air, 860,000 Gold)
%Circular Abstracts Spawn Table (Level 60-79)- (Item, Spawn Table, Hope & Numerals & Chaos, 180,000,000 Gold)
%Clams (Level 1-10) Spawn Table- (Item, Spawn Table, Water & Earth, 230,000 Gold)
%Clockwork Parts (Level 21-30) Spawn Table- (Item, Spawn Table, Earth & Technology, 1,200,000 Gold)
%Clowns (Level 1-10) Spawn Table- (Item, Spawn Table, Psychic & Darkness & Air, 340,000 Gold)
%Common Fruits (Level 1-10) Spawn Table- (Item, Spawn Table, Earth & Acid, 170,000 Gold)
%Common Insects Spawn Table- (Item, Spawn Table, Acid & Air, 45,000 Gold)
%Common Vegetables (Level 1-10) Spawn Table- (Item, Spawn Table, Earth & Light, 150,000 Gold)
%Coral Reef (Level 20-30) Spawn Table- (Item, Spawn Table, Water, 510,000 Gold)
%Coral Reef Wildlife (Level 1-10) Spawn Table- (Item, Spawn Table, Water, 460,000 Gold)
%Crustaceans (Level 1-10) Spawn Table- (Item, Spawn Table, Water & Earth, 360,000 Gold)
%Cute Rodents (Level 1-5) Spawn Table- (Item, Spawn Table, Earth, 320,000 Gold)
%Dead Panther Body Parts in Bad Condition (Level 1) Spawn Table- (Item, Spawn Table, Darkness & Physical, 20,000 Gold)
%Desert Birds (Level 10-30) Spawn Table- (Item, Spawn Table, Earth & Fire & Air, 520,000 Gold)
%Dinosaur Wizards (Level 30-40) Spawn Table- (Item, Spawn Table, Magic & Physical, 12,000,000 Gold)
%Dungeon (Level 20-30) Spawn Table- (Item, Spawn Table, Water & Earth & Darkness, 1,000,000 Gold)
%Dwarven Ruins (Level 1-10) Spawn Table- (Item, Spawn Table, Darkness & Earth, 318,000 Gold)
%Exotic Ritual Magic Spells (Level 30-40) Spawn Table- (Item, Spawn Table, Magic & Light & Darkness, 17,750,000 Gold)
%Farm Animals (Level 1-10) Spawn Table- (Item, Spawn Table, Earth & Air, 110,000 Gold)
%Female Adventurers (Level 10-20) Spawn Table- (Item, Spawn Table, Light & Magic & Earth, 650,000 Gold)
%Fire Elementals (Level 10-20) Spawn Table- (Item, Spawn Table, Fire, 680,000 Gold)
%Forest of Beasts (Level 21-30) Spawn Table- (Item, Spawn Table, Earth & Physical, 710,000 Gold)
%Forest-Dwelling Insects (Level 1-10) Spawn Table- (Item, Spawn Table, Earth & Air, 320,000 Gold)
%Garbage (Level 1-10) Spawn Table- (Item, Spawn Table, Earth & Technology & Acid, 50,000 Gold)
%Gay Adventurers (Level 10-20) Spawn Table- (Item, Spawn Table, Light & Magic & Earth, 650,000 Gold)
%Goblin War Camp (Level 1-10) Spawn Table- (Item, Spawn Table, Earth & Water & Acid, 220,000 Gold)
%Halfling Adventurers (Level 1-10) Spawn Table- (Item, Spawn Table, Light & Magic & Earth, 310,000 Gold)
%Heavy Golems Spawn Table (Level 50-59)- (Item, Spawn Table, Metal & Physical & Earth, 40,000,000 Gold)
%Hollow-Souls (Level 40-60) Spawn Table- (Item, Spawn Table, Darkness & Light & Void, 40,000,000 Gold)
%Human City Inhabitants (Level 1-35) Spawn Table- (Item, Spawn Table, Physical & Air, 490,000 Gold)
%Ice Castle (Level 40-60) Spawn Table- (Item, Spawn Table, Ice, 15,000,000 Gold)
%Insulting Drawings of Catgirls Spawn Table- (Item, Spawn Table, Air & Earth, 3,000 Gold)
%Invisible Musicians (Level 20-30) Spawn Table- (Item, Spawn Table, Physical & Earth & Air, 810,000 Gold)
%Jungle Birds (Level 1-10) Spawn Table- (Item, Spawn Table, Earth & Water & Air, 220,000 Gold)
%Jungle of Deadly Plants (Level 31-40) Spawn Table- (Item, Spawn Table, Earth & Water, 910,000 Gold)
%Jungle River (Level 21-30) Spawn Table- (Item, Spawn Table, Earth & Water & Fire, 450,000 Gold)
%Large Cats (Level 1-10) Spawn Table- (Item, Spawn Table, Physical & Earth, 300,000 Gold)
%Lazy Male Humans (Level 1-5) Spawn Table- (Item, Spawn Table, Earth & Physical, 300,000 Gold)
%Magic Books (Level 21-30) Spawn Table- (Item, Spawn Table, Magic, 1,900,000 Gold)
%Male Adventurers (Level 10-20) Spawn Table- (Item, Spawn Table, Light & Magic & Earth, 650,000 Gold)
%Marsh Insects (Level 1-10) Spawn Table- (Item, Spawn Table, Water & Air & Acid, 340,000 Gold)
%Mimes (Level 1-10) Spawn Table- (Item, Spawn Table, Psychic & Darkness & Physical, 340,000 Gold)
%Mobsters (Level 1-10) Spawn Table- (Item, Spawn Table, Technology & Darkness, 410,000 Gold)
%Mountain Animals (Level 1-10) Spawn Table- (Item, Spawn Table, Earth & Air & Ice, 110,000 Gold)
%Necromancy Spells (Level 30-40) Spawn Table- (Item, Spawn Table, Darkness & Magic, 45,000,000 Gold)
%Nocturnally-Dangerous Graveyard (Level 10-20) Spawn Table- (Item, Spawn Table, Darkness, 670,000 Gold)
%Nontalkative Villagers (Level 1-10) Spawn Table- (Item, Spawn Table, Earth & Physical, 150,000 Gold)
%Objects that are Highly Blasphemous against Phalerin (Level 1-5) Spawn Table- (Item, Spawn Table, Darkness, 90,000 Gold)
%Padding (Level 1) Spawn Table- (Item, Spawn Table, Physical & Technology, 56,000 Gold)
%Personal Spawn Table: Handy Tools (Level 1-40)- (Item, Spawn Table, Technology, 35,000,000 Gold)
%Plains Animals (Level 1-10) Spawn Table- (Item, Spawn Table, Air & Earth, 201,000 Gold)
%Planetwide Spawn Table: Lions (Level 1-79)- (Item, Spawn Table, Life & Earth & Physical & Air, 200,000,000 Gold)
%Pond-Dwelling Wildlife (Level 1-10) Spawn Table- (Item, Spawn Table, Water & Acid, 305,000 Gold)
%Rare Metals (Level 50-59) Spawn Table- (Item, Spawn Table, Earth, 90,530,000 Gold)
%Robot Drones (Level 11-20) Spawn Table- (Item, Spawn Table, Technology, 260,000 Gold)
%Salesmen (Level 10-20) Spawn Table- (Item, Spawn Table, Air & Earth & Magic, 640,000 Gold)
%Snowmen (Level 10-20) Spawn Table- (Item, Spawn Table, Ice, 670,000 Gold)
%Socks (Level 1) Spawn Table- (Item, Spawn Table, Earth & Technology, 46,000 Gold)
%Sports Stadium (Level 1-14) Spawn Table- (Item, Spawn Table, Air & Physical & Earth & Fire, 601,000 Gold)
%Sun Temple (Level 21-30) Spawn Table- (Item, Spawn Table, Light, 710,000 Gold)
Swamp-Dwelling Humanoids (Level 1-10) Spawn Table- (Item, Spawn Table, Fire & Water, 410,000 Gold)
%Tall Mammals (Level 1-15) Spawn Table- (Item, Spawn Table, Earth & Physical, 440,000 Gold)
%Things Oozes Find Very Non-Tasty (Level 1-5) Spawn Table- (Item, Spawn Table, Earth & Ice, 80,000 Gold)
%Undead (Level 40-60) Spawn Table- (Item, Spawn Table, Darkness, 98,550,000 Gold)
%Underground Oozes (Level 30-40) Spawn Table- (Item, Spawn Table, Earth & Water & Acid, 750,000 Gold)
%Underwater City (Level 20-30) Spawn Table- (Item, Spawn Table, Water & Technology, 610,000 Gold)
%Wax Museum (Level 20-30) Spawn Table- (Item, Spawn Table, Water & Earth & Darkness, 560,000 Gold)
%Weak Assholes Who Try to Use Underhanded Methods to Win Fights But Fail at That Too, Because They Tend to Suck at Everything (Level 1-4) Spawn Table- (Item, Spawn Table, Physical & Psychic, 60,000 Gold)
%Whiny Prostitutes (Level 1-5) Spawn Table- (Item, Spawn Table, Darkness & Air, 80,000 Gold)
%Woodland Insects (Level 1-11) Spawn Table- (Item, Spawn Table, Air & Earth, 330,000 Gold)

~Ticket~
%50 Item Ticket- (Item, Ticket, Magic, 1 Charge, 500,000 Gold) This item's owner may use it when starting a battle thread or Special Fights thread to bring 50 unequipped items into said thread
%Ancient Fish Gift-Box- (Item, Ticket, Wonder, 36,000,000 Gold) Can be opened at the Warehouse for a roll on the Ancient Fish Gift-Box table
%Boxed Demiplane- (Item, Ticket, Spatial, 36,000,000 Gold) Can be opened at the Warehouse for a roll on the Boxed Demiplane table
Celebrity Giftbox- (Item, Ticket, Earth & Air, 900 Gold) Can be opened at the Warehouse for a roll on the Celebrity Giftbox table by individuals with at least 100 Fame
%Cool, Powerful Stuff Giftbox- (Item, Ticket, Time & Fate, 50,000,000 Gold) Can be opened at the Warehouse for a roll on the 'Cool, Powerful Stuff Giftbox' table
%Crystal Ticket- (Item, Ticket, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Ice & Electrical & Acid, 60,000 Gold) Can be exchanged at the warehouse for a Crystal of any base element
%Custom Wonder-Gift- (Item, Ticket, Light & Progress & Wonder, 250,000,000 Gold) Can be opened at the Warehouse for a roll on the Custom Wonder-Gift table
%Famous Souvenir Giftbox- (Item, Ticket, Earth & Air, 900 Gold) Can be opened at the Warehouse for a roll on the Famous Souvenir Giftbox table
%Fatal Roulette Giftbox I- (Item, Ticket, Chaos, 6,000 Gold) Can be opened at the Warehouse for a roll on the Fatal Roulette Giftbox I table
%Fate-Well Ticket- (Item, Ticket, Fate, 50,000 Gold)
%Festive Landscape Giftbox- (Item, Ticket, Ice & Fire & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Festive Landscape Giftbox table
%Fish of the Month Ticket (Item, Ticket, Water, 5,000 Gold)
%Gift Box that Can Only Be Opened By People Who are Potent Enough (Level 20 Version)- (Item, Ticket, Earth & Air, 1,800 Gold) Can be opened at the Warehouse by any individual of Level 20 or greater for a roll on the Office Holiday Giftbox table
%Giftbox with the Potential to Slowly Improve Over Time- (Item, Ticket, Time & Fate, 900 Gold) Can be opened at the Warehouse for a roll on the 'Giftbox with the Potential to Slowly Improve Over Time' table
%Glorious-Looking Giftbox- (Item, Ticket, Wealth, 60,000 Gold) Can be opened at the Warehouse for a roll on the Glorious-Looking Giftbox table by individuals with at least 85 base stat points
%Glory Roulette Giftbox I- (Item, Ticket, Chaos, 6,000 Gold) Can be opened at the Warehouse for a roll on the Glory Roulette Giftbox I table
%Lucky Holiday Giftbox- (Item, Ticket, Fortune, 1,000,000 Gold) Can be opened at the Warehouse for a roll on the 'Lucky Holiday Giftbox' table
%Random Giftbox- (Item, Ticket, Magic & Physical, 1,900 Gold) Can be opened at the Warehouse for a roll on the Random Giftbox table
%Random Ultra-Festive Giftbox Plus- (Item, Ticket, Ice & Chaos & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Random Ultra-Festive Giftbox Plus table
%Roulette Giftbox- (Item, Ticket, Earth & Air, 9,000 Gold) Can be opened at the Warehouse for a roll on the Roulette Giftbox table
%Slightly Lucky Holiday Giftbox- (Item, Ticket, Light & Air, 900 Gold) Can be opened at the Warehouse for a roll on the Slightly Lucky Holiday Giftbox table
%Superior Wrapped-Up Wonder- (Item, Ticket, Wonder, 360,000,000 Gold) Can be opened at the Warehouse for a roll on the Superior Wrapped-Up Wonder table
%Temporally Improved Giftbox- (Item, Ticket, Time & Fate, 5,000,000 Gold) Can be opened at the Warehouse for a roll on the 'Temporally Improved Giftbox' table
%Time Battle Ticket- (Item, Ticket, Time, 1 Charge, 500,000 Gold) This item's owner may use it when starting a battle thread or Special Fights thread to make all PCs in said thread solely Time element
%Time Whistle- (Item, Trinket, Time, 1 Charge, 20,000,000 Gold) Target individual below Level 40 may not act next round
%Unopened Giftbox for the Wrong Holiday- (Item, Ticket, Water & Fire, 900 Gold) Can be opened at the Warehouse for a roll on the Office Holiday Giftbox table
%Unopened Holiday Giftbox- (Item, Ticket, Earth & Ice, 900 Gold) Can be opened at the Warehouse for a roll on the Holiday Giftbox table
%Unopened Holiday Giftbox From An Arena Fan- (Item, Ticket, Earth & Air & Fire & Water & Light & Darkness & Energy & Ice & Acid & Electrical & Physical & Psychic & Magic & Technology, 900 Gold) Can be opened at the Warehouse for a roll on the Unopened Holiday Giftbox From An Arena Fan table
%Unopened Office Holiday Giftbox- (Item, Ticket, Earth & Air, 900 Gold) Can be opened at the Warehouse for a roll on the Office Holiday Giftbox table
%Unopened Spawn Table Giftbox- (Item, Ticket, Earth & Air, 3,000 Gold) Can be opened at the Warehouse for a roll on the Spawn Table Giftbox table
%Unopened Structure-In-A-Box- (Item, Ticket, Earth & Air, 200,000 Gold) Can be opened at the Warehouse for a roll on the Structure-In-A-Box table
%Warehouse Ticket- (Item, Ticket, Universe, 50,000 Gold)
%Wrapped-Up Wonder- (Item, Ticket, Wonder, 36,000,000 Gold) Can be opened at the Warehouse for a roll on the Wrapped-Up Wonder table
%Wrapped-Up Wonder Double-Pack- (Item, Ticket, Wonder, 72,000,000 Gold) Can be opened at the Warehouse for two rolls on the Wrapped-Up Wonder table



~Other~

~Firmament Aspect~
%Bewitching Eye- (Item, Other: Firmament Aspect, Darkness & Magic & Air, 15,500,000 Gold)
%Cloche of Floating Boats- (Item, Other: Firmament Aspect, Water, 5,500,000 Gold)
%Conch Which Speaks- (Item, Other: Firmament Aspect, Water & Air, 5,700,000 Gold)
%Emblem Rock- (Item, Other: Firmament Aspect, Light & Earth & Magic, 7,500,000 Gold)
%Folded Bird- (Item, Other: Firmament Aspect, Air & Physical, 7,500,000 Gold)
%Khorli Osecrest- (Item, Firmament Aspect, Light & Darkness, 7,000,000 Gold)
%Moon Etchings- (Item, Other: Firmament Aspect, Magic & Light & Darkness, 5,500,000 Gold)
%Self-Hatching Egg- (Item, Other: Firmament Aspect, Magic & Light & Darkness & Earth, 5,500,000 Gold)
%Sliver of Pillar-Red- (Item, Other: Firmament Aspect, Light & Fire & Darkness, 8,380,000 Gold)
%Smoke Bell- (Item, Other: Firmament Aspect, Fire & Darkness & Air, 3,700,000 Gold)
%Sword of the Impossible Crystalline Labyrinth- (Item, Other: Firmament Aspect, Energy & Magic & Crystal (2), 200,000,000 Gold)
%Symbolic Iris- (Item, Other: Firmament Aspect, Light & Darkness, 8,500,000 Gold)
%Tears of Dajakk'Jamuus- (Item, Other: Firmament Aspect, Darkness, 100,000,000 Gold)
%Universal DLC Disc: Meet the Radiance!- (Item, Other: Firmament Aspect, Light, 90,000,000 Gold)
%Vortex Wing- (Item, Firmament Aspect, Light & Darkness & Air, 3,750,000 Gold)
%White Flower's Outline- (Item, Other: Firmament Aspect, Light, 8,000,000 Gold)
%Wheel Which Steers Toward Arcane Storm- (Item, Other: Firmament Aspect, Light & Darkness & Magic & Water, 6,000,000 Gold)

~Resource~
%Biomad Parasite-Squash- (Item, Resource, Acid & Atomic & Physical & Technology, 450,000,000 Gold) This item may be activated in the shop, Once activated, once per week in the Shop, a post may be mad to claim and distribute (2*X) Mad Scientist Bonus Weeks, where X is equal to the number of consecutive weeks this post has been made, For each week that this item is active, it applies a non-debuff penalty to its user that applies a -(X/5, rounded up) penalty to its possessor's Base CON, with this penalty lasting for (X^1.25, rounded up) Weeks; if this bonus week source is not claimed for a week, this item is detroyed; This item may not be replicated and its destruction may not be prevented
%Forest That Dwells Within Your Shadow- (Item, Resource, Darkness & Wood, 220,000,000 Gold) This item may be activated in the shop, Once activated, once per week in the Shop, a post may be made to list 5 Umbramancer, Shadow Blade, Ebon Chancellor, Botanist, and/or Lord of Trees abilities that this item's user possesses and has not announced, Each time this is done, the user obtains (2*the number of times this post has been made) Shadow Duke Bonus Weeks; if this bonus week source is not claimed for a week, this item is detroyed; This item may not be replicated and its destruction may not be prevented
%Goldlumber Forest- (Item, Resource, Wood & Wealth, 600,000,000 Gold) Possessor may post in the Shop once per month to create 10 Goldlumber
%Gold-Producing Bag- (Item, Other: Resource, Earth & Magic, 2,000,000 Gold) Creates 200,000 Gold per month
%Lake of Doom-Ink- (Item, Resource, Water & Darkness & Mystic, 300,000,000 Gold) Possessor may post in the Shop once per month to create 5 Doom-Ink
%Landhawk Mine- (Item, Resource, Earth & Air, 300,000,000 Gold) Possessor may post in the Shop once per month to create 5 Zardowak Landhawk
%Leprechaun's Magical Pot o' Gold- (Item, Resource, Magic & Wealth, 50,000,000 Gold) This item produces 5,000,000 Gold at the start of each month
%Organni's Bread Basket- (Item, Other: Resource, Light & Earth, 1,600,000 Gold) Creates 200 Organni's Bread per week
%Tree which Produces Solar Fruit- (Item, Other: Resource, Light, 60,000,000 Gold) Creates 1 Solar Fruit per month
%Tricolor Gumdrop Tree- (Item, Resource, Water & Earth & Fire & Magic & Acid, 399,000 Gold) This item produces 1 Large, Tasty, Red Gumdrop, 1 Large, Tasty, Blue Gumdrop, and 1 Large, Tasty, Green Gumdrop per month
%Violet Demonsblood Rosebush- (Item, Resource, Blood & Darkness & Earth & Mystic, 450,000,000 Gold) This item may be activated in the shop, Once activated, once per week in the Shop, a post may be made to claim and distribute X Demonologist Bonus Weeks, where X is equal to the number of consecutive weeks this post has been made, This item must, each week when active, through battle threads, be fed the complete drops (with the feeding of an entity's drops once removing its Gold, XP, and Treasure drops across all PCs) of 150*X^1.25 Demons that are Level 40 or greater; if it does not receive this payment, it is destroyed; This item may not be replicated and its destruction may not be prevented
%Warehouse Ticket and Crystal Spawn Table- (Item, Resource, Universe, 100,000,000 Gold) Produces 1 Warehouse Ticket or standard Crystal of any base element every 2 months

~Ship Pattern~
%Ship Pattern: Fourth-Metal Mindcraft- (Item, Other: Ship Pattern, Technology & Psychic & Metal, 50,000,000 Gold) The ship 'Fourth Metal Mindcraft' is added to possessor's Ship Pattern List if possessor possesses a Ship Pattern List
Last edited by Lord Gadigan on Fri May 29, 2020 10:38 pm, edited 1 time in total.
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Shop

Post by Lord Gadigan »

Vehicles and Transformations

<Back to Top>

~Dark Transformation~



~Fiendish Form~



~Holy Form~



~Mech~



~Monstrous Transformation~



~Natural Form~

Form of Bat- 900 Gold
Form of Dove- 900 Gold
Form of Fox (2)- 600 Gold
Form of Rabbit- 500 Gold

~Shapeshifted Form~



~Spirit Form~



~Steed~

Riding Horse- 2,000 Gold
Riding Ram- 3,000 Gold
Very Fast Horse- 59,000 Gold

~Upgraded Form~



~Vehicle~

Clanky Old Truck- 5,000 Gold
Handyman's Truck- 145,000 Gold
Skateboard- 100,000 Gold
Swift Motorcycle- 100,000 Gold
The Detective's Motorcycle with Accompanying Sidecar- 1,200,000 Gold

~Vessel~

Airplane- 250,000 Gold
Small Helicopter- 180,000 Gold

~War Machine~



~Other~
Last edited by Lord Gadigan on Fri May 29, 2020 10:38 pm, edited 1 time in total.
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Shop

Post by Lord Gadigan »

Unique Items

<Back to Top>

%*'Aerentantiquis of Mysannis'- (Item, Antiquity, Physical & Water, 4,500,000 Gold) (Owned by Caelum)

%*'At the International Parade, the Queen Told the Poor to Eat Cake, but She Had Them Executed With a Scythe When They Ate Hers: Was This a Cunning Decision or a Political Faux Pas?': An Interpretative Monster- (Pet, Abstract, Water & Physical & Chaos, Lv. 79, 215,000,000 Gold)
HP- 158,445,544
MP- 14,650,001
STR- 127,007
AGI- 114,599
CON- 150,350
MIN- 128,110
SPI- 131,400
XP- 0
XP Needed- 3,098,400,000 (Standard Multiplier x6, Raised to x120 bypass Level 80 barrier)
Minimum Level- 18
Defense- 49,500, +495,000 against Chaos
Defense against Stat Damage- 187,485
Critical Chance- 115%
Resilience- 147%
To Hit- 220%
Dodge- 123%
Resistances and Immunities- 100% Chaos Resistance, 90% Air Resistance, 90% Psychic Resistance, 90% Wealth Resistance, 90% Magic Resistance, 90% Law Weakness, Immune to Minor Status Effects, Immune to Burning, Entombed, Awestruck, Suffocation, Mindblasted, Manablasted, Antimatter, and Voidstruck, 89% Moderate Status Effect Resistance, 20% Major Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Fake Unit- This unit has increments in its HP called thresholds, This unit's thresholds each contain (Max HP / 100 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 20) each time it would normally have an action, Unit Effect
'I Met A Man Who Was Complaining About His Mother-In-Law. I Killed Her By Hopping On Her and Driving Her Into The Core of the Planet. I Then Made Myself His New Mother-In-Law. I Am Sure He Is Thrilled.'- Whenever one of possessor's opponents below Level 80 who was summoned by a source below Level 80 that could normally be fought for drops on the Enemy List or that is below Level 60 conducts an offensive action that targets said source, possessor inflicts Instant Death on said source if it is not Immune to Physical, Earth, or Fire, and, if said source becomes dead due to said infliction, possessor becomes the controller of said summon if it could normally be fought for drops on the Enemy List, Constant Effect
Indexed Effects-
'I Am SO FANCY'- Possessor counts as being worth 30,000,000 additional Gold, Constant Effect
'Why Is This Lawful Man YELLING Inside My Brain? I DEMAND He Be Removed!'- Possessor gains -2,000 MIN, Constant Effect
'I Find Poor People Funny. My Loud Laughter Seems To Disturb Them.'- Possessor's abilities' Damage values increase by 20,000 points against individuals who both possess below 50,000 Gold and have a value of Gold dropped that is below 50,000 Gold, Constant Effect
'Once My Parade Starts Moving It DOES NOT STOP! Not Even For Cute Fluffy Animals.'- Possessor's CON increases by 25,000 points at the start of every round of battle as a buff that stacks 5 times and lasts until the end of battle, Possessor may choose at the start of the third round of battle for possessor's turn-order-determining stat to become CON until the end of battle, and, if possessor does so, as an additional non-stacking buff, possessor gains an effect that may deal 1,240,605 Flat Physical element Damage to any one target each time possessor switches rows, to a max of 10 times per round, Constant Effect
'I Was Offended To Receive Mere Plates As A Gift, So I Bashed Their Giver's Head In. I Then Realized The Plates Were Quite Fancy And Began Using Them For My Afternoon Tea.'- The first time during each thread that possessor is afflicted with a buff, possessor may deal 4,500,000 Flat Physical element damage to its source, If possessor opts to do so, possessor gains +35,000 to all stats and +69,000 to Defense as a buff that does not stack, Constant Effect
Finally (Slightly Begrudgingly) Accepts Its Nickname- Possessor's name counts as including 'Gateau', Constant Effect
'I Don't Think I Am The Most Important Person In The Room. I KNOW I Am the Most Important Person In Any Room'- Possessor is Immune to individuals below Level 50, Possessor is afflicted with Elevated at the start of each round, Other individuals in the same battle as possessor who are below Level 90 cannot be afflicted with Elevated, Possessor cannot obtain debuffs from sources below Level 60, Constant Effect
Abilities-
'If I Yell Loudly Enough, Will Deaf Earnest Surrender?'- 52,803 Damage, inflicts any one Minor Status effect, may inflict Voidstruck additionally if at least 5,000,000 damage is dealt by this attack, Sonic or Sonic & Darkness, 0 MP
'Off With Their Heads!'- 60% inflicts Instant Death on non-unique targets below caster's level, does not affect individuals of Level 80 or greater, Physical & Darkness, 9,000 MP
'If I Say 'Off With Everything but Their Heads!' Will the Result Be Any Different?'- 60% inflicts Instant Death on non-unique targets below caster's level, does not affect individuals of Level 80 or greater, Darkness & Physical, 9,000 MP
'Do You Want Duck Jive Brand? It is Most Excellent.'- 57,310 Damage, Heals Abstracts, deals 5 times normal damage when solely Healing HP, MP or both HP and MP, Chaos, 8,000 MP
'Some Might Call Purchasing the Solid Gold Bicycle Fiscally Irresponsible, as I Normally Have No Legs, but I Call it AWESOME!'- Cures all minor and moderate negative status effects on caster, +35,000 to all stats of target Abstract, stacks 5 times, Chaos & Wealth, 20,000 MP
'I Maintain That Informing the Nation that I am Out of Tea is a Fine Use of the Emergency Broadcast System.'- Purchases any one in-stock item from the Shop that is worth under 200,000,000 Gold, with caster and caster's controller having to pay all Gold costs for said item, all of casters allies' who are below Level 60 and are not caster have their Defense halved for a round (to a maximum reduction of 5,000,000 points) and cannot have buffs inflicted on them during said round by sources below Level 80, Air & Water & Chaos, 55,000 MP
'Have You Met My Uncle? You Simply Must!'- Target is removed from battle for 5 rounds, Only affects non-unique targets below Level 80 or unique targets below Level 60, Air & Chaos & Spatial, 97,600 MP
Glorious Overcrash: 'All Hail the Queen! Also: There Is A Mandatory Dance Party. Additionally: People Who Do Not Bow Will Be Executed (Brutally, Of Course)'- Caster gains control of all summons below Level 80 that come from sources below Level 80, All non-summon opponents are afflicted with Confusion and, if below Level 80, lose their next 3 actions as a non-replicable, non-stacking effect, After these two effects, all opponents below Level 60 are afflicted with Instant Death, Nobility, 1 MP, Reduces caster's MP to 0 for remainder of thread
Indexed Abilities-
'Some One Once Told Me That Gambling Was A Bad Idea. I Find This Completely Untrue, But That Might Just Be Because I Use Other People's Money.'- Caster chooses a willing ally and spends 500,000 of said target's Gold, Casster then randomly uses one of caster's abilities that costs below 500,000 MP at no MP cost, Air & Fire, 0 MP
'Eat This Kumquat! EAT IT!'- 5,500 MP Damage, Deals MP Healing, Light & Water, 50 MP
'Eat This Chicken! EAT IT!'- 5,500 HP Damage, Deals HP Healing, Physical & Air, 50 MP
'You Are LATE! This Invalidates EVERYTHING You Have Ever Done!'- Removes all buffs, debuffs, status effects, zones, terrains, phantom terrains, and effects attached to zones that have target individual below Level 80 who was not present in battle during any round of battle that caster was present on and is now present in the same battle that caster is as a source, Time, 50,000 MP
'I Could Not See The Concert Well, So I Took The National Budget And Used It To Build Giant Balloons To Hold Up My Castle To See Better. No One Who Is Currently Alive Ever Complained About This, So It Must Have Been An Excellent Idea'- Caster or one of caster's willing allies spends 2,000,000 Gold as part of this ability's cost, Caster and one chosen ally deal full damage to individuals below Level 80 who are in the back row and gain +1% To Hit as a non-stacking buff, Air & Wealth, 60,000 MP
'I Banned Six New Technologies This Week Because The Paper Their Descriptions Were Written On Looked Shifty.'- Individuals in this battle obtain a debuff that prevents them from inflicting Antimatter or its sub-status effects, and, if they are below Level 60, prevents them from applying buffs with Technology-element actions, Chaos & Air, 111,000 MP
'I Got Tired Of Riding Everywhere In The Same Parade Float, So I Got A Fancy New City-Sized Sportscar. I Cannot See Over The Dashboard and Run Into Things Randomly, But That Is a Minor Detail.'- 200,000 Damage, this action hits random opposing targets (or, if caster is in the back row, random opposing targets or random allies in its row-order-formation's front row), this attack obtains -100% To Hit, this attack hits each target a max of 4 times, 20 bonus hits divided among 21, Physical & Earth, 293,661 MP
'I Heard Cheering the Other Day Coming From a Nearby Baseball Field. Given the High Walls Surrounding the Field, I Was Pleasently Shocked That the People There Were Able To See Me Approaching To Cheer.'- Caster obtains +17,000 to all stats, this action may only be used on a round during which an action (including an action in a different battlespace) that did not target caster gave an individual other than caster a buff, stacks 5 times, Air & Nobility, 245,000 MP
'I Demand An Encore. Heavens Help You If You Can't Perform It.'- Target repeats its last action at the beginning of the next round if no other action of target's has yet been repeated at the start of said round. Said repeated action must have the same targets as the original action. This ability cannot cause overcrashes to be repeated. This action can only target individuals below Level 60. If said repeated action cannot be performed, its source takes 10,265,078 Flat Chaos and Sonic element Damage at the time when said repetition would otherwise occur, Chaos & Sonic, 25,000 MP
'This Fly In My Soup Is Insulting. It is Far Too Small and Ordinary! I Demand a Fancier Fly Next Time!'- Removes all debuffs on caster from sources below Level 80, All such sources acquire a debuff that requires them to spend an additional 655,565 MP to place any debuff on caster in the future as an effect that does not stack and prevents the application of any debuff that does not have the MP surcharge paid for it, Air & Magic, 80,000 MP
'I Have Developed My Own Style of Music Called 'Queen Rock'. It Is Now the Only Type Legally Able to Be Played.'- Caster's opponents below Level 60 may not perform actions that involve Bardic Music spells, Sonic & Chaos, 45,000 MP
'Will You Please Excuse the Hats and Heads My Goat Vomited? He Inadvertently Put Them On the Wrong Table.'- 44,540 Damage, 1 hit against 25, for each target chosen, an additional secondary target is chosen, and a debuff is applied to each primary target that contains copies of all buffs present on said primary target's corresponding secondary target, excepting those buffs that come from sources above level 99, with said attached buffs applying to the secondary target whose buffs they were copied from, not applying to the primary target whose debuff they are attached to, and not stacking with the copies of the buffs that they were copied from or stacking beyond their capability to stack not counting this ability; the debuff component of this ability counts as a buff instead if applied to an allied target and each buff on it counts as a buff for the purposes of its carrier's buff slots, No more than 5 buffs may be carried by buffs or debuffs created by this ability per individual who is being affected by said buffs as a secondary target of this ability, Chaos & Magic & Spatial, 12,000 MP
'I Once Got Annoyed By The Thin People Dancing Prettily, So I Decreed That Mass Was To Be The Source Of Speed And Grace.'- All individuals in battle who are either willing or below Level 80 now use Constitution as their sole turn-order-determining stat, lasts 50 rounds, Earth & Physical, 110,000 MP
'While Some People Might Consider My Choosing to Bowl Using My Head Unfair, I Consider It Tactically Advantageous'- 87,211 Damage, this action cannot miss targets below Level 60, Physical, 34,727 MP
'Do You Like My New Hairpiece? It Is Made Of Both Lobsters And Rage!'- Caster deals 710,000 Flat Chaos element damage to any individual who conducts an offensive action against caster, stacks 20 times, Chaos, 70,000 MP
'The Doctor Attempted to Ascertain My Weight; I Killed The Intrusive Man By Jumping On Him! Come, I Will Help You Be Wary Of Such Invidiuals.'- Places a buff on caster and one target that is only functional when caster is alive and present, all stat-scanning attempts on recipients of this buff with sources below Level 85 are stopped, and the sources of said attempts take 1,234,967 Flat Physical & Chaos element Damage with caster as its source upon each such cancelled attempt, to a max of 200 such cancelled attempts per round, may only affect one non-caster target at a time, does not stack, lasts 2,000,000 rounds, Physical & Chaos, 60,000 MP
'Some People Consider the Laws I Make Arbitrary. I Ask Them "So What?" and Then Roll My Enormous Eyes At Any Rebuttal'- Caster's actions may not be countered by individuals below Level 79, Buffs and debuffs with caster as a source cannot be removed by sources below Level 79, Chaos, 716,346 MP
'I Once Saw A Large Man Sitting By the Sea and Became Concerned I Was Not Large Enough. I Therefore Learned How To Make People Tiny By Glaring At Them, Therefore Able To Make Myself Obviously The Most Important-Looking Person In the Room By Virtue of Size'- Target cannot count as more than 1 individual in its row for row-order-purposes, Magic & Air, 42,515 MP
'THESE Are My Subjects! They Are Excellent At Marching.'- Caster summons up to 20 non-Illuminated, non-Elite individuals from the Enemy List who are normally fightable for drops, have a x1 XP multiplier for their listed subtype, and are below Level 80, All such summoned individuals gain a buff that does not stack that provides them with an application of a buff that stacks 15 times that lasts 5 rounds that gives them +35,000 AGI or +35,000 CON each time they voluntarily use the Switch Rows action, Max 20 summoned, Earth & Wealth, 200,000 MP
'MY THOUSANDS OF MOUTHS CAN OUTYELL YOU! THIS IS PROOF OF MY IMPORTANCE!'- Cancels the action of a target who is lower level than caster, Cannot affect the same target more than 10 times, this ability may only be used as a pre-emptive counter, Sonic & Darkness, 79,000 MP
Awards-
Has Reached Round 41 in a Pet Endurance Match
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
w/
Minor Rune of Runic Mastery <+5 to all stats save MIN, +15 MIN, +3% Darkness Resistance, All rune magic spells cost 1 less MP
(Owned by The Shielding Golem)

%*'Augustus Lemminton's Account of the Doom that Came'- (Item, Antiquity, Darkness & Chaos & Magic, 7,000,000 Gold) (Owned by Vashna)

%*'Door 1' from Major Timeline E of the Library of the Lorekeepers- (Item, Antiquity, Magic & Fate, 20,000,000 Gold) (Owned by Vashna)

%*'Door 2' from Major Timeline E of the Library of the Lorekeepers- (Item, Antiquity, Magic & Fate, 20,000,000 Gold) (Owned by Vashna)

%*'Door 3' from Major Timeline E of the Library of the Lorekeepers- (Item, Antiquity, Magic & Fate, 20,000,000 Gold) (Owned by Vashna)

%*'Door 4' from Major Timeline E of the Library of the Lorekeepers- (Item, Antiquity, Magic & Fate, 20,000,000 Gold) (Owned by Vashna)

%*'Drinks'- (Accessory, Quest Item, Water & Air, 5,000,000 Gold) Wielder's Drink consumables that possess a chance of inflicting Poison: Drunk that buff stats do so by an additional (50 x Wielder Level) points, stacking a max of 20 times per stat across all buffs affected, if wielder possesses the ability Bartender, Drink consumables that wielder uses deal 200,000 additional Damage as a non-stacking bonus, Drink consumables that wielder uses have their chances of inflicting minor and moderate status effects increased by 30% as a non-stacking effect, contains anecdotes that can be read to people as an RP power (Owned by Nira)

%*'The Original Plays of Lathanmyr of Preele'- (Item, Antiquity, Air & Ice, 7,900,000 Gold) (Owned by Caelum)

%*|-|@/\/|} ()|# §(_)<{-} Rust/Rot/Destruction/Terror/Joy (Haha)/Wounds- (Weapon, Fist Weapon, Void & Destruction & Agony & Rust, 245,000,000 Gold) +245,000 Melee Attack, +245,000 CON, +245,000 INF, +245,000 FRT, Wielder's offensive actions gain a (Wielder's INF / Target's FRT) chance of inflicting Wounded: Maimed, Wounded: Rusting, and Stat Drain, Wielder gains +40,000,000 HP as a non-stacking bonus if wielder's subtype is Abomination, Wielder's SAN is set to 0, Wielder does not die for possessing 0 SAN, Wielder is inflicted with Invigorated when one of wielder's opponents has a stat value become 0, Instances of Wounded: Rusting with wielder as a source can reduce stat values to 0, This weapon also counts as possessing the subtype Chaos Talon, Wielder must be Level 40 or greater (Owned by Darston)

%*47th Failure (Weapon, Sword, Darkness & Earth & Magic, Lv.3, 218,000 Gold) +310 Melee Attack, +280 Magic Attack, +330 Defense, +85 to all stats, +25 additional STR, +25 additional AGI, +20 additional CON, +300 damage for all attacks involving this weapon that deal damage, Dark Magic spells possessed by wielder gain +40 Magical Attack if they already possess said bonus and cost 30 less MP to cast, 7% Critical, 105% to Hit, 7% Dodge, 7% Resilience, Provides an additional +30 to all stats and +20 Defense for each Darkness element Crown, Hat, or Helm possessor has equipped, Abjuration spells cost 30 less MP to cast, Possessor gains +50 to all stats while above 50% Max HP, 7% Physical Resistance, 6% Magic Resistance
w/ Walrusy- (Enchantment) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
w/ Rather Walrusy- +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats, Enchantment
w/ Absurdly, Shockingly Walrusy- +9,500 Melee Attack, +9,500 Ranged Attack, +9,500 Magical Attack, +9,500 to all stats"
w/ Absurdly, Shockingly, Scandelously Walrusy- +19,500 Melee Attack, +19,500 Ranged Attack, +19,500 Magical Attack, +19,500 to all stats, Enchantment
w/ Absurdly, Shockingly, Scandelously, Jaw-Droppingly Walrusy- +49,500 Melee Attack, +49,500 Ranged Attack, +49,500 Magical Attack, +49,500 to all stats, Enchantment
w/ Blank Tether- (Quest Upgrade) Wielder, at the beginning of each thread, chooses up to one other item that cannot be stolen or destroyed by sources below level 50 unless the same happens to this item
Grants Abilities:
The Diabolical Plan?- Dark Magic spells gain an additional +50 Magical Attack when cast by wielder and cost 80 less MP, Item-Based Effect
Oppressive Magic Radience- Shadow Magic, Necromancy, and Blight Magic spells gain an additional +140 Magical Attack when cast by wielder and cost 90 less MP, Darkness element Hats, Crowns, and Helms that increase stats increase those stats by 90 more for wielder, Item-Based Effect
Aura of the Black Door- Possessor's pet and summoned Umbrals gain +600 HP and +30 to all stats, Item-Based Effect
Crafting Augmentation- Enhancements based on Dark Magic or Enchantment spells cost 20 less XP to create, Item-Based Effect
Harming Goop I- Deals 600 Flat Damage, Earth, 5 MP
Harming Goop II- Deals 150 Flat MP Damage, Earth & Magic, 30 MP
Tentacle Grasp- 14% Paralyze, Earth & Darkness, 10 MP
Tentacle Constrict- 500 Damage, only affects Paralyzed targets, Darkness, 10 MP
Ominous Rhythm- +45 AGI, Air & Earth, 10 MP
Mana Charge- +200 MP, Magic, 0 MP
Mana Bolt- 450 Damage, Magic, 0 MP
Bloody Seeking Missile- 460 Damage, +25% to hit for purposes of this attack, Magic & Darkness, 120 MP
Mega Slice- 1,500 Damage, 4% Critical against foes with over 700 Defense, Physical, 50 MP
Stone- 350 Damage, Earth, 10 MP
Blast- 500 Damage, Magic, 10 MP
Cure- 400 Damage, Heals, Light, 10 MP
Assault- 300 Damage, Physical, 10 MP
Healing Shadows- 600 Damage, Heals, hits up to 15 Undead or Umbral allies, caster may select to have a 25% chance of curing any one minor status effect for any or all of these targets, Darkness & Earth & Water, 145 MP
Restore Umbral- 1,900 Damage, Heals, only affects Shadow Magic summons and Umbrals, Light, 900 MP
Shield- +200 Defense, Does not stack, May only be affecting 3 targets at a time, Physical & Magic, 900 MP
XP: 3,000
XP Needed: 5,000

%*Abdengorris Orb- (Weapon, Orb, Spatial & Mystic & Hunger, 2,140,000,000 Gold) +2,140,000 Magical Attack, +2,000,000 MIN, +2,000,000 SPI, +21,400,000 MP as a non-stacking bonus, Quantities of MP Drain wielder deals are increased by 2,100,000 points (to a max of once against each target each attack or action), Wielder gains 5 spell slots that may only contain stolen spells and may not be used for other means or converted into other slot types, Wielder must be Level 60 or greater and must possess the ability 'Expert Wizard Magic Attunement', the ability 'Expert Mystic Synchronization', the ability 'Expert Orb Training', or the award 'Acquired the Abdengorris Orb'

%*Abetlerian-IV Curse-Suppression System- (Accessory, Gadget, Warding & Mystic & Innovation, 2,300,000,000 Gold) At the beginning of each thread, wielder may choose up to (Wielder Level/25, rounded up) Curse abilities wielder possesses and obtain a non-stacking buff that removes their text, Wielder must be Level 60 or greater and must possess the ability 'Expert Warding Synchronization', the ability 'Expert Engineer Proficiency', the ability 'Expert General Knowledge', the ability 'Expert Hypertech Attunement', or the award 'Acquired the Abetlerian-IV Curse-Suppression System', May not be able to suppress all curses in RP threads

%*A Certain Special Baldness- (Accessory, Bioaugmentation, Void & Technology, 80,000,000 Gold) +80,000 to all stats, Wielder gains Immunity to wielders of items named 'The Unshaven Axe', Wielder, as an RP power, gets more powerful against hairier opponents (Owned by Roy)

%*Amalaachian Orb of Natural Fury- (Weapon, Orb, Earth & Air & Fire & Water & Fury, 60,000,000 Gold) +60,000 Magical Attack, +60,000 CON, +60,000 SPI, Whenever an opponent of wielder casts a spell that is not Druid Magic or Geomancy, wielder may summon 10 Elementals below Level 60 from the Enemy List that are normally fightable for drops and give them a non-stacking buff that provides +60,000 to all stats during its possessor's performance of offensive actions, Max 200 summoned, Wielder must be Level 20 or greater and must possess the ability 'Elementalist', the ability 'Druid', the ability 'Conjurer', the ability 'Magus', or the award 'Acquired the Amalaachian Orb of Natural Fury''

%*Amulet of Gingphatts- (Accessory, Amulet, Destruction & Warding & Fate, 2,000,000,000 Gold) +2,000,000 CON, +20,000,000 HP, Wielder's actions may use Constitution as their Prime Attribute, Wielder's actions use twice the designated stat as their Prime Attribute as a non-stacking effect if they are using Consitution as their sole Prime Attribute, Wielder's Melee Attack capping is based on Constitution, Wielder's Melee Attack capping uses twice the relevant stat as a non-stacking effect if it is using Constitution as the sole relevant stat, Wielder may perform a 'Powerful Attack' action up to 5 times per round as a counter to an offensive action that targets wielder, Wielder must be Level 60 or greater and must possess the ability 'Expert Warlord Knowledge' or 'Expert Hammer Training'
(Owned by the Roulette Master)

%*Amulet of the Moonlight Angels- (Accessory, Amulet, Moon, 59,000,000 Gold) Wearer's Angel summons, as a non-stacking buff applied at the time of summoning, gain the element Moon; Wearer's Moon-element Angel allies, as a constantly-applied effect that does not stack, gain +5,900 to all stats and may replace the element Light in any of their actions, attacks, or instances of Damage dealt with the element Moon
(Owned by Orkanith)

~%*Arbeoh's Holy Greatmace- (Weaponx2, Hammer, Physical & Light, 9,000,000 Gold) +21,000 Melee Attack, Wielder deals 1.5 times Damage to Undead below level 40 that are below Wielder's Level as an effect that does not stack with other damage multiplying effects, 90% Critical against Undead (Owned by Ave)

~%*Arbolt's Grand Chargeup Beam- (Spellx3, Shaman Magic, Electrical & Energy, 300,000 MP, 70,000,000 Gold) +60,000 Magical Attack, 80% Inflicts Overloaded, deals full damage to the back row, Deals double damage to individuals below level 40, Deals quadruple damage to individuals below level 20, may inflict 1 hit against 5 in both rows and deal 1/3 damage, This spell's caster may instead of this spell's usual effects choose to obtain a buff that causes the next attack that said caster performs that involves the casting of this spell and incorporates the Magical Attack bonus that it provides to gain +20,000 additional magical Attack as a buff that stacks up to 20 times, with said effect being a buff that sits on this spell, with said buff being removable through an action spent by an individual above Level 50 or all stacked instances of said buff being removable by the spending of an action by an individual above Level 75, for each stacked instance of this buff on its possessor, its possessor deals 50,000 Flat Electrical element Damage to any individual attacking them at the end of each such attack, Caster must be level 40 or greater

^%*Ardy, Lantern-Spirit of Rosebay Fields (Pet, Spirit, Fire & Metal, Lv.39, 79,000,000 Gold)
HP- 1,815,000
MP- 1,885,000
STR- 30,900
AGI- 30,600
CON- 32,850
MIN- 21,200
SPI- 33,100
XP- 0
Fame- 2
Defense- 2,550
XP Needed- 16,400,000 (Standard Multiplier x2, increased to x20 to bypass level 39)
Defense- 10,700
Defense against Stat Damage- 1,300
Critical Chance- 55%
Resilience- 44%
To Hit- 156%
Dodge- 51%
Resistances and Immunities- Absorbs Fire, 50% Air Resistance, 50% Physical Resistance, 50% Water Weakness, 50% Human Resistance, 50% Deva Weakness, 50% Burning Resistance, 50% Drowning Weakness, 50% Impaired: Blind Weakness, 78% Minor Status Effect Resistance (Except Impaired: Blind), 39% Moderate Status Effect Resistance, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Single, Burning Eye- Instances of Drowning on possessor additionally inflict Impaired: Blind, if possessor is afflicted with Drowning or Impaired: Blind possessor loses the Constant Effects 'Bolstering Flame' and 'Burns With The First Fire' and the Abilities 'Ignite', 'Ignite Zone', 'Rallying Flame', 'Dance of Whirling Embers', 'Seeking Flare Barrage' and 'Backdraft' possessor suffers no negative effects from Burning, instead regenerating 5% Max HP a round (to a max of 50,000,000 HP) and gaining +95% To Hit, Possessor recovers from Impaired: Blind if afflicted with Burning, Constant Effect
Lantern-Spirit- Possessor may create a Zone of Fire or Light or remove a Zone of Darkness created by an equal or lower-level source at the beginning of each round, possessor's damage-dealing offensive actions deal an additional 60,000 damage if in a Zone of Fire (with this damage-increasing effect not stacking), Constant Effect
Bolstering Flame- Possessor's Fire-element allies and allies named "Vrishni Harivamsa, 117th Avatar of the Sublime Indrasena" gain +16,000 to all stats, this effect becomes inactive if possessor is afflicted by Drowning or Impaired: Blind, Constant Effect
Eats Fire- Possessor's offensive actions may gain "deals HP Drain and Stat Drain" against Fire-element targets, Constant Effect
Iron Spirit-Body- Posessor gains +2,000,000 HP, +15,000 CON, +15,000 Defense and +50% Resilience, Constant Effect
Aura of Whirling Emberflies- +10,000 Defense, Wielder may deal 50,000 Flat Fire element Damage to all opponents at the start of each round, Wielder may deal 100,000 Flat Fire element Damage to each individual who targets wielder with an action at the end of each such action, Constant Effect
Object Kami- Possessor may benefit from, and have applied to itself, Enhancements that affect Weapons, possessor counts as its own wielder for Enhancement effects that benefit a wielder, possessor may enter the thread as if possessor has used the ability 'Return to Lantern', Constant Effect
Sworn Service to Vrishni- Possessor gains Charm Immunity and +27,000 to all stats if controlled by a PC named "Vrishni Harivamsa, 117th Avatar of the Sublime Indrasena", Constant Effect
Indexed Effects-
Burns With The First Fire- If a source below Level 60 would deal possessor Fire element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, possessor ignores the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, possessor gains +60,000 Melee Attack, +60,000 Magical Attack and +60,000 Ranged Attack while under the effect 'Return to Lantern', Constant Effect
Abilities-
Ignite Zone- Adds an effect to target non-Water Zone that deals 65,000 Flat Fire damage to up to 19 targets each round, stacks 3 times per Zone and across Zones, Fire, 9,000 MP
Leaping Flame Step- +55% Dodge, targets caster, stacks 2 times, may be used as a pre-emptive counter, lasts 5 rounds, Fire & Air, 15,000 MP
Rallying Flame- Cures Confusion, Charm: Wanderlust and Impaired: Blind: Darkness, +16,000 to all stats, +24,000 Defense, does not stack, 1 hit against 3, Fire, 45,000 MP
Felix Dibello's Special Reserve- 180,000 Damage, Heals, Inflicts Poison: Drunk, +14,000 to all stats, target's offensive actions deal 45,000 additional damage, lasts 15 rounds, does not stack, Fire & Water, 40,000 MP
Dance of Whirling Embers- 31,000 Damage, 1 hit against (X+1) or (X/2) hits against 1 where X is the number of Zones of Fire possessor is in, to a maximum of 6, 30% repeats at the beginning of possessor's first action on the next round, Fire, 40,000 MP
Seeking Flare Barrage- 5,000 Damage, Possessor may add possessor's Ranged Attack bonus (to a max of 64,000 points) to the Damage value of this action, 3 Hits against 1 or 1 hit against 3, deals 1/2 damage, these actions may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targeting individuals below Level 59, Fire, 30,000 MP
Backdraft- 14,000 Damage, 1 hit against 5, if targets are in the front row this action may move them to the back row, this action may be used as a counter, Fire & Air, 20,000 MP
Blade Art: Secant Tenebris- 33,000 Damage, Possessor may add possessor's Melee Attack bonus (to a max of 64,000 points) to the Damage value of this action, deals 1.5x damage to Umbrals and Darkness-element targets, may remove a Zone of Darkness or a buff applied by a Darkness-element source below level 59, Light, 77,000 MP
Adamant Beatdown- 15,000 Damage, 2,500 CON Damage, 2,500 AGI Damage, 65% Inflicts Wounded, 65% Inflicts Wounded: Bleeding, Physical or Metal or Physical & Metal, 30,000 MP
Spirit Brand- 16,000 Damage, Possessor may add possessor's Magical Attack bonus (to a max of 64,000 points) to the Damage value of this action, 3,000 SPI Damage, 65% Inflicts Burning: Superheated, damage dealt by this ability (but not damage caused by status effects it inflicts) may not be healed by sources below level 39 without permission of user, Fire or Metal or Fire & Metal, 60,000 MP
Return to Lantern- Possessor is removed from battle and replaced with the item "*Ardy's Lantern (Weapon, Polearm, Fire, <Caster's Gold Value> Gold)- +<Caster's STR> STR, +<Caster's AGI> AGI, +<Caster's CON> CON, +<Caster's MIN> MIN, +<Caster's SPI> SPI, +<The highest Damage value possessed by one of caster's abilities> Melee Attack, +<The highest Damage value possessed by one of caster's abilities> Magical Attack, Inflicts Burning, Wielder may create a Zone of Fire at the start of each round, Wielder may spend an action to replicate an action performable by '*Ardy, Lantern-Spirit of Rosebay Fields' from the Shop as though a copy of said entity performed said action, Weilder may spend an action to remove this item from the thread and replace it with the pet *Ardy, Lantern-Spirit of Rosebay Fields" with all the Enhancements on possessor applied to it, Fire & Metal, 0 MP
Indexed Abilities-
Knee to the Gut!- 3,800 Damage, Inflicts Fatigued: Stunned, Physical, 0 MP
Razor-Sharp Teeth- 7,400 Damage, 80% inflicts Wounded, Physical or Metal or Physical & Metal, 0 MP
Ignite- 19,500 Damage, Possessor may add possessor's Magical Attack bonus (to a max of 60,000 points) to the Damage value of this action, Inflicts Burning, Fire, 6,000 MP
Spray Burning Lamp Oil- 10,800 Damage, Inflicts Burning: Flammable, Fire or Fire & Water, 4,000 MP
Ember Edge- 11,000 Damage, Possessor may add possessor's Melee Attack bonus (to a max of 60,000 points) to the Damage value of this action, 65% inflicts Burning, Fire, 0 MP
Catastrophic Flameslash- 180,000 Damage, Possessor may add possessor's Melee Attack bonus (to a max of 90,000 points) to the Damage value of this action, 100% inflicts Burning, 1% inflicts Smitten if caster is Level 40 or greater, This action may gain '1 hit against 50' and deal 1/3 Damage, This action ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Fire, 900,000 HP
Awards-
Killed Don Florencino on Disc 610
Killed Lora McCreedy on Disc 610 During the Fat Goose Ambush-Kidnapping
Killed Leon 'The Terrible Barber' Morseman on Disc 610 During the Fat Goose Ambush-Kidnapping
(Owned by Vrishni)

%*Ascalon- (Weapon, Other: Weapon of Legend, Magic & Light, Lv. 19, X Gold) +36,000 Melee Attack, 20% Dragon Resistance, 38% Critical, +76% Critical against Dragons, Wielder pierces 36,000 Defense of Dragons, Wielder ignores the Resistances, Immunities, Resistances, and Absorptions of Dragons below Level 20, Wielder deals 1.5 times Damage to Dragons, 76% inflicts Wounded on Dragons, This item possesses the subtype Spear, This item may not normally be equipped unless a proper ability is possessed
XP: 0
XP Needed: # (Standard Multiplier x1 (x10 artifact in terms of power), raised to x20 to bypass Level 20 barrier)
(Owned by Lancer)

%*Ashtensyrex- (Accessory, Magic Item, Fire & Destruction & Life & Mystery, X Gold) +10 Base SPI, Fire element Damage wielder and wielder's allies deal to individuals that are not 20 or more Levels greater than wielder is doubled (to a max of 1,000,000,000,000 additional Damage) (Owned by Lili von Mion)

%*Astral Seadoor- (Consumable, Summoning Stone, Water & Astral, Unlimited Charges, 280,000,000 Gold) User summons 15 Aquatics below Level 80 from the Enemy List that are normally fightable for drops, with these summons naturally gaining the element Astral, naturally gaining the subtype Astral Being, and having all of their active enemy-format abilities gain 'or Astral' to their elements, Max 200 summoned, Wielder must be Level 40 or greater and must possess the ability 'Adept Summoning Attunement', the ability 'Adept Astral Synchronization', the ability 'Adept Magewright Proficiency', or the award 'Acquired the Astral Seadoor'

%*A Strange Foreign Botanist's Notes- (Accessory, Tome, Earth, 110,000 Gold) +250 MIN, wielder's Melee Attacks may heal plants, +550 Magical Attack against Darkspawn, +5% Critical against Darkspawn, foes' Darkspawn summons have a 5% chance of not appearing, 5% inflicts Insanity on wielder at the beginning of each thread, wielder's Plant allies gain +30 to all stats, Possessor may spend weeks in the ability shop instead creating money out of ambient magical energy, gaining 15,000 Gold or 1 non-unique Plant pet worth under 50,000 Gold for each week spent doing so (owned by kit, lent to Kelver)

%*Aaiethoais- (Weapon, Sword, Magic, 350,000 Gold) +310 Melee Attack, +20 SPI, Deals double damage to Spirits, Ignores Physical Resistance and Immunity in Undead and Spirits under level 20
with Weapon of Blade Mastery- Provides +50 Melee Attack, Affects Weapons, Enchantment (Owned by Kit)

%*Aardman's Custom Gun: 'Miss Sally Winston'- (Weapon, Gun, Technology & Electrical, 180,000 Gold) +175 Ranged Attack, Wielder's ranged attacks have a +7% chance of inflicting Stun, +30 CON

%*Aardman's Spinning Kick Technique- (Spell, Unarmed Technique, Physical, 20 MP, 60,000 Gold) +75 Melee Attack, 15% inflicts Stun (Owned by Celas)

*Ahrneibeith, Sword of the Ice Hag's Champion- (Weapon, Sword, Ice & Darkness, 16,800,000 Gold) +17,400 Melee Attack, +15,800 Defense while in a Zone of Ice, Deals 12,500 additional Darkness damage on hit, Deals 12,500 additional Ice damage on hit, 15% inflicts Frozen, This item gives no bonuses if there are opponents more than 40 levels higher than wielder present, This item gives +15,000 to all stats if no opponents are of equal level to or higher level than its wielder, Zones of Ice may not be removed or altered by individuals below level 50 unless this item's wielder permits such, 20% Critical, 20% Dodge while in a Zone of Ice, Wielder's weaknesses to base elements decrease by 30%, to a minimum of 0% (Owned by Kit)

%*Airynmetyr, Silver Sword of Sereyn's Light- (Weapon, Sword, Light, 116,000,000 Gold) +114,000 Melee Attack, +110,000 AGI, +110,000 SPI, 85% Voidstruck Resistance Wielder's 'Melee Attack' and 'Attack With Finesse' actions remove all debuffs that their targets that are Demons, Devils, Daemons, and Undead below Level 80 are the source of, 100% may inflict Awestruck or Awestruck: Sealed on Demons, Devils, Daemons, and Undead, Wielder's 'Melee Attack', 'Powerful Attack', 'Attack With Finesse', and 'Melee Overdrive' actions use Spirit as their Prime Attribute, Wielder may spend an action to summon 3 Dove of Sereyn from the Enemy List (max 10 summoned), Wielder must be Level 20 or greater and must be a devout worshipper of Sereyn
(owned by kit)

%*Alawyn's Blade- (Weapon, Sword, Magic, 6,000,000 Gold) +6,000 Melee Attack, +3,000 AGI, +3,000 SPI (Owned by

%*Aluette, Celestial-Dragon-Riding Paladin (Summoned)
Level 79
Human, Light
HP- 28,350,000
MP- 28,350,000
STR- 126,000
AGI- 114,000
CON- 128,000
MIN- 114,000
SPI- 133,000
XP- 0
XP Needed- 103,280,000*? (Standard Multiplier x4, See capbreaking thread regarding capbreaking; anyone can find this, look in the rules)
Minimum Level- 19
Defense- 53,700
Defense against Stat Damage- 11,300
Critical Chance- 128%
Resilience- 133%
To Hit- 121%
Dodge- 118%
Resistances and Immunities- Absorbs Light, Air Immunity, Earth Immunity, 95% Physical Resistance, Hexed Immunity, Diseased Immunity, Poison Immunity, Stat Drain Immunity, Charm Immunity, Pain Immunity, 100% Smitten Resistance, 158% Minor Status Effect Resistance, 79% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Shining Sword of the Heavens- Possessor's abilities' Damage values are increased by 108,000 points, Constant Effect
Fortress Armor- Possessor gains +530,000 Defense, Possessor gains +4,500,000 HP, Possessor gains +200% Resilience, Constant Effect
Leader of the Celestial Dragonflight- Possessor may summon 5 Dragons (that are Faith, Hope, or Light element or that are also Angels or Celestials) that are below Level 79 and normally fightable for drops on the Enemy List at the start of each round, Max 25 summoned, Possessor's Dragon allies that are Faith, Hope, or Light element or are Angels or Celestials gain +55,000 to all stats, Constant Effect
Indexed Effects-
Riding a Celestial Dragon- Possessor gains the subtypes Celestial, Dragon, and Steed, Constant Effect
Loyal and Pure- Individuals below Level 95 may not inflict status effects on possessor, Constant Effect
Abilities-
Holy Sword- 108,000 Damage, 250% may inflict Awestruck, this action gains +216% Critical against Daemons, Devils, and Demons, Light or Physical or Light & Physical or Light & Physical & Magic, 0 MP
Dragon Bite- 128,000 Damage, 250% may inflict Wounded, may deal HP Drain, Light or Physical or Light & Physical, 0 MP
Shining Dragonbreath- 114,000 Damage, 270% inflicts Awestruck, 300% may inflict Impaired: Blind, this action unsummons Demons, Devils, Daemons, and Darkspawn below Level 75, 1 hit against 2,000,000, Light, 10,000 MP
Silver Shield- Target gains +250,000 Defense, +100% Resilience, 35% Resistance to 'Melee Attack' actions, and 30% Metal Resistance, does not stack Metal & Warding & Magic & Light, 34,000 MP
Celestial Flare-Cannon Breath- 335,000 Damage, this action deals 2,150,000 additional Damage, 30% inflicts Smitten, 1 hit against 60,000,000, Glory or Light or Hope or Fire, 15,000,000 MP
Celestial Gate- Caster may either exit battle and enter any other active battlespace in the same thread so long as no individual above Level 80 in either battlespace objects, or caster may summon up to 10 Celestials or Angels, from the Enemy List that are below Level 79 and are normally fightable for drops, Summons summoned through this ability may not summon, Max 40 summoned, Light, 8,000,000 MP
Indexed Abilities-
Block- Caster gains +63,000 Defense, +68% Resilience against lower-Level sources, and +68% Dodge against lower-Level sources, lasts 3 rounds, does not stack, Physical or Earth or Light, 0 MP (Indexed at Level 50)
Holy Ward- +50,000 Defense, target gains 35% Darkness Resistance and Hexed Immunity, stacks 2 times, Light, 20,000 MP (Indexed at Level 50)
Purifying Blade- 82,000 Damage, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 80, Light, 159,000 MP (Indexed at Level 59)
Divine Protection- +77,445 Defense, +14,990 Defense against Stat Damage, 75% Resilience, 70% Minor Status Effect Resistance, 10% Moderate Status Effect Resistance, stacks 2 times, Light, 67,000 MP (Indexed at Level 59)
Draconic Magics- 83,000 Damage, inflicts Manablasted and up to 1 selected minor status effect, 1 hit against 5, Magic, 47,900 MP (Indexed at Level 59)
Mass Dispell- Removes up to 30 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or effects that come from sources above Level 80, Magic, 48,000 MP (Indexed at Level 59)
Bring the Day- Creates a Zone of Light with an attached effect that gives all Light element individuals inside said Zone +7,500 to all stats as an effect that stacks 10 times, Light & Magic, 400,000 MP (Indexed at Level 59)
Stifle Darkness- Removes all Zones of Darkness in battle, All Darkness element individuals in battle gain -7,500 to all stats as a debuff that stacks 5 times, All Darkness element spells and abilities cost 200,000 extra MP as an effect that sits on caster as a buff that stacks 5 times and is constantly-applied on caster and in terms of effect, Light, 400,000 MP (Indexed at Level 59)
Crusade- Summons 50 Humans from the Enemy List who are below Level 60 and are normally fightable for drops, Summons 10 Angels, Celestials, or Devas from the Enemy List that are below Level 70 and are normally fightable for drops, All of caster's summons gain +45,000 to all stats, gain Charm Immunity, and deal 600,000 additional Damage, Max 200 summoned, does not stack, Light & War, 15,000,000 MP (Indexed at Level 70)
Holy Smite- 130,000 Damage, Inflicts Awestruck, 300% may inflict Awestruck: Sealed, 30% inflicts Smitten, Light, 25,000 MP (Indexed at Level 75)
Holy Restoration- 1,300,000 Damage, Heals HP, Cures up to five minor negative status effects, Cures up to 2 moderate negative status effects, Light, 3,000 MP (Indexed at Level 75)
Holy Seal- 66,758 Damage, 280% inflicts Awestruck: Sealed against Demons, Arch-Demons, Devils, Arch-Devils, Abstracts, Marcoschnapts, Darkspawn, Outer Terrors, or Undead, Light, 1 hit against 30,000, 35,000 MP (Indexed at Level 75)
Mass Holy Restoration- 1,050,000 Damage, Heals HP, Cures up to 5 minor negative status effects from each target, cures up to 2 moderate negative status effects from each target, 1 hit against 30,000,000, Light, 30,000 MP (Indexed at Level 75)
(Owned by Geddoe)

%*Alyson's Directions To Reach the General Location of the Fifth Ascension from Nexus- (Accessory, Quest Item, Spatial & Darkness, 500,000 Gold) +1% To Hit (Owned by Lili von Mion)

%*Amazingly Dangerous Jade Box (Weapon, Other: Box, Darkness, 30,000 Gold) +45 Melee Attack, +5 Defense against Magic, takes 50% of XP at end of battle
Grants Abilities:
Box Snap- Does 450*(STR/10 rounded down) Damage, Uses up user's next two turns after current turn, Darkness, 0 MP
Omens of Teapot- Causes a very small chance of the user either temporarily getting a teapot from the Teapot Draw Table immediately or a very small chance of a teapot from the Teapot Draw Table being given to the user instead of normal treasure at the end of the battle, Darkness, 1,000 MP (Presumed to be destroyed upon Khalsubarr's death)

%*Amber Medalion of Khamen Vhos- (Accessory, Amulet, Earth, 90,000 Gold) +40 SPI, +200 Defense against Electricity, 10% Electricity resistance (Owned by Lili)

%*Amber Sealing Stone of the Tomb of Lantrick- (Weapon, Stone, Earth, 70,000 Gold) +140 Magical Attack, Wielder's Magical Attacks have a 15% chance of inflicting Paralysis, +800 HP

~%*Amethyst All-Key- (Item, Key, Darkness, 250,000,000 Gold) (Owned by Kazivon)

%*Amulet of the Imprisoned Crimson God- (Accessory, Amulet, Fire & Light, 500,000 Gold) If wielder or a wielder's ally has the Focus of the Crimson Priesthood, wielder may cast Divine Magic as though wielder had the deity Astruloc, not counting unique spells or spells worth over 2,000,000 Gold, +1,400 SPI if wielder or a wielder's ally has the Focus of the Crimson Priesthood (Owned by Kit)

%*Aokage's "A sword made of a golden metal that is streaked with purple (stats unknown)" (owned by Kit)

%*Amelia's Wardcharm- (Item, Quest Item, Light, 500 Gold) (Merged by Salphron into the Dark Chosen Robes)

%*Anathema's Letter from Jenna- (Accessory, Quest Item, Darkness, 600 Gold) +30 HP
(Owned by Anathema)

%*Anathema's Nametag- (Accessory, Trinket, Darkness & Knowledge, 500,000 Gold) Wielder's name counts as including 'Anathema' (owned by Anathema)

%*Ancestral Hiebarric Grandmaster's Hat: High Priest of the Tower of the Dead- (Accessory, Hat, Darkness & Magic, 80,000,000 Gold) +80,000 Magical Attack, +80,000 Defense, +80,000 MIN, +80,000 SPI, +2 Range, +5 Leadership, Necromancy and Divine Magic spells cost wielder 80,000 less MP, 40% Darkness Resistance, 15% Undead Resistance, Wielder controls the actions of lower-Level Undead below Level 60, If an opposing summon dies, wielder may, up to 12 times per round, summon an entity that is on its Hiebarric Summon List that is an Undead that is of equal or lower Level than said opposing summon, Wielder must be Level 40 or greater and must possess the ability 'Hiebarric Summoner' (Owned by Celas)

%*Anchor of Ordered Knowledge- (Accessory, Magic Item, Magic & Physical, 700,000 Gold) You may opt to use the old damage formula for your attacks (Owned by Kit)

%*Anchor of the Manly Ocean- (Accessory, Magic Item, Water & Physical, 75,000,000 Gold) Individuals with lower STR than wielder cannot create Zones of Water (Owned by Kit)

%*Ancient Devil's Coin- (Accessory, Trinket, Darkness & Mystic & Blood, 666,666,666 Gold) Wielder may choose to have this item automatically and fully pay the MP cost for any spell that wielder casts that costs under 600,000,000 Gold; This item tracks how many times this is done (Owned by Kit)

%*Andovar Kandris's Ancestral Rapier- (Item, Quest Item, Fire, 120,000 Gold)

%*Andovar Kandris's Ancestral Rapier (2)- (Weapon, Sword, Fire, 120,000 Gold) +95 Melee Attack, +15% Critical for members of the Kandris line

%*Anita's Silver Door Necklace- (Item, Quest Item, Magic & Air, 27,000 Gold) (Owned by Cael)

%*An Unopened Letter from an Unwritten Person- (Item, Antiquity, Mystery & Terror, X Gold) May be opened, burnt, or otherwise interacted with in an RP thread (Destroyed)

%*A Pale Blue Book with a Blank Cover that Interested the Veil-Render- (Accessory, Quest Item, Spatial, X Gold) +1 MIN, Unknown RP effects (Owned by the Veil Render)

%*Archbishop Samuel's Flawless Sealing Ritual- (Spell, Divine Magic, Light, 300,000 MP, 30,000,000 Gold) +30,500 Magical Attack, deals 1/(X/2, rounded down, minimum 1) times normal damage, where X is equal to the number of targets this spell is hitting, 1 hit against X (where X can be a number from 1 to 300), 80% inflicts Awestruck: Sealed on Undead, Demons, Daemons, Darkspawn, Devils, Horrors, Umbrals, Fiends, and Abstracts, 30% inflicts Awestruck: Sealed on other targets, One target Undead, Demon, Daemon, Darkspawn, Devil, Horror, or Umbral loses its next action if under level 30, cannot stop more than 3 actions in a row, Caster must have a patron deity to cast this spell, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 60, 60% inflicts Awestruck on Undead, Demons, Daemons, Darkspawn, Devils, Horrors, Umbrals, Fiends, and Abstracts, Pierces 15,000 Defense, May only be cast by individuals above Level 30(Owned by Geddoe)

%*Archtyrant's Amulet of Protection Against Penguins- (Accessory, Amulet, Darkness & Fire, 100,000,000 Gold) Wearer gains +100,000,000 uncapped Defense against individuals below Level 60 whose name includes 'Penguin' (Owned by DOCTOR MIRACLES)

%*Ardy, Lantern-Spirit of Rosebay Fields (Pet, Spirit, Fire, Lv.19, 35,000,000 Gold)
HP- 296,000
MP- 299,000
STR- 7,300
AGI- 7,110
CON- 7,880
MIN- 4,100
SPI- 7,950
XP- 0
XP Needed- 1,400,000 (Standard Multiplier x2, increased to x20 for level 19)
Defense- 2,550
Defense against Stat Damage- 610
Critical Chance- 35%
Resilience- 24%
To Hit- 136%
Dodge- 31%
Resistances and Immunities- Absorbs Fire, 50% Air Resistance, 50% Physical Resistance, 50% Water Weakness, 50% Human Resistance, 50% Deva Weakness, 50% Burning Resistance, 50% Drowning Weakness, 50% Impaired: Blind Weakness, 38% Minor Status Effect Resistance (Except Impaired: Blind), 19% Moderate Status Effect Resistance, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Single, Burning Eye- Instances of Drowning on possessor additionally inflict Impaired: Blind, if possessor is afflicted with Drowning or Impaired: Blind possessor loses the Constant Effect 'Bolstering Flame' and the Abilities 'Ignite', 'Ignite Zone', 'Rallying Flame' and 'Dance of Whirling Embers', possessor suffers no negative effects from Burning, instead regenerating 5% Max HP a round (to a max of 50,000,000 HP) and gaining +55% To Hit, Possessor recovers from Impaired: Blind if afflicted with Burning, Constant Effect
Lantern-Spirit- Possessor may create a Zone of Fire or Light or remove a Zone of Darkness created by an equal or lower-level source at the beginning of each round, possessor's damage-dealing offensive actions deal an additional 20,000 damage if in a Zone of Fire (with this damage-increasing effect not stacking), Constant Effect
Bolstering Flame- Possessor's Fire-element allies and allies named "Vrishni Harivamsa, 117th Avatar of the Sublime Indrasena" gain +3,500 to all stats, this effect becomes inactive if possessor is afflicted by Drowning or Impaired: Blind, Constant Effect
Eats Fire- Possessor's offensive actions may gain "deals HP Drain and Stat Drain" against Fire-element targets, Constant Effect
Object Kami- Possessor may benefit from, and have applied to itself, Enhancements that affect Weapons, possessor counts as its own wielder for Enhancement effects that benefit a wielder, possessor may enter the thread as if possessor has used the ability 'Return to Lantern', Constant Effect
Sworn Service to Vrishni- Possessor gains Charm Immunity and +6,000 to all stats if controlled by a PC named "Vrishni Harivamsa, 117th Avatar of the Sublime Indrasena", Constant Effect
Abilities-
Ember Edge- 2,000 Damage, Possessor may add possessor's Melee Attack bonus (to a max of 20,000 points) to the Damage value of this action, 30% inflicts Burning, Fire, 0 MP
Razor-Sharp Teeth- 1,950 Damage, 30% inflicts Wounded, Physical or Metal or Physical & Metal, 0 MP
Knee to the Gut!- 1,650 Damage, Inflicts Fatigued: Stunned, Physical, 0 MP
Ignite- 4,400 Damage, Possessor may add possessor's Magical Attack bonus (to a max of 20,000 points) to the Damage value of this action, Inflicts Burning, Fire, 6,000 MP
Ignite Zone- Adds an effect to target non-Water Zone that deals 10,000 Flat Fire damage to up to 19 targets each round, stacks 3 times per Zone and across Zones, Fire, 9,000 MP
Leaping Flame Step- +35% Dodge, targets caster, stacks 2 times, may be used as a pre-emptive counter, lasts 5 rounds, Fire & Air, 15,000 MP
Spray Burning Lamp Oil- 3,100 Damage, 75% Inflicts Burning: Flammable, Fire or Fire & Water, 4,000 MP
Rallying Flame- Cures Confusion, Charm: Wanderlust and Impaired: Blind: Darkness, +3,500 to all stats, +8,000 Defense, does not stack, 1 hit against 3, Fire, 45,000 MP
Felix Dibello's Special Reserve- 35,000 Damage, Heals, Inflicts Poison: Drunk, +3,000 to all stats, target's offensive actions deal 15,000 additional damage, lasts 15 rounds, does not stack, Fire & Water, 40,000 MP
Dance of Whirling Embers- 6,600 Damage, 1 hit against (X+1) or (X/3) hits against 1 where X is the number of Zones of Fire possessor is in, to a maximum of 6, 30% repeats at the beginning of possessor's first action on the next round, Fire, 40,000 MP
Return to Lantern- Possessor is removed from battle and replaced with the item "*Ardy's Lantern (Weapon, Polearm, Fire, <Caster's Gold Value> Gold)- +<Caster's STR> STR, +<Caster's AGI> AGI, +<Caster's CON> CON, +<Caster's MIN> MIN, +<Caster's SPI> SPI, +<The highest Damage value possessed by one of caster's abilities> Melee Attack, +<The highest Damage value possessed by one of caster's abilities> Magical Attack, Inflicts Burning, Wielder may create a Zone of Fire at the start of each round, Wielder may spend an action to replicate an action performable by '*Ardy, Lantern-Spirit of Rosebay Fields' from the Shop as though a copy of said entity performed said action, Weilder may spend an action to remove this item from the thread and replace it with the pet *Ardy, Lantern-Spirit of Rosebay Fields" with all the Enhancements on possessor applied to it, Fire & Metal, 0 MP
(Owned by Vrisni)

%*Armor of Hellstrom- (Armor, Heavy Armor, Darkness, 130,000 Gold) +200 Defense, 5% Darkness Resistance (Owned by Celas)

%*Armor of Manethos's Scales- (Armor, Heavy Armor, Earth, 240,000 Gold) +260 Defense, +80 CON, -90 AGI, 9% Earth Resistance (Owned by Bascaradine)

%*Armor of St. George the Dragonslayer- (Armor, Heavy Armor, Magic & Light, Lv. 19, X Gold) +36,000 Defense, +36,000 Melee Attack, +36,000 to all stats, +72,000 Defense against Dragons, 20% Dragon Resistance, 15% reflects the actions of Dragons below Level 40, 38% Minor Status Effect Resistance, 19% Moderate Status Effect Resistance, Dragons, Demons, Devils, and Daemons may not pierce wielder's Defense, Awestruck Immunity, Voidstruck Immunity, Poison Immunity, Wearer's offensive actions may include an additional Paladin, Swordsman, Lancer, Dragoon, Warrior, or Slayer technique, Wearer may be in an additonal Paladin, Swordsman, Lancer, Dragoon, Guardian, or Slayer stance, This item may not normally be equipped unless a proper ability is possessed (with 'Basic Weapon of Legend Training' counting as an appropriate ability)
XP: 0
XP Needed: # (Standard Multiplier x1 (x10 artifact in terms of power), raised to x20 to bypass Level 20 barrier)
(Owned by Lancer)

%*Arrington's Magic Eater Ring- (Accessory, Ring, Magic, 280,000 Gold) +40 Magical Attack, +70 to all stats except MIN, +350 MIN, +900 Defense against Magic, Wearer regenerates 300 MP every round of combat, Wearer may skip a turn to drain 2,500 MP from any target, 25% Magic Resistance (owned by Celas)

%*Arrington's Sun Orb- (Accessory, Magic Item, Fire & Light, 190,000 Gold) +200 MIN, User may change any attack's elemental type entirely to Light, has some RP effects, 15% Fire resistance.

%*Arrows of the Infinite Sea- (Accessory, Ammo, Water & Aether, 120,000,000 Gold) +120,000 Ranged Attack, Wielder's 'Ranged Attack' actions may create a Zone of Water and / or a Zone of Aether in each battlespace that they target an individual in, Wielder's 'Ranged Attack' actions may each merge a battlespace created by a source below Level 70 into the main battlespace of the current battle, Wielder must be Level 20 or greater and must possess the abilities 'Captain', 'Archer', and 'Hunter'
(Owned by Kit)

%*Aunt Florence's Hair- (Accessory, Bioaugmentation, Fire, 65,000,000 Gold) +65,000 Ranged Attack, +65,000 MIN, +6,500 Defense against Stat Damage, All other individuals in wielder's battlespace have a 100% chance of being afflicted with Confusion and Confusion: Fear at the start of each round, Wielder is dealt 650,000 Flat Fire element Damage at the start of each round, Wielder Absorbs Fire from sources that are wielder's allies (including wielder), Wielder's attacks may gain the element Fire
(Owned by Kit)

%*Automatic Landhawk-Photographing Camera- (Weapon, Spear, Glory & Faith, 800,000,000 Gold) +800,000 Ranged Attack, Wielder's 'Melee Attack' actions use the Prime Attribute of wielder's 'Ranged Overdrive' action, including any multipliers present therein, Wielder's 'Defend' actions use Sanity instead of Constitution as a Prime Attribute if generating at least three attacks, Wielder is Immune to entities below Level 80 whose name is equal to the round's number, Wielder Reflects Metal if wielder is not an Alien Warlord, Wielder's turn-order-determining stat sum is doubled for turn-order-determining purposes (to a max of 1,600,000 additional points) if at least three World Laws are possessed across all entities in wielder's battlespace
(Owned by Kit)

%*Avatar-Prophet's Divinity Spheres of the Timeshadow Goddess- (Accessory, Crystal, Faith & Glory & Time, 2,000,000,000 Gold) Possessor gains copies of the Worldbound God abilities of the PC 'Kit Timeshadow', If this would not give possessor any abilities, instead, Divine Magic spells cost possessor half the normal HP and MP costs to cast, Wielder must be a deity named 'Kit Timeshadow' (Owned by Kit)

*Axe Santa's Business Card- (Accessory, Quest Item, Light & Physical & Ice, 200,000 Gold) +80 to all stats if wielder has an Axe equipped, May be sacrificed for RP effects or potential effects in a non-RP thread (contact Gad if sacrificed in any thread)
(Owned by Nole)

%*Ayame- (Pet, Human, Fire, Lv. 61, 115,305,000 Gold)
HP- 7,200,000
MP- 7,200,000
STR- 74,000
AGI- 74,000
CON- 73,000
MIN- 67,000
SPI- 74,000
XP- 0
XP Needed- 29,460,000 (Standard Multiplier x3)
Minimum Level- 40
Defense- 31,000
Defense Against Stat Damage- 8,200, +17,000 against Physical
Critical Chance- 86%
Resilience- 76%
To Hit- 179%
Dodge- 76%
Resistances and Immunities- Fire Immunity, Light Immunity, 90% Physical Resistance, 52% Darkness Resistance, 11% Solar Being Resistance, 11% Umbral Resistance, 120% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, Confusion Immunity, Charm Immunity, Stat Drain Immunity
Prime Attribute- Strength + Spirit
Constant Effects-
Deadly Blade- Possessor gains +67% Critical, Constant Effect
Honor- When possessor would be caused by a source below Level 80 to conduct an offensive action against possessor's owner, possessor conducts said action against possessor instead, with said action failing if such cannot occur, Constant Effect
Pure Spirit- Possessor is immune to stat damage, debuffs, and negative status effects from sources below Level 60, Constant Effect
Spirit Motion- Possessor's turn-order-determining stat is the higher of possessor's Spirit and Agility (using either value randomly in the case of a tie), Constant Effect
Astounding Speed- Possessor gains an additional action every round, Constant Effect
Shining Leadership- Possessor's Light-element and Solar Being allies gain +18,100 to all stats as a non-stacking effect, Constant Effect
Indexed Effects-
Traversed the Knot- Possessor gains 40% Spatial Resistance, Constant Effect
Granted Effects-
Devout Worshipper of Phalerin- Possessor counts as having Phalerin as a Patron Deity, Constant Effect
Abilities-
Solar Samurai's Blade- 81,000 Damage, 110% may inflict Wounded, 110% may inflict Burning, 110% may inflict Awesturck, Physical or Fire or Light or Physical & Fire & Light, 0 MP
Focus- Caster's abilities with damage values gain +50,000 Damage to their damage values, stacks 10 times, lasts 6 rounds, Physical, 10,000 MP
Tameshigiri- 97,500 Damage, This attack gains +#% Critical, May not be used if caster has already conducted an offensive action this round, Physical, 90,000 MP
Setting Sun- 72,000 Damage, inflicts Impaired: Blind, Darkness & Light, 15,000 MP
Rising Sun- 67,000 Damage, Caster's next Light element action that deals Damage deals an additional # Damage, does not stack, Light & Physical, 25,000 MP
Rising Sun's Fury- 103,000 Damage, 110% inflicts Awestruck, 110% inflicts Burning, 110% inflicts Wounded, This ability may not be used normally, Fire & Light & Physical, # MP
Flame Impact- 31,000 Damage, 125% inflicts Burning, 1 hit against 35, Fire, 20,000 MP
Ghost-Eating Slash- 77,000 Damage, Ignores the Resistances and Immunities of individuals below Level 80, Acts as a Flat Damage attack for Dodging purposes for targets that are below Level 60, Individuals below Level 40 who are killed by this attack may not be resurrected by individuals below Level 40, Magic or Light or Air, 25,000 MP
Grace- Caster gains +12,500 AGI, +13% to all Charm-infliction percentages, and +26% Dodge, stacks 4 times, Air, 60,000 MP
Fury- Caster gains +12,500 STR, +20,500 to all the Damage values of all abilities caster possesses that possess Damage values, and +26% Critical, stacks 4 times, Fire, 60,000 MP
Charming Glance- 110% inflicts Charm, Fire & Psychic, 2,000 MP
Charming Strike- 46,500 Damage, 110% inflicts Charm, 110% may inflict Charm against up to 1 secondary target, Fire & Light & Psychic, 5,000 MP
Decapitating Strike- 108,000 Damage, inflicts Wounded, Physical, 100,000 MP
Three Strikes- 87,500 Damage, 3 hits against 1, deals 4/5 damage, Physical or Light, 50,000 MP
Solar Shield- Any individual who conducts an offensive action against caster takes 250,000 Flat Fire & Light element damage, does not stack, lasts 3 rounds, Fire & Light, 50,000 MP
Solar Bombardment- 124,000 Damage, deals 1/2 Damage, 110% inflicts Burning, 110% inflicts Awestruck, 110% inflicts Impaired: Blind, 1 hit against 60,000, Light, 500,000 MP
Purify- 356,000 Damage, Heals, Cures up to 3 debuffs, minor status effects, and/or moderate negative status effects from sources below Level 80, Light, 100,000 MP
Mirror-Leaping Serpent-Slaying Strike- 90,000 Damage, this action cannot miss targets below Level 80, this attack gains +100% To Hit against Reptiles, Spatial & Magic & Physical, 250,000 MP
Enhancements-
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
(Owned by Geddoe)

%*Azureproof Sunglasses- (Accessory, Eyewear, Psychic, 80,000,000 Gold) Individuals may not control possessor's actions through the Constant Effect 'Man with the Azure Eyes' (Owned by Silas)

%*Badge of the Slayer of the Red Dragon (Chaos Tower Reward)- (Accessory, Broach, Fire & Glory, 80,000,000 Gold) +80,000 Melee Attack, 30% Resistance against solely-Fire-element Dragons (owned by kit)

%*Banefeaster the Soul-Devourer- (Weapon, Axe, Darkness & Mystic, 85,000,000 Gold) +85,000 Melee Attack, +85,000 STR, +85,000 SPI, +850,000 HP, 8,500 SPI Damage, inflicts Stat Drain: SPI Drain, Individuals killed by wielder may not be resurrected by sources below Level 80 while wielder is alive (Owned by Einarr)

%*Banner-Emblem of Knight-Friar Beriddian of Upper Beloze- (Accessory, Holy Symbol, Faith & Warding, 4,200,000,000 Gold) +4,200,000 Defense, +4,200,000 CON, +4,200,000 SPI, +42,000,000 HP as a non-stacking bonus, Entities below wielder's Level who are below Level 80 may not inflict debuffs or negative status effects on wielder's allies (not including wielder), Wielder must be Level 60 or greater and must possess the ability 'Expert Divine Magic Attunement', the ability 'Expert Warding Synchronization', the ability 'Expert Magewright Proficiency', or the award 'Was Granted the Banner-Emblem of Knight-Friar Beriddian of Upper Beloze'
(Owned by Kit)

%*Banner of the Rostley Knights- (Accessory, Trinket, Air, 550,000 Gold) Possessor's unit pets and summons gain +1,000 to all stats and regenerate 50,000 HP per round as an effect that can heal units (Owned by Silent One)

%*Baroness Vellingburg's Sentinel-Colossus- (Accessory, Magic Item, Fire & Earth & Destruction, 2,221,000,000 Gold) Once per round, when wielder is attacked, wielder may, as a preemptive counter, have this item deal 22,000,000 Flat Fire & Earth & Destruction element Damage to the attacker, Wielder scans the stats of all opponents at the start of every round, Wielder's Golem summons gain +20,000,000 HP as a non-stacking bonus, Wielder must be Level 60 or greater and must possess the ability 'Expert Golomancy Attunement', the ability 'Expert Nobility Synchronization', the ability 'Expert Evermason Knowledge', or the award 'Acquired Baroness Vellingburg's Sentinel-Colossus'

%*Baron Houissant's False Waterspout- (Accessory, Quest Item, Water, 60,000 Gold) +2 Defense (Owned by the Rangers of Light Guild)

%*Bat's Heart Crystal- (Accessory, Crystal, Darkness, 50,000,000 Gold) Wielder gains +1 Base AGI and SPI if wielder is a Darkness element Animal and Aerial and is greater than Level 40, This item may not be replicated (Owned by the Shielding Golem)

%*Battle Arena Year 7381 Crowd Favorite Rookie Contestant Trophy (Level 1-10 Bracket)- (Item, Antiquity, Universe, 5,000,000 Gold) (Owned by Kevin)

%*Battle Arena Year 7384 Crowd Favorite Rookie Contestant Trophy (Level 1-10 Bracket)- (Item, Antiquity, Universe, 5,000,000 Gold) (Owned by Nira)

%*Bazzelrian's Black Snare- (Weapon, Orb, Earth & Air & Fire & Water & Fury, 480,000,000 Gold) Whenever an entity below Level 80 would summon a Celestial, Angel, or Deva below Level 80, wielder may prevent said summoning and regenerate 480,000 HP and MP, Wielder must be Level 40 or greater and must possess the ability 'Adept Ritual Magic Attunement', the ability 'Adept Magewright Proficiency', the ability 'Adept Soul Wielding', the ability 'Adept Spatial Synchronization', or the award 'Acquired Bazzelrian's Black Snare''

%*Beauty Drain- (Spell, Dark Magic, Air & Darkness & Magic, 3,200 MP, 1,100,000 Gold) +1,100 Magical Attack, Deals no normal damage, instead dealing 1/10 the amount of damage that would be dealt as stat damage to both CON and SPI, Inflicts Stat Drain, Can raise user's CON and SPI above their normal maxes, to a max of 2,500 additional points in each, Cannot be used if caster is afflicted with Burning, All additional stat points gained from this ability above normal maxes are immediately removed if possessor becomes afflicted with Burning or Weakened, 25% cures caster of Weakened

~%*Belfry's Crossbow- (Weaponx2, Bow, Light & Sonic, 5,900,000 Gold) +17,900 Ranged Attack, This item counts as two items for purposes of ranged attack capping, 165% To-Hit, 40% Critical, 45% Inflicts Suffocation: Sonic Assault, Attacks involving this item give user a buff that stacks three times that is named "Resonance" which, when stacked three times, removes itself from its possessor and causes the next attack its former possessor makes that incorporates an attack bonus provided by this item to deal double Damage (to a max of 59,000,000 additional Damage) as an effect that does not stack with other Damage-multiplying effects (except for Criticals) and (causes said attack to automatically be a Critical against targets below level 60)
(Owned by Eva)

%*Bell of the Martyred Arch-Priestess- (Accessory, Trinket, Light & Warding, 2,000,000,000 Gold) The first time per thread that wielder dies, wielder's allies obtain a non-stacking buff that lasts until the end of the round that makes it so that, while the round's number is the number that it was at the time of the buff's application, to become Immune to the actions of their opponents, with this effect being unable to be extended by sources below Level 99 and with this effect being unable to make entities Immune to actions on more than one consecutive round; if wielder was killed by an opponent's action, direct effects of that action on wielder's allies are also undone, Wielder must be Level 60 or greater and must either be a deity or have the ability 'Expert Divine Magic Attunement'
(Owned by Kit)

%*Belt that Improves Kit- (Accessory, Belt, Magic & Physical, 300,000,000 Gold) +30,000 to all uncapped stats, +30,000 Defense against Stat Damage, 100% Minor Status Effect Resistance, Wearer is Immune to sources below Level 60, Wearer must be Level 60 or greater and must be a unique Battle Arena Member whose name includes 'Kit' and does not include 'Fake' or 'Clone'
(Owned by Kit)

%*Benedict the Shark- (Pet, Aquatic, Water & Darkness & Physical, Lv.19, 14,500,000 Gold)
HP- 325,000
MP- 298,000
STR- 9,055
AGI- 5,750
CON- 6,400
MIN- 3,350
SPI- 4,100
XP- 0
XP Needed- 2,700,000, (Standard Multiplier x3, Raised to x30 to bypass Level 20)
Minimum Level- 1
Defense- 4,100, +41,000 against Physical, +41,000 against Water
Defense against Stat Damage- 450
Critical Chance- 38%
Resilience- 33%
To Hit- 134%
Dodge- 33%
Resistances and Immunities- 90% Water Resistance, 50% Physical Resistance, Drowning Immunity, Confusion: Fear Immunity, 20% Minor Status Effect Resistance (Excluding Charm), Always gets Charmed / Dominated by attacks / effects that have a chance of doing so
Prime Attribute- Strength
Constant Effects-
Don't Jump Over Me- If possessor is in the front row and an opponent targets one or more of possessor's allies in the back row without targeting either possessor or at least one of possessor's allies in the front row, possessor may choose to inflict Hexed with an 160% chance of success and Hexed: Ill Fortune with a 155% chance of success on said enemy, Constant Effect
Time to Join the Winning Side!- Possessor switches to an opposing side as a unique individual with no controller if possessor's owner is killed, Constant Effect
Traitor's Power- +600,000 HP, +600,000 MP, +4,500 to all stats, and possessor's damage-dealing offensive actions deal an additional 12,000 damage, Constant Effect
Ravenous Beast- +9,000 STR, Constant Effect
Abilities-
Mega Chomp- 10,400 Damage, may deal HP Drain, Physical, 0 MP
Pool Cue Jab- 6,100 Damage, 80% inflicts Impaired: Blind, Physical, 0 MP
Leer Angrily- 1,850 SPI Damage, 50% inflicts Stat Drain: SPI Drain, Darkness, 300 MP
Pull Below- 9,200 Damage, 100% inflicts Drowning, 40% may inflict Wounded, Water, 150 MP
Rending- 12,030 Damage, 100% inflicts Wounded, 50% inflicts Wounded: Bleeding, 30% inflicts Wounded: Maimed, Earth or Physical, 270 MP
Fix Eggs- 70,000 Damage, 50% cures any one minor negative status effect that is not Charm, Heals, Light, 2,850 MP
Run People Over In a Huge Truck- 12,000 Damage, 95% inflicts Fatigued: Stunned, 1 hit against 1 target in each row of one side, Physical, 10,000 MP
Cunningly Assault with Pool Balls- 125,000 Flat Physical element damage, Physical, 8,400 MP
Benedict's Benediction- 45,000 Damage, 80% inflicts Awestruck, 80% inflicts Vodistruck, 1 hit against all individuals in battle (to a max of 500,000 allies and 500,000 enemies) who are not possessor, Light & Darkness, 15,000 MP
Plan that Wrecked the Army- Target Unit that is below Level 40 may take a max of 1 action per round, with things that occur before and after skipped actions still occurring, War & Air & Psychic, 20,000 MP
Tidal Wave- 3,500 Damage, 60% inflicts Drowning, 1 hit against 250, Water, 35,000 MP
Indexed Abilities-
Wink- 100% inflicts Confusion: Fear: Disconcerted, Darkness & Psychic, 0 MP
Laughing Hyaena Grin-ades- 6,000 Damage, 95% inflicts Pain: Tickle Overload, 1 hit against 15, Technology & Fire & Air, 5,000 MP
Enhancements-
Rune of Minor Runic Mastery (2) +5 to all stats save MIN, +15 MIN, +3% Darkness Resistance, All rune magic spells cost 1 less MP, Rune

*Benedict the Shark- (Pet, Aquatic, Water & Darkness & Physical, Lv.59, 14,500,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- #, (Standard Multiplier x3, Raised to x50 to bypass Level 59)
Minimum Level- 1
Defense- #, +# against Physical, +# against Water
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 95% Water Resistance, 95% Physical Resistance, 90% Darkness Resistance, 90% Light Resistance, Drowning Immunity, Confusion: Fear Immunity, 118% Minor Status Effect Resistance (Excluding Charm), 59% Moderate Status Effect Resistance, 5% Major Status Effect Resistance (Excluding Dominion)
Prime Attribute- Strength
Constant Effects-
Don't Jump Over Me- If possessor is in the front row and an opponent targets one or more of possessor's allies in the back row with an action without targeting either possessor or at least one of possessor's allies in the front row with the same action, possessor may choose to inflict Hexed with an 260% chance of success , Hexed: Ill Fortune with a 275% chance of success, and Cursed with a 10% chance of success on said opponent, Constant Effect
Time to Join the Winning Side!- Possessor switches to an opposing side as a unique individual with no controller if possessor's owner is killed, Constant Effect
Traitor's Power- +# HP, +# MP, +# to all stats, and possessor's damage-dealing offensive actions deal an additional # Damage, Possessor may choose to deal # additional Damage to possessor's allies, Constant Effect
Surprising Skill as a General- Possessor's allies or opponents (determined randomly at the start of each round) obtain +# to all stats, Constant Effect
Indexed Effects-
Completely Treasonous- Possessor always gets afflicted by Charm or Dominion by any attack or effect that would have a chance of inflicting said status effect
Ravenous Beast- +# STR, +#% Critical, Possessor deals # additional Damage, Constant Effect (Indexed at Level 40)
Abilities-
Mega Chomp- # Damage, may deal HP Drain, 150% may inflict Wounded or Wounded: Maimed, Physical, 0 MP
Pool Cue Jab- # Damage, 160% inflicts Impaired: Blind, Physical, 0 MP
Leer Angrily- # SPI Damage, 100% inflicts Stat Drain: SPI Drain, 100% may inflict Confusion: Fear, 100% may inflict Paralysis: Thinks It Might Not Hit You If You Don't Move, Darkness, 300 MP
Pull Below- # Damage, 200% inflicts Drowning, 160% may inflict Wounded, Water, 150 MP
Rending- # Damage, 200% inflicts Wounded, 150% inflicts Wounded: Bleeding, 130% inflicts Wounded: Maimed, Earth or Physical, 270 MP
Fix Eggs- # Damage, Heals, Cures any two minor negative status effects that are not Charm, Light, 2,850 MP
Run People Over In a Huge Truck- # Damage, 175% inflicts Fatigued: Stunned, 1 hit against up to 5 targets in each row of one side, Physical, 10,000 MP
Cunningly Assault with Pool Balls- # Flat Physical element damage, Physical, 8,400 MP
Benedict's Benediction- # Damage, 160% inflicts Awestruck, 160% inflicts Vodistruck, 80% may inflict Zealblasted, 1 hit against all individuals in battle (to a max of 5,000,000 allies and 5,000,000 opponents) who are not possessor, Light & Darkness or Light & Darkness & Hope, 15,000 MP
Plan that Wrecked the Army- Target Unit that is below Level 40 may take a max of 1 action per round, with things that occur before and after skipped actions still occurring, War & Air & Psychic, 20,000 MP
Guess What Week It Is!- Caster obtains +# to all stats and has its Confusion: Fear infliction chances increased by 50% for 7 rounds as a non-stacking effect, Water & Physical & Time, # MP
Eightball- 25% inflicts Vanished or Instant Death, Darkess & Physical, # MP
Assume Form of Angry, Toothy Tornado- # Damage, 150% inflicts Suffocation, 150% inflicts Wounded, This action gains +#% Critical, Caster gains +#% Dodge as a non-stacking buff that lasts 5 rounds, 1 hit against 400,000, Physical & Air, # MP
Indexed Abilities-
Wink- 100% inflicts Confusion: Fear: Disconcerted, Darkness & Psychic, 0 MP
Laughing Hyaena Grin-ades- 6,000 Damage, 95% inflicts Pain: Tickle Overload, 1 hit against 15, Technology & Fire & Air, 5,000 MP
Tidal Wave- # Damage, 160% inflicts Drowning, 1 hit against 250,000, Water, 35,000 MP (Indexed at Level 45)
Nineball- # MIN Damage, Psychic & Ice & Physical, # MP (Indexed at Level 45)
Enhancements-
Rune of Minor Runic Mastery (2) +5 to all stats save MIN, +15 MIN, +3% Darkness Resistance, All rune magic spells cost 1 less MP, Rune

(Swiches owners at will)

%*Berenic Mesa Key Gem 1- (Item, Quest Item, Earth, 200 Gold)

%*Berenic Mesa Key Gem 2- (Item, Quest Item, Earth, 200 Gold)

%*Berenic Mesa Key Gem 3- (Item, Quest Item, Earth, 200 Gold)

%*Berenic Mesa Key Gem 4- (Item, Quest Item, Earth, 200 Gold)

%*Berenic Mesa Key Gem 5- (Item, Quest Item, Earth, 200 Gold)

%*Best Toy Elfcanon Of the Year (First Year)- (Weapon, Other: Toy, Earth & Ice, 6,000,000 Gold) +6,000 Ranged Attack, +3,000 AGI, +3,000 MIN, +3,000 SPI, 150% To Hit, Wielder's 'Ranged Attack' and 'Point Blank' actions may use SPI as their Prime Attribute
(Owned by Celas)

%*Biggerburg's Big Underground Shopping Complex- (Item, Property, Technology & Earth, 47,000,000 Gold) (Owned by Celestine)

%*Bill's Right Shoe- (Accessoryx.5, Shoes, Earth, 100 Gold) +1 Defense (Owned by Lili)

%*Bimbo Turngood's Shirt- (Armorx.5, Clothes, Physical, 50 Gold) +1 Defense (owned by einnar)

%*Birdanger Ring- (Accessory, Ring, Air, 4,000,000 Gold) +8% Critical against Aerials, 15% Aerial Resistance (Owned by DOCTOR MIRACLES)

%*Bizzarko Claw- (Weapon, Fist Weapon, Electrical & Technology & Formus, 120,000,000 Gold) +120,000 Melee Attack, 100% inflicts Electrocuted, 200% inflicts Paralzyed, Wielder's 'Melee Attack', 'Powerful Attack', and 'Melee Overdrive' actions (halve the Dodge of Mindshadows they target that are below Level 80 for their duration, ignore Psychic-element Dodge buffs from sources below Level 80, and ignore Dodge buffs from Constant Effects and buffs whose name includes 'Incorporeal'), Wielder must be Level 20 or greater (Owned by Tolva)

%*Black Sash of Legend- (Accessory, Scarf, Magic, X Gold) +200,000 Magical Attack, +200,290 Defense, +200,600 STR, +201,070 AGI, +215,820 CON, +240,980 MIN, +2,000,000 HP, +221,590 SPI, +2,000,000 MP, +10 Fame, Provides wielder with 5 bonus weeks 1/year, 5% each turn possessor gains an additional action which can only be used to perform the 'Cast a Spell' ability, possessor gains 10 Spell slots, Possessor's Golem pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats, All Rune Magic spells gain +10 Magical Attack, boost stats of those other than caster by 10 more points, and cost 10 less MP, Consumables, though not permanent consumables, character uses have a 1% chance of not expending a charge, 25% Magic Resistance, 5% Water Resistance, 5% Earth Resistance, 5% Electrical Resistance, +50 additional defense if possessor has an Evermason, Abjurer, Artificer or Golomancer ability, possessor regenerates 50 MP per round, possessor's Magical Attacks may use Mind as their prime attribute, possessor, at beginning of battle, wielder has a 5% chance of scanning each opponent's stats, All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP, Wearer's Summoned Undead and Dragons have +200 HP and deal 20 more damage with their attacks, 5% Critical, 5% Dodge, 5% Resilience, 104% to Hit, +10 Defense against darkness, +10 Defense against light, Wearer's Leadership spells that already hit at least 1 target hit 2 additional targets and cost 40 less MP, +50 to all summoned and pet Abstracts' stats, possessor may use Attack With Finesse, Grand Spell, and Powerful Attack, +500 damage against Fighters, Clerics, Wizards, and Thieves, equipped Walruses provide an additional +10,000 to all stats, As an RP effect this item provides +500 additional points to all stats when combating agents of the Bluewar Ministry, +250 Magical Attack against Drakespawn, +1,000 HP and MP and +100 to all stats when fighting bosses, +80 to all wearer's pets' and summons' stats, +800 to all wearer's pets' and summons' damage, Wielder regenerates 20,000 MP per round, +200 to the listed Damage values of wearer's pets and summons, Wielder gains +100 additional Defense for each Spell equipped, to a max of 200 Spells, Spells cost wearer 5,000 less MP to cast, wielder may choose, at the beginning of a thread, to exchange 2 other accessory slots for a pet slot up to 1 time, Wielder's turn-order-determining stat may become Mind upon equipping this item, all of wielder's pets and summons may act on possessor's turn-order-determining stat's value instead of their own provided that no opponents are above (Wielder's Level + 10) or above Level 99 and provided wearer's name is 'Vashna Saseen', Opposing bosses below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled provided wearer is at least Level 19 and wearer's name is 'Vashna Saseen', Wearer gains 5 spell slots that may only hold Wizard Magic spells, Whenever wielder casts a spell, wielder may pay 500,000 MP to choose to either give it +30,000 Magical Attack if it already possesses at least one type of attack bonus, to have it inflict any one chosen minor or moderate negative status effect if the action said spell is involved in would not otherwise possesses a chance of inflicting any negative status effects, to pierce 15,000 Defense against Magic, to gain 30% Critical, to gain 130% To Hit, to cost 30,000 less MP, to become solely any one base element, or to cure any one minor or moderate negative status effect, If wielder is an Undead and is Level 40 or greater, wielder, to a max of twice per thread, has a 99% chance of resurrecting immediately after being killed if not killed by an action or damage that is either Mystic element, from an individual 20 or more Levels greater than wielder, from an element wielder is weak to, or from an individual or Level 100 or greater, In these cases, when wielder self-ressurects, wielder does so with amounts of HP, MP, and stats equal to wielder's normal Max values of said values, to a max of 30,000,000 HP and MP and 500,000 in each stat, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, May only be wielded by individuals named 'Vashna Saseen'
(Owned by Vashna)
Activated: 11/13/11

*Blackstar Blade- (Weapon, Sword, Magic & Darkness, 1,000,000 Gold) +500 Melee Attack, +700 Magical Attack, 20% Darkness Resistance, +20% to all stats
w/ True-Striking- Provides +5% Critical
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment (Owned by Darston)

%*Blade of Azzhelossi- (Weaponx2, Sword, Air, 260,000 Gold) +615 Melee Attack, 6% activates as part of a Melee Attack action and uses one of its activated abilities, +580 AGI, +500 STR, +300 SPI, 8% Dodge, 107% to Hit, Possessor may make Melee Attacks involving this weapon with AGI, Wielder gains extra actions when wielder's turn-order determining stat is 4x that of all opponents instead of 10x
Has the activated abilities-
Tornado- 650 Damage, this attack uses AGI as its Prime Attribute, 1 hit against 4, deals 1/2 damage, repeats self for 10 rounds unless an opponent skips a turn to remove it from battle, Air, X MP
Speed of the Bone Wind- +500 AGI, stacks 4 times, lasts 20 turns, Air & Darkness, X MP (Owned by Darston)

%*Blade of Darston, Hero of Nexus- (Weapon, Other: Weapon of Legend, Universe, 2,000,000,000 Gold) +2,000,000 Melee Attack, +2,000,000 to all stats, +20,000,000 HP as a non-stacking bonus, Wielder may, to a max of once per thread across all wielders across all instances of this item across all versions of all rounds as an effect whose counting cannot be undone and which cannot be replicated or altered, ignore the 'Sets MP to 0' element of the Overcrash 'Phantom Overcrash: Message to the Future' as an explicitly-Overcrash-modifying effect, 100% may inflict Awestruck, 100% may inflict Burning, 100% may inflict Suffocation: No Future, 180% Critical, 280% To Hit, Wielder's allies who are Light element, Solar Beings, or are devout worshippers of Selereth Helios gain +15,000 to all stats as a non-stacking bonus, 20% inflicts Instant Death, 20% inflicts Vanished, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 80 who are below wielder's Level, Wielder deals full Damage to the back row, Wielder ignores the Defense of non-unique individuals below Level 80, Wielder is Immune to individuals below Level 40, Wielder may spend an action to remove any number of buffs or debuffs from sources below Level 80 who are not 20 or more Levels greater than wielder from a single target, Wielder may destroy a Zone created by a source below Level 90 at the start of each round, Wielder's Animal allies whose name includes 'Lion' gain +200,000 STR and +20,000 to all other stats as a non-stacking effect, Wielder cannot be negatively affected by the ability 'Ruinous Flame of Nokhret', the spell 'You're All Dead', the weapon 'Ruinous Sword of Nokhret (Imitation)', the spell 'Space-Destroying Fire Plague', or the consumable 'Camel-Headed Bastard Cigarettes', wielder's opponents may not benefit from equipped items whose name includes 'Ashtensyrex', this item possesses the subtype Sword, wielder must be Level 60 or greater, this item may not normally be equipped unless a proper ability is possessed
(Owned by Darston)

~%*Blank Mask (3)- (Accessory, Mask, Null, 404,000,000 Gold) +400,000 Defense, +50,000 Defense Against Base Elements, 20% Base Element Resistance, +X to wearer's stats as an Uncapped bonus (where (X = 200 + 100*(the number of battles wearer has been in over the course of this thread)), to a max of 5,000), Wearer has an X% chance of being afflicted with Dominion at the beginning of each battle (where X is (10 + 5* (the number of battles wearer has been in over the course of this thread)), to a max of 50,000), Wearer has a .1% chance of being afflicted with Dominion at the beginning of each round, with these instances of Dominion coming from a non-targetable opposing source that counts as being Level 80, with said instances of Dominion additionally causing their possessor to gain the element Null, This item cannot be unequipped by individuals below level 40 and cannot have its text changed through any means by individuals below level 80, Instances of Dominion with this item as a source are cured at the end of non-RP threads, This item automatically unequips at the end of each thread, This item cannot normally be equipped by individuals below level 80 in non-RP threads, This item has RP Effects and instances of Dominion with it as a source are often cured at the end of RP threads

%*Blaze King Zarbrekt's Axe- (Weapon, Axe, Fire, 17,500,000 Gold) +17,500 Melee Attack, +17,000 STR, +17,000 CON, 70% Critical, 40% Fire Resistance, 30% inflicts Burning, 30% inflicts Wounded
(Owned by Einarr Anundr)

%*Bleak Festival Threads- (Weapon, Other: Puppet Strings, Commerce & Whimsy & Void & Hunger, 4,800,000,000 Gold) +4,800,000 Magical Attack, +4,000,000 Ranged Attack, +4,800,000 MIN, +4,800,000 SPI, Wielder's 'Magical Attack' and 'Ranged Attack' actions deal 480,000 SPI Damage, Whenever one of wielder's attacks that incorporates this item's attack bonuses hits a target, wielder may choose for that target to obtain a non-stacking debuff that makes it so that whenever its possessor would obtain a buff or positive status effect from a source below Level 99, its possessor instead does not obtain that buff or positive status effect and this item's wielder obtains a replicated instance of that buff of positive status effect, Wielder is afflicted with a random minor positive status effect at the start of each round, Wielder is Immune to sources below Level 40, Wielder must be Level 60 or greater and must possess the ability 'Expert Puppet Strings Training', the ability 'Expert Rune Magic Attunement', the ability 'Expert Puppet Master Knowledge', the ability 'Expert Commerce Synchronization', or the award 'Granted Authority to Hold the Bleak Festival'
(Owned by Kit)

%*Blood Chalice of Brexthix the Devil-Mind- (Accessory, Magic Item, Darkness & Psychic, 20,000,000 Gold) +20,000 MIN, 20% Darkness Resistance, 20% Psychic Resistance, Wielder may, before any of wielder's actions, pay 25,000 HP that may not be restored by any source below Level 100 to have wielder's next stat-scanning attempt be performed at 1 Level higher for stat-scanning purposes, to a max of Level 99, with said effect not bypassing 'Immune to Below Level X' effects, Wielder may spend an action to cause any one opponent below wielder's Level that is below Level 60 and at below 25% of its max HP to lose 100,000 HP that may not be restored by any source below Level 100 to have wielder's next stat-scanning attempt be performed at 4 Levels higher for stat-scanning purposes, to a max of Level 99, with said effect not bypassing 'Immune to Below Level X' effects, with loss of HP generated by this item not being reducible by sources below Level 100, Has RP effects
(Owned by Lili)

%*Blood Clam Shield- (Weapon, Shield, Water & Darkness, 17,000 Gold) +24 Defense, +5% Paralyze Resistance, +3% Damage Resist against undead (Owned by Volatilis)

%*Blood for the Blood Grail- (Item, Artifact Piece, Darkness, X Gold) (Owned by Celas)

%*Bloodless Blood Grail of the Red Sun Prince- (Item, Artifact Piece, Darkness & Fire, X Gold) (owned by Celas)

%*Bloodless Replica Summoning Stone- (Consumable, Stone of Summoning, Null, Unlimited Charges, 100,000 Gold) Once per thread across all copies of this item, this item summons a duplicate of any one PC that uses it that possesses no equipped items, is solely Null element, that possesses none of the buffs, debuffs, status effects, or damage that the copied PC possessed, that possesses Wounded Immunity, that possessess the abilities that a new standard PC would possesses instead of its own abilities, that possesses the equipment slots of a standard starting PC, and that possesses .5 times the base CON of the individual it is copying (Owned by Kit)

%*Bloomed Key to the Great Nightblossom Tower- (Item, Key, Darkness & Earth, 400,000 Gold)
(Unknown Owner)

%*Blue Powder from Michael Johnsworth- (Item, Antiquity, Water, 19,000 Gold) (Owned by Celas)

%*Bob Higgins's Gradmother's Magic Hoe- (Weaponx2, Tool, Magic, 80,000 Gold) +120 Melee Attack, Does double damage to Undead and Shapeshifters, Any farmer using this will have crop yield and quality increased (owned by Celas)

%*Book of Interesting Occurrences- (Accessory, Tome, Magic & Wonder, 2,000,000 Gold) Complete tasks to unlock powers (these are started like normal tasks, but may only be completed once):
Task: The Tale of the Woodcarver and the Bee
Requirements: Defeat 500 Killer Bee, Use the item Honey 100 times, Acquire 500,000 Gold worth of Wood or Earth element Antiquities from non-RP threads, Kill a Level 20 monster with a Melee Attack while an Axe is equipped, Win 200 standard Arena Battles
Reward: Unlocks an ability on this item, the award "Completed the Task 'The Tale of the Woodcarver and the Bee' from the Tome of Interesting Occurences" (Owned by the Roulette Master)

%*Book of Orindar- (Accessory, Tome, Darkness, 270,000 Gold) +280 Magical Attack, +420 SPI, 15% Darkness Resistance, User has a 5% chance of becoming Confused at the start of every turn and a 1% chance of becoming Insane at the start of each battle, Forbidden Magic spells cost 200 less MP to cast (Owned by Crazy Roy)

%*Book of the Patient Gardener- (Weapon, Book, Light & Hope & Earth, 45,000,000 Gold) +45,000 Magical Attack, +45,000 CON, +45,000 MIN, +45,000 SPI, +450,000 MP as a non-stacking bonus, 60% Resilience, Wielder's Plant pets gain +9,000 to all stats if at least 50 other battles have occurred earlier in the thread (Owned by Kit)

%*Book of the Prophecies of Lost Taloor- (Consumable, Tome, Darkness & Fire & Destruction & Glory, Unlimited Charges, 160,000,000 Gold) If this item's user spends 60,000,000 MP when a charge from this item is used, this action is delayed 5 rounds and deals 122,000,000 Flat Darkness & Fire & Destruction & Glory element Damage, with this effect not being able to be used in standard arena matches or special matches that are not boss rushes and not being able to damage any one target more than once per round (Owned by Lili von Mion)

%*Bostman Gurnley's Blue Reaver Pistol- (Weapon, Gun, Water & Physical, 35,100,000 Gold) +35,100 Ranged Attack, Wielder's 'Ranged Attack' actions gain a 40% chance of removing a Weapon slot of non-unique targets below Level 40, a 10% chance of removing weapon slots of unique targets below Level 40, a 10% chance of removing a weapon slot of a non-unique target over Level 39 but under Level 60, a 1% chance of removing a weapon slot of a unique target over Level 39 but below Level 60, a 40% chance of removing a random ability with a natural MP cost greater than 0 possessed by a non-unique target below Level 40, a 10% chance of removing a random ability with a natural MP cost greater than 0 possessed by a unique target below Level 40, a 10% chance of removing a random ability with a natural MP cost greater than 0 possessed by a non-unique target above Level 39 but below Level 60, and a 1% chance of removing a random ability with a natural MP cost greater than 0 possessed by a unique target above Level 39 but below Level 60, stacks 10 times per effect (Owned by Dulcinea)

%*Bostman Gurnley's Fine Pirate Outfit- (Armor, Light Armor, Water & Physical, 34,100,000 Gold) +34,100 Defense, +34,000 to all stats, 30% Water Resistance, Wearer gains Immunity to Drowning but not its sub-status effects, Quantities of Gold Damage dealt by wearer are increased by 8,000,000 points (Owned by Dulcinea)

%*Bostman Gurnley's Gunnery Gloves- (Accessory, Gloves, Water & Physical, 34,600,000 Gold) +39,200 Ranged Attack, +3,400 Defense, 120% inflicts Wounded, Wielder's actions deal 450,000 additional Damage to Humans and Aquatics (with this Damage being increased to 4,500,000 additional Damage against such targets if they are Bosses), Wielder must have a Gun equipped to obtain this item's benefits. (Owned by Dulcinea)

%*Bostman Gurnley's Large Hat- (Accessory, Hat, Water & Physical, 34,100,000 Gold) +34,100 Defense, +34,000 Ranged Attack, +34,000 Defense against Water, +34,000 to all stats, 30% Water Resistance, Charm Immunity, 240% inflicts Charm: Impressed, Wearer's per-item Ranged Attack bonus cap becomes 2x the relevant stat (Owned by Dulcinea)

%*Bostman Gurnley's Strapping Pirate Boots- (Accessory, Boots, Water & Light, 36,000,000 Gold) +35,800 Defense, +35,500 AGI, 90% Dodge while in a Zone of Water, 100% inflicts Charm, 100% inflicts Charm: Impressed, 100% may inflict Fatigued: Stun (Owned by Dulcinea)

%*Bostman Gurnley's Watch- (Accessory, Trinket, Water & Physical, 34,100,000 Gold) +34,100 Defense, +34,000 to all stats, +34,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes (Owned by Dulcinea)

%*Botanica Weather Control Core- (Accessory, Gadget, Water & Electrical & Air & Ice & Fire, 30,000,000 Gold) Wielder gains +30,000 Defense against effects attached to Zones as a conditionally effective bonus, Wielder may spend an action to create a zone of any base element, Wielder may spend an action to attach an effect to any zone that stacks 5 times per Zone and 5 times across all Zones that gives Plants in said Zone +1,000 to all stats, Wielder may spend an action to attach an effect to any zone that stacks 5 times per Zone and 5 times across all Zones that deals 500,000 Flat Water element Damage to each individual in said zone, excluding Plants and the present wielder of this item (whether said wielder is the creator of said effect or not), at the start of each round
w/ Possesses an Attached Mass of Accumulated Seasonal Mana that Resulted from the Botanica's Destruction- Wielder counts as having cast Call Unto Seasons: Some Odd Blue Season, May have RP effects, Quest Enchantment (Owned by Vashna)

%*Bottle of Silver Radience to Seal the Demon King's Heart- (Accessory, Quest Item, Light, 570,000 Gold) +50 SPI, Cursed items of lesser value than this item may be unequipped normally if they were equipped while this item was equipped (owned by Lili von Mion)

%*Bow of the Silver Moon- (Weapon, Bow, Magic, 2,000,000 Gold) +2,000 Ranged Attack, 120% To Hit, 20% Magic Resistance, Wielder ignores the Magic Resistance of individuals below Level 40 (Was turned into the Twin Moons Bow)

%*Bow Tie of the Dangerously-Clear Whirlwind- (Accessory, Amulet, Air, 17,000,000 Gold) +17,000 Defense, +34,000 Defense against Air, 30% Air Resistance, 100% Suffocation Resistance, Wielder cannot be inflicted with Suffocation by effects attached to Zones of Air if wielder possesses the ability 'Weatherman', Wielder may, if wielder possesses the ability 'Weatherman', spend an action to remove all Zones, Buffs, Debuffs, and Summons with opposing sources below Level 20 from battle (Owned by Taran)

%*Box Containing The Lost Potential Fates of Vasranagos (Consumable, Enchanted Item, Fire & Fate, 1 Charge, X Gold) This consumable may not be replicated or have its charges preserved, has RP Effects (Owned by Roy)

%*Box of the Thee Hags of El-Bazaril- (Item, Quest Item, Magic & Darkness & Earth, 60,000 Gold) (owned by Dusty)

%*Brashnov's Javelin- (Weapon, Spear, Air & Physical, 320,000 Gold) +85 Ranged Attack, +35 Melee Attack, Requires 25,000 XP to fully activate (owned by Meyou fluffypaws)

%*Breath of Djoru- (Weapon, Sword, Fire & Physical & Spatial, 80,000,000 Gold) +80,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions deal 120,000 additional Damage per Zone of Fire present in any battlespace within the same battle (to a max of 800,000 additional points per hit and additional 2,800,000 points per round), If an source below Level 60 would deal wielder Fire element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder gains +60,000 Defense against entities on the Enemy List who are the entity 'Baalrath' on the enemy list, Wielder may deal 600,000 Flat Fire element Damage to all entities in the same battlespace at the start of each round (with said choice being made once per round and applying across all possible targets instead of being made on a per-entity basis), Fire-element Damage dealt by wielder may not be healed or regenerated by entities below Level 60 that are not 5 or more Levels greater than wielder, Wielder must be Level 20 or greater
w/Transmutative State-Choice: Whip- This item, if a Weapon that only possesses base subtypes, may be changed at the start of any round to become solely a Whip as a non-stacking buff on this item, Trasmutative Alteration
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment (owned by Tolva)

%*Brightsteel Memory-Capsule-Bullets Containing Memories of the Holy Garden: Wonder Crafted by Gashmarr Brangranner- (Accessory, Ammo, Light, 50,000,000 Gold) +50,000 Ranged Attack, +50,000 AGI, +50,000 MIN, +50,000 SPI, May heal Celestials or individuals with the ability 'Celestial Sun Protection', 100% inflicts Charm, 60% inflicts Awestruck, 60% inflicts Mindblasted on non-Light-element targets, Wielder's 'Ranged Attack' actions may use Mind or Spirit as their Prime Attribute (Owned by Zeo)

%*Brilliant Sword of Geoffrey the Crusader-General- (Weapon, Sword, Light, 1,275,000 Gold) +2,650 Melee Attack, +8,000 additional Melee Attack if wielder has at least 10 Paladin abilities, +1,300 to all stats, Wielder's Light-element allies gain +260 to all stats, 15% Light Resistance, 15% Darkness Resistance, , 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance, 5% May inflict Awestruck, Demons, Daemons, Devils, Darkspawn, and Undead killed by wielder may not be resurrected by sources below Level 50, Bestows the Abilities-
Direct Unit- Gives target Unit another action which is taken immediately after this one, Light, 1,000 MP
Muster Honorable Forces- Summons 1 Unit of Knights, Unit of Pikemen, or Unit of Swordsmen, a max of 3 entities may be summoned by this item at one time, Light & Air & Physical, 3,500 MP (Owned by Aluette)

%*Broach of the Sunblooded Count- (Accessory, Broach, Light & Darkness, 226,500,000 Gold) Wielder's Undead pets and summons Absorb Light from sources below Level 60, Wielder, if Undead, absorbs Light from sources 20 or more Levels below wielder, provided said sources are below Level 60 (Owned by Celas)

%*Burial Mask of Ahnan-Rhosep- (Accessory, Mask, Light, 80,000,000 Gold) +80,000 Defense, +80,000 SPI, Wearer gains +8,000,000 HP as a non-stacking bonus, individuals who kill wearer are afflicted with a non-stacking debuff that provides -16,000 to all stats, At the start of each round, if wearer is dead, wearer may, once per thread across all wearers of this item and once per thread per wearer per copy of this item, transform into a Pharaoh from the Enemy List, Wearer counts as 15 Levels higher, to a max of Level 75, for purposes of being able to transform into this Transformation, Wearer's transformations that are Bosses gain the subtype Undead, obtain +80,000 to all stats as a non-stacking bonus, obtain +80,000,000 HP as a non-stacking bonus, and (obtain all of the abilities and constant effects possessed by the entity 'Pharaoh' on the Enemy List if Level 53 or greater) (Owned by Caelum Aetherius, Time-Cloned Spirit Binder)

%*Burnt, Smudged, Illegible List that Once had a List of Lucky Places on It- (Accessory, Quest Item, Light & Air, 100 Gold) -10 to all stats (Owned by Catrice, transformed to the below item)

%*Burnt, Smudged, Illegible, Invisible List that Once had a List of Lucky Places on It- (Accessory, Quest Item, Light & Air, 80 Gold) -10 to all stats (Owned by Catrice)

%*Business Card with Rex's Address on it- (Item, Quest Item, Fire, 10 Gold) (Owned by Chester)

%*Caduceus of the Rat King- (Weapon, Mace, Darkness, 315,000,000 Gold) +310,000 Melee Attack, +310,000 Magical Attack, Wielder may choose for actions that wielder performs that would contain 'Heals' to not do so, Wielder may convert any stat buff that wielder would apply into an equal-but-opposite debuff that stacks an equal number of times, 15% inflicts Plague (Owned by Nole)

%*Call Aluette, Celestial-Dragon-Riding Paladin- (Spell, Summoner Magic, Light, 20,000 MP, 300,000,000 Gold) Caster summons *Aluette, Celestial-Dragon-Riding Paladin, Max 1 summoned (Owned by Geddoe)

%*Camel's Oil- (Accessory, Quest Item, Destruction, X Gold) Wielder may destory this item as an action, and, if said destruction is successful, defeat any one Spatial element target below Level 100, This item may not be copied (Used to Destroy the Outer Two Layers of the Impossible Knot)

%*Carl's Walrusfest Thank-You Letter- (Item, Antiquity, Earth, 80,000 Gold) (Owned by Cael)

^%*Carmine Banner of the Southern Fields- (Weapon, Polearm, Fire, 20,000,000 Gold) +20,000 Melee Attack, +20,000 Magical Attack, Inflicts Burning, Wielder's allies gain +2,000 to all stats as a non-stacking effect, Wilder gains the ability:
Limited Direct- Caster gives target another action immediately following this action, may only be used once per round per instance of this ability, Air, 25,000 MP
(Owned by Silent One)

%*Catalogue of the High Mage- (Weapon, Book, Magic & Earth & Air & Fire & Water & Mystic, 2,415,000,000 Gold) +2,400,000 Magical Attack, +2,400,000 MIN, +2,300,000 SPI, +24,000,000 MP as a non-stacking bonus, Wielder may obtain and equip any Wizard Magic spell worth under 430,000,000 Gold that is for sale in the shop at the start of each action, Wielder must be Level 60 or greater and must possess the ability 'Expert Wizard Magic Attunement', the ability 'Expert Magic Synchronization', the ability 'Expert Book Training', or the award 'Is Capable of Reading the Catalogue of the High Mage'
(Owned by Kit)

%*Captain Miller's Booze Collection- (Consumable, Drink, Water & Darkness, Unlimited Charges, 60,000 Gold) +5,000 HP, +5,000 MP, Inflicts Poison: Drunk, can be used 5 times per Quest or Battle (owned by Vashna)

%*Captain Miller's Hand Bazooka- (Weapon, Gun, Technology, 315,000 Gold) +255 Ranged Attack, 5% 1 hit against 2 (Owned by Nira)

%*Captain Miller's Nexus PD Badge- (Accessory, Broach, Light, 35,000 Gold) +20 to all stats, Possessor may skip a turn to summon 5 Corrupt Nexus PD Commando, max 15 summoned

%*Captain Miller's Nexus PD Uniform- (Armor, Light Armor, Light, 86,000 Gold) +125 Defense, +28 to all stats, 20% Poison: Drunk Weakness, Summoned police officers and police department members gain +200 to all stats

%*Cascading Temporal Unsummoning- (Spell, Other: Time Magic, Time, 320,000 MP, 160,000,000 Gold) Caster unsummons target summon below Level 80 that was summoned on a previous round of battle; all of that summon's summons (and their summons, so on down the line) that are below Level 80 are also unsummoned (Owned by Kit)

%*Castle Carrying Gloves- (Item, Quest Item, Air & Magic, 700 Gold) (Owned by Cael)

%*Celas's Nametag- (Accessory, Trinket, Darkness & Knowledge, 500,000 Gold) Wielder's name counts as including 'Celas' (Owned by Celas)

%*Cellphone Obtained While Time Travelling- (Accessory, Quest Item, Time, 50,000 Gold) 1% Time Resistance (Owned by Kit)

%*Cerulean Enigma Body- (Accessory, Bioaugmentation, Aether, 150,000,000 Gold) +1,500,000 HP as a non-stacking bonus, +150,000 CON, Wielder may ignore the infliction of up to 5 debuffs or negative status effects on it from sources below Level 80 per round, Wielder is Immune to sources below Level 40 (Owned by Lili von Mion)

%*Champion's Banner from the Racetrack Arena- (Accessory, Magic Item, Air & Glory, 400,000,000 Gold) +5 Fame, +40,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes, At the start of each round, wielder is afflicted with each status effect out of Stat Boost: STR Boost, Stat Boost: AGI Boost, Stat Boost: CON Boost, Stat Boost: MIN Boost, Stat Boost: SPI Boost, Stat Boost: INF Boost, Stat Boost: RES Boost, and Stat Boost: SAN Boost that would raise wielder's turn-order-determining stat sum, Wielder's Vehicle, Vessel, and Steed Transformations obtain +40,000 to their turn-order-determining stat sums for turn-order-determining purposes, If all opponents across all battlespaces are lower Level, are below Level 80, and have had a lower turn-order-determining stat sum for turn-order-determining purposes at the end of the round for each of five consecutive rounds, you may choose to win the battle (Owned by Kit)

*Cheese-Vexed Fairy's Unique Cheese Platter- (Consumable, Food, Air, Unlimited Charges, 1,900 Gold) +50 HP, +10 MP, Can only be used once per battle/quest (Owned by Unicoco Lee)

%*Chromas Coin- (Accessory, Magic Item, Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & Magic & Technology & Acid & Electrical & Ice, 6,000,000 Gold) Wielder may choose any base element at the start of a thread to be wielder's element, 20% Resistance to wielder's element

%*Chal-Gularr's Clowncar- (Accessory, Container, Earth & Fire & Darkness & Spatial, 70,000,000 Gold) Wielder summons 10 Reptiles, individuals with 'Clown' in their name, individuals with 'Mime' in their name, individuals with 'Lizard' in their name, and individuals with 'Dinosaur' in their name from the Enemy List that are below Level 50 and are normally fightable for drops at the start of each round, Max 200 summoned, This item may be equipped in a Transformation slot
(Owned by Lili von Mion)

%*Circlet of the Great Oracle- (Accessory, Crown, Knowledge & Fate & Psychic, 4,500,000,000 Gold) +4,000,000 Magical Attack, +4,500,000 MIN, +4,000,000 SPI, 40% Psychic Resistance, 40% Psychic Arts Resistance, Wielder's scan attempts may not be prevented by sources below Level 95, Wielder may scan the stats of any number of entities at the start of each of wielder's actions, Wielder gains a 50% chance of optionally ignoring the offensive actions of entities below Level 85 whose stats have been scanned by wielder, Wielder must be Level 60 or greater and must possess the ability 'Expert Divination Attunment' or 'Expert Psychic Synchronization'
(Owned by Draconics)

%*Circlet which Contains the Memories of the Stars- (Accessory, Crown, Light, 1,000,000,000 Gold) +400,000 Magical Attack, Wearer gains +200,000 Defense against Astral, Wearer gains +2,000,000 MP, Wearer gains 20 Spell slots that may not be exchanged for other types of slots, 35% Astral Resistance, 30% Darkness Resistance, 30% Air Resistance, 30% Ice Resistance, 30% Light Resistance, Wearer's Astral Being pets and summons gain +10,000 to all stats as a non-stacking bonus that cannot raise their stats by more than 30% of their unbuffed amount, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat if wearer has at least 10 Astral Magic spells equipped and has an Astral-element weapon equipped, Wearer may spend an action to scan the stats of all Astral Beings and Solar beings in battle, Wearer may spend an action to resurrect an Astral Being or Solar Being killed by a source below Level 100 that is not 20 or more Levels greater than wearer, Wearer may spend an action to inflict Instant Death on an Astral Being or Solar Being below Level 100 that is not 20 or more Levels greater than wearer
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment (Owned by Geddoe)

%*Claire Stethenfield's Nexus PD Badge- (Accessory, Broach, Light, 4,000 Gold) +3 to all stats, Possessor may skip a turn to summon a Corrupt Nexus PD Officer, max 15 summoned

%*Claire Stethenfield's Nexus PD Uniform- (Armor, Light Armor, Light, 25,000 Gold) +30 Defense, +10 to all stats

%*Claire Stethenfield's Police Shotgun- (Weaponx2, Gun, Technology, 80,000 Gold) +83 Ranged Attack, Wielder's ranged attacks have a +3% chance of inflicting Stun (Owned by Nira)

%*Clancy's Shotgun Rifle- (Weapon, Gun, Darkness & Physical, 14,000,000 Gold) +13,500 Ranged Attack, +12,000 AGI, +10,000 CON, 90% Confusion: Fear Resistance, may gain 1 hit against 3 and deal 4/5 Damage (Owned by Nira)

%*Clarence's Lost Banking Suit- (Armor, Clothes, Wealth, 5,000,000 Gold) +50,000 Defense against Gold Damage, +50 Defense (Owned by Silent One)

%*Claw of Karhu, Savior of Nexus- (Weapon, Fist Weapon, Glory & Grandeur & Physical & Earth, 214,000,000 Gold) +214,000 Melee Attack, +200,000 CON, 120% Critical, 100% may inflict Wounded, 40% Corruption Resistance, +5 Fame, Wielder gains Corruption Immunity against lower-Level sources below Level 80, Wielder must be Level 40 or greater (Owned by Dinsmore)

%*Cloak of the Artificial Forests' Lord- (Accessory, Cloak, Earth & Technology & Wood, 45,000,000 Gold) Wearer's allies who are (Robot & Plant) subtype gain +20,000 to all stats and +45,000 Defense (Owned by Geddoe)

%*Cloak of Yahl-Umetyil, Wanderer of Padrancha- (Accessory, Cloak, EArth & Air & Water & Spatial, 76,450,000 Gold) +75,000 Defense, +72,000 to all stats, Wielder cannot take Flat Damage (excluding Healing) from sources below Level 80 that is dealt due to a trigger that happens at the start of a round, including Damage that comes from effects attached to zones that come from sources below Level 80 (owned by kit)

%*Clock of the Moon- (Accessoryx2, Trinket, Light & Darkness & Magic & Time, 50,000,000 Gold) +5,000 AGI per (((wearer level / 5) rounded up) +1) or +50,000 AGI, whichever is greater, Wielder may 1/ thread per ((wearer level / 5) rounded up) + 1) delay an action from occurring for up to 5 turns, Wielder may 1/ thread per (((wearer level / 5) rounded up) + 1) gain 1 action immediately after wearer's first action no more than one time in a single round, 5% Time Stop Resistance, +50,000 to all stats if wielder has the ability Chronomancer or the ability Astromancer, Wielder gains +75,000 AGI on even numbered turns, Possessor may, once per thread, leave battle for 5 turns, appearing in a separate battle that has a 5% chance of having a random encounter determined by either the Temporal Interlopers Encounter Table (if it is ready) or by Gadigan if said table is not ready (if Gadigan is not available for 5 days, assume no encounter has appeared) and a 95% chance of being against nothing, all buffs, summons, and pets transfer with character intact between the two battles, this second battle takes place in a Zone of Time that has an effect that causes all Time-element individuals in it to regenerate 300,000 HP and 300,000 MP at tje start of each round with a terrain of Temporal Abyss, this Zone and terrain may not be replaced or altered by individuals below Level 65, Wielder may, at the beginning or end of any of wielder's actions, have this item record wielder's turn-order-determining stat sum, and, provided no opponent is above Level 79, wielder may use and turn-order-determining stat sum that this item has recorded during this thread as wielder's turn-order-determining stat sum for turn-order-determining purposes; Note that when this item is recording a turn-order-determining stat sum, said sum is not being used for turn-order-determining purposes at the time, Wielder has a 10% chance of being afflicted with Augmented: Haste at the start of every round, Wielder may spend an action to create a Zone of Time and attach an effect to said Zone that deals 3,000 Flat Time element AGI Damage to each non-Time-element individual in said Zone at the start of every round and provides +3,000 AGI to each Time element individual in said Zone as an effect that does not stack on the same Zone or across Zones, All offensive actions targeting wielder from sources below Level 40 are delayed for 1 round, Wielder obtains a buff that stacks 10 times and that provides +1,000 AGI whenever wielder uses a Drink consumable, Once per every four years, as an effect that may not be replicated, copied, transferred, text-altered, or undone by sources below Level 201, wielder may choose, before or after any action, to immediately again 3 actions, 30% Time Resistance, 30% Fate Resistance, 30% inflicts Petrified: Time Stop, 30% inflicts Suffocation: No Future, Wielder must be Level 40 or greater (Owned by Nira)

%*Codex of the Secrets of Grandhall- (Item, Antiquity, Earth & Technology, 20,000,000 Gold)
(Owned by Lili)

%*Colonel Peanut's Plaid Pants- (Armorx.5, Clothes, Psychic & Acid, 30,000,000 Gold) +30,000 Defense, +30,000 CON, +30,000 SPI, Food consumables used by wearer heal and regenerate an additional 300,000 HP, Wearer is Immune to Insanity from sources below Level 80 that are not 20 or more Levels greater than weaerer, 5% Insanity Resistance (Owned by Lili Von Mion)

%*Colonel Tibbs's Prehistoric Pants- (Armorx.5, Clothes, Earth & Beast & Time, 4,500,000 Gold) 50% Reptile Resistance, Wearer must be Level 60 or greater
(Owned by Kit)

%*Compass of Talrusion- (Item, Quest Item, Magic, 15,000,000 Gold (owned by Doctor Beak)

%*Cop Skull Mallet- (Weapon, Hammer, Darkness, 170,000 Gold) +168 Melee Attack, +8% Critical, 10% Darkness Resistance, +25 Damage to all Combat Arts spells, +40 to all stats
w/ Walrusy- (Enchantment) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
w/ Absurdly Walrusy- +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats, Enchantment
w/ Absurdly, Shockingly, Scandelously Walrusy- +19,500 Melee Attack, +19,500 Ranged Attack, +19,500 Magical Attack, +19,500 to all stats, Enchantment
w/ Absurdly, Shockingly, Scandelously, Jaw-Droppingly Walrusy- +49,500 Melee Attack, +49,500 Ranged Attack, +49,500 Magical Attack, +49,500 to all stats, Enchantment
(Owned by Lili's Shielding Golem)

%*Copy of Pizza Place Employee Roster Found By Dusty- (Item, Quest Item, Technology, 300 Gold) (currently owned by Dusty)

%*Cosmos Darkener- (Weapon, Gun, Progress & Astral & Darkness & Spatial, 47,400,000,000) +47,400,000 Ranged Attack, +47,700,000 AGI, +47,700,000 MIN, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may use Mind as their Prime Attribute, Wielder may target individuals below Level 100 in other battlespaces in the same battle, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may apply a debuff that auto-reapplies another stacked instance of itself at the start of each round that multiplies its possessor's stats by .75 and stacks 20 times, Wielder must be Level 60 or greater (Owned by TSG)

%*Create Ebon Network Archmissionary Node: Jebediah- (Spell, Necromancy, Darkness, 49,000 MP, 19,500,000 Gold) Gives user an Ebon Network Node, all Ebon Network Nodes in battle gain a buff effect that adds +5,000 to all of their possessor's stats, +4,000 Magical Attack, +17% Critical, +30% to Hit, +15% Dodge, and +15% Resilience, takes 3 turns to cast (Owned by The Shielding Golem)

%*Crest of Gingphatts- (Accessory, Other: Elder Symbol, Warding, 2,500,000,000 Gold) +2,500,000 CON, +25,000,000 HP as a non-stacking bonus, Wielder is Immune to CON Damage, Wielder gains Stat Drain: CON Drain and Stat Drain: HP Drain Immunity, Wielder must be Level 60 or greater and must possess the ability 'Expert Warding Synchronization' or 'Expert Runescribe Proficiency'
(Owned by the Roulette Master)

%*Crown of Avandos- (Accessory, Crown, Fire & Darkness, 160,000 Gold) Wielder gets +50 to all stats for each Commander or General ability wielder possesses, to a max of 10 of each type of ability, Wielder's Leadership spells that boost stats boost said stats by 400 more points, Wielder's Leadership spells cost 50 less MP, Wielder's Leadership abilities that expire when allies die do not expire (Was owned by Vashna, currently fused with Vashna's Abomination)

%*Crown of the Legion Crusher- (Accessory, Crown, War, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Magical Attack, +5,000 Ranged Attack, +2,500 to all stats, Wielder deals 120% damage to Units below level 60, Wielder may, if in battle alone, choose to fight 10 monsters in a regular arena match instead of 5, using up 2 daily battle slots doing so (currently owned by kit)

%*Crown of the Old Paint Man- (Accessory, Crown, Water & Earth & Whimsy & Destruction, 180,000,000 Gold) +180,000 Melee Attack, +180,000 Magical Attack, +1,800,000 MP as a non-stacking bonus, 50% inflicts Dominion on targets below Level 90 whose name includes 'Paint' but does not include 'Dragon', 50% Dragon Weakness, Wielder must be Level 55 or greater (Owned by Lili von Mion)

%*Crystal Heart of Aigilrasha the Hag- (Item, Antiquity, Magic, 125,000 Gold) (Absorbed by Celas in Knot)

%*Crystal Sphere of Magniom- (Item, Antiquity, Magic & Water, 40,000,000 Gold)
(Owned by Kazivon)

%*Cue Stick of Illchos of Ibodia- (Weapon, Spear, Destruction & Technology, 70,000,000 Gold) +70,000 Melee Attack, +70,000 Ranged Attack, +70,000 AGI, +45,000 STR, 194% To Hit, 10% Wielder's 'Ranged Attack' actions may gain 2 hits against 15, 10% wielder may reflect actions from individuals below Level 60, 60% may inflict Antimatter
(Owned by Nira)

%*Curate Blacklaw's Proscribed Tests- (Accessory, Quest Item, Darkness & Magic, 15,000,000 Gold) +600 MIN (Owned by Alrick)

%*Cursed Sword of Bjorn the Horrid- (Weapon, Sword, Physical & Ice, 20,000 Gold) +90 Melee Attack, 5% Inflicts Stunned, Each time user makes a Melee Attack, a number between 1 and 100 is generated. If this number is under 47, this item's user damages itself with the sword's attack, Cannot be unequipped normally (owned by darston)

%*Curse Woman's Mirror- (Accessory, Magic Item, Darkness, 160,000,000 Gold) 15% inflicts Instant Death on individuals who haven't scanned wielder's stats, Wielder must be a Horror of Level 30 or greater (Owned by Kit)

%*Cutest Pets Ever: The Calendar- (Accessory, Trinket, Other: Cute Pets, 40,000,000 Gold) Individuals below Level 80 may not inflict Charm or its status effects without wielder's permission, Wielder gains Charm Immunity to sources that are not Cute Pets element (owned by kit)

%*D'Arsendeyne Villa- (Item, Property, Water & Earth & Light & Darkness, 15,000,000 Gold) (owned by Volatilis)

%*Dalagon's Apprentice's Amulet (Celas)- (Item, Quest Item, Darkness, 800 Gold) (Owned by Celas)

%*Danger Dan's Lightningtastic Medallion- (Accessory, Broach, Electrical & Air, 17,000,000 Gold) +17,000 Magical Attack, +34,000 Defense against Electrical, 30% Electrical Resistance, 100% Electrocuted Resistance, 60% inflicts Electrocuted, Wielder cannot be inflicted with Electrocuted by effects attached to Zones of Electrical or Zones of Air if wielder possesses the ability 'Weatherman' (Owned by Taran)

%*Danger Dan's Platinum Galoshes- (Accessory, Boots, Water & Earth, 17,000,000 Gold) +17,000 Defense, +34,000 Defense against Water, 30% Water Resistance, 100% Drowning Resistance, Wielder cannot be inflicted with Drowning by effects attached to Zones of Water if wielder possesses the ability 'Weatherman' (Owned by Taran)

%*Danger Dan's Silver Trench Coat- (Armor, Light Armor, Earth & Water & Darkness, 16,500,000 Gold) +16,500 Defense, +16,500 Defense against Water, 30% Water Resistance, 30% Darkness Resistance, 100% Hexed Resistance, Wearer deals 160,000 additional Damage to Shapeshifters, Wearer's Elemental summons may gain the subtype Undead as a non-stacking buff if wearer possesses the ability 'Weatherman', Wearer's Undead summons may gain the subtype Elemental as a non-stacking buff if wearer possesses the ability 'Weatherman' (Owned by Catrice)

%*Dark Sea Project Folio- (Accessory, Book, Darkness & Water & Spatial, 1,300,000,000 Gold) +1,300,000 MIN, +13,000,000 MP as a non-stacking bonus, Wielder may spend an action to summon up to 10 Aquatics or Darkspawn below Level 80 that are normally fightable for drops on the Enemy List or up to 10 'Eldritch Monstrosity', Max 300 summoned, Caster may spend an action to deal 16,000,000 Flat Darkness & Water & Psychic elementy damage to up to 200,000,000 targets, also inflicting Voidstruck, Drowning, and Drowning: Tide Trapped on those targets and having a 60% chance of inflicting Insanity on those targets, Wielder may spend an action to replicate the action 'Fading Call: Benthic Atrocity' on the boss '*Rashlekk Sulazz' on the boss list, Wielder is Immune to individuals below Level 40, Wielder controls the actions of individuals below Level 40, Wielder controls the actions of Aquatics and Darkspawn below Level 78, Wielder must be Level 60 or greater and must possess the ability 'Expert Herald of Lunacy Knowledge' or 'Expert Seakeeper Knowledge'
(Owned by Draconics)

%*Darkstripe Wear- (Armor, Clothes, Darkness, 4,780,000 Gold) +4,780 Defense, +4,000 AGI, Wearer's 'Melee Attack' and 'Attack with Finesse' actions may use the higher of wielder's Strength and Agility as their Prime Attribute, Umbramancy spells cost wearer 47,000 less MP to cast (Owned by Vrishni)

%*Dark World's Heart- (Weapon, Soul, Darkness & Spatial & Life & Destruction, 125,000,000 Gold) +125,000 Magical Attack, +125,000 STR, +125,000 SPI, 90% Critical, 190% To Hit, 90% Resilience, 90% Dodge, Wielder's summons gain +12,500 to all stats, Zones created by wielder cannot be destroyed by sources below Level 70, Wielder is Immune to sources below Level 40, and its wielder may spend an action to summon 5 Demons, Devils, or Daemons below Level 80 that are normally fightable for drops (max 200 summoned), If wielder is Level 60 or greater and possesses the ability 'Expert Soul Training', this item's value increases to 500,000,000 Gold, its Magical Attack bonus increases to +500,000, its STR bonus increases to +500,000, its SPI bonus increases to +500,000, its bonus-to-summon-stats increases to +50,000, its Critical value increases to 120%, its To Hit value increases to 220%, its Reslience value increases to 200%, its Dodge value increases to 120%, zones created by its wielder cannot be destroyed by sources below Level 90, this item's wielder wielder becomes Immune to sources below Level 60, and this item's wielder may spend an action to obtain +100,000 to all stats as a non-stacking buff, If wielder is the creator of a Zone of Darkness in the same battlespace that wielder is in, entities below Level 80 who are no more than 19 Levels greater than wielder who are not wielder may not destroy Zones of Darkness created by wielder, create Zones, alter Zones without wielder's permission, attach effects to Zones without wielder's permission, remove effects from Zones of Darkness created by wielder, or alter effects on Zones without wielder's permission, If wielder possesses an Inherent Spell List, said Inherent Spell List gains a version of the spell 'A Season of No Birth' that is naturally the subtype Dark Magic and not the subtype Druid Magic, Wielder ignores the the Darkness Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder may create or destroy a Zone of Darkness at the start of each round, wielder when killed by a source below Level 80 that is not 19 or more Levels greater than wielder, may, at the start of the round after its wielder's death, resurrect itself and then transforming itself into an entity from the Enemy List that is below Level 80, that is an Demon, Devil, Daemon, Darkspawn, or Horror, and that is 20 or more Levels below caster that is normally fightable for drops with said effect counting as a Polymorph effect, not stacking with other Polymorph effects, and overriding Polymorph effects from lower-Level sources, and with said effect not preventing its possessor to count as being dead for purposes of victory conditions, Wielder may spend an action to create a Zone of Darkness or to add Darkness to the elements of a Zone that wielder is in that wielder created, Wielder must be Level 40 or greater and must possess the ability 'Adept Soul Training'
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment (Owned by Tolva)

%*Darston's Bascaradine Credit Card Type B: Gold Version- (Accessory, Quest Item, Technology, 7,500,000 Gold) +1 Defense against Gold Damage (Owned by Darston)

%*Dead Canary T-Shirt- (Armor, Clothing, Darkness, Lv. 1, 17,000 Gold) +5 Defense, the Dead Canary joins the wearer in battle as an additional pet
XP: 0
XP Needed: 1,000 (Standard Multiplier x1)
Dead Canary (Summoned)
Level 1
Bird, Darkness
HP- 20
MP- 10
STR- 15
AGI- 21
CON- 8
MIN- 9
SPI- 11
Defense- 3, 3% Darkness Resistance
Abilities-
Peck out Eyeballs- 15 Damage, Reduces target's To Hit by -5% if it hits and does damage, Physcial, 0 MP
Damaged by heal spells (Owned by Naria Zalderos)

%*Decorporealized Spirit of Ghezjhan, Former Oni Daimyo of Ghobeshter-Rai- (Item, Antiquity, Darkness & Fire, 60,000,000 Gold) (Owned by Lili von Mion)

%*Demon-Banishing Gong- (Consumable, Enchanted Item, Light & Spatial & Warding, Unlimited Charges, 400,000,000 Gold) Unsummons all Demons that are either below Level 60 or that are not 5 or more Levels greater than user (Owned by Kit)

%*~Detailed Map to the Noixian Deadlands in Relation to Thouand Shining Spires, Drawn By Ryurgi Twinheart- (Item, Bound Antiquity, Light & Darkness, 80,000 Gold)

%*Diadem of the Timeshadow Goddess- (Accessory, Crown, Time & Glory, 600,000,000 Gold) +600,000 Magical Attack, +600,000 SPI, +6,000,000 MP as a non-stacking bonus, 40% Time Resistance, Fatigued: Elderly Immunity, 80% Dominion Resistance, Wearer may choose to have any stat be the stat that determines wearer's turn order, Wearer may, once per thread, provided that wearer possesses at least 5 devout worshipers in the same battlespace, assuming that no opponent is Level 80 or greater, undo a round of battle and go through it again, with both sides being able to choose new actions and new random numbers being generated, Time-element spells cost wearer (10,000 x the number of wielder's devout worshipers in the same battlespace, to a max of 2,000 such worshipers) less MP to cast, Wearer must be a deity named 'Kit Timeshadow'
(Not for Sale)

~%*Diamond Containing the True Name of Mogwari the Mana-Eater- (Weapon, Elder Symbol, Mystic & Null, 65,000,000 Gold) +65,000 Magical Attack, +65,000 to all stats, 72% Critical, 72% Dodge, 72% Resilience, 172% To Hit, 25% Magic Resistance, Wielder may dead MP Damage instead of HP Damage if wielder possesses at least 40% Magic Resistance, Wielder may deal MP Drain instead of HP Damage if wielder possesses at least 65% Magic Resistance, Wielder's attacks may each deal 1 point of Level Drain to non-unique targets of lower Level than (Possessor's level + 5, to a max of level 72) if wielder possesses Magic Immunity, Wielder must be Level 40 or greater

%*Diploma from Volatilis for Anathema- (Acessory, Quest Item, Magic, 100,000 Gold) +100 MIN
(Owned by Anathema)

%*Diploma from Volatilis for Darston Candata'chagin'heldelu- (Acessory, Quest Item, Magic, 100,000 Gold) +100 MIN
(Owned by Darston)

%*Diploma from Volatilis for Jessie Calthion- (Acessory, Quest Item, Magic, 100,000 Gold) +100 MIN
(Owned by Jessie)

%*Diploma from Volatilis for Kit- (Acessory, Quest Item, Magic, 100,000 Gold) +100 MIN
(Owned by Kit)

%*Diploma from Volatilis for Vashna Saseen- (Acessory, Quest Item, Magic, 100,000 Gold) +100 MIN
(Owned by Vashna)

%*Disaster Seeker- (Weapon, Sword, Universe, X Gold) +(10,000 * Wielder Level + (100 * Wielder Level^2)) Melee Attack, +(500 * Wielder Level) to all stats, (Wielder Level * 2)% inflicts any one minor negative status effect, (Wielder Level)% inflicts any one moderate negative status effect, (Wielder Level /5, rounded down)% inflicts any one major negative status effect, This weapon is not capped, As an RP effect, this weapon's wielder chooses to become the focus of all disasters, to take on the role as the source of all ruin, to become the fulcrum of the apocalypse and to have all possible misfortune dumped upon itself, This weapon sometimes re-assigns itself owners as an RP effect, This item sometimes changes its stats as an RP effect, This weapon always comes along on RP threads
(Destroyed)

%*Disc 26- (Item, Property, Magic & Technology, X Gold)
(Owned by Volatilis)

~%*Dissipation, Spiral Relic- (Accessory, Other: Relic, Void, 100,000,000 Gold) +1 Magical Attack, +1 Ranged Attack, +1 Melee Attack, +50,000 Defense against base elements (as an uncapped bonus), Wielder may remove any zones created by sources below Level 80 at the start of battle, at the start of a round round, or before any of possessor's actions, Wielder may remove base elements from attacks that wielder performs that involve this item, Wielder may change any instance of Damage composed entirely of base elements that comes from sources that are individuals who are willing, who are below wielder's level, and who are below Level 71 into solely Void element Damage, Wielder may spend an action to create a zone of void that has an effect attached to it that stacks 5 times that provides -2,500 to all stats of base element individuals below Level 80 as an effect that stacks up to 5 times, Wielder may, up to a number of times equal to (Wielder's Level/30, rounded up) per thread, spend an action to declare a base element as non-base as an effect that sits on this item and can be optionally ignored by anything over Level 70, this item possesses the subtype Ioun Stone, Has often-intense RP effects on some mod-run worlds and sometimes ceases to function entirely outside them in RP threads, wielder must be above Level 40 (Owned by Geddoe)

%*Divinity Breaker- (Weapon, Sword, Universe, X Gold) +1 Melee Attack, Dispels all positive status effects on target, Ignores targets' Defense, Stat Defense, and specialized defense (such as defense against things that can inflict Poison, for example) values completely (Owned by Unknown)

%*Divinity's Prison- (Accessory, Container, Glory & Warding & Spatial & Void, 200,000,000 Gold) Wielder's opponents below Level 99 who are not 20 or more Levels greater than wielder lose all of their worshipper benefits, Wielder obtains copies of said lost benefits, provided that said benefits did not possess a Level requirement that wielder did not meet, with said benefit loss being a debuff but said benefit acquisition not being a buff, Wielder cannot obtain multiple copies of the same benefit in this manner, Wielder does not count as a devout worshipper of any deity due to obtaining befits in this manner, but still continues to count as a devout worshipper of deities that wielder would otherwise count as a devout worshipper of, Wielder's lower-Level opponents below Level 80 may not cast Divine Magic spells, Wielder must be Level 40 or greater (Transformed into the *God-Eating Prison)

%*Doc Gardener's Armored Suit- (Armor, Clothing, Physical, 100,000 Gold) +90 Defense, 1% Block attack doing under 10,000 damage totally (Reclaimed by Yaralsias Valcont upon Gardener's death and Aokage's betrayal, current location unknown)

%*Doc Gardener's Heal Ring of Paradise- (Accessory, Ring, Magic & Light, 100,000 Gold) Wearer heals 50 HP per turn and is not affected by minor status effects (Reclaimed by Yaralsias Valcont upon Gardener's death and Aokage's betrayal, current location unknown)

%*Doc's Palmcorder Containing Maps of the Dome of Margandil- (Item, Quest Item, Technology, 100 Gold)

%*Doctor Aingulhauth's War-Moon- (Weapon, Other: Drone, Technology & Astral & War & Destruction, 2,715,000,000 Gold) +2,700,000 Ranged Attack, +2,500,000 Defense, +2,500,000 CON, +2,500,000 MIN, 260% To Hit, 160% Resilience, Wielder counts as possessing a Constant Effect named 'Supermassive', Wielder counts as having 215,000,000 additional Gun weapons equipped, Wielder counts as possessing an additional Machine & Astral Being ally that possess a Constant Effect named 'Supermassive', Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may use Mind as their Prime Attribute, Wielder may base wielder's per-item Ranged Attack bonus capping on Constitution or Mind instead of its standard start, 1 hit against 4,000,000,000, Wielder must be Level 40 or greater, Wielder must be Level 60 or greater, must possess the ability 'Expert Hypertech Attunement', or must possess the ability 'Adept Drone Training'
(Owned by Kit)

%*Doctor Bernard Indori's Pen- (Item, Quest Item, Air, 12,750 Gold)

%*Doctor Bird- (Accessory, Other: Legionnaire, Terror & Knowledge & Agony & Evil, 125,000,000 Gold) +125,000 Melee Attack, +125,000 Ranged Attack, 200% inflicts Pain and Pain: Wracked, 150% inflicts Wounded, Wounded: Bleeding, Wounded: Maimed, Wounded: Laid Open, Wounded: Sawn Apart, and Voidstruck: Endless Torment, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may scan their targets' stats, Whenever wielder's stats would be scanned by a source below Level 80, wielder may, if wielder killed an entity earlier in the same thread, choose to broadcast the message 'IT'S THE DOCTOR BIRD SHOW!', cause the scanner to have a 150% chance of being afflicted with Confusion: Fear, Mindblasted, Voidstruck, and Pain: Discomfort, and instead cause the scanner to scan that previously-killed entity's stats at the time of its death, Wielder may, whenever wielder kills an individual, replicate a buff or a debuff from a source below Level 80 that was on that killed entity at the time of its death onto a chosen target, with the replication of a debuff in this manner having a 200% chance of inflicting Voidstruck: Endless Torment and Wounded: Maimed on the individual it is replicated onto, Wielder counts as possessing an additional Undead & Horror ally
(Owned by Kazivon)

%*Doctor Curse's Gazeebooooooooooooooooooooooooooooooooooooooooooooooooo- (Item, Antiquity, Property, Terror, 800,000,000 Gold) (Owned by DOCTOR MIRACLES)

%*Doctor James Presents the MOTHERFUCKING ROCKET SLED- (Accessory, Container, Fury & Spatial & Technology, 85,000,000 Gold) Wielder may spend an action to have wielder and up to 4 willing allies enter another battlespace that exists so long as no entity of Level 99 or greater in any battlespace objects, and, when wielder does so, wielder may deal 850,000,000 Flat Fury element Damage to everyone in the new battlespace (including the arrivals once everyone has arrived); Once wielder uses this item, regardless of whether the Damage is done, this item is removed from all threads for 1 year and 3 days
(Owned by Volatilis)

%*Doctor Kerabeyl's Apocalypse-Repairing Wrench- (Weapon, Tool, Wonder & Technology & Life, 165,000,000 Gold) +160,000 Melee Attack, +160,000 to all stats, Wielder may, if wielder possesses the ability Adept Tool Training and the ability Doctor, spend an action to remove all debuffs present on allies in the same battlespace as wielder (including wielder) that come from sources below Level 80 who are not 20 or more Levels greater than wielder, remove all Zones, Terrains, Phantom Terrains, effects attached to Zones, effects attached to Terrains, and effects attached to Phantom Terrains that come from sources below Level 98 that are not 20 or more Levels greater than wielder, and to re-create any number of Zones, Terrains, or Phantom Terrains destroyed earlier in the same battle by sources below Level 98 that are not 20 or more Levels greater than wielder, Wielder must be Level 40 or greater (Owned by Patchy Wisdom)

%*Don Florencino's Winter Coat- (Armor, Light Armor, Darkness & Ice, 2,000,000 Gold) +2,000 Defense, +2,000 Defense against Ice, Wielder may equip this item in an accessory slot if wielder has an item named 'Don Florencino's Gangster Suit' equipped (Owned by Vrishni)

%*Don Florencino's Scarf- (Accessory, Scarf, Ice, 1,200,000 Gold) +1,200 Defense, +1,200 Defense against Ice, 30% Frozen Resistance (Owned by Vrishni)

%*Don Florencino's Winter Hat- (Accessory, Hat, Ice, 1,200,000 Gold) +1,200 Defense, 30% Ice Resistance (Owned by Vrishni)

%*Don Florencino's Gangster Suit- (Armor, Clothes, Darkness, 4,500,000 Gold) +4,500 Defense, 30% Thief Arts Resistance (Owned by Vrishni)

%*Don Florencino's Rapid-Fire Handgun- (Weapon, Gun, Darkness & Technology, 4,000,000 Gold) +4,000 Ranged Attack, Wielder's 'Ranged Attack' actions that are counters gain '5 hits against 1' (Owned by Vrishni)

%*Don Florencino's Getaway Car- (Spell, Thief Arts, Darkness & Technology & Fire, 40,000 MP, 4,000,000 Gold) Caster and up to 3 allies of caster obtain a non-stacking buff that gives its possessor +2,500 AGI, that gives its possessor the subtypes Vehicle and Machine, that gives its possessor +19% Dodge, and that allows its possessor to leave a random quest at the start of each round so long as no individual of Level 20 or greater objects (Owned by Vrishni)

%*Donna's Walrusfest Thank-You Letter- (Item, Antiquity, Universe, 100,000 Gold) (Owned by Cael)

%*Door Santa's Business Card- (Accessory, Quest Item, Spatial & Warding, 200,000 Gold) +80 to all stats, May be sacrificed for RP effects or potential effects in a non-RP thread (contact Gad if sacrificed in any thread)
(Owned by Celas)

%*Double-Faced Hammer of Gingphatts the Unstoppable- (Weapon, Hammer, Destruction & Fate, 2,500,000,000 Gold) +2,500,000 Melee Attack, +2,500,000 CON, +25,000,000 HP as a non-stacking bonus, +250,000 Defense against Constitution Damage, Wielder's turn-order-determining stat becomes Constitution, Wielder's Prime Attribute for 'Melee Attack', 'Powerful Attack', and 'Melee Overdrive' actions becomes Constitution, Wielder's per-item Melee Attack bonus capping becomes based on Constitution and uses double the relevant stat as a non-stacking effect, Wielder may ignore the Resistances, Immunities, and Absorptions of entities below Level 80 when conducting attacks that use Constitution as a Prime Attribute, Wielder may break any non-unique items wielded by the targets of wielder's attacks that use Constitution as a Prime Attribute that are worth 250,000,000 Gold or less, Wielder must be Level 60 or greater and must possess either the ability 'Expert Hammer Training' or 'Expert Force Magic Attunement'
(Owned by the Roulette Master)

%*Dreamlighter- (Weapon, Gun, Light, X Gold) +(Wielder's SPI) Ranged Attack, ((Wielder's Level * 1.25, rounded down,) +100)% To Hit, (Wielder's Level)% Critical, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions use Spirit as their Prime Attribute, Wielder's Ranged Attack bonus cap is based on Spirit, Wielder's actions may become solely Light element, (Wielder's Level * 4)% inflicts Impaired: Blind, (Wielder's Level * 2)% inflicts Awestruck, (Wielder's Level/4, rounded down)% inflicts Smitten (owned by Geddoe)

%*Dress of the Chaos-Moon- (Armor, Clothes, Darkness & Moon & Chaos, 200,000,000 Gold) +200,000 Defense, +200,000 Magical Attack, +160,000 CON, +200,000 MIN, +200,000 SPI, Wielder's 'Magical Attack' actions gain a 75% chance of inflicting Burning: On Green and Purple Fire, Antimatter: Returned to Chaos, and Voidstruck: Moon Mad, Wearer must be Level 40 or greater
(Owned by Kit)

%*Dryse Claw (Configuration Two)- (Weapon, Fist Weapon, Formus & Progress, 300,000,000 Gold) +300,000 Melee Attack, +300,000 to all stats, Wielder gains +25,000 to all stats as an uncapped bonus for each Theoretical Element, Imaginary Element, or Tier-0 Element that wielder possesses (to a max of 2,000 such elements), Wielder gains Electricity Immunity against sources of equal or lower Level that are below Level 99 if wielder possesses no other elemental Immunities and is a devout worshipper of both 'Benhannis Techylmann' and 'Cetmyl Dryse', Wielder must be Level 40 or greater and must possess the ability 'Elemental Researcher' or 'Infinity Designer' (Owned by Dulcinea)

%*Durandel- (Weapon, Other: Weapon of Legend, Light & Physical, Lv. 59, X Gold) +100,000 Melee Attack, Wielder pierces 100,000 Defense, 118% Critical, +118% Critical, Wielder ignores the Light and Physical Resistances, Immunities, Resistances, and Absorptions of individuals below Level 60, Wielder deals 1.45 times Damage to Undead, Horrors, Darkspawn, Demons, Devils, and Daemons, 118% may inflict Wounded or Awestruck, Wielder is afflicted with Favored: Anointed and Purified at the start of each round, This item possesses the subtype Sword, This item may not normally be equipped unless a proper ability is possessed
XP: 0
XP Needed: # (Standard Multiplier x1 (x10 artifact in terms of power), raised to x# to bypass Level 60 barrier)
(Owned by Alrick)

%*Dust Sapphire of the Estrian Plains- (Item, Antiquity, Earth & Air, 12,700,000 Gold)
(Owned by Kazivon)

%*Early Zipper- (Weapon, Gun, Technology & Neon & Progress, X Gold) +3,750 Ranged Attack, +3,750 AGI, +3,750 to wielder's turn-order-determining stat sum for turn-order-determining purposes, Wielder deals 1% more Damage (to a max of 3,750,000 additional Damage) on the first round of battle, This item may be used up to once per year like a Warehouse Ticket to try improving itself (it usually works but sometimes botches)
(Owned by the Cydonian Rangers)

^%*Edmund Quinn's Cursed Locket- (Accessory, Amulet, Physical & Darkness, 20,000,000 Gold) +20,000 Melee Attack, +20,000 AGI, Wielder's unbuffed AGI is multiplied by 1.5 as an effect that ignores capping, Wielder's MIN is multiplied by 0.1, Wielder is permanently affected by Augmented: Haste, Impaired: Mute and Impaired: Silence as an effect that ignores wielder's resistances, immunities and status-prevention effects if wielder is below Level 80, Wielder's subtype becomes solely Steed and cannot be changed while this item is equipped, wielder counts as being the entity type 'Pet' but may not be equipped outside of RP threads if wielder could not otherwise be equipped and cannot be semipresent if wielder could not otherwise be semipresent, wielder's name changes to "<Original Name>, Edmund Quinn's Finest Horse", wielder may only equip Weapons or Armor that (may only specifically be equipped by Steeds or Animals and/or make the wielder become or count as a Steed or Animal and/or specifically grant bonuses if wielder is a Steed or Animal), wielder may only equip and cast Spells of the subtype Unarmed Technique or that specifically require the caster to be an Animal, wielder counts as being an Animal and being in a Steed Transformation for the purposes of items and effects that check for such, this item is cursed and may not be unequipped normally, Wielder may not talk as an RP effect

~%*Eggman's Containment Gem Containing The Dwarven Brighteye Clan's Collective Power- (Item, Bound Antiquity, Light, 200,000,000 Gold) (Bound to Noix) (Owned by Einarr)

%*Eggsecution Guillotine- (Weapon, Deadly Item, Physical, 15,000,000 Gold) +15,000 Melee Attack, Wielder's 'Melee Attack' actions gain +40% Critical (to a max of 100%) and a 5% chance of inflicting Instant Death on targets below Level 10
(Owned by Kit)

%*Eighty-Sixth Banner of the Grand Triumph- (Accessory, Magic Item, Light & Glory, 177,500,000 Gold) Wielder's opponents below Level 99 who are not 20 or more Levels greater than wielder may not summon Demons, Devils, or Daemons that are normally fightable for drops on the Enemy List, Wielder must be Level 40 or greater and cannot be a Demon, Devil, or Daemon (Owned by Kit)

%*Einarr, Kit, and Cael's Grandfather Clause- (Accessory, Tome, Time & Law & Hope, 450,000,000 Gold) Wielder is Immune to Litigamancy from sources below Level 60, Wielder is Immune to Law against sources below Level 60, Wielder may ignore Litigamancy buffs, debuffs, summons, and zone-terrain-or-phantom-terrain-attached effects that entered battle after possessor did that come from sources below Level 85 that are not greater than possessor's Level, Wielder is not subject to Factional Territory-Based Adventuring Taxes, Wielder must (be Level 60 or greater and Time element), (be Level 40 or greater and a Santa), or (be Level 40 and have a name that includes 'Einarr')

%*Emerald Overdrive- (Permanent Consumable, Modular Upgrade, Earth & Atomic, 1 Charge, 400,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement '*Emerald Overdrive Installed' (Owned by Kit)

%*Emet Rune- (Accessory, Rune, Earth & Life & Knowledge, Lv. 79, X Gold) +150,000 CON, +1,500,000 HP, 40% Physical Resistance, 40% Earth Resistance, 40% Technology Resistance, 40% Illusion Resistance, Absorbs Earth against sources below Level 79, Physical Immunity against sources below Level 79, Technology Immunity against sources below Level 79, Illusion Immunity against sources below Level 79, Illusion Magic Immunity against sources below Level 79, Wielder regenerates 1,000,000 HP at the start of each round, Wielder self-resurrects at the start of each round if killed by a source below Level 79, This effect does not prevent the checking of victory conditions, Wielder may scan the stats of any number of entities at the start of each of wielder's actions, Wielder may scan an entity's stats at the start of each round, Wielder's Resilience may not be ignored by entities below Level 99, Wielder's Defense may not be pierced by entities below Level 99, Wielder takes 5% less Damage from sources below Level 99 as a non-stacking effect, Wielder's HP-Determining stat may be CON or SPI, Wielder is defeated if this item's name is changed, This item may not normally be equipped unless a proper ability is possessed (with 'Basic Weapon of Legend Training' counting as an appropriate ability)
XP: 0
XP Needed: # (Standard Multiplier x1 (x10 artifact in terms of power), raised to x20 to bypass Level 80 barrier)
(Owned by the Shielding Golem)

%*Empty Guru's Raiment- (Armor, Robes, Void & Null & Knowledge, 4,500,000,000 Gold) +4,500,000 Defense, +4,500,000 MIN, +4,500,000 SPI, +45,000,000 MP as a non-stacking bonus, 170% Dodge, 170% Resilience, +170% Resilience, 40% Earth Resistance, 40% Air Resistance, 40% Fire Resistance, 40% Water Resistance, 40% Void Resistance, Wearer gains an additional action each round in normal turn-order that may only be used to perform the 'Meditate' action, Wearer cannot be afflicted with debuffs by sources below Level 95, Wearer gains +1,000 to all stats as an uncapped bonus for each entity that has been killed or unsummoned earlier in the same thread (to a max of 4,500 such entities), Wearer must be Level 60 or greater and must possess either the ability 'Expert Robe Mastery' or 'Expert Void Synchronization'
(Owned by Celas)

%*Enchanted Ancestral Blade of Zaior- (Weapon, Sword, Magic & Air, 60,000 Gold) +55 Melee Attack, +27 Defense, +30 AGI, 5% Critical, +20 damage if user is Human and foe is Aquatic

%*Encyclopedia of the World's Best Tacos- (Accessory, Tome, Fire, 30,000,000 Gold) Food and Deadly Item consumables used by wielder whose name includes 'Taco' have all Damage (including Healing) and Regeneration they deal increased by 300,000 points and have their infliction chances of minor positive status effects and Burning increased by 30%
(Owned by Lili von Mion)

%*Era Index- (Accessory, Tome, Time, 300,000,000 Gold) If no individual of Level 80 or greater objects, wielder may, at the start of a round, choose, as a constantly-applied effect generated by this item that lasts until the end of the round, count as possessing the effects of the non-Overcrash-generated buffs and debuffs that wielder possessed at the start of a chosen round of battle instead of the effects of the non-Overcrash-generated buffs and debuffs that possessor actually possesses (with newly added and/or through-this-effect-ignored buffs and debuffs still counting their durations as normal and being removed when they would otherwise be removed but otherwise not having their effects take place), Wielder must be Level 40 or greater and must possess the ability 'Adept Time Synchronization' (Owned by Kit)

%*Ernest the Watcher's Comfortable Chair- (Accessory, Magic Item, Magic & Astral, 900,000 Gold) +1,000 Defense while in the back row (as a constantly applied bonus of conditional Defense), Wielder regenerates 7,000 HP and 7,000 MP per round, Wielder counts as being 10 levels higher for stat-scanning purposes, Wielder counts as being a boss for purposes of having wielder's stats scanned (owned by kit)

%*Ernesto Guapo's Silver-Plated Sportscar- (Transformation, Vehicle, Technology & Light, 19,500,000 Gold)
Level 15
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 15
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Air Resistance, 50% Fire Resistance, 50% Darkness Resistance, 50% Robot Weakness, Machine Traits
Prime Attribute- Agility
Constant Effects-
Sportscar- Possessor gains the subtype Machine, Constant Effect
Passenger Capacity (5)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Easily Stolen Car Keys- Individuals attempting to steal this item may treat it as though it were non-unique and cost 500,000 Gold, Constant Effect
Heart-Shaped Hood Ornament- Possessor's actions may gain '20% inflicts Charm', Constant Effect
Highly Reflective- Possessor has a 5% chance of being able to reflect actions from individuals below Level 20 who are neither Robots nor Planetaries, Constant Effect
Makes Its Driver Infuriatingly Handsome- Possessor's chances of inflicting Confusion: Enraged, Confusion: Berserk, and Charm increase by 15%, Constant Effect
Fast- Possessor gains +# AGI, Constant Effect
Can Now Be Driven In Love Gear Thanks to New Upgrades- If possessor is afflicted with Charm from an allied source, possessor gains +500 to all stats as a buff and gains 50% Charm Resistance, Constant Effect
Can Teleport Short Distances- Possessor gains +#% Dodge, Constant Effect
Abilities-
Ram- # Damage, deals damage to target and caster, Physical, 0 MP
Loud Speakers- # Damage, 50% inflicts Impaired: Deaf, Air or Sonic, 0 MP
Ernesto Guapo's Silver-Plated Magnum Handgun- # Damage, 15% may inflict Awestruck on targets below Level 20, Technology or Earth or Air, # MP
Smile While Driving By- 50% inflicts Charm, Fire & Air & Technology, # MP
(Owned by Arc)

%*Essence Injector: Rosaline Fabrice, Masterwork of the Artificer Velimir- (Permanent Consumable, Essence Sphere, Light, 1 Charge, X Gold) User's name becomes '"Lady Rosaline", Masterwork No. 53 of Artificer Velimir Fabrice', User's subtype becomes Clockwork, User's element becomes Light, User's Base STR becomes 4, User's base AGI becomes 18, User's base CON becomes 29, user's base MIN becomes 5, User's base SPI becomes 4, User obtains an award to reflect user's new total number of base stat points, User becomes Level 59 and completes and acquires awards for all Seal Tasks below that point, User's Fame becomes 28, All of user's awards that are RP-thread-based gain ' In a Past Life as Someone Else' appended to their end, User's abilities are replaced with the abilities on 'Rosaline List 1', excluding any Of the Tales abilities that might be on that list.
(http://battle-arena.online/forum/viewto ... 1131#p1131) (Owned by Kit)

~%*Essence Sphere: Dual-Synch- (Permanent Consumable, Essence Sphere, Magic & Light & Physical, 2 Charges, 35,000,000 Gold) Gives user 12 bonus weeks that may only be used on Warrior abilities with "Chaser" in their names, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Dual-Synch’, May not be used by a user who already has X equaling 1 or greater for such an award, both charges of this item must be used up at once on two different individuals and the same abilities must be selected for both, targets must be level 20 or greater and possess the abilities 'Apprentice Combat Arts Attunement' and 'Apprentice Channeling Attunement'

%*Exploded Remains of the Fourth Metal Mind Machine- (Item, Antiquity, Technology & Psychic & Metal, 50,000,000 Gold) (Owned by the Shielding Golem)

~%*Eye of the Unbound- (Accessory, Bioaugumentation, Darkness, 250,000,000 Gold) +250,000 Melee Attack, +250,000 Ranged Attack, +250,000 Magical Attack, +100,000 to all stats, These bonuses become uncapped and the item's element becomes solely Evil if Wearer is over level 60 and either has the subtype Fiend or is Evil element, Paralysis Immunity, 25% Petrified Resistance, +2,000,000 HP, +2,000,000 MP, 200% To Hit, 100% Critical, 100% Dodge, 100% Resilience, Wearer suffers no negative effects from Paralysis, Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Ranged Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wearer must be Level 40 or greater (Owned by Roy)

%*Eyes of Lord Vermilion- (Accessory, Eyewear, Fire & Magic & Technology, 60,000,000 Gold) +60,000 to all stats, +6,000 to all stats as an uncapped bonus, 30% Fire Resistance, 30% Energy Resistance, 30% Technology Resistance, 30% Magic Resistance (Owned by Celas)

%*Eyes of Mother Falcon- (Accessory, Bioaugmentation, Air & Physical, 400,000,000 Gold) 200% To Hit, +100% To Hit, Wielder rerolls missed attack rolls up to five times until a hit is scored (Owned by Kit)

%*Eyes of Wuzen- (Accessory, Bioaugmentation, Void & Devastation & Knowledge, 4,500,000,000 Gold) +4,500,000 MIN, +4,500,000 SPI, Wielder ignores debuffs and negative status effects wielder would require in response to wielder's scan attempts of entities below Level 99, Up to three times per round, with a 75% chance of success, wielder may convert any attack or action targeting wielder that comes from a source below Level 95 into solely Void element, Wielder Absorbs Void against sources below Level 80, Wielder may scan a target's stats at the start of each round, HP Drain dealt to wielder does not heal its source, Wielder must be Level 60 or greater and must possess the ability 'Expert Void Synchronization' or 'Expert Ethereal Magic Attunement'
(Owned by Celas)

%*Fab Thunder- (Spell, Dance, Electrical, 2,000 MP, 210,000 Gold) +205 Magical Attack, This attack gains +10% Critical, 30% inflicts Electrocuted (Owned by DOCTOR MIRACLES)

%*Fading Call: 'Dusty' Tim Potter- (Spell, Summoning, Earth, 0 MP, 2,000,000 Gold) This spell's wielder may, at the beginning of a thread, choose for it to be a Gunslinging spell, This spell's caster pays an amount of Gold in increments of 10,000 Gold when casting this spell, to a max of 2,000,000 Gold, This spell may only be cast by individuals of Level 8 and higher, This spell causes an action to be performed by a source that is counted as a Level 8 Human on its caster's side of battle that is not present in the battle but still considered part of said side, with said action being considered to be a Ranged Attack action made by a PC that possesses +1337 Ranged Attack and 2731 AGI that pierces 1,850 Defense and has a 5% chance of inflicting Electrocuted and a 15% chance of inflicting Fatigued: Stun, with said action being Physical or Earth or Physical & Earth element, This action inflicts X hits against 2, where X is the number of increments of 10,000 Gold paid when casting this spell, to a max of 200 hits against 1, with said attack dealing double damage to targets below Level 20

%*Fading Call: First Echo of the False God of the Crimson Citadel- (Spell, Summoning, Fire & Air, 500 MP, 2,000,000 Gold) + 25,000 Magical Attack, 1 hit against 50, deals 1/5 damage, takes 3 turns to cast, 10 allies must also use up their turns in the casting of this spell, Bonuses to Divine Magic apply to this spell, Does not work unless caster has the Focus of the Crimson Priesthood and Crimson Priestess's Staff equipped (Owned by Geddoe)

%*Fading Call: Mingai's Helicopters- (Spell, Leadership, Technology & Air, 5,000 MP, 1,500,000 Gold) Immediately performs 5 actions as though a Gun Helicopter from the Enemy List with doubled HP, MP, Damage, and Stats performed said actions

%*Fading Call: The Candy King- (Spell, Summoning, 4,000 MP, Light & Magic & Air, 280,000 Gold) Either heals targets for 14,000 HP and 7,000 MP or deals 6,000 Light & Magic & Air element damage with a 50% chance of inflicting Stun and automatically inflicting Pain: Discomfort: Stomachache, 1 hit against 4 (Owned by Salkat)

%*Fading Call: The Original Operator- (Spell, Summoning, Magic, 25,000 MP, 15,780,599 Gold) Choose one of the following effects, Each use of this item costs 60,000 Gold unless Blue War Ministry members are among possessor's foes in this thread:
@ +450 Magical Attack, 1 hit against 5, Deals triple damage to Bluewar Ministry Members
@ Use 1 equipped fading call spell, not including this one, as an additional action each turn at no MP cost, does not stack
@ Switch the positions in the two normal rows of all allies and all enemies of equal level to or lower than caster as desired
@ Add up to 20 Pets and summons, the spells of which for the summons need not be equipped but need to be possessed, not exceeding summon caps on the spells for said summons, pre-selected at the start of each thread, to battle, this action gives possessor a number of Pet slots accommodate the added pets that vanish as soon as they are not filled, this ability permanently reduces user's MP 0 to for the remainder of the thread
@ Be used as a special pre-attack counter that causes user to count as being in the back row or gain +50% Dodge against all hits of an attack that would have inflicted multiple hits against user
@ Turns caster into the Transformation 'The Road Duke' and provides caster a number of Transformation slots to accommodate the added transformation that vanish as soon as they are not filled
@ Use an ally's Consumable providing that said ally permits such
@ Re-distribute and re-equip as desired the equipment of all allies, providing they permit this effect
@ Allows caster to immediately make a Melee Attack action that works from the back row
@ Allows caster to immediately make a Ranged Attack action that deals full damage to the front row
@ +1 Magical Attack, this attack deals full damage to targets in the back row
@ Reroll a non-unique encounter in a random quest as an immediate reaction upon entering the room
@ Escape from battle (caster only) and return to Nexus
@1% inflicts Instant Death on a target of lower level than caster, this action takes up caster's next 10 turns

%*Faefrost Bolt- (Spell, Druid Magic, Ice, 30,000 MP, 6,000,000 Gold) +6,000 Ranged Attack, +6,000 Magical Attack, 60% inflicts Frozen (Owned by Kit)

%*Falsston- (Pet, Robot, Light & Physical & Technology & Spatial & Hope, Lv.59, 350,000,000 Gold)
HP- 14,000,000
MP- 14,000,000
STR- 166,000
AGI- 152,500
CON- 167,500
MIN- 122,000
SPI- 134,000
XP- 0
XP Needed- 49,920,000 (Standard Multiplier x6)
Minimum Level- 1
Defense- 35,000
Defense against Stat Damage- 11,500
Critical Chance- 100%
Resilience- 100%
To Hit- 200%
Dodge- 100%
Resistances and Immunities- 40% Light Resistance, 40% Metal Resistance, 40% Spatial Resistance, 40% Physical Resistance, 40% Hope Resistance, 40% Technology Resistance, Charm Immunity, Pain Immunity, Confusion Immunity (Exception- System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (Exception- Diseased: Computer Virus), Voidstruck: Marked for Demise Immunity, Suffocation: No Future Immunity, Antimatter: Glitched Out Immunity, Paralysis Immunity, 60% Entombed Resistance, 25% Instant Death Resistance, 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased
Prime Attribute- Constitution
Constant Effects-
Transformative Robo-Outsider- Possessor gains the subtypes Shapeshifter and Outsider, Constant Effect
Flaming Phoenix Rocket-Jet Wings: Turbo Edition- Possessor gains +95,000 AGI, +95,000 SPI, and +59% Dodge, Constant Effect
Astounding Falsston Body: Engage- Possessor is Immune to individuals below Level 40, Possessor is Immune to Vanished and Petrified: Time Stop from sources below Level 80, Individuals below wielder's Level that are below Level 55 cannot inflict Burning or Awestruck on wielder, Possessor obtains +83,000 to all stats, Constant Effect
Frequently Convinced He's Darston- Possessor's name counts as including 'Darston Candata'chagin'heldelu', Constant Effect
AI Is a Crapshoot, Particularly When It Has Pieces of Someone Else's Personality Inserted Into It (And Develops Multiple Personality Disorder)- Possessor has a 5% chance of being controlled by a random opposing side at the start of each round (with said side being an Enemy side if possible) for the duration of the round, This is less overtly-backstabby in RP threads, Constant Effect
Contains Small Unpluggable Robots that Deploy as Attack Drones When Injured- Once per round, when possessor is dealt Damage by an opponent, possessor may summon up to 3 Robots or Machines from the Enemy List that are below possessor's Level and below Level 60 that are normally fightable for drops on the Enemy List, Max 30 summoned, Constant Effect
Sometimes Very Religious- Possessor has a 50% chance at the start of each thread to count as a Devout Worshipper of Selereth Helios for the duration of the thread, with said effect counting as a buff, Constant Effect
Indexed Effects-
Spare Energy-Fist Legs- Up to once per thread while afflicted with Wounded (including sub-status effects of Wounded), possessor may choose to immediately recover from said effect and obtain a non-stacking buff that provides +40,000 to the Damage values of its possessor's abilities, Constant Effect
Abilities-
The Falsshand- 150,000 Damage, Light or Fire or Metal or Physical or Hope or Atomic or Mystic or Spatial or Fate, 0 MP
The Falss Key- 130,000 Damage, Caster may target individuals below Level 60 who are in different battlespaces, This action's name may count as including 'Fading Call: ', Spatial & Illusion & Technology, 0 MP
Tendril Attack!- 130,000 Damage, 2 hits against 80, deals 1/2 Damage, Physical & Metal, 0 MP
Hope Core BEEEAAAAAAMMMMMM- 80,000 Damage, 200% inflicts Zealblasted, 200% inflicts Impaired: Blind, 1 hit against 5,000,000, Hope, 650,000 MP
Falsston Patented Chokehold Reverse-Aerial Piledriver-Slam- 145,000 Damage, 200% inflicts Fatigued: Stun, this action counts as coming from a source that possesses the abilities 'Monk' and 'Adept Combat Arts Attunement' and counts as involving an Unarmed Technique Spell, Physical, 170,000 MP
I'm a Lion! I'm a Vampire! I'm a Submarine! Attack Moooooode!- 135,000 Damage, this action may gain 'Deals HP Drain', This action may gain a 200% chance of inflicting any one minor negative status effect or a 100% chance of inflicting any one moderate negative status effect, This action may count as coming from a source whose subtype is solely any combination of base subtypes, excluding Holy One, Fiend, Serpent Blessed, and Immortal, Any combination of (Light, Hope, Metal, Spatial, Fate, Wood, and base elements), 250,000 MP
Fifty Thousand Concealed Flamethrowers- 125,000 Damage, 200% inflicts Burning, 1 hit against 50,000, Fire or Fire & Technology, 360,000 MP
Sunshine Uppercut: BANG!- 160,000 Damage, 200% inflicts Fatigued: Stun, Light & Physical or Hope & Physical, 250,000 MP
(Owned by Jessie)

%*Fancy Nametag Reading "THE BOSS"- (Accessory, Broach, Technology & Darkness, 1,000,000 Gold) Multiplies wearer's Max HP and HP by 150, Divides damage dealt by wearer by 100, Multiplies stats of wearer's summons, pets, and allies by 1.2, none of these stats can be increased by an amount greater than 1/10 of possessor's same stat, Wearer auto-uses one equipped spell that only summons at normal cost once every five rounds at the start of the round, beginning with round 1, If wearer is defeated, all of wearer's allies under level 50 are defeated (owned by Mreau)

%*Fantasy Thorn- (Weapon, Spear, Dream & Time & Illusion, 2,385,000,000 Gold) +2,385,000 Melee Attack, +2,000,000 Magical Attack, +20,000,000 MP as a non-stacking bonus, Wielder may spend an action to summon up to 20 Fantasmics from the Enemy List that are below Level 99 and normally fightable for drops, Max 200 summoned, Wielder must be Level 60 or greater and must possess the ability 'Adept Drifter Within Fantasy Knowledge', the ability 'Adept Dream Synchronization', or the ability 'Adept Spear Training'
(Owned by Kit)

%*Father Greenthorne's Promise- (Weapon, Spear, Toxin & Wood & Life, 455,000,000 Gold) +455,000 Melee Attack, 200% inflicts each minor negative status effect or sub-status effect inflictable by an item wielded or carried by wielder
(Owned by Kit)

%*Festival Town- (Item, Property, Magic & Ice & Light & Whimsy, 7,000,000 Gold) (owned by Elyion)

%*Feta- (Pet, Animal, Air, Lv.79, 110,000,000 Gold)
HP- 3,500,000
MP- 2,000,000
STR- 24,837
AGI- 59,853
CON- 14,820
MIN- 18,332
SPI- 32,166
XP- 0
XP Needed- 774,600,000 (Standard multiplier x1/4, Raised to x120 to bypass Level 80 cap, Power x1)
Minimum Level- 1
Defense- 12,500
Defense against Stat Damage- 1,750
Critical Chance- 103%
Resilience- 34%
To Hit- 206%
Dodge- 119%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Nine Lives- Possessor has a 59% chance, upon death, of auto-self-resurrecting one turn later if possessor's controller is still in battle, this ability activates a maximum of nine times per thread, Constant Effect
Confer Agility- Possessor's controller gains +12,000 AGI, Constant Effect
Feline Grace- Possessor gains +30,000 AGI, Possessor gains Immunity to any two minor or moderate negative status effects at the start of the thread, Possessor gains 90% Petrified Resistance, Possessor gains Paralyzed Immunity, Constant Effect
Player-Killer- Possessor deals 300,000 additional Damage to PCs, Constant Effect
Suddenly Sprouted a Confusingly-Powerful Forcefield- Possessor obtains +20,000 Defense, Possessor gains an optional 70% chance of reflecting attacks from individuals below Level 60, Individuals below Level 60 may not pierce possessor's Defense, Individuals who attack possessor have a 200% chance of being afflicted with Confusion, Possessor is Immune to individuals below Level 50, Constant Effect
Indexed Effects-
Phantom Shell-Possessor gains 5% Physical Resistance and +150 Defense, Does not persist through combinations unless specifically noted, Constant Effect
Mark of the Patterned Lizard- Possessor gains 13% Dodge while in a Zone of Earth or Water, +210 to all stats while in a Zone of Earth or Water, 10% Earth Resistance, 10% Water Resistance, and possessor's abilities that have a chance of "does no damage" (specifically as having a chance of this, not simply a chance of failing to inflict damage) have said chance reduced by 5%, Possessor may, at the start of a thread, change its subtype to Other: Reptile if possessor is an Animal, Constant Effect
Wakefulness of Aldriel- Possessor is immune to Fatigued: Sleep, Constant Effect
Forest-Dweller's Quilled Body- Possessor gains +50 Defense, Possessor may deal 5,000 Flat Physical element damage to any individual who conducts an offensive action against possessor, Constant Effect
Cloaked in the Winter of Waerdael- Possessor may deal 5,000 flat Ice element damage to an equal number of allies and enemies at the start of each round, to a max of 30 such targets, Constant Effect
Lustrously Groomed Shine- Possessor's abilities that have a chance of inflicting Charm have said chance raised by 1%, provided that said increase does not raise said chance above 75%, Constant Effect
Has Breathed In Murlakro's Breath- +5,000 Max MP, This ability does not persist through combos, Constant Effect
Is A Kitten- Possessor's name counts as including 'Cat' and 'Kitten', Constant Effect
Stealthy at Times- Possessor has a 95% chance of not being targetable or effected by individuals below half possessor's level, to a max of level 40, on the first round of combat, Constant Effect (Indexed at Level 61)
Easily-Equipped- Possessor counts as being 1/2 possessor's level for purposes of being equipped and levelled, rounded up, Possessor's controller gains +12,000 to all stats if possessor's controller could equip possessor without this halving, Constant Effect (Indexed at Level 61)
Lands on Four Feet- +110,000 Defense against attacks that shift possessor's row, Fatigued: Stun Immunity, Fatigued: Prone Immunity, Constant Effect (Indexed at Level 75)
Fancy- Possessor counts as being worth an additional 120,000,000 Gold, Constant Effect (Indexed at Level 79)
Granted Effects-
Talon of Tasshaemot- Possessor treats all Resistances possessed by targets below level 99 as being 5% lower, to a minimum of 0%, if possessor so desires, This ability does not persist through combos, Constant Effect
Grace of Seirudiel- Possessor gains 15% Dodge and +50 AGI, Constant Effect
Abilities-
Claw- 20,000 Damage, 2 hits against 1, Earth, 0 MP
Bite- 70,000 Damage, 200% inflicts Wounded, May deal HP Drain, Physical, 0 MP
Be Very Cute- 50% Humans and Humanoids with less SPI than caster cannot attack caster next turn, caster may choose to become solely Light element or solely Whimsy element, Light & Air, 2 MP
Hypersonic Echoing Meow- 40,000 Damage, 200% inflicts Suffocation: Sonic Whiplash, 200% inflicts Suffocation: Sonic Assault, this action repeats itself every round if a terrain or phantom terrain is present and none of its performer's other actions have repeated yet on said round, Sonic or Sonic & Air, 100,000 MP
Fatal Slash- 60,000 Damage, 30% inflicts Instant Death, Physical & Darkness & Destruction, 400,000 MP
Indexed Abilities-
Gaze of the Lamenting Turkey- 26,900 Damage, 50% inflicts Confusion: Depression, this attack uses Spirit as its Prime Attribute, Does not persist through combinations unless specifically noted, Magic & Darkness, 0 MP
Meow!- Cures up to 10,000,000 targets whose name does not contain 'Kitten' or 'Cat' of Confusion: Fear, Cures up to 50 targets of Confusion, Air, 5 MP (Indexed at Level 35)
Hundred Cat Pileup- 8,000 Damage, deals 1/3 damage, 1 hit against 100, Physical, 100 MP (Indexed at Level 39)
Mr. Tweety's Demise- 76,000 Damage, inflicts Drain, 100% inflicts Wounded, only affects Aerials, Physical, 1,000 MP (Indexed at Level 40)
Mr. Splashy's Demise- 76,000 Damage, inflicts Drain, 100% inflicts Wounded, only affects Aquatics, Physical, 1,000 MP (Indexed at Level 40)
Turn Black and Cross Path- 200% inflicts Hexed: Ill Fortune, Darkness, 70 MP (Indexed at Level 45)
Take Cover- Caster moves to the back row and gains +25,000 Defense while in the back row that lasts as a non-stacking buff that vanishes when caster takes an offensive action, Physical & Air, 200 MP (Indexed at Level 49)
Kitten to the Face!- 36,000 Damage, This attack possesses 220% To Hit, May deal no damage, Inflicts Impaired: Blind for one round provided target is not over possessor's Level and does not have over 10 times possessor's AGI, Consumes one action from both possessor, provided possessor is named 'Kitten' and possessor's controller, This is a Combo Move, 40 MP per participant (Indexed at Level 60)
Pounce- 35,000 Damage, Caster moves to the front row if not already in it, this action may deal full Damage to targets below Level 60 in the back row, 100% may inflict Confusion: Surprise, Physical, 90 MP (Indexed at Level 72)
Sharpen Claws- +12,000 Damage to all of caster's attacks, stacks 5 times, Physical, 20 MP (Indexed at Level 75)
Stoke Diabolically While Sitting in Fancy Chair- Possessor's controller gains +10,000 MIN and inflicted with any one minor positive status effect, stacks 5 times, lasts 30 rounds, Consumes one action from both possessor, provided possessor is named 'Feta' and possessor's controller, provided possessor's controller is named 'Nirrechau ('Nira') Reccateu', This is a Combo Move, Darkness & Wealth & Psychic, 300 MP per participant (Indexed at Level 75)
Bat Around- 50,000 Damage, 180% inflicts Fatigued: Stun, may shift a target afflicted with Fatigued: Stunned's row to the row of caster's choice, Physical, 10 MP (Indexed at Level 76)
Roll Giant Ball of Yarn- 40,000 Damage, 150% inflicts Paralysis, 1 hit against 7,000,000, Air & Physical, 100 MP (Indexed at Level 79)
Hundred-Million Cat Pileup- 40,000 Damage, 100% may inflict Entombed, 100% may inflict Suffocation, 1 hit against 100,000,000, Physical, 100,000 MP (Indexed at Level 79)
Enhancements-
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment (Owned by Nira)

%*Final Decision- (Weapon, Gun, Formus & Destruction, 2,500,000,000 Gold) +2,500,000 Ranged Attack, 60% inflicts Instant Death, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions apply a non-stacking debuff that causes their targets' next Tier 1 or Tier 2 Nonbase element action to have a 50% chance of failing if its performer is below Level 99, Wielder's counters deals double Damage (to a max of 250,000,000 additional Damage per round), Wielder must be Level 60 or greater and must possess either the ability 'Expert Gun Training' or 'Expert Thief Arts Attunement'
(Owned by the Roulette Master)

%*Final Mobius- (Accessory, Amulet, Dawn & Dusk & Progress, X Gold) Wielder regenerates 50 HP whenever another entity is dealt Damage, Wielder deals 50 Flat Dusk element Damage to all opponents whenever wielder regenerates HP, This item may be used up to once per year like a Warehouse Ticket to try improving itself (it usually works but sometimes botches)
(Owned by Armocida's Infamous Sandman)

%*Final Shutdown Key- (Weapon, Deadly Item, Technology & Void, 80,000,000 Gold) +80,000 Melee Attack against Coded Beings, +80,000 Magical Attack against Coded Beings, 30% inflicts Instant Death on Coded Beings, Coded Beings killed by wielder may not be resurrected by sources below Level 80, Wielder must be Level 40 or greater and possess the ability 'Adept Reality Coder Knowledge' or 'Heir of Dust' (Owned by Cael)

%*Find-dar: Travis, Servant of Valcont- (Item, Quest Item, Technology, 5,000 Gold)

%*Finger With a Ring Bearing the Name 'T. Marks' Attached- (Accessory, Quest Item, Technology & Acid & Light, 6,000 Gold) 10% Acid Resistance (Owned by Volatilis)

%*First Disc of Power- (Accessory, Enchanted Item, Fortune, 3,000,000 Gold) +100 to all of wielder's unmodified stats

%*First Red Berenic Mesa Gem- (Item, Quest Item, Fire, 5,000 Gold)

%*First Pawn of Control- (Accessory, Magic Item, Magic, 70,000 Gold) All attacks gain 1% Inflicts Charm (Owned by Beth)

%*Fist Wrappings of Saint Aloysius of Varr- (Weaponx2, Fist Weapon, Light, 15,000,000 Gold) +90,000 Melee Attack, +30,000 STR, +30,000 AGI, +30,000 SPI, Per-item Melee Attack bonus caps are doubled for this item, Divine Magic, Holy Magic, and Unarmed Technique spells cost wielder 200,000 less MP to cast, Wielder may use Unarmed Technique spells as though this weapon were not equipped, 30% inflicts Awestruck, 30% inflicts Awestruck: Sealed (Owned by Jessie)

%*Five Metal Ark Cannon- (Weapon, Gun, Technology & Physical & Psychic & Metal, 55,555,000 Gold) +55,555 Ranged Attack, +55,555 to all stats, Wielder may choose upon equipping this item for wielder's 'Ranged Attack' and 'Point Blank' action to use any one stat as their Prime Attribute, Wielder may choose upon equipping this item for wielder's Ranged Attack bonus capping to be based on any one stat, Wielder may choose upon equipping this item for wielder's turn-order-determining stat to become any one stat, Wielder must be Level 20 or greater (Owned by Kit)

%*Flask of Miracles- (Accessory, Container, Magic & Acid & Light, 100,000,000 Gold) +50,000 MIN, +50,000 SPI, +500,000 MP, Alchemy spells cost wielder 50,000 less MP to cast, Wielder gains 50 spell slots that may only contain Alchemy spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Wielder gains Fatigued: Elderly Immunity, 40% Dissolving Resistance, Wielder counts as possessing 5 additional Mahou Shoujo abilities and 5 additional Alchemist abilities
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
(Owned by DOCTOR MIRACLES)

%*Flier from Farmer Ben Wizzem Asking For Help Defending His Crops- (Accessory, Quest Item, Earth, 250 Gold) +1 Defense if wielder is Earth element (Owned by Kira Nuin)

%*Floor Room List for the Fleshwarper Base on Disc 14 of Nexus- (Accessory, Quest Item, Technology, 1,900 Gold) +1 MIN, +1 Defense (Owned by Catrice)

%*Flameblade Malsynnin- (Weapon, Sword, Fire, 16,000 Gold) +15 Attack, 20 Added Fire Damage, +5 Damage against Dragons (Owned by Firenza)

%*Floating Shield of Lord Venturidas- (Weaponx0, Shield, Magic & Technology, 700,000 Gold) +73 Defense
w/ Walrusy- (Enchantment) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
AND Rather Walrusy- +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats, Enchantment
AND Absurdly Walrusy- 950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats, Enchantment
AND Absurdly, Shockingly Walrusy- +9,500 Melee Attack, +9,500 Ranged Attack, +9,500 Magical Attack, +9,500 to all stats, Enchantment
AND Absurdly, Shockingly, Scandelously Walrusy- +19,500 Melee Attack, +19,500 Ranged Attack, +19,500 Magical Attack, +19,500 to all stats, Enchantment (Owned by Volatilis)

%*Flower Invitation Lay of the Fallen Queen- (Item, Quest Item, Magic, 500 Gold)

%*Flycatcher- (Weapon, Gun, Air & Physical, 60,000,000 Gold) +60,000 Ranged Attack, Wielder gains 220% To Hit against Insects, Wielder deals full Damage to Insects below Level 60 in the back row, Wielder may summon copies of Insects killed by wielder's 'Ranged Attack' and 'Snipe' actions that are below Level 60 and normally fightable for drops on the enemy list (Owned by Ruka-O)

%*Flying Temporal Battle-Bison-Head of the Timeshadow Goddess- (Weaponx0, Assault Matrix, Time & Energy, 600,000,000 Gold) +600,000 Ranged Attack, +600,000 AGI, +6,000,000 MP as a non-stacking bonus, 200% inflicts Stat Drain: AGI Drain, 200% inflicts Stat Drain: SPI Drain, 100% inflicts Dissolving: No Future, 2 hits against 800,000, Wielder's attacks may count as including an additional two Guns, Wielder's actions may count as involving an additional Legionairre, an additional Animal, an additional Robot, an additional Mask, and/or an additional Gadget, Wielder may, up to once per thread, place a non-stacking buff on this item that transforms it into a copy of the item *Frederick the Laser Bison, referencing the stats of said item at the start of the most recent thread said item entered, with this item and that item both being able to coexist despite both being instances of the same unique item, Wielder must be a deity named 'Kit Timeshadow' (Owned by Kit)

%*Focus of the Crimson Priesthood- (Accessory, Holy Symbol, Fire & Water, 110,000 Gold) +70 SPI, Divine Magic spells cost 40 less MP to cast, Divine Magic spells have their cost halved while in the Crimson Citadel of Avandos, has RP powers (Owned by Erin)

%*Folded Map Made of Vehnnic Vellum with Laikasin Script Written on It- (Accessory, Quest Item, Magic & Psychic, 45,000 Gold) +41 MIN

%*Food Truck Named 'The Beef Chief'- (Accessory, Container, Fire & Physical & Earth, 18,500,000 Gold) Food consumables used by wielder deal an additional 360,000 points of Damage (including Healing), Wielder counts as gaining the subtype Vehicle if wielder has at least one Food consumable equipped (Owned by Doctor MIRACLES)

%*Foom's Walrusfest Invitation to Join Him in Exploring His New Part of the Disc- (Item, Antiquity, Air & Technology, 80,000 Gold) (Owned by Cael)

%*Foot of the Legendary Hare- (Accessory, Trinket, Fortune, 30,000,000 Gold) 60% Dodge, 160% To Hit, 60% Critical, 60% Resilience
(Owned by Jessie)

%*Forcystus Mask- (Accessory, Mask, Warding & Illusion & Evil, 6,666,666,666 Gold) +6,666,666 Defense, +6,666,666 Magical Attack, +6,666,666 CON, +6,666,666 MIN, +66,666,666 HP as a non-stacking bonus, +66,666,666 MP as a non-stacking bonus, 240% Resilience, 240% Dodge, Possessor may spend an action to gain any base subtype, Fiend, or Holy One as a buff that stacks 200 times, Possessor may spend an action to lose any subtype as a buff that stacks 200 times, Possessor may choose for attempts to scan possessor's stats by sources below Level 80 to fail and for the individual attempting to scan possessor's stats to be afflicted with Plague, Insanity, Petrification, and/or Smitten: Great Atrocity, Possessor may preemptively scan the stats of any individual who attempts to scan possessor's stats, Possessor may, to a max of once per thread across all possessors across all copies of this item, either as an action or in response to possessor dying, resurrect itself, remove this item from the thread, and acquire a buff that gives its possessor a bonus of +6,666,666 to all stats, that makes its possessor solely the subtype Fiend & Abomination, that gives its possessor 'Absorbs Evil and Illusion from sources below Level 80', that gives its possessor's name to become all-caps and gain the prefix 'ANATHEMAIC ', that gives its possessor's attacks a 60% chance of inflicting any one major negative status effect, that cannot be removed by sources below Level 80, and that cannot be replicated; Wearer Temporarily, as a non-stacking effect that does not key off of Temporary abilities, gains the next Tier ability, to a max of 'Legendary', in the classes 'Clothier', 'Illusionist', 'Unreality Coordinator', 'Ward Crafter', and 'Diplomat', This item's also counts as possessing the subtype Crown, Wearer must possess the ability 'Master Diplomat', the ability 'Master Illusionist', the ability 'Master Illusion Synchronization', the ability 'Master Evil Synchronization', the ability 'Master Clothier', the ability 'Master Warding Synchronization', the ability 'Master Transmutation Synchronization', the award 'Key to the Defeat of Forcystus', or the award 'Won the Megaquest "Crisis Across Infinite Nexii"', and must be Level 79 or greater
(Owned by Draconics)

%*Forge of Aeons Forge-Tools- (Item, Antiquity, Fire & Time & Glory & Flux, 1,000,000,000 Gold)
(Owned by the Forge of Aeons)

%*Forgestoker's Keyrod- (Weapon, Spear, Fire & Energy & Atomic, 250,000,000 Gold) +250,000 Melee Attack, All Zones of Fire, Energy, or Atomic that wielder creates have a non-stacking effect attached to them that stops the first attempt to destroy them that is made by a source below Level 90 that is not 20 or more Levels greater than wielder, Wielder may spend an action to create a Zone of Fire, Energy, or Atomic, Wielder gains +250,000 to all stats while in a Zone of Fire, Energy, or Atomic, Effects wielder attaches to Zones of Fire, Energy, or Atomic deal 250,000 additional Damage, Wielder must be Level 50 or greater
(owned by kit)

%*Fourth Voice of War- (Consumable, Magic Item, Fire, 50,000,000,000 Gold) (owned by unknown, probably those awesome orcs)

%*Franksmogottin, the Shark-Terrifying Beard- (Accessory, Bioaugmentation, Physical & Water & Psychic, 3,000,000 Gold) Wielder gains a 200% chance of inflicting Confusion: Fear on entities whose name includes 'Shark'

%*Frederick the Laser Bison- (Pet, Animal, Technology, 7,000,000 Gold)
Level 7
HP- 21,510
MP- 18,860
STR- 725
AGI- 528
CON- 736
MIN- 415
SPI- 670
XP- 322,321,000
XP Needed- 45,000 (Standard Multiplier x3)
Minimum Level- 1
Defense- 700, +900 against Technology, +900 against Aliens, +900 against Time
Defense against Stat Damage- 70
Critical Chance- 11%
Resilience- 12%
To Hit- 109%
Dodge- 7%
Resistances and Immunities- 60% Technology Resistance, 60% Time Resistance, 40% Magic Weakness
Prime Attribute- Strength or Spirit or Constitution
Constant Effects-
Chronomantic Lockdown- At the start of each round, possessor has a 5% chance of cancelling any actions suspended by opposing individuals no more than 5 levels above possessor who are not above level 80, Constant Effect
Time-Shielded Protection Zone- All allies who would be affected by negative status effects that deal any form of damage every round or action instead take said damage every other round or action, respectively, Constant Effect
Might Be Magical- Possessor may become Magic element and have his Technology Resistance become Magic Resistance and his Magic Weakness become Technology Weakness, or vice-versa, at the start of any action, Constant Effect
Time-Defying Fortitude- Possessor gains +10,000 HP, Constant Effect
Wounds Dispersed Across Multiple Timelines- Possessor gains +10,000 HP, Constant Effect
Abilities-
BISON HEADBUTT!- 1,810 Damage, 20% inflicts Fatigue: Stun, 15% inflicts Confusion, Physical, 0 MP
Laser Eyes- 2,100 Damage, may inflict 2 hits divided among 2 and deal 3/4 damage, Technology or Magic, 0 MP
Glare- 50% inflicts Confusion: Fear, 35% inflicts Charm: Impressed, Earth, 900 MP
Wisdom of the Elders- +150 MIN, stacks 5 times, Magic, 500 MP
Laser that Hits Next Week- 3,500 Damage, pierces 1,000 Defense, this attack is suspended for 7 rounds when used, Technology or Magic, 1,900 MP
Mega Laser Eyes- 6,000 Damage, may inflict 1 hit against 4 and deal 3/4 damage, may inflict 4 hits divided among 4 and deal 1/2 damage, Technology or Magic, 2,500 MP
Haste Glare- Inflicts Augmented: Haste, Technology or Magic, 2,500 MP
Slow Glare- Inflicts Impaired: Slow, Technology or Magic, 2,500 MP
(owned by Kit)

%*Freeze the Stars- (Spell, Astral Magic, Ice, 2,000,000 MP, 1,000,000,000 Gold) Creates a Persistent Enchantment called The Stars Have Frozen; said Persistent Enchantment's removal condition is the spending of 500,000 actions by Solar beings over level 60, or the spending of 100 actions by Solar Beings who are above Level 80, or the spending of 1 action by an individual over Level 100; All Astral Beings and Solar Beings in this thread are afflicted with Frozen: Cubed at the start of every round, All individuals in this thread are afflicted with Frozen at the start of every round, All Astral Magic spells in this thread become solely Ice element, All Solar Beings in this thread become solely Ice element, All damage dealt by Solar Beings in this thread becomes solely Ice element; This spell takes 200 consecutive actions to cast, any individual above Level 80 may spend an action to make this spell uncastable so long as this spell's owner is of lower level than said individual and no individual of higher level than said individual has spent any actions to cast this spell, this spell, across all copies, may be cast only once per thread; This spell's effects cannot be cancelled by its caster and do not take a buff slot; This spell has often-intense RP effects; Keep track of the casting count on this, stuff may start happening once it hits various values; Though non-unique, copies of this spell should be tracked separately
Casting Count: 0 (Owned by Mreau)

%*Frizboppa- (Pet, Humanoid, Magic, Lv.1, 10,000 Gold)
HP- 225
MP- 222
STR- 13
AGI- 9
CON- 9
MIN- 7
SPI- 5
Fame- 1
XP- 0
XP Needed- 25 (Standard Multiplier x1/4)
Minimum Level- 1
Defense- 9
Defense against Stat Damage- 0
Critical Chance- 0%
Resilience- 0%
To Hit- 99%
Dodge- 0%
Resistances and Immunities- None
Prime Attribute- Lowest Stat
Constant Effects-
Failed Apprentice- Possessor obtains 5 less XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy, Constant Effect
Balding- Possessor's Charm infliction chances are reduced by 5%, Constant Effect
Spectacularly Uncoordinated- Possessor obtains -25% Dodge, -25% Critical, and -25% To Hit, Constant Effect
Midget Gnome- Possessor obtains +35% Dodge, -5 STR, -125 HP, and -5 CON, Constant Effect
Unlucky- Possessor obtains -15% Dodge, -15% Critical, -15% Resilience, and -15% To Hit, Possessor is afflicted with Hexed at the start of each round, Constant Effect
Abilities-
Try To Use A Knife Without Cutting Self Accidentally- 30 Damage, 5% inflicts Wounded: Bleeding, 75% targets caster, Physical, 0 MP
Try Alchemy- 50 Damage, 50% inflicts Dissolving, 90% targets caster, Fire & Acid, 0 MP
Really Awkward Wink- 1% inflicts Charm, 50% this action fails, Darkness, 0 MP
Fridazzle Lights- 1% inflicts Confusion, 50% this action fails, Magic, 0 MP
Fall Into Random Person- 25 Damage, targets a random individual, Physical, 0 MP
(Owned by Celestine)

%*Frozen Corpse of the Liquor Dragon- (Item, Antiquity, Water & Ice, 5,000,000 Gold) (No Longer Exists- Thawed and Drunk by Darston and Salkat)

%*Frost Witch's Magic- (Accessory, Other: Mystic Infusion, Ice, 1,250,000 Gold) +1,800 Magical Attack, Wielder becomes Ice element, Wielder's Magical Attack actions may become solely Ice element, Wielder's Ice element actions deal an additional 10% damage (to a max of 5,000,000 added damage), 20% inflicts Frozen, 30% Ice Resistance, 50% Frozen Resistance, 100% Fire Weakness

%*Funeral Barge of Torgund Wyrm-Killer- (Accessory, Container, Fire & Water & Faith & Destruction, 4,100,000,000 Gold) Once per thread, when wielder dies, wielder may choose to become unable to be resurrected by sources below Level 80, and, if wielder does so, wielder's allies obtain a non-stacking buff that provides +410,000 to all stats and +80% Critical that lasts 40 rounds, Wielder must be Level 60 or greater
(Owned by Kit)

%*Galaxy's Crucible- (Weapon, Staff, Fire & Astral, X Gold) +(Wielder's Spirit x 4) Magical Attack, (Wielder's Level x 2)% Critical, +(Wielder's Level x 2)% Critical, Wielder's Base SPI is doubled while wielder is attacking, Damage dealt by wielder may become solely Fire element, Wielder's actions may become solely Fire element, Wielder's cap-determining stats are doubled as a non-stacking effect, Wielder ignores the Resistance, Immunity, Reflection, and Absorption of Fire, Wielder ignores the ignoring of wielder's ignoring the Resistance, Immunity, Reflection, and Absorption of Fire, Wearer's per-item Magical Attack bonus cap becomes 4x the relevant stat, Damage dealt by wielder cannot be healed by sources below wielder's Level, Wielder may spend an action to destroy all Zones, Terrains, and Phantom Terrains, Wielder's attacks that incorporate wielder's Magical Attack bonus may gain '1 hit against all opponents', Wielder reflects debuffs that would reduce wielder's Level, Level Damage, and Level Drain, Wielder's Defense is multiplied by .0125, Wielder may inflict Instant Death and Smitten: Great Atrocity on Aliens when they are summoned, This item additionally possesses the subtype Wand, Wielder must possess the award 'Scourge of the Alien Wars' or the award 'Defeated General Redscar in One-on-One Battle'
(Owned by the Roulette Master)

%*Ganseed's Index of Collected Nexii and the Arena Members that Inhabit Them- (Accessory, Tome, Time & Spatial & Dopple & Flux, 500,000,000 Gold) Wielder may spend an action to apply a non-stacking buff to an allied BA Member (including wielder if wielder is a BA Member) or a debuff to (an opposing BA member who is not higher Level and who does not have a higher Tier-ability of the Channeler class than wielder) that redistributes its possessor's base stat points, to a minimum of 1 in a stat, with all points having to be assigned, with a max of 10 points added to or removed from a single stat (with this max increased to 15 points if wielder is a Living Treasure), with only stats the character in question possesses being selectable, which optionally makes its possessor solely a single element selectable by new BA Members and which optionally makes its possessor solely a single entity subtype that is selectable by new BA Members, Wielder must be Level 40 or greater
(Owned by Kit)

%*Gardening Emmanuel- (Pet, Human, Earth, Lv.59, 85,470,000 Gold)
HP- 4,600,000
MP- 3,850,000
STR- 57,000
AGI- 43,500
CON- 53,500
MIN- 45,500
SPI- 48,000
XP- 0
XP Needed- 332,800,000 (Standard Multiplier x2, bumped to x40 for level 59)
Defense- 21,000, +160,000 against Plants
Defense against Stat Damage- 2,800
Critical Chance- 68%
Resilience- 73%
To Hit- 163%
Dodge- 55%
Resistances and Immunities- 80% Plant Resistance, 60% Darkness Resistance, 60% Earth Resistance, 60% Corruption Resistance, 60% Agony Resistance, 60% Destruction Resistance, 60% Devastation Resistance, 100% Voidstruck Resistance, Reflects Awestruck, Voidstruck Immunity, Immune to minor status effects from sources below Level 80, 118% Minor Status Effect Resistance, 70% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Strength or Spirit
Constant Effects-
Just Can't Be Beeten- Possessor has a 60% chance of immediately being resurrected after being killed by a lower level source, to a max of 30 times per thread, Constant Effect
Treelly Knowledgeable About Plants- Possessor's Plant allies gain +15,000 to all stats, with this bonus being unable to raise their stats above 100,000, Constant Effect
Cultivate Purity- Possessor's Plant allies gain immunity to minor negative status effects from sources below possessor's Level that are below Level 80, Constant Effect
Nutty About Nut-Rition- Possessor gains +1,500,000 HP, Possessor's allies have a 90% chance of being cured of all minor and moderate negative status effects they possess that come from sources below Level 80 at the start of each round, Constant Effect
Savior of Plants- Possessor's Plant allies may not be prevented from being resurrected by individuals below Level 80, Constant Effect
Crown of Thorns- Possessor may deal 500,000 Flat Earth element Damage and may have a 150% chance of inflicting Wounded on any individual who targets possessor with an offensive action at the end of said action, Constant Effect
Guarded by the Generous Gifts of the Gods of Good and Grain- Possessor is Immune to individuals below Level 20, gains +60,000 to all stats, and gains +120,000 Defense, Constant Effect
Indexed Effects-
Owns Rare and Exotic Plants- Possessor counts as being worth 1,000,000 additional Gold, Constant Effect
Speak to Plants- Possessor may ignore the status effect Immunities of Level 1 Plants, Constant Effect
Impress Impressed Plants- Whenever possessor or one of possessor's allies inflicts Charm on a Plant, possessor may choose to inflict Invigorated on said plant, Constant Effect
Familiar with Plants of Some Import- Possessor is afflicted with Elevated at the start of each battle, Constant Effect
Powerwalk through Plants- Possessor gains 80% Dodge while possessor has two or more Plant allies, Constant Effect
Am-Bush Ambush- Possessor may choose to count as a Plant instead of possessor's standard subtypes on the first round of battle, Possessor gains +5,000 to all stats as a non-stacking buff on the first round of battle if possessor chooses to do so, Constant Effect
Phone that can Call Plants- Possessor may target allied Plants in other battles that do not contain opponents that are Level 40 or greater, Constant Effect
Become Tall as a Beanstalk- Possessor may, at the start of any round, choose to gain +700,000 HP, +11,000 CON, to deal full Damage to targets in the back row who are below Level 40, and to count as 5 individuals in possessor's row for row-order purposes, Constant Effect
Hole-ier Than Thou- Possessor may, at the start of any action, choose to set possessor's Dodge to a value equal to ((The highest Dodge value of any of possessor's opponents who are below Level 40) + 1)%, to a max of 100%, Constant Effect
Turnip Unexpectedly- Possessor's equipper has an 100% chance of gaining an extra action immediately after any action that equips possessor, Constant Effect
Added Effects-
Has Breathed In Murlakro's Breath- +5,000 Max MP, This ability does not persist through combos, Constant Effect
Abilities-
Green Thumb- 1,350,000 Damage, Heals, Only affects Plants, Earth, 0 MP
Drain Flowers- 250,000 Damage, Deals HP Drain, Only affects Plants and caster, May not deal drain to caster, Earth, 0 MP
Green Elbow- 68,000 Damage, Only affects non-Plants, Earth or Earth & Physical, 0 MP
Hot Potato Toss- 56,000 Damage, 140% inflicts Burning, Fire & Earth, 8 MP
Please Don't Bug Me!- Caster gains 45% Insect Resistance, does not stack, Air, 100 MP
Power Plant- 1,350,000 Damage, Heals MP, Only affects Plants, Electrical & Magic, 100 MP
Can Yew Please Do Me a Favor?- 160% inflicts Charm, Earth, 134 MP
Prepare for the Beet-Down- 60,000 Damage, deals no actual damage, instead reducing target’s Defense by the amount of damage that would be dealt for purposes of caster’s allies’ actions until either caster’s next action or two rounds have passed, if this debuff is stacked at least three times, its target does not get damage reduction benefits from being in a specific row, stacks 10 times, Physical, 3,000 MP
Grow Fruits of the Spirit- 900,000 Damage, Heals, Cures all minor and moderate negative status effects, Light & Earth, 100 MP
Plant Seeds of Virtue- Target has a 160% chance of being afflicted with Charm at the start of every round, does not stack, Has RP effects, Light & Earth, 500 MP
Resurrect Plants- Caster resurrects target Plant that was killed by a source below Level 80, May be cast a max of 15 times per thread, Light & Earth, 50,000 MP
Scythe Which Separates the Wheat from the Chaff- 80,000 Damage, Deals Healing to caster's allies, removes one buff from a source below Level 80 from opposing targets below Level 80, removes one debuff from a source below Level 80 from allied targets, Physical & Earth & Light & Darkness, 100,000 MP
Indexed Abilities-
Animate Plants- Target Plants are cured of Paralyzed and are afflicted with Invigorated: Zesty, 1 hit against 30, Light & Earth, 30,000 MP
Summon Lesser Treant- Caster summons one Level 20 Lesser Treant from the Zoo Record, Max 1 summoned, Earth, 40,000 MP
Summon Fruit Dragon- Summons 1 Fruit Dragon from the Enemy List, Max 1 Summoned, Earth, 55,000 MP
Trow-Slaying Trowel- 22,000 Damage, 50% inflicts Entombed, target may not regenerate if target is below Level 40, Physical & Earth, 30,000 MP
Sprinkle in Some Season-Ing- 70,000 Damage, Heals HP, targets, if Plants, may choose to count Call Unto Seasons: Spring, Call Unto Seasons: Fall, Call Unto Seasons: Winter, Call Unto Seasons: Summer, and / or Call Unto Seasons: Some Odd Blue Season as having been cast one additional time, Ice & Energy & Electrical & Acid & Magic, 40,000 MP
Branch Out and Learn New Skills- Caster gains a buff that causes caster to possess 1 ability from every base class, does not stack, Ignores inappropriate classes as an RP effect in RP threads, Psychic & Earth, 200,000 MP
Please Leaf Me Alone- This ability may only be used as a counter, All spells and abilities that target uses that affect caster have their MP costs raised by 50,000 if they are already at least 1, stacks 200 times, Earth, 50 MP
Pull Extra Lucky Clovers Out of His Pockets- Targets are afflicted with Favored and obtain a non-stacking buff that provides +7% Dodge, +7% To Hit, +7% Critical, and +7% Resilience, Light & Earth & Fortune, 40,000 MP
Prune Organizational Branches- 150,000 Damage, Only affects Large Structures, target obtains -3,000 to all stats as a debuff that stacks 5 times, Physical & Psychic & Air, 70,000 MP
Promote Plants in His Owner's Garden- Inflicts Elevated on target Plants, 1 hit against 300, Earth & Air, 100 MP
Seal Blossom- 80% inflicts Awestruck: Sealed on Plants, Target Plant below Level 40's actions have a 50% Chance of failing to work, with things that would occur before and after said actions still occurring, Earth & Light, 240,000 MP
Leaf That One to Me- Target, if below Level 40, deals half Damage to individuals who are not caster if target and caster are in the same battle and both alive, Caster if below Level 40 and in the same battle as said target while both are alive, may not target individuals other than itself and said target, does not stack on caster, on the same target, or on multiple non-caster targets at once, Earth & Spatial, 250,000 MP
Exploding Oasis Trap- 40,000 Damage, 60% inflicts Confusion: Surprised, 1 hit against 300, deals 1/2 Damage, Fire or Fire & Earth & Water, 197,000 MP
Make Like A Tree- Caster exits this thread, Caster may not be stopped from leaving battle or the thread by sources below (caster's Level + 20, to a max of 100), Earth, 80 MP
Sea the Forest for the Trees- 80,000 Damage, Only affects Plants that are Units and are below Level 80, Targets become solely Water element and cannot take more than one action per round, with things that would occur before and after skipped actions still occurring, Caster must have two or more Plant allies to cast this, Water, 200,000 MP
Grow Solar Fruit- Heals target Solar Being for 2,000,000 HP and 1,000,000 MP or heals target Light-element individual for 200,000 HP and 100,000 MP or heals target non-Darkness-element individual for 20,000 HP and 10,000 MP, Light & Earth, 2,000,000 MP
Ripe Old Age Ray- Target willing individual is afflicted with Fatigued: Elderly, and, if said infliction is successful, obtains +7,000 MIN and SPI as a non-stacking buff and is then afflicted with Elevated, Earth & Time, 65,000 MP (Indexed at Level 41)
Mow-Tivational Shout- 36,000 Damage, this action gains +90% Critical against Plants, if this action kills an opposing Plant, all of caster's allies are afflicted with Invigorated and Invigorated: High Morale, Physical & Sonic, 110,000 MP (Indexed at Level 45)
Blessed Flax Cannon- 77,077 Damage, this action gains +77% Critical, Technology & Earth & Hope, 250,000 MP (Indexed at Level 55)
Sage Advice- +10,000 MIN, stacks 5 times, Psychic or Earth or Magic, 250,000 MP (Indexed at Level 55)
Power of Honesty: Till It Like It Is- Caster scans the stats of all opponents, Caster removes all Illusion Magic buffs and debuffs from sources below Level 80 from all individuals in the same battlespace, Earth & Light, 250,000 MP (Indexed at Level 55)
Cook Steel Sunflower-Seed Bun Burger Supreme- 600,000 Damage, Heals, Cures 1 debuff from a source that is a non-allied Plant or Insect that is below Level 50, Metal & Earth, 250,000 MP (Indexed at Level 55)
Resuscitate the Forest's Heart- Caster, to a max of once per thread, resurrects all allied Plants that were killed by sources below Level 60, Earth & Electrical, 1,000,000 MP (Indexed at Level 59)
Lily Cricifix Attack- 15,951 Damage, caster chooses a row-order formation when performing this action, if said row-order formation has three or more rows, said action gains 1 hit against 1 target in each row that is not the row directly before the furthest-back row, which it instead gains 1 hit against 50 targets in; this action summons 3 Plants whose name includes 'Lily' that are below Level 50 that are normally fightable for drops on the Enemy List unless its performer or its performer's controller already possesses at least 3 such summons before said action, Max 5 summoned, This action gains 'heals' against allied targets if caster possesses at least one ally that is a Plant that is Level 5 or greater, this action inflicts Elevated and Favored on up to 5 chosen targets if its caster possesses at least 3 allies who are Plants whose name includes 'Lili' or 'Lily' at the beginning of said action, 100% inflicts Confusion: Berserk on targets that are Daemons, Devils, or Demons unless the current round of battle's number is 6, Light & Earth, 300,003 MP (Indexed at Level 59)
Enhancements-
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Others-
1 Fame
"The ability to learn some higher-level techniques more easily"
Awards-
Participated In The Quest 'A Phonecall from Donna'
Fought the Ascendants of the Fourth Ascension as Part of the Three of Swords Corporation
(Owned by Cael)

%*Gardening Manuel- (Pet, Human, Earth, Lv.14, 470,000 Gold)
HP- 110,000
MP- 105,000
STR- 3,150
AGI- 2,300
CON- 2,900
MIN- 2,150
SPI- 2,600
XP- 58,000
XP Needed- 90,000
Defense- 1,850, +1,850 against Plants
Defense against Stat Damage- 280
Critical Chance- 19%
Resilience- 20%
To Hit- 116%
Dodge- 113%
Resistances and Immunities- 70% Plant Resistance, 50% Darkness Resistance, 20% Earth Resistance
Prime Attribute- Strength
Constant Effects-
Am-Bush Ambush- Possessor may choose to count as a Plant instead of possessor's standard subtypes on the first round of battle, Possessor gains +1,500 to all stats as a non-stacking buff on the first round of battle if possessor chooses to do so, Constant Effect
Just Can't Be Beeten- Possessor has a 25% chance of immediately being ressurected after being killed by a lower level source, to a max of 30 times per thread, Constant Effect
Turnip Unexpectedly- Possessor's equipper has a 20% chance of gaining an extra action immediately after any action that equips possessor, Constant Effect
Treelly Knowledgeable About Plants- Possessor's Plant allies gain +500 to all stats, with this bonus being unable to raise their stats above 2,150, Constant Effect
Added Effects-
Has Breathed In Murlakro's Breath- +5,000 Max MP, This ability does not persist through combos, Constant Effect
Abilities-
Green Thumb- 50,000 Damage, Heals, Only affects Plants, Earth, 0 MP
Green Elbow- 6,500 Damage, Only affects non-Plants, Earth or Earth & Physical, 0 MP
Roselove Whip- 6,800 Damage, 50% inflicts Charm, this attack's Prime Attribute is Agility, Earth or Earth & Physical, 0 MP
Hot Potato Toss- 4,789 Damage, 25% inflicts Burning, Fire & Earth, 8 MP
Leaf Me Alone- This ability may only be used as a counter, All spells and abilities that target uses that affect caster have their MP costs raised by 5,000 if they are already at least 1, stacks 200 times, Earth, 50 MP
Make Like A Tree- Caster exits this thread, Earth, 80 MP
Deflowering Gaze- 3,000 Damage, 30% inflicts Charm on non-Plants, May deal no damage to non-Plants, deals 200% damage to Plants, to a max of 3,000,000 additional damage, Earth & Fire, 80 MP
Don't Bug Me!- Caster gains 30% Insect Resistance, does not stack, Air, 100 MP
Power Plant- 50,000 Damage, Heals MP, Only affects Plants, Electrical & Magic, 100 MP
Get Someone Lei'd- +1,500 to all stats, target gains 30% Minor Status Effect Resistance, does not stack, lasts 15 rounds, Earth & Light, 100 MP
Display His Impressively Sized Mushroom- 50% inflicts Charm: Impressed, Earth & Darkness, 100 MP
Promote Plants in His Owner's Garden- Inflicts Elevated on target Plant, Earth & Air, 100 MP
Palm Palm- 4,000 Damage, This ability naturally Heals Gold Damage using its Damage value and the standarad damage formula and does not naturally inflict HP Damage, Earth, 100 MP
Can Yew Do Me a Favor?- 60% inflicts Charm, Earth, 134 MP
Cause People to Pine for Him- 60% inflicts Charm: Lust, Fire & Earth, 85 MP
Potato-Based Spy Network- Scans target's stats, Earth, 10 MP
Prepare for the Beet-Down- 4,500 Damage, deals no actual damage, instead reducing target’s Defense by the amount of damage that would be dealt for purposes of caster’s allies’ actions until either caster’s next action or two rounds have passed, if this debuff is stacked at least three times, its target does not get damage reduction benefits from being in a specific row, stacks 10 times, Physical, 3,000 MP
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
(Turned into Gardening Emmanuel)

*Gar-Handrach's Stones- (Spell, Wizard Magic, Earth, 6,000 MP, 60,000,000 Gold) +60,000 Ranged Attack, +60,000 Magical Attack, Caster gains +2,000 STR and +2,000 CON as a buff that stacks 3 times (owned by Charming)

%*Gavel of Ureshkilon- (Weapon, Mace, Law & Metal, 280,000,000 Gold) +280,000 Melee Attack, Wielder's 'Melee Attack' actions may, as a non-stacking debuff, remove one ability or Constant Effect from each of their targets that is below Level 80 that is not higher Level than wielder (Owned by Lili von Mion)

%*Gehlblanze Var-E- (Weapon, Sword, Mystic & Time & Destruction, 185,000,000 Gold) +185,000 Melee Attack, +185,000 MIN, +185,000 SPI, +1,850,000 MP, Wielder's 'Melee Attack', 'Attack with Finesse', 'Powerful Attack', and 'Melee Overdrive' actions deal both HP Damage and MP Damage, Wielder has a 5% chance of gaining an additional action each round (with this action being a bonus action that is placed in turn order normally) (Owned by Zwei/Vashna)

%*Gelbenmarnos, the Wind which Whispers Knowledge- (Weapon, Force, Air & Knowledge & Good, 51,125,000,000 Gold) +50,100,000 Ranged Attack, +50,100,000 Magical Attack, +51,125,000 AGI, +50,300,000 MIN, +50,300,000 SPI, Wielder's 'Mental Overdrive' actions may use Spirit as their Prime Attribute, 1 hit against 5,000,000,000,000, Wielder may, at the start of any round or any action, scan the stats of any number of individuals in any number of battlespaces, Wielder's scan attempts cannot fail against entities below Level 99, Wielder may choose to count as having scanned the stats of any individual below Level 99, Wielder is Immune to Illusion from sources below Level 85, 40% Mystery Resistance, Wielder may choose for wielder's allies to be able to choose before any of their actions to obtain a buff that stacks 200 time that makes its possessor count as having scanned the stats of a chosen entity below Level 99 that is below their Level, Wielder counts as possessing 25 additional abilities from each class wielder possesses the classname ability in for non-prerequisite purposes, Wielder gains +250,000 MIN and +500,000,000 MP at the start of each round as a non-stacking buff, Wielder is Immune to sources below Level 60, Wielder must be Level 80 or greater and must possess either the abilities 'Grandmaster Force Training', 'Master Knowledge Synchronization', and 'Expert Good Synchronization' or the award 'Granted the Wind Which Whispers Knolwedge by Elsie Phaeduras'
(Owned by Celas)

~%*Gemstone Bearing Ameryu's True Name- (Bound Permanent Consumable, Jewel, Electrical, X Gold) Teaches user 'May Summon Ameryu the Storm-Born' (Owned by Kazivon)

%*Gemstone of Rhuuv- (Accessory, Jewelry: Crystal, Fire & Spatial, 280,000,000 Gold) Whenever an entity below Level 80 would summon a Fire element entity or a Malevolent Planar entity, wielder may instead choose for wielder to summon a Demon of equal or lower Level, Max 200 summoned, Wielder must be Level 40 or greater and must either be a Demon or possess the ability 'Adept Demonologist Knowledge' (Owned by Tolva)

%*General Shalgai's War Fan- (Weapon, Fan, War, 1,910,000 Gold) +2,140 Melee Attack, +480 Ranged Attack, +2,310 Magical Attack, +2,100 Defense, +2,300 MIN, +700 SPI, +80 to all stats, Wielder's Leadership spells that boost stats do so by an additional 80 points for wielder's allies, Wielder's Leadership spells cost 12,000 MP less to cast, Any effect that heals HP or MP that has wielder as a source counts as an effect that can heal units, any unit pets or summons of wielder that have at least 50 thresholds count as if they have 5 more thresholds for turn-order purposes, Wielder's unit pets and summons deal double normal damage to Large Structures and units, to a max of 500,000 additional damage, Wielder's unit pets and summons get +500 Defense, Wielder and wielder's unit and Large Structure pets and summons may ignore effects attached to zones and terrain that come from sources below Level 30, Wielder's unit pets and summons that voluntarily switch rows gain an additional +500 Defense as a non-stacking effect until the end of the round, Wielder may, up to 5 times per thread as an action, pay 100,000 Gold to summon a Unit of Cavalry, Unit of Pikemen, or a Unit of Swordsmen (Owned by Kit)

%*Geddoe's Identification Papers for Cormanii VI Colony B on Cormani VI- (Accessory, Quest Item, Technology, 16,000 Gold) +1 HP (owned by Geddoe)

%*Geddoe's List of Charity Destinations- (Accessory, Quest Item, Light & Air & Earth & Fire, 600 Gold) +1 SPI (owned by Geddoe)

~%*Genocide, Spiral Relic- (Accessory, Other: Relic, Atomic, X Gold) +150,000 Magical Attack, 150% inflicts an instance of Poison: Irradiated that has a 1% per-round chance of wearing off instead of the usual chance for minor status effects, Wielder's 'Magical Attack' and 'Overdrive' actions deal an additional 200,000 Atomic element Damage, Wielder's 'Overdrive' actions may gain '2 hits against 100,000' and deal 1/4 damage, individuals killed by attacks involving this item may not be resurrected by sources below (wielder's Level +5, to a max of Level 71), Entities from the Enemy List that are normally fightable for drops of the same type as non-unique summons killed by attacks that wielder performs that incorporate this item may not be summoned again by the same individual that summoned them, Entities from the Enemy List that are normally fightable for drops of the same type as non-unique summons killed by attacks that wielder performs that incorporate this item may not be summoned by individuals below Level 71 and are considered to no longer be present on the Enemy List, with said effect being a global effect that stacks 200 times that is neither a buff or debuff that does not wear off between battles that may be ignored by individuals who are Level 71 or greater or who are individuals who possess the ability 'Genesis Archiect' and may be removed by an individual who is Level 80 or greater or possesses the ability 'Adept Life Synchronization' spending an action, this item possesses the subtype Ioun Stone, Has often-intense RP effects on some mod-run worlds and sometimes ceases to function entirely outside them in RP threads, wielder must be above Level 40

%*Gerome Lewis's Bag Full of Spare Quick-Fix Timelines- (Weapon, Deadly Item, Time & Wonder & Warding, 2,200,000,000 Gold) Whenever an individual in the same battlespace as wielder would be afflicted with Suffocation: No Future, wielder may immediately cure it, Whenever an individual in the same battlespace as wielder would be afflicted with a Time or Time Magic debuff from a source that is not greater Level than wielder that is not greater than Level 99, wielder may immediately cure it, Wielder must be Level 60 or greater and must possess the ability 'Expert Healer Magic Attunement', the ability 'Expert Tool Training', the ability 'Expert Time Synchronization', or the award 'Acquired Gerome Lewis's Bag Full of Spare Quick-Fix Timelines', Has RP effects

~%*Ghost's Shrieking End- (Accessory, Ring, Aether & Agony, 50,000,000 Gold) Wearer deals an additional +500,000 uncapped Damage against targets possessing either the Constant Effect 'Fully Disembodied' or the Constant Effect 'Incorporeal', Wearer ignores the Constant Effects 'Fully Disembodied' and 'Incorporeal', (Wearer may not deal Healing to individuals with the Constant Effects 'Fully Disembodied' or 'Incorporeal', cause said individuals to Regenerate, or Resurrect said individuals) if wielder is Level 60 or lower, Wearer inflicts Instant Death as an effect that ignores Resistances and Immunities of individuals below Level 70 on individuals with both the Constant Effect "Fully Disembodied" and the Constant Effect "Incorporeal" who are below Level 70 (Owned by Tolva)

%*Giant Mace from the Demotaur's Lair- (Weaponx2, Mace, Darkness & Physical, 15,000,000 Gold) +35,000 Melee Attack, 60% inflicts Wounded if wielded by a Monster (Owned by Alrick)

%*Giant Metal Triangle Key on a Pole- (Weapon, Polearm, Magic & Fire, 1,800 Gold) +25 Melee Attack, 5% Fire Resistance (Owned by Firenza)

%*Giles- (Pet, Immortal, Wealth & Spatial, Lv.39, 110,000,000 Gold)
HP- 4,950,000
MP- 6,000,000
STR- 101,000
AGI- 107,000
CON- 92,000
MIN- 112,000
SPI- 105,000
XP- ?
XP Needed- 49,200,000 (Standard Multiplier x6, Power x9, Raised to x180 to bypass Level 40 cap)
Minimum Level- 1
Defense- 27,000, +120,000 against Time, +120,000 against Psychic, +120,000 against Wealth, +120,000 against Spatial
Defense against Stat Damage- 9,800
Critical Chance- 125%
Resilience- 120%
To Hit- 250%
Dodge- 160%
Resistances and Immunities- 40% Time Resistance, 40% Wealth Resistance, 40% Spatial Resistance, Immune to Fatigued, Poison, Diseased, Confusion, Charm, Pain, Suffocation, and Vanished, Immunity to Minor and Moderate Status Effects
Prime Attribute- Mind + Any One Other
Constant Effects-
It's Giles!- Everyone on both any side of battle is Immune to Fatigued, As an RP effect no one can be tired when Giles is around!, Constant Effect
I am the Evermason! (Member of the High Evermasons Society)- All allies Golomancy spells cost half their normal MP cost, All Golems allied with possessor gain +300,000 HP and +7,000 to all stats, does not stack, Constant Effect
Space-Warping Hands- Possessor may target and deal damage to any row in battle, Possessor may target individuals in other battles in the same thread who are below Level 60 or are willing, Constant Effect
Classy Butler- Possessor's controller may bring 10 unequipped items into threads, Possessor's controller's items may not be destroyed by sources below Level 60, Constant Effect
These are the Hands that Built this City- Possessor's Large Structure allies gain +3,000,000 HP, +30,000 Defense, and +7,000 to all stats, does not stack, Constant Effect
Echo of the Architect's Powers- Possessor gains +12,000 to all stats, Possessor's Damage-dealing actions may deal an additional 28,000 Damage if possessor chooses such, Constant Effect
Abilities-
Mana-Displacing Strike- 90,000 Damage, deals both HP and MP damage, Spatial, 0 MP
Loads of Resources- Creates a temporary item that is identical to any item for sale in the Shop that is worth below 39,000,000 Gold that vanishes at the end of this thread, Wealth, 0 MP
Aura of Solitude- 10% inflicts Vanished, -60% To Hit against caster, does not stack, activates as a counterattack and cannot be used otherwise, Spatial, 0 MP
Space-Distorting Beam- 80,000 Damage, -15% To Hit, -15% Dodge, stacks 5 times, Spatial, 3,000 MP
Battlefield Inversion- Switches the rows of any number of targets, Spatial, 20,000 MP
Perhaps Some Tea?- 350,000 Damage, Heals, Cures any one minor status effect, Wealth & Earth & Water, 2,200 MP
Gild- +15,000 to all stats, inflicts Elevated, stacks 3 times, Wealth, 15,000 MP
Remove!- Cures any five minor or moderate status effects from sources of any Level or debuffs from sources below Level 60, Spatial, 5,000 MP
Space Door- At the start of the next round, caster and any number of caster's allies may enter any other battle in the same thread that does not contain an individual of Level 80 or greater who objects provided that no Level of 80 or greater in any battle said individuals are leaving objects, or, if in a random quest, may leave the thread, Spaital, 750,000 MP
Spacewave- 88,000 Damage, Deals full Damage to the back row, 1 hit against 60, Spatial, 250,000 MP
And they Can Tear it Down- 38,000 Damage, deals double damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, Light & Physical or Air & Physical or Magic & Psychic or Water & Air or Ice & Earth, 1,000 MP
Architect's Construction- 1,000,000 Damage, Heals, only affects Large Structures, deals double Healing to Large Structures as an effect that does not stack with other effects that multiply Damage or Healing against Large Structures, Light & Physical or Air & Physical or Magic & Psychic or Water & Air or Ice & Earth, 1,000 MP
Space Replica- Target begins counting as present in two target battles, one of which must be a battle that target is currently in, with both instances of said target being the same instance for all traits other than location, with said effect not stacking and only being able to be applied to individuals who are below Level 60 or are willing, and with said effect not being able to place an individual into a battle in which an individual of Level 80 or greater objects, Spatial, 1,000,000 MP
Glorious Overcrash: I Am The Architect Of Nexus- Caster becomes Immune to Damage (including Stat Damage), Debuffs, and Negative Status Effects for 3 rounds, Non-Overcrash abilities do not cost caster MP to cast for 3 rounds, Caster's buffs cannot be removed without caster's permission by sources below Level 80, Caster's Golem and Large Structure allies are Immune to Damage (including Stat Damage), Debuffs, and Negative Status Effects from sources below Level 60 for 3 rounds, Universe, 1 MP, Reduces caster's MP to 0 for remainder of thread
(owned by Elyion)

%*Gingphatts Gigaplate- (Armor, Grand Armor, Warding & Earth & Physical, 2,000,000,000 Gold) +2,000,000 Defense, +2,000,000 Melee Attack, +2,000,000 CON, +20,000,000 HP as a non-stacking effect, 162% Resilience, +162% Reslience, Wearer's Resilience cannot be ignored by sources below Level 99, Wearer's Defense cannot be pierced by sources below Level 99, Damage dealt to wearer by counters by sources below Level 80 is halved, Wearer is Immune to sources below Level 60, Wearer must be Level 60 or greater and must possess the ability 'Expert Grand Armor Mastery' or 'Expert Warding Synchronization'
(Owned by the Roulette Master)

%*Giselle- (Pet, Human, Darkness, Lv.59, 70,000,000 Gold)
HP- 2,200,000
MP- 2,200,000
STR- 19,000
AGI- 18,000
CON- 18,000
MIN- 18,000
SPI- 18,000
Fame- 1
XP- 100
XP Needed- Max Level Reached (Standard Multiplier x1)
Minimum Level- 1
Defense- 12,000
Defense against Stat Damage- 1,400
Critical Chance- 62%
Resilience- 62%
To Hit- 162%
Dodge- 62%
Resistances and Immunities- Diseased Immunity, 118% Minor Status Effect Resistance, and 59% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Werebeast's Resistances- Possessor is Immune to individuals below Level 20 and gains 75% Physical Resistance, Constant Effect
Indexed Effects-
Diplomat's Apprentice- Possessor obtains 75 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Diplomat' that does not include 'Apprentice', Constant Effect (Indexed at Level 58)
Prostitute's Apprentice- Possessor obtains 75 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Prostitute' that does not include 'Apprentice', Constant Effect (Indexed at Level 58)
Diplomat- Possessor's Charm infliction chances are increased by 100%, Possessor counts as possessing the ability 'Diplomat' and the ability 'Adept Clothes Mastery', Constant Effect (Indexed at Level 59)
Prostitute- Possessor's Charm: Lust infliction chances are increased by 100%, Constant Effect (Indexed at Level 59)
Great At Riding- Steeds of which possessor is a passenger obtain +9,000 to all stats, Sources below Level 60 may not knock possessor out of Steed transformations or remove possessor from being a passenger of a Steed transformation without possessor's consent (excluding instances in which possessor is a passenger of a Steed transformation that stops possessing a passenger capacity, dies, or is removed from battle), Constant Effect (Indexed at Level 59)
Has Stances- Possessor may enter any one stance (or exit all stances) at the start of each round or before possessor's first action of each round (but not both on the same round), Possessor may be in one stance at a time, Constant Effect (Indexed at Level 59)
Wererat Form- Possessor gains +20% Dodge, +6,000 STR, and +6,000 AGI, Possessor gains the subtype Shapeshifter, the subtype Humanoid, and the subtype Animal, Stance Ability (Indexed at Level 59)
Rat Form- Possessor obtains +30% Dodge and +8,000 AGI, Possessor gains the subtype Animal, Stance Ability (Indexed at Level 59)
Hasty Cleanup Stance- Possessor may, once per round, remove a debuff from a source below Level 80 that is applied to one of possessor's allies immediately after its application, Stance Ability (Indexed at Level 59)
Covert Stance- Possessor obtains +35% Dodge and may not have its stats scanned by a source below Level 60, Stance Ability (Indexed at Level 59)
Abilities-
Dagger Stab- 35,000 Damage, 150% may inflict Wounded: Bleeding, this action deals 60,000 additional Damage to individuals who have not yet acted in the current battle, Physical, 0 MP
Dagger Toss- 35,000 Damage, this action gains +40% To Hit, this action deals full Damage to targets below Level 75 in the back row, Air & Physical, 0 MP
Refresh- 45,000 Damage, Heals, Cures up to 5 minor negative status effects, Darkness, 0 MP
Secret Wererat Magic: Form of Poison Mist- Caster obtains +50% Dodge against base-element-only actions that do not include the element Magic, Caster has a 150% chance of inflicting Poison and Diseased on each individual that conducts and offensive action that targets possessor at the end of each such action, does not stack, Air & Acid, 400,000 MP
Indexed Abilities-
Dodge- Caster gains +50% Dodge for 1 round, does not stack, Air, 0 MP (Indexed at Level 50)
Striptease Routine- 100% inflicts Charm: Lust, 1 hit against 50,000, Fire & Darkness, 20,000 MP (Indexed at Level 55)
Clean Up- Removes 3 debuffs from sources below Level 75, Air, 0 MP (Indexed at Level 59)
Sexy Moves- 100% inflicts Charm or Charm: Lust, Fire, 300 MP (Indexed at Level 59)
Dagger Barrage- 10,000 Damage, 2 hits against 500,000, this action's Physical & Air, 100,000 MP (Indexed at Level 59)
Werebeast Bite- 25,000 Damage, this action gains +40% Critical, 100% inflicts Diseased: Lycanthropy, 100% inflicts Confusion: Berserk, 100% may inflict Wounded, 100% may inflict Diseased: Infected Wound, Physical or Darkness, 150,000 MP (Indexed at Level 59)
Plague Wave- 1,200 CON Damage, 100% inflicts Diseased, 5% may inflict Plague, 1 hit against 5,000,000, Darkness & Magic & Acid, 150,000 MP (Indexed at Level 59)
Secret Wererat Magic: Call the Chittering Horde- 5,000 Damage, this action counts as coming from a Level 19 Animal, 50 hits against 5,000,000, Darkness & Earth, 400,000 MP (Indexed at Level 59)
(Owned by Nira)

%*Glenda Winters- (Pet, Human, Ice & Darkness, Lv. 73, 2,500,000,000 Gold)
HP- 3,650,000
MP- 3,650,000
STR- 23,900
AGI- 23,900
CON- 23,900
MIN- 23,900
SPI- 23,900
XP- X
XP Needed- X
Minimum Level- 1
Defense- 7,600
Defense against Stat Damage- 2,250
Critical Chance- 66%
Resilience- 66%
To Hit- 166%
Dodge- 66%
Resistances and Immunities- 146% Minor Status Effect Resistance, 73% Moderate Status Effect Resistance, 15% Major Status Effect Resistance, Instant Death Immunity
Prime Attribute- Strength
Constant Effects-
Magical Girl's Detransformed Self- The two versions of this item are enhanced differently and count differently for effects that are applied to them, This item may not be in the same thread as *Mystical Shinigami-Girl Glenda-Chan at the same time, This item shares experience with *Mystical Shinigami-Girl Glenda-Chan and the two items level up together, with this item being permenantly 7 Levels lower, Item Effect
Indexed Effects-
Pretty Moon-Flower Hair Ornament- Possessor gains +150 SPI, Constant Effect
Joined the Track Team and Immediately Became Its Best Member- Possessor's turn-order-determining stat sum is increased by 21,400 for turn-order-determining purposes, Constant Effect (Indexed at Level 72)
Abilities-
Cook- Creates 1 Meal Token, which sits on either caster, caster's controller, or one of caster's unique allies, this Meal Token may be consumed at the start of any round to Heal 2,800,000 HP, 2,800,000 MP, and 26,000 Stat Points to all stats, with said Healing being Flat Water & Earth element Healing, a max of 3,000,000 Meal Tokens may be created by caster at any one time, Water & Earth, 200 MP
Exercise- +4,300,000 HP, +20,000 STR, +20,000 CON, +20,000 AGI, stacks 5 times, Physical & Earth, 150 MP
Sweep Furiously- Removes up to 20 effects attached to up to 3 Zones, Terrains, or Phantom Terrains that come from sources equal to or below Level 71, Air & Physical, 150 MP
Indexed Abilities-
Take a Nap- 465,000 Damage, Heals HP, Heals MP, cures Fatigued then inflicts Fatigued: Asleep, Cures caster of Fatigued: Asleep at the start of the round in 4 rounds, affects caster only, Air & Magic, 0 MP (Indexed at Level 58)
Reluctantly Give Present- Takes an item from one willing target, gives said item to another willing target 1 or 2 rounds later at the start of the round, with said target being able to immediately equip said item or unequip one item and then equip said item in the vacated slot, Air & Fire, 300 MP (Indexed at Level 63)
Sullenly Don Swimsuit- Caster gains 80% Water Resistance and Drowning Immunity, 5% fails to work, followed by caster gaining an action after this action that must be used to perform the ability 'Slap' against caster's controller if possible, if caster is not in a Zone of Water and the terrain or phantom terrain is not Beach or Ocean, Water, 100 MP (Indexed at Level 68)
Henshin Sequence- Possessor becomes *Magical Shinigami-Girl Glenda-Chan and then is given an action, Mystic, 0 MP (Indexed at Level 68)
Slap- 61,000 Damage, Target cannot inflict Charm, does not affect targets above level 73, this debuff may be given a duration where it lasts 10 rounds or it may be permanent, Physical, 0 MP (Indexed at Level 72)
Study- +4,300,000 MP, +32,000 MIN, stacks 5 times, Psychic & Magic, 150 MP (Indexed at Level 72)
Others-
1 Fame
Awards-
Involved in Saving Jorge the Everyhand in the Second Eggman Quest on Noix
Was Involved in the Partially-Temporally-Shattered Conflict Against Eggxodia on Noix
(Owned by Aesir)

%*Mystical Shinigami-Girl Glenda-Chan- (Pet, Human, Darkness & Mystic, Lv. 80, 2,500,000,000 Gold)
HP- 10,375,000
MP- 10,375,000
STR- 125,050
AGI- 123,950
CON- 124,200
MIN- 123,625
SPI- 126,300
XP- 0
XP Needed- Max Level Reached (Standard Multiplier x3)
Minimum Level- 8
Defense- 48,000, +480,000 against Darkness, +480,000 against Light, +480,000 against Warding, +480,000 against Moon
Defense against Stat Damage- 21,040
Critical Chance- 129%
Resilience- 114%
To Hit- 214%
Dodge- 129%
Resistances and Immunities- Mystic Immunity, Light Immunity, Darkness Immunity, 90% Demon Resistance, 90% Undead Resistance, 90% Magic Being Resistance, 90% Monster Resistance, 90% Darkspawn Resistance, 50% Arch-Demon Resistance, 50% Outer Terror Resistance, 380% Minor Status Effect Resistance, 140% Moderate Status Effect Resistance, 60% Major Status Effect Resistance, Confusion Immunity, Instant Death Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Fog-Shrouded- Possessor gains +90,000 to all stats, Possessor gains +155% Dodge, Possessor counts as wearing Fog Boots, Possessor's controller must be wearing Fog Boots or possessor leaves the thread immediately, being afflicted with Vanished if unable to leave normally, Possessor may create a Phantom Terrain that is Fogsea at the start of battle, Possessor may create a Zone of Fogsea at the start of battle, Constant Effect
Emissary of Death- Possessor is Immune to individuals below Level 60, Possessor's Instant Death infliction chances are increased by 10%, Constant Effect
Slaying Scythe- Possessor gains +125% Critical, Possessor's abilities' Damage values are increased by 175,000 points, Possessor's Instant Death infliction chances are increased by 5%, Constant Effect
Death Comes Swiftly- Possessor gains +140,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Unavoidable- Possessor may not be Dodged by individuals below Level 85, Constant Effect
Finality- Individuals killed by possessor may not be resurrected by sources below Level 90, Constant Effect
Magical Girl's Transformed Self- The two versions of this item are enhanced differently and count differently for effects that are applied to them, This item may not be in the same thread as *Glenda Winters at the same time, This item shares experience with *Glenda Winters and the two items level up together, with *Glenda Winters being permanently 7 levels lower than this item, Item Effect
Abilities-
Moon-and-Spirit-Drinking Scythe- 144,000 Damage, inflicts HP Drain, MP Drain, and an amount of SPI Drain equal to 1/10 the HP Drain that would be dealt before Defense is factored in, Mystic or Physical or Physical & Magic or Physical & Light or Physical & Darkness, 0 MP
Reaping Blow- 165,000 Damage, 60% inflicts Instant Death, Inflicts Instant Death on non-unique targets below Level 80, inflicts Instant Death on targets below Level 60, Mystic or Darkness & Physical, 0 MP
Spiritual Restoration- 680,000 Damage, Inflicts Mind Restore, Stat Boost, and Mana Overdrive, Deals MP Damage, Heals MP, Magic, 0 MP
Expunge- 148,000 Damage, All debuffs and negative status effects inflicted by targets below Level 99 who are killed by this move are removed, Target may not be resurrected by sources below Level 99 if killed by this action, Mystic or Light or Darkness or Void, 5,000 MP
Core-Vanishing Strike- 33,000 CON Damage, 33,000 SPI Damage, inflicts Stat Drain: CON Drain, inflicts Stat Drain: SPI Drain, individuals killed by this action may not be resurrected by sources below Level 99, Mystic or Void, 60,000 MP
Fire of the Roorlong- 109,000 Damage, 275% inflicts Burning, 275% may inflict Voidstruck, 270% inflicts Manablasted: Mystic Overload, 270% inflicts Manablasted: Mystic Devestation, this ability re-casts itself 8 rounds after being cast if not cast again before that time, with this generating a new action instead of repeating an action, Targets dealt Damage by this action may not summon Undead or cast Necromancy spells, Targets killed by this action may not be resurrected by individuals below Level 99, 1 hit against 77,000,000, Fire & Ice & Mystic & Light & Darkness, 50% max MP
Glorious Overcrash: Invisible World- All individuals in battle who are wearing Fog Boots gain +200% To Hit, individuals in battle who are wearing Fog Boots gain +200% Dodge, Individuals who are wearing Fog Boots are immune to non-unique individuals below Level 80, The spells and abilities of individuals wearing Fog Boots cost 3,000,000 less MP, No zones, terrains, or phantom terrains that come from sources below Level 99 have any effect attached to them unless said effect is created by caster, The offensive actions conducted by wearers of Fog Boots gain '75% inflicts Instant Death' against non-unique individuals below Level 99 who are not wearing Fog Boots, Creates a Zone of Fogsea, this ability's duration may not be extended by sources below Level 80, lasts 5 rounds, Mystic, 1 MP, Reduces user's MP to 0 for remainder of thread and prevents user's MP from increasing above 0 for the remainder of thread, May not be used if possessor has 0 MP
Glorious Overcrash: Reaper's Verdict- Caster and caster's allies gain '100% inflicts Instant Death' for 3 rounds, Caster immediately gains 2 actions, This buff may not be extended or replicated, Mystic, 1 MP, Reduces user's MP to 0 for remainder of thread and prevents user's MP from increasing above 0 for the remainder of thread, May not be used if possessor has 0 MP
Indexed Abilities-
Hunter's Leap- Caster deals full damage to the back row, Darkness & Air, 0 MP
Alter Weakness- Changes target's Weakness to any one Base element to any other Base element (or Mystic) that it does not Resist, is not Immune to, does not Reflect, and does not Absorb, Mystic, 10,000 MP
Steely Glare- Target cannot inflict minor or moderate status effects, does not affect targets above Level 79, Ice & Air, 2,000 MP
Detransform- Possessor becomes *Glenda Winters and then gains an action, Mystic, 0 MP (Indexed at Level 75)
Mystic Infusion- Willing target's actions and attacks become solely Mystic element, Said willing target gains a seperate buff that is non-stacking that makes Mystic spells cost 400,000 less MP for it to cast, Said willing target is also afflicted with Mana Overdrive, Mystic, 5,000 MP (Indexed at Level 79)
Seeking Orb- 950,000 Flat Damage, Mystic, 10,000 MP (Indexed at Level 79)
Forbid- Caster chooses one of target's known abilities, target takes 1,600,000 Flat Mystic element damage each time target uses said ability, to a max of 12 times per round, does not stack on the same ability but may stack across 24 different abilities, Mystic or Law, 40,000 MP (Indexed at Level 79)
Mystic Sealing Circle- 124,816 Damage, 250% Inflicts Awestruck: Sealed or Voidstruck: Bound, Demon and Arch-Demon targets below Level 99 have a 50% chance of being forced to skip their next action as a non-stacking debuff that effects a single target a max of 5 times per thread, Light & Mystic or Darkness & Mystic, 35,000 MP (Indexed at Level 79)
Inverted Violet Moon Kick- 151,000 Damage, 300% inflicts Fatigued: Stun, 300% inflicts Impaired: Slow, 80% Caster gains an action immediately after this action up to 5 times per round that must be either used to use the ability 'Upright Moonlight Kick' or be passed, Moon or Darkness & Mystic & Physical, 11,000 MP (Indexed at Level 79)
Upright Moonlight Kick- 151,000 Damage, 300% inflicts Fatigued: Stun, 300% inflicts Impaired: Slow, 80% Caster gains an action immediately after this action up to 5 times per round that must be either used to use the ability 'Inverted Violet Moon Kick' or be passed, Moon or Light & Mystic & Physical, 11,000 MP (Indexed at Level 79)
Blinking Dodge- +160% Dodge against further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Mystic & Air, 2,000 MP (Indexed at Level 79)
Condemn- All damage values dealt to target are increased by 190,000, to a max of 200 such values per round, does not stack, Mystic & Light or Mystic & Darkness, 30,000 MP (Indexed at Level 79)
Frozen Moon's Midnight- 54,000 Damage, inflicts Frozen, inflicts Paralyzed, 250% may inflict Voidstruck, 1 hit against 40,000, Ice & Mystic, 20,000 MP (Indexed at Level 79)
Scythe Wind- 75,000 Damage, 75% inflicts Instant Death on targets below Level 99, 250% inflicts Wounded: Maimed, 2 hits against 6,000,000, Physical or Darkness or Fate or Air or Physical & Air or Physical & Darkness or Physical & Fate or Darkness & Fate or Physical & Darkness & Fate, 500,000 MP (Indexed at Level 79)
Others-
1 Fame
Awards-
Involved in Saving Jorge the Everyhand in the Second Eggman Quest on Noix
Was Involved in the Partially-Temporally-Shattered Conflict Against Eggxodia on Noix
(Owned by Aesir)

*Glanfloojdottmundr: Cannon-Shield of the Landhawk Lord- (Weapon, Other: Weapon of Legend, Physical & Air, Lv. 59, X Gold) +236,000 Defense, +118,000 Melee Attack, +236,000 Ranged Attack, 120% Resilience, 240% inflicts Fatigued: Stun, Fatigued: Stun Immunity, Wielder's pets and summons whose name includes 'Landhawk' gain +23,000 to all stats as a non-stacking bonus, This item possesses the subtype Shield, This item may not normally be equipped unless a proper ability is possessed
XP: 0
XP Needed: # (Standard Multiplier x1 (x10 artifact in terms of power), raised to x60 to bypass Level 60 barrier)
(Owned by Kit)

%*Glorbuk- (Pet, Humanoid, Earth, Lv.5, 1,000,000 Gold)
HP- 8,500
MP- 7,500
STR- 395
AGI- 395
CON- 280
MIN- 280
SPI- 280
Fame- 1
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 510
Defense against Stat Damage- 5
Critical Chance- 8%
Resilience- 5%
To Hit- 106%
Dodge- 6%
Resistances and Immunities- None
Prime Attribute- Strength or Agility
Constant Effects-
Warlord's Apprentice- Possessor obtains 25 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Warlord' that does not include 'Apprentice', Constant Effect
Slayer's Apprentice- Possessor obtains 25 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Slayer' that does not include 'Apprentice', Constant Effect
Chef's Apprentice- Possessor obtains 25 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Chef' that does not include 'Apprentice', Constant Effect
Practiced Dodging Elves- Possessor gains +45% Dodge against individuals whose name includes 'Elf' or 'Elven' or who possess the ability 'Elf Essence', Constant Effect
Dagger Parrying- Possessor gains 15% Knife Resistance, Constant Effect
Trained His Eyes To Bypass Illusions- Possessor ignores Dodge buffs granted by Illusion Magic spells or Illusion element actions that come from sources below Level 20, Constant Effect
HATES Beatrice- Possessor gains +1,000 to all stats if any of possessor's opponents' names include 'Beatrice', Constant Effect
Has Stances- Possessor may enter any one stance (or exit all stances) at the start of each round, Possessor may be in one stance at a time, Constant Effect
Plethora of Specially-Developed Anti-Beatrice Stances- Possessor's opponents named 'Beatrice' obtain no bonuses from their stances, Constant Effect
Goblin Chieftan Stance- Possessor's Humanoid allies gain +200 to all stats, Constant Effect
Abilities-
Buff-Rending Whip Dagger of Beatrice-Slaying- 1,450 Damage, this action removes 1 buff from a source below Level 20 and deals 6,000 Flat Magic element Damage if it successfully does so, this action gains +100% To Hit and +100% Critical against individuals whose name includes 'Beatrice', Magic or Magic & Physical, 0 MP
Cook- 3,000 Damage, Heals, Earth & Fire, 0 MP
Reluctantly Clean Up- 50% removes 1 debuff from a source below Level 20, Air, 0 MP
(Owned by Ryuutarou)

%*Glorious, Essence-Reaving, Fate-Cutting, Space-Slaying Sword of the Sun Queen Selereth Helios's Thrice-Golden Champion- (Weapon, Sword, Light & Fire & Destruction & Glory, 900,000,000 Gold) +900,000 Melee Attack, +3,500,000 HP as a non-stacking bonus, +900,000 to all stats, 100% may inflict Awestruck, 100% may inflict Burning, 100% may inflict Suffocation: No Future, 180% Critical, 280% To Hit, Wielder's allies who are Light element, Solar Beings, or are devout worshippers of Selereth Helios gain +15,000 to all stats as a non-stacking bonus, 20% inflicts Instant Death, 20% inflicts Vanished, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 80 who are below wielder's Level, Wielder deals full Damage to the back row, Wielder ignores the Defense of non-unique individuals below Level 80, Wielder is Immune to individuals below Level 40, Wielder may spend an action to remove any number of buffs or debuffs from sources below Level 80 who are not 20 or more Levels greater than wielder from a single target, Wielder may destroy a Zone created by a source below Level 90 at the start of each round, Wielder must be Level 60 or greater (Owned by Darston)

%*Glorious Pants of the Phoenix-Bearer- (Armor, Clothing, Fire, 80,000,000 Gold) +80,100 Defense, +80,000 Defense against Fire, +80,500 Melee Attack, +80,000 SPI, +82,000 CON, +80,535 STR, +85,515 AGI, +40,600 MIN, 30% Fire Resistance, 80% Burning Resistance, 90% inflicts Burning on any individual who conducts an offensive action that targets wearer, Wielder gains +82,500 additional Melee Attack if no weapons are equipped, gains +82,500 additional Magical Attack if less non-Fire-element spells are equipped by wielder than Fire element spells, and deals an additional 500,000 Fire element damage on hit if no weapons are equipped by wielder, Wieldermay auto-resurrect up to twice per thread with half HP, half MP, and none of possessor’s previous buffs, debuffs, or status effects that disappeared on death (to a max of 15,000,000 each for HP and MP), with a 100% chance if killed by a source below Level 40, a 52% chance if killed by a source below Level 60, and a 20% chance if killed by a source below Level 80, with this auto-resurrection chance coming at the start of the round after death in Arena Matches, Event Matches, and Special Matches, and occurring either immediately upon death or at the start of the next round after death in other instances, 40% Instant Death Resistance from sources below Level 80, Wearer’s per-item Magical Attack cap and Melee Attack cap both become 2x the relevant stat, Wearer may convert the Ranged Attack bonus or Magical Attack bonus of any Damaku spell equipped into either a Magical Attack bonus or a Melee Attack bonus, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer is resurrected and is then healed for 80,000,000 points of F;at Light & Fire element HP Healing and MP Healing, Whenever wearer resurrects an individual, said individual is healed for 5,000,000 points of Flat Light & Fire element HP Healing, May only be equipped by individuals of Level 40 and greater
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
(Owned by Darston)

%*Gloves Which Hold the Eternal Debts- (Accessory, Gloves, Wealth & Knowledge & Evil, 6,666,666,666 Gold) +6,666,666 Magical Attack, +6,666,666 Defense, +6,666,666 MIN, +6,666,666 SPI, +66,666,666 MP as a non-stacking bonus, 200% inflicts Charm, 30% inflicts Dominion, Wielder may deal Gold Damage, Wielder may deal HP Drain, Wielder may deal MP Drain, Wielder may spend an action to have a 100% chance of inflicting Dominion on an individual who wielder gave a buff earlier in the thread, Wielder may spend an action to replicate the effect of any ability performable by an entity on the enemy list that is below Level 80, below wielder's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Once per thread across all copies of this item across all wielders as an effect that cannot be reset or replicated, activating the Overcrash of an Eidolon does not set wielder's MP to 0, Wielder's actions may not be undone by resetting battle to an earlier point by sources below Level 80, Sources below Level 80 cannot consider wielder to have not acted when wielder has acted unless wielder chooses for them to be able to do so, Wearer must possess the ability 'Master Summoner Magic Attunement', the ability 'Master Merchant Proficiency', the ability 'Master Pactmaker Knowledge', the ability 'Master Evil Synchronization', the ability 'Master Wealth Synchronization', the ability 'Master Knowledge Synchronization', the award 'Key to the Defeat of Forcystus', or the award 'Won the Megaquest "Crisis Across Infinite Nexii"', and must be Level 79 or greater
(Owned by Celas)

%*Glowing Ticket Labelled 'Brunch'- (Accessory, Quest Item, Magic, 2,000 Gold) +1 to all stats, Hold it aloft in an RP thread and request an invitation to brunch for stuff to happen!

%*God-Eating Prison- (Accessory, Container, Glory & Warding & Spatial & Void, 2,000,000,000 Gold) +20,000,000 to all stats, +200,000,000 MP as a non-stacking bonus, Wielder deals HP and MP Drain to Planetaries and to beings that are deities, Wielder's opponents below Level 99 who are not 20 or more Levels greater than wielder lose all of their worshipper benefits, Wielder obtains copies of said lost benefits, provided that said benefits did not possess a Level requirement that wielder did not meet, with said benefit loss being a debuff but said benefit acquisition not being a buff, Wielder cannot obtain multiple copies of the same benefit in this manner, Wielder does not count as a devout worshipper of any deity due to obtaining befits in this manner, but still continues to count as a devout worshipper of deities that wielder would otherwise count as a devout worshipper of, Wielder's lower-Level opponents below Level 80 may not cast Divine Magic spells, Wielder must be Level 60 or greater
(Owned by Anathema)

%*Gold Buster- (Weapon, Gun, Technology & Wealth, 100,000,000 Gold) +100,000 Ranged Attack (Owned by the Roulette Master)

%*Goldenhammer's Spirit-Expelling Bullet- (Accessory, Quest Item, Magic & Darkness, 14,000,000 Gold) Wielder's Ranged Attacks inflict Instant Death on Spirits below Level 20, Has RP effects (Owned by Lili von Mion)

%*Golden Lifetime Train Pass From Disc 81: Silent One- (Accessory, Quest Item, Wealth & Air & Earth, 60,000,000 Gold) +6,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus (Owned by Silent One)

%*Gold Trophy Sword of the Slayers Association- (Item, Antiquity, Light & Physical, 2,000,000 Gold) (owned by Lili)

%*Glowing Bardiche Piece 1 of 5- (Item, Artifact Piece, Air, 100 Gold) (Used to make Bardiche of Conquerors by Naria's forgemaster)

%*Glowing Bardiche Piece 2 of 5- (Item, Artifact Piece, Air, 100 Gold) (Used to make Bardiche of Conquerors by Naria's forgemaster)

%*Glowing Bardiche Piece 3 of 5- (Item, Artifact Piece, Air, 100 Gold) (Used to make Bardiche of Conquerors by Naria's forgemaster)

%*Glowing Bardiche Piece 4 of 5- (Item, Artifact Piece, Air, 100 Gold) (Used to make Bardiche of Conquerors by Naria's forgemaster)

%*Glowing Bardiche Piece 5 of 5- (Item, Artifact Piece, Air, 100 Gold) (Used to make Bardiche of Conquerors by Naria's forgemaster)

%*Gong Mallet of the Respurian Leaf Festival- (Weapon, Hammer, Magic, 90,000 Gold) +90 Melee Attack, this item may gain or lose the Water and/or Fire elements at its user's discretion, +5% Critical, Bard Songs cost 15 less MP for all allied party members except wielder, Spirit Magic and Healer Magic spells cost 30 less MP for wielder (Owned by Beth)

%*Gorbo's Golf Club Bag- (Accessory, Container, Earth & Air, 210,000 Gold) Wearer may equip an additional 2 Club or Tool Weapons, with said weapons taking no slots so long as this item is equipped and immediately being unequipped if this item is no longer equipped, Possessor is immune to the debuff 'Golf Weakness'

%*Grail of the Vile Rainbow- (Permanent Consumable, Minor Artifact, Infinity & Turpitude, 1 Charge, 6 Gold) Gives its user abilities and an award (Owned by Anathema)

%*Grandfather Greeley- (Accessory, Other: Legionnaire, Terror & Time & Wood & Wonder, 120,000,000 Gold) +120,000 Melee Attack, +120,000 Ranged Attack, +120,000 Magical Attack, All non-unique summons summoned by entities below Level 80 are summoned Dead, Whenever wielder uses a Consumable, wielder may resurrect a summon and give it that consumable's non-Universe elements and that consumable's subtypes as a non-stacking buff, Wielder counts as possessing an additional Undead & Horror ally (Owned by Kit)

%*Grandma-Slayer- (Weapon, Sword, Destruction, 165,000,000 Gold) +165,000 Melee Attack, Wielder's 'Melee Attack' actions deal x3 Damage (to a max of 100,000,000 additional points) to individuals below Level 80 whose name includes 'Grand' or who possess summons who possess summons (owned by kit)

%*Grand Pink Sin-Prison Key-(Item, Key, Fire & Energy & Darkness & Warding, 2,000,000,000 Gold) Drive it into your own heart, but only when confident of your power
(Owned by Lili)

%*Grailseeker- (Item, Antiquity, Light, 6,000,000 Gold)

%*Grand Unifying Theory- (Weapon, Other: Weapon of Legend, Technology & Psychic, Lv. 19, X Gold) +36,000 Melee Attack, +36,000 Magical Attack, +36,000 Ranged Attack, +36,000 Defense, 138% To Hit, +38% To Hit, Wielder's Prime Attribute for 'Melee Attack', 'Magical Attack', 'Ranged Attack', 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may become any one stat, Wielder's actions may become solely any combination of base elements, Wielder may change equipped non-unique spells to be solely any one base spell subtype at the start of any round, This item possesses the subtype Force, This item may not normally be equipped unless a proper ability is possessed
XP: 0
XP Needed: 1,400,000 (Standard Multiplier x1 (x10 artifact in terms of power), raised to x20 to bypass Level 20 barrier)
(Owned by Dexima)

%*Granny's Pleasant Dress- (Armor, Disguise, Terror & Agony & Blood, 475,000,000 Gold) +475,000 Melee Attack, +475% to all Minor Negative Status Effect Infliction chances, 100% Critical if the round of battle has not been made unique, Wearer may inflict Instant Death on a unique ally at the start of a round to have a 30% chance of preventing an equal-or-lower-Level target below Level 98 that is not Immune to Dominion from acting this round, Wearer's opponents' Currencies cannot add to their Defense or inflict major negative status effects on wearer, Wearer obtains +30 Fame if Demon element, This item gains the subtypes Legionnaire, Needle, and Planetary, Wearer must be Level 40 or greater (Owned by Kit)

%*Graphma's Cyber-Lance- (Weapon, Gun, Technology, 77,700 Gold) +140 Melee Attack, +60 Ranged Attack if wielder possesses at least 5 Lancer abilities, 15% inflicts Paralysis on Coded Beings, Deals 150% damage to Coded Beings, to a max of 2,100,000 additional damage (Owned by Tayven)

%*Great Aunt Matagrama's Whistle of Fruit Dragon Summoning- (Consumable, Summoning Stone, Earth & Water & Darkness, Unlimited Charges, 2,575,000 Gold) Summons 1 Fruit Dragon, a max of 5 may be summoned, a max of (User Level / 5) Fruit Dragons may be summoned per thread, Cannot be used by individuals below Level 12 who do not have the ability 'Disciple of Great Aunt Matagrama' (owned by The Grand Maestro)

*Great Diamond of Bruinar II- (Item, Antiquity, Earth, 40,000,000 Gold)
(Owned by Kazivon)

%*Greatmaul of Gingphatts the Unstoppable- (Weapon, Hammer, Physical & Earth & War, 10,000,000 Gold) +10,000 Melee Attack, +10,000 CON, +10,000 Defense against Constitution Damage, Wielder's turn-order-determining stat becomes Constitution, Wielder's Prime Attribute for Melee Attack actions becomes Constitution, Wielder's per-item Melee Attack bonus capping becomes based on Constitution, Wearer must have a Base CON of at least 30 to have this item equipped
(Owned by Kit)

%*Great Sunsilk Cloak of Day and Night- (Accessory, Cloak, Light & Darkness, 100,000,000 Gold) +50,000 Defense, +100,000 AGI, 50% Dodge, 35% Light Resistance, 35% Darkness Resistance, Wearer counts as being in a Chronogeomantic Zone of Day and a Chronogeomatic Zone of Night (owned by Silas)

%*Great Warlord Einarr's Axe Memory Axe, Forged With Life and Love- (Weapon, Axe, Earth & Fire & Life & War, 45,000,000 Gold) +45,000 Melee Attack, +45,000 STR, +45,000 CON, +450,000 HP, Wielder's allies gain +225,000 HP as a non-stacking bonus, Wielder gains Charm Immunity

%*Grimoire of the Principles Beyond Existence- (Weapon, Book, Spatial & Time & Formus & Aether & Astral & Void, 3,000,000,000 Gold) +3,000,000 Magical Attack, +3,000,000 to all stats, +30,000,000 MP as a non-stacking bonus, Entities below Level 95 may not change the battlesystem without wielder's permission, Entities below Level 95 may not stop wielder from changing the battlesystem, Wielder's base stats are increased by 5 each if the battlesystem is a battlesystem other than the default battlesystem, Wielder must be Level 60 or greater and must possess either the ability 'Expert Ritual Magic Attunement' or 'Expert Book Training' (Owned by Darston)

%*Gromnag Halgeros's Corpse- (Item, Antiquity, Physical & DArkness, 600,000 Gold) (Owned by Lilian)

%*Guardian Dragon of the Black Isle-
Level 8
Undead, Darkness
HP- 16,000
MP- 9,400
STR- 210
AGI- 210
CON- 170
MIN- 150
SPI- 160
XP- 2,000 (Standard Multiplier x2)
XP Needed- 100,000
Minimum Level- 1
Defense- 210
Critical Chance- 3%
Resilience- 3%
To Hit- 103%
Dodge- 3%
Resistances and Immunities- 40% Light Weakness, 50% Darkness Resistance, Immune to Poison, Paralysis, Disease, Stat Drain, Fatigued, and Entombed
Prime Attribute- Two Highest Stats
Constant Effects-
Bound to the Isle- Cannot be equipped, may only appear in RP threads on the isle where The Epicenter of the Disaster now sits, Constant Effect
Abilities-
Bite- 500 Damage, Darkness, 0 MP
Black Buffet- 1,800 Damage, 1 hit against 5, Darkness & Air, 190 MP
Tears of Rosestone- +90 Defense, 1 hit against 8, stacks 200 times, Darkness & Air, 80 MP
Dead Dragon's Bile- 1,100 Damage, 15% inflicts Poison, 15% inflicts Dissolving, Acid & Darkness, 400 MP
Guard- +210 Defense, cannot affect caster, may only affect one target at a time, does not stack, Physical & Darkness, 10 MP (Owned by Kit)

%*Guliarus Violin: Sweet Endless Nocturne- (Weaponx2, Instrument, Darkness & Wonder & Time, 545,000,000 Gold) +1,118,000 Magical Attack, +1,116,000 SPI, +10,100,000 MP as a non-stacking bonus, +5 Fame, Wielder's per-item Magical Attack cap is doubled for this item, Zones of Darkness created by wielder may not be destroyed by sources that are not either 20 Levels greater that wielder or greater than Level 97, Wielder may maintain five additional Bardic Music spells per round without spending actions to do so, Wielder gains the abilities 'Basic Bardic Music Attunement', 'Apprentice Bardic Music Attunement', 'Bard', 'Adept Bardic Music Attunement', 'Basic Instrument Training', 'Apprentice Instrument Training', 'Musician', and 'Adept Instrument Training', Wielder gains Fatigued Immunity, 35% Darkness Resistance, 35% Hope Resistance, 100% inflicts Voidstruck, 150% inflicts Paralyzed, 100% may inflict Stat Boost: SPI Boost, Wielder must be Level 40 or greater (Owned by Lili von Mion)

%*Gullroyal's Cyphered Codex- (Accessory, Quest Item, Illusion, 200,000,000 Gold) +40 MIN
(Owned by Caelum Aetherius, Time Cloned Spirit Binder)

%*Hainmarath- (Weapon, Axe, Earth, 20,000 Gold) +29 Melee Attack (Owned by Einarr)

%*Halgremeritan- (Weapon, Sword, Light, 120,000 Gold) +90 Melee Attack, +15 AGI, +20 SPI if any opponents are Spirits, +15% Critical against Spirits (Owned by Kit)

%*Hammer of Aeons- (Weapon, Hammer, Fire & Time & Glory & Flux, 1,000,000,000 Gold) +1,000,000 Melee Attack, Wielder may spend an action to make any of wielder's equipped or carried weapons any single base weapon subtype as a non-stacking effect, Has RP effects
(Owned by the Forge of Aeons)

%*Hands of Void's Charity- (Weapon, Fist Weapon, Void & Null & Aether, 4,500,000,000 Gold) +4,500,000 Melee Attack, +45,000,000 MP as a non-stacking bonus, Wielder's actions may unsummon targets below Level 99, Once per round, one of wielder's offensive actions may transfer any combination of debuffs and negative status effects from wielder to a single target below Level 95, Wielder may deal HP Damage instead of HP Healing and vice-versa, Wielder may deal MP Damage instead of MP Healing and vice-versa, Wielder may deal MP Damage instead of HP Damage and vice-verse, Wielder must be Level 60 or greater and must possess the ability 'Expert Fist Weapon Training' or 'Expert Void Synchronization'
(Owned by Celas)

%*Hank S. Mayor's Trapped Business Card- (Accessory, Quest Item, Fire & Technology, 60,000 Gold) Wielder deals 50,000 Flat Fire & Technology element Damage to anyone who conducts an action at the end of each such action (Owned by the Shielding Golem)

%*Harmonica that Longs to See the Sun- (Accessory, Quest Item, Hope & Technology, 300 Gold) +1 SPI (Owned by Lili von Mion)

%*Harold Blotsby's Whale-Eating Shirt- (Armorx.5, Clothes, Water & Physical, 50,000,000 Gold) +35,000 Defense, +50,000 Melee Attack, +50,000 CON, -51,000 MIN, Wielder deals HP Drain instead of HP Damage to Aquatics, 100% Critical against Aquatics, Wearer may not equip Aquatic pets (Owned by Kit)

%*Hatescythe- (Weapon, Scythe, Darkness, 715,000 Gold) +788 Melee Attack, 20% Critical, 120% To Hit, 95% inflicts Pain, Wielder Summons 5 Hatelings from the Enemy List per round, to a max of 200

%*HAXLANT, Gauntlet that Hacks People's Forces- (Accessory, Gauntlets, Technology & Hax, X Gold) Wielder gains the benefits of all equipped Forces (Owned by Dulcinea)

%*Hazkhaldos: Spezarian Mindgouger of Pain- (Weapon, Tool, Darkness & Light & Magic, 200,000 Gold) +375 Melee Attack, +45 Defense, +50 Defense against Magic, 5% Inflicts Pain, +50 CON, +7% Critical against Light element foes, +2% Critical against Darkness element foes (owned by Ao)

%*Heart of Kasmodenn (Gemstone)- (Item, Antiquity, Earth & Water, 41,000,000 Gold)
(Owned by Kazivon)

%*Heart of Stories- (Accessory, Crystal, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Ice & Energy, 10,000,000 Gold) +500 points to all of wielder's unmodified stats, +1 to each of wielder's Base Stats, Wearer must have a Base STR, AGI, CON, MIN, and SPI each of at least 11 to have this item equipped
(Owned by Vashna)

%*Heart of the Archmagi- (Accessory, Crystal, Magic, 700,000,000 Gold) Wielder's Base MIN and SPI increase by 2 each (Owned by Kit)

%*Heart of the Balanced Combatant- (Accessory, Bioaugmentation, Physical, 100,000,000 Gold) Wielder's base stats that are at least 11 increase by 1 (Owned by Anathema)

%*Heart of the Deep- (Accessoryx0, Bioaugmentation, Water, 2,200,000,000 Gold) +2,200,000 MIN, +2,200,000 SPI, +22,000,000 MP as a non-stacking bonus, 30% Time Resistance, Entities below Level 80 may not cancel wielder's actions or cause them specifically to 'fail' or be 'stopped', 15% may inflict Vanished, Entities below Level 99 who are not 5 or more Levels greater than wielder may not create, destroy or modify Zones of Water without wielder's permission while wielder is alive, This item may not be stolen, destroyed, or modified by actions that could not target other battlespaces, Wielder may, if killed by a source that is not 10 or more Levels greater than wielder, resurrect itself at the start of each round if a Zone of Water exists in any battlespace, with this effect explicitly not preventing the checking of end-of-battle conditions, Wielder cannot equip this item alongside another Accessoryx0, Wielder must be Level 60 or greater and must possess the ability 'Expert Water Synchronization', the ability 'Expert Engineer Proficiency', the ability 'Expert Soul Wielding', the ability 'Expert Enchantment Attunement', or the award 'Acquired the Heart of the Deep'

%*Heaven's Iron Crucible- (Accessory, Container, Spatial & Glory & Metal & War & Nobility, 285,500,000 Gold) At the start of each round that wielder is dead, wielder obtains +140,000 to all stats and gains the elements Glory & Metal & War as a buff that stacks 5 times, At the start of the round six rounds after wielder has died, wielder resurrects itself, Wielder may not be prevented from being resurrected by sources below Level 80, Wielder must be Level 40 or greater
(Owned by Kit)

%*Hellstrom- (Weapon, Sword, Darkness, 240,000 Gold) +180 Melee Attack, +390 Magic Attack, +80 to all stats, +10% Critical, This sword now hears the whispers of its dead master and conspires to return to him (Owned by Celas)

%*Hellstrom's Journal- (Item, Quest Item, Darkness, 20,000 Gold) (Owned by Kit)

%*Herman Denning's Corpse- (Item, Antiquity, Earth & Air, 15,000,000 Gold) (Owned by the Shielding Golem)

%*Herman Denning's Moustache Wax- (Accessory, Earth & Air, 1,500,000 Gold) +1,500 to all stats, +15 Diplomacy (Owned by the Shielding Golem)

%*Herman Denning's Suit- (Armor, Clothes, Air, 3,600,000 Gold) +3,100 Defense, +3,000 AGI, Wearer's Nobility-element allies gain +500 to all stats (Owned by the Shielding Golem)

%*Hips of Midnight Steel- (Accessory, Upgrade, Metal & Dusk & Progress, X Gold) +15,850 Defense, 200% inflicts Charm, 150% inflicts Voidstruck, 50% Resilience, Charm Immunity, Voidstruck Immunity, Debuffs on wielder last 1 fewer round, Wielder gains Illusion Immunity to sources below Level 80 if wielder hasn't cast any Illusion spells, This item may be used up to once per year like a Warehouse Ticket to try improving itself (it usually works but sometimes botches)
(Owned by Dulcinea)

%*Holiday Wand- (Weapon, Wand, Ice & Water, 370,000 Gold) +378 Magical Attack, may Heal, +300 to all stats, 15% may inflict Frozen, 5% may inflict Awestruck

%*Holy Festival Grenade Launcher- (Weapon, Gun, Universe, 140,000,000 Gold) +140,000 Ranged Attack, 1 hit against 12, +120,000 to each stat, +12% Critical, +12% To Hit, wielder's items cannot be destroyed, Wielder must be Level 39 or greater, Can permanently kill the artifact eater as an RP effect, Wielder cannot be affected by status effects while fighting the artifact eater as an RP effect
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment (Owned by Nira)

%*Holy Scripture of Orithon- (Weapon, Book, Light, 130,000 Gold) +70 Magic Attack, +3% Critical for spells that heal, +10% Critical while affected by Blessing of Orithon (Owned by Lili)

%*Homeworld Resource Contract Portfolio- (Accessory, Book, Wealth & Law & Fate & Spatial & Knowledge, 2,500,000,000 Gold) +25,000,000 MP as a non-stacking bonus, Wielder may, at the end of each round, wielder may replicate replicate the effect of any ability performable by a entity on the enemy list that is below Level 80, below wielder's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Wielder must be Level 60 or greater and must possess either the ability 'Expert Contingency Magic Attunement' or 'Expert Book Training'
(Owned by the Roulette Master)

%*Hooded Armor of the Serpent Emperor's Champion- (Armor, Light Armor, Aether & Toxin & Metal & Nobility, 2,000,000,000 Gold) +2,000,000 Defense, +20,000,000 HP as a non-stacking bonus, 160% Resilience, +160% Resilience, 50% Acid Resistance, 50% Technology Resistance, 40% Toxin Resistance, 30% Magic Resistance, 15% Human Resistance, Poison Immunity, Charm Immunity, 80% Dominion Resistance, 80% Venom Resistance, 80% Instant Death Resistance, 40% Major Status Effect Resistance, 160% Moderate Status Effect Resistance, 320% Minor Status Effect Resistance, Wielder's Reptile allies gain +200,000 to all stats as a non-stacking bonus and cannot be afflicted with Charm or Dominion by sources of lower Level than wearer, Wearer must be Level 60 or greater and must possess the ability 'Expert Light Armor Proficiency', 'Expert Leadership Attunement', or 'Expert Herpetologist Knowledge'
(Owned by Celas)

%*How to Properly Raise a Greater Cockatrice: As written by Archmagus Talrusion- (Item, Antiquity, Fire, 200,000 Gold) (Owned by Einarr)

छ%*Howlbiter- (Pet, Animal, Fire, Level 15, 140,000 Gold)
HP- 140,350
MP- 70,175
STR- 3,990
AGI- 1,520
CON- 5,250
MIN- 1,400
SPI- 3,520
XP- 0
XP Needed- 50,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 1967, +900 against Fire
Defense against Stat Damage- 50
Critical Chance- 17%
Resilience- 15%
To Hit- 117%
Dodge- 16%
Resistances and Immunities- Burning Immunity, 15% Fire Resistance, 5% Physical Resistance
Prime Attribute- Constitution
Constant Effects-
Bitey- Possessor's "Bite" Actions deal an additional 2,000 damage, Constant Effect
Very Bitey- Posessor's "Bite" Actions deal an additional 5,000 damage, Constant Effect
Camel's Resilience- Possessor may roll twice when determining whether or not a moderate status effect would wear off at the start of each turn, Constant Effect
Camel's Endurance- Possessor gains +100,000 HP, Constant Effect
Has A Hump- Posessor gains Fatigued: Dehydrated Immunity, Constant Effect
Al-Gharib's Unbreakable Guarantee- This item cannot be Broken or destroyed except by the most exceptional measures, This ability does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, Constant Effect
Abilities-
Bite- 7,000 Damage, 25% Inflicts Wounded: Maimed, this action's Prime Attribute is Strength, Physical, 0 MP
Baleful Glare- 240 MIN damage, pierces 240 Defense Against Stat Damage, Psychic, 1,500 MP
Bide- This action may be used as a preemptive counter against an attack that targets its possessor, This action's user obtains a buff called 'Biding', with said buff keeping a tally of how much Damage its possessor is dealt during the round it is acquired and the two rounds following that as well as keeping a tally of the number of different opponents who targeted its possessor with offensive actions or attacks outside of actions during said same period, after said point, said buff remains on its possessor, but it does not continue its tallies, does not stack, Physical & Earth, 1,000 MP
Spiteful Kick- X Damage, where X is the amount of Damage tallied by a 'Biding' buff possessessed by caster, to a maximum of 60,000, 1 hit against Y, where Y is the number of opponents tallied by a 'Biding' buff possessed by caster. This ability cannot target opponents who have not been tallied by a 'Biding' buff posessed by caster. Physical & Fire, 1,500 MP
Burning Spit- 5,150 Damage, 20% Inflicts Burning, Fire & Water, 1,000 MP
Surprise Kick!- 4,500 Damage, 50% Inflicts Fatigued: Stunned, may be used as a preemptive counter against an offensive action from a source below level 20, Physical, 1,000 MP
(Owned by Gillian)

%*Hugo Loudchair, President of the Association of Spanking- (Pet, Human, Physical, Lv.25, 25,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- #, (Standard Multiplier x1)
Minimum Level- 5
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Pain Immunity, Human Traits
Prime Attribute- Strength
Constant Effects-
Excellent At Spanking Things- Possessor ignores the Pain Resistance of Level 1 individuals, Constant Effect
Indexed Effects-
Association Leader- Possessor's allies gain +500 to all stats, Constant Effect
Abilities-
Punch- # Damage, Deals 1/2 Damage, Physical, 0 MP
Spank- # Damage, 50% may inflict Pain, 50% removes one buff or minor positive status effect from a source below Level 40 from target, Physical, 0 MP
Chastising Spanking- # Damage, 50% may inflict Pain, Cures all debuffs with target as a source if target is below Level 20, Physical, # MP
Hard Spanking- # Damage, 100% may inflict Pain, 50% may inflict Fatigued: Stun, 50% removes one buff or minor positive status effect from a source below Level 40 from target, Physical, # MP
Promiscuity-Punishing Spanking- # Damage, 50% may inflict Pain, target, if below Level 20, may not summon, Physical, # MP
Traumatizing Spanking- # Damage, # MIN Damage, 100% may inflict Pain, 100% may inflict Pain: Mental Anguish, Physical, # MP
Armor-Piercing Spanking- # Damage, 50% may inflict Pain, Pierces # Defense, Physical, # MP
Stunning, Dazing Spanking- # Damage, 50% may inflict Pain, 100% inflicts Fatigued: Stun, 50% causes target to skip its next action as a non-stacking effect that only works on targets below Level 20, Physical, # MP
Throw Sand With Shocking Force- # Damage, 50% inflicts Wounded: Maimed, Earth or Earth & Physical & Air, # MP
Yell Forcefully- 50% inflicts Fatigued: Stun, 1 hit against 15, Air, # MP
Lick Blood Off His Inner Eyelids- Caster regenerates # HP, is cured of Fatigued: Dehydration, and may choose up to 3 targets to have a 50% chance of inflicting Confusion on, Water & Darkness, # MP
Grapple Right-Back Tooth With Smallest Toe On Left Foot- 50% inflicts Paralyzed, status effects inflicted by this action are cured if their caster is no longer alive in battle with their target, Physical, # MP (Owned by the Shielding Golem)

%*Huntsman's Serpent Spire Axe- (Weapon, Axe, Darkness & Acid, 90,000 Gold) +120 Melee Attack, +15% damage against Humanoids, +5% Critical against Humanoids
Grants Abilities:
Viper's Venom- 5% Inflicts Poison, Acid, 0 MP
XP: 1000
XP Needed: 2,500 (owned by Vashna)

~%*Hyper-Enchanted Toenail- (Accessory, Bound Bioaugumentation, Magic & Destruction, 2,431,140,000 Gold) +4 to all stats, This item may not be traded once equipped, This item does not function outside mod run worlds (and may cease to function on any world other than Noix at the mod's preference), Grants the ability:
Ghost of the Hyper-Enchanted Toenail That Once Was- 731,000 Damage, 80% Inflicts Devastated, 80% Inflicts Crippled, 90% Fails to work if possesser is below level 80, user must be at least level 75 or possess the ability Warp-Powered Hyperenchantment Overmaster, Magic & Destruction, 2,000,000 MP (Owned by Nole)

%*Iblisian Wings- (Pet, Fiend, Fire & Light & Glory & Evil, Lv. 82, 999,999,999 Gold)
HP- 42,999,999
MP- 42,999,999
STR- 338,999
AGI- 412,999
CON- 345,999
MIN- 320,999
SPI- 435,999
XP- 0
XP Needed- 190,920,000 (Standard Multiplier x6)
Minimum Level- 82
Defense- 145,999
Defense Against Stat Damage- 36,999
Critical Chance- 239%
Resilience- 299%
To Hit- 339%
Dodge- 299%
Resistances and Immunities- Absorbs Fire, Absorbs Light, Absorbs Darkness, Glory Immunity, Earth Immunity, 90% Physical Resistance, 90% Psychic Resistance, 50% Evil Resistance, 40% Human Resistance, 40% Celestial Resistance, 40% Angel Resistance, 40% Deva Resistance, 480% Minor Status Effect Resistance, 240% Moderate Status Effect Resistance, 40% Major Status Effect Resistance, 50% Smited Resistance, Confusion Immunity, Charm Immunity, Pain Immunity, Fagigued Immunity, Stat Drain Immunity, Disease Immunity, Poison Immunity, Hexed Immunity, Awestruck Immunity, Voidstruck Immunity, Dominion Immunity, Include Immunity to Minor and Moderate Status Effects (From Fiend Traits)
Prime Attribute- Spirit + Spirit
Constant Effects-
Form of Wings- This pet may instead be equipped in an accessory slot where it provides +999,999 Magical Attack, +999,999 AGI, +999,999 SPI, Charm Immunity, 40% Dominion Resistance, +90,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes, 40% Light Resitance, 40% Darkness Resistance, 30% Human Resistance, makes its wielder's 'Overdrive' actions cost 5% of their user's Max MP instead of 25%, deals 900,000 Flat Fire & Light & Glory element Damage to the first individual each round to conduct an offensive action that targets their wielder, Causes its wielder to be immune to row-shifting effects from sources below Level 80, causes its wielder's actions to be unable to be skipped by minor or moderate status effects, gives its wielder Paralysis Immunity, causes it's wielder's turn-order-determining stat to not be able to be unwillingly changed by sources below Level 80, causes it's wielder's actions to be unable to be unwillingly controlled by sources below Level 60, changes its wielder's subtype to Fiend if its wielder is both a Demon, Daemon, or Devil and Deity, and is a Bioaugmentation, Constant Effect
Unfettered Movement- Possessor gains +240,000 to possessor's turn--order-determining stat sum for turn-order-determining purposes, Possessor turn-order-determining stat sum may not be reduced for turn-order-determining purposes by sources below Level 99, Constant Effect
Aura of Pride- Possessor's stats may not be reduced by debuffs from lower-Level sources, Buffs or debuffs with possessor as a source may not be removed by lower-Level sources, Constant Effect
Demand of Freedom- Possessor is immune to row-shifting effects from sources below Level 99, Possessor's actions cannot be skipped by minor or moderate status effects, Possessor gains Petrification Immunity, Possessor's turn-order-determining stat may not be unwillingly changed by sources below Level 99, Possessor's actions may not be unwillingly controlled by sources below Level 99, Constant Effect
Fiendish Incarnae- Possessor is immune to stat damage, debuffs, and negative status effects from sources below Level 80, Constant Effect
Spirit Motion- Possessor's turn-order-determining stat is the higher of possessor's Spirit and Agility (using either value randomly in the case of a tie), Constant Effect
Unfathomable Prismatic Beauty- Possessor gains a 25% chance of inflicting Dominion on each opponent at the start of each round followed by a 5% chance of inflicting Insanity on each such opponent not afflicted with Dominion, Constant Effect
Fiend-Entity- Possessor is Immune to individuals below Level 60, Constant Effect
Abilities-
Searing Flames of Pride- 450,000 Damage, this action deals 450,000 additional Damage for each of possessor's stats that is higher than the corresponding stat of its target, Fire or Light or Glory or Evil, 0 MP
Glorious Baptism- Target obtains +75,000 to all stats, and, if it has no patron deity, treats itself as a devout worshipper of caster, does not stack, Glory, 3,000,000 MP
Flame Which Cannot Be Undone- 300,000 Damage, Damage dealt by this action cannot be healed or regenerated by sources below Level 99, Individuals killed by this action may not be resurrected by sources below Level 99, Fire & Evil, 400,000 MP
Shining Damnation- Inflicts Awestruck, Voidstruck, Voidstruck: Turned To Shadow, Awestruck: Sealed, Hexed, and Smitten: Great Atrocity, Target may not be resurrected by sources below Level 99 while any of these status effects is present on target, Has RP effects, Evil or Evil & Light & Darkness, 1,500,000 MP
Apocalyptic Departure- 999,999 Damage, Caster leaves caster's current battlespace for another battlespace in the same thread unless an individual of Level 99 or greater in either battlespace objects, 1 hit against each target in caster's current battlespace except caster, Destruction & Spatial & Glory, 8,000,000 MP
(Owned by Lili von Mion)

%*I Fought The Battles, I Got This 5,000,000 Mile Long Shield: Respect It- (Weapon, Shield, Warding & Glory & Glitz, 500,000,000 Gold) +500,000 Defense, +5,000,000 HP as a bonus that stacks the number of times this wielder has Master tier in a class, plus one, Wielder gains +15 Fame, Wielder can only be in the front row and no ally of wielder can
(Owned by Rukathal)

%*Igloo Puzzle Palace- (Item, Antiquity, Ice, 1,200,000 Gold) (Owned by Caelum Aetherius, Time Cloned Spirit Binder)

%*Imaki's Last Hope- (Weapon, Spear, Spatial & Hope, 215,000,000 Gold) +215,000 Melee Attack, +215,000 Ranged Attack, +215,000 SPI, Wielder's 'Ranged Attack' actions may move targets whose Constitution is lower than wielder's Spirit into any row, with wielder being able to move entities that are below Level 90 into other existing battlespaces if wielder has no living allies and is Hope element, Wielder's first attack's first hit each round deals 21,500,000 additional Damage to bosses and entities who possess the Constant Effect 'Supermassive' or 'Hypermassive' if wielder has no living allies, Wielder must be Level 40 or greater or (must have no living allies and be Hope element) (Owned by Ultear)

%*Imperial Mages' Academy Membership Card #4,184,392,876,843,921- (Item, Quest Item, Magic, 10 Gold) (Owned by Vashna)

%*Imperial Mages' Academy Membership Card #4,184,392,876,932,755: Group Application Master Card for 'The Island of Volatilis'- (Accessory, Quest Item, Magic, 2,000 Gold) Wielder may spend an action to give target +10 MIN as a non-stacking buff

%*Impervious Scales of the Muuthelweister- (Armor, Pelt, Warding, 410,000,000 Gold) +410,000 Defense, 120% Resilience, 30% Spatial Resistance, 30% Ice Resistance, 30% Dopple Resistance, 15% Sword Resistance, 15% Combat Arts Resistance, 15% Human Resistance, Once per thread, at the start of a round, wearer may gain a non-stacking buff that lasts three rounds that prevents wearer from being negatively affected by non-unique entities below Level 60, Wearer gains Immunity to sources below Level 40, Wearer must be Level 40 or greater and must possess the ability 'Adept Pelt Mastery', the ability 'Adept Master of Monsters Knowledge', the ability 'Adept Warding Synchronization', or the award 'Acquired the Impervious Scales of the Muuthelweister''

%*Imported Wandering Monster Table from the Iron Wastes of Nyrr'Dom'Phyr- (Item, Property, Darkness & Metal & Fate, 12,000,000,000 Gold) (Owned by Arc)

%*Incriminating Police Documents Relating to Ordinators- (Accessory, Quest Item, Technology, 50,000 Gold) +1 Defense

%*Invisible Bear King's Crown- (Accessory, Crown, Illusion & Nobility & Earth, 155,000,000 Gold) +155,000 to all stats, 120% Dodge if wearer is a Nobility & Illusion element Animal, Wearer's Animal allies gain +15,000 to all stats as a non-stacking bonus if no individual whose name includes 'King' and 'Bear' but does not include 'Not' is present (owned by Crazy Roy)

%*Invitation from Vashna to Lureikimo Bekklin Demanding that She Join Him On a Date to Have Tea or Have Her Soul Stolen and Stuffed in a Shiny Rock- (Item, Antiquity, Darkness & Destruction, 15,000 Gold) (Owned by Vashna)

%*Invitation for Alrick to Join the Awesome Squad as 'Gerbil Lad'- (Accessory, Quest Item, Earth, 700 Gold) +1 SPI, 1% inflicts Invigorated on wielder at the start of each round
(owned by Alrick)

%*Invitation for Jessie to Join the Awesome Squad as 'Gerbil Lad'- (Accessory, Quest Item, Earth, 700 Gold) +1 SPI, 1% inflicts Invigorated on wielder at the start of each round
(became "*Invitation for Alrick to Join the Awesome Squad as 'Gerbil Lad'")

%*Iris of Directed Catastrophe- (Accessory, Magic Item, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Ice & Energy & Destruction, 90,000,000 Gold) At the start of each round, wielder may attach an effect to any Zone that stacks 5 times across all Zones that cannot be carried in a buff slot by individuals below Level 60 that deals 900,000 Flat Destruction element damage to each selected individual in it and inflicts any one moderate status effect on each selected individual in it at the time of its activation, with selection an activation occurring as per the rules listed later in this item, Each side of wielder's enemies divides itself into four sections as soon as this item is introduced to battle, and all new additions to said sides of enemies, as well as new sides of enemies, are also divided into similar sections, for each side of enemies, wielder chooses an order of four sections, with repetition being allowed, and, at the beginning of wielder's first action each turn, for each separate group of enemies wielder has, all enemies are affected by the zonal effects generated by this item, which activate at said time, selecting said individuals as targets, provided they are in the proper zones, and the next section cycles to be the currently selected section for this item, Has RP effects (Owned by Arc)

%*Iron Directive ID Card #1870- (Item, Quest Item, Technology & Physical, 900 Gold)

%*Irimeyil The Elfcrown (Jewel)- (Item, Antiquity, Earth & Light, 45,000,000 Gold)
(Owned by Kazivon)

^%*Iustitia Fall's Otoroshi-Hair Cord- (Weapon, Other: Wire, Light, 45,000,000 Gold) +45,000 Melee Attack, 180% To Hit, 80% Critical, +45,000 STR, +45,000 AGI, 300% Inflicts Confusion: Fear, 300% Inflicts Paralysis, 200% Inflicts Suffocation, attacks involving this weapon's attack bonus may not miss targets who have previously been successfully hit by actions that incorporate this weapon's attack bonus, offensive 'Melee Attack' and 'Melee Overdrive' actions made that incorporate this weapon's attack bonus automatically repeat against a single target of the action at the start of each round, provided none of their performer's other actions have already repeated on said round, wielder may treat non-allied individuals in the same battlespace as possessing 5 additional Black Spiritual Marks, whenever one of wielder's opponents deals Damage to wielder or one of wielder's allies or inflicts a debuff or negative status effect on wielder or one of wielder's allies, wielder may choose for this item, as a non-buff effect that may not be carried between battles, to track that instance, and, for each such tracked on a per-entity basis, to a max of 200 per entity, treat said tracked entity as possessing an additional Black Spiritual Mark, with wielder counting said entity as gaining an additional Black Spiritual Mark at the time said tracking instance is performed; Wielder gains +1% To Hit, +1% Resilience, +1,000 Defense, and +1,000 Melee Attack per Black Spiritual Mark possessed by wielder's targets (to a max of 200) against said targets and deals 5,000 additional Damage to said targets for each said Black Spiritual Mark they possess (to a max of 200) (Owned by Orkanith)

%*Ivory Palanquin of the Untouchable Spirit Lord- (Accessory, Container, Light & Warding, 200,000,000 Gold) +200,000 CON, +200,000 SPI, Wielder gains the Immunities of wielder's Spirit summons that are below Level 80 against entities that are both lower Level than wielder and below Level 80 (Owned by Rukathal)

%*Ixmulplex's Fez- (Accessory, Hat, Darkness & Acid, 14,000,000 Gold) +14,000 Defense, +14,000 Constitution, Wearer deals 140,000 Flat Psychic element Damage to any individual who deals wearer MP Damage (Owned by Kit)

%*J'korri Royal Carapace- (Armor, Heavy Armor, Acid & Astral, 175,000,000 Gold) +175,000 Defense, +160,000 to all stats, Dissolving Immunity, 15% Insect Resistance, Wearer's Insect pets, summons, and allies gain +17,500 to all stats as a non-stacking bonus, Wearer's Insect summons may not be unsummoned by sources below Level 80, Wearer must be Level 40 or greater or must be both Level 20 or greater and possess the ability 'Adept Vermin Lord Knowledge' (Owned by the Roulette Master)

%*Jack Action Skycleaver- (Weapon, Sword, Water & Air, 3,700,000 Gold) +3,700 Melee Attack, +2,000 Ranged Attack, +3,000 AGI, -2,500 SPI, 30% inflicts Drowning or Suffocation on odd-numbered rounds
(Owned by Anathema)

%*Jane Palastorn's Horse Riding Tips (Copy 1 of 3)- (Item, Antiquity, Water & Darkness, 140,000 Gold) (Owned by Cael)

%*Jeff's Underpants- (Armor, Clothing, Air, 500 Gold) +5 Defense (Owned by Doctor MIRACLES)

%*Jennifer Tardil's Blowtorch Flamethrower- (Weapon, Tool, Fire, 190,000 Gold) +165 Ranged Attack, Your actions which heal Robots, Vechiles, Mechs, Machines, or War Machines heal them for 500 additional HP, 15% inflicts Burning on foes, 10% inflicts Pain on Foes, ignores 500 Defense, 6% Critical, 5% deals half original damage again the turn after initial damage was dealt
w/ Walrusy- (Enchantment) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
w/ Absurdly Walrusy- +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats, Enchantment
w/ Absurdly, Shockingly Walrusy- +9,500 Melee Attack, +9,500 Ranged Attack, +9,500 Magical Attack, +9,500 to all stats, Enchantment
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
(Owned by the Shielding Golem)

%*Jennifer Tardil's Iron Directive Uniform- (Armor, Light Armor, Darkness & Technology, 223,000 Gold) +245 Defense, +50 to all stats, possessor's Robot and Machine pet and summons, as well as possessor's Vehicle, Mech, and War Machine transformations gain +300 HP and regenerate 25 HP per round

%*Jennifer Tardil's Nexus PD Badge- (Accessory, Broach, Light, 15,000 Gold) +5 to all stats, Possessor may skip a turn to summon 1 Corrupt Nexus PD Robot, max 15 summoned (owned by the sash)

%*Jennifer Tardil's Nexus PD Uniform- (Armor, Light Armor, Light, 19,000 Gold) +35 Defense, +5 to all stats, possessor's Robot and Machine pet and summons gain +200 HP and regenerate 5 HP per round

%*Jennifer Tardil's Secret Repair Technique- (Spell, Hypertech, Technology, 140 MP, 85,000 Gold) +80 Ranged Attack, Heals, Only effects Robots, Machines, Mechs, Vehicles, and War Machines

%*Jennifer Tardil's Three-Barrel Lightning Caster- (Weaponx2, Gun, Electrical, 214,000 Gold) +204 Ranged Attack, Deals 1/6 normal damage, 3 hits against 2 (Owned by Vashna)

%*Jimley Popplong's Brown Overcoat- (Armor, Light Armor, Acid & Earth, 5,900,000 Gold) +5,100 Defense, +5,000 AGI, +5,500 MIN, +5,200 SPI, 20% Acid Resistance, Wearer gains 10 additional Consumable slots that may only carry Potions and may not be converted into other types of slots or used for purposes other than carrying items, Wearer gains 5 additional Spell slots that may only carry Alchemy and may not be converted into other types of slots or used for purposes other than carrying items (Turned into *The MIRACLES Overcoat Of MEGASPARKLE)

%*Jonathan Aldros's Nexus PD Badge- (Accessory, Broach, Light, 5,000 Gold) +3 to all stats, Possessor may skip a turn to summon a Corrupt Nexus PD Officer, max 15 summoned (Owned by Celas)

%*Jonathan Aldros's Nexus PD Grenade Gun- (Weapon, Gun, Technology & Fire, 220,000 Gold) +95 Ranged Attack, 1 hit against 15' (Owned by Celas)

%*Jonathan Aldros's Nexus PD Uniform- (Armor, Light Armor, Light, 25,000 Gold) +30 Defense, +10 to all stats

%*Jonathan Aldros's Police Rifle- (Weapon, Gun, Technology, 40,000 Gold) +50 Ranged Attack, Wielder's ranged attacks have a +1% chance of inflicting Stun (Owned by Celas)

%*Journal of the Imposter Queen Bronfina- (Accessory, Quest Item, Ice, 500,000 Gold) +500 Defense against Ice (Owned by Heracles)

%*Joyslaughter- (Weapon, Knife, Light & Darkness, 12,000,000 Gold) +12,000 Melee Attack, May deal HP Drain, Wielder's actions may become solely Light element or Darkness element (Owned by Silent One)

%*Juaquim's Sunglasses- (Accessory, Eyewear, Physical & Light & Fire, 15,000,000 Gold) +15,000 Melee Attack, +15,000 STR, +15,000 CON, 15% Light Resistance, 15% Physical Resistance, If wearer unequips this item as part of a 'Now I'm Really Getting Serious!' action, wearer gains a non-stacking buff that provides +1,000 Melee Attack, +1,000 STR, +1,000 CON, +30,000 HP, and +20,000 MP (owned by Celas)

%*Judge Step Shoes- (Accessory, Shoes, Law & Order & Energy, 850,000,000 Gold) +850,000 AGI, +850,000 SPI, Once per round, if wearer is in the back row and an entity of equal or lower Level would cancel or counter the action of a different entity that is not wearer, wearer may move to the front row, and, if successful in doing so, prevents said cancellation or countering, Oncer per round, if wearer is in the front row and an entity of equal or lower Level casts a Dance spell, wearer may cancel said casting, inflict Fatigued: Stun, Entombed: Incarcerated, Electrocuted: Brain-Zapped and Overload: Low Energy, Wearer's attacks that are counters deal 5% more Damage (to a max of 85,000,000 additional Damage), Wearer must be Level 60 or greater and must possess the abilities High Judge and Dancer (Owned by Kit)

%*Kasumi- (Pet, Human, Darkness, Lv.79, 145,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
Fame- 1
XP- 0
XP Needed- Max Level Reached
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Time Resistance, Petrified: Time Stop Immunity, 158% Minor Status Effect Resistance and 79% Moderate Status Effect Resistance
Prime Attribute- Strength or Agility
Constant Effects-
Assassin- Possessor gains +#% Critical, +#% To Hit, and counts as possessing the abilities 'Basic Throwing Weapon Training', 'Apprentice Throwing Weapon Training', 'Assassin', 'Adept Throwing Weapon Training', and 'Expert Throwing Weapon Training', Constant Effect
Temporal Primarch- Possessor gains +# to its turn-order-determining stat sum for turn-order-determining purposes and counts as possessing the abilities 'Basic Time Synchronization', 'Apprentice Time Synchronization', 'Temporal Primarch', 'Adept Time Synchronization', and 'Expert Time Synchronization', Constant Effect
Expert at Fighting By Hopping In-And-Out Of Magic Bags- Up to twice per round, when possessor is equipped, possessor may perform an action and then immediately unequip itself, Constant Effect
Surprise Kill- Possessor deals # additional Damage against individuals who have not acted yet in the current battle and gains '15% inflicts Instant Death' against such targets, Constant Effect
Time Boosting Time Powers- Possessor's turn-order-determining stat sum is increased by # points, Possessor gains Stat Drain: SPD Drain Immunity, Constant Effect
Temporal Focus- Possessor gains two additional actions on rounds during the start of which possessor possesses no higher-Level opponents, Constant Effect
Dodgey Like Nobody's Business- Possessor gains +#% Dodge, Possessor's stats cannot be scanned by sources below Level 60, Constant Effect
Time Maid Stance- Possessor gains +#% Dodge, gains +# AGI, and may use Agility or Spirit or Agility + Spirit as possessor's turn-order-determining stat, Stance Ability
Knife-Tossing Stance- Possessor's abilities Damage values are increased by # points, Possessor gains +#% To Hit, Stance Ability
SUCH KNIVES Stance- Possessor's abilities Damage values are increased by # points, Possessor's abilities that possess more than 1 hit against each target gain an additional hit against each target, Stance Ability
Graveyard of Ages Stance- Possessor inflicts Vanished on entities below Level 80 that possessor kills, Stance Ability
Time Body Stance- Possessor's sole element becomes Time, Possessor may make any of its actions or attacks solely Time element, Stance Ability
Indexed Effects-
Assassin's Apprentice- Possessor obtains 75 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Assassin' that does not include 'Apprentice', Constant Effect
Temporal Primarch's Apprentice- Possessor obtains 75 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Temporal Primarch' that does not include 'Apprentice', Constant Effect
Has Stances- Possessor may enter any one stance (or exit all stances) at the start of each round, Possessor may be in up to two stances at a time, Constant Effect
Abilities-
Dagger Stab- # Damage, Physical, 0 MP
Dagger Toss- # Damage, This action deals full Damage to targets below Level 60 in the back row, Air & Physical, 0 MP
Dodge- Caster gains +#% Dodge for 5 rounds, does not stack, Air, 0 MP
Clean Up- Removes any number of debuffs from up to three sources below Level 80, Air, 0 MP
Dagger Rain- # Damage, 3 hits against 500,000,000, Air & Darkness or Air & Physical, 0 MP
Fast!- Inflicts Augmented: Haste and Stat Boost: SPD Boost, +# AGI, +# SPI, does not stack, Time, 650 MP
Slow!- Inflicts Impaired: Slow and Stat Drain: SPD Drain, -# AGI, -# SPI, does not stack, Time, 650 MP
STOP!- 30% inflicts Petrified: Time Stop, Time, # MP
Time Knives- # Damage, this action may be delayed up to 500 rounds, 1 hit against 500,000, Time & Physical or Time & Air, # MP
THIS CHEESE IS DELICIOUS- Caster regenerates # HP, Cater is afflicted with Invigorated, Earth, # MP
Time Dodge- Caster gains +#% Dodge against the next attack that targets caster, does not stack, Time or Time & Air, # MP
Temporal Doom Ray Knife Beam- # Damage, # AGI Damage, 260% inflicts Fatigued: Elderly, 160% inflicts Suffocation: No Future, Time or Time & Physical or Time & Destruction, # MP
EXTRA TIME!- All of caster's allies gain two additional actions if no opponent in any battlespace is of higher Level than caster, Time or Time & Magic, # MP
(Owned by Nira)

*Kazivon's Special Bauble from Disc 101- (Item, Antiquity, Knowledge & Time, 101,101,101 Gold) (Owned by Kazivon)

%*Keeper of Phalerin's Souls- (Spell, Divine Magic, Earth & Light, 200 MP, 300,000 Gold) 5% Target is resurrected with 1 HP and 1 MP 3 turns after casting, Consumes 1 Canopic Figure of Phalerin (owned by Celas)

~%*Kelver Netsumi's Papers from the Seirei Portal- (Bound Accessory, Quest Item, Light & Darkness, 1,000 Gold) +1 SPI (Owned by Kelver)

%*Key to the City- (Accessory, Trinket, Spatial & Law & Glory & Nobility, 6,500,000,000 Gold) +6,500,000 Magical Attack, +6,500,000 SPI, +65,000,000 MP as a non-stacking bonus, +12 Fame, Wielder is Immune to effects attached to Zones, Terrains, and Phantom Terrains by sources below Level 99, Wielder ignores the Resistances, Immunities, Reflections, and Absorptions of Large Structures below Level 99, Whenever an entity below Level 99 that does not possess an ability or Constant Effect called 'Holy Imperial Authority' would create a Terrain, Phantom Terrain, or Battlespace, wielder may replace said Terrain, Phantom Terrain, or Battlespace with a Terrain or Phantom Terrain of any type with an in-stock Square Mile in the Shop worth under 5,000,000,000 Gold or a Zone of any base element or any non-Universe element that wielder possesses, Wielder may enter any battlespace at the start of a round or before any of wielder's actions so long as no entity of Level 99 or greater in wielder's battlespace or the battlespace wielder would be entering objects, 60% inflicts Dominion on Large Structures, Wielder Pierces 65,000,000 Defense of Large Structures, Wielder may spend an action to defeat a Large Structure below Level 80, Wielder may control the decisions of entities below Level 80 that are below wielder's Level that are either encounters in a Random Dungeon or that were summoned by an effect attached to a Zone, a Terrain, or a Phantom Terrain, Wielder may spend an action to set the terrain to 'City of Discs', Wielder must possess the ability 'Master Subspace Architect Knowledge', the ability 'Master Tool Training', the ability 'Master Magewright Proficiency', the ability 'Master Thief Arts Attunement', the ability 'Master General Knowledge', the ability 'Master Spatial Synchronization', the ability 'Master Litigamancy Attunement', or the award 'Won the Megaquest "Crisis Across Infinite Nexii"', and must be Level 79 or greater
(Owned by Geddoe)

%*Key to The Old LaRue Mansion in Moshath Wood: Key to Treasure Room B- (Item, Key, Darkness & Earth, 70,000 Gold) (owned by Geddoe)

%*Key to the Rolling Beast Dens of Eshryn Lye- (Accessory, Quest Item, Fire & Earth, 59,000 Gold) +30 STR

%*Key to the Pirinsburg Biotech Research Center (Facility 2)- (Item, Quest Item, Technology, 50,000 Gold) (owned by Catrice)

%*Key to the Ruins of Caralox- (Item, Quest Item, Magic, 50,000 Gold) (owned by Celas)

%*Key to the Vault of the Dead on Vhans'Organth- (Item, Quest Item, Darkness, 50,000 Gold) (owned by Celas)

%*Khormassum Invictus- (Weapon, Sword, Life, 710,000,000 Gold) +780,000 Melee Attack, 120% To Hit, 20% Critical, Inflicts Awestruck: Lifeforce Overload, deals double damage (to a max of 200,000,000 added damage) to Destruction element targets, 15% inflicts Entombed: Oublietted
w/ Miserly- Provides an additional (Item Value) / 10,000 bonus to all Attack Bonuses this item already provides, Affects Weapons, Enchantment
w/ Coated in Asmalaung Oil- +2,500 Magical Attack, +2,100 SPI, 5% Magic Resistance, Affects Weapons, Smithing Technique
(Owned by nobody)

~%*Kit's Papers from the Seirei Portal- (Bound Accessory, Quest Item, Light & Darkness, 1,000 Gold) +1 SPI (Owned by Kit)

%*Klumbdres Bauble- (Accessory, Amulet, Water, 615,000 Gold) 25% Water Resistance (Owned by Lili)

%*Kribamemylek, Tome which Tells of Another's Future- (Accessory, Tome, Psychic & Time & Wood, 75,000,000 Gold) Wielder, at the start of each thread, chooses one unique ally, All individuals in the same battlespace as wielder who are not either above Level 80 or greater Level than wielder must, at the beginning of each round that wielder is alive, declare if their first action of said round will target said individual, and, if it does so, must declare what said action will be, Said action must either comply with said statements or be skipped, Has RP powers (Owned by Caelum Aetherius, Time-Cloned Spirit Binder)

%*Lacchenwood Piano from the Hall of Elben'Glyre- (Weaponx2, Instrument, Earth & Wealth, 1,515,000 Gold) +3,000 Magical Attack, +1,100 AGI, +3,400 SPI, Wielder may, as part of a Magical Attack action, inflict Elevated on up to 5 targets, Wielder gains 10% Undead Resistance if wielder is a Fae (owned by The Grand Maestro)

*Lady Bemberfress's Command Cane- (Weapon, Wand, Nobility, 5,200,000 Gold) +5,100 Magical Attack, +2,000 Melee Attack, Wielder may spend an action to summon up to 20 entities below Level 20 that are either from the Enemy List that are normally fightable whose name includes 'Butler' or any pets that are in stock in the Shop whose name includes 'Butler' (including levelled-up versions of said pets) (Owned by the Shielding Golem)

*Lady Bemberfress's Corpse- (Item, Antiquity, Earth & Air, 20,000,000 Gold) (Owned by the Shielding Golem)

*Lady Bemberfress's Warded Dress- (Armor, Clothes, Magic, 6,000,000 Gold) +6,000 Defense, 30% Physical Resistance, 30% Magic Resistance, 30% Technology Resistance, 30% Air Resistance (Owned by Kit)

%*Lady Doreen's Backup Battle Dress- (Armor, Clothes, Air, 135,000,000 Gold) +135,000 Defense, +130,000 STR, +130,000 CON, +130,000 MIN, Wearer's Aerial pets and summons gain +13,000 to all stats as a non-stacking bonus, Wielder may carry 20 unequipped Axes (Owned by Einarr)

%*Lamp from the Pit, Constructed as per the Orders of The Archdevil in an Age Long-Gone-By for Fell Purposes- (Accessory, Magic Item, Darkness & Evil & Fate, X Gold) +6 to all base stats as a non-stacking effect (with said base stat increase stopping for Levels past Level 99), 15% Holy One Resistance, 30% Celetial Resistance, 30% Angel Resistance, 30% Deva Resistance, -1,000 to all stats of all individuals in battle who are a Level equal to this item's wielder's Level plus 5 or lower, to a max of Level 99, at the beginning of every round as a debuff that stacks 121,212 times, this debuff cannot be removed from this item's wielder as though a Level 100 source caused said debuff, all individuals in battle are afflicted with Pain: Discomfort at the start of every round, All individuals in battle have a 25% chance of being afflicted with Smitten: Great Atrocity at the start of every round, This item's wielder is afflicted with Hexed at the start of every round, This item's wielder is afflicted with Smitten: Great Atrocity at the start of every round, This item's wielder loses all Resistances and Immunities to Pain, Smitten, Hexed, and their sub-status effects, as though a Level 100 source were causing such loss, May be further empowered if you're willing to risk thatt (Owned by the Golem)

%*Landshield of Mirgal-Vahn- (Accessory, Magic Item, Magic & Light, 45,000,000 Gold) Wielder and wielder's allies gain +45,000 Defense, with said bonus being capped on all individuals who possess it based on wielder's per-item Defense Cap, Wielder and wielder's allies may not be afflicted with debuffs by individuals below Level 60 without wielder's permission, Zones, Terrains, and Phantom Terrains created by wielder or wielder's allies may not be destroyed or altered by or have effects attached to them by individuals below Level 60 without wielder's permission, Wielder must be Level 20 or greater and must possess either the ability 'Adept Protection Magic Attunement' or the ability 'Geomancer'
(owned by Kit)
%*Key to the Graveyard Atop Berenic Mesa- (Item, Quest Item, Air & Light, 19,000 Gold) (owned by Celas)

%*Landwyrm's Talons- (Weaponx2, Sword, Earth, 270,000 Gold) +230 Melee Attack, +50 CON, +4% Critical, 5% Earth Resistance, Grants the user the Ability-
Wind of Earthrage- Takes 3 turns to set up, auto-activates every turn after set up unless user is blinded, 900 Damage, 3 hits against 4, damage and effects may not be boosted, Earth & Air, 1,000 MP (Owned by Chester Hasgard)

%*Laringrid Ring- (Item, Quest Item, Magic, 500,000 Gold) (Owned by Naria Zalderos)

%*Larry From Accounting's Animated Corpse- (Pet, Undead, Darkness, Lv.19, 9,999,991 Gold)
HP- 315,500
MP- 335,000
STR- 6,410
AGI- 7,840
CON- 7,250
MIN- 9,030
SPI- 8,390
XP- 0
XP Needed- 1,400,000, (Standard Multiplier x2, Power x3, Multiplier raised to x20 to bypass Level 20 cap)
Minimum Level- 1
Defense- 3,050, +30,500 against Darkness, +30,500 against Technology
Defense against Stat Damage- 710
Critical Change- 29%
Resilience- 22%
To Hit- 139%
Dodge- 26%
Resistances and Immunities- 80% Psychic Resistance, 70% Darkness Resistance, 50% Technology Resistance, Immune to Poison, Charm, Disease, Impaired, Voidstruck, Antimatter, Fatigue, Drowning, Suffocation, Entombed, Burning, Confusion, Pain, Hexed, and Stat Drain, 50% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
His Accounting Genius Lives On!- 15% Additional Gold is gained at the end of battle if possessor is still alive, Constant Effect
Stoic and Unflappable- Possessor cannot be negatively affected by sources below level 15, Constant Effect
Mathematical Knowledge- Possessor gains +9,000 MIN, Constant Effect
Propelled by Diabolical Vectors- Possessor's turn order determining stat is Mind, Constant Effect
Abilities-
Number Crunch- 4,550 Damage, Magic, 0 MP
Fell Derivative- 11,115 Damage, 160% Inflicts Hexed, Darkness, 200 MP
Unholy Integral- 11,119 Damage, 130% inflicts Confusion, Darkness & Fire, 400 MP
Show Confusing Charts- 175% inflicts Confusion, 45% inflicts Charm: Impressed, 1 hit against 15, Psychic, 900 MP
Wail of the Grave- 8,000 Damage, may deal 2,195 MIN Damage or 2,195 SPI Damage, 110% inflicts Confusion: Fear, 1 hit against 6, Darkness & Air, 675 MP
Startlingly Accurate Estimate of Projected Profits- Scans amount of Gold dropped by target as though caster were 25 Levels higher, Psychic, 40 MP
Wail of the Office- 4,500 Damage, may deal 2,600 MIN Damage or 2,600 SPI Damage, 110% inflicts Confusion: Depression, 1 hit against 6, Darkness & Air & Technology, 975 MP
Eldritch Statistical Manipulation- Target allies' attacks always have the variable their Sum of Relevant Attributes is multiplied to obtain their Randomized Attribute sum set to the number that results in average damage, 5% also effects enemies targeted that are under level 40, 1 hit against 5, does not stack, Technology & Magic, 1,400 MP
Calculus Inferno- 40,000 Damage, 150% inflicts Burning, 150% inflicts Pain, 1 hit against 15, deals 1/5th normal damage, Darkness & Fire or Technology & Fire, 5,000 MP
Unholy Mathematical Power From Beyond Space and Time: Divide By Zero- 5% inflicts Vanished on target and caster, 49% each ally of caster under level 50 loses a level if successful, Does not work on targets with more than double caster's MIN or targets over level 99, Darkness & Technology & Hax, 40,000 MP
FOIL Your Plans- 15% Cancels target's action, only works on targets below level 40, May only be used once per round, This attack may only be used as a preemptive counter, Technology & Darkness, 5,000 MP
Fading Call: My Dead Aunt Sally- The order of the steps of calculating combat damage is randomized for each damage-dealing action for the remainder of the round; this does not affect actions or attacks affecting or coming from a source that is over Level 40, Darkness & Technology & Air, 7,000 MP
Fiend-Born Technique of Outlier Eradication- Take the mean and standard deviation of target's stats, If any of target's stats fall more than 2 standard deviations from the mean, then they are changed so that they equal a value equal to one standard deviation in the same direction from said mean, Does not work on targets above Level 40, stacks 10 times, Darkness & Technology, 4,000 MP
Prime Shield- Caster becomes Immune to attacks from individuals below Level 40 whose Level is not a Prime Number, lasts 15 rounds, Technology & Warding, 50,000 MP
Enhancements-
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
(Owned by The Shielding Golem)


*Larry From Accounting's Animated Corpse- (Pet, Undead, Darkness, Lv.60, 100,011,001 Gold)
HP- 7,160,000
MP- 7,310,000
STR- 64,450
AGI- 77,750
CON- 71,500
MIN- 88,760
SPI- 85,990
XP- 0 (exactly enough to reach 60)
XP Needed- 18,140,000 (Standard Multiplier x2, Power x3)
Minimum Level- 1
Defense- 27,050, +270,500 against Darkness, +270,500 against Technology
Defense against Stat Damage- 8,900
Critical Change- 81%
Resilience- 67%
To Hit- 258%
Dodge- 74%
Resistances and Immunities- 99% Psychic Resistance, 90% Darkness Resistance, 80% Technology Resistance, Immune to Poison, Charm, Disease, Impaired, Voidstruck, Antimatter, Fatigue, Drowning, Suffocation, Entombed, Burning, Confusion, Pain, Hexed, and Stat Drain, 170% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
His Accounting Genius Lives On!- 20% Additional Gold is gained at the end of battle if possessor is still alive, Constant Effect
Stoic and Unflappable- Possessoris Immune to individuals below Level 40, Constant Effect
Mathematical Knowledge- Possessor gains +89,000 MIN, Constant Effect
Propelled by Diabolical Vectors- Possessor's turn order determining stat is Mind, Constant Effect
Abilities-
Number Crunch- 16,500 Damage, Magic, 0 MP
Fell Derivative- 22,999 Damage, 320% Inflicts Hexed, Darkness, 200 MP
Unholy Integral- 33,339 Damage, 260% inflicts Confusion, Darkness & Fire, 400 MP
Show Confusing Charts- 350% inflicts Confusion, 90% inflicts Charm: Impressed, 1 hit against 15,000, Psychic, 900 MP
Wail of the Grave- 27,460 Damage, may deal 18,950 MIN Damage or 18,950 SPI Damage, 220% inflicts Confusion: Fear, 1 hit against 46,656, Darkness & Air, 675 MP
Wail of the Office- 8,900 Damage, may deal 6,950 MIN Damage or 6,950 SPI Damage, 220% inflicts Confusion: Depression, 1 hit against 46,656, Darkness & Air & Technology, 975 MP
Eldritch Statistical Manipulation- Target allies' attacks always have the variable their Sum of Relevant Attributes is multiplied to obtain their Randomized Attribute sum set to the number that results in average damage, with this effect also possessing a 25% chance of effecting each opponent of its caster who is targeted that is under level 80, 1 hit against 25, does not stack, Technology & Magic, 1,400 MP
Calculus Inferno- 140,000 Damage, 300% inflicts Burning, 300% inflicts Pain, 1 hit against 1,307,674,368,000, deals 1/5th normal damage, Darkness & Fire or Technology & Fire, 5,000 MP
Unholy Mathematical Power From Beyond Space and Time: Divide By Zero- 25% inflicts Vanished on target and caster, 25% each ally of caster under level 50 loses a level if Vanished is inflicted on target, Does not work on targets with more than double caster's MIN or targets over level 99, Darkness & Technology & Hax, 40,000 MP
FOIL Your Plans- 30% Cancels target's action, only works on targets below level 60, May only be used once per round, This action may only be used as a preemptive counter, Technology & Darkness, 5,000 MP
Fiend-Born Technique of Outlier Eradication- Take the mean and standard deviation of target's stats, If any of target's stats fall more than 2 standard deviations from the mean, then they are changed so that they equal a value equal to one standard deviation in the same direction from said mean, Does not work on targets above Level 60, stacks 10 times, Darkness & Technology, 4,000 MP
Prime Shield- Caster becomes Immune to attacks from individuals below Level 60 whose Level is not a Prime Number, lasts 15 rounds, Technology & Warding, 50,000 MP
Annihilator Method- 88,123 Damage, 40,000 Stat Damage to any one stat, 20% inflicts Instant Death, 20% inflicts Devastated, Destruction & Void, 600,000 MP
Murder the Hypotenuse- Caster targets two individuals who are both below Level 60 and have one of their stats, their HP, their MP, or their Defense linked to each other, inflicts Instant Death on one of them (with caster choosing which one) and links its own value of the same type as the prerequisite-fulfilling link to said individual's value, Darkness & Hope, 40,050 MP
Function Elimination- Target individual below Level 60 loses 1 active ability of caster's choice that either is not in the Attack class (if a PC-format ability) or possess an MP cost greater than 0 (if an enemy-format ability), Stacks 5 times, Psychic & Magic, 1,400,000 MP
Level 3 Demise- 100% inflicts Instant Death on every individual in the same battlespace as caster whose Level is a multiple of 3 and is 60 or lower, Darkness, 369,630 MP
Indexed Abilities-
Startlingly Accurate Estimate of Projected Profits- Scans amount of Gold dropped by target as though caster were 25 Levels higher, 1 hit against 9,999, Psychic, 40 MP
Fading Call: My Dead Aunt Sally- The order of the steps of calculating combat damage is randomized for each Damage-dealing action or attack for the remainder of the round; this does not affect actions or attacks affecting or coming from a source that is over Level 60, this effect sits as a buff on its caster, Darkness & Technology & Air, 7,000 MP
Enhancements-
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment

%*Larry's Gun Collection- (Accessory, Container, Water & Technology, 60,000,000 Gold) At the start of each round, wielder may create up to 50 temporary Gun weapons that are worth under 60,000,000 Gold, are non-unique, and either drop from entities below Level 60 on the enemy List that can normally be fought for drops or that are in-stock in the shop (Owned by Anathema)

%*Larry's Knife Collection- (Accessory, Container, Water & Physical, 60,000,000 Gold) At the start of each round, wielder may create up to 50 temporary Knife weapons that are worth under 60,000,000 Gold, are non-unique, and either drop from entities below Level 60 on the enemy List that can normally be fought for drops or that are in-stock in the shop (Owned by Anathema)

%*Larry The Catfish's Knife Chainguns- (Weaponx2, Gun, Physical & Technology, 120,000,000) Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions deal 1,200,000 Flat Physical element Damage instead of their normal Damage and have a 50% chance of gaining 3 hits against 1, may hit each individual a max of 5 times, gain a 60% chance of inflicting Wounded, and count as involving 50 additional Knife weapons, Wielder must be Level 40 or greater (Owned by Rascherro)

%*Larry the Catfish's Lensed Hat- (Accessory, Hat, Technology, 60,000,000 Gold) +60,000 MIN, Wearer may choose to become afflicted with Confusion: Enraged at the start of any round or action, Wearer may scan a single target's stats at the start of each round if said target is not transformed, Wearer gains 180% To Hit, Wearer's second hit of each attack suffers no To Hit penalty (Owned by Anathema)

%*LaRue's Boarslayer, Spear of the Gargoyle King- (Weapon, Spear, Darkness & Physical, 800,000 Gold) +800 Melee Attack, 32% Critical, Wielder deals double damage (to a max of 5,000,000 additional points) to Animals below Level 20
(Owned by Geddoe)

%*Lasauno's Greatmace- (Weapon, Mace, Physical & Magic, 10,000,000 Gold) +10,000 Melee Attack, +6,000 STR, +10,000 AGI, +7,000 MIN, 40% inflicts Fatigued: Stun, Wielder may treat this item as a Polearm for purposes of Dragoon abilities if wielder is Level 40 or greater (owned by Celas)

%*Law-Book of Bruinar II- (Item, Antiquity, Earth, 6,500,000 Gold)
(Owned by Lili)

%*Lead Zeppelin- (Weapon, Gun, Metal & Spatial & Destruction, 4,500,000,000 Gold) +4,500,000 Ranged Attack, +4,500,000 CON, +45,000,000 HP, Wielder's offensive actions that involve an attack bonus from this item apply a debuff (to a max of three times per round per target) that stacks 20 times that reduces its possessor's turn-order-determining stat sum for turn-order-determining purposes by 45,000, points (to a minimum of 1), Wielder's stats may not be scanned by entities below Level 99, If wielder is wielding both this item and '*Death Leopard', wielder becomes Immune to sources below Level 75, Wielder must be Level 60 or greater and must possess the ability 'Expert Gun Training', the ability 'Expert Gunslinging Attunement', the ability 'Expert Metal Synchronization', the ability 'Holy Imperial Provincial Governor', or the award 'Grabbed the Lead Zeppelin Out of Another Timeline'
(Owned by Kit)

%*Legendary Honeypot- (Accessory, Quest Item, Earth, 15,000,000 Gold) +15 HP (Owned by King Barry Bearington IV)

%*Letter From Embra Banefire- (Item, Quest Item, Fire, 200 Gold) (owned by Firenza)

%*Letter from Lureikimo Bekklin to Vashna about Amon Horutep- (Item, Antiquity, Darkness & Destruction, 5,000 Gold) (owned by Vashna)

%*Letter from Jennifer Tardil to a Certain Friend- (Item, Quest Item, Light & Technology, 100 Gold) (owned by Alexander)

%*Letter from the Count of Symvektria to Roulette Master, Lili, Silas, and Alexandria- (Accessory, Quest Item, Darkness & Magic & Technology, 700,000 Gold) +5 Defense
(Destroyed)

%*Leodranthis- (Transformation, Mech, Electrical, 17,500,000 Gold)
Level 19
HP- 300,000
MP- 280,000
STR- 7,000
AGI- 5,800
CON- 4,000
MIN- 3,600
SPI- 3,300
XP- 810,000
XP Needed- 4,200,000 (Standard Multiplier x3, raised to x60 to bypass Level 20)
Minimum Level- 1
Defense- 4,200
Defense against Stat Damage- 1,000
Critical Chance- 38%
Resilience- 31%
To Hit- 38%
Dodge- 17%
Resistances and Immunities- 75% Technology Resistance, 75% Electrical Resistance, 30% Physical Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (15)- Posessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Secondary Control Consoles- 2 passengers may add +2,000 to all of possessor's stats, this bonus is increased by a further +50 for each Mech Jockey ability said passenger has, to a max of 200 such abilities, 2 other passengers may add +1,000 to all of possessor's stats, this bonus is increased by a further +5 for each Mech Jockey ability said passenger has, to a max of 15 such abilities, Vehicle Trait
AI Traits: The Brindleton AI 2854- This trait is active when The Brindleton AI 2854 is, Possessor gains +50% to Hit, Vehicle Trait
AI Traits: The Spirit in the Machine- This trait is active when The Spirit in the Machine is, 50% this Vehicle may take 2 actions this round, this is determined at the start of possessor's first action of the round, Vehicle Trait
Spare Missile Rack- Possessor may, at the beginning of a thread, add 15 uses to Ice Missile, Fire Missile, Thunder Missile, Warp Missile, Antimatter Missile, Impact Missile, Energy Missile, or Acid Missile, or possessor may, at the beginning of a thread, add 12 uses to Lag Missile, Radioactive Missile, or Army-Breaker Missile, Vehicle Trait
Mech Hunter- Possessor gains +30% additional Critical against Mechs, Constant Effect
Peppermint and Gumdrop Shield- Possessor gains +4,500 Defense, This effect begins as inactive, Constant Effect
Massive Mech Body- Possessor gains +150,000 HP, Possessor gains +4,000 CON, Constant Effect
Well-Armored- Possessor gains +150,000 HP and +3,000 Defense, Constant Effect
Hard to Destroy- Possessor gains +150,000 HP, Constant Effect
Powerful Engine- Possessor gains +150,000 MP, Constant Effect
Masterfully Designed- Possessor gains +1,500 to all stats, Possessor's abilities' Damage values are increased by 6,000 points, Constant Effect
Superior Ballistic Technology- Possessor gains +25% To Hit and +4,000 AGI, Constant Effect
Indexed Effects-
Robotic Mecha- Possessor gains the subtype Robot, Constant Effect
Has Integrated Mr. Smith's Patented Targetting System- Possessor gains +25% To Hit, Constant Effect
Switching AI's- This vehicle begins each battle set to its base AI: The Brindleton AI 2854, Each turn the vehicle has a 5% chance of switching to AI 2: The Spirit in the Machine, Vehicle Trait
Awesome Pants- Possessor has a 60% of inflicting Awestruck on up to 25 targets at the start of battle, Constant Effect
High-Powered Attacks- Possessor's abilities' Damage values are increased by 6,000 points, Constant Effect
Abilities-
Brindlesmith Cluster Missiles- 50,000 Damage, 4 additional hits divided among 4, Can only be used once per thread, Fire, 20,000 MP
Brindlesmith Energy Cannon- 4,000 Damage, Caster gains +85% to Hit for this attack, Technology, 0 MP
Brindlesmith Force Sword- 10,000 Damage, Technology, 0 MP
Brindlesmith Thunder Sword- 11,000 Damage, 60% may inflict Electrocuted, Electrical, 0 MP
Candy Cane and Licorice Lance- 15,000 Damage, 60% inflicts Wounded, 60% inflicts Awestruck, This ability cannot be used unless active and begins battle inactive, Physical & Magic & Light, 0 MP
Brindleton Type III Force Shield- +5,000 Defense, lasts 24 rounds, does not stack, Technology, 1,080 MP
Impact Missile- 12,000 Damage, 50% inflicts Fatigued: Stun, can be used a max of 20 times per thread, Physical, 1,400 MP
Radioactive Missile- 12,000 Damage, 20% inflicts Poison: Irradiated, can be used a max of 2 times per thread, Technology, 3,500 MP
Lag Ray- 2,000 AGI Damage, 30% may inflict Stat Drain: AGI Drain, Technology, 25,000 MP
Anti-Personnel Guns- 6,000 Damage, this ability has its damage value raised by 66,000 against Humans and Humanoids, Technology, 2,000 MP
Lock On- Caster's actions gain +110% to Hit against target and -50% to Hit against all other targets, does not stack and can only be applied to one target at a time, with caster being able to choose to de-apply it from a previous target when applied to a new target, Technology, 200 MP
Army-Breaker Missile- 12,000 Damage, deals 1/3 damage, inflicts X hits against 1, where X is equal to either 1 or the number of unit thresholds that this caster's target possesses, to a maximum of 10, may inflict 1 hit against 5 if only targeting units, can be used a max of 20 times per thread, caster may pay 500 XP to make this attack solely War element and cause it to deal 1/2 damage instead of 1/3, Technology & Fire, 7,000 MP
Energy Missile- 12,000 Damage, 50% inflicts Overload, can be used a max of 20 times per thread, Energy or Energy & Technology, 7,000 MP
Acid Missile- 12,000 Damage, 30% inflicts Dissolving, can be used a max of 20 times per thread, Acid or Acid & Technology, # MP
Indexed Abilities-
Speed Scan System- Determines target's AGI, Counts as though user were 5 levels higher for scanning purposes, Technology, 0 MP
Power Scan System- Determines target's STR, Counts as though user were 5 levels higher for scanning purposes, Technology, 0 MP
Mind Scan System- Determines target's MIN, Counts as though user were 5 levels higher for scanning purposes, Technology, 0 MP
Structural Scan System- Determines target's CON, Counts as though user were 5 levels higher for scanning purposes, Technology, 0 MP
Soul Scan System- Determines target's SPI, Counts as though user were 5 levels higher for scanning purposes, Technology, 0 MP
Chaingun Arms- 2,600 Damage, 2 hits against 1, Physical & Technology, 0 MP
Switch In the Candy Armaments- Peppermint and Gumdrop Shield and Candy Cane and Licorice Lance become active, Physical & Magic & Light, 0 MP
Switch Out the Candy Armaments- Peppermint and Gumdrop Shield and Candy Cane and Licorice Lance become inactive, Physical & Magic & Light, 0 MP
Spread Missile- 3,500 Damage, 1 hit against 5, can be used a max of 10 times per thread, Physical, 1,400 MP
Smith Technologies Stun Field- 50% inflicts Stun, may only be used as a counterattack, Technology, 1,900 MP
Shift Power- 50 AGI damage to self, Heals caster for 7,500 Flat points of Technology element MP Healing, Technology, 10 MP
Ice Missile- 7,000 Damage, 15% inflicts Frozen, can be used a max of 20 times per thread, Ice, 1,400 MP
Fire Missile- 7,000 Damage, 15% inflicts Burning, can be used a max of 20 times per thread, Fire, 1,400 MP
Thunder Missile- 7,000 Damage, 15% inflicts Electrocuted, can be used a max of 20 times per thread, Electrical, 1,400 MP
Warp Missile- 7,000 Damage, 15% inflicts Voidstruck, can be used a max of 20 times per thread, Darkness, 1,400 MP
Lag Missile- 350 AGI Damage, 15% inflicts AGI Drain, can be used a max of 15 times per thread, Technology, 1,400 MP
Type I Armor Implosion Missile- -250 Defense, can be used a max of 5 times per thread, stacks 5 times, Technology, 1,500 MP
Engage Secondary Engine System- +100 AGI, affects caster only, stacks 5 times, lasts 40 rounds, Technology, 1,000 MP
Antimatter Missile- 7,500 Damage, 15% inflicts Antimatter, Can be used a max of 20 times per thread, Technology, 1,600 MP
Smith Armaments Assault Guns- 5,000 Damage, deals 49,000 Flat Technology element Damage to opponents who attack user the next during the round after the round this was cast, does not stack, Technology, 700 MP
Smith Technologies Laser Array- 9,000 Damage, May be cast for double MP cost as a counterattack, Technology, 1,000 MP
Thunder Kick- 5,000 Damage, this attack possesses 58% Critical, Electrical & Physical, 5,000 MP
Alternate Guns- 6,000 Damage, may inflict 2 additional hits divided among 2 and deal 1/2 damage, Technology, 0 MP
(Owned by Salkat)

%*Leopold Fitzpatrick- (Pet, Human, Physical, Lv.5, 5,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- #, (Standard Multiplier x1)
Minimum Level- 1
Defense- #, +# against Physical
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities-
Prime Attribute- Strength or Agility
Constant Effects-
Also Called Mr. Galnefushtiacitude- Possessor's name counts as though it included 'Mr. Galnefushtiacitude', Constant Effect
Also Called Mr. Galnefeshnitude- Possessor's name counts as though it included 'Mr. Galnefeshnitude', Constant Effect
Also Called Ace- Possessor's name counts as though it included 'Ace', Constant Effect
One Cool Cat With His Sunglasses And White Suit- Possessor gains 30% inflicts Charm: Impressed against lower-Level targets who possess under 20,000,000 Gold and whose carried items are worth a total of less than 20,000,000 Gold, Constant Effect
Gang Boss- Possessor's summons gain +# to all stats, Constant Effect
Knows Where the Hot Chicks Are At- Possessor's summons' Charm infliction chances are increased by 5%, Constant Effect
Abilities-
Smooth Fist- # Damage, 30% inflicts Charm, Physical, 0 MP
Check Out My Gun- # Damage, 5% inflicts Charm: Impressed on targets below Level 5, Technology, 0 MP
Lightning Ball- # Damage, Electrical, # MP
Beat You and Hang You Out With the Laundary to Dry- # Damage, target obtains a debuff that removes all stackings of a random buff from a source below Level 40 from them at the start of each round that does not stack and lasts 5 rounds, Physical & Water & Air, # MP
Wash That Right Out- Cures one debuff from a source below Level 40, Water, # MP
This Is My Posse, You Got a Problem?- Caster summons 5 Humans of lower Level that are either fightable for drops on the Enemy List or are in-stock in the shop (including levelled-up versions of in-stock pets), Max 30 summoned, Air or Physical, # MP
(Owned by the Shielding Golem)

%*Lebraxes Vindrethant- (Accessory, Tome, Magic, 1,450,000 Gold) +2,500 Defense, Wielder's Abjuration spells cost 1,500 less MP, Wielder may skip wielder's next 5 actions to inflict Paralysis on a Demon, Daemon, or Devil that doesn't have a normal 5% chance per turn of wearing off

%*LH-014- (Pet, Robot, Technology, Lv.19, 31,337,000 Gold)
HP- 300,000
MP- 300,000
STR- 6,900
AGI- 4,500
CON- 7,600
MIN- 4,500
SPI- 7,600
XP- 0
XP Needed- 70000, Holy Imperial Seal of Worth (Standard Multiplier x1, Advances as PC)
Minimum Level- 1
Defense- 3,300
Defense against Stat Damage- 500
Critical Chance- 23%
Resilience- 25%
To Hit- 125%
Dodge- 17%
Resistances and Immunities- 30% Fire Resistance, 30% Water Resistance, 30% Physical Resistance, 30% Light Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility or Mind
Constant Effects-
Hard to Push Around- Possessor gains +10,000 STR and +10,000 CON for purposes of resisting attempts to forcibly change possessor's row, Constant Effect
Decent Consitution- Possessor gains +5,000 CON, Constant Effect
Decent Spirit- Possessor gains +5,000 SPI, Constant Effect
Technomantic Amplification Matrix- All of possessor's controller's Technomancy spells gain +1,000 Magical Attack if they already provide such a bonus, each Gadget that possessor's controller has equipped provides an additional +200 to STR, MIN, and SPI if it already provides such bonuses, Possessor counts as having a Technomancy spell equipped and possessor's actions may count as including a Technomancy spell, Constant Effect
Laser Targetting System- Possessor gains +30% To Hit, Constant Effect
Short-Distance, Non-Transmatter Warp Grid- Possessor and possessor's allies may, at the beginning of each round, switch rows to any row they could move to with a 'Switch Rows' action, using the default version of said action for purposes of individuals who do not possess said action, Constant Effect
Impart Basic Roboticist Knowledge- Possessor's controller may, at the beginning of a thread, choose to gain the ability 'Basic Roboticist Knowledge' for the duration of the thread, Constant Effect
Bizzo-Gadgetic Mind Enhancer Installed- Possessor's allies gain +1,000 MIN, Constant Effect
Armor-Plated- Possessor gains +3,500 Defense, Constant Effect
Greater Mystic Reinforcement- Possessor cannot be broken or stolen by sources below Level 40, Constant Effect
Deflective Pulse Defense System- Possessor may reflect the actions of individuals below Level 6, Constant Effect
Abilities-
Battle Claw- 8,500 Damage, Physical, 0 MP
Guns! Lots of Guns!- 11,000 Damage, this attack counts as including 200 Gun weapons, Technology, 0 MP
Matrix Storm- 9,000 Damage, this attack counts as including an Assault Matrix weapon, Technology, 0 MP
Force Glove- 7,500 Damage, 30% inflicts Fatigued: Stun, this attack counts as including a Fist Weapon weapon, Physical or Physical & Technology, 0 MP
Technoshock- 9,500 Damage, this attack counts as including a Technomancy spell, 10% inflicts Antimatter, Technology, 0 MP
Block- Caster becomes the target of all single-target attacks targeting caster's controller that are not from sources above Level 59, Physical & Technology, 500 MP
Chug Some Oil- 25,000 Damage, Heals, Heals 500 Stat Damage from any one stat, Cures Fatigued, affects caster only, Water & Technology, 400 MP
Grenade Barrage- 7,800 Damage, 20% Inflicts Fatigued: Stun, 1 hit against 6, Technology & Fire, 60 MP
Shield Projector- Caster and up to two of caster's allies gain +750 to all stats, stacks 5 times, Technology, 15,000 MP
Upgraded Flashbang- 6,900 Damage, 15% inflicts Fatigued: Stun, 20% inflicts Impaired: Blind, 1 hit against 3, Light or Light & Technology, 400 MP
Blinding Laser- 12,050 Damage, 30% inflicts Impaired: Blind, Light, 500 MP
Deconstruction Nanite Cannon- 10,000 Damage, inflicts a debuff that stacks 5 times that deals 1% of target's max HP in damage per turn until possessor is defeated or leaves the battle for the remainder of the battle unless target is immune to Antimatter or is over level 30, Those affected by this debuff or the allies of those affected by this debuff may skip a turn to have a 50% of removing this effect if over level 5, Technology, 7,000 MP
Gate Out- Caster and caster's allies may leave the Random Quest they are currently in, Technology, 10,000 MP
Insta-Dissector: Premium Model- 11,000 Damage, Scans target's stats, 15% inflicts Wounded, this attack gains +35% Critical, Technology & Physical, 10,000 MP
Awards-
Has Saved Imbelsberg from the Bluewar Ministry
Has Won the "Adventurers!" Event Match
Has Won the "Drakespawn of the Caverns" Event Match
Has Saved Stopped the Menhir of Ooze for the Society of Magical Inquiry
Has completed (1) Forays into the Temple of Orithon for Oortharr Vharduris
Has Won the "First of the Arcane Spirits" Event Match
Beat The Old Nexus PD at the Holy Festival
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Eliminated in Round Two of the Brass Disc Tournament
Destroyed a Major Recruiting Station of the Bright Crusade
Enemy of the Bright Crusade
Wanted By the Bright Crusade for Destroying an Important Planet
Re-Activated the Blue Ocean Project
Defeated a Team of Possessed Assassins
Prevented Project Green Dream from Being Teleported Into Daranasel's Command Center
Defeated Mr. Waxley
Escaped with Grateful Refugees to Daranasel Before Ganseel's Destruction
Recovered Data From Project Silent Void, Allowing Ganseel's Survivors to Head Towards a Potential New Homeworld
Introduced Chaundresna and Bremalt to the Battle Arena, Where They Became Members

%*Liar's Gate- (Spell, Illusion Magic, Illusion, 500,000 MP, 780,000,000 Gold) Caster gains a buff that allows caster to set the current round's number to any whole, positive number at the start of every round, start of every action, and end of every action, being able to set the round numbers to different values for different individuals, with all individuals recognizing the round number they would otherwise recognize without said effect if any individual at least 20 levels above caster or any individuals Level 80 or greater desires such; Caster may also, while under the effects of said buff, move to a row formation in another battle in the same thread instead when making a Change Rows action, with said action being impossible if either caster's originating battle or the battle that caster is moving to contains an indivdiual of higher level than caster who is either unique or above Level 70 or at least 5 Levels higher than caster who desires for caster to be unable to do so, Caster may, if caster's stats have not been scanned, cause any action including this spell to be become either solely Time element or to gain Time as an element, Does not stack, Has RP effects (including time-travel through illusion)
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment (Owned by Caelum Aetherius, Time Cloned Spirit Binder)

~%*Liberty, Spiral Relic- (Accessory, Other: Relic, Aether, X Gold) Wielder gains Immunity to charm, Wielder gains immunity to Dominion and Paralysis from sources below level 71, Wielder gains Immunity to Enchantment Magic from sources below level 71, Wielder's actions cannot be controlled by individuals whose Level is below (Wielder's Level + 5, to a max of Level 70) unless possessor, not counting control from such sources, chooses such, Wielder's row may not be shifted by sources below Level 71 unless wielder permits such, Wielder may, once per thread, spend an action to place a buff on a willing individual that said individual may use to move possessor into the battlespace they are currently in if they are in the same thread and wielder is alive, Wielder may, once per thread, spend an action to place a debuff on an individual below wielder's Level that wielder may choose, before or after any action, to activate and remove to enter any battlespace that said target is in, provided that said target is alive and in a battlespace, Wielder may as an RP effect, once per thread, spend an action to double the stats of all opposing entities that can normally be encountered off the area spawn tables <to a max of +150,000 to any given stat and +30,000,000 HP, this item possesses the subtype Ioun Stone, Has often-intense RP effects on some mod-run worlds and sometimes ceases to function entirely outside them in RP threads, wielder must be above Level 40

%*Libram Asmungand- (Accessory, Tome, Fate, 800,000,000 Gold) +800,000 Magical Attack, +800,000 MIN, +8,000,000 MP as a non-stacking effect, 40% Fate Resistance, 35% Fortune Resistance, Wielder may use Mind as the Prime Attribute of 'Magical Attack' and 'Overdrive' actions, Wielder may add the element Fate to the elements of any Damage that wielder deals, Once per thread across all wielders and all copies of this text, in a battle that contains no opponents of wielder who are more than 5 Levels greater than wielder or Level 99 or greater, wielder may, as an effect that may not be replicated and cannot be performed by copies of this item and whose duration cannot be extended, delayed, or prevented from ticking-down (and with said duration being determined seperately of round-number manipulating effects but not round-undoing effects), at the start of each of three rounds of battle (provided that at no point during that time wielder has an opponent who is more than 5 Levels greater than wielder or is Level 99 or greater) (with this effect choosing the next three rounds of battle at a time during a round that is not the beginning of the round before turn-order is determined or choosing the current round and the two following rounds at a time that is the beginning of the round before turn-order is determined) wielder may, when turn-order is determined, learn the names of all action-occupying abilities that each individual in the battle (including in other battlespaces) possesses, re-arrange the actions granted by turn-order determination of all individuals in all battlespaces to the order of wielder's choosing, and then select one ability possessed by each such individual that may be the only ability used for each of said turn-order-granted actions on said round (with actions occurring at other times not being determined through this process), with entities being unable to delay these turn-order-granted actions through each other, Wielder must be Level 75 or greater and a Devout Worshipper of Zaga Yazrath (Owned by TSG)

%*Lifeblade (Weapon, Sword, Light & Earth & Magic, Lv.3, 195,000 Gold) +275 Melee Attack, +260 Magic Attack, +290 Defense, +65 to all stats, +15 additional STR, +15 additional AGI, +10 additional CON, +150 damage for all attacks involving this weapon that deal damage, Glyph Magic spells possessed by wielder gain +25 Magical Attack if they already possess said bonus and cost 20 less MP to cast, 5% Critical, 104% to Hit, 5% Dodge, 5% Resilience, Provides an additional +25 to all stats and +10 Defense for each Glyph possessor has equipped, Abjuration spells cost 10 less MP to cast, Possessor gains +40 to all stats while above 50% Max HP, 5% Physical Resistance, 5% Magic Resistance
w/ Walrusy- (Enchantment) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Grants Abilities:
Will of the Lifekeepers- Druid Magic spells gain an additional +30 Magical Attack when cast by wielder and cost 60 less MP, Item-Based Effect
Celestial Magic Radience- Glyph Magic spells gain an additional +140 Magical Attack when cast by wielder and cost 90 less MP, Glyphs that increase stats increase those stats by 90 more for wielder, Item-Based Effect
Nurturing Aura- Pet and summoned Plants gain +600 HP and +30 to all stats, Item-Based Effect
Crafting Augmentation- Enhancements based on Glyph Magic or Druid Magic spells cost 20 less XP to create, Item-Based Effect
Healing Sap- Heals 600 Damage, Earth, 5 MP
Healing Sap- Heals 150 MP Damage, Earth & Magic, 30 MP
Tangle Grasp- 14% Paralyze, Earth, 10 MP
Tangle Constrict- 500 Damage, only affects Paralyzed targets, 10 MP
Petal Dance- +45 AGI, Earth, 10 MP
Mana Charge- +200 MP, Magic, 0 MP
Mana Bolt- 450 Damage, Magic, 0 MP
Bright Seeking Missile- 460 Damage, +25% to hit, Magic, 120 MP
Mega Slice- 1,500 Damage, 4% Critical agaisnt foes with over 700 Defense, Physical, 50 MP
Stone- 350 Damage, Earth, 10 MP
Blast- 500 Damage, Magic, 10 MP
Cure- 400 Damage, Heals, Light, 10 MP
Assault- 300 Damage, Physical, 10 MP
Healing Light of Moss- 600 Damage, Heals, hits up to 15 Paralyzed allies, caster may select to have a 25% chance of curing Paralysis for any or all of these targets, Light & Earth & Water, 145 MP
Restore Glyph Golem- 1,900 Damage, Heals, only affects Glyph Magic summoned Golems, Light, 900 MP
Shield- +200 Defense, Does not stack, May only be affecting 3 targets at a time, Physical & Magic, 900 MP
XP: 2,595
XP Needed: 5,000 (owned by kit)

%*Light of the Orange Fogsea Beacon- (Spell, Wizard Magic, Magic, 600,000 MP, 2,000,000 Gold) Creates a Persistant Enchantment called Orange Beacon's Light; said Persistant Enchantment's removal condition is the spending of 5,000 actions by individuals over level 20 who are Magic element or the spending of 10 actions by individuals who are above Level 60, or the spending of 1 action by an individual over Level 90; All individuals in this thread may draw upon a pool of 5,000,000 MP that is created upon this spell's casting, said MP pool regenerates 300,000 MP at the start of every round, All stats of all individuals below Level 40 are automatically revealed to all individuals in battle at the start of every round, All individuals in this thread gain +20% To Hit, All individuals in this thread below Level 40 lose all Magic Immunity and Magic Resistance; This spell takes 200 consecutive actions to cast, any individual above Level 60 may spend an action to make this spell uncastable so long as this spell's owner is of lower level than said individual and no individual of higher level than said individual has spent any actions to cast this spell, this spell, across all copies, may be cast only once per thread; This spell's effects cannot be cancelled by its caster and do not take a buff slot; This spell has often-intense RP effects; Keep track of the casting count on this, stuff may start happening once it hits various values
Casting Count: 0

~%*Lightning's Tooth- (Weapon, Axe, Electrical, 75,000,000 Gold) +80,000 Melee Attack, 95% Inflicts Electrocuted, 20% Inflicts Instant Death, Inflicts Instant Death on targets below level 45 not immune to Electrocuted, Wielder must be level 40 or greater

%*Lightyear Hyperdiamond- (Accessory, Crystal, Light, X Gold) Enemies cannot get multiple turns due to high Agility (Naria own)

%*Lili's Nametag- (Accessory, Trinket, Darkness & Knowledge, 500,000 Gold) Wielder's name counts as including 'Lili von Mion' (Owned by TSG)

%*Lili's Less-Official-Looking Nametag- (Accessory, Trinket, Darkness & Knowledge, 500,000 Gold) Wielder's name counts as including 'Lili' (Owned by TSG)

%*Liquor Carl- (Accessory, Legionnaire, Toxin & Water & Magic & Air, 100,000,000 Gold) +1 Base SPI, 300% inflicts Poison: Drunk, All Spirits in the same battlespace as possessor who are below Level 80 and below possessor's wielder's Level gain the subtype Drink (Owned by Viren, The Green Word)

%*List of Worlds that Fenzoul Herenathen Wants You to Investigate- (Accessory, Quest Item, Magic & Darkness, 100 Gold) +10 AGI (Owned by Teremir Nailos)

%*Locator Sphere (Dangappi Type) Attuned to Targoni's Settlement- (Accessory, Quest Item, Light, 60,000 Gold) Wielder gains 1% Confusion Resistance and 1% Charm: Wanderlust Resistance if the terrain or phantom terrain is Desert (owned by Geoddoe)

~%*Lolvinirian Planar Exploration Log- (Accessory, Tome, Earth, 47,000,000 Gold) Wielder and wielder's allies gain +20,000 uncapped Defense against any one non-Universe element of any one zone they are in (with the chosen element being selectable on a per-individual basis at any point at which such an individual either enters or leaves any zone (but only for said individual), any effect on any zone any such individual is added, removed, or changed (but only for said individual) or a round starts) and do not suffer negative effects from zones that come from sources below Level 70, This item's element permanently changes to that of any non-Universe-element zone it is brought into in an RP thread as an RP effect, Has other RP effects (Owned by Ruka-O)

%*Lord Barnweather's Pocket Watch- (Item, Quest Item, Earth & Ice, 15,000 Gold)

%*Lord Barnweather's Pocket Watch (2)- (Accessory, Trinket, Earth & Ice, 15,000 Gold) +7 AGI

%*Lord Balonsti's Storm Suppressor- (Accessory, Quest Item, Electricity & Metal & Technology, 15,000,000 Gold) Wielder's Electrical element opponents suffer -1,000 to all stats (Owned by Darston)

%*Lou's Mother's Vacuum- (Item, Antiquity, Technology & Light, 68,000 Gold) (Owned by Cael)

%*Lucky Present Bow of Wahooville- (Accessory, Hat, Fortune, 17,777,777 Gold) +17,777 to all stats, 50% Critical, 150% To Hit, 50% Dodge, 50% Resilience, 77% Minor Status Effect Resistance, Wielder's 'Elemental Attack' actions may become solely Fortune element, Wielder's items may not be destroyed by sources below Level 60 (Owned by Lilian)

%*Ludwig's Hammer- (Weaponx2, Hammer, Magic & Ice, 70,000 Gold) +75 Melee Attack, 15% inflicts Frozen, user may skip a turn to increase Frozen likelihood by 10% (Owned by Tslabe)

%*Lyrandora's Grand Mace- (Weapon, Mace, Fire & Physical, 117,000 Gold) +154 Melee Attack, +55 STR, +50 CON, +50 Melee attack for each Lawbringer ability wielder possesses, to a max of 3 abilities, has a +5% chance to inflict Stun for each Lawbringer ability wielder possesses, to a max of 5 abilities, wielder gains the ability-
Giant Mace Head Drop- 3,000 Damage, 2 bonus hits divided among 2, 55% inflicts Stun, can only be used once every 4 turns, Physical, 8,000 MP (owned by Silas)

%*Maakamuurukaamabath, Blade of the Million- (Weaponx30, Sword, Psychic & Hope & War, 180,000,000 Gold) +5,400,000 Melee Attack, +5,000,000 STR, +5,000,000 AGI, 200% To Hit, 100% Critical, Wielder's per-item attack bonus caps are multiplied by 30 for purposes of this item, 100% may inflict any one moderate negative status effect, The number of Weapon slots this item requires is reduced by 1, to a max of a reduction of 28 slots, by each open weapon slot possessed by a unique ally of wielder (to a max of 5 such slots per such individual), This item may not be wielded due to effects which equip any item regardless of the number of slots it takes into a single slot or in things that are not slots, Wielder must be Level 40 or greater, This item requires large numbers of allies in RP threads (Owned by Darston)

%*Mad Blimpman's Toupee- (Accessory, Hat, Air, 250,000 Gold) +250 AGI, 15% Dodge, +150 Ranged Attack for each gun equipped, Can be given 5,000 XP for a surprise ability

%*Madame Zarandil's Broach- (Item, Quest Item, Earth & Water, 400 Gold)

%*Maggie Nowhere- (Accessory, Other: Legionnaire, Terror & Void & Civilization & Spatial, 110,000,000 Gold) +110,000 Magical Attack, +111,000 SPI, 30% inflicts Vanished, 100% inflicts Confusion: Lonely and Confusion: Lost, If wielder's stats are scanned by a source below Level 80, wielder may choose to create a battlespace, set that battlespace's terrain to 'Empty Metropolis', create a Zone of Terror & Void in that battlespace, attach an effect to that Zone that has a 200% chance of inflicting Fatigued: Starvation, Confusion: Fear, Confusion: Lonely, and Confusion: Lost on each individual within it at the start of each round that ignores the Resistances and Immunities of entities below Level 60, move said scanning entity to that battlespace, create a Temporary copy of this item that equips itself to that entity, and remove this item from the thread, Wielder counts as possessing an additional Undead & Horror ally (Owned by Kit)

%*Magical Bag of You'll Never Need to Work Again- (Item, Resource, Wealth, 100,000,000 Gold) This item produces 25,000,000 Gold per month (Owned by Eckermann)

%*Magical Elf Girl's Endless Apple Juice Box- (Consumable, Food, Magic & Earth, Unlimited Charges, 70,000 Gold) +1% Max MP, may only be used 5 times per quest or battle. (Owned by Caelum Aetherius, Time-Cloned Spirit Binder)

%*Magma Ruby of Belmarr IV- (Item, Antiquity, Fire & Earth, 14,500,000 Gold)
(Owned by Kazivon)

%*Magnifying Glass That Lets You See What Categories You Already Picked From- (Weapon, Deadly Item, Knowledge, X Gold) Wielder may spend an action to be informed of what Warehouse categories wielder pulled from in the last year, This item may be used up to once per year like a Warehouse Ticket to try improving itself (it sometimes works but usually botches)
(Owned by Armocida's Infamous Sandman)

%*Mana Cannon Piece 5 of ?- (Item, Artifact Piece, Technology, 1,000,000,000 Gold) (In possession of the Bascaradine Coorperation)

%*Mana Cannon Piece 12 of ?- (Item, Artifact Piece, Technology, 1,000,000,000 Gold) (In possession of the Bascaradine Coorperation)

%*Manbreaker (Weaponx2, Hammer, Darkness & Fire & Earth, Lv.39, 40,500,000 Gold) +89,390 Melee Attack, +156% Critical against Humans, +86% Critical against Humanoids, +60% Critical against others, +60% Dodge against Humans, +86% to Hit against Humans, 60% Critical, 15% Darkness Resistance, 10% Fire Resistance, +89,125 STR, +89,120 CON, +29,800 AGI, +29,400 MIN, +29,650 SPI if wielder is non-Human, +99,250 additional Melee Attack in a Zone of Darkness or a Zone of Fire, 100% may inflict Hexed, +500 additional Melee Attack for each Crusher ability possessed by wielder to a max of 250 abilities, +400 to all stats for each Crusher ability possessed by wielder to a max of 250 abilities, 40% Resilience if wielder is at least level 35 and has at least 10 Crusher abilities, Pierces 20,000 Defense if wielder possesses at least 70 Crusher abilities, 100% inflicts Voidstruck against Humans or Humanoids if wielder has at least 70 Crusher abilities, 100% inflicts Stun if possessor is at least level 38 and has at least 90 Crusher abilities, 30% Dodge while in a Zone of Darkness, 80% Critical while in a Zone of Water if wielder is wearing Darkness element armor, +5% Damage against Humans for Darkness element characters with a base Strength of at least 25, Wielder's per-item Melee Attack caps are doubled for this item
Grants Effects:
Wielder of the Manbreaker- Possessor gains an 80% chance of inflicting Confusion: Fear on all Humans present at the start of battle, Posessor's 'Melee Attack actions gain an 80% chance of inflicting Confusion: Fear on Humans that they successfully hit and gain a 40% chance of dealing 1,000 points of Stat Damage to each of the stats of Humans that they hit, Constant Effect
Grants Abilities:
Manbreaker's Smash- 48,000 Damage, target loses 1,600 Defense, stacks 5 times, Earth, 3 MP
Hammer Master- Caster performs a 'Melee Attack' against a single target that generates a single attack targeting that target, this attack deals solely Physical element Damage, and if the attack kills the target, another target may be attacked as part of the same action, with a total of 12 attacks able to be performed in this manner, Physical, 20 MP
Immolate- 75% Inflicts Burning, 1 hit against 3, Fire, 180 MP
Rift- Deals 45,000 Flat Earth element Damage to up to 500 targets, Earth, 200 MP
Black Wave- Deals 45,000 Flat Darkness element Damage to up to 500 targets, 50% may inflict Voidstruck, Darkness, 200 MP
Grants Indexed Abilities:
Imbue Darkness- Caster's next attack that involves attack bonuses from the item 'Manbreaker' to deal only Darkness element Damage, Caster may obtain a buff that causes all of its possessor's attacks that involve attack bonuses from the item 'Manbreaker' to deal only Darkness element Damage, Darkness, 0 MP
Imbue Earth- Caster's next attack that involves attack bonuses from the item 'Manbreaker' to deal only Earth element Damage, Caster may obtain a buff that causes all of its possessor's attacks that involve attack bonuses from the item 'Manbreaker' to deal only Earth element Damage, Earth, 0 MP
Combatant's Strike- Imbue Earth- Caster's next attack that involves attack bonuses from the item 'Manbreaker' to deal only Physical element Damage, Caster may obtain a buff that causes all of its possessor's attacks that involve attack bonuses from the item 'Manbreaker' to deal only Physical element Damage, Physical, 0 MP
XP: 0
XP Needed: # (Standard Multiplier x2, Raised to x40 to bypass Level 40 cap)
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
(Owned by Tolva Jofr)

%*Mandolin to Serenade the Heavens- (Weapon, Instrument, Light & Sonic, 160,000,000 Gold) +160,000 Magical Attack, +160,000 SPI, May Heal, Wielder's offensive actions that involve the casting of Bardic Music spells may gain a 15% chance of inflicting any minor, moderate, or major negative status effect or any minor or moderate positive status effect, Wielder counts as possessing 30 additional Musician abilities as a non-stacking effect, Wielder must be Level 40 or greater and must possess the ability 'Adept Instrument Training' (Owned by The Grand Maestro)

%*Mangled, Necromantically Drained Head of Were-Eva, (Level 19 Version)- (Item, Antiquity, Water, 230,000 Gold) (Owned by Catrice)

%*Mantle of the Timeshadow Goddess- (Accessory, Cloak, Time & Darkness, 600,000,000 Gold) +600,000 SPI, +6,000,000 MP as a non-stacking bonus, +60,000t to wearer's turn-order-determining stat sum for turn-order-determining purposes if wearer possesses at least 5 devout worshipers in the same battlespace, 60% Time Resistance, Wearer's Devout Worshipers gain 60% Time Resistance, Wearer may use Time Resistance as though it were Darkness Resistance if wearer possesses at least 5 Devout Worshipers in the same battlespace, Once per battle, after wearer finishes acting, each of wearer's Devout Worshipers in the same battlespace gains an action, Wearer must be a deity named 'Kit Timeshadow'
(Owned by Kit)

~%*Manya Terror Crocodile Hide- (Item, Material, Physical, 25,000,000 Gold) (Owned by Kelver)

~%*Manya Terror Crocodile Tooth- (Item, Material, Physical, 25,000,000 Gold) (Owned by Dulcinea)

%*Map to the Ainingsburg Facility- (Item, Quest Item, Earth, 5,000 Gold) (Owned by Rosaline)

%*Map to the Castle of the Count of Hessrex, Drawn By the Wise Sage of Blossoms- (Accessory, Quest Item, Darkness & Air, 6,000 Gold) +1 MIN
(Owned by Cyaeilia)

%*Map to the Graveyard Atop Berinic Mesa- (Item, Quest Item, Air, 5,000 Gold) (owned by Celas)

%*Map to the Cave of Aronjo the Wise- (Item, Quest Item, Earth, 19,000 Gold) (owned by Kit)

%*Map to the Refuge of Bill (Not the Marmoset)- (Item, Antiquity, Physical & Air, 65,000 Gold) (owned by celeria)

%*Map to Szazmarton's Armory- (Item, Antiquity, Physical & Technology & War, 145,000 Gold) (owned by celeria)

%*Map to the Treasure Tower of Qaatmos- (Accessory, Quest Item, Physical, 200,000 Gold) +2 MIN (owned by Cael)

% *Map to Hevectria- (Item, Antiquity, Darkness & Agony, 2,000,000 Gold) (owned by celeria)

%*Marisa Kandovich's Teddy Bear- (Item, Quest Item, Earth, 380 Gold)

%*Mask of the Moon Jester- (Accessory, Mask, Moon, 125,000,000 Gold) +12,500 Defense against Stat Damage, Wielder's subtype becomes Outsider, Wielder's minor negative status effect infliction chances are increased by 25%, Wielder's moderate negative status effect infliction chances are increased by 20%, Wielder's major negative status effect infliction chances are increased by 10%, Wielder must be Level 40 or greater and must be Moon element (Owned by Kit)

%*Massau's Crisis Bow- (Weapon, Bow, Destruction & Fate & Toxin & Glory, 2,000,000,000 Gold) +2,000,000 Ranged Attack, +2,000,000 AGI, 160% Critical, +160% Critical, 260% To Hit, +160% To Hit, Wielder's 'Ranged Attack', 'Point Blank', 'Ranged Overdrive', 'Snipe', and 'Ultimate Attack' actions gain '6 hits against 200,000,000', Wielder's minor, moderate, and major negative status effect infliction chances are increaesed by 30%, Wielder gains an additional action assigned in standard turn order each round, Wielder must be Level 60 or greater and must possess the ability 'Expert Bow Training'
(Owned by Celas)

%*Master Ahrdru's World-Gallery- (Item, Antiquity, Spatial & Time & Law & Chaos & Good & Evil & Astral & Aether & Earth & Air & Fire & Water & Life & Destruction, 1,000,000,000 Gold) (Owned by Elyion)

%*Master Mausley's Arrow-Devouring Sky Sphere- (Accessory, Magic Item, Air & Darkness & War, 2,000,000 Gold) Wielder's half-damage multiplier on damage taken while in the back rank is changed to a one-fourth damage multiplier against opponents who are in the back rank of their row-formations, with this benefit not stopping things that ignore the normal half-damage multiplier (Owned by Roy)

%*Master Mauslesy's Battlefield-Breaking Cannon- (Weaponx2, Other: Siege Weaponry, Fire & Earth, 2,770,000 Gold) +8,995 Ranged Attack, Wielder deals double damage to Large Strutures as an effect that does not stack with other effects that deal raised percents of damage to Large Structures, Wielder deals double damage to Units as an effect that does not stack with other effects that deal raised percents of damage to Units, Wielder may, when making a Ranged Attack action, either destroy one Zone or Phantom Terrain or remove one effect attached to a Zone of Phantom Terrain, Wielder's per-item caps are doubled for purposes of this item, wielder may deal 3/4 damage to inflict 1 hit against 15 (Owned by Celas)

%*Master Mauslesy's Ever-Shifting Battle Plans- (Accessory, Magic Item, War & Air & Psychic, 575,000 Gold) Wielder loses 5 pet slots, wielder may attach up to 5 pets to this item. At the start of each round of battle, this item's wielder may choose for one of the pets attached to this item to enter battle in a newly created pet slot that this item's wielder gains; this pet slot may only hold pets that are attached to this item. At the end of every battle, all pets attached to this item re-enter this item, and all pet slots created by this item vanish.(owned by Kit)

%*Master Mausley's Factory of Factories- (Item, Resource, Technology & Dopple, 2,000,000,000 Gold) Possessor may post in the Shop once per month to create a custom item called 'Master Mausley's Factory of Factories's <Item Name> Factory', with the item selected being an item that is for sale in the Shop that is worth under 200,000,000 Gold, with the newly created item being an Item, being a Resource, being the elements of the selected item, and possessing ten times the value of the selected item, with the text 'Possessor may post in the Shop once per month to create 10 <Item Name>' (Owned by Ultear)

%*Master Mauslesy's Mobile Warcastle- (Pet, Large Structure, War & Warding, Lv.39, 100,000,000 Gold)
HP- 22,000,000
MP- 2,000,000
STR- 35,000
AGI- 33,500
CON- 37,000
MIN- 29,000
SPI- 26,500
XP- 0
XP Needed- 131,200,000 (Standard Multiplier x8, Raised to x160 to break Level 40 cap)
Minimum Level- 39
Defense- 24,000
Defense against Stat Damage- 5,500
Critical Chance- 50%
Resilience- 200%
To Hit- 150%
Dodge- 6%
Resistances and Immunities- 50% Base Element Resistance, 50% War Resistance, 100% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance, Immunity to Impaired, Confusion, Pain, Poison, Diseased, and Charmed
Prime Attribute- Any One or Possessor's Controller's Mind
Constant Effects-
Passenger Capacity (10,000)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, at the start of a thread, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies or is defeated, Vehicle Trait
Massive- Possessor gains +24,000 Defense, +20,000,000 HP, +100% Resilience, and may count as up to 500 individuals in its row for row-order purposes, Constant Effect
Auto-Repairing Life Mortar- Possessor regenerates 1,000,000 HP at the start of every round, Constant Effect
Abilities-
Massive Cannons- 40,000 Damage, 1 hit against 200, Physical or Technology or War, 0 MP
Erect Ward- Caster gains +15,000 Defense, stacks 20 times, lasts 200 rounds, Warding, 100,000 MP
Stomp- 35,000 Damage, 100% inflicts Fatigued: Stun, 1 hit against 20, Physical, 50,000 MP
Defensive Spear-Body- 45,000 Damage, 100% inflicts Wounded, may be used as a counter, Physical, 50,000 MP
Invisible-Lava-Summoning Guard Gargoyles- 40,000 Damage, 100% inflicts Burning, this action gains +50% To Hit, may be used as a counter, Fire or Fire & Magic or Fire & Earth or Fire & Earth & Magic, 50,000 MP
Siege-Stopping Hypnotic Fireworks- 100% inflicts Charm, this action ignores the status effect immunities of Units below Level 20, 1 hit against 500, Fire & Magic & Air, 150,000 MP
(Owned by Lili von Mion)

%*Master Mauslesy's Sea-Controlling Ink-Vial- (Accessory, Magic Item, Water & Law & Whimsy, 20,000,000 Gold) Wielder gains +20,000 Melee Attack, Magical Attack, Ranged Attack, STR, AGI, MIN, CON, and SPI if a Zone of Water is present, Wielder may remove any effects from lower-Level sources below Level 80 from Zones of Water at the start of each round, Wielder may choose for individuals below Level 80 to start or stop counting as being in a Zone of Water (with said choice being able to be made for 200 zones per individual per round) at the start of each round, Wielder gains +50,000 MP if wielder is in a Zone of Water

%*Master Skull Custom Seven-Barrel Laser Rifle- (Weapon, Gun, Technology & Energy, 60,000,000 Gold) +60,000 Ranged Attack, Wielder may choose at the beginning of a 'Ranged Attack' or 'Ranged Overdrive' action to have said action deal seven times normal Damage to a target below Level 60 and then blank out this item's text for 8 rounds (Owned by Anathema)

%*Master Skull's Insignia- (Accessory, Quest Item, Technology & Energy, 15,000,000 Gold) +2 Ranged Attack (Owned by Anathema)

%*Master Tortenbaum's Mystic Lattice- (Spell, Enchantment, Magic, 1,900 MP, 140,000 Gold) +3 Buff Slots, this spell is a buff, does not stack (Owned by Vashna)

%*Massau's Second Quiver- (Accessory, Container, Spatial & Destruction & Glory, 455,000,000 Gold) +455,000 Ranged Attack, Wearer's Ranged Attack actions gain '75% inflicts Instant Death on targets below Level 80', Wearer may equip 10 additional Ammo accessories as an effect that does not provide slots, Wielder must be Level 40 or greater (Owned by the Shielding Golem)

%*Maxwell Gate- (Weapon, Other: Weapon of Legend, Darkness & Technology & Energy & Magic & Spatial, Lv. 19, X Gold) +36,000 Ranged Attack, +36,000 MIN, 38% inflicts Overload, Wielder may target individuals in other battlespaces so long as no individual of Level 19 or greater in the battlespace being targeted objects, Wielder may scan the stats of a target in a different battlespace at the start of each round, Wielder may inflict Augmented: Haste and/or Impaired: Slow on any number of targets in other battlespaces in the same battle at the start of each round, Wielder may, at the start of each round, select an individual in another battlespace and choose to either have that individual gain an additional action that round in turn-order-assignment or to lose its second action of the round, Wielder may create a Zone of Energy in a different battlespace at the start of each round, Wielder may cause up to 3 individuals in different battlespaces to regenerate 307,000 MP at the start of each round, This item possesses the subtype Assault Matrix, This item may not normally be equipped unless a proper ability is possessed
XP: 0
XP Needed: 1,400,000 (Standard Multiplier x1 (x10 artifact in terms of power), raised to x20 to bypass Level 20 barrier)
(Owned by Dexima)


%*Megadata Advertising Database- (Accessory, Gadget, Technology, 400,000,000 Gold) Wielder's chances of inflicting Charm are increased by 30%, Wielder's chances of inflicting Dominion (not including sub-status effects) are increased by 5%, Wielder gains 5,000,000 additional Gold at the end of each standard arena match during which wielder gains Gold (Owned by Roy)

%*Meghan Laurence- (Pet, Human, Technology & Light, Level 59, 80,000,000 Gold)
HP- 2,150,000
MP- 2,150,000
STR- 20,000
AGI- 20,000
CON- 17,000
MIN- 17,000
SPI- 20,000
XP- 0
XP Needed- 166,400,000 (Standard Multiplier x1, Raised to x20 to bypass Level 60 barrier)
Minimum Level- 20
Defense- 12,500
Defense against Stat Damage- 1450
Critical Chance- 62%
Resilience- 62%
To Hit- 62%
Dodge- 62%
Resistances and Immunities- 70% Light Resistance, 50% Technology Resistance, Confusion Immunity, Awestruck Immunity, 102% Minor Status Effect Resistance, 61% Moderate Status Effect Resistance
Prime Attribute- Strength or Agility or Spirit
Constant Effects-
Notably Cute- Possessor's Charm infliction chances are increased by 60%, Constant Effect
Sells Items- Possessor's controller may, at the beginning of each round, spend an amount of Gold, up to a max of 80,000,000 Gold, to purchase a Temporary version of an item that is for sale in the shop that costs under 60,000,001 Gold, Constant Effect
Knows Acrobatic Dodges- Possessor gains +5,000 AGI and +30% Dodge, This Dodge bonus does not apply if possessor possesses any debuffs that reduce possessor's AGI, Constant Effect
Speaks Archaic Languages- Possessor gains +5,000 MIN, Possessor gains 5% Ancient Magic Resistance, Constant Effect
Indexed Effects-
Former Bascaradine Employee- Possessor's name may count as including 'Bascaradine', Possessor gains +500,000 Defense against Gold Damage, Constant Effect (Indexed at Level 42)
One One-Hundred-Twenty-Eighth Light Elemental- Possessor may choose for individuals who have scanned possessor's stats to treat possessor as additionally possessing the subtype Elemental, Possessor may choose at the start of any round to gain the subtype Elemental until the end of the round, Constant Effect (Indexed at Level 45)
Abilities-
Punch- 40,000 Damage, Physical, 0 MP
Burst Ray- 35,000 Damage, 1 hit against 30, Technology & Light or Magic & Light, 65,000 MP
Illumination Beam- 36,000 Damage, Individuals targeting target gain +30% To Hit against target, with this effect being a debuff that sits on its target and does not stack, Light & Magic, 95,000 MP
Flare Light- Individuals targeting target gain +35% To Hit against target, with this effect being a debuff that sits on its target and does not stack, Light or Light & Technology, 65,000 MP
Chaser Missile- 25,000 Damage, individuals below Level 60 cannot Dodge this attack, Technology, 45,000 MP
Purple Blossom- 25,000 Flat Magic element Damage, 150% inflicts Manablasted and Confusion, Magic, 45,000 MP
Nerve Pinch- 30,000 Damage, 150% inflicts Paralyzed, Physical, 34,500 MP
Phone In Support- Caster summons up to 20 Humans or Robots that are normally fightable for drops on the Enemy List and are below Level 40, Max 60 summoned, Technology, 340,500 MP
Hack- 3,000 AGI Damage, 3,000 MIN Damage, -2,000 to all stats, only affects Robots and Machines, stacks 4 times, Technology or Technology & Electrical, 40,000 MP
Wind Prison- 180% inflicts Suffocation: Prison of Wind, 1 hit against 5, Air, 60,000 MP
Illuminate- Caster and caster's allies obtain -80% Dodge and 40% Darkness Resistance, with this effect sitting as a buff on caster and not stacking, Light or Light & Magic, 65,000 MP
Blessing Of Inner Light- Inflicts Fortified: Light Warded, Sat Boost: SPI Boost, and Purified, Targets may choose to gain the element Light and/or Hope or have their element become solely Light, Hope, or Light & Hope, Light & Hope, 50,000 MP
Sundancer Sniper Rifle- 39,000 Damage, this action obtains +50% To Hit unless a Zone of Darkness is present, this action has a 25% chance of removing a random Zone of Darkness with a source below Level 80 from the battlespace it is used in, Hope or Light or Light & Hope or Light & Technology, 90,000 MP
Indexed Abilities-
Bascaradine Birdhunter Assault Rifle Model 96- 30,000 Damage, This action gains +25% Critical against Aerials, Technology, 0 MP (Indexed at Level 42)
Sales Smile- 100% inflicts Charm, Light or Technology, 1,000 MP (Indexed at Level 43)
Translate- Scans the stats of all Tomes, Books, Librams, and Stored Spells equipped by target, Caster gains +5,500 MIN as a non-stacking buff, Air or Magic, 25,000 MP (Indexed at Level 46)
(Owned by Alrick Slizer)

%*Mergmeryll Interdimensional Lantern-Balloons- (Accessory, Magic Item, Spatial & Light & Warding, 2,000,000,000 Gold) All Aspects of the Artifact 'Baumvaste Mobile Geofont' lose their text, Entities may not benefit from effects attached to fields in other battlespaces unless those fields were created by entities of Level 99 or greater (Owned by Kit)

%*Meru'Kemsei: The Bee-Cutting Knife (Melee Version)- (Weapon, Throwing Weapon, Physical & War, 580,000 Gold) +978 Melee Attack, +700 to all stats, 17% Critical, 25% Critical against Insects, 23% Critical against Plants, 5% creates the item Exquisitely-Crafted Wooden Bee Cut-Out from each Plant dealt the final killing blow by this weapon, Deals Drain with hits that kill targets, This item's owner may, as an action, switch it for Meru'Kemsei: The Bee-Cutting Knife (Thrown Version); the two versions of this item are enhanced differently and count differently for effects that are applied to them (Owned by Nira)

%*Meru'Kemsei: The Bee-Cutting Knife (Thrown Version)- (Weapon, Throwing Weapon, Air & War, 580,000 Gold) +978 Ranged Attack, +700 to all stats, 17% Critical, 25% Critical against Insects, 23% Critical against Plants, 5% creates the item Exquisitely-Crafted Wooden Bee Cut-Out from each Plant dealt the final killing blow by this weapon, 5% deals full damage to targets in the back row, This item's owner may, as an action, switch it for Meru'Kemsei: The Bee-Cutting Knife (Melee Version); the two versions of this item are enhanced differently and count differently for effects that are applied to them w/ Miserly- Provides an additional (Item Value) / 10,000 bonus to all Attack Bonuses this item already provides, Affects Weapons, Enchantment (Owned by Nira)

%*Mika Anazaki's Corpse- (Item, Antiquity, Physical & Air, 16,000,000 Gold) (Owned by the Shielding Golem)

%*Mika Anazaki's Outfit- (Armor, Clothes, Air & Water & Technology, 1,000,000 Gold) +1,000 Melee Attack, +1,000 AGI, 40% Dodge, 135% To Hit, Unarmed Technique spells cost wearer 500 less MP to cast (Owned by the Shielding Golem)

%*Mika Anazaki's Skates- (Accessory, Shoes, Physical & Water & Technology, 1,750,000 Gold) +1,750 Melee Attack, +2,000 AGI, +1,750 STR, 40% Dodge, +5% Dodge (Owned by the Shielding Golem)

%*Mind-Implanted Research System- (Accessory, Other: Mystic Infusion, Technology & Progress, 150,000,000 Gold) Wielder gains +1,000 to all stats and +500 additional MIN at the start of each round as a buff that stacks 50 times (Owned by Nole)

%*Mini-Aokage Summoning Stone- (Consumable, Stone of Summoning, Physical, Unlimited Charges, 100,000 Gold) May only be used by Aokage, Summons an unarmed duplicate of Aokage that has 5% higher base dodge than Aokage and 1.2 times his normal AGI. Aokage's clone and Aokage may spend one round each equipping the clone with some of Aokage's equipped items, may only be used once per quest or battle. (consumed into the "*Mini-Kit Summoning Stone")

%*Mini-Kit Summoning Stone- (Consumable, Stone of Summoning, Physical, Unlimited Charges, 100,000 Gold) May only be used by Kit, Summons an unarmed duplicate of Kit that has 5% higher base dodge than Kit and 1.2 times her normal AGI. This duplicate does not have any of Kit's abilities. Kit's clone and Kit may spend one action each equipping the clone with some of Kit's equipped items or de-equip some of the clone's items, giving them to Kit, may only be used once per quest or battle. Kit's clone counts as a summon, this means that it may not be equipped with items in methods other than those descibed as part of this item. Kit's clone has 2 Weapon slots, 1 Armor slot, 3 Accessory slots, 3 Spell slots, and 3 Consumable slots. Kit's clone possesses the abilities that a new character would possess. (Owned by Kit)

%*Misery's Gown- (Armor, Clothes, Darkness & Air, 60,000,000 Gold) +45,000 Defense, +55,000 SPI, 60% Dodge, Wearer's opponents obtain -35% To Hit, Dodge, Critical, and Resilience on odd-numbered rounds, Wearer counts as wearing an additional Clothes armor (Owned by Roy)

%*Misery's Veil- (Accessory, Mask, Darkness & Air, 60,000,000 Gold) +55,000 SPI, Wearer's allies have their minor and moderate negative status effect infliction chances raised by 60% (Owned by Roy)

%*Miss Wosterley's Axeproof Raincoat- (Armor, Light Armor, Water & Physical, 30,000,000 Gold) +30,000 Defense, 20% Water Resistance, 30% Axe Resistance (Owned by Kit)

%*Mister Fromber's Correct Air Conditioner- (Weapon, Deadly Item, Ice & Technology, 45,000,000 Gold) +45,000 Ranged Attack, 100% inflicts Frozen, Wielder's 'Ranged Attack' actions gain '1 hit against 30,000', Wielder's actions have all instances of the element Fire in their elements and the elements of Damage they do changed to Ice
(Owned by Kit)

%*Mister Fromber's Incorrect Air Conditioner- (Weapon, Deadly Item, Fire & Technology, 45,000,000 Gold) +45,000 Ranged Attack, 100% inflicts Burning, Wielder's 'Ranged Attack' actions gain '1 hit against 30,000', Wielder's actions have all instances of the element Ice in their elements and the elements of Damage they do to Fire (Owned by Kit)

%*Mistlegrim's Wrecking Ball- (Weapon, Mace, Physical & Earth & Light & Destruction, 5,500,000 Gold) +6,400 Melee Attack, Reduces targets' Defense by 400 as a debuff that stacks 40 times, 30% inflicts Fatigued: Stun, 30% inflicts Stat Drain, 30% inflicts Charm, 15% inflicts Confusion, 15% inflicts Wounded, 15% deals 2 hits against 1, Deals 101% damage to Fey, Deals HP Damage, Gold Damage, and (1/10 the HP Damage Value) CON Damage if wielder is Level 20 or above, 15% forces target, provided target is below Level 45 and wielder is above Level 20, to change rows to the row of wielder's choice, Wielder may treat this item as an Axe for purposes of Ravager abilities (Owned by Z)

%*Mistress Hattingham's Portable Closet- (Accessoryx0, Container, Magic & Spatial, 40,000,000 Gold) Wielder may carry 300 unequipped items into threads (Owned by Eckermann)

%*Mohbul-Saatva Base Key (From The Library of Lorekeepers)- (Accessory, Quest Item, Technology, 95,000 Gold) +45 MIN

%*Mohbul-Saatva Room Key 389- (Accessory, Quest Item, Technology, 61,000 Gold) +2 MIN

%*Montelgeuse, the Dead Star of Montwood - (Accessory, Trinket, Astral & Glitz & Memory, 2,000,000,000 Gold) If wielder is dead, wielder's allies gain gain +200,000 to all stats (with this bonus being capped to 20% of the Unmodified value of the individual it is increasing), +10 Fame, gain the elements Astral & Glitz, may make their actions additionally or solely Astral and/or Glitz element, and may choose for their actions to count as including an additional Astral Being with a Constant Effect name 'Hypermassive', Once per thread, if wielder is dead, one of wielder's allies may spend an action to, as a Temporary expenditure, expend up to 100 Fame from across itself and wielder's other willing allies, with wielder being resurrected if at least 1 Fame is spent, with wielder obtaining a non-stacking buff that provides +(the expended number of Fame, to a max of 100)% to all stats upon resurrection; in RP threads, the Fame expenditure is non-Temporary in most instances (Owned by Kit)

%*Mortiis Finallis- (Weapon, Other: Weapon of Legend, Darkness & Magic & Physical, Lv. 59, X Gold) +156,000 Melee Attack, Wielder pierces 156,000 Defense, 120% Critical, +120% Critical, 39% inflicts Instant Death, This item possesses the subtype Scythe, Individuals below Level 64 may not resurrect individuals killed by wielder, This item may not normally be equipped unless a proper ability is possessed
XP: 0
XP Needed: # (Standard Multiplier x1 (x10 artifact in terms of power), raised to x20 to bypass Level 60 barrier)

%*Mount Luquastraviirat, Dwelling-House of the Serpents of Sea and Flame- (Item, Property, Water & Fire & Earth, 415,000,000 Gold)
(Owned by Kit)

%*Mr. Freshness- (Pet, Human, Light, Lv.79, X Gold)
HP- 14,050,000
MP- 11,890,000
STR- 115,000
AGI- 144,700
CON- 121,000
MIN- 127,000
SPI- 144,700
Fame- 21
XP- 0
XP Needed- 1,549,200,000 (Standard Multiplier x2, Power x3, Raised to x60 to bypass Level 80 cap)
Defense- 47,400, +474,000 against Earth, +474,000 against Light
Critical Chance- 95%
Resilience- 163%
To Hit- 215%
Dodge- 95%
Resistances and Immunities- Blight Magic Immunity, 80% Light Resistance, 80% Earth Resistance, 80% Physical Resistance, Immune to Paralysis, Fatigued, Pain, Pain: Discomfort, Confusion: Depression, Disease, Pain, Confusion: Fear, Confusion, Charm, Poison, and Stat Drain, 160% Minor Status Effect Resistance, 80% Moderate Status Effect Resistance
Prime Attribute- Strength + Any One Other
Constant Effects-
It's Mr. Freshness!- Everyone on all sides of battle in the same battlespace as possessor gains Immunity to Confusion: Depression, This immunity may not be pierced by individuals below Level 100, As an RP effect: No one can be depressed when Mr. Freshness is around!, Constant Effect
I Am the Evermason! (Member of the High Evermasons Society)- All of possessor's allies' Golomancy spells cost half their normal MP cost, All Golems allied with possessor gain +2,000,000 HP and +35,000 to all stats, does not stack, Constant Effect
So Fresh!- Possessor's Resistances, Immunities, Reflections, and Absorbtions may not be pierced or ignored by individuals below Level 100, Possessor possesses a 90% chance of automatically being cured of any minor or moderate negative status effect from a source below Level 100 at the start of every round, Constant Effect
These are the Hands that Built this City- Possessor's Large Structure allies gain +30,000,000 HP, +300,000 Defense, and +55,000 to all stats, does not stack, Constant Effect
Echo of the Architect's Powers- Possessor gains +35,000 to all stats, Possessor's Damage-dealing actions may deal an additional 105,000 Damage if possessor chooses such, Constant Effect
Serpent-Eater- Serpent Blessed below Level 70 may not inflict debuffs on possessor, Serpent Blessed below Level 100 deal half Damage to possessor as an effect that does not stack, Constant Effect
Mask of the Architect- Possessor is Immune to individuals below Level 40, Possessor gains +150,000 to all stats for each ally possessor possesses, to a max of 10 such allies, who are unique and possess a Constant Effect named 'Mask of the Architect', Constant Effect
Indexed Effects-
OVERWHELMINGLY FRESH!- Possessor gains +3,500 to all stats, Possessor's damage-dealing actions count as dealing an additional 2,000 damage if possessor chooses such, Constant Effect
Minty Power- Possessor gains +3,000 to all stats, Constant Effect
Fresh Nature- Possessor may be afflicted with a minor positive status effect of possessor's choice at the start of battle, Constant Effect
Electrostatic Super-Aura- Possessor may deal 270,000 Flat Electrical element Damage to any individual who conducts a hostile action that targets possessor, Constant Effect
Blindingly Clean- Any individual below Level 100 who conducts an offensive action against possessor has a 250% chance of being afflicted with Impaired: Blind, Possessor gains 200% Minor Status Effect Resistance, Constant Effect
Abilities-
Clean Your Clock- 97,000 Damage, 21,000 AGI damage, inflicts Fatigued: Stun, Physical, 0 MP
Loads of Know-How- +115,000 MIN, lasts 20 rounds, stacks 2 times, Earth & Magic, 0 MP
Scour- 110,050 Damage, Targets become unable to inflict Poison, Disease, or Paralysis, 1 hit against 50,000, Light & Water, 1,000 MP
Dazzle Ray- 97,000 Damage, inflicts Charm, 200% may inflict Impaired: Blind, Impaired Blind: Constant Glare, and/or Confusion, 100% may inflict Awestruck, Light, 200 MP
Aura of Glare- 104,500 Damage, inflicts Impaired: Blind, inflicts Awestruck, 200% may inflict Impaired: Blind: Constant Glare and/or Confusion, this action may be used as a counter to an attack that targets possessor and cannot be cast otherwise, Light, 0 MP
Helping Hand- Caster deals 30,000 Flat Light element Stat Point Healing of any combination of stats, with this number being the total number across all stats that is healed, with caster being able to allocate said healing as caster determines across said stats, 100% inflicts Rejuvenation, Light, 20 MP
Minty Tornado- 97,000 Damage, 150% may inflict Awestruck, 200% may inflict Fatigued: Prone, Caster removes all Zones of Acid, Agony, and Darkness that are in battle, This action repeats itself each round after casting with its targets determined once more by its caster as long as its caster remains alive, repeating a max of once per round, Light & Air, 1,200 MP
Mintify!- Cures target of all minor and moderate negative status effects, 50% cures any one major negative status effect with a source below Level 90, Light, 5,000 MP
Freshness INFUSION- Target becomes immune to minor and moderate status effects from sources below Level 89 as well as immune to debuffs from sources below Level 80, Light & Magic, 5,000 MP
Clean Up Your Act- 58,900 Damage, Target, if below Level 80, becomes unable to inflict debuffs or status effects, Physical & Magic, 5,000 MP
Mass Minty Heal- 75,400 Damage, Heals, cures Pain: Discomfort, Paralysis, Fear, Poison, and up to five other minor or moderate negative status effects, 1 hit against 100,000,000, Light & Air, 10,000 MP
You're All Washed Up- 75,400 Damage, inflicts Drowning, inflicts Awestruck, 75% target loses each action if target is below Level 80 as a debuff that does not stack, with effects that would happen before and after each lost action still occurring, this action may gain '1 hit against 50, deals 1/3 Damage', Water & Light & Magic, 5,000 MP
Ward against Uncleanliness- All Blight Magic spells cost any individual in the same battle as this buff's possessor 4,000,000 MP more to cast, with this effect sitting as a buff on its caster, stacks 10 times, lasts until end of battle, Light & Water, 15,000 MP
And they Can Tear it Down- 161,000 Damage, deals double damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, Light & Physical or Air & Physical or Magic & Psychic or Water & Air or Ice & Earth, 1,000 MP
Architect's Construction- 20,000,000 Damage, Heals, only affects Large Structures, deals double Healing to Large Structures as an effect that does not stack with other effects that multiply Damage or Healing against Large Structures, Light & Physical or Air & Physical or Magic & Psychic or Water & Air or Ice & Earth, 1,000 MP
Magic Eraser- Removes any five buffs or debuffs from target, Magic & Light, 80,000 MP
Clean Till It Shines- Removes a (debuff from a source below Level 100) or (a minor or moderate negative status effect) or (a major negative status effect from a source below Level 80) from target, Said target gains a buff that allows said target to have a 200% chance of inflicting Impaired: Blind on any individual who conducts an offensive action against its possessor at the end of each such action, Light & Water, 100,000 MP
Building the Perfect City- Caster summons up to 20 Large Structures that are normally fightable for drops on the Enemy List that are Level 80 or lower, Earth & Physical, 3,000,000 MP
Remold and Repurpose- Caster replaces target non-unique individual below Level 40 with any entity on the Enemy List that is below Level 40 that is normally fightable for drops, with said replacement being a summon that is on caster's side of battle and said replacement removing said replaced individual from the thread and not being a debuff, Earth & Life, 800,000 MP
Omega-Hope Hand-Cannon- 165,000 Damage, this action deals 350,000 additional Damage, this action deals 10,000,000 additional Damage to bosses, 200% inflicts Zealblasted, 1 hit against 60,000,000, Hope, 3,500,000 MP
Aurora Forehead Blast- 900,000 Damage, Consumes one action from both the individual 'Mr. Freshness' and one individual named 'Ice Guardian Golem: Polar Slayer Variant', may be used as a counter that consumes both of the individual 'Mr. Freshness' and one individual named 'Ice Guardian Golem: Polar Slayer Variant''s next actions, Cannot consume the actions of caster's opponents, 250% inflicts Confusion, 1 hit against 5,000,000, This is a Combo Move, 5,000 MP per participant
Maid Brothers: It's Cleaning Time!- Cures all minor, moderate, and major negative status effects and up to 5 debuffs from a source below the Level of the lowest Level participant, 1 hit against 500, May be used up to 7 times per thread, Consumes one action from the individual 'Mr. Freshness' and one individual named 'Vashna Saseen', Cannot consume the actions of caster's opponents, This is a Combo Move, 5,000 MP per participant
Glorious Overcrash: I Am The Architect Of Nexus- Caster becomes Immune to Damage (including Stat Damage), Debuffs, and Negative Status Effects for 5 rounds, Non-Overcrash abilities do not cost caster MP to cast for 5 rounds, Caster's buffs cannot be removed without caster's permission by sources below Level 100, Caster's Golem and Large Structure allies are Immune to Damage (including Stat Damage), Debuffs, and Negative Status Effects from sources below Level 80 for 5 rounds, Universe, 1 MP, Reduces caster's MP to 0 for remainder of thread
Indexed Abilities-
Many Minty Bounties- Inflicts any three minor positive status effects, Light, 5,000 MP
Happy Days are Here Again- Cures all minor negative status effects from all individuals in battle, May remove one debuff from a source below Level 60 from each individual in battle (with the choice being made once globally and one debuff having to be removed from each valid target if it is made), Light & Air, 20,000 MP
Minty Heal- 750,000 Damage, Heals, cures Pain: Discomfort, Paralysis, Fear, Poison, and up to ten other minor negative status effects, Light & Air, 180 MP
Clean In a Flash- This ability may only be cast as a counter to an action that creates a debuff, Caster removes one debuff created by said action, This ability may be cast a max of five times per round, Light & Air, 120,000 MP (Indexed at Level 75)
Counter-Countermagic- This ability may only be cast as a pre-emptive counter in response to a counter that either stops a buff or debuff, removes a buff or debuff, or cancels an action. This counter may be used up to 10 times in a string of counters. Said countered action is cancelled provided that it comes from a source of a lower Level than caster, Magic, 15,000 MP
Crack His Knuckles- Caster gains +120,000 STR, caster's next Damage-dealing attack deals 1,000,000 additional Damage, does not stack, Physical, 200,000 MP
Clean Up the Cosmos- Caster removes all Empowered Constellations that are set, Caster desets any Hell Cosmos that is present, Light & Astral, 1,900,0000 MP
Awards-
'Destroyed a Major Recruiting Station of the Bright Crusade'
'Enemy of the Bright Crusade'
'Wanted By the Bright Crusade for Destroying an Important Planet'
'Has Reached Round 41 in a Pet Endurance Match'
'Participated In The Quest 'A Phonecall from Donna'
'Fought the Ascendants of the Fourth Ascension as Part of the Three of Swords Corporation'
'Mask of the Architect'
(Owned by Vashna)

%*Mr. Goldman's Random Vacation Booth- (Item, Antiquity, Water & Air, 700,000 Gold)

%*Mr. Osbetto's Miraculous Hogie Bar- (Accessory, Other: Miracle Engine, Earth & Air & Commerce, 8,765,323 Gold) +4,500 to all stats, May Produce the items (at listed cost):
Bee Knee Sandwich- (Consumable, Food, Earth & Air & Acid, 2 Charges, 15,000 Gold) +690 MP, deals 10 CON damage to imbiber, 2% cures Confusion
BLT Sandwich- (Consumable, Food, Fire, 1 Charge, 200 Gold) +180 HP, +5 to all stats save STR
Goose and Ostrich Sandwich- (Consumable, Food, Earth & Water, 1 Charge, 47,000 Gold) Heals 4,900 HP, Heals 2,700 MP, +40 AGI, 5% Earth Resistance, 35% Critical against Birds
Pastrami on Rye Sandwich- (Consumable, Food, Water, 1 Charge, 80 Gold) +50 HP, +2 STR
Pork Chop Sandwich- (Consumable, Food, Earth & Fire, 1 Charge, 1,900 Gold) +140 AGI for one round, +30 AGI, +10 STR
Prombo Fruit Chilled Sandwich- (Consumable, Food, Earth & Ice, 1 Charge, 29,000 Gold) +790 HP
Rice and Fish Sandwich- (Consumable, Food, Water, 1 Charge, 1,000 Gold) +300 HP, Restores 15 lost AGI
Ultra Tasty Deli Sandwich- (Consumable, Food, Earth & Water & Light, 1 Charge, 14,000 Gold) +900 HP, +20 to all stats, 50% cures Depressed, activated Sword abilities that have a chance of activating have a 1% greater chance of activating
Hoagie- (Consumable, Food, Earth, 1 Charge, 900 Gold) +5 to all stats, stacks 5 times
Hero Sandwich- (Consumable, Food, Earth, 1 Charge, 900 Gold) Heals 900 HP, +4 to all stats, stacks 5 times
Liver Sandwich- (Consumable, Food, Earth & Eater & Darkness, 1 Charge, 1,100 Gold) +11 Melee Attack, +14 Magical Attack, stacks 8 times
PB&J- (Consumable, Food, Earth, 1 Charge, 700 Gold) +15 to all stats, lasts 20 rounds, stacks 5 times, 1% inflicts Paralysis: Sticky on targets with under 50 AGI and under 50 CON
Extra Long Hoagie- (Consumable, Food, Earth, 3 Charges, 1,800 Gold) +5 to all stats, stacks 5 time
Current XP: 0 XP
XP Required to Improve: 100,000 XP

%*Mr. Purple's Battle-Armor- (Armor, Light Armor, Light & Nobility, 300,000,000 Gold) +300,000 Defense, +30,000 Defense against Stat Damage, +300,000 Magical Attack, +250,000 to all stats, +1,000,000 MP as a non-stacking bonus, 80% Resilience, 40% Light Resistance, 40% Nobility Resistance, 40% Fire Resistance, 100% Awestruck Resistance, 60% Burning Resistance At the start of battle, wearer has a 100% chance of inflicting Charm on up to 5,000 opponents, 100% inflicts Charm on individuals targeting wearer with an offensive action at the end of said action, +100,000 Defense against Umbrals, Wielder may choose at the beginning of a thread to receive half damage from Umbrals below Level 60 under the condition that wearer gains half XP from said Umbrals, 60% inflicts Charm, 100% may inflict Charm: Lovestruck on Humans or Humanoids that are affected by a non-offensive action of wearer, Wearer's Golem, Human, Humanoid, Fae, and Elemental pets and summons gain +5,000 Defense as a non-stacking bonus, Wearer's Steed transformations gain 65% Dodge, 30% Light Resistance, and 30% Nobility Resistance, Wearer is immune to individuals below Level 40, Wearer ignores Defense-piercing from sources below Level 60, Divine Magic and Astral Magic spells cost wearer 300,000 less MP to cast, Wearer must be at least Level 40 (Owned by Prince Charming)

*Mr. Purple's Mirror- (Weapon, Shield, Universe, 140,000,000 Gold) +140,000 Defense, +100,000 Magical Attack, +35,000 Melee Attack, Wielder gains a 50% chance of Reflecting the actions of individuals below Level 60, 30% Base Element Resistance, 40% Light Resistance, Wielder may Reflect actions from sources of lower Level than wielder who are below Level 40, wielder may scan the stats of any individual who conducts a hostile action against wielder, Wielder inflicts Charm or Charm: Lovestruck on individuals whose actions wielder reflects, Wielder must be Level 40 or greater
(Owned by Prince Charming)

%*Mr Purple's Sword- (Weapon, Sword, Magic & Light & Air & Nobility, 180,000,000 Gold) +190,000 Melee Attack, +190,000 Magical Attack, +190,000 SPI, 100% inflicts Awestruck, 100% Critical, 100% inflicts Manablasted, 100% inflicts Charm, 120% inflicts Charm on Solar Beings, 60% may inflict Awestruck, 60% may inflict Burning, Wielder may, as a non-stacking effect, change the element of any target of wielder's 'Melee Attack' or 'Magical Attack' actions to any base element, Wielder's Bardic Music spells may treat their Magical Attack bonuses as Melee Attack bonuses with respect to 'Melee Attack' actions that wielder conducts, Wielder's offensive actions may become solely Nobility element, Whenever wielder resurrects an individual, said individual is healed for 1,800,000 points of Flat Light & Fire element HP Healing, Wielder must be a devout worshipper of Selereth Helios, May only be wielded by individuals of Level 40 and greater (Owned by Prince Charming)

%*Mr. The Center Is Dangerous- (Pet, Abstract, Light & Air, Lv.18, 11,111,111 Gold)
HP- 2,845,000
MP- 295,000
STR- 7,800
AGI- 6,310
CON- 7,850
MIN- 6,670
SPI- 6,265
XP- 0
XP Needed- # (Standard Multiplier x6)
Minimum Level- 18
Defense- 2,670
Defense against Stat Damage- 8,000
Critical Chance- 31%
Resilience- 33%
To Hit- 137%
Dodge- 13%
Resistances and Immunities- Stat Drain Immunity, Confusion Immunity, Hexed Immunity, Disease Immunity
Prime Attribute- Constitution
Constant Effects-
Wide- Possessor gains +4,000 CON, +1,500,000 HP, and counts as 5 individuals in its row for row-position purposes, Constant Effect
Has a Friendly Aura- Possessor applies a buff to every individual in battle that provides +15 to all stats, with said buff stacking 40 times, Possessor's Abstract allies and possessor may choose to not obtain copies of said buff, Constant Effect
The Center Is Dangerous!- Individuals who are buffed by possessor on 5 rounds in a row suffer a debuff that deals 25,000 Flat damage of any combination of Base Elements to them at the start of every round and inflicts a random Moderate Negative status effect on them at the start of each round, with said debuff stacking 15 times, Constant Effect
Attracts Random Objects- Possessor may steal an item from one individual at the start of every round, provided that said item is non-unique, worth under 18,000,000 Gold, and that its carrier is lower Level than possessor, Possessor's controller's chance of any treasure dropping after a standard Arena Match increases by 1% (this does not effect the chance of specific treasures dropping), Constant Effect
Indexed Effects-
Has a Face- Possessor gains +1 to all stats, Constant Effect
Abilities-
Mist Layer- Target gains +35% Dodge, does not stack, Air, 0 MP
Fun Layer- Target gains +1,650 to all stats, stacks 5 times, Air & Whimsy, 0 MP
Tasty Layer- 200,000 Damage, Deals HP Healing, target gains +175,000 HP, stacks 5 times, Earth & Ice, 0 MP
The Center- 6,000 Damage, inflicts any one moderate negative status effect, Chaos or any combination of Base Elements, 0 MP
Gravity Handshake- Target gains +1 to all stats, moves target from the back row to the front row if target is below Level 40, stacks 15 times, Earth & Magic, 5 MP
Moustache Made of Boats- 1,335 Damage, target gains +3,500 CON, stacks 2 times, Water, 12,906 MP
(Owned by Darston)

%*Mr. Stoongenfrood's Bouncy Anvil- (Weapon, Stone, Toon, 400,000,000 Gold) +400,000 Ranged Attack, 500% inflicts Fatigued: Stun, 300% inflicts Fatigued: Prone, Wielder's 'Ranged Overdrive' actions have a 50% chance of inflicting a non-stacking debuff that prevents its possessor's next action unless its target is Immune to Fatigued: Stun, with this debuff preventing a max of 5 actions in a row from an individual, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions gain +100% To Hit and check their hit chance 4 times, taking the best result, Once per round when wielder is attacked by an opponent in the front row, wielder may preemptively counterwith a 'Ranged Overdrive' action that is uncounterable by sources below Level 90, that may only target that attacker (and optionally also wielder), and that may target targets in the front row without penalty, with that target's Dodge being halved against said counter, Wielder must be Level 40 or greater or must be Toon element
(Owned by Kit)

%*Mr. Walrus's Budget Cookoff Trophy- (Accessory, Trinket, Ice & Fire & Hope, 15,000,000 Gold) +1 Fame as a non-stacking bonus, Wielder may treat Food consumables as though they are worth 1,500,000 less Gold
(Owned by Draconics)

%*Mrs. Bubblefrog's Business Card- (Accessory, Quest Item, Water, 200,000 Gold) +80 to all stats, May be sacrificed for RP effects or potential effects in a non-RP thread (contact Gad if sacrificed in any thread)
(Owned by Kit)

%*Mrs. Henrietta's Lacy Circlet, Which She Wears On Tuesdays, Except When She Would Rather Wear It On Thursdays (Or When She Would Rather Wear Something Else, Like That Hat That Looks Like A Car With A Feather In It, On Tuesdays)- (Accessory, Hat, Psychic & Air, 216,000,000 Gold) +20 Defense, Wielder may, so long as no individual of higher Level or that is Level 100 or greater objects, spend an action to change this item's name to 'Gangs of Rabat in Henrietta, Lady, who holds every Tuesday, except when she would rather wear it Thursday (or when wearing something else, like the hat that looks like a machine with blades, said Tuesday that instead)', sets the status of the Imaginary Element 'Fickle' to Manifested, changes this item's element to 'Fickle', and its text to 'Wielder chooses at the start of this round for this item to provide +216,000 Melee Attack or Magical Attack until the end of the round as a non-stacking buff at the start of each round, Whenever wielder performs a 'Melee Overdrive' action, wielder may choose to gain the subtype of Machine and +200,000 additional Melee Attack for the duration of said action as a non-stacking buff, and, if wielder chooses to do so, may choose to either possess 216,000 points of Defense piercing against each target of said attack or to have a 200% chance of inflicting Wounded: Maimed on each target of said attack, with said choice being on a per-target basis and providing non-stacking buffs that provide its effect, Wielder may choose at the beginning of any action to unequip this item until the end of said action, being able to choose at the end of said action to either equip this item again or to equip a Hat that is not this item that is carried by either wielder or by an ally of wielder who is either willing or lower Level than wielder, Wielder may choose, up to once per round, when targeted by an action, to do one or both of obtaining a non-stacking buff that reduces the MP cost of one of the next three spells or abilities used by its possessor that possesses an MP cost greater than 0 (with which of said three is chosen being chosen by its possessor at the time that each occurs, with the third having to be chosen at its time unless said buff's possessor instead chooses to stop possessing said buff at said time) by 2,100,000 MP and summoning 20 Humans, Humanoids, or Animals that are below this item's wielder's Level and below Level 70 that is normally fightable for drops on the Enemy List, who gain the subtype Abstract as a non-stacking buff at the time of their summoning if this item's wielder chooses such, Max 20 summoned, with this item's wearer being able to, at the start of any round, replace any number of said summons with a different Human, Humanoid, or Animal that is below this item's wielder's Level and below Level 70 that is normally fightable for drops on the Enemy List, This item's wielder may determine at the end of any round to set the Imaginary Element Fickle's status to Unreal and cause this item to lose the buff that provides this text, Wielder must be Level 40 or greater' (Owned by Kit)

%*Mrs. Morppa Valhiii's Milkstool Toss- (Spell, Combat Arts, Physical & Air, 5 MP, 200 Gold) +2 Ranged Attack, This action counts as including a Deadly Item (Owned by Einarr)

%*Mrs. Therindale's Broom- (Weapon, Polearm, Acid & Physical, 700 Gold) +5 Melee Attack, Cures one debuff that target inflicted if target is Level 1, 15% inflicts Confusion (owned by Einarr)

%*Multifoliate Glory- (Weapon, Sword, Magic, 999,999 Gold) +50 Melee Attack, +50 Magical Attack, +50 Ranged Attack, +20 AGI, SPI, MIN, STR, and CON, This Weapon can be enhanced once with any number of Enchantments, this weapon's wielder may choose at the beginning of a thread to have one of this weapon's Enchantments active for each level its current bearer possesses and have it only count as one enchantment, this does not permit Multifoliate Glory to possess multiple copies of the same Enchantment (Owned by Darston)

%*Mulveney Heights Gym- (Item, Property, Physical & Electrical, 35,000,000 Gold) (Owned by Tolva)

~%*Music and Rhythm- (Weapon, Axe, Wonder & Whimsy, 45,000,000 Gold) +30,000 Melee Attack, If this item's wielder possesses the ability "Bard" this item gains +45,000 additional Melee Attack and +45,000 Magical Attack, and its wielder is inflicted with two minor positive status effects of its wielder's choice at the beginning of each battle, If this item's wielder possesses the ability 'Dancer', they may spend an action to make this item a Weaponx0 as a buff (with said buff not stacking across multiple copies of this item), Wielder must either possess the abilities "Bard" and "Dancer" or be Level 20 or greater

*Music Box of the Grinning Sun- (Consumable, Enchanted Item, Light, Unlimited Charges, 25,000,000 Gold) 30% inflicts Fatigued: Asleep, 30% inflicts Charm on Solar Beings and Light element individuals, 60% may inflict Fatigued: Asleep on Solar beings as a seperate second infliction chance, User gains 15% Solar Being Resistance for 15 rounds as a non-stacking effect (Owned by Gedddoe)

%*Mystic Die of Surreal Luck- (Accessory, Trinket, Fortune, 777,777 Gold) +7% Critical, Wielder is afflicted with Favored: Good Fortune at the start of battle, Wielder rolls all random numerical values that wielder would randomly generate twice, taking the superior result, provided that wielder does not face an opponent that is either over 20 levels higher or level 100 or greater (Owned by Kit)

%*Mystic Joseph's Armoire- (Item, Antiquity, Magic, 170,000 Gold) (Owned by Jessica)

%*Nathan's Britches- (Armorx.5, Clothes, Psychic & Air & Earth, 26,000,000 Gold) +2,000 Defense, +25,000 MIN, Wearer gains the ability 'Detective' (Owned by Cyäeilia)

%*Nation Masher- (Weapon, Hammer, War & Destruction, 1,850,000,000 Gold) +1,850,000 Melee Attack, Wielder deals double Damage (to a max of 185,000,000 additional points) to Units, Large Structures, and Civilization-element targets as an effect that does not stack with effects that multiply Damage specifically against any of those three things, Wielder's 'Melee Overdrive' actions inflict a non-stacking debuff that makes its possessor unable to summon Units or Large Structures, Wielder's 'Melee Overdrive' attacks gain '1 hit against all opponents in wielder's battlespace', Wielder must be Level 60 or greater and must have 12 or greater Base STR
(Owned by Kit)

%*Naria's Waystone for Kit- (Item, Quest Item, Psychic & Magic, 5 Gold) +1 MIN (Reclaimed by Naria)

%*Naria's Waystone to the Professor's House- (Item, Quest Item, Psychic & Magic, 900 Gold) (Reclaimed by Naria)

%*Nietrich's Second Experimental Lifeform- (Pet, Humanoid, Air & Psychic, 14,300,000 Gold)
Level 14
HP- 142,370
MP- 143,601
STR- 4,800
AGI- 5,111
CON- 4,765
MIN- 5,000
SPI- 5,052
XP- 0
XP Needed- 90,000 (Standard Multiplier x2)
Defense- 2,450, +4,000 against Air
Defense against Stat Damage- 240
Critical Chance- 21%
Resilience- 20%
To Hit- 128%
Dodge- 27%
Resistances and Immunities- 60% Air Resistance, 50% Psychic Resistance, 20% Technology Resistance, 20% Electrical Resistance, Immune to Stat Drain, Confusion, and Pain
Prime Attribute- Agility or Strength or Spirit
Constant Effects-
None
Abilities-
Project Weapon: Fire and Plant Cleaver- 6,500 Damage, 5% inflicts Wounded, 5% inflicts Burning, Fire & Wood or Fire & Wood & Physical, 0 MP
Project Weapon: Crystal Mind Spear- 6,700 Damage, 5% inflicts Mindblasted, 5% gives target 20% Earth Weakness, Earth & Psychic, 0 MP
Project Weapon: Threefold Frozen Acid Bow- 6,100 Damage, 5% inflicts Frozen, 5% inflicts Dissolving, 3 hits divided among 3, deals 1/3 damage, Earth & Psychic, 0 MP
Mentally Levitate- Gives caster 30% Earth Resistance, does not stack, Psychic, 3,500 MP
Air Magic Leviatation- Gives caster 30% Earth Resistance, does not stack, Air, 3,500 MP
Tornado Beatdown- 6,450 Damage, 4 hits against 4, deals 1/4 damage, 15% inflicts Fatigued: Stun, Air or Air & Physical, 7,000 MP
Air Bolts- 2,600 Damage, 1 hit against 15, deals 1/2 damage, Air, 7,400 MP
Full Scan- Scans target's stats, Psychic, 2,500 MP
Copy Weapon- Creates a copy of target non-unique Weapon that is worth below 2,000,000 Gold, Weapon copies made by this ability disappear at the end of the thread, A max of one such weapon may be created at a time, Weapons created with this ability may immediately be traded to any ally, This ability's MP cost is equal to the Gold value of the weapon copied, minimum 0, Psychic, X MP
(Owned by Patchy?)

%*Neo-Expressionist Portrait of Grand Maestro Albrecht Sinfonio Berthold Grandioso Leidenschaftlich von Wundersang III- (Item, Antiquity, Fire & Darkness, 700,000 Gold) (Owned by the Grand Maestro)

%*Neo-Romanticist Portrait of Vashna Saseen- (Item, Antiquity, Earth & Water, 700,000 Gold) (Owned by Vashna)

%*Neverending Sake Gourd- (Accessory, Enchanted Item, Magic & Water & Darkness, 1,000,000 Gold) Wielder is afflicted with Poison: Drunk at the start of every round, Wielder gains +700 to all stats if afflicted with Poison: Drunk, Wielder gains Poison: Drunk Immunity, Wielder may spend an action and choose a target, having a 40% chance of inflicting Poison: Drunk on said target, providing said target with 5,000 points of Magic & Water & Darkness element HP Healing, and a buff that stacks 15 times that provides, +50 CON, +50 STR and +50 SPI, Wielder gains 5% Illusion Resistance if wielder possessess the ability 'Cheerful Oni's Drunken Battle Mastery' or the ability 'Essence Channeling and Elemental Essence Synchronization (Special Type A)' (owned by Salkat)

%*Nexus Games Champion's Laurels- (Accessory, Crown, Earth & Hope, 100,000,000 Gold) +5 Fame, Wearer's Base stats are increased by 1 as a non-stacking bonus if wearer's Fame is higher than that of any other individual in the same battlespace, this item may not be replicated, this item may not Absorb things like standard uniques can, this item may only be wielded by individuals named 'Vashna Sasseen' (Owned by Vashna)

%*Nexus Library Card #2,204,331,487,631,884: "Hans Joseph Abel"- (Accessory, Quest Item, Magic, 10 Gold) +1 MIN (Owned by Roy)

%*Nexus Library Card #2,204,331,487,728,302: "Kit (18)"- (Accessory, Quest Item, Magic, 10 Gold) +1 MIN (Owned by Kit)

%*Nexus Library Card #2,204,331,487,728,301: "Lady Rosaline Fabrice"- (Accessory, Quest Item, Magic, 10 Gold) +1 MIN (Owned by Rosaline)

%*Nexus Library Card #2,204,331,487,631,939: "Teletherius (4)"- (Accessory, Quest Item, Magic, 10 Gold) +1 MIN

%*Nexus Library Card #2,204,331,487,645,228: "Remalius (174)"- (Accessory, Quest Item, Magic, 10 Gold) +1 MIN (Owned by Remalius)

%*Nexus PD Dynamite Lob- (Spell, Science, Fire & Technology, 80 MP, 70,000 Gold) +70 Ranged Attack, 5% breaks target's stance

%*Nexus PD Grenade Barrage- (Spell, Science, Fire & Technology, 40 MP, 40,000 Gold) Does 500 Technology & Fire Damage, 1 hit against 25

%*Nexus Police Spec Ops ID Card: Alyssa- (Item, Quest Item, Technology, 100 Gold) (Owned by Alyssa)

%*Nira's New Note from the Bazaar- (Accessory, Quest Item, Earth, 100 Gold) +300 Defense agianst Gold Damage (owned by Nira)

%*Nira's Paper from the Bazaar- (Accessory, Quest Item, Wealth & Earth, 200 Gold) Wielder counts as having 1 more Gold than wielder actually does (Owned by Nira)

%*Nira's Problem-Striking Flameforged Hammer- (Weapon, Hammer, Fire & Physical & Chaos & Fury, 250,000,000 Gold) +250,000 Melee Attack, +250,000 Ranged Attack, +250,000 Magical Attack, wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may become solely any combination of non-Universe elements that their targets are weak to, +2 Fame, Wielder may spend an action to cure any one (negative status effect or debuff) from a source below Level 80, Wielder must be level 40 or greater
(Owned by Nira)

%*Nira's Racetrack Trophy for Beating Supersonic Ninja Master Fujimoto- (Accessory, Trinket, Air, 7,000,000 Gold) +7,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus, +3 Fame (Owned by Nira)

%*Nira's Racetrack Trophy for Beating Racecar Steve- (Accessory, Trinket, Technology, 500,000 Gold) +500 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus, +1 Fame (Owned by Nira)

%*Nira's Racetrack Trophy for Beating Turbojet Tina- (Accessory, Trinket, Technology, 5,000,000 Gold) +5,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus, +2 Fame (Owned by Nira)

%*Nira's Second Paper from the Bazaar- (Accessory, Quest Item, Wealth & Earth, 2,000 Gold) Wielder counts as having 2 more Gold than wielder actually does (Owned by Nira)

%*Nira's Third Paper from the Bazaar- (Accessory, Quest Item, Wealth & Earth, 4,000 Gold) Wielder counts as having 3 more Gold than wielder actually does (Owned by Nira)

%*No-Heart's Corpse- (Item, Antiquity, Darkness & Physical, 35,000,000 Gold) (Owned by Lilian)

%*Nole's Brain on Drugs- (Accessory, Bioaugmentation, Psychic & Acid, 100,000,000 Gold) Wielder's MIN is equal to the MIN of one of wielder's allies who is unique whose name includes 'Nole' if wielder possesses such an ally, Possessor is constantly afflicted with Confusion: High and is reafflicted with it whenever possessor is cured of it (Owned by Crazy Roy)

%*Nole's Living Garden- (Pet, Plant, Light, Lv.39, 72,000,000 Gold)
HP- 2,175,000
MP- 1,450,000
STR- 19,400
AGI- 13,250
CON- 20,500
MIN- 18,500
SPI- 18,500
XP- 0
XP Needed- 16,400,000 (Standard Multiplier x2, Raised to x20 to bypass Level 40)
Minimum Level- 19
Defense-
Defense against Stat Damage- 700
Critical Chance- 45%
Resilience- 46%
To Hit- 149%
Dodge- 30%
Resistances and Immunities- 90% Earth Resistance, 90% Light Resistance, 90% Hope Resistance, Impaired Immunity, 70% Minor Status Effect Resistance, 35% Modarate Status Effect REsistance
Prime Attribute- Constitution
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 1,000 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 500) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 1,000 thresholds, Unit Effect
Explicitly Living- Possessor gains 35% Necromancy Resistance and cannot become the subtype Undead, Constant Effect
Reprocess Undead Via Druidic Magic and Life- AT the start of each round, possessor may choose for one of possessor's summons or possessor's controller's summons that is an Undead that is below Level 35 into any one Animal, Aquatic, Aerial, Human, or Humanoid from the Enemy List that is below Level 35 and is normally summonable for drops, with said summon counting against whatever summon caps its prior undead self counted against
Tended By Nole- If any of possessor's allies are unique individuals whose name includes 'Nole', possessor may be cured of a single debuff, minor negative status effect, or moderate negative status effect from a source below the Level of said ally, with said curing counting as coming either from said ally or from possessor (with possessor making said choice), Constant Effect
Indexed Effects-
Contains Blue Nightflowers- Effects attached to Zones of Darkness or Chronogeomantic Zones of Night that come from sources below Level 40 cannot prevent possessor for regenerating HP or MP or prevent possessor's Constant Effects from being active, Constant Effect (Indexed at Level 14)
Contains Large Jungle Flowers- Possessor obtains +100,000 HP and +1,000 CON, Possessor may choose to count as up to 5 additional individuals for row-order purposes, Constant Effect (Indexed at Level 16)
Contains an Odd Blue Sapling- Possessor's controller counts as having cast Call Unto Seasons: Some Odd Blue Season, Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, and Call Unto Seasons: Winter, and all Elemental Magic spells cast by possessor's controller that require the casting of at least one of the aforementioned spells count as Druid Magic spells in addition to their other subtypes, Constant Effect (Indexed at Level 35)
Contains a Gumdrop Plant- Possessor or one of possessor's allies regenerates 200,000 HP or 200,000 MP or 5,000 points of any one stat at the start of each round, Constant Effect (Indexed at Level 35)
Contains Truesliver Grass- Possessor obtains +1,500,000 MP, Possessor gains +50% Criticals against Shapeshifters, This ability loses its text if possessor takes Toxin element Damage from a source of Level 60 or greater, Constant Effect (Indexed as though its possessor were Level 60)
Abilities-
Flower Beams- 6,000 Damage, Earth or Earth & Light or Earth & Magic, 0 MP
Photosynthesis- 50,000 MP Damage, Heals MP, May only target caster, Light & Earth, 0 MP
Healing Fruit- 30,000 Damage, Heals HP, Earth, 10,000 MP
Vine Rush- 20,000 Damage, 2 hits against 4, deals 1/4 Damage, Earth, 10,000 MP
Bear Non-True Fruit of Life- 150,000 Damage, Heals, inflicts Regeneration, Earth & Light & Life, 100,000 MP
Indexed Abilities-
Channel the Gate Trees- Summons 0-4 Gate Watcher Shrubbarids, 1-19 Killer Bee, 1-21 Level 1 'Blue Song Tree' from the Zoo Record, 1-21 Fairy of Growth, 1-21 Plant Child, and 1 Fruit Golem with a 24% chance of success and summon numbers being randomized, Can be used once per battle by each caster, Magic, 0 MP (Indexed at Level 14)
Warp Storm- 2,000 Damage, 2 hits against 18, 55% Inflicts Confusion, This action's Prime Attribute is Spirit, Magic, 2,000 MP (Indexed at Level 14)
Spotted Nightlily's Toxin- 4,800 Damage, 480 CON Damage, 120% inflicts Poison, 1 hit against 5, Earth & Darkness, 9,500 MP (Indexed at Level 17)
Open Gate Tree's Gate- Caster and up to 15 of caster's allies enter another preexisting battlespace that is part of the same battle so long as no individual of Level 40 or greater in either the battlespace being entered or the battlespace being exited objects, Constant Effect (Indexed at Level 20)
Carnivorous Pitcher-Trap- 15,000 Damage, Deals HP Drain, 100% inflicts Dissolving, Acid or Acid & Earth, 10,000 MP (Indexed at Level 25)
Coniferous Needle Hail- 10,000 Damage, 100% inflicts Pain, 1 hit against 50, 90% gains '2 hits against 50', 1% gains '3 hits against 50', Earth, 10,000 MP (Indexed at Level 26)
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
(Owned by Nole Patricsson)

%*No Summons Hat- (Accessory, Hat, Magic, 10 Gold) Wearer may not summon (Owned by Kit)

*Note About Heinmuir VI- (Accessory, Quest Item, Air & Darkness, 60,000 Gold) +1 Defense against Voidstruck
(Owned by Kazivon)

%*Notes on the Fulcrum of Night- (Accessory, Quest Item, Darkness, 17,000 Gold) +170 MP (Owned by Doc)

%*Note to Ardman- (Item, Antiquity, Technology, 1 Gold) (Given to Ardman)

%*Note to Charming from Lena Wiggdiggle- (Item, Antiquity, Air, 30 Gold) (Owned by Prince Charming)

%*Nude Black-and-White Caricature of Einarr Anundr- (Item, Antiquity, Fire & Physical, 700,000 Gold) (Owned by Einarr)

%*Null Hand- (Weapon, Fist Weapon, Null, 170,000,000 Gold) +170,000 Melee Attack, +170,000 CON, Wielder's 'Melee Attack' actions set the stats of targets below Level 60 to 0, Wielder must be Level 60 or greater (Owned by Lili von Mon)

%*Obsidian Runekey- (Accessory, Rune, Darkness, 5,000 Gold) +25 MIN (Discarded by Kit and lying in Castle Pelronde)

%*Ocean-Parting Talisman- (Accessory, Magic Item, Water, 400,000,000 Gold) Wielder ignores Defense-increases and Resilience-increases coming from Water-element buffs that are present on opponents, Wielder may spend an action to remove a Zone of Water from a source below Level 90 from battle for up to 200 rounds (Owned by Roy)

%*Odd Pizza Ad- (Item, Quest Item, Darkness, 100 Gold) (owned by Dusty)

%*Official MacArwalt Seal of Approval- (Accessory, Seal, Air, 700,000 Gold) The Level 15 version of The MacArwalt Brothers: Deadly Band of Thieves from the Boss List cannot steal items from wielder or wielder's allies

%*Official Prince Charming Fan Club Membership Card for Eva- (Accessory, Trinket, Magic & Light, 10,000 Gold) 1% Inflicts Charm (Owned by Eva)

%*Old Brass Well Key- (Item, Quest Item, Air, 1,000 Gold) (Owned by Kit)

%*Old Crown of the Brightbeard Kings- (Accessory, Helm, Light and Earth, 450,000 Gold) +470 Defense, 5% Light Resistance, User may change attack's element completely to Light at will, +15% critical against Demons, Giants, and Fire element Humanoids (Owned by Alrick)

~%*Ominous Grinding Teeth- (Accessory, Bioaugmentation, Physical, 1,430,000 Gold) +1,430 Melee Attack, 30% Critical, 45% inflicts Pain, wielder may spend an action to unequip this item and cause it to deal 50,000 flat Physical element damage with a 45% chance of inflicting Pain to target at the start of every round as a debuff that is immediately removed if an individual over Level 20 or with the ability 'Doctor' spends an action to remove it, This item may not be absorbed, combo'd, or absorb things (Owned by Einarr)

%*One Hundred Thousand Rays- (Pet, Human, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Energy & Acid, Lv.59, X Gold)
HP- 6,700,000
MP- 6,700,000
STR- 52,000
AGI- 52,000
CON- 52,000
MIN- 52,000
SPI- 52,000
Fame- 10
XP- 0
XP Needed- 748,800,000 (Standard Multiplier x3, Raised to x90 to bypass Level 60 cap)
Minimum Level- 1
Defense- 33,000, +25,000 against Base Elements
Defense against Stat Damage- 1,500
Critical Chance- 61%
Resilience- 73%
To Hit- 160%
Dodge- 40%
Resistances and Immunities- 59% Base Element Resistance, 160% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance
Prime Attribute- Any two
Constant Effects-
One Hundred Thousand Rays- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 100,000 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 50,000) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, Possessor may not use the same Ability more than once per round, Unit Effect
Ray, A Drop Of Golden Sun- At the start of each round, possessor may choose to become solely a Solar Being for the duration of the round, obtaining Hexed Immunity, Diseased Immunity, Darkness Immunity (against sources no more than 10 levels above possessor), and 200% Darkness Weakness for the duration of the round as a non-stacking buff and, for the duration of the round dealing 63,000 Flat Fire & Light element Damage to any individual who conducts an offensive action that targets possessor at the end of each such action, Constant Effect
Lunar Meaga-Ray Installation- At the start of each round, possessor gains 1 Installation Counter (which may be carried in a buff slot), If possessor ever possesses 10 or more Installation Counters, possessor is considered to have Lunar Meaga-Ray Installed Properly, Constant Effect
Indexed Effects-
Ex-Ray Vision- If possessor's name is changed, possessor is afflicted with Confusion at the start of every round but also scans the stats of every individual in battle at the start of every round, Possessor may choose to have this effect's text become blank as a non-stacking buff if possessor's name is changed to something that includes 'Ray', Constant Effect (Indexed at Level 55)
Greater Ray Grid Trap- Possessor may deal 60,000 Flat Technology or Energy element Damage to any individual who conducts an offensive action that targets possessor at the end of each such action with said Damage additionally counting as coming from a source that is a Trap, Constant Effect (Indexed at Level 59)
Abilities-
Stone Ray, Go!- 80,000 Damage, 118% inflicts Entombed, Earth, 0 MP
Suffocation Ray, Go!- 80,000 Damage, 118% inflicts Suffocation, Air, 0 MP
Scorching Ray, Go!- 80,000 Damage, 118% inflicts Burning, Fire, 0 MP
Bubble Ray, Go!- 80,000 Damage, 118% inflicts Drowning, Water, 0 MP
Magic Ray, Go!- 80,000 Damage, 118% inflicts Manablasted, Magic, 0 MP
Laser Ray, Go!- 80,000 Damage, 118% inflicts Antimatter, Technology, 0 MP
Cutting Ray, Go!- 80,000 Damage, 118% inflicts Wounded, Physical, 0 MP
Mind Ray, Go!- 80,000 Damage, 118% inflicts Mindblasted, Psychic, 0 MP
Light Ray, Go!- 80,000 Damage, 118% inflicts Awestruck, Light, 0 MP
Shadow Ray, Go!- 80,000 Damage, 118% inflicts Voidstruck, Darkness, 0 MP
Acid Ray, Go!- 80,000 Damage, 118% inflicts Dissolving, Acid, 0 MP
Lightning Ray, Go!- 80,000 Damage, 118% inflicts Electrocuted, Electrical, 0 MP
Freeze Ray, Go!- 80,000 Damage, 118% inflicts Frozen, Ice, 0 MP
Energy Ray, Go!- 80,000 Damage, 118% inflicts Overload, Energy, 0 MP
Neo Ray, Go!- 80,000 Damage, 118% inflicts Zealblasted, Hope, 0 MP
Magic Ray Cannon, Fire!- 80,000 Damage, Inflicts Manablasted, deals Double Damage to targets who possesses a Magic weakness (to a max of 75,000,000 additional Damage), Caster loses the ability 'Magic Ray, Go!' and the ability 'Magic Ray Cannon, Fire!' for the remainder for the thread as an effect that is not a debuff and cannot be removed by sources below Level 100, Magic, 0 MP
Energy Ray Cannon, Fire!- 80,000 Damage, Inflicts Overload, deals Double Damage to targets who possesses a Energy weakness (to a max of 75,000,000 additional Damage), Caster loses the ability 'Energy Ray, Go!' and the ability 'Energy Ray Cannon, Fire!' for the remainder for the thread as an effect that is not a debuff and cannot be removed by sources below Level 100, Energy, 0 MP
Assault Ray- 80,000 Damage, deals double Damage (to a max of 25,000,000 additional Damage) to individuals below Level 65 whose name includes 'Ray' that are non-unique and either normally fightable for drops on the Enemy List or are is in stock in the Shop may not act next round, Physical, 0 MP
Violet Rays, Go!- 80,000 Damage, deals double Damage (to a max of 25,000,000 additional Damage) to Darkspawn below Level 68, this action ignores the Resistances, Immunities, and Absorptions of Darkspawn below Level 60, 2 hits against 1 against Darkspawn, Darkness, 0 MP
Improved Order Ray, Go!- 80,000 Damage, Target, if below Level 65, has all Randomized Attribute Multipliers generated for it during the round after this round set to 1, this action may create up to 5 Temporary Food consumables that are worth under 65,000,000 Gold and are either in-stock in the shop or that caster's controller possesses Secret Formulas for whose name includes 'Pizza', Law, 0 MP
Annihilation Death Ray, Go!- 50,000 Damage, 2,500 CON Damage, 2,500 SPI Damage, 15% inflicts Instant Death, Destruction, 0 MP
Lunar Meaga-Ray, Go!- 120,000 Damage, Automatically defeats non-unique targets below Level 65 that are normally fightable for drops on the Enemy List or that are in stock in the Shop, Caster must count as having Lunar Meaga-Ray Installed Properly to use this action, 1 hit against 500,000, Mystic or Magic & Technology & Light & Darkness, 0 MP
Indexed Abilities
May Ray, Go!- 4,000 Damage, this attack does not affect targets who do not give this attack permission to affect them, Air & Psychic, 0 MP (Index as Level 1)
Aging Ray, Go!- 3,400 Damage, Inflicts Fatigued: Elderly, Time, 0 MP (Index as Level 15)
Floral Ray, Go!- 3,500 Damage, caster's subtype counts as being solely Plant for purposes of this action, 50% may inflict Invigorated on any one ally (including caster), Earth, 0 MP (Index at Level 16)
Immunity-Pinging Ray, Go!- 3,000 Damage, May deal no Damage, If target is Immune to Earth caster gains +1 CON, if target is Immune to Air caster gains +1 AGI, if target is Immune to Fire caster gains +1 STR, if target is Immune to Water caster gains +1 MIN, if target is Immune to Light caster gains +1 SPI, if target is Immune to Darkness caster gains +1% Critical, if target is Immune to Physical caster gains +1% Resilience, if target is Immune to Magic caster gains +1% Dodge, if target is Immune to Technology caster gains +1% To Hit, if target is Immune to Ice caster gains +1 HP, if target is Immune to Energy caster gains +1 Defense against MP, if target is Immune to Acid caster gains +1 Defense against Stat Damage, if target is Immune to Electrical caster gains +1 Defense, buffs from this action do not stack and last 1 round, Null, 0 MP (Index at Level 20)
Assault Ray, Go!- 14,000 Damage, inflicts any three moderate negative status effects, Physical & Fire & War, 0 MP
X-Ray, Go!- 15,000 Damage, Pierces all Defense of targets below Level 60, Scans target's stats, Technology or Atomic, 0 MP (Index at Level 35)
Ray of Locust's Feeding, Go!- 40,000 Damage, Deals HP Drain, Acid, 0 MP (Index at Level 45)
Freeze Ray- Target individual below Level 65 whose name includes 'Ray' that is non-unique and either normally fightable for drops on the Enemy List or that is in stock in the Shop may not act next round, Ice, 100,000 MP (Indexed at Level 59)
(Owned by Vashna)

%*On the Nature of the Ryathic Planes- (Accessory, Tome, Spatial & Magic, 60,000,000 Gold) +60,000 MIN, +60,000 SPI, +600,000 MP as a non-stacking bonus, Wielder gains +25% To Hit against Outsiders (Owned by Kit)

%*Operation Geomantic Maelstrom File- (Accessory, Quest Item, Technology & Earth & Water & Electrical, 65,710,000 Gold) Wielder gains +60,000 MIN and +62,000 Magical Attack if wielder possesses the abilities Adept Geomancer Attunement and Transmuter (Owned by Catrice)

%*Orietzev Executive Suit (Custom Tailored for Vladimir)- (Armor, Clothes, Darkness & Technology, 2,500,000,000 Gold) +2,500,000 Defense, +25,000,000 HP as a non-stacking bonus, Venom Immunity, Moderate Status Effect Immunity against sources below Level 99, Wielder gains +2,500,000 uncapped Defense against sources with less Gold than wielder, Wielder must be Level 60 or greater and must possess either the ability 'Expert Clothing Mastery' or 'Expert Hypertech Attunement'
(Owned by the Roulette Master)

%*Orietzev Signet Ring: Vladimir- (Accessory, Ring, Blood & Wealth & Glory, 2,500,000,000 Gold) +2,500,000 to all stats, +160% Critical, +160% Dodge, +160% To Hit, Wielder's actions may not be prevented by sources below Level 95, Buffs and debuffs with wielder as a source may not be removed by sources below Level 80 without wielder's permission, Wielder's actions and buffs and debuffs with wielder as a source cannot be replicated by sources below Level 80 without wielder's permission, Wielder must be Level 60 or greater and must possess either the ability 'Expert Blood Synchronization' or 'Expert Wealth Synchronization'
(Owned by the Roulette Master)

%*Orihalcum Statue of Lili VonMion- (Item, Antiquity, Earth & Physical & Magic, 160,000,000 Gold) (No longer exists, uncombo'd)

%*ORLUE Keyrod- (Accessory, Quest Item, Spatial & Glory, X Gold) Sometimes has RP effects if someone tries invoking a Meta-Entity
(Owned by Kit)

%*Orlue's Anti-Psi Shields- (Armor, Ward, Psychic & Warding & Technology, 100,000,000 Gold) +100,000 Defense, 40% Psychic Resistance, 40% Psychic Power Resistance, Wielder gains Psychic Immunity against lower-Level sources below Level 60, Wielder gains Psychic Power Immunity against lower-Level sources below Level 60, Wielder may spend an action and 6,000,000 MP (reduced by MP cost reductions that effect Protection Magic, Psychic Power, and Hypertech spells) to gain a non-stacking buff that halves Damage its possessor takes from sources below Level 60 that lasts 7 rounds, Wielder must be Level 20 or greater (Owned by Nole)

%*Orlue's Distractor Module- (Accessory, Gadget, Psychic & Technology, 100,000,000 Gold) Wielder cannot be targeted by uncontrolled summons below Level 80 that are not 20 or more Levels greater than wielder unless wielder has been afflicted with Electrocuted (Owned by Anathema)

%*Orlue's Geo-Ruin Ray- (Weapon, Gun, Earth & Destruction & Psychic, 115,000,000 Gold) +115,000 Ranged Attack, Wielder's 'Ranged Attack' actions may destroy any number of Zones created by sources below Level 20, dealing an additional 115,000 Damage per such Zone destroyed (to a max of 2,300,000 additional Damage), Wielder must be Level 20 or greater (Owned by the Roulette Master)

%*Orlue's Psi-Frenzy Lure-Bubbles- (Accessory, Gadget, Psychic & Technology, 86,000,000 Gold) Wielder may spend an action to make all Psychic-element summons with summoners below Level 80 uncontrolled and to give all such summons +43,000 to all stats as a non-stacking buff (Owned by Lili)

%*Painting of the Butterfly Queen- (Item, Antiquity, Light & Magic & Illusion, 50,000,000 Gold) (Owned by the Order of the Crystal Glove Guild)

%*Painting of the Emperor of Dead Worlds- (Item, Antiquity, Darkness & Astral & Destruction, 50,000,000 Gold) (Owned by the Order of the Crystal Glove Guild)

%*Painting of the Golden Fairy Pool- (Item, Antiquity, Light & Magic, 50,000,000 Gold) (Owned by the Order of the Crystal Glove Guild)

%*Palace of Painted Wars- (Item, Property, War & Glory & Magic, 200,000,000 Gold) (Owned by Darston)

%*Palace of the Sultan of Sildreza- (Item, Property, Fire & Earth, 75,000,000 Gold) (Owned by Vashna)

%*Patterns in the Silence- (Weapon, Book, Darkness & Light & Void, 223,000,000 Gold) +223,000 Magical Attack, Individuals below Level 99 may not prevent wielder from resurrecting individuals, Wielder must be Level 40 or greater (Owned by Cyaeilia)

%*Phantom-Blade of the Last Wind-Champion- (Weapon, Sword, Air & Ice & Fate, 10,000,000 Gold) +10,000 Melee Attack, +10,000 AGI, +10,000 Defense against Agility Damage, Wielder's turn-order-determining stat becomes Agility, Wielder's Prime Attribute for Melee Attack actions becomes Agility, Wielder's per-item Melee Attack bonus capping becomes based on Agility, Wearer must have a Base AGI of at least 30 to have this item equipped
(Owned by Lili)

%*Phillip's Autographed Hairball- (Accessory, Trinket, Darkness & Acid, 10 Gold) -1 to all stats (Owned by DOCTOR MIRACLES)

%*Photograph of Irastor with a Moose- (Item, Antiquity, Earth & Fire, 6,000 Gold) (Owned by Silent One)

%*Permit for Remalius to Run a Stand on Disc 415 of Nexus Near the Central Pillar During the 15th Annual Muscleman Contest- (Item, Antiquity, Water & Light, 5,000 Gold) (Owned by Remalius)

%*Pete Erickson's Magic Bacon- (Consumable, Food, Fire, Unlimited Charges, 60,000 Gold) +7,000 HP, can be used once per Quest or Battle

%*Pete Erickson's Nexus PD Badge- (Accessory, Broach, Light, 4,000 Gold) +3 to all stats, Possessor may skip a turn to summon a Corrupt Nexus PD Officer, max 15 summoned
%*Pete Erickson's Nexus PD Uniform- (Armor, Light Armor, Light, 25,000 Gold) +30 Defense, +10 to all stats

%*Pete Erickson's Police Rifle- (Weapon, Gun, Technology, 40,000 Gold) +50 Ranged Attack, Wielder's ranged attacks have a +1% chance of inflicting Stun (Owned by Nira)

%*Phone that Calls Edwin Cloremontt- (Item, Antiquity, Technology, 75,000 Gold) (Owned by the Shielding Golem)

%*Photograph of Almaeus Ganderyn Standing In Front of His Inn- (Item, Antiquity, Water, 60,000 Gold) (owned by einnar)

%*Picture of Emile Brindleton- (Item, Antiquity, Air, 10 Gold) (Owned by Salkat)

%*Plaezandrio's Blowgun- (Weapon, Bow: Blowgun, Toxin & Void & Wonder, 350,000,000 Gold) +350,000 Ranged Attack, Wielder is Immune to Minor Negative Status Effects that at least one non-summoned opponent is afflicted with, 600% inflicts each minor negative status effect or sub-status effect directly inflictable (not counting infliction via replication of effects, creating summons that inflict things, etc.) by one of wielder's equipped items, spells on Inherent Spell list, or abilities possessed, 100% inflicts each moderate negative status effect or sub-status effect directly inflictable (not counting infliction via replication of effects, creating summons that inflict things, etc.) by one of wielder's equipped items, spells on Inherent Spell list, or abilities possessed, Wielder must be Level 60 or greater (Owned by Kit)

%*Platt and Sons (Petx2, Animal, Physical, Lv.17, 16,500,000 Gold)
HP- 160,000 (Note: This should be higher? Apparently 'way below where it should be for HP in a lot of ways, since normal attacks will often kill one', regarding thresholds)
MP- 80,000
STR- 1,900
AGI- 2,100
CON- 1,860
MIN- 1,200
SPI- 1,340
XP- 0
XP Needed- 60,000 (Standard Multiplier x2)
Defense- 1,320, +13,000 Against Corruption
Defense against Stat Damage- 50
Critical Chance- 18%
Resilience- 14%
To Hit- 115%
Dodge- 16%
Prime Attribute- Agility
Resistances and Immunities- 25% Spirit Weakness, 25% Spirit Magic Weakness, 20% Corruption Resistance, 17% Minor Status Effect Resistance (except Charm)
Constant Effects-
Transformed and Controlled By Malign Spiritual Magics- Possessor gains Charm Immunity, Spirits and actions involving Spirit Magic may affect possessor as if it possessed the subtype Human, if possessor is targeted by an action from a Spirit or that involves Spirit Magic that may cure Charm, possessor loses Charm Immunity, is removed from possessor's controller's control and becomes a third side in battle until afflicted with Charm, which resets this effect, with said effect counting as a buff or debuff, Constant Effect
Special Unit- When possessor's total HP reaches 80%, 60%, 40%, 20% or lower (compared to its Max HP) for the first time, possessor loses one of the effects 'Morell', 'Artus', 'Forden', 'Virgil', and 'Iner'; possessor chooses which of these effects is lost and may not choose the same one multiple times in the same thread, even if said effect has been removed. Each time possessor is hit with a resurrecting effect, possessor regains one of these effects (and explicitly does not lose it again upon being re-hurt in the same thread), Possessor obtains 1 additional action per round for every two of the Constant Effects 'Morell', 'Artus', 'Forden', 'Virgil', and 'Iner' that possessor possesses, rounded down, plus an additional action if all 5 aforementioned Constant Effects are possessed, to a max of 3 additional actions, This effect loss does not count as a debuff, Unit Effect
Morell- The Constant Effects and Abilities 'Aggressively Protect Profits (Via Mauling)' and 'Papa Wolf's Fury' may be used by possessor, Possessor's 'Dogpile' ability gains 1 bonus hit against 1, Constant Effect
Artus- The Constant Effects and Abilities 'Cunning Pack Tactics' and 'Size Up Prey' may be used by possessor, Possessor's 'Dogpile' ability gains 1 bonus hit against 1, Constant Effect
Forden- The Constant Effects and Abilities 'Burly' and 'Slam' may be used by possessor, Possessor's 'Dogpile' ability gains 1 bonus hit against 1, Constant Effect
Virgil- The Constant Effects and Abilities 'Alert' and 'Scatter!' may be used by possessor, Possessor's 'Dogpile' ability gains 1 bonus hit against 1, Constant Effect
Iner- The Constant Effects and Abilities 'Accomplished Slacker' and 'Loaf Around' may be used by possessor, Possessor's 'Dogpile' ability gains 1 bonus hit against 1, Constant Effect
Aggressively Protect Investments (Via Mauling)- Possessor and possessor's controller gain +1,6000,000 Defense Against Gold Damage, Individuals targeting possessor or possessor's controller with an action or effect that would deal Gold Damage are immediately dealt 80,000 Flat Physical element Damage before said action or effect deals said Gold Damage, This constant effect has no effect unless possessor is explicitly allowed to use it, Constant Effect
Cunning Pack Tactics- Possessor gains +190 to all stats for every ally possessor has that shares the Constant Effect 'Pack Hunter', to a max of 20 such allies, possessor gains +3% To Hit and +3% Dodge for every 2 allies possessor has that shares the Constant Effect 'Pack Hunter', to a max of 20 such allies, possessor counts as having the Constant Effect 'Pack Hunter', When possessor's allies check how many of their allies possess a Constant Effect named 'Pack Hunter', possessor counts as one such ally for each out of the Constant Effects 'Morell', 'Artus', 'Forden', 'Virgil', and 'Iner' that possessor possesses, This constant effect has no effect unless possessor is explicitly allowed to use it, Constant Effect
Burly- Possessor gets +1,200 STR and CON, Possessor's Damage-dealing abilities that do not heal deal an additional 8,000 damage, This constant effect has no effect unless possessor is explicitly allowed to use it, Constant Effect
Alert- Possessor and possessor's controller get +1,000 to their Turn-Order-Determining Stats, +1,000 Defense and +16% Dodge on the first round of battle, This constant effect has no effect unless possessor is explicitly allowed to use it, Constant Effect
Accomplished Slacker- Whenever possessor skips an action, is forced to skip an action, or uses the ability 'Loaf Around', possessor regenerates 10,000 HP and MP, This constant effect has no effect unless possessor is explicitly allowed to use it, Constant Effect
Abilities-
Dogpile- 4,400 Damage, 52% inflicts Paralysed, 52% inflicts Fatigued: Stunned, Physical, 0 MP
Loaf Around- 4,000 Damage, may deal MP Damage, Heals, affects caster only, This ability may not normally be used, 0 MP
Papa Wolf's Fury- 8,000 Damage, +16,000 Damage for every effect possessor has lost out of 'Artus', 'Forden', 'Virgil' and 'Iner', 30% inflicts Wounded, with an additional +10% chance for every effect possessor has lost out of 'Artus', 'Forden', 'Virgil' and 'Iner', 50% inflicts Wounded: Maimed and Wounded: Bleeding if possessor has lost all the effects 'Artus', 'Forden', 'Virgil' and 'Iner', This ability may not normally be used, Physical, 5,000 MP
Size Up Prey- +6% To Hit, +6% Critical, affects caster only, stacks 5 times, This ability may not normally be used, Air, 4,000 MP
Slam- 5,600 Damage, if target is in the Front Row, this attack may either gain 1 additional hit against a target in target's Back Row formation or move the target to the Back Row if said target is below Level 40 or possesses less Strength than caster, This ability may not normally be used, Physical, 4,000 MP
Scatter!- +6% Dodge, multi-hit attacks against caster that come from sources below Level 40 have the number of hits that target caster reduced by 1 (to a minimum of 1), affects caster only, lasts 30 rounds, stacks 5 times, This ability may not normally be used, Air, 4,000 MP
Fivefold Spirit-Wolf Barrier- Caster and caster's controller gain +1,000 Defense, +10,000 Defense Against Corruption and +25% Corruption Resistance (to a max of 50%), lasts 1 round, this ability may be used as a pre-emptive counter against an action that would target caster or caster's controller, this action counts as involving a Spirit Magic spell, this ability may only be used if possessor possesses all of the Constant Effects 'Morell', 'Artus', 'Forden', 'Virgil' and 'Iner', Hope, 10,000 MP
(Owned by Roy)

%*Polar Depot Number 6- (Item, Property, Ice, 900,000 Gold) (Owned by Silas)

%*Popplong's Potion Pouch- (Accessory, Container, Acid, 4,000,000 Gold) Wearer may carry an additional 20 unequipped Potion consumables (Owned by Kit)

%*Portrait of Duchess Yanzik Rendaire in a High-Backed Chair During Late Autumn - (Item, Antiquity, Water & Earth & Light, 70,000 Gold) (Owned by Elyion)

%*Portrait of Lord Avandos- (Item, Antiquity, Fire, 70,000 Gold) (Owned by Celas)

%*Portrait of Lord Vordisant- (Item, Antiquity, Fire, 9,000 Gold) (Owned by Mr. Grimsburg)

%*Possibly-Temporary Lili Special Cell Phone- (Accessory, Quest Item, Technology, 100 Gold) +50 MIN (Owned by Lili von Mion)

%*Power of Walshandeth- (Permanent Consumable, Essence Sphere, Fate & Mystic & Destruction & Time, 1 Charge, 100,000,000 Gold) Gives user the ability 'The Power of Walshandeth'
(Used by Darston, doesn't currently exist)

%*Preserved Corpse of Khyzz-Drikk: Watcher from Ulatt Thamarr- (Item, Antiquity, Water & Electrical, 2,975,000 Gold) (Owned by Lili)

%*Prism of the Liberated Sun- (Accessory, Crystal, Light, X Gold) +5 Base SPI, Dominion Immunity, Wielder may treat Solar Being and Radiant as base subtypes and may summon up to 100 Solar Beings or Radiants of equal or lower Level that are normally fightable for drops on the Enemy List at the start of each round, Max 200 summoned (Owned by Kit)

%*Project Astral Thunder- (Weaponx2, Gun, Electrical & Astral, 100,000,000 Gold) +400,000 Ranged Attack, deals full damage to the back row, 220% To Hit, 120% Critical, 1 hit against 5 targets in each row, This weapon's wielder may spend an action to give this weapon's next appropriate attack during the current battle +20,000 additional Ranged Attack up to 20 times (Ganseel owns it, lucky them)

%*Provdo Lumatium- (Weapon, Wand, Magic, 500,000 Gold) +375 Magic Attack, 20% Magic Resistance, +90 MIN, +2,000 Damage against Spirits (Owned by Naria Zalderos)

%*PUMA Knuckle- (Weapon, Fist Weapon, Physical, 35,000,000 Gold) +35,000 Melee Attack, Inflicts Fatigued: Knocked Out on targets who have attempted to inflict Charm on wielder during this battle (Owned by Silas)

%*Queen Bronfina's Ice Rod- (Weapon, Wand, Ice, 15,000,000 Gold) +15,000 Magical Attack, +8,000 CON, +8,000 MIN, +8,000 SPI, 60% inflicts Frozen, 130% To Hit (Owned by Heracles)

%*Quiver of Endless Demise- (Accessory, Ammo, Dopple & Flux & Toxin & Devastation, 2,000,000,000 Gold) +2,000,000 Ranged Attack, +2,000,000 AGI, Wielder's Wielder's 'Ranged Attack', 'Point Blank', 'Ranged Overdrive', 'Snipe', and 'Ultimate Attack' actions deal 200,000,000 additional Damage to unique targets (to a max of once per target per round), gain '30% inflicts Instant Death', and have their chances of inflicting minor, moderate, and major negative status effects increased by 10% per T1 or T2 entity subtype possessed by their targets and by 5% per T1 or T2 element possessed by their targets, Wielder's actions may not be countered by entities below Level 80, Wielder's attacks may not have their To Hit chance reduced by entities below Level 80, Wielder must have a Bow equipped to benefit from this item, Wielder must be Level 60 or greater and must possess the ability 'Expert Bow Training' or 'Expert Archery Attunement'
(Owned by Celas)

%*Raaic Map Cube- (Accessory, Quest Item, Magic & Technology, 1,300,000 Gold) +150 MIN, 110% To Hit

%*Rashlekk Sulazz's Mindslaving Machine- (Accessory, Gadget, Technology & Psychic, 1,300,000,000 Gold) +1,300,000 MIN, Wielder may spend an action to have a 130% chance of inflicting Dominion on a single target, Wielder must be Level 60 or greater and must possess the ability 'Expert Scientist' or 'Expert Engineer'
(Owned by Draconics)

%*Rashlekk Sulazz's Secret Medicines of Sulmueria's Lords- (Consumable, Medicine, Life & Knowledge & Time, Unlimited Charges, 1,300,000,000 Gold) This item may only be used once per thread, may not be replicated, and cannot have this use count undone, This item gives a target a non-stacking buff that provides Immunity to up to 8 chosen minor or moderate negative status effects and up to 3 chosen major negative status effect as a non-stacking effect, User must be Level 60 or greater and must possess the ability 'Expert Healer Magic Attunement', 'Expert Alchemy Attunement', or 'Expert Herpetologist Knowledge'
(Owned by Draconics)

%*Robes of Delicious Light- (Armor, Robe, Light, 200,000,000 Gold) +200,000 Defense, Wearer regenerates 2,000,000 HP at the start of each round, Wearer may inflict HP Drain instead of non-Drain HP Damage against Light-element targets, Wearer may choose for Food consumables used on wearer to gain the element Light and have the amount of HP Healing they provide increased by 2,000,000 points (Owned by Roy)

%*Robes of the Giant Prophet- (Armor, Robes, Fate & Glory & Faith, 4,500,000,000 Gold) +4,500,000 Defense, +4,500,000 MIN, +4,500,000 SPI, +45,000,000 MP as a non-stacking bonus, Mind + Spirit becomes wielder's MP-determining stat, 170% Dodge, 170% Resilience, 30% Magic Resistance, 30% Physical Resistance, 30% Technology Resistance, 40% Divine Magic Resistance, 40% Divination Resistance, 40% Fate Resistance, Wearer must be Level 60 or greater and must possess either the ability 'Expert Robe Mastery' or 'Expert Warlord Knowledge'
(Owned by Draconics)

%*Roy's Papers from the Seirei Portal- (Bound Accessory, Quest Item, Light & Darkness, 1,000 Gold) +1 SPI (Owned by Roy, Bound to Seirei)

%*Ruby Containment-Bow of the Hunter's Endless Thirst- (Weaponx2, Bow, Earth & Air & Physical & Blood & Darkness, 500,000,000 Gold) +1,000,000 Ranged Attack, +1,000,000 AGI, 240% To Hit, 25% inflicts Petrified, Deals HP Drain, Wielder's 'Ranged Attack' and 'Snipe' action may deal 50,000 points of CON Drain, Wielder cannot miss targets below Level 60, Wielder's per-item Ranged Attack bonus caps are doubled for this item (Owned by Vrishni)

%*Ruby Overdrive- (Permanent Consumable, Modular Upgrade, Fire & Blood, 1 Charge, 400,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement '*Ruby Overdrive Installed' (Owned by Kit)

%*Raise the Wall of Kuhlom- (Spell, Abjuration, Magic & Warding, 80,000,000 MP, 125,000,000 Gold) Creates a Persistent Enchantment called The Wall of Kuhlom; said Persistant Enchantment's removal condition is the spending of 5,000 actions by individuals over level 60, the killing of a unique Demon above Level 60, or the spending of 1 action by an individual over Level 79; All individuals below Level 80 in the same thread as said Persistent Enchantment cannot exit battlespaces to enter different battlespaces (except at the end of battle), 20 random, uncontrolled Demons, Aerials, Plants, Monsters, Undead, Spirits, Elementals, or Angels from the Enemy List that are below Level 80 that are normally fightable for drops are summoned at the start of every round in each battlespace in the thread, There is a 1% chance at the start of every round that a random uncontrolled Demon from the Boss List that is below Level 80 is summoned at the start of each round into a random battlespace in the thread unless an individual of Level 80 or greater anywhere in the thread objects (with individuals below Level 100 being unable to take control of said summons), Max 30,000 non-bosses and 12 bosses summoned; Caster must be Level 59 or greater and must possess the ability (Expert Abjuration Magic Attunement or the ability Basic Warding Synchronization); This spell's effects cannot be cancelled by its caster and do not take a buff slot; This spell has often-intense RP effects; Keep track of the casting count on this, stuff may start happening once it hits various values
Casting Count: 0
(Owned by Kit)

~%*Ravenous Delight- (Accessory, Other: Relic, Fury & Beast & Flux, X Gold) +60,000 to all stats, +30% Critical, Resilience, Dodge, and To-Hit, Wielder's attacks deal an additional (10,000 * wielder Level) Damage, wielder's attacks may deal Drain to lower level targets, each time wielder kills a target with an action (to a max of three times per round) wielder is inflicted with their choice of Elevated, Invigorated, Stat Boost, Augmented, Fortified, Regeneration, or Mana Overdrive, each time wielder kills a target, wielder may choose to obtain a buff that stacks 20 times that either replaces its possessor's Critical, Resilience, Dodge, or To-Hit with said killed target's unbuffed Critical, Resilience, Dodge, or To-Hit, replaces one of its possessor's stats with said killed target's unbuffed value of said stat, adds said killed target's elements to its possessor's elements, or that adds said killed target's subtypes to its possessor's subtypes, Each time wielder kills a unique individual wielder may choose to gain (+1*(entity Level/5, rounded up)) to one base stat (to a max of +12 to any one base stat) as a buff that stacks up to 12 times, wielder must kill a non-summoned individual at least once every 1,000 rounds or all positive effects present on this item cease to apply to wielder, all buffs with this item as a source are removed, and wielder is inflicted with an instance of Fatigued: Starvation that lasts until wielder next kills a non-summoned individual, with this status effect instance being unable to removed by individuals below Level (wielder's Level + 20) while this item is equipped, with this item's positive effects returning upon such a non-summoned individual and with this removal of positive effects and entity-kill-count not resetting upon this item being unequipped and then re-equipped by the same individual, wielder gains the element Flux in addition to any other elements wielder possesses while this item is equipped, wielder gains the subtype Shapeshifter in addition to any other subtypes wielder possesses while this item is equipped, entities killed by this item's wielder have their corpses destroyed, this item possesses the subtype Mask, this item cannot be equipped by non-unique individuals and instead inflicts Instant Death on them as an effect that ignores all Resistances and Immunities of individuals below Level 80 (Owned by Tolva)

%*Reality Bauble 16 of 200- (Accessory, Trinket, Universe, 25,000,000 Gold) +500 to all stats, Possessor may choose at the start of a thread for all normal arena fights or non-boss / non-special rooms of random quests that take place in the thread to set the battle system to the Normal Battle System, the Elemental Opposition Battle System, or the Uncertain Times Battle System, Possessor must pay 1,000 XP to activate this effect, this effect may not be activated in certain circumstances, This item can be given 200,000 XP to gain additional powers (Owned by Lili)

%*Realmpond Blossom of Law and Chaos- (Pet, Plant, Law & Chaos & Water & Energy, Lv.59, 80,000,000 Gold)
HP- 6,526,813
MP- 6,026,106
STR- 55,555
AGI- 41,111
CON- 55,555
MIN- 55,555
SPI- 55,555
Fame- 1
XP- 0
XP Needed- 499,200,000 (Standard Multiplier x3, Raised to x30 to bypass Level 59 cap)
Minimum Level- 39
Defense- 37,500
Defense against Stat Damage- 8,535
Critical Chance- 70%
Resilience- 66%
To Hit- 169%
Dodge- 48%
Resistances and Immunities- Law Immunity, Chaos Immunity, Absorbs Water, 90% Earth Resistance, 90% Electrical Resistance, 90% Energy Resistance, Awestruck Immunity, Voidstruck Immunity, Impaired Immunity, 140% Minor Status Effect Resistance, 75% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Has Stances- Possessor may enter any one stance (or exit all stances) at the start of each round, Possessor may be in one stance at a time, Constant Effect
Season of Law Stance- Possessor becomes solely Law element while in this stance, Stance Ability
Season of Chaos Stance- Possessor becomes solely Chaos element while in this stance, Stance Ability
Bloom of Law- Possessor's Law element allies gain +27000 to all stats while possessor is in 'Season of Law' stance, Constant Effect
Bloom of Chaos- Possessor's Chaos element allies gain +26895 to all stats while possessor is in 'Season of Chaos' stance, Constant Effect
Focused Elemental Opposition- Possessor deals 50,986 additional Damage to Law element targets while possessor is Chaos element and not Law element, Possessor deals 50,000 additional Damage to Chaos element targets while possessor is Law element and not Chaos element, Constant Effect
Indexed Effects-
Contains Lots of Lily Pads- Possessor gains +2,000,000 HP, Possessor counts itself as possessing 5 additional Plant allies, Constant Effect (Indexed at Level 39)
Power Core- Possessor gains +1,500,000 MP, Constant Effect
Abilities-
Bloom Maw- 72,000 Damage, Deals HP Drain, Earth or Light or Darkness or Water, 0 MP
Restoring Water- 250,000 Damage, Heals HP, Water, 0 MP
Massive Water Blast- 30,000 Damage, 150% inflicts Drowning, 1 hit against 200,000, Water, 25,000 MP
Ordered Ray- 88,888 Damage, -X to target's highest stat if target is below Level 60 and target's highest stat is not equal to target's second-highest stat, where X is equal to (target's highest stat - target's second-highest stat, to a max of 59,000), does not stack, Caster must be in the 'Season of Law Stance' stance, Law, 200,000 MP
Ocean of Order- An effect is placed on caster that prevents individuals below Level 80 in the same battle as caster from applying an effect to a zone with an action if at the end of said application an instance of said effect would not be present on every Zone that is present, Caster must be in the 'Season of Law Stance' stance, Law, 300,000 MP
Calmness- Individuals below Level 80 may not place debuffs on caster or caster's allies, This effect is a non-stacking buff that is placed on its caster at the time of casting, Caster must be in the 'Season of Law Stance' stance, Law, 150,000 MP
Chaos Storm- 46,164 Damage, 24 bonus hits divided among 25, this action's hits are randomly assigned among all individuals in battle (including caster and caster's allies), Caster must be in the 'Season of Chaos Stance' stance, Chaos, 200,000 MP
Chaos Drinker- 120,000 MP Damage, Deals MP Drain, Caster must be in the 'Season of Chaos Stance' stance, Chaos, 1,000 HP
Chaos Blossoming- Any buff that caster's opponents below Level 80 would place on a target that is not itself is instead placed on a randomly determined target out of all individuals in the battle (including its caster), this effect that causes this sits on caster, does not stack, Caster must be in 'Season of Chaos Stance' stance, Chaos, 300,000 HP
Randomized Resurrection- One of caster's allies that was killed by a source below or equal to Level 59 and whose corpse is present is randomly chosen and then resurrected, Caster must be in 'Season of Chaos Stance' stance, Chaos, 400,000 MP
Command Plant- 50% inflicts Dominion on target Plant below Level 60, Caster must be in 'Season of Law Stance' stance, Law, 400,000 MP
Awards-
'Has Reached Round 41 in a Pet Endurance Match'
'Participated In The Quest 'A Phonecall from Donna'
'Fought the Ascendants of the Fourth Ascension as Part of the Three of Swords Corporation'
(Owned by Vashna)

%*Reaver of the Orange Kingdom- (Weapon, Scythe, Fire & Earth, 55,755,000 Gold) +50,790 Melee Attack, inflicts Drain, +53,710 to all stats, 50% Critical, 46% Dodge, 130% To Hit, 40% may inflict Voidstruck on Demons, Devils, Daemons, Fae, Golems, Elementals, Magic Beings, Monsters, Horrors, Plants, Humanoids, or Shapeshifters, 5% wielder gains an extra action after wielder's first action each round, Wielder may maintain two Constant Mantras, Wielder's Spirit Magic and Combat Arts spells cost 700 less MP for each Constant Mantra maintained by wielder, Whenever wielder expends 2 or more points of Limit Burst, there is a 5% chance that 1 less point, to a minumum of 1, is expended, May sometimes change an area's music as an RP effect
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment (Owned by Alrick)

%*Rebecca- (Accessory, Other: Legionairre, Fire & Darkness & Chaos, 15,000,000 Gold) -15,000 MIN, This item inflicts Charm on an individual when it is equipped by them, This item inflicts Confusion: Berserk on an individual when it is unequipped by them, This item equips trades itself to a random individual who has not yet had it equipped at the start of each round even if unequipped, This item returns to the individual who brought it into the thread if its wielder or carrier dies <Owned by Orkanith>

%*Redammus's Journal From Exploration of Disc 47- (Accessory, Quest Item, Air & Earth, 7,000 Gold) +70 Defense against effects attached to Zones (Owned by Silent One)

%*Red Clown Nose of Jocund Denial- (Accessory, Trinket, Whimsy & Illusion, 55,000,000 Gold) 80% inflicts Confusion: Overwhelmed by Laughter, Wearer may spend an action if wearer possesses the ability 'Clown' to remove all buffs and debuffs with up to 5 chosen individuals under Level 60 as their sources from all of their possessors who are below Level 60
(Owned by The Shielding Golem)

%*Red Polka Dot Necktie of the Dragon Slapping Businessman from Prondodep- (Accessory, Amulet, Physical & Psychic, 455,000 Gold) +350 Magical, Melee, and Ranged Attack against Dragons, wearer's attacks have a 5% chance of inflicting Stun on Dragons, 15% Dodge against Dragons, 15% Critical against Dragons, 114% to Hit against Dragons, 15% Resilience against Dragons, +1,000 additional Melee Attack against Dragons if wearer has no occupied weapon slots or only has Fist Weapons equipped (owned by no one. not yet made)

%*Red Ungent from Michael Johnsworth- (Item, Quest Item, Fire, 297,000 Gold) (owned by Celas)

%*Remains of Ernesto Guapo's Silver-Plated Sportscar- (Item, Antiquity, Technology & Earth, 750,000 Gold) (Repaired, no longer exists as this item)

%*Rennick LaRue's Diary- (Accessory, Quest Item, Magic & Darkness, 70,000 Gold) +1 MIN (owned by geddoe)

%*Replacement Bell For Doctor Wilburforce- (Accessory, Quest Item, Magic & Darkness & Air & Light, 80,000,000 Gold) Wielder deals 10,000 addional Damage to Light-element targets, Has one-time RP effects when rung (Owned by Volatilis)

%*Reyd's Disc 101 Dorm Assignment Card- (Item, Antiquity, Air & Physical, 200 Gold) (Owned by Reyd)

%*Reyd's Disc 101 Room Key- (Item, Antiquity, Earth, 1,700 Gold) (Owned by Reyd)

%*Reyd's Disc 101 Transportation Pass- (Item, Antiquity, Technology, 60,000 Gold) (Owned by Reyd)

%*Reyd's First-Semester Class Schedule- (Item, Antiquity, Air, 500 Gold) (Owned by Reyd)

%*Reyd's First-Semester Textbook List- (Item, Antiquity, Air, 300 Gold) (Owned by Reyd)

%*Reyd's Nametag- (Accessory, Quest Item, Air, 500 Gold) Wearer gains +1 to all stats if wearer's name includes 'Reyd' (Owned by Reyd)

%*Rey's Disc 101 Dorm Assignment Card- (Item, Antiquity, Air & Physical, 200 Gold) (Owned by Rey Naboshi)

%*Rey's Disc 101 Room Key- (Item, Antiquity, Earth, 1,700 Gold) (Owned by Rey Naboshi)

%*Rey's Disc 101 Transportation Pass- (Item, Antiquity, Technology, 60,000 Gold) (Owned by Rey Naboshi)

%*Rey's First-Semester Class Schedule- (Item, Antiquity, Air, 500 Gold) (Owned by Rey Naboshi)

%*Rey's First-Semester Textbook List- (Item, Antiquity, Air, 300 Gold) (Owned by Rey Naboshi)

%*Rey's Nametag- (Accessory, Quest Item, Air, 500 Gold) Wearer gains +1 to all stats if wearer's name includes 'Rey' (Owned by Rey Naboshi)

%*Rhazek-Thar's Beamblade- (Weapon, Sword, Energy, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Ranged Attack, 50% may inflict Impaired, Wielder may spend an action to inflict Paralyzed on all opponents (Owned by Geddoe)

%*Rhazek-Thar's Hypernium Shield- (Weapon, Shield, Energy, 45,000,000 Gold) +25,000 Melee Attack, +45,000 Defense, +450,000 HP, 90% Resilience, Wielder gains Impaired, Paralyzed, Hexed, and Antimatter Immunity (Owned by Geddoe)

%*Rhazek-Thar's Spatial Environmental Defense Suit- (Armor, Power Armor, Energy, 75,000,000 Gold) +75,000 Defense, +75,000 CON, +750,000 HP, 30% Astral Resistance, 30% Astral Magic Resistance, 30% Astral Being Resistance, 30% Geomancy Resistance (Owned by Geddoe)

%*Rhia- (Pet, Human, Air, Lv.79, 145,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
Fame- 1
XP- 0
XP Needed- Max Level Reached
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Darkness Resistance, Poison Immunity, 158% Minor Status Effect Resistance and 79% Moderate Status Effect Resistance
Prime Attribute- Strength or Agility
Constant Effects-
Shadow Blade- Possessor gains +#% Critical, deals # additional Damage, and counts as possessing the abilities 'Basic Knife Training', 'Apprentice Knife Training', 'Shadow Blade', 'Adept Knife Training', and 'Expert Knife Training', Constant Effect
Thief- Possessor gains +#% Dodge, gains +# AGI, and counts as possessing the abilities 'Basic Thief Arts Attunement', 'Apprentice Thief Arts Attunement', 'Thief', 'Adept Thief Arts Attunement', and 'Expert Thief Arts Attunement', Constant Effect
Expert at Fighting By Hopping In-And-Out Of Magic Bags- Up to twice per round, when possessor is equipped, possessor may perform an action and then immediately unequip itself, Constant Effect
Blur Form- Possessor gains +#% Dodge, and miss chances against possessor are rolled twice, with possessor choosing which of the results is taken, Constant Effect
Shadow Empowerment- Possessor gains +# to all stats while in a Zone of Darkness, Constant Effect
Shadow Clones- Possessor gains three additional actions on rounds during the start of which possessor possesses no higher-Level opponents, Constant Effect
Precise Strikes- Possessor gains +#% To Hit and +#% Critical, Constant Effect
Godsblessed Ebonrazor- Possessor deals # additional Damage, Possessor ignores the Darkness and Physical Resistance, Immunity, Reflection, and Absorption of entities below Level 80, Possessor ignores the Base Element Resistance of entities below Level 80, Constant Effect
Powerful- Possessor is Immune to sources below Level 20, Constant Effect
Sneaking- Possessor gains +#% Dodge and may move into opposing row-order formations, Possessor may enter the back row of an opposing row-order formation at the beginning of battle, Stance Ability
Knife-Fighting Stance- Possessor's abilities' Damage values are increased by # points, Stance Ability
Shadow Ripper Stance- Possessor's abilities' Damage values are increased by # points, Possessor's offensive actions may gain '200% inflicts Wounded', Stance Ability
Night's Deadly Shadows Stance- Possessor deals # Flat Physical element Damage to every opponent at the start of each round per Zone of Darkness present, to a max of 10 such Zones, Stance Ability
Indexed Effects-
Shadow Blade's Apprentice- Possessor obtains 75 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Shadow Blade' that does not include 'Apprentice', Constant Effect
Thief's Apprentice- Possessor obtains 75 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Thief' that does not include 'Apprentice', Constant Effect
Has Stances- Possessor may enter any one stance (or exit all stances) at the start of each round, Possessor may be in up to two stances at a time, Constant Effect
Abilities-
Dagger Stab- # Damage, Physical, 0 MP
Dagger Toss- # Damage, This action deals full Damage to targets below Level 60 in the back row, Air & Physical, 0 MP
Dodge- Caster gains +#% Dodge for 5 rounds, does not stack, Air, 0 MP
Clean Up- Removes any number of debuffs from up to three sources below Level 80, Air, 0 MP
Shadow Stab- # Damage, This action gains +#% To Hit, This action may not be countered by individuals below Level 80, Darkness or Darkness & Physical, 0 MP
BLAZING KNIFE!- # Damage, 268% inflicts Burning, This action gains +#% Critical, This attack rolls to hit twice, with its performer choosing which of the results is taken, Fire, 1,000 MP
Void Cutter- # Damage, # SPI Damage, 268% inflicts Voidstruck, 1 hit against 5,000,000, Darkness, # MP
Curse Blade- # Damage, 30% inflicts Cursed, Darkness & Mystic or Darkness & Magic, # MP
Shadow Pounce- # Damage, Caster may target a single individual in a different battlespace, and, if caster chooses such and no individual of Level 80 or greater in either the battlespace caster is present in or the battlespace said target is present in objects, moves to said battlespace and then directs this action's hits at said target (with said hits not being directable towards said target in the case of such an objection), Darkness & Spatial or Darkness & Spatial & Physical, # MP
THIS WINE IS ALSO DELICIOUS (AND I AM, BY DEFAULT, IMMUNE TO ITS INEBRIATING PROPERTIES!)- Caster regenerates # MP and has a 30% chance of being afflicted with Poison: Drunk, Water & Darkness, # MP
Shadow Dodge- Caster gains +#% Dodge while in a Zone of Darkness, does not stack, lasts 300 rounds, Darkness, # MP
Hellgate-Carving Combo-Blow- # Damage, # CON Damage, # SPI Damage, Target acquires a non-stacking debuff that allows said debuff's creator to summon a non-unique Daemon or Devil at the start of each round that is below Level 80 and normally fightable for drops on the enemy list, Fire & Darkness, # MP
Shadow Vanish!- Caster and any number of willing allies are moved to a different existing battlespace so long as no individual of Level 80 or greater in either caster's battlespace or said second battlespace objects, Darkness & Spatial, # MP
(Owned by Nira)

%*Rick Aardman's Nexus PD Badge- (Accessory, Broach, Light & Air, 45,000 Gold) +15 to all stats, Possessor may skip a turn to summon a Corrupt Nexus PD Commando, max 15 summoned

%*Rick Aardman's Nexus PD Customized Reinforced Assault Suit- (Armor, Light Armor, Technology, 115,000 Gold) +120 Defense, +300 Defense against Fire element attacks that have multiple targets

%*Ring of Eternal Poison- (Accessory, Ring, Toxin & Time & Fate & Devastation, 2,750,000,000 Gold) +2,750,000 Magical Attack, +2,750,000 SPI, Wielder's minor negative status infliction chances are increased by 270%, Wielder's major negative status effect infliction chances are increased by 15%, Negative status effects inflicted by wielder possess no natural per-round recovery rate, Negative status effects with wielder as a source persist beyond death on entities below Level 95, Negative status effects inflicted by wielder may not be cured by sources below Level 95 that are not 10 or more Levels greater than wielder, Wielder must be Level 60 or greater and must possess either the ability 'Expert Dark Magic Attunement' or 'Expert Ritual Magic Attunement' (Owned by Darston)

~%*Robert Beamsworth's Spare Herosuit- (Armor, Light Armor, Technology & Energy, 21,000,000 Gold) +10,000 Defense, +15,000 Defense Against Physical, +15,000 Defense Against Fire, 30% Physical Resistance, 30% Fire Resistance, 35% Resilience, +5,000 Additional Defense per superhero ability possessed (to a maximum of +30,000 Additional Defense) (Owned by Ave)

%*Roberto's Car Keys- (Accessory, Quest Item, Fire & Technology, 30,000 Gold) Wielder's Vehicle Transformations gain +5 AGI (Owned by Roberto)

%*Robes of Delicious Light- (Armor, Robe, Light, 200,000,000 Gold) +200,000 Defense, Wearer regenerates 2,000,000 HP at the start of each round, Wearer may inflict HP Drain instead of non-Drain HP Damage against Light-element targets, Wearer may choose for Food consumables used on wearer to gain the element Light and have the amount of HP Healing they provide increased by 2,000,000 points (Owned by Roy)

%*Robes of the Crimson King- (Armor, Robes, Fire & Physical, 6,175,000 Gold) +6,235 Defense, 25% Fire Resistance, 25% Physical Resistance, +5,225 to all stats, Wielder's Leadership spells that boost stats boost said stats by 250 more points, This item has a 50% chance that it resists theft or destruction of items caused by individuals of lower level than wearer, Wearer has a 30% chance of inflicting Charm on each opponent at the beginning of battle, +250 to all stats of wearer's pets and summons, wearer may exchange a spell slot for a pet slot
with Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment (Destroyed and turned into the Robes of the Pure Ruler by Hadjbalaum)

%*Robes of the Crimson Priestess- (Armor, Robes, Fire, 89,000 Gold) +145 Defense, +110 Magical Attack, 15% Fire Resistance, +155 SPI, +500 Defense on turns after wielder has been targeted with a Fire element attack, whether positive or negative, on the prior turn (owned by Jessie)

%*Robes of the Everlasting Princely Sun-Champion- (Armor, Robes, Light & Glory & Time & Nobility, 200,000,000 Gold) +200,000 Defense, +200,000 to all stats, 40% Light Resistance, 40% Hope Resistance, 30% Fire Resistance, 30% Darkness Resistance, 15% Solar Being Resistance, Awestruck Immunity, Impaired Immunity, 120% inflicts Awestruck, Wielder's Charm infliction chances are increased by 60%, If wielder is killed by a source below Level 70, buffs present on wielder do not vanish upon death, Wielder must be Level 40 or greater, must be a devout worshipper of Selereth Helios, and must possess either the ability 'Adept Sun Duke Knowledge', the ability 'Adept Glory Synchronization', or the ability 'Adept Nobility Synchronization' (Owned by Alrick)

%*Robes of the Pure Ruler- (Armor, Robes, Light & Air, 60,000,000 Gold) +60,000 Defense, +60,000 to all stats, +60,000 Defense against Light, 25% Fire Resistance, 25% Physical Resistance, 20% Light Resistance, 20% Darkness Resistance, 15% Chaos Resistance, 50% Awestruck Resistance, 20% Voidstruck Resistance, 60% Poison Resistance, 60% Diseased Resistance, 60% Hexed Resistance, Leadership spells cast by wearer that boost stats boost said stats by 250 more points each, This item has a 50% chance that it resists theft or destruction of items caused by individuals of lower level than wearer, Wearer has a 30% chance of inflicting Charm on each opponent at the beginning of battle, +250 to all stats of wearer's pets and summons, wearer may exchange a spell slot for a pet slot, Wearer's Damage-dealing attacks deal 70,000 additional Damage to Undead, Abstracts, and Demons, +2,500 to all stats if wearer has the ability 'Lawbringer', Wearer's Lawbringer abilities treat Hammers as Maces
with Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment (Owned by Alrick)

%*Robe of the Solar Hierophant- (Armor, Robes, Light, 1,450,000,000 Gold) +1,450,000 Defense, +1,400,000 Magical Attack, +1,417,000 MIN, +1,410,000 SPI, +14,500,000 MP as a non-stacking bonus, +140,000 Defense against Stat Damage, 40% Light Resistance, 40% Fire Resistance, 40% Darkness Resistance, 40% Hope Resistance, 40% Destruction Resistance, 10% Base Element Resistance, +9,000,000 HP, 160% Resilience, 80% Dodge, Wielder's 'Magical Attack' and 'Overdrive' actions gain 190% To Hit, Wearer's actions may become solely Light element as an effect that overrides other effects that are not from sources of at least Level 80, Divine Magic spells and Astral Magic spells cost wearer 1,400,000 less MP to cast, Wearer has a 230% chance of inflicting Charm on each opposing Solar being at the start of every round, when an individual conducts an offensive action that targets wearer, wearer may, at the end of said action, deal 1,450,000 Flat Light element Damage to said individual, 160% inflicts Awestruck, 130% inflicts Burning, Awestruck Immunity, Burning Immunity, Wearer may Absorb Light from sources below Level 80, 200% Awestruck Resistance, 140% Burning Resistance, Wearer is Immune to individuals below Level 40, Wearer may reflect actions from sources below Level 40, 45% Wearer may reflect actions from sources below Level 60, 5% wearer may reflect actions from sources above Level 60 but below Level 80, Wearer gains +1,400,000 Defense as a non-stacking, non-capped bonus against Damage that comes from effects attached to Zones, Wearer may not be prevented from leaving battle or acting by individuals below Level 60, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 14,000,000 points of Flat Light element HP Healing and MP Healing, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Wearer must be Level 60 or greater (owned by Geddoe)

%*Rod of Redemption- (Weapon, Mace, Light, 50,000,000 Gold) +50,000 Magical Attack, +49,999 Melee Attack, +50,000 CON, +50,000 SPI, Wielder's summoned Demons, Devils, and Daemons may gain the Light element and/or may count as Celestial Magic summons, Wielder must be Level 20 or greater (owned by kit)

%*Rod of the Emperor of the Undead- (Weapon, Mace, Darkness & Physical, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Magical Attack, Necromancy spells cast by wielder cost 40,000 less MP to cast, Necromancy spells cast by wielder that possess a Magical Attack bonus gain +400,000 additional Magical Attack, Wielder's Undead pets and summons gain +40,000 to all stats as a non-stacking bonus if none of possessor's opponents is Level 60 or greater, 30% Darkness Resistance, 100% inflicts Voidstruck (Owned by Celas)

%*Rod of the Goat Miser- (Consumable, Rod, Magic & Air & Ice & Earth & Physical & Darkness & Wealth, Unlimited Charges, 500,000 Gold) Summons 20 Ordinary Goat, 18 Adoragoat, 15 Tall-Legged Goat, 15 Ghostfleece Goat, 15 Blazewool Goat, 10 Mechagoat, 10 Dracogoat, 10 Battle-Hardened Warrior Goat, 10 Giant Goat, 10 Oblong Goat, 5 Goat Philosopher, 5 Weregoat, 5 Doom-Eye Goat, 1 Sonic Goat, or 1 Regal Goat, Max 40 summoned across all summon types
Wielder gains the abilities:
Fading Call: Fading Invocation: Mystic Figurine: Golden Goat- Caster, if Level 20 or greater, generates an attack with Strength as its Prime Attribute, a Damage value of 55,000, and a 115% chance of inflicting Fatigued: Stun, This action counts as being performed by a Level 35 Animal with a Strength stat of 15,500, Earth, 12,900 MP
Level 39
XP: 0
XP Required: 16,400,000 (Standard Multiplier x2, Raised to x20 to bypass Level 40)
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
(Owned by DOCTOR MIRACLES)

%*Rod of the Mind Lord of the Ocean of Sarquangaso- (Weapon, Wand, Psychic & Water & Spatial, 10,000,000 Gold) +10,000 Magical Attack, +10,000 MIN, +10,000 Defense against Mind Damage, Wielder's turn-order-determining stat becomes Mind, Wielder's Prime Attribute for Magical Attack actions becomes Mind, Wielder's per-item Magical Attack bonus capping becomes based on Mind, Wearer must have a Base MIN of at least 30 to have this item equipped
(Owned by Remalius, now in storage)

%*Roulette Master's Entry Courtyard- (Property, Fortune, 1,000,000,000 Gold)

%*Roulette Master's Scythe- (Weapon, Scythe, Darkness & Chaos, X Gold) +(1,000 x Wielder Level) Melee Attack, Ranged Attack, and Magical Attack, +(1,000 x Wielder Level) to all stats, 75% Critical, 75% To Hit as an effect that replaces higher To Hit percentages, Wielder's Critical Chance and To Hit may not be modified by items other than this one or by sources below Level 99, Wielder ignores the Resilience and Dodge of individuals below Level 99, May only be wielder by individuals named "Roulette Master", "The Legendary Black Sash", "Vashna Saseen", "Drolda Thandolman", "Mister Freshness", "Giles", and <Names Unknown>

%*Roulette Master's Suit- (Armor, Clothes, Darkness & Chaos, X Gold) +(1,000 x Wielder Level) Defense, +(100 x Wielder Level) Defense against Stat Damage, 0% Dodge and Resilience as an effect that replaces higher Dodge and Resilience percentages, Wielder's Resilience may not be modified by items other than this one or by sources below Level 99, Individuals below Level 99 who are affecting wearer count as having a 25% Critical Chance and 25% To Hit regardless of their actual Critical Chance and To Hit, May only be wielder by individuals named "Roulette Master", "The Legendary Black Sash", "Vashna Saseen", "Drolda Thandolman", "Mister Freshness", "Giles", and <Names Unknown>

%*Ruby Containment-Bow of the Hunter's Endless Thirst- (Weaponx2, Bow, Earth & Air & Physical & Blood & Darkness, 500,000,000 Gold) +1,000,000 Ranged Attack, +1,000,000 AGI, 240% To Hit, 25% inflicts Petrified, Deals HP Drain, Wielder's 'Ranged Attack' and 'Snipe' action may deal 50,000 points of CON Drain, Wielder cannot miss targets below Level 60, Wielder's per-item Ranged Attack bonus caps are doubled for this item (Owned by Vrishni)

%*Ruined Letter from an Elf Girl's Parents- (Item, Quest Item, Water, 90 Gold) (fixed by Tari)

%*Ruins of the Great Mage's Library- (Accessoryx5, Tome, Magic & Mystic & Spatial & Earth & Air & Fire & Water, 175,000,000 Gold) +875,000 Magical Attack, +875,000 MIN, +865,000 SPI, +8,650,000 MP, 30% inflicts any three moderate negative status effect, Wielder must be Level 20 or greater and must possess the ability 'Adept Wizard Magic Attunement' (Owned by Kit)

^%*Saepor, Railing of the Barrier Between Worlds- (Weapon, Spear, Spatial, 70,000,000 Gold) +70,000 Melee Attack, +70,000 Ranged Attack, +70,000 SPI, +70,000 CON, +70,000 AGI, 200% To Hit, 70% Dodge, 70% inflicts Voidstruck: Torn Across Space, If possessor moves to a different battlespace, possessor acquires a non-stacking buff that lasts until the end of the round after the current round that provides +70,000 Melee Attack, +70,000 Ranged Attack, +50% To Hit and +50% Dodge so long as possessor is wielding this item, wielder may not be prevented from leaving or entering battlespaces by sources below Level 70, possessor may, as an RP effect, travel to worlds and planes connected to locations they are in, wielder must be Level 39 or greater
Weilder gains the abilities:
Sidestep- Caster exits caster's current battlespace and immediately enters another existing battlespace unless an entity of Level 70 or greater in either battlespace objects, Spatial, 0 MP
Escape Into the Spirit World- Caster and caster’s allies may immediately leave a random quest they are currently unless an entity of Level 70 or greater objects, this effect that may not be blocked by sources below Level 20, this action counts as involving the casting of a Spirit Magic spell, Magic & Light & Darkness, 30,000 MP
Veil-Piercing Thrust- 140,000 Damage, this attack uses Strength or Agility as its Prime Attribute, this attack may treat individuals as being in the front row for Damage-dealing purposes, This attack may target individuals in other battlespaces that are below Level 70 and not greater Level than caster, If caster successfully hits an entity in another battlespace with this attack, caster may move to said battlespace unless an entity of Level 70 or greater in caster or said target's battlespace objects, Spatial, 700,000 MP

%*Sand of Self- (Accessory, Upgrade, Earth & Fire, 100,000,000 Gold) Wielder gains (Wielder Level * 2)% Dodge and Resilience, Wielder gains +(Wielder Level / 4)% Dodge and Resilience if the terrain or phantom terrain is Desert (Owned by Rascherro)

%*Sapphire Overdrive- (Permanent Consumable, Modular Upgrade, Water & Life, 1 Charge, 400,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement '*Sapphire Overdrive Installed' (Owned by Kit)

%*Savannah of the Rage-Emperor- (Item, Property, Fury & Beast, 200,000,000 Gold) (Owned by Nira)

%*Scale of Mrautweyr- (Weapon, Shield, Physical & Ice, 500,000 Gold) +450 Defense, +200 CON, 50% Reflects any hostile action from a source below level 20, Wielder's Melee, Magical, and Ranged attacks may use CON, Wielder's turn-order-determining stat becomes CON provided wielder is over level 20 (owned by "The Shield")

%*Sceptre of Belmarr I- (Item, Antiquity, Earth, 6,000,000 Gold)
(Owned by Kazivon)

%*Sceptre of Bruinar I- (Item, Antiquity, Earth, 2,000,000 Gold)
(Owned by Kazivon)

%*Schweet Deal the Scimtar that Talks too Much and Isn't A Scimitar- (Weapon, Sword, Physical & Commerce, 100,000,000 Gold) +100,000 Melee Attack, Wielder's offensive actions announce the message 'WHAT A SCHWEET DEAL, YO!' (Owned by DOCTOR MIRACLES)

%*Sealed Invitation to Lord Arodal's Fortress to the Ascendants- (Accessory, Quest Item, MAgic & Physical, 250,000 Gold) +50 Defense (Given to the Ascendants)

%*Seal of Maraquat the Great- (Accessory, Seal, Physical, 75,000,000 Gold) +68,000 Ranged Attack, +50,000 HP, +75,000 CON, Wielder's Melee and Ranged attacks have CON as their Prime Attribute, Wielder's turn-order-determining stat becomes CON (Comboed into TSG in the Knot)
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
w/
Minor Rune of Runic Mastery: +5 to all stats save MIN, +15 MIN, +3% Darkness Resistance, All rune magic spells cost 1 less MP> (Owned by The Shielding Golem)

%*Seal Suit- (Armor, Clothes, Water, 80,000,000 Gold) +80,000 Defense, 35% Water Resistance, 30% Physical Resistance (Owned by Kit)

%*Seaman's Cruel Edge- (Weapon, Sword, Water & Physical, 4,600,000 Gold) +4,600 Melee Attack, 30% inflicts Wounded, Wielder's actions deal 45,000 additional Damage to Humans and Aquatics (Owned by Almaeus Ganderyn, Inkeeper of Governor's Inn)

%*Seasoning of the Endless Seasons- (Consumable, Other: Additive, Electrical & Energy & Acid & Ice, Unlimited Charges, 1,000,000,000 Gold) Charges are not consumed from this item in a normal manner, and this item may not be used as a standard consumable; Whenever this item's wielder uses a Food or Drink consumable as part of an action, it may expend a charge from this item to make it so that said use of a Food or Drink consumable provide a buff that is seperate from other buffs that it would provide that stacks 12 times, with each instance providing a +100,000 bonus to STR, AGI, MIN, or SPI, with the first instance providing a bonus to STR, each bonus cycling to the next stat in the order at the start of each round, and each subsequent stacked instance of the buff iterating through the cycle of positions, so that whenever the first stacked instance is set to STR, the second stacked instance would be set to AGI, then when the first stacked instance cycles to AGI, the second stacked instance would then in turn cycle to MIN
(Owned by Kit)

%*Second Bloomed Key to the Great Nightblossom Tower- (Item, Key, Darkness & Earth, 400,000 Gold)
(Used up on the Roulette Master's Kelp?)

%*Second Copy of the Letter from the Wise Sage of Blossoms to the Count of Hessrex- (Accessory, Quest Item, Darkness & Acid, 100,000 Gold) +4 MIN
(Owned by the Count of Hessrex)

%*Second Red Berenic Mesa Gem- (Item, Quest Item, Fire, 5,000 Gold)

%*Second Sun's Rising- (Weapon, Orb, Light & Hope, 280,000,000 Gold) +280,000 Ranged Attack, +280,000 Magical Attack, +2,800,000 MP as a non-stacking bonus, Wielder regenerates 1,000,000 HP and MP at the start of each round, Wielder is cured of one debuff from a source below Level 95 at the start of each round, 100% inflicts Awestruck or Zealblasted, 100% may inflict Burning or Impaired: Blind, Wielder must be Level 40 or greater and must possess the abilities 'Radiant Hierophant', 'Eternal Champion', and 'Adept Sun Duke Knowledge' (Owned by Charming)

%*Second Unbloomed Key to the Great Nightblossom Tower- (Item, Key, Darkness & Earth, 400,000 Gold)
(Transformed into the Second Bloomed Key to the Great Nightblossom Tower)

%*Sennedeb's Protective Amulet- (Accessory, Amulet, Magic, 900,000 Gold) +800 Defense, +600 SPI, 15% Magic Resistance (Owned by Volatilis)

%*Sepharium Iteration II- (Weapon, Gun, Technology & Astral, 187,500,000) +187,500 Ranged Attack, +188,000 AGI, 180% To Hit, 100% inflicts Voidstruck: Astral Echoes, Wielder may choose to count Astral as a base element, Wielder may at the beginning of each round obtain a buff that provides +8,000 to one stat that stacks 5 times across all stats, Wielder gains the subtypes Angel and Mechanichim, Wielder counts as having an additional Upgrade and an additional Bioaugmentation equipped, Wielder obtains +18,000 to all stats as an uncapped bonus if wielder is a devout worshipper of Sepherys Corporation, This item's name counts as including 'Sepherys', Wielder must be Level 40 or greater and cannot have any items with 'Bascaradine', 'Prindley', or 'Xaranadu' in their name equipped (Owned by Kit)

%*Serene and Perfect Box - (Transformation, Dark Transformation, Darkness & Fate, X Gold) Has special effects that are presently unknown (Owned by Jebediah Fall)

%~*Serenity's Adamant Ideal- (Accessory, Other: Relic, Good, X Gold) +999,999 Defense, +999,999 Melee Attack, +999,999 Magical Attack, 160% Critical, 160% Resilience, +<Wielder's Level / 2>% Critical, +<Wielder's Level / 2>% Resilience, Wielder gains +X to their turn order determining stat (where X = their turn order determining stat, for turn order determining purposes), to a max of +9,999,999,999, wielder gains a 15% resistance to the subtypes Demon, Devil, Daemon, Darkspawn, Horror, Demented, Fallen, Eroded, Infernal, Mementos of Ruin, Thrallspawn, and Warshard, possessor gains a 30% resistance to the subtypes Arch-Demon, Arch-Devil, Arch-Daemon, Outer Terror, Arch-Abyssal, Arch-Demented, Arch-Eroded, Arch-Fallen, Arch-Infernal, Arrangements of Ruin, Lord of Thrall, and Tyrant-Shard, possessor gains a 45% resistance to the subtypes Serpent Blessed, Fiend, and Abomination, wielder gains 30% Evil resistance, wielder has the damage they deal to entities they resist through this item multiplied by the resistance they would gain to them through this item, damage and negative status effects dealt to entities that wielder would have at least a 30% resistance to through this item cannot be healed, ignored, or shrugged off by sources below wielder's (level + 20, to a max of level 200) as if coming from a (the higher of wielder's level or level 100) source, this item cannot be lost, stolen, destroyed, or have it's text or element altered by sources below level 200 aside from itself, this item possesses the subtype Gloves, wielder must fit two out of the four following criteria: be on a mod-run world, be at least level 79, be a tier 3 subtype or element, and possess the ability 'Basic Good Synchronization', this item sometimes radically changes power set with the death of it's wielder or in response to certain actions of it's wielder as an RP effect, this item may adapt to counter the power set of beings of overwhelmingly evil intentions as an RP effect (Owned by Nole)

%~*Serenity's Rough Edges- (Accessory, Other: Relic, Destruction & Infinity, X Gold) +999,999 Defense, +999,999 Melee Attack, +999,999 Magical Attack, 160% Critical, 160% Resilience, +<Wielder's Level / 2>% Critical, +<Wielder's Level / 2>% Resilience, Wielder may choose not to be afflicted with up to 12 debuffs per round from sources under <Wielder's level + 10, to a max of level 99 unless wielder is at least level 99, to a max of 199 otherwise>, wielder's actions may ignore up to one constant effect of non-unique individuals below <wielder's level> or unique individuals below <wielder's level - 10> per 50 Levels possessed by wielder (rounded down), wielder may spend an action to remove a constant effect (to a max of 12) from an individual below <wielder's level - 20, to a max of level 99 unless wielder is at least level 99, to a max of 199 otherwise> as a debuff that stacks 12 times per target, wielder may spend an action to remove up to 3 buffs and/or debuffs from one target that come from a source below (wielder's level + 20, to a max of level 99 unless wielder is at least level 99, to a max of 199 otherwise), wielder may count as wielding either one or two additional Knife weapons (even if wielder is not wielding any other Knife weapons) at any point such things could be checked, this item cannot be lost, stolen, destroyed, or have it's text or elements altered by sources below level 200, entities killed by wielder may not be resurrected by any source below (wielder's Level, to a max of Level 200), this item possesses the subtype Gloves, wielder must fit two out of the four following criteria: be on a mod-run world, be at least level 79, be a tier 3 subtype or element, and possess the ability 'Basic <Class Name: Infinity> Synchronization', this item sometimes radically changes power set with the death of it's wielder or in response to certain actions of it's wielder as an RP effect (No Longer Exists, became Serenity's Seething Shell)

%~*Serenity's Seething Shell- (Accessory, Other: Relic, Primordial, X Gold) (No Longer Exists, became Serenity's Adamant Ideal)

%*Sergeant Neichobb's Invisible Pants- (Armorx.5, Clothes, Air & Physical, 40,000,000 Gold) +40,000 Defense, This item may not be stolen, destroyed, or altered by sources below Level 60, Wearer counts as having one less 'Clothes' equipped, This item may not be equipped except at the beginning of threads, This item has an unusual propensity for being lost if taken off in RP threads (Owned by Lili von Mion)

%*Sergeant Toaster's Unusually Wide Shirt- (Armorx.5, Clothes, Physical & Technology, 30,000,000 Gold) +30,000 Defense, +30,000 CON, 70% Mindblasted Resistance, One of wearer's allies may spend an action to also equip this item (provided that said ally could normally equip this item if said ally were carrying it), with either wearer being able to be treated as having this item both carried and equipped and this item randomly assigning itself to one of the two wearers if it becomes unequipped by one of more of those individuals and which individual it would be carried or equipped by becomes unclear (with effects that would otherwise remove it from being equipped or carried by one of said individuals removing it from both) (Owned by DOCTOR MIRACLES)

%*Serpent's Knotproof Cloak- (Accessory, Cloak, Warding & Mystic, 500,000,000 Gold) +500,000 Defense, +100,000 Defense against each base element as an uncapped bonus, Wearer gains 50% Resistance to individuals below Level 100 whose name includes 'Darston', Wearer is Immune to Instant Death from sources below Level 80, Wearer's Defense cannot be pierced by individuals below Level 80, Wearer does not take damage from moderate status effects (not counting sub-status effects), Poison Immunity, Burning Immunity, Voidstruck: Torn Across Space Immunity, 40% Spatial Resistance, Wearer must be Level 40 or greater (Rewoven into the Wandering Priest's Knotproof Cloak)

%*Seven Stomachs of the Boozemaster- (Accessory, Bioaugmentation, Physical & Acid, 77,000,000 Gold) Wielder may be afflicted with an additional seven instances of Poison: Drunk, Wielder, as an effect that stacks a max of 12 times, obtains an uncapped bonus of (+10,000 to all stats, +1% Dodge, +1% To Hit, +1% Critical, and +1% Resilience) per instance of Poison: Drunk afflicting wielder (Owned by Kit)

%*Shadow Negotiation: Duke Mierphobul- (Spell, Shadow Magic, Darkness, 4,000 MP, 980,000 Gold) Summons Shadow Duke Mierphobul, Shadow Duke Mierphobul has a 150% chance of being uncontrolled, which is reduced by 5% for every 150,000 Gold worth of non-Light-element antiquities used as part of this spell's cost, Note that the Gold value attached to this spell changes as Duke Mierphobul does, so please include this spell in any combos, absorptions, or level ups involving the Duke (owned by Lili)

Mierphobul's Unrelenting Shadow Hound- (Pet, Umbral, Darkness, Lv.1, X Gold) (Summoned) (Tied to the unique summon Mierphobul)
HP- 530
MP- 530
STR- 35
AGI- 36
CON- 30
MIN- 18
SPI- 20
XP- 0
XP Needed- 60,000
Minimum Level- 1
Defense- 20
Defense against Stat Damage- 2
Critical Chance- 2%
Resilience-2%
To Hit- 101%
Dodge- 2%
Resistances and Immunities- Umbral Traits, 50% Darkness Resistance
Prime Attribute- Spirit or Strength
Constant Effects-
Unrelenting- Possessor may follow any individual below level 40 who leaves battle, going to whatever location said individual goes to, Constant Effect
Just... Keeps... Coming- Possessor has a 5% chance of auto-ressurecting at the start of each round, for up to 10 rounds after death, provided that such resurrection does not break its controller's summon cap, Constant Effect
Abilities-
Ravage- 65 Damage, Darkness & Physical, 0 MP
Shadow Assault- 65 Damage, Heals Umbrals, Darkness, 0 MP
Horrid Baying- 15 SPI Damage, 45% inflicts Confusion: Fear, Darkness, 100 MP
Countdown to the Hound- Caster chooses a number of rounds between 1 and 14 and a target opponent, Possessor's stats gain +100 when interacting with said opponent on the round said number of rounds from this round, does not stack, Darkness, 300 MP
Converging Mists- Target with a STR and MIN both lower than 10, who does not have the ability Priest, the ability Shrine Maiden, or the ability Prophet of the Brightest Heavens, cannot willingly change rows, Darkness & Ice & Air, 50 MP

%*Shadow Duke Mierphobul- (Pet, Umbral, Darkness, Lv. 39, X Gold) (Summoned)
HP- 1,990,000
MP- 2,105,000
STR- 34,250
AGI- 35,580
CON- 35,650
MIN- 36,950
SPI- 36,950
XP- 0
XP Needed- 24,600,000 (Standard Multiplier x3, Raised to x30 to bypass Level 40 jump)
Minimum Level- 9
Defense- 11,500, +115,000 against Darkness
Defense against Stat Damage- 4,220
Critical Chance- 60%
Resilience- 60%
To Hit- 160%
Dodge- 65%
Resistances and Immunities- Absorbs Darkness, 100% Darkness Resistance, 250% Light Weakness, Hexed Immunity, Diseased Immunity, Absorbs Voidstruck, 90% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance, Immune to Darkness (from sources no more than 10 levels above possessor)
Prime Attribute- Any One
Constant Effects-
Master of Hounds- At the start of each round, possessor summons three Mierphobul's Unrelenting Shadow Hound, max 30 summoned, Constant Effect
Dark Gentleman- Possessor gains +18,000 to all stats when interacting with individuals who possess a dubuff called Dark Gentleman's Mark, Constant Effect
Unfair Bargaining Terms- If possessor's highest stat is higher than possessor's controller's lowest stat, then at the start of each round, possessor has a 200% chance of becoming uncontrolled if possessor's controller does not give 100,000 Gold worth of non-Light-element antiquities if its name is either 'Lili VonMion' or 'Lili's Shielding Golem' or does not give 20,000,000 Gold worth of non-Light-element antiquities otherwise, Constant Effect
Very Unfair Bargaining Terms- If possessor's lowest stat is higher than possessor's controller's highest stat, then at the start of each of possessor's actions, possessor has a 200% chance of becoming uncontrolled if possessor's controller does not give 200,000 Gold worth of non-Light-element antiquities if its name is either 'Lili VonMion' or 'Lili's Shielding Golem' or does not give 20,000,000 Gold worth of non-Light-element antiquities otherwise, Constant Effect
Lord of the Umbral Domains- Possessor gains +15,000 to all stats while in a Zone of Darkness, Constant Effect
Umbral Master- Possessor gains +650,000 HP, +650,000 MP, +10,000 to all stats, +15,000 Defense, +3,500 Defense against Stat Damage, and possessor's damage-dealing actions count as dealing an additional 25,000 damage if possessor chooses such, Constant Effect
Umbral Duke- Possessor's Umbral allies gain +8,000 to all stats, Constant Effect
Indexed Effects-
Duke of Darkness- Possessor gains +200,000 HP, +200,000 MP, +3,000 to all stats, +2,700 Defense, +800 Defense against Stat Damage, +15% Critical Chance, +15% Resilience, +15% To Hit, and +15% Dodge, and possessor's damage dealing actions count as dealing an additional 7,000 damage if possessor chooses such, Constant Effect
Power of the Shadow Kingdoms- Possessor gains +200,000 HP, +200,000 MP, and +3,000 to all stats, Constant Effect
Form of Resilient Shadow- Possessor gains +200,000 HP, Constant Effect
Umbral Potency- Possessor gains +3,000 to all stats, Constant Effect
Abilities-
Black Cane- 38,000 Damage, inflicts Charm, may inflict Fatigued: Stun, may inflict Confusion, may inflict Voidstruck, 50% may inflict Voidstruck: Turned to Shadow, may heal Umbrals, Darkness, 0 MP
Shadow Assault- 40,000 Damage, Heals Umbrals, 5% may gain '2 hits against 1', Darkness, 0 MP
Umbral Benediction- All allied Umbrals in this battle lose their Light Weakness so long as caster spends an action within every 5 rounds maintaining this ability, Darkness, 0 MP
Dark Gentleman's Mark- Target gains a debuff named 'Dark Gentleman's Mark', Caster may decide at the beginning of any round to make said debuff, as a non-stacking effect, provide its possessor with -6,000 to all stats, Darkness, 1,000 MP
Ebon Step- Caster enters the location or combat containing any individual who possesses a debuff named 'Dark Gentleman's Mark', 100% Caster gains another action immediately after this action, Darkness, 500 MP
Embrusssio- 41,000 Damage, 80% inflicts Voidstruck: Turned to Shadow, does not affect targets of higher Level than caster or unique targets above level 60, Darkness, 17,000 MP
Utter Ruin- 9,000 Stat Damage to all of target's stats, Inflicts Voidstruck if target is below level 55, Darkness, 19,000 MP
Send for the Hounds- Each ally of caster named 'Mierphobul's Unrelenting Shadow Hound' gains an action immediately after this action, Darkness & Air, 1,500 MP
Shadow Column- 35,000 Damage, inflicts Voidstruck, deals 3/4 damage, 1 hit against 400, Darkness, 11,000 MP
Banish the Grace of Night- Target loses all Darkness Resistance, loses Darkness Immunity, loses Darkness Reflection, and cannot be affected by positive effects attached to Zones of Darkness that come from sources below Level 60, Only affects targets below Level 40, Darkness, 1,000 MP
Create Nightland- Caster creates a Zone of Darkness and may attach an effect to it that does not stack across Zones or on the same Zone that gives all Umbrals in said Zone +15,000 to all stats, Darkness, 500 MP
Upwelling of Shadow Powers- Attaches an effect to target Zone of Darkness that stacks 5 times across all zones that gives +9,000 to all stats of all Umbrals within said zone and gives +3,000 to the stats of all Darkness-element individuals within said Zone, Darkness, 35,000 MP
Chastise- 43,000 Damage, 11,500 MIN Damage, Removes 1 buff or positive status effect with a source below Level 60 from target, Darkness & Psychic, 7,000 MP
Banish Back Into Darkness- Caster may unsummon any Umbrals present that are below Level 40 that were summoned by individuals below Level 40, Darkness, 20,000 MP


*Shadow Duke Mierphobul- (Pet, Umbral, Darkness, Lv. 59, X Gold) (Summoned)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- 249,600,000 (Standard Multiplier x3, Raised to x30 to bypass Level 60 cap)
Minimum Level- 9
Defense- #, +# against Darkness
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Darkness, 100% Darkness Resistance, 250% Light Weakness, Hexed Immunity, Diseased Immunity, Stat Drain Immunity, Absorbs Voidstruck, 160% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, 20% Major Status Effect Resistance, Immune to Darkness (from sources no more than 10 levels above possessor)
Prime Attribute- Any One
Constant Effects-
Master of Hounds- At the start of each round, possessor summons twelve Mierphobul's Unrelenting Shadow Hound, max 60 summoned, Constant Effect
Dark Gentleman- Possessor gains +# to all stats when interacting with individuals who possess a dubuff called Dark Gentleman's Mark, Constant Effect
Unfair Bargaining Terms- If possessor's highest stat is higher than possessor's controller's lowest stat, then at the start of each round, possessor has a 200% chance of becoming uncontrolled if possessor's controller does not give 100,000 Gold worth of non-Light-element antiquities if its name is either 'Lili VonMion' or 'Lili's Shielding Golem' or does not give 80,000,000 Gold worth of non-Light-element antiquities otherwise, Constant Effect
Very Unfair Bargaining Terms- If possessor's lowest stat is higher than possessor's controller's highest stat, then at the start of each of possessor's actions, possessor has a 200% chance of becoming uncontrolled if possessor's controller does not give 200,000 Gold worth of non-Light-element antiquities if its name is either 'Lili VonMion' or 'Lili's Shielding Golem' or does not give 80,000,000 Gold worth of non-Light-element antiquities otherwise, Constant Effect
Lord of the Umbral Domains- Possessor gains +# to all stats while in a Zone of Darkness, Constant Effect
Umbral Master- Possessor gains +# HP, +# MP, +# to all stats, +# Defense, and +# Defense against Stat Damage, and possessor's Damage-dealing actions deal an additional # Damage if possessor chooses such, Constant Effect
Umbral Duke- Possessor is Immune to individuals below Level 20, Possessor's Umbral allies gain +8,000 to all stats, Constant Effect
Indexed Effects-
Duke of Darkness- Possessor gains +200,000 HP, +200,000 MP, +3,000 to all stats, +2,700 Defense, +800 Defense against Stat Damage, +15% Critical Chance, +15% Resilience, +15% To Hit, and +15% Dodge, and possessor's damage dealing actions count as dealing an additional 7,000 damage if possessor chooses such, Constant Effect
Power of the Shadow Kingdoms- Possessor gains +200,000 HP, +200,000 MP, and +3,000 to all stats, Constant Effect
Form of Resilient Shadow- Possessor gains +200,000 HP, Constant Effect
Umbral Potency- Possessor gains +3,000 to all stats, Constant Effect
Abilities-
Black Cane- # Damage, inflicts Charm, may inflict Fatigued: Stun, may inflict Confusion, may inflict Voidstruck, 100% may inflict Voidstruck: Turned to Shadow, 200% may inflict Hexed, may heal Umbrals, Darkness, 0 MP
Shadow Assault- # Damage, Heals Umbrals, 15% may gain '4 hits against 1', Darkness, 0 MP
Umbral Benediction- All allied Umbrals in all battlespaces of the current battle lose their Light Weakness so long as caster spends an action within every 5 rounds maintaining this effect, Darkness, 0 MP
Dark Gentleman's Mark- Target gains a debuff named 'Dark Gentleman's Mark', Caster may decide at the beginning of any round to make said debuff, as a non-stacking effect, provide its possessor with -# to all stats, Darkness, 1,000 MP
Ebon Step- Caster enters a battlespace containing any individual who possesses a debuff named 'Dark Gentleman's Mark', Caster gains another action immediately after this action, Darkness, 500 MP
Utter Ruin- # Stat Damage to all of target's stats, Inflicts Voidstruck if target is below level 75, Darkness, 19,000 MP
Banish the Grace of Night- Target loses all Darkness Resistance, loses Darkness Immunity, loses Darkness Reflection, and cannot be affected by positive effects attached to Zones of Darkness that come from sources below Level 80, Only affects targets below Level 60, Darkness, 1,000 MP
Create Nightland- Caster creates a Zone of Darkness and may attach an effect to it that does not stack across Zones or on the same Zone that gives all Umbrals in said Zone +# to all stats, Darkness, 500 MP
Upwelling of Shadow Powers- Attaches an effect to target Zone of Darkness that stacks 5 times across all zones that gives +# to all stats of all Umbrals within said zone and gives +# to the stats of all Darkness-element individuals within said Zone, Darkness, 35,000 MP
Chastise- # Damage, # MIN Damage, Removes 2 buffs or positive status effects with a source below Level 80 from target, Darkness & Psychic, 7,000 MP
Banish Back Into Darkness- Caster may unsummon any Umbrals present that are below Level 60 that were summoned by individuals below Level 60, Darkness, 20,000 MP
Summon Umbrals- Caster summons up to 50 Umbrals from the Enemy List that are below Level 50 and normally fightable for drops, Max 200 summoned, Darkness, # MP
Indexed abilities-
Embrusssio- # Damage, 130% inflicts Voidstruck: Turned to Shadow, does not affect targets of higher Level than caster or unique targets above level 80, Darkness, 17,000 MP (Indexed at Level 55)
Send for the Hounds- Each ally of caster named 'Mierphobul's Unrelenting Shadow Hound' gains an action immediately after this action, this action affects allies of caster in other battlespaces and may move allies that it gives an action to to the battlespace that caster is present in, Darkness & Air, 1,500 MP (Indexed at Level 55)
Shadow Column- # Damage, inflicts Voidstruck, 1 hit against 4,000,000, Darkness, 11,000 MP (Indexed at Level 59)

Mierphobul's Unrelenting Shadow Hound- (Pet, Umbral, Darkness, Lv.59, X Gold) (Summoned) (Tied to the unique summon Mierphobul)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x3, Not raised to bypass Level 60 cap)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Darkness, 75% Darkness Resistance, Darkness Immunity from sources below level 49, 150% Light Weakness, Confusion Immunity, Fatigued Immunity, Voidstruck Immunity, Hexed Immunity, Cursed Immunity, 150% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance
Prime Attribute- Spirit or Strength
Constant Effects-
Unrelenting- Possessor may follow any individual below level 80 who leaves battle, going to whatever location said individual goes to, Constant Effect
Just...Keeps...Coming- Possessor has a 75% chance of auto-resurrecting at the start of each round, for up to 10 rounds after death, provided that such resurrection does not break its controller's summon cap, Constant Effect
Pack Hunter- Possessor gets +# to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Ravage- # Damage, 150% may inflict Wounded, 150% may inflict Wounded: Maimed, May deal HP Drain, Darkness & Physical, 0 MP
Shadow Assault- # Damage, Heals Umbrals, Darkness, 0 MP
Horrid Baying- # SPI Damage, 230% inflicts Confusion: Fear, 1 hit against 60,000, Darkness, 100 MP
Countdown to the Hound- Caster chooses a number of rounds between 1 and 64 and a target opponent, Caster gains +# to all stats when interacting with said opponent on the round said number of rounds from this round, does not stack, Darkness, 300 MP
Converging Mists- Targets with a STR and MIN both lower than #, who does not have the ability 'Expert Divine Magic Attunement', the ability 'Expert Spirit Magic Attunement', or the ability 'Prophet of the Brightest Heavens', cannot willingly change rows, 1 hit against 20,000, Darkness & Ice & Air, 50 MP



(Owned by The Shielding Golem)

%*Shannon's Walrusfest Thank-You Letter- (Item, Antiquity, Air, 80,000 Gold) (Owned by Cael)

%*Sheet of Directions Detailing Hank S. Mayor's Route Through a City that is Covered in Both Icing and Hair- (Accessory, Quest Item, Ice & Earth & Air, 80 Gold) +1 MIN (Owned by the Shielding Golem)

%*Silas's Prank Wedding Ring- (Accessory, Ring, Electrical & Metal, 70,000 Gold) +70 to all stats, Wielder is dealt 700 Flat Electrical element Damage when this item is equipped, Individuals below Level 15 who have not scanned wearer's stats treat wearer's HP as counting as being linked to one additional individual's HP (with said link not counting as being towards any one particular individual)

^%*Silent One's Papers from the Seirei Portal- (Accessory, Quest Item, Light & Darkness, 1,000 Gold) +1 SPI (Owned by Silent One)

%*Silver Dancing Lion Library Key- (Accessory, Quest Item, War & Earth, 165,000 Gold) +24 CON
(Owned by Darston)

%*Sinew Of Kirshisara's Bind, Deactivated- (Weapon, Whip, Chaos, X Gold) +100 Melee Attack, +100 Ranged Attack, Wielder's 'Melee Attack' actions and 'Attack with Finesse' actions may use Agility as their Prime Attribute, This item counts as a Ritual Magic Spell, This item counts as a Plot Device, This item counts as a Deadly Item (Bound to Kirshisara)

%*Sixth Nongaseous Facility from Regdyrr VI (Formerly Owned by the Ibodian Crime Syndicate)- (Item, Property, Technology, 100,000,000 Gold) (Owned by Nira)

%*Shattered Piece of the Ancient Glyph of Warding- (Accessory, Glyph, Light, 2,000,000 Gold) +800 Defense, 30% Light Resistance, 30% Darkness Resistance, User does double damage to Darkspawn

%*Shield of Evalach- (Weapon, Other: Weapon of Legend, Light & Physical, Lv. 79, X Gold) +136,000 Defense, +118,000 Melee Attack, Wielder's Defense may not be pierced by individuals below Level 99, 156% Resilience, +156% Resilience, 400% Minor Status Effect Resistance, 150% Moderate Status Effect Resistance, Wielder gains +136,000 to all stats as an uncapped bonus if none of possessor's opponents are Angels, Celestials, Devas, or Holy Ones, Wielder's Defense and Melee Attack capping are based on Spirit, Wielder's 'Melee Attack' and 'Melee Overdrive' actions use Spirit as their Prime Attribute, Wielder gains a 49% chance of Reflecting the attacks of Arch-Demons, Arch-Devils, Arch-Daemons, Demons, Devils, and Daemons below Level 99, This item possesses the subtype Shield, This item may not normally be equipped unless a proper ability is possessed
XP: 926,765,000
XP Needed: # (Standard Multiplier x1 (x10 artifact in terms of power), raised to x80 to bypass Level 80 barrier)
(Owned by Darston)

%*Shield of the Khrommangard- (Spell, Divine Magic, Earth & Light, 10 MP, 50,000 Gold) +50 Defense, stacks 3 times (Owned by Silas)

%*Skull of Oorwulm the Nightlit Wurm- (Item, Antiquity, Darkess & Earth & Water, 41,500,000 Gold)
(Owned by Kazivon)

%*Skull of Trizetheryx the Maw of Flame- (Item, Antiquity, Fire, 36,500,000 Gold)
(Owned by Lili)

%*Skull of Visethethryx the Nation-Burner- (Item, Antiquity, Fire & Darkness, 46,100,000 Gold)
(Owned by Kazivon)

%*Skulltech Custom Shell-Armor- (Armor, Power Armor, Energy & Darkness, 60,000,000 Gold) +60,000 Defense, +60,000 CON, +60,000 Ranged Attack, 30% Energy Resistance, 30% Technology Resistance, Wielder must be a Robot (Owned by Rascherro)

%*Skyship Brolsenbranto- (Transformation, Vessel, Air & Water, 1,240,000 Gold)
Level 1
HP- 45,000
MP- 21,000
STR- 610
AGI- 618
CON- 601
MIN- 588
SPI- 530
XP- 0
XP Needed- 30,000
Defense- 260, +800 against Air, +777 against Technology
Defense against Stat Damage- 30
Critical Chance- 9%
Resilience- 8%
To Hit- 107%
Dodge- 9%
Resistances and Immunities- 60% Air Resistance, 60% Earth Resistance, 50% Electrical Resistance, 40% Technology Resistance, 30% Darkness Resistance, 10% Frozen Weakness, Immune to Fatigue
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (45)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Excellent Positioning- Possessor is always treated as being in the back row and treats all enemies in the back row as though they were in the front provided that no opponents are Air element, are Aerials, or are nonstandard subtypes, Constant Effect
Large Cargo Holds- Possessor possesses 11 buff slots instead of the normal 10, Constant Effect
Abilities-
Main Brolsenbranto Guns- 4,110 Damage, May not target different targets two actions in a row, Technology, 0 MP
Side Guns- 3,000 Damage, may inflict 1 hit against 15 for 1/2 damage, Technology, 0 MP
Wind Accelerator- +300 AGI or -200 AGI or 15% inflicts Suffocation: Heavy Winds, Air, 3,500 MP
Sky-Dancing Gale Shot- 3,575 Damage, For 5 rounds after initial casting, this ability has a 50% chance of inflicting a hit against a target in a different row of the same side than its last hit was against, with the exact target and row selected being determined randomly, Air, 4,000 MP
Lightning Field Generator- Creates a Zone of Electricity that has an attached effect which performs an attack with a damage value of 2,250 on up to 40 randomly selected individuals within it that are within it as though this ability’s caster were performing the attack, this attack cannot affect its caster, this effect does not stack across multiple zones, Electrical, 4,750 MP
Brolsenbomb- 4,000 Damage, deals 1/3 damage, 1 hit against 20, Fire, 5,000 MP
Steady Flying- Caster has a 40% chance of ignoring being afflicted with minor status effects for the next three turns (this is not resistance), does not stack, Air, 370 MP
Imperial Maps- 80% Cures Confusion, +250 MIN, stacks 3 times, Air & Water, 7,900 MP
Prepare for a Long Journey- Buffs cast on caster that have a duration of 6 or more rounds have their duration increased by 20 rounds provided that it is a round-based duration, Earth & Water & Air, 6,750 MP
Onboard Armory- +500 Melee Attack, Magical Attack, Ranged Attack, or to the Damage value of an ability that possesses a Damage value of at least 1,000 and is not a flat damage attack, does not stack with the same bonus type or with a bonus to the same ability, Technology & Physical & Magic, 5,550 MP
Onboard Orchestra- +300 SPI, May be used, targeting a bard who is maintaining a Bardic Music spell or Bard ability, to maintain said spell or ability for said Bard, with caster taking on the costs of said maintainance, does not stack, Air & Earth, 7,500 MP
Onboard Vault- +5,000 Defense against Gold damage, stacks 3 times, Earth & Air, 7,999 MP
Onboard Command Center- Target non-unique individual gains an action which is taken immediately following this action, cannot be used more than once per round, Air & Light, 4,732 MP
(Transformed into the Starship Brolsenbranto)

%*Solem Benedictus- (Weapon, Sword, Light, 710,000,000 Gold) +780,000 Melee Attack, 120% To Hit, 80% Critical, Inflicts Awestruck, deals double damage (to a max of 200,000,000 added damage) to Umbrals, non-Light-element Demons, and Darkness element targets, 50% inflicts Awestruck: Sealed, 80% inflicts Awestruck, 30% Light Resistance, 30% Darkness Resistance, Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Light Resistance and Immunity of individuals below Level 60, wielder inflicts Awestruck on Demons if wielder possesses the ability 'Paladin' and the ability 'Demon Slayer', ignores the Moderate Status Effect Resistances and Immunities of Demons below Level 100 if wielder possesses the ability 'Paladin' and the ability 'Demon Slayer', Wielder deals 1.5 times normal damage to Demons (to a max of 500,000,000 additional damage) if wielder possesses the ability 'Paladin' and the ability 'Demon Slayer', Wielder is Immune to individuals below Level 20, Wielder must be Level 40 or greater
w/ Miserly- Provides an additional (Item Value) / 10,000 bonus to all Attack Bonuses this item already provides, Affects Weapons, Enchantment
w/ Coated in Asmalaung Oil- +2,500 Magical Attack, +2,100 SPI, 5% Magic Resistance, Affects Weapons, Smithing Technique
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
(owned by Geddoe)

%*Some Guy Named Paul's Dad- (Accessory, Other: Legionairre, Physical, 17,500,000 Gold) +17,500 to all attack bonuses and stats, +175,000 Damage dealt, Wielder's broken items are repaired at the start of each round if broken by something below Level 80, Wielder counts as possessing an additional Human ally who possesses a Constant Effect named 'More Awesome than Paul, Actually'

%*Soul Bow of the Witch Queen of Drazma- (Weapon, Bow, Magic & Fire & Life, 10,000,000 Gold) +10,000 Ranged Attack, +10,000 SPI, +10,000 Defense against Spirit Damage, Wielder's turn-order-determining stat becomes Spirit, Wielder's Prime Attribute for Ranged Attack actions becomes Spirit, Wielder's per-item Ranged Attack bonus capping becomes based on Spirit, Wearer must have a Base SPI of at least 30 to have this item equipped
(Owned by Cael)

छ%*Soul of Adri Many-Arrows- (Weapon, Soul, Hope & Air, 70,000,000 Gold) +70,000 Ranged Attack, +70,000 Melee Attack, 170% To Hit, at the start of every other round, beginning with the second round of battle that possessor is present, wielder may gain a Echo Clone token, to a max of 3, wielder may expend a Echo Clone token to gain a 25% chance of automatically Dodging an offensive action that comes from an entity below level 60, to a max of once per offensive action, with this Dodge chance being able to Dodge non-attacks and Flat Damage attacks; wielder may spend an action to gain an Echo Clone token, wielder's 'Ranged Attack', 'Ranged Overdrive', 'Melee Attack', and 'Melee Overdrive' actions count as involving the casting of 5 additional Danmaku spells. (Owned by Tolva)

~%*Soul of T'kenmaris, Wrath of the Pharoah- Great Demon's Soul- (Bound Weapon, Soul, Darkness & Light & Fire, 65,000,000 Gold) +65,000 Magical Attack, +65,000 STR, +65,000 MIN, +65,000 SPI, 50% may inflict Voidstruck, 50% may inflict Burning, 50% may inflict Awestruck, 50% May Inflict Hexed, 50% May Inflicted Hexed: Ill Fortune, 20% Lowers the stats of target by 10% as a debuff that stacks up to 3 times and does not effect non-willing individuals above level 55 or non-willing unique inviduals above level 40, Wielder must be Level 20 or greater, 1% Inflicts Cursed on Wielder at the beginning of every round if Wielder is under level 55 (Owned by Celas, Bound to Noix)

%*Sp-88 Mech Configuration Sphere- (Permanent Consumable, Minor Artifact, Technology, 120,000,000 Gold) Configures a new mech as an RP effect (Owned by Anathema)

%*Spear of Langidor- (Weaponx2, Spear, Water, 240,000 Gold) +601 Melee Attack,+50 STR, +50 CON, +50 AGI, +500 Damage on hit, +10% Critical, 15% Water Resistance, 15% Physical Resistance, +50 to all stats, Drowning Immunity
Bestows the Ability-
I Am the Greenspear- Possessor may declare any one target as his foe at the start of battle, Possessor deals double damage to his chosen foe, Possessor's foe must be wielding a Spear, When Possessor's foe is defeated, Possessor may choose a new foe, If Possessor's foe stops wielding a spear, Possessor must either choose a new foe or choose no foe at all until someone begins using a Spear, Possessor regenerates 2,000 HP and 2,000 MP per round so long as a foe has been chosen by this ability, Constant Effect (owned by Vashna)

%*Spear of Yelat Thangorn- (Weapon, Spear, Illusion, 70,000 Gold) +50 Melee Attack, +8,000 Melee Attack if target is an Oddity under wielder's level, +50 to all stats if all foes are Normal and under wielder's level, +20% to Hit if wielder is wearing a Disguise, Has assorted quest effects (owned by not sure)

%*Special Cell Phone (With Doc on Speed Dial)- (Item, Quest Item, Technology, 27,000 Gold) (owned by Erin)

%*Spell Tome of the Thee Hags of El-Bazaril- (Item, Antiquity, Magic & Darkness, 350,000 Gold) (Owned by the Blackclad Order)

%*Spice Rack of the Foreign Salesman- (Accessory, Magic Item, Earth & Air & Water, 298,000 Gold) Wielder's Food and Drink items that heal or buff HP or MP heal or buff said value by ((wielder's (MIN + AGI)/ 1000 rounded up)*250) more, to a max of 80,000, Wielder's consumables buff stats buff said value by ((wielder's (MIN + SPI)/ 1000 rounded up)*25) more, to a max of 16,000, Wielder's Lethal Item items that deal damage deal ((wielder's (MIN + CON)/ 1000 rounded up)*500) more for each of the first (wielder level / 2 rounded up) hits, to a max of 120,000 and to a max of 500 hits, Possessor may sell consumable and weapon items for a sale cap of 500 Gold higher, Possessor's consumbales that have a chance of not using a charge greater than 1% have a 1% greater chance of not using a charge, +250 MIN, +90 AGI, CON, and SPI (owned by Kit)

~%*Staff of Hondurali- (Bound Weapon, Staff, Earth & Wood & Magic, 215,000,000 Gold) +200,000 Magical Attack, +200,000 Physical Attack, +200,000 Ranged Attack, +200,000 to all stats, Wielder scans the stats of all opposing Magi at the start of each round, Wielder may detect resources, troops, and Magi Towers at quadruple the normal range as an RP power (Owned by Kit)

%*Staff of the Dreaming Future- (Weapon, Staff, Dream & Hope & Time, 450,000,000 Gold) +450,000 Magical Attack, +400,000 Melee Attack, +450,000 SPI, +4,500,000 MP as a non-stacking bonus, Wielder's Fantasmic allies obtain +40,000 to all stats as a non-stacking buff, Wielder may spend an action to summon up to 5 Fantasmics below Level 90 from the Enemy List, with this action optionally being delayed up to 24 rounds
(Owned by Kit)

%*Staff of the Holy Festival and Walrusfest- (Weapon, Staff, Universe, 15,000,000 Gold) +15,000 Melee Attack, +15,000 Magical Attack, +15,000 to all stats, +500 to wielder's unmodified STR, AGI, CON, MIN, and SPI, 24% Critical, 24% Dodge, 24% Resilience, 124% To Hit, Wielder may choose to make any of wielder's 'Melee Attack', 'Melee Overdrive', 'Magical Attack', or 'Overdrive' actions become solely Light, Darkness, Ice, or Chaos element
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
AND Walrusy- (Enchantment) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
AND Absurdly Walrusy- 950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats, Enchantment
(Owned by DOCTOR MIRACLES)

%*Star Federation Visitor Pass, Issued on Trelmon 2 to 'Mr. Golempants'- (Accessory, Quest Item, Technology, 19,000 Gold) +2 MIN
(Owned by The Shielding Golem)

%*Starship Brolsenbranto- (Transformation, Vessel, Air & Water, 65,240,000 Gold)
Level 9
HP- 51,300
MP- 52,200
STR- 2,005
AGI- 2,010
CON- 2,000
MIN- 1,980
SPI- 1,753
XP- 1,000
XP Needed- 60,000 (Standard Multiplier x3)
Defense- 1,200 , +2,100 against Air, +2,100 against Technology, +2,100 against Darkness, +2,100 against Ice
Defense against Stat Damage- 30
Critical Chance- 18%
Resilience- 18%
To Hit- 118%
Dodge- 18%
Resistances and Immunities- 60% Air Resistance, 60% Earth Resistance, 50% Electrical Resistance, 40% Technology Resistance, 30% Darkness Resistance, Immune to Fatigued, Voidstruck, Frozen, and Suffocation
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (3,000)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Excellent Positioning- Possessor is always treated as being in the back row and treats all enemies in the back row as though they were in the front provided that no opponents are Air element, are Aerials, or are nonstandard subtypes, Constant Effect
Large Cargo Holds- Possessor possesses 12 buff slots instead of the normal 10, Constant Effect
Cargo Hold- Possessor may carry 10 items and spend its action and a willing target's next action to swap one of them with an item carried by said target, Constant Effect
Indexed Effects-
Reinforced with Cosmos Metal- Possessor gains +1,500 Defense if possessor is below Level 20, +4,500 Defense if possessor is between Level 20 and Level 39 (inclusive), and +15,000 Defense if possessor is Level 40 or greater, Constant Effect
Abilities-
Main Brolsenbranto Guns- 3,900 Damage, May not target different targets two actions in a row, Technology, 0 MP
Side Guns- 3,000 Damage, may inflict 1 hit against 15 for 1/2 damage, Technology, 0 MP
Short Guns- 1,000 Damage, may be used as a counter, Technology, 1,000 MP
Wind Accelerator- +300 AGI or -200 AGI or 15% inflicts Suffocation: Heavy Winds, Air, 3,500 MP
Star-Dancing Comet Shot- 4,800 Damage, For 5 rounds after initial casting, this ability has a 50% chance of inflicting a hit against a target in a different row of the same side than its last hit was against, with the exact target and row selected being determined randomly, Air, 4,000 MP
Lightning Field Generator- Creates a Zone of Electricity that has an attached effect which performs an attack with a damage value of 2,250 on up to 40 randomly selected individuals within it that are within it as though this ability's caster were performing the attack, this attack cannot affect its caster, this effect does not stack across multiple zones, Electrical, 4,750 MP
Brolsenbomb- 4,000 Damage, deals 1/3 damage, 1 hit against 20, Fire, 5,000 MP
Steady Flying- Caster has a 40% chance of ignoring being afflicted with minor status effects for the next three turns (this is not resistance), does not stack, Air, 370 MP
Imperial Maps- 80% Cures Confusion, +250 MIN, stacks 3 times, Air & Water, 7,900 MP
Prepare for a Long Journey- Buffs cast on caster that have a duration of 6 or more rounds have their duration increased by 20 rounds provided that it is a round-based duration, Earth & Water & Air, 6,750 MP
Onboard Armory- +500 Melee Attack, Magical Attack, Ranged Attack, or to the Damage value of an ability that possesses a Damage value of at least 1,000 and is not a flat damage attack, does not stack with the same bonus type or with a bonus to the same ability, Technology & Physical & Magic, 5,550 MP
Onboard Orchestra- +300 SPI, May be used, targeting a bard who is maintaining a Bardic Music spell or Bard ability, to maintain said spell or ability for said Bard, with caster taking on the costs of said maintainance, does not stack, Air & Earth, 7,500 MP
Onboard Vault- +5,000 Defense against Gold damage, stacks 3 times, Earth & Air, 7,999 MP
Onboard Command Center- Target non-unique individual gains an action which is taken immediately following this action, cannot be used more than once per round, Air & Light, 4,732 MP the same bonus type or with a bonus to the same ability, Technology & Physical & Magic, 5,550 MP
(owned by Kit)

%*Stately-Looking Letter from An Elf Girl's Parents- (Item, Quest Item, Water, 7,000 Gold) (owned by Cael)

%*Static Key- (Item, Key, Electrical, 50,000,000 Gold) (Owned by Celiria)

%*Statue of the Hero Selena Vardiss- (Item, Antiquity, Earth & Air, & Light, 20,000 Gold) (Owned by Mr. Grimsburg)

%*Stein of the Prudent Brewmeister- (Accessory, Container, Water & Infinity, 450,000,000 Gold) Wielder may use each Drink Consumable worth under 450,000,000 Gold that is capable of inflicting Poison: Drunk up to 5 times per thread without consuming any charges from it (Owned by Kit)

%*Stethenfield's Agility Drain Sidearm: Armliak Model 45- (Weapon, Gun, Technology & Electrical, 117,000 Gold) +15 Ranged Attack, Wielder's ranged attacks do 30 AGI damage, AGI drained by wielder's ranged attacked is added to wielder's AGI, Wielder can gain a max of 200 AGI from this ability


%*Steve's Classic Vaccuum- (Weapon, Tool, Technology, 14,000,000 Gold) +14,000 Melee Attack, Deals HP Drain and MP Drain (Owned by Kit)

%*Stone of Giramphiel- (Weapon, Other: Weapon of Legend, Magic & Fire, Lv. 19, X Gold) +36,000 Defense, +18,000 Magical Attack, +36,000 to all stats, +72,000 Defense against Fire, +72,000 Defense against Magic, +72,000 Defense against Dragons, 20% Magic Resistance, 20% Fire Resistance, 20% Wizard Magic Resistance, 20% Dark Magic Resistance, 20% Dragon Magic Resistance, 20% Dragon Resistance, Wielder is Immune to abilities whose name includes 'Breath' that come from sources below Level 39, Wielder gains Immunity to Burning and Confusion: Fear, 76% inflicts Charm, This item possesses the subtype Stone, This item may not normally be equipped unless a proper ability is possessed
XP: 0
XP Needed: # (Standard Multiplier x1 (x10 artifact in terms of power), raised to x20 to bypass Level 20 barrier)
(Owned by Lancer)

%*Stone of Seeking Attuned to Weather's Arm- (Item, Quest Item, Magic, 5,000 Gold) (???)

%*Stone of the Prophet- (Accessory, Holy Symbol, Fate & Knowledge, 300,000,000 Gold) +300,000 SPI, +3,000,000 MP as a non-stacking bonus, Once per round, wielder may (to a max of once across all wielders per round) choose a hit of an attack to make unable to miss or be dodged by entities that are not 20 or more Levels greater than wielder's Level and are not Level 99 or greater, Wielder must be Level 40 or greater (Bound to Orkanith)
(Owned by Orkanith)

%*Strickland's Suit- (Armor, Clothes, Devastation & Mystic & Warding & Spatial, 2,500,000,000 Gold) +2,500,000 Defense, +25,000,000 HP as a non-stacking bonus, +25,000,000 MP as a non-stacking bonus, 160% Resilience, +160% Resilience, Instant Death Immunity against sources below Level 99, Wearer cannot be killed by sources of lower Level that are below Level 80, Wearer is Immune to sources below Level 60, Wearer must be Level 60 or greater and must possess either the ability 'Expert Channeling Attunement' or 'Expert Clothes Mastery' (Owned by Darston)

%*Strickland's Uplink-Core- (Accesssory, Crystal, Spatial & Devastation & Formus, 2,500,000,000 Gold) Wielder may serve as a Foundation of a Meta-Uplink, This item and its effects may not be replicated, Wielder must be Level 60 or greater and must possess either the ability 'Expert Gatekeeper Knowledge' or 'Expert Spatial Synchronization' (Owned by Darston)

%*Strombhraine- (Weapon, Sword, Electricity, 80,000 Gold) +70 Melee Attack, +50 Electricity Damage on hit (Owned by Lili)

%*Sublime Bong- (Accessory, Container, Divine & Glory & Air & Acid, 500,000,000 Gold) Increase all base stat increases wielder is obtaining from Drug-granted abilities by 1, to a max of 20 additional base stat points per stat provided by this item (Owned by Kit)

%*Suit Made From Celiria's Skin- (Armor, Disguise, Darkness & Blood, 60,000,000 Gold) Wearer's name becomes 'Celiria Dragonheart', Wearer's Base STR becomes 19, Wearer's Base AGI becomes 9, Wearer's Base CON becomes 14, Wearer's base MIN becomes 4, Wearer's Base SPI becomes 9 (Owned by Kit)

%*Suit of the Catfish Bartender- (Armor, Clothes, Water, 80,000,000 Gold) +70,000 Defense, Wielder's Water element Drinks' stat buffs increase by 1,000 points (to a max of 10,000 additional points across all applications per individual), Wielder may carry 20 additional Guns, 20 additional Knives, 10 additional Ammos, and 10 additional Drinks (Owned by Roy)

%*Sultry Invitation to Charming from Lexie Ross- (Item, Antiquity, Fire & Hope, 7,000 Gold) (Owned by Prince Charming)

%*Sun Conqueror's Helm: Wonder Crafted by Gashmarr Brangranner- (Accessory, Helm, Light, 600,000,000 Gold) +600,000 Defense, +600,000 CON, 140% Resilience, 60% Light Resistance, 100% Awestruck Resistance (Owned by Lili von Mion)

%*Sun-Glasses- (Accessory, Eyewear, Light & Hope, 17,000,000 Gold) +17,000 Defense, +34,000 Defense against Darkness, +34,000 Defense against Light, Wearer reflects the first action each round that comes from a source below Level 40 that inflicts a minor or moderate negative status effect or the first minor or moderate negative-status-effect-infliction-instance from such an individual, with wearer's presence counting as the presence of an additional Zone of Light during portions of rounds prior to such reflection (with said check being reset at the start of each round unless such a reflection has occurred already on said round) (Owned by Catrice)

%*Sunglasses Formerly Owned by Madeline Wesley-Baxter Before Her Retirement- (Accessory, Eyewear, Glitz & Darkness & Psychic, 45,000,000 Gold) +40,000 SPI, Wearer's Dodge (not counting +#% Values) becomes twice wearer's Base SPI, +5 Fame, Wearer's attacks may deal solely Psychic element Damage, Wearer may choose for wearer's opponents to treat wearer's Fame as 20 regardless of its actual value, Wearer must be Level 20 and must have at least one Megacelebrity ability (Owned by Kit)

%*Sun Orb Shard 1/5- (Item, Quest Item, Light, 40,000 Gold)

%*Sun Robes of Lantokym Poryon- (Accessory, Robes, Light, 60,000,000 Gold) +60,000 Defense, +40,000 Magical Attack, +50,000 MIN, +60,000 SPI, 40% Light Resistance, Wearer is Immune to Light from sources below Level 40 (Owned by Celas)

%*Sun Sphere of Lantokym Poryon- (Weapon, Orb, Light, 60,000,000 Gold) +60,000 Magical Attack, +60,000 SPI, inflicts Awestruck (Became The Sun Spheres of Lantokym Poryon)

%*Sunthrone Upper Golden Outer Ring Key 1- (Accessory, Quest Item, Light, 1,000,000 Gold) +1 MIN (owned by Celas)

%*Sunthrone Upper Golden Outer Ring Key 2- (Accessory, Quest Item, Light, 1,000,000 Gold) +1 MIN (owned by Celas)

%*Sunthrone Upper Golden Outer Ring Key 3- (Accessory, Quest Item, Light, 1,000,000 Gold) +1 MIN (owned by Celas)

%*Superior Elemental Containment Matrix I- (Weapon, Assault Matrix, Formus, 200,000,000 Gold) +200,000 Ranged Attack, +200,000 MIN, +2,000,000 HP, +2,000,000 MP, 30% Resistance to elements whose name includes 'Theoretical' or 'Experimental', 30% Elemental Resistance, Wielder's Elemental opponents may not summon, 40% inflicts Petrified on Elementals, Wielder's 'Ranged Attack' and 'Point Blank' actions use Mind as their Prime Attribute, Wielder must possess the ability 'Elemental Researcher' and be Level 40 or greater (Owned by Remalius)

%*Supreme Raiment of the Emperor of the Undead- (Armor, Clothes, Darkness & Air, 450,000,000 Gold) +450,000 Defense, +400,000 MIN, Wearer's Undead pets and summons gain +40,000 to all stats as a non-stacking bonus if none of possessor's opponents is Level 60 or greater, if possessor possesses the abilities Necromancer and Commander, and if none of wearer's opponents is a Unit, Wearer's Undead pets and summons gain +8,000 to all stats and +80,000 HP, 40% Darkness Resistance, 35% Ice Resistance, 35% Electrical Resistance, 30% Physical Resistance, Poison Immunity, Pain Immunity, Diseased Immunity, Fatigued Immunity (Owned by Celas)

%*Suzanne's Conference Datapad- (Accessory, Gadget, Technology, 33,000,000 Gold) Wielder may link the MP of any two allies whose MP is not already linked to another individual's at the start of each round, An individual of Level 60 or greater may spend anaction to delink these totals (Owned by Kit)

*Sword-Geddoe- (Weapon, Sword, Life, 710,000,000 Gold) +780,000 Melee Attack, +780,000 MIN, 120% To Hit, 20% Critical, Inflicts Awestruck: Lifeforce Overload, deals double damage (to a max of 200,000,000 added damage) to Destruction element targets, 15% inflicts Entombed: Oublietted, Wielder's actions gain a 50% chance of failing
(Owned by Draconics)

%*Sword Named 'Governor Jeff'- (Weapon, Sword, Physical & Air, 35,000,000 Gold) +35,000 Melee Attack, +3 Diplomacy, Wielder's summons gain +3,500 to all stats as a non-stacking bonus, Wielder gains the the next class-tier ability in the 'General' class (to a max of 'Master General Knowledge') (Owned by Geddoe)

%*Sword of Calderos- (Weaponx2, Sword, War, 5,000,000,000,000 Gold) +400 Melee Attack per wielder level to a max of +800,000 Melee Attack, +5% Critical per wielder Level to a max of +10,000% Critical, Pierces 500 Defense per wielder level to a max of 1,000,000 Defense unless target is War element, +20,000 Defense, 1% Wielder survives Instant Death (this is not standard Instant Death Resistance), All of wielder's Leadership spells cost 20,000 less to cast (owned by unknown)

%*Sword of the Jack of Blades- (Weapon, Sword, Air, Lv. 79, 479,000,000 Gold) +479,000 Melee Attack, +479,000 Ranged Attack, +479,000 STR, +479,000 AGI, +479,000 CON, Wielder may choose to use AGI instead of STR for the purpose of abilities and effects that use STR in calculations as well as use AGI instead of STR for determining Melee Attack bonus caps, +120% Critical, +120% to Hit, +100% Dodge, Pierces 450,000 Defense, 40% inflicts Instant Death, Wielder gains +1,000 Melee Attack per Level to a max of +200,000 Melee Attack, Wielder's 'Attack with Finesse' actions deal full damage to targets whose Level is equal to or lower than wielder's Level
Grants Abilities:
Blade Storm X- Deals 50,000,000 Flat Air element Damage to all unique opponents, this ability may be used a max of twice per round, Air, 1,000,000 MP
Blade Storm II- Deals 500,000 Flat Air element Damage, 5 Hits against 3, Air, 3,000 MP
Bestow Sharpness- Target ally gets +50% critical, lasts 5 rounds, does not stack, Physical, 500 MP
True Blade- 'Melee Attack' actions performed by the wielder of the item '*Sword of the Jack of Blades' do solely Physical element damage for the remainder of the battle, Physical, 200 MP
Wounding Thrust- 100,000 Damage, 160% inflicts Wounded, This attack uses Strength or Agility as its Prime Attribute, Physical, 5,000 MP
Hurricane Thrust- 105,000 Damage, 160% inflicts Suffocation, 150% may inflict Wounded, 25% gains '4 hits against 1', This attack uses Strength or Agility as its Prime Attribute, Air, 12,000 MP
Usher the Sword Rain- Creates an effect that sits as a buff on caster that stacks 200 times that deals 250,000 Flat Physical element damage to all individuals in battle who do not have the item '*Sword of the Jack of Blades' equipped at the start of every round, Physical & Air, 30,000 MP
Supreme Overcrash: Boundless Field of Unending Blades- Possessor may bring up to 12 unique Swords into threads that are not equipped that can only be equipped through this ability, Caster loses all weapon slots and unequips all weapons, Possessor then immediately gains 10 weapon slots that can only contain unique swords, Caster equips up to 12 unique swords as part of this action, For the next 5 turns caster's attacks involving at least 5 unique Swords may deal solely Universe element or solely War element damage, For the remainder of the thread, caster's weapon slots and equipped weapons may not be altered by sources below level 100, For the remainder of the thread, once per round, at a time when caster could perform an action, immediately before said action caster may choose a target to take (10 x the Melee Attack Bonus of all unique Swords equipped by caster added together) Damage, this may miss as though it were a non-flat-damage attack an has the elements of all unique Swords equipped by possessor, 1 MP, Reduces user's MP to 0 for remainder of thread
XP: 0
XP Needed: # (Standard Multiplier x5, Standard Multiplier raised to x# to bypass Level 80 cap)
w/
Opulent- This item is worth 4 times its prior value, Affects any type of possession, Smithing Technique
Miserly- Provides an additional (Item Value) / 10,000 bonus to all Attack Bonuses this item already provides, Affects Weapons, Enchantment
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
(owned by Celas)

%*Sword of the Serpentine Battalion- (Weapon, Sword, Darkness & Physical & Magic, 100,000 Gold) +80 Melee Attack, +40 SPI, 1% chance of inflicting Venom (Reclaimed by Yaralsias Valcont upon Gardener's death and Aokage's betrayal, current
location unknown)

%*Sword of Vashna- (Weapon, Sword, Mystic & Void & Glory & Fate & Destruction & Life & Spatial, 1,000,000,000 Gold) +1,000,000 Melee Attack, +1,000,000 Magical Attack, +1,000,000 to all stats, May Heal, May deal MP Damage, 150% Critical, 150% Dodge, 250% To Hit, 150% Resilience, 75% inflicts any two minor or moderate negative status effect (but not sub-status effect except Paralyzed: Temporal Stasis, Imparied: Mute, Charm: Impressed, Voidstruck: Turned To Shadow, Manablasted: Mystic Seal, Stat Drain: AGI Drain, Stat Drain: SPI Drain, Stat Drain: MAG Drain, Stat Drain: MIN Drain, Manablasted: Mystic Leak, Fatigued: Elderly, Antimatter: Obliterated, or Stat Drain: ELM Drain), 15% inflicts Instant Death, Smitten, Devastated, or Petrified: Time Stop, Wielder has a 20% chance of being able to change all targets of any single action of a lower-level individual that is below Level 40 each time such an individual conducts an action provided wielder's last action killed any entity that is not an ally of wielder, +10% Critical, +10% Resilience, +5% Dodge, +10% To Hit, Wielder's per-item Melee Attack bonus cap becomes two times the relevant stat, 25% Mystic Resistance, 25% Chaos Resistance, 25% Light Resistance, 20% Physical Resistance, 20% Technology Resistance, 20% Earth Resistance, 20% Magic Resistance, Charm Immunity, Stat Drain Immunity, Wounded Immunity, Paralyzed Immunity, Manablasted Immunity, Poison Immunity, Disease Immunity, Hexed Immunity, +750,000 HP, Wielder's 'Melee Attack' and 'Magical Attack' actions may remove one buff from a source below Level 60 on each of their targets, Wielder's 'Melee Attack' actions may destroy all of the non-unique spells worth under 100,000,000 Gold equipped by their targets, Wielder's 'Attack With Finesse' actions may deal full Damage to targets in the back row and may target individuals below Level 80 who are in different battlespaces, Wielder gains +15 Fame, Wielder is immune to debuffs from sources below Level 60, Sources below Level 60 cannot force wielder to leave battle or change rows, Wielder ignores the Defense of individuals below Level 60, Wielder ignores the Defense of non-unique individuals below Level 80, Wielder ignores the Resistances, Immunities, and Reflections of individuals below Level 60, Wielder is Immune to individuals below Level 40, Wielder gains +20,000 to its turn-order-determining stat sum for turn-order-determining purposes and +400,000 Magical Attack as an uncapped effect if wielder has no allies and at least one of wielder's opponents is a Boss, Wielder gains 2 hits against 1 against Bosses, Wielder regenerates 3,000,000 HP and MP at the start of each round, Wielder's 'Melee Attack' actions and 'Attack with Finesse' actions may use Spirit or Agility as their Prime Attribute, Wielder's 'Melee Attack' actions may become solely Glory element, Wielder's 'Magical Attack' actions scan their targets' stats, Wielder's Defense cannot be pierced by individuals below Level 60, Wielder's opponents below Level 60 cannot summon, Wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may become solely any combination of non-Universe elements that are Tier 1 or 2 that their targets are weak to, Wielder counts as having an additional spell of every base subtype equipped, Wielder's non-unique opponents below Level 100 and wielder's opponents below Level 99 lose their Deity Effects, Wielder ignores the Resistances and Immunities of non-unique Planetaries below Level 100, Wielder counts as having an additional spell of every subtype that wielder has at least one spell equipped from equipped, All non-unique Spells equipped by wielder that are worth under 100,000,000 Gold may, at wielder's discretion, become solely the subtype Wizard Magic, the subtype Combat Arts, the subtype Time Magic, the subtype Dark Magic, the subtype Combat Arts, the subtype Sword Arts, the subtype Astral Magic, the subtype Transmutation, the subtype Anarchomancy, the subtype Leadership, the subtype Ritual Magic, the subtype Divination, or the subtype Enchantment at the start of every round, targets of wielder's offensive actions that have a higher SPI than wielder obtain a debuff that causes their actions that do not have a Natural MP cost of 0 to cost 2,000,000 MP in addition to their other costs that stacks 5 times, Wielder's 'Melee Attack' and 'Melee Overdrive' actions (may remove one buff from a source below Level 90 from each of their targets, or may deal no Damage and remove one debuff from a source below Level 90 from each of their targets, or may have a 250% chance of inflicting an instance of Wounded: Maimed that, as a non-stacking effect that is part of it, removes one random Constant Effect or Passive Ability from its possessor while present (with which one is being removed being randomly determined at the time of application), provided that its possessor is not above Level 80 and is not greater Level than its inflictor), Wielder's opponents may not leave battle without wielder's permission if below Level 60, Individuals killed by wielder have their corpses disappear if they are below Level 80 and wielder desires such, Individuals below Level 80 cannot prevent wielder from resurrecting individuals, Individiuals killed by wielder cannot be resurrected by sources below Level 80, Wielder is resurrected at the start of each round if killed by a source below Level 70, Wielder's Prime Attribute for 'Melee Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may become Spirit, Whenever wielder conducts an offensive action, wielder chooses a an entity from the Enemy List that is normally fightable for drops that is of a Level equal to or lower than wielder's Level (to a max of 60) and applies one stacked instance of every debuff that enemy could naturally apply (with the same application conditionals as the debuffs on said enemy, such as 'all Robots targeted are afflicted with' or 'targets below Level 20 are afflicted with') without referencing sources other than its own stat sheet, with said infliction instances counting as coming from a source of Level equal to the Level of the entity they are replicated from, Wielder counts as possessing 5 additional abilities from each base class excluding 'Prophet of the Brightest Heavens', 'Prophet of the Darkest Abysses', 'Chronicler of Eternity', and 'Hand of Valcont', Wielder counts as possessing 5 additional abilities from the class 'Radiant Hierophant', Wielder may, up to 12 times per thread as an action that is delayed 0 to 25 rounds, replicate the effect of any ability performable by a monster on the enemy list that is below Level 60, below caster's Level, and (normally fightable for drops or that is the entity 'Clock Stopper's Apprentice', 'Grandmaster', 'Clock Stopper', or 'Lesser Star Eater'), doing so as though said monster is performing said ability, Wielder may, if Level 71 or greater, spend an action to transform into the entity 'Grandmaster', Wielder may, if Level 99 or greater, spend an action to transform into the entity 'Lesser Star-Eater', Wielder's allies gain +10,000 to all stats and +100,000 HP and MP as a non-stacking bonus, Wielder must be Level 40 or greater, Wielder's name must include 'Vashna', Cannot conduct absorbs, Generally requires reforging at the Forge of Aeons to upgrade in an RP thread
Alternate Whipform (Superior)- This item may, at the beginning of any round, gain '+1,000 points to wielder's unmodified stats as a non-stacking bonus', to become a Weaponx2, and to have its subtype change to Whip, Affects Weapons, Quest Enchantment
Alternate Swordform (Fast)- This item may, at the beginning of any round, gain '2 hits against 1', to become a Weaponx2, and to have its subtype change to Sword, Affects Weapons, Quest Enchantment
Alternate Axeform (Grandcleaving)- This item may, at the beginning of any round, to become a Weaponx1, to gain the effect 'wielder's per-item Melee Attack cap becomes two times the relevant stat', and to have its subtype change to Axe, Affects Weapons, Quest Enchantment
Alternate Soulform (Mageblood)- This item may, at the beginning of any round, have its subtype change to Soul and gain the effect 'Wielder dies if wielder reaches 0 MP; wielder may convert HP Damage dealt to wielder by sources below Level 60 into MP Damage', Affects Weapons, Quest Enchantment
Alternate Soulform (Ironsoul)- This item may, at the beginning of any round, have its subtype change to Soul and gain the effect 'Wielder dies if wielder reaches 0 HP; wielder may convert MP Damage dealt to wielder by sources below Level 60 into HP Damage', Affects Weapons, Quest Enchantment
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Experimental Weapons Upgrade I- This item provides +1,000 to MIN, This item gains '40% may inflict Manablasted, This item provides +1% Dodge, Experimental Upgrade (Owned by Zweirugi)

%*Symbol of the Unbound Conflagration- (Accessory, Holy Symbol, Fire, 21,000,000 Gold) +20,000 SPI, 30% inflicts Burning, Whenever an instance of Burning with wielder as a source would be cured or recovered from by a source that is below Level 60, there is a 30% chance that it is not, Wielder's Fire element actions may not be countered by individuals below Level 60 (Owned by Vrishni)

%*Tacky Purple Suit of Exploding Fortune- (Armor, Clothing, Magic & Fire & Darkness, 180,000 Gold) +180 Defense, 5% Darkness Resistance, 5% Fire Resistance, 1% ignores all damage from a Fire element attack that does under 100,000 damage, +8% Dodge against Darkspawn, +12% recieves treasure drops from Demons, Daemons, Darkspawn, Elementals, Fiends, and Cthonians (owned by DOCTOR MIRACLES)

¬%*Tail Of Kirshisara's Bind, Activated- (Weapon, Sling, Chaos & Null, X Gold) +100,000 Ranged Attack, 250% Critical, Wielder's Critical Hits have their final calculated critical multiplier reduced to 1, 160% inflicts an instance of Wounded that does no damage and does not count as Wounded for purposes of afflicting targets that already possess other instances of Wounded, 180% To-Hit on attacks that do not involve any ranged attack bonus, +100,000 to all stats on rounds that are factors or multiples of 12, 0.1% chance per attack action this item is involved in that the damage is increased by 1,000,000,000 after all other modifiers as an effect that cannot be made an automatic success, that only is rolled for on its possessor's first three such actions per round, that cannot have its odds made more likely, and that cannot be rerolled, Wielder's 'Ranged Attack' actions involving this item's attack bonus treat the Immunities to Spell subtypes possessed by entities that are not 5 or more Levels greater than wielder as instead being 100% Resistances to said Spell subtypes, This item counts as possessing the subtype Bioaugmentation, This item counts as a Ritual Magic Spell and actions involving its attack bonuses count as involving the casting of a Ritual Magic Spell, but it may not be equipped in Spell slots or in slots that specifically permit the equipping or Ritual Magic and may not be cast, This item counts as a Plot Device as an RP effect on the mod-run world Kirshisara

%*Talie- (Pet, Human, Fortune, Lv.59, 77,777,777 Gold)
HP- 4,777,777
MP- 4,777,777
STR- 77,777
AGI- 77,777
CON- 77,777
MIN- 77,777
SPI- 77,777
XP- 0
XP Needed- 16,400,000 (Standard Multiplier x2, Raised to x40 to bypass Level 60 jump)
Minimum Level- 10
Defense- 27,777
Defense against Stat Damage- 7,777
Critical Chance- 77%
Resilience- 77%
To Hit- 77%
Dodge- 77%
Resistances and Immunities- 95% Fortune Resistance, 50% Fate Resistance, 50% Light Resistance, 50% Hope Resistance, Minor Status Effect Immunity, Hexed Immunity, Hexed: Ill Fortune Immunity, 236% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Very Lucky- Possessor gains +77% Critical Chance, +77% Resilience, +77% To Hit, and +77% Dodge, Constant Effect
Conduit of Luck- Possessor's controller counts as being 1 Level higher for worshipper benefits if possessor's patron deity is Lady Luck, does not stack, Constant Effect
Aura of Fortune- Possessor's allies gain 59% Minor Status Effect Resistance, Hexed: Ill Fortune Immunity, have a 50% chance of ignoring the infliction of debuffs by sources below Level 60, and have a 7% greater chance of getting Gold and Treasure drops, does not stack, Constant Effect
Fortune's Favored One- Possessor's Critical, Resilience, To Hit, and Dodge may not be reduced by sources below Level 85, Constant Effect
Auto-Crit- Possessor's attacks are always Criticals against targets below Level 40, Constant Effect
Auto-Hit- Possessor's attacks always hit targets below Level 40, Constant Effect
Auto-Dodge- Possessor may always Dodge the attacks of individuals below Level 40, Constant Effect
Auto-Parry- Possessor may always choose for the attacks of individuals below Level 40 that target possessor to not be Criticals against possessor, Constant Effect
Auto-Shrug- Possessor is cured of minor and moderate negative status effects from sources equal to or less than possessor's Level (to a Max of Level 60) and debuffs from sources equal to or less than possessor's Level (to a Max of Level 60) at the start of each round, Constant Effect
Fortuitous Circumstance- Possessor's opponents below Level 60 have a 7% chance of skipping their actions if not Immune to (or able to Absorbs or Reflect) Fortune, Constant Effect
Indexed Effects-
Empowered by Ancient Forces- Possessor gains +2,500 to all stats and +300,000 MP, Constant Effect
Entity of Pure Luck- Possessor Absorbs Fortune from equal and lower-Level sources, Constant Effect
Jackpot Essence- Possessor may choose to count as being worth 7 times possessor's listed Gold value (to a max of 777,777,777,777,777,777,777 additional Gold), Constant Effect
Granted Effects-
Can See Through Lead- Possessor pierces 500 Defense of individuals whose name includes 'Lead', Constant Effect
Cloaked in the Winter of Waerdael- Possessor may deal 5,000 flat Ice element damage to an equal number of allies and enemies at the start of each round, to a max of 30 such targets, Constant Effect
Has Breathed In Murlakro's Breath- +5,000 Max MP, This ability does not persist through combos, Constant Effect
Grace of Seirudiel- Possessor gains 15% Dodge and +50 AGI
Paleolithic Architect- Possessor's Large Structure summons gain +500 Defense as a non-stacking buff if they are summoned in a Zone of Earth, Constant Effect
Puzzlepiece Aura- Possessor's opponents with less MIN than possessor's MIN who are below Level 40 may not act on during first two rounds of battle, with things that would occur before and after skipped actions still occurring, and with this effect stopping a max of 40 actions per battle, Constant Effect
Temporal Defenses- Possessor gains +5,000 Defense against Time, Constant Effect
Abilities-
Handy Nearby Weapon- 47,500 Damage, 90% may inflict any one minor or moderate negative status effect, Fortune or any one base element, 0 MP
Healing Touch- 100,000 Damage, Heals, Cures any 3 minor status effects, removes up to 4 debuffs from a source below Level 60, Light, 3,700 MP
Lucky Touch- Target gains +57% Critical Chance, +57% Resilience, +57% To Hit, and +57% Dodge, does not stack, Light, 7,777 MP
The Cavalry Suddenly Arrives Just In Time!- Caster summons up to 10 individuals from the Enemy List that are below Level 59 and are normally fightable for drops, Max 10 summoned, Fortune, 77,777 MP
Sudden Nearby Rift In Spacetime- Unsummons one target summon below Level 60, Fortune & Time & Spatial, 77,777 MP
Indexed Abilities-
Fortune Touch- Target is afflicted with Favored: Good Fortune, Light, 0 MP
Touch of Favor- Target is afflicted with Favored, Light, 0 MP
Mass Blessing- Targets are afflicted with Favored and Favored: Good Fortune, 1 hit against 3,000, Light, 6,000 MP
Find a Book Detailing the Enemy- Scans target's stats, Fortune, 7,777 MP
Uncurse- Target may unequip any one item that may not normally be unequipped that is worth under 7,777,777 Gold, Light, 777,777 MP
Bank Luck- Caster's To Hit, Dodge, Resilience, and Critical values drop to 0 until the end of the round, During the next round, said values are doubled against sources below Level 60, Fortune, 131,313 MP
Phantom Jackpot- 77,777 Damage, 1 hit against 77,777, Wealth & Fortune & Illusion, 777,777 MP
Eat Luck Through Proximity- Target individual below Level 80 obtains -30% Critical, -30% Dodge, -30% To Hit, and -30% Resilience, Fortune, 1,313,131 MP
Awards-
5 Fame
Has Reached Round 41 in a Pet Endurance Match
Met Disco Horse
Won the Quest 'Unwinnable No Longer
Met the Puzzle Maker
Has Completed the Nexus Bonus Dungeon: 'The Mad Artist's Studio' on Disc 9,476,311 + 1/2
Danced with Death and Lived to Tell the Tale
Was on Team Selereth in the Knot
Was Involved With the Defeat of the Cultists of Bez'Bekklin in the Knot of Trelheis
Was Involved With the Defeat of Lureikimo Bekklin in the Knot of Trelheis
Witnessed the Self-Destruction of Neleimo Bekklin in the Knot of Trelheis
Was Involved in the Defeat of Banserro Bekklin in the Knot of Trelheis
Involved in the Rescue of Tzormod the Cursed in the Knot of Trelheis
Was Involved With the Defeat of the New Dark Empire in the Knot of Trelheis
Was Involved With the Defeat of Klordos the Unformed in the Knot of Trelheis
Was Involved With the Defeat of Ireimeki of Dendeloon in the Knot of Trelheis
Was Involved With the Defeat of Bolvurikk, The King of Rats in the Knot of Trelheis
Was Killed by the Camel-Fire that Destroyed the Outer and Middle Knot
Enhancements-
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
(Owned by Alrick)

%*Talisman of an Unidentifiable Monkey Holding a Golden Door- (Accessory, Amulet, Spatial, 60,000,000 Gold) Whenever wielder would enter a new room in a random quest, wielder instead may choose between three rooms, Wielder may spend an action to exit the thread if in a Random Quest, Has RP powers (Owned by the Roulette Master)

%*Talisman of the Untouchable- (Accessoryx0, Amulet, Magic & Wealth, 12,000,000,000 Gold) Wielder's items cannot be destroyed, sacrificed to, or stolen by foes (or allies unless desired) that are under level 100, +1% Dodge per wielder Level to a max of +200% Dodge, Has some quest effects (owned by unknown)

%*Talsyrr's Lightning-Fast Wand Counter- (Spell, Combat Arts, Electrical, 10,000 MP, 2,300,000 Gold) +2,400 Magical Attack, May be used as a pre-emptive counter against any action by an individual with less SPI than (15 x Caster's AGI) if said individual is performing any action involving a spell or is using an ability that consumes at least 5% of their Max MP, provided that said individual is at least 5 levels below caster, Said countered action has a 50% chance of being cancelled unless this attack's target is over level 40, May not be used if caster is Charmed or an opponent of caster wields The Greatblade Soridandridak, 50% does nothing if an opponent wields a Blessed Orchid, This spell's caster must have a Wand equipped to cast this Spell

%*Tapestry of the Bird Mask- (Item, Antiquity, Air & Magic, 25,000,000 Gold) (Owned by the Order of the Crystal Glove Guild)

%*Tapestry of the Black Antlers- (Item, Antiquity, Earth & Darkness, 25,000,000 Gold) (Owned by the Order of the Crystal Glove Guild)

%*Tapestry of the Blue Orb- (Item, Antiquity, Water, 25,000,000 Gold) (Owned by the Order of the Crystal Glove Guild)

%*Tapestry of the Building of the Citadel of Grandhall- (Item, Antiquity, Earth, 750,000 Gold)
(Owned by Kazivon)

%*Tapestry of the Dancing Butterflies- (Item, Antiquity, Illusion & Air, 25,000,000 Gold) (Owned by the Order of the Crystal Glove Guild)

%*Tapestry of the Earthen Drum- (Item, Antiquity, Earth & Sonic, 25,000,000 Gold) (Owned by the Order of the Crystal Glove Guild)

%*Tapestry of the Golden Stopwatch- (Item, Antiquity, Earth & Time, 25,000,000 Gold) (Owned by the Order of the Crystal Glove Guild)

%*Tapestry of the Green Leaf- (Item, Antiquity, Earth, 25,000,000 Gold) (Owned by the Order of the Crystal Glove Guild)

%*Tapestry of the Hungering Blade- (Item, Antiquity, Fire & Darkness, 25,000,000 Gold) (Owned by the Order of the Crystal Glove Guild)

%*Tapestry of the Peach Cylindar- (Item, Antiquity, Light & Acid, 25,000,000 Gold) (Owned by the Order of the Crystal Glove Guild)

%*Tapestry of the Red Orb- (Item, Antiquity, Fire, 25,000,000 Gold) (Owned by the Order of the Crystal Glove Guild)

%*Tapestry of the White Orb- (Item, Antiquity, Ice, 25,000,000 Gold) (Owned by the Order of the Crystal Glove Guild)

%*Tapestry of the Yellow Orb- (Item, Antiquity, Electrical, 25,000,000 Gold) (Owned by the Order of the Crystal Glove Guild)

%*Tape with a Platinum Rose on It (Found on Heracles)- (Item, Antiquity, Light, 14,000 Gold) (owned by Heracles)

%*Teeth of the Last Vampire- (Accessory, Trinket, Darkness & Physical & Hope, 210,000,000 Gold) Wielder's actions deal 2,000,000 additional Damage, Wielder's actions may deal 21,000 SPI Drain, Wielder's Undead opponents below Level 95 may not summon or transform individuals into Undead, Wielder inflicts Instant Death on Undead below Level 80 whose name includes 'Vampire', 'Count', or 'Vampiric', Wielder may replace corpses of Humans and Fae that wielder has killed with summoned entities that are the 'Vampire' from the Enemy List if wielder possesses the ability 'Adept Necromancy Attunement'; these summons may naturally be solely Hope element, Wielder must be Level 60 or greater and must possess the ability 'Vampire Hunter' or the ability 'Adept Divine Magic Attunement' (Owned by Kit)

%*Temple Key 1- (Item, Quest Item, Light, 1,200 Gold) (Owned by Lili)

%*Temple Key 2- (Item, Quest Item, Light, 1,200 Gold) (Owned by Lili)

%*Temple Key 3- (Item, Quest Item, Light, 1,200 Gold) (Owned by Lili)

%*Ten Thousand Heroes- (Weapon, Book, Glory & Time & Spatial & Life, 2,000,000,000 Gold) +2,000,000 Melee Attack, +2,000,000 Ranged Attack, +2,000,000 Magical Attack, +2,000,000 Defense, +2,000,000 to all stats, 30% Darkness Resistance, 30% War Resistance, 15% Demon Resistance, 15% Darkspawn Resistance, Wielder may choose to have each of wielder's actions count as involving 50 additional abilities, including the Basic, Apprentice, Classname, Adept, and Expert Tier name abilities, from any one base class and to count as involving an ally of wielder's who possesses any one base subtype and who is a summon, Wielder must be Level 60 or greater and must possess the ability 'Adept Book Training', the ability 'Adept Life Synchronization', the ability 'Adept Summoning Attunement', the ability 'Adept Time Synchronization', the ability 'Adept Dopple Synchronization', or the ability 'Dreamshaper' (Owned by Kit)

%*Tersel Yutters' Reseach Laboratory- (Item, Other: Resource, Technology, 1,500,000 Gold) Creates either 2 bonus weeks that may only be used for Scientist, Roboticist, Driver, Captain, and Lord of War abilities or up to 200,000 Gold worth of in-stock Technology element items from the shop per month (owned by unknown)

%*That Tiny Magic Sticky Note that Reminds You You're TOTALLY AWESOME- (Accessory, Trinket, Magic & Air, 15,000,000 Gold) Wielder may choose to auto-recover from any single minor or moderate status effect from a source below Level 60 or debuff from a source below Level 60 at the beginning of their first action on that round, to a max of one use per thread per 10 levels possessed, rounded down, as an effect that may be used any number of times on different effects in a single round, with this effect only being usable by one individual per thread. (Owned by Z)

%*The Accounts of Brocksarr Seibooth Regarding the Dinosaur Catacombs- (Item, Antiquity, Earth, 7,550,000 Gold) (Owned by Prince Charming)

%*The Amber Dragonfly- (Accessory, Crystal, Earth & Magic & Time & Fate, 30,000,000 Gold) +3,000 Magical Attack, +3,000 CON, +3,000 MIN, +3,000 SPI, Buffs with wielder as a source that have a duration measured in rounds of at least 2 rounds have said duration not decrease at the end of rounds at the end of which no opponent of Level 45 or greater is in the same battle as wielder, Wielder gains 1 buff slot or 1 summon slot (chosen at the time this item is equipped) (Owned by Lilian)

%*The Annihilation Procedure Matrix- (Weapon, Assault Matrix, Destruction & Technology, 1,800,000,000 Gold) +1,800,000 Ranged Attack, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions may each remove up to 5 buffs or positive status effects from sources below Level 95 that are not 5 or more Levels greater than wielder from each of their targets, Wielder's offensive actions may unsummon targets below Level 95, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions use Mind as their Prime Attribute, Wielder's Ranged Attack bonsus capping is based on Mind, Wielder must be Level 60 or greater and must possess the ability 'Expert Assault Matrix Training' (Owned by TSG)

%*The Bald Solution's Sweater- (Armorx.5, Clothes, Technology & Physical, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Defense, 80% Resilience, 180% To Hit, 30% Physical Resistance, 15% Animal Resistance, 15% Human Resistance (Owned by Anathema)

%*The Bartender's Walrusfest Thank-You Letter- (Item, Antiquity, Universe, 100,000 Gold) (Owned by Cael)

%*The Bat Tender- (Accessory, Other: Legionnaire, Terror & Life & Blood & Beast, 115,000,000 Gold) +115,000 Ranged Attack, Wielder may deal HP Drain, Wielder's allies have quantities of HP Drain they deal doubled (to a max of 11,500,000 additional points), Wielder gains +100% Dodge if wielder has not conducted an offensive action during the current battle, Wielder may summon up to 20 Aerials, Animals, or Undead whose name includes 'Bat' who are below Level 80 at the start of each round, Max 2,000 summoned, Wielder counts as possessing an additional Undead & Horror ally
(Owned by Kit)

%*The Big Quilt- (Item, Antiquity, Fire & Ice, 480,000,000 Gold) (Owned by the Roulette Master)

%*The Bitter Surgeon's Skin- (Accessory, Other: Legionnaire, Terror & Blood & Flesh & Agony, 85,000,000 Gold) If this item is an Accessory, it provides +85,000 Melee Attack, If this item is an Accessory, it provides +85,000 AGI, If this item is an Accessory, it provides +80% Critical and +80% To Hit, If this item is an Accessory, it provides +85,000 MIN, If this item is an accessory, its wielder may spend an action to turn it into an Armorx0 and forcibly equip it on an individual below Level 80; If this item is an Armor, its wearer is considered Devoured, If this item is an Armor, it has a 250% chance of inflicting Wounded, Wounded: Maimed, Wounded: Laid Open, Wounded: Bleeding Wounded: Sawn Apart, Wounded: Mental Trauma, Pain, Pain: Exposed Nerves, Voidstruck: Bound, Voidstruck: Endless Torment, Voidstruck: Blood Rebellion, and Confusion: Fear on its wearer at the start of each round, If this item is an Armor, its wearer is dealt 850,000 Flat Terror & Blood & Flesh & Agony element Damage at the start of each round, If this item is an Armor and its wearer is not Immune to Dominion (and does not Reflect or Absorb Dominion), its wearer's actions are controlled by the individual who originally brought this item into the thread if that individual is in the same battlespace as its wearer, If this item is an Armor and its wearer dies, it returns to being carried by the individual who originally brought it into the thread, and, if unable to do that, leaves the thread and enters that individual's inventory, If this item is an Accessory, wielder counts as possessing an additional Undead & Horror ally, If this item is an Armor, wielder counts as possessing an additional Undead & Horror opponent who is not dead or defeated
(Owned by Stearic)

%*The Blossom of Night- (Accessory, Magic Item, Darkness & Earth, 25,000,000 Gold) +25,000 SPI, +250,000 MP, +25,000 Magical Attack, Wielder's Plant summons gain +5,000 to all stats, Wielder's Undead summons gain +1,000 to all stats, Wielder's Darkness element summons gain +2,000 to all stats, Wielder's Plant allies gain 30% Darkness Resistance, 30% Darkness Resistance, 20% Magic Resistance, Wielder gains 2 Spell slots
(Owned by Geddoe)

%*The Box of Aiduleimarchos- (Accessory, Container, Ice & Warding & Time, 2,355,200,000 Gold) Wielder gains Ice Immunity against lower-Level sources, Has RP effects
(Owned by Kit)

%*The Cake Witch's Tower!- (Item, Property, Light & Air & Ice & Earth & Magic, 1,875,000 Gold) (Owned by Volatilis)

%*The Castle-Eating Cricket Swarm of Master Mauslesy- (Weaponx2, Other: Siege Weaponry, Air & Darkness, 490,000 Gold) +1,760 Ranged Attack, deals 100 CON damage, inflicts a debuff that stacks 50 times and lowers targets' Defense by 500, this debuff instead reduces the Defense of Large Structures by 1,000, may deal 1/10 damage and stat damage to inflict 14 bonus hits divided among 14, wielder's ranged attacks use MIN as their prime attribute, deals double damage and to Large Structures

%*The Chaos-Quantifier Titan Matrix- (Weapon, Assault Matrix, Glory & Law & Astral, 1,800,000,000 Gold) +1,800,000 Ranged Attack, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions gain '1 hit against 2,000,000,000', Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions may apply a non-stacking debuff to targets below Level 95 that changes the element Chaos into the element Law in Damage its possessor deals and in the elements of its possessor, its possessor's items, and its possessor's actions, and that prevents its possessor from casting Anarchomancy spells, benefitting from Fortune element buffs, or randomizing non-random values, Wielder may choose for the Randomized Attribute Multiplier in wielder's attacks that are part of wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions to be set to '2', Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions use Mind as their Prime Attribute, Wielder's Ranged Attack bonsus capping is based on Mind, Wielder must be Level 60 or greater and must possess the ability 'Expert Assault Matrix Training' (Owned by TSG)

%*The Crimson Citadel- (Item, Property, Fire, 15,000,000 Gold) (Owned by Lili)

%*The Crimson Priestess's Staff- (Weaponx2, Staff, Fire & Air & Magic, 750,000 Gold) +1,111 Melee Attack, +2,222 Magical Attack, +777 Defense, Wielder may cast Divine Magic spells as though wielder had a different patron deity provided the spells are non-unique and worth under 1,000,000 Gold with a 95% chance of success

%*The Crimson Experimental Reality Matrix- (Weapon, Assault Matrix, Formus & War & Blood & Spatial & Numerals, 1,800,000,000 Gold) +1,800,000 Ranged Attack, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions may apply a debuff to their targets that are below Level 95 that are below wielder's Level, that changes its possessor's battle system to the 'Red Ways' battle system, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions use Mind as their Prime Attribute, Wielder's Ranged Attack bonsus capping is based on Mind, Wielder must be Level 60 or greater and must possess the ability 'Expert Assault Matrix Training'
Red Ways Battle System:
* Entities suffer a constantly-applied percentage reduction to their stats equal to the percent of their Max HP that they have lost
* Entities use their lowest stat as their Prime Attribute
* Damage from the status effect Wounded: Bleeding and its sub-status effects may not be reduced or ignored by non-Blood, non-Numerals, non-Formus element entities
* Entities Critical Damage Multipliers are increased by 1, with this effect not increasing damage against Blood, Numerals, or Formus element entities
(Owned by TSG)

%**The Crimson Gentleman- (Accessory, Other: Legionnaire, Terror & Commerce & Hope & Evil, 105,000,000 Gold) +105,000 Magical Attack, +105,000 SPI, 100% inflicts any minor or moderate status effect, Wielder may spend an action to choose a unique ally below Level 80, kill that ally if that ally is not Immune to, does not Reflect, and does not Absorb Instant Death, make that ally unresurrectable and, assuming said killing was successful, replicate six actions of entities on the Enemy List that are normally fightable for drops that are equal to or below that ally's Level as though instances of those entities were performing those actions (with the same entity being selectable multiple times), Wielder is afflicted with Instant Death, Smitten: Great Atrocity, and Cursed: Damned the third time per thread wielder performs this action, Wielder may, up to once per round, before or after any action, transfer a buff or debuff from a source below Level 80 from one target to another target, with a 30% chance of inflicting Cursed: Damned on each of these individuals, Wielder counts as possessing an additional Devil & Horror ally
(Owned by Kit)

%*The Dagger of Arlahn'Vharzaz- (Weapon, Dagger, Physical & Fire, 60,000 Gold) +72 Melee Attack, +90% Confusion Resistance, User cannot critical (Owned by Ixion)

%*The Deific Mecha-Vashna- (Pet, Planetary, Technology, Lv.85, 2,250,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Technology Immunity, 50% Agony Resistance, 45% Major Status Effect Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Immune to Minor and Moderate Status Effects
Prime Attribute- Spirit or Mind
Constant Effects-
Robogod- Possessor gains the subtype Robot, Constant Effect
Is Kinda Vashna- Possessor's name counts as including 'Vashna Saseen', Possessor may choose for its name to count as including 'Roulette Master', 'Zweirugi', 'Sword-Vashna', and/or 'The Legendary Black Sash', Constant Effect
Domain of Power- Possessor’s natural stats are doubled if possessor is in a Zone of possessor or one of possessor’s allies’ creation as a non-stacking effect, Constant Effect
Divine Mastery of Elements- Possessor ignores elemental resistances and immunities of individuals below level 80, Constant Effect
Divine Mastery of Effects- Possessor ignores moderate status effect immunities of individuals below level 80, Possessor ignores minor status effect immunities of individuals below level 60, Constant Effect
Supremacy- Possessor is immune to sources below level 40, Constant Effect
Charm Master- Possessor does not suffer negative effects from Charm status effects, Constant Effect
Status Grandmaster- Possessor ignores the Immunities to status effects of individuals below Level 70, Constant Effect
Sublime Beauty- Possessor may inflict any combination of Charm, Charm: Lovestruck, and Charm: Lust on up to 500,000,000 individuals at the start of each round, Constant Effect
Holy Power Core- Possessor gains +# MP and +# to all stats, Possessor's actions may count as including the casting of a Divine Magic spell, Constant Effect
Heroic- Possessor gains +# SPI, Possessor gains Dominion Immunity against sources below Level 80, Constant Effect
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +(1,000 * Possessor Level) SPI, gaining the element Technology, counting as having a name which includes 'Divine Bride of Mecha Vashna', and adding '(Possessor Level * 2)% May inflict Charm' to the actions of their possessors, to a max of level 84 for both effects, Deity Effect
Overwhelming Powers- Possessor may ignore up to 6 High Arts of opponents, Hierarchical Effect
Abilities-
Divine Plasma Cannon of Love and Heartbreak- # Damage, 300% may inflict Charm, Charm: Lovestruck, and/or Charm: Lust, 150% may inflict Overload or Antimatter, Caster may remove all instances of Charm and Dominion with target as a source if target is below Level 90, Light or Fire or Energy or Technology or Glory or Energy & Technology, 0 MP
Divine Blessing- Target gains +# to all stats, Target suffers no negative effects from the status effect Charm, Target gains 100% Minor Status Effect Resistance, Target gains 70% Moderate Status Effect Resistance, Target gains 5% Major Status Effect Resistance, stacks 20 times, Light & Fire or Technology, # MP
Lovely Elixer- Target regenerates # HP, Cures all minor and moderate negative status effect, cures each major negative status effect from a source below Level 85, Fire & Technology & Acid, # MP
Mecha-Wink- 90% inflicts Dominion, Light & Fire & Technology, # MP
World-Ruining Missile Rain- # Damage, 200% may inflict Antimatter or Burning or Overload or Dissolving or Electrocuted, 1 hit against 5,000,000,000, Technology & Fire or Technology & Energy or Technology & Acid or Technology & Electrical or Technology & Void, # MP
Genesis Engineering- Caster summons up to 50 entities below Level 80 from the Enemy List that are normally fightable for drops, Max 200 summoned, Life or Technology or Hope, # MP
Divine Wedding- Target worshipper of caster gains Smitten: Excommunicated Immunity and may not change patron deities, Hope & Technology & Wonder & Light, # MP
(Owned by Vashna Saseen)

%*The Devil-Butcher's Knife- (Weapon, Knife, Destruction & Blood, 2,700,000,000 Gold) +2,700,000 Melee Attack, 300% inflicts Wounded, 30% inflicts Instant Death, 30% Petrified: Time Stop Resistance, Wielder's attacks that incorporate one of this weapon's attack bonuses that target Devils or Arch-Devils that are below Level 80 that are below wielder's Level may, up to twice per turn, apply a debuff that stacks 3 times that removes a Constant Effect from their possessor, Wielder may deal HP Drain, Quantities of HP Drain that wielder deals are (to a max of three times per round per target) increased by 2,700,000 points against Devils and Arch-Devils, Wielder must be Level 60 or greater and must possess the ability 'Expert Deadly Item Training', the ability 'Expert Chef Proficiency', the ability 'Expert Knife Training', or the award 'Acquired The Devil Butcher's Knife'

%*The Disaster Top- (Weapon, Other: Toy, Earth & Air & Fire & Water & Destruction, 9,500,000 Gold) +9,500 Ranged Attack, +9,500 Magical Attack, +9,000 AGI, +9,000 SPI, 15% Destruction Resistance, 40% inflicts any one or two moderate negative status effects, Wielder's 'Ranged Attack' and 'Point Blank' actions may use SPI as their Prime Attribute (Owned by Nira)

%*The Downfall- (Weapon, Force, Rust & Time & Fate, 2,300,666,130 Gold) +2,300,666 Melee Attack, +2,300,666 Ranged Attack, +2,300,666 Magical Attack, +2,300,666 to all stats, 40% Civilization Resistance, 260% To Hit, 1 hit against 100,000,000, Wielder treats entities' Resistance values as though they were 40% lower, Wielder's opponents below Level 99 who are either non-unique or who have a lower SPI than wielder have buffs they apply while wielder is present that would not possess a duration acquire a duration of 5 rounds and have buffs they would apply while wielder is present with a duration greater than 5 rounds reduced to 5 rounds, Wielder's opponents below Level 99 lose all positive status effects they acquired from sources below Level 99 at the start of each round, Wielder's opponents below Level 99 (and their actions and attacks) lose the element Civilization if wielder chooses for them to, At the start of each round, wielder's opponents below Level 99 who are equal Level to wielder or lower Level than wielder have their Max HP reduced by 5% of its value not counting this debuff's effect as a debuff that stacks 20 times, Wielder's opponents below Level 99 who are lower Level than wielder cannot remove debuffs, Wielder must be Level 60 or greater and possess the ability 'Expert Forceworker Knowledge', the ability 'Adept Rust Synchronization', or the award 'Harbinger of The Downfall'
(Owned by Anathema)

%*The Dreiguul-Harassha (Nonoperational)- (Item, Antiquity, Technology & Magic, 80,000,000 Gold) (Owned by Lili von Mion)

%*The Drowned Empress- (Accessory, Other: Legionnaire, Terror & Water & Fate & Devastation, 130,000,000 Gold) +130,000 Magical Attack, +130,000 SPI, 200% inflicts Drowning, 15% inflicts Dominion, Entities may not be resurrected by sources below Level 80 without wielder's permission, Whenever an entity that is normally fightable for drops on the Enemy List dies, possessor may summon a replicated instance of that entity that additionally naturally possesses the subtype Undead, the element Water, Charm Immunity, Drowning Immunity, and (Immunity to Dominion against sources below Level 80), with with this replicated entity's presence counting as the presence of a living version of said entity it replicated for purposes of seeing if that entity can be resurrected, and with the dead original version being, at the time of the replica's creation, being afflicted with instances of Cursed: Damned, Drowning, Confusion: Fear, and Voidstruck: Endless Torment that do not vanish on death but are automatically cured when the replica is killed or unsummoned, Wielder counts as possessing an additional Undead & Horror ally (Owned by Kit)

%*The Ebon Reaper- (Pet, Undead, Darkness, Lv.15, 28,140,000 Gold)
HP- 575,000
MP- 529,000
STR- 5,647
AGI- 5,813
CON- 4,990
MIN- 5,273
SPI- 5,000
XP- 0
XP Needed- ???? (Standard Multiplier x3)
Defense- 16,200, +15,000 against Darkness, +3,000 against Psychic
Defense against Stat Damage- 0
Critical Change- 34%
Resilience- 28%
To Hit- 132%
Dodge- 31%
Resistances and Immunities- Absorbs Darkness, 80% Magic Resistance, 80% Water Resistance, 50% Psychic Resistance 40% Earth Resistance, 150% Light Weakness, 50% Air Weakness
Prime Attribute- Strength or Spirit
Level Adjustment- +29
Constant Effects-
Reaper's Scythe- Possessor gains +100% Critical against Humans and Humanoids, Constant Effect
Abilities-
Reap- 23,500 Damage, Darkness or Physical or Darkness & Physical, 0 MP
Drain Sphere- 19,400 Damage, inflicts Drain, may deal MP damage instead of HP damage, 20% 1 hit against 4, Darkness or Magic or Darkness & Magic, 1,000 MP
Ebon Slice- 15,000 Damage, deals no actual damage, deals 1/10 damage that would be dealt as SPI, STR, or CON damage, Darkness, 44,000 MP
Reaper's Bloody Harvest- 25,000 Damage, automatically criticals, 1 hit against 50, sets user's max MP to 0 for remainder of thread, 264,000 MP
(Owned by Jebediah Fall)

%*The Echo Diamond Crown of Aizor- (Accessory, Crown, Air, 2,700,000 Gold) Wielder has a 5% chance of gaining an additional action after wielder's first action each round so long as no opponent is Level 60 or greater (Owned by Kit)

%*The Edgarville Papers- (Accessory, Tome, Technology & Mystery, 95,000,000 Gold) +95,000 MIN, +950,000 MP as a non-stacking bonus, Wielder and wielder's allies may delay their actions up to 25,228,800 rounds

%*The Emphatic Suggestion- (Weapon, Gun: Missile, War & Sonic, 315,000,000 Gold) +315,000 Ranged Attack, 500% inflicts Fatigued: Stun, 30% inflicts Smitten, When wielder performs a 'Ranged Overdrive' action, wielder chooses a status effect (either positive or negative; minor, moderate, or major) and places non-stacking debuff on each target that reduces its possessor's infliction chances for that status effect by 100%, preemptively deals its possessor 31,500,000 Flat War & Sonic element Damage whenever its possessor performs an action that would inflict said status effect, and cannot be removed by sources below wielder's Level; wielder's 'Ranged Overdrive' actions cannot be countered by entities below Level 80 that are equal Level to or lower Level than wielder, Wielder must be Level 40 or greater (Owned by Kit)

%*The Empty Aurora- (Accessory, Other: Mystic Infusion, Void & Aether & Devastation, 2,500,000,000 Gold) +2,500,000 Defense, +2,500,000 CON, +2,500,000 SPI, +250,000 Defense against Stat Damage, Offensive actions from sources below Level 95 that are not greater Level than wielder have, at wielder's discretion, a non-stacking 30% chance of failing, 30% inflicts Vanished, Damage dealt by wielder may not be healed by sources below Level 90, Wielder must be Level 60 or greater and must possess either the ability 'Expert Devastation Synchronization' or 'Expert Void Synchronization' (Owned by Darston)

%*The Encased Snow-Cloaked City of Landyss-Phyr- (Item, Property, Ice & Light, 4,500,000 Gold) (owned by Clerance)

%*The Epicenter of the Disaster- (Item, Property, Fire & Darkness & Chaos, 2,000,000 Gold)
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment (Owned by Kit)

%*The Evinlork- (Weapon, Sword, Physical, 30,000 Gold) +27 Melee Attack, +200% Critical against Dragons (Owned by Vashna)

%*The Exploding Fish Cannon!- (Weapon, Gun, Fire, 275,000 Gold) +215 Ranged Attack, +500 Fire Damage to all attacks, +30% to hit, +20% Critical, +80 to every stat, 1 hit against 3, Grants user the ability-
Good Gravy! It's the Exploding Fish Cannon!- All enemies have a 15% chance of being inflicted with either Confusion or Fear (wielder's choice), Auto activates at the start of battle (Owned by Vashna)

*The Eyeless Child- (Accessory, Other: Legionnaire, Terror & Psychic & Order & Will, 80,000,000 Gold) +80,000 Melee Attack, +80,000 MIN, 160% inflicts Confusion: Fear, 160% inflicts Paralyzed, 160% inflicts Impaired: Blind, If wielder inflicts Impaired: Blind on an individual, wielder then immediately inflicts Wounded: Maimed on that individual, Wielder's opponents with less MIN than wielder who are not Immune to both Confusion: Fear (including Confusion Immunity) and Paralyzed who are below Level 80 have a chance at the start of each round of acquiring a non-stacking debuff that lasts until the end of the round that makes its possessor unable to conduct offensive actions and causes its possessor's actions to have a 25% chance of failing to occur, with things occurring before and after said actions still occurring and the individual whose action was skipped being afflicted with Confusion: Fear, with individuals already afflicted with Confusion: Fear being afflicted with Paralyzed, and with individuals already afflicted with both Confusion: Fear and Paralyzed being afflicted with Vanished: Temporary, Wielder ignores To Hit debuffs from sources below Level 80, Wielder suffers no negative effects from the status effects Impaired: Blind or Wounded: Maimed, Wielder must be Level 20 or greater, Wielder counts as possessing an additional Undead & Horror ally
(Owned by Stearic)

%*The Fast Talker- (Weapon, Wand, Air & Illusion, 400,000,000 Gold) +400,000 Ranged Attack, +25 Diplomacy, If no individual who greater Level than wielder or who is Level 99 or greater objects, Diplomacy becomes everyone's sole turn-order-determining stat, with bonuses to turn-order-determining stat sums that do not specify including when Diplomacy is being used as the sole turn-order-determining stat not increasing this value, with ties being adjudicated based on turn-order-determining stat sums not including this value and no individual being able to get more than 2 bonus actions per round based on having a higher turn-order-determining stat sum than opponents, Wielder may, up to once per round, before wielder's first action of the round that was assigned in turn-order, immediately gain an additional bonus action that may only be used to perform a 'Cast a Spell' action, this item's name counts as including 'Megaphone', Wielder must be Level 40 or greater (Owned by Caelum)

%*The First Arsulennian World-Vitalization Engine- (Accessory, Gadget, Life & Technology & Earth & Wood & Wonder, 2,400,000,000 Gold) Once per round, at the end of the round, wielder may undo the destruction of a zone, terrain, or phantom terrain that was destroyed during the previous round by a source below Level 99, Wielder and wielder's allies may not be prevented from regenerating by sources below Level 99, Wielder may summon up to 200 Plants from the Enemy List that are below Level 93 that are normally fightable for drops at the start of each round, Max 2,000 summoned, Wielder may deal HP Drain, Quantities of HP Drain that wielder deals are (to a max of three times per round per target) increased by 2,700,000 points against Devils and Arch-Devils, Wielder may create a Zone of Wood before or after any ally's action, Wielder's Plant allies gain +24,000 to all stats as a non-stacking bonus, Wielder must be Level 60 or greater and must possess the ability 'Expert Geomancy Attunement', the ability 'Expert Engineer Proficiency', the ability 'Expert Life Synchronization', or the award 'Acquired The First Arsulennian World-Vitalization Engine'

%*The Fist-Wrappings of the Warlord Voghel- (Weaponx2, Fist Weapon, War & Blood & Destruction, 50,000,000 Gold) +100,000 Melee Attack, +100,000 STR, +50,000 AGI, +50,000 CON, Per-item Melee Attack bonus caps are doubled for this item, Leadership, War Magic, Combat Arts, and Unarmed Technique spells cost wielder 200,000 less MP to cast, Wielder may use Unarmed Technique spells as though this weapon were not equipped, 60% inflicts Wounded, 60% inflicts Wounded: Bleeding, 60% inflicts Wounded: Maimed, This weapon tracks the number of battles that it was wielded by each unique wielder, giving wielders various addiction curses over time as an RP effect that generates Curse abilities
(Owned by Jessie)

%*The Flametongue Ruby- (Consumable, Antiquity, Fire, 200,000 Gold) (owned by Ave)

%*The Forest of Bells- (Item, Property, Air & Wood & Magic, 15,000,000 Gold)

%*The Fresto Gun- (Weapon, Gun, Technology & Electrical, 289,000 Gold) +204 Ranged Attack, Wielder's ranged attacks pierce 900 Defense, 5% inflicts Electrified on hit, +50 AGI
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment(Owned by Nira)

%*The Gaunt Giant- (Accessory, Other: Legionnaire, Terror & Darkness & Physical & Spatial, 75,000,000 Gold) +75,000 Melee Attack, +750,000 STR, +750,000 CON, +750,000 HP as a non-stacking bonus, 200% inflicts Confusion: Fear, Wielder deals double Damage (to a max of 75,000,000 additional Damage) to targets afflicted with Confusion: Fear, Wielder may, at the start of each round, replace one effect attached to a Zone, Terrain, or Phantom Terrain by a source below Level 60 that is below wielder's Level with an effect that does not stack on the same zone, terrain, or phantom terrain but does stack 5 times across different Zones, Terrains, and Phantom Terrains that has a 150% chance of inflicting Confusion: Fear on all entities inside the Zone, Terrain, or Phantom Terrain that it is attached to at the start of each round, Entities in wielder's row-order formation may ignore the minimum and maximum numbers of entities in rows in their formation and may ignore mandatory entity-number-based row-rebalancing, Wielder must be Level 20 or greater
(Owned by Kit)

%*The General's Triumph- (Transformation, Vehicle, Metal & Warding, 67,000,000 Gold)
Level 35
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 35
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Metal Resistance, 90% Warding Resistance, 75% Water Resistance, 75% Electrical Resistance, 75% Air Resistance, 75% Physical Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus), 70% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Armored Fortress-Car- Possessor gains +# Defense, Possessor gains +#% Resilience, Possessor gains the subtype Machine, Constant Effect
Stylish Speed- Possessor's turn-order-determining stat sum is increased by # for turn-order-determining purposes, Constant Effect
Numerous Medals- Possessor gains +# to all stats and is afflicted with Elevated at the start of each round, Constant Effect
Medal Shield- Possessor gains +# Defense against individuals whose Level is lower than possessor's detransformed self's Fame, Constant Effect
Valorous- Possessor, possessor's passengers, and possessor's allies gain Confusion: Fear Immunity, Constant Effect
Passenger Capacity (3)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Iron-Gauntleted Mallet- # Damage, 100% inflicts Fatigued: Stun, Metal or Physical or Metal & Physical, 0 MP
Ballonsti Thrusters- Caster gains +# AGI, Caster's turn-order-determining stat becomes AGI, lasts 3 rounds, does not stack, Fire & Technology & Metal, # MP
Medal Ring- # Damage, 100% inflicts Wounded: Sawn Apart, Removes Elevated from targets, Metal or Metal & Air, # MP
Award- +# to all stats, inflicts Elevated, stacks 2 times, Metal & Air, # MP
Hammer Sweep- # Damage, 1 hit against 50, Physical & Air, # MP
(Owned by Taran)

%*The Golden Tortoise of Master Jormu- (Pet, Other: Reptile, Wonder & Wealth, Lv.50, 400,000,000 Gold) <NOTE: Now Level 85, drained from 99>
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x10)
Minimum Level- 50
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Reflects Wonder, Glory Immunity, 30% Base Element Resistance, 100% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance, 5% Major Status Effect Resistance, Large Structure Traits
Prime Attribute- Constitution
Constant Effects-
Gift to the Young Prince- Possessor may be equipped by individuals of any Level and may be levelled up by individuals of any Level, Item Effect
Ponderous Servant- Possessor may not act until possessor's controller has acted and may not act if its controller is not present in the same battlespace, Possessor may not act if its controller counts as dead or defeated, including counting as such for victory condition purposes, Possessor may not act if its controller is a passenger in something or is in a transformation, Item Effect
Palace-Backed- Possessor gains the subtype Large Structure, Constant Effect
Hyperdurable- Possessor gains +# HP, +# CON, and +#% Resilience, Constant Effect
Beast of Wonder- Possessor is Immune to individuals below Level 20, Constant Effect
Abilities-
Grand Stomp- # Damage, 100% inflicts Fatigued: Stun, 80% inflicts Fatigued: Knocked Out, Physical, 0 MP
Earthquake- # Damage, 100% may inflict Entombed, 1 hit against 500,000, Earth, # MP
Wise Eyes- Scans target's stats, caster's allies gain +# MIN, stacks 3 times, Psychic & Magic, # MP
Jewel Breath- # Damage, 2 hits against 500, deals 2/3 Damage, Wealth & Wonder, # MP
Pleasures of Master Jormu's Palace- # Damage, Cures all minor and moderate negative status effects from sources below Level 60, Cures all debuffs from sources below Level 60, Heals, 1 hit against 500, Wonder or Earth or Light, # MP
Sagacious Warding- Caster gains +# Defense, Caster's Defense is multiplied by 10 against sources below Level 40, does not stack, Warding, # MP
Omega Beam- # Damage, This action deals 5x Damage (to a max of 500,000,000 additional Damage), this action requires 5 consecutive actions of charge time, Universe, 100% of caster's Max MP (minimum 100,000 MP)
(Owned by Eckermann)

%*The Grace and Glory of the Timeshadow Goddess- (Armor, Aura, Time & Light & Air & Glory, 800,000,000 Gold) +800,000 Defense, +800,000 AGI, +800,000 SPI, +8,000,000 HP as a non-stacking bonus, +8,000,000 MP as a non-stacking bonus, Wielder's Base AGI, if lower than or equal to the Base AGI of a gearless instance of the PC 'Kit Timeshadow' on the PC List, becomes one point higher than the Base AGI of a gearless instance of the PC 'Kit Timeshadow' on the PC list, Wielder's Base SPI, if lower than or equal to the Base SPI of a gearless instance of the PC 'Kit Timeshadow' on the PC List, becomes one point higher than the Base SPI of a gearless instance of the PC 'Kit Timeshadow' on the PC list, 160% Dodge, +160% Dodge, The greatest of AGI, CON, and SPI becomes wielder's HP-determining stat, wielder's per-item Defense bonus caps become based on the greater of wielder's AGI, CON, and SPI, Wielder gains the subtype Planetary and the ability 'Planetary Traits', Wielder is Immune to sources below Level 60, 'Overdrive' actions possess no inherent MP cost for wielder, Wielder may, at the start of each round, choose between Dominion and Charm, become Immune to the chosen status effect for the round's duration as a buff, and then select any number of opponents, having a 60% chance of inflicting the chosen status effect on each chosen opponent, Wielder may inflict a chosen minor positive status effect on each ally (including wielder) at the start of each round, choosing separately for each ally, Wielder's devout worshippers, if in possession of an AGI value below half of wielder's AGI value, may use half of wielder's AGI value as though it were their own, Wielder's devout worshippers, if in possession of an SPI value below half of wielder's SPI value, may use half of wielder's SPI value as though it were their own, Each time wielder obtains an extra action (not including through turn-order assignment) that is not a counter, each of wielder's devout worshippers has a 1% chance of obtaining an extra action (to a max of one per round per worshipper) with the same restrictions as the one wielder obtained, Wearer must be a deity named 'Kit Timeshadow'
(Owned by Kit)

%*The Great Beekeeper's Census- (Accessory, Trinket, Air & Acid & Earth, 200,000,000 Gold) At the start of each round, possessor may summon up to 2 Insects from the Enemy List that are below Level 60 and are normally fightable for drops, Max 20 summoned, Wielder's Insect pets and summons gain +5,000 to all stats as a bonus that cannot raise their stats to more than 2000% of their natural values
(Owned by Kelver)

%*The Great Bone Dais of Broken Forms- (Item, Property, Darkness & Time & Fate, 50,000,000 Gold)
(Owned by Celas)

%*The Green Knight's Armor- (Armor, Heavy Armor, Physical, 1,000,000 Gold) +1,000 Melee Attack, +1,000 CON, +10,000 HP, Wielder gains 30% Human Resistance, 30% Humanoid Resistance, and 30% Monster Resistance if wielder has *The Green Knight's Helm, *The Green Knight's Sword, *The Green Knight's Gloves, *The Green Knight's Shield, and *The Green Knight's Boots equipped (Owned by Arc)

%*The Green Knight's Helm- (Weapon, Sword, Physical, 1,000,000 Gold) +1,000 Melee Attack, +1,000 STR, +1,000 CON, Wielder gains 40% Resilience and 40% Dodge if wielder has *The Green Knight's Shield, *The Green Knight's Sword, *The Green Knight's Gloves, *The Green Knight's Armor, and *The Green Knight's Boots equipped (Owned by Arc)

%*The Green Knight's Gloves- (Weapon, Sword, Physical, 1,000,000 Gold) +1,000 Melee Attack, +1,000 STR, +1,000 CON, Wielder gains 140% To Hit and 40% Critical if wielder has *The Green Knight's Helm, *The Green Knight's Sword, *The Green Knight's Shield, *The Green Knight's Armor, and *The Green Knight's Boots equipped (Owned by Arc)

%*The Green Knight's Shield- (Weapon, Shield, Physical, 1,000,000 Gold) +1,000 Defense, +1,000 Melee Attack, +1,000 CON, Wielder has a 25% chance of being unaffected by offensive actions from lower-Level sources if wielder has *The Green Knight's Helm, *The Green Knight's Sword, *The Green Knight's Gloves, *The Green Knight's Armor, and *The Green Knight's Boots equipped (Owned by Arc)

%*The Green Knight's Sword- (Weapon, Sword, Physical, 1,000,000 Gold) +1,000 Melee Attack, +1,000 STR, +1,000 CON, Wielder deals double damage (to a max of 10,000,000 additional points) to lower-Level targets if wielder has *The Green Knight's Helm, *The Green Knight's Shield, *The Green Knight's Gloves, *The Green Knight's Armor, and *The Green Knight's Boots equipped (Owned by Arc)

%*The Green Knight's Boots- (Weapon, Sword, Physical, 1,000,000 Gold) +1,000 Defense, +1,000 AGI, +1,000 CON, Wielder gains +10,000 to wielder's turn-order-determining stat sum if wielder has *The Green Knight's Helm, *The Green Knight's Sword, *The Green Knight's Gloves, *The Green Knight's Armor, and *The Green Knight's Shield equipped (Owned by Arc)

%*The Grinning Man's Reflection- (Accessory, Other: Legionnaire, Spatial & Dopple & Terror & Blood & Whimsy, 50,000,000 Gold) +50,000 Melee Attack, +50,000 Magical Attack, 100% inflicts Confusion: Fear or Confusion: Overwhelmed by Laughter, 50% inflicts Instant Death on targets afflicted with both Confusion: Fear and Confusion: Overwhelmed by Laughter, Wielder is afflicted with Invigorated and gains the elements Whimsy & Terror & Blood as a non-stacking buff if wielder kills an entity afflicted with Confusion: Fear and Confusion: Overwhelmed by Laughter through the application of Instant Death, Wielder gains +100% Critical if wielder is afflicted with Invigorated, Wielder counts as possessing an additional Undead & Horror ally
(Owned by Kit)

%*The Grizzly Chief- (Transformation, Vehicle, Physical, 80,000,000 Gold)
Level 55
HP- 5,400,000
MP- 5,200,000
STR- 69,000
AGI- 60,000
CON- 63,000
MIN- 48,000
SPI- 58,000
XP- 0
XP Needed- 12,640,000 (Standard Multiplier x2)
Minimum Level- 55
Defense- 25,000
Defense against Stat Damage- 8,800
Critical Chance- 100%
Resilience- 75%
To Hit- 180%
Dodge- 105%
Resistances and Immunities- 50% Technology Resistance, 70% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance, Immune to Pain, Confusion (except System Overload), Immune to Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Strength
Constant Effects-
Motorcycle Possessed by the Spirit King of Bears- Possessor gains the subtypes Machine, Animal, and Spirit, Possessor's name counts as including the word 'Motorcycle', Constant Effect
Rideby Mauling- Possessor's detransformed self may make 'Melee Attack' and 'Melee Overdrive' actions in place of possessor's actions, with the choice to allow such being made by possessor, Constant Effect
Regenerates Due to OVERWHELMING BEAR SPIRIT POWER- Possessor regenerates 540,000 HP at the start of each round, Constant Effect
ALL Terrain- Possessor is Immune to effects attached to Zones by sources below Level 60, Possessor gains +120,000 Defense against effects attached to Zones, Has the ability to travel in many conditions / on liquid surfaces / through space / up walls as an RP effect, Constant Effect
Roaring Engine- Possessor has a 100% chance of inflicting Confusion: Fear on each opponent at the start of every round, Constant Effect
Abilities-
Maul-Rush- 85,000 Damage, 100% inflicts Wounded, 100% inflicts Wounded: Maimed, Physical, 0 MP
Bear Blast- 85,000 Damage, this action's Prime Attribute may become Strength, Agility, or Spirit, Energy, 0 MP
Ursa-Nuke- 180,000 Damage, this action's Prime Attribute is Agility, 80% inflicts Poison: Irradiated, Individuals whose name includes 'Bear' are immune to this action, deals 1/2 Damage, 1 hit against 5,000,000, Atomic, 1,000,000 MP
Fading Call: Spirit King of Bears- 100,000 Damage, inflicts Wounded: Maimed, this action's Prime Attribute is (Strength + Spirit / 2), 2 hits against 1, Physical or Magic, 300,000 MP
(Owned by Darston)

%*The Hanging Garden of Lurein Del'Pheyne- (Item, Property, Earth & Water & Magic, 2,790,000 Gold) (owned by Volatilis)

%*The Horrid Bleeding Goat Head- (Accessory, Trinket, Darkness & Wood, 570,000 Gold) 15% inflicts Hexed, 15% inflicts Diseased, -550 SPI, -530 MIN, Wielder is afflicted with Hexed at the start of every round, Wielder loses any Hexed immunity if below Level 20, This item is cursed and may not be unequipped normally

%*The Ibodian Missile from Regdyrr VI- (Consumable, Lethal Item, Technology & Fire, 1 Charge, 80,000,000 Gold) Deals 20,000,000 Flat Fire & Technology element Damage, 200% inflicts Antimatter, 1 hit against 400, Cannot be replicated by sources below Level 80 (Used)

%*The Illryimantian Twelvevector Chronocore- (Permanent Consumable: Modular Upgrade, Technology & Time & Crystal (2), 1 Charge, 2,250,000,000 Gold) Gives target Sword, Gun, or Beamglove the unique Modular Upgrade Enhancement 'Integrated Illryimantian Twelvevector Chronocore' (Owned by Rosaline)

%*The Infinite Key (Unactivated)- (Item, Artifact Piece, Magic, X Gold) (owned by arc)

%*The Iron Mask of Icelord Khezdor- (Accessory, Mask, Ice, Lv. 59, 104,400,000 Gold) +100,000 Melee Attack, +104,000 Ranged Attack if wielder has a Bow equipped, +104,000 Magical Attack, +104,000 Defense, +100,000 to all stats, +208,000 Defense against Ice, 40% Ice Resistance, 20% Fire Weakness, 118% Critical, 114% Dodge, 218% To Hit, 118% Resilience, Ice element spells wearer casts cost 1,400,000 less MP, wearer regenerates 1,000,000 HP and 1,000,000 MP each time wielder kills a target with an Ice element attack, to a max of 65 times per round, wearer regenerates 1,000,000 HP at the start of every round while in a Zone of Ice, 25% Monster Resistance, 25% Humanoid Resistance, 25% Fae Resistance, 25% Human Resistance, Wearer has a 25% chance of ignoring offensive actions from individuals level 73 or lower, Wearer may choose at the beginning of a thread to make this item’s elements Ice & Darkness, Wearer, if a Fae, may choose to lose any abilities whose name includes 'Iron' or 'Metal', Wearer gains Pain Immunity, Wearer must be Level 40 or greater and must be a Darkness element or Ice-element Fae, Undead, Monster, or Humanoid, Wearer, as an RP effect, loses all Fae-based vulnerabilities to all types of iron
Grants Abilities:
Benediction of the Warlord of Dark Ice- Wearer’s Ice element pets and summons gain +40,000 to all stats, 35% Ice Resistance, +103,000 Damage to all Damage-values of abilities with Damage values, and 100% Critical, Wearer’s Darkness element pets and summons gain +40,000 to all stats, 35% Darkness Resistance, +103,000 Damage to all Damage-values of abilities with Damage values, and 2% Critical, This effect does not stack, Item-Based Effect
Ice Shard Rain- 103,000 Damage, 118% inflicts Wounded, 118% inflicts Weaknened, 70% may inflict Voidstruck, 1 hit against 800,000, Ice, 900 MP
Declare Doom- Inflicts Hexed, Hexed: Backlash, and Stat Drain, 15% inflicts Instant Death: Doomed, Darkness, 2,300 MP
Call the Dark Fae of Winter- Caster summons 30 Fae below Level 59 that are Darkness or Ice element that are normally fightable for drops on the Enemy List, Max 800 summoned, Ice & Darkness, 100,000 MP
Call the Hordes of the North- Caster summons 200 Undead, Monsters, or Humanoids below Level 39 that are Darkness or Ice element that are normally fightable for drops on the Enemy List, Max 800 summoned, Ice & Darkness, 100,000 MP
Summon the Dark Arrow- Caster's next 'Ranged Attack' or 'Snipe' action deals triple Damage (to a max of 300,000,000 additional Damage) to Humans, Humanoids, Monsters, and Fae below Level 50, does not stack, Darkness & Air or Darkness & Ice, 200,000 MP
Icy Garden of Departed Spirits- Caster attaches an effect to a Zone of Ice or Darkness that prevents opponents below Level 60 from resurrecting individuals while in said zone or resurrecting individuals who died in said zone, Darkness or Ice, 500,000 MP
XP: 0
XP Needed: 332,800,000 (Standard Multiplier x2, Raised to x40 to bypass Level 60 cap) (Owned by Celas)

%*The Iron Witch's Hair- (Accessory, Upgrade, Metal & Magic, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Magical Attack, Wielder may cast Dark Magic spells as Technomancy spells, may cast Enchantment spells as Healer Magic spells, and may cast Science spells as Druid Magic spells (Owned by Celas)

%*The Jolly Piemaker- (Accessory, Other: Legionnaire, Terror & Hunger & Whimsy & Darkness, 70,000,000 Gold) +70,000 Melee Attack, +70,000 CON, +700,000 HP as a non-stacking bonus, 85% Critical, 200% inflicts Fatigued: Starvation, At the start of each round, wielder may give any number of entities below Level 80 that are afflicted with Fatigued: Starvation that are not Immune to Dominion an action that wielder controls that may only target their allies that must involve an attack that must be offensive, with said action dealing HP Drain, Wielder may choose for Food consumables used by wielder to gain '200% inflicts Fatigued: Starvation', Wielder counts as possessing an additional Undead & Horror ally, Instances of Fatigued: Starvation inflicted by wielder possess no natural per-round chance of recovery, Wielder must be Level 20 or greater
(Owned by Kit)

%*The Laughing Guillotine of Xhobez'Xhan- (Weapon, Deadly Item, Moon & Blood & Wonder, 2,300,000,000 Gold) +2,300,000 Melee Attack, 190% Critical, 30% inflicts Instant Death, Wielder may, at the start of each round, to a max of once per round, replicate an action performable by an entity on the Enemy List that wielder killed at an earlier point during the thread that is normally fightable for drops, Wielder must be Level 60 or greater and must possess the ability 'Expert Moon Synchronization', the ability 'Expert Blood Synchronization', the ability 'Expert Deadly Item Training', or the award 'Acquired The Laughing Guillotine of Xhobez'Xhan'

%*The Legendary Sprig of Everythyme- (Consumable, Other: Additive, Earth & Time & Dopple, Unlimited Charges, 1,000,000,000 Gold) Charges are not consumed from this item in a normal manner, and this item may not be used as a standard consumable; Whenever this item's wielder uses a Food or Drink consumable as part of an action, it may expend a charge from this item to make it so that said use of a Food or Drink consumable repeats at the start of every round on the same targets unless 10 or more other consumable uses were already replicated by this item on the same round
(Owned by Kit)

%*The Levers of Government- (Accessory, Gadget, Mystery & Civilization, 300,000,000 Gold) Wielder may spend an action to have a 60% chance of inflicting Dominion on 1-3 targets that are Units or Large Structures, with said status effect lasting 3-12 rounds, Wielder must be an Enigma Man or possess the ability 'Expert Mystery Synchronization', This item has deployment and usage quirks in RP threads

%*The Lightwalker's Brilliant Blade- (Weapon, Sword, Light, 60,000,000 Gold) +(1,000 x Wielder Level) Melee Attack, +(500 x Wielder Level) STR, +(500 x Wielder Level) AGI, (Wielder Level x 2)% inflicts Awestruck, (Wielder Level x 2)% Critical, (100 + Wielder Level )% To Hit (Owned by Celas)

%*The Luminous Rot- (Accessory, Other: Legionnaire, Terror & Life & Rot & Light, 95,000,000 Gold) +95,000 Ranged Attack, +95,000 Magical Attack, 180% inflicts Disease and Disease: Infested, 40% inflicts Plague: Forever's Rot, 40% inflicts Plague: Remade, 30% inflicts Dominion, Wielder and wielder's allies may treat entities below Level 80 who are afflicted with an instance of Disease or Plague with wielder as a source as though they and their actions and attacks additionally possessed the element Light, Entities afflicted with an instance of Disease or Plague with wielder as a source cannot Dodge wielder's attacks, Wielder may deal HP Drain, Wielder is resurrected at the start of each round and obtains a non-stacking buff that gives its possessor the subtypes Plant & Undead when resurrected in this manner, Wielder counts as possessing an additional Undead & Horror ally
(Owned by Kit)

%*The Notional Axe of Barry Higgins- (Weapon, Axe, Psychic & Will, 70,000,000 Gold) +3 Base STR (Owned by Orkanith)

%*The Magical Floating Castle- (Item, Property, Magic, 2,000,000 Gold) (Owned by Cael)

%*The Meteoric Needle- (Weapon, Spear, Astral & Destruction & Fate, 2,310,000,000 Gold) +2,310,000 Melee Attack, +2,310,000 Ranged Attack, +2,000,000 STR, +2,000,000 AGI, 260% To Hit, 150% Critical, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may use Strength as their Prime Attribute, Wielder's offensive actions that incorporate one of this item's attack bonuses have a 20% chance (rolled a max of once per round) being able to move one chosen target that is not greater Level than wielder that is below Level 90 into a chosen battlespace (so long as no entity of Level 99 or greater in any battlespace objects) and giving it a non-stacking debuff that prevents it from leaving that battlespace, with this chance increasing to 50% if said target is a Dragon, Wielder must be Level 60 or greater and must possess the ability 'Expert Combat Arts Attunement', the ability 'Expert Astral Synchronization', the ability 'Expert Spear Training', or the award 'Acquired The Meteoric Needle'

%*The Miller of Moshath Wood's Suit- (Armor, Clothes, Earth, 900,000 Gold) +900 Defense, +800 AGI, +18,000 Defense against Gold Damage, Wielder deals 18,000 additional Gold Damage whenever wielder would do Gold Damage
(Owned by Geddoe)

%*The MIRACLES Overcoat Of MEGASPARKLE- (Armor, Light Armor, Acid & Earth & Tacky, 36,000,000 Gold) +36,100 Defense, +36,000 AGI, +36,500 MIN, +36,200 SPI, 20% Acid Resistance, 20% Tacky Resistance, Wearer may Reflect Light element actions from sources below Level 40, Wearer gains 10 additional Consumable slots that may only carry Potions and may not be converted into other types of slots or used for purposes other than carrying items, Wearer gains 5 additional Spell slots that may only carry Alchemy and may not be converted into other types of slots or used for purposes other than carrying items, Alchemy spells cast by wearer that provide a Magical Attack Bonus gain +23,200 additional Magical Attack, Alchemy spells cast by wearer that buff stats do so by an additional 300 points, as an effect that stacks a max of 20 times across all affected buffs, Alchemy spells cost wearer 30,500 less MP to cast (Owned by DOCTOR MIRACLES)

%*The Mirrored Bastion-Projector of Kyngill-Vhros- (Permanent Consumable: Modular Upgrade, Warding & Dopple & Crystal (2), 1 Charge, 2,300,000,000 Gold) Gives target Shield, Ward, Aura, or Power Armor the unique Modular Upgrade Enhancement 'Integrated Mirrored Bastion-Projector of Kyngill-Vhros' (Used by Kit)

%*The Moonfortune Flower- (Accessory, Magic Item, Darkness & Earth & Fortune, 25,000,000 Gold) +25,000 SPI, +250,000 MP, +25,000 Magical Attack, Wielder's Plant summons gain +5,000 to all stats, Wielder's Undead summons gain +1,000 to all stats, Wielder's Darkness element summons gain +2,000 to all stats, Wielder's Plant allies gain 30% Darkness Resistance, 30% Darkness Resistance, 20% Fortune Resistance, Wielder gains 2 Spell slots
(Owned by The Roulette Master)

%*The Moonleaper- (Transformation, Vessel, Spatial & Astral, 16,000,000,000 Gold)
Level 61
HP- 7,500,000
MP- 7,500,000
STR- 38,000
AGI- 94,100
CON- 51,000
MIN- 51,000
SPI- 53,000
XP- 507,000
XP Needed- ? (Standard Multiplier x4)
Minimum Level- 61
Defense- 27,000
Defense against Stat Damage- 6,000
Critical Chance- 85%
Resilience- 90%
To Hit- 195%
Dodge- 95%
Resistances and Immunities- 70% Astral Resistance, 50% Spatial Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility or Spirit
Constant Effects-
Mystic Starcraft- Possessor may make Magical Attack actions while in this transformation, Vehicle Trait
Passenger Capacity (2,000)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Protective Elder-Glyph-Warded Hull- Possessor's passengers may not be affected by possessor's non-passengers unwillingly if said non-passengers are below Level 40, Constant Effect
Magi-Guarded Drivers- Possessor's Agility cannot be reduced to values lower than possessor's Spirit by sources below Level 60, Constant Effect
Double Magi-Guarded Drivers- Possessor's Spirit cannot be reduced to values lower than possessor's Mind by sources below Level 60, Constant Effect
Triple Magi-Guarded Drivers- Possessor's Mind cannot be reduced to values lower than possessor's Defense against Stat Damage by sources below Level 60, Constant Effect
Great Magic Starship- Possessor is immune to individuals below Level 20, Possessor may choose at the beginning of a thread to count as a Machine and / or an Astral Being, Constant Effect
Mirror Dodging Mastery- Possessor gains +45% Dodge against individuals below Level 80, Constant Effect
Abilities-
Lunar Laser Blast- 75,000 Damage, 50% inflicts 2 hits against 1, Magic or Air or Astral, 0 MP
Space-Bending Laser- 50,000 Damage, Cannot miss targets below Level 80, Spatial, 0 MP
Lock-On- Caster's Lockon Count increases by 2, to a max of 200, Air & Technology, 0 MP
Arcane Mega Cannon- 1,500,000 Damage, takes 3 consecutive actions to cast, Mystic, 1,500,000 MP
Moon-Net Laser- 30,000 Damage, X additional hits divided among X, where X is equal to caster's Lockon Count, sets caster's Lockon Count to 0, this attack is treated as a Flat Damage attack for purposes of missing, Magic or Astral or Technology or Air, 100,000 MP
Reflection Gallery- Caster selects four different base elements; on a rotating, per-round basis in the order chosen, caster reflects said elements, with no more than one such element being reflected on any round and each element switching to the next in the sequence at the end of a round, with the first element beginning to be reflected at the end of the current round, does not stack, lasts 9 rounds, Magic & Air, 50,000 MP
All Roads Lead to Here- Individuals below Level 60 who would leave battle via effects from sources below Level 60 or who would cause other individuals to leave battle do not, Magic & Air & Spatial, 50,000 MP
Depart- Caster leaves battle and enters another newly created battle, lasts 5 rounds, may only be cast 5 times per thread, Spatial & Astral, 200,000 MP
Moonleap- Caster enters target battle that was entered by an individual below Level 60 from the current battle, Spatial & Astral, 50,000 MP
Cosmic Mirror Wave- Individuals in target side's back row are treated by individuals in target other side's back row as being in said side's front row and vice-versa, Spatial, 200,000 MP
Project Wards- Caster gains +25,000 Defense, +4,000 Defense against Stat Damage, and 30% Magic Resistance, does not stack, Magic, 200,000 MP
Warp Mirror Shielding- Target gains a 50% chance of reflecting chosen actions from sources below Level 40, does not stack, Magic & Spatial, 50,000 MP
Lunar Mirror Field- Caster may choose the new target of reflected actions from sources below Level 40 that were reflected by sources that are either willing or below Level 40, to a max of once per action, does not stack, Spatial & Astral & Magic, 100,000 MP
Fear-Ending Cosmos-Traveller Warp-Punch- 455,000 Damage, This action deals double damage (to a max of 100,000,000 additional Damage) to Darkness-element Outsider bosses that are below Level 70, Target cannot inflict Confusion: Fear, This action gains 120% To Hit, All minor negative status effects with target as a source are cured, May be used up to 5 times per thread, Consumes two consecutive actions from the individuals 'The Moonleaper' and one individual named 'Darston Candata'chagin'heldelu' who is Spatial element and has an item named The Sunhand equipped, with the first of each said actions from each individual being considered charge-up, This action uses the Agility of its first participant and Strength of its second listed participant as its Prime Attributes, This is a Combo Move, Spatial, 2,000,000 MP per participant
Awards-
Siezed Control of the Sixth Nongaseous Facility on Regdyrr VI
Participated in the Defeat of Illchos of Ibodia
(Owned by Geddoe)

%*The Moon Spheres of Mitch Ailutheros- (Weaponx2, Orb, Moon, 200,000,000 Gold) +600,000 Magical Attack, +470,000 SPI, +470,000 MIN, Per-item Magical Attack bonus caps are multiplied by 9 for this item, May inflict Voidstruck, May inflict Confusion, Wielder's 'Magical Attack' actions may gain 8 additional hits against 8 and deal 1/2 Damage, Wielder must be Level 40 or greater or must possess the ability Adept Moon Synchronization
(Owned by Kit)

%*The Mother of Spiders- (Accessory, Other: Legionnaire, Terror & Life & Acid & Darkness, 90,000,000 Gold) +90,000 Melee Attack, +90,000 Ranged Attack, 180% inflicts Poison, 30% inflicts Venom, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions count as involving a Unit that is in Insect and gain a 270% chance of inflicting Poison and Pain and a 45% chance of inflicting Venom, If wielder kills an entity that is normally fightable for drops on the Enemy List, wielder may choose to summon a copy of it that possesses a non-stacking buff that gives its possessor the subtype Undead, that makes its possessor Immune to Pain and Charm, and that summons 5 Insects of Level equal to or lower than its possessor that are below Level 80 when its possessor dies whose name includes 'Spider', Wielder counts as possessing an additional Undead & Horror ally
(Owned by Kit)

%*The Mountain God's Boots- (Accessory, Boots, Earth & Physical, 2,100,000,000 Gold) +2,100,000 Defense, +2,100,000 Constitution, +21,000,000 HP as a non-stacking bonus, 140% Resilience, Wielder's Agility may not be reduced by effects attached to Zones, Terrains, or Phantom Terrains by sources below Level 80 (including by debuffs that come from such sources), Wielder gains Fatigued Immunity, Wielder may spend an action to set the Terrain to Mountains so long as no Terrain created by a source of Level 90 or greater or that is 5 or more Levels greater than wielder or that possesses a greater class rank in Geomancer than wielder is present, Wielder's Devout Worshippers' Agility may not be reduced by effects attached to Zones, Terrains, or Phantom Terrains by sources below Level 80 that are 10 or more Levels below wielder (including by debuffs that come from such sources), Wielder must be Level 60 or greater and must possess the ability 'Expert Unarmed Technique Attunement', the ability 'Expert Heavy Armor Mastery', the ability 'Expert Earth Synchronization', the ability 'Expert Planetary Knowledge', or the award 'Acquired The Mountain God's Boots

%*The Obscene Butcher- (Accessory, Other: Legionnaire, Terror & Blood & War & Pleasure, 100,000,000 Gold) +100,000 Melee Attack, 200% inflicts Wounded, Wounded: Maimed, Wounded: Bleeding, and Charm: Perverse Compulsion, Wielder's opponents have a 200% chance of being afflicted with Confusion: Fear, Confusion: Fear: Disconcerted, and Charm: Lust at the start of each round, Entities killed by wielder may not be resurrected by sources below Level 80, Wielder may destroy the corpses of entities wielder kills, Wielder may deal HP Drain, Whenever wielder afflicts an entity with Wounded or one of Wounded's sub-status effects, wielder may choose to inflict a minor positive status effect on itself, Wielder ignores the effects of Charm, Charm: Lust, Charm: Perverse Compulsion, Confusion, and Confusion: Berserk, Wielder counts as possessing an additional Undead & Horror ally
(Owned by Kit)

%*The Ocean-Lighting Cord- (Accessory, Trinket, Electrical & Light & Water, 200,000,000 Gold) Wielder may, at the start of any round, add the element Light to the elements of any Zones that possess the element Water that come from sources that are either willing, dead, not present in the same battlespace as said zone, or lower Level than wielder, Wielder's Aquatic allies may not have their To Hit, Critical, or Dodge reduced by sources below Level 80 if they are in a Zone of Water & Light, Wielder must be Level 40 or greater, Installs waterproof light fixtures over vast areas of ocean as an RP effect and has other ocean-lighting RP powers

%*The Old Istomakrian Star-Republic's Planet-Moving Galactic Railway Cannon- (Weapon, Gun, Astral & Earth & Sonic, 4,500,000,000 Gold) +4,500,000 Ranged Attack, Wielder may spend an action to summon a Machine or Astral Being (entity from the Enemy List that is normally fightable for drops and below Level 100 or that is a pet or transformation that is for sale in the Shop that is below Level 100) whose name includes 'Train' or 'Rail', with pets and transformations summoned through this effect counting as summoned entities that are not pets or transformations, Max 4 summoned, Wielder's actions that incorporate this item's attack bonus count as coming from a source that additionally possesses the subtype Astral Being and that possesses a Constant Effect named 'Hypermassive', 2,400% inflicts Fatigued: Stun, 1 hit against 17,000,000,000, Wielder may spend an action to move target Astral Being to target battlespace so long as no entity of Level 99 or greater in the battlespace it is being moved from or the battlespace it is being moved to objects, Wielder must be Level 60 or greater and must possess the ability 'Expert Astral Magic Attunement', the ability 'Expert Gun Training', the ability 'Expert Astral Synchronization', or the award 'Acquired The Old Istomakrian Star-Republic's Planet-Moving Galactic Railway Cannon'

%*The One Barrister's Hellish Green Law-Suit- (Armor, Clothes, Warding & Law & Evil, 6,666,666,666 Gold) +6,666,666 Defense, +6,666,666 Magical Attack, +6,666,666 CON, +6,666,666 MIN, +66,666,666 HP as a non-stacking bonus, +66,666,666 MP as a non-stacking bonus, 480% Resilience, 30% Physical Resistance, 30% Psychic Resistance, 30% Light Resistance, 30% Darkness Resistance, 30% Magic Resistance, 40% Law Resistance, 40% Chaos Resistance, 30% Human Resistance, 30% Celestial Resistance, 30% Angel Resistance, 30% Deva Resistance, 30% Devil Resistance, 30% Litigamancy Resistance, 30% Contingency Magic Resistance, 30% Summoning Resistance, 30% Binder Magic Resistance, 666% Minor Negative Status Effect Resistance, 600% Moderate Negative Status Effect Resistance, 60% Smitten Resistance, 60% Plague Resistance, 60% Devastated Resistance, 60% Instant Death Resistance, Wearer gains 3 buff slots that may only hold Abjuration buffs, 3 buff slots that may only hold Litigamancy buffs, and 3 buff slots that may only hold Contingency Magic buffs, Wearer's stats cannot be scanned by entities below Level 80, Attempts to scan wearer's stats have a 25% chance of automatically failing, Attacks that target wearer that come from sources below Level 95 that are not greater Level than wearer have a 25% chance of failing against all targets, Wearer's Defense cannot be pierced by sources below Level 99, Wearer's Resistances, Immunities, Reflections, and Absorptions cannot be ignored by sources below Level 99, Wearer Temporarily, as a non-stacking effect that does not key off of Temporary abilities, gains the next Tier ability, to a max of 'Legendary', in the classes 'High Judge', 'Litigamancer', 'Diplomat', 'Ward Crafter', and 'Contingency Mage', This item's also counts as possessing the subtype Robe, Wearer must possess the ability 'Master Diplomat', the ability 'Master Litigamancer', the ability 'Master Law Synchronization', the ability 'Master Evil Synchronization', the ability 'Master Clothier', the ability 'Master Warding Synchronization', the ability 'Master Contingency Mage', the award 'Key to the Defeat of Forcystus', or the award 'Won the Megaquest "Crisis Across Infinite Nexii"', and must be Level 79 or greater
(Owned by Zweirugi)

%*The One Barrister's Powdered Wig- (Accessory, Hat, Warding & Life & Evil, 6,666,666,666 Gold) +6,666,666 Defense, +6,666,666 MIN, Wearer's Abomination and Fiend allies gain +666,666 to all stats as a non-stacking bonus, Wearer suffers no negative effects for the status effect Diseased, including its sub-status effects, and for the status effect Plague, not including its sub-status effect, Wearer may ignore the effects of all stacked instances of one debuff from a source below Level 99, Wearer may, whenever wearer moves from one row to another row, gain a non-stacking buff that provides +320% Dodge until the end of the round and may create a Zone of Darkness & Order that has an effect attached to it that does not stack on the same zone or across zones that has a 60% chance of inflicting Plague on each of its creator's opponents at the start of each round, Individuals below Level 80 may not scan wearer's stats if wearer is afflicted with Plague, is a Fiend, or is an Abomination, Wearer may spend an action to cure Plague or to have an 80% chance of inflicting Plague, Wearer must possess the ability 'Master Clothes Proficiency', the ability 'Master Litigamancy Attunement', the ability 'Master Clothier Proficiency', the ability 'Master Evil Synchronization', the ability 'Master Life Synchronization', the ability 'Master Warding Synchronization', the ability 'Master Great Terror Knowledge', the award 'Key to the Defeat of Forcystus', or the award 'Won the Megaquest "Crisis Across Infinite Nexii"', and must be Level 79 or greater
(Owned by Nole)

%*The Patrick J. Mocklenmann Institute of Rare-Ass Rocks- (Item, Property, Earth & Air, 70,000,000 Gold) (Owned by Silent One)

%*The Phone that Calls Suzanne Liu from the Lizard Quest- (Item, Antiquity, Technology & Darkness, 67,000 Gold) (Owned by Alrick Slizer)

%*The Polar Star of Ezmarfest- (Accessory, Crystal, Ice & Magic, 7,000,000 Gold) +7,000 Magical Attack, 10% inflicts Frozen, 5% inflicts Favored on wielder at the start of every round, 5% inflicts Invigorated: High Morale on wielder at the start of every round (owned by Celas)

%*The Pumpkin King- (Pet, Plant, Earth & Darkness & Hope & Glory, Lv.65, 200,000,000 Gold)
HP- 12,000,000
MP- 8,000,000
STR- 80,000
AGI- 80,000
CON- 80,000
MIN- 80,000
SPI- 80,000
XP- 0
XP Needed- 38,460,000 (Standard Multiplier x3)
Minimum Level- 40
Defense- 38,500
Defense against Stat Damage- 13,000
Critical Chance- 95%
Resilience- 95%
To Hit- 195%
Dodge- 95%
Resistances and Immunities- Absorbs Earth, Absorbs Fire, Darkness Immunity, 90% Hope Resistance, 90% Air Resistance, 90% Ice Resistance, 50% Physical Weakness, Charm Immunity, Awestruck Immunity, Zealblasted Immunity, Voidstruck Immunity, Entombed Immunity, 130% Minor Status Effect Resistance, 65% Moderate Status Effect Resistance, 20% Major Status Effect Resistance
Prime Attribute- Constitution + Spirit
Constant Effects-
Massive- Possessor obtains +80,000 STR, +80,000 CON, and +12,000,000 HP, Constant Effect
Pumpkin King- Possessor's Plant allies gain +30,000 to all stats as a non-stacking bonus, Constant Effect
Regal Power- Possessor may become solely the element Nobility at the start of any round, with said effect lasting until the end of the round, Possessor is Immune to individuals below Level 20, Constant Effect
Abilities-
Pumpkin Bomb- 95,000 Damage, 2 hits against 15, deals 1/2 Damage, Fire & Earth or Fire & Hope or Darkness & Hope or Darkness & Psychic, 0 MP
Vine Assault- 66,000 Damage, 100% inflicts Paralyzed, 100% inflicts Entombed, 1 hit against 15,000, Earth, 0 MP
Trick- -8,000 to all stats, inflicts any three minor negative status effects, stacks 5 times, Darkness, 0 MP
Treat- +12,000 to all stats, cures any three minor or moderate negative status effects or cures any 3 debuffs from sources below Level 80, stacks 5 times, Hope, 0 MP
Pumpkin Dance- +10,000 to all stats or -10,000 to all stats, 200% may inflict Confusion or Elevated, 1 hit against 15,000, does not stack, Hope & Earth, 250,000 MP
All-Hallows-Flame- 120,000 Damage, 26,000 SPI Damage, 200% inflicts Burning, 100% inflicts Burning: Vaporized Spirit, 100% inflicts Voidstruck: Black Cleansing, Fire & Darkness & Hope, 200,000 MP
Mass Direct Plants- Each target Plant obtains an action immediately after this action, Caster may not take any actions after this action this round, 1 hit against 500, Air & Earth, 100,000 MP
Mass Direct Undead- Each target Undead obtains an action immediately after this action, Caster may not take any actions after this action this round, 1 hit against 500, Air & Darkness, 100,000 MP
Mass Direct Monsters- Each target Monster obtains an action immediately after this action, Caster may not take any actions after this action this round, 1 hit against 500, Air & Darkness, 100,000 MP
Nocturnal Laughter- 10,000 MIN Damage, May deal MIN Healing, 1 hit against 5,000,000, Air & Darkness, 60,000 MP
Festival of Candy and Pumpkins- 500,000 Damage, 25,000 CON Damage, Heals, Deals stat healing, 1 hit against 5,000,000, Earth & Hope, 500,000 MP
The Pumpkin King Rises- Caster gains +13,000 to all stats, +2,500,000 HP, and +2,500,000 MP, stacks 15 times, Earth & Glory, 4,000,000 MP
Darkest Mist- -65% To Hit, This action may destroy up to 1 Zone of Light, debuffs with this action as a source may not be removed by individuals below Level 60, Does Not Stack, 1 hit against 5,000, Darkness, 500,000 MP
(Owned by Caelum)

%*The Missing Sepherys Corp. Tachinoyama Battle Armor Prototype- (Armor, Power Armor, Technology & Air, 375,000 Gold) +501 Defense, +500 Defense against Spirits, +279 Melee Attack, +195 AGI, Activated Sword abilities have a 5% greater chance of activating, Spirit Magic spells cost 50 less MP, Spirit Magic spells that provide a Magical Attack Bonus gain +255 additional Magical Attack, Magical Attacks involving Spirit Magic have a 5% chance of inflicting Charm on Spirits and wearer may choose for them to deal no damage to Spirits that they do so to, Anything with the name Bascaradine in it does double normal damage to you, May have some RP effects
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment (Owned by Tersel & LH-014)

%*The Optionally Heavy Boots of Baron Guthridge- (Accessory, Boots, Physical & Air, 278,000 Gold) +240 Defense, +209 AGI, +209 STR, This item's wearer may choose, at the start of any round during which said wearer is not afflicted with Paralyzed, to make the boots either 'heavy' or 'non-heavy'. 'Non-heavy' boots behave like normal. 'Heavy' boots provide no Agility bonus, give an additional +415 STR, provide an additional +1,500 Melee Attack to Melee Attack actions that are performed by a wearer who is in the back row that do not have their damage value divided by any source save Resistances. While 'Heavy' this item consumes the first 200 actions its wearer would get per round, not counting its wearer's first action, providing a buff that gives its wearer +500 additional Melee Attack for each such action absorbed that lasts 1 round, stacks 200 times, and disappears instantly if this item is broken, removed, stolen, or somehow disabled. (Owned by Celiria Dragonheart)

%*The Rat Huntsman's Nailgun- (Weapon, Tool, Technology & Physical, 12,500,000 Gold) +12,500 Ranged Attack, Wielder gains 180% To Hit against Animals and 80% Critical against Animals (Owned by Kit)

%*The Rational Essence Dissector Matrix- (Weapon, Assault Matrix, Knowledge & Law & Destruction & Agony, 1,800,000,000 Gold) +1,800,000 Ranged Attack, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions may scan the stats of each of their targets, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions may scan the stats of each of their targets that successfully scan their targets' stats may apply a non-stacking debuff to those targets that allows wielder to, at the start of each round, remove up to 3 buffs or positive status effects from sources below Level 95 from said debuff's possessor, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions use Mind as their Prime Attribute, Wielder's Ranged Attack bonsus capping is based on Mind, Wielder must be Level 60 or greater and must possess the ability 'Expert Assault Matrix Training' (Owned by TSG)

%*The Red Dress- (Armor, Clothes, Fire & Psychic & Color, 5,700,000 Gold) +570 Defense, +5,700 SPI, 100% inflicts Charm, Once per round, possessor may change the element of a single opponent below Level 20 to become solely Null as a non-stacking buff, Possessor ignores the Charm Resistance and Immunity of Null-element entities (Owned by Vrishni)

%*The Reserve Reserve, Haven of Alcohols- (Item, Property, Wonder & Water, 70,000,000 Gold) (Owned by Doctor MIRACLES)

%*The Ripper's Knife- (Weapon, Knife, Physical & Darkness, 1,325,000 Gold) +1,600 Melee Attack, +1,100 AGI, +800 STR, 35% Critical, Deals 1,200 CON Damage, this weapon's wielder may convert all HP Damage dealt into CON Damage when hitting targets below Level 20, 30% inflicts Wounded, 10% inflicts Wounded: Maimed, 20% may inflict Pain, 5% may inflict Wounded: Bleeding, 15% may inflict HP Drain if wielder is Darkness element, Deals 1.1 times normal damage to Humans, Humanoids, Fey, Celestials, Angels, and Devas, to a max of 20,000,000 additional damage (Owned by Geddoe)

%*The Road Duke- (Transformation, Vehicle, Fire & Technology, X Gold)
Level 5
HP- 29,000
MP- 21,000
STR- 560
AGI- 480
CON- 590
MIN- 310
SPI- 390
XP- 12,950
XP Needed- Special (Standard Multiplier x2)
Defense- 1,900, +600 Against Physical
Defense against Stat Damage- 50
Critical Change- 2%
Resilience- 25%
To Hit- 104%
Dodge- 7%
Resistances and Immunities- 50% Technology Resistance, 50% Physical Resistance, Immune to Pain, Fear, Deafened, Poison, and Diseased
Prime Attribute- Agility + Strength
Constant Effects-
Belongs to The Operator- This item cannot be equipped at the beginning of threads without permission, Constant Effect
Collision Resistant- +10% Physical Resistance, 5% ignores half of Physical damage dealt to it before Resistances or Defense are applied, Constant Effect
Seat Adjusted So That Driver Appears to Be Peering through the Steering Wheel 5% inflicts Discomfort on all enemies at the start of battle, Vehicle Trait
Passenger Capacity (4)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
The Operator's Posse- This transformation may begin holding a number of summons from The Road Duke Passenger List that each take up 1 slot of passenger capacity, these passengers may be deployed to summon them, these passengers may be picked back up by The Road Duke like normal passengers, all of these passengers are immediately summoned when possessor de-transforms, Constant Effect
Abilities-
Vehicular Slam- 900 Damage, Physical, 0 MP
Get Larry On the Horn!- Caster may purchase any in-stock item or items from the shop at 4x normal price and have it immediately appear, Costs 5,000 Gold, Technology & Magic & Air, 600 MP
Duke of the Road- +500 AGI, +2,000 damage to Vehicular Slam attacks, stacks 5 times, 50% expires upon use of Vehicular Slam, 10 MP

The Road Duke Passengers List- (Keep this with the stats for The Road Duke)
@ Passenger #1: The Operator's Dog: Murphy
%*The Operator's Dog: Murphy (Summoned)
Level 5
Animal, Technology
HP- 5,900
MP- 4,600
STR- 490
AGI- 380
CON- 280
MIN- 270
SPI- 310
XP- Tied to The Road Duke
XP Needed- Tied to The Road Duke
Defense- 200, +50 Against Light, +500 against Air
Defense against Stat Damage- 1
Critical Change- 16%
Resilience- 1%
To Hit- 108%
Dodge- 11%
Resistances and Immunities- 70% Aquatic Resistance, 50% Water Resistance, 500% Psychic Weakness, 15% Darkness Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 500 Damage, Physical, 0 MP
Bite-and-Latch- 500 Damage, if attack hits a lone target, possessor may skip future turns to use an identical attack on the same target that automatically hits, Physical, 200 MP
Hypersonic Barking- 900 Damage, 10% inflicts Deafened, 1 hit against 5, Air, 1,900 MP
@ Passenger #2: The Operator's Good Friend: Ethyl
%*The Operator's Good Friend: Ethyl (Summoned)
Level 5
Human, Electrical
HP- 12,600
MP- 11,400
STR- 1,070
AGI- 996
CON- 670
MIN- 590
SPI- 620
XP- Tied to The Road Duke
XP Needed- Tied to The Road Duke
Defense- 50, +500 against Air, +500 against Water
Defense against Stat Damage- 1
Critical Change- 5%
Resilience- 2%
To Hit- 145%
Dodge- 60%
Resistances and Immunities- 70% Aquatic Resistance, 50% Water Resistance, 200% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Force Fist- 300 Damage, Physical, 0 MP
Thunder Punching- 500 Damage, 1-14 hits against 1, Physical & Electrical, 4,000 MP
Wind Knee- 900 Damage, 30% inflicts Stun, Physical & Air, 2,000 MP
Lightning Spheres of Thunderous Destruction- 1,200 Damage, Prime Attribute for this attack is Spirit, 5% this attack hits again the next round (including this 5% chance again), 5% 1 hit against 3, Electrical, 3,000 MP

Upgrade Options for The Road Duke- (Keep this with the stats for The Road Duke)
Upgrades available for The Road Duke-
@ Tune Up I- 50,000 Gold
@ Customization I- 100,000 Gold, 10,000 XP
Upgrades available for Passenger #1: The Operator's Dog: Murphy-
@ Insect Chomper- Have Murphy in a fight against 10 Killer Bee, win the fight, Murphy must live, 500 XP
@ Fetch- Have Murphy fight at least 100 battles and survive them, 200 XP
@ Iron Jaws- 500 Metal Hunk, 1,500 XP
@ Stat Boost A I- 5 Dog Food
@ Stat Boost B I- 1,000 XP
@ Loyalty- Have Murphy fight at least 500 battles and survive them, 1,000 XP
Upgrades available for Passenger #2: The Operator's Good Friend: Ethyl
@ Thunder Heel- A Shoes item worth at least 40,000 Gold, 5 Lightning Rod (2), 500 XP
@ Paralyzing Chop- 2 Weeks of Ability Training, 2,500 XP
@ 10,000 Mile Punch- 60,000 XP
@ Serene Levitation- 150 items of the subtype Crystal of at least 5 different types, 600 XP
@ Assist- Have Ethyl fight at least 100 battles and survive them, 500 XP
@ Friends With Murphy- Have Ethyl and Murphy fight together in at least 100 battles and both survive them, 700 XP
More Passengers-
@ Paul, Leon, and Elanor- 5,000 XP, 120 Businessman Conch Spear, 20 Bluewar Seal, 1 Feather of Peace, 20 Lemon Juice, 15 Well-Baked Cookie, 1 Fromaltic Eggs
@ Frederick and The Count- 7,000 XP, 6,000 Gold, 50 Weather Vane, 200 Villain's Seal, 20 Bag of Assorted Beans, Have defeated the Executive Conch and Officer Crawdad 5 times each
(owned by unknown)

%*The Second Cobalt Pyramid- (Accessory, Amulet, Fate, 2,000,000,000 Gold) +2,000,000 to all stats, +20,000,000 MP as a non-stacking bonus, 160% Dodge, +160% To Hit, +160% Dodge, If wielder is targeted by an entity below Level 85 with an offensive attack or action, wielder may choose, up to three times per round, as a preemptive counter, to inflict an instance of Vanished on itself that lasts until the end of said attack or action, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self curing of this status effect is accounted for if no individual of Level 85 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is Vanished but otherwise in battle and possessor's ability to check for self-curing of this status effect has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Wielder may scan the stats of any number of opponents at the start or end of any round or action, Wearer must be Level 60 or greater and must possess the ability 'Expert Divine Magic Attunement' or 'Expert Fate Synchronization'
(Owned by Celas)

%*The Seventy-Seven Waxes of Cetmyl Dryse- (Consumable, Other: Additive, Formus & Turpitude & Wonder, Unlimited Charges, 770,000,000 Gold) Charges are not consumed from this item in a normal manner, and this item may not be used as a standard consumable; Whenever this item's wielder would use a non-unique Additive with multiple charges with a value under 500,000,000 Gold, that Additive does not lose a charge; Wielder may add any non-Universe element referenced in one of wielder's Elemental Researcher abilities to any action involving a Consumable that wielder is using other than this consumable or may make such an action solely any one such element
(Owned by Kit)

%*The Sliding Palace of Mantes L'Rott- (Item, Property, Darkness & Magic & Air, 26,000,000 Gold) (owned by Celeste)

%*The Smoke Ledger, First of the Six God-Killing Tools- (Accessory, Enchanted Item, Darkness & Air, 5,000,000,000 Gold) If wielder is in a Random Quest, all non-unique entities below Level 100 that are not encounterable from some table in said quest are considered to be not normally fightable for drops on the Enemy List
(Owned by Celas)

%*The Snuffer- (Weapon, Gun, Technology & Darkness, 60,000,000 Gold) +60,000 Ranged Attack, Wielder's 'Ranged Attack' actions remove all Zones and buffs with their targets' as sources, provided that said targets are below Level 80, Wielder must be Level 40 or greater (Owned by Rosaline)

%*The Sphere of Dark Mutation- (Accessory, Magic Item, Darkness & Magic, 60,000,000 Gold) Possessor sometimes gains abilities as an RP effect, Abilities granted by this item have such listed, Possessor may pay (Total number of abilities granted * 100,000) XP and (Total number of abilities granted * 5,000,000) Gold to remove all of them together
(Owned by Cyaeilia

%*The Spire of Crawling Faces- (Pet, Large Structure, Darkness, Lv.63, 195,000,000 Gold)
HP- 83,000,000
MP- 8,300,000
STR- 75,000
AGI- 75,000
CON- 85,000
MIN- 75,000
SPI- 85,000
XP- 0
XP Needed- 45,280,000 (Standard Multiplier x4)
Minimum Level- 63
Defense- 54,000
Defense against Stat Damage- 16,200
Critical Chance- 84%
Resilience- 369%
To Hit- 189%
Dodge- 9%
Resistances and Immunities- Reflects Psychic, 60% Darkness Resistance, 50% Agony Resistance, 50% Air Resistance, 50% Fire Weakness, 50% Acid Weakness, Pain Immunity, Confusion Immunity, Charm Immunity, Fatigued Immunity, Diseased Immunity, Poison Immunity, Stat Drain Immunity, Hexed Immunity, Impaired Immunity, 126% Minor Status Effect Resistance, 63% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Flesh Structure- Possessor gains the subtype Horror, Constant Effect
Towering- Possessor gains +75,000 STR, +75,000 CON, +80,000,000 HP, and may deal full Damage to targets below Level 60 in the back row, Constant Effect
Many Faces, Always Watching- Individuals below Level 100 may not deal bonus Damage to possessor based on either possessor not having acted yet or it being (specifically) the first round of battle, Constant Effect
Many Faces, Many Actions- Possessor has a 5% chance of getting a bonus action each round (to be taken after possessor's first action assigned in turn-order), if said chance triggers, possessor has a 5% chance of getting an additional bonus action after said bonus action, and if said chance triggers, possessor has a 5% chance of getting another additional bonus action after said second bonus action, Constant Effect
Power-Disc Nullification-Principle- Possessor's controller may not obtain bonuses to unmodified stats from items, Constant Effect
Murmuring- Possessor may deal 800,000 Flat Psychic element MP Damage to up to 40,000 targets at the start of each round, Constant Effect
Memories of an Elder Time- Possessor is Immune to individuals below Level 20, Possessor gains +60,000 MIN, Possessor may treat Light as a base element, Constant Effect
Abilities-
Bleeding Air- 75,000 Damage, 13,500 MIN Damage, 80% inflicts Confusion: Fear, 70% inflicts Wounded: Bleeding, Blood or Physical & Air or Blood & Psychic, 0 MP
Laughter- 42,000 Damage, 42,000 MP Damage, 8,400 MIN Damage, 180% inflicts Confusion, 1 hit against 500, Air & Psychic or Light & Darkness, 0 MP
Destroying Radiance- 80,000 Damage, 150% inflicts Awestruck, 150% inflicts Zealblasted, This action removes 1 buff from a source below Level 80 from its target, 1 hit against 80, Light & Hope, 600,000 MP
Eyes of Night- 30,000 Damage, 200% inflicts Impaired: Blind, 100% inflicts Voidstruck: Turned to Shadow, 1 hit against 1,000,000, Darkness, 65,000 MP
Time Abyss- 99,000 Damage, 19,000 SPI Damage, Target has a 50% chance of not being able to act during the round after the current round (with said chance being checked a max of once per round, being checked while this action is occurring, and, if triggered, applying to all of said individual's actions during said round) if below Level 68, Time & Destruction & Void, 450,000 MP
Spirit Devouring Angler's Tendril- Caster applies a debuff to target Dead individual (whether or not its corpse is present) that prevents it from being resurrected by sources below Level 80, and, if said debuff application is successful, regenerates 20,000,000 HP, Darkness & Light & Aether, 600,000 MP
Direct- Target obtains an action immediately after this action, Darkness or Light or Hope or Air, 63,000 MP
Atomic Fury- 160,000 Damage, 200% may inflict Burning, 200% may inflict Poison: Irradiated, 1 hit against 500,000, Atomic or Atomic & Light, 800,000 MP
Brilliant Devastation- 110,000 Damage, Targets obtain -40,000 Defense, 1 hit against 2,000,000, Stacks 10 times, Light or Light & Magic, 700,000 MP
Word of Death- 10,000 SPI Damage, 100% inflicts Instant Death on targets below Level 60, 1 hit against 500, Air & Darkness, 1,000,000 MP
Indexed Abilities-
Face of the Woman Who Wields the Fists of Fury- 120,000 Damage, 2 hits against 1, Fury & Physical or Fury & Psychic & Physical, 240,000 MP
(Destroyed via combo, previously owned by Darston)

%*The Star Lance from Elgath'Thronginn- (Weapon, Polearm: Lance, Astral, 34,950,000 Gold) +30,750 Melee Attack, +30,540 Magical Attack, +30,240 AGI, +30,080 STR, +301,800 HP, +30,500 MP, +24% Critical, +30,270 SPI, +30,30 MIN, +30,320 Defense, Pierces 15,600 Defense, Pierces an additional 400 Defense if wielder is Human or Fae, +15% Dodge, 30% Dodge against Astral Beings, 20% Dodge against Physical element attacks, Wielder may spend an action to scan target Astral Being's stats, 20% Astral resistance, 30% Light Resistance, Wielder may spend an action once per thread to Heal itself for 15,000 HP, Wielder's Melee Attack actions deal an additional 17,000 Damage if wielder is a Human or Fae, this weapon may be treated as a Spear by its wielder, Does double damage against 'evil' celestials during quests (usually) as an RP effect, Provides double healing for 'good' celestials during quests (usually) as an RP effect, Gives user several quest-related powers
Bestows the abilities-
Light Ray of the Stars- 20,100 Damage, 1 hit against 1 individual in each opposing side's row, Astral, 900 MP
Seal of the Twelve Holy Keepers- 8,000 Damage, 800 AGI damage, all of caster's allies gain +8,000 Defense against target that does not stack with other defense bonuses granted against said target by this ability or other abilites that are granted by the same item that this ability is granted by if this ability is granted by an item, doesn't work on certain targets in plot threads, Light & Magic, 5,000 MP
Shift Lance: Light- The Star Lance from Elgath'Thronginn becomes solely Light element for the remainder of the battle, Light, 5 MP
Shift Lance: Magic- The Star Lance from Elgath'Thronginn becomes solely Magic element for the remainder of the battle, Magic, 5 MP
Shift Lance: Astral- The Star Lance from Elgath'Thronginn becomes solely Astral element for the remainder of the battle, Light, 15 MP
Shift Lance: Physical- The Star Lance from Elgath'Thronginn becomes solely Physical element for the remainder of the battle, Physical, 15 MP
Impale- 10,900 Damage, 30% inflicts Wounded, Physical, 900 MP
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
with True-Striking- Provides +5% Critical, Affects Weapons, Enchantment

%*The Star Lance of Elmue'Ghallreene- (Weapon, Polearm: Lance, Astral & Whimsy & Atomic, 500,750,000 Gold) +500,000 Melee Attack, +500,000 Magical Attack, +500,000 STR, +500,000 AGI, +500,000 MIN, +500,000 SPI, +5,000,000 HP as a non-stacking bonus, +1,000,000 MP as a non-stacking bonus, 90% Critical, +90% Critical, 190% Dodge against Astral Beings and Infernals, +90% Dodge against Astral Beings, 60% Astral Resistance, 30% Whimsy Resistance, 30% Atomic Resistance, 30% Astral Being Resistance, Wielder Pierces 500,000 Defense, this weapon may be treated as a Spear by its wielder, Wielder's attacks may become solely Whimsy or Astral element if wielder is a Fae, Wielder's attacks may become solely Atomic or Astral element of wielder is a Human, Wielder may spend an action to scan the stats of all Astral Beings and Infernals in the same battlespace, Once per thread across all wielders across all copies of this item, wielder may, as an effect that counts as transferring, swap all buffs, debuffs, and status effects possessed with those possessed by the wielder of another unique weapon whose name includes 'Star Lance', This item may also count as possessing the name 'The Star Lance from Elgath'Thronginn'
(Owned by Kit)

%*The Star Lance of the Timeshadow Goddess- (Weapon, Polearm: Lance, Astral & Warding & Time, 500,750,000 Gold) +500,000 Melee Attack, +500,000 Magical Attack, +500,000 STR, +500,000 AGI, +500,000 MIN, +500,000 SPI, +5,000,000 HP as a non-stacking bonus, +1,000,000 MP as a non-stacking bonus, 90% Critical, +90% Critical, 190% Resilience against Astral Beings and Daemons, +90% Resilience against Astral Beings, 60% Astral Resistance, 30% Warding Resistance, 30% Time Resistance, 30% Astral Being Resistance, Wielder Pierces 500,000 Defense, this weapon may be treated as a Spear by its wielder, Wielder's attacks may become solely Time, Warding, or Astral element if wielder is an Animal or Humanoid, Wielder may spend an action to scan the stats of all Astral Beings and Daemons in the same battlespace, Wielder's Devout Worshipers gain 30% Astral Resistance, 30% Astral Being Resistance, and 15% Daemon Resistance, Once per thread across all wielders across all copies of this item, wielder may, as an effect that counts as transferring, swap all buffs, debuffs, and status effects possessed with those possessed by the wielder of another unique weapon whose name includes 'Star Lance', This item may also count as possessing the name 'The Star Lance from Elgath'Thronginn', Wielder must be a deity named 'Kit Timeshadow' (Owned by Kit)

%*The Stately Graves- (Accessory, Magic Item, Earth & Darkness & Glory & Grandeur, 400,000,000 Gold) Wielder gains (the number of opposing, non-summon entities of the same specific entry on the enemy list killed by wielder in the same thread)% Resistance to specific, individual, non-unique entities that are normally fightable for drops on the enemy list, Wielder gains 15% Resistance to unique individuals that wielder has previously killed in the same thread

%*The Sun Spheres- (Weaponx2, Orb, Light, 90,000,000 Gold) +180,000 Magical Attack, +180,000 SPI, +180,000 MIN, Per-item Magical Attack bonus caps are multiplied by 9 for this item, Wielder's Magical Attack actions may gain 8 additional hits against 8 and deal 1/2 Damage (Became The Sun Spheres of Lantokym Poryon)

%*The Sun Spheres of Lantokym Poryon- (Weaponx2, Orb, Light, 200,000,000 Gold) +600,000 Magical Attack, +470,000 SPI, +470,000 MIN, Per-item Magical Attack bonus caps are multiplied by 9 for this item, May inflict Awestruck, May inflict Burning, Wielder's 'Magical Attack' actions may gain 8 additional hits against 8 and deal 1/2 Damage, Wielder must be Level 40 or greater or must possess the ability Adept Sun Duke Knowledge (Owned by Celas)

%*The Thief of Sunlight- (Pet, Outsider, Darkness & Spatial, Lv.82, 625,000,000 Gold)
HP- 35,000,000
MP- 35,000,000
STR- 297,000
AGI- 324,000
CON- 331,000
MIN- 302,000
SPI- 301,000
XP- 2,500
XP Needed- 190,920,000 (Standard Multiplier x6)
Minimum Level- 59
Defense- 115,000
Defense against Stat Damage- 36,000
Critical Chance- 147%
Resilience- 139%
To Hit- 253%
Dodge- 151%
Resistances and Immunities- Absorbs Light, Absorbs Hope, Absorbs Astral, Darkness Immunity, 80% Glory Resistance, 100% Mystic Weakness, 300% Light Weakness, 328% Minor Status Effect Resistance, 164% Moderate Status Effect Resistance, 80% Major Status Effect Resistance, Hexed Immunity, Diseased Immunity, Voidstruck Immunity, Awestruck Immunity, Burning Immunity, Zealblasted Immunity
Prime Attribute- Constitution or Agility or Spirit
Constant Effects-
Shadow Amongst the Stars- Possessor gains the subtype Umbral, gains Voidstruck Immunity, gains Frozen Imunity, gains Suffocation Immunity, gains Overload Immunity, gains 50% Void Resistance, and gains +210% Dodge, Constant Effect
Lightthief- Possessor's opponents below Level 72 cannot perform Light element actions that cost more than 0 MP, Constant Effect
Stole the Sunlight from the Air- All quantities of Light or Hope element HP Healing, MP Healing, or Stat Point Healing from sources below Level 100 are dealt to possessor instead of the targets they would otherwise be dealt to, with attacks and actions being able to target possessor multiple times in this manner, Constant Effect
Ancient Power- Possessor gains +275,000 to all stats, is Immune to individuals below Level 60, and treats Light as a base element, Constant Effect
Formless In Eternal Void, Beyond the World It Waits- If killed by a source below Level 100, possessor resurrects at the start of the round five rounds after its death, Individuals below Level 99 may not prevent possessor's resurrection, Constant Effect
Indexed Effects-
Can't Fight Lili- Possessor cannot conduct offensive actions that target deities whose name includes 'Lili VonMion', Constant Effect
Has Stances- Possessor may enter any one stance (or exit all stances) at the start of each round or before possessor's first action of each round (but not both on the same round), Possessor may be in one stance at a time, Constant Effect
Invoke Cratagranderiz- Possessor gains the element Agony, the subtype Devil, Pain Immunity, +7,100,000 HP, and +30,000 CON, Stance Ability
Invoke Euchydeptrys- Possessor gains the element Ice and the subtype Demon and may deal 1,000,000 Flat Ice element Damage to up to 5 opponents at the start of each round, Stance Ability
Invoke Miermaphleon- Possessor gains the subtype Fire and the subtype Daemon, Possessor gains 50% Fire Resistance, Possessor's offensive actions may gain '150% inflicts Burning', Stance Ability
Abilities-
Formless Hands from Nowhere- 245,000 Damage, this action cannot miss targets below Level 100 and deals full Damage to targets below Level 100 in the back row, 1 hit against 100,000, Darkness or Void or Spatial, 0 MP
Spirit Thievery- 730,000 MP Damage, 41,000 SPI Damage, deals MP Drain, deals SPI Drain, 1 hit against 100,000, Darkness or Void, 0 MP
Pilfering Souls from the Coffers of Gods- Target dead individual (with this action being able to target individuals whose corpse is not present) cannot be resurrected by individuals below Level 100, Darkness & Spatial & Void & Aether, 800,000 MP
Astral Heist's Shining Jewels- 285,000 Damage, 400% inflicts Imparied: Blind, 300% inflicts Awestruck, 300% inflicts Zealblasted, 300% inflicts Voidstruck: Astral Echoes, 1 hit against 1,000,000,000, Astral & Light or Astral & Hope or Astral & Atomic, 650,000 MP
Black Talons Reaching Around All- 210,000 Damage, Deals HP Drain, this action ignores Dodge bonuses from buffs from sources below Level 100, 1 hit against 1,000,000,000, Darkness, 1,000,000 MP
World-Crossing Shadow-Walking- Caster exits its current battlespace and enters another battlespace that is part of the same battle so long as no entity of Level 100 or greater in the battlespace that is being exited or the battlespace that is being entered objects, Darkness or Darkness & Astral, 500,000 MP
No Light, No Hope- Targets cannot obtain buffs from sources below Level 87, 1 hit against 100,000,000, does not stack, Darkness, 1,500,000 MP
Snuff- 100% inflicts Instant Death, Darknes, 575,000 MP
Indexed Abilities-
Eclipse-Grabbing Wonder Heist- If at least one Zone of Light is present, caster removes up to 2 Zones of Darkness from battle, Caster removes all effects attached by Darkness element actions to Zones of Light that are in the same battlespace as caster that come from sources that are below Level 90, this action counts as involving the casting of a Thief Arts spell, Wonder & Air or Light & Darkness & Air & Spatial, 4,000,000 MP
Promethean Heist- Caster chooses a target Planetary that is a Deity that is not 20 or more Levels greater than caster that is below Level 100 and obtains a non-stacking buff that gives caster any worshipper benefits that said Planetary would provide to its devout worshippers without counting as its worshipper, At the start of each round, caster may replicate said buff (excluding this part which permits buff replication) to up to 1 willing ally, this action counts as involving the casting of a Thief Arts spell, Glory & Fire or Glory & Air & Light, 4,000,000 MP
(Owned by Lili von Mion)

%*The Thing that Watches- (Accessory, Other: Legionnaire, Terror & Psychic & Knowledge & Time, 55,000,000 Gold) +55,000 Magical Attack, +55,000 MIN, +550,000 MP as a non-stacking bonus, Wielder counts as 5 Levels higher for stat-scanning purposes as an effect that does not bypass Level-based Immunities, Whenever one of wielder's opponents that is not greater Level than wielder that is below Level 80 would reset battle to an earlier point without wielder's permission, it instead does not do so and is afflicted with Cursed, Plague, and Insanity, Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater
(Owned by Kit)

%*The Toothy Terror of Pardman Strait- (Pet, Aquatic, Physical, Lv. 10, 1,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 10
Defense- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Water Resistance, Drowning Immunity, Aquatic Traits
Prime Attribute- Strength
Constant Effects-
Large Shark- Possessor gains +# HP, Possessor's abilities' Damage values are increased by # points, Constant Effect
Abilities-
Bite- # Damage, Physical, 0 MP
Eat- # Damage, Deals HP Drain, Physical, 0 MP
Maul- # Damage, 60% inflicts Wounded, Physical, # MP
(Owned by Archimedes)

%*The Ultimate Arms Merchant's Briefcase- (Accessory, Container, Destruction & War & Commerce, 40,000,000 Gold) Wielder may spend an action and pay an amount of non-Temporary Gold equal to half the value of a weapon worth under 80,000,000 Gold that is for Sale in the shop to acquire a non-Temporary copy of that weapon, Wielder must be Level 20 or greater and must possess the ability 'Merchant', the ability 'World Merchant', the ability 'Wanderer', or the award 'Acquired The Ultimate Arms Merchant's Briefcase'

%*The Unshaven Axe- (Weaponx2, Axe, Physical, 179,000 Gold) +110 Melee Attack, 5% inflicts Discomfort, +150 Melee Attack while Enraged, Enraged does not become Berserk, +120 Defense while Enraged, all damage this weapon's additional defense stops while wielder is enraged is immediately inflicted, ignoring futher defense, as soon as wielder is no longer Enraged, 5% Enrages wielder each turn, -40 Diplomacy, +180 STR while Enraged, +12% Critical while Enraged, wielder cannot be bald, wielder's hair growth increases, assorted odd RP powers, axe loses all power if shaved in an RP thread and takes a minimum of 2 weeks to return to normal (Owned by Darston)

%*The Unstoppable Boulder- (Weapon, Stone, Earth, 800,000,000 Gold) +800,000 Melee Attack, +800,000 Ranged Attack, +800,000 Magical Attack, Paralyzed Immunity, +50% Petrified Resistance, Wielder ignores the Resistances, Immunities, Reflections, and Absorptions of lower-Level entities below Level 80; At the start of each round, if none of wielder's other attacks or actions have yet repeated, wielder may, at the same cost as the previous use, repeat a non-Overcrash attack that incorporated one of this item's attack bonuses, being able to choose different targets for this repeated attack; This item additionally counts as possessing the subtypes Deadly Item, Throwing Weapon, and Orb, Wielder must be Level 60 or greater
(Owned by Kit)

%*The Voice Within Red Static- (Accessory, Other: Legionnaire, Terror & Blood & Psychic & Technology & Electrical, 60,000,000 Gold) +60,000 Magical Attack, +60,000 MIN, +600,000 MP as a non-stacking bonus, 6,000 MIN Damage, Wielder may target opponents below Level 60 that are below wielder's Level that are in other battlespaces with offensive actions, Entities below Level 80 may not link their HP, MP, or stats without wielder's permission, At the start of each round, wielder may place a debuff on two opponents that counts as an effect that links their HP even though it does not link their HP that causes each of its paired possessors, if below Level 80, to have a 100% chance of being afflicted with Instant Death if the other dies, Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater
(Owned by Kit)

%*The Walking Zebra Goblet- (Accessory, Trinket, Water & Fate & Chaos, 55,000 Gold) +41 Magical Attack, 15% inflicts Charm: Wanderlust, 10% Confusion Resistance, 10% Poison Resistance (Owned by Roy)

%*The Weeping Swordswoman- (Accessory, Other: Legionnaire, Terror & Water & Darkness & War, 65,000,000 Gold) +65,000 Melee Attack, +65,000 STR, +65,000 AGI, 80% Dodge, 80% Critical, 150% inflicts Confusion: Depression, 100% inflicts Confusion: Depression: Tears of Blood, 100% inflicts Wounded: Maimed, Wielder's 'Melee Attack' actions may incorporate the casting of an additional Terror, Water, Darkness, War, or Blood element Sword Arts spell, Wielder's 'Melee Attack' actions gain '2 hits against 1', Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater
(Owned by Kit)

%*The Wraith-Druid's Robe- (Armor, Robe, Life & Darkness, 40,000,000 Gold) +40,000 Defense, +40,000 Magical Attack, +40,000 SPI, Wielder may spend an action to resurrect a target Plant that was not killed by a source above Level 39, Wielder's Plant summons may gain the subtype Undead as a non-stacking buff, Wielder must be Level 20 or greater and must possess the ability 'Druid', the ability 'Necromancer', the ability 'Botanist', or the award 'Acquired The Wraith Druid's Robe'

%*Thousandthorns, Bow of Faerie- (Weaponx2, Bow, Wood & Mystic, 80,000,000 Gold) +80,000 Ranged Attack, 165% To Hit, 65% Critical, +15% To Hit against non-Fae, wielder's 'Ranged Attack' actions may gain 3 hits against 5 and deal 1/3 Damage, Wielder must be Level 35 or greater and must possess the ability 'Adept Bow Training' (Owned by Dessiyanter)

%*Throatslicer Switchblade- (Weapon, Knife, Physical, 5,500,000 Gold) +5,500 Melee Attack, 40% Critical, +40% Critical, 60% inflicts Wounded: Bleeding, 200% inflicts Wounded: Bleeding on targets that are afflicted with either Paralyzed or Cham, Wielder deals 55,000 additional Damage to targets that are afflicted with Paralyze or Charm, This item can be brought into threads unequipped (Owned by Vrishni)

%*Tide Key: Viren, The Green Word- (Accessory, Magic Item, Evolution, X Gold) +1 to all Base Stats, If wielder is in Inundation Mode, wielder gains +1% Water Resistance a +1% Drowning Resistance for each Water element Tide Baptism wielder possesses, If wielder is in Wellspring Mode, wielder's allies gain +1% Water Resistance a +1% Drowning Resistance for each Water element Tide Baptism wielder possesses, If wielder is in Inundation Mode, wielder deals (The number of elements in addition to Color that are in one of wielder's attacks, to the max of the number of Color element Tide Baptisms wielder possesses)% more Damage when attacking, If wielder is in Wellspring Mode, wielder's allies gain +(0.25 x the number of Color element Tide Baptisms wielder possesses)% Base Element Resistance, If wielder is in Inundation Mode, wielder deals (The number of Psychic element Tide Baptisms wielder posseses)% more Damage to entities whose stats wielder has scanned, If wielder is in Wellspring Mode, wielder's allies count as +(The number of Psychic element Tide Baptisms wielder possesses) Levels higher for purposes of having their stats scanned as an effect that does not bypass 'Immune to below Level' effects, This item may be equipped by Keybearer PCs named 'Viren, The Green Word' slotlessly, This item cannot be stolen from or destroyed if wielded by Keybearer PCs named 'Viren, The Green Word', This item cannot be forcibly unequipped or removed from threads if wielded by Keybearer PCs named 'Viren, The Green Word', This item's effects do not stack with other Tide Keys (Owned by Viren, The Green Word)

%*Time General's Mantle- (Accessory, Cloak, Time, 50,000,000 Gold) +700 Defense, +700 to all stats, Wearer may choose to have any stat determine wearer's turn order, Wearer gains extra actions for having 5x the turn-order-determining stat of all enemies as opposed to 10x the AGI of all enemies, +(100 x Wearer Level) to the stat that determines wearer's turn order for turn order purposes only

%*Timorius of the Awoken Grave- (Pet, Undead, Hope & Earth, Lv.60, 360,000,000 Gold)
HP- 6,450,000
MP- 4,650,000
STR- 65,000
AGI- 45,000
CON- 45,000
MIN- 45,000
SPI- 45,000
XP- 0
XP Needed- 18,140,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 31,500
Defense against Stat Damage- 6,800
Critical Chance- 87%
Resilience- 84%
To Hit- 185%
Dodge- 81%
Resistances and Immunities- 90% Hope Resistance, 90% Earth Resistance, 90% Darkness Resistance, 70% Physical Resistance, 70% Psychic Resistance, 40% Water Resistance, 40% Fire Resistance, 20% War Resistance, 20% Glory Resistance, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity, Hexed Immunity, Voidstruck Immunity, Zealblasted Immunity, 120% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, 20% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Knight of the Grave- Possessor gains +45,000 STR, +45,000 CON, +35,000 Defense, and may choose to count as possessing the subtype Human, Constant Effect
Enchanted Shield and Armor- Possessor obtains +35,000 Defense and +84% Resilience, Constant Effect
Stoic- Possessor may choose up to twelve times per thread to not be afflicted with a minor negative status effect that possessor would otherwise be afflicted with, Possessor may choose up to six times per thread to not be afflicted with a moderate negative status effect that possessor would otherwise be afflicted with, Constant Effect
Reflect Necromancy- Possessor may choose to have a 50% chance of reflecting actions that involve the casting of a Necromancy spell that come from a source below Level 80, Constant Effect
Supreme Protection- Possessor is Immune to individuals below Level 20, possessor obtains +45,000 CON, possessor obtains +35,000 Defense, and possessor may choose up to one time per thread to not be afflicted with a major negative status effect that possessor would otherwise be afflicted with, Constant Effect
Abilities-
Blade of Timorius- 31,000 Damage, Demons have their Resilience reduced by 84% for purposes of this action, This action gains +84% Critical against Demons, Hope & Darkness or Hope & Earth, 0 MP
Graveshield- +70,000 Defense, target ignores the next 1,000,000 HP worth of HP Damage that would be dealt to it, does not stack, Earth or Earth & Darkness, 51 MP
Dark Healing- 225,000 Damage, Heals, Cures two minor negative status effects, Darkness, 25 MP
Spiritual Ward- +70,000 Defense, +10,000 Defense against SPI Damage, Target gains Hexed Immunity, Stat Drain Immunity, Stat Drain: SPI Drain Immunity, and Voidstruck Immunity, does not stack, Hope & Darkness, 2,500 MP
Arx Tellurus- 64,100 Damage, 200% inflicts Zealblasted, 200% may inflict Voidstruck, 2 hits against 3, Hope & Darkness, 5,600 MP
Banishing Strike- 27,500 Damage, 80% unsummons Demons below Level 81, Hope or Darkness & Hope or Hope & Spatial, 17,700 MP
Mass Dark Healing- 225,000 Damage, Heals, Cures two minor negative status effects, 1 hit against 2,000,000, Darkness, 60,000 MP
Mass Spiritual Ward- +70,000 Defense, +10,000 Defense against SPI Damage, Target gains Hexed Immunity, Stat Drain Immunity, Stat Drain: SPI Drain Immunity, and Voidstruck Immunity, does not stack, 1 hit against 2,000,000, Hope & Darkness, 120,000 MP
Shadow's Comfort- Target does not take damage from effects attached to Zones that come from sources below Level 80, Effects attached to Zones, Terrain, or Phantom Terrain that come from sources below Level 80 cannot place debuffs on target or inflict minor or moderate negative status effects on target, Darkness, does not stack, 80,000 MP
Graveshield Blast- (100,000 * (The number of Graveshield buffs present on individuals in the same battlespace as caster, to a max of 12)) Flat Earth & Darkness element Damage, 1 hit against (1,000,000 * (The number of Graveshield buffs present on individuals in the same battlespace as caster, to a max of 12)), Darkness & Earth, 100,000 MP
Legion of the Fallen- 140,000 Damage, this action may not be countered by individuals below Level 80, Caster may replicate the effect of up to 100 offensive actions performable by entities on the enemy list that are below Level 40, are below caster's Level, are Undead, and are normally fightable for drops, doing so as though said monster is performing said ability, provided that all such actions only target opponents of caster and/or their replicated sources, 1 hit against 50,000,000, Darkness & Hope, 550,000 MP
Second Chance- Resurrects target, to a max of once per target per thread, provided target was not killed by a source of Level 80 or greater, Hope, 400,000 MP
Tiar Tellurus- 95,000 Damage, 200% inflicts Zealblasted, Instances of Zealblasted inflicted by this action possess no natural per-round recovery rate, the first time an individual is cured of an instance of Zealblasted inflicted by this specific action (but not other actions using this same ability, even if performed by the same source) by an ally or the first such time such an instance of Zealblasted is replaced by a different instance of Zealblasted by such an allied source, all allies of said status effect's possessor (including said status effect's possessor) are dealt 100,000 Flat Hope & Darkness element Damage (with any one entity taking a max of 100,000,000 Damage in a round from all instances of this effect), 1 hit against 2,000,000, Hope & Darkness, 100,000 MP
Seven Blades- Caster obtains a buff that allows caster, whenever a lower Level ally of caster is attacked by an opponent, up to 7 times per instance of said buff, to deal 300,000 Flat Physical element Damage to said attacker, with said Damage being dealt before said attack to targets that are below Level 60 and after said attack to all other such targets, does not stack, Physical & Magic, 700,000 MP
(Owned by Celas)

%*Tiny Glove of Ability Stealing Which Touched a Being With a Hollow Spirit- (Accessoryx.5, Gloves, Magic & Psychic, 12,500,000 Gold) Posessor may attempt to use this accessory as a consumable targetting a target. This effect may sometimes steal abilities or effects from targets that are attached to the glove. 2 Successful attachments remain on this glove. Drinks items wielder uses provide double normal HP and MP restoration, Drinks consumed by user have a 50% less chance of causing Drunkenness. Wielder may use Ultimate Attack while afflicted with Poison: Drunk. +10,000 CON. Wielder is immune to individuals below level 5 if at least level 10. Individuals above level 20 may not be forced to wear this item by sources below level 100. If wielder's base SPI is below 20, it is set to 0 and wielder dies, If wielder's base SPI is between 20 and 30, it becomes 1, if wielder's base SPI is between 31 and 49, it is unchanged, and if wielder's SPI is 50 or greater, it increases by 10, being boosted to a max of 24 points by all sources unless wielder has an exemption. Wielder is immune to SPI damage from sources below level 100, and this effect is considered to be coming from a level 80 source. Possessor deals double SPI damage before capping to targets below level 100. Wielder is considered to both be reciting The Mantra of the Hollow Soul and to have a Hollow Spirit. Wielder gains the abilities-
Crystallizing Breath- 100 CON Damage, 50% inflicts Paralyze, 10% inflicts Paralyze: Turned to Glass, 1 hit against 5, Earth, 9,700 MP (Was Uncomboed and doesn't currently exist)

%*Thamarrian Magnifying Telescope- (Accessory, Trinket, Magic & Technology & Water & Electrical, 915,000 Gold) +950 Magical Attack, +990 MIN, 125% To Hit, Wielder counts as 12 levels higher for stat scanning purposes, Wielder may spend an action to scan a target's stats, Wielder may automatically scan the stats of one target at the start of every round (Owned by Lili)

%*Third Codex of Supreme Planar Lore- (Accessory, Tome, Light & Fire & Hope & Water & Earth & Air & Whimsy & Chaos & Good, 250,000,000 Gold) +250,000 Magical Attack, +250,000 to all stats, +2,500,000 MP as a non-stacking bonus, Wielder's Deva, Aisurii, Fae, and Fantasmic pets and summons gain +25,000 to all stats as a non-stacking bonus, Wielder may summon a lower Level Deva, Aisurii, Fae, or Fantasmic at the start of each round, Max 200 summoned, Whenever wielder is given the opportunity to summon a non-specific Deva, Aisurii, Fae, or Fantasmic from the Enemy List that is normally fightable for drops, wielder may instead summon an entity of one of the other aforementioned subtypes under the same restrictions that would apply to the original summon choice (excluding subtype), Wielder must be Level 40 or greater, Wielder must be Level 40 or greater and must possess the ability 'Adept Champion of the Upper Realms Knowledge', 'Adept Counselor of Faerie Knowledge', 'Adept Instrument of Retribution Knowledge', 'Adept Imagination Sculptor Knowledge', or (any two of 'Adept Summoning Attunement', 'Adept Ritual Magic Attunement', and 'Adept Gate Magic Attunement') and may not be a Daemon, Infernal, Thrallspawn, or Warshard (Owned by Kit)

%*Three of Swords Corporation Flag- (Item, Antiquity, Magic & Fate, 86,000 Gold) (Became Three of Swords Corporation Flag (2))

%*Three of Swords Corporation Flag (2)- (Accessory, Magic Item, Magic & Fate, 8,000,000 Gold) +8,000 SPI, Wielder's allies who are members of the Guild 'Three of Swords Corporation' gain +1,600 to all stats as a non-stacking bonus, Wielder's allies who are members of the Guild 'Three of Swords Corporation' gain +1,600 Melee Attack, Magical Attack, and Ranged Attack as a non-stacking bonus, Wielder's allies who are members of the Guild 'Three of Swords Corporation' gain 5% Fate Resistance
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
(Owned by Vashna/Three of Swords Corporation)

%*Tome of the Elder Runes- (Accessory, Tome, Magic, 45,000,000 Gold) Wielder gains +2,000 Magical Attack per Elder Symbol equipped, Wielder gains +2,000 to all stats per Elder Symbol equipped, Wielder gains 5 Accessory slots, to a max of 24 Accessory slots, that may only hold Elder Symbols (Silent One)

%*Toole Suit- (Armor, Clothing, Darkness & Fire, 130,000 Gold) +160 Defense, 5% Darkness Resistance, 1% ignores all damage from a Fire element attack that does under 100,000 damage. (owned by Kevin)

%*Topaz Overdrive- (Permanent Consumable, Modular Upgrade, Electrical & Time, 1 Charge, 400,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement '*Topaz Overdrive Installed' (Owned by Kit)

%*Towers of Darkness- (Item, Property, Darkness, Lv. 2, Needs 2,500 XP to level, 5,000,000 Gold) (Owned by Naria Zalderos)

%*Tremarris Pistol- (Weapon, Assault Matrix, Technology & Spatial & Knowledge, 1,800,000,000 Gold) +1,800,000 Ranged Attack, +1,800,000 AGI, +1,800,000 MIN, 200% inflicts any three minor negative status effects, At the start of each of wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions, wielder may create 5 Temporary Gun weapons that are in stock in the Shop and cost under 400,000,000 Gold, and acquire benefits from those weapons as though they were equipped for the duration of the action, with all such Temporary items vanishing at the end of the action, Wielder must be Level 60 or greater and must possess the ability 'Expert Gun Training' (Owned by TSG)

%*Tremarris's IRRC Battle-Coat- (Armor, Light Armor, Technology & Knowledge & Law, 1,800,000,000 Gold) +1,800,000 Defense, +180,000 Defense against MIN Damage, +1,800,000 MIN, +18,000,000 MP as a non-stacking bonus, 60% Insanity Resistance, Insanity Immunity against sources below Level 95, Wearer's Defense may not be Pierced by sources below Level 95, Wielder must be Level 60 or greater and must possess the ability 'Expert Light Armor Proficiency' (Owned by TSG)

%*Trophy for Being the Best Kit- (Accessory, Trinket, Glitz, 30,000,000 Gold) +30 Fame if wielder's name includes 'Kit' (Owned by Kit)

%*Trophy from the Zircon Gearshift Truck Racing Competition (First Place Trophy Number VIII)- (Accessory, Quest Item, Earth & Technology, 400,000 Gold) Wielder's Vehicle transformations gain +400 AGI and +400 CON
(Owned by Anathema)

%*True Spear of the Crimson Citadel- (Item, Antiquity, Fire & Magic, 6,000,000 Gold) (Owned by Lili)

%*Tsatmeiyel, The Dream of Tomorrow- (Pet, Arch-Fantasmic, Dream & Life, Lv.55, X Gold)
HP- 10,000,000
MP- 10,000,000
STR- 105,000
AGI- 98,000
CON- 112,500
MIN- 142,000
SPI- 148,000
Fame- 0
XP- 0
XP Needed- 25,280,000 (Standard Multiplier x4)
Minimum Level- 45
Defense- 130,000, +1,300,000 against Magic
Defense against Stat Damage- 13,700
Critical Chance- 90%
Resilience- 92%
To Hit- 200%
Dodge- 105%
Resistances and Immunities- Absorbs Light, Absorbs Darkness, Technology Immunity, Physical Immunity, Cursed Immunity, Plague Immunity, Smitten Immunity, 110% Minor Status Effect Resistance, 55% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Spirit + Mind
Constant Effects-
Hundred Jovial Masks- Possessor may, up to 100 times per thread, at the start of any round or action, remove all debuffs and negative status effects from sources below Level 60 from itself, Constant Effect
Breathes Possibility- Possessor and possessor's allies may ignore the Resistances and Immunities of Daemons, Devils, and Illuminated below Level 50, Constant Effect
Dynamic Mental Magitechnology- Possessor's allies' (including possessor's) Technology element actions may become Magic, Psychic, or Magic & Psychic element, Constant Effect
Eight Crystal Machine-Arms- Possessor may use 1 charge from up to 8 different Earth, Light, Dream, Magic, or Technology element Consumables that are in-stock at the shop that are worth under 55,000,000 Gold at the start of each round, Constant Effect
Disjoined Yet Whole- +56,000 CON, Possessor gains Wounded Immuinity and may choose to recover from Wounded at the start of any action, Constant Effect
Aether-Spanning Wings that Fly Toward Triumph- +74,000 AGI, Wielder may Dodge actions that cannot be Dodged and gains +100% Dodge against said actions, Wielder may, once per thread as an effect that cannot undo itself counting as having happened, choose at the end of a round of battle to undo the round that is about to end, with any individual of Level 50 or greater who objects being able to cancel said effect, Constant Effect
Thoughtthorn Crown- Possessor may deal 350,000 Flat Psychic or Dream element Damage to any individual who targets possessor with an offensive action at the end of each such action, and may choose to also inflict Manablasted on each such individual if any Damage is successfully dealt, Constant Effect
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +500 SPI and +500 MIN per Level, to a max of level 54 for both effects, Deity Effect
Abilities-
Twohundredfold Gaze- 75,000 Damage, Counters to this action cost 200 times their normal listed MP quantitiy, to a max of 2,000,000,000 additional MP, Light or Psychic or Sonic or Glory, 0 MP
Beckon Gummy Fruit-Clouds- 250,000 Damage, Heals, Air & Whimsy, 1 hit against 50,000, 0 MP
Laughter- Cures all debuffs and negative status effects from sources below Level 45, 1 hit against all allies, Light & Air, 0 MP
Disassembly of Despair- Cures target of all debuffs from sources below Level 60, The source of each such stacked debuff instance is dealt 350,000 Flat Dream or Light element Damage, Dream or Light, 350,000 MP
Tide of Joyful Dreams- 100,000 Damage, May Heal, May unsummon targets below Level 45, May remove debuffs from sources below Level 45 from targets, May inflict Invigorated, May inflict Stat Boost, 1 hit against 20,000, Dream or Dream & Water & Air, 300,000 MP
Build the Tower of Sight Beyond Time- Caster may scan the stats of target as though the round's number were either the current round's number or the number of any previous round in the same battle, Air & Time, 3,000,000 MP
Word of the Beginning- Summons 1 Fantasmic below Level 55 from the Enemy List that is normally fightable for drops, Life, 1,000,000 MP
(Owned by Kit)

%*Tusks of Anghaul the Ghruz-Beast- (Item, Material, Physical & Beast & Fury, 65,000,000 Gold) (Owned by Dulcinea)

%*Twenty Ninth Shell Containing the Sun's Voice- (Accessory, Quest Item, Light, 580,000 Gold) 20% Light Resistance (Owned by Arc)

%*Twin Moons Bow- (Weapon, Bow, Magic, 60,000,000 Gold) +60,000 Ranged Attack, +30,000 AGI, +30,000 SPI, 150% To Hit, 20% Magic Resistance, Wielder ignores the Magic Resistance and Immunity of individuals below Level 60, 2 hits against 1, Wielder has a 20% chance per round of gaining an additional action (Owned by Arc)

%*Umber Kingdom Coin- (Accessory, Magic Item, Magic, 1,000,000 Gold) +50 Defense, +3 to each base stat (up to a max of 15,000 added points), item may be removed from battle (or the quest) at any time to summon 5 pets into battle, Eats 1,000 XP per battle (only consumes newly given XP, not old XP), Additional RP powers given (Owned by Tari Eledhwen)

%*Unbloomed Key to the Great Nightblossom Tower- (Item, Key, Darkness & Earth, 400,000 Gold)
(Changed into the Bloomed Key to the Great Nightblossom Tower)

%*Unique Gigacannon of Self-Reformation- (Weaponx2, Gun, Technology, 500,000 Gold) +490 Magic Attack, 15% Light Resistance, +120 AGI, +6,000 Damage against Undead, 5% User regenerates upon death at full HP and MP (can only occur once per battle or quest) (owned by shadwell)

%*Unique Sword That Converts Things To Being A Single Base Element, Produced By The Bascarade Corporation To Fill A Special Order- (Weapon, Sword, Earth & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Energy & Ice, 30,000,000 Gold) +30,000 Melee Attack, +30,000 to all stats, Wielder's Melee Attack actions may become solely any one Base Element, 130% To Hit (Owned by Celas)

%*Unopened Letter to Eve- (Accessory, Quest Item, Earth & Mystic & Hope, 120,000,000 Gold) +60,000 Magical Attack (Owned by Eve, and presumably opened)

%*Unopened Letter to Evelynn- (Accessory, Quest Item, Fire, 7,800 Gold) +1 CON (Delivered to Evelynn)

%*Vanessa- (Pet, Human, Air, Lv.59, 70,000,000 Gold)
HP- 2,200,000
MP- 2,200,000
STR- 18,500
AGI- 18,500
CON- 18,000
MIN- 18,000
SPI- 18,000
Fame- 1
XP- 100
XP Needed- Max Level Reached (Standard Multiplier x1)
Minimum Level- 1
Defense- 12,000
Defense against Stat Damage- 1,400
Critical Chance- 62%
Resilience- 62%
To Hit- 162%
Dodge- 62%
Resistances and Immunities- Confusion Immunity, 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance
Prime Attribute- Strength or Agility
Constant Effects-
Constant Effects-
Undaunted Swordmaiden- Possessor is Immune to individuals below Level 20, deals 50,000 additional Damage, and counts as wielding a Sword, Constant Effect
Indexed Effects-
Swordsman's Apprentice- Possessor obtains 75 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Swordsman' that does not include 'Apprentice', Constant Effect (Indexed at Level 58)
Maid's Apprentice- Possessor obtains 75 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Maid' that does not include 'Apprentice', Constant Effect (Indexed at Level 58)
Swordsman- Possessor's gains +3,500 STR and deals 50,000 additional Damage, Possessor counts as possessing the ability 'Swordsman' and the ability 'Adept Sword Training', Constant Effect (Indexed at Level 59)
Maid- Possessor may not be prevented from removing debuffs by sources below Level 60, Possessor counts as possessing the ability 'Maid', Constant Effect (Indexed at Level 59)
Great at Cleaning- Possessor removes an effect attached to (each Zone or Phantom Terrain created by possessor's controller or possessor) that comes from a source that is an opponent of possessor that is below Level 60 at the start of each round, Constant Effect (Indexed at Level 59)
Has Stances- Possessor may enter any one stance (or exit all stances) at the start of each round or before possessor's first action of each round (but not both on the same round), Possessor may be in one stance at a time, Constant Effect (Indexed at Level 59)
Fencer's Stance- Possessor gains +20% To Hit, +20% Dodge, and +20% Critical, Stance Ability
Reactive Maid Mode- Whenever one of possessor's allies obtains a debuff from a source below Level 80, possessor has a 55% chance of automatically removing it, Stance Ability
Cloud of Swords Stance- Possessor's offensive actions gain '2 hits against 500,000' and deal 1/2 Damage, Possessor counts as wielding 4,000 additional Swords, Stance Ability
Death Leap Stance- Possessor deals full Damage to targets below Level 80 in the back row, Possessor gains +8,000 AGI, Stance Ability
Abilities-
Sword Stab- 35,000 Damage, 150% inflicts Wounded, this action gains +40% Critical, Physical, 0 MP
Dagger Toss- 35,000 Damage, this action gains +40% To Hit, this action deals full Damage to targets below Level 75 in the back row, Air & Physical, 0 MP
Fencer's Stab- 35,000 Damage, This action gains +20% To Hit and +20% Critical, This action cannot miss targets below Level 69, Physical & Air, 0 MP
Secret Blade Technique: Dividing Line- 30,000 Damage, 10% inflicts Instant Death: Vorpal Death, Physical & Air, 400,000 MP
Indexed Abilities-
Dodge- Caster gains +50% Dodge for 1 round, does not stack, Air, 0 MP (Indexed at Level 50)
Element Blade- 30,000 Damage, 100% inflicts any one moderate negative status effect, Any combination of base elements, 20,000 MP (Indexed at Level 55)
Clean Up- Removes 3 debuffs from sources below Level 75, Air, 0 MP (Indexed at Level 59)
Spring Cleaning- Removes 1 debuff from a source below Level 70 from each target, This action may create a Zone of Electrical and may count as a casting of Call Unto Seasons: Spring, 1 hit against 500,000, Air, 500 MP (Indexed at Level 59)
Power-Channeling Interior Decorating- Caster attaches an effect that does not stack on the same zone, terrain, or phantom terrain or across zones, terrains or phantom terrain to target zone, terrain, or phantom terrain that provides +21,000 to its creator's allies that are within said zone, terrain, or phantom terrain, Earth & Energy, 40,000 MP (Indexed at Level 59)
X-Slash- 10,000 Damage, target obtains -15,000 Defense, 2 hits against 1, stacks 6 times, Fire & Energy & Physical, 100,000 MP (Indexed at Level 59)
Blast Cutter- 20,000 Damage, 150% inflicts Fatigued: Stun, 100% inflicts Fatigued: Prone, 100% inflicts Burning, 1 hit against 500,000, Fire & Air, 100,000 MP (Indexed at Level 59)
Secret Blade Technique: Mirrorcleave- 30,000 Damage, 100% inflicts Instant Death on targets that are summoned, transformed, or otherwise replicated copies of other individuals (not counting simply being from the Enemy List) that are below Level 70, Mystic & Destruction, 400,000 MP (Indexed at Level 59)
(Owned by Nira)

%*Variable Fading Call: Azzhelossi: Skeletal Wind Blade- (Spell, Summoning, Air, 8,000 MP, 245,000 Gold) Performs an action as though a Azzhelossi: Skeletal Wind Blade were performing said action (owned by darston)

*Variable Fading Call: Thalvados- (Spell, Summoner Magic, Technology, 10,000 MP, 750,000 Gold) Performs an action as though the Level 5 version of Thalvados from the Boss List were performing said action, This Thalvados *cannot* charge up actions (meaning his bottom 3 abilities don't do anything if chosen, but can still be chosen by confused individuals, barring odd circumstances)

*Vashna's Abomination- (Pet, Demon, Darkness & Agony, Lv.39, 46,561,000 Gold)
HP- 1,765,000
MP- 1,810,000
STR- 27,000
AGI- 31,600
CON- 30,850
MIN- 30,850
SPI- 34,500
XP- 0
XP Needed- 49,200,000 (Standard Multiplier x3, Raised to x60 to bypass Level 40)
Minimum Level- 21
Defense- 13,666
Defense against Stat Damage- 3,500
Critical Chance- 60%
Resilience- 46%
To Hit- 148%
Dodge- 45%
Resistances and Immunities- 95% Darkness Resistance, 95% Magic Resistance, 30% Light Weakness, 100% Minor Status Effect Resistance, 40% Moderate Status Effect Resistance, 95% Voidstruck Resistance, Charm Immunity, Hexed Immunity, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity
Prime Attribute- Spirit
Constant Effects-
Voiceless Yet Screaming- Possessor is afflicted with Impaired: Silence at the start of every thread, Possessor suffers no negative effects from being afflicted with Impaired: Silence, Possessor possesses no per-round auto-recover chance in regards to Impaired: Silence, Possessor may not be cured of Impaired: Silence by individuals below Level 80, Possessor may have an 80% chance of inflicting Pain and / or Confusion: Fear on each opponent at the start of every round, Possessor has a 9% chance of inflicting Instant Death on each lower-level opponent that is below Level 60 at the start of every round, Constant Effect
I Love You, Vashna- Possesor gains +18,000 to all stats if possessor's controller is named 'Vashna Saseen' or 'Roulette Master', Has RP Effects, Constant Effect
I Hate You, Vashna- Possesor has a 5 in 100 chance at the start of every round of gaining "100% Inflicts Devestated on possessor's controller at the start of every round if possessor's controller's name is 'Vashna Saseen' or 'Roulette Master'", Has RP effects, Constant Effect
Blasphemous- Possessor gains +22,222 Defense against Divine Magic spells, possessor and possessor's controller count as being 9 Levels lower, to a minimum of 1, for purposes of obtaining Worshiper Benefits, Constant Effect
Half-Dead- Possessor may choose at the beginning of a thread to gain the subtype Undead, Possessor may choose to begin a thread at 1/4 possessor's Max HP, Possessor gains +18,000 to all stats while at 1/4 Possessor's Max HP or less, Constant Effect
Marred Yet Beauteous- Possessor's offensive actions gain 80% inflicts Charm, Constant Effect
Sacrificial Power Battery- Possessor's controller may, up to once per thread, before or after any individual's action, choose to inflict Instant Death on possessor and gain, as a buff, an additional pool of 6,000,000 MP that may be spent to cast Dark Magic, Ritual Magic, Demon Magic, Alchemy, or Chaos Magic spells, Constant Effect
Improved XP Progression- Possessor requires half the listed XP Needed to Level, Constant Effect
Fused with the Tyrant's Crown- Possessor's allies gain +7,500 to all stats, Has RP effects, Constant Effect
The Pain of My Love- Individuals afflicted with Charm with possessor as a source are dealt 150,000 Flat Darkness or Darkness & Physical element Damage at the start of every round, Constant Effect
I Want You, Vashna- Possessor inflicts Charm on possessor's controller at the start of battle if possessor's controller is named 'Vashna Saseen' or 'Roulette Master', Constant Effect
I Am Watching You Always, Vashna- Possessor scans the stats of possessor's controller at the start of each round if possessor's controller's name is 'Vashna Saseen' or 'Roulette Master', Possessor deals possessor's control 600,000 Flat Agony element Damage at the start of every even numbered round that possessor's controller is afflicted with Fatigued: Asleep, Constant Effect
You Will Be Mine Forever, Vashna- If possessor's controller dies while named 'Vashna Saseen' or 'Roulette Master' while possessor is present, possessor's controller may not be resurrected by individuals below Level 60, Constant Effect
Vashna, Only Vashna- Possessor suffers no negative effects from the status effect Charm if possessor's controller is named 'Vashna Saseen' or 'Roulette Master', Constant Effect
Horrid Magic- Possessor ignores the status effect Resistances and Immunities of individuals below Level 35, Constant Effect
Abilities-
Rip and Tear- 23,000 Damage, 100% inflicts Wounded: Maimed, Physical or Physical & Darkness, 0 MP
Tortured Gaze- 4,400 SPI Damage, Inflicts Pain, 120% inflicts Hexed, Agony, 0 MP
Beauty Drain- 20,000 Damage, Deals no normal damage, instead dealing 1/10 the amount of damage that would be dealt as stat damage to both CON and SPI, Deals Stat Drain, Can raise caster's CON and SPI above their normal maxes, to a max of 5,000 additional points in each, Cannot be used if possessor is afflicted with Dissolving, All additional stat points gained from this ability above normal maxes are immediately removed if possessor becomes Dissolving or Weakened, 50% cures caster of Fatigue: Weakened, Darkness & Magic, 0 MP
Mass Beauty Drain- 11,000 Damage, Deals 1/2 Damage, Deals no normal damage, instead dealing 1/10 the amount of damage that would be dealt as stat damage to both CON and SPI, Deals Stat Drain, Can raise caster's CON and SPI above their normal maxes, to a max of 5,000 additional points in each, Cannot be used if possessor is Dissolving, All additional stat points gained from this ability above normal maxes are immediately removed if possessor becomes Dissolving or Weakened, 50% cures caster of Fatigue: Weakened, 1 hit against 5, Darkness & Magic, 20,000 MP
Verge of Death- Target, if target is below Level 30, has its HP value set to 1, with this effect not being a source of Damage, Darkness, 50,000 MP
Life Force Drain- 28,000 Damage, Deals HP Drain, Darkness & Magic or Darkness & Life, 10,000 MP
Rip Open the Wounds Which Spell Out Curses- Inflicts Stat Drain, Hexed, Hexed: Ill Fortune, and Hexed: Haunted, Darkness & Agony, 8,000 HP
Bleed for Me- 4,600 CON Damage, Inflicts Wounded: Bleeding, Darkness & Agony, 11,000 MP
Rip Out Voice- 3,500 SPI Damage, 3,500 CON Damage, Inflicts Impaired: Silence, 100% inflicts Suffocation, Air or Air & Darkness, 10,000 MP
Only Mine- 100% inflicts Charm, Target gains Charm Immunity against sources other than caster that are below Level 60, Darkness, 10,000 MP
Dream of My Pain- 100% inflicts Fatigued: Asleep, Said infliction instance also deals 200,000 Flat Agony element Damage to its possessor at the start of each round in addition to its other effects, Agony & Air, 19,000 MP
A Curse For You- -3,500 to a random stat, 100% inflicts Hexed, 100% inflicts Fatigued: Asleep, 100% inflicts Paralyzed, 60% inflicts Hexed: Haunted, 60% inflicts Burning, 60% inflicts Frozen, does not affect Agony element or Mystic element targets, stacks 4 times, Agony & Magic, 100,000 MP
Die With Me- Caster and all individuals below Level 40 who are afflicted with Charm with caster as a source are afflicted with Instant Death and may not be resurrected by sources below Level 60 if killed by said instance of said status effect, Darkness, 1,000,000 MP
(Became Llaraquavashnort, Abyssal Goddess of Yandere Planets and Eternal Torment via combo)

%*Vashna's Voided Ticket- (Item, Quest Item, Technology, 25 Gold) (owned by Vashna)

%*Vayinhatoo, the Wind of Unbound Aether- (Weapon, Force, Air & Aether & Good, 51,125,000,000 Gold) +50,100,000 Ranged Attack, +51,125,000 AGI, +50,300,000 MIN, +50,300,000 SPI, 1,344% Dodge, +1,344% Dodge, Wielder's 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions may use Spirit as their Prime Attribute, 1 hit against 5,000,000,000,000, Wielder is cured of all debuffs and negative status effects from sources of Level equal to or lower than Wielder at the start of each round, Wielder is cured of all debuffs and negative status effects from sources whose Level is lower than wielder's at the start of each action, All Damage on wielder that comes from sources of lower Level than wielder who are below Level 80 vanishes at the start of each round without specfically being cured or regenerated, Wielder may choose for entities of Level equal to or lower than wielder to fail to summon non-unique entities, Wielder may choose for entities of Level lower than wielder to fail to summon unique entities, Wielder's actions cannot be made to fail by sources below wielder's Level and cannot be countered by sources below wielder's Level, Wielder is Immune to sources below Level 60, Wielder must be Level 80 or greater and must possess either the abilities 'Grandmaster Force Training', 'Master Aether Synchronization', and 'Expert Good Synchronization' or the award 'Granted the Wind of Unbound Aether by Elsie Phaeduras'
(Owned by Nole)

%*Vehgalik, the Ghoulblade- (Weapon, Sword, Darkness, 125,000 Gold) +250 Melee Attack, +110 MIN, Deals HP Drain to Humans and Humanoids if wielded by an Undead, Deals Drain to Fire element individuals, 10% Fire Resistance, Wielder regenerates 200 HP per round if Undead (owned by Anathema)

%*Veil of the Shielded Mind- (Accessory, Mask, Psychic, 150,000,000 Gold) +150,000 Defense, +150,000 MIN, +15,000 Defense against MIN Damage, Individuals below Level 80 may not scan possessor's stats, may not deal MIN Damage to possessor, and may not inflict Mindblasted or Dominion on possessor (Owned by the Shielding Golem)

%*Vessel of Airaqua's Embrace- (Permanent Consumable, Vessel of Power, Water, 80,000,000 Gold) Target willing PC that is Level 20 or greater gains the ability "Airaqua's Embrace", or target willing pet or summon that is Level 20 or greater gains the ability 'Has Been Embraced By Airaqua's Power'; This item may be used once per month and does not disappear when used.
Has Been Embraced By Airaqua's Power- Possessor gains 100% Resistance to Drowning (but not its sub-status effects) and Immunity to Drowning: Tide Trapped, This ability does not persist through combos, Constant Effect
Airaqua's Embrace- (Passive Ability, Blessing) Possessor gains 100% Resistance to Drowning (but not its sub-status effects) and Immunity to Drowning: Tide Trapped
(Owned by Dulcinea)

%*Vessel of Aldriel's Wakefulness- (Permanent Consumable, Vessel of Power, Magic, 5,000,000 Gold) Target player gains the ability " Aldriel's Blessing", or target pet or summon gains the ability 'Wakefulness of Aldriel'; This item may be used once per month and does not disappear when used.
Wakefulness of Aldriel- Possessor is immune to Fatigued: Sleep, Constant Effect (Owned by Kit)

%*Vessel of Arkel's Wellness- (Permanent Consumable, Vessel of Power, Light & Hope, 150,000,000 Gold) Target willing PC that is Level 40 or greater gains the ability "Arkel's Wellness", or target willing pet or summon that is Level 40 or greater gains the ability 'Has Been Granted Arkel's Wellness'; This item may be used once per month and does not disappear when used.
Has Been Granted Arkel's Wellness- Possessor gains Diseased Immunity and 30% Plague Resistance, This ability does not persist through combos, Constant Effect
Arkel's Wellness- (Passive Ability, Blessing) Possessor gains Diseased Immunity and 30% Plague Resistance
(Owned by Kit)

%*Vessel of Arshubrel's Destruction- (Permanent Consumable, Vessel of Power, Fire & Destruction, 10,000,000 Gold) Target player gains the ability "Blessed with Arshubrel's Destruction"; This item may be used once every two months and does not disappear when used.
Blessed with Arshubrel's Destruction- (Passive Ability, Blessing) Possessor gains +5,000 Melee Attack, +5,000 Ranged Attack, and +5,000 Magical Attack if possessor is Fire or Destruction element or is afflicted with the status effect Confusion: Berserk (Owned by Kit)
Not for Sale

%*Vessel of a Thousand Tiring Tasks- (Permanent Consumable, Vessel of Power, Magic, 5,000,000 Gold) Target player gains the ability "Great Stamina and Iron Work Ethic"; This item may be used once per month and does not disappear when used.
Great Stamina and Iron Work Ethic- (Passive Ability, General) Possessor gains 50% Fatigued Resistance against sources that are either possessor or allied to possessor (Owned by Tia)

%*Vessel of Djorgammaron's Fortitute- (Permanent Consumable, Vessel of Power, Air & Earth, 10,000,000 Gold) Target player gains the ability "Blessed with Djargammon's Fortitude"; This item may be used once every two months and does not disappear when used.
Blessed with Djorgammon's Fortitude- (Passive Ability, Blessing) Possessor gains +5,000 HP, +120 Defense against Stat Damage, and 15% Resilience (Owned by Kit)

%*Vessel of Murlakro's Breath- (Permanent Consumable, Vessel of Power, Magic, 5,000,000 Gold) Target player gains the ability "Murlakro's Blessing", or target pet or summon gains the ability 'Has Breathed In Murlakro's Breath'; This item may be used once per month and does not disappear when used.(owned by Kit)
Has Breathed In Murlakro's Breath- +5,000 Max MP, This ability does not persist through combos, Constant Effect

%*Vessel of Nymbro's Hours- (Permanent Consumable, Vessel of Power, Fire & Destruction, 10,000,000 Gold) Target willing PC either gains the ability 'Temporal Assassin', 1 Assassin Bonus Week, 1 Gentleman Assassin Bonus Week, 1 Spy Bonus Week, or 1 Temporal Primarch Bonus Week; This item may be used once every two months and does not disappear when used.

%*Vessel of Prasandio's Wit- (Permanent Consumable, Vessel of Power, Magic & Psychic & Knowledge, 350,000,000 Gold) Target willing PC that is Level 40 or greater gains the ability "Prasandio's Wit", or target willing pet or summon that is Level 40 or greater gains the ability 'Has Been Granted Prasandio's Wit'; This item may be used once per month and does not disappear when used.
Has Been Granted Prasandio's Wit- Possessor gains +14,500 MIN, This ability does not persist through combos, Constant Effect
Prasandio's Wit- (Passive Ability, Blessing) Possessor gains +14,500 MIN as an uncapped bonus
(Owned by Kit)

%*Vessel of Seirudiel's Grace- (Permanent Consumable, Vessel of Power, Air & Light & Magic, 5,000,000 Gold) Target player gains the ability "Seirudiel's Grace", or target pet or summon gains the ability 'Grace of Seirudiel'; This item may be used once per month and does not disappear when used.
Grace of Seirudiel- Possessor gains 15% Dodge and +50 AGI, Constant Effect
(Owned by Tia)

%*Vessel of Tasshaemot's Fury- (Permanent Consumable, Vessel of Power, Magic, 5,000,000 Gold) Target player gains the ability " Tasshaemot's Fury", or target pet or summon gains the ability 'Talon of Tasshaemot'; This item may be used once per month and does not disappear when used.
Talon of Tasshaemot- Possessor treats all Resistances possessed by targets below level 99 as being 5% lower, to a minimum of 0%, if possessor so desires, This ability does not persist through combos, Constant Effect

%*Vessel of the Iron Dream- (Permanent Consumable, Vessel of Power, War & Time, 25,000,000 Gold) Target player gains an ability from this item's Ability Shop at the listed cost provided said individual meets the prerequisites for obtaining said ability or gives target pet or summon gains the constant effect 'First Fortification of the Iron Vastness', or gives target pet or summon that has the Constant Effect 'First Fortification of the Iron Vastness' the Constant Effect 'Second Fortification of the Iron Vastness'; This item may be used once per month and does not disappear when used. Abilities may not be obtained from this item's ability shop in any manner other than this item's once-per-month use. Requires 1,000,000 XP to gain expanded powers
XP: 5,000,000
XP Needed: 10,000,000
Effects Grantable:
First Fortification of the Iron Vastness- Possessor gains +50 CON and 5% Resilience, Constant Effect
Second Fortification of the Iron Vastness- Possessor gains +2,000 HP, Constant Effect

Ability Shop:
{
Acklowledgement of the Endless Progress of the Iron Dream- (Passive Ability, Chronicler of Eternity) Possessor's 'Elemental Attack' actions may become solely Innovation element at the cost of an amount of MP equal to 5% of possessor's Max MP
Requires: First Moment of Realization of the Iron Dream's Eternal Nature
Cost: 0 Gold, 0 Weeks

Assumption of Iron's Edge- (Passive Ability, Chronicler of Eternity) Possessor gains +5% Critical, This ability's text may not be modified by sources below Level 60, This ability may not be removed from its wielder by sources below Level 60
Requires: First Honing of the Iron Blade
Cost: 0 Gold, 0 Weeks

Assumption of Iron's Form- (Passive Ability, Chronicler of Eternity) Possessor gains +5% Resilience, This ability's text may not be modified by sources below Level 60, This ability may not be removed from its wielder by sources below Level 60
Requires: Assumption of Iron's Edge, First Inhalation of the Iron Breath
Cost: 0 Gold, 0 Weeks

Augmented Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 5% Minor Status Effect Resistance
Requires: Resistance of the Iron Vastness
Cost: 0 Gold, 0 Weeks

Base Knowledge of Perfected Iron- (Passive Ability, Smith) Possessor's equipped items that provide a bonus to possessor's Defense provide an additional 250 points
Requires: First Thought of the Iron Dream, Level 20
Cost: 0 Gold, 0 Weeks

Brief Witness to the Incorruptability of the Iron Dream- (Passive Ability, Guardian) Possessor gains 15% Minor Status Resistance
Requires: Augmented Resistance of the Iron Vastness, Level 15
Cost: 0 Gold, 0 Weeks

Building Upon the Iron Self- (Passive Ability, Chronicler of Eternity) Possessor may choose at the start of any round to gain +100 to all stats as a buff that stacks 200 times
Requires: Irreducible Nature of Iron
Cost: 0 Gold, 0 Weeks

Droplet of the Enduring Nature of the Iron Dream- (Passive Ability, Guardian) Possessor gains +5,000 Max HP
Requires: Further Augmented Resistance of the Iron Vastness, First Thought of the Iron Dream, Level 20
Cost: 0 Gold, 0 Weeks

First Assumption of the Perfected Iron Self- (Passive Ability, Chronicler of Eternity) Possessor is Immune to individuals below Level 20
Requires: Droplet of the Enduring Nature of the Iron Dream, Base Knowledge of Perfected Iron, Second Moment of Realization of the Iron Dream's Eternal Nature, Third Fortification of the Iron Vastness, Further Meditation Upon the Iron Iris, Newfound Understanding of the Adaptive Invulnerability of the Iron Dream
Cost: 0 Gold, 0 Weeks

First Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +50 CON and 5% Resilience
Requires: No prerequisites
Cost: 0 Gold, 0 Weeks

First Honing of the Iron Blade- (Passive Ability, Chronicler of Eternity) Combat Arts and Warrior buffs placed on possessor that have possessor as a source may not be removed from possessor without possessor's permission by sources below Level 60, This ability also counts as being a Warrior ability (including for prerequisite purposes)
Requires: Second Assumption of the Perfected Iron Self, Second Moment of Realization of the Iron Dream's Eternal Nature, Second Thought of the Iron Dream, Apprentice Unarmed Technique Attunement
Cost: 0 Gold, 0 Weeks

First Inhalation of the Iron Breath- (Passive Ability, Chronicler of Eternity) Unarmed Technique and Monk buffs placed on possessor that have possessor as a source may not be removed from possessor without possessor's permission by sources below Level 60, This ability also counts as being a Monk ability (including for prerequisite purposes)
Requires: Second Assumption of the Perfected Iron Self, Second Moment of Realization of the Iron Dream's Eternal Nature, Second Thought of the Iron Dream, Apprentice Unarmed Technique Attunement
Cost: 0 Gold, 0 Weeks

First Moment of Realization of the Iron Dream's Eternal Nature- (Passive Ability, Chronicler of Eternity) Possessor gains 5% Time Resistance
Requires: Further Augmented Resistance of the Iron Vastness, First Thought of the Iron Dream, Level 15
Cost: 0 Gold, 0 Weeks

First Thought of the Iron Dream- (Passive Ability, Chronicler of Eternity) Possessor cannot take more than 50% of possessor's Max MP in MP Damage from one action that comes from a source or group of sources that are all below Level 50 (but still may lose more MP via other ways, such as spending it)
Requires: Augmented Resistance of the Iron Vastness, Second Fortification of the Iron Vastness, Meditated Upon the Iron Iris
Cost: 0 Gold, 0 Weeks

First Verse of the Iron Song- (Passive Ability, Chronicler of Eternity) Bardic Music and Bard buffs placed on possessor that have possessor as a source may not be removed from possessor without possessor's permission by sources below Level 60, This ability also counts as being a Bard ability (including for prerequisite purposes)
Requires: Second Assumption of the Perfected Iron Self, Second Moment of Realization of the Iron Dream's Eternal Nature, Second Thought of the Iron Dream, Apprentice Bardic Music Attunement
Cost: 0 Gold, 0 Weeks

Further Augmented Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance, 5% Light Resistance, 5% Darkness Resistance, 5% Physical Resistance, 5% Psychic Resistance, 5% Magic Resistance, 5% Technology Resistance, 5% Acid Resistance, 5% Ice Resistance, and 5% Electrical Resistance
Requires: Augmented Resistance of the Iron Vastness, Level 10
Cost: 0 Gold, 0 Weeks

Further Meditation Upon the Iron Iris- (Passive Ability, Guardian) Possessor cannot be Criticalled by individuals below Level 20
Requires: Meditated Upon the Iron Iris, Second Fortification of the Iron Vastness
Cost: 0 Gold, 0 Weeks

Hands of Iron, Steady and Unfaltering- (Passive Ability, Chronicler of Eternity) Possessor's weapons may not be unequipped without possessor's permission by sources below Level 60, This ability's text may not be modified by sources below Level 60, This ability may not be removed from its wielder by sources below Level 60
Requires: Assumption of Iron's Form
Cost: 0 Gold, 0 Weeks

Iron Boots to Traverse All Lands- (Passive Ability, Chronicler of Eternity) Possessor gains +5,000 uncapped Defense against effects attached to Zones, Terrains, and Phantom Terrains and 30% Moderate Status Effect Resistance against status effects coming from effects attached to Zones, Terrains, and Phantom Terrains
Requires: Hands of Iron, Steady and Unfaltering
Cost: 0 Gold, 0 Weeks

Iron Unbreakable Motion- (Passive Ability, Chronicler of Eternity) Possessor's actions may not be preemptively countered by entities below Level 40
Requires: Assumption of Iron's Form
Cost: 0 Gold, 0 Weeks

Irreducible Nature of Iron- (Passive Ability, Chronicler of Eternity) Possessor gains Stat Drain: STR Drain Immunity, Stat Drain: AGI Drain Immunity, Stat Drain: CON Drain Immunity, Stat Drain: MIN Drain Immunity, and Stat Drain: SPI Drain Immunity
Requires: Iron Unbrekable Motion
Cost: 0 Gold, 0 Weeks

Meditated Upon the Iron Iris- (Passive Ability, Guardian) Possessor cannot be Criticalled by individuals below Level 10
Requires: First Fortification of the Iron Vastness
Cost: 0 Gold, 0 Weeks

Newfound Understanding of the Adaptive Invulnerability of the Iron Dream- (Passive Ability, Guardian) Whenever possessor takes damage that possesses any Base element or elements as its elements or part of its elements, possessor gains a buff that provides 15% Resistance to said base element or elements
Requires: Further Augmented Resistance of the Iron Vastness, First Moment of Realizatio nof the Iron Dream's Eternal Nature, Level 18
Cost: 0 Gold, 0 Weeks

Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 1% Air Resistance, 1% Earth Resistance, 1% Fire Resistance, 1% Water Resistance, 1% Light Resistance, 1% Darkness Resistance, 1% Physical Resistance, 1% Psychic Resistance, 1% Magic Resistance, 1% Technology Resistance, 1% Acid Resistance, 1% Ice Resistance, and 1% Electrical Resistance
Requires: First Fortification of the Iron Vastness
Cost: 0 Gold, 0 Weeks

Second Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +2,000 HP
Requires: First Fortification of the Iron Vastness
Cost: 0 Gold, 0 Weeks

Second Assumption of the Perfected Iron Self- (Passive Ability, Chronicler of Eternity) Possessor is Immune to individuals below Level 40
Requires: First Assumption of the Perfected Iron Self, Smelter Who Has Gained a Further Glimmer of Knowledge Regarding Perfected Iron, Droplet of the Enduring Nature of the Iron Dream, Smelter Who Has Attempted to Make Perfected Iron, Brief Witness to the Incorruptability of the Iron Dream, Level 40
Second Moment of Realization of the Iron Dream's Eternal Nature- (Passive Ability, Chronicler of Eternity) Possessor gains 10% Time Resistance
Requires: First Assumption of the Perfected Iron Self, First Assumption of the Perfected Iron Self, Brief Witness to the Incorruptability of the Iron Dream, Level 25
Cost: 0 Gold, 0 Weeks

Second Moment of Realization of the Iron Dream's Eternal Nature- (Passive Ability, Chronicler of Eternity) Possessor gains 10% Time Resistance
Requires: Acknowledgement of the Endless Progress of the Iron Dream
Cost: 0 Gold, 0 Weeks

Second Thought of the Iron Dream- (Passive Ability, Chronicler of Eternity) Possessor cannot take more than 50% of possessor's Max HP in HP Damage from one action that comes from a source or group of sources that are all below Level 50 (but still may lose HP via other ways, such as spending it)
Requires: First Thought of the Iron Dream, Smelter Who Has Gained a Further Glimmer of Knowledge Regarding Perfected Iron
Cost: 0 Gold, 0 Weeks

Smelter Who Has Attempted to Make Perfected Iron- (Passive Ability, Smith) Possessor's equipped items cannot be destroyed or stolen by individuals below Level 20
Requires: Base Knowledge of Perfected Iron
Cost: 0 Gold, 0 Weeks

Smelter Who Has Gained a Further Glimmer of Knowledge Regarding Perfected Iron- (Passive Ability, Smith) Possessor's equipped items cannot be destroyed or stolen by individuals below Level 40
Requires: Base Knowledge of Perfected Iron, Smith, Level 20, Second Moment of Realization of the Iron Dream's Eternal Nature, Second Fortification of the Iron Vastness, Resistance of the Iron Vastness, Third Fortification of the Iron Vastness, Newfound Understanding of the Adaptive Invulnerability of the Iron Dream, Further Meditation Upon the Iron Iris
Cost: 0 Gold, 0 Weeks

Third Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +4,000 CON, +5,000 HP, and 15% Resilience
Requires: First Thought of the Iron Dream, Level 20
Cost: 0 Gold, 0 Weeks
(Owned by Kit)

%*Vessel of the Patterned Lizard- (Permanent Consumable, Vessel of Power, Water & Earth, 7,000,000 Gold) Target player gains the ability "Mystic Power of the Patterned Lizard", or target pet or summon gains the ability 'Mark of the Patterned Lizard'; This item may be used once per month and does not disappear when used.
Mark of the Patterned Lizard- Possessor gains 13% Dodge while in a Zone of Earth or Water, +210 to all stats while in a Zone of Earth or Water, 10% Earth Resistance, 10% Water Resistance, and possessor's abilities that have a chance of "does no damage" (specifically as having a chance of this, not simply a chance of failing to inflict damage) have said chance reduced by 5%, Possessor may, at the start of a thread, change its subtype to Other: Reptile if possessor is an Animal, Constant Effect (Owned by Kit)

%*Vessel of Waerdael's Cold- (Permanent Consumable, Vessel of Power, Magic, 25,000,000 Gold) Target player gains the ability " Waerdael's Blessing", or target pet or summon gains the ability 'Cloaked in the Winter of Waerdael'; This item may be used once per month and does not disappear when used.
Cloaked in the Winter of Waerdael- Possessor may deal 5,000 flat Ice element damage to an equal number of allies and enemies at the start of each round, to a max of 30 such targets, Constant Effect (Owned by Kit)

%*Vincent Warhol's Paintbrush- (Weapon, Wand, Magic, 695,000 Gold) +643 Magical Attack, +4,900 MP, Wielder's uses of Magical Pigments in the casting of spells reduce the cost of said spells by 500 additional MP, Wielder may spend an action and expend 10 charges of equipped Magical Pigments to summon any monster from the enemy list that is below Level 5 and normally fightable for drops, with a summon cap of 3

%*Visiting Researcher Badge for Charming from the Sixth Nongaseous Facility on Regdyrr VI- (Accessory, Broach, Technology, 5,000 Gold) +5 MIN (Owned by Charming)

%*Vivian's Walrusfest Thank-You Letter- (Item, Antiquity, Darkness, 80,000 Gold) (Owned by Cael)

%*Voldstern Technologies Premier Combat Array- (Weapon, Assault Matrix, Technology & Energy & Destruction, 10,000,000 Gold) +10,000 Ranged Attack, +10,000 STR, +10,000 Defense against Strength Damage, Wielder's turn-order-determining stat becomes Strength, Wielder's Prime Attribute for Magical Attack actions becomes Strength, Wielder's per-item Ranged Attack bonus capping becomes based on Strength, Wearer must have a Base STR of at least 30 to have this item equipped
(Owned by Kit)

%*Vreskenventrach, the Severing Wind- (Weapon, Force, Air & Good, 51,125,000,000 Gold) +51,125,000 Ranged Attack, +51,125,000 AGI, +51,125,000 SPI, 1,444% To Hit, +1,444% To Hit, Wielder's 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions may use Spirit as their Prime Attribute, 1 hit against 5,000,000,000,000, Wielder's offensive actions may remove all buffs from their targets that come from sources that are lower-Level than wielder, Wielder's non-offensive actions may remove all debuffs from their targets that come from sources that are lower-Level than wielder, Wielder's actions that target opposing summons that have a lower-Level summoner than wielder may make those summons uncontrolled, Wielder may spend an action to remove all buffs from a target, Wielder may spend an action to remove all debuffs from a target, Wielder may spend an action to delink any values from any individuals, Wielder may spend an action to untransform any number of lower-Level targets, Wielder may spend an action to remove all polymorph effects from any number of lower-Level targets, Wielder may spend an action to remove any number of passengers from any number of lower-Level vehicles, Wielder may spend an action to unequip any number of a lower-Level target's items, Wielder may spend an action to remove the text of an ability or constant effect possessed by an entity below Level 80, Damage wielder deals may not be healed by sources below Level 80 without wielder's permission, Wielder is Immune to sources below Level 60, Wielder must be Level 80 or greater and must possess either the abilities 'Grandmaster Force Training', 'Grandmaster Air Synchronization', and 'Expert Good Synchronization' or the award 'Granted the Severing Wind by Elsie Phaeduras'
(Owned by Draconics)

%*Vrishni's Letter From Lora- (Accessory, Quest Item, Fire & Darkness, 6,000 Gold) 1% inflicts Charm (Owned by Vrishni)

%*Vyatzenmartach, the King-Killing Razor- (Weapon, Sword, Nobility & Destruction & Blood, 2,405,000,000 Gold) +2,405,000 Melee Attack, +2,000,000 AGI, +2,000,000 MIN, +20,000,000 HP as a non-stacking bonus, +20,000,000 MP as a non-stacking bonus, 150% Critical, If wielder kills an entity that is not 10 or more Levels greater than wielder, wielder gains control of all instances of Charm and Dominion with said entity as a source and gains control of all of said entity's summons that are normally fightable for drops on the Enemy List, Wielder must be Level 60 or greater and must possess the ability 'Expert Murder Arts Attunement', the ability 'Expert Nobility Synchronization', the ability 'Expert Sword Training', or the award 'Acquired Vyatzenmartach, the King-Killing Razor'

%*Wallace- (Pet, Human, Fire, Lv.59, 76,915,000 Gold)
HP- 5,100,000
MP- 5,100,000
STR- 37,000
AGI- 83,000
CON- 53,500
MIN- 58,000
SPI- 49,000
XP- 0
XP Needed- # (Standard Multiplier x2, Increased to x40 bypass Level 60 jump)
Defense- 17,500
Defense against Stat Damage- 2,800
Critical Chance- 95%
To Hit- 195%
Dodge- 78%
Resilience- 59%
Resistances and Immunities- 55% Fire Resistance, 30% Air Resistance, 120% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Keen Eye- Possessor gains +50% To Hit, Constant Effect
Extend Buffs- Buffs with a duration of 2 rounds or greater last 30 additional rounds on possessor, Constant Effect
Arcing Fire- Possessor deals full Damage to targets below Level 100 in the back row, Constant Effect
Inerrant Arrows- Individuals below Level 60 cannot cause possessor's attacks to miss or alter possessor's chance of hitting, Constant Effect
Master of His Skillset- Possessor gains +40,000 to all stats, Possessor is Immune to individuals below Level 20, Constant Effect
Indexed Effects-
Medieval Sniper- Possessor gains +60% To Hit and +60% Critical, Constant Effect
Manticore Spine Ammo- Possessor's offensive actions may gain '150% inflicts Poison, 150% inflicts Poison: Numbing Agent, 150% inflicts Poison: Atrophying Toxin, 150% inflicts Pain, and 150% inflicts Pain: Wracked', Possessor counts as having an additional Ammo equipped that possessor's actions include, Constant Effect
Crimson Archer's Armor- Possessor gains +60% To Hit against targets in the back row, Possessor gains +60,000 Defense, Possessor gains 60% Fire Resistance, Possessor gains 30% Physical Resistance, Possessor gains +60% Resilience, Possessor counts as having an additional Light Armor equipped that possessor's actions include, Constant Effect
Irastor's Enchanted Bow- Possessor deals 150,000 additional Damage, Possessor gains +60% Critical and +60% To Hit, Possessor counts as having an additional Bow equipped that possessor's actions include, Constant Effect
Abilities-
Arrow Shot- 105,000 Damage, Physical, 0 MP
Aim- Caster's next use of an ability named 'Arrow Shot' does double damage, to a max of 6,000,000,000 additional damage, does not stack, Fire, 50 MP
Masterfully Aim- Caster's next use of an ability named 'Arrow Shot' does triple Damage to targets below half of caster's Level, Fire, 50 MP
Barrage Shot- 45,000 Damage, 1 hit against 300,000, Physical & Air, 75,000 MP
Indexed Abilities-
Poison Shot- 27,000 Damage, 100% inflicts Poison, Acid & Physical, 8,000 MP
Stun Shot- 29,000 Damage, 100% inflicts Paralyzed, Electrical & Air, 9,000 MP
Hunter's Shot- 36,500 Damage, this action gains +100% Critical against Animals, Physical & Earth, 12,000 MP
Hamstring- 90,000 Damage, 12,000 AGI damage, 100% may inflict Wounded: Maimed, Physical, 6,500 MP
Inflame Arrows- Caster's ability named 'Arrow Shot' deals Fire element damage instead of Physical element damage, all of caster's castings of an ability named 'Arrow Shot' deal 100,000 additional damage, lasts 45 rounds, does not stack, Fire, 20,000 MP
Enchant Arrows- Caster's ability named 'Arrow Shot' deals Magic element damage instead of Physical element damage, all caster's castings of an ability named 'Arrow Shot' deal 100,000 additional damage, lasts 45 rounds, does not stack, Fire, 20,000 MP
Probdos- 90,000 Damage, 300% may inflict Burning, Fire, 3,000 MP
Asaatmos- 90,000 Damage, 300% may inflict Suffocation, Air, 3,000 MP
Luzomos- 90,000 Damage, 300% may inflict Voidstruck, Darkness, 3,000 MP
Ma-Probdos- 90,000 Damage, 150% may inflict Burning, 1 hit against 60,000, Fire, 25,000 MP
Ma-Asaatmos- 90,000 Damage, 150% may inflict Suffocation, 1 hit against 60,000, Air, 25,000 MP
Ma-Luzomos- 90,000 Damage, 150% may inflict Voidstruck, 1 hit against 60,000, Darkness, 25,000 MP
Spereitmos- +22,000 AGI, stacks 3 times, Air, 5,000 MP
Ma-Spereitmos- +22,000 AGI, does not stack with buffs from abilities named 'Spereitmos', does not stack, Air, 25,000 MP
Rashamaal- Targets gain 50% Fire Resistance and +120,000 Defense against Fire, does not stack, 1 hit against 250, Fire, 25,000 MP
Aim for Accuracy- Caster's next use of an ability named 'Arrow Shot' has its To Hit doubled, to a max of 600%, does not stack, Fire or Air, 50 MP
Rainbow Arrow- Caster's next use of an ability named 'Arrow Shot' may become solely any combination of (base elements and Light), Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Energy & Ice & Acid & Electrical & Hope, 50,000 MP
Sacred Arrow- Caster's next use of an ability named 'Arrow Shot' gains a 120% chance of inflicting Awestruck: Sealed on targets that are Undead, Demons, Devils, Daemons, or Elementals and deal 150,000 additional Damage to said targets, Light or Light & Physical, 50,000 MP
Arrow to the Heart- 90,000 Damage, 135% may inflict Charm or Wounded: Bleeding, 60% inflicts Instant Death on Humans and Humanoids below Level 60, Light or Air & Physical, 15,000 MP
Blinding Shot- 90,000 Damage, 300% inflicts Impaired: Blind, Physical & Air, 15,000 MP
Impairing Shot- 90,000 Damage, 300% inflicts Impaired, Physical & Air, 15,000 MP
Trick Shot- 90,000 Damage, 200% inflicts Charm: Impressed, this action may check its To-Hit chance twice, Physical & Air, 15,000 MP
Awards-
'Has Reached Round 41 in a Pet Endurance Match'
(Owned by Vashna)

%*Wally the Bard - (Pet, Human, Water, Level 59, 76,418,000 Gold)
HP- 3,900,000
MP- 6,050,000
STR- 27,000
AGI- 38,000
CON- 43,000
MIN- 59,000
SPI- 72,000
XP- 0
XP Needed- 499,200,000 (Standard Multiplier x3, Raised to x60 to bypass Level 59)
Minimum Level- 1
Defense- 22,100, +221,000 against Magic, +221,000 against Light, +221,000 against Water, +221,000 against Sonic, +221,000 against Wood
Defense against Stat Damage- 5,525
Critical Chance- 63%
Resilience- 61%
To Hit- 188%
Dodge- 86%
Resistances and Immunities- 80% Magic Resistance, 80% Light Resistance, 50% Wood Resistance, 40% Sonic Resistance, 20% Darkness Weakness, Confusion Immunity, Poison Immunity, Stat Drain Immunity, 120% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Full of Pep with Spring in his Step- At the start of every round, possessor has an 95% chance of being cured of each debuff from a source under level 80, minor status effect, or moderate status effect affecting him, Constant Effect
Fashion Expert- Possessor's controller gets +5,000 to all stats for each Clothing, Shoes, Boots, Hat, Scarf, Gloves, Cloak, or Belt equipped (to a max of 200 such items), Constant Effect
Backup Musician- Possessor may maintain any Bardic Music spell that may normally be maintained by possessor's controller that is worth under 90,300,000 Gold; maintaining said spell takes possessor's actions, Constant Effect
Spry Fellow- Possessor gains +38,000 AGI and +50% Dodge, Constant Effect
Indexed Effects-
I'll Hit You With My Sitar!- Possessor's damage dealing actions count as dealing an additional 4,000 damage if possessor chooses such, Constant Effect
Added Effects-
Can't Stop The Music- Possessor's abilities cannot be cancelled by sources below level 60, possessor gains Impaired: Mute Immunity, Constant Effect
Cloaked in the Winter of Waerdael- Possessor may deal 5,000 flat Ice element damage to an equal number of allies and enemies at the start of each round, to a max of 30 such targets, Constant Effect
Grace of Seirudiel- Possessor gains 15% Dodge and +50 AGI, Constant Effect
One-Man Band- Possessor counts as a musical instrument of every type being equipped for purposes of possessor's controller's instrument-dependent Bardic Music, Possessor's actions may count as involving 5 Instruments, Constant Effect
Large Repertoire of Songs- Possessor may change any three base elements of any of possessor's abilities at the start of a round up to 5,000 times per thread as a buff that stacks 20 times, Constant Effect
Musical Reverb- Possessor may repeat one action that possessor performed during the last round that was one of possessor's nautral, non-Overcrash actions that was Sonic element before possessor's first action of each round that is not the first round of battle, Constant Effect
Abilities-
Elemental Serenade- 40,000 Damage, Any one base element or Wood or Sonic or Metal or Glory or Nobility, 0 MP
Off-Tune Accordion- 80,000 Damage, inflicts Confusion, may deal 1/3 Damage to inflict 1 hit against 30,000, Air, 0 MP
Jaunty Tune- 450,000 Damage, Heals, may deal 1/3 Damage to inflict 1 hit against 30,000, Light & Air, 0 MP
Tune of the Newly Ill Cat- 185,000 Damage, Deals MP Damage, may inflict Pain: Discomfort, 145% may inflict Mindblasted, may deal 1/3 damage to inflict 1 hit against 30,000, Darkness & Air, 0 MP
Resounding Music of the Water- Caster's next action which may affect at least 4 targets affects 2,500 more targets, does not stack, Water, 0 MP
Rousing Tune- Cures any one minor status effect or debuff that comes from a source below Level 80, 1 hit against 30,000, Light, 900 MP
Ballad of the Swan- +35,000 AGI, stacks 4 times, Air, 1,400 MP
Dissonance Blast- # Damage, inflicts Stat Drain, inflicts Confusion, inflicts Suffocation: Sonic Whiplash, Inflicts Suffocation: Sonic Assault, Air & Sonic, 5,000 MP
Unending Tune of the Ancient King- +22,000 to all stats, this buff does not vanish when its possessor dies, does not stack, Glory & Time & Sonic, 1,000,000 MP
All-Boosting Song- +15,000 to all stats, stacks 3 times, Sonic & Magic, 500,000 MP
Allegro- Target gains +35,000 to its turn-order-determining stat sum for turn-order-determining purposes, does not stack, Sonic & Air, 450,000 MP
Indexed Abilities-
STR-Boosting Song- +50 STR, stacks 3 times, Air & Earth & Magic, 500 MP
AGI-Boosting Song- +50 AGI, stacks 3 times, Air & Earth & Magic, 500 MP
CON-Boosting Song- +50 CON, stacks 3 times, Air & Earth & Magic, 500 MP
MIN-Boosting Song- +50 MIN, stacks 3 times, Air & Earth & Magic, 500 MP
SPI-Boosting Song- +50 SPI, stacks 3 times, Air & Earth & Magic, 500 MP
ATK-Boosting Song- +50 Melee Attack, +50 Ranged Attack, +50 Magical Attack, +100 Damage to the Damage values of all abilities, stacks 3 times, Air & Earth & Magic, 500 MP
DEF-Boosting Song- +50 Defense, +5 Defense against Stat Damage, stacks 3 times, Air & Earth & Magic, 500 MP
Echoing Melody of the Wounded Dancer- 50% inflicts Stat Drain: AGI Drain, 30% inflicts Wounded, 1 hit against 5, Darkness & Physical & Air, 1,550 MP
Tune of Quick Travel- Target willing individual is considered to be unable to be within a selected zone or phantom terrain that comes from a source below Level 30 so long as said zone or phantom terrain does not have any effects attached to it that come from sources Level 40 or higher, +500 AGI, stacks 5 times, Air & Earth, 900 MP
Stat-Boosting Song- +750 to all stats, stacks 3 times, Air & Earth & Magic, 750 MP
Triumphant Procession- +2,000 to all stats, does not stack, 1 hit against 100, Air, 1,100 MP
Song of the Wandering Minstrel- 90% inflicts Charm: Wanderlust, 1 hit against 50, Earth & Air, 400 MP
Sweet Love Song- 100% inflicts Charm: Lovestruck, Fire & Air, 800 MP
The Wind Giant's Lament- 1,600 AGI Damage, Inflicts Hexed: Deelementalized: Air Deelementalization, Inflicts Confusion: Depression on Air element targets, deals 1/2 Damage, 1 hit against 30, Air, 5,000
Select Sections of 'The Parade of Happiness'- Gives target 100% Minor Status Effect Resistance, Cures any one minor status effect, +2,000 SPI, lasts 30 rounds, does not stack, Light, 1,500 MP
Song that Gets Stuck in Everyone's Head- Target loses a buff slot and a summon slot, Affects targets below Level 80, stacks 5 times, Magic & Psychic & Air, 2,500 MP
Do the Wally!- +2,000 AGI, +2,000 SPI, inflicts Invigorated: Zesty, 1 hit against 200, does not stack, Air & Light, 6,000 MP
Resonant Echo- 35,000 Damage, 1,000 CON Damage, 10,000 Defense Damage that counts as Stat Damage and may be cured by anything that would cure CON Damage, Earth, 40,000 MP
Tempo Adjustment- May deal 2,000 AGI Damage, May provide +2,000 AGI as a buff that stacks 4 times, may inflict Augmented: Haste, may inflict Impaired: Slow, Air or Magic, 500 MP
Song of the Flaming Lord- 45,000 Damage, 100% inflicts Burning, deals 2/3 Damage, 1 hit against 300, Fire, 20,000 MP
Symphonic Assault- 40,000 Damage, 100% inflicts Suffocation: Sonic Assault, 100% inflicts Suffocation: Sonic Whiplash, 100% may inflict Awestruck, 100% may inflict Charm: Impressed, Sonic, 50,000 MP
Awards-
8 Fame
Has Reached Round 41 in a Pet Endurance Match
Was on Team Selereth in the Knot
Was Involved With the Defeat of the Cultists of Bez'Bekklin in the Knot of Trelheis
Was Involved With the Defeat of Lureikimo Bekklin in the Knot of Trelheis
Witnessed the Self-Destruction of Neleimo Bekklin in the Knot of Trelheis
Was Involved in the Defeat of Banserro Bekklin in the Knot of Trelheis
Involved in the Rescue of Tzormod the Cursed in the Knot of Trelheis
Was Involved With the Defeat of the New Dark Empire in the Knot of Trelheis
Was Involved With the Defeat of Klordos the Unformed in the Knot of Trelheis
Was Involved With the Defeat of Ireimeki of Dendeloon in the Knot of Trelheis
Was Involved With the Defeat of Iron Judge Ureshkilon in the Knot of Trelheis
Was Involved With the Defeat of Bolvurikk, The King of Rats in the Knot of Trelheis
Defeated the Guardian Monster The Flamingo Problem in the Knot of Trelheis, Allowing Access To An Entry Point to the Second Ring
Defeated the Dread Librarian in the Knot
Entered the Third Ring of Knot
Reached The Center Of The Knot
Faced A Plot Foe In A Major Conflict
Defeated Doctor Catastrophe's First Form In The Knot
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
(Owned by Prince Charming)

%*Wandering Priest's Knotproof Cloak- (Accessory, Cloak, Glory & Astral & Spatial & Warding & Mystic, 500,000,000 Gold) +500,000 Defense, +500,000 SPI, +500,000 CON, 80% Resilience, +100,000 Defense against each base element as an uncapped bonus, Wearer gains 50% Resistance to individuals below Level 100 whose name includes 'Darston', Wearer is Immune to Instant Death from sources below Level 80, Wearer's Defense cannot be pierced by individuals below Level 80, Wearer does not take damage from moderate status effects (not counting sub-status effects), Charm: Wanderlust Immunity, Poison Immunity, Burning Immunity, Voidstruck: Torn Across Space Immunity, Wearer gains +50,000 Defense as a non-stacking, non-capped bonus against Damage that comes from effects attached to Zones, Divine Magic and Gate Magic spells cost wielder 150,000 less MP to cast as a non-stacking effect, 40% Spatial Resistance, 30% Light Resistance, 30% Darkness Resistance, 30% Ice Resistance, 30% Earth Resistance, 30% Air Resistance, 30% Astral Resistance, 5% Undead Resistance, 60% Awestruck Resistance, 60% Voidstruck Resistance, 60% Frozen Resistance, 60% Suffocation Resistance, Effects attached to Zones by sources below Level 80 cannot inflict Frozen, Suffocation, Voidstruck, Awestruck, Overload, Zealblasted, or Fatigued on wearer, Wielder's allies who are devout worshippers of the same deity as wearer gain +10,000 to all stats as a non-stacking bonus, Wearer gains 5 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Wearer's 'Melee Attack', 'Ranged Attack', and 'Melee Overdrive' actions use SPI as their Prime Attribute, +500,000 HP if wearer possesses the ability 'Priest' as a non-stacking effect, Wielder may resurrect dead allies whose corpses have been consumed by sources below Level 80, Individuals below Level 80 may not prevent wearer from resurrecting allies who are devout worshippers of Phalerin, Wearer's turn-order-determining stat becomes SPI, Wearer is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, Wearer regenerates 50,000 HP per round, Wielder regenerates additional 20,000 HP per round while the terrain or phantom terrain is Desert, Wielder regenerates 5,000 HP per turn while the terrain or phantom terrain is not Desert, Wielder' allies, to a max of 200 such allies, have a 95% chance at the start of each round of being cured of Poison, Paralysis, Confusion, Stat Drain, and Disease (one roll curing all effects per ally), Wearer increases the number of turns past death an individual may be resurrected by wearer for time-sensitive resurrection spells, abilities, and effects, by five as a non-stacking effect, This item counts as a Holy Symbol, Wearer must be a devout worshipper of Phalerin, Wearer must possess the ability Priest, Wearer must possesses the ability Wanderer, Wearer must be Level 40 or greater, Wearer gains the ability to travel between dimensions as an RP power
w/ Super-Woven- +5,000 Defense, 50% Resilience, This item cannot be destroyed by individuals below Level 80, Smithing Technique
w/ Opulent- This item is worth 4 times its prior value, Affects any type of possession, Smithing Technique
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment (Owned by Geddoe)

%*Wand of the Mad Gods' Tune- (Weapon, Wand, Darkness, 290,000 Gold) +2,000 Magical Attack, 40% Darkness Resistance, Wielder regenerates 2,000 HP per round, wielder is Insane

%*Wand of the Violet Pool- (Weapon, Wand, Darkness, 355,000 Gold) +400 Magical Attack, +400 additional Magical Attack against Darkspawn and individuals currently affected by Sleep, +200 additional Magical Attack if in a Zone of Darkness, 8% Darkness Resistance, Wielder regenerates 400 HP per round, +60 to all stats of Darkness element pets with the word Violet in their names that are not Darkspawn, wielder may not be a Darkspawn and takes 2,000 Defense-piercing damage each turn if allied with Darkspawn, Attacks involving this weapon ignore Darkness resistance, immunity, and absorption possessed by non-unique Darkspawn level 5 and under (owned by Kevin)

%*Walter's Note that was Attached to the Encapsulated City- (Item, Quest Item, Light, 14 Gold) (owned by Clerance)

%*War-Bathtub of Ex-President Walrusoth- (Armor, Heavy Armor, Water & Physical, 85,000,000 Gold) +170,000 Defense, +160,000 Melee Attack, +160,000 CON, +1,700,000 HP as a non-stacking bonus, 35% Physical Resistance, 30% Water Resistance, Weater's row may not be shifted by opponents below Level 90, This item may not be unequipped during battle, Wearer must be Level 40 or greater
w/ Walrusy- (Enchantment) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
w/ Absurdly Walrusy- 950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats, Enchantment (Owned by Kit)

~%*Warbreog's Bubble Shield Spell- (Spell, Force Magic, Electrical & Energy, 400,000 MP, 45,000,000 Gold) Caster obtains a buff that provides a constantly-applied effect that provides +15,000 Defense and 30% Resistance to one chosen Base Element on up to 3 chosen targets (with different elements being selectable between targets and targets being chosen at the time of casting), or, instead of caster obtaining said buff, caster places a debuff on on target non-unique individual below Level 60 that causes its possessor's action to have a 25% chance of failing, with the buff and debuff provided by this spell sharing a stacking cap and stacking a max of 3 times across all targets, Caster must be Level 20 or greater

%*Warded Medallions of the Ancient Giant Kings- (Accessory, Amulet, Warding & Glory, 4,500,000,000 Gold) +4,500,000 Defense, +4,500,000 CON, +45,000,000 HP as a non-stacking bonus, Wielder's Defense cannot be pierced by sources below Level 99, Wielder's Protection Magic debuffs may not be removed before their inherent expiration by sources below Level 95, Wielder cannot obtain debuffs or negative status effects from sources below Level, Wielder's Humanoid allies gain +450,000 to all stats as a non-stacking bonus, Wielder must be Level 60 or greater and must possess the ability 'Expert Warding Synchronization' or 'Expert Protection Magic Attunement'
(Owned by Draconics)

%*War-Pyramid Leyline-Nexus Staff of the Giant Prophet- (Weapon, Staff, Knowledge & Fate & Energy, 4,500,000,000 Gold) +4,500,000 Magical Attack, +4,500,000 MIN, +4,500,000 SPI, +45,000,000 MP as a non-stacking bonus, Wielder's Divination and Divine Magic spells may, up to once per round, deal 45,000,000 additional Damage, Wielder may not be prevented from casting spells by entities below Level 95, Wielder may spend an action to destroy this item until the end of the round and regenerate 450,000,000 MP, 40% Geomancy Resistance, 40% Channeling Resistance, Wielder may transfer up to 450,000,000 HP and/or MP between up to 3 willing allied targets (including wielder) at the start of each round, Wielder may scan the stats of any number of entities at the start of each round, 290% To Hit, +190% To Hit, Wielder may, up to three times per round, gain an additional action when an opponent of wielder below Level 95 creates a Zone, Terrain, or Phantom Terrain, Wielder must be Level 60 or greater and must possess the ability 'Expert Divine Magic Attunment' or 'Expert Geomancy Attunement'
(Owned by Geddoe)

%*Wemblick Batsby's Walrusfest Thank-You Letter- (Item, Antiquity, Technology & Air, 80,000 Gold) (Owned by Cael)

%*Wind King Katana- (Weaponx2, Sword, Light & Physical, 9,000,000 Gold) +9,001 Melee Attack, +9,000 additional Melee Attack against Undead, Elementals, and Spirits, +6,000 Defense, +6,000 AGI if any foes have a higher AGI than user when this bonus is not counted, 5% activates and uses one of its activated abilities as part of a 'Melee Attack' action or 'Attack with Finesse Action' this item is involved in, +9,530 AGI, +8,125 STR, +7,085 CON, +10% Dodge if the terrain or Phantom Terrain is Sakura Forest, Possessor may make Melee Attacks involving this weapon with AGI, but said melee attacks have all relevant Melee Attack bonuses halved, 24% Dodge, 124% to Hit, 24% Critical, Wielder gains +24% Critical against targets below Level 40, Wielder's 'Melee Attack' actions involving this weapon gain +5% Critical, Wielder's attacks involving a Melee Attack bonus pierce an additional 250 Defense, Wielder may choose, at the start of any action that involves this item's Melee Attack bonus, to give this item an additional +500 Melee Attack that is not subject to capping alongside the effect Cures Hexed, both lasting the duration of said action and all actions made as counters to or interrupting said action, Wielder may spend an action and 500 MP to set the Phantom Terrain to Sakura Forest (this requires a dramatic pose in RP threads), This weapon's wielder may declare at the start of a round that the first action it makes this round must be a Melee Attack action that includes this weapon, if its possessor does so, its possessor gains +5,000 to possessor's turn-order-determining stat total for turn-order-determining purposes this round and must perform such an action as possessor's first action, with possessor having to forfeit any actions which are not such action unless a non-allied source is controlling said actions or any source other than this weapon's possessor is forcing said actions to specifically occur, Wielder's 'Melee Attack' actions inflict Instant Death on targets below Level 20, Wielder must be Level 20 or greater
Has the activated abilities-
Seven Strikes of the Wind King- 4,700 Flat Air element Damage, +250 AGI to caster, 6 bonus hits divided among 6, stacks 3 times, lasts 5 turns, Air, X MP
Fading Call: Hound of Galbrecht- 4,500 Flat Air element Damage, this ability deals half damage to Psychic element foes, 5 hits against 4, Air, X MP
Four Winds' Benediction- 9,000 Flat Air element Damage, +400 AGI to caster, This attack may miss, stacks 4 times, lasts 4 turns, 3 bonus hits divided among 3, Air, X MP
Cleansing Slice of the Four Winds- 15,000 Damage, Deals double damage to Darkness-element Undead, Demons, Darkness-element Humanoids, Fire-element Humanoids, and Devils, Light or Light & Air, X MP
Wind King's Judgement- If target has been damaged by caster, is below 50% Max HP, is below Level 20, and is not immune to Instant Death, caster kills target, Air, X MP
Wind King Dive- 2,500 Damage, this attack uses Strength or Agility as its Prime Attribute, deals full damage to the back row, Air or Air & Physical, X MP
Fading Call: Azzhelossi: Skeletal Wind Blade: Replicates the effect of any ability performable by a 'Azzhelossi: Skeletal Wind Blade' from the Boss List, doing so as though said entity is performing said ability, Air, X MP
w/ Ghostfog- Provides +5% Dodge and +400 MP to Undead wielders, Affects Weapons and Armor, Enchantment
(Owned by Nira)

%*Winged Laurels of Savvekh'Lambh, for Whom the Arena Persists- (Accessory, Crown, Glory & Infinity, 500,000,000 Gold) The wielder's stat and attack bonus caps are increased by 10%. Every time the wielder hits, the wielder gains +5% To Hit as a buff that stacks 200 times that lasts until the wielder misses. Every time the wielder gets a Critical, the wielder gains +5% Critical as a buff that stacks 200 times that lasts until the wielder misses. Every time the wielder dodges or is missed by an attack, the wielder gains +5% Dodge as a buff that stacks 200 times that lasts until the wielder fails to dodge an attack. Every time the wielder is hit and is not a Critical, the wielder gains +5% Resilience as a buff that stacks 200 times that lasts until the wielder is hit with a Critical.

%*Wings of the Future- (Accessory, Bioaugmentation, Time, 150,000,000 Gold) Wielder may, once per thread, at the start of a round that is not the first round of a battle that is the first battle of the thread, choose to have all buffs that possess a duration and all minor and moderate positive status effects present on wielder expire immediately, and, if wielder does so, gain +75,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking buff that lasts until the end of the round, Wielder must be Level 40 or greater and must possess the abilities 'Chronomancer', 'Adept Temporal Primarch', and 'Superior Acceleration Within Time's Domain' (owned by kit)

%*Wizmeister Nussol's Walking Beard of Attachable Wisdom- (Accessory, Bioagumentation, Magic, 16,000,000 Gold) +16,000 MIN, +160 uncapped MIN, This item may be unequipped and traded or equipped at the end of any round (Owned by Rey Naboshi)

%*White Glee- (Weaponx2, Axe, Ice & Darkness, 1,240,000 Gold) +2,115 Melee Attack, 27% inflicts Wounded, 25% inflicts Bleeding, 1% inflicts Maimed, +550 STR, +320 AGI, +100 CON, -1,000 Defense, Deals 120 CON damage on hit, 30% Critical

%*White Preserver's Crook- (Weapon, Staff, Light, 55,600,000 Gold) +55,000 Magical Attack, +20,000 Melee Attack, +55,000 SPI, May Heal, At the start of each round, wielder may select up to 5 living allies of lower Level; opponents of wielder who are lower Level than wielder and are below Level 85 may not target said individuals with offensive actions while wielder is in the same battle as said individuals (determined on a per-individual basis), is their ally (determined on a per-individual basis), and is alive (owned by kit)

%*Wooden Elephant- (Item, Quest Item, Universe, 100 Gold) (Borrowed from Naria by Salphron on the condition that he would return it if he couldn't merge it with his robes) (Given back to Naria)

%*Word Blocks of Machbel'Dureth- (Weapon, Other: Toy, Psychic & Magic & Earth, 45,000,000 Gold) +45,000 Magical Attack, Wielder's 'Magical Attack' actions apply a debuff that provides -2,000 to one stat that stacks 5 times, Wielder's 'Magical Attack' actions may use MIN or SPI as their Prime Attribute, Has RP powers
(Owned by Elyion)

%*World-Architect's Hand- (Weapon, Fist Weapon, Spatial & Life & Wonder, 197,000,000 Gold) +197,000 Melee Attack, +197,000 Magical Attack, +197,000 to all stats, 200% may inflict Paralyzed, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may use Spirit as their Prime Attribute, Wielder may, at the start of each round and of each of wielder's actions, create a Zone of any base element or of wielder's element (excepting Universe) or a Terrain or Phantom Terrain that is of any type that has a Square Mile purchasable in the Shop that is in-stock, Wielder may, at the end of each round, attach an effect to a Zone, Terrain, or Phantom Terrain that summons 1 enemy of wielder's choice that is below wielder's Level (to a Max of Level 79) and shares an element with the Zone, Terrain, or Phantom Terrain in question (with Terrains and Phantom Terrains counting as possessing the elements of their corresponding square miles in the shop and counting as 'Null' if no such corresponding square mile exists), Max 50 summoned, this effect stacks 200 times per zone and across zones, but does not stack in regards to its summon cap (Owned by Lilian Nereida)

*XEVENON-MORTEIYORI: Sorrow Core- (Accessory, Crystal, Darkness & Technology, 500,500,000 Gold) -5 to all base stats, Wielder may choose at the beginning of a thread as a non-stacking item-based effect that is not a buff or debuff for this item to gain '-5 additional points to all base stats' and for it to provide Immunity to any one Major negative status effect, Minor Status Effect Immunity
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
w/
Minor Rune of Runic Mastery: +5 to all stats save MIN, +15 MIN, +3% Darkness Resistance, All rune magic spells cost 1 less MP
w/
Bascardine Specialized Core Warding- This item cannot be modified or stolen by the entity '*Greater Virus-Entity KRAZMITHAK' from the Boss List, Quest Enchantment
(Owned by The Shielding Golem)

%*Yedungelnakht- (Accessory, Mask, Glory & Grandeur & Knowledge & Infinity & Eternity, X Gold) Has RP Effects
(Owned by Nole)

%*Yestertech Missiles- (Weapon, Gun, Time & Technology, 80,000,000 Gold) +80,000 Ranged attack, Wielder's 'Ranged Attack' actions use target's Defense value at the start of last round if target is willing or below Level 80, using a value of 0 if such a round did not exist (Owned by Rosaline)

%*Yodelkaiser- (Weapon, Sword, War & Sonic, 1,595,000 Gold) +1,650 Melee Attack, +1,200 SPI, If wielder has at least 10 Warrior abilities and at least 10 Bard abilities, then the Magical Attack bonus from each of wielder's equipped Instruments is also provided as an equal additional bonus to Melee Attack by any one of wielder's chosen items, Deals 60,000 additional Sonic element damage on hit if wielder possesses at least 10 Bard abilities, 35% Critical if wielder possesses at least 10 Warrior abilities, +3,000 to all stats if wielder possesses the ability Warrior and the ability Bard

%*Zardowak Londhawk- (Weapon, Gun, Destruction & Glory, 600,000,000 Gold) +600,000 Ranged Attack, +3 Base SPI, +10 Fame, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank', and 'Snipe' actions may use SPI in place of AGI as a Prime Attribute (adding to existing instances of SPI if both SPI and AGI are already possessed as Prime Attributes), Wielder's attacks automatically make opposing Pets below Level 60 become Dead (Owned by Rukathal)

%*Zeo's Bill from Doctor Toad- (Accessory, Quest Item, Technology & Air, 400 Gold) +1 MIN (owned by Zeo)

%*Zhang the Tactician's Tome of Tactics- (Accessory, Tome, Air & Water & Fire, 675,000 Gold) Wielder may be in two stances at once provided that one of said stances is listed as a battle formation and has an effect on rows, Wielder gains +300 Defense for each stance wielder is in, +715 MIN, Wielder gains 15% Critical when a Siege Weapon is equipped, Wielder's pets and summons gain +200 MIN if wielder possesses at least 5 Commander abilities, Wielder gets +1,000 to all stats if wielder possesses at least 10 Commander and 5 General abilities (owned by Kit)

%*Zombie McFrog's Mandolin- (Weaponx2, Instrument, Darkness & Air, 26,500,000 Gold) +26,500 Melee Attack, +15,500 Magical Attack, 60% inflicts Fatigued: Asleep, Wielder's Undead allies gain +2,300 to all stats as a non-stacking bonus, Wielder's chances of inflicting Diseased: Undead Plague are increased by 15% (Owned by Kit)

%*ZXL-VESORS-595's Databank- (Item, Antiquity, Technology, 205,000 Gold) (Maybe owned by Tersel)

%*ZXL-VESORS-595's Tactical Circuit- (Item, Antiquity, Technology, 80,000 Gold) (Not owned by Tersel)
Last edited by Lord Gadigan on Fri May 29, 2020 10:39 pm, edited 1 time in total.
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Shop

Post by Lord Gadigan »

Artifacts

<Back to Top>

Owned By Others

%*Aegis (Standard Multiplier x12) (Owned by Goldenhammer)

%*Bardiche of Conquerors (Standard Multiplier x10) (Owned by Naria Zalderos)

%*Book of Lorekeepers (Standard Multiplier x22) (Owned by Naria Zalderos)

%*Daemon Gate Rune (Standard Multiplier x18) (Owned by Naria Zalderos)

%*Excalibur (Standard Multiplier x12) (Owned by Goldenhammer)

%*Forgemaster's Hammer (Standard Multiplier x15) (Owned by Goldenhammer)

%*Hunter's Whip (Standard Multiplier x10) (Owned by VonDurion)

%*Kulurentes (Standard Multiplier x14) (Owned by ???)

%*Masamune (Standard Multiplier x12) (Owned by Goldenhammer)

%*Morphos Blade (Standard Multiplier x10) (Owned by Naria Zalderos)

%*Second Etrernal Grimoire of Talrusion (Standard Multiplier x24)


Owned/Obtainable By PCs


Aeon Diadem (Level 59, 1,185,393,606 XP, # XP Required, Standard Multiplier x20 (Raised to x400 to bypass Level 60 cap)) (Owned by Kit)

*Hand of the Clock of One Thousand Ends- (Weapon Aspect- Aeon Diadem, Deadly Item, Time, X Gold) +377,650 Melee Attack, +377,239 Magical Attack, +376,999 AGI, +376,200 MIN, 300% inflicts Paralysis: Temporal Stasis, 250% inflicts Suffocation: No Future, 50% inflicts Petrified: Time Stop, 25% may inflict Vanished, 25% may inflict Instant Death, 350% may inflict Fatigued: Elderly, 350% may inflict Stat Drain: AGI Drain, 350% may inflict Stat Drain: CON Drain, 300% may inflict Stat Drain: SPI Drain, 20% Causes target to lose target's next action as a non-stacking effect that cannot affect the same target more than 9 times in a 10 round period and is not applied to multi-hit attacks, 40% Time Resistance, +386,500 Defense against Time, Deals 27,110 CON, STR, AGI, and SPI damage on hit, Wielder may, upon hit when performing a 'Melee Attack' or 'Magical Attack' action, inflict a debuff on target that stacks 40 times and reduces said target's sum of turn-order-determining stats by 18,000 for turn-order-determining purposes, to a minimum of 1, and provide an equal bonus to its caster's sum of turn-order-determining stats for turn-order-determining purposes while in place, Wielder's offensive actions may deal an additional 18,000 CON Damage and 18,000 AGI Damage

Aeon Diadem- (Accessory Aspect- Aeon Diadem, Crown, Time, X Gold) +377,600 Magical Attack, Wearer may choose to have any stat be the stat that determines wearer's turn order, Wearer may, once per thread, assuming that no foes are level 80 or higher, undo a round of battle and go through it again, with both sides being able to choose new actions and new random numbers being generated, 40% Time Resistance, +371,900 Defense against Time, +372,450 AGI, Wielder may spend an action that allows wielder and wielder's allies to escape from random quests at the start of the round after said action is performed or at the time the action is performed, Wielder has a 65% chance of being able to Suspend an offensive action targeting wearer made by an individual 10 or more levels lower that is under level 99 for 24 rounds, with this effect not stacking with itself or with identically worded effects from other items or abilities, Time-element spells cost wielder 3,750,000 less MP to cast, Wielder's Chronomancy summons gain +37,000 to all stats as a non-stacking effect that is present on this item, Chronomancy spells cost wielder 3,850,500 less MP to cast, Wearer gains Fatigued: Elderly Immunity, Wearer's corpse constantly counts each round as being the round of its death and treats the number of rounds since its death as though said value were always 0, as well as causing effects and checks of said value to treat said value as though it were 0, Offensive actions from sources below Level 80 that are below wearer's Level and this artifact's Level that target wearer that are not delayed are delayed for 1 round, May open gates to alternate iterations of time (with positive and negative outcomes both possible) as an RP action

*Chronomancer King's Measured Timepiece- (Accessory Aspect- Aeon Diadem, Trinket, Time, X Gold) +377,600 to the stat that determines wielder's turn order, 4 times per thread, when wielder would have an action, wielder may choose to take an additional action, Wielder may choose to delay wielder's actions by up to 240 rounds under the normal rules for delaying actions, 40% Time Resistance, Voidstruck: Marked for Demise Immunity, Suffocation: No Future Immunity, +376,100 Defense against Time, +376,790 AGI, +376,000 SPI, +312,110 Defense against Stat Damage, Wearer may count the current round's number as being either up to 240 higher or up to 240 lower, Wielder may spend an action so that wielder and wielder' allies may immediately leave a random quest they are currently in, provided no opponent more than 19 Levels greater than wielder is present, Wielder's Chronomancy spells that provide a Magical Attack Bonus gain +384,200 additional Magical Attack, Wearer may not be forced by sources below Level 99 to treat the current round's number as a number that wearer would not otherwise treat it as, Has RP effects


Baumvaste Mobile Geofont (Level 59, 0 XP, # XP Required, Standard Multiplier x17 (Raised to x240 to bypass Level 60 cap)) (Owned by Celas)

Baumvaste Mobile Geofont- (Accessory Aspect- Baumvaste Mobile Geofont, Other: Mystic Infusion, Glory & Mystic & Warding & Wealth & Time & Energy & Phantom, X Gold) Wielder's summons do 25% more Damage, Wielder's summons gain +20,000 to all stats as a non-stacking bonus, Wielder's summons cannot be unsummoned by entities of Level equal to or lower than wielder, Wielder may not be prevented from summoning by entities of equal or lower Level, Wielder may not be prevented from creating Zones or attaching effects to Zones by entities of equal or lower Level, At the start of each round, wielder creates a Zone of Glory & Mystic & Warding & Wealth & Time & Energy & Phantom and places a non-stacking effect on it that gives wielder's summons +200,000 to all stats if they have no non-wielder PC allies, Possessor and possessor's summons always count as being on four additional Ley-Lines, even if they would otherwise not count as being on any, and cannot be prevented as counting as such by entities of Level equal to or lower than possessor

Baumvaste Impenetrable Palanquin- (Accessory Aspect- Baumvaste Mobile Geofont, Other: Container, Glory & Mystic & Warding, X Gold) If wielder enters a thread with this item and possesses at least one unique PC ally, wielder may choose to begin the thread in a semipresent state as a buff that cannot be removed by entities below Level 99, excluding through its natural removal condition; if wielder possesses this buff, wielder is on wielder's side of battle but cannot act, does not make decisions, is not assigned turns in turn-order, and does not occupy a space in any row, but may be targeted by allies in the main battlespace for purposes of applying buffs to it (but not for other effects attached to the application of those buffs); if battle would end in the buff's possessor's side's defeat by an entity that is not 20 or more Levels greater than possessor, possessor, as an effect that delays the end of battle, starts a new battle, where possessor is not semipresent despite the buff, with no non-possessor PC allies on possessor's side of battle and each opponent's side of battle in the state it was at the time of the effect's activation as an opposing side of battle, with, should this battle result in possessor winning, having possessor's side of battle win the battle that this battle was triggered by, with the buff being removed at this point, entering battle as a standard participant on its side for future battles that may follow the battle that initiated the substitute battle effect, with possessor's side of battle maintaining the state of loss should possessor lose the battle within the battle

Grand Luthstransburg: Old Capital-World of the Cosmos- (Accessory Aspect- Baumvaste Mobile Geofont, Ioun Stone, Glory & Mystic & Wealth, X Gold) Possessor's summons may choose to count as unique and/or to count as coming from a spell with a Gold value of 'X' provided possessor has no other summon with the same name alive at the same time, Possessor's summons obtain a 5% increase to their stats as a non-stacking bonus

Phelgrengonnivorte: Thread-Woven World of Knotted Recursion- (Accessory Aspect- Baumvaste Mobile Geofont, Ioun Stone, Glory & Mystic & Time, X Gold) Once per summon per thread, possessor may, at the start of a round, choose to revert one of possessor's summons' statuses, even if the summon is dead, to the status it possessed at an earlier point in the same thread, Possessor's summons obtain a 5% increase to their stats as a non-stacking bonus

Ghalkhannagrotto: Star-Spewing Dynamo-World- (Accessory Aspect- Baumvaste Mobile Geofont, Ioun Stone, Glory & Mystic & Energy, X Gold) Possessor's summons regenerate 2,000,000 HP and 2,000,000 MP at the start of each turn, Possessor's summons obtain a 5% increase to their stats as a non-stacking bonus

Khelmenrothe: World of My Dead Children- (Accessory Aspect- Baumvaste Mobile Geofont, Ioun Stone, Glory & Mystic & Phantom, X Gold) At the start of each round, possessor may choose five of possessor's summons who are dead, even if they died in an earlier fight in the same thread, being unable to choose two on the same round that are the same entity from the Enemy List or Zoo Record, and replicates an action from each, as though the summon were alive and performing said action, utilizing the summon's stats from any point during the thread at which it was alive, with this effect being able to select summons of possessor's summons and future generations or their summon generation trees, Bonuses possessor grants to possessor's summons apply to summons that are dead or being replicated by possessor, Possessor's summons obtain a 5% increase to their stats as a non-stacking bonus


Black Chartist's Map (Level 79, 0 XP, # XP Required, Standard Multiplier x18 (Raised to x880 to bypass Level 80 cap)) (Owned by Celas)

*Black Chartist's Map- (Accessory Aspect- Black Chartist's Map, Tome, Darkness & Magic & Air, X Gold) +300,000 MIN, +3,000,000 MP, Wielder gains an additional pool of 30,000,000 MP that may only be spent on Necromancy and Geomancy spells, Wielder may perform actions that affect Zones, Terrains, and Phantom Terrains in other battlespaces, provided said actions are performed without directly targeting individuals who are not themselves Zones, Terrains, or Phantom Terrains who could not normally be targeted by those actions (with individuals whose presence merely counts as the presence of a Zone, Terrain, or Phantom Terrain not counting as a Zone, Terrain, or Phantom Terrain for this purpose merely by dint of said effect), Wielder may spend an action to scan the stats of all entities in a target battlespace, Wielder may spend an action to automatically succeed in scanning the stats of an Undead below Level 99, Wielder may spend an action to obtain the text of all Necromancy spells equipped by a target

*Black Chartist's Quill- (Weapon Aspect- Black Chartist's Map, Wand, Darkness & Magic, X Gold) +300,000 Magical Attack, +3,000,000 MP, Wielder's 'Magical Attack', 'Overdrive', 'Cast a Spell', and 'Grand Spell' actions may gain 'Deals MP Damage instead of HP Damage', Wielder may spend an action to have a target of Level 79 or lower count as having no longer scanned the stats of any Undead whose stats it had previously scanned that wielder chooses, Wielder may cast Necromancy spells that are equipped by allies or on allies Inherent Spell Lists, Wielder's attacks may automatically hit Undead below Level 80, This item additionally possesses the subtype Quill

*Joyous Necrocartography- (Spell Aspect- Black Chartist's Map, Necromancy, Darkness & Air & Earth, 30,000,000 MP, X Gold) Creates a Persistent Enchantment called Joyous Necrocartography; said Persistent Enchantment's removal condition is the casting of two hundred different Channeling or Geomancy (with one total tracked across both spell types) spells by entities with Adept or greater tier in either Channeler or Geomancer, the spending of 100 actions by entities with Adept or greater tier in at least two different Spell-based classes who are above Level 80, or the spending of 1 action by an individual over Level 100; Caster may, at the time of this spell's casting, designate any number of groups of individuals present or categories of individuals designated by their possession of specific entity subtypes, status as being either Undead or not-Undead, status of being allied or not allied with caster or any other specific known designated individual, by their possession of a specific Tier in a specific class, and/or by their possession of greater than or less than a designated number of Channeling and/or Geomancy and/or Necromancy spells (each being able to be designated as a separate qualifier), each of which has a category of individuals, in turn, designated with respect to its own category, designated by their possession of specific entity subtypes, status as being either Undead or not-Undead, status of being allied or not allied with caster or any other specific known designated individual, by their possession of a specific Tier in a specific class, and/or by their possession of greater than or less than a designated number of Channeling and/or Geomancy and/or Necromancy spells (each being able to be designated as a separate qualifier), gaining a designated value of between 1% and 30% (whole numbers only, inclusive) Necromancy Resistance and/or Undead Resistance (each being able to be designated as a separate effect) against entities in this second designated group, additionally Caster may, at the time of this spell's casting, designate any number of groups of individuals present or categories of individuals designated by their possession of specific entity subtypes, status as being either Undead or not-Undead, status of being allied or not allied with caster or any other specific known designated individual, by their possession of a specific Tier in a specific class, and/or by their possession of greater than or less than a designated number of Channeling and/or Geomancy and/or Necromancy spells (each being able to be designated as a separate qualifier), each of which has a category of individuals, in turn, designated with respect to its own category, designated by their possession of specific entity subtypes, status as being either Undead or not-Undead, status of being allied or not allied with caster or any other specific known designated individual, by their possession of a specific Tier in a specific class, and/or by their possession of greater than or less than a designated number of Channeling and/or Geomancy and/or Necromancy spells (each being able to be designated as a separate qualifier), with entities in this first designated group within this overall clause beginning with 'Caster may' tracking, on a per-entity basis, the expenditure of MP for the purposes of casting Necromancy spells by each entity within this second designated group within this overall clause beginning with 'Caster may', with these entities in the first designated group within this overall clause beginning with 'Caster may', in aggregate across all entities in this first designated group within this overall clause beginning with 'Caster may', but individually with respect to the entities whose MP are being tracked by said group, spend MP from one of the MP pools (which could normally be used to spend MP to cast Necromancy spells) possessed by one (to a max of one per spell being cast by the entity in this first designated group within this overall clause beginning with 'Caster may') of these tracked entities (with multiple MP pools not allowing multiple different expenditures in this manner), to pay for part or all of the cost of a Necromancy spell being cast by the entity in this first designated group within this overall clause beginning with 'Caster may', with expenditures in this manner reducing the tally of MP spent that is spendable for this purpose (as counted by all such entities in this first designated group within this overall clause beginning with 'Caster may', even if said entities are not present at the time the tally is altered), with re-designations of this section causing existing tracking to be lost, additionally Caster may, at the time of this spell's casting, designate any number of groups of individuals present or categories of individuals designated by their possession of specific entity subtypes, status as being either Undead or not-Undead, status of being allied or not allied with caster or any other specific known designated individual, by their possession of a specific Tier in a specific class, and/or by their possession of greater than or less than a designated number of Channeling and/or Geomancy and/or Necromancy spells (each being able to be designated as a separate qualifier), as being within or not within any number of Zones of Darkness, Zones of Magic, Necromancy Zones, and/or Necromancy Phantom Terrains (each being able to be designated as a separate qualifier), and/or may, beyond making these specific designations, additionally may designate, based on creator or controller's (but only one of the two - choosing either creator or controller) pre-designated properties designated out of any number of groups of individuals present or categories of individuals designated by their possession of specific entity subtypes, status as being either Undead or not-Undead, status of being allied or not allied with caster or any other specific known designated individual, by their possession of a specific Tier in a specific class, and/or by their possession of greater than or less than a designated number of Channeling and/or Geomancy and/or Necromancy spells (each being able to be designated as a separate qualifier), select in a similar manner, whether each designated group out of the first set of designated groups within this overall clause beginning with 'Caster may', is within or not within, additionally Caster creates a floating pool of 300,000,000 MP attached to this effect, and, with respect to said pool, Caster may, at the time of this spell's casting, designate any number of groups of individuals present or categories of individuals designated by their possession of specific entity subtypes, status as being either Undead or not-Undead, status of being allied or not allied with caster or any other specific known designated individual, by their possession of a specific Tier in a specific class, and/or by their possession of greater than or less than a designated number of Channeling and/or Geomancy and/or Necromancy spells (each being able to be designated as a separate qualifier), as being within or not within any number of Zones of Darkness, Zones of Magic, Necromancy Zones, and/or Necromancy Phantom Terrains (each being able to be designated as a separate qualifier), with said designated individuals being able to expend MP from said pool to cast Necromancy spells, additionally Caster may, at the time of this spell's casting, designate any number of individuals and designate any combination of designations performable at the time of this spell's casting, including this designation, and allow those individuals to be able to spend an action to re-designate one or more of the designations they are designated as being able to re-designate, with caster, as an effect that cannot be re-designated, being able to spend an action to re-designate one or more of the designations they are designated as being able to re-designate; This spell takes (300 - (caster's total number of Necromancer abilities + caster's total number of Geomancer abilities + caster's total number of Channeler abilities), to a minimum of 1) consecutive actions to cast, any individual above Level 80 may spend an action to make this spell uncastable so long as this spell's owner is of lower Level than said individual and no individual of higher Level than said individual has spent any actions to cast this spell, this spell, across all copies, may be cast only once per thread; This spell's effects cannot be cancelled by its caster and do not take a buff slot; This spell has often-intense RP effects; Keep track of the casting count on this, stuff may start happening once it hits various values
Casting Count: 0



*Blood Grail of the Red Sun Prince- (Artifact, Level 59, 0 XP, # XP Required, Standard Multiplier x10, Standard Multiplier raised to x <CHECK CAPS THREAD> to bypass Level 60 cap)

*Blood Grail of the Red Sun Prince- (Accessory Aspect- Blood Grail of the Red Sun Prince, Magic Item, Darkness & Nobility, X Gold) +49,000 to all stats, +49,000 Magical Attack, +1,800,000 HP, +1,800,000 MP, Wielder regenerates 500,000 HP and 500,000 MP per round at the start of the round, Wielder’s Undead pets and summons, Necromancy summons, and Dark Magic summons gain +20,000 to all stats and regenerate 500,000 HP per round, This item auto-inflicts Rejuvenation on wielder and all of wielder’s allies and summons that are either Undead or come from Dark Magic or Necromancy, with said infliction occurring upon summoning for summons and at the start of each round for all said individuals, HP Drain that would affect wielder from sources that are below level 79 becomes HP Damage instead, MP Drain that would affect wielder from sources that are below level 79 become MP Damage instead, Wielder's Undead pets and summons gain Immunity to Pain, Poison, Disease, Fatigue, Charm, and Impaired, along with immunity to Dominion from sources below level 60, Wielder may spend an action to become solely Astral, Nobility, Blood, Darkness, Light, or Destruction element, Wielder's Undead pets and summons gain +10,000 to all stats (on top of the prior bonus to summons' stats), 30% Astral Resistance, 35% Blood Resistance, 30% Darkness Resistance, 30% Light Resistance. Undead summoned by wielder may, when summoned, become solely Blood element and lose any Light Weakness they possess. Non-undead who are not named 'Celas' may not equip this item, This item normally only works for Undead, but Beak messed with it and changed that to make Celas an exception as an RP effect

*Grailbleeder- (Weapon Aspect- Blood Grail of the Red Sun Prince, Sword, Darkness & Nobility & Destruction, X Gold) +50,000 Melee Attack, +49,500 Magical Attack, 110% Critical, 110% Dodge, 210% To Hit, 110% Resilience, 35% Physical Resistance, 35% Blood Resistance, 150% may inflict Voidstruck: Blood Rebellion, 150% may inflict Wounded: Maimed, Deals HP Drain and MP Drain, May become a Fist Weapon at the start of a thread, Wielder may spend an action to make this item solely Blood element

%*Blood Gate Torii- (Artifact, Level 61, 0 XP, # XP Required, Standard Multiplier x10) (Owned by Roy)

*Blood Gate Torii- (Accessory Aspect: Blood Gate Torii, Magic Item, Blood, X Gold) +300,000 Magical Attack, +300,000 MIN, +300,000 SPI, SPI becomes wielder's HP-determining stat, 120% Resilience, Wielder's actions may become solely Blood element, Wielder may treat Blood as a base element, Damage dealt by wielder may become solely Blood element, Wielder may make any Spirit Magic spells equipped by wielder solely Blood element at the start of any round, Wielder may make any Spirit summoned by wielder, when summoned, gain +5,000 to all stats as a modification of its natural stats, to have its name gain 'Blood-Gate' at the beginning, naturally, to naturally Absorb Blood, and to naturally become solely Blood element. Wielder constantly counts as possessing 61 Black Spiritual Marks.
*Blood Miko's Robe- (Accessory Aspect: Blood Gate Torii, Robe, Blood, X Gold) +300,000 Defense, +300,000 SPI, +3,000 unmodified SPI if wielder is Blood element, Wielder becomes solely Blood element, Spirit Magic spells cost wielder 300,000 less MP to cast, Wielder's actions that involve Spirit Magic spells gain 'May deal HP Drain instead of HP Damage' and 'May deal MP Drain instead of MP Damage, 40% Blood Resistance, Wearer may convert any Water element Damage or Darkness element Damage from any source below Level 61 into solely Blood element Damage, Wearer may treat Dark Magic spells as Spirit Magic spells, +2 Base SPI



%*Buildy the Train Engine's Tool Car (Level 1, 0 XP, # XP Required, Standard Multiplier x11) (Task Reward when completed by Niki)

*Buildy the Train Engine's Tool Car- (Accessory Aspect: Buildy the Train Engine's Tool Car, Container, Whimsy, X Gold) Wielder may bring any number of unequipped Tools into threads, Wielder may equip Tool weapons in accessory slots (taking the same number of slots), Wielder may equip 1 additional Tool weapon

*Buildy's Rail Detective Magnifying Glass- (Weapon Aspect: Buildy the Train Engine's Tool Car, Tool, Whimsy, X Gold) Wielder may spend an action to scan a target's stats

*Buildy's Handy Hammer- (Weapon Aspect: Buildy the Train Engine's Tool Car, Tool, Whimsy, X Gold) +5,000 Melee Attack, Wielder's actions that incorporate this item's attack bonus gain 'Heals', may remove one debuff from a source below Level 20 if targeting a Large Structure, and cannot be offensive, Wielder may spend an action to resurrect a Large Structure that was killed by a source that was not greater than Level 1 at the time of said death

*Buildy's Hospital Help Radio (and Doctor Jones)- (Weapon Aspect: Buildy the Train Engine's Tool Car, Tool, Whimsy, X Gold) +5,000 Magical Attack, Wielder's actions that incorporate this item's attack bonus gain 'Heals', may cure one minor negative status effect, and cannot be offensive, This item also possesses the subtypes Legionnaire and Human

*Buildy's Adventure Map- (Weapon Aspect: Buildy the Train Engine's Tool Car, Tool, Whimsy, X Gold) Wielder may spend an action to create a battlespace with Terrain set to a random type with an in-stock square mile in the Shop worth under 10,000,000 Gold, Wielder may spend an action to move to a different existing battlespace with any number of willing allies so long as no opponent who is not 6 or more Levels below wielder objects



%*Cabinet of the Viper (Level 40, 0 XP, # XP Required, Standard Multiplier x13) (Owned by Kit)

*Cabinet of the Viper- (Accessory Aspect: Cabinet of the Viper, Container, Acid, X Gold) Wielder may equip up to 40 additional Potion Consumables, Medicine Consumables, Alchemy Spells, and Lethal Item Consumables and up to 2 additional Weapon Coating Accessories, provided that said items do not contain any non-Acid base elements in their element and do not contain the elements Light, Darkness, and Electrical, Wielder treats the elements Light, Darkness, and Electrical as non-base elements, Wielder must possess the ability 'Reality-Dissolver Agent'

*Reality Dissolution Solution- (Consumable Aspect: Cabinet of the Viper, Lethal Item, Acid, Unlimited Charges, X Gold) Target obtains -7,640 to all stats as a non-stacking debuff, Wielder must possess the ability 'Reality-Dissolver Agent'

Light-B-Gon- (Indexed Nonunique Consumable Aspect: Cabinet of the Viper, Potion, Acid, 1 Charge, X Gold) Target treats Light as a non-base element

Dark-B-Gon- (Indexed Nonunique Consumable Aspect: Cabinet of the Viper, Potion, Acid, 1 Charge, X Gold) Target treats Darkness as a non-base element

Elec-B-Gon- (Indexed Nonunique Consumable Aspect: Cabinet of the Viper, Potion, Acid, 1 Charge, X Gold) Target treats Electrical as a non-base element

Purificationist's Much-Needed Medicine- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Medicine, Acid, 1 Charge, X Gold) Target is cured of all debuffs that change its element and may choose to be cured of any buffs that change its element; after said curing, if target is solely any combination of base elements that does not include Acid, target is dealt 15,000,000 Flat Acid element Damage

Charatably-Accepting Acidic Admixture Tablets- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Medicine, Acid, 1 Charge, X Gold) Target gains the element Acid if target chooses to; after said choice, if target is not the element Acid, target is dealt 5,000,000 Flat Acid element Damage

Purificationist's Pill of Bitter Necessity- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Medicine, Acid, 1 Charge, X Gold) If target is Corruption element, target is dealt 20,000,000 Flat Acid element Damage, Target, if target is lower Level that this item's user and this item's user has the item '*Cabinet of the Viper' equipped, cannot use Corruption element abilities that cost more than 0 MP until the end of the next round as a non-stacking debuff, Target is cured of Dissolving: Consumed By Taint

Vindow Viping Fluid- (Indexed Nonunique Consumable Aspect: Cabinet of the Viper, Potion, Acid, 1 Charge, X Gold) User may not be preventing from leaving the battlespace that it is in by lower-Level nonunique sources

Bedrock-Declogger- (Indexed Nonunique Consumable Aspect: Cabinet of the Viper, Potion, Acid, 1 Charge, X Gold) Target loses all Defense-increasing buffs that come from Earth-element actions

Dirt-Removing Spectacula-Spray- (Indexed Nonunique Consumable Aspect: Cabinet of the Viper, Potion, Acid, 1 Charge, X Gold) Target loses all Resilience-increasing and Dodge-increasing buffs that come from Earth-element actions

Slip-Deleting Floor Polish- (Indexed Nonunique Consumable Aspect: Cabinet of the Viper, Potion, Acid, 1 Charge, X Gold) User creates a non-stacking buff that is attached to the current battlespace that cannot be taken between battles that prevents allies of the user from having their row forcibly changed by effects other than automatic row-imbalance-caused row-rearrangement that come from lower-Level sources

Perfectly-Safe, Green, Stomach-Cleaning Fluid- (Indexed Nonunique Consumable Aspect: Cabinet of the Viper, Potion, Acid, 1 Charge, X Gold) Target gains Pain: Stomachache Immunity and 100% Poison Resistance

Similar-Looking Green Fluid- (Indexed Nonunique Consumable Aspect: Cabinet of the Viper, Potion, Acid, 1 Charge, X Gold) 100% inflicts Poison and Pain

Thrice-Blessed Baptismal Acids- (Indexed Nonunique Consumable Aspect: Cabinet of the Viper, Potion, Acid, 1 Charge, X Gold) Target, if Acid element, is afflicted with Augmented, Favored, and Favored: Anointed

Daily Dose of Snake- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Medicine, Acid, 1 Charge, X Gold) Target may summon a Reptile from the Enemy List that is of equal or lower Level that is below Level 100, that is normally fightable for drops, and that is not solely a combination of base elements that does not include Acid, Max 200 summoned across all targets

Mister Fizzy Stomach- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Medicine, Acid, 1 Charge, X Gold) Inflicts Fortified: Acid Warded and Stat Boost

Problem-Erasing Sour-Syrup- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Medicine, Acid, 1 Charge, X Gold) Cures any two minor or moderate negative status effects that are not Dissolving

Dissolve-It-All- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Lethal Item, Acid, 1 Charge, X Gold) 100% inflicts Dissolving

Wound-Consuming Jellyfizz- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Medicine, Acid, 1 Charge, X Gold) Inflicts Rejuventation, Unhealable and/or unregeneratable Damage present on target that was made so by a source below Level 60 is made healable and regeneratable

Acid-Strengthening Solution- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Potion, Acid, 1 Charge, X Gold) Target obtains +5,000 to all stats as a non-stacking buff if target is Acid element, Inflicts Fortified if target is Acid element

Bottle of Dissolvoplus- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Potion, Acid, 1 Charge, X Gold) Target's chances of inflicting Dissolving are increased by 60% as a non-stacking buff

Such Wonderful Acid- (Indexed Nonunique Consumable Aspect: Cabinet of the Viper, Lethal Item, Acid, 1 Charge, X Gold) Target Acid-element individual is dealt 15,000,000 Flat Acid element HP Healing

Necessary Measures Immunization Tablet- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Medicine, Acid, 1 Charge, X Gold) Target may not gain the subtype 'Source Guardian' as a non-stacking debuff, Has RP effects

Hallucinatory Physician's Distillation- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Potion, Acid, 1 Charge, X Gold) Target may treat Medicine consumables as Lethal Item consumables and may treat Lethal Item consumables as Medicine consumables

Propaganda-Erasing, Truth-Revealing Ear-Acid Ampule- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Medicine, Acid, 1 Charge, X Gold) Target gains Charm Immunity against non-Acid-element sources, Acid element sources have their Charm infliction chance increased by 60% against target, does not stack

Shinyclean Nicepolish- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Potion, Acid, 1 Charge, X Gold) Target is cured of up to 3 debuffs from non-Acid-element actions that come from sources below Level 80 or target loses up to 3 buffs from non-Acid-element actions that come from sources below Level 80

Base-Overwhelming Acid- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Potion, Acid, 1 Charge, X Gold) Target may choose to treat Acid as a non-base element, Target's solely Acid-element attacks deal 1.2 times normal Damage to individuals whose elements are solely base elements (to a max of 15,000,000 additional Damage), does not stack

Lineage-Cauterizing Grime-Remover- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Lethal Item, Acid, 1 Charge, X Gold) Target obtains a non-stacking debuff that possesses the text 'if this debuff's possessor dies while possessing this debuff, is normally fightable for drops on the Enemy List, and is the last entity of its type from the Enemy List present in the battle at the time of its death, this debuff creates an effect that persists between battles that is attached to the battle that may be removed by individuals of Level 80 or greater as though it were a debuff (but that is not a debuff) that stacks 200 times that causes entities of the type of the enemy whose death caused the creation of this effect to be unable to be summoned'

Happi-Acid Bubblebath- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Potion, Acid, 1 Charge, X Gold) Inflicts Purified, Invigorated: High Morale, and Imbued if target is Acid element, Deals 1,000,000 Flat Acid element Damage to non-Acid-element targets and has a 100% chance of inflicting Pain and Dissolving on said targets

Acid-Enhancing Wonder-Kleen- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Potion, Acid & Wonder, 1 Charge, X Gold) Target may treat the element Wonder as additionally being the element Acid (while remaining one element), Target may choose to make instances of Dissolving that it is the source of deal solely Wonder-element Damage (and to only have Universe-element Defense, Defense against Status Effects, and Defense against Wonder apply against them)

Megatoxifying Elixer- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Potion, Acid & Toxin, 1 Charge, X Gold) Target may treat the element Toxin as additionally being the element Acid (while remaining one element), Target may choose to make instances of Dissolving that it is the source of deal solely Toxin-element Damage (and to only have Universe-element Defense, Defense against Status Effects, and Defense against Toxin apply against them)

Person-Gooping Drain-Traversal Drink- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Potion, Acid, 1 Charge, X Gold) Target may gain the subtype Ooze, and, if target chooses to do so, target also obtains +25% Dodge and To Hit, does not stack

Instant Friend Jellyjuice!- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Potion, Acid, 1 Charge, X Gold) Target may summon an Ooze from the Enemy List that is of equal or lower Level that is below Level 100, that is normally fightable for drops, that is not solely a combination of base elements that does not include Acid, Max 200 summoned across all targets

Living Acid Essence-Potion- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Potion, Acid, 1 Charge, X Gold) Target may summon an Acid-element Elemental from the Enemy List that is of equal or lower Level that is below Level 100 that is normally fightable for drops, Max 200 summoned across all targets

Extra-Bonus Strength Acid-Bros Soap- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Medicine, Acid, 1 Charge, X Gold) Instances of status effects present on target may not copy themselves onto other individuals, Status effects on other individuals or lower Level may not copy themselves onto target if their sources are below Level 90

Long-Lasting Blemish-Annihilating Dissolve-It-All Body Wash- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Potion, Acid, 1 Charge, X Gold) Target is cured of a minor or moderate negative status effect or a debuff from a source below Level 60 and cannot be re-afflicted with the same status effect (not counting different sub-status effects) or debuff for 5 rounds as a buff that stacks 8 times

Liquid NO-Zone Spray- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Lethal Item, Acid, 1 Charge, X Gold) User destroys target Zone that is a combination of (base elements, Light, Darkness, and Electrical) that does not include Acid

Easy Spray-On Erosion- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Lethal Item, Acid, 1 Charge, X Gold) User destroys target Terrain or Phantom Terain that possesses an in-stock corresponding Square Mile in the Shop that is solely a combination of (base elements, Light, Darkness, and Electrical) that does not include Acid

Buff-Transmuting Acid-Based Paint- (Indexed Nonunique Consumable Aspect: Cabient of the Viper, Potion, Acid, 1 Charge, X Gold) Target buff has all instances of one base element in it replaced with the element Acid

The Viper's Venom- (Indexed Nonunique Accessory Aspect: Cabient of the Viper, Weapon Coating, Acid, X Gold) 100% inflicts Poison, 5% inflicts Venom, Wielder's attacks may deal 1,000 Stat Damage to any stat

Viper's Admixture- (Indexed Nonunique Spell Aspect: Cabinet of the Viper, Alchemy, Acid, 1,000,000 MP, X Gold) Caster replicates the effect of an equipped, non-unique Consumable Aspect of the Cabinet of the Viper and then destroys an equipped, non-unique Consumable Aspect of the Cabinet of the Viper



%Caduceus of the Prime Healer- (Level 60, 2,631,101,300 XP, 99,770,000 XP Required) (Standard Multiplier x11)

Caduceus of the Prime Healer- (Weapon Aspect: Caduceus of the Prime Healer, Staff, Light & Life, X Gold) +200,000 Melee Attack, +200,000 Magical Attack, +200,000 SPI, This item possesses the subtype 'Mace' in addition to its other subtypes, Wielder's actions gain 'May Heal', Wielder's actions may remove 1 debuff or negative status effect from each of their targets that comes from a source of equal Level to or lower Level than wielder

Prime Healer's Coat- (Armor Aspect: Caduceus of the Prime Healer, Light Armor, Light & Life, X Gold) +200,000 Defense, +200,000 MIN, +200,000 SPI, Individuals of lower Level than wearer may not place debuffs or negative status effects on wearer if wearer did not perform any offensive actions during the last round, Poison Immunity, Wearer has a 95% chance at the start of each round of being cured of each minor or moderate negative status effect from a source below Level 60 that is below wearer's Level, Wearer has the duration of debuffs present on wearer that possess durations measured in rounds that are from sources below Level 60 reduced by 5 rounds, to a minimum of 1, Individuals below Level 60 who are below wielder's Level may not target wielder with offensive actions if wielder has not conducted an offensive action during the battle

Cure-All- (Spell Aspect: Caduceus of the Prime Healer, Healer Magic, Light & Life, 1,000,000 MP, X Gold) +200,000 Magical Attack, Heals, Cures all debuffs and negative status effects from sources that are not 20 or more Levels greater than caster




*Census of the Universe- (Artifact, Level 59, 0 XP, 1,497,600,000 XP Required) (Standard Multiplier x18, Raised to x180 to bypass Level 60 jump)

*The Universal Census Taker's Pen- (Weapon Aspect: Census of the Universe, Deadly Item, Universe, X Gold) +65,000 Melee Attack, +65,000 Magical Attack, Wielder may deal 2,000,000 additional Damage to a unique target up to once per round, Wielder gains +50,000 Defense against unique targets whose stats wielder has scanned as an uncapped bonus, Wielder's actions may scan the stats of their targets

*The Universal Census Pad- (Weapon Aspect: Census of the Universe, Other: Clipboard, Universe, X Gold) +65,000 Defense, Wielder gains the abilities 'Basic Divining Attunement', 'Apprentice Divining Attunement', 'Diviner', and 'Adept Divining Attunement', Wielder may treat entities that are below Level 60 or that are willing that possess a nonbase Tier 1 or Tier 2 entity subtype that possessor possesses the class-name ability for the subtype-relevant class for (should one exist) as though said subtype were a base subtype

*Census of the Universe- (Accessory Aspect: Census of the Universe, Magic Item, Universe, X Gold) Wielder gains the abilities:
Excellent Bartending- 191,200 Damage, Deals HP Healing, Cures all minor negative status effects, deals 1/2 Damage, 1 hit against 300, This action's Prime Attribute is Agility or Spirit, Water & Physical, 16,204,117 MP
Gravity Yank- All targets are shifted to the front row, 1 hit against 5, Earth & Magic, 1,000 MP
Wacky Roll- 1 Damage, Caster rolls on the 'Whacky Sword' table, Chaos, 5,427 MP
Soul-Manifested Blade-Strike Accompanied by Loud Shout Dedicating the Attack to an Arena Member- 46,000 Damage, this action uses a Prime Attribute of Strength or Spirit, this action counts as involving a Sword, This action's performer chooses a Unique BA Member PC who is currently not Retired and who is not currently present in the same thread as this action's performer; this action's performer counts as possessing an additional unique BA Member PC ally who possesses the same name as said individual during this action, Glory & Light & Darkness, 740,000 MP or 740,000 HP or 74,000 SPI
Boat Piledriver- 47,390 Damage, 95% inflicts Fatigued: Stun, 1 hit against 60, This action uses a Prime Attribute of Strength, This action counts as including a Deadly Item whose name includes 'Boat', Physical & Water, 730,000 MP
Armor of Bling- +16,000 Defense, Target counts as wearing an additional Wealth & Earth element Heavy Armor, does not stack, Wealth & Earth, 790,680 MP or 39,000,000 Gold
Elemental Rechannel- Caster obtains a non-stacking buff that makes it solely any one base element, Light, Wood, Metal, or Blood, Magic or Light or Wood or Metal or Blood, 1,000 MP
Wisdom Halo- Caster gains a non-stacking buff that provides +120,000 MIN, and that, whenever its possessor is targeted by an offensive action, allows its possessor, at the end of said action, to scan said action's performer's stats, and, if said stat-scanning is successful, to deal 44,000 Flat Knowledge element Mind Damage to said scanned individual, Knowledge, 26,228,710 MP
Defense Grid Counter-Fire- 186,500 Damage, This attack uses Mind or Spirit as its Prime Attribute, May be used as a counter, Magic or Technology, 0 MP

Section 1:
Census Taker- The Floating Isle of Volatilis

Section 2:
Your task is to take a universal census. The capabilities of this pad will be recorded on this page. Goals will be listed on the next page. Pages following that will detail census records. The census will grow in power over time and will gain the ability to do things such as scan entire areas, place locks on areas, alter spawn tables, and perform fading-call-like summons.

*The Universal Census Taker's Pen can be used as a weapon
*The Universal Census Taker's Pen can scan targets

*The Universal Census Pad enhances the defense of the Census Taker

*Locks and scans cannot currently penetrate any dimensional wardings and will be lost if contact is ever disconnected
*Residence locks can be placed on unique entities to constantly scan for changes to their primary location of residence
*Level locks can be placed on unique entities to constantly scan for changes in their level
*Subtype locks can be placed on unique entities to constantly scan for changes in their subtype
*Status locks can be placed on unique entities to constantly scan for changes to their Alive/Dead/Unknown/Storage status

*Individual creatures in an area can be scanned for census information

Section 3:
Goals-
Complete:
&Scan into the census at least five different unique individuals
&Place a residence lock on at least five different unique individuals
&Place level locks on at least 5 different unique individuals
&Place subtype locks on at least 5 different unique individuals
&Place status locks on at least 5 different unique individuals
&Scan into the census a unique individual of a nonbase entity subtype

---------------------

Current:
&Scan into the census unique individuals from at least five different locations
&Scan into the census at least 5 different entities that can spawn in one area
&Scan into the census at least 20 different entities that can spawn
&Scan into the census at least 15 different entities that can spawn somewhere in Nexus
&Scan into the census at least one unique individual whose primary residence is not in Nexus
&Scan into the census at least 5 different items that can spawn
&Place at least 30 locks on unique entities
&Scan into the census at least 25 different unique individuals
&Scan into the census a unique individual of each base entity subtype
&Have the census taker possess 50 Diviner abilities for prerequisite purposes (not counting temporary ones)
&Scan into the census at least 10 unique BA members

Page 4 (Places):
The Universe
-> Nexus
->-> Disc 1
->->-> Carl's House
---------@Residents
Resident: *Carl (Level 81, Human, Alive)
Locks Present: Residence Lock, Level Lock, Subtype Lock, Status Lock
---------@Entities that Spawn Here
---------@Items that Spawn Here
---------@Area Scans Performed
#None
---------@Area Locks Present
#None
->->-> Nexus Retirement Village
---------@Residents
Resident: *Salkat (Level 19, Spirit, Alive)
Locks Present: Residence Lock, Level Lock, Subtype Lock, Status Lock
---------@Entities that Spawn Here
---------@Items that Spawn Here
---------@Area Scans Performed
#None
---------@Area Locks Present
#None
->->-> The Nexus Inn
---------@Residents
Resident: *Ave Selim
Resident: *Eva
Resident: *Heracles
Resident: *Patchy Wisdom (Level 39, Human, Alive)
Resident: *Suika Ibuki (Level 19, Spirit, Alive)
Locks Present: Residence Lock, Level Lock, Subtype Lock, Status Lock
---------@Entities that Spawn Here
---------@Items that Spawn Here
---------@Area Scans Performed
#None
---------@Area Locks Present
#None
->->Disc 96,500
->->->Chroniclers of Eternity Main Headquarters
---------@Residents
Resident: *Arch-Archivist Erumunn (Level 95, Human)
Locks Present: None
---------@Entities that Spawn Here
---------@Items that Spawn Here
---------@Area Scans Performed
#None
---------@Area Locks Present
#None

Section 5 (People):

*Arch-Archivist Erumunn (Human, Level 95)
Locks Present: None

*Ave Selim (Level 39 BA Member, Human, Alive)
Locks Present: Residence Lock, Level Lock, Subtype Lock, Status Lock

*Carl (Level 81, Human, Alive)
Locks Present: Residence Lock, Level Lock, Subtype Lock, Status Lock

*Eva (Level 39 BA Member, Human, Alive)
Locks Present: Residence Lock, Level Lock, Subtype Lock, Status Lock

*Heracles (Level 39 BA Member, Human, Alive)
Locks Present: Residence Lock, Level Lock, Subtype Lock, Status Lock

*Salkat (Level 19, Spirit, Alive)
Locks Present: Item Lock, Residence Lock, Level Lock, Subtype Lock, Status Lock
Unique Items In Possession: <Full list of unique items owned>

*Suika Ibuki (Level 19, Spirit, Alive)
Locks Present: Item Lock, Residence Lock, Level Lock, Subtype Lock, Status Lock
Unique Items In Possession: <Full list of unique items owned>

*The Floating Isle of Volatilis (Level 79 BA Member, Large Structure, Alive)
Locks Present: Residence Lock, Level Lock, Subtype Lock, Status Lock
Unique Items In Possession: <Full list of unique items owned>

*Uncle Steve (Level 85, Marcoschnapt, Alive)
Locks Present: None


Section 6:
Record new individual or note a new location?

Section 8:
A sorted list of powers granted by the scanning of various individuals, noting the location, Level, and subtypes of said individuals at the time of said scan-

Granted by scanning the BA Member Salkat while Salkat was Census Taker, presumably in Nexus, presumably while Salkat was both Level 19 and a Spirit. (This happened a while ago and there isn't a good reference for it that I can find):
No ability

Granted by scanning Carl while he was in the Bar in Nexus while he was
Excellent Bartending- 191,200 Damage, Deals HP Healing, Cures all minor negative status effects, deals 1/2 Damage, 1 hit against 300, This action's Prime Attribute is Agility or Spirit, Water & Physical, 16,204,117 MP

Granted by scanning the BA Member Suika Ibuki while she was Census Taker, in Nexus, presumably while she was Level 19, presumably while she was a Spirit (there aren't actually stats posted in the first thread this appears in):
Gravity Yank- All targets are shifted to the front row, 1 hit against 5, Earth & Magic, 1,000 MP

Granted by scanning Uncle Steve indirectly through a Mana Spark while he was a Level 80 Marcoschnapt (Information on his Level and subtype not directly provided from the thread in which the scanning occurred, but inferrable through general knowledge of him at the time and his entry on the People list):
Wacky Roll- 1 Damage, Caster rolls on the 'Whacky Sword' table, Chaos, 5,427 MP

Granted by scanning the BA Member Heracles on Noix (while scanning on Noix was permitted), while he was Level 39 and a Human:
Soul-Manifested Blade-Strike Accompanied by Loud Shout Dedicating the Attack to an Arena Member- 46,000 Damage, this action uses a Prime Attribute of Strength or Spirit, this action counts as involving a Sword, This action's performer chooses a Unique BA Member PC who is currently not Retired and who is not currently present in the same thread as this action's performer; this action's performer counts as possessing an additional unique BA Member PC ally who possesses the same name as said individual during this action, Glory & Light & Darkness, 740,000 MP or 740,000 HP or 74,000 SPI

Granted by scanning the BA Member Eva on Noix (while scanning on Noix was permitted), while she was Level 39 and a Human:
Boat Piledriver- 47,390 Damage, 95% inflicts Fatigued: Stun, 1 hit against 60, This action uses a Prime Attribute of Strength, This action counts as including a Deadly Item whose name includes 'Boat', Physical & Water, 730,000 MP

Granted by scanning the BA Member Ave Selim on Noix (while scanning on Noix was permitted), while he was Level 39 and a Human:
Armor of Bling- +16,000 Defense, Target counts as wearing an additional Wealth & Earth element Heavy Armor, does not stack, Wealth & Earth, 790,680 MP or 39,000,000 Gold

Granted by scanning the BA Member Patchy Wisdom while she was Census Taker, in Nexus, while she was Level 39 and a Human:
Elemental Rechannel- Caster obtains a non-stacking buff that makes it solely any one base element, Light, Wood, Metal, or Blood, Magic or Light or Wood or Metal or Blood, 1,000 MP

Granted by scanning Arch-Archivist Erumunn while he was in the Chroniclers of Eternity Headquarters in Nexus, while he was Level 95 and a Human:
Wisdom Halo- Caster gains a non-stacking buff that provides +120,000 MIN, and that, whenever its possessor is targeted by an offensive action, allows its possessor, at the end of said action, to scan said action's performer's stats, and, if said stat-scanning is successful, to deal 44,000 Flat Knowledge element Mind Damage to said scanned individual, Knowledge, 26,228,710 MP

Granted by scanning the BA Member The Floating Isle of Volatilis while they were Census Taker, in Nexus, while they were Level 79 and a Large Structure:
Defense Grid Counter-Fire- 186,500 Damage, This attack uses Mind or Spirit as its Prime Attribute, May be used as a counter, Magic or Technology, 0 MP

Granted by scanning Mirian Tallyn during the Crisis Across Infinite Nexii, while she was Level 76 and a Human:
Special Delivery!- 190,000 Damage, This action gains +152% To Hit, This action counts as involving a Polearm weapon, Caster removes a debuff from a source below Level 86 present on caster or one of caster's allies and replicates an instance of it onto target, Sonic & Commerce, 13,302,108 MP

Granted by scanning Das Puzzle Deathwhale Thingie during the Crisis Across Infinite Nexii, while it was Level 86 and an Abstract:
Jigsaw World- All of caster's opponents below Level 79 are afflicted with Petrified, All of caster's opponents below Level 86 have an 80% chance of being afflicted with Petrified, These instances of Petrified may be cured by an individual whose MIN is greater than caster's CON spending five actions to cure an instance of it, These instances of Petrified add the prefix 'Jigsaw Puzzle of ' to their possessor's name and give their possessor the subtypes Antiquity and Golem, Chaos & Flux, 42,430,620 HP

Granted by scanning Shannon during the Crisis Across Infinite Nexii, while she was Level 80 and a Human:
Round-on-the-House Roundhouse Kick- 190,000 Damage, Caster replicates a Temporary instance of a Drink consumable worth under 400,000,000 Gold that is in stock in the shop and has a chance of inflicting Poison: Drunk and uses it on this action's target, Water & Physical, 14,200,301 MP

Granted by scanning Ekhtero Esh during the Crisis Across Infinite Nexii, while he was Level 81 and a Human & Outsider:
Soul Polishing- Caster gains +800,000 stat points, divided between caster's stats as caster desires, Caster becomes Immune to major negative status effects from sources below Level 81, Buffs on caster with caster as a source cannot be removed by sources below Level 80, Caster gains +160% Dodge against entities who do not possess the subtype Emissary, Endbringer, or Archon, Does not stack, Universe, 20,000,000 MP

Granted by scanning William Senior during the Crisis Across Infinite Nexii, while he was Level 78 and a Humanoid & Monster:
Wind Up- Caster's next attack deals double Damage (to a max of 57,633,696,000 additional Damage) to target individual below Level 88, All of caster's opponents immediately gain 10 actions, to a max of 2,000 additional actions per entity per round, Stacks 200 times, Physical & Time, 0 MP


Awards:
Used to Contain a Fake Leodranthis

(Owned by Patchy)




%Citadel of the Fisherman (Level 39, 0 XP, # XP Required) (Standard Multiplier x12) (Bound to Dulcinea)

*Lord Fisherman of the Citadel- (Passive Ability Aspect- Citadel of the Fisherman, Other: Subspace Architect) Possessor gains 25% Water Resistance, Possessor gains +40,000 Defense against Water, Possessor gains Drowning Immunity against sources below Level 20, Possessor gains 2 slots to equip Property items, these items provide special benefits as listed by this ability, Possessor may, using an absorb slot, scan a property into this ability, said scanned properties may not be traded or sold, but they may still be used in guilds
Scanned Properties:
Deep Ocean Trench- (Item, Property, Water & Darkness, 1,100,000 Gold) Wielder counts as being in an additional Zone of Water and gains +500 Defense against individuals who are not in a Zone of Water as a conditionally-applied effect
Dockyard- (Item, Property, Water, 2,000,000 Gold) Wielder's Water element pets and summons gain +1,000 to all stats as a non-stacking bonus
Farm of the Beer-Battered Fishtrees- (Item, Property, Earth & Water, 214,000 Gold) When wielder summons an Aquatic, wielder may choose to give it a buff that gives its possessor the subtype Food
Fish Market- (Item, Property, Water & Air, 75,000 Gold) Wielder's equipped Aquatic pets count as being worth 7,500 additional Gold
Fleet- (Item, Property, Water, 1,965,000 Gold) Wielder's Vessel transformations gain +1,000 to all stats
Fortified Weather-Manipulation Bunker- (Item, Property, Technology & Earth & Air & Water & Electrical & Ice, 5,620,000 Gold) Wielder may, at the start of each round, either create a Zone of Air, Water, Electrical, Earth, or Ice or deal 25,000 Flat Air, Water, Electrical, Earth, or Ice element Damage to up to 300 targets
Graveyard of Ships- (Item, Property, Water, 1,200,000 Gold) +1,200 SPI, Wielder may not be afflicted with Drowning or Voidstruck by sources below Level 40
Old City District- (Item, Property, Earth, 6,500,000 Gold) Delayed actions from sources below Level 40 may not scan wielder's stats
Port- (Item, Property, Water, 15,700,000 Gold) Wielder's Water element pets and summons gain +7,500 to all stats as a non-stacking bonus
River of Magical Wine- (Item, Property, Magic & Water, 30,000,000 Gold) Wielder may, at the start of each round, choose to regenerate 150,000 HP and MP and be afflicted with Poison: Drunk
Shipyard- (Item, Property, Water, 2,500,000 Gold) Wielder's Vessel transformations, whether equipped or unequipped, are dealt 25,000 Flat Water & Earth element HP Healing at the start of each round as though they were non-semipresent entities in the same battlespace as wielder
Waters at the World's Edge- (Item, Property, Water, 7,500,000 Gold) +3,000 to all stats, Wielder may not be afflicted with Drowning by sources below Level 60

*Rod of the Lord Fisherman- (Weapon Aspect- Citadel of the Fisherman, Staff, Water & Spatial & Fate & Wonder, X Gold) +62,200 Ranged Attack, +62,200 Magical Attack, 162% To Hit, +62% To Hit, 160% inflicts Paralyzed, 100% may inflict Drowning, Wielder's 'Ranged Attack' and 'Magical Attack' actions may unsummon targets that are below Level 30, Wielder may spend an action and choose an entity in any battlespace within the same battle that is below Level 40, and, upon choosing said entity, select an entity that it could summon that is on the Enemy List that is below Level 40, that is normally fightable for drops, and that is an Aquatic, Spirit, or Water-element Elemental and then acquire a buff that stacks 200 times that both allows its possessor to spend an action to summon said chosen summoned entity and that prevents said chosen non-summoned entity from summoning said summon while said buff is present on its possessor, provided its possessor is a different individual than said individual and that its possessor is both alive and within the same battle (but regardless of what battlespace both said individual and said possessor are in), Max 200 summoned across all summon types, Wielder may spend an action to create up to 4 Zones of Water

*Citadel of the Fisherman- (Item Aspect- Citadel of the Fisherman, Property, Water & Spatial & Fate & Wonder, X Gold) +62,000 Defense, 30% Water Resistance, 60% Drowning Resistance, Wielder gains Immunity to Drowning (but not its sub-status effects), 162% To Hit, 62% Resilience, This item's presence counts as the presence of a Zone of Water & Spatial & Fate & Wonder, and it may carry effects as though it were one, but it otherwise does not count as a Zone, Entities below Level 40 cannot Critical wielder, Wielder's summons may not be unsummoned by opponents below Level 40, Wielder may summon up to 4 Aquatic, Spirit, or Water-element Elemental from the Enemy List that are below Level 40 and normally fightable for drops at the start of each round, Max 200 summoned



*Crown of Primordial Ice- (Artifact, Level 80, 0 XP, # XP Required, Standard Multiplier x16) <Owned by Geddoe>

*Crown of Primordial Ice- (Accessory Aspect: Crown of Primordial Ice, Crown, Ice, X Gold) +2,114,308 Defense, +2,098,000 MIN, +2,100,000 SPI, +22,000,000 MP as a non-stacking bonus, 40% Ice Resistance, Ice Immunity against sources below Level 80, 30% Spatial Resistance, 30% Time Resistance, 30% Channeling Resistance, 150% Frozen Resistance, Frozen Immunity against sources below Level 80, 60% Dominion Resistance, 30% may inflict Dominion, 30% Solar Being Resistance, 100% Fire Resistance against sources below Level 80, 100% Burning Resistance against sources below Level 80, Once per round, wielder may choose to have a 45% chance of preventing an action from a source below Level 85 from occurring, this chance is doubled against targets who are Solar Beings or whose name includes 'Solar', 'Sun', or 'Star', Wielder may, at the start of a round or action, as a buff, gain or solely become the element Ice, Wielder may ignore the Ice Resistance and Immunity of sources below Level 79, Arch-Solars below Level 90 may not provide worshipper benefits while in the same battlespace as wielder without wielder's permission, Once per round wielder may choose to have a 90% chance of stopping a source below Level 90 from applying a debuff to wielder, Wielder is Immune to sources below Level 60

*Staff of the Empress of Primordial Ice- (Weapon Aspect: Crown of Primordial Ice, Staff, Ice, X Gold) +2,113,209 Magical Attack, +2,100,100 MIN, +2,112,308 SPI, +21,500,000 MP as a non-stacking bonus, 200% inflicts Frozen, 100% inflicts Frozen: Cubed, Wielder's Frozen infliction chances are increased by 30%, This item additionally possesses the subtype Wand, Wielder may treat Ice as a Tier 2 nonbase element, Wielder may force entities below Level 90 to treat Ice as a Tier 2 nonbase element, Wielder's actions and attacks may gain or solely become the element Ice, Ice element spells cost wielder 2,000,000 less MP to cast as a non-stacking effect, Wielder's Ice element summons gain +200,000 to all stats as a non-stacking bonus

*Allfreeze- (Spell Aspect: Crown of Primordial Ice, Enchantment, Ice, 20,000,000 MP, X Gold) 300% inflicts Frozen, 200% inflicts Frozen: Cubed, 200% inflicts Stat Drain: SPD Drain, 1 hit against all opponents

*Sculpt Primordial Ice- (Spell Aspect: Crown of Primordial Ice, Summoner Magic, Ice, 20,000,000 MP, X Gold) Caster summons up to 20 Golems or Elementals that are Ice element from the enemy list that are below Level 81 and normally fightable for drops, these entities, as a non-stacking buff, gain 'Primordial' before their name, gain +200,000 to all stats, have their Level increased to 60 if it would be below 60, gain Fire Immunity against sources below Level 80, and cannot be unsummoned by sources below Level 80, Max 200 summoned

*Frozen Genesis- (Spell Aspect: Crown of Primordial Ice, Enchantment, Ice, 20,000,000 MP, X Gold) Caster may create a Zone of Ice that cannot be modified or destroyed by sources below Level 80 without caster's permission, Target obtains a buff that makes all buffs and debuffs that it applies during the next two rounds unable to be removed by sources below Level 80

*Cosmic Cryostasis- (Spell Aspect: Crown of Primordial Ice, Astral Magic, Ice, 20,000,000 MP, X Gold) All Empowered Constellations set by caster cannot be modified, unset, relocated, or destroyed without caster's permission by sources below Level 80, All Solar Beings and Arch-Solars in caster's battlespace have a 200% chance of being afflicted with Frozen and an 80% chance of being afflicted with Petrified

*Years Frozen Eternal- (Spell Aspect: Crown of Primordial Ice, Enchantment, Ice & Time, 20,000,000 MP, X Gold) 100% inflicts Frozen: Time stop on targets who do not possess 40% or greater Ice Resistance, Ice Immunity, Ice Absorption, Ice Reflection, 100% or greater Frozen Resistance, Frozen Immunity, Frozen Absorption, or Frozen Reflection, 1 hit against 6,000

*Protoglacier Deluge- (Spell Aspect: Crown of Primordial Ice, Wizard Magic, Ice, 20,000,000 MP, X Gold) +2,000,000 Magical Attack, 100% inflicts Frozen, 200% inflicts Fatigued: Stun, 4 hits against 20,000,000,000



*Crowns of the Wyrmsovereign- (Level 59, 0 XP, # XP Required, Standard Multiplier x15, Raised to x60 to bypass Level 59) (Owned by Kazivon)

*Crown of the Sovereign of the Deep Wyrms- (Accessory Aspect- Crowns of the Wyrmsovereign, Crown, Earth & Mystic & Glory, X Gold) Wearer controls the decisions of non-unique Earth-element Dragons below Level 59 and of unique Earth-element Dragons below Level 39
*Crown of the Sovereign of the Sky Wyrms- (Accessory Aspect- Crowns of the Wyrmsovereign, Crown, Air & Mystic & Glory, X Gold) Wearer controls the decisions of non-unique Air-element Dragons below Level 59 and of unique Air-element Dragons below Level 39
*Crown of the Sovereign of the Flame Wyrms- (Accessory Aspect- Crowns of the Wyrmsovereign, Crown, Fire & Mystic & Glory, X Gold) Wearer controls the decisions of non-unique Fire-element Dragons below Level 59 and of unique Fire-element Dragons below Level 39
*Crown of the Sovereign of the Sea Wyrms- (Accessory Aspect- Crowns of the Wyrmsovereign, Crown, Water & Mystic & Glory, X Gold) Wearer controls the decisions of non-unique Water-element Dragons below Level 59 and of unique Water-element Dragons below Level 39
*Crown of the Sovereign of the Night Wyrms- (Accessory Aspect- Crowns of the Wyrmsovereign, Crown, Darkness & Mystic & Glory, X Gold) Wearer controls the decisions of non-unique Darkness-element Dragons below Level 59 and of unique Darkness-element Dragons below Level 39
*Crown of the Sovereign of the Heroic Wyrms- (Accessory Aspect- Crowns of the Wyrmsovereign, Crown, Hope & Mystic & Glory, X Gold) Wearer controls the decisions of non-unique Hope-element Dragons below Level 59 and of unique Hope-element Dragons below Level 39
*Crown of the Sovereign of the Sorcerer Wyrms- (Accessory Aspect- Crowns of the Wyrmsovereign, Crown, Magic & Mystic & Glory, X Gold) Wearer controls the decisions of non-unique Magic-element Dragons below Level 59 and of unique Magic-element Dragons below Level 39
*Crown of the Sovereign of the Silvery Wyrms- (Accessory Aspect- Crowns of the Wyrmsovereign, Crown, Technology & Mystic & Glory, X Gold) Wearer controls the decisions of non-unique Technology-element Dragons below Level 59 and of unique Technology-element Dragons below Level 39
*Crown of the Sovereign of the Dominant Wyrms- (Accessory Aspect- Crowns of the Wyrmsovereign, Crown, Physical & Mystic & Glory, X Gold) Wearer controls the decisions of non-unique Physical-element Dragons below Level 59 and of unique Physical-element Dragons below Level 39
*Crown of the Sovereign of the Frost Wyrms- (Accessory Aspect- Crowns of the Wyrmsovereign, Crown, Ice & Mystic & Glory, X Gold) Wearer controls the decisions of non-unique Ice-element Dragons below Level 59 and of unique Ice-element Dragons below Level 39
*Crown of the Sovereign of the Glittering Wyrms- (Accessory Aspect- Crowns of the Wyrmsovereign, Crown, Energy & Mystic & Glory, X Gold) Wearer controls the decisions of non-unique Energy-element Dragons below Level 59 and of unique Energy-element Dragons below Level 39
*Crown of the Sovereign of the Storm Wyrms- (Accessory Aspect- Crowns of the Wyrmsovereign, Crown, Electrical & Mystic & Glory, X Gold) Wearer controls the decisions of non-unique Electrical-element Dragons below Level 59 and of unique Electrical-element Dragons below Level 39
*Crown of the Sovereign of the Swamp Wyrms- (Accessory Aspect- Crowns of the Wyrmsovereign, Crown, Acid & Mystic & Glory, X Gold) Wearer controls the decisions of non-unique Acid-element Dragons below Level 59 and of unique Acid-element Dragons below Level 39



*Crown of the First Trees- (Artifact, Level 30, 0 XP, 3,700,000 XP Required, Standard Multiplier x10)

*Crown of the First Trees- (Accessory Aspect- Crown of the First Trees, Crown, Wood & Life, X Gold) +45,000 Magical Attack, +45,000 Defense, +45,000 CON, +40,000 MIN, +45,000 SPI, 30% Wood Resistance, Wielder's 'Magical Attack' actions may use Constitution as their Prime Attribute, Wielder's 'Rest' actions may restore HP based on wielder's Max MP rather than wielder's Max HP, Wielder may choose, whenever wielder summons a Plant, for said summon to gain +4,000 to all stats and become solely Wood element, Wielder's Plant summons gain Fatigued Immunity and 30% Time Resistance

*The First Seed- (Weapon Aspect- Crown of the First Trees, Stone, Wood & Life, X Gold) +45,000 Magical Attack, +45,000 Defense, +45,000 CON, +40,000 MIN, +45,000 SPI, Wielder's 'Magical Attack' actions may become solely Wood element, Wielder's opponents, if below Level 100 and not 20 or more Levels greater than wielder, may not summon Plants, Wielder may summon a Plant below Level 60 that is normally fightable for drops on the Enemy List or in stock in the Shop at the start of each round, Max 20 summoned

(Owned by Kelvar)



Dark Chosen Regalia (Level 59, 0 XP, # XP Required) (Standard Mutliplier x15, Check thread for multiplier requirements) (Owned by Roy)

Dark Chosen- (Passive Ability Aspect- Dark Chosen Regalia, Chosen One) +130,000 Defense against Darkness, 90% Darkness Resistance, Possessor's damage-dealing attacks deal 50,000 additional damage to Light element targets, Possessor (Absorbs Darkness, Reflects Darkness, and possesses Darkness Immunity) against sources below Level 40, Possessor gains the element Darkness, Possessor gains 2 additional Ebon Chancellor bonus weeks at the start of each month, Possessor's Base Stats increase by 2 while possessor is a Chosen and is Darkness element

Dark Chosen Robes- (Armor Aspect- Dark Chosen Regalia, Robe, Darkness & Universe) +130,980 Magical Attack, +129,150 Defense, +120,480 Defense Against Magic, +135,995 Defense Against Darkness, 90% Darkness Resistance, +129,957 SPI, +126,702 MIN, +123,320 STR, +125,456 AGI, +122,390 CON, +118% Critical, +118% Dodge, +110% Resilience, +110% to Hit
w/ Ghostfog- Provides +5% Dodge and +400 MP to Undead wielders

Crown of the Dark Chosen- (Accessory Aspect- Dark Chosen Regalia, Crown, Darkness & Universe) +137,950 Magical Attack, +136,750 Defense, +136,950 Defense Against Darkness, 90% Darkness Resistance, +125,070 to all stats, +1,500,000 HP, +1,600,000 MP, 118% Critical with 'Magical Attack' actions, 118% Dodge against Darkness element attacks, Hexed Immunity, Impaired Immunity, 50% Cursed Resistance

Dark Bolt (Spell Aspect- Dark Chosen Regalia, Dark Magic, 0 MP, Darkness) +126,160 Magical Attack, +137,000 additional Magical Attack against Light element targets, 300% may inflict Confusion: Depression, 200% may inflict Hexed, 300% inflicts Voidstruck, 60% may inflict Voidstruck: Turned to Shadow, 15% may inflict Cursed

All-Consuming Darkness- (Pet Aspect- Dark Chosen Regalia, Elemental, Darkness, Level Tied to Relevant Artifact, X Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- X
XP Needed- Level tied to Dark Chosen Regalia
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Darkness, Light Immunity, Physical Immunity, Technology Immunity, Poison Immunity, Poison: Drunk Immunity, Stat Drain Immunity, Confusion Immunity, Impaired Immunity, Pain Immunity, Mad Dancing Immunity
Prime Attribute- Spirit
Constant Effects-
Zone Devourer- Possessor may, at the start of every round, destroy a zone created by a lower-Level creator; If possessor destroys such a zone, then possessor is healed for # HP and # MP, Constant Effect
Void Song- Minor, moderate, and major negative status effect infliction chances from non-Darkness-element sources equal to or below possessor's Level that are not part of a Darkness-element attack or action are halved (to a max 60% reduction), Minor and moderate negative status effect infliction chances that come from a Darkness-element individual, action, or attack are increased by 60%, Constant Effect
Consume the Essence of the World- Possessor has a 50% chance of Absorbing actions from equal or lower Level sources, Constant Effect
Abilities-
Dark Consumption- # Damage, This action may inflict drain and may deal caster # Flat Darkness element HP healing (but may not take both of these options as part of the same action), 1 hit against 700, Darkness, 0 MP
Black Rain- # Damage, 200% may inflict Voidstruck, 100% may inflict Voidstruck: Turned to Shadow, 1 hit against 600,000, Darkness, 0 MP
Demon Link- Caster's controller obtains a non-stacking buff that causes its possessor to Regenerate # HP at the start of each round, with said buff expiring when caster is killed and having no effect while caster is dead, Darkness, 10 MP
Dark Bolt- # Damage, 300% may inflict Confusion: Depression, 200% may inflict Hexed, 300% inflicts Voidstruck, 60% may inflict Voidstruck: Turned to Shadow, 15% may inflict Cursed, Darkness, 0 MP
Void Sphere- Inflicts Voidstruck, 1 hit against 400,000, Darkness, 1,400 MP
Void Syphon- Cures Voidstruck, Caster is dealt # Flat Darkness element HP Healing, 1 hit against 300,000, Darkness, 600 MP
Blot With Darkness- 500% inflicts Impaired: Blind: Darkness, 1 hit against 500, Darkness, 800 MP


%*Dame Marianne's Concerningly-Fancy Umbrella- (Artifact, Level 59, 0 XP, # XP Required, Standard Multiplier x100, Power x1) (Owned by Kit)

*Dame Marianne's Concerningly-Fancy Umbrella- (Weapon Aspect: Dame Marianne's Concerningly-Fancy Umbrella, Bladecane, Whimsy & Grandeur & Spatial & Dream, X Gold) +59,000 Melee Attack, +59,000 Magical Attack, -59,000 MIN, +59,000 SPI, +59% Dodge, 100% inflicts Charm: Impressed, 100% inflicts Confusion: Fear: Disconcerted, Wielder's offensive an non-offensive actions gain a 1% chance of inflicting Vanished (with this status effect infliction addition not making said actions count as offensive against targets below wielder's Level if they otherwise would not), At the start of each round, wielder has a 25% chance of obtaining a non-stacking debuff that lasts until the end of the round that makes its possessor unable to target opponents and that makes its possessor unable to be targeted by lower-Level opponents, Wielder cannot be inside Zones, All individuals in wielder's battlespace (including wielder) have a 75% chance of being afflicted with Charm: Wanderlust and Charm: Impressed at the start of each round, Wielder treats this item's name as though it were 'The Somewhereelsebrella, I Think?'




%*Doctor Grooze's Stunningly Complex Camera- (Artifact, Level 39, 0 XP, # XP Required, Standard Multiplier x100, Power x1)

*Doctor Grooze's Stunningly Complex Camera- (Accessory Aspect: Doctor Grooze's Stunningly Complex Camera, Trinket, Metal & Steam & Life & Aether, X Gold) Wielder may spend an action to flip the switch, Consult Gadigan if the switch is flipped


%*Egg of Creation (Level 59, 0 XP, 998,400,000 XP Required, Standard Multiplier x16, Standard Multiplier raised to x160 to bypass level 60 cap) (Owned by Eva)

*Egg of Creation- (Accessory Aspect- Egg of Creation, Magic Item, Light & Magic & Earth, X Gold) +120,000 to all stats
*Destructive Egg- (Consumable Aspect- Egg of Creation, Gem, Light & Fire, Unlimited Charges, X Gold) Deals 6,000,000 Flat Life & Fire or Light & Fire element Damage to target, may be used 12,000 times per thread
*Restorative Egg- (Consumable Aspect- Egg of Creation, Gem, Light & Earth, Unlimited Charges, X Gold) Deals 6,000,000 Flat Life & Earth or Light & Earth element HP Healing to target, may be used 12,000 times per thread
*Summoner's Egg- (Consumable Aspect- Egg of Creation, Gem, Light & Earth, Unlimited Charges, X Gold) User may summon 1 entity below Level 50 that is normally fightable for drops on the Enemy List, Max 100 summoned, may be used 12,000 times per thread

*Egg of Creation Production Core- (Item Aspect: The Egg of Creation, Resource, Life, X Gold) Every day, possessor's controller obtains a special allotment of 120,000,000 Gold that may be spent to buy items from this item's shops, with said Gold vanishing at the end of the day, not being able to appear in threads outside the Shop, and not being able to be used for any purposes other than said purchases, Other Gold may not be used to purchase items from this item's shops, this item's shops costs may not be modified, this item's shops may, in total, produce 200 items per day, with items in the 'Egg of Creation Engine Limited Production Shop' each counting as 10 items for purposes of the number of items that this item's shop can produce; This item possesses the shops 'Egg of Creation Engine Limited Production Shop', 'Egg of Creation Engine General Production Shop', and 'Egg of Creation Engine Specialty Production Shop'

Egg of Creation Specialty Production Shop-

Egg of Creation General Production Shop-

Accessories-
Lily of Everlasting Day- (Accessory, Trinket, Light, 61,000,000 Gold) +61,000 SPI, Wielder counts as being in an additional Zone of Light and an additonal Chronogeomantic Zone of Day
Lily of Everlasting Night- (Accessory, Trinket, Darkness, 61,000,000 Gold) +61,000 SPI, Wielder counts as being in an additional Zone of Darkness and an additonal Chronogeomantic Zone of Night


Antiquity:
Angel's Grace- (Item, Antiquity, Light, 15,600,000 Gold)

Material:
Diluted Life Mana Oil- 10,000 Gold
Light Mana Oil- (Item, Material, Light, 5,000 Gold)
Magic Mana Oil- (Item, Material, Magic, 5,000 Gold)
Massive Sphere of Holy Energy- (Item, Material, Light & Hope, 7,602,000 Gold)
Purity- (Item, Material, Light, 5,000,000 Gold)


Egg of Creation Limited Production Shop-
Sunproof Cloth- (Item, Material, Light, 30,000,000 Gold)



Energy Chosen Regalia (Level 59, 0 XP, # XP Required, Standard Multiplier x15 (Raised to bypass Level 60 cap, check artifact levelup value thread for info)) (Owned by Zeo)

*Energy Chosen- (Passive Ability Aspect- Energy Chosen Regalia, Chosen One) +86,500 Defense against Energy, 60% Energy Resistance, Possessor's Damage-dealing attacks deal 860,000 additional Damage to Ice-element targets, Possessor (Absorbs Energy, Reflects Energy, and possesses Energy Immunity) against sources below Level 40, Possessor gains the element Energy, Possessor gains 2 additional Countess of Power bonus weeks at the start of each month, Possessor's Base Stats increase by 2 while possessor is a Chosen and is Energy element

*Energy Chosen Robes- (Armor Aspect- Energy Chosen Regalia, Robe, Energy & Universe, X Gold) +86,500 Magical Attack, +86,500 Defense, +86,500 Defense Against Energy, +86,500 to all stats, 60% Energy Resistance, +27% Dodge, +27% Resilience, +27% to Hit, +27% Critical, Overload Immunity, 100% Paralyzed Resistance, Wearer is Immune to sources below Level 20

*Crown of the Energy Chosen- (Accessory Aspect- Energy Chosen Regalia, Crown, Energy & Universe, X Gold) +86,500 Ranged Attack, +86,500 Defense, +86,500 Defense Against Energy, +86,500 to all stats, +865,000 HP as a non-stacking bonus, +865,000 MP as a non-stacking bonus, 60% Energy Resistance, Wielder's 'Magical Attack' actions gain '118% Critical', Wielder gains 118% Dodge against Energy element attacks, 150% Fatigued Resistance, 150% Impaired Resistance, Entities below Level 60 may not inflict Energy element debuffs on wielder, Wielder gains an additional action each round if wielder is an Energy element Chosne, Wielder is Immune to sources below Level 20

*Energetic Bolt- (Spell Aspect- Energy Chosen Regalia, Force Magic, 0 MP, Energy, X Gold) +86,500 Magical Attack, +86,500 Ranged Attack, this spell provides an additional +86,500 Magical Attack and Ranged Attack against Ice-element targets that is uncapped, 218% Inflicts Overloard, 100% Inflicts Confusion, instances of Overload inflicted by wielder may not (be cured or automatically recovered from) by sources below Level 60, instances of Overload inflicted by wielder deal 865,000 additional Damage, instances of Overload inflicted by wielder deal 8,650,000 additional Damage to bosses, Wielder's offensive actions may inflict an instance of Smitten that deals Energy element Damage on sources below Level 40

*Constant Energy-Dynamo Sparkfield- (Pet Aspect- Energy Chosen Regalia, Elemental, Energy, Level 59, X Gold)
HP- 4,900,000
MP- 4,900,000
STR- 31,000
AGI- 31,000
CON- 33,000
MIN- 33,000
SPI- 42,000
XP- X
XP Needed- Level tied to Energy Chosen Regalia (Standard Multiplier x2 for power level)
Minimum Level- 1
Defense- 25,000
Defense against Stat Damage- 2,900
Critical Chance- 64%
Resilience- 64%
To Hit- 166%
Dodge- 66%
Resistances and Immunities- Absorbs Energy, Poison Immunity, Poison: Drunk Immunity, Stat Drain Immunity, Confusion Immunity, Impaired Immunity, Pain Immunity, Insanity: Mad Dancing Immunity, Fatigued Immunity, 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Everspark- Possessor's allies, including possessor, regenerate 500,000 HP and 500,000 MP at the start of every round, Constant Effect
Abilities-
Energy Emission- 76,000 Damage, May Heal, May cure Fatigued, May cure Paralyzed, 50% may cure instaces of Petrified from sources below Level 80, Energy, 0 MP
Neon Rain- 50,000 Damage, 200% may inflict Overload, this action may gain any combination of base elements excluding Ice, this action may cause any combination of its targets to regenerate 600,000 MP, 1 Hit against 18,000,000, Energy, 0 MP
Energy Bolt- 80,000 Damage, 200% may inflict Overload, Energy, 0 MP
Everpulse Link- Caster's controller regenerates 600,000 HP and 600,000 MP and is cured of Paralyzed, Frozen, and Fatigued at the start of each round until caster is killed, Does not stack, Energy, 5,000 MP
Overload Sphere- 300% inflicts Overload, 1 hit against 30,000,000, Energy, 1,000 MP
Overload Syphon- Cures Overload, Caster regenerates 490,000 MP for each status effect this action cures, 1 hit against 30,000,000, Energy, 100 MP
Energy Screen- Target obtains 60% Ice Resistance and 60% Energy Resistance, Energy, 12,000 MP
Energy Inversion- Target pays the HP costs of its spells and abilities in MP and pays the MP costs of its spells and abilities in HP, Energy, 200,000 MP
Glorious Overcrash: Infinipower- Caster's allies each obtain a non-stacking buff that lasts until the end of the round that provides +71,064,250 MP and that causes Energy element actions and spells to cost its possessor half their normal MP cost, Energy, 1 MP, Reduces caster's MP to 0 for remainder of thread
Indexed Abilities-
Neon Glow- Targets obtain a buff that causes its possessor's presence to count as the presence of a Zone of Energy, 1 hit against 20,000, Energy, 5,000 MP (Indexed at Level 20)
Overwhelming Hum- 450 MIN Damage, 200% inflicts Impaired: Deaf, 1 hit against 20,000, Energy, 15,000 MP (Indexed at Level 20)
Flash- -40% To Hit, 200% inflicts Impaired: Blind, 1 hit against 200,000, does not stack, Energy, 20,000 MP (Indexed at Level 40)
Self-Reformatting Energy-Reconvergence- Caster is cured of all debuffs and negative status effects from sources below Level 60, Caster regenerates 300,000 HP and 300,000 MP, 30,000 MP (Indexed at Level 40)


Exodeus (Level 15, Tied to user level)
Trucida (Exodeus Version)- (Weapon Aspect- Exodeus, Sword, Darkness) +(125 x Wielder Level) Melee Attack, (Wielder Level)% may inflict Voidstruck, (Wielder Level)% chance of reducing target's Darkness Resistance by (Wielder Level / 2 rounded up)% for 1 turn, +(100 x Level) Physical or Darkness damage dealt on hit, Wielder gains +(50 x Wielder Level) to all stats if in the same battle as an individual named 'Shauni Aketchi' if on the same side of battle as said individual provided that said individual is wielding an item with the word 'Hejirias' in its name

Patronus (Exodeus Version)- (Armor Aspect- Exodeus, Light Armor, Darkness) +(75 x Wearer Level) Defense, (Wearer Level)% Darkness Resistance, +(50 x Wearer Level) Defense against Darkness, (Wielder Level x 3)% Voidstruck Resistance, (Wearer Level x 2)% Poison Resistance, Wearer may spend an action once per thread to have this item gain +(100 x Level) to wearer's turn-order-determining stat sum for turn-order-determining purposes, Wearer may, once per thread, at the beginning of any round, battle, or any of wearer's actions, choose to cure self of any single minor or moderate status effect or debuff inflicted by a source of lower Level than wearer and to count as not having harmed or conducted offensive actions against any allies in this thread provided no individual of equal or higher Level to wearer chooses to cancel said second portion of the effect, Wearer gains +(50 x Wearer Level) to all stats if in the same battle as an individual named 'Shauni Aketchi' if on the same side of battle as said individual provided that said individual is wielding an item with the word 'Hejirias' in its name

Umbra (Exodeus Version)- (Accessory Aspect- Exodeus, Amulet, Darkness) +(100 x Wearer Level) Magical Attack, Darkness element spells cost (10 x Wearer Level) less MP to cast and gain an additional +(20 x Wearer Level) Magical Attack if they already provide a Magical Attack bonus, +(Level / 2 rounded down)% Dodge, +(20 x Wearer Level) CON, +(40 x Wearer Level) STR, Wearer gains +(50 x Wearer Level) to all stats if in the same battle as an individual named 'Shauni Aketchi' if on the same side of battle as said individual provided that said individual is wielding an item with the word 'Hejirias' in its name, Wearer's allies named 'Shauni Aketchi' that are on the same side of battle as wearer gain +(25 x Wearer Level) to all stats if wielding an item with the word 'Hejirias' in its name
w/ Walrusy- +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats, Enchantment

Corrupt (Exodeus Version)- (Spell Aspect- Exodeus, Dark Magic, Darkness, 0 MP) (50 + Caster Level x2)% Inflicts Voidstruck, Wielder heals (Level x Base CON x 10) HP per turn per every foe afflicted with Voidstruck if this spell has been cast at least once this thread (this effect stays on caster as a buff), Caster may spend an action to cure Voidstruck from any of this spell's targets as an option granted from an effect attached to the Voidstruck effect that this spell generates

Dark Burst (Exodeus Version)- (Spell Aspect- Exodeus, Dark Magic, Darkness, 0 MP) User may spend any number of actions charging this spell, Deals (500 x Level) Darkness damage for each turn charged to a max of 10 actions worth of charging, this spell may not be charged between battles, May inflict 1 hit against 5 and deal 1/3 damage

Shadow Well (Exodeus Version)- (Spell Aspect- Exodeus, Dark Magic, Darkness, 0 MP) +(Caster Level x 25) Magical Attack, (Caster Level x 2)% Inflicts Stun, Voidstruck, Paralysis, Impaired: Blind, Hexed, or Weakness, May inflict 1 hit against 5 and deal 1/3 damage


Hejirias (Level 19, Tied to user level) <Owned by Shauni>

Bright Messenger (Hejirias Version)- (Active Ability Aspect- Hejiras, Luminary) Possessor may skip a turn to gain +(100 x Level) to all stats once per thread, possessor gains +(Level)% Dodge during this period of turns, possessor may change any action to be solely Light element during this period of time, Fully heals possessor when activated, this effect lasts (Level) turns, this ability may only be used in one arena match per day, Cannot be used in combos

Twin Sacred Light Reavers (Hejirias Version)- (Weapon Aspect- Hejirias, Gun, Light) +(125 x Level) Ranged Attack per weapon slot occupied by this weapon, (Level x 2)% inflicts Stun or Awestruck on hit, +(100 x Level) Fire or Light damage dealt on hit, +(Level / 2, Rounded Down)% to Hit if occupying two slots, +(Level / 4, Rounded Down)% to Hit if occupying one slots, this weapon may occupy 1 or 2 slots, Wielder gains +(50 x Possessor Level) to all stats if in the same battle as an individual named 'Kevin Dravis' if on the same side of battle as said individual provided that said individual is wielding an item with the word 'Exodeus' in its name

Shielding Plate of the Light (Hejirias Version)- (Armor Aspect- Hejirias, Light Armor, Light) +(75 x Level) Defense, (Level)% Darkness Resistance, (Level)% Light Resistance, +(20 x Level) CON, Wielder gains +(50 x Possessor Level) to all stats if in the same battle as an individual named 'Kevin Dravis' if on the same side of battle as said individual provided that said individual is wielding an item with the word 'Exodeus' in its name

Sandals of the Sacred Messenger (Hejirias Version)- (Accessory Aspect- Hejirias, Shoes, Light) +(100 x Level) AGI, 5% User gets a second action this turn for each action user gets without including abilities from this Accessory or other items or abilities that grant extra actions, Wielder may make a free trade or re-equip action every time target would normally get an action, Wielder gains +(50 x Possessor Level) to all stats if in the same battle as an individual named 'Kevin Dravis' if on the same side of battle as said individual provided that said individual is wielding an item with the word 'Exodeus' in its name

Dazzling Flash (Hejirias Version)- (Spell Aspect- Hejirias, Celestial Magic, Light, 0 MP) +(100 x Level) Magical Attack, +(50 x Level) Ranged Attack, (Level x 2)% Inflicts Confusion, Fatigued: Stun, Awestruck, or Impaired: Blind

Donation of Life (Hejirias Version)- (Spell Aspect- Hejirias, Celestial Magic, Light, 0 MP) Does (500 x Level) Flat Light Element Damage, Heals caster or one of caster's allies for amount of damage dealt, 30% removes each debuff on this second target that was applied by a Demon, a Devil, Demon Magic, a Daemon, Rune Magic, or a Darkspawn, may only remove debuffs with sources of lower Level than wielder (with Unique sources counting as having their Level doubled for this purpose), separate rolls are made for each effect to be removed




Isquardis (Level 6, 0 XP, 15,000 XP Required) (Standard Multiplier x14) <Owned by Naria>

Lesser Deluge Jewel- (Consumable Aspect- Isquardis, Gem, Water, Unlimited Charges) Does 700 water damage to 4 targets

Armor of the Demon Lord of Water- (Armor Aspect- Isquardis, Heavy Armor, Darkness & Water) +170 Defense, 15% Water Resistance, 15% Darkness Resistance, +70 SPI, +1,000 MP for all Transformations, 5% extra Gold is dropped at battle's end

Call Isuqardic Mage- (Spell Aspect- Isquardis, Rune Magic, Darkness & Water & Magic, 60 MP) Summons 1 Isquardic Puppet Mage, max 60 summoned
Call Isuqardic Puppet Theif- (Spell Aspect- Isquardis, Rune Magic, Darkness & Water & Magic, 60 MP) Summons 1 Isquardic Puppet Thief, max 60 summoned
Call Isuqardic Sniper- (Spell Aspect- Isquardis, Rune Magic, Darkness & Water & Magic, 60 MP) Summons 1 Isquardic Puppet Sniper, max 60 summoned
Circle of Greed- (Spell Aspect- Isquardis, Summoner Magic, Water & Darkness, 40 MP) Creates a summoning circle for its caster that causes all creatures summmoned by caster to have half their Max HP as their starting HP, the other half of their max HP is transferred to their summoner, who is healed for said number of hit points, Summoned creatures that turn against their summoner have a 50% chance of being completely drained of their HP, and all of their helath being used to heal their summoner
Summon Grasping Tendrils- (Spell Aspect- Isquardis, Dark Magic, Darkness & Water & Magic, 40 MP) Summons 3 Grasping Tendrils up to a max of 17 summoned tendrils


Colossus of Conquerors- (Pet Aspect- Isquardis, Golem, Darkness & Water)
HP- 5,200
MP- 2,400
STR- 280
AGI- 390
CON- 500
MIN- 180
SPI- 170
Defense- 700, 15% Water Resistance, 15% Darkness Resistance, 5% Critical, 3% Reflect, -4% Enemy Dodge
Abilities-
Blade that Devours Nations- +5% Critical, Criticals Drain 2,000 enemy life and add it to the Colossus's controller, Constant Effect
Glistening Form- Instead of Dodging attacks, Colossus of Conquerors reflects them instead, Colossus of Conquerors heals itself for 2,000 damage for each attack reflected, Constant Effect
Blade of Loss and Gain- 1,000 Damage, Heals user for 250 if it hits, Physical or Magic, 0 MP
Anthem of Desire- 10% extra Gold is dropped at battle's end, takes 3 turns to cast, does not stack, Air, 200 MP
Anthem of Splendor- +20 to all of each ally's stats, stacks 5 times, Air, 300 MP
Anthem of Greed- All attacks against Colossus of Conquerors and its master do double damage, 10% extra Gold is dropped at battle's end, takes 3 turns to cast, does not stack with itself or Anthem of Desire, Water, 400 MP
Anthem of Reflections- Colossus of Conquerors gains one of its master's stat values as the value for one of its stats, its HP and MP maxes are not lowered if this number was lower than the Colossus's previous number, Water, 500 MP

Shadow of Avarice- (Pet Aspect- Isquardis, Spirit, Darkness)
HP- 2,000
MP- 1,500
STR- 400
AGI- 400
CON- 400
MIN- 400
SPI- 400
Defense- *Cannot be hurt by attacks dealing under 5,000 damage while master is alive, dies when master dies*
Abilities-
Reformation- Shadow of Avarice is resurrected from death one turn after it is killed assuming its master is still alive, Auto-activates once per battle
Isquariad Drain- 500 Damage, Heals 500 HP, Darkness, 0 MP
Isquariad Knives- 500 Damage, 5% Causes target to drop an extra treasure at battle's end, Darkness, 0 MP
Avarice- 50% user gains an item drop (selected by user) from target, useable once per foe, enemies stolen from cannot be stolen from again and do not drop normal treasure for user, Kills self, Darkness & Water, 41 MP
Steal- 1% , user gains an item drop (selected by user) from target, useable once per foe, enemies stolen from cannot be stolen from again and do not drop normal treasure for user, Darkness, 19 MP
Coin Rain- 500-1,000 Damage, user loses an equal amount of Gold, Darkness & Magic, 24 MP



%*Joker's Deck- (Artifact, Level 60, 0 XP, # XP Required, Standard Multiplier x10)

*Joker's Deck- (Weapon Aspect: Joker's Deck, Card, Fortune & Chaos, X Gold) +200,000 Ranged Attack, +200,000 Magical Attack, 100% inflicts any one minor negative status effect, Wielder may cast, but not equip, spells of any base subtype as though they were Arcanist Magic spells

*Blade of Spades- (Weapon Aspect: Joker's Deck, Sword, Earth, X Gold) +200,000 Melee Attack, 30% inflicts Instant Death, Wielder may destroy the corpses of individuals wielder kills when wielder kills said individuals

*Ring of Diamonds- (Accessory Aspect: Joker's Deck, Ring, Earth, X Gold) +200,000 to all stats, Wielder's attacks may become solely any one of their elements

*Locket of Hearts- (Accessory Aspect: Joker's Deck, Necklace, Earth, X Gold) +2,000,000 HP as a non-stacking bonus, Wielder's allies gain +2,000,000 HP as a non-stacking bonus

*Seal of Clubs- (Accessory Aspect: Joker's Deck, Seal, Earth, X Gold) +200,000 Melee Attack, Wielder's 'Melee Attack', 'Powerful Attack', and 'Melee Overdrive' actions gain a 60% chance of inflicting Dominion on summons

*Trump Suit- (Armor Aspect: Joker's Deck, Clothes, Fortune & Glory, X Gold) +200,000 Defense, Wielder deals 10% more Damage to targets that wielder's Damage is being increased against due to a Weakness (as a non-stacking effect), Wielder's Resistances to base elements that are already at least 5% are increased by 5% as a non-stacking effect that cannot raise them above 60%


*Keystone of Anthurassus (Artifact, Level 79, 0 XP, # XP Required, Standard Multiplier x12 (Raised to x480 to bypass Level 80 cap)) (Owned by Kit)

*Keystone of Anthurassus- (Accessory Aspect- Keystone of Anthurassus, Holy Symbol, Faith & Glory & Earth & Air, X Gold) +400,000 Magical Attack, +400,000 Defense, +400,000 MIN, Wielder controls the decisions of lower-Level Planetaries who are not Immune to Dominion, Wielder gains the Worldbound God abilities of all allies as a constantly-applied effect while this item is equipped, The bonuses to STR, AGI, CON, MIN, SPI, Melee Attack, Ranged Attack, Magical Attack, HP, and MP granted by Worshipper Benefits that wielder grants Worshippers in the same thread are doubled, to an added max per benefit equal to wielder's corresponding value, with the doubled portion of the bonus value being uncapped

*The Sky Which Speaks- (Weaponx0 Aspect - Keystone of Anthurassus, Instrument: Microphone, Air & Faith & Glory, X Gold) +400,000 Melee Attack, +400,000 Ranged Attack, +400,000 Magical Attack, +400,000 Defense, +400,000 AGI, +400,000 SPI, 260% To Hit, +80% To Hit, 1 hit against 40,000,000, Wielder may target and be targetted by entities in any battlespace, with this effect specifically not overriding the targeting-prevention effect granted by '*The Temple Inviolable'

*The Earth Which Bows- (Armorx0 Aspect - Keystone of Anthurassus, Aura: Domain, Earth & Faith & Glory, X Gold) +400,000 Melee Attack, +400,000 Ranged Attack, +400,000 Magical Attack, +400,000 Defense, +400,000 CON, +400,000 SPI, Up to once per round, when an individual of equal or lower Level to wielder that is below Level 80 directs a hit of an attack to target wielder, wielder may destroy a Zone, Terrain, or Phantom Terrain created by a source of Level equal to or lower than wielder to prevent that hit from hitting wielder, Wielder may, before wielder's first action of each round, choose to gain control of up to 5 Zones, Terrains, or Phantom Terrains that were created by sources of Level equal to or lower than wielder

*The Temple Inviolable- (Accessory Aspect- Keystone of Anthurassus, Container, Faith & Glory, X Gold) +400,000 Defense, Wielder may not be attacked on the first 5 rounds of battle unless a grand total of at least 5 out of (actions spent by entities with Adept or greater Crusher, Geomancer, Priest, Subspace Architect, or Thief specifically to remove this effect are spent), instances of Zone or Terrain removal are spent to specifically to remove this effect (to a max of one per source per turn), and/or Persistent Enchantments are cast by opponents; Wielder's Worshippers are Immune to instances of Smitten: Excommunicated that wielder chooses for them to be Immune to, Wielder's worshippers may not have their worshipper benefits removed by sources of Level equal to or below wielder without wielder's permission, Wielder is Immune to sources below Level 60


%*Knives of the Paramount Chef (Level 80, 0 XP, # XP Required, Standard Multiplier x16) (Owned by Ryuutarou Ishinori)

*Knives of the Paramount Chef- (Weaponx2 Aspect: Knives of the Paramount Chef, Knife, Glory & Fire, X Gold) +4,000,000 Melee Attack, 260% To Hit, +160% To Hit, 160% Critical, +160% Critical, Wielder cannot miss Foods and cannot be dodged by Foods, Wielder may spend an action to create 200 Temporary instances of any Food consumable that is in stock in the Shop that is worth under 200,000,000 Gold, Wielder's per-item bonus caps are doubled for this item

*Coat of the Paramount Chef- (Armor Aspect: Knives of the Paramount Chef, Light Armor, Glory & Warding, X Gold) +2,000,000 Defense, +2,000,000 CON, Food Immunity, Fire Immunity, Wounded Immunity, Poison Immunity, 80% Knife Resistance

*Hat of the Paramount Chef- (Accessory Aspect: Knives of the Paramount Chef, Hat, Glory & Air, X Gold) +2,000,000 Defense, +2,000,000 CON, Food consumables used by wearer deal an additional 20,000,000 points of HP and/or MP Healing, Wearer may choose not to consume the charges of Food consumables that wearer uses that are worth under 200,000,000 Gold

*Recipe Book of the Paramount Chef- (Item Aspect: Knives of the Paramount Chef, Resource, Glory & Wonder, X Gold) Possessor may create up to 2,000 Food or Drink consumables that are worth under 400,000,000 Gold that are for sale in the Shop each month by posting in the Shop and declaring which such consumables possessor is making


%*Lamp of the Wishmaster- (Artifact, Level 39, 0 XP, # XP Required, Standard Multiplier x18)

*Lamp of the Wishmaster- (Weapon Aspect: Lamp of the Wishmaster, Stone, Mystic & Wonder & Dream, X Gold) +49,000 Magical Attack, +49,000 MIN, +49,000 SPI, +490,000 MP as a non-stacking bonus, Wielder may spend an action to replicate an action performable by an entity below Level 39 on the Enemy List that is normally fightable for drops as though an instance of that entity were performing said action, Wielder may choose to prevent entities below Level 39 from replicating the actions of other entities that are normally fightable for drops on the Enemy List as though instances of those other entities were conducting those actions, This Artifact can gain another Aspect when its wielder is Level 59


%*Magical Card Princess's Sparkling Mystic Wonder Wand - (Artifact, Level 59, 0 XP, 832,000,000 XP Required) (Standard Multiplier x10, Raised to x100 to break Level 60 cap) (Bound to Tia)

*Magical Card Princess's Sparkling Mystic Wonder Wand- (Weapon Aspect: Magical Card Princess's Mystic Wonder Wand, Wand, Light & Magic & Wonder, X Gold) +86,200 Magical Attack, +86,200 SPI, 130% may inflict Manablasted, Arcanist Magic spells cost wielder 900,000 less MP to cast, Arcanist Magic spells cast by wielder that possess a Magical Attack bonus gain an additional +80,000 Magical Attack, If wielder is a Deck-Based Arcanist who possesses the ability 'Draw a Card' or 'Discard a Card', wielder gains an additional action every round that may only be used to perform one of said two actions, Wielder may choose, at the beginning of the thread whether or not this item gains both the effect 'Whenever wielder would draw a card from wielder's Deck-Based Arcanist Deck, wielder has a 99% chance of being able to select which card from the deck is drawn, taking this chance is optional, and it may only be taken once per instance of this item equipped per round per wielder' and the effect 'Should this item's wielder spend 4 entire rounds in a row without casting a single Arcanist Magic spell, this item ceases to function for 5 rounds as a non-stacking effect' together, Wielder's Arcanist-Card-Based-Equipment-Pieces cost 900,000 less MP to maintain, Wielder may spend an action for this item to gain or lose the element Hope or the element Light

*Magical Card Princess's Arcana Seifuku- (Armor Aspect: Magical Card Princess's Mystic Wonder Wand, Clothes, Light & Magic, X Gold) +86,300 Defense, +86,000 additional Defense if wearer is a Deck-Based Arcanist, +86,600 Magical Attack, +91,000 SPI, +86,600 AGI, +86,600 MIN, +86,000 CON, 120% Dodge, 120% inflicts Charm, 35% Light Resitance, 35% Magic Resistance, Hexed Immunity, 120% Manablasted Resistance, 30% Arcanist Magic Resistance, Wearer gains +45,000 to all stats at the start of every round of battle as a non-stacking buff if wearer is a Deck-Based Arcanist, Wearer's Hand Size increases by 8 if wearer is a Deck-Based Arcanist, Wearer may use SPI as wearer's turn-order-determining stat if wearer is a Deck-Based Arcanist provided that wearer pays a cost of 10,000 MP at the start of each round that wearer chooses to do so, Wearer has a 100% chance of inflicting Charm on any individual who conducts an offensive action targeting wearer, Wielder may spend an action for this item to gain or lose the element Hope or the element Light

*Magical Card Princess's Arcana Ring- (Accessory Aspect: Magical Card Princess's Mystic Wonder Wand, Ring, Light & Magic, X Gold) +86,500 Magical Attack, +86,500 Defense, +91,328 SPI, +86,100 AGI, STR, MIN, and CON, +950,000 MP, Wearer's Hand Size increases by 10 if wearer is a Deck-Based Arcanist, Each time wearer would draw a card as a Deck-Based Arcanist, wearer may instead choose to be shown two cards, drawing one and discarding the other, Arcanist Magic spells cast by wearer that provide a Magical Attack bonus provide +80,500 additional Magical Attack, Arcanist Magic spells equipped by wearer may not be affected by up to 360 individuals chosen at the beginning of any round or action who can be re-chosen at the beginning of any other round of action who are under Level 60, Wearer may treat any Arcanist Magic spell that wearer is casting as being worth an additional 80,000,000 Gold, Wielder's 'Magical Attack' actions that involve wielder casting an 'Arcanist Magic' spell may become solely any one base element or the element Mystic or Wonder if wielder pays an amount of MP equal to 1% of wielder's Max MP, Wielder may spend an action for this item to gain or lose the element Hope or the element Light



Malantres (Level 1, 0 XP, 1,000 XP Required) (Standard Multiplier x14) <Owned by Firenza>

Malantres- (Weapon Aspect- Malantres, Scythe, Darkness & Water) +80 Melee Attack, +120 Magical Attack, Deals 500 extra Air damage in magical attacks, 5% extra Gold is dropped at battle's end

Soulkeeper- (Weapon Aspect- Malantres, Wand, Darkness & Air & Magic) +130 Magical Attack, +70 Ranged Attack, +40 AGI, +40 SPI, +2% Dodge, 2% Inflicts Hex on hit, Wielder's attacks may do MP damage

Armor of the Demon Lord of Air- (Armor Aspect- Malantres, Heavy Armor, Darkness & Water) +70 Defense, 10% Air Resistance, 5% Darkness Resistance, +40 AGI, +5% Critical, +5% Dodge

Lesser Hurricane Jewel- (Consumable Aspect- Malantres, Gem, Air, Unlimited Charges) Does 400 Air damage to 3 targets

Shadow of Annihilation- (Pet Aspect- Malantres, Spirit, Darkness, Level Tied to Relevant Artifact, X Gold)
HP- 500
MP- 400
STR- 200
AGI- 200
CON- 200
MIN- 200
SPI- 200
XP- X
XP Needed- Tied to level of Malantres
Minimum Level- 1
Defense- 0
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Unlisted
Constant Effects-
???- *Cannot be hurt by attacks dealing under 2,000 damage while master is alive, dies when master dies*, Constant Effect
Reformation- Shadow of Annihilation is resurrected from death one turn after it is killed assuming its master is still alive, Auto-activates once per battle, Constant Effect
Abilities-
Malantrian Cutting- 500 Damage, 5% Critical, Darkness, 0 MP
Malantrian Alacrity- +5% Dodge on self, stacks 4 times, lasts 6 turns, Darkness, 0 MP
Annihilation- Kills target, so long as target below half Malantres's level, Kills self, Darkness & Air, 50 MP


%*Many-Faced Palanquin of the Spirit Emperor (Level 1, 7,358,000 XP, # XP Required, Standard Multiplier x13) (Owned by Rukathal)

*Many-Faced Palanquin of the Spirit Emperor- (Accessory Aspect: Many-Faced Palanquin of the Spirit Emperor, Container, Light & Darkness & Magic & Nobility, X Gold) 20% inflicts Confusion, 20% inflicts Charm, 20% inflicts Charm: Impressed, 20% inflicts Awestruck, 20% inflicts Manablasted, Wielder gains an additional action each round assigned in turn order at half of wielder's turn-order-determining value, Wielder counts as being in a Vehicle transformation, Wielder counts as possessing 100 additional Spirit allies of equal Level, Wielder may use the combined turn-order-determining stats of four of wielder's Spirit pets or summons for turn-order-determining purposes instead of wielder's own turn-order-determining stat sum

*His August and Uncountable Otherwordly Legions- (Accessory Aspect: Many-Faced Palanquin of the Spirit Emperor, Legionairre, Light & Darkness & Magic & Nobility & Infinity, X Gold) At the start of each round, wielder may summon up to 1 Spirit from the Enemy List that is below Level 2 and normally fightable for drops, max 200 summoned; For each of wielder's dead Spirit allies, unless they are unique, unless they are unable to be resurrected, unless they are not normally fightable for drops on the Enemy List, and unless wielder is specifically prevented from summoning more instances of entities of their kind, at a turn-order count equal to that entity's natural turn-order-determining stat sum, wielder may, up to 20 times per round, replicate an action that entity could perform as though a version of that entity on the Enemy List were performing it

*Herald Mihori- (Pet Aspect: Many-Faced Palanquin of the Spirit Emperor, Human, Light & Darkness & Sonic & Glory, Level Tied to Relevant Artifact, X Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- NA
XP Needed- Level Tied to Relevant Artifact
Minimum Level- 1
Defense- #, +# against Light, +# against Darkness, +# against Spirits
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 30% Spirit Resistance, 1% Human Resistance, 2% Minor Status Effect Resistance, 1% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Serves None but the Spirit Emperor- Possessor is Immune to Charm from sources below Level 21 that are not 5 or more Levels greater than possessor's controller, Constant Effect
Sacred Power Channeling- Possessor gains +# to all stats, +#% Critical, +#% Dodge, +#% To Hit, and +#% Resilience if possessor is not afflicted with any negative status effects or debuffs, Constant Effect
Trumpeting Arrival- At the start of battle, possessor may choose to have a 100% chance of inflicting Charm: Impressed on all opponents and allowing each opponent to scan possessor's controller's stats, Constant Effect
100 Warded Ribbons- +# Defense, Constant Effect
Shrine Maiden- Possessor counts as posessing the ability 'Basic Spirit Magic Attunement', Constant Effect
Abilities-
Fervant Gohei Thwacking- # Damage, 3 hits against 1, Physical or Light, 0 MP
Restore Spirit- # Damage, Deals both HP Healing and MP Healing, Cures all minor negative status effects, Cures debuffs from sources below Level 2, Only affects Spirits, Light or Darkness, 0 MP
Curse Impudent Mortal- 100% inflicts Hexed on target Human or Humanoid who does not possess either possessor's controller, a Spirit or Kami, or The Veil Render as a Patron Deity, Darkness or Magic, 0 MP


*Master Control System- (Artifact, Level 60, 0 XP, # XP Required, Standard Multiplier x10)

*Master Control System- (Accessory Aspect: Master Control System, Gadget, Technology, X Gold) +120,000 MIN, +1,200,000 MP as a non-stacking bonus, 30% inflicts Dominion on Robots, Machines, and Coded Beings, 15% Coded Being Resistance

*Digital Mantle- (Armor Aspect: Master Control System, Light Armor, Technology, X Gold) +120,000 Defense, +120,000 Magical Attack, +120,000 Ranged Attack, +120,000 MIN, +1,200,000 MP as a non-stacking bonus, Wielder's 'Ranged Attack', 'Point Blank', 'Snipe', and 'Ranged Overdrive' actions may use Mind as their Prime Attribute, 100% may inflict Diseased: Computer Virus, Wearer and wearer's allies gain Diseased: Computer Virus Immunity, 30% Energy Resistance, 15% Coded Being Resistance

*Servant Nodes- (Weapon Aspect: Master Control System, Other: Drone, Technology, X Gold) +120,000 Ranged Attack, 180% inflicts any one minor negative status effect, 120% inflicts any one moderate negative status effect, Wielder may bring up to 200 replicated copies of this item into threads equipped, This item may be equipped in any type of equipment slot (as an effect that does not bypass the restriction of abstandarly possessed slots to 'only be used for' a particular purpose)

*Crossspatial Assembly Mechanism- (Consumable Aspect: Master Control System, Device, Unlimited Charges, Technology & Spatial, X Gold) User summons up to 20 Robots or Machines below Level 61 that are normally fightable for drops on the Enemy List, Max 300 summoned


%*Mattock of the Diamond Mind (Level 60, 0 XP, # XP Required, Standard Multiplier x11) (Owned by Kit)

*Mattock of the Diamond Mind- (Weapon Aspect: Mattock of the Diamond Mind, Tool, Psychic & Earth & Physical, X Gold) +200,000 Melee Attack, +200,000 MIN, 240% inflicts Confusion, 120% inflicts Mindblasted, 30% inflicts Insanity, Wielder's 'Melee Attack', 'Powerful Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may use Mind as their Prime Attribute, Wielder's 'Mental Overdrive' actions may use Strength as their Prime Attribute, Wielder's Melee Attack capping is based on Mind, Wielder's attacks deal 20,000 MIN Damage, Wielder's attacks that incorporate one of this weapon's attack bonuses may apply a debuff that stacks 200 times that provides -2,000 Defense against MIN Damage, Wielder may spend an action to give target individual +20,000 MIN as a buff that stacks 20 times, Wielder's 'Melee Overdrive' actions automatically Critical Mindshadows, Wielder gains +120% To Hit against Mindshadows as an uncapped bonus, Wielder may spend an action to cure Confusion, Mindblasted, or Insanity, Once per round, wielder may choose to Reflect (a Psychic element attack or an attack that deals MIN Damage) that comes from an equal or lower Level source, Once per thread, wielder may Transfer a minor, moderate, or major status effect affecting wielder to the target of one of wielder's 'Melee Overdrive' actions, This weapon additionally possesses the subtype Axe

*Mindswarm Omega- (Weaponx0 Aspect: Mattock of the Diamond Mind, Assault Matrix, Psychic, X Gold) +200,000 Ranged Attack, +200,000 Magical Attack, +200,000 MIN, +2,000,000 MP as a non-stacking bonus, Wielder's Ranged Attack capping is based on Mind, Wielder's Magical Attack capping is based on Mind, Wielder's attacks deal 20,000 MIN Damage, Wielder's 'Mental Overdrive' actions gain '12 hits against 10,000,000', Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Snipe', 'Point Blank', 'Magical Attack', and 'Overdrive' actions may use Mind as their Prime Attribute, Wielder's MIN Damage cap is increased by 20%, Wielder counts as possessing 2,000,000 additional Mindshadow & Bio-Horror allies, Wielder's turn-order-determining stat becomes Mind, Wielder's HP-determining stat becomes Mind, Wielder's MP-determining stat becomes Mind, Wielder may spend an action to acquire a Temporary copy of a Psychic Power spell that is in stock in the Shop that is worth 200,000,000 Gold or less and equip that spell, Psychic Power spells cost wielder 200,000 less MP to cast, Wielder gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Psychic Power Spells, and may not be converted into other types of slots by individuals below Level 100

*Chief Mind-Excavator's Psychocosmosuit- (Armor Aspect: Mattock of the Diamond Mind, Power Armor, Psychic & Spatial, X Gold) +200,000 Defense, +200,000 MIN, +2,000,000 MP as a non-stacking bonus, 90% Resilience, +60% Dodge if wearer is in a Zone of Psychic, Wielder's Defense capping is based on Mind, Wearer may spend an action to enter any battlespace (that contains a Zone of Psychic, an individual with the ability 'Psychic' or 'Mind Lord', or a Mindshadow) so long as no entity of Level 60 or greater in wielder's battlespace or the battlespace wearer is entering objects, 50% Psychic Resistance, 15% Mindshadow Resistance, Confusion Immunity, Charm Immunity, Pain Immunity, Stat Drain: MIN Drain Immunity, Mindblasted Immunity, Suffocation Immunity, Insanity Immunity


Mouse Queen's Gameboard (Level 59, 0 XP, # XP Required, Standard Multiplier x11 (Raised to x220 to bypass Level 60 cap)) (Owned by Kit)

Mouse Queen's Crown- (Accessory Aspect- Mouse Queen's Gameboard, Crown, Fate & Beast, X Gold) +100,000 Damage to delayed attacks, Wielder's summon caps are increased by 2 for non-unique summons, with this increase increasing to 200 if it is already capped at 50 or more

Mouse Queen's Gameboard- (Accessory Aspect- Mouse Queen's Gameboard, Trinket, Terror & Progress, X Gold) Wielder may delay any action performed by an entity that is not ((an opponent or unwilling ally) that is not 20 or more Levels lower than possessor) any number of rounds, provided it doesn't delay it to fewer than what it is already being delayed to; whenever wielder delays an action that isn't replicated, wielder may replicate an action performable by any of wielder's summons as though that summon were performing that action


*Mrs. Waldridge's Kangaroo-Detecting Fork- (Artifact, Level 20, 56,702 XP, # XP Required, Standard Multiplier x100, Power x1) <Owned by Orkanith>

*Mrs. Waldridge's Kangaroo-Detecting Fork- (Weapon Aspect: Mrs. Waldridge's Kangaroo-Detecting Fork, Tool, Physical & Psychic, X Gold) +2,000 Melee Attack, Wielder's 'Melee Attack', 'Attack with Finesse', 'Powerful Attack', and 'Melee Overdrive' actions may scan the stats of their targets, Wielder's 'Melee Attack', 'Attack with Finesse', 'Powerful Attack', and 'Melee Overdrive' actions gain +200% To Hit against targets whose name includes 'Kangaroo' as an uncapped bonus that does not stack with itself, Wielder's 'Melee Attack', 'Attack with Finesse', 'Powerful Attack', and 'Melee Overdrive' actions may deal 20,000 XP Damage, Wielder is informed at the start of each round if any entity or item in the same battlespace has a name that includes 'Kangaroo'



Mr. Zazoo's Amazing Stationary (Level 1, 0 XP, 2,000,000 XP Required) (Standard Multiplier x100, Power x1) <Owned by Lili>

Mr. Zazoo's Accompanying Pen- (Weapon Aspect- Mr. Zazoo's Amazing Stationary, Deadly Item, Physical & Technology, X Gold) +10 Melee Attack, 2% Critical, +10 MIN, does not run out of ink in RP threads

Mr. Zazoo's Amazing Stationary- (Accessory Aspect- Mr. Zazoo's Amazing Stationary, Trinket, Physical & Technology, X Gold) +40 MIN, This item cannot be destroyed by Water element sources




Naphlus (Level 6, 745 XP, 12,500 XP Required) (Standard Multiplier x14) <Owned by Firenza>

Armageddon's Halo- (Weapon Aspect- Naphlus, Gun, Darkness & Fire & Magic) +390 Ranged Attack, +150 Magical Attack, +120 SPI, +120 CON, +5% Dodge, +180 AGI on first round of combat, May deal half damage to attack 2 enemies with a ranged attack

Naphlus- (Weapon Aspect- Naphlus, Staff, Darkness & Fire) +135 Melee Attack, +490 Magic Attack, Deals 500 extra Fire damage in melee, 5% Fire Resistance

Armor of the Demon Lord of Flames- (Armor Aspect- Naphlus, Heavy Armor, Darkness & Fire) +310 Defense, 20% Fire Resistance, 15% Darkness Resistance, +70 CON, +900 HP for all Transformations

Lesser Flame Jewel- (Consumable Aspect- Naphlus, Gem, Fire, Unlimited Charges) Does 600 fire damage to 7 targets

Demonflame Dragon Lord- (Pet Aspect- Naphlus, Dragon, Darkness & Fire, Level Tied to Relevant Artifact, X Gold)
HP- 15,000
MP- 7,000
STR- 420
AGI- 310
CON- 360
MIN- 220
SPI- 275
XP- X
XP Needed- Tied to level of Naphlus
Minimum Level- 1
Defense- 380
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 50% Fire Resistance, 50% Darkness Resistance, Poison Immunity, Paralysis Immunity
Prime Attribute- Strength + Spirit + Constitution
Constant Effects-
None
Abilities-
Bite- 620 Damage, Physical, Darkness, 0 MP
Flameseeker- 1,800 Damage, Hits three turns after cast if caster is still alive, Fire, Overrides 5% or less Fire Resistance, 0 MP
Flames of Devastation- 1,500 Damage, Darkness & Fire, 1,970 MP
Greater Flame Buffet- 390 Damage, 1 hit against 6, Fire, 75 MP

Shadow of Devastation- (Pet Aspect- Naphlus, Spirit, Darkness, Level Tied to Relevant Artifact, X Gold)
HP- 2,000
MP- 1,500
STR- 350
AGI- 350
CON- 350
MIN- 350
SPI- 350
Defense- 0
XP- X
XP Needed- Tied to level of Naphlus
Minimum Level- 1
Defense- 0
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
???- *Cannot be hurt by attacks dealing under 5,000 damage while master is alive, dies when master dies*, Constant Effect
Reformation- Shadow of Devastation is resurrected from death one turn after it is killed assuming its master is still alive, Auto-activates once per battle, Constant Effect
Abilities-
Naphiliad Cannon- 900 Damage, Heals 250 HP, Darkness, 0 MP
Naphiliad Rifle- 900 Damage, 10% Inflicts Blindness, Darkness, 0 MP
Devastation- 3,500 Damage, Kills self, Darkness & Fire, 41 MP
Dual Gunning- 500 Damage, 5 hits divided among 2 targets, Darkness, 20 MP
Shadow Rake- 400 Damage, Darkness & Magic, 25 MP


*Scales of Endless Hunger- (Artifact, Level 79, 0 XP, # XP Required, Standard Multiplier x15) <Owned by Roy>

*Scales of Endless Hunger- (Weapon Aspect: Scales of Endless Hunger, Deadly Item, Hunger & Devastation, X Gold) +2,900,000 Magical Attack, +29,000,000 HP as a non-stacking bonus, 30% Law Resistance, 30% Hunger Resistance, 30% Darkness Resistance, 30% Destruction Resistance, 30% Devastation Resistance Wielder suffers no negative effects from the status effects Fatigued: Starvation or Fatigued: Dehydration, Wielder and wielder’s allies may deal Drain, may deal 290,000 (optionally additional) Flat Destruction element CON Damage with any of their attacks, and gain +29,000 Defense against Stat Damage as a non-stacking effect, Wielder's actions may gain 'Inflicts Fatigued: Starvation', Wielder ignores the Immunities and Resistances to status effects of individuals below Level 79, Damage dealt by opponents of wielder that are below Level 70 that is not Drain is set to 0, Half of the healing that would be provided to possessor's opponents by Drain is instead applied to wielder, Wielder may spend an action to exchange the quantities of Damage (optionally including MP Damage and Stat Damage from any combination of stats) present on two individuals below Level 79, Wielder may spend an action to select a target and have all buffs applied to targets by Food and Drink consumables from sources below Level 89 have their stat, HP, MP, and Defense boosts converted into equal-but-opposite penalties, have the rest of their text removed, and become debuffs, with all of said debuffs also gaining the text 'Possessor cannot be positively affected by Food or Drink consumables', Wielder is Immune to sources below Level 40

*Feast of the Dead Empire- (Consumable Aspect: Scales of Endless Hunger, Food, Hunger & Devastation, Unlimited Charges, X Gold) Targets are dealt 2,000,000 Flat Life or Earth or Hunger or Devastation element HP Healing, Targets, if Undead or Fiends, are cured of all negative status effects from sources below Level 79, 1 hit against 100,000,000

*The Black Horse of Hunger- (Transformation Aspect: Scales of Endless Hunger, Steed, Hunger & Devastation, X Gold)
Level 79
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- Level Tied To Relevant Artifact
Minimum Level- 1
Defense- #, +# against Darkness
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Hunger, 90% Darkness Resistance, 90% Law Resistance, 90% Destruction Resistance, 90% Devastation Resistance, Hexed Immunity, Poison Immunity, Paralyzed Immunity, Fatigued Immunity, Diseased Immunity, Instant Death Immunity, Plague Immunity, 476% Minor Status Effect Resistance, 288% Moderate Status Effect Resistance, 140% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Steed of the Black Rider- Possessor is Immune to sources below Level 60, Possessor gains the subtypes Animal & Fiend, Constant Effect
Starvation Master- Possessor suffers no negative effects from the status effects Fatigued: Starvation or Fatigued: Dehydration, Constant Effect
Status Grandmaster- Possessor ignores the Immunities and Resistances to status effects of individuals below Level 79, Constant Effect
Famine Aura- Possessor and possessor's allies may deal Drain, may deal # (optionally additional) Flat Destruction element CON Damage with any of their attacks, and gain +# Defense against Stat Damage as an effect that stacks 5 times, Constant Effect
Add Starvation- Possessor's actions may gain 'Inflicts Fatigued: Starvation', Constant Effect
The Hungering- Damage dealt by opponents of possessor that are below Level 70 that is not Drain is set to 0, Constant Effect
Consuming All- Half of the healing that would be provided to possessor's opponents by Drain is instead applied to possessor, Constant Effect
Abilities-
Devouring Hunger- # Damage, Deals HP Drain, 1 hit against 1,000,000,000, Hunger or Void or Devastation, 0 MP
Trample the Lands, Leaving Dust in Its Wake- Caster enters target row in target row-order formation in target battlespace so long as no entity of Level 99 or greater in either the battlespace caster is entering or the battlespace possessor is in when caster casts this ability objects, dealing # Flat Earth & Devastation element Damage to each individual in the battlespace caster moves to and the battlespace caster leaves (or the battlespace caster remains in in the case that caster does not move from one battlespace to a different battlesapce), Earth & Devastation, 0 MP
Footstep's Like Famine's Bells- All opponents in caster's battlespace become unable to benefit from Food or Drink consumables, Hunger or Void or Sonic, 0 MP
World-Travelling Steed- Caster exits caster's current battle and enters another active battle in the same thread unless an individual above Level 98 in either battle objects, Spatial & Fate, 0 MP



*The Builder's Table- (Artifact, Level 79, 0 XP, # XP Required, Standard Multiplier x11) (Owned by Kit)

*The Builder's Table- (Accessory Aspect: The Builder's Table, Decor: Furniture, Earth & Fire & Technology & Treasure & Form & Steam, X Gold) +10,000,000 MP, At the start of each round, wielder may choose one Modular Upgrade that wielder is carrying and, as a temporary buff, apply a replicated instances of its effect to a valid item that wielder is wielding or carrying, with said buff lasting until the end of the round

*The Builder's Hammer- (Weapon Aspect: The Builder's Table, Tool: Hammer, Earth & Treasure, X Gold) +100,000 Melee Attack, 200% To Hit, Whenever wielder places a buff on a target, wielder may select a non-unique Modular Upgrade that is either carried by wielder or attached to an item wielder is wielding and, as a temporary buff that lasts until the end of the thread that does not stack on the same item but stacks 400 times on different items at a time, apply a replicated copy of the selected Modular Upgrade to one of the target's items, with the buff existing on the item rather than the target

*The Builder's Chisel- (Weapon Aspect: The Builder's Table, Knife: Stake, Fire & Form, X Gold) +100,000 Melee Attack, 100% Critical, Each time wielder hits a target with an attack, up to (1 + ((wielder's Level - target's Level)/5, rounded down, to a minimum of 0)) times per target per round, wielder may remove an Enhancement present on one of target's wielded or carried items, This weapon additionally counts as a Tool: Grinder

*The Great Assemblage- (Armor Aspect: The Builder's Table, Power Armor: Frame, Technology & Steam, X Gold) +100,000 Defense, +100,000 to all stats, 100% Resilience, 100% Dodge, This item may have any number of Modular Upgrades attached to it, with this effect not permitting any one Modular Upgrade to be applied to this item a number of times that is greater than that Modular Upgrade could be applied to any one other item; This item may have any Modular Upgrade attached to it, regardless of the restrictions normally placed on what kinds of items the Modular Upgrade could be attached to with this effect also not permitting any one Modular Upgrade to be applied to this item a number of times that is greater than that Modular Upgrade could be applied to any one other item



*The Manifold Paladin's Regalia- (Artifact, Level 80, 0 XP, # XP Required, Standard Multiplier x18) <Owned by Geddoe>

*Crown of Life- (Accessory Aspect: The Manifold Paladin's Regalia, Crown, Life, X Gold) +2,800,000 Defense, +2,800,000 SPI, +28,000,000 HP as a non-stacking bonus, Wielder regenerates 2,800,000 HP at the start of each of wielder's actions and at the start of each round, to a max of 12 times per round, 40% Life Resistance, 30% Undead Resistance, 40% Instant Death Resistance, Instant Death Immunity against entities who are wielding an item whose name includes 'Reaperglass', Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Undead that come from sources below Level 90, Wielder's Level may not be reduced by equal or lower Level sources, Damage dealt to wielder by sources below Level 90 that would be unhealable is instead not unhealable, Wielder is resurrected at the start of each round, Wielder's HP Determining stat cannot be reduced by debuffs or Stat Damage from sources of lower Level than wielder, Wielder's attacks may gain the element Life or solely become the element Life

*Space-Cutting Boots- (Accessory Aspect: The Manifold Paladin's Regalia, Boots, Spatial, X Gold) +2,800,000 Defense, +2,800,000 AGI, +2,800,000 SPI, 40% Spatial Resistance, 40% Spatial Magic Resistance, 15% Nemesauth Resistance, If wielder has this item equipped, wielder may, at the start of each round, at the start of each of wielder's actions, and at the end of each of wielder's actions, choose one unequipped item that wielder is carrying, and, as a non-stacking buff, gain the effects of having that item equipped while it is unequipped, If one of wielder's pets or summons is in a different battlespace from wielder, wielder may, before any of wielder's actions, move said pet or summon to wielder's battlespace so long as no entity of Level 99 or greater objects, Wielder's movement between battlespaces, as well as wielder's pets' and summons' movement between battlespaces, may not be prevented by sources below Level 80 without wielder's permission, Wielder ignores Dodge bonuses that come from Spatial element buffs, Spatial element equipped items, or from Reality Arranger or Spatial Mage abilities, Wielder may spend an action to leave wielder's current battlespace and enter another existing battlespace so long as no entity of Level 99 or greater in either battlespace objects, Wielder's attacks may gain the element Spatial or solely become the element Spatial

*Hands of Fate- (Accessory Aspect: The Manifold Paladin's Regalia, Gauntlet, Fate, X Gold) +2,800,000 Melee Attack, +2,800,000 Defense, +2,800,000 SPI, 260% To Hit, 160% Critical, +160% To Hit, 40% Fate Resistance, 40% Demon Magic Resistance, 30% Demon Resistance, Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Demons that come from sources below Level 90, Wielder's Critical is increased by 160% against Demons, Arch-Demons, Devils, Arch-Devils, Daemons, Arch-Daemons, and Fiends, Wielder ignores Dodge bonuses from Illusion Magic and Illusion element buffs, Wielder may ignore the effects of Fateweavings from sources below Level 90, Wielder's opponents below Level 80 may not gain bonuses against wielder based on wielder's subtypes or name, Wielder's attacks may gain the element Fate or solely become the element Fate

*Destroyer's Blade- (Weapon Aspect: The Manifold Paladin's Regalia, Sword, Destruction, X Gold) +2,800,000 Melee Attack, +2,800,000 Ranged Attack, +2,800,000 Magical Attack, +2,800,000 Defense, +2,800,000 STR, +2,800,000 CON, +2,800,000 SPI, +28,000,000 HP as a non-stacking bonus, 160% Resilience, 160% Critical, +160% Critical, 40% Destruction Resistance, 30% Devastated Resistance, 30% Base Element Resistance, 15% Serpent Blessed Resistance, Wielder deals double Damage, as a non-stacking effect, to Serpent Blessed, Undead, Demons, and Serpent Blessed killed by wielder may not resurrect themselves if below Level 90, Wielder's attacks that would have their Damage value divided by a spell they incorporate do not have their Damage value divided, Wielder's first attack per round that involves the casting of a Holy Magic spell deals 15% additional Damage as a non-stacking effect, Wielder's attacks may gain the element Destruction or solely become the element Destruction

*Fortune's Ward- (Weapon Aspect: The Manifold Paladin's Regalia, Shield, Fortune, X Gold) +2,800,000 Defense, +2,000,000 Melee Attack, +2,800,000 CON, +28,000,000 HP as a non-stacking bonus, 40% Fortune Resistance, 40% Illusion Resistance, 40% Litigamancy Resistance, 15% Clipboard Resistance, Wielder's chance of hitting an opponent below Level 80 cannot be reduced below 1% by that opponent's Dodge, Wielder's chance of being criticalled by an opponent below Level 80 cannot be raised above 99% by that opponent's Critical Chance, Wielder's chance of dodging an opponent below Level 80 cannot be reduced below 1% by that opponent's To Hit, Wielder's chance of criticalling an opponent below Level 80 cannot be reduced below 1% by that opponent's Resilience, Wielder's opponents below Level 90 may not change wielder's element without wielder's permission, Wielder has a non-stacking, non-modifiable, non-rerollable, non-auto-selectable 15% chance to ignore the effects of offensive actions performed by opponents below Level 80, Wielder's attacks may gain the element Fortune or solely become the element Fortune

*Mantle of Respun Time- (Armor Aspect: The Manifold Paladin's Regalia, Heavy Armor, Time, X Gold) +2,800,000 Defense, +2,800,000 to all stats, Wielder may use any one stat as wielder's turn-order-determining stat, 40% Time Resistance, 40% Chronomancy Resistance, 100% Petrified: Time Stop Resistance, 15% Time Devourer Resistance If wielder has this item unequipped, wielder may, at the start of each round, at the start of each of wielder's actions, and at the end of each of wielder's actions, unequip any one equipped item, and, if wielder does so, immediately equip an item in a slot that said unequipped item formerly occupied, Entities of Level equal to or lower than wielder may not reset battle to earlier points without wielder's permission, Wielder's opponents below Level 80 may not expend their actions from future rounds in advance of those rounds without wielder's permission, If an entity would prevent wielder from gaining an action and would gain an action itself for doing so, and said entity is below Level 90, wielder may instead prevent that entity from gaining said action, regain its own lost action, and prevent that action's reacquisition from being prevented by sources below Level 90, Entities may not use wielder's turn-order-determining stat sum as part of their own turn-order-determining stat sums without wielder's permission, Wielder's attacks may gain the element Time or solely become the element Time

*The Manifold Paladin's Regalia- (Accessoryx5 Aspect: The Manifold Paladin's Regalia, Magic Item, Life & Destruction & Spatial & Time & Fate & Fortune & Good, X Gold) 60% Divine Magic Resistance against sources whose Patron Deity is 'Yaralsias Valcont', 'Harkala Gillingman', 'Maleficus', or 'Iepterro', 15% Fiend Resistance, 15% Evil Resistance, 15% Good Resistance, Smitten: Excommunicated Immunity, Wielder counts as possessing 100 additional Paladin abilities and gains the next tier-name Paladin ability (to a max of Legendary), At the start of each of wielder's actions, wielder, as a non-stacking buff effect, chooses 5 unequipped items that wielder is carrying that wielder could equip and gains the bonuses of those items as though they were equipped until the end of said action, Wielder's attacks may gain the element Good or solely become the element Good



*Pastor Dollarburn's Extremely Loud Book- (Artifact, Level 79, 0 XP, # XP Required, Standard Multiplier x100, Power x1) <Owned by Kit>

*Pastor Dollarburn's Extremely Loud Book- (Weapon, Book, Sonic & Fire, X Gold) +100,000 Ranged Attack, +100,000 Magical Attack, +100,000 CON, Wielder may use CON instead of SPI for purposes of attacks and attack bonus capping, Wielder ignores the status effect Impaired: Silence, Up to (Possessor's Level / 10, rounded up) times per round, when an opponent with a SPI lower than possessor's CON would cast a spell, possessor may choose to have a 79% chance of cancelling the casting, Wielder may deal 100,000 Flat Sonic element Damage to all opponents at the start of each round, Wielder gains +45% Dodge if wielder is carrying 40,000,000 Gold or more and possesses an ally who is an Aerial, Wielder gains Smitten: Excommunicated Immunity



*The Silver Implements- (Artifact, Level 80, 0 XP, # XP Required, Standard Multiplier x13) <Owned by Celas>

*The Silver Implements- (Accessoryx5 Aspect: The Silver Implements, Magic Item, Mystic & Spatial & Time & Blood & Warding & Life & Fate & Dopple & Illusion & Wealth & Aether & Knowledge & Color, X Gold) Wielder may equip any number of Aspects of this Aspect's artifact slotlessly, Wielder cannot equip other weapons or accessories

*The Silver Timepiece- (Accessory Aspect: The Silver Implements, Trinket, Mystic & Time, X Gold) +1,000,000 AGI, +1,000,000 SPI, Whenever one of wielder's actions that involves the casting of a Ritual Magic spell would be interrupted by a counter that would cause the action to fail, the action to be cancelled, or wielder to die, wielder may choose to have a 50% chance of, assuming no entity of Level 80 or greater in any battlespace objects, resetting the round to the round's start, Once per battle, as an effect that cannot be reset or replicated, wielder may, assuming no entity of Level 80 or greater in any battlespace objects, reset battle to a designated earlier point, Once per battle, wielder may prevent battle from being reset to an earlier source by a source below Level 80, Wielder and wielder's allies gain Fatigued: Elderly Immunity, Wielder may spend an action to give a target Fatigued: Elderly Immunity and 30% Petrified: Time Stop Resistance

*The Silver Knife- (Weapon Aspect: The Silver Implements, Knife, Mystic & Blood, X Gold) +1,000,000 Melee Attack, +1,000,000 Magical Attack, Wielder may deal HP Drain instead of HP Damage, Wielder deals MP Drain in addition to HP Drain

*The Silver Flask- (Accessory Aspect: The Silver Implements, Container, Mystic & Life, X Gold) +10,000,000 HP as a non-stacking bonus, +10,000,000 MP as a non-stacking bonus, Wielder regenerates 1,000,000 HP at the start of each round, Wielder regenerates 1,000,000 MP at the start of each round, Ritual Magic spells cost wielder 10,000,000 less MP to cast

*The Silver Chain- (Weapon Aspect: The Silver Implements, Whip, Mystic & Spatial, X Gold) +1,000,000 Melee Attack, +1,000,000 Magical Attack, +1,000,000 CON, Entities below Level 80 may not leave wielder's battlespace without wielder's permission, Wielder may choose to link wielder's HP or MP to the HP or MP (being able to link HP to MP if desired in addition to HP to HP or MP to MP) of any one willing ally at the start of each round, with this effect being a non-stacking buff

*The Silver Spectacles- (Accessory Aspect: The Silver Implements, Eyewear, Mystic & Fate, X Gold) +1,000,000 MIN, +10,000,000 MP as a non-stacking bonus, Wielder may delay wielder's actions up to 1,000,000,000 rounds, Wielder may ignore Dodge increases caused by buffs from sources below Level 80, Wielder may spend an action to scan an individual's stats, with this scan attempt being unable to fail if target is below Level 75, Wielder gains +160% To Hit against Fate element targets

*The Silver Mirror- (Accessory Aspect: The Silver Implements, Trinket, Mystic & Dopple, X Gold) Once per round, wielder may reflect an attack from a source below Level 80, Wielder counts as possessing as many allies as wielder wishes, to a max of 1,000,000,000 additional allies, with the same Ritualist abilities as wielder and the same name as wielder, when wielder is casting Ritual Magic spells

*The Silver Compass- (Accessory Aspect: The Silver Implements, Trinket, Mystic & Spatial, X Gold) 260% To Hit, Up to 200 times per ronud, whenever a Zone, Terrain, or Phantom Terrain created by wielder would be destroyed or altered by a source below Level 81, wielder may cancel said destruction or alteration

*The Silver Basin- (Accessory Aspect: The Silver Implements, Container, Mystic & Spatial, X Gold) When wielder equips this item, this item begins providing wielder with an additional MP pool that is empty at the time of equipping but can contain a maximum amount of MP equal to this item's wielder's Max MP; this is a constantly provided effect and not a buff

*The Silver Mortar- (Accessory Aspect: The Silver Implements, Trinket, Mystic & Dopple, X Gold) Wielder does not expend items that are costs of non-unique Ritual Magic spells that are worth under 100,000,000 Gold

*The Silver Mask- (Accessory Aspect: The Silver Implements, Mask, Mystic & Illusion, X Gold) +1,000,000 Defense, Wearer may choose at the beginning of any round to gain or become solely any number of base entity subtypes as a non-stacking buff, Wearer's stats cannot be scanned by sources below Level 80, Wearer is Immune to sources below Level 40

*The Silver Disc- (Accessory Aspect: The Silver Implements, Trinket, Mystic & Knowledge, X Gold) +1,000,000 Magical Attack, +1,000,000 to all stats, Wielder's Ritual Magic spells may gain a 40% chance of inflicting any one major negative status effect

*The Silver Stone- (Weapon Aspect: The Silver Implements, Stone, Mystic & Life, X Gold) +1,000,000 Magical Attack, Wielder's Prime Attribute for any action may become any one stat, Wielder may choose to use the Melee Attack or Ranged Attack bonus of each equipped item as though it were instead the Magical Attack bonus of that item

*The Silver Ring- (Accessory Aspect: The Silver Implements, Ring, Mystic & Warding, X Gold) +1,000,000 Defense, +1,000,000 MIN, +1,000,000 SPI, Summons below Level 80 that are 5 or more Levels below wearer cannot negatively effect wearer, Wielder may spend an action to give a target a non-stacking buff that gives it 30% Base Element Resistance and Minor Negative Status Effect Immunity

*The Silver Dust- (Accessory Aspect: The Silver Implements, Magic Item, Mystic & Aether, X Gold) +1,000,000 SPI, +10,000,000 MP as a non-stacking bonus, Wielder may, up to once per round, before or after any action, unsummon all opponents below Level 81, Ritual Magic spells cost wielder 100,000,000 less XP to cast, This item additionally possesses the subtype Powder

*The Silver Wheel- (Accessory Aspect: The Silver Implements, Trinket, Mystic & Time, X Gold) +1,000,000 AGI, +1,000,000 SPI, Entities that are lower Level than wielder that are below Level 80 are placed below wielder in turn order if they would otherwise be assigned actions in turn order before wielder, Ritual magic spells that would take wielder more than one action to cast take half as many action, rounded down

*The Silver Cage- (Accessory Aspect: The Silver Implements, Trinket, Mystic & Warding, X Gold) +1,000,000 Defense, Wielder's summons cannot be uncontrolled, Wielder gains a pet slot, Wielder may spend an action to resurrect a pet, Wielder may spend an action to summon a Celestial, Angel, Deva, Illuminated, Elemental, Spirit, Prime, Daemon, Devil, or Demon that is below Level 80 and normally fightable for drops on the Enemy List, Wielder may treat wielder's summoned Celestials, Angels, Devas, Illuminated, Elementals, Spirits, Primes, Daemons, Devils, and Demons as though they additionally possessed any combination of the subtypes Celestial, Angel, Deva, Illuminated, Elemental, Spirit, Prime, Daemon, Devil, or Demon

*The Silver Coin- (Accessory Aspect: The Silver Implements, Trinket, Mystic & Wealth, X Gold) Wielder reflects Gold Damage from lower Level sources, Ritual Magic spells cost wielder 1,000,000,000 less Gold to cast

*The Silver Sphere- (Weapon Aspect: The Silver Implements, Orb, Mystic & Knowledge, X Gold) +1,000,000 Magical Attack, +1,000,000 MIN, +1,000,000 SPI, +10,000,000 MP as a non-stacking bonus, Wielder may spend an action to scan the stats of any number of entities, Wielder's Ritual Magic spells may scan stats, Wielder's Ritual Magic spells may target entities below Level 80 that are 5 or more Levels lower than wielder who are in other battlespaces

*The Silver Nutcracker- (Weapon Aspect: The Silver Implements, Tool, Mystic & Spatial, X Gold) +1,000,000 Melee Attack, +1,000,000 Magical Attack, Wielder's Ritual Magic spells ignore the Defense of targets below Level 80, Wielder's Ritual Magic spells may remove a buff from a source Level 80 or lower from each of their targets

*The Silver Needle- (Weapon Aspect: The Silver Implements, Tool, Mystic & Blood, X Gold) +1,000,000 Melee Attack, +1,000,000 Magical Attack, Wielder deals full Damage to the back row, Wielder may undo the destruction of an item, not counting through consumable charge use, by a source below Level 81 at the start of each round

*The Silver Wand- (Weapon Aspect: The Silver Implements, Wand, Mystic & Knowledge, X Gold) +1,000,000 Magical Attack, +1,000,000 MIN, +1,000,000 SPI, +10,000,000 MP as a non-stacking bonus, Wielder's per-item Magical Attack bonus cap becomes twice the relevant stat as a non-stacking effect, Wielder may, at the start of each round, create a Temporary copy of any Ritual Magic spell that is In Stock in the shop that is worth under 100,000,000 Gold

*The Silver Spoon- (Accessory Aspect: The Silver Implements, Tool, Mystic & Wealth, X Gold) Wielder does not consume charges from non-unique consumables, not counting Permanent Consumables, that are worth under 100,000,000 Gold

*The Silver Doll- (Weapon Aspect: The Silver Implements, Other: Toy, Mystic & Life, X Gold) +1,000,000 Magical Attack, Once per round, when an entity deals Damage to wielder, wielder may, immediately afterwards, deal said entity an equal quantity of Damage that is either the same combination of elements or that is solely Mystic element

*The Silver Diagram- (Accessory Aspect: The Silver Implements, Tome, Mystic & Knowledge, X Gold) Wielder gains 1 buff slot, Wielder gains 1 summon slot, Wielder may maintain 1 additional Circle effect, Wielder may cast unequipped Ritual Magic spells that wielder is carrying, Large Structures summoned by wielder gain a non-stacking buff that increases their stats by 100,000 points, Wielder's Large Structure allies cannot be Criticalled by sources below Level 80 and are Immune to negative status effects from sources below Level 80

*The Silver Sickle- (Weapon Aspect: The Silver Implements, Scythe, Mystic & Blood, X Gold) +1,000,000 Melee Attack, +1,000,000 Magical Attack, Wielder may count as having killed up to 1,000,000 additional allies as part of the casting of a Ritual Magic spell, Wielder's Ritual Magic spells gain '100% inflicts Instant Death on non-unique entities below Level 70'

*The Silver Shroud- (Accessory Aspect: The Silver Implements, Cloak, Mystic & Aether, X Gold) +1,000,000 Defense, +1,000,000 CON, 160% Dodge, Wielder's actions involving the casting of Ritual Magic spells may not be countered by sources below Level 80 without wielder's permission

*The Silver Paintbrush- (Weapon Aspect: The Silver Implements, Wand, Mystic & Color, X Gold) +1,000,000 Magical Attack, +10,000,000 MP as a non-stacking bonus, Wielder's actions may gain or solely become any combination of base elements, Wielder may treat Mystic, Spatial, Blood, Time, Warding, Aether, Wealth, Life, Knowledge, Dopple, Color, Fate, and Illusion as base elements, Wielder may make the actions of any individual who is either willing, one of wielder's summons, or below Level 70 solely any combination of base elements

*The Silver Torch- (Weapon Aspect: The Silver Implements, Hammer, Mystic & Spatial, X Gold) +1,000,000 Melee Attack, +1,000,000 Magical Attack, Wielder's summons may use wielder's turn-order-determining stat sum for turn-order-determining purposes, Wielder's summons may not be countered by sources below Level 80 without wielder's permission, Wielder's summons are cured of a debuff from a source below Level 80 at the start of each round, Debuffs from sources below Level 81 cannot reduce the To Hit of wielder or wielder's summons

*The Silver Lock- (Accessory Aspect: The Silver Implements, Trinket, Mystic & Warding, X Gold) +1,000,000 Defense, +1,000,000 SPI, Wielder's equipped and carried items may not be destroyed, stolen, removed from the thread, or altered by non-wielder sources below Level 80 without wielder's permission

*The Silver Feather- (Accessory Aspect: The Silver Implements, Trinket, Mystic & Spatial, X Gold) +1,000,000 SPI, Up to 200 times per round, when one of wielder's summons is unsummoned by an entity below Level 81, wielder may immediately resummon it, Wielder may spend an action to give all of wielder's allies, including wielder, a non-stacking buff that provides +160% Resilience and +1,000,000 Defense



*Sgt. Freddy's Brand-New Birdhouse- (Artifact, Level 60, 0 XP, # XP Required, Standard Multiplier x100, Power x1) <Owned by Dulcinea de Montréal>

*Sgt. Freddy's Brand-New Birdhouse- (Accessory Aspect: Sgt. Freddy's Brand-New Birdhouse, Container, War & Air & Psychic & Law & Grandeur, X Gold) 200% inflicts Confusion: Bored, 200% inflicts Charm: Impressed, If one of possessor's allies places a buff on a Large Structure, possessor may alter the buff to increase stat values by 2,000 additional points per stat already affected (to a max of 200,000 additional points per possessor across all instances of all buffs) and, if possessor is greater Level than that ally, to count as coming from a source of possessor's Level, If one of possessor's opponents of lower Level places a buff on a Large Structure, possessor may alter the buff to increase stat values by 2,000 fewer points per stat already affected (to a minimum of 0 points) and to reduce its possessor's Resilience by 50% as an effect that stacks 8 times, Possessor may summon two Aerials that are Level 60 or lower at the start of each round, Max 2,000 summoned, If one of possessor's opponents summons an Aerial that is greater Level than all Aerials possessor has summoned and as pets (with the greatest Level being considered 0 in instances where possessor does not have an Aerial pet or summon), possessor may choose to be afflicted with Confusion: Enraged, and, if possessor does so, create a Zone of War with an effect attached to it that does not stack on the same Zone or across Zones that deals 60,000,000 Flat War element Damage to that opponent, all of possessor's opponents that are Aerials, and all of possessor's opponents that are Large Structures at the start of each round, Possessor's allies (not counting possessor) and opponents always consider the current round of battle to be the first round that possessor had this item equipped, At the start of each round, if possessor possesses an opponent who has not scanned possessor's stats, is not Resistant to, is not Immune to, does not Reflect, and does not Absorb Charm or Dominion, possessor may choose to have a 25% chance of controlling that entity's first action, provided that controlling said action results in it performing an action with a chance of scanning possessor's stats, with said action not being controlled in instances where such is not possible



Tablets of the Seven Ancients- (Level 39, 801,405,272 XP, 39,360,000 XP Required, Standard Multiplier x12, Raised to x48 to bypass Level 39) <Owned by Caelum "Cael" Aetherius>

Bow and Quiver of Sandora the Purifier- (Weaponx2 Aspect- Tablets of the Seven Ancients, Bow, Light & Air & Earth, X Gold) +140,000 Ranged Attack, 24% Air Resistance, 24% Earth Resistance, 24% Water Resistance, +140,000 AGI, +140,000 MIN, +130,000 SPI, Individuals below Level 42 cannot inflict negative status effects on possessor
Crystal Scepter of Lorindar the Keeper- (Weapon Aspect- Tablets of the Seven Ancients, Wand, Light & Magic, X Gold) +72,000 Magic Attack, 30% Magic Resistance, +65,000 MIN, +65,000 SPI, +140,000 Damage against Golems
Endless Book of Giridal the Lightseer- (Weapon Aspect- Tablets of the Seven Ancients, Book, Light & Magic, X Gold) +72,000 Magic Attack, 24% Magic Resistance, +72,000 MIN, +140,000 damage against Demons
Energy Sword of Azith Ithorin- (Weapon Aspect- Tablets of the Seven Ancients, Sword, Light & Magic & Physical, X Gold) +72,008 Melee Attack, 21% Magic Resistance, +72,000 Defense, +60,000 STR, +40,000 AGI, +20,000 CON, 78% Critical, 178% To Hit, 90% inflicts Awestruck, Wielder’s allies gain +7,000 to all stats as an effect that stacks a max of 10 times
Eternal Stylus of Giridal the Lightseer- (Weapon Aspect- Tablets of the Seven Ancients, Other: Quill, Light & Magic & Water, X Gold) +72,000 Magic Attack, 24% Magic Resistance, +72,000 SPI, all spells cost wielder 720,000 less MP to cast
Lifewood Stave of Isyra the Pure- (Weaponx2 Aspect- Tablets of the Seven Ancients, Staff, Light & Magic, X Gold) +60,000 Melee Attack, +120,000 Magic Attack, 30% Magic Resistance, Wielder regenerates 1,400,000 HP per turn, +70,000 SPI, Whenever wearer would be the source of an action or effect which would harm an ally, provided that no opponents are Level 45 or higher and that wielder’s Max MP is greater than 0, cancel said effect and reduce possessor’s Max MP by 10% for the remainder of the thread instead
Midnight Bow of Noktha Mel- (Weaponx2 Aspect- Tablets of the Seven Ancients, Bow, Darkness, X Gold) +140,000 Ranged Attack, 100% inflicts Voidstruck, 78% Dodge
Molten Axe of Haraldor the Brave- (Weaponx2 Aspect- Tablets of the Seven Ancients, Axe, Light & Fire, X Gold) +155,000 Melee Attack, 30% Fire Resistance, +149,000 CON
Talismans of Yterrius the Spirit-Father- (Weapon Aspect- Tablets of the Seven Ancients, Deadly Item, Light, X Gold) +72,000 Magical Attack, +72,000 SPI, 80% inflicts Awestruck: Sealed

Azure Armor of Azith Ithorin- (Armor Aspect- Tablets of the Seven Ancients, Heavy Armor, Light & Magic & Physical, X Gold) +72,000 Defense, +72,000 SPI, 40% Darkness Resistance, 40% Physical Resistance, 50% Awestruck Resistance, 50% Voidstruck Resistance, Poison Immunity, Diseased Immunity, Hexed Immunity, 40% Magic Resistance, 50% Burning Resistance, Fatigued Immunity, Charm Immunity, 10% Confusion Immunity, 15% Demon Resistance, 15% Darkspawn Resistance, 15% Devil Resistance, +70,000 Magical Attack, 100% Resilience
Light-Drinking Robes of Noktha Mel- (Armor Aspect- Tablets of the Seven Ancients, Robe, Darkness, X Gold) +72,000 Defense, +72,000 AGI, 40% Darkness Resistance, Wearer Absorbs Light from sources below Level 20, Awestruck Immunity, Voidstruck Immunity, 78% Dodge
Moonlight Robes of Isyra the Pure- (Armor Aspect- Tablets of the Seven Ancients, Robes, Light & Magic, X Gold) +72,000 Defense, +72,000 Magical Attack, 40% Magic Resistance, +72,000 SPI, +72,000 MIN, Poison Immunity, Charm Immunity, Disease Immunity
Mystic Ward of Ibdier the Ward-Crafter- (Armor Aspect- Tablets of the Seven Ancients, Ward, Light & Warding, X Gold) +72,000 Defense, 30% Darkspawn Resistance, 40% Chaos Resistance
Shining Robes of Yterrius the Spirit-Father- (Armor Aspect- Tablets of the Seven Ancients, Robe, Light, X Gold) +72,000 Defense, +72,000 Magical Attack, +72,000 SPI, 40% Light Resistance, Wearer's Spirit allies gain +7,000 to all stats as a non-stacking effect

Burial Shroud of Kra-Vahtra the Twice-Reborn- (Accessory Aspect- Tablets of the Seven Ancients, Cloak, Light, X Gold) +72,000 Defense, Wearer may auto-resurrect up to twice per thread with half HP, half MP, and none of possessor’s previous buffs, debuffs, or status effects that disappeared on death (to a max of 15,000,000 each for HP and MP), with a 100% chance if killed by a source below Level 40, and 50% chance if killed by a source below Level 60, with this auto-resurrection chance coming at the start of the round after death in Arena Matches, Event Matches, and Special Matches, and occurring either immediately upon death or at the start of the next round after death in other instances
Guardian Cloak of Azith Ithorin- (Accessory Aspect- Tablets of the Seven Ancients, Cloak, Light & Magic & Air, X Gold) +72,000 Defense, 30% Magic Resistance, +70,000 AGI, +39% Dodge
Scrying Orb of Lorindar the Keeper- (Accessory Aspect- Tablets of the Seven Ancients, Magic Item, Light & Magic & Earth & Air, X Gold) Wielder may spend an action to scan a single target's stats, said action may not be countered by individuals below Level 40 and ignores the Immunities of individuals below Level 40
Tablets of the Seven Ancients- (Accessoryx3 Aspect- Tablets of the Seven Ancients, Holy Symbol, Light, X Gold) +210,000 Magical Attack, +210,000 Defense, +210,000 to all stats, 40% Light Resistance, 40% Darkness Resistance, 15% Darkspawn Resistance, This item gains the subtypes Magic Item and Tome
Tablets of the Five Awakened Ancients- (Accessoryx2 Aspect- Tablets of the Seven Ancients, Holy Symbol, Light, X Gold) +140,000 Magical Attack, +140,000 Defense, +140,000 to all stats, 30% Light Resistance, 30% Darkness Resistance, Fatigued Immunity, This item gains the subtypes Magic Item and Tome

Blessing of Varasagon the Unending- (Spell Aspect- Tablets of the Seven Ancients, Glyph Magic, Light, 20 MP, X Gold) +72,000 Magical Attack, Heals, Cures all debuffs and negative status effects from sources below Level 40
Ibdier the Ward-Crafter's Protection- (Spell Aspect- Tablets of the Seven Ancients, Abjuration, Light, 20 MP, X Gold) +7,000 Defense, stacks 7 times
Judgment of Varasagon the Unending- (Spell Aspect- Tablets of the Seven Ancients, Glyph Magic, Light, 20 MP, X Gold) +72,000 Magical Attack, 1% inflicts Smited

Blessed Dust of Zakmotes the Gardener- (Consumable Aspect- Tablets of the Seven Ancients, Powder, Light & Earth, Unlimted Charges, X Gold) Target Plant gains +7,000 to all stats as a buff that stacks 7 times and is cured of all minor and moderate negative status effects and debuffs from sources below Level 40



*The Abominable Murmur- (Artifact, Level 60, 0 XP, # XP Required, Standard Multiplier x12) (Owned by Tolva)

*The Abominable Murmur- (Armor Aspect: The Abominable Murmur, Aura, Madness & Knowledge & Life & Evil, X Gold) +60,000 Melee Attack, +60,000 Magical Attack, +60,000 MIN, +600,000 MP as a non-stacking bonus, +1 Base MIN, INF, SAN, and RES as a non-stacking bonus, 400% inflicts Pain, 300% may inflict Diseased, 240% inflicts Wounded: Maimed, 200% inflicts Wounded: Laid Open, Wielder may cast Biomancy spells as Dark Magic spells, Wielder may cast Dark Magic spells as Biomancy spells, Wielder is Immune to Dominion, Insanity, and Smitten from sources below Level 61, Wielder counts as possessing an additional ally who is a Madness & Knowledge & Life & Evil element Fiend & Abomination & Bio-Horror, Wielder counts as possessing two additional allies who are Evil & Knowledge element Human & Mindshadow & Arch-Devil & Bio-Horrors, Wielder counts as possessing 20,005 additional allies who are Darkness & Psychic element Mindshadows, Wielder's actions may gain or solely become any combination of the elements Rust, Rot, Flesh, Madness, and Terror

*Dr. Ardrimetti's Vital-Essence Extractor- (Weapon Aspect: The Abominable Murmur, Other: Syringe, Madness & Knowledge & Life & Evil, X Gold) +60,000 Melee Attack, 100% inflicts Crippled: Eternally Extracted Essence: Incapable of Belief, Crippled: Eternally Extracted Essence: Incapable of Bonds, Crippled: Eternally Extracted Essence: Incapable of Greatness, Crippled: Eternally Extracted Essence: Incapable of Joy, or Crippled: Eternally Extracted Essence: Incapable of Motivation, with these status effect infliction instances only affecting sources below Level 60; the first time per thread, on a per-individual basis, that this item inflicts one of these negative status effects on an individual, this item's wielder acquires 1 Lost and Tainted Vital Essence Unit

*Dr. Elbenlarch's Protomatter Conversion Vat- (Accessory Aspect: The Abominable Murmur, Gadget, Madness & Knowledge & Life & Evil, X Gold) Wielder may spend an action to set the Phantom Terrain to Bioabyss, Whenever wielder kills a non-summoned opposing entity, to a max of once per entity, wielder obtains 1 Level <Level of the killed entity> Thaumabiological Protomatter Slurry Unit, Wielder may hold up to 20,000 Thaumabiological Protomatter Slurry Units of each Level, At the start of each round, wielder may expend any number Lost and Tainted Vital Essence Units, and, for each such unit expended, expend one Thaumabiological Protomatter Slurry Unit to summon 1 entity of the Level of the expended Thaumabiological Protomatter Slurry Unit, with these summons naturally possessing Dominion Immunity and Smitten Immunity and naturally gaining the subtypes Bio-Horror, Horror, Devil, and Darkspawn, Max 200 summoned

*Reborn through the Endless Research- (Passive/Stance Ability Aspect: The Abominable Murmur, Mad Scientist) This Stance cannot be entered normally; The first time per thread that possessor would die, there is a 60% chance that possessor instead self-resurrects and enters this Stance, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 60 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect; This ability's possessor gains 6 universal equipment slots that may be used to equip any type of item, gains an uncapped +60,000 to all stats, and gains the subtypes Bio-Horror, Horror, Devil, and Darkspawn


*The Angel Flayer's Knives- (Artifact, Level 80, 0 XP, # XP Required, Standard Multiplier x13) (Bound to Anathema)

*The Angel Flayer's Knives- (Weapon Aspect: The Angel Flayer's Knives, Knife, Darkness & Physical, X Gold) +2,000,000 Melee Attack, +2,000,000 STR, +2,000,000 AGI, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may use Agility or (Agility + Mind)/2 as their Prime Attribute, 400% inflicts Pain, 300% inflicts Wounded, 300% inflicts Wounded: Bleeding, 300% inflicts Wounded: Maimed, 300% inflicts Wounded: Laid Open, Wielder's first hit of wielder's first attack each round that deals non-Healing Damage to each entity that is an Angel, Arch-Angel, Celestial, Arch-Celestial, Deva, Arch-Deva, or Radiant has said quantity of Damage increased by 20,000,000 points as a non-stacking bonus, This item additionally possesses the subtype Tool

*The Angel Flayer's Workbench- (Accessory Aspect: The Angel Flayer's Knives, Container, Darkness & Physical, X Gold) Wielder may spend an action to have a 500% chance of inflicting an instance of Paralyzed with no natural per-round recovery rate that cannot be cured by sources below Level 80 or a 30% chance of inflicting an instance of Petrified: Pattern Freeze or Petrified: Ossified Potential that cannot be cured by sources below Level 80 on a target, Wielder may, if wielder is wielding *The Angel Flayer's Knives, to a max of once per round, spend an action to deal 20,000,000 Flat Darkness & Physical element Damage to a Paralyzed or Petrified entity (with this quantity of Damage increasing by 180,000,000 points against targets that are Angels, Arch-Angels, Celestials, Arch-Celestials, Devas, or Arch-Devas), inflicting Pain, Wounded, Wounded: Bleeding, Wounded: Maimed, and Wounded: Laid Open on said entity and then scanning its stats, Wielder's opponents possess no natural per-round recovery chance from minor or moderate negative status effects unless wielder desires for them to, Wielder deals HP Drain to Angels, Arch-Angels, Celestials, Arch-Celestials, Devas, and Arch-Devas

*Instrument of Old Yazbellan: The Flayer of Angels- (Passive Ability Aspect: The Angel Flayer's Knives, Curse) Possessor, in RP threads, unless Prioress Saretian objects, has its location and general status semi-regularly broadcast to Celestials, Angels, and Devas between Level 60 and Level 99 with the rough range of an average solar-system's diameter and attracts the focused ire of these beings; For each unique entity attracted by this Curse that possessor defeats and flays/dissects/vivisects, possessor, in addition to entity-specific rewards, gains an Indexed Aspect for this ability's Artifact; This Curse tracks how many of these entities have been defeated, and, once 13 have been defeated, its owner may make the choice between keeping the Artifact associated with it or unbinding and losing it



*The Big Globe (Level 79, 0 XP, 5,164,000,000 XP Required, Standard Multiplier x11 (Raised to x200 to bypass Level 80 cap)) (Owned by Kit, Bound to Kit)

The Big Globe- (Bound Accessoryx2 Aspect: The Big Globe, Trinket, Glory & Glitz & Time, X Gold) Wielder's Fame is doubled, Wielder gains +(100 * the number of Awards wielder possesses) to uncapped STR, uncapped AGI, uncapped CON, uncapped MIN, and uncapped SPI

Photo from the Glory Days- (Bound Item Aspect: The Big Globe, Resource, Glory & Glitz & Time, X Gold) When this artifact binds to an owner, it records a list of its owner's abilities at the time of binding. Once per month, this item's owner may, as a slotless activity in the Shop, choose to revert abilities possessed to those possessed on the list. The status of Ascendant skilltree or unique abilities that would be lost or duplicated should be verified with Gad, as should the status of Curses, Blessings, and Friendships (which will generally, but not always, be lost).

Astounding Abjurer's Marvelous Medal- (Bound Accessory Aspect: The Big Globe, Trinket, Warding & Glory & Glitz, X Gold) Wielder gains +5 Fame, If wielder kills a unique opponent that possesses Adept or higher in the Abjurer class that possessor has not already obtained this buff for killing, wielder gains a buff that stacks 200 times that provides +5 Fame, Wielder's Abjuration spells that buff Defense do so by an additional +(Wielder's Fame * 100) points as an effect that does not stack on the same spell but stacks 200 times across different spells, Wielder gains +(Wielder's Fame * 10,000) HP if wielder possesses at least 1 Abjuration buff with wielder as a source

Resplendent Ribbon of the Top Master Time Mage- (Bound Accessory Aspect: The Big Globe, Trinket, Time & Glory & Glitz, X Gold) Wielder gains +5 Fame, If wielder kills a unique opponent that possesses Adept or higher in the Time Mage class that possessor has not already obtained this buff for killing, wielder gains a buff that stacks 200 times that provides +5 Fame, Wielder's Time Magic spells that buff turn-order-determining stat sums for turn-order-determining purposes do so by an additional +(Wielder's Fame * 10) points as an effect that does not stack on the same spell but stacks 200 times across different spells, Wielder gains +(Wielder's Fame)% to wielder's Impaired: Slow, Fatigued: Elderly, and Dissolving: No Future infliction chances with Time Magic

Luminous Laurels of the Transcendently Perfected Temporal Primarch- (Bound Accessory Aspect: The Big Globe, Trinket, Time & Glory & Glitz, X Gold) Wielder gains +5 Fame, If wielder kills a unique opponent that possesses Adept or higher in the Temporal Primarch class that possessor has not already obtained this buff for killing, wielder gains a buff that stacks 200 times that provides +5 Fame, Wielder gains Time Immunity against equal or lower Level sources with lower Fame, Wielder gains +(Wielder's Fame / 100)% to wielder's turn-order-determining stat sum for turn-order-determining purposes if wielder is Time element



*The Box of Ages- (Artifact, Level 59, 0 XP, # XP Required, Standard Multiplier x18) (Owned by Orkanith)

*The Box of Ages- (Weapon Aspect: The Box of Ages, Other: Box, Time, X Gold) +120,000 Magical Attack, 200% may inflict Suffocation: No Future, 30% may inflict Petrified: Time Stop, 30% may inflict Vanished, Wielder may spend an action to summon an entity below Level 60 that was previously a nonbase subtype at an earlier point in the thread that is now considered to be a base subtype

*Record of the Old World- (Accessory Aspect: The Box of Ages, Tome, Time & Memory, X Gold) +120,000 Magical Attack, +120,000 MIN, +1,200,000 MP as a non-stacking bonus, 60% Time Resistance, Suffocation: No Future Immunity, Petrified: Time Stop Immunity, Vanished Immunity, 15% Resistance to T1 and T2 subtypes that used to be base subtypes at an earlier point in the thread but are now nonbase subtype

*Spectacles of the Dawn- (Accessory Aspect: The Box of Ages, Eyewear, Time & Hope, X Gold) Wearer's delayed actions may not be countered, Wearer may not be prevented from delaying actions, Wearer's delayed actions gain an uncapped, non-stacking +59% To Hit

*Usher in the New Era- (Spell Aspect: The Box of Ages, Enchantment, Time & Fate, Caster's Max MP, X Gold) Creates a Persistent Enchantment called The Next Age Has Begun; said Persistent Enchantment's removal condition is the spending of 50,000 actions by deities of greater Level than caster, the spending of 50,000 actions by unique or Elite Time element entities of greater Level than caster, or the spending of 1 action by an individual over Level 100; No entity that is not 20 or more Levels greater than caster's Level may reset battle to an earlier point than the creation of this effect, This spell's caster may choose any number of T1 or T2 Weapon, Armor, Spell, Accessory, Transformation, or Entity subtypes or Elements that this spell's caster possesses Adept or a higher class tier in either base or nonbase, with entities of equal or greater Level than caster with an equal or greater class tier being able to object on a per-subtype-or-element basis to the making of them nonbase, This spell's caster may also choose any entities on the Enemy List that are fightable for drops that are of subtypes that this spell's caster made nonbase or that were already nonbase that were not made base, with all such chosen entities becoming no longer fightable for drops or summonable for the duration of the thread unless a source that could have prevented possessor from making their subtype nonbase objects; This spell takes 200 consecutive actions to cast, any individual above Level 80 may spend an action to make this spell uncastable so long as this spell's owner is of lower Level than said individual and no individual of higher Level than said individual has spent any actions to cast this spell; this spell, across all copies, may be cast only once per thread; This spell's effects cannot be cancelled by its caster and do not take a buff slot; This spell has often-intense RP effects; Keep track of the casting count on this, stuff may start happening once it hits various values
Casting Count: 0


*The Chromesmith's Warchest (Level 79, 0 XP, # XP Required, Standard Multiplier x17 (Raised to x340 to bypass Level 80 cap)) (Owned by Kit)

*The Chromesmith's Warchest- (Accessory Aspect: The Chromesmith's Warchest, Container, Technology & Spatial & War, X Gold) Wielder gains an uncapped +100 bonus to all stats for each non-replicated Unique weapon wielder is carrying, Wielder gains an uncapped +10,000 bonus to HP and an uncapped +500 bonus to Ranged Attack for each non-replicated Unique Gun wielder is carrying, Wielder's Unique Guns have any Attack Bonus or bonus to a Stat they provide increased by +400,000, Wielder may carry any number of unequipped Unique Guns into threads, Wielder may, before or after any action, unequip and then equip any number of Unique Guns (being able to choose different numbers), Wielder's Unique Guns may not be stolen or broken, Wielder may apply an additional Enhancement of each type to Unique Guns, Wielder may spend an action to, as a non-stacking buff, add the non-buff-modified text of any Unique Gun carried by wielder to any other Unique Gun carried by wielder for 3 rounds, Wielder may equip Unique Gun weapons in a single weapon slot regardless of how many slots they would normally occupy, Wielder gains +50% To Hit against targets whose total sum of equipped items' names includes fewer different words than the sum total of wielder's carried Unique Guns' names, At the start of each round, wielder is informed of the names of all Unique Guns wielded or carried by other individuals in the same battle and which individual is wielding or carryting them, Wielder gains +50% To Hit (which stacks with the previous bonus) against individuals who are wielding or carrying at least one Unique Gun

*Purgatory's Dawnbreaker- (Weapon Aspect: The Chromesmith's Warchest, Gun, Psychic & Darkness & Light & Time & Destruction, X Gold) +400,000 Ranged Attack, The first time per entity that an attack involving this weapon brings a target that is below Level 80 below 75%, 50%, or 25% of its Max HP, this weapon, as a debuff that stacks 3 times, removes a chosen Passive Ability or Constant Effect from its target

*Twelve the Bloodhavoc- (Weapon Aspect: The Chromesmith's Warchest, Gun, Time & Darkness & Formus & Blood & Destruction, X Gold) +400,000 Ranged Attack, 4 hits against 12, Wielder may, if no Zone, Terrain, or Phantom Terrain that confers Instant Death Immunity, Reflection, or Absorption is present in any battlespace, up to 12 times per thread as an effect that does not have its tracking reset by the reset of other things, provided no entity in any battlespace of Level 80 (or that was said Level at any prior point in the battle or that was present at any prior point int he battle) or greater objects, reset the battle to the start of a chosen round

*Excommunicatio con Parfait- (Weapon Aspect: The Chromesmith's Warchest, Gun, Sin & Devastation & Hunger & Whimsy, X Gold) +400,000 Ranged Attack, 40,000 SPI, SAN, or RES Damage, 1,000% inflicts Charm, 40% may inflict Dominion, 100% inflicts Smitten: Excommunicated, Wielder may choose to deal no Damage

*Lenny's Shoeshine- (Weapon Aspect: The Chromesmith's Warchest, Gun, Light & Atomic & Destruction & Glory & Commerce, X Gold) +400,000 Ranged Attack, 1 hit against 50,000,000,000, Once per battle across all wielders, to a max of four times per thread across all wielders, when an attack is performed using this weapon, it may lose its text for the remainder of the battle, and wielder may deal 400,000,000 Flat Light & Atomic & Destruction & Glory & Commerce element Damage to a single target that is being targeted by the attack and steal up to (the total Gold value of wielder's equipped items / 25, rounded up) Gold worth of equipped or carried items from the target

*Tropic of Dantallion- (Weapon Aspect: The Chromesmith's Warchest, Gun, Evil & Mystic & Spatial & Astral & Knowledge, X Gold) +400,000 Ranged Attack, 3 hits against 500,000, when wielder makes an attack using this weapon, wielder chooses a Wizard Magic, Necromancy, Dark Magic, Blight Magic, Demon Magic, Astral Magic, Binder Magic, Blood Magic, Contract Magic, Danmaku, Rune Magic, War Magic, Ancient Magic, Catastrophe Magic, or Contingency Magic spell that either wielder has equipped or is carrying or that is in stock in the Shop, At the start of each round, wielder gains an must, if able, perform a 'Cast a Spell' action involving each of those chosen spells sequentially, with spells chosen not being tracked between different battles

*Church of the Thunder- (Weapon Aspect: The Chromesmith's Warchest, Gun, Electrical & Faith & Glory & Sonic & Dopple, X Gold) +400,000 Ranged Attack, 30% inflicts Smitten, 1 hit against 2,000,000, Attacks involving this weapon use wielder's SPI instead of each other stat of wielder's that they would use for all calculations (being able to use it multiple times if it is replacing multiple stats simultaneously), Attacks involving this weapon repeat directly the start of its wielder's first action of each round, provided that no such attack involving it has previously repeated against one of the same targets during the same round

*Bitter Wisdom- (Weapon Aspect: The Chromesmith's Warchest, Gun, Acid & Time & Rot & Madness & Stasis, X Gold) +400,000 Ranged Attack, For each different previous action (judging 'different' by either including a spell or technique not included in a previous action it performed or involving an active ability or enemy ability with a different name than all of its prior actions) that each target performed, wielder chooses a stat, with this item dealing (4,000 x #) Damage, with the # being the number of times that stat was chosen, with different stats being able to be chosen by this weapon's wielder for the same target when it would deal different instances of stat damage

*Grandfather's Dream- (Weapon Aspect: The Chromesmith's Warchest, Gun, Acid & Time & Rot & Madness & Stasis, X Gold) +400,000 Ranged Attack, if this weapon is wielded at the start of battle, wielder and all of wielder's allies obtain, as a non-stacking buff, a non-replenishable pool of 4,000,000 HP that is exhausted prior to other pools of HP, Wielder deals double Damage (to a max of 100,000,000,000 additional Damage) and gains +100,000 uncapped points to all stats if wielder previously possessed at least 5 unique allies during the thread, but they are all either dead due to an opposing source or have been removed from the thread by an opponent

*The Silver Wolf- (Weapon Aspect: The Chromesmith's Warchest, Gun, Glory & Warding & Life & Will, X Gold) +400,000 Ranged Attack, 2 hits against 1, This weapon's attacks gain a cumulative additional hit, to a max of 200 more additional hits, against each target that has been targeted by a prior attack by wielder involving this weapon, additionally gaining +10% To Hit for each such additional hit applied, Wielder may target individuals with attacks involving this weapon who are in other battlespaces if they have previously been targeted with an attack by wielder involving this weapon; individuals targeted in this manner in different battlespaces may target wielder regardless of wielder's battlespace on the round said attack occurs and the round immediately following

*Fortissmo Grandhavoc- (Weapon Aspect: The Chromesmith's Warchest, Gun, Time & Destruction & Sonic & Dopple, X Gold) +400,000 Ranged Attack, 1 hit against 700,000, When wielder kills an entity with an attack involving this weapon, wielder, up to 4 times per round, gains an additional action, creates a new battlespace that lasts until the end of that action that contains a Zone of Time & Destruction that, as a non-stacking effect, doubles the max number of targets of all multi-target attacks, to a max of 20,000,000,000 additional targets, and moves itself and all other entities in its battlespace that are not (entities Level 80 or greater than object) for the duration of that action

*Abomination's Witness- (Weapon Aspect: The Chromesmith's Warchest, Gun, Light & Devastation & Warding & Terror & Time, X Gold) +400,000 Ranged Attack, This weapon unsummons targets below Level 90 that were summoned by sources below Level 85, At the start of each round, wielder deals each entity that was previously dealt Damage by this weapon a quantity of Flat Light & Devastation & Warding & Terror & Time element Damage equal to the Damage previously dealt to it by this weapon that has since been healed or regenerated (to a max of twice the highest amount of such damage dealt to it at any one time), and removes all buffs and positive status effects present on it from sources below Level 90 that were not present on it in at least one stacking at every point in time it was previously dealt Damage by this weapon during the same battle

*Unmoving Cosmos- (Weapon Aspect: The Chromesmith's Warchest, Gun, Ice & Astral & Stasis & Warding & Time, X Gold) +400,000 Ranged Attack, 40% inflicts Petrified, 40% inflicts Petrified: Time Stop, When wielder hits an opponent below Level 89 with an attack involving this weapon, one of that opponents' debuffs that has an effect that triggers on a per-round or per-action basis instead is altered to never trigger



*The Clown Sheriff's Codpiece (Level 60, 0 XP, # XP Required, Standard Multiplier x10) (Bound to Kazivon)

*The Clown Sheriff's Codpiece- (Accessory Aspect: The Clown Sheriff's Codpiece, Trinket, Warding & Whimsy & Law, X Gold) +200,000 Defense, 200% inflicts Confusion, 200% inflicts Confusion: Fear, 200% inflicts Entombed: Incarcerated, Entombed: Incarcerated Immunity, 30% Law Resistance, 30% Chaos Resistance, 30% Whimsy Resistance, Wielder has a 5% chance of Reflecting the attacks of equal or lower Level Demons and Illuminated

*The Clown Sheriff's Makeup- (Armorx0 Aspect: The Clown Sheriff's Codpiece, Disguise, Law & Whimsy, X Gold) +100,000 Defense, Wielder gains the element Law, Wielder's name gains the prefix 'Clown Sheriff '

*The Clown Sheriff's Gun- (Weapon Aspect: The Clown Sheriff's Codpiece, Gun, Sonic & Illusion & Whimsy, X Gold) Wielder's 'Ranged Attack', 'Snipe', 'Point Blank', and 'Ranged Overdrive' actions announce the message 'BANG!'

*The Clown Sheriff's Squeaky Horn- (Weapon Aspect: The Clown Sheriff's Codpiece, Instrument, Sonic & Destruction, X Gold) +200,000 Ranged Attack, wielder's attacks may deal no Damage, 200% inflicts Entombed: Incarcerated, 200% inflicts Confusion, 200% inflicts Confusion: Surprise, Wielder's first attack each battle that incorporates one of this item's attack bonuses inflicts Confusion: Surprise if wielder's stats have not been scanned during that battle, Wielder's 'Ranged Overdrive' actions deal double Damage to Large Structure subtype targets, Chaos element targets, Demon subtype targets, Illuminated subtype targets, Rot element targets, and targets who possess the ability 'Thief', and as an effect that does not stack with other effects that multiply Damage against targets of specific subtypes or elements or who possess a specific Ability, wielder's attacks may gain the element Sonic and/or the element Whimsy, This item additionally possesses the subtypes Gun, Deadly Item, and Siege Weapon

*The Squad Car- (Accessory Aspect: The Clown Sheriff's Codpiece, Container, Spatial & Whimsy & Law, X Gold) +200,000 Defense, +200,000 AGI, Wielder's turn-order-determining stat sum is increased by 20,000 points for turn-order-determining purposes as a non-stacking effect, Wielder may spend an action to summon 200 entities from the Enemy List who are below Level 61 and who are either Law element or whose name includes 'Clown', Max 2,000 summoned, Wielder gains an infinite Passenger Capacity and may spend an action to pick up or deploy any number of passengers, this item's wielder gains the subtype Vehicle, this item additionally possesses the subtype Vehicle




*The Dacchenburg Engine- (Artifact, Level 79*, 0 XP, 998,400,000 XP required, Standard Multiplier of x12, raised to x120 to bypass level 60) <Owned by Lili>
*Note: This Artifact has been only partially updated. Only the Main Production Line, Muheshmegal, Living Plane of Daemonic Gears And Stitched-Together Men, Dacchenburg Engine General and Limited Production Shops, Corporate Zombie, Slaybot, Tendrilled Office Horror and Servodaemobot have been leveled up (or been passed over due to already being at their cap)
Still needing the levelup treatment: Tophat, The Dacchenburg Engine, Corporate Zombie Processing Conveyor Belt, Dacchentech Slaybot Assembly Line, Tendrilled-Office-Horror Summoning Capsul, Dacchentech Servodaemobot Assembly Line, Lecchynfyrd, Belbyerto, Snap the Restitched, The Undying Spirit of Charles Dacchenburg and Dacchenburg Engine Speciality Production Shop.

Dacchenburg Industries Owner's Tophat- (Accessory Aspect- The Dacchenburg Engine, Hat, Darkness, X Gold) +200,000 Defense, +200,850 to all stats, 30% Darkness Resistance, 30% Technology Resistance, 40% Daemon Resistance, Hexed Immunity, Voidstruck Immunity, +200,000,000 Defense against Gold Damage, +20,000 Defense against Stat Damage, Wielder's allies gain 100% Charm Resistance, 150% may inflict Voidstruck, Hexed, or Hexed: Futility Locked, Wearer may create one Temporary item from any of the Dacchenburg Engine's stores that are named 'Dacchenburg Engine General Production Shop', or 'Dacchenburg Engine Speciality Production Shop' that is worth under 20,000,000 Gold at the start of each round

Before That Absorb wrote:Dacchenburg Industries Owner's Tophat- (Accessory Aspect- The Dacchenburg Engine, Hat, Darkness, X Gold) +120,000 Defense, +100,850 to all stats, 30% Darkness Resistance, 30% Technology Resistance, 40% Daemon Resistance, Hexed Immunity, Voidstruck Immunity, +100,000,000 Defense against Gold Damage, +10,000 Defense against Stat Damage, Wielder's allies gain 100% Charm Resistance, 150% may inflict Voidstruck, Hexed, or Hexed: Futility Locked, Wearer may create one Temporary item from any of the Dacchenburg Engine's stores that are named 'Dacchenburg Engine General Production Shop', or 'Dacchenburg Engine Speciality Production Shop' that is worth under 10,000,000 Gold at the start of each round


Muheshmegal, Living Plane of Daemonic Gears And Stitched-Together Men- (Item Aspect- The Dacchenburg Engine, Property, Darkness & Fire & Ice, X Gold)

The Dacchenburg Engine- (Consumable Aspect- The Dacchenburg Engine, Invention, Darkness & Technology, Unlimited Charges, X Gold) Resurrects 1 Pet or Summon per Level of user, non-(Golem, Robot, Clockwork, Machine, Daemon, or Undead) pets and summons each count as 5 pets or summons for purposes of this ability, this item may be used once per thread for this purpose, Gives all of user's Daemon, Golem, Robot, Clockwork, Machine, and Undead Pets and Summons +(200 x user's Level) to all stats for a number of rounds equal to user's Level a number of times per thread equal to (user's Level / 5, rounded up), this bonus does not stack
Corporate Zombie Processing Conveyor Belt- (Consumable Aspect- The Dacchenburg Engine, Invention, Darkness & Technology, Unlimited Charges, X Gold) Auto-activates at the beginning of every round to summon 200 Corporate Zombie, a max of 10,000 can be summoned at one time, The Dacchenburg Engine must be equipped to equip this
Dacchentech Slaybot Assembly Line- (Consumable Aspect- The Dacchenburg Engine, Invention, Darkness & Technology, Unlimited Charges, X Gold) Auto-activates at the beginning of every round to summon 100 Dacchentech Slaybot, a max of 300 can be summoned at one time, The Dacchenburg Engine must be equipped to equip this
Tendrilled-Office-Horror Summoning Capsule- (Consumable Aspect- The Dacchenburg Engine, Invention, Darkness & Technology, Unlimited Charges, X Gold) Auto-activates at the beginning of every round to summon 1 Tendrilled-Office-Horror, a max of 10 can be summoned at one time, The Dacchenburg Engine must be equipped to equip this
Dacchentech Servodaemobot Assembly Line- (Consumable Aspect- The Dacchenburg Engine, Invention, Darkness & Technology, Unlimited Charges, X Gold) Auto-activates at the beginning of every round to produce 5 Dacchentech Servodaemobot, a max of 40 can be produced at one time, The Dacchenburg Engine must be equipped to equip this

*Lecchynfyrd,Daemon Business Operative- (Pet Aspect- The Dacchenburg Engine, Daemon, Darkness & Fire, Level Tied to Relevant Artifact, X Gold)
HP- 6,900,000
MP- 6,700,000
STR- 53,700
AGI- 73,500
CON- 71,500
MIN- 82,200
SPI- 83,000
XP- NA
XP Needed- Level Tied to Relevant Artifact
Minimum Level- 1
Defense- 32,000, +128,000 against Darkness, +128,000 against Fire
Defense against Stat Damage- 13,700
Critical Chance- 82%
Resilience- 64%
To Hit- 178%
Dodge- 99%
Resistances and Immunities- Darkness Immunity, Absorbs Fire, 50% Law Resistance, Hexed Immunity, Charm Immunity, Diseased Immunity, Burning Immunity, Voidstruck Immunity, 158% Minor Status Effect Resistance, 81% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Asset Liability Protection Plan- Controller gains back half the value in Gold of all of controller's non-Temporary items that are destroyed, stolen, or lost, to a max of 100,000,000 Gold per month, List all such items with links to the threads they were lost in within a Guild Threads thread, Constant Effect
Daemonic Duo- Possessor may share a single equip slot with 'Belbyerto, Daemon Business Operative', Possessor gains +60,000 to all stats if possessor possesses an ally named 'Belbyerto, Daemon Business Operative', Equip Effect
Daemonic Power- Possessor gains +40,000 to all stats, +35% Dodge, and +80,000 Damage to the Damage values of possessor's damage dealing abilities, Constant Effect
Abilities-
Cloven Kick- 49,000 Damage, The Prime Attribute for this attack is Strength, Physical or Physical & Darkness or Darkness, 0 MP
Daemonic Business-Magus Flame Gout- 54,000 Damage, 185% may inflict Burning if this action is Fire element, 185% may inflict Voidstruck if this action is Darkness element, Fire or Fire & Darkness or Fire & Magic or Fire & Darkness & Magic, 0 MP
Document Certifying Inevitable Immolation- 82,000 Damage, inflicts Burning, Fire, 600 MP
Touch of Lust- 425,000 Damage, Heals, 200% inflicts Charm, This Charm effect possesses no natural per-round chance of wearing off, Magic & Darkness, 900 MP
Daemon Meteor- 290,000 Damage, 200% inflicts Fatigued: Stun, Fire or Fire & Darkness or Fire & Darkness & Physical, 19,000 MP
Malevolent Pyrotechnic Agony- 340,000 Damage, 38,000 CON Damage, 38,000 MIN Damage, Inflicts Pain, Can only affect individuals who are afflicted with Burning, Fire or Fire & Darkness, 4,000 MP
Balberktero- 125,000 Damage, 180% inflicts Electrocuted, 200% inflicts Burning, Fire & Electrical, 3,000 MP
Dacchenblaze- 300,000 Damage, deals 1/3 damage, inflicts Burning, 1 hit against 30,000, Fire or Fire & Darkness, 12,000 MP
Twin Daemon Spectacular- 500,000 Damage, this action's Prime Attribute is the sum of the STR, AGI, and SPI stats of both individuals performing it, 2 hits against 5, this action is a Combo Move that consumes one action from its performer and one action from an ally of its performer named 'Belbyerto, Daemon Business Operative', Fire & Ice & Darkness, 2,000,000 MP
Perdition Fire- 65,000 Damage, 150% inflicts Burning: Igneous, this action cannot miss targets below Level 80, Fire or Fire & Darkness, 200,000 MP
Threat Analysis Report- Scans the stats of target, Darkness & Technology, 50,000 MP
Stall Ice- Target Ice-element individual below Level 80 may not take more than 1 action after this action during this round, Fire, 250,000 MP
Indexed Abilities-
Eyes of Greed- Inflicts Charm if controller's equipment's total value is greater in value than either the sum of the values of all of target's dropped items or the sum of the values of all of target's equipped items, Cannot affect individuals more than 5 level higher than caster or individuals above level 99, Magic & Darkness, 900 MP
Hazmerratio- 3,500 Damage, 70% inflicts Confusion, 1 hit against 17, Fire & Light & Earth & Ice, 7,000 MP
Yemencongorido- 3,100 Damage, only damages targets with CON lower than caster's SPI, 4 hits against 7, Water & Electrical & Darkness, 14,000 MP
Your Turn, Belbyerto- Target named 'Belbyerto, Daemon Business Operative' gains an action immediately after this action, Darkness & Ice, 5,000 MP
Vexsome Daemonic Magic- Target has a 100% chance of being afflicted with three selected minor or moderate negative status effects, not including Frozen, Darkness & Magic, 5,500 MP
Dark Lucre Rain- 50,000 Damage, deals 1/2 Damage, 2 hits against 500, Wealth or Wealth & Darkness, 18,000 MP
Whispering Wind- Target gains +18,230 MIN and 80% Awestruck Resistance if target is a Daemon or has any Daemon allies, Darkness & Air, 480,000 MP
Elementalize: Fire- Target, if under Level 60 or willing, becomes solely Fire element, Ice, 20,000 MP

*Belbyerto, Daemon Business Operative- (Pet Aspect- The Dacchenburg Engine, Daemon, Darkness & Ice, Level Tied to Relevant Artifact, X Gold)
HP- 6,900,000
MP- 6,700,000
STR- 53,700
AGI- 73,500
CON- 71,500
MIN- 82,200
SPI- 83,000
XP- NA
XP Needed- Level Tied to Relevant Artifact
Minimum Level- 1
Defense- 32,000, +128,000 against Darkness, +128,000 against Ice
Defense against Stat Damage- 13,700
Critical Chance- 82%
Resilience- 64%
To Hit- 178%
Dodge- 99%
Resistances and Immunities- Darkness Immunity, Absorbs Ice, 50% Law Resistance, Hexed Immunity, Charm Immunity, Diseased Immunity, Frozen Immunity, Voidstruck Immunity, 158% Minor Status Effect Resistance, 81% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Asset Liability Protection Plan- Controller gains back half the value in Gold of all of controller's non-Temporary items that are destroyed, stolen, or lost, to a max of 100,000,000 Gold per month, List all such items with links to the threads they were lost in within a Guild Threads thread, Constant Effect
Daemonic Duo- May share a single equip slot with 'Lecchynfield, Daemon Business Operative', Possessor gains +60,000 to all stats if possessor possesses an ally named 'Lecchynfield, Daemon Business Operative', Equip Effect
Daemonic Power- Possessor gains +40,000 to all stats, +35% Dodge, and +80,000 Damage to the Damage values of possessor's damage dealing abilities, Constant Effect
Abilities-
Cloven Kick- 49,000 Damage, The Prime Attribute for this attack is Strength, Physical or Physical & Darkness or Darkness, 0 MP
Daemonic Business-Magus Ice Strike- 54,000 Damage, 185% may inflict Frozen if this action is Ice element, 185% may inflict Voidstruck if this action is Darkness element, Ice or Ice & Darkness or Ice & Magic or Ice & Darkness & Magic, 0 MP
Document Certifying Total Asset Freezing- 82,000 Damage, inflicts Frozen, Ice, 600 MP
Touch of Lust- 425,000 Damage, Heals, 200% inflicts Charm, This Charm effect possesses no natural per-round chance of wearing off, Magic & Darkness, 900 MP
Daemon Blizzard- 290,000 Damage, 200% inflicts Impaired: Blind, Ice or Ice & Darkness or Ice & Darkness & Air, 19,000 MP
Frozen Mind Constriction- 340,000 Damage, 38,000 MIN Damage, 38,000 SPI Damage, Inflicts Stat Drain, Can only affect individuals who are afflicted with Frozen, Ice or Ice & Psychic, 4,000 MP
Lushultero- 125,000 Damage, 180% inflicts Entombed, 200% inflicts Frozen, Ice & Earth, 3,000 MP
Dacchenblizzard- 300,000 Damage, deals 1/3 damage, inflicts Frozen, 1 hit against 15, Ice or Ice & Darkness, 12,000 MP
Twin Daemon Spectacular- 500,000 Damage, this action's Prime Attribute is the sum of the STR, AGI, and SPI stats of both individuals performing it, 2 hits against 5, this action is a Combo Move that consumes one action from its performer and one action from an ally of its performer named 'Lecchynfyrd,Daemon Business Operative', Fire & Ice & Darkness, 2,000,000 MP
Perdition Ice- 65,000 Damage, 150% inflicts Frozen: Cubed, this action cannot miss targets below Level 80, Ice or Ice & Darkness, 200,000 MP
Threat Analysis Report- Scans the stats of target, Darkness & Technology, 50,000 MP
Stall Fire- Target Fire-element individual below Level 80 may not take more than 1 action after this action during this round, Ice, 250,000 MP
Indexed Abilities-
Eyes of Greed- Inflicts Charm if controller's equipment's total value is greater in value than either the sum of the values of all of target's dropped items or the sum of the values of all of target's equipped items, Cannot affect individuals more than 5 level higher than caster or individuals above level 99, Magic & Darkness, 900 MP
Nekkylmorio- 100,000 Damage, Pierces 200,000 Defense, -550 Defense, stacks 4 times, Water & Electrical & Physical, 17,000 MP
Gashylmecchio- 17,000 Damage, 150% inflicts Hexed, 140% inflicts Paralyzed, 100% inflicts Voidstruck, Darkness & Ice, 6,000 MP
Your Turn, Lecchynfyrd- Target named 'Lecchynfyrd, Daemon Business Operative' gains an action immediately after this action, Darkness & Fire, 5,000 MP
Vexsome Daemonic Magic- Target has a 100% chance of being afflicted with three selected minor or moderate negative status effects, not including Burning, Darkness & Magic, 5,000 MP
Dark Lucre Rain- 50,000 Damage, deals 1/2 Damage, 2 hits against 500, Wealth or Wealth & Darkness, 18,000 MP
Daemonic Invigoration- Target regenerates 480,000 HP and 480,000 MP at the start of every round if target is a Daemon or has any Daemon allies, Darkness & Earth, 1,000,000 MP
Elementalize: Ice- Target, if under Level 60 or willing, becomes solely Ice element, Ice, 20,000 MP

*Snap the Restitched- (Pet Aspect: The Dacchenburg Engine, Undead, Darkness & Technology, Level Tied to Relevant Artifact, X Gold)
HP- 6,750,000
MP- 6,750,000
STR- 81,400
AGI- 83,000
CON- 79,700
MIN- 80,600
SPI- 76,000
XP- NA
XP Needed- Level Tied to Relevant Artifact
Minimum Level- 40
Defense- 31,500
Defense against Stat Damage- 7,900, 23,700 Defense against SPI Damage
Critical Chance- 110%
Resilience- 83%
To Hit- 203%
Dodge- 89%
Resistances and Immunities- Absorbs Darkness, 50% Water Resistance, 50% Trap Resistance, 50% Thief Arts Resistance, Hexed Immunity, Drowning Immunity, Voidstruck Immunity, Instant Death Immunity, 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Is Mr. Snap- Possessor is an alternate stat version of "Mr. Snap" and counts as "Mr. Snap" for Uniqueness purposes and name-checking purposes, Existance Listing
Daemon-Stitched- Possessor counts as a Rune Magic summon, Possessor may not be unsummoned, Constant Effect
Crocodile Man- Possessor gains the subtypes Humanoid and Animal, Constant Effect
Self-Restitching Body- Possessor has an 50% chance of resurrecting immediately after being killed if not killed by an individual 1 or more Levels greater than possessor, In this case, when possessor self-ressurects, possessor does so with amounts of HP, MP, and stats equal to possessor's natural Max values of said values, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 85 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Constant Effect
Empowered Construction- Possessor is immune to individuals below Level 20, Possessor gains +83% Resilience, Constant Effect
Death-Magic-Wielding Trap Master- Possessor may choose at the start of each battle to count as possessing any of the 'Warlock', 'Adept Dark Magic Attunement', 'Thief', 'Adept Thief Arts Attunement' and 'Warlord', Constant Effect
Spellcasting and Traps- Possessor may choose for possessor's actions to count as including a 'Dark Magic' spell and/or a 'Thief Arts' spell, Constant Effect
Abilities-
Death Hand- 81,000 Damage, 16,200 CON Damage, 5% inflicts Instant Death, Darkness or Darkness & Physical or Darkness & Magic, 0 MP
Finger-Snap Triggered Adamantine Guillotine Launcher- 97,850 Damage, This action pierces all Defense of targets below Level 50 and ignores the Physical Resistance of individuals below Level 60, this action counts as involving a Trap, Physical, 0 MP
Mass Finger of Death- 450,000 Flat Darkness element Damage, 40% inflicts Instant Death, inflicts Instant Death on targets below Level 40, 1 hit against 5,000, Darkness, 750,000 MP
Rig Giant-Dicing Trap- The next individual to conduct a hostile action that targets caster or one of caster's allies is dealt 750,000 Flat Physical element Damage and has a 200% chance of being afflicted with Wounded, Wounded: Maimed, and Wounded: Bleeding, this action counts as involving a Trap, stacks 2 times, Physical, 25,000 MP
Rig Abyss-Dragon's-Breath Trap- The next individual to conduct a hostile action that targets caster or one of caster's allies, along with up to 500 of its allies, are dealt 600,000 Flat Darkness & Fire element Damage and have a 100% chance of being afflicted with Burning and Voidstruck, this action counts as involving a Trap, stacks 2 times, Darkness & Fire, 130,000 MP
Shades of Doom- 100% inflicts Instant Death: Doomed on targets below Level 85, 1 hit against 5,000, Darkness, 1,000,000 MP
Stitched Man's Garotte- 99,999 Damage, 100% inflicts Wounded, 100% inflicts Suffocation, Darkness & Physical, 99,999 MP
Trap Rune- 91,000 Damage, 150% may inflict Hexed, this action counts as involving a Trap and a Rune Magic spell, this action may be used as a counter, Darkness & Magic, 80,000 MP


*The Undying Spirit of Charles Dacchenburg- (Pet Aspect: The Dacchenburg Engine, Undead, Darkness & Magic & Technology & Evil, Level Tied to Relevant Artifact, X Gold)
HP- 13,900,000
MP- 14,100,000
STR- 137,900
AGI- 150,800
CON- 149,000
MIN- 166,600
SPI- 163,700
XP- NA
XP Needed- Level Tied to Relevant Artifact
Minimum Level- 45
Defense- 59,900
Defense against Stat Damage- 21,332, +21,332 Defense against SPI Damage
Critical Chance- 180%
Resilience- 190%
To Hit- 200%
Dodge- 180%
Resistances and Immunities- Absorbs Darkness, Technology Immunity, 99% Magic Resistance, 99% Air Resistance, 99% Ice Resistance, 99% Fire Resistance, 99% Physical Resistance, 99% Technology Resistance, 99% Hope Resistance, 50% Electrical Resistance, Pain Immunity, Disease Immunity, Fatigued Immunity, Stat Drain Immunity, Poison Immunity, Impaired Immunity, Voidstruck Immunity, Antimatter Immunity, 278% Minor Status Effect Resistance, 160% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Spirit or Mind
Constant Effects-
Glorious Spellcaster- Possessor's cast buffs cannot be removed by individuals more than 3 levels lower than possessor, Possessor's summons cannot be unsummoned by individuals more than 3 levels lower than possessor, Possessor's summons' cast buffs cannot be removed by individuals more than 5 levels lower than possessor, Possessor's summons' summons cannot be unsummoned by individuals more than 5 levels lower than possessor, Possessor's zones, circles, and phantom terrains cannot be replaced or overridden by individuals of lower level than possessor, Possessor may not have status effects and debuffs applied to it by individuals more than 10 levels lower than possessor, Possessor's summons may not have status effects and debuffs applied to them by individuals more than 15 levels lower than possessor, Possessor's attacks may not be countered by individuals more than 10 levels lower than possessor, Individuals more than 15 levels lower than possessor may not get more than 5 extra actions due to high turn-order-determining stat sum, Possessor's Constant Effects and Persistent Enchantments cannot be removed or overridden by individuals more than 10 levels lower than possessor, Constant Effect
Undying- Possessor has an 85% chance of resurrecting immediately after being killed if not killed by an individual 20 or more Levels greater than possessor, In this case, when possessor self-ressurects, possessor does so with amounts of HP, MP, and stats equal to possessor's natural Max values of said values, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 85 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Constant Effect
Potency- Possessor is immune to individuals below Level 40, Possessor ignores the Resistances, Immunities, Reflections, and Absorptions of individuals below Level 60, Constant Effect
Incorporeal- Possessor gains +150% Dodge, Constant Effect
Master of Many Arts- Possessor may choose at the start of each battle to count as possessing any of the abilities 'Rune Mage', 'Adept Rune Mage', 'Warlock', 'Adept Warlock', 'Scientist', 'Technomancer', 'Theoretical Mage-Scientist', 'Necromancer', 'Golomancer', 'Evermason', 'Mechanist', 'Roboticist', 'Wizard', 'Magewright', 'Adept Magewright Proficiency', 'Merchant', 'Sage', 'Artificer', 'Sage', 'Ebon Chancellor', 'Deathless One', and 'Puppet Master', Constant Effect
Spellcasting- Possessor may choose for possessor's actions to count as including a 'Wizard Magic' spell, 'Golomancy' spell, 'Artifice' spell, 'Necromancy' spell, 'Dark Magic' spell, and/or a 'Rune Magic' spell, Constant Effect
Dark Providence- Possessor has a 15% chance per round of gaining an additional action, Constant Effect
Master Craftsman- Possessor's controller's items may not be destroyed by sources below Level 85, Constant Effect
Transhuman State- Possessor gains the subtype Archdaemon, Constant Effect
Exceptional Spiritual Defense- Possessor obtains +21,332 Defense against SPI Damage, Constant Effect
Fulsome Integration- Possessor counts as a Devout Worshipper of Mausmangarde, Constant Effect
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +(1,000 * Possessor Level) to all stats and gaining the subtypes Daemon & Golem, to a max of Level 50, Deity Effect
Conduit for Mausmangarde's Power- Possessor’s allies and Possessor may gain the worshipper benefits that possessor would grant to its own worshippers if they are Devout Worshippers of Mausmangarde, Deity Effect
Indexed Effects-
Exceptional Spiritual Defense Boost A- Possessor obtains +21,332 Defense against SPI Damage, Constant Effect
Exceptional Spiritual Defense Boost B- Possessor obtains +21,332 Defense against SPI Damage, Constant Effect
The Proper Business-Owning Gentleman "Is Ruthless In All Matters of Business"- Possessor deals # additional non-Healing Damage to individuals who have dealt Gold Damage to possessor or possessor's controller, Possessor gains +# Defense against Gold Damage, whenever possessor is dealt Gold Damage, possessor may choose to deal an equal amount of Gold Damage to the source of said Gold Damage, with said value being Flat and either the same elements as the Gold Damage dealt or solely the element Darkness, to a max of 200,000,000 Gold Damage per round, Constant Effect (Indexed at Level 79 <Note, this is intended to be higher-Level formula-wise than Charles is currently)
The Proper Business-Owning Gentleman "Utilizes Mind-Programmed Slave Labor for Maximal Efficiency"- Possessor's turn-order-determining stat sum is increased by # points for each controlled summon that is either present as a summon of possessor or that is present as a summon created by an Aspect of the same artifact that possessor is an Aspect of, to a max of 200 such summons, The turn-order-determining stat sums of possessor's controller and any pet Aspects of the same Artifact that possessor is an Aspect of are increased by half this amount as a non-stacking effect, Constant Effect (Indexed at Level 79 <Note, this is intended to be higher-Level formula-wise than Charles is currently)
The Proper Business-Owning Gentleman "Remains Dapper and Proper Regardless of the Circumstances"- Possessor has a 25% chance of not being afflicted with debuffs from sources below Level 80, At the start of each round, possessor has a 75% chance of being cured of each debuff from a source below Level 89, Possessor gains Paralyzed: Stick Immunity, Constant Effect (Indexed at Level 79 <Note, this is intended to be higher-Level formula-wise than Charles is currently)
Abilities-
Ghost Cane- 156,000 Damage, 36,000 CON Damage, this action counts the Dodge value of its targets as being 280% lower, Darkness & Air & Physical, 0 MP
Black Hand- 156,000 Damage, 160% may inflict Vodistruck, Darkness, 0 MP
Repulsion- 136,000 Damage, target's row is shifted to the back row, 100% may inflict Fatigued: Prone, this action may be used as a counter, Physical or Magic or Psychic or Physical & Psychic, 0 MP
Unsummon- Caster unsummons up to 5,000 summons that are below Level 65 and were summoned by sources below Level 65, Magic or Magic & Air, 80,000 MP
Mass Dis-Buff- Caster removes up to 40 target buffs from sources below Level 65, Magic, 80,000 MP
Mass Dis-Debuff- Caster removes up to 40 target debuffs from sources below Level 66, Magic or Darkness, 80,000 MP
Create Runic Machine-Summoning Circle- Caster's Robot, Machine, Clockwork, Golem, and Daemon summons gain +70,000 to all stats and +80,000 Damage to the Damage values of all their abilities as a non-stacking buff at the time of their summoning, this counts as a non-stacking circle effect that is placed on caster, Magic & Technology & Darkness, 400,000 MP
Summon Daemons- Caster summons up to 5 Daemons from the Enemy List that are below Level 60 and are normally fightable for drops, Max 40 summoned, Darkness & Magic, 100,000 MP
Mass Summon Daemons- Caster summons up to 60 Daemons of the same type from the Enemy List that are below Level 60 and are normally fightable for drops, Max 60 summoned, this ability may be cast a max of once per thread, Darkness & Magic, 500,000 MP
Craft Golems- Caster summons up to 5 Golems, Robots, Machines, or Clockworks from the Enemy List that are below Level 60 and are normally fightable for drops, Max 40 summoned, Darkness & Technology, 100,000 MP
Summon Undead- Caster summons up to 5 Undead from the Enemy List that are below Level 60 and are normally fightable for drops, Max 40 summoned, Darkness & Magic, 100,000 MP
Dark Magics- 167,000 Damage, 300% inflicts any two minor or moderate negative status effects, Darkness or Magic or Darkness & Magic, 15,000 MP
Black Lightning- 202,000 Damage, 240% may inflict Electrocuted or Voidstruck, deals 1/2 Damage, 2 hits against 15, Darkness or Electrical or Darkness & Electrical, 75,000 MP
Ring of Multicolored Fire- 156,000 Damage, 170% inflicts Burning, Fire and any combination of base elements, 10,000 MP
Doom Gear- 90,000 Damage, -50,000 Defense as a debuff that stacks 15 times, 21% inflicts Instant Death: Doomed, 2 hits against 1, Darkness & Technology & Physical, 250,000 MP
Ice Gear- 202,000 Damage, 340% inflicts Frozen, deals 1/2 Damage, 2 hits against 50,000, Ice & Technology & Magic, 75,000 MP
Soul-Chilling Spines- 156,000 Damage, 156,000 MP Damage, 15,600 SPI Damage, deals 1/2 Damage, 2 hits against 7,000, Ice or Ice & Darkness or Ice & Physical & Psychic, 100,000 MP
Dacchenboost- Target pet or summon Aspect of The Dacchenburg Engine that is not caster gains +80,000 to all stats, stacks 5 times, Darkness & Magic & Technology, 125,000 MP
Dark Wisdom- +150,000 MIN, Target's turn-order-determining stat may become Mind if caster chooses such, does not stack, Psychic & Air & Darkness, 450,000 MP
Rain of Soul-Leeching Oil- 156,000 Damage, 28,000 SPI Damage, this action deals SPI Drain, this action deals 1/4 Damage, 1 hit against 60,000,000, Water & Darkness & Magic & Technology, 170,000 MP
Ghostfire Field- Caster obtains a buff that deals 700,000 Flat Darkness & Fire element Damage to each opponent at the start of each round, stacks 4 times, Fire & Darkness, 110,000 MP
Evil Force- 200,000 Damage, 15% inflicts Smitten: Great Atrocity, Evil, 100,000 MP
Indexed Abilites-
Dark Globe- 35,000 Damage, 20% inflicts Vanished, 1 hit against 3, Darkness or Void, 20,000 MP
Create Zone of Darkness- Caster creates a Zone of Darkness and may attach an effect to it that does not stack across Zones or on the same zone that provides -80% To Hit to all non-Darkness-element individuals in said Zone, Darkness, 40,000 MP
Accelerated Demise- 20,000 Stat Damage to every stat, only affects targets afflicted with 5 or more different debuffs or negative status effects, Darkness or Time or Destruction, 20,000 MP
Dimension Gate- Caster and up to 60,000 of caster's allies exit caster's battlespace and enter another battlespace that is part of the same battle so long as no individual of Level 80 or greater in either the battlespace being exited or the battlespace being entered objects, Darkness & Spatial, 100,000 MP
Geist Step- Caster and up to 60,000 of caster's allies obtain +100% Dodge and cannot be countered by individuals below Level 79, Darkness & Aether, 250,000 MP
A Proper Caning- 260,000 Damage, 200% inflicts Fatigued: Stun, If target is an uncontrolled summon below Level 100, target becomes controlled by its summoner, Physical or Physical & Universe or Physical & Darkness, 30,000 MP (Indexed at Level 79 <Note, this is intended to be higher-Level formula-wise than Charles is currently)
Before That Absorb wrote:*The Undying Spirit of Charles Dacchenburg- (Pet Aspect: The Dacchenburg Engine, Undead, Darkness & Magic & Technology & Evil, Level Tied to Relevant Artifact, X Gold)
HP- 13,900,000
MP- 14,100,000
STR- 137,900
AGI- 150,800
CON- 149,000
MIN- 166,600
SPI- 163,700
XP- NA
XP Needed- Level Tied to Relevant Artifact
Minimum Level- 45
Defense- 59,900
Defense against Stat Damage- 21,332, +21,332 Defense against SPI Damage
Critical Chance- 180%
Resilience- 190%
To Hit- 200%
Dodge- 180%
Resistances and Immunities- Absorbs Darkness, Technology Immunity, 99% Magic Resistance, 99% Air Resistance, 99% Ice Resistance, 99% Fire Resistance, 99% Physical Resistance, 99% Technology Resistance, 99% Hope Resistance, 50% Electrical Resistance, Pain Immunity, Disease Immunity, Fatigued Immunity, Stat Drain Immunity, Poison Immunity, Impaired Immunity, Voidstruck Immunity, Antimatter Immunity, 278% Minor Status Effect Resistance, 160% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Spirit or Mind
Constant Effects-
Glorious Spellcaster- Possessor's cast buffs cannot be removed by individuals more than 3 levels lower than possessor, Possessor's summons cannot be unsummoned by individuals more than 3 levels lower than possessor, Possessor's summons' cast buffs cannot be removed by individuals more than 5 levels lower than possessor, Possessor's summons' summons cannot be unsummoned by individuals more than 5 levels lower than possessor, Possessor's zones, circles, and phantom terrains cannot be replaced or overridden by individuals of lower level than possessor, Possessor may not have status effects and debuffs applied to it by individuals more than 10 levels lower than possessor, Possessor's summons may not have status effects and debuffs applied to them by individuals more than 15 levels lower than possessor, Possessor's attacks may not be countered by individuals more than 10 levels lower than possessor, Individuals more than 15 levels lower than possessor may not get more than 5 extra actions due to high turn-order-determining stat sum, Possessor's Constant Effects and Persistent Enchantments cannot be removed or overridden by individuals more than 10 levels lower than possessor, Constant Effect
Undying- Possessor has an 85% chance of resurrecting immediately after being killed if not killed by an individual 20 or more Levels greater than possessor, In this case, when possessor self-ressurects, possessor does so with amounts of HP, MP, and stats equal to possessor's natural Max values of said values, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 85 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Constant Effect
Potency- Possessor is immune to individuals below Level 40, Possessor ignores the Resistances, Immunities, Reflections, and Absorptions of individuals below Level 60, Constant Effect
Incorporeal- Possessor gains +150% Dodge, Constant Effect
Master of Many Arts- Possessor may choose at the start of each battle to count as possessing any of the abilities 'Rune Mage', 'Adept Rune Mage', 'Warlock', 'Adept Warlock', 'Scientist', 'Technomancer', 'Theoretical Mage-Scientist', 'Necromancer', 'Golomancer', 'Evermason', 'Mechanist', 'Roboticist', 'Wizard', 'Magewright', 'Adept Magewright Proficiency', 'Merchant', 'Sage', 'Artificer', 'Sage', 'Ebon Chancellor', 'Deathless One', and 'Puppet Master', Constant Effect
Spellcasting- Possessor may choose for possessor's actions to count as including a 'Wizard Magic' spell, 'Golomancy' spell, 'Artifice' spell, 'Necromancy' spell, 'Dark Magic' spell, and/or a 'Rune Magic' spell, Constant Effect
Dark Providence- Possessor has a 15% chance per round of gaining an additional action, Constant Effect
Master Craftsman- Possessor's controller's items may not be destroyed by sources below Level 85, Constant Effect
Transhuman State- Possessor gains the subtype Archdaemon, Constant Effect
Exceptional Spiritual Defense- Possessor obtains +21,332 Defense against SPI Damage, Constant Effect
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +(1,000 * Possessor Level) to all stats and gaining the subtypes Daemon & Golem, to a max of Level 50, Deity Effect
Indexed Effects-
Exceptional Spiritual Defense Boost A- Possessor obtains +21,332 Defense against SPI Damage, Constant Effect
Exceptional Spiritual Defense Boost B- Possessor obtains +21,332 Defense against SPI Damage, Constant Effect
The Proper Business-Owning Gentleman "Is Ruthless In All Matters of Business"- Possessor deals # additional non-Healing Damage to individuals who have dealt Gold Damage to possessor or possessor's controller, Possessor gains +# Defense against Gold Damage, whenever possessor is dealt Gold Damage, possessor may choose to deal an equal amount of Gold Damage to the source of said Gold Damage, with said value being Flat and either the same elements as the Gold Damage dealt or solely the element Darkness, to a max of 200,000,000 Gold Damage per round, Constant Effect (Indexed at Level 79 <Note, this is intended to be higher-Level formula-wise than Charles is currently)
The Proper Business-Owning Gentleman "Utilizes Mind-Programmed Slave Labor for Maximal Efficiency"- Possessor's turn-order-determining stat sum is increased by # points for each controlled summon that is either present as a summon of possessor or that is present as a summon created by an Aspect of the same artifact that possessor is an Aspect of, to a max of 200 such summons, The turn-order-determining stat sums of possessor's controller and any pet Aspects of the same Artifact that possessor is an Aspect of are increased by half this amount as a non-stacking effect, Constant Effect (Indexed at Level 79 <Note, this is intended to be higher-Level formula-wise than Charles is currently)
The Proper Business-Owning Gentleman "Remains Dapper and Proper Regardless of the Circumstances"- Possessor has a 25% chance of not being afflicted with debuffs from sources below Level 80, At the start of each round, possessor has a 75% chance of being cured of each debuff from a source below Level 89, Possessor gains Paralyzed: Stick Immunity, Constant Effect (Indexed at Level 79 <Note, this is intended to be higher-Level formula-wise than Charles is currently)
Abilities-
Ghost Cane- 156,000 Damage, 36,000 CON Damage, this action counts the Dodge value of its targets as being 280% lower, Darkness & Air & Physical, 0 MP
Black Hand- 156,000 Damage, 160% may inflict Vodistruck, Darkness, 0 MP
Repulsion- 136,000 Damage, target's row is shifted to the back row, 100% may inflict Fatigued: Prone, this action may be used as a counter, Physical or Magic or Psychic or Physical & Psychic, 0 MP
Unsummon- Caster unsummons up to 5,000 summons that are below Level 65 and were summoned by sources below Level 65, Magic or Magic & Air, 80,000 MP
Mass Dis-Buff- Caster removes up to 40 target buffs from sources below Level 65, Magic, 80,000 MP
Mass Dis-Debuff- Caster removes up to 40 target debuffs from sources below Level 66, Magic or Darkness, 80,000 MP
Create Runic Machine-Summoning Circle- Caster's Robot, Machine, Clockwork, Golem, and Daemon summons gain +70,000 to all stats and +80,000 Damage to the Damage values of all their abilities as a non-stacking buff at the time of their summoning, this counts as a non-stacking circle effect that is placed on caster, Magic & Technology & Darkness, 400,000 MP
Summon Daemons- Caster summons up to 5 Daemons from the Enemy List that are below Level 60 and are normally fightable for drops, Max 40 summoned, Darkness & Magic, 100,000 MP
Mass Summon Daemons- Caster summons up to 60 Daemons of the same type from the Enemy List that are below Level 60 and are normally fightable for drops, Max 60 summoned, this ability may be cast a max of once per thread, Darkness & Magic, 500,000 MP
Craft Golems- Caster summons up to 5 Golems, Robots, Machines, or Clockworks from the Enemy List that are below Level 60 and are normally fightable for drops, Max 40 summoned, Darkness & Technology, 100,000 MP
Summon Undead- Caster summons up to 5 Undead from the Enemy List that are below Level 60 and are normally fightable for drops, Max 40 summoned, Darkness & Magic, 100,000 MP
Dark Magics- 167,000 Damage, 300% inflicts any two minor or moderate negative status effects, Darkness or Magic or Darkness & Magic, 15,000 MP
Black Lightning- 202,000 Damage, 240% may inflict Electrocuted or Voidstruck, deals 1/2 Damage, 2 hits against 15, Darkness or Electrical or Darkness & Electrical, 75,000 MP
Ring of Multicolored Fire- 156,000 Damage, 170% inflicts Burning, Fire and any combination of base elements, 10,000 MP
Doom Gear- 90,000 Damage, -50,000 Defense as a debuff that stacks 15 times, 21% inflicts Instant Death: Doomed, 2 hits against 1, Darkness & Technology & Physical, 250,000 MP
Ice Gear- 202,000 Damage, 340% inflicts Frozen, deals 1/2 Damage, 2 hits against 50,000, Ice & Technology & Magic, 75,000 MP
Soul-Chilling Spines- 156,000 Damage, 156,000 MP Damage, 15,600 SPI Damage, deals 1/2 Damage, 2 hits against 7,000, Ice or Ice & Darkness or Ice & Physical & Psychic, 100,000 MP
Dacchenboost- Target pet or summon Aspect of The Dacchenburg Engine that is not caster gains +80,000 to all stats, stacks 5 times, Darkness & Magic & Technology, 125,000 MP
Dark Wisdom- +150,000 MIN, Target's turn-order-determining stat may become Mind if caster chooses such, does not stack, Psychic & Air & Darkness, 450,000 MP
Rain of Soul-Leeching Oil- 156,000 Damage, 28,000 SPI Damage, this action deals SPI Drain, this action deals 1/4 Damage, 1 hit against 60,000,000, Water & Darkness & Magic & Technology, 170,000 MP
Ghostfire Field- Caster obtains a buff that deals 700,000 Flat Darkness & Fire element Damage to each opponent at the start of each round, stacks 4 times, Fire & Darkness, 110,000 MP
Evil Force- 200,000 Damage, 15% inflicts Smitten: Great Atrocity, Evil, 100,000 MP
Indexed Abilites-
Dark Globe- 35,000 Damage, 20% inflicts Vanished, 1 hit against 3, Darkness or Void, 20,000 MP
Create Zone of Darkness- Caster creates a Zone of Darkness and may attach an effect to it that does not stack across Zones or on the same zone that provides -80% To Hit to all non-Darkness-element individuals in said Zone, Darkness, 40,000 MP
Accelerated Demise- 20,000 Stat Damage to every stat, only affects targets afflicted with 5 or more different debuffs or negative status effects, Darkness or Time or Destruction, 20,000 MP
Dimension Gate- Caster and up to 60,000 of caster's allies exit caster's battlespace and enter another battlespace that is part of the same battle so long as no individual of Level 80 or greater in either the battlespace being exited or the battlespace being entered objects, Darkness & Spatial, 100,000 MP
Geist Step- Caster and up to 60,000 of caster's allies obtain +100% Dodge and cannot be countered by individuals below Level 79, Darkness & Aether, 250,000 MP
A Proper Caning- 260,000 Damage, 200% inflicts Fatigued: Stun, If target is an uncontrolled summon below Level 100, target becomes controlled by its summoner, Physical or Physical & Universe or Physical & Darkness, 30,000 MP (Indexed at Level 79 <Note, this is intended to be higher-Level formula-wise than Charles is currently)


Corporate Zombie (Summon Aspect- The Dacchenburg Engine)
Undead, Darkness
Level Tied to Relevant Artifact
HP- 7,500
MP- 6,100
STR- 1,150
AGI- 1,210
CON- 1,160
MIN- 1,170
SPI- 1,110
XP- NA
XP Needed- NA
Defense- 700, +700 against Darkness, +680 against Technology
Defense against Stat Damage- 40
Critical Chance- 4%
Resilience- 5%
To Hit- 103%
Dodge- 4%
Resistances and Immunities- 100% Darkness Resistance, 95% Fire Weakness, 100% Light Weakness, Confusion Immunity, Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Unskilled Labor- Controller's chance of foes dropping Gold increases by 2%, Constant Effect
Abilities-
Stapler Attack- 750 Damage, Physical, 0 MP
Moan of Corporate Drudgery- 80% inflicts Confusion: Depression, Darkness, 40 MP
Fling Paperweight- 900 Damage, 10% Inflict Stun, Physical, 190 MP
Prepare Lemonade- 600 Damage, Heals, Water & Light, 180 MP


Dacchentech Slaybot
Robot, Darkness
Level Tied to Relevant Artifact (Max 59)
HP- 6,200,000
MP- 6,200,000
STR- 80,000
AGI- 65,000
CON- 65,000
MIN- 65,000
SPI- 65,000
XP- NA
XP Needed- NA
Defense- 26,000, +130,000 against Darkness, +130,000 against Technology
Defense against Stat Damage- 6,400
Critical Chance- 118%
Resilience- 75%
To Hit- 118%
Dodge- 75%
Resistances and Immunities- 70% Electrical Resistance, 50% Technology Resistance, 50% Darkness Resistance, Pain Immunity, Fear Immunity, Impaired: Deafened Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity, Impaired Immunity, 90% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Deadly Weapons- Possessor gains +118% Critical, Constant Effect
Combat Armor- Possessor gains +26,000 Defense, Constant Effect
Dacchenpiercing- Possessor ignores the Resistances, Immunities, and Reflections of individuals below Level 60, Constant Effect
Indexed Abilities-
Unskilled Labor- Controller's chance of foes dropping Gold increases by 1%, Constant Effect
Abilities-
Kill Saw- 105,000 Damage, this attack gains +118% Critical, Technology & Physical or Technology & Physical & Darkness, 0 MP
Dacchengun- 105,000 Damage, 15,000 SPI Damage, the Prime Attribute for this attack is Agility or Spirit, Technology & Darkness, 400 MP
Dacchenmissile- 105,000 Damage, 200% inflicts Burning and / or Voidstruck and / or Dissolving, 1 hit against 30,000, Fire or Fire & Darkness & Acid, 4,900 MP
Efficient Slaughter Implements- 105,000 Damage, 200% inflicts Wounded, 200% inflicts Wounded: Bleeding, 180% inflicts Wounded: Maimed, Caster regenerates 1,000,000 MP if this action kills at least one target, Darkness & Physical & Technology, 500,000 MP
Indexed Abilities-
Cancel Flesh Processor Engagement- Removes the effects of a casting of Flesh Processor: Engage from caster (note that said effect, being a buff, can be dropped in most circumstances without using this ability; this ability just keeps it from being stuck in 'on' mode in odd circumstances where an enemy managed to activate it or the like), Darkness & Technology, 0 MP
Flesh Processor: Engage!- Caster's abilities named 'Kill Saw' deal Drain against Humans, Darkness & Technology, 20 MP
10 Puncture Rods- 10,000 Damage, 10 hits against 1, Can only be used once per turn on any target across all individuals with this ability, Darkness & Technology & Physical, 900 MP

Tendrilled-Office-Horror
Daemon, Darkness
Level Tied to Relevant Artifact
HP- 7,000,000
MP- 7,000,000
STR- 85,000
AGI- 75,000
CON- 75,000
MIN- 75,000
SPI- 75,000
XP- NA
XP Needed- NA
Defense- 32,000, +160,000 against Darkness, +160,000 against Physical, +160,000 against Psychic
Defense against Stat Damage- 7,900
Critical Chance- 105%
Resilience- 105%
To Hit- 205%
Dodge- 59%
Resistances and Immunities- 95% Technology Resistance, 95% Physical Resistance, 95% Psychic Resistance, 95% Darkness Resistance, 30% Light Weakness, Hexed Immunity, Diseased Immunity, Paralyzed Immunity, Charm Immunity, Fatigued Immunity, Insanity Immunity, 250% Fatigued Resistance, 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Looming Terror- Possessor has a 300% of inflicting Confusion: Fear and a 5% chance of inflicting Insanity on up to 2,000,000 targets (with a separate chance per target) at the beginning of battle, Constant Effect
Gigantic- Possessor obtains +7,000,000 HP and may count as up to 60 individuals for row-order purposes, Constant Effect
Indexed Effects-
Massive Tendril-Body- Possessor gains +500,000 HP and possessor's abilities' Damage values are increased by 25,000 points, Constant Effect
Powerful Lurking Terror- Possessor gains +1,000 to all stats, Constant effect
Large- Possessor counts as occupying two to five (chosen by possessor at the start of each round, with two being default) spaces in the front row for row-formation purposes while in the front row, Constant Effect (Indexed at Level 40)
Abilities-
Lethal Tentacle- 87,000 Damage, this action gains +57% Critical and pierces 174,000 Defense, Darkness or Physical or Darkness & Physical, 0 MP
Tendril With Coffee- 70,000 Damage, May Heal, 130% may inflict Impaired: Blind, caster may pay 40 MP to have this action gain the Fire element, 'pierces 140,000 Defense unless target possesses any Defense against Fire, Fire Resistance, Fire Immunity, Reflects Fire, or Fire Absorption', and '120% may inflict Burning', Darkness & Water, 400 MP
Tentacle Strike- 200,000 Damage, 60 bonus hits divided among 61, deals 1/20 normal damage, Darkness or Physical or Darkness & Physical, 400 MP
Rend Mind- 24,500 MIN Damage, 200% inflicts Mindblasted, Psychic or Psychic & Darkness, 900 MP
Eldritch Business Report- Caster's allies (including caster) may not take Gold Damage from sources below Level 80 for 5 rounds, this effect counts as a Forbidden Magic buff, Dark Magic buff, or Dread Banking buff, Darkness & Psychic & Technology, 75,000 MP
Indexed Abilities-
Paralytic Tendril- 15,000 Damage, 120% inflicts Paralyzed, Physical & Acid, 0 MP
Burrowing Tendril- 17,000 Damage, Pierces 60,000 Defense, Physical or Physical & Darkness, 10,000 MP
Hand People Stuff- Exchanges up to 50 items between up to 50 allies, equipping and unequipping them as need be, Physical & Air, 200 MP
Mind-Lashing Tendril- 1,800 MIN Damage, 100% may inflict Mindblasted, Psychic, 27,000 MP
Spirit-Chilling Tendril- 2,300 SPI Damage, 100% may inflict Frozen, 100% may inflict Voidstruck, 100% may inflict Stat Drain: SPI Drain, Magic & Darkness & Ice & Physical, 60,000 MP
Void Glare- 130,000 Flat Damage, 100% may inflict Voidstruck, Darkness & Psychic & Magic, 71,000 MP
Horrid Wail- 1,400 MIN Damage, 1,400 SPI Damage, 150% inflicts Confusion: Fear, 1% inflicts Insanity on targets below Level 5, 1 hit against 300, Psychic & Darkness, 130,000 MP

Dacchentech Servodaemobot
Robot, Darkness
Level Tied to Relevant Artifact
HP- 4,800,000
MP- 6,650,000
STR- 46,000
AGI- 70,000
CON- 46,000
MIN- 46,000
SPI- 46,000
XP- NA
XP Needed- NA
Defense- 18,000, +180,000 against Light, +180,000 against Technology
Defense against Stat Damage- 6,900
Critical Chance- 85%
Resilience- 85%
To Hit- 185%
Dodge- 85%
Resistances and Immunities- 80% Light Resistance, 80% Darkness Resistance, 80% Magic Resistance, 80% Technology Resistance, 50% Law Resistance, 10% Human Resistance, Pain Immunity, Poison Immunity, Diseased Immunity, Impaired Immunity, Confusion Immunity, Stat Drain Immunity, 118% Minor Status Effect Resistance, 69% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Even More Helpful Assistance- Possessor's controller's stats all receive +20,000, does not stack, Constant Effect
Unearthly Grace- Possessor gains +35,000 AGI, +35,000 SPI, and +85% Dodge, Possessor is Immune to sources below Level 20, Constant Effect
Indexed Effects-
Helpful Assistance- Possessor's controller's stats all receive +125, Constant Effect
Daemonic Robot- Possessor gains the subtype Daemon, Constant Effect
Loyal- Possessor cannot be afflicted with Charm by sources below Level 60 who are below possessor's controller's Level, Constant Effect Spryness- Possessor gains +9,000 AGI and +37% Dodge, Constant Effect
Cute- Possessor's Charm infliction chances are increased by 50%, Humans and Humanoids below Level 40 have a 50% chance of having their offensive actions that target possessor cancelled, Constant Effect
Abilities-
Giant Syringe- 75,000 Damage, 200% may inflict Poison, 200% may inflict Paralyzed, 150% may inflict Dissolving, 150% may inflict Voidstruck, 200% may inflict Stat Drain, 200% may inflict Pain, 200% may inflict Disease, 200% may inflict Fatigued, 200% may inflict Fatigued: Asleep, 200% may inflict Confusion, 200% may inflict Charm, May Heal, May inflict Invigorated, May cure up to 3 debuffs or minor, moderate, or major negative status effects from sources below Level 80, Physical or Physical & Acid or Physical & Light or Physical & Darkness or Physical & Water or Physical & Technology, 0 MP
Daily Pills- 300,000 Damage, Heals, Cures Stat Drain and up to 12 selected minor negative status effects, Cures up to 6 selected moderate negative status effects, Light & Water & Technology, 400 MP
Blue Pills- 300,000 Damage, Heals MP, Cures Mindblasted and up to 12 selected minor negative status effects, Cures up to 6 selected moderate negative status effects, Water & Technology & Psychic, 300 MP
Unhealthy Liquid- 70,000 Damage, 13,000 Stat Damage to each stat, 250% inflicts Poison, 170% inflicts Diseased, 200% inflicts Stat Drain, 200% inflicts Stat Drain: DEF Drain: STAT DEF Drain, Darkness & Acid, 400 MP
Special Treatment- 450,000 Damage, Heals, Cures Poison, Paralysis, Hexed, Charm, Stat Drain, Confusion, Impaired, Diseased, Fatigued, Pain, Manablasted, Mindblasted, Voidstruck, Awestruck, Burning, Frozen, Drowning, Suffocation, Antimatter, and Dissolving, Darkness, 2,300 MP
Refresh- 300,000 Damage, deals both HP Damage and MP Damage, Heals HP and MP, Cures any ten minor negative status effects, Light & Darkness, 400 MP
Assassinate- 90,000 Damage, 170% inflicts Wounded, 15% inflicts Instant Death, deals full Damage to targets in the back row, Physical, 85,000 MP
Deathblossom Sign- 45,000 Damage, kills targets below Level 40, 1 hit against 6,000,000, Mystic & Darkness, 200,000 MP
Voidrain- 60,000 Damage, 200% inflicts Voidstruck, 1 hit against 6,000,000, Darkness or Void, 600,000 MP
Indexed Abilities-
Clean Up- Removes up to 5 target debuffs from sources below Level 40, 1,000 MP
Fix Food and Drink- 40,000 Damage, Heals, 1 hit against 200, Water & Earth & Ice, 600 MP
Voidbolt- 17,000 Damage, 100% inflicts Voidstruck, Darkness, 5,000 MP


Dacchenburg Main Production Line- (Item Aspect: The Dacchenburg Engine, Resource, Darkness & Technology, X Gold) Every day, possessor's controller obtains a special allotment of 200,000,000 Gold that may be spent to buy items from this item's shops, with said Gold vanishing at the end of the day, not being able to appear in threads outside the Shop, and not being able to be used for any purposes other than said purchases, Other Gold may not be used to purchase items from this item's shops, this item's shops costs may not be modified, this item's shops may, in total, produce 200 items per day, with items in the 'Dacchenburg Engine Limited Production Shop' each counting as 10 items for purposes of the number of items that this item's shop can produce; This item possesses the shops 'Dacchenburg Engine Limited Production Shop', 'Dacchenburg Enginge General Production Shop', and 'Dacchenburg Engine Speciality Production Shop'


Dacchenburg Engine Speciality Production Shop wrote:Accessories:

Boots

Dacchenburg Industries Boots- 50,000 Gold
Dacchenburg Industries Boots Model II- 2,000,000 Gold
Dacchenburg Industries Boots Model III- 50,000,000 Gold

Gadget

Dacchenburg Industries Mantra Engine- 50,000,000 Gold

Gloves

Dacchenburg Industries Gloves- 50,000 Gold
Dacchenburg Industries Gloves Model II- 2,000,000 Gold
Dacchenburg Industries Gloves Model III- 50,000,000 Gold

Upgrade

Dacchenburg Industries Brain Implant- 1,000,000 Gold
Dacchenburg Industries Brain Implant Model II- 60,000,000 Gold

Consumables:

Invention

Dacchenbomb- 10,000 Gold
Dacchenbomb II- 1,000,000 Gold
Dacchenbomb II- 25,000,000 Gold
Dacchensyringe- 10,000 Gold
Dacchensyringe II- 1,000,000 Gold
Dacchensyringe III- 25,000,000 Gold

Armor:

Light Armor

Dacchenburg Industries Longcoat- 50,000 Gold
Dacchenburg Industries Longcoat Model II- 2,000,000 Gold
Dacchenburg Industries Longcoat Model III- 50,000,000 Gold

Weapons:

Gun

Dacchenburg Industries Sniper Rifle- 50,000 Gold
Dacchenburg Industries Sniper Rifle Model II- 2,000,000 Gold
Dacchenburg Industries Sniper Rifle Model III- 50,000,000 Gold

Staff

Dacchenburg Industries Cane- 50,000 Gold
Dacchenburg Industries Cane Model II- 2,000,000 Gold
Dacchenburg Industries Cane Model III- 50,000,000 Gold

Sword

Dacchenburg Industries Rapier- 50,000 Gold
Dacchenburg Industries Rapier Model II- 2,000,000 Gold
Dacchenburg Industries Rapier Model III- 50,000,000 Gold

Whip

Dacchenburg Industries Whip- 50,000 Gold
Dacchenburg Industries Whip Model II- 2,000,000 Gold
Dacchenburg Industries Whip Model III- 50,000,000 Gold


Dacchenburg Engine General Production Shop wrote:
Accessories:

Broach

Drakespawn Broach- 5,000 Gold

Cloak

High Noon Cloak- 2,000 Gold

Ring

Drakespawn Ring- 5,000 Gold
Mirage Ring- 5,000 Gold

Seal

Basic Magewright's Seal- 15,000 Gold
Black Skull Seal- 5,000 Gold
Fighter's Seal- 200 Gold
Rusted Fox Seal- 800 Gold
Rusted Wolf Seal- 800 Gold
Shapeshifter's Seal- 2,000 Gold
Villain's Seal- 5,000 Gold

Tome
Manual of Combat Arts- 1,200 Gold

Weapon Coating

Armor Piercing Weapon Coating- 10,000 Gold

Consumables:

Enchanted Item

Night-Fabric Chime- (Consumable, Enchanted Item, 1 Charge, 100,000,000 Gold) All zones created by sources below Level 80 become solely Zones of Darkness

Food

Caramel Candies- 9,000 Gold
Cookie (2)- 200 Gold
Fresh Clown Eggs- (Consumable, Food, Terror, 1 Charge, 700,000 Gold) 200% inflicts Confusion: Fear, 1% inflicts Regeneration
Kadamarthus Spice- (Consumable, Food, Fire & Psychic & Spatial, 1 Charge, 17,000,000 Gold) Satiates addiction; Has RP effects
Mega Tuna- 2,000 Gold
Miracle Carp- 17,000 Gold
Sagemouth Catfish- 30,000 Gold

Medicine

Desert Dew Flower- 2,600 Gold

Potion

Cure Potion- 500 Gold
Missile-Sweat Potion- (Consumable, Potion, Technology & Water & Fire, 1 Charge, 10,000,000 Gold) Target obtains a non-stacking buff that lasts 20,000 rounds that allows its possessor, at the start of each round that its possessor is either in battle against a higher-Level opponent or is afflicted with a negative status effect that is not Burning, Drowning, Frozen, or a sub-status effect of Burning, Drowning, or Frozen, to deal 100,000 Flat Technology & Fire element Damage to up to 200,000 targets
Neuron Grease- (Consumable, Potion, Psychic & Technology & Energy & Electrical, 1 Charge, 30,000,000 Gold) Satiates addiction; Has RP effects
Slippery Potion- 4,000 Gold

Trap
Death's Coffin Trap- (Consumable, Trap, Darkness & Air & Earth, 1 Charge, 80,000,000 Gold) Target obtains a non-stacking buff that causes, when its possessor is next attacked, as a preemptive effect before said attack, said attacker to have a 60% chance of being afflicted with Instant Death
Superior Gravity-Bomb Lockdown Field- (Consumable, Trap, Spatial & Technology & Darkness & Fire & Warding, 1 Charge, 118,000,000 Gold) Target obtains a buff that stacks 3 times that preemptively causes the next entity that attacks its possessor to be dealt 1,180,000 Flat Spatial & Technology & Darkness & Fire element Damage, and, if said entity is below Level 80 and has not had any of its actions or attacks cancelled during the round, to have said attack cancelled

Other: Additive

Purple Spellwax- (Consumable, Other: Additive, Magic, 16 Charges, 60,000,000 Gold) Charges are not consumed from this item in a normal manner, and this item may not be used as a standard consumable; Whenever this item's wielder applies a buff, it may expend a charge from this item to make it so that said buff gains the text 'this buff cannot be removed by sources below Level 60'

Items:

Antiquity

Ancient Book of Lore- 7,000 Gold
Carp Seed- 70 Gold
Carved Pumpkin- 4,000 Gold
Catfish Seed- 95 Gold
Crystal Stalagmite- 30,000 Gold
Fractal- (Item, Antiquity, Technology & Earth, 5,000,000 Gold)
Halibut Seed- 30 Gold
Itsy Bitsy Sapphire- 2,000 Gold
Keening Soul-Diamond- (Item, Antiquity, Darkness & Air & Magic, 60,000,000 Gold)
Large Shadow Tree- 95,000 Gold
Lich Shade Tatters- (Item, Antiquity, Darkness, 30,000,000 Gold)
Mathematite Engine-Cog- (Item, Antiquity, Technology & Psychic, 60,000,000 Gold)
Mystery Matter- (Item, Antiquity, Magic, 1,200,000 Gold)
Old Tome- 5,000 Gold
Panopticum- (Item, Antiquity, Earth, 90,000,000 Gold)
Salmon Seed- 35 Gold
Slave Rune of Lili VonMion- (Item, Antiquity, Darkness, 1,000,000 Gold)
Small Ruby Stone- 5,000 Gold
Tome of Legends- 7,000 Gold
Worldbridge Egg- (Item, Antiquity, Spatial & Life, 200,000,000 Gold)

Item Piece

1/19th Tablet of Air- 5,000 Gold
1/19th Tablet of Earth- 5,000 Gold
1/19th Tablet of Fire- 5,000 Gold
1/19th Tablet of Water- 5,000 Gold
1/1000th Killborg which Must Be Assembled All at Once or It Explodes- 1,000 Gold

Key

Old Silver Key- (Item, Antiquity, Earth, 5,000 Gold)

Material

Adamantine- (Item, Material, Earth & Physical, 24,000,000 Gold)
Aetherium- (Item, Material, Earth & Air & Aether, 120,000,000 Gold)
Ancient Freshwater- (Item, Material, Water & Law, 50,000,000 Gold)
Arbandic Gnomish Brass- 17,000 Gold
Astral Tear- (Item, Material, Astral, 210,000,000 Gold)
Blackish Mist Puff- 90 Gold
Blue Muranite Crystal- 500 Gold
Citadel Basalt- (Item, Material, Fire & Darkness & Earth & Warding, 170,000,000 Gold)
Cube of Distilled Destruction- (Item, Material, Destruction, 7,000,000 Gold)
Cube of Distilled Proof- (Item, Material, Air & Psychic, 5,000,000 Gold)
Cube of Distilled Rationality- (Item, Material, Psychic & Technology & Earth, 5,000,000 Gold)
Daemon Lord Brass- (Item, Material, Technology & Magic & Darkness & Glory, 160,000,000 Gold)
Dark Conjunction Cloth- (Item, Material, Mystic & Darkness & Astral, 70,000,000 Gold)
Dark Conjunction's Moaning Iron- (Item, Material, Metal & Darkness & Magic, 70,000,000 Gold)
Durancite- (Item, Material, Physical & Earth, 3,800,000 Gold)
Dwarven Steel- 2,000 Gold
Eclipse Steel- (Item, Material, Darkness, 15,000,000 Gold)
Eclipsetech Clone Cylinder- (Item, Antiquity, Darkness & Technology & Astral, 31,000,000 Gold)
Elementalist Oil of the Elements- 10,000 Gold
Evermetal (2)- (Item, Material, Metal, 36,000,000 Gold)
Fiend Essence- (Item, Material, Darkness, 100,000,000 Gold)
Galvanized Plating- 7,000 Gold
Gatelord's Diamond- (Item, Material, Spatial & Nobility, 220,000,000 Gold)
Gear- 200 Gold
Glass of Shimmering Memories- 50,000 Gold
Godcrown Steel- (Item, Material, Glory & Air & Light, 200,000,000 Gold)
Hyburion Overthruster- 40,000 Gold
Ironsalt- 16,000 Gold
Juggernaut Steel- (Item, Material, Earth & Metal, 130,000,000 Gold)
Large, Shining Red Muranite Crystal- 10,000 Gold
Large Red Muranite Crystal- 6,000 Gold
Lurid Spatial Colors- 15,000 Gold
Magical Gears- 26,000 Gold
Master's Silver- (Item, Material, Hope & Metal, 150,000,000 Gold)
Nightsedge Glass- (Item, Material, Darkness & Aether & Time, 180,000,000 Gold)
Nullstone- (Item, Material, Physical & Null, 20,000,000 Gold)
Offwhite Rock of Fortune- (Item, Material, Light & Fortune, 220,000 Gold)
Oh-Hello-Lili-You-Are-Mass-Producing-This-Now-Ite- (Item, Material, Technology, 100 Gold)
Orihalcum- (Item, Material, Earth & Physical & Magic, 100,000,000 Gold)
Proper Timing- (Item, Material, Time, 16,000,000 Gold)
Pure Metals- 7,000 Gold
Randomness-Eliminating Method Core- (Item, Material, Darkness & Magic, 11,111,111 Gold)
Red Muranite Crystal- 600 Gold
Refined Magic Copper- 10,000 Gold
Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
Shining Blue Muranite Crystal- 2,100 Gold
Soil From the Outer Layer of The Graveyard of Fiends that Never Were- (Item, Material, Earth & Darkness & Fate & Time, 90,000 Gold)
Sparkletastic Wonderbownium- (Item, Material, Wonder & Hope & Light & Tacky, 100,000,000 Gold)
Spiny Crystal of Tempering- 1,900 Gold
Sunproof Cloth- (Item, Material, Light, 30,000,000 Gold)
The Sound of a Marching Army- 17,000 Gold
Tiny Alexandrite- 1,000 Gold
Tiny Amethyst- 1,000 Gold
Tiny Ametrine- 1,000 Gold
Tiny Amythist- 1,000 Gold
Tiny Diamond- 1,000 Gold
Tiny Emerald- 1,000 Gold
Tiny Iolite- 1,000 Gold
Tiny Opal- 1,000 Gold
Tiny Peridot- 1,000 Gold
Tiny Quartz- 1,000 Gold
Tiny Ruby- 1,000 Gold
Tiny Sapphire- 1,000 Gold
Tiny Teralyte- 1,000 Gold
Tiny Topaz- 1,000 Gold
Tiny Zircon- 1,000 Gold
Unbowed Iron- (Item, Material, Nobility & Glory & Metal, 140,000,000 Gold)
Unobtainium- (Item, Material, Technology & Energy & Astral, 90,000,000 Gold)
Valkyrie's Essence- (Item, Material, Air & Light & War, 40,000,000 Gold)
Vial Containing Distilled Greater Essence of Yandere- (Item, Material, Light & Darkness & Psychic, 30,000,000 Gold)
Voidcry Steel- (Item, Material, Void & Sonic, 190,000,000 Gold)
Voidshadow Eclipse Steel- (Item, Material, Darkness & Astral, 100,000,000 Gold)


Property

Datawind Tower- (Item, Property, Air & Technology, 30,000,000 Gold)
Mountain of Undead Bodies- (Item, Property, Darkness, 70,000,000 Gold)
River of Magical Wine- (Item, Property, Magic & Water, 30,000,000 Gold)


Pets:

Aerial

Zardowak Landhawk- 80,000 Gold

Aquatic

Beauteous Clam- 75,000 Gold

Animal

Cat- 700 Gold

Bio-Horror

Horribly Mutated Servant with Rending Claws- 16,500 Gold

Humanoid

Beastman Lackey- 30,000 Gold

Dragon

Flame Drakeling- 6,800 Gold
Drakeling- 6,800 Gold

Permanent Consumables:

Gem of the Man Who Wished for Boundless Agility- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Agility"
Gem of the Man Who Wished for Boundless Constitution- (Permanent Consumable, Stat Upgrade, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Constitution"
Gem of the Man Who Wished for Boundless Mind- (Permanent Consumable, Stat Upgrade, Water, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Mind"
Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"

Stat Upgrade

Knowledge Increase Potion- 50,000 Gold
Might Increase Potion- 50,000 Gold
Stamina Increase Potion- 50,000 Gold
Soul Increase Potion- 50,000 Gold
Speed Increase Potion- 50,000 Gold

Spells:

Druid Magic

Call Private Cloud Formation- 36,000 Gold

Necromancy

Summon Skeleton (2)- 7,000 Gold

Protection Magic

Bolster Toughness- 4,000 Gold
Force Ward- 4,000 Gold

Wizard Magic

Lightning Bolt- 700 Gold
Paralyze Other- 3,000 Gold

Weapons:

Fist Weapon

Bone Claws- 4,000 Gold

Shield

Bone Shield- 3,000 Gold

Sword

Desert Corsair Scimitar- 16,000 Gold
Sword with Seal-Shaped Socket- 9,000 Gold

Tool

Engineer's Wrench- 7,000 Gold

Dacchenburg Engine Limited Production Shop-

Accessories:

From That Absorb wrote:Hat:

Daemonic Future-Architect's Tower-Hat- (Accessory, Hat, Darkness & Law & Fate, 240,000,000 Gold) +240,000 Magical Attack, +240,000 MIN, Wearer's allies may use wearer's MIN as their turn-order-determining stat, Wearer gains +2,400,000 MP as a non-stacking effect, Divination, Ritual Magic, and Rune Magic spells cost wearer 200,000 less MP to cast, Wearer may delay one of its actions each round for up to 5,000 rounds so long as no opponent of Level 85 or greater objects, Wearer's actions may not be countered by opponents below Level 80, Wearer's opponents below Level 80 may not change the number of rounds that wearer's actions are delayed, Wearer may scan the stats of one target at the beginning of each round, Wearer is Immune to individuals below Level 40, Wielder must be Level 40 or greater and must be a Daemon

Hat Infused With Some of Lili's Archdaemonic Powers- (Accessory, Hat, Glory & Darkness & Law, 200,000,000 Gold) +200,000 to all stats, +2,000,000 MP as a non-stacking effect, Wielder is Immune to individuals below Level 40, Wielder must be Level 40 or greater, must be a deity, and must possess an ability whose name includes 'Archdaemonic Domain'

Mausmangardian Factory-Hat of Fulsome Industry- (Accessory, Hat, Technology & Darkness, 80,000,000 Gold) +80,000 Defense, Whenever one of wielder's Robot, Machine, Daemon, Golem, Clockwork, or Large Structure pets or summons places a buff on an ally and another of possessor's allies (including possessor) removes said buff during the same round, possessor may inflict Hexed: Futility Locked on an opponent and gain +500 to a stat as a buff that stacks 25 times, Wearer must be Level 20 or greater


Other: Elder Symbol

1/day items (a max of one of these may be made per day)-
Elder Glyph of Mystic Shielding- 30,000 Gold
Elder Glyph of Protection- 40,000 Gold

Consumables:

Lethal Item

Chloroform- 6,000 Gold, 50,000 XP




*The Eternal Pyre (Artifact, Level 59, 600,000 XP, # XP Required, Standard Multiplier x13) (Owned by Lili)
*Flame that Burns All Wisdom- (Weapon Aspect: The Eternal Pyre, Force, Fire & Psychic, X Gold) +250,000 Magical Attack, Wielder's 'Magical Attack' and 'Overdrive' actions deal 25,000 MIN Damage, Wielder's 'Magical Attack' and 'Overdrive' actions may use the MIN of their targets as their Prime Attribute, 240% inflicts Stat Drain: MIN Drain, 120% inflicts Burning, 120% inflicts Mindblasted, STatus effects inflicted by wielder may not be cured by individuals below Level 60, MIN Damage dealt by wielder pierces all Defense against Stat Damage of individuals below Level 80, Wielder ignores the Fire Resistance and Immunity and Psychic Resistance and Immunity of individuals below Level 80, Wielder's 'Magical Attack' actions may apply a debuff to targets below Level 60 that makes its possessor unable to benefit from MIN-increasing buffs (including other effects of said buffs), Wielder's cap on stat damage dealt is doubled for purposes of Mind Damage, Wielder's opponents who have scanned wielder's stats are dealt 21,000 Flat Fire & Null element MIN Damage at the start of each round as a non-stacking effect

*Essence of the Eternal Pyre- (Accessory Aspect: The Eternal Pyre, Other: Mystic Infusion, Fire & Psychic, X Gold) +(10,000 * the number of individuals opposing wielder with different names whose stats wielder has not scanned (to a max of 200 such individuals)) Defense, +25,000 Defense against MIN Damage, 25% Knowledge Resistance, Wielder may deal MP Damage instead of HP Damage, Wielder obtains a buff that gives wielder +25,000 to all stats if wielder's stats are scanned by an opponent that does not stack, Wielder's offensive actions may deal 25,000 MIN Damage, All stat damage dealt by wielder may be converted into Mind Damage, All individuals in battle gain 59% Spatial Resistance, Spatial Magic spells and Spatial element abilities cost individuals in the same battle as wielder 59,000,000 additional MP to cast, Wielder's opponents below Level 80 may not create Zones, Terrains, Phantom Terrains, or new battles and may not leave battle without wielder's permission, Wielder's offensive actions remove all Spatial Magic buffs from sources below Level 80 from their targets, Individuals below Level 80 who are not 20 Levels or greater than wielder may not inflict negative status effects on wielder if wielder's stats have been scanned by a living opponent

*Mind<PYRE- (Spell Aspect: The Eternal Pyre, Fire & Psychic, 0 MP, X Gold) +250,000 Magical Attack, Deals HP Damage and MP Damage, 25,000 MIN Damage, Inflicts Burning, Stat Drain: MIN Drain, and Mindblasted, All MIN bonuses on target from sources below Level 80 are seperated from the rest of their effects and converted into MIN penalties of equal quantities that are debuffs that stack in the same manner as the buffs they were converted from


*The Glorious Blade- (Artifact, Level 39, 73,150,000 XP, 82,000,000 XP Required, Standard Multiplier x10, Rasied to x100 to bypass Level 40 jump) (owned by Reyd)

*The Glorious Blade- (Weapon Aspect- The Glorious Blade, Sword, Light & Glory, X Gold) +(1,000 x Artifact Level) Melee Attack, +(200 x Artifact Level) STR, +(200 x Artifact Level) CON, Wielder ignores the Resistances and Immunities of non-unique individuals below (Artifact Level), Wielder ignores the Resistances and Immunities of unique individuals below (Artifact Level - 10), (Artifact Level)% Critical, (100 + Artifact Level)% To Hit, (Artifact Level / 5)% Glory Resistance, (Artifact Level * 2 + 25)% inflicts Charm: Impressed, (Artifact Level * 2 + 25)% inflicts Awestruck or Awestruck: Myth-Eaten, Wielder's 'Melee Attack', 'Powerful Attack', and 'Melee Overdrive' actions may become solely Light & Glory, solely Light, or solely Glory element, Light element, Glory element, and Physical element Sword Arts spells cost wielder (100 * Artifact Level) less MP to cast, Wielder's 'Melee Attack', 'Powerful Attack', and 'Melee Overdrive' actions may use Strength or Spirit as their Prime Attribute


The Grace and the Glory (Level 79, 0 XP, # XP Required, Standard Multiplier x22 (Raised to x4400 to bypass Level 80 cap)) (Owned by Kit)

*White Armageddon's Witness- (Weapon Aspect- The Grace and the Glory, Assault Matrix, Good & Devastation & Glory, X Gold) +700,000 Ranged Attack, +700,000 Magical Attack, +700,000 AGI, +700,000 SPI, +7,000,000 HP as a non-stacking bonus, +7,000,000 MP as a non-stacking bonus, +3 Base AGI, +3 Base SPI, 156% Critical, +156% Critical, 256% To Hit, +156% To Hit, 777% inflicts Awestruck, 60% inflicts Smitten, The greatest of AGI and SPI becomes wielder's Prime Attribute for 'Ranged Attack', 'Snipe', 'Point Blank', and 'Magical Attack' actions, twice the greatest of AGI and SPI becomes wielder's Prime Attribute for 'Ranged Overdrive' and 'Overdrive' actions, wielder's per-item Ranged Attack and Magical Attack bonus caps become based on the greater of wielder's AGI and SPI, Entities damaged by attacks that incorporate one of this item's attack bonuses are afflicted with an instance of Impaired: Blind that cannot be cured by sources below Level 79 without wielder's permission that additionally makes its possessor unable to scan stats or to deal damage to its inflictor or its inflictor's allies
w/ Stapled-On Energy Omegacleaver- +210,000 Melee Attack, 100% inflicts Overload, 120% Critical, Wielder Pierces 21,000 Defense, Staple-On

*The Grace and the Glory- (Armor Aspect - The Grace and the Glory, Aura, Good & Light & Air & Glory, X Gold) +700,000 Defense, +700,000 AGI, +700,000 SPI, +7,000,000 HP as a non-stacking bonus, +7,000,000 MP as a non-stacking bonus, +3 Base AGI, +3 Base SPI, 156% Dodge, +156% Dodge, The greatest of AGI, CON, and SPI becomes wielder's HP-determining stat, wielder's per-item Defense bonus caps become based on the greater of wielder's AGI, CON, and SPI, Wielder gains the subtype Holy One and the ability 'Holy One Traits', Wielder is Immune to sources below Level 74, 'Overdrive' actions possess no inherent MP cost for wielder, Wielder may, at the start of each round, choose between Dominion and Smitten, become Immune to the chosen status effect for the round's duration as a buff, and then select any number of opponents, having a 60% chance of inflicting the chosen status effect on each chosen opponent, Wielder may inflict a chosen minor positive status effect on each ally (including wielder) at the start of each round, choosing separately for each ally

*Twelve-Winged Radiance of the Unknowable Empyrean- (Accessory Aspect - The Grace and the Glory, Bioaugmentation, Good & Light & Air & Glory & Illusion & Knowledge, X Gold) +700,000 AGI, +700,000 SPI, +7,000,000 HP as a non-stacking bonus, +7,000,000 MP as a non-stacking bonus, +3 Base AGI, +3 Base SPI, The greatest of AGI and SPI becomes wielder's turn-order-determining stat, Angels, Celestials, and Devas below Level 80 that are not Immune to Dominion have their decisions made by wielder if wielder decides to do so, Wielder may summon up to 2,000 entities from the Enemy List that are below Level 80 that are normally fightable for drops that are Angels, Celestials, or Devas at the start of each round, with a max of 4,000 summoned, Wielder's stats cannot be scanned by effects from sources below Level 80 that do not come from a Tier 3 or greater entity or spell, Wielder may spend an action to enter any battlespace so long as no entity of Level 80 or greater in any battlespace objects, Wielder may choose to count as up to 200,000,000,000 additional entities for row-order purposes, Wielder may choose to count as possessing a Constant Effect named either 'Supermassive' or 'Hypermassive', If wielder dodges all the hits of an attack, wielder may choose, at the end of said attack, to have a 100% chance of inflicting Smitten on the attacker




*The Hypnotic Fanny Pack of Ronnie Quoz- (Artifact, Level 20, 0 XP, # XP Required, Standard Multiplier x100, Power x1)

*The Hypnotic Fanny Pack of Ronnie Quoz- (Accessory Aspect: The Hypnotic Fanny Pack of Ronnie Quoz, Container, Tacky & Technology, X Gold) 120% inflicts Charm, 120% inflicts Fatigued: Asleep, 120% inflicts Confusion, The actions of wielder's opponents who are Level 5 or lower may not target allies of wielder who are not wielder, Wielder may carry 1 unequipped item with 'Figure', 'Photo', 'Mayonnaise', or 'Panties' in its name into threads

(Owned by Salkat)



*The Infinite Key (Standard Multiplier x20) (Owned by Darston)

*The Infinite Key- (Weapon Aspect: The Infinite Key, Staff, Spatial, X Gold) +500,000 Magical Attack, +250,000 Melee Attack, +500,000 MIN, +500,000 SPI, +250,000 MP, 100% Dodge, 220% To Hit, 1% inflicts Vanished, Wielder's 'Magical Attack' actions may become solely Spatial element, Wielder's summon caps that are 2 or greater are increased by 5, Paralysis Immunity, Wielder may spend an action to enter any other active battle within the same thread so long as no individual or 80 or greater in either the battle wielder is leaving or the battle wielder is entering objects, Wielder may spend an action to exit a random dungeon, Wielder may spend an action for wielder's team to be able to exit a random dungeon at the start of the next round, Wielder may spend an action to cure Vanished from sources below Level 80, Wielder, if wielder possesses the ability 'Basic Void Synchronization' may spend an action to unsummons all opposing summons below Level 60 whose summoners are below Level 60 and below caster's Level, Wielder, if wielder possesses the ability 'Basic Void Synchronization', may spend an action to remove all buffs on opponents from sources below Level 60, Wielder is Immune to Vanished and Petrified: Time Stop from sources below Level 80, Wielder may open, close, lock, and unlock portals as an RP power, Wielder may bypass basic dimensional warding as an RP power, Wielder may open mindscapes as an RP power, Wielder may unlock many types of magical and nonmagical locks as an RP power

Variable Fading Call: Eidolon- Vhazkhenkrein, 'The Name of Fire'- (Spell Aspect: The Infinite Key, Summoner Magic, Fire, 520,000 MP, X Gold) Replicates the effect of any ability performable by a 'Vhazkhenkrein, The Name of Fire' from the Boss List as though said entity were performing it

Variable Fading Call: Eidolon- Triakamul, 'The Engine of Peace and War'- (Spell Aspect: The Infinite Key, Summoner Magic, Technology, 520,000 MP, X Gold) Replicates the effect of any ability performable by a 'Triakamul, The Engine of Peace and War' from the Boss List as though said entity were performing it


*The Labyrinthine Tome- (Artifact, Level 79, 0 XP, # XP Required, Standard Multiplier x14) (Owned by Kit)

*The Labyrinthine Tome- (Weapon Aspect: The Labyrinthine Tome, Book, Spatial, X Gold) +4,000,000 Magical Attack, +4,000,000 CON, +4,000,000 MIN, +4,000,000 SPI, +20,000,000 HP as a non-stacking bonus, +40,000,000 MP as a non-stacking bonus, 60% inflicts Dominion on Large Structures, Wielder may spend an action to summon a Large Structure from the Enemy List that is Level 79 or lower and normally fightable for drops, Max 200 Summoned, Wielder's Large Structure pets and summons gain +80,000 to all stats as a non-stacking bonus, Wielder's Large Structure pets and summons gain 400% Minor Negative Status Effect Resistance and 200% Moderate Negative Status Effect Resistance, Wielder may select the results of rolls on Random Dungeon Tables in Random Dungeons where the highest-Level entities are below Level 79

*The Labyrinth-Pattern Robe- (Armor Aspect: The Labyrinthine Tome, Spatial, X Gold) +4,000,000 Magical Attack, +4,000,000 CON, +4,000,000 MIN, +4,000,000 SPI, +20,000,000 HP as a non-stacking bonus, +40,000,000 MP as a non-stacking bonus,158% Dodge, Wielder gains +158% Dodge if wielder has a Large Structure ally, 30% inflicts Vanished, Wielder cannot fail to scan the stats of Large Structures below Level 79, Wielder is Immune to sources below Level 40, Wielder is Immune to Large Structures below Level 60, Wielder is Immune to non-unique entities below Level 60 if wielder has a Large Structure ally



*The Mighty Pen (Artifact, Level 79, 0 XP, # XP Required, Standard Multiplier x17 (Raised to x340 to bypass Level 80 cap)) (Owned by Viren)

*The Mighty Pen- (Weapon Aspect- The Mighty Pen, Wand: Quill, Law & Civilization & Memory & Mystic, X Gold) +300,000 Defense, +300,000 MIN, +3,000,000 MP as a non-stacking bonus, 100% Resilience, 100% Dodge, 79% Sword Resistance, If all opponents of wielder in all battlespaces are of equal or lower Level, and if all equal-Level opponents of wielder in all battlespaces are non-Unique, wielder, counting a max of 5 different Spells per round per caster, choosing the first Spells cast per round per caster, casts 200 or more different Spells more than any opponent of wielder, wielder wins the battle, If any of wielder's opponents is equal or lower Level and possesses the ability 'Bearer of the Era of War', wielder, at the start of battle, applies a non-stacking debuff to said opponent that makes its possessor count as defeated so long as its possessor possesses the ability 'Bearer of the Era of War', and, as a constantly-applied effect, makes that opponent count as defeated while in the same battlespace, War may not be treated as a base element, Actions, attacks, and instances of Damage that are not War element may not gain the element War and may not be made to count as War element

*The Most Interesting Book in the World- (Accessory Aspect- The Mighty Pen, Tome, Civilization & Memory & Glory & Glitz, X Gold) +300,000 Defense, +300,000 MIN, +3,000,000 MP as a non-stacking bonus, +30 Fame, Wielder cannot be Criticalled by entities with lower Fame who are not 5 or more Levels greater than wielder

*Robe of Written Fates and Honeyed Tongues- (Armor Aspect- The Mighty Pen, Robe: Magerobe, Civilization & Memory & Glory & Glitz, X Gold) +300,000 Defense, +300,000 MIN, +3,000,000 MP as a non-stacking bonus, +30 Diplomacy, Wearer has a non-automatically-decidable, non-rerollable, max-30-times (chosen by wearer) per round, 25% chance of automatically Dodging any attack from a source with lower Diplomacy, Wearer may, up to 4 times per thread, as a non-resettable effect that is tracked across all wielders and does not exist on replicated copies of this item, choose to automatically Dodge an attack from an equal-or-lower-Level choice, with this attack being determined after it is determined whether the first hit of the attack that hits wearer is going to hit wearer

*Codex of One Million Story-Realms- (Weapon Aspect- The Mighty Pen, Book: Catalog, Civilization & Mystic & Spatial & Wonder, X Gold) +300,000 Defense, +300,000 MIN, +3,000,000 MP as a non-stacking bonus, +15 Fame, +15 Diplomacy, Wielder may spend an action to summon up to 5 entities of Level 79 or lower that are normally fightable for drops on the Enemy List, with these instances of these enemies having a debuff that cannot be removed by wielder and cannot be removed by entities below Level 99 that makes its possessor unable to attack, Wielder may spend an action to create a battlespace, Wielder may spend an action to enter a battlespace so long as no entity of Level 80 or greater in the battlespace wielder is entering or the battlespace wielder is leaving objects



The Promethean Fire (Level 59, 0 XP, # XP Required, Standard Multiplier x22 (Raised to x880 to bypass Level 60 cap)) (Owned by Orkanith)

The Promethean Fire- (Weapon Aspect- The Promethean Fire, Force, Fire & Progress & Primordium, X Gold) +300,000 Melee Attack, +300,000 Ranged Attack, +300,000 Magical Attack, 300%, Inflicts Burning, Wielder's attack actions that do not involve Mind as a Prime Attribute gain MINx0.5 as an additional Prime Attribute, Wielder ignores the Fire Resistance, Immunity, and Absorption of entities below Level 60, Wielder ignores the Burning Resistance, Immunity, and Absorption of entities below Level 60

The Promethean Spark- (Accessory Aspect- The Promethean Fire, Ioun Stone, Fire & Progress, X Gold) +300,000 MIN, Wielder's turn order determining stat becomes MIN, At the start of each round, each of wielder's allies selects an ability that is In Stock in the shop that it qualifies for but does not possesses (with unique non-PC entities being able to select abilities even if not normally allowed into the ability shop) and gains it as a Temporary ability, with this effect being a buff that stacks 200 times, Wielder's allies may choose at the beginning of a round to gain Fire as an additional element or as an element that replaces any chosen set of other elements they possess, with this replacement overriding future applications of those replaced elements

The Promethean Mind- (Accessory Aspect- The Promethean Fire, Bioagumentation, Fire & Progress & Psychic & Electrical, X Gold) +300,000 MIN, At the start of each round, wielder selects an ability that is In Stock in the shop that it qualifies for but does not possesses and gains it as a Temporary ability, with this effect being a buff that stacks 200 times, Wielder may spend an action to select two entities from the Enemy List that are Level 59 or lower and normally fightable for drops and summon an entity that naturally possesses their combined stats and listed values, all of the Constant Effects and abilities of each, the subtypes of each, plus Bio-Horror, the elements of each, plus Fire, Fire Immunity, and the name 'Promethean Construct: Melding of <Entity 1> Plus <Entity 2>', with the resulting entity possessing the greater of the two component entities' Levels, with a max of 5 summoned, Wielder may spend an action to resurrect a Bio-Horror, with this action counting as being Electrical element

The Promethean Heart- (Accessory Aspect- The Promethean Fire, Bioagumentation, Fire & Progress & Primordium, X Gold) +300,000 CON, +3,000,000 HP as a non-stacking bonus, Fire Immunity against sources below Level 80, Wielder gains Fire as an element, Once per round, at the start of one of wielder's actions, wielder may choose to, as a debuff that stacks 5 times that, at its time of application, produces a buff that stacks 5 times, select a Constant Effect possessed by an opponent that is an entity that could be fought normally for drops on the Enemy List, cause that entity to lose that Constant Effect, and gain that Constant Effect itself, inflicting Burning on both the entity and itself if the debuff and buff application are both successful



The Rose (Level 39, 0 XP, # XP Required, Standard Multplier x10 (Standard multiplier raised to x200 to bypass Level 40))

Rose Guardian- (Pet Aspect- The Rose, Celestial, Fire & Darkness & Earth & Magic, Level Tied to Relevant Artifact, X Gold)
HP- 2,150,000
MP- 2,150,000
STR- 33,500
AGI- 33,500
CON- 33,500
MIN- 33,500
SPI- 35,300
XP- X
XP Required- Tied to Level of The Rose
Minimum Level- 1
Defense- 13,500, +135,000 Defense Against Earth
Defense against Stat Damage- 3,500
Critical Chance- 75%
Resilience- 62%
To Hit- 178%
Dodge- 60%
Resistances and Immunities- Poison Immunity, Disease Immunity, Fatigued Immunity, Hexed Immunity, Hexed: Ill Fortune Immunity, and Fatigued: Stun Immunity, Petrified Immunity, 156% Minor Status Effect Resistance, 78% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Rose Array- 31,000 Damage, 1 Hit Against 156, Crystal (2) or Fire & Magic, 0 MP
Doom Blot- 39,000 Damage, 150% inflicts Voidstruck, Darkness, 0 MP
Crystal Ward- +45,000 Defense, Does not stack, Earth & Fire, 0 MP
Beryl Cannon- 39,000 Damage, 100% may inflict Entombed, Earth, 0 MP
Jewel Rain- 16,000 Damage, 1 hit against 2,560, This action may deal 75,000 Flat Damage of any combination of the elments Earth, Air, Fire, Water, Magic, Darkness, Illusion, Physical, and Crystal (2) instead of the Damage it would normally deal, Earth & Fire & Magic & Darkness, 200 MP
Indexed Abilities-
Diamond Saw- 10,000 Damage, inflicts Wounded, Physical or Earth or Light, 1,500 MP
Ruby Detonation- 2,000 Damage, target, if below Level 20, is killed at the start of the round 5 rounds after this round if caster is still alive and in the same battle as said target at said point, with said target dealing 1,000,000 Flat Fire element Damage to all of its allies at that time, Fire, 100,000 MP
Emerald Growth- Target obtains +125,000 HP and +2,000 to all stats, stacks 8 times, Earth, 50,000 MP
Sapphire Beam- 10,000 Damage, this action ignores the Defense of targets below Level 40 and deals full Damage to targets below Level 40 in the back row, 1 hit against 1 target in each row of target row-order formation, Water, 50,000 MP
Onyx Fog- Caster and caster's allies gain +50% Dodge for 5 rounds, does not stack, Darkness, 25,000 MP
Diamond Clarity- Caster and caster's allies gain +100% To Hit and 50% Illusion Resistance for 5 rounds, does not stack, Light & Air & Psychic, 45,000 MP
Tourmaline Flux- Target individual below Level 59 has two of its stats' values switched, stacks 3 times, Chaos & Earth, 30,000 MP
Crystallization- 6,000 CON Damage, targets below Level 59 have a 25% chance (checked a max of once per round and skipping a max of one action per round) of skipping their next action as a non-stacking effect, Earth or Crystal (2), 100,000 MP

Rose Blade- (Weapon Aspect- The Rose, Sword, Darkness & Fire & Magic & Water & Crystal (2), X Gold) +78,000 Melee Attack, +37,000 Magical Attack, 80% Critical w/ True-Striking- Provides +5% Critical

Rosecrystal Armor- (Armor Aspect- The Rose, Heavy Armor, Darkness & Fire & Magic & Water & Crystal (2), X Gold) +78,000 Defense, +37,000 Magical Attack, +78,000 to all stats, 80% Resilience, 35% Magic Resistance, 35% Water Resistance, 35% Fire Resistance, 35% Darkness Resistance, 20% Crystal Resistance, 20% Crystal (2) Resistance

The Rose- (Accessory Aspect- The Rose, Magic Item, Darkness & Fire & Magic & Water & Crystal (2), X Gold) +78,000 Magical Attack, +78,000 Defense against Darkness, +78,000 Defense against Water, +78,000 Defense against Earth, +78,000 Defense Against Fire, +78,000 SPI and MIN, +37,000 STR, AGI, and CON, +780,000 MP as a non-stacking effect, Wielder may cast this artifact's spell aspects as though their MP cost were 0

Rose Codex- (Accessory Aspect- The Rose, Tome, Crystal (2) & Magic, X Gold) +78,000 Magical Attack, +78,000 MIN, +78,000 SPI, +780,000 MP as a non-stacking effect, Wielder may equip any number of Spell aspects of 'The Rose', with said equipped items not taking slots, This item possesses the subtype Crystal

Nygombil's Wrath (Spell Aspect- The Rose, Geomancy, Earth, 50 MP, X Gold) +78,000 Magic Attack, 200% inflicts Stun, 100% inflicts Entombed

Rose Chaos- (Spell Aspect- The Rose, Wizard Magic, Chaos, 399 MP, X Gold) +78,000 Magic Attack, 40% inflicts Instant Death, 20% inflicts Vanished, this action automatically kills and defeats targets below Level 20; this action ignores the Resistances, Absorbs, Reflections, and Immunities of targets below Level 20

Sultan's Tide (Indexed Spell Aspect- The Rose, Geomancy, Water, 750 MP, X Gold) +67,000 Magic Attack, 200% inflicts Drowning, 1 hit against 25,000

Crystal Conflux Lasers- (Indexed Spell Aspect- The Rose, Earth & Air & Fire & Water & Crystal (2), 300,000 MP, X Gold) +60,000 Magical Attack, this action may become any combination of the elements Earth, Air, Fire, Water, and Crystal (2), this action may gain '5 hits against 1' and deal 1/4 Damage

Sultan's Glimmering Veil- (Indexed Spell Aspect- The Rose, Illusion, 1,200,000 MP, X Gold) Caster and caster's allies gain +90% Dodge until the end of the round

Crystal Channeling- (Indexed Spell Aspect- The Rose, Magic & Electricity & Energy, 600,000 MP, X Gold) Caster transfers up to 1,200,000 MP to or from a willing target who has a Crystal equipped

Diamond Queen's Mirror- (Indexed Spell Aspect- The Rose, Ice & Spatial, 600,000 MP, X Gold) Target gains a 25% chance of reflecting actions from sources below Level 56 as a non-stacking buff



*The Sunhand- (Artifact, Level 59, 0 XP, # XP Required, Standard Multiplier x15 (Standard Multiplier raised to x?? to bypass Level 60 cap)) (Owned by Darston)

*Sunhand- (Weapon Aspect- The Sunhand, Fist Weapon, Light & Fire, X Gold) +200,000 Melee Attack, +200,000 STR, +200,000 CON, 200% inflicts Burning, 200% inflicts Awestruck, 200% may inflict Zealblasted, 150% may inflict Fatigued: Stun, 150% may inflict Impaired: Blind, 100% may inflict Poison: Irradiated, 35% Light Resistance, 35% Fire Resistance, 35% Hope Resistance, Wielder may use Unarmed Technique spells as though this weapon were not equipped, Wielder's Strength cap is multiplied by 1.25 as an effect that does not stack with other Strength-cap multipliers, Wielder's per-item Melee Attack bonus cap is doubled for this item, Wielder's per-item Melee Attack bonus cap becomes 2x the relevant stat, Wielder's Melee Attack actions have a 45% chance of gaining '4 hits against 1' against targets of equal Level to or lower Level than wielder, Wielder may spend an action to deal 1,600,000 Flat Fire & Light element Damage to one target, Individuals below wielder's Level that are below Level 75 cannot inflict Burning, Awestruck, or Zealblasted on wielder, 120% Critical, 220% To Hit, 90% Resilience, Wielder is immune to individuals below Level 20 if wielder is above Level 40, Wielder's 'Melee Attack' actions may Defeat all of their targets that are below Level 40, Wielder may spend an action for this item to gain or lose any of the elements Hope, Metal, Fire, Light, Glory, and Atomic (provided that losing said element would not make this item possess no elements save for the default element), Once per thread, one of wielder's 'Melee Attack' actions may resurrect a target that was killed by a source below Level 80, Wielder's actions involving the casting of Astral Magic, Leadership, and Divine Magic spells may not be countered by individuals below Level 80, Wielder's allies (including wielder) who are devout worshippers of Selereth Helios or who were present when wielder killed a unique entity from the Boss List named 'Selereth Helios' gain +20,000 to all stats as a non-stacking effect (with said effect being constantly applied by this item and not a buff, Wielder must be Level 40 or greater


*The Tenfold Blade- (Artifact, Level 75, 0 XP, # XP Required, Standard Multiplier x12) (Owned by Darston)
*Irikani, Blade of Moonlight- (Weapon Aspect: The Tenfold Blade, Sword, Magic & Mystic & Light & Darkness, X Gold) +350,000 Melee Attack, +350,000 AGI, 260% To Hit, Pierces 250,000 Defense, Wielder cannot miss Spatial element targets below Level 100, Wielder's 'Melee Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may become solely any one of their elements
*Jarkodah, The Goliath Blade- (Weapon Aspect: The Tenfold Blade, Sword, Earth & Physical, X Gold) +450,000 Melee Attack, +450,000 STR, +450,000 CON, Wielder's 'Powerful Attack' and 'Melee Overdrive' actions apply a debuff that provides -45,000 Defense, Wielder's 'Melee Attack', 'Melee Overdrive', and 'Powerful Attack' actions may destroy any number of Zones, Phantom Terrains, and Terrains created by individuals below Level 80
*Irimaika, The Blade of Perfected Artistry- (Weapon Aspect: The Tenfold Blade, Sword, Light & Magic & Air, X Gold) +250,000 Melee Attack, +250,000 SPI, Wielder's 'Attack with Finesse' actions inflict Mindblased, Awestruck, Charm: Impressed, and Impaired: Blind, Any individual below wielder's Level who is below Level 80 who scans wielder's stats cannot act for the remainder of the round after said scanning
*Orwhelm, the Wave Blade- (Weapon Aspect: The Tenfold Blade, Sword, Water, X Gold) +350,000 Melee Attack, +350,000 CON, 260% To Hit, Wielder's 'Melee Attack' actions target and unsummon all summons below Level 80
*Donnelmorun, the Blade of the Unfinished Execution- (Weapon Aspect: The Tenfold Blade, Sword, Darkness, X Gold) +250,000 Melee Attack, +250,000 CON, +250,000 SPI, Individuals 20 or more Levels below wielder's Level may not damage wielder if wielder has dealt itself Damage while this sword was equipped, 5% inflicts Instant Death
*Virmsyek, the Master's Blade- (Weapon Aspect: The Tenfold Blade, Sword, Air & Physical & Glory, X Gold) +450,000 Melee Attack, +450,000 to all stats, 180% To Hit, 80% Critical, 80% Dodge, 80% Resilience, Wielder, upon equipping this sword, obtains the next 'name-tier' ability in the Swordsman class that they do not possess out of 'Basic Sword Training', 'Apprentice Sword Training', 'Swordsman', 'Adept Swordsman', 'Expert Swordsman', 'Master Swordsman', and 'Grandmaster Swordsman' while this weapon is equipped, as well as 40 weeks of Swordsman abilities that wielder possesses the prerequisites for that cannot be any of the above-mentioned abilities or other 'name-tier' abilities from the class, with such abilities not being able to be used for prerequisite purposes (except for other abilities gained from this item) said sets of gained abilities not stacking, and said sets of abilities being lost immediately upon unequipping this item
*Somot, the Idea of a Sword- (Weapon Aspect: The Tenfold Blade, Sword, Aether & Psychic, X Gold) +350,000 Melee Attack, 35,000 MIN Damage, Pierces 17,500 Defense against Stat Damage, Inflicts Stat Drain: MIN Drain, Wielder ignores the Defense and Dodge values of individuals who are 5 Levels or more lower than wielder who are below Level 80, Wielder's stat-damage-capping may become based upon MIN, STR, or AGI
*Gynnelmyer, the Parliament of Edges- (Weapon Aspect: The Tenfold Blade, Sword, Air & Physical, X Gold) +350,000 Melee Attack, +350,000 Ranged Attack, Wielder's 'Melee Attack', 'Ranged Attack', 'Attack With Finesse', and 'Melee Overdrive' actions deal full Damage to individuals below Level 80 in the back row and may gain both '10 hits against 1000' and 'deals 1/10 Damage and may not deal stat damage or inflict status effects', Wielder counts as wielding 1000 additional Swords
*Itanju, the One-Strike Killer- (Weapon Aspect: The Tenfold Blade, Sword, Earth & Physical, X Gold) +450,000 Melee Attack, +450,000 STR, +450,000 AGI, 180% Critical, Wielder's 'Melee Attack', 'Attack with Finesse' and 'Melee Overdrive' actions are automatically Criticals against targets below Level 80 on the round that this weapon is equipped, This item gains '15% inflicts Instant Death' on rounds that it is equipped
*Ihmratu, the All-Blade- (Weapon Aspect: The Tenfold Blade, Sword, Physical, X Gold) +1 Melee Attack, +1 to all stats, This weapon gains the natural text, excluding name, aspect-status, type, subtype, and Gold value of all Swords worth below 1,000,000,000 Gold that are not Weapon Aspects of the Tenfold Blade equipped by individuals in the same thread as its wielder who are either both lower Level than its wielder and below Level 80 or who are willing, This item may not be replicated by sources below Level 100



The Twelve Balls of Calibrinatrii the Juggler (Level 60, 0 XP, # XP Required, Standard Multiplier x10) (Owned by Kit)

*The Twelve Balls of Calibrinatrii the Juggler- (Weaponx2 Aspect: The Twelve Balls of Calibrinatrii the Juggler, Orb, Moon, X Gold) +150,000 Ranged Attack, +150,000 Magical Attack, +150,000 AGI, +150,000 MIN, +150,000 SPI, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may use wielder's Magical Attack bonus instead of wielder's Ranged Attack bonus, Wielder's 'Magical Attack' and 'Overdrive' actions may use wielder's Ranged Attack bonus instead of wielder's Magical Attack bonus, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions may use Agility, Mind, or Spirit as their Prime Attribute instead of Agility, Mind, or Spirit, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions cannot be countered by individuals of lower Level than wielder who are opponents of wielder who have less MIN than wielder, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions may gain '12 hits against 12', Wielder may choose for entities that wielder kills that are below Level 60 to not be resurrectable by normal means but instead be able to be resurrected through use of an effect that could cure an instance of Vanished from them, with individuals who this debuff is placed on at the time of their death not leaving corpses

*The Singing Spheres of Calibrinatrii the Juggler- (Weaponx2 Aspect: The Twelve Balls of Calibrinatrii the Juggler, Orb, Moon & Sonic & Illusion, X Gold) +150,000 Ranged Attack, +150,000 Magical Attack, Wielder may cast Illusion Magic spells as though they were Bardic Music spells and may cast Bardic Music spells as though they were Illusion Magic spells, Once per round, if wielder would be forced to change rows due to a factor other than row-order imbalance, wielder may choose not to move

*The Luminous Spheres of Calibrinatrii the Juggler- (Weaponx2 Aspect: The Twelve Balls of Calibrinatrii the Juggler, Orb, Moon & Light & Mystic, X Gold) +150,000 Magical Attack, +150,000 SPI, +150,000 MIN, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions that incorporate an attack bonus of this weapon that do not involve the casting of a spell may repeat themselves the next round and incorporate the casting of a spell when repeated in this manner, with these actions not being able to repeat if one or more of their performer's actions already repeated in the same round, If wielder performs a 'Trade' action, wielder may replicate one buff that is present on wielder onto an individual that wielder gives at least one item to

*Calibrinatrii the Juggler's Astounding Costume- (Armorx0 Aspect: The Twelve Balls of Calibrinatrii the Juggler, Disguise, Moon & Grandeur, X Gold) +1 Defense, This armor must be selected to be destroyed or stolen before any other armor its wearer is wearing if possible, Wearer's stats cannot be scanned by sources below Level 60 who are below wearer's Level


The Worldleech Mind- (Artifact, Level 39, 2,000,000 XP, 9,300,000 XP Required, Standard Multiplier x11) (Owned by The Roulette Master)
Bound to- Roulette Master

*Worldleech Force- (Weapon Aspect- The Worldleech Mind, Force, Life & Blood & Energy, X Gold) +80,000 Melee Attack, +80,000 Magical Attack, +80,000 Ranged Attack, Wielder may deal HP Drain or MP Drain instead of HP Damage, MP Damage, HP Drain, or MP Drain, Wielder may use Spirit, Mind, or Constitution as wielder's Prime Attribute for 'Melee Attack', 'Ranged Attack', 'Magical Attack', 'Overdrive', 'Melee Overdrive', and 'Point Blank' actions, Wielder may, as an effect chosen at the beginning of each thread, use Spirit, Mind, or Constitution as wielder's capping-determining stat for Melee Attack bonus, Ranged Attack bonus, and Magical attack bonus, Wielder's actions may gain the element Illusion, Wielder's actions may gain the element Darkness, Wielder may spend an action to destroy up to 5,000 Zones, Terrains, or Phantom Terrains with sources below Level 60

*The Worldleech Mind- (Accessory Aspect- The Worldleech Mind, Bioaugmentation, Life & Blood & Energy, X Gold) +80,000 MIN, +80,000 CON, +80,000 SPI, +800,000 MP, 30% Illusion Resistance, 30% Darkness Resistance, 5% Human Resistance, 5% Plant Resistance, Wielder may deal Stat Point Drain instead of Stat Damage, Wielder's offensive actions may deal 8,000 points of Stat Point Drain to any one stat, Quantities that wielder is healed by Drain are doubled, Wielder may choose to count as possessing the subtype Insect in addition to wielder's other subtypes

*Worldleech- (Pet Aspect- The Worldleech Mind, Insect, Life & Blood & Energy, Lv.39, X Gold)
HP- 1,400,000
MP- 2,000,000
STR- 27,000
AGI- 27,000
CON- 34,000
MIN- 34,000
SPI- 34,000
XP- 0
XP Needed- Tied to related artifact (Standard Multiplier x3 for power)
Minimum Level- 1
Defense- 9,000
Defense Against Stat Damage- 3,500
Critical Chance- 71%
Resilience- 35%
To Hit- 155%
Dodge- 51%
Resistances and Immunities- Absorbs Life, Absorbs Blood, 95% Energy Resistance, 80% Darkness Resistance, 80% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance, 2% Major Status Effect Resistance
Prime Attribute- (Mind + Constitution + Spirit) / 2
Constant Effects-
Drain Master- Whenever possessor drains HP or MP, possessor is healed for double the amount possessor otherwise would be, Constant Effect
Aura Leech- Possessor deals 4,000 points of Stat Point Drain to each of each opponent's stats at the start of each round, Constant Effect
World-Eater- Possessor deals 10x Damage to individuals with the Constant Effect 'Hypermassive', to a max of 100,000,000 additional Damage, Constant Effect
Indexed Effects-
Consumed False-Theranheivan- Possessor gains +15,000 to all stats, Possessor deals 60,000 additional Damage to Illusion-element targets, Constant Effect
Consumed Secondary Evethryss- Possessor gains +7,000 to all stats, Possessor deals 45,000 additional Damage to Darkness-element targets and to Plants (but not twice said amount to targets that are both), Constant Effect
Consumed T'Jakriss- Possessor gains +7,000 to all stats, Possessor deals 45,000 additional Damage to Acid-element targets and to Insects (but not twice said amount to targets that are both), Possessor ignores the Insect Resistance and Immunity of entities below Level 60, Constant Effect
Abilities-
Leech Bite- 60,000 Damage, Deals HP Drain, Life or Blood or Energy or Physical, 0 MP
Spirit Leeching Bite- 60,000 Damage, Deals MP Drain, Life or Blood or Energy or Psychic, 0 MP
Leech Strength- Deals 9,000 STR Drain, Life or Blood or Energy or Physical, 1,500 MP
Leech Constitution- Deals 9,000 CON Drain, Life or Blood or Energy or Physical, 1,500 MP
Leech Agility- Deals 9,000 AGI Drain, Life or Blood or Energy or Physical, 1,500 MP
Leech Mind- Deals 9,000 MIN Drain, Life or Blood or Energy or Psychic, 1,500 MP
Leech Spirit- Deals 9,000 SPI Drain, Life or Blood or Energy or Psychic, 1,500 MP
Devour Land- Destroys target Zone, Terrain, or Phantom Terrain with a source below Level 40, Life or Blood or Energy or Psychic or Acid, 3,000 MP
Indexed Abilities-
Dark-Thorn Constriction- 45,000 Damage, 100% inflicts Pain, 100% inflicts Voidstruck, 100% inflicts Paralyzed, Darkness & Earth, 70,000 MP


The Wormstar (Level 79, 0 XP, # XP Required, Standard Multiplier x18 (Raised to x360 to bypass Level 80 cap)) (Owned by Kit)

*The Wormstar- (Accessory Aspect: The Wormstar, Crystal, Chaos & Astral, X Gold) +400,000 CON, +400,000 SPI, Wielder's HP and MP Determining stat may become, at the start of a thread, battle, or any round, CON or SPI, Wielder may destroy a Zone, Terrain, or Phantom Terrain created by a source below Level 99 at the start of each round

*The Greater Wormstar, Mighty and Terrible, High Above- (Item Aspect: The Wormstar, Property, Chaos & Astral, X Gold)

*Rain of the Million-and-One-Colored Worms- (Spell Aspect: The Wormstar, Anarchomancer, Chaos & Astral & Color, 4,000,000 MP, X Gold) +400,000 Magical Attack, 500% inflicts Confusion, 200% inflicts Dissolving, 200% inflicts Voidstruck: Astral Echoes, 200% inflicts Antimatter: Returned to Chaos, 200% inflicts Dissolving: Fading Away, 200% inflicts Burning: On Green and Purple Fire, 30% inflicts Insanity, May deal (HP Damage or HP Drain) and/or (MP Damage or MP Drain), 1 hit against 16,000,000,000, Caster may destroy up to 300,000 Zones, Terrains, or Phantom Terrains created by sources below Level 80, and, if caster destroys at least one such Zone, Terrain, or Phantom Terrain created by an opponent, to a max of once per casting, caster obtains a buff that stacks 30 times that makes its possessor solely Chaos & Astral & Color element and that gives its possessor +2% Chaos Resistance, +2% Astral Resistance, +2% Color Resistance, +1% Base Element Resistance, and +20,000 to all stats

*Baleful Nimbus of the Wormstar- (Weapon Aspect: The Wormstar, Force, Chaos & Astral, X Gold) +200,000 Melee Attack, +400,000 Ranged Attack, +400,000 Magical Attack, +400,000 Defense, +400,000 CON, +400,000 SPI, 30% Chaos Resistance, 30% Astral Resistance, 30% Color Resistance, Confusion Immunity, Insanity Immunity, Wielder's actions that possess a Prime Attribute that is a single stat may have that stat become Constitution or Spirit, Whenever wielder is attacked, wielder may inflict Confusion, Hexed Voidstruck: Returned to Chaos, or Burning: On Green and Purple Fire


*The Writhing Idol- (Artifact, Level 60, 0 XP, # XP Required, Standard Multiplier x13) (Owned by Orkanith)

*The Writhing Idol- (Accessory Aspect: The Writhing Idol, Holy Symbol, Agony & Madness & Moon & Faith, X Gold) Wielder may choose to count as possessing a Patron Deity even if wielder does not, Wielder's pets and summons that do not possess a patron deity count as possessing wielder's patron deity, Wielder may cast Dark Magic, Forbidden Magic, Demon Magic, and Illusion spells as though they were Divine Magic spells, Once per thread, when wielder would be afflicted with a negative status effect, wielder may instead remove the text of one of this item's aspects

*The Dead Gods' Bones- (Accessory Aspect: The Writhing Idol, Holy Symbol, Devastation & Void & Faith & Dust, X Gold) 100% inflicts Smitten: Excommunicated, Once per round, wielder may choose to prevent the casting of a Divine Magic spell by a source that is below Level 61, The first time per thread that wielder kills an opponent that is a deity, wielder gains +1 to all base stats as a non-stacking buff

*The Obscene Knife- (Weapon Aspect: The Writhing Idol, Knife, Terror & Blood & Hunger & Rust, X Gold) +60,000 Melee Attack, +60,000 INF, 6,000 SPI Drain, Wielder may deal Drain, 100% inflicts Stat Drain: SPI Drain, Wielder may, upon Damaging an individual, apply a debuff that stacks 5 times that removes the text of one of that individual's Worshipper Benefits, Wielder gains +10,000 to all stats per opponent that possesses an instance of this debuff removing an actual Worshipper Benefit, The first time per round that wielder kills a non-summoned opponent that has not previously been dead during the thread, possessor may gain an action that may only be used to perform a 'Cast a Spell' action that may only incorporate the casting of Divine Magic, Forbidden Magic, Dark Magic, Demon Magic, and Illusion spells, The first time per thread that wielder kills an entity with the ability 'Priest', wielder gains +60,000 to all stats as a non-stacking buff

*Vestments of the Thousand Cults- (Armor Aspect: The Writhing Idol, Robe, Faith & Illusion & Flux & Rot, X Gold) +60,000 Defense, +60,000 RES, Entities below Level 60 may not deal wearer SAN Damage, 15% Human Resistance, 15% Celestial Resistance, 15% Angel Resistance, 15% Deva Resistance, 15% Planetary Resistance, Wielder may cast Divine Magic spells that require a different patron deity than wielder's, The first 6 times per thread that wearer's stats would be scanned by an entity below Level 60, they instead are not scanned



Tiara of Old Amberlund (Level 59, 0 XP, # XP Required, Standard Multiplier x12 (Raised to x240 to bypass Level 60 cap)) (Owned by Kit)

Tiara of Old Amberlund- (Accessory Aspect- Tiara of Old Amberlund, Crown, Glitz & Time, X Gold) +300,000 Defense, +300,000 AGI, +300,000 MIN, +30 Fame, Wearer gains 15% Resistance to individuals with less Fame

Amberglasser- (Weapon Aspect- Tiara of Old Amberlund, Gun, Glitz & Stasis, X Gold) +300,000 Ranged Attack, 15% inflicts Petrified, 15% inflicts Petrified: Time Stop, 15% inflicts Instant Death, Wielder's Petrified and Instant Death infliction chances are increased by 15% as a non-stacking effect against entities with less Fame than wielder, Wielder gains +1 Fame per non-summoned opponent in the same battlespace that is afflicted with Petrified with wielder as a source

Sepia Recursion- (Spell Aspect- Tiara of Old Amberlund, Time Magic, Glitz & Stasis, 3,000,000 MP, X Gold) Creates a Persistent Enchantment called Sepia Recursion; said Persistent Enchantment's removal condition is the expenditure of of 3,000 Fame by entities over Level 60 (with the ability to expend up to 5 points per action in this manner, with this expenditure being permanent in RP threads and temporary elsewhere), the spending of 100 actions by entities with at least 300 Fame who are above Level 80, or the spending of 1 action by an individual over Level 100; Each non-Vanished entity in battle that is not greater Level than caster that does not have greater Fame than caster, at the start of its first action of each round, has a 5% chance of having its condition reverted to its condition at the start of a random other round during which both it and this Persistent Enchantment were present, with neither being Vanished, even if the entity was dead at either point in time; Each entity, after this chance is checked if it would be checked, but still as an option if the chance was not checked, may, at the start of its first action of each round, choose to replicate a single action performed on a past round of battle by an entity while this effect was present, provided said entity is lower Level than caster and had lower Fame than caster, with this replicated action occurring as though a replicated instance of its performer were performing said action; Petrified and its sub-status effects cannot stop individuals from acting; Entities have a 30% chance of being afflicted with a random status effect out of Petrified and Petrified: Time Stop at the start of each round; This spell takes (300 - caster's Fame, to a minimum of 1) consecutive actions to cast, any individual above Level 80 may spend an action to make this spell uncastable so long as this spell's owner is of lower Level than said individual and no individual of higher Level than said individual has spent any actions to cast this spell, this spell, across all copies, may be cast only once per thread; This spell's effects cannot be cancelled by its caster and do not take a buff slot; This spell has often-intense RP effects; Keep track of the casting count on this, stuff may start happening once it hits various values
Casting Count: 0



Truth Chosen Regalia (Level 79, 0 XP, # XP Required) (Standard Mutliplier x15, Check thread for multiplier requirements)

Truth Chosen- (Passive Ability Aspect- Truth Chosen Regalia, Chosen One) +130,000 Defense against Truth, 99% Truth Resistance, Possessor's damage-dealing attacks deal 50,000 additional damage to Moon element targets, Possessor (Absorbs Truth, Reflects Truth, and possesses Truth Immunity) against sources below Level 40, Possessor gains the element Truth, Possessor gains 2 additional Abakyst if the Absolute bonus weeks at the start of each month, Possessor's Base Stats increase by 2 while possessor is a Chosen and is Truth element

Truth Chosen Robes- (Armor Aspect- Truth Chosen Regalia, Robe, Truth & Universe, X Gold) +200,000 Magical Attack, +200,00 Defense, +200,000 Defense Against Truth, 99% Truth Resistance, +200,000 SPI, +200,000 MIN, +100% Critical, +100% Dodge, +100% Resilience, +100% to Hit
w/ Ghostfog- Provides +5% Dodge and +400 MP to Undead wielders

Truth Bolt (Spell Aspect- Truth Chosen Regalia, Divination, 0 MP, Truth, X Gold) +200,000 Magical Attack, +200,000 additional Magical Attack against Moon element targets, Scans target's stats



Twelve Realms' Defense Grid (Level 79, 0 XP, 3,873,000,000 XP Required) (Standard Multiplier x15, Raised to x150 to bypass Level 80 Cap) (Owned by Volatilis)

*Twelve Realms' Defense Grid- (Accessory Aspect- Twelve Realms' Defense Grid, Gadget, Technology & Magic, X Gold) +175,000 Defense, wielder's allies gain +175,000 Defense, +17,500 Defense Against Stat Damage, +500,000 Defense against 'Ranged Attack', 'Snipe', 'Point Blank', and 'Ranged Overdrive' actions, Wielder's allies gain +125,000 Defense against 'Ranged Attack' actions if in the back row, 150% Resilience, 150% Dodge, 45% Air Resistance, 45% Earth Resistance, 45% Fire Resistance, 45% Water Resistance, 45% Light Resistance, 45% Darkness Resistance, 45% Magic Resistance, 45% Technology Resistance, 45% Physical Resistance, 45% Psychic Resistance, 45% Ice Resistance, 45% Acid Resistance, 45% Electrical Resistance, 45% Energy Resistance, 45% Hope Resistance, 45% War Resistance, 45% Wood Resistance, 45% Metal Resistance, 15% Base Element Resistance, Wielder may choose to be in the back row without regard to the number of individuals within the front row and does not count as being in the back row when totaling the number of individuals in the back row for row arrangement purposes, Wielder gains +25,000 to all stats for each Property equipped, Wielder is Immune to individuals below Level 60 if Level 60 or greater, Bestows the abilities-
Defense Grid Counter-Fire- 186,500 Damage, This attack uses Mind or Spirit as its Prime Attribute, May be used as a counter, Magic or Technology, 0 MP
Grid Screen- Caster takes 1,800,000 less Damage from the next attack targeting it that comes from a source below Level 99, does not stack, may be used once a round as a preemptive counter to an attack targeting its possessor, Magic or Technology, 1,000,000 MP

*Twelve Realms' Defense Force- (Pet Aspect- Twelve Realms' Defense Grid, Robot, Magic & Technology, Level Tied to Relevant Artifact, X Gold)
HP- 16,000,000
MP- 16,000,000
STR- 124,000
AGI- 124,000
CON- 124,000
MIN- 124,000
SPI- 124,000
XP- 0
XP Needed- Tied to Artifact
Minimum Level- 1
Defense- 58,450
Defense against Stat Damage- 15,800
Critical Chance- 158%
Resilience- 158%
To Hit- 258%
Dodge- 158%
Resistances and Immunities- Air Immunity, Earth Immunity, Fire Immunity, Water Immunity, Light Immunity, Darkness Immunity, Hope Immunity, Magic Immunity, Technology Immunity, Psychic Immunity, Physical Immunity, Ice Immunity, Energy Immunity, Acid Immunity, Electrical Immunity, War Immunity, Wood Immunity, Metal Immunity, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Stat Drain Immunity, Diseased Immunity, 158% Minor Status Effect Resistance, 79% Minor Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Spirit or Agility
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 5,000 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 1,000) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, Unit Effect
Defense Force- Possessor gains +16,000,000 HP, +252,000 Defense, and +15,800 Defense against Stat Damage, Constant Effect
Masterful Design- Possessor gains +124,000 to all stats, +16,000,000 MP, and +110% Resilience, Constant Effect
Grid Fortifications- Possessor obtains +110% Resilience, Possessor's Defense cannot be pierced by individuals below Level 80, Possessor's Defense Against Stat Damage cannot be pierced by individuals below Level 80, Constant Effect
Constant Grid-Generated Reinforcement Waves- Possessor regenerates 5,000,000 HP and MP at the start of each round, can heal units, Constant Effect
Crossrealm Fire- Possessor may target individuals below Level 75 who are present in different battlespaces, Constant Effect
Indexed Effects-
Force of Defense- Possessor gains +2,000 to all stats and +500 Defense, Constant Effect
Fine-Tuned- Possessor gains +2,000 to all stats , Possessor listed damage values for abilities named 'Assault Beams', 'Prime Force Blasts', and 'Elemental Torrent' are increased by 4,000 points, Possessor's listed damage value for abilities named 'Self Restore' increases by 40,000 points if said ability is being used to Heal HP and is not being used as part of an offensive action, Constant Effect
Tri-Realm Fortification of the First, Second, and Third Realms- Possessor gains +10% Resilience, Constant Effect
Tri-Realm Fortification of the Fourth, Fifth, and Sixth Realms- Possessor gains +10% Resilience, Constant Effect
Tri-Realm Fortification of the Seventh, Eighth, and Ninth Realms- Possessor gains +10% Resilience, Constant Effect
Tri-Realm Fortification of the Tenth, Eleventh, and Twelfth Realms- Possessor gains +10% Resilience, Constant Effect
First Realm Initial Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
First Realm Secondary Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Second Realm Initial Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Second Realm Secondary Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Third Realm Initial Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Third Realm Secondary Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Fourth Realm Initial Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Fourth Realm Secondary Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Fifth Realm Initial Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Fifth Realm Secondary Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Sixth Realm Initial Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Sixth Realm Secondary Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Seventh Realm Initial Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Seventh Realm Secondary Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Eighth Realm Initial Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Eighth Realm Secondary Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Ninth Realm Initial Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Ninth Realm Secondary Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Tenth Realm Initial Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Tenth Realm Secondary Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Eleventh Realm Initial Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Eleventh Realm Secondary Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Twelfth Realm Initial Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Twelfth Realm Secondary Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Mana Overboosted- Possessor obtains +7,000,000 MP, Constant Effect
Abilities-
Assault Beams- 180,000 Damage, this action pierces 520,000 Defense, 1 hit against 5,000,000, Technology, 0 MP
Prime Force Blasts- 180,000 Damage, 300% may inflict Manablasted, 1 hit against 5,000,000, Magic, 0 MP
Elemental Torrent- 180,000 Damage, 250% inflicts up to two chosen moderate negative status effects, 1 hit against 500,000,000, Earth or Air or Fire or Water or any combination of base elements, 0 MP
Self-Restore- 10,000,000 Damage, Heals, Cures one minor or moderate negative status effect, May heal units, May only target caster, Magic or Technology, 0 MP
Harry- Target obtains -25% To Hit, stacks 10 times, does not affect targets above Level 98, Technology & Air, 5,000 MP
Project Shield- +160,000 Defense, stacks 10 times, Technology or Magic, 50,000 MP
Realm Transfer- Caster exits its current battlespace and enters another preexisting battlespace within the same battle so long as no individual of Level 99 or greater in either battlespace objects, Spatial, 10,000 MP
Space Shield- Caster takes 1/4 Damage from attacks from sources below Level 80 while in the back row, does not stack, Spatial, 1,000,000 MP
Awards-
Has Reached Round 41 in an Endurance Match

*Urhol Daer No'Mourmont: Data-Integrated Mystic Command Entity- (Pet Aspect- Twelve Realms' Defense Grid, Spirit, Magic & Technology, Level Tied to Relevant Artifact, X Gold)
HP- 14,500,000
MP- 14,500,000
STR- 153,000
AGI- 153,000
CON- 153,000
MIN- 153,000
SPI- 153,000
XP- 0
XP Needed- Tied to Artifact
Minimum Level- 1
Defense- 97,500
Defense against Stat Damage- 16,300
Critical Chance- 158%
Resilience- 158%
To Hit- 258%
Dodge- 158%
Resistances and Immunities-Air Immunity, Eart h Immunity, Fire Immunity, Water Immunity, Light Immunity, Darkness Immunity, Hope Immunity, Magic Immunity, Technology Immunity, Psychic Immunity, Physical Immunity, Ice Immunity, Energy Immunity, Acid Immunity, Electrical Immunity, War Immunity, Wood Immunity, Metal Immunity, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Stat Drain Immunity, Diseased Immunity, 158% Minor Status Effect Resistance, 79% Minor Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Spirit or Agility
Constant Effects-
Variable Defensive Ward Patterns- Possessor may choose any one minor status effect at the beginning of a thread to become Immune to as a non-stacking buff, Possessor may choose any one moderate status effect at the beginning of a thread to become Immune to as a non-stacking buff, Constant Effect
Mystic Entity- Possessor gains +14,500,000 MP and +153,000 MIN, Constant Effect
Defensive Wards- Possessor and possessor's allies gain +350,000 Defense, +45,000 Defense against Stat Damage, and +158% Resilience as a non-stacking effect, Constant Effect
Command Entity- Possessor gains +153,000 SPI and +14,500,000 HP, Possessor's allies gain +75,000 to all stats as a non-stacking effect, Constant Effect
Superior Mystic Form- Possessor obtains +14,500,000 MP, obtains +153,000 SPI, and is Immune to individuals below Level 60, Constant Effect
Indexed Effects-
Thing of Magic- Possessor gains +2,000 SPI and +50,000 HP, Constant Effect
Mystic Fortitude- Possessor gains +50,000 HP, Constant Effect
Health Derived from the Defense Grid- Possessor gains +50,000 HP, Constant Effect
Greater Defense Field- Possessor gains +20,000 Defense, +20,000 Defense against Stat Damage, and +60% Resilience, Constant Effect
Crossrealm Magical Network Topography- Possessor may target lower or equal Level entities in other battlespaces; any entity that possessor targets in said manner may target possessor from different battlespaces until the end of the next round, Constant Effect
Abilities-
Assault Beams- 180,000 Damage, 300% may inflict Antimatter, this action may gain 2 hits against 600,000, Technology, 0 MP
Prime Force Blasts- 180,000 Damage, 300% may inflict Manablasted, this action may gain 2 hits against 600,000, Magic, 0 MP
Self-Restore- 10,000,000 Damage, Heals, Cures one minor and one moderate negative status effect, Cures one debuff from a source below Level 80, May only target caster, Magic or Technology, 0 MP
Scan Cyclopean System Data Banks- Scans target stats, this ability acts as though its caster were 20 levels higher for stat-scanning purposes, 1 hit against 200,000, Magic or Technology, 2,000 MP
Refabricate: Improved Form- Target gains +35% Resilience, +30,000 CON, +1,400,000 HP, +90,000 Defense, +30,000 MIN, and +1,400,000 MP, stacks 4 times, Technology & Psychic, 50,000 MP
Ward- Target gains 50% Resistance to a chosen Base element, stacks 200 times, Magic & Technology & Physical & Psychic, 50,000 MP
Direct Units- Targets gain an additional action immediately after this action if Units, 1 hit against 1,000,000, Magic or Technology, 380,000 MP
Crossrealm Gate- Caster and up to 2,000,000 willing allies leave their current battlespaces and enters another battlespace that is part of the same battle so long as no individual of equal Level to caster or greater Level than caster in the same battlespace as caster, as the same battlespace as any target, or the battlespace being entered objects, Spatial, 1,000,000 MP
Mystic Nuke- 360,000 Damage, 300% inflicts Hexed, Stat Drain, Poison, Poison: Irradiated, Stat Drain: MP Drain, and Fatigued, 1 hit against 200,000,000, Mystic or Magic & Technology, 1,000,000 MP
Indexed Abilities-
Direct Unit- Gives target Unit another action which is taken immediately after this one, Magic or Technology, 500 MP
Crossrealm Transport- Caster leaves its current battlespace and enters another battlespace that is part of the same battle so long as no individual of equal Level to caster or greater Level than caster in the same battlespace as caster objects, Spatial, 10,000 MP (Indexed at Level 39)
Awards-
Has Reached Round 41 in an Endurance Match



Vessel of the Vital Milks (Level 79, 0 XP, # XP Required, Standard Multiplier x16 (Raised to x320 to bypass Level 80 cap)) (Owned by DOCTOR MIRACLES)

*Vessel of the Vital Milks- (Permanent Consumable Aspect: Vessel of the Vital Milks, Vessel of Power, Fire & Earth & Water & Light & Darkness, X Gold) Target willing pet acquires one of the Chimeric Husbandry Enhancements 'Lactates the Ruby Vital Milk', 'Lactates the Sapphire Vital Milk', 'Lactates the Emerald Vital Milk', 'Lactates the Pearl Vital Milk', or 'Lactates the Jet Vital Milk'; This item may be used once every month and does not disappear when used.

*Chalice of the Immaculate Herd- (Accessory Aspect: Vessel of the Vital Milks, Container, Glory & Fire & Earth & Water & Light & Darkness, X Gold) Wielder's pets gain +250 to all stats for each Permanent Item Effect ability wielder possesses



*Void's Eye Supersatellite (Artifact, Level 79, 0 XP, # XP Required, Standard Multiplier x11 (Raised to x220 to bypass Level 80 cap)) (Owned by Kit)

*Void's Eye Supersatellite- (Weapon Aspect- Void's Eye Supersatellite, Remote: Satellite, Void & Astral & Destruction & Technology & War, X Gold) +300,000 Ranged Attack, 1 hit against 30,000,000,000, 180% To Hit, 100% Critical, Wielder's Criticals have their Critical Damage Multiplier increased by 1 as a non-stacking effect against entities whose stats wielder has scanned, Wielder may equip 5 additional Missile weapons, Wielder may target entities in other battlespaces with 'Ranged Attack' and 'Ranged Overdrive' actions, but, if wielder does so, wielder may, for the remainder of the round wielder does so and on the round thereafter (as an effect that is not altered by changing round numbers) be targeted by entities in the battlespace that wielder targeted the entity in (and by the entity targeted regardless of what battlespace it is in), Wielder's attacks that incorporate one of this item's attack bonuses may not be countered by entities below wielder's Level who have not scanned wielder's stats

*Oculus Oversystem- (Accessory Aspect- Void's Eye Supersatillite, Upgrade, Void & Astral & Technology & War, X Gold) Wielder may, at the end of each of wielder's actions, scan the stats of any number of individuals in any battlespaces, When wielder successfully scans the stats of a Robot, Machine, or Coded Being, wielder may afflict it with Diseased: Computer Virus, Wielder gains +80% To Hit and +100% Critical against targets whose stats wielder has scanned

*Overlord Protocol- (Accessory Aspect- Void's Eye Supersatillite, Upgrade, Void & Astral & Technology & War, X Gold) Wielder may, at the start of each of wielder's actions, choose to have an 800% chance of inflicting Charm or a 40% chance of inflicting Dominion, choosing once for all targets per action-start, on any number of Robots, Machines, and/or Coded Beings in any battlespaces

*Black Watchman Defense Matrix- (Weapon Aspect- Void's Eye Supersatellite, Shield: Orbital, Void & Astral & Warding & Technology & War, X Gold) +300,000 Ranged Attack, +300,000 Defense, Wielder takes 50% less Damage (as a non-stacking effect) from entities in other battlespaces, Wielder's stats may not be scanned by lower Level entities in other battlespaces



*Yeet Boi Ebineezer's Skateboard Protractor- (Artifact, Level 59, 0 XP, # XP Required, Standard Multiplier x100, Power x1) (Owned by Kit)

*Yeet Boi Ebineezer's Skateboard Protractor- (Accessory Aspect: Yeet Boi Ebineezer's Skateboard Protractor, Container, Ice & Numerals & Time, X Gold) +59,000 Melee Attack, +59,000 AGI, +59% Dodge, Wielder gains +59% To Hit as an uncapped bonus against targets afflicted with Poison: High, 59% may inflict Poison: High, Wielder counts as being in a Steed & Vehicle transformation, Wielder's Numerals element actions gain a 100% chance of inflicting Frozen, Wielder may choose for summons of equal or lower Level who are below Level 60 to treat wielder as a summon in the same generation of their summon-generation tree, Wielder may choose for summons of equal or lower Level to treat possessor as not being afflicted with Fatigued: Elderly
Last edited by Lord Gadigan on Fri May 29, 2020 10:40 pm, edited 1 time in total.
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Shop

Post by Lord Gadigan »

Combos

<Back to Top>

Elementalist Oil of the Elements + 1/19th Tablet of Earth = 1/19th Tablet of Fire (Envoy of Fire)

5 Rope = 200 Feet of Silk Rope (Basic Merchant Proficiency)

50,000 Credit Bascaradine Corp. Cash Card = 50,000 Credit Bascaradine Corp. Cash Card (Basic Merchant Proficiency)

Clanky Old Truck + 16 Kitten + Puppy + Transgression + Chainsaw + Gryvotractor + Pa's Mean Ol' Belt + Steel-Toed Boots + Earplugs + Astral Cannonite + Mana Bolt + Gallon of Gasoline + Lawnmower + Sand Bag + Basic Microwave + Large Iron Trout + Officer Crawdad Nightstick + Air-Sealing Jar + Ball of Yarn + Essence of Mental Suffering + One Card of Flame Lash + Snaptrap Box = A Tragedy Befell a Box of Kittens and Puppies, but I Saved Tons of Money on My Mech Repairs by Using a Gryvotractor! Also, I Didn't Notice the Pitiful Mewing Because I Was Wearing Earplugs! (Basic Chaos Magic Attunement)

Bolster Toughness + The Wizard's Guide to Spells = Abjurer's Book (Basic Wizard Magic Attunement) (Consumes The Wizard's Guide to Spells)

12 Lesser Abjurant Warding = Abjurant Warding (Abjurer)

3 Khaktoom Stave + 2 Unknown Substance + 5 Seed of Doubt + Seed of Pride + 10 Unknown Symbols + 10 Mirage Dust + 5 Mirage Ring = Abstraction Staff (No Ability)

Funding = Academic Funding (Lecturer's Stance)

Thunderous Bullets + Acid Charm = Acid Capsule Bullets (No Ability)

Servant + Sacred Knife + Lesser Beaded Holy Armor + Prayers Unto Sereyn = Acolyte of Sereyn (Priestess of Sereyn)

Golden Blade of Vanquishing Truth = Advanced, Manned Sentry Turret that Shoots People who Lie (Gunsmith)


50 Book of Lore = Advanced Math Textbook (Mathematical Knowledge)

Gun Material = Ammo Material (Ammocrafter)

5 Create Zone of Psychic + 3 Seed of Doubt + 25 Essence of Mental Suffering + 100 Basic Pain Seal + 1000 Floosh Powder + Libram of the Mind's Eye = Anguish Pulse (Mentalist)

Wizard Marshall's Blade = Arcanist General's Blade (Apprentice Arcanist Magic Attunement)

Arena Member's Bow + Arena Member's Blade + Arena Member's Shield + Arena Member's Staff + Arena Member's Charm = Arena Member's Regalia (No Ability)

10 Wizard's Staff + 10 Cleric's Mace + 10 Fighter's Sword + 10 Robber's Blade = Adventurer's Weaponry (Basic Smith Proficiency)

5 Airy Mana Stone = Air Crystal Shard (No Reqs)

Air-Sealing Jar + 3 Puff of Cloud + 10 Steel + 3 Machine Parts = Air Tank (Basic Engineering Proficiency)

5 Paralyze Other = Alacrity of Sereyn (Priestess of Sereyn)

Almost Vorpal Yoyo of Sorta-Kinda Soul Sucking + 2 Squeegee of Vengeance + Healing Medallion + 2 Earth Lash + Blessed Tome of Runes and Daemonic Toys = Almost Vorpal, Somewhat Runic, Pebble-Attracting Yoyo of Sorta-Kinda Soul Sucking and Minor Healing that Can Sometimes Hold a Grudge (Basic Dance Attunement) (Consumes Blessed Tome of Runes and Daemonic Toys)

Almost Vorpal Yoyo + Servant + Book of Lore = Almost Vorpal Yoyo that Sorta-Kind Sucks Souls (Naria's Apprentice)

Bag of Holding = Amazing Magical Coin Pouch (Basic Merchant Proficiency)

Watchman's Mace + 2 Fighter's Seal + Drakespawn Necklace + 2 Dark Mana Stone = Amulet of the Darkwatch (Heightened Senses)


Modern Book of Lore = Ancient Book of Lore (Chronomancer)

Dragonslayer Sword = Angelslayer Sword (Devil Serpents Bound to Arms)


Equation-Shouting Megaphone + Academic Funding = Angry Professor's Megaphone (Lecturer's Stance)

Daemonic Animation Runes + Inscribe Binding Rune of Lili VonMion = Animating Binding Rune of Lili VonMion (Bound to Lili VonMion)

Divine Cure = Aqua Cure (Envoy of Water)

10 Mana Wings + 1 Julob-Julob Beak+ Zardowak Landhawk = Arctic Aseriathris (Kiss of the Thousand Lords of Ice)

Physical Crystal + Longbow of Silver Glory + Desert Corsair's Falchion + Whip of Pealescent Petals + Businessman Conch Spear + Sonic Blasting Bell = Armament Crystal (No Ability)

Physical Crystal + Cube Axe + Cube Cannon + Cube Gauntlet + Desert Corsair's Falchion + Sonic Blasting Bell = Armament Crystal (No Ability)

Healer of the Order of Sereyn + Healing Touch + Dove Feather Fan + Holy Aura = Aura Reader of Sereyn (No Ability)

Imperial Blade of Avandos + Imperial Bow of Avandos + Imperial Shield of Avandos + Imperial Orb of Avandos + Imperial Armor of Avandos + Imperial Cloak of Avandos = Avandosian Regalia (No Ability)

5 Technology Charm + 5 Sprocket = Anger Generating Doohicky (Techonocursed)

2 Skeletal Clutch Gauntlet + Antique Pocket Watch + Animated Halberd + Drakespawn Anklet + Drakespawn Bracelet + Drakespawn Broach + Drakespawn Necklace + Drakespawn Ring + Drakespawn Tiara + Fog Boots + 5 Light Bone Mail = Animated Drakespawn Skeleton (No Ability)

Golden Trophy = Antique, but Minor, Trophy (Used to be Famous)

10 Cleric's Seals + 10 Wizard's Seals = Apprentice Elementalist's Seal (Elementalist)

25 Manual of Combat Arts= Apprentice's Tome of Battle (No Ability)

Lords of Ether- Sensei's Revenge Card 63/65 (Common): Sensei's Pupil = Apprentice Vampire Ninja of Sensei Dracula (Sensei Dracula's First Lesson)

Heroically Shining Fists + 2 Delchrassi General's Arm + Giltrych Glove + 24 Armor Piercing Weapon Coating + 4 Minor Engine-Born Prime's Essence of Wounds + Giltrych Glove = Arm Covered in Lethally Shining Blades (Apprentice Unarmed Technique Attunement)


Dragonslayer Armor = Armor of the Man Who is Not a Dragon (Pure Self)

Inscribed Katar of Seafoam + Elementalist's Seal = Aqua Lance Katar (Aqua Lancing)

Big Musty Book of Old Lore + One Card of Summon Soldier = Arcanist's Ancient Card Binder (Basic Summoning Attunement)

Rothart's Encyclopedia of Transuniversal Space + Laser Blast = Astral Cannonite (Blessed by the Doctor)

Ven-Prauvsdale III + Darkness Crystal = Aun-Prauvsdale III (Black Star Vaccine)

Holy Axe = Axe Covered in Lesser Holy Fire (Hand of Flame)

Axe Covered in Lesser Holy Fire = Axe Covered in Light-Eating Fire (Empowered by the Darkness)


Imperial Shield of Avandos + Imperial Blade of Avandos + Imperial Armor of Avandos = Avandosian Regalia (No Ability)

Thunder Pants + 10 Magic Cloth + 10 Lesser Medallion of the Flameheart + Universal Protection Stone = Awesome Pants of Ever-Unburnt Cloth (Sealed Dance of Fire)

5 Living Calender Bead = Bag of Beads (Basic Crafter Proficiency)

Amazing Magical Coin Pouch = Bag of Cash (2) (Basic Crafter Proficiency)

5 Flickering Powder Similar to Stardust = Bag of Flickering Powder Similar to Stardust (Basic Astral Magic Attunement)

10 Ice Prism = 2 Bag of Ice (Envoy of Winter)

5 Ice Prism = Bag of Ice (Basic Crafter Proficiency)

5 Ice Prism + 5 Bag of Ice = Bag of Ice Prisms (Basic Crafter Proficiency)

Raw Iron Ore + 5 Living Calendar Bead = Bag of Iron Beads (Trained Smelter)

5 Improved Spiritual Dust I = Bag of Spirit-Bolstering Dust (Basic Spirit Magic Attunement)

10 Living Calendar Bead = Bag of Wind-Tumbled Beads (Envoy of Air)

Weakened Flameblade + Sword of Balance = Balanced Flameblade (No Ability)

5 Yarn = Ball of Yarn (No Ability)

Bascardine Master Fighter's Mecha Glove Model 3 + Fists of the Skies and Stars + Armor Piercing Weapon Coating = Bascaradine Star-ray Fist Model 5 (Apprentice Unarmed Technique Attunement)

Venom Mallet + White Rock of Fortune + 2 Dwarven Steel = Barminathine Hammer of Blessed Luck (Basic Hammer Training)

Barminathine Hammer of Blessed Luck = Barminathine Hammer of Blessed Luck (Apprentice Hammer Training)

Barminathine Hammer of Blessed Luck + Lord of Tears = Barmanth's Sorrow (Basic Hammer Training)

Salphron's Unstable Mana Cocktail + Cure Potion = Bartender's Unstable Curative Cocktail (Bartending)

Bascaradine Corp. All-Weather Protection Jacket + 10 Cloak of the Journey + 100 Traveller's Second Seal = Bascaradine Corp. All-Weather Protection Jacket, Master Traveler Edition (Walker of the Sea of Glass)

Bascaradine Beam Eye Implant Type C + 2 Fire Crystal + 2 Flame Essence = Bascaradine Presents the Eye of Blasting Flame (Heightened Senses)

Bascaradine Corp. Sunfire Autorifle Version 7 + Hyburion Overthruster + Funding + Galvanized Plating + Bascaradine Presents the Eye of Blasting Flame = Bascaradine Sun Trigger (Gunsmith)

Bascaradine Syntho-Organic Targeting Eye Model 18 + Analysis Eye + 24 Technology Mana Oil = Bascaradine Syntho-Organic Structural Discernment Eye Bio-Upgrade (Basic Engineering Proficiency)

Improved Basic Magewright's Seal = Basic Dragon Seal (Basic Dragon Lord Knowledge)

Basic Magewright's Seal = Basic Doctor's Seal (Doctor)

5 Fire Mana Oil = Basic Flame Breath (Breather of Flames (Wyrmling))

Waltoshian Greatcoat + Abjurer's Book = Basic Golem Plate Coat (Basic Evermason Knowledge)

Reinforced Plate Mail = Basic Guardian's Plate Mail (Guard Other)

Fighter's Seal + Wizard's Seal + Cleric's Seal + Thief's Seal = Basic Magewright's Seal (Basic Magewright Proficiency)

Basic Magewright's Seal = Basic Magewright's Seal (Permitted to Battle Doppelganger)

Basic Magewright's Seal = Basic Mentalist's Seal (Mentalist)

Basic Magewright's Seal = Basic Mentalist's Seal (Mental Focus)

Basic Magewright's Seal = Basic Pain Seal (Induce Pain)

Basic Magewright's Seal = Basic Vampiric Seal (Controlled Vampire Form)

Golden Trophy = *Battle Arena Year 7381 Crowd Favorite Rookie Contestant Trophy (Level 1-10 Bracket) AND the award 'Was Voted The Battle Arena Year 7381 Crowd Favorite Rookie (Level 1-10 Bracket)' AND Voted the Battle Arena Year 7381 Crowd Favorite Rookie (Level 1-10 Bracket) (Used to be Famous) (This result is produced the first time only, this combo produces one item, one award, and one ability)

Golden Trophy = *Battle Arena Year 7384 Crowd Favorite Rookie Contestant Trophy (Level 1-10 Bracket) AND the award 'Was Voted The Battle Arena Year 7384 Crowd Favorite Rookie (Level 1-10 Bracket)' AND the ability "Voted the Battle Arena Year 7384 Crowd Favorite Rookie (Level 1-10 Bracket)" (Crowd's Favor) (This result is produced the first time only, this combo produces one item, one award, and one ability)

Warfather + Huge Bear = Battle Lord of the Wooded Lands

Drakespawn Anklet + Drakespawn Bracelet + Drakespawn Broach + Drakespawn Necklace + Drakespawn Tiara + Villain's Seal + Antique Pocket Watch + 2 Living Calendar Bead + Rusted Wolf Seal + Animated Halberd + 2 Skeletal Clutch Gauntlet + Plate Mail = Beaded Armor of Dark Drake Bones (No Ability)

Gigantic Magic Beanstalk + 12 Moonflower Petals = Beanstalk that Reaches the Moon (Botanical Magic Specialization)

Burmalong Heartstone = Beating Burmalong Heart (Bearer of the Phoenix Essence)

Sheriff Star + Basic Dragon Seal + Revolutionary Beret = Beret of the Dragon Revolution (Apprentice Unarmed Technique Attunement)

2 Cannon-Shield + Shield Fluxoid + Beta-Type Gun Fluxoid + Shield of the Honest Knight + 10 Tortoise Bush Shield + Astral Cannonite + Wall Mussel Shield = Beta-Type Cannon Shield Fluxoid (Advanced Fluxoid Armament Mastery)

5 Darksky Sniper Rifle + 3 Merc's Gun + 2 Starfish Gun = Beta-Type Gun Fluxoid (Fluxoid Wielder)

Dark Mana Stone + Gaustiss Armor = Bhalgros Mail (No Reqs)

Earth Mallet + Earth Crystal Shard = Big Earth Hammer (No Ability)

3 Malzu Platter + 2 Rye Crackers + 2 Lubregar's Vegetable Soup + Pitchfork = Big Feast Platter (No Ability)

5 Moose Axe = Big Moose Axe (No Ability)

20 Old Tome= Big Musty Book of Old Lore (No Ability)

10 Machine Parts = Birmomantic Mind Enhancer (Basic Engineering Training)

Birmomantic Mind Enhancer + Force of Intellect + Electric Bizzo-Gyrmometer + 2 Gadget Design Pattern + 10 Machine Parts = Bizzo-Gadgetic Mind Enhancer (Tinker)

Darkwright's Seal + 2 Darkness Crystal Shard + Dark Magic-Channeling Crystal + 5 Improved Basic Magewright's Seal = Black Crystilline Darkwright's Seal (Basic Magewright Proficiency)

Steel + Dark Essence + Dark Mana Stone = Black Iron (Dark Chosen)

Dark Mana Stone + Knight Mail = Black Mail (No, Reqs)

Basic Golem Plate Coat + Beaded Armor of Dark Drake Bones + Champion's Seal + Mage's Seal + "The Legendary Black Sash" + Seal of Balance + The Wizard's Guide to Spells + Transfer MP + Mind Up + Force of Intellect + Channeling Shield: Ally + Reveal Power = *Black Sash of Legend (Basic Wizard Magic Attunement) (Consumes The Wizard's Guide to Spells)

2 Thief's Seal + 2 Wizard's Seal = Black Seal (No Ability)

Basic Magewright's Seal = Black Skull Seal (Pacts of Death)

5 Arena Member's Blade + 5 Dark Mana Stone = Blade of the Blistering Hand (Curse of Blisters)

Lost Word of Hate + Lost Word of Pain + The Wizard's Guide to Spells = Blasphemous Book Which Contains the Teachings of the Elder Horrors (Basic Delver of the Forbidden Attunement) (Consumes The Wizard's Guide to Spells)

Lost Word of Hate + Lost Word of Pain + The Wizard's Guide to Spells = Blasphemous Book Which Contains the Teachings of the Elder Horrors (Basic Doombringer Attunement) (Consumes The Wizard's Guide to Spells)

Lost Word of Hate + Lost Word of Pain + The Wizard's Guide to Spells = Blasphemous Book Which Contains the Teachings of the Elder Horrors (Basic Herald of Lunacy Attunement) (Consumes The Wizard's Guide to Spells)

Jell Acid + 4 Jell Goo + Dark Mana Stone = Blackish Jell Poison

Set Phantom Terrain: Battlefield + Harmonica that Makes Arrows Materialize From Midair + 24 Fighter's Sword Type 2 + Libram of the Mind's Eye = Blade Memory Barrage (Mentalist)


Claw Rip = Blazing Hand (Hand of Dancing Fire)

Claw Rip = Blazing Hand (Hand of Flame)

12 Processed Iron + 12 Fire Mana Oil = Blazing Iron(2) (Bearer of the Phoenix Essence)

24 Blood + 24 Fire Mana Oil = Blazing Regenerative Blood (Bearer of the Phoenix Essence)

Dragon Spire Axe + 3 Locartian Drakespawn Blade + 5 Light Mana Oil = Blessed Dragon Spire Katana (Basic Celestial Magic Attunement)

Gunman + Holy Vanquisher = Blessed Gunman (Gunslinger Training)

5 Iron Sword = Blessed Iron Sword (Priestess of Sereyn)

Light Crystal + Blessed Blade of Casoph + Lucky Cutlass of the Seventh Sea = Blessed Lucky Cutless of the Seventh Sea (No Ability)

Silver Sword + Prayer Book = Blessed Silver Sword (No Reqs)

Book of Prayers to Naria + Runic Medallion + The Wizard's Guide to Spells = Blessed Tome of Runes and Daemonic Toys (Basic Rune Magic Attunement)

Vodka Bottle + Blessed Water = Blessed Vodka and Tonic (Bartending)

Large Bone Shield + Blessed Water = Blessed White Bone Shield of Kaldahar (Priestess of Sereyn)

Earth Element Stone = Blighted Stone (Basic Blight Magic Attunement)

Holy Healing + Grim Text of Decay = Blighted Withering (Basic Blight Magic Attunement)

Dwarven Silver Shield + Mirage Dust = Blinking Shield (No Ability)


Essence Spark of Life = Blood of a Still-Living Dragon (Dragon's Blood)


Dark Mana Stone + Darkness Scythe = Bloodshot Moon (Blessed by Chaos)

Basic Magewright's Seal = Blossom Seal (Blossoming Aura)

13 Shining Blue Muranite Crystal + Laser Blast + Co-axial Gun = Blue Muranite Weapon Core (No Ability)

Blue Muranite Weapon Core + Red Muranite Weapon Core = Blue-Red Muranite Weapon Core (Basic Mechanized Weaponry Training)

Blueprints for Something that Didn't Get Built = Blueprints for a Basic Mech Gun (Basic Mechanized Weaponry Training)

Gadget Design Pattern + Blueprints for Something That Didn't Get Built = Blueprints for a Clockwork Gadget (Basic Gearwright Knowledge)

Blueprints for Something That Didn't Get Built = Blueprints for a Clockwork Gadget (Basic Gearwright Knowledge)

Blueprints for Something that Didn't Get Built = Blueprints for a Mech that Didn't Get Built (Mechanical Knowledge)

Blueprints for Something that Didn't Get Built = Blueprints for a Mech that Didn't Get Built (Basic Mech User)

Blueprints for Something that Didn't Get Built = Blueprints for a Robot that Didn't Get Built (Basic Roboticist Knowledge)

Blueprints for Something that Didn't Get Built = Blueprints for a Power Armor Part (Basic Power Armor Mastery)

Blueprints for Something that Didn't Get Built = Blueprints for Something that Didn't Get Built (Basic Upgraded Form User)

Blueprints for Something that Didn't Get Built = Blueprints for Something that Didn't Get Built (Heavy Armor Crafter)

Blueprints for Something that Didn't Get Built = Blueprints for Something that Didn't Get Built (Trained Smelter)

Blueprints for Something that Didn't Get Built = Blueprints for Something that Didn't Get Built (Basic Mad Scientist Knowledge)

Brafkicc Pick + Mirage Ring = Blur Pick (Basic Wizard Magic Attunement)

Mage Staff + Magic Charm + Rune of Khandos + 2 Mirage Ring = Blur Staff (No Ability)

Thunderous Bullets + Air Charm = Blustery Bullets (No Ability)

Winged Bow + Electrical Charm + Mana Wing = Bolt Winged Bow (No Ability)

Hero's Seal + Villain's Seal = Bone Champion's Seal (Advanced Skeleton Amplification)

4 Coral Armor + Light Bone Mail + Bone + Bone Shield + Bone Claw + Mana Wing + Dark Mana Stone + Common Jewelry + Feather = Bone Lord Costume Armor (No Ability)

Skeletal Clutch Gauntlet + Iron Shield = Bone Shield (No Ability)

Lion + Demon Hide + Dark Mana Stone + Bone Claw = Boneclaw Reaver Beast of Arget'Dzan's Horrid Wastes (Honed Strikes)

Dragonslayer Armor = Book Detailing the Chronicles of the Dragon-Slayer Who Later Encountered Sereyn in Her Lost City (Priestess of Sereyn)


5 Manual of Combat Arts = Book Detailing the Worship of Spirits (Basic Spirit Form User)


The Wizard's Guide to Spells + Backstab + Smoke Bomb = Book of a Thousand Secrets (Basic Thief Arts Attunement) (Consumes The Wizard's Guide to Spells)

5 Manual of Combat Arts = Book of Common Magic Items (Basic Magewright Proficiency)

5 Minor Apprentice's Spellbook = Book of Flame (Envoy of Fire)

Violet Syndicate Robes + 5 Dark Essence + Prayer Book = Book of Prayers to Naria (Basic Rune Magic Attunement)

Book of Lore = Book of Psychic Arts (Mentalist)

Book of Streeblos + Aqua Burst = Book of Streeblos (No Ability)

Bottle of Magic Tap Water + Artificial Colors + Lemon Juice + Soda Water + Sugar = Bottle of Magic Lemon-Flavored Sugar Water (Bartender)

Bottle of Purified Tap Water + The Wizard's Guide to Spells = Bottle of Magic Tap Water (Basic Crafter Proficiency)

5 Air Mana Oil = Bottled Drakeling's Breath (Dragon's Blood)

Bouncy Ball = Ball that Perpetually Bounces Until Stopped (Invested with Collected Power)


Ice Prism + Elementalist Oil of the Elements = Box of Angry Wind (Envoy of Air)

Unopened Office Holiday Giftbox = Box of Embezzled Gold (Permitted to Battle Gold Brick Man)

Advanced Math Textbook + 9 Essence of Mental Suffering + 9 Muddle + 9 Snowflake Charm of Winter = Brain Freeze (Envoy of Winter)

Breath of the East Wind + Ordinator's Ring of Efficiency: Northward Pointing, Version I = Breath of the North Wind (No Ability)

Breath of the East Wind + Ordinator's Ring of Efficiency: Southward Pointing, Version I = Breath of the South Wind (No Ability)

Ordinator's Ring of Efficiency: Westward Pointing, Version I + Breath of the East Wind = Breath of the West Wind (No Ability)

Flame Breath + Essence Spark of Fire = Breathe Fire Globes (Breather of Flames (Wyrmling))


Call Puppet Self + 5 Light Mana Oil = Bright Self (Basic Spirit Magic Attunement)

Bright Essence + Moon of Vhaleos = Brightening Moon (No Ability)

Pyros Edge + Fire Crystal Shard = Broken Flameblade (No Ability)

10 Walrus Festival Token + Arena Member's Armor = Bubblewrap Armor (No Ability)

5 Pile of Bolts = Bucket O' Bolts (Mechanical Knowledge)

Wispy Light Threads + Earth Mana Oil = Bundle of Spider Threads (No Ability)

Fire Mana Stone + Grenade Launcher = Burst Grenade Launcher (Gunslinger Training)

Ice Prism + Elementalist Oil of the Elements = Caged Raincloud (Envoy of Water)

Whip of Cavern Dwellers + Rune of Khandos = Call Chthonian Plushy (Basic Elemental Magic Attunement)

Marionette Design Patterns + Wanderer's Regalia: Sea of Glass + Old Man's River Striding Staff + 5* Traveller's Second Seal + Runic Medallion = Call Dark Wanderer Marionette (Walker of the Sea of Glass)

Call Priestess Doll + Plague Doctor's Mask + White Armored Suit + Healing Syringe + Poison-Filled Syringe + Insta-Dissector: Premium Model + Life Helix + Perform CPR + Yakbaldino + Perfect Vaccine + Rune of Naembras + Tome of a Million Daemonic Runes + Blessed Tome of Runes and Daemonic Toys = Call Gilbezbran Doctor Doll (Black Star Vaccine) (Tome of a Million Daemonic Runes is consumed in this combo)

Coral Armor + Book of Streeblos + Dark Mana Stone + Coral Spear = Call Lachrimorph Rune Golem (Rune Mage)

Runic Fork + Call Doom Puppet = Call Mage Puppet (Rune Mage)

10 Mirage Dust + 5 Mirage Ring + 3 Fading Wing + Call Mage Puppet = Call Mirage Puppet (No Ability)

Call Assassin Puppets + 20 Blue Jell Goo + 5 Ooze Oil of Swiftness + Oily Cloak + 5 Tome of Oozes + 5 Pitch Black Shadow Woven Cowboy Clothes + 10 Desert Corsair's Falchion + Death Ash = Call Waterskin-Lurking Jell (Basic Viscous Lord Knowledge)

Doll Design Patterns + Bottled Sand Faerie + 10* Ice Charm + Diamond Card of Ice + Bag of Ice + 5* Ice Prism + Snowflake Pendant + 5* Growth Rod: Winter + Very Sharp Ice Shard + Call Unto Seasons: Winter + Winter's Needles + Rune of Morinduel = Call Young Ice Fairy Empress Doll (Kiss of the Thousand Lords of Ice)

5 * Holy Healing + Holy Blast + Cleric's Seal + Prayer Book + Rune of Khandos + Doll Design Patterns = Call Priestess Doll (No Ability)

Animated Doll + Demon Hide + Dust of a Magic Eye + Glass of Fates + 2 Deep Red Steel + Force of Skill + Toy Design Patterns + Executive Conch Spear + Dark Mana Stone + 2 Bat's Wing = Call Rolling Bobble Speartoy Captain of the Lower Realms (No Ability)

Shade Restore + Shadow Channeler's Staff + 5 * Shadow Tendrils + Puppet Design Patterns + Rune of Khandos = Call Shadow Channeler Puppet (No Ability)

Animate Undead = Call Spirits (Shrine Maiden)

Holy Blades + Summon Skeletal Soldiers = Call the Worthy Dead (Basic Necromancy Attunement)

Call Unto Seasons: Winter + Seasonal Marble = Call Unto Seasons: Autumn (Envoy of Autumn)

Call Unto Seasons: Winter = Call Unto Seasons: Fall (Envoy of Fall)

Call Unto Seasons: Winter + Seasonal Marble = Call Unto Seasons: Spring (Envoy of Spring)

Call Unto Seasons: Winter = Call Unto Seasons: Spring (Envoy of Spring)

Call Unto Seasons: Winter + Seasonal Marble = Call Unto Seasons: Summer (Envoy of Summer)

Call Unto Seasons: Winter = Call Unto Seasons: Summer (Envoy of Summer)

5 Sacrificial Knife + 10 Violet Syndicate Robes + Violet Torrent + Violet Lightning + Violet Rays + Syndicate Seal + Marionette Design Patterns + Inanimate Puppet + Minor Daemon Rune Medallion = Call Violet Syndicate Effigy (No Ability)

5 Golden Trophy = Canopic Figure of Phalerin (Cleric of Phalerin)

House Hellstrom Captain's Sword + Villain's Seal + Hero's Seal + Manual of Combat Arts = Captain's Blade

Lesser Essence Inversion + Arcanist's Folio = Card of Lesser Essence Inversion (Apprentice Arcanist Magic Attunement)

Claw Rip = Caress of Summer Days (Hand of Endless Summer)

Water Dragon Mantle = Casino Baron's Stylish Cloak (Roulette Master)

Racy Lingerie + Kitten + Servant = Catgirl Pleasure Concubine (No Ability)

Dog Girl + Arcanist General's Halo Armor + Arcanist General's Blade (2) + Bascaradine Card Master's Hover-Projection Glove + 6 Glimmer of Heroism + Arcanist's Folio + Cheer On = Celestial Houndmistress (Apprentice Arcanist Magic Attunement)

Rhythm of Oth'Darth'Narthorr + Create Bolstering Circle + Tome of Risen Bones = Circle of Bones (Apprentice Necromancy Attunement)

8 Fireball + 5 Charm of Fire = Circling Flame Globe (Toss Flame Globes)

Posh Palace City + 6 Open Market + University + 24 Flower Garden + 24 Gardens + 24 Well-Tended Orchards + 300 Blessed Earths + 1200 Huge Pile of Gold Bricks = City of Golden Orchards (Large Structure Traits)


Warrior's Seal + Priestly Seal + Mage's Seal + Rogue's Seal = Champion's Seal

Fighter's Seal + Cleric's Seal + Wizard's Seal + Thief's Seal = Chaos Seal (Blessed by Chaos)

Seal of Balance + Chaos Seal = Chaos Seal (No Reqs)

Mana Stone + Mana Stone = Chaotic Fragment (Touched by Chaos)

10 Air Charm = Charm of Air (Envoy of Air)

10 Earth Charm = Charm of Earth (Envoy of Earth)

10 Fire Charm = Charm of Fire (Envoy of Fire)

3 Walrus Festival Token + Arena Member's Charm = Charm of the Awkward Hippopotamous (No Ability)

10 Water Charm = Charm of Water (Envoy of Water)

Unopened Office Holiday Giftbox = Cheap Stuffed Fox Toy (Form of Fox)

Cheer On! = Cheer On! (Hand Signal Expert)

5 Fairy Rods = Cheerleader's Baton (Basic Leadership Attunement)

Elegant Cheese + Rye Crackers = Cheese and Crackers (No Ability)

Giant Cheese + Rye Crackers = Cheese and Crackers (No Ability)

Arena Member's Blade + Walrus Festival Token = Cheese Blade (No Ability)

Glyph Staff + Book of Lore + Drakespawn Ring = Children's Book Written in Draconic (Basic Glyph Magic Attunement

Mana Blast + Mana Bolt + Bright Mana Stone + Dark Mana Stone = Circle Blast (No Ability)

8 Fireball + 5 Charm of Fire = Circling Flame Globe (Toss Flame Globes)

House Hellstrom Captain's Sword + Fighter's Seal + Dwarven Steel + Dark Mana Stone + Old Dwarven Broach = Clan Durthagden Sword (Basic Sword Training)

Claw-Handed Throw = Claw Rip (Beast Within the Heart)

Darktouched Drakeling = Cleansed Violet Drakeling (Blessed by the Violet Pool)

Cleric's Seal + Iron mace = Cleric's Mace (No Ability)

Basic Magewright's Seal = Cleric's Seal (Priestess of Sereyn)

Simple Cap + Mail Boots + Lesser Windstep Cloak + Gloves + Sash of Winds + 5 Traveller's Second Seal = Cloak of the Journey (Walker of the Sea of Glass)

Cloak of Shapes = Cloak of Times (Chronomancer)

Stone of the Gate + Temporal Diamond = Clock Amulet (Chronomancer)


5 Important Timepiece + Large Shard of Starlight + 50 Living Calendar Bead = *Clock of the Moon (Time Dilation Effect of the Perfect Bartender) (Occurs only under specific circumstances, using a unique ability from a unique NPC)

Mage's Tower = Clock Tower (Chronomancer)


Square Mile of Cloudy Sky on a Random World = 5 Cloud (Smash)

5 Puff of Cloud = Cloud (Envoy of Air)

3 Sphere of Ulaatian Essence + Alien Figurine = Collectable Figure Series 67 Figure 69/245: Being From Ulaat Thamar (No Ability)


12 Wizard's Library = College of Wizardry (Wizard)

25 Fighter's Seal + Manual of Combat Arts = Commander's Gloves (Commander's Hand)

Hero's Seal + Villain's Seal = Commander's Seal (Basic Leadership Attunement)

5 Poison Essence = Common Poison (No Ability)

Lubregar's Vegetable Soup + Rye Crackers = Common Soup(No Ability)

Lucky 7 + 7 Coral Armor = Coral Battle Suit (No Ability)

10 Pitchfork + Coral Spear = Coral Pitchfork (No Ability)

Shield of Isrusian Brilliance + Rune Plate = Corrupted Irusian Plate Armor (Basic Elemental Magic Attunement)

5 Dwarven Steel = Corpse of a Dwarf Slain by a Dragon (Dragon's Blood)

Sunmetal + Moonmetal = Cosmos Metal (Trained Smelter)

Craft Steamborg + Electro Bolter (Hand Held Edition II) + Bang Missile + Sepherys Force Glove 2.0 + Armor Piercing Weapon Coating + Sepherys Shield Projector + Energized Sigil + 10 Galvanized Plating + 10 Pure Metals + 1 Blueprints for a Robot that Didn't get Built + 20 Jumbled Robot Parts + 20 Robotic Junk + 10 Lubricant + 5 Conductive Rod + 20 Copper Wire + 5 Bucket O' Bolts + Basic Artificial Intelligence Program = Craft Assault-Handed Electroborg (Basic Hypertech Attunement)

Pistol + Darkspawn Tendril + Dark Mana Stone + Essence of Kjall + Dark Essence = Crazed Pistol (Gunslinger Training)

Ambush + Create Zone of Psychic = Create Ambush Zone (Basic Geomancy Attunement)

Create Basic Summoning Circle + 5 Bolster Toughness + 5 Imbue Agility + 5 Imbue Constitution + 5 Imbue Mind + 5 Imbue Spirit + 5 Imbue Strength + Invigoration of Body = Create Bolstering Circle (Basic Summoning Attunement)

Create Zone of Technology + 10 Land Mine = Create Minefield (Basic Hypertech Attunement)

3 Leech Viper's Wand + 4 Leech Viper's Wand (2) + 5 Darts of Poison + Syndicate Seal + 10 Water Mana Oil + Dark Mana Stone + 100 Bluish Slime Goop Candy + 100 Blue Jell Goo + Call Waterskin-Lurking Jell = Create Talsyrr's Ooze Double (Basic Viscous Lord Knowledge)

Create Basic Summoning Circle + Snowflake Charm of Winter + Call Unto Seasons: Winter = Create Wintry Summoning Circle (Basic Elemental Magic Attunement)

Ambush + Create Zone of Psychic = Create Zone of Ambushing Plants (Green Mage)

Pistol + Dark Mana Stone + Thief's Seal = Criminal's Gun (No Ability)

Dragonslayer Armor = Crimson Dragonslayer Armor (Pyromancer)

Gunner's Pistol + Large Red Muranite Crystal = Crimson Estross Ringleford Long Pistol (Gunslinger Training)

Air Tank + Mark II Napalm + Lighter Gun + Crimson Flarestone + 10 Machine Parts + 10 Metal Tube = Crimson Flamethrower (Basic Engineer Proficiency)

Crow of Misfortune + Minion = Crow-Man (Dark Chosen)

Form of Dove + Sash of Winds + Thief's Seal + Poker Chips = Crow of Misfortune (Dark Chosen)

Crimson Flamethrower + Fluid-Pumping Connector Cables + Crimson Flarestone + 4 Machine Parts = Cruel Crimson Napalm Thrower (Basic Engineer Proficiency)

Water Stave + Water Charm + Water Crystal = Crystal Water Staff (No Ability)

House Hellstrom Crystal Staff + 14 Fairy Rod + Ordinator's Ring of Efficiency: Eastward Pointing, Version 1 + 2 Ordinator's Ring of Efficiency: Northward Pointing, Version 1 = Crystalline Rod of Order (No Ability)

7 Desert Dew Flower = Crystallized Drop of Desert Dew (Basic Jewelcrafting Training)

Mana Cocktail + Cure Potion = Curative Cocktail (Bartending)

Sucky Charm + Useless Thing = Cursed Talisman of Confusion (Touched by Chaos)

Tjourquimaddan Advisor's Mind = Daemon Detective's Brain in a Jar (Detective)


3 Darkspawn Tendril + 2 Mana Wing = Daemon Talon (Naria's Apprentice)

The Wizard's Guide to Spells + Inscribe Rune: Rune of Brismus + Inscribe Rune: Rune of Lichtros = Daemonic Tome of a Million Runes (Basic Rune Magic Attunement)

Damaged Botanica Worker's Suit + Portable Mini-Forge + Dwarven Steel = Damaged Hazard Suit (Basic Blacksmithing Training)

Coral Spear + Coral Armor = Dancing Coral Raiment of Sir Vakk'to'tiki'wiiki (Blessed by Chaos)

Tattered Cloak + Darkness Crystal Shard = Dark Cloak (No Ability)

10 Darkness Mana Oil + Draconic Ward + Minor Dragon's Aura + Scales of the Dragon + Flame Drakeling = Dark Guardian Drake ( Basic Dark Transformation User )

Basic Magewright's Seal = Dark Medicine Seal (Black Star Vaccine)

Dark Essence + Coral Armor = Darkcoral Armor (No Ability)

Coral Spear + Coral Armor = Darkcoral Armor (Shadow Channeling)

10 Air Orb + Aqua Burst + Phroxis + 10 Imperial Orb of Avandos + 5 Sphere of Ulaatian Essence = Dainultha Burst (Envoy of Water)

Dainultha Stick + Sphere of Ulaatian Essence = Dainultha Stick

Chipped Darkblade + Dark Mana Stone = Darkblade (No Reqs)

2 Dark Mana Stone = Dark Mana Stone (No Reqs)

5 Darkness Crystal Piece = Darkness Crystal (No Reqs)

5 Darkness Crystal Shard = Darkness Crystal Piece (No Reqs)

5 Dark Mana Stone = Darkness Crystal Shard (No Reqs)

Mana-Channeling Crystal + 10 Darkness Mana Oil = Dark Magic-Channeling Crystal (Dark Magic Attack Amplification (I))

Horse + Servant + Rabbit + 5 Coral Spear + Icthorimir Tooth Spear + Chitin Armor + Darkness Charm + 10 Bone + 5 Dark Mana Stone = Dark Ooze (Dark Chosen)

5 Darkspawn Tendril = Darkspawn Tendril (No Ability)

Symbol of Ytharr'Khran + Storm Armor = Darkstorm Armor (No Ability)

100 Not Quite Ritual-Grade Paper = Dark Ritual-Grade Paper (Basic Dark Transformation User)

Golden Dwarven Armor + Runic Seal = Dark Runic Dwarven Armor (No Ability)

10 Circular Topiary + 2 Cleric's Seal = Dark Temple Shrub (Dark Chosen)

2 Icthorimir Tooth Spear + Black Iron = Dark Thorn Spear (Dark Chosen)

Drakeling + In Search of Darkness = Darktouched Drakeling (No Ability)

Flame Drakeling + Mysolodes + Blasphemous Book Which Contains the Teachings of the Elder Horrors = Darktouched Drakeling (Basic Herald of Lunacy Attunement)

Natural Augmentation + Shadow Tendrils + Doctor Roberts's Guide to Trees + Earthen Essence + Imported Fertilizer + Dark Temple Shrub = Dark Vine Fiend (Dark Chosen)

Dark Bow + Dark Mana Stone + Mana Wing = %Dark Winged Bow

10 Basic Magewright's Seal + 10 Darkness Mana Oil = Darkwright's Seal (Basic Dark Magic Attunement)

10 Basic Magewright's Seal + 10 Darkness Mana Oil = Darkwright's Seal (Dark Chosen)

Darkwright's Seal + Mentalist's Seal = Darkwright's Seal (Basic Magewright Proficiency)

Darston Candata'chagin'heldelu + Seed of Pride + 1000 Lion = Darston Candata'chagin'heldelu (Beast Within the Heart)

Dwarven Silver Axe + Mirage Dust = Dazzling Axe (2) (No Ability)

2 Armor of Silver Glory + Portable Mini-Forge + 2 Dwarven Steel = Decent Quality Dwarven Mail (Basic Blacksmithing Training)


Lesser Essence Inversion + Arcanist's Folio = Deckless Arcanist's Circlet (Deck Based Arcanist) (This combo consumes the item 'Arcanist's Folio')


Minor Construction Matrix + Minor Assault Matrix + Lightrail Megacannon + 1 Large, Shining Red Muranite Crystal + 5 Enchanted Mud of Robot Empowerment + 5 Bascaradine Refineries Robot Fuel + 5 Robotic Junk = Deconstruction Nanite Cannon (Basic Roboticist Knowledge)

5 Fighter's Sword + Decorative Sword + Warrior's Strike = Decorative Sword That Can Turn Lethal (Basic Flux Baron Knowledge)

2 Cleric's Seal + 2 Thief's Seal= Deep Blue Seal (No Ability)

Dwarven Steel + 5 Flame Mana Stone = Deep Red Steel (No Ability)

Spectral Essence + Deeplord's Healing = Deeplord's Healing (No Ability)

Pitchfork + Dark Mana Stone = Demon Fork (No Ability)

Coral Pitchfork + 5 Dark Mana Stone = Demon Fork (Rune Mage)

2 Deeplord's Healing + Dwarven Steel Hammer + Portable Mini-Forge = Depth Hammer (Basic Blacksmithing Training)

3 Desert Corsair's Falchion = Desert Corsair Assistant Captain's Scimitar (Basic Leadership Attunement)

Desert Corsair's Falchion + Mage Scimitar + Manual of Combat Arts + The Wizard's Guide to Spells = Desert Corsair Captain's Falchion (Basic Leadership Attunement)

3 Desert Dew Flower + Night Violet Extract + Alchemic Materials + Spectral Essence = Desert Ghost Lilly Nectar (Basic Crafter Proficiency)

Craft Assault-Handed Electroborg + Scientist's Seal + Electranine + Reinforced Sepheri-Tech Power Armor + 10 Jumbled Robot Parts + 5 Bascaradine Refineries Robot Fuel = Design Decent Robot that Shoots Electricity? (Basic Hypertech Attunement) (First time only)

Gunman + Darksky Sniper Rifle + Pitch Black Shadow-Woven Cowboy Clothes + Darkness Crystal Shard + Create Zone of Darkness + Mental Bullets + Sidewinder Dagger + Bottle of Whiskey Sour + Trick Shot: Eye + Rattler Boots + Seed of Pride = Desperado (Gunslinger)

Natural Augmentation + Grim Text of Decay = Despoiling Impairment (Basic Blight Magic Attunement)

100 Useless Thing = Dhrambas Hammer (Touched by Chaos)

Darkness Mana Oil = Diluted Time Mana Oil (Chronomancer)

Magic Mana Oil = Diluted Time Mana Oil (Chronomancer)


Blueprints for Something that Didn't Get Built = Diretions to Make a Hazardous Concoction (Lethal Mixer)

Expired Coupons + 3 Living Calendar Bead = Discount Coupons (Commander's Hand)

2 Holy Healing + Prayer Book = Divine Cure (No Ability)

5 Holy Healing = Divine Cure (No Ability)

Rune Golem Design Patterns = Documents Detailing Elementals (Acquaintances With 1,000 Elementalist Masters)

Mind Up + Seal of Senses + Libram of the Mind's Eye = Dodge Up (Heightened Senses)

5 Improved Mirage Ring = Doubly Improved Mirage Ring (Basic Jewelcrafting Proficiency)

12 Egg = Dozen Eggs (No Ability)

Dragonslayer Sword = Dracoknight's Blade (Heart of the True Dragons)

Dragonslayer Glaive = Dracoknight's Halbard (Heart of the True Dragons)

Wings to Outsoar the Dragon = Dragon Wings (Capable of Flight (Draconic Variant)

1 Dragonslayer Armor = Dragonslayer Armor (Dragon's Blood)

Dragonslayer Sword =Dragonslayer Glaive (Basic Polearm Training)

Dragonslayer Sword = Dragonslayer Shield (Abjurer)

Dragonslayer Sword = Dragonslayer Shield (Blessed with Djorgammon's Fortitude)

Dragonslayer Sword = Dragonslayer Shuriken (Basic Throwing Weapon Training)

Drakeling + Burst Grenade Launcher = Dragon Pistol (No Ability)

Sniper Rifle + Standard Purpose Energy Cannon + Black Iron = Dragon Shaped Firework Cannon (Dragon's Blood)

Bascaradine Force Fist Model 221 + Bascaradine Iron Knuckle Model 436 + Lesser Hand Wrappings of Mind Drain + Piercing Katar + Sepherys Force Glove 3.5 = Drain Hands of Conflicting Forces (Sonic Fist)

Drakespawn Ring + Drakespawn Necklace + Drakespawn Bracelet + Drakespawn Broach = Drakespawn Regalia (No Ability)

Drakespawn Anklet + Drakespawn Bracelet + 5 Drakespawn Necklace + Drakespawn Ring + Drakespawn Tiara = Drakespawn Regalia (No Ability)

5 Drakespawn Ring = Drakespawn Ring (No Ability)

2 Fairy Tiara + Portable Mini-Forge + Red Scales = Drakiri Tiara (Ruby) (Basic Blacksmithing Training)

Gemstone Drake + Force of the Northern Mountain Guardian's Resolve + Tablet of Earth + Protector's Grasp + 5 Gakmondulo + 100 Guardian's Seal + Earth Crystal + Universal Protection Stone + 2 Lethality Diamond = Dreaded Diamondshear Geodic Dragon (Basic Dragon Lord Knowledge)

66 Blackish Mist Puff + Body of Vapor + Apep of the Black Mists + Flamingly-Crystallized Lobe Piece of the Sea Brain + Blasphemous Book Which Contains the Teachings of the Elder Horrors = Dreaming, Whispering, Crystallized Lobe Piece of the Abyss Brain (Basic Herald of Lunacy Attunement)

2 Violet Lightning + 3 Violet Rays + 6 Violet Torrent + 15 Seal of the Violet Pool + 20 Darkness Mana Oil= Dreams of the Violet Pool (Cleansed by the Violet Pool)

Dreams of the Violet Pool + Create Zone of Darkness = Dreams of the Violet Pool (Basic Dark Magic Attunement)

3 Flower Petal Dress + Moistening Dew + 4 Rare Flowers + 6 Mirage Dust + 8 Mirage Globe + Song of Flowers + Luminescent Wing + 5 Living Calender Beads = Dress of Spring Morning Mist (No Ability)

Angel Wing Blade + Devil Wing Blade = Dual Wing Blade (Basic Sword Training)

5 Old Dwarven Amulet + Portable Mini-Forge = Dwarven Amulet (Basic Blacksmithing Training)

5 Dwarven Steel = Dwarven Coins from a Dragon's Horde (Heart of the True Dragons)

5 Dwarven Steel + Dark Mana Stone + Greatsword of Silver Glory + Portable Mini-Forge = Dwarven Darkblade (Basic Blacksmithing Training)

10 Engineer's Wrench + 20 Technology Mana Oil + 10 Dwarven Steel + 3 Elemental Fluid Type L = Dwarven Fluid Worker's Wrench (Mechanical Knowledge)

Hammer Wielding Servant + Axe of Dwarven Ghosts + 5 Spectral Essence = Dwarven Ghost (Chilling Aura of the Grave)

3 Dwarven Mace = Dwarven Mace of Smashing (Dwarven Earth Shatter)

2 Dwarven Mace = Dwarven Maul (Basic Hammer Training)

Dark Runic Dwarven Armor + Puppeteer's Pocketed Robe + Golden Dwarven Ringmage's Gauntlet = Dwarven Ring Mage's Armored Goldenrod Robe (No Ability)

5 Dwarven Steel = Dwarven Steel Hammer (Basic Hammer Training)

4 Dwarven Steel + Flame Essence + Ice Prism Shards + Earth Mallet +Portable Mini-Forge = Dwarven Steel Hammer (Basic Blacksmithing Training)

5 Dwarven Steel = Dwarven Steel Pole (No Ability)

5 Earthen Mana Stone = Earth Crystal Shard (No Reqs)

Piercing Katar + 2 Rune of Khandos + Acid Charm + 2 Processed Iron + Black Iron + Steel + Wood + 2 Mana Essence + 4 Airy Essence + 4 Poison Essence + Flame Mana Stone + Earth Mallet + Stone = Earth Eater Katar (No Ability)

2 Earthen Mana Stone + 2 Steel + Leather Armor + Mail Boots = Earthplate Mail (No Ability)

Earthquake Stomp = Earthquake Stomp (Apprentice Unarmed Technique Attunement)

Earth Mallet + Earth Charm = Earth Mallet (Basic Hammer Training)

Burmalong Heartstone + Throwing knives = Easily Broken Throwing Knives (Basic Throwing Weapon Training)

Ice Prism + Elementalist Oil of the Elements = Earth-Shaking Bell (Envoy of Earth)

Seven Shot Shortbow + 2 Breath of the East Wind + 3 Eye of the Third Wind + 10 Puff of Cloud + 3 Bell of the Airs = East Wind Bow (Aimed Shot)

Axe of Stone Hewing + Ordinator's Ring of Efficiency: Eastward Pointing, Version I = Efficient Axe (No Ability)

24 Elaborate Martial Artist's Gear = Elaborate Sensei's Gear (Apprentice Unarmed Technique Attunement)

Decorative Sword That Can Turn Lethal + Desert Corsair's Falchion + Fighter's Sword + Iron Sword = Elaborate Sword Fluxoid (Fluxoid Wielder)

Lesser Elaborate Text of the Elementalist = Elaborate Text of the Elementalist (Elementalist)


Element-Breaker Blade = Element-Breaker Sphere (Basic Orb Training)

Dragonslayer Sword = Element-Breaker Blade (Elementalist)

Claw Rip = Elemental Fist (Hand of Multiple Elements)

25 Aqua Burst + 25 Fireball + 25 Stone Toss + 25 Wind Strike = Elemental Clash I (Basic Elemental Magic Attunement)

Mini-Cyclone + Landslide + Firestorm + Tide Sphere = Elemental Conflux I (Acquaintances with 1,000 Elementalist Masters)


Fire Orb + Water Orb + Air Orb + Earth Orb = Elemental Orb (No Ability)

Bascaradine Force Pistol Year 7381 Type 6 + Frigid Bullets + Explosive Bullets + Thunderous Bullets + Heavy Bullets + Acid Capsule Bullets + Warp-Strung Bullets = Elemental Revolver Type II (No Ability)

Ace's Revolver + Shining Bullets + Blot Bullets + Enchanted Bullets + Synthetic Bullets + High Caliber Bullets + Mental Bullets = Elemental Revolver Type III (Gunsmith)

Cleric's seal + Fighter's Seal + Thief's Seal + Wizard's Seal = Elemental Seal (Elementalist)

10 Water Orb = Elemental Water Orb (Envoy of Water)

Winter's Beauty = Elementally Freeze Water (Hand of Seafoam)

Air Mana Oil + Earth Mana Oil + Fire Mana Oil + Water Mana Oil = Elementalist Oil of the Elements (Basic Elemental Magic Attunement)

12 Apprentice Elementalist's Seal = Elementalist's Seal (Elementalist)

6 Staff of Silver Glory = Elementalist's Staff (Elementalist)

Elementalist's Staff = Elementalist's Staff (Elementalist)


Enchant Weapon: Weapon of Blade Mastery = Enchant Weapon: Weapon of Parrying (Blade Parry)

Sword with Seal-Shaped Socket + Enchanter's Seal = Enchantable Blade (Basic Enchantment Attunement)

18 Rotting Club = Enchanted Club (Basic Elemental Magic Attunement)

Improved Drakespawn Regalia + The Wizard's Guide to Spells = Enchanted Drakespawn Regalia (Basic Wizard Magic Attunement)

5 Ruined Iron Mace = Enchanted Mace (Basic Elemental Magic Attunement)

12 Damaged Iron Shield = Enchanted Shield (Basic Elemental Magic Attunement)

26 Half-Rotten Quarterstaff = Enchanted Staff (Basic Elemental Magic Attunement)

23 Stick = Enchanted Wand (Basic Elemental Magic Attunement)

Basic Magewright's Seal = Enchanter's Seal (Basic Enchantment Attunement)

5 Wrench = Engineer's Wrench (Basic Engineering Training)

Hydra Mail = Envelope and Letter that Replicate when Torn (Wounding Puns)

Moo Bird + 3 Mirage Dust + 25 Airy Mana Stone = Ephemeral Pigeon (No Ability)

Sphere of Magical Energy = Essence Flux Amulet (Permitted to Battle Flicker of Essence-)

Motivational Megaphone + Funding = Equation-Shouting Megaphone (Mathematical Knowledge)

The Wizard's Guide to Spells + Craft Basic Disguise (Human or Humanoid) + Weave Phantasm: Phantom Warrior = Everchanging Tome (Basic Illusion Magic Attunement) (Consumes The Wizard's Guide to Spells)

Racy Lingerie + Shifted Seal = Explicit Seal (No Ability)

Flame Mana Stone + Dark Mana Stone + Form of the Rabbit + Symbol of Ytharr'Khran = Exploding Bunny (No Ability)

Caramel + Frosting + Peppermint + Whipped Cream + Sprinkles + Boom Urchin Heart + Wedding Cake + Holy Festival Recipe Book = Exploding Cake (WHY IS THIS STILL EXPLODING!?)

Fire Crystal Shard + Explosive Poker Chip + Huge Barrel O' Beer + Rope = Exploding Keg (Sealed Dance of Fire)

Spirit Lash + Mass Confuse + 10 Ball of Spectral Confetti + 10 Spectral Essence + 10 Mirage Globe + 10 Mirage Dust + 1000 Floosh Powder = Explosion of Misdirected Spirits (Basic Spirit Magic Attunement)

5 Thief's Seal + Enchanted Poker Chip of Swiftness= Explosive Poker Chip (No Ability)

Flame Mana Stone + Explosive Poker Chip = Explosive Poker Chip (No Ability)

5 Bag of Ice Prisms + Wizard's Warding Circle + Large Icicle + Wizardly Torrent + Ice Wind Toss + 5 Bag of Ice + 5 Ice Prism + Officer Crawdad Nightstick + 3 Manual of Combat Arts + Warrior's Seal + Winter Pendant + 5 Ice Crash + Empowered Attack I + Nice Skis = Exxxtreme Magical Skiing Accident (Basic Wizard Magic Attunement)

Eye of the Third Wind = Eye of the Third Wind (Heart of Air)

Illusion-Reaver = Eye of Truth (Basic Orb Training)


Fading Call: Star Marines + 1 Champion Mail + 5 Marine's Autorifle = Fading Call: Star Marines (Basic Spirit Magic Attunement)

Seven Shot Shortbow + Breath of the East Wind + Eye of the Third Wind + 5 Puff of Cloud + Bell of the Airs + Air-Sealing Jar = Failing Wind Bow (No Ability)

Fairy Rod + Fairy Tiara + Glyph of Ailunsal the Pure + Glyph of Growth = Fairy Glyph (No ability)

Bottled Sand Faerie + 2 Ice Butterfly Wing + 9 Ice Prism + 9 Snowflake Charm of Winter + 9 Bag of Ice + Call Unto Seasons: Winter + Ice Flower Dress + Create Wintry Summoning Circle + Icicle Drop = Fairy of Winter Ice (Envoy of Winter)

Basic Magewright's Seal = Fake Teleportation Seal (Permitted to Battle Portal Mimic)

Winter Winds = Fall Winds (Envoy of Fall)

Enchanted Pearl Bracelet + 5 Hero's Seal + Greater Sparkly Magic Tiara + 2 Construct Army Ivory = Fanciful Mage-Prince's Crown (Mana Spark Blessing 5)

7 Fancy Cheeses = Fancy Cheese Plate (No Ability)

Timely Bullets = Fast Bullets (Warped Element Stance)

5 Violet Syndicate Robes + 3 Mirage Ring + 5 Mirage Dust = Faux Robes of Lyshontomore (Basic Illusion Magic Attunement)

Square Mile of Farmland on a Random World + 5 Run-Down Shack on a Random World + 100 Servant + 30 Corn + 10 Cauliflower + 30 Wheat + 20 Soy Beans = Farm with Serfs (Commander's Hand)

Finely Crafted Dwarven Armor + Shard of Starlight = Finely Crafted Starlit Armor (No Ability)

Imperial Cloak of Avandos + Fighter's Seal = Fighter's Cloak (Basic Unarmed Training)

Basic Magewright's Seal = Fighter's Seal (Mana Spark Blessing 6)

Fighter's Seal + Iron Sword = Fighter's Sword (No Ability)

Fighters Seal + Sword With Seal Shaped Socket = Fighter's Sword (2) (No Ability)

Sword With A Seal-Shaped Socket + Fighter's Seal = Fighter's Sword (2) (No Ability)

10 Dwarven Steel + Portable Mini-Forge = Fine Dwarven Steel (No Ability)

Fist of Force = Fist of Air (Heart of Air)

Fire Mana Stone + Fire Charm = Fire Charm (No Ability)

Coral Armor + Flame Essence = Firecoral Armor (No Ability)

5 Flame Mana Stone = Fire Crystal Shard (No Reqs)

Flame Blast = Fire Envoy's Crashing Flames (Envoy of Fire)

Burmalong Heartstone = Fire Mana Oil (Sealed Dance of Fire)

Bolstering Samba= Fire Seal Samba (Sealed Dance of Fire)

5 Fire Mana Oil = Fire that Courses through One's Veins and Replaces Blood (Dragon's Blood)

Malzu Platter + Rye Crackers = Fish and Crackers (No Ability)

Shard of Starlight + Knuckle Dusters of Confusion + 3 Imperial Blade of Avandos + Thunder Wand = Fists of the Skies and Stars (No Ability)

Lucient Pistol + *Flameblade Malsynnin = *Flameblade Malsynnin (Gunslinger Training)

5 Fireballs = Flame Blast (No Ability)

20 Basic Flame Breath = Flame Breath (Breather of Flames (Wyrmling))


Fire Mana Stone + Flame Column = Flame Column (No Ability)

Blazing Arrows + Lighter Gun + House Hellstrom Flame Bow = Flame Dancer's Bow of Wrath and Grace (Sealed Dance of Fire)

Flame Essence + Coral Armor + Coral Spear = Flame Drake Spear (Dragon's Blood)

Drakeling + Flame Mana Crystal = Flame Drakeling (No Ability)

Dragonslayer Sword = Flame Eater (Pyromancer)

Fire Mana Stone + Flame Garb = Flame Garb (No Ability)

Fire Envoy's Crashing Flames + 8 Fireball + 5 Charm of Fire + 1000 Floosh Powder = Flame Globe Blast (Toss Flame Globes)

4 Wolf's Paw + 42 Beast Tooth + Reddish Bunny = Flame Wolf (Beast Master)

Axe of Stone Hewing + Flame Essence = Flaming Axe of Stonecutting (No Ability)

Deep Red Steel + Flaming Axe of Starcutting = Flaming Axe of Starcutting (No Ability)

Improved Explosion = Flaming Explosion (Apprentice Elemental Magic Attunement)

Dwarven Steel + Flame Essence = Flaming Mallet (No Ability)

Mirage Dust = Flickering Powder Similar to Stardust (Basic Astral Magic Attunement)

Bascaradine Instant-Bush + 2 Man Trap Seed = Fling Man Trap Seeds (Basic Ninjutsu Attunement)

Mage’s Tower = Floating Mage's Tower (Manifold Domain-Based Realm Connectivity)

Mage's Tower = Floating Tower (Aeromancer)

48 Laser Blast + Blue-Red Muranite Weapon Core = Focused Mura-Mura Laser Blast (Basic Hypertech Attunement)

Cheer On! + 5 Shining Aspect Oil = For Justice! (Basic Celestial Magic Attunement)

10 Galvanized Plating + Force Ward = Force-Warded Plating (Apprentice Protection Magic Attunement)

Sphere of Temporal Energy = Force of Time (Forceworker)


Axe of Stone Hewing + Cleaving Axe + 2 Dwarven Steel + Flame Mana Stone + Airy Mana Stone = Forester's Axe of Tree Hewing (No Ability)

3 Burmalong Hide + 2 Burmalong Meat + Vial of Burmalong Blood + Form of Rabbit + Burmalong Heartstone = Form of Burmalong (No Ability)

Form of the Rabbit + 6 Feather + 2 Mana Wings = Form of Dove (No Ability)

5 Form of Fox (2) + Light Crystal+ Ancient Book of Lore+1 Magic Crystal + 5 Rusted Fox Seal + Holy Staff of Sereyn + Holy Book of Sereyn + Light Ray + Armor of Light + Holy Healing + Paralyze Other + Tome of the Ancient Sand Magus + Spirit Lash = Form of the Foxfolk Mystic (Form of Fox)

3 Form of Bat + 5 Fading Wing + 100 Blackish Mist Puff + Parnelogized Mathatako Root Extract + Body of Vapor + Paralyze Other + Leech Mind + Psi Blast + Sap of Mental Speed + 5 Psychic Mana Oil + 5 Darkness Mana Oil + Force of Intellect = Form of Minor Devil Mind-Vampire (No Ability)

Aaimartha Signet + Fog Boots = Fox Slippers (Form of Fox)

Racy Lingerie + Kitten + Servant = Foxgirl Pleasure Concubine (Form of Fox)

Racy Lingerie + Servant = Foxgirl Pleasure Concubine (Form of Fox)

Tail on a Plaque + Beastman Lackey + Minor Demon Butler = Fox-Kin Beastman Butler (Form of Fox)

Drakeling + Winter Pendant + Tablet of Water + Call unto Seasons: Winter + Elementally Freeze Water + Icicle Drop + Winter's Beauty + Winter's Needles+ Create Zone of Ice + Set Phantom Terrain: Frozen Waste +Set Phantom Terrain: Glacier + Terrain Spell of the Frozen Waste: Icy Chill + Terrain Spell of the Glacier: Ice Shear + 10* Ice Charm + Diamond Card of Ice + Bag of Ice + 100 Ice Prisms + Snowflake Pendant + 5* Growth Rod: Winter + Very Sharp Ice Shard + The Fundamental Laws of Dragon Magic = Frost Drake (Basic Dragon Lord Knowledge)

Arena Member's Blade + Enchanted Sword + Skeletal Clutch Gauntlet + Robber Blade = Frost-Snap Wrist Blade (Kiss of the Thousand Lords of Ice)


Blueprints for Something that Didn't Get Built + Bag of Cash = Funding (Mathematical Knowledge)

Puppy + Gunman + Electric Katana + Volt Gun + Technologist's Power Armor + Goggles + Rubber Gloves + Hair Tie + Mad Scientist's Doodad = Futuristic Mercenary who Likes Going by the Name 'Mad Dog' (Mad Design)


Violet Syndicate Robes + 5 Walrus Festival Token = Fuzzy Purple Bathrobe From the Olgire Wood Sauna (No Ability)

Zombie + Crowman = Gaagiilos (Dark Chosen)

Blueprints for Something that Didn't Get Built = Gadget Design Pattern (Basic Engineering Training)

Flame Gear + 2 Gear + Large Gear + Ice Gear + Gadget Design Pattern = Gear Box of Fire and Ice (Basic Engineer Proficiency)

10 Apprentice's Mystic Gear Heart + 5 Apprentice's Mystic Power Core + 6 Elemental Fluid Type L + Weakened Water from the Fountain of Reshamark the Hero on Avirinnian + 10 Pure Metals = Gear Wizard with a Kind Heart (Transmute Gear Heart (Apprentice Level))

Piercing Katar + 4 Glowstone + 2 Processed Iron + Steel + Earthen Essence = Gem-Dotted Katar (No Ablity)

Flame Drakeling + 3 Phial of Growth + Call Unto Earth + Art of the Dragons + Scales of the Dragon + Imbue Strength + Imbue Constitution + Imbue Agility + Deeplord's Healing + 3 Bolster Toughness + 10 Flamestone + 2 Small Ruby Stone + 3 Tiny Alexandrite + 3 Tiny Amethyst + 3 Tiny Ametrine + 3 Tiny Diamond + 3 Tiny Emerald + 3 Tiny Iolite + 3 Tiny Opal + 3 Tiny Peridot + 3 Tiny Quartz + 3 Tiny Ruby + 3 Tiny Sapphire + 3 Tiny Teralyte + 3 Tiny Topaz + 3 Tiny Zircon = Gemstone Drake (Basic Dragon Lord Knowledge)

Desert Ghost Lilly Nectar + 7 Spectral Essence + Alchemy Regents + Pure Honey = Ghost Nectar Cocktail (Basic Crafter Proficiency)

Triangular Hat from the Festival of ~^$ + 3 Traveler's Glass-Beaded Hat + 333 Walrus Festival Token = Glass Triangle With Legs (Walker of the Sea of Glass)

3 Imperial Orb of Avandos + Glowstone = Glowing Ring (Basic Jewelcrafting Training)

Basic Magewright's Seal = Guaridan's Seal of Sacrifice (Protector's Sacrifice)

Reading Glasses + Discern Weakness + Reveal Agility + Reveal Constitution + Reveal the Expanse of the Body's Fortitude + Reveal the Expanse of Magic Talent + Reveal Mind + Reveal Power + Reveal Spirit + Reveal Strength + Analysis Eye + Create Bolstering Circle + 3 Memory Stone = Glasses of Mystic Observation and Analysis (Basic Jewelcrafting Proficiency) (MAY NOT BE PERFORMED CURRENTLY)

Glyph Robes + Gold Coral Armor + 3 Sphere of Ulaatian Essence + Armor of Light = Glyphic Armor (Basic Glyph Magic Attunement)

Light Crystal + Glyph of Elantris = Glyph Crystal (Basic Glyph Magic Attunement)

Rune Golem Design Patterns + Glyph of Elantris = Glyphic Golem Design Patterns (Basic Glyph Magic Attunement)

Glyph of Ailunsal the Pure + Vinestaff = Glyph Staff (Basic Glyph Magic Attunement)

Basic Magewright's Seal = Glyphic Seal (Basic Glyph Magic Attunement)

Disenchanted Goggles of Blind Self + 2 Enchanter's Seal = Goggles of Blind Self (Basic Enchantment Attunement)

Basic Magewright's Seal = Gold-Plated Money Bag Seal (Basic Merchant Proficiency)

Gold Ring of Protection + Imperial Cloak of Avandos = Gold-Thread Cloak of Protection (No Ability)

5 Glyph of Airel-Dolcathyn = Gold Block With A Symbol Stamped On It (Basic Merchant Proficiency)

Dragonslayer Sword = Golden Blade of Vanquishing Truth (Detective)

Dwarven Silver Armor + Golden Plate + Blessed Earths = Golden Dwarven Armor (No Ability)

5 Gauntlet + Old Dwarven Ring + Drakespawn Ring + Set of Golden Utensils + Blessed Earths = Golden Dwarven Ringmage's Gauntlet (No Ability)

Dwarven Silver Shield + Golden Cup + Blessed Earths = Golden Dwarven Shield (No Ability)

Airy Essence + Air Crystal Shard + Glyph of Ailunsal the Pure + Zardowak Landhawk= Golden Landhawk (No Ability)

Holy Healing + The Wizard's Guide to Spells = Golden Reinvigoration (Basic Wizard Magic Attunement)

Warfather + Blessed Dragon Spire Katana + Samurai's Gauntlets + Samurai's Boots + Samurai's Bracers and Greaves + Heroic Plate + 10 Heroic Champion's Seal = Golden Warlord (Basic Celestial Magic Attunement)

15 Halberd + 5 Plate Mail + 10 Dwarven Steel, +3 Animated Halberd + Walrus Festival Token = Goofy Animated Armor (No Ability)

Big Earth Hammer + 2 Dwarven Steel + 2 Spectral Essence = Ghostly Dwarven Hammer (No Ability)

24 Bone Champion Seal = Glorious Skeleton Knight Champion's Seal (Apprentice Necromancy Attunement)

Roller Skates + 3 Puff of Cloud + 5 Living Calender Beads + The Wizard's Guide to Spells = Go Fast, Young One! (Basic Wizard Magic Attunement)

Claw Rip = Grab a Puff of Cloud from Thin Air (Hand of Cloud)

5 Minor Apprentice's Spellbook = Granite Text (Envoy of Earth)

Claw-Handed Throw + Square Mile of Mountains on a Random World + 5 Imbue Strength = Gravatically Fling Rock (Basic Gravato-Geoseismic Throw)

Hambelstern Prototype Force Field = Great Mage's Protective Circle (Infused Casting)

Great Mage's Protective Circle + Imbue Mage's Sigil of Mystic Bolts = Great Mage's Protective Circle (Wizard)



Greater Laser Blast = Greater AGI-Draining Laser (Chronomancer)

Dainultha Stick + 5 Sphere of Ulaatian Essence = Greater Dainultha Stick (No Ability)


Dragonslayer Armor = Greater Dragon Costume (Heart of the True Dragons)

100 Force of Power = Greater Force of Power (Palpable Potency)

Earthquake Stomp = Greater Earthquake-Resistant Clogs (Tough)

48 Laser Blast = Greater Laser Blast (Basic Hypertech Attunement)


Magic Ray Cannon + Maze's Heart + Basic Ambience Focus + Heiberic Calling Pattern: Gaze Bird + Minor Engine-Born Prime's Essence of Magic + Assault Ray = Greater Ray Grid Trap (Maximal Casting)


Dark Essence + 5 Fairy Rods + Glyph of Growth + Halberic Chopper = Greater Rod of Growth (No Ability)

Hambelstern Prototype Engine = Greater Runic Engine (Rune Mage)

Book of Mystic Infusion + 12 Abjurant Warding + Warded Tome = Greater Tome of Wards (Abjurer)

24 White Necromantic Drain = Greater White Necromantic Drain (Apprentice Necromancy Attunement)

2 Sword of Silver Glory + Spectral Essence + Ice Prism Shards + Flame Essence + Portable Mini-Forge = Greatsword of Silver Glory (Basic Blacksmithing Training)

Alchemy Regents + Cheap Tea = Green Lyrando Tea (Alchemy)

The Wizard's Guide to Spells + Ray of Locust's Feeding + Wither Plant = Grim Text of Decay (Basic Blight Magic Attunement) (Consumes The Wizard's Guide to Spells)

Growth Rod: Winter + Seasonal Marble = Growth Rod: Autumn (Envoy of Autumn)

Growth Rod: Winter + Seasonal Marble = Growth Rod: Spring (Envoy of Spring)

Growth Rod: Winter + Seasonal Marble = Growth Rod: Summer (Envoy of Summer)

Basic Magewright's Seal = Guardian's Seal (Basic Protection Magic Attunement)

3 Desert Corsair's Robes + The Wizard's Guide to Spells = Guide Sandship (Basic Merchant Proficiency)

Natural Augmentation + Manual of Combat Arts = Guide to Leaves (No Ability)

1 Airy Mana Stone + 1 Bright Mana Stone + 1 Dark Mana Stone + 1 Earthen Mana Stone + 1 Flame Mana Stone + 1 Mana Stone + 1 Watery Mana Stone + 1 Manual Of Combat Arts = Guide to Learning Geology (No Ability)

Doctor Roberts's Guide to Trees = Guide to Trees (Basic Mad Scientist Knowledge)

5 Gun Material = Gun (Gunsmith)

Servant + 2 Clockwork Pistol = Gunman (Gunslinger)

Enchanter's Seal + Wizard's Staff + Cleric's Mace + Fighter's Sword + Robber Blade = Gunner's Gun (Gunslinger)

Wizard's Staff + Cleric's Mace + Fighter's Sword + Robber's Blade = Gunner's Gun (Gunslinger)

5 Steel = Gunner's Pistol (Gunslinger Training)

6 Fighter's Seal = Gunslinger's Seal (Gunslinger Training)

Basic Magewright's Seal = Gunslinger's Seal (Gunslinger)

Hambelstern Prototype Parts = Hambelstern Prototype Parts (Apprentice Arcanist Magic Attunement)

Hambelstern Prototype Parts = Hambelstern Prototype Parts (Evermason)

Basic Magewright's Seal = Hammer Seal (Apprentice Hammer Training)

Servant + Earth Mallet + Flaming Mallet = Hammer-Wielding Servant (Basic Hammer Training)

2 Dead Man's Hand + Eye of Visions + Magical Silver + Commander's Gloves + Hand of Fate + Glass of Fates = Hand Which Points Toward Death (Commander's Hand)

3 Feathers + Mana wing + Raptor blade = Harr'Vhalis: Blade of Wind Pirates (No Ability)

Holy Healing = Heal Elemental (Apprentice Elemental Magic Attunement)

Holy Healing + Runic Medallion = Healing Medallion (No Ability)

2 Healing Medallion = Healing Medallion (No Ability)

Vodka Bottle + Curative Potion = Healing Vodka (Bartending)

5 Shot of Healing Vodka = Healing Vodka (No Ability)

5 Holy Healing = Health Leech (Dark Chosen)

Thunderous Bullets + Earth Charm = Heavy Bullets (No Ability)

Heracles (This is a PC) + Flask Which Unites Body and Spirit = Heracles (This is a PC) (Ravager)

Heracles (This is a PC) + Seal of the Warrior's Soul = Heracles (This is a PC) (Ravager)

10 Champion's Seal + Light Mana Oil = Heroic Champion's Seal (Basic Celestial Magic Attunement)

Champion Armor + 10 Champion's Seal + 10 Light Element Mana Oil = Heroic Plate (Basic Celestial Magic Attunement)

Fighter's Seal + Cleric's Seal + Wizard's Seal + Thief's Seal = Hero's Seal (Crowd's Favor)

Fighter's Seal + Cleric's Seal + Wizard's Seal + Thief's Seal = Hero's Seal (Gunslinger Training)

Fighter's Seal + Cleric's Seal + Wizard's Seal + Thief's Seal = Hero's Seal (No Reqs)

Golden Talisman + Hero's Seal = Hero's Seal (No Ability)

Champion's Seal + 10 Light Element Mana Oil = Hero's Seal (Basic Celestial Magic Attunement)

Sucky Charm + Lousy Boots = Hilariously Horrendous Boots (No Ability)

Tattered Cloak + Airy Mana Stone + Air Charm = High Noon Cloak (Gunslinger Training)

2 Grasslander's Cape + Ordinator's Ring of Efficiency: Eastward Pointing, Version I = High Noon Cloak (Gunslinger Training)

High Knight's Armor + Champion Mail + Holy Armor of Sereyn + 5 Golden Trophy = High Ornamental Holy Knight's Armor (Essence of the Wholly Defensive Wall)

Patchwork Power Armor with Minor Anti-Hazard Capabilities + 5 Damaged Hazard Suit + Air Tank + 10 Pure Metals + 5 Technology Mana Oil + 1 Fire Mana Oil + 1 Ice Mana Oil + 1 Electrical Mana Oil + 1 Acid Mana Oil + 1 Water Mana Oil = High-Quality Hazmat Suit (Basic Engineering Proficiency)

5 Dark Mana Stone + Pistol = Hitman's Gun (Gunslinging)

Mass Confuse + 2 Mirage Dust + Technology Charm = Holo-Spray Watch (No Ability)

Holy Blade = Holy Axe (Ravager)

Box of Toast + Stick of Butter + Cinnamon + Sugar + Holy Festival Recipe Book = Holy Festival Cinnamon Sugar Toast (Basic Chef Proficiency)

3 Common Seeds + Common Spices + Jelly Danish + Deviled Eggs + Holy Festival Cookbook = Holy Festival Cake (Chef)

3 Common Seeds + Common Spices + Jelly Danish + Deviled Eggs + Holy Festival Cookbook = Holy Festival Cake (Chef)

Trout Stew + Soup Au Gratin + Miracle Carp + Holy Festival Recipe Book = Holy Festival Fish (Chef)

Holy Festival Recipe Book: Second Volume + Basket Full of Large Fruits = Holy Festival Fruit Cup (Chef)

Cheap tea + Cheese and Crackers + Rye Crackers + Holy Festival Recipe Book: Second Volume= Holy Festival Tea II (Chef)

100 Fire Orb + 50 Holy Orb = Holy Fire Orb (Basic Wizard Magic Attunement)

Holy Bombardment Combat Array = Holy General's Blade (2) (Swordsmith)

Ammo Material + Shining Bullets + Magical Silver + Holy Symbol of Undead Warding + Enchant Weapon: Daemon-Slaying + 3 Holy Water + 6 Garlic = Holy Hunter's Bullets (Ammocrafter)

Armor of Light + Air Orb + Holy Healing + The Wizard's Guide to Spells = Holy Orb (Orb Master)

Moonstaff + Prayer Book + Holy Water + Silver Symbol of Sereyn + 10 Spectral Essence + 10 Priestly Seals + Shining Seal + Canopic Figure of Phalerin = Holy Staff of Phalerin (Cleric of Phalerin)

5 Bright Mana Stone + Blessed Shotgun = Holy Vanquisher (Gunslinger Training)

Fading Call: Hound of Galbrecht + Arcanist's Folio = Hound Pack Card (Deck Based Arcanist)

Cannibal's Feast + Hymn of the Devouring Undead + Blackened Ring of Gluttony = Hour of the Ghoul's Feasting (Infused Casting)

House Hellstrom Resurrection Foci + House Hellstrom Flame Shield + House Hellstrom Captain's Sword + House Hellstrom Crystal Staff + House Hellstrom Flame Bow + House Hellstrom Mace + House Hellstrom Scrying Orb + House Hellstrom Servant Sword + House Hellstrom Emblemed Armor + House Hellstrom Emblemed Robe + House Hellstrom Emblemed Helm = House Hellstrom Low-Tier Regalia (no ability)

Large Plot in Town + House in Town = House on a Large Plot of Land in Town (No Ability

13 Broken Metal Piece + 2 Gauntlet + 2 Imperial Armor of Avandos + 2 Plate Mail + Mail Boots + Animated Halberd = Ice Armor (Kiss of the Thousand Lords of Ice)

2 Luminescent Wing + Ice Prism = Ice Butterfly Wing (Envoy of Winter)

Ice Prism + The Wizard's Guide to Spells = Ice Crash (Basic Wizard Magic Attunement)

Flower Petal Dress + 3 Rare Flower + 9 Ice Prism + 9 Snowflake Charm of Winter + Call Unto Seasons: Winter = Ice Flower Dress (Envoy of Winter)

The Wizard's Guide to Spells + 5 Ice Needle + Bag of Ice + Reflective Hat + 5 Ice Prism + Warrior's Strike + Triangle Man's Cleaver = Ice Guardian Golem: Polar Slayer Variant (Basic Wizard Magic Attunement)

Very Sharp Ice Shard + Whip Axe = Ice Shard Seriathys (Basic Blacksmithing Training)

Magic Staff + Ice Prism = Ice Staff (No Ability)

5 Ice Prism = Ice Wind Toss (Apprentice Combat Arts Attunement)

Winter's Needles + 9 Ice Prism + 9 Very Sharp Ice Shard = Icicle Drop (Envoy of Winter)

Dragonslayer Sword = Illusion-Reaver (Basic Illusionist Magic Attunement)

5 Mirage Ring = Illusory Ring (Basic Illusion Magic Attunement)

Imbue Agility + Imbue Constitution + Imbue Mind + Imbue Spirit + Imbue Strength = Imbue Stats (No Ability)

Golden Trophy = Immunazation Records (Has Consumed 1 of the Permanent Consumable "Perfect Vaccine")

Golden Trophy = Immunization Record (Black Star Vaccine)

Dwarven Steel Halberd + Halberd + 2 Imperial Blade of Avandos = Imperial Halberd of Avandos (No Ability)

Imperial Mage's Robe + Special Robe With Shadowy Monster-Shaped Designs Covering It = Imperial Conjuror's Robe (Basic Robe Mastery)

15 Pants + 3 Imperial Cloak of Avandos = Imperial Pants (No Ability)

15 Shirt + 3 Imperial Cloak of Avandos = Imperial Shirt (No Ability)

Imperial Pants + Imperial Shirt + 5 Imperial Armor of Avandos = Imperial Skirt (Basic Robe Mastery)

2 Imperial Orb of Avandos + 1 Stave of Airy Waters + 1 Wizard's Seal = Imperial Staff of Avandos (No Ability)

5 Antique Pocket Watch + 10 Living Calendar Bead = Important Timepiece (No Ability)

Mage's Seal + Priestly Seal + Warrior's Seal + Rogue's Seal = Improved Basic Magewright's Seal (Basic Magewright Proficiency)

Drakespawn Ring + Drakespawn Necklace + Drakespawn Bracelet + Drakespawn Broach + Drakespawn Anklet + Drakespawn Tiara= Improved Drakespawn Regalia (No Ability)

10 Engineer's Wrench + 24 Technology Mana Oil + 10 Dwarven Steel + 3 Elemental Fluid Type L = Improved Dwarven Fluid Worker's Wrench (Mechanical Knowledge)

Flaming Spheres + Grenade Barrage + Pyromania = Improved Explosion (Sealed Dance of Fire)

12 Manual of Combat Arts = Improved Manual of Elemental Arts (Acquantances With 1,000 Elementalist Masters)

Mindwave + 10 Psychic Mana Oil + Book of Psychic Arts = Improved Mindwave (Mentalist)

5 Order Ray = Improved Order Ray (No Ability)

Mana Bolt + The Wizard's Guide to Spells = Improved Mana Bolt (Basic Wizard Magic Attunement)

5 Vehicular Force Field Projector + Shield Crystal + Silver Warlord = Improved Reflective Vehicular Shield (Basic Shield Deflection)

5 Spiritual Dust = Improved Spiritual Dust I (Basic Spirit Magic Attunement)

5 Light Mana Oil + Spirit Lash + Spiritual Seal + Holy Healing = Improved Spiritual Healing (Shining Spirit)

Wand of Rapid Aging + 4 Large Container of Diluted Time Mana Oil = Improved Wand of Rapid Aging (Chronomancer)

5 Pitchforks + 5 Dark Mana Stone = Imp's Third Fork (Curse of Blisters)

15 Imperial Armor of Avandos + 22 Imperial Cloak of Avandos = Imperial Mage's Robe (Basic Robe Mastery)

Incendiary Bullets + Tank Shell = Incendiary Shell (Ammocrafter)

The Wizard's Guide to Spells = Incomplete Text (Mentalist)

Incorrect Maps + Living Calendar Bead = Incorrect Timeline (Commander's Hand)

2 Fighter's Seal = Ineffective Missile Seal (Basic Mechanized Weaponry Training)

Inscribe Rune: Rune of Morinduel + Zone of Restoration + 10 Shade Restore + Tome of a Million Daemonic Runes + Blessed Tome of Runes and Daemonic Toys = Inscribe Rune: Rune of Huethalgras (Basic Rune Magic Attunement)

Sword of the Four Elements + Piercing Katar + Inscribed Iron Katar = Inscribed Katar of Seafoam (Hand of Seafoam)

Inscribed Katar of Seafoam + Elementalist's Seal = Inscribed Katar of Seafoam (Hand of Seafoam)

Rune of Khandos + 2 Black Iron + Piercing Katar = Inscribed Iron Katar (No Ability)

White Ritual-Grade Paper + Depressing Paperwork = Instructions for a Tedious Holy Ritual (Basic Ritual Magic Attunement)

Inscribed Iron Katar + Iron Axe + Iron Mace + Iron Shield + Iron Sword + Black Iron + Raw Iron Ore + Processed Iron = Iron Chef's Hat (Chef)

5 Steel + 1 Fairy Glyph + Portable Mini-Forge = Iron Fairy Glyph (Trained Smelter)

Arena Member's Shield + Walrus Festival Token = Jelly and Frankfurter Sheild (No Ability)

2 Crowbar of Bashing = Junkmeister's Hammer of Throttling (Apprentice Hammer Training)

5 Earth Mana Oil + Nobility Prism + There Must Be Bears! = Jewel of the Ursine King (Apprentice Druid Magic Attunement)

12 Watermelon-Flavored Beer = Keg of Watermelon Flavored Beer (Bartender)

Triangular Topiary + Lubregar's Vegetable Soup + 3 Circular Topiary = Kinda Odd Topiary (No Ability)

Axe of Stone Hewing + Spectral Essence + Common Jell Acid = Kinda Sticky Axe (No Ability)

2 Magic Crystal + Light Crystal + Air Crystal + Form of the Foxfolk Mystic- + 9 Tail on a Plaque + Spirit Tender's Staff= Kitsune Spirit Guide Transformation (Basic Spirit Magic Attunement)

Lucient Pistol + Mushroom Spores + Essence Of Kjall = Kjall Bolter Pistol (No Ability)

5 Thief's Knife = Knife Fan (Basic Throwing Weapon Training)

Knife Fan + 10 Darkspawn Tendrils + 5 Dark Essence = Knives of the Screaming Eye (No Ability)


Landslide = Landslide (Acquantances With 1,000 Elementalist Masters)

Formula of Earth: Siege Crusher = Landslide (Elementalist)

5 Bag of Flickering Powder Similar to Stardust = Large Bag of Flickering Powder Similar to Stardust (Basic Astral Magic Attunement)

25 Raw Iron Ore = Large Bar of Iron (Trained Smelter)

25 Raw Iron Ore + 5 Rune of Khandos = Large Bar of Mildly Tainted Iron (Trained Smelter)

15 Bone Shield + Iron Shield + 4 Bone Drake Scale = Large Bone Shield (No Ability)

5 Bone Shield = Large Bone Shield (No Ability)

Form of Rabbit + Natural Augmentation + Mana Essence = Large Bunny (Form of Fox)

5 Diluted Time Mana Oil = Large Container of Diluted Time Mana Oil (Chronomancer)

25 Pitchfork = Large Cooking Fork (Basic Chef Proficiency)

3 Ki Fireball = Large Fireball Projection (Hand of Flame)

5 Ice Prism = Large Icicle (Arms Training)

5 Jar of Wax = Large Jar of Wax (No Ability)

Square Mile of Ocean on a Random World = Large, Lone Pearl (Basic Jewelcrafting Training)

12 Mage's Tower = Large Mage's Tower (Wizard)

5 Mountain Orc Axe = Large Mountain Orc Axe (No Ability)

5 Mountain Orc Axe = Large Mountain Orc Axe (Basic Smith Proficiency)

Pitchfork + Pitchfork = Large Pitchfork (No Ability)

5 Red Muranite Crystal = Large Red Muranite Crystal (No Ability)

Shining Blue Muranite Crystal + Large Red Muranite Crystal = Large, Shining Red Muranite Crystal (No Ability)

5 Shard of Starlight = Large Shard of Starlight (No Ability)

5 Steel + Large Iron Trout = Large Steel Trout (Weaponsmith)

Sphere of Magical Energy = Large Sphere of Fire (Heart of Fire)

5 Spark Bearing Shield + Imperial Shield of Avandos = Large Spark Bearing Shield (No Ability)

24 Bolster Toughness = Lesser Abjurant Warding (Abjurer)

5 Leather Armor + Living Calendar Bead = Lesser Beaded Holy Armor (Priestess of Sereyn)

3 Light Bone Mail + Grasslander's Cape + Living Calendar Bead =Lesser Beaded Holy Armor (Priestess of Sereyn)

12 Minor Clockstaff = Lesser Clockstaff (Chronomancer)

5 Dwarven Steel + Wad of String = Lesser Dwarven Shorbow (Bowyer)

Enchanted Staff + Battle Staff + Crystalline Rod of Order + 1/17th Legacy Staff = Lesser Elemental Crystal Staff (Basic Elemental Magic Attunement)

10 Book of Flame + 10 Granite Text + 10 Tablet Covered in Seaweed + 10 Scroll of the Breeze + Minor Spellbook of Winter + Minor Spellbook of Spring + Minor Spellbook of Fall + Minor Spellbook of Summer + 10 Charm of Fire + 10 Charm of Earth + 10 Charm of Water + 10 Charm of Air + 100 Seasonal Marble + Call Unto the Conflux + Call Unto Seasons = Lesser Elaborate Text of the Elementalist (Basic Book Training)

Lesser Elemental Crystal Staff + Stave of Gynansodalis + Mildly Enchanted Ring + Call unto Air + Call unto Earth + Call unto Fire + Call unto Water = Lesser Elemental Crystal Staff of Calling (Basic Elemental Magic Attunement)

10 Charm of Fire = Lesser Medallion of the Flameheart (Heart of Fire)

4 Fairy Rod + Gaustiss Armor + Blessed Mail + Blessed Earths + 2 Earth Crystal + 2 Mana Crystal + 3 Earth Crystal Piece + 3 Earth Crystal Shard + 2 Earthen Mana Stone + 2 Water Crystal + 2 Water Crystal Piece + 2 Water Crystal Shard + Glyph of Growth + Neovorid Chyrisalid = Lesser Neovorid (No Ability)

Dragonslayer Sword = Lesser Orb of Dragon Control (Basic Orb Mastery)

Orc Totem + Rune of Lichtros + Rune of Khandos + Rune of Naembras + Orcish Great Blade + 5 Processed Iron + Black Iron = Lesser Orcish Runeblade (Sword Training)

Orb of Maraxx + Rune Garb = Lesser Robes of Khaldrin (Rune Mage)

Sphere of Necromantic Energy = Lesser Sphere of Temporal Energy (Chronomancer)

Glyph Staff +2 Drakespawn Ring + Heal = Lesser Yellow Rod of Dragon Kin (BasicGlyph Magic Attunement)

Airy Mana Stone + Air Charm + Tattered Cloak = Lesser Windstep Cloak (No Ability)

100 Turkey = Let's Get Some Turkey! (Commander's Hand)

The Wizard's Guide to Spells + Mind Blank + Psi Blast = Libram of the Mind's Eye (Basic Psychic Arts Attunement) (Consumes The Wizard's Guide to Spells)

Magic Charm + *Lifeblade = *Lifeblade (No Ability)

*Lifeblade + Natural Augmentation = *Lifeblade (No Ability)

Coral Amour + 3 Light Bone Mail = Light Bone Mail (No Ability)

Bright Essence + Magic Robe = Light Mage's Robe (No Ability)

Darkness Mana Oil = Light Mana Oil (Shining Spirit)

Flame Mana Stone + Mage Pistol = Lighter Gun (Gunslinger Training)

Ace's Revolver + Darksky Sniper Rifle + Kilovolt Pistol + 5 Shining Aspect Oil = Lightray Sniper Rifle (Triple Shot)

Imperial Skirt + Racy Lingerie = Lingerie of the Whore Princess (No Ability)

10 Beast Tooth + Kitten = Lion (Beast Within the Heart)

Blood = Lion (I Have Lions for Blood!)

Brimmed Southern Straw Hat + 2 Frog Eyes + 5 Frog Song + 5 Call Unto Earth = Locally Famous Singing Frog (Envoy of Earth)

2 Bow of Silver Glory + Portable Mini-Forge = Longbow of Silver Glory (Basic Blacksmithing Training)

2 Rod of Bone Priests + Darkness Crystal + 50 Dark Mana Stone + Ribald Oration + Cruel Hand + 100 Mortal's Soul + Necromantic Enchantment: Ghostfog + 24 Summon Skeleton (2) = Lordly Bone Rod of the Spectral General (Mastery of Bone Magic)

Darkness Crystal + Lost Word of Hate = Lost Word of Darkness (No Ability)

5 Coral Spear + Icthorimir Tooth Spear + 4 Goblin Spear = Lousy Javelin (Basic Throwing Weapon Training)

Lucient Pistol + Factory Made Machine Gun = Lucient Machine Gun (No Ability)

4 Thief's Seal + Enchanted Poker Chip of Swiftness = Lucky 7 (No Ability)

7 Lucky 7 + 7 Iron Sword = Lucky Cutlass of the Seventh Sea (No Ability)

7 Lucky 7 + 7 Iron Sword = Lucky Cutlass of the Seventh Sea (No Ability)

Lucky 7 + 7 Coral Spear = Lucky Spear (No Ability)

Lucky 7 + 7 Bladed Playing Cards = Lucky Playing Card (No Ability)

Lucky 7 + 7 Drakespawn Ring = Luck-Bringing Ring (No Ability)

2 Lashmordu Stew + 17 Rye Crackers + 21 Lubregar's Vegetable Soup + 4 Rice and Fish Sandwich + 13 Malzu Platter + 5 Darkspawn Tendrils + 4 Breaded Frog Legs + 26 Fancy Cheeses + Fried Icthorimir + 18 Mega Tuna + 18 Vinefiend Blossom Stew + 11 Common Spices + 21 Giant Cheese + 4 Mushroom Soup + 5 Moose Steaks + 3 Brindleberry Pies + 8 Zeligori Eel Platter + 11 Green Jell Potion +1 Carctori Juice+ 1 Seaweed Roll + 2 Exotic Spiced Frog Prisinine + 6 Frog Eyes + 1 Burmalong Meat + 10 Cheese Blade + 14 Egg + 4 Yellow Julbob Fruit + 5 Rex's Spicy Beef Jerkey +1 Herb + 10 Mirage Dust + The Wizard's Guide to Spells + Magical Omelet Maker = Ludicrous, Terrifying Omelet with Bits of Insane Things From Beyond the Known Reaches of Space and Time (Basic Evermason Knowledge)

Mind Blast + Explosive Bullets + Warp-Strung Bullets + 2 Moon's Tear Glasses + Libram of the Mind's Eye = Lunar Mind Bullets (Mentalist)

5 Puppy + Wolf's Tooth Amulet + 12 Blood + 24 Lizard Scales = Lizard Wolf (No Ability)

6 Coral Armor + 2 Coral Spear = Lurching Coral Thing (Touched by Chaos)

Large Plush "1" that Looks Like it Could Become an Abstract if Combined Properly + Small Ladder of Ladderland + Priestly Seal + Inanimate Puppet + Floosh Powder + Useless Thing = Lushook'Tynood (Chef)

Mana potion + Osbros Tea = Lysetto Tea (Chef)

Enchanted Mace + Mildly Enchanted Mallet + Enchanted Wand + Oovox Mace = Mace of Elements (Basic Elemental Magic Attunement)

Air Crystal Shard + Earth Crystal Shard + Fire Crystal Shard + Water Crystal Shard + Raptor Blade = Mage Edge (No Ability)

Magic Seal + Lucient Pistol = Mage Pistol (Gunslinger Training)

Undying Scribe of the Mage Prince + 12 Force of Life = Mage Scribe (No Ability)

10 Wizard's Seal = Mage's Seal (No Ability)

Hero's Seal + The Wizard's Guide to Spells = Mage's Seal (Basic Wizard Magic Attunement)

Enchantable Blade + Mage's Seal + Hero's Seal + Manual of Combat Arts + The Wizard's Guide to Spells = Mage Scimitar (Basic Wizard Magic Attunement) (Manual of Combat Arts is not consumed in this combo)

Sage Elixer + Doc James's Curative Potion = Magewhip Volstorn (Bartending)

13 Cleric's Seal + 3 Wizard's Seal = Magic Seal (No Ability)

Wizard's seal = Magic Seal (Basic Wizard Magic Attunement)

Sword with Seal-Shaped Socket + Magic Seal = Magic Sword (No Ability)

Ice Prism + Elementalist Oil of the Elements = Magmaglass Globe (Envoy of Fire)

5 Pile of Bolts = Mainly Superfluous Gizmo (Basic Engineering Training)

Sage Elixer + Mana Wing = Mana Cocktail (No Reqs)

5 Golden Trophy = Medical Diploma (Doctor)

24 Helicopter's Propeller + The Wizard's Guide to Spells = Mage Blades (Infused Casting)

Rune of Khandos + Moon of Vhaleos = Mana Crescent (No Reqs)

5 Steel + Wood = Mana Edge (Mana Blade)

Cure Potion + Mana Wing = Mana Potion (No Reqs)

Manual of Combat Arts + Avandosian Regalia = Manual of What Minions Should Do In Case of Emergency (Commander's Hand)

Sphere of Ulaatain Essense + Unknown Substance + Rabbit = Malformed Experiment (No Ability)

Blueprints for Something that Didn't Get Built = Map to Sources of Necrotic Power (Observer of Black Flickers)

Potion of Flame Breath + 5 Bascaradine Refineries Robot Fuel + 3 Thick Jell Goop = Mark II Napalm (Basic Engineering Proficiency)

Commander's Gloves + Minor Demon Butler + General Fan + Masquerade Mask + Dress of Spring Morning Mist + Commander's Seal + Minion = Masked Lady-General of the Spring Court (Commander's Hand)

10 Walrus Festival Token + Junkmeister's Hammer of Throttling = Massive Squeaky Hammer (No Ability)

Dwarven Mace of Smashing + 5 Walrus Festival Token = Massive Squeaky Hammer (No Ability)

Armored Coat + Basic Golem Plate Coat + Waltoshian Greatcoat + Commander's Seal + 5 Black Skull Seal + Basic Tailor's Tools + Bulletproof Trench Coat + 5 Blackened Leather + Magic Cloth + Reaper's Breath Weed + 5 Buttons = Master Commander of the Fallen War's Black Leather Longcoat (Commander's Hand)

Wizard Marshall's Blade = Master Alchemist's Stone (Basic Alchemy Attunement)

Holy General's Gun = Master Detective's Gun (Detective)


Armored Coat + 4 Cowboy Duds + 6 High Noon Cloak + 2 Phantom Coat + 2 Pitch Black Shadow-Woven Cowboy Clothes + 4 Trenchcoat + Bulletproof Trenchcoat + Desperado Scarf + 5 Python Ogre Scales + 2 Seal of Fancy Shooting + 2 Seal of Alcohol Resistance + 2 Rider's Seal = Master Gunslinger's Coat (Trick Shooter)

5 Wrench = Mechanic's Wrench (Mechanical Knowledge)

5 Mega Tuna= Mega Tuna (No Ability)

10 Psychic Mana Oil + 10 Basic Magewright's Seal = Mentalist's Seal (Mentalist)

Lunar Mind Bullets + Force of Intellect + Mindfire + Mind Arts + Libram of the Mind's Eye + 2 Moon's Tear Glasses + 2 Basic Mentalist's Seal = Mentally Augumented Lunar Mind Bullet Hail (Mentalist) (Consumes Libram of the Mind's Eye)

Ambush + The Wizard's Guide to Spells = Mentally Fool People Into Thinking You're a Wizard (Heightened Senses)

Rezone + Incorrect Maps + Incorrect Timeline + Mentally Fool People Into Thinking You're a Wizard = Mentally Fool People Into Thinking They're In A Different Time Zone (Infused Casting)

200 Hunks of Metal + Boomerang = Metal Boomerang (Basic Throwing Weapon Training)

10 Broken Metal Piece = Metal Hunk (No Ability)

Improved Basic Magewright's Seal = Metamorphic Seal (Metamorph)

3 Rusty Iron Mallet = Mildly Enchanted Mallet (Basic Elemental Magic Attunement)

3 Scrap Metal = Mildly Enchanted Metal Scrap (Basic Enchanter Training)

Mildly Enchanted Shortbow + Mirage Ring = Mildly Enchanted Ring (Basic Wizard Magic Attunement)

4 Barely Usable Shortbow = Mildly Enchanted Shortbow (Basic Elemental Magic Attunement)

Fire Crystal Piece + Pyrokinesis = Mindfire (No Ability)

Wizard's seal = Mind Seal (Basic Psychic Arts Attunement)

Blade of Slashing + Mindslicer Cane = Mindslicer Blade (No Ability)

Tiny Hammer + Ice Prism Shards = Miniature Ice Hammer (No Ability)

Villain's Seal + Servant = Minion (Dark Chosen)

Kit + *Mini-Aokage Summoning Stone = *Mini-Kit Summoning Stone (No Ability) (Kit not consumed by this transformation) (The Kit in this combo is a player)

Holy Aura + 10 Darkness Mana Oil = Minor Aura of the Grave (Pacts of Death)

Holy Aura + 10 Darkness Mana Oil = Minor Aura of the Grave (Apprentice Necromancy Attunement)

Ragged Cloak of Darkness + 5 Air Mana Oil + 5 Darkness Mana Oil = Minor Cloak of Shadow Wind (Shadow Wind Stance)

Lightbeam Net + Force of Intellect + Mana-Channeling Crystal + Lesser Rune of Command + Tome of a Million Daemonic Runes = Minor Commanding Puppet Strings (Basic Puppet Strings Training)

Blueprints for Something that Didn't Get Built = Minor Construction Matrix (Basic Assault Matrix Training)

Darkened Axe Blade + Iron Axe + Demon Hide = Minor Demon Axe (No Ability)

Minor Apprentice's Spellbook + Shifty Darkness Garb + Osbros Tea + Divining Ritual + Book of Lore + Empty Wine Bottle + Blood + Demon Hide + Dust of a Magic Eye + 2 Bat's Wing + Minion = Minor Demon Butler (Mental Levitation)

Book of Dragonsbreath + Lesser Tome of Minor Human Subjugation + Art of the Dragons + The Fundamental Laws of Dragon Magic = Minor Dragon's Aura

Minor Ring of War + 1 Fighter's Seal = Minor Fighter's Ring (No Ability)

12 Jell Goo + Cure Potion (2) = Minor Gelatinous Curative Potion (Basic Mad Scientist Knowledge)

Bone Finger Key + Map to Sources of Necrotic Power = Minor Key of the Necropolis (Dark Chosen)

Holy Aura (Light Version) + 5 Fire Mana Oil + Phoenix Plushie = Minor Phoenix Resurrective Aura (Bearer of the Phoenix Essence)

Basic Magewright's Seal = Minor Speed Seal (Basic Vehicle User)

Minor Apprentice's Spellbook + Elementalist Oil of the Elements + 7 Living Calendar Bead = Minor Spellbook of a Single Season (Basic Book Training)

5 Minor Spellbook of a Single Season = Minor Spellbook of Fall (Envoy of Fall)

5 Minor Spellbook of a Single Season = Minor Spellbook of Spring (Envoy of Spring)

5 Minor Spellbook of a Single Season = Minor Spellbook of Summer (Envoy of Summer)

5 Minor Spellbook of a Single Season = Minor Spellbook of Winter (Envoy of Winter)

5 Antique Pocket Watch + 10 Living Calendar Bead + Thalebotic Motion Gland from an Unborn Lurai'Thokyori = Minor Thalebotic Motion Watch (Heightened Senses)

Rune Missles + Mass Confuse + 25 Rune of Noctros + Blessed Tome of Runes and Daemonic Toys = Minor Violet Nightmare Rune Missile Storm (Basic Rune Magic Attunement)

Rune Golem Design Patterns + Tome of a Million Daemonic Runes + Rune of Morinduel = Minorly Empowered Rune Golem Design Patterns (Basic Rune Magic Attunement)

Miracle Carp + 2 Plain Bread + Jar of Killer Bee's Honey = Miraculous Grilled Vashani Fish and Honeyed Bread Platter (Grill Fish)

10 Wood + 3 Common Seeds = Moderate Quality Birdcage (Greater Cockatrice Tamer)

Ancient Book of Lore = Modern Book of Lore (Chronomancer)

Glauriss Cannon + Technomantic Amplifier + 5 Rouge's Seal + Dwarven Steel = Modified Glauriss Cannon (Basic Engineer Proficiency)

Moistening Agent + Desert Dew Flower = Moistening Dew (Basic Crafter Proficiency)

Beanstalk that Reaches the Moon = Moon-Anchor Chain (Basic Weapon Improvisation)

Dark Mana Stone + Darkness Scythe = Moon of Vhalios (No Reqs)

Sunmetal = Moonmetal (Empowered by the Darkness)

Sunmetal = Moonmetal (Midnight's Power)

Morphic General's Blade = Morphic General's Blade (Hundredfold Mask of Hues)

Morphic General's Blade = Morphic General's Blade (Hundredfold Mask of Shapes)


Commander's Seal + Megaphone (2) = Motivational Megaphone (Motivational Speaker)

Minion + 10 Living Calender Bead + 4 Blessed Earth + 5 Fairy Rod + 5 Earth Element Stone + 8 Large Stone Tablet + 3 Antique Pocket Watch + Agility of the Scaled Kobold + The Wizard's Guide to Spells + Holy Healing + Mind Barrier Charm + Pointy Tree Spear (With Added Freshness) = *Mr. Freshness (Basic Evermason Knowledge, First Time Only)

5 Laser Blast + Ordinator's Ring of Efficiency: Eastward Pointing, Version I + Ordinator's Ring of Efficiency: Westward Pointing, Version I + Ordinator's Ring of Efficiency: Southward Pointing, Version I + Ordinator's Ring of Efficiency: Northward Pointing, Version I + 5 Elementalist Oil of the Elements + 5 Large Red Muranite Crystal = Multi-Directional Laser (Basic Elemental Magic Attunement)

Sword with Seal-Shaped Socket + Enchanter's Seal = *Multifoliate Glory (Basic Enchantment Attunement, First Time Only)

Small Krulian Phoenix = Myrindrian Phoenix of the Flame Dancer (Sealed Dance of Fire)

Gunman + Darktouched Drakeling = Mysolodes (Basic Ritual Magic Attunement)

7 Lucky 7 + 7 Uber Lucky Rabbit's Foot Charm + 24 Set of Dice + 7 Lucky Coin = *Mystic Die of Surreal Luck (Apprentice Wizard Magic Attunement) (First Time Only)

5 Fire Mana Oil + 24 Jell Goo + 5 Puppy = Napalm-Charred Dog Meat (No Ability)

Beer + Machine Oil = Nasty Brew (Bartending)

Basic Jeweler's Tools + Enchanter's Seal = Nearly-Enchanted Jeweler's Tools (Basic Enchantment Attunement)

Crown of the Necromage + Darkness Crossbow = Necromancer's Crossbow of Animating Skeletons (No Ability)

Force of Soul + Shadow Touch Fan + Serrated Bone Sword = Necromancer's Fan (No Ability)

100 Books of Undeath = Necromantic Tome (Apprentice Wizard Magic Attunement)

Pimp Smack + Strike from Above + Essence of Mental Suffering = Needs More Boot To The Head! (Commander's Hand)

Warrior's Seal + Priestly Seal + Mage's Seal + Rogue's Seal = Nemesis's Seal (Dark Chosen)

10 Villain's Seal = Nemesis's Seal (No Ability)

10 Neralyte Stones +2 Watery Crystal Pieces +1 Sphere of Ulaatian Essence +1 Imported Fertilizer+1 Natural Augmentation +1 Blessed Earths + Neovorid Sporeling = Neovorid Chyrisalid (No Ability)

3 Force Bullet + 5 Call Unto Seasons: Spring + 1,000 Floosh Powder = New Year's Fury (Envoy of Spring)

5 Nexus PD Pistol = Nexus PD Assault Rifle (No Ability)

5 Nexus PD Uniform = Nexus PD Assault Vest (No Ability)

3 Desert Dew Flower + Alchemy Reagents + 3 Dark Essence = Night Violet Extract (Basic Crafter Proficiency)

Desert Corsair's Falchion + Samurai Blade of Balshinsur = Ninja-Slaying Twin Blades (Basic Dual Wielding Training)

Hambelstern Prototype Cannon = Non-Lethal Hambelstern Prototype Cannon (Non-Lethal Danmaku)


Blueprints for Something that Didn't Get Built = Not Quite Ritual-Grade Paper (Basic Dark Transformation User)

Minor Demon Butler + General Fan + Masquerade Mask + Commander's Seal + Flower Petal Dress + Mule = Obese, Ugly, Unintelligent Masked Assistant-General: Female (Commander's Hand)

Levitation + Dodge Up + 5 Force of Intellect + 20 Psychic Mana Oil + Libram of the Mind's Eye = Oily Mind (Mentalist)

Moose Axe + Dark Mana Stone + Vines = Off-Color Moose Axe (No Ability)

Mass Confuse + Arcanist's Folio = One Card of Mass Confuse (Deck Based Arcanist)

1 Bascaradine Classic Children's Stories Volume 11 + 11 Moon's Tear Glasses + 111 Cookie + 1111 Walrus Festival Token + 1 Large Plush "1" that Looks Like it Could Become an Abstract if Combined Properly + 1111 exp + 111 rabbits + 11 Fragment of Enhancement + 1 Restorative Invocation of Innocence = Oneman: Larval Form of the Dreaded Nineman (Walker from Beyond) (Only Occurs once under very specific circumstances)


2 Oorix Mace = Oovox Mace (Basic Elemental Magic Attunement)

Open Gate to Nexus: Top Disc = Open Gate to Standard Timeline (Chronomancer)


Orb of Darkness + Orb of Maraxx = Orb of Maraxx (Dark Chosen)

5 Sphere of Ulaatian Essence + Phroxis = Orb of Phroxis (No ability)

Tome of Wizardry + Tome of the Seventh Wind = Orb Tome (Orb Master)

Stave of Airy Waters + Orb of darkness + The Wizard's Guide to Spells = Orbkeeper Staff (No Ability)

Nexus PD Assault Rifle + Nexus PD Pistol + Nexus PD Assault Vest + Nexus PD Uniform + Order Bomb + Order Ray = Ordinator PD Gear (No Ability)

5 Canopic Figure of Phalerin + Silver Holy Symbol of Sereyn = Ortansharic Holy Symbol of Phalerin (Cleric of Phalerin)

Alchemy Regents + Cheap Tea = Osbros Tea (No Reqs)

10 Walrus Festival Token + Flame Spout = Oyce Faya! (Kiss of the Thousand Lords of Ice)

Ceremonial Mail + 2 Silver Holy Symbol of Sereyn + 5 Blessed Earths + 5 Light Mana Oil = Paladin of Sereyn's Armor (Priestess of Sereyn)

Distortion Rod = Paradox Rod (Chronomancer)

10 Coral Spear + Icthorimir Tooth Spear = Partisan of Dark Waters (Dark Chosen)

Damaged Hazard Suit + Brindleton Cobbled Power Armor + 3 Rethhban Guard's Plastitech Outfit + 2 Technologist's Power Armor = Patchwork Power Armor with Minor Anti-Hazard Capabilities (Basic Engineering Proficiency)

Flame Mana Crystal + Perfectly Balanced Burst Grenade Luancher = Perfectly Balanced Flaming Grenade Luancher (Gunslinger Training)

Burst Grenade Launcher + Sword of Balance = Perfectly Balanced Burst Grenade Launcher (Gunslinger Training)

Heal = Perform CPR (Hand Signal Expert)

3 Aqua Burst + Phroxis = Persuade Fish (Speak the Tongue of Waves)

Soul of the Fire Beast + Flame-Sealing Rock + Stuffed Toy Duck = Phoenix Plushie (Caller of the Fire Spirits)

Blueprints for Something that Didn't Get Built = Photograph of Playing Cards (Basic Arcanist Magic Attunement)

Servant + Racy Lingerie = Pimp Smack (Commander's Hand)

Pitchfork + Pitchfork = Pitchfork (Basic Gun Training)

Pitchfork + Pitchfork = Pitchfork (Dragon's Blood)

Darkness Crystal = Plague Crystal (Blessing of Doctor Beak)

Arena Member's Bow + Walrus Festival Token = Plastic Heart Bow (No Ability)

Imperial Armor of Avandos + 5 Walrus Festival Token = Plastic Seagull Legionairre Armor (No Ability)

Summon Orc Ravagers + 25 Runic Medallion + 25 Marionette Design Patterns + Blessed Tome of Runes and Daemonic Toys = Playtime!!: Doom Marionette Army (Fell Seamstress (Apprentice))

Servant + Racy Lingerie + Lipstick = Pleasure Concubine (No Ability)

5 Enchanted Poker Chip of Swiftness = Poker Chips (No Ability)

12 Pitchfork = Pointy Ball of Pitchforky Doom! (Blessed by Chaos)

Greater Rod of Growth + 3 Executive Conch Spear + Glyph of Growth + Fighter's Seal = Pointy Tree Spear (With Added Freshness) (No Ability)

Lhumbrist Venom Blade + Glassblade Sword = Poisonglass Dagger (No Ability)

100 Turkey = Poultry Pummel (Infused Casting)

Turret That Takes Too Long To Appear = Pop-Up Turret (Minor Time Distort Variant) (Chronomancer)

Acid Charm + Air Charm + Darkness Charm + Earth Charm + Electrical Charm + Fire Charm + Ice Charm + Light Charm + Physical Charm + Psychic Charm + Water Charm + Magic Charm + Technology Charm = Power Charm(No Ability)

Power Word: Tape = Power Words: Duct Tape Fixes Everything! (Invested with Collected Power)


5 Magi-Seal Tape + Paralyze Other + The Wizard's Guide to Spells = Power Word: Tape (Basic Wizard Magic Attunement)

Acid Charm + Air Charm + Darkness Charm + Earth Charm + Electrical Charm + Fire Charm + Ice Charm + Light Charm + Physical Charm + Psychic Charm + Water Charm = Pretty Charm (No Ability)

10 Cleric's Seal = Priestly Seal (No Ability)

5 Cleric's Seal = 2 Priestly Seal (Basic Magewright Proficiency, this combo makes multiple items)

Prayer Book + Old Bell = Priest's Hymnal (Basic Bardic Music Attunement)

2 Deep Red Steel + Sword of Red and Silver + Shifting Blade = Primarily Red Sword (Basic Sword Training)

5 Raw Iron Ore = Processed Iron (No Ability)

5 Ki Fireball = Project Air Blast (Heart of Air)

5 Ki Fireball = Project Earth Blast (Heart of Earth)

5 Ki Fireball = Project Fire Blast (Heart of Fire)

5 Ki Fireball = Project Water Blast (Heart of Water)

5 Force of Soul + Protector's Grasp = Protector's Warding (Basic Protection Magic Attunement)

Form of Rabbit + Dark Essence + Natural Augmentation = Puppet Self (Naria's Apprentice)

Darkness Scythe + Runic Medallion = Puppet Scythe (Rune Mage)

12 Pure Metals = Pure Iron (Greater) (Iron Skin (Greater)) (The earlier portion '(Greater)' is part of this combo result's name and is not the name of the ability being used as part of this combo)


2 Silver Palm + Shining Crescent Moon With Five Start Kick = Quicksilver Kick (Honed Strikes)

Form of Weretiger + Cloak of Shadow Weaving + 2 Magic Crystal + Darkness Crystal + Air Crystal = Rakshasha Spellweaver Transformation (Basic Illusion Magic Attunement)

Old Dwarven Gloves + Deep Red Steel = Redrust Gloves (No Ability)

24 Large, Shining Red Muranite Crystal + 5 Laser Blast + Co-axial Gun = Red Muranite Weapon Core (Basic Mechanized Weaponry Training)

6 Lizard Scales + Flame Essence = Red Scales (No Ability)

2 Fighter's Seal + 2 Wizard's Seal= Red Seal (No Ability)

Primarily Red Sword + Starlight Long Gun + Explosive Bullets + Deep Red Steel + Magical Silver = Redsilver Swordgun (Basic Combat Arts Attunement)

Bone Lord Costume Armor + Light Bone Mail = Reinforced Bone Lord Costume Armor (No Ability)

5 Thick Gulnard Hides = Reinforced Gulnard Hides (Basic Smith Proficiency)

Physical Crystal + Paldrisian Mail = Reinforced Plate Mail (No Ability)

Restorative Ortansharic Holy Symbol of Phalerin + O-Fuda of Blinding Light + Restoration of Phalerin + 25 Healing Medallion + Mana-Channelling Crystal + 100 Blessed Earths + 5 Canopic Figure of Phalerin + 25 Tiny Diamond = Restorative, Banishing Ortansharic Holy Symbol of Phalerin (Cleric of Phalerin)

Restoration of Phalerin + Ortansharic Holy Symbol of Phalerin + 100 Blessed Earths = Restorative Ortansharic Holy Symbol of Phalerin (Cleric Of Phalerin)

Light Crystal + 2 Call the Worthy Dead + Heroic Plate + Mace of Holy Shielding + Book of Lhaivos the Pure + Tome of Risen Bones = Revive Once-Dead Champion (Advanced Skeleton Amplification)

Beret + Seal of the Proletariat = Revolutionary's Beret (Basic Unarmed Technique Attunement)

Basic Magewright's Seal = Rider's Seal (Expert on Riding Technique)

Yarminbarinos Ringleford Long Circle Ray Pistol + 2 Elemental Fluid Type L + 1 Large Red Muranite Crystal = Ringleford Himbarridion (Gunslinger Training)

Pitchfork + Rune of Brismus = Riot Fork (No Reqs)

Thief's Seal + Thief's Knife = Robber Blade (No Ability)

Boneweave Robe + Violet Syndicate Robes + Robe with Shadowy Monster-Shaped Designs Covering It + Tome of Risen Bones = Robe of Dancing Skeletons (Wreath of Magic)

Dwarven Ring Mage's Armored Goldenrod Robe + Lambent Green Strings + 5 Darkness Crystal Shard + 5 Darkness Mana Oil + 5 Dark Mana Stone + 10 Runic Seal = Robe of Dark Strings (Basic Rune Magic Attunement)

Spiritslayer Robe = Robe of Great and Winged Spirits (Radiant Wings of Holy Magic)

Monster Trainer's Clothes = Robe With Shadowy Monster-Shaped Designs Covering It (Basic Robe Mastery)

Drakespawn Necklace + Drakespawn Ring + Lesser Yellow Rod of Dragon Kin + Book of Lore = Rod of Drakespawn (No Ability)

Earth Robes + 1 Earth Crystal Shard = Root Robes (No Ability)

Root Robes = Root Robes (Elementalist)

10 Thief's Seal = Rogue's Seal (No Ability)

5 Thief's Seal = 2 Rogue's Seal (Basic Magewright Proficiency, this combo makes multiple items)

20 Set of Dice (2) + 15 Flamestone + 15 Gun Material + 3 Pistol = Roulette Pistol (Gunsmith)

Old Silver Key = Ruined Key (Elementalist)

5 Sword of Destruction + Soldier's Blade From the Worldstone War + Ruin-Blade Pendant = Ruinous Sword From the Worldstone War (Blood-Soaked Glory)

Fire Crystal + Rune of Fire = Rune Crystal (Rune Mage)

Mana Essence + Darkness Garb = Rune Garb (Rune Mage)

Wizard Seal + Thief Seal + Fighter Seal + Cleric Seal + Rune of Minor Runic Mastery = Runic Seal (No Ability)

Clockwork Pistol + Rune of Brismus = Rune Pistol (Rune Mage)

Coral Armor + Coral Spear + Dark Essence = Rune Plate (Rune Mage)

Dark Mana Stone + Pitchfork = Runic Fork (Naria's Apprentice)

Relic Talisman + Dark Essence = Runic Medallion (Naria's Apprentice)

Magic Charm + Rune of Khandos = Runic Medallion (Rune Mage)

Brightening Moon + Runic Medallion = Runic Moon (Rune Mage)

Runic Moon + Darkness Crystal Shard = Runic Moon (Rune Mage)

Darkcoral Armor + Icthorimir Tooth Spear + Dark Essence = Runic Spear (Rune Mage)

10 Fighter Seals = Rusted Wolf Seal (Beast Within the Heart)

5 Dagger = Sacred Knife (Priestess of Sereyn)

5 Throwing Knives = Sacred Knife (Priestess of Sereyn)

4 Feather + 4 Mana Wing = Salphron's Unstable Mana Cocktail (No Reqs)

The Cheese Bee Fee + Bee Knee Sandwich + "Blackie" = Sandwich of Financial Calamity (No Ability) (This is a player combo involving the character 'Blackie')

10 Cleric's Seal + 10 Fighter's Seal + 10 Thief's Seal + 10 Wizard's Seal + 10 Seal of Science = Scientist's Seal (Basic Hypertech Attunement)

Fortify Golem + Pawn Thunder + The Wizard's Guide to Spells = Script of the Evermason (Basic Golomancy Attunement)

5 Minor Apprentice's Spellbook = Scroll of the Breeze (Envoy of Air)

Aqua Bird + 25 Watery Mana Stone + Seafoam Orb + Hydrokinesis + Rice and Fish Sandwich = Seafoam Hawk (No Ability)

Basic Magewright's Seal = Seal of Alcohol Resistance (Bartending)

Hero's Seal + Villain's Seal = Seal of Balance (No Reqs)

Seal of Balance + Hero's Seal + Elemental Seal = Seal of Balanced Elements (No Ability)

Basic Magewright's Seal = Seal of Bodily Fortitude (Tough)

Basic Magewright's Seal = Seal of Body-Mind Balance (Unity of Body and Spirit)

500 Seal of Bodily Fortitude + Blazing Regenerative Blood = Seal of Crimson Blood of Healing Flame (Bearer of the Phoenix Essence)

Basic Magewright's Seal = Seal of Fancy Shooting (Trick Shooter)

Basic Magewright's Seal = Seal of Minor Holy Purpose (Basic Celestial Magic Attunement)

Basic Magewright's Seal = Seal of Minor Holy Purpose (Basic Holy Magic Attunement)

Improved Basic Magewright's Seal = Seal of Overconfidence (Permitted to Battle Dragon of the Gold Leaf Throne)

Basic Magewright's Seal = Seal of Talent (Permitted to Battle Talented Guy)

Basic Magewright's Seal = Seal of the Crowd (Crowd's Favor)

Basic Magewright's Seal = Seal of the Gear Shift (Car Driver)

Basic Magewright's Seal = Seal of the Mage's Tower (Permitted to Battle Mage's Tower)

Basic Magewright's Seal = Seal of the Minor Devil Serpent (Devil Serpents Bound to Arms)

Beret + Peasant's Scythe + Flaming Mallet = Seal of the Proletariat (Basic Unarmed Technique Attunement)

Cleric's Seal + Fighter's Seal + Thief's Seal + Wizard's Seal = Seal of Senses (Heightened Senses)

Thief's seal = Seal of Senses (Heightened Senses)

Basic Magewright's Seal = Seal of the Violet Pool (Cleansed by the Violet Pool)

25 Water Orb + Watery Mana Stone = Seafoam Orb (No Ability)

Darkwright's Seal + Nemesis's Seal + Seal of Balance = Seal of Imbalance (Basic Magewright Proficiency)

5 Seal of Balance= Seal of Protection (Basic Magewright Proficiency)

Thief Seal + Cleric's Seal + Wizard's Seal + Fighter's Seal = Seal of the Flame Dancers (Sealed Dance of Fire)

Basic Magewright's Seal = Seal of Hope I (Strength in the Face of Certain Death)

10 Hero's Seal = Seal of Sereyn (Priestess of Sereyn)

10 Fighter's Seal = Seal of Sereyn (Priestess of Sereyn)

Basic Magewright's Seal = Seal With A Spaceship On It (Permitted to Battle Solar Fleet Dropship)

7 Living Calendar Bead = Seasonal Marble (Basic Elemental Magic Attunement)

Basic Magewright's Seal = Seal Signed By Several Elementalists (Acquaintances With 1,000 Elementalist Masters)

5 Classic Model Car + 4 Pop-Up Turret + 10 Bang Missile + 1 Analysis Eye + 25 Repair + 1 Go Fast, Young One + Smoke Bomb + 5 Throw Caltrops + Missile-Proof Glass + Bytric Metal + 3 Electranine + 1 XMH-542 Engine + Tactical Artificial Intelligence System with GPS + Technology Crystal = Secret Agent's Talking Car (Car Driver)

Seeds of Pride = Seed of the Fire Tree (Sealed Dance of Fire)

2 Bee Knee Sandwich + Jar of Killer Bee's Honey + 4 Rare Herbs + 12 Pure Honey + 2 Tortoise Bush Leaves = Self-Serving Honeyed Delight Sandwich (Fluxoid-Based Augmentation)


Lords of Ether- Sensei's Revenge Card 63/65 (Common): Sensei's Pupil = Sensei Dracula's First Text of Methods (Sensei Dracula's First Lesson)

2 Bolster Toughness = Sereyn's Blessing (Priestess of Sereyn)

Servant = Servant (Basic Ninjutsu Attunement)

Library + Set Phantom Terrain: Open Plains = Set Phantom Terrain: Library (Basic Geomancy Attunement)

Lucky 7 + 7 Needle Bow + 7 Dark Mana Stone = Seven Shot Shortbow (Basic Bow Training)

Lucky 7 + 7 Throwing Knives + 7 Airy Mana Stone= Seven Winds (Basic Throwing Weapon Training)

Seven Winds + Shard of Starlight = Seventh Star (Basic Throwing Weapon Training)

Photograph of Playing Cards + Living Calendar Bead = Severed Hand that Can Play Poker (Commander's Hand)

5 Holy Healing = Shade Restore (Shadow Channeling)

Gunman + 3 Gunner's Gun + Violet Syndicate Robes + Drakespawn Broach = Shady Guy With Guns (No Ability)

50 Darkness Mana Oil + 5 Pure Metals = Shadow-Metal Bar (Trained Smelter)

50 Hammer Material + 5 Darkness Mana Oil = Shadow Hammer (Hammersmith)

Wizard Seal + Thief Seal + Fighter Seal + Cleric Seal = Shapeshifter's Seal (Beast Within the Heart)

Cube Shield + Anti-Beast Ward + Area Ward against Ice + Bolster Armor: Anti-Drain + Physical Crystal = Shield Crystal (No Ability)

Tortoise Bush Shield + Rare Hides + 40 Old Wood = Shield Fluxoid (Basic Fluxoid Armament Mastery)

Enchanted Shield + Dwarven Silver Shield + Shield of Gaphoom = Shield of Isrusian Brilliance (Basic Elemental Magic Attunement)

10 Mortal's Soul + Blessed White Bone Shield of Kaldahar + Bolster Toughness = Shield of Suffering Mortal Souls (Protector's Sacrifice)

Forgotten Shield of Templar Priests + 3 Guardian's Seal = Shield of the Honest Knight (Protector's Sacrifice)

Basic Magewright's Seal = Shifted Seal (Basic Shapeshifed Form User)

5 Shifted Seal = Shifted Seal (No Ability)

10 Shifted Seal = Shifting Seal (Fluxoid Wielder)

3 Blade of Stabbing + 3 Blade of Slashing + Flame Wand + Golem Blade + Shifted Seal = Shifting Blade (Basic Sword Training)

Darkness Garb + Darkness Charm +Dark Essence + Dark Mana Stone = Shifty Darkness Garb

10 Light Mana Oil = Shining Aspect Oil (Shining Spirit)

5 Blue Muranite Crystal = Shining Blue Muranite Crystal (No Ability)

Important Timepiece + Shard of Starlight = Shining Crescent Moon With Five Stars Kick (Basic Ninjutsu Attunement)

10 Hero's Seal = Shining Seal (No Ability)

Basic Magewright's Seal = Shining Seal (Shining Spirit)

Claw Rip = Shocking Hand (Hand of Generative Lightning)

Claw Rip = Shocking Hand (Hand of Sparks)

Wind Leap + 2 Dust of Speed + 10 Air Mana Oil + Breath of the East Wind + Shoes of the Dancing Wind = Shoes of Amazing Leaping (Basic Clothier Proficiency)

Vodka Bottle + Cure Potion = Shot of Healing Vodka (Bartending)

Mage's Tower = Shrine to the Kami (Shrine Maiden)

10 Spike Trap + Quicksilver Kick + Shoes of Amazing Leaping = Silver Cleats (2) (Basic Clothier Proficiency)

Armor of Silver Glory = Silver Minor Power Armor (Basic Power Armor Mastery)

Servant + Harr'Vhalis: Blade of Wind Pirates + Sky-Tossed Robes + Crazed Pistol = Sky Pirate (No Ability)

Blur Pick + Enchanted Club + Mace of Elements = Sledge of Elements (Basic Elemental Magic Attunement)

Box of Toast + Stick of Butter + Cinnamon + Sugar + Holy Festival Recipe Book = Slightly Burnt Holy Festival Cinnamon Sugar Toast (No Ability)

Golden Trophy = Small Commemorative Statue (Protector's Sacrifice)

Basic Magewright's Seal = Small, Flickering Seal (Permitted to Battle Flicker of Essence)

4 Raw Iron Ore = Small Piece of Refined Steel (Trained Smelter)

Earth Mallet + Fighter's Seal = Smashing Hammer (No Ability)

3 Unopened Office Holiday Giftbox = Snaptrap Box (Fluxoid Wielder)

10 Ice Charm = Snowflake Charm of Winter (Envoy of Winter)

Air Robe + Imperial Armor of Avandos + Orc Armor + Neckace of Protection = Soldatian Armor (Defensive Stance II)

Mortal's Soul + 4 Fire Mana Oil + Fire Orb = Soul of the Fire Beast (Ally of the Flame Beasts)

Lubregar's Vegetable Soup + Cheese and Crackers = Soup Au Gratin (No Ability)

9 Frosting + 9 Snowflake Charm of Winter + Holy Festival Recipe Book = Snowflake Shaped Frosted Cookie (Envoy of Winter)

6 ICBM + Terrain Spell of the Space: Feel the Cold, Dark Vastness + Wind Leap + Go Fast, Young One! + Starship Point Defense System + Air Crystal = Space-and-Continent-Spanning Missile Weapon (Meticulously Aimed Fire)

Blueprints for a Basic Mech Gun + Basic Clockwork Rifle + 4 Spark Bearing Shield + 3 Yasunian Black Oil = Spark Launcher Mech Cannon (Basic Mechanized Weapon Training)

Dragonslayer Sword = Speed-Reaver (Chronomancer)

3 Fairy Tiara + 3 Wizard Seal + 3 Cleric Seal = Sparkly Magic Tiara (No Ability)

2 Icthorimir Tooth Spear + House Hellstrom Crystal Staff = Spear of the Elusive Fish (No Ability)

Beer + Doc James's Curative Potion = Special Beer (Bartending)

Aura Reader of Sereyn + Moon's Tear Glasses + Gloves + Aura of Clarity + Mana Ring + Heal = Spectacled Sage of Aimandrathor (No Ability)

Dragonslayer Sword = Speed-Reaver (Fleet)

1 Sphere of Necromantic Energy = Sphere of Magical Energy (Heart of the True Dragons)

Sphere of Magical Energy = Sphere of Math (Mathematical Knowledge)

Sphere of Magical Energy = Sphere of Shiny Energy (Shining Spirit)

10 Lesser Sphere of Temporal Energy = Sphere of Temporal Energy (Chronomancer)

Doom Rum + Common Spices = Spiced Rum (Bartending)

50 Black Iron + 2 Spiny Crystal of Tempering + 10 Darkness Mana Oil + Portable Mini-Forge + Decent Quality Dwarven Mail = Spined Darkiron Dwarven Mail (Heavy Armor Crafter)

Dragonslayer Armor = Spirit of the Dragon Slayer (Shining Spirit)

Mirage Dust = Spiritual Dust (Basic Spirit Magic Attunement)

Basic Magewright's Seal = Spiritual Seal (Basic Spirit Form User)

Improved Basic Magewright's Seal = Spiritual Seal (Basic Spirit Form User)

Winter Winds = Spring Winds (Envoy of Spring)

Arena Member's Staff + Walrus Festival Token = Staff of Small, Cute, Fuzzy Animal Summoning (No Ability)

5 Holy Staff of Phalerin + 5 Stave of the Gate Trees + Aun-Prauvsdale III + Ortansharic Holy Symbol of Phalerin = Staff of the Orindeklic Healing Order of Phalerin (Cleric of Phalerin)

Cube Sword + Crimson Estross Ringleford Long Pistol + Common Model Machine Gun + Shard of Starlight = Starlight Long Gun (No Ability)

Flameworm Jawbone + 2 Jell Potion = Sticky Bone (No Ability)

Impure Stimbelhein = Stimbelhein (Trained Smelter)

Stone of the Corrupted Gate = Stone of the Gate (Purifying Art)


2 Pitchfork + Rapier of the Coming Storm + Raincoat + Sash of Winds = Storm of the Raging Masses (Blessed by Chaos)

Cheer On! = Strike a Victory Pose (Commander's Hand) (First time only)

2 Basic Kick + Spinning Kick + Stunning Fist = Stunning Spin Kick (No Ability)

7 Psychic Charms = Sucky Charm (Manaless)

Winter Winds = Summer Winds (Envoy of Summer)

Electrical Charm + Ordinator's Ring of Efficiency: Eastward Pointing, Version I + Feisty Lass Whiskey + Call Mage Puppet + Gunman = Summon Draconite Gunman (Dragon's Blood)

Summon Dusk Spirit + Black Spark + Minor Aura of the Grave + Dark Magic-Channeling Crystal = Summon Forlorn Welsaoth (Pacts of Death)

Summon Grasylfyr of the Lower Depths + Exploding Keg + 2 Rope = Summon Grasylfyr of the Tomb of Fire (Sealed Dance of Fire)

3 Summon Orc Ravagers = Summon Orcish Horde (Basic Summoning Attunement)

Summon Orcish Horde + Armor of Silver Glory = Summon Orcish Horde (Basic Summoning Attunement)

Summon Orcish Horde + 2 Sword of Silver Glory = Summon Orcish Horde (Basic Summoning Attunement)

Star Marine Cannon Platform + Bascaradine Corp. Sunfire Autorifle Version 7 + Red Muranite Weapon Core + Laser Targetting System + Greater Laser Blast = Sun Cannon Mark I (Sun Eater's Gift)

Vodka Bottle + Tasty Syrup = Sweetened Truldian Vodka (Bartending)

Ammo Material + 3 Breath of the East Wind + Blustery Bullets + 5 Eye of the Third Wind + 2 Bell of the Airs + Go Fast, Young One! = Swiftwind Bullets (Ammocrafter)

Sword with Seal Shaped Socket + Seal of Balance = Sword of Balance (No Ability)

Greatsword + Deep Red Steel + Sword of Silver Glory= Sword of Red and Silver (Sword Training)

Sword of Balance = Sword of the Four Elements (Elementalist)

2 Blade Ace Sword= *Sword of the Jack of Blades (Sword Training) (first time only)

Dragonslayer Sword = Sword of the Man Who is Not a Dragon (Pure Self)

Unopened Office Holiday Giftbox = Sword on a Spring (Weaponsmith)

Dragonslayer Sword = Sword that Detects Dragons (Heightened Senses)

Dragonslayer Sword = Sword that Slays the Illuminated (Blessed by Chaos)

1 Imperial Blade of Avandos + 2 Imperial Orb of Avandos + Portable Mini-Forge = Sword of the Small Empire (Basic Blacksmithing Training)

Symbol of Ytharr'Khran + Sword with Seal-Shaped Socket = Sword of Ytharr'Khran (No Ability)

Wizard's Staff + Cleric's Mace + Fighter's Sword + Robber's Blade = Sword with Seal-Shaped Socket (No Ability)

5 Minor Apprentice's Spellbook = Tablet Covered in Seaweed (Envoy of Water)

19 1/19th Tablet of Earth = Tablet of Earth (No Ability)

19 1/19th Tablet of Fire = Tablet of Fire (No Ability)

5 Basic Artificial Intelligence Program + Wartech Computer Intelligence System = Tactical Artificial Intelligence System with GPS (Car Driver)

Tank Turret = Tank Turret ( Basic Mechanized Weaponry Training)

Drakeling + Time Crystal = Temporal Drakeling (Chronomancer)

Lunar Diamond = Temporal Diamond (Chronomancer)

Animate Undead + Large Container of Diluted Time Mana Oil = Temporally Preserve Corpse (Chronomancer)

Dragonslayer Armor = Temporally-Resistant Plate (Chronomancer)


Winter Winds + 10 Snowflake Charm of Winter + 5 Create Zone of Ice + 5 Mist Vial = Terrain Spell of the Frozen Waste: Blizzard Zone (Apprentice Elemental Magic Attunement)

Oorang Broth + Deviled Egg and Tuna Salad + Depressing Paperwork + 8 Sticks of Butter + Death Ash + Jurax Ape Hair = Terrible Dish that Might Get Someone Killed (Lethal Mixer)

"Tersel Yutters" + High-Quality Hazmat Suit + Work Overalls + Thick Goggles + Force of Thought + Force of Intellect + 12 Factory + Garage + Helipad + Landing Strip + Extensive Network of Air Ducts + 10 Fume Extractor + Square Mile of Mechanized Realm + 12 Create Zone of Technology + 144 Machine Parts + Barrel of Oil + Bucket O' Bolts + 12 Blueprints for a Large Structure that Didn't Get Built + Bill Ardrin's Trustworth Wrench + Blusatech Welding Iron + Chainsaw + Crowbar of Bashing + Engineer's Wrench + Girdolian Tri-Scrwerer + Gyrvotractor + Large Mech Wrench + Mechanic's Wrench (2) + Minor Construction Matrix + Murdonite Spanner + Size 14 Mech Screwdriver + Terwing's Efbulg-Sprocket Wrench + Wheel Mallet + Tiny Hammer + Pliers + Screwdriver + Small Auto-Turning Wrench with a Light Attached + Sledgehammer + Steam Maul + Bulletproof Glass + Mainly Superfluous Gizmo + 144 Blueprints for Something that Didn't Get Built + 12 Blueprints for a Power Armor Part + 12 Blueprints for a Spaceship that Didn't Get Built + 12 Blueprints for a Robot that Didn't get Built + 12 Blueprints for a Mech that didn't Get Built + 12 Gadget Design Pattern + Book of Complex Charts and Diagrams + Science Textbook + 5 Funding + 5 Academic Funding = *Tersel Yutters' Reseach Laboratory (Large Structure Traits)

The Wizard's Guide to Spells = Text Describing Elementals (Elementalist)

Winter's Beauty + Water Mana Oil + Text Describing Elementals = Text Describing Large Glaciers (Hand of Seafoam)

Wedding Cake = The Essence of Divorce (WHY IS THIS STILL EXPLODING!?)

10 Darkness Mana Oil + Liquefying Dagger + *The Evinlork + Orb of Darkness = *The Evinlork (Dark Chosen)

Perfectly Balanced Flaming Grenade Launcher + Explosive Urchin + Thousand Pinned Pufferfish = *The Exploding Fish Cannon! (Sealed Dance of Fire, First attempt only)

10 Running Shoes + 10 Sneakers + Construct Army Ivory = The Sound of a Marching Army (Sonic Fist)

Unopened Office Holiday Giftbox = The Surprise of Opening an Unexpected and Well-Suited Gift (Has Beheld Glorious Things)


Dwarven Silver Axe + 5 Walrus Festival Token = *The Unshaven Axe (No Ability) (First Time)

3 Thick Boots = Thick Boots (No Ability)

3 Thick Boots = Thick Boots (Basic Smith Proficiency)

5 Thick Gulnard Hides = Thick Gulnard Hides (No Ability)

Jell Acid + 4 Jell Goo + Earthen Mana Stone = Thick Jelly Goop (No Ability)

5 Jell Goo + Thick Jell Goop = Thick Jell Goop (No Ability)

5 Thief's Seal = Thief's Seal (No Ability)

Basic Magewright's Seal = Thief's Seal (Basic Magical Trap Resistance)



5 Caltrops = Throw Caltrops (Basic Thief Arts Attunement)

5 Caltrops = Throw Caltrops (Ninja Version) (Basic Ninjutsu Attunement)

Explosive Poker Chip + Throwing Knives = Thrown Poker Chips of Flame (Basic Throwing Weapon Training)

Magic Crystal = Time Crystal (Chronomancer)

Unstable Elementized Shell = Time Flux Shell (Time Rays!)

The Wizard's Guide to Spells + Inscribe Rune: Rune of Brismus + Inscribe Rune: Rune of Minor Runic Mastery = Tome of a Million Daemonic Runes (Basic Rune Magic Attunement)

Square Mile of Graveyard on a Random World + 100 Blood = Tomb Made From Red Bricks (Make Bricks)

Health Leech + Necromantic Drain + The Wizard's Guide to Spells = Tome of Risen Bones (Apprentice Necromancy Attunement) (Consumes The Wizard's Guide to Spells)

4 Prayer Book + Tome of Wizardry, Volume VII + Abjurer's Book + Book of Psychic Arts + 4 Minor Spellbook of a Single Season + 4 Ancient Book of Lore + 4 Book of Lore + Book of Unsanctioned Cooking Techniques + 5 Very Valuable History Book + The Wizard's Guide to Spells + Guide to Basic Martial Arts + 4 Manual of Combat Arts + Rothart's Encyclopedia of Transuniversal Space = Tome of Collected Lore (Lecturer's Stance)

10 Walrus Festival Token + Totally Awesome Dead Walrus! = Totally Awesome Dead Walrus! (No Ability)

Magic Blade of Thunder + Stereo Whose Only Mode is 'Too Loud' + CD Rack + 20 Music CD + 5 Bang Missile + Enchant Weapon: Motorized + Technoshock + Electric Bizzo-Gyrmometer + Rothart's Encyclopedia of Transuniversal Space + Hyburion Overthruster + Blusatech Welding Iron + 1000 Walrus Festival Token = Transdimensional Propaganda Scream of the Funky Machine King (Motivational Speaker)

Pistol + 10 Pitchfork + Dark Mana Stone = Transgression (Gunslinger Training)

5 Golden Lion Roars and Strikes + Transmute Arms: Claws of the Gargodis + 5 Claw Rip + Twin Strike + 5 Force of Power + 10 Physical Mana Oil + Lion's Roar = Transmute Arms: Rending Claws of the Roaring Lion (Beast Within the Heart)

Basic Magewright's Seal = Trapped Seal (Permitted to Battle Trapped Fortress)

Mail Boots = Traveller's Boots (Walker of the Sea of Glass)

Grasslander's Cape = Traveller's Cape (Walker of the Sea of Glass)

Dark Cloak = Traveller's Cape (Walker of the Sea of Glass)

Ragged Belt = Traveler's Dancing Belt (Walker of the Sea of Glass)

Simple Cap = Taveller's Glass-Beaded Hat (Walker of the Sea of Glass)

Gloves of Rock Cloud Control = Travelling Geomancer's Gloves (Walker of the Sea of Glass)

Travelling Geomancer's Gloves + Imperial Mage's Robe + Root Robes = Travelling Geomancer's Robes (Basic Geomancy Attunement)

Gloves = Traveller's Gloves (Walker of the Sea of Glass)

Sash of Winds = Traveler's Mystic Scarf (Walker of the Sea of Glass)

Wizard Seal + Thief Seal + Fighter Seal + Cleric Seal = Traveller's Second Seal (Walker of the Sea of Glass)

Traveller's Second Seal + Shapeshifter's Seal = Traveller's Second Seal (Walker of the Sea of Glass)

Traveller's Second Seal + Shapeshifter's Seal = Traveller's Second Seal (Beast Within the Heart)

Golden Trophy = Trophy for a Runner Up in Some Competition (Crowd's Favor)

Lubregar's Vegetable Soup + Fish and Crackers = Trout Stew (No Ability)

Pop-Up Turret + Slow Gun + Lag Staff + 2 Galvanized Plating + 5 Pure Metals = Turret That Takes Too Long To Appear (Tinker)

Twin Pistols + Elemental Revolver Type II + Elemental Revolver Type III + 2 Ace's Revolver + 2 Cowboy's Pearl-Handled Revolver = Twin Elemental Revolvers (Gunsmith)

Twin Elemental Revolvers = Twin Minor Time Ray Pistols (Time Rays!)

Lucky Spear + 7 Rabbit = Uber Lucky Rabbit's Foot Charm (No Ability)

Common Soup + Exploding Bunny = Uncle Lou's Flaming Rabbit Stew (Chef)

Blueprints for Something that Didn't Get Built = Uncompiled Program (Artificial Intelligence Programmer)

Animated Drakespawn Skeleton = Undead Drake Mount (Expert on Riding Technique)

Sphere of Necromantic Energy = Undead-Repelling Ward (Abjurer)

5 Unfinished Map to Sourcesof Elemental Power = Unfinished Map to Sources of Air's Power (Envoy of Air)

10 Unfinished Map to Sources of Elemental Power = Unfinished Map to Sources of Air's Power (Envoy of Air)

5 Unfinished Map to Sourcesof Elemental Power = Unfinished Map to Sources of Earth's Power (Envoy of Earth)

10 Unfinished Map to Sources of Elemental Power = Unfinished Map to Sources of Earth's Power (Envoy of Earth)

Blueprints for Something that Didn't Get Built = Unfinished Map to Sources of Elemental Power (Apprentice Elemental Magic Attunement)

Unfinished Map to Sources of Elemental Power = Unfinished Map to Sources of Elemental Power (Envoy of Air)

Unfinished Map to Sources of Elemental Power = Unfinished Map to Sources of Elemental Power (Envoy of Water)

Unfinished Map to Sources of Elemental Power = Unfinished Map to Sources of Elemental Power (Envoy of Earth)

Unfinished Map to Sources of Elemental Power = Unfinished Map to Sources of Elemental Power (Envoy of Fire)

5 Unfinished Map to Sourcesof Elemental Power = Unfinished Map to Sources of Fire's Power (Envoy of Fire)

10 Unfinished Map to Sources of Elemental Power = Unfinished Map to Sources of Fire Power (Envoy of Fire )

5 Unfinished Map to Sourcesof Elemental Power = Unfinished Map to Sources of Water's Power (Envoy of Water)

10 Unfinished Map to Sources of Elemental Power = Unfinished Map to Sources of Water's Power (Envoy of Water)

Unopened Office Holiday Giftbox = Unopened Spawn Table Giftbox (Manifold Domain-Based Realm Connectivity)

Unopened Office Holiday Giftbox = Unopened Structure-In-A-Box (Large Structure Traits)


Hyperupgraded CPU + Uncompiled Program + Wartech Computer Intelligence System = Upgraded Wartech Computer Intelligence System (Artificial Intelligence Programmer)

Blueprints for Something that Didn't Get Built = Useless Thing (Ammocrafter)

Sword Material = Useless Thing (Hammersmith)

Staff Material = Useless Thing (Hammersmith)

Icthorimir Tooth Spear + 2 Wizard's Seals + 2 Dark Mana Stones = Useless Thing (Form of Fox)

Bascaradine Pistol + Oorix Mace + Duel Daggers + Feather + Neralyte Stone = Useless Thing (Gunslinger Training)

Throwing Knives + 5 Living Calendar Bead = Useless Thing (Heightened Senses)

Blueprints for Something that Didn't Get Built = Useless Thing (Dark Chosen)

Blueprints for Something that Didn't Get Built = Useless Thing (Speak the Tongue of Waves)

5 Nexus PD Uniform = Useless Thing (Basic Blacksmithing Training)

Hailankaiser + Factory-Made Machine Gun + Lucient Pistol + Villain's Seal + Ordinator's Ring of Efficiency: Eastward Pointing, Version I = Useless Thing (Dragon's Blood)

Light Ray + Light Ray = Useless Thing (Shadow Channeling)

Armor of Light + Armor of Light = Useless Thing (Shadow Channeling)

Assault Urchin + Minute Guppy of Weakness = Useless Thing (Gunslinger Training)

5 Jell Goo + Minor Ring of War + Necklace of Protection + Thick Jell Goop = Useless Thing (No Ability)

Pitchfork + Thief's Knife + Iron Sword + Mage Staff + Iron Mace + Coral Spear + Orcish Axe + Icthorimir Tooth Spear + Orcish Great Blade + Whip Axe + Hailankaiser + Vicious Nail Bat + Iron Shield + Bone Shield = Useless Thing (Basic Gun Training)

8 Thief's Knife + Common Jell Acid + Coral Spear = Useless Thing (No Ability)

2 Fighter's Seal + 2 Fairy Tiara = Useless Thing (No Ability)

Big Moose Axe + 1 Flame Mana Stone = Useless Thing (Basic Hammer Training),


2 Iron Sword = Useless Thing (Empathic Backlash I)

3 Leather Armor = Useless Thing (Form of Fox)

5 Jar of Wax = Useless Thing (Form of Fox)

Pitchfork + Thief's Knife + Iron Sword + Mage Staff + Iron Mace + Coral Spear + Orcish Axe + Icthorimir Tooth Spear + Orcish Great Blade + Whip Axe + Hailankaiser + Vicious Nail Bat + Iron Shield + Bone Shield = Useless Thing (Basic Gun Training)

Hammer Wielding Servant + Avandosian Regalia +Common Jell Acid + Blessed Earths + Dwarven Steel Hammer = Useless Thing ( Dwarven Earth Shatter)

5 Leather Armor = Useless Thing (Has Studied the Holy Scriptures of Sereyn)

5 Wrench = Useless Thing (Basic Unarmed Training)

Essence of Kjall = Useless Thing (Basic Mad Scientist Knowledge)

Bubblewrap Armor + 3 Magi-Seal Tape + Useless Thing + Rope = Useless Thing (No Ability)

Mind Up + Seal of Senses + The Wizard's Guide to Spells = Useless Thing (Heightened Senses)

Lost Word of Hate + Lost Word of Pain + The Wizard's Guide to Spells = Useless Thing (Basic Wizard Magic Attunement)

Earth Mallet + Blackish Jell Poison = Venom Mallet (No Ability)

5 Ven-Prauvsdale II = Ven-Prauvsdale III (Doctor)

Riding Horse + Dust of Speed + Riding Crop + Ride Off Into the Sunset = Very Fast Horse (Expert on Riding Technique)

Important Timepiece = Very Important Timepiece (Chronomancer)

Hero's Seal + Dark Mana Stone = Villain's Seal (No Reqs)

Dark Mana Stone + Hero's Seal = Villain's Seal (Dark Chosen)

Hero's Seal + Darkness Mana Oil = Villain's Seal (No Ability)

Fighter's Seal + Cleric's Seal + Wizard's Seal + Thief's Seal = Villain's Seal (Rune Mage)

Flame Drakeling + Tablet of Fire + Tablet of Earth + Bless With Elements: Earth-Shielded + Blessed With Elements: Earth-Touched + Bless With Elements: Fire-Touched + Bless With Elements: Fire-Shielded + Call unto Earth + Call unto Fire + 100 Flamestone + The Fundamental Laws of Dragon Magic + 100 Fiery Glowstone + 10 Fire Mana Oil + 100 Red Scales + 100 Flame Essence + Rain of Stone + Square Mile of Volcanic Mountains on a Random World = Volcanic Drake (Basic Dragon Lord Knowledge)

5 Watery Mana Stone = Water Crystal Shard (No Reqs)

Broken Flameblade + Steel+ Fire Crystal Piece = Weakened Flameblade (No ability)

Steel + Sage Elixer = Wimbaldi Elixer (No Reqs)

Dragonslayer Armor = Wings to Outsoar the Dragon (Radiant Wings of Holy Magic-)


House Hellstrom Emblemed Robe + Seaman's Garb + 15 Sea-Woven Robe = Seacaster's Robe(No Ability)

4 Forms of Dove + Riding Ram + Vial of Burmalong Blood + Burmalong Meat + 3 Burmalong Hide + Ephemeral Pigeon= Ultra-Rare Winged Burmalong (No Ability)

Electric Katana + Raptor Blade + Mana Wing + Electric Katana + 3 Coral Spear + 2 Orcish Great Blade + Iron Mace + Icthorimir Tooth Spear + Prayer Book + Essence of Kjall = Uncle Steve's Whacky Sword (No Ability)

2 Fighter's Seal- + 2 Fairy Tiara = Useless Thing (No Ability)

6 Violet Lightning + 4 Violet Rays + 2 Violet Torrent + Canopic Figure of Phalerin = Useless Thing (Cleric of Phalerin)

Hammer Wielding Servant + Avandosian Regalia +Common Jell Acid + Blessed Earths + Dwarven Steel Hammer = Useless Thing ( Dwarven Earth Shatter)

Useless Thing + Metal Boomerang + 2 Metal Cube = Useless Thing (Basic Throwing Weapon Training)

Vodka Bottle + Doc James' Honey Candies = Vodka With Honey (Bartending)

Wand of Ice Needle Rain + Tome of Risen Bones = Wand of Bone Needle Rain (Mastery of Bone Magic)

Glacier Wand + Ice Needle + Ice Wand = Wand of Ice Needle Rain

Wand of Bone Needle Rain + Darkness Crystal Shard + 1000 Floosh Powder + Tome of Risen Bones = Wand of Lethal Bone Needle Rain (Mastery of Bone Magic)

Dark Quill + Wand of Ice Needle Rain = Wand of Piercing Hexes (Knowledge of the Black Tongue of the Princes of Undeath)


Traveller's Second Seal + Mystic Ice Shoes = Wanderer's Frozen Glass Shoes (Walker of the Sea of Glass)

Stick = Wanderer's Glass Walking Stick (Walker of the Sea of Glass)

Quarterstaff = Wanderer's Glass Walking Stick (Walker of the Sea of Glass)

Old Man's River Striding Staff + Winter Bush's Branch + 3 Stick = Wanderer's Glass Walking Stick (Walker of the Sea of Glass)

Normal Clothes + Bladecane + Simple Cap + Mail Boots + Grasslander's Cape + Gloves + Ragged Belt + Sash of Winds = Wanderer's Regalia: Sea of Glass (Walker of the Sea of Glass)

10 Wanderer's Glass Walking Stick + Force of Life + Traveller's Second Seal = Wanderer's Staff of Conversion: Sea of Glass (Walker of the Sea of Glass)

Perfectly Balanced Flaming Grenade Launcher + Explosive Urchin + Thousand Pinned Pufferfish = Wannabe Fish Cannon (Sealed Dance of Fire, Subsequent Attempts)

Ward Against Acid + Ward Against Air + Ward Against Darkness + Ward Against Earth + Ward Against Electrical + Ward Against Fire + Ward Against Ice + Ward Against Light + Ward Against Magic + Ward Against Physical + Ward Against Psychic + Ward Against Technology + Ward against Water = Ward Against Elements (Basic Ward Mastery)

Shield Bracelet + Guardian's Seal + Imbue Stats + Ward Against Elements = Warded Shield Bracelet (Apprentice Protection Magic Attunement)

10 Fighter's Seals = Warrior's Seal (No Ability)

15 Fighter's Seals = Warrior's Seal (No Ability)

5 Fighter's Seal = 2 Warrior's Seal (Basic Magewright Proficiency, this combo makes multiple items)

Warfather + Goofy Animated Armor = Waruncle (No Ability)

Bull's-eye Shot + 5 Living Calendar Bead = Well-Timed Shot (Basic Throwing Weapon Training)

100 Blood + Dark Ooze + Crimson Bloodstone + Crimson Flarestone + 4 Deathless Shadow Stuff + 5 Pure Honey + 10 Rare Goops + Cannibal's Feast + 5 Mind Up + Ghost Nectar Cocktail + 10 Darkness Mana Oil + 2 Mindslicer Cane + 13 Essence of Mental Suffering + 2 Muddle + Mindfire + Force of Intellect = Whipped Mindeater Cocktail (Bartender)

Holy Blast + Holy Healing = White Necromantic Drain (Apprentice Necromancy Attunement)

5 Dark Ritual-Grade Paper + 5 White Necromantic Drain = White Ritual-Grade Paper (Apprentice Necromancy Attunement)

2 Cleric's Seal + 2 Fighter's Seal= White Seal (No Ability)

1/1000th Killborg which Must Be Assembled All at Once or It Explodes = WHY IS THIS STILL EXPLODING!? (No Ability) (This item results in an ability)

1/1000th Killborg which Must Be Assembled All at Once or It Explodes = WHY IS THIS STILL EXPLODING!? (Permitted to Battle Mechanized Steam Ogre) (This item results in an ability)

15 Thief Knife + 5 Thief Seal + Airy Essence + Airy Mana Stone = Wind Dirk (No Ability)

Claw Rip = Wind Slap (Hand of Blustering Wind)

I Am the Strongest! + Call Doom Puppets + Rune of Khandos = Wind-Up Doll That Tells Lies (No Ability)

Wind bow + Air Robe + Air Charm = Winged Bow (No Ability)

Wind Bow + Dark Winged Bow + Cleric Seal = Winged Bow (No Ability)

Terrain Spell of the Frozen Waste: Blizzard Zone + 10 Call Unto Seasons: Winter = Wintry Blizzard (Envoy of Winter)

12 Wizard's Curio Warehouse = Wizard's Archives (Wizard)

Dark Realm Art Gallery = Wizard's Curio Warehouse (Wizard)

Silent Library = Wizard's Library (Wizard)

Wizard Marshall's Blade = Wizard Marshall's Blade (Offensive Magical Specialization)

Wizard Marshall's Blade = Wizard Marshall's Blade (Basic Non-Counterable Casting)


Violet Torrent + The Wizard's Guide to Spells = Wizardly Torrent (Basic Wizard Magic Attunement)

Wizard's Seal + Mage's Staff = Wizard's Staff (No Ability)

Caster's Ward + Wizard's Casting Circle + The Wizard's Guide to Spells + Bolster Toughness = Wizard's Warding Circle (Basic Wizard Magic

Wood + Wood = Wooden Sword (No Reqs)

3 Commoner's Bed + Old Scraps of Clothing = Worn Old Bed (No Ability)

5 Wrench = Wrench (No Ability)

Crimson Estross Ringleford Long Pistol + Large, Shining Red Muranite Crystal = Yarminbarinos Ringleford Long Circle Ray Pistol (Gunslinger Training)

10 Wanderer's Glass Walking Stick + Force of Life + Gingphatts Hammer + Traveler's Second Seal + Glass Sphere = Yohmenswatsrairu (Walker of the Sea of Glass)


Basic Ambience Focus + Formula of Air: Hakkidaum Cyclos + Formula of Earth: Siege Crusher + Formula of Fire: Blaze Rain + Formula of Water: Grand Sphere of Water + Acid Mana Oil + Air Mana Oil + Darkness Mana Oil + Earth Mana Oil + Electrical Mana Oil + Fire Mana Oil + Ice Mana Oil + Light Mana Oil + Magic Mana Oil + Physical Mana Oil + Psychic Mana Oil + Technology Mana Oil + Water Mana Oil + Elemental Clash I + Elemental Clash II + Create Zone of Acid + Create Zone of Air + Create Zone of Darkness + Create Zone of Earth + Create Zone of Electrical + Create Zone of Fire + Create Zone of Ice + Create Zone of Light + Create Zone of Magic + Create Zone of Psychic + Create Zone of Physical + Create Zone of Technology + Create Zone of Water = Zonal Meltdown (Masterful Casting)


Create Zone of Fire + 3 Call Unto Fire + 50 Flame Column = Zone Blaze (Pyromancer)

Unsorted for now:

Catastrophic Flameslash = Heaven-Flame Slash (Wings of Melek Taus)

Judgement Arcana + Heaven Flame Slash = Heaven's Judgment Slash (Holy One Traits)

12 Almonds + 12 Apricot + 12 Cherries + 12 Orange + 12 Peach + 12 Strawberry + 12 Yellow Julbob Fruit + 12 Grapes + Assorted Desert Fruits+ Prepare Fruits + Blue Jell Tart + Green Jell Tart + Maple Syrup + Whipped Cream = Automatically Rotating Platter of Fruit Tarts with Nuts (Basic Gearwright Knowledge)

7 Basil + 7 Beef + 7 Bell Peppers + 7 Bread Crumbs + 7 Broccoli + 7 Chicken + 7 Chives + 7 Crushed Red Pepper + 7 Eggplant + 7 Elegant Cheese + 7 Fancy Cheeses + 7 Freshly Ground Black Pepper + 7 Marinara Sauce + 7 Sea Salt + 7 Tasty Great Shroom Piece + 7 Tomato + 7 Wheat = 'That Last Meal was Prepared Incorrectly, and Therefore the Execution Must Be Postponed!' (Basic Scythe Training)

9 Doom Rum + 7 Nasty Brew + 10 Assorted Beans + 10 Artificial Colors + 3 Bag of Dog Food + 12 Banana Peppers + 4 Bluish Slime Goop Candy + 20 Burmalong Meat + 13 Cayenne Pepper + 2 Chewing Gum + 6 Cricket on a Stick + 3 Flour + 15 Fried Ants + 2 Fried Icthorimir + 7 Frog Eyes + 20 Garlic + 10 Hot Peppers + 11 Mustard + 13 Paprika + 14 Peppercinis + 9 Powdered Flavoring + 8 Refried Beans + 20 Salt + 3 Stick of Butter + 2 Tin of Mints + 20 Wasabi Paste + 5 Wild Goose Flavoring + Bascaradine Sword-In-A-Can + Numerous Collected Flowers and Other Plants = Noxious Paste (Sonic Fist)

9 Half-Ton of Necromantically-Infused Flesh + 9 Balvorian Aged Wine + Horse + 20 Pure Honey + Jar of Killer Bee's Honey + 100 Pig's Blood + Ball of Spectral Confetti + Zilbarkian Pepper = Properly Anointed Sacrifice to the Corpse-Eater Demon (Baker's Apprentice)

Gold Chalice + Desert Dew Flower + Moondew Rose + Natural Augmentation + Royal Ahyscanthis + 13 Ground Pepper + 5 Chives + 12 Sage Spice = Noble's Well-Tended Flower Vase (Blossoming Aura)

100 Pork Chop Sandwich + 12 Fire Mana Oil + Basic Frypan + Photographs of the Sergeant Being Angry = 'We're All Dead!' (Commander's Hand)

Bag of Exotic Bombfruit + Throwing Daggers of Borgot'Sazin + 15 Pure Honey + 5 Basket Full of Large Fruits + 12 Rare Flowers + Jar of Killer Bee's Honey = Meru'Kemsei: The Bee-Cutting Knife (Thrown Version) (Has Consumed (1) of the Permanent Consumable "Lethality Diamond") (First time only)


3 Bottle of Purified Tap Water + 12 Blueberry + 6 Brown Sugar + 3 Caramel + 3 Cinnamon + 12 Cherries + 9 Dark Chocolate + 3 Dozen Eggs + Egg Beater + 3 Elegant Cheese + 9 Flour + 3 Lemon Juice + 6 Maple Syrup + 6 Mint Leaf + Miracle Fruit + 9 Mixed Nuts + 3 Sea Salt + 12 Strawberry + 6 Stick of Butter + 3 Tasty Pastries + 9 Whipped Cream = Well-Loved Royal Delecta-Cake (Crowd's Favor)

100 Crushed Red Pepper + 100 Freshly Ground Black Pepper + 100 Hot Peppers + 100 Mirvolian Spiced Meat Dish + Square Mile of Sun on a Random World + Flame Drakeling + Holy Festival Recipe Book = Mr. Sun's Unbelievably Hot Hot Sauce (Sun Eater's Gift)

48 Crab Meat (3) + 48 Mussels + 48 Oysters + 48 Shrimp + 48 Tasty Mussels (2) + 48 Assorted Fish + 48 Tuna + 48 Sea Bass Steak (2) + Sagemouth Catfish + Salmon of the Enduring Journey + It's A Whale! + 48 Paprika + 48 Sea Salt + 48 Mixed Berry Flavoring + 48 Mana Cocktail + 48 Lemon Juice + 48 Glittering Gem + 48 Glass of Fates + Lhorsand's Tear + Cloud of Sparkles + Fine Dinnerware + 48 Enchant Food + Establish Channeling Reservoir + Turn to Glass + Holy Festival Recipe Book = Endless Drifting Seafood Procession Banquet (Walker of the Sea of Glass)

Celery + Lettuce + Assorted Beans + Basil + Beets + Bell Pepper + Broccoli + Cabbage + Carrot + Cauliflower + Chives + Corn + Cucumber + Eggplant + Garlic + Lentils + Potato + Refried Beans + Soy Beans + Tomato + Water Chestnuts + Zucchini + Lentils (2) + Banana Peppers + Cayenne Pepper + Peppercinis + 12 Tasty Great Shroom Piece + Acid Mana Oil + Air Mana Oil + Darkness Mana Oil + Earth Mana Oil + Electrical Mana Oil + Fire Mana Oil + Ice Mana Oil + Light Mana Oil + Magic Mana Oil + Physical Mana Oil + Psychic Mana Oil + Technology Mana Oil + Water Mana Oil + Red Wine Vinegar = Element Salad (Acquaintances With 1,000 Elementalist Masters)

24 Goblin Soup + Basic Water Heater + 4 Canal Moss + 12 Common Spices + 4 Flameworm's Eye + Carrot + Corn + Cucumber + Crab Meat + Flambe Other + 12 Spicy Powder + 12 Fire Mana Oil = Painful Diabolic Injection Spice (Devil Serpents Bound to Arms)

Tome of Legends + 12 Angel's Food Cake + 12 Devil's Food Cake + 12 Coffee Cake + 12 Chocolate Cake + 12 Spiced Rum + 12 Wispy Light Threads + 12 White Chocolate + 12 Sugar + 36 Mint Leaf + 12 Frosting + 12 Whipped Cream + 12 Cloud + 3 Hanged Man's Rum + Large Bag of Flickering Powder Similar to Stardust = *The Cake Witch's Tower! (Large Structure Traits) (First Time Only)

12 Bottle of Purified Tap Water + 24 Assorted Fish + 6 Bamboo Chopsticks + 12 Boom Urchin Heart + 12 Crab Meat (3) + 6 Home Made Bento Box + 36 Rice + 36 Seaweed + 12 Shrimp + 12 Soy Sauce (2) + 12 Sugar + Totally, Absolutely Awesome Dead Walrus, Silver Edition! + 24 Tuna + 12 Wasabi Paste + 12 Vinegar = Totally, Absolutely Awesome Dead Walrus, Silver Edition! (Seirudiel's Grace) (The item produced by this combo has the Enchantment enhancement Aquatic and the Enchantment enhancement Weapon of Swift Winds)

Turbo Fuel + Liquid Mercury + 4 Large Piece of Coal + 2 Lime + 2 Lemon + Assorted Desert Fruits + 12 Machine Oil + 4 Nasty Brew + Technology Mana Oil + Fire Mana Oil = 'Smooth Pourin' Robot Oil, Tangy Delight Variety (Basic Engineer Proficiency)

4 Wedding Cake + 12 Whipped Cream + Ambush + 2 Shotgun + 12 Devil's Food Cake + 2 Wedding Ring + 5 Caramel Candies + Hole + 12 Ball of Spectral Confetti + Flare Trap = Red Wedding Surprise Murder Cake (Sudden Attack)

24 Sugar + 12 Candy Corn + 48 Toffee + 100 Maple Syrup + 12 Cherries + 3 Frosted Cupcakes +12 Mixed Berry Flavoring + 12 Frosting + 12 Baker's Chocolate + 12 Chocolate +12 Dark Chocolate + 12 Milk Chocolate + 12 White Chocolate + 12 Whipped Cream + 12 Sprinkles + 12 Ice Cream = Cake Decorated by an Angry Bride with a Grudge Against her Mother, and, by Extent, the Baker her Mother Likes (Mad Design)

Gold Chalice + 24 Crystallized Drop of Desert Dew + Thirstless Bangle + 3 Moondew Rose + 3 Desert Dew Flower + 3 Pure Honey + Ancient Book of Lore + 3 Numerous Collected Flowers and Other Plants + Redeeming Light = Cup Which Quenches the Thirst (Cleric of Phalerin)

Basic Grill + Chef's Hat + Potato +Salt + Olive oil+ Paprika + 5 Puppy + Bacon +Chives + Corn + 3 Balvorian Aged Wine = Well-Prepared Puppy Meat (Basic Demonologist Knowledge)

Chewing Gum from Baslitch'Narr + 12 Basket Full of Large Fruit + 24 Sugar + Loaded Die of Fortune + Runic Seal = Diabolically-Long-Lasting Fruit-Flavored Chewing Gum (Basic Demon Calling Amplification)

5 Dozen Eggs + Mental Bowl + Bag Containing a Baster, Whisk, Sieve, and Food Thermometer = Vaguely Psychic Eggs (No Ability)

48 Rice + 12 Sage Spice + 12 Chicken +12 Sea Salt + Force of Life + Force of Soul + Force of Stamina + Force of Resolve + 5 Bolster Toughness = Bland but Filling Meal a Boy's Brother Died Getting Him the Ingredients for so that He Could Live Another Day Without Starving (Protector's Sacrifice)

24 Ice Cream + Dark Chocolate + Whipped Cream + Sprinkles + 3 Ice Prism + 12 Ghost Ice + Nether Breeze + 12 Sugar + Black Potion + 6 Essence of Mental Suffering + Mortal's Soul + Ankh of Preservation + Cherries = Abyssal Netherworld's Soul-Flavored Ghost Sundae, Extravagant Version (Necromancer)

15 Darksky Sniper Rifle + 2 Tank Shells + 5 Incendiary Rounds = Highly-Explosive Anti-Tank Rounds (Sealed Dance of Fire)

5 Minor Phoenix Resurrective Aura + Cloud of Sparkles + 500 Fire Mana Oil = Enhanced Minor Phoenix Resurrective Aura (Bearer of the Phoenix Essence)

5 Healing Medallion + 10 Fire Mana Oil = Fiery Healing Medallion (Bearer of the Phoenix Essence)

Minor Cloak of Shadow Wind + 5 Weave Phantasm: Phantom Warrior = Shadowcraft of Being: Shadow Shrouded Villager (Basic Clothier Proficiency)

Acid Charm + Air Charm + Darkness Charm + Earth Charm + Electrical Charm + Fire Charm + Ice Charm + Light Charm + Magic Charm + Physical Charm + Psychic Charm + Technology Charm + Water Charm = Elementalized Power Charm (Acquaintances With 1,000 Elementalist Masters)

Elementalist Oil of the Elements + 1/19th Tablet of Earth = 1/19th Tablet of Water (Envoy of Water)

Elementalist Oil of the Elements + 1/19th Tablet of Fire = 1/19th Tablet of Air (Envoy of Air)

Bone Scribe's Tome = Tome of Laws (Knowledge of Legal Codes)

Master Commander of the Fallen War's Black Leather Longcoat (w/ the Enhancement Ghostfog) + 3 Robe of the Undead + Mail of the Undead + Pure-White Burial Shroud + Hand of Glory + Cap of the High Philosopher + Waltoshian Greatcoat + 5 Armored Coat + 5 Buttons + 5 Blackened Leather = Stately and Renowned Commander's Funerary Dress Uniform (Protector)

Minion = Apprentice Blacksmith (Trained Smelter)

Elaborate Text of the Elementalist = Elaborate Text of the Elementalist (Acquaintances With 1,000 Elementalist Masters)

Orb of Phroxis = Phrotic Liquid (Trained Smelter)

10 Wizard's Seal + 10 Fighter's Seal + 10 Thief's Seal + 10 Cleric's Seal = Smelted Seal (Trained Smelter)

10 Blessings of Glory = Shining Blessing (Shining Spirit)

10 Blessings of Glory = Holy Relic of Graceful Focus (Paladin's Grace)

2 Common Jell Acid + Servant + 12 Demon Hide + 5 Electrical Mana Oil + Transmute Arms: Claws of the Gargodis + Bottled Sand Faerie = Useless Thing (Basic Mad Scientist Knowledge)

5 Shady Guy With Guns + Darksky Sniper Rifle + Pitch Black Shadow + 3 Trenchcoat + 3 Dark Mana Stone + 3 Create Zone of Darkness + 5 Thief's Seal + Important Timepiece + Grenade Barrage = Renowned Killer (Glorious Twin Essence Binding Technique merging the abilities Sneaky & Gunslinger)

Mental Bowl = Bowl Containing Pills that Make You Better at Mental Math (Mathematical Knowledge)

Imp's Third Fork + Lingerie of the Whore Princess + Pleasure Concubine + Brand New Lipstick + Clam-Shell Hand Mirror + Winter Pendant + 2 Bat's Wing + 5 Pretty Dresses in a Box + Pain Whip + Small Ruby Stone + Hair Ribbon + Masquerade Mask + High Heels + Leech Constitution + Lady's Anklet + Imp Flurry + Pick Pocket + Steal HP + Book of 1,000 Treatments + Immunization Records = Minor Succubus (Bitchy Variant) (Kiss of the Thousand Lords of Ice)

High Caliber Bullets + 6 Tiny Diamond + 6 Armor Piercing Weapon Coating + Enchant Weapon: True-Striking + Ammo Material = Diamond Drilling Piercer Bullets (Piercing Strikes)

Frigid Bullets + 6 Blue Muranite Crystal + 6 Red Muranite Crystal + 2 Large, Shining Red Muranite Crystal + Crystal Stalagmite + Glass of Shimmering Memories + Ammo Material = Muranite Bullets (Ammocrafter)

Call Unto Seasons: Winter + Call Unto Seasons: Fall + Call Unto Seasons: Spring + Call Unto Seasons: Summer = Call Unto Seasons (Elementalist)

Call Unto Seasons: Winter + Call Unto Seasons: Fall + Call Unto Seasons: Spring + Call Unto Seasons: Summer = Call Unto Seasons (Acquaintances With 1,000 Elementalist Masters)

Plague Crystal + Plague Bringer + Concentrated Disease Sample + Concentrated STD Sample + Anathema = Anathema (Blessing of Doctor Beak) (The individual Anathema in this combo is a PC Battle Arena member)

Servant + 12 Demon Hide + 5 Electrical Mana Oil + Transmute Arms: Claws of the Gargodis = Horribly Mutated Servant with Rending Claws (Basic Mad Scientist Knowledge)

Minorly Empowered Rune Golem Design Patterns + Square Mile of Volcanic Mountains on a Random World + Square Mile of Sun on a Random World + Sun Beacon + Tablet of Fire + Rune of Naembras + Call unto Fire + Tome of a Million Daemonic Runes + Charm of Fire + 10 Fire Charm + 100 Flamestone + 100 Igneous Stone = Stardrop-Rune Golem (Sun Eater's Gift) (Consumes Tome of a Million Daemonic Runes)

Elementalist + Project Water Blast + Project Earth Blast + Project Air Blast + Project Fire Blast + Wind Knee + Basic Kick + Golden Lion Roars and Strikes + Silver Palm + Beret of the Dragon Revolution + Elaborate Sensei's Gear = Elemental Martial Artist of Xai-Hotai (Protector's Sacrifice)

Fine Dress from Isbreyne + Cloud of Sparkles + Deep Blue Water of Thamarr = Deep-Blue, Magical, Courtly Dress (Snazzy Dresser) [from Charming]

2 Imperial Shirt + 2 Imperial Pants + Cloud of Sparkles = Charming Prince's Clothes (Snappy Dresser)

Golden Lion Roars and Strikes = Incomplete Sensei Dracula Practice Kick (Sensei Dracula's First Lesson)

12 Ki Fireball = Incomplete Sensei Dracula Practice Energy Projection Blast (Sensei Dracula's First Lesson)

Tome About Sealed Temples = Tome Detailing Basic Elemental Binding (Acquaintances With 1,000 Elementalist Masters)

Tome About Sealed Temples = Tome Detailing Proper Shrine Upkeep and Seals that Protect Shrines (Shrine Maiden)

Call Shadow Channeler Puppets + Holy Healing + Holy Blast + Shining Blessing = Purify of Runic Taint (Minor) (Shining Spirit)



Darkness Mana Oil = Earth Mana Oil or Air Mana Oil or Fire Mana Oil or Water Mana Oil (Acquaintances With 1,000 Elementalist Masters) (The result of this combo is randomly selected from four possible results)

Darkness Mana Oil = Void-Travelling Spaceship Fuel (Basic Astral Magic Attunement)

Empty Bottle + 24 Blood + Electrical Mana Oil = Eerie Bottle of Bubbling Blood (Electrical Invigoration)

Type 1 Summoning Stone + Fake Hawk's Beak = Fake Bird Summoning Stone (Apprentice Arcanist Magic Attunement)

Goggles + Thick Goggles + Radar + Conductive Rod + 12 Mainly Superfluous Gizmo + 12 Pile of Bolts + 100 Copper Wire + Gadget Design Pattern = Large, Overly-Complex Glasses with Thick Lenses and Ridiculous Mechanical Doodads Attached (Mad Design)

Multi-Directional Laser + Call Unto Seasons = Four-Seasons' Laser (Acquaintance with 1,000 Elementalist Masters)

Eerie Bottle of Bubbling Blood + Electrical Mana Oil + Tiger + Transmute Arms: Shield and Axe of Flesh + Darkness Mana Oil + 4 Wodoshohai Flesh = Horribly Tormented Mutant Tiger (Electrical Invigoration)

Winter's Beauty = Spring's Beauty (Envoy of Spring)

Winter's Beauty = Summer's Beauty (Envoy of Summer)

Winter's Beauty = Autumn's Beauty (Envoy of Fall)

Winter's Beauty + Call Unto Seasons = Call Unto Seasons: Winter (Acquantances With 1,000 Elementalist Masters)

Horribly Tormented Mutant Tiger + Clarity of Mind + Antigeblos Potion + Invigoration of Body + Invigoration of Mind + Heal = Dangerous Mutant Tiger (Basic Mad Scientist Knowledge)

Spring's Beauty + Summer's Beauty + Autumn's Beauty + Winter's Beauty = Seasonal Beauty (Acquaintances With 1,000 Elementalist Masters)

Natural Augmentation + Form of Rabbit + Sphere of Ulaatian Essence + Minor Celestial Essence + Water Mana Oil = Rabbit Made of Holy Water (Hydromancer)

Staff of the Orindeklic Healing Order of Phalerin + Ortansharic Holy Symbol of Phalerin + 240 Cleric's Seal + Spellcaster's Ring + Glass of Fates + Mana Channeling Crystal + Dust Nomad's Pendulum = Improved Ortansharic Staff of the Orindeklic Healing Order of Phalerin (Cleric of Phalerin)

Elementalist Oil of the Elements + Fire Mana Oil + Water Mana Oil + Earth Mana Oil + Air Mana Oil + 25 Blood = Larger than Normal Container of Elementalist Oil of the Elements (Elementalist)

Medalltion of Success + 2 Seal of Balance + Cloud of sparkles + ?¿§¿? (This is a Battle Arena Member PC) = Sparkling Medallion of Success (Basic Magewright Proficiency)

Bone Scribe's Tome = Thorough Floral Guidebook (Botanical Magic Specialization)

Mental Bowl = 1/1,000 Heart of the Cards (Apprentice Arcanist Magic Attunement)

Mental Bowl = Mental Ball (Orb Master)

50 Blood + Larger than Normal Container of Elementalist Oil of the Elements = Larger than Normal Container of Elementalist Oil of the Elements (Elementalist)

10 Drakeling + Mire Blast + Localized Acidic Rainfall + Leech Agility + Leech Constitution + Leech Mind + Leech Spirit + Leech Strength + Create Zone of Acid + Set Phantom Terrain: Polluted Morass + Terrain Spell of the Polluted Morass: Toxic Mud Blob Hail + 25 Acid Glob + Wasp's Breath Dust + 25 Poison Essence + 10 Health Leech = Dracoleech (Basic Dragon Lord Knowledge)

Robe of Dancing Skeletons + Robe of the Undead = Robe of Dancing Undead (Necromancer)

Fake Bird Summoning Stone + 1/1,000 Heart of the Cards = 1/136 Dread Mahjong Set (Apprentice Arcanist Magic Attunement)

Helicopter's Propeller = Helicopter's Propeller (2) (Basic Weapon Improvisation)

100 Turkey = Deadly Turkey (Lethal Mixer)

10 White Lens = White Casting Lens (Infused Casting)

100 Turkey = Useless Thing (Deck-Based Arcanist)

19 1/19th Tablet of Air = Tablet of Air (No Ability)

19 1/19th Tablet of Water = Tablet of Water (No Ability)



Explosion of Misdirected Spirits + 12 Glimmer of Heroism + 12 Seals of Minor Holy Purpose + 12 Seals of Hope I + 12 Hero's Seal + 100 Shining Aspect Oil + 100 Spiritual Dust = Guide Lost Spirits to a Proper Afterlife (Shrine Maiden)

Large Plush "1" that Looks Like it Could Become an Abstract if Combined Properly + Orange Porcelain Lamp with Shifting Designs + 5 Glass of Shimmering Memories + 25 Liquid Mercury + 24 Lurid Spatial Colors + 48 Unknown Substance + 50 Magical Silver + 12 Ironsalt + Elementizing Dust + Spatial Dust of the Unending Lilac-Tinted Plain of Yazamoth + Smoke of the Trans-Galactic Hasbrunfield Train 'Doctor Gregory's Remorse' + Plastic Locust Filled with Highly Questionable Candy = *Lamp from the Pit, Constructed as per the Orders of the Archdevil in an Age Long Gone By for Unknown Purposes (Basic Walker from Beyond Knowledge) (First time only)


Lesser Frost Drake + Fog Boots + Cloud of Sparkles + Tablet of Air + 9 Mist Jewel + 9 Mist Vial = Lesser Fog Drake (Basic Dragon Lord Knowledge)

3 Rezone + One Card of Dis-Summon = One Card of Dis-Zone (Apprentice Arcanist Magic Attunement)

Blueprints for Something that Didn't Get Built = Blueprints for Some Guy Named Matt's Torii-Moving Cart (Shrine Maiden)

Blueprints for Something that Didn't Get Built = Directions to an Elementalist's House (Acquaintances With 1,000 Elementalist Masters)

Blueprints for Something that Didn't Get Built = Blueprints for a Spaceship Part that Didn't Get Built (Basic Astral Magic Attunement)

Blueprints for Something that Didn't Get Built = Blueprints for a Large Structure that Didn't Get Built (Large Structure Traits)

One Card of Dis-Buff + Glass of Shimmering Memories = One Card of Dis-Counter (Basic Non-Counterable Casting)

Create Turrets + 12 Shining Blue Muranite Crystal + Tank Cannon = Create Cannon Turrets (Basic Hypertech Attunement)

5 Knife Fan + Manual of Combat Arts + Antique Pocket Watch + Well-Timed Throw + Grenade Barrage + Ambush + Pelt With Rocks = Well-Timed Barrage (Basic Combat Arts Attunement)

24 Turkey + 6 Veal + Vinegrette Dressing + Soy Sauce + Salad Dressing + 6 Potato + 6 Plain Bread + 6 Plain Pasta + 6 Lettuce + 6 Garlic + Fancy Cheese Plate + Fish and Crackers + 6 Deli Meats + 6 Beef + 6 Force of Life = Invigorating, Life-Filled Dinner (Electrical Invigoration)

24 Necromantic Drain = Greater Necromantic Drain (Knowledge of the Black Tounge of the Princes of Undeath)

12 Ammo Material = Constantly Exploding Bullets (WHY IS THIS STILL EXPLODING!?)

Flame-Sealing Rock = My FACE is on FIRE! (WHY IS THIS STILL EXPLODING!?) (This combo results in an ability)

Bouncy Ball = Small but Persistent Atmosphere-Enhancing Explosion (WHY IS THIS STILL EXPLODING!?)

Bouncy Ball + Jell Goo = Small but Persistent Atmosphere-Enhancing Explosion (WHY IS THIS STILL EXPLODING!?)

Cigar = Exploding Cigar (WHY IS THIS STILL EXPLODING!?)

Glass Giant's Shattering Fist + 12 Glass of Fates + 6 Bascardine Desert Wanderer Variant Duster Knuckles + Turn to Glass = Sand-Glassing Fist (Walker of the Sea of Glass)

25 Book of Lore = Tome of Collected Lore (Basic Book Training)

Basic Magewright's Seal = Iron Seal (Meditated Upon the Iron Iris)

12 Sword Material = Useless Thing (WHY IS THIS STILL EXPLODING!?)

5 Fire Mana Oil = WHY IS THIS STILL EXPLODING!? (WHY IS THIS STILL EXPLODING!?) (This combo results in an ability)

50,000 Credit Bascaradine Corp. Cash Card + Minion = Phone in Lawyers (Knowledge of Legal Codes)

30 Physical Mana Oil + 6 Transmute Form: Body of Iron = Transmute Form: Body of Defensive Iron (Meditated Upon the Iron Iris)

Dwarven Silver Armor = Dwarven Silver Armor (Invested with Collected Power)

Shining Seal = Somewhat Powerful Seal (Invested with Collected Power)

10 Light Mana Oil = Large Container of Light Mana Oil (Form of Moving Light)

Armor of Silver Glory + 6 Magical Silver + 12 Minor Celestial Essence + 24 Shiny Prism = Lesser Celestial Armor (Invested with Collected Power)

Aggression-Amplifying Device + Ordinator's Ring of Efficiency: Eastward Pointing, Version I + Wind Jaw + Eerie Bottle of Bubbling Blood + 5 Shiny Prism + Cocked Hat + Noh-Mask + Transmute Arms: Claws of the Gargodis + Transmute Arms: Shield and Axe of Flesh + Beastman Lackey = Eater of Foolish Wisemen who Dwell in the East (Apprentice Mad Scientist Knowledge)

10 Physical Mana Oil = Defensive Brew (Protector's Sacrifice)

10 Light Mana Oil = Large Vessel of Holy Water (Minorly Blessed by a Deity)

10 Physical Mana Oil = Iron Glaze (Meditated Upon the Iron Iris)

Unopened Office Holiday Giftbox + Unnecessary Packaging + Ribbon = Random Gift (Basic Chaos Magic Attunement)

Unopened Office Holiday Giftbox + Unnecessary Packaging + Ribbon = Unopened Holiday Giftbox (Envoy of Winter)

Warehouse Ticket = Warehouse Ticket (Invested with Collected Power)

Pyramidal Necromancy: Call Black Minaret + 10 Light Mana Oil + Neralyte Stone + Bolster Toughness = Bolster Toughness (Shining Spirit)

12 Armored Coat + Bauble of Jumping + False Teeth (2) + Thick Goggles + Insta-Dissector: Premium Model + Syringe + Healing Syringe + Bottle of Poisonous Gas Tablets + Concentrated Disease Sample + Concentrated STD Sample + Posionglass Orb + Anger Inducing Potion + Wasp's Breath Dust = Armored Labcoat with Object-Filled Pockets (Mad Design)

Pyramidal Necromancy: Call Black Minaret + 16 Earth Mana Oil- (Item, Material, Earth, 5,000 Gold)+ 10 Neralyte Stone + Jewel of the Ursine King = Create Bear Cave (Accustomed to the Wild)

Pyramidal Necromancy: Call Black Minaret + 16 Light Mana Oil + 10 Neralyte Stone + Bolster Toughness = Lesser Holy Shielding (Shining Spirit)

5 Drakeling + 10 Spirit Lash + 100 Land Breaker + Tablet of Earth + 100 Spiritual Dust + 100 Neralyte Stone + 100 Crystallized Spirit Piece + Bless With Elements: Earth-Shielded + 5 Bless With Elements: Earth-Touched + Bless With Elements: Earth-Touched = Lesser Cave Drake (Basic Dragon Lord Knowledge)

Pyramidal Necromancy: Call Black Minaret + 16 Light Mana Oil + 10 Blessed Earths + Brilliant Light of the Holy Lands = Call Down Holy Minaret (Shining Spirit)

100 Runic Seal + Shield of Suffering Mortal Souls + 10 Rod of Drakespawn + 10 Necrosis Mace of the Meat Baron + Beaded Armor of Dark Drake Bones + 100 Health Leech + 10 Baleful Flame of the Pit + 10 Flames of Margastros + 10 Malefic Boon + 5 Hour of the Ghoul's Feasting + 25 Flame Drakeling + 1,000 Form of Bat + Telt = Mana Spark (Pactmaker) (The item 'Telt' in this combo is a PC) (This is a player combo) (This combo results in a mana spark)

Servent + White Rock of Fortune + Deep-Blue, Magical, Courtly Dress + 7 Lucky Golden Pin + 7 Lucky Playing Cards + 7 Lucky 7 + 7 Rabbit + 7 Uber Lucky Rabbit's Foot Charm + 7 Lucky Coin + 7 Luck Bringing Ring + 7 Loaded Die of Fortune = Very Lucky Girl (Has Consumed 1 of the Permanent Consumable "Golden Comb of Luck")

2 Cactus Boxing + 2 Raging Cactus Medallion + 2 Needley Hand = Greater Cactus Boxing (Western Boxing)

Servant + 5 Refined Magic Copper + 5 Refined Magic Silver + 5 Refined Magic Gold + Electrical Power Core + Apprentice's Electrical Gear Heart + Script of the Evermason = Animated Magemetal Gear Frame (Basic Golomancy Attunement)

Dark Quill + Wand of Ice Needle Rain = Wand of Piercing Hexes (Knowledge of the Black Tongue of the Princes of Undeath)

Power Word: Tape = Power Words: Duct Tape Fixes Everything! (Invested with Collected Power)

Bouncy Ball = Ball that Perpetually Bounces Until Stopped (Invested with Collected Power)

Rusted Wolf Seal = Wolf Seal (Invested with Collected Power)

*The Unshaven Axe = *The Unshaven Axe (Invested with Collected Power)

Heracles = Heracles (Possessed by the Demon Teltherius) (The item 'Heracles' in this combo is a player) (This combo is a player combo) (The ability 'Possessed by the Demon Teltherius' is consumed by this combo)

Electric Clock + Copper Wire + Barrel of Oil = Time and Time Again Bomb (WHY IS THIS STILL EXPLODING!?)

Terrified Masquerade Mask = Burning Mask (My FACE is on FIRE!)

Mark II Napalm = Blazing, Sticky Napalm (WHY IS THIS STILL EXPLODING!?)

Concentrated Disease Sample + Laser Targeting System + 144 Uncompiled Program = Advanced Computer Virus (Basic Programming Skills)

Sword With Seal-Shaped Socket = Gun with a Seal-Shaped Socket (Gunsmith)

30 Teal Nailpolish + 5 Pretty Dresses in a Box + Ballads CD + Lipstick + Hair Ribbon + Bonnet (2) + Lion = Cross-Dressing Lion (Seirudiel's Grace)

8 Tank Parts + 20 Tank Plating + 2 Tank Cannon = Basic Tank (Artifical Intelligence Programmer)

Larger than Normal Container of Elementalist Oil of the Elements = Larger than Normal Container of Elementalist Powder of the Elements (Crystallize Spirit)

16 Cross-Dressing Lion = Gay Pride (Improved Pack Hunter)

Slice of Cake Made of Victory, Thankfulness, Chaos, and High-Quality Cream Cheese + 12 Reaper's Strike I + 2 Crop Hewer + 3 Staff of Small, Cute, Fuzzy Animal Summoning + 24 Lurid Spatial Colors + The Promise of Tomorrow + 24 The Sound of a Marching Army + Akubra + Artist's Beret + Baseball Cap + Bearskin Hat + Beanie + Beret + Bishop's Hat + Bonnet + Bowler + Brimmed Southern Straw Hat + Checkered Highland Bonnet + Chupalla + Cocked Hat + Condor Feather Hat + Cowboy Hat + Cloche Hat + Cute, Fashionable, Sky-Tailored Hat + Cute Hat with Cat Ears + Fedora + Fez + Fine Hat + Flat Cap + Hat With a Card in It + Hat With Pompom + Jester's Hat + Poofy Hat + Slouch Hat + Sombrero + Straw Hat + Sun Hat + Top Hat + Traveler's Glass-Beaded Hat + Trilby Hat + Triple-Fancy Party Hat! + Witch Child's Hat + Yarmukle = *'At the International Parade, the Queen Told the Poor to Eat Cake, but She Had Them Executed With a Scythe When They Ate Hers: Was This a Cunning Decision or a Political Faux Pas?': An Interpretative Monster
(Lethal Blessing) (First Time Only)

Phone in Lawyers = Curse of Persistent Legal Woes (Curse of the Phantom Telephone) (This combo results in an ability)

500 Turkey = Large Turkey Feast (Chef)

500 Turkey = Turkey So Good It Makes You Want to Go Out and Dance (Turkey Music!)

Bascaradine Syntho-Organic Targeting Eye Model 18 + Analysis Eye + 24 Technology Mana Oil = Bullet-Pattern-Anticipating Monocle (Basic Danmaku Attunement)

2 Create Zone of Fire + Set Phantom Terrain: Mountains = Set Phantom Terrain: Volcanic Mountains (Sealed Dance of Fire)

2 Create Zone of Fire + Set Phantom Terrain: Mountains = Set Phantom Terrain: Volcanic Mountains (Pyromancer)

2 Create Zone of Fire + Set Phantom Terrain: Mountains = Set Phantom Terrain: Volcanic Mountains (Bearer of the Phoenix Essence)

Square Mile of Sakura Forest on a Random World + Set Phantom Terrain: Forest = Set Phantom Terrain: Sakura Forest (Basic Geomancy Attunement)

50 Dark Quills + Wand of Piercing Hexes = Black Scribe's Wand: Rain of Dark Quills (Apprentice Necromancy Attunement)

1 Flunkie + 1 Magic Staff + 1 Tome of Wizardry, Volume VII + Fireball + Fire Orb + Flame Blast + Flame Spout + 6 Wizard's Seal + 1 Magic Robe +1 Magic Mana Oil + 1 Fire Mana Oil + = Fire Mage (Offensive Magical Specialization)

1000 1/1000th Killborg which Must Be Assembled All at Once or It Explodes = Killborg (Basic Roboticist Knowledge)

50 Manual of Combat Arts = Manual of Proper Battle Timing (Chronomancer)

Dark Ritual-Grade Paper + White Ritual-Grade Paper = Ritual-Grade Paper (No Ability)

100 Fireball + 10 Fire Mana Oil + The Wizard's Guide to Spells + Ritual-Grade Paper = Flame Impact (No Ability)
100 Aqua Burst + 10 Water Mana Oil + The Wizard's Guide to Spells + Ritual-Grade Paper = Fountain Burst (No Ability)
100 Acid Glob + 10 Acid Mana Oil + The Wizard's Guide to Spells + Ritual-Grade Paper = Acid Bullets (No Ability)
100 Lightning Bolt + 10 Electrical Mana Oil + The Wizard's Guide to Spells + Ritual-Grade Paper = Rebounding Lightining Bolt (No Ability)

Inkwell Which Holds a Tryn-Goll'yor + Magical Inkwell + 20 Darkness Mana Oil = Inkwell Which Holds a Tryn-Goll'yor (One Black Stroke Applied) (Dark Chosen) (The full name for this combo's result is: Inkwell Which Holds a Tryn-Goll'yor (One Black Stroke Applied))

30 Mock Boom Urchin Explosives + Set Phantom Terrain: Ocean = Terrain Spell of the Ocean: Set Ocean Minefield: Minor Flare Variant (Purity of Fire)

Terrain Spell of the Ocean: Set Ocean Minefield: Minor Flare Variant + 2 Teapot Full of Hot Water + 10 Tiny Catapult = Gravy Boat Full of Exploding Water (Bearer of the Phoenix Essence)


"Tersel Yutters" + High-Quality Hazmat Suit + Work Overalls + Thick Goggles + Force of Thought + Force of Intellect + 12 Factory + Garage + Helipad + Landing Strip + Extensive Network of Air Ducts + 10 Fume Extractor + Square Mile of Mechanized Realm + 12 Create Zone of Technology + 144 Machine Parts + Barrel of Oil + Bucket O' Bolts + 12 Blueprints for a Large Structure that Didn't Get Built + Bill Ardrin's Trustworth Wrench + Blusatech Welding Iron + Chainsaw + Crowbar of Bashing + Engineer's Wrench + Girdolian Tri-Scrwerer + Gyrvotractor + Large Mech Wrench + Mechanic's Wrench (2) + Minor Construction Matrix + Murdonite Spanner + Size 14 Mech Screwdriver + Terwing's Efbulg-Sprocket Wrench + Wheel Mallet + Tiny Hammer + Pliers + Screwdriver + Small Auto-Turning Wrench with a Light Attached + Sledgehammer + Steam Maul + Bulletproof Glass + Mainly Superfluous Gizmo + 144 Blueprints for Something that Didn't Get Built + 12 Blueprints for a Power Armor Part + 12 Blueprints for a Spaceship that Didn't Get Built + 12 Blueprints for a Robot that Didn't get Built + 12 Blueprints for a Mech that didn't Get Built + 12 Gadget Design Pattern + Book of Complex Charts and Diagrams + Science Textbook + 5 Funding + 5 Academic Funding = *Tersel Yutters' Reseach Laboratory (Large Structure Traits) (The item "Tersel Yutters" in this combo is a PC)
12 Processed Iron + 12 Fire Mana Oil = Blazing Iron (Bearer of the Phoenix Essence)

Magic Mana Oil = Diluted Time Mana Oil (Chronomancer)

5 Diluted Time Mana Oil = Large Container of Diluted Time Mana Oil (Chronomancer)

Nemesis's Seal + 90 Wizard's Seal + 90 Cleric's Seal = Lesser Seal of the Evil Mastermind (Basic Magewright Proficiency)
Nemesis's Seal + 90 Thief's Seal + 90 Fighter's Seal = Lesser Seal of the Baleful Tyrant (Basic Magewright Proficiency)
50 Goblin Spear = Tiny Lime Spear (Blessed by Chaos)
Hammer Wielding Servant + Black Mail + Dark Cloak + Mail Boots + Gauntlet + Bandana + Horse = Dark Legion's Horseman (Dark Chosen)

1000 Psi Blast + Lingerie of the Whore Princess + Libram of the Mind's Eye + Muddle = Erotic Thought Induction Blast (Mentalist)
Mind Blank + Minor Cloak of Shadow Wind + Libram of the Mind's Eye = Enshroud Mind (Mentalist)

10 Enchanted Pearl Bracelet = Improved Enchanted Pearl Bracelet (Basic Jewelcrafting Proficiency)
10 Gauntlet + White Ritual-Grade Paper + 5 Glasses + Create Basic Summoning Circle + 2 Fiery Glowstone = Craft Equipment-Summoning Circle (Basic Summoning Attunement)
200 Form of Dove + 4 Blazing Regenerative Blood + 4 Fire Mana Oil + 4 Seals of the Flame Dancer = Form of Minor Phoenix (Bearer of the Phoenix Essence)
1000 Shroom Spores = Improved Shroom Spore Poison (Poisoned Weapon Use)
Square Mile of Sun on a Random World = Square Mile of Black Star on a Random World (Black Star Vaccine)
Imbue Agility = Imbue Speed (Chronomancer)
Hammer Wielding Servant + Samurai's Sword + Samurai's Boots + Samurai's Flag + Samurai's Gauntlets + Samurai's Bracers and Greaves + Samurai's Helm = Samurai (Practiced Sword Swings)
Nexite Diviner's Minor Revelation Bullet: Agility = Nexite Diviner's Minor Revelation Bullet: Time (Chronomancer)

Sphere of Cold + Wintry Blizzard + 5 Winter's Needles = Snowball Bombardment (Elementalist)

5 Ice Prism + Thunder Doomed Blademan + Reinforced Gulnard Hides + Mindslicer Blade + Sepherys Force Glove 3.5 = Useless Thing (Form of Fox)

Hammer Wielding Servant + Samurai's Sword + Samurai's Boots + Samurai's Flag + Samurai's Gauntlets + Samurai's Bracers and Greaves + Samurai's Helm = Samurai (Practiced Sword Swings)

10 Minor Meteorite = Meteorite (Potent)

7 Yin-Yang Orb + 10 Exorcismal Talisman = Exorcismal Yin-Yang Orb (Shrine Maiden)

Magic Crystal = Earth Crystal (Acquaintances With 1,000 Elementalist Masters)

Starry Rain of Phalerin + 2 Rain of Stone + Ortansharic Holy Symbol of Phalerin = Phalerin's Mystic Starfall (Priest)

12 Crystallized Spirit Piece = Crystallized Chunk of Pure Spirit (Channeler of Divine Light)

12 Escape Rope = ??? (Concede)

12 Bone Drake Scale = Bone Drake Scale Shield (Apprentice Shield Training)

Quirky Jetpack + 5 Turbo Engine + 12 Machine Parts = Turbo Jetpack (Repair)

Inscribe Rune: Rune of Naembras = Inscribe Binding Rune of Lili VonMion (Bound to Lili VonMion)

3 Force of Life + 3 Accuracy Pin + 3 Dangerous Pin = Force of Precision (No Ability)

Holy General's Blade = Holy General's Gun (Gunsmith)

Roulette Pistol + 7 Lucky Coin = Lucky Roulette Pistol (Gunslinger)

Mentalist's Longcoat + 4 Phantom Coat + 12 Armored Coat + 24 Blackened Leather + 12 Warrior's Leather + Abyssal Silk + 5 Swift Strike + 5 Keen Strike + 5 Enchant Weapon: Weapon of Blade Mastery + 5 True-Striking + Empty Motion + Blade Charm of Callorin + 12 Minor Speed Seal + Blade Memory Barrage + Speed Increase Potion + 1,000 Blood = Abyssal Bloodletter's Longcoat (Swift Strikes)

3 Cute, Fashionable, Sky-Tailored Hat + 12 Cute Hat with Cat Ears + Abyssal Silk + Golden Phantom Cloth + 5 Gold Thread + 10 Lesser Binding Thread + Rune of Naembras + Blessed Tome of Runes and Daemonic Toys + Tome of a Million Daemonic Runes = Hat of Adorable Evil (Rune Mage)

Armored Schoolgirl Outfit + Sailor's Gloves + Crusader General's Armor + Green Cape + 12 Hair Ribbons + Mask + 12 Microfibre Cloth + 12 Polytetrafleuroethalyne + Hero's Boots + 24 Technology Mana Oil + Silver Studs + 6 Bright Sparkle + 12 Enchanted Cloth + 12 Silver Thread = Female Child Super Hero's Costume (Gadgeteer Hero Only Variant)(Basic Transumutation Attunement)

Crusader General's Armor + 12 Gunner's Coat + Dress of Spring Morning Mist + 12 Mist Vial + 12 Perfumed Cloth + 12 Silk + 12 Royal Blue Dye + 12 Nice Lace + Golden Phantom Cloth + 12 Magical Silver + 12 Silver Thread + 12 Gold Thread + 12 Nobility Prisms + 12 Glimmer of Heroism + 12 Hero's Badge + 7 Lucky Golden Pin + 12 Moondew Rose = Aura of Glistening Power (Seirudiel's Grace)

50 Hot Pants + 20 Undershirt + 5 Armored Coat + 100 Black Dye + 5 Gold Thread + 20 Stylish Belt + 20 Sombrero + 10 Moondew Rose + Fire Seal Samba = Blazing Salsa Hot Pants (Sealed Dance of Fire)

Awesome Pants of Ever-Unburnt Cloth + Seal of Crimson Blood of Healing Flame + Flame Globe Blast + 5 Bless With Elements: Fire-Shielded + 5 Bless With Elements: Fire-Touched + Ward Against Fire = Expert Fire Channeler's Pants (Aura of Fire)

2 Tank Parts + 7 Tank Plating + Scribe's Restoritive Wrist-Straps + Dark Quill + 6 Box of Army Surplus Grenades = Wrist-Warmers of the Unfortunate Munitions Officer (Vexed at Every Turn)

24 Easily-Torn, Yet Somehow Still Very Protective, Fabric + Hair Ribbons + Bra +6 Regenerating Fabric + Racy Lingerie + 6 Enchanted Cloth + 6 Eastern Schoolgirl Outfit = Schoolgirl Fanservice Anime War Uniform (Massively Distracting Stance)

Tia Telaria + Support Bra + Panties + Eastern School Girl Outfit + 2 Magical Girl's Wonder Wand + Imperial Shirt + Imperial Skirt + 6 Easily-Torn, Yet Somehow Still Very Protective, Fabric + 3 Perfumed Cloth + 3 Luminescent Cloth + 6 Nice Lace + 2 Cloud of Sparkles + Sparkly Dust from the Realm of Happy Fairies + Cute Hat With Cat Ears + Maid's Hairband + 4 Royal Blue Dye + 4 Peach Dye + 4 Purple Dye + 3 Medallion of Hope + 3 Hero's Badge + 12 Shining Seal + 6 Glass of Fates + 6 Glimmer of Heroism + 6 One Card of Curing Sparkle + 6 One Card of Homing Bolt + 6 Mystic's Card I + 6 One Card of Shielding + Bascaradine Card Master's Hover-Projection Glove + Heart of Cards = *Magical Card Princess's Sparkling Mystic Wonder Wand (Deck Based Arcanist) (The item 'Tia Telaria' in this combo is a PC) (This is a player combo)

3 Triple-Fancy Party Hat! + 3 Akubra + 3 Artist's Beret + 3 Baseball Cap + 3 Bearskin Hat + 3 Beanie + 3 Beaver Hat + 3 Beret + 3 Bicorne + 3 Bishop's Hat + 3 Bladed Bowler Hat + 3 Blue Cap + 3 Boater Hat + 3 Boonie Hat + 3 Bonnet + 3 Bonnet(2) + 3 Bowler + 3 Brimmed Southern Straw Hat + 3 Bucket Hat + 3 Busby + 3 Casquette + 3 Caubeen + 3 Checkered Highland Bonnet + 3 Chief's Headdress + 3 Chullo + 3 Chupalla + 3 Cocked Hat + 3 Condor Feather Hat + 3 Cowboy Hat + 3 Cloche Hat + 3 Cute, Fashionable, Sky-Tailored Hat + 3 Cute Hat with Cat Ears + 3 Deerstalker Hat + 3 Derby Hat + 3 Dunce Cap + 3 Fascinator Hair Ornament + 3 Fedora + 3 Fez + 3 Fine Hat + 3 Flat Cap + 3 Gaung Paung + 3 Golfer Cap + 3 Hair Ribbon + 3 Hair Ribbons + 3 Hair Tie + 3 Hard Hat + 3 Hat With a Card in It + 3 Hat With Pompom + 3 Homburg + 3 Jester's Hat + 3 Keffiyeh + 3 Kepi + 3 Kippah + 3 Kolpik + 3 Maid's Hairband + 3 Maid's Hairband(2) + 3 Military Beret + 3 Mortarboard + 3 Newsboy Cap + 3 Orthodontic Headgear + 3 Pith Helmet + 3 Pompous-Looking Hat + 3 Pompous Wig + 3 Porkpie Hat + 3 Poofy Hat + 3 Roundcap + 3 Salakot + 3 Shower Cap + 3 Shtreimel + 3 Simple Cap + 3 Ski Cap + 3 Ski Mask + 3 Skullcap + 3 Slouch Hat + 3 Snood + 3 Sombrero + 3 Straw Hat + 3 Student's Cap + 3 Sun Hat + 3 Swimmer's Cap + 3 Tokin + 3 Top Hat + 3 Tribal Headdress + 3 Tricorne + 3 Trilby Hat + 3 Tuque + 3 Turban + 3 Ushanka + 3 Vueltiao + 3 Witch's Hat + 3 Yarmukle = "The Universe is Wearing a Tricorner Hat. Your Point is Invalid." (Manifold Domain-Based Realm Connectivity)

10 ICBM + 50 Create Turrets + Dread-Cannon Pendant + Hambelstern Prototype Drone Cannon + 3 Hambelstern Prototype Cannon Drone Force Field + 10 Hambelstern Prototype Cannon Drone Parts + 10 Hambelstern Prototype Cannon Drone Parts + Hambelstern Prototype Drone Network System Core + One Hundred Thousand Rays + Killborg = Assaultborg (Lethal Blessing)

Spatial Robe + Abstraction Staff + Awesome Socks + 5 Camnepteron Bangle + 48 Unknown Substance + 6 Golden Phantom Cloth + 12 Fabric that Displays a Stationary Gradiant that Hides Behind Normal Reality when it Moves + 3 Hyburion Overthruster + Spare Tuesday + Great Ray + Transdimensional Propaganda Scream of the Funky Machine King + Empowered Holy Festival Fruit Salad + Thalmabotic Etheric Keyrod = Clothes that It's Better Not to Wear (*Really*) (Basic Chaos Magic Attunement)

Bascaradine Corp. Assassin's Cloak of Shadow Model 86 + 12 Dark Cloak + 5 Warp-Strung Bullets + 3 Accuracy Pin + 3 Black Potion + 3 Create Zone of Darkness + 3 Darkness Mana Oil + 3 Black Dye = Bascaradine Corp. Sniper's Cloak Model 413 (Tri-Shot)

Queltous-Class Lightwing Astramech + Metamorphic Amor + Metamorphic Trinket + 12 Empty Body + 12 Empty Motion + 12 Empty Mind + 12 Empty Power + 12 Empty Soul + Meteorite + Sword of Destruction + Hambelstern Prototype Drone Cannon + Sunmetal= Ammanachi-Class Voidwing Astramech (Astromech Bio-Uplink Capability)

6 Ancient Wood + Arbor Armor + 24 Natural Augmentation + 6 Force of Life +6 Blessed Earths + Briar Mail = Elder Briar Armor (Friend of the Trees)

6 Lesser Windstep Cloak + 12 Air Mana Oil + 24 Red Scales +6 Enchanted Cloth + 100 Mana Wing + Cloak of Shapes = Lesser Cloth Wings of Imagination (Capable of Flight (Draconic Variant))

Enchanted Drakespawn Regalia + Seal of the Crimson Magus + Cap of the High Philosopher + The Wizard's Guide to Spells + Unknown Substance + Reveal the Expanse of Magic Talent + Transfer MP + Establish Channeling Reservoir + Empty Mind + Imbue Mind + Mind Up + 12 Crimson Dye + Wizard Cloth + Enchanted Cloth + Violet and Cashodere Wine = Deep-Red Regalia of the Hidden Wizard (Infused Casting)

Bonus Seal + 3 Shifted Seals + Shifting Seal + Camnepteron Bangle + Armband of Purity + 6 Metamorphic Goop = Greater Wristwear Fluxoid (Fluxoid-Based Augmentation)

6 Elaborate Martial Artist's Gear + 6 Microfibre Cloth + 3 Warrior's Leather + Crusader General's Armor + Fire General's Armor + Refined Magic Silver + Refined Magic Gold + Aura Enhancer + Gratuitous Belts + Gratuitous Zippers + Tome of Legends = New Era Hero's Brawling Outfit (Parrying Stance)

Ninja's Outfit + 3 Minor Cloak of Shadow Wind + 3 Minor Cloak of the Chameleon + 3 Ghost Cloth + 3 Dancing Shadow Cloth + 3 Always Fading Fabric + 6 Glass Fibre + 3 Mirror = Ghost Ninja Tactician's Armor (Mathematical Knowledge)

3 War Demon's Armor + Succubus's Lingerie + 12 Lingerie of the Whore Princess + 24 Easily-Torn, Yet Somehow Still Very Protective, Fabric + Ring of Armor Invisibility + Ring of Invisible Armor + Blade Charm of Callorin + Dark Allure + 3 Camnepteron Bangles + 12 Drain Ward + Metamorphic Trinket = Black-Lace See-Thru Nethermistress's Panties from the Underworld (Seirudiel's Grace)

3 Camnepteron Bangle + 12 Drain Ward + 3 Ward against Stat Damage + 3 Ward against Stat Drain + 3 Restore Stats + 12 Enchanted Cloth + 12 Luminescent Cloth = Finely Made Status-Warding Turban (Restorative Touch)

Robe of the Unawakened Skywater Veil + 12 Lesser Windstep Cloak + 12 Sash of Winds + 2 Skycloud Fan + 12 Bell of the Airs + 12 Cloud + 12 Puff of Cloud + 12 Bag of Wind-Tumbled Beads + 12 Mist Vial + 12 Mist Jewel + 12 Eye of the Third Wind + 12 Gem of Pure Air + 12 Gem of Pouring Rain + 6 Breath of the East Wind + 6 Breath of the West Wind + 6 Breath of the North Wind + 6 Breath of the South Wind + Spring Winds + Summer Winds + Fall Winds + Winter Winds + Wind Leap + Tempest In A Bottle + Medallion of Success + Fog Boots = Excellently Crafted Fog-Borne Aeromancer's Robe (Aeromancer)

24 Grasslander's Cape + 24 Green Cape + 12 Silk + 12 Perfumed Cloth + 12 Luminescent Cloth + 3 Wizard Cloth + Golden Sewing Needle + 12 Silk Thread + 3 Silver Thread + 3 Gold Thread + 24 Gold Dye + 24 Silver Dye + 6 Monster Cubes (from Alrick) + Hero's Badge + Medallion of Hope + Glimmer of Heroism + Tome of Legends = The King of the Forest's Puffy Ensamble (Seirudiel's Grace)

Bascaradine Corp. Assassin's Cloak of Shadow Model 57 + Bascaradine Corp. Assassin's Cloak of Shadow Model 114 + Bascaradine Corp. Assiassin's Cloak of Shadow Model 86 + Gambler's Ambush + Ambush + Desperado's Valor + Desperado Scarf + 50 Added Guns + Loaded Die of Fortune + 20 Hambelstern Prototype Cannon Drone Parts + Strike from Above = Bascaradine Corp. Desperado's Shadowy Cloak Model 45 (May Call In Minor Resources from Bascaradine)

240 Thunder Pants + 24 Fire-Warding Strip, Mystic Treatment: Unbreakable + Enchant Weapon: Miserly + Bascaradine Brand Grim Reaper Repellant + Medallion of Success + Fire Crystal + Armament Crystal + Shield Crystal + Doomsday-Pattern Pendant + Ruin-Blade Pendant + Lethality Diamond + Medallion of Burning Peaks + 12 Square Mile of Volcanic Mountains on a Random World + Fog Boots + Enhanced Minor Phoenix Resurrective Aura + Flux Phoenix = *Glorious Pants of the Phoenix-Bearer (Bearer of the Phoenix Essence) (First time only)

12 Armor of Light + 12 Holy Aura + 12 Lesser Holy Shielding + Refined Magic Silver + Crusader General's Armor + 12 Bright Sparkle + Hand of Fate- + Crusader General's Helm + 12 Blessing + 12 Magical Silver + 12 Light Mana Oil +12 Shining Aspect Oil + 10 Glimmer of Heroism = Wall-Like Hero's Armor (Iron Skin (Greater))

The Wizard's Guide to Spells + One Card of The Fist + One Card of Mystic Meditation = Arcanist's Folio (Apprentice Arcanist Magic Attunement)

5 Briar Mail + Gaustiss Armor + 5 Dark War Iron = Dark Blade Armor (No Ability)

5 War Demon's Armor + 60 Samurai's Armor + 6 Darkness Mana Oil + Dark Blade Armor = Dark Kensei's Armor (No Ability)

Salphron's Unstable Mana Cocktail + Phrotic Liquid = Usless Thing (Make Bricks)

100 Bone Scribe's Tome + Necromantic Tome + 12 Tome of Legends + Big Musty Book of Old Lore + 9 Dimensional Navigation Textbook + Book of Halgrembas = Book of Homstoppero (Knowledge of the Black Tongue of the Princes of Undeath)

50 100 Books of Undeath + 100 Bone Scribe's Tome + Silent Library = Undead Scribe's Aged and Lifeless Library of Voluminous Lore (Knowledge of the Black Tongue of the Princes of Undeath)

1000 Tardil-Style Assault Rifle + 50 Darksky Sniper Rifle + 3 Dacchenburg Industries Sniper Rifle + 24 Laser Targetting System + 12 High Caliber Bullets + 12 Blot Bullets + 5 Armor Piercing Weapon Coating = Lethally Villanous Sniper Rifle with Alternate Fire Machine Gun Attachment (Invested with Collected Power)

Box of Tissues = Box of Fake Bologna (Blessed by Chaos)

Square Mile of Desert on a Random World = Lots of Sand (Miner)

Basic Magewright's Seal = Basic Regenerative Seal (Bearer of the Phoenix Essence)

Starlit Mass Restoration of Phalerin + Solar Fruit = Sunlit Mass Restoration of Phalerin (Potent)

12 Guardian of the Dead Sultan's Chipped Scimitar = Guardian of the Sultan's Scimitar (Acclaimed Champion)

Gun with a Seal-Shaped Socket + Basic Regenerative Seal = Basic Regenerative Gun (Bearer of the Phoenix Essence)

Sword of Destruction = Destructo-Gun (Gunsmith)

5 Ace's Revolver = Accurate Revolver (Accurate Shots)

5 Lunar Diamond Piece = Lunar Diamond (Basic Jewelcrafting Proficiency)

Lunar Diamond Chip = Lunar Diamond Chip (2) (Wounding Puns)

5 Lunar Diamond Chip = Lunar Diamond Fragment (Basic Jewelcrafting Proficiency)

5 Lunar Diamond Fragment = Lunar Diamond Piece (Basic Jewelcrafting Proficiency)

Restore Plants + Seasonal Blessing + Song of Flowers + Prayer Unto the Plant Gods + Glyph of Growth = Minor Verdant Lifeforce Burst (Lifeforce Elemental)

156 Helicopter's Propeller + 4 Apprentice's Steam-Driven Power Core + 12 Strike from Above + Assault Ray + 3 Set Phantom Terrain: Battlefield = Terrain Spell of the Road: Enforce Speed Limit With Aircraft (Green Mage)

3 Wind Leap = Undamaged Grace (Unmarred Agility)

Unopened Office Holiday Giftbox = Unopened Office Holiday Giftbox (Chronomancer)

One Card of Flame Lash + Arcanist's Folio = One Card of Flame Lash (Apprentice Arcanist Magic Attunement)

Unopened Office Holiday Giftbox = Glorious-Looking Giftbox (Has Consumed 1 of the Permanent Consumable "Pattern of Glory")

5 Pyramidal Necromancy: Call the Guardians of the Dead Sultan = Pyramidal Necromancy: Gild the Dead (Acclaimed Champion)

Unopened Office Holiday Giftbox = Celebrity Giftbox (Acclaimed Champion)

Large, Golden '5' = Large, Golden '5' Necklace (Basic Jewelcrafting Proficiency)

Magic Doll Plushie + Heiberic Calling Pattern: Magic Doll + Call Down Aura: White Healing + Medical Diploma + Ven-Prauvsdale II+ Flower Petal Dress = Heiberic Calling Pattern: Miracle Botanist's Apprentice (Channeler of Divine Light)

3 Doomsday-Pattern Pendant = Doomsday-Pattern Pendant (Potent)

Crusader Paladin's Shield + The Wizard's Guide to Spells + 12 Bolster Toughness + Flame Shield = Wizard's Fire Shield (Infused Casting)

5 Mirage Ring + Large, Golden '5' = Large, Golden '5' Ring (Basic Jewelcrafting Proficiency)

5 Mirage Ring + Large, Golden '5' Necklace = Large, Golden '5' Ring (Basic Jewelcrafting Proficiency)

10 Spiked Chain + 8 Spined Chain + 3 Spined Chains + The Wizard's Guide to Spells + Relic from the Depths + The Wizard's Guide to Spells = Stalactite Prison (Infused Casting)

Claw Rip = Stone Claw Rip (Hand of Gravel)

Stone of the Corrupted Gate = Stone of Divine Light (Channeler of Divine Light)

Dodge Up + Lesser Psionic Oni Blood + Ambush + Mind Up = Open Third Eye (Heightened Senses)

7 Thundercrash + Union of the Seven Thunders = World of Storms (Potent)

Pyramidal Necromancy: Call the Desert's Dead = Call Spirits of the Dead (Shrine Maiden)

Dark War Iron + Demon's Flaming Sickle = Demon's Dark, Scything Sickle (Keen Scything Stance)

Killer Swordsman's Sword = Murderous Sniper's Gun (Gunsmith)

The Trash Can's Angry Looking Cane = The Trash Can's Gleeful-Looking Cane (Blessed Happiness)

12 Demon's Black-Ice Spear + The Wizard's Guide to Spells + 12 Demon Frost = Black Ice Lance (Offensive Magical Specialization)

Call Down Aura: White Healing + Invigoration of Body + Invigoration of Mind = Call Down Aura: Double Restoration (Potent)

The Wizard's Guide to Spells + Call Unto Air + Call Unto Earth + Call Unto Fire + Call Unto Water = Tome of Prime Elements (Elementalist) (This Combo consumes the item "The Wizard's Guide to Spells")

The Wizard's Guide to Spells + Divine Cure + Holy Blades + Armor of Light = Holy Text of Countless Faiths (Priest) (This Combo consumes the item "The Wizard's Guide to Spells")

24 City Block + Apprentice's Stone Power Core + Crusader Paladin's Shield + Wind-Anchor Cog + 12 Bolster Toughness = Fortify Buildings Against Wind (Green Mage)

Enchant Weapon: Empowered Weapon of Spirit + Crystallized Chunk of Pure Spirit = Enchant Weapon: Expanded Empowered Weapon of Spirit (Potent)

The Wizard's Guide to Spells + Spirit Lash + Improved Spiritual Healing = Text of the Spirits (Shrine Maiden) (This combo consumes the item 'The Wizard's Guide to Spells')

Bolster Toughness + Drain Ward + The Wizard's Guide to Spells = Warded Tome (Abjurer) (This combo consumes the item 'The Wizard's Guide to Spells')

Heiberic Calling Pattern: Killer Swordsman + First Text of the Graveblade + Blade Charm of Callorin + Celestial Brightsteel + Holy Text of Countless Faiths = Heiberic Calling Pattern: Crusader General (Potent)

12 Shining Blue Muranite Crystal = Temporally Active Blue Muranite Crystal (Chronomancer)

Dark War Iron + Doomkinght of Nathreyn's Armor + 2 Gallow Garbs + 4 Robe of the Undead + Lesser Seal of the Baleful Tyrant = Deathkinght's Armor (Smith)

240 Samurai's Sword + 3 Sword of Destruction + 120 Killer Swordsman's Sword + 16 Fallen Kensei's Sword of Maiming + Ruin-Blade Pendant + Sunmetal = Blade of the Rising Sun's Fury (Swordsmith)

5 Sash of Winds = Fleet Sash (Fleet)

Basic Magewright's Seal = Basic Life Seal (Lifeforce Elemental)

Fallen Kensei's Sword of Maiming = Nonupgraded Assassin Gun (Gunsmith)

Basic Magewright's Seal = Basic Mystic Color Seal of Green Magic (Green Mage)

5 Sash of Winds = Elusive Scarf (Elusive)

5 Sash of Winds = Scarf that Floats Dramatically Behind Its Wearer Even When there Is No Wind (Floaty)

Basic Magewright's Seal = Seal of Bass (Music Type) (Footsteps Accompanied by Excessive Bass)

5 Sash of Winds = Sash of Airs (Aeromancer)

Seal of Bass (Music Type) = Seal of Bass (Fish Type) (Wounding Puns)

Seal of Bass (Fish Type) = Seal of Grilled Fish (Grill Fish)

Seal of Grilled Fish = Seal of the Economic Grillmaster (Basic Crafter Proficiency)

Seal of the Economic Grillmaster = Seal of the Economist (Mathematical Knowledge)

Lethal Edged Swordgun + Holy General's Blade + Sword of Destruction + 2 Holy General's Gun + 2 Refined Magic Copper + Refined Magic Gold + 6 Spiny Crystal of Tempering + 6 Armor Piercing Weapon Coating + Tome of Legends = General's Cannon Greatblade: Holy Fury Varaint (Apprentice Sword Training)

5 Sash of Winds = Miko Bow-Sash (Shrine Maiden)

5 Sash of Winds = Sneaky Sash (Sneaky)

5 Sash of Winds = Scarf of Flying (Capable of Flight)

5 Sash of Winds = Scarf that Floats Dramatically Behind Its Wearer Even When there Is No Wind (Floaty)

Bascaradine Networks Cell Phone = Twelve Realms' Intercom (Manifold Domain-Based Realm Connectivity)

Pilfer = Loot the Building (Large Structure Traits)

Pilfer = Useless Thing (Mainfold Domain-Based Realm Connectivity)

Pilfer = Steal Time (Chronomancer)

Seal of the Economist = Seal of Economic Insulation (Independently Wealthy)

Book of Mystic Infusion + 12 Spiritual Seal + 12 Spiritual Dust + 12 Crystallized Spirit Piece = Book of Spiritual Infusion (Shrine Maiden)

Seal of Economic Insulation = Seal of Insulated Buildings (Basic Evermason Knowledge)

Seal of Insulated Buildings = Seal of Greater Insulating Blubber (Expanded Transmutative Self-Warping)

Seal of Greater Insulating Blubber = Seal of Becoming the Man Who Wears Lots of Fur Coats (Warped Self Stance)

Seal of Becoming the Man Who Wears Lots of Fur Coats = Seal of Having Been the Man Who Wore Lots of Fur Coats (Chronomantic Guile)

Seal of Having Been the Man Who Wore Lots of Fur Coats = Seal of Having Been the Man Who Wore Lots of Fur Coats (Used to be Famous)

Hourglass with Wings = Time Flies! (Wounding Puns)

Seal of Having Been the Man Who Wore Lots of Fur Coats = Seal of the Successful Lawyer (Knowledge of Legal Codes)

Seal of the Successful Lawyer = Seal of Legal Crises (Crisis Zone)

24 Thief's Seal = Fleet Seal (Fleet)

Unopened Office Holiday Giftbox = Fatal Roulette Giftbox I (Fatal Roulette I)

Unopened Office Holiday Giftbox = Glory Roulette Giftbox I (Glory Roulette I)

Unopened Office Holiday Giftbox = Roulette Giftbox (Roulette Master)

Samurai + Blade of the Rising Sun's Fury + Dark Kensei's Armor + Black-Lace See-Thru Nethermistress's Panties from the Underworld + Lethality Diamond + 12 Succubus's Lust + 6 Dark Allure + Manual of A Thousand Arts + Disembowel + Ghost Sword + Hand of Fate + Warrior's Strike + Blade Technique I + Blade Technique II + Keen Strike + Swift Strike + Elegant Strike + Graceblade Text= Beautiful Samurai Maiden of the Sun (Practiced Swordsman)

Basic Magewright's Seal = Seal of Property (Manifold Domain-Based Realm Connectivity)

Gun with a Seal-Shaped Socket + Seal of Property = Gun of Property (Manifold Domain-Based Realm Connectivity)

50 Goblin Spear = Nice Goblin Spear (Has Consumed 1 of the Permanent Consumable "Pattern of Glory")

Basic Magewright's Seal = Happy Seal (Blessed Happiness)

Gun with a Seal-Shaped Socket + Happy Seal = Happy Gun (Blessed Happiness)

Basic Magewright's Seal = Basic Magewright's Seal (2) (Wounding Puns)

Blessings of Glory = Blessings Unto the Glorious (Has Consumed 1 of the Permanent Consumable "Pattern of Glory")

Improved Basic Magewright's Seal + Nemesis's Seal + Seal of Balance + Champion's Seal = Glorious Champion's Seal (Has Consumed 1 of the Permanent Consumable "Pattern of Glory")

2 Crusader General's Armor + 2 War Demon's Armor + 12 Fire Mana Oil = Robes of Vaporized Morality (Basic Robe Mastery)

Charming Prince's Clothes + 2 Crusader General's Armor + 2 Cloud of Sparkles + 2 Construct Army Ivory + 2 Refined Magic Copper + 2 Refined Magic Silver + 2 Refined Magic Gold = Heroic Prince's Battle Armor (Snazzy Dresser)

2 Crusader General's Armor + 12 Fire Mana Oil = Fire General's Armor (Basic Robe Mastery)

Psychic Crystal = Chaos Crystal (Blessed by Chaos)

Arcanist's Halo Longcoat + Crusader General's Armor = Arcanist's Halo Armor (Deck Based Arcanist)

Subfuture Gunman's Coat of a Hundred Guns + 2 Crusader General's Armor + 2 Extra Bullet + Tome of Legends = Coat of the Sheriff Who Never Had to Take Time to Reload (Tri Shot)

3 Elaborate Martial Artist's Gear + 3 Carctori Spine Robes + Crusader General's Armor + Fire General's Armor + Refined Magic Copper + Refined Magic Silver + Refined Magic Gold + Tome of Legends = Helmet the Magic General was Wearing When He Died in the Desert to Assassins (Boxer's Face Guarding Technique)

5 Important Timepiece + Large Shard of Starlight + 50 Living Calendar Bead = Celestial Timepiece (Chronomancer)

5 Important Timepiece + Large Shard of Moonlight + 50 Living Calendar Bead = Lunar Timepiece (Chronomancer)

5 Important Timepiece + Large Shard of Sunlight + 50 Living Calendar Bead = Solar Timepiece (Chronomancer)

5 Earth Mana Oil + Drakeling = Stonehide Drakeling (Basic Dragon Lord Knowledge)

100 Light Ray + 10 Light Mana Oil + The Wizard's Guide to Spells + Ritual-Grade Paper = Baneful Light (No Ability)

100 Mana Blast + 10 Magic Mana Oil + The Wizard's Guide to Spells + Ritual-Grade Paper = Allaka-Boom! (No Ability)

100 Mental Shock + 10 Psychic Mana Oil + The Wizard's Guide to Spells + Ritual-Grade Paper = Mist of Forgetfulness (No Ability)

100 Shadow Tendrils + 10 Darkness Mana Oil + The Wizard's Guide to Spells + Ritual-Grade Paper = Draining Tendril (No Ability)

100 Stone Toss + 10 Earth Mana Oil + The Wizard's Guide to Spells + Ritual-Grade Paper = Piercing Rocks (No Ability)

100 Wind Strike + 10 Air Mana Oil + The Wizard's Guide to Spells + Ritual-Grade Paper = Gale Blast (No Ability)

100 Ice Needle + 10 Ice Mana Oil + The Wizard's Guide to Spells + Ritual-Grade Paper = Sphere of Cold (No Ability)

Flame Essence = Flame Essence (Bearer of the Phoenix Essence)

Fanciful Mage-Prince's Crown + 2 Construct Army Ivory + 2 Refined Magic Copper + 2 Refined Magic Silver + 2 Refined Magic Gold + Cloud of Sparkles + 3 Tiny Diamond + 3 Tiny Zircon + 2 Tiny Emerald = Triumphant Crown (Has Consumed 1 of the Permanent Consumable "Pattern of Glory")

Gun with a Seal-Shaped Socket + Seal Signed By Several Elementalists = Gun Signed By Several Elementalists (Acquaintances With 1,000 Elementalist Masters)

5 Physical Mana Oil = Diluted Time Mana Oil (Chronomancer)

50 100 Books of Undeath + 100 Bone Scribe's Tome = A Library's Worth of Books in the Black Tongue of the Princes of Undeath (Knowledge of the Black Tongue of the Princes of Undeath)

Ambush + Playing Cards + Loaded Die of Fortune + Lucky Coin + Poker Chips = Gambler's Ambush (Sneaky)

12 Blood = Burning Blood (Heart of Fire)

Sea Dragon's Gem = Radiance Dragon's Gem (Channeler of Divine Light)

Water Dragon Mantle = Shining Dragon Mantle (Channeler of Divine Light)

Apprentice's Base Gear Heart = Fake, Plastic Dragon Heart (Heart of the True Dragons)

Unopened Office Holiday Giftbox = Box Full of Angry Snakes (Devil Serpents Bound to Arms)

Seal of Legal Crises = Seal of Lethal Crises (Lethal Mixer)

Disco Room + 12 Disco Ball + 12 Tune of the Flaming Seasons + 12 Create Zone of Fire + 36 Flame Column = Disco Inferno (Basic Bardic Music Attunement)

Embarrassed Masquerade Mask + Frowning Masquerade Mask + Sad Masquerade Mask + Smiling Masquerade Mask + Surprised Masquerade Mask + Terrified Masquerade Mask + 12 Magical Silver = Silver Masquerade Mask of Emotions (Hundredfold Mask of Hues)

39 Undead Scribe's Robe + 13 Robe of the Undead + 13 Holy Aura (Light Version) + 62 Darkness Mana Oil + Lesser Seal of the Evil Mastermind = Double-Aura Bearing, Pseudo-Unstable Robe of Cunning Light and Dark Beings Who Have Studied the Fate of Spirits at Times (Dark Chosen)

24 Brass Gears + 12 Magical Silver = Magical Silver Gears (Augmented Resistance of the Iron Vastness)

Apprentice's Clockwork Mind Gear + 12 Magical silver = Apprentice's Clockwork Mind Gear (Heart of Fire)

12 Brass Gears = Iron Gears (Meditated Upon the Iron Iris)

Thief's Seal = Sneaky Seal (Sneaky)

Text of Tjourquimadda = 'An Analysis of the Behaviors of Dragons: As Written by a Daemonic Scholar' (Heart of the True Dragons)

Abyssal Voidsteel + Sunmetal = Metal of the Setting Sun (Trained Smelter)

3 Abyssal Voidsteel + Sunmetal = Void-Star Metal (Trained Smelter)

2 Abyssal Voidsteel + Sunmetal = Metal the Sun Cannot See (Trained Smelter)

Abyssal Voidsteel + Sunmetal = Metal of the Rising Sun (Shining Spirit)

Dragonslayer Sword = 'The Rolling Dragon' Bowling Ball (League-Caliber Bowling Skills)

Dragonslayer Sword = Dragonslayer Rifle (Gunsmith)

Void-Star Metal + Metal the Sun Cannot See + Metal of the Setting Sun + Metal of the Rising Sun + Sunmetal + 50 Sword of Balance = Sword of Day and Night (Weaponsmith)

Gear Wizard with a Kind Heart + Cloud of Sparkles + Apprentice's Blazing Power Core + Apprentice's Brilliant Power Core + Apprentice's Brilliant Gear Heart + Apprentice's Blazing Gear Heart + Wire of the Sun + 5 Magic Copper Ore + 5 Magic Silvr Ore + 5 Magic Gold Ore + Weakened Water from the Fountain of Reshamark the Hero on Avirinnian + 2 Luminescent Wing + Magical Gears + Machine Parts + Pure Metals + Tank Plating + Apprentice's Mystic Gear Heart + Cheer On! = Gear Wizard Who Lived to See Hope in the Dawn After the Great War that Devestated Robot-Kind Across the Known World (Apprentice Wizard Magic Attunement)

1000 Bouncy Ball + 12 Metamorphic Goop = Primordial Ball-Pit (Blessed by Chaos)

Basic Magewright's Seal = Strongman Seal (Ultra-Strength)

100 Growth Rod: Winter + 1000 Ice Prism + Concentrated Winter + Ice Crystal + 100 Seasonal Marbles + Mageweaver-Spun Frostthread Cloth + Brain Freeze + 10 Call Unto Seasons: Winter + 9 I Am The Strongest! + Snowball Bombardment + Sphere of Cold + 10 Winter's Beauty + 5 Winter's Needle + Fairy of Winter Ice = Greater Fairy of Winter Ice (Ally of Hibernal Beasts)

Redeeming Light = Redeem the Darkness (Basic Dark Magic Attunement)

Bloody Tyrant's Sword + Redeem the Darkness = Just King's Sword (Paladin's Grace)

Ambush + Mass Confuse + Blessing + 2 Wedding Ring + 12 Moondew Rose + Wedding Dress + Wedding Tux + Wedding Cake + 12 Ball of Spectral Confetti = Fading Call: The Wacky Weddings Highlight Reel (Blessed by Chaos)

Gearwright's Tools = Basic Enchanter's Tools (Basic Enchantment Attunement)

Book of Mystic Infusion + The Fundamental Laws of Dragon Magic + 24 Basic Dragon Seal = Tome of Dragon Magic (Heart of the True Dragons)

Gun with a Seal-Shaped Socket = Orb-Shooter (Basic Orb Training)

Gun with a Seal-Shaped Socket = 'The Lane Shooter' Bowling Ball (League-Caliber Bowling Skills)

Gearwright's Tools = Precise Clockwork-Repairing Tools (Precision Clockwork Repairer)

Alacrity of the Holy Messenger + 50 Darkness Mana Oil = Speed of the Baleful Messenger (Basic Dark Magic Attunement)

Celestial Sparkle Burst + 50 Darkness Mana Oil = Inky Shadow Burst (Basic Dark Magic Attunement)

3 Blade Technique I + 3 Blade Technique II + 3 Holy Blade + 3 Holy General's Blade + 3 Sword of Destruction + 3 Soldier's Sword + Threefold Backbiter + 3 Desert Corsair's Falchion + 3 Desert Corsair Scimitar + 3 Dragonslayer Sword + 3 Holy General's Blade (2) = Three Card of Swords (Apprentice Arcanist Magic Attunement)

Speed of the Baleful Messenger + Redeem the Darkness = Demon's Rise to Light (Basic Dark Magic Attunement)

Roulette Pistol = Glory Roulette Pistol I (Glory Roulette I)

Roulette Pistol = Fatal Roulette Pistol I (Fatal Roulette I)

Roulette Pistol = Roulette Assaulter (Roulette Assault)

Roulette Pistol = Masterful Roulette Pistol (Roulette Master)

Dragonslayer Armor = Mystic Dragonscale Armor (Wizard)

Wintry Blizzard = Spring Storm (Envoy of Spring)

Wintry Blizzard = Summer Heat (Envoy of Summer)

Wintry Blizzard = Leaves of Autumn (Envoy of Fall)

Wizards Guide to Spells + 3 Golemstone + Book of Halgrembas + Isbardogal Marsh Bloom + 3 Imperial Flameblade of Thandolman + Triple-Fancy Party Hat! + 3 Shadow Tendrils = Triaction Stone (Basic Wizard Magic Attunement) (First time only)

Mana Pyramid = Miniature Model of a Pyramid (Large Structure Traits)

Mana Pyramid = Man'o Pyramid (Wounding Puns)

Summon Draconite Gunman + Lesser Earth Dragon Armor + 24 Lone Earth Dragon Scale + Holy General's Blade = Summon Greater Earth Draconite Bladesman (Heart of the True Dragons)

Book of Covert Techniques + 24 Force of Power + 24 Physical Mana Oil = Hidden Muscles (Palpable Potency)

'Business in a Nutshell' = Business in a Nutshell (Wounding Puns)

Link = Link (2) (Wounding Puns)

Lyre = Liar (Wounding Puns)

Golden Lyre = Golden Liar (Wounding Puns)

Ambush = Insanely Clear Bush Disguise (Wounding Puns)

"'Dusty' Tim Potter" + 2 Ride off Into the Sunset + Promise of Tomorrow + Brass Firestorm Trophy + Set Phantom Terrain: Desert + Set Phantom Terrain: Stormy Plains + Very Fast Horse + Desperado + Desperado Scarf + Desperado's Valor + Twin Pistols + 2 Outlaw's Seven-Shooter + Outlaw's Boots + 12 Ambush + 12 Smoke Bomb + Seed of Brash Resolve + 12 Sand Cube + 12 Dust of Speed + 12 Fading Call: Star Marines = *Fading Call: 'Dusty' Tim Potter (Basic Summoning Attunement) (The item "'Dusty' Tim Potter" in this combo is a PC)

Moonflower Blossom = Moon Flower-Blossom (Wounding Puns)

Power Plant = Power Plant (2) (Wounding Puns)

Silver Palm = Silver Palm (2) (Wounding Puns)

Ancient Wood = Medicine that Makes Erections Last More than 24 Hours (Wounding Puns)

Roulette Pistol = Gambler's Streak-Based Pistol (Momentum)

Roulette Pistol = Elemental Roulette Pistol (Elemental Roulette)

Roulette Pistol = Draw a Card (2) (Deck-Based Arcanist)

Roulette Pistol = Lethal Roulette Pistol (Has Consumed (1) of the Permanent Consumable "Lethality Diamond")

Roulette Pistol = Glove that Sometimes Slaps People Silly (Hand of Power)

Roulette Pistol = Impossible Roulette Arbitration Power (Permitted to Battle Impossible Arbiter)

Mystic Dragonscale Armor = Mystic Dragonscale Armor (Infused Casting)

Gambler's Streak-Based Pistol + Elemental Roulette Pistol + Lethal Roulette Pistol + Masterful Roulette Pistol + Lucky Roulette Pistol + Roulette Assaulter + Fatal Roulette Pistol I + Glory Roulette Pistol I = Roulette Pistol Roulette Pistol (Roulette Master)

War-Slap Gloves + Glove that Sometimes Slaps People Silly = War-Slap Gloves: Assault Vulcan Variant (Roulette Assault)

Dragon's Hoard = Dragon's Horde (Wounding Puns)

Mage's Urn = 'A List of Salaries of Mages on Various Worlds' (Wounding Puns)

Construct Army Ebony = Construct Army Ebony (2) (Wounding Puns)

Sandwurm Hide = Dig a Hole and Jump in It! (Wounding Puns)

True Dragon Scales = Scale that Accurately Measures the Weight of Dragons (Wounding Puns)

Demon Hide = Find Some Fire and Jump in It! Subsequently Realize this Might Be a Bad Idea for Non-Demons (Wounding Puns)

Construct Army Ivory = Construct Army Ivory (2) (Wounding Puns)

Minotaur's Axe = Minotaur Sax (Wounding Puns)

City Block = City Block (2) (Wounding Puns)

Cap of the High Philosopher = Cap of the High Philosopher (2) (Wounding Puns)

Arena Member's Staff = Arena Member's Staff (2) (Wounding Puns)

Rock = Roll (Wounding Puns)

Sword of Destruction = Shattering (Wounding Puns)

Whale-Lancer = Whale Lancer (Wounding Puns)

Eye of the Third Wind = Eye of the Third Wind (2) (Wounding Puns)

Daemonic Texts = SMS Log from an Irrindil's Phone (Wounding Puns)

Endurance Band = Endurance Band (2) (Wounding Puns)

2 Bascardine Star-ray First Model 5 + Momentum Fist + Sand-Glassing Fist + 2 Holy General's Blade + Glimmer of Heroism = Heroically Shining Fists (Monk)

Arcanist's Halo Armor + 2 Crusader General's Armor + Refined Magic Silver + Refined Magic Gold + Tome of Legends = Arcanist General's Halo Armor (Deck-Based Arcanist)

Mortal's Soul = Immortal's Soul (Immortal Traits)

Fog Boots + Air Crystal + Fabric that Displays a Stationary Gradiant that Hides Behind Normal Reality when it Moves = Cloak that Acts as a Doorway to the Fogsea (Potent)

Stone of Divine Light + Radiance Dragon's Gem + Doomsday-Pattern Pendant = Stone of Radient Judgment (Potent)

Shining Dragon Mantle + Celestial Brightsteel + Holy Rain = Celestial Emissary's Mantle (Potent)

Lusty Gaze = Robust Homosexual Weightlifting Squad (Wounding Puns)

Meteorite + Star's Whisper + Doomsday-Pattern Pendant + Stone of Radient Judgement + Holy Text of Countless Faiths = Comet (Potent)

Call Puppet Archers + Call Mage Puppets + Call Shadow Channeler Puppets + 3 Call Doom Puppets + Demon's Rise to Light = Call Glyph Puppets (Shining Spirit)

Blessed Earths = List of Planets Considered Holy By Various Major Religions (Wounding Puns)

Demonslayer Mace = Demon's Layer Mace (Wounding Puns)

Soldier's Mail = Soldier's Mail (2) (Wounding Puns)

50 City Block + 10 Grocery Store + 10 Small Corner Store + 10 City Library + 5 Power Plant + 5 Square Mile of Rolling Farmland + 5 Concert Hall + 2 Water Works + Underground Toxic Waste Dump + City Hall + Zoning Office = Sprawling Post-Apocalyptic Urban Warzone (Improved Terrain Attunement: Battlefield)

Desert Dew Flower = Dessert Due Flour (Wounding Puns)

Holy General's Blade (2) = Holey General's Blade (Wounding Puns)

House Hellstrom Crystal Staff = House Hellstrom Staff (2) (Wounding Puns)

Necromancer's Staff = Necromancer's Staff (2) (Wounding Puns)

Mega Boom + Grand Cleave + 3 Formula of Air: Hakkidaum Cyclos + 3 Formula of Earth: Siege Crusher + 3 Formula of Fire: Blaze Rain + 3 Formula of Water: Grand Sphere of Water + Purifying Blade + Pyramidal Necromancy: Life-and-Water-Draining Hand + Whale-Lancer = Formula of Earth: Drought Pillar (Wizard)

Tank Cannon + Summon Draconite Gunman + Cannon-Shield + Early Gunner's Uniform = Summon Draconite Cannoneer (Heart of the True Dragons)

Book of Covert Techniques = Burnt Remains of a Book (Breather of Flames (Wyrmling))

Essence Spark of Life + Heiberic Calling Pattern: Miracle Botanist's Apprentice = Miracle Botanist's Apprentice (Potent)

Dragonslayer Armor = Spiritslayer Robe (Spiritual Infusion)

Square Mile of Cloud Kingdom on a Random World = Gigantic Magic Beanstalk (Green Mage)

Spiritslayer Robe = Spirit's Layer Robe (Wounding Puns)

Haunting Curse + Lost Word of Hate + Lost Word of Pain + Swear to Haunt Your Foes = Lay Down a Curse to Haunt Your Foes (Wizard)

True Demon Blood = Caustic Demon Blood (Lethal Mixer)

12 True Demon Blood = Implanted Demonic Magic Casting Circuit (Infused Casting)

12 True Demon Blood = Pure Lifeforce Essence (Lifeforce Elemental)

Land Mine = Gerrymander (Wounding Puns)

Mystic Stone = Device that Measures the Weight of Magic (Wounding Puns)

Demon Skin = Imp's Aunt (Wounding Puns)

Demon Skin = Flesh Flayed from a Spirit Consigned to Torment in a Demon Realm (Spiritual Infusion)

True Dragon Scales = Magic Dragon Scales (Spiritual Infusion)

Book that Teaches Ghosts How to Moan = Book that Teaches Men How to Enter a State of Despair (Warped Self Stance)

Earth-Calling Rock = Talking Rock with a Telephone that Has the Rock's Home Planet on Speed Dial (Wounding Puns)

Caustic Demon Blood = Lapel-Flower that Squirts Caustic Demon Blood (Basic Crafter Proficiency)

Spined Chains = Spiked Chains (2) (Wounding Puns)

Arena Member's Charm = Arena Member's Charm (2) (Wounding Puns)

Implanted Demonic Magic Casting Circuit + Enchanting Oil + 3 Dark Mana Stone + Thalmabotic Etheric Keyrod + The Wizard's Guide to Spells + Time Flies! + Book of Mystic Infusion + Manual of A Thousand Arts = Implanted Thalebotic Entry Circuit (Masterful Casting)

Invoke Minor Tragedy = Invoke Minor Joy (Blessed Happiness)

Book that Teaches Ghosts How to Moan = Enchant Weapon: Keening (Thrice-Warped Stance)

Ballad of the Wailing Maiden = Song of the Joyous Maiden (Blessed Happiness)

Holy General's Blade (2) = Tactical General's Blade (2) (Battle Formation: Phoenix Formation)

Holy General's Blade (2) = Wizard Marshall's Blade (Infused Casting)

Holy General's Blade (2) = Delchrassi General's Arm (Basic Mutative Power)

Holy General's Blade (2) = Morphic General's Blade (Thrice-Warped Stance)

Ectoplasmic Sorrow = Spirit's Joy (Blessed Happiness)

Holy General's Blade (2) = Terrain Spell of the Battlefield: The Ground Giveth Me Baneful Arms (Improved Terrain Attunement: Battlefield: The Ground Giveth Me Mine Arms)

Holy General's Blade (2) = Great Druid's Blade (Green Mage)

Holy General's Blade (2) = Wizard Marshall's Blade (Mystic's Powers)

Holy General's Blade (2) = Great Druid's Blade (Lifeforce Elemental)

Holy General's Blade (2) = Tactical General's Blade (2) (Mathematical Knowledge)

Necromancer's Book = Elementalist's Tome (Elementalist)

Allaka-Boom! = Flaming Explosion (Elementalist)

Baneful Light = Flame's Bright Light (Elementalist)

Draining Tendril = Deep's Tendril (Elementalist)

Gale Blast = Gale Blast (2) (Elementalist)

Lords of Ether- Armies and Forces Card 53/65 (Common): Human Knight Patrol + 12 Knight's Shield + 12 Knight's Sword + 12 Knight's Armor + 12 Knight's Strike I + 12 Hammer Wielding Servant = Troop Deployment Writ: Unit of Knights (Palpable Potency)

Mist of Forgetfulness = Forgetful Fog (Elementalist)

Piercing Rocks = Piercing Rocks (2) (Elementalist)

Holy General's Blade (2) = Arcanist General's Blade (Apprentice Arcanist Magic Attunement)

Holy General's Blade (2) = Wizard General's Blade (Basic Chain Casting Attunement)

Holy General's Blade (2) = Famous General's Blade (Crowd's Favor)

Holy General's Blade (2) = Great General's Blade (Basic Evermason Knowledge)

Holy Blade = Holy Blade (Basic Transumutation Attunement)

8 Pistol = Bandolier Containing Eight Guns (Eight-Accessory Stance)

Holy General's Blade (2) = Famous General's Blade (Acclaimed Champion)

Pomfdumf = Magpuff (Potent)

Holy General's Blade = Draconic General's Blade (Heart of the True Dragons)

Holy General's Blade = Flame General's Blade (Breather of Flames (Wyrmling))

Holy General`s Blade = Arcanist General's Blade (2) (Deck Based Arcanist)

Holy General`s Blade = Dark General's Scythe (Basic Scythe Training)

Lingerie of the Whore Princess + Essence Spark of Death + Empowered Dark Fabric = Lingerie of the Dead Princess (Potent)

Water Dragon Mantle + Summon Draconite Gunman + Tome of Dragon Magic + The Fundamental Laws of Dragon Magic + Mystic Dragonscale Armor = Conjure Draconite Aquanaut's War Armor (Wizard)

The Ritz + Water Dragon Mantle = Hoard's Treasure Coat (Heart of the True Dragons)

Holy General's Blade (2) = Deceptive Wizard Marshall's Blade (Basic Illusion Magic Attunement)

Holy General's Blade (2) = Ancient General's Distinguished Moustache (Ancient Magic: Divining Techniques of a Grand Era)

Holy General's Blade (2) = Nomad General's Blade (Attuned to Terrain: Desert)

Holy General's Blade (2) = Temporal General's Blade (Chronomancer)

Holy General's Blade (2) = Famous General's Blade (Acclaimed Champion)

Holy General's Blade = Raging Warlord's Blade (2) (Palpable Potency)

Holy General's Blade (2) = CEO's Energy Blade (Basic Merchant Proficiency)

Holy General's Blade (2) = Unholy General's Blade (2) (Basic Pactmaker Knowledge)

Holy General's Blade (2) = Holy General's Blade that Cannot Be Removed from its Display Case (A Killer No More)

Holy General's Blade (2) = Mentalist General's Blade (Apprentice Psychic Power Attunement)

Holy General's Blade (2) = Raging Warlord's Blade (Sheer-Offensive Stance)

Holy General's Blade= Unholy General's Blade (Devil Serpents Bound to Arms)

Holy General's Blade (2) = Deceptive Wizard Marshall's Blade (Improved Terrain Attunement: Desert: Cloaked in Mirage)

Holy General's Blade (2) = Artificer General's Blade (Basic Artifice Attunement)

Holy General's Blade (2) = Morphic General's Blade (Basic Chaos Magic Attunement)

Holy General's Blade (2) = Holy General's Blade (2) (Basic Crafter Proficiency)

Holy General's Blade (2) = Wizard Marshall's Blade (Basic Enchantment Attunement)

Holy General's Blade = Holy General's Shield (Iron Skin (Greater))

Holy General's Blade = Holy General's Blade (Swift Variant) (Graceful Movement)

Cat + Gunman + 2 Tinkered Pistol = X-Treme X-Terminator (No Ability)

Holy General's Blade (2) = Holy General's Shield (2) (Protector)

Holy General's Blade (2) = Exorcist General's Blade (Shrine Maiden)

Holy General's Blade (2) = CEO's Energy Blade (Merchant)

Holy General's Blade (2) = Tactical General's Blade (Strategian's Mindset)

Holy General's Blade (2) = Mentalist General's Blade (Mentalist)

Holy General's Blade (2) = Winter General's Blade (Ally of Hibernal Beasts)

Holy General's Blade (2) = Great Druid's Blade (Basic Geomancy Attunement)

Holy General's Blade (2) = Holy General's Blades (Basic Dual Wielding Training)

Holy General's Blade (2) = Inquisitor General's Blade (Detective's Accusation)

Inquisitor General's Blade = Inquisitor General's Gun (Gunsmith)

Holy General's Blade = Sky General's Blade (Capable of Flight (Draconic Variant))

Holy General's Blade= Holy General's Shield (Second Fortification of the Iron Vastness)

Holy General's Blade (2) = Mechanist General's Blade (Transmute Gear Heart (Apprentice Level))

Holy General's Blade = Useless Thing (Honey-Infused Baking)

Gun with a Seal-Shaped Socket + Enchanter's Seal = Enchanter's Gun (Basic Enchantment Attunement)

Massive Diamond Shell = 555 Petabyte Premium Operating System Interface (Wounding Puns)

Lich's Robe = Archmage's Robe (Wizard)

Mental Bowl = Mental Depression: Landscape Type (Wounding Puns)

Lich's Staff = Legendary Shrine Maiden's Gohei (Shrine Maiden)

Imperial Duskplate of Thandolman = Imperial Plate (Purifying Arts)

Thundercrash = Spring's Greeting (Elementalist)

Holy General's Blade (2) = Wizard Marshall's Blade (Acquaintances With 1,000 Elementalist Masters)

Holy General's Blade (2) = Star Admiral's Blade (Basic Astral Magic Attunement)

Holy General's Blade (2) = Unholy General's Blade (2) (Controlled Vampire Form)

Holy General's Blade (2) = Master Assassin's Blade (Sneaky)

Darkness Crystal = Light Crystal (Purifying Arts)

Abyssal Voidsteel = Celestial Brightsteel (Purifying Arts)

Holy General's Blade (2) = Dynamic General's Blade (2) (Fatal Roulette I)

Holy General's Blade (2) = Record of an Inevitably Successful Crusade (Momentum)

Holy General's Blade (2) = Concordant General's Blade (2) (Permitted to Battle Impossible Arbiter)

Holy General's Blade (2) = Holy General's Blade (2) (Smith)

Crusader Paladin's Armor = Mech Army Commander's Armor (Iron Skin (Greater))

Holy General's Blade = Morphic General's Blade (Basic Mutative Power)

Holy General's Blade (2) = Holy General's Blade (2) (Blade Parry)

Holy General's Blade (2) = Ancient General's Blade (Has Undergone More Harsh Training)

Holy General's Blade (2) = Holy General's Blade (2) (Has Beheld Glorious Things)

Holy General's Blade (2) = Holy General's Blade (2) (Shining Spirit)

Holy General's Blade (2) = Holy Bombardment Combat Array (Apprentice Danmaku Attunement)

Holy General's Blade (2) = Choirmaster's Mega-Organ Blade (Apprentice Bardic Music Attunement)

Holy General's Blade (2) = Unholy General's Blade (2) (Improved Terrain Attunement: Boneyard: Connection to the Undead)

Holy General's Blade (2) = Unholy General's Blade (2) (Warped Element Stance)

Holy General's Blade (2) = Dynamic General's Blade (Prime Traits)

Holy General's Blade (2) = Crisis Blade (Crisis Zone)

Holy General's Blade (2) = Morphic General's Blade (Advanced Fluxoid Armament Mastery)

Holy General's Blade (2) = Holy General's Shield (2) (Apprentice Protection Magic Attunement)

Holy General's Blade (2) = Beastman's Greatsword (Form of Fox)

Holy General's Blade (2) = Raging Warlord's Blade (Body of Blades)

Holy General's Blade (2) = Holy General's Shield (2) (Hard to Push Around)

Spring's Greeting = Summer's Greeting (Envoy of Summer)

Holy General's Blade (2) = Grandgavel of Just Litigation (Knowledge of Legal Codes)

Holy General's Blade (2) = Holy King's Blade (A Servant No More)

Holy King's Blade = Holy King's Cannon (Gunsmith)

Holy King's Cannon = Holy King's Cannon (Gunsmith)

Holy General's Blade (2) = Grand and Holy Healing (Doctor)

CEO's Force Blade = Mad Biotech CEO's Cleaver Made of Living Acid (Basic Alchemy Attunement)

Deceptive Wizard Marshall's Blade = Jester Prince's Rapier (Poker Face)

Great Druid's Blade = Sword of Rollo the Fat Druid Who Always Stars in Musicals About Birds (Turkey Music!)

Holy General's Shield (2) = Holy General's Blade (2) (Swordsmith)

Mentalist General's Blade = Temporal General's Blade (Chronomantic Guile)

5 Blood + 5 Bone + 5 Cartilage + Flunkie + Half Ton of Necromantically-Infused Flesh + 2 Horror's Leering Eye + Malformed Experiment = Horrid, Mutated Servant (Basic Mad Scientist Training)

Spring's Greeting = Fall's Greeting (Envoy of Fall)

Spring's Greeting = Winter's Greeting (Envoy of Winter)

Dynamic General's Blade (2) = Dynamic General's Blade (2) (Improved XP Progression)

Famous General's Blade = Diviner General's Blade (Ancient Magic: Divining Techniques of a Grand Era)

Famous General's Blade = Master Bartender's Switchblade (One Final Cocktail)

Morphic General's Blade = Wizard Marshall's Lance (Infused Casting)

Morphic General's Blade = Variable Vaccine (Has Consumed 1 of the Permanent Consumable "Perfect Vaccine")

Dynamic General's Blade (2) = Vexatious General's Blade (Vexing Casting)

Raging Warlord's Blade = Wonder Mason's Hammer (Basic Evermason Knowledge)

Raging Warlord's Blade = Jungle King's Bongo (Footsteps Accompanied by Excessive Bass)

Tactical General's Blade (2) = Master Lawyer's Pen (Knowledge of Legal Codes)

Tactical General's Blade (2) = Wizard Marshall's Blade (Basic Chain Casting Attunement)

Temporal General's Blade = Tactical General's Blade (Battle Formation: Phoenix Formation)

Unholy General's Blade (2) = Undead General's Blade (Improved Terrain Attunement: Boneyard: Connection to the Undead)

Unholy General's Blade (2) = Dark Wizard Marshall's Blade (Mystic's Powers)

Unholy General's Blade (2) = Blade of the General Whose Body Could Not Be Pierced (Wounding Puns)

Enchanted Bullets = Timely Bullets (Chronomancer)

Samurai Blade of Balshinsur + Tardil-Style Assault Rifle + Technomantic Amplifier + Starfish-Shaped Eyepatch + Astral Cannonite +2 Blueprints for Something that Didn't Get Built + 2 Bag of Clockwork Parts + 2 Bucket O' Bolts + Conductive Rod + 5 Copper Wire + Entirely Decorative Wiring + 5 Gun Material + 2 Machine Oil + 5 Machine Parts = Gun that Shoots Bladed Starfish (Mad Design)

Spring's Greeting + Summer's Greeting + Fall's Greeting + Winter's Greeting = Conference of Seasons (Acquaintances With 1,000 Elementalist Masters)

Totemic Magic: Flame Cloak = Totemic Magic: Hurricane Shield (Aeromancer)

Formula of Air: Hakkidaum Cyclos = Mini-Cyclone (Elementalist)

Morphic General's Blade = Morphic General's Chair (Transformed Comfort)

Dual Danmaku Cannons + 2 Holy General's Gun + Holy Bombardment Combat Array + Reaver's Rifle + Tome of Legends + Acid Capsule Bullets E + Blot Bullets + Blustery Bullets + Enchanted Bullets + Explosive Bullets + Extra Bullet + Frigid Bullets + Glacial Bullets + High Calibur Bullets + Incindiary Bullets + Mental Bullets + Shining Bullets + Synthetic Bullets + Thunderous Bullets = Pantheon-Class Linkup Cannons (Apprentice Danmaku Attunement)

Crusader Paladin's Armor = Dracoknight's Armor (Heart of the True Dragons)

Holy Blade= Dracoknight's Blade (Heart of the True Dragons)

Morphic General's Blade = Beta-Type Greater Sword Fluxoid (It is Alive!)

Formula of Fire: Blaze Rain = Firestorm (Elementalist)

Formula of Water: Grand Sphere of Water = Tide Sphere (Elementalist)

Well-Built Caslte With Always-Tended Grassy Outskirts + 880 Huge Pile of Gold Bricks + 120 Enchanted Stone (2) + Library + Gardens + Well-Tended Orchards + Bell Tower + Wealth Mana Oil + 24 Ornamental Rug + 24 Ornamental Vase + 50 Golden Cup + 50 Golden Plate + 50 Golden Footrest + 12 Gold-Woven Tablecloth + 12 Fine Antique Painting + 6 Ornate Treasure = Garden-Palace Made Out of Gold (Independently Wealthy)

Crusader Paladin's Armor = Fortified Crusader Paladin's Armor (Blessed with Djorgammon's Fortitude)

Gunner's Post-Apocalypic Sunglasses + Bullet Pattern Anticipating Monocle + Starfish-Shaped Eyepatch + Bascaradine Syntho-Organic Structural Discernment Eye Bio-Upgrade = Bio-Agent's Anticipatory Occular Implants (Accurate Shots)

Book of Mystic Infusion = Last Resort Book: White (Protector's Sacrifice)

Book of the Blade + Holy Blades = Greater Holy Book of Sereyn (Priestess of Sereyn)

Blueprints for Something that Didn't Get Built = Mad Scientist's Doodad (Mad Design)

Escape Rope = Temporal Escape Watch (Chronomancer)

Armband of Selflessness = Armband of Selflessness (Protector's Sacrifice)

Book of the Blade = Soul-Blade Aura (Light Teal) (Soul-Blade Wielder)

5 Acid Capsule Bullets + 5 Blot Bullets + 5 Blustery Bullets + 5 Enchanted Bullets + 5 Explosive Bullets + Extra Bullet + 5 Frigid Bullets + 5 Glacial Bullets + 5 High Calibur Bullets + 5 Incindiary Bullets + 5 Mental Bullets + 5 Shining Bullets + 5 Synthetic Bullets + 5 Thunderous Bullets = Rainbow Bullets (Rainbow Danmaku Specialist)

Mega Boom = Earthquake Stomp (Footsteps Accompanied by Excessive Bass)

Essence Spark of Life = Essence Spark of Life (Lifeforce Elemental)

Lewd Tendril = Release Defensively-Groping Spell-Interruptor Tendril (Vexing Casting)

Wonder Mason's Hammer = Holy General's Blade (2) (Swordsmith)

Master Lawyer's Pen = Notice Informing You That Your Sword Has Been Confiscated and Will Be Evidence in an Upcoming Trial (Swordsmith)

Unopened Office Holiday Giftbox = Gift Box that Can Only Be Opened By People Who are Potent Enough (Level 20 Version) (Invested with Collected Power)

Thousand-Bladed Holy Warplate + War Demon's Armor + Minor Engine-Born Prime's Essence of Armor = Thousand-Bladed Warplate (Flux Baron)

12 House on a Large Plot of Land in Town = Mansion on a Large Plot of Land in Town (Large Structure Traits)

First Boss Badge + First Endurance Badge = First Badge of the Battle Arena Champion (Acclaimed Champion)

Metamorphic Armor = Minorly Temporally Morphic Armor (Chronomancer)

Necromancer's Robe = Chronomancer's Apprentice's Robe (Chronomancer)

Fading Call: Star Marines + Arcanist's Folio = Card that Contains a Copy of the Spell 'Fading Call: Star Marines' (Deck Based Arcanist)

Moon-Anchor Chain = Lunar Plunge (Masterful Casting)

Hambelstern Prototype Parts = Daemonic Animation Runes (Rune Mage)

Hambelstern Prototype Drone Network System Core = Runic Node-System Power Core (Rune Mage)

Hambelstern Prototype Drone Network System Core = Randomness-Eliminating Method Core (Randomness-Eliminating Method Core Spoofer)

Hambelstern Prototype Force Field = Greater Runic Force Field (Rune Mage)

Hambelstern Prototype Parts = Hambelstern Prototype Parts (Apprentice Arcanist Magic Attunement)

Hambelstern Prototype Parts = Hambelstern Prototype Parts (Evermason)

Hambelstern Prototype Parts = Improv Armada (Improved Terrain Attunement: Battlefield: The Ground Giveth Me Mine Arms)

Dragonslayer Shield = Magic-Being-Slayer Shield (Wizard)

Essence Spark of Life = Essence Spark of Mana (Murlakro's Blessing)

Holy General's Shield (2) = Wizard Marshall's Ward (Wizard)

Holy General's Shield (2) = Square Mile of Blessed Ground on a Random World (Manifold Domain-Based Realm Connectivity)

Holy General's Shield (2) = Holy General's Shield (2) (Subspatial Structural Integrity Induction)

Holy General's Shield (2) = Wizard Marshall's Ward (Murlakro's Blessing)

Dragonslayer Armor = Dragon-Evading Armor (Elusive)

Essence Spark of Life = Essence Spark of Speed (Fleet)

Essence Spark of Fire = Essence Spark of Air (Aeromancer)

Essence Spark of Speed = Essence Spark of Speed (Elusive)

Essence Spark of Life = Essence Spark of Life (Blessed with Djorgammon's Fortitude)

Necromancer's Staff = Minor Clockstaff (Chronomancer)

Improv Armada = Kaleidoscopic Casting Bracelet (Infused Casting)

Adamantine Greatsword = Adamantine Carbine (Gunsmith)

Dragon-Evading Armor = Spirit-Evading Armor (Shrine Maiden)

Adamantine Plate = Adamantine Plate (2) (Wounding Puns)

Holy Blade = Holy Gun (Gunsmith)

Excellent Set of Gold Clubs = Excellent Set of Gold Clubs (2) (Wounding Puns)

Crusader General's Armor = Crusade Messenger's Armor (Greater) (Fleet) (The word '(Greater)' is part of the resulting item's name in this combo and is not an ability being used)

Dragonslayer Armor = Dragon-Ambushing Armor (Fleet)

6 Totemic Magic: Hurricane Shield = Hurricane Shield (Aeromancer)

Dragonslayer Armor = Elemental-Slayer Armor (Elementalist)

Glass of Fates = Glass of Fates (2) (Wounding Puns)

Glass of Shimmering Memories = Glass of Shimmering Memories (2) (Wounding Puns)

Holy Gun = Healing Gun (Doctor)

Holy Gun = Improved Swift-Shooter (Fleet)

Holy Gun = Holey Gun (Wounding Puns)

12 Mysterious 12-Millennia-Old Blueprints + 65 Magical Gears + 12 Hambelstern Prototype Parts + 12 Daemonic Animation Runes + 12 Animating Binding Rune of Lili VonMion + 24 Massive Diamond Shell + 100 Adamantine + 24 The Sound of a Marching Army + Metaphysical Lure + Ruinous Sword From the Worldstone War + 50 Adamantine Greatsword + 10 Dragonslayer Sword + 10 Angelslayer Sword + 10 Illusion-Reaver + 10 Speed-Reaver + Ruin-Blade Pendant + 4 Hambelstern Prototype Cannon + 2 Non-Lethal Hambelstern Prototype Cannon + Gaghavetto Cannon + Dread-Cannon Pendant + Space-and-Continent-Spanning Missile Weapon + 12 Gigadiamond Shield + Great Mage's Protective Circle + 12 Hambelstern Prototype Force Field + 12 Greater Runic Force Field + 25 Adamantine Plate + 12 Temporally-Resistant Plate + 3 Gigadiamond Plate + Empower Armor: Deflective Pulse + 3 All-Wall + Oracle-Pleasing Yellow Paint + Technology Crystal + Rune Crystal + 2 Greater Runic Engine + 2 Hambelstern Prototype Engine + 3 1/12 Holy Imperial Seal of Worth = Contingency Weapon from the Worldstone War (Lili Variant) (Bound to Lili VonMion) (The phrase '(Lili Variant)' is part of the combo result's name and is not an ability being used in the combo)

12 Chronomancer's Apprentice's Robe = Improved Chronomancer Apprentice's Robe (Chronomancer)

Sphere of Magical Energy = Shield Sphere (Abjurer)

12 Holy Blade = Improved Holy Fist (Western Boxing)

Manticore Spines = Manticore Spine Casting Focus (Vexing Casting)

Mech Hanger = Mech Hanger (Wounding Puns)

Improved Holy Fist = Improved Holy Fist (Apprentice Unarmed Technique Attunement)

Holy Gun = Just Gun (Detective)

240 Twin Pistols = Skilled Gunman's Twin Pistols (Gun Wielding II)

Hand of Fate = (Lesser) Hand of Fate (Wounding Puns)

Alacrity of the Holy Messenger = Nocturnal Angel's Alacrity (Lesser) (Dark Ally of Light) (The word '(Lesser)' is part of this combo's result's name and is not an ability used in the combo)

Celestial Sparkle Burst = Dark Burst (Dark Ally of Light)

Redeeming Light = Redeeming Darkness (Dark Ally of Light)

Hand of Fate = Definitive K.O. (Knockout Punch!)

Maze's Heart = Lesser Heart of the Land (Lifeforce Elemental)

Death Ash = Small Death Ash (Wounding Puns)

Totemic Healing + Sphere of Necromantic Energy + Bolster Undead = Zombie-Comforting Ballad (Regularly Practices Singing)

(Lesser) Hand of Fate = (Lesser) Hand of Fate (2) (Basic Weapon Improvisation) (The portion '(2)' is part of this combo's result and is not an ability that has been used in this combo)

Animate Undead = Animate Plants (Green Mage)

Skilled Gunman's Twin Pistols + 2 Improved Swift-Shooter + 2 Sheriff's Star = Swift Sheriff's Twin Guns of Lightning-Fast Justice (Gun Wielding II)

Dragonslayer Armor = Greater Air-Resistant Armor (Aeromancer)

Sphere of Magical Energy = Magic Fastball (Fleet)

Hambelstern Prototype Drone Cannon + Bascardine Insta-Track System + 5 Speed Increase Potion = Fast-Tracking Hambelstern Drone Cannon (Gun Wielding II)

12 Call Unto Air = Improved Call Unto Air (Aeromancer)

Swift Sheriff's Twin Guns of Lightning-Fast Justice + Fast-Tracking Hambelstern Drone Cannon = Twin Fast-Tracking Hambelstern Drone Cannons (Gun Wielding II)

Sphere of Necromantic Energy = Sphere of Necromantic Energy (2) (Basic Weapon Improvisation) (The '(2)' is part of the name of this combo's result and is not an ability used in part of the combo)

Sphere of Necromantic Energy = Bowling Ball that is Animated by a Skull Inside It (League-Caliber Bowling Skills)

Sphere of Magical Energy = Sphere of Magical Energy (2) (Basic Weapon Improvisation) (The '(2)' is part of the name of this combo's result and is not an ability used in part of the combo)

Sphere of Magical Energy = Magic Bowling Ball (League-Caliber Bowling Skills)

Just King's Sword = Just King's Sword (Dark Variant) (Dark Ally of Light) (The '(Dark Variant)' is part of the name of this combo's result and is not an ability used in part of the combo)

Holy General's Blade = Noble Shadow General's Blade (Dark Ally of Light)

Hambelstern Prototype Drone Siren 0.03 = Greater Runic Drone Siren (Rune Mage)

Essence Spark of Death = Essence Spark of Death (Devil Serpents Which Consumed a Foul Demon)

Armband of Selflessness = Armband of Timelessness (Chronomancer)

Essence Spark of Death = Greater Essence Spark of Speed (Chronomancer)

Pure Noise + 7 Pure Metals + 99 Heavy Metal CD = Heavy Metal Assault (Regularly Practices Singing)

Sphere of Magical Energy = Warning Poster Regarding an Entity Called the 'Meta Sphere' (Permitted to Battle Realmfather)

Robe of the Presiding Judge + Impossible Roulette Arbitration Power + Minor Engine-Born Prime's Essence of Relics = Impossible Roulette Arbitration Robe (Now I'm Really Getting Serious!)

Armband of Timelessness = Armband of Timeliness (Basic Chronomantic Timeshift)

Water Dragon Mantle = Lesser Time Dragon Mantle (Chronomancer)

Statue that was Once a Person = Animate Intelligent Statue (Evermason)

Lesser Clockstaff = Clocksword (Swordsmith)

Holy General's Blade = Bloodknight General's Blade (Basic Blood Magic Attunement)

Newspaper Clipping About Someone Impressive = Newspaper Clip Regarding the Mayor's Beastly Secret (Beast Within the Heart)

Cleverly Copied Permit + Warning Poster Regarding an Entity Called the 'Meta Sphere' = Clever Copy of 'Ultimatum from the Supreme Order of the Mystic Cosmos to the Galactic Union of Mankind' (No Ability)

Book of Weaponry = Set of Rare Advanced Mathematics Textbooks by Famous Individuals (Mathematical Knowledge)

Blood = Blood (2) (Basic Blood Magic Attunement)

Necromancer's Book = Ancient and Mystical Book of 'Slow the Fuck Down You Asshole' (Annoyed a Grandmaster Chronomancer) (The item produced by this combo auto-equips when this combo is performed)

Necromancer's Robe = Inconvenient Slowmo Robe (Annoyed a Grandmaster Chronomancer) (The item produced by this combo auto-equips when this combo is performed)

Necromancer's Robe = Necromancer's Shoes (Obsessed with Shoes)

Animate Undead = Amulet that Spews Forth Angry Temporal Monsters Who Hate Its Wearer (Annoyed a Grandmaster Chronomancer) (The item produced by this combo auto-equips when this combo is performed)

Animate Undead = Fashionable Goth Shoes With Pretty Skulls On Them (Obsessed with Shoes)

Greater Runic Drone Siren = Wrecked Runic Cannon Drone Parts (Unrecoverable Complications)

Kaleidoscopic Casting Bracelet + 5 Rainbow Bullets = Kaleidoscopic Rainbow Bullets (Ammocrafter)

Bascaradine Star-ray Fist Model 5 + 2 Improved Holy Fist = Hands of the Holy Man (Apprentice Unarmed Technique Attunement)

12 Improved Call Unto Air = Greater Call Unto Air (Aeromancer)

Giant's Club = Giant's Club (2) (Wounding Puns) (The '(2)' is part of this combo's result's name and is not an ability being used as part of this combo)

Water Dragon Mantle = Water Dragon's Mantle (Wounding Puns)

Holy General's Blade = Elementalist General's Blade (Special Type A) (Essence Channeling and Elemental Essence Syncronization (Special Type A)) (The first '(Special Type A)' is part of this combo's result's name and is not an ability being used in the combo)

Master's Harpoon + Arcanist's Folio = Card of the Legendary Harpoon (Deadly Card Flick)

Cube of Swirling Sands + Arcanist's Folio = Sand Screen Card (Deck of Numerous Things)

Adamantine Plate + The Wizard's Guide to Spells = Adamant Sphere (Wizard)

Minotaur's Axe = Minotaur's Axe (Momentum)

Adamantine + Arcanist's Folio = Adamantine Throwing Cards (Deadly Card Flick)

Dragonslayer Armor = Metaphorically Colored Dragonslayer Armor (Permitted to Battle Metamorph)

Sand Pirate's Backup Oar = Sand Pirate's Back-Up Oar (Wounding Puns)

Roulette Pistol Roulette Pistol + Arcanist's Folio = Deck-Based Arcanist's Roulette Pistol (Fifty-Two Pickup)

Essence Spark of Life = Shapeshifter's Essence (Hundredfold Mask of Shapes)

Essence Spark of Life = White-and-Purple-Colored Essence Spark (Hundredfold Mask of Hues)

Mug of Endless Ale = Puritan's Mug (Pure Self)

Demonically Possessed Karaoke Machine = Awesome, Formerly Demonically Possessed Karaoke Machine (A Devil No More)

Essence Spark of Death = Black-and-Purple-Colored Essence Spark (Hundredfold Mask of Hues)

Essence Spark of Death = Undead's Essence (Hundredfold Mask of Shapes)

Mug of Endless Ale = Mug of Endless Ale (Chronomancer)

Mug of Endless Ale = Angry Bar Patron's Mug of Endless Ale (Basic Weapon Improvisation)

Sphere of Magical Energy = Sphere of Colorful Energy (Hundredfold Mask of Hues)

Sphere of Magical Energy = Cube of Magical Energy (Hundredfold Mask of Shapes)

Minor Celestial Essence = Minor Essence of a Celestial of Night (Dark Ally of Light)

Deck-Based Arcanist's Roulette Pistol + Loaded Die of Fortune + Minor Engine-Born Prime's Essence of Invention + Minor Engine-Born Prime's Essence of Magic + Hambelstern Prototype Drone Cannon + Arcanist's Folio + Mysterious 12-Millennia-Old Blueprints + Desperado's Valor = Hambelcaster (Roulette Master)

Bloodknight General's Blade = Bloodknight General's Spear (Basic Spear Training)

Elementalist General's Blade (Special Type A) = Elementalist Sage's Tome (Special Type A) (Basic Book Training) (The '(Special Type A)' is part of the combo result's name and is not an ability being used in the combo)

8-Man Treasure Battle Ticket = 7-Man Treasure Battle Ticket (No Ability)

Adamant Sphere + The Wizard's Guide to Spells = Adamant Orb (Orb Master)

Great Mage's Protective Circle + The Wizard's Guide to Spells = Great Mage's Protection Circle (Wizard)

Blueprints for Some Guy Named Matt's Torii-Moving Cart = Some Guy Named Matt's Torii-Moving Cart (May Call In Minor Resources from Bascaradine)

Choking Smoke + Arcanist's Folio = Card of Choking Smoke (Apprentice Arcanist Magic Attunement)

Mage's Urn + Arcanist's Folio = Glowing Card that Holds Magic (Apprentice Arcanist Magic Attunement) (This combo consumes the item 'Arcanist's Folio')

Elemental Air Blast + Time Mana Oil = Temporal Energy Blast (Chronomancer)

Bolster Toughness = Useless Thing (Chronomancer)

Burn = Slow Cook (Chronomancer)

Hambelcaster + Arcanist's Folio + Hambelstern Prototype Engine + Gambler's Ambush + 100 Gun Material = Hambelcaster: Momentum Variant (Momentum)

True Dragon Scales = Very Strong Scales (Blessed with Djorgammon's Fortitude)

Purity = Time (Chronomancer)

Minor Banishing of Good and Law = Minor Banishing of Good and Law (Darkness-Element Celestial Variant) (Dark Ally of Light) (The phrase '(Darkness-Element Celestial Variant)' is part of this combo result's name and is not an ability being used in the combo)

Nuclear Control Rod (2) + Sunmetal = Rod that Holds Some Control Over Suns (Basic Light Synchronization)

Hambelcaster: Momentum Variant + Kaleidoscopic Casting Bracelet + 100 Gun Material = Hambelcaster: Kaleidoscopic Momentum Variant (Roulette Assault)

Pactmaker’s Pipe = Tools of the Devil-Summoning Plumber (Wounding Puns)

Holy General's Blade = Righteous Smack (Basic Unarmed Technique Attunement)

Righteous Smack = Smack a Dragon for Being Cocky (Heart of the True Dragons)

Holy General's Blade = Draconic General's Blade (Heart of the True Dragon)

Casefile Regarding a Peculiar Window and Its Terrible Secrets = Letter from Tomorrow (Chronomancer)

Animate Undead = Locate Undead (Blessing from Talrusion's Compass)

Necromancer's Staff = Wizard's Compass Staff (Blessing from Talrusion's Compass)

Necromancer's Book = Wizard's Book (Blessing from Talrusion's Compass)

Necromancer's Robe = Wizard's Robe (Blessing from Talrusion's Compass)

Call Unto Fire = Call Unto Metal (Elemental Esoterica: Metal)

Hand of Fate + 12 Greater Thunder Stone + 12 Lesser Ioun Gem of Thunder + Portable Mini-Forge +200 Electrical Mana Oil + 24 Electranine + Electrical Crystal + 6 Raging Warlord's Blade + 6 Enchant Weapon: Electrified + 6 Thundercrash + 6 Rebounding Lightning Bolt = Eyes of the Raging Thunder-Soul (Soul-Blade Wielder)

Dainultha Stick + Alien Figurine + Minor Engine-Born Prime's Essence of Manufacturing + 40 Sphere of Ulaatian Essence + 3 Hydra Mail = Ulaatian Entity-Processing Engine (Upgraded Replicative Edition) (Offensive Fluxoid Conversion) (The phrase ''(Upgraded Replicative Edition)" is part of this combo result's name and is not an ability used in this combo)

Minor Engine-Born Prime's Essence of Invention + Alien Prison (Level 20-30) Spawn Table + Adamantine Greatsword + Dead Walrus Sticker = 'The Arrest and Untimely Demise of HossusBroon (with Commentary)' (Roulette Assault)

Cute Little Sister + Destruction Crystal Piece + Crystalline Wings + Minor Devil Mind-Vampire’s Blood + Bat Fangs + Lethality Diamond + Burn + Elemental Fire Blast + Blazing Hand + Form of Bat + Dread-Cannon Pendant + Doomsday-Pattern Pendant + Ruin-Blade Pendant + Axe Covered in Light-Eating Fire + 100 Blood = Devilish Mind-Vampire (Ravager)

5 Magic Ray Cannon + Nightblossom Plant Growth Supplement + Minor Engine-Born Prime's Essence of Magic + 24 Moonflower Blossom + 64 Moonflower Petals + Floral Ray + Minor Verdant Lifeforce Burst + Thalmabotic Etheric Keyrod + Time Flies! + Terrain Spell of the Space: Feel the Cold, Dark Vastness + 6 Minor Channeling Reservoir Uplink- + Essence Spark of Mana + 5 Mana-Channeling Crystal + 5 Force of Intellect + 6 Mysterious 12-Millennia-Old Blueprints + Moon Base + 5 Strike from Above = Lunar Meaga-Ray Installation (Masterful Casting)

Lesser Bourgalarch + 4 Delchrassi General's Arm +5 Mind Barrier Charm + 1 War Demon's Armor + 5 Essence Spark of Life + 4 Morphic General's Blade + 178 Physical Mana Oil + 2 Minotaur's Axe + 1 Greater Tome of Wards + 1 Greater Force of Power + 12 Lunge + 178 Physical Mana Oil + 1 Vampire's Cloak = Delchrassi Ulruthaion (Mad Scientist)

6 Master Detective's Gun + 6 Inquisitor General's Gun + Advanced, Manned Sentry Turret that Shoots People who Lie + Holy King's Cannon + 12 Glimmer of Heroism + 12 Purity + 12 For Justice! + Light Crystal + 100 Nobility Prism + Lords of Ether- Sensei's Revenge Card 58/65 (Common): Queen's Verdict = Just Rifle of the Radiant Queen's Head Inquisitor (Detective)

24 Minor Clockstaff + Time Crystal + Paradox Rod + 12 Steal Time + 12 Improved Wand of Rapid Aging + 12 Large Container of Diluted Time Mana Oil + Sphere of Temporal Energy + Temporal Diamond = Time Eater (Chronomancer)

Dragonslayer Shield + 6 Crusader General's Shield + 12 Holy General's Shield + 24 Crusader Paladin’s Shield + 12 Essence Spark of Life + 12 Essence Spark of Mana +12 Essence Spark of Warding + 24 Magical Pigments + Minor Engine-Born Prime's Essence of Magic + 12 Sphere of Magical Energy = Greater Mage Shield (Wizard)

Eye of Truth + 24 Magical Silver + 24 Glass of Fates + 24 Glass of Shimmering Memories + 100 Memory Stone + 1000 Mirage Globe + 1000 Mirage Ring + 1000 Mirage Dust + 1000 Mirror = Hide the Truth in the Past (Basic Illusion Magic Attunement)

General’s Cannon Greatblade: Holy Fury Variant + Lethal-Edge Swordgun + 3 Holy General’s Gun + 3 Holy General’s Blade + 2 Glimmer of Heroism + 5 Might Increase Potion + Tome of Legends = General’s Cannon Greatblade: Rising Legend Variant (Swordsman)

240 Twin Pistols + Pantheon-Class Linkup Cannons + Hambelstern Prototype Drone Cannon + 2 Sheriff’s Star + Bascardine Insta-Track System (Pocket Edition) + 5 Speed Increase Potion = God-Locating Danmaku (Apprentice Danmaku Attunement)

Choirmaster's Mega-Organ Blade + Minotaur Sax + Greater Magical Paintbrush + 3 Magical Pigments + 8 Construct Army Ivory + Refined Magic Copper + Refined Magic Silver + Refined Magic Gold + Sphere of Magical Energy + 5 Soul Increase Potion = Suluuth Hazaan (Instrument Wielding I)

12 True Dragon Scales +12 Dracoknight's Halbard + 6 Flame Breath + 200 Fire Mana Oil + 6 Essence Spark of Fire + 12 Longarm Strike I + 12 Basic Dragon Seal + Force of Fire + Greater Force of Power + Large Sphere of Fire + 12 Enchant Weapon: Blazing + Elemental Fire Blast = Greater Dragon-Plume Flame Vent Halberd (Heart of the True Dragons)

Cloak of the Cutting Wind of Threllmyr Seven + 100 Thrown Breeze + 100 Call the Bladed Wind + 12 Breath of the North Wind + 12 Breath of the East Wind + 12 Breath of the South Wind + 12 Breath of the West Wind + 12 Gale Blast (2) + 12 Mini-Cyclone + 6 Elemental Air Blast + 12 Force of Air + 12 Essence Spark of Air + 12 Essence Spark of Speed + Minor Engine-Born Prime's Essence of Air + 100 Eye of the Third Wind = Four Winds' Assault (Aeromancer)

Daccehenburg Industries Gloves + 25 Lions + 25 Golden Lion Roars and Strikes + 2 Aircrew Gloves + 2 Anime Watching Gloves + 2 Angler's Gloves + 2 Archer's Gloves + 2 Arm-Length Gloves + 2 Barbed-Wire-Handler's Gloves + 2 Baseball Mitt + 2 Batsman's Cricket Gloves + 2 Biker Gloves + 2 Blue Gloves + 2 Boxing Gloves (2) + 2 Cashmere Gloves + 2 Chainmail Gloves + 2 Chainsaw Gloves + 2 Chauffeur's Gloves + 2 Checkerboard-Patterened Gloves + 2 Child's Gloves + 2 Child's Mittens + 2 Coastal Northerner's Traditional Mittens + 2 Criminal's Gloves + 2 Cut-Resistant Gloves + 2 Cycling Gloves + 2 Dainty Gloves + 2 Disposable Gloves + 2 Driving Gloves + 2 Elbow-Length Gloves + 2 Embroidered Gloves + 2 Enchanted Pianist's Gloves + 2 Evening Gloves + 2 Expensive Gloves + 2 Expensive Mittens + 2 Extremely Furry Green Gloves + 2 Extremely Furry Pink Gloves + 2 Extremely Furry Purple Gloves + 2 Falconer's Glove + 2 Fashionable Gloves + 2 Faux-Fur Gloves + 2 Faux-Rabbit-Fur Gloves + 2 Felt Gloves + 2 Fencing Gloves + 2 Fingerless Gloves + 2 Fine Gloves + 2 Fine Mittens + 2 Food Services Gloves + 2 Football Player's Gloves + 2 Fur Gloves + 2 Gardening Gloves + 2 Goalkeeper's Glove + 2 Glassmaking Gloves + 2 Glovelettes + 2 Gloves + 2 Glove that is also a video game controller + 2 Gold Gloves + 2 Golf Gloves + 2 Gray Gloves + 2 Green Gloves + 2 Hobo Gloves + Idiot Mittens + 2 Ill-Fitted Glove + 2 Jeweled Gloves + 2 Knitted Gloves + 2 Lacrosse Gloves + 2 Latex Gloves + 2 Lacy Gloves + 2 Leather Gloves + 2 Light Blue Gloves + 2 Lime Gloves + 2 Linen Gloves + 2 Medical Gloves + 2 Mittens + 2 Neopreme Gloves + 2 Nirle Gloves + 2 Organist's Gloves + 2 Oven Mitts + 2 Paintball Gloves + 2 Para-Aramid Synthetic Fiber Gloves + 2 Perfumed Gloves + 2 Pianist's Gloves + 2 Pontifical Gloves + 2 Puppeteer's Gloves + 2 Purple Gloves + 2 Rabbit-Fur-Lined Gloves + 2 Red Gloves + 2 Riding Gloves + 2 Rubber Gloves + 2 Sailor's Gloves + 2 Samite Gloves + 2 Sandblasting Gloves + 2 Scratch Mitts + 2 Scuba Gloves + 2 Skin Gloves + 2 Silk Gloves + 2 Silver Gloves + 2 Single Glove + 2 Smoker's Gloves + 2 Snowboarding Gloves + 2 Space Suit Gloves + 2 Transparent Gloves + 2 Trap Meister's Gloves + 2 Traveller's Gloves + 2 Travelling Geomancer's Gloves + 2 Underwater Hockey Gloves + 2 Vinyl Gloves + 2 Washing Glove + Webbed Gloves + 2 Weightlifting Gloves + 2 Welder's Gloves + 2 Wheelchair Gloves + 2 White Gloves + 2 Wicket Keeper's Cricket Gloves + 2 Winter Gloves + 2 Woolen Gloves + 2 Writer's Gloves + 2 Yellow Gloves = Extra Fashionable Ragin' Lion Paw Glove (Has Undergone more Harsh Training)

12 Mysterious 12-Millennia-Old Blueprints + 65 Magical Gears + 12 Hambelstern Prototype Parts + 12 Daemonic Animation Runes + 12 Animating Binding Rune of Lili VonMion + 24 Massive Diamond Shell + 100 Adamantine + 24 The Sound of a Marching Army + Metaphysical Lure + Ruinous Sword From the Worldstone War + 50 Adamantine Greatsword + 10 Dragonslayer Sword + 10 Angelslayer Sword + 10 Illusion-Reaver + 10 Speed-Reaver + Ruin-Blade Pendant + 4 Hambelstern Prototype Cannon + 2 Non-Lethal Hambelstern Prototype Cannon + Gaghavetto Cannon + Dread-Cannon Pendant + Space-and-Continent-Spanning Missile Weapon + 12 Gigadiamond Shield + Great Mage's Protective Circle + 12 Hambelstern Prototype Force Field + 12 Greater Runic Force Field + 25 Adamantine Plate + 12 Temporally-Resistant Plate + 3 Gigadiamond Plate + Empower Armor: Deflective Pulse + 3 All-Wall + Oracle-Pleasing Yellow Paint + Technology Crystal + Rune Crystal + 2 Greater Runic Engine + 2 Hambelstern Prototype Engine + 3 1/12 Holy Imperial Seal of Worth = Contingency Weapon from the Worldstone War (Lili Variant) (Bound to Lili VonMion) (The phrase '(Lili Variant)' is part of the combo result's name and is not an ability being used in the combo)

Crusader General’s Armor = Crusader Bishop's Robe (Basic Robe Mastery)

Troop Deployment Writ: Unit of Ninjas + Arcanist's Folio = Troop Deployment Writ: Unit of Card Soldiers (Apprentice Arcanist Magic Attunement)

Crusade Messenger's Armor (Greater) = Crusader Bishop's Robe (Basic Robe Mastery)

Crusader Bishop's Robe = Greater Radiant Miko's Robe (Shrine Maiden)

Draconic General's Blade = Lesser Dragon Claws (Basic Unarmed Technique Attunement)

Inconvenient Slowmo Robe = Even Worse Robe of Total Directional Confusion (Blessing from Talrusion's Compass) (The item produced by this combo auto-equips when this combo is performed)

Greater Radiant Miko's Robe = Escape Into the Spirit World (Fleet)

Necromancer's Robe = Wizard's Robe (Purifying Art)

Necromancer's Robe = Wizard's Robe (Pure Self)

Crusader Bishop's Robe = Crusade Messenger's Armor (Greater) (Fleet) (The word '(Greater)' is part of the resulting item's name in this combo and is not an ability being used)

The Sound of a Horrid Clocktower's Ticking = The Sound of a Clocktower's Ticking (Purifying Art)

Sphere of Necromantic Energy = Sphere of Vibrant Energy (Purifying Art)

Crusader Paladin's Shield = Dracoknight's Shield (Heart of the True Dragons)

Dracoknight's Blade + Dracoknight's Armor + Summon Draconite Gunman + Dracoknight's Shield = Dracoknight (Heart of the True Dragons)

Unopened Office Holiday Giftbox + Time = Unopened Giftbox for the Wrong Holiday (Chronomancer)

Frozen Wraith's Shroud = Shroud of the Shades of the Departed (Dark Ally of Light)

Call Unto Fire + Call Unto Earth + Call Unto Water + Call Unto Metal + Call Unto Wood = Sage's Bombardment of the Five Eastern Elements (Special Type A) (Essence Channeling and Elemental Essence Syncronization (Special Type A)) (The first '(Special Type A)' is part of the combo result and not an ability being used in this combo)

Essence Spark of Death = Essence Spark of Life (Purifying Art)

Loaded Die of Fortune = Delayed Loaded Die of Fortune (Chronomancer)

Dragonslayer Armor = Dragon-Identifying Magnifying Glass (Detective's Eye)

Vampire's Cloak = Count's Magic Cloak of Greater Protection (Purifying Art)

Vampire's Cloak = Undying Noble's Cloak (Chronomancer)

Tengu's Magic Gun = Tengu's Magic Bullets (Ammocrafter)

Sphere of Math = Minor Sphere of Seconds (Chronomancer)

Time + Gate Tree Seed = Gate Tree (Chronomancer)

Unicorn Spear = Dragon-Curing Syringe (Heart of the True Dragons)

Gate Tree = Body-Part-Teleporting Branch (Basic Weapon Improvisation)

Dragon Wings = Dragon Wings (Chronomancer)

Essence Spark of Life + 6 Holy Healing = Greater Holy Healing (Lay on Hands)

Body-Part-Teleporting Branch = Body-Part-Aging Branch (Chronomancer)

12 Formula of Fire: Blaze Rain + 1 Force of Fire = Lesser Divine Fire (Minorly Blessed by a Deity)

10 Lunge = Passionate Lunge (Fists of Passion)

24 Spectral Essence = Essence of the Lesser Drake (Dragon's Blood)

Necromancer’s Book = Abjurant Book (Permitted to Battle Sentinel)

Necromancer’s Book = Cleric's Holy Text (Permitted to Battle Realmfather)

Dragonslayer Armor = Planetary Slayer's Armor (Permitted to Battle Realmfather)

Dragonslayer Armor = Dragonslayer Sword (Permitted to Battle Dynamic Weaponsmaster)

12 Formula of Air: Hakkidaum Cyclos = Formula of Air: Great Shield of Wind (Abjurer)

Essence Spark of Life = Beta-Type Sword Fluxoid (Permitted to Battle Dynamic Weaponsmaster)

Essence Spark of Life = Unknown Substance (Permitted to Battle Doppelganger)

Essence Spark of Life = Essence Spark of Power (Permitted to Battle Dragon of the Gold Leaf Throne)

Minotaur's Axe = Axe of Shifting Elements (Prime Traits)

Essence Spark of Life = Essence Spark of Alternate Elemental Channeling And Specialized Type A Synchronization (Essence Channeling and Elemental Essence Syncronization (Special Type A))

Essence Spark of Life = Essence Spark of Being Drunk (Cheerful Oni's Drunken Battle Mastery)

Breath of the East Wind + 4 Caravan Trader's Goods + 12 Pouches of Sand + 12 Sand + Pyramidal Necromancy: Life-and-Water-Draining Hand + Terrain Spell of the Beach: Bury in Sand = Terrain Spell of the Desert: Wind of the Pyramids (Basic Wizard Magic Attunement)

The Sound of a Marching Army = The Sound of Loud Bass that Makes Stealth Impossible (Is Accompanied by Loud Bass that Makes Stealth Impossible)

Siren's Voice = Dragon's Roar (Heart of the True Dragons)

Enchant Weapon: Arcane + Adamantine = Enchant Weapon: Adamant (Basic Enchantment Attunement)

Greater Force Of Power = Greater Force of Seeking (Blessing from Talrusion's Compass)

Kaleidoscopic Casting Bracelet = Keleidoscopic Bullets (Ammocrafter)

Eye of Truth = Greater Mystic Paper Talismans of Truth (Shrine Maiden)

Dark Ritual-Grade Paper = Report Card with a Failing Grade in Ritual Magic (Wounding Puns)

Hero's Seal = Compass Seal (Blessing from Talrusion's Compass)

Hero's Seal = Singer's Seal (Regularly Practices Singing)

Hero's Seal = Drakespawn Seal (Dragon's Blood)

Purified Viper Sigil = Minor Sigil of the Serpent-Hunter (Has Consumed 1 of the Permanent Consumable "Snake-Eater Capsule")

Pact with Smoke Devils = 'Be Careful, Sir; Your Suitcase Contains a Smoke Devil' (Wounding Puns)

Lesser Sigil of the Serpent-Hunter = Minor Sigil of the Acclaimed Serpent-Hunter (Acclaimed Champion)

Lunar Plunge = Predict Catastrophic Celestial Event (Mathematical Knowledge)

Minor Sigil of the Acclaimed Serpent-Hunter = Minor Sigil of the Formerly Acclaimed Serpent-Hunter (Used to be Famous)

Greater Runic Force Field = Greater Runic Force Field of Mystical Damage Redirection (Puppeteer's Magical Damage Redirection)

Minor Sigil of the Formerly Acclaimed Serpent-Hunter = Minor Sigil of the One Who Will Become an Acclaimed Serpent-Hunter (Basic Chronomantic Timeshift)

Hat of the Friendly Pilgrim = Hat of the Friendly Time-Traveler (Chronomancer)

Dancing Sphere Cloud of Hut'Rangoor + Armband of Timelessness = Dancing Sphere Cloud of Hut'Rangoor (Chronomancer)

Unleash the Hounds of Hell = Unleash the Watch Dog (Chronomancer)

Armband of Selflessness = Armband of Piety (Pious)

Formula of Water: Grand Sphere of Water + Diluted Time Mana Oil = Delayed Water Sphere (Chronomancer)

Purifying Blade = Purifying Blast (Basic Gunslinging Attunement)

Summon Draconite Gunman + Holy General's Blade + Holy General's Shield + Crusader General’s Armor = Summon Crusader Paladin (Basic Holy Magic Attunement)

Essence Spark of Fire = Improved Flame Breath (Breather of Flames (Wyrmling))

100 Force of Life = Greater Force of Life (Palpable Potency)

Crate of Stolen Desert Supplies and Finery = Crate of Supplies Requisitioned from Bascaradine (May Call In Minor Resources from Bascaradine)

Whale-Lancer = Whale Lancer (2) (Basic Throwing Weapon Training) (The '(2)' is part of this combo results' name and is not an ability used in the combo)

Crusader General's Armor = Crusader General's Helm (Helmcrafter)

Demonslayer Armor = Element-Slayer Armor (Lifeforce Elemental)

4 Tengu Feather + Tengu's Fan + Warded Tome = Windproof (Abjurer)

Predict Catastrophic Celestial Event = Predict Catastrophic Golfing Event (Was Warned About Golf's Deadlier Side)

Windproof + Time Mana Oil = Lesser Timeproofing (Chronomancer)

Square Mile of Labyrinth on a Random World = Lesser Maze (Infused Casting)

Predict Catastrophic Golfing Event = Catastrophic Golfing Event (Offensive Magical Specialization)

Whale-Lancer = Mega Harbor-Cannon Blast (Basic Gun Training)

Tjourquimaddan Advisor's Mind = Deadly Thoughts (Basic Weapon Improvisation)

Square Mile of Sun on a Random World = Minor Sunflame Balls (Basic Gravato-Geoseismic Throw)

Essence Spark of Death = Bottled Deadliness of the Void (Permitted to Battle Void Window)

Sunglasses = Manly Sunglasses (Incredibly Manly)

Unleash the Hounds of Hell = Call Celestial Hounds (Purifying Art)

Rod that Holds Some Control Over Sun + Minor Sunflame Balls = Lesser Rod of Solar Fire (Heart of Fire)

Freedom = Manliness Too Great to Be Restrained (Incredibly Manly)

'The Arrest and Untimely Demise of Hossus Broon (with Commentary)' = Device that Projects Experience of Watching the Film 'The Arrest and Untimely Demise of Hossus Broon (with Commentary)' Into Unwilling Minds (Basic Weapon Improvisation)

Crusader General's Helm = Masterful Detective's Hat (Detective)

Element-Slayer Armor = Undead-Slayer Armor (Permitted to Battle Lesser Chronoreaper)

Crusader General's Helm = Element-Shielded General's Helm (Elementalist)

Force of Stamina + Force of Momentum + Essence Spark of Life + Essence Spark of Power + Greater Force of Life + Greater Force of Power + Force of the Northern Mountain Guardian's Resolve = Force of Manliness (2) (Incredibly Manly) (The '(2)' is part of this combo results' name and is not an ability used in the combo)

Crusader General's Helm = Great Priest's Eboshi (Shrine Maiden)

Dormuraggha = Irresistible Desire-Eyes (Adorable)

Crusader General's Helm = Wizard Marshall's Hat (Wizard)

Crusader General's Helm = Great Medic's Cap (Doctor)

Black Clocktower = Tower of Lies (Basic Illusion Magic Attunement)

Transmute Head: Pale Eyes = Transmute Head: Huge, Adorable Eyes (Adorable)

Mind-Dulling Fire = Mind-Dulling Cuteness Burst (Adorable)

Dragonslayer Armor = Dragonslayer Armor (Abjurer)

Lost Word of Darkness = Lost Word of Mr. Doomsquiddy (Adorable)

Dragonslayer Armor = Magic-Being-Slayer Armor (Permitted to Battle Portal Mimic)

Sphere of Necromantic Energy (2) = Thief's Seal (Permitted to Battle the MacArwalt Brothers)

The Ritz = Fancy Suit of the Man Who Always Puts the Most In the Church Collection Plate (Pious)

Nether Breeze = Cold Wind (Purifying Art)

12 Frigid Bullets = Slowing Ice Bullets (Chronomancer)

Strike from Above = Strike from Earlier (Chronomancer)

Cassette Tape Containing Disturbing Recordings of Wolves = Cassette Player Containing a Casette Tape Containing Disturbing Recordings of Wolves (Basic Weapon Improvisation)

Dragon's Hoard = Immense Sack of Money (Basic Weapon Improvisation)

Purity = Truth (Detective)

Cage of Torment = Cage of Torment (2) (Basic Weapon Improvisation) (The '(2)' is part of this combo results' name and is not an ability used in the combo)

Purity = Pure Happiness (Blessed Happiness)

Call Celestial Hounds + Silver Holy Symbol of Sereyn + Sphere of Shiny Energy = Call Doves of Sereyn (Pious)

Purity = Grace (Seirudiel's Grace)

Trapped Fortress = Fortress Filled with Disarmed Traps (Chronomancer)

Trapped Fortress = Mobile Trap Hemisphere (Basic Weapon Improvisation)

Purity = Fortitude (Blessed with Djorgammon's Fortitude)

Purity = Manliness (Incredibly Manly)

Purity = Adorableness (Adorable)

Purity = Mania (Bongo Maniac)

Purity = Grace (Courtly Grace)

Purity = Blessedness (Lethal Blessing)

Purity = Innovation (Innovative Design Patterns)

Catapult +Immense Sack of Money = Ginormous Money-Sack-Launcher (No Ability)

Purity = Favor (Crowd's Favor)

Uncooling Lava= Uncooling Lava (2) (Basic Weapon Improvisation) (The '(2)' is part of this combo results' name and is not an ability used in the combo)

Mage's Tower = Mage's Books (Basic Weapon Improvisation)

Purity = Caduceus of the Doctor's Oath (Doctor)

Adorableness + Mania = Essence of Yandere (Adorable)

Manliness + Adorableness = Muscles Shaped Like Steamboats, Mountains, and Tanks that Sing (Now I'm Really Getting Serious!)

Purity = Etiquette (Trained in Proper Adventuring Etiquette)

Purity = Fury (Tasshaemot's Fury)

Purity = Rage (Berserker Rage)

Purity = Destruction (Blessed with Arshubrel's Destruction)

Purity = Power (2) (Invested with Collected Power) (The '(2)' is part of this combo results' name and is not an ability used in the combo)

Purity = Sharpness (Sharp Essence)

Grace + Favor = Grace & Favor Home (Large Structure Traits)

True Dragon Scales = Purified Serpent-Blessed Scales (Has Consumed 1 of the Permanent Consumable "Snake-Eater Capsule")

Purity = Timing (Well-Timed Plotter)

Purity = Accuracy (Accurate Shots)

Purity = Commerce (Economist)

Purity = Dependability (Randomness-Eliminating Method Core Spoofer)

Adamantine = Serpent-Slayer's Armor (Has Consumed 1 of the Permanent Consumable "Snake-Eater Capsule")

Purity = Pure Earth (Acquaintances With 1,000 Elementalist Masters)

Pure Earth = Pure Air (Acquaintances With 1,000 Elementalist Masters)

Pure Air = Pure Fire (Acquaintances With 1,000 Elementalist Masters)

Pure Fire = Pure Water (Acquaintances With 1,000 Elementalist Masters)

Pure Water = Pure Earth (Acquaintances With 1,000 Elementalist Masters)

Purity = Offensiveness (Combat Type) (Sheer-Offensive Stance) (The '(Combat Type)' is part of this combo results' name and is not an ability used in the combo)

Purity = Guile (Traveling Merchant's Guile)

Demonslayer Mace = Lesser Serpent-Crusher Mace (Has Consumed 1 of the Permanent Consumable "Snake-Eater Capsule")

Purity = Elusiveness (Elusive)

Serpent-Slayer's Armor = Arcane Protective Spell Against the Serpents (Infused Casting)

Holy General's Blade = Oni Lord's Blade (Cheerful Oni's Drunken Battle Mastery)

Purity = Speed (Fleet)

Purity = Essence of the 'Golf Weakness' (Was Warned About Golf's Deadlier Side)

Purity = Swiftness (Swift Counter-Danmaku Bombing)

Purity = Seriousness (Now I'm Really Getting Serious!)

Purity = Knowledge (Mathematical Knowledge)

Purity = Addiction (Addicted to Licking Fish)

Purity = Self-Control (Controlled Self)

Purity = Stealthiness (Sneaky)

Oni Lord's Blade = Oni Lord's Wrestling Maneuver (Apprentice Unarmed Technique Attunement)

Purity = Strength (Ultra-Strength)

Adorableness + Skycraper-Sized Feather = Supreme Feather of Ticklish Destruction (Basic Weapon Improvisation)

Purity = Blessedness (Murlakro's Blessing)

Purity = Illusion (Basic Illusion Magic Attunement)

Purity = Conviction (Convinced of Ones Own Status as an 'Enemy' Spy in Heavy Disguise)

Purity = Protection (Warded Skin)

Call for Treants = Card of the Treant (Apprentice Arcanist Magic Attunement)

Purity = Attunement (Basic Astral Magic Attunement)

World's Highest Mountain + Muscles Shaped Like Steamboats, Mountains, and Tanks that Sing = World's Highest Singing Mountain (Basic Weapon Improvisation)

Purity = Purity (Shrine Maiden)

Purity = Fixation (Fixation with Having a Pompadour as a Hairstyle)

Purity = Improved Repair Spirit (Repair)

Purity = Glory (Glorious Self I)

Purity = Independence (Independently Wealthy)

Time = Collected Slowness (Basic Weapon Improvisation)

Book of the Blade = More Powerful Book that Shoots Swords (Basic Weapon Improvisation)

Mass Confuse + Temporal Diamond = Delayed Diamond Spray (Chronomancer)

Heiberic Calling Pattern: Yellow Flameman = Weaponized Heiberic Calling Pattern: Yellow Flameman (Basic Weapon Improvisation)

Set of Rare Advanced Mathematics Textbooks by Famous Individuals = Lots of Ideas for Terrible Rap Songs About Obscure Math (Basic Weapon Improvisation)

Mimmorico = Tempememmio (Chronomancer)

12 Formula of Air: Hakkidaum Cyclos = Lesser Divine Wind (Minorly Blessed by a Deity)

Purity = Connectivity (Manifold Domain-Based Realm Connectivity)

Rage + Fury + Power (2) + Manliness + Strength + World's Highest Mountain = Throw Mountain (Basic Weapon Improvisation)

Purity = Pure Rainbow Danmaku (Rainbow Danmaku Specialist)

Purity = Pure Anti-Danmaku Effect-Over-Time Object-Erasure Bomb Type I (Reflexive Danmaku-Erasing Art)

Tjourquimaddan Advisor's Mind = Mind Which Plots Against the Serpent (Has Consumed 1 of the Permanent Consumable "Snake-Eater Capsule")

Square Mile of Network on a Random World = Network Surge (Basic Weapon Improvisation)

Truth = Truthfulness from an Obscure Type of Oni that Despises Lying (Cheerful Oni's Drunken Battle Mastery)

Tengu Mask = Minorly Blessed Mask (Minorly Blessed by a Deity)

Tengu Mask = Mask of the Tengu Yamabushi (Pious)

Knowledge + Timing + Truth = Masterfully Timed Accusation (Detective's Accusation)

Square Mile of Planetary Core on a Random World = Minor Core Vent Blast (Basic Weapon Improvisation)

Improved Resist Heat- (Spell, Abjuration, Fire, 700 MP, 350,000 Gold) Target gains 25% Fire Resistance, lasts 5 rounds

Open Gate to Nexus: Top Disc = Ticket from the Blackclad Order Citing Illegal Weaponization of Nexus Gates that Could Theoretically Endanger Parts of the Uppermost Discs of Nexus (Basic Weapon Improvisation)

Speed + Swiftness + Stealthiness + Elusiveness + Grace = Master Rogue's Astounding Speed and Grace (Fleet)

Adamantine Throwing Cards + Steal Time + Haste (3) + Manticore Spines = Motion-Cancelling Master's Deck of Adamantine-Bladed Cards (Momentum)

Square Mile of Sun on a Random World = Useless Thing (Murlakro's Blessing)

Square Mile of Sun on a Random World = Sunbeam (Basic Weapon Improvisation)

Nether Breeze = Breeze of the Forgotten (Chronomancer)

Pure Air + Attunement + Connectivity = Attunement Book: Wind Duke (Aeromancer)

Illusion + Attunement + Connectivity = Attunement Book: Illusionist (Basic Illusion Magic Attunement)

The Wizard's Guide to Spells + Breeze of the Forgotten + Strike from Earlier = Leaves of the Future (Chronomancer) (Consumes The Wizard's Guide to Spells)

Elemental Martial Artist of Xai-Hotai + Minor Dragon Amulet + Loyalty + Rainbow Drake's Essence + 5 True Dragon Scales + Lesser Dragon Claws + Mystic Dragonscale Armor + Essence Spark of Alternate Elemental Channeling And Specialized Type A Synchronization = Mystical Martial Artist Who Practices Rainbow Dragon Style (Essence Channeling and Elemental Essence Syncronization (Special Type A))

Purity = Purity (Shining Spirit)

Purity = Luck (Has Consumed 1 of the Permanent Consumable "Golden Comb of Luck")

Purity = Piety (Pious)

Pamphlet Detailing Ancient Combo Methods from Before the Mana Cannon Incident = 'The History of Valcont and His Defeats' (Has Consumed 1 of the Permanent Consumable "Snake-Eater Capsule")

Purity = Cunning (Form of Fox)

Purity = Empathy (Tortoise Empathy)

Purity = Awe (Permitted to Battle Dragon of the Gold Leaf Throne)

Purity = Self-Sacrifice (Protector's Sacrifice)

Purity = Passion (Fists of Passion)

Purity = Potency (Palpable Potency)

Purity = True Dragon's Blood (Heart of the True Dragons)

Purity = A Hint of True Progress (Meditated Upon the Iron Iris)

Purity = A Hint of True Progress (Resistance of the Iron Vastness)

Purity = Life Force (Lifeforce Elemental)

Purity = Youth (Breather of Flames (Wyrmling))

Purity = Promptness (Prompt)

Purity = Awe (Permitted to Battle Realmfather)

Purity = Distractiveness (Massively Distracting Stance)

Purity = Glory (Has Consumed 1 of the Permanent Consumable "Pattern of Glory")

Purity = Talent (Permitted to Battle Talented Guy)

Purity = Purity against Valcont (Has Consumed 1 of the Permanent Consumable "Snake-Eater Capsule")

Purity = Swiftness (Fleet Feet)

Purity = Grace (Graceful Movement)

Purity = Work Ethic (Great Stamina and Iron Work Ethic)

Purity = Magic (Wizard)

Drakeling + A Hint of True Progress + True Dragon's Blood + Time = Drake (Heart of the True Dragons)

Purity = Temperance (Resist Temptation)

Purity = Craft (Evermason)

Addiction + Self-Control = Moderation (No Ability)

Purity = Fragility (Permitted to Battle Glass Cannon)

Purity = Terrorism (Permitted to Battle Gobbling Minion of Mr. P. H. Turkey)

Purity = Wealth (Permitted to Battle Gold Brick Man)

Purity = Tactics (Battle Formation: Phoenix Formation)

Purity = Change (Permitted to Battle Metamorph)

Drake + 10 A Hint of True Progress + 10 True Dragon's Blood + 10 Time = Dragon (2) (Heart of the True Dragons) (The '(2)' is part of the combo result's name and is not an ability used in the combo)

Purity = Portrait of Lady Mondegreen (Turkey Music!)

Purity = Ambition (Permitted to Battle Monster Trainer)

Purity = Imitation (Permitted to Battle Portal Mimic)

Purity = Defensiveness (Permitted to Battle Sentinel)

Portrait of Lady Mondegreen = Kiss that Guy! (Basic Weapon Improvisation)

Kiss that Guy and Steal His Voice!- (Spell, Bardic Music, Fire & Air & Darkness, 5,000,000 Gold) +5,000 Melee Attack, 30% inflicts Charm, 30% inflicts Confusion: Surprised, 40% inflicts Impaired: Silence

Illusion + Elusiveness + Guile + Book of Covert Techniques = Text of Falsehoods (Basic Illusion Magic Attunement)

Grace + Elusiveness + Speed + Swiftness = Speed and Grace (Seirudiel's Grace)

Grace + Power (2) + Accuracy + Destruction + Destructo-Gun = Upgraded Pinpoint Destructo-Bullets (Ammocrafter)

Delicately Kiss that Guy and Steal His Voice!- (Spell, Thief Arts, Fire & Air & Darkness, 5,000,000 Gold) +5,000 Melee Attack, 30% inflicts Charm, 30% inflicts Confusion: Surprised, 40% inflicts Impaired: Silence

Delicately Kiss that Guy and Steal His Voice! = Delicately Kiss that Guy and Steal His Voice an Hour from Now! (Chronomantic Guile)

5 Selerethric Guard Armor = Dancing Flame of Fluctuating Solar Power (Fluxoid Wielder)

5 Selerethric Flametongue = Dancing Flame of Fluctuating Solar Power (Fluxoid Wielder)

5 Selerethric Shield = Dancing Flame of Fluctuating Solar Power (Fluxoid Wielder)

Evil Robot Mariachi + Shining Seal = Good Robot Mariachi (Basic Roboticist Knowledge)

Purity = Horse Force (Possesses Extra Horse Force)

Book of 1,000 Treatments + Work Ethic + Talent + A Hint of True Progress = Book of Dynamic Medicine and Splendid Medical Innovation (Doctor)

Purity = SCIENCE! (Basic Hypertech Attunement)

Smack a Dragon for Being Cocky = Drink a Dragon for Being Cocky (Drank of the Liquor Dragon's Body)

Adorableness + Accuracy + Essence of Yandere + Attunement + Transmute Head: Huge, Adorable Eyes = Archetypal Essence-Based Pattern Infusion: Yandere (Eyes of the Multispace-Predator)

Purity = Fully Robotic Body (Robot Traits)

Purity = Good Health (Very Healthy)

Glory + Power (2) + Destruction + Offensiveness (Combat Type) + Awe = Bullets of Awe-Inspiringly Glorious Destruction (Ammocrafter)

Defensiveness + Temperance + Dragonslayer Armor + Purity + Glory = Anti-Dragon Armor of Superior Specialized Status-Warding (Abjurer)

Grace + Speed + Timing + Accuracy + Twin Strike = Multitendril Strike (Many Tendrils)

Blood = Tiny Droplet of Controlled Sunfire (Blood of Controlled Sunfire)

Purity + Protection + Self-Control + Dependability + Fortitude + Traitor's Heart = Steadfast Heart (Iron Heart)

Golden Sunstaff + Kind Stick + Master Healer's Shining Staff + Staff of Distant Glory + Improved Ortansharic Staff of the Orindeklic Healing Order of Phalerin + Stone of Divine Light + Radiance Dragon's Gem + Sunmetal + Holy Text of Countless Faiths + Golden Comb of Luck + White Rock of Fortune + Piety + Purity + Blessedness + Awe + Doomsday-Pattern Pendant = High Priest of Phalerin's Staff of the Order of the Wandering Sun (Priest)

Fury = Fury (Tasshaemot's Fury)

Blessedness + Power (2) + Conviction + Life Force + Piety + Favor + 12 Blessing = Atonement (Cleric of Phalerin)

Call Down Aura: Double Restoration + Holy Text of Countless Faiths = Aura of Holy Restoration (Phalerin Variant) (Cleric of Phalerin) (The portion '(Phalerin Variant)' is part of the combo result's name and is not an ability used in the combo)

Purity + Blessedness + Life Force + Touch Which Confers Bodily Wholeness + Holy Text of Countless Faiths = Touch of Pure Life (Cleric of Phalerin)

Life Force + Grace + Blessedness + Protection + Sunlit Mass Restoration of Phalerin + Holy Text of Countless Faiths = Greater Sunlit Mass Protection of Phalerin (Cleric of Phalerin)

Power (2) + Destruction + Offensiveness (Combat Type) + Temperance + Meteorite + Mass Confuse = Improved Hedonist-Smiting Divine Meteorite Strike (Priest)

Power (2) + Offensiveness (Combat Type) + Awe + Ambition + 3 Destruction + 3 Glory + 3 Potency + Comet = Astronomer's Glorious Impact (Potent)

Purity = Piety (Oath of Phalerin)

Purity = Elusiveness (Elusive Magic)

Purity = Legality (Lawyer)

Purity = Legality (Judge)

Purity = Otherworldliness (Otherworldly Body)

Purity = Versatility (Versatile Style)

Purity = Holiness (Channeler of Divine Light)

Purity = Purity (Spirit Traits)

Purity = Honesty (Larceny-Repelling Aura)

Purity = Comfort (Accustomed to Cold)

Grandgavel of Just Litigation = Blade of the Official of the High Court (Swordsmith)

Master's Harpoon = Dread Meatmiser's Hookblade (Swordsmith)

Blackclad Order Energy Staff = Blackclad Order Energy Sword (Swordsmith)

Bane Knight's Sword = Lich's Staff (Wizard)

Thalmabotic Etheric Keyrod = Thalmabotic Membrane-Cutter (Swordsmith)

5 Fog Boots + 240 Air Mana Oil = Fog Boots of the Wanderer of the Fogsea (Walker of the Sea of Glass)

Phoenix-Feather Cloak + Thunderbird-Feather Cloak + Shining Dragon Mantle + Celestial Emissary's Mantle + Glory + Versatility + Elusiveness = Mantle of the Storm's Messenger (Walker of the Sea of Glass)

Essence Spark of Being Drunk = Essence Spark of Training While Drunk (Has Undergone More Harsh Training)

Set Phantom Terrain: Wasteland = Set Phantom Terrain: Open Plains (Grass-Growing Footsteps)

Lunar Concoction + Potency + Destruction + Offensiveness (Combat Type) = Explosive Moonjuice (Basic Alchemy Attunement)

Great Tengu's Fan = Great Tengu's Fan (2) (Wounding Puns) (The '(2)' is part of this combo result's name and is not an ability used in this combo)

Disembowel = Quick Wound (Swift Strikes)

Force of Thought = Force of Thought (Murlakro's Blessing)

Purity = Clean Air (Capable of Flight)

Purity = Speed (Rapid Wardrobe Shift)

Force of Thought + Mana-Channeling Crystal = Lesser Force of Mana (Murlakro's Blessing)

Awestrike + Arcanist's Folio = Awestrike Card (Apprentice Arcanist Magic Attuennment)

Solar Flash + Arcanist's Folio = Solar Flash Card (Apprentice Arcanist Magic Attuennment)

Purity = Honor (Swordsman)

Purity = Skill (Permitted to Battle Dynamic Weaponsmaster)

Pamphlet Detailing Ancient Combo Methods from Before the Mana Cannon Incident = Pamphlet that Removes Tails from the Results of Combos It Is Included In (Wounding Puns)

Essence Sphere: Botanist = Essence Sphere: Geomancer (Basic Geomancy Attunement)

Cleats + Natural Augmentation = Cleats that Make Small Amounts of Grass Glow Where their Spikes Touch (Grass-Growing Footsteps)

Restorative Concoction + Change + Youth + Potency + Adorableness = Improved Childform Elixer (Basic Alchemy Attunement)

Sunray + Arcanist's Folio = Sunray Card (Apprentice Arcanist Magic Attunement)

Purity = Bowling Skills (League-Caliber Bowling Skills)

4 SCIENCE! = 'For Science!' (Wounding Puns)

Talent + Skill = Skills (No Ability)

Diviners Cards = Danger Sense (Lesser) (Can Sense When Twin Sibling Is In Danger) (The '(Lesser)' is part of the combo result's name and not an ability used in the combo)

Lunar Concoction + Purity + Potency = Potent Lunar Concoction (Basic Alchemy Attunement)

Skills = Alphabetical Assault (Wounding Puns)

Sign with a Question Mark on It + Ocean Magnet + Sun Beacon + Chaos Magician's Tophat + Cybernetic Eye + Mage's Monocle + Golden Beard + Muscles Shaped Like Steamboats, Mountains, and Tanks that Sing + Hyburion Overthruster + Golden Comb of Luck + Large Plush "1" that Looks Like it Could Become an Abstract if Combined Properly = *Mr. The Center Is Dangerous (The Power of Walshandeth) (First time only)

Skills + Mania = Mad Skillz (No Ability)

Force of Manliness = Force of Drunkenness (Cheerful Oni's Drunken Battle Mastery)

Ultra Tasty Deli Sandwich + Glory + Power (2) + Awe + Holy Festival Recipe Book = Sandwich for a REAL MAN (Incredibly Manly)

Link(2) + Attunement + Connectivity = The Bonds of Family (Can Sense When Twin Sibling Is In Danger)

Purity = Pure Chaos (Basic Chaos Magic Attunement)

Terrorism = Random Terrorist Attack (Basic Chaos Magic Attunement)

Condoms = Well-Timed Cockblock (Can Sense When Twin Sibling Is In Danger)

Purity = Randomness (Roulette Master)

Knowledge + Talent + Timing + Innovation + A Hint of True Progress = Truly Innovative Blueprints (Innovative Design Patterns)

Purity = Photograph of Happily Smiling Family Members Wearing Pastel-Colored Shirts While Smiling for the Camera and Endorsing a Family-Friendly Product (Sexy Posing)

Purity = Hatred of Gun-Bearing Dwarves (Permitted to Battle the MacArwalt Brothers)

Lunar Concoction + Luck + Glory + Destruction + Randomness = Moonbomb Vial (Basic Alchemy Attunement)

Purity = Love (Secretly Loves Nira)

Purity = Love (Secretely Loves Alrick)

Purity = Love ((Not So) Secretly Loves Prince Charming)

Purity = Love (Openly Loves Darston)

Burn + Plain Bread = Burn My Bread! (Turkey Music!)

Essence Sphere: Botanist = Essence Sphere: Advisor (Basic Fan Training)

Essence Sphere: Botanist = Essence Sphere: Assassin (Basic Throwing Weapon Training)

Essence Sphere: Botanist = Essence Sphere: Archer (Basic Bow Training)

Essence Sphere: Botanist = Essence Sphere: Architect (Basic Tool Training)

Essence Sphere: Botanist = Essence Sphere: Card Mystic (Basic Card Training)

Essence Sphere: Botanist = Essence Sphere: Combatant (Basic Fist Weapon Training)

Essence Sphere: Botanist = Essence Sphere: Controller (Basic Force Training)

Essence Sphere: Botanist = Essence Sphere: Crusher (Basic Hammer Training)

Essence Sphere: Botanist = Essence Sphere: Defender (Basic Shield Training)

Essence Sphere: Botanist = Essence Sphere: Dominator (Basic Whip Training)

Essence Sphere: Botanist = Essence Sphere: Dragoon (Basic Polearm Training)

Essence Sphere: Botanist = Essence Sphere: Enslaver (Basic Soul Training)

Essence Sphere: Botanist = Essence Sphere: Gentleman Assassin (Basic Bladecane Training)

Essence Sphere: Botanist = Essence Sphere: Gunner (Basic Gun Training)

Essence Sphere: Botanist = Essence Sphere: Ioun Master (Basic Stone Training)

Essence Sphere: Botanist = Essence Sphere: Lancer (Basic Spear Training)

Essence Sphere: Botanist = Essence Sphere: Lawbringer (Basic Mace Training)

Essence Sphere: Botanist = Essence Sphere: Magus (Basic Orb Training)

Essence Sphere: Botanist = Essence Sphere: Matrix Keeper (Basic Assault Matrix Training)

Essence Sphere: Botanist = Essence Sphere: Musician (Basic Instrument Training)

Essence Sphere: Botanist = Essence Sphere: Reaper (Basic Scythe Training)

Essence Sphere: Botanist = Essence Sphere: Ravager (Basic Axe Training)

Essence Sphere: Botanist = Essence Sphere: Sage (Basic Staff Training)

Essence Sphere: Botanist = Essence Sphere: Scholar (Basic Book Training)

Essence Sphere: Botanist = Essence Sphere: Shadow Blade (Basic Knife Training)

Essence Sphere: Botanist = Essence Sphere: Slayer (Basic Deadly Item Training)

Essence Sphere: Botanist = Essence Sphere: Soldreidrethanoi (Basic Bailartix Training)

Essence Sphere: Botanist = Essence Sphere: Sorceress (Basic Wand Training)

Essence Sphere: Botanist = Essence Sphere: Swordsman (Basic Sword Training)

Essence Sphere: Botanist = Essence Sphere: Auramancer (Basic Aura Mastery)

Essence Sphere: Botanist = Essence Sphere: Diplomat (Basic Clothing Mastery)

Essence Sphere: Botanist = Essence Sphere: Gigas Knight (Basic Grand Armor Mastery)

Essence Sphere: Botanist = Essence Sphere: Guardian (Basic Heavy Armor Mastery)

Essence Sphere: Botanist = Essence Sphere: Inscriber (Basic Ward Mastery)

Essence Sphere: Botanist = Essence Sphere: Power Trooper (Basic Power Armor Mastery)

Essence Sphere: Botanist = Essence Sphere: Protector (Basic Light Armor Mastery)

Essence Sphere: Botanist = Essence Sphere: Seer (Basic Robe Mastery)

Essence Sphere: Botanist = Essence Sphere: Spy (Basic Disguise Mastery)

Essence Sphere: Botanist = Essence Sphere: Abjurer (Basic Protection Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Alchemist (Basic Alchemy Attunement)

Essence Sphere: Botanist = Essence Sphere: Anarchomancer (Basic Chaos Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Arcanist (Basic Arcanist Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Artificer (Basic Artifice Attunement)

Essence Sphere: Botanist = Essence Sphere: Astromancer (Basic Astral Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Bard (Basic Bardic Music Attunement)

Essence Sphere: Botanist = Essence Sphere: Biomancer (Basic Biomancy Attunement)

Essence Sphere: Botanist = Essence Sphere: Blight Druid (Basic Blight Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Channeler (Basic Channeling Attunement)

Essence Sphere: Botanist = Essence Sphere: Commander (Basic Leadership Attunement)

Essence Sphere: Botanist = Essence Sphere: Dancer (Basic Dance Attunement)

Essence Sphere: Botanist = Essence Sphere: Delver of the Forbidden (Basic Forbidden Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Diabolist (Basic Demon Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Diviner (Basic Divining Attunement)

Essence Sphere: Botanist = Essence Sphere: Druid (Basic Druid Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Elementalist (Basic Elemental Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Enchanter (Basic Enchantment Attunement)

Essence Sphere: Botanist = Essence Sphere: Force Mage (Basic Force Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Geomancer (Basic Geomancy Attunement)

Essence Sphere: Botanist = Essence Sphere: Glyph Mage (Basic Glyph Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Golomancer (Basic Golomancy Attunement)

Essence Sphere: Botanist = Essence Sphere: Gunslinger (Basic Gunslinging Attunement)

Essence Sphere: Botanist = Essence Sphere: Healer (Basic Healer Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Hunter (Basic Archery Attunement)

Essence Sphere: Botanist = Essence Sphere: Illusionist (Basic Illusion Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Kensei (Basic Sword Arts Attunement)

Essence Sphere: Botanist = Essence Sphere: Luminary (Basic Celestial Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Mentalist (Basic Psychic Power Attunement)

Essence Sphere: Botanist = Essence Sphere: Monk (Basic Unarmed Technique Attunement)

Essence Sphere: Botanist = Essence Sphere: Necromancer (Basic Necromancy Attunement)

Essence Sphere: Botanist = Essence Sphere: Ninja (Basic Ninjutsu Attunement)

Essence Sphere: Botanist = Essence Sphere: Paladin (Basic Holy Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Priest (Basic Divine Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Ritualist (Basic Ritual Enchantment)

Essence Sphere: Botanist = Essence Sphere: Rune Mage (Basic Rune Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Scientist (Basic Hypertech Attunement)

Essence Sphere: Botanist = Essence Sphere: Shaman (Basic Shaman Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Shrine Maiden (Basic Spirit Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Sigil Tracer (Basic Sigil Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Summoner (Basic Summoner Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Thief (Basic Thief Arts Attunement)

Essence Sphere: Botanist = Essence Sphere: Technomancer (Basic Technomancy Attunement)

Essence Sphere: Botanist = Essence Sphere: Transmuter (Basic Transumutation Attunement)

Essence Sphere: Botanist = Essence Sphere: Umbramancer (Basic Shadow Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Veilwalker (Basic Ethereal Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Wanderer (Basic Gate Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Warlock (Basic Dark Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Warrior (Basic Combat Arts Attunement)

Essence Sphere: Botanist = Essence Sphere: Wizard (Basic Wizard Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Alienist (Basic Alienist Knowledge)

Essence Sphere: Botanist = Essence Sphere: Beastmaster (Basic Beastmaster Knowledge)

Essence Sphere: Botanist = Essence Sphere: Binder (Basic Binder Knowledge)

Essence Sphere: Botanist = Essence Sphere: Botanist (Basic Botanist Knowledge)

Essence Sphere: Botanist = Essence Sphere: Champion of the Upper Realms (Basic Champion of the Upper Realms Knowledge)

Essence Sphere: Botanist = Essence Sphere: Conjuror (Basic Conjuror Knowledge)

Essence Sphere: Botanist = Essence Sphere: Counselor of Faerie (Basic Counselor of Faerie Knowledge)

Essence Sphere: Botanist = Essence Sphere: Deathless One (Basic Deathless One Knowledge)

Essence Sphere: Botanist = Essence Sphere: Doombringer (Basic Doombringer Knowledge)

10 Essence Sphere: Botanist = Essence Sphere: Dragon Lord (Basic Dragon Lord Knowledge)

Essence Sphere: Botanist = Essence Sphere: Evermason (Basic Evermason Knowledge)

Essence Sphere: Botanist = Essence Sphere: Flux Baron (Basic Flux Baron Knowledge)

10 Essence Sphere: Botanist = Essence Sphere: Gatekeeper (Basic Gatekeeper Knowledge)

Essence Sphere: Botanist = Essence Sphere: Gearwright (Basic Gearwright Knowledge)

Essence Sphere: Botanist = Essence Sphere: General (Basic General Knowledge)

Essence Sphere: Botanist = Essence Sphere: Herald of Lunacy (Basic Herald of Lunacy Knowledge)

Essence Sphere: Botanist = Essence Sphere: Justicar (Basic Justicar Knowledge)

Essence Sphere: Botanist = Essence Sphere: Keeper of the Depths (Basic Keeper of the Depths Knowledge)

Essence Sphere: Botanist = Essence Sphere: Lightbearer (Basic Lightbearer Knowledge)

Essence Sphere: Botanist = Essence Sphere: Mad Scientist (Basic Mad Scientist Knowledge)

Essence Sphere: Botanist = Essence Sphere: Master of Monsters (Basic Master of Monsters Knowledge)

Essence Sphere: Botanist = Essence Sphere: Mechanist (Basic Mechanist Knowledge)

Essence Sphere: Botanist = Essence Sphere: Pactmaker (Basic Binding Ritual Knowledge)

Essence Sphere: Botanist = Essence Sphere: Puppet Master (Basic Puppet Master Knowledge)

Essence Sphere: Botanist = Essence Sphere: Roboticist (Basic Roboticist Knowledge)

Essence Sphere: Botanist = Essence Sphere: Seakeeper (Basic Seakeeper Knowledge)

Essence Sphere: Botanist = Essence Sphere: Skykeeper (Basic Skykeeper Knowledge)

Essence Sphere: Botanist = Essence Sphere: Starkeeper (Basic Starkeeper Knowledge)

Essence Sphere: Botanist = Essence Sphere: Vermin Master (Basic Vermin Master Knowledge)

Essence Sphere: Botanist = Essence Sphere: Viscous Lord (Basic Viscous Lord Knowledge)

10 Essence Sphere: Botanist = Essence Sphere: Walker from Beyond (Basic Walker from Beyond Knowledge)

Essence Sphere: Botanist = Essence Sphere: Warlord (Basic Warlord Knowledge)

Essence Sphere: Botanist = Essence Sphere: Weirdworker (Basic Weirdworker Knowledge)

Essence Sphere: Botanist = Essence Sphere: Captain (Basic Vessel User)

Essence Sphere: Botanist = Essence Sphere: Driver (Basic Vehicle User)

Essence Sphere: Botanist = Essence Sphere: Lord of War (Basic War Machine User)

Essence Sphere: Botanist = Essence Sphere: Mech Jockey (Basic Mech User)

Essence Sphere: Botanist = Essence Sphere: Medium (Basic Spirit Form User)

Essence Sphere: Botanist = Essence Sphere: Metamorph (Basic Shapeshifed Form User)

Essence Sphere: Botanist = Essence Sphere: Nemesis (Basic Dark Transformation User)

Essence Sphere: Botanist = Essence Sphere: Rider (Basic Steed User)

Essence Sphere: Botanist = Essence Sphere: Warp Mage (Basic Monstrous Transformation User)

Essence Sphere: Botanist = Essence Sphere: Wildshaper (Basic Natural Form User)

Essence Sphere: Botanist = Essence Sphere: Chef (Basic Chef Proficiency)

Essence Sphere: Botanist = Essence Sphere: Clothier (Basic Clothier Proficiency)

Essence Sphere: Botanist = Essence Sphere: Crafter (Basic Crafter Proficiency)

Essence Sphere: Botanist = Essence Sphere: Engineer (Basic Engineer Proficiency)

Essence Sphere: Botanist = Essence Sphere: Jeweler (Basic Jewelcrafting Proficiency)

Essence Sphere: Botanist = Essence Sphere: Magewright (Basic Magewright Proficiency)

Essence Sphere: Botanist = Essence Sphere: Merchant (Basic Merchant Proficiency)

Essence Sphere: Botanist = Essence Sphere: Smith (Basic Smith Proficiency)

Essence Sphere: Botanist = Essence Sphere: Arcane Vizier (Basic Magic Synchronization)

Essence Sphere: Botanist = Essence Sphere: Blazing Sultan (Basic Fire Synchronization)

Essence Sphere: Botanist = Essence Sphere: Caliph of Corrosion (Basic Acid Synchronization)

Essence Sphere: Botanist = Essence Sphere: Countess of Power (Basic Energy Synchronization)

Essence Sphere: Botanist = Essence Sphere: Ebon Chancellor (Basic Darkness Synchronization)

Essence Sphere: Botanist = Essence Sphere: Heir to the Future (Basic Technology Synchronization)

Essence Sphere: Botanist = Essence Sphere: Kinetic Emperor (Basic Physical Synchronization)

Essence Sphere: Botanist = Essence Sphere: Mind Lord (Basic Psychic Synchronization)

Essence Sphere: Botanist = Essence Sphere: Mountain King (Basic Earth Synchronization)

Essence Sphere: Botanist = Essence Sphere: Ocean Prince (Basic Water Synchronization)

Essence Sphere: Botanist = Essence Sphere: Radiant Hierophant (Basic Light Synchronization)

Essence Sphere: Botanist = Essence Sphere: Snow Queen (Basic Ice Synchronization)

Essence Sphere: Botanist = Essence Sphere: Thunder Czar (Basic Electrical Synchronization)

Essence Sphere: Botanist = Essence Sphere: Wind Duke (Basic Air Synchronization)

Casefile Regarding a Peculiar Window and Its Terrible Secrets = Casefile Regarding the Vicar and His Eerie Shadow (Pious)

2 Chainsaw + Boomerang + 6 Grace + 6 Glory = Greater Spirit-Ripping Chainblade Bailartix (Attuned to the Spirit of One's Weapon)

Draining Tendril + Arcanist's Folio = Dark Tendril Card (Apprentice Arcanist Magic Attuennment)

Alphabetical Assault + Arcanist's Folio = Alphabet Flash Cards (Apprentice Arcanist Magic Attuennment) (This combo consumes the item 'Arcanist's Folio)

20 Gatewood + Potency + Change + Power(2) + Magic = Gate-Displacing Flux Sphere (Basic Weapon Improvisation)

Skills = Combat Skills (Basic Weapon Improvisation)

Purity = Entrenchment (Permitted to Battle Fortified Bunker)

Summon Draconite Gunman + Potency + A Hint of True Progress + Ambition + Talent + Skill = Summon Bio-Remodeled Draconite Future-Trooper (Heart of the True Dragons)

Purity + Time = Offensively-Aging Time Bubble (Basic Offensive Shaping of Chronomantic Technique)

Purity = Hidden Impurity (Permitted to Battle Matryoshka Golem)

Purity = Anger (Permitted to Battle Utu'Ratak)

Purity = Bottled Outer Space (Permitted to Battle Void Window)

Purity = Mechanization (Permitted to Battle Mechanized Steam Ogre)

6 Mimmorico + 6 Defensiveness = Mimmizota (Abjurer)

Time + Knowledge = Historical Knowledge (No Ability)

Armband of Timelessness = Minor Force of Limited Temporal Stasis (Basic Weapon Improvisation)

Hidden Muscles + 6 Potency = Greatly-Augmented Hidden Muscles (Palpable Potency)

Potency = Potency (Basic Weapon Improvisation)

Minor Force of Limited Temporal Stasis + 6 Time + 6 Potency = Force of Limited Temporal Stasis (Chronomancer)

Time + 6 Potency = Improved Offensively-Aging Time Bubble (Basic Weapon Improvisation)

Historical Knowledge = Greater Historical Weapon Blueprints (Weaponsmith)

Empathy = Emotion-Thrashing Mindwhip (Basic Weapon Improvisation)

Historical Knowledge = Knowledge-Bubble Containing Historical Combat Tactics (Basic Weapon Improvisation)

Summon Draconite Gunman + A Hint of True Progress + Time + Knowledge + Combat Skills + Skills + Talent = Summon Bio-Remodeled Draconite Future-Trooper (Heart of the True Dragons)

Purity = Blessedness (Blessing from Talrusion's Compass)

Purty = Crotchetiness (Old Man's Head Bonker)

Purity = Sexiness (Sexy Singing Voice)

1 Bento Box + 5 Black Pentagon Danmaku + 5 Blinking Indigo Danmaku + 5 Blue Hexagon Danmaku + 5 Circular Orange Danmaku + 5 Dagger Danmaku + 5 Fire Danmaku + 5 Gray Ring Danmaku + 5 Ice Danmaku + 5 Large Violet Danmaku + 5 Lightning Danmaku + 5 Literal Bullet Danmaku + 5 Musical Note Danmaku + 5 Oblong Green Danmaku + 5 Rapid-Firing Shiny Bullet + 5 Small, Slow-Moving White Danmaku + 5 Shiny Ring Danmaku + 5 Silver Crescent Danmaku + 5 Sparkling Star Danmaku + 5 Square Red Danmaku + 5 Sword Danmaku + 5 Triangular Yellow Danmaku + 5 Pure Rainbow Danmaku = Box of Edible Danmaku (Chef)

Deactivated Desert Corsair Warship = Looted Sand Cannon (Superior) (Basic Weapon Improvisation) ('(Superior)' is part of this combo result's name and is not an ability used in this combo)

Distractiveness = Strike a Distractingly Sexy Pose! (Sexy Posing)

Create Minor Liquor of Strength + Purity + Potency + Power (2) + Manliness = Create Manly Liquor of Strength (Basic Alchemy Attunement)

The Wizard's Guide to Spells + Create Basic Summoning Circle + Create Bolstering Circle = Book of Beasts and Doorways (Summoner)

Rider's Saddle + Decorative Saddle + Radiance Dragon's Gem + 2 Celestial Brightsteel = Decorated Celestial Brightsteel Dragon Saddle (Basic Steed User)

"Aluette" + Decorated Celestial Brightsteel Dragon Saddle + Great Fortress Armor of the Outer Celestial Cloudlands + Book of Beasts and Doorways + 2 Ruin-Blade Pendant + Shining Dragon Mantle + Radiance Dragon' Gem + Armband of Purity + Armband of Selflessness + Book of the Blade + Loyalty + Honor + Crusader General's Shield + Summon + Sky-Anchor Talisman + Transfer Status Effect: Charm + Ward Against Demons + Ward Against Devils + Ward Against Abstracts + Ward Against Status Effects = *Call Aluette, Celestial Dragon-Riding Paladin (Summoner) (This is a player combo with 'Aluette' being a PC) (First time only)

Create Minor Liquor of Constitution + Purity + Potency + Fortitude + Defensiveness = Create Greater Liquor of Defense (Basic Alchemy Attunement)

Create Minor Liquor of Agility + Purity + Potency + Speed and Grace + Swiftness = Create Greater Liquor of Agility (Basic Alchemy Attunement)

Create Minor Liquor of Mind + Purity + Potency + Knowledge + Guile = Create Greater Liquor of Mind (Basic Alchemy Attunement)

Lunar Concoction + Magic + Change + Imitation + Potency = Produce Bottled Moondouble (Basic Alchemy Attunement)

Create Minor Liquor of Spirit + Purity + Potency + Glory + Awe = Create Greater Liquor of Spirit (Basic Alchemy Attunement)

Book of 1,000 Treatments = Book of 1,000 Treatments (Basic Alchemy Attunement)

Book of Mystic Infusions = Book of Mystic Infusions (Basic Alchemy Attunement)

Craft Lizard Tail Elixir + Luck + Randomness + Pure Chaos + Potency = Craft Krazy Mystery Elixer (Basic Alchemy Attunement)

'For Science!' = 'For Science!' (Basic Alchemy Attunement)

Lunar Concoction + Luck + Favor + Mad Skillz + Talent = Expert Alchemist's Greater Lunar Concoction (Basic Alchemy Attunement)

Drain Flowers = Craft Drainpetal Brew (Basic Alchemy Attunement)

Crusader Paladin's Armor + Pure Fire = Crusader Paladin's Armor Covered in Holy Fire (Basic Heavy Armor Mastery)

Grace + Swiftness = Graceful Holy Wings (Radiant Wings of Holy Magic)

6 Pure Fire + 12 Summon Draconite Gunman + 1 Breathe Fire Globes + 1 Basic Flame Breath + Glory + Talent + Defensiveness + 100 Fire Mana Oil = Summon Fire Drake (Heart of the True Dragons)

Knowledge = Magical Knowledge (Abjurer)

Knowledge + Time = Historical Knowledge (Chronomancer)

Holy General's Blade + Pure Fire = Sword Wreathed in Holy Fire (Apprentice Sword Training)

Book of the Blade + Pure Fire + Potency + Change = Book that Melts Nearby Swords (Palpable Potency)

Magical Knowledge = An Enchantment (Weaponsmith)

Magical Knowledge = Book of Applied Offensive Magical Theorems (Basic Weapon Improvisation)

Purity = Grain of Timesand (Permitted to Battle Clock Spirit)

Purity = Pure Light (Permitted to Battle Flicker of Essence)

Purity = Concentration (Mental Focus)

Purity = Patriotism (Permitted to Battle Solar Fleet Dropship)

Historical Knowledge = Historical Knowledge (Chronomancer)

Time + Defensiveness = Temporal Shield (Chronomancer)

Warp Reaver Maw Venom + Sharpness + Power (2) + Accuracy + Potency + Destruction = Flawed-Offensive-Variant Lesser Warp Reaver (Weaponsmith)

Purity + Useless Thing = Uselessness (No Ability)

Glory + Uselessness = Failed Aspirations (Has Beheld Glorious Things)

Pure Fire = Harmful Fire (Basic Weapon Improvisation)

Pure Light = Harmful Light (Basic Weapon Improvisation)

Book of 1,000 Treatments + Talent + Innovation + Luck + Mad Skillz = Book of 'Radical' Medicine (Basic Alchemy Attunement)

Purity = Pattern of the Patterned Lizard (Mystic Power of the Patterned Lizard)

Purity = Heal Trees (Permitted to Battle Circle of Wardens)

Purity = Evasiveness (Detective's Evasion)

Pure Light + Glory + Purity + Defensiveness + Crusader General’s Armor = Glorious Crusader General’s Armor(Basic Heavy Armor Mastery)

Book of Mystic Infusion + Mad Skillz + Innovation + Luck + SCIENCE! = Book of Mystic Infusion (Basic Alchemy Attunement)

Book of the Blade + Pure Light + Potency = Soul Blade Scabbard (Soul-Blade Wielder)

Book of Weaponry + Change + Potency + Combat Skills = Book of Weaponry (Apprentice Sword Training)

Purity = Thought (Mental Levitation)

Purity = Radiance (Radiant Wings of Holy Magic)

17 Old Wrench + 20 Pile of Bolts + Terwing's Efbulg-Sprocket Wrench + Murdonite Spanner + Gryvotractor + Small Auto-Turning Wrench With a Light Attached + Size 14 Mech Screwdriver + Girdolian Tri-Scrwerer + Double-Sided Jack + 80 Wrench + 80 Screwdriver + 80 Pliers + 40 Tiny Hammer + Wheel Mallet + Old, Slightly Ineffective Welding Torch + Blusatech Welding Iron + Bill Ardrin's Trustworth Wrench + Old, Sorta Useless Broom + Dingy Old Bucket + SCIENCE! + Blueprints for a Basic Mech Gun = Basic Brindlegun (Basic Mechanized Weaponry Training)

Book of Mystic Infusion + Randomness + Pure Chaos + Luck + Change = Book of Mad Mixing (Basic Alchemy Attunement)

Soul Blade Scabbard + Time + Potency + Force of Limited Temporal Stasis = Soul Blade that is Temporally Frozen In A Normally Empty Soul-Blade Scabbard (Chronomancer)

Soul Blade that is Temporally Frozen In A Normally Empty Soul-Blade Scabbard = Soul-Blade Scabbard Attached to a Soul Blade that is Temporally Frozen In A Normally Empty Soul-Blade Scabbard that Can Be Swung Around Like Some Sort of Generally Ineffective Club (Basic Weapon Improvisation)

Book of Mad Mixing + Mad Skillz + Dependability + Luck + A Hint of True Progress = Book that Teaches Improved Mad Mixing (Basic Alchemy Attunement)

Force of Intellect + Knowledge + Force of Life + Life Force + Force of Power + Power (2) + Force of Skill + Skill + Force of Soul + Passion = Force of Triumphantly Realized Self (Unmask True Power)

Soul Blade Scabbard + Pure Light + Potency + Purity = Soul Blade Scabbard (Shining Spirit)

Soul Blade Scabbard + Time + Potency + Purity = Greater Weapon-Power-Charging Scabbard (Chronomancer)

12 Love + 6 Piercing Katar + Potency + Skills = Passionate Katars (Fists of Passion)

Beating Burmalong Heart + 12 Love + Potency + Ambition + Sphere of Vibrant Energy + 120 Force of Life = Heart that Seeks the Hunter (Mad Scientist)

Killborg + 48 Love + Potency + Luck + Empathy = Loveborg (No Ability)

Purity + Love = Love Hurts (Basic Weapon Improvisation)

12 Love + Potency + Awe + Life Force + Glory = Emote Weapon: Blade of My Love (Soul-Blade Wielder)

Formula of Fire: Blaze Rain + Love = Formula of 'Sexy?': It's Raining Heartburn (Heinous Roulette Casting)

12 Love + Crusader General's Helm = Helm of the Love Crusader (Baron's Form of Helm)

3 Pure Earth + 3 Pure Fire + 3 Pure Air + 3 Pure Water + 3 Love + 3 Potency + Heiberic Calling Pattern: Crusader General = Heiberic Calling Pattern: Environment-Based Elemental Superhero (Forces of Justice)

Succubus' Lingerie + Succubus' Lust + 3 Love + 3 Potency + 3 Passion + Touch Which Confers Bodily Wholeness = Lesser Prime of Passionate Physical Love (Otherworldly Body)

3 Potency + 3 Comfort + 3 Honesty + 3 Love = Unconditional Love (Warped Self Stance)

Marching Flower + Running Bush + 2 Seedlet + Large Bag of Potting Soil + 3 Numerous Collected Flowers and Other Plant + 6 Love = Well-Tended Garden Full of Living Plants (Grass-Growing Footsteps)

12 Love + 6 Passion + Moonbomb Vial + 12 Blinding Shot + Empathy + Potency + Awe + Glory = Curative Lunar Eyedrops (Basic Alchemy Attunement)

Great Mage's Power Blast + Wizard’s Blast + 12 Love + Basic Ambience Focus + Ornate Treasure + Offensiveness (Combat Type) + Destruction + Magic + Power (2) = Sensei Flare (Maximal Casting)

Spirit of the Elements + 100 Crystallized Spirit Piece + 12 Love + 6 Purity + 6 Pure Happiness + 24 Spirit's Joy + 12 Song of the Joyous Maiden + 12 Invoke Minor Joy + Grace + Empathy + Blessedness + Favor = Greater Joyous Spirit (Spirit Traits)

24 Summon Draconite Gunman + 12 Love + Purity + Cupid's Arrows + 6 Passion + Swiftness + Potency + Grace + Dragon Wings + Cunning = Draco-Cupid (Heart of the True Dragons)

Lesser War Blimp + 12 Spray-On Custom Paint Job + 12 Love + 12 Passion + Distractiveness + Mad Skillz + 12 Disco Room + 100 Disco Ball + 12 Disco Inferno + 12 Greater Laser Blast + 12 Magic Ray Cannon + 12 Basic Ambience Focus + 100 Mirror + 100 Velvet + 100 Speakers + 100 Force of Soul + 100 Dance CD + 100 Soulful CD = S.S. Disco Booty (Pirate)

5 Burn + 100 Love + Erotic Thought Induction Blast + Bombardment of Erotic Symbolism + Subliminally Disturbing Romantic Holiday Card + Libram of the Mind's Eye = Greater Subliminal Erotic Mindcrush (Mentalist)

Call the Basilisk-Slaying Spear + 6 Love + 6 Potency + 6 Purity + 6 Temperance = A Spear to End the Greatest Burdens (Basic Ancient Magic Attunement)

24 Love + 12 Signed Poster of Prince Charming + One Card of Summon Soldier + Arcanist's Folio = Autographed Card Of 'Summon Nude Doppelganger of Prince Charming' ((Not So) Secretly Loves Prince Charming)

Dragon (2) + 10 Power (2) + 10 Versatility + 10 Potency + 10 Otherworldliness + 10 Connectivity + 10 Attunement + 10 Passion + 10 Love = Chagmaraktheiss (Outsider Traits)

Passion + Change + Power Words: Duct Tape Fixes Everything! + 4 Hyburion Overthruster + *Remains of Ernesto Guapo's Silver-Plated Sportscar = *Ernesto Guapo's Silver-Plated Sportscar (Can Drive in 'Love Gear') (First time only)

Cute Little Sister + Child-Sized Dress + Hair Ribbon + 12 Hope and Dreams of a New Hero + 12 Love + 12 Passion + 6 Youth + 12 Adorableness + 2 Hero's Badge + 2 Medallion of Hope + Lethal-Edged Swordgun + Crusader General's Armor + Transfer HP + Transfer MP = Adorable Little Sister Who Happens to Be a Hero (Member of Alrick's Brigade)

Gaagiilos + Violet Syndicate Robes + 6 Love + Sharpness + Fury + Destruction + Terrorism + 4 Violet Rays + Sacrificial Knife = Ardent Believer in Mr. P. H. Turkey's Cause (Good at Training Birds to Talk)

Magic + Destruction + Offensiveness (Combat Type) + Love + Great Ray + 100 The Essence of Divorce = Mega Divorce Beam! (Basic Catastrophe Magic Attunement)

Unconditional Love + 3 Essence of Yandere + 3 Guile + 3 Fixation + 3 Conviction = Greater Essence of Yandere (Crowd's Favor)

100 Holy Gun + 100 Just Gun + Truly Innovative Blueprints + 6 Love + 6 Truth + 6 Purity + 6 Honor + 6 Conviction + 6 Honesty + 6 Temperance = Gun of Seven Virtues (Gunsmith)

12 Love + 12 Passion + Awestrike = Lovestrike (Knockout Punch!)

12 Disco Inferno + 100 Dance CD + 24 Love + 12 Passion + 12 Glory = Greater Disco Love Inferno (Has Beheld Glorious Things)

Shoes of the Dancing Wind + Breath of the East Wind + Eye of the Third Wind + 6 Love + 6 Speed + 6 Swiftness + 6 Dependability = I'm Coming, Brother! (Can Sense When Twin Sibling Is In Danger)

Fanfiction about BA Members + 6 Love + 6 Passion + 6 Essence of Yandere + 6 Distractiveness + 6 Illusion + Everchanging Tome = Create Illusory Obsessive Stalker with an Interest in BA Members (Basic Illusion Magic Attunement)

Purity = Non-Lethality (Non-Lethal Danmaku)

3 Rainbow Bullets + 6 Time = Temporal Bullets (Ammocrafter)

Gangsta + Pajamas + Body Pillow + Blanket = Sleepy Gangsta (No Ability)

Craft Drainpetal Brew + 12 Red Alraune Flower + 12 Blue Alraune Flower + 12 Yellow Alraune Flower + Potency = Alraune Petal Formula (Basic Alchemy Attunement)

Stasis Coat = Coat that Prevents Its Wearer's Sister from Leaving (Wounding Puns)

Plant Pods = Plant Pods (2) (Wounding Puns) (The '(2)' is part of this combo result's name and is not an ability used as part of this combo)

Plant Pods = Fake Potted Plant (2) (Wounding Puns) (The '(2)' is part of this combo result's name and is not an ability used as part of this combo)

Tank Power Plant = Tank Power Plant (2) (Wounding Puns) (The '(2)' is part of this combo result's name and is not an ability used as part of this combo)

Lifekeeper Staff = Lesser Lifekeeper Staff (2) (Wounding Puns) (The '(2)' is part of this combo result's name and is not an ability used as part of this combo)

Plant Tender's Staff = Plant Tender's Staff (2) (Wounding Puns) (The '(2)' is part of this combo result's name and is not an ability used as part of this combo)

Lifeblossom Plant Tender's Staff = Lifeblossom Plant Tender's Staff (2) (Wounding Puns) (The '(2)' is part of this combo result's name and is not an ability used as part of this combo)

Soul Blade Scabbard + 100 Force of Intellect + 10 Force of Thought + Thought + Change + Mental Focus = Mental Scabbard (Mental Focus)

Craft Brass Men + 5 Brass Armour + Absurdly-Long Sword = Craft Brass Warriors (Tough)

Tanuki's Testicles + Shotgun Shellfish + Adamantine + Confetti! = Adamantine Surprise Balls (Blessed with Arshubrel's Destruction)

Book of Covert Techniques + Timing + Glory + Awe + Distractiveness = Book of Dramatic Entrances (Sexy Posing)

Garden of Broken Clocks = Repair the Natural Order of Time (Green Mage)

Bane Knight's Sword = Reaver's Rifle (Roulette Variant) (Heinous Roulette Casting) (The 'Roulette Variant' is not an ability used in this combo and is part of the combo result's name)

Burn My Bread! + Portrait of Lady Mondegreen = Turkey! Turkey! Let's Get Some Turkey! (Turkey Music!)

Create Ambush Zone + Garden of Broken Clocks + Steal Time + Haste (3) = Create Dominion of Broken Clocks (Chronomantic Guile)

Reaver's Rifle (Roulette Variant) + Arcanist's Folio = Roulette Card (Heinous Roulette Casting)

Formula of Air: Hakkidaum Cyclos + Sexiness = Bottled Love Mist (Basic Alchemy Attunement)

Open Gate to Standard Timeline = Minor Weaponized Time Gate (Basic Weapon Improvisation)

Formula of Water: Grand Sphere of Water + Sexiness = Love Potion (Basic Alchemy Attunement)

Formula of Earth: Siege Crusher + Sexiness = Military Recruitment Poster Featuring a Sexy Woman Stepping on an Enemy Tank that is Stained by Alchemical Substances (Basic Alchemy Attunement)

Formula of Fire: Blaze Rain + Sexiness = Lust Potion (Basic Alchemy Attunement)

Angry Professor's Megaphone + Tactical General's Blade (2) + Nemesis's Seal + Mysterious 12-Millennia-Old Blueprints + Record of an Inevitably Successful Crusade + Tactics + Glory + Knowledge = Megaphone Belonging to the Dictator's Conniving Second-In-Command Who Went With the Dark General On His Successful Journey to Unearth the Weapons of the Ancients (Commander's Hand)

Web Browser Software = Security-Compromised Web Browser Software (Basic Weapon Improvisation)

Drakeling + Summon Draconite Gunman + Improved Flame Breath + True Dragon Scales = Lesser Fire Drake (Heart of the True Dragons)

Magical Knowledge + Historical Knowledge + Fire Orb + Potency = Ancient Pyre (Basic Ancient Magic Attunement)

Tennin's Scarf + Elusiveness + Evasiveness = Scarf of the Elusive Heavenly Spirits (Elusive)

Mind Which Plots Against the Serpent + Tjourquimaddan Advisor's Mind + Mind-Recorder + False Memories + Demon's Collected Souls = Memories Collected from a Theoretical Reality in Which the Archdevil Defeated Valcont (Basic Pactmaker Knowledge)

Grain of Timesand + Sand Diamond + Cube of Swirling Sands = Temporal Mirage Cloak (Improved Terrain Attunement: Desert: Cloaked in Mirage)

Magical Knowledge + Historical Knowledge + Formula of Earth: Siege Crusher + Potency = Word Which Makes the Earth Devour Armies (Basic Ancient Magic Attunement)

Large Chest = Breast Implants (Wounding Puns)

Magical Knowledge + Historical Knowledge + Formula of Water: Grand Sphere of Water + Potency = Word Which Calls the Sea to March and Drown the Cities (Basic Ancient Magic Attunement)

Purity = Friendship (Good Friend of Darston Candata'chagin'heldelu)

Purity = Unrequited Love (Openly Loves Vashna Saseen)

Magical Knowledge + Historical Knowledge + Fire Orb = Partial Spell Copy of 'Ancient Pyre' (Basic Ancient Magic Attunement)

Magical Knowledge + 6 Coral Spear = Old, Engraved, Magic Spear (Basic Ancient Magic Attunement)

Magical Knowledge + Historical Knowledge + Formula of Fire: Blaze Rain + Potency = Word Which Makes the Sky Bleed Fire that Turns Cities to Ash (Basic Ancient Magic Attunement)

'The History of Valcont and His Defeats' + Purity against Valcont + Knowledge + Magic + Memories Collected from a Theoretical Reality in Which the Archdevil Defeated Valcont = Mark Which Grants Devils Powers Against Valcont (Basic Elder Symbol Attunement)

Magical Knowledge + Historical Knowledge +Cassette Tape Containing Disturbing Recordings of Wolves + Potency = Elder Fear (Basic Ancient Magic Attunement)

Magical Knowledge + Historical Knowledge + Call Unto Air + Potency = Call Unto Air (Basic Ancient Magic Attunement)

Magical Knowledge + Historical Knowledge +Formula of Air: Hakkidaum Cyclos + Potency = Word Which Calls the Wind to Devour Thousands (Basic Ancient Magic Attunement)

Blue Swirl Cufflang Bonus Potion + Randomness + Luck + Potency + Mad Skillz = Craft Krazy Mystery Elixer (Basic Alchemy Attunement)

Magical Knowledge + Historical Knowledge + Earth Orb + Potency = Ancient Seal (Basic Ancient Magic Attunement)

Magical Knowledge + Historical Knowledge + Air Orb + Potency = Ancient Wind (Basic Ancient Magic Attunement)

Magical Knowledge + Historical Knowledge + Water Orb + Potency = Ancient Balm (Basic Ancient Magic Attunement)

Mark Which Grants Devils Powers Against Valcont + Blessedness + Cunning + Tactics = Mark Which Grants Powers Against Valcont (A Devil No More)

Magical Knowledge + Historical Knowledge + Holy Orb + Potency = Ancient Seal of Light (Basic Ancient Magic Attunement)

Unopened Office Holiday Giftbox = Giftbox with the Potential to Slowly Improve Over Time (The Power of Walshandeth)

Unopened Office Holiday Giftbox = Old, Empty Giftbox (Basic Ancient Magic Attunement)

Unopened Office Holiday Giftbox = Slightly Lucky Holiday Giftbox (Has Consumed 1 of the Permanent Consumable "Golden Comb of Luck")

Slightly Lucky Holiday Giftbox + Luck = Lucky Holiday Giftbox (Has Consumed 1 of the Permanent Consumable "Golden Comb of Luck")

Great Mage's Protection Circle + The Wizard's Guide to Spells = Great Mage's Power Blast (Offensive Magical Specialization)

Friendship + Magic = Friendship (Good Friend of Darston Candata'chagin'heldelu)

Friendship + 2 Magic = Magical Friendship (Good Friend of Darston Candata'chagin'heldelu)

Word Which Makes the Sky Bleed Fire that Turns Cities to Ash = It's Raining Burning Lions! (I Have Lions for Blood!)

4 Thought = Forethought (Wounding Puns)

Force of Momentum + Force of Thought + Force of Speed + Force of Stamina + Force of Resolve = Roulette Force (Roulette Assault)

Disembowel = Replace Missing Organs (Adept Healer Magic Attunement)

Plague Doctor's Mask = Plague Doctor's Mask (Adept Healer Magic Attunement)

Sand Diamond = Elder Symbol of Flowing Sand (Basic Elder Symbol Attunement)

Magical Knowledge + Historical Knowledge + Lightning Bolt + Potency = Researched Spell: Upgraded Wizard Lightning (Basic Ancient Magic Attunement)

Force of the Northern Mountain Guardian's Resolve = Force of the Sunpeak Guardian's Resolve (Adept Sun Duke Knowledge)

12 Scarf of the Elusive Heavenly Spirits + Elusiveness + Evasiveness + Speed and Grace + Skills = Greater Scarf of the Elusive Heavenly Spirits (Elusive)

Leaves of the Future + Essence Spark of Death + Hand of Fate + Strike from Earlier = Strike from Earlier (Improved) (Chronomancer) (The '(Improved)' is part of the combo result name and not an ability used as part of the combo)

Coin of the Silver Pig = Greater Magical Paintbrush (Basic Weapon Improvisation)

Magical Knowledge + Historical Knowledge + Mage Blades + Potency = Researched Spell: Upgraded Mage Blades (Basic Ancient Magic Attunement)

Magical Knowledge + Historical Knowledge + Land Breaker + Potency = Word Which Makes the Earth Devour Armies (Basic Ancient Magic Attunement)

Golden Lion Roars and Strikes + Awe + Combat Skills + Talent = Golden Lion Roars and Strikes (Basic Ancient Magic Attunement)

Uncooling Lava + Improved Resist Heat + Bolster Toughness = Protection from Lava (Adept Abjuration Attunement)

Wealth = Immense Sack of Money (Basic Weapon Improvisation)

SCIENCE! + Historical Knowledge + Greater Laser Blast + A Hint of True Progress + Mysterious 12-Millennia-Old Blueprints = Upgraded Ancient Laser (Basic Ancient Magic Attunement)

SCIENCE! + Historical Knowledge + Astral Cannonite + A Hint of True Progress + Mysterious 12-Millennia-Old Blueprints = Upgraded Ancient Starcannon (Basic Ancient Magic Attunement)

SCIENCE! + Historical Knowledge + Sky Torpedo + A Hint of True Progress + Mysterious 12-Millennia-Old Blueprints = Sky Torpedo from the Worldstone War (Basic Ancient Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Advisor (Apprentice Fan Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Assassin (Apprentice Throwing Weapon Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Archer (Apprentice Bow Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Architect (Apprentice Tool Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Card Mystic (Apprentice Card Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Combatant (Apprentice Fist Weapon Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Controller (Apprentice Force Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Crusher (Apprentice Hammer Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Defender (Apprentice Shield Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Dominator (Apprentice Whip Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Dragoon (Apprentice Polearm Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Enslaver (Apprentice Soul Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Gentleman Assassin (Apprentice Bladecane Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Gunner (Apprentice Gun Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Ioun Master (Apprentice Stone Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Lancer (Apprentice Spear Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Lawbringer (Apprentice Mace Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Magus (Apprentice Orb Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Matrix Keeper (Apprentice Assault Matrix Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Musician (Apprentice Instrument Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Reaper (Apprentice Scythe Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Ravager (Apprentice Axe Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Sage (Apprentice Staff Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Scholar (Apprentice Book Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Shadow Blade (Apprentice Knife Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Slayer (Apprentice Deadly Item Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Soldreidrethanoi (Apprentice Bailartix Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Sorceress (Apprentice Wand Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Swordsman (Apprentice Sword Training)

5 Essence Sphere: Botanist = Improved Essence Sphere: Auramancer (Apprentice Aura Mastery)

5 Essence Sphere: Botanist = Improved Essence Sphere: Diplomat (Apprentice Clothing Mastery)

5 Essence Sphere: Botanist = Improved Essence Sphere: Gigas Knight (Apprentice Grand Armor Mastery)

5 Essence Sphere: Botanist = Improved Essence Sphere: Guardian (Apprentice Heavy Armor Mastery)

5 Essence Sphere: Botanist = Improved Essence Sphere: Inscriber (Apprentice Ward Mastery)

5 Essence Sphere: Botanist = Improved Essence Sphere: Power Trooper (Apprentice Power Armor Mastery)

5 Essence Sphere: Botanist = Improved Essence Sphere: Protector (Apprentice Light Armor Mastery)

5 Essence Sphere: Botanist = Improved Essence Sphere: Seer (Apprentice Robe Mastery)

5 Essence Sphere: Botanist = Improved Essence Sphere: Spy (Apprentice Disguise Mastery)

5 Essence Sphere: Botanist = Improved Essence Sphere: Abjurer (Apprentice Protection Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Alchemist (Apprentice Alchemy Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Anarchomancer (Apprentice Chaos Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Arcanist (Apprentice Arcanist Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Artificer (Apprentice Artifice Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Astromancer (Apprentice Astral Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Bard (Apprentice Bardic Music Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Biomancer (Apprentice Biomancy Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Blight Druid (Apprentice Blight Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Channeler (Apprentice Channeling Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Commander (Apprentice Leadership Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Dancer (Apprentice Dance Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Delver of the Forbidden (Apprentice Forbidden Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Diabolist (Apprentice Demon Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Diviner (Apprentice Divining Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Druid (Apprentice Druid Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Elementalist (Apprentice Elemental Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Enchanter (Apprentice Enchantment Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Force Mage (Apprentice Force Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Geomancer (Apprentice Geomancy Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Glyph Mage (Apprentice Glyph Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Golomancer (Apprentice Golomancy Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Gunslinger (Apprentice Gunslinging Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Healer (Apprentice Healer Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Hunter (Apprentice Archery Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Illusionist (Apprentice Illusion Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Kensei (Apprentice Sword Arts Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Luminary (Apprentice Celestial Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Mentalist (Apprentice Psychic Power Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Monk (Apprentice Unarmed Technique Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Necromancer (Apprentice Necromancy Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Ninja (Apprentice Ninjutsu Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Paladin (Apprentice Holy Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Priest (Apprentice Divine Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Ritualist (Apprentice Ritual Enchantment)

5 Essence Sphere: Botanist = Improved Essence Sphere: Rune Mage (Apprentice Rune Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Scientist (Apprentice Hypertech Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Shaman (Apprentice Shaman Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Shrine Maiden (Apprentice Spirit Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Sigil Tracer (Apprentice Sigil Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Summoner (Apprentice Summoner Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Thief (Apprentice Thief Arts Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Technomancer (Apprentice Technomancy Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Transmuter (Apprentice Transumutation Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Umbramancer (Apprentice Shadow Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Veilwalker (Apprentice Ethereal Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Wanderer (Apprentice Gate Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Warlock (Apprentice Dark Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Warrior (Apprentice Combat Arts Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Wizard (Apprentice Wizard Magic Attunement)

5 Essence Sphere: Botanist = Improved Essence Sphere: Alienist (Apprentice Alienist Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Beastmaster (Apprentice Beastmaster Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Binder (Apprentice Binder Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Botanist (Apprentice Botanist Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Champion of the Upper Realms (Apprentice Champion of the Upper Realms Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Conjuror (Apprentice Conjuror Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Counselor of Faerie (Apprentice Counselor of Faerie Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Deathless One (Apprentice Deathless One Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Doombringer (Apprentice Doombringer Knowledge)

50 Essence Sphere: Botanist = Improved Essence Sphere: Dragon Lord (Apprentice Dragon Lord Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Evermason (Apprentice Evermason Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Flux Baron (Apprentice Flux Baron Knowledge)

5 Improved Essence Sphere: Botanist = Improved Essence Sphere: Gatekeeper (Apprentice Gatekeeper Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Gearwright (Apprentice Gearwright Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: General (Apprentice General Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Herald of Lunacy (Apprentice Herald of Lunacy Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Justicar (Apprentice Justicar Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Keeper of the Depths (Apprentice Keeper of the Depths Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Lightbearer (Apprentice Lightbearer Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Mad Scientist (Apprentice Mad Scientist Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Master of Monsters (Apprentice Master of Monsters Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Mechanist (Apprentice Mechanist Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Pactmaker (Apprentice Binding Ritual Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Puppet Master (Apprentice Puppet Master Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Roboticist (Apprentice Roboticist Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Seakeeper (Apprentice Seakeeper Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Skykeeper (Apprentice Skykeeper Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Starkeeper (Apprentice Starkeeper Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Vermin Master (Apprentice Vermin Master Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Viscous Lord (Apprentice Viscous Lord Knowledge)

50 Essence Sphere: Botanist = Improved Essence Sphere: Walker from Beyond (Apprentice Walker from Beyond Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Warlord (Apprentice Warlord Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Weirdworker (Apprentice Weirdworker Knowledge)

5 Essence Sphere: Botanist = Improved Essence Sphere: Captain (Apprentice Vessel User)

5 Essence Sphere: Botanist = Improved Essence Sphere: Driver (Apprentice Vehicle User)

5 Essence Sphere: Botanist = Improved Essence Sphere: Lord of War (Apprentice War Machine User)

5 Essence Sphere: Botanist = Improved Essence Sphere: Mech Jockey (Apprentice Mech User)

5 Essence Sphere: Botanist = Improved Essence Sphere: Medium (Apprentice Spirit Form User)

5 Essence Sphere: Botanist = Improved Essence Sphere: Metamorph (Apprentice Shapeshifed Form User)

5 Essence Sphere: Botanist = Improved Essence Sphere: Nemesis (Apprentice Dark Transformation User)

5 Essence Sphere: Botanist = Improved Essence Sphere: Rider (Apprentice Steed User)

5 Essence Sphere: Botanist = Improved Essence Sphere: Warp Mage (Apprentice Monstrous Transformation User)

5 Essence Sphere: Botanist = Improved Essence Sphere: Wildshaper (Apprentice Natural Form User)

5 Essence Sphere: Botanist = Improved Essence Sphere: Chef (Apprentice Chef Proficiency)

5 Essence Sphere: Botanist = Improved Essence Sphere: Clothier (Apprentice Clothier Proficiency)

5 Essence Sphere: Botanist = Improved Essence Sphere: Crafter (Apprentice Crafter Proficiency)

5 Essence Sphere: Botanist = Improved Essence Sphere: Engineer (Apprentice Engineer Proficiency)

5 Essence Sphere: Botanist = Improved Essence Sphere: Jeweler (Apprentice Jewelcrafting Proficiency)

5 Essence Sphere: Botanist = Improved Essence Sphere: Magewright (Apprentice Magewright Proficiency)

5 Essence Sphere: Botanist = Improved Essence Sphere: Merchant (Apprentice Merchant Proficiency)

5 Essence Sphere: Botanist = Improved Essence Sphere: Smith (Apprentice Smith Proficiency)

5 Essence Sphere: Botanist = Improved Essence Sphere: Arcane Vizier (Apprentice Magic Synchronization)

5 Essence Sphere: Botanist = Improved Essence Sphere: Blazing Sultan (Apprentice Fire Synchronization)

5 Essence Sphere: Botanist = Improved Essence Sphere: Caliph of Corrosion (Apprentice Acid Synchronization)

5 Essence Sphere: Botanist = Improved Essence Sphere: Countess of Power (Apprentice Energy Synchronization)

5 Essence Sphere: Botanist = Improved Essence Sphere: Ebon Chancellor (Apprentice Darkness Synchronization)

5 Essence Sphere: Botanist = Improved Essence Sphere: Heir to the Future (Apprentice Technology Synchronization)

5 Essence Sphere: Botanist = Improved Essence Sphere: Kinetic Emperor (Apprentice Physical Synchronization)

5 Essence Sphere: Botanist = Improved Essence Sphere: Mind Lord (Apprentice Psychic Synchronization)

5 Essence Sphere: Botanist = Improved Essence Sphere: Mountain King (Apprentice Earth Synchronization)

5 Essence Sphere: Botanist = Improved Essence Sphere: Ocean Prince (Apprentice Water Synchronization)

5 Essence Sphere: Botanist = Improved Essence Sphere: Radiant Hierophant (Apprentice Light Synchronization)

5 Essence Sphere: Botanist = Improved Essence Sphere: Snow Queen (Apprentice Ice Synchronization)

5 Essence Sphere: Botanist = Improved Essence Sphere: Thunder Czar (Apprentice Electrical Synchronization)

5 Essence Sphere: Botanist = Improved Essence Sphere: Wind Duke (Apprentice Air Synchronization)

Essence Sphere: Botanist = Improved Essence Sphere: Ravager (Adept Axe Training) (or the equivalent base class)

10 Essence Sphere: Botanist = Essence Sphere: Reality Arranger (Reality Arranger)

10 Essence Sphere: Botanist = Essence Sphere: Subspace Architect (Subspace Architect)

5 Essence Sphere: Botanist = Essence Sphere: Sun Duke (Sun Duke)

Thousand-Colored Diamond = Rainbow Card (Arcanist)

Animated Magemetal Gear Frame + Animated Doll + Stunning Spin Kick + Twin Strike + Grapple + Fist of Force + Ki Fireball + Wind Knee + Silver Palm + Thunder Pants + Crystallized Thunder of Ulaat + Hair Ribbon + Aura Enhancer + Kiss of Thunder + Channeling Shield: Ally + Transfer HP + Transfer MP + 6 Elaborate Martial Artist's Gear + Script of the Evermason = Wonderfully Articulated Magemetal Robo-Sensei (Monk)

Adorableness = Lethal Cuteness (Basic Weapon Improvisation)

Energy Crystal = Life Crystal (Basic Life Synchronisation)

Essence Sphere: Botanist = Improved Essence Sphere: Healer (Adept Healer Magic Attunement)

Essence Sphere: Botanist = Essence Sphere: Healer (Healer)

Technology Crystal = Spatial Crystal (Reality Arranger)

Dragonslayer Armor = Dragonslayer Armor of the King of Storms (Pious)

3 Planetary of War's Sword + Glorious Sunmetal + Light Crystal = Sword of the Sun Queen Selereth Helios's Champion (Connection to the Essence of the Sun Queen Selereth Helios)

Iron General's Medal = Medal for Being Wounded In War (Adept Healer Magic Attunement)

Necromancer's Book = Alchemical Formula Book (Basic Alchemy Attunement)

Giftbox with the Potential to Slowly Improve Over Time + Time = Temporally Improved Giftbox (Chronomancer)

Reveal Constellation of the Mage + Canopic Figure of Phalerin = Reveal Phalerin's Holy Constellation (Call Upon Sign: Guiding Star of Phalerin)

4 Knowledge = 'For Knowledge' (Wounding Puns)

Air Crystal = Light Crystal (Basic Light Synchronization)

4 Glory = 'For Glory!' (Wounding Puns)

Sand Diamond = Sand Diamond (Basic Alchemy Attunement)

Purity = Charisma (Charismatic)

4 Wizard's Seal + 2 Flame Essence + Flame Rod = Fire Magic Rod (No Ability)

Planetary of War's Armor = Planetary of the Sun's Robe (Adept Sun Duke Knowledge)

Gatewood = Gatewood (Portal Body)

Heroic Prince's Sunmetal Battle Armor + Adamatine Plate + Glorious Sunmetal = Royal-Purple, Princely, Glorious-Sunmetal Battle Armor (Mr. Purple)

Hambelstern Prototype Force Field + Robe of Solar Cloth + Golden Phantom Cloth + Sunproof Cloth + Protection + Defensiveness + Potency + Awe + Otherworldliness + Elusiveness + Versatility + 3 1/12 Holy Imperial Seal of Worth = Glorious Golden Sunfield (Otherworldly Body)

Necromancer's Book = Doctor's Tome (Basic Healer Magic Attunement)

Sand Diamond = Great Oasis Gem (Basic Life Synchronisation)

Sand Diamond = Soulcatcher's Diamond (Shrine Maiden)

4 Luck = Extra-Lucky Clover (Wounding Puns)

Tablet of Earth = Tablet of Air (Envoy of Air)

Tablet of Earth = Tablet of Fire (Envoy of Fire)

Tablet of Earth = Tablet of Water (Envoy of Water)

Tablet of Earth = Tablet of Winter (Envoy of Winter)

Tablet of Earth = Tablet of Fall (Envoy of Fall)

Tablet of Earth = Tablet of Spring (Envoy of Spring)

Tablet of Earth = Tablet of Summer (Envoy of Summer)

Knowledge = Advanced Medical Knowledge (Adept Healing Magic Attunement)

Megatsunami = Great Flood (Adept Divine Magic Attunement)

Necromancer's Robe = Abjurer's Robe (Adept Abjuration Attunement)

Valkyrie's Essence = Valkyrie's Essence (Outsider Traits)

1,000 Tiny Droplet of Controlled Sunfire = Large Droplet of Controlled Sunfire (Adept Sun Duke Knowledge)

Bottled Deadliness of the Void = Bottled Sunfire (Adept Sun Duke Knowledge)

Luckblade + Luck + Dependability + Otherworldliness = Improved Luckblade (Teleporting Strike)

10 Inscribe Rune: Rune of Huethalgras + 5 Essence Spark of Life + 5 Fortitude + 10 Pure Lifeforce Essence + Blessed Tome of Runes and Daemonic Toys = Inscribe Rune: Rune of Irrulakkys (Adept Rune Magic Attunement)

Grass-Cutter Sword + 10 Valkyrie's Essence = Death-Cutting Blade (Space-Cutting Blade)

Sunmetal Dagger + Glory + Sharpness + Large Droplet of Controlled Sunfire + 3 Bottled Sunfire = Sunmetal Flareblade (Adept Sun Duke Knowledge)

12 Gatewood + Connectivity + Otherworldliness = Grand Gatewood (Portal Body)

War Demon’s Armor + Armor of Demon Eyes + 10 Large Droplet of Controlled Sunfire + 3 Sunmetal + 100 Empower Armor: Deflective Pulse + Defensiveness + Offensiveness (Combat Type) + Power (2) + Glory = Eclipse Demon's Armor (Inferno Gate Body)

Graceful Holy Wings + Dragon Wings + Speed and Grace + Pure Light + Thought = Lesser Celestial Dragon's Wings (Wings of Light and Thought)

Death-Cutting Blade + 100 Sharpness = Edge of Nowhere (Erase Future Destiny)

Adamantine + 12 A Hint of True Progress + Elusiveness = Material Resultant from Irrimazzo's First Novel Attempt at Creating Perfected Iron (Meditated Upon the Iron Iris)

100 Grand Gatewood + Thalmabotic Etheric Keyrod + Freedom + Wish + Spatial Crystal + Smooth-Running Teleporter with Moderate Range and Stone-Piercing Capabilities = Key to the Invisible Prison (Space Hopping)

12 Pure Light + 24 Thought = Splendidly Melded Light and Thought (Wings of Light and Thought)

Knowledge = Historical Knowledge (Basic Ancient Magic Attunement)

Knowledge = Knowledge of Defensive Techniques (Adept Abjuration Attunement)

Purity = Pure Light (Sun Duke)

Knowledge-Bubble Containing Historical Combat Tactics = Knowledge-Bubble Containing Historical Combat Tactics (Chronomancer)

Piety = Fanaticism (Basic Weapon Improvisation)

Dragonslayer Armor = Shadowslayer's Longcoat (Sun Duke)

Knowledge-Bubble Containing Historical Combat Tactics = Knowledge-Bubble Containing Historical Defensive Combat Tactics (Adept Abjuration Attunement)

Stave of the Gate Trees + Time + Potency = Stave of the Elder Forest (Chronomancer)

Muddle + Historical Knowledge + Magic + Potency + Power (2) = Vexsome Ward of the Ancients (Basic Ancient Magic Attunement)

100 Throwing Knives + Accuracy + Breath of the East Wind + Destruction + Purifying Blade = Throwing Knives of the Sourge-Wind (Basic Throwing Weapon Training)

Bascaritech Synthetic Hyperplate Model 3 + 10 Material Resultant from Irrimazzo's First Novel Attempt at Creating Perfected Iron + All-Wall = Bascaritech Reactive Armor Spliced with Irrimazzo's First Novel Metal (The Power of Walshandeth)

Knowledge-Bubble Containing Historical Combat Tactics + Knowledge-Bubble Containing Historical Defensive Combat Tactics + Mysterious 12-Millennia-Old Blueprints = Knowledge-Bubble Containing Varied Historical Tactics (Basic Ancient Magic Attunement)

Necromancer's Book = Book of Futuristic Science (Basic Hypertech Attunement)

Great Oasis Gem = Floating Oasis (Manifold Domain-Based Realm Connectivity)

Material Resultant from Irrimazzo's First Novel Attempt at Creating Perfected Iron + Adamantine Greatsword = Irrimazzic Greatsword (Invested with Collected Power)

12 Elder Symbol of Flowing Sand + Benevolent Magatama + Material Resultant from Irrimazzo's First Novel Attempt at Creating Perfected Iron = Relic of Elder Light (Basic Ancient Magic Attunement)

Purity = Good Health (Healer)

12 Elder Symbol of Flowing Sand + Benevolent Magatama = Elder Symbol of the Gods of Night and Day (Basic Ancient Magic Attunement)

2,400 Inscribe Rune: Rune of Brismus + 24 Pure Fire + 12 Essence Spark of Power + 10 Large Droplet of Controlled Sunfire = Inscribe Rune: Rune of Yashakmo (Adept Rune Magic Attunement)

Book of Lore + Wizard's Seal + Fairy Tiara = Fairy's Magic Tiara (No Ability)

Sorcery Bolt IV + Arcanist's Folio = Four Card of Magic Blast (Arcanist)

White Lances + Arcanist's Folio = Card of White Lances (Arcanist)

Plague Doctor’s Mask + 3 Advanced Medical Knowledge = Face-Mask of the Plague-Curer (Adept Healer Magic Attunement)

Golden Reinvigoration + Invigoration of Mind + Invigoration of Body = Shining Vitalization (Adept Healer Magic Attunement)

The Wizard's Guide to Spells = Book with a Hammer Imprint In It (Basic Smith Proficiency) (This combo consumes the item 'The Wizard's Guide to Spells')

The Wizard's Guide to Spells + Tiny Hammer + Fire Mana Oil = Portable Mini-Forge (Basic Smith Proficiency) (This combo consumes the item 'The Wizard's Guide to Spells')

Portable Mini-Forge = Portable Mini-Oven (Chef) (This combo consumes the item 'Portable Mini-Forge')

Love = Secret Love (Secretly Loves Nira)

9 Black Ice Needle = Dark Winter Ice Needle Barrage (Envoy of Winter)

Celestial Sparkle Burst + 20 Land Breaker = Rumbling Earth Burst (Envoy of Earth)

Tablet of Earth + Tablet of Fire + Tablet of Air + Tablet of Water + Tablet of Winter + Tablet of Fall + Tablet of Spring + Tablet of Summer = Tablet of the Conflux (Conflux Shield)

666 Blood Chocolates + 5 Love + Portable Mini-Oven = Devilish Blood Chocolates Made With Extra Love for Nira (Secretly Loves Nira)

Exxxtreme Magical Skiing Accident + Catastrophic Golfing Event + Sprawling Post-Apocalyptic Urban Warzone = Extreme Urban Golf Warzone Catastrophic Combo-Hit (Was Warned About Golf's Deadlier Side)

Oni Lord's Wrestling Maneuver + Throw Mountain = Oni Lord's Gravity-Based Mountain Toss (Cheerful Oni's Drunken Battle Mastery)

Greater Fairy of Winter Ice = Echo of a Fairy Lady of Enchroaching Eternal Winter (The Power of Walshandeth)

Arctic Aseriathris + Ice Armor = Large, Animated, Strangely-Durable Ice Sculpture of a Bird (Meditated Upon the Iron Iris)

Kind Touch IV + Arcanist's Folio = White Hand Card IV (Arcanist)

Purity = Momentum (Momentum)

Gigadiamond Plate = Gigadiamond Plate (2) (Wounding Puns) (The '(2)' is part of the combo result's name and not an ability used in the combo)

Purity = Fairness (Arcanist)

Glory + Power (2) + Blessedness + Awe + Purity = Sacred Maiden's Radiant Purity (Shrine Maiden)

Purity = Pun Times (Wounding Puns)

Purity = Organized Chaos (Permitted to Battle Impossible Arbiter)

75 Acid Capsule Bullets + Lethally Villainous Sniper Rifle with Alternate Fire Machine Gun Attachment = Acid Assassin Sniper Rifle (With Close-Range Alt-Fire Mode) (Gunsmith) (The '(With Close-Range Alt-Fire Mode)' is part of the combo result's name and is not an ability used in the combo)

Dwarven Steel + Flame Essence + Imperial Armor of Avandos + Holy Healing = Red Armor that Slowly Heals Its Wearer (No Ability)

Thousand-Colored Diamond + Band of Improved Street Brawling + Offensiveness (Combat Type) = Bleeding-Rainbow Hyper-Punch Armband (Tough)

The Aggressive Properties of Time = Angry, Animated Buildings Owned By A Cranky Time Elemental (Wounding Puns)

100 Ice Prism + 5 Growth Rod: Winter = Ice-Fragment Spraying Wand (Basic Sword Training)

Holy General's Blade = Winter General's Blade (Envoy of Winter)

Magic Ray Cannon = Magic Beam Eye (Essence Algorithm: Eye Demon)

Greater Variable Curse = Greater Variable Curse (2) (Wounding Puns) (The '(2)' is part of this combo result's name and is not an ability used in the combo)

Beam Blade = Beam Cutlass (Essence Algorithm: Angry Seacaptain)

Sand Diamond = Diamond of the Magi (Wizard)

Sand Diamond = Diamond of the Magi (Spellcraft)

Summon = Summon (Basic Life Synchronisation)

Purity = Anger (Essence Algorithm: Angry Seacaptain)

Purity = Gargoyle Stone (Essence Algorithm: Gargoyle Grenadier)

Diamond of the Magi = Wireframe Space-Diamond (Manifold Domain-Based Realm Connectivity)

Garden of Broken Clocks = Lesser Elder Symbol of Sundered Time (Basic Elder Symbol Attunement)

Massive Diamond Shell = Elder Symbol of Physical Shielding (Basic Elder Symbol Attunement)

Greater Blade of Life Energy + 2 Good Health + 2 Sunmetal + Essence Spark of Life = Greater Shining Blade of Healing Light (Adept Healer Magic Attunement)

Love = Nira's Love (Is Nira)

4 Power (2) = For Power! (Wounding Puns)

Sand Diamond = Naught But Dust (Erase Future Destiny)

Sand Diamond = Bust of an Individual's Head Made Out of Sand Diamond (Dread Headmaster)

3 Wizard's Seal + Imperial Blade of Avandos + Dwarven Steel = Magic Steel Blade (No Ability)

Purity = Desperation (Agile in a Crisis)

Pure Light = Light in the Darkness (Ambassador of Day and Night)

Purity = Authority (Commander's Hand)

Purity = Commander (Commander)

Purity = Incorporeality (Ethereal Mage)

Purity = Growth (Grass-Growing Footsteps)

Burn + Pure Fire + Potency = Halberd Made of Powerful Fire (Polearm Crafter)

Contract Killer = Contract Killer (2) (Wounding Puns) (The '(2)' is part of the combo result name and not an ability used in the combo)

Ludicrous, Terrifying Omelet with Bits of Insane Things From Beyond the Known Reaches of Space and Time + Thalmabotic Etheric Keyrod + Magical Omelette Maker = Terror Omelet From Beyond the Known Reaches of Space (Evermason)

Animated Doll + Cybernetic Arm + Cybernetic Legs + Elaborately Warded Shirt + Silver Pants of Grace + Hands of the Holy Man + Greater Cactus Boxing + Silver Palm + Fast Fists + Stunning Spin Kick + Transfer HP + Transfer MP + Offensiveness (Combat Type) + Destruction + Fortitude + Holy Imperial Seal of Worth = Holy Monk Mecha-Doll (Special Type A) (Good Friend of Jessie) (The '(Special Type A)' is part of the combo result's name and is not an ability used in the combo)

Bane Knight's Armor = Skull Suit of the Dignified Underworld Bartender (Elegant Bartending)

Diamond of the Magi = Emblem of Magi (Basic Elder Symbol Attunement)

Sand Diamond = Echo Diamond (Soldeidrethanoic Recalcantantabuliaic Seymulhesylresmy)

Priest's Mystic Periapt + Sunmetal + Canopic Figure of Phalerin + Sand Diamond = Wandering Priest's Mystic Sun-Shaped Periapt of Soul-Storing (Adept Divine Magic Attunement)

240 Role Playing Game Core Book + 100 Mortal's Soul + 6 Hero's Seal + Honesty + Purity + Skills + Talent + Pure Light = Heroic Adventurer (It is Alive!)

Role Playing Game Core Book + 2 Shadow Essence + Combat and Dueling Textbook + Earth Orb = Long Essay Lamenting How Psionics Almost Always Seem To Be Non-Core In Minstream Role Playing Games (Mind-Blade Wielder)

Finery of the Calif of Air = Elegant Genie Bartender's Outfit (Elegant Bartending)

2 Shadow Essence + 4 Wizard's Seal + Mana Ring + Plush Cat Paw = Magic Transformative Ring that Can Turn Into a Plush Shadecat's Paw (No Ability)

50 Essence Spark of Life + 50 Essence Spark of Mana = Greater Essence Spark of Life (Blessed with Djorgammon's Fortitude)

Alphabetical Assault = 'Learn Your Alphabet' Flash Cards (Arcanist)

Medical Scrubs + Medal for Being Wounded In War + 3 Good Health = Greater Improved Combat Medic's Outfit (Adept Healer Magic Attunement)

Echo Diamond = Elder Symbol of Repeated Casting (Basic Elder Symbol Attunement)

17 1/17 Legacy Staff = Legacy Staff (Invested With Collected Power)

Video Game Controller + Attunement + Versatility + Skills = Basic Reality Controller (Basic Dream Synchronization)

Improved Luckblade + Dependability + Craft + Change = Inevitable Edge (Basic Fate Synchronization)

Tjourquimaddan Advisor's Mind = Warlord's Advisor's Mind (Basic War Magic Attunement)

Demon Skin = Abstract Hide (Shining Spirit)

3 Blackened Leather + 3 Warrior's Leather + Rage = Hide Loincloth of Berserk Fury (Berserker Rage)

50 Essence Spark of Life + 50 Essence Spark of Mana = Greater Essence Spark of Life and Mana (No Ability)

Book of 1,000 Treatments + Purity + 24 Holy Healing + Piety + Silver Holy Symbol of Sereyn = Pure Healing of Sereyn (Priestess of Sereyn)

12 Sack of Julob-Julob Feathers = Large Sack of Dove Feathers (Radiant Wings of Holy Magic)

4 Organized Chaos = 'For Chaos!' (Wounding Puns)

24 Bat's Wing + 24 Feather = Large Wings (Capable of Flight)

100 Bat's Wing + 12 Sack of Julob-Julob Feathers = Risen Bird-Imp's Wings (Radiant Wings of Holy Magic)

Empathy = Worry (Crisis Zone)

Empathy = Lesser Devil's Soul (Devil Serpents Bound to Arms)

Book of Covert Techniques + Guile + Knowledge + Skills + Imitation = 'Learn How To Fake It: The One-Step Guide To Learning How To Make People Think You're Good At Everything' (Can Pretend to Be Knowledgeable and Multitalented)

Empathy = Pity (Residual Brain Damage)

Purity = Stupidity (Residual Brain Damage)

Empathy = Twisted Compassion (Mad Scientist)

Purity = Madness (Mad Scientist)

Greater Variable Curse + Advanced Medical Knowledge = Greater Customized Bioengineered Ailment (Adept Healer Magic Attunement)

Thought = Useless Thing (Residual Brain Damage)

4 Pun Times = A Song For the Times (Wounding Puns)

Contract Killer + Contract Killer (2) + Organized Chaos + Ancient General's Distinguished Moustache + Adamantine Surprise Balls + 12 True Demon Blood + 100 Devil Smoke + 'Be Careful, Sir; Your Suitcase Contains a Smoke Devil' + 2 Demon Fire (2) + 2 Demon Frost (2) + 3 Witty Joke + Minor Engine-Born Prime's Essence of Cunning = Lesser Lawyer Devil (Deadly Foreshadowing)

Strike a Distractingly Sexy Pose! + 100 Small but Persistent Atmosphere-Enhancing Explosion + 100 Flickering Powder Similar to Stardust + 100 Ball of Spectral Confetti + 100 Form of Dove + 12 Timing + 12 Glory + 12 Awe = Explosively Awesome Entrance! (Make a Dramatic Entrance)

6 Very Fast Horse + Empty Mind + Muddle +13 Large Wings + 1 Greater Essence Spark of Speed + Cheer On! + 24 Air Mana Oil + Children's TV Show Sound Track + Large Container of Air Mana Oil + Sphere of Vibrant Energy + Lightning Call Ring- + Cloud + Pity + Stupidity + Mad Skillz + Madness + Randomness + 13 Large Wings = Very Fast But Very Stupid, Very Insane Sextuplepegasus (No Ability)

Purity = Tragedy (Tragedy-Inducing Reality-Override Bubble)

Hide Loincloth of Berserk Fury + Smug Gentleman's Vest + Silk Gloves + Derby Hat + 6 Etiquette + 3 Rage = Powder-Blue-Colored, Dignified-Looking Old Man's Outfit of UNBRIDLED RAGE AND COMBAT FURY (Raging Axemaster)

Sand Diamond = Sand Diamond Bowling Ball (League-Caliber Bowling Skills)

Force of Drunkenness = Force of Drunkenness (Booze It Up!)

Sand Diamond = Deactivated Desert Corsair Warship (Fleet)

Sand Diamond = Channeler's Diamond (Basic Channeling Attunement)

Kaleidoscopic Casting Bracelet = Kaledoscopic Casting Rune (Basic Elder Symbol Attunement)

Rune of Irrulakkys = Elder Symbol of Regenerating Life (Basic Elder Symbol Attunement)

Hambelstern Prototype Force Field = Splendid Drunkard-Repelling Force Field (Bartender)

Tragedy = Blessed Joy (Blessed Happiness)

Set Phantom Terrain: Caverns + Dragon's Hoard = Dragon's Lair (Heart of the True Dragons)

Monocle + Ornamental Glass + 6 Etiquette + 3 Rage = Fancy Gentleman's Monocle that Points Out Flaws In Individuals It Scans and Subtly Encourages Its Wearer to be Bitterly Condescending (Directed Rage)

Defiling Touch = Defiling Touch (Essence Algorithm: Hag Matron)

26 Briar Lord Whip + 6 Empower Weapon: Flamelash = ??? (Essence Algorithm: Torturer Devil)

Sand Diamond = S& Diamond (Acquired Resistance to Outright Bizarreness)

Sand Diamond = Four-Element Magidiamond (Acquaintances With 1,000 Elementalist Masters)

Sand Diamond = Diamond that Can Contain a Great Soul (Spirit Traits)

26 Briar Lord Whip + 6 Empower Weapon: Flamelash = Minor Devil's Tormenting, Barbed Flame-Lash (Essence Algorithm: Torturer Devil)

Blade of Terrain Manipulation + Worry + Blessed Joy = Unusual Celestial's Shrine-Wrecking Sword of Terrain Control (Essence Channeling and Elemental Essence Synchronization (Special Type B))

Fancy Gentleman's Monocle that Points Out Flaws In Individuals It Scans and Subtly Encourages Its Wearer to be Bitterly Condescending + 3 Rage + 3 Anger = Fancy Gentleman's Monocle that Points Out Flaws In Individuals It Scans and Subtly Encourages Its Wearer to TEAR HIS OPPONENTS APART LIKE THE FRAGILE MEAT-SACKS THEY ARE (Directed Rage)

Sand Diamond = Life Diamond (Doctor)

Sand Diamond = Sand Diamond Mirror (Diviner)

Sand Diamond = Sand Diamond Gear (Innovative Design Patterns)

4 Change = 'For Change!' (Wounding Puns)

4 Truth = 'For Truth!' (Wounding Puns)

4 Independence = 'For Independence!' (Wounding Puns)

Ki Throw = Throw Temporal Energy Ball (Chronomancer)

Unknown Substance = Unknown Substance (Chronomancer)

Uncooling Lava = Uncooling Lava (Chronomancer)

Defiling Touch + Poison Zombie Bile + Nether Breeze = Improved Toxic Defiling Touch (Essence Algorithm: Hag Matron)

Purity = Skill (Good at Training Birds to Talk)

Bane Knight's Armor = Lich's Robe (Apprentice Dark Magic Attunement)

The Wizard's Guide to Spells + Lunar Concoction + Restorative Concoction = Alchemist's Formula Book (Basic Alchemy Attunement)

Sand Diamond = Sand Diamond (Independently Wealthy)

Sand Diamond = Diamond from the Hoard of Wonders (Basic Wonder Synchronization)

Sand Diamond = Great Warlord's Massive Diamond (Basic War Magic Attunement)

Ki Persuasion + Bolster Toughness = Improved Bolster Toughness (Adept Abjuration Attunement)

Sand Diamond Gear = Sand Diamond Gear (2) (Wounding Puns) (The '(2)' is part of the combo result name and is not a part of the combo)

Legacy Staff + Diamond that Can Contain a Great Soul + Legendary Hero's Soul = Great Soulcrystal Staff Which Bears the Soul of the World's Hero (Gatekeeper)

Book of Covert Techniques + Beautiful Illusion + Illusion + Imitation + Ki Persuasion = Text of Falsehoods (Basic Illusion Magic Attunement)

Sandstorm Coat = Sand Mirage Coat (Elusive)

Fancy Bartender's Suit + Skull Suit of the Dignified Underworld Bartender + Elegant Genie Bartender's Outfit + Splendid Drunkard-Repelling Force Field + Stasis Coat = Legendary Bartender's Suit (Elegant Bartending)

Bust of an Individual's Head Made Out of Sand Diamond = Bust of the Roulette Master and His Wheel-Collar Made of Sand Diamond (Loyal Servant of Vashna)

3 Life Diamond + Phoenix-Feather Cloak + Contained Thermonuclear Sundroplet = Sun Phoenix Tear (Adept Sun Duke Knowledge)

Bust of the Roulette Master and His Wheel-Collar Made of Sand Diamond + Lunar Plunge + Destruction + Glory + Thalmabotic Etheric Protomatter = Roulette-Head Spatial Doom-Moon Plunge (Adept Wizard Magic Attunement)

Channeler's Diamond = Elder Symbol of Unburdened Channeling (Basic Elder Symbol Attunement)

S& Diamond = Stone Tablets Describing the Fall of the Primes and their Replacement with Abstracts During the Second Ascension (Basic Elder Symbol Attunement)

Diamond that Can Contain a Great Soul = Small Starcore Diamond (Adept Sun Duke Knowledge)

Sandstorm Coat = Skilled Desert Gunner's Coat (Fleet)

Channeler's Diamond = Lesser Destiny Gem (The Power of Walshandeth)

Skill + Advanced Medical Knowledge = Superior Doctor's Skills (No Ability)

Echo Diamond = Hollow Echo Diamond (Veilwalker)

Sand Diamond = Sunflame Diamond (Adept Sun Duke Knowledge)

Channeler's Diamond = Channeler's Diamond (Invested with Collected Power)

Totemic Magic: Regeneration = Painful Tongues of Devilish Fire (Essence Algorithm: Torturer Devil)

Totemic Magic: Regeneration = Degenerative Darkness (Essence Algorithm: Hag Matron)

Force of Skill + Force of Soul + Force of Power + Force of Life + Force of Intellect = Roulette Force (2) (Roulette Assault)

12 Ancient Seal + Hollow Echo Diamond = Hollow Prison of the Ancients (Reality Arranger)

Sand Diamond = Mirage Diamond (Basic Illusion Magic Attunement)

Lesser Destiny Gem = Lesser Dreamcore (Basic Dream Synchronization)

Diamond from the Hoard of Wonders = Diamond from the Hoard of Wonders (Basic Ancient Magic Attunement)

Skill + Rage = Warrior Spirit (No Ability)

Sand Diamond = Sand Diamond (Wanderer)

Expert Alchemist's Greater Lunar Concoction + Blessed Joy + Echo Diamond + Master Alchemist's Tools + Master Alchemist's Lab = Expert Alchemist's Eternal Restorative (Basic Alchemy Attunement)

Expert Alchemist's Greater Lunar Concoction + Tragedy + Echo Diamond + Master Alchemist's Tools + Master Alchemist's Lab = Expert Alchemist's Eternal Poison (Basic Alchemy Attunement)

Totemic Magic: Regeneration = Regenerative Area Shield (Adept Abjuration Attunement)

Sand Diamond Mirror = Mirror of the Sea of Glass (Walker of the Sea of Glass)

Diamond that Can Contain a Great Soul = Blank Symbol that May Record the True Name of a Powerful Being (Basic Elder Symbol Attunement)

Life Diamond= Elder Symbol of Unbound Life (Basic Elder Symbol Attunement)

Echo Diamond = Mirror-Realm Diamond (Pernicious Mirror-Existance)

Lesser Destiny Gem = Book of Beasts Yet to Be Bound (Gatekeeper)

Totemic Magic: Regeneration = Regenerate While Petrified (Essence Algorithm: Gargoyle Grenadier)

Mass Confuse + Master Alchemist's Tools + Master Alchemist's Lab = Mass Produce Confusion Potions (Basic Alchemy Attunement)

Formula of Earth: Siege Crusher + Square Mile of Mountains on a Random World = Create Siege-Engine-Blocking Wall (Adept Abjuration Attunement)

Gunman + Prototype Wardroid + Beta Gun Type Fluxoid + Gunner's Coat + Red Dye + Cool Sunglasses + Tengu's Magic Gun + Adamantine Carbine + Rainbow Bullets + Bullets of Awe Inspiring Glorious Destruction + 3 Non-Lethality + 3 Love + Sheriff's Star + Trick Shot: Bouncing Bullet + Trick Shot: Disarming Shot + Trick Shot: Eye + Trick Shot: Fan the Hammer + Trick Shot: Fan the Hammer + Trick Shot: Ricochet Bullet + Trick Shot: Throw the Gun in the Air, Catch It, and Fire + Tome of Legends = Superior-Model Nonelethal Robo-Sheriff (Tri-Shot)

Randomness = Randomness (Arcanist)

Hat of the Friendly Pilgrim = Hat Laced with Hard-to-Detect Radioactive Particles (Radioactive Wisdom)

Sand Diamond = Gigadiamond (Blessed with Djorgammon's Fortitude)


12 Mirror-Realm Diamond = Very Small, Overlayable Mirror-Universe (Manifold Domain-Based Realm Connectivity)


Condor Document + Cunning = Text Describing Various Common Serpent Blessed (Form of Fox)

Hat of the Friendly Pilgrim = Hat of the Kindly, Wandering Abjurer (Adept Abjuration Attunement)

2 Mage's Tower + Regenerative Area Shield = Abjurer's Shielded Tower (With Regenerating Shield) (Adept Abjuration Attunement) ('(With Regenerating Shield)' is part of the combo result's name and not an ability used in the combo)


Purity = Knowledge (Knowledge of Ill Omens)

Purity = Spite (Cackle)

Purity = Corruption (Element-Corrupting Essence)

Love = Love Fortune (Limited Personal Precognition)

Bottled Love Mist + Master Alchemist's Tools + Master Alchemist's Lab = Loveproof Vaccine (Acquired Resistance to Outright Bizarreness)

Huge Bear + Gladiator's Garb + 3 Rage + 3 Warrior's Spirit = Skilled Ragebear Gladiator (Apprentice Command of Physical)

Flame Shield + Formula of Fire: Blaze Rain = Mass Fire Shield (Adept Abjuration Attunement)

ne Hundred Thousand Rays + Great Mage's Power Blast + Diamond of the Magi + Power + 'Whispers of the Dragon Magi' = Dragonbreath Assault (Energy Variant) (Adept Wizard Magic Attunement) ('(Energy Variant)' is part of the combo result's name and is not an ability used as part of the combo)

Text of Al Azif + 3 Death-Cutting Blade + 6 List of the Departed and Their Fates + 12 Lesser Destiny Gem + 12 Lesser Dreamcore = Tome of Strange Aeons (Dreamshaper)

Nurse + Siren's Voice + Sexiness + Advanced Medical Knowledge + Mad Skillz = Sexy Siren Battle-Nurse (Doctor)

Channeler's Diamond + Echo Diamond + 3 Book of Beasts Yet to Be Bound + 24 Power (2) = Diamond of Sealed Beasts (Basic Assumption of Powers)

120 Twelve Purification Sake + 12 Grass-Cutter Sword + Holy Festival Recipe Book = Blessed Orochi-Ender (Bartender)

Elemental Domain Core: Earth + Elemental Domain Core: Air + Elemental Domain Core: Water + Elemental Domain Core: Fire = Four-Element Domain Core (Elementalist)

Flowing Core + Mobile Continent + Mobile Ocean + Drifting Sky = Fourfold, Difting Shell-Style Mini-Planet (Reality Arranger)

Flowing Core = Molten Planetcore Bullets (Ammocrafter)

3 Lesser Dreamcore + Flowing Core = Dreaming Worldheart (Basic Understanding of the Heart of Dream)

Mobile Continent + Colossus Hurl = Continent Toss (Basic Gravato-Geoseismic Throw)

Colossus Hurl = Sunflame Bombardment (Adept Sun Duke Knowledge)

1,200 Twelve Purification Sake + Mobile Ocean = Great Ocean of Blessed Sake (Basic Wonder Synchronization)

Ocean Plate + Sky Plate + Continent Plate + Core Plate = Worldplate (Reality Arranger)

Flowing Core + Mobile Continent + Drifting Sky + Mobile Ocean = Worldpiece Danmaku (Rainbow Danmaku Specialist)

Four-Element Magidiamond + Elemental Domain Core: Fire + Elemental Domain Core: Fire + Elemental Domain Core: Air + Elemental Domain Core: Water = Four-Element Domain Core (Elementalist)

6 Death-Cutting Blade = Afterlife Angler's Tendril (Many Tendrils)

Square Mile of Dreamscape from a Random World = Square Mile of Weaponized Dreamscape from a Random World (Basic Weaponization of Dream)

Square Mile of Dreamscape from a Random World = Recording of a Dream About Being a Dragon (Heart of the True Dragons)

Square Mile of Dreamscape from a Random World = Square Mile of Memoria from a Random World (Chronomancer)

Sand Diamond Mirror = Sand Diamond Mirror (Adept Abjuration Attunement)

S& Diamond = Feather of the Black Swan Manifest (Radioactive Wisdom)

S& Diamond = S& Oasis (Surreal Reality Sculpting)

Diamond from the Hoard of Wonders = Diamond from the Hoard of Wonders (Has Consumed 1 of the Permanent Consumable "Pattern of Glory")

88 Eight Hand Mirror = Planetary's Mirror Which Refuses the Mortal and the Weak (Invested with Collected Power)

Dreaming Worldheart = Dreamcore Bullets (Ammocrafter)

3 Feather of the Black Swan Manifest + Phoenix-Feather Cloak = Irregularity-Neutralizing Cloak (Erase Future Destiny)

Dreaming Worldheart = Dreamcore Bowling Ball (League-Caliber Bowling Skills)

Death-Cutting Blade = Solipsist's Sword (Basic Weaponization of Dream)

Sand Diamond = Pure-Gray Diamond of Excessive Manliness (Mr. Gray)

Lesser Destiny Gem = Diamond of Walshandeth (Mr. Gray)

Square Mile of Weaponized Dreamscape from a Random World = Square Mile of Weaponized Dreamscape from a Random World (Basic Dream Synchronization)

Psychopomp's Hat + Dreaming Worldheart = Hat of the Messenger of Dreams, Death, and Fate (The Power of Walshandeth)

Square Mile of Weaponized Dreamscape from a Random World = Lesser Weaponized Dreamclothes (Basic Clothing Mastery)

S& Diamond + 6 Mad Skillz = S& Mastah Bowling Skillz (League-Caliber Bowling Skills)

Echo Diamond + 6 Mad Skillz = Skills Of The Man Who Always Bowls A Perfect Game If He Gets A Strike On His First Throw (League-Caliber Bowling Skills)

Square Mile of Weaponized Dreamscape from a Random World = Magically Weaponized Dream Essence (Offensive Magical Specialization)

Mirror-Realm Diamond + 6 Mad Skillz = Bowling Mimelord's Powers (League-Caliber Bowling Skills)

Life Diamond + 6 Mad Skillz + 6 Sacred Maiden's Radiant Purity = Pure Bowling Skill (Greater) (League-Caliber Bowling Skills) (The '(Greater)' is part of this combo result's name and not an ability used as part of the combo)

Small Starcore Diamond + 6 Mad Skillz = Starheart Bowling Ball (League-Caliber Bowling Skills)

S& Mastah Bowling Skillz + Desert Corsair Warship + Colossus Hurl = Imma' Bowlin' W/ This Warship, Bro! (Incredibly Manly)

Fourfold, Difting Shell-Style Mini-Planet = Worldholder Bowling Ball (League-Caliber Bowling Skills)

Mirage Diamond = Diamond of Distant Worlds (Reality Arranger)

Diamond that Can Contain a Great Soul = Soul of a Great Individual (Unmask True Power)

Diamond from the Hoard of Wonders = 'Tale of the Thief and the Hoard of Wonders' (Storyteller)

Sand Diamond = Empowered Gigadiamond (Invested with Collected Power)

Sand Diamond = Evermetal Diamond (Elemental Esoterica: Metal)

Sand Diamond = Naught But Dust (Blessed with Arshubrel's Destruction)

Sand Diamond = Mirage Diamond (Hundredfold Mask of Shapes)

Sand Diamond = Thousandcolor Diamond (Hundredfold Mask of Hues)

Sand Diamond = Thousandcolor Diamond (Flux Baron)

Sand Diamond = Predator's-Eye Diamond (Eyes of the Multispace-Predator)

Sand Diamond = Inferno Gate Diamond (Inferno Gate Body)

3 Grass-Cutter Sword = Great Space-Cutting Blade (Space-Cutting Blade)

Feather of the Black Swan Manifest = Rare Error Bullets (Ammocrafter)

Diamond of Walshandeth = Hypermomentum Bullets (Ammocrafter)

Soulcatcher's Diamond = Soulcatcher Bullets (Ammocrafter)

Lesser Dreamcore = Dreamcore Bullets (Ammocrafter)

Warp Diamond = Hyperspace Bullets (Ammocrafter)

Life Diamond = Greater Life-Essence Bullets (Ammocrafter)

Lesser Destiny Gem = Lesser Inevitability Bullets (Ammocrafter)

Lesser Timecore = Timecore Bullets (Ammocrafter)

Sunflame Diamond = Lesser Sunflame Bullets (Ammocrafter)

Small Starcore Diamond = Lesser Starcore Bullets (Ammocrafter)

Fading Call: Star Marines + Troop Deployment Writ: Unit of Skeletal Archers = Fading Call: Unit of Skeletal Archers (Palpable Potency)

Newspaper Clipping About Someone Impressive = Newspaper Clipping About Someone Impressive (Basic Glory Synchronization)

Newspaper Clipping About Someone Impressive = Solar Gazette (Sun Duke)

Unleash the Hounds of Hell = Summon Hounds of Heaven (Basic Glory Synchronization)

Book of Mystic Infusion = Tome of Legends (Basic Glory Synchronization)

120 Moon Whip-Sickle + 480 Moonflower Petals + 240 Moonflower Blossom = Crescent Moonbeam Sickle (Basic Glory Synchronization)

Mimmorico = Mimmizota (Heavy Armor Crafter)

Newspaper Clipping About Someone Impressive = Elemental Research Report: Theoretical Experimental Element 22-J (Experimental Element Synchronization: Theoretical Experimental Element 22-J)

Mimmorico = Theoretical-Element-Creation-Attempt-Blocking Cube (Experimental Element Synchronization: Theoretical Experimental 22-J)

Armband of Selflessness= Armband Signifying a Promise to Not Stop Jessie from Controlling Gerbils (Gerbil Control When Near Jessie)

Armband of Selflessness = Armband of Selflessness (Aura of the Protector)

Sandstorm Coat = Sandstrorm Alchemist's Coat (Basic Alchemy Attunement)

Planetary of War's Sword = Planetary of the Sun's Sword (Adept Sun Duke Knowledge)

Planetary of War's Sword = Planetary of Fire's Sword (Adept Sun Duke Knowledge)

Planetary of War's Sword = Planetary of Fortune's Sword (Adept Fortune Synchronization)

Planetary of War's Sword = Blade Which Divides the World's Continents and Sorts Its Nations (Reality Arranger)

3 Massive Tentacle + Death-Cutting Blade = Tendrils that Reach Into the Afterlife (Many Tendrils)

Evermetal Diamond = Evermetal Bullets (Ammocrafter)

Empowered Gigadiamond = Empowered Gigadiamond Bullets (Ammocrafter)

Predator's-Eye Diamond = Greater Predation Bullets (Ammocrafter)

Thousandcolor Diamond = Thousandcolor Bullets (Ammocrafter)

Bane Knight's Sword = Lich's Staff (Warlock)

Untyped Element Core = Life Element Core (Lifeforce Elemental)

Darkness Crystal = Fate Crystal (Basic Fate Synchronization)

Silent Inquisitor's Claws = Talons of the Inquisition of Michael Helios (Radiant Hierophant)

Feather of the Black Swan Manifest = Symbol that Is Unlikely to Exist (Basic Elder Symbol Attunement)

Sunproof Cloth = Lesser Sundoor Cloth (Reality Arranger)

Sunproof Cloth = Lesser Fatethread Cloth (Destiny Weaver)

Sunproof Cloth = Timeproof Cloth (Chronomancer)

Sunproof Cloth = Curseproof Cloth (Adept Fortune Synchronization)

Tendrils that Reach Into the Afterlife = Tendrils that Reach Into the Afterlife (Basic Soul Manipulation)

Tendrils that Reach Into the Afterlife = Soulgrabber Tendril (Enslaver)

Fine Irrindil Puppeteer's Robe + Lesser Sundoor Cloth + Lesser Fatethread Cloth + Timeproof Cloth + Curseproof Cloth + Sunproof Cloth + Bascaradine Invisicord Puppet Strings Model 3 + Tendrils that Reach Into the Afterlife + Soulgrabber Tendril + Greater Runic Force Field of Mystical Damage Redirection + Noumena + Fate Crystal = Finest Irrindil Soulcourt-Administrating Puppeteer-Judge's Unblemished Robe of Office (Super-Weaving)

3 Grim Reaper's Scythe + Dread-Cannon Pendant = Reaper's Deathcannon (Gunner)

2 Reaper's Deathcannon + 24 Skills + Certainty + Fate Crystal = Reforged Deathangel's Certain-Death Six-Shooter (Lethal Blessing)

5 Planetary of Love's Bow = Eros-Class Beamcannon+ (Gunner)

Inscribe Binding Rune of Lili VonMion + 12 Eternal Love + 12 Sublime Caress = Lili VonMion's Rune of Dominon (Adept Rune Magic Attunement)

Charm and Bind Charmed Subject + 3 Eternal Love = Eternal Enslavement (Enslaver)

Call Unto Metal = Recreate Dream (Dreamshaper)

Call Unto Metal = Baby Needs a New Pair of Shoes! (Adept Fortune Synchronization)

Call Unto Metal = Phone the Bank (Apprentice Wealth Synchronization)

Call Unto Metal = Elemental Initiation: Metal (Reality Arranger)

Call Unto Metal = Elementalizing Portents of Metal (Destiny Weaver)

Call Unto Metal = Call Unto Metal (2) (Wounding Puns) (The '(2)' is part of this combo's result's name and is not an ability used in this combo)

Orihalcum Plate + Armor of the Gold Leaf Throne's Knight + Planetary of the Sun's Robe + Planetary of War Armor + Codex of the Ancients = Most-Exalted, Ancient Solar Warlord's Glory-Gilded Orihalcum Armor (Connection to the Essence of the Sun Queen Selereth Helios)

Planetary of War Armor = Planetary of Travel's Raiment (Reality Arranger)

Planetary of the Sun's Robe = Planetary of Fate's Robe (Destiny Weaver)

Great Space-Cutting Blade = Fate-Cutter Scissors (Destiny Weaver)

Great Space-Cutting Blade = Great Time-Cutting Blade (Chronomancer)

Great Space-Cutting Blade = Spelleater-Baneblade: Anti-Arcanist Type: Deck Cutter (Gambler)

Wish = Reweave Fate (Destiny Weaver)

12 Bag of Holding (2) = Greater Bag of Holding (Reality Arranger)

Edge of Nowhere = Half-Unreal Clownmurder Whisperknife (Horrifying Selective Clown Invisibility)

Dacchenbomb II + Underworld Gate = Underworld Gatebomb (Improved Weaponization of Spatial)

Greater Variable Curse + Tragedy = Tragic Curse (Manipulate Fate: Not Luck But An Ill Destiny)

Greater Variable Curse = Detect Curses (Greater) (Adept Divining Attunement) (The '(Greater)' is part of this item's name and is not an ability used in this combo)

3 Speed = Lesser Warp Drive (Warp Captain)

1,000 Imbue Speed = Hyperspace Jump (Warp Captain)

Master Rogue's Astounding Speed and Grace = Roguish Daredevil Starcaptain's Astounding Talent (Warp Captain)

Material Resultant from Irrimazzo's First Novel Attempt at Creating Perfected Iron = Bullets Created from the Material Resultant from Irrimazzo's First Novel Attempt at Creating Perfected Iron (Ammocrafter)

Grass-Cutter Sword = Greater Grass-Cutter Bullets (Ammocrafter)

Greater Essence of Yandere = Deadly Bullets that Love to Implant Themselves Deep Inside You (Ammocrafter)

Edge of Nowhere = Nowhere Droplets (Ammocrafter)

Planetary of War's Sword + 100 Sharpness = Reaving, Ultra-Sharp Planetary of War's Sword (Sharp Essence)

Great Space-Cutting Blade + Fate-Cutter Scissors + Great Time-Cutting Blade = Spacetime Hypercleaver (Invested with Collected Power)

Orihalcum Greatsword + Sword of the Sun Queen Selereth Helios's Champion + Planetary of War's Sword + Grass-Cutter Sword + Great Space-Cutting Blade + Great Time-Cutting Blade + Fate-Cutter Scissors = Orihalcum-and-Glorious-Sunmetal Godblade-Allcleaver of the Sun Queen Selereth Helios's Champion (Invested with Collected Power)

Flowing Core = Lesser Suncore (Adept Sun Duke Knowledge)

Flowing Core = Metal Worldcore (Basic Metal Synchronization)

Dreaming Worldheart = Sanctum of Emptiness (Basic Void Synchronization)

Mobile Ocean = Sea of Void (Basic Void Synchronization)

Dreaming Worldheart = Worldheart of Enthroned Heroes (Basic Glory Synchronization)

Flowing Core = Living World's Heart (Basic Blood Synchronization)

Dreaming Worldheart = Wonderous Dreamfont (Basic Wonder Synchronization)

Craft Runic Summoning Circle + Codex of the Ancients = Craft Elder Daemonic Rune Mage's Summoning Circle (Adept Rune Magic Attunement)

1,200 Inscribe Rune: Rune of Morinduel + 1,200 Inscribe Rune: Rune of Aipros + 8 Eight Hand Mirror + Planetary's Mirror Which Refuses the Mortal and the Weak = Daemon Runemage's Mortal-Banishing Mirror (Adept Rune Magic Attunement)

1,200 Rune of Explosions + Ragnarok = Runic Apocalypse (Adept Rune Magic Attunement)

4 Inscribe Rune: Rune of Brismus + 4 Inscribe Rune: Rune of Lichtros + 4 Inscribe Rune: Rune of Noctros + 4 Inscribe Rune: Rune of Khandos + Four-Element Domain Core + Four-Element Magidiamond = Imbued Runic Magidiamond (Adept Rune Magic Attunement)

4 Inscribe Rune: Rune of Brismus + 4 Inscribe Rune: Rune of Lichtros + 4 Inscribe Rune: Rune of Noctros + 4 Inscribe Rune: Rune of Khandos + Four-Element Domain Core + Four-Element Magidiamond + Codex of the Ancients = Undo Glyph Magic: True (Primordial Force Convergence)

Sunmetal + Samurai's Boots = Sunmetal Samurai Boots (Empowered by Suns)

Samurai's Sword + Wood = Samurai's Bow (Basic Archery Attunement)

Sunmetal + Samurai's Bow = Sunmetal Samurai Bow (Empowered by Suns)

Sunmetal + Samurai's Sword = Sunmetal Samurai Sword (Empowered by Suns)

Sunmetal + Samurai's Armor = Sunmetal Samurai Armor (Empowered by Suns)

Sunmetal + Samurai's Gauntlets = Sunmetal Samurai Gauntlets (Empowered by Suns)

Sunproof Cloth + Samurai's Flag = Solar Samurai's Flag (Super Weaving)

Air Crystal Piece = Light Crystal Piece (Basic Light Synchronization)

Sunmetal Samurai Boots + Sunmetal Samurai Bow + Sunmetal Samurai Sword + Sunmetal Samurai Armor + Sunmetal Samurai Gauntlets + Solar Samurai's Flag + 15 Purity + Holiness + Force of Resolve + Light Crystal Piece + Sunstrike + 12 Swift Strike + Beautiful Samurai Maiden of the Sun = *Ayame (Empowered by the Sun) (First time only)

Orihalcum Star of Phalerin + 3 Cosmos Metal + Iron Star Fragment + 12 Star of Ruin + Codex of the Ancients = Falling Star of Divine Judgment (Judgement of a Falling Star)

Planetary of Travel's Raiment = Planetary of Travel's Cloak (Cloak Crafting)

Planetary of Travel's Cloak + Mantle of the Storm's Messenger + Cloak of the Gold Leaf Throne's Emissary + Cloak of Glorious Majesty + Codex of the Ancients = Cloak of the Divine Emissary of Phalerin (Wanderer of Phalerin)

24 Blessing + 24 Life Helix + Call Down Aura: White Healing + Codex of the Ancients = Useless Thing (Adept Divine Magic Attunement)

24 Blessing + 24 Life Helix + Call Down Aura: White Healing = Call Down Aura: Projects Aura-Blast Variant: Divine Variant: Restorative Holy Helix Zone (Adept Divine Magic Attunement)

Meteorite + Codex of the Ancients = Holy Meteorite (Judgment of a Falling Star)

Astronomer's Glorious Impact + Codex of the Ancients = Astronomer's Glorious Impact (Judgment of a Falling Star)

Sanctum of Emptiness = Void Gate (Judgment of a Falling Star)

Lesser Suncore = Lesser Divine Sunburst (Judgment of a Falling Star)

Living World's Heart = Bioworld's Fury (Judgment of a Falling Star)

Wonderous Dreamfont = Dreamsea of Wrath and Wonder (Judgment of a Falling Star)

Worldheart of Enthroned Heroes = Judgment of Ancient Heroes (Judgment of a Falling Star)

Sea of Void = Void Flood (Judgment of a Falling Star)

High Priest of Phalerin's Staff of the Order of the Wandering Sun + Great Soulcrystal Staff Which Bears the Soul of the World's Hero + Soul Jar + Sunrise from the Ashes = High Soulkeeper of Phalerin's Staff of the Order of the Wandering Sun (Cleric of Phalerin)

Metal Worldcore + Codex of the Ancients = Metal Resultant from a Worldsmelter's Unsuccessful Attempt at Making Perfected Iron (Smelter Who Has Attempted to Make Perfected Iron)

Metal Resultant from a Worldsmelter's Unsuccessful Attempt at Making Perfected Iron + Codex of the Ancients = Protective Fetish Made from Worldsmelted Iron (Trinket Maker)

Metal Worldcore + Codex of the Ancients = Useless Thing (Trinket Maker)

Wonderous Dreamfont + Codex of the Ancients = Wondernet Dreamcatcher (Trinket Maker)

Sanctum of Emptiness + Codex of the Ancients = Void Sanctum Key (Trinket Maker)

Lesser Suncore + Codex of the Ancients = Useless Thing (Trinket Maker)

Lesser Suncore + Codex of the Ancients = 'Under the Guidance of the Stars': Esoteric Holy Text of Phalerin (Holy Relic Attunement: Holy Symbol of Phalerin) (This combo consumes the item 'Codex of the Ancients')

Planetary of War's Sword = Planetary of the Sun's Sword (Adept Light Synchronization)

Orihalcum Greatsword + Planetary of Fire's Sword + Planetary of Light's Sword + Planetary of the Sun's Sword + 12 Lesser Suncore + Codex of the Ancients = Divine Solar Champion's Orihalcum Greatsword of Light and Fire (Adept Sun Duke Knowledge)

Lesser Dreamcore + Flowing Core = Dreaming Worldheart (Basic Understanding of the Heart of Dream)

Flowing Core = Silent Dreaming Worldheart (Basic Understanding of the Heart of Dream)

Silent Dreaming Worldheart- (Item, Property, Magic, 400,000,000 Gold)

Cloak of the Divine Emissary of Phalerin + Planetary of Travel's Cloak + Seal of Holy Purposefulness + Codex of the Ancients = Holy Cloak of the Divine Emissary of Phalerin (Wanderer of Phalerin)

Ammanachi-Class Voidwing Astramech + Improved Sunmetal Arm-Cannon + Orihalcum + 3 Cosmos Metal + Thalmabotic Etheric Keyrod + Lesser Suncore + Sanctum of Emptiness + Sea of Void + Void Gate + Codex of the Ancients = Quietus-Class Voidwing Astramech (Astromech Bio-Uplink Capability)

Bascaradine Star-ray Fist Model 7 + 2 Sunmetal + Sunproof Cloth = Bascaradine Sun-ray Fist Model 2 (Improved Weaponization of Light)

Silver Sunblade + Tome of Legends = Solar Relicblade of the Silver Sun Lords (Basic Weapon of Legend Training)

Silent Inquisitor’s Robe + Sunproof Cloth = Sun-Inquistor of Michael Helios's Robe (Connection to the Essence of the Sun Queen Selereth Helios)

Crusader General’s Armor = High Priest's Robe (Basic Robe Mastery)

Crusader Paladin’s Armor = Crusader Priest's Robe (Basic Robe Mastery)

Origin Matter (Lesser) + Eight Handed Mirror = Origin-Reflecting Mirror (Defender)

New Era Hero’s Brawling Outfit + Glorious Sunmetal + Sunproof Cloth + Adamantine Plate + Suncrow Feather = Sunbird-Sentai-Hero's Battle Outfit (Tough)

Sun-Inquistor of Michael Helios's Robe = Sun-Champion of Selereth Helios's Robe (Connection to the Essence of the Sun Queen Selereth Helios)

Suluuatha Hazzmeidi + Phoenix Wand = Purple Prince's Sword of Light and Magic (Mr. Purple)

Coat of the Sheriff Who Never Had to Take Time to Reload + Adamantine Plate + 2 Greater Essence Spark of Life and Mana = Adamantine-Reinforced Coat of the Sheriff Who Never Had to Take Time to Reload (Gunner)

Career Skill Textbook: Surreal Reality Sculpting = Career Skill Textbook: Cubist Body (Hundredfold Mask of Shapes)

Career Skill Textbook: Re-Write Memory = Career Skill Textbook: Re-Write Memory (Chronomancer)

Career Skill Textbook: Microwave Gaze = Career Skill Textbook: Ultraviolet Sunbeam Gaze (Sun Duke)

Career Skill Textbook: Surreal Reality Sculpting = Career Skill Textbook: Cubist Body (Hundredfold Mask of Hues)

Career Skill Textbook: Install Basic Deathtraps = Career Skill Textbook: Install Basic Spatial Trapdoors (Manifold Domain-Based Realm Connectivity)

Career Skill Textbook: Create Wordcraft = Career Skill Textbook: Spellcraft (Wizard)

Career Skill Textbook: Hazard Programming = Career Skill Textbook: Fast Typing (Chronomancer)

Career Skill Textbook: Improved Microwave Gaze = Career Skill Textbook: Improved Ultraviolet Sunbeam Gaze (Sun Duke)

Career Skill Textbook: Re-Write Memory = Career Skill Textbook: Erase Future Destiny (The Power of Walshandeth)

Career Skill Textbook: Surreal Reality Scuplting = Career Skill Textbook: Surreal Reality Scuplting (Manifold Domain-Based Realm Connectivity)

Career Skill Textbook: Install Basic Deathtraps = Career Skill Textbook: Install Basic Deathtraps (Chronomancer)

Career Skill Textbook: Install Basic Deathtraps = Career Skill Textbook: Install Basic Deathtraps (Basic Offensive Shaping of Chronomantic Technique)

Career Skill Textbook: Impersonate Statue = Career Skill Textbook: Badly Impersonate Outsider (Outsider Traits)

4 Career Skill Textbook: Impersonate Statue = Career Skill Textbook: Badly Impersonate Outsider (Outsider Traits)

Dreaming Worldheart = Horrid Nightmare-Worldcore (Basic Agony Synchronization)

Dreaming Worldheart = Mythic Palace of Raining Coins and Abundant Treasures (Basic Wealth Synchronization)

Drifting Sky = Mirage Sky (Basic Illusion Synchronization)

Dreaming Worldheart = Mini Portal Nexus (Reality Arranger)

Dreaming Worldheart = Planetary Fate-Loom (Destiny Weaver)

Dreaming Worldheart = Origin-Pulse Worldcore (Genesis Architect)

Dreaming Worldheart = Golden Mirror-Palace of Luck (Adept Fortune Synchronization)

Square Mile of Elemental Water on a Random World = Square Mile of Lifepulse on a Random World (Font of Life)

Gates of the Necropolis = Blossoming Gate of Life (Genesis Architect)

6,000 Mirror + Sand Diamond Mirror + Mirage Diamond + Mirror-Realm Diamond + Diamond of Distant Worlds = Mirror of False Worlds (Basic Illusion Synchronization)

Heart of the World's Forests = Heart of the World's Forests (Genesis Architect)

Gates of the Necropolis = Doorway of Forgotten Spirits (Shrine Maiden)

Lizardclown Limo = Lizardclown Limo (Adept Wizard Magic Attunement)

Blossoming Gate of Life = Blossoming Gate of Life (Manifold Domain-Based Realm Connectivity)

Blossoming Gate of Life + Metal Gate = Great Lifeblossom Gate (Manifold Domain-Based Realm Connectivity)

Doorway of Forgotten Spirits + Metal Gate = Ancient Door to the Spirit World Etched with Forgotten Symbols (Manifold Domain-Based Realm Connectivity)

Mobile Ocean = Mirror-Water Ocean (Pernicious Mirror-Existance)

Lesser Suncore = Small Artificial Sun (Large Structure Traits)

Mobile Ocean = Ocean of Illusory Fish (Basic Illusion Synchronization)

24 Great Lifeblossom Gate + 24 Ancient Door to the Spirit World Etched with Forgotten Symbols = Return Spirit to the World of the Living (Through Life, Rebirth)

Gates of the Necropolis = Open Gate to the Graveyard of Fiends that Never Were (The Man Who Lied To Time)

Living World's Heart = Living World's Vein-Caverns (Space-Bending Beast)

Mirror-Water Ocean + Panopticum = Master Diviner's Scrying-Water Ocean (Adept Divining Attunement)

Mobile Continent = Metal Continental Plate (Basic Metal Synchronization)

Unobtainium + Subjectivity + Notion Weaver's Tools + Codex of the Ancients = Refined, Situation-Dependent Wonder-Substance (Challenged the Boundaries of the Mind)

Sea of Void = Sea of Void (Basic Cosmic Powers)

Drifting Sky = Starry Worldcloak-Field (Basic Cosmic Powers)

Panopticum = Panopticum Orb (Orb Master)

Mobile Continent + Mobile Ocean + Drifting Sky + Flowing Core = World With a Burning Sky, Quicksand Ground, Silt Sea, and Hurricane Core (Base Terrain Element Alteration)

Metal Continental Plate = Metal Continental Plate Covered In Numerous Spikes (Sharp Essence)

Armband of Purity = Vashna's Abomination-Blocking Armband (Connectivity Increased Between Vashna and Vashna's Abomination)

Sand Diamond = Eternal Prince's Diamond (Mr. Purple)

Sand Diamond = Heart-Shaped Sand Diamond Engagement Ring (Heartthrob)

Sand Diamond = Stratospheric Diamond (Seirudiel’s Grace)

Sand Diamond = Sand Diamond (Murlakro’s Blessing)

Sand Diamond = Heart-Shaped Sand Diamond Engagement Ring (Incredibly Charming)

Sand Diamond = Eternal Prince's Diamond (Member of Alrick’s Brigade)

Sand Diamond = Sun Diamond (Has Beheld Glorious Things)

Sand Diamond = Evershining Diamond (Adept Light Synchronization)

Sand Diamond = Fae Queen's Diamond (Fae Traits)

Sand Diamond = Sun Diamond (Connection to the Essence of the Sun Queen Selereth Helios)

Sand Diamond = Diamond-Holofoil, Mega-Ultrarare, Limited-Edition Card (Adept Arcanist Magic Attunement)

Sand Diamond = Sand Diamond Bullets (Bullet Maestro)

Sand Diamond = Coded Diamond (Greater) (Coded Being Traits) ('(Greater)' is part of this combo result's name and is not an ability used in the combo)

Sand Diamond = Sand Diamond (Basic Fortune Synchronization)

Sand Diamond = Diamondbreaker Fist (Apprentice Fist Weapon Training)

Sand Diamond = Sand Diamond Sword (Swordsman)

Sand Diamond = Diamond of the Sand Kings of Almath'Thuirr (Basic Weapon of Legend Training)

Lich's Staff + Crystal of Dark Magic Amplification + 3 Spite = Warlock Lord's Staff of Spiteful Hexing (Warlock)

Mass Confuse + 3 Spite + Greater Variable Curse = Spite Hag's Curse (Mind Wrenching Cackle)

Suncrow Banner = Grand Banner of Alrick's Brigade (Member of Alrick’s Brigade)

Purity = Forethought (Limited Personal Precongiation)

Phylactery + Darkness Crystal + 'Whispers of the Dragon Magi' + Emblem of Magi + Elder Symbol of Unbound Life = Magebound Lifecore: Dragonheart (Basic Elder Symbol Attunement)

Love = Falsify Memory: Replace Romantic Thoughts (Re-Write Memory)

Purity = Restore Memory (Re-Write Memory)

Love = Book of Romance Tips (Studious)

Living World's Heart = Planetwide Spawn Table: Lions (Level 1-79) (I Have Lions for Blood!) (The '(Level 1-79)' is part of the combo result's name and is not an ability used in the combo)

Lesser Destiny Gem = Elder Rune of Destiny (Basic Elder Symbol Attunement)

Robe of the Presiding Judge = Robe of the Presiding Judge (Mono-Light Variant) (Adept Light Synchronization) ('(Mono-Light Variant)' is part of the combo result's name and is not an ability used in the combo)

Living World's Heart = Worldwide Teleportation-Layline Network (Space-Bending Beast)

Robe of the Presiding Judge = Robe of Judge-Servant of Selereth Helios (Connection to the Essence of the Sun Queen Selereth Helios)

Origin-Reflecting Mirror + Panopticum Shield + 6 Eternal Prince’s Diamond = *Mr. Purple's Mirror (Mr. Purple) (First time only)

Purple Prince's Sword of Light and Magic + Great Space-Cutting Blade + Glorious Sunmetal + 6 Eternal Prince's Diamond + 6 Diamond of the Magi + 6 Evershining Diamond = *Mr Purple's Sword (Mr. Purple) (First time only)

Royal-Purple, Princely, Glorious-Sunmetal Battle Armor + Armor of the Gold Leaf Throne's Knight + Extra-Splendid Celestial Brightsteel Codpiece + 6 Sun Diamond + 6 Eternal Prince’s Diamond + 6 Evershining Diamond = *Mr. Purple's Battle-Armor (Mr. Purple) (First time only)

Mass Confuse + 3 Spite + Greater Variable Curse = Greater Spite Hag's Accursed Cackle (Mind Wrenching Cackle)

Mask of the Party General + Party Hat from Battle Day + Octagonal Hat from the Festival of ~^$ (Hat Version) = Hat of the Imperial Party-Spy (Confetti Makes Me Secretly Careful)

Mobile Ocean = Ocean Full of Strange Sealife (Font of Life)

Planetary Fate-Loom = Destiny Erasure (Erase Future Destiny)

Lesser Destiny Gem = Elder Rune of Destiny (Basic Elder Symbol Attunement)

Monolith's Dampening Stone = Lockdown Stone (Lockdown Time!)

Passion = Love Fortune (Limited Personal Precognition)

Passion = Useless Thing (Whisper-Mote Listener)

Lesser Treant = SHADOW-BABYLON DESPISES PLANTS AND CURSES YOU FROM THE FUTURE (Shadow-Babylon Master Key Essence)

Volcano Dragon's Gem = Corona Dragon's Gem (Connected to the Orb of Light)

Gates of the Necropolis = Useless Thing (Basic Cosmic Powers)

Lockdown Stone = Lockdown Symbol (Basic Elder Symbol Attunement)

Great Mage's Power Blast = Great Mage's Power Blast (Obtained Power)

Bane Knight's Armor = Torment Knight's Armor (Basic Agony Synchronization)

Greater Variable Curse + 3 Corruption = Greater Horrid Curse of Torment (Basic Agony Synchronization)

A Faint Memory of Light = A Faint Memory of Light (Connected to the Orb of Light)

Majesty Core = Majesty Core (Legends Never Die)

Planetary of War's Sword = Planetary of War's Sword (Permitted to Battle Realmfather)

Planetary of the Sun's Sword = Sword of a Planetary in Service to Selereth Helios (Mr. Purple)

Crusader General's Armor + Silent Inquisitor’s Robe = Armor of the Grand Inquisitor of Michael Helios (Connection to the Essence of the Sun Queen Selereth Helios)

Planetary of War's Armor = Planetary of the Sun's Armor (Mr. Purple)

Living World's Heart = Worldwide Teleportation-Layline Network (Space-Bending Beast)

Purity = Restore Memory (Re-Write Memory)

Love = Book of Romance Tips (Studious)

Living World's Heart = Planetwide Spawn Table: Lions (Level 1-79) (I Have Lions for Blood!) (The '(Level 1-79)' is part of the combo result's name and is not an ability used in the combo)


Robe of the Presiding Judge = Robe of Judge-Servant of Selereth Helios (Connection to the Essence of the Sun Queen Selereth Helios)


Origin-Reflecting Mirror + Panopticum Shield + 6 Eternal Prince’s Diamond = *Mr. Purple's Mirror (Mr. Purple) (First time only)

Purple Prince's Sword of Light and Magic + Great Space-Cutting Blade + Glorious Sunmetal + 6 Eternal Prince's Diamond + 6 Diamond of the Magi + 6 Evershining Diamond = *Mr Purple's Sword (Mr. Purple) (First time only)

*Mr. Purple's Battle-Armor- (Armor, Light Armor, Light & Nobility, 300,000,000 Gold) +300,000 Defense, +30,000 Defense against Stat Damage, +300,000 Magical Attack, +250,000 to all stats, 80% Resilience, 40% Light Resistance, 40% Nobility Resistance, At the start of battle, wearer has a 100% chance of inflicting Charm on up to 5,000 opponents, 100% inflicts Charm on individuals targeting wearer with an offensive action at the end of said action, +100,000 Defense against Umbrals, Wielder may choose at the beginning of a thread to receive half damage from Umbrals below Level 60 under the condition that wearer gains half XP from said Umbrals, 60% inflicts Charm, 100% may inflict Charm: Lovestruck on Humans or Humanoids that are affected by a non-offensive action of wearer, Wearer's Golem, Human, Humanoid, Fae, and Elemental pets and summons gain +5,000 Defense as a non-stacking bonus, Wearer's Steed transformations gain 65% Dodge, 30% Light Resistance, and 30% Nobility Resistance, Wearer is immune to individuals below Level 40, Wearer ignores Defense-piercing from sources below Level 60, Wearer must be at least Level 40

Mass Confuse + 3 Spite + Greater Variable Curse = Greater Spite Hag's Accursed Cackle (Mind Wrenching Cackle)

Mask of the Party General + Party Hat from Battle Day + Octagonal Hat from the Festival of ~^$ (Hat Version) = Hat of the Imperial Party-Spy (Confetti Makes Me Secretly Careful)

Mobile Ocean = Ocean Full of Strange Sealife (Font of Life)

Planetary Fate-Loom = Destiny Erasure (Erase Future Destiny)



Mass Greater Plague = Mass Greater Miraculous Cure (Miracle Healer)

Surgeon General's Stellar Warscalpel + 100 Sharpness + 911 Superior Doctor's Skills + Glorious Sunmetal + Life Crystal = Rebirth Through Daybreak (Adept Healer Magic Attunement)

Majesty Core = Majesty Core (Legends Never Die)

Celestial Wings + Planetary of Travel’s Cloak + Armband of Purity + Benevolent Magatama + 12 Blessedness + 12 Grace + 6 Stratospheric Diamond = Wings of the Celestial Emissary (Radiant Wings of Holy Magic)

Fiend Essence + Fallstone = Tablet of the Fallen God (Daemonic Demigoddess)

Fiend Essence + Fallstone = Fiend's Beating Heart (Invested with Collected Power)

Ambush + Time + Craft + Stealthiness + Nira's Love = Magical Drink That Makes You Fall Asleep When Alone Near Nira (Elegant Bartending)

Great Mage's Power Blast + Power = Great Mage's Powerful Power Blast (Obtained Power)

Shades of Ass-Kickery + Glasses of Mystic Observation and Analysis + Mage's Monocle + Lucky Charm + Panopticum = Magnificent Bastard's Monocle (Fortune Favors the Badass)

Sword with Seal-Shaped Socket = Slotted Runesword (Basic Elder Symbol Attunement)

Emblem of Magi = Emblem of Magi (Basic Enchantment Attunement)

Iron Halo-Lotus + Skill = Deva's Lotus (Deva Traits)

Unopened Office Holiday Giftbox = Famous Souvenir Giftbox (A Legend Unequaled)

Unopened Office Holiday Giftbox = Unopened Holiday Giftbox From An Arena Fan (Has Attracted Attention and Fans in the Battle Arena)

Nostalgic Dreamland- (Item, Property, Dream & Time, 36,000,000 Gold)

Lesser Dreamcore = Nostalgic Dreamland (Chronomancer)

Nostalgic Dreamland + Diamond of Walshandeth + Lesser Dreamcore + Wish + Temporally Improved Giftbox = Temporally Improved Giftbox (Invested with Collected Power)

Lesser Destiny Gem = Lesser Destiny Gem (Chronomancer)

Lesser Destiny Gem + Diamond of Walshandeth + Lesser Dreamcore + Wish + Temporally Improved Giftbox = Cool, Powerful Stuff Giftbox (Invested with Collected Power)

Unopened Office Holiday Giftbox + Evershining Diamond = Box of Evershining Light (Connected to the Orb of Light)

Animate Undead = Useless Thing (Connected to the Orb of Light)

Lich’s Finger = Lich-Priest's Rod (Adept Light Synchronization)

Empty Body + Empty Mind + Empty Motion + Empty Power + Empty Soul = Hollow Self (Hollow Man)

Magebound Lifecore: Dragonheart + Vashna's Abomination-Blocking Armband + Blank Symbol that May Record the True Name of a Powerful Being + Phylactery + Elder Symbol of Unbound Life = Vashna's Abomination's New Heart (Connectivity Increased Between Vashna and Vashna's Abomination)

Reweave Fate + Planetary Fate-Loom = Planetary Fate-Weaver's Loom (Manipulate Destiny)

Mini Portal Nexus = Teleportation-Blocking Lay-Line Convergence Nexus (Spatial Interdiction)

Taxidermy Kit = Young Fox that Kills and Makes Trophies Out of Other Animals (Wounding Puns)

Hurricane-Projecting Banana + 7 Bananas + 3 Mania + Plans Detailing the Downfall of an Empire = Whips A Hurricane-Projecting Banana Out of Pants at the Most Inappropriate Times (Totally Bananas)

Deva's Lotus + Knowledge = Lotus-Crown Glorifying an Arch-Deva (Has A Few Worshippers)

Arm Covered in Lethally Shining Blades + Arm Covered in Lethal Void Blades + Bleeding-Rainbow Hyper-Punch Armband + 6 Thousandcolor Diamond = Arm Covered in Lethal Thousandcolor-Diamond Blades (Monk)

Tragedy + 10 Corpse of a Murdered Maiden + Purity + Corruption = Death of Purity (Torment Master)

Rupture-Mail = Space-Rupture Armor (Otherworldly Glory)

Sunmetal Gloves + Armband of Purity + 6 Sun Diamond = Purifying Sunmetal Gloves Consecrated to the Service of Selereth Helios (Connection to the Essence of the Sun Queen Selereth Helios)

Splendid Sunmetal Fist + Adamantine Fist + Bascaradine Sun-ray Fist Model 2 + 12 Celestial Brightsteel = Sunmetal Fist Blessed by Angels Working for the Bascaradine Corporation (Monk)

Divine Revivification + 26 Purity = Divine Revivification (Orb of Light Variant) (Connected to the Orb of Light) ('(Orb of Light Variant)' is part of the combo result's name and is not an ability used as part of the combo)

Greater Improved Combat Medic's Outfit + First Boss Badge (2) + Sand Diamond= Medal Signifying Service as a Combat Medic in a Desert-Based War (War Mage)

Sand Diamond = Celestial Diamond (The Celestial Lord's Blessing)

Huntmaster's Bandolier + Celestial Diamond = Book-Satchel With Celestial Diamond Decorative Pieces (Sage)

Gates of the Necropolis = Gate to the Holy City (The Celestial Lord's Blessing)

Development-Stage Thrust Boots + Hyburion Overthruster = A-Model Planar-Gate-Travel Mech Jump-Boosts (Mech Engineer)

Nine-Pillars Incorporated War Machine General Performance Upgrade System 2 + Hambelstern Prototype Drone Network System Core + Essence Spark of Warding = Astromech Bio-Nodecore: Mental Network Type: Mind-Defense Variant (Astromech Bio-Uplink Capability)

Power-Generating Engine + Hamblestern Prototype engine + 12 Great Demon's Essence = Demon-Mech Essence Core (Astromech Bio-Uplink Capability)

Blade of Ruin = Blade of Ruin Upgrade: Incomplete (Mech Engineer)

Planetary of War's Armor + Panopticum Plate + Orihalcum Plate= Godmech Chassis (Mech Engineer)

Dragon-Bane Doomblade = Demon-Bane Avenger (Channeler of Divine Light)

Tomb Dragon's Gem = Day Dragon's Gem (Channeler of Divine Light)

Blade of Ruin = Blade of Divine Light (Channeler of Divine Light)

Ven-Prauvsdale II + Panopticum = Ven-Murrimeyl: Holy Focus Version (The Celestial Lord's Blessing)

Darkness Dragon Mantle = Light Dragon Mantle (Channeler of Divine Light)

Orihalcum Plate + Panopticum Plate + Hambelstern Prototype Force Field + Phoenix-Feather Cloak + Light Dragon's Mantle + 6 Celestial Diamond + 12 Day Dragon's Gem = Armor of Divine Protection (The Celestial Lord's Blessing)

Cloak of Shapes + Sidhe Cloak + Essence Spark of Warding = Useless Thing (Mech Engineer)

Worldheart of Enthroned Herious = Pocket-Heaven (The Celestial Lord's Blessing)

Dragonbreath Assault (Energy Variant) + 12 Concentration + Elder Symbol of Repeated Casting + 12 Momentum + 'Whispers of the Dragon Magi' = Dragonstrike (Adept Wizard Magic Attunement)

Tanuki's Testicles + Atrocity Procedure + Codex of the Ancients + Dolduvian Symbol + Greater Corrupted Essence Fragment = Terror Castration (Lockdown Time!)

Love Hurts = Hate Hurts Worse (Ruinous Flame of Nokhret)

Lich-Priest's Rod = Sun-Priest's Rod (Connection to the Essence of the Sun Queen Selereth Helios)

Sky Plate = Sky Plate that is Painted Purple (Mr. Purple)

Reaper's Hourglass = Grandfather Time Hourglass (Temporal Primarch)

Tengu Mask + 12 Purity = Mask Depcicting a Kindly Tengu (Zone Screen)

Vampiric Dentures (Full Vampire Power Version) + Orihalcum = Orahalcum Drain-Fang Bullets (Ammocrafter)

Cleric’s Seal + Fighter’s Seal + Thief’s Seal + Wizard’s Seal = Hero's Symbol (Basic Elder Symbol Attunement)

Sun-Priest's Rod = Grinning Sun Card (Apprentice Card Training)

Blade of Ruin = Ruinous Sword of Nokhret (Imitation) (Ruinous Flame of Nokhret) ('(Imitation)' is part of the combo result's name and is not an ability used in this combo)

Pet Grooming Kit = Young Fox Training to Become an Animal Hair-Stylist (Wounding Puns)

Sack Filled with Innuendo + I'm Coming, Brother! = My Sack is Coming, Brother! (IT IS COMING)

Archmage's Robe = Master Alchemist's Coat (Alchemist)

Sand Diamond = Accordant Diamond (Mindlink to the Cosmic Accordance)

Sand Diamond = Malevolence Diamond (Maleficus's Blessing)

Transmute Form: Body of Steel + Time = Transmute Form: Body of Rusted Steel (Temporal Wisdom)

Hero's Symbol = Inscribe Hero's Symbol (Basic Enchantment Attunement)

Deactivated Desert Corsair Warship = Imma' Bowlin' W/ This Warship, Bro!: Awkward, Skill-less Version (Apprentice Weapon Improvisation)

War-Slap Gloves: Assault Vulcan Variant + 12 Momentum + Coins for the Ferryman + Death Arcana + 144 Great Demon's Essence = Gloves of the Boxer Who Punched Death Into Submission (Fortune Favors the Badass)

Diamond of the Magi = Alchemically-Produced Mega-Diamond (Alchemist)

12 Phoenix-Feather Cloak + 12 Thunderbird Cloak + 12 Suncrow Feather = Legendary Bird Cloak (Hero of An Epic Journey In Another Life)

Animate Greater Undead + Growth = Reprocess Undead: Greater Druidic Vivification (Adept Healer Magic Attunement)

Transmute Form: Body of Magesteel + Panopticum + Great Wall = Transmute Form: Body of Panopticum (Mutative Form)

Tomb Dragon's Gem = Day Dragon's Gem (Pure Spirit)

Wisp's Essence = Light Wisp's Essence (Sparkling Soul)

Endfeast + 12 Dark Banquet + 12 Blank Symbol that May Record the True Name of a Powerful Being + 144 Great Demon's Essence + Star of Ruin = Feast of the Destroyer's Triumph (Devour)

Star of Ruin = Elder Symbol of Ruin (Basic Elder Symbol Attunement)

Phoenix Plume + Thunderbird Plume + Suncrow Feather + Master Alchemist's Tools + Master Alchemist's Lab = Greater Potion of Elemental Energy Resistance (Alchemist)

Lunar Concoction + Life Diamond + Echo Diamond + 12 Phoenix Plume + Master Alchemist's Tools + Master Alchemist's Lab = Resurgent Lunar All-Curative (Alchemist)

Grim Reaper's Scythe = Grim Reaper's Long Pistol (Gunsmith)

Transmutative Augmentation: Augmented Mind + Boost the Speed of Thought + Lesser Psionic Oni Blood + Predict Strike + 12 Good Anime = Transmutative Augmentation: Precognitive Oni Sword-Fighter's Mind (Mutative Self-Augmentation)

Purity = Kindness (Kind)

Randomness + Minotaur's Axe + Kindness = Random Axe of Kindness (Wounding Puns)

Elder Rune of Unstoppable Fire = Space-Destroying Fire-Plague (Ruinous Flame of Nokhret)

Bag of Holding (2) = Elegant Bartender's Pocket-Cabinet (Elegant Bartending)

Elegant Bartender's Pocket-Cabinet = Elegant Bartender's Pocketwatch (Chronomantic Guile)

42 Tsuchigumo Silk + Goblin Tux + Contract Devil's Suit + Bag of Holding (2) + 12 Lucky Charm = Dark-Realm Lawyer's Finely-Tailored Suit for Days When Ass-Kicking is a Distinct Possibility (Fortune Favors the Badass)

Sand Diamond = Mountain King Diamond (Mountain King)

Panopticum Shield + Orihalcum = Orihalcum Shield Ruined by the Claws of a Great Dragon Lord (Dragon Claws)

Blade of Ruin = Ruin Claw (Dragon Claws)

120 Twelve Purification Sake + Orochi Plushie + Dragon (2) = Drunk Orochi (Drank of the Liquor Dragon's Body)

Sand Diamond = Glorious Diamond (Basic Glory Synchronization)

Ruin Claw = Ruin-Diamond Teeth (Diamondshear Teeth)

Star of Ruin = Star of Ruin (Adept Dragon Lord Knowledge)

Grinning Sun Card + Arcanist General's Blade (2) + 6 Diamond of the Magi = Greater Arcanist General's Shining Diamond (Adept Arcanist Magic Attunement)

Evershining Diamond + Thousandcolor Diamond + Glorious Diamond + Mountain King Diamond + Diamond from the Hoard of Wonders= Wondrous Mountainheart Diamond (Mountain King Diamond)

Orihalcum Plate + Panopticum Plate = Panopticum Scales (Deflective Scales)

Most-Exalted, Ancient Solar Warlord's Glory-Gilded Orihalcum Armor = Most-Exalted, Ancient Solar Dragon's Glory-Gilded Orihalcum Scales (Flawless Scale Coat)

Dark War Iron = Dark War Iron Claw (Dragon Claws)

Dark War Iron = Dark War Iron Teeth (Diamondshear Teeth)

Dark War Iron = Dark War Iron Scales (Deflective Scales)

Most-Exalted, Ancient Solar Dragon's Glory-Gilded Orihalcum Scales = Most-Exalted, Ancient Solar Dragon's Glory-Gilded Orihalcum Scales (Meditative Assumption of Fortune)

Temporal-Anomoly Suppression Mantle + Irregularity-Neutralizing Cloak = Glitch-Suppression Irregularity-Negation Mantle (Survived a Reality Glitch)

Terror Womb + 6 Animate Greater Undead + 6 Massive Sphere of Necromantic Energy = Womb of the Stillborn (No Ability)

Cloud Factory + Square Mile of Cloud Kingdom on a Random World + Levitating Factory + Otherwordliness = Sky-Factory of Golden Clouds (Half-Divine)

Purity = Kindness (Kind)

Volcanic Drake + Dark War Iron Claw + Dark War Iron Teeth + Dark War Iron Scales + Darkness Dragon Mantle + Tomb Dragon's Gem + Star of Ruin = Dark War Iron Dragon (Colossal Dragon)

Most-Exalted, Ancient Solar Dragon's Glory-Gilded Orihalcum Scales = Most-Exalted, Ancient Solar Dragon's Fortune-Gilded Orihalcum Scales (Adept Fortune Synchronization)

Dark-Realm Lawyer's Finely-Tailored Suit for Days When Ass-Kicking is a Distinct Possibility + Impossible Roulette Arbitration Robe + Wheel of Fortune Arcana + 12 Tsuchigumo Silk = Wheel of Justice Arcana (Permitted to Battle Impossible Arbiter)

Book of 1,000 Treatments + Armband of Selflessness + Totemic Healing = Juju Medicine (Greater) (Greater Healing) ('(Greater)' is part of the combo result's name and is not an ability used in the combo)

Colossus Hurl = Colossus Smash (Adept Combat Arts Attunement)

Star of Ruin = Dread-Cannon Pendant (Gunsmith)


Lesser Chronoreaper's Scythe = Lesser Chronoreaper's Gun (Gunsmith)

Bag of Holding (2) = Bag of Holding (2) (Basic Elder Symbol Attunement) (The '(2)' is part of the combo result's name and not an ability used with the combo)

Bag of Holding (2) = Wizard's Automatic Ammocartridge (Rapid Reloading)

Demonic Destruction = Demon Lord Rush (Adept Combat Arts Attunement)


Sand Diamond = Temporal Diamond (Chronomancer)


Great Demon's Essence = Ruinous Evil Essence (Ruinous Flame of Nokhret)

Demonic Destruction = Ruinous Devastation (Ruinous Flame of Nokhret)

Book of 1,000 Treatments + Totemic Magic: Regeneration = Witch Doctor Book (Greater Stat Damage Healing)

Book of 1,000 Treatments + 1 Totemic Magic: Death Ward = Witch Doctor Book (Greater Stat Damage Healing)


12 Swords of Torment + Cast Into Torment + Cage of Torment + Blank Symbol that May Record the True Name of a Powerful Being + Lockdown Symbol = By Your Name You Are Bound, By This Power You Are Sealed, By My Hate You Will Suffer Forever (Adept Wizard Magic Attunement)

Monster Cube = Summoner's Symbol (Basic Elder Symbol Attunement)


Lich's Tome = 'The Path To Lichdom' (Advanced Understanding of Common Practices of Theoretical Magic)

Lich's Tome = 'Dead And Still Drunk, The Confessions Of An Undead Alcoholic' (Bartender)

Text of Tjourquimadda + 40 Purity = Mage-Tactician's Tome (Purifying Art)

Maid’s Hairband + Skirt + Panties + Bra + Shirt = Maid's Outfit (Maid)

Lich's Tome = Great Wizard's Tome (Adept Wizard Magic Attunement)

Great Mage's Protective Circle + Behemoth Mail + Orihalcum Plate + Panopticum Plate + Codex of the Ancients = Ancient's Multiring, Legend-Metal Shield-Orrery (Uninterruptable Casting)

Great Soulcrystal Staff Which Bears the Soul of the World's Hero + Panopticum Orb + Contained Thermonuclear Sundroplet + Force of Triumphantly Realized Self + Codex of the Ancients = Orb-Staff of the Sun-Oracle (Primordial Force Convergence)

Ancient's Multiring, Legend-Metal Shield-Orrery + 1000 Time Flies! = Archmage's Multiring, Legend-Metal Shield-Orrery (Adept Wizard Magic Attunement)

Purity = Nobility (Once and Future King)
Sand Diamond = True King's Diamond (Once and Future King)

Sand Diamond = Warded-Core Diamond (Warded Core Essence)

Sand Diamond = Radiance Dragon's Gem (Radiant Dove Wings)

Warded-Core Diamond = Superior Elder Glyph of Warding (Basic Elder Symbol Attunement)

Blade of Ruin = Ruin Rifle (Gunsmith)

Portable Mini-Forge + Codex of the Ancients + Mysterious 12-Millennia-Old Blueprints + Orihalcum + Flowing Core = Ancients' Powercore (Smith)

1,000 Ornamental Rug + 1,000 Red Dye + 100 Fanciness + Warp Diamond + Glorious Diamond = Red Carpet of the Stunning Entry (Make A Dramatic Entrance)

Sand Diamond = Warded-Core Diamond (Basic Forcefield Creation)

Sand Diamond = Shadow King Diamond (Basic Ninjutsu Attunement)

Sand Diamond = Map Leading To A Location Where a Sand Diamond is Buried (Hide in Shadows)

Sand Diamond = Naught But Dust (Destruction Pulse)

Sand Diamond = Abyssal Diamond (Wave of Abyssal Fire)

Sand Diamond = Useless Thing (Mandatory Double-Fractured Overriding Autoconsumptive Essence Algorithm: Great Demon / Yellow Flameman)

Sand Diamond = Abyssal Diamond (Great Demon's Demonic Power)

Sand Diamond = True King's Diamond (Legends Never Die)

Armor of the Gold Leaf Throne's Knight = Armor of the Gold Leaf Throne's Knight (Legends Never Die)

Grim Reaper's Long Pistol + Lesser Chronoreaper's Gun + Ruin Rifle + 12 Good Anime + Codex of the Ancients = Last Farewell (Lady's Grace)

Shadow King Diamond + Lunar Trickster's Mask + City of Shadows + 18 Mass of Living Shadows = Hidden Castle of Living Shadow (Hide in Shadows)

Enchanted Bullets = Temporal Bullets (Adept Time Synchronization)

Armor of Divine Protection + Radiance Dragon's Gem + 12 Celestial Diamond = Glorious Divine Radiance Focus (Adept Divine Magic Attunement)

High Soulkeeper of Phalerin's Staff of the Order of the Wandering Sun + 'Under the Guidance of the Stars': Esoteric Holy Text of Phalerin + 12 Celestial Diamond + 12 Day Dragon's Gem + Blade of Divine Light + Miracle + Glorious Divine Radiance Focus = Miracleworker of Phalerin's Staff (Adept Divine Magic Attunement)

Lesser Rod of Solar Fire + Contained Thermonuclear Sundroplet = Thermonuclear Control Rod (Zonal Atomic Control)

Sphynx's Soul + Seed of Corruption + Hope-Consuming Fire = Cruel Enigma (Torment Master)

12 Mad Speed Shoes + Racemaster's Shoes + 12 Force of Speed + 12 Speed = Oldschool Racemaster's Mad Speed Shoes (Oldschool Sprinter's Stance)

24 Temporal Bullets + The Aggressive Properties of Time + Predict Strike = Inevitable Bullets (Greater Weaponization of Time)

Behemoth Mail = Penis Growth Supplement that Actually Works Wonderfully (Wounding Puns)

Lich's Tome = Roulette Spellbook (Heinous Roulette Casting)

Lingerie of the Dead Princess + Cloud of Sparkles + Succubus's Lingerie = Sexy Vampire's Lingerie (Feminine Grace)

144 Desperado’s Valor + Reaver's Gloves = Temporal Gunman's Flow (Greater Weaponization of Time)

Sanctum of Emptiness + 24 Panopticum + Hat of the Messenger of Dreams, Death, and Fate = All-Seeing Afterlife Judge's Sanctum (Prime Judge)

Fortune Cookie You Got From A Monster Named 'Bad News' = Fortune Cookie (Purifying Art)

Sand Diamond = Abyssal Diamond (Maleficus's Blessing)

Hidden Castle of Living Shadow = Useless Thing (Apprentice Weapon Improvisation)

Legendary Bird Cloak + 12 Phoenix-Feather Cloak + 12 Thunderbird-Feather Cloak + 12 Phoenix Plume + 12 Thunderbird Plume + 12 Feather of the Black Swan Manifest + 12 Suncrow Feather + 12 Simurgh Feather = Cloak Made of the Legends That are Birds Which Are Sometimes LIVING Because WONDERMENT and CAW (Flamingo Disco Legend Man)

Blade of the Nagging Mother-In-Law = Blade of the Complaning Negative-Reality Counterpart that its Wielder Killed (Negaself Slayer)

Death Popcorn = Death Popcorn Ammo (Ammocrafter)

Glorious Divine Radiance Focus = Symbol of Ancient Divinities (Basic Elder Symbol Attunement)

Inevitable Bullets + Proper Timing = Temporally-Adjustable Inevitable Bullets (Control of Time)

Hambelstern Prototype Drone Network System Core = Type II Minor Cosmic Accordance Network Node (Mindlink to the Cosmic Accordance)

Sand Diamond = The Shiniest Omega-Rhinestone (Flamingo Disco Legend Man)

Great Soulcrystal Staff Which Bears the Soul of the World's Hero + Panopticum Orb + Contained Thermonuclear Sundroplet + Force of Triumphantly Realized Self + Codex of the Ancients = First Ignition (Primordial Force Convergence)

12 Reaver's Hat + 12 The Shiniest Omega-Rhinestone + 12 Phoenix Plume + 12 Thunderbird Plume + 12 Feather of The Black Swan Manifest + 12 Suncrow Feather + 12 Simurgh Feather = Twelve-Tier Hat Of The Bird-Mastering, Death-Dealing Rhinestone Legend Man (Flamingo Disco Legend Man)

Grim Reaper's Scythe = Death Angel Scythe (Channeler of Divine Light)

Square Mile of Memoria from a Random World = City of Memories (Large Structure Traits)

Diamond of Distant Worlds = Diamond of Imagined Times (The Man Who Lied To Time)

Phoenix-Feather Cloak = Feathered Archmage's Cloak (Magus)

3 Analysis Eye + 3 Auto-Calibrater + 10,000 Cybernetic Eye + Goggles of Temporal Vision + Glasses of Mystic Observation and Analysis + 12 Advanced Machinery + 12 Beam Gaze + 6 X-Ray Vision + 6 Hambelstern Prototype Drone Network System Core + 12 Hambelstern Prototype Parts + 3 Ibodian Missile-Research Computer + 12 Ibodian Missile-Research Computer (2) = Bascaradine War-Analyst's Hyperanalytical Combat-Eye (May Call In Minor Resources from Bascaradine)

Phoenix Wand = Purple Phoenix Wand (Magus)

Phoenix Wand = Bowling Ball With Phoenix Feathers Poorly Glued-On (League-Caliber Bowling Skills)

Bowling Ball With Phoenix Feathers Poorly Glued-On = Bowling Ball that Projects Fake Images Of Phoenix Feathers While It Rolls (Unreality Coordinator)

Life Diamond = Life Diamond Bowling Ball (League-Caliber Bowling Skills)

Mirage Diamond = Mirage Diamond Bowling Ball (League-Caliber Bowling Skills)

240 Moonflower Staff + Greater Force of Life + 4 Essence Spark of Life = Warstaff Dripping With Living Serpents (Devil Serpents Which Consumed a Foul Demon)

Life Diamond Bowling Ball = Life Diamond Orb (Magus)

Mirage Diamond Bowling Ball = Orb of Incarnate Mirage (Magus)

12 Life Diamond Orb = Orb of the Living Land (Genesis Architect)

Promotional Card for Grandmaster Card Saga: Holy Card Barrier + Diamond-Holofoil, Mega-Ultrarare, Limited-Edition Card + Arcanist's Folio = Holy Card Barrier (Adept Arcanist Magic Attunement)

Cruel Enigma + Lesser Devil's Soul + Abyssal Diamond + Invoke Tragedy = Diabolical Tragedy (Maleficus's Blessing)

Purity = Ferocity (Beastman)

Sexy Siren Battle Nurse + Diamond that Can Contain a Great Soul + Effect Syringe Set + Superior Doctor's Skills = Holy Vitality (Holy One Traits) (This combo results in an ability)

Untyped Element Core = Glory Element Core (Meditative Assumption of Glory)

Untyped Element Core = Glory Element Core (Glory Manipulation)

12 Orb of Incarnate Mirage = Master's Dancing Falsehood (Unreality Coordinator)

Explosively Awesome Entrance! + Red Carpet of the Stunning Entry + 120,000 Flower Petals (2) + 1,200 Fireworks + 12 Glorious Diamond = "I ARRIVE!" KABOOM! *Sparklesparkle* (Make A Dramatic Entrance)

Endless Nein! = Endless Nein! (Wounding Puns)

Create Constellation of the Yellow Dragon + 'Whispers of the Dragon Magi' + Clay of the Great Beasts + 12 Life Force + 12 True Dragon Scales = Manifest Cosmos of the Whispering Dragon-Stars (Dragon Lord)

Planetary Fate-Weaver's Loom + 12,000 Puppet Strings + Notion Weaver's Tools = Inescapable Strings (Arachne Weaving)

Everybody's Gonna Die! + Judgement Arcana + Tower Arcana + Shattering + Plans Detailing the Downfall of an Empire + Ruinous Evil Essence + 'We're All Dead!' + Wish + Space-Destroying Fire-Plague + Ashes of Nexus = 'You're All Dead!' (Ruinous Flame of Nokhret)

Elemental Domain Core: Fire = Elemental Domain Core: Time (Adept Time Synchronization)

Untyped Element Core = Time Element Core (Adept Time Synchronization)

Great Tengu's Fan (2) = The Deific 'Mecha Vashna''s Fan (Sometimes Mistaken For the Deific 'Mecha-Vashna')

Shrine to the Beast of the Center = Shine to Druidic Balance (Adept Green Mage)

*Letter from Lureikimo Bekklin to Vashna about Amon Horutep + Soulcatcher's Diamond + Phylactery + Blood Tea + Hate Hurts Worse = *Invitation to Vashna to Lureikimo Bekklin Demanding that She Join Him On a Date to Have Tea or Have Her Soul Stolen and Stuffed in a Shiny Rock (Unfair Negotiator)

Ancients' Powercore + Unbroken Core + Mysterious 12-Millennia-Old Blueprints + 6 Codex of the Ancients = Elder Prototype Hambelstern Core (Warded Core Essence)

Astral Protection Bangle + Elder Symbol of the Gods of Night and Day + Majesty Core + Starry Worldcloak-Field + Very Small, Overlayable Mirror-Universe = All-Majestic Cloak of Day, Night, and the Cosmos Beyond (Undefeatable Cosmos-Body)

Undamaged Grace + 12 Echo Diamond + Proper Timing + 12 Good Anime + Garden of Broken Clocks = War of Broken Clocks (Adept Combat Arts Attunement)

Create Constellation of the Yellow Dragon = Create Constellation of the Rainbow Dragon (Chameleon Flesh)

Control Animals = Control Monsters (Knowledge of Many Monsters)

Fiend Essence = Outsider Essence (Master Spatial Synchronization)

Impenetrable Grasp + 24 Power = Impenetrable Warding Hand (Warded Existance)

12 Freedom + Hand of Fate + Protector's Grasp = Second Chance (Adept Warding Synchronization)

Control Animals + 24 Versatility = Control Daemons, Devils, and Illuminated (Archdaemonic Domain: Control)

Blade Technique IV = Blinkblade Rush (Teleporting Strike)

12 Siren's Voice + 120 Microphone (2) + 12 Sky Sapphire = Sapphire-Tipped Siren Microphone (Sexy Singing Voice)

Grandmaster's Text = Grandmaster's Text (Adept Sword Training)

All-Consuming Suffering = Brilliant Flensing Torment (Adept Light Synchronization)

Nightarc Rending = Daybreak Bombardment (Adept Light Synchronization)

Unopened Office Holiday Giftbox + Diamond of Distant Worlds = Boxed Demiplane (Manifold Domain-Based Realm Connectivity)

Unopened Office Holiday Giftbox + Diamond from the Hoard of Wonders = Wrapped-Up Wonder (Basic Wonder Synchronisation)

1,000,000 Wanderer's Glass Walking Stick = Exquisite, Masterful Wanderer's Glass Swordcane (Adept Sword Training)

Proto-Ragnarok = Prototype Doomsday Device (Experimental Weapons Designer)

Trick Shot: Fan the Hammer = Blade Flurry (Adept Sword Training)

Promotional Card for Grandmaster Card Saga: Dragon's Fire! + Diamond-Holofoil, Mega-Ultrarare, Limited-Edition Card + Arcanist's Folio = Dragon's Fire! (Adept Arcanist Magic Attunement)

12 Greater Variable Curse + Diamond-Holofoil, Mega-Ultrarare, Limited-Edition Card + Arcanist's Folio = Forbidden, Cursed Card (Adept Arcanist Magic Attunement)

Essence of the First Fire = Essence of the First Dawn (Connected to the Orb of Light)

World With a Burning Sky, Quicksand Ground, Silt Sea, and Hurricane Core = World With a Burning Sky, Burning Ground, Burning Sea, and Burning Core (Randomness-Eliminating Method Core Spoofer)

Owl King Bracers + 12 Samurai's Bracers and Greaves + 12 Samurai's Gauntlets + 6 Bane Knight's Gauntlets + Predict Strike = Owl Samurai Regalia (Cut through Space)

White Blade + Yellow Blade + Green Blade + Blue Blade + Black Blade + Red Blade = Chromatic Blade (Infuse Blade)

Owl Samurai Regalia + 3 Dark War Iron + Glass of Faded Hours + 12 Mystic Iron = Lord Owl's Iron-Rimmed Glasses (Trained Smelter)

Essence Spark of Life + Growth = Holy Vitality Core (Holy Vitality)

5 First Text of the Graceblade + Pure Metals = Minor Graceblade Replica Attempt (Bladesmith)

Offensiveness (Combat Type) + Grenade that Explodes Into Magical Energy Swords + Energy Slash = Exploding Energy-Blade Strike (Spell of War)

Death Angel's Scythe + Glorious Divine Radiance Focus = Glorious Death Angel's Bow (Angelic Bow)

Huge Container of Fire Mana Oil = Huge Container of Life Mana Oil (Adept Life Synchronization)

12 Bane Knight's Helm + 24 Valkyrie's Helm + Necklace that Holds the Void at its Center + 12 Elder Symbol of Unbound Life = Helm that Holds Only the Undying War-Readied Champion's Mind (Ready Blade)

Planetary of War's Sword = Planetary of War's Gun (Gunsmith)

Traitor's Heart = Traitor's Heart (Corrupt) (Wicked Heart Beyond Salvation) ('(Corrupt)' is part of this item's name and is not an ability used as part of the combo)

Bane Knight's Sword + Bane Knight's Armor + Bane Knight's Gauntlets + Animate Greater Undead = Animate Bane Knight (Raise Undead)

Animate Bane Knight- (Spell, Necromancy, Darkness, 60,000 MP, 9,280,000 Gold) Summons up to 1 Bane Knight from the Enemy List, Max 5 summoned, Summons summoned through this spell cannot summon

Diamond-Spraying Hyperturbo Upgraded Battle Jetpack + Life Diamond + Superior Doctor's Skills = Bizarre Jetpack that Sprays forth Life Diamonds that Embed Themselves Into People and Induce Regeneration (Doctor Nole's Custom Treatment)

Bane Knight's Sword + Bane Knight's Armor + Bane Knight's Gauntlets + Conjure Draconite Aquanaut's War Armor = Externalize Rotting, Corruption-Laced Bones as Armor (Almighty Vile State)

Essence of the First Fire = Ignite Conduit to the First Fire (Genesis Architect)

Sword of the Worm Legion + 2 Abyssal Diamond + Feather of the Black Swan Manifest = Abyssal Wormgate Strike (Catastrophe Edge)

Essence of the First Fire = The Corruption (Inner Rot Spewing Forth)

Essence of the First Fire = The Corruption (The Taint Must Grow)

Seed of Corruption = Seed of The Corruption (The Taint Must Grow)

3 Cosmos Metal + 12 Dragonslayer Armor + Spirit of the Dragon Slayer + Dark Blade Armor = Dark Cosmos Dragonhunter Armor (Empowered by Fate)

50 Transmute Arms: Claws of the Gargodis + Ragged Horror's Wings + The Corruption + Traitor's Heart (Corrupt) + Seed of The Corruption + Gillian = Claw-Handed Wings of Living Taint (Almighty Vile State)

Moon Arcana + Star Arcana + Mirage Sky = Call Forth the Wholly Unreal Cosmos (Illusionist)

Essence of the First Fire = Catastrophic Flameslash (Catastrophe Edge)

18 Formula of Water: Grand Sphere of Water + Ship-eater's Maw = Formula of Water: Sea Crash (Awesome Blow)

Remember When I Was A STAR?! = Remember When I Was A STAR?! (2) (Wounding Puns) (The '(2)' is part of the combo result's name and is not an ability that was used with the combo

Grass-Cutter Sword = Reality-Cutter Sword (Unreality Coordinator)

6 Phylactery = Shattered Phylactery's Dust (Catastrophe Edge)

Bizarre Jetpack that Sprays forth Life Diamonds that Embed Themselves Into People and Induce Regeneration + 5 Accuracy + 3 Superior Doctor's Skills = Bizarre Jetpack that Sprays Forth Surprisingly-Accurate Life Diamonds that Embed Themselves Into People and Induce Regeneration (Doctor Nole's Custom Treatment)

Ruinous Evil Essence = Ruinous Evil Strike (Catastrophe Edge)

Essence Spark of Death = Lesser Deadly Strike (Catastrophe Edge)

Coin of the Silver Pig = Coin Cleaved In Half (Catastrophe Edge)

Lunar Plunge (2) + Spatial Domain-Core-Linking Crystal + Droplet of Semiinfinity = Cyclic Grand-Magidetonation (Expert Wizard Magic Attunement)

24 Demon's Collected Souls= Howling-Soul Strike (Catastrophe Edge)

Grass-Cutter Sword = Magic-Cutter Sword (Mage King's Demise)

Bascaradine Invisicord Puppet Strings Model 3 + Animating Binding Rune of Lili VonMion + Notion Weaver's Tools + Codex of the Ancients = Lili's Binding Strings (Bound to Lili von Mion)

Pack of Cigarettes = Auto-Dispensing Pack of Self-Lighting Cigarettes (Ready Blade)

Pack of Cigarettes + Ruinous Evil Essence = Camel-Headed Bastard Cigarettes (Ruinous Flame of Nokhret)

Cosmos Metal + Notion Weaver's Tools = Cosmic-Body Fabric (Undefeatable Cosmos-Body)

Diamond of Imagined Times = Imitation Diamond-Dust (Catastrophe Edge)

Shadow King Diamond= Black Diamond Dust (Catastrophe Edge)

Pack of Cigarettes + Droplet of Semiinfinity = Infinity Sticks (Spatial Mage)

Orihalcum + Glorious Sunmetal + Notion Weaver's Tools = Glorious Selerethric Sunmetal (Connection to the Essence of the Sun Queen Selereth Helios)

Pack of Cigarettes + Predict Strike = Diviner's Cigarettes (Echo From Another Time)

8 Eight Hand Mirror = Mirror Which Reflects the Will of the Cosmic Accordance (Mindlink to the Cosmic Accordance)

Reality-Cutter Sword = Bowling Ball that Sticks to the Fabric of Local Reality and Pulls It With It (League-Caliber Bowling Skills)

Promotional Card for Grandmaster Card Saga: Grailkeeper Knight + Diamond-Holofoil, Mega-Ultrarare, Limited-Edition Card + Arcanist's Folio = Grailkeeper Knight Card (Adept Arcanist Magic Attunement)

*Robes of the Pure Ruler + Sun-Champion of Selereth Helios's Robe + Magical Sun Crown + Worldheart of Enthroned Heroes + 12 Honor + 12 Glory + 12 Nobility + 12 True King's Diamond = *Robes of the Everlasting Princely Sun-Champion (Once and Future King)

Phoenix Wand = Phoenix Card (Adept Arcanist Magic Attunement)

Greater Arcanist General's Shining Diamond + Diamond-Holofoil, Mega-Ultrarare, Limited-Edition Card + Thousand-Colored Diamond + Benevolent Magatama + Star Arcana = Salvation Card (Card Mystic)

Celestial Wings + Phoenix-Feather Cloak = Luckbird Wings (Adept Fortune Synchronization)

Phoenix Feather Cloak = Data-Reconstruction Cloak (Heir to the Future)

Sunbird-Sentai-Hero's Battle Outfit + Luckbird Wings = 'Luckbird' Battle Outfit (Adept Fortune Synchronization)

Planetary of War's Armor + Behemoth Mail + 64 Valkyrie's Essence + 12 Samurai’s Armor + 12 Valkyrie Armor = Idolic Wargod's Armor (Idol of War)

Bascaradine Corp. Desperado's Shadowy Cloak Model 45 + 12 Wizard's Automatic Ammocartridge + Temporal Mirage Cloak + Temporal Gunman's Flow + Glitzburg Superstar's Dress = Bascaradine True-Identity-Scrambling Multigalactic Televised Spokeswoman's Dress (Adept Time Synchronization)

A Spear to End the Greatest Burdens + Splendid, Size-Changing Divinely-Filigreed Adamantine Throwing Spear + Valkyrie's Lance + Orihalcum + Colossus Hurl + Wish + Fourfold Coral Spear + Judgement Arcana + Spear of Holy Fire = Call Down the War-Ending Spear of Holy Judgment (Artist of War)

Last Farewell + Eros-Class Beamcannon+ + Grim Reaper's Long Pistol + 24 Elegance + Elemental Domain Core: Time + Planetary of War's Gun = Moment of Triumph (Acclaimed Champion)

Apocalyptic Armor of War + Type II Minor Cosmic Accordance Network Node + Mark Which Grants Powers Against Valcont + Liberation Order = Lawyer's Suit that Defies The Devil's Paperwork (Commander)

Elder Prototype Hambelstern Core + Armor of the Gold Leaf Throne's Knight + 3 Archmage's Multiring, Legend-Metal Shield-Orrery + Ouroboros Mail + 3 Spatial Domain-Core-Linking Crystal + Lawyer's Suit that Defies The Devil's Paperwork + World Arcana + Planetary of War's Armor = God-Mage's Battle Armor which Scatters Damage Across the Infinities of Space and Time (Expert Wizard Magic Attunement)

Bascaradine War-Analyst's Hyperanalytical Combat-Eye + 24 Good Anime + 12 Versatility + 12 Accuracy + 12 Speed + 12 Tactics + 12 Concentration + Droplet of Semiinfinity = Bascaradine War-Analyst's Full-Field-Anaylsis Hyperanalytical Combat-Eye (Filter-Out Sensory Overstimulation)

Droplet of Semiinfinity = Symbol of the Ouroboros (Basic Elder Symbol Attunement)

Crown of the High Queen of All Lillies = Informational Plaque About Rare Water Lily Species (Basic Elder Symbol Attunement)

Apocalyptic Gauntlets of War = Ancient Symbol of the Apocalypse (Basic Elder Symbol Attunement)

Transmute Arms: Claws of the Gargodis + Apocalyptic Gauntlets of War = Transmute Arms: Uncontrolled Apocalyptic War Claws (Adept Transumatation Attunement)

Fiend Essence = Fiend Essence (Ruinous Flame of Nokhret)

Apocalypse + 'Whispers of the Dragon Magi' = Epoch Draconis (Expert Wizard Magic Attunement)

Planetary of War's Sword + 66 Blade of Ruin + Tower Arcana + Magic-Cutter Sword + Infinite Dragon's Sword = Blade of the Eternal Collapse (Ruin Strike)

3 Benevolent Magatama + 3 Necklace that Holds the Void at its Center + Spatial Domain-Core-Linking Crystal + Droplet of Semiinfinity + 6 Monolith's Dampening Stone = Amulet of the Wholly Balanced Self (Hallucinatory Nowhere-Body)

12 Samurai's Boots + 12 Woodborn Samurai's Boots + 6 True Dragon Scales + 'Whispers of the Dragon Magi' + 3 Antithesis Dragon's Malice = Boots of 'I HATE YOUR HAX SHIT' and Samurais (Meditation of the Sword's Fury)

Moment of Triumph + 1/12 Holy Imperial Seal of Power = Fleeting Triumph (A Killer No More)

Create Constellation of the Rainbow Dragon = Create Constellation of the Rainbow Dragon (Knowledge of Esoteric Elements)

Nurse + Breast Implants + Ven-Prauvsdale II + Spellcaster's Ring + Alacrity of the Holy Messenger = Sexy Spellcasting Nurse (Feminine Grace)

Dracoknight + 4 Realized Nightmares + Square Mile of Dreamscape from a Random World- + Elder Fear + Greater Sleep Cloud + Open Gate to Dream Realm = Eater of Dragons (Heart of the True Dragons)

1 Bane Knight's Helm + Earth Dragon Wyrmling + 5 Essence Spark of Life + Armor of the Dragon King's Knight + Open Gate to Nexus: Top Disc + Minor Channeling Reservoir Uplink + Knowledge-Bubble Containing Varied Historical Tactics = Useless Thing (Dragon Lord)

Killborg + Hambelstern Prototype Drone Cannon + Hambelstern Prototype Cannon Drone Parts + Staff of Dark Equations + Moon Base = Psychotic Moon-Base With Doom Lasers (Built with Deathly Mortar)

Catastrophic Flameslash = Heaven-Flame Slash (Wings of Melek Taus)

Bowling Ball that Sticks to the Fabric of Local Reality and Pulls It With It = Orb that Sticks to the Fabric of Local Reality and Pulls It With It (Magus)

First Text of the Graceblade = 'Tale of the Graceblade and the Great Dragon' (Dragon Lord)

Sword of War + Planetary of War's Sword + Blade of Ruin = Sword of Ruinous War (Invested with Collected Power)

Purifying Blade + 6 Book of 1,000 Treatments +6 Pure Light + 6 Purity = Purifying Blade (2) (Connected to the Orb of Light) (The '(2)' is part of this combo result's name and is not an ability used with the combo)

24 Create Basic Summoning Circle + Potency + Promptness = Create Instant Summoning Circle (Basic Summoner Magic Attunement)

Demon Queen of Foxes' Leg Warmers + 6 Purity = Kitsune's Leg Warmers (Purifying Art)

Miracle Cure = Miracle Cure (2) (Alchemist) (The '(2)' is part of this combo result's name and is not an ability used with the combo)

Ragnarok = Ragnarok Slash (Catastrophe Edge)

Apocalypse = Apocalypse Slash (Catastrophe Edge)

Open Gate to Nexus: Top Disc = Open Gate to Echo Providence (Hollow Man)

Execution Strike = Teleporting Execution Strike (Skilled Teleporter)

12 Alchemically-Produced Mega-Diamond + 12 The Shiniest Omega-Rhinestone + 12 Diamond of Distant Worlds + 12 Life Diamond + 12 Feather of the Black Swan Manifest = Useless Thing (Ring-Maker)

12 Alchemically-Produced Mega-Diamond = Mega-Ring of Alchemical Empowerment (Ring-Maker)

12 The Shiniest Omega-Rhinestone = The Shiniest Ring of OMEGA-YES (Ring-Maker)

12 Huge Container of Life Mana Oil + Genesis = Supreme Arcane Life-Creation (Expert Wizard Magic Attunement)

Phoenix-Feather Cloak = Phoenix-Feather Robe (Basic Robe Mastery)

12 Diamond of Distant Worlds = Ring of Distant Worlds (Ring-Maker)

12 Life Diamond = Great Ring of Life (Ring-Maker)

12 Feather of the Black Swan Manifest = Strange Ring Made In a Crafts-Class By a Kid Who Tends to Be Kinda Unsuccessful at Art (Ring-Maker)

Create Constellation of the Rainbow Dragon = Constellations to Dragons (Adept Life Synchronization)

12 Diamond from the Hoard of Wonders = Ring of Secret Wonders (Ring-Maker)

Phoenix-Feather Robe = White Phoenix-Feather Robe (Adept Light Synchronization)

Phoenix Wand = Useless Thing (Adept Sword Training)

24 Create Instant Summoning Circle = Create Bolstering Instant Summoning Circle (Summoner)

Holy Vitality Core + Hambelstern Prototype Force Field = Holy Force Field (Holy Vitality)

Pumpkin = Carved Pumpkin (Basic Knife Training)

Holy General's Blade + 3 Killer Swordsman's Sword + 6 Advanced Medical Knowledge + Accuracy + Offensiveness (Combat Type) + Sunmetal = Surgeon General's Stellar Warscalpel (Doctor)

24 Create Basic Summoning Circle + Potency + Defensiveness + True Storm Dragon Scales = Create Summoning Circle of Electrical-Protection (Basic Summoner Magic Attunement-)

6 Dryad's Grove + 12 Purity + Terrain Spell of the Forest: Vigor of a Thousand Plants = Terrain Spell of the Forest: Establish Dryad Grove (Attuned to the Environment)

24 Create Basic Summoning Circle + Potency + True Dragon Scales + Defensiveness = Set Of Summoner-Magic-Pattern-Inspired Tattoos for Dragons (Reinforced Dragonhide)

God-Mage's Battle Armor which Scatters Damage Across the Infinities of Space and Time + Archmage's Multiring, Legend-Metal Shield-Orrery = God-Mage's Legend-Metal Shield-Orrery which Scatters Damage Across the Infinities of Space and Time (Expert Wizard Magic Attunement)

By Your Name You Are Bound, By This Power You Are Sealed, By My Hate You Will Suffer Forever + 666 Ruinous Evil Essence + Droplet of Semiinfinity + Ruin Diagram + Bar + 13 Greater Corrupted Essence Fragment = Damnation (Expert Wizard Magic Attunement)

Transmute Arms: Claws of the Gargodis + Force of Nonpresence = I Have No Arms And I Must Scream (Hollow Man)

Horrid Nightmare-Worldcore + Fiend Essence + Notion Weaver's Tools + Codex of the Ancients = Risen World-Atrocity (Ammocrafter) (This combo consumes the items 'Notion Weaver's Tools' and 'Codex of the Ancients')

Waruncle + Uncle Steve's Whacky Sword + 12 Uncle Steve’s Book of Excessive Wackiness + Wish + Entelechy = Incarnate Avatar of the Uncle's Whackiness (Unmask True Power)

24 Create Basic Summoning Circle + Potency + 6 Defensiveness + Greater Tome of Wards = Create Warding Summoning Circle (Basic Summoner Magic Attunement)

Outsider Essence + Notion Weaver's Tools + Codex of the Ancients = Seeking Spheres of Khorlat'Oulm (Ammocrafter) (This combo consumes the items 'Notion Weaver's Tools' and 'Codex of the Ancients')

Oil of the Unbreakability = Useless Thing (No Ability)

Time Flies! + Droplet of Semiinfinity = Ever-Flowing Timeline (Control of Time)

12 First Leaves of Spring + Large Container of Earth Mana Oil + Elder Briar Armor + 24 Blossom Hawk Petals + Defensiveness + Potency = Spring Armor of the Thistle-Prince (Blossoming Aura)

Transmute Arms: Claws of the Gargodis + Touch Which Confers Bodily Wholeness + Book of 1,000 Treatments + Cosmic Doctor Fist + Treat Debuff = Transmute Arms: Cosmic Doctor Hands (Adept Transmutation Attunement)

Text of Al Azif + 3 Ruinous Evil Essence + Panopticum + Star of Ruin = Tome of Apocalptic Forbidden Magic (Empowered Spellbook)

6 Sawcleaver of the Broken God-Abomination + 66 Greater Corrupted Essence Fragment + 666 Ruinous Evil Essence + 66 Blade of Ruin + Cast Into Torment + 6 Seed of Corruption + 66 Good Anime + 6 Dark War Iron = Evil Blade of the Great Devourer (Hungering Strike)

Mega-Ring of Alchemical Empowerment + The Shiniest Ring of OMEGA-YES + Ring of Distant Worlds + Great Ring of Life + Ring of Secret Wonders = Ring of Extraworldly Alchemy that is Both Secret and OH SO SHINY (Ringkeeper)

12 Phoenix-Feather Cloak + 12 Life Diamond + 12 Diamond that Can Contain a Great Soul + 12 Echo Diamond + 12 Warded-Core Diamond = Resurrective Soul-Diamond (Genesis Architect)

Mirror of False Worlds + 12 Mirror-Realm Diamond + 12 Diamond of Distant Worlds + 12 Diamond of Imagined Times + 12 Warp Diamond = False World's Reflection (Unreality Coordinator)

Sun Arcana + Heart of the First Fire = Sun Sword Strike (Adept Sword Training)

Mecharex Kaiju + 3 Hambelstern Prototype Parts + Cosmos Metal + Hambelstern Prototype Force Field = WARDSPHYR Prime (Scientist)

Greatsword of the Beast Kings = Royal Drake-Master's Greatsword (Heart of the True Dragons)

Killborg + 6 Potency + 6 Mechanization +War Element-Core + Armament Crystal + Hambelstern Prototype Engine + Hambelstern Prototype Drone Network System Core = Stabilized Killborg (Basic Weaponization of War)

Elemental Domain Core: Water = Deactivated Elemental Domain Core: Illusion (Unreality Coordinator)

Aura of Flaming Butterflies = Aura of Illusory Butterflies (Unreality Coordinator)

Elemental Domain Core: Water = Deactivated Elemental Domain Core: Tacky (Flamingo Disco Legend Man)

Apocalyptic Armor of War + 12 Square Mile of Battlefield on a Random World = Apocalyptic Armor of War (Geomancy Casting II)

Purity = Nobility (Noble)

6 Deactivated Elemental Domain Core: Illusion = Elemental Domain Core: Illusion (Unreality Coordinator)

Purity = Hard Work (Reaper)

Sand Diamond = Half a Sand Diamond (Reaper)

Godseed: Harvest = Godseed? (Understands Truth through Mystery)

Godseed: Harvest = Godseed: Moon (Lit By Moon's Capricious Light)

Godseed: Harvest = Tyrant Heart (Hand of Absolute Darkness)

Purity = Grimness (Reaper's Countainance)

Sand Diamond = Motivational Poster Encouraging You to Kill the Rich (Reaper's Countenance)

Godseed: Harvest = Godseed: Night (Midnight's Power)

Godseed: Harvest = Archdaemonic Rune of Knowledge (Archdaemonic Domain: Foreknowledge)

Mirage Diamond = Cool Hologram (Innovative Design Patterns)

Diamond of the Magi = Extensive Notes on Spell Design (Innovative Design Patterns)

Evermetal Diamond = Design Notes for Advanced Materials (Innovative Design Patterns)

Mirage Diamond = Mirage Diamond Gear (Gearwright)

Diamond of the Magi = Mage Machine's Gears (Gearwright)

Evermetal Diamond = Evermetal Gear (Gearwright)

2400 Giant Pumpkin + Godseed: Harvest = The Greatest Pumpkin to Ever Grace the World (Invested with Collected Power)

Fiend Essence = Holy One Essence (Holy One Traits)

Pumpkin = Eerily Glowing Pumpkin (Radiant Aura)

Pumpkin = Well-Carved Pumpkin (Careful Tool Use)

Ghost Realm Pumpkin = Ghost Realm Fern (Doomfern Whispering)

Giant Pumpkin + Growth = Pumpkin that Just Keeps Getting Bigger (The Power of Walshandeth)

Pumpkin + Gear = Automatic Pumpkin-Carving Tool (Upgrade Designer)

Pumpkin + Gear = Metal Pumpkin (Formshift: Machine)

Pumpkin = Chameleon-Type Pumpkin (Hundredfold Mask of Hues)

Giant Pumpkin = Tendrilled Pumpkin (Many Tendrils)

Closet = Closet Full of Small Items (Fast Short-Distance Item Teleportation)

Closet = Closet (Knowledge of Portals)

Closet = Useless Thing (Skilled Teleporter)

Book of 1,000 Treatments = Book of 1,000 Ailments (Blessing of Doctor Beak)

Wail of the Banshee = Siren Song (Sexy Singing Voice)

Fool Arcana + Magician Arcana + High Priestess Arcana + Empress Arcana + Emperor Arcana + Hierophant Arcana + Lovers Arcana + Chariot Arcana + Justice Arcana + Hermit Arcana + Wheel of Fortune Arcana + Strength Arcana + Hanged Man Arcana + Death Arcana + Temperance Arcana + Devil Arcana + Tower Arcana + Star Arcana + Moon Arcana + Sun Arcana + Judgement Arcana + World Arcana = Invoke Major Arcana (Invested With Collected Power)

Massive Sphere of Necromantic Energy = Massive Sphere of Spiritual Energy (Pure Spirit)

Stratospheric Diamond = Grand Imperial Skyship's Gears (Gearwright)

Diamond from the Hoard of Wonders = Gear that Turns the Land Around It (Gearwright)

Accordant Diamond = Accordant Gear (Gearwright)

24 Eastern Schoolgirl Outfit = Studious Eastern Schoolgirl's Outfit (Studious)

Massive Sphere of Necromantic Energy = Sphere of Life Energy (Genesis Architect)

Massive Sphere of Necromantic Energy = Piece of Paper with An Old Rumor Written On It (Living Legend)

Hand of Terrible Time = Hand of Terribletime (Wounding Puns)

3 Ragnarok Slash + Apocalypse Slash + 12 Blade of Ruin + Supreme Blade + Sword of Ruinous War + Godseed: War + 7 Fiend Essence + Fiend's Beating Heart = Fiendblade which Thirsts for the Blood of Worlds (Blood-Soaked Glory)

Random Terrorist Attack + Apocalypse + Chaos Crystal Piece = Rapping Terrorist Global Meltdown (Roulette Assault)

Crown of the High Queen of All Lillies = Crown of the High Queen of All Lilis (Wounding Puns)

Necromancy Spells (Level 30-40) Spawn Table = Personal Spawn Table: Necromancy Spells (Level 30-40) (Possesses an Inherent Spell List) ('(Level 30-40)' is part of the combo result's name and is not an ability used as part of the combo)

Greater Weapon-Power-Charging Scabbard + Predict Strike + Swift Strike + Lucky Charm + Fancy Globe on a Beaded Chain = Scabbard of Timely Sword-Readiness (Ready Blade)

Sword of Solar Glory + Infinite Dragon's Sword + 12 True King's Diamond + Tome of Legends = Sword of Infinite Solar Glory (Basic Weapon of Legend Training)

6 Deactivated Elemental Domain Core: Tacky = Elemental Domain Core: Tacky (Flamingo Disco Legend Man)

Blade of Divine Light = Bow of Divine Light (Angelic Bow)

Elemental Domain Core: Air = Deactivated Elemental Domain Core: Illusion (Unreality Coordinator)

Grass-Cutter Sword = Sky-Splitter Bow (Angelic Bow)

12 Master's Dancing Falsehood + 24 Mirage Diamond Butterfly + 240 Aura of Illusory Butterflies + 24 Echo Diamond + 24 Diamond of Imagined Times = Force of Imaginary Years (The Man Who Lied To Time)

24 Dread-Cannon Pendant + 24 Potency = Potent Dread-Cannon Pendant (Palpable Potency)

Golden Sunblade + Tome of Legends = Golden Sunblade (Basic Weapon of Legend Training)

12 Crusader Paladin’s Armor + 6 Pure Light + 6 Defensiveness = Crusading Celestial's Armor (Bearing the Raiment of Justice)

Dragon Czar's Crown + 24 Mirage Diamond + 24 Diamond of Imagined Times + 24 Echo Diamond + 24 Diamond of the Magi = Dragon Czar's Crown (Primacy of Lies)

Godseed: Moon = Godseed: Night (Undefeatable Cosmos-Body)

Golden Warlord + Wonder of the Ages: Construct Colossus + Planetary of War's Sword + Colossus Aegis + Glorious Sunmetal + Unbroken Core + Light Crystal = Sunborn War-Colossus (Invulnerability)

Cube of Distilled Destruction = Destruction (Channeler)

Cube of Distilled Proof = Proof (Channeler)

Cube of Distilled Rationality = Rationality (Channeler)

Vial Containing Distilled Greater Essence of Yandere = Greater Essence of Yandere (Forceworker)

Godseed? = Godseed. (Unmask True Power)

Godseed. + Ancient Freshwater + Eclipsetech Clone Cylinder = Wet Ancient Fakelili (Member of the Multi-Lili Mind Network)

Greater Essence of Yandere + Dark Conjunction's Moaning Iron = Darkest-Union Iron (Lesser Deific Domain: Love)

Adamantine = Orihalcum (The Power of Walshandeth)

Orihalcum = *Orihalcum Statue of Lili VonMion (Internal Essence Algorithm: Superior Self) (This combo consumed the PC performing it) (Results may vary each time this combo is performed)

Orihalcum = Aetherium (The Power of Walshandeth)

Mystery Matter = Truth (Understands Truth through Mystery)

Nullstone = Useless Thing (Understands Truth through Mystery)

Unobtainium + Godseed? = Textbook of False Gods (Understands Truth through Mystery)

Fractal = Fractal Crystalcandy (Basic Candy Synchronization)

Cosmic-Body Fabric + Lesser Sundoor Cloth + Lesser Fatethread Cloth + Timeproof Cloth + Curseproof Cloth + Sunproof Cloth = Cloak to Weather the Gaps Between Worlds (Arachne Weaving)

Cloak to Weather the Gaps Between Worlds = World-Traveller's Wings (Wings of Light and Thought)

Panopticum = Gateglass (Portal Body)

Panopticum = Mirror-Realm Quicksilver (Pernicious Mirror-Existance)

Panopticum = Mirror-Realm Quicksilver (Negaself Slayer)

Panopticum = Voidblank Steel (Beyond an Ever-Vast Gulf)

Cosmos Metal + Outsider Essence = Shimmering Metal from Between the Planes (Assumption of the Essence of the Outsider)

Orihalcum + Outsider Essence = Shimmering Metal from Between the Planes (Assumption of the Essence of the Outsider)

Panopticum + Outsider Essence = Gateglass (Assumption of the Essence of the Outsider)

Voidshadow Eclipse Steel + Outsider Essence = Voidrealm Steel (Assumption of the Essence of the Outsider)

Unobtainium + Outsider Essence = Enigma-Beast Meat (Assumption of the Essence of the Outsider)

Nullstone = Grey Matter (Mr. Grey)

Nullstone + Destruction = Zero Dust (Understanding of Emptiness and Destruction)

Unobtainium = Kookytanium (Acquired Resistance to Outright Bizarreness)

Orihalcum = Orihalcum Greatsword (Sharp Essence)

Orihalcum = Orihalcum Greatsword (Lethal Blessing)

Unobtainium = Lesser MacGuffium (Innate Morphic Defense)

Nullstone = Defenselessness (Innate Morphic Defense)

Unobtainium + Orihalcum + Panopticum = Sparkletastic Wonderbownium (Triple Rainbow Mode)

Unobtainium = Rippling Unknown Chaosmatter (Omnimutable Chaosbody)

Glorious Sunmetal + Voidshadow Eclipse Steel = Evermetal (Grandmother's Blessing)

Holy One Essence + Fiend Essence = Immortal Essence (Grandmother's Blessing)

Aetherium = Juggernaut Steel (The Power of Walshandeth)

Juggernaut Steel = Unbowed Iron (The Power of Walshandeth)

Unbowed Iron = Master's Silver (The Power of Walshandeth)

Master's Silver = Demon Lord Brass (The Power of Walshandeth)

Demon Lord Brass = Citadel Basalt (The Power of Walshandeth)

Citadel Basalt = Nightsedge Glass (The Power of Walshandeth)

Nightsedge Glass = Voidcry Steel (The Power of Walshandeth)

Voidcry Steel = Godcrown Steel (The Power of Walshandeth)

Godcrown Steel = Astral Tear (The Power of Walshandeth)

Astral Tear = Gatelord's Diamond (The Power of Walshandeth)

Gatelord's Diamond = Fated Cobalt (The Power of Walshandeth)

Fated Cobalt = Getting-Kinda-Repetivive-Aren't-We-Darston-Ite (The Power of Walshandeth)

12 Benevolent Magatama = Charm of Heaven's Benevolence (Angel's Blessing)

6 Nuke + The Corruption = Corruption Nuke (The Taint Must Grow)

Heart of the First Fire = Corrupt Seed (Almighty Vile State)

Adamantine-Reinforced Coat of the Sheriff Who Never Had to Take Time to Reload + Ouroboros Mail + 88 Extra Bullet + 8 Legendary Hero's Soul + Tome of Legends = Legendary FPS Hero's Respawn-Enabled Gun-Coat (Assumption of the Essence of the Coded Being)

Godseed: Moon = Godseed: Magic (Adept Warding Synchronization)

12 Orochi Plushie + Droplet of Semiinfinity + 'Whispers of the Dragon Magi' = Ouroboros Plushie (Magewright)

Sapphire-Tipped Siren Microphone + 120 Siren Song + 12 Sky Sapphire = Sky-Sapphire-Tipped Siren Microphone (Weaponized Voice)

Panopticum Shield = Wide Panopticum Shield (Zone Screen)

Sun Dragon Statue + 12 Time Element Core = Time Dragon Statue (Adept Time Synchronization)

12 Defense Command + 'Whispers of the Dragon Magi' = Coordinate the Dragon-Riders (Expert Wizard Magic Attunement)

Bane Knight's Gauntlets = Gauntlets (Purifying Art)

Gauntlets = Old Gauntlets (Adept Time Magic Attunement)

9999 Spiked Chain + Droplet of Semiinfinity + Orihalcum = Endless Orihalcum Chain (Smith)

6 Unicorn Spear = Forest Guardian's Spear (Forest's-Heart Connection)

12 Bane Knight's Armor + 120 Transmute Form: Body of Iron +Traitor's Heart (Corrupt) = Repulsive Cancer-Body (Cancerous Self-Regrowth)

12 Bane Knight's Gauntlets = Rotten Taint-Injecting Vein-Tendril Gauntlets (Vein-Vines of Lashing Rot)

12 Skills = Druidic Sage's Skills (Has Been Taught Hemminar's Entire Skillset and Graduated from his Apprenticeship)

48 Moonflower Staff + Shaman’s Staff + 12 First Leaves of Spring = Sage of the Walking Tree's Staff (Has Been Taught Hemminar's Entire Skillset and Graduated from his Apprenticeship)

Nuke = Thermonuclear Atom-Cutting Slash (Catastrophe Edge)

Nuke + 12 Time + 12 Potency = Delayed Nuclear Time-Destroyer Bomb (Adept Time Magic Attunement)

“I ARRIVE!” KABOOM! *Sparklesparkle* + 24 Dreamcolour Spotlight + 24 Stardust + 24 The Shiniest Omega-Rhinestone + Elemental Domain Core: Tacky = From Your Dreams, With Sparkles, I ARRIVE! (Make a Dramatic Entrance)

Sparkletastic Wonderbownium = Sparkletastic Wonderbownium Wonderbow of Sparkletasticness (Peerless Archer)

Thermonuclear Atom-Cutting Slash + 12 Potency + 12 Skill + 12 Glory = Atomic Wave-Slash (Palpable Potency)

Nuke + 12 Destruction + 12 Potency = Delayed Nuke (Adept Time Magic Attunement)

Thermonuclear Atom-Cutting Slash + 12 Potency + 12 Skill +12 Glory = 'Tale of the Man Who Could Slice Apart Atoms' (Living Legend)

Elder Symbol of Ruin + Emblem of Magi + Kaledoscopic Casting Rune = Emblem of the Rainbow-Mage (Basic Elder Symbol Attunement)

Delayed Nuclear Time-Destroyer Bomb + 18 Promptness + 18 Potency + 18 Time = Nuclear Time-Destroyer Bomb (Chronomancer)

6 Sunflame Diamond + 6 Glorious Diamond + 6 Evermetal Diamond + 36 Wealth + 6 Warded Core Diamond + 12 Empowered Gigadiamond + 6 Crusader Paladin’s Armor + Sunmetal = Ever-Shining Star-Paladin's Warded Diamond Armor (Armorer)

Landseal = Dimension Lock (Spatial Mage)

6 Formula of Fire: Blaze Rain + 12 Potency + 12 Time = Formula of Fire: Rain of Endless Fire (Chronomancer)

Landseal = Temporal Zone-Freeze (Global Timefreeze)

Lesser MacGuffium = Lesser MacGuffium (Adept Time Magic Attunement)

Mathematite Engine-Cog = Lawful Mindcog (Mindlink to the Cosmic Accordance)

Mathematite Engine-Cog = Lawful Mindcog (Prime Judge)

Astral Tear = Sound of Cosmic Joy (Blessed Happiness)

Astral Tear = Astral Tear (Mindlink to the Cosmic Accordance)

Aetherium = Aetherium: Caeltype (Good Friends with Caelum Aetherius)

Zero Dust = Timesand's Shadow (Man Who Lied To Time)

Zero Dust = Zeroed-Out Code (Basic Reality Coder Knowledge)

Voidrealm Steel = Voidrealm Steel (Manifold Domain-Based Realm Connectivity)

Shimmering Metal from Between the Planes = Consolidated Imagination (Fictionalize)

Juggernaut Steel = Juggernaut Steel (Ultra-Strength)

Citadel Basalt = Citadel Basalt (Warded Core Essence)

Godseed? = Godseed!!! (Hypecasting)

Shimmering Metal from Between the Planes = Consolidated Imagination (Phantasmal Fantasy-Body)

Voidcry Steel = Radiant Phoenix Ash (Dined Upon the Flesh of the Song Phoenix)

Gatelord's Diamond = Portal-Door Forehead (Formus Forehead)

Nullstone = Nullstone Forehead (Formus Forehead)

Immortal Essence = Indestructable Forehead (Formus Forehead)

Lesser MacGuffium = Lesser MacGuffium (Omnimutable Chaosbody)

Oh-Hello-Lili-You-Are-Mass-Producing-This-Now-Ite + Getting-Kinda-Repetivive-Aren't-We-Darston-Ite = I-Wonder-If-The-Shielding-Golem-Was-Feeling-Left-Out-Ite (No Ability)

Fated Cobalt = Fated-Cobalt Hand (Right Hand of Inevitability)

Nightsedge Glass = Nightsedge Glass (Lethal Blessing)

Godcrown Steel = Daemon's-Crown Wood (Daemonic Demigoddess)

12 Unbowed Iron + Godcrown Steel = Defiant Iron (Invested with Collected Power)

Defiant Iron + Holy Festival Scarf + Headless Mike's Amulet + Crown of Absolute Mirage + Hat of the Messenger of Dreams, Death, and Fate = Useless Thing (Daemonic Demigoddess)

Nightsedge Glass + Voidcry Steel = Ensnared Scream of the Night Void (Invested with Collected Power)

Edge of Nowhere + Ensnared Scream of the Night Void = Keeining Void-Axe (Lethal Blessing)

6 Juggernaut Steel + 3 Voidcry Steel + Godcrown Steel = Starfaring Wargod's Crown (Invested with Collected Power)

Astral Tear = Candied Mini-Star (Basic Candy Synchronization)

Necromancer’s Robe = Druid's Robe (Druid)

136 1/136 Dread Mahjong Set = A Nebulous Mahjong-Related Object (Apprentice Arcanist Magic Attunement) (First time only)

Mildly Enchanted Ring + Master's Silver + Evermetal Diamond = Low-Quality Evermetal Ring (Ring-Maker)

Panopticum Plate +240 Time + 240 Defensiveness = Abjurently-Fortified Plate that Defends Across Time (Adept Time Synchronization)

Panopticum Shield + Corrupt Seed = Whispering Eye that Sees How Those Around It Are Most Likely To Succumb to Corruption (Almighty Vile State)

Demon Lord Brass = Demon Lord Brass (Pure Spirit)

Sound of Cosmic Joy + Ensnared Scream of the Night Void + Astral Tear + Nightsedge Glass + Voidcry Steel = Useless Thing (Mindlink to the Cosmic Accordance)

Echidna Mask = Genesis Spirit's Mask (Spirit Traits)

Sound of Cosmic Joy = Wings of Cosmic Joy (Wings of Light and Thought)

Sound of Cosmic Joy + Codex of the Ancients = The Bottled Sound of Cosmic Joy (Wings of Light and Thought)

3 Radiant Phoenix Ash + Gatelord's Diamond = Phoenix Gate Body-Rub (Mr. Gray)

Aetherium: Caeltype = Aetherium: Caelumtype (The Power of Walshandeth)

Juggernaut Steel + Unbowed Iron = Blood Juggernaut Iron (Blood-Soaked Glory)

Demon Lord Brass = Useless Thing (Iceheart)

Candied Mini-Star + Holy Festival Recipe Book = Candied Mini-Star (2) (Adept Chef Proficiency) (The '(2)' is part of the item result's name and not an item used as part of this combo)

Voidshadow Eclipse Steel = Quilt Embroidered with the Horrors of the Void (Diabolical Quilter)

Master's Silver + Codex of the Ancients = Master's Silver Bullets (Ammocrafter)

Defiant Iron + Codex of the Ancients = Defiant Iron (Ammocrafter)

Voidcry Steel + Codex of the Ancients = Voidcry Bullets (Ammocrafter)

Fated Cobalt + Codex of the Ancients = Anti-Deific Megacannon Rounds (Ammocrafter)

Godcrown Steel + Daemon's-Crown Wood + Sound of Cosmic Joy = Archdaemoness of Clowns' Crown (Archdaemonic Domain: Clowns)

Godcrown Steel + Daemon's-Crown Wood + Unbowed Iron = Archdaemonic Judge's Hat (Archdaemonic Domain: Contracts)

Godcrown Steel + Daemon's-Crown Wood + Juggernaut Steel = Archdaemonic Tyrant's Crown (Archdaemonic Domain: Control)

Godcrown Steel + Daemon's-Crown Wood + Master's Silver = Daemon-Prophet's Hat (Archdaemonic Domain: Foreknowledge)

Godcrown Steel + Daemon's-Crown Wood + Ensnared Scream of the Night Void + Voidshadow Eclipse Steel = Archdaemonic Puppeteer's Hennin (Archdaemonic Domain: Puppet-Crafting)

Fiend Essence + Godcrown Steel + Ambition + Conviction + Tragedy + Twisted Compassion = Half-Devil Planetary's Broken Crown (Half-Divine)

Holy One Essence + Sound of Cosmic Joy + Shimmering Metal from Between the Planes = Laughter of the Crossrealms (Adept Swordsman)

Master's Silver + Ensnared Scream of the Night Void + Fiend Essence + Lesser MacGuffium + Voidrealm Steel = Tierdaburg Net (Maleficus's Blessing)

Sunproof Cloth + Valkyrie's Essence + Radiant Phoenix Ash = Lesser Sun Phoenix Core (Holy Vitality)

Gatelord's Diamond + Fated Cobalt + Superior Doctor's Skills + Advanced Medical Knowledge = Useless Thing (Adept Healer Magic Attunement)

Fated Cobalt = Fated Cobalt (Archdaemonic Domain: Control)

Fated-Cobalt Hand = Fated-Cobalt Hand (Archdaemonic Domain: Control)

3 Citadel Basalt + Defiant Iron = Defiant-Iron-Reinforced Demon-Citadel (Ward Crafter)

Master's Silver + Defiant Iron + Codex of the Ancients = Useless Thing (Ward Crafter)

Defiant Iron + Codex of the Ancients = Defiant Iron (Ward Crafter)

Defiant Iron + Gatelord's Diamond + Astral Tear = Useless Thing (Undefeatable Cosmos-Body)

Godcrown Steel + Defiant Iron = Useless Thing (Warded Existence)

Archdaemoness of Clowns's Crown + Archdaemonic Judge's Hat + Archdaemonic Tyrant's Crown + Daemon-Prophet's Hat + Archdaemonic Puppeteer's Hennin + Animating Binding Rune of Lili VonMion = Lili VonMion's Nametag-Bearing Hat of Being a Demigoddess (Daemonic Demigoddess)

6 Sound of Cosmic Joy + 6 Radiant Phoenix Ash = Radiant, Life-Giving, Novaburst, Phoenix-Tracer Bullets (Ammocrafter)

Archdaemoness of Clowns's Crown + Archdaemonic Judge's Hat + Archdaemonic Tyrant's Crown + Daemon-Prophet's Hat + Archdaemonic Puppeteer's Hennin + Animating Binding Rune of Lili VonMion = Lili's Laughing Hat (Invested With Collected Power)

Electranine = Electranine Spoon (Chef)

Superpure Air + Purity = Superpure Light (Radiant Hierophant)

Troll Hide Armor + Needle and Thread = Troll Sinew Thread (Basic Crafting Proficiency)

Troll Hide Armor = Troll Hide (Basic Knife Training)

Adamantine + Coffee Pot = Adamantine Coffee Pot (Chef)

Demon's Black-Ice Spear = Demon's Ice Sickle (Smith)

Demon's Ice Sickle = Demon's Black-Ice Spear (Smith)

Tea Leaves + Empty Teacup = Tea (No Ability)

13 Animate Greater Undead + 13 Massive Sphere of Necromantic Energy + 13 Manifest Chronogeomantic Zone of Midnight + 13 Demon's Collected Souls = The Dead Rise at Midnight (Raise Undead)

Transmute Arms: Uncontrolled Apocalyptic War Claws + I Have No Arms And I Must Scream + Supreme Arcane Life-Creation + Insanity + 2 God Abomination's Still-Beating Heart + 4 Atrocity Procedure + Chop! Chop! Maim! = Heart of the Suffering World (Adept Transumatation Attunement)

Dance Macabre + 12 The Wartime Boogie + 12 Modern Lightshow of Thyme and Time + 48 A Song For The Times + 24 The Shiniest Omega-Rhinestone + Lunacy Crystal + 48 Time Element Core + 24 Warp Diamond + 24 Echo Diamond = Lunatic-Void Mamba (Flamingo Disco Legend Man)

3 Ghost Realm Pumpkin + 12 Dolduvian Symbol + Phylactery + 3 Tome of Cautionary Tales + Execution Strike + Gates of the Necropolis = Stuffing the Scarecrow King (Mage King's Demise)

26 Bane Knight's Sword + 48 Spectral Essence (2) + 13 Massive Sphere of Necromantic Energy + Portable Mini-Forge + 13 Essence Sphere: Deathless One + 6 Elder Fear +13 Realized Nightmares = Sword of the Dead Empire (Catastrophe Edge)

Legendary Hero's Soul + God Abomination's Still-Beating Heart + 12 Tome of Esoteric Monsters + Figurine of the Great Wolf + Minor Engine-Born Prime's Essence of Cunning + Dark Banquet = The Wolf Unseen (Knowledge of Invisibles)

Huge Bear + 6 Potency + Growth + Mask of the Dire Beast + Wendigo Howl + Sphere of Necromantic Energy + Deathless Shadow Stuff = Gargantuan Bear's Skeleton (Colossal Animal)

The Greatest Pumpkin to Ever Grace the World + King's Crown + Tyrant Heart + 24 Ghost Realm Pumpkin + 24 Pumpkin that Just Keeps Getting Bigger + 2,400 Chameleon-Type Pumpkin + 2,400 Giant Pumpkin + 2,400 Tendrilled Pumpkin + 24,000 Eerily Glowing Pumpkin + 24,000 Well-Carved Pumpkin + 240,000 Metal Pumpkin + 240,000 Pumpkin + 24 Nobility + 24 Authority + 24 Command + 24 Harmful Fire + 24 Wisp's Essence + 24 Light Wisp's Essence + 24 Hitodama Flame + 6 Heart of the First Fire + 6 Essence of the First Fire + 48 Burning Mischief (Greater) + 12 Doorway of Forgotten Spirits + 12 Inferno Gate Diamond + 12 Soulcatcher's Diamond + 12 Diamond That Can Contain A Great Soul = *The Pumpkin King (Genesis Architect) (First time only)

12 Midnight Moon + 12 Midnight Sun + 12 Nocturnal Whisper + 12 Crystal Dust + Superior Premier Health Supplement + Superior Premier Mana Supplement + Last Shot + Lesson of Life + Moonflower Blossom + Tiny Paper Umbrella + Carved Pumpkin = One Final Midnight (Elegant Bartending)

Glory Element Core + Fiend Essence + 24 Potency + 6 Elder Fear + 6 Massive Sphere of Necromantic Energy +Animate Bane Knight + 69 Tome of Legends +120 Horse + 2 Darkness Crystal Piece+ Ghost Realm Pumpkin + Cloak of Shadow Weaving + Majesty Core = Waisuulrich (Legends Never Die)

Giant Pumpkin + Sand Diamond + 2 Velcro Strip = Large, Heavy, Obnoxiously-Sequin-Covered Pumpkin Featuring Gratuitous Jewel-Application (Hard to Push Around)

City of Memories + 6 Imagination + 6 Realized Nightmares + 6 Ghost Realm Pumpkin + Elder Fear + 48 Spectral Essence (2) + 6 Square Mile of Memoria from a Random World = The Cataclysm, Remembered (Large Structure Traits)

Call for Treants + 6 Elder Fear + 6 Rage + Force of Life + Essence of the First Fire + Heart of the First Fire +Wooden Sphere of Wooden Weaponry + 6 Cunning + 6 Potency + 120 Square Mile of Forest on a Random World + Gate-Displacing Flux Sphere + 200 Hope Mana Oil + Commune With the Trees + Freedom = Salvation for the Forest's Burning Heart (Forest's-Heart Connection)

*Reaver of the Orange Kingdom + Grim Reaper's Scythe + Orihalcum + 666 Pumpkin + 666 Carved Pumpkin + 666 Eerily Glowing Pumpkin + 666 Giant Pumpkin + 66 Ghost Realm Pumpkin + 666 Squeaky Bat + 66 Grimness + 66 Sharpness + Tome of Legends = *Reaver of the Orange Kingdom (Basic Weapon of Legend Training)

12 Closet + 12 Cotton T-Shirt + 12 Shorts + Armored Schoolgirl Outfit + Cardboard Golem Disguise + Carp Costume + Clockwork Man Costume + Costume from the Festival of Bones + Eastern Schoolgirl Outfit + Masquerader's Outfit + Police Costume + Robot Costume + Terrifying Holiday Costume + Two-Person Dragon Festival Costume + Two-Person Tank Costume + Schoolgirl Outfit + Pirate Clothes + School Swimsuit + 12 Skirt + Early Gunner's Uniform + Gladiator's Garb + Mall Cop Uniform + Wedding Tux + Westerner's Clothes + Western Schoolgirl Outfit + Wedding Dress + 12 Support Bra + 12 Sports Bra + 24 Panties + Medical Scrubs + Frilly Underpants + Imperial Pants + Imperial Shirt + Cowboy Duds + Bowling Team Uniform + 12 Bra + Bulletproof Trench Coat + Airnthain Commoner Clothing + Airanthain Noble Clothing + Boo Ghost Sheet + Sparkly Princess Tuto + Elegent Yellow Lady's Dress + Cute Hat with Cat Ears + Magic Swimsuit + Robe of the Presiding Judge + 24 Adorableness +24 Sexiness = Rapid-Shifting Costume for the Festival of Masks (Rapid Wardrobe Shift)

Animate Greater Undead + 12 Love = Create Undead Succubus (All Of The Bad Guys LOVE You And Just Can't Stop Thinking About You (And Don't Always Want To Hurt You))

*The Dreigull-Harassha (Nonoperational) + Hambelstern Prototype Engine + 5 Tome of Cautionary Tales + Animated Objects (Level 10-20) Spawn Table + Graveyard of Ships + Underworld Gate + 200 Spectral Essence + Vision of Terror = *The Dreigull-Harassha (Nonoperational) (Captain Rush!) (The '(Nonoperational' is part of the combo result's name and is not an ability used with the combo)

Moon Goddess Plushie + Cosmic-Body Fabric + Animating Binding Rune of Lili VonMion + 12 Worldwide Harvest + Planetary of Night's Scythe + Planetary of Harvest's Scythe + Planetary of Harvest's Robe + Witch’s Hat + 24 Adorableness + Godseed: Harvest + Godseed: Night + Godseed: Moon + The Greatest Pumpkin to Ever Grace the World = Supreme Runic Puppet Show: Moon Goddess's Harvest (Archdaemonic Domain: Puppet-Crafting)

5 Rainbow Sours + 5 Limited Edition Peanut Butter Choco Spiders + 5 Sticky Eyeball Candy + 5 Candied Fright Masks + 5 Mysterious Round Sour Terror-Delite Ball + Endfeast + Requiem for the World = Candypocalypse! (Basic Herald of Lunacy Knowledge)

Summon Succubus + 10 Catgirl Pleasure Concubine + The Corruption + Traitor's Heart (Corrupt) + 120 Succubus’s Lust + 12 Ring of Armor Invisibility + = ??? (Wicked Heart Beyond Salvation)

List of the Departed and Their Fates + Tyrant Heart + 4 Black Clocktower + 4 Legendary Hero's Soul + Contained Thermonuclear Sundroplet + Reaper's Hourglass + Living Robe of Crawling Time + Afterlife Angler's Tendril + Suit of Slaughtered Faces (Including Jessie's Face) + Light Crystal + *First Disc of Power = *The Spire of Crawling Faces (Invested with Collected Power)

4 Summon Succubus + 69 Succubus’s Lust + 18 Ring of Invisible Armor +6 Knowledge + Succubus’s Kiss +6 Historical Knowledge + 6 Magical Knowledge + Elegent Yellow Lady's Dress + Book of Applied Offensive Magical Theorems + Book of Common Magic Items + Greater Tome of Wards + 120 'It's Fun to Read!' Bookmark + 6 Love + Mage's Books + Book of Magical Youth + Botanical Lexicon + Tome of Legends + Old Tome + 120 Force of Life + 120 Force of Intellect + 24 Book of Romance Tips = Giant Colorful Children's Puzzle Book Featuring Inappropriately Difficult Puzzles, Secret Content, and Gratuitous Pornography (Studious)

Rainbow Bullets + Death Popcorn Ammo + 7 Limited Edition Peanut Butter Choco Spiders + 7 Candied Fright Masks + 7 Choco Spiders + 7 Ghoulish Jelly-Pockets + 7 Rainbow Sours + 7 Sticky Eyeball Candy + 77 Sticky Candy + 77 Sugary Candy = Tasty Candy Ammo (Ammo Crafter)

Darston's Skin + Animated Doll + Zeal Fists + Winged Hero Blade of Triumph + Sun-Champion of Selereth Helios's Robe + Phoenix Feather Cloak + Primal Metamorphic Gemstone of Self + Multitendril Strike + Blinkblade Rush + 12 Large Droplet of Controlled Sunfire + Glorious Selerethric Sunmetal + 12 Offensiveness (Combat Type) + 12 Destruction + 12 Fortitude = *Falsston (Warrior) (First time only)

Corpse of a Murdered Maiden + Legendary Hero's Soul + Necromantic Vengeance + 12 Wail of the Banshee (2) + 12 Swear To Haunt Your Foes + 12 Doorway of Forgotten Spirits + 12 Massive Sphere of Necromantic Energy + Resurrective Soul-Diamond + Lifeseal Talisman + Benevolent Magatama + Greater Spiritual Vestments + 12 Spirit's Layer Robe + 6 Greater Scarf of the Elusive Heavenly Spirits + 6 Sunproof Cloth + 12 Legendary Shrine Maiden's Gohei + 12 Greater Mystic Paper Talismans of Truth + 12 Sacred Maiden's Radiant Purity = Awaken the Ancient Shrine Maiden's Vengeful Undying Spirit from Its Unrest Between Worlds (Shrine Maiden)

Magnetic Sky-Island + Black Clocktower + 6 Posh Palace-City + 12 Sky Wizard's Castle + 24 Floating Mage's Tower + 120 Silent Library + 24 Storybook Land (Small) + 120 Web of Stories + 240 Celestial Gold + 500 Magiglass + 12,000 Gold Glass + 12,000 Stained Glass + 12,000 Mirror + 240 Tsuchigumo Silk + 24 Light Wisp's Essence + 24 Wisp's Essence + 6,000,000 Ordinary Candle + 24 Imagination + 48 An Enchantment + 48 Elegance + 48 Etiquette + 48 Knowledge + 48 Magic + 48 Magical Knowledge + 24 Mirage Diamond Gear + 24 Mage Machine's Gears + 24 Evermetal Gear Boldly + 24 Stratospheric Diamond + Boldly Decorative Royalgold Throne = Inverted Mobile Citadel-Isle of Supreme Magic Gravatomagnetic Anchoring (Knowledge of Airborne Clockwork Construction)

*Silas + Animating Binding Rune of Lili VonMion + Tyrant Heart + 4 Grass-Cutter Sword + Living Robe of Crawling Time + Outsider Essence + Fiend Essence + 2 Soulgrabber Tendril + 12 Grandmaster's Text + Codex of the Ancients = *The Thief of Sunlight (Primordial Force Convergence) (The item *Silas in this combo is a PC, though not a BA member; this is a player combo)

Eros-Class Beamcannon+ + The Greatest Pumpkin to Ever Grace the World + 2,400,000 Pumpkin + 12 Droplet of Semiinfinity = Infinipumkin Megacannon: All the Pumpkins Edition (Crisis Overcrash: All The Missiles)

Hollow Key + 1200 Open Gate to the Graveyard of Fiends that Never Were + 60 Hollow Echo Diamond + 60 Diamond that Can Contain a Great Soul + 120 Grimness + 120 Otherworldliness = Fading Call: Fiends that Never Were (Traverse Shadow Corridors)

Lesser Prime of Passionate Physical Love + Miracle Cure + 12 Angel's Grace + 12 True Angel's Halo + Glorious Death Angel's Bow + Celestial Wings + EvanyFoil Charm Bracelet + 12 Blessedness + 12 Glory + 12 Piety + 12 Love + 12 Sexiness + 12 Diamond that Can Contain a Great Soul + 12 Life Diamond + Legendary Hero's Soul = Sexy Angel Doctor-Archer (Angel Traits)

1 Summon Succubus + 10 Catgirl Pleasure Concubine + The Corruption + Traitor's Heart (Corrupt) + 120 Succubus’s Lust + 12 Ring of Armor Invisibility = Corrupt Taint-Vector Succubus Rapist (Wicked Heart Beyond Salvation)

24 Five-Colored Silk of Glorious Light + 100 Bluish Slime Goop Candy + 100 Candy Corn + 100 Caramel Candies + 100 Chocolate + 100 Dark Chocolate + 100 Milk Chocolate + 100 White Chocolate + Jauntily Intimidating Song + 12 Embarrassed Masquerade Mask + 12 Frowning Masquerade Mask + 12 Masquerade Mask + 12 Sad Masquerade Mask + 12 Surprised Masquerade Mask + Undead (Level 40-60) Spawn Table + 666 Blood + 13 Pile of Lost Corpses + Cannibal’s Feast = Carnival of Fleeting Terror (Basic Wonder Synchronization)

Holy One Essence + 100 Manliness + 6 Burning Blood + Pure-Gray Diamond of Excessive Manliness + Wedding Ring + Alchemic Toxin + Racy Lingerie + Unicorn's Horn + Elder Symbol of Unbound Life = Tuxedo of the Supreme Muscle-Groom (Holy One Traits)

The Greatest Pumpkin to Ever Grace the World + Ancient General's Distinguished Moustache + Dr. Q.'s Moustache Wax + Eyelids Capable of Applause + Investor's Eyeballs + Mage's Monocle + Pompadour Wig + 8 Hyburion Overthruster = Special Agent Paumpkin Q. (Super-Vibrating)

The Greatest Pumpkin to Ever Grace the World = Pumpkin Carved with Rune-Symbols (Rune Mage of Naria)

City-Dimension that Burns Each Night + Black Clocktower + 24 City of Shadows + 24 City of Memories + 24 Ancient Door to the Spirit World Etched with Forgotten Symbols + 24 Wisp's Essence + 24 Light Wisp's Essence + 24 Hitodama Flame + 6 Essence of the First Fire + 6 Heart of the First Fire + 12 Warp Diamond + 48 Otherworldliness + 48 Entrenchment + 48 Time= Reality-Overlay: City of Burning Ruin (Tragedy-Inducing Reality-Override Bubble)

13 Infect + 13 Vial of Hemorhagic Plague + 13 Corpse Wind + 66 Infect with Contagion + 66 Concentrated Disease Sample + 66 Concentrated STD Sample + Greater Customized Bioengineered Ailment + Mass Greater Plague = Unleash the Living Plague (Living Plague)

Unleash the Living Plague + Spite Hag's Curse + Greater Variable Curse + Invoke Tragedy + 13 Hope-Consuming Fire + 13 Tragedy + 13 Plans Detailing the Downfall of an Empire + 13 Miasmatic Storm + 66 Vial of Illness and Misfortune = Curse of the Miasmatic Land (Apply Curse) (The result of this combo is an ability that is added to its creator's 'List of Applicable Curses')

5 Attunement Book: Illusionist = Attunement Book: Illusionist (Apprentice Illusion Magic Attunement)

Genesis Spirit's Mask + 12 Massive Sphere of Necromantic Energy + 12 Massive Sphere of Spiritual Energy = Mask of the Undying Lifegiver (Controlled Vampire Form)

100 Basic Jeweler's Tools + Craft + Grace + Skills = Precise Jeweler's Tools (Apprentice Jeweler Proficiency)

Daemon Taskmaster’s Whip = Slavedriver Demon's Whip (Demon Traits)

Magic Silver Ore + Portable Mini-Forge = Refined Magic Silver (Trained Smelter)

Landseal = Deathlock (A Killer No More)

Sandstorm Coat = Sandscourge Coat (Warlock)

6 Crusader General’s Armor = Dragon-Hunting General's Armor (Dragon-Scale Hide)

Wendigo Howl + 24 Potency + 24 Magical Knowledge + 24 Magic = Doom Voice (Palpable Potency)

Sunmetal Dagger = Sunmetal Sword (Adept Sword Training)

Laughter of the Crossrealms = Crossrealms Huntsman's Unmatched Bow (Peerless Archer)

Grim Reaper's Robe + Holy Force Field = Salvationist's Robes (Holy One Traits)

Lich Lord's Robe = Reaver's Longcoat (Basic Light Armor Mastery)

Half-Devil Planetary's Broken Crown + Fiend Essence = Devil King's Crown (Repair)

Mouthy Abstract Antlers + 6 Magic Gold Ore = Mouth-Antlers of 'Heeeeey-Ya-Wanna-Buy-Somethin'-?' (Merchant)

Golden Beard + Huntmaster's Suspiciously-Acquired Wizardly Beard + Godcrown Steel + Immortal Essence = Majestic, Manly, Metal Beard of Unstoppable Wizardliness (Mr. Gray)

Getting-Kinda-Repetivive-Aren't-We-Darston-Ite + Oh-Hello-Lili-You-Are-Mass-Producing-This-Now-Ite + I-Wonder-If-The-Shielding-Golem-Was-Feeling-Left-Out-Ite = This-Is-About-To-Turn-Into-A-Combo-Slot-Devouring-Transformation-Or-Pet-Again-Ite (Create Wordcraft)

2 Endless Orihalcum Chain + Ouroboros Plushie + Time Dragon Statue + 'Whispers of the Dragon Magi' + Supreme Arcane Life-Creation + Infinite Dragon's Sword + Archmage's Multiring, Legend-Metal Shield-Orrery + Great Mage's Protection Circle + Symbol of the Ouroboros = Ouroboros Bindings (Dragon Lord)

Magical Sun Crown + Valkyrie's Helm + Godcrown Steel + Fated Cobalt + 12 Glory + 12 Nobility + 12 True King's Diamond + Worldheart of Enthroned Heroes = Eternal Spirit King's Throne (Once and Future King)

24 Succubus’s Kiss + 6 Pure Light + 6 Purity = Kiss (Purifying Art)

Tiger Blood (Greater) = Useless Thing (Connected to the Orb of Light)

Bane Knight's Sword + 6 Pure Light = Shining Knight's Sword (Connected to the Orb of Light)

Landseal = Ruinate Land (Ruinous Flame of Nokhret)

Tiger Blood (Greater) = Tiger Blood (Greater) (Genesis Architect) (The '(Greater)' is part of the resulting item's name and is not an ability used as part of the combo)

Volcano Dragon's Gem = Volcano Dragon's Gem (Basic Fury Synchronization)

Soulcatcher's Diamond + 24 Demon's Collected Souls = Soulcatcher's Diamond (Steal)

6 Slavedriver Demon's Whip + 120 Taskmaster’s Lash + 6 Slavemaster Rune + 12 Dark War Iron + 24 Demon's Collected Souls = Spirit-Slaving Lash (Kneel, Worm!)

Enigma-Beast Meat = Useless Thing (Connected to the Orb of Light)

Tiger Blood (Greater) = Bio-Luminescent Blood (Basic Light Synchronization)

Tierdaburg Net = Tierdaburg Net (Basic Assault Matrix Training)

Tierdaburg Net + Citadel Basalt + Mirror-Realm Quicksilver = Tierdaburg Net (Hunting Blade of Repitition)

Tierdaburg Net + Codex of the Ancients = Useless Thing (Improved Weaponization of Spatial)

Fated Cobalt + Defiant Iron = Defiant Iron (Fortune Manipulation)

Attunement Book: Illusionist = Attunement Book: Illusionist (Basic Geomancy Attunement)

2 Attunement Book: Illusionist = Attunement Book: Geomancer (Geomancer)

6 Voidcry Steel + 6 Ensnared Scream of the Night Void = Voidcry Bullets (Ammocrafter)

Devil King's Crown = Great Demon's Crown (Demon Traits)

Enigma-Beast Meat + 25 Volcanic Eruption + Volcano Dragon’s Gem + Holy Festival Recipe Book = Volcano Bakemeat (Adept Chef Proficiency)

2 Attunement Book: Illusionist = Useless Thing (Gunner)

2 Attunement Book: Illusionist = Useless Thing (Smith)

2 Attunement Book: Illusionist = Useless Thing (Arcane Vizier)

Landseal = Starseal (Beneath an Astral Sign)

Landseal = Faith Eternal (Evangelist)

Hambelstern Prototype Cannon + Mechanization +Potency + Knowledge = Hambelstern Prototype Cannon (Ballistic Weapons Training)

2 Attunement Book: Wind Duke = Attunement Book: Arcane Vizier (Arcane Vizier)

Hambelstern Prototype Cannon + 6 Mechanization + 6 Potency +6 Knowledge = Hambelstern Prototype Cannon (Ballistic Weapons Training)

Volcano Dragon's Gem + Tomb Dragon's Gem = Demon Dragon's Gem (Demon Traits)

Landseal = Establish Elemental Balance (Knowledge of Esoteric Elements)

Darkness Dragon Mantle + Flame Dragon Mantle = Demon Dragon's Mantle (Demon Traits)

Offensiveness (Combat Type) + Attunement + Connectivity = 'Being One With Your Gun' (Basic Gun Training)

Offensiveness (Combat Type) + Attunement + Connectivity = 'Being One With Your Gun' (Gunner)

Demon Dragon's Gem = Demon Dragon's Gem (Basic Fury Synchronization)

Landseal = Mask Land Changes (Full Control of Power Masking)

Purity = Abominable Ties (Connectivity Increased Between Vashna and Vashna's Abomination)

Ensnared Scream of the Night Void = Void Scream (Bard)

12 Diamond of the Magi = Ring of the Magi (Ring-Maker)

Great Ring of Life + Ring of the Magi = Great Ring of Life and Magic (Ring-Maker)

Purity = Connectivity (Is Connected to Vashna in a Small and Vague, Yet Fundamental, Way)

Reaver's Longcoat = Bane Knight's Armor (Swordsman)

Sword of Destruction = Whip of Wounding (Apprentice Whip Training)

Landseal = A Season of No Birth (First Genesis)

12 Demon Dragon's Gem = Augmented Demon Dragon's Gem (Demon Traits)

12 Demon Dragon's Mantle = Augmented Demon Dragon's Mantle (Demon Traits)

Landseal = Landseal (Base Terrain Element Alteration)

12 Whip of Wounding = Scourge's Lash (Apprentice Whip Training)

Landseal = Broken Chains of Solitude (Basic Transfer Mastery)

Landseal = Establish Elemental Balance (Elementalist)

12 Augmented Demon Dragon's Gem + 12 Augmented Demon Dragon's Mantle = Demon Dragon's Regalia (Demon Traits)

Sunmetal Sword + Unbowed Iron + Godcrown Steel = Sunlord's Sword (Adept Swordsman)

Landseal = Eternal Crisis (Crisis Zone)

Low-Quality Evermetal Ring + Sunmetal = Low-Quality Sunmetal Ring (Magewright)

Landseal = Draw Block (Deck-Based Arcanist)

12 Augmented Demon Dragon's Gem = Superior Demon Dragon's Gem (Demon Traits)

24 Tank Turret + Potency + Star Marine Cannon Platform = Upgraded Turret Platform (Palpable Potency)

Purifying Blade = Hateful Sword (Apprentice Demon Magic Attunement)

Resolute Blessing of the Pearl Wall = Demonhide (Apprentice Demon Magic Attunement)

Earth Lash = Rage Lash (Basic Fury Synchronization)

Brilliant Celestial Blade + 24 Pure Light + 24 Potency + Shining Knight's Sword + Radiance Dragon’s Gem +24 Sunbeam = Brilliant Celestial Blade (Connected to the Orb of Light)

18 First Text of the Graceblade + Potency + Knowledge + Book of Weaponry + Defensiveness= Second Text of the Graceblade (Adept Abjuration Attunement )

Bane Knight's Gauntlets + Soulcatcher's Diamond + Malevolence Diamond + 6 Diamond That Can Contain A Great Soul = Soulcatcher's Gauntlet (Steal)

Bane Knight's Armor = Crusader Paladin's Armor (Connected to the Orb of Light)

6 Formula of Earth: Siege Crusher + Potency + Magical Knowledge = Formula of Earth: Quake Hammer (Heaven's Hammer)

Aetherium: Caeltype = Aetherium: Negacaeltype (Negaself Slayer)

Sand Diamond = Rage Diamond (Basic Fury Synchronisation)

Sparkletastic Wonderbownium = Flashydoodastic Flamatronic Battlecryomatic Smackenthrottler (Basic Fury Synchronization)

Form of Fox (2) + Time Element Core + 60 Time = Form of Geriatric Fox (Adept Time Magic Attunement)

6 Call Unto Air = Haste (3) (Adept Time Magic Attunement) (The '(3)' is part of the combo result's name and is not an ability used in the combo)

Juaquime's Tangler + Rune of Dark Command + Entrenchment + Authority = Dominatrix Strike (Kneel, Worm!)

Sound of Cosmic Joy = Void's Bottled Scream (Basic Fury Synchronization)

Aetherium: Caeltype = Useless Thing (Good Friend of Lady Rosaline Fabrice)

Ultramodern Ninja Queen Motorcycle + Time Element Core + 240 Time + Leaves of the Future = Futuristic Time Motorcycle (Knowledge of Basic Timecraft Design)

Call Down Holy Minaret = Useless Thing (Adept Time Magic Attunement)

Astral Tear = Butt Sweat (Wounding Puns)

Augmented Demon Dragon's Gem + Rage Diamond + Echo Diamond = Bottled Dragon's Roar (Basic Fury Synchronization)

Defiant Iron + 6 Rage Diamond + 24 Conviction = Death-Resistant Armor (Naturally Resistant to Death)

Gates of the Necropolis = Blazing Demon Gate (Apprentice Demon Magic Attunement)

Dragonslayer Armor = Demonslayer Armor (Demon Traits)

Bane Knight's Armor = War Demon's Armor (Demon Traits)

100 Rage Lash + Fury + Momentum + Destruction + Warrior Spirit = Furious Crimson Lash-Storm (Basic Fury Synchronization)

Demonslayer Armor = Temptation Armor: Lust (Wounding Puns)

Lich's Staff = Fly Demon Rod (Demon Traits)

6 Call Unto Earth = Slow (3) (Adept Time Magic Attunement) (The '(3)' is part of the combo result's name and is not an ability used in the combo)

6 Call Unto Fire = Haste (3) (Adept Time Magic Attunement) (The '(3)' is part of the combo result's name and is not an ability used in the combo)

6 Call Unto Water = Motion Flux (Adept Time Magic Attunement)

Daemon's-Crown Wood = Citadel Basalt (Demon Traits)

Furious Crimson Lash-Storm + Rage Diamond + Echo Diamond = Echo Lash (Basic Fury Synchronization)

Eclipse Steel = Eclipse-Grabbing Wonder Heist (Wounding Puns)

Soldier's Horse + 24 Potency + Realized Nightmares + Elder Fear = Spook Horses (Palpable Potency)

Crusader General’s Armor = War Demon's Armor (Demon Traits)

Nightsedge Glass + 3 Timesand's Shadow + 2 Gateglass = Dodge Into Fake Timeline (The Man Who Lied To Time)

Class D Hovertank + 24 Mechanization + 24 Potency + Improved Reflective Vehicular Shield+ 12 Tank Cannon + 240 Galvanized Plating = Class B Hovertank (Basic War Machine User)

Godcrown Steel = Promethean Heist (Wounding Puns)

Elemental Research Report: Theoretical Experimental Element 22-J + 24 Time = It's My Birthday, and I Must Party Till Blue (Adept Time Synchronization)

Scourge's Lash + Rage Diamond + 12 Destruction = Destroying Whipcrack (Apprentice Whip Training)

Haubaros + 24 Potency = Granbouros (Palpable Potency)

Juggernaut Steel = Usurp Golem Network (Wounding Puns)

120 Taskmaster’s Lash = Whiplord's Lash (Apprentice Whip Training)

24 Hitodama Flame + 24 Wisp's Essence + 48 Demon's Collected Souls + 120 Shadow's Radiance = Angler Demon's Lure (Spiritual Mana Leeching)

First Warning About Giantkin Working With A Group of Mad Gnomes + 24 Potency = Second Warning About Giantkin Working With A Group of Mad Gnomes (Palpable Potency)

Book of Mystic Infusion + 6 Command + 6 Attunement + 6 Connectivity + 6 Imitation + 6 Skills = Soul of a Skilled Man (Apprentice Soul Training)

6 Wisp's Essence + 6 Skills + 6 Attunement + 6 Connectivity + 6 Imitation = Trickster's Essence (Apprentice Soul Training)

6 Hitodama Flame + 6 Skills + 6 Attunement + 6 Connectivity + 6 Imitation = Form of Spirit-Fire (Apprentice Soul Training)

24 Craft Steamborg + 6 Potency = Craft Improved Steamborg (Palpable Potency)

Transmute Form: Body of Wood + Evermetal Diamond + Warded-Core Diamond = Useless Thing (Form which Holds Mutative Energy)

Book of the Blade + 6 Attunement + 6 Command + 6 Skills = Tome Detailing the Arts of Soul-Manipulation (Apprentice Soul Training)

Holy Smite = Fellstrike (Apprentice Demon Magic Attunement)

Landseal = All Seasons In Their Time (Nullify Time)

Eternal Crisis = Enforced Tranquility (Lockdown Time!)

Wail of the Banshee = Wail of the Banshee (Basic Fury Synchronization)

Massive Sphere of Necromantic Energy = Massive Sphere of White Necromantic Energy (Sin-Eater)

Sunlord's Sword = Sword of the Queen of Suns (Connection to the Essence of the Sun Queen Selereth Helios)

Hateful Sword = Tirade of Racist Insults (Wounding Puns)

Heart of the First Fire = Ray of Ancient Light (Connected to the Orb of Light)

6 Ray of Ancient Light + Sword of the Worm Legion = Useless Thing (Armed With Legends)

Heart of the First Fire = Heart of the First Fire (Adept Time Magic Attunement)

Heart of the First Fire = Heart of the First Fire (Adept Time Synchronization)

Heart of the First Fire = Heart of the First Fire (Basic Spirit Form User)

Codex of the Ancients = Codex of the Ancients (Grand Unifying Theorem) (This combo consumes the item 'Codex of the Ancients')

Codex of the Ancients = No resulting item (Expert Void Synchronization) (This combo results in no item being output and does not result in an item named 'No resulting item')

Codex of the Ancients = Codex of the Ancients (Expert Mystic Synchronization) (This combo consumes the item 'Codex of the Ancients')

Codex of the Ancients = Text of Forgotten Pathways (Expert Spatial Synchronization) (This combo consumes the item 'Codex of the Ancients')

Codex of the Ancients = Record of the Coming Disaster (Adept Fate Synchronization) (This combo consumes the item 'Codex of the Ancients')

Codex of the Ancients = No resulting item (Adept Fortune Synchronization) (This combo results in no item being output and does not result in an item named 'No resulting item')

Codex of the Ancients = Text of Forgotten Pathways (Dreamshaper) (This combo consumes the item 'Codex of the Ancients')

Codex of the Ancients = Codex of the Ancients (Primordial Force Convergence) (This combo consumes the item 'Codex of the Ancients')

Small Artificial Sun + Codex of the Ancients = Star of Magic (True Magic)

Mythic Palace of Raining Coins and Abundant Treasures = Citadel of the Ancient Wiseman (True Magic)

Mythic Palace of Raining Coins and Abundant Treasures = Library-Palace (Adept Book Training)

Worldheart of Enthroned Heroes = Council-Hall of Departed Sages (Adept Book Training)

Eclipse Steel = Empty Steel (Expert Void Synchronization)

Voidshadow Eclipse Steel = World Eater's Bone (Expert Void Synchronization)

Master's Silver = Master's Crystal (Expert Mystic Synchronization)

Master's Silver = Master's Crystal (True Magic)

Master's Silver + Grandmaster's Text = True Master's Text (Invested With Collected Power)

Genesis = Mystic Genesis (Expert Mystic Synchronization)

Genesis = Genesis (Primordial Force Convergence)

Irrisistable Blows = Empty-Handed Strike Which Cannot Be Blocked (Expert Void Synchronization)

Irrisistable Blows = Irrisistable Magics (Expert Mystic Synchronization)

Sound of Cosmic Joy = Cosmic Joy (Sound Without Sound)

Sound Effect that Goes 'BAMF' when you Cast Spells = Essence Which Makes Those Nearby Notice When Its Bearer Casts Spells (Sound Without Sound)

The Sound of a Horrid Clocktower's Ticking = Horrid, Ominous Silence (Sound Without Sound)

Silent Dreaming Worldheart = Silent Dreaming Worldheart (Sound Without Sound)

Nothing = No resulting item (Sound Without Sound) (This combo has no ingredients save its ability) (This combo results in no item being output and does not result in an item named 'No resulting item')

Origin-Pulse Worldcore = Origin-Pulse Worldcore (Primordial Force Convergence)


Origin-Pulse Worldcore = Worldcore of Elder Magics (Expert Mystic Synchronization)

Origin-Pulse Worldcore = Book Describing Theories Regarding the World's Origins (Adept Book Training)

Atomic Superdrive + Ancients' Powercore + 2 Codex of the Ancients = Ancients' Worldship Drive (Expert Mystic Synchronization)

Lernaean Venom = Reality-Devourer Toxin (Tear Open Void-Wounds)

Hundred-Worlds Mask = Hundred-Worlds Mask (Nowhere-Yet-Everywhere Presence Extrusion)

Sanctum of Emptiness = Sanctum of Emptiness (Basic Mystery Synchronization)

Enigma-Beast Meat = Enigma-Beast Meat (Basic Mystery Synchronization)

Water Crystal = Light Crystal (Adept Sun Duke Knowledge)

Light Crystal + 48 Square Mile of Sun on a Random World + 100,000 Tiny Droplet of Controlled Sunfire + Patterns of the Ancient Cosmos + Ragnarok = Catastrophic Nova Flash (Connection to the Essence of the Sun Queen Selereth Helios)

100 Force of Intellect + 10 Force of Thought + Staff of Dark Equations + Massive Chassis + Mancrusher Treads + Tjourquimaddan Advisor's Mind = Mobile Calculation and Prediction Engine (Whisper-Mote Listener)

Planetary of War's Sword = Planetary of Time's Sword (Temporal Primarch)

Planetary of Fate's Robe = Planetary of Time's Robe (Temporal Primarch)

Blade of the Gold Leaf Throne's Champion + Orihalcum Greatsword + Sword of the Sun Queen Selereth Helios's Champion + Planetary of War's Sword + Grass-Cutter Sword + Great Space-Cutting Blade + Great Space-Cutting Blade + Great Space-Cutting Blade + Fate-Cutter Scissors + Great Time-Cutting Blade + Glory Crystal + Codex of the Ancients = *Glorious, Essence-Reaving,
Fate-Cutting, Space-Slaying Sword of the Sun Queen Selereth Helios's Thrice-Golden Champion (Invested with Collected Power) (First Time Only)

Invulnerability = Invulnerability (Ability Seed) (The second Invulnerability is the name of an ability and not the item of the same name, the ability 'Ability Seed' is used up in this combo) ?

120 Eight Hand Mirror + 3 Colossus Aegis + Planetary's Mirror Which Refuses the Mortal and the Weak + Imperviousness + Codex of the Ancients = Invulnerable Ancient King's Mirror Shield (Invulnerability)

Life Helix + The Wizard's Guide to Spells = Life Helix (Healer)

Life Helix + Shining Vitilization + The Wizard's Guide to Spells = Definitive Medicine (Healer)

Face-Mask of the Plague-Curer + 3 Good Health + Atrocity Procedure + Definitive Medicine = Undo Atrocity (Through Medicine) (Adept Healer Magic Attunement) ('(Through Medicine)' is part of the combo result's name and is not an ability used in the combo)

Ancient Balm + Undo Atrocity (Through Medicine) + Perfect Booster-Shot = Status Fix (Adept Healer Magic Attunement)

Mass Greater Miraculous Cure + 3 Miracle Cure + Miracle + 12 Regenerative Extracts + 1/12 Holy Imperial Seal of Worth + Holy Text of Countless Faiths + Codex of the Ancients = Restore Level Drain (Mass) (Miracle Healer) (The '(Mass)' is part of the combo result and not an ability used in the combo)

Reveal Constellation of the Mage + One Hundred Thousand Rays + Holy Text of Countless Faiths = Starsign of Holy Disasters (Judgment of a Falling Star)

Sanctum of Emptiness = Sanctum of the Beginning (Primordial Force Convergence)

Landseal = Arcane Dominion (True Magic)

Landseal = Upwelling of Emptiness (Expert Void Synchronization)

Landseal + Codex of the Ancients = Ancients' Dominon (Expert Mystic Synchronization)

Landseal + Record of the Coming Disaster = Fatelock (Adept Fate Synchronization)

Landseal = Chaos Knot (Adept Fortune Synchronization)

Landseal + Text of Forgotten Pathways = Recurrent Metageometerization (Dreamshaper)

Landseal + Text of Forgotten Pathways = Recurrent Metageometerization (Expert Spatial Synchronization)

Wish = Wish (True Magic)

12 Demonhide = Transmute Form: Demonic Hide (Mutative Form)

Landseal = Supreme Firewall (My Code Is Unbreakable)

Great Ring of Life + Radiant Phoenix Ash + Fated Cobalt = Ring of Fated Rebirth (Adept Fate Synchronization)

Defiant Iron + Indestructable Forehead = Unharmable Sixpack Forehead of Supreme Manliness (Incredibly Manly)

Defiant Iron + Indestructable Forehead = Indestructable Iron Forehead (Invulnerability)

Legendary Hero's Soul = Legendary Villain's Soul (Smirking Bastard's Laughter)

Essence of the First Fire = Essence of a Dimming, Yet Once-Great Fire (Hammer of Langerous Years)

Essence of the First Fire = Essence of the First Fire (Greater Weaponization of Time)

12 Rimedead Blade = Rimedead Lord's Blade (Noble)

A Sense of Being Betrayed by a Gift Giver = I Opened Your Veins For You, Kay? (Open Veins)

12 Rimedead Plate = Rimedead Lord's Plate (Noble)

Rimedead Lord's Blade = Useless Thing (Blazing Sultan)

Sound of Cosmic Joy = Sound of Cosmic Joy (Bard)

Radiant Phoenix Ash = Useless Thing (Bard)

Essence of the First Fire = Essence of the Diabolical Goat (Goat Essence)

Archdaemoness of Clowns's Crown + Archdaemonic Judge's Hat + Archdaemonic Tyrant's Crown + Daemon-Prophet's Hat + Archdaemonic Puppeteer's Hennin = Hat Infused With Some of Lili's Archdaemonic Powers (Invested With Collected Power)

Archdaemoness of Clowns's Crown + Archdaemonic Judge's Hat + Archdaemonic Tyrant's Crown + Daemon-Prophet's Hat + Archdaemonic Puppeteer's Hennin = Hat Infused With Some of Lili's Archdaemonic Powers (Daemonic Demigoddess)

Bane Sovereign's Sword = Demon Knight's Sword (Demon Traits)

Landseal = Infuse Terrain With Madness (Psycho Flux)

Bane Sovereign's Armor = Demon Knight's Armor (Demon Traits)

Landseal = Declaration of Liberty (A Servant No More)

Awesome, Formerly Demonically Possessed Karaoke Machine + 12 Sound of Cosmic Joy + Ballad of Glory + Heroic Ballad of the Celestial Journeyman + Heroic Ballad of the Celestial Warrior = Sound of Cosmic Joy (Bard)

Lord of the Dead's Greatblade = Lord of the Dead's Greatblade (Demon Traits)

6 Mind-Dulling Fire= Mind-Destroying Hypnosis (Re-Write Memory)

12 Phylactery = Soul-Containing Gem Matrix (Soul Array)

Blood Emblem + Star of Ruin = Raging Heart (Basic Fury Synchronization)

Wraith Lich's Runeblade = Demonic Runeblade (Demon Traits)

Rimedead Lord's Blade + Heart of the First Fire = Deathlord's Blade (Blazing Sultan)

Rimedead Lord's Plate + Heart of the First Fire = Deathlord's Plate (Blazing Sultan)

Bane Sovereign's Sword = Sword of the Ruined Land (Catastrophe Edge)

War Mage's Flame Aura + Protection + 3 Radiance + 3 Destruction = Evil-Destroying Protective Aura (Wings of Melek Taus)

Landseal = Manifest Incompatible Energies (Incompatible Life Force)

Lesser Sunflame Weapon Coating + 6 Demon Fire + 6 Hope-Consuming Fire = Burning, Hope-Consuming Demonblood Extract (Bloodfire)

Daemon's-Crown Wood + Archdaemonic Judge's Hat + Archdaemonic Tyrant's Crown = Archdaemonic Tyrant-Judge's Crown (Invested With Collected Power)

Landseal = Eternal Recall (Diviner)

Landseal = Weaving the Unending Cycle (Through Life, Rebirth)

Self-Sculpting Force + Refined, Situation-Dependent Wonder-Substance + Force of Triumphantly Realized Self = Situationally-Adaptive Wonder Body (Essence Algorithm: Superior Self) (First Time Only)

Deactivated Desert Corsair Warship = Deactivated Aetheric Corsair Warship (Aether Captain Stance)

Deactivated Aetheric Corsair Warship = Aetheric Corsair Warship (Activate Technomagical Device)

Landseal = Shut Down (Rise Up)

24 Bane Sovereign's Sword + 24 Glory + 24 Potency = Dead King's Greatblade (Armed With Legends)

Landseal = Sealing the Thousand Eyes (Ancient Magic: Divining Techniques of a Grand Era)

Hands of a Living Cosmos = Transmute Arms: Cosmic Matter (Mutative Arms)

Dragon-Bane Doomblade = Holy Dragonslayer's Sword (Channeler of Divine Light)

Landseal = Power Word 'SHUT UP!' (Smirking Bastard's Laughter)

6 Drink Your Sorrows Away + Discord = Self-Wrecking Drug-and-Alcohol Pity Party (Tragedy-Inducing Reality-Override Bubble)

Fated Cobalt + Archdaemonic Rune of Knowledge + Daemon-Prophet's Hat + Archdaemonic Puppeteer's Hennin = Daemonic Future-Architect's Tower-Hat (Invested With Collected Power)

12 Dormuraggha + 12 Potency = Doldorumhaggahs (Palpable Potency)

Tomb Dragon's Gem = Radiance Dragon's Gem (Channeler of Divine Light)

Landseal = Memory Lock (Re-Write Memory)

Ven-Prauvsdale II + Panopticum = Heaven's Iris (The Celestial Lord's Blessing)


Defiant Iron + This-Is-About-To-Turn-Into-A-Combo-Slot-Devouring-Transformation-Or-Pet-Again-Ite + Unbowed Iron = Mister Iron Gargoyle Does Not Listen (And Now My True Form!) (This combo's result is not immediately produced; it takes one year from the time the combo result is posted (in the case of the first time that the combo is performed) or one year from the time the combo is performed (in other cases), with the combo taking up the combo slots it would normally take up during that time (even if it has already previously been performed); this combo may not be performed in threads other than the Shop)

Dress of the First Fire = Hopeful Sun Princess's Dress (Eternal Champion)

Sun Prince Crown + Godcrown Steel + Radiant Phoenix Ash + 12 True King’s Diamond + Lesser Suncore = Purple Sun Prince's Sun-Holding Crown (Mr. Purple)

Landseal = Selective Extinction (Paranoid Zookeeping)

Wandering Priest's Mystic Sun-Shaped Periapt of Soul-Storing + Restorative, Banishing Ortansharic Holy Symbol of Phalerin + 'Under the Guidance of the Stars': Esoteric Holy Text of Phalerin + Panopticum Shield + Phoenix-Feather Cloak = 'The Path to Heaven' (The Celestial Lord's Blessing)

All Seasons In Their Time + A Season of No Birth + Broken Chains of Solitude + Deathlock + Dimension Lock + Draw Block + Enforced Tranquility + Establish Elemental Balance + Faith Eternal + Landseal + Starseal + Temporal Zone-Freeze + Supreme Firewall + Shut Down + Memory Lock + Sealing the Thousand Eyes + Eternal Recall + Manifest Incompatible Energies + Bar + Dismiss Motion + Lesser Abrogate + 3 Impossible Gavel + 12 Grandmaul of Heaven + 12 Celestial Judge's Gavel + 12 Grandgavel of Just Litigation + 12 Jotun's Greatmaul + Endless Nein! = Undeniable OBJECTION! (Lockdown Time!)

Ancient Seal of Light = Ancient Seal of Moonlight (Palely-Glowing Essence)

Motion Flux = Lunar Phase Shift (Grinning Moon Laughs Above)

Archmage's Multiring, Legend-Metal Shield-Orrery + Armor of Divine Protection + 'The Path to Heaven': Esoteric Holy Tect of The Celestial Lord + Holy Text of Countless Faiths + Glorious Divine Radiance Focus = Pantheistic Pontiff's Multiring, Legend-Metal Defensive Holy-Symbol Constellation-Array (Expert Divine Magic Attunement)

6 Massive Sphere of Necromantic Energy + 6 Bane Sovereign's Armor + 6 Phylactery = Bane Sovereign's Bound Armor (Legends Never Die)

Glasses of Mystic Observation and Analysis + Glasses of Mystic Observation and Analysis + X-Ray Vision + Transmute Head: Pale Eyes + Panopticum = Transmute Head: A Ring of Eyes to See the Beyond (Mutative Head)

3 Phylactery + 6 Pure Light + 6 Glory = Tome of the Undying Legend (Legends Never Die)

Nether Breeze = Useless Thing (Hemotheurge)

Mothers's Milk = Thrallmaking Milk (Thrallmaking Blood)

Pyramidal Necromancy: Grave Guardian = Invoke Blood Guardian (Blood Clone)

Demonic Destruction = Red King's Frenzy (Crimson Majesty)

Bane Knight's Gauntlets + Blood Emblem + Sacrifical Knife = Blood-Drinker Gauntlets (Red Wounds)

Massive Sphere of Necromantic Energy = Massive Sphere of Glowing Energy (Palely-Glowing Essence)

Vampiric Dragonheart + 6 Massive Sphere of Necromantic Energy + Wraith Lich's Runeblade = Useless Thing (Armed With Legends)

6 Massive Sphere of Glowing Energy = Shield of Golden Flames (Spell-Attaching Art: Golden Flame-Shield)

6 Massive Sphere of Glowing Energy = Greater Glowing Shield (Adept Abjuration Attunement)

Spaceship Blueprint + Post Palace-City + Spaceport + 12 Gallery + 12 Cathedral + 24 Fountain Square + 24 Gardens + 12 Well-Tended Orchards + 6 Museum + 6 University + 120 Maid = Palatial Void-Drifting Citydome (As a Sun Hangs Unharmed Within the Void)

Battlemode Mecharex + Airplane + Jetpack that Runs on Moxie + Spaceship Blueprint + Awesome, Formerly Demonically Possessed Karaoke Machine + 24 Siren's Voice + 240 Speakers = Rex Siren (Meditative Assumption of Sonic)

Spaceship Blueprint + 77 Desert Corsair Warship + 77 Void-Travelling Spaceship Fuel + 777 Luck = Sanctified, Battle-Ready Casino-Ship (Fortune Favors the Badass)

120 Basic Artificial Intelligence Program + 6 Spaceship Blueprint + 1,200 Demon Hide + 12 Mind-Dulling Fire + 24 Mechanization + 24 Sphere of Life Energy + 24 True Demon Blood + 24 Defensiveness + 24 Uncooling Lava + Strike from Above + 12 Harmful Fire + 12 Anger + 12 Potency + 12 A Hint of True Progress + 12 Change + 12 Greater Historical Weapon Blueprints = Sky-Dropping Demonic Maw-Vessel (Great Demon's Demonic Power)

6 Spaceship Blueprint + Lesser Deadly Strike + 6 Phylactery + Doom Juggernaut Frame + Bane Knight's Gauntlets + 24 Sphere of Life Energy + Emote Weapon: Blade of My Love + Holy General's Blade + 680 Sword Material + Sunmetal + 24 Defensiveness + Mechanization + 24 Potency + 24 A Hint of True Progress + Bane Knight's Sword + 6 Bane Sovereign's Armor + Bane Sovereign's Sword + 12 Beam Blade + Endurance Band + Mountain of Undead Bodies + True King's Diamond + Lord of the Dead's Greatblade + Rimedead Blade + Rimedead Lord's Blade + Howling-Soul Strike + Wraith Lich's Runeblade + 6 Massive Sphere of Necromantic Energy + 12 Change + 12 Greater Historical Weapon Blueprints + Codex of the Ancients + 12 Talent + 12 Combat Skills = Useless Thing (Champion of the Tales)

6 Time Element Core + 24 Open Gate to Nexus: Top Disc + Hat of the Friendly Time-Traveler + 12 Spaceship Blueprint + 6 Wartech Computer Intelligence System + 6 Cunning + Nuclear Time-Destroyer Bomb + 24 Motion Flux + 24 Open Gate to Standard Timeline + 24 Haste (3) + 24 Potency + 24 Sphere of Temporal Energy + Time-Knight's Rocket-Lance + 24 A Hint of True Progress + Hand of Terrible Time + Time Battle Ticket + Time Whistle + Tempememmio + Minorly Temporally Morphic Armor + Ticking Gear Heart + Time Crystal Piece + Armored Crossworld Transport + 12 Promptness + 6 Forethought + Lesser Timeproofing + Leaves of the Future + 6 Essence Flux Amulet + Tome of Legends = Echo-Annihilator Anti-Reality Bomb (Knowledge of Basic Timecraft Design)

Star Cat + 120 Rabbit + 120 Carrot + 12 Primordial Clay + 12 Clay of the Great Beasts + 12 Metamorphic Gemstone of Self + Spaceship Blueprint + 24 Adorableness = Cat From Tsumarr (Catgirl)

Godmech Chassis + Ancients' Powercore + 4 Eros-Class Beamcannon+ + 3 Wings of Cosmic Joy + 2 Suncrow Banner + 4 Metal Continental Plate + Massive, Futuristic Hive-City + 240 Cathedral + Starry Worldcloak-Field + Pocket-Heaven + Mini Portal Nexus + 12 Spaceport + Behold The Kingdom + 9 Mysterious 12-Millennia-Old Blueprints + 12 Truly Innovative Blueprints + 120 Spaceship Blueprint + Codex of the Ancients = Eternal Kingdom Thronemech (Holds the Last Bit of Grandeur Mana)

Tierdaburg Net + Chaos Magician's Tophat + Hat of the Nonconformist Panda + Trainhead That Abstracts Can Ride In + Suprise Legs + Spaceship Blueprint + Roguish Daredevil Starcaptain's Astounding Talent = ??? (Super-Vibrating)

3 Heaven's Chariot + 12 Chariot of Ire + 3 Solar Flame + 12 Elegance + Celestial Brightsteel + Essence of the Beyond + 12 Chart of Alien Stars + Golden Figurehead + 12 Mystic Gold = Chariot of Alien Heavens (Driver)

Seal of Solar Form + Zonic Fire Fluxoid + 3 Dancing Flame of Fluctuating Solar Power + Sunflame + 3 Airplane + Bottled Deadliness of the Void + 3 Morphoresonant Material = Corona Fluxoid (Geozonic Flux)

6 Truly Innovative Blueprints + Cosmos Metal + 80 Galaxiriat Dust + 6 Accordant Gear + 6 Mage Machine's Gears + Mechanized Ice-Queen Gears + 100 Clockwork Battle-Prepared Logic-Engine + 100 Auto-Calibrater + 100 Void-Travelling Spaceship Fuel + Contained Thermonuclear Sundroplet + 12 Galaxiriat Chaser + 80 Battle Walker Cannon + 24 Holy King's Cannon + 24 Advanced, Manned Sentry Turret that Shoots People who Lie + 24 Doom Reaver's Rifle + 24 Iron Lotus Assault Array + 24 Shield of the Golden Peace + 24 Shield of the Pearl Wall + 24 Iron Halo-Lotus + Sound Of Cosmic Joy = Lesser Clockwork War-Constellation (Reconfiguration: Clockwork War-Engine)

12 Spaceship Blueprint + 12 Potency + 6 Totem Wood + 12 A Hint of True Progress + Seasonal Blessing + 60 Dryad Wood + 24 Dryad's Essence + Holy Festival Scarf + 96 First Leaves of Spring + Druidic Sage's Skills + Forest Guardian's Spear + Sage of the Walking Tree's Staff + Unbound Life Surge + 24 Sphere of Life Energy + 12 Square Mile of Mystic Forest on a Random World = World-Wandering Seed-Grove (Sage of the Walking Tree)

Class D Hovertank + 12 Spaceship Blueprint + 12 Potency + 12 A Hint of True Progress + 12 Defensiveness + 24 Mechanization + Rothart's Encyclopedia of Transuniversal Space + Auto-Targeting AI + 120 Basic Artificial Intelligence Program + 12 Talent + 60 Technology Mana Oil + 240 Galvanized Plating + Hambelstern Prototype Parts + 180 Physical Mana Oil = Solar Fleet Hovertank (Basic War Machine User)

Diamond of Elemental Breath + Dragon (2) + 24 Potency + 24 A Hint of True Progress + 12 Spaceship Blueprint + 6 Harmful Fire + 6 Defensiveness + Great Beast's Coat + Elder Symbol of Unbound Life + 6 Combat Skills + Heart of the First Fire + Essence of the First Fire + 120 Sphere of Life Energy + Breathe Fire Globes + Tome of Dragon Magic + 12 Talent + 24 Manual of A Thousand Arts + 12 Tiger Blood (Greater) = Wreckage Dragon (Heart of the True Dragons)

Desert Corsair Warship + 20 Spaceship Blueprint + Fiend Essence + Demon Lord Brass + Voidshadow Eclipse Steel + Ancients' Powercore + 100 Skyship Core Engine + 5,000 Void-Travelling Spaceship Fuel + 100 Demon's Collected Souls + 6 Hambelstern Prototype Parts + 6 Grand Imperial Skyship's Gears + 12 Vessel Wardings + 24 Frigid Defensive Mage-Pattern + 6 Soulcatcher's Diamond + 6 Diamond that Can Contain A Great Soul + Keening Soul-Diamond + 12 Soul-Containing Gem Matrix + 12 Blazing Demon Gate + 100 Battle Walker Cannon + 12 Galaxiriat Orb + 12 Galaxiriat Chaser + 12 Star of Ruin + 12 Blood Emblem + 2 Suncrow Banner + 4 Freedom + 24 Plot Hook To Add A New Party Member + Lesser Macguffium = Demonic Capital-Ship that Crashes, Ruining a Country and Releasing Demon Hordes, Killing a Former Ally but Ejecting a Stasis-Pod Containing a Valuable New Party Member to Replace the Deceased Individual (Pirate)

Fading Call: My Face From Space + 20 Spaceship Blueprint + 2 Small Starcore Diamond + Sparkletastic Wonderbownium + Indestructable Forehead + Portal-Door Forehead + Ancients' Powercore + Elemental Domain Core: Tacky + 2,000 Disco Room + 12,000 Disco Ball + 12 Galaxiriat Orb + 100 Galaxiriat Dust + 12 The Shiniest Omega-Rhinestone + 24 Dreamcolor Spotlight + Leopard-Print Chair + 240 Loud Fabrics (2) + 24 Five-Colored Silk of Glorious Light + 6 Mystic Figurine: Golden Goat + 6,000 Speakers + 6 The Wartime Boogie = Disco Space Face (Spaceship Pilot)

Infinite Dragon's Sword + 12 Spacetrain Assault + 12 Dark Matter + Droplet of Semiinfinity + 12 Spaceship Blueprint + Thalmabotic Etheric Keyrod + 'Whispers of the Dragon Magi' + Constellations to Dragons = Constellation Dragon-Serpent (Dramatically Stand On Sword)

Moon Crystal + 24 Magic + 24 Magical Knowledge + Aetheric Warship + 12 A Hint of True Progress + 12 Spaceship Blueprint + Lunar Laughter + Cloak of the Night Sky's Fabric + Godseed: Magic + 12 Potency + Strike from Above + 24 Terrain Spell of the Space: Feel the Cold, Dark Vastness + Lunar Concoction + Upgraded Ancient Starcannon + 24 Defensiveness + 6 Open Gate to Dream Realm + 12 Grace = Moonshadow Lunar Warship (Magiplasmic Moonform: Verdant)

Godmech Chassis + 24 Dark Matter + 3 Hands of a Living Cosmos + 12 Void Howl + Astromech Bio-Nodecore: Mental Network Type: Mind-Defense Variant + Psychic Scan + A-Model Planar-Gate-Travel Mech Jump-Boosts + Annihilation Deathray + Demon-Mech Essence Core + Codex of the Ancients + 12 Ferocity + 12 Anger + 12 Rage = Donselmacht-Class Godwing Astramech (Astromech Bio-Uplink Capability)

Rideable Cloud + Cloud of Sparkles + Fabric that Displays a Stationary Gradiant that Hides Behind Normal Reality when it Moves + Thalmabotic Etheric Protomatter + Charm of Heaven's Benevelonce + Glorious Divine Radiance Focus + Aura of Holy Restoration (Phalerin Variant) = Cloud of the Celestial Heavens' Messenger (Archangelic Domain: Stars)

Aetheric Corsair Warship + Castle that Causes Opposing Armies to Forget it Exists + Dark Matter + 12 Cosmos Metal + 12 Hambelstern Cannon Drone Parts + Hambelstern Prototype Drone Cannon + 2 Hambelstern Prototype Cannon Drone Force Field + 24 Untouching Footsteps + 24 Unfelt Burden + 24 Unburdened Weight + 24 Nonpresent Warrior’s Mantra + Open Gate to Nexus: Top Disc + Ghost Walk + Spaceship Blueprint = Phantasmal Voidship (Captain)

Dreamcore Bowling Ball + Diamond from the Hoard of Wonders + Life Diamond + Channeler's Diamond + Hollow Echo Diamond + Small Starcore Diamond + Great Oasis Gem + Mirror-Realm Diamond + Diamond of Distant Worlds + Evermetal Diamond + Empowered Gigadiamond + Predator's-Eye Diamond + Celestial Diamond + Tomb Dragon's Gem + Volcano Dragon's Gem + Spaceship Blueprint = Hundred Wonders Bowling Ball (Basic Wonder Synchronization)

Fourfold, Difting Shell-Style Mini-Planet + Risen World-Atrocity + 240 Aetheric Corsair Warship + 12 Moon-Anchor Chain + 12 The Greatest Pumpkin to Ever Grace the World + 240 Spaceship Blueprint + 12 Animating Binding Rune of Lili VonMion + 240 Eternal Enslavement + Planetary of Travel's Cloak = Aetheric World-Atrocity of Shattered Chains (Bound to Lili Von Mion)

Great Soulcrystal Staff Which Bears the Soul of the World's Hero = Great Soulcrystal Staff Which Bears the Soul of the Great Archmage (True Magic)

Great Soulcrystal Staff Which Bears the Soul of the World's Hero = Great Soulcrystal Staff Which Bears the Soul of the Great Archmage (Expert Mystic Synchronization)

Great Soulcrystal Staff Which Bears the Soul of the World's Hero = Great Soulcrystal Staff (Expert Void Synchronization)

Nothing = No resulting item (Building Castles Within Emptiness) (This combo has no ingredients save its ability) (This combo results in no item being output and does not result in an item named 'No resulting item')

Sanctum of Emptiness = Void Lord's Castle (Building Castles Within Emptiness)

Sanctum of Emptiness = Sanctum of Emptiness (Basic Mystery Synchronization)

Body of Vapor = Body of Vapor (Basic Mystery Synchronization)

Nuke = Ghastly Radiance (Palely-Glowing Essence)

Grandmaul of Heaven = Abyssal Fleshpounder (Demon Traits)

Celestial Judge's Gavel = Smoldering, Sundered Gavel Symbolizing the Ruin of Law (Demon Traits)

Dress of the First Fire = Dress of the Light Now Lost (Radiant Hierophant)

Demon Knight's Sword = War Demon's Hammer (Basic Hammer Training)

Nuke + 12 Greater Historical Weapon Blueprints + 15 Mechanization + 12 Potency = Nuclear Bombard (Ballistic Weapons Training)

Ice Crystal = Time Crystal (Temporal Primarch)

Zero Dust + Grey Matter + Voidblank Steel = Voidblank Steel (Survived a Reality Glitch)

Godseed: Magic + Godseed: Moon + Godseed: Night = Godseed: Affliction (Basic Mystery Synchronization)

Godseed? = Godseed??? (Basic Mystery Synchronization)

Bane Sovereign's Armor = Deathhulk Plate (Gigas Knight)

6 Demonslayer Armor + 12 Defensiveness + Sunmetal + Portable Mini-Forge + 120 Sphere of Life Energy = Sunbright Demon Slayer's Armor (Gigas Knight)

12 Abyssal Fleshpounder = Gigantic Abyssal Fleshpounder (Demon Traits)

50 Smoldering, Sundered Gavel Symbolizing the Ruin of Law + 5 Blood Emblem = Pulverized Dust (Improved Weaponization of Fury)

Massive Sphere of Necromantic Energy = Massive Sphere of Magical Energy (Adept Wizard Magic Attunement)

Massive Sphere of Necromantic Energy = Sphere of Sublime Equations (Mindlink to the Cosmic Accordance)

Drauger's Axe = Ice Giant King's Greataxe (Ogre Hammermaster's Battle-Pounding War-Stance)

12 War Demon's Hammer + 12 Blood Emblem + Fiend Essence = Bloodlord's Sacrificial Mallet of Tzak'Tlarchann (Ogre Hammermaster's Battle-Pounding War-Stance)

Godseed? + Godseed??? + Godseed!!! + Droplet of Semiinfinity = Godseed???!!!???!!! (Acklowledgement of the Endless Progress of the Iron Dream)

Dress of the Light Now Lost + Hopeful Sun Princess's Dress + Salvationist Robes = Ever-Resplendent Dress of the Savior of Light and Hope (Holy One Traits)

Ice Giant King's Greataxe = Ice Giant King's Greataxe (Ogre Hammermaster's Battle-Pounding War-Stance)

12 Gigantic Abyssal Fleshpounder + 6 Blood Emblem + Fiend Essence = Bloodlord's Sacrificial Mallet of Tzak'Tlarchann (Ogre Hammermaster's Battle-Pounding War-Stance)

12 Bane Knight's Gauntlets = Bane Sovereign's Gauntlets (Noble)

Dreamcore Bullets + Godseed???!!!???!!! + Notion Weaver's Tools = The BEST Bullets???!!!???!!! (Ammocrafter)

Grass-Cutter Sword + 6 Thermonuclear Atom-Cutting Slash = Heroic Menace-Slaying Slash (Swordsman)

Tia Costume + Really Emo Makeup + 3 Malevolence Diamond = Nega-Tia Costume (Maleficus's Blessing)

Adamantine + Cosmos Metal + 12 Evermetal Diamond + 12 Warded-Core Diamond = Eternal Wall (Artisan of Wizardly Walls)

Godseed???!!!???!!! = 'I Saw the Godseed???!!!???!!!: A True Testimonial from a Shocked Researcher' (Can See Concepts Through Right Eye)

Drifting Sky + Flowing Core + Mobile Continent + Mobile Ocean = Planet (Master Spatial Synchronization)

Studious Eastern Schoolgirl's Outfit + Tia Costume + 12 Massive Sphere of Glowing Energy = Tia Costume: Sailor-Suited Magical Girl Variant (Lit By Moon's Capricious Light)

Nuke + 12 Potency + 12 Magical Knowledge = Blast Flare (Adept Wizard Magic Attunement)

Ruin Diagram + Droplet of Semiinfinity + 3 Ruinous Evil Essence = Devastation Pattern (Expert Wizard Magic Attunement)

Chest-Door to the (False) Ideal You = Chest-Door to the (False) Ideal You (Basic Mystery Synchronization)

12 Ice Giant King's Greataxe + Bloodlord's Sacrificial Mallet of Tzak'Tlarchann + 12 Star of Ruin = Blood Giant Chieftan's Wailing Scythe (Ogre Hammermaster's Battle-Pounding War-Stance)

Blood Giant Chieftan's Wailing Scythe = Blood Giant Chieftan's Wailing Scythe (Basic Hammer Training)

12 War Demon's Hammer + 12 Star of Ruin + Fiend Essence = Pentaslammer (Ogre Hammermaster's Battle-Pounding War-Stance)

Demonslayer Armor = Demonslayer Armor (Gigas Knight)

Rimedead Plate = Rimedead Plate (Gigas Knight)

Drauger's Armor = Hulking Drauger's Armor (Gigas Knight)

Sandscourge Coat = Crimson Killer's Longcoat (Hemotheurge)

Sandscourge Coat = Sand Samurai's Battle Coat (Kensei)

Drauger's Armor + Heart of the First Fire = Muspelburnt Corpse's Armor (Blazing Sultan)

Blood Emblem = Symbol of the Heart (Warded Core Essence)

Muspelburnt Corpse's Armor = Muspelburnt Corpse's Armor (Demon Traits)

Hulking Drauger's Armor + 3 Phylactery + Massive Sphere of Necromantic Energy + 6 Glory + 6 Potency = Legendary Drauger's Armor (Living Legend)

Hulking Drauger's Armor + 3 Phylactery + Massive Sphere of Necromantic Energy = Hulking Drauger's Armor (Palpable Potency)

Blood Emblem = Hero's Blood (Hero's Resolve)

Blood Emblem = Blank Emblem (Footnotes Without Consequence)

120 Twelve Purification Sake + 12 Grass-Cutter Sword = Orochi-Killer (Dragonslayer)

Blood Emblem = Symbol of the Heart (Genesis Architect)

Bloodshot Moon = Painfully-Eye-Averting Veiny Ass-Reveal (Wounding Puns)

12 Force of Triumphantly Realized Self + Consolidated Imagination + Grey Matter + Flowing Core + Wings of Cosmic Joy = Wings of Radiantly-Incarnate Ignorance (Eternal Flame, Take Me Higher)

Bloodlord's Sacrificial Mallet of Tzak'Tlarchann + 100 Demon's Collected Souls = Bloodlord's Sacrificial Mallet of Tzak'Tlarchann (Demon Traits)

12 Thunderbird-Feather Cloak + 24 Thunderbird Plume + 60 Native’s Headdress of Knowledgeable Gathering = Thunderbird Shaman Headdress (Thunderbird's Prophet)

Message Via Dreams = Temporal Broadcast (Adept Time Magic Attunement)

Grass-Cutter Sword = Useless Thing (Gunsmith)

Sand Diamond Gear (2)+ Fanciest Moustache In The Animal Kingdom + Mouthy Abstract Antlers = Diamond Antlers of Wonderanimalitude (Golem Traits)

Soul-Containing Gem Matrix = Soul-Containing Gem Matrix: Improved Type A (Soul Array Expansion 1)

Fiend Essence = Fiend Essence (Core Essence Grab)

Grass-Cutter Sword = Grass-Cutter Sword (Adept Gun Training)

Fiend Essence = Consolidated Evil Essence (Adept Soul Training)

Soul-Containing Gem Matrix: Improved Type A = Soul-Containing Gem Matrix: Improved Type A (Deadly Soul Array Use)

Soul-Containing Gem Matrix: Improved Type A = Soul-Containing Gem Matrix: Improved Type B (Soul Array Upgrade B)

Soul-Containing Gem Matrix: Improved Type A = Shattered Soul-Containing Gem Matrix (Torrent of Souls)

Droplet of Semiinfinity = Planetary-Class Stasis Field (Lockdown Time!)

12 Demon Knight's Armor + 12 Star of Ruin + 12 Blood Emblem + Heart of the First Fire + Fiend Essence = Ancient Evil's Raiment (Demon Traits)

Sword of the Queen of Suns + Golden Sunblade + Solar Relicblade of the Silver Sun Lords + Master's Silver + Tome of Legends = Legendary Sword of the Queen of Suns (Adept Sword Training)

Soul-Containing Gem Matrix + Soul-Containing Gem Matrix: Improved Type A + Soul-Containing Gem Matrix: Improved Type B + 24 A Hint of True Progress = Soul-Containing Gem Matrix: Improved Type C (Adept Soul Training)

Mouth-Antlers of 'Heeeeey-Ya-Wanna-Buy-Somethin'-?' + Diamond Antlers of Wonderanimalitude = Wonder-Diamond Mouth-Announcement Abstractimal Antlers Announcing Their Bearer as the Most Eligible Bachelor in the Kingdoms of Beasts and Men and Also Announcing Him (Subtly) as a Vigilante Fighting Against Diabolical Forces With Amazing Skill (Acquired Resistance to Outright Bizarreness) ('(Subtly)' is part of this combo result's name and is not an ability used as part of this combo)

Undeniable OBJECTION! + Droplet of Semiinfinity + Eternal Crisis = Supreme Antimagic Field (Expert Wizard Magic Attunement)

Planetary of War's Sword = Planetary of War's Sword (Scholar of Wars)

Dacchenburg Industries Mantra Engine = Machine that Won't Stop Bleating (Goat Essence)

Friendship + Protection + Ferocity + Dependability + Warrior Spirit = Heroic Will (Basic Fury Synchronisation)

Hulking Drauger's Armor + 3 Phylactery + Massive Sphere of Necromantic Energy + Deathknight's Armor + Bane Sovereign's Gauntlets + Glory + Potency = Giant Deathknight's Armor (Palpable Potency)

12 Deathhulk Plate +24 Realized Nightmares + 3 Lord of the Dead's Crown +3 Lord of the Dead's Fur Cloak + Keening Soul-Diamond + 12 Massive Sphere of Necromantic Energy + 2 Vampiric Dragonheart = Bone-Bedecked Gigas Deathking's Armor (Refortified Gigas Body)

Shimmering Metal from Between the Planes = Shimmering Metal from Between the Planes (Basic Mystery Synchronization)

Rippling Unknown Chaosmatter = Rippling Unknown Chaosmatter (Basic Mystery Synchronization)

Lesser MacGuffium = Lesser MacGuffium (Basic Mystery Synchronization)

12 Soulcatcher's Gauntlet + 24 Bane Sovereign's Gauntlets + 6 Keening Soul-Diamond + 24 Soul-Containing Gem Matrix: Improved Type C + Fiend Essence + Notion Weaver's Tools = Thousand-Gemmed Soulcatcher's Gauntlet (Adept Soul Training)

Planetary of War's Sword = Planetary of Knowledge's Tome (Scholar)

Infinite Dragon's Sword + 'Whispers of the Dragon Magi' = Boundless Whisper (Scholar)

Blood Emblem = Bleeding Air (Tragedy-Inducing Reality-Override Bubble)

Blood Emblem + Symbol of the Heart + Hero's Blood = Symbol of the Heart (Auto-Healing)

Shimmering Metal from Between the Planes + Rippling Unknown Chaosmatter + Lesser MacGuffium + Godseed???!!!???!!! + Notion Weaver's Tools = Unobtanium (2) (Basic Mystery Synchronization)

Citadel Basalt = Demon Queen's Impervious Citadel (Lady of the Manor)

Thousand-Year Winter = Eternal Autumn (Envoy of Fall)

Thousand-Year Winter = Everbloom (Envoy of Spring)

Thousand-Year Winter = Endless Summer (Envoy of Summer)

12 Demon Queen's Impervious Citadel + Defiant-Iron-Reinforced Demon-Citadel = Citadel of the Unclaimable Throne (Daemonic Demigoddess)

Trick Soul-Bottle + Phylactery + Orihalcum + Margvaldum Scroll Tubes + Droplet of Semiinfinity = Cosmic Stage Magician's Soul-Containing Starsparkle-Tube (Container Maker)

12 Heroic Will = Hero's Defiant Willpower (GET OUT OF MY HEAD!)

Lawful Mindcog = Law-Etched, Mind-Grinding Compliance Cog (GET OUT OF MY HEAD!)

12 Sphere of Sublime Equations = Census Bubble (Census Taker's Population-Stabilizing Math-Rage)

Star of Ruin = Blood Emblem (Bladesmith)

More than Just a Whale of a Problem + Chaos Butterfly Force + Typhon's Fury = Reality-Destabilizing Force (Psycho Flux)

Muspelburnt Corpse's Armor + Fiend Essence = Release Eldjotnar (Demon Traits)

Consolidated Evil Essence = Creepy Smiling Duck Sculpture AND the award 'Is Being Watched by the Duck' (World Art: A Thousand Unborn Paper Cranes) (This combo produces an item named 'Creepy Smiling Duck Sculpture' and an Award)

Citadel Basalt = Citadel Basalt (World Art: Malice of the Grave-Scaled City)

Fiend Essence = Tears of Dajakk'Jamuus (Dol-Quorsii World-Artisan Mode)

6 Blood Emblem + Fated Cobalt Hand = Death's Right Hand (A Name To Be Feared)

Death's Right Hand = Death's Right Hand (Right Hand of Inevitability)

Tia Costume + Fiend Essence = Tolva Costume (Alternate Costume: Luchador Tolva)

Vampiric Dragonheart = Demonic Dragonheart (Demon Traits)

Symbol of the Heart = Symbol of the Heart (Hero's Resolve)

Symbol of the Heart = Symbol of the Heart (Adept Abjuration Attunement)

Symbol of the Heart = Symbol of Hours (Adept Time Synchronization)

12 Massive Plate + Defensiveness + A Hint of True Progress + Potency = Upgraded Massive Plate++ (Gigas Knight)

12 Rimedead Doomlance = Rimedead Lord's Doomlance (Noble)

12 Rimedead Deathbow = Rimedead Lord's Deathbow (Noble)

Chaos Butterfly Force = Chaotic Goatforce (Goat Essence)

Sphere of Temporal Energy = Cheap Watch Bearing the Words 'It's Hero Time' on the Face (Hero's Resolve)

Purity = Purity (Hero's Resolve)

Deathskull Pin = Deathskull Pin (Known Across the Worlds)

Star of Ruin = Star of Power (Hero's Resolve)

Deathskull Pin = Goldwing Pin (Hero's Resolve)

Deathskull Pin = Clip-On Tie with a Clock in It (Adept Time Synchronization)

10 Augmented Demon Dragon's Gem + 10 Augmented Demon Dragon's Mantle + 100 True Dragon Scales + 24 Dragon Wings + 24 Dragon's Roar + 5 Demonic Dragonheart + Tolva Costume = Tolva-Wearing-A-Cute-Dragon-Costume Costume (Alternate Costume: Luchador Tolva)

Fated-Cobalt Hand = Fate-Ritualist's Hand (Adept Wizard Magic Attunement)

Tragedy + Corpse of a Murdered Maiden + Greater Corrupted Essence Fragment + Heart of the Unworthy + Celestial Revivification = Revenant Stalker (Rise Up)

Yeti-Fur + Wendigo Pelt + Fanciest Moustache In The Animal Kingdom = Mister-Snowbeast Furs (Armorer)

Mouthy Abstract Antlers + Malevolence Diamond + 4 Tragedy + Doom Voice = Demonic Screambeast's Horrible Antlers (Maleficus's Blessing)

Lord of the Dead's Crown = Virtuous Undead King's Crown (Purifying Art)

Lord of the Dead's Crown = Virtuous Undead Queen's Crown (Hero's Resolve)

Lord of the Dead's Crown + 48 Sphere of Life Energy = Crown of Lordly Command (Genesis Architect)

Lord of the Dead's Crown + 6 Massive Sphere of Glowing Energy = Wizard Lord's Crown of Command (Adept Wizard Magic Attunement)

Lord of the Dead's Crown + 6 Massive Sphere of Glowing Energy = Lord of the Dead's Crown (Palely-Glowing Essence)

Wizard Lord's Crown of Command + The Wizard's Guide to Spells + 6 Magical Knowledge + 6 Magic = Wizard Lord's Crown of Command (Art of Magery)

Sandscourge Coat = Swampscourge Coat (Empowered by Darkness)

Lord of the Dead's Greatblade = Virtuous Undead Queen's Gigawand (Hero's Resolve)

Lord of the Dead's Finery = Virtuous Undead Queen's Finery (Hero's Resolve)

Lord of the Dead's Greatblade = Virtuous Undead King's Greatblade (Purifying Art)

12 Crusader Paladin’s Armor + Sunmetal + Touch Which Confers Bodily Wholeness + Crusader General’s Shield = Restorative Sunbright Templar's Mail (Paladin)

Fiend Essence = Immortal Essence (Mindlink to the Cosmic Accordance)

Bane Sovereign's Armor = Lich Lord's Robe (Adept Time Magic Attunement)

Bane Sovereign's Armor = Bane Sovereign's Armor (Living Legend)

Bane Sovereign's Armor = Shattered Phylactery's Dust (Hero's Resolve)

Queen of Winter's Dress = Queen of Spring's Dress (Envoy of Spring)

Armor of the Great Spider = Armor of the Great Spider (Adept Abjuration Attunement)

Armor of the Great Spider = Armor of the Great Spider (Adept Time Synchronization)

Armor of the Great Spider = Armor of the Great Spider (Hero's Resolve)

Queen of Winter's Dress = Queen of Autumn's Dress (2) (Envoy of Fall) (The '(2)' is part of this combo result's name and is not an ability used as part of this combo)

Panopticum Plate = Panopticum Plate (Hero's Resolve)

Queen of Winter's Dress = Queen of Summer's Dress (Envoy of Summer)

Rimedead Lord's Doomlance = Rimedead Lord's Doom-Arrows (Ammocrafter)

Rimedead Lord's Deathbow = Useless Thing (Adept Gun Training)

24 Sphere of Life Energy + Vampiric Dragon Mantle = Hunger Dragon Mantle (Genesis Architect)

Doom Reaver's Longcoat = Doom Reaver's Longcoat (Adept Gearwright Knowledge)

Queen of Winter's Dress + Queen of Spring's Dress + Queen of Autumn's Dress (2) + Queen of Summer's Dress = Dress of the Queen of Seasons (Adept Elemental Magic Attunement)

Vampire's Chateau = House Full of Angry Vampires (Basic Weapon Improvisation)

House-Shooting Pants + House Full of Angry Vampires = Pants Full of Angry Vampire Counts (Apprentice Weapon Improvisation)

24 Sphere of Life Energy + Vampiric Dragonheart = Ever-Beating Dragonheart (Genesis Architect)

Star of Magic + Master's Crystal + Irrisistable Magics = Violet Starflare (Invested With Collected Power)

Star of Magic + Cosmic Joy + Grey Matter = Miniature Star Linked to Selereth Helios (Mr. Gray)

Droplet of Semiinfinity + Spiraling Glass Staircase = Endless World-Connecting Staircase (Master Spatial Synchronization)

Star of Magic + Master's Crystal + Irrisistable Magics = Planet-Destroying Runebomb (Power of the First Runes)

3 Library-Palace + Star of Magic + Worldcore of Elder Magics + 24 Droplet of Semiinfinity = Infinite Archive (2) (Infinite Archive) (The '(2)' is part of this combo's result and is not an ability used as part of the combo)

Doom Reaver's Longcoat = Death Mathematician's Longcoat (Mindlink to the Cosmic Accordance)

Hero's Blood = True Dragon's Blood (Heart of the True Dragons)

Ever-Beating Dragonheart + 60 Sphere of Life Energy = Ever-Beating Dragonheart (Legends Never Die)

Fated-Cobalt Hand = Hand of the Destined Hero (Hero's Resolve)

Doom Reaver's Longcoat = Doom Reaver's Longcoat (Adept Gearwright Knowledge)

Doom Reaver's Longcoat = Legendary Gunner's Longcoat (Genesis Architect)

Grass-Cutter Sword = Grass-Cutter Sword (Adept Time Magic Attunement)

Grass-Cutter Sword = Planetary of the Sun's Fan (Sun Duke)

Grass-Cutter Sword = Uncut Grass (Genesis Architect)

Legendary Drauger's Armor + 3 Hero's Blood + 6 Defensiveness + 6 Glory = Legendary War-Champion's Mail (Armored By One's Own Legend)

Legendary Drauger's Armor + 6 Hero's Blood + 3 Ever-Beating Dragonheart + 24 True Dragon's Blood = Failed Dragonslayer's Armor of Shared Bloodshed (Dragon's Blood)

Doom Reaver's Longcoat = Legendary Gunner's Longcoat (Genesis Architect)

Doom Reaver's Longcoat = Legendary Gunner's Longcoat (Through Life, Rebirth)

Lord of the Dead's Crown + 48 Sphere of Life Energy = Crown of Lordly Command (Genesis Architect)

Reaver's Gloves = Masterful Gunslinger's Gloves (Hero's Resolve)

Endless World-Connecting Staircase = Shattered World-Connecting Staircase (Slayer)

Legendary Drauger's Armor + 6 Hero's Blood + 3 Ever-Beating Dragonheart + 24 True Dragon's Blood + Portable Mini-Forge = Failed Dragonslayer's Armor of Shared Bloodshed (Dragon Lord)

Grass-Cutter Sword = Orochi's Severed Head (Dragon Lord)

Grass-Cutter Sword = Orochi's Severed Head (Dragon Traits)

Legendary Drauger's Armor + Ever-Beating Dragonheart = Deathless Dragon's Barding (Dragon Traits)

Legendary Drauger's Armor + 6 Hero's Blood + 12 Glory = Legendary Hero's Armor (Hero's Resolve)

6 Blood Emblem + Fate-Ritualist's Hand = Hand of Tzactlocaliban (Aurora of the Wrathful Sun)

Bane Sovereign's Armor + 24 Sphere of Life Energy = High King's Armor (Genesis Architect)

Deathless Dragon's Barding + 24 Sphere of Life Energy + Ever-Beating Dragonheart = Great Dragon's Barding (Genesis Architect)

Sandstorm Coat + Codex Esoterica = Wandering Wizard's Mage-Stitched Coat (No Ability)

Essence of the First Fire = The Notion to Make Better Arms (Practiced Swordsman)

Dress of the Queen of Seasons = Dress of the Queen of Law (Mindlink to the Cosmic Accordance)

High King's Armor = Armor of the King Who Slew the Great Dragon (Dragon Traits)

6 Armor of the King Who Slew the Great Dragon + Ever-Beating Dragonheart + Core Dragon's Gem = Armor of the King Who Slew the Undying Energy Wurm from the Silver Star (Dragon Lord)

Orochi's Severed Head + Ever-Beating Dragonheart + 48 Sphere of Life Energy = Orochi Plushie with Most of the Heads Ripped Off (Genesis Architect)

Orochi's Severed Head + Ever-Beating Dragonheart + 48 Sphere of Life Energy + Tome of Legends = Story About How Orochis Have Eight Heads (Legends Never Die)

Orochi's Severed Head = Land-Choking Poison Mist (Basic Weapon Improvisation)

The Notion to Make Better Arms = The Notion to Make Better Arms (Reforge (Fanciness Focus))

The Notion to Make Better Arms = The Notion to Make Better Armors (Armorer)

Dress of the Queen of Law = Matriarch Program Code (Adept Gearwright Knowledge)

The Notion to Make Better Arms = The Notion to Make Better Arms (2) (Wounding Puns) (The '(2)' is part of the combo result's name and is not an ability used with the combo)

The Notion to Make Better Arms + 12 A Hint of True Progress + 12 Innovation + Codex Esoterica = The Notion to Make Better Arms (Innovative Design Patterns)

Hand of Tzactlocaliban = Hand of the Sun's Power (Connection to the Essence of the Sun Queen Selereth Helios)

Dress of the Queen of Law + Codex Esoterica = Magiprogramatic Matriarch Algorithmaaura (Mindlink to the Cosmic Accordance)

Matriarch Program Code = Matriarch Program Code (Clockwork Traits)

The Notion to Make Better Arms + 6 Truly Innovative Blueprints + 12 A Hint of True Progress + 12 Innovation + Codex Esoterica = The Notion to Make Even Better Arms (Innovative Design Patterns)

Land-Choking Poison Mist + 48 Magic + 48 Magical Knowledge + 48 Potency = Breath of the Crown Viper (Adept Wizard Magic Attunement)

Land-Choking Poison Mist + 48 Magic + 48 Magical Knowledge + 48 Potency = Primordial Miasma (Basic Ancient Magic Attunement)

Land-Choking Poison Mist = Suffering the Aftereffects of the Poison Mist Disaster (Catastrophe Edge) (This item results in an ability)

Mister-Snowbeast Furs + Holy Festival Scarf + Peryton Antlers = Mister Festivalbeast Costume (Controlled Wereform: Werebear)

The Notion to Make Better Armors + 6 Truly Innovative Blueprints + 12 A Hint of True Progress + 12 Innovation + Codex Esoterica = The Notion to Make Even Better Armors (Innovative Design Patterns)

Failed Dragonslayer's Armor of Shared Bloodshed + Portable Mini-Forge = Failed Dragonslayer's Armor of Shared Bloodshed (Repair (2))

Exploding Bunny = Exploding Goat (Goat Essence)

Dress of the Queen of Law = Global Sheriff-Empress's Martial Battle-Dress (Adept Gun Training)

Immortal Essence = Santa Essence (Formshift: Santa)

12 Darkness Dragon Mantle = Numeric-Domain Dragon Mantle (Mindlink to the Cosmic Accordance)

Ever-Beating Dragonheart + 6 Magic + 6 Magical Knowledge + The Wizard's Guide to Spells = Summon Dragon (2) (Adept Wizard Magic Attunement) (The '(2)' is part of this combo result's name and is not an ability used in the combo)

Primordial Miasma = Miasma of the Evil Land (Adept Dark Magic Attunement)

Raging Heart + Immortal Essence = Heart Calmed by Supreme Law (Mindlink to the Cosmic Accordance)

Keening Soul-Diamond + 6 Magic + 6 Magical Knowledge + The Wizard's Guide to Spells = Soul Trap (2) (Adept Wizard Magic Attunement) (The '(2)' is part of this combo result's name and is not an ability used in the combo)

Keening Soul-Diamond = Improperly-Weaponized Keening Soul-Diamond (Basic Weapon Improvisation)

Heart Calmed by Supreme Law = Heart Calmed by Supreme Duty (Noblesse Oblige)

Suncrow Feather = Suncrow Feather Hat (Noble)

Raging Heart + Fiend Essence = Black Heart of Villainous Hate (Adept Soul Training)

Land-Choking Poison Mist = Fog of Eons (Adept Time Magic Attunement)

Legendary Gunner's Longcoat = Legendary Mechanic's Longcoat (Adept Gearwright Knowledge)

Feather of the Black Swan Manifest = Anomaly-Analyzing Countermeasure Subsystem (Mindlink to the Cosmic Accordance)

Land-Choking Poison Mist + 6 Bane Sovereign's Armor = Dark-Miasma Life-Support Suit (Guardian)

12 Rimedead Lord's Doomlance + Ocean Full of Strange Sealife = Gyrakkulian Lance-Whale Siege (Shot of the Alien Sea's Mariner)

Keening Soul-Diamond = Laughing Soul-Diamond (Grinning Moon Laughs Above)

Cosmic Stage Magician's Soul-Containing Starsparkle-Tube + Liberation Order + Death Judge's Scale + Illusory World + Imaginary City = My Next Trick: Pre-Set-Up Legion-Resurrecting False-Afterlife Heaven-Emptying Mass-Resurrection Dimensional Illusory Shell-Game (Messenger of an Empty Heaven)

12 Book of Gates = Book of Years (Adept Time Synchronization)

Nuke = Holy Wrath (Judge of the Heavens)

Nuke = Flare (Sun Duke)

Nuke = Future-Annihilating Bomb (Time-Consuming Strike)

Land-Choking Poison Mist + 6 Ever-Beating Dragonheart = Heart of the Eternally-Poisoned Dragon (Cannot Die A Mundane Death)

Keening Soul-Diamond + 6 Magic + 6 Magical Knowledge = Banshee Voice Card (Basic Ancient Magic Attunement)

Holy Wrath = Holy Wrath (Ensnare Within Holy Light)

Heart of the Eternally-Poisoned Dragon = Massive Dragonheart that is Spraying Horrid Toxin Everywhere (Basic Weapon Improvisation)

Land-Choking Poison Mist = Mind-Choking, Land-Covering Fog of Boundless Ignorance (Basic Knowledge Synchronization)

12 Wolfsbane + Piety = Werebane Blazestrike: Proof of Justice (I Am The Righteous Force)

Holy Smite = Holy Smite: Proof of Righteousness (I Am The Just Blade)

24 Realized Nightmares = Book Depicting Stories Where the Hero Loses (Champion of the Tales)

Armor of the King Who Slew the Undying Energy Wurm from the Silver Star + Vampiric Dragonheart + Vampiric Dragon Mantle = Silver Suit of the Killer of the SPAAAAAAACE VAAAAAAAMPIIIIIIIRE (Champion of the Tales)

Purifying Blade = Cleave the Impure: Proof of Ineffability (I Am The Just Blade)

Purifying Blade = Cleave the Impure: Proof of Ineffability (I Am The Righteous Force)

25 Hope-Consuming Fire + Land-Choking Poison Mist = Dystopian Spell: Manifest the Blood Sea (Adept Blood Synchronization)

12 Rimedead Lord's Doomlance + Mirage Sky = Lanzah Bahum (Shot from Above the Sky)

Create Zone of Light = Let the Light Shine Upon You: Proof of Holy Purpose (I Am The Righteous Force)

Land-Choking Poison Mist = Law of Radiance: Proof of the Holy Kingdom Manifest (I Am The Righteous Force)

Defiling Touch = Brand the Guilty: Proof of Hidden Truth (I Am The Just Blade)

The Cataclysm, Remembered = Memorial to Argantannion, Who Died at the Hands of the Ascendants (I Am The Righteous Force)

Doom Juggernaut Frame = Radiant Titan-Mail of Ancient Legend (I Am The Just Blade)

Fog of Eons = Fog of Unknowing (Basic Mystery Synchronization)

Law of Radiance: Proof of the Holy Kingdom Manifest = Law of Tyranny: Proof of Shalmarkion's Power (Tyrant's Command)

Law of Radiance: Proof of the Holy Kingdom Manifest = Inquisitor's Verdict: Proof of the Only Justice (Hero's Resolve)

World With a Burning Sky, Burning Ground, Burning Sea, and Burning Core + Godseed: Affliction + Notion Weaver's Tools = Bullets to Light the World Afire (Ammocrafter)

Grass-Cutter Sword = Grass-Cutter Sword (Basic Command of Wonder)

Massive Sphere of Uncontrolled Blight Essence = Radiance Bomb: Proof of Glory (I Am The Just Blade)

12 Lanzah Bahum + 6 Droplet of Semiinfinity = Lanzah Rahham (Spell that Already Targeted Your Weaker Self)

Glorious Treasures of the Gold Leaf Throne = Glorious Treasures of the Gold Leaf Throne (I Am The Righteous Force)

Goldwing Pin = Radiant Inquisitor's Broach of Office (I Am The Righteous Force)

Grass-Cutter Sword = Grass-Cutter Sword (Blade of the Radiance)

Grass-Cutter Sword = Grass-Cutter Sword (I Am The Righteous Force)

Ever-Beating Dragonheart = Combo performer becomes the subtype Dragon (Bonded Heart) (This combo changes the subtype of its performer and consumes the ability 'Bonded Heart')

6 Greater Werebeast's Amulet + Piety = Werebane Blazestrike: Proof of Justice (I Am The Just Blade)

Dreaming Worldheart = Worldkey: Empowered Blade Embedded in a Massive Crystal (Adept Sword Training)

Empower Weapon: Dicingfrost = Blade of the Radiance: Proof of the Shining Soul (Blade of the Radiance)

Sanctum Blade = Supreme Radiant Inquisitor's Blade (Blade of the Radiance)

Bane Sovereign's Armor + 6 Piety + 6 Potency = Radiant Deathhunter's Armor (I Am The Righteous Force)

Square Mile of Dreamscape from a Random World = Square Mile of Shifting Nightmare from a Random World (Catastrophe Edge)

Portable Mini-Forge + 120 Huge Pile of Gold Bricks = Solid-Gold Gigas Armor (Gigas Knight)

Portable Mini-Forge + 120 Huge Pile of Gold Bricks + Essence of the First Fire = Lake of Molten Gold (Heavy Armor Crafter)

Essence of the First Fire = Essence of the Radiance (Blade of the Radiance)

Essence of the First Dawn + Law of Radiance: Proof of the Holy Kingdom Manifest = Behold the Radiance: Proof of Inevitable Triumph (Connected to the Orb of Light)

Law of Radiance: Proof of the Holy Kingdom Manifest + 3 Corruption + The Bonds of Family + Mountain of Undead Bodies = Inquisition's Blades: Proof that the Wicked Shall Suffer Greatly and Die (Torment Master)

Land-Choking Poison Mist + Pyramidal Necromancy: Call Black Minaret = Deathfog (2) (Adept Dark Magic Attunement) (The '(2)' is part of the combo result's name and is not an ability used as part of this combo)

Law of Radiance: Proof of the Holy Kingdom Manifest = Universal DLC Disc: Meet the Radiance! (Dol-Quorsii World-Artisan Mode)

Sand Diamond = Wiseman's Diamond (Basic Knowledge Synchronization)

Godseed: Harvest + Notion Weaver's Tools = Divine Harvest-Essence Rounds (Ammocrafter)

Immortal Essence = Thousand Wish Cranes (World Art: A Thousand Unborn Paper Cranes)

Essence Flux Amulet = Essence Flux Amulet (Basic Knowledge Synchronization)

Immortal Essence = Black Nail (World Art: Malice of the Grave-Scaled City)

Law of Radiance: Proof of the Holy Kingdom Manifest = The Radiance Shines Once More: Proof of Eternity (Adept Time Magic Attunement)

Immortal Essence = Immortal Essence (The Man Who Lied To Time)

Wiseman's Diamond = Wiseman's Starlight Blade (Adept Sword Training)

Fiend Essence = Fiend Essence (The Man Who Lied To Time)

Shimmering Metal from Between the Planes + Codex of the Ancients = Tashkelmekkeljarnan Dys-Shelms (Ammocrafter)

Fiend Essence = Fiend Essence (Basic Knowledge Synchronization)

Immortal Essence = Immortal Essence (Experimental Element Synchronization: Theoretical Experimental 22-J)

Gatelord's Diamond + 3 Outsider Essence = Master's Hundred-Windowed Gate-Bomb (Master Spatial Synchronization)

Immortal Essence = Immortal Essence (Tourist of Everywhere)

Tome Detailing the Arts of Soul-Manipulation + Book of Mystic Infusion + Book of Covert Techniques = Hide Soul Array (Soul Array)

Immortal Essence = Immortal Essence (Negaself Slayer)

Gatelord's Diamond + 3 Outsider Essence = Vaccuum-Gate Body (Undefeatable Cosmos-Body)

Immortal Essence = Immortal Essence (Adept Elemental Magic Attunement)

Legendary War-Champion's Mail = Legendary Radiant Templar's Mail (I Am The Righteous Force)

100 Portable Mini-Forge + Potency + Skill + Talent = Superior Forgemaster's Forge (Palpable Potency) (This combo consumes the item 'Portable Mini-Forge')

2 Legendary War-Champion's Mail + 6 Piety + Sunmetal + The Radiance Shines Once More: Proof of Eternity = War-Armor of the New Radiant Order (I Am The Righteous Force)

Cleave the Impure: Proof of Ineffability = Cleave the Impure: Proof of Ineffability (Adept Sword Training)

12 Manual of A Thousand Arts = Radiant Templar's Codex (Champion of the New Radiant Order)

Purity = Radiant Purity Which Accepts No Blackness (I Am The Just Blade)

Purity = Radiant Purity Which Accepts No Blackness (Champion of the New Radiant Order)

12 Manual of A Thousand Arts = Advance-Crafted Manual of Warding (Adept Abjuration Attunement)

120 Let the Light Shine Upon You: Proof of Holy Purpose + 6 Potency = A Brilliant Light to Drive Back My Foes: Proof of Holy Essence (Palpable Potency)

Piety = Radiant Purity Which Accepts No Blackness (I Am The Just Blade)

Deathskull Pin + Piety + Potency + Cleave the Impure: Proof of Ineffability = Radiant Armament Strike: Proof of Triumph (I Am The Just Blade)

Blade of the Radiance: Proof of the Shining Soul = Armor of the Radiance: Proof of the Shining Soul (Armorer)

12 Blade of the Radiance: Proof of the Shining Soul + Potency = Greater Blade of the Radiance: Proof of the Shining Soul (Palpable Potency)

Fated Cobalt + 3 Outsider Essence + Notion Weaver's Tools = Cobalt Egg of Purrik'Ri (Invulnerability)

Doom Juggernaut Spines + 18 Radiant Purity Which Accepts No Blackness = Radiant Juggernaut Spines (I Am The Just Blade)

Radiant Deathhunter's Armor + 6 Radiant Purity Which Accepts No Blackness + 6 Defensiveness + 6 Piety = New Radiant Order's Champion's Armor (Champion of the New Radiant Order)

3 Radiant Templar's Codex + Radiant Inquisitor's Broach of Office = Radiant Inquisitor's Codex (Champion of the New Radiant Order)

Radiant Juggernaut Spines = Radiant Evercleaver (Adept Sword Training)

Fated Cobalt + 3 Outsider Essence + Notion Weaver's Tools = Cobalt Egg of Purrik'Ri (Warded Existence)

Armor of the Radiance: Proof of the Shining Soul + 12 Potency = Greater Armor of the Radiance: Proof of the Shining Soul (Palpable Potency)

Armband of Piety + Piety = Armband of Radiant Piety (I Am The Righteous Force)

6 Radiant Deathhunter's Armor + Behold the Radiance: Proof of Inevitable Triumph = New-Order-Style Radiant Deathhunter's Armor (Champion of the New Radiant Order)

24 Manual of A Thousand Arts + Radiant Templar's Codex + Skill + Talent = Codex of the New Radiant Order (Champion of the New Radiant Order)

Soul Blade Scabbard + Potency + Greater Blade of the Radiance: Proof of the Shining Soul = Radiant Soul-Blade (Blade of the Radiance)

Bane Sovereign's Sword = Radiant High Templar's Blade (Blade of the Radiance)

Bane Sovereign's Sword = Radiant High Templar's Blade (I Am The Righteous Force)

Mage's Tower = Lesser Fortress-Tower of the New Radiant Order (Champion of the New Radiant Order)

Mage's Tower + Codex of the New Radiant Order + Piety + Radiant Purity Which Accepts No Blackness = New-Radiant-Order-Affiliated Mage's Tower (Champion of the New Radiant Order)

Crown of the High Queen of All Lillites + Angelwing Talisman = Crown of the Heavens-Blessed Kingdom (Angel Traits)

Cleave the Impure: Proof of Ineffability + Holy General's Blade = Radiance Cleave: Proof of the Pure Sword (Adept Sword Training)

Grass-Cutter Sword = Benevolent Magatama (Archangelic Domain: Judgment)

Grass-Cutter Sword = Grass-Cutter Sword (Angelic Bow)

Grass-Cutter Sword = Island Sculptor's Naginata (Sage)

Dress of the Queen of Law = Useless Thing (Blessed with Djorgammon's Fortitude)

Arm Covered in Lethal Thousandcolor-Diamond Blades + The MacFistO'Pain + 6 Blood Emblem + Metal Continental Plate Covered In Numerous Spikes = Cenobite Warhulk's Arm Covered in Thousandfold Painblades (Heaven-Thunder Punch)

Massive Sphere of Necromantic Energy = Tiny Bits of Scattered Energy (Awesome Blow)

Massive Sphere of Necromantic Energy = Sphere of Temporal Energy (Temporal Primarch)

Grass-Cutter Sword = Orochi Fangs (Dragon Claws)

Execution Strike = Impending Doom (Adept Time Magic Attunement)

Armband of Purity + 24 Potency = Greater Armband of Purity (Palpable Potency)

Doom Reaver's Rifle = Atomgeist's Battle Rifle (Basic Atomic Synchronization)

Execution Strike = Superior Delayed Battlestrike (Hammer of Langerous Years)

Wall-Like Hero's Armor + 6 Potency + Armband of Purity + 6 Defensiveness = Lesser Alabaster Bastion-Mail (Gigas Knight)

Doom Reaver's Rifle + 6 Purity = Heroic Undead Gunslinger's Rifle (Hero's Resolve)

Radiant Titan-Mail of Ancient Legend + Most-Exalted, Ancient Solar Warlord's Glory-Gilded Orihalcum Armor = Most-Exalted, Ancient Solar Titan's Glory-Gilded Orihalcum Armor of Ancient Legend (Invulnerability)

Nuke + 12 Slow (3) + 6 Time = Slowmo Nuke (Adept Time Magic Attunement)

Nuke + 12 Slow (3) + 6 Time = Timehammer Bomb (Hammer of Langerous Years)

24 Bane Sovereign's Sword + 120 Time + 48 Sphere of Temporal Energy + Elemental Domain Core:Time + Fog of Eons = Age-Draining Bane Sovereign's Greatsword (Greater Weaponization of Time)

Lesser Alabaster Bastion-Mail + 24 Defensiveness + 24 Potency + Restorative Sunbright Templar's Mail + Greater Armband of Purity + 24 Purity + Legendary Hero's Armor = Alabaster Bastion-Mail (Gigas Knight)

Ouroboros Mail + 'Luckbird' Battle Outfit + 7 Golden Comb of Luck + 777 Luck = 'Lucksnake' Supreme-Combat Armor (Fortune Favors the Badass)

Elemental Domain Core: Time + 12 Nuke + 24 Sphere of Temporal Energy + Leaves of the Future = Invoke Era: Post-Apocalyptic Nuclear Winter (Adept Time Synchronization)

Elemental Domain Core: Time + 12 Haste (3) + 24 Sphere of Temporal Energy + Leaves of the Future = Superfast Zone-Distortion (Improved Hasting)

Elemental Domain Core: Time + 12 Slow (3) + 24 Sphere of Temporal Energy + Leaves of the Future = Superslow Zone Distortion (Improved Slowing)

Law of Radiance: Proof of the Holy Kingdom Manifest + 18 Empathy + 18 Kindness + 12 Blessed Joy + 6 Unconditional Love = Rule of Radiance: Proof of the People's Love (Blessed Happiness)

Doom Juggernaut Spines + Elemental Domain Core: Time + 120 Sphere of Temporal Energy = Create Time-Devouring Abyss of Bottomless Hunger (Adept Time Synchronization)

Doom Juggernaut Spines + Elemental Domain Core: Time + 120 Sphere of Temporal Energy = Create Time-Devouring Abyss of Bottomless Hunger (Hammer of Langerous Years)

12 Suncrow Feather Hat + 12 Phoenix Plume + 12 Thunderbird Plume + 12 Goldwing Pin + 6 Anomaly-Analyzing Countermeasure Subsystem = Vyttarokandalakh (Noble)

Legendary Hero's Armor + Elemental Domain Core: Time + 120 Sphere of Temporal Energy = Father Time Robes (Father Time Mode)


Book of Covert Techniques + 6 Potency = Book of Covert Techniques (Unmarred Agility)


Elemental Domain Core: Time + 24 Potency = Elemental Domain Core: Time (Palpable Potency)

Fog of Unknowing + Hands of the Silent Titan + Inescapable Strings + Godseed???!!!???!!! = Useless Thing (Member of the Multi-Lili Mind Network)

Gatelord's Diamond + Panopticum Plate + Juggernaut Steel = Rift Armor (Guardian)

Fog of Eons + Father Time Robes + Elemental Domain Core: Time + 48 Sphere of Temporal Energy = Temporal-Morass-Exuding Father Time Robes (Temporal Father-Time Defenses)

Blood Giant Chieftan's Wailing Scythe = Blood Giant Chieftan's Moaning Hammer (Crusher)

Gatelord's Diamond = Gatelord's Diamond (Hero's Resolve)

Gatelord's Diamond = Gatelord's Diamond (Judge of the Heavens)


Defiant Iron = Defiant Iron (Hero's Resolve)

6 Juggernaut Steel + Superior Forgemaster's Forge + Legendary Hero's Armor = Legend-Juggernaut Mail (Gigas Knight)

12 Rimedead Lord's Plate + Nightsedge Glass = Armor of the Void-Edge's Lord (Heavy Armor Crafter)

6 Juggernaut Steel + Superior Forgemaster's Forge + 6 Orihalcum + 12 Bane Sovereign's Armor = Death-Emperor's Palatial War-Armor (Gigas Knight)

12 Rimedead Lord's Blade + Nightsedge Glass = Katana of the Void-Edge's Lord (Weaponsmith)

24 Goldwing Pin + Fated Cobalt = Emblem of the Hero (Hero's Resolve)

Fated Cobalt = Fated Cobalt (Heaven's Hammer)

Hand of the Destined Hero = Hand of the Destined Hero (Heaven's Hammer)

Fiend Essence + Ensnared Scream of the Night Void = Presence of Unfettered Torment (Adept Soul Training)

Gatelord's Diamond + 3 Outsider Essence + Notion Weaver's Tools = Bodiless Manipulator of Strings Unending (Invested with Collected Power) (This combo consumes the item 'Notion Weaver's Tools')

24 Goldwing Pin + Radiant Phoenix Ash = Goldwing Pin (Connected to the Orb of Light)

24 Goldwing Pin + Gatelord's Diamond = Mage-Hero's High Symbol (Hero's Resolve)

24 Goldwing Pin + Radiant Phoenix Ash = Goldwing Pin (Hero's Resolve)

Master's Silver + Superior Forgemaster's Forge + 24 Greater Historical Weapon Blueprints = Declutanthian Automated Warblade-Engine (Swordsman)

Master's Silver + Superior Forgemaster's Forge + Juggernaut Steel = Insta-Mastery-Augmentotech Juggernaut Armor (Gigas Knight)

Gatelord's Diamond = Blasted-Open Rift-Gate that Spills Forth Extradimensional Monsters (Catastrophe Edge)

12 Rimedead Lord's Blade + Voidcry Steel = Voidlord Blade (Weaponsmith)

Woodborn Samurai's Sword + Giant-Soul Armor + Woodborn Samurai's Boots + Woodborn Samurai's Bracers and Greaves + Woodborn Samurai's Gauntlets + Woodborn Samurai's Helm + Sanctity of the Forest = Hulking Woodborn Samurai (Protector of the Land)

Master's Silver + Superior Forgemaster's Forge + 24 Greater Historical Weapon Blueprints = Declutanthian Automated Hammerthrottler-Engine (Gigas Knight)

Master's Silver + Superior Forgemaster's Forge + 24 Greater Historical Weapon Blueprints = Useless Thing (Heaven's Hammer)

Master's Silver + Superior Forgemaster's Forge + Juggernaut Steel = Insta-Mastery-Augmentotech Juggernaut Armor (Swordsman)

Unbowed Iron = Unbowed Iron (Strength in the Face of Certain Death)

Unbowed Iron = Unbowed Iron (Hero's Resolve)

Gatelord's Diamond = Whoafunky Pattern-Diamond (Mystic Power of the Patterned Lizard)

12 Rimedead Lord's Blade + Voidcry Steel = Voidlord Armor (Heavy Armor Crafter)

Master's Silver + Superior Forgemaster's Forge + 24 Greater Historical Weapon Blueprints = Mobile Alabaster Bastion-Engine of Ancient Days (Paladin)

12 Rimedead Lord's Blade + Candied Mini-Star = Dunklqunzer (Weaponsmith)

Hat of the Messenger of Dreams, Death, and Fate + Godseed: Affliction + Godseed: Magic + Godseed: Night + 120 Godcrown Steel + 120 Daemon's-Crown Wood + 240 Fiend Essence + Unobtanium (2) + Notion Weaver's Tools = Oriatofluxic High-Topped Twin-Crown-Ring-Orbitallis-Bearing Hat of the Twice-Crowned, Nocturnal Muse-Demigoddess-Land-Goddess-Realmbearer-Scion-Queen of the Steel Tree of Sajyokk'Lorr, Which Hangs Amidst the Void of Unwanted Fates (Lady of the Manor)

Reality-Destabilizing Force + Text of Al Azif + Annihilation + Chaotic Fragment + 12 Plans Detailing the Downfall of an Empire = Empire-Destabilizing Annihilatory Cascade-Tendril Force (Scholar)

12 Rimedead Lord's Plate + Candied Mini-Star = Mohlmoujdouf (Weaponsmith)

Dreamcore Bullets + Nightsedge Glass = Nightmare-Glimpse Bullets (Fictionalize)

World Eater's Bone + Fated Cobalt = World Eater's Nail (Weaponsmith)

Consolidated Imagination = Consolidated Imagination (Dreamshaper)

Demilich Eyes + 2 Star of Magic = Owl's Eye-Discs (Eyes of the Owl)

World Eater's Nail + 6 Zero Dust = World-Nullifier (Grave of All Life)

Unobtanium (2) + Master's Crystal + Chest-Door to the (False) Ideal You = Fog-Disgorging Chest-Door to the Unreachable Self (Basic Mystery Synchronization)

6 Master's Silver + Superior Forgemaster's Forge = Highguard's Armor of Realized Skill (Guardian)

12 Rimedead Lord's Plate + Candied Mini-Star = Moufmoufhrumplebee (Heavy Armor Crafter)

Master's Silver + Superior Forgemaster's Forge = Master's Silver Sword (Swordsman)

Master's Silver + Superior Forgemaster's Forge = Master's Silver Gigas Plate (Gigas Knight)

Master's Silver + Superior Forgemaster's Forge = Silver Hammer Statuette (Heaven's Hammer)

Master's Silver + Superior Forgemaster's Forge = Master's Silver Shield (Paladin)

12 Rimedead Lord's Blade + Astral Tear = Blade of the Lamenting Deathking (Weaponsmith)

12 Rimedead Lord's Blade + Gatelord's Diamond = Deathrift-Ripper (Weaponsmith)

Godseed: Harvest = Godseed: Forge (Smith)

Godseed: Harvest = Thievery (Tricky)

Keening Soul-Diamond = Banshee Ward (Adept Abjuration Attunement)

Godseed: Harvest = Godseed: Night (Creature of the Night)

Tome of Apocalptic Forbidden Magic + 5 Tome of Mystic Knowledge + 5 Text of Al Azif + 5 Dark Power Jewel + 5 Emblem of Magi = Tome of Insane Power (Superior Arcane-Power Reservoir)

First Text of the Graceblade = Text Illustrating the Vast Differences Between the Graceblade Ethos and the Radiant Templar Ethos (I Am The Just Blade)

Essence of the Radiance = Essence of the Radiance (Champion of the New Radiant Order)

Crusader General’s Shield = Radiant Templar's Shield (Blade of the Radiance)

Call Spirit of the Sand = Call Radiance Mote (I Am The Righteous Force)

The Wizard's Guide to Spells + 24 Potency = The Wizard's Guide to Spells (Palpable Potency) (The item 'The Wizard's Guide to Spells' is consumed in this combo, and it is also the result of this combo, but the copy that is the result is not consumed in making itself)

The Wizard's Guide to Spells + 24 Potency = Archmagus's Tome of Advanced Magics (Adept Wizard Magic Attunement)

24 Succubus’s Lingerie + 12 Potency = Dramatically Muscleburst Out of Clothing (Palpable Potency)

Tia Costume + Supreme Radiant Templar's Meditation-Blade + 18 Radiant Templar's Shield + 3 New Radiant Order's Champion's Armor + 6 Codex of the New Radiant Order = Tia Teleste Costume (Champion of the New Radiant Order)

Tia Costume = Dramatically Reveal True Identity (And Now My True Form!)

Sword of the Ruined Land = Sword (Protector of the Land)

Breath of the Crown Viper + Ghastly Radiance + Blast Flare + 120 Massive Sphere of Magical Energy + Archmagus's Tome of Advanced Magics = Doomblast (Adept Wizard Magic Attunement)

Unleash the Hounds of Hell + Radiant Purity Which Accepts No Blackness = Summon Radiant Mastiff (Champion of the New Radiant Order)

3 Unleash the Hounds of Hell + Archmagus's Tome of Advanced Magics + Massive Sphere of Magical Energy + Magic = Summon Monster (Adept Wizard Magic Attunement)

Sword + Disc 101 Student Handbook = Textbook on Basic Sword Use (Practiced Sword Swings)

Leaves of the Future + 24 Potency = Leaves of the Future (Adept Time Magic Attunement) (The item 'Leaves of the Future' is consumed in this combo, and it is also the result of this combo, but the copy that is the result is not consumed in making itself)

First Text of the Graceblade + Codex of the New Radiant Order = Text Illustrating the Vast Differences Between the Graceblade Ethos and the Radiant Templar Ethos (Champion of the New Radiant Order)

Textbook on Basic Sword Use = Textbook on Basic Sword Use (Swordsman)

Purity = Nudity (Nudist Warrior)

Presence of Unfettered Torment + 24 Heroic Will = Soul Which Defied the Grasp of Perdition (Adept Soul Training)

Textbook on Basic Sword Use = Textbook on Sword Use (Adept Sword Training)

Nudity = Naked Glory (And Now My True Form!)

Summon Crusader Paladin + Radiant Inquisitor's Codex + Radiant Templar's Shield + Legendary Radiant Templar's Mail + Radiant High Templar's Blade = Summon Radiant Templar (Champion of the New Radiant Order)

Leaves of the Future + 24 Sphere of Temporal Energy + Tia Costume: Sailor-Suited Magical Girl Variant + Chronomancer's Apprentice's Robe + 24 Time + 24 Potency = Older-Looking Future-Tia Costume (Adept Time Synchronization )

Metaphysical Lure = Book that Subtly Suggests that Nearby People Read It Via Use of Minor Magic Effects (Living Legend Affirmation)

Metaphysical Lure = Temporal Scrylock (Adept Time Magic Attunement)

Metaphysical Lure = Arrow Magnet (The Arrow Always Hits)

Outsider Essence = Paper Life-Egg of the Serpent Crane of Hyet'Nyeoor (World Art: A Thousand Unborn Paper Cranes)

Outsider Essence = Nullzone-Shambling Grave-Monolith Shadow-Presence (World Art: Malice of the Grave-Scaled City)

Deny Death + Arcanist's Folio = Reres Card (Expert Arcanist Magic Attunement)

Manual of A Thousand Arts + Textbook on Sword Use = Fast-Slash Textbook (Slash Mastery)

Super-Pen! + Grass-Cuter Sword = It's Super-Pen! (Champion of the Tales)

*Nexus Games Champion's Laurels + *Heart of Stories + Strike a Victory Pose + World Arcana = *Nexus Games Champion's Laurels AND *Heart of Stories AND World Arcana (Rise Up) (This combo produces three results. The word 'AND' separates these results)

6 Diamond of Distant Worlds + Fiend Essence = Diamond of Distant Evils (Adept Soul Training)

Tome of Insane Power + Empire-Destabilizing Annihilatory Cascade-Tendril Force + Planetary of Knowledge's Tome + Chaos Architect Force + Book of Halgrembas + Book of Homstoppero + Book of Zulinaras + Magician Arcana = Chaos-Planetary's World-Consuming Tendril-Tome of Wild Magics (Scholar)

Evil Blade of the Great Devourer + Magic-Cutter Sword + Planetary of War's Sword + Blade of the Eternal Collapse + Infinite Dragon's Sword + Codex of the Ancients + 3 Chronoblade + 100 Good Anime + Scabbard of Timely Sword-Readiness + Legendary Villain's Soul = Eternal Warkeeper Blade (Living Weapon)

Dress of the Queen of Law + Codex Esoterica = Replica of the Dress of the Witch-Queen of Dan-Ethuu-Eryss (Noble) (This combo consumes the item 'Codex Esoterica')

12 Rimedead Lord's Plate + Gatelord's Diamond = Deathmaw Armor (Heavy Armor Crafter)

Tormentus Finallis + Notion Weaver's Tools = Final Torment Bullets (Ammocrafter)

Requiem for the World + Notion Weaver's Tools = World Requiem Bullets (Ammocrafter)

Hope's Unextinguished Light + Juggernaut Force + 12 Unbowed Iron = Unexstinguishable Will-Juggernaut Force (Adept Will Synchronization)

Voidrealm Steel = Annex Void Realm (Wounding Puns)

Voidcry Steel = Steal the Void's Voice (Wounding Puns)

Voidshadow Eclipse Steel = Irritatingly Complex Heist (Wounding Puns)

Voidblank Steel = Useless Thing (Wounding Puns)

Heart of the First Fire = Flame of Destruction (Basic Devastation Synchronization)

Sphere-Burster + Notion Weaver's Tools = Sphere-Burster Arrows (Ammocrafter)

A Hint of True Progress = Evolution (Adept Evolution Synchronization)

Grass-Cutter Sword = Orochi's Fang (Angel-Slaying Command)

Grass-Cutter Sword = Orochi's Fang (Celestial-Slaying Command)

Grass-Cutter Sword = Orochi's Fang (Deva-Slaying Command)

Blind Seeker Doll + Crystal-Seeker Walking Stick + Planetary of Travel's Raiment + Unobtanium (2) + Blessed Tome of Runes and Daemonic Toys = Voice of the Unseen Goddess (Understands Truth through Mystery)

Animated Naria Doll + True Daemonic Puppet Strings + Daemon's-Crown Wood + Power + 1,200,000 Toy Design Patterns + Blessed Tome of Runes and Daemonic Toys = Archdaemonic Naria Proxy-Doll (Empire of Toys)

Horrible Animated Stuffed Animal that Normally Looks Cute + Fiend Essence = Mister Terrorbunny (Invested with Collected Power)

Heart of the First Fire = Darkness of the Ancient Void (Ebon Chancellor)

Heart of the First Fire = Heart of the First Fire (*Inhabited by the Phoenix Myselgleister)

Essence of the First Fire = Essence of the First Fire (*Inhabited by the Phoenix Myselgleister)

Heart of the First Fire + 24 Potency = Heart of the First Fire (Palpable Potency)

Rimedead Lord's Blade = Soul of the Frozen King (Adept Soul Training)

Orochi's Fang = Eternal Malice (Adept Soul Training)

Vampiric Dragonheart = Vampiric Dragonheart (Basic Weapon Improvisation)

Vampiric Dragonheart + Archmagus's Tome of Advanced Magics + Word Which Makes the Sky Bleed Fire that Turns Cities to Ash = Rain of Despoiling Blood (Adept Wizard Magic Attunement)

Vampiric Dragonheart + Archmagus's Tome of Advanced Magics + Keening Soul Diamond = Draconic Deathwail (Adept Wizard Magic Attunement)

120 Call Unto Fire + Harmful Fire + Essence of the First Fire + Heart of the First Fire + 16 Aura of Flaming Butterflies + Gold and Ruby Phoenix Pendant + 48 Sphere of Life Energy + Ignite Conduit to the First Fire = Create Greater Fireflow (*Inhabited by the Phoenix Myselgleister)

48 Rimedead Plate + Superior Forgemaster's Forge + Abyssal Voidsteel + 24 Greater Bolster Undead + 24 Greater Fortify Undead = Voiddead Deathkeeper's Plate (Guardian)

Eternal Warkeeper Blade + The Sound of Seconds Passing + 3 Chronoblade + Proper Timing + Haste (3) = War's-End Monument-Blade (A Killer No More)

Keening Soul-Diamond + Archmagus's Tome of Advanced Magics + 24 Massive Sphere of Necromantic Energy + Word Which Calls the Wind to Devour Thousands = Word Which Calls the Wind to Consume the Spirits of Men (Adept Wizard Magic Attunement)

Keening Soul-Diamond + Archmagus's Tome of Advanced Magics + 24 Massive Sphere of Necromantic Energy = Wail of the Banshee (2) (Adept Wizard Magic Attunement) (The '(2)' is part of the combo result's name and is not an ability used in the combo.)

Terrain Spell of the Battlefield: The Ground Giveth Me Baneful Arms + Sword of War = Terrain Spell of the Battlefield: Blades of War Unmatched (Adept Geomancy Attunement)

Chaos-Planetary's World-Consuming Tendril-Tome of Wild Magics + Chaos Architect Force + 3 Great Mage's Protection Circle = Mad World-Judge's Tome of World-Destabilizing Magics (Permitted to Battle Impossible Arbiter)

Elder Prototype Hambelstern Core + 3 Ancient Device + Thalmabotic Etheric Keyrod + Codex of the Ancients + Mysterious 12-Millennia-Old Blueprints = Etheric-Suppression Metacore (Upgraded Warded Core Essence)

Keening Soul-Diamond + Archmagus's Tome of Advanced Magics + 24 Massive Sphere of Necromantic Energy + Word Which Makes the Earth Devour Armies = Screams of the Land (Adept Wizard Magic Attunement)

Vampiric Dragonheart + Archmagus's Tome of Advanced Magics + 24 Massive Sphere of Necromantic Energy + Word Which Makes the Earth Devour Armies = Hungering Gravescape (Adept Wizard Magic Attunement)

Flame Shield + Large Container of Fire Mana Oil = Large Container of Fire Mana Oil (*Inhabited by the Phoenix Myselgleister)

12 Vampiric Dragon Mantle + Vampiric Dragonheart + 6 Greater Bolster Undead + 6 Greater Fortify Undead + 12 Phylactery = Deathshroud (Lurker in the Gloom)

Untyped Element Core = Earth Element Core (Druid)

Untyped Element Core = Water Element Core (Apprentice Water Synchronization)

Wandering Wizard's Mage-Stitched Coat = Wandering Swordsman's Mage-Stitched Coat (Kensei)

1/19th Tablet of Earth = Useless Thing (Adept Time Magic Attunement)

1/19th Tablet of Earth = Useless Thing (Adept Time Synchronization)

1/19th Tablet of Earth = 1/19th Tablet of Earth (Living Legend)

Self-Sculpting Force = Self-Sculpting Dreamforce (Dreamshaper)

Untyped Element Core = Fire Element Core (Basic Fire Synchronization)

Untyped Element Core = Fire Element Core (Envoy of Fire)

Earth Element Core + 6 Formula of Earth: Siege Crusher = Formula of Earth: Zonal Rumble (Forest's-Heart Connection)

Warded Tome + Vampiric Dragonheart + Greater Glowing Shield = Supreme Drainshield (Adept Abjuration Attunement)

Untyped Element Core = Magic Element Core (Apprentice Magic Synchronization)

Formula of Earth: Siege Crusher + Archmagus's Tome of Advanced Magics + Sphere of Natural Energy = Formula of Earth: Roots of Stone (Adept Wizard Magic Attunement)

Fire Element Core + Mind-Dulling Fire + Formula of Fire: Rain of Endless Fire + Archmagus's Tome of Advanced Magics = Formula of Fire: Ignite the Mind (Adept Wizard Magic Attunement)

Defiant Iron = Defiant Iron (2) (Adept Will Synchronization) (The '(2)' is part of the combo result's name and is not an ability used as part of the combo)

Possibly-Exaggerated Book the Mocking Lizard Statue Wrote About Alt-Timeline Kit's Extensive Failures and Personal Problems = Possibly-Exaggerated Book the Mocking Lizard Statue Wrote About Alt-Timeline Kit's Extensive Failures and Personal Problems (Basic Weapon Improvisation)

Gatelord's Diamond = Replica Sigil: Ehrymunluuk -> The Flame Which Destroys All (*4th Sigil: Ehrymunluuk -> The Flame Which Destroys All)

Gatelord's Diamond = Inferno Gate Diamond (2) (Inferno Gate Body)

Heart of the First Fire = Heart of the First Fire (Empowered By The Stories)

Phantom Shell Grain + Infinity Sticks + 24,000 Box of Cat Food = Food that Makes a Cat Stay Well-Fed and Happy Forever (Beastmaster)

Rebounding Lightning Bolt + Droplet of Semiinfinity = Undying Golem Magelord's Eternally-Ricocheting Lightning (Expert Wizard Magic Attunement)

Pamphlet Detailing Ancient Combo Methods from Before the Mana Cannon Incident = Combo Stopper (Lockdown Time!)

Ruined Sultan's Palace + Ruin Diagram = Map of the Sultan's Ruined Palace (Adept Geomancy Attunement)

Gatelord's Diamond = Pernicious Mirrordiamond (Pernicious Mirror-Existance)

Replica Sigil: Ehrymunluuk -> The Flame Which Destroys All + Nowhere Droplets = Sigil-Eraser Bullets: Zero-Order (Ammocrafter)

Deathskull Pin + Lord of the Dead's Crown + Lord of the Dead's Fur Cloak + Blood Emblem + Star of Ruin + 12 Massive Sphere of Necromantic Energy = Lord of Death's Regalia (Palpable Potency)

Massive Sphere of Necromantic Energy = Massive Sphere of Life Energy (*Inhabited by the Phoenix Myselgleister)

Untyped Element Core = Wood Element Core (Essence Channeling and Elemental Essence Synchronization (Special Type A))

Untyped Element Core = Blood Element Core (Essence Channeling and Elemental Essence Synchronization (Special Type B))

Eight Hand Mirror = Benevolent Magatama (Auramancer)

Defiant Iron (2) = Defiant Iron (2) (Adept Warding Synchronization) (The '(2)' is part of this combo result's name and is not an ability used as part of the combo)

Empty Steel = Enigma-Process Metal (Basic Mystery Synchronization)

Annihilation = Annihilation Slash (Ruin Strike)

Defiant Iron (2) = Defiant Iron (2) (Adept Warding Synchronization) (The '(2)' is part of this combo result's name and is not an ability used as part of the combo)

Weaving the Unending Cycle = Demonic Reincarnation (Demon Traits)

Godseed: Harvest = Godseed: Love (Empathic Resonance: Love)

6 Darkness of the Ancient Void + Void's Bottled Scream = Bottled Voidscream (Adept Soul Training)

Suncleaver = Sunblade Claws (Sword-Claw Rake)

Crown of the High Queen of All Lillies = Crown of the High Queen of All Dragons (Supreme Ruler of Dragonkind)

Solar Flame = Demonic Flame (Demon Traits)

Master's Crystal + Droplet of Semiinfinity + Worldcore of Elder Magics = Worldheart of Enthroned Heroes (Invested with Collected Power)

Virtuous Undead King's Crown = Virtuous Undead King's Crown (Adept Time Synchronization)

Bane Sovereign's Sword = Bane Sovereign's Sword (Adept Time Synchronization)

Spaceship Blueprint = Timecraft Blueprint (Knowledge of Basic Timecraft Design)

Wandering Swordsman's Mage-Stitched Coat = Old, Wandering Swordsman's Mage-Stiched Coat (Fury Burns in This Old Heart)

Spaceship Blueprint = Spaceship Shielding Design Plans (Guardian)

Master's Crystal + Droplet of Semiinfinity = Crystal of Endless Magic (Invested with Collected Power)

Reveal Phalerin's Holy Constellation + Aura of Holy Restoration = Starscape of Divine Portents: Healing (Expert Divine Magic Attunement)

Eternal Malice + Eternal Crisis + Eternal Recall = Eternal Malice (Adept Soul Training)

Bow of Pestilience = Fiend Essence (Adept Soul Training)

Enigma-Process Metal + Grey Matter = Enigma-Process Matter (Invested with Collected Power)

Torrent of Overwhelming Vitality + Growth = Growth through Righteousness: Supreme (Sin-Eater)

Sandscourge Coat = Sandscourge Coat (Blazing Sultan)

Benevolent Magatama = Orochi's Fang (Demon Traits)

Diamond of the Sand Kings of Almath'Thuirr + Grim Reaper's Scythe = Useless Thing (Reaper)

Wandering Swordsman's Mage-Stitched Coat = Soulflame Wayfarer's Longcoat (Soulflame Strikes)

Essence of the First Fire = Essence of the Primordial Sea (Envoy of Water)

Wind of Salvation + Superior Doctor's Skills + Imbue Stats = Doctor's Sudden Medical-Salvation-Rush (Doctor Nole's Custom Treatment)

Bane Knight's Sword + Luckblade + Sword of Balance + Legendary Hero's Soul + 'The Path To Lichdom' = Blade of the Eternal Knight (Living Weapon)

Fated-Cobalt Hand + 6 Dread-Cannon Pendant = Hand of the Evergunsman (Adept Gun Training)

Voidlord Armor + 12 Darkness of the Ancient Void + 12 Heart of the First Fire + 24 Demonic Flame = Ancient Voidlord's Armor (Heavy Armor Crafter)

Suncrow Banner + Temporal-Anomaly Suppression Mantle + Sunflame Diamond + Evershining Diamond = Suntime Suppression Banner (Holy One Traits)

3 Terrain Spell of the Battlefield: Blades of War Unmatched + Garden of Broken Clocks + Spatial Domain-Core-Linking Crystal + Droplet of Semiinfinity = Terrain Spell of the Battlefield: Timeless Armament (Adept Geomancy Attunement)

Infinite Dragon's Sword + Planetary of War's Sword + Grass-Cutter Sword + Sawcleaver of the Broken God-Abomination + Adamantine Greatsword + Blade of Ruin + Luckblade + Orihalcum Greatsword + Panopticum Blade = Omega-Class Twincleaver (Swordsmith)

Death's Right Hand + Cenobite Warhulk's Arm Covered in Thousandfold Painblades + Bascaradine Forcefield-Breaker Battlearm + Bascaradine Rocket-Piston Land-Breaker Combo-Attack Battle Arm + Bascaradine War-Barrage Arm + Bascaradine Minisun Energy Core + Minimega Modulator = Bascaradine Doomshatter Blastbreaker Deathrocket Hyper-Arm with Inbuilt Colossus-Modulator (Fortune Favors the Badass)

Air-Sealing Jar = Jar Containing One's Vulnerability to Deflation (Deflates Like a Balloon When Poked)

Eternal Malice + 2 Blade of the Lamenting Deathking + 12 Soul of the Frozen King = Soul of the Eternally-Wrathful King (Adept Soul Training)

Dark Conjunction Cloth + Droplet of Semiinfinity = Dark Conjunction (Mathematical Knowledge)

Ouroboros Mail = Ouroboros Mail (Seer)

Blood Emblem = Relic-Vial of Angel Blood (Holy One Traits)

12 Open Gate to Echo Providence + 12 Spacetrain Assault + Antithesis Dragon's Malice + Combo Stopper = Back-Mounted Glitch-Train-Serpent Gate of Excessive Combo-Hate (Hazard Programming)

Awesome, Formerly Demonically Possessed Karaoke Machine + Cryptic Riddle = Awesome, Formerly-Demonically-Possessed Mystery-Quiz Machine (Lecturer's Stance)

Huntmaster's Bandolier + Dread-Cannon Pendant + 3 Mystic Ivory + Holy Symbol of a Planetary of War = Checkmate Organization's Insignia-Pin (Assassin)

Awesome, Formerly Demonically Possessed Karaoke Machine + Lexicon of Golem-Animating Symbols = Bizarre, Magically-Animated Kareoke-Drone-Bot that Runs Around With a Sword (Expert Sword Training)

Platinum Death-Hairpin + Golden Comb of Luck + Lily of Everlasting Night + Lucky Charm + 6 Versatility = Deathgold-and-Lifeplatinum Lily-Flower Hairpin (Has Consumed (1) of the Permanent Consumable "Lethality Diamond")

The God's Golden Chin Prosthetic (Imitation of the Realness, It Shall Never Be the Real Totalcool) + Juggernaut Steel + Mysterious 12-Millennia-Old Blueprints + Wonder Device = My Chin, Which Warps for Battle for the Most Totalmagnificent Ways of Battletasticness, Despite What Doctor Dowhatshisface Says Regarding It Only Copying Existing Guns (Mutative Head)

Essence of the First Fire = Essence of the Ancient Sky (Envoy of Air)

Essence of the First Fire = Essence of the Elder Earth (Envoy of Earth)

Endfeast = Last Call (Bartender)

Massive Sphere of Necromantic Energy = Massive Sphere of Holy Energy (Holy One Traits)

Inferno Gate Diamond (2) = Blade of the Revealed Inferno (Practiced Swordsman)

Sand Diamond Sword = Sand Diamond Sword (Basic Treasure Synchronization)

Antique Gilded Gladius + Bottle of Mana from Near the Greatblade of Syrinkaryon = Reliquary-Unsealed Greatsword Which Touched the Presence of Divine Essence (Basic Treasure Synchronization)

Replica Sigil: Ehrymunluuk -> The Flame Which Destroys All = Useless Thing (Practiced Swordsman)

Sand Diamond = Sand Diamond Shield (Defender)

Sand Diamond = Superheavy Sand Diamond Plate (Gigas Knight)

Metaphysical Lure = Useless Thing (Blessed with Djorgammon's Fortitude)

Bar + Back-Mounted Glitch-Train-Serpent Gate of Excessive Combo-Hate + Nullstone = Back-Mounted Glitch-Train-Serpent Gate of Excessive Teetotalling (Lockdown Time!)

Phantom Shell Grain + Infinity Sticks + 24000 Box of Cat Food = Cat Food that Makes Cats that Eat It Full Forever and Never Hungry (Beastmaster)

Cobalt Egg of Purrik'Ri + World-Nullifier = Broken Egg of the World-Ending Beast (Master Sword Training)

Memory Lock + Sealing the Thousand Eyes + Symbol that Is Unlikely to Exist = Transmute Head: Thousand Memory-Sealing Eyes (Mutative Head)

Chime of Solitude + Broken Chains of Solitude + Freedom + Shrine of Emptiness = Chime of Freedom and Solitude (Hollow Man)

Crown of Lordly Command = Crown of the Entking (Botanist)

Mushroom General's Spear = Mushroom General's Spear (Evergardener)

Metaphysical Lure = Time-Occupying Mystery Bauble (Time-Consuming Strike)

24 Bane Sovereign's Sword + Superior Forgemaster's Forge + 24 Massive Sphere of Necromantic Energy + 24 Blood Emblem = Blood Sovereign's Sword (Has Consumed 1 of the Permanent Consumable "Pattern of Glory")

24 Bane Sovereign's Sword + Superior Forgemaster's Forge + 24 Massive Sphere of Necromantic Energy + 24 Blood Emblem = Useless Thing (Blessed with Djorgammon's Fortitude)

Orochi's Fang + Replica Sigil: Ehrymunluuk -> The Flame Which Destroys All = Orochi's Fang (Soulflame Strikes)

Replica Sigil: Ehrymunluuk -> The Flame Which Destroys All = Artificial Sigil: Tsnonakkyokk -> The Destroying Storm (Thunderbird's Prophet)

Metaphysical Lure = Spawn-Rate-Enhancing Bauble (Genesis Architect)

Moonshooter Gunblade + Spacetime Hypercleaver + Tome of Legends = Moonshooter Gunblade (Basic Weapon of Legend Training)

6 Suncrow Banner + Aetherium: Caelumtype + Elemental Domain Core: Illusion = Banner Proclaiming Its Bearer to be Caelum Aetherius, Which Summons Numerous Individuals and Pieces of Fabricated Evidence that Ardently Proclaim Such (Illusionary Entourage)

Godseed: Love + Legendary Hero's Soul + Supreme Arcane Life-Creation + Wonder Device + Faith Eternal = *The Deific Mecha-Vashna (Sometimes Mistaken For the Deific 'Mecha-Vashna') (This combo result occurs the first time only)

Star Arcana + Definitive Medicine + 17 Superior Doctor's Skills = Doctor Nole's Miracle Medicine (Doctor Nole's Custom Treatment)

Doom Juggernaut Frame + Ouroboros Mail + Valkyrie's Helm + Bascaradine Forcefield-Breaker Battlearm + Bascaradine War-Barrage Arm + Minimega Modulator + Bascaradine Minisun Energy Core + Golden Comb of Luck = Bascaradine-Augmented Badass Destructoshift Omegaclass Doomhand (Fortune Favors the Badass)

Invulnerable Ancient King's Mirror Shield + Unexstinguishable Will-Juggernaut Force + Scale of the Ever-Growing Serpent + Universe Mana Oil = Scale of the All-Reflecting Firmament (Basic Weapon of Legend Training)

War Dog's Collar + Fiend Essence = Hell Hound Collar (Beastmaster)

The Wizard's Guide to Spells = The Wizard's Guide to Spells (Basic Book Training)

Essence of the First Fire = Essence of the Eternal Winter (Envoy of Winter)

Crown of the Entking + 5 Evergarden Circutry = Wide-Brimmed Hat of the Evergardener (Evergardener)

Master's Crystal = Master's Crystal (Numinous Archivist)

Master's Silver = Master's Silver (Numinous Archivist)

Manual of A Thousand Arts = Manual of A Thousand Arts (Kensei)

War Dog's Collar + Demonic Flame = Demon Beast's Collar (Beastmaster)

Purity = Color (Chameleon Flesh)

Fleeting Triumph + Proper Timing + Reweave Fate = Moment of Triumph (Regrab Object from the Past)

Sunmetal = Sunmetal (*Inhabited by the Phoenix Myselgleister)

Purity = Tiger (Form of Tiger)

Purity = Change (Shapeshifter Traits)

Demon Lord Brass = Utopia Metal (Mindlink to the Cosmic Accordance)

12 Essence of the First Fire + Replica Sigil: Ehrymunluuk -> The Flame Which Destroys All = Replica Sigil: Ehrymunluuk -> The Flame Which Destroys All (Blazing Sultan)

12 Master's Crystal + 12 Master's Silver + Basic Reality Controller = Reality Controller (Basic Weapon of Legend Training)

Massive Sphere of Life Energy = Massive Sphere of Glowing Energy (Shapeshifter Traits)

Apocalyptic Gauntlets of War + 3 Reaver's Gloves + Orihalcum + Ancient Fury = World Harvester's Talons (Adept Smith Proficiency)

Essence of the First Fire = Essence of the Endless Summer (Envoy of Summer)

Essence of the First Fire = Essence of the Endless Spring (Envoy of Spring)

Essence of the First Fire = Essence of the Eternal Autumn (Envoy of Fall)

Sand Diamond Shield + Small Starcore Diamond + Sunflame Diamond + Sun Diamond + Evershining Diamond = Bulwark of Diamondtacular Sunshine (Defender)

Edge of Nowhere + Voidrealm Steel + Sea of Void = Edge of Void (Basic Weapon of Legend Training)

Sword of War = Throw Five Billion Sword-Missiles (Throw Sword)

Phoenix Plume + Excellent Quality Alcohol = Orange Phoenix Cocktail (Bartender)

World-Nullifier + Spacetime Hypercleaver + Planetary of War's Sword = World-Nullifier (Basic Weapon of Legend Training)

Sand Diamond Shield + 7 Sand Diamond Mirror + 7 Mirror-Realm Diamond + Hollow Echo Diamond = Mirror Realm Shield (Defender)

24 Doom Reaver's Rifle + Nuke = Nuclear Bomb-Rifle (Thermonuclear Disciple)

Purity = Impurity (Basic Doombringer Knowledge)

Purple Dye + Crumpled Bill + Pun Times + Phoenix Plume + Droplet of Semiinfinity = The !=[W]Hole M@rmo$et (Never Knowing Why)

Purity = Awesomeness (2) (Combination Attack: Double-Phoenix Awesome Beatdown) (The '(2)' is part of this combo result's name and is not an ability used as part of this combo)

12 Minor Assault Matrix + 12 Empower Matrix + 6 Technomantic Amplifier = Amplified Assault Matrix (Numinous Archivist)

The Notion to Make Better Arms (2) + Elder Thaumotechnological Formula of Arm Transmutation + Codex of the Ancients + Ancient Fury + 24 Siege Engine Parts = Transmute Arms: Ancient Fury Siegebuster Arm-Cannons (Adept Transumatation Attunement)

12 Cool Sunglasses + 2 Predator's-Eye Diamond + S& Diamond = Diamond-Man S& Glasses (Extra-Flashy Bling)

Elaborate Text of the Elementalist + Essence of the First Fire + Essence of the Primordial Sea + Essence of the Ancient Sky + Essence of the Elder Earth = Primordial Codex of the Elder Elements (Adept Elemental Magic Attunement)

12 Mimmizota + Greater Dragon Costume +144 Morphoresonant Material + Head of the Face-Dragon + Jolly Dragon's Mask + Lesser Celestial Dragon's Wings + Chameleon-Dragon + 6 The Fundamental Laws of Dragon Magic + 48 True Dragon's Blood + Everchanging Tome + Great Dragon's Barding + 6 Ever-Beating Dragonheart = Shifting Dragon-Body (Heart of the True Dragons)

24 Expensive Disguise + My Chin, Which Warps for Battle for the Most Totalmagnificent Ways of Battletasticness, Despite What Doctor Dowhatshisface Says Regarding It Only Copying Existing Guns + My Next Trick: Pre-Set-Up Legion-Resurrecting False-Afterlife Heaven-Emptying Mass-Resurrection Dimensional Illusory Shell-Game + Illusory World + 36 Liar's Mask + Godseed: Thievery = Steal the Keys of the Gods and Make a Heaven So Kickin'-Rad That Only Dudes Who Are Also Guns Can Enter And Experience Its Awesome (Full Control of Power Masking)

Hat of the Imperial Party-Spy + Hundred-Worlds Mask + 8 Eight Hand Mirror + 12 Mirror-Realm Quicksilver + Destiny-Swallower Medallion + Very Small, Overlayable Mirror-Universe + Illusory World = Hundredfold False Cosmos of Lies and Glories (Eyes of the Mirror-Beast)

Tolva Costume + 6 Fiend Essence + 6 Fenristooth Dagger + 6 Fenrishide + 66 Demon Beast's Collar + 66 Demonhide + 66 Unleash the Hounds of Hell + 66 Summon Orthrus + 66 Summon Lesser Cerberus + 666 Ferocity + 666 Speed + 666 Strength + 666 Cunning + 666 Evasiveness = Alternate Costume: Cerberus Tolva (Alternate Costume: Chibi-Lion Tolva) (This combo produces an ability)

Unrequited Love + Twisted Compassion + Self-Sacrifice + Secret Love + Essence of Yandere + Change + An Enchantment + 13 Expensive Disguise + Vampire's Cloak + Vampire's Suit + 13 Glass of Bloodwine + Malevolence Diamond + Addiction + Failed Aspirations = Fading Call: Yandere Vampire Ambush Assault (Red Potency)

Tia Costume + 10 Friendship + 100 Attunement + 100 Connectivity + 5 Attunement Book: Arcane Vizier + 5 Attunement Book: Arcanist = Self-Templating Pattern-Design: Tia Telaria (Improved Essence Algorithm Use)

Crystallized Mist-Shadow Heartstone + 5 Valkyrie's Helm + 4 Orochi Fangs+ 4,000 Empowered Shadow Essence + 12 Demon's Collected Souls + 60 Stealthiness + 60 Illusion + 60 Fortitude = Nightbringer Wyrm's Teeth (Living Shadow)

Giant's Bread + Spice of Temporal Preservation + Miracle Cure + Heaven's Water = Grand Grail of Sacramental Wafers (Baker's Apprentice)

Last Shot + Droplet of Semiinfinity + Excellent Quality Alcohol + Desperation + Deathlock = Eternal Reverie (One Final Cocktail)

3 Underworld Fish + Marinated Evergarden Mushrooms + Marinated Evergarden Peppers + Warthyme + Before the Battle = Dasarijjyi Yakkaroi (Grill Fish)

Orange Phoenix Cocktail + Soul-Flavored Ice Cream + Ice of Nifilheim + Stunningly Good Fruit Smoothie = Ragnarockin' Spiritnova Smoothie (Refreshing in a Crisis)

Refined Plastic + Tiny See-Through Plastic Magnetized Box Containing Lemon Yellow Colored Paperclips + Biodegradable Plastic = Deliciously Edible Plastic Lemons (Cook Plastic Food)

5 Handy Potion + Metamorphic Goop + Jar of Thoughts = Vessel of Lost and Trivial Knowledge (Knowledge of Invisibles)

Self-Serving Honeyed Delight Sandwich + Sunflame + Contained Thermonuclear Sundroplet = Onrushing Sandwich of Solar Doom (Blessing of the Sun-Eater)

Rockin' Rocking Rocky Bob Rock + 12 Sugar + Mousse Antlers = Rockin-Sweet Rocky Bob Sugar-Candy-Rocks (Expansive Knowledge of Planet Rocky Bob's Rocks)

5 Carp Seed + 5 Catfish Seed + 5 Halibut Seed + 5 Salmon Seed + Lettuce + Salad Dressing = Fish-Expansion Toasted Seed Salad (*Lord Fisherman of the Citadel)

Trout Stew + Wine + Mixing Glass = Trout and Wine Soup (*Lord Fisherman of the Citadel)

100 Carp Seed + 100 Catfish Seed + 100 Halibut Seed + 100 Salmon Seed + 400 Batter Mix + 400 Beer + Square Mile of Rolling Farmland = Farm of the Beer-Battered Fishtrees (*Lord Fisherman of the Citadel)

Fresh Fish + 24 Bluish Slime Goop Candy = Candied Fishgoop (Improved Mad Design)

12,000 Uncle Lou’s Flaming Rabbit Stew + 70,000 Hot Pepper Sauce + 70,000 Bell Peppers + 70,000 Cayenne Pepper + 70,000 Chile Pepper + 70,000 Chili Pepper + 70,000 Freshly Ground Black Pepper + 70,000 Hot Peppers + 70,000 Peppercinis + 24,000 Pepper Flakes + 24,000 Ground Pepper + 24,000 Crushed Red Pepper + 24,000 Zilbarkian Pepper + 6 Warthyme = Mountain of Pain (Demonic Wrath)

6 RAGE Brewer + 12 A Nice, Piping Hot Cup Of Shut the Fuck Up + 120,000 Liquid Caffeine + 48 Fury + 48 Rage + 48 Warrior Spirit = Coffeepot of WRATHTASTIC MEGATUDE (Unbowed Berserker)

120,000 Raw Meat + 120,000 Burmalong Meat + 120,000 Meat Sauce + 120,000 Deli Meats + 120,000 Ham + 48,000 Steak + 12,000 Leopard Meat + 12,000 Lion Meat + 12,000 Tiger Meat + 12,000 Elephant Meat + 6,000 Mirvolian Spiced Meat Dish + 2,400 Exotic Meats + 12 Warthyme + 3 Heart of the First Fire + 6 Demonic Flame + 6 Adamantine Plate (2) + 6 Fruit of Life (Non-True) + Orochi's Severed Head = Demonic Mound of Blazing Meat (Hungering Command)

180,000 Devil's Food Cake + 300 Superb Premium Chocolate + 6 Fruit of Life (Non-True) + 24 Blazing Demon Gate + 600,000 Frosting = Nude Tolva's Diabolical Cake of Devilish Deliciousness and Devious Destruction (Fig Leaf Tolva)

2 Evergarden Farms Hot Peppers + 2 Evergarden Farms Carrot + 2 Evergarden Farms Celery + 2 Evergarden Farms Peppers + 2 Evergarden Farms Mushrooms + 2 Evergarden Farms Corn + 2 Evergarden Farms Portabello + 9 Evergarden Farms Spinach = Evergarden Salad Medley (Evergardener)

Prepare Fruits + Miracle Fruit + Fruit of Life (Non-True) + Lime + Lemon + Mint Leaf + Finest Fruits on the Market + Avirinnian Orange + Pristine Snow + Rum = Miracle Rum Fruit Smoothie (Crowd's Favor)

52,000 Tuna + 52,000 Seaweed + 31,200 Wasabi Paste + 3 Holiness + 1 Angel's Grace = Heaven's Sushi Platter (Holy One Traits)

150,000 Brown Sugar + 150,000 Sugar + 150,000 Sugar Cube + 150,000 Sweet Powder + 5 Angel's Grace + 15 Pure Happiness = Sugar-Heaven Fractal-Space (The Unfolding Sky of Heaven)

Behemoth Steak + Flaming Bait + Ancient Fury + Troll Hide Armor = Trolltastic Baitmaster's Oldsk00l Flamewar Meat (Artist of War)

Ancient Saltwater + Walrus Nog + Tiny Lime Spear + Chaos Butterfly Force = Wave of Ancient Chaos (Psycho Flux)

Mitten that Looks Like Delicious Turkey but Isn't + Poultry Pummel + Let's Get Some Turkey! + Ancient Fury + Chaos Butterfly Force = Turkey PAUNCH! (Now I'm Really Getting Serious!)

Tasty Mittens Made of Cookies + 12 Momentum + Milk and Walrus-Shaped Holiday Cookies + Silver-Dusted Milk and Walrus-Shaped Holiday Cookies + Gold-Dusted Milk and Walrus-Shaped Holiday Cookies + Platinum-Dusted Milk and Walrus-Shaped Holiday Cookies + Siege Engine Blueprints = Triple-Walrus Mitten Breaker (Fortune Favors the Badass)

Great Beast's Egg + Essence of the First Fire + Basic Frypan = Fried Draconic Serpent-Phoenix Egg (Magic Fire Within the Soul)

12 Twelve Purification Sake + Purity of the Sword = Twelve-Purification Sword (Meditation of the Sword's Thirst)

3 Underworld Fish + 12 Lunar Diamond Chip (2) + Godseed: Harvest = Fish And Chips of the Fallen Harvest Goddess (Negaself Slayer)

3 Large, Tasty, Blue Gumdrop + 3 Large, Tasty, Green Gumdrop + 3 Large, Tasty, Red Gumdrop + Thalmabotic Etheric Protomatter = Thalmabotic Jellyglop (Filter-Out Sensory Overstimulation)

Onefish + Twofish + Redfish + Bluefish + Storybook Land (Small) + 12 Dreamstuff + Dream Cartographer's Quill = 'All the Fishes You Will Meet' (Recite Combat Poetry)

3 Nocturnal Whisper + Unreality Leaves + Sea Dragon's Gem + Supremely Elegant Teapot + Ocean in a Teacup + 'Whispers of the Dragon Magi' = House of the Dragons of Un and Parsu (Waveform Breath)

Carp Smash + 12 Fish of the Month Ticket + Chaos Crystal Piece + Holy Imperial Seal of Glory + Efrenwood Table + 12 Circle Blast = Carp of the Round (Spell Empowered by the Ancient Ocean)

Box of Heart Shaped Candies (Artillicas Botanica Commemorative Box: Six of Ten in the Irdonian Tours 15th Anniversary Series) + Cardboard Box with Artillicas Botanica Logo on It + Fortune Cookie You Got From A Monster Named 'Bad News' = Newspaper Detailing the Replacement of Doc by Selereth Helios With a Gleefully Antagonistic Viewpoint Biased Against Doc (Scholar of Wars)

12,000 Elegant Cheese + 32,000 Fancy Cheese Plate + 100 Sparkling Star Danmaku + 1,200 Mental Bowl + 12 Astral Cream + 24 Galaxiriat Dust + Solar Flame = Bowl Containing the Idea that the Stars are Cheese (Mindlink to the Cosmic Accordance)

Supremely Elegant Teapot + 12 Notion-Holding Cup + 12 Pure Water + Unreality Leaves + Solar Flame + 48 Astral Cream = Teapot of Star-Jellied Prebirth (Lady of the Exceptional Leaf)

Massive Diamond Shell + Solar Sole + 200 Lunar Diamond Chip (2) + 12 Galaxiriat Dust + 40,000 Scallops + 40,000 Shrimp + 40,000 Tuna + 24,000 Assorted Fish + 24,000 Crab Meat (3) + 24,000 Crawfish Claw + 24,000 Lobster Meat + 24,000 Oysters + 24,000 Lara-Quantu + 12,000 Boom Urchin Heart + 12,000 Tasty Mussels + 12,000 Navi-Kalmo + 12,000 Yahi-Kalama + 8,000 Yama-Qwarti + 3,000 Two-Crowned Bass + 1,800 Sea Bass Steak = Cosmic Fish Banquet With Astral Catalogue (Mindlink to the Cosmic Accordance)

Sun Jellies + 3 Adamantine Plate (2) + 24 Astral Cream + 48 Galaxiriat Dust + 3 Star of Power = Cosmic Pudding (Mindlink to the Cosmic Accordance)

Behemoth Steak + Leviathan Fillet + Roast Ziz + Unreality Leaves + Endfeast + Spellslot Expander + All-Eater's Sauce + Requiem for the World + Holy Festival Recipe Book = Feast of Realities Unworked and Reborn (Expert Chef Proficiency)

This Tiny Cream Liquor Bottle I Found + 1,200 Mead + 1,200 Honey + 12 Twelve Purification Sake + Legendary Honey + 124 Might Increase Potion + 124 Knowledge Increase Potion + 124 Speed Increase Potion + 124 Soul Increase Potion + 124 Stamina Increase Potion + Holy Festival Recipe Book = Assembled Potion-Liquors of the Twelvefold Path of Self-Perfection (Bartender)

Delightful Beets + Solar Sole + Volcano Bakemeat + Enigma-Beast Meat + Paprika + Herbs from Evergarden + Glory-Gilded Gravy Boat + Skewered Orthian Pearl Hearts + Marinated Evergarden Mushrooms + Sun Jellies + The Greatest Pumpkin to Ever Grace the World + Bottle of Vinegar + Ayu of the Sweet Tongue + Schoolmarm Bluestripe Snapper + Remedy-All + Sunrise Vial + Empowered Holy Festival Bundt Cake + Empowered Holy Festival Fruit Salad + Dream (2) + All-Eater's Sauce + Endless Drifting Seafood Procession Banquet = The Greatest Feast Imagined Across the Many Worlds (Expert Chef Proficiency)

Cookie + 5 Gem of the Man Who Wished for Boundless Agility + 5 Gem of the Man Who Wished for Boundless Constitution + 5 Gem of the Man Who Wished for Boundless Mind + 5 Gem of the Man Who Wished for Boundless Spirit + 5 Gem of the Man Who Wished for Boundless Strength + 24 Fractal Crystalcandy + 24 Candied Mini-Star (2) + 24 Cosmic Joy = Candied Crystal Wish-Stars (Expert Chef Proficiency)

777 Fancy Cheese Plate + 777 Fancy Cheese + 777 Rye Crackers + 77 Twelve Purification Sake + 77 Wasabi Paste + 77 Pistachios + 77 Mustard + 77 Hot Peppers + 77 Grapes + 77 Garlic = Hotluck Cheese Sake (Fortune Favors the Badass)

"FIST!" the Drink + 77 Twelve Purification Sake + 77 Might Increase Potion = DOUBLE FIST Whiskey (Fortune Favors the Badass)

777 Exotic Meats + 777 Common Spices + 7 Gem of the Man Who Wished for Boundless Strength + 777 Fire Mana Oil + 77 Cast-Iron Frypan = Ultimate Badass Meat Platter (Fortune Favors the Badass)

777 Ice Cream + 777 Assorted Desert Fruits + 777 Exotic Fruits + 777 Prepare Fruits + 777 Twelve Purification Sake + 777 Fire Mana Oil = Drunk Casino Master Ice Cream (Fortunate Favors the Badass)

Hollow Echo Diamond + 28 Golden Egg + Fulfillment + Innovation + Wealth = Egg of Empty Joy's Consumption (Basic Wealth Synchronization)

Gold-Gilded Bathtub + Imaginary Alcohol + 11 Healing Vodka + 38 Vodka With Honey + 690 Vodka Bottle + 230 Vodka + Fanciness + Potency + Power(2) = Golden Bathtub of the Delusion of Drinking Massive Quantities of Supernaturally-Potent Vodka (Extra-Flashy Bling)

Gold Chalice + Golden Cup + Golden Decanter + Golden Plate + Gold Glass + Gold-Woven Tablecloth + Gold Figurehead + 36 Sand-Diamonds + Canned Zobaculus Tuna = 'In This Manner, Doth the Tuna Taste Any Grander': An Interpretative Art Installation (Basic Wealth Synchronization)

Large, Heavy, Obnoxiously-Sequin-Covered Pumpkin Featuring Gratuitous Jewel-Application + 200 Whipped Cream + Life Diamond + Sand Diamond + Bascaradine Brand Pumpkin Carving Tools + Fulfillment + Craft + Glory = The Pumpkin that Somehow Got Blingier (Extra-Flashy Bling)

Mysterious Round Sour Terror-Delite Ball + Fresh Clown Eggs + Joy + Insanity + Madness + Mania + Metaphysical Lure + Highly Contagious Memetic Mindvirus = Clown-Dominion's Terror-Candy (Archdaemonic Domain: Clowns)

BOOST! Cherry + 7 Eerie Bottle of Bubbling Blood + Glass of Bloodwine + Finest Elderberry Wine + Voidmaster Vintage Year 12,450 Wine + 13 Thought + Sanguine Glee + Mental Bowl + Crimson Bloodstone = Mind Devil's Exquisite Blood-Wine (Black Covenant Devil Mind Vampire)

Kraken Prophet Plushie + 3 Enigma-Beast Meat + Dreadbee Vinegar + Enigma-Process Matter + Crystal of Endless Magic + Animating Binding Rune of Lili VonMion = Revelation of the Enigma-Prophet (Archdaemonic Domain: Puppet-Crafting)

Wings of Sugar and Joy + World-Traveler's Wings + Wings of Cosmic Joy + 12 Candied Mini-Star + 12 Candied Mini-Star (2) + 124 Hyburion Overthruster = Journey to the Candy Stars (Basic Candy Synchronization)

Call Unto Earth = Call Unto Wood (Elemental Esoterica: Wood) Where this came from

Massive Sphere of Necromantic Energy = Massive Sphere of Uncontrolled Blight Essence (Druid)

Universal DLC Disc: Meet the Radiance! = Burnt Disc (Demon Traits)

Worldkey: Empowered Blade Embedded in a Massive Crystal = Sword of the Impossible Crystalline Labyrinth (Dol-Quorsii World-Artisan Mode)

Song to Light the Rain Ablaze + Dancing Blade's Shadow = Song to Make the Rain Into Shadows (Advanced Understanding of Common Practices of Theoretical Magic)

Disco Horse Sample CD + 5 Enchanted Stone + Animate Basic Golem = Equine Disco Golem (Apprentice Golomancy Attunement)

Ornamental Rug + 12 Thunderbird Plume + 12 Suncrow Feather + 12 Phoenix Plume + Immortal Essence = Rug of Birds Undying (Thunderbird's Prophet)

Mimmorico + 12 Demon Skin + 144 Crate of Stolen Desert Supplies and Finery = Crate Full of Fake Demon Skins With Forged Paperwork Identifying Them as Legitimate (Basic Litigamancy Attunement)

Pocket Dimension: Walled River of Plentiful Salmon + Pure-Gray Diamond of Excessive Manliness + Mind-Choking, Land-Covering Fog of Boundless Ignorance = Geomatic Dimension Trap: Walled River of Brain-Beating Manly Salmon-Gigases (Phasic Type) (Artificer)

Fancy Necktie + Lethal Noose + Second Sash of Desert Winds = Windblown Necktie of Surprsing Strangulation (Convincing Liar)

Whispering Cranes of the Labyrinth + Self-Sculpting Force + Thousand Wish Cranes + 300,000 Memo Written By An Angry Wizard = Irate Wizard's Three-Hundred-Thousand Furious Origami Memo Cranes Detailing the Failures of Others in Magic (World Art: A Thousand Unborn Paper Cranes)

Alacrity of the Holy Messenger + Minor Banishing of Good and Law = Alacrity of the Adorable Messenger (Highly Pettable)

Discern Weakness + Devour Knowledge + Naked Glory= Devour Clothing (Channeler)

6 Self-Sculpting Force + 6 Wish + 6 Clay of the Great Beasts + Promethean Heist = From My Essence I Bring Forth Sublime Life (World Artisan's Unbound Self-Reshaping Power)

Paralyze Other + 4 Magi-Seal Tape + List of the Departed and Their Fates = Tape Them to the Death Realm! It'll Work! (Basic Litigamancy Attunement)

Radiant Evercleaver + Golden Mirror-Palace of Luck + First Lord's Testament = Palace of Radiant Mirrors (Basic Treasure Synchronization)

Demon Lord Brass + Diamond of Distant Evils + Spatial Domain-Core-Linking Crystal + Tears of Dajakk'Jamuus = Elaborate Nation-Sized Sculpture of Demonic Torment (Artist)

Orochi's Fang + Bottled Voidscream + 12 Demonic Flame = Great Beast's Deathwail (Can Play the Guitar)

Phantom Challenge Clear Pennant: Brightbeard Caverns, Orindar Battle + Phantom Challenge Clear Pennant: Brightbeard Caverns, Manethos Battle + Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Doppelganger Battle + Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Irastor Battle + Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lord Avandos Battle + Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lyrandora Battle + Phantom Challenge Clear Pennant: Temple of Orithon, Azzhelossi Battle + Phantom Challenge Clear Pennant: Temple of Orithon, Khrommanguard Battle + Phantom Challenge Clear Pennant: Temple of Orithon, Khyzz-Drikk Battle + Phantom Challenge Clear Pennant: Temple of Orithon, Sentinel Battle + Dungeon Clear Pennant: Brightbeard Caverns, Standard + Dungeon Clear Pennant: Crimson Citadel of Avandos, Standard + Dungeon Clear Pennant: Temple of Orithon, Standard + Blood Element Core + 1000 Blood (2) = Invoke Bloodshadow of the Fallen Lord (Crimson Steward)

1,000 Crate of Stolen Desert Supplies and Finery + Golden Crotch-Octopus of Lord Masterburnn + Glory = Huge Crate Full of Statues with Absolutely Amazing Codpieces (Statue-Crafter)

Rocket Launch Pad + ICBM + Nuke = Nuclear Missile (Advanced Understanding of Common Practices of Theoretical Science)

Set Phantom Terrain: Wasteland = Set Phantom Terrain: Rad-Wastes (Basic Atomic Synchronization)

Create Zone of Technology = Create Zone of Atomic (Basic Atomic Synchronization)

Summon Fire Demon = Summon Fire Demon (Envoy of Summer)

Day Dragon's Gem = Night Dragon's Gem (Ebon Chancellor)

Day Dragon's Gem = Snow Dragon's Gem (Snow Queen)

Day Dragon's Gem = Ash Dragon's Gem (Blazing Sultan)

Blade of Ruin = Scythe of Ruin (Adept Scythe Training)

Cadeceus of Gilbezber Remembered + 100 Square Mile of City on a Random World + Shrine of Emptiness + 12 Mass Greater Plague (2) + Mysterious 12-Millennia-Old Blueprints = Reflection of the Plague-City that Was (Genesis Architect)

Superheavy Sand Diamond Plate + Bust of an Individual's Head Made Out of Sand Diamond + Empowered Gigadiamond + 3 Evermetal Diamond + 3 Sand Diamond Gear = Facetastic Superheavy Triplediamond Plate (Adept Grand Armor Mastery)

Dark Conjunction + Feast of the Destroyer's Triumph + Annihilation Slash + Ancient Fury + 12 Abominable Ties = Feast of the Devourer Blades (Combination Attack: I Am My Sword Which Smites You!)

Fortified Bunker + Large Dish Array + Large Radar + Weather Channel Studio = Fortified Weather-Manipulation Bunker (Advanced Understanding of Common Practices of Theoretical Science)

Summon Fire Elemental = Summon Energy Elemental (Envoy of Summer)

Deny Death = Panacea Vaccine (Plague Cure)

12 Unstainable White Cloth = Unstainable White Lab Coat (Scientist)

12 Minor Assault Matrix + 12 Technomantic Amplifier + 36 Empower Matrix + 12 Matrix Storm I = Amplified Assault Matrix (Scientist)

Summon Fire Demon = Summon Abyss Demon (Envoy of Water)

Transmute Back: Powerful Wings = Transmute Back: Powerful Shell (Adept Abjuration Attunement)

2 Transmute Back: Powerful Wings + Potency = Transmute Back: Great Bird's Wings (Palpable Potency)

2 Ghostly Wings + Massive Sphere of Necromantic Energy = Wings of the Warwraith (Palpable Potency)

Landseal = Supreme Court Order: Halt Zonal Redevelopment (Basic Litigamancy Attunement)

Devil Arcana = Great Devil's Curse (Hexmeister)

Underworld Gate = Torii-Gate of the Domain of the Bloodsoaked Dead (Adept Blood Synchronization)

Tower Arcana = Disaster Cascade (Adept Dark Magic Attunement)

Amplified Assault Matrix + Weapons-Grade Radioactive Material + Nuke = Atom-Blaster Assault Matrix (Improved Weaponization of Atomic)

Unstainable White Lab Coat + 6 Force of Intellect + Force of Thought = Thoughtful Scientist's Labcoat of the Mind (Scientist)

Dress of the Queen of Law = Lord Fisherman's Royal Robes (Lord Fisherman of the Citadel)

Lord Owl's Iron-Rimmed Glasses + Panopticum + Orihalcum + 2 Glass of Faded Hours + 6 Dark War Iron = Owl-Counselor's Iron Mask, Remnant of the Future (Adept Smith Proficiency)

2 Ghostly Wings + Massive Sphere of Necromantic Energy = Wings of the Warwraith (Ghostly Spearman's Fighting Style)

2 Ghostly Wings + Massive Sphere of Necromantic Energy = Fins of the Seawraith (Gloom Fisher)

Thoughtful Scientist's Labcoat of the Mind + Deadly Thoughts + Cube of Distilled Proof + Cube of Distilled Rationality = Thought-Dissector's Labcoat (Scientist)

'The Fall of Sildreza' + Map of the Sultan's Ruined Palace + Ruined Sultan's Palace + Spice of Temporal Preservation = *Palace of the Sultan of Sildreza (Regrab Object from the Past) (First time only)

World Arcana = Illusory World (The Man Who Lied To Time)

Emperor Arcana = Emperor's Peach Elixir (Adept Alchemy Attunement)

Empress Arcana = Emperor's Peach Elixer (Adept Alchemy Attunement)

Demonically Possessed Karaoke Machine = Severely Haunted Pipe Organ (Can Play the Organ)

Chameleon-Dragon-Hide Armor = Chameleon-Dragon-Hide Armor (Makeup Artist)

Nova Rush = Nova Shot (Adept Bow Training)

Greater Mageblade Strike = Greater Inscribed Mage Arrow (Adept Bow Training)

Planetary of War's Sword = Archangel of Victory's Sword (Holy One Traits)

Torii-Gate of the Domain of the Bloodsoaked Dead = Torii-Gate of the Domain of the Bloodsoaked Dead (Shrine Maiden)

Godseed: Harvest = Godseed: Earth (Mountain King)

Godseed: Harvest = Godseed: Death (Necromancer)

Godseed: Harvest = Godseed: Oceans (Ocean Prince)

Godseed: Harvest = Godseed: Sun (Sun Duke)

Godseed: Harvest = Godseed: Air (Wind Duke)

Godseed: Harvest = Godseed: Trickery (Form of Fox)

Godseed: Harvest = Godseed: Trickery (Storyteller)

Godseed: Harvest = Godseed: Light (Radiant Heirophant)

Godseed: Harvest = Godseed: Sky (Skykeeper)

Godseed: Harvest = Godseed: Storms (Thunder Czar)

Godseed: Harvest = Godseed: Knowledge (Scholar)

Godseed: Death = Godseed: Underworld (Gatekeeper)

Fiend Essence = Immortal Essence (Adept Chronicler of Eternity Knowledge)

Magic Crystal = Naught But Dust (Grave of All Life)

Planetary of War's Armor = Planetary of Victory's Armor (Adept Hope Synchronization)

1/17th Legacy Staff = 1/17th Glorious Blade (Master Sword Training)

Planetary of War's Armor = Planetary of Light's Robe (Adept Light Synchronization)

False World's Reflection + 2 Spatial Domain-Core-Linking Crystal = Space-Twin Planet (Expert Spatial Magic Synchronization)

Cloak of Nested Illusions + 2 Spatial Domain-Core-Linking Crystal = Mirrored Domain-Nexus of Illusions (Expert Spatial Synchronization)

8 Eight Hand Mirror + 8 Spatial Domain-Core-Linking Crystal = Eight-World Mirror-Ring Linkage Network (Reality Auditor)

Spacetime Hypercleaver = Spacetime Ledger (Reality Auditor)

Twelvefold Nested Mobile Aura of Retributive Pain + Unobtanium (2) + 12 Droplet of Semiinfinity + 120 A Hint of True Progress = Twentyfourfold Nested Mobile Aura of Retributive Pain (Infinity Designer)

Ever-Resplendent Dress of the Savior of Light and Hope + Planetary of Light's Robe + Planetary of Victory's Armor + 1/12 Holy Imperial Seal of Glory = Ever-Resplendent Holy Wings of Light and Victory (Wings of Melek Taus)

1/17th Glorious Blade + 17 Panopticum + 17 Orihalcum + 17 Aetherium + 17 Juggernaut Steel + 17 Unbowed Iron + 17 Master's Silver + 17 Master's Crystal + 17 Demon Lord Brass + Unobtanium (2) + 17 Nightsedge Glass + 17 Voidcry Steel + 17 Godcrown Steel + 17 Daemon's-Crown Wood + 17 Sound of Cosmic Joy + 17 Gatelord's Diamond + 17 Fated Cobalt + 17 Star of Magic + 17 Dreaming Worldheart + 1,200 A Hint of True Progress + Evermetal + Lesser MacGuffium + Origin Matter + Universe Crystal Piece = *Blade of Darston, Hero of Nexus (Basic Weapon of Legend Training) (First time only)

Riftspace Sea + Sound of the Above + Droplet of Semiinfinity + 12 Galaxiriat Dust + Annihilation = Black Antiworld (Expert Wizard Magic Attunement)

Gloves of the Boxer Who Punched Death Into Submission + Apocalyptic Gauntlets of War + Triple-Walrus Mitten Breaker + 12 Greater Endurance Band + Worldspheres of Flame and Ice = Planet-Fist Pummelstorm (Critical Strike)

One Hundred Thousand Shifting Veils = One Hundred Thousand Shifting Veils (Basic Mystery Synchronization)

Light Crystal = Glory Crystal (Living Legend)

*Vashna's Abomination + Heart of the Suffering World + Vashna's Abomination's New Heart + 3 Fiend Essence + 12 Good Anime + 12 Love Hurts + 12 Unrequited Love + 12 Love + Wish + 12 Medallion of True Love + Godseed: Love = *Llaraquavashnort, Abyssal Goddess of Yandere Planets and Eternal Torment (Rise Up) (This combo creates an uncontrolled, unowned NPC)

Damnation + Annihilation + 666 Ruinous Evil Essence + 13 Shattering + Ancient Symbol of the Apocalypse = The Devil's Triumph (Smirking Bastard's Laughter)

Planetary of War's Sword = Planetary of Thievery's Knife (Shadow Blade)

Lesser MacGuffium + One Hundred Thousand Shifting Veils = One Hundred Thousand Shifting Veils (Basic Mystery Synchronization)

Planetary of War's Sword = Planetary of Thievery's Knife (Shadow Blade)

*World-Architect's Hand + Fated-Cobalt Hand + *Null Hand + Death's Right Hand = *World Architect's Hand and *Null Hand (Right Hand of Inevitability) (Hand of Absolute Darkness) (Two Abilities Used Through Flawless Twin-Essence-Binding Technique) (This combo produces two items as its result, both of which were ingredients in the combo)

Lesser MacGuffium = Lesser MacGuffium (Grandmother's Blessing) (Archdaemonic Domain: Foreknowledge) (Two Abilities Used Through Flawless Twin-Essence-Binding Technique)

Orihalcum = Orihalcum Ward-Generating Symbol (Inscriber of the Wards Which Protect against Entities)

Orihalcum = Orihalcum Ward-Generating Symbol (Inscriber of the Wards Which Protect against Elements)

Orihalcum = Orihalcum Ward-Generating Symbol (Inscriber of the Wards Which Protect against Weapons)

Bow of Pestilience + Planetary of Love's Bow + 12 Thalmabotic Etheric Keyrod + 12 Fiend Essence + Typhon's Fury = Dohjulteskelvort (Acclaimed Champion)

'This is It!' + The Sound of Seconds Passing + Evershining Diamond + 12 Desperation + Eternal Crisis = 'It's Too Late for You!' (Rise Up)

Illusory World + One Hundred Thousand Shifting Veils + Fog of Unknowing = Weave Fake World of Silk and Puppet-Men (Basic Mystery Synchronization) (Arachne Weaving) (Two Abilities Used Through Flawless Twin-Essence-Binding Technique)

Fiend Essence = Holy One Essence (Angelic Demigod)

12 Bow of Pestilience + 144 Fiend Essence + Ancient Fury + Typhon's Fury + Annihilation = Torjanuujoskurott (Has Consumed (1) of the Permanent Consumable "Lethality Diamond")

Fated Cobalt = Create Plot Armor (Basic Ward Mastery)

Godseed: Harvest = Godseed: Angels (Angelic Demigod)

Light Crystal = Light Crystal (The Celestial Lord's Blessing)

Magic Crystal = Mystic Crystal (Adept Progress Synchronisation)

Planetary of Thievery's Knife + Rebirth Through Daybreak + Reality Pruner + Existence Editor + 1/12 Holy Imperial Seal of Glory = Glorious God-Surgeon's Knife (Sin-Eater)

Crown of the Heavens-Blessed Kingdom + Sexy Angel Doctor-Archer + Universal Protection Stone + Perfect Vaccine + Premier Health Supplement + Glorious Divine Radiance Focus + 'Under the Guidance of the Stars': Esoteric Holy Text of Phalerin + Tactical Script = Angelic Demigoddess of Medicine (Angelic Demigod)

Spacetime Ledger + Voidcry Steel + Gatelord's Diamond + Sound of Cosmic Joy + Astral Tear + Starry Worldcloak-Field = Extremely Noisy Ledger that Constantly Reports the Emotional State of Everyone on the Planet (Reality Auditor)

Godseed: Angels + Holy One Essence + Glorious Divine Radiance Focus + 12 Sunmetal + 120 Piety + 120 Holiness + Holy Text of Countless Faiths = Tome of Angels Wreathed In Glory (Archangelic Domain: Divine Power)

Demon Queen's Impervious Citadel + Infinite Archive + Master Diviner's Mirror-Water Scrying Ocean + All-Seeing Afterlife Judge's Sanctum = Archdaemonic Oracle's Citadel-Realm (Foreknowledge) (Daemonic Demigoddess) (Two Abilities Used Through Flawless Twin-Essence-Binding Technique)

Emblem of the Rainbow-Mage + 13 Basic Ambience Focus + Essence of the Beyond + Archmage's Multiring, Legend-Metal Shield-Orrery + Planetary-Class Stasis Field = Rainbow Magic Planet-Shell Sybological Gigadome (Basic Elder Symbol Attunement)

World Harvester's Talons + 3 Immortal Essence + 12 Droplet of Semiinfinity + 12 Elemental Domain Core: Time + War Drive = Temporal-Essence-Harvesting Render-Talons (Expert Time Synchronization)

Miracleworker of Phalerin's Staff + Godseed: Angels + 12 Holy One Essence + 12 Sunmetal + 120 Godcrown Steel + 120 Blessedness + 120 Piety + 120 Holiness + Boundlessness + Light Crystal = Ulashtu Zahannhossah (Archangelic Domain: Divine Power)

Blade of the Gold Leaf Throne's Champion + Fated Cobalt + Wonderous Dreamfont + Worldcore of Elder Magics + Worldheart of Enthroned Heroes = Record of the World's Greatest Heroes (Reality Auditor)

Bascaradine True-Identity-Scrambling Multigalactic Televised Spokeswoman's Dress + 3 Stasis Coat + The Aggressive Properties of Time + Ouroboros Mail + Bascaradine Corp. Assiassin's Cloak of Shadow Model 86 = Bascaradine RealHolo-Line Holo-Battledress: Future Combat Champions (Acclaimed Champion)

'It's Too Late for You!' + Mysterious 12-Millennia-Old Blueprints + Immortal Essence + 12 Plans Detailing the Downfall of an Empire + Bar = 'The Empire's Downfall Has Already Been Set In Motion' (Smirking Bastard's Laughter)

Acid Crystal = Glory Crystal (Living Legend)

Air Crystal = Glory Crystal (Living Legend)

Darkness Crystal = Glory Crystal (Living Legend)

Earth Crystal = Glory Crystal (Living Legend)

Electrical Crystal = Glory Crystal (Living Legend)

Energy Crystal = Glory Crystal (Living Legend)

Fire Crystal = Glory Crystal (Living Legend)

Hope Crystal = Glory Crystal (Living Legend)

Ice Crystal = Glory Crystal (Living Legend)

Magic Crystal = Glory Crystal (Living Legend)

Physical Crystal = Glory Crystal (Living Legend)

Psychic Crystal = Glory Crystal (Living Legend)

Technology Crystal = Glory Crystal (Living Legend)

Water Crystal = Glory Crystal (Living Legend)

Summon Air Elemental + Summon Fire Elemental + Summon Earth Elemental + Summon Water Elemental = Summon Elemental (Adept Elemental Magic Attunement)

Mirror of False Worlds + Cloak of Nested Illusions + Droplet of Semiinfinity + Crown of Absolute Mirage + Panopticum = Empty All-Mirage Encasement Sphere (Masked Facade Covering the Hollow Center)

4 Thalmabotic Etheric Protomatter + 6 Proper Timing + Droplet of Semiinfinity + 2 Spatial Domain-Core-Linking Crystal = Thalmabotic Ether Gate (2) (Expert Wizard Magic Attunement) (The '(2)' is part of the combo result's name and is not an item in the combo)

Godseed: Harvest = Godseed: Harvest (Archangelic Domain: Perfection)

Pun Times = Arms Smuggler's Case (Arms Smuggler)

Charm of the Yellow Dragon = Yellow Dragon's Flesh (Chameleon Flesh)

12 Great Space-Cutting Blade + Dreamcore Bullets = Great Space-Cutting Bullets (Ammo Enchanter)

Immortal Essence = Immortal Essence (Summoner of Beasts Unheard)

Immortal Essence = Immortal Essence (Elemental Researcher)

Immortal Essence = Immortal Essence (Xaos Xomptroller)

Wrapped-Up Wonder + Santa Essence + 100 Untyped Element Core + Grandmaster's Text = Festive Landscape Giftbox (A Gift For You!)

Wrapped-Up Wonder + Sound of Cosmic Joy + Santa Essence + Grandmaster's Text = Random Ultra-Festive Giftbox Plus (Omnimutable Chaosbody)

12 Lesser Dreamcore = Dreamcore (Dreamshaper)

Dimension-Breaking Riftpunch + Heaven-Breaching Lightrain Skykick + Ocean-Parting Stomp + Worldcore-Erupting Land-Sunder Strike = Planet-Busting Punch (One-Hit-Kill Punch)

Hanged Man Arcana = Noose Juice (Adept Alchemy Attunement)

Devil Arcana = Bottled Hell (Adept Alchemy Attunement)

Elemental Domain Core: Water = Elemental Domain Core: Spatial (Adept Spatial Synchronization)

2 Ghostly Wings + Massive Sphere of Necromantic Energy = Huge Wings Made of Green Spectral Energy (The Greenspear)

Infinite Dragon's Sword = Infinite Shining Blade (Expert Light Synchronization)

12 Sword of Destruction + Nuke + Weapons-Grade Radioactive Material = Atomic Blastcleaver (Improved Weaponization of Atomic)

Demonically Possessed Karaoke Machine = Highly Radioactive Karaoke Machine (Suffering from Severe Radiation Poisoning)

Pimp Smack + Ki Boost + Ki Persuasion = Master Oldguy's Ki-Enhanced Pimp-Hand (Unfair Negotiator)

Elder Prototype Hambelstern Core + Etheric-Suppression Metacore + Planetary-Class Stasis Field + 3 Orihalcum + 6 Codex of the Ancients = Hambeltech-Derived Planetary Stasis-Defense Field (Upgraded Warded Core Essence) (This combo consumes 5 of the item 'Codex of the Ancients')

Judgment Arcana = Water of Truth (Adept Alchemy Attunement)

Valkyrie's Lance = Valkyrie's Lance (*Lord Fisherman of the Citadel)

Moon Arcana = True Lunar Elixir (Adept Alchemy Attunement)

Fool Arcana = Mad Chemical Mixing (Lunatic Genius Variant) (Adept Alchemy Attunement) (The text '(Lunatic Genius Variant)' is part of this combo result's name)

Sun Arcana = Solar Alchemical Bomb (Adept Alchemy Attunement)

Landseal = Geomantic Lockdown (Adept Geomancy Attunement)

Star Arcana = Bottled Stardust (Adept Alchemy Attunement)

Eternal Love + Sublime Caress = Everlasting Love Potion (Adept Alchemy Attunement)

World Arcana = Cosmic Doctor's World-Bottling Procedure (Adept Alchemy Attunement)

Cosmic Doctor's World-Bottling Procedure = Shrink Planet (Adept Geomancy Attunement)

Purity = Mathematics (Cosmic Mathematician)

Darkness Crystal = Fire Crystal (Basic Fire Synchronization)

Essence Sphere: Botanist = Deflecto-Sphere (Basic Defensive Arts Training)

Essence Sphere: Botanist = Brass Balls (Adept of the Brass Fortress)

Fiend Essence = Elder Geist Essence (Elder Geist)

Elder Geist Essence = Time Devourer Essence (Finds Time Tasty)

Moonshooter Gunblade = Sunshooter Gunblade (Expert Light Synchronization)

Elemental Domain Core: Spatial = Improved Elemental Domain Core: Spatial (Adept Progress Synchronization)

Holy Text of Countless Faiths = Holy Text of Countless Faiths (Master Divine Magic Attunement)

Book of the Blade = Blank Book (Permitted to Battle Emissary of Peace)

Dimension-Breaking Riftpunch = Timestream-Breaking Riftpunch (Temporal Primarch)

Book of the Blade = Book of the Blade (Permitted to Battle Avenger)

Massive Sphere of Necromantic Energy = Elaborate Monument to Fallen Legions (Permitted to Battle Avenger)

Nuke = Anti-Atom-Bomb Ward (Expert Abjuration Attunement)

Sky-Splitter Bow = Sky-Splitter Gun (Death-Dueling Gunslinger)

Unstainable White Lab Coat + Neo-Orihalcum = Neo-Orihalcum Bar With (Comparatively Weak) Premium Anti-Stain Sprayed On (Scientist) ('Comparatively Weak' is part of this combo result's name)

Phoenix Wand + Hyperenchanted Sorceror Coral Wand + Tengu's Magic Gun + 20 Purity = Overcharged Wand of the Sea and Sky Divided (Sorceress)

Reaper's Scythe + Radiant High Templar's Blade + 12 Purity = Radiant Grand Executioner's Blade (Champion of the New Radiant Order)

Nuke = Whoops, Did The Radiation Slide Off Over Theeeeeere? (Gloriously Problem-Deflecting Spell)

Parallel Mageblast: Mystic Disruption = Twin Disruption-Stopping Mageshield (Expert Abjuration Attunement)

Word Which Merges the Land and Sea = Erosion of Borders (Adept Geomancy Attunement)

Massive Sphere of Necromantic Energy = Massive Warded Sphere Containing Necromantic Energy (Expert Abjuration Attunement)

Unstainable White Lab Coat + Fadefractal Silk = Fadefractal Silk Lab Coat (Scientist)

Twin Disruption-Stopping Mageshield + Warded Tome = Twin Disruption-Stopping Mageshield (Expert Abjuration Attunement)

Grass-Cutter Sword = Grass-Cutter Scythe (Chased the Reaper Across the Realms)

Parallel Mageblast: Rengineer Reality = Parallel Mageblast: Rengineer Reality (Expert Time Synchronization)

12 Codex of the Ancients = Record of the Endliners (Adept Progress Synchronization) (This combo consumes 12 of the item 'Codex of the Ancients')

Echidna Quill + Edge of Nowhere = Unwriter's Pen (Blade Enchanter)

Infinite Dragon's Sword + Keeining Void-Axe = Dragonhell Axe (Axe Enchanter)

3 Create Constellation of the Azure Dragon + 3 Create Constellation of the Rainbow Dragon + 3 Create Constellation of the Yellow Dragon = Create Constellation of the Rainbow Dragon (Draw Power From Multiple Constellations)

Illusory World = Transcendent Consumption of the False World (Devour)

Skeletal Hands of the Bleeding God = Geisthand (2) (Lesser Level-Draining Touch)

Primordial Code + Matriarch Program Code = Program that Recounts the Events of the First Ascension Via Textline (♢Root Command)

Untyped Element Core = Untyped Element Core (Infinity Designer)

Grandmaster's Platinum + Record of the Endliners = Lensbreaker Bullet (Ammocrafter)

12 Dreamcore = Vast Dreamcore (Expert Dream Synchronization)


Osquiddling Fruit + Honey + Cinnamon + Cloves + Ham = Deep Earth Baked Ham (Chef)

Osquiddling Fruit + Bread Crumbs + Brown Sugar + Cinnamon + Cloves + Egg + Flour = Secret Deep-Gnomish Cinnamon-Sugar Bread (Delicious Cooking)

Milk + Egg + Sugar + Emerald Isle Cream Liqueur + Light Rum = Leprechaun's Smile Nog (Mixologist)

12 Exploding Goat + Vegetable Garden + Crate of Spices + 6 Garlic + 6 Fire Mana Oil + 6 Chile Pepper + 6 Chili Pepper + 6 Spicy Powder + 12 Tomato + 6 Lemon Juice + 6 Herbs + Warthyme = A Man Who Stares At Wars (Flamin' Hot Salsa Eyes)

Wake the Dead + Astral Cream + 12 Goat Cheese + 12 Lemon Juice + 12 Port Wine + 12 Dozen Eggs + 12 Sugar + 12 Vanilla + Fine Salt + 12 Flour + 12 Superb Premium Chocolate = Next Starlight Chocolate Coffee (Chef)

Gordon the Animate Milk + Astral Cream + 7 Emerald Isle Cream Liqueur + 7 Dozen Eggs + 7 Milk + 7 Vanilla + 7 Sugar = Tipsy Gordan the Animate Super-Milk (Call Forth The Living Chaos)

Behemoth Steak + Warthyme + True Demon Blood + Large Platter + Heracles (The Battle Arena Member)'s Head + Apple = Roast Battle Arena Member: Heracles (Cook Human)

Excellent Quality Alcohol + 12 Null Mana Oil + Waters at the World's Edge + Dreamstuff + Glass Bottle = Bottle of What You Could Have Had (Nourished By Null)

Really, Extremely Festive (Walrusfest Specific) Flatfish + 1000 Dark Chocolate + 1000 Strawberry + 1000 Wafers = Giant, Overstuffed Strawberry-Candy-Gel-Filled Dark Chocolate Flatfish with Walrusfest Hat (Empowered By Gluttony)

Ever-Flowing Timeline + Droplet of Semiinfinity = Eternal Timeline (Basic Eternity Synchronization)

Neo-Aetherium = Neo-Aetherium: Caeltype (Good Friend of Caelum "Cael" Aetherius)

Neo-Aetherium = Neo-Aetherium: Caelumtype (Good Friend of Caelum Aetherius (Time Cloned Spirit Binder))

Crystallized Archhymn = Crystallized Archhymn: Tree Shape (Merry Caroling)

Armor of the Gold Leaf Throne's Knight = Armor of the Gold Leaf Throne's Knight (Seer)

Blade of the Gold Leaf Throne's Champion + 6 Neo-Aetherium: Caeltype + 6 Crystallized Archhymn: Tree Shape + 6 Santa Essence + Adaptive Miracle Matter = Hohomega Santa-Orb Festival Tree (Adept Orb Training)

Orihalcum = Aetherium (Adept Progress Synchronization)

Aetherium = Fadefractal Silk (Adept Progress Synchronization)

Fadefractal Silk = Farheaven Cloud (Adept Progress Synchronization)

Farheaven Cloud = Master's Silver (Adept Progress Synchronization)

Master's Silver = Planecage Gold (Adept Progress Synchronization)

Planecage Gold = Primordial Code (Adept Progress Synchronization)

Primordial Code = Farspace Blossom (Adept Progress Synchronization)

Farspace Blossom = Crystallized Archhymn (Adept Progress Synchronization)

Crystallized Archhymn = Godcrown Steel (Adept Progress Synchronization)

Godcrown Steel = Neo-Adamantine (Adept Progress Synchronization)

Neo-Adamantine = Neo-Orihalcum (Adept Progress Synchronization)

Neo-Orihalcum = Neo-Aetherium (Adept Progress Synchronization)

Neo-Aetherium = Grandmaster's Platinum (Adept Progress Synchronization)

Grandmaster's Platinum = Titanthrone Ivory (Adept Progress Synchronization)

Titanthrone Ivory = Adept's Horizon-Breaking Formula (Adept Progress Synchronization)

Adept's Horizon-Breaking Formula = Cosmic Embryo (Adept Progress Synchronization)

Cosmic Embryo = Crossworld Fractal-Structure (Adept Progress Synchronization)

Crossworld Fractal-Structure = Hyperecho Gellerite (Adept Progress Synchronization)

Hyperecho Gellerite = Star Emperor's Steel (Adept Progress Synchronization)

Star Emperor's Steel = Adaptive Miracle Matter (Adept Progress Synchronization)

Adaptive Miracle Matter = A Glimpse of the Horizon (Adept Progress Synchronization)

A Glimpse of the Horizon = A Glimpse of the Horizon (Adept Progress Synchronization)

Titanthrone Ivory = A Glimpse of the Horizon (Infinity Designer)

Shield of the Golden Peace = Shield of the Clouds Above (Basic Spatial Synchronization)

Shield of the Golden Peace = Shield of the Clouds Above (Apprentice Spatial Synchronization)

Shield of the Golden Peace = Shield of the Boundary Line (Reality Arranger)

Shield of the Golden Peace = Shield of the Boundary Line (Adept Spatial Synchronization)

Shield of the Golden Peace = Shield of the Sacred Boundary (Expert Spatial Synchronization)

Shield of the Sacred Boundary = Holy City's Barrier-Shield (Adept Progress Synchronization)

Holy City's Barrier-Shield = Holy City's Barrier-Shield (Adept Progress Synchronization)

*Blood Clam Shield = *Blood Clam Shield ( Adept Progress Synchronization)

Holy City's Barrier-Shield + Orihalcum = Divine Champion's Orihalcum Shield (Adept Progress Synchronization)

Holy City's Barrier-Shield + Planecage Gold = Pocket-Dimension-Snaring Cage (Adept Progress Synchronization)

Holy City's Barrier-Shield + Crystallized Archhymn = Hymn-Dome Which Can Shield a City (Adept Progress Synchronization)

Fiend Essence = Immortal Essence (Adept Chronicler of Eternity Knowledge)

Magic Crystal = Naught But Dust (Grave of All Life)

Planetary of War's Armor = Planetary of Victory's Armor (Adept Hope Synchronization)

1/17th Legacy Staff = 1/17th Glorious Blade (Master Sword Training)

Planetary of War's Armor = Planetary of Light's Robe (Adept Light Synchronization)

False World's Reflection + 2 Spatial Domain-Core-Linking Crystal = Space-Twin Planet (Expert Spatial Magic Synchronization)

Cloak of Nested Illusions + 2 Spatial Domain-Core-Linking Crystal = Mirrored Domain-Nexus of Illusions (Expert Spatial Synchronization)

8 Eight Hand Mirror + 8 Spatial Domain-Core-Linking Crystal = Eight-World Mirror-Ring Linkage Network (Reality Auditor)

Spacetime Hypercleaver = Spacetime Ledger (Reality Auditor)

Twelvefold Nested Mobile Aura of Retributive Pain + Unobtanium (2) + 12 Droplet of Semiinfinity + 120 A Hint of True Progress = Twentyfourfold Nested Mobile Aura of Retributive Pain (Infinity Designer)

Ever-Resplendent Dress of the Savior of Light and Hope + Planetary of Light's Robe + Planetary of Victory's Armor + 1/12 Holy Imperial Seal of Glory = Ever-Resplendent Holy Wings of Light and Victory (Wings of Melek Taus)

1/17th Glorious Blade + 17 Panopticum + 17 Orihalcum + 17 Aetherium + 17 Juggernaut Steel + 17 Unbowed Iron + 17 Master's Silver + 17 Master's Crystal + 17 Demon Lord Brass + Unobtanium (2) + 17 Nightsedge Glass + 17 Voidcry Steel + 17 Godcrown Steel + 17 Daemon's-Crown Wood + 17 Sound of Cosmic Joy + 17 Gatelord's Diamond + 17 Fated Cobalt + 17 Star of Magic + 17 Dreaming Worldheart + 1,200 A Hint of True Progress + Evermetal + Lesser MacGuffium + Origin Matter + Universe Crystal Piece = *Blade of Darston, Hero of Nexus (Basic Weapon of Legend Training) (First time only)

Riftspace Sea + Sound of the Above + Droplet of Semiinfinity + 12 Galaxiriat Dust + Annihilation = Black Antiworld (Expert Wizard Magic Attunement)

Gloves of the Boxer Who Punched Death Into Submission + Apocalyptic Gauntlets of War + Triple-Walrus Mitten Breaker + 12 Greater Endurance Band + Worldspheres of Flame and Ice = Planet-Fist Pummelstorm (Critical Strike)

One Hundred Thousand Shifting Veils = One Hundred Thousand Shifting Veils (Basic Mystery Synchronization)

Light Crystal = Glory Crystal (Living Legend)

*Vashna's Abomination + Heart of the Suffering World + Vashna's Abomination's New Heart + 3 Fiend Essence + 12 Good Anime + 12 Love Hurts + 12 Unrequited Love + 12 Love + Wish + 12 Medallion of True Love + Godseed: Love = *Llaraquavashnort, Abyssal Goddess of Yandere Planets and Eternal Torment (Rise Up) (This combo creates an uncontrolled, unowned NPC)

Damnation + Annihilation + 666 Ruinous Evil Essence + 13 Shattering + Ancient Symbol of the Apocalypse = The Devil's Triumph (Smirking Bastard's Laughter)

Planetary of War's Sword = Planetary of Thievery's Knife (Shadow Blade)

Lesser MacGuffium + One Hundred Thousand Shifting Veils = One Hundred Thousand Shifting Veils (Basic Mystery Synchronization)

Planetary of War's Sword = Planetary of Thievery's Knife (Shadow Blade)

*World-Architect's Hand + Fated-Cobalt Hand + *Null Hand + Death's Right Hand = *World Architect's Hand and *Null Hand (Right Hand of Inevitability) (Hand of Absolute Darkness) (Two Abilities Used Through Flawless Twin-Essence-Binding Technique) (This combo produces two items as its result, both of which were ingredients in the combo)

Lesser MacGuffium = Lesser MacGuffium (Grandmother's Blessing) (Archdaemonic Domain: Foreknowledge) (Two Abilities Used Through Flawless Twin-Essence-Binding Technique)

Orihalcum = Orihalcum Ward-Generating Symbol (Inscriber of the Wards Which Protect against Entities)

Orihalcum = Orihalcum Ward-Generating Symbol (Inscriber of the Wards Which Protect against Elements)

Orihalcum = Orihalcum Ward-Generating Symbol (Inscriber of the Wards Which Protect against Weapons)

Bow of Pestilience + Planetary of Love's Bow + 12 Thalmabotic Etheric Keyrod + 12 Fiend Essence + Typhon's Fury = Dohjulteskelvort (Acclaimed Champion)

'This is It!' + The Sound of Seconds Passing + Evershining Diamond + 12 Desperation + Eternal Crisis = 'It's Too Late for You!' (Rise Up)

Illusory World + One Hundred Thousand Shifting Veils + Fog of Unknowing = Weave Fake World of Silk and Puppet-Men (Basic Mystery Synchronization) (Arachne Weaving) (Two Abilities Used Through Flawless Twin-Essence-Binding Technique)

Fiend Essence = Holy One Essence (Angelic Demigod)

12 Bow of Pestilience + 144 Fiend Essence + Ancient Fury + Typhon's Fury + Annihilation = Torjanuujoskurott (Has Consumed (1) of the Permanent Consumable "Lethality Diamond")

Fated Cobalt = Create Plot Armor (Basic Ward Mastery)

Godseed: Harvest = Godseed: Angels (Angelic Demigod)

Light Crystal = Light Crystal (The Celestial Lord's Blessing)

Magic Crystal = Mystic Crystal (Adept Progress Synchronisation)

Planetary of Thievery's Knife + Rebirth Through Daybreak + Reality Pruner + Existence Editor + 1/12 Holy Imperial Seal of Glory = Glorious God-Surgeon's Knife (Sin-Eater)

Crown of the Heavens-Blessed Kingdom + Sexy Angel Doctor-Archer + Universal Protection Stone + Perfect Vaccine + Premier Health Supplement + Glorious Divine Radiance Focus + 'Under the Guidance of the Stars': Esoteric Holy Text of Phalerin + Tactical Script = Angelic Demigoddess of Medicine (Angelic Demigod)

Godseed: Angels + Holy One Essence + Glorious Divine Radiance Focus + 12 Sunmetal + 120 Piety + 120 Holiness + Holy Text of Countless Faiths = Tome of Angels Wreathed In Glory (Archangelic Domain: Divine Power)

Demon Queen's Citadel + Infinite Archive + Master Diviner's Mirror-Water Scrying Ocean + All-Seeing Afterlife Judge's Sanctum = Archdaemonic Oracle's Citadel-Realm (Foreknowledge) (Daemonic Demigoddess) (Two Abilities Used Through Flawless Twin-Essence-Binding Technique)

Emblem of the Rainbow-Mage + 13 Basic Ambience Focus + Essence of the Beyond + Archmage's Multiring, Legend-Metal Shield-Orrery + Planetary-Class Stasis Field = Rainbow Magic Planet-Shell Sybological Gigadome (Basic Elder Symbol Attunement)

World Harvester's Talons + 3 Immortal Essence + 12 Droplet of Semiinfinity + 12 Elemental Domain Core: Time + War Drive = Temporal-Essence-Harvesting Render-Talons (Expert Time Synchronization)

Miracleworker of Phalerin's Staff + Godseed: Angels + 12 Holy One Essence + 12 Sunmetal + 120 Godcrown Steel + 120 Blessedness + 120 Piety + 120 Holiness + Boundlessness + Light Crystal = Ulashtu Zahannhossah (Archangelic Domain: Divine Power)

Blade of the Gold Leaf Throne's Champion + Fated Cobalt + Wonderous Dreamfont + Worldcore of Elder Magics + Worldheart of Enthroned Heroes = Record of the World's Greatest Heroes (Reality Auditor)

Bascaradine True-Identity-Scrambling Multigalactic Televised Spokeswoman's Dress + 3 Stasis Coat + The Aggressive Properties of Time + Ouroboros Mail + Bascaradine Corp. Assiassin's Cloak of Shadow Model 86 = Bascaradine RealHolo-Line Holo-Battledress: Future Combat Champions (Acclaimed Champion)

'It's Too Late for You!' + Mysterious 12-Millennia-Old Blueprints + Immortal Essence + 12 Plans Detailing the Downfall of an Empire + Bar = 'The Empire's Downfall Has Already Been Set In Motion' (Smirking Bastard's Laughter)

Brass Chimera Laser + Orihalcum = Orihalcum Cockatrice Cannonade (Adept Gunslinging Attunement)

Succubus’s Kiss + Leaves of the Future = The Collected Regret of a Bad Relationship (Expert Time Synchronization)

Brain Boost = Expanded Potential (Spatially-Expanded Spiritual Mana Reservoir)

Brain Boost = Still Thoughts (Eternal Mind)

The Collected Regret of a Bad Relationship = Nettles of the Blue-Black Heart (Apply Curse)

3 Before the Battle + Glass Bottle = Before the Battle by the Bottle (Drink Mixer)

Succubus’s Kiss + Leaves of the Future = Time Vampire's Bite (Expert Time Synchronization)

Brass Chimera Laser + Orihalcum = Orihalcum Chimera Cannonade (Adept Gunslinging Attunement)

Purity = Violence (Basic Gun Training)

Imaginary Camera + Camera of Spirit Sealing + Open Gate to Dream Realm + Mind-Recorder = Thought-Sealing Camera (Activate Technomagical Device)

Star of Ruin + Dread-Cannon Pendant + Blade of Ruin + Annihilation = Arms of the Divine Apocalypse-Bringer (Arms of the Heavenly War-Ender)

Purity = Tenacity (Vengeful)

6 Great Ring of Life and Magic + Cosmic Embryo = Shattered Remains of a Cosmic-Embryo Containment Ring (Ringkeeper)

Adaptive Miracle Matter + Record of the Endliners = General's Armor from the Final Aeon War (Armorer)

Codex of the Ancients + Record of the Endliners = No Result (The Man Who Lied To Time) (This combo does not consume any of its ingredients but does not produce any additional items)

Nettles of the Blue-Black Heart = Spit Curse (Archmage of the Ancients)


12 Great Ring of Life and Magic + Cosmic Embryo = Ring of Cosmic Birth (Ringkeeper)

The Collected Regret of a Bad Relationship = 'The Fall of the Old Kingdom' (Archmage of the Ancients)

Banshee Ward = Banshee Ward (Spell that Blocks the Wind Guillotine)

Terrain Destabilizer + Leaves of the Future = Elsewhen Bubbler (Time-Sinkhole-Generating Spell) (This combo consumes the item 'Leaves of the Future')

Conjure the Golden Citadel = Terrain Spell of the Mountains: Arise Oh Golden Bastion (Adept Geomancy Attunement)

Death Spray = Useless Thing (Hero's Resolve)

Death Spray = Undissolving Flesh (Upgraded Warded Core Essence)

King Technologies Fishing Rod Model III- (Weapon, Staff, Water & Magic, 50,000,000 Gold) +50,000 Ranged Attack, +5,000 Melee Attack, +5,000 Magical Attack, 180% To Hit, 80% Critical, +40,500 STR, +500,000 MP as a non-stacking bonus, 160% Critical against Aquatics, Wielder's actions that involve the casting of Water element spells gain 160% Critical, Wielder must be Level 20 or greater and (must be Nobility element, must possess the ability 'Fisherman', or must possess the ability '*Lord Fisherman of the Citadel')

A Discourse on the Rumbling Caused by the Vibration of the Wings of Monsaalian Sap-Bees on the Thirtieth of the Month of Annstrom in the High Desert of Cenu-Phrek Seven Feet to the West of the Town of Golbedor While Silt-Tree Farmer Erwist Seppmun Was Sleeping on His Zokkley-Cork Bedframe With No Blankets (Because of the Unusually High Temperature for that Time of Year) + A Tragedy Befell a Box of Kittens and Puppies, But I Saved Tons of Money on My Mech Repairs By Using a Gryvotractor! Also, I Didn't Notice the Pitiful Mewing Because I Was Wearing Earplugs! + Megaphone Belonging to the Dictator's Conniving Second-In-Command Who Went With the Dark General On His Successful Journey to Unearth the Weapons of the Ancients + Device that Projects Experience of Watching the Film 'The Arrest and Untimely Demise of Hossus Broon (with Commentary)' Into Unwilling Minds + Newspaper Detailing the Replacement of Doc by Selereth Helios With a Gleefully Antagonistic Viewpoint Biased Against Doc = Spell Which Generates a Parade of Ice-Cream-Themed Floats in a Worrying Procession that Involves Randomized Speeds and a Great Deal of Crashing but which Does Not Hurt the Float-Riders Because They are Mage-Constructed Sherbert-Golems with Crash-Protecting Helmets in the Air Above a Zone Which is Filled with the Loud Recitation of Professor Glottbugg-Throniss's Famously-Irritating Lecture on the Mating Habits of Greater Holussian Bore-Worms Spoken in the Voice of Talented Comedian Lenny Gozmer Alongside the Generation of Excess Time-Loops Using the Moordlong-Dessurethhyian Method Developed by Katherine Biggs-Douglass and Lashanna Mulberrybomb in the City of Newt-Dethomyrr on the Ninth of Globus (Which Happened to Conincidentally Be Seven Days After the City was Renamed by Llorrollondur the Newt-Mage Following His Victory Over Kharliss Dethronn the Necromechanic Spell-Barrister) That Distracts the Caster's Opponent While a Skeletal Rhinoman Named 'Miguel of the Southwest' Fires Atomic Missiles Rapidly Into Their Backs (Adept Chaos Magic Attunement)

Ruin Claw = Atom-Ripper (Improved Weaponization of Atomic)

Grass-Cutter Sword = Hydrogen-Dicer (Improved Weaponization of Atomic)

Fadefractal Silk + Thought-Dissector's Labcoat = Fadethought Labcoat (Scientist)

Unstainable White Lab Coat + Neo-Aetherium = Bright-Aether Lab Coat (Scientist)

Global Defense = Global Defense (Geomantic Variant) (Adept Geomancy Attunement) (The text '(Geomantic Variant)' is part of this combo result's name)

Record of the Endliners + Crystallized Archhymn = Spyglass that Sees the Songs at the End of Time (Lenscrafter)

Briefcase + Nuke + Contained Thermonuclear Sundroplet = Briefcase Nuke (Improved Weaponization of Atomic)

Killborg + 2 Hambelstern Prototype Cannon + 1 Hambelstern Prototype Force Field + 1 Hambelstern Prototype Engine + 12 Hambelstern Prototype Parts + 1 Elder Prototype Hambelstern Core + 12 Mysterious 12-Millennia-Old Blueprints + 1 Codex of the Ancients = Mega Shieldborg (Robotics Engineer)

Transpose Reality = Transpose Timeline (Adept Time Synchronization)

Dreamcore = Dreamcore Bullets (Ammocrafter)

12 More than Just a Whale of a Problem + 12 Leviathan's Mail + 12 End Feast + 12 Control Aquatics + 144 Carnival Prize = Billion-Fish Swarmbullets (Ammocrafter)

Hyperecho Gellerite + Codex of the Ancients + Record of the Endliners = Time's Closed Loop: The Text of Endless Recurrence (The Man Who Lied To Time) (This combo consumes the items 'Codex of the Ancient' and 'Record of the Endliners')

One Hundred Thousand Shifting Veils + Fadefractal Silk = Esoteric Veiling: Sanctity of Empty Quantities (Adept Numerals)

Dreamcore + Record of the Endliners = Dead Dream Bullets (Ammocrafter)

13,000 Turkey + Geistwrath + Apocalypse + Corpse-World's Descent + Fiend Essence = Phantom Scream: The Malice of Mr. P. H. Turkey (Annihilatory Malice)

3 Bottled Stardust + 10 Emperor's Peach Elixir + Star Emperor's Steel = Mech-Anointing Oil: Starflow Orange (Adept Alchemy Attunement)

Heracles (The Battle Arena Member)'s Right Arm + Terrain Spell of the Battlefield: Timeless Armaments + Ancient Fury + Elder Thaumotechnological Formula of Arm Transmutation + Wonder Device + The Notion to Make Better Arms (2) = The Wrathful Hanged Man's Revenge: Raging Right Arm of Heracles the Undying (Empowered By Wrath)

Amplified Assault Matrix B-Type + Parallel Mageblast: Mirror-Gate Hunter Matrix-Blast + Mirror-Realm Diamond = Parallel Mageblast: Mirror-Gate Hunter Matrix-Blast (Improved Weaponization of Spatial)

Hyperecho Gellerite + Record of the Endliners = Endtime Bullets (Ammocrafter)

Planetary of Travel's Raiment + Eternal Love + Vast Dreamcore + Record of the Endliners = Cross-Spatial, Cross-Temporal, Dimension-Piercing, Dream-Winged Arrow-Letter that Will Find Your True Love (Wings of Light and Thought)

Thalmabotic Etheric Hyperstructure + Back-Mounted Glitch-Train-Serpent Gate of Excessive Teetotalling + 12 Spacetrain Assault + 12 Open Gate to Echo Providence + 12 Spatial Domain-Core-Linking Crystal + 12 Antithesis Dragon's Malice + 24 Train Station = Structure Drop: Unreality Gate Hypervoid Train-Vector Plunge (Assault Vector Control)

Crown of the Heavens-Blessed Kingdom + Sexy Angel Doctor-Archer + Universal Protection Stone + Perfect Vaccine + Premier Health Supplement + Glroious Divine Radiance Focus + Under the guidance of the Stars': Esoteric Holy Text of Phalerin' + Tactical Script = Angelic Demigoddess of Medicine (Angelic Demigod)

Record of the Endliners + Glove that is also a Video Game Controller + Planecage Gold + Primordial Code + Neo-Orihalcum = Glove that Creates New Virtual Dimensions (Glove Crafting)

Record of the Endliners + Thick Goggles + Neo-Orihalcum + Crystallized Archhymn + Primordial Code = Thick Future-Crystal Goggles (Glasses-Maker)

Record of the Endliners + Fadefractal Silk + Neo-Aetherium + Primordial Code = Fadefractal Silk (Scientist)

Record of the Endliners + Steel-Toed Boots + Neo-Aetherium + Neo-Orihalcum + Primordial Code = Steel-Toed Boots (Boot Crafting)

Record of the Endliners + Atom-Blaster Assault Matrix + Contained Thermonuclear Sundroplet + Primordial Code = Atom-Blaster Assault Matrix (Improved Weaponization of Atomic)

Sunmetal = Sunmetal (Dawn Emperor)

Abyssal Gold = Abyssal Gold (Gambler)

Abyssal Gold = Demon's-Head Coins (Gambler)

12 Wrapped-Up Wonder + Godcrown Steel = Boxed Miracle (A Gift For You!)

12 Wrapped-Up Wonder + Adept's Horizon-Breaking Formula = Superior Wrapped-Up Wonder (A Gift For You!)

12 Wrapped-Up Wonder + Adaptive Miracle Matter = Custom Wonder-Gift (A Gift For You!)

12 Wrapped-Up Wonder + Hyperecho Gellerite = Wrapped-Up Wonder Double-Pack (A Gift For You!)

Tea + Farheaven Cloud + Farspace Blossom + Adept's Horizon-Breaking Formula = Missing Tea (Infinity Designer)

Adaptive Miracle Matter = Adaptive Blasphemy Matter (♢Arch-Blasphemer)

Blueprints for a Power Armor Part + Record of the Endliners = Blueprints for a Futuristic Power Armor Part (Infinity Designer)

Fadefractal Silk = Poison-Mind Moonsilk (Poison-Mind Courtier's Kiss)

Primordial Code = Malware-Spewing Code-Egg (Base Fiend Synchronicity)

Adaptive Miracle Matter = Miracle Missile (Warmaster)

Star Emperor's Steel = Star Emperor's Steel (Empowered by Greed)

Adept's Horizon-Breaking Formula = Miracle Missile (Warmaster)

Planecage Gold = Planecage Gold (Empowered by Greed)

Twelve Purification Sake + 1,700 Liquid Mercury = Pure Metaldrinker's Mercury (Archsmith of Metal)

Coffee + Exotic Coffee Beans + Bottle of Poisonous Gas Tablets + Hyperecho Gellerite = Infinitely Repoisonous Coffee (Exceptionally Skilled at Poisoning Coffee)

120 Twelve Purification Sake + 3 River of Magical Wine + Nightsedge Glass + Walrus Nog + Holy Festival Recipe Book = Dreaming Wonderland's River of Countless Alcohols (Mixologist)

12 Ocean Plate + Adaptive Miracle Matter = Life-Birthing Seaplate (Ocean Prince)

Godseed: Love = Godseed: Oceans (Ocean Prince)

Godseed: Love = Godseed: Tyranny (Enslaver)

Water Crystal = Psychic Crystal (Mind Lord)

Physical Crystal = Psychic Crystal (Mind Lord)

Planetary of War's Armor = Planetary of Oceans' Toga (Adept Water Synchronization)

Crystallized Archhymn = Crystallized Screams of the Damned (Demonologist)

Hambelstern Prototype Cannon Drone Parts + Blueprints for a Power Armor Part = Diagram of a Hambelstern Prototype Cannon Drone Part (No Ability)

Planecage Gold + Neo-Orihalcum + Crossworld Fractal-Structure = Cage-Framework of Twelve Planet-Sized Demiplanes (Container-Maker)
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Shop

Post by Lord Gadigan »

The Shop has been recovered! This marks the first important post to be dredged from the abyss.
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Shop

Post by Lord Gadigan »

Dulcinea-

Fadefractal Silk + Thought-Dissector's Labcoat = Fadethought Labcoat (Scientist)

Fadethought Labcoat- (Armor, Light Armor, Psychic, 31,000,000 Gold) +21,000 Defense, +3,500 Defense against MIN Damage, +31,000 MIN, 30% Psychic Resistance, 30% Aether Resistance, Stat Drain: MIN Drain Immunity, Wearer's 'Magical Attack', 'Overdrive', and 'Mental Overdrive' actions may deal 3,500 MIN Damage, Wearer's 'Magical Attack' and 'Overdrive' actions use MIN as their Prime Attribute, Wearer may choose at the start of a round to deal 6,000 Flat Psychic element MIN Damage to every individual in the same battlespace (including wearer), Wearer's Magical Attack bonus capping becomes based on MIN
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Shop

Post by Lord Gadigan »

Dulcinea-

Unstainable White Lab Coat + Neo-Aetherium = Bright-Aether Lab Coat (Scientist)

Bright-Aether Lab Coat- (Armor, Light Armor, Light & Aether, 23,000,000 Gold) +23,000 Defense, +23,000 MIN, +23,000 SPI, +230,000 MP as a non-stacking bonus, 30% Light Resistance, Diseased Immunity, Stat Drain Immunity, Wearer may choose to make the element of any Hypertech, Divine Magic, Holy Magic, Healer Magic, Biomancy, or Elemental Magic spell wearer casts be solely 'Light' or 'Light & Aether', Wearer must be Level 20 or greater
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Shop

Post by Lord Gadigan »

Dulcinea-

Global Defense = Global Defense (Geomantic Variant) (Adept Geomancy Attunement) (The text '(Geomantic Variant)' is part of this combo result's name)

Global Defense (Geomantic Variant)- (Spell, Geomancy, Earth & Warding, 2,000,000 MP, 200,000,000 Gold) Caster and caster's allies obtain a non-stacking buff that provides +200,000 Defense, that allows its possessors to have a 20% chance of Reflecting actions from sources below Level 95 that are not 20 or more Levels greater than its caster, and that allows its possessors to deal 2,000,000 Flat Earth & Magic element Damage to entities that conduct offensive actions that target them at the end of such actions, Caster must be Level 40 or greater
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Shop

Post by Lord Gadigan »

Dulcinea-

Record of the Endliners + Crystallized Archhymn = Spyglass that Sees the Songs at the End of Time (Lenscrafter)

Spyglass that Sees the Songs at the End of Time- (Item, Antiquity, Time & Sonic & Air & Darkness & Devastation & Hope, 350,000,000 Gold)
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Shop

Post by Lord Gadigan »

Dulcinea-

Briefcase + Nuke + Contained Thermonuclear Sundroplet = Briefcase Nuke (Improved Weaponization of Atomic)

Briefcase Nuke- (Consumable, Lethal Item, Technology & Fire & Atomic, 1 Charge, 60,000,000 Gold) All individuals in user's battlespace (always including user as the first individual, but to a max of 60,000,000 individuals) are dealt 600,000 Flat Technology & Fire & Atomic element Damage and have a 100% chance of being afflicted with Poison: Irradiated
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Shop

Post by Lord Gadigan »

Grey-

Killborg + 2 Hambelstern Prototype Cannon + 1 Hambelstern Prototype Force Field + 1 Hambelstern Prototype Engine + 12 Hambelstern Prototype Parts + 1 Elder Prototype Hambelstern Core + 12 Mysterious 12-Millennia-Old Blueprints + 1 Codex of the Ancients = Mega Shieldborg (Robotics Engineer)

Items:
Mega Shieldborg- (Pet, Robot, Darkness & Technology, Lv. 45, 90,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x3)
Minimum Level- 45
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Reflects Warding, 100% Physical Resistance, 100% Technology Resistance, 80% Magic Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility or Mind
Constant Effects-
It's a Shieldborg!- Possessor gets +#% Resilience, Possessor gains +# Defense, Possessor's allies gain +# Defense as a non-stacking bonus, Constant Effect
It's Mega!- Possessor gets +#% Resilience, Possessor gains +# Defense, Possessor's allies gain +# Defense as a non-stacking bonus, Constant Effect
Must Be Placed Near Other Shieldborgs or It Becomes Recalcitrant- If possessor is not in the same battlespace as an individual whose name includes 'Shieldborg', possessor has a 50% chance of skipping each of its actions, Constant Effect
Abilities-
Warden Laser- # Damage, 100% inflicts Entombed: Incarcerated, Technology or Light or Fire or Warding, 0 MP
Mega Shield! Mega Shield! Mega Shield!- +# Defense, +#% Resilience, 1 hit against 45,000, stacks 5 times, Warding & Technology, # MP
Shielding Spree- +# Defense, +#% Resilience, +# HP, Damage, Caster gains an additional action, to a max of 200 additional actions per round, each time this ability applies a buff to a target who possesses no buffs, Warding & Technology, 10,000 MP
Partition Ward- Targets obtain a non-stacking buff that makes them unable to be targeted by offensive actions by sources below Level 60 that target 19 or more other individuals (with this limit being on actual targets, not max targets), 1 hit against 40,000, Technology & Warding, # MP
Savior Screen- Target gains 45% Instant Death Resistance, Technology & Warding, # MP
Post Reply