Enemy List

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Lord Gadigan
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Re: Enemy List

Post by Lord Gadigan »

Level 20

!Beautiful Spellcasting Maiden from Prince Charming's Fan Club
Level 20
Human, Magic
HP- 130,000
MP- 200,000
STR- 2,000
AGI- 2,350
CON- 2,000
MIN- 2,300
SPI- 2,900
XP- 0
Defense- 2,300
Defense against Stat Damage- 300
Critical Chance- 24%
Resilience- 18%
To Hit- 125%
Dodge- 27%
Resistances and Immunities- 50% Magic Resistance, 50% Light Resistance, 30% Darkness Weakness, 30% Minor Status Effect Resistance, 15% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
City Mastery- Possessor gains +800 to all stats while the Terrain or Phantom Terrain is City, Constant Effect
Pretty- Possessor's offensive actions gain 50% inflicts Charm, Constant Effect
Abilities-
Magic Bolt- 7,000 Damage, Magic, 0 MP
Slap- 4,000 Damage, 50% inflicts Fatigued: Stun, deals 1/2 damage, Physical, 0 MP
Mystic Boost- +500 to all stats, stacks 5 times, Magic, 13,000 MP
Rain of Light- 5,000 Damage, 50% inflicts Awestruck, 1 hit against 100, Magic, 15,000 MP
Cheer On!- +1,500 SPI, Target is cured of 4 randomly chosen minor negative status effects out of the minor negative status effects target is afflicted with, stacks 2 times, Light & Air, 16,500 MP
Parade Around with Pictures of Prince Charming- Inflicts Elevated, Augmented, Invigorated, and Elevated: Well Respected on caster's controller, Light & Air & Magic, 15,000 MP
Restore- 70,000 Damage, Heals HP, removes 1 debuff from a source below Level 40, Light, 10,000 MP
Protection Spell- Target gains +1,500 Defense, stacks 10 times, Magic, 10,000 MP
Drops-
30,000 Gold
2,000 XP
100% Signed Poster of Prince Charming- (Item, Antiquity, Magic & Light, 80,000 Gold)

Botanist (2)
Level 20
Human, Earth & Technology
HP- 130,000
MP- 130,000
STR- 1,910
AGI- 1,990
CON- 1,950
MIN- 2,060
SPI- 2,010
XP- 0
Defense- 2,145, +4,000 against Earth
Defense against Stat Damage- 158
Critical Chance- 15%
Resilience- 17%
To Hit- 118%
Dodge- 20%
Resistances and Immunities- 80% Earth Resistance, 80% Technology Resistance, 99% Plant Resistance
Prime Attribute- Mind
Constant Effects-
Archetype- Possessor counts as having the ability 'Botanist', as having 20 Botanist abilities, as having 20 Plant pets, and may count as being the Plant subtype, Constant Effect
Bolster Plants- Possessor's Plant allies gain +130 to all stats, Stacks 50 times, Constant Effect
Abilities-
Drain Seeds- 6,500 Damage, inflicts HP Drain, Earth, 0 MP
Inject Plant-Boosting Fluids- 16,500 Damage, Heals Plants, Places a debuff that stacks 5 times on non-Plants that causes Plants who conduct offensive actions against said targets to gain +300 to all stats as a buff that stacks 5 times, Technology, 0 MP
Heal Plant- 20,000 Damage, Heals, Only affects Plants, Earth & Technology, 6,000 MP
Boost Plant- +200 to all stats, Only affects Plants, stacks 10 times, Earth & Technology, 6,000 MP
Heal Plant, Mass- 7,000 Damage, Heals, Only affects Plants, 1 hit against 30, Earth & Technology, 13,000 MP
Boost Plant, Mass- +70 to all stats, Only affects Plants, 1 hit against 30, stacks 5 times, Earth & Technology, 13,000 MP
Invigorate Plants- +25,000 HP, +25,000 MP, Only affects Plants, stacks 10 times, Earth & Technology, 9,000 MP
Scan Plants- Scans target's stats if target is a Plant, returning a failed scan result if target is not a Plant, Earth or Air or Technology, 500 MP
Invigorate Plants, Mass- +10,000 HP, +10,00 MP, Only affects Plants, stacks 5 times, Earth & Technology, 15,000 MP
Shield Against Plants- Target gains 20% Plant Resistance, lasts 5 rounds, does not stack, Earth & Technology, 10,000 MP
Summon Plants- Summons any 5 Plants from the enemy list that are below Level 20 and normally fightable for drops, max 20 summoned, Earth or Technology or Earth & Technology, 30,000 MP
Drops-
25,000 Gold
2,000 XP
50% Botanist (3)- (Pet, Human, Earth & Technology, Lv.1, 500,000 Gold)
HP- 300
MP- 300
STR- 11
AGI- 15
CON- 20
MIN- 22
SPI- 20
XP- 0
XP Needed- 1,000 (Standard Multiplier- x1)
Minimum Level- 1
Defense- 10, +20 against Earth
Defense against Stat Damage- 0
Critical Chance- 0%
Resilience- 0%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 5% Plant Resistance, 70% Minor Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Archetype- Possessor counts as having the ability 'Botanist', as having 1 Botanist ability, as having 1 Plant pet, and may count as being the Plant subtype, Constant Effect
Bolster Plants- Possessor's Plant allies gain +10 to all stats, Constant Effect
Abilities-
Drain Seeds- 20 Damage, inflicts HP Drain, Earth, 0 MP
Heal Plant- 50 Damage, Heals, Only affects Plants, Earth & Technology, 5 MP
Boost Plant- +10 to all stats, Only affects Plants, stacks 10 times, Earth & Technology, 15 MP
30% Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award 'Has Consumed X (where X = X+1) Essence Sphere: Botanist', May not be used by a user who already has X equaling 5 or greater for such an award
10% Laser-Bloom Flower- (Pet, Plant, Light, Lv.15, 5,000,000 Gold)
HP- 95,000
MP- 70,000
STR- 1,500
AGI- 1,150
CON- 1,500
MIN- 1,450
SPI- 1,650
XP- 0
XP Needed- 50,000 (Standard Multiplier- x1)
Minimum Level- 1
Defense- 1,450, +1,540 against Light
Defense against Stat Damage- 75
Critical Chance- 17%
Resilience- 14%
To Hit- 118%
Dodge- 17%
Resistances and Immunities- 90% Light Resistance, 50% Earth Resistance, 50% Fire Resistance, 100% Darkness Weakness, Fatigued Immunity
Prime Attribute- Spirit
Constant Effects-
Botanist Affinity- Possessor gains +900 to all stats if possessor has an ally with the ability 'Botanist', Constant Effect
Abilities-
Bloom Ray- 5,000 Damage, 15% inflicts Impaired: Blind, Light, 0 MP
Photosynthesis- 15,000 Damage, Heals HP and MP, affects caster only, Light or Earth or Light & Earth, 0 MP
Wide Blast- 3,500 Damage, 10% inflicts Awestruck, 1 hit against 3, Light, 3,000 MP
10% Lesser Treant- (Pet, Plant, Earth, Lv.20, 10,000,000 Gold)
HP- 165,000
MP- 130,000
STR- 2,400
AGI- 1,500
CON- 2,150
MIN- 1,920
SPI- 1,990
XP- 0
XP Needed- 95,000 (Standard Multiplier- x1)
Minimum Level- 1
Defense- 2,050, +2,150 against Earth, +2,150 against Psychic, +2,150 against Water, +2,150 against Air
Defense against Stat Damage- 150
Critical Chance- 21%
Resilience- 23%
To Hit- 118%
Dodge- 12%
Resistances and Immunities- 70% Earth Resistance, 50% Water Resistance, 50% Physical Resistance, 50% Fire Weakness, 50% Destruction Weakness, Impaired Immunity
Prime Attribute- Strength
Constant Effects-
Guardian of the Forest- All allied Plants gain +500 Defense, all allied Animals gain 250 Defense, stacks 200 times, Constant Effect
Photosynthesis- Possessor regenerates 2,500 HP and 25,000 MP while in a Zone of Earth, in a Zone of Light, or in a type of terrain or phantom terrain that is some sort of forest that does not have the word 'Dark', 'Shadow', or 'Haunted' in its name, Constant Effect
Abilities-
Fist of Wood- 6,500 Damage, 175% inflicts Fatigued: Stun, Physical or Earth, 0 MP
Restore Plants- 21,000 Damage, Heals, Deals 5x normal damage when only healing and providing positive effects, only affects Plants, Earth or Life, 0 MP
Gather Mana- 10,000 Damage, Deals MP Damage, Heals, affects caster only, Magic or Air, 0 MP
Strength of the Forest- +400 STR, +400 CON, +400 HP, stacks 20 times, Earth or Life, 10,000 MP
Ironwood- +1,000 Defense, only affects Plants, stacks 10 times, Earth, 9,500 MP

!Croaking Commando
Level 20
Humanoid, Technology
HP- 130,000
MP- 130,000
STR- 2,100
AGI- 2,600
CON- 2,000
MIN- 2,350
SPI- 2,000
XP- 0
Defense- 2,250
Defense against Stat Damage- 150
Critical Chance- 25%
Resilience- 22%
To Hit- 120%
Dodge- 25%
Resistances and Immunities- 50% Technology Resistance, 50% Darkness Resistance, Drowning Immunity, 40% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Frogfolk- Possessor gains the subtypes Aquatic and Animal, Constant Effect
Battlefield Mastery- Possessor gains +1,000 to all stats while the Terrain or Phantom Terrain is Battlefield, Constant Effect
Leaping Attacks- Possessor deals full Damage to individuals in the back row, Constant Effect
Easily Healed- Whenever possessor is healed for HP Healing or MP Healing, possessor is dealt 20,000 additional points of healing, Constant Effect
Fighting against The Enemy- Possessor gains +6,500 to all stats if any of possessor's opponents possess the constant effect 'Soldier of The Enemy', Constant Effect
Abilities-
Rocket Launcher- 7,600 Damage, 1 hit against 15, Technology & Physical & Fire, 0 MP
Amphibious Camo- Caster gains +36% Dodge if in a Zone of Water, lasts until caster is not in a Zone of Water, does not stack, Water, 30,000 MP
Croaker Grenade- 2,500 Damage, 50% inflicts Impaired: Muted: Debilitating Verbal Tic, 1 hit against 5, Water & Technology, 11,000 MP
Bubble Gun- 300 Damage, 2 hits against 3, Water, 5,000 MP
Leap- Caster gains +6,500 AGI and +70% Dodge, lasts 1 round, does not stack, 3,500 MP
Drops-
20,000 Gold
2,000 XP
100% Soldier's Diary from The War- (Item, Material, Technology, 80,000 Gold)

!Doppelganger
Level 20
Shapeshifter, Illusion
HP- 110,000
MP- 125,000
STR- 2,000
AGI- 2,000
CON- 2,000
MIN- 2,000
SPI- 2,000
XP- 0
Defense- 1,800
Defense against Stat Damage- 180
Critical Chance- 20%
Resilience- 20%
To Hit- 118%
Dodge- 20%
Resistances and Immunities- Minor Status Effect Immunity
Prime Attribute- Any One
Constant Effects-
I Am All That You Are- At the beginning of battle, Doppelganger transforms into a copy of any one PC facing it, Doppelganger has copies of all said PC’s equipment and abilities, Doppelganger may choose not to copy some equipment or abilities if it desires such, Doppelganger reverts to its normal form once killed, Doppelganger may re-transform after 5 turns of being untransformed, status effects, buffs, and debuffs do not carry between forms, damage does not carry between forms, Doppelganger may not copy individuals over level 50 or specifically noted items, Constant Effect
Master of Disguise- All negative actions aimed at Doppelganger have a 50% chance of hitting the individual it is copying instead provided that their user does not have at least 3 Diviner abilities, Positive actions hitting the individual Doppelganger is copying have a 50% chance of hitting Doppelganger instead provided that their user does not have at least 3 Diviner abilities, Doppelganger retains this ability while transformed, Constant Effect
Abilities-
Doppel Armaments- 4,500 Damage, 50% inflicts any one minor or moderate status effect, Any one base, Illusion or Any One Base, 0 MP
Shift Restore- 9500 Damage, Heals both HP and MP, Cures any one Minor or Moderate status effect, Air, Illusion or Any One Base, 0 MP
Illusion Bullets- 6,000 Damage, -15% to Hit, stacks 5 times, Illusion, 15,000 MP
Drops-
20,000 Gold
2,000 XP
80% Unknown Substance- (Item, Material, Magic, 5,000 Gold)
10% Manual of A Thousand Arts- (Permanent Consumable, Grimoire, Magic, 1 Charge, 500,000 Gold) Gives user 2 bonus weeks and the award ‘Has used X Manual of A Thousand Arts’, cannot be used if X would become greater than 10
10% Mimmorico- (Weapon, Other: Chaos Talon, Illusion, 50,000,000 Gold) This weapon, at the start of a thread, copies a non-unique weapon with a listed cost that is under 50,000,000 that is in stock in the Shop and becomes that weapon for the remainder of the thread

Fruit Dragon
Level 20
Dragon, Earth
HP- 280,000
MP- 280,000
STR- 4,130
AGI- 3,680
CON- 4,220
MIN- 3,890
SPI- 4,020
XP- 0
Defense- 4,100, +3,600 against Earth
Defense against Stat Damage- 160
Critical Chance- 16%
Resilience- 25%
To Hit- 119%
Dodge- 15%
Resistances and Immunities- 50% Earth Resistance, 50% Fire Resistance, 80% Acid Resistance, 80% Water Resistance, 50% Psychic Resistance, 10% Air Weakness, 50% Physical Weakness, 20% Technology Weakness, 45% Minor Status Effect Resistance, 10% Moderate Status Effect Resistance, 10% Stat Damage Resistance, Disease Immunity
Prime Attribute- Two Highest Stats
Constant Effects-
Fortified with Potassium- Possessor may, each time it is affected by a debuff or negative status effect coming from a source under level 80, cancel said effect, this ability works up to 10 times per battle, Constant Effect
Extra Vitamin C to Prevent Ailments- Possessor has a 35% chance of immediately being cured of any Minor Status Effect upon acquiring it and at the start of every turn, Constant Effect
Very Healthy- Regenerates 30,000 HP and 30,000 MP at the start of each round, Constant Effect
I Think It’s a Plant, Actually- Possessor may, at the start of battle, choose to also count as a Plant, multiply its HP by 125%, multiply its AGI by 75%, and gain Immunities to Deafened and Blind, Constant Effect
Abilities-
Bananna Bite- 13,000 Damage, Physical, 0 MP
Pear Claw- 8,000 Damage, deals 1/2 damage, 2 hits against 1, Physical, 0 MP
Orange Avalanche- 9,000 Damage, deals 1/X damage, X hits divided among X, X may be any number from 1 to 20, Earth or Earth & Acid, 50,000 MP
Fruit Juice Breath- 14,000 Damage, 50% inflicts Drowning, 50% inflicts Paralysis: Sticky, 50% inflicts Dissolving, 1 hit against 5, Acid, 20,000 MP
Doom Plum- 18,000 Damage, 50% inflicts Ill Fortune, 50% inflicts Blind, 50% heals caster for an amount equal to the damage that would be dealt before modifiers are counted, Water & Darkness, 50,000 MP
Peach Reverie- 18,000 Damage, 50% inflicts Awestruck, 50% heals caster for an amount equal to the damage that would be dealt before modifiers are counted, 5% 1 hit against 4, Water & Light, 50,000 MP
Aura of the Pineapple- Each individual who conducts an offensive action against caster takes 7,000 Physical element damage, does not stack, lasts 20 turns, Earth & Physical, 40,000 MP
An Apple A Day- 50,000 Damage, Heals, Cures Minor and Moderate Status Effects and up to three debuffs from casters under level 50, Light & Earth, 35,000 MP
Drops-
50,000 Gold
3,800 XP
75% Stunningly Good Fruit Smoothie- (Consumable, Drink, Earth & Light & Water, 1 charge, 95,000 Gold) +5,000 HP, +5,000 MP, 50% inflicts Stunned
10% Fruits of the Fruit Dragon- (Spell, Druid Magic, Earth & Water & Acid, 3,000 MP, 455,000 Gold) +615 Magical Attack, May Heal, May have a 95% chance of curing Disease
5% Artichoke Heart of the Fruit Dragon- (Item, Material, Acid & Water & Light, 485,000 Gold)
5% Improved Seed Barrage- (Spell, Druid Magic, Earth, 3,000 MP, 560,000 Gold) +355 Magical Attack, any target killed by this attack that is a Human, Humanoid, Animal, Insect, or Plant that is under level 80 turns into a Frujative on caster’s side upon death, deals 1/30 damage, 1 hit against 30,
4% Nurture and Wither: Cycle of the Druid- (Spell, Druid Magic, Magic, 5,000 MP, 730,000 Gold) +1,480 Magical Attack, May Heal, Only affects Plants
1% Call Unto Seasons: Some Odd Blue Season- (Spell, Druid Magic, Magic, 14,000 MP, 890,000 Gold) Possessor counts as having cast Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, and Call Unto Seasons: Winter, all Elemental Magic spells cast by caster that require the casting of at least one of the aforementioned spells count as Druid Magic spells

Greater Mecha Tank-
Level 20
Machine, Technology
HP- 170,000
MP- 110,000
STR- 2,410
AGI- 1,670
CON- 2,350
MIN- 2,200
SPI- 1,900
Defense- 3,100
Defense against Stat Damage- 145
Critical chance- 21%
Resilience- 27%
To Hit- 125%
Dodge- 14%
Resistances and Immunities- Fire Immunity, 40% Physical Resistance, 30% Water Weakness, 110% Magic Weakness, 190% Psychic Weakness, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Diseased: Computer Virus)
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Improved Targeted Cannon- 6,500 Damage, Physical & Technology & Fire, 0 MP
Improved Defense Guns- 2,000 Damage, can auto-activate as a counterattack, 2 hits against 1, Technology & Physical, 0 MP
Improved Missile Rack- 1,000 Damage, 5 bonus hits divided among 5, may only be cast once every 2 rounds, Fire, 14,000 MP
Improved Electro Cannon- 1,000 Damage, 200% inflicts Electrocuted, Electrical & Technology, 3,000 MP
Improved Adapt Armor- Gives caster 30% resistance to each non-Universe, element used against it last round, lasts 3 rounds, does not stack, Technology, 5,000 MP
Drops-
23,000 Gold
2,000 XP
65% Galvanized Plating- (Item, Material, Earth & Technology, 7,000 Gold)
20% Improved Mecha Tank Cannon- (Weaponx2, Gun, Technology & Darkness, 542,500 Gold) +2,094 Ranged Attack, 40% inflicts Fatigued: Stun against targets under level 40
15% High-End Tank Parts- (Item, Material, Technology, 14,000 Gold)

Griffin
Level 20
Aerial, Air
HP- 145,000
MP- 125,000
STR- 2,300
AGI- 2,160
CON- 2,095
MIN- 2,000
SPI- 1,950
XP- 0
Defense- 2,030
Defense against Stat Damage- 81
Critical Chance- 21%
Resilience- 19%
To Hit- 120%
Dodge- 21%
Resistances and Immunities- 50% Air Resistance, 25% Magic Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Double Claw- 3,500 Damage, 2 hits against 1, Physical, 0 MP
Snatch- Target loses target's next action if lower level than caster, with effects that would happen before and after said action still occurring, De-transforms targets below Level 20, Air, 8,000 MP
Dive-Bombing Spree- 1,000 Damage, 9 additional hits divided among 9, Air & Physical, 12,000 MP
Drops-
25,000 Gold
2,000 XP
50% Griffin Feathers- (Item, Material, Air, 60,000 Gold)
30% Heraldic Crest- (Item, Antiquity, Air & Magic, 57,000 Gold)
10% Knight's Sword- (Weapon, Sword, Physical, 80,000 Gold) +80 Melee Attack, +80 STR, +80 AGI
10% Griffin Plushie- (Item, Antiquity, Air, 40,000 Gold)

Heretic of Phalerin
Level 20
Human, Light
HP- 130,000
MP- 145,000
STR- 2,750
AGI- 3,210
CON- 3,110
MIN- 3,050
SPI- 3,300
XP- 0
Defense- 2,300
Defense against Stat Damage- 180
Critical Chance- 21%
Resilience- 22%
To Hit- 120%
Dodge- 21%
Resistances and Immunities- 80% Light Resistance, 50% Earth Resistance, 50% Air Resistance, 50% Darkness Resistance, 15% Fire Resistance, 30% Minor Status Effect Resistance, 15% Moderate Status Effect Resistance, 200% Divine Magic Weakness
Prime Attribute- Spirit
Constant Effects-
Desert Mastery- Possessor gains +1,000 to all stats while the Terrain or Phantom Terrain is Desert, Constant Effect
Heretic- Possessor cannot gain Worshipper Benefits, Constant Effect
Undead-Bolstering Restorative Aura- Possessor and possessor's allies, if Undead, regenerate 10,000 HP and 10,000 MP per round, Possessor and possessor's allies gain +400 to all stats if Undead, stacks 10 times, Constant Effect
Abilities-
Gray Ray- 6,800 Damage, Light, 0 MP
Earth Blast- 6,000 Damage, 10% inflicts Entombed, Earth, 0 MP
Sky Blast- 6,000 Damage, 10% inflicts Suffocation, Air, 0 MP
Heal- 28,000 Damage, Heals, Light, 0 MP
Restore Undead- 35,000 Damage, Heals, Cures Fatigued, Cures any one minor status effect, Cures any one moderate status effect, Only affects Undead, Light & Air & Water, 9,000 MP
Desert's Fury- 4,600 Damage, 10% inflicts Entombed, 10% inflicts Impaired: Blind, 30% inflicts Fatigued, 1 hit against 5, Earth & Air & Fire, 11,000 MP
Anti-Fatigue- Target gains immunity to Fatigued, Light & Earth & Air & Water, 5,000 MP
Anti-Poison- Target gains immunity to Poison, Light & Water, 4,500 MP
Gray Ward- Target becomes immune to status effect infliction from sources below Level 40 for 1 round, does not stack, Light, 1,000 MP
Dis-Zone- Removes up to 5 Zones with creators below Level 40 that have not had effects attached to them by indivduals above Level 39, Magic & Air, 15,000 MP
Starry Flurry- 1,500 Damage, 15 additional hits divided among 15, Magic & Air & Astral, 25,000 MP
Summon Sildrizan Dead- Summons 20 Sildrizan Dead, Max 200 Summoned, Darkness & Fire, 6,000 MP
Drops-
20,000 Gold
2,000 XP
100% Exhumed Corpse- (Item, Antiquity, Darkness, 6,400 Gold)

!Hero-In-Training
Level 20
Human, Light
HP- 160,000
MP- 160,000
STR- 2,400
AGI- 2,400
CON- 2,400
MIN- 2,400
SPI- 2,400
XP- 0
Defense- 3,000
Defense against Stat Damage- 350
Critical Chance- 25%
Resilience- 25%
To Hit- 125%
Dodge- 25%
Resistances and Immunities- 50% Light Resistance, 50% Darkness Resistance, 30% Minor Status Effect Resistance, 15% Moderate Status Effect Resistance
Prime Attribute- Strength or Spirit
Constant Effects-
Dungeon Mastery- Possessor gains +800 to all stats while the Terrain or Phantom Terrain is Dungeon, Constant Effect
Loyal- Possessor cannot be afflicted with Charm by sources below Level 20 who are below one half possessor's controller's Level, rounded up, Constant Effect
Heroic- Possessor gains +1,000 STR and +1,000 SPI, Constant Effect
Abilities-
Sword Slash- 8,000 Damage, Physical, 0 MP
Shining Strike- 7,500 Damage, 50% may inflict Awestruck, 50% may inflict Impaired: Blind, Physical & Light, 0 MP
Heal- 40,000 Damage, Heals HP, Light, 0 MP
Mana Blast- 2,000 Damage, 1 hit against 5, Magic, 10,000 MP
Boost- +400 to all stats, stacks 5 times, Magic, 10,000 MP
Slash Drive- 5,000 Damage, 3 hits against 1, Physical, 16,000 MP
Drops-
30,000 Gold
2,000 XP
100% Hope and Dreams of a New Hero- (Item, Material, Light, 80,000 Gold)

Lesser Air Elemental
Level 20
Elemental, Air
HP- 130,000
MP- 130,000
STR- 2,000
AGI- 2,000
CON- 2,000
MIN- 2,000
SPI- 2,000
XP- 0
Defense- 2,150
Defense against Stat Damage- 160
Critical Chance- 20%
Resilience- 20%
To Hit- 120%
Dodge- 20%
Resistances and Immunities- Absorbs Air, 50% Physical Resistance, 50% Technology Resistance, 100% Earth Weakness, Suffocation Immunity, 70% Minor Status Effect Resistance, Immune to Pain, Deafened, Diseased, Immunity to Air from sources under 39
Prime Attribute- Agility or Constitution
Constant Effects-
Swift- Possessor gains +25% Dodge, Constant Effect
Agile- Possessor gains +2,000 AGI, Constant Effect
Empowered by Air- Possessor gains +1,000 to all stats, regenerates 15,000 HP and 15,000 MP per round, and gains immunity to Minor Status Effects while in a Zone of Air, Constant Effect
Abilities-
Airy Strike- 6,500 Damage, Air, 0 MP
Suffocate- 300% Inflicts Suffocation, Air, 0 MP
Create Zone of Air - Creates a Zone of Air, Air, 0 MP
Lesser Twister- 3,000 Damage, 50% inflicts Suffocation, 1 hit against 5, Air, 5,000 MP
Emanate Air - Creates a Zone of Air, All Air element individuals in battle gain +250 to all stats, All Air element spells and abilities cost 1,500 less MP, stacks 5 times, Air, 10,000 MP
Stifle Earth- Removes all Zones of Earth in battle, All Earth element individuals in battle gain -250 to all stats, All Earth element spells and abilities cost 1,500 extra MP, stacks 5 times, Air, 10,000 MP
Call Bretheren- 50% summons 1 Lesser Air Elemental, Max 5 summoned, Possessor may not cast this ability if possessor is a summon, Air, 60,000 MP
Drops-
20,000 Gold
2,000 XP
70% Air Mana Oil- (Item, Material, Air, 5,000 Gold)
20% Call Unto Air- (Spell, Elemental Magic, Air, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Air, scans the user's enemies to determine if any of them are Air element, or gives target 5% Air Resistance
10% Large Container of Air Mana Oil- (Item, Material, Air, 50,000 Gold)

Lesser Alien Battle Walker
Level 20
Machine, Technology
HP- 130,000
MP- 130,000
STR- 2,150
AGI- 2,230
CON- 2,000
MIN- 2,100
SPI- 2,000
XP- 0
Defense- 2,150
Defense against Stat Damage- 150
Critical Chance- 23%
Resilience- 22%
To Hit- 118%
Dodge- 16%
Resistances and Immunities- 90% Minor Status Effect Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Alien Design- Possessor gains +500 to all stats if possessor has an Alien ally, Possessor may choose at the beginning of a thread to count as an Alien and/or a War Machine in addition to its other subtypes, Constant Effect
Accurate- Possessor gains +30% To Hit, Constant Effect
Multiple Weapon Mounts- Whenever possessor uses one of its natural abilities in an offensive action, there is a 25% chance that said action is repeated by this ability immediately after its use concludes, to a max of one such repetition per round, Constant Effect
Tall- Possessor deals full damage to the back row, Constant Effect
Abilities-
Battle Cannons- 3,500 Damage, 1 hit against 3, Technology & Physical, 0 MP
Mini Antimatter Missiles- 3,000 Damage, 200% inflicts Antimatter, 1 hit against 15, Technology, 6,000 MP
Cryo Gas Bombs- 2,500 Damage, 300% inflicts Frozen, 1 hit against 15, Ice or Ice & Air & Technology, 5,000 MP
Project Defensive Force Screen- Caster gains +2,000 Defense against target, stacks 3 times per target and 15 times across all targets, lasts 17 rounds, Technology & Energy, 12,000 MP
Drops-
20,000 Gold
2,000 XP
99% Alien Parts- (Item, Material, Technology, 40,000 Gold)
1% Better Alien Parts- (Item, Material, Technology, 800,000 Gold)

Lesser Earth Elemental
Level 20
Elemental, Earth
HP- 130,000
MP- 130,000
STR- 2,000
AGI- 2,000
CON- 2,000
MIN- 2,000
SPI- 2,000
XP- 0
Defense- 2,150
Defense against Stat Damage- 160
Critical Chance- 20%
Resilience- 20%
To Hit- 120%
Dodge- 20%
Resistances and Immunities- Absorbs Earth, 50% Physical Resistance, 50% Technology Resistance, 100% Air Weakness, Entombed Immunity, 70% Minor Status Effect Resistance, Immune to Pain, Deafened, Diseased, Immunity to Earth from sources under 39
Prime Attribute- Strength or Constitution
Constant Effects-
Resilient- Possessor gains +15% Resilience, Constant Effect
Hardy- Possessor gains +165,000 HP, Constant Effect
Empowered by Earth- Possessor gains +1,000 to all stats, regenerates 15,000 HP and 15,000 MP per round, and gains immunity to Minor Status Effects while in a Zone of Earth, Constant Effect
Abilities-
Earthen Strike- 6,500 Damage, Earth, 0 MP
Entomb- 300% Inflicts Entombed, Earth, 0 MP
Create Zone of Earth- Creates a Zone of Earth, Earth, 0 MP
Lesser Rock Slide- 3,000 Damage, 50% inflicts Entombed, 1 hit against 5, Earth, 5,000 MP
Emanate Earth- Creates a Zone of Earth, All Earth element individuals in battle gain +250 to all stats, All Earth element spells and abilities cost 1,500 less MP, stacks 5 times, Earth, 10,000 MP
Stifle Air- Removes all Zones of Air in battle, All Air element individuals in battle gain -250 to all stats, All Air element spells and abilities cost 1,500 extra MP, stacks 5 times, Earth, 10,000 MP
Call Bretheren- 50% summons 1 Lesser Earth Elemental, Max 5 summoned, Possessor may not cast this ability if possessor is a summon, Earth, 60,000 MP
Drops-
20,000 Gold
2,000 XP
70% Earth Mana Oil- (Item, Material, Earth, 5,000 Gold)
20% Call Unto Earth- (Spell, Elemental Magic, Earth, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Earth, scans the user's enemies to determine if any of them are Earth element, or gives target 5% Earth Resistance
10% Large Container of Earth Mana Oil- (Item, Material, Earth, 50,000 Gold)

Lesser Fire Elemental
Level 20
Elemental, Fire
HP- 130,000
MP- 130,000
STR- 2,000
AGI- 2,000
CON- 2,000
MIN- 2,000
SPI- 2,000
XP- 0
Defense- 2,150
Defense against Stat Damage- 160
Critical Chance- 20%
Resilience- 20%
To Hit- 120%
Dodge- 20%
Resistances and Immunities- Absorbs Fire, 50% Physical Resistance, 50% Technology Resistance, 100% Water Weakness, Burning Immunity, 70% Minor Status Effect Resistance, Immune to Pain, Deafened, Diseased, Immunity to Fire from sources under 39
Prime Attribute- Spirit or Constitution
Constant Effects-
Deadly- Possessor gains +25% Critical, Constant Effect
Blazing- Individuals who conduct offensive actions against possessor take 10,000 Flat Fire element Damage, Constant Effect
Empowered by Fire- Possessor gains +1,000 to all stats, regenerates 15,000 HP and 15,000 MP per round, and gains immunity to Minor Status Effects while in a Zone of Fire, Constant Effect
Abilities-
Fiery Strike- 6,500 Damage, Fire, 0 MP
Burn- 300% Inflicts Burning, Fire, 0 MP
Create Zone of Fire- Creates a Zone of Fire, Fire, 0 MP
Lesser Blaze- 3,000 Damage, 50% inflicts Burning, 1 hit against 5, Fire, 5,000 MP
Emanate Fire- Creates a Zone of Fire, All Fire element individuals in battle gain +250 to all stats, All Fire element spells and abilities cost 1,500 less MP, stacks 5 times, Fire, 10,000 MP
Stifle Water- Removes all Zones of Water in battle, All Water element individuals in battle gain -250 to all stats, All Water element spells and abilities cost 1,500 extra MP, stacks 5 times, Fire, 10,000 MP
Call Bretheren- 50% summons 1 Lesser Fire Elemental, Max 5 summoned, Possessor may not cast this ability if possessor is a summon, Fire, 60,000 MP
Drops-
20,000 Gold
2,000 XP
70% Fire Mana Oil- (Item, Material, Fire, 5,000 Gold)
20% Call Unto Fire- (Spell, Elemental Magic, Fire, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Fire, scans the user's enemies to determine if any of them are Fire element, or gives target 5% Fire Resistance
10% Large Container of Fire Mana Oil- (Item, Material, Fire, 50,000 Gold)

Lesser Fireworks Elemental
Level 20
Elemental, Energy
HP- 100,000
MP- 150,000
STR- 2,500
AGI- 2,500
CON- 2,500
MIN- 2,500
SPI- 2,500
XP- 0
Defense- 1,650
Defense against Stat Damage- 165
Critical Chance- 30%
Resilience- 15%
To Hit- 130%
Dodge- 30%
Resistances and Immunities- Absorbs Energy, 50% Physical Resistance, 100% Ice Weakness, Overload Immunity, 70% Minor Status Effect Resistance, Pain Immunity, Impaired: Deafened Immunity, Impaired Immunity, Diseased Immunity, Immunity to Energy from sources under 39
Prime Attribute- Spirit or Constitution
Constant Effects-
Swift- Possessor gains +25% Dodge, Constant Effect
Agile- Possessor gains +2,500 AGI, Constant Effect
Empowered by Energy- Possessor gains +1,000 to all stats, regenerates 20,000 HP and 20,000 MP per round, and gains immunity to Minor Status Effects while in a Zone of Energy, Constant Effect
Bursting Onto The Scene- Possessor creates a Zone of Energy at the start of battle, Constant Effect
Out With a Bang- Possessor may deal 50,000 Energy Flat element Damage to up to 30 targets upon dying, Constant Effect
Empowered by Festivities- Possessor gains +7,500 to all stats, Possessor deals 30,000 additional Flat Damage, Possessor gains the elements Color & Glory, Possessor may deal Color or Glory or Color & Glory element Damage instead of Damage of other combinations of elements, Possessor Absorbs Color and Glory, Event Effect
Abilities-
Fireworks- 15,000 Damage, 50% may inflict Burning, Impaired, or Overload, This action may gain '1 hit against 15' and deal 1/3 Damage, Energy, 0 MP
Overwhelm- 100% inflicts Overload, 1 hit against 50, Energy, 15,000 MP
Flashboom- 40,000 Flat Energy element Damage, 150% inflicts Impaired: Blind, 150% inflicts Impaired: Deafened, 1 hit against 6,000, Energy, 30,000 MP
Call Bretheren- 50% summons 1 Lesser Fireworks Elemental, Max 5 summoned, Possessor may not cast this ability if possessor is a summon, Energy, 100,000 MP
Drops-
20,000 Gold
2,000 XP
70% Energy Mana Oil- (Item, Material, Energy, 5,000 Gold)
30% Elemental Fireworks- (Consumable, Summoning Stone, Energy, 1 Charge, 3,000,000 Gold) User summons 1 Lesser Fireworks Elemental from the Enemy List and may deal 30,000 Flat Energy element Damage to up to 30 targets, Max 10 summoned

Lesser Water Elemental
Level 20
Elemental, Water
HP- 130,000
MP- 130,000
STR- 2,000
AGI- 2,000
CON- 2,000
MIN- 2,000
SPI- 2,000
XP- 0
Defense- 2,150
Defense against Stat Damage- 160
Critical Chance- 20%
Resilience- 20%
To Hit- 120%
Dodge- 20%
Resistances and Immunities- Absorbs Water, 50% Physical Resistance, 50% Technology Resistance, 100% Fire Weakness, Drowning Immunity, 70% Minor Status Effect Resistance, Immune to Pain, Deafened, Diseased, Immunity to Water from sources under 39
Prime Attribute- Mind or Constitution
Constant Effects-
Overwhelming- Possessor gains +25% to Hit, Constant Effect
Vast- Possessor gains +165,000 MP, Constant Effect
Empowered by Water- Possessor gains +1,000 to all stats, regenerates 15,000 HP and 15,000 MP per round, and gains immunity to Minor Status Effects while in a Zone of Water, Constant Effect
Abilities-
Watery Strike- 6,500 Damage, Water, 0 MP
Drown- 300% Inflicts Drowning, Water, 0 MP
Create Zone of Water - Creates a Zone of Water, Water, 0 MP
Lesser Flood- 3,000 Damage, 50% inflicts Drowning, 1 hit against 5, Water, 5,000 MP
Emanate Water - Creates a Zone of Water, All Water element individuals in battle gain +250 to all stats, All Water element spells and abilities cost 1,500 less MP, stacks 5 times, Water, 10,000 MP
Stifle Fire- Removes all Zones of Fire in battle, All Fire element individuals in battle gain -250 to all stats, All Fire element spells and abilities cost 1,500 extra MP, stacks 5 times, Water, 10,000 MP
Call Bretheren- 50% summons 1 Lesser Water Elemental, Max 5 summoned, Possessor may not cast this ability if possessor is a summon, Water, 60,000 MP
Drops-
20,000 Gold
2,000 XP
70% Water Mana Oil- (Item, Material, Water, 5,000 Gold)
20% Call Unto Water- (Spell, Elemental Magic, Water, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Water, scans the user's enemies to determine if any of them are Water element, or gives target 5% Water Resistance
10% Large Container of Water Mana Oil- (Item, Material, Water, 50,000 Gold)

!Lion Made of Shining Fire
Level 20
Animal, Fire & Light
HP- 200,000
MP- 100,000
STR- 3,000
AGI- 2,100
CON- 1,500
MIN- 600
SPI- 1,400
XP- 0
Defense- 2,200
Defense against Stat Damage- 250
Critical Chance- 27%
Resilience- 22%
To Hit- 25%
Dodge- 25%
Resistances and Immunities- Light Immunity, Fire Immunity, 30% Water Weakness, 30% Darkness Weakness, 30% Minor Status Effect Resistance, 15% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Sun Mastery- Possessor gains +800 to all stats while the Terrain or Phantom Terrain is Sun, Constant Effect
Shining- Possessor's opponents have a 40% chance of being afflicted with Imparied: Blind: Constant Glare at the start of every round, Constant Effect
Fierce- Possessor deals an additional 8,000 Damage whenever possessor would deal Damage, Constant Effect
Abilities-
Double Claw- 8,000 Damage, 2 hits against 1, Light & Physical, 0 MP
Flame Roar- 4,000 Damage, inflicts Awestruck, Confusion: Fear, or Burning, 1 hit against 5, Fire & Air & Light, 5,000 MP
Lion's Pride- +2,000 SPI, +2,000 AGI, affects caster only, stacks 3 times, Fire & Air, 20,000 MP
Drops-
30,000 Gold
2,000 XP
100% Shining Fire- (Item, Antiquity, Fire & Light, 80,000 Gold)

!Nira's Salesman
Level 20
Human, Technology
HP- 130,000
MP- 150,000
STR- 2,000
AGI- 2,500
CON- 2,000
MIN- 2,000
SPI- 2,000
XP- 0
Defense- 2,050
Defense against Stat Damage- 150
Critical Chance- 21%
Resilience- 21%
To Hit- 21%
Dodge- 21%
Resistances and Immunities- 40% Technology Resistance, 40% Magic Resistance, 40% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Loyal to Nira- Possessor may not conduct offensive actions that target individuals named 'Nirrechau ('Nira') Reccateu', Constant Effect
Abilities-
Surprise Shop-Defense Turret- 7,000 Damage, 30% inflicts Confusion: Surprise the first time this action is used in each battle across all casters, 1 hit against 50, Technology, 500 MP
Ka-Ching- Target gains +50,000 Temporary Gold (with this ability creating a max of 1,000,000 Temporary Gold across all users during a single thread), Earth or Technology, 10,000 MP
Use the Items!- Caster replicates and uses a Temporary version of a Consumable that is for sale in the shop 'Nira's Bazaar' that is worth under 2,000,000 Gold, Technology, 30,000 MP
Drops-
30,000 Gold
2,000 XP
100% Nira's Business Card for Her Bazaar- (Item, Antiquity, Technology, 20,000 Gold)

!Nira's Saleswoman
Level 20
Human, Technology
HP- 130,000
MP- 150,000
STR- 2,000
AGI- 2,500
CON- 2,000
MIN- 2,000
SPI- 2,000
XP- 0
Defense- 2,050
Defense against Stat Damage- 150
Critical Chance- 21%
Resilience- 21%
To Hit- 21%
Dodge- 21%
Resistances and Immunities- 40% Technology Resistance, 40% Magic Resistance, 40% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Loyal to Nira- Possessor may not conduct offensive actions that target individuals named 'Nirrechau ('Nira') Reccateu', Constant Effect
Abilities-
Surprise Shop-Defense Turret- 7,000 Damage, 30% inflicts Confusion: Surprise the first time this action is used in each battle across all casters, 1 hit against 50, Technology, 500 MP
Ka-Ching- Target gains +50,000 Temporary Gold (with this ability creating a max of 1,000,000 Temporary Gold across all users during a single thread), Earth or Technology, 10,000 MP
Use the Items!- Caster replicates and uses a Temporary version of a Consumable that is for sale in the shop 'Nira's Bazaar' that is worth under 2,000,000 Gold, Technology, 30,000 MP
Drops-
30,000 Gold
2,000 XP
100% Nira's Business Card for Her Bazaar- (Item, Antiquity, Technology, 20,000 Gold)

Ogre
Level 20
Humanoid, Physical
HP- 150,000
MP- 110,000
STR- 2,250
AGI- 1,750
CON- 2,030
MIN- 1,720
SPI- 1,650
XP- 0
Defense- 2,000
Defense against Stat Damage- 85
Critical Chance- 26%
Resilience- 18%
To Hit- 112%
Dodge- 17%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Large- Possessor may count as two individuals for row-order-determining purposes, Constant Effect
Strong- Possessor gains +800 STR and +400 CON, Constant Effect
Abilities-
Smash- 7,500 Damage, Inflicts Fatigued: Stun on individuals whose CON is lower than caster's STR, Physical, 0 MP
Hurl Boulder- 6,000 Damage, 50% inflicts Fatigued: Stun, Earth, 5,000 MP
Sweep- 2,500 Damage, 1 hit against 3, Physical, 7,000 MP
Bellow- 90% inflicts Confusion: Fear on targets below Level 25, Air, 1,000 MP
Drops-
17,000 Gold
2,000 XP
50% Slab of Raw Meat- (Item, Material, Physical, 4,500 Gold)
30% Massive Boulder- (Weaponx2, Throwing Weapon, Earth & Physical, 100,000 Gold) +400 Melee Attack, +800 Ranged Attack, 15% inflicts Fatigued: Stun
10% Cavernous Lair- (Item, Property, Earth & Physical, 290,000 Gold)
10% Boast- (Spell, Leadership, Air, 50 MP, 90,000 Gold) Caster must have defeated at least one indivdual either this round or last round, +200 to all of caster's stats for 4 rounds, Caster gains 50% Weakness to individuals more than 20 Levels above caster if caster is below Level 40 for 4 rounds

Pegasus
Level 20
Monster, Light
HP- 130,000
MP- 130,000
STR- 1,810
AGI- 2,340
CON- 1,970
MIN- 1,950
SPI- 1,990
XP- 0
Defense- 2,100
Defense against Stat Damage- 130
Critical Chance- 15%
Resilience- 14%
To Hit- 120%
Dodge- 27%
Resistances and Immunities- 50% Air Resistance, 50% Earth Resistance, 50% Light Resistance, 50% Water Restistance, 50% Physical Weakness, Entombed Immunity, 5% Petrification Resistance
Prime Attribute- Agility
Constant Effects-
Swift- Possessor's turn-order-determining stat sum is considered to be 3,000 points higher, Constant Effect
Abilities-
Dive Kick- 6,000 Damage, Physical or Physical & Air, 0 MP
Heal- 16,000 Damage, Heals, Light, 0 MP
Fading Call: Minor Heroes- 3,000 Damage, 15% inflicts Awestruck, 1 hit against 15, Light & Magic, 10,000 MP
Majestic Aura- Caster is afflicted with Elevated, Augmented, Favored, and Purified; Caster is cured of all minor negative status effects, Light, 5,000 MP
Drops-
20,000 Gold
2,000 XP
50% Pegasus Hair- (Item, Material, Light & Earth, 5,600 Gold)
30% Pegasus Wing- (Item, Material, Light & Air, 257,000 Gold)
10% Shining Bow- (Weaponx2, Bow, Light, 355,000 Gold) +750 Ranged Attack, Wielder's per-item Ranged Attack bonus cap is doubled for this item, +750 AGI, 120% To Hit, 15% inflicts Awestruck
10% Enchant Weapon: Mountainous- (Spell, Enchantment, Earth, 5 MP, 80,000 Gold) Gives target weapon the permanent Enchantment Mountainous, costs 7,000 XP and 15,000 Gold

!Priest of Phalerin
Level 20
Human, Light
HP- 132,000
MP- 136,000
STR- 1,920
AGI- 2,200
CON- 2,010
MIN- 2,200
SPI- 2,500
XP- 0
Defense- 2,110
Defense against Stat Damage- 158
Critical Chance- 18%
Resilience- 21%
To Hit- 121%
Dodge- 20%
Resistances and Immunities- 80% Light Resistance, 50% Earth Resistance, 50% Air Resistance, 15% Fire Resistance, 60% Darkness Weakness, 30% Minor Status Effect Resistance, 15% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Desert Mastery- Possessor gains +800 to all stats while the Terrain or Phantom Terrain is Desert, Constant Effect
Priest of Phalerin- Possessor gains worshipper benefits as though possessor were a worshipper of Phalerin of possessor's level, Constant Effect
Restorative Aura- Possessor and possessor's allies regenerate 40,000 HP and 40,000 MP per round, stacks 10 times, Constant Effect
Abilities-
White Ray- 6,500 Damage, Light, 0 MP
Earth Blast- 6,000 Damage, 10% inflicts Entombed, Earth, 0 MP
Sky Blast- 6,000 Damage, 10% inflicts Suffocation, Air, 0 MP
Heal- 25,000 Damage, Heals, Light, 0 MP
Restore- 25,000 Damage, Heals, Cures Fatigued, Cures any one minor status effect, 10% cures any one moderate status effect, Light & Air & Water, 5,000 MP
Desert's Fury- 7,700 Damage, 10% inflicts Entombed, 10% inflicts Impaired: Blind, 30% inflicts Fatigued, 1 hit against 5, Earth & Air & Fire, 13,000 MP
Anti-Fatigue- Target gains immunity to Fatigued, Light & Earth & Air & Water, 10,000 MP
Anti-Poison- Target gains immunity to Poison, Light & Water, 10,000 MP
White Ward- Target becomes immune to status effect infliction from sources below Level 40 for 1 round, does not stack, Light, 15,000 MP
Dis-Zone- Removes up to 5 Zones with creators below Level 40 that have not had effects attached to them by indivduals above Level 39, Magic & Air, 10,000 MP
Starry Flurry- 2,000 Damage, 15 additional hits divided among 15, Magic & Air & Astral, 50,000 MP
Drops-
30,000 Gold
2,000 XP
100% Scriptures of Phalerin- (Item, Antiquity, Light, 80,000 Gold)

!Sentinel
Level 20
Golem, Magic & Physical
HP- 150,000
MP- 150,000
STR- 2,100
AGI- 1,900
CON- 2,200
MIN- 1,700
SPI- 1,900
XP- 0
Defense- 3,000
Defense against Stat Damage- 160
Critical Chance- 10%
Resilience- 20%
To Hit- 120%
Dodge- 20%
Resistances and Immunities- 80% Base Element Resistance, Charm Immunity, Fatigue Immunity, Diseased Immunity, Hexed Immunity, Confusion Immunity, Pain Immunity, Impaired Immunity, Poison Immunity
Prime Attribute- Constitution
Constant Effects-
Networked Shield- Possessor gets +500 Defense for each ally possessor possesses, Constant Effect
Guardian’s Fortress- Possessor’s allies get possessor’s Defense added to their Defense, stacks 20 times, Constant Effect
Beefy- Possessor has 3x possessor’s listed Max HP, Constant Effect
Warning Alarm- At the beginning of possessor’s first action each round, if possessor possesses less than five allies, then possessor immediately summons up to a number of allies that would give possessor five allies, or, if possessor possesses at least 5 allies, then possessor may summon one ally; possessor may summon anything from the enemy list of equal or lower level that is normally combatable for drops, Constant Effect
Mobile Defense Grid- Possessor may counter attacks targeted at possessor’s allies should said allies opt not to counter said attacks, Constant Effect
Area Lockdown Procedure- Possessor’s foes that are below level 30 may not choose to leave battle unless possessor permits them to do so, Possessor may stop sources below level 30 from removing individuals from battle, Constant Effect
Guardian Protocol- Possessor may choose to become the target of a single-target action targeting one of possessor’s allies should said ally permit possessor to do so, Constant Effect
Superior Defenses- Possessor is immune to all sources below level 10 and all effects generated by said sources, Constant Effect
Abilities-
Sentinel Blade- 6,000 Damage, Physical, 0 MP
Sentinel Cannon- 4,000 Damage, May be used as a counter, Physical or Magic or Technology, 0 MP
Grid Guns- 1,000 Damage, 1 hit against (# of allies possessor possesses - 2), Technology or Electrical, 5,000 MP
Augmented Shield Invocation- +500 Defense, stacks 20 times, Magic or Technology or Magic & Technology, 2,000 MP
Anti-Elemental Wall- Gives target 99% resistance to any one base element, only works so long as possessor is a living ally of target unless target possesses at least one Boss Effect, lasts 5 turns, Earth or Air or Fire or Water or Magic or Technology or Physical or Psychic or Light or Darkness or Ice or Acid or Electrical, 15,000 MP
Drops-
30,000 Gold
2,000 XP
85% Sentinel Metal- (Item, Material, Physical & Magic & Technology, 75,000 Gold)
5% Shield Other- (Spell, Protection Magic, Physical & Magic, 1,400 MP, 420,000 Gold) +140 Defense, stacks 5 times
5% Sentinel Blade- (Weapon, Sword, Physical & Magic, 400,000 Gold) +385 Melee Attack, +300 Defense, +150 CON, +150 STR, Wielder has a 5% chance of being able to make a Physical Attack as a counter upon being attacked
5% Sentinel Grid Shield- (Weapon, Shield, Physical & Technology, 455,000 Gold) +500 Defense, +200 additional Defense per ally, up to a max of 5 such allies, who has a Sentinel Grid Shield equipped, +400 CON, Wielder has a 5% chance of being able to make a Melee Attack as a counter upon being attacked, Wielder has a 5% chance of being able to make a Ranged Attack as a counter upon being attacked if wielder is at least level 15 and has at least one Gun equipped, 10% Resilience

!Stealthy Panther-Man Assassin
Level 20
Humanoid, Darkness
HP- 135,000
MP- 135,000
STR- 2,100
AGI- 3,500
CON- 2,100
MIN- 2,000
SPI- 2,000
XP- 0
Defense- 2,100
Defense against Stat Damage- 300
Critical Chance- 30%
Resilience- 20%
To Hit- 130%
Dodge- 30%
Resistances and Immunities- 50% Darkness Resistance, 50% Air Resistance, 30% Minor Status Effect Resistance, 15% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
City Mastery- Possessor gains +800 to all stats while the Terrain or Phantom Terrain is City, Constant Effect
Stealthy Strike- Possessor deals 20,000 additional Damage whenever possessor would deal Damage for the first time in any combat, Constant Effect
Sneaky- Possessor gains +25% Dodge and +2,000 AGI, Constant Effect
Abilities-
Blade Plunge- 7,000 Damage, 50% inflicts Wounded, Physical, 0 MP
Evasive Tactics- Caster gains +35% Dodge, lasts 7 rounds, stacks 5 times, Darkness & Air, 6,000 MP
Create Illusory Double- Individuals below Level 40 have a 50% chance of failing to affect caster with any action if they have not scanned caster's stats, does not stack, lasts 4 rounds, Illusion, 13,500 MP
Assassinate- 7,000 Damage, deals double damage to individuals who have not yet acted, to a max of 2,000,000 additional points, Darkness & Physical, 10,000 MP
Poison- Inflicts Poison, Acid, 10,000 MP
Drops-
30,000 Gold
2,000 XP
100% Panther Assassin's Calling Card- (Item, Antiquity, Darkness & Air, 80,000 Gold)
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 21

!Gobbling Minion of Mr. P. H. Turkey
Level 21, Elite
Humanoid, Technology & Physical & Darkness
HP- 700,000
MP- 700,000
STR- 4,900
AGI- 4,960
CON- 5,900
MIN- 4,300
SPI- 4,900
XP- 0
Defense- 3,100
Defense against Stat Damage- 220
Critical Chance- 22%
Resilience- 25%
To Hit- 120%
Dodge- 23%
Resistances and Immunities- Minor Status Effect Immunity
Prime Attribute- Strength
Constant Effects-
Fowl Foe- Possessor counts as an Aerial, Constant Effect
Can’t Be Stopped Until His Goose is Cooked- Possessor auto-ressurects upon death at full HP, MP, and stats with no buffs, debuffs, or status effects applied unless either possessor is killed by a source above Level 80 or possessor has taken, over the course of the battle, 240,000 total Fire element damage, Constant Effect
Run Around with His Head Cut Off- Possessor gets two death attacks upon death and gets death attacks on any turn of battle, Constant Effect
Autumn Affinity- Possessor gets +2,000 to all stats if Call Unto Seasons: Fall has been cast, Constant Effect
Menace- 50% Cured of any negative effect from a source below level 50 at the start of each action with a separate roll for each effect, 42% Minor Status Effect Resistance, 21% Moderate Status Effect Resistance, 20% Possessor gains an extra action each round
Abilities-
Gobble Gobble Gobble- 9,000 Damage, inflicts both HP Drain and MP Drain, Physical or Magic or Darkness, 0 MP
Gizzard Ripper- 14,000 Damage, Inflicts Wounded, Physical, 0 MP
Stuffed Full of Power- +1,000 to all stats, +5,000 damage to all attacks, +50,000 HP, +50,000 MP, hits caster only, Magic or Psychic or Earth, 100,000 MP
Cook Feast for Allies- 20,000 Damage, Heals, Cures 2 Minor status effects, Cures 1 Moderate status effect, 1 hit against 40, Earth & Light & Air, 50,000 MP
Rallying Cry for the Avians- Willing Aerials hit by this ability become treated as non-Aerials in regards to bonuses that are specifically against Aerials and spells, effects, and abilities that specifically affect Aerials provided that said bonuses, spells, effects, and abilities do not come from sources above Level 30, 1 hit against 20, Air & Physical, 80,000 MP
Drops-
60,000 Gold
5,350 XP
75% Turkey- (Consumable, Food, Air & Earth, 1 Charge, 700 Gold) Heals 40 HP, +10 AGI, +5 CON
10% Prepare Feast- (Spell, Other: Culinary Arts, Earth & Light & Air, 1,700,000 Gold) +1,600 Melee Attack, +1,600 Ranged Attack, +1,600 Magical Attack, Heals, Cures any one minor status effect if caster has the ability Chef, deals 1/4 damage, 1 hit against 40, this spell takes 5 consecutive actions to cast unless its caster has the ability Chef and is at least Level 17
7% Hat of the Friendly Pilgrim- (Accessory, Hat, Air & Water & Light, 600,000 Gold) +540 Defense, +600 SPI, Wearer may cast spells that require their targets to have the same patron deity as the caster on targets who do not share the wearer’s patron deity provided said targets are willing and said spell is worth under 10,000,000 Gold, Wearer may apply the benefits of Preacher’s Stance to allies who have different patron deities
7% Native’s Headdress of Knowledgeable Gathering- (Accessory, Hat, Earth & Fire & Light, 600,000 Gold) +540 Defense, +600 AGI, Wearer may, in Encounter Areas, roll all treasure drop rolls twice and choose which drops to keep provided that no opponents fought were above Level 40
1% Nefarious Turkey’s Monocle- (Accessory, Eyewear, Darkness & Magic, 1,000,000 Gold) +10 Defense, Might do something else in RP threads

Hippogriff
Level 21
Aerial, Air
HP- 185,000
MP- 170,000
STR- 3,400
AGI- 3,150
CON- 3,200
MIN- 3,000
SPI- 3,050
XP- 0
Defense- 2,350
Defense against Stat Damage- 150
Critical Chance- 24%
Resilience- 17%
To Hit- 122%
Dodge- 22%
Resistances and Immunities- 50% Air Resistance, 25% Magic Resistance
Prime Attribute- Strength
Constant Effects-
Swift- Possessor's turn-order-determining stat sum is considered to be 3,000 points higher, Constant Effect
Agile- Possessor gains +1,000 AGI, +20% To Hit, and +20% Dodge, Constant Effect
Abilities-
Double Claw- 5,000 Damage, 2 hits against 1, Physical, 0 MP
Snatch- Target loses target's next action if lower level than caster, with effects that would happen before and after said action still occurring, De-transforms targets below Level 20, Air, 5,000 MP
Dive-Bombing Spree- 500 Damage, 9 additional hits divided among 10, Air & Physical, 30,000 MP
Accelerate- +500 AGI, affects caster only, stacks 20 times, Air, 3,000 MP
Drops-
28,000 Gold
2,625 XP
50% Hippogriff Feathers- (Item, Material, Air, 70,000 Gold)
30% Cloak of Swift Beasts- (Accessory, Cloak, Air & Earth, 2,100,000 Gold) +2,500 AGI, 20% Dodge, 120% To Hit
10% Book Describing Magical Cross-Breeding Methods- (Item, Antiquity, Magic, 2,090,000 Gold)
10% Hippogriff Plushie- (Item, Antiquity, Air, 70,000 Gold)

Kitsune
Level 21
Shapeshifter, Magic
HP- 170,000
MP- 190,000
STR- 3,000
AGI- 3,410
CON- 3,105
MIN- 3,395
SPI- 3,430
XP- 0
Defense- 2,500
Defense against Stat Damage- 180
Critical Chance- 20%
Resilience- 19%
To Hit- 124%
Dodge- 26%
Resistances and Immunities- 50% Darkness Resistance, 50% Magic Resistance, Poison Immunity (excluding Poison: Drunk), Confusion Immunity, Hexed Immunity, 90% Minor Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Assume Human Form- Possessor may, at the start of any round, choose to replace its subtype with Human, Constant Effect
Assume Fox Form- Possessor may, at the start of any round, choose to replace its subtype with Animal, Constant Effect
Assume Spirit Form- Possessor may, at the start of any round, choose to replace its subtype with Spirit, Constant Effect
Assume True Form- Possessor may, at the start of any round, choose to replace its subtype with Shapeshifter, Constant Effect
Uncanny Wisdom- Possessor gains +1,400 MIN, Constant Effect
Mystic Flight- Possessor gains +1,100 AGI, 30% Earth Resistance, and Entombed Immunity, Constant Effect
Abilities-
Bite- 7,000 Damage, Physical, 0 MP
Absorb Life- 5,500 Damage, Drains HP, Darkness, 0 MP
Absorb Mystic Energy- 5,500 MP Damage, Drains MP, Darkness, O MP
Absorb Power- 6,000 Damage, Deals both HP Drain and MP Drain, Darkness, 6,000 MP
Fox Fire- 7,150 Damage, 300% inflicts Burning, 1 hit against 5, Fire, 15,000 MP
Breathe Lightning- 7,150 Damage, 150% inflicts Electrocuted, 1 hit against 5, Electrical, 15,000 MP
Invade Dream- 800 MIN Damage, May Heal MIN Damage, Scans target's stats, 300% May inflict or cure any one minor status effect, Psychic & Magic, 10,0000 MP
Alluring Form- 90% inflicts Charm, 1 hit against 30, Light, 10,000 MP
Turn Invisible- Caster gains +74% Dodge as a non-stacking buff, Air, 15,000 MP
Craft Illusion- 250% Inflicts Confusion, target gains -10% To Hit and -10% Dodge, stacks 4 times, Psychic & Magic, 25,000 MP
Drops-
30,000 Gold
2,625 XP
50% Kitsune's Tail- (Item, Antiquity, Earth & Magic, 51,455 Gold)
30% Web Browser Software- (Item, Antiquity, Technology, 8,000 Gold)
10% Exquisite Fur- (Item, Material, Earth, 4,000,000 Gold)
10% Beautiful Illusion- (Spell, Illusion Magic, Air & Light, 6,000 MP, 680,000 Gold) 30% inflicts Confusion, 30% inflicts Charm, 20% inflicts Awestruck

!Malevolent Necromancer
Level 21
Human, Darkness
HP- 200,000
MP- 300,000
STR- 3,150
AGI- 3,650
CON- 3,340
MIN- 4,250
SPI- 4,340
XP- 0
Defense- 2,800
Defense against Stat Damage- 240
Critical Chance- 26%
Resilience- 24%
To Hit- 125%
Dodge- 21%
Resistances and Immunities- 80% Darkness Resistance, 15% Psychic Resistance, 15% Technology Weakness, 60% Light Weakness, 30% Minor Status Effect Resistance, 15% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Black Mantra- Possessor recovers all MP at the start of a round if possessor did not take at least 5% of its max HP in damage the prior round, to a max of 600,000 MP, Only functions in a Zone of Darkness, Constant Effect
Accomplished Spellcaster- Possessor’s cast buffs cannot be removed by individuals more than 3 levels lower than possessor, Possessor’s summons cannot be unsummoned by individuals more than 3 levels lower than possessor, Possessor’s summons’ cast buffs cannot be removed by individuals more than 5 levels lower than possessor, Possessor’s summons’ summons cannot be unsummoned by individuals more than 5 levels lower than possessor, Possessor’s zones, circles, and phantom terrains cannot be replaced or overridden by individuals of lower level than possessor, Possessor may not have status effects and debuffs applied to it by individuals more than 10 levels lower than possessor, Possessor’s summons may not have status effects and debuffs applied to them by individuals more than 15 levels lower than possessor, Possessor’s attacks may not be countered by individuals more than 10 levels lower than possessor, Individuals more than 15 levels lower than possessor may not get more than 5 extra actions due to high agility, Possessor’s Constant Effects and Persistent Enchantments cannot be removed or overridden by individuals more than 10 levels lower than possessor, Constant Effect
Preparatory Spellcasting- Possessor is considered to have pre-cast one buff and one summon that possessor can cast before the beginning of battle, These spells do not cost possessor MP to cast, Constant Effect
Aura of Dark Restoration- At the start of every round, possessor is cured of any single debuff, moderate status effect, or minor status effect of possessor’s choice, or possessor recovers 5% of possessor’s Max HP and Max MP, Constant Effect
Abilities-
Black Bolt- 11,000 Damage, Darkness, 0 MP
Mana Strike- 11,000 Damage, Magic, 0 MP
Cruel Implements- 7,000 Damage, Physical, 0 MP
Doom Pulse- 10,000 Damage, 1 hit against X, deals 1/(X/2 rounded down) damage, Individuals killed by this attack who are level 1 to 5 and have STR, CON, or AGI as their highest stat get added to caster’s side as a Bone Champion, Individuals killed by this attack who are level 1 to 5 and have SPI or MIN as their highest stat get added to caster’s side as a Spook, Individuals killed by this attack who are level 5 to 10 and have STR, CON, or AGI as their highest stat get added to caster’s side as a Ghast, Individuals killed by this attack who are level 5 to 10 and have SPI or MIN as their highest stat get added to caster’s side as a Mindwight, Individuals killed by this attack who are level 10 to 15 and have STR, CON, or AGI as their highest stat get added to caster’s side as a Flesh Brute, Individuals killed by this attack who are level 10 to 15 and have SPI or MIN as their highest stat get added to caster’s side as a Bone Scribe, Individuals killed by this attack who are above level 15 and have STR as their highest stat get added to caster’s side as a Gallowhand, Individuals killed by this attack who are above level 15 and have CON as their highest stat get added to caster’s side as a Flesh Mound, Individuals killed by this attack who are above level 15 and have AGI as their highest stat get added to caster’s side as a Dread Bladesman, Individuals killed by this attack who are above level 15 and have SPI as their highest stat get added to caster’s side as a Frozen Wraith, Individuals killed by this attack who are above level 15 and have MIN as their highest stat get added to caster’s side as a Sage of the Dead Realms, if a stat is tied for highest, caster may choose which stat is counter, a max of 50 of each type of undead can be summoned through this method, Darkness, 65,000 MP
I Shall Not Be Defeated By Mere Lackeys!- Caster gains a 10% Resistance to summons, for each hit or attack directed at caster by a summon, caster’s resistance to summons of that type increases by 10% to a max of 95%, this increased resistance lasts until the end of the round, this overall effect lasts the entire battle, Does not stack, Darkness, 11,000 MP
Shroud of the Mummy King- Caster gains a 10% Resistance to multi-hit attacks, for each hit from a multi-hit attack directed at caster by a summon, caster’s resistance to the remainder of the hits from the same attack and other attacks that have the same name increases by 10% to a max of 95%, this increased resistance lasts until the end of the round, this overall effect lasts the entire battle, Does not stack, Darkness, 11,000 MP
Craft Pulsating Circle of Profane Necromancy- Caster’s attacks all inflict drain if they would already inflict damage, +3,000 SPI to caster, +25% Critical to caster, this is a Circle Effect, does not stack with itself or other circles, Darkness, 50,000 MP
Craft Dread Necromantic Summoning Circle- Caster’s Undead summons gain +1,000 to all stats, +1,000 Defense, +2,000 Damage to all attacks, and have their attacks that would inflict damage instead inflict drain that heals caster instead of them, this is a Circle Effect, does not stack with itself or other circles, Darkness, 50,000 MP
Call Forth the Undead- Caster may summon 10 Bone Champion, 10 Spook, 5 Ghast, 5 Mindwight, 3 Bone Scribe, 3 Flesh Brute, 1 Gallowhand, 1 Flesh Mound, 1 Dread Bladesman, 1 Frozen Wraith, or 1 Sage of the Dead Realms, the summon cap for this ability is the same one that applies to Doom Pulse, Darkness 10,000 MP
Darkness Sweeps Across the Sky- 20,000 Damage, deals 1/2 damage to non-Aerials, This ability may be used with no target to simply apply a zone effect, Creates a Zone of Darkness that provides +1,500 to the stats of all Undead within it as an attached effect, Darkness, 50,000 MP
Warped Method- 2,000 Damage, deals no normal damage, deals 1/10 the damage it would have dealt as a stat damage to any one stat, 70% inflicts any one minor status effect, Darkness or Psychic, 60,000 MP
Responsively Direct Undead- Gives target Undead another action immediately following this action, May only be used as a counter, Darkness & Air, 60,000 MP
Twist Summons- Turns target non-unique summons under level 10 into the undead that Doom Pulse would turn them into upon killing them, 1 hit against 20, Darkness, 30,000 MP
Accursed Word- Inflicts Paralysis, Hexed, Hexed: Ill Fortune, Stat Drain: MIN Drain, and Stat Drain: SPI Drain, Darkness, 15,000 MP
Drops-
26,250 Gold
2,625 XP
20% Animate Undead- (Spell, Necromancy, Darkness, 15,000 MP, 780,000 Gold) Summons up to 5 Undead below Level 20 from the Enemy List that are normally fightable for drops, Max 20 summoned, Summons summoned through this spell cannot summon
20% Necromancer’s Staff- (Weapon, Staff, Darkness & Magic, 655,000 Gold) +420 Melee Attack, +670 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Necromancy summons gain +200 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 400 less MP
20% Necromancer’s Robe- (Armor, Robe, Darkness & Magic, 710,000 Gold) +600 Defense, +200 Defense against Darkness, 20% Darkness Resistance, +730 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Necromancy summons gain +210 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 500 less MP
20% Bolster Undead- (Spell, Necromancy, Darkness, 10,000 MP, 690,000 Gold) Caster’s Undead pets and summons gain +310 to all stats, does not stack, lasts 5 rounds
10% Sphere of Necromantic Energy- (Item, Material, Darkness & Magic, 602,000 Gold)
9% Necromancer’s Book- (Accessory, Tome, Darkness & Magic, 800,000 Gold) +8,000 MP that may only be used for Necromancy spells, Wielder may equip 10 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped
1% Necromancer’s Command Rod- (Weapon, Wand, Darkness & Magic, 916,000 Gold) +50 Melee Attack, +902 Magical Attack, 30% inflicts Charm on Undead, 20% Undead Resistance if wielder has the ability Necromancer

Mushroom Colonel
Level 21
Plant, Acid
HP- 170,000
MP- 170,000
STR- 3,100
AGI- 2,000
CON- 3,000
MIN- 3,050
SPI- 3,000
XP- 0
Defense- 2,315
Critical Chance- 19%
Resilience- 21%
To Hit- 118%
Dodge- 25%
Resistances and Immunities- 50% Acid Resistance, 20% Fire Weakness, Immune to Impaired, Poison, Paralysis, and Confusion
Prime Attribute- Strength
Constant Effects-
Bolster Fellow Mushrooms- Possessor's allies who are Plants gain +150 to all stats, Stacks 30 times, Constant Effect
Abilities-
Mushroom Colonel's Spear- 7,000 Damage, Physical, 0 MP
Spore Cloud- 200% inflicts Poison, 1 hit against 30, Acid, 1,000 MP
Paralyzing Spores- 2,000 Damage, 200% inflicts Paralyzed, 1 hit against 30, Physical, 5,000 MP
Paralyzing Spore Cloud- 200% inflicts Paralyzed, 1 hit against 30, Physical or Acid, 1,000 MP
Rally Plants- Target Plant is cured of Fatigued, Confusion, Charm, Stat Drain, Impaired, and all other minor negative status effect of caster's choice, 1 hit against 15, Earth & Air, 10,000 MP
Bolster Plants- Target Plant gains +100 to all stats, 1 hit against 15, stacks 10 times, Earth, 15,000 MP
Direct Plant- Gives target Plant an action immediately after this action, Earth, 10,000 MP
War Call to the Plants- Target Plant gains +500 Damage to all of its Damage values, 1 hit against 30, stacks 10 times, Earth, 10,000 MP
Drops-
25,000 Gold
2,625 XP
70% Mushroom Colonel's Spear- (Weaponx2, Spear, Earth, 610,000 Gold) +2,400 Melee Attack, +2,400 CON, 30% Paralyzed Resistance, 30% Poison Resistance, 30% may inflict Paralyzed, 30% may inflict Poison, Wielder's allies who are Plants gain +500 to all stats as a bonus that does not stack
20% Medal Awarded by the Mushroom Army- (Item, Antiquity, Earth & Acid, 16,000 Gold)
10% Blue Cap- (Accessory, Hat, Water, 600 Gold) +7 Defense, +2 CON

Myrmecoleon
Level 21
Animal, Earth
HP- 190,000
MP- 140,000
STR- 4,300
AGI- 3,900
CON- 3,600
MIN- 2,500
SPI- 3,300
XP- 0
Defense- 2,500
Defense against Stat Damage- 170
Critical Chance- 23%
Resilience- 19%
To Hit- 122%
Dodge- 20%
Resistances and Immunities- 20% Minor Status Effect Resistance
Prime Attribute- Strength + Agility
Constant Effects-
Lion-Headed Giant Ant- Possessor gains the subtype Insect, Constant Effect
Incompatible Digestive Systems- Any Drain that possessor would deal is instead converted into an equal amount of non-Drain Damage, Constant Effect
Vicious- Possessor's abilities' Damage values are increased by 9,000 points, Constant Effect
Fast When Hungry- Possessor's turn-order-determining stat sum is increased by 4,000 points for turn-order-determining purposes if possessor has not dealt Drain during this thread, Constant Effect
Voracious- Possessor gains an additional action every round if possessor has not dealt Drain yet this battle, Constant Effect
Abilities-
Devour- 9,000 Damage, deals HP Drain, Physical, 0 MP
Maul- 10,000 Damage, 100% inflicts Wounded: Maimed, Physical, 0 MP
Terrible Roar- 500 Damage, 100% inflicts Confusion: Fear, Removes all minor positive status effects from targets, 1 hit against 15, Sonic, 10,000 MP
Burrow- Caster gains +35% Dodge, lasts 5 rounds, does not stack, Earth, 4,000 MP
Acid Spray- 1,600 Damage, 70% inflicts Dissolving, 1 hit against 30, Acid, 8,000 MP
Drops-
26,250 Gold
2,625 XP
50% Lion's Mandibles- (Item, Antiquity, Physical & Earth, 31,000 Gold)
45% Ant Acid- (Accessory, Weapon Coating, Acid, 300,000 Gold) +300 Melee Attack, 20% inflicts Dissolving
5% Mistranslated Tome of Esoteric Beasts- (Item, Antiquity, Earth, 3,000 Gold)

Tengu
Level 21
Spirit, Air
HP- 175,000
MP- 175,000
STR- 3,050
AGI- 3,350
CON- 3,100
MIN- 3,400
SPI- 3,400
XP- 0
Defense- 2,500
Defense against Stat Damage- 200
Critical Chance- 20%
Resilience- 17%
To Hit- 122%
Dodge- 25%
Resistances and Immunities- 50% Air Resistance, 50% Electrical Resistance, 50% Confusion Weakness, 50% Minor Status Effect Resistance, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Superior Flight- Possessor gains 50% Earth Resistance, 50% Entombed Resistance, and +1,500 AGI, Constant Effect
Assume Humanoid Form- Possessor may choose to replace possessor's subtype with Humanoid at the start of any round, Constant Effect
Assume Spirit Form- Possessor may choose to replace possessor's subtype with Spirit at the start of any round, Constant Effect
Abilities-
Wind Blast- 7,000 Damage, 50% inflicts Suffocation, Air, 0 MP
Claw- 3,500 Damage, 2 hits against 1, Physical, 0 MP
Deft Blade Strike- 7,500 Damage, 50% inflicts Wounded, this attack gains +40% To Hit, Physical, 5,000 MP
Remove Deformity- 30,000 Damage, Heals HP, Heals 1,500 Stat Damage from each stat, Cures up to 2 minor status effects, Physical & Magic, 10,000 MP
Reshape Body- +250 to any one stat or -250 to any one stat, stacks 5 times, Physical & Magic, 10,000 MP
Wind Fan- 4,000 Damage, 80% inflicts Suffocation, 1 hit against 5, Air, 6,000 MP
Read Mind- Scans target's stats, if target's stats are successfully scanned and target is below Level 60, caster gains 40% Resistance to target as a non-stacking buff, Psychic, 11,000 MP
Guardian Ward- +750 Defense, +150 Defense against Stat Damage, target gains 50% Minor Status Effect Resistance and 30% Moderate Status Effect Resistance, Stacks 5 times, Magic & Air & Light, 5,000 MP
Drops-
28,000 Gold
2,625 XP
50% Tengu Feather- (Item, Antiquity, Air, 40,000 Gold)
30% Tengu Mask- (Accessory, Mask, Air & Magic, 230,000 Gold) +240 Defense, +230 AGI, +230 SPI, 10% Air Resistance, 10% Darkness Resistance, 10% Magic Resistance, 10% Physical Resistance
10% Tengu-Geta- (Accessory, Shoes, Air, 560,000 Gold) +600 AGI, 20% Dodge, 15% Air Resistance, 15% Earth Resistance
10% Tengu's Fan- (Weapon, Fan, Air, 208,000 Gold) +120 Ranged Attack, +120 Magical Attack, +150 AGI, 15% Dodge, If wielder's Melee Attack or Ranged Attack action damages an individual who has less than 20% of its Max HP that is below Level 25 at either the start or end of wielder's attack, then wielder may forcibly shift said individual's row, with said individual only being able to be moved for row-number-ordering purposes if no other individual may be moved to correct any imbalances, Wielder gains +20 to all stats if a Mask is equipped

Tree Kami
Level 21
Spirit, Earth
HP- 175,000
MP- 175,000
STR- 2,200
AGI- 2,400
CON- 3,400
MIN- 2,000
SPI- 3,600
Defense- 2,650
Defense Against Stat Damage- 157
Critical Chance- 17%
To Hit- 119%
Dodge- 115%
Resistances and Immunities- 50% Earth Resistance, 50% Spirit Resistance, 50% Human Resistance, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Verdant Growth- Possessor regenerates 25,000 HP per round, Constant Effect
Bond to a Tree- Possessor may choose a Plant ally at the beginning of battle, said chosen ally regenerates 25,000 HP per round, Constant Effect
Spirit-Body- Possessor uses Spirit as possessor's HP-determining stat, Constant Effect
Spirit Movement- Possessor uses Spirit as possessor's turn-order-determining stat, Constant Effect
Object Kami- Individuals below Level 30 may not steal items from possessor, Constant Effect
Prime Attribute- Spirit
Abilities-
Spiritual Brach Thwack- 6,400 Damage, 80% inflicts Fatigued: Stun, Earth or Physical or Magic, 0 MP
Nourish- 40,000 Damage, Heals, Magic & Earth, 0 MP
Spiritual Restoration- 40,000 Damage, Deals MP Damage, Heals MP, Magic, 0 MP
Hide in Object- Caster gains +45% Dodge, lasts 5 rounds, this ability may not be cast if any item has been stolen from possessor, Magic, 0 MP
Leaf Blast- 3,100 Damage, 1 hit against 30, Earth, 9,000 MP
Empower Plant- Target plant gains +700 to all stats, stacks 3 times, Earth, 14,000 MP
Entombing Roots- 4,500 Damage, 100% inflicts Entombed, 50% gains '2 hits against 1, Earth, 9,000 MP
Spirit-Boring Roots- 300 SPI Damage, 100% inflicts Stat Drain: SPI Drain, Magic or Earth, 11,000 MP
Drops-
262,500 Gold
26,25 XP
95% Tree- (Item, Antiquity, Earth, 15,000 Gold)
4% Scroll of Common Kami Types- (Item, Antiquity, Light & Darkness & Magic, 2,000 Gold)
1% Call Tree Kami- (Spell, Spirit Magic, Earth, 1,000 MP, 1,000,000 Gold) Caster summons 1 Tree Kami from the Enemy List, Max 1 summoned

Upper Priest of the King of Storms-
Level 21
Human, Electrical
HP- 175,000
MP- 175,000
STR- 3,200
AGI- 3,200
CON- 3,200
MIN- 3,200
SPI- 3,500
Defense- 2,500
Defense against Stat Damage- 185
Critical chance- 23%
Resilience- 20%
To Hit- 125%
Dodge- 20%
Resistances and Immunities- Absorbs Electrical, 60% Magic Resistance, 30% Light Resistance, 50% Darkness Weakness, 50% Dragon Resistance, 30% Minor Status Effect Resistance, 15% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Leader of Humanity- Possessor's Human allies gain +250 to all stats, stacking to a max of 5 times, Constant Effect
Accomplished Spellcaster- Possessor’s cast buffs cannot be removed by individuals more than 3 levels lower than possessor, Possessor’s summons cannot be unsummoned by individuals more than 3 levels lower than possessor, Possessor’s summons’ cast buffs cannot be removed by individuals more than 5 levels lower than possessor, Possessor’s summons’ summons cannot be unsummoned by individuals more than 5 levels lower than possessor, Possessor’s zones, circles, and phantom terrains cannot be replaced or overridden by individuals of lower level than possessor, Possessor may not have status effects and debuffs applied to it by individuals more than 10 levels lower than possessor, Possessor’s summons may not have status effects and debuffs applied to them by individuals more than 15 levels lower than possessor, Possessor’s attacks may not be countered by individuals more than 10 levels lower than possessor, Individuals more than 15 levels lower than possessor may not get more than 5 extra actions due to high agility, Possessor’s Constant Effects and Persistent Enchantments cannot be removed or overridden by individuals more than 10 levels lower than possessor, Constant Effect
Worshipper of The King of Storms- Possessor is considered to be a Devout Worshipper of The King of Storms, Possessor deals an additional 9,500 Damage to Dragons, Possessor gains an additional +3,000 Defense against Dragons, Electrical element damage dealt by possessor is increased by +3,000, Possessor's stats are increased by +800 if possessor is a Human, Worshipper Benefit
Enactor of the Dragon's Bane- Possessor deals double damage to Dragons that are below Level 40 (to a max of 5,000,000 additional damage), Constant Effect
Abilities-
Stormstave- 6,800 Damage, This attack uses Strength as its Prime Attribute, Physical & Electrical, 0 MP
Heal Human- 30,000 Damage, Deals HP Healing, Only affects Humans, Light or Air or Water or Electrical or Magic, 0 MP
Bolt- 7,000 Damage, Electrical, 0 MP
Mega Bolt- 9,500 Damage, Electrical, 13,000 MP
Blitz- 2,000 Damage, 1 hit against 15, Electrical, 0 MP
Mega Blitz- 5,000 Damage, 1 hit against 20, Electrical, 11,000 MP
Electro Shield- +30% Electrical Resistance (to a max of 99%), 1 hit against 20, does not stack, lasts 10 turns, Electrical, 14,000 MP
Call Storm Knights- Summons 5 Storm Knight from the Enemy List, Max 50 summoned, Electrical, 55,000 MP
Weaken Dragon- -500 to all stats, stacks 5 times, only affects Dragons, Magic, 25,000 MP
Ward Against Dragons- Target gains +1,000 Defense against Dragons and 20% Dragon Resistance, Magic & Physical, 10,000 MP
Drops-
30,000 Gold
2,625 XP
70% Dragon-Striking Thunder- (Spell, Divine Magic, Electrical, 700 MP, 900,000 Gold) +1,900 Magical Attack, 30% inflicts Electrocuted, This action gains +5% To Hit, to a max of 140% To Hit, Only affects Dragons, Caster must be a Devout Worshipper of The King of Storms
25% Electranine- (Item, Material, Electrical, 74,000 Gold)
5% Holy Symbol of The King of Storms- (Accessory, Holy Symbol, Electrical & Air, 876,000 Gold) +800 Magical Attack, +800 Melee Attack, +1,600 Defense against Dragons, 10% Dragon Resistance, +800 to all stats if wielder is Human, May not be equipped by Dragons, This item's natural effects are only active if it is wielded by a Devout Worshipper of The King of Storms
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 22

!Clock Spirit
Level 22, Elite
Spirit, Time
HP- 900,000
MP- 900,000
STR- 5,000
AGI- 6,000
CON- 5,700
MIN- 6,200
SPI- 5,700
XP- 0
Defense- 4,500
Defense against Stat Damage- 400
Critical Chance- 38%
Resilience- 39%
To Hit- 144%
Dodge- 40%
Resistances and Immunities- Absorbs Time, 80% Base Element Resistance, Immune to Diseased
Prime Attribute- Mind
Constant Effects-
Chronomantic Mastery- Possessors of a Constant Effect with the name Chronomantic Mastery, individuals above level 39, and individuals with the ability Chronomancer are the only individuals who may act on odd-numbered rounds, Constant Effect
Time Manipulation- Posessor gains extra actions for having 2x the turn-order-determining stat of all opponents instead of the normal 10x, Constant Effect
Chronomantic Regulatory Control- Possessor may, at the start of battle and of each round, choose any stat to be possessor’s turn-order-determining stat, Possessor has +400 Defense against Stat Damage against stat damage that would damage any of possessor’s current turn-order-determining stats, Constant Effect
Menace- 50% Cured of any negative effect from a source below level 50 at the start of each action with a separate roll for each effect, 44% Minor Status Effect Resistance, 22% Moderate Status Effect Resistance, 20% Possessor gains an extra action this round
Abilities-
Age Ray- 10,000 Damage, 500 Stat Damage to all stats save SPI, Time, 0 MP
Clock Hand Scissoring- 13,000 Damage, This attack gains +25% Critical when used that does not persist as a buff, Physical, 0 MP
Pain of the Advancing Years- 14,000 Damage, this ability places a debuff on its target that repeats this attack at the start of every round, re-randomizing random values associated with it; this debuff vanishes immediately if its inflictor dies or leaves battle, stacks 5 times, Time or Air, 45,000 MP
Rhythm of Progress- +500 to all stats, +5% Resistance to any one base element that has no effect on resistances above 50% Resistance and cannot bring a resistance above 50%, stacks 4 times, Time, 60,000 MP
Accelerate- +800 AGI, Time, 20,000 MP
Resynchronize Timing- Target’s turn-order-determining stat becomes the stat of caster’s choice as either a buff on a willing target or a debuff on an unwilling target, does not affect unwilling targets above level 40, Time, 90,000 MP
Drops-
70,000 Gold
5,500 XP
75% Antique Clock- (Item, Antiquity, Air & Earth, 30,000 Gold)
5% Antique Clock (2)- (Item, Antiquity, Time, 80,000 Gold)
5% Second-String Bow- (Weaponx2, Bow, Time, 460,000 Gold) +1,250 Ranged Attack, +480 to wielder’s turn-order-determining stat for turn-order purposes
5% Knife of Seconds- (Weapon, Knife, Time, 460,000 Gold) +625 Melee Attack, +480 to wielder’s turn-order-determining stat for turn-order purposes
5% Grain of Timesand- (Weapon, Stone, Time, 460,000 Gold) +625 Magical Attack, +480 to wielder’s turn-order-determining stat for turn-order purposes
4% Aging Ray- (Spell, Wizard Magic, Time, 900 MP, 460,000 Gold) +625 Magical Attack, deals 65 AGI damage
1% Clock-Shaped Pendant of Yesrik’Pheyd- (Accessory, Amulet, Time, 250,000 Gold) 5% Time Resistance

Garden Shen-
Level 22
Fae, Earth
HP- 395,000
MP- 680,000
STR- 2,800
AGI- 3,320
CON- 2,600
MIN- 3,400
SPI- 4,300
XP- 0
Defense- 2,200
Defense against Stat Damage- 230
Critical Chance- 22%
Resilience- 20%
To Hit- 122%
Dodge- 29%
Resistances and Immunities- Earth Immunity, Light Immunity, 50% Physical Resistance, 50% Earth Resistance, Impaired Immunity, Fatigued Immunity, Diseased Immunity, Entombed Immunity, 44% Minor Status Effect Resistance, 22% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Assume Spirit Form- Possessor may gain or lose the subtype Spirit at the start of any round, Constant Effect
Assume Celestial Form- Possessor may gain or lose the subtype Celestial at the start of any round, Constant Effect
Abilities-
Strike- 7,200 Damage, Physical, 0 MP
Laughter- 10,000 Damage, Heals 100% inflicts Invigorated, Cures 1 minor negative status effect, 1 hit against 30, Air or Light, 0 MP
Fruitful Harvest- 10,000 Damage, Heals, +1,800 CON, stacks 2 times, 1 hit against 500, Earth or Magic or Earth & Magic, 72,000 MP
Grow Plants- Caster summons 5 Plant below Level 20 from the Enemy List that are normally fightable for drops, Max 10 summoned, Earth, 200,000 MP
Rampant Growth- 10,000 Damage, 100% inflicts Paralyzed, 1 hit against 300, Earth, 120,000 MP
Great Bounty- Target acquires two stackings of each buff it would acquire from a source below Level 40 whenever it would otherwise acquire one (with this not adding additional stackings due to stackings added because of it), does not stack, Earth or Magic, 220,000 MP
Drops-
27,500 Gold
2,750 XP
50% Book of the Shen- (Item, Antiquity, Magic & Earth, 75,000 Gold)
50% Garden that Bears Fruit in All Seasons- (Item, Property, Earth, 6,000,000 Gold)

Naga
Level 22
Deva, Earth
HP- 190,000
MP- 200,000
STR- 3,900
AGI- 3,700
CON- 3,400
MIN- 3,600
SPI- 3,800
XP- 0
Defense- 4,000
Defense against Stat Damage- 200
Critical Chance- 22%
Resilience- 28%
To Hit- 124%
Dodge- 15%
Resistances and Immunities- 50% Light Resistance, 50% Earth Resistance, 50% Air Resistance, 50% Water Resistance, 30% Minor Status Effect Resistance, Diseased Immunity, Hexed Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Regenerative Qualities- Possessor regenerates 10,000 HP per round, Constant Effect
Abilities-
Strike- 7,500 Damage, Physical, 0 MP
Holy Spear- 8,000 Damage, 20% inflicts Awestruck, this attack deals 10,000 additional Damage to Daemons and Devils, Light or Light & Physical, 0 MP
Serpent Coil- 3,000 Damage, 100% inflicts Paralyzed, Earth & Physical, 0 MP
Naga Venom- 4,000 Damage, 400 CON Damage, 70% inflicts Poison, Acid, 0 MP
Healing Magic- 30,000 Damage, Heals HP, Light, 0 MP
Bring Fertility- 35,000 Damage, Heals HP, targets gain +1,500 to all stats if Plants, the summons of targets gain +1,000 to all stats as a non-stacking buff, does not stack, 1 hit against 15, Earth & Light, 80,000 MP
Water Rush- 2,000 Damage, 40% inflicts Drowning, 1 hit against 60, Water, 15,000 MP
Drops-
27,500 Gold
2,750 XP
50% Carved Naga- (Item, Antiquity, Earth, 20,000 Gold)
30% Naga's Spear- (Weaponx2, Spear, Physical & Light, 890,000 Gold) +2,000 Melee Attack, 30% inflicts Awestruck, Wielder's Damage-dealing offensive actions deal 20,000 additional Damage to Daemons and Devils
10% Naga Venom- (Accessory, Weapon Coating, Acid & Earth & Light, 700,000 Gold) 30% inflicts Poison, Wielder's Damage-dealing offensive actions deal 20,000 additional Damage to Daemons and Devils
10% Book Written in Naga Script- (Item, Antiquity, Earth & Light, 45,000 Gold)

Swan Maiden
Level 22
Shapeshifter, Water
HP- 185,000
MP- 185,000
STR- 2,900
AGI- 3,300
CON- 3,150
MIN- 3,350
SPI- 3,150
XP- 0
Defense- 2,000
Defense against Stat Damage- 200
Critical Chance- 21%
Resilience- 16%
To Hit- 123%
Dodge- 22%
Resistances and Immunities- Water Immunity, Air Immunity, 90% Light Resistance, 50% Fire Resistance, 50% Physical Weakness, 30% Minor Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Assume Human Form- Possessor may, at the start of any round, choose to replace its subtype with Human, Constant Effect
Assume Swan Form- Possessor may, at the start of any round, choose to replace its subtype with Aerial, Constant Effect
Assume True Form- Possessor may, at the start of any round, choose to replace its subtype with Shapeshifter, Constant Effect
Beautiful Form- Possessor has a 100% chance of inflicting Charm on each opponent at the start of each round if possessor's subtype is Human, Constant Effect
Swift Flight- Possessor gains +20% Dodge and +1,000 AGI if possessor's subtype is Aerial or Shapeshifter, Constant Effect
Abilities-
Strike- 7,000 Damage, Physical, 0 MP
Heal- 15,000 Damage, Heals HP, Light, 0 MP
Restore- Cures target of all minor negative status effects, Light, 9,000 MP
Allure- 120% inflicts Charm, 1 hit against 15, Air & Water, 7,000 MP
Wave- 4,000 Damage, 60% inflicts Drowning, 1 hit against 500, Water, 11,000 MP
Gust- 4,000 Damage, 60% inflicts Suffocation, 1 hit against 500, Air, 11,000 MP
Shining Light- 4,000 Damage, 60% inflicts Awestruck, 1 hit against 500, Light, 11,000 MP
Drops-
22,500 Gold
2,750 XP
75% Swan Feathers- (Item, Material, Water & Air & Light, 7,000 Gold)
10% Swan Maiden's Cloak- (Accessory, Cloak, Water & Light & Air, 450,000 Gold) +420 AGI, Wearer's subtype becomes Aerial
10% Ivory Comb- (Item, Antiquity, Earth & Water, 75,000 Gold)
5% Swan Maiden Feather Coat- (Armor, Disguise, Water & Physical, 1,150,000 Gold) +1,150 Defense, 20% Air Resistance, 20% Light Resistance, 20% Water Resistance, 30% Drowning Resistance, 30% Suffocation Resistance, 30% Awestruck Resistance, Wearer's subtype becomes Aerial

Totem of Fire
Level 22
Golem, Fire
HP- 195,000
MP- 195,000
STR- 3,100
AGI- 3,000
CON- 3,400
MIN- 3,300
SPI- 3,450
XP- 0
Defense- 2,700
Defense against Stat Damage- 230
Critical Chance- 22%
Resilience- 23%
To Hit- 125%
Dodge- 14%
Resistances and Immunities- Absorbs Fire, 50% Earth Resistance, 50% Light Resistance, 50% Water Weakness, 50% Darkness Weakness, Immune to Pain, Confusion, Impaired, Poison, Diseased, and Stat Drain
Prime Attribute- Spirit
Constant Effects-
Immobile- Possessor does not possess the ability 'Switch Rows', Constant Effect
Abilities-
Fire Bolt- 7,500 Damage, Fire or Magic & Fire, 0 MP
Radiate Fire- Places a buff on caster that deals 20,000 Flat Fire element HP damage to up to 30 targets at the beginning of every round, stacks 10 times, Fire, 14,000 MP
Initiate Fire Zone- Creates a Zone of Fire, All Fire element spells and abilities cost 4,000 less MP as a buff, Fire, 20,000 MP
Radiate Inferno- Places a buff on caster that doubles Fire element damage dealt by individual's side of battle, to a max of 1,000,000 additional damage, this buff does not stack, Places a second buff on caster that deals 45,000 Fire element damage to all individuals in battle at the start of each round, this effect does not stack, Fire, 40,000 MP
Induce Blaze- 300% Inflicts Burning, 1 hit against 20, Light & Air or Light & Magic, 15,000 MP
Drops-
30,000 Gold
2,750 XP
50% Totem Wood- (Item, Material, Earth & Magic, 160,000 Gold)
30% Essence Spark of Fire- (Accessory, Other: Mystic Infusion, Fire & Magic, 1,000,000 Gold) Wielder's Fire element spells and abilities cost 500 less MP, wielder's attack actions deal an additional 5,000 Fire damage
10% Totemic Healing- (Spell, Shaman Magic, Light & Magic, 8,000 MP, 1,750,000 Gold) +1,850 Magical Attack, Heals
9% Totemic Magic: Flame Cloak- (Spell, Shaman Magic, Fire & Magic, 11,000 MP, 6,500,000 Gold) Places a buff on caster that deals 80,000 Flat Fire element damage to up to 30 targets at the start of each round, does not stack
1% Many-Faced Totem- (Pet, Golem, Magic, Lv.1, 170,000 Gold)
HP- 300
MP- 300
STR- 25
AGI- 15
CON- 25
MIN- 25
SPI- 30
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 10
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- 10% Light Resistance
Prime Attribute- Spirit
Constant Effects-
Immobile- Possessor does not possess the ability 'Switch Rows', Constant Effect
Totemic Magical Focus- Possessor counts as a Totemic Magical Focus, Possessor's controller may place up to one buff from a spell beginning with the phrase "Totemic Magic" on possessor even if said spell can normally only place said buff on its caster, Possessor gains 1 buff slot as a non-stacking effect that does not stack with other sources of additional buff slots, Constant Effect
Abilities-
Magical Bolt- 45 Damage, Magic, 0 MP
Heal- 90 Damage, Heals, Magic, 0 MP
Bolster- +10 to any one stat, stacks 20 times, Magic, 0 MP

Triceratops
Level 22
Animal, Earth
HP- 260,000
MP- 180,000
STR- 3,800
AGI- 3,200
CON- 4,000
MIN- 1,700
SPI- 2,000
XP- 0
Defense- 2,500
Defense against Stat Damage- 230
Critical Chance- 25%
Resilience- 30%
To Hit- 125%
Dodge- 24%
Resistances and Immunities- 50% Physical Resistance, 50% Technology Weakness, 50% Astral Magic Weakness
Prime Attribute- Strength
Constant Effects-
Hulking and Dangerous- Possessor gains +1,500 STR, +1,500 CON, and +80,000 HP, Possessor may count as 2 individuals in possessor's row for row-formation purposes, Constant Effect
Beefy- Possessor gains +160,000 HP, Constant Effect
Dinosaur- Possessor gains the subtype Reptile, Constant Effect
Abilities-
Gore- 8,000 Damage, Physical, 0 MP
Horn Impale- 16,000 Damage, 60% inflicts Wounded, Physical, 18,000 MP
Overrun- 7,000 Damage, 90% inflicts Fatigued: Stun, 1 hit against 2, 50% deals full Damage to targets below Level 40 in the back row, Physical or Earth, 10,000 MP
Rush- 6,000 Damage, 1 hit against 5, Physical, 7,000 MP
Drops-
30,000 Gold
2,750 XP
50% Toy Triceratops Figure- (Item, Antiquity, Earth & Physical, 4,000 Gold)
30% Triceratops Fossil- (Item, Antiquity, Earth, 68,000 Gold)
10% Complete Fossilized Triceratops Skeleton- (Item, Antiquity, Earth, 900,000 Gold)
10% Tri-Horn Crown- (Accessory, Crown, Physical, 700,000 Gold) +700 Melee Attack, +700 STR, +700 CON, +7,000 HP

Vampire Spawn
Level 22
Undead, Darkness
HP- 180,000
MP- 180,000
STR- 3,400
AGI- 3,200
CON- 3,200
MIN- 3,000
SPI- 3,000
XP- 0
Defense- 2,200
Defense against Stat Damage- 100
Critical Chance- 20%
Resilience- 18%
To Hit- 120%
Dodge- 21%
Resistances and Immunities- Darkness Immunity, 90% Ice Resistance, 90% Electrical Resistance, 50% Technology Resistance, 50% Physical Resistance, 200% Light Weakness, 50% Earth Weakness, Minor Status Effect Immunity, 50% Moderate Status Effect Resistance
Prime Attribute- Strength or Spirit
Additional Stats:
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
Drain Master- Whenever possessor drains HP or MP, possessor is healed for double the amount absorbed, Constant Effect
Vampiric Fortitude- Possessor gains +70,000 HP, Constant Effect
Sunlight Weakness- Possessor is afflicted with Awestruck if possessor is ever in a Zone of Light, Possessor takes 45,000 Flat Light element Damage at the start of each round if in a Zone of Light, Constant Effect
Abilities-
Vampiric Touch- 7,500 Damage, 300 SPI Damage, 300 CON Damage, deals HP Drain, Darkness, 0 MP
Bite- 5,000 Damage, deals HP Drain and MP Drain, 50% inflicts Fatigued: Knocked Unconscious, Darkness & Physical or Physical, 0 MP
Dark Magic- 3,000 Damage, 30% inflicts Voidstruck, inflicts Hexed, 1 hit against 30, Darkness or Magic or Darkness & Magic, 14,000 MP
Drops-
27,500 Gold
2,750 XP
100% Empowered Dark Fabric- (Item, Material, Darkness, 77,000 Gold)
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 23

Fungal Drake
Level 23
Dragon, Acid
HP- 550,000
MP- 400,000
STR- 4,000
AGI- 2,500
CON- 3,900
MIN- 2,900
SPI- 3,400
XP- 0
Defense- 2,410
Critical chance- 30%
Resilience- 25%
To Hit- 129%
Dodge- 30%
Resistances and Immunities- 50% Acid Resistance, 50% Earth Resistance, 50% Water Resistance, 50% Darkness Resistance, 50% Physical Weakness, 50% Psychic Weakness, 50% Fire Weakness, Immune to Impaired: Deafened, Impaired: Blind, Poison, Paralysis, and Confusion, Dragon Traits, Plant Traits
Prime Attribute- Two Highest Stats
Constant Effects-
Status Effect Resistance- Possessor is immune to Minor and Moderate negative status effects from sources below Level 30, Constant Effect
I Think This One is Actually a Plant Too- Possessor may choose at the beginning of a thread to count as a Plant in addition to possessor's other subtypes, Constant Effect
Abilities-
Bite- 16,000 Damage, Physical, 0 MP
Fungal Breath- 13,000 Damage, 200% inflicts any 5 minor negative status effects, 1 hit against 5, Acid & Earth, 30,000 MP
Drink Void- Target gains Absorbs Voidstruck, Target regenerates 40,000 HP and 40,000 MP per round if in a Zone of Darkness, lasts 15 rounds, Darkness, 55,000 MP
Status Spray- 4,000 Damage, 300% inflicts Stat Drain, Stat Drain: STR Drain, Stat Drain: AGI Drain, Stat Drain: CON Drain, Stat Drain: MIN Drain, Stat Drain: SPI Drain, Stat Drain: ATK Drain, and Stat Drain: DEF Drain, 1 hit against 30, Earth & Acid, 50,000 MP
Drops-
60,000 Gold
5,750 XP
70% Mushroom Piece- (Item, Material, Earth, 600 Gold)
10% Mushroom Bracers- (Accessory, Wristwear, Earth, 43,500 Gold) +44 Defense, +36 CON, 20% Poison Resistance, 15% Confusion Resistance
5% Create Zone of Darkness- (Spell, Geomancy, Darkness, 50 MP, 20,000 Gold) Caster creates a Zone of Darkness which does not stack with Zones and may set the Phantom Terrain to Dark Forest
5% Status Assault- (Spell, Wizard Magic, Earth & Acid, 700 MP, 730,000 Gold) 20% inflicts Stat Drain, 20% inflict Stat Drain: STR Drain, 20% inflicts Stat Drain: AGI Drain, 20% inflicts Stat Drain: CON Drain, 20% inflicts Stat Drain: MIN Drain, 20% inflicts Stat Drain: SPI Drain, 20% inflicts Stat Drain: ATK Drain, 20% inflicts Stat Drain: DEF Drain

Gargoyle
Level 23
Monster, Earth
HP- 200,000
MP- 200,000
STR- 3,550
AGI- 3,510
CON- 3,400
MIN- 3,350
SPI- 3,500
XP- 0
Defense- 3,500
Defense against Stat Damage- 200
Critical Chance- 25%
Resilience- 33%
To Hit- 125%
Dodge- 26%
Resistances and Immunities- 90% Earth Resistance, 50% Physical Resistance, 50% Water Resistance, Minor Status Effect Immunity
Prime Attribute- Spirit
Constant Effects-
Petrified Movement- Possessor suffers not negative effects from the status effect 'Petrified', but not its sub-status effects, provided said status effect comes from a source below Level 80, Constant Effect
Stone Body- Possessor gains +100,000 HP, +3,000 Defense, and +500 CON, Possessor gains an additional +200,000 HP, +5,000 Defense, and +2,000 CON if afflicted with Petrified, Constant Effect
Ward Away Spirits- All Spirits, Demons, Devils, and Horrors in the same battle as possessor take 60,000 Flat Light & Magic element Damage and are afflicted with Confusion: Fear at the start of each round if possessor desires such, Constant Effect
Abilities-
Twin Claws- 4,000 Damage, 2 hits against 1, Physical or Earth, 0 MP
Dive Bomb- 8,000 Damage, 140% inflicts Fatigued: Stun, Physical & Air, 5,000 MP
Harden- Caster gains +1,000 Defense, stacks 20 times, Earth, 5,000 MP
Statue Body- Caster is afflicted with Petrified, with said status effect being an instance of said status effect that is unable to effect individuals above Level 59, Earth, 200,000 MP
Ravage- 11,000 Damage, 125% inflicts Wounded: Maimed, Physical, 10,000 MP
Stone Blast- 400 Damage, 5 hits against 8, Earth, 20,000 MP
Drops-
33,000 Gold
2,875 XP
50% Gargoyle Stone- (Item, Material, Earth, 17,000 Gold)
30% Stone Cape- (Accessory, Cloak, Earth, 33,000 Gold) +50 Defense, +50 CON, -30 AGI
10% Horror-Warding Circlet- (Accessory, Crown, Light & Magic, 4,300,000 Gold) +4,000 Defense, +4,000 SPI, All Spirits, Demons, Devils, and Horrors in the same battle as possessor that are below Level 65 take 45,000 Flat Light & Magic element Damage and have a 60% chance of being afflicted with Confusion: Fear at the start of each round if wearer desires such
10% Old City District- (Item, Property, Earth, 6,500,000 Gold)

Greater Putti
Level 23
Angel, Light
HP- 190,000
MP- 190,000
STR- 3,300
AGI- 3,300
CON- 3,300
MIN- 3,300
SPI- 3,600
XP- 0
Defense- 2,600, +2,600 against Light, +2,600 against Air
Defense against Stat Damage- 215
Critical Chance- 20%
Resilience- 23%
To Hit- 123%
Dodge- 25%
Resistances and Immunities- 90% Light Resistance, 90% Air Resistance, Awestruck Immunity, Suffocation Immunity, Stat Drain Immunity, Hexed Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Small Angel's Guidance- Whenever a non-allied source below Level 30 would remove a buff from one of possessor's allies before its point of expiration, there is a 40% chance that said buff is not removed, Constant Effect
Innocence- Possessor is immune to negative status effects from sources below Level 40, Constant Effect
Abilities-
Angelic Bow- 7,000 Damage, 100% inflicts Charm: Pacified, 80% may inflict Impaired: Slow, Physical or Physical & Light, 0 MP
Heal- 18,000 Damage, Heals, May cure one debuff or minor or moderate negative status effect from a source below Level 40, Light, 0 MP
Play Joyfully- Cures Confusion, Cures Confusion: Depression, 1 hit against 40, Light, 15,000 MP
Angelic Blessing- +200 to all stats, 70% inflicts Elevated, stacks 30 times, Light, 5,000 MP
Angel's Light- 10,000 Damage, Deals HP Damage and MP Damage, 100% inflicts Awestruck, Light, 18,000 MP
Call Fellow Putti- Summons 10-20 Putti or 1-5 Greater Putti, Max 30 summoned of each summon type, Max 60 summoned total, Light & Air, 100,000 MP
Purify- Inflicts Purified, Light, 5,000 MP
Drops-
33,000 Gold
2,875 XP
75% Improved Angelic Healing- (Spell, Holy Magic, Light, 300 MP, 541,000 Gold) +540 Magical Attack, Heals, May cure 1 debuff or minor negative status effect from a source below Level 40
10% Moderately-Sized Virtuous Essence Flicker- (Item, Material, Light, 68,700 Gold)
10% Putti's Feathers- (Item, Material, Light & Air, 5,400 Gold)
5% Large Painting Depicting Putti Frolicking in a Heavenly Garden- (Item, Antiquity, Light & Air, 615,500 Gold)

!Matryoshka Golem
Level 23
Golem, Magic
HP- 2,000,000
MP- 2,000,000
STR- 3,160
AGI- 3,190
CON- 3,350
MIN- 3,350
SPI- 3,900
XP- 0
Defense- 3,000
Defense against Stat Damage- 230
Critical Chance- 25%
Resilience- 25%
To Hit- 120%
Dodge- 20%
Resistances and Immunities- 50% Magic Resistance, 50% Physical Resistance, Fatigue Immunity, Pain Immunity, Fear Immunity, Deafened Immunity, Poison Immunity, Diseased Immunity, Confusion Immunity, Impaired Immunity
Prime Attribute- Spirit
Constant Effects-
Nested Golem- When possessor is killed, a copy of possessor that does not count as a summon immediately appears in battle with no negative effects on it save that its Max HP is equal to the Max HP of its predecessor minus this monster’s original Max HP - 200,000, This ability activates 8 times per group of nested golems per thread, Each Golem’s Dodge is equal to that of its predecessor + 3%, Unit Effect
Doom Lies Within This Doll- When possessor dies, all negative effects that are not major or greater status effects that were applied by a source under level 60 are immediately removed from possessor, Possessor may immediately make an action upon death, This stacks with normal death attacks when applicable, Constant Effect
This Doll Looks Different...- Possessor may, at the start of battle (or when possessor first appears in battle) alter its element, what two elements it resists, and the element of the ability Mystic Arts, these elements may be chosen from War, Life, and the base elements, not including Acid. If War is chosen, Wounded is considered the related sub-status effect, but it deals War damage. If Life is chosen, Awestruck is considered the related sub-status effect, but it deals Life damage, Constant Effect
Abilities-
Nested Doll Barrage- 2,000 Damage, 1-20 hits divided among 20, Physical, 0 MP
Runic Bombardment- 10,000 Damage, Magic or Light or Darkness, 0 MP
Mystic Arts- 8,000 Damage, Inflicts the basic negative moderate status effect associated with its element, Magic, 0 MP
Unseal Twelve Terrors- Inflicts either Hexed, Hexed: Ill Fortune, Stat Drain, Confusion, Charm, Impaired, Disease, Disease: Mindrot, Paralyzed: Turned to Glass, Poison, Poison: Irradiated, or Imparied: Blind, 12 hits divided among 12, Darkness, 200,000 MP
Seven-Doll Warding Circle- 100,000 Damage, Heals, +2,000 Defense, +115 Defense against stat damage, +5% Dodge, +5% Resilience, cures up to 5 debuffs from sources under level 50, inflicts Rejuvination, inflicts Mind-Restore, inflicts Good Health, Light or Life, 20,000 MP
Divide and Conquer- 6,000 Damage, any targets killed by this attack have copies of themselves at full health with no negative effects on them summoned on caster’s side if caster desires such, 1 hit against 1 plus a number of equal to the number of uses possessor has of ‘Nested Golem’ remaining, Magic or Physical or War, 100,000 MP
Drops-
40,000 Gold
2,875 XP
40% Truly Elaborate Matryoshka Doll Set- (Item, Antiquity, Earth & Ice & Magic, 80,000 Gold)
30% Elder Rune of Weapon Mastery- (Accessory, Other: Elder Symbol, War, 180,000 Gold) +190 Melee Attack for each weapon equipped by wielder, +50 STR, AGI, and CON for each weapon equipped by Wielder
20% Elder Word of Deadly Spheres- (Spell, Other: Elder Magic, Magic, 1,190 MP, 460,000 Gold) +510 Magical Attack
9% Elder Rune of Guardians- (Accessory, Other: Elder Symbol, Physical & Earth & Life, 270,000 Gold) +315 Defense, +40 Defense against Stat Damage, 15% Resilience, 15% Physical Resistance, 5% War Resistance, Life element spells that would Heal wielder inflict 1,000 more points of Healing
1% Matryoshka Doll Golem Pattern- (Item, Antiquity, Magic, 760,000 Gold)

Selkie
Level 23
Shapeshifter, Water
HP- 200,000
MP- 200,000
STR- 3,350
AGI- 3,350
CON- 3,350
MIN- 3,350
SPI- 3,350
XP- 0
Defense- 2,650
Defense against Stat Damage- 220
Critical Chance- 24%
Resilience- 21%
To Hit- 125%
Dodge- 24%
Resistances and Immunities- Water Immunity, 95% Ice Resistance, 90% Physical Resistance, 50% Air Resistance, 50% Fire Weakness, Suffocation Immunity, 20% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Assume Human Form- Possessor may, at the start of any round, choose to replace its subtype with Human, Constant Effect
Assume Aquatic Form- Possessor may, at the start of any round, choose to replace its subtype with Aquatic, Constant Effect
Assume True Form- Possessor may, at the start of any round, choose to replace its subtype with Shapeshifter, Constant Effect
Protective Blubber- Possessor gains +100,000 HP and +1,500 Defense if possessor's subtype is Aquatic or Shapeshifter, Constant Effect
Beautiful Form- Possessor has a 100% chance of inflicting Charm on each opponent at the start of each round if possessor's subtype is Human, Constant Effect
Abilities-
Bite- 8,000 Damage, 100% inflicts Wounded, Physical, 0 MP
Allure- 120% inflicts Charm, 1 hit against 15, Air & Water, 10,000 MP
Wave- 3,000 Damage, 100% inflicts Drowning, 1 hit against 500, Water, 10,000 MP
Consume- 13,000 Damage, Deals HP Drain, Water & Physical, 15,000 MP
Drops-
26,000 Gold
2,875 XP
75% Seal Blubber- (Item, Material, Water, 9,000 Gold)
10% Selkie's Skin- (Item, Antiquity, Water & Physical, 450,000 Gold)
5% Ivory Comb- (Item, Antiquity, Earth & Water, 75,000 Gold)
5% Scent of the Sea- (Item, Antiquity, Water, 125,000 Gold)
5% Selkie Coat- (Armor, Disguise, Water & Physical, 1,250,000 Gold) +1,250 Defense, 30% Ice Resistance, 30% Water Resistance, 50% Drowning Resistance, 50% Suffocation Resistance, 50% Fire Weakness, Wearer's subtype becomes Aquatic

Totem of Life
Level 23
Golem, Magic
HP- 230,000
MP- 205,000
STR- 3,200
AGI- 3,060
CON- 3,500
MIN- 3,300
SPI- 3,450
XP- 0
Defense- 2,700
Defense against Stat Damage- 230
Critical Chance- 22%
Resilience- 25%
To Hit- 124%
Dodge- 15%
Resistances and Immunities- Absorbs Light, 50% Earth Resistance, 50% Air Resistance, 50% Fire Weakness, 50% Darkness Weakness, Immune to Pain, Confusion, Impaired, Poison, Diseased, and Stat Drain
Prime Attribute- Spirit
Constant Effects-
Immobile- Possessor does not possess the ability 'Switch Rows', Constant Effect
Abilities-
Heal- 50,000 Damage, Heals, Light & Air, 0 MP
Life Bolt- 20,000 Damage, Deals 1/10 Damage, Light or Magic, 0 MP
Radiate Life- Places a buff on caster that heals all of caster's allies for 50,000 HP at the start of each round, stacks 10 times on caster and in terms of effects on others, Earth & Light, 15,000 MP
Cure Status- Cures all minor negative status effects and one moderate negative status effect on target, Light & Magic or Light & Air, 15,000 MP
Radiate Vibrancy- Places a buff on caster that provides +20,000 HP to all of caster's allies at the start of each round, including caster, stacks 10 times on caster as the original buff and 40 times as the buff provided by the buff on each individual, Light & Air, 30,000 MP
Induce Regeneration- Inflicts Rejuvination, 1 hit against 20, Light & Air or Light & Magic, 15,000 MP
Drops-
32,000 Gold
2,875 XP
50% Totem Wood- (Item, Material, Earth & Magic, 160,000 Gold)
30% Essence Spark of Life- (Accessory, Other: Mystic Infusion, Light & Magic, 1,000,000 Gold) Wielder regenerates 10,000 HP per round, +10,000 HP
10% Totemic Healing- (Spell, Shaman Magic, Light & Magic, 8,000 MP, 1,750,000 Gold) +1,850 Magical Attack, Heals
9% Totemic Magic: Regeneration- (Spell, Shaman Magic, Light & Magic, 11,000 MP, 6,500,000 Gold) Places a buff on caster that heals all of caster's allies for 40,000 HP at the start of each round, does not stack on caster but stacks 10 times across healing effects
1% Many-Faced Totem- (Pet, Golem, Magic, Lv.1, 170,000 Gold)
HP- 300
MP- 300
STR- 25
AGI- 15
CON- 25
MIN- 25
SPI- 30
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 10
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- 10% Light Resistance
Prime Attribute- Spirit
Constant Effects-
Immobile- Possessor does not possess the ability 'Switch Rows', Constant Effect
Totemic Magical Focus- Possessor counts as a Totemic Magical Focus, Possessor's controller may place up to one buff from a spell beginning with the phrase "Totemic Magic" on possessor even if said spell can normally only place said buff on its caster, Possessor gains 1 buff slot as a non-stacking effect that does not stack with other sources of additional buff slots, Constant Effect
Abilities-
Magical Bolt- 45 Damage, Magic, 0 MP
Heal- 90 Damage, Heals, Magic, 0 MP
Bolster- +10 to any one stat, stacks 20 times, Magic, 0 MP
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 24

Moon Rabbit
Level 24
Animal, Magic
HP- 200,000
MP- 200,000
STR- 2,700
AGI- 3,900
CON- 2,950
MIN- 3,580
SPI- 3,750
XP- 0
Defense- 2,500
Defense against Stat Damage- 240
Critical Chance- 18%
Resilience- 19%
To Hit- 122%
Dodge- 31%
Resistances and Immunities- 80% Magic Resistance, 80% Darkness Resistance, 80% Air Resistance, 80% ice Resistance, 80% Light Resistance, Poison Immunity, Stat Drain Immunity, Fatigued Immunity
Prime Attribute- Spirit
Constant Effects-
Excellence in Healing- Whenever possessor Heals HP, possessor heals an additional 30,000 points, Constant Effect
Lives on the Moon- Possessor may not be targetted with offensive actions by lower level individuals who are below Level 40 during the first 5 rounds of battle, Constant Effect
Abilities-
Pound- 7,000 Damage, 55% inflicts Fatigued: Stun, Physical, 0 MP
Healing Potion- 25,000 Damage, Heals, Magic or Light or Water or Earth or Magic & Light or Magic & Light & Water, 0 MP
Rare Cordial- 35,000 MP Damage, Heals MP, Water & Magic, 0 MP
Cook- 10,000 Damage, Heals, 1 hit against 200, Earth, 5,000 MP
Restorative Herbs- 50,000 Damage, Heals, Cures all minor negative status effects, Cures any one moderate negative status effect, Light & Magic, 10,000 MP
Splendid Medicine- 60,000 Damage, Heals, Inflicts any one minor positive status effect, Light & Magic, 20,000 MP
Noble Sacrifice- 150,000 Damage, Heals, Cures all minor and moderate negative status effects, May inflict any minor positive status effect, caster dies, 1 hit against 5,000, Light or Life, 100,000 MP
Drops-
20,000 Gold
3,000 XP
50% Mochi Ball- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 200 HP
30% Mochi Pounder- (Weapon, Hammer, Earth, 57,000 Gold) +45 Melee Attack, +40 CON, Wielder's Food items that heal HP heal an additional 500 points
10% Healing Concoction- (Spell, Alchemy, Light & Magic, 200 MP, 120,000 Gold) +120 Magical Attack, Heals
5% Restorative Concoction- (Spell, Alchemy, Light & Magic, 200 MP, 145,000 Gold) +90 Magical Attack, Heals, 30% cures any one minor status effect
4% Lunar Concoction- (Spell, Alchemy, Light & Magic, 200 MP, 450,000 Gold) +450 Magical Attack, Heals, 15% inflicts any one minor positive status effect
1% Daifuku- (Consumable, Food, Earth, 1 Charge, 600 Gold) Heals 600 HP, Heals an additional 200 HP for Units


!Mushroom General
Level 24
Plant, Acid
HP- 275,000
MP- 210,000
STR- 3,500
AGI- 2,800
CON- 3,550
MIN- 3,750
SPI- 3,500
XP- 0
Defense- 2,850
Defense against Stat Damage- 250
Critical Chance- 22%
Resilience- 24%
To Hit- 127%
Dodge- 21%
Resistances and Immunities- 50% Acid Resistance, 50% Earth Resistance, 50% Physical Resistance, 50% Technology Resistance, 20% Fire Weakness, Immune to Impaired, Poison, Paralysis, and Confusion
Prime Attribute- Strength
Constant Effects-
Bolster Fellow Mushrooms- Possessor's allies who are Plants gain +225 to all stats, Stacks 30 times, Constant Effect
Mushroom Empire's Honor- Possessor and possessor's allies who are Plants are cured of all minor and moderate negative status effects they are afflicted with that come from sources below Level 20 at the start of every round, Constant Effect
Abilities-
Mushroom General's Spear- 8,500 Damage, deals double damage, to a max of 2,000,000 additional points, to Humans, Physical, 0 MP
Spore Cloud- inflicts Poison, 1 hit against 60, Acid, 2,000 MP
Paralyzing Spores- 1,000 Damage, inflicts Paralyzed, 1 hit against 60, Physical, 5,000 MP
Paralyzing Spore Cloud- inflicts Paralyzed, 1 hit against 60, Physical or Acid, 2,000 MP
Rally Plants- Target Plant is cured of Fatigued, Confusion, Charm, Stat Drain, Impaired, and all other minor negative status effect of caster's choice, 1 hit against 30, Earth & Air, 15,000 MP
Bolster Plants- Target Plant gains +250 to all stats, 1 hit against 30, stacks 10 times, Earth, 15,000 MP
Direct Plant- Gives target Plant an action immediately after this action, Earth, 15,000 MP
War Call to the Plants- Target Plant gains +900 Damage to all of its Damage values, 1 hit against 60, stacks 10 times, Earth, 15,000 MP
Direct Plants- Gives target Plant an action immediately after this action, cannot give caster actions, 1 hit against 15, Earth & Air, 65,000 MP
Drops-
40,000 Gold
3,000 XP
70% Mushroom General's Spear- (Weaponx2, Spear, Earth, 1,210,000 Gold) +3,800 Melee Attack, +3,800 CON, 30% Paralyzed Resistance, 30% Poison Resistance, 30% may inflict Paralyzed, 30% may inflict Poison, Wielder's allies who are Plants gain +1,000 to all stats as a bonus that does not stack
20% Medal Awarded by the Mushroom Army- (Item, Antiquity, Earth & Acid, 16,000 Gold)
10% Royal Shroom Cap- (Accessory, Hat, Earth & Acid, 902,000 Gold) +700 Defense, +900 to all stats if wielder is a Plant or has the ability Botanist, 20% Minor Status Effect Resistance if wielder is a Plant or has the ability Botanist


Satori
Level 24
Monster, Psychic
HP- 280,000
MP- 250,000
STR- 3,610
AGI- 3,500
CON- 3,220
MIN- 3,850
SPI- 3,600
XP- 0
Defense- 2,900
Defense against Stat Damage- 760
Critical Chance- 22%
Resilience- 23%
To Hit- 125%
Dodge- 22%
Resistances and Immunities- 50% Psychic Resistance, 50% Ice Resistance, 50% Earth Resistance, Fatigued Immunity, Stat Drain Immunity, 80% Minor Status Effect Resistance, 30% Moderate Status Effect Resistance
Prime Attribute- Mind or Strength
Constant Effects-
Elusive- Possessor gains +35% Dodge, Constant Effect
Burly- Possessor gains +1,500 STR and +1,500 CON, Constant Effect
Abilities-
Hefty Fist- 8,500 Damage, 45% inflicts Fatigued: Stun, Physical, 0 MP
Mind Scan- Scans target's stats, Psychic, 0 MP
Double Swing- 4,000 Damage, 2 hits against 1, Physical, 10,000 MP
Mental Wave- 2,000 Damage, 150% inflicts Mindblasted, 1 hit against 15, Psychic, 15,000 MP
Speak the Thoughts of Others- Scans target's stats, if target's stats are successfully scanned and target is below Level 60, caster gains 40% Resistance to target as a non-stacking buff and may choose to attempt to afflict targert with Confusion or Confusion: Fear, Psychic, 2,500 MP
Mind Blank- Target gains +800 Defense against MIN Damage, 50% Mindblasted Resistance, and counts as being 5 Levels higher for purposes of having its stats scanned, does not stack, Psychic, 10,000 MP
Drops-
32,000 Gold
2,875 XP
50% Satori's Brain- (Item, Material, Psychic, 510,000 Gold)
30% Video of a Satori- (Item, Antiquity, Psychic & Technology, 110,000 Gold)
10% Square Mile of Mountains on a Random World- (Item, Property, Earth, 60,000 Gold)
10% Jar of Thoughts- (Item, Antiquity, Psychic, 210,000 Gold)

Totem of Wards
Level 24
Golem, Magic
HP- 290,000
MP- 230,000
STR- 3,200
AGI- 2,900
CON- 4,100
MIN- 3,750
SPI- 3,750
XP- 0
Defense- 6,000
Defense against Stat Damage- 350
Critical Chance- 13%
Resilience- 35%
To Hit- 125%
Dodge- 13%
Resistances and Immunities- Reflects Physical, Reflects Magic, 50% Darkness Resistance, 50% Light Resistance, 25% Base Element Resistance, Stat Drain Immunity, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Immobile- Possessor does not possess the ability 'Switch Rows', Constant Effect
Abilities-
Magic Bolt- 9,200 Damage, Magic, 0 MP
Radiate Protection- Places a buff on caster that provides +8,000 Defense to all of caster's allies, does not stack, Magic, 45,000 MP
Ward Zone- Creates a Zone of Magic, All individuals in said Zone gain +3,000 Defense, Magic, 20,000 MP
Barrier Field- Target gains 80% Base Element Resistance against sources below Level 20, 1 hit against 20, Magic, 20,000 MP
Status Ban- Target gains Immunity to Minor and Moderate status effects from sources below caster's level, Magic, 36,000 MP
Reflect- Target gains 50% Reflects Melee Attack actions from sources below Level 20, 50% Reflects Ranged Attack actions from sources below Level 20, and 50% Reflects Magical Attack actions from sources below Level 20, Magic, 25,000 MP
Warding Symbols- Inflicts Fortified, 1 hit against 20, Magic, 10,000 MP
Drops-
32,000 Gold
3,000 XP
50% Totem Wood- (Item, Material, Earth & Magic, 160,000 Gold)
30% Essence Spark of Warding- (Accessory, Other: Mystic Infusion, Magic, 1,000,000 Gold) +500 Defense, Wielder's Defense-buffing spells cost 500 less MP
10% Totemic Bolt- (Spell, Shaman Magic, Magic, 8,000 MP, 1,750,000 Gold) +1,850 Magical Attack
9% Totemic Magic: Ward Barrier- (Spell, Shaman Magic, Magic, 11,000 MP, 6,500,000 Gold) Places a buff on caster that provides +500 Defense and 10% Base Element Resistance to all of caster's allies, does not stack on caster, stacks 5 times across other targets
1% Many-Faced Totem- (Pet, Golem, Magic, Lv.1, 170,000 Gold)
HP- 300
MP- 300
STR- 25
AGI- 15
CON- 25
MIN- 25
SPI- 30
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 10
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- 10% Light Resistance
Prime Attribute- Spirit
Constant Effects-
Immobile- Possessor does not possess the ability 'Switch Rows', Constant Effect
Totemic Magical Focus- Possessor counts as a Totemic Magical Focus, Possessor's controller may place up to one buff from a spell beginning with the phrase "Totemic Magic" on possessor even if said spell can normally only place said buff on its caster, Possessor gains 1 buff slot as a non-stacking effect that does not stack with other sources of additional buff slots, Constant Effect
Abilities-
Magical Bolt- 45 Damage, Magic, 0 MP
Heal- 90 Damage, Heals, Magic, 0 MP
Bolster- +10 to any one stat, stacks 20 times, Magic, 0 MP


Tyrannosaurus
Level 24
Animal, Physical
HP- 250,000
MP- 200,000
STR- 5,000
AGI- 4,000
CON- 4,000
MIN- 2,000
SPI- 2,000
XP- 0
Defense- 3,500
Defense against Stat Damage- 200
Critical Chance- 40%
Resilience- 34%
To Hit- 126%
Dodge- 17%
Resistances and Immunities- 50% Physical Resistance, 50% Technology Weakness, 50% Astral Magic Weakness
Prime Attribute- Strength
Constant Effects-
Hulking and Dangerous- Possessor's abilities Damage values increase by 8,500 points, Possessor gains +2,500 STR, +2,500 CON, and +100,000 HP, Possessor may count as 2 individuals in possessor's row for row-formation purposes, Constant Effect
Tyrant Lizard- Possessor's Animal and Reptile opponents have a 50% chance of being afflicted with Confusion: Fear at the start of each round, Possessor's Animal and Reptile allies gain +500 to all stats, does not stack, Constant Effect
Beefy- Possessor gains +100,000 HP, Constant Effect
Large and In Charge- Possessor gains +2,500 STR, +2,500 CON, and +100,000 HP, Constant Effect
Abilities-
Bite- 10,000 Damage, Physical, 0 MP
Devour- 6,000 Damage, Deals HP Drain, Physical, 8,000 MP
Rip Apart- 13,000 Damage, 600 CON Damage, 200% inflicts Wounded, 200% Inflicts Wounded: Maimed, Physical, 20,000 MP
Roar- 200% Inflicts Confusion: Fear, 1 hit against 200, Air, 2,000 MP
Drops-
4,000 Gold
3,000 XP
50% Toy Tyrannosaurs Figure- (Item, Antiquity, Earth & Physical, 4,000 Gold)
30% Tyrannosaurus Fossil- (Item, Antiquity, Earth, 70,000 Gold)
10% Complete Fossilized Tyrannosaurus Skeleton- (Item, Antiquity, Earth, 1,000,000 Gold)
10% Amulet of the Tyrant Lizard- (Accessory, Amulet, Physical, 700,000 Gold) Wearer's Animal and Reptile opponents that are below Level 40 have a 50% chance of being afflicted with Confusion: Fear at the start of each round, with this chance being non-stacking per wearer


!Watch Dog (2)
Level 24, Elite
Animal, Time
HP- 450,000
MP- 400,000
STR- 7,810
AGI- 7,850
CON- 7,680
MIN- 6,810
SPI- 7,330
XP- 0
Defense- 5,450
Defense against Stat Damage- 480
Critical Chance- 38%
Resilience- 39%
To Hit- 150%
Dodge- 43%
Resistances and Immunities- 90% Time Resistance, 50% Spatial Weakness, 50% Base Element Resistance, Immune to Diseased, Fatigued, Paralyzed, Stat Drain, Charm, Frozen, Entombed, Dissolving, Burning, and Voidstruck
Prime Attribute- Strength
Constant Effects-
Chronomantic Mastery- Possessors of a Constant Effect with the name Chronomantic Mastery, individuals above level 39, and individuals with the ability Chronomancer are the only individuals who may act on odd-numbered rounds, Constant Effect
Time Manipulation- Possessor gains extra actions for having 2x the turn-order-determining stat of all opponents instead of the normal 10x, Constant Effect
Watch Out!- Possessor may become the target of any single-target offensive action targeting any of possessor's allies, Constant Effect
Pack Hunter- Possessor gets +200 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Take a Bite Out of Time- 16,000 Damage, -450 to each stat involved in target's turn-order-determining stat total, Time or Physical or Time & Physical, 0 MP
Tick Away- Target effect, buff, debuff, or summon's duration is decreased by 10 rounds, with said target disappearing immediately if its duration has expired, Time, 0 MP
Mass Haste- +500 AGI, inflicts Augmented: Haste, 1 hit against 200, Stacks 40 times, Time, 25,000 MP
Mass Slow- -500 AGI, inflicts Impaired: Slow, 1 hit against 200, Stacks 40 times, Time, 25,000 MP
Fetch!- Target buff that is on a target below Level 50 is moved to caster, Air & Physical, 45,000 MP
Drops-
60,000 Gold
6,000 XP
75% Antique Clock- (Item, Antiquity, Air & Earth, 30,000 Gold)
10% Haste (3)- (Spell, Healer Magic, Time, 4,000 MP, 400,000 Gold) Inflicts Augmented: Haste
5% Antique Clock (2)- (Item, Antiquity, Time, 80,000 Gold)
5% Slow (2)- (Spell, Enchantment, Time, 5,000 MP, 500,000 Gold) Inflicts Impaired: Slow
4% Precision Stopwatch- (Accessory, Trinket, Air & Technology & Time, 4,700,000 Gold) Wielder may, at the beginning or end of any of wielder's actions, have this item record wielder's turn-order-determining stat sum, and, provided no opponent is above Level 59, wielder may use and turn-order-determining stat sum that this item has recorded during this thread as wielder's turn-order-determining stat sum for turn-order-determining purposes; Note that when this item is recording a turn-order-determining stat sum, said sum is not being used for turn-order-determining purposes at the time
1% The Sound of Seconds Passing- (Item, Antiquity, Time, 200,000 Gold)
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 25

Amphisbaena
Level 25
Dragon, Physical
HP- 450,000
MP- 450,000
STR- 3,810
AGI- 4,950
CON- 4,150
MIN- 3,970
SPI- 4,310
XP- 0
Defense- 5,000
Defense against Stat Damage- 330
Critical Chance- 29%
Resilience- 23%
To Hit- 127%
Dodge- 25%
Resistances and Immunities- 50% Acid Resistance, Poison Immunity, Confusion Immunity, Charm Immunity, 110% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Twin Heads- Possessor gains an additional action every round, Constant Effect
Abilities-
Bite- 18,000 Damage, 150% inflicts Wounded, Physical, 0 MP
Venomous Bite, 18,000 Damage, 300% inflicts Poison, Physical, 0 MP
Wind- 6,000 Damage, 150% inflicts Paralysis, inflicts Stat Drain: AGI Drain, Physical, 10,000 MP
Serpent Ray- 4,500 Damage, 1 hit against 15, Magic, 15,000 MP
Toxic Mist- 3,000 Damage, 300 CON Damage, 300% inflicts Poison, 300% inflicts Stat Drain, 1 hit against 30, Acid & Air, 35,000 MP
Drops-
62,500 Gold
6,250 XP
50% Great Serpent's Fang- (Item, Material, Physical, 710,000 Gold)
30% Double Venom Whip- (Weaponx2, Whip, Acid, 1,500,000 Gold) +6,000 Melee Attack, deals 600 CON Damage, 30% inflicts Poison, 30% inflicts Stat Drain
10% Bracelet of Twin Venoms- (Accessory, Wristwear, Acid, 1,300,000 Gold) Wielder may stack inflictions of Poison twice on targets below Level 30
10% Amphisbaena Plushie- (Item, Antiquity, Physical, 145,000 Gold)

Dove of Sereyn
Level 25
Aerial, Light
HP- 200,000
MP- 225,000
STR- 2,400
AGI- 3,300
CON- 2,700
MIN- 3,050
SPI- 3,050
XP- 0
Defense- 2,400
Defense against Stat Damage- 262
Critical Chance- 20%
Resilience- 15%
To Hit- 126%
Dodge- 29%
Resistances and Immunities- Light Immunity, 90% Air Resistance, 90% Earth Resistance, 100% Darkness Weakness, 90% Minor Status Effect Resistance, 50% Manablasted Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Celestial Animal- Possessor may choose to change its subtype to Celestial at the beginning of a thread, Constant Effect
Swift- Posessor gains +1,500 AGI during the first 5 rounds of battle, Constant Effect
Servant of Sereyn- Possessor gains +1,500 SPI, Possessor counts as a Devout Worshiper of Sereyn, Worshiper Benefit
Abilities-
Peck- 8,000 Damage, deals 1/2 damage, Physical, 0 MP
Wind- 9,000 Damage, Air, 0 MP
Heal- 21,000 Damage, Heals HP, Light, 0 MP
Shining Feather- 11,000 Damage, 200% inflicts Awestruck, 50% inflicts Charm: Pacified, 50% inflicts Awestruck: Sealed, Light, 21,000 MP
Pacify- 250% Inflicts Charm: Pacified, Light, 500 MP
Bright Wind- 1,000 Damage, 40% inflicts Awestruck, 40% inflicts Charm: Impressed, 1 hit against 40, Light & Air, 11,000 MP
Drops-
30,000 Gold
3,125 XP
50% Tarnish-Resistant White Feather- (Item, Antiquity, Air & Light, 45,000 Gold)
30% Ever-Poofy Cloud- (Item, Material, Air, 990,000 Gold)
10% Call Doves of Sereyn- (Spell, Divine Magic, Light, 5,000 MP, 4,000,000 Gold) Summons 3 Dove of Sereyn from the Enemy List, Max 10 Summoned, May only be cast by Devout Worshipers of Sereyn
10% Dove of Sereyn Sculpture- (Item, Antiquity, Light, 65,000 Gold)

!Dynamic Weaponsmaster
Level 25, Elite
Human, Physical
HP- 1,250,000
MP- 1,250,000
STR- 7,900
AGI- 11,000
CON- 7,105
MIN- 8,560
SPI- 9,150
XP- 0
Defense- 6,500
Defense against Stat Damage- 400
Critical Chance- 65%
Resilience- 40%
To Hit- 165%
Dodge- 60%
Resistances and Immunities- None
Prime Attribute- Strength or Agility or Spirit
Constant Effects-
Dynamic Weaponsmastery- At the beginning of each thread, possessor may select up to twelve different weapons from the Shop that are in stock and worth below 5,000,000 Gold, Possessor may add the sum of the Melee Attack bonuses of said chosen weapons to the Damage value of any of possessor's abilities that are using Strength as a Prime Attribute, Possessor may add the sum of the Ranged Attack bonuses of said weapons to the Damage value of any of possessor's abilities that are using Agility as their Prime Attribute, Possessor may add the sum of the Magical Attack bonuses of said weapons to the Damage value of any of possessor's abilities that are using Spirit as their Prime Attribute, Possessor may add the sum of all bonuses to each stat from said weapons to each of possessor's respective stats, Possessor may add the infliction chances of any or all negative status effects possessed by said weapons to possessor's offensive actions, Possessor may add the infliction chances of any or all positive status effects possessed by said weapons to possessor's non-offensive actions, If any of said weapons deals HP Drain or MP Drain without conditionals, possessor may elect to deal said damage type instead of HP Damage, If any of said weapons provides a bonus to Defense or Defense against any element, possessor may choose to gain said bonus, If any of said weapons grants Resistance or Immunity to any element, status effect, or subtype, possessor may choose to gain said Resistance, Possessor may choose to convert the element of any of possessor's actions to solely be the element of any one of possessor's chosen weapons or any number of possessor's chosen weapon's combined elements, Constant Effect
Menace- 50% Cured of any negative effect from a source below level 50 at the start of each action with a separate roll for each effect, 50% Minor Status Effect Resistance, 25% Moderate Status Effect Resistance, 20% Possessor gains an extra action this round
Abilities-
Strike- 20,000 Damage, Physical, 0 MP
Sweep- 5,000 Damage, 1 hit against 30, Physical, 0 MP
Assault- 2,000 Damage, 30 hits against 1, Physical, 0 MP
Block- Caster gains a bonus to Defense equal to caster's current Defense, not counting buffs, to a max of 1,000,000 points, lasts 5 rounds, does not stack, Physical, 45,000 MP
Drops-
62,500 Gold
6,250 XP
75% Pile of Assorted Weapons- (Item, Antiquity, Physical & Earth, 65,000 Gold)
25% Choose any one in-stock weapon from the Shop that is worth below 5,000,000 Gold, Said choice is made by the individual who is getting this item


!Flicker of Essence
Level 25
Magic Being, Magic
HP- 110,000
MP- 330,000
STR- 3,580
AGI- 3,920
CON- 3,410
MIN- 3,660
SPI- 3,870
XP- 0
Defense- 3,000
Defense against Stat Damage- 262
Critical Chance- 23%
Resilience- 25%
To Hit- 27%
Dodge- 25%
Resistances and Immunities- Minor and Moderate Status Effect Immunity (excepting Stat Damage)
Prime Attribute- Any One
Constant Effects-
Morphic Potentiality- Possessor may choose any one stat to act instead of AGI for purposes of determining turn order, Possessor’s Prime Attribute may not be unwillingly altered by individuals under level 63, Constant Effect
I Am Many Things- Possessor does not die until each of its stats, or both its HP and MP, have been reduced to 0, Constant Effect
Ideal Separation of Form- Possessor does not have its HP or MP altered when its MIN and CON are changed, Constant Effect
Reshape Power- Possessor may, at the beginning of its first action each round, move any number of points from any of its stats to any of its other stats, Constant Effect
Essence of Self- Possessor may not be buffed by individuals under level 60 other than self, Constant Effect
Abilities-
Essence Ray- 7,800 Damage, Magic, 0 MP or 0 HP
Sublime Echo- Fully restores user’s HP and MP, restores a max of 400,000, may only be used if none of user’s stats are equal to or below 0, Magic, 0 MP or 0 HP
Demiririum- 900 Damage, Heals stat damage, 6,000 HP or 18,000 MP
Dahmulgakt- 2,000 Damage, 300 Damage to any one stat, 50% inflicts any one minor status effect, 11,000 MP or 33,000 HP
Flaring Pulse of Essence- 14,000 Damage, Possessor gains 5 actions that occur immediately after this one, may be used once per thread, 110,000 MP or 330,000 HP
Drops-
40,000 Gold
3,125 XP
50% Essence Flux Amulet- (Accessory, Amulet, Magic, 250,000 Gold) Wearer may switch the values of any two modified stats at the beginning of each thread
10% Might Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 5 Max Used, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Might Increase Potion""
10% Knowledge Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 5 Max Used, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Knowledge Increase Potion""
10% Speed Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 5 Max Used, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Speed Increase Potion""
10% Soul Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 5 Max Used, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Soul Increase Potion""
10% Stamina Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 5 Max Used, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Stamina Increase Potion""


Gargoyle Grenadier
Level 25
Monster, Earth
HP- 255,000
MP- 255,000
STR- 3,875
AGI- 4,280
CON- 3,920
MIN- 3,660
SPI- 3,660
XP- 0
Defense- 4,505
Defense against Stat Damage- 267
Critical Chance- 26%
Resilience- 28%
To Hit- 125%
Dodge- 28%
Resistances and Immunities- 90% Earth Resistance, 50% Physical Resistance, 50% Water Resistance, 50% Acid Resistance, Minor Status Effect Immunity
Prime Attribute- Agility
Constant Effects-
Petrified Movement- Possessor suffers no negative effects from the status effect 'Petrified', but not its sub-status effects, provided said status effect comes from a source below Level 80, Constant Effect
Stone Body- Possessor gains +255,000 HP, +4,505 Defense, and +3,920 CON, Possessor gains an additional +255,000 HP, +4,505 Defense, and +3,920 CON if afflicted with Petrified, Constant Effect
Abilities-
Twin Claws- 8,500 Damage, 2 hits against 1, Physical or Earth, 0 MP
Dive Bomb- 9,100 Damage, 140% inflicts Fatigued: Stun, Physical & Air, 5,000 MP
Harden- Caster gains +2,000 Defense, stacks 20 times, Earth, 5,000 MP
Statue Body- Caster is afflicted with Petrified, with said status effect being an instance of said status effect that is unable to effect individuals above Level 59, Earth, 200,000 MP
Acid Grenade- 10,000 Damage, 100% inflicts Dissolving, 1 hit against 30, Acid, 20,000 MP
Confusion Grenade- 1,000 MIN Damage, 100% inflicts Confusion, 100% inflicts Stat Drain: MIN Drain, 1 hit against 30, Psychic, 20,000 MP
Swarm Grenade- 10,000 Damage, 50% inflicts Impaired: Blind, 50% inflicts Pain, this action counts as coming from a source whose subtypes include Insect, this actions deals 3/4 Damage, 2 hits against 200, Air & Physical, 20,000 MP
Ripple-Bomb Grenade- 10,000 Damage, 1 hit against 500, Fire & Technology, 20,000 MP
Redhot Grenade- 10,000 Damage, -3,000 Defense, 80% inflicts Burning, 1 hit against 30, stacks 3 times, Fire, 20,000 MP
Effect Grenade- 100% inflicts any one minor negative status effect, 1 hit against 30, Acid, 20,000 MP
Drops-
33,000 Gold
2,875 XP
50% Gargoyle Stone- (Item, Material, Earth, 17,000 Gold)
50% Effect Grenades- (Weapon, Throwing Weapon, Acid & Air & Fire & Technology, 2,350,000 Gold) +2,350 Ranged Attack, 30% inflicts any one minor negative status effect

!Glass Cannon
Level 25
Machine, Magic
HP- 190,000
MP- 225,000
STR- 3,200
AGI- 3,600
CON- 2,400
MIN- 3,200
SPI- 3,400
XP- 0
Defense- 500
Defense against Stat Damage- 140
Critical Chance- 30%
Resilience- 14%
To Hit- 129%
Dodge- 16%
Resistances and Immunities- 100% Earth, Air, Fire, Water, Light, Darkness, Physical, Magic, Psychic, Technology, Electrical, Acid, and Ice Weakness, Pain Immunity, Confusion Immunity (except System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (except Computer Virus)
Prime Attribute- All
Constant Effects-
Starts Off Loaded- Possessor uses all stats added together as its turn-order-determining stat on the first round of combat, Constant Effect
Behold the Power- Possessor deals 5x damage, Constant Effect
Fragile- If an attack on possessor could be a Critical, it is, Constant Effect
Large and Generally Stationary- If an attack on possessor could hit it, it does, Constant Effect
Absurdly Long Range- Possessor may attack individuals who have left battle, Constant Effect
Flawless Sacrifice- Possessor, upon death, always gets a death attack and is cured of all negative status effects and debuffs for the duration of said death attack, Constant Effect
Heinous Assault Drive- Whenever possessor would take an action, not including bonus actions from buffs or Constant Effects, possessor gains another action, Constant Effect
Abilities-
Glass Cannon Fire- 9,000 Damage, Any Base Element, 0 MP
Hypercharge- Caster’s next offensive action, if a critical, deals x10 damage instead of x3 damage, Magic, 20,000 MP
Draw and Calibrate Power- Caster’s next offensive action that can be a Critical is a Critical, Magic, 20,000 MP
Widen Fire- Caster’s next offensive action hits 5 additional targets, Magic, 20,000 MP
Prepare Rapid Fire- Caster’s next offensive action hits each target an additional time, stacks 4 times, Magic, 20,000 MP
Grand Overcrash: Last Ray- 18,000 Damage, deals double damage, 1 hit against 1,000,000, sets caster’s Max MP to 0 for the remainder of the thread, Destruction, 1 MP
Drops-
46,000 Gold
3125 XP
85% Ornamental Glass- (Item, Material, Magic & Air, 5,000 Gold)
5% Dread-Cannon Pendant- (Accessory, Amulet, Magic, 5,000,000 Gold) Wearer’s per-item Ranged Attack bonus cap becomes 2x the relevant stat
5% Ruin-Blade Pendant- (Accessory, Amulet, Magic, 5,000,000 Gold) Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat
5% Doomsday-Pattern Pendant- (Accessory, Amulet, Magic, 5,000,000 Gold) Wearer’s per-item Magical Attack bonus cap becomes 2x the relevant stat

Kuda
Level 25
Spirit, Air
HP- 220,000
MP- 260,000
STR- 3,350
AGI- 4,300
CON- 3,450
MIN- 3,800
SPI- 4,110
XP- 0
Defense- 2,700
Defense against Stat Damage- 281
Critical Chance- 23%
Resilience- 24%
To Hit- 126%
Dodge- 29%
Resistances and Immunities- 50% Air Resistance, 50% Fire Resistance, 50% Physical Resistance, Hexed Immunity, 50% Minor Status Effect Resistance, 25% Moderate Status Effect Resistance, Diseased Immunity
Prime Attribute- Agility
Constant Effects-
Can Split Body to Dodge Attacks- Possessor obtains +32% Dodge, Constant Effect
Spiritual Flight- Possessor gains +1,500 AGI and +1,500 SPI, Constant Effect
Familiar Bond- If summoned, possessor may gain the subtype Familiar and provide its summoner with +260,000 MP, +5,000 MIN, and +5,000 SPI, Constant Effect
Abilities-
Bite Rush- 9,300 Damage, Caster gains +11,000 to its turn-order-determining stat sum for turn-order-determining purposes during the next round, Physical, 0 MP
Spiritual Wind Slash- 10,000 Damage, This action possesses +40% Critical, Air, 0 MP
Fox's Flame- 11,400 Damage, 60% inflicts Burning, 60% inflicts Hexed, Fire or Fire & Magic or Fire & Light or Fire & Darkness, 20,000 MP
Predict Future- Target gains +100% Dodge as a non-stacking bonus against target delayed action, Magic & Psychic, 6,500 MP
See Into the Past- Caster scans the stats of a target who was also present on at least one previous round of battle, Magic & Psychic, 6,500 MP
Gale- 4,000 Damage, 1 hit against 60, Air, 10,000 MP
Control Mind- 100% inflicts Charm, Psychic, 5,000 MP
Drops-
31,250 Gold
3,125 XP
50% Bamboo Pole which Holds a Kuda- (Consumable, Summoning Stone, Fire & Air, 1 Charge, 120,000 Gold) Summons 1 Kuda, Max 10 summoned
25% Essence of Wind and Flame- (Weapon, Force, Fire & Air, 120,000 Gold) +120 Melee Attack, +120 Ranged Attack, +120 Magical Attack, Wielder's actions may become solely Air element or solely Fire element
15% Call Kuda- (Spell, Spirit Magic, Fire & Air, 480 MP, 240,000 Gold) Summons 1 Kuda, Max 5 summoned
15% Summon Kuda- (Spell, Summoning, Fire & Air, 480 MP, 240,000 Gold) Summons 1 Kuda, Max 5 summoned

!Metamorph
Level 25
Shapeshifter, Illusion
HP- 215,000
MP- 215,000
STR- 3880
AGI- 3750
CON- 3640
MIN- 3480
SPI- 3650
XP- 0
Defense-
Defense against Stat Damage- 310
Critical Chance- 27%
Resilience- 18%
To Hit- 121%
Dodge- 22%
Resistances and Immunities- Minor Status Effect Immunity, 50% Moderate Status Effect (not counting stat damage) Resistance
Prime Attribute- Constitution
Constant Effects-
Metamorphic Fury- Possessor, at the start of battle, gains 10 Abilities and 5 Constant Effects of its choice from any lower-leveled, non-Immortal, non-Serpent-Blessed, non-Holy-One, non-Fiend, non-boss enemies from the enemy list that are normally combatable for drops, Possessor may not choose the same ability multiple times, Constant Effect
Morphing Defense- Possessor, at the start of battle, gains 95% Resistance to any 10 elements out of the base elements, Chaos, and Illusion, Constant Effect
Abilities-
Half-Unreal Strike- 9,000 Damage, Ignores 50% of target’s Defense, llusion, 0 MP
Alter- Switches the values of any two of a lower-level target’s stats out of AGI, CON, STR, MIN, and SPI, Chaos, 15,000 MP
Spawn Half-Unreal Chaos Young- Summons 4-8 creatures that caster could transform into with the constant effect Metamorphic Fury, These summons vanish when their creator does, Chaos & Illusion, 70,000 MP
Drops-
45,000 Gold
3125 XP
80% Metamorphic Goop- (Item, Material, Magic, 31,000 Gold)
5% Metamorphic Weapon- (Weapon, Force, Magic, 1,575,000 Gold) +1,400 Melee Attack, +1,400 Ranged Attack, +1,400 Magical Attack, +800 to all stats, at the beginning of a thread, possessor may choose to make this weapon's element any base element or combination of base elements and its subtype any base weapon subtype
5% Metamorphic Armor- (Armor, Aura, Magic, 1,575,000 Gold) +1,400 Defense, +800 to all stats, +100 Defense against stat damage, at the beginning of a thread, possessor may choose to make this armor's element any base element or combination of base elements and its subtype any base armor subtype
5% Metamorphic Trinket- (Accessory, Trinket, Magic, 1,575,000 Gold) +1,400 to all stats, 15% Critical, 15% Dodge, 15% Resilience, 115% To Hit, at the beginning of a thread, possessor may choose to make this accessory's element any base element or combination of base elements and its subtype any base accessory subtype
4% Cloak of Shapes- (Accessory, Cloak, Magic, 1,700,000 Gold) +1,500 to all stats, this item's bonus to stats applies while in Transformations
1% Metamorphic Gemstone of Self- (Accessory, Crystal, Magic, 1,750,000 Gold) +1,500 to all stats, at the beginning of a thread or as an action, wielder may become any normally-player-selectable base subtype and any base element

Missile-Horned Triceratops
Level 25
Reptile, Earth
HP- 225,525
MP- 225,525
STR- 4,100
AGI- 3,650
CON- 3,650
MIN- 3,650
SPI- 3,650
XP- 0
Defense- 3,000
Defense against Stat Damage- 262
Critical Chance- 29%
Resilience- 26%
To Hit- 130%
Dodge- 21%
Resistances and Immunities- 50% Physical Resistance, 50% Astral Magic Weakness
Prime Attribute- Strength
Constant Effects-
Dinosaur- Possessor gains the subtype Animal, Constant Effect
Hulking and Dangerous- Possessor gains +4,000 STR, +3,400 CON, and +225,525 HP, Possessor may count as 2 individuals in possessor's row for row-formation purposes, Constant Effect
Beefy- Possessor gains +225,525 HP, Constant Effect
Abilities-
Gore- 14,100 Damage, Physical, 0 MP
Overrun- 8,700 Damage, 90% inflicts Fatigued: Stun, 1 hit against 2, 50% deals full Damage to targets below Level 40 in the back row, Physical or Earth, 11,000 MP
Rush- 6,500 Damage, 1 hit against 5, Physical, 8,000 MP
Missile Horns- 9,000 Damage, 1 hit against 60, Fire & Technology, 25,000 MP
Drops-
31,250 Gold
3,125 XP
50% Toy Triceratops Figure- (Item, Antiquity, Earth & Physical, 4,000 Gold)
30% Triceratops Fossil- (Item, Antiquity, Earth, 68,000 Gold)
10% Complete Fossilized Triceratops Skeleton- (Item, Antiquity, Earth, 900,000 Gold)
10% Missile Crown- (Accessory, Crown, Physical, 2,700,000 Gold) +2,700 Ranged Attack, +2,700 AGI, +2,700 MIN, +27,000 HP as a non-stacking bonus

!Portrait of Loneliness
Level 25
Golem, Darkness
HP- 190,000
MP- 240,000
STR- 3,000
AGI- 3,000
CON- 3,000
MIN- 3,600
SPI- 3,600
XP- 0
Defense- 3,000
Defense against Stat Damage- 262
Critical Chance- 22%
Resilience- 19%
To Hit- 127%
Dodge- 26%
Resistances and Immunities- 90% Darkness Resistance, 90% Water Resistance, 50% Magic Resistance, 50% Psychic Resistance, 50% Physical Weakness, Immune to Minor Status Effects
Prime Attribute- Spirit
Constant Effects-
Solitary World- At the beginning of battle, possessor moves each unique opponent under level 50 into a separate battle against a copy of possessor, while in these separate battles, no individual may summon any individuals, and all summons and non-unique pets of all individuals in such battles are removed from the battle fully, When a copy of possessor is defeated, the individual that defeated said copy returns to the main battle, Constant Effect
This Art is Rarely Understood- Possessor has 99% Resistance to actions from non-unique targets, Constant Effect
There Is Power Within These Painted Works- Possessor ignores Resistances and Immunities of individuals under level 10, Constant Effect
Abilities-
Lamenting Painted Gaze- 9,000 Damage, Inflicts Confusion: Derpession, Darkness, 0 MP
Agonizing Wave- 600 Stat Damage to any one stat, Darkness or Magic, 0 MP
Cry Forth a River- 1,000 Damage, Inflicts Confusion: Depression, 1 hit against 15, Water, 10,000 MP
You Now Stand Alone In Time- 6257 Damage, Inflicts Paralysis: Temporal Stasis, Time, 20,000 MP
Gallery of Sorrows- 1,000 Damage, 15 hits against 1, Darkness, 20,000 MP
The Pigmentation of Your Demise- +300 to any one stat, stacks 40 times, Darkness, 5,000 MP
Prepared Deathtrap- 4,500 Damage, Inflicts Wounded, 25% inflicts Wounded: Maimed, May be set in advance to be used against any individual fighting a copy of caster as soon as said individual enters battle with caster, Darkness & Physical, 15,000 MP
Drops-
35,000 Gold
3125 XP
40% Phenomenally Bad Piece of Art- (Item, Antiquity, Darkness & Water, 600 Gold)
30% Magical Pigments- (Consumable, Enchanted Item, Magic & Water, 100 Charges, 400,000 Gold) Heals 10,000 MP, Wielder may expend up to 10 charges of this item as part of an action involving the casting of a spell; each such charge expended reduces the cost of the aforementioned spell by 5,000 MP
20% Greater Magical Paintbrush- (Weapon, Wand, Magic, 329,000 Gold) +365 Magical Attack, +5,000 MP, Wielder’s uses of Magical Pigments in the casting of spells reduce the cost of said spells by 5,000 additional MP, 15% Confusion: Depression Resistance
9% Dark Realm Art Gallery- (Item, Property, Darkness & Magic, 679,000 Gold)
1% Coin of the Silver Pig- (Item, Antiquity, Physical & Light, 860,000 Gold)

!Supersteel Wondergoo
Level 25
Ooze, Earth & Physical & Magic
HP- 300,000
MP- 225,000
STR- 3,650
AGI- 3,650
CON- 3,650
MIN- 3,650
SPI- 3,650
XP- 0
Defense- 6,000
Defense against Stat Damage- 250
Critical Chance- 17%
Resilience- 30%
To Hit- 130%
Dodge- 21%
Resistances and Immunities- 50% Base Element Resistance, Immune to Impaired, Pain, Fatigue, and Diseased
Constant Effects-
Wondergoo Defense- Damage dealt to possessor (including Stat Damage) is divided, after Defense is applied, by 10,000,000, rounded up, Summons below Level 80, individuals from the Enemy List that are normally fightable for drops that are below Level 80, and non-unique pets below Level 80, may not deal Damage to possessor, Constant Effect
Wondergoo Self-Preservation- Possessor may not deal Damage to itself, Constant Effect
Wondergoo Sacrifice- Possessor's stats are halved, possessor's HP is divided by 100,000, Constant Effect
Wondergoo Split- Whenever possessor is dealt Damage by a single opposing source below Level 80 more than once in a round, possessor has a 5% chance of summoning a copy of itself, Constant Effect
Wondergoo Adaptation- Possessor may not be damaged more than 5 times by any source below Level 80 in one round, Possessor may not be damaged by hits after the first hit of each attack conducted by sources below Level 80, Constant Effect
Wondergoo Warding- Possessor is immune to status effects and debuffs from sources below Level 80, Constant Effect
Wondergoo Reward- Possessor drops double XP, Constant Effect
Wondergoo Retreat- Possessor's may not be prevented from leaving battle by sources of lower Level on rounds after the first round, Constant Effect
Abilities-
Wonderbormp- 4,500 Damage, Deals half damage, Physical or Earth or Water or Magic, 0 MP
Wondergoo Escape!- Caster leaves battle, Earth & Air, 0 MP
Chillax- Caster regenerates 2 HP and has a 50% chance of being afflicted with Fatigued: Asleep as an effect that pierces its caster's status effect Resistances and Immunities if its caster is below Level 60, Ice & Air, 0 MP
Blobsma- 18,000 Damage, 12 hits against 12, Caster must possess 24 Ooze allies to cast this, Water, 100,000 MP
Drops-
50,000 Gold
3,125 XP
75% Supersteel- (Item, Material, Earth & Physical, 3,000,000 Gold)
25% 6,250 XP

Totem of Death
Level 25
Golem, Darkness
HP- 210,000
MP- 230,000
STR- 3,700
AGI- 3,100
CON- 3,700
MIN- 3,800
SPI- 4,500
XP- 0
Defense- 2,500
Defense against Stat Damage- 200
Critical Chance- 34%
Resilience- 21%
To Hit- 133%
Dodge- 13%
Resistances and Immunities- Darkness Immunity, 100% Light Weakness, 50% Magic Weakness, 10% Instant Death Resistance, Stat Drain Immunity, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Spirit
Additional Stats:
Move- 0
Movetype- Immobile
Range- 6
Leadership- 6
Constant Effects-
Immobile- Possessor does not possess the ability 'Switch Rows', Constant Effect
Abilities-
Magic Bolt- 14,000 Damage, Magic, 0 MP
Death Bolt- 9,000 Damage, -250 CON or -250 SPI, Darkness, 0 MP
Radiate Death- Places a buff on caster that causes all of caster's allies, when attacked, to place a debuff on whatever individual attacked them, with said debuff causing its possessor, if below Level 20 and non-unique to lose 10% of its health each time it attacks, or if below Level 20 and unique or above level 20 but below level 40 and non-unique to lose 5% of its Max HP each time it attacks, with said buff stacking 5 times and the debuff it generates stacking 5 times, Darkness, 40,000 MP
Death Zone- Creates a Zone of Darkness, An effect is attached to said Zone that allows all individuals on its creator's side who are in said Zone to gain +1,500 HP, +1,500 MP, +25 to all stats, and +250 to all of their abilities' Damage values whenever an individual dies in battle, with said effect being able to stack 10 times across all zones in battle and the effect generated by said zone stacking 200 times, Darkness, 45,000 MP
Delayed Summon: Undead- Summons 5 Undead that are normally fightable on the enemy list that are below Level 20, said Undead enter battle in 4 rounds, Darkness, 20,000 MP
Command Undead- Gives target non-unique Undead below Level 20 an action controlled by caster, Darkness, 10,000 MP
Induce Demise- 19,000 Damage, 10% inflicts Instant Death on targets below Level 5, Darkness, 22,000 MP
Drops-
39,000 Gold
3,125 XP
50% Totem Wood- (Item, Material, Earth & Magic, 160,000 Gold)
30% Essence Spark of Death- (Accessory, Other: Mystic Infusion, Magic, 1,000,000 Gold) 25% Critical, Any individual below Level 40 who conducts an attack against wielder takes 40,000 Flat Darkness element damage after said attack, Wielder's Necromancy spells cost 500 less MP
10% Totemic Bolt- (Spell, Shaman Magic, Magic, 8,000 MP, 1,750,000 Gold) +1,850 Magical Attack
9% Totemic Magic: Death Ward- (Spell, Shaman Magic, Magic & Darkness, 11,000 MP, 6,500,000 Gold) Places a buff on caster that provides +10% Instant Death Resistance from sources below Level 20, stacks 5 times on caster, stacks 5 times across other targets
1% Many-Faced Totem- (Pet, Golem, Magic, Lv.1, 170,000 Gold)
HP- 300
MP- 300
STR- 25
AGI- 15
CON- 25
MIN- 25
SPI- 30
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 10
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- 10% Light Resistance
Prime Attribute- Spirit
Constant Effects-
Immobile- Possessor does not possess the ability 'Switch Rows', Constant Effect
Totemic Magical Focus- Possessor counts as a Totemic Magical Focus, Possessor's controller may place up to one buff from a spell beginning with the phrase "Totemic Magic" on possessor even if said spell can normally only place said buff on its caster, Possessor gains 1 buff slot as a non-stacking effect that does not stack with other sources of additional buff slots, Constant Effect
Abilities-
Magical Bolt- 45 Damage, Magic, 0 MP
Heal- 90 Damage, Heals, Magic, 0 MP
Bolster- +10 to any one stat, stacks 20 times, Magic, 0 MP

!Trapped Fortress
Level 25
Large Structure, Physical
HP- 3,000,000
MP- 250,000
STR- 3,800
AGI- 2,410
CON- 4,780
MIN- 4,250
SPI- 2,850
XP- 0
Defense- 4,100
Defense against Stat Damage- 400
Critical Chance- 34%
Resilience- 98%
To Hit- 118%
Dodge- 2%
Resistances and Immunities- 50% Technology Weakness, Immunity to Impaired, Confusion, Pain, Poison, Diseased, and Charmed
Prime Attribute- Any One
Constant Effects-
Built to Withstand Opposing Fire- Possessor has 50% Resistance to non-Technology element attacks involving a Ranged Attack bonus, Constant Effect
Abilities-
Archers’ Fullisade- 2,000 Damage, 1 hit against 15, may be used as a counter that hits allies of the individual whose action is being countered in addition to the individual whose action is being countered, this counter may be used twice against actions involving a Ranged Attack bonus, Physical, 0 MP
Fading Call: Defenders of the Fortress- 1,000 Damage, 10 hits divided among 10, may be used as a counter, Physical, 0 MP
Pots Full of Boiling Oil- 9,000 Damage, 50% inflicts Burning, may be used as a counter, Fire & Physical, 0 MP
Pitfalls Filled with Spikes- 7,000 Damage, 25% inflicts Wounded, 25% inflicts Wounded: Bleeding, may only be used as a counter, Physical, 0 MP
Guillotine Corridor- 8,200 Damage, this attack has a 68% Critical Chance, may only be used as a counter, Physical, 22,000 MP
Vials that Unleash a Cloud of Toxic Gas- 3,400 Damage, 95% inflicts Poison, 25% inflicts Suffocation, Acid & Air, 11,000 MP
Mystic Backlash Glyph- 2,400 Damage, 4,800 MP Damage, 35% inflicts Stun, may only be used as a counter to an action that involves a spell or Magical Attack bonus, 6,000 MP
Catapults and Ballistae- 7,560 Damage, 85% inflicts Stun, may be used as a counter, Physical, 17,000 MP
Drifting Fireballs- 8,000 Damage, 50% inflicts Burning, 20% inflicts Stun, Fire, may be used as a counter, 15,000 MP
Paralysis Wards- Inflicts Paralysis, may only be used as a counter, Magic, 3,000 MP
Sentry Turrets- 6,000 Damage, Pierces 6,000 Defense, Technology, 11,000 MP
Nigh-Invisible Razor Wire Nets- 7,600 Damage, 25% inflicts Wounded, 25% inflicts Wounded: Bleeding, this attack has a 68% Critical Chance, this attack may only be used as a counter to an action involving Melee Attack bonus, Physical, 20,000 MP
Call in the Masons!- 260,000 Damage, Heals, This attack's damage value is reduced to 2,800 if it somehow stops inflicting Healing, May only target Large Structures, Physical, 25,000 MP
Drops-
62,500 Gold
6,250 XP
50% Mason-Crafted Stone- (Item, Material, Earth, 6,000 Gold)
25% Fading Call: Masons- (Spell, Summoning, Physical, 180 MP, 45,000 Gold) +15 Physical Attack, Heals, only affects Golems and Large Structures
5% Catapult- (Weaponx2, Other: Siege Weaponry, Physical, 75,000 Gold) +300 Ranged Attack, 15% inflicts Stun, deals double damage to Large Structures
5% Ballista- (Weaponx2, Other: Siege Weaponry, Physical, 90,000 Gold) +300 Ranged Attack, pierces 500 Defense, deals double damage to Large Structures
5% Terrain Destabilizer- (Weaponx2, Other: Siege Weaponry, Technology, 350,000 Gold) +700 Ranged Attack, 5% inflicts Entombed, deals double damage to Large Structures, wielder may skip a turn to dispel any phantom terrain created by a caster 5 or more levels lower
5% Anti-Structural Ballistic Missile Weapon- (Weaponx2, Other: Siege Weaponry, Physical, 370,000 Gold) +1,440 Ranged Attack, 5% inflicts Stun, deals double damage to Large Structures
5% Trapped Fortress- (Item, Property, Physical, 1,800,000 Gold)


Unicorn
Level 25
Monster, Light
HP- 180,000
MP- 300,000
STR- 3,300
AGI- 3,600
CON- 3,000
MIN- 3,150
SPI- 4,000
XP- 0
Defense- 2,500
Defense against Stat Damage- 350
Critical Chance- 30%
Resilience- 19%
To Hit- 126%
Dodge- 25%
Resistances and Immunities- 90% Light Resistance, 50% Air Resistance, 50% Magic Resistance, 100% Darkness Weakness, Minor Status Effect Immunity, Moderate Status Effect Immunity
Prime Attribute- Spirit
Constant Effects-
Pure- Possessor cannot be afflicted with status effects by sources below Level 60, Constant Effect
Healing Master- Healing that has possessor as a source is doubled, to a max of 2,000,000 additional points, Constant Effect
Abilities-
Horn Jab- 9,000 Damage, Physical or Physical & Light, 0 MP
Heal- 25,000 Damage, Heals, Cures Poison, Cures Diseased, Light, 0 MP
Impale- 11,000 Damage, 70% inflicts Wounded, 60% inflicts Awestruck, Physical or Physical & Light, 11,000 MP
Touch with Horn- 60,000 Damage, Heals, Cures Minor Status Effects, Cures Moderate Status Effects, May remove up to 3 debuffs from a source below Level 30, Light, 10,000 MP
Purify Zone- Removes one effect from target Zone, Terrain, or Phantom Terrain, Light, 15,000 MP
Unicorn's Blessing- Inflicts Rejuvination, Mind Restore, Augmented, and Purified, Light, 10,000 MP
Drops-
28,000 Gold
3,000 XP
50% Maiden's Dress- (Armor, Clothing, Light, 15,400 Gold) +3 Defense, +17 SPI, 5% Light Resistance
30% Purity- (Item, Material, Light, 5,000,000 Gold)
10% Unicorn Spear- (Weapon, Spear, Light, 2,100,000 Gold) +4,000 Melee Attack, +1,200 STR, +1,100 AGI, +2,400 SPI, Wielder's Melee Attack actions cure all Minor Negative Status Effects from sources below Level 40
10% Unicorn's Horn- (Consumable, Medicine, Light & Magic, 200 Charges, 8,000,000 Gold) Cures all minor negative status effects from sources below Level 60

Yeti
Level 25
Monster, Ice
HP- 225,000
MP- 225,000
STR- 3,710
AGI- 3,780
CON- 3,650
MIN- 3,630
SPI- 3,950
XP- 0
Defense- 3,000
Defense against Stat Damage- 300
Critical Chance- 29%
Resilience- 21%
To Hit- 125%
Dodge- 25%
Resistances and Immunities- Ice Immunity, 100% Fire Weakness, Fatigued Immunity, Stat Drain Immunity, 80% Minor Status Effect Resistance, 30% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Elusive- Possessor gains +25% Dodge, Constant Effect
Burly- Possessor gains +1,000 STR and +500 CON, Constant Effect
Abilities-
Hefty Fist- 9,000 Damage, 45% inflicts Fatigued: Stun, Physical, 0 MP
Ice Breath- 5,000 Damage, 30% inflicts Ice, 1 hit against 5, Ice, 15,000 MP
Double Swing- 4,500 Damage, 2 hits against 1, Physical, 5,000 MP
Snowblind- -15% To Hit, stacks 5 times, lasts 15 rounds, Ice & Air, 10,000 MP
Blizzard- 1,000 Damage, 150% inflicts Frozen, 1 hit against 3,000, Ice, 25,000 MP
Drops-
31,250 Gold
3,125 XP
50% Yeti Fur- (Item, Material, Ice, 490,000 Gold)
30% Photograph of a Yeti- (Item, Antiquity, Ice, 90,000 Gold)
10% Square Mile of Snowy Mountains on a Random World- (Item, Property, Ice, 260,000 Gold)
10% Bottled Winter Wind- (Consumable, Lethal Item, Ice, 1 Charge, 1,100,000 Gold) Deals 40,000 Flat Ice & Air element damage, 1 hit against 500
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 26

Brass Chimera Head
Level 26
Robot, Technology
HP- 360,000
MP- 280,000
STR- 4,150
AGI- 3,950
CON- 4,700
MIN- 4,260
SPI- 3,210
XP- 0
Defense- 3,670
Defense against Stat Damage- 257
Critical Chance- 29%
Resilience- 31%
To Hit- 123%
Dodge- 24%
Resistances and Immunities- 50% Technology Resistance, 50% Physical Resistance, 50% Earth Resistance, 50% Electrical Weakness, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Strength
Constant Effects-
Fast Flight- Possessor gains +1,500 AGI and +20% Dodge, Constant Effect
Abilities-
Flying Bite- 9,000 Damage, 50% inflicts Wounded, Physical or Physical & Air, 0 MP
Brass Chimera Laser- 12,000 Damage, 15% inflicts Antimatter, Technology, 0 MP
Unhealable Eye Laser- 10,000 Damage, Damage dealt by this action may not be healed by individuals below Level 60, Technology, 35,000 MP
Electric Scream- 400 MIN Damage, 80% inflicts Confusion, 1 hit against 30, Electrical & Air, 6,500 MP
Drops-
39,000 Gold
3,900 XP
90% Brass Chimera Laser- (Spell, Hypertech, Technology, 44,000 MP, 2,100,000 Gold) +2,200 Ranged Attack, +2,200 Magical Attack, Damage dealt by this action may not be healed by individuals below Level 40, 15% inflicts Antimatter
10% Summon Brass Chimera Head (2)- (Spell, Summoning, Technology, 3,000 MP, 3,000,000 Gold) Summons 1 Brass Chimera Head from the Enemy List, Max 5 summoned

Chol-Donnati Moleworm
Level 26
Cthonian, Earth
HP- 340,000
MP- 264,000
STR- 4,750
AGI- 2,430
CON- 4,210
MIN- 3,530
SPI- 2,850
XP- 0
Defense- 3,600
Defense against Stat Damage- 310
Critical Chance- 24%
Resilience- 32%
To Hit- 123%
Dodge- 14%
Resistances and Immunities- Immune to Impaired: Blind, 50% Darkness Resistance 25% Earth Resistance, 90% Psychic Resistance, 50% Light Weakness, 50% Mystic Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Moleworm Claws- 6,000 Damage, 2 hits against 1, Deals 1.3 times damage to Earth element elementals, Deals 1.3 times damage to Large Structures, Physical, 0 MP
Tunnel Beneath- Takes 1 turn to charge before being activated, possessor takes damage as though possessor were in both the back row and a Zone of Earth with a zone-based enchantment on it providing +5,700 Defense during the turn that possessor is charging this attack, 50% inflicts Entombed, 1 hit against 3, Earth, 0 MP
Cave-In- 3,000 Damage, 50% inflicts Entombed, Deals 1.5 times damage to targets afflicted with Entombed, 1 hit against 15, Earth, 25,000 MP
Mad Wave- 1,000 Damage, 300 MIN Damage, 70% inflicts Confusion, 1 hit against 5, Psychic, 70,000 MP
Haidemmgio- 300% Inflicts Poison, Paralysis, and Confusion: Fear: Disconcerted, Acid & Darkness, 60,000 MP
Burrow Beneath- +20% Dodge, +20% Resilience, 90% Air Resistance, does not stack, Earth, 10,000 MP
Surprising Assault- 13,000 Damage, 50% inflicts Fatigue: Stun, May only be used if possessor is under the effects of the buff Burrow Beneath, Earth & Physical, 25,000 MP
Mind Eater- 450 MIN Drain, Psychic, 30,000 MP
Spirit Eater- 450 SPI Drain, Psychic, 30,000 MP
Drops-
39,000 Gold
3,900 XP
50% Crystal Stalagmite- (Item, Antiquity, Magic & Earth, 30,000 Gold)
10% Ghost Water Extract- (Consumable, Potion, Darkness & Psychic, 1 Charge, 40,000 Gold) Heals 14,000 MP, +60 SPI if target is Undead or afflicted with at least 2 status effects
10% Moleworm’s Crystal Claws- (Weaponx2, Fist Weapon, Magic & Earth, 104,000 Gold) +228 Melee Attack, 7% Critical, +40 CON, Wielder may as an action, change this item’s element to Physical & Earth
10% Book of Cthonian Secrets- (Weapon, Book, Psychic & Earth, 145,000 Gold) +201 Magical Attack, +215 SPI, 15% inflicts Mindblasted on Hit, 15% Confusion Resistance
10% Relic from the Depths- (Item, Antiquity, Magic & Earth, 67,000 Gold)
9% Crawling Robe- (Armor, Robe, Earth & Darkness, 145,000 Gold) +151 Defense, 10% Magic Resistance, 10% Darkness Resistance, 10% Voidstruck Resistance, 20% Confusion Resistance, wearer’s basic Magical Attacks gain 10% inflicts Confusion
1% First Text of the Graceblade- (Item, Antiquity, Light, 250,000 Gold)

!Desert Corsair Captain
Level 26, Elite
Human, Earth
HP- 550,000
MP- 550,000
STR- 7,900
AGI- 7,750
CON- 7,750
MIN- 7,500
SPI- 7,500
XP- 0
Defense- 6,300
Defense against Stat Damage- 550
Critical Chance- 51%
Resilience- 45%
To Hit- 150%
Dodge- 45%
Resistances and Immunities- 90% Fire Resistance, 90% Earth Resistance, 50% Physical Resistance, 40% Air Resistance, Confusion Immunity, Poison Immunity, Fatigued Immunity, 20% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Swift Swashbuckling- Possessor gains +50% Dodge against Physical-element attacks, Constant Effect
Corsair Commander- Possessor's allies who are Human gain +150 to all stats, Possessor's allies who have the words 'Desert Corsair' in their name gain +150 to all stats, +20,000 HP, and +15% Dodge, This effect stacks a max of 5 times, Constant Effect
Men! To Arms!- Possessor summons 50 individuals from the enemy list who are below Level 26, have the words 'Desert Corsair' in their name, and are normally fightable for drops at the start of battle, max 50 summoned, Constant Effect
Abilities-
Sand Corsair’s Scimitars- 10,000 Damage, 1 additional hit divided among 1, Physical, 0 MP
Masterful Sand Kick- -20% To Hit, does not stack, Earth, 5,000 MP
Twin Scimitar Assault- 7,500 Damage, 4 hits against 1, Physical, 35,000 MP
Bleeding Assault- 23,000 Damage, inflicts Bleeding, Physical, 15,000 MP
Rallying Yell- +200 STR, +200 AGI, +200 CON, 40% Critical, stacks 20 times, Physical & Air, 20,000 MP
Commandeer Vehicle- Steals target non-unique Transformation that is below Level 25 that is possessed by an individual below Level 25, All passengers in said vehicle are ejected, Caster turns into said transformation and is considered to be its owner, Physical & Air, 55,000 MP
Fortify Self- Gives caster 50% Physical Resistance and +15% Resilience, stacks 3 times, Physical, 25,000 MP
Direct- Target gains an action immediately after caster's action, Air, 20,000 MP
Summon Desert Corsairs- Summons 50 individuals from the enemy list who are below Level 26, have the words 'Desert Corsair' in their name, and are normally fightable for drops, max 500 summoned, Earth & Fire, 100,000 MP
Drops-
100,000 Gold
7,800 XP
75% Desert Corsair Captain's Falchion- (Weaponx2, Sword, Physical, 214,000 Gold) +448 Melee Attack, +1,100 HP while adventuring in the Desert of Sildriza encounter area
10% Desert Corsair Captain’s Armor- (Armor, Light Armor, Physical & Earth, 245,000 Gold) +250 Defense against all but Fae, +210 Melee Attack, +265 STR, +265 AGI, +265 CON, 20% Physical Resistance, 15% Fire Resistance
5% Desert Corsair’s Treasure- (Item, Antiquity, Earth & Physical, 26,000 Gold)
5% Desert Corsair Captain's Cloak- (Accessory, Cloak, Earth & Fire, 215,000 Gold) 15% Fire Resistance, +215 AGI unless opponents include Fae, Wearer's allies gain +200 to all stats as a non-stacking bonus
5% Sand Ship Steering Wand- (Item, Antiquity, Earth, 20,000 Gold)

!Lesser Eon Worm
Level 26, Elite
Cthonian, Time
HP- 1,500,000
MP- 1,500,000
STR- 9,800
AGI- 6,100
CON- 8,000
MIN- 7,050
SPI- 7,050
XP- 0
Defense- 6,500
Defense against Stat Damage- 900
Critical Chance- 34%
Resilience- 50%
To Hit- 133%
Dodge- 29%
Resistances and Immunities- 90% Time Resistance, 90% Earth Resistance, 90% Water Resistance, 50% Spatial Weakness, 50% Base Element Resistance, Immune to Diseased, Fatigued, Paralyzed, Stat Drain, Charm, Frozen, Entombed, Dissolving, Burning, and Voidstruck, 50% Minor Status Effect Resistance, 30% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Chronomantic Mastery- Possessors of a Constant Effect with the name Chronomantic Mastery, individuals above level 39, and individuals with the ability Chronomancer are the only individuals who may act on odd-numbered rounds, Constant Effect
Time Manipulation- Posessor gains extra actions for having 2x the turn-order-determining stat of all opponents instead of the normal 10x, Constant Effect
Pack Hunter- Possessor gets +500 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Large- Possessor gains +100,000 HP, +25% Resilience, and counts as taking 5 spaces in a row when possessor desires to, Constant Effect
Time-Dilating Body- Possessor' turn-order-determining stat is Constitution, Constant Effect
Abilities-
Temporal Thrashing- 20,000 Damage, inflicts Fatigued: Stun and Confusion, Time, 0 MP
Consume Timeline- 30,000 Damage, may remove up to ten damaged individuals below Level 40 from battle at a time, with said individuals being considered Vanished, does not function against individuals immune to Vanished, Said individuals may be returned to battle by caster at the start of any of caster’s actions, the end of any of caster’s actions, or any point that caster could choose to remove a different individual, Any such individual is automatically returned if caster is killed or otherwise defeated by any means besides the infliction of Vanished or Gone on caster, said individuals are considered to be eaten by caster, Time, 150,000 MP
Ripples of the Past- 10,000 Damage, Inflicts Stat Drain and Fatigued, 1 hit against 50, Time, 50,000 MP
Ultraviolet Rain- 3,000 Damage, Inflicts Mindblasted and Drowning, 1 hit against 300, Psychic & Water, 50,000 MP
Drops-
90,000 Gold
7,800 XP
75% Antique Clock- (Item, Antiquity, Air & Earth, 30,000 Gold)
10% Memory-Restoring Draught- (Consumable, Medicine, Time, 1 Charge, 6,500,000 Gold) Removes any one MIN-affecting debuff from a source below Level 80 from target
5% Antique Clock (2)- (Item, Antiquity, Time, 80,000 Gold)
5% Lesser-Eon-Worm-Hide Whip- (Weapon, Whip, Time, 6,300,000 Gold) +7,200 Melee Attack, +7,100 AGI, +6,000 CON Wielder's Melee Attack and Attack with Finesse actions may use Agility as their Prime Attribute, 10% Spatial Resistance, 15% inflicts Impaired: Slow
4% Whip 'Em Into Last Week- (Spell, Combat Arts, Time, 7,500 MP, 7,100,000 Gold) +7,100 Melee Attack, Target treats the current round's number as being 7 lower, stacks 10 times, Caster must have a Whip equipped to cast this spell
1% Eon Rod- (Item, Material, Time, 11,000,000 Gold)

Hag
Level 26
Humanoid, Darkness
HP- 300,000
MP- 330,000
STR- 3,800
AGI- 4,000
CON- 4,000
MIN- 4,450
SPI- 5,050
XP- 0
Defense- 3,400
Defense against Stat Damage- 300
Critical Chance- 27%
Resilience- 25%
To Hit- 124%
Dodge- 24%
Resistances and Immunities- 50% Darkness Resistance, 50% Magic Resistance, 50% Acid Resistance, 50% Ice Resistance, 50% Water Resistance, 50% Fire Weakness, 50% Minor Status Effect Resistance, Poison Immunity, Hexed Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Coven Magics- Possessor gains +200 SPI and +15,000 MP for each ally possessor possesses who possesses an ability named 'Coven Magics', to a max of 200 such allies, Constant Effect
Uncanny Strength- Possessor gains +1,500 STR, Constant Effect
Abilities-
Hag Claws- 10,000 Damage, 50% inflicts Wounded, this attack uses Strength as its Prime Attribute, Physical or Physical & Darkness, 0 MP
Strangle- 9,300 Damage, 50% inflicts Suffocation, this attack uses Strength as its Prime Attribute, Physical or Physical & Air, 0 MP
Drown- 9,000 Damage, 70% inflicts Drowning, this attack may use Strength as its Prime Attribute, Water, 0 MP
Varied Curses- 600 SPI Damage, 300 Stat Damage to any one stat (SPI Damage may be chosen and added to the other value), 30% inflicts any one minor negative status effect, -200 to any three chosen stats, 60% inflicts Hexed, stacks 5 times, Darkness & Magic, 20,000 MP
Poison Apple- 700 CON Damage, 100% may inflict Poison, 60% may inflict Fatigued: Asleep, Acid & Earth, 10,000 MP
Rain of Flaming Skulls- 4,000 Damage, 50% may inflict Burning, 60% may inflict Confusion: Fear, 1 hit against 50, Darkness & Fire, 30,000 MP
Summon Minor Evils- Possessor may summon up to 20 Demons, Devils, Daemons, Darkspawn, Horrors, Undead, Animals, or Insects from the Enemy List that are below Level 20 and are normally fightable for drops, Max 40 summoned across all summon types, Darkness & Magic, 300,000 MP
Manipulative Magics- 30% may inflict any one minor positive or negative status effect, + or - 250 to any one stat, + or - 250 Defense, stacks 5 times, Magic, 15,000 MP
Drops-
44,000 Gold
3,900 XP
50% Hag's Cauldron- (Item, Antiquity, Darkness & Water & Magic & Acid, 60,000 Gold)
30% Hag's Eye- (Item, Material, Darkness & Magic, 850,000 Gold)
20% Variable Curse- (Spell, Dark Magic, Darkness & Magic, 3,000 MP, 2,500,000 Gold) +2,500 Magical Attack, 250 Stat Damage to any one stat, 30% inflicts any one minor negative status effect, -250 to any three chosen stats, 30% may inflict Hexed or Hexed: Ill Fortune, stacks 5 times

Mind-Networked, Broken Moon Rabbit
Level 26
Animal, Darkness & Psychic
HP- 300,000
MP- 300,000
STR- 2,800
AGI- 4,500
CON- 3,400
MIN- 2,200
SPI- 2,100
XP- 0
Defense- 3,000
Defense against Stat Damage- 300
Critical Chance- 29%
Resilience- 21%
To Hit- 128%
Dodge- 33%
Resistances and Immunities- Absorbs Agony, Darkness Immunity, 80% Psychic Resistance, 80% Air Resistance, 80% Cold Resistance, 80% Light Resistance, Poison Immunity, Stat Drain Immunity, Fatigued Immunity
Prime Attribute- Agility
Constant Effects-
Assume Humanoid Form- Possessor may choose to replace possessor's subtype with Humanoid at the start of any round, Constant Effect
Assume Animal Form- Possessor may choose to replace possessor's subtype with Animal at the start of any round, Constant Effect
Assume True Form- Possessor may choose to replace possessor's subtype with Horror at the start of any round, Constant Effect
Lives on the Moon- Possessor may not be targetted with offensive actions by lower level individuals who are below Level 40 during the first 5 rounds of battle, Constant Effect
Depraved Mind-Network- Possessor gains +250 to all stats for each ally, to a max of 200 such allies, that possessor possesses that possesses a Constant Effect named 'Depraved Mind-Network', Possessor suffers no negative effects from the status effects Confusion, Charm, and Pain, so long as possessor possesses at least one ally with a Constant Effect named 'Depraved Mind-Network' who is not afflicted with said status effects, Constant Effect
Share Torment- Possessor may, at the start of each round, inflict any minor or moderate status effect or debuff from a source below Level 60 that is present on possessor on any one other target, Constant Effect
Abilities-
Pound Till Bloody!- 10,000 Damage, 150% inflicts Wounded: Bleeding, 75% inflicts Fatigued: Stun, Whenever target is dealt HP Drain, an additional 3,000 points are added to each such amount, stacks 15 times, Physical & Darkness, 0 MP
Execution Shot- 14,000 Damage, inflicts Instant Death on targets below Level 15 who are afflicted with Paralyzed, Darkness & Physical & Air & Technology, 15,000 MP
Rusted Bayonet Stab- 11,000 Damage, 125% inflicts Wounded, 125% inflicts Diseased: Infected Wound, Physical, 10,000 MP
Invade Mind- 600 MIN Damage, 200% inflicts Confusion, 200% inflicts Confusion: Fear, Darkness & Psychic, 10,000 MP
Cook Alive and Feast- 9,000 Damage, Deals HP Drain, Fire & Darkness, 13,000 MP
Sacrifice Self to See Others Suffer- 40,000 Damage, 400% Inflicts all minor and moderate negative status effects if target is below Level 40, caster is afflicted with Instant Death if below Level 99, Darkness & Agony, 100,000 MP
Rare Toxin- 400 STR Damage, 400 AGI Damage, 400 CON Damage, 400 MIN Damage, 400 SPI Damage, 300% inflicts one minor negative status effect, Acid & Darkness & Technology, 30,000 MP
Auto-Mindmaim- Inflicts Confusion, Charm, Confusion: Fear, Confusion: Depression, and Pain on caster, Psychic & Darkness, 3,000 MP
Drops-
25,000 Gold
3,900 XP
50% Corrupted, Agonized Essence Fragment- (Item, Antiquity, Darkness & Agony, 80,000 Gold)
30% Spiked Meat Pounder- (Weapon, Hammer, Earth, 98,000 Gold) +99 Melee Attack, +90 CON, 10% inflicts Wounded
10% Tonic Distilled from the Blood of those Who Suffer- (Consumable, Potion, Darkness & Agony, 1 Charge, 700,000 Gold) Target gains +700 to all stats, is afflicted with Pain, and becomes Agony element, does not stack
5% Torment-Transferring Touch- (Spell, Channeling, Darkness & Psychic, 500 MP, 750,000 Gold) Target, if below caster's Level, is afflicted with any out of the status effects Confusion, Confusion: Fear, Confusion: Depression, and Pain that caster is afflicted with
5% Torment-Transferring Touch (2)- (Spell, Dark Magic, Darkness & Psychic, 500 MP, 750,000 Gold) Target, if below caster's Level, is afflicted with any out of the status effects Confusion, Confusion: Fear, Confusion: Depression, and Pain that caster is afflicted with

Star Adept
Level 26
Human, Light
HP- 300,000
MP- 300,000
STR- 3,800
AGI- 3,800
CON- 3,800
MIN- 3,800
SPI- 3,800
XP- 0
Defense- 3,500
Defense against Stat Damage- 300
Critical Chance- 30%
Resilience- 30%
To Hit- 130%
Dodge- 30%
Resistances and Immunities- None
Prime Attribute- Spirit or Agility
Constant Effects-
Monastic Training- Possessor gains +2,500 STR, +2,500 AGI, +2,500 CON, +2,500 MIN, +2,500 SPI, +25% Dodge, +25% To Hit, and +250,000 HP, Constant EFfect
Sightless Presence Detection- Possessor ignores the negative effects of the status effect Impaired: Blind, Constant Effect
Technology Familiarity- Possessor gains 50% Technology Resistance and has a 15% chance of ignoring offensive Technology element actions from lower-level sources that are below Level 25, Constant Effect
Abilities-
Beam Blade- 11,000 Damage, this attack gains +30% Critical, Energy or Light or Technology, 0 MP
Energy Pistol- 9,000 Damage, this attack gains +30% to Hit, Energy or Energy & Technology, 0 MP
Ki Blast- 10,000 Damage, Energy or Physical, 2,000 MP
Ki Throw- 10,000 Damage, 150% inflicts Fatigued: Stun, deals half damage, May change target's row to the front row or back row if target is below Level 40, Energy or Physical, 0 MP
Ki Lightning- 7,000 Damage, 1 hit against 15, Energy or Physical or Electrical or Energy & Electrical or Physical & Electrical, 0 MP
Ki Boost- Caster gains +500 to all stats, Energy or Physical, Stacks 20 times, 25,000 MP
Ki Persuasion- 200% May inflict Charm, 200% May inflict Confusion, 200% May inflict Fatigued: Asleep, Energy or Physical or Air or Psychic, 0 MP
Drops-
30,000 Gold
3,900 XP
50% Beam Blade- (Weapon, Sword, Energy & Light & Technology, 1,000,000 Gold) +1,000 Melee Attack, 25% Critical
10% Ki Blast- (Spell, Combat Arts, Energy & Physical, 50 MP, 90,000 Gold) +90 Magical Attack
10% Ki Throw- (Spell, Combat Arts, Energy & Physical, 80 MP, 210,000 Gold) +200 Magical Attack, 60% inflicts Fatigued: Stun, deals 1/2 damage
10% Ki Lightning- (Spell, Combat Arts, Energy & Physical & Electrical, 500 MP, 960,000 Gold) +950 Magical Attack, 1 hit against 5, deals 1/5 damage
10% Ki Boost- (Spell, Combat Arts, Energy & Physical, 200 MP, 900,000 Gold) Caster gains +500 to all stats, does not stack
10% Ki Persuasion- (Spell, Combat Arts, Energy & Physical & Air & Psychic, 50 MP, 670,000 Gold) 30% may inflict Charm, 30% may inflict Confusion, 30% may inflict Fatigued: Asleep

Troll
Level 26
Monster, Earth
HP- 300,000
MP- 270,000
STR- 4,200
AGI- 3,800
CON- 4,000
MIN- 3,800
SPI- 3,800
XP- 0
Defense- 3,200
Defense against Stat Damage- 280
Critical Chance- 25%
Resilience- 26%
To Hit- 122%
Dodge- 22%
Resistances and Immunities- 50% Physical Resistance, 100% Fire Weakness, 100% Acid Weakness, 30% Light Weakness, 40% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Regeneration- Possessor regenerations 30,000 HP and 2,700 MP per round, Constant Effect
Great Regenerative Power- If possessor is killed by a source that does not include count as of possessor’s weaknesses and is not using an action or damage type that is an element which is one of possessor’s weaknesses, and said source is not above Level 60, then there is a 95% chance that possessor does not count as being dead and is instead immediately resurrected at full HP, full MP, and full values on all stats with all prior buffs and debuffs still applied, Constant Effect
Bipedal- Possessor may choose to count as a Humanoid either instead of being a Monster or in addition to possessor’s normal subtypes, Constant Effect
Bridge-Dweller- If the Terrain or Phantom Terrain is Bridge, or if possessor has an ally who is a Large Structure, then possessor may not be targeted by individuals below Level 40 while in the back row, Constant Effect
Abilities-
Claw- 11,000 Damage, Physical, 0 MP
Troll Toll- 10,000 Gold Damage, inflicts Drain, Earth, 0 MP
Claws- 8,000 Damage, 2 hits against 1, Physical, 25,000 MP
Roar- 75% inflicts Fear, 1 hit against 15, Air & Darkness, 25,000 MP
Wounding Slice- 8,000 Damage, 30% inflicts Wounded, Physical or Earth, 25,000 MP
Burst of Strength and Rage- +1,500 STR, +1,500 CON, +2,000 Damage to all of target’s damage values, does not stack, May only affect caster, Fire & Earth & Psychic, 25,000 MP
Drops-
39,000 Gold
3,900 XP
80% Troll’s Blood- (Item, Material, Earth, 160,000 Gold)
5% Troll’s Blood (2)- (Accessory, Bioaugmentation, Earth, 1,350,000 Gold) Wielder regenerates 50,000 HP at the start of every round, 50% Fire Weakness, 50% Acid Weakness
5% Troll Hide Armor- (Armor, Light Armor, Earth, 1,250,000 Gold) +1,200 Defense, Wearer regenerates 30,000 HP at the start of every round, 30% Fire Weakness, 30% Acid Weakness
5% Chicken Banquet- (Consumable, Food, Earth, 15 Charges, 70,000 Gold) Heals 13,500 HP, +60 CON, stacks 20 times
5% Bridge Toll Coin- (Item, Currency, Earth, 30,000 Gold)
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 27

Acid Rex
Level 27
Reptile, Acid
HP- 350,000
MP- 300,000
STR- 6,000
AGI- 6,500
CON- 5,500
MIN- 3,000
SPI- 3,000
XP- 0
Defense- 3,750
Defense against Stat Damage- 250
Critical Chance- 45%
Resilience- 36%
To Hit- 129%
Dodge- 17%
Resistances and Immunities- Acid Immunity, 50% Physical Resistance, 50% Technology Weakness, 50% Astral Magic Weakness
Prime Attribute- Strength or Constitution
Constant Effects-
Hulking and Dangerous- Possessor's abilities Damage values increase by 10,500 points, Possessor gains +3,000 STR, +3,000 CON, and +135,000 HP, Possessor may count as 2 individuals in possessor's row for row-formation purposes, Constant Effect
Tyrant Lizard- Possessor gains the subtype Animal, Possessor's Animal and Reptile opponents have a 50% chance of being afflicted with Confusion: Fear at the start of each round, Possessor's Animal and Reptile allies gain +750 to all stats, does not stack, Constant Effect
Beefy- Possessor gains +135,000 HP, Constant Effect
Large and In Charge- Possessor gains +3,000 STR, +3,000 CON, and +135,000 HP, Constant Effect
Abilities-
Bite- 12,000 Damage, Physical or Physical & Acid, 0 MP
Devour- 7,000 Damage, Deals HP Drain, Physical or Acid or Physical & Acid, # MP
Rip Apart- 15,000 Damage, 700 CON Damage, 100% inflicts Wounded, 100% Inflicts Wounded: Maimed, Physical or Physical & Acid, 25,000 MP
Roar- 200% Inflicts Confusion: Fear, 1 hit against 200, Air, 2,000 MP
Acid Breath- 7,000 Damage, 120% inflicts Dissolving, 80% inflicts Stat Drain, 1 hit against 50, Acid, 50,000 MP
Drops-
50,000 Gold
4,050 XP
50% Toy Tyrannosaurs Figure- (Item, Antiquity, Earth & Physical, 4,000 Gold)
30% Acid-Spewing Replacement Jaw-System- (Accessory, Bioaugmentation, Acid & Physical, 700,000 Gold) +700 Melee Attack, +700 Ranged Attack, 30% inflicts Dissolving
10% Complete Fossilized Tyrannosaurus Skeleton- (Item, Antiquity, Earth, 1,000,000 Gold)
10% Amulet of the Tyrant Lizard- (Accessory, Amulet, Physical, 700,000 Gold) Wearer's Animal and Reptile opponents that are below Level 40 have a 50% chance of being afflicted with Confusion: Fear at the start of each round, with this chance being non-stacking per wearer

Celestial Hound (2)
Level 27
Celestial, Light
HP- 310,000
MP- 300,000
STR- 4,200
AGI- 4,110
CON- 4,025
MIN- 3,850
SPI- 3,970
XP- 0
Defense- 3,500
Defense against Stat Damage- 330
Critical Chance- 33%
Resilience- 30%
To Hit- 132%
Dodge- 30%
Resistances and Immunities- Light Immunity, Air Immunity, 50% Earth Weakness, 100% Darkness Weakness, 90% Minor Status Effect Resistance, 50% Drowning Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Agility
Constant Effects-
Loyal- Possessor cannot be afflicted with Charm or Dominon by sources below Level 40 who are below one half possessor's controller's Level, rounded up, Constant effect
Swift- Posessor gains +1,500 AGI during the first 5 rounds of battle, Constant Effect
Abilities-
Bite- 14,000 Damage, 150% may inflict Wounded, Physical, 0 MP
Rallying Bark- Inflicts Invigorated: High Morale, 1 hit against 300, Light, 1,000 MP
Shining Glare- 550 SPI Damage, 200% inflicts Awestruck, inflicts Charm: Pacified, Light & Psychic, 15,000 MP
Breathe Wind- 6,000 Damage, 150% inflicts Suffocation, 1 hit against 30, Air, 13,000 MP
Celestial Jaw- 13,000 Damage, 150% inflicts Wounded, inflicts Awestruck, inflicts Paralyzed, Light or Physical & Light, 25,000 MP
Drops-
44,000 Gold
4,050 XP
50% Ever-Poofy Cloud- (Item, Material, Air, 990,000 Gold)
30% Leash of Celestial Light- (Item, Antiquity, Light, 1,200,000 Gold)
10% Call Celestial Hounds- (Spell, Summoner Magic, Light, 7,000 MP, 4,500,000 Gold) Summons 3 Celestial Hound (2) from the Enemy List, Max 10 Summoned
10% Celestial Hound Plushie- (Item, Antiquity, Light, 85,000 Gold)

Clockwork Battle Walker
Level 27
Clockwork, Technology
HP- 300,000
MP- 300,000
STR- 3,700
AGI- 4,100
CON- 3,700
MIN- 3,200
SPI- 3,050
XP- 0
Defense- 3,500
Defense against Stat Damage- 310
Critical Chance- 29%
Resilience- 30%
To Hit- 123%
Dodge- 21%
Resistances and Immunities- 90% Minor Status Effect Resistance, Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Accurate- Possessor gains +20% To Hit, Constant Effect
Multiple Weapon Mounts- Whenever possessor uses one of its natural abilities in an offensive action, there is a 25% chance that said action is repeated by this ability immediately after its use concludes, to a max of one such repetition per round, Constant Effect
Tall- Possessor deals full damage to the back row, Constant Effect
Abilities-
Battle Cannons- 6,500 Damage, 1 hit against 3, Technology & Physical, 0 MP
Wind Self- Caster gains +1,500 to all stats and +2,500 points to caster's turn-order-determining stat sum for turn-order-determining purposes, does not stack, lasts 3 rounds, Technology, 0 MP
Flamethrower Monuts- 7,000 Damage, 150% inflicts Burning, 1 hit against 15, Fire or Fire & Technology, 20,000 MP
Cryo Gas Bombs-7,000 Damage, 300% inflicts Frozen, 1 hit against 15, Ice or Ice & Air & Technology, 20,000 MP
Project Defensive Force Screen- Caster gains +4,000 Defense against target, stacks 3 times per target and 15 times across all targets, lasts 17 rounds, Technology & Energy, 20,000 MP
Fire Time Bombs- 7,000 Damage, this action may be delayed by its caster for up to 5 rounds, 1 hit against 30, Technology or Technology & Fire, 30,000 MP
Calibrate- Caster is afflicted with Stat Boost: AGI Boost, Caster gains +10% to Hit, Caster's Damage-dealing actions deal an additional 2,000 Damage, Stacks 10 times, Technology, 5,000 MP
Drops-
43,500 Gold
4,050 XP
50% Streamlined Clockwork Parts- (Item, Material, Technology, 210,000 Gold)
30% Auto-Calibrater- (Accessory, Upgrade, Technology, 1,000,000 Gold) Wielder has a 20% chance of being afflicted with Stat Boost: AGI Boost at the start of each round, Wielder gains 125% To Hit
10% Battle Walker Cannon- (Accessory, Upgrade, Technology, 1,400,000 Gold) Wielder's War Machine transformations have the Damage values of their abilities increased by 14,000 points, stacks 5 times
10% Clockwork Battle-Prepared Logic-Engine- (Item, Antiquity, Technology, 1,100,000 Gold)

Cryo Rex
Level 27
Reptile, Ice
HP- 350,000
MP- 300,000
STR- 6,000
AGI- 6,500
CON- 5,500
MIN- 3,000
SPI- 3,000
XP- 0
Defense- 3,750
Defense against Stat Damage- 250
Critical Chance- 45%
Resilience- 36%
To Hit- 129%
Dodge- 17%
Resistances and Immunities- Ice Immunity, 50% Physical Resistance, 50% Technology Weakness, 50% Astral Magic Weakness
Prime Attribute- Strength or Constitution
Constant Effects-
Hulking and Dangerous- Possessor's abilities Damage values increase by 10,500 points, Possessor gains +3,000 STR, +3,000 CON, and +135,000 HP, Possessor may count as 2 individuals in possessor's row for row-formation purposes, Constant Effect
Tyrant Lizard- Possessor gains the subtype Animal, Possessor's Animal and Reptile opponents have a 50% chance of being afflicted with Confusion: Fear at the start of each round, Possessor's Animal and Reptile allies gain +750 to all stats, does not stack, Constant Effect
Beefy- Possessor gains +135,000 HP, Constant Effect
Large and In Charge- Possessor gains +3,000 STR, +3,000 CON, and +135,000 HP, Constant Effect
Abilities-
Bite- 12,000 Damage, Physical or Physical & Ice, 0 MP
Devour- 7,000 Damage, Deals HP Drain, Physical or Acid or Physical & Ice, # MP
Rip Apart- 15,000 Damage, 700 CON Damage, 100% inflicts Wounded, 100% Inflicts Wounded: Maimed, Physical or Physical & Ice, 25,000 MP
Roar- 200% Inflicts Confusion: Fear, 1 hit against 200, Air, 2,000 MP
Ice-Jet Breath- 7,000 Damage, 120% inflicts Frozen, 80% inflicts Stat Drain, 1 hit against 50, Ice, 50,000 MP
Drops-
50,000 Gold
4,050 XP
50% Toy Tyrannosaurs Figure- (Item, Antiquity, Earth & Physical, 4,000 Gold)
30% Cold-Spewing Replacement Jaw-System- (Accessory, Bioaugmentation, Ice & Physical, 700,000 Gold) +700 Melee Attack, +700 Ranged Attack, 30% inflicts Frozen
10% Complete Fossilized Tyrannosaurus Skeleton- (Item, Antiquity, Earth, 1,000,000 Gold)
10% Amulet of the Tyrant Lizard- (Accessory, Amulet, Physical, 700,000 Gold) Wearer's Animal and Reptile opponents that are below Level 40 have a 50% chance of being afflicted with Confusion: Fear at the start of each round, with this chance being non-stacking per wearer

Ettin
Level 27
Humanoid, Physical
HP- 340,000
MP- 270,000
STR- 4,650
AGI- 3,600
CON- 4,210
MIN- 3,450
SPI- 3,610
XP- 0
Defense- 3,300
Defense against Stat Damage- 310
Critical Chance- 31%
Resilience- 29%
To Hit- 124%
Dodge- 23%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Large- Possessor may count as two individuals for row-order-determining purposes, Constant Effect
Strong- Possessor gains +1,500 STR and +1,000 CON, Constant Effect
Twin Heads- Possessor gains an additional action every round, Constant Effect
Two Heads are Better than One- Whenever possessor rolls a random number, provided that no opponents are above Level 30, possessor rolls two numbers and selects one, Whenever an individual below Level 30 would inflict a status effect on possessor, possessor must check for said effect's infliction twice, Constant Effect
Abilities-
Double Flail- 5,000 Damage, Inflicts Fatigued: Stun on individuals whose CON is lower than caster's STR, 2 hits against 1, Physical, 0 MP
Hurl Boulder- 9,800 Damage, 50% inflicts Fatigued: Stun, Earth, 10,000 MP
Sweep- 4,500 Damage, 1 hit against 3, Physical, 11,500 MP
Bulk Up- +500 STR, +500 CON, affects caster only, stacks 10 times, Physical, 30,000 MP
Drops-
39,000 Gold
4,050 XP
50% Massive Flail- (Weaponx2, Mace, Earth & Physical, 100,000 Gold) +800 Melee Attack, 20% inflicts Fatigued: Stun
30% Massive Boulder- (Weaponx2, Throwing Weapon, Earth & Physical, 100,000 Gold) +400 Melee Attack, +800 Ranged Attack, 15% inflicts Fatigued: Stun
10% Cavernous Lair- (Item, Property, Earth & Physical, 290,000 Gold)
10% Stone Statue of an Ettin- (Item, Antiquity, Earth, 120,000 Gold)

Hell Hound
Level 27
Devil, Fire
HP- 310,000
MP- 300,000
STR- 4,200
AGI- 4,110
CON- 4,025
MIN- 3,850
SPI- 3,970
XP- 0
Defense- 3,500
Defense against Stat Damage- 330
Critical Chance- 33%
Resilience- 30%
To Hit- 132%
Dodge- 30%
Resistances and Immunities- Fire Immunity, Darkness Immunity, 50% Water Weakness, 100% Light Weakness, 90% Minor Status Effect Resistance, 50% Entombed Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Agility
Constant Effects-
Vicious- All damage (but not stat damage) possessor deals is increased by 10,000 points, Constant Effect
Rushes Opponents- Posessor gains +1,500 AGI during the first 5 rounds of battle, Constant Effect
Abilities-
Rip Apart- 14,000 Damage, 150% inflicts Wounded, Physical, 0 MP
Horrid Baying- 200% Inflicts Confusion: Fear, 1 hit against 300, Darkness, 1,000 MP
Glare- 550 SPI Damage, 200% inflicts Voidstruck, inflicts Confusion: Fear, Darkness & Psychic, 15,000 MP
Flamethrower Breath- 6,000 Damage, 150% inflicts Burning, 1 hit against 30, Fire, 13,000 MP
Void Jaw- 13,000 Damage, 150% inflicts Wounded, inflicts Voidstruck, inflicts Paralyzed, Physical & Darkness or Darkness, 25,000 MP
Drops-
44,000 Gold
4,050 XP
50% Uncooling Lava- (Item, Material, Fire, 990,000 Gold)
30% Cage of Torment- (Item, Antiquity, Darkness & Fire & Agony, 1,200,000 Gold)
10% Unleash the Hounds of Hell- (Spell, Summoner Magic, Fire & Darkness, 7,000 MP, 4,500,000 Gold) Summons 3 Hell Hound from the Enemy List, Max 10 Summoned
10% Hell Hound Plushie- (Item, Antiquity, Fire & Darkness, 85,000 Gold)

Hound of Heaven
Level 27
Angel, Light
HP- 310,000
MP- 300,000
STR- 4,200
AGI- 4,110
CON- 4,025
MIN- 3,850
SPI- 3,970
XP- 0
Defense- 3,500
Defense against Stat Damage- 330
Critical Chance- 33%
Resilience- 30%
To Hit- 132%
Dodge- 30%
Resistances and Immunities- Light Immunity, Air Immunity, 50% Earth Weakness, 100% Darkness Weakness, 90% Minor Status Effect Resistance, 50% Entombed Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Agility
Constant Effects-
Swift- Possessor's turn-order-determining stat sum is increased by 1,500 points, Constant Effect
Rushes Opponents- Possessor gains +1,500 AGI during the first 5 rounds of battle, Constant Effect
Abilities-
Shining Bite- 14,000 Damage, 100% inflicts Wounded, Physical or Light or Physical & Light, 0 MP
Howl of Impending Judgment- 100% inflicts Confusion: Fear, 1 hit against 300, Light, 1,000 MP
Shining Eyes- 550 SPI Damage, 100% inflicts Awestruck, 100% inflicts Charm, Light & Psychic, 15,000 MP
Whirlwind Breath- 6,000 Damage, 100% inflicts Suffocation, 1 hit against 30, Air, 13,000 MP
Brilliant Jaw- 13,000 Damage, 100% inflicts Wounded, 100% inflicts Awestruck, 100% inflicts Paralyzed, Light or Physical & Light, 25,000 MP
Drops-
44,000 Gold
4,050 XP
50% Unceasing Wind- (Item, Material, Air, 990,000 Gold)
30% Cage of Gilded Light- (Item, Antiquity, Light & Air & Glory, 1,200,000 Gold)
10% Summon Hounds of Heaven- (Spell, Summoner Magic, Air & Light, 7,000 MP, 4,500,000 Gold) Summons 3 Hound of Heaven from the Enemy List, Max 10 Summoned
10% Hound of Heaven Plushie- (Item, Antiquity, Light & Air, 85,000 Gold)

Minotaur
Level 27
Monster, Earth
HP- 400,000
MP- 350,000
STR- 5,000
AGI- 4,000
CON- 4,800
MIN- 4,300
SPI- 3,800
XP- 0
Defense- 5,000
Defense against Stat Damage- 210
Critical Chance- 35%
Resilience- 33%
To Hit- 125%
Dodge- 24%
Resistances and Immunities- 80% Minor Status Effect Resistance
Prime Attribute- Strength + Strength
Constant Effects-
Beefy- Possessor gains +600,000 HP, Constant Effect
Burly- Possessor gains +5,000 STR, Constant Effect
Deadly- Possessor gains +35% Critical, Constant Effect
Labrenthine Ambush- Possessor's foes with less MIN than possessor's STR + MIN + CON who are below Level 40 may not act on the first two rounds of battle, Constant Effect
Momentum Bonus- Possesor gains +10,000 Damage to all damage-dealing actions on the first round of combat, Possessor gains +3,000 Damage as a stacking buff that stacks 40 times upon conducting an attack against an individual who was the last individual possessor conducted an attack against, with said buff disappearing at the start of any attack action conducted against a different individual than said aforementioned individual, Constant Effect
Maze Lord- Possessor is immune to effects attached to Zones, Terrains, and Phantom Terrains by individuals below Level 40, Constant Effect
Crisis Rage- Possessor is considered to be in a Crisis Zone while at below 10% Max HP, possessor gains 1 additional action per round while in a Crisis Zone, Constant Effect
Abilities-
Massive Axe- 14,000 Damage, This attack gains +35% Critical, Physical, 0 MP
Bull Rush- 7,800 Damage, Switches target's row to either the front row or the back row if target's STR + CON is lower than caster's 4 * STR, with said individual only being able to switch rows are part of a triggered mandatory row change if no other individuals are able to do so, Physical, 0 MP
Line Charge- 6,000 Damage, 1 hit against 1 row, Physical, 25,000 MP
Rage Charge- Caster's next damage-dealing offensive action deals double damage, to a max of 2,000,000 additional damage, Does Not Stack, Physical, 1,000 MP
Ponder- +200 MIN, lasts 80 rounds, stacks 40 times, Psychic, 50 MP
Beatdown- 15,000 Damage, deals double damage, to a max of 2,000,000 additional damage, to individuals whose current HP is below 50% of their max HP, Physical, 40,000 MP
Drops-
60,000 Gold
4,050 XP
50% Minotaur's Axe- (Weapon, Axe, Physical, 5,400,000 Gold) +5,645 Melee Attack, +5,000 STR, +5,000 CON
30% Square Mile of Labyrinth on a Random World- (Item, Property, Earth & Magic, 500,000 Gold)
10% Grand Cleave- (Spell, Combat Arts, Physical, 400 MP, 6,700,000 Gold) +12,000 Melee Attack, deals 1/2 damage, 1 hit against 5, caster must have an Axe equipped
9% Maze's Heart- (Accessory, Magic Item, Earth & Psychic, 7,000,000 Gold) +7,444 MIN, Wielder is immune to effects of Zones, Terrains, and Phantom Terrains that come from sources below Level 40
1% Everwinding Ball of Twine (Pathtracing)- (Accessory, Trinket, Magic & Air, 6,100,000 Gold) Wielder may re-enter battles wielder was previously in through a change row action provided that opponents or allies exist within said battles, Fails to work if said battle or wielder's current battle includes any opponents of Level 60 or greater

Radiant Mastiff
Level 27
Animal, Light
HP- 310,000
MP- 300,000
STR- 4,200
AGI- 4,110
CON- 4,025
MIN- 3,850
SPI- 3,970
XP- 0
Defense- 3,500
Defense against Stat Damage- 330
Critical Chance- 33%
Resilience- 30%
To Hit- 132%
Dodge- 30%
Resistances and Immunities- Fire Immunity, Light Immunity, 50% Psychic Weakness, 100% Darkness Weakness, 90% Minor Status Effect Resistance, 50% Entombed Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- (Strength + Spirit) / 2
Constant Effects-
Vicious- Possessor deals 10,000 additional Damage (not including Stat Damage), Constant Effect
Rushes Opponents- Posessor gains +1,500 SPI during the first 5 rounds of battle, Constant Effect
Pack Hunter- Possessor gets +200 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 50 such allies, Constant Effect
Abilities-
Rip Apart- 14,000 Damage, 100% inflicts Wounded, 100% inflicts Wounded: Maimed, Physical, 0 MP
Glare- 550 SPI Damage, 150% inflicts Awestruck, 190% inflicts Confusion: Fear, Light & Psychic, 15,000 MP
Scaldlaser Breath- 6,000 Damage, 100% inflicts Burning, 100% inflicts Pain, 100% inflicts Awestruck, 1 hit against 10, Fire & Light & Energy, 13,000 MP
Detain- 100% inflicts Paralyzed, 100% inflicts Entombed: Incarcerated, 5% inflicts Instant Death on targets below Level 20, Physical & Light, 25,000 MP
Track- Caster gains +25% To Hit, lasts 3 rounds, does not stack, Air & Earth, 10,000 MP
Drops-
44,000 Gold
4,050 XP
100% Radiant Mastiff Plushie- (Item, Antiquity, Light & Physical, 85,000 Gold)

Pyro Rex
Level 27
Reptile, Fire
HP- 350,000
MP- 300,000
STR- 6,000
AGI- 6,500
CON- 5,500
MIN- 3,000
SPI- 3,000
XP- 0
Defense- 3,750
Defense against Stat Damage- 250
Critical Chance- 45%
Resilience- 36%
To Hit- 129%
Dodge- 17%
Resistances and Immunities- Fire Immunity, 50% Physical Resistance, 50% Technology Weakness, 50% Astral Magic Weakness
Prime Attribute- Strength or Constitution
Constant Effects-
Hulking and Dangerous- Possessor's abilities Damage values increase by 10,500 points, Possessor gains +3,000 STR, +3,000 CON, and +135,000 HP, Possessor may count as 2 individuals in possessor's row for row-formation purposes, Constant Effect
Tyrant Lizard- Possessor gains the subtype Animal, Possessor's Animal and Reptile opponents have a 50% chance of being afflicted with Confusion: Fear at the start of each round, Possessor's Animal and Reptile allies gain +750 to all stats, does not stack, Constant Effect
Beefy- Possessor gains +135,000 HP, Constant Effect
Large and In Charge- Possessor gains +3,000 STR, +3,000 CON, and +135,000 HP, Constant Effect
Abilities-
Bite- 12,000 Damage, Physical or Physical & Fire, 0 MP
Devour- 7,000 Damage, Deals HP Drain, Physical or Acid or Physical & Fire, # MP
Rip Apart- 15,000 Damage, 700 CON Damage, 100% inflicts Wounded, 100% Inflicts Wounded: Maimed, Physical or Physical & Fire, 25,000 MP
Roar- 200% Inflicts Confusion: Fear, 1 hit against 200, Air, 2,000 MP
Flamethrower Breath- 7,000 Damage, 120% inflicts Burning, 80% inflicts Stat Drain, 1 hit against 50, Fire, 50,000 MP
Drops-
50,000 Gold
4,050 XP
50% Toy Tyrannosaurs Figure- (Item, Antiquity, Earth & Physical, 4,000 Gold)
30% Flame-Spewing Replacement Jaw-System- (Accessory, Bioaugmentation, Fire & Physical, 700,000 Gold) +700 Melee Attack, +700 Ranged Attack, 30% inflicts Burning
10% Complete Fossilized Tyrannosaurus Skeleton- (Item, Antiquity, Earth, 1,000,000 Gold)
10% Amulet of the Tyrant Lizard- (Accessory, Amulet, Physical, 700,000 Gold) Wearer's Animal and Reptile opponents that are below Level 40 have a 50% chance of being afflicted with Confusion: Fear at the start of each round, with this chance being non-stacking per wearer

Tanuki
Level 27
Shapeshifter, Earth
HP- 300,000
MP- 300,000
STR- 4,000
AGI- 3,600
CON- 4,100
MIN- 4,000
SPI- 5,000
XP- 0
Defense- 3,400
Defense against Stat Damage- 200
Critical Chance- 25%
Resilience- 26%
To Hit- 125%
Dodge- 20%
Resistances and Immunities- 80% Earth Resistance, 50% Water Resistance, 30% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Assume Human Form- Possessor may, at the start of any round, choose to replace its subtype with Human, Constant Effect
Assume Raccoon Form- Possessor may, at the start of any round, choose to replace its subtype with Animal, Constant Effect
Assume Dog Form- Possessor may, at the start of any round, choose to replace its subtype with Animal, Constant Effect
Assume Spirit Form- Possessor may, at the start of any round, choose to replace its subtype with Spirit, Constant Effect
Assume Object Form- Possessor may, at the start of any round, choose to replace its subtype with Golem, Constant Effect
Assume True Form- Possessor may, at the start of any round, choose to replace its subtype with Shapeshifter, Constant Effect
Fortunate- Possessor gains +15% Critical, +15% Dodge, +15% To Hit, and +15% Resilience, Constant Effect
Weather-Protected- Possessor gains +8,000 Defense against effects attached to Zones, Terrains, and Phantom Terrains, Constant Effect
Aura of Virtuous Status Protection- Possessor and possessor's allies automatically cured of the first two minor negative status effects that they are afflicted with as an effect that does not stack across different possessors, Constant Effect
Resolute Strength- Possessor gains +2,000 STR, +2,000 SPI, and +2,000 CON as a buff that stacks 10 times whenever possessor takes stat damage, Constant Effect
Financial Fortune- Possessor gains +15,000 Defense against Gold Damage, Constant Effect
Note of Trust- Possessor may choose at the beginning of a battle to be unable to conduct offensive actions against its allies, Constant Effect
Calm Decisiveness- Possessor has a 40% chance per round of being able to ignore the effects of Confusion and Charm (but not their sub-status effects), Constant Effect
Friendly Smile- Possessor's chances of inflicting Charm are increased by 30%, Constant Effect
Feign Ignorence- Possessor's actions may not be countered by individuals below Level 30, Constant Effect
Virile- Possessor may not be prevented from summoning by sources below Level 40, Constant Effect
Abilities-
Pound- 10,000 Damage, Earth & Physical, 0 MP
Intimidate- 50% inflicts Charm: Impressed or Confusion: Fear, Earth, 0 MP
Magical Scam- 20,000 Gold Damage, Magic or Magic & Earth, 10,000 MP
Fast Drumming- +1,000 AGI, 1 hit against 18, stacks 2 times, Air, 28,000 MP
Jolly Beat- 14,000 Damage, Heals HP, Cures up to 3 minor status effects and up to 1 moderate status effect, 1 hit against 18, Air, 20,000 MP
Jolly Joke- 70% inflicts Charm, Air & Light, 2,000 MP
Hefty Club- 10,500 Damage, 80% inflicts Fatigued: Stun, Earth, 10,000 MP
Cook- 8,000 Damage, Caster may heal a target for 50,000 Flat Earth element HP Damage if caster kills any target with this ability, Earth & Fire, 22,000 MP
Status Magic- 100% inflicts any two minor or any one moderate status effect, 1 hit against 5, Magic, 17,000 MP
Call Friends- Summons 1-3 Tanuki from the Enemy List, Max 10 summoned, Summons summoned through this spell may not summon, Earth, 150,000 MP
Drops-
45,000 Gold
4,050 XP
50% Tanuki Statue- (Item, Antiquity, Earth, 90,000 Gold)
30% Note of Financial Security- (Accessory, Trinket, Wealth & Fortune, 800,000 Gold) +8,000 Defense against Gold Damage
10% Witty Joke- (Spell, Leadership, Air & Light, 15 MP, 60,000 Gold) 30% inflicts Charm
9% Great Metalworker's Club- (Weapon, Hammer, Physical & Earth, 1,700,000 Gold) +1,600 Melee Attack, +1,500 STR, +1,500 CON, +1,800 Defense against Gold Damage, 20% inflicts Fatigued: Stun, Wielder gains +400 Defense as a buff that lasts 5 rounds and stacks 5 times each time wielder takes an action at the end of said action
1% Tanuki's Testicles- (Item, Antiquity, Earth & Physical, 80,000 Gold)


Wererat
Level 27
Shapeshifter, Darkness
HP- 460,000
MP- 410,000
STR- 4,200
AGI- 4,800
CON- 4,200
MIN- 4,400
SPI- 4,200
XP- 0
Defense- 3,800
Defense against Stat Damage- 350
Critical Chance- 34%
Resilience- 36%
To Hit- 135%
Dodge- 38%
Resistances and Immunities- 70% Physical Resistance, 50% Darkness Resistance, 50% Light Resistance, 50% Earth Weakness, Diseased Immunity, Poison Immunity, Stat Drain Immunity, 40% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Sneaky- Possessor obtains +4,800 AGI and +35% Dodge, Constant Effect
Regeneration- Possessor regenerates 28,000 HP at the start of each round, Constant Effect
Pack Hunter- Possessor obtains +400 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Stab- 11,000 Damage, this action obtains +30% Critical against individuals whose defense could be pierced by 1 point of defense piercing coming from this action, Physical, 0 MP
Poisoned Bite- 9,000 Damage, 100% inflicts Poison, Darkness or Physical or Acid, 0 MP
Leap Into Shadows- Caster gains +30% Dodge (with this value being increased to +90% if a Zone of Darkness is present) if no Zone of Light is present, lasts 1 round, does not stack, Physical & Darkness, 5,000 MP
Moonlight Raid- 15,000 Damage, 50,000 Gold Damage, 1 hit against 30,000, this action may only be performed in a Chronogeomantic Zone of Night and may only be performed if caster possesses at least 4 allies, Darkness, 100,000 MP
Assassinate- 15,000 Damage, this action deals full Damage to targets below Level 60 in the back row, Physical & Darkness, 80,000 MP
Warren's Chittering- 50% Summons 1-5 Wererat, Max 60 Summoned, Air & Acid & Darkness, 300,000 MP
Drops-
45,000 Gold
4,050 XP
50% Poisonous Meat- (Item, Material, Acid & Physical, 160 Gold)
30% Ground Wereleaf- (Accessory, Weapon Coating, Earth, 90,000 Gold) Wielder's damage-dealing actions deal an additional 10,000 damage against individuals with the word 'Were' in their name and inflict Poison on individuals with the word "Were" in their name
19% Werebeast's Amulet- (Accessory, Amulet, Earth & Physical & Darkness, 965,000 Gold) +980 Melee Attack, +970 STR, +970 CON, +970 AGI, 26% Critical
1% Truesilver Bullets- (Accessory, Ammo, Magic & Light, 2,900,000 Gold) Wielder gains +5,500 Ranged Attack against Shapeshifters, Wielder's actions that involve wielder's Ranged Attack bonus gain 52% Critical against Shapeshifters, This item's elements do not get counted for purposes of the Resistances and Immunities of opposing Shapeshifters below Level 60
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 28

Frankenstein
Level 28
Bio-Horror, Electrical
HP- 410,000
MP- 360,000
STR- 4,500
AGI- 3,100
CON- 4,700
MIN- 2,700
SPI- 3,300
XP- 0
Defense- 3,600
Defense against Stat Damage- 150
Critical Chance- 30%
Resilience- 36%
To Hit- 120%
Dodge- 21%
Resistances and Immunities- Absorbs Electrical, 50% Physical Resistance, 50% Ice Resistance, 200% Fire Weakness, 50% Magic Weakness, Poison Immunity, Fatigued Immunity, 90% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Great Strength- +2,500 STR, Constant Effect
Resilient- +300,000 HP, +30% Resilience, Constant Effect
Fear of Fire- Possessor is inflicted with Confusion: Fear upon taking Fire element damage, Constant Effect
Berserk Power- Possessor's STR is doubled, to a max of 20,000 additional points, when possessor is afflicted with Confusion: Berserk, Possessor gains an additional action every round when possessor is afflicted with Confusion: Berserk, Constant Effect
Abilities-
Pound- 11,000 Damage, 50% inflicts 2 hits against 1, Physical, 0 MP
Rage- +1,000 STR, +1,000 CON, +1,000 AGI, inflicts Confusion: Berserk, affects caster only, stacks 4 times, Physical & Psychic, 15,000 MP
Doctor's Lighting- 3,300 Damage, 50% inflicts Electrocuted, 1 hit against 30, Electrical, 25,000 MP
Chemical Assault- 5,000 Damage, 100 STR Damage, 100 CON Damage, 100 AGI Damage, 90% inflicts Dissolving, 90% inflicts Poison, 50% inflicts Stat Drain, 1 hit against 5, Acid & Technology, 70,000 MP
Vivify Frankenstein- Ressurrects target individual named "Frankenstein" and inflicts Electrocuted on it, Electrical, 60,000 MP
Drops-
55,000 Gold
4,200 XP
50% Corpse Parts- (Item, Material, Darkness, 600 Gold)
30% Criminal's Mind- (Item, Material, Darkness & Technology, 14,500 Gold)
10% Laboratory- (Item, Property, Technology & Electrical & Acid, 970,000 Gold)
10% Vivifying Lightining- (Spell, Hypertech, Electrical, 2,000 MP, 5,500,000 Gold) 5% Ressurects target Bio-Horror and inflicts Electrocuted on it

!Goggles of Lggjatt
Level 28
Golem, Time
HP- 350,000
MP- 350,000
STR- 4,000
AGI- 5,000
CON- 4,000
MIN- 5,000
SPI- 5,000
XP- 0
Defense- 3,000
Defense against Stat Damage- 340
Critical Chance- 23%
Resilience- 21%
To Hit- 140%
Dodge- 31%
Resistances and Immunities- Absorbs Time, Spatial Immunity, 200% Psychic Weakness, 50% Water Weakness, Minor Status Effect Immunity, Moderate Status Effect Immunity
Prime Attribute- Agility
Constant Effects-
Chronomantic Mastery- Possessors of a Constant Effect with the name Chronomantic Mastery, individuals above level 39, and individuals with the ability Chronomancer are the only individuals who may act on odd-numbered rounds, Constant Effect
Time Manipulation- Posessor gains extra actions for having 2x the turn-order-determining stat of all opponents instead of the normal 10x, Constant Effect
Auto-Peer- Possessor scans the stats of every individual in battle at the start of every round, Constant Effect
Abilities-
Goggle-Beam- 10,000 Damage, inflicts Confusion, Time or MAgic or Psychic, 0 MP
Peer- Caster scans target's stats, Time or Air or Psychic, 0 MP
Observe the Future- Caster chooses a target whose stats caster has scanned and selects an action that said target, were it immediately given an action, would be able to perform; said target gains -300 to all stats if it does not perform said action by the end of next round, Time, 0 MP
Observational Causality Trigger- Caster may switch any of the stats possessed by a single target individual whose stats caster has scanned, Time, 0 MP
Revelatory Information Transfer System- Targets count as having scanned the stats of any individuals whose stats have been scanned by caster of caster's choosing, 1 hit against 40, Time & Air, 50,000 MP
Avert Future Summons- The next ten summons that would be summoned by target are, provided they are below Level 60 and target is below Level 60, not summoned, stacks 40 times, Time, 40,000 MP
Splendid Strikes- Target's actions that would possess a chance of missing as non-Flat-damage attacks are treated as Flat-damage attacks for purposes of missing, Time, 50,000 MP
Drops-
42,000 Gold
4,200 XP
75% Antique Clock- (Item, Antiquity, Air & Earth, 30,000 Gold)
10% Goggles of Temporal Vision- (Accessory, Eyewear. Time, 9,550,000 Gold) Wearer may not be forced by sources below Level 60 to treat the current round's number as a number that wearer would not otherwise treat it as, Has RP effects
5% Antique Clock (2)- (Item, Antiquity, Time, 80,000 Gold)
5% Predict Action- (Spell, Divining, Time, 14,500 MP, 7,500,000 Gold) Caster chooses a target whose stats caster has scanned and selects an action that said target, were it immediately given an action, would be able to perform; said target gains -200 to all stats if it does not perform said action by the end of next round, stacks 10 times
4% Predict Strike- (Spell, Divining, Time, 16,000 MP, 7,900,000 Gold) Caster's next Melee Attack action, if it has a chance to not miss and is targetting only individuals below Level 60, does not miss
1% Proper Timing- (Item, Material, Time, 16,000,000 Gold)

Hitodama
Level 28
Spirit, Electrical
HP- 321,960
MP- 331,290
STR- 3,350
AGI- 3,720
CON- 4,070
MIN- 4,070
SPI- 4,810
XP- 0
Defense- 3,580
Defense against Stat Damage- 333
Critical Chance- 21%
Resilience- 27%
To Hit- 129%
Dodge- 31%
Resistances and Immunities- Absorbs Light, Absorbs Fire, Absorbs Electrical, Darkness Immunity, Physical Immunity, Ice Immunity, Technology Immunity, Air Immunity, 90% Acid Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity, Hexed Immunity
Prime Attribute- Spirit
Constant Effects-
Elusive- Possessor gains +25% Dodge, Constant Effect
Ethereal- Possessor gains +35% Dodge, Constant Effect
Abilities-
Spirit Fire- 8,200 Damage, 620 SPI Damage, 50% inflicts Burning: Vaporized Spirit, Fire, 0 MP
Plasma Bolt- 11,500 Damage, 50% inflicts Fatigued: Stun, Electrical, 0 MP
Sorrow Pulse- 750 SPI Damage, 100% inflicts Confusion: Depression, 80% inflicts Stat Drain: SPI Drain, 1 hit against 500, Darkness, 9,000 MP
Herald Birth- Summons 1 Human below Level 20 from the Enemy List that is normally fightable for drops, Max 3 summoned, Light, 100,000 MP
Herald Death- Inflicts Instant Death: Doomed on target non-unique summon below Level 20, Darkness, 20,000 MP
Mysterious Light- 300% Inflicts Confusion, Charm: Wanderlust, and Stat Drain: Vexatious Stat Swapping, Magic & Light, 45,000 MP
Drops-
42,000 Gold
4,200 XP
50% Electrical Mana Oil- (Item, Material, Electrical, 5,000 Gold)
30% Fire Mana Oil- (Item, Material, Fire, 5,000 Gold)
10% Wisp's Essence- (Weapon, Soul, Darkness, 5,500,000 Gold) +5,300 Magical Attack, 20% inflicts Voidstruck, 20% inflicts Hexed, 20% inflicts Burning, 10% inflicts Charm: Wanderlust, 45% Dodge
10% Hitodama Flame- (Weapon, Soul, Fire & Electrical, 5,500,000 Gold) +5,500 Magical Attack, Deals 550 SPI Damage, 20% inflicts Burning, 20% inflicts Burning: Vaporized Spirit, 20% inflicts Electrocuted, 10% inflicts Confusion

Leprechaun
Level 28
Fae, Magic
HP- 275,000
MP- 350,000
STR- 4,100
AGI- 4,700
CON- 4,300
MIN- 4,400
SPI- 4,500
XP- 0
Defense- 3,500
Defense against Stat Damage- 400
Critical Chance- 28%
Resilience- 25%
To Hit- 126%
Dodge- 35%
Resistances and Immunities- 80% Earth Resistance, 80% Water Resistance, 80% Light Resistance, 100% Darkness Weakness, 20% Physical Weakness, 30% Minor Status Effect Resistance, Fae Traits
Prime Attribute- Strength
Constant Effects-
Lucky- Possessor gains +35% Critical, +35% Dodge, +35% To Hit, and +35% Resilience, Constant Effect
Abilities-
Shaleighleigh- 13,000 Damage, 50% inflicts Fatigued: Stun, Physical, 0 MP
Bestow Luck- Target gains +25% Critical, +25% Dodge, +25% To Hit, and +25% Resilience, does not stack, Fortune, 30,000 MP
Quizzical Dance- 400% Inflicts four random minor status effects per target, 1 hit against 5, Magic & Air, 10,000 MP
Ride a Rainbow- Caster may, provided no opponent present is Level 40 or greater and that no unique opponent present is Level 20 or greater, exit battle and enter another linked battle, with any individual who is either in said new battle, in said original battle and above Level 40, or in said original battle for over 5 rounds after the creation of said new battle and over Level 20, take an action to end said new battle, with all individuals in said new battle being moved to said original battle when such occurs, Said battle ends after 7 rounds, with all individuals in said new battle being moved to said original battle when such occurs, This ability cannot be cast while in a battle created by this ability, This ability may be used as a preemptive counter once per thread, Air & Light & Magic, 35,000 MP
Gold Fountain- 5,000 Damage, 50% inflicts Entombed, 1 hit against 18, Earth or Earth & Magic, 15,000 MP
Hole In Your Pocket- 25,000 Gold Damage, Earth or Air or Physical or Magic, 5,000 MP
Leprechaun's Blessing- +25% To Hit, +25% Critical, +25% Dodge, +25% Resilience, inflicts Favored: Good Fortune, does not stack, Magic, 30,000 MP
Work Up Some Magic- Target gains +777 to one stat, stacks 5 times per stat, Magic, 7,777 MP
Confound- 300% Inflicts 3 random minor negative status effects, inflicts Hexed: Ill Fortune, 40% cancels target's action if target is below Level 30 and this ability is used as a preemptive counter, may be used as a preemptive counter against targets below Level 40, Magic, 25,000 MP
Drops-
60,000 Gold
4,200 XP
50% Green Shoes with Golden Buckles- (Accessory, Shoes, Magic & Earth, 14,500 Gold) +12 Defense, 6% Dodge, 106% To Hit, 6% Critical, 6% Resilience
30% Pot of Gold- (Item, Antiquity, Earth, 650,000 Gold)
10% Leprechaun's Shaleighleigh- (Weapon, Staff, Physical & Earth, 565,000 Gold) +550 Melee Attack, 6% Dodge, 106% To Hit, 6% Critical, 6% Resilience
10% Enchant with Luck- (Spell, Enchantment, Air & Magic, 5,500 MP, 1,400,000 Gold) Target gains 25% Critical, 125% To Hit, 25% Dodge, and 25% Resilience, 50% inflicts Favored: Good Fortune

Mind-Networked, Broken Moon Rabbit Loyalist
Level 28
Animal, Darkness & Psychic
HP- 320,000
MP- 320,000
STR- 3,400
AGI- 4,600
CON- 3,800
MIN- 4,300
SPI- 3,800
XP- 0
Defense- 3,500
Defense against Stat Damage- 350
Critical Chance- 34%
Resilience- 20%
To Hit- 126%
Dodge- 32%
Resistances and Immunities- Absorbs Agony, Darkness Immunity, 80% Psychic Resistance, 80% Air Resistance, 80% Cold Resistance, 80% Light Resistance, Poison Immunity, Stat Drain Immunity, Fatigued Immunity
Prime Attribute- Agility
Constant Effects-
Assume Humanoid Form- Possessor may choose to replace possessor's subtype with Humanoid at the start of any round, Constant Effect
Assume Animal Form- Possessor may choose to replace possessor's subtype with Animal at the start of any round, Constant Effect
Lives on the Moon- Possessor may not be targeted with offensive actions by lower level individuals who are below Level 40 during the first 5 rounds of battle, Constant Effect
Subvert Mind-Network- Possessor gains +200 to all stats for each ally or opponent, to a max of 200 such individuals, that possessor possesses that possesses a Constant Effect named 'Depraved Mind-Network', Possessor suffers no negative effects from the status effects Confusion, Charm, and Pain, so long as possessor possesses at least one ally or opponent with a Constant Effect named 'Depraved Mind-Network' who is not afflicted with said status effects, Constant Effect
Dull Mind-Network- Possessor's opponents that possess a Constant Effect named 'Depraved Mind-Network' gain -600 to all stats as an effect that stacks 30 times, Constant Effect
Abilities-
Rifle- 10,000 Damage, 25% deals full damage to the back row, Air & Technology & Physical, 0 MP
Execution Shot- 9,000 Damage, inflicts Instant Death on targets below Level 15 who are afflicted with Paralyzed, Darkness & Physical & Air & Technology, 20,000 MP
Bayonet Stab- 11,000 Damage, 125% inflicts Wounded, Physical, 15,000 MP
Jab Mind- 650 MIN Damage, 200% inflicts Confusion, 200% may inflict Confusion: Fear, Psychic, 15,000 MP
Medicine- 25,000 Damage, Heals HP, 80% cures any one Minor Negative status effect, Earth, 30,000 MP
Sacrifice Self to End the Taint- 55,000 Damage, 400% Inflicts all minor and moderate negative status effects if target is below Level 40 and Agony-element, this action ignores the Absorptions, Immunities, and Resistances of Agony-element individuals or individuals named 'Mind-Networked Broken Moon Rabbit' that are below Level 40, caster is afflicted with Instant Death if below Level 99, Darkness & Agony or Light & Life, 1 MP
Rare Toxin- 500 STR Damage, 500 AGI Damage, 500 CON Damage, 500 MIN Damage, 500 SPI Damage, 300% inflicts one minor negative status effect, Acid & Darkness & Technology, 50,000 MP
Drops-
45,000 Gold
4,200 XP
50% Corrupted, Agonized Essence Fragment- (Item, Antiquity, Darkness & Agony, 80,000 Gold)
30% Improved Rifle- (Weapon, Hammer, Earth, 98,000 Gold) +99 Ranged Attack, +90 AGI, 115% To Hit
10% Tonic Distilled from the Blood of those Who Suffer- (Consumable, Potion, Darkness & Agony, 1 Charge, 700,000 Gold) Target gains +700 to all stats, is afflicted with Pain, and becomes Agony element, does not stack
10% Formerly Tormented Soul- (Weapon, Soul, Light, 600,000 Gold) +600 Magical Attack, +600 Ranged Attack, +600 SPI, Wielder deals an additional 3,000 Damage per hit to Agony-element targets

Siren
Level 28
Humanoid, Air
HP- 321,000
MP- 321,000
STR- 3,650
AGI- 3,790
CON- 4,010
MIN- 3,890
SPI- 4,100
XP- 0
Defense- 3,500
Defense against Stat Damage- 300
Critical Chance- 25%
Resilience- 27%
To Hit- 135%
Dodge- 25%
Resistances and Immunities- 60% Air Resistance, 50% Earth Resistance, 50% Water Resistance, 70% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Charm Master- Possessor does not suffer negative effects from Charm status effects, Constant Effect
Abilities-
Vicious Bite- 10,000 Damage, deals HP Drain, 50% inflicts Wounded, Physical, 0 MP
Claw- 5,000 Damage, 2 hits against 1, Physical, 0 MP
Drown- 8,000 Damage, 200% inflicts Drowning, Water, 0 MP
Siren Song- 300% Inflicts Charm, Charm: Infatuated, Charm: Lovestruck, Charm: Lust, and Charm: Wanderlust, 1 hit against 50, Air & Sonic, 9,000 MP
Siren Scream- 4,000 Damage, 200% inflicts Suffocation: Sonic Whiplash, 1 hit against 30, Sonic, 21,000 MP
Direct- Gives target another action immediately following this action, Air, 25,000 MP
Drops-
42,000 Gold
4,200 XP
50% Raw Fish- (Item, Material, Water, 200 Gold)
30% Golden Figurehead- (Item, Antiquity, Earth & Water, 245,000 Gold)
10% Alluring Perfume- (Consumable, Potion, Air & Fire, 10 Charges, 114,000 Gold) Target's offensive actions gain 20% inflicts Charm, lasts 6 rounds
10% Siren's Voice- (Weapon, Instrument, Air & Sonic, 5,900,000 Gold) +5,500 Magical Attack, +3,000 SPI, 30% inflicts Charm

Werebat
Level 28
Shapeshifter, Darkness
HP- 400,000
MP- 400,000
STR- 4,000
AGI- 5,200
CON- 4,000
MIN- 4,400
SPI- 4,200
XP- 0
Defense- 3,100
Defense against Stat Damage- 390
Critical Chance- 31%
Resilience- 22%
To Hit- 145%
Dodge- 45%
Resistances and Immunities- 70% Physical Resistance, 50% Darkness Resistance, 50% Earth Resistance, 50% Light Weakness, Diseased Immunity, Poison Immunity, Stat Drain Immunity, 42% Minor Status Effect Resistance, 21% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Swift Flight- Possessor obtains +5,000 AGI and +30% Dodge, Constant Effect
Echolocation- Possessor obtains +30% To Hit, Constant Effect
Regeneration- Possessor regenerates 30,000 HP at the start of each round, Constant Effect
Pack Hunter- Possessor obtains +500 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Bite- 18,000 Damage, deals HP Drain, Physical or Darkness or Darkness & Physical, 0 MP
Dive Bomb- 15,000 Damage, this attack deals full Damage to targets below Level 60 in the back row, Air & Physical, 0 MP
Sonic Cry- 8,000 Damage, 100% inflicts Confusion, 1 hit against 300, Sonic or Air, 20,000 MP
Moonlight Raid- 60,000 Damage, 120,000 Gold Damage, 1 hit against 30,000, this action may only be performed in a Chronogeomantic Zone of Night and may only be performed if caster possesses at least 4 allies, Darkness, 200,000 MP
Infectious Bite- 14,000 Damage, 100% inflicts Diseased, Physical & Darkness, 14,000 MP
Sonic Distress Call- 50% Summons 1-5 Werebat, Max 60 Summoned, Air & Sonic & Darkness, 350,000 MP
Drops-
43,500 Gold
4,350 XP
50% Raw Meat- (Item, Material, Physical, 200 Gold)
30% Ground Wereleaf- (Accessory, Weapon Coating, Earth, 90,000 Gold) Wielder's damage-dealing actions deal an additional 10,000 damage against individuals with the word 'Were' in their name and inflict Poison on individuals with the word "Were" in their name
19% Werebeast's Amulet- (Accessory, Amulet, Earth & Physical & Darkness, 965,000 Gold) +980 Melee Attack, +970 STR, +970 CON, +970 AGI, 26% Critical
1% Truesilver Bullets- (Accessory, Ammo, Magic & Light, 2,900,000 Gold) Wielder gains +5,500 Ranged Attack against Shapeshifters, Wielder's actions that involve wielder's Ranged Attack bonus gain 52% Critical against Shapeshifters, This item's elements do not get counted for purposes of the Resistances and Immunities of opposing Shapeshifters below Level 60

Werefruitbat
Level 28
Shapeshifter, Darkness
HP- 380,000
MP- 400,000
STR- 3,800
AGI- 5,200
CON- 3,800
MIN- 4,200
SPI- 4,000
XP- 0
Defense- 3,200
Defense against Stat Damage- 410
Critical Chance- 26%
Resilience- 23%
To Hit- 138%
Dodge- 42%
Resistances and Immunities- 70% Physical Resistance, 50% Darkness Resistance, 50% Earth Resistance, 50% Light Weakness, Diseased Immunity, Poison Immunity, Stat Drain Immunity, 42% Minor Status Effect Resistance, 21% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Swift Flight- Possessor obtains +5,000 AGI and +30% Dodge, Constant Effect
Echolocation- Possessor obtains +45% To Hit, Constant Effect
Regeneration- Possessor regenerates 30,000 HP at the start of each round, Constant Effect
Pack Hunter- Possessor obtains +500 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Bite- 18,000 Damage, deals HP Drain, Physical or Darkness or Darkness & Physical, 0 MP
Dive Bomb- 15,000 Damage, this attack deals full Damage to targets below Level 60 in the back row, Air & Physical, 0 MP
Sonic Cry- 8,000 Damage, 100% inflicts Confusion, 1 hit against 300, Sonic or Air, 20,000 MP
Moonlight Feast- Caster regenerates 200,000 HP, May only be cast in a Chronogeomantic Zone of Darkness, Darkness & Earth & Light, 50,000 MP
Detect Fruit- Caster gains +50% To Hit against Plants, lasts 5 rounds, does not stack, Physical & Darkness, # MP
Sonic Distress Call- 50% Summons 1-5 Werefruitbat, Max 60 Summoned, Air & Sonic & Darkness, 350,000 MP
Drops-
42,000 Gold
4,200 XP
50% Raw Meat- (Item, Material, Physical, 200 Gold)
30% Ground Wereleaf- (Accessory, Weapon Coating, Earth, 90,000 Gold) Wielder's damage-dealing actions deal an additional 10,000 damage against individuals with the word 'Were' in their name and inflict Poison on individuals with the word "Were" in their name
19% Werebeast's Amulet- (Accessory, Amulet, Earth & Physical & Darkness, 965,000 Gold) +980 Melee Attack, +970 STR, +970 CON, +970 AGI, 26% Critical
1% Truesilver Bullets- (Accessory, Ammo, Magic & Light, 2,900,000 Gold) Wielder gains +5,500 Ranged Attack against Shapeshifters, Wielder's actions that involve wielder's Ranged Attack bonus gain 52% Critical against Shapeshifters, This item's elements do not get counted for purposes of the Resistances and Immunities of opposing Shapeshifters below Level 60

Will-o-Wisp
Level 28
Spirit, Darkness
HP- 250,000
MP- 350,000
STR- 2,100
AGI- 4,150
CON- 3,600
MIN- 4,050
SPI- 4,100
XP- 0
Defense- 3,000
Defense against Stat Damage- 330
Critical Chance- 25%
Resilience- 20%
To Hit- 127%
Dodge- 31%
Resistances and Immunities- Absorbs Darkness, Absorbs Fire, Absorbs Electrical, Water Immunity, Physical Immunity, Ice Immunity, Earth Immunity, Air Immunity, 90% Light Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity
Prime Attribute- Spirit
Constant Effects-
Elusive- Possessor gains +25% Dodge, Constant Effect
Ethereal- Possessor gains +25% Dodge, Constant Effect
Vexing- Possessor gains +25% Dodge, +25% Resilience, and 50% HP Damage Resistance against sources of lower Level, Constant Effect
Swift- Possessor gains +1,500 to possessor's turn-order-determining stat total, Possessor gains +15% Dodge, Constant Effect
Instant Blinking- Possessor may Dodge Flat Damage attacks, Constant Effect
Vengeful Lights- Posessor gains an additional action immediately upon Dodging an opponent, to a max of 40 additional actions per round, Constant Effect
Horrid Light- Posessor may deal 250 Stat Damage to each of the stats of any individual that posessor Dodges, Possessor may cast 3 buffs before battle at no MP Cost, Constant Effect
Abilities-
Wisp's Curse- 250 Stat Damage to all stats, Darkness, 0 MP
Berserker's Light- Caster has a 300% chance of inflicting Confusion: Berserk on up to 80 targets at the start of every round, does not stack, Darkness & Fire, 30,000 MP
Luring Light- Caster has a 300% chance of inflicting Charm: Wanderlust on up to 80 targets at the start of every round, does not stack, Darkness, 30,000 MP
Bewitching Light- Caster has a 300% chance of inflicting Charm on up to 80 targets at the start of every round, does not stack, Darkness, 30,000 MP
Accursed Light- Caster has a 300% chance of inflicting Hexed on up to 80 targets at the start of every round, does not stack, Darkness, 30,000 MP
Malignant Light- Caster has a 300% chance of inflicting Hexed: Backlash on up to 80 targets at the start of every round, does not stack, Darkness, 30,000 MP
Dazzling Light- Caster has a 300% chance of inflicting Confusion on up to 80 targets at the start of every round, does not stack, Darkness, 30,000 MP
Draining Light- Caster has a 300% chance of inflicting Stat Drain on up to 80 targets at the start of every round, does not stack, Darkness, 30,000 MP
Somniferous Light- Caster has a 300% chance of inflicting Fatigued: Asleep on up to 80 targets at the start of every round, does not stack, Darkness, 30,000 MP
Captivating Light- Caster has a 300% chance of inflicting Paralyzed on up to 80 targets at the start of every round, does not stack, Darkness, 30,000 MP
Dooming Light- Caster has a 300% chance of inflicting Voidstruck on up to 80 targets at the start of every round, does not stack, Darkness, 30,000 MP
Searing Light- Caster has a 300% chance of inflicting Burning on up to 80 targets at the start of every round, does not stack, Fire, 30,000 MP
Transient Dance- Caster gains +10% Dodge, stacks 4 times, Air & Darkness, 30,000 MP
Drops-
60,000 Gold
4,200 XP
50% Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
30% Square Mile of Swamp on a Random World- (Item, Property, Acid, 30,000 Gold)
10% Wisp's Essence- (Weapon, Soul, Darkness, 5,500,000 Gold) +5,300 Magical Attack, 20% inflicts Voidstruck, 20% inflicts Hexed, 20% inflicts Burning, 10% inflicts Charm: Wanderlust, 45% Dodge
10% Terrain Spell of the Swamp: Wandering Lights of the Mire- (Spell, Geomancy, Darkness, 3,000 MP, 1,145,000 Gold) 20% inflicts Charm: Wanderlust, 1 hit against 3, the terrain or phantom terrain must be Swamp to cast this spell
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 29

Evanlari Slayer
Level 29
Humanoid, Acid
HP- 350,000
MP- 350,000
STR- 4,500
AGI- 4,500
CON- 4,200
MIN- 4,200
SPI- 4,200
XP- 0
Defense- 4,000
Defense against Stat Damage- 400
Critical Chance- 40%
Resilience- 28%
To Hit- 134%
Dodge- 33%
Resistances and Immunities- 50% Acid Resistance, 50% Air Resistance, 60% Minor Status Effect Resistance
Prime Attribute- Strength + Agility
Constant Effects-
Slayer's Blade- Possessor deals 11,500 additional Damage and gains +35% Critical, Constant Effect
Pronouncement of Death- At the beginning of battle, possessor may choose a base subtype and deal double Damage (to a max of 6,000,000 additional Damage) to said subtype, Constant Effect
Swift- Possessor gains +2,500 AGI, Constant Effect
Deadly- Possessor gains +2,500 STR and deals 11,500 additional Damage, Constant Effect
Abilities-
Slaying Blade- 15,000 Damage, this attack gains +35% Critical, 0 MP
Poisoned Blade- 7,000 Damage, 400% Inflicts Poison, 100% inflicts Paralyzed, 0 MP
Rush- 9,000 Damage, 1 hit against 5, Physical & Air, 14,000 MP
Sharpen- +20% Critical, Stacks 3 times, Physical, 20,000 MP
Slayer's Riposte- 15,000 Damage, May be used as a Counter, Physical or Air or Physical & Air, 10,000 MP
Tri-Strike- 15,000 Damage, 3 hits against 1, Physical & Air, 35,000 MP
Drops-
70,000 Gold
4,350 XP
50% Wyrrwik Leaves- (Item, Antiquity, Earth, 400 Gold)
29% Evanlari Poison- (Accessory, Weapon Coating, Acid, 2,000,000 Gold) 70% inflicts Poison
20% Replica Evanlari Slayer's Blade- (Item, Antiquity, Acid, 600,000 Gold)
1% Evanlari Slayer's Blade- (Weapon, Sword, Physical & Air & Acid, 4,000,000 Gold) +4,000 Melee Attack, 58% Critical, This item counts as a Deadly Item for purposes of Slayer abilities

Gem Lord
Level 29
Cthonian, Earth
HP- 400,000
MP- 400,000
STR- 5,000
AGI- 5,000
CON- 5,000
MIN- 5,000
SPI- 5,000
XP- 0
Defense- 8,000
Defense against Stat Damage- 400
Critical Chance- 31%
Resilience- 40%
To Hit- 130%
Dodge- 29%
Resistances and Immunities- 50% Earth Resistance, 50% Base Element Resistance, 200% Sonic Weakness, 60% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance, Poison Immunity, Stat Drain Immunity, Diseased Immunity, Fatigued Immunity, Cthonian Traits
Prime Attribute- Spirit
Constant Effects-
Geodic Form- Possessor gains +50% Resilience against non-Sonic-element attacks, Constant Effect
Empowered by Earth- Possessor gains +1,000 to all stats if possessor is in a Zone of Earth, Regenerates 20,000 HP at the start of every round if possessor is in a Zone of Earth, and Regenerates 20,000 MP at the start of every round if possessor is in a Zone of Earth, Constant Effect
Abilities-
Gem Beam- 14,000 Damage, Earth or Magic or Energy, or Earth & Magic or Earth & Energy or Magic & Energy or Earth & Magic & Energy, 0 MP
Gem Restore- 80,000 Damage, Heals HP, Earth or Magic or Energy, or Earth & Magic or Earth & Energy or Magic & Energy or Earth & Magic & Energy, 0 MP
Amethyst Drain- 7,000 Damage, Deals HP Drain, 50% inflicts Voidstruck, 50% may inflict Stat Drain, 1 hit against 3, Darkness or Earth & Darkness, 11,000 MP
Ruby Blaze- 9,000 Damage, 50% inflicts Burning, 1 hit against 30, Fire or Earth & Fire, 15,000 MP
Sapphire Rain- 9,000 Damage, 50% inflicts Drowning, 1 hit against 30, Water or Earth & Water, 15,000 MP
Emerald Burst- 9,000 Damage, 50% inflicts Entombed, deals full Damage to the back row, Earth, 15,000 MP
Diamond Flash- 9,000 Damage, 50% inflicts Awestruck, 50% may inflict Impaired: Blind, 1 hit against 3, Light or Earth & Light, 15,000 MP
Teralyte Barrier- +5,000 Defense, stacks 3 times, Earth, 30,000 MP
Topaz Thunder- 18,000 Damage, 50% inflicts Electrocuted, deals full Damage to the back row, Electrical or Earth & Electrical, 15,000 MP
Opal Spiral- 6,000 Damage, 50% inflicts Suffocation, 4 hits against 1, Air or Earth & Air, 15,000 MP
Ametrine Mindwipe- 11,000 Damage, Removes all buffs from sources below Level 40 from target, Psychic or Earth & Psychic, 30,000 MP
Alexandrite Strike- 15,000 Damage, Pierces 15,000 Defense, Physical or Earth & Physical, 15,000 MP
Zircon Missiles- 6,000 Damage, 50% inflicts Suffocation, 4 hits against 1, Magic or Earth & Magic, 15,000 MP
Quartz Laser- 15,000 Damage, 50% inflicts Antimatter, Pierces 15,000 Defense, Technology or Earth & Technology, 15,000 MP
Iolite Freeze- 25,000 Damage, 50% inflicts Frozen, 50% causes target, if target is below Level 20, to skip target's next action, with things that would occur before and after said action still occurring, does not stack, Ice or Earth & Ice, 50,000 MP
Peridot Dissolution- 11,000 Damage, Removes all buffs from sources below Level 40 from target, Acid or Earth & Acid, 30,000 MP
Carnelian Drive- 25,000 Damage, 50% inflicts Overload, 50% causes target, if target is below Level 20, to skip target's next action, with things that would occur before and after said action still occurring, does not stack, Energy or Earth & Energy, 50,000 MP
Drops-
70,000 Gold
4,350 XP
1% Tiny Amethyst- (Item, Material, Earth & Darkness, 1,000 Gold)
1% Tiny Ruby- (Item, Material, Earth & Fire, 1,000 Gold)
1% Tiny Sapphire- (Item, Material, Earth & Water, 1,000 Gold)
1% Tiny Emerald- (Item, Material, Earth, 1,000 Gold)
1% Tiny Diamond- (Item, Material, Earth & Light, 1,000 Gold)
1% Tiny Teralyte- (Item, Material, Earth, 1,000 Gold)
1% Tiny Topaz- (Item, Material, Earth & Electrical, 1,000 Gold)
1% Tiny Opal- (Item, Material, Earth & Air, 1,000 Gold)
1% Tiny Ametrine- (Item, Material, Earth & Psychic, 1,000 Gold)
1% Tiny Alexandrite- (Item, Material, Earth & Physical, 1,000 Gold)
1% Tiny Zircon- (Item, Material, Earth & Magic, 1,000 Gold)
1% Tiny Quartz- (Item, Material, Earth & Technology, 1,000 Gold)
1% Tiny Iolite- (Item, Material, Earth & Ice, 1,000 Gold)
1% Tiny Peridot- (Item, Material, Earth & Acid, 1,000 Gold)
1% Tiny Carnelian- (Item, Material, Earth & Energy, 1,000 Gold)
1% Small Amethyst- (Item, Material, Earth & Darkness, 5,000 Gold)
1% Small Ruby- (Item, Material, Earth & Darkness, 5,000 Gold)
1% Small Sapphire- (Item, Material, Earth & Water, 5,000 Gold)
1% Small Emerald- (Item, Material, Earth, 5,000 Gold)
1% Small Diamond- (Item, Material, Earth & Light, 5,000 Gold)
1% Small Teralyte- (Item, Material, Earth, 5,000 Gold)
1% Small Topaz- (Item, Material, Earth & Electrical, 5,000 Gold)
1% Small Opal- (Item, Material, Earth & Air, 5,000 Gold)
1% Small Ametrine- (Item, Material, Earth & Psychic, 5,000 Gold)
1% Small Alexandrite- (Item, Material, Earth & Physical, 5,000 Gold)
1% Small Zircon- (Item, Material, Earth & Magic, 5,000 Gold)
1% Small Quartz- (Item, Material, Earth & Technology, 5,000 Gold)
1% Small Iolite- (Item, Material, Earth & Ice, 5,000 Gold)
1% Small Peridot- (Item, Material, Earth & Acid, 5,000 Gold)
1% Small Carnelian- (Item, Material, Earth & Energy, 5,000 Gold)
1% Amethyst- (Item, Material, Earth & Darkness, 60,000 Gold)
1% Ruby- (Item, Material, Earth & Fire, 60,000 Gold)
1% Sapphire- (Item, Material, Earth & Water, 60,000 Gold)
1% Emerald- (Item, Material, Earth, 60,000 Gold)
1% Diamond- (Item, Material, Earth & Light, 60,000 Gold)
1% Teralyte- (Item, Material, Earth, 60,000 Gold)
1% Topaz- (Item, Material, Earth & Electrical, 60,000 Gold)
1% Opal- (Item, Material, Earth & Air, 60,000 Gold)
1% Ametrine- (Item, Material, Earth & Psychic, 60,000 Gold)
1% Alexandrite- (Item, Material, Earth & Physical, 60,000 Gold)
1% Zircon- (Item, Material, Earth & Magic, 60,000 Gold)
1% Quartz- (Item, Material, Earth & Technology, 60,000 Gold)
1% Iolite- (Item, Material, Earth & Ice, 60,000 Gold)
1% Peridot- (Item, Material, Earth & Acid, 60,000 Gold)
1% Carnelian- (Item, Material, Earth & Energy, 60,000 Gold)
1% Large Amethyst- (Item, Material, Earth & Darkness, 190,000 Gold)
1% Large Ruby- (Item, Material, Earth & Fire, 190,000 Gold)
1% Large Sapphire- (Item, Material, Earth & Water, 190,000 Gold)
1% Large Emerald- (Item, Material, Earth, 190,000 Gold)
1% Large Diamond- (Item, Material, Earth & Light, 190,000 Gold)
1% Large Teralyte- (Item, Material, Earth, 190,000 Gold)
1% Large Topaz- (Item, Material, Earth & Electrical, 190,000 Gold)
1% Large Opal- (Item, Material, Earth & Air, 190,000 Gold)
1% Large Ametrine- (Item, Material, Earth & Psychic, 190,000 Gold)
1% Large Alexandrite- (Item, Material, Earth & Physical, 190,000 Gold)
1% Large Zircon- (Item, Material, Earth & Magic, 190,000 Gold)
1% Large Quartz- (Item, Material, Earth & Technology, 190,000 Gold)
1% Large Iolite- (Item, Material, Earth & Ice, 190,000 Gold)
1% Large Peridot- (Item, Material, Earth & Acid, 190,000 Gold)
1% Large Carnelian- (Item, Material, Earth & Energy, 190,000 Gold)
1% Giant Amethyst- (Item, Material, Earth & Darkness, 1,000,000 Gold)
1% Giant Ruby- (Item, Material, Earth & Fire, 1,000,000 Gold)
1% Giant Sapphire- (Item, Material, Earth & Water, 1,000,000 Gold)
1% Giant Emerald- (Item, Material, Earth, 1,000,000 Gold)
1% Giant Diamond- (Item, Material, Earth & Light, 1,000,000 Gold)
1% Giant Teralyte- (Item, Material, Earth, 1,000,000 Gold)
1% Giant Topaz- (Item, Material, Earth & Electrical, 1,000,000 Gold)
1% Giant Opal- (Item, Material, Earth & Air, 1,000,000 Gold)
1% Giant Ametrine- (Item, Material, Earth & Psychic, 1,000,000 Gold)
1% Giant Alexandrite- (Item, Material, Earth & Physical, 1,000,000 Gold)
1% Giant Zircon- (Item, Material, Earth & Magic, 1,000,000 Gold)
1% Giant Quartz- (Item, Material, Earth & Technology, 1,000,000 Gold)
1% Giant Iolite- (Item, Material, Earth & Ice, 1,000,000 Gold)
1% Giant Peridot- (Item, Material, Earth & Acid, 1,000,000 Gold)
1% Giant Carnelian- (Item, Material, Earth & Energy, 1,000,000 Gold)
1% Empowered Amethyst- (Accessory, Jewel, Earth & Darkness, 1,000,000 Gold) +1,000 to all stats, 20% Darkness Resistance
1% Empowered Ruby- (Accessory, Jewel, Earth & Fire, 1,000,000 Gold) +1,000 to all stats, 20% Fire Resistance
1% Empowered Sapphire- (Accessory, Jewel, Earth & Water, 1,000,000 Gold) +1,000 to all stats, 20% Water Resistance
1% Empowered Emerald- (Accessory, Jewel, Earth, 1,000,000 Gold) +1,000 to all stats, 20% Earth Resistance
1% Empowered Diamond- (Accessory, Jewel, Earth & Light, 1,000,000 Gold) +1,000 to all stats, 20% Light Resistance
1% Empowered Teralyte- (Accessory, Jewel, Earth, 1,000,000 Gold) +1,000 to all stats, +1,000 Defense
1% Empowered Topaz- (Accessory, Jewel, Earth & Electrical, 1,000,000 Gold) +1,000 to all stats, 20% Electrical Resistance
1% Empowered Opal- (Accessory, Jewel, Earth & Air, 1,000,000 Gold) +1,000 to all stats, 20% Air Resistance
1% Empowered Ametrine- (Accessory, Jewel, Earth & Psychic, 1,000,000 Gold) +1,000 to all stats, 20% Psychic Resistance
1% Empowered Alexandrite- (Accessory, Jewel, Earth & Physical, 1,000,000 Gold) +1,000 to all stats, 20% Physical Resistance
1% Empowered Zircon- (Accessory, Jewel, Earth & Magic, 1,000,000 Gold) +1,000 to all stats, 20% Magic Resistance
1% Empowered Quartz- (Accessory, Jewel, Earth & Technology, 1,000,000 Gold) +1,000 to all stats, 20% Technology Resistance
1% Empowered Iolite- (Accessory, Jewel, Earth & Ice, 1,000,000 Gold) +1,000 to all stats, 20% Ice Resistance
1% Empowered Peridot- (Accessory, Jewel, Earth & Acid, 1,000,000 Gold) +1,000 to all stats, 20% Acid Resistance
1% Empowered Carnelian- (Accessory, Jewel, Earth & Energy, 1,000,000 Gold) +1,000 to all stats, 20% Energy Resistance
1% Rare Gems- (Item, Material, Earth, 400,000 Gold)
1% Tiger's Eye- (Item, Material, Earth & Physical & Fire & Electrical, 60,000 Gold)
1% Empowered Tiger's Eye- (Accessory, Jewel, Earth & Physical & Fire & Electrical, 1,000,000 Gold) +1,000 to all stats, +1,000 Melee Attack
1% Lapis Lazuli- (Item, Material, Earth & Water & Magic & Psychic, 60,000 Gold)
1% Empowered Lapis Lazuli- (Accessory, Jewel, Earth & Water & Magic & Psychic, 1,000,000 Gold) +1,000 to all stats, +1,000 Magical Attack
1% Larimar- (Item, Material, Earth & Air & Light & Physical, 60,000 Gold)
1% Empowered Larimar- (Accessory, Jewel, Earth & Air & Light & Physical, 1,000,000 Gold) +1,000 to all stats, +1,000 Ranged Attack
1% Gem Mirror- (Accessory, Magic Item, Earth & Air & Light, 1,000,000 Gold) Wielder has a 15% chance of reflecting Earth element actions from sources below Level 40
1% Square Mile of Mineral-Rich Mountains on a Random World- (Item, Property, Earth, 650,000 Gold)
1% Gem Lord's Staff- (Weapon, Staff, Earth & Magic & Energy, 1,000,000 Gold) +1,000 Magical Attack, +400 Melee Attack, +1,000 CON, +1,000 MIN, +1,000 SPI, 10% may inflict Entombed

!Hourglass Man
Level 29, Elite
Golem, Time
HP- 1,700,000
MP- 1,700,000
STR- 9,500
AGI- 8,900
CON- 8,000
MIN- 8,500
SPI- 8,500
XP- 0
Defense- 7,650
Defense against Stat Damage- 720
Critical Chance- 51%
Resilience- 45%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- 90% Time Resistance, 200% Spatial Weakness, 200% Physical Weakness, 50% Base Element Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity
Prime Attribute- Strength
Constant Effects-
Chronomantic Mastery- Possessors of a Constant Effect with the name Chronomantic Mastery, individuals above level 39, and individuals with the ability Chronomancer are the only individuals who may act on odd-numbered rounds, Constant Effect
Time Manipulation- Posessor gains extra actions for having 2x the turn-order-determining stat of all opponents instead of the normal 10x, Constant Effect
Bank Actions- Immediately after the number of actions allocated to each individual is determined at the beginning of a round, possessor may take any number of actions from willing allies and add those actions to an Action Bank held by possessor, said Action Bank may contain up to 200 actions, Actions that are banked in this manner do not occur, with things that would occur before an after said banked actions not occurring, Constant Effect
Apportion Time- At the beginning of each round, possessor may allocate any number of actions that possessor has banked to any of possessor allies or to itself, with said actions no longer being banked and said individuals being able to take said allocated actions immediately, Constant Effect
Abilities-
Fifteen-Year-Slap- 20,000 Damage, inflicts Fatigued: Elderly, Time or Physical or Physical & Time, 0 MP
Invert Time Flow- Turn order is determined in ascending order based on turn-order-determining-stat sums instead of desecending order based on turn-order-determining-stat sums, Time, 150,000 MP
Revert Time Flow- Turn order is determined in descending order based on turn-order-determining-stat sums instead of ascending order based on turn-order-determining-stat sums, Time, 150,000 MP
Make Haste- +2,500 AGI, inflicts Augmented: Haste, 1 hit against 10, Time, 50,000 MP
Set Up a Timer- Target may delay all action up to 5 rounds, does not stack, Time, 170,000 MP
Drops-
90,000 Gold
8,700 XP
75% Antique Clock- (Item, Antiquity, Air & Earth, 30,000 Gold)
10% Haste (2)- (Spell, Wizard Magic, Time, 4,000 MP, 400,000 Gold) Inflicts Augmented: Haste
5% Antique Clock (2)- (Item, Antiquity, Time, 80,000 Gold)
5% Chronomantic Slowing- (Spell, Chronomancy, Time, 5,000 MP, 500,000 Gold) Inflicts Impaired: Slow
4% Temporal Hourglass Pendant- (Accessory, Amulet, Time, 7,500,000 Gold) Wearer's turn-order-determining stat sum becomes 1,000 times the number of Time element items wearer has equipped for turn-order-determining purposes, to a max of 50,000, provided no opponents are above Level 49
1% Hourglass which Holds Timesand- (Item, Antiquity, Time, 15,500,000 Gold)

Hover Tank
Level 29
Machine, Technology
HP- 580,000
MP- 400,000
STR- 5,000
AGI- 3,700
CON- 6,100
MIN- 4,600
SPI- 3,100
XP- 0
Defense- 6,000
Defense against Stat Damage- 400
Critical Chance- 33%
Resilience- 36%
To Hit- 130%
Dodge- 22%
Resistances and Immunities- 50% Technology Resistance, 50% Energy Resistance, Machine Traits
Prime Attribute- Agility
Constant Effects-
Hovers- Possessor gains +20% Dodge and 30% Earth Resistance, Constant Effect
Durable Armor- Possessor gains +6,000 Defense and may not have its Defense reduced or pierced by sources below Level 30 that are not Magic element, Constant Effect
Abilities-
Energy Cannons- 10,000 Damage, 1 bonus hit against 1, Energy or Technology or Energy & Technology, 0 MP
Greater Beam Cannon- 60,000 Damage, requires 1 action spent on charge-up, Technology, 40,000 MP
Gravity Missiles- 6,000 Damage, If target is below Level 30, target may be forcibly shifted to the Front Row or to the Back Row, 1 hit against 30, Technology or Technology & Earth, 21,000 MP
System Jammer- Target obtains no benefits from buffs if target is below Level 30, lasts 15 rounds, Technology, 10,000 MP
Freeze Ray- 16,000 Damage, 100% inflicts Frozen, Ice or Ice & Technology, 25,000 MP
Defensive Guns- 10,000 Damage, May be used as a Counter, Technology, 4,000 MP
Armor-Melter Cannon- 16,000 Damage, Pierces 3,000 Defense, -2,000 Defense, stacks 4 times, Fire or Fire & Technology, 20,000 MP
Drops-
55,000 Gold
4,350 XP
50% Hover Tank Model Kit- (Item, Antiquity, Technology, 2,900 Gold)
20% Freeze Ray- (Weapon, Gun, Ice & Technology, 2,500,000 Gold) +2,500 Ranged Attack, 40% inflicts Frozen
20% Armor-Melter Cannon- (Weapon, Gun, Fire & Technology, 2,500,000 Gold) +2,500 Ranged Attack, Wielder's 'Ranged Attack' and 'Point Black' actions apply a debuff that provides -2,500 Defense and stacks 3 times
10% Deactivated Hover Tank- (Item, Antiquity, Technology, 6,000,000 Gold)

Hulking Molebeast
Level 29
Cthonian, Physical
HP- 500,000
MP- 400,000
STR- 8,000
AGI- 2,200
CON- 6,500
MIN- 3,500
SPI- 3,500
XP- 0
Defense- 6,000, +6,000 Defense against Earth
Defense against Stat Damage- 400, +1,500 Defense against Earth element Stat Damage
Critical Chance- 36%
Resilience- 39%
To Hit- 114%
Dodge- 15%
Resistances and Immunities- 70% Earth Resistance, 50% Darkness Resistance, 50% Psychic Weakness, 50% Light Weakness, Impaired: Blind Immunity, Impaired Immunity, Entombed Immunity, 30% Minor Status Effect Resistance, 10% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Hulking- Possessor gains +3,000 STR, +3,000 CON, +4,000 Defense, and +200,000 HP, Possessor may choose to count as up to 5 individuals in possessor's row for row-order-purposes, Constant Effect
None
Abilities-
Molebeast Claws- 7,000 Damage, 2 hits against 1, Deals 1.3 times Damage to Earth element Elementals (to a max of 5,000,000 additional Damage), Deals 1.3 times Damage to Large Structures (to a max of 5,000,000 additional Damage), Physical or Physical & Earth, 0 MP
Undermine- 4,000 Damage, Target, if below Level 30, cannot apply buffs or debuffs to other individuals, Earth, 15,000 MP
Burrow Beneath- Caster gains +50% Dodge, +30% Resilience, and 50% Air Resistance, does not stack, Earth, 20,000 MP
Great Collapse- 19,000 Damage, 300% Inflicts Entombed, 50% inflicts Entombed: Oublietted, Earth, 40,000 MP
Drops-
50,000 Gold
4,350 XP
50% Crystal Stalactite- (Item, Antiquity, Magic & Earth, 30,000 Gold)
20% Relic from the Depths- (Item, Antiquity, Magic & Earth, 67,000 Gold)
20% Moleworm’s Crystal Claws- (Weaponx2, Fist Weapon, Magic & Earth, 104,000 Gold) +228 Melee Attack, 7% Critical, +40 CON, Wielder may as an action, change this item’s element to Physical & Earth
10% Book of Cthonian Secrets- (Weapon, Book, Psychic & Earth, 145,000 Gold) +201 Magical Attack, +215 SPI, 15% inflicts Mindblasted on Hit, 15% Confusion Resistance
10% Mineboss's Hat (Greater)- (Accessory, Hat, Earth, 2,000,000 Gold) +2,000 Defense, +1,500 CON, 20% Earth Resistance, 40% Entombed Resistance, Wearer's allies gain 40% Entombed Resistance

!Solar Fleet Dropship
Level 29
Astral Being, Technology
HP- 350,000
MP- 280,000
STR- 4,730
AGI- 2,440
CON- 4,310
MIN- 4,650
SPI- 3,340
XP- 0
Defense- 3869
Defense against Stat Damage- 360
Critical Chance- 23%
Resilience- 41%
To Hit- 125%
Dodge- 30%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, Diseased (except Computer Virus), and Fatigued
Prime Attribute- Agility
Constant Effects-
Fast and Sturdy- Possessor has an additional 4,000 AGI and CON, along with an additional 3,000,000 HP, Constant Effect
Mechanized- Possessor counts as a Vessel, Constant Effect
Dropship- Possessor, at the start of possessor's first action of each round, summons 5-20 Humans, Machines, Robots, and Aliens of lower level that are normally combatable for drops on the enemy list, At the end of possessor's first action each turn, possessor may choose to temporarily leave battle, Possessor automatically re-enters battle at the start of a round on which it would have no allies and may choose to re-enter battle at its point in action order on any turn and take its action, If possessor re-enters battle, it has a 25% chance that it may not leave battle in the same turn, Possessor is cured of all minor and moderate status effects, as well as debuffs from individuals level 15 and lower, when possessor leaves battle, Possessor may not leave battle using this ability if any of possessor's opponents would get extra actions based on their stats effecting turn order or if any of its opponents are over level 80, Constant Effect
Abilities-
Dropship Cannons- 10,000 Damage, 50% 4 hits divided among 4, may be used as a counter, Technology, 0 MP
Solar Force Cannon- 14,000 Damage, Inflicts Impaired: Blind: Constant Glare, 75% inflicts Burning, 75% inflicts Awestruck, 50% inflicts Confusion, Inflicts Fatigued: Knocked Unconscious on targets under level 10, Light & Fire, 25,000 MP
Point Defense System- 6,000 Damage, +1,500 Defense for caster against Ranged Attacks and Technology Element Attacks, 50% occurs before the action it is countering if used on a target level 15 or lower, stacks 4 times, May be used as a counter, Technology, 10,000 MP
Deploy Troops- Summons 5-20 Humans, Machines, Robots, and Aliens of lower level that are normally combatable for drops on the enemy list, Technology, 20,000 MP
Open Sky Cannon- 18,000 Damage, Ignores 25,000 Defense, Technology & Air, 12,000 MP
Missile Battery- 2,000 Damage, 5 hits against 20, may be used as a counter, Technology & Fire, 40,000 MP
Projected Blast Shield- +3,000 Defense, Stunned Immunity, Stat Drain Immunity, 90% Physical Resistance, stacks 5 times, affects caster only, Technology, 15,000 MP
Drops-
60,050 Gold
4,350 XP
50% Dropship Cannon- (Weaponx2, Other: Siege Weaponry, Technology, 410,000 Gold) +860 Ranged Attack, 25% inflicts Stun, deals double damage to Large Structures
10% Warp Bomb- (Spell, Hypertech, Darkness, 3,000 MP, 210,000 Gold) +309 Magical Attack, 15% inflicts Voidstruck
10% Missile Barrage- (Spell, Hypertech, Technology & Fire, 690 MP, 75,000 Gold) +210 Ranged Attack, 1 hit against 20, deals 1/10 damage
10% Craft Vehicular Shielding- (Spell, Hypertech, Technology, 450 MP, 68,000 Gold) +40 Defense to caster if caster is a Vessel, Vehicle, or War Machine, may be cast while in a Vessel, Vehicle, or War Machine transformation
10% Blast Guard- (Accessory, Upgrade, Technology & Physical, 250,000 Gold) Stunned Immunity
9% Star Captain's Sabre- (Weapon, Sword, Technology & Physical, 760,000 Gold) +720 Melee Attack, +650 SPI, Wielder's Leadership spells cost 50 less MP, Wielder's Leadership spells provide, when cast on a Vessel, in addition to their normal effects, +50 AGI and +50 Defense, this effect stacks 8 times, Wielder's vessel transformations gain 7,000 HP if at least level 5
1% Solar Force Cannon- (Weaponx2, Other: Siege Weaponry, Light & Fire, 930,000 Gold) +1,870 Ranged Attack, 50% Inflicts Impaired: Blind: Constant Glare, 10% inflicts Burning, 10% inflicts Awestruck, 5% inflicts Confusion, 20% Inflicts Fatigued: Knocked Unconscious on targets under level 10, deals double damage to Large Structures


Weregoat
Level 29
Shapeshifter, Earth
HP- 510,000
MP- 400,000
STR- 5,000
AGI- 5,000
CON- 5,000
MIN- 4,300
SPI- 4,200
XP- 0
Defense- 3,800
Defense against Stat Damage- 350
Critical Chance- 33%
Resilience- 41%
To Hit- 133%
Dodge- 35%
Resistances and Immunities- 70% Physical Resistance, 50% Darkness Resistance, 50% Earth Resistance, 50% Light Weakness, Diseased Immunity, Stat Drain Immunity, 20% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Stubborn Tenacity- +5,000 STR, +40% Resilience, Constant Effect
Regenearation- Possessor regenerates 30,000 HP at the start of each round, Constant Effect
Pack Hunter- Possessor gets +500 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Tenacity- Possessor has a 20% chance of ignoring the effects of offensive actions by individuals below Level 20, Constant Effect
Abilities-
Head Butt- 16,000 Damage, 80% inflicts Fatigued: Stun, 20% inflicts Fatigued: Prone, Physical, 0 MP
Devour- 16,000 Damage, Deals HP Drain, 0 MP
Moonlight Rave- Caster gains +8,000 to all stats and an additional action every round as a buff that only is in effect while its possessor is in a Chronogeomantic Zone of Night, with said buff's text only being alterable while possessor is in a Chronogeomantic Zone of Night, does not stack, Darkness & Physical & Light, 60,000 MP
Headbutt Rush- 16,000 Damage, 60% inflicts Fatigued: Prone, this action may not be countered by sources below Level 40, Physical or Earth or Darkness, 10,000 MP
Call Herd- 50% Summons 1-5 Weregoat (randomly determined), Max 30 Summoned, Earth & Air & Darkness, 300,000 MP
Drops-
60,000 Gold
4,200 XP
50% Raw Meat- (Item, Material, Physical, 200 Gold)
30% Goatsbane- (Accessory, Weapon Coating, Earth, 90,000 Gold) Wielder's damage-dealing actions deal an additional 20,000 damage against individuals with the word 'Weregoat' in their name and inflict Poison on individuals with the word "Weregoat" in their name
10% Werebeast's Amulet- (Accessory, Amulet, Earth & Physical & Darkness, 965,000 Gold) +980 Melee Attack, +970 STR, +970 CON, +970 AGI, 26% Critical
10% Truesilver Bullets- (Accessory, Ammo, Magic & Light, 2,900,000 Gold) Wielder gains +5,500 Ranged Attack against Shapeshifters, Wielder's actions that involve wielder's Ranged Attack bonus gain 52% Critical against Shapeshifters, This item's elements do not get counted for purposes of the Resistances and Immunities of opposing Shapeshifters below Level 60


Wereleopard
Level 29
Shapeshifter, Earth
HP- 450,000
MP- 400,000
STR- 5,000
AGI- 5,200
CON- 4,500
MIN- 4,400
SPI- 4,200
XP- 0
Defense- 3,600
Defense against Stat Damage- 360
Critical Chance- 39%
Resilience- 31%
To Hit- 136%
Dodge- 43%
Resistances and Immunities- 70% Physical Resistance, 50% Darkness Resistance, 50% Light Resistance, 50% Earth Weakness, Diseased Immunity, Stat Drain Immunity, 58% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Ferocity- +5,000 STR, +30% Critical, Constant Effect
Regeneration- Possessor regenerates 30,000 HP at the start of each round, Constant Effect
Pack Hunter- Possessor gets +500 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Stealthy- +5,000 AGI, +30% Dodge, Constant Effect
Abilities-
Rend- 19,000 Damage, 80% inflicts Wounded, 20% inflicts Wounded: Bleeding, Physical, 0 MP
Stalk- Caster gains +50% To Hit against target, lasts 5 rounds, stacks 3 times, Physical & Darkness, 10,000 MP
Moonlight Hunt- Caster gains +50% To Hit and +50% Dodge while in a Chronogeomantic Zone of Night, does not stack, Darkness & Physical & Light, 100,000 MP
Pounce- 21,000 Damage, Caster moves to the front row, Physical or Physical & Air, 30,000 MP
Shadow Meld- Caster obtains +25% Dodge, does not stack, Darkness & Magic, 50,000 MP
Drops-
43,500 Gold
4,350 XP
50% Raw Meat- (Item, Material, Physical, 200 Gold)
30% Ground Wereleaf- (Accessory, Weapon Coating, Earth, 90,000 Gold) Wielder's damage-dealing actions deal an additional 10,000 damage against individuals with the word 'Were' in their name and inflict Poison on individuals with the word "Were" in their name
10% Werebeast's Amulet- (Accessory, Amulet, Earth & Physical & Darkness, 965,000 Gold) +980 Melee Attack, +970 STR, +970 CON, +970 AGI, 26% Critical
10% Truesilver Bullets- (Accessory, Ammo, Magic & Light, 2,900,000 Gold) Wielder gains +5,500 Ranged Attack against Shapeshifters, Wielder's actions that involve wielder's Ranged Attack bonus gain 52% Critical against Shapeshifters, This item's elements do not get counted for purposes of the Resistances and Immunities of opposing Shapeshifters below Level 60



Werewolf
Level 29
Shapeshifter, Earth
HP- 510,000
MP- 400,000
STR- 5,000
AGI- 5,000
CON- 5,000
MIN- 4,300
SPI- 4,200
XP- 0
Defense- 3,800
Defense against Stat Damage- 350
Critical Chance- 41%
Resilience- 33%
To Hit- 135%
Dodge- 33%
Resistances and Immunities- 70% Physical Resistance, 50% Darkness Resistance, 50% Light Resistance, 50% Earth Weakness, Diseased Immunity, Stat Drain Immunity, 20% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Ferocity- +5,000 STR, +40% Critical, Constant Effect
Regeneration- Possessor regenerates 30,000 HP per round, Constant Effect
Pack Hunter- Possessor gets +500 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Tenacity- Possessor has a 20% chance of ignoring the effects of offensive actions by individuals below Level 20, Constant Effect
Abilities-
Rend- 19,000 Damage, 80% inflicts Wounded, 20% inflicts Wounded: Bleeding, Physical, 0 MP
Howl- +50% Critical, 1 hit against 20, lasts 5 rounds, does not stack, Physical & Air, 10,000 MP
Moonlight Rave- Caster gains +8,000 to all stats and an additional action every round as a buff that only is in effect while its possessor is in a Chronogeomantic Zone of Night, with said buff's text only being alterable while possessor is in a Chronogeomantic Zone of Night, does not stack, Darkness & Physical & Light, 60,000 MP
Rush- 21,000 Damage, Caster gains +1,000 AGI, stacks 10 times, Physical or Earth or Darkness, 20,000 MP
Call Pack- 50% Summons 1-5 Werewolf, Max 30 Summoned, Earth & Air & Darkness, 300,000 MP
Drops-
60,000 Gold
4,200 XP
50% Raw Meat- (Item, Material, Physical, 200 Gold)
30% Wolfsbane- (Accessory, Weapon Coating, Earth, 90,000 Gold) Wielder's damage-dealing actions deal an additional 20,000 damage against individuals with the word 'Werewolf' in their name and inflict Poison on individuals with the word "Werewolf" in their name
10% Werebeast's Amulet- (Accessory, Amulet, Earth & Physical & Darkness, 965,000 Gold) +980 Melee Attack, +970 STR, +970 CON, +970 AGI, 26% Critical
10% Truesilver Bullets- (Accessory, Ammo, Magic & Light, 2,900,000 Gold) Wielder gains +5,500 Ranged Attack against Shapeshifters, Wielder's actions that involve wielder's Ranged Attack bonus gain 52% Critical against Shapeshifters, This item's elements do not get counted for purposes of the Resistances and Immunities of opposing Shapeshifters below Level 60
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 30


Air Elemental
Level 30
Elemental, Air
HP- 350,000
MP- 345,000
STR- 4,000
AGI- 4,500
CON- 4,500
MIN- 4,000
SPI- 4,000
XP- 0
Defense- 4,000
Defense against Stat Damage- 400
Critical Chance- 30%
Resilience- 31%
To Hit- 129%
Dodge- 31%
Resistances and Immunities- Absorbs Air, 50% Physical Resistance, 50% Technology Resistance, 100% Earth Weakness, Suffocation Immunity, 70% Minor Status Effect Resistance, Immune to Pain, Deafened, Diseased, Immunity to Air from sources under 39
Prime Attribute- Agility or Constitution
Constant Effects-
Pure Elemental Power- Possessor is immune to individuals Level 5 and below, Constant Effect
Formed of Pure Air- Possessor has a 50% chance of ignoring offensive actions from sources below Level 40, Possessor's entry into battle counts as a casting of Call Unto Air for purposes of effects which count the number of castings of Call Unto Air, Constant Effect
Swift- Possessor gains +50% Dodge, Constant Effect
Agile- Possessor gains +4,000 AGI, Constant Effect
Empowered by Air- Possessor gains +2,500 to all stats, regenerates 50,000 HP and 50,000 MP per round, and gains immunity to Minor Status Effects while in a Zone of Air, Constant Effect
Abilities-
Airy Strike- 12,000 Damage, Air, 0 MP
Suffocate- 400% Inflicts Suffocation, Air, 0 MP
Create Zone of Air - Creates a Zone of Air, Air, 0 MP
Twister- 8,000 Damage, 50% inflicts Suffocation, 1 hit against 5, Air, 30,000 MP
Mass Suffocation- 400% Inflicts Suffocation, 1 hit against 30, Air, 30,000 MP
Tornado- 6,000 Damage, 300% Inflicts Suffocation, 1 hit against 30, upon casting, this ability may not be cast for another 5 rounds, Air, 30,000 MP
Emanate Air - Creates a Zone of Air, All Air element individuals in battle gain +1,000 to all stats, All Air element spells and abilities cost 5,000 less MP, stacks 5 times, Air, 35,000 MP
Stifle Earth- Removes all Zones of Earth in battle, All Earth element individuals in battle gain -1,000 to all stats, All Earth element spells and abilities cost 5,000 extra MP, stacks 5 times, Air, 35,000 MP
Call Bretheren- 50% summons 1-5 Air Elemental, Max 20 summoned, Possessor may not cast this ability if possessor is a summon, Air, 200,000 MP
Drops-
45,000 Gold
4,500 XP
50% Air Mana Oil- (Item, Material, Air, 5,000 Gold)
20% Call Unto Air- (Spell, Elemental Magic, Air, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Air, scans the user's enemies to determine if any of them are Air element, or gives target 5% Air Resistance
10% Suffocate- (Spell, Elemental Magic, Air, 1,000 MP, 500,000 Gold) 30% inflicts Suffocation, Call Unto Air must have been cast to cast this spell
10% Elemental Air Blast- (Spell, Elemental Magic, Air, 500 MP, 600,000 Gold) +600 Magical Attack, +600 additional Magical Attack if in a Zone of Air, deals 105% normal damage to Earth element targets, to a max of 1,000,000 additional damage, Call Unto Air must have been cast to cast this spell
5% Force of Air- (Weapon, Force, Air, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 30% Resilience, Wielder’s element becomes solely Air and may not be changed by sources below Level 50, All of wielder's actions become solely Air element, Wielder may not cast Earth element spells, 30% Air Resistance, 100% Earth Weakness
4% Large Container of Air Mana Oil- (Item, Material, Air, 50,000 Gold)
1% Summon Air Elemental- (Spell, Elemental Magic, Air, 2,000 MP, 1,000,000 Gold) Summons 1 Air Elemental from the enemy list, max 20 summoned

Earth Elemental
Level 30
Elemental, Earth
HP- 350,000
MP- 345,000
STR- 4,500
AGI- 4,000
CON- 4,500
MIN- 4,000
SPI- 4,000
XP- 0
Defense- 4,000
Defense against Stat Damage- 4,000
Critical Chance- 30%
Resilience- 31%
To Hit- 128%
Dodge- 25%
Resistances and Immunities- Absorbs Earth, 50% Physical Resistance, 50% Technology Resistance, 100% Air Weakness, Entombed Immunity, 70% Minor Status Effect Resistance, Immune to Pain, Deafened, Diseased, Immunity to Earth from sources under 39
Prime Attribute- Strength or Constitution
Constant Effects-
Pure Elemental Power- Possessor is immune to individuals Level 5 and below, Constant Effect
Formed of Pure Earth- Possessor is immune to Criticals from sources below Level 40, Possessor's entry into battle counts as a casting of Call Unto Earth for purposes of effects which count the number of castings of Call Unto Earth, Constant Effect
Resilient- Possessor gains +50% Resilience, Constant Effect
Hardy- Possessor gains +500,000 HP, Constant Effect
Empowered by Earth- Possessor gains +2,500 to all stats, regenerates 50,000 HP and 50,000 MP per round, and gains immunity to Minor Status Effects while in a Zone of Earth, Constant Effect
Abilities-
Earthen Strike- 12,000 Damage, Earth, 0 MP
Entomb- 400% Inflicts Entombed, Earth, 0 MP
Create Zone of Earth- Creates a Zone of Earth, Earth, 0 MP
Rock Slide- 8,000 Damage, 50% inflicts Entombed, 1 hit against 5, Earth, 30,000 MP
Mass Entomb- 400% Inflicts Entombed, 1 hit against 30, Earth, 30,000 MP
Avalanche- 6,000 Damage, 300% Inflicts Entombed, 1 hit against 30, upon casting, this ability may not be cast for another 5 rounds, Earth, 30,000 MP
Emanate Earth- Creates a Zone of Earth, All Earth element individuals in battle gain +1,000 to all stats, All Earth element spells and abilities cost 5,000 less MP, stacks 5 times, Earth, 35,000 MP
Stifle Air- Removes all Zones of Air in battle, All Air element individuals in battle gain -1,000 to all stats, All Air element spells and abilities cost 5,000 extra MP, stacks 5 times, Earth, 35,000 MP
Call Bretheren- 50% summons 1-5 Earth Elemental, Max 20 summoned, Possessor may not cast this ability if possessor is a summon, Earth, 200,000 MP
Drops-
45,000 Gold
4,500 XP
50% Earth Mana Oil- (Item, Material, Earth, 5,000 Gold)
20% Call Unto Earth- (Spell, Elemental Magic, Earth, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Earth, scans the user's enemies to determine if any of them are Earth element, or gives target 5% Earth Resistance
10% Entomb- (Spell, Elemental Magic, Earth, 1,000 MP, 500,000 Gold) 30% inflicts Entombed, Call Unto Earth must have been cast to cast this spell
10% Elemental Earth Blast- (Spell, Elemental Magic, Earth, 500 MP, 600,000 Gold) +600 Magical Attack, +600 additional Magical Attack if in a Zone of Earth, deals 105% normal damage to Air element targets, to a max of 1,000,000 additional damage, Call Unto Earth must have been cast to cast this spell
5% Force of Earth- (Weapon, Force, Earth, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 30% Resilience, Wielder’s element becomes solely Earth and may not be changed by sources below Level 50, All of wielder's actions become solely Earth element, Wielder may not cast Air element spells, 30% Earth Resistance, 100% Air Weakness
4% Large Container of Earth Mana Oil- (Item, Material, Earth, 50,000 Gold)
1% Summon Earth Elemental- (Spell, Elemental Magic, Earth, 2,000 MP, 1,000,000 Gold) Summons 1 Earth Elemental from the enemy list, max 20 summoned

Electrical Elemental
Level 30
Elemental, Electrical
HP- 350,000
MP- 345,000
STR- 4,000
AGI- 4,500
CON- 4,500
MIN- 4,000
SPI- 4,000
XP- 0
Defense- 4,000
Defense against Stat Damage- 400
Critical Chance- 30%
Resilience- 31%
To Hit- 129%
Dodge- 31%
Resistances and Immunities- Absorbs Electrical, 50% Physical Resistance, 50% Air Resistance, 100% Acid Weakness, Electrocuted Immunity, 70% Minor Status Effect Resistance, Immune to Pain, Deafened, Diseased, Immunity to Electrical from sources under 39
Prime Attribute- Agility or Constitution
Constant Effects-
Pure Elemental Power- Possessor is immune to individuals Level 5 and below, Constant Effect
Formed of Pure Electricity- Possessor has a 50% chance of dealing 24,000 Flat Electrical element Damage to any individual who conducts an offensive action against possessor at the end of said action, Possessor's entry into battle counts as a casting of Call Unto Seasons: Spring for purposes of effects which count the number of castings of Call Unto Air, Constant Effect
Swift- Possessor gains +50% Dodge, Constant Effect
Deadly- Possessor gains +50% Critical, Constant Effect
Empowered by Electrical- Possessor gains +2,500 to all stats, regenerates 50,000 HP and 50,000 MP per round, and gains immunity to Minor Status Effects while in a Zone of Electrical, Constant Effect
Abilities-
Lightning Strike- 12,000 Damage, Electrical, 0 MP
Electrocute- 400% Inflicts Electrocuted, Electrical, 0 MP
Create Zone of Electrical- Creates a Zone of Electrical, Electrical, 0 MP
Lightning Storm- 8,000 Damage, 50% inflicts Suffocation, 1 hit against 5, Electrical, 30,000 MP
Mass Electrocute- 400% Inflicts Electrocuted, 1 hit against 30, Electrical, 30,000 MP
Tornado- 6,000 Damage, 300% Inflicts Suffocation, 1 hit against 30, upon casting, this ability may not be cast for another 5 rounds, Electrical, 30,000 MP
Emanate Electrical- Creates a Zone of Electrical, All Electrical element individuals in battle gain +1,000 to all stats, All Electrical element spells and abilities cost 5,000 less MP, stacks 5 times, Electrical, 35,000 MP
Stifle Acid- Removes all Zones of Acid in battle, All Acid element individuals in battle gain -1,000 to all stats, All Acid element spells and abilities cost 5,000 extra MP, stacks 5 times, Electrical, 35,000 MP
Call Bretheren- 50% summons 1-5 Electrical Elemental, Max 20 summoned, Possessor may not cast this ability if possessor is a summon, Electrical, 200,000 MP
Drops-
45,000 Gold
4,500 XP
50% Electrical Mana Oil- (Item, Material, Electrical, 5,000 Gold)
20% Call Unto Seasons: Spring- (Spell, Elemental Magic, Electrical, 45 MP, 45,000 Gold) All Electrical attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Electrical damage or heals target Electrical element individual for 700, does not stack
10% Electrocute- (Spell, Elemental Magic, Electrical, 1,000 MP, 500,000 Gold) 30% inflicts Electrocute, Call Unto Seasons: Spring must have been cast to cast this spell
10% Elemental Electrical Blast- (Spell, Elemental Magic, Electrical, 500 MP, 600,000 Gold) +600 Magical Attack, +600 additional Magical Attack if in a Zone of Electrical, deals 105% normal damage to Acid element targets, to a max of 1,000,000 additional damage, Call Unto Seasons: Spring must have been cast to cast this spell
5% Force of Electrical- (Weapon, Force, Electrical, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 30% Resilience, Wielder’s element becomes solely Electrical and may not be changed by sources below Level 50, All of wielder's actions become solely Electrical element, Wielder may not cast Acid element spells, 30% Electrical Resistance, 100% Acid Weakness
4% Large Container of Electrical Mana Oil- (Item, Material, Electrical, 50,000 Gold)
1% Summon Electrical Elemental- (Spell, Elemental Magic, Electrical, 2,000 MP, 1,000,000 Gold) Summons 1 Electrical Elemental from the enemy list, max 20 summoned

Fire Elemental
Level 30
Elemental, Fire
HP- 350,000
MP- 345,000
STR- 4,000
AGI- 4,000
CON- 4,500
MIN- 4,000
SPI- 4,500
XP- 0
Defense- 4,000
Defense against Stat Damage- 400
Critical Chance- 32%
Resilience- 29%
To Hit- 129%
Dodge- 30%
Resistances and Immunities- Absorbs Fire, 50% Physical Resistance, 50% Technology Resistance, 100% Water Weakness, Burning Immunity, 70% Minor Status Effect Resistance, Immune to Pain, Deafened, Diseased, Immunity to Fire from sources under 39
Prime Attribute- Spirit or Constitution
Constant Effects-
Pure Elemental Power- Possessor is immune to individuals Level 5 and below, Constant Effect
Formed of Pure Fire- Possessor has a 50% chance of dealing double damage to sources below Level 40, Possessor's entry into battle counts as a casting of Call Unto Fire for purposes of effects which count the number of castings of Call Unto Fire, Constant Effect
Deadly- Possessor gains +50% Critical, Constant Effect
Blazing- Individuals who conduct offensive actions against possessor take 25,000 flat Fire element damage, Constant Effect
Empowered by Fire- Possessor gains +2,500 to all stats, regenerates 50,000 HP and 50,000 MP per round, and gains immunity to Minor Status Effects while in a Zone of Fire, Constant Effect
Abilities-
Fiery Strike- 12,000 Damage, Fire, 0 MP
Burn- 400% Inflicts Burning, Fire, 0 MP
Create Zone of Fire- Creates a Zone of Fire, Fire, 0 MP
Blaze- 8,000 Damage, 50% inflicts Burning, 1 hit against 5, Fire, 30,000 MP
Mass Burning- Inflicts 400% Burning, 1 hit against 30, Fire, 30,000 MP
Holocaust- 6,000 Damage, 300% Inflicts Burning, 1 hit against 30, upon casting, this ability may not be cast for another 5 rounds, Fire, 30,000 MP
Emanate Fire- Creates a Zone of Fire, All Fire element individuals in battle gain +1,000 to all stats, All Fire element spells and abilities cost 5,000 less MP, stacks 5 times, Fire, 35,000 MP
Stifle Water- Removes all Zones of Water in battle, All Water element individuals in battle gain -1,000 to all stats, All Water element spells and abilities cost 5,000 extra MP, stacks 5 times, Fire, 35,000 MP
Call Bretheren- 50% summons 1-5 Fire Elemental, Max 20 summoned, Possessor may not cast this ability if possessor is a summon, Fire, 200,000 MP
Drops-
45,000 Gold
4,500 XP
50% Fire Mana Oil- (Item, Material, Fire, 5,000 Gold)
20% Call Unto Fire- (Spell, Elemental Magic, Fire, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Fire, scans the user's enemies to determine if any of them are Fire element, or gives target 5% Fire Resistance
10% Burn- (Spell, Elemental Magic, Fire, 1,000 MP, 500,000 Gold) 30% inflicts Burning, Call Unto Fire must have been cast to cast this spell
10% Elemental Fire Blast- (Spell, Elemental Magic, Fire, 500 MP, 600,000 Gold) +600 Magical Attack, +600 additional Magical Attack if in a Zone of Fire, deals 105% normal damage to Water element targets, to a max of 1,000,000 additional damage, Call Unto Fire must have been cast to cast this spell
5% Force of Fire- (Weapon, Force, Fire, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 30% Resilience, Wielder’s element becomes solely Fire and may not be changed by sources below Level 50, All of wielder's actions become solely Fire element, Wielder may not cast Water element spells, 30% Fire Resistance, 100% Water Weakness
4% Large Container of Fire Mana Oil- (Item, Material, Fire, 50,000 Gold)
1% Summon Fire Elemental- (Spell, Elemental Magic, Fire, 2,000 MP, 1,000,000 Gold) Summons 1 Fire Elemental from the enemy list, max 20 summoned

Fireworks Elemental
Level 30
Elemental, Energy
HP- 350,000
MP- 345,000
STR- 4,000
AGI- 4,500
CON- 4,500
MIN- 4,000
SPI- 4,500
XP- 0
Defense- 4000
Defense against Stat Damage- 400
Critical Chance- 32%
Resilience- 29%
To Hit- 132%
Dodge- 30%
Resistances and Immunities- Absorbs Energy, 50% Physical Resistance, 50% Fire Resistance, 100% Ice Weakness, Overload Immunity, 70% Minor Status Effect Resistance, Pain Immunity, Impaired: Deafened Immunity, Impaired Immunity, Diseased Immunity, Immunity to Energy from sources under 49
Prime Attribute- Spirit or Constitution
Constant Effects-
Pure Elemental Power- Possessor is immune to individuals Level 5 and below, Constant Effect
Formed of Pure Boom- Possessor deals 10,000 additional Damage, Constant Effect
Swift- Possessor gains +50% Dodge, Constant Effect
Agile- Possessor gains +4000 AGI, Constant Effect
Empowered by Energy- Possessor gains +2,500 to all stats, regenerates 50,000 HP and 50,000 MP per round, and gains immunity to Minor Status Effects while in a Zone of Energy, Constant Effect
Bursting Onto The Scene- Possessor creates a Zone of Energy at the start of battle, Constant Effect
Out With a Big Bang- Possessor may deal 100,000 Energy Flat element Damage to up to 30 targets upon dying, Constant Effect
Empowered by Festivities- Possessor gains +13,500 to all stats, Possessor deals 50,000 additional Flat Damage, Possessor gains the elements Color & Glory, Possessor may deal Color or Glory or Color & Glory element Damage instead of Damage of other combinations of elements, Possessor Absorbs Color and Glory, Event Effect
Abilities-
Fireworks- 10,000 Damage, 100% may inflict Burning, Impaired, or Overload, This action may gain '1 hit against 150', Energy, 0 MP
Overwhelm- 200% inflicts Overload, 1 hit against 500, Energy, 0 MP
Flashboom- 6,000 Flat Energy element Damage, 250% inflicts Impaired: Blind, 250% inflicts Impaired: Deafened, 1 hit against 60,000, Energy, 30,000 MP
Mass Overload- 100% inflicts Overload, 1 hit against 50,000, Energy, 30,000 MP
Emanate Fireworks- Creates a Zone of Energy, All of caster's opponents are dealt 10,000 Flat Energy element Damage, Energy, 35,000 MP
Stifle Boring- Removes all Zones of Basic in battle, All Basic element individuals in battle gain -1,000 to all stats, All Basic element spells and abilities cost 5,000 extra MP, stacks 5 times, Earth, 35,000 MP
Call Bretheren- Summons 5 Fireworks Elemental, Max 20 summoned, Possessor may not cast this ability if possessor is a summon, Energy, 200,000 MP
Drops-
45,000 Gold
4,500 XP
70% Energy Mana Oil- (Item, Material, Energy, 5,000 Gold)
30% Improved Elemental Fireworks- (Consumable, Summoning Stone, Energy, 1 Charge, 6,000,000 Gold) User summons 1 Fireworks Elemental from the Enemy List and may deal 60,000 Flat Energy element Damage to up to 30 targets, Max 10 summoned

!Mage’s Tower
Level 30
Large Structure, Magic
HP- 5,480,000
MP- 450,000
STR- 6,130
AGI- 3,600
CON- 6,830
MIN- 4,340
SPI- 4,670
XP- 0
Defense- 6,000
Defense against Stat Damage- 600
Critical Chance- 31%
Resilience- 120%
To Hit- 128%
Dodge- 3%
Resistances and Immunities- Immunity to Impaired, Confusion, Pain, Poison, Diseased, and Charmed, 75% Magic Resistance, 90% Psychic Resistance, 30% Physical Resistance, 25% Air Resistance, 25% Earth Resistance, 25% Fire Resistance, 25% Water Resistance
Prime Attribute- Spirit
Constant Effects-
Built to Withstand Opposing Fire- Possessor has 50% Resistance attacks involving a Ranged Attack bonus that do not gain a particular bonus against Large Structures or come from individuals over level 80, Constant Effect
Abilities-
Mage Rays- 6,000 Damage, 1 hit against 5, may be used as a counter that hits allies of the individual whose action is being countered in addition to the individual whose action is being countered, Magic, 0 MP
Project Shield- +4,000 Defense, may be used as a counter, stacks 5 times, Magic, 0 MP
Dis-Summon Beam- Unsummons targets of lower level, 1 hit against 50, may be used as a counter, Magic, 3,500 MP
Dis-Buff Beam- Removes 2 buffs from each target of lower level, 1 hit against 15, may be used as a counter, Magic, 3,500 MP
Formula of Fire: Flame Blast Impact- 13,000 Damage, 50% inflicts Stun, inflicts Burning, Fire, 25,000 MP
Formula of Air: Mage’s Wind Vortex- 1,500 Damage, 50% inflicts Stun, 45% shifts target’s row if target is under level 40, 1 hit against 50, may only target individuals in the back row, deals full damage to the back row, Air, 29,000 MP
Formula of Earth: Siege Crusher- 6,000 Damage, 50% inflicts Stun, destroys any one Siege Weaponry equipped, Earth, 35,000 MP
Formula of Water: Inundate the Land- 50% inflicts Stun, inflicts Drowning, Creates a Zone of Water that reduces the AGI of individuals who are drowning by 500, 1 hit against 50, Water, 20,000 MP
Har-Ni-Dai-Mor-Hargakkido- 1,500 Damage, inflicts Poison, Stun, Fatigued: Sleep, Fatigued, Confusion, Burning, Drowning, Suffocation, Entombed, Dissolving, and Hexed, Darkness & Electrical & Acid & Air & Earth & Water & Fire, 90,000 MP
Fading Call: 1,000 Spirits of Construction- 1,000,000 Damage, Heals, This attack's damage value is reduced to 10,000 if it somehow stops inflicting Healing, May only target Large Structures, Magic, 90,000 MP
Drops-
120,000 Gold
9,000 XP
50% Enchanted Stone- (Item, Material, Magic, 12,000 Gold)
10% Formula of Air: Hakkidaum Cyclos- (Spell, Wizard Magic, Air, 1,800 MP, 310,000 Gold) +340 Magical Attack, 15% inflicts Stun, 5% switches target’s row and makes it so that target cannot be chosen to move up a row in response to this row shift unless target is the only individual who may and must do so
10% Formula of Earth: Siege Crusher- (Spell, Wizard Magic, Earth, 2,500 MP, 360,000 Gold) +367 Magical Attack, 15% inflicts Entombed, 50% destroys any one Siege Weaponry worth under 1,000,000 Gold equipped by a target no more than 2 levels higher than caster who is not above level 90
10% Formula of Fire: Blaze Rain- (Spell, Wizard Magic, Fire, 1,950 MP, 350,000 Gold) +680 Magical Attack, 15% inflicts Burning, 1 hit against 20, deals 1/3 damage
10% Formula of Water: Grand Sphere of Water- (Spell, Wizard Magic, Water, 2,400 MP, 341,000 Gold) +320 Magical Attack, 15% inflicts Stun, may deal 1/50 damage to up to 600 additional targets
5% Magic Ray Cannon- (Weaponx2, Other: Siege Weaponry, Magic, 470,000 Gold) +1,864 Magical Attack, 5% inflicts Manablasted, deals double damage to Large Structures
5% Mage’s Tower- (Item, Property, Magic, 5,000,000 Gold)

Mob of Shadows
Level 30
Umbral, Darkness
HP- 360,000
MP- 360,000
STR- 4,000
AGI- 4,400
CON- 4,300
MIN- 4,200
SPI- 4,500
XP- 0
Defense- 4,000
Defense against Stat Damage- 400, +400 against Earth
Critical Chance- 30%
Resilience- 30%
To Hit- 130%
Dodge- 30%
Resistances and Immunities- 50% Physical Resistance, 50% Darkness Resistance, Immune to Darkness (from sources no more than 10 levels above possessor), 300% Light Weakness, 25% Minor Status Effect Resistance, Poison Immunity, Hexed Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Dweller in Darkness- A Zone of Darkness is created when possessor enters battle, it may not be removed or altered by individuals of lower level than possessor without possessor's permission, All zones that are of base elements that are not Water are removed when possessor enters battle, Individuals of lower level than possessor may not create Zones of base elements other than Darkness while possessor is in battle, Possessor gains +600 to all stats, +50,000 HP, +50,000 MP, and +750 to all Damage values possessor's abilities possess while possessor is in a Zone of Darkness, Constant Effect
Abilities-
Shadow Hands- 12,000 Damage, 600 CON Damage, Darkness, 0 MP
Pitchforks, But No Torches- 10,000 Damage, 70% inflicts Wounded, 10,000 MP
Drain Light- 20,000 Damage, 1,000 Stat Damage to each stat, Deals HP Drain, Deals Stat Drain, Only affects Light-element targets, Darkness, 30,000 MP
Mass Shadow-Wave- 1,000 Damage, 1 hit against 100, Darkness, 10,000 MP
Drops-
45,000 Gold
4,500 XP
50% Mass of Living Shadows- (Item, Antiquity, Darkness, 210,000 Gold)
30% Incite Umbrals- (Spell, Leadership, Darkness, 400 MP, 600,000 Gold) Caster's Umbral allies gain +6,000 Damage to the Damage values of their abilities and are cured of Charm, does not stack
10% Form Mob of Shadows- (Spell, Shadow Magic, Darkness, 15,000 MP, 10,000,000 Gold) Summons 1 Mob of Shadows from the Enemy List, Max 3 summoned
10% City of Shadows- (Item, Property, Darkness, 15,000,000 Gold)

!Portal Mimic
Level 30
Magic Being, Magic
HP- 158,000
MP- 510,000
STR- 3,219
AGI- 4,250
CON- 3,240
MIN- 6,415
SPI- 4,480
XP- 0
Defense- 4,001
Defense against Stat Damage- 386
Critical Chance- 25%
Resilience- 36%
To Hit- 130%
Dodge- 28%
Resistances and Immunities- Sleep, Diseased, 70% Magic Resistance, 50% Earth Resistance, 50% Air Resistance, 50% Fire Resistance, 50% Water Resistance, 50% Physical Resistance, Minor and Moderate Status Effect Immunity, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Being of Corrupt Magic- Portal Mimic does not die when it runs out of HP, remaining at 0 HP with no ill effect, Portal Mimic dies when it reaches 0 MP, Constant Effect
Warp Redirection- There is a 50% chance any action made by a lower-level individual is suspended for 1-5 rounds with a new target chosen by possessor, Constant Effect
Warp Summoner- Summons 1 lower-leveled, non-Immortal, non-Serpent-Blessed, non-Holy-One, non-Fiend, non-boss enemies from the enemy list that is normally combatable for drops at the start of every round, Constant Effect
Abilities-
Warp Blast- 12,000 Damage, Magic, 0 HP
Mana Sear- 12,000 Damage, Deals MP Damage, Kills targets reduced to 0 or lower MP, Magic, 0 HP
Mental Collapse- 14,000 Damage, May inflict MP Damage, 50% inflicts Confusion: Depression, Psychic, 0 HP
Mass Dis-Gate- Unsummons targets, 1 hit against 200, If the summoner of a target is more than 5 levels lower than caster, then said summoner cannot re-summon any of the types of creatures dis-summoned for 5 rounds, stacks 10 times, Magic, 35,000 HP
Tangibility Alteration- Switches target’s Max and Current HP and MP values (ie New Current HP = Old Current MP, and vice-versa), does not affect targets that are not at least 5 levels below caster, Magic, 45,000 HP
Drops-
60,000 Gold
4,500 XP
80% Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
10% Book of Gates- (Permanent Consumable, Grimoire, Magic, 1 Charge, 500,000 Gold) Gives user 2 bonus weeks that can only be used for Wanderer abilities and the award ‘Has used X Book of Gates’, cannot be used if X would become greater than 5
10% Stone of the Corrupted Gate- (Accessory, Amulet, Magic, 4,000,000 Gold) +4,000 SPI, +4,321 MIN, At the beginning of wearer’s first action of each round, wearer may convert up to 2,000 MP into HP, Wearer has a 1% chance of being able to re-direct an offensive action targeting wearer made by an individual 10 or more levels lower that is under level 50 to any other target, this final effect does not stack

!Time Elemental
Level 30, Elite
Elemental, Time
HP- 1,400,000
MP- 1,400,000
STR- 8,500
AGI- 9,000
CON- 9,000
MIN- 8,000
SPI- 8,500
XP- 0
Defense- 8,000
Defense against Stat Damage- 750
Critical Chance- 45%
Resilience- 45%
To Hit- 150%
Dodge- 50%
Resistances and Immunities- Absorbs Time, 50% Physical Resistance, 50% Technology Resistance, 100% Spatial Weakness, Suffocation Immunity, 70% Minor Status Effect Resistance, Immune to Pain, Deafened, Diseased, Immunity to Time sources under 39
Prime Attribute- Agility or Constitution
Constant Effects-
Chronomantic Mastery- Possessors of a Constant Effect with the name Chronomantic Mastery, individuals above level 39, and individuals with the ability Chronomancer are the only individuals who may act on odd-numbered rounds, Constant Effect
Time Manipulation- Possessor gains extra actions for having 2x the turn-order-determining stat of all opponents instead of the normal 10x, Constant Effect
Pure Elemental Power- Possessor is immune to individuals Level 5 and below, Constant Effect
Formed of Pure Time- Possessor has a 50% chance of ignoring offensive actions from sources below Level 40, Possessor's entry into battle counts as a casting of Call Unto Time for purposes of effects which count the number of castings of Call Unto Time, Constant Effect
Empowered by Time- Possessor gains +2,500 to all stats, regenerates 50,000 HP and 50,000 MP per round, and gains immunity to Minor Status Effects while in a Zone of Time, Constant Effect
Abilities-
Temporal Strike- 24,500 Damage, Time, 0 MP
Cast from Time- Inflicts Suffocation: No Future, Time, 0 MP
Create Zone of Time- Creates a Zone of Time, Time, 0 MP
Fatal Moment- 15,000 Damage, 50% inflicts Suffocation: No Future, 1 hit against 5, Time, 40,000 MP
Mass Timeline Rupture- Inflicts Suffocation: No Future, 1 hit against 30, Time, 50,000 MP
Temporal Storm- 10,000 Damage, Inflicts Suffocation: No Future, 1 hit against 30, upon casting, this ability may not be cast for another 5 rounds, Time, 100,000 MP
Emanate Time- Creates a Zone of Time, All Time element individuals in battle gain +3,000 to all stats, All Time element spells and abilities cost 35,000 less MP, stacks 5 times, Time, 35,000 MP
Stifle Spatial- Removes all Zones of Spatial in battle, All Spatial element individuals in battle gain -2,000 to all stats, All Spatial element spells and abilities cost 20,000 extra MP, stacks 5 times, Time, 85,000 MP
Call Bretheren- 50% summons 1-5 Time Elemental, Max 20 summoned, Possessor may not cast this ability if possessor is a summon, Time, 500,000 MP
Drops-
100,000 Gold
9,000 XP
50% Time Mana Oil- (Item, Material, Time, 100,000 Gold)
20% Temporal Haste- (Spell, Chronomancy, Time, 4,000 MP, 400,000 Gold) Inflicts Augmented: Haste
10% Cast Out of Time- (Spell, Chronomancy, Time, 16,000 MP, 1,300,000 Gold) 30% inflicts Suffocation: No Future
10% Chronomantic Time Blast- (Spell, Elemental Magic, Time, 500 MP, 1,200,000 Gold) +1,200 Magical Attack, +1,200 additional Magical Attack if in a Zone of Time, deals 105% normal damage to Spatial element targets, to a max of 10,000,000 additional damage
5% Force of Time- (Weapon, Force, Time, 6,000,000 Gold) +6,000 Melee Attack, +6,000 Ranged Attack, +6,000 Magical Attack, +6,000 to all stats, 30% Resilience, Wielder’s element becomes solely Time and may not be changed by sources below Level 50, All of wielder's actions become solely Time element, Wielder may not cast Spatial element spells, 30% Time Resistance, 100% Spatial Weakness
4% Large Container of Time Mana Oil- (Item, Material, Time, 1,000,000 Gold)
1% Summon Elemental- (Spell, Elemental Magic, Air & Earth & Fire & Water, 2,000 MP, 4,000,000 Gold) Summons 1 Air Elemental, Earth Elemental, Fire Elemental, or Water Elemental from the enemy list, max 20 summoned total

Water Elemental
Level 30
Elemental, Water
HP- 350,000
MP- 345,000
STR- 4,000
AGI- 4,000
CON- 4,500
MIN- 4,500
SPI- 4,000
XP- 0
Defense- 4,000
Defense against Stat Damage- 400
Critical Chance- 30%
Resilience- 29%
To Hit- 134%
Dodge- 29%
Resistances and Immunities- Absorbs Water, 50% Physical Resistance, 50% Technology Resistance, 100% Fire Weakness, Drowning Immunity, 70% Minor Status Effect Resistance, Immune to Pain, Deafened, Diseased, Immunity to Water from sources under 39
Prime Attribute- Mind or Constitution
Constant Effects-
Pure Elemental Power- Possessor is immune to individuals Level 5 and below, Constant Effect
Formed of Pure Water- Possessor has a 50% chance of gaining an additional action once per round after being targeted by an offensive action from an individual below Level 40, Possessor's entry into battle counts as a casting of Call Unto Water for purposes of effects which count the number of castings of Call Unto Water, Constant Effect
Overwhelming- Possessor gains +50% to Hit, Constant Effect
Vast- Possessor gains +500,000 MP, Constant Effect
Empowered by Water- Possessor gains +2,500 to all stats, regenerates 50,000 HP and 50,000 MP per round, and gains immunity to Minor Status Effects while in a Zone of Water, Constant Effect
Abilities-
Watery Strike- 12,000 Damage, Water, 0 MP
Drown- 400% Inflicts Drowning, Water, 0 MP
Create Zone of Water - Creates a Zone of Water, Water, 0 MP
Flood- 8,000 Damage, 50% inflicts Drowning, 1 hit against 5, Water, 30,000 MP
Mass Drowning- 400% Inflicts Drowning, 1 hit against 30, Water, 30,000 MP
Tsunami- 6,000 Damage, 300% Inflicts Drowning, 1 hit against 30, upon casting, this ability may not be cast for another 5 rounds, Water, 30,000 MP
Emanate Water - Creates a Zone of Water, All Water element individuals in battle gain +1,000 to all stats, All Water element spells and abilities cost 5,000 less MP, stacks 5 times, Water, 35,000 MP
Stifle Fire- Removes all Zones of Fire in battle, All Fire element individuals in battle gain -1,000 to all stats, All Fire element spells and abilities cost 5,000 extra MP, stacks 5 times, Water, 35,000 MP
Call Bretheren- 50% summons 1-5 Water Elemental, Max 20 summoned, Possessor may not cast this ability if possessor is a summon, Water, 200,000 MP
Drops-
45,000 Gold
4,500 XP
50% Water Mana Oil- (Item, Material, Water, 5,000 Gold)
20% Call Unto Water- (Spell, Elemental Magic, Water, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Water, scans the user's enemies to determine if any of them are Water element, or gives target 5% Water Resistance
10% Drown- (Spell, Elemental Magic, Water, 1,000 MP, 500,000 Gold) 30% inflicts Drowning, Call Unto Water must have been cast to cast this spell
10% Elemental Water Blast- (Spell, Elemental Magic, Water, 500 MP, 600,000 Gold) +600 Magical Attack, +600 additional Magical Attack if in a Zone of Water, deals 105% normal damage to Fire element targets, to a max of 1,000,000 additional damage, Call Unto Water must have been cast to cast this spell
5% Force of Water- (Weapon, Force, Water, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 30% Resilience, Wielder’s element becomes solely Water and may not be changed by sources below Level 50, All of wielder's actions become solely Water element, Wielder may not cast Fire element spells, 30% Water Resistance, 100% Fire Weakness
4% Large Container of Water Mana Oil- (Item, Material, Water, 50,000 Gold)
1% Summon Water Elemental- (Spell, Elemental Magic, Water, 2,000 MP, 1,000,000 Gold) Summons 1 Water Elemental from the enemy list, max 20 summoned


Werecrocodile
Level 30
Shapeshifter, Water
HP- 500,000
MP- 450,000
STR- 6,450
AGI- 5,150
CON- 5,500
MIN- 5,150
SPI- 4,900
XP- 0
Defense- 4,000
Defense against Stat Damage- 210
Critical Chance- 50%
Resilience- 39%
To Hit- 140%
Dodge- 23%
Resistances and Immunities- 70% Physical Resistance, 50% Darkness Resistance, 50% Light Resistance, 50% Water Resistance, 50% Earth Weakness, Diseased Immunity, Stat Drain Immunity, 60% Minor Status Effect Resistance, 30% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Deadly- Possessor obtains +5,000 STR and +30% Critical, Constant Effect
Regeneration- Possessor regenerates 30,000 HP at the start of each round, Constant Effect
Water Lurker- Possessor obtains +30% Dodge if a Zone of Water is present, Constant Effect
Tenacity- Possessor possesses a 20% chance of ignoring the effects of offensive actions by individuals below Level 40, Constant Effect
Abilities-
Rending Bite- 20,000 Damage, Deals HP Drain, 100% inflicts Wounded, 30% inflicts Wounded: Maimed, Physical, 0 MP
Death Roll- 28,000 Damage, 100% inflicts Wounded: Maimed, Physical & Darkness & Water, 35,000 MP
Moonlight Feast- 75,000 Damage, Deals HP Drain, deals double Damage (to a max of 40,000,000 additional Damage) to targets below Level 60, May only be used while caster is in a Chronogeomantic Zone of Night, Darkness & Physical & Light, 165,000 MP
Cunningly Escape Mystic Bonds- Caster is cured of up to 3 debuffs from sources below Level 60, Water & Magic, 30,000 MP
Drag Below- 18,000 Damage, 50% inflicts Wounded: Bleeding, 50% inflicts Drowning, Water & Physical, 25,000 MP
Drops-
45,000 Gold
4,500 XP
50% Raw Meat- (Item, Material, Physical, 200 Gold)
30% Ground Wereleaf- (Accessory, Weapon Coating, Earth, 90,000 Gold) Wielder's damage-dealing actions deal an additional 10,000 damage against individuals with the word 'Were' in their name and inflict Poison on individuals with the word "Were" in their name
10% Werebeast's Amulet- (Accessory, Amulet, Earth & Physical & Darkness, 965,000 Gold) +980 Melee Attack, +970 STR, +970 CON, +970 AGI, 26% Critical
10% Truesilver Bullets- (Accessory, Ammo, Magic & Light, 2,900,000 Gold) Wielder gains +5,500 Ranged Attack against Shapeshifters, Wielder's actions that involve wielder's Ranged Attack bonus gain 52% Critical against Shapeshifters, This item's elements do not get counted for purposes of the Resistances and Immunities of opposing Shapeshifters below Level 60
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 31

Lamia
Level 31
Monster, Psychic
HP- 440,000
MP- 440,000
STR- 5,840
AGI- 6,050
CON- 6,090
MIN- 6,290
SPI- 6,410
XP- 0
Defense- 4,200
Defense against Stat Damage- 400
Critical Chance- 35%
Resilience- 31%
To Hit- 132%
Dodge- 32%
Resistances and Immunities- 50% Magic Resistance, 50% Water Resistance, 50% Psychic Resistance, 80% Minor Status Effect Resistance, 30% Moderate Status Effect Resistance, Monster Traits
Prime Attribute- Spirit
Constant Effects-
Fatigued Master- Possessor does not suffer negative effects from Fatigued status effects, Constant Effect
Status Master- Possessor ignores the Immunities to status effects of individuals below Level 20, Constant Effect
Abilities-
Slap- 6,000 Damage, 50% inflicts Fatigued: Stun, Physical, 0 MP
Lamia's Lullaby- Inflicts Fatigued: Asleep, 1 hit against 50, Air, 5,000 MP
Charming Tune- Inflicts Charm, 1 hit against 30, Air, 6,400 MP
Coil- 11,000 Damage, inflicts Paralyzed, Physical, 3,500 MP
Devour- 13,000 Damage, deals HP Drain, Physical or Physical & Darkness, 17,600 MP
Swallow Whole- 10,000 Damage, may remove up to one damaged individual below Level 20 from battle at a time, with said individual being considered Vanished, does not function against individuals immune to Vanished, Said individuals may be returned to battle by caster at the start of any of caster's actions, the end of any of caster's actions, or any point that caster could choose to remove a different individual, Any such individual is automatically returned if caster is killed or otherwise defeated by any means besides the infliction of Vanished or Gone on caster, said individuals are considered to be eaten by caster, Earth or Physical, 44,000 MP
Drops-
55,500 Gold
5,425 XP
50% Sheet of Sheet Music- (Item, Antiquity, Air, 300 Gold)
30% Musical Instrument Collection- (Item, Antiquity, Air & Sonic, 230,000 Gold)
10% Cordial of Increased Potency- (Consumable, Potion, Energy & Air, 1 Charge, 2,500,000 Gold) Target consumable that would buff at least one stat buffs all stats that it would buff by 200 additional points, stacks 2 times per item, effects stack 20 times across all uses on all items per affected individual
10% Lamia Harp- (Weapon, Instrument, Air & Psychic & Sonic, 6,200,000 Gold) +6,400 Magical Attack, +6,000 SPI, +6,000 AGI, +6,000 MIN, 30% inflicts Fatigued: Asleep

Manticore
Level 31
Monster, Fire
HP- 450,000
MP- 450,000
STR- 6,900
AGI- 6,300
CON- 6,000
MIN- 5,400
SPI- 5,600
XP- 0
Defense- 4,500
Defense against Stat Damage- 420
Critical Chance- 34%
Resilience- 29%
To Hit- 134%
Dodge- 27%
Resistances and Immunities- 95% Fire Resistance, 50% Earth Resistance, Absorbs Poison, Minor Status Effect Immunity, 40% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Posion Master- Possessor does not suffer negative effects from Poison status effects, Constant Effect
Status Master- Possessor ignores the Immunities to status effects of individuals below Level 20, Constant Effect
Abilities-
Bite- 13,000 Damage, inflicts Wounded, inflicts Wounded: Bleeding, Physical, 0 MP
Claw- 15,000 Damage, 2 hits against 1, Physical, 0 MP
Fling Spines- 2,000 Damage, 100 STR Damage, 100 AGI Damage, 100 CON Damage, 100 MIN Damage, inflicts Poison, inflicts Poison: Numbing Agent, inflicts Poison: Atrophying Toxin, inflicts Pain, inflicts Pain: Wracked, 8 additional hits divided among 8, Acid & Physical, 0 MP
Cruel Guffaw- All Poison status effects and sub-status effects that can deal damage immediately deal damage to the individuals they are on, Darkness & Air, 0 MP
Poison Miasma- Inflicts Poison, inflicts Poison: Numbing Agent, inflicts Poison: Atrophying Toxin, inflicts Poison: Slow-Acting Poison, inflicts Paralyze, inflicts Stat Drain, inflicts Stat Drain: ATK Drain, inflicts Stat Drain: DEF Drain, Inflicts Pain, inflicts Pain: Wracked, inflicts Impaired, inflicts Impaired: Blind, inflicts Impaired: Deafened, inflicts Impaired: Slow, inflicts Impaired: Silence, 1 hit against 30, Acid & Darkness & Air, 50,000 MP
Drops-
60,000 Gold
5,425 XP
50% Raw Meat- (Item, Material, Physical, 200 Gold)
30% Ornate Treasure- (Item, Antiquity, Earth & Magic, 412,000 Gold)
10% Anti-Poison Bracer- (Accessory, Wristwear, Magic, 1,000,000 Gold) 50% Poison Resistance, Possessor gains immunity to Poison from sources below Level 20
10% Manticore Spines- (Accessory, Ammo, Physical & Darkness & Acid, 6,500,000 Gold) +6,750 Ranged Attack, 30% inflicts Poison, 30% inflicts Poison: Numbing Agent, 30% inflicts Poison: Atrophying Toxin, 30% inflicts Pain, 30% inflicts Pain: Wracked

!Pied Piper
Level 31
Human, Psychic
HP- 400,000
MP- 480,000
STR- 5,000
AGI- 6,100
CON- 5,600
MIN- 6,215
SPI- 6,200
XP- 0
Defense- 3,700
Defense against Stat Damage- 450
Critical Chance- 22%
Resilience- 20%
To Hit- 140%
Dodge- 33%
Resistances and Immunities- 90% Psychic Resistance, 80% Darkness Resistance, 50% Magic Resistance, 50% Animal Resistance, 50% Human Resistance, 80% Minor Status Effect Resistance, 30% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Charm Master- Possessor does not suffer negative effects from Charm status effects, Constant Effect
Status Master- Possessor ignores the Immunities to status effects of individuals below Level 20, Constant Effect
Auto-Charm- Possessor my inflict Charm and may inflict Charm: Wanderlust upon any pet or summon below Level 40 at the beginning of battle, upon its entry into battle, and at the start of every round, Constant Effect
Abilities-
Cue the Hordes- 1,500 Damage, 3 hits against 30, Physical or Physical & Darkness or Physical & Light, 0 MP
Aggressive Piping- 11,000 Damage, 500 MIN Damage, inflicts Confusion and Charm, Psychic, 0 MP
Piper's Piping- May inflict Charm, may inflict Charm: Wanderlust, 1 hit against 11, Psychic or Air or Psychic & Air, 0 MP
Call the Legions- Summons any one Unit that is normally fightable for drops from the Enemy List that is below Level 30, Max 10 summoned, Psychic or Psychic & Air, 100,000 MP
Mass Direct- Gives each target another action immediately following this action, 1 hit against 5, Air, 40,000 MP
Drops-
54,500 Gold
5,450 XP
50% Rat's Tail- (Item, Antiquity, Darkness & Physical, 170 Gold)
30% Musical Instrument Collection- (Item, Antiquity, Air & Sonic, 230,000 Gold)
10% Book of Fanciful Tales- (Item, Antiquity, Light & Magic, 7,500 Gold)
10% Procession-Master's Pipes of Luring- (Weapon, Instrument, Air & Darkness, 6,500,000 Gold) +6,100 Magical Attack, +6,000 AGI, +6,000 SPI, 30% inflicts Charm, 15% inflicts Charm: Wanderlust

Raaic Guard Bot
Level 31
Robot, Magic
HP- 444,000
MP- 444,000
STR- 6,000
AGI- 6,000
CON- 6,000
MIN- 6,000
SPI- 6,000
XP- 0
Defense- 4,000
Defense against Stat Damage- 414
Critical Chance- 31%
Resilience- 31%
To Hit- 131%
Dodge- 31%
Resistances and Immunities- 70% Magic Resistance, 70% Technology Resistance, 70% Water Resistance, 50% Darkness Weakness, 40% Minor Status Effect Resistance, Stat Drain Immunity, Fatigued Immunity, Drowning Immunity, Pain, Confusion (except System Overload), Impaired, Poison, and Diseased Immunity (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Defensive Shielding- Possessor gains +4,000 Defense, Constant Effect
Attached to Raaic Defense Network- Possessor gains +2,000 to all stats, may use Mind as its Prime Attribute, and gains an additional action every round if any higher-Level allies possess the word 'Raaic' in their name, Constant Effect
Abilities-
Mystic Beam Arms- 5,500 Damage, 1 bonus hit against 1, Magic or Technology or Magic & Technology, 0 MP
Create Defensive Beam Grid- Individuals conducting offensive actions against caster take 18,000 Flat Magic or Technology element Damage at the end of each such offensive action, stacks 5 times, Magic or Technology or Magic & Technology, 20,000 MP
Project Guardian Field- +4,000 Defense, target gains 30% Base Element Resistance, lasts 4 rounds, stacks 4 times, Magic or Technology or Magic & Technology, 4,000 MP
Siren- Summons 5 Raaic Guard Bot, Max 40 summoned, Summons created through this ability may not summon, Magic or Technology or Magic & Technology, 200,000 MP
Drops-
55,555 Gold
5,425 XP
50% 'Legends of the Raaic Cities'- (Item, Antiquity, Magic & Technology & Water & Earth, 70,000 Gold)
30% Raaic Beam Weapon- (Weapon, Gun, Magic & Technology, 1,000,000 Gold) +1,000 Ranged Attack, +1,000 MIN, +1,000 SPI
10% Activate Raaic Guard Bots- (Spell, Technomancy, Magic & Technology, 500 MP, 5,000,000 Gold) Summons 3 Raaic Guard Bot from the Enemy List, Max 9 summoned
10% Raaic Relic- (Item, Antiquity, Magic & Technology, 500,000 Gold)


Redcap
Level 31
Fae, Darkness
HP- 370,000
MP- 500,000
STR- 7,250
AGI- 6,150
CON- 7,000
MIN- 6,100
SPI- 6,400
XP- 0
Defense- 4,000
Defense against Stat Damage- 500
Critical Chance- 45%
Resilience- 35%
To Hit- 130%
Dodge- 33%
Resistances and Immunities- 95% Darkness Resistance, 95% Physical Resistance, 45% Minor Status Effect Resistance, Hexed Immunity, Diseased Immunity, Fatigued Immunity, Wounded Immunity, Voidstruck Immunity
Prime Attribute- Strength
Constant Effects-
Dyes Its Cap With Blood- Possessor gains +500 to all stats whenever possessor kills an individual, stacks 40 times, lasts until the end of battle, Constant Effect
Aura of Fortune Manipulation- Possessor's allies gain +15% Critical, Dodge, To Hit, and Resilience as a non-stacking effect, Possessor's opponents gain -15% Critical, Dodge, To Hit, and Resilience as a non-stacking effect, Constant Effect
Eerie Speed- Possessor gains +10,000 AGI, Constant Effect
Strong and Deadly- Possessor gains +5,000 STR and +200,000 HP, and all of possessor's abilities' Damage values are increased by 15,000 point, Constant Effect
Relentless Persuit- Opponents below Level 40 may not leave battle while possessor is present, Constant Effect
Abilities-
Iron Stomp- 12,000 Damage, 95% inflicts Fatigued: Stun, Physical, 0 MP
Impale with Great Pikestaff- 13,000 Damage, 95% inflicts Wounded, Physical, 0 MP
Bladelike Teeth and Claws- 15,000 Damage, 80% deals HP Drain, 70% inflicts Fatigued: Stun, Physical, 0 MP
Bloody Combo- 5,000 Damage, 100% inflicts Wounded: Bleeding, 3 hits against 1, Physical or Darkness or Darkness & Physical, 10,000 MP
Maiming Spree- 8,000 Damage, 100% inflicts Wounded: Maimed, 1 hit against 30, Physical or Darkness or Darkness & Physical, 10,000 MP
Bestow Fortune- Inflicts Favored: Good Fortune, 50% inflicts Stat Boost, 1 hit against 10, Light & Magic, 20,000 MP
Bestow Misfortune- 300% Inflicts Hexed: Ill Fortune, 50% inflicts Stat Drain, 1 hit against 10, Darkness & Magic, 20,000 MP
Drops-
55,000 Gold
5,425 XP
50% 'Tales of Dark Fae'- (Item, Antiquity, Darkness, 50,000 Gold)
20% Redcap's Pikestaff- (Weapon, Spear, Darkness & Physical, 1,100,000 Gold) +1,100 Melee Attack, 30% inflicts Wounded, +1,000 STR, +1,000 CON, +1,000 AGI, 20% Crtical, 20% Dodge
20% Redcap's Cap- (Accessory, Hat, Darkness, 1,700,000 Gold) Wearer gains, as a buff, +200 to all stats whenever wearer kills an individual, with said buff stacking 10 times and lasting 50 rounds
10% Redcap's Iron Boots- (Accessory, Boots, Physical & EArth & Darkness, 1,000,000 Gold) +1,000 Melee Attack, 30% inflicts Fatigued: Stun, +1,000 STR, +1,000 CON, +1,000 AGI, 120% To Hit, 20% Dodge, 20% Resilience
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 32

Animated Skyship
Level 32
Machine, Air
HP- 560,000
MP- 460,000
STR- 6,000
AGI- 6,500
CON- 7,000
MIN- 6,200
SPI- 6,000
XP- 0
Defense- 4,000
Defense against Stat Damage- 450
Critical Chance- 30%
Resilience- 35%
To Hit- 130%
Dodge- 36%
Resistances and Immunities- 90% Earth Resistance, 80% Air Resistance, 50% Water Resistance, 50% Psychic Resistance, 50% Fire Weakness, 50% Physical Weakness, Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus) Immunity
Prime Attribute- Agility
Constant Effects-
Soars the Skies- Possessor gains +35% Dodge, Constant Effect
Advanced Targetting Array- Possessor gains +50% To Hit, Constant Effect
Abilities-
Skyship Guns- 11,000 Damage, Physical or Technology or Physical & Technology, 0 MP
Soar- Caster gains +25% Dodge, lasts 5 rounds, does not stack, Air, 0 MP
Thunder Cannon- 14,000 Damage, 100% inflicts Electrocuted, 50% may gain 1 hit against 5, Electrical or Electrical & Technology, 35,000 MP
Seeking Missiles- 10,000 Damage, This action gains +35% To Hit, Technology or Air & Technology or Physical & Technology, 15,000 MP
Bombing Run- 20,000 Damage, 50% deals 1/2 Damage, 2 hits against 50, Fire & Technology, 46,000 MP
Release Drones- Caster, if caster is not a summon, summons up to 15 Machines from the Enemy List that are below Level 20 and are normally fightable for drops, Max 100 summoned, Technology & Air, 200,000 MP
Drops-
56,000 Gold
5,600 XP
50% Scale-Model Skyship- (Item, Antiquity, Air & Technology, 60,000 Gold)
30% Skyship Guns- (Accessory, Upgrade, Technology, 600,000 Gold) Wielder's Vessel transformations have the Damage values of their abilities increased by 6,000 points as an effect that stacks 10 times
20% Skyship Core Engine- (Item, Antiquity, Air & Technology, 1,000,000 Gold)

Chimera
Level 32
Monster, Fire
HP- 460,000
MP- 460,000
STR- 7,100
AGI- 6,300
CON- 6,200
MIN- 6,300
SPI- 6,300
XP- 0
Defense- 5,000
Defense against Stat Damage- 450
Critical Chance- 35%
Resilience- 30%
To Hit- 134%
Dodge- 31%
Resistances and Immunities- 95% Fire Resistance, 95% Acid Resistance, 95% Darkness Resistance, 95% Magic Resistance, 80% Minor Status Effect Resistance, Poison Immunity, Confusion Immunity, 50% Moderate Status Effect Resistance
Prime Attribute- Strength or Spirit
Constant Effects-
Four Heads- Possessor gains 3 additional actions each round, Constant Effect
Abilities-
Bite- 15,000 Damage, 30% inflicts Wounded, Physical, 0 MP
Poison Bite- 15,000 Damage, 250% inflicts Poison, Physical or Acid or Physical & Acid, 0 MP
Headbutt- 15,000 Damage, 30% inflicts Fatigued: Stun, Physical, 0 MP
Fire Breath- 5,000 Damage, 80% inflicts Burning, 1 hit against 15, Fire or Fire & Magic, 0 MP
Magic Bolt- 13,000 Damage, 30% inflicts Manablasted, Magic, 30,000 MP
Chimera Rage- Caster's Prime Attribute becomes Strength + Strength + Constitution + Mind + Spirit, takes 2 consecutive actions on the same round to cast, lasts 5 rounds, does not stack, Fire & Darkness, 90,000 MP
Drops-
60,000 Gold
5,600 XP
50% Ornate Treasure- (Item, Antiquity, Earth & Magic, 412,000 Gold)
30% Mage's Urn- (Accessory, Magic Item, Magic, 715,000 Gold) +780 MIN, +703 SPI, +5,000 MP
10% Mega Boom- (Spell, Wizard Magic, Magic & Fire, 5,000 MP, 3,000,000 Gold) +9,000 Magical Attack, 50% deals 1/3 damage, otherwise deals 1/2 damage, 1 hit against 30
10% Polymorph: Chimera (Spell, Transmutation, Fire, (Target's Max HP, Counting Buffs) MP, 7,000,000 Gold) Target becomes a Chimera, Does not work on unique targets, Does not work on targets above Level 40, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Monsters if caster does not have the ability Transmuter, Caster must be Level 35 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target

Dryad
Level 32
Fae, Earth
HP- 460,000
MP- 460,000
STR- 5,700
AGI- 5,000
CON- 6,200
MIN- 6,310
SPI- 6,300
XP- 0
Defense- 5,000
Defense against Stat Damage- 450, +450 against Electrical
Critical Chance- 35%
Resilience- 35%
To Hit- 133%
Dodge- 34%
Resistances and Immunities- Earth Immunity, 50% Fire Weakness, 50% Physical Weakness, 60% Minor Status Effect Resistance, Fae Traits, Impaired Immunity
Prime Attribute- Spirit
Constant Effects-
Bound to Plants- At the start of each thread, possessor may choose a Plant ally and gain +4,000 to all stats while in battle with said ally; possessor suffers -4,000 to all stats if not in battle with said ally or if said ally is dead, provided possessor made the choice to possess such an ally, Constant Effect
Caretaker of Plants- Possessor's Plant allies gain +400 to all stats, Stacks 10 times, Constant Effect
Assume Plant Form- Possessor may become the subtype Plant at the start of any round, Constant Effect
Assume Fae Form- Possessor may become the subtype Fae at the start of any round, Constant Effect
Abilities-
Magic Bolt- 13,250 Damage, Magic, 0 MP
Root Strike- 13,250 Damage, Earth, 0 MP
Slap- 11,000 Damage, Physical, 0 MP
Heal Plant- 45,000 Damage, Heals HP, Only affects Plants, Earth, 0 MP
Kind Hands- 25,000 Damage, Heals HP, Cures any one minor negative status effect, Earth & Light, 20,000 MP
Forest's Blessing- +1,500 to all stats, Inflicts any one minor positive status effect, does not stack, Earth, 35,000 MP
Hide in Plants- Caster gains a buff that provides +20% Dodge so long as its possessor possesses any Plant allies, Does not stack, Earth, 15,000 MP
Call Plants- Caster summons 1-10 (number determined randomly) Plants from the Enemy List that are below Level 30 and normally fightable for drops, Max 20 summoned, Earth, 300,000 MP
Drops-
60,000 Gold
5,600 XP
50% Dryad Wood- (Item, Material, Earth, 600,000 Gold)
30% First Leaves of Spring- (Item, Antiquity, Earth, 75,000 Gold)
10% Dryad's Grove- (Item, Property, Earth & Magic, 1,000,000 Gold)
10% Dryad's Essence- (Weapon, Soul, Earth, 1,670,000 Gold) +1,600 Magical Attack, May Heal Plants, Wielder's Plant allies gain +400 to all stats as a non-stacking bonus

Gazing Eye
Level 32
Monster, Magic
HP- 460,000
MP- 460,000
STR- 4,000
AGI- 5,000
CON- 6,000
MIN- 6,000
SPI- 7,000
XP- 0
Defense- 4,150
Defense against Stat Damage- 444
Critical Chance- 34%
Resilience- 28%
To Hit- 137%
Dodge- 33%
Resistances and Immunities- 50% Technology Resistance, 50% Magic Resistance, 50% Physical Weakness, 90% Minor Status Effect Resistance (Excluding Impaired: Blind)
Prime Attribute- Spirit
Constant Effects-
Multiple Beams From Its Great Eye- Possessor gains an additional action every round that may not be used to cast the same ability that was used as part of possessor's first action of the round, Constant Effect
Watching Eye- Possessor ignores the Resistances and Immunities of lower-Level targets that are below Level 40 whose stats have been scanned by possessor, Constant Effect
Abilities-
Attack Beam- 12,000 Damage, Magic, 0 MP
Blazing Beam- 14,000 Damage, 100% inflicts Burning, Fire, 4,000 MP
Lightning Beam- 14,000 Damage, 100% inflicts Electrocuted, Electrical, 4,000 MP
Spread Beam- 5,000 Damage, 1 hit against 30, Fire, 5,000 MP
Draining Beam- 10,000 Damage, 10,000 MP Damage, Deals HP Drain, Deals MP Drain, Magic, 10,000 MP
Weakening Beam- 450 Stat Damage to each stat, Inflicts Stat Drain, Inflicts Fatigued: Weakness, Magic, 15,000 MP
Paralytic Beam- 700 AGI Damage, inflicts Paralyzed, Magic, 10,000 MP
Slumbering Beam- 700 MIN Damage, inflicts Fatigued: Asleep, Magic, 10,000 MP
Degenerative Beam- Target suffers -5,000 HP at the start of every round, as a debuff that stacks 5 times that generates a debuff that stacks 200 times, Magic & Physical, 46,000 MP
Peer- Scan's target's stats, Magic or Psychic, 30 MP
Drops-
65,000 Gold
5,600 XP
50% Giant Eyedropper- (Item, Antiquity, Technology & Water, 27,000 Gold)
30% Beam Gaze- (Spell, Other: Super Power, Magic, 600 MP, 600,000 Gold) +600 Ranged Attack, +600 Magical Attack, This action gains 132% To Hit
10% X-Ray Vision- (Spell, Other: Super Power, Magic, 700 MP, 1,700,000 Gold) Scans target's stats, Caster pierces an additional 2,000 points of target's Defense as a non-stacking buff if said stat scanning is successful and target is below Level 60
10% Ice Eyes- (Spell, Other: Super Power, Ice, 900 MP, 1,400,000 Gold) +1,400 Ranged Attack, +1,400 Magical Attack, 30% inflicts Frozen, This action gains 132% To Hit

Han-Miragas-
Level 32
Insect, Magic
HP- 336,000
MP- 473,000
STR- 4,300
AGI- 6,510
CON- 5,350
MIN- 5,490
SPI- 7,150
XP- 0
Defense- 4,000
Critical chance- 40%
Resilience- 26%
To Hit- 134%
Dodge- 40%
Prime Attribute- Spirit
Resistances and Immunities- 50% Magic Resistance, 50% Psychic Resistance, 90% Minor Status Effect Resistance
Constant Effects-
Grand Illusionary Field- Possessor gains +75% Dodge, All of possessor's opponents are afflicted with Confusion at the start of battle and at the start of every round, Constant Effect
Illusionary Domain- Possessor may, at the beginning of battle, create a Phantom Terrain of a type of any in-stock Square Mile of Terrain in the Shop, Constant Effect
Abilities-
Mirage Bolts- 3,000 Damage, 4 bonus hits divided among 4, Magic, 0 MP
Confusing Illusions- Inflicts Confusion, 1 hit against 15, Magic, 0 MP
Beauteous Illusions- Inflicts Charm, 1 hit against 15, Magic, 0 MP
Demoralizing Illusions- Inflicts Fatigued: Weakness, 1 hit against 15, Magic, 0 MP
Frightful Illusions- Inflicts Confusion: Fear, Magic, 0 MP
Saddening Illusions- Inflicts Confusion: Depression, Magic, 0 MP
Forgotten Love- 130,000 Damage, May only damage individuals afflicted with Charm, Ice, 40,000 MP
Greater Mirage Bolts- 4,000 Damage, 10 bonus hits divided among 4, Magic, 35,000 MP
Illusionary Land- 6,500 Damage, inflicts Mindblasted: Illusory World Imprisonment, 1 hit against 3, Illusion, 65,000 MP
Drops-
80,000 Gold
5,600 XP
48% Greater Mirage Dust- (Consumable, Powder, Magic, 1 Charge, 60,000 Gold) 40% inflicts Confusion
45% Greater Mirage Globe- (Consumable, Stored Spell, Magic, 1 Charge, 170,000 Gold) 60% inflicts Confusion, 1 hit against 6
4% Large Luminescent Wing- (Item, Material, Magic, 79,000 Gold)
1% Glass of Faded Hours- (Item, Material, Time & Darkness & Magic, 1,500,000 Gold)
1% Improved Mass Confuse- (Spell, Wizard Magic, Magic, 70 MP, 1,200,000 Gold) +1,200 Magical Attack, 15% inflicts Confusion, 1 hit against 19, May only be cast by individuals of Level 20 and greater
1% Han-Miragas Plushie- (Item, Antiquity, Magic, 1,116,000 Gold)

Sphinx
Level 32
Monster, Psychic
HP- 490,000
MP- 530,000
STR- 6,500
AGI- 6,450
CON- 6,450
MIN- 7,510
SPI- 6,750
XP- 0
Defense- 4,450
Defense against Stat Damage- 500
Critical Chance- 32%
Resilience- 30%
To Hit- 135%
Dodge- 35%
Resistances and Immunities- 90% Psychic Resistance, 50% Fire Resistance, 30% Darkness Weakness, 90% Minor Status Effect Resistance, Stat Drain Immunity, Confusion Immunity, 50% Moderate Status Effect Resistance, Mindblasted Immunity
Prime Attribute- Mind
Constant Effects-
Riddle-Laiden Greeting- Possessor inflicts Confusion on all opponents with lower Mind than possessor at the start of battle, Constant Effect
Master of Riddles- Possessor ignores Status Effect Resistances and Immunities of individuals of lower Level than possessor who possessor lower MIN than possessor, Constant Effect
A Battle of the Minds- Possessor's opponents of lower Level than possessor treat Mind as their Prime Attribute and use it in place of all other stats for purposes of their Attack abilities sohuld possessor desire such, Possessor's opponents of lower Level than possessor use Mind as their turn-order-determining stat if possessor desires such, Constant Effect
Incontrovertable Speech- Buffs, debuffs, status effects, and summons with possessor as a source may not be removed or unsummoned by individuals of lower Level than possessor, Constant Effect
Abilities-
Riddle- 2,000 Damage, 600 MIN Damage, inflicts Confusion, Psychic, 0 MP
Bat Around- 8,000 Damage, 50% inflicts Fatigued: Stun, this ability's Prime Attribute is Strength, 2 hits against 1, Physical, 0 MP
Grand Puzzle- 750 MIN Damage, inflicts Stat Drain: MIN Drain, inflicts Fatigued, Psychic, 20,000 MP
Ancient Truths- +150 to all stats, stacks 50 times, Psychic & Magic, 5,000 MP
Trap within Manifested Logic Error- 7,500 Damage, 1,000 MIN Damage, inflicts Confusion, inflicts Stat Drain, inflicts Stat Drain: MIN Drain, inflicts Awestruck: Sealed, inflicts Mindblasted, 5% inflicts Insanity on targets below Level 10, Psychic, 50,000 MP
Drops-
58,000 Gold
5,600 XP
50% Ostracon- (Item, Material, Earth & Magic, 71,000 Gold)
30% Cryptic Riddle- (Spell, Psychic Power, Psychic, 1,450 MP, 810,000 Gold) +805 Magical Attack, 800 MIN Damage, 30% inflicts Confusion
10% Sphynx's Soul- (Weapon, Soul, Psychic, 8,100,000 Gold) +8,100 Magical Attack, Wielder's Magical Attack and Overdrive actions use Mind as their Prime Attribute (but not for capping purposes), Wielder's turn-order-determining stat becomes Mind if wielder is Psychic element or has at least 10 Psychic element items equipped, Buffs, debuffs, status effects, and summons with possessor as a source may not be removed or unsummoned by individuals of lower Level than possessor that are below Level 20
10% Dungeon Filled with Block-Pushing Puzzles- (Item, Property, Physical & Earth & Psychic, 3,700,000 Gold)

!Ticking Savant
Level 32, Elite
Humanoid, Time
HP- 2,200,000
MP- 2,200,000
STR- 9,000
AGI- 11,000
CON- 10,000
MIN- 15,000
SPI- 10,000
XP- 0
Defense- 6,000
Defense against Stat Damage- 800
Critical Chance- 41%
Resilience- 30%
To Hit- 160%
Dodge- 59%
Resistances and Immunities- 99% Time Resistance, 50% Spatial Weakness, 80% Base Element Resistance, Minor Status Effect Immunity
Prime Attribute- Mind
Constant Effects-
Chronomantic Mastery- Possessors of a Constant Effect with the name Chronomantic Mastery, individuals above level 39, and individuals with the ability Chronomancer are the only individuals who may act on odd-numbered rounds, Constant Effect
Time Manipulation- Posessor gains extra actions for having 2x the turn-order-determining stat of all opponents instead of the normal 10x, Constant Effect
Menace- 50% Cured of any negative effect from a source below level 50 at the start of each action with a separate roll for each effect, 54% Minor Status Effect Resistance, 32% Moderate Status Effect Resistance, 20% Possessor gains an extra action this round, Constant Effect
Abilities-
Temporal Rays- 24,500 Damage, -1,200 AGI, inflicts Fatigued: Elderly, 3 hits against 1, Time, 0 MP
Boost All- +1,400 to all stats, 1 hit against 30, stacks 50 times, Time, 100,000 MP
Re-Boost- Caster re-applies all buffs to any one target that were present on said target at any point last round with their durations being set to the largest values that they possessed at any point during this battle, Time, 200,000 MP
Doublespeed- Target's turn-order-determining stat sum is doubled for turn-order-determining purposes, stacks 4 times, Time, 200,000 MP
Temporal Healing- Target heals an amount of HP equal to the difference between target's current HP and the greatest amount of HP target possessed at any point during this thread, to a max of 500,000,000,000 HP, Time, 220,000 MP
Timeshield- All offensive actions targetting target are delayed for 1 round, lasts 10 rounds, Time, 200,000 MP
Drops-
120,000 Gold
11,200 XP
75% Antique Clock- (Item, Antiquity, Air & Earth, 30,000 Gold)
10% Timeshield- (Spell, Chronomancy, Time, 20,000 MP, 15,000,000 Gold) All offensive actions targetting target from sources below Level 40 are delayed for 1 round
5% Antique Clock (2)- (Item, Antiquity, Time, 80,000 Gold)
5% Temporal Healing- (Spell, Chronomancy, Time, 14,000 MP, 13,500,000 Gold) Target heals an amount of HP equal to the difference between target's current HP and the greatest amount of HP target possessed at any point during this thread, to a max of 1,000,000 HP
4% Boost the Speed of Thought- (Spell, Chronomancy, Time & Psychic, 4,300 MP, 6,500,000 Gold) +6,000 MIN, +6,000 AGI, does not stack, lasts 2 rounds
1% The Aggressive Properties of Time- (Item, Material, Time, 18,000,000 Gold)
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 33

Giant Blob
Level 33
Ooze, Acid
HP- 650,000
MP- 300,000
STR- 7,000
AGI- 4,350
CON- 8,500
MIN- 4,100
SPI- 6,200
XP- 0
Defense- 4,000, +8,000 against Electrical
Defense against Stat Damage- 500
Critical Chance- 31%
Resilience- 38%
To Hit- 140%
Dodge- 16%
Resistances and Immunities- Absorbs Acid, 99% Physical Resistance, 90% Technology Resistance, 50% Water Weakness, 100% Ice Weakness, 200% Fire Weakness, Absorbs Poison, Minor Status Effect Immunity
Prime Attribute- Constitution
Constant Effects-
Large- Possessor counts as 2 individuals for row-order purposes while in the front row, Constant Effect
Absorb Dissolved Matter- Whenever an individual takes damage from the status effect Dissolving, possessor heals an equal amount of HP, Constant Effect
Massive Bulk- Possessor gains +500,000 HP and +40% Resilience, Constant Effect
Amorphous- Possessor cannot be Criticalled by individuals of equal or lower Level, Possessor gains +3,000 Defense, Constant Effect
Absorbative- Whenever possessor drains or absorbs HP or MP, possessor is healed for double the amount absorbed, Constant Effect
Abilities-
Absorb- 14,000 Damage, inflicts HP Drain, Physical or Acid or Physical & Acid, 0 MP
Overrun- 11,000 Damage, inflicts HP Drain, 1 hit against 1 individual in each row of target side, deals full damage to the back row, Physical or Acid or Physical & Acid, 0 MP
Dissolving Strike- 10,000 Damage, inflicts HP Drain, inflicts Dissolving, Acid, 20,000 MP
Dissolving Spray- 1,000 Damage, inflicts HP Drain, inflicts Dissolving, 1 hit against 30, Acid, 25,000 MP
Toxic Spray- 1,000 Damage, inflicts HP Drain, inflicts Poison, 1 hit against 30, Acid, 25,000 MP
Drops-
65,000 Gold
5,775 XP
50% Blob Fragment- (Item, Material, Acid, 16,000 Gold)
30% Pour and Light Kerosene- (Spell, Hypertech, Fire, 60 MP, 200,000 Gold) +200 Melee Attack, 30% inflicts Burning, 100% inflicts Burning on individuals with a Fire Weakness greater than their Fire Resistance
10% Residential District- (Item, Property, Earth & Light, 1,000,000 Gold)
10% Behold! A Blob!- (Spell, Hypertech, Acid, 100,000 MP, 8,000,000 Gold) Summons 1 Giant Blob that has an 80% chance of being uncontrolled, max 3 summoned

Grinning Manipulator
Level 33
Human, Magic & Technology
HP- 400,000
MP- 600,000
STR- 6,000
AGI- 6,000
CON- 6,000
MIN- 6,000
SPI- 6,000
XP- 0
Defense- 500
Defense against Stat Damage- 500
Critical Chance- 33%
Resilience- 33%
To Hit- 133%
Dodge- 33%
Resistances and Immunities- 50% Magic Resistance, 50% Technology Resistance, 50% Physical Weakness, 50% Psychic Weakness, Minor Status Effect Immunity, 40% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Status Barrier- Possessor gains +500 Defense against Stat Damage, Constant Effect
Multitasking Aptitude- Possessor gains an additional action every round, Constant Effect
Status: Alive- Possessor has a 90% chance of immediately resurrecting upon dying of reaching 0 HP or 0 MP, Constant Effect
Abilities-
Remote Prod- 14,000 Damage, Magic or Technology, 0 MP
Anti-Strength Procedure- Deals 750 STR Damage, 500% inflicts Stat Drain: STR Drain, Magic or Technology, 0 MP
Anti-Agility Procedure- Deals 750 AGI Damage, 500% inflicts Stat Drain: AGI Drain, Magic or Technology, 0 MP
Anti-Constitution Procedure- Deals 750 CON Damage, 500% inflicts Stat Drain: CON Drain, Magic or Technology, 0 MP
Anti-Mind Procedure- Deals 750 MIN Damage, 500% inflicts Stat Drain: MIN Drain, Magic or Technology, 0 MP
Anti-Spirit Procedure- Deals 750 SPI Damage, 500% inflicts Stat Drain: SPI Drain, Magic or Technology, 0 MP
Pro-Strength Procedure- Heals 750 STR Damage, inflicts Stat Boost: STR Boost, Magic or Technology, 0 MP
Pro-Agility Procedure- Heals 750 AGI Damage, inflicts Stat Boost: AGI Boost, Magic or Technology, 0 MP
Pro-Constitution Procedure- Heals 750 CON Damage, inflicts Stat Boost: CON Boost, Magic or Technology, 0 MP
Pro-Mind Procedure- Heals 750 MIN Damage, inflicts Stat Boost: MIN Boost, Magic or Technology, 0 MP
Pro-Spirit Procedure- Heals 750 SPI Damage, inflicts Stat Boost: SPI Boost, Magic or Technology, 0 MP
Anti-Stat Procedutre- Deals 750 Stat Damage to all of target's stats, inflicts Stat Drain, Magic or Technology, 25,000 MP
Pro-Stat Procedure- Heals 750 Stat Damage from all of target's stats, inflicts Stat Boost, Magic or Technology, 25,000 MP
Mass Anti-Strength Procedure- Deals 450 STR Damage, 500% inflicts Stat Drain: STR Drain, 1 hit against 30, Magic or Technology, 25,000 MP
Mass Anti-Agility Procedure- Deals 450 AGI Damage, 500% inflicts Stat Drain: AGI Drain, 1 hit against 30, Magic or Technology, 25,000 MP
Mass Anti-Constitution Procedure- Deals 450 CON Damage, 500% inflicts Stat Drain: CON Drain, 1 hit against 30, Magic or Technology, 25,000 MP
Mass Anti-Mind Procedure- Deals 450 MIN Damage, 500% inflicts Stat Drain: MIN Drain, 1 hit against 30, Magic or Technology, 25,000 MP
Mass Anti-Spirit Procedure- Deals 450 SPI Damage, 500% inflicts Stat Drain: SPI Drain, 1 hit against 30, Magic or Technology, 25,000 MP
Mass Pro-Strength Procedure- Heals 450 STR Damage, inflicts Stat Boost: STR Boost, 1 hit against 30, Magic or Technology, 25,000 MP
Mass Pro-Agility Procedure- Heals 450 AGI Damage, inflicts Stat Boost: AGI Boost, 1 hit against 30, Magic or Technology, 25,000 MP
Mass Pro-Constitution Procedure- Heals 450 CON Damage, inflicts Stat Boost: CON Boost, 1 hit against 30, Magic or Technology, 25,000 MP
Mass Pro-Mind Procedure- Heals 450 MIN Damage, inflicts Stat Boost: MIN Boost, 1 hit against 30, Magic or Technology, 25,000 MP
Mass Pro-Spirit Procedure- Heals 450 SPI Damage, inflicts Stat Boost: SPI Boost, 1 hit against 30, Magic or Technology, 25,000 MP
Mass Anti-Stat Procedutre- Deals 250 Stat Damage to all of target's stats, inflicts Stat Drain, 1 hit against 30, Magic or Technology, 45,000 MP
Mass Pro-Stat Procedure- Heals 250 Stat Damage from all of target's stats, inflicts Stat Boost, 1 hit against 30, Magic or Technology, 45,000 MP
Anti-Stat Assault- Deals 500 Stat Damage to all of target's stats, 500% inflicts Stat Drain, Stat Drain: STR Drain, Stat Drain: AGI Drain, Stat Drain: CON Drain, Stat Drain: MIN Drain, or Stat Drain: SPI Drain, 5 hits against 1, Magic or Technology, 65,000 MP
Drops-
65,000 Gold
5,775 XP
10% Reduce Strength- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 STR Damage
10% Reduce Agility- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 AGI Damage
10% Reduce Constitution- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 CON Damage
10% Reduce Mind- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 MIN Damage
10% Reduce Spirit- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 SPI Damage
10% Restore Strength- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 STR Damage
10% Restore Agility- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 AGI Damage
10% Restore Constitution- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 CON Damage
10% Restore Mind- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 MIN Damage
10% Restore Spirit- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 SPI Damage

Salamander
Level 33
Elemental, Fire
HP- 500,000
MP- 500,000
STR- 6,500
AGI- 6,560
CON- 6,500
MIN- 6,500
SPI- 7,000
XP- 0
Defense- 4,850
Defense against Stat Damage- 470
Critical Chance- 35%
Resilience- 33%
To Hit- 133%
Dodge- 34%
Resistances and Immunities- 99% Fire Resistance, Immune to Fire for attackers less than 10 levels above, 50% Water Weakness, 50% Ice Weakness, Burning Immunity, Pain, Deafened, and Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Body of Fire's Blazing Aura- Possessor deals 10,000 Flat Fire element Damage to each opponent at the start of every round, Possessor deals 15,000 Flat Fire element Damage to each individual who conducts an offensive action that targets possessor at the end of each such action, Constant Effect
Empower Fire- Possessor's Fire element allies gain +800 to all stats as a non-stacking bonus, Constant Effect
Deadly Fire- Quantities of Fire element Damage dealt by possessor are increased by 14,000 points, Constant Effect
Lives Within Fire- Possessor regenerates 25,000 HP at the start of each round if possessor is in a Zone of Fire, Constant Effect
Abilities-
Flaming Tail- 11,000 Damage, 50% inflicts Burning, Fire or Physical & Fire, 0 MP
Flame Heal- 45,000 Damage, Heals HP, Fire, 0 MP
Flame Ring- 6,000 Damage, 90% inflicts Burning, 1 hit against 5, Fire, 22,000 MP
Blaze- 3,000 Damage, deals 1/3 Damage, 1 hit against 5,000, Fire, 50,000 MP
Create Zone of Fire- Caster creates a Zone of Fire, Fire, 10,000 MP
Drops-
57,750 Gold
5,775 XP
50% Salamander Ring- (Accessory, Ring, Fire, 400,000 Gold) Quantities of Fire element Damage dealy by wearer are increased by 2,000 points as a bonus that stacks 10 times
30% Salamander Amulet- (Accessory, Amulet, Fire, 320,000 Gold) +600 Defense against Fire, +300 CON, 25% Fire Resistance
10% Hot Springs- (Item, Property, Fire & Water, 600,000 Gold)
10% Call Salamander- (Spell, Elemental Magic, Fire, 10,000 MP, 5,000,000 Gold) Summons 1 Salamander from the Enemy List, Max 1 summoned, Call Unto Fire must have been cast for this spell to be cast

Sandman
Level 33
Spirit, Earth & Psychic
HP- 500,000
MP- 500,000
STR- 6,100
AGI- 6,400
CON- 6,400
MIN- 6,400
SPI- 6,600
XP- 0
Defense- 4,000
Defense against Stat Damage- 450
Critical Chance- 30%
Resilience- 27%
To Hit- 135%
Dodge- 29%
Resistances and Immunities- 50% Magic Resistance, 50% Water Resistance, 50% Psychic Resistance, 80% Minor Status Effect Resistance, Diseased Immunity, 30% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Fatigued Master- Possessor does not suffer negative effects from Fatigued status effects, Constant Effect
Status Master- Possessor ignores the Immunities to status effects of individuals below Level 20, Constant Effect
Soporific Aura- Possessor has a 90% chance of inflicting Fatigued: Sleep on every individual in battle at the start of each round, Constant Effect
Dreamfeaster- Possessor heals 20,000 HP and 20,000 MP at the start of each round for each individual in battle that is afflicted with Fatigued, Constant Effect
Cruel Yet Gentle Touch- Possessor, if a source of damage or stat damage, does not cure Fatigued: Sleep through being a source of said damage, Constant Effect
Abilities-
Dreamsand- 14,000 Damage, inflicts Fatigued: Sleep, Earth or Air or Psychic or Magic or Earth & Psychic or Earth & Magic or Air & Magic or Air & Psychic or Earth & Psychic & Magic or Air & Psychic & Magic, 0 MP
Punch- 10,000 Damage, inflicts Fatigued: Tired, Physical, 0 MP
Sand of Time- 6,000 Damage, 600 AGI Damage, inflicts Fatigued: Elderly, Time, 5,000 MP
Sand of Feasting- 6,000 Damage, May Heal, May inflict Fatigued: Dehydration, May inflict Fatigued: Starvation, Earth & Magic, 10,000 MP
Sandman's Wrath- 11,000 Damage, inflicts Fatigued: Knocked Unconscious, Earth & Psychic & Physical, 35,000 MP
Oppressive Impulse- 450 MIN Damage, inflicts Fatigued, Fatigued: Stress, and Fatigued: Weakness, 1 hit aginst 10, Magic & Psychic, 40,000 MP
Drops-
60,000 Gold
5,775 XP
50% Sandbag- (Item, Antiquity, Earth, 600 Gold)
30% Square Mile of Dreamscape from a Random World- (Item, Property, Magic & Psychic, 15,000,000 Gold)
10% Sandman's Sand- (Item, Material, Earth & Psychic, 1,600,000 Gold)
10% Sandman's Bag- (Item, Antiquity, Earth & Psychic, 2,300,000 Gold)

Spectre
Level 33
Undead, Darkness
HP- 450,000
MP- 450,000
STR- 5,000
AGI- 6,500
CON- 6,500
MIN- 7,000
SPI- 8,000
XP- 0
Defense- 2,000
Defense against Stat Damage- 550
Critical Chance- 31%
Resilience- 27%
To Hit- 133%
Dodge- 40%
Resistances and Immunities- Absorbs Darkness, Physical Immunity, Ice Immunity, Air Immunity, Earth Immunity, 50% Psychic Resistance, 80% Minor Status Effect Resistance, 40% Moderate Status Effect Resistance, Stat Drain , Pain, Poison, Diseased, and Fatigue Immunity
Prime Attribute- Spirit
Additional Stats-
Move- 4
Movetype- Intangible
Range- 1
Leadership- 1
Constant Effects-
Incorporeal- Possessor gains +65% Dodge, Constant Effect
Spectral Energy Conversion- Whenever possessor kills an opponent, possessor may summon a Spectre from the Enemy List, Constant Effect
Abilities-
Spirit-Chilling Touch- 10,000 Damage, 10,000 MP Damage, 700 SPI Damage, 100% may inflict Stat Drain: SPI Drain, 100% may inflict Impaired: Weakened, Darkness or Ice or Ice & Darkness or Ice & Darkness & Air, 0 MP
Status Drain- 1,000 Points of Stat Damage to any one stat, Deals Stat Point Drain, 100% may inflict Stat Drain, Darkness or Darkness & Air, 35,000 MP
Drain Touch- 11,000 Damage, 11,000 MP Damage, Deals HP Drain, Deals MP Drain, Darkness or Air or Ice, 10,000 MP
Ill Wind- 5,000 Damage, 100% inflicts Hexed, 100% inflicts Hexed: Ill Fortune, 1 hit against 50, Darkness & Air, 35,000 MP
Drops-
60,000 Gold
5,775 XP
50% Spectral Essence (2)- (Item, Material, Darkness, 70,000 Gold)
30% Spectral Touch- (Spell, Necromancy, Darkness & Ice, 4,000 MP, 3,100,000 Gold) +3,000 Melee Attack, Deals HP Drain, 30% inflcts Stat Drain, 30% inflicts Hexed, 30% inflicts Impaired: Weakened
20% Call Spectre- (Spell, Necromancy, Darkness, 7,000 MP, 7,000,000 Gold) Summons 1 Spectre from the Enemy List, Max 6 summoned
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 34

Ghost
Level 34
Undead, Darkness
HP- 450,000
MP- 520,000
STR- 6,100
AGI- 6,700
CON- 5,700
MIN- 6,720
SPI- 7,100
XP- 0
Defense- 4,650
Defense against Stat Damage- 550
Critical Chance- 32%
Resilience- 29%
To Hit- 136%
Dodge- 50%
Resistances and Immunities- Absorbs Darkness, Physical Immunity, Ice Immunity, Electrical Immunity, Acid Immunity, Fire Immunity, Air Immunity, Earth Immunity, Water Immunity, Technology Immunity, 100% Magic Weakness, 200% Psychic Weakness, 200% Light Weakness, Minor Status Effect Immunity, Stat Damage Immunity
Prime Attribute- Spirit
Additional Stats-
Move- 3
Movetype- Intangible
Range- 1
Leadership- 2
Constant Effects-
Intangible- Possessor takes half damage from damage sources that do not include one of possessor's weaknesses, Constant Effect
Incorporeal- +50% Dodge, Possessor has a 50% chance of ignoring debuffs from sources below Level 20, Constant Effect
Haunting Power- Possessor is immune to individuals below Level 10, Constant Effect
Spiritual Power- Possessor gains +3,000 SPI, Possessor's turn-order-determining stat is Spirit, Constant Effect
Ghostly Recovery- Possessor regenerates 20,000 MP per round, Constant Effect
Abilities-
Ghostly Touch- 15,000 Damage, deals HP Drain, inflicts Hexed, Darkness, 0 MP
Accursed Whisper- 11,000 Damage, deals HP Damage and MP Drain, inflicts Hexed: Backlash, Darkness or Darkness & Air, 0 MP
Haunt- 1 Damage, inflicts Hexed, inflicts Hexed: Haunted, Marks one target who is not immune to Hexed as Haunted as an effect that lasts 10 rounds, if said target is marked as Haunted, Caster leaves battle, entering another battle that contains a Zone of Darkness, while said target is marked as Haunted, Caster may perform actions against individuals in the battle caster was formerly in while in said battle, Caster immeditely rejoins its prior battle when said individual either dies or is no longer marked as Haunted, Darkness, 100,000 MP
Possess- Caster begins treated target as a Transformation that caster is in, Target's actions are controlled by caster and caster may not be targetted as though caster were transformed into target, does not work against individuals above Level 20 or individuals who are immune to Charm, Caster re-enters battle upon target's death or de-transformation, Darkness, 50,000 MP
Death Wave- 20,000 Damage, inflicts Voidstruck, 15% inflicts Doomed on targets below Level 5, Darkness, 50,000 MP
Drops-
70,000 Gold
5,950 XP
50% Ectoplasm- (Item, Material, Darkness, 9,000 Gold)
30% Haunting Curse- (Spell, Dark Magic, Darkness & Air, 300 MP, 300,000 Gold) 30% inflicts Hexed: Haunted
10% Haunting Curse (2)- (Spell, Necromancy, Darkness & Air, 300 MP, 300,000 Gold) 30% inflicts Hexed: Haunted
10% Swear to Haunt Your Foes- (Spell, Necromancy, Darkness, 13,000 MP, 6,000,000 Gold) Places a buff on caster that causes caster, upon death from a source that is a non-allied individual, to have a 5% chance of transforming into a Ghost from the enemy list, with said Ghost immediately becoming dead when the source of caster's death is dead or after 20 rounds, May only be cast by individuals of Level 40 or higher, Has RP effects


Nekomata
Level 34
Shapeshifter, Fire
HP- 500,000
MP- 500,000
STR- 7,000
AGI- 9,000
CON- 6,500
MIN- 6,900
SPI- 7,200
XP- 0
Defense- 4,500
Defense against Stat Damage- 600
Critical Chance- 41%
Resilience- 31%
To Hit- 135%
Dodge- 46%
Resistances and Immunities- 80% Fire Resistance, 50% Darkness Resistance, Poison Immunity
Prime Attribute- Spirit
Constant Effects-
Assume Human Form- Possessor may, at the start of any round, choose to replace its subtype with Human, Constant Effect
Assume Feline Form- Possessor may, at the start of any round, choose to replace its subtype with Animal, Constant Effect
Assume Spirit Form- Possessor may, at the start of any round, choose to replace its subtype with Spirit, Constant Effect
Assume True Form- Possessor may, at the start of any round, choose to replace its subtype with Shapeshifter, Constant Effect
Abilities-
Slash- 15,000 Damage, caster gains +45% Critical for purposes of this action, Physical, 0 MP
Devour- 10,000 Damage, deals HP Drain, caster may, if target is non-unique and below Level 40, transform into a copy of target if this action kills target, Physical or Darkness or Magic, 0 MP
Drink Poison- Cures Poison, Heals caster for 70,000 Flat Acid-element points of HP Healing, Acid, 0 MP
Cat's Flame- 9,000 Damage, 300% inflicts Burning, 300% inflicts Hexed, 1 hit against 15, Fire or Darkness & Fire, 25,000 MP
Beckon- Switches target's row to any desired row that it could move to with a 'Switch Rows' action, Air- 25,000 MP
Invade Dream- 1,200 MIN Damage, May Heal MIN Damage, Scans target's stats, 300% May inflict or cure any one minor status effect, Psychic & Magic, 10,000 MP
Alluring Form- 90% inflicts Charm, 1 hit against 30, Light, 10,000 MP
Leap Over Corpse- Resurrects target, Light & Darkness & Magic, 100,000 MP
Drops-
65,000 Gold
5,775 XP
50% Nekomata's Tail- (Item, Antiquity, Air & Magic, 61,000 Gold)
30% 'How to Be a Cat'- (Item, Antiquity, Earth, 6,000 Gold)
10% Nekomata's Fire- (Item, Antiquity, Fire, 700,000 Gold)
10% Burning Mischief (Greater)- (Spell, Spirit Magic, Fire, 80 MP, 2,800,000 Gold) +2,800 Magical Attack, 30% inflicts Burning, 40% inflicts Confusion

Thoughtcloud-
Level 34
Magic Being, Psychic
HP- 370,000
MP- 730,000
STR- 6,100
AGI- 6,500
CON- 6,300
MIN- 7,500
SPI- 6,700
XP- 0
Defense- 4,850
Defense against Stat Damage- 500
Critical Chance- 32%
Resilience- 32%
To Hit- 140%
Dodge- 36%
Resistances and Immunities- Absorbs Psychic, Physical Immunity, Earth Immunity, Air Immunity, Water Immunity, Technology Immunity, Minor Status Effect Immunity, Suffocation Immunity, Drowning Immunity
Prime Attribute- Mind
Constant Effects-
Incorporeal- Possessor gains +55% Dodge, Constant Effect
Thought Entity- Possessor's turn-order-determining stat is Mind, Possessor gains +3,500 MIN, Constant Effect
Abilities-
Thoughtbeam- 14,000 Damage, May deal HP or MP Damage, Psychic, 0 MP
Gather Thoughts- 60,000 MP Damage, Heals MP, affects caster only, Psychic, 0 MP
Brainwash- 750 MIN Damage, 400% May inflict Confusion, Charm, Confusion: Depression, Confusion: Fear, or Pain, Psychic, 0 MP
Mass Brainwash- 400 MIN Damage, 400% May inflict Confusion, Charm, Confusion: Depression, Confusion: Fear, or Pain, 1 hit against 30, Psychic, 20,000 MP
Overload- 15,000 Damage, 300% inflicts Overload, Energy, 25,000 MP
Steal Thoughts- 17,000 MP Damage, 600 MIN Damage, Deals MP Drain, Deals MIN Drain, Psychic, 50,000 MP
Rain of Ideas- 20,000 Flat Psychic Element Damage, May Heal, 60% inflicts any one minor or moderate status effect, 1 hit against 200, Psychic, 70,000 MP
Drops-
60,000 Gold
5,950 XP
50% Jar of Thoughts- (Item, Antiquity, Psychic, 60,000 Gold)
30% Mind-Recorder- (Item, Antiquity, Psychic & Technology, 690,000 Gold)
10% Brainwash- (Spell, Psychic Power, Psychic, 4,000 MP, 2,500,000 Gold) 1,250 MIN Damage, 30% inflicts Confusion, Charm, Confusion: Depression, Confusion: Fear, or Pain
10% False Memories- (Item, Material, Psychic, 1,400,000 Gold)

Tower Jelly-
Level 34
Ooze, Acid
HP- 650,000
MP- 500,000
STR- 7,000
AGI- 6,500
CON- 6,500
MIN- 6,150
SPI- 6,200
XP- 0
Defense- 3,300
Defense against Stat Damage- 500
Critical Chance- 35%
Resilience- 31%
To Hit- 137%
Dodge- 23%
Resistances and Immunities- Absorbs Acid, 99% Physical Resistance, 80% Air Resistance, 50% Water Resistance, 50% Technology Resistance, 40% Fire Weakness, 20% Ice Weakness, 20% Energy Weakness, 40% Minor Status Effect Resistance, Suffocation, Impaired, Pain, Fatigue, and Diseased Immunity
Prime Attribute- Strength
Constant Effects-
Absurdly Tall- Possessor gains +250,000 HP, Possessor deals full damage to the back row, Constant Effect
Stacked So High- Possessor gains +250,000 HP, Constant Effect
Regenerates- Possessor regenerates 20,000 HP per round, Constant Effect
Replication- There is a 50% chance that possessor summons 1-4 (determined randomly) Tower Jelly when damaged by a non-Ooze, provided that said damage does not trigger any of possessor's Weaknesses, Max 80 summoned, Constant Effect
Partial Towers- Possessor's summons begin with 325,000 less HP than their Max HP values, Constant Effect
Abilities-
Overrun- 14,000 Damage, Deals HP Drain, Cannot target Aerials, Acid, 0 MP
Absorb- 12,000 Damage, Deals HP Drain, Acid or Water, 25,000 MP
Ooze Mortar- 3,000 Damage, 3 hits against 5, Acid, 50,000 MP
Split- Summons 1 Tower Jelly, Max 5 summoned, 325,000 HP
Drops-
65,000 Gold
5,950 XP
50% Big Pile of Ooze- (Item, Antiquity, Water & Acid, 40,000 Gold)
30% Oozebomb- (Spell, Wizard Magic, Acid, 2,000 MP, 1,400,000 Gold) +2,800 Magical Attack, 1 hit against 5, deals 1/2 Damage
10% Garden of Oozes- (Item, Property, Water & Acid, 5,000,000 Gold)
10% Nurture Ooze- (Spell, Alchemy, Acid, 1,000 MP, 2,000,000 Gold) Target Ooze gains +500 to all stats, stacks 5 times

Yuki Onna
Level 34
Spirit, Ice
HP- 475,000
MP- 550,000
STR- 5,000
AGI- 6,750
CON- 5,500
MIN- 6,550
SPI- 7,145
XP- 0
Defense- 4,500, +6,000 against Darkness
Defense against Stat Damage- 500, +500 against Darkness
Critical Chance- 31%
Resilience- 30%
To Hit- 145%
Dodge- 37%
Resistances and Immunities- Absorbs Ice, Reflects Air, Water Immunity, Physical Immunity, 200% Fire Weakness, 40% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance (excluding Burning), Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Assume Human Form- Possessor may, at the start of any round, choose to replace its subtype with Human, Constant Effect
Assume True Form- Possessor may, at the start of any round, choose to replace its subtype with Spirit, Constant Effect
Beautiful Form- Possessor, if possessor's subtype is Human, has a 50% chance of inflicting Charm on each opponent at the start of each round, Constant Effect
Supernatural Mastery of Cold- Possessor ignores the Ice Resistance of individuals below Level 20, +25% Critical, and is Immune to individuals below Level 10, Constant Effect
Incorporeal- Possessor gains +25% Dodge, Constant Effect
Ice Zonal Mastery- Possessor's abilities' Damage values are increased by 10,000 points if possessor is in a Zone of Ice, Possessor gains +2,500 to all stats if in a Zone of Ice, Constant Effect
Blizzard Control- Possessor is Immune to effects attached to Zones of Ice that come from sources below Level 40, Effects attached to Zones of Ice that deal Damage (not including stat damage) have each such quantity of Damage dealt increased by 15,000 points, Possessor gains Frozen Immunity, Constant Effect
Hard to Track- Any counter targetting possessor that comes from a source below Level 40 has a 20% chance of failing to successfully target possessor unless its conductor has the ability 'Hunter', 'Tracker', or 'Diviner', Constant Effect
Drifting- Possessor gains 15% Earth Resistance and +25% Dodge, Constant Effect
Abilities-
Ice Blast- 12,000 Damage, 120% inflicts Frozen, 30% inflicts Frozen: Cubed, Ice, 0 MP
Ice Shard Blast- 12,000 Damage, 80% inflicts Frozen, 80% inflicts Wounded, Ice & Physical, 0 MP
Drain Life- 6,000 Damage, 6,000 MP Damage, deals HP Drain, deals MP Drain, inflicts Charm, Ice & Darkness, 0 MP
Ice Breath- 10,000 Damage, 110% inflicts Frozen, 1 hit against 5, Ice, 25,000 MP
Blizzard Zone- Caster creates a Zone of Ice and attaches an effect to said Zone that deals 40,000 Flat Ice element Damage to each individual within said Zone at the start of each round, increases all stats of all Ice element individuals within said Zone by 1,000 points, and has an 80% chance of inflicting Frozen on each individual within said Zone at the start of each round, This effect stacks up to 3 times per Zone and 3 times across all Zones, Ice, 75,000 MP
Freeze- Inflicts Frozen, 95% inflicts Frozen: Cubed, Ice, 2,000 MP
Mass Freeze- Inflicts Frozen, 20% inflicts Frozen: Cubed, 1 hit against 300, Ice, 5,000 MP
Allure- 150% inflicts Charm, 1 hit against 30, Air & Light, 25,000 MP
Shelter from Storms- Target gains +8,000 Defense against Air, +8,000 Defense against Electrical, +8,000 Defense against Water, +8,000 Defense against Ice, and +16,000 Defense against effects attached to Zones, stacks 3 times, Ice & Fire & Magic, 35,000 MP
Assume Mist Form- Caster gains +40% Dodge against non-Fire-element attacks, does not stack, lasts 30 rounds, Ice & Water & Air, 40,000 MP
Deadly Hail- 3,000 Damage, 1 hit against 500, Ice, 10,000 MP
Drops-
59,500 Gold
5,950 XP
75% Pristine Snow- (Item, Material, Ice, 45,000 Gold)
10% Terrain Spell of the Frozen Waste: Entrapping Blizzard- (Spell, Geomancy, Ice, 4,000 MP, 4,100,000 Gold) Attaches an effect to target Zone of Ice that deals 40,000 Flat Ice element damage to each individual in said Zone at the start of every round, that has a 30% chance of inflicting Frozen on each individual in said Zone at the start of every round, and a 5% chance of causing each action of each individual below Level 40 in said Zone to be skipped, with everything that would occur before and after each such action still occurring, with this effect not stacking on the same zone or across zones, The terrain must be Frozen Waste to cast this spell
10% Frozen Drain- (Spell, Dark Magic, Ice, 60 MP, 570,000 Gold) +550 Magical Attack, Deals HP Drain
5% Ice Kimono- (Armor, Robe, Ice, 4,300,000 Gold) +4,300 Defense, +4,300 Magical Attack, +4,300 Defense against Ice, +4,000 AGI, +4,000 MIN, +4,000 SPI, +400 Defense against Stat Damage, 30% Ice Resistance
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 35

Basilisk
Level 35
Monster, Earth
HP- 530,000
MP- 530,000
STR- 6,500
AGI- 6,100
CON- 6,700
MIN- 6,100
SPI- 7,200
XP- 0
Defense- 5,500, +5,500 against Earth
Defense against Stat Damage- 530
Critical Chance- 35%
Resilience- 35%
To Hit- 135%
Dodge- 30%
Resistances and Immunities- 50% Earth Resistance, 50% Darkness Weakness
Prime Attribute- Spirit
Constant Effects-
Status Reflection- Possessor has a 95% chance of reflecting negative status effects from sources below Level 60, Constant Effect
Abilities-
Attack- 15,000 Damage, Physical, 0 MP
Awful Glare- 6,400 Damage, 350 STR Damage, 350 AGI Damage, 350 CON Damage, 350 MIN Damage, 350 SPI Damage, 400% inflicts Stat Drain, 400% nflicts Stat Drain: STR Drain, 400% inflicts Stat Drain: AGI Drain, 400% inflicts Stat Drain: CON Drain, 400% inflicts Stat Drain: MIN Drain, 400% inflicts Stat Drain: SPI Drain, -250 STR, -250 AGI, -250 CON, -250 MIN, -250 SPI, Air & Earth & Darkness, 100,000 MP
Petrifying Gaze- 5% inflicts Petrification on targets below Level 20, 1 hit against 5, Earth, 2,000 MP
Earthen Gaze- 3,000 Damage, 350% inflicts Entombed, 1 hit against 5, Earth, 10,000 MP
Drops-
70,000 Gold
6,125 XP
50% Earth-Calling Rock- (Weapon, Stone, Earth, 2,300,000 Gold) +2,414 Magical Attack, +2,600 CON, 30% inflicts Entombed
30% Statue that was Once a Person- (Item, Antiquity, Earth, 110,000 Gold)
10% Awful Glare- (Spell, Enchantment, Magic & Air, 7,000 MP, 4,300,000 Gold) -500 to all stats, stacks 4 times
10% Basilisk Shoes- (Accessory, Shoes, Magic & Physical, 6,300,000 Gold) +4,300 Defense, +4,100 to all stats, 30% Minor Status Effect Resistance, 1% Petrification Resistance

Beam Bladesman
Level 35
Human, Energy
HP- 500,000
MP- 500,000
STR- 5,100
AGI- 5,640
CON- 5,460
MIN- 6,000
SPI- 6,100
XP- 0
Defense- 6,000
Defense against Stat Damage- 600
Critical Chance- 35%
Resilience- 25%
To Hit- 135%
Dodge- 25%
Resistances and Immunities- Reflects Energy, 70% Minor Status Effect Resistance, 35% Moderate Status Effect Resistance
Prime Attribute- Spirit or Agility
Constant Effects-
Masterfully Fit- Possessor gains +1,800 STR, +1,800 CON, and +1,800 AGI, Possessor gains +30% To Hit and +30% Dodge, Constant Effect
Serene Mind- Possessor cannot obtain debuffs from sources below Level 20, Possessor gains +1,200 Defense against MIN Damage, Possessor gains +3,000 SPI while not afflicted with a negative status effect, Constant Effect
Limited Edition Festive-Color Beam Blade- Possessor gains +15,000 to all stats, Possessor deals 60,000 additional Damage, Possessor gains the element Color, Event Effect
Special Beamblade Parry- Once per round, possessor may cancel an offensive action that targets it, Event Effect
Abilities-
Beam Slash- 15,000 Damage, Energy, 0 MP
Beam Cutter- 14,320 Damage, deals full Damage to the back row, Energy, 20,000 MP
Beam Combo- 1,776 Damage, 3 hits against 1, Energy, 25,000 MP
Ki Flip- Caster gains +50% Dodge, lasts 2 rounds, does not stack, Air & Physical, 25,000 MP
Drops-
70,000 Gold
6,125 XP
80% Energy Mana Oil- (Item, Material, Energy, 5,000 Gold)
20% Festive Beamblade- (Weapon, Sword, Energy & Color & Glory, 7,000,000 Gold) +7,000 Melee Attack, 70% Critical, +70% Critical as a non-stacking effect

!Clock Stopper's Apprentice
Level 35, Elite
Human, Time
HP- 1,000,000
MP- 1,000,000
STR- 11,000
AGI- 13,500
CON- 13,500
MIN- 14,500
SPI- 15,700
XP- 0
Defense- 10,001
Defense against Stat Damage- 1,000
Critical Chance- 50%
Resilience- 45%
To Hit- 150%
Dodge- 55%
Resistances and Immunities- Absorbs Time, 80% Base Element Resistance, Immune to Diseased, Fatigued, Poison, Paralyzed, Stat Drain, Charm, Frozen, Entombed, Suffocation, Burning, and Electrocuted
Prime Attribute- Spirit
Constant Effects-
Chronomantic Lockdown- Possessors of a Constant Effect with the name Chronomantic Mastery, and individuals with the ability Chronomancer may not act on odd-numbered rounds if below Level 39, Constant Effect
Temporal Recursion Field- After an individual below Level 35 performs an action, possessor may choose to have all of said individual's future actions gain the restriction of only being able to be said action, with said individual having to skip actions if unable to perform the same action; said forced actions may have different targets than the original action, Constant Effect
Field of Frozen Clocks- After an individual below Level 36 performs an action, possessor may choose to place a debuff on said individual that stops said individual from being able to take actions, with effects that would occur before and after said skipped actions not occurring, Possessor may place this debuff on up to 5 different individuals at any one time, with possessor being able to choose to remove this debuff from any individual it is affecting at any time provided that said debuff was inflicted by possessor, Constant Effect
Slow the Eons- Individuals in the same battle as possessor may not take more than 1 action per round, Constant Effect
Countainance of the Temporal Juggernaut- +1,000,000 HP, Possessor may not be stopped from taking actions, Possessor's actions may not be skipped, Possessor's actions may not be countered, Possessor may not be unsummoned, Possessor's turn-order-determining stat sum may not be modified by possessor's opponents, Constant Effect
Menace- 50% Cured of any negative effect from a source below level 50 at the start of each action with a separate roll for each effect, 70% Minor Status Effect Resistance, 35% Moderate Status Effect Resistance, 20% Possessor gains an extra action this round, Constant Effect
Abilities-
Stasis Fist- 30,000 Damage, inflicts Paralyzed, Entombed: Oublietted, Frozen: Cubed, Drowning: Tide-Trapped, Impaired: Slow, Paralyzed: Molecular Stasis, and Paralyzed: Temporal Stasis Time & Physical, 0 MP
Positive Stasis- Target cannot obtain or lose buffs, target's buffs' durations do not go down each round, 1 hit against 10, Time, 20,000 MP
Negative Stasis- Target cannot obtain or lose debuffs, target's debuffs' durations do not go down each round, 1 hit against 10, Time, 20,000 MP
Full Stasis- Target cannot obtain or lose buffs or debuffs, target's buffs' durations and debuffs' durations do not go down each round, 1 hit against 10, Time, 50,000 MP
Yesterday was Then, Today is Forever- Whenever target's HP Total or MP Total would be changed, there is a 95% chance that it is not changed, 1 hit against 5, Time, 300,000 MP
Further Entry Denied- No individual may be summoned, Time, 400,000 MP
Drops-
14,000 Gold
12,250 XP
75% Antique Clock- (Item, Antiquity, Air & Earth, 30,000 Gold)
10% Garden of Broken Clocks- (Item, Property, Time, 15,000,000 Gold)
5% Antique Clock (2)- (Item, Antiquity, Time, 80,000 Gold)
5% Clockstopper Fist (Apprentice Version)- (Weapon, Fist Weapon, Time, 5,600,000 Gold) +5,550 Melee Attack, +5,500 CON, +5,500 SPI, 30% inflicts Paralyzed, 50% inflicts Paralyzed: Temporal Stasis on targets below Level 35, target's of wielder's Melee Attack actions, if below Level 36, may not have buffs applied to them by individuals below Levle 36
4% Stasis Coat- (Armor, Light Armor, Time, 5,500,000 Gold) +5,500 Defense, +5,000 CON, +5,000 SPI, Wearer's buffs may not be removed by sources below Level 35
1% Gear of Unmoving Time- (Item, Antiquity, Time, 5,000,000 Gold)

Cupid
Level 35
Deva, Air
HP- 500,000
MP- 600,000
STR- 5,870
AGI- 6,930
CON- 6,350
MIN- 6,750
SPI- 6,750
XP- 0
Defense- 5,000
Defense against Stat Damage- 200
Critical Chance- 50%
Resilience- 30%
To Hit- 150%
Dodge- 40%
Resistances and Immunities- 99% Air Resistance, 95% Fire Resistance, 50% Electrical Resistance, 50% Light Resistance, 50% Earth Resistance, 50% Darkness Weakness, Minor Status Effect Immunity, 40% Moderate Status Effect Resistance, Deva Traits
Prime Attribute- Agility
Constant Effects-
Charm Master- Possessor does not suffer negative effects from Charm status effects, Constant Effect
Status Master- Possessor ignores the Immunities to status effects of individuals below Level 30, Constant Effect
Abilities-
Cupid's Arrow- 15,000 Damage, 300% inflicts Charm, Air or Light or Air & Fire or Physical & Air, 0 MP
Arrow of Love- 15,000 Damage, 300% inflicts Charm: Lovestruck, Fire & Light, 20,000 MP
Arrow of Lust- 15,000 Damage, 300% inflicts Charm: Lust, Fire & Darkness, 20,000 MP
Cupid's Barrage- 1,000 Damage, 300% inflicts Charm, 5 hits against 30, Air & Light & Physical, 100,000 MP
Toy with Affections- Changes the infliction source of a Charm status effect to either a willing target or a target below Level 30 from either a willing target or a target below Level 30 or Transfers an infliction instance of a Charm status effect to either a willing target or a target below Level 30 from either a willing target or a target below Level 30, Fire & Magic, 35,000 MP
Drops-
90,000 Gold
6,125 XP
50% Valentine- (Item, Antiquity, Light & Air & Fire, 400 Gold)
30% Heart Bow- (Weaponx2, Bow, Light & Air & Fire, 650,000 Gold) +1,500 Ranged Attack, 30% inflicts Charm
20% Cupid's Arrows- (Accessory, Ammo, Light & Air & Fire, 1,200,000 Gold) +1,200 Ranged Attack, 30% inflicts Charm

!Dread Vicar
Level 35, Elite
Human, Light
HP- 2,500,000
MP- 2,500,000
STR- 13,666
AGI- 13,666
CON- 13,666
MIN- 13,666
SPI- 13,666
XP- 0
Defense- 10,000
Defense against Stat Damage- 1,000
Critical Chance- 65%
Resilience- 65%
To Hit- 65%
Dodge- 65%
Resistances and Immunities- Absorbs Light, Physical Immunity, Psychic Immunity, 99% Base Element Resistance (excluding Darkness), Nonbase Element Immunity (Excluding Universe), Minor Status Effect Immunity, Moderate Status Effect Immunity, Reflects Major Status Effects, Stat Damage Immunity
Prime Attribute- Spirit
Constant Effects-
Eerie Shadow- At the start of the thread, possessor summons 1 'Dread Vicar's Shadow' from the Enemy List, with this ability being able to summon said entity even though it is not normally fightable for drops, If said entity is unsummoned or fails to be summoned, possessor's stats are multiplied by 1,000,000 and possessor cannot die, Constant Effect
Twisted Hymn- Possessor's MP is set equal to possessor's Max MP at the start of each round (becoming a max of 100,000,000,000), Constant Effect
Diabolic Intercession- Possessor may change the target of anything that target's possessor but does not target an ally of possessor named 'Dread Vicar's Shadow' from possessor to an ally of possessor named 'Dread Vicar's Shadow', Constant Effect
Rite of Terror- Whenever possessor's MP increases, possessor may deal an amount of Flat Evil element Damage equal to the amount that possessor's MP increased by to any one target, Constant Effect
Enemy of the Gods- Possessor is Immune to individuals below Level 60 unless they have a Patron Deity and are not afflicted with Smited: Excommunicated, Constant Effect
Retribution Cometh- Possessor gains an action immediately after an opponent targets possessor with an offensive action to a max of 616 extra actions per round, with said additional actions not being able to be used for active abilities named 'Wall of False Gods', Constant Effect
Menace- 50% Cured of any negative effect from a source below level 50 at the start of each action with a separate roll for each effect, 70% Minor Status Effect Resistance, 35% Moderate Status Effect Resistance, 20% Possessor gains an extra action this round
Abilities-
Vile Word- 20,000 Damage, -2,000 to any one stat, Darkness or Evil, 0 MP
Corrupt Restoration- 100,000 MP Damage, Heals MP, Darkness or Evil, 0 MP
Corrupt Resurrection- Resurrects target with full MP (to a max of 100,000,000,000 MP), Darkness, 0 MP
Hell Benediction- Inflicts 5 moderate negative status effects on each target, 1 hit against 15, Darkness or Evil, 50,000 MP
Sermon of Falsehoods- 100,000 Damage, Heals HP, Target cannot obtain debuffs, individuals below Level 60 cannot remove buffs from target, Light or Evil, 150,000 MP
Honey-Scented Lies- +3,000 to all stats, 1 hit against 15, Light, 150,000 MP
Wall of False Gods- Target reflects the next 5 offensive actions that target it, does not stack, Magic & Light, 650,000 MP
Excommunicate- Inflicts Excommunicated, Light, 400,000 MP
Drops-
150,000 Gold
14,250 XP
75% A Faint Memory of Light- (Item, Antiquity, Light, 60,000 Gold)
20% Glowing Rosary- (Consumable, Magic Item, Light, 1 Charge, 15,000,000 Gold) Resurrects target if target was not killed by a source above Level 59 that is not more than 20 Levels above said target, User must have a Patron Deity
5% Divine Revivification- (Spell, Divine Magic, Light, 60,000 MP, 30,000,000 Gold) Resurrects target if target was not killed by a source above Level 59 that is not more than 20 Levels above either said target or caster, Caster must have a Patron Deity

!Dread Vicar's Shadow
Level 35, Elite
Devil, Darkness
HP- 2,500,000
MP- 2,500,000
STR- 13,666
AGI- 13,666
CON- 13,666
MIN- 13,666
SPI- 13,666
XP- 0
Defense- 10,000
Defense against Stat Damage- 1,000
Critical Chance- 65%
Resilience- 65%
To Hit- 65%
Dodge- 65%
Resistances and Immunities- Absorbs Darkness, Physical Immunity, Psychic Immunity, 99% Base Element Resistance (excluding Light), Nonbase Element Immunity (Excluding Universe), Minor Status Effect Immunity, Moderate Status Effect Immunity, Reflects Major Status Effects, Stat Damage Immunity
Prime Attribute- Spirit
Constant Effects-
Being of Corrupt Magic- Possessor does not die when possessor runs out of HP, remaining at 0 HP with no ill effect, Possessor dies when it reaches 0 MP, Constant Effect
Twisted Hymn- Possessor's HP is set equal to possessor's Max HP at the start of each round (becoming a max of 100,000,000,000), Constant Effect
Diabolic Intercession- Possessor may change the target of anything that target's possessor but does not target an ally of possessor named 'Dread Vicar' from possessor to an ally of possessor named 'Dread Vicar', Constant Effect
Rite of Terror- Whenever possessor's HP increases, possessor may deal an amount of Flat Evil element Damage equal to the amount that possessor's HP increased by to any one target, Constant Effect
Enemy of the Gods- Possessor is Immune to individuals below Level 60 unless they have a Patron Deity and are not afflicted with Smited: Excommunicated, Constant Effect
Retribution Cometh- Possessor gains an action immediately after an opponent targets possessor with an offensive action to a max of 616 extra actions per round, Constant Effect
Menace- 50% Cured of any negative effect from a source below level 50 at the start of each action with a separate roll for each effect, 70% Minor Status Effect Resistance, 35% Moderate Status Effect Resistance, 20% Possessor gains an extra action this round
Abilities-
Vile Word- 20,000 Damage, -2,000 to any one stat, Darkness or Evil, 0 MP
Corrupt Restoration- 100,000 Damage, Heals HP, Darkness or Evil, 0 MP
Corrupt Resurrection- Resurrects target with full HP (to a max of 100,000,000,000 HP), Darkness, 0 MP
Hell Benediction- Inflicts 5 moderate negative status effects on each target, 1 hit against 15, Darkness or Evil, 50,000 MP
Thorn of Hatred- 50,000 Damage, Target cannot obtain buffs, target cannot regerate, individuals below Level 60 cannot remove debuffs from target, Darkness or Evil, 150,000 MP
Mass Debilitate- -1,500 to all stats, 1 hit against 15, Darkness, 150,000 MP
Sin Coil- The next 5 offensive actions that target this action's target are, if caster desires such, repeated at no MP cost, Magic & Darkness, 200,000 MP
Make Into Darkness- Inflicts Voidstruck: Turned to Shadow, Darkness, 100,000 MP
Drops-
150,000 Gold
14,250 XP
75% A Faint Memory of Light- (Item, Antiquity, Light, 60,000 Gold)
20% Glowing Rosary- (Consumable, Magic Item, Light, 1 Charge, 15,000,000 Gold) Resurrects target if target was not killed by a source above Level 59 that is not more than 20 Levels above said target, User must have a Patron Deity
5% Divine Revivification- (Spell, Divine Magic, Light, 60,000 MP, 30,000,000 Gold) Resurrects target if target was not killed by a source above Level 59 that is not more than 20 Levels above either said target or caster, Caster must have a Patron Deity



Eater of Ships-
Level 35
Aquatic, Physical
HP- 586,000
MP- 574,000
STR- 8,100
AGI- 4,370
CON- 6,980
MIN- 5,560
SPI- 5,250
XP- 0
Defense- 5,701
Defense against Stat Damage- 385
Critical Chance- 45%
Resilience- 41%
To Hit- 121%
Dodge- 27%
Resistances and Immunities- 35% Vessel Resistance
Prime Attribute- Strength
Constant Effects-
Ship's Bane- Possessor deals double Damage (to a max of 2,000,000 additional Damage) to Vessels below Level 45, Constant Effect
Large and Angry- Possessor gains +4,000 STR, gains +30% Critical, and suffers no negative effects from the status effect Confusion, Constant Effect
Abilities-
Hungry Bite- 20,125 Damage, Deals HP Drain, 100% may inflict Wounded, Wounded: Bleeding, or Wounded: Maimed, Physical, 0 MP
Swallow- 20,125 Damage, caster may remove any individual below Level 35 damaged by this ability, up to a max of one individual, from battle at a time, with said individual being considered Vanished and under an effect identical to vanished save for the differences noted in this ability, this effect does not function against individuals immune to Vanished, Said individuals may be returned to battle by caster at the start of any of caster’s actions, the end of any of caster’s actions, or any point that caster could choose to remove a different individual, Any such individual is automatically returned if caster is killed or otherwise defeated by any means besides the infliction of Vanished or Gone on caster, said individuals are considered to be eaten by caster, Physical, 0 MP
Dive- Caster gains +35% Dodge, lasts 2 rounds, does not stack, Water, 35,000 MP
Drops-
56,125 Gold
6,125 XP
50% Massive Shark's Jaw- (Item, Antiquity, Physical & Water, 65,000 Gold)
50% Shark Trophy- (Item, Antiquity, Water & Earth, 100,000 Gold)

Floating Mind
Level 35
Monster, Psychic
HP- 510,000
MP- 1,000,000
STR- 5,150
AGI- 4,860
CON- 4,500
MIN- 8,300
SPI- 6,200
XP- 0
Defense- 3,450
Defense against Stat Damage- 600
Critical Chance- 31%
Resilience- 30%
To Hit- 132%
Dodge- 41%
Resistances and Immunities- 50% Psychic Resistance, 50% Magic Resistance, 50% Physical Weakness, Impaired Immunity, 90% Minor Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Levitating- Possessor gains +10,000 Defense against effect attached to zones, terrains, and phantom terrains, Constant Effect
Mind-Bolstering Presence- Possessor's allies obtain +3,000 MIN as an effect that stacks 5 times, Constant Effect
Synchronicity- Possessor's allies may choose to have their actions assigned as though their turn-order-determining stat sum were equal to possessor's, Possessor's turn-order-determining stat is Mind, Constant Effect
Abilities-
Mindblast- 15,000 Damage, 1,000 MIN Damage, 100% inflicts Stat Drain: MIN Drain, Psychic, 0 MP
Fling- 13,000 Damage, Target's row is shifted to the row of caster's choice before this attack's Damage is applied if target's Constitution is lower than caster's Mind, Psychic or Psychic & Phystical, 0 MP
Scan- Scans target's stats, Psychic, 0 MP
Cognitize- Target obtains +5,000 MIN and its turn-order-determining stat becomes Mind if it is below Level 60 or willing, stacks 3 times, Psychic, 250,000 MP
Overwhelming Impulse- 1,000 MIN Damage, 100% inflicts Charm or Confusion, 1 hit against 1,500, Psychic, 100,000 MP
Drops-
61,250 Gold
6,125 XP
50% Glowing Brain Piece- (Item, Antiquity, Psychic, 30,000 Gold)
30% Psychic Beam- (Spell, Psychic Arts, Psychic, 600 MP, 600,000 Gold) +600 Magical Attack, This action gains 132% To Hit
10% Psychic Scan- (Spell, Psychic Arts, Psychic, 700 MP, 700,000 Gold) Scans target's stats
10% Brain Boost- (Spell, Psychic Arts, Psychic, 900 MP, 1,400,000 Gold) +1,400 MIN, does not stack

Flying Saucer
Level 35
Alien, Technology
HP- 535,000
MP- 535,000
STR- 6,750
AGI- 7,150
CON- 6,750
MIN- 7,150
SPI- 6,750
XP- 0
Defense- 5,450, +6,000 against Electrical, +6,000 against Technology
Defense against Stat Damage- 530, +530 against AGI damage
Critical Chance- 33%
Resilience- 36%
To Hit- 137%
Dodge- 37%
Resistances and Immunities- 90% Darkness Resistance, 50% Air Resistance, 50% Technology Resistance, 50% Electrical Resistance, Suffocation Immunity, Voidstruck Immmunity, Frozen Immunity, Antimatter Immunity
Prime Attribute- Agility
Constant Effects-
Unidentified- Possessor's stats may not be scanned by lower-level individuals, Possessor is considered to be 5 Levels higher, to a max of 99, for purposes of being stat scanned, Constant Effect
Elusive- Possessor gains +25% Dodge, Constant Effect
Abilities-
Laser Gun- 15,500 Damage, Technology, 0 MP
Antimatter Cannon- 14,000 Damage, 1,100 CON Damage, inflicts Antimatter, Technology, 25,500 MP
Tractor Beam- Shifts target's row, Target cannot be chosen for automatic row-reordering unless there are no other valid targets, may inflict Paralysis, 1 hit against 5, Technology, 27,200 MP
Death Ray- 23,500 Damage, 50% inflicts Antimatter, Technology & Darkness, 51,000 MP
Storm-Generator- Creates a Zone of Air and Electrical and attaches an effect to said Zone that deals 15,000 Flat Air element damage, 15,000 Flat Electrical element damage, and inflicts Electrocuted, against each non-Alien individual in it at the start of every round, Air & Electrical & Technology, 30,206 MP
Intense Probing- 6,145 Damage, 500 CON Damage, Scans target's stats, Technology & Physical, 22,500 MP
Abduct- Inflicts Charm, May inflict Paralyzed, My shift the row of lower-level targets, May remove target from battle as a temporary effect for 3 rounds if target is below Level 15, Technology & Air, 15,400 MP
Brain Control Waves- Inflicts Charm, 1 hit against 150, Technology & Psychic, 25,000 MP
Drops-
70,000 Gold
6,125 XP
50% Alien Devices- (Item, Antiquity, Technology, 244,000 Gold)
20% Combat Probe- (Weapon, Deadly Item, Technology, 1,475,000 Gold) +1,517 Melee Attack, +1,500 MIN, +1,100 AGI, Wielder's Melee Attack actions scan the stats of their targets
20% Storm Generator- (Spell, Hypertech, Air & Electrical, 5,400 MP, 3,115,000 Gold) Creates a Zone of Air and Electrical and attaches an effect to said Zone that deals 45,000 Flat Air element damage, 65,000 Flat Electrical element damage, and 30% inflicts Electroced against each individual in it at the start of every round, with said effect not stacking on the same zone or across zones
10% Inactive Flying Saucer- (Item, Antiquity, Technology, 15,000,000 Gold)


!Hollow Wolf
Level 35
Animal, Void
HP- 600,000
MP- 600,000
STR- 6,750
AGI- 6,750
CON- 6,750
MIN- 6,750
SPI- 6,750
XP- 0
Defense- 10,000
Defense against Stat Damage- 1,000
Critical Chance- 35%
Resilience- 35%
To Hit- 135%
Dodge- 35%
Resistances and Immunities- Absorbs Void, Diseased Immunity, Poison Immunity, Charm Immunity, Stat Drain Immunity, 70% Minor Status Effect Resistance, 35% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Pack Hunter- Possessor gets +1,000 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Hollow Void Within- Possessor's allies in the same battlespace take 5,000 less Damage as an effect that stacks 200 times, The first time each round that an opponent below Level 40 would successfully inflict a debuff on an ally of possessor, said infliction instead does not occur, Constant Effect
Implosion- When possessor dies, all of possessor's opponents are dealt 100,000 Flat Void element Damage, This quantity is increased by 25,000 points for each Void element ally of possessor who died in the same round, to a max of 200 such allies, Constant Effect
Abilities-
Rend- 25,000 Damage, 80% inflicts Wounded, 20% inflicts Wounded: Bleeding, Physical, 0 MP
Wrap Inside Self- Caster dies if Void element and below Level 40, Void, 0 MP
Void Howl- 10,000 Damage, Unsummons targets who are summons below Level 40 who were summoned by sources below Level 40, Removes 1 buff from a source below Level 40 from each target, 1 hit against 5,000, Void, 60,000 MP
Drops-
61,250 Gold
6,125 XP
80% Flickering Image of Meat- (Item, Material, Air & Void, 100 Gold)
20% Void Howl- (Spell, Ethereal Magic, Void, 10,000 MP, 5,000,000 Gold) +5,000 Magical Attack, , Unsummons targets who are summons below Level 40 who were summoned by sources below Level 40, Removes 1 buff from a source below Level 40 from each target, deals 1/2 Damage, 1 hit against 5,000



Legion of Vampirically-Augmented Thralls
Level 35
Human, Darkness
HP- 500,000
MP- 500,000
STR- 6,100
AGI- 5,900
CON- 6,200
MIN- 4,000
SPI- 6,000
XP- 0
Defense- 4,500
Defense against Stat Damage- 450
Critical Chance- 29%
Resilience- 28%
To Hit- 131%
Dodge- 133%
Resistances and Immunities- 50% Darkness Resistance, 50% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Mob of Magically Empowered Torches and Pitchforks- 1,000 Damage, inflicts 10 additional hits divided among 10, Physical or Fire or Physical & Fire, 0 MP
Overbear- Target of lower level than caster loses its next action if its STR is lower than caster's STR, Physical, 0 MP
Refresh Vampire- 100,000 Damage, inflicts HP Healing and MP Healing, only affects individuals with "Vampire" in their name, Darkness & Magic, 50,000 MP
Call in Allies- Summons 1 Legion of Vampirically-Augmented Thralls, Max 5 summoned, Darkness & Psychic, 300,000 MP
Drops-
70,000 Gold
6,125 XP
100% Vampire-Aggrandizing Fiction- (Item, Antiquity, Darkness, 1,900 Gold)

Pack of Vampirically-Augmented Wolves
Level 35
Animal, Darkness
HP- 500,000
MP- 500,000
STR- 6,400
AGI- 5,900
CON- 6,200
MIN- 4,000
SPI- 5,000
XP- 0
Defense- 5,000
Defense against Stat Damage- 500
Critical Chance- 37%
Resilience- 31%
To Hit- 133%
Dodge- 33%
Resistances and Immunities- 50% Darkness Resistance, 50% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Pack Hunter- Possessor gets +100 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Augmented Mauling- 12,000 Damage, 175% inflicts Wounded: Bleeding, Physical or Darkness or Physical & Darkness, 0 MP
Horrid Howling- 50% inflicts Confusion: Fear, 1 hit against 50, Darkness & Air, 2,000 MP
Track and Pin Down- 14,000 Damage, Prevents target from leaving battle if target is below caster's Level and is leaving battle due to an effect from a source of lower level than caster, May be used as a pre-emptive counter against an action that causes one or more individuals to leave battle, Darkness & Physical, 50,000 MP
Call in Allies- Summons 1 Pack of Vampirically-Augmented Wolves, Max 5 summoned, Darkness & Psychic, 300,000 MP
Drops-
72,000 Gold
6,125 XP
100% Dark Wolf Fur- (Item, Material, Darkness, 1,300 Gold)

!Queslureit-
Level 35
Outsider, Time
HP- 1,120,000
MP- 1,360,000
STR- 10,500
AGI- 14,260
CON- 11,105
MIN- 14,610
SPI- 11,882
XP- 0
Defense- 10,000, +10,000 against Base elements that are not Ice, Light, or Psychic
Defense against Stat Damage- 1,500
Critical Chance- 31%
Resilience- 34%
To Hit- 136%
Dodge- 41%
Resistances and Immunities- Absorbs Time, 90% Spatial Resistance, 70% Earth Resistance, 70% Air Resistance, 70% Fire Resistance, 70% Water Resistance, 70% Physical Resistance, 70% Magic Resistance, 70% Technology Resistance, 70% Darkness Resistance, 70% Acid Resistance, 70% Electrical Resistance, 50% Fortune Weakness, 50% War Weakness, Minor Status Effect Immunity, Moderate Status Effect Immunity, Stat Damage Immunity
Prime Attribute- Mind
Constant Effects-
Etheric Insubstantiality- Possessor has a 50% chance of ignoring offensive actions from sources below Level 50, Constant Effect
Etheric Potency- Possessor is immune to individuals below Level 10, Constant Effect
Time Flux- Possessor may delay any actions possessor performs by up to 5 rounds, Constant Effect
Abilities-
Magus Missiles- 30,000 Damage, 50 hits divided among 50, deals 1/10 damage, Magic, 0 MP
Etheric Assault- 40,000 Damage, Pierces 6,000 Defense, -1,400 AGI, Magic or Spatial, 0 MP
Forgotten Days- 42,221 Damage, If target is of lower level than caster and is below Level 80, then caster re-applies two debuffs that were formerly on target at any point within this thread that were not either applied by or removed by sources of Level 80 or greater, Time, 0 MP
Mass Wrack- Inflicts Confusion, Paralysis, Poison, Diseased, Fatigued, Hexed, Stat Drain, Pain, Charm, and Impaired, 1 hit against 30, Time, 100,000 MP
Lesser Tide of Space-Time- 20,000 Damage, 600 AGI Damage, 600 MIN Damage, removes 10 buffs per target that were applied by sources below Level 30, unsummons targets that are below Level 25 and summoned by individuals below Level 30, 1 hit against 50, Spatial & Time, 60,000 MP
Echo of Your Past Self- Summons a copy of an opponent from a past round of battle, to a max of 20,000 rounds in the past, Cannot summon individuals of Level 40 or greater, none of this copy’s gear, money, XP, or drops is real, and all such things vanish immediately upon leaving said copy, Time, 250,000 MP
Thalmabotic Reality Vibration- Caster leaves battle, entering a separate battle for 5 rounds, and returning to battle at the start of the sixth round after caster’s casting of this ability, Caster may not re-cast this ability for 10 rounds after casting it, Time & Spatial, 30,000 MP
Drops-
150,000 Gold
12,250 XP
100% Thalmabotic Etheric Keyrod- (Item, Antiquity, Time & Spatial, 30,000,000 Gold)


Shifting Device-Weapon-
Level 35
Machine, Technology
HP- 555,555
MP- 555,555
STR- 6,555
AGI- 6,555
CON- 6,555
MIN- 6,555
SPI- 6,555
XP- 0
Defense- 5,555
Defense against Stat Damage- 555
Critical Chance- 35%
Resilience- 135%
To Hit- 35%
Dodge- 35%
Resistances and Immunities- 50% Technology Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Any One
Constant Effects-
Shifting Effect- At the start of each round, possessor chooses a minor or moderate negative status effect, Possessor's 'Shifting Weapon' ability gains a 100% chance to inflict said status effect until the end of the round as a non-stacking buff, and possessor gains Immunity to said status effect as a non-stacking buff, Constant Effect
Abilities-
Shifting Weapon- 15,555 Damage, this action may count as involving any one subtype of weapon that is either a base subtype or is 'Siege Engine', Any combination of base elements, 0 MP
Re-Elementalize- Caster becomes any combination of up to three base elements, Caster becomes Immune to any one base element, does not stack, Any combination of base elements, 55,555 MP
Wide Fire Alteration- 5,555 Damage, Caster's next 'Shifting Weapon' action may gain '1 hit against 5,000', 1 hit against 5,000, Any combination of base elements, 55,555 MP
Augmentation- Target obtains +999 to any one stat, stacks 5 times, Technology, 99,999 MP
Drops-
55,555 Gold
6,125 XP
98% Siege Engine Parts- (Item, Material, Technology, 200,000 Gold)
2% Siege Engine Blueprints- (Item, Antiquity, Technology, 2,000,000 Gold)

Sonic Goat-
Level 35
Animal, Sonic
HP- 575,000
MP- 585,000
STR- 7,200
AGI- 7,800
CON- 7,400
MIN- 6,900
SPI- 7,000
Defense- 5,000
Defense against Stat Damage- 400
Critical Chance- 40%
To Hit- 140%
Dodge- 40%
Resilience- 28%
Resistances and Immunities- Sonic Immunity, Air Immunity, 90% Technology Resistance, 50% Physical Resistance, Confusion Immunity, 40% Minor Status Effect Resistance
Prime Attribute- Agility + Spirit
Constant Effects-
Sonic Goathopping- Possessor gains +15,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes if possessor is Sonic element, Constant Effect
Supersonic Bleat- Quantities of Sonic element Damage dealt by possessor are increased by 20,000 points and pierce 30,000 Defense, Constant Effect
Sonic Deflection Field- Possessor gains a 70% chance of ignoring offensive actions from sources of lower Level, Constant Effect
Weirdly Tough- Possessor gains +6,000 to all stats, +30% Critical, +30% Dodge, +30% To Hit, and +30% Resilience, Constant Effect
Abilities-
Sonic Bleating- 26,000 Damage, Pierces 52,000 Defense, Sonic, 0 MP
Sonic Jump- 31,000 Damage, Deals full Damage to targets below Level 80 in the back row, Sonic, 0 MP
Building-Breaking Goat-Call- 20,000 Damage, deals double Damage to Large Structures below Level 60 (to a max of 2,000,000,000 added Damage), 30% summons 1-5 Sonic Goat, Sonic, 80,000 MP
Drops-
90,000 Gold
6,125 XP
75% Sonic Fleece- (Item, Material, Sonic, 1,500,000 Gold)
15% Sonic Goat Whistle- (Consumable, Summoning Stone, Sonic, 6,000,000 Gold) Summons 1 Sonic Goat from the enemy list, Max 15 summoned
10% Sonic Goat Trumpet- (Weapon, Instrument, Sonic, 15,500,000 Gold) +15,000 Ranged Attack, +15,000 Magical Attack, Pierces 1,500 Defense



Swarm of Vampirically-Augmented Bats
Level 35
Aerial, Darkness
HP- 500,000
MP- 500,000
STR- 5,100
AGI- 6,900
CON- 6,200
MIN- 4,000
SPI- 5,000
XP- 0
Defense- 5,000
Defense against Stat Damage- 500
Critical Chance- 31%
Resilience- 26%
To Hit- 142%
Dodge- 39%
Resistances and Immunities- 50% Darkness Resistance, 50% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit EffectAbilities-
Draining Swarm- 11,000 Damage, deals HP Drain, Physical or Darkness or Physical & Darkness, 0 MP
Harry- Inflicts a debuff that causes target to suffer 6,000 Flat Darkness element HP Drain from caster whenever target performs an action and caster is alive and in the battle, stacks 10 times, Darkness, 30,000 MP
Blot the Sky- Causes caster to be the only individual inside target Zone of Light while caster is alive as a buff on caster, does not stack, Darkness & Air, 50,000 MP
Call in Allies- Summons 1 Swarm of Vampirically-Augmented Bats, Max 5 summoned, Darkness & Psychic, 300,000 MP
Drops-
70,000 Gold
6,125 XP
100% Bat Fangs- (Item, Material, Darkness & Physical, 1,600 Gold)


!Void Window
Level 35, Elite
Magic Being, Spatial & Darkness
HP- 2,000,000
MP- 3,000,000
STR- 10,000
AGI- 11,000
CON- 13,000
MIN- 13,000
SPI- 14,500
XP- 0
Defense- 6,970
Defense against Stat Damage- 1,500
Critical Chance- 61%
Resilience- 28%
To Hit- 157%
Dodge- 27%
Resistances and Immunities- Absorbs Darkness, Absorbs Ice, Absorbs Spatial, Absorbs Magic, Absorbs Technology, Absorbs Air, Physical Immunity, 90% Fire Resistance, 90% Light Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity
Prime Attribute- Spirit
Constant Effects-
Window to Somewhere Dark- Possessor has a 50% chance of ignoring offensive actions that target it that come from sources below Level 60, Constant Effect
Spatial Redirection- Possessor has a 50% chance of being able to assign the targets for any action conducted by a lower Level individual who is below Level 40, Constant Effect
Menace- 50% Cured of any negative effect from a source below level 50 at the start of each action with a separate roll for each effect, 70% Minor Status Effect Resistance, 35% Moderate Status Effect Resistance, 20% Possessor gains an extra action this round
Abilities-
Suck In- 40,000 Damage, deals HP Drain, inflicts Frozen, inflicts Voidstruck, inflicts Suffocation, Caster may choose to have target exit its current battle and enter a separate battle that contains a Zone of Darkness & Ice that deals 25,000 Flat Darkness & Ice element damage to every individual in said battle, returning to either whatever battle caster is in (if caster is alive and in a battle at that time and that target is not caster) or the battle it was formerly in (otherwise) after 5 rounds, Spatial & Darkness & Ice, 0 MP
Ice Spray- 14,000 Damage, inflicts Frozen, 50% inflicts Frozen: Cubed, 1 hit against 30, Ice, 500 MP
Void Ray- 18,000 Damage, inflicts Voidstruck, 1 hit against 15, Darkness, 5,000 MP
Hole in the Pocket- 70,000 Gold Damage, inflicts Voidstruck: Hole in the Pocket, Darkness or Air or Spatial, 12,000 MP
Shadow Cosmos Passthrough- 70,000 Damage, inflicts Voidstruck, inflicts Vodistruck: Turned to Shadow, Darkness or Darkness & Spatial, 60,000 MP
Drops-
150,000 Gold
14,250 XP
75% Bottled Outer Space- (Item, Antiquity, Darkness, 70,000 Gold)
20% Window Into the Void- (Item, Antiquity, Spatial & Darkness & Ice, 4,300,000 Gold)
5% Void-Mirror Pendant- (Accessory, Amulet, Darkness & Spatial, 9,000,000 Gold) +8,000 SPI, Wearer has a non-stacking 30% chance of being able to assign the targets for any action conducted by a lower Level individual who is below Level 40

Werebear
Level 35
Shapeshifter, Earth
HP- 805,000
MP- 650,000
STR- 16,200
AGI- 4,350
CON- 13,100
MIN- 5,790
SPI- 5,560
XP- 0
Defense- 5,600
Defense against Stat Damage- 400
Critical Chance- 46%
Resilience- 45%
To Hit- 135%
Dodge- 33%
Resistances and Immunities- 90% Physical Resistance, 50% Darkness Resistance, 50% Light Resistance, 50% Earth Weakness, Diseased Immunity, Stat Drain Immunity, 70% Minor Status Effect Resistance, 35% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Brutal Strength- +16,000 STR, Constant Effect
Hulking- +9,000 STR, +9,000 CON, +805,000 HP, +40% Resilience, Possessor may count as up to 2 individuals for row-order purposes, Constant Effect
Regeneration- Possessor regenerates 60,000 HP at the start of each round, Constant Effect
Tenacity- Possessor possesses a 20% chance of ignoring the effects of offensive actions by individuals below Level 40, Constant Effect
Abilities-
Rend- 31,400 Damage, 100% inflicts Wounded, 40% inflicts Wounded: Maimed, Physical, 0 MP
Bolster Strength- Caster gains +8,000 STR, lasts 20 rounds, stacks 5 times, Physical or Earth or Fire, 50,000 MP
Moonlight Feast- 85,000 Damage, Deals HP Drain, deals double Damage (to a max of 40,000,000 additional Damage) to targets below Level 60, May only be used while caster is in a Chronogeomantic Zone of Night, Darkness & Physical & Light, 200,000 MP
Overwhelming Blow- 37,000 Damage, 100% inflicts Fatigued: Stun, 50% inflicts Fatigued: Knocked Out if target is below Level 60, Physical or Earth, 54,500 MP
Carve Protective Talisman- Target obtains +15,000 Defense, +40% Resilience, +5,000 SPI, and 30% Magic Resistance, does not stack, Magic & Earth, 200,000 MP
Drops-
70,000 Gold
6,125 XP
50% Raw Meat- (Item, Material, Physical, 200 Gold)
30% Ground Wereleaf- (Accessory, Weapon Coating, Earth, 90,000 Gold) Wielder's damage-dealing actions deal an additional 10,000 damage against individuals with the word 'Were' in their name and inflict Poison on individuals with the word "Were" in their name
10% Werebeast's Amulet- (Accessory, Amulet, Earth & Physical & Darkness, 965,000 Gold) +980 Melee Attack, +970 STR, +970 CON, +970 AGI, 26% Critical
9% Truesilver Bullets- (Accessory, Ammo, Magic & Light, 2,900,000 Gold) Wielder gains +5,500 Ranged Attack against Shapeshifters, Wielder's actions that involve wielder's Ranged Attack bonus gain 52% Critical against Shapeshifters, This item's elements do not get counted for purposes of the Resistances and Immunities of opposing Shapeshifters below Level 60
1% Werebear Talisman- (Accessory, Amulet, Magic & Earth, 5,000,000 Gold) +5,000 Defense, +5% Resilience, +5,000 SPI, 30% Magic Resistance

!Were-Master
Level 35, Elite
Shapeshifter, Earth
HP- 3,800,000
MP- 2,800,000
STR- 14,100
AGI- 11,050
CON- 10,500
MIN- 8,000
SPI- 8,000
XP- 0
Defense- 13,000
Defense against Stat Damage- 800
Critical Chance- 68%
Resilience- 65%
To Hit- 167%
Dodge- 69%
Resistances and Immunities- Physical Immunity, 90% Darkness Resistance, 90% Light Resistance, 50% Earth Weakness, Diseased Immunity, Stat Drain Immunity, Minor Status Effect Immunity, 80% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Ferocity- +10,000 STR, +40% Critical, Constant Effect
Regenearation- Possessor regenerates 380,000 HP per round, Constant Effect
Pack Hunter- Possessor gets +500 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Tenacity- Possessor has a 95% chance of ignoring the effects of offensive actions by individuals below Level 20, Possessor has a 25% chance of ignoring the effects of offensive actions by individuals below Level 40, Constant Effect
Pack Master- Possessor gains +200 Defense for every ally possessor has that possesses the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Lord of Werebeasts- Possessor may summon up to 5 individuals from the Enemy List who are below Level 40, have 'Were' in their name, and are Shapeshifters at the start of every round, Max 200 summoned across all summons, Constant Effect
Deadly Speed- Possessor gains 2 additional actions per round, Constant Effect
Menace- 50% Cured of any negative effect from a source below level 50 at the start of each action with a separate roll for each effect, 60% Minor Status Effect Resistance, 35% Moderate Status Effect Resistance, 20% Possessor gains an extra action this round, Constant Effect
Abilities-
Rend- 45,000 Damage, inflicts Wounded, inflicts Wounded: Bleeding, inflicts Wounded: Maimed, 2 hits against 1, Physical, 0 MP
Howl- +50% Critical, 1 hit against 20, lasts 5 rounds, does not stack, Physical & Air, 10,000 MP
Moonlight Rave- Caster gains +10,000 to all stats and an additional action every round as a buff that only is in effect while its possessor is in a Chronogeomantic Zone of Night, with said buff's text only being alterable while possessor is in a Chronogeomantic Zone of Night, does not stack, Darkness & Physical & Light, 280,000 MP
Call the Moon- Creates a Chronogeomantic Zone of Night with an attached effect that raises the stats of all shapeshifters within it by +5,000 points that does not stack on the same Zone or across Zones, Darkness & Light, 280,000 MP
Rush- 40,000 Damage, Caster gains +5,000 AGI, stacks 10 times, Physical or Earth or Darkness, 45,000 MP
Call Pack- Summons 20 Werewolf, Max 200 Summoned, Earth & Air & Darkness, 280,000 MP
Werebeast Bite- Target becomes an entity from the Enemy List of caster's choice that is a Shapeshifter, is below Level 40, and is normally fightable for drops, and then joins caster’s side of battle (with its actions being controlled by caster's side of battle, though not caster specifically), does not affect targets of equal level to or higher level than caster, does not affect targets above Level 40, Physical & Darkness, 280,000 MP
Drops-
155,000 Gold
12,250 XP
50% Mayor's Sash- (Accessory, Scarf, Air, 45,000 Gold) Wearer's allies gain +45 to all stats as a buff that stacks 200 times
30% Wolfsbane- (Accessory, Weapon Coating, Earth, 90,000 Gold) Wielder's damage-dealing actions deal an additional 20,000 damage against individuals with the word 'Werewolf' in their name and inflict Poison on individuals with the word "Werewolf" in their name
10% Greater Werebeast's Amulet- (Accessory, Amulet, Earth & Physical & Darkness, 2,965,000 Gold) +2,980 Melee Attack, +2,970 STR, +2,970 CON, +2,970 AGI, 40% Critical
10% Tiger Blood (Greater)- (Accessory, Bioaugmentation, Physical & Earth, 4,000,000 Gold) +4,000 Melee Attack, +4,000 STR, +4,000 CON, +40,000 HP as an effect that stacks a max of 5 times
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 36

Blodeuwedd
Level 36
Fae, Earth
HP- 600,000
MP- 850,000
STR- 7,500
AGI- 7,650
CON- 7,800
MIN- 7,650
SPI- 7,650
XP- 0
Defense- 5,500
Defense against Stat Damage- 611
Critical Chance- 32%
Resilience- 39%
To Hit- 138%
Dodge- 39%
Resistances and Immunities- 80% Earth Resistance, 80% Light Resistance, 50% Minor Status Effect Resistance, Diseased Immunity, Fatigued Immunity, Stat Drain Immunity, Voidstruck Immunity
Prime Attribute- Strength
Constant Effects-
Aura of Subtle Command- Possessor's allies gain +800 to all stats as long as possessor has more than 1 ally, stacks 2 times, Constant Effect
Assume Owl Form- Possessor may choose to replace possessor's subtype with Aerial at the start of any round, Constant Effect
Assume Plant Form- Possessor may choose to replace possessor's subtype with Plant at the start of any round, Constant Effect
Assume Humanoid Form- Possessor may choose to replace possessor's subtype with Humanoid at the start of any round, Constant Effect
Assume True Form- Possessor may choose to replace possessor's subtype with Fae at the start of any round, Constant Effect
Terrain Control- Possessor's opponents of lower Level than possessor who are below Level 60 may not create, destroy, attach effects to, remove effects from, or alter Terrain or Phantom Terrain, Constant Effect
Abilities-
Unlawful Spear- 8,000 Damage, Always inflicts Criticals against Humans, Celestials, Angels, Devas, Illuminated, and Daemons that are below Level 80, Deals 50,000 additional Damage to Humans, Celestials, Angels, Devas, Illuminated, and Daemons, Wood & Darkness, 0 MP
Control Plants- 7,000 Damage, 50% inflicts Entombed, 3 bonus hits divided among 3, Earth, 50,000 MP
Seduce- 100% inflicts Charm, 100% may inflict Charm: Lust, Earth & Darkness, 5,000 MP
Pollen- 500 CON Damage, 100% inflicts Stat Drain, 80% inflicts Poison, 60% may inflict Pain, Confusion, or Charm, 1 hit against 30, Earth or Earth & Air, 20,000 MP
Drops-
72,000 Gold
7,200 XP
50% Bloduwedd Pollen- (Item, Antiquity, Earth, 100,000 Gold)
20% Love Letters Written in Plant Sap- (Item, Antiquity, Earth, 6,000 Gold)
20% Spear-Through the Stone Technique- (Spell, Combat Arts, Physical & Air & Wood & Darkness & Light, 4,000 MP, 4,000,000 Gold) +4,000 Melee Attack, +4,000 Ranged Attack, This action pierces all Defense of targets below Level 40, Caster must have a Spear equipped
10% Year-Forged Unlawful Spear of Wood- (Weapon, Spear, Wood & Darkness, 4,000,000 Gold) +4,000 Melee Attack, 36% Critical, Wielder always inflicts Criticals against Humans, Celestials, Angels, Devas, Illuminated, and Daemons that are below Level 40, Wielder's damage-dealing attacks deal 50,000 additional Damage to Humans, Celestials, Angels, Devas, Illuminated, and Daemons

Chonchon
Level 36
Monster, Air & Darkness & Magic
HP- 620,000
MP- 670,000
STR- 4,600
AGI- 7,800
CON- 6,300
MIN- 7,500
SPI- 7,500
XP- 0
Defense- 5,100
Defense against Stat Damage- 580
Critical Chance- 35%
Resilience- 33%
To Hit- 140%
Dodge- 38%
Resistances and Immunities- Darkness Immunity, Magic Immunity, 200% Sonic Weakness, Hexed Immunity, 72% Minor Status Effect Resistance, 36% Moderate Status Effect Resistance
Prime Attribute- Mind or Spirit
Constant Effects-
Ear-Based Flight- Possessor gains +3,000 AGI unless afflicted with Impaired: Deaf, Possessor obtains -30% Dodge if afflicted with Impaired: Deaf, Constant Effect
Assume Human Form- Possessor may choose at the beginning or end of a round to gain or lose the subtype Human, Constant Effect
Invisible to Non-Wizards- Possessor gains +62% Dodge against individuals who do not either have 20 or more spells equipped (discounting Gunslinging, Archery, Combat Arts, and Hypertech spells) or have the class-name-tier ability from a Spell-based class (discounting Gunslinger, Archer, Warrior, and Scientist), Constant Effect
Abilities-
Magic Blast- 18,000 Damage, Magic, 0 MP
Ear Cyclone- 13,000 Damage, 1 hit against 30, Air, 0 MP
Scream- 4,000 Damage, 50% inflicts Impaired: Deaf on target and caster, Sonic, 25,000 MP
Accursed Magic- 14,000 Damage, -600 to any one stat, 60% inflicts any one minor negative status effect, stacks 10 times, Magic or Darkness or Darkness & Magic, 65,000 MP
Dark Fire- 17,000 Damage, 1,630 SPI Damage, 1,630 CON Damage, 80% inflicts Burning, 80% inflicts Voidstruck, Darkness & Fire, 50,000 MP
Foul Luck- -25% To Hit, -25% Dodge, -25% Resilience, -25% Critical, does not stack, Magic & Darkness, 50,000 MP
Rake- 16,500 Damage, 60% inflicts Wounded, 15% inflicts Wounded: Maimed, Physical or Air & Physical, 41,000 MP
Call Wicked Spirits- Caster summons up to 20 Spirit, Demon, Undead, or Horror that are below Level 20 and are normally fightable for drops on the Enemy List, Max 20 summoned, Darkness or Darkness & Magic, 300,000 MP
Seek- Caster gains +60% To Hit against target, does not stack per target or across different targets, Magic & Darkness, 10,000 MP
Drops-
72,000 Gold
7,200 XP
80% Become Chonchon- (Spell, Dark Magic, Air & Darkness & Magic, 28,000 MP, 14,000,000 Gold) Caster transforms into a Chonchon if Level 36 or greater
20% Foul Luck- (Spell, Dark Magic, Darkness & Magic, 4,000 MP, 4,000,000 Gold) -15% To Hit, -15% Dodge, -15% Resilience, -15% Critical, does not stack, penalties from this effect cannot stack with other debuffs for a total of more than -80% to any of the values reduced

Guardian Angel
Level 36
Angel, Light
HP- 640,000
MP- 640,000
STR- 7,000
AGI- 7,000
CON- 7,000
MIN- 7,000
SPI- 7,000
XP- 0
Defense- 6,000
Defense against Stat Damage- 600
Critical Chance- 39%
Resilience- 40%
To Hit- 140%
Dodge- 35%
Resistances and Immunities- Absorbs Light, Physical Immunity, Ice Immunity, Electrical Immunity, Acid Immunity, Fire Immunity, Air Immunity, Earth Immunity, Water Immunity, Technology Immunity, 100% Darkness Weakness, Minor Status Effect Immunity, Stat Damage Immunity
Prime Attribute- Spirit
Constant Effects-
Intangible- Possessor takes half damage from damage sources that do not include one of possessor's weaknesses, Constant Effect
Incorporeal- +60% Dodge, Possessor has a 50% chance of ignoring debuffs from sources below Level 40, Constant Effect
Haunting Power- Possessor is immune to individuals below Level 15, Constant Effect
Angelic Power- Possessor gains +5,000 SPI, Possessor's turn-order-determining stat is Spirit, Constant Effect
Healing Aura- Possessor's allies regenerate 50,000 HP and 50,000 MP per round, Constant Effect
Abilities-
Holy Ray- 16,777 Damage, 50% inflicts Awestruck, Light, 0 MP
Heal- 35,000 Damage, Heals HP, Cures 2 minor or 1 moderate negative status effect, Light, 0 MP
Guiding Fire- 5,000 Damage, target's opponents gain +25% To Hit against target, does not stack, Fire or Fire & Light, 15,000 MP
Angelic Boon- +1,500 to all stats, Inflicts Elevated, stacks 5 times, Light, 30,000 MP
Blessing- +1,000 to all stats, 1 hit against 5, stacks 5 times, Light, 20,000 MP
Guard- Marks one allied target who is either willing or not immune to Hexed as Haunted as an effect that lasts 10 rounds, if said target is marked as Haunted, Caster leaves battle, entering another battle that contains a Zone of Light, while said target is marked as Haunted, Caster may perform actions against individuals in the battle caster was formerly in while in said battle, Caster immeditely rejoins its prior battle when said individual either dies or is no longer marked as Haunted, Light, 70,000 MP
Drops-
80,000 Gold
7,200 XP
50% Greater Angelic Healing- (Spell, Holy Magic, Light, 1,300 MP, 1,541,000 Gold) +1,540 Magical Attack, Heals, May cure 2 debuffs or minor negative status effect from a source below Level 60 if caster is at least Level 20
30% Angelic Protection- (Spell, Holy Magic, Light, 1,000 MP, 1,600,000 Gold) +1,600 Defense, +400 Defense against Stat Damage, +1,000 SPI, 60% inflicts Purified, does not stack
10% Large Virtuous Essence Flicker- (Item, Material, Light, 1,268,700 Gold)
10% Mass Purify- (Spell, Holy Magic, Light, 1,200 MP, 1,800,000 Gold) 80% inflicts Purified on up to 15 chosen targets

Kappa Bloodmind
Level 36
Fey, Darkness & Blood
HP- 500,000
MP- 800,000
STR- 6,000
AGI- 6,300
CON- 6,350
MIN- 9,000
SPI- 8,100
XP- 0
Defense- 5,000
Defense against Stat Damage- 500
Critical Chance- 33%
Resilience- 31%
To Hit- 130%
Dodge- 30%
Resistances and Immunities- Absorbs Water, Absorbs Darkness, Absorbs Agony, Absorbs Blood, Absorbs Acid, 99% Technology Resistance, 50% Light Weakness, 30% Electrical Weakness, 50% Fatigued Weakness, Minor Status Effect Immunity (excluding Fatigued), 50% Moderate Status Effect Resistance
Prime Attribute- Strength or Spirit
Constant Effects-
Head Full of Blood- Possessor gains +4,000 to all stats, If possessor is afflicted with Fatigued: Stun or Fatigued: Dehydration, possessor is also immediately afflicted with a debuff that prevents possessor from acting if below Level 60 that is immeidately cured if possessor enters a Zone of Water, a Zone of Darkness, a Zone of Agony, or a Zone of Blood, Constant Effect
Grafted Corpse-Shell- Possessor gains +10,000 Defense, 15% Physical Resistance, 20% Darkness Resistance, and +20% Resilience, Constant Effect
Nightmare Cameoflage- Possessor may choose to replace possessor's subtype with Aquatic or Horror at the start of a thread, Possessor both gains +25% Dodge and afflicts each opponent below Level 60 with Confusion: Fear and Stat Drain: MIN Drain at the start of each roundwhile in a Zone of Water, Darkness, Agony, or Blood, Constant Effect
Semi-Spiritual- Possessor may choose to replace possessor's subtype with Spirit at the start of a thread, Constant Effect
Share Torment- Possessor may, at the start of each round, inflict any minor or moderate status effect or debuff from a source below Level 60 that is present on possessor on any one other target, Constant Effect
Abilities-
Serrated Claw- 20,000 Damage, inflicts Wounded, 15% inflicts Wounded: Maimed, Physical or Physical & Water, 0 MP
Drown in Rancid Blood- Inflicts Drowning, Voidstruck, and Confusion: Fear, Water & Blood & Darkness, 500 MP
Ravage and Twist- 18,000 Damage, may inflict Wounded: Maimed, all summons summoned by target, provided that target is below Level 30, that are below Level 37 instead enter battle as summons of caster, with their caps still being tied to their prior source's summon caps, Darkness & Technology & Blood, 10,000 MP
Red Irrigation- Creates a Zone of Blood & Darkness or adds Blood & Darkness to the elements a Zone possesses, provided said zone was created by a source below Level 20, and attaches an effect that does not stack on the same zone or across zones to said created or altered Zone that reduces the stats of all non-Blood, non-Agony element individuals in said Zone by 1,000, Blood & Darkness, 100,000 MP
Eat Flesh- 15,000 Damage, Deals HP Drain, Darkness & Physical, 65,000 MP
Secret Poison- 10,000 Damage, Heals HP if target is Blood or Agony element, Cures up to 2 chosen minor negative status effects, Inflicts up to 2 chosen minor negative status effects, Darkness & Technology, 5,000 MP
Tortuous Experiments- 10,000 Damage, 1,000 CON Damage, inflicts Pain, may inflict Antimatter, may inflict Confusion, may inflict Stat Drain: MIN Drain, may inflict Confusion: Fear, may inflict Wounded, may inflict Wounded: Maimed, scans target's stats, Technology & Darkness, 25,000 MP
Agonizer Ray- 20,000 Damage, inflicts Pain, inflicts Pain: Wracked, 1 hit against 5, Agony, 10,000 MP
Acid Mist Projector- 4,000 Damage, inflicts Dissolving, 1 hit against 500, Technology & Acid, 10,000 MP
Drops-
100,000 Gold
7,200 XP
50% Corrupted, Agonized Essence Fragment- (Item, Antiquity, Darkness & Agony, 80,000 Gold)
30% Encyclopedia of Inhumane Experimental Techniques- (Item, Antiquity, Darkness & Technology, 90,000 Gold)
10% Kappa Bloodmind's Blood- (Item, Material, Darkness & Blood, 170,000 Gold)
10% Masterfully Painful Dissection- (Spell, Hypertech, Darkness & Technology, 150 MP, 3,500,000 Gold) +3,100 Melee Attack, 40% inflicts Pain, Scans target's stats as though caster were 5 levels higher for stat-scanning purposes (to a max of Level 80)

!Left Face of Thursday
Level 36, Elite
Abstract, Time
HP- 43,331,169
MP- 4,949,999
STR- 35,260
AGI- 37,880
CON- 44,888
MIN- 48,817
SPI- 13,893
XP- 0
Defense- 11,577
Defense against Stat Damage- 12,345
Critical Chance- 71%
Resilience- 69%
To Hit- 151%
Dodge- 42%
Resistances and Immunities- 90% Time Resistance, 50% Spatial Weakness, 50% Base Element Resistance, Immune to Diseased, Fatigued, Paralyzed, Stat Drain, Charm, Frozen, Entombed, Dissolving, Burning, and Voidstruck
Prime Attribute- Mind
Constant Effects-
Chronomantic Mastery- Possessors of a Constant Effect with the name Chronomantic Mastery, individuals above level 39, and individuals with the ability Chronomancer are the only individuals who may act on odd-numbered rounds, Constant Effect
Time Manipulation- Posessor gains extra actions for having 2x the turn-order-determining stat of all opponents instead of the normal 10x, Constant Effect
I live on Thursday, but Jutting Off to the Side! This is Why Arranging Meetings is Difficult- Possessor may only be affected negatively by individuals below Level 70 on rounds whose number is either 4 or 4 plus any whole multiple of 7, Constant Effect
Menace- 50% Cured of any negative effect from a source below level 50 at the start of each action with a separate roll for each effect, 62% Minor Status Effect Resistance, 36% Moderate Status Effect Resistance, 20% Possessor gains an extra action this round, Constant Effect
Abilities-
The Glance that Knows- 22,252 Damage, 2,555 MIN Damage, Scans target's stats, inflicts Confusion, Confusion: Fear, Awestruck, Mindblasted, and Mindblasted: Stupefied, Psychic, 0 MP
Take Your Future and Smoke it Like a Fine Cigar- 2,552 AGI Damage, this attack may be delayed 1-35 rounds, inflicts Hexed, Hexed: Ill Fortune, Stat Drain, Confusion, Confusion: Depression, Mindblasted, and Suffocation: No Future, and inflicts a debuff that has a 50% chance of preventing any of target's actions from occurring, with effects that would occur before and after said skipped action still occurring, Time, 219,826 MP
Call the Hounds Like a Professional Gentleman- Summons 1-6 Watch Dog (2) from the Enemy List, Time, 123,913 MP
Heckle- Halves the stats of any target below Level 60, Chaos & Agony, 23,323 MP
Grin Askance from Space- 77,777 Damage, Heals, Cures all minor and moderate status effects, deals 7 times normal damage, only affects Abstracts, Time, 73,733 MP
Pretend Life is a Bank- Deals an amount of Flat Wealth element damage equal to the amount of Gold caster drops, 1 hit against all opponents, Wealth, 333,391 MP
Drops-
301,194 Gold
28,800 XP
75% Antique Clock- (Item, Antiquity, Air & Earth, 30,000 Gold)
10% Piece of Land of Constantly Being Thursday- (Item, Property, Time, 26,000,000 Gold)
5% Antique Clock (2)- (Item, Antiquity, Time, 80,000 Gold)
5% Heckleberry- (Item, Antiquity, Psychic & Darkness, 34,000 Gold)
4% Heckleberry Pie- (Consumable, Food, Psychic & Darkness, 6 Charges, 2,300,000 Gold) -300 to all stats, stacks 5 times
1% Chronoblade- (Item, Antiquity, Time, 22,000,000 Gold)

Lesser Hippocampus-
Level 36
Aquatic, Water
HP- 650,000
MP- 630,000
STR- 7,000
AGI- 7,500
CON- 7,000
MIN- 6,400
SPI- 6,400
XP- 0
Defense- 5,350
Defense against Stat Damage- 550
Critical Chance- 34%
Resilience- 36%
To Hit- 135%
Dodge- 38%
Resistances and Immunities- 90% Water Resistance, 50% Air Resistance, 50% Earth Resistance, 20% Light Resistance, 20% Darkness Resistance, 50% Electrical Weakness, 40% Minor Status Effect Resistance, Drowning Immunity
Prime Attribute- Strength
Constant Effects-
Puller of the Sea's Chariots- Possessor may, at the beginning of battle, choose an ally, said ally gains +3,000 to its turn-order-determining stat sum for turn-order-determining purposes as an effect that stacks 40 times, Constant Effect
Strong and Tough- Possessor gains +2,000 STR and +2,000 CON, Constant Effect
Abilities-
Bronze Hooves- 8,000 Damage, 2 hits against 1, Physical, 0 MP
Overrun- 15,000 Damage, 50% deals full damage to the back row, Physical, 0 MP
Great Wave- 3,000 Damage, 99% inflicts Drowning, 1 hit against 100, Water, 30,000 MP
Replenish Waters- Zones of Water may not be altered or removed by individuals below Level 40 while caster remains alive, Water, 60,000 MP
Drops-
65,000 Gold
7,200 XP
50% Sea King's Pottery- (Item, Antiquity, Water, 400,000 Gold)
30% Living Figurine: Hippocampus- (Consumable, Summoning Stone, Unlimited Charges, 3,000,000 Gold) Summons 1 Lesser Hippocampus once per thread
10% Ocean Bridle- (Accessory, Trinket, Water, 1,500,000 Gold) Wielder's Steed transformations gain 60% Drowning Resistance
10% Underwater Stables- (Item, Property, Water, 2,000,000 Gold)

Mimic
Level 36
Shapeshifter, Earth
HP- 700,000
MP- 700,000
STR- 7,400
AGI- 5,800
CON- 8,000
MIN- 6,000
SPI- 6,000
XP- 0
Defense- 6,000, +6,000 against Physical, +6,000 against Magic
Defense against Stat Damage- 600
Critical Chance- 50%
Resilience- 38%
To Hit- 135%
Dodge- 27%
Resistances and Immunities- 50% Physical Resistance, 50% Magic Resistance, 100% Minor Status Effect Resistance, 80% Moderate Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Imitate Object- At the beginning of battle, possessor removes an item owned by an opponent below Level 30 from the thread, Constant Effect
Surprise!- Possessor's opponents of lower level may not act on the first round of battle, Constant Effect
Durable- Possessor gains +400,000 HP and +4,000 Defense, Constant Effect
Abilities-
Bite- 19,000 Damage, 50% inflicts Wounded, Physical, 0 MP
Imitate Object- Caster replicates the effect of any one in-stock consumable from the shop that is worth under 2,000,000 Gold, Any One Base Element, 80,000 MP
Bolster Self- +2,000 to all stats, affects caster only, stacks 5 times, Magic, 90,000 MP
Drops-
100,000 Gold
7,200 XP
50% Large Chest- (Item, Antiquity, Earth, 17,000 Gold)
30% Bag of Holding (2)- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 30 additional unequipped items into battle
10% 500,000 Gold
10% Morphoresonant Material- (Item, Material, Physical & Magic, 6,000,000 Gold)

!Temporal Interloper
Level 36, Elite
Humanoid, Time
HP- 5,000,000
MP- 5,000,000
STR- 12,000
AGI- 19,000
CON- 17,000
MIN- 25,000
SPI- 16,500
XP- 0
Defense- 11,000
Defense against Stat Damage- 1,200
Critical Chance- 72%
Resilience- 61%
To Hit- 150%
Dodge- 80%
Resistances and Immunities- 90% Time Resistance, 90% Air Resistance, 50% Spatial Resistance, 80% Base Element Resistance, Minor Status Effect Immunity
Prime Attribute- Mind
Constant Effects-
Chronomantic Mastery- Possessors of a Constant Effect with the name Chronomantic Mastery, individuals above level 39, and individuals with the ability Chronomancer are the only individuals who may act on odd-numbered rounds, Constant Effect
Time Manipulation- Posessor gains extra actions for having 2x the turn-order-determining stat of all opponents instead of the normal 10x, Constant Effect
Wasn't there When You Tried to Hit Him- Possessor has a 95% chance of ignoring offensive actions from sources below Level 60, Constant Effect
Menace- 50% Cured of any negative effect from a source below level 50 at the start of each action with a separate roll for each effect, 62% Minor Status Effect Resistance, 36% Moderate Status Effect Resistance, 20% Possessor gains an extra action this round, Constant Effect
Abilities-
Distortion Hand- 11,000 Damage, 1,100 Damage to any one stat, removes 3 buffs from target, Time or Magic, 0 MP
Interlope- Caster enters any active battle that is part of this thread that has at least 1 individual in it, Time, 200,000 MP
Temporal Healing (Self-Only)- Caster heals an amount of HP equal to the difference between caster's current HP and the greatest amount of HP caster possessed at any point during this thread, to a max of 500,000,000 HP, Time, 400,000 MP
Resynchronize Timing- Target’s turn-order-determining stat becomes the stat of caster’s choice as either a buff on a willing target or a debuff on an unwilling target, does not affect unwilling targets above level 60, Time, 300,000 MP
Pull Goggles from Coat Pocket- Summons 1 Goggles of Lggjatt, Max 1 Summoned, Time, 200,000 MP
Drops-
144,000 Gold
14,400 XP
75% Antique Clock- (Item, Antiquity, Air & Earth, 30,000 Gold)
10% Spice of Temporal Preservation- (Item, Material, Time & Earth, 2,500,000 Gold)
5% Antique Clock (2)- (Item, Antiquity, Time, 80,000 Gold)
5% Time Mana Oil- (Item, Material, Time, 100,000 Gold)
4% Temporal Coat- (Armor, Clothing, Time, 11,000,000 Gold) +11,000 Defense, +5,500 to all stats, 15% Time Resistance
1% Lesser Chronoreaper's Scythe Blueprint- (Permanent Consumable, Blueprint, Time, 70,000,000 Gold) Teachers user the Secret Formula- Lesser Chronoreaper's Scythe
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 37

Alraune
Level 37
Plant, Earth
HP- 1,120,000
MP- 710,000
STR- 7,850
AGI- 5,300
CON- 7,410
MIN- 7,300
SPI- 7,250
XP- 0
Defense- 5,600
Defense against Stat Damage- 600
Critical Chance- 39%
Resilience- 36%
To Hit- 144%
Dodge- 25%
Resistances and Immunities- 80% Earth Resistance, 80% Water Resistance, 80% Light Resistance, 80% Air Resistance, 50% Physical Weakness, 100% Fire Weakness, 60% Minor Status Effect Resistance, Impaired Immunity
Prime Attribute- Strength
Constant Effects-
Drain Master- Whenever possessor drains HP or MP, possessor is healed for double the amount absorbed, Constant Effect
Lurking Flower- Possessor gains +50% Dodge on the first round of battle if possessor is in a Zone of Earth or if the Terrain or Phantom Terrain is Jungle, Constant Effect
Pollen- Possessor may choose Confusion, Paralysis, Stat Drain, or Charm at the start of each round and have a 100% chance of inflicting said chosen status effect up to 300 chosen opponents at the start of said round, Constant Effect
Abilities-
Red Drain Blossom- 16,000 Damage, Deals HP Drain, Earth, 0 MP
Blue Drain Blossom- 16,000 MP Damage, Deals MP Drain, Earth, 0 MP
Yellow Drain Blossom- 1,000 Stat Damage to any one stat, Deals Stat Drain, Earth, 0 MP
Slap- 15,000 Damage, 50% inflicts Fatigued: Stun, Physical, 0 MP
Vine Tentacles- 4,000 Damage, 4 bonus hits against 4, Earth, 45,000 MP
Crimson Flowering- 3,000 Damage, Deals HP Drain, 1 hit against 300, Earth, 40,000 MP
Azure Flowering- 3,000 MP Damage, Deals MP Drain, 1 hit against 300, Earth, 40,000 MP
Golden Flowering- 200 Stat Damage to any one stat, Deals Stat Drain, 1 hit against 300, Earth, 50,000 MP
Drain Kiss- 8,000 Damage, 8,000 MP Damage, 600 Stat Damage to all stats, Deals double Damage (to a max of 1,000,000 additional points) and stat damage (to a max of 50,000 additional points) to individuals afflicted with Charm, Earth or Darkness, 90,000 MP
Drops-
74,000 Gold
7,400 XP
50% Red Alraune Flower- (Item, Antiquity, Earth, 210,000 Gold)
30% Blue Alraune Flower- (Item, Antiquity, Earth, 210,000 Gold)
10% Yellow Alraune Flower- (Item, Antiquity, Earth, 210,000 Gold)
9% Drain Flowers- (Spell, Druid Magic, Earth, 700 MP, 2,100,000 Gold) +2,000 Magical Attack, deals HP Drain, may deal 1/2 damage and gain 1 hit against 4
1% Alraune Seed- (Item, Antiquity, Earth, 3,000,000 Gold)

Kasha
Level 37
Demon, Air
HP- 700,000
MP- 700,000
STR- 7,500
AGI- 8,450
CON- 7,450
MIN- 7,400
SPI- 7,800
XP- 0
Defense- 6,000
Defense against Stat Damage- 600
Critical Chance- 34%
Resilience- 32%
To Hit- 139%
Dodge- 45%
Resistances and Immunities- 90% Fire Resistance, 90% Darkness Resistance, 90% Physical Resistance, 90% Air Resistance, 50% Acid Resistance, Poison Immunity, Demon Traits
Prime Attribute- Spirit
Constant Effects-
Demon-Monster- Possessor gains the subtype Monster, Constant Effect
Thief of Corpses- Unless possessor possesses an opponent of Levle 60 or greater, possessor's opponents' corpses disappear immediately after they die; Possessor's opponents may not be resurrected by sources below Level 60 while possessor is present, Constant Effect
Wingless Flight- Possessor gains 50% Earth Resistance, 50% Entombed Resistance, and +20% Dodge, Constant Effect
Abilities-
Slash- 16,000 Damage, Caster gains +25% Critical for purposes of this action, Physical, 0 MP
Devour- 10,000 Damage, Deals HP Drain, Individuals killed by this action may not be resurrected by sources below Level 50, Physical & Darkness, 0 MP
Swift Dive Attack- 10,000 Damage, Deals full Damage to the back row, Air or Air & Physical, 25,000 MP
Corpse Wind- 6,000 Damage, 80% inflicts Confusion: Fear, 50% may inflicts Diseased, 50% may inflict Poison, 50% may inflict Hexed, 1 hit against 5,000, Darkness & Air, 100,000 MP
Animate Dead- Caster, if caster is not a summon, summons up to 20 Undead from the Enemy List that are below Level 25 and are normally fightable for drops, Max 20 summoned, Darkness & Magic, 200,000 MP
Drops-
70,000 Gold
7,400 XP
50% Pile of Lost Corpses- (Item, Antiquity, Darkness, 50,000 Gold)
30% 'How to Be a Cat'- (Item, Antiquity, Earth, 6,000 Gold)
10% Kasha's Tail- (Item, Antiquity, Darkness & Magic & Fire & Earth, 301,000 Gold)
10% Corpse Wind- (Spell, Necromancy, Darkness & Air, 7,000 MP, 5,000,000 Gold) +5,000 Magical Attack, 40% inflicts Confusion: Fear, 30% may inflicts Diseased, 30% may inflict Poison, 30% may inflict Hexed, deals 1/3 Damage, 1 hit against 5,000

Mummy
Level 37
Undead, Earth
HP- 680,000
MP- 700,000
STR- 7,000
AGI- 5,000
CON- 7,300
MIN- 7,350
SPI- 7,350
XP- 0
Defense- 5,500, +5,500 against Fire, +5,500 against Light
Defense against Stat Damage- 600
Critical Chance- 38%
Resilience- 36%
To Hit- 135%
Dodge- 31%
Resistances and Immunities- 50% Light Resistance, 50% Physical Resistance, 50% Water Weakness, 50% Darkness Weakness, 20% Fire Weakness, Minor Status Effect Immunity, 50% Moderate Status Effect Resistance
Prime Attribute- Strength
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 3
Constant Effects-
Mummy's Curse- Any individual who conducts an offensive action against possessor is afflicted with Hexed and a debuff that provides -300 to all stats that stacks 30 times, Constant Effect
Abilities-
Pound- 15,000 Damage, 5% inflicts 2 hits against 1, Physical, 0 MP
Wrap- 15,000 Damage, 95% inflicts Paralysis, Physical & Air, 25,000 MP
Brilliance Blast- 4,000 Damage, 50% inflicts Awestruck, 1 hit against 5, Light, 50,000 MP
Disease Touch- 6,000 Damage, 600 CON Damage, 600 SPI Damage, 400% inflicts Diseased, Darkness & Magic, 50,000 MP
Drops-
100,000 Gold
7,400 XP
50% Golden Relic- (Item, Antiquity, Earth, 65,000 Gold)
30% Sarcophagus- (Item, Antiquity, Earth & Darkness, 25,000 Gold)
10% Summon Mummies- (Spell, Necromancy, Light, 5,000 MP, 6,500,000 Gold) Summons 2 Mummy from the enemy list, Max 10 summoned
10% Book of Ritual Embalming- (Item, Antiquity, Darkness & Light, 47,000 Gold)

Spectral Legionairre
Level 37
Undead, Darkness
HP- 800,000
MP- 800,000
STR- 7,000
AGI- 7,000
CON- 8,000
MIN- 7,000
SPI- 8,000
XP- 0
Defense- 10,000
Defense against Stat Damage- 1,000
Critical Chance- 40%
Resilience- 40%
To Hit- 140%
Dodge- 35%
Resistances and Immunities- Absorbs Darkness, Physical Immunity, Ice Immunity, Air Immunity, Earth Immunity, 50% Psychic Resistance, 85% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance, Stat Drain, Pain, Poison, Diseased, and Fatigue Immunity
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Prime Attribute- Spirit
Constant Effects-
Incorporeal- Possessor gains +65% Dodge, Constant Effect
Spectral Energy Conversion- Whenever possessor kills an opponent, possessor may summon a Spectral Legionairre from the Enemy List, Constant Effect
Abilities-
Spectral Blade- 16,000 Damage, Deals HP Drain, 100% may inflict Hexed, Darkness or Darkness & Ice, 0 MP
Spirit-Chilling Touch- 10,000 Damage, 10,000 MP Damage, 1,000 SPI Damage, 100% may inflict Stat Drain: SPI Drain, 100% may inflict Impaired: Weakened, Darkness or Ice or Ice & Darkness or Ice & Darkness & Air, 0 MP
Status Drain- 1,500 Points of Stat Damage to any one stat, Deals Stat Point Drain, 100% may inflict Stat Drain, Darkness or Darkness & Air, 40,000 MP
Dark Empowerment- +2,000 to all stats, Target deals 15,000 additional points of Damage whenever target would deal damage (with said bonus being added a max of 20 times within a single round), does not stack, Darkness, 160,000 MP
Phantom Blades- 12,000 Damage, this action gains 3 hits against 1 or 1 hit against 15, Darkness & Physical & Air, 65,000 MP
Drops-
90,000 Gold
7,400 XP
50% Spectral Essence- (Item, Material, Darkness, 70,000 Gold)
30% Spectral Blade- (Weapon, Sword, Darkness & Ice, 3,000,000 Gold) +3,000 Melee Attack, 40% Dodge, 30% inflicts Impaired: Weaknened, 50% inflicts Hexed
20% Call Spectral Legionairre- (Spell, Necromancy, Darkness, 18,000 MP, 9,000,000 Gold) Summons 1 Spectral Legionairre from the Enemy List, Max 10 summoned

Tennin
Level 37
Deva, Light
HP- 670,000
MP- 670,000
STR- 7,800
AGI- 7,300
CON- 7,200
MIN- 7,300
SPI- 7,300
XP- 0
Defense- 6,000
Defense against Stat Damage- 600
Critical Chance- 38%
Resilience- 39%
To Hit- 139%
Dodge- 38%
Resistances and Immunities- Water Immunity, 95% Ice Resistance, 90% Physical Resistance, 50% Air Resistance, 50% Fire Weakness, Suffocation Immunity, 20% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Assume Human Form- Possessor may, at the start of any round, choose to replace its subtype with Human, Constant Effect
Assume True Form- Possessor may, at the start of any round, choose to replace its subtype with Deva, Constant Effect
Beautiful Form- Possessor has a 100% chance of inflicting Charm on each opponent at the start of each round, Constant Effect
Supernatural Grace- Possessor gains +3,000 AGI, +2,000 SPI, +20% Dodge, and is Immune to individuals below Level 10, Constant Effect
Abilities-
Ray of Light- 16,400 Damage, 170% inflicts Impaired: Blind, Light, 0 MP
Wind Blast- 17,000 Damage, Air, 0 MP
Slap- 15,000 Damage, deals 1/2 Damage, Physical, 0 MP
Heal- 30,000 Damage, Heals HP, Cures any one minor negative status effect, Light, 0 MP
Allure- 150% inflicts Charm, 1 hit against 30, Air & Light, 30,000 MP
Blessed Rays- 3,000 Damage, May deal HP Healing, 300% May inflict Awestruck, May cure 1 minor negative status effect, 3 hits against 5, Light, 30,000 MP
Wind Wall- +9,000 Defense, 40% Bow Resistance, 1 hit against 50, does not stack, Air, 65,000 MP
Shape the Earth- 5,000 Damage, 110% inflicts Entombed, May create a Zone of Earth or destroy a Zone of Earth created by a source below Level 40, May destroy up to 1 terrain or phantom terrain created by a source below Level 40, 1 hit against 8, Earth, 45,000 MP
Beautiful Melody- +1,500 to all stats, Cures any 2 minor or moderate negative status effects, stacks 3 times, 1 hit against 5, Air & Light, 60,000 MP
Drops-
90,000 Gold
7,400 XP
75% Five-Colored Silk of Glorious Light- (Item, Material, Light, 5,000,000 Gold)
10% Tennin's Scarf- (Accessory, Scarf, Light, 5,000,000 Gold) +5,000 to all stats, 20% Earth Resistance
10% Tennin's Biwa- (Weapon, Instrument, Light, 5,000,000 Gold) +5,000 Magical Attack, +2,500 Melee Attack, +5,000 SPI, +4,000 AGI, 30% Poison Resistance, 30% Diseased Resistance, 20% Light Resistance, 20% Earth Resistance, 30% Inflicts Charm
5% Hagoromo- (Armor, Robe, Light, 5,500,000 Gold) +5,500 Defense, +5,500 to all stats, 25% Earth Resistance, 20% Entombed Resistance, 35% Dodge
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 38

Beast of Psychosis
Level 38
Mindshadow, Darkness
HP- 855,300
MP- 815,900
STR- 12,700
AGI- 8,550
CON- 8,700
MIN- 26,400
SPI- 11,500
XP- 0
Defense- 4,600
Defense against Stat Damage- 654
Critical Chance- 47%
Resilience- 40%
To Hit- 148%
Dodge- 70%
Resistances and Immunities- Absorbs Psychic, Absorbs Darkness, Technology Immunity, Poison Immunity, Diseased Immunity, Confusion Immunity, Pain Immunity, 76% Minor Status Effect Resistance, 38% Moderate Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Entity of Mind- Possessor's turn-order-determining stat is Mind, Possessor's HP-determining stat is Mind, Possessor's MP-determining stat is Mind, Possessor's Dodge is doubled against entities with a lower MIN than possessor that are not greater Level than possessor, Constant Effect
Psycho Pulse- Possessor controls the actions of Confused individuals, Possessor has a 100% chance of inflicting Confusion on up to 20,000 opponents at the start of each round, Constant Effect
Destructive- Possessor's abilities' Damage values increase by 17,000 points, Possessor gains +13,000 STR and +26,000 MIN, Damage dealt by possessor cannot be healed by entities below Level 20, Constant Effect
Abilities-
Psycho Claw- 21,000 Damage, 100% inflicts Confusion, Psychic or Darkness, 0 MP
Consume- 20,400 Damage, Deals HP Drain and MP Drain, Psychic or Psychic & Physical, 50,000 MP
Psycho Burst- 2,000 MIN Damage, 100% inflicts Confusion, 1 hit against 600, Psychic or Darkness or Psychic & Darkness, 70,000 MP
Drops-
152,000 Gold
15,200 XP
100% Shredded Report- (Item, Antiquity, Physical, 70 Gold)

Bunyip
Level 38
Monster, Water
HP- 700,000
MP- 700,000
STR- 7,300
AGI- 7,350
CON- 7,200
MIN- 7,300
SPI- 7,400
XP- 0
Defense- 5,850
Defense against Stat Damage- 625
Critical Chance- 41%
Resilience- 38%
To Hit- 136%
Dodge- 37%
Resistances and Immunities- Darkness Immunity, Water Immunity, Illusion Immunity, Technology Immunity, 50% Magic Weakness, 60% Minor Status Effect Resistance, Hexed Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity, Drowning Immunity, Suffocation Immunity, Voidstruck Immunity
Prime Attribute- Spirit
Constant Effects-
Assume Aquatic Form- Possessor may change its subtype to Aquatic at the start of any round, Constant Effect
Assume Demon Form- Possessor may change its subtype to Monster at the start of any round, Constant Effect
Assume Fae Form- Possessor may change its subtype to Fae at the start of any round, Constant Effect
Assume Spirit Form- Possessor may change its subtype to Spirit at the start of any round, Constant Effect
Assume Morphic Form- Possessor may change its subtype to Shapeshifter at the start of any round, Constant Effect
Assume True Form- Possessor may change its subtype to Monster at the start of any round, Constant Effect
Deceptive Entity- Possessor's actions cannot be countered by individuals below Level 40 whose MIN is lower than posessor's (MIN + 2 * SPI), Constant Effect
Abilities-
Rip Apart- 17,500 Damage, 70% inflicts Wounded: Maimed, Physical, 0 MP
Tentacles- 3,000 Damage, 5 bonus hits against 5, Physical or Water or Darkness, 0 MP
Impale with Tusks- 16,000 Damage, 90% inflicts Wounded, Physical, 30,000 MP
Great Hex- 500 SPI Damage, inflicts Hexed, 1 hit against 50, Darkness, 60,000 MP
Walking Waters Which Hunt- 2,500 Damage, Deals HP Drain, Inflicts Drowning, Inflicts Confusion: Fear, 1 hit against 50, Water, 55,000 MP
Ravenous Illusions- 16,500 Damage, Deals HP Drain, Illusion, 33,000 MP
Veil Self- Caster gains +30% Dodge, does not stack, Darkness & Illusion, 45,000 MP
Distant Booming- 5,000 Damage, 12 additional hits against 12, May only be cast if caster is in the back row, May only target individuals in the back row, Deals full damage to the back row, Fire & Darkness & Illusion & Air, 75,000 MP
Bunyip's Curse- Inflicts any one minor or moderate negative status effect, 1 hit against 3, Darkness, 10,000 MP
Realized Nightmares- 12,000 Damage, 900 MIN Damage, inflicts Confusion: Fear, Deals double damage to targets who are afflicted with Fatigued: Asleep, to a max of 2,000,000 additional points, Darkness & Magic & Psychic, 82,000 MP
Drops-
100,000 Gold
7,600 XP
50% Digeredoo- (Weapon, Instrument, Magic, 6,000 Gold) +8 Magical Attack, +4 SPI
30% Open Gate to Dream Realm- (Spell, Gate Magic, Magic, 5,000 MP, 2,000,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
10% Message Via Dreams- (Spell, Wizard Magic, Magic, 200 MP, 300,000 Gold) Target who is afflicted with Fatigued: Asleep gains +300 MIN and +300 SPI, does not stack
10% Realized Nightmares- (Spell, Wizard Magic, Darkness, 5,000 MP, 3,000,000 Gold) +2,000 Magical Attack, 30% inflicts Confusion: Fear, Deals double damage to targets who are afflicted with Fatigued: Asleep, to a max of 2,000,000 additional points

Common Hydra
Level 38
Dragon, Water
HP- 1,800,000
MP- 1,200,000
STR- 11,000
AGI- 9,100
CON- 11,800
MIN- 8,700
SPI- 8,810
XP- 0
Defense- 6,100
Defense against Stat Damage- 640
Critical Chance- 51%
Resilience- 48%
To Hit- 154%
Dodge- 26%
Resistances and Immunities- 20% Physical Resistance, 150% Fire Weakness, 30% Minor Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Multiple Heads to Slay them All- Possessor possesses a value called a Head Count, which beings at 1, Possessor gains an additional action each round per every point of Head Count that possessor has, to a max of 6 such actions, Constant Effect
And Twelve More to Rise and Slay- Whenever possessor takes damage from an element that possessor is not weak to, possessor's Head Count increases by one to a max of 12, Constant Effect
Regeneration- Possessor regenerates 200,000 HP per round, Constant Effect
Great Regenerative Power- If possessor is killed by a source that does not include count as of possessor's weaknesses and is not using an action or damage type that is an element which is one of possessor's weaknesses, and said source is not above Level 60, then there is an 80% chance that possessor does not count as being dead and is instead immediately resurrected at full HP, full MP, and full values on all stats with all prior buffs and debuffs still applied, Constant Effect
Burn the Heads Away- Possessor's Head Count decreases by 1, to a minimum of 0, every time possessor takes damage from one or more elements that possessor is weak to, Constant Effect
Abilities-
Bite- 50,000 Damage, Physical, 0 MP
Manyfold Assault- 10,000 Damage, X additional hits divided among X, where X is equal to possessor's Head Count value (to a max of 12), Physical, 0 MP
Immortalize Head- Increases the minimum value of caster's Head Count value by 1, May only be used once per round, stacks 12 times, Physical or Earth & Water or Magic, 75,000 MP
Mire Tide- 10,000 Damage, 50% inflicts Entombed, 30% inflicts Poison, 1 hit against 30, Water & Earth, 50,000 MP
Drops-
200,000 Gold
15,200 XP
50% Square Mile of Swamp on a Random World- (Item, Property, Acid, 30,000 Gold)
30% Hydra Plushie (12-Head Edition)- (Item, Antiquity, Earth & Water, 45,000 Gold)
10% Hydra Mail- (Armor, Light Armor, Earth & Water, 6,500,000 Gold) +6,555 Defense, +6,200 CON, +2,400 STR, 15% Critical, 20% Resilience, 50% Fire Weakness, Wearer regenerates 60,000 HP per round
10% Regenerative Extract- (Consumable, Potion, Earth & Water & Magic, 1 Charge, 65,000 Gold) Inflicts Rejuvenation

Cyclops
Level 38
Humanoid, Physical
HP- 900,000
MP- 500,000
STR- 9,500
AGI- 6,450
CON- 9,280
MIN- 7,860
SPI- 7,680
XP- 0
Defense- 6,000
Defense against Stat Damage- 400
Critical Chance- 45%
Resilience- 43%
To Hit- 124%
Dodge- 27%
Resistances and Immunities- 50% Water Resistance, 50% Earth Resistance, 50% Bow Weakness, 50% Sling Weakness, 100% Impaired: Blind Weakness
Prime Attribute- Strength
Constant Effects-
Large- Possessor may count as two individuals for row-order-determining purposes, Constant Effect
Cyclopean- +3,000 STR, +400,000 HP, +3,000 CON, Constant Effect
Unusual Tallness- Possessor may deal full damage to the back rank, Constant Effect
Good Aim- Possessor gains +45% To Hit while not afflicted with Impaired: Blind, Constant Effect
Boulder Flinging- Possessor may deal 40,000 Flat Earth & Physical element damage to any individual who switches rows, to a max of 40 times per round, Constant Effect
Abilities-
Smash- 19,000 Damage, Inflicts Fatigued: Stun on individuals whose CON is lower than caster's STR, Physical, 0 MP
Hurl Boulder- 17,500 Damage, 50% inflicts Fatigued: Stun, Earth, 20,000 MP
Sweep- 11,000 Damage, 1 hit against 3, Physical, 25,000 MP
Call Ocean- 2,000 Damage, 90% inflicts Drowning, 1 hit against 2,000, Water, 100,000 MP
Prophetic Vision- Caster gains +50% To Hit and +50% Dodge, lasts 2 rounds, Psychic & Light, 125,000 MP
Drops-
76,000 Gold
7,600 XP
50% Herd of Livestock- (Item, Antiquity, Earth, 160,000 Gold)
30% Massive Boulder- (Weaponx2, Throwing Weapon, Earth & Physical, 100,000 Gold) +400 Melee Attack, +800 Ranged Attack, 15% inflicts Fatigued: Stun
10% Blinding Shot- (Spell, Combat Arts, Air & Physical, 50 MP, 350,000 Gold) +410 Ranged Attack, 30% inflicts Impaired: Blind
10% Cyclopean Ruins- (Item, Property, Earth & Magic, 4,500,000 Gold)

Deatheye Rex
Level 38
Reptile, Darkness
HP- 890,500
MP- 700,080
STR- 13,200
AGI- 7,400
CON- 8,300
MIN- 6,750
SPI- 11,400
XP- 0
Defense- 5,100
Defense against Stat Damage- 656
Critical Chance- 47%
Resilience- 43%
To Hit- 138%
Dodge- 35%
Resistances and Immunities- Darkness Immunity, 50% Physical Resistance, 50% Technology Weakness, 50% Astral Magic Weakness, 76% Minor Status Effect Resistance, 38% Moderate Status Effect Resistance
Prime Attribute- Strength or Spirit
Constant Effects-
Hulking and Dangerous- Possessor's abilities Damage values increase by 17,000 points, Possessor gains +13,000 STR, +13,000 CON, and +890,500 HP, Possessor may count as 2 individuals in possessor's row for row-formation purposes, Constant Effect
Tyrant Lizard- Possessor gains the subtype Animal, Possessor's Animal and Reptile opponents have a 75% chance of being afflicted with Confusion: Fear at the start of each round, Possessor's Animal and Reptile allies gain +2,000 to all stats, does not stack, Constant Effect
Beefy- Possessor gains +890,500 HP, Constant Effect
Large and In Charge- Possessor gains +13,000 STR, +13,000 CON, and +890,500 HP, Constant Effect
Abilities-
Bite- 21,000 Damage, Physical or Physical & Acid, 0 MP
Devour- 20,400 Damage, Deals HP Drain, Physical or Acid or Physical & Acid, 30,000 MP
Rip Apart- 37,300 Damage, 1,300 CON Damage, 100% inflicts Wounded, 100% Inflicts Wounded: Maimed, Physical or Physical & Acid, 70,000 MP
Roar- 300% Inflicts Confusion: Fear, 1 hit against 200, Air, 4,000 MP
Leer- 1,100 SPI Damage, 200% inflicts Confusion: Fear, 100% inflicts Stat Drain: SPI Drain, Darkness or Darkness & Psychic, 33,900 MP
Death Glare- 50% inflicts Instant Death on targets below Level 40, Darkness, 150,000 MP
Drops-
76,000 Gold
7,600 XP
50% Toy Tyrannosaurs Figure- (Item, Antiquity, Earth & Physical, 4,000 Gold)
30% Evil Eye- (Spell, Dark Magic, Darkness & Psychic, 2,000 MP, 1,000,000 Gold) May deal 200 Flat Darkness element SPI Damage, 50% inflicts Hexed, 30% inflicts Confusion: Fear
10% Complete Fossilized Tyrannosaurus Skeleton- (Item, Antiquity, Earth, 1,000,000 Gold)
10% Amulet of the Tyrant Lizard- (Accessory, Amulet, Physical, 700,000 Gold) Wearer's Animal and Reptile opponents that are below Level 40 have a 50% chance of being afflicted with Confusion: Fear at the start of each round, with this chance being non-stacking per wearer

!Gambler Ooze
Level 38
Ooze, Fortune
HP- 1,800,000
MP- 1,500,000
STR- 12,500
AGI- 7,600
CON- 16,500
MIN- 7,500
SPI- 17,200
XP- 0
Defense- 5,110
Defense against Stat Damage- 2,100
Critical Chance- 45%
Resilience- 48%
To Hit- 141%
Dodge- 30%
Resistances and Immunities- Absorbs Fortune, 80% Physical Resistance, 100% Fate Weakness, Impaired Immunity, Fatigued Immunity, Confusion Immunity, Disease Immunity, Pain Immunity, Voidstruck Immunity, Awestruck Immunity, 138% Minor Status Effect Resistance, 80% Moderate Status Effect Resistance
Prime Attribute- Spirit or Constitution
Constant Effects-
Stat Gambling- Possessor gains +7,000 to a random stat at the start of battle as a non-stacking buff, Constant Effect
Abilities-
Guillotine Dice- 19,200 Damage, 100% inflicts Wounded, 10% inflicts Instant Death, Fortune or Darkness or Physical, 0 MP
Summon Boxcars- 21,300 Damage, 100% inflicts Fatigued: Stun, 1 additional hit against 1, Physical & Earth & Technology, 666,666 MP
Summon Serpents- 18,100 Damage, 120% inflicts Poison, 80% inflicts Pain, 1 hit against 111, Acid, 111,111 MP
Dice Rain- 18,000 Damage, 1,800 SPI Damage, 1 hit against 9,000, Fortune, 200,000 MP
Drops-
100,000 Gold
7,600 XP
100% Oozy Dice- (Item, Antiquity, Acid & Water & Fortune, 17,500 Gold)

Great Tengu
Level 38
Spirit, Air
HP- 700,000
MP- 700,000
STR- 7,310
AGI- 9,800
CON- 7,100
MIN- 8,650
SPI- 7,810
XP- 0
Defense- 3,700
Defense against Stat Damage- 750
Critical Chance- 39%
Resilience- 42%
To Hit- 155%
Dodge- 47%
Resistances and Immunities- 90% Air Resistance, 90% Electrical Resistance, Minor Status Effect Immunity (Excluding Confusion), 50% Minor Status Effect Resistance, 40% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Superior Flight- Possessor gains 50% Earth Resistance, 50% Entombed Resistance, and +5,500 AGI, Constant Effect
Assume Humanoid Form- Possessor may choose to replace possessor's subtype with Humanoid at the start of any round, Constant Effect
Assume Spirit Form- Possessor may choose to replace possessor's subtype with Spirit at the start of any round, Constant Effect
Assume Bird Form- Possessor may choose to replace possessor's subtype with Aerial at the start of any round, Constant Effect
Ascetic- Possessor gains +6,000 Defense against Stat Damage and +600 Defense against Status Effects, Possessor may recover from any one minor or moderate status effect at the start of every round, Constant Effect
Abilities-
Wind Blast- 17,500 Damage, inflicts Suffocation and Fatigued: Stun, Air, 0 MP
Claw- 7,000 Damage, 3 hits against 1, Physical, 0 MP
Wind Fan- 5,000 Damage, inflicts Suffocation, 15% inflicts Suffocation: Prison of Wind, 1 hit against 15, Air, 0 MP
Magic Gun- 19,000 Damage, this attack gains +100% To Hit, this attack cannot miss targets below Level 60 as though it were a Flat Damage attack, Technology & Magic, 0 MP
Deft Blade Strike- 10,000 Damage, inflicts Wounded, this attack gains +25% To Hit, 2 hits against 1, Physical, 0 MP
Remove Deformity- 40,000 Damage, Heals HP, Heals 6,000 Stat Damage from each stat, Cures up to 2 minor status effects, Physical & Magic, 0 MP
Reshape Body- +500 to any one stat or -500 to any one stat, stacks 5 times, Physical & Magic, 25,000 MP
Read Mind- Scans target's stats, if target's stats are successfully scanned and target is below Level 60, caster gains 40% Resistance to target as a non-stacking buff, Psychic, 35,000 MP
Guardian Ward- +1,500 Defense, +250 Defense against Stat Damage, target gains 50% Minor Status Effect Resistance and 30% Moderate Status Effect Resistance, Stacks 5 times, Magic & Air & Light, 30,000 MP
Transform Into Wolf- Transforms target individual who is below Level 20 into a Wolf from the Enemy List as a Polymorph Effect that also joins caster's side of battle and is controlled by caster's side of battle though not caster specifically while said effect is in place, Air & Earth & Magic, 60,000 MP
Great Wind- 2,000 Damage, inflicts Suffocation, 1 hit against 400, Air, 25,000 MP
Serenity- Target gains immunity to minor negative status effects from sources below Level 40, moderate negative status effects from sources below Level 40, and stat damage from sources below Level 40, Light & Air, 100,000 MP
Mass Restoration- 30,000 Damage, Heals HP, Heals 3,000 Stat Damage from each stat, Cures up to 5 minor status effects, 1 hit against 50, Physical & Magic, 80,000 MP
Instruct- +500 MIN, +250 to all stats, stacks 15 times, Air & Psychic, 25,000 MP
Possess- Caster begins treated target as a Transformation that caster is in, Target's actions are controlled by caster and caster may not be targetted as though caster were transformed into target, does not work against individuals above Level 20 or individuals who are immune to Charm, Caster re-enters battle upon target's death or de-transformation, Magic & Air, 150,000 MP
Drops-
90,000 Gold
7,600 XP
50% Tengu Feather- (Item, Antiquity, Air, 40,000 Gold)
30% Great Tengu Mask- (Accessory, Mask, Air & Magic, 1,230,000 Gold) +1,240 Defense, +1,230 AGI, +1,230 SPI, 20% Air Resistance, 20% Darkness Resistance, 20% Magic Resistance, 20% Physical Resistance, Wearer may choose at the beginning of a thread to change its subtype to Spirit
19% Great Tengu's Fan- (Weapon, Fan, Air, 1,250,000 Gold) +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 AGI, 30% Dodge, If wielder's Melee Attack or Ranged Attack action damages an individual who has less than 20% of its Max HP that is below Level 45 at either the start or end of wielder's attack, then wielder may forcibly shift said individual's row, with said individual only being able to be moved for row-number-ordering purposes if no other individual may be moved to correct any imbalances, Wielder gains +1,000 to all stats if a Mask is equipped
1% Tengu's Magic Gun- (Weapon, Gun, Magic & Technology, 6,100,000 Gold) +6,100 Ranged Attack, 160% To Hit, Wielder's attacks may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targetting individuals below Level 60

!Hydra
Level 38
Dragon, Water
HP- 1,800,000
MP- 1,200,000
STR- 11,000
AGI- 9,100
CON- 11,800
MIN- 8,700
SPI- 8,810
XP- 0
Defense- 6,100
Defense against Stat Damage- 640
Critical Chance- 51%
Resilience- 48%
To Hit- 154%
Dodge- 26%
Resistances and Immunities- 20% Physical Resistance, 150% Fire Weakness, 30% Minor Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Twelve Heads to Slay them All- Possessor has a value called a Head Count, Possessor gains an additional action per every point of Head Count that possessor has, Constant Effect
And a Thousand More to Rise and Slay- Whenever possessor takes damage from an element that possessor is not weak to, possessor's Head Count increases by one, Constant Effect
Regeneration- Possessor regenerates 200,000 HP per round, Constant Effect
Great Regenerative Power- If possessor is killed by a source that does not include count as of possessor's weaknesses and is not using an action or damage type that is an element which is one of possessor's weaknesses, and said source is not above Level 60, then there is an 80% chance that possessor does not count as being dead and is instead immediately resurrected at full HP, full MP, and full values on all stats with all prior buffs and debuffs still applied, Constant Effect
Burn the Heads Away- Possessor's Head Count decreases by 1, to a minimum of 1, every time possessor takes damage from one or more elements that possessor is weak to, Constant Effect
Abilities-
Bite- 50,000 Damage, Physical, 0 MP
Manyfold Assault- 10,000 Damage, X additional hits divided among X, where X is equal to possessor's Head Count value, Physical, 0 MP
Immortalize Head- Increases the minimum value of caster's Head Count value by 1, May only be used once per round, stacks 12 times, Physical or Earth & Water or Magic, 75,000 MP
Mire Tide- 10,000 Damage, 50% inflicts Entombed, 30% inflicts Poison, 1 hit against 30, Water & Earth, 50,000 MP
Drops-
200,000 Gold
15,200 XP
50% Square Mile of Swamp on a Random World- (Item, Property, Acid, 30,000 Gold)
30% Hydra Plushie (12-Head Edition)- (Item, Antiquity, Earth & Water, 45,000 Gold)
10% Hydra Mail- (Armor, Light Armor, Earth & Water, 6,500,000 Gold) +6,555 Defense, +6,200 CON, +2,400 STR, 15% Critical, 20% Resilience, 50% Fire Weakness, Wearer regenerates 60,000 HP per round
10% Regenerative Extract- (Consumable, Potion, Earth & Water & Magic, 1 Charge, 65,000 Gold) Inflicts Rejuvination

Peryton
Level 38
Monster, Darkness
HP- 700,000
MP- 700,000
STR- 8,600
AGI- 7,100
CON- 7,400
MIN- 7,300
SPI- 7,000
XP- 0
Defense- 6,000
Defense against Stat Damage- 626
Critical Chance- 41%
Resilience- 43%
To Hit- 150%
Dodge- 38%
Resistances and Immunities- 95% Darkness Resistance, 95% Physical Resistance, 45% Minor Status Effect Resistance, Hexed Immunity, Diseased Immunity, Fatigued Immunity, Wounded Immunity, Voidstruck Immunity
Prime Attribute- Strength
Constant Effects-
Disrupt Transmissions- Possessor's opponents may not place buffs on their allies (not including themselves), Constant Effect
Dark Mind- Possessor gains +4,000 MIN, Possessor gains +X Defense, where X is equal to possessor's MIN, against lower-Level individuals, Constant Effect
Abilities-
Gore- 17,500 Damage, 90% inflicts Wounded, Physical or Physical & Air or Physical & Air & Darkness, 0 MP
Devour- 14,000 Damage, Deals HP Drain, Physical or Physical & Darkness, 0 MP
Conspire- +2,000 MIN, stacks 5 times, lasts 360 rounds, Darkness, 80,000 MP
Dark Wind- 4,000 Damage, 80% inflicts Voidstruck, 1 hit against 300, Darkness, # MP
Speak Curses- 900 SPI Damage, 900 Stat Damage to any one stat (SPI Damage may be chosen and added to the other value), 60% inflicts any one minor negative status effect, -600 to any three chosen stats, 100% inflicts Hexed, stacks 5 times, 1 hit against 5, Darkness & Magic & Air, 70,000 MP
Deadly Black Fire- 26,000 Damage, 1,000 CON Damage, 1,000 SPI Damage, the Prime Attribute for this action may be Spirit, 90% inflicts Voidstruck, 100% inflicts Burning, Pierces 25,000 Defense, Darkness & Fire, 95,000 MP
Drops-
90,000 Gold
7,600 XP
50% Peryton Feathers- (Item, Antiquity, Darkness & Air, 70,000 Gold)
20% Peryton Antlers- (Item, Antiquity, Darkness & Air & Physical, 570,000 Gold)
20% Plans Detailing the Downfall of an Empire- (Item, Antiquity, Darkness & Air, 800,000 Gold)
10% Greater Variable Curse- (Spell, Dark Magic, Darkness & Magic, 10,000 MP, 5,000,000 Gold) +5,000 Magical Attack, 500 Stat Damage to any one stat, 40% inflicts any one minor negative status effect, -500 to any three chosen stats, 40% may inflict Hexed or Hexed: Ill Fortune, stacks 5 times
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 39

Giant
Level 39
Humanoid, Physical
HP- 800,000
MP- 600,000
STR- 14,000
AGI- 6,500
CON- 8,300
MIN- 5,000
SPI- 7,100
XP- 0
Defense- 6,500
Defense against Stat Damage- 700
Critical Chance- 43%
Resilience- 39%
To Hit- 131%
Dodge- 22%
Resistances and Immunities- 50% Air Resistance, 50% Earth Resistance 50% Magic Weakness, 50% Sling Weakness
Prime Attribute- Strength + Strength
Constant Effects-
Large- Possessor may count as two individuals for row-order-determining purposes, Constant Effect
Very Strong- +10,000 STR, Constant Effect
Great Fortitude- +800,000 HP, +8,000 CON, Constant Effect
Unusual Tallness- Possessor may deal full damage to the back rank, Constant Effect
Abilities-
Smash- 18,000 Damage, Inflicts Fatigued: Stun on individuals whose CON is lower than caster's STR, Physical, 0 MP
Hurl Boulder- 22,000 Damage, 50% inflicts Fatigued: Stun, Earth, 50,000 MP
Sweep- 13,000 Damage, 1 hit against 3, Physical, 20,000 MP
Stuff into Bag- 250% Inflicts Entombed: Incarcerated, Physical, 5,000 MP
Fling- 19,000 Damage, Changes target's row to either the front row or the back row with target not being able to be chosen as an individual to switch rows for forced row rebalancing unless there are no other applicable targets, Physical or Physical & Air or Physical & Air & Earth, 30,000 MP
Drops-
100,000 Gold
7,800 XP
50% Square Mile of Cloud Kingdom on a Random World- (Item, Property, Air, 4,500,000 Gold)
30% Giant's Club- (Weaponx2, Mace, Earth & Physical, 2,400,000 Gold) +8,000 Melee Attack, 15% inflicts Fatigued: Stun
10% Giant's Bread- (Consumable, Food, Earth & Darkness, 50 Charges, 27,800 Gold) Heals 50,000 HP and 50,000 CON Damage
10% Giant Household Objects- (Item, Antiquity, Earth & Physical, 97,000 Gold)

Ibodian Fighter
Level 39
Machine, Technology
HP- 765,000
MP- 755,000
STR- 6,400
AGI- 9,850
CON- 7,350
MIN- 7,550
SPI- 6,430
Defense- 6000
Defense against Stat Damage- 700
Critical Chance- 35%
Resilience- 39%
To Hit- 143%
Dodge- 35%
Resistances and Immunities- 78% Minor Status Effect Resistance, 39% Moderate Status Effect Resistance, Pain Immunity, Confusion Immunity (except System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Requires Ibodian Pilot- Possessor obtains +4,000 to all stats if possessor possesses at least one passenger whose name includes 'Ibodian' or who possesses at least one ability or Constant Effect whose name includes 'Ibodian', Constant Effect
Starship- Possessor gains the subtype Vessel, Constant Effect
Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy up to 50 passengers, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Abilities-
Dual Blaster Cannons- 3,500 Damage, 2 hits against 50, Technology & Energy, 0 MP
Strafe- 3,000 Damage, 1 hit against 20,000 targets in the same row, Technology & Energy, 15,000 MP
Systems Boost- Caster obtains +2,000 AGI and +2,000 MIN, lasts 5 rounds, stacks 3 times, Technology or Energy, 50,000 MP
Drops-
78,000 Gold
7,800 XP
100% Scrapped Ibodian Tech- (Item, Antiquity, Technology & Physical, 20,000 Gold)

Jiang Shi
Level 39
Undead, Darkness
HP- 750,000
MP- 750,000
STR- 7,800
AGI- 7,850
CON- 7,650
MIN- 7,500
SPI- 7,500
XP- 0
Defense- 6,300
Defense against Stat Damage- 700
Critical Chance- 41%
Resilience- 40%
To Hit- 140%
Dodge- 45%
Resistances and Immunities- Absorbs Darkness, Ice Immunity, 50% Metal Weakness, 50% Aerial Weakness, 50% Light Weakness, Minor Status Effect Immunity (Except Paralyzed), 50% Moderate Status Effect Resistance (Excluding Awestruck) Undead Traits
Prime Attribute- Strength
Additional Stats:
Move- 2
Movetype- Leaping
Range- 1
Leadership- 2
Constant Effects-
Drain Master- Whenever possessor drains HP or MP, possessor is healed for double the amount absorbed, Constant Effect
Pervert Resurrections- If any individual in the same battle as possessor would be resurrected by a source below Level 60, said resurrection is cancelled and possessor summons 1 Jiang Shi from the Enemy List instead, Max 200 summoned, Constant Effect
Vulnerability: Careful Architecture- Possessor gains -115% To Hit against Large Structures that possess at least one buff or over 50,000,000 Gold of equipped items, Constant Effect
Abilities-
Sharp, Black Nails- 13,000 Damage, 150% inflicts Wounded, 75% deals 2 hits against 1, Physical or Physical & Darkness, 0 MP
Drain Life Force- 15,000 Damage, Deals HP Drain, Darkness, 0 MP
Drain Chi- 10,000 Damage, 10,000 MP Damage, Deals HP Drain, Deals MP Drain, Magic or Physical or Darkness, 10,000 MP
Mass Drain Chi- 1,000 Damage, 1,000 MP Damage, Deals HP Drain, Deals MP Drain, 1 hit against 50, Magic or Physical or Darkness, 80,000 MP
Block Chakra- Target cannot have its MP healed by sources below Level 65, 20% each time target attempts to cast a spell, said spell is instead not cast, does not stack, lasts 200 rounds, Magic & Darkness, 60,000 MP
Tongue Grab- 11,000 Damage, 900 CON Drain, Drains HP, 200% inflicts Paralyzed, 65% deals full damage to the back row, Acid, 50,000 MP
Swift Hopping- Caster gains +15% Dodge, lasts 8 rounds, stacks 2 times, Air & Physical, 5,000 MP
Drops-
78,000 Gold
7,800 XP
75% Ward-Paper Talisman- (Accessory, Magic Item, Light & Magic, 310,000 Gold) +300 Defense, +300 Defense against Darkness, +300 Defense against Undead
10% Exorcise Area- (Spell, Divine Magic, Magic & Light, 500 MP, 500,000 Gold) Removes all effects placed on Zones or Phantom Terrains in the battle by Undead below Level 40
10% Exorcise Area (2)- (Spell, Spirit Magic, Magic & Light, 500 MP, 500,000 Gold) Removes all effects placed on Zones or Phantom Terrains in the battle by Undead below Level 40
5% Hopping Vampire-Corpse's Garb- (Armor, Clothes, Darkness, 1,000,000 Gold) +1,000 Defense, +1,000 AGI, 30% Dodge, 20% Darkness Resistance

Mid-Sized Ibodian Transport
Level 39
Machine, Technology
HP- 765,000
MP- 755,000
STR- 6,400
AGI- 8,850
CON- 8,350
MIN- 7,350
SPI- 6,430
Defense- 10,000
Defense against Stat Damage- 1,000
Critical Chance- 34%
Resilience- 40%
To Hit- 145%
Dodge- 33%
Resistances and Immunities- 78% Minor Status Effect Resistance, 39% Moderate Status Effect Resistance, Pain Immunity, Confusion Immunity (except System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Requires Ibodian Pilot- Possessor obtains +4,000 to all stats if possessor possesses at least one passenger whose name includes 'Ibodian' or who possesses at least one ability or Constant Effect whose name includes 'Ibodian', Constant Effect
Starship- Possessor gains the subtype Vessel, Constant Effect
Passenger Capacity (200)- Possessor may at any time take an action to pick up or deploy up to 50 passengers, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Abilities-
Blaster Cannon- 3,500 Damage, 1 hits against 50, Technology & Energy, 0 MP
Shield Boost- Caster obtains +3,000 Defense and +250 Defense against Stat Damage, lasts 5 rounds, stacks 6 times, Technology & Energy, 50,000 MP
Systems Boost- Caster obtains +2,000 AGI and +2,000 MIN, lasts 5 rounds, stacks 3 times, Technology or Energy, 50,000 MP
Drops-
78,000 Gold
7,800 XP
100% Scrapped Ibodian Tech- (Item, Antiquity, Technology & Physical, 20,000 Gold)

Nuckelavee
Level 39
Monster, Fae
HP- 550,000
MP- 1,000,000
STR- 7,300
AGI- 7,600
CON- 7,500
MIN- 7,600
SPI- 7,650
XP- 0
Defense- 6,000
Defense against Stat Damage- 600
Critical Chance- 40%
Resilience- 35%
To Hit- 135%
Dodge- 40%
Resistances and Immunities- Darkness Immunity, Water Immunity, 90% Fire Resistance, 70% Earth Resistance, 99% Minor Status Effect Resistance, Hexed Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity, Drowning Immunity, Suffocation Immunity, Voidstruck Immunity
Prime Attribute- Spirit
Constant Effects-
Assume Aquatic Form- Possessor may change its subtype to Aquatic at the start of any round, Constant Effect
Assume Monstrous Form- Possessor may change its subtype to Monster at the start of any round, Constant Effect
Assume True Form- Possessor may change its subtype to Fae at the start of any round, Constant Effect
Wards of Water- Possessor's actions have a 50% chance of failing to affect individuals who are in Zones of Water created by an opponent of possessor, provided possessor is below Level 40, Constant Effect
Grotesque and Skinless- Possessor's opponents have an 80% chance of being afflicted with Confusion: Fear at the start of every round, Constant Effect
Abilities-
Muscular Strike- 18,000 Damage, Physical or Water, 0 MP
Twisted Magic- 5,000 Damage, 100% inflicts Hexed, 1 hit against 5, Darkness, # MP
Epidemic- 300 CON Damage, inflicts Diseased, inflicts Diseased: Contagious Ailment, 1 hit against 5,000, Darkness & Air & Acid, 15,000 MP
Drown- Inflicts Drowning, Water, 2,000 MP
Mass Spoiling of Crops- -700 to all stats, Only affects Plants, stacks 5 times, 1 hit against 15,000, Earth & Darkness, 20,000 MP
Drought- Removes up to 1 Zone of Water, Inflicts Fatigued: Dehydration, Targets may not perform Water-element actions if below Level 30, lasts 200 rounds, does not stack, Fire & Earth, 100,000 MP
Eye of Flames- 16,000 Damage, inflicts Burning, inflicts Hexed, inflicts Hexed: Ill Fortune, Fire or Fire & Darkness, 25,000 MP
Drops-
74,000 Gold
7,800 XP
50% 'Tales of Dark Fae'- (Item, Antiquity, Darkness, 50,000 Gold)
20% Blight Crops- (Spell, Dark Magic, Earth, 700 MP, 700,000 Gold) Up to 500 target Plants gain -700 to all stats, does not stack
10% Infect with Contagion- (Spell, Dark Magic, Acid & Air & Darkness, 500 MP, 500,000 Gold) 40% inflicts Diseased: Contagious Ailment
10% Blight Crops (2)- (Spell, Blight Magic, Earth, 700 MP, 700,000 Gold) Up to 500 target Plants gain -700 to all stats, does not stack
10% Infect with Contagion (2)- (Spell, Blight Magic, Acid & Air & Darkness, 500 MP, 500,000 Gold) 40% inflicts Diseased: Contagious Ailment

Torn-Corpse Nekomata
Level 39
Shapeshifter, Darkness & Agony
HP- 760,000
MP- 760,000
STR- 7,400
AGI- 9,800
CON- 6,450
MIN- 6,630
SPI- 7,500
XP- 0
Defense- 4,500
Defense against Stat Damage- 800
Critical Chance- 49%
Resilience- 33%
To Hit- 145%
Dodge- 50%
Resistances and Immunities- Absorbs Agony, Absorbs Darkness, Fire Immunity, 50% Light Weakness, Minor Status Effect Immunity, 60% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Assume Human Form- Possessor may, at the start of any round, choose to replace its subtype with Human, Constant Effect
Assume Feline Form- Possessor may, at the start of any round, choose to replace its subtype with Animal, Constant Effect
Assume Spirit Form- Possessor may, at the start of any round, choose to replace its subtype with Spirit, Constant Effect
Assume Undead Form- Possessor may, at the start of any round, choose to replace its subtype with Undead, Constant Effect
Assume Shapeshifter Form- Possessor may, at the start of any round, choose to replace its subtype with Shapeshifter, Constant Effect
Assume True Form- Possessor may, at the start of any round, choose to replace its subtype with Horror, Constant Effect
Share Torment- Possessor may, at the start of each round, inflict any minor or moderate status effect or debuff from a source below Level 30 that is present on possessor on any one other target, Constant Effect
Abilities-
Slash- 18,000 Damage, caster gains +55% Critical for purposes of this action, Physical, 0 MP
Devour- 12,000 Damage, deals HP Drain, caster may, if target is non-unique and below Level 40, summon an Agony-element copy of target that possesses a copy of the Constant Effect 'Share Torment' if possessor possesses such a Constant Effect if this action kills target, max 20 summoned, Physical or Darkness or Magic, 0 MP
Drink Suffering and Breathe Forth Pain- Heals caster for 50,000 Flat Agony-element points of HP Healing for each negative status effect present on target, Caster may choose for a second target obtains copies of all minor and moderate negative status effects present on target, Agony, 0 MP
Beckon- Switches target's row to any desired row that it could move to with a 'Switch Rows' action, Target skips its next action if below Level 20, May inflict Confusion: Fear, Air, 25,000 MP
Sickly Flame- 9,000 Damage, inflicts Burning, Hexed, Diseased, Diseased: Immunodeficiency, Pain, and Poison, 1 hit against 15, Fire or Darkness & Fire or Acid & Fire, 50,000 MP
Nightmare Torment- 1,000 MIN Damage, 1,000 SPI Damage, Scans target's stats, May inflict any four minor negative status effects, Psychic & Magic or Darkness & Psychic & Agony or Darkness & Magic, 70,000 MP
Horrifying Form- May deal 1,000 MIN Damage, Inflicts Confusion: Fear, 1 hit against 30, Darkness, 50,000 MP
Leap Over Corpse- Resurrects target Agony element individual or Transforms target Dead individual who is non-unique and below Level 40 into an Agony-element version of itself that retains all of its prior traits but joins caster's side of battle and possesses a copy of the Constant Effect 'Share Torment' if possessor possesses such a Constant Effect, Agony & Darkness & Magic, 100,000 MP
Drops-
100,000 Gold
7,800 XP
50% Corrupted, Agonized Essence Fragment- (Item, Antiquity, Darkness & Agony, 80,000 Gold)
30% Nekomata's Tail- (Item, Antiquity, Air & Magic, 61,000 Gold)
10% Hope-Consuming Fire- (Item, Antiquity, Fire & Agony, 3,500,000 Gold)
10% Vision of Terror- (Spell, Dark Magic, Darkness & Psychic, 12,000 MP, 4,000,000 Gold) +4,000 Magical Attack, Deals 4,000 MIN Damage, 40% inflicts Confusion: Fear

Triton-
Level 39
Aquatic, Water
HP- 690,600
MP- 732,200
STR- 7,450
AGI- 7,660
CON- 7,000
MIN- 7,450
SPI- 7,550
XP- 0
Defense- 6,000
Defense against Stat Damage- 660
Critical Chance- 36%
Resilience- 35%
To Hit- 137%
Dodge- 38%
Resistances and Immunities- 90% Water Resistance, 60% Air Resistance, 60% Earth Resistance, 50% Light Resistance, 50% Darkness Resistance, 50% Electrical Weakness, 50% Minor Status Effect Resistance, Drowning Immunity
Prime Attribute- Strength
Constant Effects-
Dweller of Waves- A Zone of Water is created when possessor enters battle, it may not be removed or altered by individuals of lower level than possessor without possessor's permission, All zones that are of base elements that are not Water are removed when possessor enters battle, Individuals of lower level than possessor may not create Zones of base elements other than Water while possessor is in battle, Possessor gains +1,000 to all stats, +100,000 HP, +100,000 MP, and +1,500 to all Damage values possessor's abilities possess while possessor is in a Zone of Water, Constant Effect
Commander of Sea Beasts- Possessor's Aquatic allies who do not possess a Constant Effect named 'Commander of Sea Beasts' gain +2,000 to all stats, Constant Effect
Abilities-
Great Trident- 19,000 Damage, 50% may inflict Wounded, Physical or Physical & Water, 0 MP
Command the Waves- 3,000 Damage, 250% inflicts Drowning, 2 hits against 100, Water, 35,000 MP
Call Hippocampus- Summons 4 Lesser Hippocampus, Max 12 summoned, Water, 200,000 MP
Bolster- +1,000 to all stats, stacks 5 times, Magic, 25,000 MP
Elevate- Inflicts Elevated, Light & Water, 10,000 MP
Drops-
100,000 Gold
7,800 XP
50% Sea King's Pottery- (Item, Antiquity, Water, 400,000 Gold)
30% Living Figurine: Hippocampus- (Consumable, Summoning Stone, Unlimited Charges, 3,000,000 Gold) Summons 1 Lesser Hippocampus once per thread
10% Sea Lord's Trident- (Weapon, Spear, Water, 1,150,000 Gold) +1,200 Melee Attack, 15% inflicts Wounded, Wielder gains +1,000 to all stats while in a Zone of Water, Wielder's Aquatic allies gain +300 to all stats as a non-stacking bonus
10% Triton's Conch- (Item, Antiquity, Water, 3,000,000 Gold)
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