KIT's QUESTIONS .KIT THE PLAYER QUESTIONS
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KIT's QUESTIONS .KIT THE PLAYER QUESTIONS
for:
Holy One Traits- (Passive Ability, Other: Prophet of the Brightest Heavens) If possessor is a Holy One, then possessor's HP is multiplied by 3 as an effect that does not stack with other HP multiplying effects, possessor's MP is multiplied by 3 as an effect that does not stack with other MP multiplying effects, possessor's STR is multiplied by 3 as an effect that does not stack with other STR multiplying effects, possessor's AGI is multiplied by 3 as an effect that does not stack with other AGI multiplying effects, possessor's CON is multiplied by 3 as an effect that does not stack with other CON multiplying effects, possessor's MIN is multiplied by 3 as an effect that does not stack with other CON multiplying effects, possessor's SPI is multiplied by 3 as an effect that does not stack with possessor's other SPI multiplying effects, possessor's Defense is multiplied by 3 as an effect that does not stack with other Defense multiplying effects, possessor's Critical Chance is multiplied by 3 as an effect that does not stack with other Critical Chance multiplying effects, possessor's Dodge is multiplied by 3 as an effect that does not stack with other Dodge multiplying effects, possessor's (To Hit - 100, Minimum 100) is multiplied by 3 as an effect that does not stack with other To Hit multiplying effects, possessor's Resilience is multiplied by 3 as an effect that does not stack with other Resilience multiplying effects, possessor's attack bonuses are multiplied by 3 as an effect that does not stack with other effects that multiply possessor's attack bonuses, and possessor's listed Damage values are multiplied by 3 as an effect that does not stack with any othe effect that multiplies possessor's listed damage values, with possessor also gaining Immunity to Minor Status Effects and Immunity to Moderate Status Effects. These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Requires: No Prerequisites
Cost: 28,500,000 Gold, 570 Weeks
does that triple things like:
Channeler- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional (2,000 x Possessor Level) points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional (100 x Possessor Level) points of each that they can already transfer
or 50 x possesor levels fire damage?
for abilities.
Holy One Traits- (Passive Ability, Other: Prophet of the Brightest Heavens) If possessor is a Holy One, then possessor's HP is multiplied by 3 as an effect that does not stack with other HP multiplying effects, possessor's MP is multiplied by 3 as an effect that does not stack with other MP multiplying effects, possessor's STR is multiplied by 3 as an effect that does not stack with other STR multiplying effects, possessor's AGI is multiplied by 3 as an effect that does not stack with other AGI multiplying effects, possessor's CON is multiplied by 3 as an effect that does not stack with other CON multiplying effects, possessor's MIN is multiplied by 3 as an effect that does not stack with other CON multiplying effects, possessor's SPI is multiplied by 3 as an effect that does not stack with possessor's other SPI multiplying effects, possessor's Defense is multiplied by 3 as an effect that does not stack with other Defense multiplying effects, possessor's Critical Chance is multiplied by 3 as an effect that does not stack with other Critical Chance multiplying effects, possessor's Dodge is multiplied by 3 as an effect that does not stack with other Dodge multiplying effects, possessor's (To Hit - 100, Minimum 100) is multiplied by 3 as an effect that does not stack with other To Hit multiplying effects, possessor's Resilience is multiplied by 3 as an effect that does not stack with other Resilience multiplying effects, possessor's attack bonuses are multiplied by 3 as an effect that does not stack with other effects that multiply possessor's attack bonuses, and possessor's listed Damage values are multiplied by 3 as an effect that does not stack with any othe effect that multiplies possessor's listed damage values, with possessor also gaining Immunity to Minor Status Effects and Immunity to Moderate Status Effects. These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Requires: No Prerequisites
Cost: 28,500,000 Gold, 570 Weeks
does that triple things like:
Channeler- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional (2,000 x Possessor Level) points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional (100 x Possessor Level) points of each that they can already transfer
or 50 x possesor levels fire damage?
for abilities.
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
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Re: KIT's QUESTIONS .KIT THE PLAYER QUESTIONS
Question 2
If an individual would have both weakness and resistance to something, the value of the lesser of the two is subtracted from the value of the greater of the two, and only that resultant value takes effect.
so if someone has 100% major status resistance, even if effected it would od no damage, so 100%.
2.band if 50% light weaknes, but 500%moderate weakness, means awestruck deals no damage?
2c. if 50% smitthen weakness and 100% major status, its 50% resists smitten, even with teh weakness? and even if smitten it would take 50% less form it?
If an individual would have both weakness and resistance to something, the value of the lesser of the two is subtracted from the value of the greater of the two, and only that resultant value takes effect.
so if someone has 100% major status resistance, even if effected it would od no damage, so 100%.
2.band if 50% light weaknes, but 500%moderate weakness, means awestruck deals no damage?
2c. if 50% smitthen weakness and 100% major status, its 50% resists smitten, even with teh weakness? and even if smitten it would take 50% less form it?
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
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Re: KIT's QUESTIONS .KIT THE PLAYER QUESTIONS
Does
Entities damaged by attacks that incorporate one of this item's attack bonuses are afflicted with an instance of Impaired: Blind that cannot be cured by sources below Level 79 without wielder's permission that additionally makes its possessor unable to scan stats or to deal damage to its inflictor or its inflictor's allies
Get affects by
Status Effects and Sub-Status Effects
An individual's natural per-round chance of recovering from a minor negative status effect is equal to an individual's level. This occurs at the beginning of an individual's first action on that round.
Minor positive status effects have a 25% chance of wearing off per round.
An individual's natural per-round chance of recovering from a moderate status effect is equal to (an individual's level / 5, rounded up). This occurs at the beginning of an individual's first action on that round.
Resistances and Immunities to a status effect also grant you protection against the appropriate sub-effects.
Damage caused by status effect is affected by Resistances and Immunities, but not defense unless specifically noted.
No individual's stats can be reduced below 1% of their maximum value through minor or moderate status effects, excepting stat damage, that do not expressly say that they can do such.
Enemies and bosses may choose to auto-recover from any single minor or moderate status effect (or any single stacked instance of one debuff from an equal or lower-Level source) at the beginning of their first action on that round, to a max of one use per thread per 10 levels possessed, rounded down. This may be use
Entities damaged by attacks that incorporate one of this item's attack bonuses are afflicted with an instance of Impaired: Blind that cannot be cured by sources below Level 79 without wielder's permission that additionally makes its possessor unable to scan stats or to deal damage to its inflictor or its inflictor's allies
Get affects by
Status Effects and Sub-Status Effects
An individual's natural per-round chance of recovering from a minor negative status effect is equal to an individual's level. This occurs at the beginning of an individual's first action on that round.
Minor positive status effects have a 25% chance of wearing off per round.
An individual's natural per-round chance of recovering from a moderate status effect is equal to (an individual's level / 5, rounded up). This occurs at the beginning of an individual's first action on that round.
Resistances and Immunities to a status effect also grant you protection against the appropriate sub-effects.
Damage caused by status effect is affected by Resistances and Immunities, but not defense unless specifically noted.
No individual's stats can be reduced below 1% of their maximum value through minor or moderate status effects, excepting stat damage, that do not expressly say that they can do such.
Enemies and bosses may choose to auto-recover from any single minor or moderate status effect (or any single stacked instance of one debuff from an equal or lower-Level source) at the beginning of their first action on that round, to a max of one use per thread per 10 levels possessed, rounded down. This may be use
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
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Re: KIT's QUESTIONS .KIT THE PLAYER QUESTIONS
The HP or MP transferred is not any of the listed values, so no, it does not multiply that.for:
Holy One Traits- (Passive Ability, Other: Prophet of the Brightest Heavens) If possessor is a Holy One, then possessor's HP is multiplied by 3 as an effect that does not stack with other HP multiplying effects, possessor's MP is multiplied by 3 as an effect that does not stack with other MP multiplying effects, possessor's STR is multiplied by 3 as an effect that does not stack with other STR multiplying effects, possessor's AGI is multiplied by 3 as an effect that does not stack with other AGI multiplying effects, possessor's CON is multiplied by 3 as an effect that does not stack with other CON multiplying effects, possessor's MIN is multiplied by 3 as an effect that does not stack with other CON multiplying effects, possessor's SPI is multiplied by 3 as an effect that does not stack with possessor's other SPI multiplying effects, possessor's Defense is multiplied by 3 as an effect that does not stack with other Defense multiplying effects, possessor's Critical Chance is multiplied by 3 as an effect that does not stack with other Critical Chance multiplying effects, possessor's Dodge is multiplied by 3 as an effect that does not stack with other Dodge multiplying effects, possessor's (To Hit - 100, Minimum 100) is multiplied by 3 as an effect that does not stack with other To Hit multiplying effects, possessor's Resilience is multiplied by 3 as an effect that does not stack with other Resilience multiplying effects, possessor's attack bonuses are multiplied by 3 as an effect that does not stack with other effects that multiply possessor's attack bonuses, and possessor's listed Damage values are multiplied by 3 as an effect that does not stack with any othe effect that multiplies possessor's listed damage values, with possessor also gaining Immunity to Minor Status Effects and Immunity to Moderate Status Effects. These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Requires: No Prerequisites
Cost: 28,500,000 Gold, 570 Weeks
does that triple things like:
Channeler- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional (2,000 x Possessor Level) points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional (100 x Possessor Level) points of each that they can already transfer
or 50 x possesor levels fire damage?
for abilities.
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Re: KIT's QUESTIONS .KIT THE PLAYER QUESTIONS
Revised version of Paid Bodyguard that clarifies when it can be used:
Paid Bodyguard- (Passive Ability, Guardian) Whenever any value is about to be checked for any purpose, before or after any action, before or after any attack, or at the end of any round, any of possessor's allies may use an amount of Gold up to a max of 100,000 to give possessor a Defense bonus and the provider of the Gold equal to the amount of Gold divided by 1,000, rounded down, this counts as a buff that does not stack which disappears when possessor is killed or otherwise rendered unable to continue battle
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Re: KIT's QUESTIONS .KIT THE PLAYER QUESTIONS
Question 2
If an individual would have both weakness and resistance to something, the value of the lesser of the two is subtracted from the value of the greater of the two, and only that resultant value takes effect.
Is this a question?so if someone has 100% major status resistance, even if effected it would od no damage, so 100%.
No. Light Weakness plus Moderate Weakness is a double weakness, not a weakness and a resistance. It would deal more damage, not no damage.2.band if 50% light weaknes, but 500%moderate weakness, means awestruck deals no damage?
To be clear with the question, since the middle question had two weaknesses in it, 100% major status what? What exactly is in play here?2c. if 50% smitthen weakness and 100% major status, its 50% resists smitten, even with teh weakness? and even if smitten it would take 50% less form it?
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Re: KIT's QUESTIONS .KIT THE PLAYER QUESTIONS
I'm not sure if this has an official answer in the rules yet.Does
Entities damaged by attacks that incorporate one of this item's attack bonuses are afflicted with an instance of Impaired: Blind that cannot be cured by sources below Level 79 without wielder's permission that additionally makes its possessor unable to scan stats or to deal damage to its inflictor or its inflictor's allies
Get affects by
Status Effects and Sub-Status Effects
An individual's natural per-round chance of recovering from a minor negative status effect is equal to an individual's level. This occurs at the beginning of an individual's first action on that round.
Minor positive status effects have a 25% chance of wearing off per round.
An individual's natural per-round chance of recovering from a moderate status effect is equal to (an individual's level / 5, rounded up). This occurs at the beginning of an individual's first action on that round.
Resistances and Immunities to a status effect also grant you protection against the appropriate sub-effects.
Damage caused by status effect is affected by Resistances and Immunities, but not defense unless specifically noted.
No individual's stats can be reduced below 1% of their maximum value through minor or moderate status effects, excepting stat damage, that do not expressly say that they can do such.
Enemies and bosses may choose to auto-recover from any single minor or moderate status effect (or any single stacked instance of one debuff from an equal or lower-Level source) at the beginning of their first action on that round, to a max of one use per thread per 10 levels possessed, rounded down. This may be use
As a general question to the player base, what would cause more strange interactions with existing content, the ruling 'Automatic recovery from a status effect does not count as it being 'cured'' or 'Automatic recovery from a status effect counts as 'curing' it'?
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Re: KIT's QUESTIONS .KIT THE PLAYER QUESTIONS
sorry . I messed up.
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
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Re: KIT's QUESTIONS .KIT THE PLAYER QUESTIONS
Yes.7:35 AM]Kitsune106: also any value, so mean when turn order checked?
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Re: KIT's QUESTIONS .KIT THE PLAYER QUESTIONS
Just to be clear, if someone is in a TF, or something that counts as TF, unless stated, there normal abilities and constant effects are off?
Also, if in a TF, and hit with a counts as dead for victory condition major, does that count as killing the transformation?
Also, if in a TF, and hit with a counts as dead for victory condition major, does that count as killing the transformation?
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
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Re: KIT's QUESTIONS .KIT THE PLAYER QUESTIONS
Lord Gadigan wrote: ↑Mon Jul 03, 2023 2:11 am Revised version of Paid Bodyguard that clarifies when it can be used:
Paid Bodyguard- (Passive Ability, Guardian) Whenever any value is about to be checked for any purpose, before or after any action, before or after any attack, or at the end of any round, any of possessor's allies may use an amount of Gold up to a max of 100,000 to give possessor a Defense bonus and the provider of the Gold equal to the amount of Gold divided by 1,000, rounded down, this counts as a buff that does not stack which disappears when possessor is killed or otherwise rendered unable to continue battle
so, to double check,
If a buff is applied to an individual who already has the maximum stackings of said buff, the recipient of said buff chooses which source of its applications is considered to be the source, with the source being the highest Level source of it if said source cannot make a decision.
this can be done multiple times by different people? and thus the buff is replaced by the new one? just checking.
also, should there be a limit of how many times per round the paid bodyguard can be done?
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
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Re: KIT's QUESTIONS .KIT THE PLAYER QUESTIONS
a side of battle opposing Kit, as a non-buff effect obtains 14 non-summon Minotaur from the Enemy List whose naturally additionally possess the stats, Resistances, Immunities, Reflections, Absorptions, Defense, Defense against Stat Damage, HP, MP, Constant Effects, and abilities of both the Ifrit and the Contract Devil from the Enemy List, naturally being the greatest Level of the aforementioned enemy list entities, naturally named 'Hell Bovine' instead of their normal name, at the start of each battle (with each battle's set not proceeding on to future battles) that do not count as present for the purpose of stopping opponent's victory conditions, that, as an unremovable buff from a Level 100 source, cannot be unsummoned, are Immune to Vanished, resurrect at the start of each round, and cannot be prevented from being resurrected
Does not present for victory conditions mean as soon the the enemies that count as battle dead it ends regardless of the hell bovines had a turn?
Does not present for victory conditions mean as soon the the enemies that count as battle dead it ends regardless of the hell bovines had a turn?
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
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Re: KIT's QUESTIONS .KIT THE PLAYER QUESTIONS
Doom Juggernaut Frame- (Accessory, Bioaugmentation, Darkness & War & Ice & Physical, 75,000,000 Gold) +75,000 Defense, +750,000 HP as a non-stacking bonus, +75,000 STR, +75,000 CON, Wielder may, up to 5 times per round, redirect attacks from sources below Level 80 to itself, with all hits that could not target wielder vanishing instead of failing to be redirected, 130% Resilience, Wielder must be Level 40 or greater
would that let me redirect to a nebouls state kit and thus waste the attack?
, entering a Numinous State. This copy does not have to travel in a summon slot and may persist between battles without being in one. This copy cannot be unsummoned by entities that are not either 20 or more Levels greater than possessor or are Level 99. This copy counts as being an additional owner, creator, and controller of any effects, entities, or items that possessor is owner, creator, or controller of if possessor desires such, and possessor may count as being an additional owner, creator, or controller of any effects, entities, or items that said copy is, respectively, an owner, creator, or controller of. If this replicated copy is killed, as an effect that blocks the checking of battle victory/loss conditions (but stops doing so if a 200-cycle loop is achieved or the following effect fails to resolve), possessor exits the Numinous State, obtains any number of its equipped and/or carried items from that copy, is allowed to equip whatever subset of those it choses that it would be allowed to equip, and then blocks the resurrection of the copy or undoing of its death. While this ability's possessor is in a Numinous State, it may act in turn order, but may only perform Worldbound God Active Abilities and 'Cast a Spell' actions as actions. While in a Numinous State, possessor may count as being in any battlespace that at least one of possessor's Devout Worshippers is in. Possessor may not be targeted while in a Numinous State by things that could not target either specifically things that are in Numinous States or that could target Haunting or Possessing entities. The replicated copy of possessor counts as being a Devout Worshipper of possessor even if possessor is normally not; this is in addition to any other deity or pantheon that possessor is a devout worshipper of.
would that let me redirect to a nebouls state kit and thus waste the attack?
, entering a Numinous State. This copy does not have to travel in a summon slot and may persist between battles without being in one. This copy cannot be unsummoned by entities that are not either 20 or more Levels greater than possessor or are Level 99. This copy counts as being an additional owner, creator, and controller of any effects, entities, or items that possessor is owner, creator, or controller of if possessor desires such, and possessor may count as being an additional owner, creator, or controller of any effects, entities, or items that said copy is, respectively, an owner, creator, or controller of. If this replicated copy is killed, as an effect that blocks the checking of battle victory/loss conditions (but stops doing so if a 200-cycle loop is achieved or the following effect fails to resolve), possessor exits the Numinous State, obtains any number of its equipped and/or carried items from that copy, is allowed to equip whatever subset of those it choses that it would be allowed to equip, and then blocks the resurrection of the copy or undoing of its death. While this ability's possessor is in a Numinous State, it may act in turn order, but may only perform Worldbound God Active Abilities and 'Cast a Spell' actions as actions. While in a Numinous State, possessor may count as being in any battlespace that at least one of possessor's Devout Worshippers is in. Possessor may not be targeted while in a Numinous State by things that could not target either specifically things that are in Numinous States or that could target Haunting or Possessing entities. The replicated copy of possessor counts as being a Devout Worshipper of possessor even if possessor is normally not; this is in addition to any other deity or pantheon that possessor is a devout worshipper of.
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
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Re: KIT's QUESTIONS .KIT THE PLAYER QUESTIONS
No. The Numinous State version of Kit cannot equip anything, and the Avatar version of Kit wearing the Doom Juggernaut Frame can only redirect attacks to itself.
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Re: KIT's QUESTIONS .KIT THE PLAYER QUESTIONS
Manifest Avatar- (Passive Ability, Other: Worldbound God) Possessor obtains a +1 bonus to all base stats. Possessor obtains an uncapped 25% bonus to possessor's Max HP. Possessor may, up to once per thread, at the start of a thread, at the start of a battle, or at the start of a round. create a replicated copy of itself that counts as unique but is allowed to exist alongside possessor, which does not possess this ability, transfer any number of its equipped and/or carried items to that copy, allow that copy to equip whatever subset of those it choses that it would be allowed to equip, then remove itself from being directly present in battle, entering a Numinous State. This copy does not have to travel in a summon slot and may persist between battles without being in one. This copy cannot be unsummoned by entities that are not either 20 or more Levels greater than possessor or are Level 99. This copy counts as being an additional owner, creator, and controller of any effects, entities, or items that possessor is owner, creator, or controller of if possessor desires such, and possessor may count as being an additional owner, creator, or controller of any effects, entities, or items that said copy is, respectively, an owner, creator, or controller of. If this replicated copy is killed, as an effect that blocks the checking of battle victory/loss conditions (but stops doing so if a 200-cycle loop is achieved or the following effect fails to resolve), possessor exits the Numinous State, obtains any number of its equipped and/or carried items from that copy, is allowed to equip whatever subset of those it choses that it would be allowed to equip, and then blocks the resurrection of the copy or undoing of its death. While this ability's possessor is in a Numinous State, it may act in turn order, but may only perform Worldbound God Active Abilities and 'Cast a Spell' actions as actions. While in a Numinous State, possessor may count as being in any battlespace that at least one of possessor's Devout Worshippers is in. Possessor may not be targeted while in a Numinous State by things that could not target either specifically things that are in Numinous States or that could target Haunting or Possessing entities. The replicated copy of possessor counts as being a Devout Worshipper of possessor even if possessor is normally not; this is in addition to any other deity or pantheon that possessor is a devout worshipper of.
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
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Re: KIT's QUESTIONS .KIT THE PLAYER QUESTIONS
How are the rounds of combat counted? like if its round 3 for someone, it is within the first 5 rounds of combat? what if they have can count round x, say 15 as count 3. is it still coutnign as withing first five rounds?
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
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Re: KIT's QUESTIONS .KIT THE PLAYER QUESTIONS
If someone is in a Transformation, abilities it possesses and items it has equipped that don't specify they provide their effect in Transformations don't provide their effect to it. If it 'counts as' being in a Transformation and is using a stat set different from the entity's standard stat set (for example, if it became an entity from the Enemy List), the same would apply. If it 'counted as' a transformation by having a passenger capacity or gaining a Transformation subtype, but otherwise was its normal self, that would not suddenly disable abilities/items.Just to be clear, if someone is in a TF, or something that counts as TF, unless stated, there normal abilities and constant effects are off?
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Re: KIT's QUESTIONS .KIT THE PLAYER QUESTIONS
It counts as 'Dead', but is not 'Killed', so no, not unless something specified doing such.Also, if in a TF, and hit with a counts as dead for victory condition major, does that count as killing the transformation?
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Re: KIT's QUESTIONS .KIT THE PLAYER QUESTIONS
Going yes with this. I think there may be some weird issues in corner cases with some stuff tangentially related to this, but the base answer here is going to be yes on both counts.How are the rounds of combat counted? like if its round 3 for someone, it is within the first 5 rounds of combat? what if they have can count round x, say 15 as count 3. is it still coutnign as withing first five rounds?
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Re: KIT's QUESTIONS .KIT THE PLAYER QUESTIONS
The Hell Bovines don't have to have taken turns for the battle to end.a side of battle opposing Kit, as a non-buff effect obtains 14 non-summon Minotaur from the Enemy List whose naturally additionally possess the stats, Resistances, Immunities, Reflections, Absorptions, Defense, Defense against Stat Damage, HP, MP, Constant Effects, and abilities of both the Ifrit and the Contract Devil from the Enemy List, naturally being the greatest Level of the aforementioned enemy list entities, naturally named 'Hell Bovine' instead of their normal name, at the start of each battle (with each battle's set not proceeding on to future battles) that do not count as present for the purpose of stopping opponent's victory conditions, that, as an unremovable buff from a Level 100 source, cannot be unsummoned, are Immune to Vanished, resurrect at the start of each round, and cannot be prevented from being resurrected
Does not present for victory conditions mean as soon the the enemies that count as battle dead it ends regardless of the hell bovines had a turn?
Stalled death attacks or other things preventing immediate end-of-battle could prevent battle from ending immediately when all other opponents are dead and let the Hell Bovines get turns in some circumstances, though.