kit and viren adn roslaine versus raelm father

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Kitsune106d
Arena Lieutenant
Posts: 953
Joined: Fri Mar 19, 2021 9:03 pm
Location: Florida, US

kit and viren adn roslaine versus raelm father

Post by Kitsune106d »

!Realmfather
Level 99
Planetary, Air
HP- 20,000,000
MP- 20,000,000
STR- 100,000
AGI- 100,000
CON- 100,000
MIN- 100,000
SPI- 100,000
XP- 0
Defense- 64,000
Defense against Stat Damage- 9,000
Critical Chance- 200%
Resilience- 200%
To Hit- 300%
Dodge- 200%
Resistances and Immunities- 180% Resistance to All Base Elements, Immune to Minor and Moderate Status Effects
Prime Attribute- Any two
Constant Effects-
Ruler of the World’s Gods- Possessor may, at the start of battle or of any action, become any base element and choose two base elements to absorb, Possessor summons 10 Planetaries under level 99 at the start of each round, Constant Effect
Domain of Power- Possessor’s listed stats are doubled (but buffs and such are not) if possessor is in a Zone of possessor or one of possessor’s allies’ creation, Constant Effect
Master of Many Powers- Possessor may, select 5 abilities and 2 Constant Effects from lower-level Planetaries from the enemy list that are normally combatable for drops, Possessor gains said abilities and effects, Constant Effect
Divine Mastery of Elements- Possessor ignores elemental resistances and immunities of individuals below level 80, Constant Effect
Divine Mastery of Effects- Possessor ignores moderate status effect immunities of individuals below level 80, Possessor ignores minor status effect immunities of individuals below level 60, Constant Effect
Puissance- Possessor may select 10 abilities and 5 Constant Effects from individuals on the enemy list that are normally combatable for drops, Possessor gains these abilities and effects, Constant Effect
Supremacy- Possessor is immune to sources below level 60, Constant Effect
High Art of Invincibility: No Vulnerabilities- Possessor has no weaknesses, cannot be criticalled, and takes 0.01% damage, stat damage, and Gold damage from all sources, High Art
High Art of Invincibility: Endless Vitality- Possessor has 100x possessor’s listed Max HP, Possessor cannot take more than 1% of possessor’s Max HP in damage from a single action, High Art
High Art of Destruction: Killing Strikes- Possessor deals an additional amount of damage with all attacks equal to the Max HP of each target to said target, Possessor pierces all Defense, High Art
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include +50 to all stats per level of worshipper and 1% Resistance to Base Elements per level of worshipper, to a max of level 98, Deity Effect
Accrued Resistances- Possessor gains Immunity to 5 Major status effects and 95% Resistance to 4 non-standard, non-Universe elements, said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Divine Armaments- 10,000 Damage, 5-100 hits against 1, if caster kills a target, caster may immediately conduct another action that involves using this ability, this ability may grant an extra action 200 times per round, this ability may be used as a counterattack, Any Base Element, 0 MP
Bolts of the First Thunder- 120,000 Damage, inflicts Electrocuted, 6 hits divided among 6, Electrical, 50,000 MP
Divine Fire- 120,000 Damage, inflicts Burning, inflicts Cursed, Fire, 50,000 MP
Flood the World- 30,000 Damage, inflicts Drowning, this attack repeats itself every turn for 100 turns, 1 hit against 50,000,000,000, does not stack, Water, 900,000 MP
Heavenly Continent-Destroying Ray- 30,000 Damage, inflicts Awestruck, 1 hit against 20,000,000,000, destroys all terrain, phantom terrain, and zones that caster desires destroyed, Light, 900,000 MP
Venom of Endless Torment- 180,000 Damage, 90% inflicts Venom, 40% inflicts Crippled, Acid, 500,000 MP
Twelve Great Plagues- 25,000 Damage, 5,000 Damage to each stat, 80% inflicts Plague, Inflicts any one minor or moderate status effect on hit, 12 hits against 10,000, Darkness, 2,000,000 MP
Mountain-Shattering Fist- 200,000 Damage, Pierces 200,000 Defense, Lowers target’s Defense by 20,000, stacks 200 times, Physical, 200,000 MP
Eternal Winter- 10,000 Damage, inflicts Frozen, this attack removes all zones that are not zones of Ice and removes any attached effects from zones that its caster desires it to, this attack repeats itself every turn, 1 hit against 10,000, Ice, 800,000 MP
True Great Magics- 210,000 Damage, May Heal, May either remove all buffs or all debuffs (to a max of 200 such effects, with stacked copies of the same effect counting as one effect) from each target, 1 hit against 4, Magic, 50,000 MP
Divine, Nation-Ending Whirlwind- 60,000 Damage, Targets below level 50 and targets who are summons who are below caster’s level lose their next actions, 1 hit against 400,000, Air, 800,000 MP
Weapons of the Divine Forge-Engine- 320,000 Damage, Pierces 320,000 Defense, Ignores up to 10 Constant Effects, Pieces of Equipment, Abilities, or Buffs that are on target, Technology, 300,000 MP
Strip Away Will- 180,000 Damage, May deal MP damage in addition to or instead of HP damage, 70% inflicts Dominion, may optionally deal no damage or may optionally choose to not reduce targets below a set number of HP or MP, Psychic, 600,000 MP
Divide the Lands- 80,000 Damage, inflicts Entombed, 40% inflicts Vanished, May remove targets below level 80 from battle, re-arranges the row-formation position of the each individual of each target's row formation to caster’s specifications, Earth, 520,000 MP
Mass Resurrection- Resurrects targets with 100,000 HP and 100,000 MP, 1 hit against 10,000, Light, 1,000,000 MP
Miracle- 400,000 Damage, Heals, Deals 10x Damage if only providing beneficial effects, Removes up to 50 debuffs, Cures all minor, moderate, and major status effects, 1 hit against 10, Light, 100,000 MP
Fading Call: Pantheon- Performs 12 actions that are performable by lower-level Planetaries that are on the enemy list and normally fightable for drops as separate actions as though said Planetaries were performing said actions, Light & Darkness, 1,000,000 MP
Condemnation- 60% inflicts Instant Death, 1 hit against 3, Darkness, 100,000 MP
Sky Sanctuary- Target allies are removed from battle until caster is defeated, 1 hit against 200, Air & Light, 50,000 MP
Divine Punishment- 600,000 Damage, inflicts all minor and moderate status effects (but not sub-status effects), may additionally or solely deal Gold damage, target cannot receive benefits from buffs, target cannot be cured of negative status effects, destroys all of target’s equipment, Light & Darkness, 1,000,000 MP
Smite- 50,000 Damage, 5% inflicts Smited, Universe, 2,000,000 MP
Scorn of the Pantheon- Inflicts Excommunicated, Light & Darkness, 50,000 MP
Populate the Nations- Summons any number of enemies from the enemy list that are normally fightable for drops that are under level 80 whose levels total 1,000, These summons may not be unsummoned by individuals below level 80, Life, 1,000,000 MP
Divine Blessing- +10,000 to all stats, +10,000 Defense, +1,000 Defense against stat damage, +100,000 Defense against Gold damage, 95% Resistance to all base elements, Repairs all of target’s destroyed equipment, Minor status effect immunity, 70% Moderate status effect resistance, 5% Major status effect Resistance, stacks 20 times, Light & Air, 500,000 MP
Drops-
1,500,000 Gold
99,000 XP
Items will be determined upon the defeat of this individual in a match that can provide drops <;_;>



[quote = Kit stats]
Kit Timeshadow (kitsune106)-
Level 79
Planetary, Hope & Magic & Glitz & Time
HP- 20,250
MP- 29,625
STR- 2,132 (27)
AGI- 1,185 (15)
CON- 810 (10)
MIN- 1,185 (15)
SPI- 3,641 (39)
Worshipper of Sereyn-
Divine Healing- Spells cast by possessor that possess a Magical Attack bonus and Heal gain +(25 * Possessor Level) Magical Attack, Worshipper Benefit
Sereyn's Purification- Possessor may spend an action to have a 30% chance of curing a target of Poison, Worshipper Benefit
Channel Magical Light- If possessor is Level 10 or greater, possessor may change any of possessor's 'Magical Attack' actions to be solely Light element, Worshipper Benefit
Purge Toxin- If possessor is Level 5 or greater, possessor may spend an action to have a 30% chance of curing a target of Poison, Worshipper Benefit
Sereyn's Fury- If possessor is Level 25 or greater and any of possessor's opponents are Devout Worshippers of Nathreyn or Zereyn, possessor and possessor's allies who are Devout Worshippers of Sereyn or Vereyn gain +3,600 to all stats as a non-stacking bonus, Worshipper Benefit

*THOU SHALT NOT EAT THE FLESH OF HUMANS
Until Kit breaks this commandment in an RP thread (battle threads do not count), Kit gains +50% Minor Negative Status Effect Resistance.

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Change Stance
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive

flickers:

Chest Finder- (Passive Ability, Merchant) Possessor may claim Bonus Chests
Liberator of Ensnared Beings- (Passive Ability, Beastmaster) Possessor may claim Metaphysical Snares
Opener of Forgotten Doorways- (Passive Ability, Wanderer) Possessor may claim Forgotten Keys

Abjurer:
Abjurant Mummy-Curse Deflecting Aura- (Stance Ability, Abjurer) Possessor and possessor's allies cannot obtain debuffs from non-unique individuals below Level 60 whose name includes 'Mummy'
Abjurer- (Passive Ability, Abjurer) +500 Defense, All Protection Magic spells cost 50 less MP per possessor level, provide an additional +100 HP per possessor level if they provide a HP buff, provide an additional +50 Defense per possessor level if they provide a Defense buff, and provide an additional +25 Defense against Stat Damage per possessor level if they provide a buff to Defense against Stat Damage
Ablative Self-Screen- (Passive Ability, Abjurer) Up to 20 times per thread when possessor would acquire a debuff that reduces possessor's stats, possessor may choose for that instance of the debuff to reduce the amount it reduces each of possessor's by by 500, to a minimum of 0
Adept Abjuration Attunement- (Passive Ability, Abjurer) Abjuration spells cost possessor 10,000 less MP to cast, Possessor's Abjuration spells that provide a Defense bonus provide an additional +500 Defense, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Abjuration Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells that increase Defense gain an +150 additional Defense increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, All Protection Magic spells that increase Stat Defense gain an +30 additional Stat Defense against the same stat increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, and all Protection Magic spells cost 200 less MP
Aura of the Protector- (Stance Ability, Abjurer) All of possessor's allies gain +20 Defense for each Protection Magic spell possessor has equipped
Basic Defensive Arts Training- (Passive Ability, Abjurer) +20 Defense
Basic Defensive Magic Amplification Training- (Passive Ability, Abjurer) All Spell-caused buffs on possessor that raise Defense raise it by 10 more points
Basic Forcefield Creation- (Passive Ability, Abjurer) Possessor gains +100 Defense if possessor has any Abjuration spells equipped
Basic Magical Trap Resistance- (Passive Ability, Abjurer) Possessor takes 500 less damage from Traps and has a 5% higher chance of disarming them
Basic Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells gain +10 Defense and cost 10 less MP
Broadened Abjuration Magic- (Passive Ability, Abjurer) Possessor's 'Broaden Casting' ability may count Abjuration Magic spells as Wizard Magic spells for its purposes (though not the purposes of other aspects of actions it is involved in)
Erosion-Resistant Spell- (Technique Ability, Abjurer) Possessor may use 'Erosion-Resistant Spell' in conjunction with a 'Cast a Spell' action so long as no other technique is used and an Abjuration spell is cast. Buffs placed by said action may not be removed by Water element sources below Level 40.
Expert Protection Magic Attunement- (Passive Ability, Abjurer) Protection Magic spells cost possessor half their normal MP cost to cast, Possessor gains 20 Spell slots that may not be used for purposes other than carrying spells, may only carry Protection Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Gloriously Problem-Deflecting Spell- (Technique Ability, Abjurer) Possessor may use 'Gloriously Problem-Deflecting Spell' in conjunction with a 'Cast a Spell' action so long as no other technique is used and an Abjuration spell is cast. Buffs applied by said action may not be removed by opposing sources below Level 40.
Hyped-Up Spellshield- (Technique Ability, Abjurer) Possessor may use 'Hyped-Up Spellshield' in conjunction with a 'Cast a Spell' action so long as an Abjuration spell is cast and no other technique is used. Said action is delayed 5 rounds. If its caster is not Glory element, all Defense buffs that it provides are increased by 1 point as a non-stacking effect across all buffs on the same individual. If its caster is Glory element, all Defense buffs that it provides are increased by 5,000 points as a non-stacking effect across all buffs on the same individual.
Protector's Sacrifice- (Active Ability, Abjurer) Possessor may, as a counter in response to any enemy attack, before targets (other than self) take damage, spend any amount of Max HP or Max MP, one target takes that much less damage, Possessor may, as an action, reduce any of possessor's stats' maxes by a number, this amount of stat damage is healed (from the same stat) on target ally
Spell-Attaching Art: Golden Flame-Shield- (Technique Ability, Abjurer) Possessor may use 'Spell-Attaching Art: Golden Flame-Shield' in conjunction with a 'Cast a Spell' action so long as no other technique is used and an Abjuration spell is cast. Said action, if non-offensive, gives its target a non-stacking buff that provides 15% Fire Resistance and +200 Defense against Fire.
Spell-Attaching Art: Hyper-Unlikely Electricity Cancellation- (Technique Ability, Abjurer) Possessor may use 'Hyper-Unlikely Electricity Cancellation' in conjunction with a 'Cast a Spell' action so long as no other technique is used and an Abjuration spell is cast. Said action, if non-offensive, has a 1 in 15,000,000 chance of giving its target a non-stacking buff that gives it Immunity to Electrical against individuals below Level 60 for 1 round.
Spell that Blocks the Wind Guillotine- (Technique Ability, Abjurer) Possessor may use 'Spell that Blocks the Wind Guillotine' in conjunction with a 'Cast a Spell' action so long as no other technique is used and an Abjuration spell is cast. Any buff applied by said action gains the additional effect 'possessor obtains 10% Instant Death Resistance against Air element actions'
Squid-Reprotecting Spell- (Technique Ability, Abjurer) Possessor may use 'Squid-Reprotecting Spell' in conjunction with a 'Cast a Spell' action so long as no other technique is used and an Abjuration spell is cast. If said action applies an abjuration buff from a spell worth under 500,000 Gold, said action applies a copy of said buff to any one Aquatic that previously possessed any number of Abjuration buffs with caster as their source, provided that said buff could have been applied to said Aquatic
Zone Screen- (Passive Ability, Abjurer) Whenever possessor casts an Abjuration spell, possessor may, to a max of once per round, attach an non-stacking effect to a Zone, Terrain, or Phantom Terrain that gives all of possessor's allies, including possessor, in said Zone +(100 * Possessor Level) Defense and makes said allies unable to have their stats scanned by sources below (possessor Level - 10, to a max of 60)

Arcane Vizier:
Basic Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +25 to all stats if Magic element

Architect:
Chip Away Mental Defenses- (Passive Ability, Architect) If possessor is wielding a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock', whenever possessor would deal MIN Damage that is not Healing to a target, possessor applies a debuff to that target that stacks 200 times that provides -200 Defense against MIN Damage
Excavate Insanity- (Technique Ability, Architect) Possessor may use 'Excavate Insanity' in conjunction with a 'Melee Attack' action so long as no other technique is used and possessor has a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock' equipped. Said action gains a 30% chance of inflicting or curing Insanity and an optional 100% chance of curing Confusion.
Excavate the Heart's Contents from the Pathways of the Mind- (Passive Ability, Architect) Possessor's 'Excavate Insanity' technique may gain a 30% chance of inflicting or curing Dominion and a 100% chance of inflicting or curing Charm
Eyes Honed In the Brain Mines- (Passive Ability, Architect) Possessor gains +15% To Hit against Mindshadows
Knowledge-To-Ingots Pickaxe-Strike- (Technique Ability, Architect) Possessor may use 'Knowledge-To-Ingots Pickaxe-Strike' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock' equipped. Said action gains +60,000 Melee Attack and destroys a non-unique Spell worth under 120,000,000 equipped by its target, giving its performer an amount of Temporary Gold equal to the destroyed spell's Gold value.
Knows a Secret Method of Tooth-Brushing that is Highly Intimidating to Geese- (Passive Ability, Architect) If wielder would cure itself of a negative status effect or debuff that came from a Food or Drink consumable and wielder is wielding a Tool or Wand whose name includes 'Toothbrush', wielder may choose to have a 30% chance of inflicting Confusion: Fear on all opposing Aerials, with this infliction chance being increased by 170% against entities whose name includes 'Goose', Wielder's 'Erotically Brush Teeth' techniques may inflict Confusion: Fear instead of Charm: Lust on targets that are Aerials, Entities who are not Aerials who check wielder's Hygiene Value count it as being 1 point higher
Mindblast-Deflecting Pickaxe Spin- (Passive Ability, Architect) Up to once per round, if possessor is wielding an Axe or Tool, possessor may choose to have a 20% chance of cancelling a hit of an attack that is Psychic element that is targeting possessor that is coming from a source that is not greater Level than possessor
Mind-Shattering Strike- (Technique Ability, Architect) Possessor may use 'Mind-Shattering Strike' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock' equipped. Said action gains +60,000 Melee Attack, a 200% chance of inflicting Confusion, a 100% chance of inflicting Mindblasted, and a 30% chance of inflicting Insanity and removes all Psychic element buffs from sources below Level 60 from its target.
Mine Brain- (Technique Ability, Architect) Possessor may use 'Mine Brain' in conjunction with a 'Melee Attack' action so long as no other Technique is involved an either an Axe or a Tool is equipped. Said action deals 500 MIN Damage and may scan its target's stats.
Paleolithic Architect- (Passive Ability, Architect) Possessor's Large Structure summons gain +500 Defense as a non-stacking buff if they are summoned in a Zone of Earth
Professionally-Licensed Jackhammer Guy- (Passive Ability, Architect) Possessor gains +1 Fame, Possessor may count Hammers as Tools if their name includes 'Jack', Possessor may choose to count any Hammer that possessor is wielding, carrying, or attempting to acquire from a Shop as having 'Jack ', 'Jack'O'', or 'Jack's ' preceding its name
Psyche-Manifesting Pickaxe Blow- (Technique Ability, Architect) Possessor may use 'Psyche-Manifesting Pickaxe Blow' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock' equipped. Said action gains +35,000 Melee Attack, may deal no Damage, may deal 3,500 MIN Damage, cures all Possession and Haunting effects on target from Mindshadows below user's Level that are below Level 80, allows the target to optionally summon up to 5 Mindshadows of lower Level than the target that are normally fightable for drops on the Enemy List (with a max of 5 summoned per target).
Sweep Mines- (Passive Ability, Architect) If possessor has an item with 'Broom' in its name equipped, possessor's offensive actions may not be countered by individuals below Level 40
Thought Prospector- (Passive Ability, Architect) Possessor's 'Mine Brain' technique deals an additional 1,500 MIN Damage, applies a +15,000 Melee Attack bonus to actions it is involved in, and, if it deals at least 1 MIN Damage, gives its performer a buff that stacks 5 times that provides +1,500 MIN, with this buff being able to be transferred to any single willing target by its possessor at the start of any round.

Astromancer:
Basic Astral Magic Attunement- (Passive Ability, Astromancer) All Astral Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, All Astral Magic spells cost possessor 10 less MP to cast
Beneath an Astral Sign- (Passive Ability, Astromancer) Posessor may, at the beginning of battle, choose to cast a spell that only produces the effect of setting a single Empowered Constellation, if possessor does so, possessor may not voluntarily set any Empowered Constellations besides said Empowered Constellation

Auramancer:
Attractive Aura- (Passive Ability, Auramancer) Whenever possessor is targeted by an offensive action, if possessor has an Aura equipped, possessor has a 30% chance of inflicting Charm on its source at the end of said action
Apprentice Aura Mastery- (Passive Ability, Auramancer) Possessor gains +50 Defense if possessor has an Aura equipped
Auramancer- (Passive Ability, Auramancer) Possessor gains +(200 + (20 * Possessor Level)) Defense and +(250 + (25* Possessor Level)) Mind and Spirit if possessor has an Aura equipped
Aura Strike- (Technique Ability, Auramancer) Possessor may use 'Aura Strike' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action if possessor has an Aura equipped and no other technique is used. Said action gains a 30% chance of inflicting any one minor status effect or sub-status effect that possessor could inflict on an individual at the end of an offensive action conducted by said individual that targets possessor that is provided by an Auramancer ability that possessor possesses whose name includes 'Aura'.
Baleful Aura- (Passive Ability, Auramancer) Whenever possessor is targeted by an offensive action, if possessor has an Aura equipped, possessor has a 30% chance of inflicting Hexed on its source at the end of said actionBaleful Aura- (Passive Ability, Auramancer) Whenever possessor is targeted by an offensive action, if possessor has an Aura equipped, possessor has a 30% chance of inflicting Hexed on its source at the end of said action
Basic Aura Mastery- (Passive Ability, Auramancer) All Auras equipped by possessor provide +10 additional Defense
Blessed Aura- (Passive Ability, Auramancer) Possessor obtains 30% Hexed Resistance if possessor has an Aura equipped
Empathic Backlash I- (Passive Ability, Auramancer) If ability's possessor takes stat damage from a foe under level 10, said foe takes half said amount of damage to the same stat
Flashing Aura- (Passive Ability, Auramancer) Whenever possessor is targeted by an offensive action, if possessor has an Aura equipped, possessor has a 30% chance of inflicting Impaired on its source at the end of said action
Lurid Aura- (Passive Ability, Auramancer) Whenever possessor is targeted by an offensive action, if possessor has an Aura equipped, possessor has a 30% chance of inflicting Poison on its source at the end of said action
Numbing Aura- (Passive Ability, Auramancer) Whenever possessor is targeted by an offensive action, if possessor has an Aura equipped, possessor has a 30% chance of inflicting Paralyzed on its source at the end of said action
Upgraded Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +60,000 Defense, Possessor gains +10,000 CON, Possessor gains +10,000 MIN, Possessor gains +200,000 HP, Possessor's Defense may not be pierced by sources below Level 40, Individuals below Level 40 may not inflict negative status effects on possessor
Patterned Aura- (Passive Ability, Auramancer) Whenever possessor is targeted by an offensive action, if possessor has an Aura equipped, possessor has a 30% chance of inflicting Confusion on its source at the end of said action
Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +30,000 Defense, Possessor gains +5,000 CON, Possessor gains +5,000 MIN, Possessor gains +100,000 HP, Possessor's Defense may not be pierced by sources below Level 20, Individuals below Level 20 may not inflict negative status effects on possessor

Bard:
Aura of Drifting Rose Petals- (Stance Ability, Bard) All Charm infliction chances (not including those of its sub-status effects) from all sources are raised by 5% as a non-stacking effect
Basic Bardic Music Attunement- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last 1 additional round if they already last at least 2 rounds and cost 10 less MP
Basic Sound Amplification- (Passive Ability, Bard) Bardic Music spells that possessor casts that possess a Magical Attack bonus have said bonus raised by +45 Magical Attack.
Loud Singing Voice- (Passive Ability, Bard) Bardic Music spells that possessor casts that possess a Magical Attack bonus have said bonus raised by +50 Magical Attack.
Merry Caroling- (Passive Ability, Bard) Possessor's non-offensive actions that include Bardic Music spells buff stats for an additional 80 points (to a max of 1,000 additional points across all buffs per individual) and provide an additional 5,000 points of HP Healing if they Heal HP
Recite Combat Poetry- (Passive Ability, Bard) +300 Magical Attack, Wielder's 'Magical Attack' actions may inflict Confusion, Stat Drain, or Charm: Impressed on targets below Level 30
Regularly Practices Singing- (Passive Ability, Bard) Possessor gains +80 SPI for purposes of possessor's actions that involve Bardic Music spells, Possessor's Bardic Music spells cost possessor 300 less MP to cast

Beastmaster:
Glowing Red Nose- (Passive Ability, Beastmaster) Possessor may choose for possessor and any of possessor's allies to ignore effects attached to zones by sources below Level 20
Sturdy Turtle Shell- (Passive Ability, Beastmaster) Possessor gains +500 Defense and 35% Resilience

Blessing:
Acquired Resistance to Outright Bizarreness- (Passive Ability, Blessing) Possessor gains Confusion Immunity against sources below Level 60
Arkel's Wellness- (Passive Ability, Blessing) Possessor gains Diseased Immunity and 30% Plague Resistance
Blessed by Greatness-(Passive Ability, Blessing, can't be used in combos) +10 Max HP
Blessed with Djorgammon's Fortitude- (Passive Ability, Blessing) Possessor gains +5,000 HP, +120 Defense against Stat Damage, and 15% Resilience
Holy Foresight-(Passive Ability, Blessing) +1% Dodge, Can't be used in combo
Holy Foresight II-(Passive Ability, Blessing) +5% Dodge, +20% additional dodge for characters over level 15, Can't be used in combos
Holy Strikes-(Passive Ability, Blessing) +1% Critical, Can't be used in combos
Mana Spark Blessing 1- (Passive Ability, Blessing) +400 Max HP
Mana Spark Blessing 15- (Passive Ability, Blessing) +35 to all stats, 4% Minor Status Effect Resistance, 3% Dodge
Mana Spark Blessing 16- (Passive Ability, Blessing) 4% Resilience
Murlakro's Blessing- (Passive Ability, Blessing) Possessor gains +5,000 Max MP and +50 Uncapped MIN
Mystic Power of the Patterned Lizard- (Passive / Active Ability, Blessing) Possessor gains 13% Dodge while in a Zone of Earth or Water, possessor gains +60 to all stats while in a Zone of Earth or Water, Possessor takes 2,500 less damage from traps that are solely Earth or solely Water or only Earth and Water element, Possessor's sell cap for Earth and / or Water element Antiquities increases by 1,000 Gold, Possessor may, up to three times per random quest or per excursion into an encounter area, reroll any encounter that consists solely of Earth and / or Water element Animals and / or Reptiles, Possessor may, once per thread, use an action to summon one Animal or Repile of lower level than possessor that is normally combattable on the enemy list that is neither Elite nor a Boss.
Seirudiel's Grace- (Passive Ability, Blessing) Possessor gains 15% Dodge, +300 AGI, and has a 30% chance of inflicting Charm on any individual whose action was Dodged by possessor
Strength in the Face of Certain Death- (Passive Ability, Blessing) Possessor gains +500 to all stats as an uncapped bonus when in battle against one or more opponents 10 or more Levels greater than possessor and all of possessor's allies if possessor has 5 or fewer non-pet, non-summon allies.
Tiny Strength Blessing- (Passive Ability, Blessing) +1 STR

Botanist:
Cactus Sharpener- (Passive Ability, Botanist) Possessor's Plant pets' and summons' abilities' Damage values are increased by 3,000 points, Possessor's Plant pets and summons deal 20,000 additional points of Damage whenever they deal damage as part of a counter or as Flat Damage
Doomfern Whispering- (Passive Ability, Botanist) Possessor's Darkness element Plant pets gain +200 to all stats and have the Damage values of their abilites increase by 6,000 points
Evergreen Needles- (Passive Ability, Botanist) If possessor is a Plant, possessor gains 5% Ice Resistance, +500 Defense against Ice, and may deal 5,000 Flat Physical or Earth element Damage to any individual who conducts an offensive action against possessor at the end of said action
Knows Both the Scientific and Common Names of Over Five Million Plants and Fungi- (Passive Ability, Botanist) +500 MIN, Possessor's Level is counted as being 5 higher for the purpose of stat-scan-attempt success as an effect that does not bypass Level-based Immunities

Captain:
Basic Vessel User- (Passive Ability, Captain)- All Vessel transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0

Channeler:
Basic Chain Casting Attunement- (Active Ability, Channeler) Possessor and an ally with at least one spell equipped and this ability may both use their 1 turn to cast a spell using their combined stats, which costs them both double normal MP, any effects of the spell may be tied to either caster
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Magic Retention- (Passive Ability, Channeler) Spells cost possessor 20 less MP to cast
Channeling Casting I- (Passive Ability, Channeler) Channeling spells cost possessor 20 less MP to cast
Channeling Casting II- (Passive Ability, Channeler) Channeling spells cost possessor 200 less MP to cast

Chef:
Apply Excessive Capsaicin- (Technique Ability, Chef) Possessor may use 'Poison Foodstuffs' in conjunction with a 'Serve Food' or 'Use an Item' action. Any Food item involved in said action gains '30% inflicts Pain' and '10% inflicts Burning' during said action
Improved Mircrowave Gaze- (Passive Ability, Chef) If possessor possesses a Chef ability called 'Microwave Gaze', then any ability called 'Microwave Gaze' that it grants its possessor gains '30% inflicts Burning', '30% may inflict Poison: Irradiated', and 'Deals 2,000 CON Damage'
Microwave Gaze- (Passive Ability, Chef) Possessor gains the ability:
Microwave Gaze- 20,000 Damage, Ignores the Defense of targets below Level 40, This action gains +20% To Hit, Individuals who deal HP Drain to targets of this ability deal an additional 4,000 Points as a non-stacking buff that lasts 2 rounds, This action's Prime Attribute is Spirit, Atomic & Fire, 30,000 MP
Retroactive Chef- (Passive Ability, Chef) Possessor may, once per round as an ability that cannot be reset by the round resetting, before one of possessor's actions, reset the round to the round's start (if no entity of Level 60 or greater objects), obtaining the result of a Secret Formula that possessor possesses and possesses the appropriate ingredients for, provided said Formula makes a Food or Drink Consumable, expending said ingredients as part of said reset
Wine Snob- (Passive Ability, Chef) Possessor may choose to reduce the stat buffs provided by Drinks used by sources below Level 40 by up to 600 points, to a minimum of 0

Chronicler of Eternity:
Chronomancer- (Passive Ability, Chronicler of Eternity) Possessor may select any stat, out of STR, AGI, CON, MIN, and SPI, to use for determining possessor's turn order and number of extra actions, Possessor may delay the effects of Chronomancy spells that have a built-in or selectable delay as part of the spell for either one more round or one less round, and possessor's Chronomancy spells cost 50 less MP per level possessor possesses
First Thought of the Iron Dream- (Passive Ability, Chronicler of Eternity) Possessor cannot take more than 50% of possessor's Max MP in MP Damage from one action that comes from a source or group of sources that are all below Level 50 (but still may lose more MP via other ways, such as spending it)

Counselor of Faerie:
Prince of Faerie- (Passive Ability, Counselor of Faerie) +80,000 SPI, +40,000 AGI, +40,000 Magical Attack, +20% Dodge, 20% Fae Resistance, Possessor gains a 200% chance of optionally inflicting Charm on Fae, Possessor gains a 45% chance of optionally inflicting Dominion on Fae, Possessor may control the actions of lower Level Fae that are below Level 60 and non-unique

Crusher:
Apprentice Hammer Training- (Ability, Crusher) +500 damage for all attacks involving Hammers, possessor gains +20 to all stats when a Hammer is equipped
Basic Hammer Training- (Passive Ability, Crusher) This character gains +6 Melee Attack when a Hammer is equipped.
tempo
Critical Smash- (Technique Ability, Crusher) Possessor may use 'Critical Smash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +5% Critical.
Crusher- (Passive Ability, Crusher) Possessor gains +(100 * Possessor Level) Melee Attack if possessor has a Hammer equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Hammer equipped
Dizzying Smash- (Technique Ability, Crusher) Possessor may use 'Dizzying Smash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Hammer equipped. Said attack gains a 20% chance of inflicting Confusion.
Hammer Wielding I- (Passive Ability, Crusher) +5 to all stats when a Hammer is equipped
Hammer Wielding II- (Passive Ability, Crusher) +25 to all stats when a Hammer is equipped, +50 Melee Attack when a Hammer is equipped
♢Heaven's Hammer- (Passive Ability, Crusher) Possessor gains +(50 * Possessor Level) Melee Attack and +(100 * Possessor Level) SPI if wielding a Hammer, Wielder's 'Melee Attack', 'Melee Overdrive' and 'Powerful Attack' actions may use Strength or Spirit as their Prime Attribute, and possessor may base 'Melee Attack' bonus capping on either Strength or Spirit for purposes of said actions
Impairing Smash- (Technique Ability, Crusher) Possessor may use 'Impairing Smash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Hammer equipped. Said attack gains a 20% chance of inflicting Impaired.
♢Like A Hammer From the Heavens- (Passive Ability, Crusher) Possessor's first attack of each thread, if performed during the first round of battle and performed targeting a single Demon, Devil, or Daemon that is not 5 or more Levels greater than possessor that has not yet acted, deals double Damage (to a max of (Possessor Level * 1,000,000,000 additional Damage) if possessor is wielding a Hammer and has a greater SPI or CON than said target's CON
Paralytic Smash- (Technique Ability, Crusher) Possessor may use 'Paralytic Smash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Hammer equipped. Said attack gains a 20% chance of inflicting Paralyzed.
♢Shattering the Dark Fortress- (Passive Ability, Crusher) If possessor is wielding a Hammer, possessor's 'Melee Attack', 'Melee Overdrive', and 'Powerful Attack' actions may each remove a Defense-increasing or Resistance-increasing/granting buff that comes from a Demon, Devil, or Daemon source that is not 20 or more Levels greater than possessor

Defender:
Apprentice Shield Training- (Passive Ability, Defender) This character gains +50 Defense and +500 HP when a Shield is equipped.
Aqua Shield Stance- (Stance Ability, Defender) +50 Defense against Water if a non-Water element Shield is equipped or +500 Defense against Water if a Water element Shield is equipped, 10% Water Resistance, 20% Electrical Weakness
Basic Shield Deflection- (Passive Ability, Defender) Possessor has a 1% chance of optionally reflecting attacks from individuals level 5 or lower targeting possessor while possessor has a Shield equipped
Basic Shield Training- (Passive Ability, Defender) This character gains +6 Defense when a Shield is equipped.
Defender- (Passive Ability, Defender) Possessor gains +700 Defense and +100 CON when a Shield is equipped plus an additional +30 Defense and +10 CON for each level possessor possesses.
Defensive Stance II- (Stance Ability, Defender) +200 Defense
Defensive Stance- (Stance Ability, Defender) +50 Defense
Flame Shield Stance- (Stance Ability, Defender) +50 Defense against Fire if a non-Fire element Shield is equipped or +500 Defense against Fire if a Fire element Shield is equipped, 10% Fire Resistance, 20% Water Weakness
Host a Block Party- (Technique Ability, Defender) Possessor may use Host a Block Party in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. Up to 5 allies of user may immediate perform a Defend action provided that they have not already performed a Defend action this round. The benefits of all such Defend actions last until either the end of the round or until their performer performs another Defend action.
Ice Shield Stance- (Stance Ability, Defender) +50 Defense against Ice if a non-Ice element Shield is equipped or +500 Defense against Ice if a Ice element Shield is equipped, 10% Ice Resistance, 20% Fire Weakness
Iron Column- (Active Ability, Defender) This character may use Iron Column in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. This character gains +170 Defense added to the result of the Defend action.
Shield Wielding I- (Passive Ability, Defender) +5 to all stats when a Shield is equipped
Shield Wielding II- (Passive Ability, Defender) +25 to all stats when a Shield is equipped, +50 Defense when a Shield is equipped
Stone Shield Stance- (Stance Ability, Defender) +50 Defense against Earth if a non-Earth element Shield is equipped or +500 Defense against Earth if an Earth element Shield is equipped, 10% Earth Resistance, 20% Air Weakness

Diplomat:
Gregarious- (Passive Ability, Diplomat) Possessor's chance of inflicting minor positive status effects on allies are increased by 30%
Prompt- (Passive Ability, Diplomat) Possessor gains +400 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle
Unflappable- (Passive Ability, Diplomat) Possessor is Immune to minor negative status effects from sources 10 or more Levels below possessor if possessor is wearing a Clothing worth at least 40,000,000 Gold

Diviner:
Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN
Classical Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes, this ability counts as 'Basic Divining Attunement' for prerequisite purposes
Danger Sense- (Passive Ability, Diviner) Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle if in a Random Dungeon, Has RP effects
Detective- (Passive Ability, Diviner) Possessor counts as being 5 levels higher for stat-scanning purposes, Possessor gains +400 MIN
Detective's Evasion- (Passive Ability, Diviner) Possessor gains either +5% Dodge or 20% Dodge (chosen by possessor) against individuals below Level 40 whose stats possessor has scanned
Detective's Eye- (Passive Ability, Diviner) Possessor gains an additional +200 Defense against Traps, gains +40 MIN, and gains +50 Defense Against Individuals Whose Stats Have Been Scanned By Possessor as a conditionally-effective bonus
Diviner- (Passive Ability, Diviner) Possessor ignores up to (Possessor Level) levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Diviner's Eyes- (Passive Ability, Diviner) Possessor counts as 1 Level higher for stat-scanning purposes as an effect that does not bypass 'Immune to below Level X' effects
Detective's Investigation- (Active Ability, Diviner) Possessor may spend an action to examine target's stats
Diviner's Skill- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points
Limited Personal Precognition- (Passive Ability, Diviner) Possessor gains 2% Dodge
Superior Vision- (Passive Ability, Diviner) Possessor gains 105% To Hit
Whisper-Mote Listener- (Passive Ability, Diviner) Possessor may claim Whisper Motes

Driver:
Create Wordcraft- (Active Ability, Driver) Possessor may spend an action to create 1 temporary Custom Wordcraft, Max 1 Created, with said Custom Wordcraft being a Vehicle or Vessel Transformation worth (10,000 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Gold, being Level (Possessor Level, to a max of 60), being the element Technology, Magic, Water, Earth, or Air, possessing STR, AGI, CON, MIN, and SPI of (100 * (The number of Scholar Abilities possessor possesses, to a max of 200)) points each, possessing (100 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Defense, Possessing (10 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Defense against Stat Damage, Possessing (The number of Scholar Abilities possessor possesses, to a max of 200)% Resilience, Dodge, and Critical, Possessing (100 + (The number of Scholar Abilities possessor possesses, to a max of 200))% To Hit, possessing Poison, Fatigued, and Diseased Immunity, and possessing the abilities:
Word Weaponry- (1,000 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Damage, Magic or Air, 0 MP
Word Wall- +(100 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Defense, affects caster only, does not stack, Magic or Air, 0 MP
Word Weave- (1,000 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Damage, Heals, Magic or Air, 0 MP
Timecraft Driver- (Passive Ability, Driver) Possessor's Time element Vehicle transformations gain +500 AGI and 40% Dodge


Druid:
Apprentice Druid Magic Attunement- (Passive Ability, Druid) +250 Damage to all damage dealing Druid Magic spells, +50 to all stats of allied Plants and Animals, +25 to all stats of allied Aerials, Insects, Elementals, Spirits, and Aquatics, All Druid Magic spells cost 50 less MP
Basic Druid Magic Attunement- (Passive Ability, Druid) All Druid Magic spells cost 20 less MP
Druid- (Passive Ability, Druid) Druid Magic spells cast by possessor that possess a Magical Attack bonus gain +(50 * Possessor Level) additional Magical Attack, Druid Magic spells cost possessor (50 + Possessor Level) less MP to cast, Possessor's Plant, Animal, Aerial, Insect, Cthonian, and Aquatic pets and summons gain +(50 * Possessor Level) to all stats as a non-stacking bonus


Enchanter:
Basic Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost possessor 10 less XP and MP to cast, All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round

Engineer:
Basic Engineer Proficiency- (Passive Ability, Engineer) Possessor gains +3 to all stats for each Upgrade, Bioaugmentation, or Gadget possessor has equipped
Knowledge of Basic Timecraft Design- (Passive Ability, Engineer) Possessor's Time element Vehicle transformations gain +100 to all stats

Eternal Champion:
Basic Hope Synchronization- (Passive Ability, Eternal Champion) Possessor gains +25 to all stats if Hope element

Evermason:
Form of Discarded Cigarette Butt- (Stance Ability, Evermason) Possessor obtains -1 to all base stats, Possessor's actions have a 50% chance of being skipped, with things that would occur before and after those actions still occurring, Possessor's element becomes solely Fire & Air & Junk, Possessor's subtype becomes solely Golem
Impersonate Statue- (Stance Ability, Evermason) Possessor's subtype becomes Golem, Possessor gains +5,000 HP, +500 CON, and 25% Resilience while in this stance
Sculptor of Primordial Clay- (Passive Ability, Evermason) When possessor would summon an entity from the Enemy List that is a Golem whose name includes 'Clay', possesor may choose to summon an instance of said entity whose name naturally includes the word 'Primordial ' before the word 'Clay' and that naturally possesses the following Constant Effect:
Sculpted from Primordial Clay- Possessor is Immune to individuals below Level 39, gains +1,750,000 HP, gains +11,500 to all stats, and gains the subtypes Shapeshifter and Elemental, Possessor's transformations gain +10,000 to all stats, gain +1,000,000 HP, gain +1,000,000 MP, and deal 20,000 additional Damage, Possessor may, up to once per round, at the start of the round, transform into a Human, Humanoid, Fae, Animal, Cthonian, Aerial, Aquatic, or Monster below Level 65 that is normally fightable for drops on the Enemy List and detransforms when killed in said form instead of dying, with this transformation counting as being a Polymorph Effect, Constant Effect

Flux Baron:
Apprentice Flux Baron Knowledge- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Flux Baron Knowledge- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Chameleon Flesh- (Passive Ability, Flux Baron) Possessor may, at the start of any round or the start of any of possessor's actions, become the same non-Universe element as any ally, any equipped Armor, or any Zone that possessor is in
Flux Baron- (Passive Ability, Flux Baron) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Shapeshifter pet only, This ability provides +50 HP and +10 to all stats of possessor's Shapeshifter pets and summons per Level of possessor
Flux Shifter- (Passive Ability, Flux Baron) Shapeshifted Forms may counts as Shapeshifters for purposes of possessor's Flux Baron abilities
Hundredfold Mask of Hues- (Passive Ability, Flux Baron) If possessor is a Shapeshifter, possessor may, at the start of a thread, choose to become any one normally-player-selectable base element
Hundredfold Mask of Shapes- (Passive Ability, Flux Baron) If possessor is a Shapeshifter, possessor may, at the start of a thread, choose to become any one base subtype that is not Holy One, Fiend, Serpent Blessed, or Immortal
Lord of the Silverfur Pack- (Passive Ability, Flux Baron) If possessor summons an entity whose name includes 'Werewolf' or that is a Shapeshifter whose name includes 'Were', possessor may choose for its name to gain the word 'Silverfur' as a prefix, for said entity's stats to naturally be 3,000 points higher, and for said entity to naturally possess no Earth Weakness
Shapeshifter Instruction I- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +20 to all stats
Shapeshifter Instruction II- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +100 to all stats
Shapeshifter Traits- (Passive Ability, Flux Baron) Possessor gains +1 to all stats so long as possessor is a Shapeshifter

Friendship:
A Hint of Fame in the Arena- (Passive Ability, Friendship) Possessor gains +10 to all unmodified stats if possessor has at least 5 Fame
Anti-HEKATONKHERIE Resistance Leader- (Passive Ability, Friendship) Possessor gains 15% Metahuman Resistance, Possessor's Metahuman allies gain 15% Metahuman Resistance, Possessor and possessor's allies gain, as a non-stacking conditionally-applied bonus, +15% Resilience against entities that possess an ability, Constant Effect, or Boss Effect whose name includes 'Titan's Head', 'Titan's Hand', 'HEKATONKHERIE Super-Weapon', or 'Agent of HEKATONKHERIE', Possessor counts as possessing 5 additional Superhero abilities for prerequisite purposes
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Enemy of Decan Cassus- (Passive Ability, Friendship) Possessor may not be on the same side of battle as individuals named 'Decan Cassus', Whenever an individual named 'Decan Cassus' damages possessor, that individual deals 5,000 additional points of HP or MP damage to possessor, individuals named 'Decan Cassus' gain +200 to all stats if possessor is on an opposing side of battle from them (Bound to Seirei)
Has A Small Fan Club- (Passive Ability, Friendship) +1 Fame
Has Attracted Attention and Fans in the Battle Arena- (Passive Ability, Friendship) Possessor gains +1 Fame, Possessor gains +300 to all stats if possessor has at least 20 Fame
Menace from the Disaster Trio- (Passive Ability, Friendship) If possessor is on the same side of battle as two other individuals with an ability named 'Menace from the Disaster Trio', all three become solely the element Null, each deal every other individual in the same Battlespace 50,000 Null Damage at the start of each round, and count as being in a guild named 'Disaster Trio'
Used to be Famous- (Passive Ability, Friendship) Possessor has 10 extra unmodified stat points and has chosen to place them like this: (+10 con)

Gearwright:
Apprentice Gearwright Knowledge- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Assembler of Complex Gears- (Passive Ability, Gearwright) Possessor's Clockwork summons obtain +600 to all stats as a non-stacking buff at the time of their summoning
Basic Gearwright Knowledge- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Clockwork Programming I- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +20 to all stats
Clockwork Programming II- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +100 to all stats
Defensive Clockwork Programming I- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +50 Defense
Defensive Clockwork Programming II- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +250 Defense
Gearcrafter- (Passive Ability, Gearwright) Possessor's Clockwork summons obtain +150 to all stats as a constantly-applied effect while possessor is present
Gearwright- (Passive Ability, Gearwright) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Clockwork pet only, This ability provides +50 HP and +10 to all stats of possessor's Clockwork pets and summons per Level of possessor
Intuitive Knowledge of How Gears Fit Together- (Passive Ability, Gearwright) Possessor counts as being 2 Levels higher, to a Max of Level 60, for stat-scanning purposes when targeting Clockworks, with this effect not bypassing Level-based Immunities
Offensive Clockwork Programming I- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons have the Damage values of their abilities increased by 50 points
Offensive Clockwork Programming II- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons have the Damage values of their abilities increased by 500 points
Speed-Focused Clockwork Programming I- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes

General:
Also Named 'Fred'- (Passive Ability, General) Possessor's name counts as including 'Fred'
Apprentice General Knowledge- (Passive Ability, General) Possessor's Human pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic General Knowledge- (Passive Ability, General) Possessor's Human pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Human Instruction I- (Passive Ability, General) Possessor's Human pets and summons gain +20 to all stats
Human Instruction II- (Passive Ability, General) Possessor's Human pets and summons gain +100 to all stats
Marshall's March- (Passive Ability, General) Possessor's Human allies gain +1 Move
Offensive Human Instruction I- (Passive Ability, General) Possessor's Human pets and summons have the Damage values of their abilities increased by 50 points
Offensive Human Instruction II- (Passive Ability, General) Possessor's Human pets and summons have the Damage values of their abilities increased by 500 points
Predicted to Be a Great Hero- (Passive Ability, General) Possessor gains +2 Fame
Somehow Knows Hundreds of Popes Born with Wooden Feet- (Passive Ability, General) Possessor gains +1 Fame; Whenever possessor summons a Pontiff from the Enemy List, possessor may append 'Wooden-Footed ' before its name, and, if possessor chooses to do so, have it Naturally additionally possess following Constant Effect:
Wooden Feet- If possessor is in a Zone of Earth, possessor gains the element Wood, Constant Effect

Geomancer:
Dig Pothole- (Active Ability, Geomancer) Possessor may spend an action to add an effect to a Zone of Earth, a Zone of Physical, or a Terrain or Phantom Terrain that is 'Road' that causes all Vehicle transformations in said Zone or Terrain that are below Level 20 to have a 20% chance each round of not being able to act, with things that would occur before and after their actions still occurring, with said effect stacking 3 times per zone or terrain and 3 times across all zones and terrains
Drink Lake- (Active Ability, Geomancer) Possessor may spend an action to remove a Zone of Water or a Terrain or Phantom Terrain with an associated Square Mile of Terrain in the Shop that is Water element that has a source below Level 40 from battle


Gigas Knight:
Apprentice Grand Armor Mastery- (Passive Ability, Gigas Knight) Possessor gains +100 Defense if possessor has an Aura equipped, Grand Armors equipped by possessor reduce possessor's AGI by 100 points less
Basic Grand Armor Mastery- (Passive Ability, Gigas Knight) All Grand Armors worn by possessor provide +40 additional Defense and reduce AGI by 5 less
Deflective Armor- (Active Ability, Gigas Knight) Possessor gains a 5% chance of Reflecting Physical from sources below Level 20 if possessor is wearing Grand Armor
Grand Armor Wearer I- (Passive Ability, Gigas Knight) Possessor gains +5 to all stats when possessor has a Grand Armor equipped
Grand Armor Wearer II- (Passive Ability, Gigas Knight) Possessor gains +25 to all stats when possessor has a Grand Armor equipped, Possessor gains +50 Defense when possessor has a Grand Armor equipped
Lesser Gigas Shell Body- (Passive Ability, Gigas Knight) Possessor gains 5% Physical Resistance if possessor is wearing a Grand Armor
Skilled at Allowing Very Heavy Armor to Take Blows Instead of Own Body- (Passive Ability, Gigas Knight) Possessor gains +2,500 HP if possessor has a Grand Armor equipped

Guardian:
Apprentice Heavy Armor Mastery- (Passive Ability, Guardian) Possessor gains +50 Defense if possessor has a Heavy Armor equipped
♢Arbiter's Just Raiment- (Passive Ability, Guardian) Possessor takes 50% Damage from entities afflicted with Entombed: Incarcerated if possessor is wearing Heavy Armor and is a Celestial
Augmented Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 5% Minor Status Effect Resistance
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
♢Bearing the Raiment of Justice- (Passive Ability, Guardian) Possessor gains +(50 * Possessor Level) Defense, +(100 * Possessor Level) CON, and +(100 * Possessor Level) SPI if wearing a Heavy Armor, Possessor may choose at the beginning of a thread (as a non-buff effect) to make its HP-Determining stat Constitution or Spirit and to make its per-item Defense capping based on either Constitution x 2 or Spirit x 2
Brief Witness to the Incorruptability of the Iron Dream- (Passive Ability, Guardian) Possessor gains 15% Minor Status Resistance
♢Bulwark Against Impurity- (Passive Ability, Guardian) If possessor is wearing Heavy Armor, possessor gains (Possessor Level /4, rounded up)% Demon Resistance, Devil Resistance, and Daemon Resistance
Droplet of the Enduring Nature of the Iron Dream- (Passive Ability, Guardian) Possessor gains +5,000 Max HP
First Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +50 CON and 5% Resilience
Further Augmented Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance, 5% Light Resistance, 5% Darkness Resistance, 5% Physical Resistance, 5% Psychic Resistance, 5% Magic Resistance, 5% Technology Resistance, 5% Acid Resistance, 5% Ice Resistance, and 5% Electrical Resistance
Further Meditation Upon the Iron Iris- (Passive Ability, Guardian) Possessor cannot be Criticalled by individuals below Level 20
Guardian- (Passive Ability, Guardian) Possessor gains +(500 + (50 * Possessor Level)) Defense if possessor has a Heavy Armor equipped
Heavy Armor Wearer I- (Passive Ability, Guardian) Possessor gains +5 to all stats when possessor has a Heavy Armor equipped
Heavy Armor Wearer II- (Passive Ability, Guardian) Possessor gains +25 to all stats when possessor has a Heavy Armor equipped, Possessor gains +50 Defense when possessor has a Heavy Armor equipped
♢Impenetrable Status Bulwark- (Passive Ability, Guardian) If possessor is wearing Heavy Armor, possessor's Resistances cannot be ignored by lower-Level Demons, Devils, and Daemons
♢Inviolable Heavenly Girding- (Passive Ability, Guardian) If possessor is a Celestial and has a Heavy Armor equipped, possessor may, up to once per thread, cause a Critical against possessor to no longer be a Critical
Iron Body- (Passive Ability, Guardian) +500 HP for each Heavy Armor equipped
Meditated Upon the Iron Iris- (Passive Ability, Guardian) Possessor cannot be Criticalled by individuals below Level 10
Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 1% Air Resistance, 1% Earth Resistance, 1% Fire Resistance, 1% Water Resistance, 1% Light Resistance, 1% Darkness Resistance, 1% Physical Resistance, 1% Psychic Resistance, 1% Magic Resistance, 1% Technology Resistance, 1% Acid Resistance, 1% Ice Resistance, and 1% Electrical Resistance
Second Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +2,000 HP
♢Sublimely Undiminishible Heavenly Form- (Passive Ability, Guardian) If possessor is a Celestial and wearing Heavy Armor, possessor may, up to (Possessor Level / 25, rounded up) times per thread, when possessor would be afflicted with a negative status effect by an entity that is not more than 5 Levels greater than possessor, choose to not be afflicted by said status effect
Third Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +4,000 CON, +5,000 HP, and 15% Resilience

Gunslinger:
Basic Gunslinging Attunment- (Passive Ability, Gunslinger) All Gunslinging spells gain +10 Ranged Attack and all Gunslinging spells cost 10 less MP
Gunslinger- (Passive Ability, Gunslinger) +400 Damage when using a ranged attack with a gun equipped, Gunslinging spells cost 50 less MP to cast, +50 additional damage and -5 additional MP per level of possessor

Healer:
Apprentice Healer Magic Attunement- (Passive Ability, Healer) Healer Magic spells cost possessor 50 less MP to cast, Possessor's actions that Heal HP heal an additional 500 points
Auto-Healing- (Passive Ability, Healer) Possessor and each of possessor's allies may be healed for 5,000 points of Light-element HP Healing at the start of every round
Basic Healer Magic Attunement- (Passive Ability, Healer) Healer Magic spells cast by possessor gain +10 Magical Attack and cost 10 less MP
Bolster Agility- (Technique Ability, Healer) Possessor may use Bolster Agility in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 AGI which stacks to a max of (20 x Possessor Level) AGI.
Bolster Constitution- (Technique Ability, Healer) Possessor may use Bolster Constitution in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 CON which stacks to a max of (20 x Possessor Level) CON.
Bolster Defense- (Technique Ability, Healer) Possessor may use Bolster Defense in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 Defense which stacks to a max of (20 x Possessor Level) Defense.
Bolster Mind- (Technique Ability, Healer) Possessor may use Bolster Mind in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 MIN which stacks to a max of (20 x Possessor Level) MIN.
Bolster Spirit- (Technique Ability, Healer) Possessor may use Bolster Spirit in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 SPI which stacks to a max of (20 x Possessor Level) SPI.
Bolster Strength- (Technique Ability, Healer) Possessor may use Bolster Strength in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 STR which stacks to a max of (20 x Possessor Level) STR.
Doctor- (Passive Ability, Healer) Possessor's actions that heal may gain +200 Ranged, Melee or Magical Attack if they already possess such a bonus, Once per round after an enemy attacks one of possessor's allies, possessor may choose to have a 5% chance of countering said attack with a positive action targeting said ally and no other targets.
Electric Paddle Heartstopper- (Technique Ability, Healer) Possessor may use 'Electric Paddle Heartstopper' in conjunction with a 'Melee Attack' action so long as no other technique is used. Said action gains +250 Melee Attack, gains the element Electrical, and has a 5% chance of inflicting Instant Death on targets below Level 15
Greater Healing- (Passive Ability, Healer) Wehanever possessor would Heal HP, possessor Heals an additional 2,500 points
Greater Stat Damage Healing- (Passive Ability, Healer) Whenever possessor would Heal Stat Damage, possessor heals an additional 250 points of each type
Healer- (Passive Ability, Healer) Possessor's Healer Magic spells that provide a Magical Attack bonus gain +500 Magical Attack for purposes of non-offensive actions, Healer Magic spells cost possessor 50 less MP to cast, Possessor's Healer Magic spells that provide a Magical Attack bonus gain and additional +(50 x Possessor Level) Magical Attack for purposes of non-offensive actions, Healer Magic spells cost possessor an additional (10 x Possessor Level) less MP to cast,
Healer's Stat Protection- (Passive Ability) Possessor's allies gain +200 Defense against Stat Damage
Improved Curing of Minor Status Effects- (Passive Ability, Healer) Whenever possessor would have a chance of curing a minor status-effect (not counting natural per-round auto-recovery chances), said chance is raised by 5%
Improved Healing- (Passive Ability, Healer) Whenever possessor would Heal HP, possessor heals an additional 500 points
Improved Stat Damage Healing- (Passive Ability, Healer) Whenever possessor would Heal Stat Damage, possessor heals an additional 50 points of each type
Knoweldge of Electroshock Therapy- (Passive Ability, Healer) Possessor's Electrical-element, Non-Offensive actions may gain '15% cures any one minor negative status effect'
Rearrange Organs- (Technique Ability, Healer) Possessor may use 'Rearrange Organs' in conjunction with a 'Melee Attack' or 'Magical Attack' action so long as no other technique is used. Said action may cause its target (if under Level 40 or willing) to gain either 30% Weakness or Resistance to any one minor status effect, +20% Resilience, or -20% Resilience as a buff that does not stack for the same effect and stacks 3 times across different effects
Restorative Power that Cures Illness- (Passive Ability, Healer) Possessor's stance named 'Restorative Stance' also may have a 30% chance of curing any of its targets of any one minor status effect whenever it would otherwise heal something
Restorative Power that Heals Agility- (Passive Ability, Healer) Possessor's stance named 'Restorative Stance' also may heal any of its targets for 50 points of AGI Damage whenever it would otherwise heal something
Restorative Power that Heals Mind- (Passive Ability, Healer) Possessor's stance named 'Restorative Stance' also may heal any of its targets for 50 points of MIN Damage whenever it would otherwise heal something
Restorative Power that Heals Stats- (Passive Ability, Healer) Possessor's stance named 'Restorative Stance' also may heal any of its targets for 200 points of stat damage from each stat whenever it would otherwise heal something
Restorative Power that Heals Spirit- (Passive Ability, Healer) Possessor's stance named 'Restorative Stance' also may heal any of its targets for 50 points of SPI Damage whenever it would otherwise heal something
Restorative Power that Heals Strength- (Passive Ability, Healer) Possessor's stance named 'Restorative Stance' also may heal any of its targets for 50 points of STR Damage whenever it would otherwise heal something
Restorative Stance- (Stance Ability, Healer) Possessor and each of possessor's allies may be healed for 5,000 points of Light-element HP Healing at the start of every round while possessor is in this stance, Possessor may not take offensive actions while in this stance
♢Shining Aura of Pacifism- (Stance Ability, Healer) Possessor may not conduct offensive actions, Possessor may not place debuffs or negative status effects on individuals or deal non-healing Damage, HP and MP Healing dealt by possessor's is doubled, Possessor's opponents of equal or lower Level deal half Damage to possessor if possessor possesses any unique allies
Stat Protect- (Passive Ability, Healer) Possessor gains Immunity to Stat Damage from sources below Level 40, Possessor gains Stat Drain Immunity against sources below Level 40
The Doctor Can't Get Sick!- (Passive Ability, Healer) Possessor may, up to 10 times per thread while in a Healer Stance, at the start of possessor's first action every round, choose to auto-recover from any one minor status effect inflicted by a source below Level 60; this may be used any number of times (up to its maximum) on different effects before said action


Heavenly Protector:
Crisis Overcrash: Golden Rapture- (Technique Ability, Heavenly Protector) Possessor may use 'Crisis Overcrash: Golden Rapture' in conjunction with an 'Overdrive' or 'Ultimate Attack' action so long as possessor's MP is not set to 0, possessor has been in a Crisis Zone for the ends of the previous two rounds, possessor is currently in a Crisis Zone, no other technique or overcrash is being used, and possessor is an Angel, Celestial, or Deva. Said action gains +400,000 Magical Attack, gains '1 hit against all', may move its targets who are not equal Level to or greater Level than user to the existing battlespace of user's choice, unsummons its targets who are Daemons, Devils, and Demons, removes buffs and debuffs from its targets that grant their possessors the subtype Undead, ignores the Resistances and Immunities of non-unique entities below Level 80 and unique entities below Level 60, and has a 100% chance of inflicting Cursed: Damned and Vanished on opponents of user who are not greater Level than user. Said action sets its user's MP to 0 for the remainder of the thread.


Hero:
Hero's Resolve- (Passive Ability, Other: Hero) Possessor's actions may not be controlled by opposing sources that are not 20 or more Levels greater than possessor, Possessor gains Dominion Immunity
Soul-Puncher- (Passive Ability, Other: Hero) Possessor gains +15,000 Magical Attack and Melee Attack, Possessor may ignore the Constant Effects "Fully Disembodied" and "Incorporeal", Possessor may attack individuals of equal or lower Level who are in different battlespaces (to a max of Level 98), The Level range of entities possessor can target in other battlespaces is increased on Noix as an RP effect

Hunter:
Ghost Hunter- (Skill Tree, Hunter)
[][][][][]- Possessor gains +5% To Hit against Undead whose name includes 'Ghost' or who possess a Constant Effect whose name includes 'Incorporeal' for each box marked; each box costs 1 Skill Point
[][][][][]- Possessor gains +3% Critical against Undead for each box marked; each box costs 1 Skill Point
[]- Possessor may spend an action to scan the stats of an Undead whose name includes 'Ghost' or who possesses a Constant Effect whose name includes 'Incorporeal'; the box costs 3 skill points
[]- Possessor ignores Dodge bonuses provided by Constant Effects whose name includes 'Incorporeal'; the box costs 8 skill points
[X]- Possessor is Immune to debuffs that come from abilities whose name includes 'Possess' or 'Possession' that result in possessor's actions being controlled or possessor being treated as a transformation; the box costs 10 skill points
Reptile Spotter- (Passive Ability, Hunter) Possessor gains +3% To Hit against Reptiles

Lancer:
Lances of the Far Heavens- (Technique Ability, Lancer) Possessor may use 'Lances of the Far Heavens' in conjunction with an 'Overdrive', 'Ranged Overdrive', or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a unique Spear weapon called '*The Star Lance from Elgath'Thronginn'. Said action gains +117,000 Melee Attack, gains +117,000 Ranged Attack, gains +117,000 Magical Attack, gains '17 hits against 1', becomes solely the element Astral, and cannot miss targets who are below Level 65 who are not Astral Beings.
Stargate-Banishment Single-Point Implosion-Strike- (Technique Ability, Lancer) Possessor may use Stargate-Banishment Single-Point Implosion-Strike' in conjunction with an 'Attack with Finesse' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a unique Spear weapon called '*The Star Lance from Elgath'Thronginn'. Said action gains +140,000 Melee Attack, gains a 15% chance of inflicting Vanished, and unsummons targets that are either below Level 60 or that are Astral Beings
Star-Gate Rift-Detonation- (Technique Ability, Lancer) Possessor may use 'Star-Gate Rift-Detonation' in conjunction with an 'Overdrive', 'Ranged Overdrive', or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a unique Spear weapon called '*The Star Lance from Elgath'Thronginn'. Said action gains +200,000 Melee Attack, gains +200,000 Ranged Attack, gains +200,000 Magical Attack, uses its target's CON as its Prime Attribute, becomes solely Astral & Spatial element, and, so long as it deals at least 1 Damage, allows its wielder and up to 30 of its wielder's allies to move to another preexisting battlespace so long as no entity of Level 80 or greater in either the battlespace being entered or the battlespace being left objects.
Warpspeed Jousting- (Technique Ability, Lancer) Possessor may use 'Warpspeed Jousting' in conjunction with a 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a unique Spear weapon called '*The Star Lance from Elgath'Thronginn'. Said action gains +135,000 Melee Attack, deals full Damage to the back row, cannot miss targets who are below Level 80, and may, if no entity of Level 80 or greater or that is both Level 60 or greater and greater Level than wielder in either wielder's current battlespace or wielder's chosen destination battlespace objects, wielder may, at the beginning of said action, move to another battlespace and target entities in that battlespace with said action.
War-Seamstress- (Skill Tree, Lancer)
[][][][][]- Possessor gains +5% To Hit when wielding a Spear whose name includes 'Needle'; each box costs 1 Skill Point
[][][][][]- Possessor gains +5% Critical when wielding a Spear whose name includes 'Needle'; each box costs 1 Skill Point
[][][][][]- Possessor gains +1% Defense from Clothes; each box costs 3 Skill Points
[]- Possessor may spend an action to repair a broken Clothes, Hat, Gloves, or Shoes while wielding a spear whose name includes 'Needle'; the box costs 3 skill points
[]- Possessor's Golem summons gain +5,000 Defense if possessor is wearing Clothes and wielding a Spear whose name includes 'Needle' at the time of summoning; the box costs 5 skill points
[]- Possessor's attacks gain 'May Heal Golems' while possessor is wielding a Spear whose name includes 'Needle'; the box costs 5 skill points
[]- Possessor may treat every Spear's name as though it includes 'Needle'; the box costs 5 skill points
Lawbringer:
Appeal Verdict- (Active Ability, Lawbringer) Possessor may use Appeal Verdict in conjunction with a Magical Attack, so long as no other technique is used and a Mace is equipped. This attack gains a 50% of curing Entombed: Incarcerated
Apprentice Mace Training- (Passive Ability, Lawbringer) This character gains +50 Melee Attack and +500 HP when a Mace is equipped.
♢Awesome Blows- (Passive Ability, Lawbringer) Whenever possessor kills an opponent while wielding a Mace or Hammer, said opponent's allies have (should possessor desire such) a 100% chance of being afflicted with Awestruck
Bad Cop Stance- (Stance Ability, Lawbringer) Possessor's attacks gain 25 additional points of their relevant attack bonus and deal 20 additional points of any type of stat damage they would inflict; These bonuses increase to 500 points and 50 points, respectively, should one of possessor's allies be in Good Cop Stance
♢Banishing Verdict- (Passive Ability, Lawbringer) When possessor inflicts Entombed: Incarcerated on an entity that is not 10 or more Levels greater than possessor, possessor may unsummon it if possessor is wielding a Hammer or Mace
Basic Mace Training- (Passive Ability, Lawbringer) Possessor gains +6 Magical Attack when a Mace is equipped.
Dizzying Bash- (Technique Ability, Lawbringer) Possessor may use 'Dizzying Bash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Mace equipped. Said attack gains a 20% chance of inflicting Confusion.
Dual Mace-Wielding- (Passive Ability, Lawbringer) Possessor gains +50 Melee Attack if possessor has two Maces or a Mace that is a Weaponx2 equipped
Fist of Civilization- (Active Ability, Lawbringer) Possessor may use Fist of Civilization in conjunction with a Melee Attack, so long as no other technique is used and a Mace is equipped. Possessor gains +60 Melee Attack for this attack; this bonus increases to +2,500 Melee Attack if possessor is allied with a Large Structure. This attack gains an additional +250 Melee Attack against Humanoids
Forces of Justice- (Stance Ability, Lawbringer) Possessor and all of possessor's allies who either have at least 5 Lawbringer abilities or are Celestials, Illuminated, or Daemons, gain +50 to all stats, stacks 4 times
Formal Pardon- (Active Ability, Lawbringer) Possessor may use Formal Pardon in conjunction with a Magical Attack, so long as no other technique is used and a Mace is equipped. This attack cures Entombed: Incarcerated
Good Cop Stance- (Stance Ability, Lawbringer) Possessor's attacks that have a chance of inflicting Charm have a 5% greater chance of doing so, Possessor acts as though possessor were 2 levels higher for purposes of scanning targets; These bonuses increase to 10% and 5 levels, respectively, should one of possessor's allies be in Bad Cop Stance
Handcuff 'Em- (Active Ability, Lawbringer) Possessor may use Handcuff 'Em in conjunction with a Melee Attack, so long as no other technique is used and a Mace is equipped. This character gains a 15% chance of inflicting Paralysis and a 5% chance of inflicting Entombed: Incarcerated with this attack. Alternately, possessor may choose to spend an action to have a 15% chance of inflicting Paralysis and a 5% chance of inflicting Entombed: Incarcerated on one target.
♢Heaven-Judge's Banishing Hammerblow- (Technique Ability, Lawbringer) Possessor may use 'Heaven-Judge's Banishing Hammerblow' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Attack With Finesse', or 'Combined Attack' action so long as possessor has a Mace or Hammer equipped. Said action gains +2,000 Melee Attack and unsummons up to 40 entities below Level 60 that are Demons, Devils, or Daemons that are not 20 or more Levels greater than its performer.
♢Heaven's-Justice Strike- (Technique Ability, Lawbringer) Possessor may use 'Heaven's-Justice Strike' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Attack With Finesse', or 'Combined Attack' action so long as a Mace or Hammer is equipped. Said action gains a Melee Attack bonus equal to the Magical Attack bonus of one Celestial Magic or Holy Magic spell equipped by its performer (with said spell not counting as being cast as part of said action to provide said bonus)
♢Heaven Shockwave Rain- (Passive Ability, Luminary) Whenever possessor unsummons an opposing Demon, Devil, or Daemon, to a max of 200 times per round, possessor may deal (10,000 * Possessor Level, to a max of 2,000,000) Flat Light element Damage to all of said unsummoned entity's allies
Impairing Bash- (Technique Ability, Lawbringer) Possessor may use 'Impairing Bash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Mace equipped. Said attack gains a 20% chance of inflicting Impaired.
Judicious Smackdown- (Active Ability, Lawbringer) Possessor may use Judicious Smackdown in conjunction with a Melee Attack, so long as no other technique is used and a Mace is equipped. Possessor gains +150 Melee Attack for this attack and has a 5% chance of inflicting Fatigued: Stunned with it
Judge- (Passive Ability, Lawbringer) Possessor has a 5% chance of being able to counter each hostile action targeting one of possessor's allies, to a max of one such action per turn, with a Melee Attack that has a 5% chance of inflicting Entombed: Incarcerated, with said attack being unable to use techniques, use spells, or be mutli-hit, Possessor has a 5% chance of being able to redirect debuffs from lower-level, non-unique sources that are below level 40 that target possessor's allies to any other target
♢Judge of the Heavens- (Passive Ability, Lawbringer) If possessor is a Celestial, possessor gains +(Possessor Level * 100) Melee Attack while wielding a Mace, Possessor may choose to inflict Awestruck instead of Entombed: Incarcerated or Entombed: Incarcerated instead of Awestruck if wielding a Mace, Possessor may treat Hammers as Maces for purposes of Lawbringer abilities if possessor is a Celestial
Knowledge of Legal Codes- (Passive Ability, Lawbringer) +150 MIN, 10% Entombed: Incarcerated Resistance
Lawbringer- (Passive Ability, Lawbringer) Possessor gains +(100 * Possessor Level) Melee Attack if possessor has a Mace equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Mace equipped
Lawyer- (Passive Ability, Lawbringer) Possessor has a 5% chance of, each time a debuff would be applied to one of possessor's allies, delaying said debuff for 1-3 rounds, provided that said debuff comes from a lower-level source that is below level 20, +40 MIN
Long Arm of the Law- (Passive Ability, Lawbringer) Possessor may make Melee Attacks from the back row so long as possessor has a Mace equipped
Mace Wielding I- (Passive Ability, Lawbringer) +5 to all stats when a Mace is equipped
Mace Wielding II- (Passive Ability, Lawbringer) +25 to all stats when a Mace is equipped, +50 Melee Attack when a Mace is equipped
Mace of Law- (Passive Ability, Lawbringer) Possessor gains +80 to all stats when opposing Devas, Abstracts, or Demons so long as possessor has a Mace equipped; possessor gains +100 Melee Attack against Devas, Abstracts, and Demons so long as possessor has a Mace equipped
Officer of the Law- (Passive Ability, Lawbringer) Possessor's Melee Attack bonuses and stat bonuses from Lawbringer abilities that require a Mace to be equipped are applied at half value if possessor has a Sword or Gun equipped but no Mace
Paralytic Bash- (Technique Ability, Lawbringer) Possessor may use 'Paralytic Bash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Mace equipped. Said attack gains a 20% chance of inflicting Paralyzed.
Ordered Harmony- (Passive Ability, Lawbringer) Possessor has a 5% chance of ignoring each instance of buff removal by a source of lower level than possessor that is below level 60
Pound the Gavel- (Active Ability, Lawbringer) Possessor may use Pound the Gavel in conjunction with a Melee Attack, so long as no other technique is used and a Mace is equipped. Possessor gains +35 Melee Attack, a 1% chance of inflicting 2 hits against 1, and cancels up to 3 debuffs applied by this attack's target or targets, providing that said target or targets are below user's level with this attack
♢Retributive Sentence- (Passive Ability, Lawbringer) If possessor is wielding a Mace or a Hammer and is a Celestial, up to once per round, when an entity inflicts a debuff or negative status effect on an ally of possessor, possessor may choose to have a 200% chance of inflicting Entombed: Incarcerated on said entity
♢Sublime Overcrash: Insurmountable Verdict- (Technique Ability, Lawbringer) Possessor may use 'Sublime Overcrash: Insurmountable Verdict' in conjunction with a 'Melee Overdrive' or 'Ultimate Attack' action so long as possessor's MP is not set to 0, no other Technique or Overcrash is being used, and possessor has a Mace or Hammer equipped. Said action gains +50,000 Melee Attack, unsummons all Demons, Devils, Daemons, Arch-Demons, Arch-Daemons, Arch-Devils, and Fiends, and gives all entities in caster's battlespace a non-stacking debuff that makes its possessors unable to summon Demons, Devils, Daemons, Arch-Demons, Arch-Daemons, Arch-Devils, or Fiends, with said debuff not being removable without user's permission if user is alive. Said action sets its user's MP to 0 for the remainder of the thread.
♢Wielding the Heavenly Judge's Gavel- (Passive Ability, Lawbringer) Possessor gains +(100 * Possessor Level) Melee Attack while possessor is a Celestial and is wielding a Mace or Hammer, Possessor's 'Melee Attack', 'Melee Overdrive', and 'Powerful Attack' actions may use Spirit as their Prime Attribute if possessor is a Celestial and is wielding a Mace or Hammer, Possessor may use Spirit to determine possessor's per-item Melee Attack bonus caps if possessor is a Celestial and is wielding a Mace or a Hammer

Luminary:
Apprentice Celestial Magic Attunement- (Passive Ability, Luminary) All Celestial Magic spells cast by possessor that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Celestial Magic spells cost possessor 250 less MP to cast for each non-summon ally caster possesses, to a max of 200 such allies
Armored by Heavenly Magic- (Passive Ability, Luminary) Possessor obtains +(500 * the number of Holy Magic or Celestial Magic buffs present on possessor) Defense, to a max of 100,000 Defense
Basic Celestial Magic Attunement- (Passive Ability, Luminary) All Celestial Magic spells gain +20 Magical Attack and cost 10 less MP for each non-summon ally caster possesses
Benevolent Spell- (Active Ability, Luminary) This character may use Benevolent Spell in conjunction with a Magical Attack, so long as no other technique is used and a Celestial Magic spell is cast. If this spell would have negative effects for its caster's allies, is not solely targeting said allies, is non-unique, and costs under 200,000 Gold, it does not have said negative effects.
Celestial Magic Casting I- (Passive Ability, Luminary) Celestial Magic spells cost possessor 20 less MP to cast
Celestial Magic Casting II- (Passive Ability, Luminary) Celestial Magic spells cost possessor 200 less MP to cast
Ensnare Within Holy Light- (Passive Ability, Luminary) If possessor is a Celestial, whenever possessor afflicts an individual with Awestruck, possessor may also afflict said individual with Entombed: Incarcerated
Has Beheld Glorious Things- (Passive Ability, Luminary) 10% Awestruck Resistance
♢Insurmountable Holiness- (Passive Ability, Luminary) Possessor gains +(100 * Possessor Level) SPI if possessor is not afflicted with Voidstruck and has at least 5 Celestial Magic spells equipped, Possessor gains Voidstruck Immunity if possessor possesses no SPI-reducing debuffs or curses, is a Celestial, and has at least 5 Celestial Magic spells equipped
Luminary- (Passive Ability, Luminary) All Celestial Magic spells possessor casts that possess a Magical Attack bonus gain +(250 * Possessor Level) additional Melee Attack, All Celestial Magic spells cost possessor (250 * Possessor Level) less MP to cast
Purifying Spell- (Active Ability, Luminary) This character may use Purifying Spell in conjunction with a Magical Attack, so long as no other technique is used and a Celestial Magic spell is cast. The spell gains a 20% chance of curing any one minor status effect.
Radiant Wings of Holy Magic- (Passive Ability, Luminary) Possessor gains 20% Earth Resistance and +120 AGI for the remainder of each round possessor casts a Celestial Magic spell and the duration of the next round
Shining Spirit- (Passive Ability, Luminary) +50 SPI, if possessor is a Celestial, Deva, or Angel, provides +150 additional SPI

Mad Scientist:
Can Grow Tumors on a Farm- (Passive Ability, Mad Scientist) Possessor gains +200 MIN, Possessor's Bio-Horror pets and summons have their chances to inflict Diseased increased by 5%
Organ-Farm Mastery- (Passive Ability, Mad Scientist) Possessor gains +300 MIN, Possessor's Bio-Horror pets and summons gain 50% Stat Drain Resistance
Preserve Extracted Brain- (Passive Ability, Mad Scientist) Once per round, possessor may choose to place a buff on a dying individual that prevents (dying or being dead) from removing MIN increasing buffs, but that, if removed, removes all MIN-increasing buffs on its possessor if its possessor is dead at the time of its removal

Magewright:
Basic Magewright Proficiency- (Passive Ability, Magewright) Character gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune equipped.
Clockmaker- (Passive Ability, Magewright) Possessor obtains +200 AGI and +200 MIN if possessor has a Trinket, Gadget, or Magic Item equipped whose name includes 'Clock' or 'Timepiece' equipped
Watchmaker- (Passive Ability, Magewright) Possessor obtains +200 AGI and +200 MIN if possessor has a Trinket, Gadget, or Magic Item equipped whose name includes 'Watch' or 'Timepiece' equipped
Wielder of the Old Powers of Hunting- (Passive Ability, Magewright) Possessor, if wielding the item '*Anchor of Ordered Knowledge' and choosing to use a Damage Formula provided by it, deals 1,000,000 additional Damage per action to unique opponents

Magus:
Basic Bowling Skills- (Passive Ability, Magus) Possessor gains 105% To Hit when an Orb is equipped.
Basic Bowling Wizard Skills- (Passive Ability, Magus) Possessor's Orb weapons that provide a Ranged Attack bonus greater than their Magical Attack bonus may provide an additional Magical Attack bonus equal to half their Ranged Attack bonus that cannot be greater than the difference between their original Ranged Attack bonus and Magical Attack bonus, to a max of 50,000 points
Basic Orb Training- (Passive Ability, Magus) Possessor gains +6 Magical Attack when an Orb is equipped.
League-Caliber Bowling Skills- (Passive Ability, Magus) Possessor gains 125% To Hit when an Orb is equipped, Possessor's Orbs that provide a Ranged Attack bonus provide an additional +50 such points.
Mystic Toss- (Technique Ability, Magus) Possessor may use Mystic Toss in conjunction with a Magical Attack, so long as no other technique is used and an Orb is equipped. Said Magical Attack may use the Ranged Attack bonus of any one equipped Accessory that shares an element with at least one equipped Orb as though it were a Magical Attack bonus

Matrix Keeper:
Alien-Hunting Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Alien-Hunting Assault' in conjunction with a 'Ranged Attack' or 'Magical Attack' action, so long as no other technique is used and possessor has a Assault Matrix equipped. Said attack gains +200 Ranged Attack and Magical Attack against Aliens and gains +5% To Hit against Aliens.
Apprentice Assault Matrix Training- (Passive Ability, Matrix Keeper) Possessor gains +50 Ranged Attack and +50 Magical Attack if possessor has an Assault Matrix equipped, Possessor gains +20 to all stats if possessor has an Assault Matrix equipped
Assault Mastery- (Passive Ability, Matrix Keeper) Technique Abilities from the Matrix Keeper class whose name includes 'Assault' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.
Assault Matrix Wielding I- (Passive Ability, Matrix Keeper) +5 to all stats when a Assault Matrix is equipped
Assault Matrix Wielding II- (Passive Ability, Matrix Keeper) +25 to all stats when a Assault Matrix is equipped, +25 Ranged Attack and +25 Magical Attack when a Assault Matrix is equipped
Basic Assault Matrix Training- (Passive Ability, Matrix Keeper) This character gains +6 Ranged Attack and +6 Magical Attack when an Assault Matrix is equipped.
Beam Net- (Technique Ability, Matrix Keeper) Possessor may use 'Beam Net' in conjunction with a 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used and an Assault Matrix is equipped. Said action may not be Dodged by or Miss any target that is below Level 15.
Bio-Horror-Hunting Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Bio-Horror-Hunting Assault' in conjunction with a 'Ranged Attack' or 'Magical Attack' action, so long as no other technique is used and possessor has a Assault Matrix equipped. Said attack gains +200 Ranged Attack and Magical Attack against Bio-Horrors and gains +5% To Hit against Bio-Horrors.
Clockwork-Hunting Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Clockwork-Hunting Assault' in conjunction with a 'Ranged Attack' or 'Magical Attack' action, so long as no other technique is used and possessor has a Assault Matrix equipped. Said attack gains +200 Ranged Attack and Magical Attack against Clockworks and gains +5% To Hit against Clockworks.
Critical Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Critical Assault' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Assault Matrix equipped. Said attack gains +5% Critical.
Machine-Hunting Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Machine-Hunting Assault' in conjunction with a 'Ranged Attack' or 'Magical Attack' action, so long as no other technique is used and possessor has a Assault Matrix equipped. Said attack gains +200 Ranged Attack and Magical Attack against Machines and gains +5% To Hit against Machines.
Somewhat Good At Pinball- (Passive Ability, Matrix Keeper) +4 AGI

Mentalist:
Basic Psychic Arts Attunement- (Passive Ability, Mentalist) All Psychic Arts spells gain +10 Magical Attack and cost 10 less MP
Heightened Senses- (Passive Ability, Mentalist) +30 AGI, +2% Dodge, +300 AGI on the first turn of combat, Guard Other has a 5% higher chance of working
Mental Focus- (Passive Ability, Mentalist) All Psychic Arts spells gain +15 Magical Attack and cost 20 less MP, 5% Mindblasted Resistance
Mental Levitation- (Passive Ability, Mentalist) +50 AGI, 3% Dodge, 5% Earth Resistance

Merchant:
Antiquity Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Antiquities
Apprentice Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 10,000 Gold.
Armor Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Armor
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Deathtrap Realtor- (Passive Ability, Merchant) Possessor's Large Structure allies deal 5,000 additional Damage per Damage-dealing counter that is an action that they perform, Possessor's half-price sell cap is increased by 2,000 Gold for Property items
Item Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Items (as in the type Item, which most Materials and Antiquities have, not all items)
Knowledge of Advertising and Marketing- (Passive Ability, Merchant) Possessor's Charm infliction chances are increased by 5%
Knowledge of Public Relations- (Passive Ability, Merchant) Possessor's Charm infliction chances are increased by 5%
Loud Marketplace-Merchant-Yelling- (Passive Ability, Merchant) Possessor's 'Trade' actions may gain '50% inflicts Impaired: Deaf on a chosen target'
Training in Economics- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold.
Merchandising Deal: Officially Licensed Kit Plushies with 10 Phrases- (Passive Ability, Merchant) +1 Fame, Possessor may spend 20,000 Gold in the shop or an RP thread to create 1 'Officially Licensed Kit Plushie with 10 Phrases', Possessor may post in the shop up to once per month to claim 2,000,000 Gold
Merchandising Deal: Timefox Star Lances- (Passive Ability, Merchant) +2 Fame, Possessor may spend 20,000,000 Gold in the shop or an RP thread to create 1 'Timefox Star Lance', Possessor may post in the shop up to once per month to claim 20,000,000 Gold
Obtained the Prophesied Face-Flavored Coffee Sponsorship Deal- (Passive Ability, Merchant) +1 Fame, Possessor may spend 600 Gold in the shop or an RP thread to create 1 ''Kit's Face' Flavor Coffee', Possessor may post in the shop up to once per month to claim 600,000 Gold; This ability's name additionally counts as being 'Merchandising Deal: 'Kit's Face' Flavor Coffee'
Obtained the Prophesied Face-Flavored Pie Sponsorship Deal- (Passive Ability, Merchant) +1 Fame, Possessor may spend 600 Gold in the shop or an RP thread to create 1 ''Kit's Face' Flavor Pie', Possessor may post in the shop up to once per month to claim 600,000 Gold; This ability's name additionally counts as being 'Merchandising Deal: 'Kit's Face' Flavor Pie'
Obtained the Prophesied Face-Flavored Tea Sponsorship Deal- (Passive Ability, Merchant) +1 Fame, Possessor may spend 600 Gold in the shop or an RP thread to create 1 ''Kit's Face' Flavor Tea', Possessor may post in the shop up to once per month to claim 600,000 Gold; This ability's name additionally counts as being 'Merchandising Deal: 'Kit's Face' Flavor Tea'
Vend!- (Active Ability, Merchant) Possessor may spend an action to pay for and create an item from possessor's Vending List
Vending List wrote: Flat Soda- (Consumable, Drink, Acid & Technology & Water, 1 Charge, 80 Gold) +1 to a random stat, -1 to a random stat, does not stack
Metamorph:
Basic Shapeshifed Form User- (Passive Ability, Metamorph)- All Shapeshifted Form transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Form of Fox- (Stance Ability, Metamorph) +30 AGI

Paladin:
Apprentice Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Holy Magic spells that buff stats do so by 50 more points per such stat
Basic Holy Magic Attunement- (Passive Ability, Paladin) All holy Magic spells gain +10 Magical Attack and boost stats by 5 more
Basic Paladin Combat Training- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Melee Attack bonus gain +10 additional Melee Attack, Possessor gains +50 Defense and +50 SPI
♢Benevolent Celestial Shielding- (Passive Ability, Paladin) At the start of a thread, if possessor is wearing a Heavy Armor and is a Celestial, possessor may choose one Resistance to an element that possessor possesses and grant said Resistance to possessor's allies as a constantly-applied effect, with this element-selection effect being present on possessor as a non-stacking buff
Calming Touch- (Passive Ability, Paladin) 15% Confusion Resistance, Possessor's Lay on Hands ability cures Confusion
Clarifying Touch- (Passive Ability, Paladin) 15% Charm Resistance, Possessor's Lay on Hands ability cures Charm
Comforting Touch- (Passive Ability, Paladin) 15% Pain Resistance, Possessor's Lay on Hands ability cures Pain
Connected to the Orb of Light- (Passive Ability, Paladin) Possessor may, a single time, at any point where triggers are checked, choose to lose this ability to immediately auto-resurrect and gain 30 bonus weeks out of any combination of the classes Luminary, Radiant Hierophant, Priest, Healer, Paladin, Justicar, and Magus, This ability cannot be prevented from being lost or be replicated by sources below Level 500
Healing Touch- (Passive Ability, Paladin) 15% Impaired Resistance, Possessor's Lay on Hands ability cures Impaired and 1,000 additional HP
♢Holy Celestial Light- (Passive Ability, Paladin) If possessor is a Celestial and is Light element, possessor may equip and cast Holy Magic spells as though they were Celestial Magic spells and may cast Celestial Magic spells as though they were Holy Magic spells
Holy Magic Casting I- (Passive Ability, Paladin) Holy Magic spells cost possessor 20 less MP to cast
Holy Magic Casting II- (Passive Ability, Paladin) Holy Magic spells cost possessor 200 less MP to cast
Lay on Hands- (Active Ability, Paladin) Possessor may spend an action to heal a target for 50 HP per possessor Level a number of times per thread equal to possessor's Level
Paladin- (Passive Ability, Paladin) Possessor's Damage-dealing actions that involve the casting of Holy Magic spells deal (500 + 100 * Possessor Level) additional Damage, Holy Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast
Pure Self- (Passive Ability, Paladin) Possessor has a 5% chance at the start of every round per minor status effect possessor is afflicted with to have said minor status effect cured immediately
Purifying Art- (Passive Ability, Paladin) Possessor's Lay on Hands ability has a 5% chance of curing any one minor status effect on use, Possessor's Holy Magic spells that have a chance of curing minor status effects have a 10% greater chance of doing so
♢Shared Holy Bulwark- (Passive Ability, Paladin) At the start of a thread, if possessor is wearing a Heavy Armor and is a Celestial, possessor may choose one Heavy Armor that possessor has equipped and apply its effects it possessor's allies as a constantly-applied effect that is subject to capping as though it came from an item equipped by each individual it is affecting (with capping being on a per-individual basis), with this armor-selection effect being present on possessor as a non-stacking buff

Priest:
Apprentice Divine Magic Attunement- (Passive Ability, Priest) Possessor gains +250 Damage to all damage-dealing (including Healing) Divine Magic spells, Divine Magic spells cost possessor 50 less MP, Possessor counts as 1 Level higher, to a max of Level 20, for purposes of worshipper benefits
Basic Divine Magic Attunement- (Passive Ability, Priest) All Divine Magic spells gain +10 Magical Attack and cost 10 less MP
Bless Holy Water- (Passive Ability, Priest) Possessor's Water-element 'Magical Attack' actions gain +50 Magical Attack
Has Studied the Holy Scriptures of Sereyn- (Ability, Priest of Sereyn) All Divine Magic spells cost 40 less MP, All Divine Magic spells that heal restore 300 more HP, Character (for RP purposes) has knowledge of Sereyn's scriptures and can recite parts if necessary.
Holy Channeling- (Passive Ability, Priest) Divine Magic spells gain +25 Magical Attack and cost 20 less MP if they do not share their caster's element or 50 less MP if they do, Possessor must be a devout follower of some deity for this ability to take effect
Minorly Blessed by a Deity- (Passive Ability, Priest) 5% Hexed Resistance, Possessor has a 20% chance of inflicting Hexed: Ill Fortune on any individual who kills possessor immediately upon death, Possessor must be a devout follower of some deity for this ability to take effect
Nun- (Passive Ability, Priest) Possessor gains +1,000 to all stats if all of possessor's allies who are not possessor's pets or summons share possessor's Patron Deity or possess either the ability 'Nun' or the ability 'Cloistered Monk'
Pious- (Passive Ability, Priest) Possessor's Level counts as being 1 higher, to a max of 99, for purposes of Worshiper Benefits, with said effect being unable to bypass 'Immune to Under Level X' effects
Pray- (Active Ability, Priest) Possessor may spend an action to use this ability. This ability restores 1% of possessor's HP and MP and has a (Possessor Level)% chance of curing possessor of all minor and moderate status effects, May only be used (Possessor Level) times per thread, Possessor must be a devout follower of some deity for this ability to take effect
Priest- (Passive Ability, Priest) +500 Damage to all damage-dealing Divine Magic spells, all Divine Magic spells cost 50 less MP per possessor Level, +50 damage to damage-dealing Divine Magic spells per possessor Level, +50 additional damage to Divine Magic spells that heal HP or MP per possessor Level, Possessor counts as being (Possessor Level / 10, rounded up) levels higher for purposes of worshipper benefits, Possessor must be a devout follower of some deity for this ability to take effect
Priestess of Sereyn- (Passive Ability, Priest) +500 Damage to all healing Divine Magic spells, All Divine Magic spells cost 30 less MP, Prayers Unto Sereyn takes 2 less turns
Resist Temptation- (Passive Ability, Priest) 5% Confusion Resistance, 20% Charm Resistance

Protector:
Basic Light Armor Mastery- (Passive Ability, Protector) All Light Armor worn by possessor provides +10 additional Defense
Health-Restoring Protection Stance- (Stance Ability, Protector) Each individual who obtains a Defense bonus from possessor's 'Guard Back Rank' actions may be healed for 5,000 points of Flat Light element HP Healing

Radiant Hierophant:
Basic Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +25 to all stats if Light element

Roboticist:
Destructolaser- (Passive Ability, Roboticist) If possessor is a Robot, possessor gains the ability:
Destructolaser- 20,000 Damage, 15% inflicts Antimatter, 15% applies a debuff that provides -300 to all stats that stacks 5 times, This action's Prime Attribute is Agility, Technology & Destruction, 23,000 MP
Living Vending Machine- (Passive Ability, Roboticist) Possessor may purchase items from possessor's Vending List in the Shop
Refray Wires- (Technique Ability, Roboticist) Possessor may use 'Refray Wires' in conjunction with a 'Melee Attack' action. Said action gives Robots and Machines that it targets -100 CON and, if they are below Level 40, 100% Burning Weakness, as a debuff that stacks 500 times.
Repair Destructobot- (Technique Ability, Roboticist) Possessor may use 'Repair Destructobot' in conjunction with a 'Melee Attack' action. Said action Heals Robots and increases the Damage values of the abilities of Robots it targets by 2,500 Points as a buff that stacks 4 times. Said action does not effect non-Robots.
Robot Dragon Engineer- (Passive Ability, Roboticist) Whenever possessor summons or replicates an effect from a Dragon below Level 80 from the Enemy List that only naturally possesses the subtype Dragon, possessor may choose for said entity to naturally be named 'Robo-<Its name>', with said entity, in said case, naturally gaining the subtype Robot and naturally possessing the following Constant Effect:
Masterfully Mechanized- Possessor's turn-order-determining stat sum is increased by 20,000 for turn-order-determining purposes as a non-stacking effect, Constant Effect

Scholar:
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Knowledge of Common Dimensional Traits- (Passive Ability, Scholar) Possessor gains +100 MIN, Possessor gains +100 additional MIN and +100 SPI if a Zone, Terrain, or Phantom Terrain is present
Basic Knowledge of Dimensional Connectivity- (Passive Ability, Scholar) Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Dimensional Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
Can Recite Works of Literature from Memory- (Passive Ability, Scholar) +500 MIN, If possessor unequips a Book or Tome or has a Book or Tome forcibly unequipped, possessor may obtain a non-stacking buff that allows its possessor to count that Book or Tome as still being equipped
Erase Future Destiny- (Technique Ability, Scholar) Possessor may use 'Erase Future Destiny' in conjunction with a 'Magical Attack' or 'Cast a Spell' action if possessor has a Book equipped. Said action gains '60% inflicts Suffocation: No Future'
Familiarity with Notable Books- (Passive Ability, Scholar) Possessor obtains +150 MIN while an opponent has a Book equipped
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Has Engaged in Lengthy Studies- (Passive Ability, Scholar) Possessor obtains +300 MIN
Has Read About Watchmaking- (Passive Ability, Scholar) Possessor obtains +25 MIN if possessor has a Trinket, Gadget, or Magic Item equipped whose name includes 'Watch', 'Clock', or 'Timepiece' equipped
Literary Self-Insertion- (Passive Ability, Scholar) Possessor may, at the start of any round, leave possessor's current battle and enter another currently open battle in the same thread provided that no individual of Level 60 or greater in either possessor's current battle or the destination battle objects, Possessor may insert copies of itself into literary worlds and control said copies as an RP power
Re-Write Memory- (Technique Ability, Scholar) Possessor may use 'Re-Write Memory' in conjunction with a 'Magical Attack' or 'Cast a Spell' action if possessor has a Book equipped. Said action gains '60% may inflict Charm and either 60% may remove each buff or debuff with target as a source if target is below Level 60 or 60% may change the source of each buff or debuff with target as a source to this action's user if target is below Level 60 (with said choice being made on a per buff/debuff basis)'. Has RP effects.
Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.
Scholar of Dimensions- (Passive Ability, Scholar) Possessor gains +500 MIN, Possessor gains +200 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 500 less MP to cast
Scholar of Elements- (Passive Ability, Scholar) Possessor gains +100 MIN for each element that possessor possesses as the element of one of possessor's pieces of equipped equipment, to a max of 24 such elements
Scholar of History- (Passive Ability, Scholar) Possessor gains +500 MIN, Possessor gains +200 to all stats if at least 25 battles have previously happened within the thread
Scholarly- (Passive Ability, Scholar) Possessor obtains +200 uncapped MIN if possessor has a Book equipped
Secret Lecture (and Debate) Technique: Lull them Into Vaguely-Unhappy Boredom with Long, Meandering Anecdotes about Dead Animals, Then Surprise 'Em With Sudden, Loud, Insulting Rappers Accompanied by Posses of Vaping Clowns with Laser Vision- (Technique Ability, Scholar) Possessor may use 'Secret Lecture (and Debate) Technique: Lull them Into Vaguely-Unhappy Boredom with Long, Meandering Anecdotes about Dead Animals, Then Surprise 'Em With Sudden, Loud, Insulting Rappers Accompanied by Posses of Vaping Clowns with Laser Vision' in conjunction with a 'Cast a Spell' action so long as no other Technique is used and possessor has a Book equipped. Said action gains a 100% chance of inflicting Fatigued: Tired and a 50% chance of inflicting Confusion: Depression, and generates a buff on its performer that allows its performer, at the end of the round said buff was acquired, to deal 3,000,000 Flat Sonic & Psychic & Air & Energy & Moon element Damage to all opponents, with this Damage being being multiplied by 10 (to a max of 30,000,000 additional points) against targets that are afflicted with Fatigued: Tired, and to have a 100% chance of infliction Confusion and Confusion: Berserk on all opponents; the acquisition of this buff, if its possessor is engaged in a Hyper Debate, results in the loss of Debate Momentum and attempts to provoke an Attention Lull while conducting a Focused Attack on the Current Point with an amplified Factualness of 3; the expenditure of this buff may, if its possessor is engaged in a Hyper Debate, to, up to once per Topic Field and up to three times per Hyper Debate, gain control of Debate Rhythm, with this effect ignoring Combination Chains, Debate Momentum, Diplomacy Comparisons, and Attention Lulls, but with this effect not overruling Codified Debate Strictures.
Speed Reading- (Passive Ability, Scholar) Possessor may equip or unequip a Book or Tome at the start of each round
Student of Histories- (Passive Ability, Scholar) Possessor obtains +50 MIN if at least 15 rounds have passed in battle and possessor has a Book equipped
Studious- (Passive Ability, Scholar) Possessor gains +200 MIN
Tragedy-Inducing Reality-Override Bubble- (Stance Ability, Scholar) At the start of each round, possessor may inflict any one minor of moderate negative status effect, including Confusion: Depression, Confusion: Fear, and Hexed: Ill Fortune, on up to 5 chosen targets that are below Level 60, At the start of each round, possessor may remove one buff from a source below Level 60 from up to 5 individuals who are below Level 60

Scientist:
Mathematical Knowledge- (Passive Ability, Scientist) +150 MIN that is counted as unmodified for capping purposes
Radioactive Wisdom- (Passive Ability, Scientist) Possessor gains +400 MIN, Possessor's actions that involve Hypertech spells may gain '30% inflicts Poison: Irradiated', Possessor gains Poison: Irradiated Immunity, Possessor gains 5% Atomic Resistance

Skykeeper:
Exceptional Balloonist- (Passive Ability, Skykeeper) Possessor's Transformations whose name includes 'Balloon', 'Hot-Air', 'Blimp', 'Dirigible', or 'Zeppelin' gain +7,000 to all stats and +7,000 to their turn-order-determining stat sum for turn-order-determining purposes, Possessor gains +40% Dodge and +3 Move if possessor is in a Grid-Tracked Balloon Race
Form of Landhawk- (Stance Ability, Skykeeper) Possessor gains +75 AGI, Possessor's Fatigued: Stun infliction chances are increased by 5%, Possessor's subtype solely becomes Aerial
Knows Birds with Lips- (Passive Ability, Skykeeper) Whenever possessor summons an Aerial, possessor may choose for it to naturally have ' with Lips' appended to the end of its name, and, if possessor chooses to do so, possessor additionally causes its attack abilities to naturally gain a 50% chance of inflicting Confusion: Disconcerted and to have an optional chance of dealing HP Drain and/or having a 200% chance of inflicting Confusion: Chorm
Radiant Dove Wings- (Passive Ability, Skykeeper) Possessor gains +500 AGI, 15% Light Resistance, and 35% Dodge, Possessor may choose to obtain a buff that makes its possessor the element Light at the start of any round
Zippity Mode- (Stance Ability, Skykeeper) Possessor's turn-order-determining stat sum is increased by 3,000 for turn-order-determining purposes

Shrine Maiden:
Basic Spirit Magic Attunement- (Passive Ability, Shrine Maiden) All Spirit Magic spells gain +10 Magical Attack, have a 10% greater chance of working, and cost 10 less MP, and all Spirit Magic summons have 30 more HP, 5 more to each stat, and stay for 3 rounds longer
Gelatinize Spirit- (Technique Ability, Shrine Maiden) Possessor may use 'Gelatinize Spirit' in conjunction with a 'Magical Attack' action. Said action deals 500 SPI Damage. Said action deals an additional 500 SPI Damage to Spirits.
Keeper of the Afterlife- (Passive Ability, Shrine Maiden) Whenever possessor summons a Human, Humanoid, or Fae, possessor may summon an instance of said entity that naturally possesses the subtype Spirit in addition to its other subtypes, that naturally possesses stats that are 6,000 points higher than they otherwise would be, that naturally possesses the prefix 'Returned Champion ' before its name, that naturally possesses Physical Immunity, that naturally possesses a Constant Effect named Incorporeal that increases its possessor's Dodge value by 100% if it does not already possess a Constant Effect of said name, and that naturally possesses 15% Necromancy Resistance
Priestess of the Mist-Kitsune- (Passive Ability, Shrine Maiden) Whenever possessor summons an entity whose name contains 'Kitsune', possessor may choose to append 'Mist ' naturally to the beginning of its name and naturally give it the following Constant Effect:
Mist Body- Possessor gains the element Air, +50% Dodge, and may count as being 0 entities for row-order-purposes as long as at least one other entity is in the same row as possessor and counting as present in it for row-order-purposes, Constant Effect

Smith:
Armorer- (Passive Ability, Smith) All armors have their stat bonuses that they provide increased by +20
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Weaponsmith- (Passive Ability, Smith) All weapons give +30 Melee Attack, Ranged Attack, and Magical Attack if they already give the aforementioned type of bonus

Swordsman:
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a sword is equipped.
Guardian Blade- (Passive Ability, Swordsman) Allies of this character gain +30 Defense when a Sword is equipped and this character is in the front row.

Warlord:
Knows Some Smelly Goblins- (Passive Ability, Warlord) Humanoids and Fae summoned by possessor whose name includes 'Goblin' may natrually have their names gain the prefix 'Smelly ' and, if they do, naturally gain the effect 'Smells Vile- Entities in the same battlespace as possessor who do not possess the Constant Effect 'Smells Vile' have a 50% chance of being afflicted with Pain: Nauseous at the start of each round and when possessor enters their battlespace, Constant Effect'
PC Skin: Kit With Lemon Wedge- (Stance Ability, Warlord) Possessor's element becomes solely Acid & Water, Possessor's actions count as involving an additional Food & Drink Consumable, Possessor gains +5 Fame if the Terrain or Phantom Terrain is 'Virtual Reality'
Whistle for the (Inevitably Either Drunk or Hungover) Goblin Servants- (Active Ability, Warlord) Possessor may spend an action to summon 5 Goblin from the Enemy List that are afflicted with either (Confusion and Poison: Drunk) or (Fatigued and Pain), Max 200 summoned

Warrior:
Arms Training- (Passive Ability, Warrior) Possessor gains +25 Melee, Ranged, or Magical Attack if a Weapon that possesses the same type of bonus is
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Basic Dual Wielding Training- (Passive Ability, Warrior) +10 Melee Attack to all Melee Attack providing weapons, +10 Ranged Attack to all Ranged Attack providing weapons, +10 Magical Attack to all Magical Attack providing weapons, +2% to Hit, Only works is possessor is wielding two weapons
Negaself Slayer- (Passive Ability, Warrior) Possessor may not be replicated by individuals below Level 60 without possessor's permission

Wizard:
Apprentice Wizard Magic Attunement- (Passive Ability, Wizard) All damage-dealing Wizard Magic spells that possessor casts gain +250 Damage, All Wizard Magic spells cost possessor 50 less MP to cast
Basic Understanding of Linking Magic Types- (Passive Ability, Wizard) Spells possessor casts cost 80 less MP if caster has cast a spell of a different subtype previously during this thread
Basic Understanding of Temporal Wizard Magic- (Passive Ability, Wizard) Wizard Magic spells that possessor casts that buff AGI buff it by an additional 20 points as an effect that stacks 10 times per individual, Wizard Magic spells that possessor casts that buff an individual's turn-order-determining stat sum for turn-order-determining purposes buff it by an additional 40 points as an effect that stacks 10 times per individual, Wizard Magic spells that possessor casts that have a chance of inflicting Augmented: Haste have said chance raised by 1%
Basic Wizard Magic Attunement- (Passive Ability, Wizard) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Broaden Casting- (Technique Ability, Wizard) Possessor may use Broaden Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. If this attack already inflicts at least 1 hit against 5 or more targets, its total number of targets increases by 2.
Fast Casting- (Technique Ability, Wizard) Possessor may, at the start of a round, declare that possessor's first action of said round will involve this ability; possessor's first action, should possessor declare such, must include said ability, with possessor being forced to skip actions that do not include this ability if possible until such an action is taken. Should possessor declare such, possessor's first action occurs on a turn-order count 500 points higher than it otherwise would, with possessor's other actions that would be based on a turn-order count occurring at the point at which they would otherwise occur. Possessor may use Fast Casting as part of a 'Magical Attack' action that involves a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic spell equipped.
Fast General Spellcasting- (Passive Ability, Wizard) Possessor may use the technique 'Fast Casting' in conjunction with 'Cast a Spell' actions
Knowledge of Basic Magic Theory- (Passive Ability, Wizard) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Lengthen Casting- (Technique Ability, Wizard) Possessor may use Lengthen Casting in conjunction with a 'Magical Attack' action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. If said attack already inflicts a buff or debuff that lasts 5 or more rounds, the number of rounds each such buff or debuff lasts increases by 2.
Orb Master- (Passive Ability, Wizard) +20 Magical Attack and -5 MP cost when using any Wizard Spell with the word Orb in the name
Script Casting- (Active Ability, Wizard) Possessor may have Wizard Magic spells take 1 extra action to cast gain +50 Magical Attack and cost 10 less MP
Script Mage- (Passive Ability, Wizard) +25 Magical Attack for Wizard Magic if a Book is equipped
Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Wizard Magic spell and one of which is a non-'Wizard Magic' spell equipped

Other: Living Legend:
A Companion Remembered Forever- (Passive Ability, Other: Living Legend) If possessor is Glory element, at the start of each thread, possessor may choose a non-unique pet that possessor is carrying, said pet as a buff becomes unique and has its name changed to ''s Companion the '
Actualized Legend-Titan Body- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may choose to count as up to (possessor's number of allies) individuals in possessor's row for row-order purposes if all of possessor's opponents are non-unique
Armored By One's Own Legend- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor gains +100 Defense for each ally possessor possesses
A Legend Unequaled- (Passive Ability, Other: Living Legend) If possessor is Glory element, buffs from sources below Level 60 who are not 20 or more Levels greater than possessor may not raise the stats of individuals below Level 60 who are non-unique and lower Level than possessor to be equal to or greater than possessor's corresponding stats
A Name Etched In History- (Passive Ability, Other: Living Legend) If possessor is Glory element, name may not be changed without possessor's consent by individuals below Level 40, with possessor's name remaining unchanged while possessor is transformed if possessor is forcibly transformed and possessor does not consent to the name change that said transformation would bring, Possessor may choose to retain possessor's name when possessor voluntarily enters a transformation that is initiated by either possessor or an ally of possessor
A Name To Be Feared- (Passive Ability, Ohter: Living Legend) If possessor is Glory element, possessor may choose to have a (Possessor Level)% chance of inflicting Confusion: Fear on each opponent at the start of each round
A Name To Be Praised- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may choose to have a (Possessor Level)% chance of inflicting Elevated on each ally at the start of each round
A Persona Defined By Stories And Deeds- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may not be transformed by individuals below Level 40 without possessor's permission
Apprentice Glory Synchronization- (Passive Ability, Living Legend) Possessor gains +50 to all stats for each Glory element item equipped, Possessor's Glory element pets and summons gain +250 to all stats
Apprentice Weaponization of Glory- (Passive Ability, Other: Living Legend) Quantities of Glory element Damage dealt by possessor are increased by 500 points
Armed With Legends- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor gains +500 to all stats for each unique item possessor has equipped
A Titan Among Men- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor gains +2,000 STR if all of possessor's opponents are non-unique, and possessor gains 20% Resistance to non-unique individuals below Level 60 who are not 20 or more Levels greater than possessor
Awesome Blow- (Technique Ability, Other: Living Legend) Possessor may use 'Awesome Blow' in conjunction with a 'Melee Attack', 'Ranged Attack', 'Magical Attack', or 'Powerful Attack' action if possessor is Glory element. Said action gains '60% inflicts Charm: Impressed' and '30% inflicts Fatigued: Stun'
Basic Command of Glory- (Passive Ability, Other: Living Legend) Possessor's Glory element pets and summons gain +50 to all stats
Basic Glory Synchronization- (Passive Ability, Other: Living Legend) Possessor gains +25 to all stats if possessor is Glory element
Basic Understanding of the Heart of Glory- (Passive Ability, Other: Living Legend) Possessor's Glory element allies gain +10 to all stats
Cannot Die A Mundane Death- (Passive Ability, Other: Living Legend) If possessor is Glory element, gains 50% Resistance to non-unique individuals below Level 60 who are not 20 or more Levels greater than possessor and may not be reduced below 1 HP by minor or moderate status effects from such sources, Has RP effects
Champion of the Tales- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may choose at the beginning of each round to gain a 10% chance of inflicting Charm: Impressed or Confusion: Fear on each opponent
Basic Weaponization of Glory- (Passive Ability, Other: Living Legend) Quantities of Glory element Damage dealt by possessor are increased by 50 points
Companions Forever Remembered- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor's unique allies are afflicted with Elevated at the start of every round
Empowered By Glory- (Passive Ability, Living Legend) If possessor is Glory element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Glory
Empowered By The Stories- (Passive Ability, Other: Living Legend) If possessor is Glory element, at the start of each round, each of possessor's allies chooses a stat out of Strength, Agility, Constitution, Mind, and Spirit, This ability provides +100 to each such stat each time it is chosen for the duration of the round (this is not a buff and is capped), to a max of +5,000 to each stat
Footnotes Without Consequence- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may, at the start of each round, choose to be cured of all minor and moderate negative status effects and debuffs from sources below Level 60 that are non-unique and that are not 20 or more Levels greater than possessor
Glory Manipulation- (Passive Ability, Other: Living Legend) Possessor may choose one of the following at the beginning of each round if Glory element: Create a Zone of Glory, Remove a Zone of Glory created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Glory by either possessor or a source below Level 20, Add Glory to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Glory element on a Glory element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Glory, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Glory, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Glory element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Glory to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Glory, 5% Glory Resistance, or +50 Defense against Glory and 1% Glory Resistance until the end of the round as a non-stacking buff
Known Across the Worlds- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may, at the start of battle, choose for any individual who is either below Level 80 or willing to count as having scanned possessor's stats, Possessor gains +1 Fame, This ability has RP Effects
Legends Do Not Falter- (Passive Ability, Other: Living Legend) If possessor is Glory element and possesses 10 or more allies, possessor is Immune to negative status effects and debuffs from sources below Level 40
Legends Never Die- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may, up to (Possessor Level / 20, rounded up) times per thread, when dead, self-resurrect at the start of a round 5 or more rounds after possessor's most recent death if possessor possesses any allies at said time, provided that possessor was not killed by either a unique source of equal Level to or greater than possessor, by a source 20 or more Levels greater than possessor, or by a source of Level 80 or greater
Legions Like Gnats Before You- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor deals double Damage (to a max of 10,000,000 additional Damage) to non-unique units below Level 60
Living Legend- (Passive Ability, Other: Living Legend) Possessor ignores (1 * (Possessor Level/5), rounded down)% Glory Resistance, Possessor ignores Glory Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Living Legend Affirmation- (Passive Ability, Other: Living Legend) If possessor is Glory element, possesses any allies, and is not afflicted with any negative status effects or debuffs, possessor is afflicted with Elevated at the start of every round
Meditative Assumption of Glory- (Passive Ability, Other: Living Legend) Possessor may choose, at the beginning of a thread, to become solely Glory element
Names Lost To History- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may treat unique opponents below Level 50 who are below half possessor's Level as being non-unique
Nourished By Glory- (Passive Ability, Living Legend) If possessor is Glory element, possessor has a 5% chance of being afflicted with Rejuvenation at the start of each round if possessor is in a Zone of Glory
The Arrow Always Hits- (Passive Ability, Other: Living Legend) If possessor is Glory element and possesses 10 or more allies, possessor cannot Miss targets below Level 40, and said individuals cannot Dodge possessor's actions or attacks
The Stories Remember What Is Gone- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may, at the start of any round, re-obtain any item that possessor was carrying that was destroyed by a non-unique source below Level 60 or a unique source below Level 40 (not counting the last charge of a consumable being used) during the present thread
Unmatched Master's Competence- (Passive Ability, Other: Living Legend) If possessor is Glory element and possesses 25 or more Fame, possessor counts as possessing 10 additional abilities in each base class that possessor possesses the class-name ability for, provided that no other individual in the
same battle as possessor possesses an equal or greater number of abilities from said class
Uplifted By Glory- (Passive Ability, Living Legend) If possessor is Glory element, possessor has a 5% chance of being afflicted with Elevated at the start of each round if possessor is in a Zone of Glory
Weapons Gilded By Stories- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor's unique weapons that possess a Melee Attack, Magical Attack, or Ranged Attack bonus, should said bonus be under (Possessor Level * 100) or be under (said item's value / 1,000), have said bonus raised to the greater of the two preceding values

Other: Superhero:
Catastrophically-Late Inbuilt Super-Communicator- (Active Ability, Superhero) Possessor may spend an action to summon up to 15 Metahumans from the Enemy List that are below Level 80 and below possessor's Level or (entirely separately) to move up to 15 willing Metahuman allies or allies who possess at least one Superhero ability from other battlespaces into possessor's battlespace; there is a 95% chance that the action is delayed 100 rounds
Interdimensional Eyeballs- (Passive Ability, Other: Superhero) Possessor may, up to three times per round, before or after an action occurs, choose to announce "I... I THINK I SEE SOMETHING WITH MY INTERDIMENSIONAL EYEBALLS!", and, if wielder does so, choose to scan the stats of any entity in any battlespace
Tortoise Empathy- (Active Ability, Superhero) Possessor may spend an action to have a 30% chance of inflicting charm against any Animal or Aquatic who is no more than 5 levels higher than possessor, is not above level 70, and either has AGI as its lowest stat or has the word 'Tortoise', 'Turtle', or 'Terapin' in its name

Other: Time Mage:
Adept Time Magic Attunement- (Passive Ability, Other: Time Mage) Time Magic spells cost possessor 10,000 less MP to cast, Time Magic spells cast by possessor that provide a AGI buff bonus provide an additional +500 AGI as an effect that stacks 20 times across all effects per individual, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Time Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Aging Spell- (Passive Ability, Other: Time Mage) Possessor may use 'Aging Spell' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor casts a Chronomancy spell as part of said action. Said action deals 200 CON Damage and has a 30% chance of inflicting Fatigued: Elderly
Apprentice Chronomancy Attunement- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +250 additional Magical Attack, Possessor gains +250 to possessor's turn-order-determining stat sum for turn-order-determining purposes
Basic Chronomancy Attunement- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes
Basic Chronomantic Rehaste- (Passive Ability, Other: Time Mage) If possessor has been previously afflicted with Augmented: Haste during this battle, possessor has a 10% chance of being afflicted with Augmented: Haste at the start of each round if possessor is either Time element or has 5 Time Magic spells equipped
Basic Defensive Shaping of Chronomantic Technique- (Passive Ability, Other: Time Mage) Possessor gains +500 Defense against Time if possessor has a Chronomancy spell equipped, Possessor gains 30% Fatigued: Elderly Resistance if possessor has a Chronomancy spell equipped
Basic Offensive Shaping of Chronomantic Technique- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +500 additional Magical Attack, All actions that possessor performs that involve Chronomancy spells that possessor casts that deal AGI Damage deal an additional 200 points
Basic Temporal Magic Amplification- (Passive Ability, Other: Time Mage) Possessor actions that include spells that possess a Magical Attack bonus that are delayed have each such spell gain +25 additional Magical Attack bonus for each round they are delayed, stacking a max of 5 times
Chronomancy Casting I- (Passive Ability, Other: Time Mage) Chronomancy spells cost possessor 20 less MP to cast
Chronomancy Casting II- (Passive Ability, Other: Time Mage) Chronomancy spells cost possessor 200 less MP to cast
Chronomantic Auto-Haste- (Passive Ability, Other: Time Mage) Possessor is afflicted with Augmented: Haste at the start of the first round of battle if possessor is either Time element or has 5 Time Magic spells equipped
Chronospell Boost- (Technique Ability, Other: Time Mage) Possessor may use 'Chronospell Boost' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor casts a Chronomancy spell as part of said action. Said action has a 30% chance of inflicting Augmented: Haste on its performer
Delayed Spell- (Technique Ability, Other: Time Mage) Possessor may use 'Delayed Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Chronomancy or Wizard Magic spell is cast as part of said action and no other technique is used. Said action is delayed by 1 to 5 rounds (with its performer choosing the number).
Focused Chronomancy Casting- (Passive Ability, Other: Time Mage) Chronomancy spells cost possessor 200 less MP to cast if the only subtype of
spell possessor has equipped is Chronomancy
Improved Chronospell Boost- (Passive Ability, Other: Time Mage) Possessor's 'Chronospell Boost' technique has its chance of inflicting Haste on its performer increased to 60%
Improved Fast Casting- (Passive Ability, Other: Time Mage) Possessor's 'Fast Casting' technique may cause its possessor's first action to occur on a turn-order count 2,500 points higher than it otherwise would instead of 500 points higher than it otherwise would
Improved Offensive Shaping of Chronomantic Technique- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +2,000 additional Magical Attack, All actions that possessor performs that involve Chronomancy spells that possessor casts that deal AGI Damage deal an additional 500 points
Slightly Magically Enhanced Speed- (Passive Ability, Other: Time Mage) Possessor's turn-order-determining stat sum is increased by 50 for turn-order-determining purposes
Time Mage- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +(250 + 10* Possessor Level) additional Magical Attack, Possessor gains +(250 + 10* Possessor Level) to possessor's turn-order-determining stat sum for turn-order-determining purposes
Trigger Spell- (Active Ability, Other: Time Mage) Possessor may spend an action to have a 'Magical Attack' or 'Cast a Spell' action that possessor both performed and delayed immediately occur.

Other: Temporal Primarch:
Absorb Time- (Passive Ability, Other: Temporal Primarch) Possessor Absorbs Time against sources below Level 20 if Level 20 or greater
Adept Time Synchronization- (Passive Ability, Other: Temporal Primarch) Amounts of Time element Damage possessor deals are increased by 10,000 points, Time element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Time element Spells, and may not be converted into other types of slots by individuals below Level 100
Aging Blow- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Aging Blow' in conjunction with a 'Melee Attack' action so long as no other technique is used and possessor is Time element. Said action gains +500 Melee Attack and +20% inflicts Fatigued: Elderly as a non-stacking effect.
Aging Touch- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor's offensive actions gain 80% inflicts Fatigued: Elderly
Apprentice Affinity to Healing Via Time- (Passive Ability, Other: Temporal Primarch) Whenever possessor obtains Time element HP Healing or MP Healing, said amount is increased by 1,000 points
Apprentice Command of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +500 Defense against Time
Apprentice Time Resistance- (Passive Ability, Other: Temporal Primarch) Possessor gains 5% Time Resistance
Apprentice Time Synchronization- (Passive Ability, Temporal Primarch) Possessor gains +50 to all stats for each Time element item equipped, Possessor's Time element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element allies gain +100 to all stats
Apprentice Weaponization of Time- (Passive Ability, Other: Temporal Primarch) Quantities of Time element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +500 to all stats while in a Zone of Time
Asynchronus Timestream- (Passive Ability, Other: Temporal Primarch) Possessor may, so long as no individual 20 or more Levels greater who is in the same battle objects, choose to count the current round's number as the number of any round that possessor has experienced in the current battle
Bank Actions- (Passive Ability, Temporaral Primarch) Possessor may, at the start of any round, choose for possessor's first action of the round to, instead of being placed in turn-order, be placed in possessor's Action Bank. Possessor's Action Bank may hold up to 3 actions and is emptied at the end of each battle. If in a battle where all opponents are lower Level than possessor, possessor may, at the start of any round, choose to remove an action from possessor's Action Bank and gain an additional action that round.
Basic Acceleration Within Time's Dominion- (Passive Ability, Other: Temporal Primarch) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Time
Basic Affinity to Healing Via Time- (Passive Ability, Other: Temporal Primarch) Whenever possessor obtains Time element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element pets and summons gain +50 to all stats
Basic Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +50 Defense against Time
Basic Time Resistance- (Passive Ability, Other: Temporal Primarch) Possessor gains 1% Time Resistance
Basic Time Synchronization- (Passive Ability, Other: Temporal Primarch) Possessor gains +25 to all stats if possessor is Time element
Basic Understanding of the Heart of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element allies gain +10 to all stats
Basic Weaponization of Time- (Passive Ability, Other: Temporal Primarch) Quantities of Time element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +50 to all stats while in a Zone of Time
Call Forth the Living Time- (Active Ability, Temporal Primarch) Possessor may spend an action to summon 5 Elementals that are Time element, are below Level 5, and are normally fightable for drops on the Enemy List, Max 20 summoned
Clock Watcher- (Passive Ability, Temporal Primarch) If possessor is Time element, possessor is informed whenever an individual who is not 20 or more Levels greater than possessor performs a Time element action
Clock-Gear Wings- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor gains +300 AGI for turn-order-determining purposes, Possessor's turn-order-determining stat sum may not be specifically and directly reduced by sources below Level 40, Possessor gains Impaired: Slow Immunity, and Chances of inflicting Augmented: Haste on possessor are increased by 10%
Control of Time- (Passive Ability, Other: Temporal Primarch) Possessor has a 20% chance of being able to cancel the actions of Time element individuals below Level 20, with things that would occur before and after said actions still occurring
Defenses that Utilize Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +500 Defense if possessor has any Time-element items equipped that provide a Defense bonus
Detachable Secondary Timestream- (Passive Ability, Temporal Primarch) Once per thread, if possessor is Time element, when possessor would acquire a debuff that would specifically reduce possessor's turn-order-determining stat sum or when possessor would be afflicted with Fatigued: Slow or Suffocation: No Future or when possessor would acquire a debuff that would change the round that possessor would treat the current round as, possessor may choose to not acquire said debuff or status effect
Detect Time- (Passive Ability, Temporal Primarch) Possessor gains +1% To Hit against Time element targets
Doublespeed Recovery (Minor)- (Passive Ability, Other: Temporal Primarch) Possessor's per-round auto recovery chances for minor negative status effects are checked twice per round
Doublespeed Recovery (Moderate)- (Passive Ability, Other: Temporal Primarch) Possessor's per-round auto recovery chances for moderate negative status effects are checked twice per round
Effect-Resistant, Fixed Personal Timestream- (Passive Ability, Other: Temporal Primarch) Possessor is Immune to entities below Level 20, Possessor is Immune to Time element debuffs from sources below Level 60
Elemental Attack-Conversion: Time- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Elemental Attack-Conversion: Time' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action so long as possessor is Time element and no other technique is used. Said action becomes solely the element Time.
Elemental Invocation of Time- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Elemental Invocation of Time' in conjunction with an 'Elemental Attack' action so long as possessor is Time element and no other technique is used. Said action gains +500 Melee Attack, +500 Magical Attack, or +500 Ranged Attack.
Emanate Time- (Passive Ability, Temporal Primarch) Whenever possessor absorbs Damage that is Time element Damage, Possessor may choose to deal 10,000 Flat Time element Damage to up to 10 targets
Empowered By Time- (Passive Ability, Temporal Primarch) If possessor is Time element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Time
Enemy-Rewinding Gear-Wings- (Passive Ability, Temporal Primarch) Up to three times per battle while possessor is Time element, checking a max of once per action, possessor may choose to have a 50% chance of undoing the results of any one opponent's action (save said action counting as still having been used up), not including things that happened before or after said action, provided that said opponent was not greater Level than possessor and was not above Level 65
Establish Defensive Timewall- (Active Ability, Other: Temporal Primarch) Possessor may, if possessor is Time element, spend an action to give a target a non-stacking buff that provides its possessor with +50,000 Defense and that makes entities below Level 60 unable to target its possessor with offensive Time-element actions
Expert Time Synchronization- (Passive Ability, Other: Temporal Primarch) Time element Damage dealt to possessor (not including healing) is halved, Time element Stat Damage (not including healing) dealt to possessor is halved Possessor gains 1 Accessory slot that may not be used for purposes other than carrying accessories, may only carry Time element accessories, and may not be converted into other types of slot by individuals below Level 100
Fast Personal Time Progression- (Passive Ability, Other: Temporal Primarch) Whenever the round number increments, possessor may increment the number of the round that possessor counts the current round as by 2
Father Time Mode- (Stance Ability, Other: Temporal Primarch) Possessor counts as being afflicted with Fatigued: Elderly, gains the element Time, and suffers no negative effects from the status effect Fatigued: Elderly
Gift Actions- (Passive Ability, Temporaral Primarch) Possessor may, when removing an action from possessor's action bank, instead of assigning it to possessor, may assign it to one of possessor's willing allies.
Greater Weaponization of Time- (Passive Ability, Other: Temporal Primarch) Quantities of Time element Damage dealt by possessor are increased by 25,000 points
Hammer of Langerous Years- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Hammer of Langerous Years' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is Time element. Said action gains +2,000 Melee Attack, and target acquires a non-stacking debuff that causes it to have a 50% chance of choosing to skip its next action if not Immune to Charm.
Hard to Undo- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, individuals below Level 40 may not undo possessor's actions without possessor's permission
Hasting Invocation- (Technique Ability, Temporal Primarch) Possessor may use 'Hasting Invocation' in conjunction with a 'Guard Back Rank', 'Cast a Spell', or 'Use an Item' action. Said action's targets gain a 50% chance of being afflicted with Augmented: Haste
Improved Affinity to Healing Via Time- (Passive Ability, Other: Temporal Primarch) Whenever possessor obtains Time element HP Healing or MP Healing, said amount is increased by 5,000 points
Improved Command of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +5,000 Defense against Time
Improved Defenses that Utilize Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +2,000 Defense if possessor has any Time-element items equipped that provide a Defense bonus
Improved Hasting- (Passive Ability, Temporal Primarch) Possessor's chances of inflicting Augmented: Haste are increased by 30%
Improved Slowing- (Passive Ability, Temporal Primarch) Possessor's chances of inflicting Impaired: Slow are increased by 30%
Improved Time Elemental Emanation- (Passive Ability, Temporal Primarch) Possessor's 'Call Forth the Living Time' ability may summon entities up to Level 20
Improved Time Resistance- (Passive Ability, Other: Temporal Primarch) Possessor gains 10% Time Resistance
Improved Understanding of the Heart of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element allies gain +250 to all stats
Improved Weaponization of Time- (Passive Ability, Other: Temporal Primarch) Quantities of Time element Damage dealt by possessor are increased by 5,000 points
Improved Zonal Acclimation of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +1,000 to all stats while in a Zone of Time
Mastery of Nullified Time- (Passive Ability, Other: Temporal Primarch) Possessor, if Time element, cannot have that element changed or removed by Null element actions, items, spells, attacks, or entities unless said change is coming from a source 20 or more Levels greater than possessor
Meditative Assumption of Time- (Passive Ability, Other: Temporal Primarch) Possessor may choose, at the beginning of a thread, to become solely Time element
Nourish Time- (Passive Ability, Temporal Primarch) Whenever possessor deals HP or MP healing to an Time element individual, possessor deals 300 additional points
Nourished By Time- (Passive Ability, Temporal Primarch) If possessor is Time element, possessor has a 5% chance of being afflicted with Rejuvenation at the start of each round if possessor is in a Zone of Time
Nullify Time- (Passive Ability, Other: Temporal Primarch) Possessor may remove the element Time from the actions of individuals below possessor's Level who are below Level 60, Possessor may prevent the actions of Time-element individuals below Level 40 who are below possessor's Level, Possessor may prevent the Time-element actions of individuals below Level 40 who are below possessor's Level, Possessor may remove the element Time from possessor's actions, Things that would occur before and after actions that are prevented by this ability still occur
Personal Time-Preservation- (Passive Ability, Temporal Primarch) At the start of each round, if possessor is Time element, possessor may choose one debuff that possessor is afflicted with that comes from a source of equal Level to or lower Level than possessor (to a max of Level 60) and ignore said debuffs effects on its possessor's turn-order-determining stat sum for turn-order-determining purposes for the duration of said round
Predict Likely Outcomes Through Time Synchronization- (Passive Ability, Other: Temporal Primarch) Possessor obtains +1% Dodge and +1% To Hit while Time element
Project Time- (Passive Ability, Other: Temporal Primarch) Possessor may choose for possessor's 'Ranged Attack' actions to gain +300 Ranged Attack and the element Time
Prosperous Venting of Excess Time- (Passive Ability, Other: Temporal Primarch) If possessor is Time element and performs an 'Elemental Attack' action that is solely Time element, said action deals 5,000 additional Damage, and, at the end of said action, possessor regenerates 5,000 HP.
Quickened by Stolen Time- (Passive Ability, Other: Temporal Primarch) Whenever possessor deals AGI Drain or SPI Drain, possessor obtains a buff that stacks 20 times and provides +200 AGI or +200 SPI.
Rapidly Age Self to Shrug Status Effects- (Active Ability, Other: Temporal Primarch) Possessor may spend an action to immediately check for automatic per-round recovery from negative status effects 5 times
Reflect Time- (Passive Ability, Other: Temporal Primarch) Possessor Reflects Time against sources below Level 20 if Level 20 or greater
Self Age-Control- (Passive Ability, Other: Temporal Primarch) Possessor may choose at the start or end of any action or round to become afflicted with Fatigued: Elderly or be cured of Fatigued: Elderly, Possessor may, as an RP effect, alter possessor's age
Shielded by Personal History- (Passive Ability, Temporal Primarch) If possessor is Time element, the end of each round, possessor obtains a buff that provides +250 Defense and stacks 20 times
Slowing Invocation- (Technique Ability, Temporal Primarch) Possessor may use 'Slowing Invocation' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action so long as possessor is Time element. Said action gains '30% inflicts Impaired: Slow' and may gain the element Time.
Soothing Time Emanation- (Passive Ability, Temporal Primarch) Whenever possessor absorbs Damage that is Time element Damage, Possessor may choose to deal 10,000 Flat Time element HP Healing to up to 10 targets that are Time element
Stability Within Time- (Passive Ability, Other: Temporal Primarch) Possessor gains 25% minor negative status effect resistance while in a Zone of Time
Supernaturally Good Timing- (Passive Ability, Temporal Primarch) Once per round, if possessor is Time element, possessor may delay an action through the action of a lower-Level opponent
Temporal Father-Time Defenses- (Passive Ability, Temporal Primarch) While possessor is in the stance 'Father Time Mode' possessor obtains 30% Time Resistance and +30,000 Defense against Time
Temporal Primarch- (Passive Ability, Other: Temporal Primarch) Possessor ignores (1 * (Possessor Level/5), rounded down)% Time Resistance, Possessor ignores Time Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Temporal Stasis-Strike- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Temporal Stasis-Strike' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is Time element. Said action gains +5,000 Melee Attack, and targets below Level 60 have a 30% chance of being afflicted with Petrified: Time Stop.
Temporal Wisdom- (Passive Ability, Other: Temporal Primarch) Possessor may count Temporal Primarch abilities as Time Mage abilities (including for prerequisite purposes) and may count Time Mage abilities as Temporal Primarch abilities (including for prerequisite purposes)
Temporally Enhanced Speed- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor gains +500 to possessor's turn-order-determining stat sum for turn-order-determining purposes
Temporally Enhanced Speed- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor gains +500 to possessor's turn-order-determining stat sum for turn-order-determining purposes
Temporally-Disjointed Attack- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Temporally-Disjointed Attack' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action so long as possessor is Time element and no other technique is used. Said action counts as having been delayed for a number of rounds between 1 and 5 (inclusive) without actually being delayed.
Time Battle-Aura- (Stance Ability, Temporal Primarch) Possessor deals 10,000 Flat Time element Damage to each opponent at the start of each round
Time Body Form- (Stance Ability, Temporal Primarch) Possessor gains +200 Defense against Time, Possessor gains 15% Time Resistance, Possessor may deal 5,000 Flat Time element Damage to any individual who conducts an offensive action that targets possessor
Time Immunity- (Passive Ability, Other: Temporal Primarch) Possessor gains Time Immunity against sources below Level 20 if Level 20 or greater
Time Manipulation- (Passive Ability, Other: Temporal Primarch) Possessor may choose one of the following at the beginning of each round if Time element: Create a Zone of Time, Remove a Zone of Time created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Time by either possessor or a source below Level 20, Add Time to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Time element on a Time element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Time, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Time, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Time element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Time to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Time, 5% Time Resistance, or +50 Defense against Time and 1% Time Resistance until the end of the round as a non-stacking buff
Time-Consuming Strike- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Time-Consuming Strike' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action so long as no other technique is used and possessor is Time element. Said action either deals 2,000 points of Flat Time element AGI Drain or moves one buff that came from a Time element source or action that came from a source below Level 40 that is not greater Level than said action's performer from said action's target to said action's performer.
Time-Sinkhole-Generating Spell- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Time-Sinkhole-Generating Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as no other technique is used and possessor is Time element. Said action applies a debuff that stacks twice and deals 2,000 Flat Time element AGI Drain to its possessor at the start of each round.
Unaging- (Passive Ability, Other: Temporal Primarch) Possessor gains Fatigued: Elderly Immunity
Understanding of the Bonds of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +200 to all stats if possessor's stats are linked to the stats of a Time element individual
Undo Minor Status Effects- (Passive Ability, Temporal Primarch) Possessor's 'Undo' actions may reapply minor positive or negative status effects instead of buffs or debuffs
Undo Moderate Status Effects- (Passive Ability, Temporal Primarch) Possessor's 'Undo' actions may reapply moderate positive or negative status effects instead of buffs or debuffs
Undo- (Active Ability, Temporal Primarch) If possessor is Time element, possessor may spend an action to undo the removal of a buff or debuff from a source of possessor's Level or lower (to a max of Level 80) that was performed by a source of possessor's Level or lower (to a max of Level 80), placing said instance of said buff or debuff back on the individual it was removed from (but not doing aynthing else that 'undoing' would connotate save counting as 'undoing')
Uplifted By Time- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor has a 5% chance of being afflicted with Elevated at the start of each round if possessor is in a Zone of Time
Visualise Nearby Timelines- (Passive Ability, Temporal Primarch) At the start of each round, if possessor is Time element, possessor is informed of the number of battlespaces present in the current battle that contain at least one Zone of Time
Visualiser of Wasted Seconds- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, when possessor scans an individual's stats, possessor may determine how many times during the thread said individual skipped performing an action
Wearing the Cloth of Ages- (Passive Ability, Temporal Primarch) Possessor, if Time element, obtains +500 Defense if wearing a Time element armor, Once per thread, while possessessor is Time element, possessor may, on a round of battle whose number is 2,000 or greater, give an equipped Armor the element Time as a buff
Wind of Seconds- (Passive Ability, Other: Temporal Primarch) Once per thread when possessor is afflicted with Augmented: Haste while possessor is Time element, possessor may choose to regenerate 600,000,000 MP
Zonal Time Control- (Passive Ability, Other: Temporal Primarch) Possessor may, at the start of each round, choose one Zone of Time that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80

Wanderer:
Apprentice Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 250 less MP to cast
Basic Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 10 less MP to cast
Down the Chimney!- (Passive Ability, Wanderer) Possessor pierces 2,000 Defense when targeting Large Structures
Fatigue Resistance- (Passive Ability, Wanderer) Possessor gains 10% Fatigued Resistance
Gate Magic Casting I- (Passive Ability, Wanderer) Gate Magic spells cost possessor 20 less MP to cast
Gate Magic Casting II- (Passive Ability, Wanderer) Gate Magic spells cost possessor 200 less MP to cast
Knowledge of Portals- (Passive Ability, Wanderer) Possessor's 'Switch Rows' actions may not be countered by sources below Level 20
Journeyman's Steps- (Passive Ability, Wanderer) Whenever possessor conducts a Switch Rows action, possessor has an optional 5% chance of removing any one Phantom Terrain created by a source of lower level than possessor that is below Level 20
Mindscape-Boring Movement- (Passive Ability, Wanderer) Possessor gains Mindblasted: Lost in Thought Immunity, Possessor may, up to once per round, when possessor moves from one row to another row, destroy a Zone of Psychic created by a lower-Level entity or remove an effect attached to a Zone of Psychic that comes from a lower-Level entity, Effects attached to Zones of Psychic by entities below Level 60 cannot prevent possessor from moving to other rows or battlespaces
Short-Distance Self-Teleportation- (Active Ability, Wanderer) Possessor may spend an action to be able to move to either the Front Row or the Back Row at the beginning of the next round
Thought-Spelunker's Mind-Gas Immunity- (Passive Ability, Wanderer) Possessor gains 30% Psychic Resistance, 75% Suffocation Resistance, 120% Mindblasted Resistance, and Stat Drain: MIN Drain Immunity; Possessor gains 60% Dodge if possessor is in a Zone of Psychic
Wanderer- (Passive Ability, Wanderer) Gate Magic spells cost possessor (100 * Possessor Level) less MP to cast
Warp Step- (Passive Ability, Wanderer) Possessor gains +35% Dodge, Possessor gains +3 Move, Possessor's Movetype becomes Warp

Worldbound God:
Bestow Divine Relic- (Passive Ability, Other: Worldbound God) Possessor may, in the Ability Shop, give a target PC that is a devout worshiper a customized Worshiper Benefit, selecting a unique item that requires that its wielder be a deity with this ability's possessor's name; The Worshiper Benefit's text follows the following format: Worshipper Benefit: Bearer of the [Item Name], as Ordained By [Possessor Name]- Possessor may equip and use the unique item [Item Name] as though possessor were a deity named '[PC Deity's Name]', Worshipper Benefit
Bestow Worshipper Benefit: Attendant Animal Host- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Attendant Animal Host- At the start of each round, possessor may summon up to (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) Animals below Level (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) - 5, to a minimum of 1) that are normally fightable for drops on the Enemy List, Worshipper Benefit
Bestow Worshipper Benefit: Blessed Brilliance- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Blessed Brilliance- If possessor is in a Zone of Light, possessor obtains (Possessor's Level (to a max of Possessor's granting Patron Deity's Level-1))*200 MIN
Bestow Worshipper Benefit: Blessed Crop Growth- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Blessed Crop Growth- Possessor's Plant summons deal +(Possessor's Level (to a max of Possessor's granting Patron Deity's Level))*100) additional HP Healing, gain a buff that stacks 20 times that provides +(Worshiper Benefit's Possessor's Level (to a max of Worshiper Benefit's Possessor's granting Patron Deity's Level))*100) HP, and Regenerate (Possessor's Level (to a max of Possessor's granting Patron Deity's Level))*100) HP at the start of each round, Worshipper Benefit
Bestow Worshipper Benefit: Can Get a Good Night's Sleep in Under a Second- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Can Get a Good Night's Sleep in Under a Second- Possessor may, at the start of any of possessor's actions, choose to be cured of Fatigued and gain Invigorated: Zesty, Worshipper Benefit
Bestow Worshipper Benefit: Destined for Lasting Romance- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Destined for Lasting Romance- Possessor's stat values may not be delinked by sources below (Possessor's Level, to a max of possessor's granting Patron Deity's Level) without possessor's permission, Worshipper Benefit
Bestow Worshipper Benefit: Disjoined From Time- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Disjoined From Time- Possessor gains Petrified: Time Stop Immunity, Dissolving: No Future Immunity, and 40% Time Resistance, Worshipper Benefit
Bestow Worshipper Benefit: Divinely-Long-Lived Poison- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Divinely-Long-Lived Poison- Instances of Poison with possessor as a source gain the text 'The first ((Inflictor's Level, to a max of possessor's Inflictor's Patron Deity's Level -1)/20, rounded up) times this status effect would be naturally recovered from by a source that is not above (Inflictor's Level, to a max of possessor's Inflictor's Patron Deity's Level -1) or cured by a source that is not above (Inflictor's Level, to a max of possessor's Inflictor's Patron Deity's Level -1), the status effect is instead not recovered from or cured', Worshipper Benefit
Bestow Worshipper Benefit: Divine Rewind- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Divine Rewind- Up to ((Possessor Level, (to a max of Possessor's granting Patron Deity's Level)/2, rounded up) / 20, rounded down) times per thread, at the end of an action that possessor performed, possessor may immediately choose to have the action re-processed, with rolls and decisions that are part of it (aside from the initial choice to use that particular action as opposed to a different action or skipping the action) being processed again unless an opponent of Level equal to or greater than either 95 or Possessor's granting Patron Deity's Level objects, Worshipper Benefit
Bestow Worshipper Benefit: Divine Swiftness- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Divine Swiftness- Possessor may gains +((Possessor's Level, to a max of possessor's Patron Deity's Level -1)*100) uncapped points to possessor's turn-order-determining stat sum for turn-order-determining purposes, Worshipper Benefit
Bestow Worshipper Benefit: Divinely-Enhanced Poison- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Divinely-Enhanced Poison- Instances of Poison with possessor as a source cause ((Possessor's Level, to a max of possessor's Patron Deity's Level -1)*1,000) additional points of HP Reduction, Worshipper Benefit
Bestow Worshipper Benefit: Excellent Lover- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Excellent Lover- At the start of each round, possessor may select a willing target to cause to regenerate (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) * 1,000) HP and have a (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) *4)% chance of inflicting Charm, Charm: Lovestruck, and Charm: Lust, Worshipper Benefit
Bestow Worshipper Benefit: Fortified Bodily Structure- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Fortified Bodily Structure- Possessor gains (Possessor's Level (to a max of Possessor's granting Patron Deity's Level))% Resilience, Worshipper Benefit
Bestow Worshipper Benefit: Glows With Inner Light- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Glows With Inner Light- Possessor's presence counts as the presence of (Possessor's Level (to a max of Possessor's granting Patron Deity's Level)/10, rounded up) Zones of Light
Bestow Worshipper Benefit: Harmonious Madness- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Harmonious Madness- Instances of Confusion that would cause possessor to act randomly instead have a (Possessor's Level (to a max of Possessor's granting Patron Deity's Level))% chance of not doing so each time they otherwise would, Worshipper Benefit
Bestow Worshipper Benefit: Plant Harmonization- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Plant Harmonization- Possessor gains (Possessor's Level (to a max of Possessor's granting Patron Deity's Level))/2, rounded down)% Plant Resistance, Worshipper Benefit
Bestow Worshipper Benefit: Protection from Base Elements- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Protection from Base Elements- Possessor gains 5% Base Element Resistance, Worshipper Benefit
Bestow Worshipper Benefit: Rapid Prayer- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Rapid Prayer- Possessor may declare at the start of a round that possessor is praying rapidly; if possessor does so, possessor broadcasts the message '<Possessor> is praying rapidly!', gains +((Possessor's Level, to a max of possessor's Patron Deity's Level -1)*100) to possessor's turn-order-determining stat sum for turn-order-determining purposes, may only conduct one action during the round, and may only perform 'Cast a Spell' actions that involve the casting of a Divine Magic spell during the round, Worshipper Benefit
Bestow Worshipper Benefit: Served by Singing Plants- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Served by Singing Plants- Possessor may, at the start of a round, summon a Plant that is below (Possessor's Level (to a max of Possessor's granting Patron Deity's Level))*.75, rounded down) that is normally fightable for drops on the Enemy List, Max 5 summoned, Each of these summons counts as casting a Bardic Music or (Bardic Music & Divine Magic) spell at the start of each round, Worshipper Benefit
Bestow Worshipper Benefit: Sheltered by Divine Light- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Sheltered by Divine Light- If possessor is in a Zone of Light, possessor obtains (Possessor's Level (to a max of Possessor's granting Patron Deity's Level)/2, rounded up)% Base Element Resistance
Bestow Worshipper Benefit: Temporally Hasted- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Temporally Hasted- Possessor is afflicted with Augmented: Haste at the start of each round and gains the element Time, Worshipper Benefit
Bestow Worshipper Benefit: Unaging- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Unaging- Possessor gains Fatigued: Elderly Immunity and 15% Time Resistance, Worshipper Benefit
Bestow Worshipper Benefit: Unbreakable Familial Bonds- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Unbreakable Familial Bonds- Instances of Charm from sources below (Possessor's Level, to a max of possessor's granting Patron Deity's Level) cannot force possessor to conduct offensive actions against other entities within its summon-generation-tree, Worshipper Benefit
Bolstered By Worship- (Passive Ability, Other: Worldbound God) Possessor is afflicted with Stat Boost at the start of each round when possessor possesses at least 5 Devout Worshippers in the same battlespace
Can Link to Multiple Planets- (Passive Ability, Other: Worldbound God) Possessor suffers no negative effects from failing to meet requirements of Worldbound God abilities regarding what Zones, Terrains, or Phantom Terrains possessor must be in (but does not count as being in them for other purposes when not in them)
Empowered by the Chorus of Beasts- (Passive Ability, Other: Worldbound God) Possessor gains +(1,000 * the number of Animal Devout Worshippers possessor possesses in the same battlespace that are not afflicted with Impaired: Silence) to all stats
Empowered by the Praise of Mankind- (Passive Ability, Other: Worldbound God) Possessor gains +(1,000 * the number of Human Devout Worshippers possessor possesses in the same battlespace that are not afflicted with Impaired: Silence) to all stats
Enjoys Being Worshipped- (Passive Ability, Other: Worldbound God) Possessor is afflicted with Elevated or Invigorated at the start of each round when possessor possesses at least 5 Devout Worshippers in the same battlespace
Focus of Worship- (Passive Ability, Other: Worldbound God) Possessor's pets and summons may choose, when summoned, when equipped, or at the start of a round, if they possess no Patron Deity, for possessor to become their Patron Deity
Improved Divine Relic Bestowment- (Passive Ability, Other: Worldbound God) Entities granted customized Worshiper Benefits by possessor's 'Bestow Divine Relic' ability may, at possessor's discretion, as part of said ability's benefit creation, elect to cause the granted benefit to cause its possessor to count as having possessor's devout worshippers as its own devout worshippers
Intermediate Deific Domain: Time- (Passive Ability, Other: Worldbound God) Possessor's chances of inflict Petrified: Time Stop are increased by 15%, Possessor may act as a Shop to train individuals who possess at least one Domain some abilities connected to this Domain, Possessor may suppress the RP powers connected to this divine domain of equal or lower-Level individuals who only possess the Lesser version


Kit's Deity-Training Shop Currently Includes:

Lesser Deific Domain: Time
Prerequisites: At least one Domain
Cost: 10 Weeks, 1,000,000,000 Gold

Bestow Worshipper Benefit: Can Get a Good Night's Sleep in Under a Second
Prerequisites: Lesser Deific Domain: Time
Cost: 2 Weeks, 30,000,000 Gold

Bestow Worshipper Benefit: Disjoined From Time
Prerequisites: Lesser Deific Domain: Time
Cost: 4 Weeks, 500,000,000 Gold

Bestow Worshipper Benefit: Divine Rewind
Prerequisites: Lesser Deific Domain: Time
Cost: 4 Weeks, 500,000,000 Gold

Bestow Worshipper Benefit: Divine Swiftness
Prerequisites: Lesser Deific Domain: Time
Cost: 4 Weeks, 500,000,000 Gold

Bestow Worshipper Benefit: Rapid Prayer
Prerequisites: Lesser Deific Domain: Time
Cost: 2 Weeks, 30,000,000 Gold

Bestow Worshipper Benefit: Temporally Hasted
Prerequisites: Lesser Deific Domain: Time
Cost: 2 Weeks, 30,000,000 Gold

Bestow Worshipper Benefit: Unaging
Prerequisites: Lesser Deific Domain: Time
Cost: 2 Weeks, 30,000,000 Gold

Lesser Deific Domain: Animals- (Passive Ability, Other: Worldbound God) Possessor's Animal allies gain +(Possessor Level * 200) to all stats, Possessor gains 15% Animal Resistance, Possessor has RP powers connected to this divine domain
Lesser Deific Domain: Drugs- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 4)% Inflicts Confusion: High, Possessor gains 40% Acid Resistance, Possessor has RP powers connected to this divine domain
Lesser Deific Domain: Light- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 2)% Inflicts Awestruck, Possessor gains 40% Light Resistance, Possessor has RP powers connected to this divine domain
Lesser Deific Domain: Love- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Charm: Lovestruck, Possessor has RP powers connected to this divine domain
Lesser Deific Domain: Madness- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Confusion, Possessor has RP powers connected to this divine domain
Lesser Deific Domain: Nature- (Passive Ability, Other: Worldbound God) Possessor's Aerial, Animal, Aquatic, Astral Being, Cthonian, Insect, Plant, and Reptile allies gain +(Possessor Level * 150) to all stats, Possessor gains 5% Aerial Resistance, 5% Animal Resistance, 5% Aquatic Resistance, 5% Astral Being Resistance, 5% Cthonian Resistance, 15% Druid Magic Resistance, 5% Insect Resistance, 5% Plant Resistance, and 5% Reptile Resistance, Possessor has RP powers connected to this divine domain
Lesser Deific Domain: Plants- (Passive Ability, Other: Worldbound God) Possessor's Plant allies gain +(Possessor Level * 200) to all stats, Possessor gains 15% Plant Resistance, Possessor has RP powers connected to this divine domain
Lesser Deific Domain: Poison- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies gain a +(Possessor's Level)% bonus to their Poison infliction chances, Possessor gains Poison Immunity, Possessor has RP powers connected to this divine domain
Lesser Deific Domain: Time- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies are afflicted with Augmented: Haste at the start of each round, Possessor has RP powers connected to this divine domain
Lesser Deific Domain: Wards- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies gain +(200* Possessor's Level) Defense, Possessor gains 40% Warding Resistance, Possessor has RP powers connected to this divine domain
Mad God's Breath- (Passive Ability, Other: Worldbound God) When possessor summons an entity, if that entity chooses when summoned to become a Devout Worshipper of possessor or otherwise a Devout Worshipper of possessor at the time of its summoning, possessor may choose to afflict that entity with an instance of Insanity that gives its possessor Immunity to Major Negative Status Effects from sources that are below possessor's Level in addition to its other effects
Manifest Avatar- (Passive Ability, Other: Worldbound God) Possessor obtains a +1 bonus to all base stats. Possessor obtains an uncapped 25% bonus to possessor's Max HP. Possessor may, up to once per thread, at the start of a thread, at the start of a battle, or at the start of a round. create a replicated copy of itself that counts as unique but is allowed to exist alongside possessor, which does not possess this ability, transfer any number of its equipped and/or carried items to that copy, allow that copy to equip whatever subset of those it choses that it would be allowed to equip, then remove itself from being directly present in battle, entering a Numinous State. This copy does not have to travel in a summon slot and may persist between battles without being in one. This copy cannot be unsummoned by entities that are not either 20 or more Levels greater than possessor or are Level 99. This copy counts as being an additional owner, creator, and controller of any effects, entities, or items that possessor is owner, creator, or controller of if possessor desires such, and possessor may count as being an additional owner, creator, or controller of any effects, entities, or items that said copy is, respectively, an owner, creator, or controller of. If this replicated copy is killed, as an effect that blocks the checking of battle victory/loss conditions (but stops doing so if a 200-cycle loop is achieved or the following effect fails to resolve), possessor exits the Numinous State, obtains any number of its equipped and/or carried items from that copy, is allowed to equip whatever subset of those it choses that it would be allowed to equip, and then blocks the resurrection of the copy or undoing of its death. While this ability's possessor is in a Numinous State, it may act in turn order, but may only perform Worldbound God Active Abilities and 'Cast a Spell' actions as actions. While in a Numinous State, possessor may count as being in any battlespace that at least one of possessor's Devout Worshippers is in. Possessor may not be targeted while in a Numinous State by things that could not target either specifically things that are in Numinous States or that could target Haunting or Possessing entities. The replicated copy of possessor counts as being a Devout Worshipper of possessor even if possessor is normally not; this is in addition to any other deity or pantheon that possessor is a devout worshipper of.

Relaxed By Worship- (Passive Ability, Other: Worldbound God) Possessor is cured of Fatigued: Stress at the start of each round when possessor possesses at least 5 Devout Worshippers in the same battlespace

Misc:
Aggressive Frisking- (Technique Ability, Combatant) Possessor may use 'Aggressive Frisking' in conjunction with a 'Melee Attack' action. Said action gains +250 Melee Attack and has a 20% chance of disabling any one item worth under 50,000,000 Gold that is equipped by its target, provided said target is below possessor's Level and below Level 40, for the duration of the thread
Apply Curse- (Active Ability, Warlock) Possessor may spend an action to give a copy of any ability from possessor's List of Applicable Curses to any PC target of lower Level, This may affect non-PCs in RP threads
List of Applicable Curses wrote:Prone to Severe Frostbite- (Passive Ability, Curse) At the start of each round that possessor is in a Zone of Ice or whenever possessor is targeted by an Ice element action or suffers an Ice element source of Damage outside of an action, possessor is afflicted with Frozen, Stat Drain: STR Drain, Stat Drain: CON Drain, and Stat Drain: AGI Drain
Bascaradine Soulsculpture-Variant Tsayyikproofing- (Passive Ability, Controller) Possessor may use SPI in place of SAN, INF, and RES and may choose to take SPI Damage instead of SAN Damage, INF Damage, or RES Damage
Basic Deadly Item Training- (Passive Ability, Slayer) This character gains +6 Melee Attack when a Deadly Item is equipped.
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Basic Jewelcrafting Proficiency- (Passive Ability, Jeweler) Character gains +2 to all stats for each Ring, Crown, Broach, Eyewear, Crystal, Wristwear, or Amulet equipped
Basic Spirit Form User- (Passive Ability, Medium)- All Spirit Form transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Basic Weapon Improvisation- (Passive Ability, Slayer) Possessor may equip Antiquities in weapon slots, these Antiquities provide a Ranged, Melee, and Magical attack bonus equal to their value divided by 1,000, to a max of +1,000
Chimney-Creating Art- (Passive Ability, Other: Subspace Architect) Large Structures below Level 60 gain -40% Resilience against possessor
Competitive Gamer- (Passive Ability, Monk) Possessor gains +250 AGI and +250 MIN
Comprehension of Horrid Elements Yet Unseen- (Passive Ability, Other: Elemental Researcher) Possessor gains +500 Defense against SAN, INF, and RES Damage.
Contact Shadow Kitsune- (Passive Ability, Binder) Whenever possessor summons or replicates an effect from a 'Kitsune' or 'Nine-Tailed Kitsune' from the Enemy List, possessor may choose for said entity to naturally be named 'Shadow <Kitsune or Nine-Tailed Kitsune, as is appropriate>', with said entity, in said case, naturally gaining the element Darkness and naturally possessing the following Constant Effect:
Shadowed- Possessor gains +20% Dodge, Constant Effect
Deranged Music- (Passive Ability, Musician) Possessor's 'Magical Attack' actions may gain '40% inflicts Confusion' if possessor has an instrument equipped
Elected President of Mayors- (Passive Ability, Wind Duke) Possessor gains +5 Fame, Possessor may, at the start of any round, choose to have a 60% chance of inflicting Dominion on any entity whose name includes 'Mayor', Possessor may, at the start of any round, choose to give any willing entity of lower Level's name the prefix 'Mayor ', Possessor may, at the start of any round, choose to give any entity of lower Level a debuff that removes the word 'Mayor' from its possessor's name
Fast Typing- (Passive Ability, Other: Reality Coder) +15 AGI, Possessor gains +60 to possessor's turn-order-determining-stat-sum if MIN is one of possessor's turn-order-determining stats
Flaming Punches- (Passive Ability, Blazing Sultan) +5,000 Melee Attack, Possessor's 'Melee Attack', 'Powerful Attack', and 'Melee Overdrive' actions may gain the element Fire, Possessor's 'Melee Attack', 'Powerful Attack', and 'Melee Overdrive' actions may become solely the element Fire if possessor does not have any weapons equipped or solely has Fist Weapons equipped
Fleet Footed Messenger- (Skill Tree, Monk)
[X][X][X][X][X]- Possessor gains +5% Dodge for each box marked; each box costs 1 Skill Point
[]- Possessor gains +500 to possessor's turn-order-determining stat sum if the box is marked; the box costs 5 skill points
[]- Possessor may gain an additional action once per battle that may only be a 'Switch Rows' action if the box is marked; the box costs 5 skill points
[]- Possessor may gain an additional action once per battle that may only be a 'Trade' action if the box is marked; the box costs 5 skill points
[]- Once per thread possessor may gain an additional action after completing a 'Trade' action if the box is marked; the box costs 12 skill points
Form of Giant Octagon- (Stance Ability, Walker From Beyond) If possessor is an Abstract, possessor has a non-stacking 5% chance of cancelling the actions of lower-Level opponents that are below Level 80 and non-unique
Form of Hydra- (Stance Ability, Dragon Lord) If possessor is a Dragon, possessor gains +5,000 STR, gains +5,000 CON, and regenerates 50,000 HP at the start of each round
Form of Raw Energy- (Stance Ability, Conjurer) Possessor gains the subtype Elemental, gains +2 Base SPI, obtains only 5 HP per point in possessor's HP-determining-stat, gains 40% Resistance to all non-Universe elements that possessor is, gains +80% Dodge, deals 15% more Flat Damage if the Damage is solely possessor's exact combination of elements (to a max of 400,000,000 additional Damage), and takes 50% less Damage from moderate negative status effects
Genesis Architect- (Passive Ability, Other: Genesis Architect) Possessor ignores (1 * (Possessor Level/5), rounded down)% Life Resistance, Possessor ignores Life Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Gift Wrapper- (Passive Ability, Merchant) Possessor chooses on month of the year upon acquring this ability; possessor's per-item half-price sell cap is increased by 5,000 Gold during that month
Herd Torpedos- (Passive Ability, Seakeeper) If possessor is in a Zone of Water, possessor has a 50% chance of being able to change the targets of actions made by Machines, Robots, Vessels, and Aquatics that are below Level 40 and below possessor's Level to any valid targets that possessor desires
Install Asbestos- (Technique Ability, Other: Subspace Architect) Possessor may use 'Install Asbestos' in conjunction with a 'Repair Large Structure' action. Said action gives all Large Structures that it targets a buff that causes them to deal 400 CON Damage to each non-'Large Structure' in battle at the start of each round (including allies) and has a 30% chance of inflicting Diseased on each such target, with said buff stacking 3 times, with the stat damage it deals stacking together as part of a single application instance
Joy-Chanter's Chorus Leader Stance- (Stance Ability, Drifter Within Fantasy) At the start of each round, possessor's Fantasmic allies each regenerate (the total number of minor positive status effects, including duplicates, possessed by allies of possessor (including possessor) * 1,000) HP
Kitsune Vampirizer- (Passive Ability, Deathless One) When possessor summons a Vampire Lord from the Enemy List, possessor may append 'Kitsune ' before its name, and, if possessor chooses to do so, have it Naturally additionally possess all the Constant Effects and Abilities of the Kitsune from the Enemy List
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Knows Hand Gestures that Signal the Sky to Lay Down the Smackdown- (Passive Ability, Commander) +145,000 Ranged Attack, +112,000 Magical Attack, Possessor's Air element Elemental allies are Immune to Confusion while possessor is present, Possessor's Air element allies gain +50% Critical as a non-stacking Constantly Applied effect, if possessor is in a Grid-Tracked Balloon Race and has performed an attack at a distance of 2 or more (or that invokes a Weather Effect, whether Tile-Based or otherwise), possessor may, to a max of once per round, Move 7, then conduct an 'Ranged Attack' action (provided possessor is normally capable of performing said action type) with a minimum Distance of 3 and a Maximum Distance of 5, with Weather-Synchronized Moderate Negative Status effects (and their sub-status effects) having a 50% greater chance of being inflicted, with this infliction chance having any Synchronized Auto-Pop Proc Chances increased by 5% (to a max of 98%) and any Synchronized Forced Movements having their Magnitude increased by a chosen number from 5 to 8
Ninja Cleaning- (Passive Ability, Ninja) At the start of each round, if possessor is in a Ninja stance, possessor may remove one stacked instanced of a debuff from a source below Level 30 from any one individual
Phantasmagorical Self-Warding- (Passive Ability, Other: Ward Crafter) Possessor may, once per thread, choose to not acquire a major negative status effect that would otherwise afflict possessor, provided it is coming from a source that is not Level 99 or 5 or more Levels greater than possessor
Polar Elven Toymaking Skill- (Passive Ability, Crafter) Possessor's Golem, Clockwork, Robot, and Machine pets and summons gain +200 to all stats as a bonus that cannot increase their stats to above 1000% of their natural values, Temporary items created by possessor are considered to be worth 5,000 additional Gold
Remembers What War Was Like Back In The Day- (Passive Ability, Other: Warmaster) Possessor treats War as a base element
Repair Large Structure- (Active Ability, Other: Subspace Architect) Possessor may spend an action to conduct an attack that only affects Large Structures, Heals, Includes Melee Attack, Magical Attack, and Ranged Attack bonuses that come from Tools or Subspace Architect abilities (but not other such bonuses, with such bonuses each being capped seperately at their normal caps) and that uses Mind as its Prime Attribute
Soldeidrethanoic Recalcantantabuliaic Seymulhesylresmy- (Passive Ability, Soldreidrethanoi) Possessor gains +2,700 Ranged Attack if possessor is wielding a Bailartrix, If possessor is in at least two different Zones created by possessor or possessor's allie and possessor has a Bailartrix, then possessor may cause delay possessor's 'Ranged Attack' actions for 2 rounds, Possessor may, if possessor has a Bailartrix equipped, choose at the beginning of any round during which possessor has a 'Ranged Attack' action being delayed to reduce the number of rounds by which said action is delayed by 1 (provided that said delaying of said action was performed either by a willing individual or an individual below Level 60) and (regardless of whether said reduction of rounds is successful) to change the element of any Zone that either possessor or a willing ally of possessor created (provided that it possesses an element) to any one Base element or to Spatial, dealing 650,000 Flat Damage of said chosen element to up to 60 chosen targets in said Zone if said element switch is successful (with this effect being able to switch a Zone to an element that it already is); If possessor deals damage in this manner to at least 200 different individuals during the course of a thread, possessor gains +10% To Hit as a non-stacking buff that is applied as soon as said conditional is met unless possessor desires for it not to be
Speaker for the Pontiffs of the Blood-Sun- (Passive Ability, Deathless One) When possessor summons a Pontiff from the Enemy List, possessor may append 'of the Blood Sun' after its name, and, if possessor chooses to do so, have it Naturally additionally possess all the Constant Effects and Abilities of the Vampire Lord from the Enemy List
Summoner of Spirit-Dragons- (Passive Ability, Binder) Whenever possessor would summon a Dragon from the Enemy List, possessor may summon an instance whose name naturally begins with 'Spiritual ' that naturally possessess an additional (500 * the summon's Level) SPI, that naturally additionally possesses the subtype Spirit, and that naturally possesses Diseased Immunity
Summons Fat Animals- (Passive Ability, Summoner) Whenever possessor summons an Animal, possessor may make its name naturally start with "Fat " and give it 5,000 more natural HP, 200 less natural AGI (to a minimum of 1), and 200 more natural CON
Sun Duke- (Passive Ability, Other: Sun Duke) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Solar Being pet only, This ability provides +50 HP and +10 to all stats of possessor's Solar Being pets and summons per Level of possessor
Surreal Reality Sculpting- (Passive Ability, Walker from Beyond) Whenever possessor creates a Zone or Phantom Terrain, possesor may choose to attach an effect to said Zone or Phantom Terrain that provides +500 to all stats of all Abstracts within said Zone or Phantom Terrain as a buff that does not stack on the same Zone or Phantom Terrain and stacks 4 times across different Zones and Phantom Terrains, Has RP effects
Temporal Assassin- (Passive Ability, Gentleman Assassin) Possessor deals 60,000 additional Damage to individuals who count the current round's number as a different number than possessor does
Unfathomable Undercrash: Cool Thy Numbers and Thy Tits, Thot- (Technique Ability, Other: Cosmic Mathematician) Possessor may use 'Unfathomable Undercrash: Cool Thy Numbers and Thy Tits, Thot' in conjunction with an 'Overdrive' or 'Ultimate Attack' action so long as possessor has not previously used an Undercrash during the thread, no other Technique, Undercrash, or Overcrash is being used, and possessor has a unique Container named 'Yeet Boi Ebineezer's Skateboard Protractor' equipped. Said action gains +49,000 Melee Attack, becomes solely the elements Ice & Numerals, and applies an unremovable debuff to one of its targets that prevents its possessor's stats from being altered by buffs, debuffs, or status effects from sources that are not 5 Levels greater than its source, prevents its possessor from benefiting from minor positive status effects, and that prevents its possessor from inflicting Charm. Said action's user may not, as an effect that is not a debuff, use Overcrashes the remainder of the thread.
Unfathomable Undercrash: Gonna Heckin' Shred Those Nines Till They Twerk Like Sixes - (Technique Ability, Other: Cosmic Mathematician) Possessor may use 'Unfathomable Undercrash: Gonna Heckin' Shred Those Nines Till They Twerk Like Sixes' in conjunction with an 'Melee Overdrive' or 'Ultimate Attack' action so long as possessor has not previously used an Undercrash during the thread, no other Technique, Undercrash, or Overcrash is being used, and possessor has a unique Container named 'Yeet Boi Ebineezer's Skateboard Protractor' equipped. Said action gains +96,699.6 Melee Attack, becomes solely the elements Numerals & Physical & Devastation, and applies an unremovable debuff to one of its targets that causes all nines in its possessor's stats to count as sixes for purposes of calculations that are part of their possessor's actions. Said action's user may not, as an effect that is not a debuff, use Overcrashes the remainder of the thread.
Viceduke of Vice- (Passive Ability, Pactmaker) Possessor's infliction chances of Charm: Lust, Poison: Drunk, and Poison: High are increased by 30%, Possessor may prevent lower Level entities from inflicting Charm: Lust, Poison: Drunk, and Poison: High, Possessor may choose to sextuple the HP and MP costs of Dark Magic and Demon Magic for lower Level individuals
Wielder of Glanfloojdottmundr- (Passive Ability, Other: Legend) Possessor may equip 'Glanfloojdottmundr: Cannon-Shield of the Landhawk Lord'


Permanent Item Effects:
Has Consumed 1 of the Permanent Consumable "Cookie"- (Passive Ability, Permanent Item Effect) +1 Con, Cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Holy Festival Bundt Cake"- (Passive Ability, Permanent Item Effect) +25 to all stats, Cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Holy Festival Cranberry Mousse"- (Passive Ability, Permanent Item Effect) +200 HP, +200 MP, Cannot be used in combos
Has Consumed 3 of the Permanent Consumable "Holy Festival Snack Mix"- (Passive Ability, Permanent Item Effect) +10 HP, Cannot be used in combos
Has Consumed 2 of the Permanent Consumable "Perfect Vaccine"- (Passive Ability, Permanent Item Effect) Possessor gains Paralyze Immunity and Charm Immunity
Has Consumed 1 of the Permanent Consumable "Golden Comb of Luck"- (Passive Ability, Permanent Item Effect) +1% Critical
Has Consumed 1 of the Permanent Consumable "Pattern of Glory"- (Passive Ability, Permanent Item Effect) Possessor gains 1 Bonus Week per month
Has Consumed Time Pills- (Passive Ability, Permanent Item Effect) Possessor obtains +2,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, This ability cannot be used in combos

Permits:
Permitted to Battle Avenger- (Passive Ability, Clearance) Possessor may fight the enemy Avenger for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'List of People Who Need to Die' for 5,000 XP, 500,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Circle of Wardens- (Passive Ability, Clearance) Possessor may fight the monster Circle of Wardens for drops, possessor's allies also gain drops from this battle, Possessor create the item 'Druidic Power Emission Location Documents' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Clock Spirit- (Passive Ability, Clearance) Possessor may fight the monster Clock Spirit for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Letter from Tomorrow' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Dragon of the Gold Leaf Throne- (Passive Ability, Clearance) Possessor may fight the monster Dragon of the Gold Leaf Throne for drops, possessor's allies also gain drops from this battle, Possessor create the item 'Challenge Issued by the Dragon of the Gold Leaf Throne' for 4,000 XP, 200,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Dread Vicar- (Passive Ability, Clearance) Possessor may fight the monster Dread Vicar for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Casefile Regarding the Vicar and His Eerie Shadow' for 4,000 XP, 500,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Doppelganger- (Passive Ability, Clearance) Possessor may fight the monster Doppelganger for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Cleverly Copied Permit' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Dynamic Weaponsmaster- (Passive Ability, Clearance) Possessor may fight the monster Dynamic Weaponsmaster for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Invitation to Battle' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Elastic Goop- (Passive Ability, Clearance) Possessor may fight the monster Elastic Goop for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Papers About A Strange Rubber Plantation' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Emissary of Peace- (Passive Ability, Clearance) Possessor may fight the monster 'Emissary of Peace' for drops, possessor's allies also gain drops from this battle, Possessor create the item 'Polite Letter Written In Flowing Script Encouraging You To Join A Nonviolent Protest' for 4,000 XP, 200,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Flicker of Essence- (Passive Ability, Clearance) Possessor may fight the monster Flicker of Essence for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Research Notes on the Nature of Essence' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Fortified Bunker- (Passive Ability, Clearance) Possessor may fight the monster Fortifed Bunker for drops, possessor's allies also gain drops from this batttle, Possessor create the item 'Star Marine War Report' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Fourpart Elemental Dragon- (Passive Ability, Clearance) Possessor may fight the monster Fourpart Elemental Dragon for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Book Written to Warn the Dragonslayer' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Glass Cannon- (Passive Ability, Clearance) Possessor may fight the monster Glass Cannon for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'News About the Secret Weapon!' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Gobbling Minion of Mr. P. H. Turkey- (Passive Ability, Clearance) Possessor may fight the monster Gobbling Minion of Mr. P. H. Turkey for drops, possessor's allies also gain drops from this battle, Possessor create the item 'Notice that the Feast has Gone Wrong' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Gold Brick Man- (Passive Ability, Clearance) Possessor may fight the monster Gold Brick Man for drops, possessor's allies also gain drops from this batttle, Possessor create the item 'Golden Ticket' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Grandfather of Silver and Neon- (Passive Ability, Clearance) Possessor may fight the monster Grandfather of Silver and Neon for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Datafile Regarding Changes In the World's Technomagical Leylines' for 500,000 XP, 200,000,000 Gold, and 5 weeks spent in the ability shop
Permitted to Battle the MacArwalt Brothers- (Passive Ability, Clearance) Possessor may fight the monster The MacArwalt Brothers, Infamous Band of Thieves in the Event Match "An Infamous Gang of Thieves!", possessor may also give temporary permission for allies to join this battle so long as possessor is also participating, Possessor create the item 'Reports About An Amazing Band of Thieves' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Mage's Tower- (Passive Ability, Clearance) Possessor may fight the monster Mage's Tower for drops, possessor's allies also gain drops from this battle, Possessor create the item 'Map of the Mage's Lands' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Matron of Creeping Hours- (Passive Ability, Clearance) Possessor may fight the monster Matron of Creeping Hours for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Record of Graces Thrice Rotten' for 500,000 XP, 200,000,000 Gold, and 5 weeks spent in the ability shop
Permitted to Battle Matryoshka Golem- (Passive Ability, Clearance) Possessor may fight the monster Matryoshka Golem for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Rune-Inscribed Nesting Doll Containing a Message' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Mechanized Steam Giant- (Passive Ability, Clearance) Possessor may fight the monster Mechanized Steam Giant for drops, possessor's allies also gain drops from this battle, Possessor create the item 'Second Warning About Giantkin Working With A Group of Mad Gnomes' for 2,000 XP, 100,000 Gold, and 1 Week spent in the ability shop
Permitted to Battle Mechanized Steam Ogre- (Passive Ability, Clearance) Possessor may fight the monster Mechanized Steam Ogre for drops, possessor's allies also gain drops from this battle, Possessor create the item 'First Warning About Giantkin Working With A Group of Mad Gnomes' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Metamorph- (Passive Ability, Clearance) Possessor may fight the monster Metamorph for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Permit Covered In Blurry Symbols' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Monster Trainer- (Passive Ability, Clearance) Possessor may fight the monster Monster Trainer for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Monster Trainer League Rules' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Portal Mimic- (Passive Ability, Clearance) Possessor may fight the monster Portal Mimic for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Note About Some Closed Portals' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Realmfather- (Passive Ability, Clearance) Possessor may fight the monster Realmfather for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Invitation to the God's Throne' for 1,000,000 XP, 15,000,000,000 Gold, and 10 weeks spent in the ability shop
Permitted to Battle Sentinel- (Passive Ability, Clearance) Possessor may fight the monster Sentinel for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Sentinel Specifications List' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Solar Fleet Dropship- (Passive Ability, Clearance) Possessor may fight the monster Solar Fleet Dropship for drops, possessor's allies also gain drops from this battle, Possessor create the item 'Solar Fleet Troop Movement Report' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Talented Guy- (Passive Ability, Clearance) Possessor may fight the monster Talented Guy for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Newspaper Clipping About Someone Impressive' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle The Lord of the Gold Leaf Throne- (Passive Ability, Clearance) Possessor may fight the monster Emperianus, The Lord of the Gold Leaf Throne in the Event Match "At the Foot of the Gold Leaf Throne", possessor may also give temporary permission for allies to join this battle so long as possessor is also participating, Possessor create the item 'Single Leaf of Radiant Gold that Whispers to the Mind' for 400,000 XP, 20,000,000 Gold, and 10 weeks spent in the ability shop
Permitted to Battle Time Elemental- (Passive Ability, Clearance) Possessor may fight the monster Time Elemental for drops, possessor's allies also gain drops from this battle, Possessor may create the item "Ninth Page of Temporal Interlopers" for 15,000 XP, 5,000,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Trapped Fortress- (Passive Ability, Clearance) Possessor may fight the monster Trapped Fortress for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Information on How the Siege Progresses' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Utu'Ratak- (Passive Ability, Clearance) Possessor may fight the monster Dread Monster: Utu'Ratak, the Large, Angry Condor in the Event Match "A Massive Condor Appears!", possessor may also give temporary permission for allies to join this battle so long as possessor is also participating, Possessor create the item 'Condor Document' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Void Window- (Passive Ability, Clearance) Possessor may fight the monster Void Window for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Casefile Regarding a Peculiar Window and Its Terrible Secrets' for 4,000 XP, 500,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Watch Dog (2)- (Passive Ability, Clearance) Possessor may fight the monster Watch Dog (2) for drops, possessor's allies also gain drops from this battle, Possessor may create the item "Eighth Page of Temporal Interlopers" for 15,000 XP, 5,000,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Were-Master- (Passive Ability, Clearance) Possessor may fight the monster Were-Master for drops, possessor's allies also gain drops from this battle, Possessor may create the item "Newspaper Clip Regarding the Mayor's Beastly Secret" for 15,000 XP, 5,000,000 Gold, and 1 week spent in the ability shop

World Law:
Animals are Good at Hiding in the Woods- (World Law, Beastmaster) Animals gain +10% Dodge if the Terrain or Phantom Terrain is Forest
Animals Can Howl to Summon Help from More of their Kind- (World Law, Beastmaster) Animals from the Enemy List that are normally fightable for drops may spend an action called 'Howl' to summon 5 more instances of that entity from the Enemy List, Max 200 summoned per entity on the Enemy List per side of battle
Animals Can All Secretly Speak, But Know When Humans Are Looking At Them- (Passive Ability, World Law) At the start of each round, if in a battlespace that contains no Humans, each Animal may transfer a single stacked instance of any one replicatable buff to one of its Animal allies; Animals gain +15% Dodge and To Hit against Humans and are informed at the start of each round if any Human is in the same battlespace
Animals Hunt in Packs- (World Law, Beastmaster) Animals gain +200 to all stats for every ally possessor has that shares that Animal's name or that possesses a Constant Effect named 'Pack Hunter', to a max of 200 such allies, Constant Effect; Animals count as possessing a Constant Effect named 'Pack Hunter'
Animals Serve As Loyal Companions to Their Masters- (Passive Ability, World Law) Animals are never summoned uncontrolled, are Immune to Charm, and, if items, cannot be stolen
Foxes are Too Cute to Attack- (World Law, Beastmaster) Animals whose name includes 'Fox' have a 30% chance of preventing attacks from equal-or-lower-Level sources below Level 60 that are not Immune to (or Absorb or Reflect) either Charm or Dominion that target them from occurring

Curse:
Attracts Exploding Insects While Fighting- (Passive Ability, Curse) At the start of each round of battle, each opposing side may choose to summon up to 30 Insects below Level 80 that are of Level equal to or lower than possessor, these summons, at the time of their summoning, acquire a non-stacking buff that causes its possessor, when killed, to deal (its possessor's Level) * 1,000,000 Flat Fire element Damage to up to (it's possessor's Level * 100) opponents, Max 200 summoned
Burnt Feet- (Passive Ability, Curse) Each time possessor switches rows or moves to a different battlespace, possessor is afflicted with Pain and suffers an amount of Fire element Damage equal to 1% of possessor's Max HP, with Defense not preventing that Damage unless it is Defense specifically against Flat Damage, Burning, negative status effects, Curses, or the element Fire (with all of those specific sorts of Defenses applying against it even if they otherwise would not).
^Curse of the Wendigo's Hunger- (Passive Ability, Curse) Possessor is afflicted by Fatigued: Starvation at the start of every round as an effect that ignores possessor's Resistances, Immunities and Absorptions and that can stack up to 10 times and cannot be removed by sources that do not count as a Food Consumable. If possessor's first action of each round would not deal HP Drain or involve the use of a Food consumable on possessor, possessor has a (10* the number of instances of Fatigued: Starvation afflicting possessor)% chance of instead performing a 'Melee Attack' action targeting a random single individual in caster's battlespace, not counting caster, with said action gaining 'deals HP Drain'; if possessor performs this replacement action, additional actions assigned to possessor during the same round automatically become 'Melee Attack' actions targeting a random single individual in caster's battlespace, not counting caster, with said action gaining 'deals HP Drain'; if possessor cannot perform these actions or does not possess the ability 'Melee Attack', any such actions that would be forced in this manner are instead skipped, with things that would occur before and after those actions still occurring; if any of possessor's actions during a round would be skipped in this manner, the remainder of possessor's actions in that round, including actions not yet assigned to possessor at the time of the skipped action, are also skipped, with things that would occur before and after those actions still occurring; if possessor performs an attack that successfully drains HP, possessor may remove an instance of Fatigued: Starvation from possessor as if coming from a Food Consumable, to a maximum of one such instance removed per attack; this ability has RP effects
(Only applies on Seirei)
Earned the Ire of the Genie Sultan- (Passive Ability, Curse) Possessor, in RP threads, may be attacked by Genies and Wish-empowered mercenaries between Level 40 and Level 80; For each unique entity attracted by this Curse that possessor defeats, possessor, in addition to entity-specific rewards, gains 1 Fame, 20 Weirdworker Bonus Weeks, 20 Elementalist Bonus Weeks, and 20 Conjurer Bonus Weeks; This Curse tracks how many of these entities have been defeated and vanishes once 5 have been defeated
Extremely Haunted- (Passive Ability, Curse) Possessor, in RP threads, may be attacked by Undead and Living Rumors between Level 60 and Level 90; For each unique entity attracted by this Curse that possessor defeats, possessor, in addition to entity-specific rewards, gains 1 Fame, 20 Deathless One Bonus Weeks, 20 Necromancer Bonus Weeks, and 20 Warlock Bonus Weeks; This Curse tracks how many of these entities have been defeated and vanishes once 10 have been defeated
Foe of the Wind Dukes- (Passive Ability, Curse) Possessor, in RP threads, may be attacked by Celestial, Illuminated, Daemon, and Law-and-Air-element entities between Level 40 and Level 80; For each unique entity attracted by this Curse that possessor defeats, possessor, in addition to entity-specific rewards, gains 1 Fame, 20 Lawbringer Bonus Weeks, 20 High Judge Bonus Weeks, and 40 Wind Duke Bonus Weeks; This Curse tracks how many of these entities have been defeated and vanishes once 5 have been defeated
Has Heaven in the Mind- (Passive Ability, Blessing) Possessor suffers no negative effects from the status effects Confusion, Charm, Pain, Poison, Disease, Voidstruck, Mindblasted, or Wounded, Possessor is dealt 1,000,000 Flat Whimsy & Faith & Psychic element HP Healing at the start of each round, Possessor cannot be prevented from being resurrected by sources below Level 60, Possessor may cast spells as though possessor possessed a Patron Deity even if possessor does not
Keeps Having Anything She Drinks Become the Flavor of Her Own Face- (Passive Ability, Curse) Whenever a non-unique Drink consumable would be used in a manner that targets possessor by an entity that is not one of possessor's opponents, that item becomes replaced with a ''Kit's Face' Flavor Coffee' from the Shop that is still being used with the same targets
It will go away if Kit sets up five franchise locations in different cities selling that coffee.
Wretched Castigation of the Scorn Lords- (Passive Ability, Curse) Whenever possessor is afflicted with a minor negative status effect, there is a 75% chance that possessor is automatically afflicted with a random major negative status effect

Weapons-
*White Armageddon's Witness- (Weapon Aspect- The Grace and the Glory, Assault Matrix, Good & Devastation & Glory, X Gold) +700,000 Ranged Attack, +700,000 Magical Attack, +700,000 AGI, +700,000 SPI, +7,000,000 HP as a non-stacking bonus, +7,000,000 MP as a non-stacking bonus, +3 Base AGI, +3 Base SPI, 156% Critical, +156% Critical, 256% To Hit, +156% To Hit, 777% inflicts Awestruck, 60% inflicts Smitten, The greatest of AGI and SPI becomes wielder's Prime Attribute for 'Ranged Attack', 'Snipe', 'Point Blank', and 'Magical Attack' actions, twice the greatest of AGI and SPI becomes wielder's Prime Attribute for 'Ranged Overdrive' and 'Overdrive' actions, wielder's per-item Ranged Attack and Magical Attack bonus caps become based on the greater of wielder's AGI and SPI, Entities damaged by attacks that incorporate one of this item's attack bonuses are afflicted with an instance of Impaired: Blind that cannot be cured by sources below Level 79 without wielder's permission that additionally makes its possessor unable to scan stats or to deal damage to its inflictor or its inflictor's allies



Armor-
*The Grace and the Glory- (Armor Aspect - The Grace and the Glory, Aura, Good & Light & Air & Glory, X Gold) +700,000 Defense, +700,000 AGI, +700,000 SPI, +7,000,000 HP as a non-stacking bonus, +7,000,000 MP as a non-stacking bonus, +3 Base AGI, +3 Base SPI, 156% Dodge, +156% Dodge, The greatest of AGI, CON, and SPI becomes wielder's HP-determining stat, wielder's per-item Defense bonus caps become based on the greater of wielder's AGI, CON, and SPI, Wielder gains the subtype Holy One and the ability 'Holy One Traits', Wielder is Immune to sources below Level 74, 'Overdrive' actions possess no inherent MP cost for wielder, Wielder may, at the start of each round, choose between Dominion and Smitten, become Immune to the chosen status effect for the round's duration as a buff, and then select any number of opponents, having a 60% chance of inflicting the chosen status effect on each chosen opponent, Wielder may inflict a chosen minor positive status effect on each ally (including wielder) at the start of each round, choosing separately for each ally
w/ *Integrated Mirrored Bastion-Projector of Kyngill-Vhros- +2,300,000 Defense, Wielder may, up to three times per thread, choose to Reflect an attack from an equal or lower Level source, This Modular Upgrade takes 2 Upgrade Slots on items that have Upgrade Slots and uses standard Enhancement rules for items that do not, This Modular Upgrade may be moved to another item that it would be eligible to have been attached to by the application methods present on the Permanent Consumable '*The Mirrored Bastion-Projector of Kyngill-Vhros' for 6 weeks and 230,000,000 Gold, Modular Upgrade

*Hand of the Clock of One Thousand Ends- (Weapon Aspect- Aeon Diadem, Deadly Item, Time, X Gold) +377,650 Melee Attack, +377,239 Magical Attack, +376,999 AGI, +376,200 MIN, 300% inflicts Paralysis: Temporal Stasis, 250% inflicts Suffocation: No Future, 50% inflicts Petrified: Time Stop, 25% may inflict Vanished, 25% may inflict Instant Death, 350% may inflict Fatigued: Elderly, 350% may inflict Stat Drain: AGI Drain, 350% may inflict Stat Drain: CON Drain, 300% may inflict Stat Drain: SPI Drain, 20% Causes target to lose target's next action as a non-stacking effect that cannot affect the same target more than 9 times in a 10 round period and is not applied to multi-hit attacks, 40% Time Resistance, +386,500 Defense against Time, Deals 27,110 CON, STR, AGI, and SPI damage on hit, Wielder may, upon hit when performing a 'Melee Attack' or 'Magical Attack' action, inflict a debuff on target that stacks 40 times and reduces said target's sum of turn-order-determining stats by 18,000 for turn-order-determining purposes, to a minimum of 1, and provide an equal bonus to its caster's sum of turn-order-determining stats for turn-order-determining purposes while in place, Wielder's offensive actions may deal an additional 18,000 CON Damage and 18,000 AGI Damage
Accessories-
*Twelve-Winged Radiance of the Unknowable Empyrean- (Accessory Aspect - The Grace and the Glory, Bioaugmentation, Good & Light & Air & Glory & Illusion & Knowledge, X Gold) +700,000 AGI, +700,000 SPI, +7,000,000 HP as a non-stacking bonus, +7,000,000 MP as a non-stacking bonus, +3 Base AGI, +3 Base SPI, The greatest of AGI and SPI becomes wielder's turn-order-determining stat, Angels, Celestials, and Devas below Level 80 that are not Immune to Dominion have their decisions made by wielder if wielder decides to do so, Wielder may summon up to 2,000 entities from the Enemy List that are below Level 80 that are normally fightable for drops that are Angels, Celestials, or Devas at the start of each round, with a max of 4,000 summoned, Wielder's stats cannot be scanned by effects from sources below Level 80 that do not come from a Tier 3 or greater entity or spell, Wielder may spend an action to enter any battlespace so long as no entity of Level 80 or greater in any battlespace objects, Wielder may choose to count as up to 200,000,000,000 additional entities for row-order purposes, Wielder may choose to count as possessing a Constant Effect named either 'Supermassive' or 'Hypermassive', If wielder dodges all the hits of an attack, wielder may choose, at the end of said attack, to have a 100% chance of inflicting Smitten on the attacker

*Prism of the Liberated Sun- (Accessory, Crystal, Light, X Gold) +5 Base SPI, Dominion Immunity, Wielder may treat Solar Being and Radiant as base subtypes and may summon up to 100 Solar Beings or Radiants of equal or lower Level that are normally fightable for drops on the Enemy List at the start of each round, Max 200 summoned



Emblem of the Hero- (Accessory, Trinket, Hope & War, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, +200,000 to all stats, +2,000,000 HP as a bonus that stacks 5 times, +2,000,000 MP as a bonus that stacks 5 times, 200% To Hit, 100% Critical, 100% Dodge, 100% Resilience, Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Ranged Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wearer must be Level 40 or greater

*Avatar-Prophet's Divinity Spheres of the Timeshadow Goddess- (Accessory, Crystal, Faith & Glory & Time, 2,000,000,000 Gold) Possessor gains copies of the Worldbound God abilities of the PC 'Kit Timeshadow', If this would not give possessor any abilities, instead, Divine Magic spells cost possessor half the normal HP and MP costs to cast, Wielder must be a deity named 'Kit Timeshadow'


Time only accesorry slot:

Aeon Diadem- (Accessory Aspect- Aeon Diadem, Crown, Time, X Gold) +377,600 Magical Attack, Wearer may choose to have any stat be the stat that determines wearer's turn order, Wearer may, once per thread, assuming that no foes are level 80 or higher, undo a round of battle and go through it again, with both sides being able to choose new actions and new random numbers being generated, 40% Time Resistance, +371,900 Defense against Time, +372,450 AGI, Wielder may spend an action that allows wielder and wielder's allies to escape from random quests at the start of the round after said action is performed or at the time the action is performed, Wielder has a 65% chance of being able to Suspend an offensive action targeting wearer made by an individual 10 or more levels lower that is under level 99 for 24 rounds, with this effect not stacking with itself or with identically worded effects from other items or abilities, Time-element spells cost wielder 3,750,000 less MP to cast, Wielder's Chronomancy summons gain +37,000 to all stats as a non-stacking effect that is present on this item, Chronomancy spells cost wielder 3,850,500 less MP to cast, Wearer gains Fatigued: Elderly Immunity, Wearer's corpse constantly counts each round as being the round of its death and treats the number of rounds since its death as though said value were always 0, as well as causing effects and checks of said value to treat said value as though it were 0, Offensive actions from sources below Level 80 that are below wearer's Level and this artifact's Level that target wearer that are not delayed are delayed for 1 round, May open gates to alternate iterations of time (with positive and negative outcomes both possible) as an RP action


*Bell of the Martyred Arch-Priestess- (Accessory, Trinket, Light & Warding, 2,000,000,000 Gold) The first time per thread that wielder dies, wielder's allies obtain a non-stacking buff that lasts until the end of the round that makes it so that, while the round's number is the number that it was at the time of the buff's application, to become Immune to the actions of their opponents, with this effect being unable to be extended by sources below Level 99 and with this effect being unable to make entities Immune to actions on more than one consecutive round; if wielder was killed by an opponent's action, direct effects of that action on wielder's allies are also undone, Wielder must be Level 60 or greater and must either be a deity or have the ability 'Expert Divine Magic Attunement'

Spells-

Variable Fading Call: Great Beast- Tonsett-Dorne, 'Great Camel of the Thousand Crystalline Volcanoes'- (Spell, Druid Magic, Earth & Fire & Crystal, 1,480,000 MP, 148,000,000 Gold) Replicates the effect of any ability performable by a 'Tonsett-Dorne, Great Camel of the Thousand Crystalline Volcanoes' from the Boss List as though an instance of said entity were performing it, This spell additionally counts as a Summoner Magic spell, Caster must be Level 60 or greater and must possess the ability 'Triumphed Against the Second Trial of Tonsett-Dorne's Key'

30 Abjurer only spells-

10 Chronsomacy only spells-


5 time only spells-

Consumables-

Pets-


modded stats wrote:
Kit Timeshadow (kitsune106)-
Level 79
Planetary & Holy One, Hope & Magic & Glitz & Time
base stats
HP- 20,250
MP- 29,625
STR- 2,211 (28)
AGI- 1,975 (25)
CON- 889 (11)
MIN- 1,264 (18)
SPI- 4,826 (54)

modded stats:

Kit Timeshadow (kitsune106)-
Level 79
Planetary & Holy One, Hope & Magic & Glitz & Time
base stats
HP- 24,506,500
MP- 24,506,500
STR- 22,110 (28)
AGI- 19,750 (25)
CON- 8,890 (11)
MIN- 14,144 (18)
SPI- 48,260 (54)

HP- 24,506,500
MP- 24,506,500
STR- 66,330 (28)
AGI- 59,250 (25)
CON- 26,670 (11)
MIN- 42,432 (18)
SPI- 144,780 (54)





ATTACK


+ 244,880 magical Attack
+15,000 Melee Attack
+189,880 Ranged Attack
, 156% Critical,
+156% Critical,
256% To Hit,
+156% To Hit,
777% inflicts Awestruck,
60% inflicts Smitten,

Possessor's actions may gain (Possessor Level * 2) 158% Inflicts Awestruck,
Possessor's actions may gain (Possessor Level * 3)237% Inflicts Charm: Lovestruck
Possessor gains a 200% chance of optionally inflicting Charm on Fae,
Possessor gains a 45% chance of optionally inflicting Dominion on Fae,
'Overdrive' actions possess no inherent MP cost for wielder,
Entities damaged by attacks that incorporate one of this item's attack bonuses are afflicted with an instance of Impaired: Blind that cannot be cured by sources below Level 79 without wielder's permission that additionally makes its possessor unable to scan stats or to deal damage to its inflictor or its inflictor's allies

Possessor may ignore the Constant Effects "Fully Disembodied" and "Incorporeal",
Possessor may attack individuals of equal or lower Level who are in different battlespaces (to a max of Level 98), The Level range of entities possessor can target in other battlespaces is increased on Noix as an RP effect
Wielder ignores the Resistances, Immunities, Reflections, and Absorptions of lower-Level entities below Level 80;
At the start of each round, if none of wielder's other attacks or actions have yet repeated, wielder may, at the same cost as the previous use, repeat a non-Overcrash attack that incorporated one of this item's attack bonuses, being able to choose different targets for this repeated attack;
Once per round, before one of wielder's actions, wielder may choose to inflict Instant Death on a target below wielder's Level that is below Level 80, with said effect not stacking across multiple copies of this item and individuals below Level 80 being unable to resurrect individuals killed by said effect,
Emblem of the Hero- (Accessory, Trinket, Hope & War, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, +200,000 to all stats, +2,000,000 HP as a bonus that stacks 5 times, +2,000,000 MP as a bonus that stacks 5 times, 200% To Hit, 100% Critical, 100% Dodge, 100% Resilience, Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Ranged Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wearer must be Level 40 or greater

Defense:
+201,240 defense
+500 defense against Time
+120 Defense against Stat Damage
15% resilence
156% Dodge,
+156% Dodge,
20% Fae Resistance,
Paralyzed Immunity,
+50% Petrified Resistance,
ime element Damage dealt to possessor (not including healing) is halved,
Time element Stat Damage (not including healing) dealt to possessor is halved
Possessor may control the actions of lower Level Fae that are below Level 60 and non-unique
Wielder is Immune to sources below Level 74,
Possessor is Immune to Time element debuffs from sources below Level 60
Possessor gains Diseased Immunity
30% Plague Resistance
Possessor's actions may not be controlled by opposing sources that are not 20 or more Levels greater than possessor,
40% Light Resistance,
Possessor gains Dominion Immunity
Possessor's Defense may not be pierced by sources below Level 40,
Individuals below Level 40 may not inflict negative status effects on possessor
Possessor may not be replicated by individuals below Level 60 without possessor's permission
Angels, Celestials, and Devas below Level 80 that are not Immune to Dominion have their decisions made by wielder if wielder decides to do so,
Wielder may summon up to 2,000 entities from the Enemy List that are below Level 80 that are normally fightable for drops that are Angels, Celestials, or Devas at the start of each round, with a max of 4,000 summoned,
Wielder may treat Solar Being and Radiant as base subtypes and may summon up to 100 Solar Beings or Radiants of equal or lower Level that are normally fightable for drops on the Enemy List at the start of each round, Max 200 summoned
Wielder may, at the start of each round, choose between Dominion and Smitten, become Immune to the chosen status effect for the round's duration as a buff, and then select any number of opponents, having a 60% chance of inflicting the chosen status effect on each chosen opponent,
Wielder may inflict a chosen minor positive status effect on each ally (including wielder) at the start of each round, choosing separately for each ally

[/quote]

First off:
Manifest Avatar- (Passive Ability, Other: Worldbound God) Possessor obtains a +1 bonus to all base stats. Possessor obtains an uncapped 25% bonus to possessor's Max HP. Possessor may, up to once per thread, at the start of a thread, at the start of a battle, or at the start of a round. create a replicated copy of itself that counts as unique but is allowed to exist alongside possessor, which does not possess this ability, transfer any number of its equipped and/or carried items to that copy, allow that copy to equip whatever subset of those it choses that it would be allowed to equip, then remove itself from being directly present in battle, entering a Numinous State. This copy does not have to travel in a summon slot and may persist between battles without being in one. This copy cannot be unsummoned by entities that are not either 20 or more Levels greater than possessor or are Level 99. This copy counts as being an additional owner, creator, and controller of any effects, entities, or items that possessor is owner, creator, or controller of if possessor desires such, and possessor may count as being an additional owner, creator, or controller of any effects, entities, or items that said copy is, respectively, an owner, creator, or controller of. If this replicated copy is killed, as an effect that blocks the checking of battle victory/loss conditions (but stops doing so if a 200-cycle loop is achieved or the following effect fails to resolve), possessor exits the Numinous State, obtains any number of its equipped and/or carried items from that copy, is allowed to equip whatever subset of those it choses that it would be allowed to equip, and then blocks the resurrection of the copy or undoing of its death. While this ability's possessor is in a Numinous State, it may act in turn order, but may only perform Worldbound God Active Abilities and 'Cast a Spell' actions as actions. While in a Numinous State, possessor may count as being in any battlespace that at least one of possessor's Devout Worshippers is in. Possessor may not be targeted while in a Numinous State by things that could not target either specifically things that are in Numinous States or that could target Haunting or Possessing entities. The replicated copy of possessor counts as being a Devout Worshipper of possessor even if possessor is normally not; this is in addition to any other deity or pantheon that possessor is a devout worshipper of.
is used at start of thread.

creating an avatar. that avatar gets kit's stuff, incliuding the spheres.. which grants it the manifest, which creates it again, and again and again for 200 copies of Kit, 199 of which are in neboulous state.


Viren hasOur Minds, Linked As One
Tide Baptism, Psychic
Inundation Effect: At the start of each round, possessor, if Psychic element, may scan a target's stats, and, if successful, as a buff that lasts until the end of the round, may cast spells that target has equipped or on its Inherent Spell List.
Wellspring Effect: Possessor and possessor's allies may all cast spells that the others have equipped or on their Inherent Spell Lists as though they themselves have them equipped.

That means that the
Variable Fading Call: Great Beast- Tonsett-Dorne, 'Great Camel of the Thousand Crystalline Volcanoes' is considered equipped on Viren, which means that all kits have access to this cast a spell action for no 0MP thanks to wellspring mode


When viren's turn, and they should be able to go before the planeteries, will use:
%*The Crimson Gentleman- (Accessory, Other: Legionnaire, Terror & Commerce & Hope & Evil, 105,000,000 Gold) +105,000 Magical Attack, +105,000 SPI, 100% inflicts any minor or moderate status effect, Wielder may spend an action to choose a unique ally below Level 80, kill that ally if that ally is not Immune to, does not Reflect, and does not Absorb Instant Death, make that ally unresurrectable and, assuming said killing was successful, replicate six actions of entities on the Enemy List that are normally fightable for drops that are equal to or below that ally's Level as though instances of those entities were performing those actions (with the same entity being selectable multiple times), Wielder is afflicted with Instant Death, Smitten: Great Atrocity, and Cursed: Damned the third time per thread wielder performs this action, Wielder may, up to once per round, before or after any action, transfer a buff or debuff from a source below Level 80 from one target to another target, with a 30% chance of inflicting Cursed: Damned on each of these individuals, Wielder counts as possessing an additional Devil & Horror ally on Kit.


They replicate a physcomp who will use
Roslaine in here too. to prevent ress.
Deathtouch- 50,000 Damage, 80% inflicst Instant Death, Darkness or Light or Fate or Magic, 0 MP It's Fate. it gets past the high arts thanks to,

Overwhelming Powers- Possessor may ignore up to 5 High Arts of opponents, Hierarchical Effect
it ignores the immunity to instant death that was surely chosen.


Psychopomp
Level 79
Spirit, Darkness & Light & Fate
HP- 6,000,000
MP- 6,000,000
STR- 30,000
AGI- 30,000
CON- 30,000
MIN- 30,000
SPI- 30,000
XP- 0
Defense- 30,000
Defense against Stat Damage- 3,000
Critical Chance- 80%
Resilience- 80%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Absorbs Darkness, Absorbs Light, Absorbs Fate, Physical Immunity, Time Immunity, 99% Technology Resistance, 99% Ice Resistance, 99% Fire Resistance, 50% Base Element Resistance, 50% Fortune Weakness, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 85% Major Status Effect Resistance
Prime Attribute- Strength + Spirit
Constant Effects-
Emissary of Death- Possessor is Immune to individuals below Level 40, Constant Effect
Incorporeal- Possessor gains +100% Dodge, Constant Effect
Unavoidable- Possessor may not be Dodged by individuals below Level 80, Constant Effect
Soul Guide- Possessor's allies may not be prevented from being resurrected by individuals below Level 80, Possessor's opponents may not be resurrected by sources below Level 80, Constant Effect
Great Wisdom- Possessor gains +30,000 MIN and +3,000,000 MP, Constant Effect
Overwhelming Powers- Possessor may ignore up to 5 High Arts of opponents, Hierarchical Effect
Abilities-
Deathtouch- 50,000 Damage, 80% inflicst Instant Death, Darkness or Light or Fate or Magic, 0 MP
Hand of Looming Demise- 8,000 CON Damage, 8,000 AGI Damage, Inflicts Fatigued: Elderly, 70% inflicts Instant Death: Doomed, Time or Fate or Time & Fate, 0 MP
Return of the Departed- Resurrects target and causes target to regenerate 6,000,000 HP and 6,000,000 MP, Light & Darkness, 100,000 MP
Procession of Departed Legends- 65,000 Damage, 100% may inflict up to 5 minor or moderate negative status effects, 5% gains '2 hits against 1', 1 hit against 500,000, Any combination of base elements, 1,000,000 MP
Dust Wind of Lost Nations- 5,000 Damage, 30% inflicst Devestated, 1 hit against 500,000,000, Destruction & Air or Destruction & Earth, 500,000 MP
Drops-
350,000 Gold
31,600 XP
75% Dead Man's Notebook- (Item, Antiquity, Darkness & Earth, 36,000 Gold)
10% List of the Departed and Their Fates- (Item, Antiquity, Darkness & Light, 30,000,000 Gold)
10% Psychopomp's Hat- (Accessory, Hat, Darkness & Fate, 51,000,000 Gold) +50,000 Defense, +50,000 CON, +50,000 SPI, +50,000 MIN, 90% Resilience, 30% Darkness Resistance, 30% Light Resistance, 30% Fate Resistance, 25% Instant Death Resistance, Wearer must be Level 40 or greater
5% Legendary Hero's Soul- (Weapon, Soul, Light & Glory, 50,000,000 Gold) +50,000 Magical Attack, +50,000 to all stats, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder must be Level 40 or greater



If it attempts to attack Viren first, well, the Activate Kit activates proecxtyors sacirfice, reducing the damage ot zeor, and killing herself too, which means that the team becomes immune to the oppoentnts.
if they just summon and buff. the goal is to keep viren alive so that the planetires and others were summoned can be killed by the crystal spit of the great camel, which inflicts petrified, or the overcrash which can cause petrified and instant death.

if non plantery enemies are there: Majesty of Tonsett-Dorne- All opponents who do not possess the ability 'Adept Druid Magic Attunement' and who are not Glory, Nobility, Wealth, Treasure, or Crystal (2) element have a 100% chance of being afflicted with Dominion, Glory & Nobility & Wealth & Treasure & Crystal (2), 14,000,000 MP to dominion them then at leisure.
each of the hopefully 100 kits left will focus the planetieries down with petrified, using

Variable Fading Call: Great Beast- Tonsett-Dorne, 'Great Camel of the Thousand Crystalline Volcanoes' using:

Crystal Spit- 300,000 Damage, 200% inflicts Petrified, Earth or Cystal (2) or Water & Crystal (2) or Earth & Crystal (2), 7,000,000 MP



*Tonsett-Dorne, Great Camel of the Thousand Crystalline Volcanoes
Level 74 Boss
Great Beast, Earth & Fire & Crystal (2)
HP- 42,555,219,210
MP- 7,504,301,208
STR- 265,200
AGI- 238,100
CON- 264,200
MIN- 127,500
SPI- 130,100
XP- 0
Defense- 100,100
Defense against Stat Damage- 16,800
Critical Chance- 148%
Resilience- 148%
To Hit- 230%
Dodge- 100%
Resistances and Immunities- Absorbs Crystal (2), Absorbs Fire, Earth Immunity, 100% Physical Resistance, 100% Magic Resistance, 100% Technology Resistance, 100% Psychic Resistance, 50% Base Element Resistance, 250% Sonic Weakness, Poison Immunity, Paralyzed Immunity, Absorbs Burning, Absorbs Entombed, Burning Immunity, Entombed Immunity, Petrification Immunity, 296% Minor Status Effect Resistance, 148% Minor Status Effect Resistanec, 74% Major Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Great Camel of the Thousand Crystalline Volcanoes- At the start of the thread, possessor acquires 10 Supervolcano Humps, Each uses possessor's Defense and Immunities and has a seperate pool of 400,000,000 HP, Possessor is Immune to sources below Level 60, Possessor has a 99% chance of automatically resurrecting upon death unless possessor is killed by an individual who possesses the ability 'Expert Summoner Magic Attunement' or 'Expert Druid Magic Attunement', or possessor is killed by an individual who is a summon of an individual who possesses the ability 'Expert Summoner Magic Attunement' or 'Expert Druid Magic Attunement', Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 97 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Boss Effect
Auto-Overcrash- If possessor would be killed and has not yet used its Overcrash in the thread, possessor is auto-resurrected at full HP and MP with no buffs, debuffs, or status effects present and then uses its Overcrash, This does not occur if the Terrain or Phantom Terrain is set to 'Frozen Cosmos' by a source with the ability 'Expert Druid Magic Attunement' or 'Expert Geomancy Attunement', Boss Effect
Eidolon-Capable- Possessor takes double damage from effects replicated by spells whose name includes 'Fading Call', to a max of 2,000,000,000 additional Damage, Possessor takes double damage, to a max of 2,000,000,000 additional damage per round, from summons, Constant Effect
Supervolcano Bombardment- For each Supervolcano Hump possessor possesses, possessor may, at the start of each round, choose between either gaining an additional action in turn order that must be used to perform an action that possessor has not yet performed in the same round or to deal 3,000,000 Flat Earth, Fire, or Crystal element damage to up to 800,000 targets, Constant Effect
Bactrian Retribution- Whenever possessor loses a Supervolcano Hump, possessor inflicts Petrified on the removal's source, If possessor loses multiple Supervolcano Humps in the same round, possessor also deals 100,000,000 Flat Universe element Damage to all allies of the removal's source, including the removal's source, Constant Effect
Constant Eruption- Whenever possessor, through a means other than this Constant Effect, including through a status effect, deals Damage to a target, possessor may choose to deal an equal amount of Flat Earth, Fire, or Crystal (2) Damage to that target, Constant Effect
Meltdown Engaged- Quantities of Flat Damage possessor deals are increased by 100% for each 10% of possessor's Max HP that possessor is missing, Possessor's Prime Attribute is considered to be 25% higher for each 10% of possessor's Max HP that possessor is missing, Constant Effect
Red Earth Crystallization- At the start of each round, possessor has a 500% chance of inflicting Entombed on each opponent, then a 400% chance of inflicting Burning on each opponent afflicted with Entombed, then a 300% chance of inflicting Entombed: Shard Prison on each opponent afflicted with Burning, then a 200% chance of inflicting Petrified on each opponent afflicted with Entombed: Shard Prison, Constant Effect
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targeted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Abilities-
Nation-Crushing Camel Stomp- 300,000 Damage, this action deals double Damage to Units and Large Structures, Earth or Physical or Crystal (2), 0 MP
Moltenize- Target buff or positive status effect from a source below Level 97 is destroyed, and, if this destruction is successful, its possessor is dealt 6,000,000 Flat Fire or Fire & Crystal (2) element Damage, Fire or Fire & Crystal (2), 0 MP
Giga-Eruption- 300,000 Damage, 500% inflicts Burning, 500% inflicts Entombed, 1 hit against 3,000,000,000, Fire & Earth, 5,000,000 MP
Geomelt- Target Zone, Terrain, or Phantom Terrain from a source below Level 97 is destroyed; if it was not 'Frozen Cosmos', all individuals in it are dealt 3,000,000 Flat Fire or Fire & Crystal (2) element Damage; if it was 'Frozen Cosmos', caster is dealt 500,000,000 Flat Ice element Damage, Fire or Fire & Crystal (2), 7,000,000 MP
Crystal Spit- 300,000 Damage, 200% inflicts Petrified, Earth or Cystal (2) or Water & Crystal (2) or Earth & Crystal (2), 7,000,000 MP
Immaculate Crystal Curse- Target individual who does not possess the ability 'Expert Druid Magic Attunement', 'Expert Dark Magic Attunement', or 'Adept Artifice Attunement', who does not Absorb Cursed, who does not Reflect Cursed, who is not Immune to Cursed, who does not have 50% or greater Cursed Resistance, and who is not greater than Level 74 has the text of one of its non-pet, non-spell items that is worth under 2,000,000,000 Gold removed as a non-removable debuff, Darkness & Crystal (2), 7,000,000 MP
Space-Rending Camel Laser- 300,000 Damage, 1 hit against 60,000, this action may target entities below Level 84 in other battlespaces so long as no entity of Level 94 or greater in either caster's battlespace or a target's battlespace objects, Light or Crystal (2) or Spatial, 7,000,000 MP
Crystal Camel Meteor Nuke- 3,000,000 Damage, This attack deals 14 times normal Damage if not replicated, 5 hits against 400,000, this attack is delayed 4 rounds, this attack is cancelled if its caster loses a Supervolcano Hump while it is delayed, Earth & Fire & Astral & Crystal (2), 14,000,000 MP
Majesty of Tonsett-Dorne- All opponents who do not possess the ability 'Adept Druid Magic Attunement' and who are not Glory, Nobility, Wealth, Treasure, or Crystal (2) element have a 100% chance of being afflicted with Dominion, Glory & Nobility & Wealth & Treasure & Crystal (2), 14,000,000 MP
Liquid Crystal Gigatsunami- 300,000 Damage, 1,000% inflicts Paralyzed, 500% inflicts Drowning, 500% inflicts Entombed: Shard Prison, 74% inflicts Petrified, 1 hit against 4,000,000,000, Water & Crystal (2), 28,000,000 MP
Phantom Overcrash: Planetary Crystalline Era Meltdown- 3,000,000 Damage, Caster's Prime Attribute becomes (Constitution x 2) for this action, 140% inflicts Petrification, 140% inflicts Instant Death on Astral Beings, 1 hit against 60,000,000,000, Before this action generates an attack, it destroys all Chronogeomantic Zones, then all Zones created by sources below Level 97, then all other battlespaces created by sources below Level 97, then all Phantom Terrains created by sources below Level 97, then all Terrains created by sources below Level 97, then all Time element buffs and debuffs created by sources below Level 97, then all Spatial element buffs and debuffs created by sources below Level 97, Sets caster's MP to 0 for the remainder of the thread, If another individual replicates this ability (including replicating it as though its possessor on the Boss List were casting it), said individual's MP is set to 0 for the remainder of the thread, This ability may be replicated a max of once per thread across all possessors and replicators, This ability may not be replicated (including replicating it as though its possessor on the Boss List were using it) by an individual who possesses 0 MP, Crystal (2), 1 MP
Drops-
11,100,000 Gold
1,110,000 XP

After the first kit dies, we aer good for rest of round. it depends on what hte enemies do.

and there's a chance for 80% to hit, but tthe phscyocmop goes 6 times, so it should trigger
Last edited by Kitsune106d on Thu Jun 29, 2023 3:02 am, edited 1 time in total.
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
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Re: kit and viren adn roslaine versus raelm father

Post by Lord Gadigan »

Time to start the potential counter play.

If the Realmfather uses
Puissance- Possessor may select 10 abilities and 5 Constant Effects from individuals on the enemy list that are normally combatable for drops, Possessor gains these abilities and effects, Constant Effect
to select
End of Days- Opponents of possessor below Level 100 may not summon while possessor is present, Opponents of possessor below Level 100 may not apply buffs to targets, Constant Effect
from the Horseman of Pestilence, what is stopping it from blocking the
Manifest Avatar- (Passive Ability, Other: Worldbound God) Possessor obtains a +1 bonus to all base stats. Possessor obtains an uncapped 25% bonus to possessor's Max HP. Possessor may, up to once per thread, at the start of a thread, at the start of a battle, or at the start of a round. create a replicated copy of itself that counts as unique but is allowed to exist alongside possessor, which does not possess this ability, transfer any number of its equipped and/or carried items to that copy, allow that copy to equip whatever subset of those it choses that it would be allowed to equip, then remove itself from being directly present in battle, entering a Numinous State. This copy does not have to travel in a summon slot and may persist between battles without being in one. This copy cannot be unsummoned by entities that are not either 20 or more Levels greater than possessor or are Level 99. This copy counts as being an additional owner, creator, and controller of any effects, entities, or items that possessor is owner, creator, or controller of if possessor desires such, and possessor may count as being an additional owner, creator, or controller of any effects, entities, or items that said copy is, respectively, an owner, creator, or controller of. If this replicated copy is killed, as an effect that blocks the checking of battle victory/loss conditions (but stops doing so if a 200-cycle loop is achieved or the following effect fails to resolve), possessor exits the Numinous State, obtains any number of its equipped and/or carried items from that copy, is allowed to equip whatever subset of those it choses that it would be allowed to equip, and then blocks the resurrection of the copy or undoing of its death. While this ability's possessor is in a Numinous State, it may act in turn order, but may only perform Worldbound God Active Abilities and 'Cast a Spell' actions as actions. While in a Numinous State, possessor may count as being in any battlespace that at least one of possessor's Devout Worshippers is in. Possessor may not be targeted while in a Numinous State by things that could not target either specifically things that are in Numinous States or that could target Haunting or Possessing entities. The replicated copy of possessor counts as being a Devout Worshipper of possessor even if possessor is normally not; this is in addition to any other deity or pantheon that possessor is a devout worshipper of.
and stopping the Kit summon chain from appearing?
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Re: kit and viren adn roslaine versus raelm father

Post by Kitsune106d »

I will counter that it's create... Not summon. Different wording. The buffing would be blocked though . It was salos being made at start of thread.. before battle ... So... But if it does work .. then it does shut it down the chain.
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
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Re: kit and viren adn roslaine versus raelm father

Post by Lord Gadigan »

A clever angle that probably needs some more concrete wording to shut down fully.

I considered going to a few rulings for this:
If multiple copies of a PC exist at the end of battle that are not already established as separate characters with separate PC or sub-PC stat sheet, all copies beyond one first instance of each such PC must be carried in Summon Slots or they disappear at the end of battle.
Which implies that they are summons, being carried in the slots.
Entities off of the Enemy List / Boss List / Zoo Record that are temporarily replicated to perform actions aren't summons unless the wording of the replication explicitly says so.
Which implies that things that are replicated in a non-temporary manner are summons.

But I think the most relevant and telling here is this one:
This copy cannot be unsummoned by entities that are not either 20 or more Levels greater than possessor or are Level 99.
It can't be unsummoned by things that don't meet one of those criteria. That implies that things that do meet one of those criteria can unsummon it. Which implies that it is a summon.

If you still contend it isn't a summon, then let me know what you think it *is* and how it is ending up controlled by your side of battle.
Any entity equipping a pet is considered to be said pet's controller unless otherwise noted. Said entities cease being said pet's controller if they stop having it equipped or it stops being a pet.

If no entity has a pet equipped, any individual carrying said pet is considered to be said pet's controller unless otherwise noted. Said entities cease being said pet's controller if they stop carrying it or it stops being a pet.

If an entity summons a summon, said entity is considered to be said summon's controller. Said entities cease being said summon's controller if it stops being a summon.

Multiple entities may be considered an entity's controller.

Being considered an entity's controller does not allow you to control its actions.

Controlling the actions of an en entity does not make you said entity's controller.
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Re: kit and viren adn roslaine versus raelm father

Post by Lord Gadigan »

made at start of thread.. before battle
I'm going to look at this point separately.
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Re: kit and viren adn roslaine versus raelm father

Post by Lord Gadigan »

Individuals on opposing sides of battles may not target or effect each other before battle unless specifically noted.
Initial investigations are showing that the 'start of thread rather than start of battle' argument is probably going to hold water. I'm looking into things further.
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Re: kit and viren adn roslaine versus raelm father

Post by Kitsune106d »

I concede that it's a summon then. And that it would prevent it from being summoned I still content it's being made before . Also. It would go in turn order and iirc. Kit would go first . Thus it's summoned before it can shut her down .

I could be wrong
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
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Re: kit and viren adn roslaine versus raelm father

Post by Lord Gadigan »

Presently, it looks like you making it before then is valid. We may circle back to that point if I find some way for the Realmfather to get around that, but let's move on to counter-play two.

If the Realmfather selects
Overwhelm- Possessor ignores the Resistances, Immunities, Reflections, and Absorptions of individuals below Level 80, Constant Effect
from the Behemoth, how are you preventing it from ignoring the Immunity granted by the
*Bell of the Martyred Arch-Priestess- (Accessory, Trinket, Light & Warding, 2,000,000,000 Gold) The first time per thread that wielder dies, wielder's allies obtain a non-stacking buff that lasts until the end of the round that makes it so that, while the round's number is the number that it was at the time of the buff's application, to become Immune to the actions of their opponents, with this effect being unable to be extended by sources below Level 99 and with this effect being unable to make entities Immune to actions on more than one consecutive round; if wielder was killed by an opponent's action, direct effects of that action on wielder's allies are also undone, Wielder must be Level 60 or greater and must either be a deity or have the ability 'Expert Divine Magic Attunement'
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Re: kit and viren adn roslaine versus raelm father

Post by Kitsune106d »

Hmmm.


*puts on lawyering hat*

I argue that the fact that its Overwhelm- Possessor ignores the Resistances, Immunities, Reflections, and Absorptions of individuals below Level 80, Constant Effect,. that i'ts overhwlmeing is itself an action. And The wording of the bell states not to the enemy, but to their actions. thus its being entered into the order at the beginning. if action then immune. so coming before its overhwleming power comes into play, and negating the action before the buzzsaw can come into play.

Also, this is irrelvaanant too. The bell was a contignecy plan to help protect the others. Kit 200 dies, and then the other ktis snap back, which is not a summon but exiting a state. Thus its allowed. This one cannot summon more kits while the realm father is around. However, depending on how the kit died, either through sacrifice to save viren or by being directly targeted, viren should be good to go and kill the next copy of kit. thus assualting the realm father with a physcomp. Viren is hasted, thanks to kit. and would have the aeon diadem and the clock of the aeon diadem.


Chronomancer King's Measured Timepiece- (Accessory Aspect- Aeon Diadem, Trinket, Time, X Gold) +377,600 to the stat that determines wielder's turn order, 4 times per thread, when wielder would have an action, wielder may choose to take an additional action, Wielder may choose to delay wielder's actions by up to 240 rounds under the normal rules for delaying actions, 40% Time Resistance, Voidstruck: Marked for Demise Immunity, Suffocation: No Future Immunity, +376,100 Defense against Time, +376,790 AGI, +376,000 SPI, +312,110 Defense against Stat Damage, Wearer may count the current round's number as being either up to 240 higher or up to 240 lower, Wielder may spend an action so that wielder and wielder' allies may immediately leave a random quest they are currently in, provided no opponent more than 19 Levels greater than wielder is present, Wielder's Chronomancy spells that provide a Magical Attack Bonus gain +384,200 additional Magical Attack, Wearer may not be forced by sources below Level 99 to treat the current round's number as a number that wearer would not otherwise treat it as, Has RP effects

so, viren would be moving at 755,200 turn order. can the realm father shut him down before the phsycomp assualts?
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
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Re: kit and viren adn roslaine versus raelm father

Post by Lord Gadigan »

that i'ts overhwlmeing is itself an action.
What are you getting this from? It's a Constant Effect.
Also, this is irrelvaanant too. The bell was a contignecy plan to help protect the others. Kit 200 dies, and then the other ktis snap back, which is not a summon but exiting a state. Thus its allowed. This one cannot summon more kits while the realm father is around. However, depending on how the kit died, either through sacrifice to save viren or by being directly targeted, viren should be good to go and kill the next copy of kit. thus assualting the realm father with a physcomp. Viren is hasted, thanks to kit. and would have the aeon diadem and the clock of the aeon diadem.


Chronomancer King's Measured Timepiece- (Accessory Aspect- Aeon Diadem, Trinket, Time, X Gold) +377,600 to the stat that determines wielder's turn order, 4 times per thread, when wielder would have an action, wielder may choose to take an additional action, Wielder may choose to delay wielder's actions by up to 240 rounds under the normal rules for delaying actions, 40% Time Resistance, Voidstruck: Marked for Demise Immunity, Suffocation: No Future Immunity, +376,100 Defense against Time, +376,790 AGI, +376,000 SPI, +312,110 Defense against Stat Damage, Wearer may count the current round's number as being either up to 240 higher or up to 240 lower, Wielder may spend an action so that wielder and wielder' allies may immediately leave a random quest they are currently in, provided no opponent more than 19 Levels greater than wielder is present, Wielder's Chronomancy spells that provide a Magical Attack Bonus gain +384,200 additional Magical Attack, Wearer may not be forced by sources below Level 99 to treat the current round's number as a number that wearer would not otherwise treat it as, Has RP effects
I'll take a separate look at this.
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Re: kit and viren adn roslaine versus raelm father

Post by Lord Gadigan »

Definition of an 'action', for reference:
An action is considered to be anything that uses up an individual's action in order to be used. This includes the use of an Active ability, the use of an ability from something's Abilities section that is not a PC, or the use of an ability in the format of a non-PC ability that has been granted to a PC somehow.
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Re: kit and viren adn roslaine versus raelm father

Post by Kitsune106d »

objection
Kit dies, but this is not countered/ignored:
if wielder was killed by an opponent's action, direct effects of that action on wielder's allies are also undone

so if it killed kit, in the attack, then viren lives still as the other actions are not done! and if killed as a death attack, it has to avoid kit. who then becomes the mop up suad. if it attacks kit, viren lives, and the new kit , kit 198 pops in as 199 popped in after 200 was killed to summon a spirit.
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
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Re: kit and viren adn roslaine versus raelm father

Post by Lord Gadigan »

Deathtouch- 50,000 Damage, 80% inflicst Instant Death, Darkness or Light or Fate or Magic, 0 MP It's Fate. it gets past the high arts thanks to,

Overwhelming Powers- Possessor may ignore up to 5 High Arts of opponents, Hierarchical Effect
it ignores the immunity to instant death that was surely chosen.
It sounds like you are trying to use 'Overwhelming Power', which ignores High Arts, to get around
Accrued Resistances- Possessor gains Immunity to 5 Major status effects and 95% Resistance to 4 non-standard, non-Universe elements, said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Which isn't a High Art. It is a Hierarchical Effect. Is there something I'm not seeing there, or is it still just able to block the Instant Death?
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Re: kit and viren adn roslaine versus raelm father

Post by Kitsune106d »

actually, back up, what effects are chosen?
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
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Re: kit and viren adn roslaine versus raelm father

Post by Lord Gadigan »

[10:58 PM]Kitsune106: but the main idea was that since it said action, that it was a preemptive immunity and thus the attack with the overwhelming power was already negated
Even if an entire action is something you are Immune to, Immunity-bypassing via a Constant Effect which is always-on would still get around it (given that there is nothing about timing or scope of effect that blocks 'Ignores the Immunities'.
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Re: kit and viren adn roslaine versus raelm father

Post by Lord Gadigan »

I'm not choosing effects quite yet. We aren't in real time with the thread yet. I'm piecing through this and counter-strategizing.
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Re: kit and viren adn roslaine versus raelm father

Post by Lord Gadigan »

[11:00 PM]Kitsune106: tell me what five sttuses are chosen
[11:04 PM]Gadigan: If you want to do it that way, we potentially can, but I'm not approaching the battle like that until I have had a chance to soundboard counter-strategies and the like. I'm out of practice with the rules of this and don't confidently trust myself to select optimal things for the Realmfather spur-of-the-moment. Playing through a battle in real time is a potential option, but that would be step-by-step on both sides, and would likely be a slow-moving thread while I (or whoever modded it, since I probably wouldn't be up to running a whole complex battle while also working most days) plotted things out on the enemy side
[11:05 PM]Gadigan: So, your choice here: Potentially painstakingly slow step-by-step thread or we do this explain-general-strategy-and-counterpoints that we're currently doing
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Re: kit and viren adn roslaine versus raelm father

Post by Kitsune106d »

Okay.

Kit can 60% inclit smitten, which means in 10 rounds it dies. it would have to burn through the kit avatar clones.
60% dominion too.

kit ability to do: 50% inflicts Petrified: Time Stop,
25% may inflict Vanished,

the key lets her petrify.


viren can do venom, plague, and dominion.
Viren is being locked in wiht the following:


*The Star Lance of Elmue'Ghallreene- (Weapon, Spear, Astral & Whimsy & Atomic, 500,750,000 Gold) +500,000 Melee Attack, +500,000 Magical Attack, +500,000 STR, +500,000 AGI, +500,000 MIN, +500,000 SPI, +5,000,000 HP as a non-stacking bonus, +1,000,000 MP as a non-stacking bonus, 90% Critical, +90% Critical, 190% Dodge against Astral Beings and Infernals, +90% Dodge against Astral Beings, 60% Astral Resistance, 30% Whimsy Resistance, 30% Atomic Resistance, 30% Astral Being Resistance, Wielder Pierces 500,000 Defense, Wielder's attacks may become solely Whimsy or Astral element if wielder is a Fae, Wielder's attacks may become solely Atomic or Astral element of wielder is a Human, Wielder may spend an action to scan the stats of all Astral Beings and Infernals in the same battlespace, Once per thread across all wielders across all copies of this item, wielder may, as an effect that counts as transferring, swap all buffs, debuffs, and status effects possessed with those possessed by the wielder of another unique weapon whose name includes 'Star Lance', This item may also count as possessing the name 'The Star Lance from Elgath'Thronginn'


Invulnerable Super-Suit- (Armor, Light Armor, Technology & Glory & Wonder, 400,000,000 Gold) +400,000 Defense, +380,000 STR, +380,000 CON, +40,000 Defense Against Stat Damage, This item cannot be destroyed or stolen by entities below Level 90, Wielder is Immune to effects attached to zones, terrains, or phantom terrains by sources below Level 90, Wielder is Immune to sources below Level 60, Wielder must be Level 60 or greater


%*The Crimson Gentleman- (Accessory, Other: Legionnaire, Terror & Commerce & Hope & Evil, 105,000,000 Gold) +105,000 Magical Attack, +105,000 SPI, 100% inflicts any minor or moderate status effect, Wielder may spend an action to choose a unique ally below Level 80, kill that ally if that ally is not Immune to, does not Reflect, and does not Absorb Instant Death, make that ally unresurrectable and, assuming said killing was successful, replicate six actions of entities on the Enemy List that are normally fightable for drops that are equal to or below that ally's Level as though instances of those entities were performing those actions (with the same entity being selectable multiple times), Wielder is afflicted with Instant Death, Smitten: Great Atrocity, and Cursed: Damned the third time per thread wielder performs this action, Wielder may, up to once per round, before or after any action, transfer a buff or debuff from a source below Level 80 from one target to another target, with a 30% chance of inflicting Cursed: Damned on each of these individuals, Wielder counts as possessing an additional Devil & Horror ally

*The Luminous Rot- (Accessory, Other: Legionnaire, Terror & Life & Rot & Light, 95,000,000 Gold) +95,000 Ranged Attack, +95,000 Magical Attack, 180% inflicts Disease and Disease: Infested, 40% inflicts Plague: Forever's Rot, 40% inflicts Plague: Remade, 30% inflicts Dominion, Wielder and wielder's allies may treat entities below Level 80 who are afflicted with an instance of Disease or Plague with wielder as a source as though they and their actions and attacks additionally possessed the element Light, Entities afflicted with an instance of Disease or Plague with wielder as a source cannot Dodge wielder's attacks, Wielder may deal HP Drain, Wielder is resurrected at the start of each round and obtains a non-stacking buff that gives its possessor the subtypes Plant & Undead when resurrected in this manner, Wielder counts as possessing an additional Undead & Horror ally

*The Mother of Spiders- (Accessory, Other: Legionnaire, Terror & Life & Acid & Darkness, 90,000,000 Gold) +90,000 Melee Attack, +90,000 Ranged Attack, 180% inflicts Poison, 30% inflicts Venom, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions count as involving a Unit that is in Insect and gain a 270% chance of inflicting Poison and Pain and a 45% chance of inflicting Venom, If wielder kills an entity that is normally fightable for drops on the Enemy List, wielder may choose to summon a copy of it that possesses a non-stacking buff that gives its possessor the subtype Undead, that makes its possessor Immune to Pain and Charm, and that summons 5 Insects of Level equal to or lower than its possessor that are below Level 80 when its possessor dies whose name includes 'Spider', Wielder counts as possessing an additional Undead & Horror ally

Chronomancer King's Measured Timepiece- (Accessory Aspect- Aeon Diadem, Trinket, Time, X Gold) +377,600 to the stat that determines wielder's turn order, 4 times per thread, when wielder would have an action, wielder may choose to take an additional action, Wielder may choose to delay wielder's actions by up to 240 rounds under the normal rules for delaying actions, 40% Time Resistance, Voidstruck: Marked for Demise Immunity, Suffocation: No Future Immunity, +376,100 Defense against Time, +376,790 AGI, +376,000 SPI, +312,110 Defense against Stat Damage, Wearer may count the current round's number as being either up to 240 higher or up to 240 lower, Wielder may spend an action so that wielder and wielder' allies may immediately leave a random quest they are currently in, provided no opponent more than 19 Levels greater than wielder is present, Wielder's Chronomancy spells that provide a Magical Attack Bonus gain +384,200 additional Magical Attack, Wearer may not be forced by sources below Level 99 to treat the current round's number as a number that wearer would not otherwise treat it as, Has RP effects

*Prism of the Liberated Sun- (Accessory, Crystal, Light, X Gold) +5 Base SPI, Dominion Immunity, Wielder may treat Solar Being and Radiant as base subtypes and may summon up to 100 Solar Beings or Radiants of equal or lower Level that are normally fightable for drops on the Enemy List at the start of each round, Max 200 summoned


and his tide key.

those are 6 major effects. it can choose 5
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
Kitsune106d
Arena Lieutenant
Posts: 953
Joined: Fri Mar 19, 2021 9:03 pm
Location: Florida, US

Re: kit and viren adn roslaine versus raelm father

Post by Kitsune106d »

8 with insanity and cursed via kits 9 tailwd kitsune as pet.
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: kit and viren adn roslaine versus raelm father

Post by Lord Gadigan »

At this point, I'm going to call for stats on Viren and Rosaline. The strategy you are proposing above, if they select for the non-Smitten majors, involves killing them over ten rounds (assuming they don't just heal or something). My initial hunch is that they can kill your team before then. What, exactly, they need to do in order to do that, though, depends on your defenses, which depends on what Viren and Rosaline are bringing into the thread.
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