Retired Character Centre
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Jupiter (ThePeoplesPaladin)
Level 1
Human, Technology
HP- 140
MP- 80
STR - 1
AGI - 20
CON - 14
MIN - 8
SPI - 12
XP- 0
XP Required- 1,000
Fame- 1
Gold- 200
Abilities-
Physical Attack
Magical Attack
Defend
Powerful Attack
Attack With Finesse
Ranged Attack
Overdrive
Accessories-
Technology Charm- (Accessory, Amulet, Technology, 250 Gold) +15 Damage for all Technology Element Attacks
Armor-
Technologist?s Power Armor- (Armor, Power Armor, Technology, 500 Gold) +10 Defense, +10 Defense Against Technology
Artifacts-
None
Consumables-
None
Items-
None
Permanant Consumables-
None
Pets-
None
Spells-
None
Transformations-
None
Weapons-
Tinkered Pistol- (Weapon, Gun, Technology, 500 Gold) +5 Ranged Attack, +10 Technology Damage
Awards-
None
Level 1
Human, Technology
HP- 140
MP- 80
STR - 1
AGI - 20
CON - 14
MIN - 8
SPI - 12
XP- 0
XP Required- 1,000
Fame- 1
Gold- 200
Abilities-
Physical Attack
Magical Attack
Defend
Powerful Attack
Attack With Finesse
Ranged Attack
Overdrive
Accessories-
Technology Charm- (Accessory, Amulet, Technology, 250 Gold) +15 Damage for all Technology Element Attacks
Armor-
Technologist?s Power Armor- (Armor, Power Armor, Technology, 500 Gold) +10 Defense, +10 Defense Against Technology
Artifacts-
None
Consumables-
None
Items-
None
Permanant Consumables-
None
Pets-
None
Spells-
None
Transformations-
None
Weapons-
Tinkered Pistol- (Weapon, Gun, Technology, 500 Gold) +5 Ranged Attack, +10 Technology Damage
Awards-
None
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Steven (waldo3456)
Level 1
Human, Fire
HP- 100
MP- 100
STR - 15
AGI - 10
CON - 10
MIN - 10
SPI - 10
XP- 0
XP Required- 1,000
Fame- 1
Gold- 200
Abilities-
Physical Attack
Magical Attack
Defend
Powerful Attack
Attack With Finesse
Ranged Attack
Overdrive
Accessories-
Fire Charm- (Accessory, Amulet, Fire , 250 Gold) +15 Damage for all Fire Element Attacks
Armor-
Flame Garb- (Armor, Clothing, Fire, 500 Gold) +10 Defense, +10 Defense Against Fire
Artifacts-
None
Consumables-
None
Items-
None
Permanant Consumables-
None
Pets-
None
Spells-
None
Transformations-
None
Weapons-
Flame Sabre- (Weapon, Sword, Fire, 500 Gold) +5 Melee Attack, +10 Fire Damage
Awards-
None
Level 1
Human, Fire
HP- 100
MP- 100
STR - 15
AGI - 10
CON - 10
MIN - 10
SPI - 10
XP- 0
XP Required- 1,000
Fame- 1
Gold- 200
Abilities-
Physical Attack
Magical Attack
Defend
Powerful Attack
Attack With Finesse
Ranged Attack
Overdrive
Accessories-
Fire Charm- (Accessory, Amulet, Fire , 250 Gold) +15 Damage for all Fire Element Attacks
Armor-
Flame Garb- (Armor, Clothing, Fire, 500 Gold) +10 Defense, +10 Defense Against Fire
Artifacts-
None
Consumables-
None
Items-
None
Permanant Consumables-
None
Pets-
None
Spells-
None
Transformations-
None
Weapons-
Flame Sabre- (Weapon, Sword, Fire, 500 Gold) +5 Melee Attack, +10 Fire Damage
Awards-
None
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Tari Eledhwen (Tari Eledhwen)
Level 4
Fae, Magic
HP- 1,350
MP- 1,225
STR - 20 (5)
AGI - 56 (12)
CON - 54 (11)
MIN - 49 (12)
SPI - 71 (15)
XP- 25
XP Required- 7,500
Fame- 4
Gold- 101,280
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Basic Healer Magic Attunement- (Ability, Healer) All Healer Magic spells gain +10 Magical Attack when healing and cost 10 less MP
Botanical Magic Specialization- (Passive Ability, Wizard) All Wizard Magic spells gain +180 Magical Attack when targeting plants if they already possessed a Magical Attack bonus, Summoned Plants gain 500 HP and 80 additional points in each stat, If possessor is a plant, possessor regenerates 80 HP per turn of combat when a Wizard Magic spell has been cast by anyone, User may opt to have a Wizard Magic spell do half damage to its target to heal all allied plants for 500, has additional RP uses
Sereyn Worshipper Benefits-
Base Benefit: Character's healing spells receive +25 Magical Attack per character level
Weapons-
Bow and Quiver of Sandora the Purifier- (Weaponx2 Aspect- Tablets of the Seven Ancients, Bow, Light & Air & Earth) +167 Ranged Attack, 8% Air Resistance, 8% Earth Resistance, 8% Water Resistance, +80 AGI, +20 MIN, +30 SPI
Crystal Scepter of Lorindar the Keeper- (Weapon Aspect- Tablets of the Seven Ancients, Wand, Light & Magic) +180 Magic Attack, 10% Magic Resistance, +65 MIN, +65 SPI, +200 damage against Golems
Endless Book of Giridal the Lightseer- (Weapon Aspect- Tablets of the Seven Ancients, Book, Light & Magic) +180 Magic Attack, 8% Magic Resistance, +90 MIN, +200 damage against Demons
Energy Sword of Azith Ithorin- (Weapon Aspect- Tablets of the Seven Ancients, Sword, Light & Magic & Physical) +168 Melee Attack, 7% Magic Resistance, +80 Defense, +60 STR, +40 AGI, +20 CON
Eternal Stylus of Giridal the Lightseer- (Weapon Aspect- Tablets of the Seven Ancients, Other: Quill, Light & Magic & Water) +75 Magic Attack, 8% Magic Resistance, +90 SPI, all spells cost 10 less MP
Lifewood Stave of Isyra the Pure- (Weaponx2 Aspect- Tablets of the Seven Ancients, Staff, Light & Magic) +63 Melee Attack, +120 Magic Attack, 5% Magic Resistance, User regenerates 100 HP per turn, +10 SPI
Blade of Channeling (Weapon, Sword, Magic, 20,000 Gold) +5 Melee Attack, +16 Magical Attack, +3 Defense
Cube Bow- (Weapon, Bow, Physical, 70,000 Gold) +70 Ranged Attack
Cube Stave- (Weapon, Staff, Physical, 70,000 Gold) +20 Melee Attack, +70 Magical Attack
Holy Festival Stave- (Weapon, Staff, Universe, 200,000 Gold) +90 Magical Attack, +40 to each stat
Magic Staff- (Weapon, Staff, Magic, 500 Gold) +5 Melee Attack, +10 Magic Attack
Molten Axe of Haraldor the Brave- (Weaponx2 Aspect- Tablets of the Seven Ancients, Axe, Light & Fire) +55 Melee Attack, 5% Fire Resistance, +10 CON
Noble's Spellchanneling Staff- (Weaponx2, Staff, Magic & Fire, 20,000 Gold) +26 Magical Attack, Wielder's attacks that have a chance of inflicting Charm gain a +5% added to said chance to inflict Charm, +20 MP
2 Ritual Drum-(Weaponx2, Intsrument, Earth, 30,000 Gold) +12 Magical Attack, +2 Melee Attack, User's and allies' Ritual Magic spells take 20 less MP to cast, Bard Songs cast by user last 2 rounds longer than their normal durations
Totally Awesome Dead Walrus!- (Weapon, Chaos Effect, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Armor-
Azure Armor of Azith Ithorin- (Armor Aspect- Tablets of the Seven Ancients, Heavy Armor, Light & Magic & Physical) +210 Defense, 10% Magic Resistance, +50 Magical Attack
Bascaradine Corp. All-Weather Protection Jacket- (Armor, Clothing, Air & Water & Electrical & Ice & Fire, 1,000,000 Gold) 15% Air Resistance, 15% Water Resistance, 15% Electrical Resistance, 15% Ice Resistance, 15% Fire Resistance
Coral Armor (Armor, Heavy Armor, Water, 800 Gold) +6 Defense, +6 Defense Against Water
Magic Robe- (Armor, Robe, Magic, 500 Gold) +10 Defense, +10 Defense Against Magic
Moonlight Robes of Isyra the Pure- (Armor Aspect- Tablets of the Seven Ancients, Robes, Light & Magic) +70 Defense, +130 Magic Attack, 10% Magic Resistance, +20 SPI, +20 MIN
Accessories-
Guardian Cloak of Azith Ithorin- (Accessory Aspect- Tablets of the Seven Ancients, Cloak, Light & Magic & Air) +180 Defense, 10% Magic Resistance, +70 AGI, +2% Dodge
Scrying Orb of Lorindar the Keeper- (Accessory Aspect- Tablets of the Seven Ancients, Cloak, Light & Magic & Earth & Air) User may skip a turn to view enemy stats
Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
Golden Grail of Celestial Power- (Accessory, Relic, Light, 200,000 Gold) Healer Magic and Divine Magic Spells cost 500 less MP to cast
Green Cube Jelly Acid- (Accessory, Weapon Coating, Acid, 17,000 Gold) Does 30 extra Acid damage on hit
Magic Charm- (Accessory, Amulet, Magic, 250 Gold) +15 Damage for all Magic Element Attacks
Margvaldum Scroll Tubes- (Accessory, Scroll Tube, Magic, 75,000 Gold) +5 MP, user may equip 1 more Spell
Minor Ring of War- (Accessory, Ring, Earth & Fire, 10,000 Gold) +10 Melee Attack
Scrying Orb of Lorindar the Keeper- (Accessory Aspect- Tablets of the Seven Ancients, Magic Crystal, Light & Magic & Earth & Air) User may skip a turn to view enemy stats
Puppet Strings- (Accessory, Magic Item, Magic & Darkness, 35,000 Gold) All Construct summons and pets have 2,000 extra HP, +15 Magical Attack for each Construct on user's side in battle
Technomantic Amplifier- (Accessory, Gadget, Technology, 30,000 Gold) All Technomancy spells gain +35 Magical Attack if they already provide such a bonus, each Gadget equipped provides +14 to STR, MIN, and SPI
4 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
*Umber Kingdom Coin- (Accessory, Magic Item, Magic, 1,000,000 Gold) +50 Defense, +3 to each base stat (up to a max of 15,000 added points), item may be removed from battle (or the quest) at any time to summon 5 pets into battle, Eats 1,000 XP per battle (only consumes newly given XP, not old XP), Additional RP powers given
Consumables-
Package of Anita's Tasty Cookies- (Consumable, Food, Earth & Air & Light, 14 Charges, 7,900 Gold) +900 HP
Items-
3 Dark Essence- (Item, Material, Darkness, 300 Gold)
2 Dwarven Steel- (Consumable, Material, Earth, 2,000 Gold)
Holy Festival Recipe Book- (Item, Regent, Universe, 200,000 Gold) Is not consumed in combos unless specifically noted
Old Vase- (Consumable, Antiquity, Earth, 200 Gold)
Spells-
Air Orb- (Spell, Wizard Spell, Air, 500 Gold) +5 Magic Attack
Blessing of Varasagon the Unending- (Spell Aspect- Tablets of the Seven Ancients, Glyph Magic, Light, 20 MP) +200 Magical Attack, Heals
Holy Healing- (Spell, Divine Spell, Light, 7 MP, 1,700 Gold) +5 Magic Attack, Heals
Imbue Agility- (Spell, Healer Magic, Light & Air, 20 MP, 7,000 Gold) +20 AGI, stacks 5 times
Imbue Constitution- (Spell, Healer Magic, Light & Earth, 20 MP, 7,000 Gold) +20 CON, stacks 5 times
Imbue Mind- (Spell, Healer Magic, Light & Magic & Water. 20 MP, 7,000 Gold) +20 MIN, stacks 5 times
Imbue Spirit- (Spell, Healer Magic, Light & Magic & Fire, 20 MP, 7,000 Gold) +20 SPI, stacks 5 times
Imbue Strength- (Spell, Healer Magic, Light & Earth, 20 MP, 7,000 Gold) +20 STR, stacks 5 times
Judgment of Varasagon the Unending- (Spell Aspect- Tablets of the Seven Ancients, Glyph Magic, Light, 20 MP) +200 Magical Attack
Life Helix- (Spell, Healer Magic, Light, 70 MP, 120,000 Gold) +127 Magical Attack, Heals
Ward against Fire- (Spell, Healer Magic, Fire, 30 MP, 35,000 Gold) +150 Defense against Fire, does not stack
Ward against Ice- (Spell, Healer Magic, Ice, 30 MP, 35,000 Gold) +150 Defense against Ice, does not stack
Pets-
Prototype Wardroid- (Pet, Robot, Technology, Lv.3, 65,000 Gold)
HP- 1,900
MP- 3,500
STR- 54
AGI- 31
CON- 59
MIN- 32
SPI- 38
XP- 440
XP Needed- 2,500
Minimum Level- 2
Defense- 90
Critical Chance- 1%
Resilience- 6%
To Hit- 100%
Dodge- 9%
Resistances and Immunities- 50% Technology Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus)
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Kill Claw- 150 Damage, Physical, 0 MP
Guns! Lots of Guns!- 350 Damage, Technology, 15 MP
Amplify- Controller's Technomancy spells that deal damage deal an additional 90, Controller's Technomancy spells that boost stats add 5 additional points to all stats boosted, Lasts 2 turns, Technology, 14 MP
Transformations-
None
Permanant Consumables-
Lesser Grimoire of Holy Magic- (Permenant Consumable, Grimoire, Light, 1 Charge, 700,000 Gold) Teaches user Basic Holy Magic Attunement
Universal Protection Stone- (Permanent Consumable, Minor Artifact, Universe, 10,000 Gold) Grants permanent, natural 1% resistance to any one of the player-selectable elements
Artifacts-
Tablets of the Seven Ancients- (Level 3, 3,185 XP, 5,000 XP Required)
Awards-
Completed Quest- Dome of the Lich Lord
Completed the 'Enter the Doctor' Quest
Level 4
Fae, Magic
HP- 1,350
MP- 1,225
STR - 20 (5)
AGI - 56 (12)
CON - 54 (11)
MIN - 49 (12)
SPI - 71 (15)
XP- 25
XP Required- 7,500
Fame- 4
Gold- 101,280
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Basic Healer Magic Attunement- (Ability, Healer) All Healer Magic spells gain +10 Magical Attack when healing and cost 10 less MP
Botanical Magic Specialization- (Passive Ability, Wizard) All Wizard Magic spells gain +180 Magical Attack when targeting plants if they already possessed a Magical Attack bonus, Summoned Plants gain 500 HP and 80 additional points in each stat, If possessor is a plant, possessor regenerates 80 HP per turn of combat when a Wizard Magic spell has been cast by anyone, User may opt to have a Wizard Magic spell do half damage to its target to heal all allied plants for 500, has additional RP uses
Sereyn Worshipper Benefits-
Base Benefit: Character's healing spells receive +25 Magical Attack per character level
Weapons-
Bow and Quiver of Sandora the Purifier- (Weaponx2 Aspect- Tablets of the Seven Ancients, Bow, Light & Air & Earth) +167 Ranged Attack, 8% Air Resistance, 8% Earth Resistance, 8% Water Resistance, +80 AGI, +20 MIN, +30 SPI
Crystal Scepter of Lorindar the Keeper- (Weapon Aspect- Tablets of the Seven Ancients, Wand, Light & Magic) +180 Magic Attack, 10% Magic Resistance, +65 MIN, +65 SPI, +200 damage against Golems
Endless Book of Giridal the Lightseer- (Weapon Aspect- Tablets of the Seven Ancients, Book, Light & Magic) +180 Magic Attack, 8% Magic Resistance, +90 MIN, +200 damage against Demons
Energy Sword of Azith Ithorin- (Weapon Aspect- Tablets of the Seven Ancients, Sword, Light & Magic & Physical) +168 Melee Attack, 7% Magic Resistance, +80 Defense, +60 STR, +40 AGI, +20 CON
Eternal Stylus of Giridal the Lightseer- (Weapon Aspect- Tablets of the Seven Ancients, Other: Quill, Light & Magic & Water) +75 Magic Attack, 8% Magic Resistance, +90 SPI, all spells cost 10 less MP
Lifewood Stave of Isyra the Pure- (Weaponx2 Aspect- Tablets of the Seven Ancients, Staff, Light & Magic) +63 Melee Attack, +120 Magic Attack, 5% Magic Resistance, User regenerates 100 HP per turn, +10 SPI
Blade of Channeling (Weapon, Sword, Magic, 20,000 Gold) +5 Melee Attack, +16 Magical Attack, +3 Defense
Cube Bow- (Weapon, Bow, Physical, 70,000 Gold) +70 Ranged Attack
Cube Stave- (Weapon, Staff, Physical, 70,000 Gold) +20 Melee Attack, +70 Magical Attack
Holy Festival Stave- (Weapon, Staff, Universe, 200,000 Gold) +90 Magical Attack, +40 to each stat
Magic Staff- (Weapon, Staff, Magic, 500 Gold) +5 Melee Attack, +10 Magic Attack
Molten Axe of Haraldor the Brave- (Weaponx2 Aspect- Tablets of the Seven Ancients, Axe, Light & Fire) +55 Melee Attack, 5% Fire Resistance, +10 CON
Noble's Spellchanneling Staff- (Weaponx2, Staff, Magic & Fire, 20,000 Gold) +26 Magical Attack, Wielder's attacks that have a chance of inflicting Charm gain a +5% added to said chance to inflict Charm, +20 MP
2 Ritual Drum-(Weaponx2, Intsrument, Earth, 30,000 Gold) +12 Magical Attack, +2 Melee Attack, User's and allies' Ritual Magic spells take 20 less MP to cast, Bard Songs cast by user last 2 rounds longer than their normal durations
Totally Awesome Dead Walrus!- (Weapon, Chaos Effect, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Armor-
Azure Armor of Azith Ithorin- (Armor Aspect- Tablets of the Seven Ancients, Heavy Armor, Light & Magic & Physical) +210 Defense, 10% Magic Resistance, +50 Magical Attack
Bascaradine Corp. All-Weather Protection Jacket- (Armor, Clothing, Air & Water & Electrical & Ice & Fire, 1,000,000 Gold) 15% Air Resistance, 15% Water Resistance, 15% Electrical Resistance, 15% Ice Resistance, 15% Fire Resistance
Coral Armor (Armor, Heavy Armor, Water, 800 Gold) +6 Defense, +6 Defense Against Water
Magic Robe- (Armor, Robe, Magic, 500 Gold) +10 Defense, +10 Defense Against Magic
Moonlight Robes of Isyra the Pure- (Armor Aspect- Tablets of the Seven Ancients, Robes, Light & Magic) +70 Defense, +130 Magic Attack, 10% Magic Resistance, +20 SPI, +20 MIN
Accessories-
Guardian Cloak of Azith Ithorin- (Accessory Aspect- Tablets of the Seven Ancients, Cloak, Light & Magic & Air) +180 Defense, 10% Magic Resistance, +70 AGI, +2% Dodge
Scrying Orb of Lorindar the Keeper- (Accessory Aspect- Tablets of the Seven Ancients, Cloak, Light & Magic & Earth & Air) User may skip a turn to view enemy stats
Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
Golden Grail of Celestial Power- (Accessory, Relic, Light, 200,000 Gold) Healer Magic and Divine Magic Spells cost 500 less MP to cast
Green Cube Jelly Acid- (Accessory, Weapon Coating, Acid, 17,000 Gold) Does 30 extra Acid damage on hit
Magic Charm- (Accessory, Amulet, Magic, 250 Gold) +15 Damage for all Magic Element Attacks
Margvaldum Scroll Tubes- (Accessory, Scroll Tube, Magic, 75,000 Gold) +5 MP, user may equip 1 more Spell
Minor Ring of War- (Accessory, Ring, Earth & Fire, 10,000 Gold) +10 Melee Attack
Scrying Orb of Lorindar the Keeper- (Accessory Aspect- Tablets of the Seven Ancients, Magic Crystal, Light & Magic & Earth & Air) User may skip a turn to view enemy stats
Puppet Strings- (Accessory, Magic Item, Magic & Darkness, 35,000 Gold) All Construct summons and pets have 2,000 extra HP, +15 Magical Attack for each Construct on user's side in battle
Technomantic Amplifier- (Accessory, Gadget, Technology, 30,000 Gold) All Technomancy spells gain +35 Magical Attack if they already provide such a bonus, each Gadget equipped provides +14 to STR, MIN, and SPI
4 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
*Umber Kingdom Coin- (Accessory, Magic Item, Magic, 1,000,000 Gold) +50 Defense, +3 to each base stat (up to a max of 15,000 added points), item may be removed from battle (or the quest) at any time to summon 5 pets into battle, Eats 1,000 XP per battle (only consumes newly given XP, not old XP), Additional RP powers given
Consumables-
Package of Anita's Tasty Cookies- (Consumable, Food, Earth & Air & Light, 14 Charges, 7,900 Gold) +900 HP
Items-
3 Dark Essence- (Item, Material, Darkness, 300 Gold)
2 Dwarven Steel- (Consumable, Material, Earth, 2,000 Gold)
Holy Festival Recipe Book- (Item, Regent, Universe, 200,000 Gold) Is not consumed in combos unless specifically noted
Old Vase- (Consumable, Antiquity, Earth, 200 Gold)
Spells-
Air Orb- (Spell, Wizard Spell, Air, 500 Gold) +5 Magic Attack
Blessing of Varasagon the Unending- (Spell Aspect- Tablets of the Seven Ancients, Glyph Magic, Light, 20 MP) +200 Magical Attack, Heals
Holy Healing- (Spell, Divine Spell, Light, 7 MP, 1,700 Gold) +5 Magic Attack, Heals
Imbue Agility- (Spell, Healer Magic, Light & Air, 20 MP, 7,000 Gold) +20 AGI, stacks 5 times
Imbue Constitution- (Spell, Healer Magic, Light & Earth, 20 MP, 7,000 Gold) +20 CON, stacks 5 times
Imbue Mind- (Spell, Healer Magic, Light & Magic & Water. 20 MP, 7,000 Gold) +20 MIN, stacks 5 times
Imbue Spirit- (Spell, Healer Magic, Light & Magic & Fire, 20 MP, 7,000 Gold) +20 SPI, stacks 5 times
Imbue Strength- (Spell, Healer Magic, Light & Earth, 20 MP, 7,000 Gold) +20 STR, stacks 5 times
Judgment of Varasagon the Unending- (Spell Aspect- Tablets of the Seven Ancients, Glyph Magic, Light, 20 MP) +200 Magical Attack
Life Helix- (Spell, Healer Magic, Light, 70 MP, 120,000 Gold) +127 Magical Attack, Heals
Ward against Fire- (Spell, Healer Magic, Fire, 30 MP, 35,000 Gold) +150 Defense against Fire, does not stack
Ward against Ice- (Spell, Healer Magic, Ice, 30 MP, 35,000 Gold) +150 Defense against Ice, does not stack
Pets-
Prototype Wardroid- (Pet, Robot, Technology, Lv.3, 65,000 Gold)
HP- 1,900
MP- 3,500
STR- 54
AGI- 31
CON- 59
MIN- 32
SPI- 38
XP- 440
XP Needed- 2,500
Minimum Level- 2
Defense- 90
Critical Chance- 1%
Resilience- 6%
To Hit- 100%
Dodge- 9%
Resistances and Immunities- 50% Technology Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus)
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Kill Claw- 150 Damage, Physical, 0 MP
Guns! Lots of Guns!- 350 Damage, Technology, 15 MP
Amplify- Controller's Technomancy spells that deal damage deal an additional 90, Controller's Technomancy spells that boost stats add 5 additional points to all stats boosted, Lasts 2 turns, Technology, 14 MP
Transformations-
None
Permanant Consumables-
Lesser Grimoire of Holy Magic- (Permenant Consumable, Grimoire, Light, 1 Charge, 700,000 Gold) Teaches user Basic Holy Magic Attunement
Universal Protection Stone- (Permanent Consumable, Minor Artifact, Universe, 10,000 Gold) Grants permanent, natural 1% resistance to any one of the player-selectable elements
Artifacts-
Tablets of the Seven Ancients- (Level 3, 3,185 XP, 5,000 XP Required)
Awards-
Completed Quest- Dome of the Lich Lord
Completed the 'Enter the Doctor' Quest
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Azraile (Azraile Kiras)
Level 8
Shapeshifter, Water
HP- 2,625
MP- 2,125
STR - 80 (10)
AGI - 120 (15)
CON - 105 (10)
MIN - 85 (10)
SPI - 200 (20)
XP- 41,650
XP Required- 17,500
Fame- 5
Gold- 517,226
Bonus Weeks: 1
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Grand Spell
Combined Attack
Ally of the Cavern Beasts- (Passive Ability, Friendship) Earth element Elemental and Cthonian allies gain +50 to all stats, you have +50 to all stats while you have an ally who is an Earth element Elemental
Ally of the Flame Beasts- (Passive Ability, Friendship) Fire element Elemental allies gain +50 to all stats, you have +50 to all stats while you have an ally who is a Fire element Elemental
Ally of the Sea Beasts- (Passive Ability, Friendship) Water element Elemental and Aquatic allies gain +50 to all stats, you have +50 to all stats while you have an ally who is a Water element Elemental
Ally of the Sky Beasts- (Passive Ability, Friendship) Air element Elemental and Aerial allies gain +50 to all stats, you have +50 to all stats while you have an ally who is an Air element Elemental
Apprentice Elemental Magic Attunement- (Passive Ability, Elementalist)All Elemental Magic spells gain +250 Magical Attack and cost 50 less MP, all Elemental Magic summoned Elementals stay for 1 turn longer and have their stats increased by 50 each and the damage of their damage dealing attacks increased by 250
Aquatic Lancing- (Active Ability, Elementalist) For each open weapon slot that is empty, possessor gains an additional action each turn that may only be used to make an attack that does a flat 200 Water element damage per user level that still has a chance of missing as though it was not a flat-damage attack and has a 5% chance of inflicting Stat Drain: Slowed so long as possessor has a Water element Elemental Magic spell equipped, +40 Magical Attack for Water element Elemental Magic spells
Aqueous Column of Protection- (Stance Ability, Elementalist) User must have at least 3 Water element Elemental Magic spells equipped, +100 Defense, +50 Defense against stat damage
Aura of Earth- (Passive Ability, Elementalist) 5% Earth Resistance, +50 Defense if an Earth element Elemental Magic spell is equipped
Aura of Fire- (Passive Ability, Elementalist) 5% Fire Resistance, +50 Defense if a Fire element Elemental Magic spell is equipped
Aura of Water- (Passive Ability, Elementalist) 5% Water Resistance, +25 Defense against stat damage and damage caused by status effects if a Water element Elemental Magic spell is equipped
Basic Binder Knowledge- (Passive Ability, Binder) Possessor's Spirit pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Blacksmithing Training- (Passive Ability, Blacksmith) This character gains +6 Melee Attack if a Sword, Hammer, Axe, Mace, Spear or Polearm is equipped. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped.
Basic Jewelcrafting Training- (Passive Ability, Jeweler) Character gains +2 to all stats for each Ring, Broach, or Amulet equipped
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
Caller of the Earth Spirits- (Passive Ability, Elementalist) Summoned Elemental Magic Earth element Elementals gain +50 to all stats, +15 Defense against stat damage, +2% Critical, +2% Dodge, +2% Resilience, +2% to-Hit, and +100 Defense, their attacks that have a chance of inflicting Entombed have a 1% higher chance, said summons cost 150 less MP to summon
Caller of the Water Spirits- (Passive Ability, Elementalist) Summoned Elemental Magic Water element Elementals gain +50 to all stats, +2% critical, +2% Dodge, +2% Resilience, +2% to-Hit, and +40 Defense, and +20 stat damage to all stat-damage-dealing attacks, their attacks that have a chance of inflicting Drowning have a 1% higher chance, said summons cost 150 less MP to summon
Crystallize Spirit (Basic)- (Passive Ability, Binder) Possessor may forfeit all XP gained from a defeated Spirit to instead gain 1 Crystallized Spirit Piece for every 100 XP forfeited, rounded up
Elementalist- (Passive Ability, Elementalist) +500 Damage to all damage dealing Elemental Magic spells, All Elemental Magic spells cost 50 less MP
Envoy of Air- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Air
Envoy of Earth- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Earth
Envoy of Fire- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Fire
Envoy of Water- (Ability, Elementalist) Character's spells, abilities,and items respond as though character had already cast Call Unto Elements: Water
Hand of Blazing Flame- (Passive Ability, Elementalist) +40 Melee Attack for each open weapon slot if a Fire element elemental magic spell is equipped, melee attacks may be solely Fire element if no weapon is equipped
Hand of Dancing Fire- (Passive Ability, Elementalist) +5% to Hit with Fire element Elemental Magic spells, +25 AGI if a Fire element Elemental Magic spell is equipped
Hand of Flame- (Passive Ability, Elementalist) +20 Magical Attack and +1% Critical for each Fire element Elemental Magic spell equipped to a max of 10 spells, possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Burning
Hand of Gravel- (Passive Ability, Elementalist) +20 Magical Attack and +1% Resilience for each Earth element Elemental Magic spell equipped to a max of 10 spells, possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Entombed
Hand of Seafoam- (Passive Ability, Elementalist) +20 Magical Attack and +1% to Hit for each Water element Elemental Magic spell equipped to a max of 10 spells, possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Drowning
Hand of the Inflexable Tide- (Passive Ability, Elementalist) Water element Elemental Magic spells have a 1% chance of ignoring up to 20% status effect resistance, +25 CON if a Water element Elemental Magic spell is equipped
Hand of Salty Brine- (Passive Ability, Elementalist) +25 Melee Attack for each open weapon slot if a Water element elemental magic spell is equipped, melee attacks may be solely Water element if no weapon is equipped
Has Consumed # of the Permanent Consumable "Cookie"- (Passive Ability, Permanent Item Effect) +1 AGI, Cannot be used in combos
Heart of Air- (Passive Ability, Elementalist) +10 Magical Attack for Air element Elemental Magic, 5% Air Resistance
Heart of Earth- (Passive Ability, Elementalist) +10 Magical Attack for Earth element Elemental Magic, 5% Earth Resistance
Heart of Fire- (Passive Ability, Elementalist) +10 Magical Attack for Fire element Elemental Magic, 5% Fire Resistance
Heart of Water- (Passive Ability, Elementalist) +10 Magical Attack for Water element Elemental Magic, 5% Water Resistance
Hydromancer- (Passive Ability, Elementalist) +500 Damage to all damage dealing Water element Elemental Magic spells, All Water element Elemental Magic spells cost 50 less MP, all Water element Elemental Magic summons gain +200 to all stats, Water element Elemental Magic spells that deal stat damage deal 5 more points, Water element Elemental Magic spells that Heal HP or MP heal 500 more, and Water element Elemental spells that heal stat damage heal 50 more points per target
Purity of Water- (Active Ability, Elementalist) Magical attacks involving at least one Elemental Magic spells that is solely Water element may deal solely Water element damage, Water element Elemental Magic spells gain +60 Magical Attack and do 20 more stat damage if they deal stat damage
Speak the Tongue of Earths- (Passive Ability, Elementalist) Earth element spells gain +5 Magical Attack
Speak the Tongue of Flames- (Passive Ability, Elementalist) Fire element spells gain +5 Magical Attack
Speak the Tongue of Skies- (Passive Ability, Elementalist) Air element spells gain +5 Magical Attack
Speak the Tongue of Waves- (Passive Ability, Elementalist) Water element spells gain +5 Magical Attack
Toss Flame Globes- (Active Ability, Elementalist) For each open weapon slot that is empty, possessor gains an additional action each turn that may only be used to make an attack that does a flat 500 Fire element damage per user level that still has a chance of missing as though it was not a flat-damage attack so long as possessor has a Fire element Elemental Magic spell equipped, +40 Magical Attack for Fire element Elemental Magic spells'
Is Sometimes the Goat- (Passive Ability, Curse) Possessor has a 5% chance at the beginning of each thread of being changed into a Level 1 Goat from the Shop, Possessor possesses no item slots while possessor's name is 'Goat'
(Lasts until 5 battles have been won while Azraile is the Goat.)
Suffers Additional Ice Damage- (Passive Ability, Curse) 5% Ice Weakness
(Lasts 200 more battles)
Requested to have separate:
3 Spirit of the Sand's Essence- (Item, Material, Earth, 9,000 Gold)
3 Terrain Spell of the Desert: Desert's Lesser Fists of Day and Night- (Spell, Geomancy, Earth, 190 MP, 70,000 Gold) +45 Magical Attack, +45 Melee Attack, 2 hits against 1, deals 3/4 damage, this attack's first hit is solely Fire element and has a 15% chance of inflicting Burning, this attack's second hit is solely Ice element and has a 15% chance of inflicting Frozen, The terrain or phantom terrain must be Desert to cast this spell
2 Call Spirit of the Sand- (Spell, Spirit Magic, Earth, 90 MP, 65,000 Gold) Summons 1 Spirit of the Sand, max 1 summoned, summons created through this spell may not summon other individuals
Weapons
Aqua Lance Katar- (Weapon, Fist Weapon, Water, 71,000 Gold) +72 Melee Attack, +50 Magical Attack, +35 to each stat, +40 Defense against Magic, +100 Defense against Water, Wielder may make Melee Attacks from the back row for 1/15 damage
Astoundingly Good Tree Pruner- (Weaponx2, Tool, Earth & Physical, 65,000 Gold) 15% inflicts Confusion: Fear on each enemy Plant under level 15 at the beginning of battle, 25% inflicts Discomfort on each enemy Plant under level 15 if used in an attack that kills a Plant
Axe of Stump Splitting- (Weaponx2, Axe, Earth, 62,000 Gold) +55 Melee Attack, +15% Critical against Plants
Cheap Bubble-Blowing One Inch Bubble Wand- (Weapon, Wand, Water, 900 Gold) +1 Magical Attack, 50% deals no damage
Fairy Rod- (Weapon, Rod, Earth & Light, 9,000 Gold) +27 Magic Attack
House Hellstrom Crystal Staff- (Weapon, Staff, Fire, 10,000 Gold) +30 Melee Attack, +60 Magical Attack, Fire Spells do 90 extra Damage, Hellstrom nobility may instant-kill wearer
2 Imperial Orb of Avandos- (Weapon, Orb, Air & Water, 12,000 Gold) +23 Magical Attack
Improved Aqua Lance Katar- (Weapon, Fist Weapon, Water, 956,000 Gold) +972 Melee Attack, +950 Magical Attack, +935 to each stat, +940 Defense against Magic, +2,100 Defense against Water, Wielder may make Melee Attacks from the back row for 1/12 damage
Iron Mace- (Weapon, Mace, Physical, 900 Gold) +5 Melee Attack
2 Iron Shield- (Weapon, Shield, Physical, 500 Gold) +5 Defense
3 Iron Sword- (Weapon, Sword, Physical, 500 Gold) +5 Melee Attack
5 Mage Staff- (Weapon, Staff, Magic, 500 Gold) +3 Attack, +5 Magic Attack
Nice Goblin Spear- (Weapon, Spear, Earth, 9,000 Gold) +15 Melee Attack, +30 AGI, wielder must have at least 60 Base Stat points
Owl Feather Fan- (Weapon, Fan, Earth, 50,000 Gold) +38 Magical Attack, +30 MIN, Wizard Magic spells cost 30 MP less to cast
Piercing Katar- (Weapon, Fist Weapon, Physical, 2,500 Gold) +15 Melee Attack, Ignores 25 Defence
Sword of the Four Elements- (Weapon, Sword, Earth & Air & Fire & Water, 40,000 Gold) +45 Melee Attack, +45 Magical Attack, +15 to each stat, +3% to hit, +20 Defense against Earth, +20 Defense against Air, +20 Defense against Fire, +20 Defense against Water
3 Thief's Knife- (Weapon, Knife, Fire, 500 Gold) +5 Melee Attack
2 Tortoise Bush Shield- (Weapon, Shield, Earth, 49,500 Gold) +47 Defense, +5% Blocks enemy attack for 50% damage (assuming the attack does under 120,000 Damage)
2 Totally Awesome Dead Walrus!- (Weapon, Chaos Effect, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
2 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
2 Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
Water Stave- (Weapon, Staff, Water, 500 Gold) +10 Melee Attack, +10 Magical Attack
2 Shadow Channeler's Staff- (Weapon, Staff, Darkness, 7,000 Gold) +17 Magical Attack, Shadow Magic spells cost 15 less MP
Armor-
2 Imperial Armor of Avandos- (Armor, Heavy Armor, Air & Water, 12,000 Gold) +23 Defense
Shorts- (Armorx.5, Clothing, Physical & Air, 150 Gold) +1 Defense, +1 AGI
Accessories-
5 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
Dwarven Lord's Crown of the Depths- (Accessory, Crown, Earth, 1,410,000 Gold) +1,500 Melee Attack, +1,410 Magical Attack, +1,400 Defense, +1,200 to all stats, +1,900 additional Melee Attack if any opponents are Cthonians, Humanoids, or Abstracts, 15% Earth Resistance, 15% Darkness Resistance, 15% Fire Resistance, +1,100 additional Defense if a Shield or Heavy Armor is equipped, +1,100 additional Melee Attack if an Axe or Mace is equipped, +1,100 Magical Attack for Earth element Elemental Magic, Wizard Magic, Divine Magic, and Sigil Magic spells, +500 to all stats of all allies with 'Dwarf' or 'Dwarven' in their names as a non-stacking effect
14 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
Fire Charm- (Accessory, Amulet, Fire, 250 Gold) +15 Damage for all Fire Element Attacks
Gauntlet (Accessory, Gauntlet, Physical, 700 Gold) +5 Defense, +1 STR, +1 CON
Greater Warded Shield Bracelet- (Accessory, Wristwear, Magic, 960,000 Gold) +980 Defense, +980 Defense against Magic, +980 Defense against Fire, +980 Defense against Air, +980 Defense against Earth, +980 Defense against Water, +980 Defense against Technology, +980 Defense against Physical, 15% Air Resistance, 15% Earth Resistance, 15% Water Resistance, 15% Fire Resistance, 15% Magic Resistance, 15% Technology Resistance, 15% Physical Resistance
Mage's Seal- (Accessory, Seal, Magic, 1,000 Gold) +10 MIN
Manual of Combat Arts- (Accessory, Book, Physical, 1,200 Gold) +15 STR, +15 CON, +15 AGI, +5 Damage if a Sword, Axe, Bow, Spear, Polearm, Mace, Flail, or Hammer is used
Minor Ring of War- (Accessory, Ring, Earth & Fire, 10,000 Gold) +10 Melee Attack
Priestly Seal- (Accessory, Seal, Light, 1,000 Gold) +10 SPI
Seal of Balanced Elements- (Accessory, Seal, Air & Earth & Fire & Water, 9,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
2 Shifted Seal- (Accessory, Seal, Earth & Fire, 25,000 Gold) +50 to all stats, +100 Damage to all attacks that deal damage, Works while transformed into Shapeshifted Forms
Sparkling Medallion of Success- (Accessory, Broach, Magic & Physical, 175,000 Gold) +150 to all stats, this item ignores stat capping, stacks 200 times, this item cannot be effected by enhancements, and it's stats cannot be altered by other items of abilities by allied sources, 5% inflicts Charm on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Confusion on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Awestruck on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Impaired: Blind on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Charm: Lovestruck on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Charm: Infatuation on individuals targeting wearer with an offensive action at the end of said action
Tattered Cloak (Accessory, Cloak, Darkness, 300 Gold) +1 Defense
7 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
Water Charm- (Accessory, Amulet, Water, 250 Gold) +15 Damage for all Water Element Attacks
8 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN
Consumables-
11 Bottled Sand Faerie- (Consumable, Summoning Stone, Earth, 1 Charge, 60,000 Gold) Summons 1 Sand Faerie
2 Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
Water Crystal- (Consumable, Material, Water, 20,000 Gold)
Items-
A Library's Worth of Books in the Black Tongue of the Princes of Undeath- (Item, Antiquity, Darkness, 200,000 Gold)
Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
Burning Blood- (Item, Material, Darkness, 6,000 Gold)
Crystallized Drop of Desert Dew- (Item, Antiquity, Fire & Water, 3,000 Gold)
3 Dwarven Steel- (Item, Material, Earth, 2,000 Gold)
Football- (Item, Antiquity, Physical, 200 Gold)
5 Golden Trophy- (Item, Antiquity, Physical, 40,000 Gold)
Large, Lone Pearl- (Item, Antiquity, Water, 16,000 Gold)
Larger than Normal Container of Elementalist Powder of the Elements- (Item, Material, Air & Earth & Fire & Water, 17,000 Gold)
Ornamental Vase- (Item, Antiquity, Fire, 6,000 Gold)
41 Old Wood- (Item, Material, Earth, 170 Gold)
2 Pure Honey- (Item, Material, Earth, 9,000 Gold)
Random Giftbox- (Item, Ticket, Magic & Physical, 1,900 Gold) Can be opened at the Warehouse for a roll on the Random Giftbox table
2 Rare Herbs- (Item, Material, Earth, 14,000 Gold)
Tiny Emerald- (Item, Material, Earth, 1,000 Gold)
4 Tiny Iolite- (Item, Material, Earth & Ice, 1,000 Gold)
Tiny Opal- (Item, Material, Earth & Air, 1,000 Gold)
Tiny Peridot- (Item, Material, Earth & Acid, 1,000 Gold)
Tiny Quartz- (Item, Material, Earth & Technology, 1,000 Gold)
2 Tiny Teralyte- (Item, Material, Earth, 1,000 Gold)
Tiny Zircon- (Item, Material, Earth & Magic, 1,000 Gold)
1 Unfinished Map to Sources of Air's Power- (Item, Antiquity, Air, 5,000 Gold)
1 Unfinished Map to Sources of Earth's Power- (Item, Antiquity, Earth, 5,000 Gold)
1 Unfinished Map to Sources of Fire's Power- (Item, Antiquity, Fire, 5,000 Gold)
1 Unfinished Map to Sources of Water's Power- (Item, Antiquity, Water, 5,000 Gold)
Spells-
Dainultha Burst- (Spell, Wizard Spell, Water, 700 MP, 75,000 Gold) Deals 2,000 flat Water element damage
11 Earth Orb- (Spell, Wizard Spell, Earth, 500 Gold) +5 Magic Attack
2 Fireball- (Spell, Wizard Spell, Fire, 5 MP, 700 Gold) +7 Magic Attack
10 Fire Orb- (Spell, Wizard Spell, Fire, 1 MP, 500 Gold) +5 Magic Attack
Flame Blast- (Spell, Wizard Spell, Fire, 35 MP, 30,000 Gold) +40 Magic Attack
Holy Blast- (Spell, Divine Spell, Light, 7 MP, 1,900 Gold) +5 Magic Attack
Large Fireball Projection- (Spell, Elementalist Magic, Fire, 90 MP, 86,000 Gold) +80 Magical Attack, gains +50 Magical Attack, to a max of +8,000 Magical Attack, for each Martial Artist ability, Elementalist ability, or Monk ability possessed for each empty weapon slot or weapon slot occupied by a Staff, 3% inflicts Burning if at least 10 such abilities are possessed, Call Unto Fire must have been cast to cast this spell
Project Water Blast- (Spell, Elemental Magic, Water, 30 MP, 90,000 Gold) +95 Magical Attack, gains +50 Magical Attack, to a max of +4,000 Magical Attack, for each Elementalist ability or every three Martial Artist or Monk abilities possessed for each empty spell or weapon slot (being affected by only spell or weapon slots, not both, and only being affected by spell slots that could hold this spell)
1 Stone Toss- (Spell, Wizard Spell, Earth, 5 MP, 700 Gold) +7 Magic Attack
Water Orb- (Spell, Wizard Spell, Water, 1 MP, 500 Gold) +5 Magic Attack
1 Wind Strike- (Spell, Wizard Spell, Air, 5 MP, 700 Gold) +7 Magic Attack
Pets-
Rabbit Made of Holy Water- (Pet, Animal, Light & Water, Lv.1, 35,000 Gold)
HP- 95
MP- 100
STR- 4
AGI- 14
CON- 7
MIN- 5
SPI- 6
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 4
Critical Chance- 0%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit or Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Hop Kick- 10 Damage, Water & Light, 0 MP
Very Cute Holy Water Breath Weapon- 50 Damage, Heals, deals damage instead of healing to Demons, Devils, Daemons, Darkspawn, and Undead, Light & Water, 10 MP
Bless- 30% inflicts Favored, Light, 15 MP
Transformations-
Permanant Consumables-
Empowered Holy Festival Cranberry Mousse- (Permanent Consumable, Empowered Item, Magic & Fire & Water, 1 Charge, 30,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Holy Festival Cranberry Mousse"", Cannot be used if # is already 10 or greater, Cannot be used more than once on any given individual within the span of a month
Artifacts-
None
Awards-
From Beyond
Has completed (1) Expeditions into the Lost Dwarven Caverns of Ghaz-Bolar
Has Won the "Adventurers!" Event Match
This character possesses 65 base stat points
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Eliminated in Round One of the Brass Disc Tournament
Has Completed the Second Holy Imperial Challenge of Worth: Test of Skill-
'Participated in the Princess of Suns Incident'
'Unsuccessfully Tried to Lead Own Faction in Princes of Suns Incident'
'Unsuccessfully Tried to Enter the Celestial City During the Princess of Suns Incident'
'Rejected an Offer to Carry the Brass Bee Into Sunthrone'
'Was Killed in Sunthrone by Doctor Illian Reynes'
Tasks-
Is undertaking This is the eighth of twelve tasks required to obtain a Holy Imperial Seal of Worth. - Finishes Jan 4th
Level 8
Shapeshifter, Water
HP- 2,625
MP- 2,125
STR - 80 (10)
AGI - 120 (15)
CON - 105 (10)
MIN - 85 (10)
SPI - 200 (20)
XP- 41,650
XP Required- 17,500
Fame- 5
Gold- 517,226
Bonus Weeks: 1
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Grand Spell
Combined Attack
Ally of the Cavern Beasts- (Passive Ability, Friendship) Earth element Elemental and Cthonian allies gain +50 to all stats, you have +50 to all stats while you have an ally who is an Earth element Elemental
Ally of the Flame Beasts- (Passive Ability, Friendship) Fire element Elemental allies gain +50 to all stats, you have +50 to all stats while you have an ally who is a Fire element Elemental
Ally of the Sea Beasts- (Passive Ability, Friendship) Water element Elemental and Aquatic allies gain +50 to all stats, you have +50 to all stats while you have an ally who is a Water element Elemental
Ally of the Sky Beasts- (Passive Ability, Friendship) Air element Elemental and Aerial allies gain +50 to all stats, you have +50 to all stats while you have an ally who is an Air element Elemental
Apprentice Elemental Magic Attunement- (Passive Ability, Elementalist)All Elemental Magic spells gain +250 Magical Attack and cost 50 less MP, all Elemental Magic summoned Elementals stay for 1 turn longer and have their stats increased by 50 each and the damage of their damage dealing attacks increased by 250
Aquatic Lancing- (Active Ability, Elementalist) For each open weapon slot that is empty, possessor gains an additional action each turn that may only be used to make an attack that does a flat 200 Water element damage per user level that still has a chance of missing as though it was not a flat-damage attack and has a 5% chance of inflicting Stat Drain: Slowed so long as possessor has a Water element Elemental Magic spell equipped, +40 Magical Attack for Water element Elemental Magic spells
Aqueous Column of Protection- (Stance Ability, Elementalist) User must have at least 3 Water element Elemental Magic spells equipped, +100 Defense, +50 Defense against stat damage
Aura of Earth- (Passive Ability, Elementalist) 5% Earth Resistance, +50 Defense if an Earth element Elemental Magic spell is equipped
Aura of Fire- (Passive Ability, Elementalist) 5% Fire Resistance, +50 Defense if a Fire element Elemental Magic spell is equipped
Aura of Water- (Passive Ability, Elementalist) 5% Water Resistance, +25 Defense against stat damage and damage caused by status effects if a Water element Elemental Magic spell is equipped
Basic Binder Knowledge- (Passive Ability, Binder) Possessor's Spirit pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Blacksmithing Training- (Passive Ability, Blacksmith) This character gains +6 Melee Attack if a Sword, Hammer, Axe, Mace, Spear or Polearm is equipped. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped.
Basic Jewelcrafting Training- (Passive Ability, Jeweler) Character gains +2 to all stats for each Ring, Broach, or Amulet equipped
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
Caller of the Earth Spirits- (Passive Ability, Elementalist) Summoned Elemental Magic Earth element Elementals gain +50 to all stats, +15 Defense against stat damage, +2% Critical, +2% Dodge, +2% Resilience, +2% to-Hit, and +100 Defense, their attacks that have a chance of inflicting Entombed have a 1% higher chance, said summons cost 150 less MP to summon
Caller of the Water Spirits- (Passive Ability, Elementalist) Summoned Elemental Magic Water element Elementals gain +50 to all stats, +2% critical, +2% Dodge, +2% Resilience, +2% to-Hit, and +40 Defense, and +20 stat damage to all stat-damage-dealing attacks, their attacks that have a chance of inflicting Drowning have a 1% higher chance, said summons cost 150 less MP to summon
Crystallize Spirit (Basic)- (Passive Ability, Binder) Possessor may forfeit all XP gained from a defeated Spirit to instead gain 1 Crystallized Spirit Piece for every 100 XP forfeited, rounded up
Elementalist- (Passive Ability, Elementalist) +500 Damage to all damage dealing Elemental Magic spells, All Elemental Magic spells cost 50 less MP
Envoy of Air- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Air
Envoy of Earth- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Earth
Envoy of Fire- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Fire
Envoy of Water- (Ability, Elementalist) Character's spells, abilities,and items respond as though character had already cast Call Unto Elements: Water
Hand of Blazing Flame- (Passive Ability, Elementalist) +40 Melee Attack for each open weapon slot if a Fire element elemental magic spell is equipped, melee attacks may be solely Fire element if no weapon is equipped
Hand of Dancing Fire- (Passive Ability, Elementalist) +5% to Hit with Fire element Elemental Magic spells, +25 AGI if a Fire element Elemental Magic spell is equipped
Hand of Flame- (Passive Ability, Elementalist) +20 Magical Attack and +1% Critical for each Fire element Elemental Magic spell equipped to a max of 10 spells, possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Burning
Hand of Gravel- (Passive Ability, Elementalist) +20 Magical Attack and +1% Resilience for each Earth element Elemental Magic spell equipped to a max of 10 spells, possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Entombed
Hand of Seafoam- (Passive Ability, Elementalist) +20 Magical Attack and +1% to Hit for each Water element Elemental Magic spell equipped to a max of 10 spells, possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Drowning
Hand of the Inflexable Tide- (Passive Ability, Elementalist) Water element Elemental Magic spells have a 1% chance of ignoring up to 20% status effect resistance, +25 CON if a Water element Elemental Magic spell is equipped
Hand of Salty Brine- (Passive Ability, Elementalist) +25 Melee Attack for each open weapon slot if a Water element elemental magic spell is equipped, melee attacks may be solely Water element if no weapon is equipped
Has Consumed # of the Permanent Consumable "Cookie"- (Passive Ability, Permanent Item Effect) +1 AGI, Cannot be used in combos
Heart of Air- (Passive Ability, Elementalist) +10 Magical Attack for Air element Elemental Magic, 5% Air Resistance
Heart of Earth- (Passive Ability, Elementalist) +10 Magical Attack for Earth element Elemental Magic, 5% Earth Resistance
Heart of Fire- (Passive Ability, Elementalist) +10 Magical Attack for Fire element Elemental Magic, 5% Fire Resistance
Heart of Water- (Passive Ability, Elementalist) +10 Magical Attack for Water element Elemental Magic, 5% Water Resistance
Hydromancer- (Passive Ability, Elementalist) +500 Damage to all damage dealing Water element Elemental Magic spells, All Water element Elemental Magic spells cost 50 less MP, all Water element Elemental Magic summons gain +200 to all stats, Water element Elemental Magic spells that deal stat damage deal 5 more points, Water element Elemental Magic spells that Heal HP or MP heal 500 more, and Water element Elemental spells that heal stat damage heal 50 more points per target
Purity of Water- (Active Ability, Elementalist) Magical attacks involving at least one Elemental Magic spells that is solely Water element may deal solely Water element damage, Water element Elemental Magic spells gain +60 Magical Attack and do 20 more stat damage if they deal stat damage
Speak the Tongue of Earths- (Passive Ability, Elementalist) Earth element spells gain +5 Magical Attack
Speak the Tongue of Flames- (Passive Ability, Elementalist) Fire element spells gain +5 Magical Attack
Speak the Tongue of Skies- (Passive Ability, Elementalist) Air element spells gain +5 Magical Attack
Speak the Tongue of Waves- (Passive Ability, Elementalist) Water element spells gain +5 Magical Attack
Toss Flame Globes- (Active Ability, Elementalist) For each open weapon slot that is empty, possessor gains an additional action each turn that may only be used to make an attack that does a flat 500 Fire element damage per user level that still has a chance of missing as though it was not a flat-damage attack so long as possessor has a Fire element Elemental Magic spell equipped, +40 Magical Attack for Fire element Elemental Magic spells'
Is Sometimes the Goat- (Passive Ability, Curse) Possessor has a 5% chance at the beginning of each thread of being changed into a Level 1 Goat from the Shop, Possessor possesses no item slots while possessor's name is 'Goat'
(Lasts until 5 battles have been won while Azraile is the Goat.)
Suffers Additional Ice Damage- (Passive Ability, Curse) 5% Ice Weakness
(Lasts 200 more battles)
Requested to have separate:
3 Spirit of the Sand's Essence- (Item, Material, Earth, 9,000 Gold)
3 Terrain Spell of the Desert: Desert's Lesser Fists of Day and Night- (Spell, Geomancy, Earth, 190 MP, 70,000 Gold) +45 Magical Attack, +45 Melee Attack, 2 hits against 1, deals 3/4 damage, this attack's first hit is solely Fire element and has a 15% chance of inflicting Burning, this attack's second hit is solely Ice element and has a 15% chance of inflicting Frozen, The terrain or phantom terrain must be Desert to cast this spell
2 Call Spirit of the Sand- (Spell, Spirit Magic, Earth, 90 MP, 65,000 Gold) Summons 1 Spirit of the Sand, max 1 summoned, summons created through this spell may not summon other individuals
Weapons
Aqua Lance Katar- (Weapon, Fist Weapon, Water, 71,000 Gold) +72 Melee Attack, +50 Magical Attack, +35 to each stat, +40 Defense against Magic, +100 Defense against Water, Wielder may make Melee Attacks from the back row for 1/15 damage
Astoundingly Good Tree Pruner- (Weaponx2, Tool, Earth & Physical, 65,000 Gold) 15% inflicts Confusion: Fear on each enemy Plant under level 15 at the beginning of battle, 25% inflicts Discomfort on each enemy Plant under level 15 if used in an attack that kills a Plant
Axe of Stump Splitting- (Weaponx2, Axe, Earth, 62,000 Gold) +55 Melee Attack, +15% Critical against Plants
Cheap Bubble-Blowing One Inch Bubble Wand- (Weapon, Wand, Water, 900 Gold) +1 Magical Attack, 50% deals no damage
Fairy Rod- (Weapon, Rod, Earth & Light, 9,000 Gold) +27 Magic Attack
House Hellstrom Crystal Staff- (Weapon, Staff, Fire, 10,000 Gold) +30 Melee Attack, +60 Magical Attack, Fire Spells do 90 extra Damage, Hellstrom nobility may instant-kill wearer
2 Imperial Orb of Avandos- (Weapon, Orb, Air & Water, 12,000 Gold) +23 Magical Attack
Improved Aqua Lance Katar- (Weapon, Fist Weapon, Water, 956,000 Gold) +972 Melee Attack, +950 Magical Attack, +935 to each stat, +940 Defense against Magic, +2,100 Defense against Water, Wielder may make Melee Attacks from the back row for 1/12 damage
Iron Mace- (Weapon, Mace, Physical, 900 Gold) +5 Melee Attack
2 Iron Shield- (Weapon, Shield, Physical, 500 Gold) +5 Defense
3 Iron Sword- (Weapon, Sword, Physical, 500 Gold) +5 Melee Attack
5 Mage Staff- (Weapon, Staff, Magic, 500 Gold) +3 Attack, +5 Magic Attack
Nice Goblin Spear- (Weapon, Spear, Earth, 9,000 Gold) +15 Melee Attack, +30 AGI, wielder must have at least 60 Base Stat points
Owl Feather Fan- (Weapon, Fan, Earth, 50,000 Gold) +38 Magical Attack, +30 MIN, Wizard Magic spells cost 30 MP less to cast
Piercing Katar- (Weapon, Fist Weapon, Physical, 2,500 Gold) +15 Melee Attack, Ignores 25 Defence
Sword of the Four Elements- (Weapon, Sword, Earth & Air & Fire & Water, 40,000 Gold) +45 Melee Attack, +45 Magical Attack, +15 to each stat, +3% to hit, +20 Defense against Earth, +20 Defense against Air, +20 Defense against Fire, +20 Defense against Water
3 Thief's Knife- (Weapon, Knife, Fire, 500 Gold) +5 Melee Attack
2 Tortoise Bush Shield- (Weapon, Shield, Earth, 49,500 Gold) +47 Defense, +5% Blocks enemy attack for 50% damage (assuming the attack does under 120,000 Damage)
2 Totally Awesome Dead Walrus!- (Weapon, Chaos Effect, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
2 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
2 Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
Water Stave- (Weapon, Staff, Water, 500 Gold) +10 Melee Attack, +10 Magical Attack
2 Shadow Channeler's Staff- (Weapon, Staff, Darkness, 7,000 Gold) +17 Magical Attack, Shadow Magic spells cost 15 less MP
Armor-
2 Imperial Armor of Avandos- (Armor, Heavy Armor, Air & Water, 12,000 Gold) +23 Defense
Shorts- (Armorx.5, Clothing, Physical & Air, 150 Gold) +1 Defense, +1 AGI
Accessories-
5 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
Dwarven Lord's Crown of the Depths- (Accessory, Crown, Earth, 1,410,000 Gold) +1,500 Melee Attack, +1,410 Magical Attack, +1,400 Defense, +1,200 to all stats, +1,900 additional Melee Attack if any opponents are Cthonians, Humanoids, or Abstracts, 15% Earth Resistance, 15% Darkness Resistance, 15% Fire Resistance, +1,100 additional Defense if a Shield or Heavy Armor is equipped, +1,100 additional Melee Attack if an Axe or Mace is equipped, +1,100 Magical Attack for Earth element Elemental Magic, Wizard Magic, Divine Magic, and Sigil Magic spells, +500 to all stats of all allies with 'Dwarf' or 'Dwarven' in their names as a non-stacking effect
14 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
Fire Charm- (Accessory, Amulet, Fire, 250 Gold) +15 Damage for all Fire Element Attacks
Gauntlet (Accessory, Gauntlet, Physical, 700 Gold) +5 Defense, +1 STR, +1 CON
Greater Warded Shield Bracelet- (Accessory, Wristwear, Magic, 960,000 Gold) +980 Defense, +980 Defense against Magic, +980 Defense against Fire, +980 Defense against Air, +980 Defense against Earth, +980 Defense against Water, +980 Defense against Technology, +980 Defense against Physical, 15% Air Resistance, 15% Earth Resistance, 15% Water Resistance, 15% Fire Resistance, 15% Magic Resistance, 15% Technology Resistance, 15% Physical Resistance
Mage's Seal- (Accessory, Seal, Magic, 1,000 Gold) +10 MIN
Manual of Combat Arts- (Accessory, Book, Physical, 1,200 Gold) +15 STR, +15 CON, +15 AGI, +5 Damage if a Sword, Axe, Bow, Spear, Polearm, Mace, Flail, or Hammer is used
Minor Ring of War- (Accessory, Ring, Earth & Fire, 10,000 Gold) +10 Melee Attack
Priestly Seal- (Accessory, Seal, Light, 1,000 Gold) +10 SPI
Seal of Balanced Elements- (Accessory, Seal, Air & Earth & Fire & Water, 9,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
2 Shifted Seal- (Accessory, Seal, Earth & Fire, 25,000 Gold) +50 to all stats, +100 Damage to all attacks that deal damage, Works while transformed into Shapeshifted Forms
Sparkling Medallion of Success- (Accessory, Broach, Magic & Physical, 175,000 Gold) +150 to all stats, this item ignores stat capping, stacks 200 times, this item cannot be effected by enhancements, and it's stats cannot be altered by other items of abilities by allied sources, 5% inflicts Charm on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Confusion on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Awestruck on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Impaired: Blind on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Charm: Lovestruck on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Charm: Infatuation on individuals targeting wearer with an offensive action at the end of said action
Tattered Cloak (Accessory, Cloak, Darkness, 300 Gold) +1 Defense
7 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
Water Charm- (Accessory, Amulet, Water, 250 Gold) +15 Damage for all Water Element Attacks
8 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN
Consumables-
11 Bottled Sand Faerie- (Consumable, Summoning Stone, Earth, 1 Charge, 60,000 Gold) Summons 1 Sand Faerie
2 Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
Water Crystal- (Consumable, Material, Water, 20,000 Gold)
Items-
A Library's Worth of Books in the Black Tongue of the Princes of Undeath- (Item, Antiquity, Darkness, 200,000 Gold)
Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
Burning Blood- (Item, Material, Darkness, 6,000 Gold)
Crystallized Drop of Desert Dew- (Item, Antiquity, Fire & Water, 3,000 Gold)
3 Dwarven Steel- (Item, Material, Earth, 2,000 Gold)
Football- (Item, Antiquity, Physical, 200 Gold)
5 Golden Trophy- (Item, Antiquity, Physical, 40,000 Gold)
Large, Lone Pearl- (Item, Antiquity, Water, 16,000 Gold)
Larger than Normal Container of Elementalist Powder of the Elements- (Item, Material, Air & Earth & Fire & Water, 17,000 Gold)
Ornamental Vase- (Item, Antiquity, Fire, 6,000 Gold)
41 Old Wood- (Item, Material, Earth, 170 Gold)
2 Pure Honey- (Item, Material, Earth, 9,000 Gold)
Random Giftbox- (Item, Ticket, Magic & Physical, 1,900 Gold) Can be opened at the Warehouse for a roll on the Random Giftbox table
2 Rare Herbs- (Item, Material, Earth, 14,000 Gold)
Tiny Emerald- (Item, Material, Earth, 1,000 Gold)
4 Tiny Iolite- (Item, Material, Earth & Ice, 1,000 Gold)
Tiny Opal- (Item, Material, Earth & Air, 1,000 Gold)
Tiny Peridot- (Item, Material, Earth & Acid, 1,000 Gold)
Tiny Quartz- (Item, Material, Earth & Technology, 1,000 Gold)
2 Tiny Teralyte- (Item, Material, Earth, 1,000 Gold)
Tiny Zircon- (Item, Material, Earth & Magic, 1,000 Gold)
1 Unfinished Map to Sources of Air's Power- (Item, Antiquity, Air, 5,000 Gold)
1 Unfinished Map to Sources of Earth's Power- (Item, Antiquity, Earth, 5,000 Gold)
1 Unfinished Map to Sources of Fire's Power- (Item, Antiquity, Fire, 5,000 Gold)
1 Unfinished Map to Sources of Water's Power- (Item, Antiquity, Water, 5,000 Gold)
Spells-
Dainultha Burst- (Spell, Wizard Spell, Water, 700 MP, 75,000 Gold) Deals 2,000 flat Water element damage
11 Earth Orb- (Spell, Wizard Spell, Earth, 500 Gold) +5 Magic Attack
2 Fireball- (Spell, Wizard Spell, Fire, 5 MP, 700 Gold) +7 Magic Attack
10 Fire Orb- (Spell, Wizard Spell, Fire, 1 MP, 500 Gold) +5 Magic Attack
Flame Blast- (Spell, Wizard Spell, Fire, 35 MP, 30,000 Gold) +40 Magic Attack
Holy Blast- (Spell, Divine Spell, Light, 7 MP, 1,900 Gold) +5 Magic Attack
Large Fireball Projection- (Spell, Elementalist Magic, Fire, 90 MP, 86,000 Gold) +80 Magical Attack, gains +50 Magical Attack, to a max of +8,000 Magical Attack, for each Martial Artist ability, Elementalist ability, or Monk ability possessed for each empty weapon slot or weapon slot occupied by a Staff, 3% inflicts Burning if at least 10 such abilities are possessed, Call Unto Fire must have been cast to cast this spell
Project Water Blast- (Spell, Elemental Magic, Water, 30 MP, 90,000 Gold) +95 Magical Attack, gains +50 Magical Attack, to a max of +4,000 Magical Attack, for each Elementalist ability or every three Martial Artist or Monk abilities possessed for each empty spell or weapon slot (being affected by only spell or weapon slots, not both, and only being affected by spell slots that could hold this spell)
1 Stone Toss- (Spell, Wizard Spell, Earth, 5 MP, 700 Gold) +7 Magic Attack
Water Orb- (Spell, Wizard Spell, Water, 1 MP, 500 Gold) +5 Magic Attack
1 Wind Strike- (Spell, Wizard Spell, Air, 5 MP, 700 Gold) +7 Magic Attack
Pets-
Rabbit Made of Holy Water- (Pet, Animal, Light & Water, Lv.1, 35,000 Gold)
HP- 95
MP- 100
STR- 4
AGI- 14
CON- 7
MIN- 5
SPI- 6
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 4
Critical Chance- 0%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit or Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Hop Kick- 10 Damage, Water & Light, 0 MP
Very Cute Holy Water Breath Weapon- 50 Damage, Heals, deals damage instead of healing to Demons, Devils, Daemons, Darkspawn, and Undead, Light & Water, 10 MP
Bless- 30% inflicts Favored, Light, 15 MP
Transformations-
Permanant Consumables-
Empowered Holy Festival Cranberry Mousse- (Permanent Consumable, Empowered Item, Magic & Fire & Water, 1 Charge, 30,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Holy Festival Cranberry Mousse"", Cannot be used if # is already 10 or greater, Cannot be used more than once on any given individual within the span of a month
Artifacts-
None
Awards-
From Beyond
Has completed (1) Expeditions into the Lost Dwarven Caverns of Ghaz-Bolar
Has Won the "Adventurers!" Event Match
This character possesses 65 base stat points
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Eliminated in Round One of the Brass Disc Tournament
Has Completed the Second Holy Imperial Challenge of Worth: Test of Skill-
'Participated in the Princess of Suns Incident'
'Unsuccessfully Tried to Lead Own Faction in Princes of Suns Incident'
'Unsuccessfully Tried to Enter the Celestial City During the Princess of Suns Incident'
'Rejected an Offer to Carry the Brass Bee Into Sunthrone'
'Was Killed in Sunthrone by Doctor Illian Reynes'
Tasks-
Is undertaking This is the eighth of twelve tasks required to obtain a Holy Imperial Seal of Worth. - Finishes Jan 4th
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Glitch (Azraile Kiras)
Level 13
Shapeshifter, Electricity
HP- 2,975
MP- 3,250
STR- 36 (2)
AGI- 225 (15)
CON- 119 (8)
MIN- 130 (10)
SPI- 355 (20)
XP- 128,375
XP Required- 40,000
Fame- 1
Gold- 676,660
Bonus Weeks: 13
Weeks: Will Learn "" on the 29th
Task Requirements-
Collect and turn in 80 Gears
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Fortify Body
Overdrive
Artifical Intelligence Programmer- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +150 MIN
Basic Danmaku Attunement- (Passive Ability, Other: Bullet Maestro) All Danmaku spells gain +10 Ranged Attack and cost 10 less MP
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells gain +10 Magical Attack and cost 10 less MP
Basic Mad Scientist Knowledge- (Passive Ability, Mad Scientist) Possessor's Bio-Horror pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Programming Skills- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +40 to all stats
Mana Spark Blessing 14- (Passive Ability, Blessing) +400 to all stats
Mystic Danmaku- (Passive Ability, Other: Bullet Maestro) Possessor may, at a point before any action or at the start or end of any round or at any point at which possessor is able to select a spell to cast as part of something, choose to change any Ranged Attack bonus provided by Danmaku spells cast by or equipped by possessor to an equal Magical Attack bonus
Minor Curse 3- (Passive Ability, Curse) Possessor gets -5 SPI
(Lasts 200 more battles)
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
6 Box of Army Surplus Grenades- (Weaponx2, Throwing Weapon, Technology & Fire, 60,000 Gold) +125 Ranged Attack, wielder's ranged attacks inflict 1 hit against 5 but deal 1/4 damage, +20 AGI, 15% Fire Weakness
2 Dark Quill- (Weapon, Wand, Darkness, 145,000 Gold) +150 Melee Attack, 15% inflicts Hexed, 3% Critical with spells that provide a bonus to Magical Attack, +150 MP for each other Darkness element Book or Tome equipped, Wielder may choose to have this weapon also count as a Book
Mage Staff- (Weapon, Staff, Magic, 500 Gold) +3 Attack, +5 Magic Attack
4 Tank Cannon- (Weaponx2, Gun, Technology & Darkness, 142,500 Gold) +294 Ranged Attack, 15% inflicts Stun against enemies under level 17
3 Totally Awesome Dead Walrus!- (Weapon, Chaos Effect, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stat
2 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Robe of the Undead- (Armor, Robe, Darkness, 485,000 Gold) +510 Defense, +400 SPI, +400 MIN, 10% Human Resistance, 10% Spirit Resistance, May only be equipped by Undead or individuals with at least 5 Necromancer abilities
Undead Scribe's Robe- (Armor, Robe, Magic & Darkness, 65,000 Gold) +51 Defense, +40 MIN, +40 SPI, +20 MIN for each Book or Tome equipped
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Scribe's Restorative Wrist-Straps- (Accessory, Wristwear, Physical & Fire, 145,000 Gold) +143 Magical Attack, +100 MIN, Wearer regenerates 50 MP per turn, 90% Fatigue Resistance, 90% cures Fatigue at the start of each round, Pain: Discomfort Immunity
Villain's Seal- (Accessory, Seal, Darkness, 5,000 Gold) +12 to each stat, +1% Critial, +1% enemy miss, +1% to hit, +5 Defesne against darkness
Consumables-
Inkwell Which Holds a Tryn-Goll'yor- (Consumable, Lethal Item, Darkness, 1 Charge, 110,000 Gold) 70% inflicts Voidstruk, 1 hit against 8
Items-
7 Bone Scribe's Tome- (Item, Antiquity, Darkness, 15,000 Gold)
5 Cactus Needles- (Item, Material, Physical, 500 Gold)
Noxious Paste - (Item, Material, Darkness & Acid, 8,000 Gold)
34 Old Wood- (Item, Material, Earth, 170 Gold)
4 Phenomenally Bad Piece of Art- (Item, Antiquity, Darkness & Water, 600 Gold)
Sine-Wave- (Item, Material, Technology, 690,000 Gold)
17 Tank Plating- (Item, Material, Technology, 12,000 Gold)
Spells-
4 Transcribe Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads
Pets-
Prototype Wardroid- (Pet, Robot, Technology, Lv. 2, 65,000 Gold)
HP- 1,600
MP- 3,200
STR- 46
AGI- 18
CON- 41
MIN- 22
SPI- 29
XP- 75,000
XP Needed- 1,000
Minimum Level- 2
Defense- 27
Critical Chance- 1%
Resilience- 6%
To Hit- 100%
Dodge- 7%
Resistances and Immunities- 50% Technology Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus)
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Kill Claw- 104 Damage, Physical, 0 MP
Guns! Lots of Guns!- 200 Damage, Technology, 15 MP
Amplify- Controller's Technomancy spells that deal damage deal an additional 60, Controller's Technomancy spells that boost stats add 4 additional points to all stats boosted, Lasts 1 turn, Technology, 14 MP
Undying Scribe of the Mage Prince- (Pet, Undead, Darkness, Lv.1, 167,000 Gold)
Undead, Darkness
HP- 6,500
MP- 7,900
STR- 21
AGI- 45
CON- 22
MIN- 197
SPI- 140
XP- 0
XP Needed- 2,500
Level Adjustment- +2
Defense- 40, +900 against Darkness, +3 against Water
Defense against Stat Damage- 2
Critical Chance- 3%
Resilience- 1%
To Hit- 103%
Dodge- 1%
Resistances and Immunities- 40% Darkness Resistance, 40% Light Weakness
Prime Attribute- Mind or Spirit
Constant Effects-
Scribe of Dark Spells- Controller gains two Spell slots that, along with the spells in them, cannot be utilized while possessor is not alive and in battle, Constant Effect
Abilities-
Black Text- 1,000 Damage, Darkness, 0 MP
Inscribe Necromantic Magic- This ability may only be used as a counter to possessor's controller casting a Necromancy spell on a single allied target with a duration of over 5 rounds, said spell's duration on said target is increased by 1 round, Darkness, 500 MP
Indexed Abilities-
Minor Gale- 1,000 Damage, Air, 100 MP
Minor Flame- 1,000 Damage, Fire, 100 MP
Minor Bubble- 1,000 Damage, Water, 100 MP
Minor Warp- 1,000 Damage, Darkness, 100 MP
Minor Freeze- 1,000 Damage, Ice, 100 MP
Minor Bolt- 1,000 Damage, Electrical, 100 MP
Minor Corrosion- 1,000 Damage, Acid, 100 MP
Minor Orb- 1,000 Damage, Magic, 100 MP
Minor Quake- 500 Damage, 1 hit against 20, Earth, 600 MP
Minor Tornado- 500 Damage, 1 hit against 20, Air, 600 MP
Minor Blaze- 500 Damage, 1 hit against 20, Fire, 600 MP
Minor Flood- 500 Damage, 1 hit against 20, Water, 600 MP
Minor Void- 500 Damage, 1 hit against 20, Darkness, 600 MP
Minor Blizzard- 500 Damage, 1 hit against 20, Ice, 600 MP
Minor Blitz- 500 Damage, 1 hit against 20, Electrical, 600 MP
Minor Dissolving- 500 Damage, 1 hit against 20, Acid, 600 MP
Minor Destruction- 500 Damage, 1 hit against 20, Magic, 600 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 20, Light, 600 MP
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
Eliminated in Round One of the Brass Disc Tournament
Possesses a Group-Attuned Portal Key to Sepherys Production Facility 14, Located In Karneiraspace
Tasks-
Is undertaking This is the eighth of twelve tasks required to obtain a Holy Imperial Seal of Worth. - Finishes Jan 4th
Level 13
Shapeshifter, Electricity
HP- 2,975
MP- 3,250
STR- 36 (2)
AGI- 225 (15)
CON- 119 (8)
MIN- 130 (10)
SPI- 355 (20)
XP- 128,375
XP Required- 40,000
Fame- 1
Gold- 676,660
Bonus Weeks: 13
Weeks: Will Learn "" on the 29th
Task Requirements-
Collect and turn in 80 Gears
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Fortify Body
Overdrive
Artifical Intelligence Programmer- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +150 MIN
Basic Danmaku Attunement- (Passive Ability, Other: Bullet Maestro) All Danmaku spells gain +10 Ranged Attack and cost 10 less MP
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells gain +10 Magical Attack and cost 10 less MP
Basic Mad Scientist Knowledge- (Passive Ability, Mad Scientist) Possessor's Bio-Horror pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Programming Skills- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +40 to all stats
Mana Spark Blessing 14- (Passive Ability, Blessing) +400 to all stats
Mystic Danmaku- (Passive Ability, Other: Bullet Maestro) Possessor may, at a point before any action or at the start or end of any round or at any point at which possessor is able to select a spell to cast as part of something, choose to change any Ranged Attack bonus provided by Danmaku spells cast by or equipped by possessor to an equal Magical Attack bonus
Minor Curse 3- (Passive Ability, Curse) Possessor gets -5 SPI
(Lasts 200 more battles)
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
6 Box of Army Surplus Grenades- (Weaponx2, Throwing Weapon, Technology & Fire, 60,000 Gold) +125 Ranged Attack, wielder's ranged attacks inflict 1 hit against 5 but deal 1/4 damage, +20 AGI, 15% Fire Weakness
2 Dark Quill- (Weapon, Wand, Darkness, 145,000 Gold) +150 Melee Attack, 15% inflicts Hexed, 3% Critical with spells that provide a bonus to Magical Attack, +150 MP for each other Darkness element Book or Tome equipped, Wielder may choose to have this weapon also count as a Book
Mage Staff- (Weapon, Staff, Magic, 500 Gold) +3 Attack, +5 Magic Attack
4 Tank Cannon- (Weaponx2, Gun, Technology & Darkness, 142,500 Gold) +294 Ranged Attack, 15% inflicts Stun against enemies under level 17
3 Totally Awesome Dead Walrus!- (Weapon, Chaos Effect, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stat
2 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Robe of the Undead- (Armor, Robe, Darkness, 485,000 Gold) +510 Defense, +400 SPI, +400 MIN, 10% Human Resistance, 10% Spirit Resistance, May only be equipped by Undead or individuals with at least 5 Necromancer abilities
Undead Scribe's Robe- (Armor, Robe, Magic & Darkness, 65,000 Gold) +51 Defense, +40 MIN, +40 SPI, +20 MIN for each Book or Tome equipped
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Scribe's Restorative Wrist-Straps- (Accessory, Wristwear, Physical & Fire, 145,000 Gold) +143 Magical Attack, +100 MIN, Wearer regenerates 50 MP per turn, 90% Fatigue Resistance, 90% cures Fatigue at the start of each round, Pain: Discomfort Immunity
Villain's Seal- (Accessory, Seal, Darkness, 5,000 Gold) +12 to each stat, +1% Critial, +1% enemy miss, +1% to hit, +5 Defesne against darkness
Consumables-
Inkwell Which Holds a Tryn-Goll'yor- (Consumable, Lethal Item, Darkness, 1 Charge, 110,000 Gold) 70% inflicts Voidstruk, 1 hit against 8
Items-
7 Bone Scribe's Tome- (Item, Antiquity, Darkness, 15,000 Gold)
5 Cactus Needles- (Item, Material, Physical, 500 Gold)
Noxious Paste - (Item, Material, Darkness & Acid, 8,000 Gold)
34 Old Wood- (Item, Material, Earth, 170 Gold)
4 Phenomenally Bad Piece of Art- (Item, Antiquity, Darkness & Water, 600 Gold)
Sine-Wave- (Item, Material, Technology, 690,000 Gold)
17 Tank Plating- (Item, Material, Technology, 12,000 Gold)
Spells-
4 Transcribe Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads
Pets-
Prototype Wardroid- (Pet, Robot, Technology, Lv. 2, 65,000 Gold)
HP- 1,600
MP- 3,200
STR- 46
AGI- 18
CON- 41
MIN- 22
SPI- 29
XP- 75,000
XP Needed- 1,000
Minimum Level- 2
Defense- 27
Critical Chance- 1%
Resilience- 6%
To Hit- 100%
Dodge- 7%
Resistances and Immunities- 50% Technology Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus)
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Kill Claw- 104 Damage, Physical, 0 MP
Guns! Lots of Guns!- 200 Damage, Technology, 15 MP
Amplify- Controller's Technomancy spells that deal damage deal an additional 60, Controller's Technomancy spells that boost stats add 4 additional points to all stats boosted, Lasts 1 turn, Technology, 14 MP
Undying Scribe of the Mage Prince- (Pet, Undead, Darkness, Lv.1, 167,000 Gold)
Undead, Darkness
HP- 6,500
MP- 7,900
STR- 21
AGI- 45
CON- 22
MIN- 197
SPI- 140
XP- 0
XP Needed- 2,500
Level Adjustment- +2
Defense- 40, +900 against Darkness, +3 against Water
Defense against Stat Damage- 2
Critical Chance- 3%
Resilience- 1%
To Hit- 103%
Dodge- 1%
Resistances and Immunities- 40% Darkness Resistance, 40% Light Weakness
Prime Attribute- Mind or Spirit
Constant Effects-
Scribe of Dark Spells- Controller gains two Spell slots that, along with the spells in them, cannot be utilized while possessor is not alive and in battle, Constant Effect
Abilities-
Black Text- 1,000 Damage, Darkness, 0 MP
Inscribe Necromantic Magic- This ability may only be used as a counter to possessor's controller casting a Necromancy spell on a single allied target with a duration of over 5 rounds, said spell's duration on said target is increased by 1 round, Darkness, 500 MP
Indexed Abilities-
Minor Gale- 1,000 Damage, Air, 100 MP
Minor Flame- 1,000 Damage, Fire, 100 MP
Minor Bubble- 1,000 Damage, Water, 100 MP
Minor Warp- 1,000 Damage, Darkness, 100 MP
Minor Freeze- 1,000 Damage, Ice, 100 MP
Minor Bolt- 1,000 Damage, Electrical, 100 MP
Minor Corrosion- 1,000 Damage, Acid, 100 MP
Minor Orb- 1,000 Damage, Magic, 100 MP
Minor Quake- 500 Damage, 1 hit against 20, Earth, 600 MP
Minor Tornado- 500 Damage, 1 hit against 20, Air, 600 MP
Minor Blaze- 500 Damage, 1 hit against 20, Fire, 600 MP
Minor Flood- 500 Damage, 1 hit against 20, Water, 600 MP
Minor Void- 500 Damage, 1 hit against 20, Darkness, 600 MP
Minor Blizzard- 500 Damage, 1 hit against 20, Ice, 600 MP
Minor Blitz- 500 Damage, 1 hit against 20, Electrical, 600 MP
Minor Dissolving- 500 Damage, 1 hit against 20, Acid, 600 MP
Minor Destruction- 500 Damage, 1 hit against 20, Magic, 600 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 20, Light, 600 MP
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
Eliminated in Round One of the Brass Disc Tournament
Possesses a Group-Attuned Portal Key to Sepherys Production Facility 14, Located In Karneiraspace
Tasks-
Is undertaking This is the eighth of twelve tasks required to obtain a Holy Imperial Seal of Worth. - Finishes Jan 4th
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Black Dragon Knight (Azraile Kiras)
Level 8
Undead, Darkness
HP: 2,800
MP: 1,400
STR: 142 (14)
AGI: 134 (13)
CON: 112 (14)
MIN: 56 (7)
SPI: 56 (7)
XP- 9,050
XP Required- 20,000
Fame- 1
Gold- 200
Bonus Weeks: 8
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Armored Swordsmanship- (Passive Ability, Swordsman) +60 Melee Attack while possessor has both a Sword and a Heavy Armor equipped, +1% To Hit while possessor has both a Sword and a Heavy Armor equipped
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.
Fast Strikes- (Active Ability, Swordsman) This character may use Fast Strikes in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains 2 hits against 1 for purposes of this attack, and this attack deals 1/2 damage.
Has Consumed # of the Permanent Consumable "Lethality Diamond"- (Passive Ability, Permanent Item Effect) Possessor gains +25 Melee Attack per level for each Sword and +50 Melee Attack for spells of the Sword Arts subtype assuming said spell already possesses a bonus to said attack type
Powerful Slash- (Active Ability, Swordsman) This character may use Powerful Slash in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains +50 Melee Attack for purposes of this attack.
Practiced Sword Swings- (Passive Ability, Swordsman) +1% To Hit while possessor has a Sword equipped
Cannot Wear Armor- (Passive Ability, Curse) Possessor loses all Armor slots and cannot equip Armor
(Lasts 200 more battles)
Hex-Dashed- (Passive Ability, Curse) Possessor has a 40% chance of being afflicted with a random minor negative status effect at the start of each round, Possessor has a 20% chance of being afflicted with Hexed at the end of every round
(Lasts 200 more battles)
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Sword of Destruction- (Weapon, Sword, Destruction, 4,000,000 Gold) +4,500 Melee Attack, +4,000 STR, +3,500 AGI, Pierces 5,000 Defense, 30% Critical
Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
War Demon's Armor- (Armor, Heavy Armor, War, 4,000,000 Gold) +4,100 Defense, +4,200 CON, 30% Resilience, 15% Physical Resistance, 15% Destruction Resistance, 15% War Resistance, 15% Darkness Resistance
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Nemesis's Seal- (Accessory, Seal, Darkness, 45,000 Gold) +25 to all stats, 5%Critical, 5% Dodge, Attacks may do 5 damage to any enemy stat insteadof their normal damage
4 Villain's Seal- (Accessory, Seal, Darkness, 5,000 Gold) +12 to each stat, +1% Critical, +1% enemy miss, +1% to hit, +5 Defense against darkness
Consumables-
None
Items-
None
Spells-
None
Pets-
Dwarven Ghost- (Pet, Undead, Darkness, Lv.2, 75,000 Gold)
HP- 590
MP- 640
STR- 85
AGI- 41
CON- 72
MIN- 63
SPI- 64
XP- 0
XP Needed- 1,000
Minimum Level- 2
Defense- 70
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 95% Physical Resistance, 50% Darkness Resistance, 55% Earth Resistance, Immune to Pain, Poison, Diseased, Fatigue
Prime Attribute- Strength
Constant Effects-
Whoo! I'm a ghost!- 15% Dodge against non-Undead, Constant Effect
Abilities-
Meet My Axe!- 190 Damage, Physical, 0 MP
Ectoplasmic Slap- 5 Damage, 15% inflicts Paralysis, Earth & Darkness & Air, 20 MP
Howling in the Halls- Creates a Zone of Darkness that has the added effect of possessing a 5% chance of inflicting Fear on all foes that dissipates along with any phantom terrain when caster dies, sets the phantom terrain to Caverns, Ruins, or Haunted Structure (user's choice), Darkness, 550 MP
Undying Scribe of the Mage Prince- (Pet, Undead, Darkness, Lv.1, 167,000 Gold)
Undead, Darkness
HP- 6,500
MP- 7,900
STR- 21
AGI- 45
CON- 22
MIN- 197
SPI- 140
XP- 0
XP Needed- 2,500
Level Adjustment- +2
Defense- 40, +900 against Darkness, +3 against Water
Defense against Stat Damage- 2
Critical Chance- 3%
Resilience- 1%
To Hit- 103%
Dodge- 1%
Resistances and Immunities- 40% Darkness Resistance, 40% Light Weakness
Prime Attribute- Mind or Spirit
Constant Effects-
Scribe of Dark Spells- Controller gains two Spell slots that, along with the spells in them, cannot be utilized while possessor is not alive and in battle, Constant Effect
Abilities-
Black Text- 1,000 Damage, Darkness, 0 MP
Inscribe Necromantic Magic- This ability may only be used as a counter to possessor's controller casting a Necromancy spell on a single allied target with a duration of over 5 rounds, said spell's duration on said target is increased by 1 round, Darkness, 500 MP
Indexed Abilities-
Minor Gale- 1,000 Damage, Air, 100 MP
Minor Flame- 1,000 Damage, Fire, 100 MP
Minor Bubble- 1,000 Damage, Water, 100 MP
Minor Warp- 1,000 Damage, Darkness, 100 MP
Minor Freeze- 1,000 Damage, Ice, 100 MP
Minor Bolt- 1,000 Damage, Electrical, 100 MP
Minor Corrosion- 1,000 Damage, Acid, 100 MP
Minor Orb- 1,000 Damage, Magic, 100 MP
Minor Quake- 500 Damage, 1 hit against 20, Earth, 600 MP
Minor Tornado- 500 Damage, 1 hit against 20, Air, 600 MP
Minor Blaze- 500 Damage, 1 hit against 20, Fire, 600 MP
Minor Flood- 500 Damage, 1 hit against 20, Water, 600 MP
Minor Void- 500 Damage, 1 hit against 20, Darkness, 600 MP
Minor Blizzard- 500 Damage, 1 hit against 20, Ice, 600 MP
Minor Blitz- 500 Damage, 1 hit against 20, Electrical, 600 MP
Minor Dissolving- 500 Damage, 1 hit against 20, Acid, 600 MP
Minor Destruction- 500 Damage, 1 hit against 20, Magic, 600 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 20, Light, 600 MP
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
Tasks-
Is undertaking This is the eighth of twelve tasks required to obtain a Holy Imperial Seal of Worth. - Finishes Jan 4th
Level 8
Undead, Darkness
HP: 2,800
MP: 1,400
STR: 142 (14)
AGI: 134 (13)
CON: 112 (14)
MIN: 56 (7)
SPI: 56 (7)
XP- 9,050
XP Required- 20,000
Fame- 1
Gold- 200
Bonus Weeks: 8
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Armored Swordsmanship- (Passive Ability, Swordsman) +60 Melee Attack while possessor has both a Sword and a Heavy Armor equipped, +1% To Hit while possessor has both a Sword and a Heavy Armor equipped
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.
Fast Strikes- (Active Ability, Swordsman) This character may use Fast Strikes in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains 2 hits against 1 for purposes of this attack, and this attack deals 1/2 damage.
Has Consumed # of the Permanent Consumable "Lethality Diamond"- (Passive Ability, Permanent Item Effect) Possessor gains +25 Melee Attack per level for each Sword and +50 Melee Attack for spells of the Sword Arts subtype assuming said spell already possesses a bonus to said attack type
Powerful Slash- (Active Ability, Swordsman) This character may use Powerful Slash in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains +50 Melee Attack for purposes of this attack.
Practiced Sword Swings- (Passive Ability, Swordsman) +1% To Hit while possessor has a Sword equipped
Cannot Wear Armor- (Passive Ability, Curse) Possessor loses all Armor slots and cannot equip Armor
(Lasts 200 more battles)
Hex-Dashed- (Passive Ability, Curse) Possessor has a 40% chance of being afflicted with a random minor negative status effect at the start of each round, Possessor has a 20% chance of being afflicted with Hexed at the end of every round
(Lasts 200 more battles)
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Sword of Destruction- (Weapon, Sword, Destruction, 4,000,000 Gold) +4,500 Melee Attack, +4,000 STR, +3,500 AGI, Pierces 5,000 Defense, 30% Critical
Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
War Demon's Armor- (Armor, Heavy Armor, War, 4,000,000 Gold) +4,100 Defense, +4,200 CON, 30% Resilience, 15% Physical Resistance, 15% Destruction Resistance, 15% War Resistance, 15% Darkness Resistance
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Nemesis's Seal- (Accessory, Seal, Darkness, 45,000 Gold) +25 to all stats, 5%Critical, 5% Dodge, Attacks may do 5 damage to any enemy stat insteadof their normal damage
4 Villain's Seal- (Accessory, Seal, Darkness, 5,000 Gold) +12 to each stat, +1% Critical, +1% enemy miss, +1% to hit, +5 Defense against darkness
Consumables-
None
Items-
None
Spells-
None
Pets-
Dwarven Ghost- (Pet, Undead, Darkness, Lv.2, 75,000 Gold)
HP- 590
MP- 640
STR- 85
AGI- 41
CON- 72
MIN- 63
SPI- 64
XP- 0
XP Needed- 1,000
Minimum Level- 2
Defense- 70
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 95% Physical Resistance, 50% Darkness Resistance, 55% Earth Resistance, Immune to Pain, Poison, Diseased, Fatigue
Prime Attribute- Strength
Constant Effects-
Whoo! I'm a ghost!- 15% Dodge against non-Undead, Constant Effect
Abilities-
Meet My Axe!- 190 Damage, Physical, 0 MP
Ectoplasmic Slap- 5 Damage, 15% inflicts Paralysis, Earth & Darkness & Air, 20 MP
Howling in the Halls- Creates a Zone of Darkness that has the added effect of possessing a 5% chance of inflicting Fear on all foes that dissipates along with any phantom terrain when caster dies, sets the phantom terrain to Caverns, Ruins, or Haunted Structure (user's choice), Darkness, 550 MP
Undying Scribe of the Mage Prince- (Pet, Undead, Darkness, Lv.1, 167,000 Gold)
Undead, Darkness
HP- 6,500
MP- 7,900
STR- 21
AGI- 45
CON- 22
MIN- 197
SPI- 140
XP- 0
XP Needed- 2,500
Level Adjustment- +2
Defense- 40, +900 against Darkness, +3 against Water
Defense against Stat Damage- 2
Critical Chance- 3%
Resilience- 1%
To Hit- 103%
Dodge- 1%
Resistances and Immunities- 40% Darkness Resistance, 40% Light Weakness
Prime Attribute- Mind or Spirit
Constant Effects-
Scribe of Dark Spells- Controller gains two Spell slots that, along with the spells in them, cannot be utilized while possessor is not alive and in battle, Constant Effect
Abilities-
Black Text- 1,000 Damage, Darkness, 0 MP
Inscribe Necromantic Magic- This ability may only be used as a counter to possessor's controller casting a Necromancy spell on a single allied target with a duration of over 5 rounds, said spell's duration on said target is increased by 1 round, Darkness, 500 MP
Indexed Abilities-
Minor Gale- 1,000 Damage, Air, 100 MP
Minor Flame- 1,000 Damage, Fire, 100 MP
Minor Bubble- 1,000 Damage, Water, 100 MP
Minor Warp- 1,000 Damage, Darkness, 100 MP
Minor Freeze- 1,000 Damage, Ice, 100 MP
Minor Bolt- 1,000 Damage, Electrical, 100 MP
Minor Corrosion- 1,000 Damage, Acid, 100 MP
Minor Orb- 1,000 Damage, Magic, 100 MP
Minor Quake- 500 Damage, 1 hit against 20, Earth, 600 MP
Minor Tornado- 500 Damage, 1 hit against 20, Air, 600 MP
Minor Blaze- 500 Damage, 1 hit against 20, Fire, 600 MP
Minor Flood- 500 Damage, 1 hit against 20, Water, 600 MP
Minor Void- 500 Damage, 1 hit against 20, Darkness, 600 MP
Minor Blizzard- 500 Damage, 1 hit against 20, Ice, 600 MP
Minor Blitz- 500 Damage, 1 hit against 20, Electrical, 600 MP
Minor Dissolving- 500 Damage, 1 hit against 20, Acid, 600 MP
Minor Destruction- 500 Damage, 1 hit against 20, Magic, 600 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 20, Light, 600 MP
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
Tasks-
Is undertaking This is the eighth of twelve tasks required to obtain a Holy Imperial Seal of Worth. - Finishes Jan 4th
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Selena & Titan (Azraile Kiras)- (unretired)
Level 9
Undead, Darkness & Ice
HP- 4,625
MP- 1,625
STR- 100 (10)
AGI- 130 (10)
CON- 185 (15)
MIN- 65 (5)
SPI- 160 (15)
XP- 84,643
XP Required- 17,500
Fame- 2
Gold - <uses Salphon's when allowed>
Bonus Weeks: 0
Weeks: 0
Gillingman Worshipper Benefits-
Base Benefit: Character's gain +25 defense against Darkness, +25 Magical, Melee, and Ranged attack to Darkness element attacks, and 1% Darkness Resistance
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Advanced Skeleton Amplification- (Passive Ability, Necromancer) All summoned and pet skeletons of possessor gain +500 HP, +30 to all stats, +200 damage dealt with all damage dealing attacks, and 5% Darkness Resistance
Apprentice Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells that increase Defense gain an +150 additional Defense increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, All Protection Magic spells that increase Stat Defense gain an +30 additional Stat Defense against the same stat increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, and all Protection Magic spells cost 200 less MP
Aura of the Protector- (Stance Ability, Abjurer) All of possessor's allies gain +20 Defense for each Protection Magic spell possessor has equipped
Basic Alchemy Attunement- (Passive Ability, Alchemist) All Alchemy spells cost 10 less Gold and 10 less XP
Basic Aura Mastery- (Passive Ability, Auramancer) All Auras equipped by possessor provide +10 additional Defense
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Blight Magic Attunement- (Passive Ability, Blight Druid) All Blight Magic spells gain +10 Magical Attack and drain 10 more of each stat
Basic Chef Proficiency- (Passive Ability, Chef) Character gains +5 to all stats for each Food or Drink equipped, Foods and Drinks that heal HP or MP heal 50 more of each that they already heal
Basic Crafter Proficiency- (Passive Ability, Crafter) Consumables, though not permanent consumables, character uses have a 1% chance of not expending a charge
Basic Deathless One Knowledge- (Passive Ability, Deathless One) Possessor's Undead pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Evermason Knowledge- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Magical Trap Resistance- (Passive Ability, Abjurer) Possessor takes 500 less damage from Traps and has a 5% higher chance of disarming them
Basic Necromancy Attunement- (Passive Ability, Necromancer) All Necromancy spells gain +10 Magical Attack and cost 10 less MP, and all Necromancy summons gain +20 HP and +10 to the damage of all their attacks
Basic Pactmaker Knowledge- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells gain +10 Defense and cost 10 less MP
Basic Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells gain +10 Magical Attack, take 1 less turn, and cost 10 less MP
Basic Scythe Training- (Passive Ability, Reaper) This character gains +6 Melee Attack when a Scythe is equipped.
Basic Soul Training- (Passive Ability, Enslaver) This character gains +6 Magical Attack when a Soul is equipped.
Basic Ward Mastery- (Passive Ability, Inscriber) All Wards equipped by possessor provide +10 additional Defense
Black Star Vaccine- (Passive Ability, Blessing) +450 SPI, +350 Magical Attack to Darkness element Magical Attacks, +50 to all stats if possessor is Darkness element, 10% Fire Resistance, 10% Light Resistance, 10% Darkness Resistance, 15% Burning Resistance, Possessor may exist on suns/stars without penalty
Devilish Negotiator- (Passive Ability, Pactmaker) Possessor's actions which inflict Charm may, should possessor desire such, have said chance increase by 5%, to a max of 20%
Essence of the Wholly Defensive Wall- (Stance Ability, Abjurer) +50 Defense per level, you may not take any offensive action
Grill Fish- (Ability, Chef) 50 additional HP is restored for each Food element consumable possessor uses that restores HP, Possessor may skip a turn deal 500 Fire damage per possessor level to an Aquatic that is judged by a mod to be a fish in an RP thread, or 250 Fire damage per possessor level to an Aquatic judged to not be a fish in an RP thread, out of RP-based threads, this functions on the principle that all Aquatics count as fish
Keen Scything Stance- (Stance Ability, Reaper) +5% Critical when a Scythe is equipped, +25 Melee Attack when a Scythe is equipped
Lethal Mixer- (Passive Ability, Alchemist) +250 Damage, +10 Stat Damage, and +1% Infliction of Minor Status effects to Potions that possess the relevant bonuses
Nude Defense Mastery- (Passive Ability, Dancer) Possessor gains +2,000 Defense and +200 Defense against stat damage while no Armor is equipped
Knowledge of Legal Codes- (Passive Ability, Lawbringer) +150 MIN, 10% Entombed: Incarcerated Resistance
Ritualist's Mana-Channeling Stance- (Stance Ability, Ritualist) Each turn possessor spends casting Ritual Magic spells counts as 2, but it cost 25 XP per turn casting until the number of turns required to cast the spell is reached
Skeleton Amplification- (Passive Ability, Necromancer) All summoned and pet skeletons of possessor gain +50 HP, +20 to all stats, and +300 damage dealt with all damage dealing attacks
Spiritual Mana Leeching- (Passive Ability, Enslaver) You gain an additional 5 XP per (enemy level / 5 rounded up) of each enemy you deal the killing blow to with a Soul.
Warded Skin- (Passive Ability, Abjurer) +200 Defense
Aura of the Protector- (Stance Ability, Abjurer) All of possessor's allies gain +20 Defense for each Protection Magic spell possessor has equipped
Easily Jumped By the Opposition- (Passive Ability, Curse) At the beginning of battle, each of possessor's opponents may conduct an offensive action that only targets possessor
(Lasts 200 more battles)
Weapons-
Axe of Stump Splitting- (Weaponx2, Axe, Earth, 62,000 Gold) +55 Melee Attack, +15% Critical against Plants
4 Coral Spear- (Weapon, Spear, Water, 900 Gold) +15 Melee Attack
Magic Sword- (Weapon, Sword, Magic, 50,000 Gold) +10 Melee Attack, +40 Magic Attack, +20 MIN, +20 SPI
2 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
2 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
Armor-
Coral Armor (Armor, Heavy Armor, Water, 800 Gold) +6 Defense, +6 Defense Against Water
Ice Mail- (Armor, Heavy Armor, Ice, 500 Gold) +10 Defense, +10 Defense Against Ice
Waltoshian Greatcoat- (Armor, Light Armor, Water, 60,000 Gold) +75Defense, 5% Water Resistance, 5% Electrocuted Resistance, +50 Defenseagainst Aquatics
Accessories-
Fancy Hat- (Accessory, Hat, Magic & Air, 75,000 Gold) +75 Melee Attack, +75 Magical Attack, +75 Ranged Attack, +75 to all stats, 7% Critical, 7% Resilience, 7% Dodge, 107% To Hit
Ice Charm- (Accessory, Amulet, Ice, 250 Gold) +15 Damage for all Ice Element Attacks
2 Seal of Balance- (Accessory, Seal, Light & Darkness, 7,000 Gold) +15 to each stat, +2% to hit, +10 Defense against darkness , +10 Defense against light
2 Villain's Seal- (Accessory, Seal, Darkness, 5,000 Gold) +12 to each stat, +1% Critial, +1% enemy miss, +1% to hit, +5 Defesne against darkness
Consumables-
Book of Halgrembas- (Consumable, Tome, Darkness & Fire, Unlimited Charges, 200,000 Gold) 500 Fire damage to all foes, Uses 40 MP or 80 HP
Book of Zulinaras- (Consumable, Tome, Darkness & Water, Unlimited Charges, 200,000 Gold) +50 Defense to all party members, Does not stack, Uses 20 MP or 40 HP
Death Rod- (Consumable, Rod, Infinite Charges, 10,000 Gold) 150 Darkness Damage to all
Great Ink Squid- (Consumable, Lethal Item, Water, 1 Charge, 40,000 Gold) 90% inflicts blindness, affects up to 15 targets
15 Ice Prism- (Consumable, Jewel, Ice, 1 charge, 24,000 Gold) Does 4,900 Ice damage to 5 targets
Sagemouth Catfish- (Consumable, Food, Water, 1 Charge, 30,000 Gold) +5,000 MP
Statvos Wand- (Consumable, Rod, Electricity, 200 Charges, 15,000 Gold) Does 200 Electricity Damage, 1 hit against 5
Thousand Pinned Pufferfish- (Consumable, Lethal Item, Water, 1 Charge, 30,000 Gold) Does 2,000 damage to 14 targets
Spells-
<shared with Salphon>
Items-
Common Jewelry- (Item, Antiquity, Earth, 700 Gold)
3 Golden Trophy- (Item, Antiquity, Physical, 40,000 Gold)
Mushroom Spores- (Item, Material, Earth, 30 Gold)
Old Silver Key- (Item, Antiquity, Earth, 5,000 Gold)
26 Old Wood- (Item, Material, Earth, 170 Gold)
Pets-
Runic Golem- (Pet, Golem, Earth & Magic, Lv.3, 60,000 Gold)
HP- 4,000
MP- 900
STR- 300
AGI- 38
CON- 350
MIN- 45
SPI- 39
XP- 55,500
XP Needed- 5,000
Minimum Level- 1
Defense- 500, +150 against Magic
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Runic Smash- 110 Damage, 1 Hit Against 3, Earth, 0 MP
Rune Cannon- 340 Damage, Prime Attribute is Spirit for this attack, 1 Hit Against 2, Magic, 120 MP
Runic Wall- +70 Defense, Does not stack, Magic, 40 MP
Core Beam- 1,000 Damage, Prime Attribute is Spirit for this attack, Magic, 900 MP
Permanant Consumables-
None
Property-
None
Transformation-
None
Artifacts-
None
Awards-
Dead and Reborn
Member of the Fish of the Month Club
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Eliminated in Round One of the Brass Disc Tournament
Has Completed the Second Holy Imperial Challenge of Worth: Test of Skill-
Tasks-
Is undertaking This is the eighth of twelve tasks required to obtain a Holy Imperial Seal of Worth. - Finishes Jan 4th
Level 9
Undead, Darkness & Ice
HP- 4,625
MP- 1,625
STR- 100 (10)
AGI- 130 (10)
CON- 185 (15)
MIN- 65 (5)
SPI- 160 (15)
XP- 84,643
XP Required- 17,500
Fame- 2
Gold - <uses Salphon's when allowed>
Bonus Weeks: 0
Weeks: 0
Gillingman Worshipper Benefits-
Base Benefit: Character's gain +25 defense against Darkness, +25 Magical, Melee, and Ranged attack to Darkness element attacks, and 1% Darkness Resistance
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Advanced Skeleton Amplification- (Passive Ability, Necromancer) All summoned and pet skeletons of possessor gain +500 HP, +30 to all stats, +200 damage dealt with all damage dealing attacks, and 5% Darkness Resistance
Apprentice Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells that increase Defense gain an +150 additional Defense increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, All Protection Magic spells that increase Stat Defense gain an +30 additional Stat Defense against the same stat increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, and all Protection Magic spells cost 200 less MP
Aura of the Protector- (Stance Ability, Abjurer) All of possessor's allies gain +20 Defense for each Protection Magic spell possessor has equipped
Basic Alchemy Attunement- (Passive Ability, Alchemist) All Alchemy spells cost 10 less Gold and 10 less XP
Basic Aura Mastery- (Passive Ability, Auramancer) All Auras equipped by possessor provide +10 additional Defense
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Blight Magic Attunement- (Passive Ability, Blight Druid) All Blight Magic spells gain +10 Magical Attack and drain 10 more of each stat
Basic Chef Proficiency- (Passive Ability, Chef) Character gains +5 to all stats for each Food or Drink equipped, Foods and Drinks that heal HP or MP heal 50 more of each that they already heal
Basic Crafter Proficiency- (Passive Ability, Crafter) Consumables, though not permanent consumables, character uses have a 1% chance of not expending a charge
Basic Deathless One Knowledge- (Passive Ability, Deathless One) Possessor's Undead pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Evermason Knowledge- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Magical Trap Resistance- (Passive Ability, Abjurer) Possessor takes 500 less damage from Traps and has a 5% higher chance of disarming them
Basic Necromancy Attunement- (Passive Ability, Necromancer) All Necromancy spells gain +10 Magical Attack and cost 10 less MP, and all Necromancy summons gain +20 HP and +10 to the damage of all their attacks
Basic Pactmaker Knowledge- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells gain +10 Defense and cost 10 less MP
Basic Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells gain +10 Magical Attack, take 1 less turn, and cost 10 less MP
Basic Scythe Training- (Passive Ability, Reaper) This character gains +6 Melee Attack when a Scythe is equipped.
Basic Soul Training- (Passive Ability, Enslaver) This character gains +6 Magical Attack when a Soul is equipped.
Basic Ward Mastery- (Passive Ability, Inscriber) All Wards equipped by possessor provide +10 additional Defense
Black Star Vaccine- (Passive Ability, Blessing) +450 SPI, +350 Magical Attack to Darkness element Magical Attacks, +50 to all stats if possessor is Darkness element, 10% Fire Resistance, 10% Light Resistance, 10% Darkness Resistance, 15% Burning Resistance, Possessor may exist on suns/stars without penalty
Devilish Negotiator- (Passive Ability, Pactmaker) Possessor's actions which inflict Charm may, should possessor desire such, have said chance increase by 5%, to a max of 20%
Essence of the Wholly Defensive Wall- (Stance Ability, Abjurer) +50 Defense per level, you may not take any offensive action
Grill Fish- (Ability, Chef) 50 additional HP is restored for each Food element consumable possessor uses that restores HP, Possessor may skip a turn deal 500 Fire damage per possessor level to an Aquatic that is judged by a mod to be a fish in an RP thread, or 250 Fire damage per possessor level to an Aquatic judged to not be a fish in an RP thread, out of RP-based threads, this functions on the principle that all Aquatics count as fish
Keen Scything Stance- (Stance Ability, Reaper) +5% Critical when a Scythe is equipped, +25 Melee Attack when a Scythe is equipped
Lethal Mixer- (Passive Ability, Alchemist) +250 Damage, +10 Stat Damage, and +1% Infliction of Minor Status effects to Potions that possess the relevant bonuses
Nude Defense Mastery- (Passive Ability, Dancer) Possessor gains +2,000 Defense and +200 Defense against stat damage while no Armor is equipped
Knowledge of Legal Codes- (Passive Ability, Lawbringer) +150 MIN, 10% Entombed: Incarcerated Resistance
Ritualist's Mana-Channeling Stance- (Stance Ability, Ritualist) Each turn possessor spends casting Ritual Magic spells counts as 2, but it cost 25 XP per turn casting until the number of turns required to cast the spell is reached
Skeleton Amplification- (Passive Ability, Necromancer) All summoned and pet skeletons of possessor gain +50 HP, +20 to all stats, and +300 damage dealt with all damage dealing attacks
Spiritual Mana Leeching- (Passive Ability, Enslaver) You gain an additional 5 XP per (enemy level / 5 rounded up) of each enemy you deal the killing blow to with a Soul.
Warded Skin- (Passive Ability, Abjurer) +200 Defense
Aura of the Protector- (Stance Ability, Abjurer) All of possessor's allies gain +20 Defense for each Protection Magic spell possessor has equipped
Easily Jumped By the Opposition- (Passive Ability, Curse) At the beginning of battle, each of possessor's opponents may conduct an offensive action that only targets possessor
(Lasts 200 more battles)
Weapons-
Axe of Stump Splitting- (Weaponx2, Axe, Earth, 62,000 Gold) +55 Melee Attack, +15% Critical against Plants
4 Coral Spear- (Weapon, Spear, Water, 900 Gold) +15 Melee Attack
Magic Sword- (Weapon, Sword, Magic, 50,000 Gold) +10 Melee Attack, +40 Magic Attack, +20 MIN, +20 SPI
2 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
2 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
Armor-
Coral Armor (Armor, Heavy Armor, Water, 800 Gold) +6 Defense, +6 Defense Against Water
Ice Mail- (Armor, Heavy Armor, Ice, 500 Gold) +10 Defense, +10 Defense Against Ice
Waltoshian Greatcoat- (Armor, Light Armor, Water, 60,000 Gold) +75Defense, 5% Water Resistance, 5% Electrocuted Resistance, +50 Defenseagainst Aquatics
Accessories-
Fancy Hat- (Accessory, Hat, Magic & Air, 75,000 Gold) +75 Melee Attack, +75 Magical Attack, +75 Ranged Attack, +75 to all stats, 7% Critical, 7% Resilience, 7% Dodge, 107% To Hit
Ice Charm- (Accessory, Amulet, Ice, 250 Gold) +15 Damage for all Ice Element Attacks
2 Seal of Balance- (Accessory, Seal, Light & Darkness, 7,000 Gold) +15 to each stat, +2% to hit, +10 Defense against darkness , +10 Defense against light
2 Villain's Seal- (Accessory, Seal, Darkness, 5,000 Gold) +12 to each stat, +1% Critial, +1% enemy miss, +1% to hit, +5 Defesne against darkness
Consumables-
Book of Halgrembas- (Consumable, Tome, Darkness & Fire, Unlimited Charges, 200,000 Gold) 500 Fire damage to all foes, Uses 40 MP or 80 HP
Book of Zulinaras- (Consumable, Tome, Darkness & Water, Unlimited Charges, 200,000 Gold) +50 Defense to all party members, Does not stack, Uses 20 MP or 40 HP
Death Rod- (Consumable, Rod, Infinite Charges, 10,000 Gold) 150 Darkness Damage to all
Great Ink Squid- (Consumable, Lethal Item, Water, 1 Charge, 40,000 Gold) 90% inflicts blindness, affects up to 15 targets
15 Ice Prism- (Consumable, Jewel, Ice, 1 charge, 24,000 Gold) Does 4,900 Ice damage to 5 targets
Sagemouth Catfish- (Consumable, Food, Water, 1 Charge, 30,000 Gold) +5,000 MP
Statvos Wand- (Consumable, Rod, Electricity, 200 Charges, 15,000 Gold) Does 200 Electricity Damage, 1 hit against 5
Thousand Pinned Pufferfish- (Consumable, Lethal Item, Water, 1 Charge, 30,000 Gold) Does 2,000 damage to 14 targets
Spells-
<shared with Salphon>
Items-
Common Jewelry- (Item, Antiquity, Earth, 700 Gold)
3 Golden Trophy- (Item, Antiquity, Physical, 40,000 Gold)
Mushroom Spores- (Item, Material, Earth, 30 Gold)
Old Silver Key- (Item, Antiquity, Earth, 5,000 Gold)
26 Old Wood- (Item, Material, Earth, 170 Gold)
Pets-
Runic Golem- (Pet, Golem, Earth & Magic, Lv.3, 60,000 Gold)
HP- 4,000
MP- 900
STR- 300
AGI- 38
CON- 350
MIN- 45
SPI- 39
XP- 55,500
XP Needed- 5,000
Minimum Level- 1
Defense- 500, +150 against Magic
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Runic Smash- 110 Damage, 1 Hit Against 3, Earth, 0 MP
Rune Cannon- 340 Damage, Prime Attribute is Spirit for this attack, 1 Hit Against 2, Magic, 120 MP
Runic Wall- +70 Defense, Does not stack, Magic, 40 MP
Core Beam- 1,000 Damage, Prime Attribute is Spirit for this attack, Magic, 900 MP
Permanant Consumables-
None
Property-
None
Transformation-
None
Artifacts-
None
Awards-
Dead and Reborn
Member of the Fish of the Month Club
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Eliminated in Round One of the Brass Disc Tournament
Has Completed the Second Holy Imperial Challenge of Worth: Test of Skill-
Tasks-
Is undertaking This is the eighth of twelve tasks required to obtain a Holy Imperial Seal of Worth. - Finishes Jan 4th
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Dannandy McDoogle (Azraile Kiras)
Level 9
Humanoid, Earth
HP- 4,050
MP- 875
STR- 90 (10)
AGI - 238 (20)
CON- 162 (18)
MIN- 35 (2)
SPI- 50 (5)
XP- 62,200
XP Required- 20,000
Fame- 1
Gold- 281,690
Bonus Weeks: 3
Weeks: Will Learn "" on the 29th
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Ammocrafter- (Passive Ability, Smith) All equipped Ammo accessories give +20 Ranged Attack if possessor has a Gun equipped
Artifical Intelligence Programmer- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +150 MIN
Basic Crafter Proficiency- (Passive Ability, Crafter) Consumables, though not permanent consumables, character uses have a 1% chance of not expending a charge
Basic Engineer Proficiency- (Passive Ability, Engineer) Character gains +3 to all stats for each Upgrade, Bioaugmentation, or Gadget equipped
Basic Gearwright Knowledge- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Geomancy Attunement- (Passive Ability, Geomancer) All Geomancy spells affect 1 additional target if they already affected multiple targets and cost 10 less MP if their element matches that of an item possessed by their caster or their caster
Basic Glyph Magic Attunement- (Passive Ability, Glyph Mage) All Glyph Magic spells gain +10 Magical Attack, boost stats of those other than caster by 10 more points, and cost 10 less MP
Basic Golomancy Attunement- (Passive Ability, Golomancer) All Golomancy summons have 200 more HP and 20 more CON
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Basic Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells gain +10 Ranged Attack and all Gunslinging spells cost 10 less MP
Basic Mechanist Knowledge- (Passive Ability, Mechanist) Possessor's Machine pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Basic Programming Skills- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +40 to all stats
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Basic War Machine User- (Passive Ability, Lord of War)- All War Machine transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Calculated Targeting- (Passive Ability, Lord of War) Possessor's War Machine transformations with under 114% To Hit (unbuffed) possess 114% to Hit
Gunsmith- (Passive Ability, Smith) Each Gun equipped provides +40 Ranged Attack
Long Gunner's Stance- (Stance Ability, Gunner) +50 Ranged Attack when a Gun is equipped and possessor is in the back row
Perpetual Ammo Reserves- (Passive Ability, Lord of War) Possessor's War Machine transformations' attacks that cost between 10% and 50% of possessor's max MP cost an amount less equal to .5% of possessor's max MP
Trained Smelter- (Passive Ability, Smith) Each Light Armor or Heavy Armor equipped provides +20 Defense
Triple Shot- (Active Ability, Gunner) This character may use Triple Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character attacks 3 times, doing 66% normal damage for each shot with a 1% increased critical and a 1% increased miss chance
Double Deathattack Curse- (Passive Ability, Curse) Whenever an individual would gain a death attack and said individual is on a side opposing possessor's side of battle, it instead gains two such death attacks
(Lasts 200 more battles)
Gets No Respect- (Passive Ability, Curse) Possessor loses (10 * Possessor's Fame) XP at the end of every battle, regardless of whether possessor won or lost, Possessor has a 50% chance of negating any buff from an allied source upon its application to posessor
(Lasts 200 more battles OR until McDoogle gains a point of Fame)
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Bascaradine Terrain-Rupture Grenade Launcher- (Weapon, Gun, Earth & Technology, 560,000 Gold) +530 Ranged Attack, wielder's Ranged Attacks, destroy any Phantom Terrain as though it were either its user's level (to a max of 99) or level 16, whichever is higher, creates a Zone of Earth and attaches an effect to it that causes all allies of user to have +800 Defense and all foes to have -800 Defense that lasts 5 turns, this zone's effect is non-stacking, wielder's Ranged Attacks gain 1 hit against 15 and deal 1/4 damage
Cannon-Shield- (Weapon, Shield, Physical, 95,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigued: Stun
Common Grenade Launcher- (Weaponx2, Gun, Technology, 30,000 Gold) +35 Ranged Attack, Does 120 additional Technology damage to Aerial, 1 hit against 5
3 Dark Quill- (Weapon, Wand, Darkness, 145,000 Gold) +150 Melee Attack, 15% inflicts Hexed, 3% Critical with spells that provide a bonus to Magical Attack, +150 MP for each other Darkness element Book or Tome equipped, Wielder may choose to have this weapon also count as a Book
Dwarven Mace- (Weapon, Mace, Earth, 1,900 Gold) +15 Melee Attack
Glauriss Cannon- (Weaponx2, Gun, Technology, 50,000 Gold) +45 Ranged Attack, deals 5% damage dealt to its main target to up to 3 other foes besides target, Ignores 2% of target's Defense
Thief's Knife- (Weapon, Knife, Fire, 500 Gold) +5 Melee Attack
2 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
2 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Armored Coat- (Armor, Light Armor, Physical, 65,000 Gold) +69 Defense, 3% Dodge, +240 HP
Technologist's Power Armor- (Armor, Power Armor, Technology, 500 Gold) +10 Defense, +10 Defense Against Technology
Undead Scribe's Robe- (Armor, Robe, Magic & Darkness, 65,000 Gold) +51 Defense, +40 MIN, +40 SPI, +20 MIN for each Book or Tome
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Belt- (Accessory, Belt, Earth & Physical, 200 Gold) +4 Defense
Gauntlet- (Accessory, Gauntlets, Physical, 700 Gold) +5 Defense, +1 STR, +1 CON
2 Gear Box of Fire and Ice- (Accessory, Gadget, Fire & Ice, 35,000 Gold) Each of wielder's damage-dealing attack actions that is a Melee Attack, Magical Attack, or Ranged Attack deals an additional 1,000 damage that is either Fire element or Ice element, stacks 2 times as the same bonus but does not stack with separate elements selected
Greaves- (Accessory, Boots, Physical, 1,400 Gold) +8 Defense
Tattered Cloak- (Accessory, Cloak, Darkness, 300 Gold) +1 Defense
Technomantic Amplifier- (Accessory, Gadget, Technology, 30,000 Gold) All Technomancy spells gain +35 Magical Attack if they already provide such a bonus, each Gadget equipped provides +14 to STR, MIN, and SPI
1 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
12 Rogue's Seal- (Accessory, Seal, Air & Darkness, 1,000 Gold) +10 AGI
Consumables-
2 Inkwell Which Holds a Tryn-Goll'yor- (Consumable, Lethal Item, Darkness, 1 Charge, 110,000 Gold) 70% inflicts Voidstruk, 1 hit against 8
3 Rye Crackers- (Consumable, Food, Earth, 2 Charges, 500 Gold) +15 HP, +1 AGI
Items-
Jar of Algae- (Item, Material, Earth, 120 Gold)
5 Bone Scribe's Tome- (Item, Antiquity, Darkness, 15,000 Gold)
Blueprints for a Clockwork Gadget- (Item, Antiquity, Technology, 1,800 Gold)
3 Bone Scribe's Tome- (Item, Antiquity, Darkness, 15,000 Gold)
Casserole Dish- (Item, Antiquity, Technology & Fire, 1,200 Gold)
4 Common Jewelry- (Item, Antiquity, Earth, 700 Gold)
26 Dwarven Steel- (Item, Material, Earth, 2,000 Gold)
5 Empty Bottle- (Item, Material, Air, 20 Gold)
4 Football- (Item, Antiquity, Physical, 200 Gold)
Helicopter's Propeller- (Item, Material, Technology, 14,000 Gold)
Metal Hunk- (Item, Material, Physical, 200 Gold)
Roulette Giftbox- (Item, Ticket, Earth & Air, 9,000 Gold) Can be opened at the Warehouse for a roll on the Roulette Giftbox table
Spells-
Deeplord's Healing- (Spell, Divine Magic, Earth, 17 MP, 900 Gold) +15 Magical Attack, Heals, +5 Defense, does not stack
Transcribe Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads
Pets-
Twingear Clockman (Combat-Focused)- (Pet, Clockwork, Fire & Ice & Technology, Lv. 3, 145,000 Gold)
HP- 4,500
MP- 4,630
STR- 95
AGI- 240
CON- 120
MIN- 132
SPI- 85
XP- 84,750
XP Needed- 3,500
Minimum Level- 3
Defense- 90
Defense against Stat Damage- 30
Critical Chance- 2%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Fire Resistance, 50% Ice Resistance, Immune to Charm, Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Powered through Fire, Ice, and Rage- +500 to all stats if possessor is in a Zone of Fire, a Zone of Ice or in the presence of an individual who is Confused: Berserk
Combat-Focused- Possessor Possesses an additional 5,000 HP and 4,000 MP, Constant Effect
Abilities-
Fire and Ice Shape Cannons- 350 Damage, Fire or Ice or Fire & Ice, 0 MP
Glauric Cannon- 300 Damage, this attack may use Mind as its prime attribute, deals 1/10 damage to all but one target, pierces 300 Defense, 5% inflicts Paralysis, 5% inflicts Stun, +1% Critical for this attack, 1 hit against 5, Earth, 0 MP
Berserker Pulse Gun- 500 Damage, 15% inflicts Confusion: Berserk, Technology, 5,580 MP
Undying Scribe of the Mage Prince- (Pet, Undead, Darkness, Lv.1, 167,000 Gold)
Undead, Darkness
HP- 6,500
MP- 7,900
STR- 21
AGI- 45
CON- 22
MIN- 197
SPI- 140
XP- 0
XP Needed- 2,500
Level Adjustment- +2
Defense- 40, +900 against Darkness, +3 against Water
Defense against Stat Damage- 2
Critical Chance- 3%
Resilience- 1%
To Hit- 103%
Dodge- 1%
Resistances and Immunities- 40% Darkness Resistance, 40% Light Weakness
Prime Attribute- Mind or Spirit
Constant Effects-
Scribe of Dark Spells- Controller gains two Spell slots that, along with the spells in them, cannot be utilized while possessor is not alive and in battle, Constant Effect
Abilities-
Black Text- 1,000 Damage, Darkness, 0 MP
Inscribe Necromantic Magic- This ability may only be used as a counter to possessor's controller casting a Necromancy spell on a single allied target with a duration of over 5 rounds, said spell's duration on said target is increased by 1 round, Darkness, 500 MP
Indexed Abilities-
Minor Gale- 1,000 Damage, Air, 100 MP
Minor Flame- 1,000 Damage, Fire, 100 MP
Minor Bubble- 1,000 Damage, Water, 100 MP
Minor Warp- 1,000 Damage, Darkness, 100 MP
Minor Freeze- 1,000 Damage, Ice, 100 MP
Minor Bolt- 1,000 Damage, Electrical, 100 MP
Minor Corrosion- 1,000 Damage, Acid, 100 MP
Minor Orb- 1,000 Damage, Magic, 100 MP
Minor Quake- 500 Damage, 1 hit against 20, Earth, 600 MP
Minor Tornado- 500 Damage, 1 hit against 20, Air, 600 MP
Minor Blaze- 500 Damage, 1 hit against 20, Fire, 600 MP
Minor Flood- 500 Damage, 1 hit against 20, Water, 600 MP
Minor Void- 500 Damage, 1 hit against 20, Darkness, 600 MP
Minor Blizzard- 500 Damage, 1 hit against 20, Ice, 600 MP
Minor Blitz- 500 Damage, 1 hit against 20, Electrical, 600 MP
Minor Dissolving- 500 Damage, 1 hit against 20, Acid, 600 MP
Minor Destruction- 500 Damage, 1 hit against 20, Magic, 600 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 20, Light, 600 MP
Zardowak Landhawk- (Pet, Bird, Earth, Lv.1, 80,000 Gold)
HP- 260
MP- 40
STR- 26
AGI- 32
CON- 15
MIN- 8
SPI- 9
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 18
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Beak Chomp- 25 Damage, Earth, 0 MP
Gail Blast- 20 Damage, 1% Stun, Air, 5 MP
Transformations-
Medium-Sized Dirigible- (Transformation, Vessel, Air, 90,000 Gold)
Level 1
HP- 12,400
MP- 1,600
STR- 80
AGI- 64
CON- 130
MIN- 90
SPI- 60
XP- 0
XP Needed- 2,500
Minimum Level- 1
Defense- 60
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Air Weakness, 50% Electrical Weakness, 50% Fire Weakness, 50% Physical Weakness, 50% Earth Resistance, 50% Water Resistance
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (40)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Float Around Aimlessly- 1 Damage, Heals MP, targets caster, Air, 0 MP
Dirigible Ram- 500 Damage, 50% has no effect, 5% damages caster instead of target, Air & Physical, 0 MP
Fly High- 90% Earth Resistance, targets caster, lasts 500 turns, does not stack, Air, 0 MP
Onboard Meal- 200 Damage, Heals, may only target passengers, Earth & Water, 600 MP
Enjoy the View- 120 Damage, Heals MP, may only target passengers, Air, 900 MP
Permanant Consumables-
None
Artifacts-
None
Awards-
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Eliminated in Round One of the Brass Disc Tournament
Tasks-
Is undertaking This is the eighth of twelve tasks required to obtain a Holy Imperial Seal of Worth. - Finishes Jan 4th
Level 9
Humanoid, Earth
HP- 4,050
MP- 875
STR- 90 (10)
AGI - 238 (20)
CON- 162 (18)
MIN- 35 (2)
SPI- 50 (5)
XP- 62,200
XP Required- 20,000
Fame- 1
Gold- 281,690
Bonus Weeks: 3
Weeks: Will Learn "" on the 29th
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Ammocrafter- (Passive Ability, Smith) All equipped Ammo accessories give +20 Ranged Attack if possessor has a Gun equipped
Artifical Intelligence Programmer- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +150 MIN
Basic Crafter Proficiency- (Passive Ability, Crafter) Consumables, though not permanent consumables, character uses have a 1% chance of not expending a charge
Basic Engineer Proficiency- (Passive Ability, Engineer) Character gains +3 to all stats for each Upgrade, Bioaugmentation, or Gadget equipped
Basic Gearwright Knowledge- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Geomancy Attunement- (Passive Ability, Geomancer) All Geomancy spells affect 1 additional target if they already affected multiple targets and cost 10 less MP if their element matches that of an item possessed by their caster or their caster
Basic Glyph Magic Attunement- (Passive Ability, Glyph Mage) All Glyph Magic spells gain +10 Magical Attack, boost stats of those other than caster by 10 more points, and cost 10 less MP
Basic Golomancy Attunement- (Passive Ability, Golomancer) All Golomancy summons have 200 more HP and 20 more CON
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Basic Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells gain +10 Ranged Attack and all Gunslinging spells cost 10 less MP
Basic Mechanist Knowledge- (Passive Ability, Mechanist) Possessor's Machine pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Basic Programming Skills- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +40 to all stats
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Basic War Machine User- (Passive Ability, Lord of War)- All War Machine transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Calculated Targeting- (Passive Ability, Lord of War) Possessor's War Machine transformations with under 114% To Hit (unbuffed) possess 114% to Hit
Gunsmith- (Passive Ability, Smith) Each Gun equipped provides +40 Ranged Attack
Long Gunner's Stance- (Stance Ability, Gunner) +50 Ranged Attack when a Gun is equipped and possessor is in the back row
Perpetual Ammo Reserves- (Passive Ability, Lord of War) Possessor's War Machine transformations' attacks that cost between 10% and 50% of possessor's max MP cost an amount less equal to .5% of possessor's max MP
Trained Smelter- (Passive Ability, Smith) Each Light Armor or Heavy Armor equipped provides +20 Defense
Triple Shot- (Active Ability, Gunner) This character may use Triple Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character attacks 3 times, doing 66% normal damage for each shot with a 1% increased critical and a 1% increased miss chance
Double Deathattack Curse- (Passive Ability, Curse) Whenever an individual would gain a death attack and said individual is on a side opposing possessor's side of battle, it instead gains two such death attacks
(Lasts 200 more battles)
Gets No Respect- (Passive Ability, Curse) Possessor loses (10 * Possessor's Fame) XP at the end of every battle, regardless of whether possessor won or lost, Possessor has a 50% chance of negating any buff from an allied source upon its application to posessor
(Lasts 200 more battles OR until McDoogle gains a point of Fame)
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Bascaradine Terrain-Rupture Grenade Launcher- (Weapon, Gun, Earth & Technology, 560,000 Gold) +530 Ranged Attack, wielder's Ranged Attacks, destroy any Phantom Terrain as though it were either its user's level (to a max of 99) or level 16, whichever is higher, creates a Zone of Earth and attaches an effect to it that causes all allies of user to have +800 Defense and all foes to have -800 Defense that lasts 5 turns, this zone's effect is non-stacking, wielder's Ranged Attacks gain 1 hit against 15 and deal 1/4 damage
Cannon-Shield- (Weapon, Shield, Physical, 95,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigued: Stun
Common Grenade Launcher- (Weaponx2, Gun, Technology, 30,000 Gold) +35 Ranged Attack, Does 120 additional Technology damage to Aerial, 1 hit against 5
3 Dark Quill- (Weapon, Wand, Darkness, 145,000 Gold) +150 Melee Attack, 15% inflicts Hexed, 3% Critical with spells that provide a bonus to Magical Attack, +150 MP for each other Darkness element Book or Tome equipped, Wielder may choose to have this weapon also count as a Book
Dwarven Mace- (Weapon, Mace, Earth, 1,900 Gold) +15 Melee Attack
Glauriss Cannon- (Weaponx2, Gun, Technology, 50,000 Gold) +45 Ranged Attack, deals 5% damage dealt to its main target to up to 3 other foes besides target, Ignores 2% of target's Defense
Thief's Knife- (Weapon, Knife, Fire, 500 Gold) +5 Melee Attack
2 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
2 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Armored Coat- (Armor, Light Armor, Physical, 65,000 Gold) +69 Defense, 3% Dodge, +240 HP
Technologist's Power Armor- (Armor, Power Armor, Technology, 500 Gold) +10 Defense, +10 Defense Against Technology
Undead Scribe's Robe- (Armor, Robe, Magic & Darkness, 65,000 Gold) +51 Defense, +40 MIN, +40 SPI, +20 MIN for each Book or Tome
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Belt- (Accessory, Belt, Earth & Physical, 200 Gold) +4 Defense
Gauntlet- (Accessory, Gauntlets, Physical, 700 Gold) +5 Defense, +1 STR, +1 CON
2 Gear Box of Fire and Ice- (Accessory, Gadget, Fire & Ice, 35,000 Gold) Each of wielder's damage-dealing attack actions that is a Melee Attack, Magical Attack, or Ranged Attack deals an additional 1,000 damage that is either Fire element or Ice element, stacks 2 times as the same bonus but does not stack with separate elements selected
Greaves- (Accessory, Boots, Physical, 1,400 Gold) +8 Defense
Tattered Cloak- (Accessory, Cloak, Darkness, 300 Gold) +1 Defense
Technomantic Amplifier- (Accessory, Gadget, Technology, 30,000 Gold) All Technomancy spells gain +35 Magical Attack if they already provide such a bonus, each Gadget equipped provides +14 to STR, MIN, and SPI
1 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
12 Rogue's Seal- (Accessory, Seal, Air & Darkness, 1,000 Gold) +10 AGI
Consumables-
2 Inkwell Which Holds a Tryn-Goll'yor- (Consumable, Lethal Item, Darkness, 1 Charge, 110,000 Gold) 70% inflicts Voidstruk, 1 hit against 8
3 Rye Crackers- (Consumable, Food, Earth, 2 Charges, 500 Gold) +15 HP, +1 AGI
Items-
Jar of Algae- (Item, Material, Earth, 120 Gold)
5 Bone Scribe's Tome- (Item, Antiquity, Darkness, 15,000 Gold)
Blueprints for a Clockwork Gadget- (Item, Antiquity, Technology, 1,800 Gold)
3 Bone Scribe's Tome- (Item, Antiquity, Darkness, 15,000 Gold)
Casserole Dish- (Item, Antiquity, Technology & Fire, 1,200 Gold)
4 Common Jewelry- (Item, Antiquity, Earth, 700 Gold)
26 Dwarven Steel- (Item, Material, Earth, 2,000 Gold)
5 Empty Bottle- (Item, Material, Air, 20 Gold)
4 Football- (Item, Antiquity, Physical, 200 Gold)
Helicopter's Propeller- (Item, Material, Technology, 14,000 Gold)
Metal Hunk- (Item, Material, Physical, 200 Gold)
Roulette Giftbox- (Item, Ticket, Earth & Air, 9,000 Gold) Can be opened at the Warehouse for a roll on the Roulette Giftbox table
Spells-
Deeplord's Healing- (Spell, Divine Magic, Earth, 17 MP, 900 Gold) +15 Magical Attack, Heals, +5 Defense, does not stack
Transcribe Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads
Pets-
Twingear Clockman (Combat-Focused)- (Pet, Clockwork, Fire & Ice & Technology, Lv. 3, 145,000 Gold)
HP- 4,500
MP- 4,630
STR- 95
AGI- 240
CON- 120
MIN- 132
SPI- 85
XP- 84,750
XP Needed- 3,500
Minimum Level- 3
Defense- 90
Defense against Stat Damage- 30
Critical Chance- 2%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Fire Resistance, 50% Ice Resistance, Immune to Charm, Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Powered through Fire, Ice, and Rage- +500 to all stats if possessor is in a Zone of Fire, a Zone of Ice or in the presence of an individual who is Confused: Berserk
Combat-Focused- Possessor Possesses an additional 5,000 HP and 4,000 MP, Constant Effect
Abilities-
Fire and Ice Shape Cannons- 350 Damage, Fire or Ice or Fire & Ice, 0 MP
Glauric Cannon- 300 Damage, this attack may use Mind as its prime attribute, deals 1/10 damage to all but one target, pierces 300 Defense, 5% inflicts Paralysis, 5% inflicts Stun, +1% Critical for this attack, 1 hit against 5, Earth, 0 MP
Berserker Pulse Gun- 500 Damage, 15% inflicts Confusion: Berserk, Technology, 5,580 MP
Undying Scribe of the Mage Prince- (Pet, Undead, Darkness, Lv.1, 167,000 Gold)
Undead, Darkness
HP- 6,500
MP- 7,900
STR- 21
AGI- 45
CON- 22
MIN- 197
SPI- 140
XP- 0
XP Needed- 2,500
Level Adjustment- +2
Defense- 40, +900 against Darkness, +3 against Water
Defense against Stat Damage- 2
Critical Chance- 3%
Resilience- 1%
To Hit- 103%
Dodge- 1%
Resistances and Immunities- 40% Darkness Resistance, 40% Light Weakness
Prime Attribute- Mind or Spirit
Constant Effects-
Scribe of Dark Spells- Controller gains two Spell slots that, along with the spells in them, cannot be utilized while possessor is not alive and in battle, Constant Effect
Abilities-
Black Text- 1,000 Damage, Darkness, 0 MP
Inscribe Necromantic Magic- This ability may only be used as a counter to possessor's controller casting a Necromancy spell on a single allied target with a duration of over 5 rounds, said spell's duration on said target is increased by 1 round, Darkness, 500 MP
Indexed Abilities-
Minor Gale- 1,000 Damage, Air, 100 MP
Minor Flame- 1,000 Damage, Fire, 100 MP
Minor Bubble- 1,000 Damage, Water, 100 MP
Minor Warp- 1,000 Damage, Darkness, 100 MP
Minor Freeze- 1,000 Damage, Ice, 100 MP
Minor Bolt- 1,000 Damage, Electrical, 100 MP
Minor Corrosion- 1,000 Damage, Acid, 100 MP
Minor Orb- 1,000 Damage, Magic, 100 MP
Minor Quake- 500 Damage, 1 hit against 20, Earth, 600 MP
Minor Tornado- 500 Damage, 1 hit against 20, Air, 600 MP
Minor Blaze- 500 Damage, 1 hit against 20, Fire, 600 MP
Minor Flood- 500 Damage, 1 hit against 20, Water, 600 MP
Minor Void- 500 Damage, 1 hit against 20, Darkness, 600 MP
Minor Blizzard- 500 Damage, 1 hit against 20, Ice, 600 MP
Minor Blitz- 500 Damage, 1 hit against 20, Electrical, 600 MP
Minor Dissolving- 500 Damage, 1 hit against 20, Acid, 600 MP
Minor Destruction- 500 Damage, 1 hit against 20, Magic, 600 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 20, Light, 600 MP
Zardowak Landhawk- (Pet, Bird, Earth, Lv.1, 80,000 Gold)
HP- 260
MP- 40
STR- 26
AGI- 32
CON- 15
MIN- 8
SPI- 9
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 18
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Beak Chomp- 25 Damage, Earth, 0 MP
Gail Blast- 20 Damage, 1% Stun, Air, 5 MP
Transformations-
Medium-Sized Dirigible- (Transformation, Vessel, Air, 90,000 Gold)
Level 1
HP- 12,400
MP- 1,600
STR- 80
AGI- 64
CON- 130
MIN- 90
SPI- 60
XP- 0
XP Needed- 2,500
Minimum Level- 1
Defense- 60
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Air Weakness, 50% Electrical Weakness, 50% Fire Weakness, 50% Physical Weakness, 50% Earth Resistance, 50% Water Resistance
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (40)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Float Around Aimlessly- 1 Damage, Heals MP, targets caster, Air, 0 MP
Dirigible Ram- 500 Damage, 50% has no effect, 5% damages caster instead of target, Air & Physical, 0 MP
Fly High- 90% Earth Resistance, targets caster, lasts 500 turns, does not stack, Air, 0 MP
Onboard Meal- 200 Damage, Heals, may only target passengers, Earth & Water, 600 MP
Enjoy the View- 120 Damage, Heals MP, may only target passengers, Air, 900 MP
Permanant Consumables-
None
Artifacts-
None
Awards-
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Eliminated in Round One of the Brass Disc Tournament
Tasks-
Is undertaking This is the eighth of twelve tasks required to obtain a Holy Imperial Seal of Worth. - Finishes Jan 4th
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Janitor (hazezeroking)
Level 1
Human, Physical
HP: 275
MP: 275
STR- 11
AGI- 11
CON- 11
MIN- 11
SPI- 11
XP: 0
XP Required: 1,000
Fame: 1
Gold: 200
Bonus Weeks: 1
Will Learn
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Melee Overdrive or Mental Overdrive or Overdrive
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Sword, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Consumables-
Items-
3 Warehouse Ticket- (Item, Ticket, Universe, 50,000 Gold)
Spells-
Pets-
Transformations-
Permanent Consumables-
Artifacts-
Awards-
Level 1
Human, Physical
HP: 275
MP: 275
STR- 11
AGI- 11
CON- 11
MIN- 11
SPI- 11
XP: 0
XP Required: 1,000
Fame: 1
Gold: 200
Bonus Weeks: 1
Will Learn
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Melee Overdrive or Mental Overdrive or Overdrive
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Sword, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Consumables-
Items-
3 Warehouse Ticket- (Item, Ticket, Universe, 50,000 Gold)
Spells-
Pets-
Transformations-
Permanent Consumables-
Artifacts-
Awards-
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Kira Nuin (Kidthir13en)
Level 1
Humanoid, Earth
HP: 350
MP: 125
STR: 16 (16)
AGI: 15 (15)
CON: 14 (14)
MIN: 5 (5)
SPI: 5 (5)
XP- 175
XP Required- 1,000
Fame- 1
Gold- 200
Bonus Weeks: 1
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Ears Replaced with Tasty Candy!- (Passive Ability, Curse) Possessor is afflicted with Impaired: Deaf at the start of every thread and cannot be cured of Impaired: Deaf by sources below Level 60, Individuals targetting possessor may choose to heal 500 HP per action they make that targets possessor, to a max of 4 such actions per round
(Lasts 60 Rounds. 0/60 Rounds cleared)
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Camnepteron Bangle- (Accessory, Wristwear, Magic, 455,000 Gold) +59 Defense against stat damage, +290 to all stats
Villain's Seal- (Accessory, Seal, Darkness, 5,000 Gold) +12 to each stat, +1% Critical, +1% enemy miss, +1% to hit, +5 Defense
Consumables-
None
Items-
Unopened Spawn Table Giftbox- (Item, Ticket, Earth & Air, 3,000 Gold) Can be opened at the Warehouse for a roll on the Spawn Table Giftbox table
Spells-
None
Pets-
Zardowak Landhawk- (Pet, Bird, Earth, Lv.1, 80,000 Gold)
HP- 260
MP- 40
STR- 26
AGI- 32
CON- 15
MIN- 8
SPI- 9
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 18
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Beak Chomp- 25 Damage, Earth, 0 MP
Gail Blast- 20 Damage, 1% Stun, Air, 5 MP
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
Level 1
Humanoid, Earth
HP: 350
MP: 125
STR: 16 (16)
AGI: 15 (15)
CON: 14 (14)
MIN: 5 (5)
SPI: 5 (5)
XP- 175
XP Required- 1,000
Fame- 1
Gold- 200
Bonus Weeks: 1
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Ears Replaced with Tasty Candy!- (Passive Ability, Curse) Possessor is afflicted with Impaired: Deaf at the start of every thread and cannot be cured of Impaired: Deaf by sources below Level 60, Individuals targetting possessor may choose to heal 500 HP per action they make that targets possessor, to a max of 4 such actions per round
(Lasts 60 Rounds. 0/60 Rounds cleared)
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Camnepteron Bangle- (Accessory, Wristwear, Magic, 455,000 Gold) +59 Defense against stat damage, +290 to all stats
Villain's Seal- (Accessory, Seal, Darkness, 5,000 Gold) +12 to each stat, +1% Critical, +1% enemy miss, +1% to hit, +5 Defense
Consumables-
None
Items-
Unopened Spawn Table Giftbox- (Item, Ticket, Earth & Air, 3,000 Gold) Can be opened at the Warehouse for a roll on the Spawn Table Giftbox table
Spells-
None
Pets-
Zardowak Landhawk- (Pet, Bird, Earth, Lv.1, 80,000 Gold)
HP- 260
MP- 40
STR- 26
AGI- 32
CON- 15
MIN- 8
SPI- 9
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 18
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Beak Chomp- 25 Damage, Earth, 0 MP
Gail Blast- 20 Damage, 1% Stun, Air, 5 MP
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Z (Kidthir13en)
Level 1
Clockwork, Technology
HP: 500
MP: 150
STR: 13 (13)
AGI: 12 (12)
CON: 20 (20)
MIN: 6 (6)
SPI: 4 (4)
XP- 175
XP Required- 1,000
Fame- 1
Gold- 200
Bonus Weeks: 1
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Gimpy Leg- (Passive Ability, Curse) Possessor has a 25% chance at the start of each round of battle to have possessor's turn-order-determining stat sum halved for turn-order-determining purposes during said round
(Lasts 200 Battles. 0/200 Battles cleared)
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Matador's Pants- (Armorx.5, Clothing, Fire & Air, 87,000 Gold) +80 Defense, +89 AGI, +80 Melee Attack, All opponents who are either below Level 10 or are Animals below Level 20 who are also not Immune to Charm or Confusion have a 15% chance of being forced, for each of their actions, to make said action an offensive action that targets wielder if such an action is possible
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Camnepteron Bangle- (Accessory, Wristwear, Magic, 455,000 Gold) +59 Defense against stat damage, +290 to all stats
Smoke Pot- (Accessory, Container, Fire & Air, 37,000 Gold) Wielder may spend an action to give target 30% Dodge as a buff that does not stack and lasts 5 rounds
Villain's Seal- (Accessory, Seal, Darkness, 5,000 Gold) +12 to each stat, +1% Critical, +1% enemy miss, +1% to hit, +5 Defense
Consumables-
None
Items-
Roulette Giftbox- (Item, Ticket, Earth & Air, 9,000 Gold) Can be opened at the Warehouse for a roll on the Roulette Giftbox table
Unopened Spawn Table Giftbox- (Item, Ticket, Earth & Air, 3,000 Gold) Can be opened at the Warehouse for a roll on the Spawn Table Giftbox table
Spells-
None
Pets-
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
Level 1
Clockwork, Technology
HP: 500
MP: 150
STR: 13 (13)
AGI: 12 (12)
CON: 20 (20)
MIN: 6 (6)
SPI: 4 (4)
XP- 175
XP Required- 1,000
Fame- 1
Gold- 200
Bonus Weeks: 1
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Gimpy Leg- (Passive Ability, Curse) Possessor has a 25% chance at the start of each round of battle to have possessor's turn-order-determining stat sum halved for turn-order-determining purposes during said round
(Lasts 200 Battles. 0/200 Battles cleared)
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Matador's Pants- (Armorx.5, Clothing, Fire & Air, 87,000 Gold) +80 Defense, +89 AGI, +80 Melee Attack, All opponents who are either below Level 10 or are Animals below Level 20 who are also not Immune to Charm or Confusion have a 15% chance of being forced, for each of their actions, to make said action an offensive action that targets wielder if such an action is possible
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Camnepteron Bangle- (Accessory, Wristwear, Magic, 455,000 Gold) +59 Defense against stat damage, +290 to all stats
Smoke Pot- (Accessory, Container, Fire & Air, 37,000 Gold) Wielder may spend an action to give target 30% Dodge as a buff that does not stack and lasts 5 rounds
Villain's Seal- (Accessory, Seal, Darkness, 5,000 Gold) +12 to each stat, +1% Critical, +1% enemy miss, +1% to hit, +5 Defense
Consumables-
None
Items-
Roulette Giftbox- (Item, Ticket, Earth & Air, 9,000 Gold) Can be opened at the Warehouse for a roll on the Roulette Giftbox table
Unopened Spawn Table Giftbox- (Item, Ticket, Earth & Air, 3,000 Gold) Can be opened at the Warehouse for a roll on the Spawn Table Giftbox table
Spells-
None
Pets-
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Tayven Ragefire (Kidthir13en)
Level 1
Undead, Darkness
HP: 300
MP: 375
STR: 6 (6)
AGI: 6 (6)
CON: 12 (12)
MIN: 15 (15)
SPI: 17 (17)
XP- 175
XP Required- 1,000
Fame- 1
Gold- 3,500
Bonus Weeks: 1
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Aura of Annoyance that Drives Allies Into Infrequent Psychotic Rages- (Passive Ability, Curse) Possessor has a 1% chance per 5 times per round at the start of the round of giving a random ally who is not afflicted with Dominion an additional action that is used to perform an action chosen by a moderator running the battle that is a solely offensive action targetting only possessor that may be used to perform an action that consumes permanent resources of its performer
(Lasts 200 Battles. 0/200 Battles cleared)
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Blade of Occasional Awesomeness +5- (Weapon, Sword, Physical & Light, 50,000 Gold) +5 Melee Attack, 1% it instead provides +5,000 Melee Attack
Golden Ornamental Harpoon- (Weapon x2, Spear, Water & Air, 60,000 Gold) +3 Melee Attack, +5 Ranged Attack
Heavy Flail- (Weaponx2, Mace, Physical & Earth, 45,000 Gold) +400 Melee Attack, -300 AGI if wielder is below Level 20 amd has below 15,000 STR
Trowel of Aideez- (Weapon, Tool, Earth, 3,400 Gold) +15 Melee Attack, +8 Magical Attack, +50% damage to Plants, May heal Plants instead of dealing damage
Wand of Occasional Awesomeness +5- (Weapon, Wand, Magic & Light, 50,000 Gold) +5 Magical Attack, 1% it instead provides +5,000 Magical Attack
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Plastic Doubleplate- (Armor, Grand Armor, Physical & Technology, 31,000 Gold) +40 Defense
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Black Skull Seal- (Accessory, Seal, Darkness, 5,000 Gold) +50 to all stats of user's summoned Undead, Undead pets, and user if user is Undead
Camnepteron Bangle- (Accessory, Wristwear, Magic, 455,000 Gold) +59 Defense against stat damage, +290 to all stats
Rune of Morinduel- (Accessory, Rune, Darkness, 30,000 Gold) +20 to all stats
Installable Battery Pack- (Accessory, Upgrade, Technology, 15,700 Gold) +150 MP
Villain's Seal- (Accessory, Seal, Darkness, 5,000 Gold) +12 to each stat, +1% Critical, +1% enemy miss, +1% to hit, +5 Defense
Consumables-
Wand of Inundation- (Consumable, Rod, Water, 100 Charges, 150,000 Gold) 20% inflicts drowning
Bottled Sand Faerie- (Consumable, Summoning Stone, Earth, 1 Charge, 60,000 Gold) Summons 1 Sand Faerie
Depressing Paperwork- (Consumable, Lethal Item, Darkness & Psychic, 1 Charge, 4,000 Gold) 20% inflicts Confusion: Depression
Items-
3 Circular Topiary- (Item, Antiquity, Earth, 400 Gold)
Common Seeds- (Item, Material, Earth, 100 Gold)
Gardening Manual- (Item, Antiquity, Earth, 800 Gold)
Large Plush "1" that Looks Like it Could Become an Abstract if Combined Properly- (Item, Antiquity, Light & Air, 11,111 Gold)
Painting of a Very Stately Noble- (Item, Antiquity, Fire & Air & Earth, 79,000 Gold)
Trophy for Third Place in a Rowing Competition- (Item, Antiquity, Water & Physical, 1,600 Gold)
Unopened Spawn Table Giftbox- (Item, Ticket, Earth & Air, 3,000 Gold) Can be opened at the Warehouse for a roll on the Spawn Table Giftbox table
2 Unopened Structure-In-A-Box- (Item, Ticket, Earth & Air, 200,000 Gold) Can be opened at the Warehouse for a roll on the Structure-In-A-Box table
Spells-
None
Pets-
None
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
Level 1
Undead, Darkness
HP: 300
MP: 375
STR: 6 (6)
AGI: 6 (6)
CON: 12 (12)
MIN: 15 (15)
SPI: 17 (17)
XP- 175
XP Required- 1,000
Fame- 1
Gold- 3,500
Bonus Weeks: 1
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Aura of Annoyance that Drives Allies Into Infrequent Psychotic Rages- (Passive Ability, Curse) Possessor has a 1% chance per 5 times per round at the start of the round of giving a random ally who is not afflicted with Dominion an additional action that is used to perform an action chosen by a moderator running the battle that is a solely offensive action targetting only possessor that may be used to perform an action that consumes permanent resources of its performer
(Lasts 200 Battles. 0/200 Battles cleared)
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Blade of Occasional Awesomeness +5- (Weapon, Sword, Physical & Light, 50,000 Gold) +5 Melee Attack, 1% it instead provides +5,000 Melee Attack
Golden Ornamental Harpoon- (Weapon x2, Spear, Water & Air, 60,000 Gold) +3 Melee Attack, +5 Ranged Attack
Heavy Flail- (Weaponx2, Mace, Physical & Earth, 45,000 Gold) +400 Melee Attack, -300 AGI if wielder is below Level 20 amd has below 15,000 STR
Trowel of Aideez- (Weapon, Tool, Earth, 3,400 Gold) +15 Melee Attack, +8 Magical Attack, +50% damage to Plants, May heal Plants instead of dealing damage
Wand of Occasional Awesomeness +5- (Weapon, Wand, Magic & Light, 50,000 Gold) +5 Magical Attack, 1% it instead provides +5,000 Magical Attack
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Plastic Doubleplate- (Armor, Grand Armor, Physical & Technology, 31,000 Gold) +40 Defense
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Black Skull Seal- (Accessory, Seal, Darkness, 5,000 Gold) +50 to all stats of user's summoned Undead, Undead pets, and user if user is Undead
Camnepteron Bangle- (Accessory, Wristwear, Magic, 455,000 Gold) +59 Defense against stat damage, +290 to all stats
Rune of Morinduel- (Accessory, Rune, Darkness, 30,000 Gold) +20 to all stats
Installable Battery Pack- (Accessory, Upgrade, Technology, 15,700 Gold) +150 MP
Villain's Seal- (Accessory, Seal, Darkness, 5,000 Gold) +12 to each stat, +1% Critical, +1% enemy miss, +1% to hit, +5 Defense
Consumables-
Wand of Inundation- (Consumable, Rod, Water, 100 Charges, 150,000 Gold) 20% inflicts drowning
Bottled Sand Faerie- (Consumable, Summoning Stone, Earth, 1 Charge, 60,000 Gold) Summons 1 Sand Faerie
Depressing Paperwork- (Consumable, Lethal Item, Darkness & Psychic, 1 Charge, 4,000 Gold) 20% inflicts Confusion: Depression
Items-
3 Circular Topiary- (Item, Antiquity, Earth, 400 Gold)
Common Seeds- (Item, Material, Earth, 100 Gold)
Gardening Manual- (Item, Antiquity, Earth, 800 Gold)
Large Plush "1" that Looks Like it Could Become an Abstract if Combined Properly- (Item, Antiquity, Light & Air, 11,111 Gold)
Painting of a Very Stately Noble- (Item, Antiquity, Fire & Air & Earth, 79,000 Gold)
Trophy for Third Place in a Rowing Competition- (Item, Antiquity, Water & Physical, 1,600 Gold)
Unopened Spawn Table Giftbox- (Item, Ticket, Earth & Air, 3,000 Gold) Can be opened at the Warehouse for a roll on the Spawn Table Giftbox table
2 Unopened Structure-In-A-Box- (Item, Ticket, Earth & Air, 200,000 Gold) Can be opened at the Warehouse for a roll on the Structure-In-A-Box table
Spells-
None
Pets-
None
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Stravis, the Thought Prison
Level 5
Immortal, Psychic
HP: 1,250
MP: 5,000
STR: 50 (10)
AGI: 75 (15)
CON: 50 (10)
MIN: 200 (40)
SPI: 125 (25)
XP- 2500
XP Required- 30,000
Fame- 0
Gold-3,529,580
Bonus Weeks: 21
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Mental Overdrive
Physical Overdrive
Grand Spell
Basic Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Damage or Defense do so by an additional 40 more points, and all Transmutation spells cast by possessor cost 10 less MP
Basic Chaos Magic Attunement- (Passive Ability, Anarchomancer) All Chaos Magic spells gain +50 Magical Attack 50% of the time
Basic Chronicler of Eternity Knowledge- (Passive Ability, Chronicler of Eternity) Possessor's Immortal pets and summons gain +1,000 HP, +1,000 MP, +100 to damage dealt, and +100 to all stats
Basic Illusion Magic Attunement- (Passive Ability, Illusionist) All Illusion Magic summons have 200 more HP, 10 more of each stat, last 1 turn longer if they last over 1 turn already, and require 25 more of the relevant stats to dispel
Basic Psychic Arts Attunement- (Passive Ability, Mentalist) All Psychic Arts spells gain +10 Magical Attack and cost 10 less MP
Body Collector- (Passive Ability, Chronicler of Eternity) Possessor's Transformations have their stats, HP, MP, and Damage Values doubled, Whenever possessor defeats an individual of a Level no higher than double possessor's Level which is not above Level 99 in an arena-match-equivalent battle, possessor may add said individual to possessor's Collected Body Log, Possessor may equip monsters in possessor's Collected Body Log as Transformations, Whenever a monster from possessor's Collected Body Log is killed, it is removed from possessor's Collected Body Log, Summons that were not summoned by a BA member may not be added to possessor's Collected Body Log normally
Body Hopping- (Passive Ability, Chronicler of Eternity) If possessor is killed while in a Transformation, possessor does not die and may either de-transform, enter another transformation, or, if possessor is not afflicted with <Status Effect>, leave the thread, Possessor cannot be forced through Charm to de-transform
Expanded Transmutative Self-Warping- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a base subtype
Immortal Traits- (Passive Ability, Chronicler of Eternity) Possessor's unmodified stats are tripled, Possessor's HP and MP are tripled, Possessor is immune to all Minor and Moderate status effects
Mind-Whip Projections- (Passive Ability, Chronicler of Eternity) Possessor's Magical Attack actions may use MIN as their Prime Attribute
Persuasive Force- (Passive Ability, Chronicler of Eternity) Possessor's offensive actions gain a chance of inflicting Charm equal to 4x Possessor's Level, instances of Charm inflicted by possessor have only a 1% chance of wearing off instead of their normal chance if their normal chance is higher than 1%
Secret Weakness- (Boss Effect, Chronicler of Eternity) Possessor cannot be Resistant or Immune to <Status Effect>, If possessor or any of possessor's Transformations are afflicted with <Status Effect>, said status effect persists between all of possessor's Transformations as well as possessor's untransformed form, Possessor may not add bodies to its Collected Body Log while afflicted with <Status Effect>, Possessor's Transformations cannot be immune or resistant to <Status Effect>
Warped Self Stance- (Stance, Transmuter) Possessor, if a single base subtype, may choose to count as a different base subtype while in this stance
to your Body Thief thing
Weapons-
Healing Syringe- (Weapon, Deadly Item, Light & Technology, 97,000 Gold) +15 Melee Attack, Heals
10 Immortal's Soul- (Weapon, Soul, Light & Darkness, 99,999,999 Gold) +99,999 Magical Attack, +99,999 to all stats, Wielder's Magical Attacks actions heal wielder for 1/15th damage dealt up to a max of 10,000,000, Wielder may not be killed by sources below Level 40 if wielder if Level 40 or greater, Wielder must be at least Level 40 or have the ability "Chronicler of Eternity"
Twin Pistols- (Weaponx2, Gun, Technology & Air, 45,000 Gold) +25 Ranged Attack, 1 hit against 2
Armor-
Imperial Pants - (Armorx.5, Clothing, Physical, 47,000 Gold) +40 Defense, +45 to all stats, +60 additional points to all stats if an Imperial Shirt is also equipped
Imperial Shirt - (Armorx.5, Clothing, Physical, 47,000 Gold) +40 Defense, +45 to all stats, +60 additional points to all stats if an Imperial Pants is also equipped
Accessories-
Lucky Golden Pin- (Accessory, Broach, Air, 125,000 Gold) 105% To Hit, 5% Critical, 5% Resilience, 5% Dodge
5 Runic Seal- (Accessory, Seal, Darkness, 30,000 Gold) +15 to all stats, +100 to all stats for Daemons, +50 to all stats for Demons and Darkness element Golems
Consumables-
None
Items-
19 Thesaline Petals- (Item, Antiquity, Earth & Light, 490 Gold)
Spells-
Mist of Forgetfulness- (Spell, Wizard Spell, Psychic, 200 MP, 138,000 Gold) +130 Magical Attack, 5% inflicts Mindblasted, causes target, provided that target is below Level 40 and of lower level than caster, to be unable to use one randomly determined ability (Active ability in the case of PCs) present on target for 1 round as a non-stacking debuff
One Card of Homing Bolt- (Spell, Arcanist Magic, Magic, 110 MP, 56,000 Gold) Deals 5,500 Flat Magic element damage
Weave Phantasm: Phantom Warrior- (Spell, Illusion Magic, Magic & Air & Psychic, 30 MP, 20,000 Gold) Summons one Illusionary Phantom Warrior, max 20 summoned
Pets-
5* Huge Bear- (Pet, Animal, Earth, Lv.2, 35,000 Gold)
HP- 290
MP- 18
STR- 39
AGI- 15
CON- 16
MIN- 9
SPI- 10
XP- 0
XP Needed- 600
Minimum Level- 2
Defense- 20
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Swipe- 30 Damage, Physical, 0 MP
Bite- 50 Damage, Physical, 0 MP
Maul- 65 Damage, 5% Critical, Physical, 2% Max MP
Transformations-
2* Form of Dove- (Transformation, Natural Being, Air & Light, 900 Gold)
Level 1
HP- 20
MP- 70
STR- 4
AGI- 19
CON- 6
MIN- 10
SPI- 15
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 2, +15 Defense Against Light
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 3%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Peck- 5 Damage, Air, 0 MP
Peace- All attacks do 15 less damage for the remainder of the round, Light, 10 MP
Form of Fox (2)- (Transformation, Natural Being, Earth, 600 Gold)
Level 1
HP- 20
MP- 70
STR- 5
AGI- 30
CON- 5
MIN- 9
SPI- 7
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 2
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 3%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Bite- 5 Damage, Physical, 0 MP
2* Form of Bat- (Transformation, Natural Being, Darkness, 900 Gold)
Level 1
HP- 20
MP- 70
STR- 4
AGI- 19
CON- 6
MIN- 10
SPI- 15
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 2, +15 Defense Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 6%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Bite- 5 Damage, Air, 0 MP
Darkness- All attacks have a +4% miss chance unless their users are Darkness element, Darkness, 10 MP
Permanant Consumables-
None
Artifacts-
None
Collected Body Log-
viewtopic.php?f=20&t=3603
Awards-
This character IS NOT a BA member
This character DOES NOT Respawn
This character MAY purchase in-stock items from the equivalent of the Shop
This character MAY purchase in-stock abilities from the equivalent of the Ability Shop
This character MAY fight the equivalent of Arena Matches
This character MAY perform combos as is normal for a character
This character MAY trade with characters not controlled by its player, but as this character is an ANTAGONIST, it is advised that other characters refuse to trade with it
This character's threads MAY be auto'd, provided that its player updates at least one other open battle thread (if able) for each time it is auto'd.
This character MAY NOT use the XP Transfer Machine
This character MAY NOT fight Special Matches or Event Matches
This character MAY NOT use the Door to Lost Realms
This character MAY NOT start or be in a Guild
This character MAY NOT trade with its player's other characters
This character MAY NOT use the Warehouse
This character NEEDS PERMISSION TO do Random Quests and Mini Quests
This character REQUIRES TRIPLE XP to Level
This character's Level IS Hardcapped at 40
This character DOES NOT REQUIRE a Holy Imperial Seal to Level to 20
This character should have 100 Base Stat Points
This character possesses an abnormal Slot Configuration of 2 Weapon Slots, 1 Armor Slot, 5 Accessory Slots, 10 Spell Slots, 5 Pet Slots, and 10 Transformation Slots
Level 5
Immortal, Psychic
HP: 1,250
MP: 5,000
STR: 50 (10)
AGI: 75 (15)
CON: 50 (10)
MIN: 200 (40)
SPI: 125 (25)
XP- 2500
XP Required- 30,000
Fame- 0
Gold-3,529,580
Bonus Weeks: 21
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Mental Overdrive
Physical Overdrive
Grand Spell
Basic Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Damage or Defense do so by an additional 40 more points, and all Transmutation spells cast by possessor cost 10 less MP
Basic Chaos Magic Attunement- (Passive Ability, Anarchomancer) All Chaos Magic spells gain +50 Magical Attack 50% of the time
Basic Chronicler of Eternity Knowledge- (Passive Ability, Chronicler of Eternity) Possessor's Immortal pets and summons gain +1,000 HP, +1,000 MP, +100 to damage dealt, and +100 to all stats
Basic Illusion Magic Attunement- (Passive Ability, Illusionist) All Illusion Magic summons have 200 more HP, 10 more of each stat, last 1 turn longer if they last over 1 turn already, and require 25 more of the relevant stats to dispel
Basic Psychic Arts Attunement- (Passive Ability, Mentalist) All Psychic Arts spells gain +10 Magical Attack and cost 10 less MP
Body Collector- (Passive Ability, Chronicler of Eternity) Possessor's Transformations have their stats, HP, MP, and Damage Values doubled, Whenever possessor defeats an individual of a Level no higher than double possessor's Level which is not above Level 99 in an arena-match-equivalent battle, possessor may add said individual to possessor's Collected Body Log, Possessor may equip monsters in possessor's Collected Body Log as Transformations, Whenever a monster from possessor's Collected Body Log is killed, it is removed from possessor's Collected Body Log, Summons that were not summoned by a BA member may not be added to possessor's Collected Body Log normally
Body Hopping- (Passive Ability, Chronicler of Eternity) If possessor is killed while in a Transformation, possessor does not die and may either de-transform, enter another transformation, or, if possessor is not afflicted with <Status Effect>, leave the thread, Possessor cannot be forced through Charm to de-transform
Expanded Transmutative Self-Warping- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a base subtype
Immortal Traits- (Passive Ability, Chronicler of Eternity) Possessor's unmodified stats are tripled, Possessor's HP and MP are tripled, Possessor is immune to all Minor and Moderate status effects
Mind-Whip Projections- (Passive Ability, Chronicler of Eternity) Possessor's Magical Attack actions may use MIN as their Prime Attribute
Persuasive Force- (Passive Ability, Chronicler of Eternity) Possessor's offensive actions gain a chance of inflicting Charm equal to 4x Possessor's Level, instances of Charm inflicted by possessor have only a 1% chance of wearing off instead of their normal chance if their normal chance is higher than 1%
Secret Weakness- (Boss Effect, Chronicler of Eternity) Possessor cannot be Resistant or Immune to <Status Effect>, If possessor or any of possessor's Transformations are afflicted with <Status Effect>, said status effect persists between all of possessor's Transformations as well as possessor's untransformed form, Possessor may not add bodies to its Collected Body Log while afflicted with <Status Effect>, Possessor's Transformations cannot be immune or resistant to <Status Effect>
Warped Self Stance- (Stance, Transmuter) Possessor, if a single base subtype, may choose to count as a different base subtype while in this stance
to your Body Thief thing
Weapons-
Healing Syringe- (Weapon, Deadly Item, Light & Technology, 97,000 Gold) +15 Melee Attack, Heals
10 Immortal's Soul- (Weapon, Soul, Light & Darkness, 99,999,999 Gold) +99,999 Magical Attack, +99,999 to all stats, Wielder's Magical Attacks actions heal wielder for 1/15th damage dealt up to a max of 10,000,000, Wielder may not be killed by sources below Level 40 if wielder if Level 40 or greater, Wielder must be at least Level 40 or have the ability "Chronicler of Eternity"
Twin Pistols- (Weaponx2, Gun, Technology & Air, 45,000 Gold) +25 Ranged Attack, 1 hit against 2
Armor-
Imperial Pants - (Armorx.5, Clothing, Physical, 47,000 Gold) +40 Defense, +45 to all stats, +60 additional points to all stats if an Imperial Shirt is also equipped
Imperial Shirt - (Armorx.5, Clothing, Physical, 47,000 Gold) +40 Defense, +45 to all stats, +60 additional points to all stats if an Imperial Pants is also equipped
Accessories-
Lucky Golden Pin- (Accessory, Broach, Air, 125,000 Gold) 105% To Hit, 5% Critical, 5% Resilience, 5% Dodge
5 Runic Seal- (Accessory, Seal, Darkness, 30,000 Gold) +15 to all stats, +100 to all stats for Daemons, +50 to all stats for Demons and Darkness element Golems
Consumables-
None
Items-
19 Thesaline Petals- (Item, Antiquity, Earth & Light, 490 Gold)
Spells-
Mist of Forgetfulness- (Spell, Wizard Spell, Psychic, 200 MP, 138,000 Gold) +130 Magical Attack, 5% inflicts Mindblasted, causes target, provided that target is below Level 40 and of lower level than caster, to be unable to use one randomly determined ability (Active ability in the case of PCs) present on target for 1 round as a non-stacking debuff
One Card of Homing Bolt- (Spell, Arcanist Magic, Magic, 110 MP, 56,000 Gold) Deals 5,500 Flat Magic element damage
Weave Phantasm: Phantom Warrior- (Spell, Illusion Magic, Magic & Air & Psychic, 30 MP, 20,000 Gold) Summons one Illusionary Phantom Warrior, max 20 summoned
Pets-
5* Huge Bear- (Pet, Animal, Earth, Lv.2, 35,000 Gold)
HP- 290
MP- 18
STR- 39
AGI- 15
CON- 16
MIN- 9
SPI- 10
XP- 0
XP Needed- 600
Minimum Level- 2
Defense- 20
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Swipe- 30 Damage, Physical, 0 MP
Bite- 50 Damage, Physical, 0 MP
Maul- 65 Damage, 5% Critical, Physical, 2% Max MP
Transformations-
2* Form of Dove- (Transformation, Natural Being, Air & Light, 900 Gold)
Level 1
HP- 20
MP- 70
STR- 4
AGI- 19
CON- 6
MIN- 10
SPI- 15
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 2, +15 Defense Against Light
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 3%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Peck- 5 Damage, Air, 0 MP
Peace- All attacks do 15 less damage for the remainder of the round, Light, 10 MP
Form of Fox (2)- (Transformation, Natural Being, Earth, 600 Gold)
Level 1
HP- 20
MP- 70
STR- 5
AGI- 30
CON- 5
MIN- 9
SPI- 7
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 2
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 3%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Bite- 5 Damage, Physical, 0 MP
2* Form of Bat- (Transformation, Natural Being, Darkness, 900 Gold)
Level 1
HP- 20
MP- 70
STR- 4
AGI- 19
CON- 6
MIN- 10
SPI- 15
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 2, +15 Defense Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 6%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Bite- 5 Damage, Air, 0 MP
Darkness- All attacks have a +4% miss chance unless their users are Darkness element, Darkness, 10 MP
Permanant Consumables-
None
Artifacts-
None
Collected Body Log-
viewtopic.php?f=20&t=3603
Awards-
This character IS NOT a BA member
This character DOES NOT Respawn
This character MAY purchase in-stock items from the equivalent of the Shop
This character MAY purchase in-stock abilities from the equivalent of the Ability Shop
This character MAY fight the equivalent of Arena Matches
This character MAY perform combos as is normal for a character
This character MAY trade with characters not controlled by its player, but as this character is an ANTAGONIST, it is advised that other characters refuse to trade with it
This character's threads MAY be auto'd, provided that its player updates at least one other open battle thread (if able) for each time it is auto'd.
This character MAY NOT use the XP Transfer Machine
This character MAY NOT fight Special Matches or Event Matches
This character MAY NOT use the Door to Lost Realms
This character MAY NOT start or be in a Guild
This character MAY NOT trade with its player's other characters
This character MAY NOT use the Warehouse
This character NEEDS PERMISSION TO do Random Quests and Mini Quests
This character REQUIRES TRIPLE XP to Level
This character's Level IS Hardcapped at 40
This character DOES NOT REQUIRE a Holy Imperial Seal to Level to 20
This character should have 100 Base Stat Points
This character possesses an abnormal Slot Configuration of 2 Weapon Slots, 1 Armor Slot, 5 Accessory Slots, 10 Spell Slots, 5 Pet Slots, and 10 Transformation Slots
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Fel'thad (Velator)
Level 1
Golem, Darkness
HP: 300
MP: 125
STR: 4 (4)
AGI: 30 (30)
CON: 12 (12)
MIN: 5 (5)
SPI: 4 (4)
XP- 25
XP Required- 1,000
Fame- 1
Gold- 200
Bonus Weeks: 1
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Mental Overdrive
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Consumables-
None
Items-
3 Warehouse Ticket (Item, Ticket, Universe, 50,000 Gold)
Spells-
None
Pets-
None
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
Level 1
Golem, Darkness
HP: 300
MP: 125
STR: 4 (4)
AGI: 30 (30)
CON: 12 (12)
MIN: 5 (5)
SPI: 4 (4)
XP- 25
XP Required- 1,000
Fame- 1
Gold- 200
Bonus Weeks: 1
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Mental Overdrive
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Consumables-
None
Items-
3 Warehouse Ticket (Item, Ticket, Universe, 50,000 Gold)
Spells-
None
Pets-
None
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Shu'za (Velator)
Level 1
Undead, Ice
HP: 250
MP: 425
STR: 4 (4)
AGI: 7 (7)
CON: 10 (10)
MIN: 17 (17)
SPI: 17 (17)
XP- 25
XP Required- 1,000
Fame- 1
Gold- 1160
Bonus Weeks: 1
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Darksky Sniper Rifle- (Weaponx2, Gun, Darkness, 105,000 Gold) +240 Ranged Attack, 120% To Hit, 5% Dodge, +240 additional Ranged Attack in a Zone of Darkness, 5% inflicts Blind in a Zone of Darkness
2 Mindslicer Cane- (Weapon, Bladecane, Darkness & Psychic, 398,000 Gold) +390 Melee Attack, Deals 35 MIN Damage on hit, +5% Critical
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
3 Flower Petal Dress- (Armor, Clothing, Light, 67,500 Gold) +69 Defense, Heals wearer for 50 HP each turn
Robe of the Undead- (Armor, Robe, Darkness, 485,000 Gold) +510 Defense, +400 SPI, +400 MIN, 10% Human Resistance, 10% Spirit Resistance, May only be equipped by Undead or individuals with at least 5 Necromancer abilities
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Rectangularly-Rimmed Glasses- (Accessory, Eyewear, Air, 300 Gold) 105% to Hit
3 Tome Which Dampens the Light- (Accessory, Tome, Earth, 89,000 Gold) 15% Light Resistance, +98 Defense against Light, all Light element individuals in battle have -110 MIN, stacks 4 times
Consumables-
15 Cricket on a Stick- (Consumable, Food, Fire & Earth, 1 Charge, 120 Gold) Heals 140 HP, +5 CON
Items-
Figurine of a Bear with a Parasol Balanced on a Ball- (Item, Antiquity, Air & Earth, 25,000 Gold)
Unopened Office Holiday Giftbox- (Item, Ticket, Earth & Air, 900 Gold) Can be opened at the Warehouse for a roll on the Office Holiday Giftbox table
3 Warehouse Ticket (Item, Ticket, Universe, 50,000 Gold)
Spells-
Deeplord's Healing- (Spell, Divine Magic, Earth, 17 MP, 900 Gold) +15 Magical Attack, Heals, +5 Defense, does not stack
Floral Ray- (Spell, Wizard Magic, Light & Earth, 15 MP, 30,000 Gold) +31 Magical Attack.
Pets-
None
Transformations-
None
Permanent Consumables-
None
Artifacts-
None
Awards-
None
Level 1
Undead, Ice
HP: 250
MP: 425
STR: 4 (4)
AGI: 7 (7)
CON: 10 (10)
MIN: 17 (17)
SPI: 17 (17)
XP- 25
XP Required- 1,000
Fame- 1
Gold- 1160
Bonus Weeks: 1
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Darksky Sniper Rifle- (Weaponx2, Gun, Darkness, 105,000 Gold) +240 Ranged Attack, 120% To Hit, 5% Dodge, +240 additional Ranged Attack in a Zone of Darkness, 5% inflicts Blind in a Zone of Darkness
2 Mindslicer Cane- (Weapon, Bladecane, Darkness & Psychic, 398,000 Gold) +390 Melee Attack, Deals 35 MIN Damage on hit, +5% Critical
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
3 Flower Petal Dress- (Armor, Clothing, Light, 67,500 Gold) +69 Defense, Heals wearer for 50 HP each turn
Robe of the Undead- (Armor, Robe, Darkness, 485,000 Gold) +510 Defense, +400 SPI, +400 MIN, 10% Human Resistance, 10% Spirit Resistance, May only be equipped by Undead or individuals with at least 5 Necromancer abilities
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Rectangularly-Rimmed Glasses- (Accessory, Eyewear, Air, 300 Gold) 105% to Hit
3 Tome Which Dampens the Light- (Accessory, Tome, Earth, 89,000 Gold) 15% Light Resistance, +98 Defense against Light, all Light element individuals in battle have -110 MIN, stacks 4 times
Consumables-
15 Cricket on a Stick- (Consumable, Food, Fire & Earth, 1 Charge, 120 Gold) Heals 140 HP, +5 CON
Items-
Figurine of a Bear with a Parasol Balanced on a Ball- (Item, Antiquity, Air & Earth, 25,000 Gold)
Unopened Office Holiday Giftbox- (Item, Ticket, Earth & Air, 900 Gold) Can be opened at the Warehouse for a roll on the Office Holiday Giftbox table
3 Warehouse Ticket (Item, Ticket, Universe, 50,000 Gold)
Spells-
Deeplord's Healing- (Spell, Divine Magic, Earth, 17 MP, 900 Gold) +15 Magical Attack, Heals, +5 Defense, does not stack
Floral Ray- (Spell, Wizard Magic, Light & Earth, 15 MP, 30,000 Gold) +31 Magical Attack.
Pets-
None
Transformations-
None
Permanent Consumables-
None
Artifacts-
None
Awards-
None
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Thorvald Stronghand (Velator)
Level 1
Spirit, Fire
HP: 625
MP: 100
STR: 18 (18)
AGI: 4 (4)
CON: 25 (25)
MIN: 4 (4)
SPI: 4 (4)
XP- 25
XP Required- 1,000
Fame- 1
Gold- 200
Bonus Weeks: 1
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Physical Overdrive
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Consumables-
None
Items-
3 Warehouse Ticket (Item, Ticket, Universe, 50,000 Gold)
Spells-
None
Pets-
None
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
Level 1
Spirit, Fire
HP: 625
MP: 100
STR: 18 (18)
AGI: 4 (4)
CON: 25 (25)
MIN: 4 (4)
SPI: 4 (4)
XP- 25
XP Required- 1,000
Fame- 1
Gold- 200
Bonus Weeks: 1
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Physical Overdrive
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Consumables-
None
Items-
3 Warehouse Ticket (Item, Ticket, Universe, 50,000 Gold)
Spells-
None
Pets-
None
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Ikazuchi Foxxeh (Meyou)
Level 8
Dragon, Air
HP: 3,700
MP: 2,625
STR: 8 (1)
AGI: 64 (8)
CON: 148 (16)
MIN: 105 (10)
SPI: 185 (20)
XP- 43,625
XP Required- 17,500
Fame- 1
Gold- 539,410
Bonus Weeks:
Weeks:
Will lean: Staff Wielding I- (Passive Ability, Sage) +5 to all stats when a Staff is equipped
On Oct 13
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Basic Staff Training- (Passive Ability, Sage) This character gains +6 Melee Attack and +3 Magical Attack when a Staff is equipped
Empower Staff- (Active Ability, Sage) Possessor may use an action to make it so that one Staff equipped by user gains +50 Melee Attack, +50 Magical Attack, +50 Defense, or +50 to any stat, stacks twice regardless of effects chosen
Noggin Thwack- (Active Ability, Sage) Possessor may use Noggin Thwack in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +45 Melee Attack has a 5% chance of inflicting Confusion, has a 5% chance of inflicting Stun, and has a 50% chance of dealing 5 MIN damage.
Old Man's Head Bonker- (Active Ability, Sage) Possessor may use Old Man's Head Bonker in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +35 Melee Attack and has a 5% chance of inflicting Confusion.
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
7 Dark Quill- (Weapon, Wand, Darkness, 145,000 Gold) +150 Melee Attack, 15% inflicts Hexed, 3% Critical with spells that provide a bonus to Magical Attack, +150 MP for each other Darkness element Book or Tome equipped, Wielder may choose to have this weapon also count as a Book
Wizard's Compass Staff- (Weapon, Staff, Magic, 655,000 Gold) +420 Melee Attack, +670 Magical Attack, Wielder’s Wizard Magic spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Wizard Magic spells cost 400 less MP, Wielder gains 40% Confusion Resistance
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
4 Undead Scribe's Robe- (Armor, Robe, Magic & Darkness, 65,000 Gold) +51 Defense, +40 MIN, +40 SPI, +20 MIN for each Book or Tome equipped
Wizard's Robe- (Armor, Robe, Magic, 710,000 Gold) +600 Defense, +200 Defense against Magic, 20% Magic Resistance, +730 Magical Attack, Wearer’s Wizard Magic spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wearer gains +600 to all stats if affected by at least one Wizard Magic buff, Wearer’s Wizard Magic spells cost 500 less MP
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
2 Scribe’s Restorative Wrist-Straps- (Accessory, Wristwear, Physical & Fire, 145,000 Gold) +143 Magical Attack, +100 MIN, Wearer regenerates 50 MP per turn, 90% Fatigue Resistance, 90% cures Fatigue at the start of each round, Pain: Discomfort Immunity
Consumables-
10 Troop Deployment Writ: Unit of Card Soldiers- (Consumable, Summoning Stone, Physical, 1 Charge, 350,000 Gold) Summons 1 Unit of Card Soldiers from the Enemy List, max 5 summoned by summoner at a time
Vinefiend Blossom Stew- (Consumable, Food, Earth, 1 Charge, 900 Gold) +70 HP, 3% Cures Paralysis
Items-
15 Acid Mana Oil- (Item, Material, Acid, 5,000 Gold)
11 Bone Scribe’s Tome- (Item, Antiquity, Darkness, 15,000 Gold
18 Putrid Bile- (Item, Material, Acid, 220 Gold)
9 Quart of Pus- (Item, Material, Acid & Darkness, 80 Gold)
2 Quelsyan Papyrus- (Item, Antiquity, Magic, 190,000 Gold)
Vines- (Item, Material, Earth, 700 Gold)
Spells-
4 Copy Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome worth below 5,000,000 Gold and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads
Paralyze Other- (Spell, Wizard Magic, Earth, 50 MP, 3,000 Gold) 55% Inflicts Paralysis
Pets-
None
Transformations-
None
Permanant Consumables-
Phantom Shell Grain- (Permanent Consumable, Empowered Item, Fire & Ice, 90,000 Gold) Target Animal pet or summon that is level 5 or greater gains the ability ‘Phantom Shell’
Phantom Shell-Possessor gains 5% Physical Resistance and +150 Defense, Constant Effect
Artifacts-
None
Awards-
None
Level 8
Dragon, Air
HP: 3,700
MP: 2,625
STR: 8 (1)
AGI: 64 (8)
CON: 148 (16)
MIN: 105 (10)
SPI: 185 (20)
XP- 43,625
XP Required- 17,500
Fame- 1
Gold- 539,410
Bonus Weeks:
Weeks:
Will lean: Staff Wielding I- (Passive Ability, Sage) +5 to all stats when a Staff is equipped
On Oct 13
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Basic Staff Training- (Passive Ability, Sage) This character gains +6 Melee Attack and +3 Magical Attack when a Staff is equipped
Empower Staff- (Active Ability, Sage) Possessor may use an action to make it so that one Staff equipped by user gains +50 Melee Attack, +50 Magical Attack, +50 Defense, or +50 to any stat, stacks twice regardless of effects chosen
Noggin Thwack- (Active Ability, Sage) Possessor may use Noggin Thwack in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +45 Melee Attack has a 5% chance of inflicting Confusion, has a 5% chance of inflicting Stun, and has a 50% chance of dealing 5 MIN damage.
Old Man's Head Bonker- (Active Ability, Sage) Possessor may use Old Man's Head Bonker in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +35 Melee Attack and has a 5% chance of inflicting Confusion.
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
7 Dark Quill- (Weapon, Wand, Darkness, 145,000 Gold) +150 Melee Attack, 15% inflicts Hexed, 3% Critical with spells that provide a bonus to Magical Attack, +150 MP for each other Darkness element Book or Tome equipped, Wielder may choose to have this weapon also count as a Book
Wizard's Compass Staff- (Weapon, Staff, Magic, 655,000 Gold) +420 Melee Attack, +670 Magical Attack, Wielder’s Wizard Magic spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Wizard Magic spells cost 400 less MP, Wielder gains 40% Confusion Resistance
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
4 Undead Scribe's Robe- (Armor, Robe, Magic & Darkness, 65,000 Gold) +51 Defense, +40 MIN, +40 SPI, +20 MIN for each Book or Tome equipped
Wizard's Robe- (Armor, Robe, Magic, 710,000 Gold) +600 Defense, +200 Defense against Magic, 20% Magic Resistance, +730 Magical Attack, Wearer’s Wizard Magic spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wearer gains +600 to all stats if affected by at least one Wizard Magic buff, Wearer’s Wizard Magic spells cost 500 less MP
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
2 Scribe’s Restorative Wrist-Straps- (Accessory, Wristwear, Physical & Fire, 145,000 Gold) +143 Magical Attack, +100 MIN, Wearer regenerates 50 MP per turn, 90% Fatigue Resistance, 90% cures Fatigue at the start of each round, Pain: Discomfort Immunity
Consumables-
10 Troop Deployment Writ: Unit of Card Soldiers- (Consumable, Summoning Stone, Physical, 1 Charge, 350,000 Gold) Summons 1 Unit of Card Soldiers from the Enemy List, max 5 summoned by summoner at a time
Vinefiend Blossom Stew- (Consumable, Food, Earth, 1 Charge, 900 Gold) +70 HP, 3% Cures Paralysis
Items-
15 Acid Mana Oil- (Item, Material, Acid, 5,000 Gold)
11 Bone Scribe’s Tome- (Item, Antiquity, Darkness, 15,000 Gold
18 Putrid Bile- (Item, Material, Acid, 220 Gold)
9 Quart of Pus- (Item, Material, Acid & Darkness, 80 Gold)
2 Quelsyan Papyrus- (Item, Antiquity, Magic, 190,000 Gold)
Vines- (Item, Material, Earth, 700 Gold)
Spells-
4 Copy Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome worth below 5,000,000 Gold and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads
Paralyze Other- (Spell, Wizard Magic, Earth, 50 MP, 3,000 Gold) 55% Inflicts Paralysis
Pets-
None
Transformations-
None
Permanant Consumables-
Phantom Shell Grain- (Permanent Consumable, Empowered Item, Fire & Ice, 90,000 Gold) Target Animal pet or summon that is level 5 or greater gains the ability ‘Phantom Shell’
Phantom Shell-Possessor gains 5% Physical Resistance and +150 Defense, Constant Effect
Artifacts-
None
Awards-
None
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Raikage (Meyou)
Level 10
Humanoid, Electrical
HP- 2,875
MP- 1,250
STR - 50 (5)
AGI - 386 (30)
CON - 115 (10)
MIN - 50 (5)
SPI - 50 (5)
XP - 56,165
XP Required - 25,000
Fame - 6
Gold - 361,355
Bonus Weeks: 4
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Mana Spark Blessing 10- (Passive Ability, Blessing) +1 AGI
Accurate Shots- (Passive Ability, Gunslinger) Possessor gains +5% to Hit when a Gun is equipped
Aim- (Basic Ability, Attack) Next ranged attack does double damage
Basic Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells gain +10 Ranged Attack and all Gunslinging spells cost 10 less MP
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Dragon's Blood- (Passive Ability, Dragon Lord) Possessor gains +200 HP, When possessor uses a Defend action, possessor deals 5 Fire element damage to any opponent who conducts an attack that targets possessor while possessor is in possession of a buff created by said Defend action as a non-stacking effect
Fast Draw- (Passive Ability, Gunslinger) Possessor gains +250 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of combat if at least one Gun is equipped
Gun Wielding I- (Passive Ability, Gunner) +5 to all stats when a Gun is equipped
Gun Wielding II- (Passive Ability, Gunner) +25 to all stats when a Gun is equipped, +50 Ranged Attack when a Gun is equipped
Long Gunner's Stance- (Stance Ability, Gunner) +50 Ranged Attack when a Gun is equipped and possessor is in the back row
Quick Draw- (Passive Ability, Gunner) This character gains 30 AGI on the first round of combat for each Gun equipped
Rapid Reloading- (Active Ability, Gunner) Possessor may choose a non-equipped Ammo accessory to be designated as an alternate Ammo for one equipped Ammo accessory, possessor may spend a turn switching between the two or switch between the two at no cost of time between battles
Rest- (Active Ability, Attack) Restores 5% of user's max HP. Cannot be used more times than user's level in one battle. User must be in the back row.
Trick Shooter- (Passive Ability, Gunslinger) Possessor gains +80 Ranged Attack when using spells with "Trick Shot" in their name
Triple Shot- (Active Ability, Gunner) This character may use Triple Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character attacks 3 times, doing 66% normal damage for each shot with a 1% increased critical and a 1% increased miss chance
Curses:
Narcolepsy- (Passive Ability, Curse) Possessor has a 5% chance of being afflicted with Fatigued: Asleep at the start of each round
-It lasts until you win 20 battles
Petrifying Fear of Animals- (Passive Ability, Curse) Possessor may not act if any opponents are Animals, with things that would occur before or after said skipped actions still occurring
-It lasts for 100 battles
Skin Degeneration- (Passive Ability, Curse) Possessor takes 700 CON damage at the start of every round and cannot wear Heavy Armor or Grand Armor
-It lasts for 250 battles
Suffers Additional Earth Damage- (Passive Ability, Curse) 5% Earth Weakness
-It lasts for 1 battle
Weapons-
Bascaradine Presents the Rocket Propelled Grenade: Model 48- (Weapon, Gun, Fire, 150,000 Gold) +125 Ranged Attack, 15% inflicts 1 hit against 5, +3% Critical for Ranged Attacks
3 Dark Quill- (Weapon, Wand, Darkness, 145,000 Gold) +150 Melee Attack, 15% inflicts Hexed, 3% Critical with spells that provide a bonus to Magical Attack, +150 MP for each other Darkness element Book or Tome equipped, Wielder may choose to have this weapon also count as a Book
Earth Mallet- (Weapon, Hammer, Earth, 500 Gold) +5 Melee Attack, +10 Earth Damage
Ghostly Dwarven Hammer- (Weapon, Hammer, Darkness, 37,000 Gold) +42 Melee Attack, Inflicts 3 SPI damage on hit
Noise Gun- (Weapon, Gun, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
Paralytic Throwing Needles- (Weapon, Throwing Weapon, Acid & Physical, 68,000 Gold) +69 Ranged Attack, 15% inflicts Paralyzed
2 Siren's Voice- (Weapon, Instrument, Air & Sonic, 5,900,000 Gold) +5,500 Magical Attack, +3,000 SPI, 30% inflicts Charm
Vinestaff- (Weapon, Staff, Earth, 8,000 Gold) +5 Melee Attack, +15 Magical Attack, +200 MP
Armor-
Gunner's Armor- (Armor, Light Armor, Air & Technology, 310,000 Gold) +300 Defense, +350 Ranged Attack, +300 AGI, 112% To Hit
7 Undead Scribe’s Robe- (Armor, Robe, Magic & Darkness, 65,000 Gold) +51 Defense, +40 MIN, +40 SPI, +20 MIN for each Book or Tome equipped
Accessories-
Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
36 Hero's Seal- (Accessory, Seal, Light, 1,000 Gold) +7 to all stats, +1%Critical +1% Dodge +5% To Hit
Scribe’s Restorative Wrist-Straps- (Accessory, Wristwear, Physical & Fire, 145,000 Gold) +143 Magical Attack, +100 MIN, Wearer regenerates 50 MP per turn, 90% Fatigue Resistance, 90% cures Fatigue at the start of each round, Pain: Discomfort Immunity
7 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
Consumables-
Inkwell Which Holds a Tryn-Goll'yor- (Consumable, Lethal Item, Darkness, 1 Charge, 110,000 Gold) 70% inflicts Voidstruk, 1 hit against 8
Olive Oil- (Consumable, Drink, Water & Light, 1 Charge, 300 Gold) +5 MP
2 Vinefiend Blossom Stew- (Consumable, Food, Earth, 1 Charge, 900 Gold) +70 HP, 3% Cures Paralysis
Items-
21 Acid Mana Oil- (Item, Material, Acid, 5,000 Gold)
Animated Objects (Level 10-20) Spawn Table- (Item, Antiquity, Magic & Earth, 560,000 Gold)
12 Bone Scribe’s Tome- (Item, Antiquity, Darkness, 15,000 Gold
Brand New Mouse- (Item, Antiquity, Technology, 700 Gold)
Common Fruits (Level 1-10) Spawn Table- (Item, Antiquity, Earth & Acid, 170,000 Gold)
Fortified Bunker- (Item, Property, Magic & Earth, 620,000 Gold)
Private Aquarium- (Item, Property, Water, 1,300,000 Gold)
35 Putrid Bile- (Item, Material, Acid, 220 Gold)
5 Quart of Pus- (Item, Material, Acid & Darkness, 80 Gold)
2 Vines- (Item, Material, Earth, 700 Gold)
Spells-
Conjure Draconite Aquanaut's War Armor- (Spell, Enchantment, Water & Technology & Magic, 21,000 MP, 7,500,000 Gold) Creates a temporary item for the remainder of the thread, with a max of 5 such items created at a time, with the following stats:
Draconite Aquanaut's War Armor- (Temporary Armor, Heavy Armor, Water & Technology & Magic, 7,500,000 Gold) +7,300 Defense, +7,100 STR, +7,250 CON, +7,150 MIN, 20% Water Resistance, 30% Drowning Resistance, Wearer is immune to the infliction of Drowning by sources below Level 40
3 Copy Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome worth below 5,000,000 Gold and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads
2 Improved Acid Spray- (Spell, Hypertech, Acid, 90 MP, 484,300 Gold) +500 Ranged Attack, 25% inflicts Dissolving, May inflict 1 hit against 5 and deal 1/2 damage
Pets-
Undying Scribe of the Mage Prince- (Pet, Undead, Darkness, Lv.1, 167,000 Gold)
Undead, Darkness
HP- 6,500
MP- 7,900
STR- 21
AGI- 45
CON- 22
MIN- 197
SPI- 140
XP- 0
XP Needed- 2,500
Level Adjustment- +2
Defense- 40, +900 against Darkness, +3 against Water
Defense against Stat Damage- 2
Critical Chance- 3%
Resilience- 1%
To Hit- 103%
Dodge- 1%
Resistances and Immunities- 40% Darkness Resistance, 40% Light Weakness
Prime Attribute- Mind or Spirit
Constant Effects-
Scribe of Dark Spells- Controller gains two Spell slots that, along with the spells in them, cannot be utilized while possessor is not alive and in battle, Constant Effect
Abilities-
Black Text- 1,000 Damage, Darkness, 0 MP
Inscribe Necromantic Magic- This ability may only be used as a counter to possessor’s controller casting a Necromancy spell on a single allied target with a duration of over 5 rounds, said spell’s duration on said target is increased by 1 round, Darkness, 500 MP
Indexed Abilities-
Minor Gale- 1,000 Damage, Air, 100 MP
Minor Flame- 1,000 Damage, Fire, 100 MP
Minor Bubble- 1,000 Damage, Water, 100 MP
Minor Warp- 1,000 Damage, Darkness, 100 MP
Minor Freeze- 1,000 Damage, Ice, 100 MP
Minor Bolt- 1,000 Damage, Electrical, 100 MP
Minor Corrosion- 1,000 Damage, Acid, 100 MP
Minor Orb- 1,000 Damage, Magic, 100 MP
Minor Quake- 500 Damage, 1 hit against 20, Earth, 600 MP
Minor Tornado- 500 Damage, 1 hit against 20, Air, 600 MP
Minor Blaze- 500 Damage, 1 hit against 20, Fire, 600 MP
Minor Flood- 500 Damage, 1 hit against 20, Water, 600 MP
Minor Void- 500 Damage, 1 hit against 20, Darkness, 600 MP
Minor Blizzard- 500 Damage, 1 hit against 20, Ice, 600 MP
Minor Blitz- 500 Damage, 1 hit against 20, Electrical, 600 MP
Minor Dissolving- 500 Damage, 1 hit against 20, Acid, 600 MP
Minor Destruction- 500 Damage, 1 hit against 20, Magic, 600 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 20, Light, 600 MP
Permanant Consumables-
E-Z Gunner Video Course Selection- (Permanent Consumable, Empowered Item, Magic & Technology, 1 Charge, 120,000 Gold) Target willing player gains the ability "Basic Gun Training’
Phantom Shell Grain- (Permanent Consumable, Empowered Item, Fire & Ice, 90,000 Gold) Target Animal pet or summon that is level 5 or greater gains the ability ‘Phantom Shell’
Phantom Shell-Possessor gains 5% Physical Resistance and +150 Defense, Constant Effect
Transformations-
None
Artifacts-
None
Awards-
Has completed 1 Expedition into the Lost Dwarven Caverns of Ghaz-Bolar
"Has Won the "Adventurers!" Event Match" Award
Succeeded in the "Attuning the Directions of Order" Quest
Level 10
Humanoid, Electrical
HP- 2,875
MP- 1,250
STR - 50 (5)
AGI - 386 (30)
CON - 115 (10)
MIN - 50 (5)
SPI - 50 (5)
XP - 56,165
XP Required - 25,000
Fame - 6
Gold - 361,355
Bonus Weeks: 4
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Mana Spark Blessing 10- (Passive Ability, Blessing) +1 AGI
Accurate Shots- (Passive Ability, Gunslinger) Possessor gains +5% to Hit when a Gun is equipped
Aim- (Basic Ability, Attack) Next ranged attack does double damage
Basic Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells gain +10 Ranged Attack and all Gunslinging spells cost 10 less MP
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Dragon's Blood- (Passive Ability, Dragon Lord) Possessor gains +200 HP, When possessor uses a Defend action, possessor deals 5 Fire element damage to any opponent who conducts an attack that targets possessor while possessor is in possession of a buff created by said Defend action as a non-stacking effect
Fast Draw- (Passive Ability, Gunslinger) Possessor gains +250 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of combat if at least one Gun is equipped
Gun Wielding I- (Passive Ability, Gunner) +5 to all stats when a Gun is equipped
Gun Wielding II- (Passive Ability, Gunner) +25 to all stats when a Gun is equipped, +50 Ranged Attack when a Gun is equipped
Long Gunner's Stance- (Stance Ability, Gunner) +50 Ranged Attack when a Gun is equipped and possessor is in the back row
Quick Draw- (Passive Ability, Gunner) This character gains 30 AGI on the first round of combat for each Gun equipped
Rapid Reloading- (Active Ability, Gunner) Possessor may choose a non-equipped Ammo accessory to be designated as an alternate Ammo for one equipped Ammo accessory, possessor may spend a turn switching between the two or switch between the two at no cost of time between battles
Rest- (Active Ability, Attack) Restores 5% of user's max HP. Cannot be used more times than user's level in one battle. User must be in the back row.
Trick Shooter- (Passive Ability, Gunslinger) Possessor gains +80 Ranged Attack when using spells with "Trick Shot" in their name
Triple Shot- (Active Ability, Gunner) This character may use Triple Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character attacks 3 times, doing 66% normal damage for each shot with a 1% increased critical and a 1% increased miss chance
Curses:
Narcolepsy- (Passive Ability, Curse) Possessor has a 5% chance of being afflicted with Fatigued: Asleep at the start of each round
-It lasts until you win 20 battles
Petrifying Fear of Animals- (Passive Ability, Curse) Possessor may not act if any opponents are Animals, with things that would occur before or after said skipped actions still occurring
-It lasts for 100 battles
Skin Degeneration- (Passive Ability, Curse) Possessor takes 700 CON damage at the start of every round and cannot wear Heavy Armor or Grand Armor
-It lasts for 250 battles
Suffers Additional Earth Damage- (Passive Ability, Curse) 5% Earth Weakness
-It lasts for 1 battle
Weapons-
Bascaradine Presents the Rocket Propelled Grenade: Model 48- (Weapon, Gun, Fire, 150,000 Gold) +125 Ranged Attack, 15% inflicts 1 hit against 5, +3% Critical for Ranged Attacks
3 Dark Quill- (Weapon, Wand, Darkness, 145,000 Gold) +150 Melee Attack, 15% inflicts Hexed, 3% Critical with spells that provide a bonus to Magical Attack, +150 MP for each other Darkness element Book or Tome equipped, Wielder may choose to have this weapon also count as a Book
Earth Mallet- (Weapon, Hammer, Earth, 500 Gold) +5 Melee Attack, +10 Earth Damage
Ghostly Dwarven Hammer- (Weapon, Hammer, Darkness, 37,000 Gold) +42 Melee Attack, Inflicts 3 SPI damage on hit
Noise Gun- (Weapon, Gun, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
Paralytic Throwing Needles- (Weapon, Throwing Weapon, Acid & Physical, 68,000 Gold) +69 Ranged Attack, 15% inflicts Paralyzed
2 Siren's Voice- (Weapon, Instrument, Air & Sonic, 5,900,000 Gold) +5,500 Magical Attack, +3,000 SPI, 30% inflicts Charm
Vinestaff- (Weapon, Staff, Earth, 8,000 Gold) +5 Melee Attack, +15 Magical Attack, +200 MP
Armor-
Gunner's Armor- (Armor, Light Armor, Air & Technology, 310,000 Gold) +300 Defense, +350 Ranged Attack, +300 AGI, 112% To Hit
7 Undead Scribe’s Robe- (Armor, Robe, Magic & Darkness, 65,000 Gold) +51 Defense, +40 MIN, +40 SPI, +20 MIN for each Book or Tome equipped
Accessories-
Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
36 Hero's Seal- (Accessory, Seal, Light, 1,000 Gold) +7 to all stats, +1%Critical +1% Dodge +5% To Hit
Scribe’s Restorative Wrist-Straps- (Accessory, Wristwear, Physical & Fire, 145,000 Gold) +143 Magical Attack, +100 MIN, Wearer regenerates 50 MP per turn, 90% Fatigue Resistance, 90% cures Fatigue at the start of each round, Pain: Discomfort Immunity
7 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
Consumables-
Inkwell Which Holds a Tryn-Goll'yor- (Consumable, Lethal Item, Darkness, 1 Charge, 110,000 Gold) 70% inflicts Voidstruk, 1 hit against 8
Olive Oil- (Consumable, Drink, Water & Light, 1 Charge, 300 Gold) +5 MP
2 Vinefiend Blossom Stew- (Consumable, Food, Earth, 1 Charge, 900 Gold) +70 HP, 3% Cures Paralysis
Items-
21 Acid Mana Oil- (Item, Material, Acid, 5,000 Gold)
Animated Objects (Level 10-20) Spawn Table- (Item, Antiquity, Magic & Earth, 560,000 Gold)
12 Bone Scribe’s Tome- (Item, Antiquity, Darkness, 15,000 Gold
Brand New Mouse- (Item, Antiquity, Technology, 700 Gold)
Common Fruits (Level 1-10) Spawn Table- (Item, Antiquity, Earth & Acid, 170,000 Gold)
Fortified Bunker- (Item, Property, Magic & Earth, 620,000 Gold)
Private Aquarium- (Item, Property, Water, 1,300,000 Gold)
35 Putrid Bile- (Item, Material, Acid, 220 Gold)
5 Quart of Pus- (Item, Material, Acid & Darkness, 80 Gold)
2 Vines- (Item, Material, Earth, 700 Gold)
Spells-
Conjure Draconite Aquanaut's War Armor- (Spell, Enchantment, Water & Technology & Magic, 21,000 MP, 7,500,000 Gold) Creates a temporary item for the remainder of the thread, with a max of 5 such items created at a time, with the following stats:
Draconite Aquanaut's War Armor- (Temporary Armor, Heavy Armor, Water & Technology & Magic, 7,500,000 Gold) +7,300 Defense, +7,100 STR, +7,250 CON, +7,150 MIN, 20% Water Resistance, 30% Drowning Resistance, Wearer is immune to the infliction of Drowning by sources below Level 40
3 Copy Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome worth below 5,000,000 Gold and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads
2 Improved Acid Spray- (Spell, Hypertech, Acid, 90 MP, 484,300 Gold) +500 Ranged Attack, 25% inflicts Dissolving, May inflict 1 hit against 5 and deal 1/2 damage
Pets-
Undying Scribe of the Mage Prince- (Pet, Undead, Darkness, Lv.1, 167,000 Gold)
Undead, Darkness
HP- 6,500
MP- 7,900
STR- 21
AGI- 45
CON- 22
MIN- 197
SPI- 140
XP- 0
XP Needed- 2,500
Level Adjustment- +2
Defense- 40, +900 against Darkness, +3 against Water
Defense against Stat Damage- 2
Critical Chance- 3%
Resilience- 1%
To Hit- 103%
Dodge- 1%
Resistances and Immunities- 40% Darkness Resistance, 40% Light Weakness
Prime Attribute- Mind or Spirit
Constant Effects-
Scribe of Dark Spells- Controller gains two Spell slots that, along with the spells in them, cannot be utilized while possessor is not alive and in battle, Constant Effect
Abilities-
Black Text- 1,000 Damage, Darkness, 0 MP
Inscribe Necromantic Magic- This ability may only be used as a counter to possessor’s controller casting a Necromancy spell on a single allied target with a duration of over 5 rounds, said spell’s duration on said target is increased by 1 round, Darkness, 500 MP
Indexed Abilities-
Minor Gale- 1,000 Damage, Air, 100 MP
Minor Flame- 1,000 Damage, Fire, 100 MP
Minor Bubble- 1,000 Damage, Water, 100 MP
Minor Warp- 1,000 Damage, Darkness, 100 MP
Minor Freeze- 1,000 Damage, Ice, 100 MP
Minor Bolt- 1,000 Damage, Electrical, 100 MP
Minor Corrosion- 1,000 Damage, Acid, 100 MP
Minor Orb- 1,000 Damage, Magic, 100 MP
Minor Quake- 500 Damage, 1 hit against 20, Earth, 600 MP
Minor Tornado- 500 Damage, 1 hit against 20, Air, 600 MP
Minor Blaze- 500 Damage, 1 hit against 20, Fire, 600 MP
Minor Flood- 500 Damage, 1 hit against 20, Water, 600 MP
Minor Void- 500 Damage, 1 hit against 20, Darkness, 600 MP
Minor Blizzard- 500 Damage, 1 hit against 20, Ice, 600 MP
Minor Blitz- 500 Damage, 1 hit against 20, Electrical, 600 MP
Minor Dissolving- 500 Damage, 1 hit against 20, Acid, 600 MP
Minor Destruction- 500 Damage, 1 hit against 20, Magic, 600 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 20, Light, 600 MP
Permanant Consumables-
E-Z Gunner Video Course Selection- (Permanent Consumable, Empowered Item, Magic & Technology, 1 Charge, 120,000 Gold) Target willing player gains the ability "Basic Gun Training’
Phantom Shell Grain- (Permanent Consumable, Empowered Item, Fire & Ice, 90,000 Gold) Target Animal pet or summon that is level 5 or greater gains the ability ‘Phantom Shell’
Phantom Shell-Possessor gains 5% Physical Resistance and +150 Defense, Constant Effect
Transformations-
None
Artifacts-
None
Awards-
Has completed 1 Expedition into the Lost Dwarven Caverns of Ghaz-Bolar
"Has Won the "Adventurers!" Event Match" Award
Succeeded in the "Attuning the Directions of Order" Quest
MODRAAAAAAAAAAAAAGE
- Modrageball
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Re: Retired Character Centre
Aokage: "Blue Shadow" (Meyou)
Level 17
Humanoid, Physical
HP- 9,125
MP- 1,950
STR 326 (14)
AGI 257 (12)
CON 365 (18)
MIN 78 (4)
SPI 129 (7)
XP- 66,165
XP Required- 60,000
Fame- 15
Gold- 1,675,990
Bonus Weeks:
Weeks: Will learn Very Healthy- (Passive Ability, Monk) Possessor has a 40% chance (this is not a Resistance percentage) of not being afflicted with any minor status effect that a source below Level 25 would otherwise afflict possessor with.
on the 16th of November
Worshipper of the Voices that Be
Base Benefit: Character has a 5% +1% per character level of mollifying Abstracts they encounter in random quests, mollified abstracts fight under control of the character if other enemies are present, non-worshippers of The Voices that Be are still considered enemies by the abstracts, and the character must either aid the Abstracts in combat or sit on the sidelines and not fight against the Abstract, Character receives no treasure from encounters with mollified Abstracts, this ability auto-activates at the beginning of battle
Base Benefit: Character receives 25 HP per CON point instead of 10
Level 5 Benefit: Character gains 50% Confusion resistance
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Melee Overdrive
Rest- (Active Ability, Attack) Restores 5% of user's max HP. Cannot be used more times than user's level in one battle. User must be in the back row.
Active Parry- (Active Ability, Warrior) User skips a turn and adds one weapon's melee attack bonus to Defense for 2 turns
Apprentice Sword Training- (Passive Ability, Swordsman) This character gains +50 Melee Attack when a Sword is equipped.
Basic Sound Amplification- (Passive Ability, Bard) Bardic Music spells that possessor casts that possess a Magical Attack bonus have said bonus raised by +45 Magical Attack.
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.
Blessing from Talrusion's Compass- (Passive Ability, Blessing) +10 to all of possessor's unmodified stats
Basic Bardic Music Attunement- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last 1 additional round if they already last at least 2 rounds and cost 10 less MP
Basic Defensive Arts Training- (Passive Ability, Abjurer) +20 Defense
Blade Parry- (Active Ability, Swordsman) This character may use Blade Parry in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains one weapon's melee attack bonus as a bonus to defense for 2 turns
Crippling Slash- (Active Ability, Swordsman) This character may use Crippling Slash in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains +25 Melee Attack for purposes of this attack, and this attack deals 15 additional AGI and CON damage.
Form of Fox- (Stance Ability, Metamorph) +30 AGI
Guardian Blade- (Passive Ability, Swordsman) Allies of this character gain +30 Defense when a Sword is equipped and this character is in the front row.
Has Consumed 1 of the Permanent Consumable "Universal Protection Stone"- (Passive Ability, Permanent Item Effect) Possessor gains 1% Darkness Resistance
Loud Singing Voice- (Passive Ability, Bard) Bardic Music spells that possessor casts that possess a Magical Attack bonus have said bonus raised by +50 Magical Attack.
Parrying Stance- (Stance Ability, Warrior) This character gains one weapon's melee attack bonus as a bonus to Defense
Powerful Slash- (Active Ability, Swordsman) This character may use Powerful Slash in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains +50 Melee Attack for purposes of this attack.
Regularly Practices Singing- (Passive Ability, Bard) Possessor gains +80 SPI for purposes of possessor's actions that involve Bardic Music spells, Possessor's Bardic Music spells cost possessor 300 less MP to cast
Sexy Singing Voice- (Passive Ability, Bard) Charm infliction chances (including those of its sub-status effects) that are present on Bardic Music spells cast by possessor are raised by 5%
Tough- (Passive Ability, Monk) +500 Max HP, +20 CON, +10 STR, 5% Poison Resistance
Form of Hedgehog- (Stance Ability, Metamorph) Possessor deals 500 Flat Physical element damage to any individual who conducts an offensive action against possessor
Weapons-
Angelslayer Sword- (Weapon, Sword, Darkness, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Angels
4 Dark Quill- (Weapon, Wand, Darkness, 145,000 Gold) +150 Melee Attack, 15% inflicts Hexed, 3% Critical with spells that provide a bonus to Magical Attack, +150 MP for each other Darkness element Book or Tome equipped, Wielder may choose to have this weapon also count as a Book
3 Greater Force of Seeking- (Weapon, Force, Magic & Air, 2,000,000 Gold) +2,000 Melee Attack, +2,000 Ranged Attack, +2,000 Magical Attack, 125% To Hit, Wielder uses (Wielder's To Hit -100) instead of wielder's Resilience, Dodge, and Critical Chance
3 House Hellstrom Captain's Sword- (Weapon, Sword, Fire, 20,000 Gold) +200 Melee Attack, Hellstrom nobility may instant-kill wearer
House Hellstrom Flame Shield- (Weapon, Shield, Fire, 10,000 Gold) +50 Defense, +50 Melee Attack, Hellstrom nobility may instant-kill wearer, 5% Fire Resistance, 15 Fire damage to all who attack wielder
Necromancer’s Command Rod- (Weapon, Wand, Darkness & Magic, 916,000 Gold) +50 Melee Attack, +902 Magical Attack, 30% inflicts Charm on Undead, 20% Undead Resistance if wielder has the ability Necromancer
10 Necromancer’s Staff- (Weapon, Staff, Darkness & Magic, 655,000 Gold) +420 Melee Attack, +670 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Necromancy summons gain +200 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 400 less MP
Vinestaff- (Weapon, Staff, Earth, 8,000 Gold) +5 Melee Attack, +15 Magical Attack, +200 MP
Armor-
Dragonslayer Armor- (Armor, Heavy Armor, Magic, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Dragon Resistance
Even Worse Robe of Total Directional Confusion- (Armor, Robe, Time & Spatial, 500,000 Gold) +110 Defense, Wearer is afflicted with Confusion at the start of every round, Wearer's actions' targets are determined randomly, This item is cursed and may not be unequipped normally
6 Necromancer’s Robe- (Armor, Robe, Darkness & Magic, 710,000 Gold) +600 Defense, +200 Defense against Darkness, 20% Darkness Resistance, +730 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Necromancy summons gain +210 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 500 less MP
2 Undead Scribe’s Robe- (Armor, Robe, Magic & Darkness, 65,000 Gold) +51 Defense, +40 MIN, +40 SPI, +20 MIN for each Book or Tome equipped
Accessories-
Amulet that Spews Forth Angry Temporal Monsters Who Hate Its Wearer- (Accessory, Amulet, Time, 750,000 Gold) At the start of every round, each side of battle with no PCs on it that is opposing wearer has an individual summoned onto it by a Level 80 source that is from the Temporal Interlopers encounter table, with a max of 80 summons at any given time and with said summons unable to provide any drops, This item is cursed and may not be unequipped normally
Ancient and Mystical Book of 'Slow the Fuck Down You Asshole'- (Accessory, Tome, Time, 350,000 Gold) -800 AGI, to a minimum of 1, Wielder's turn-order-determining stat sum is reduced by 1,000 for turn-order-determining purposes, to a minimum of 1, This item is cursed and may not be unequipped normally
8 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
Compass Seal- (Accessory, Seal, Magic, 15,000 Gold) Charm: Wanderlust Immunity
Drakespawn Seal- (Accessory, Seal, Magic, 1,000 Gold) Wielder gets +10 to all stats if a Dragon
Fashionable Goth Shoes With Pretty Skulls On Them- (Accessory, Shoes, Darkness, 7,500 Gold) +8 Defense, +5 Defense against Darkness, Wearer gains +5 to all stats if wearer's subtype is Undead, 1% Darkness Resistance
3 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
2 Giltrych Glove- (Accesssoryx.5, Gloves, Magic, 760,000 Gold) +750 to all stats, Wearer may choose to have any equipped weapons with base subtypes that are non-unique and worth below 760,000 Gold have their subtype changed to any other base subtype
32 Hero's Seal- (Accessory, Seal, Light, 1,000 Gold) +7 to all stats, +1%Critical +1% Dodge +5% To Hit
House Hellstrom Emblemed Helm- (Accessory, Helm, Fire, 10,000 Gold) +30 Defense, Hellstrom nobility may instant-kill wearer
Lime Kneesocks- (Accessory, Shoes, Acid & Technology & Air, 7,600 Gold) +7 Defense, +4 SPI, 1% Water Resistance
3 Necromancer’s Book- (Accessory, Tome, Darkness & Magic, 800,000 Gold) +8,000 MP that may only be used for Necromancy spells, Wielder may equip 10 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped
Necromancer’s Shoes- (Accessory, Shoes, Darkness & Magic, 410,000 Gold) +200 Defense, +200 Defense against Darkness, 10% Darkness Resistance, +400 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +50 additional Magical Attack, Wielder’s Necromancy spells cost 50 less MP
Ruin-Blade Pendant- (Accessory, Amulet, Magic, 5,000,000 Gold) Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat
2 Scribe’s Restorative Wrist-Straps- (Accessory, Wristwear, Physical & Fire, 145,000 Gold) +143 Magical Attack, +100 MIN, Wearer regenerates 50 MP per turn, 90% Fatigue Resistance, 90% cures Fatigue at the start of each round, Pain: Discomfort Immunity
Singer's Seal- (Accessory, Seal, Air, 1,000 Gold) +9 SPI, Bardic Music spells cost wielder 50 less MP to cast
Wizard's Book- (Accessory, Tome, Magic, 800,000 Gold) +8,000 MP that may only be used for Wizard Magic spells, Wielder may equip 10 additional Wizard Magic spells, provided wielder has no non-'Wizard Magic' spells equipped
Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN
Consumables-
2 Inkwell Which Holds a Tryn-Goll'yor- (Consumable, Lethal Item, Darkness, 1 Charge, 110,000 Gold) 70% inflicts Voidstruk, 1 hit against 8
Vinefiend Blossom Stew- (Consumable, Food, Earth, 1 Charge, 900 Gold) +70 HP, 3% Cures Paralysis
Items-
22 Acid Mana Oil- (Item, Material, Acid, 5,000 Gold)
Bag of Extra Tinsel- (Item, Antiquity, Technology & Light, 500 Gold)
7 Brass- (Item, Material, Earth, 2,000 Gold)
Blessedness- (Item, Material, Light, 7,000,000 Gold)
13 Bone Scribe’s Tome- (Item, Antiquity, Darkness, 15,000 Gold)
Castle (Level 1-20) Spawn Table- (Item, Antiquity, Earth & Physical & Magic & Air, 768,000 Gold)
Coffee Maker that Only Operates on Wednesdays- (Item, Antiquity, Technology, 8,000 Gold)
Cow Calendar- (Item, Antiquity, Earth & Air, 900 Gold)
Crotchetiness- (Item, Material, Air & Earth, 4,000,000 Gold)
Exquisite Fur- (Item, Material, Earth, 4,000,000 Gold)
Heavy Metal CD- (Item, Antiquity, Technology, 600 Gold)
Lake of Tomato Sauce- (Item, Property, Water & Earth, 198,000 Gold)
Large Plastic Snowman- (Item, Antiquity, Ice, 46,000 Gold)
11 Pure Metals- (Item, Material, Earth, 7,000 Gold)
7 Purity- (Item, Material, Light, 5,000,000 Gold)
43 Putrid Bile- (Item, Material, Acid, 220 Gold)
12 Quart of Pus- (Item, Material, Acid & Darkness, 80 Gold)
Quelsyan Papyrus- (Item, Antiquity, Magic, 190,000 Gold)
Sexiness- (Item, Material, Fire, 5,000,000 Gold)
Socks (Level 1) Spawn Table- (Item, Antiquity, Earth & Technology, 46,000 Gold)
2 Sphere of Necromantic Energy- (Item, Material, Darkness & Magic, 602,000 Gold)
Storehouse Filled with Inoperative Phone Booths- (Item, Property, Technology & Water, 78,000 Gold)
2 Totem Wood- (Item, Material, Earth & Magic, 160,000 Gold)
2 Vines- (Item, Material, Earth, 700 Gold)
Spells-
10 Animate Undead- (Spell, Necromancy, Darkness, 15,000 MP, 780,000 Gold) Summons up to 5 Undead below Level 20 from the Enemy List that are normally fightable for drops, Max 20 summoned, Summons summoned through this spell cannot summon
Beautiful Illusion- (Spell, Illusion Magic, Air & Light, 6,000 MP, 680,000 Gold) 30% inflicts Confusion, 30% inflicts Charm, 20% inflicts Awestruck
9 Bolster Undead- (Spell, Necromancy, Darkness, 10,000 MP, 690,000 Gold) Caster’s Undead pets and summons gain +310 to all stats, does not stack, lasts 5 rounds
5 Copy Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome worth below 5,000,000 Gold and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads
3 Craft Brass Men- (Spell, Artifice, Earth, 90 MP, 97,000 Gold) Summons 2 Brass Man from the enemy list, max 20 summoned, costs 20,000 Gold to cast
Craft Brass Warriors- (Spell, Artifice, Earth, 900 MP, 300,000 Gold) Summons 2 Brass Warrior from the enemy list, max 20 summoned, costs 90,000 Gold to cast
Disembowel- (Spell, Sword Arts, Physical, 90 MP, 100,000 Gold) +90 Melee Attack, 10% inflicts Wounded, user must have a Sword equipped
Enchant Blade: Fire- (Spell, Enchantment, Fire, 10 MP, 40,000 Gold) Target Sword’s element becomes Fire and its Melee Attack bonus increases by +20, lasts 5 turns, does not stack
Enchant Blade: Ice- (Spell, Enchantment, Ice, 10 MP, 40,000 Gold) Target Sword’s element becomes Ice and its Melee Attack bonus increases by +20, lasts 5 turns, does not stack
Heavy Metal Assault- (Spell, Bardic Music, Sonic & Physical, 350 MP, 75,000 Gold) +80 Magical Attack, 15% inflicts Impaired: Deafened
Improved Acid Spray- (Spell, Hypertech, Acid, 90 MP, 484,300 Gold) +500 Ranged Attack, 25% inflicts Dissolving, May inflict 1 hit against 5 and deal 1/2 damage
Locate Undead- (Spell, Divination, Darkness, 12,000 MP, 800,000 Gold) Caster, if in a Random Quest, is shown a copy of the stat sheet of every Undead that is below Level 40 that is is present on said area's standard encounter table as a possible spawn
Totemic Healing- (Spell, Shaman Magic, Light & Magic, 8,000 MP, 1,750,000 Gold) +1,850 Magical Attack, Heals
Zombie-Comforting Ballad- (Spell, Bardic Music, Darkness, 2,000 MP, 210,000 Gold) Cures Confusion, Pain, Paralyzed, Fatigued, and Charm, Only affects Undead, deals 1 hit against 5 if only targeting allied Undead as part of a non-offensive action
Pets-
Undying Scribe of the Mage Prince- (Pet, Undead, Darkness, Lv.1, 167,000 Gold)
Undead, Darkness
HP- 6,500
MP- 7,900
STR- 21
AGI- 45
CON- 22
MIN- 197
SPI- 140
XP- 0
XP Needed- 2,500
Level Adjustment- +2
Defense- 40, +900 against Darkness, +3 against Water
Defense against Stat Damage- 2
Critical Chance- 3%
Resilience- 1%
To Hit- 103%
Dodge- 1%
Resistances and Immunities- 40% Darkness Resistance, 40% Light Weakness
Prime Attribute- Mind or Spirit
Constant Effects-
Scribe of Dark Spells- Controller gains two Spell slots that, along with the spells in them, cannot be utilized while possessor is not alive and in battle, Constant Effect
Abilities-
Black Text- 1,000 Damage, Darkness, 0 MP
Inscribe Necromantic Magic- This ability may only be used as a counter to possessor’s controller casting a Necromancy spell on a single allied target with a duration of over 5 rounds, said spell’s duration on said target is increased by 1 round, Darkness, 500 MP
Indexed Abilities-
Minor Gale- 1,000 Damage, Air, 100 MP
Minor Flame- 1,000 Damage, Fire, 100 MP
Minor Bubble- 1,000 Damage, Water, 100 MP
Minor Warp- 1,000 Damage, Darkness, 100 MP
Minor Freeze- 1,000 Damage, Ice, 100 MP
Minor Bolt- 1,000 Damage, Electrical, 100 MP
Minor Corrosion- 1,000 Damage, Acid, 100 MP
Minor Orb- 1,000 Damage, Magic, 100 MP
Minor Quake- 500 Damage, 1 hit against 20, Earth, 600 MP
Minor Tornado- 500 Damage, 1 hit against 20, Air, 600 MP
Minor Blaze- 500 Damage, 1 hit against 20, Fire, 600 MP
Minor Flood- 500 Damage, 1 hit against 20, Water, 600 MP
Minor Void- 500 Damage, 1 hit against 20, Darkness, 600 MP
Minor Blizzard- 500 Damage, 1 hit against 20, Ice, 600 MP
Minor Blitz- 500 Damage, 1 hit against 20, Electrical, 600 MP
Minor Dissolving- 500 Damage, 1 hit against 20, Acid, 600 MP
Minor Destruction- 500 Damage, 1 hit against 20, Magic, 600 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 20, Light, 600 MP
Permanant Consumables-
None
Artifacts-
None
Awards-
Fought on Valcont's side in the March of Gardener
Tried and Judged
Swore Oath to Serve Gadigan
Absolved of Sin
Member of the Fish of the Month Club
Award: Has completed 2 Forays into the Temple of Orithon for Lord Ortharr Vhendris
Aided in the Destruction of Khalsubarr
Defeated Toole on the Day of Flames
Was Involved in the Castle Pelronde Incident
Has completed (6) Expeditions into the Lost Dwarven Caverns of Ghaz-Bolar
Completed Quest- Dome of the Lich Lord
'Watched the Entirety of the Film 'The Arrest and Untimely Demise of Hossus Broon (with Commentary)''
Level 17
Humanoid, Physical
HP- 9,125
MP- 1,950
STR 326 (14)
AGI 257 (12)
CON 365 (18)
MIN 78 (4)
SPI 129 (7)
XP- 66,165
XP Required- 60,000
Fame- 15
Gold- 1,675,990
Bonus Weeks:
Weeks: Will learn Very Healthy- (Passive Ability, Monk) Possessor has a 40% chance (this is not a Resistance percentage) of not being afflicted with any minor status effect that a source below Level 25 would otherwise afflict possessor with.
on the 16th of November
Worshipper of the Voices that Be
Base Benefit: Character has a 5% +1% per character level of mollifying Abstracts they encounter in random quests, mollified abstracts fight under control of the character if other enemies are present, non-worshippers of The Voices that Be are still considered enemies by the abstracts, and the character must either aid the Abstracts in combat or sit on the sidelines and not fight against the Abstract, Character receives no treasure from encounters with mollified Abstracts, this ability auto-activates at the beginning of battle
Base Benefit: Character receives 25 HP per CON point instead of 10
Level 5 Benefit: Character gains 50% Confusion resistance
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Melee Overdrive
Rest- (Active Ability, Attack) Restores 5% of user's max HP. Cannot be used more times than user's level in one battle. User must be in the back row.
Active Parry- (Active Ability, Warrior) User skips a turn and adds one weapon's melee attack bonus to Defense for 2 turns
Apprentice Sword Training- (Passive Ability, Swordsman) This character gains +50 Melee Attack when a Sword is equipped.
Basic Sound Amplification- (Passive Ability, Bard) Bardic Music spells that possessor casts that possess a Magical Attack bonus have said bonus raised by +45 Magical Attack.
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.
Blessing from Talrusion's Compass- (Passive Ability, Blessing) +10 to all of possessor's unmodified stats
Basic Bardic Music Attunement- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last 1 additional round if they already last at least 2 rounds and cost 10 less MP
Basic Defensive Arts Training- (Passive Ability, Abjurer) +20 Defense
Blade Parry- (Active Ability, Swordsman) This character may use Blade Parry in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains one weapon's melee attack bonus as a bonus to defense for 2 turns
Crippling Slash- (Active Ability, Swordsman) This character may use Crippling Slash in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains +25 Melee Attack for purposes of this attack, and this attack deals 15 additional AGI and CON damage.
Form of Fox- (Stance Ability, Metamorph) +30 AGI
Guardian Blade- (Passive Ability, Swordsman) Allies of this character gain +30 Defense when a Sword is equipped and this character is in the front row.
Has Consumed 1 of the Permanent Consumable "Universal Protection Stone"- (Passive Ability, Permanent Item Effect) Possessor gains 1% Darkness Resistance
Loud Singing Voice- (Passive Ability, Bard) Bardic Music spells that possessor casts that possess a Magical Attack bonus have said bonus raised by +50 Magical Attack.
Parrying Stance- (Stance Ability, Warrior) This character gains one weapon's melee attack bonus as a bonus to Defense
Powerful Slash- (Active Ability, Swordsman) This character may use Powerful Slash in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains +50 Melee Attack for purposes of this attack.
Regularly Practices Singing- (Passive Ability, Bard) Possessor gains +80 SPI for purposes of possessor's actions that involve Bardic Music spells, Possessor's Bardic Music spells cost possessor 300 less MP to cast
Sexy Singing Voice- (Passive Ability, Bard) Charm infliction chances (including those of its sub-status effects) that are present on Bardic Music spells cast by possessor are raised by 5%
Tough- (Passive Ability, Monk) +500 Max HP, +20 CON, +10 STR, 5% Poison Resistance
Form of Hedgehog- (Stance Ability, Metamorph) Possessor deals 500 Flat Physical element damage to any individual who conducts an offensive action against possessor
Weapons-
Angelslayer Sword- (Weapon, Sword, Darkness, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Angels
4 Dark Quill- (Weapon, Wand, Darkness, 145,000 Gold) +150 Melee Attack, 15% inflicts Hexed, 3% Critical with spells that provide a bonus to Magical Attack, +150 MP for each other Darkness element Book or Tome equipped, Wielder may choose to have this weapon also count as a Book
3 Greater Force of Seeking- (Weapon, Force, Magic & Air, 2,000,000 Gold) +2,000 Melee Attack, +2,000 Ranged Attack, +2,000 Magical Attack, 125% To Hit, Wielder uses (Wielder's To Hit -100) instead of wielder's Resilience, Dodge, and Critical Chance
3 House Hellstrom Captain's Sword- (Weapon, Sword, Fire, 20,000 Gold) +200 Melee Attack, Hellstrom nobility may instant-kill wearer
House Hellstrom Flame Shield- (Weapon, Shield, Fire, 10,000 Gold) +50 Defense, +50 Melee Attack, Hellstrom nobility may instant-kill wearer, 5% Fire Resistance, 15 Fire damage to all who attack wielder
Necromancer’s Command Rod- (Weapon, Wand, Darkness & Magic, 916,000 Gold) +50 Melee Attack, +902 Magical Attack, 30% inflicts Charm on Undead, 20% Undead Resistance if wielder has the ability Necromancer
10 Necromancer’s Staff- (Weapon, Staff, Darkness & Magic, 655,000 Gold) +420 Melee Attack, +670 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Necromancy summons gain +200 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 400 less MP
Vinestaff- (Weapon, Staff, Earth, 8,000 Gold) +5 Melee Attack, +15 Magical Attack, +200 MP
Armor-
Dragonslayer Armor- (Armor, Heavy Armor, Magic, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Dragon Resistance
Even Worse Robe of Total Directional Confusion- (Armor, Robe, Time & Spatial, 500,000 Gold) +110 Defense, Wearer is afflicted with Confusion at the start of every round, Wearer's actions' targets are determined randomly, This item is cursed and may not be unequipped normally
6 Necromancer’s Robe- (Armor, Robe, Darkness & Magic, 710,000 Gold) +600 Defense, +200 Defense against Darkness, 20% Darkness Resistance, +730 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Necromancy summons gain +210 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 500 less MP
2 Undead Scribe’s Robe- (Armor, Robe, Magic & Darkness, 65,000 Gold) +51 Defense, +40 MIN, +40 SPI, +20 MIN for each Book or Tome equipped
Accessories-
Amulet that Spews Forth Angry Temporal Monsters Who Hate Its Wearer- (Accessory, Amulet, Time, 750,000 Gold) At the start of every round, each side of battle with no PCs on it that is opposing wearer has an individual summoned onto it by a Level 80 source that is from the Temporal Interlopers encounter table, with a max of 80 summons at any given time and with said summons unable to provide any drops, This item is cursed and may not be unequipped normally
Ancient and Mystical Book of 'Slow the Fuck Down You Asshole'- (Accessory, Tome, Time, 350,000 Gold) -800 AGI, to a minimum of 1, Wielder's turn-order-determining stat sum is reduced by 1,000 for turn-order-determining purposes, to a minimum of 1, This item is cursed and may not be unequipped normally
8 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
Compass Seal- (Accessory, Seal, Magic, 15,000 Gold) Charm: Wanderlust Immunity
Drakespawn Seal- (Accessory, Seal, Magic, 1,000 Gold) Wielder gets +10 to all stats if a Dragon
Fashionable Goth Shoes With Pretty Skulls On Them- (Accessory, Shoes, Darkness, 7,500 Gold) +8 Defense, +5 Defense against Darkness, Wearer gains +5 to all stats if wearer's subtype is Undead, 1% Darkness Resistance
3 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
2 Giltrych Glove- (Accesssoryx.5, Gloves, Magic, 760,000 Gold) +750 to all stats, Wearer may choose to have any equipped weapons with base subtypes that are non-unique and worth below 760,000 Gold have their subtype changed to any other base subtype
32 Hero's Seal- (Accessory, Seal, Light, 1,000 Gold) +7 to all stats, +1%Critical +1% Dodge +5% To Hit
House Hellstrom Emblemed Helm- (Accessory, Helm, Fire, 10,000 Gold) +30 Defense, Hellstrom nobility may instant-kill wearer
Lime Kneesocks- (Accessory, Shoes, Acid & Technology & Air, 7,600 Gold) +7 Defense, +4 SPI, 1% Water Resistance
3 Necromancer’s Book- (Accessory, Tome, Darkness & Magic, 800,000 Gold) +8,000 MP that may only be used for Necromancy spells, Wielder may equip 10 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped
Necromancer’s Shoes- (Accessory, Shoes, Darkness & Magic, 410,000 Gold) +200 Defense, +200 Defense against Darkness, 10% Darkness Resistance, +400 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +50 additional Magical Attack, Wielder’s Necromancy spells cost 50 less MP
Ruin-Blade Pendant- (Accessory, Amulet, Magic, 5,000,000 Gold) Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat
2 Scribe’s Restorative Wrist-Straps- (Accessory, Wristwear, Physical & Fire, 145,000 Gold) +143 Magical Attack, +100 MIN, Wearer regenerates 50 MP per turn, 90% Fatigue Resistance, 90% cures Fatigue at the start of each round, Pain: Discomfort Immunity
Singer's Seal- (Accessory, Seal, Air, 1,000 Gold) +9 SPI, Bardic Music spells cost wielder 50 less MP to cast
Wizard's Book- (Accessory, Tome, Magic, 800,000 Gold) +8,000 MP that may only be used for Wizard Magic spells, Wielder may equip 10 additional Wizard Magic spells, provided wielder has no non-'Wizard Magic' spells equipped
Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN
Consumables-
2 Inkwell Which Holds a Tryn-Goll'yor- (Consumable, Lethal Item, Darkness, 1 Charge, 110,000 Gold) 70% inflicts Voidstruk, 1 hit against 8
Vinefiend Blossom Stew- (Consumable, Food, Earth, 1 Charge, 900 Gold) +70 HP, 3% Cures Paralysis
Items-
22 Acid Mana Oil- (Item, Material, Acid, 5,000 Gold)
Bag of Extra Tinsel- (Item, Antiquity, Technology & Light, 500 Gold)
7 Brass- (Item, Material, Earth, 2,000 Gold)
Blessedness- (Item, Material, Light, 7,000,000 Gold)
13 Bone Scribe’s Tome- (Item, Antiquity, Darkness, 15,000 Gold)
Castle (Level 1-20) Spawn Table- (Item, Antiquity, Earth & Physical & Magic & Air, 768,000 Gold)
Coffee Maker that Only Operates on Wednesdays- (Item, Antiquity, Technology, 8,000 Gold)
Cow Calendar- (Item, Antiquity, Earth & Air, 900 Gold)
Crotchetiness- (Item, Material, Air & Earth, 4,000,000 Gold)
Exquisite Fur- (Item, Material, Earth, 4,000,000 Gold)
Heavy Metal CD- (Item, Antiquity, Technology, 600 Gold)
Lake of Tomato Sauce- (Item, Property, Water & Earth, 198,000 Gold)
Large Plastic Snowman- (Item, Antiquity, Ice, 46,000 Gold)
11 Pure Metals- (Item, Material, Earth, 7,000 Gold)
7 Purity- (Item, Material, Light, 5,000,000 Gold)
43 Putrid Bile- (Item, Material, Acid, 220 Gold)
12 Quart of Pus- (Item, Material, Acid & Darkness, 80 Gold)
Quelsyan Papyrus- (Item, Antiquity, Magic, 190,000 Gold)
Sexiness- (Item, Material, Fire, 5,000,000 Gold)
Socks (Level 1) Spawn Table- (Item, Antiquity, Earth & Technology, 46,000 Gold)
2 Sphere of Necromantic Energy- (Item, Material, Darkness & Magic, 602,000 Gold)
Storehouse Filled with Inoperative Phone Booths- (Item, Property, Technology & Water, 78,000 Gold)
2 Totem Wood- (Item, Material, Earth & Magic, 160,000 Gold)
2 Vines- (Item, Material, Earth, 700 Gold)
Spells-
10 Animate Undead- (Spell, Necromancy, Darkness, 15,000 MP, 780,000 Gold) Summons up to 5 Undead below Level 20 from the Enemy List that are normally fightable for drops, Max 20 summoned, Summons summoned through this spell cannot summon
Beautiful Illusion- (Spell, Illusion Magic, Air & Light, 6,000 MP, 680,000 Gold) 30% inflicts Confusion, 30% inflicts Charm, 20% inflicts Awestruck
9 Bolster Undead- (Spell, Necromancy, Darkness, 10,000 MP, 690,000 Gold) Caster’s Undead pets and summons gain +310 to all stats, does not stack, lasts 5 rounds
5 Copy Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome worth below 5,000,000 Gold and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads
3 Craft Brass Men- (Spell, Artifice, Earth, 90 MP, 97,000 Gold) Summons 2 Brass Man from the enemy list, max 20 summoned, costs 20,000 Gold to cast
Craft Brass Warriors- (Spell, Artifice, Earth, 900 MP, 300,000 Gold) Summons 2 Brass Warrior from the enemy list, max 20 summoned, costs 90,000 Gold to cast
Disembowel- (Spell, Sword Arts, Physical, 90 MP, 100,000 Gold) +90 Melee Attack, 10% inflicts Wounded, user must have a Sword equipped
Enchant Blade: Fire- (Spell, Enchantment, Fire, 10 MP, 40,000 Gold) Target Sword’s element becomes Fire and its Melee Attack bonus increases by +20, lasts 5 turns, does not stack
Enchant Blade: Ice- (Spell, Enchantment, Ice, 10 MP, 40,000 Gold) Target Sword’s element becomes Ice and its Melee Attack bonus increases by +20, lasts 5 turns, does not stack
Heavy Metal Assault- (Spell, Bardic Music, Sonic & Physical, 350 MP, 75,000 Gold) +80 Magical Attack, 15% inflicts Impaired: Deafened
Improved Acid Spray- (Spell, Hypertech, Acid, 90 MP, 484,300 Gold) +500 Ranged Attack, 25% inflicts Dissolving, May inflict 1 hit against 5 and deal 1/2 damage
Locate Undead- (Spell, Divination, Darkness, 12,000 MP, 800,000 Gold) Caster, if in a Random Quest, is shown a copy of the stat sheet of every Undead that is below Level 40 that is is present on said area's standard encounter table as a possible spawn
Totemic Healing- (Spell, Shaman Magic, Light & Magic, 8,000 MP, 1,750,000 Gold) +1,850 Magical Attack, Heals
Zombie-Comforting Ballad- (Spell, Bardic Music, Darkness, 2,000 MP, 210,000 Gold) Cures Confusion, Pain, Paralyzed, Fatigued, and Charm, Only affects Undead, deals 1 hit against 5 if only targeting allied Undead as part of a non-offensive action
Pets-
Undying Scribe of the Mage Prince- (Pet, Undead, Darkness, Lv.1, 167,000 Gold)
Undead, Darkness
HP- 6,500
MP- 7,900
STR- 21
AGI- 45
CON- 22
MIN- 197
SPI- 140
XP- 0
XP Needed- 2,500
Level Adjustment- +2
Defense- 40, +900 against Darkness, +3 against Water
Defense against Stat Damage- 2
Critical Chance- 3%
Resilience- 1%
To Hit- 103%
Dodge- 1%
Resistances and Immunities- 40% Darkness Resistance, 40% Light Weakness
Prime Attribute- Mind or Spirit
Constant Effects-
Scribe of Dark Spells- Controller gains two Spell slots that, along with the spells in them, cannot be utilized while possessor is not alive and in battle, Constant Effect
Abilities-
Black Text- 1,000 Damage, Darkness, 0 MP
Inscribe Necromantic Magic- This ability may only be used as a counter to possessor’s controller casting a Necromancy spell on a single allied target with a duration of over 5 rounds, said spell’s duration on said target is increased by 1 round, Darkness, 500 MP
Indexed Abilities-
Minor Gale- 1,000 Damage, Air, 100 MP
Minor Flame- 1,000 Damage, Fire, 100 MP
Minor Bubble- 1,000 Damage, Water, 100 MP
Minor Warp- 1,000 Damage, Darkness, 100 MP
Minor Freeze- 1,000 Damage, Ice, 100 MP
Minor Bolt- 1,000 Damage, Electrical, 100 MP
Minor Corrosion- 1,000 Damage, Acid, 100 MP
Minor Orb- 1,000 Damage, Magic, 100 MP
Minor Quake- 500 Damage, 1 hit against 20, Earth, 600 MP
Minor Tornado- 500 Damage, 1 hit against 20, Air, 600 MP
Minor Blaze- 500 Damage, 1 hit against 20, Fire, 600 MP
Minor Flood- 500 Damage, 1 hit against 20, Water, 600 MP
Minor Void- 500 Damage, 1 hit against 20, Darkness, 600 MP
Minor Blizzard- 500 Damage, 1 hit against 20, Ice, 600 MP
Minor Blitz- 500 Damage, 1 hit against 20, Electrical, 600 MP
Minor Dissolving- 500 Damage, 1 hit against 20, Acid, 600 MP
Minor Destruction- 500 Damage, 1 hit against 20, Magic, 600 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 20, Light, 600 MP
Permanant Consumables-
None
Artifacts-
None
Awards-
Fought on Valcont's side in the March of Gardener
Tried and Judged
Swore Oath to Serve Gadigan
Absolved of Sin
Member of the Fish of the Month Club
Award: Has completed 2 Forays into the Temple of Orithon for Lord Ortharr Vhendris
Aided in the Destruction of Khalsubarr
Defeated Toole on the Day of Flames
Was Involved in the Castle Pelronde Incident
Has completed (6) Expeditions into the Lost Dwarven Caverns of Ghaz-Bolar
Completed Quest- Dome of the Lich Lord
'Watched the Entirety of the Film 'The Arrest and Untimely Demise of Hossus Broon (with Commentary)''
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Jillian Cornarii IV (hazezeroking)
Level 4
Shapeshifter, Darkness
HP: 1,325
MP: 1,600
STR: 8 (2)
AGI: 117 (25)
CON: 53 (12)
MIN: 64 (14)
SPI: 8 (2)
XP- 17,450
XP Required- 7,500
Fame- 1
Gold-0
Bonus Weeks: 0
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive or Mental Overdrive or Physical Overdrive
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Tri Shot- (Active Ability, Gunner) This character may use Tri Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character's attack inflicts 3 hits against 1 or 1 hit against 3, does 66% normal damage, has +1% Critical and a -1% To Hit.
Weapons-
Armor-
Accessories-
Consumables-
None
Items-
Spells-
Pets-
Transformations-
None
Permanant Consumables-
Artifacts-
None
Awards-
None
Level 4
Shapeshifter, Darkness
HP: 1,325
MP: 1,600
STR: 8 (2)
AGI: 117 (25)
CON: 53 (12)
MIN: 64 (14)
SPI: 8 (2)
XP- 17,450
XP Required- 7,500
Fame- 1
Gold-0
Bonus Weeks: 0
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive or Mental Overdrive or Physical Overdrive
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Tri Shot- (Active Ability, Gunner) This character may use Tri Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character's attack inflicts 3 hits against 1 or 1 hit against 3, does 66% normal damage, has +1% Critical and a -1% To Hit.
Weapons-
Armor-
Accessories-
Consumables-
None
Items-
Spells-
Pets-
Transformations-
None
Permanant Consumables-
Artifacts-
None
Awards-
None
MODRAAAAAAAAAAAAAGE