Heracles

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Modrageball
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Heracles

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Heracles (kitsune106)
Level 39
Human, Fire & Physical & War
HP- 7,750
MP- 2,375
STR- 1,415 (30)
AGI- 400 (10)
CON- 710 (15)
MIN- 195 (5)
SPI- 195 (5)
XP- 8,183,700
XP Required- 820,000, Holy Imperial Seal of Power
Fame- 19
Gold- 221,934,518
Bonus Weeks- 102 (3 Keeper of the Depths Bonus Weeks, 2 monk only, 161 Mountain King Weeks, 12 swordsman only)

Weeks:

Will Learn:

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Physical Overdrive


Attack:
Change Stance- (Active Ability, Attack) Possessor changes stances
Charge- (Active Ability, Attack) Based on STR. Uses Melee Attack bonus. Does double damage. User immediately moves to the front row. This attack's element is the user's element if none of the user's equipped items give a Melee Attack Bonus. Otherwise, this attack possesses the elements of all items the user has equipped that provide a Melee Attack bonus. This attack may only target foes in the front row. User must be in the back row.

Other: Living Legend:
Basic Glory Synchronization- (Passive Ability, Other: Living Legend) Possessor gains +25 to all stats if possessor is Glory element
Meditative Assumption of Glory- (Passive Ability, Other: Living Legend) Possessor may choose, at the beginning of a thread, to become solely Glory element
Champion of the Tales- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may choose at the beginning of each round to gain a 10% chance of inflicting Charm: Impressed or Confusion: Fear on each opponent


Other: Warmaster:
Apprentice War Synchronization- (Passive Ability, Warmaster) Possessor gains +50 to all stats for each War element item equipped, Possessor's War element pets and summons gain +250 to all stats
Basic Command of War- (Passive Ability, Other: Warmaster) Possessor's War element pets and summons gain +50 to all stats
Basic War Synchronization- (Passive Ability, Other: Warmaster) Possessor gains +25 to all stats if possessor is War element
Basic Weaponization of War- (Passive Ability, Other: Warmaster) Quantities of War element Damage dealt by possessor are increased by 50 points

Blazing Sultan
Basic Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +25 to all stats if Fire element

Blessing
Mana Spark Blessing 4- (Passive Ability, Blessing) +15 STR, +5 CON
Mana Spark Blessing 6- (Passive Ability, Blessing) +20 STR
Mystic Power of the Patterned Lizard- (Passive / Active Ability, Blessing) Possessor gains 13% Dodge while in a Zone of Earth or Water, possessor gains +60 to all stats while in a Zone of Earth or Water, Possessor takes 2,500 less damage from traps that are solely Earth or solely Water or only Earth and Water element, Possessor's sell cap for Earth and / or Water element Antiquities increases by 1,000 Gold, Possessor may, up to three times per random quest or per excursion into an encounter area, reroll any encounter that consists solely of Earth and / or Water element Animals and / or Reptiles, Possessor may, once per thread, use an action to summon one Animal or Repile of lower level than possessor that is normally combattable on the enemy list that is neither Elite nor a Boss.
Strength in the Face of Certain Death- (Passive Ability, Blessing) Possessor gains +500 to all stats as an uncapped bonus when in battle against one or more opponents 10 or more Levels greater than possessor and all of possessor's allies if possessor has 5 or fewer non-pet, non-summon allies.

Combatant:
Basic Fist Weapon Training- (Passive Ability, Combatant) Possessor gains +6 Melee Attack and +5 CON when a Fist Weapon is equipped.
Crack Knuckles- (Active Ability, Combatant) Possessor may spend an action to gain +1% Critical for possessor's next offensive Melee Attack or Melee Overdrive as a non-stacking buff
Fist Weapon Wielding I- (Passive Ability, Combatant) +5 to all stats when a Fist Weapon is equipped
Fist Weapon Wielding II- (Passive Ability, Combatant) +25 to all stats when a Fist Weapon is equipped, +50 Melee Attack when a Fist Weapon is equipped

Commander:
Jolly Laughter- (Passive Ability, Commander) Possessor may choose at the beginning of each round of battle to have a 40% chance of curing every individual (including opponents) in battle of Confusion: Depression


Crusher:
Basic Hammer Training- (Passive Ability, Crusher) This character gains +6 Melee Attack when a Hammer is equipped.

Defender:
Basic Shield Deflection- (Passive Ability, Defender) Possessor has a 1% chance of optionally reflecting attacks from individuals level 5 or lower targeting possessor while possessor has a Shield equipped
Basic Shield Training- (Passive Ability, Defender) This character gains +6 Defense when a Shield is equipped.
Fire-Guarding Stance- (Stance Ability, Defender) Possessor and possessor's allies gain 30% Fire Resistance while this stance is active
Ice-Guarding Stance- (Stance Ability, Defender) Possessor and possessor's allies gain 30% Ice Resistance while this stance is active
Thunder-Guarding Stance- (Stance Ability, Defender) Possessor and possessor's allies gain 30% Electrical Resistance while this stance is active

Diviner:
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points

Friendship:
Ally of Fellow Appreciators of Evil Music- (Passive Ability, Friendship) Posessor gains +100 to all stats if any of possessor's allies possess an ability named 'Ally of Fellow Appreciators of Evil Music'
Has Fans on Planet Rocky Bob- (Passive Ability, Friendship) +1 Fame
Loyal Servant of Lili- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Lili Von'Mion', Possessor cannot be afflicted with Charm by sources below Level 20 who are below one half possessor's controller's Level, rounded up, if any of possessor's allies are named 'Lili Von'Mion', Possessor suffers -400 to all stats if one of possessor's opponents is named 'Lili Von'Mion', The infliction chances of Charm for individuals named 'Lili Von'Mion' are increased by 25% against possessor
Menace from the Disaster Trio- (Passive Ability, Friendship) If possessor is on the same side of battle as two other individuals with an ability named 'Menace from the Disaster Trio', all three become solely the element Null, each deal every other individual in the same Battlespace 50,000 Null Damage at the start of each round, and count as being in a guild named 'Disaster Trio'


General:
Herculean Strength- (Passive Ability, General) Possessor gains +5,000 STR and +300 unmodified STR

Gigas Knight:
Apprentice Grand Armor Mastery- (Passive Ability, Gigas Knight) Possessor gains +100 Defense if possessor has an Aura equipped, Grand Armors equipped by possessor reduce possessor's AGI by 100 points less
Armadillo Charge- (Technique Ability, Gigas Knight) Possessor may use 'Armadillo Charge' in conjunction with a 'Melee Attack', 'Melee Overdrive', or 'Powerful Attack' action if possessor is wearing a Grand Armor and no other technique is used. Said action gains +210 Melee Attack, gains a 40% chance of inflicting Fatigued: Stun, and gives its user a non-stacking buff that provides +300 Defense that lasts 1 round.
Armadillo Pingpong- (Passive Ability, Gigas Knight) If possessor uses 'Bull Rush' and 'Armadillo Charge' as part of the same action, possessor gains a 25% chance of being able to target up to 4 additional targets
Armadillo Rush- (Passive Ability, Gigas Knight) Possessor may use 'Bull Rush' and 'Armadillo Charge' as part of the same action.
Armored Resilience- (Passive Ability, Gigas Knight) If possessor is wearing a Grand Armor, possessor obtains +15,000 HP and 20% Resilience
Armored Trample- (Passive Ability, Gigas Knight) Possessor may deal 60,000 Flat Physical element Damage to individuals in the front row targeted by actions involving possessor using possessor's 'Overrun' technique
Armor Slam- (Passive Ability, Gigas Knight) Possessor gains +100 Melee Attack if possessor is wearing Grand Armor
Basic Grand Armor Mastery- (Passive Ability, Gigas Knight) All Grand Armors worn by possessor provide +40 additional Defense and reduce AGI by 5 less
Blade-Breaking Frame- (Passive Ability, Gigas Knight) When possessor is wearing a 'Grand Armor' and is attacked by an individual who has one or more weapons equipped that provide a Melee Attack bonus, if said weapons are worth under 500,000 Gold, they have a 15% chance of breaking at the end of said attack
Brace- (Technique Ability, Gigas Knight) Possessor may use 'Brace' in conjunction with a 'Defend' so long as possessor is wearing a Grand Armor and no other technique is used. During said action, possessor chooses an opponent and gains +500 Defense against that opponent as a non-stacking buff until the end of the round.
Bowling Charge- (Passive Ability, Gigas Knight) Possessor may use either 'Overrun' and 'Armadillo Charge' or 'Overrun', 'Armadillo Charge', and 'Bull Rush' as part of the same action
Bulky- (Passive Ability, Gigas Knight) Possessor obtains +100 STR, +100 CON, and +1,000 HP
Bull-In-A-China-Shop Stance- (Stance Ability, Gigas Knight) If possessor is wearing a Grand Armor, possessor may conduct 'Charge' attacks while in the front row, and possessor's offensive actions may either remove a buff from a source below Level 40 from one of their targets or may break a non-unique item worth under 4,000,000 Gold carried or equipped by one of their targets
Bull Rush- (Technique Ability, Gigas Knight) Possessor may use 'Bull Rush' in conjunction with a 'Melee Attack', 'Melee Overdrive', or 'Powerful Attack' action so long as no other technique is used and possessor has a Grand Armor equipped. Said action moves targets below Level 20 who have a lower Strength than possessor to the back row and gains '30% inflicts Fatigued: Stun' and '30% inflicts Fatigued: Prone'.
Burly- (Passive Ability, Gigas Knight) +100 unmodified STR, +50 unmodified CON
Deflective Armor- (Active Ability, Gigas Knight) Possessor gains a 5% chance of Reflecting Physical from sources below Level 20 if possessor is wearing Grand Armor
Earth-Shaking Footsteps- (Passive Ability, Gigas Knight) Whenever possessor conducts an offensive 'Melee Attack', 'Powerful Attack', 'Melee Overdrive', or 'Charge' action while wearing a 'Grand Armor', possessor may choose to have a 5% chance of inflicting Fatigued: Prone on up to 30 chosen opponents who are in a row-order formation shared by at least one target of said action
Gigas Fortitude- (Passive Ability, Gigas Knight) Possessor takes 5% less Damage from sources that are not 20 or more Levels greater than possessor if possessor is wearing a Grand Armor.
Gigas Knight- (Passive Ability, Gigas Knight) Possessor gains +(1,000 + (100 * Possessor Level)) Defense if possessor has a Grand Armor equipped
Gigas Shell Body- (Passive Ability, Gigas Knight) Possessor gains 20% Physical Resistance if possessor is wearing a Grand Armor
Gigas Stamina- (Passive Ability, Gigas Knight) Possessor gains +25,000 HP if possessor is wearing a Grand Armor
Grand Armor Wearer I- (Passive Ability, Gigas Knight) Possessor gains +5 to all stats when possessor has a Grand Armor equipped
Grand Armor Wearer II- (Passive Ability, Gigas Knight) Possessor gains +25 to all stats when possessor has a Grand Armor equipped, Possessor gains +50 Defense when possessor has a Grand Armor equipped
Grand Armor Wearer III- (Passive Ability, Gigas Knight) Possessor gains +200 to all stats when possessor has a Grand Armor equipped, Possessor gains +200 Defense when possessor has a Grand Armor equipped, Possessor gains +1% Resilience when possessor has a Grand Armor equipped
Heavy Strikes- (Passive Ability, Gigas Knight) Possessor's chances of inflicting Fatigued: Stun are increased by 15% if possessor is wearing a Grand Armor.
Hip Check- (Passive Ability, Gigas Knight) If possessor is wearing a Grand Armor, once per round, if possessor is in the front row and an opponent that is not 10 or more Levels greater than possessor targets one of possessor's allies in the back row with an action that does not also target possessor, possessor may choose to deal 5,000 Flat Physical element Damage to said individual and have a 15% chance of inflicting Fatigued: Stun on said individual; if said individual is afflicted with Fatigued: Stun, said attack (but not the action it is part of) is cancelled.
Impenetrable Gigas Defense- (Passive Ability, Gigas Knight) Possessor is Immune to individuals below Level 20 if possessor is wearing a Grand Armor
Improved Bull Rush- (Passive Ability, Gigas Knight) Actions involving possessor's 'Bull Rush' technique may not be countered by individuals below Level 20, and the chances of said action inflicting Fatigued: Stun and Fatigued: Prone are increased by 10%.
Improved Charge- (Passive Ability, Gigas Knight) Possessor gains +100 Melee Attack when performing a 'Charge' action if possessor is wearing a Grand Armor.
Improved Overrun- (Passive Ability, Gigas Knight) Actions involving possessor's 'Overrun' technique may not be countered by individuals below Level 20, and said actions gain a 30% chance of inflicting Fatigued: Stun.
Increased Lifting Capacity- (Passive Ability, Gigas Knight) Possessor's Strength is considered to be 5,000 points higher for purposes of being able to equip items and for purposes of not being affected by negative effects present on items that possessor has equipped that are part of the text of said items or Enhancements on said items
Juggernaut Fury- (Passive Ability, Gigas Knight) Possessor may use Gigas Knight techniques that possessor could use in conjunction with 'Melee Attack' actions in conjunction with 'Charge' actions
Juggernaut Offensive- (Technique Ability, Gigas Knight) Possessor may use 'Juggernaut Offensive' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action so long as possessor has a Grand Armor equipped and no other technique is used. Said action gains +500 Melee Attack, +500 STR, and +500 CON. Said action cannot be countered by individuals below Level 40. Said action's user cannot use 'Defend', 'Guard Other', or 'Guard Back Rank' actions for 5 rounds.
Large and In-Charge- (Passive Ability, Gigas Knight) Individuals with a lower STR than possessor's CON who are not Level 80 or greater or 20 or more Levels greater than possessor may not inflict Charm (not counting its sub-status effects) on possessor's allies while possessor has a Grand Armor equipped
Lesser Gigas Shell Body- (Passive Ability, Gigas Knight) Possessor gains 5% Physical Resistance if possessor is wearing a Grand Armor
Overrun- (Technique Ability, Gigas Knight) Possessor may use 'Overrun' in conjunction with a 'Melee Attack', 'Melee Overdrive', or 'Powerful Attack' action if possessor is wearing a Grand Armor and no other technique is used. Said action's normal hits are replaced with said action hitting one individual in the front row and one in the back row (with additional hits being unable to be added to the action), with said action having a 75% chance of inflicting Fatigued: Prone on the front-row target and dealing 3/4 (instead of 1/2) Damage to the back-row target.
Pauldron-Size-Accentuating Stance- (Stance Ability, Gigas Knight) If possessor is wearing a Grand Armor, possessor's 'Melee Attack' and 'Charge' actions may gain '30% inflicts Charm: Impressed', Possessor's Defend actions may gain '30% inflicts Charm: Impressed on a single chosen target', Possessor's chances of inflicting Charm: Impressed are increased by 10% if possessor is wearing a Grand Armor
Proficient In Wearing Very Heavy Armor- (Passive Ability, Gigas Knight) Grand Armor items equipped by possessor reduce possessor's Agility by 250 less points
Refortified Gigas Body- (Passive Ability, Gigas Knight) Possessor obtains +200 CON and +20,000 HP if possessor is wearing a Grand Armor
Skilled at Allowing Very Heavy Armor to Take Blows Instead of Own Body- (Passive Ability, Gigas Knight) Possessor gains +2,500 HP if possessor has a Grand Armor equipped
Strengthened Through Wearing Extremely Heavy Armor- (Active Ability, Gigas Knight) Possessor gains +200 STR
Superior Gigas Stamina- (Passive Ability, Gigas Knight) Possessor gains +250,000 HP if possessor is wearing a Grand Armor
Wall-Breaking Juggernaut Rush- (Active Ability, Gigas Knight) Possessor may use 'Wall-Breaking Juggernaut Rush' in conjunction with a 'Melee Attack' or 'Powerful Attack' action so long as no other technique is used and possessor has a Grand Armor equipped. Said action pierces 2,000 Defense of Large Structures.
Weighty Blows- (Passive Ability, Gigas Knight) Possessor gains +50 Melee Attack if wearing Grand Armor and possessor's 'Melee Overdrive' actions gain '15% inflicts Fatigued: Stun' if possessor is wearing Grand Armor


Guardian:
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense



Kensei:
Attuned to the Spirit of One's Weapon- (Passive Ability, Kensei) Possessor gains +60 SPI and 105% To Hit while possessor has a Sword equipped
Basic Sword Arts Attunement- (Passive Ability, Kensei) All Sword Arts spells gain +10 Melee Attack and cost 10 less MP
Can Tap Into a Blade's Power- (Passive Ability, Kensei) Possessor's Sword Arts spells have their MP cost reduced by X MP for possessor, where X = (The cost of wielder's most expensive equipped Sword / 100, to a max of 15,000 less MP)
Catastrophe Edge- (Passive Ability, Kensei) Possessor may count the Magical Attack bonus possessed by Catastrophe Magic spells that possessor has equipped as a Melee Attack bonus if possessor has a Sword equipped
Finely Attuned to Soul Blade- (Passive Ability, Kensei) Possessor's Soul Blade provides X% to Hit and X% Critical, where X is equal to twice possessor's Level; bonuses that possessor recieves to To Hit and Critical in the form of +#% to either suffer a reduction in total (not per instance) of (X/2)%, to a minimum of 0% should possessor be reciving an amount of to Hit and Critical from an equipped Soul Blade equal to at least (X/2)%
Practiced Swordsman- (Passive Ability, Kensei) +500 Melee Attack while a Sword is equipped
Soul-Blade Wielder- (Passive Ability, Kensei) Possessor may, at the start of any of possessor's action, create and equip a Temporary weapon named Soul Blade that is a sword and provides +X Melee Attack and +X to all stats, where X is equal to (100 * Possessor Level); said weapon is the same element as its creator; said weapon may not be traded to or equipped by an individual other than its creator. Only one of said weapon created by any one individual may exist at a time.

Kinetic Emperor:
Apprentice Physical Synchronization- (Passive Ability, Kinetic Emperor) Possessor gains +50 to all stats for each Physical element item equipped, Possessor's Physical element pets and summons gain +250 to all stats
Basic Physical Synchronization- (Passive Ability, Kinetic Emperor) Possessor gains +25 to all stats if Physical element
Basic Weaponization of Physical- (Passive Ability, Kinetic Emperor) Quantities of Physical element Damage dealt by possessor are increased by 50 points

Merchant:
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.


Monk:
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Basic Unarmed Technique Attunement- (Passive Ability, Monk) This character gains +30 Melee Attack when no weapon is equipped. This character gains +30 Defense when no armor is equipped.
Black Belt- (Passive Ability, Monk) Possessor gains +500 Melee Attack, +500 STR, +500 AGI, +500 CON, +1% Resilience, +1% To Hit, +1% Critical, and +1% Dodge
Blades of the Wolf Pack- (Technique Ability, Monk) Possessor may use 'Blades of the Wolf Pack' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used, said action incorporates the casting of an Unarmed Technique spell, and possessor is in 'Wolf Style' stance. Said action gains (+500 Melee Attack and +5% To Hit) for each other individual that targeted one or more of said action's target's with an attack that incorporated the Technique 'Blades of the Wolf Pack' earlier in the same round, to a max of 200 different individuals.
Blue Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Brawny- (Passive Ability, Monk) Possessor gains +100 STR and +100 CON
Brown Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Hard Knuckles- (Passive Ability, Monk) Possessor gain +4 Melee Attack if possessor has no weapons equipped
Howling Rage- (Technique Ability, Monk) Possessor may use 'Howling Rage' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used, said action incorporates the casting of an Unarmed Technique spell, and possessor is in 'Wolf Style' stance. Said action's performer gains a buff at the start of said action that stacks 3 times that lasts 5 rounds that provides +500 Melee Attack, +500 STR, and +5% Critical.
Green Belt- (Passive Ability, Monk) Possessor gains +50 Melee Attack, +50 STR, +50 AGI, and +50 CON
Martial Arts Trainee- (Passive Ability, Monk) +5 STR, AGI, and CON
Monk- (Passive Ability, Monk) Possessor gains +1,000 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast per possessor Level, Possessor gains +500 Defense if possessor has at least 2 empty weapon slots, Possessor gains (Possessor Level / 2, rounded up)% Dodge if possessor has no weapons equipped, Possessor gains +10 additional Melee Attack per possessor Level if no weapon is equipped, Possessor gains +20 to all stats per possessor Level if no weapon is equipped, +50 damage to damage-dealing Unarmed Technique spells per possessor Level
Orange Belt- (Passive Ability, Monk) Possessor gains +40 Melee Attack, +40 STR, +40 AGI, and +40 CON
Purple Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Red Belt- (Passive Ability, Monk) Possessor gains +200 Melee Attack, +200 STR, +200 AGI, and +200 CON
Strong Muscles- (Passive Ability, Monk) Possessor gains +400 STR, Possessor gains +50 Unmodified STR
Unity of Body and Spirit- (Passive Ability, Monk) Possessor's HP and MP are one single pool, and actions that would affect either affect both, Diseased Immunity
White Belt- (Passive Ability, Monk) Possessor gains +10 Melee Attack, +10 STR, +10 AGI, and +10 CON
Wolf Hunts With Allies- (Passive Ability, Monk) If possessor is in 'Wolf Style' stance, possessor obtains (+5% To Hit, +5% Dodge, +5% Critical, +5% Resilience, and +500 Melee Attack) per unique ally who is in a Monk stance whose name includes 'Style', to a max of 30 such allies.
Wolf Style- (Stance Ability, Monk) Possessor gains +500 STR and +5% To Hit.
Wolf Style Weapon Addition- (Passive Ability, Monk) Possessor gains +400 Melee Attack if wielding a Sword while in 'Wolf Style' stance. Possessor may use Techniques that require possessor be in 'Wolf Style' stance and casting an Unarmed Technique spell without casting an Unarmed Technique spell if possessor is wielding a Sword. Possessor counts as possessing 8 additional Swordsman abilities for prerequisite purposes if possessor possesses this ability and 'Master of Wolf Style'.
Wolf Takedown- (Technique Ability, Monk) Possessor may use 'Wolf Takedown' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used, said action incorporates the casting of an Unarmed Technique spell, and possessor is in 'Wolf Style' stance. Said action gains +500 Melee Attack and a 50% chance of inflicting Fatigued: Prone.

Yellow Belt- (Passive Ability, Monk) Possessor gains +20 Melee Attack, +20 STR, +20 AGI, and +20 CON

Mountain King:
Absorb Earth- (Passive Ability, Mountain King) Possessor Absorbs Earth against sources below Level 20 if Level 20 or greater
Apprentice Affinity to Healing Via Earth- (Passive Ability, Mountain King) Whenever possessor obtains Earth element HP Healing or MP Healing, said amount is increased by 1,000 points
Adept Earth Synchronization- (Passive Ability, Mountain King) Amounts of Earth element Damage possessor deals are increased by 10,000 points, Earth element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Earth element Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Command of Earth- (Passive Ability, Mountain King) Possessor's Earth element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Defenses Against Earth- (Passive Ability, Mountain King) Possessor gains +500 Defense against Earth
Apprentice Earth Resistance- (Passive Ability, Mountain King) Possessor gains 5% Earth Resistance
Apprentice Earth Synchronization- (Passive Ability, Mountain King) Possessor gains +50 to all stats for each Earth element item equipped, Possessor's Earth element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Earth- (Passive Ability, Mountain King) Possessor's Earth element allies gain +100 to all stats
Apprentice Weaponization of Earth- (Passive Ability, Mountain King) Quantities of Earth element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Earth- (Passive Ability, Mountain King) Possessor gains +500 to all stats while in a Zone of Earth
Basic Acceleration Within Earth's Dominion- (Passive Ability, Mountain King) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Earth
Basic Affinity to Healing Via Earth- (Passive Ability, Mountain King) Whenever possessor obtains Earth element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Earth- (Passive Ability, Mountain King) Possessor's Earth element pets and summons gain +50 to all stats
Basic Defenses Against Earth- (Passive Ability, Mountain King) Possessor gains +50 Defense against Earth
Basic Earth Resistance- (Passive Ability, Mountain King) Possessor gains 1% Earth Resistance
Basic Earth Synchronization- (Passive Ability, Mountain King) Possessor gains +25 to all stats if Earth element
Basic Understanding of the Heart of Earth- (Passive Ability, Mountain King) Possessor's Earth element allies gain +10 to all stats
Basic Weaponization of Earth- (Passive Ability, Mountain King) Quantities of Earth element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Earth- (Passive Ability, Mountain King) Possessor gains +50 to all stats while in a Zone of Earth
Call Forth the Living Earth- (Active Ability, Mountain King) Possessor may spend an action to summon 5 Elementals that are Earth element, are below Level 5, and are normally fightable for drops on the Enemy List, Max 20 summoned
Improved Zonal Acclimation of Earth- (Passive Ability, Mountain King) Possessor gains +1,000 to all stats while in a Zone of Earth
Control of Earth- (Passive Ability, Mountain King) Possessor has a 20% chance of being able to cancel the actions of Earth element individuals below Level 20, with things that would occur before and after said actions still occurring
Defenses that Utilize Earth- (Passive Ability, Mountain King) Possessor gains +500 Defense if possessor has any Earth-element items equipped that provide a Defense bonus
Dweller of Airless Caverns- (Passive Ability, Mountain King) Possessor gains Suffocation Immunity against sources below Level 40 while possessor is in a Zone of Earth
Earth Battle-Aura- (Stance Ability, Mountain King) Possessor deals 10,000 Flat Earth element Damage to each opponent at the start of each round
Earth Immunity- (Passive Ability, Mountain King) Possessor gains Earth Immunity against sources below Level 20 if Level 20 or greater
Earth Manipulation- (Passive Ability, Mountain King) Possessor may choose one of the following at the beginning of each round if Earth element: Create a Zone of Earth, Remove a Zone of Earth created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Earth by either possessor or a source below Level 20, Add Earth to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Earth element on a Earth element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Earth, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Earth, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Earth element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Earth to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Earth, 5% Earth Resistance, or +50 Defense against Earth and 1% Earth Resistance until the end of the round as a non-stacking buff
Elemental Attack-Conversion: Earth- (Technique Ability, Mountain King) Possessor may use 'Elemental Attack-Conversion: Earth' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action so long as possessor is Earth element and no other technique is used. Said action becomes solely the element Earth.
Elemental Invocation of Earth- (Technique Ability, Mountain King) Possessor may use 'Elemental Invocation of Earth' in conjunction with an 'Elemental Attack' action so long as possessor is Earth element and no other technique is used. Said action gains +500 Melee Attack, +500 Magical Attack, or +500 Ranged Attack.
Emanate Earth- (Passive Ability, Mountain King) Whenever possessor absorbs Damage that is Earth element Damage, Possessor may choose to deal 10,000 Flat Earth element Damage to up to 10 targets
Empowered By Earth- (Passive Ability, Mountain King) If possessor is Earth element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Earth
Greater Weaponization of Earth- (Passive Ability, Mountain King) Quantities of Earth element Damage dealt by possessor are increased by 25,000 points
Improved Affinity to Healing Via Earth- (Passive Ability, Mountain King) Whenever possessor obtains Earth element HP Healing or MP Healing, said amount is increased by 5,000 points
Improved Command of Earth- (Passive Ability, Mountain King) Possessor's Earth element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Defenses Against Earth- (Passive Ability, Mountain King) Possessor gains +5,000 Defense against Earth
Improved Defenses that Utilize Earth- (Passive Ability, Mountain King) Possessor gains +2,000 Defense if possessor has any Earth-element items equipped that provide a Defense bonus
Improved Earth Resistance- (Passive Ability, Mountain King) Possessor gains 10% Earth Resistance
Improved Understanding of the Heart of Earth- (Passive Ability, Mountain King) Possessor's Earth element allies gain +250 to all stats
Improved Weaponization of Earth- (Passive Ability, Mountain King) Quantities of Earth element Damage dealt by possessor are increased by 5,000 points
Improved Zonal Earth Empowerment- (Passive Ability, Mountain King) Possessor gains +500 to all stats while in a Zone of Earth, Possessor gains +500 Melee Attack, Magical Attack, Ranged Attack, and Defense while in a Zone of Earth
Mountain King- (Passive Ability, Mountain King) Possessor ignores (1 * (Possessor Level/5), rounded down)% Earth Resistance, Possessor ignores Earth Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Nonsynchronous Elemental Attack-Conversion: Earth- (Passive Ability, Mountain King) Possessor may use the Technique 'Elemental Attack-Conversion: Earth' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action even if possessor is not Earth element.
Nourished By Earth- (Passive Ability, Mountain King) If possessor is Earth element, possessor has a 5% chance of being afflicted with Rejuvenation at the start of each round if possessor is in a Zone of Earth
Nourish Earth- (Passive Ability, Mountain King) Whenever possessor deals HP or MP healing to an Earth element individual, possessor deals 300 additional points
Partial Channeling of the Wrath of Earth- (Passive Ability, Mountain King) Possessor's Melee Attack, Magical Attack, and Ranged Attack actions may gain 5% inflicts Entombed
Partially Unfettered by the Bonds of Earth- (Passive Ability, Mountain King) Possessor gains 5% Entombed Resistance
Project Earth- (Passive Ability, Mountain King) Possessor may choose for possessor's 'Ranged Attack' actions to gain +300 Ranged Attack and the element Earth
Prosperous Venting of Excess Earth- (Passive Ability, Mountain King) If possessor is Earth element and performs an 'Elemental Attack' action that is solely Earth element, said action deals 5,000 additional Damage, and, at the end of said action, possessor regenerates 5,000 HP.
Reflect Earth- (Passive Ability, Mountain King) Possessor Reflects Earth against sources below Level 20 if Level 20 or greater
Rooted to the Earth- (Passive Ability, Mountain King) Individuals below Level 20 may not shift possessor's row without possessor's permission if possessor is in a Zone of Earth
Soothing Earth Emanation- (Passive Ability, Mountain King) Whenever possessor absorbs Damage that is Earth element Damage, Possessor may choose to deal 10,000 Flat Earth element HP Healing to up to 10 targets that are Earth element
Stability Within Earth- (Passive Ability, Mountain King) Possessor gains 25% minor negative status effect resistance while in a Zone of Earth
Understanding of the Bonds of Earth- (Passive Ability, Mountain King) Possessor gains +200 to all stats if possessor's stats are linked to the stats of a Earth element individual
Uplifted By Earth- (Passive Ability, Mountain King) If possessor is Earth element, possessor has a 5% chance of being afflicted with Elevated at the start of each round if possessor is in a Zone of Earth


Pactmaker:
Basic Pactmaker Knowledge- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Devil Serpents Bound to Arms- (Active Ability, Pactmaker) Possessor may take an action to make an attack with a base damage value of 7,800 that has Strength or Spirit as its Prime Attribute. This attack has a 30% chance of inflicting Hexed, a 25% chance of inflicting Poison, a 5% chance of inflicting Wounded, and a 5% chance of inflicting Voidstruck. It is Darkness and Acid or Darkness and Acid and Physical element. It costs 450 MP. The infliction chances increase by 1% per additional Pactmaker ability possessed by possessor and the damage value increases by 1,000 per such ability, to a max of 15 other abilities.
Devil Serpents Which Consumed a Foul Demon- (Passive Ability, Pactmaker) If possessor's Base STR is below 2, it becomes 2, if possessor's Base AGI is below 5, it becomes 5, if possessor's Base CON is below 4, it becomes 4, if possessor's Base MIN is below 8, it becomes 8, if possessor's Base SPI is below 10, it becomes 10, possessor gains +600 HP, possessor gains +1,400 MP, possessor gains +1,344 Magical Attack, possessor gains 10% Darkness Resistance, possessor inflicts drain with Melee and Magical attacks against Humans, Humanoids, Animals, Insects, Aerials, Aquatics, and Demons


Ravager:
Basic Axe Training- (Passive Ability, Ravager) This character gains +6 Melee Attack when an Axe is equipped.
Unnaturally Thick Skin- (Passive Ability, Ravager) 3% Resilience, +40 Defense

Roboticist:
Iron Skin (Greater)- (Passive Ability, Roboticist) +5,000 HP, +600 Defense, 20% Resilience

Smith:
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm


Other: Subspace Architect
Chimney-Creating Art- (Passive Ability, Other: Subspace Architect) Large Structures below Level 60 gain -40% Resilience against possessor


Superhero:
Super Strength- (Passive Ability, Other: Superhero) Possessor gains +(100 * Possessor Level, to a max of +6,000) STR

Swordsman:
Apprentice Sword Training- (Passive Ability, Swordsman) This character gains +50 Melee Attack when a Sword is equipped.
Armor-Piercing Slash- (Technique Ability, Swordsman) Possessor may use 'Armor-Piercing Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack pierces 200 Defense.
Basic Fencing Skills- (Passive Ability, Swordsman) Possessor gains 105% To Hit, Possessor's Attack with Finesse actions may deal an additional 100 damage, This ability only takes effect when possessor has a Sword equipped
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.
Blade Parry- (Active Ability, Swordsman) This character may use Blade Parry in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains one weapon's melee attack bonus as a bonus to defense for 2 turns
Charging Slash- (Technique Ability, Swordsman) Possessor may use 'Charging Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +100 Melee Attack, may be made from the back row, and moves its user to the front row.
Crippling Slash- (Active Ability, Swordsman) This character may use Crippling Slash in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains +25 Melee Attack for purposes of this attack, and this attack deals 15 additional AGI and CON damage.
Critical Slash- (Technique Ability, Swordsman) Possessor may use 'Critical Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +5% Critical.
Deft Slash- (Technique Ability, Swordsman) Possessor may use 'Deft Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +5% To Hit.
Downward Swing- (Technique Ability, Swordsman) Possessor may use 'Downward Swing' in conjunction with a 'Melee Attack' or 'Powerful Attack' action so long as no other technique is used and possessor has a Sword equipped. Said action gains +15 Melee Attack and ignores the Dodge bonuses its target possesses from buffs that come from abilities or constant effects whose name includes 'Prone'
Drakeling-Bane Blade- (Passive Ability, Swordsman) Possessor gains +40 Melee Attack against Dragons if a Sword is equipped.
Fast Strikes- (Active Ability, Swordsman) This character may use Fast Strikes in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains 2 hits against 1 for purposes of this attack, and this attack deals 1/2 damage.
Impact Slash- (Technique Ability, Swordsman) Possessor may use 'Impact Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +100 Melee Attack and becomes solely Physical element.
Mountain-Cleaving Strike- (Technique Ability, Swordsman) Possessor may use 'Mountain-Cleaving Strike' in conjunction with a 'Melee Overdrive' or 'Powerful Attack' action so long as no other technique is used and possessor has a Sword equipped. Said action gains +5,000 Melee Attack and reduces the Defense of Earth element targets by 10,000 as a non-stacking debuff.
Ogre Cleaver Stance- (Stance Ability, Swordsman) Possessor may wield Weaponx2 Swords as though they were Weaponx1 Swords, Possessor's equipped Weaponx2 Swords gain +1,200 additional Melee Attack
Paralytic Slash- (Technique Ability, Swordsman) Possessor may use 'Paralytic Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains a 20% chance of inflicting Paralyzed.
Phantasmal Blade-Wing Stance- (Stance Ability, Swordsman) If possessor has a Sword equipped, possessor gains +800 AGI, +800 Melee Attack, +10% Dodge, and 30% Earth Resistance
Powerful Slash- (Active Ability, Swordsman) This character may use Powerful Slash in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains +50 Melee Attack for purposes of this attack.
Practiced Sword Swings- (Passive Ability, Swordsman) +1% To Hit while possessor has a Sword equipped
Skilled at Parrying Psychic Assaults- (Passive Ability, Swordsman) Possessor gains +3,000 Defense against Psychic as a Conditionally Effective Bonus while possessor has a Sword equipped, Possessor gains +2% Dodge against Psychic-element actions while possessor has a Sword equipped
Slash Mastery- (Passive Ability, Swordsman) Technique Abilities from the Swordsman class whose name includes 'Slash' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.
Steady Blade- (Passive Ability, Swordsman) Active Swordsman abilities that give 1-5 hits against 1, which also cause attacks to deal 1/2 damage or less and do not add a chance of inflicting status effects or stat damage to attacks, instead cause said attacks to deal 2/3 damage, +40 STR
Swift Strikes- (Active Ability, Swordsman) This character may use Swift Strikes in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains 3 hits against 1 for purposes of this attack, and this attack deals 1/3 damage.
Swordsman- (Passive Ability, Swordsman) This character gains +700 Melee Attack and +50 to all stats when a Sword is equipped plus an additional +10 Melee Attack and +5 to all stats for each level character possesses.
Sword Wielding I- (Passive Ability, Swordsman) +5 to all stats when a Sword is equipped
Sword Wielding II- (Passive Ability, Swordsman) +25 to all stats when a Sword is equipped, +50 Melee Attack when a Sword is equipped
Void-Collapsing Strike- (Technique Ability, Swordsman) Possessor may use 'Void-Collapsing Strike' with a 'Melee Overdrive' or 'Ultimate Attack' action so long as no other technique is used as part of it and wielder has a Sword equipped. Said action may destroy any number of present Zones of Void. For each such destroyed Zone, to a max of 200, said action deals 100,000 Flat Void element Damage (with said Damage being added together as part of the attack's first hit's Damage), gains +2,000 Melee Attack, and removes 1 buff from a source below Level 100 that is not 20 Levels or greater than caster from each target.

Wanderer:
Down the Chimney!- (Passive Ability, Wanderer) Possessor pierces 2,000 Defense when targeting Large Structures



Warrior:
Active Parry- (Active Ability, Warrior) User skips a turn and adds one weapon's melee attack bonus to Defense for 2 turns
Apprentice Combat Arts Attunement- (Passive Ability, Warrior) +250 Damage to all damage dealing Combat Arts spells, All Combat Arts spells cost 50 less MP
Arms Training- (Passive Ability, Warrior) Possessor gains +25 Melee, Ranged, or Magical Attack if a Weapon that possesses the same type of bonus is equipped
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Basic Dual Wielding Training- (Passive Ability, Warrior) +10 Melee Attack to all Melee Attack providing weapons, +10 Ranged Attack to all Ranged Attack providing weapons, +10 Magical Attack to all Magical Attack providing weapons, +2% to Hit, Only works is possessor is wielding two weapons
Combat Arts Casting I- (Passive Ability, Warrior) Combat Arts spells cost possessor 20 less MP to cast
Crisis Zone- (Passive Ability, Warrior) Possessor counts as being in a Crisis Zone when at 1% of possessor's Max HP or lower
Honed Strikes- (Passive Ability, Warrior) User possesses a base 17% Critical
Improved Parrying Stance- (Passive Ability, Warrior) Possessor gains 5% Physical Resistance, +5,000 HP, and +2,500 Defense while in the 'Parrying Stance' Stance
Palpable Potency- (Passive Ability, Warrior) Possessor gains +10,000 HP, Possessor gains +300 STR, +300 CON, and +300 SPI, +Possessor gains +300 Melee Attack, +300 Ranged Attack, and +300 Magical Attack, Possessor may not use Thief Arts spells or Trap consumables, Has RP effects
Parrying Stance- (Stance Ability, Warrior) This character gains one weapon's melee attack bonus as a bonus to defense
Unmarred Agility- (Passive Ability, Warrior) Posessor gains +100 AGI while at Max HP
Unmarred Strength- (Passive Ability, Warrior) Posessor gains +100 STR while at Max HP
Warrior- (Passive Ability, Warrior) Possessor's damage-dealing Combat Arts spells deal (500 + (50 * Possessor Level) additional points of Damage. All Combat Arts spells cost possessor (50 + (10* Possessor Level)) less MP to cast.


Misc:
Champion of the Brilliant Amber Meadows- (Passive Ability, Binder) Possessor's allies with 'Amber-Lit' in their name gain +100,000 HP, +100,000 MP, +1,000 to all stats, +10,000 Defense and +10,000 to the Damage Values of their Abilities as a non-stacking bonus that is constantly applied, possessor may, at the start of each round, summon 1 Spirit below possessor's Level that is below Level 39 and that is normally fightable for drops on the Enemy List, for each of possessor's Plant allies with 'Amber-Lit' in their name, Max 60 summoned
Comprehension of Horrid Elements Yet Unseen- (Passive Ability, Other: Elemental Researcher) Possessor gains +500 Defense against SAN, INF, and RES Damage.
Horse-Associated Clothes-Lock- (Passive Ability, Rider) Possessor may only equip or unequip Armors and Accessories, and other individuals may only equip or unequip possessor's Armors and Accessories, if possessor is in the same battlespace as an individual in a Steed Transformation, an individual in the 'Form of Horse' Stance, an individual with 'Horse' in the name, or an individual with an ability or equipped item whose name includes 'Horse Force'; this does not impact the stealing, destruction, removal of text from, alteration of text on, use of (including consumption of or paying a price with), or removal from thread of these items unless they must first be unequipped or equipped to do so
Light Blossoms With Spiritual Amber Radiance- (Technique Ability, Binder) Possessor may use 'Light Blossoms With Spiritual Amber Radiance' in conjunction with a 'Melee Attack', 'Ranged Attack', 'Magical Attack', 'Melee Overdrive', 'Ranged Overdrive', 'Overdrive' or 'Cast a Spell' action so long as no other technique is used. Said action, gives each of its targets that is a Plant that is either willing or below Level 60 a non-stacking buff that gives its possessor's name the prefix 'Amber-Lit'.



Curse:
Has A Red Handprint Fused Into The Side Of Its Face- (Passive Ability, Curse) -1 Dignity
Curse of Flowing Ground- (Passive Ability, Curse) If possessor would be able to choose to make a decision after a battle in a Random Quest, Random Dungeon or Encounter Area, and the decision is non-mandatory, possessor and all PCs accompanying possessor instead do not do so and move on to the next room or area as if they had chosen to forgo making said decision; if possessor and all PCs accompanying possessor would be able to choose to enter a Boss Room, Phantom Challenge or another Zone of the dungeon, they instead have a flat 50% chance to automatically enter and corresponding 50% chance to ignore said choice in favour of rolling again on that Zone's Rooms table
(Lasts 100 Battles or 10 Random Dungeon runs)



Worshipper of Selereth Helios

Worshipper Benefits-

Sun Queen's Blessing of Light- Possessor gains (Possessor Level)% Light Resistance, Worshipper Benefit
Power of the Heart of the Moon- Possessor gains +100 to all unmodified stats, Worshipper Benefit
Sun's Holy Wrath- If possessor is Level 10 or greater, possessor's 'Magical Attack' actions deal 1.5 times Damage to Abstracts, Undead, Demons, Fiends, and Devils; If possessor is Level 10 or greater, possessor's 'Magical Attack' actions deal .5 times normal Damage to Solar Beings and Illuminated
Manly Awesomeness- If possessor is Level 15 or greater, possessor gains +500 Melee Attack, +500 STR, +500 CON, and +5,000 HP, Worshipper Benefit
Destined Victory- If possessor is Level 20 or greater, possessor is Immune to individuals below Level 20, Worshipper Benefit
Light of Order- If possessor is Level 30 or greater, once per thread at the start of a round, possessor may choose for all of possessor's opponent's multiply their Sum of Relevant Attributes by 1 to get their Randomized Attribute Sum values when calculating damage for the remainder of the round, Worshipper Benefit
Collateral Damage Elimination- If possessor is Level 35 or greater, possessor may choose at the start of each round to not be able to damage allies (not including possessor) during said round, Worshipper Benefit


Weapons-
*Ahrneibeith, Sword of the Ice Hag's Champion- (Weapon, Sword, Ice & Darkness, 16,800,000 Gold) +17,400 Melee Attack, +15,800 Defense while in a Zone of Ice, Deals 12,500 additional Darkness damage on hit, Deals 12,500 additional Ice damage on hit, 15% inflicts Frozen, This item gives no bonuses if there are opponents more than 40 levels higher than wielder present, This item gives +15,000 to all stats if no opponents are of equal level to or higher level than its wielder, Zones of Ice may not be removed or altered by individuals below level 50 unless this item's wielder permits such, 20% Critical, 20% Dodge while in a Zone of Ice, Wielder's weaknesses to base elements decrease by 30%, to a minimum of 0%
w/
Miserly- Provides an additional (Item Value) / 10,000 bonus to all Attack Bonuses this item already provides, Affects Weapons, Enchantment
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment

*Queen Bronfina's Ice Rod- (Weapon, Wand, Ice, 15,000,000 Gold) +15,000 Magical Attack, +8,000 CON, +8,000 MIN, +8,000 SPI, 60% inflicts Frozen, 130% To Hit

*Yodelkaiser- (Weapon, Sword, War & Sonic, 1,595,000 Gold) +1,650 Melee Attack, +1,200 SPI, If wielder has at least 10 Warrior abilities and at least 10 Bard abilities, then the Magical Attack bonus from each of wielder's equipped Instruments is also provided as an equal additional bonus to Melee Attack by any one of wielder's chosen items, Deals 60,000 additional Sonic element damage on hit if wielder possesses at least 10 Bard abilities, 35% Critical if wielder possesses at least 10 Warrior abilities, +3,000 to all stats if wielder possesses the ability Warrior and the ability Bard

Air Staff- (Weaponx2, Staff, Air, 15,000 Gold) +40 Magical Attack for Air element spells
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Armor-Thrashing Bow- (Weaponx2, Bow, Physical, 165,000 Gold) +110 Ranged Attack, Pierces 3,000 Defense, Reduces the Defense of those damaged by it by 500, to a max of 1,500 less points of Defense
Battle Frying Pan- (Weapon, Tool, Physical, 49,000 Gold) +45 Melee Attack, 2% Critical, 1% inflicts Stun
4 Bone Sword- (Weapon, Sword, Darkness, 17,000 Gold) +30 Melee Attack
Book of Lhaivos the Pure- (Weapon, Book, Light, 60,000 Gold) +15 Magic Attack, Magic Attacks Heal, Magic Attacks use an extra 5% of their user's max MP
2 Box of Army Surplus Grenades- (Weaponx2, Throwing Weapon, Technology & Fire, 60,000 Gold) +125 Ranged Attack, wielder's ranged attacks inflict 1 hit against 5 but deal 1/4 damage, +20 AGI, 15% Fire Weakness
Constant Eddy- (Weapon, Other: Wire, Water, 40,000,000 Gold) +40,000 STR, +40,000 AGI, +40,000 Melee Attack, 140% To Hit, 60% Inflicts Suffocation, 60% Inflicts Drowning, 60% Inflicts Drowning: Tide-Trapped, actions and attacks involving one of this weapon's attack bonuses may not miss targets below Level 80 who have previously been successfully hit by actions involving one of this weapon's attack bonuses, offensive actions that involve one of this weapon's attack bonuses that are not Overcrashes automatically repeat against a single target of the action that is not 20 or more Levels greater than wielder at the start of each round, provided that none of wielder's other actions have already repeated on said round, Wielder must be Level 20 or greater
2 Cruel Cane- (Weapon, Wand, Darkness, 35,000 Gold) +31 Melee Attack, +15 Magical Attack, 5% inflicts Pain
Declutanthian Automated Hammerthrottler-Engine- (Weapon, Other: Siege Weapon, Physical & Technology, 145,000,000 Gold) +145,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may use Mind as their Prime Attribute, 200% inflicts Fatigued: Stun, Wielder treats the Resilience of Large Structures and entities wearing Grand Armor as being 50% lower, to a minimum of 0%, as a non-stacking effect, Wielder gains the abilities 'Siegemaster' and 'Adept Hammer Training', Wielder must be Level 40 or greater or (must be both Level 20 or greater and possess the abilities 'Apprentice Siege Weapon Training' and 'Crusher')
Declutanthian Automated Warblade-Engine- (Weapon, Other: Siege Weapon, Physical & Technology, 145,000,000 Gold) +145,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may use Mind as their Prime Attribute, 200% inflicts Wounded, Wielder treats the Physical Resistance of entities below Level 80 as being 50% lower, to a minimum of 0% as a non-stacking effect, Wielder gains the abilities 'Siegemaster' and 'Adept Sword Training', Wielder must be Level 40 or greater or (must be both Level 20 or greater and possess the abilities 'Apprentice Siege Weapon Training' and 'Swordsman')
11 Demonslayer Mace- (Weapon, Mace, Light, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Demons
4 Desert Corsair Scimitar- (Weapon, Sword, Earth & Fire, 16,000 Gold) +18 Melee Attack, +2% to Hit
2 Digeredoo- (Weapon, Instrument, Magic, 6,000 Gold) +8 Magical Attack, +4 SPI
2 Dread Bone Rod- (Weapon, Mace, Darkness, 76,000 Gold) +78 Melee Attack, +190 SPI, +5% Critical with Melee Attacks and Necromancy spells
4 Ebony Pawn's Spear- (Weaponx2, Spear, Darkness, 65,000 Gold) +120 Melee Attack, +120 MIN, 15% Critical
2 Electro Bolter (Hand Held Edition II)- (Weapon, Gun, Electrical, 95,000 Gold) +99 Ranged Attack, 15% inflicts stun on Plants
Elite Sage's Book- (Weapon, Book, Magic & Psychic, 195,000 Gold) +390 Magical Attack, +450 MIN, +430 SPI, +10,000 MP, Wielder must have a Base MIN of at least 30 to have this item equipped
9 Endless Pouch of Thorn Darts- (Weapon, Throwing Weapon, Earth, 65,000 Gold) +68 Ranged Attack, 3% Inflicts Pain, 1% inflicts 2 hits against 1 so long as no other Throwing Weapon is equipped and no Spell is used
Eternal Swordfish- (Weapon, Fish, Water, 40,000 Gold) +69 Melee Attack, +5% Critical
Fang of the Wolf-Father- (Weapon, Sword, Beast, 27,500,000 Gold) +27,500 Melee Attack, +27,000 STR, +27,000 CON, 80% Critical against non-Animals, Wielder's per-item Melee Attack bonus cap is determined by the greater of wielder's Strength and Constitution, provided that there is not a difference in value between the two stats that is greater than 10% of the greater stat's value
Flamesinging Blade- (Weapon, Sword, Fire, 14,000 Gold) +17 Melee Attack, 79 additional Fire damage on hit
5 Flameworm Jawbone- (Weapon, Deadly Item, Fire, 300 Gold) +6 Melee Attack
9 Gangster's Gun- (Weapon, Gun, Technology & Darkness & Physical, 60,000 Gold) +60 Ranged Attack, 6% Critical
Genie Pasha's Bodyguard's Greatblade- (Weapon, Sword, Magic & Physical, 14,000,000 Gold) +14,000 Melee Attack, +14,000 SPI, Entities below Level 58 may not prevent wielder's allies from replicating actions, Wielder must be Level 20 or greater
Greater Force of Power- (Weapon, Force, Magic & Fire, 1,750,000 Gold) +2,000 Melee Attack, +2,000 Ranged Attack, +2,000 Magical Attack, +2,000 STR, Wielder's Melee Attack, Magical Attack, and Ranged Attack actions use STR as their Prime Attribute
Goblin Shortbow- (Weaponx2, Bow, Physical, 600 Gold) +14 Ranged Attack, -1% to Hit
88 Goblin Spear- (Weapon, Spear, Earth, 100 Gold) +5 Melee Attack, +1 AGI
Gun- (Weapon, Gun, Technology, 2,000 Gold) +20 Ranged Attack
2 Holy General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder's allies gain +200 to all stats, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
Holy General's Shield- (Weapon, Shield, Light & Physical, 3,100,000 Gold) +3,400 Defense, +3,400 Melee Attack, +3,400 CON, +2,800 MIN, +3,000 STR, +3,200 SPI, 25% Dodge, 35% Resilience, Wielder's allies gain +200 to all stats, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
Inevitable Edge- (Weapon, Sword, Fate, 17,000,000 Gold) +17,000 Melee Attack, 51% Critical, 51% Dodge, 151% To Hit, 51% Resilience
Irjdopli Spear from Sildriza- (Weapon, Spear, Earth, 11,300 Gold) +15 Melee Attack, +5 AGI on turns 2 and 3
Iron Shield- (Weapon, Shield, Physical, 500 Gold) +5 Defense
2 Iron Sword- (Weapon, Sword, Physical, 500 Gold) +5 Melee Attack
Lambent Larch Needle- (Weapon, Other: Syringe, Wood & Light, 14,400,000 Gold) +14,400 Melee Attack, +14,400 Ranged Attack, +14,400 Magical Attack, Pierces 14,400 Defense, this weapon possesses a Stored Light List that has a capacity of 4, Wielder may, on successfully hitting a target, remove a buff, debuff or status effect from target that came from a Light-element source or action or item (provided the source it came from was below Level 60) and either transfer it to Wielder or store it in this weapon's Stored Light List, wielder may, upon successfully hitting a target below Level 80 or that is willing with an attack, transfer any number of stored buffs, debuffs or status effects from this weapon's Stored Light List to said target, Wielder may spend an action to transfer any number of stored buffs, debuffs or status effects from this weapon's Stored Light List to a target that is either willing or below Level 80
2 Locartian Drakespawn Blade- (Weapon, Sword, Water, 40,000 Gold) +50 Melee, Physical Attacks using Combat Art spells have a 5% chance of inflicting Bleeding
Locartian Drakespawn Sceptre- (Weapon, Rod, Darkness, 35,000 Gold) +50 Magical Attack, Magical Attacks using Wizard Magic spells have a 5% chance of inflicting Depression
2 Mochi Pounder- (Weapon, Hammer, Earth, 57,000 Gold) +45 Melee Attack, +40 CON, Wielder's Food items that heal HP heal an additional 500 points
67 Moonflower Staff- (Weapon, Staff, Magic, 168,000 Gold) +165 Magical Attack, +400 SPI, 1 hit against 2, All actions you perform deal 1/2 damage and have a 10% lower chance of inflicting status effects
90 Moon Whip-Sickle- (Weapon, Scythe, Magic & Physical, 195,000 Gold) +250 Melee Attack, +195 Magical Attack, 12% Critical, +440 additional Melee Attack against Plants, +200 STR if any foes are Plants
12 Nasty-Looking Tools- (Weaponx2, Tool, Darkness, 700 Gold) +9 Melee Attack, 1% inflicts Fear on 1st attack of battle
Necromancer’s Command Rod- (Weapon, Wand, Darkness & Magic, 916,000 Gold) +50 Melee Attack, +902 Magical Attack, 30% inflicts Charm on Undead, 20% Undead Resistance if wielder has the ability Necromancer
9 Necromancer’s Staff- (Weapon, Staff, Darkness & Magic, 655,000 Gold) +420 Melee Attack, +670 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Necromancy summons gain +200 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 400 less MP
Precise Foil- (Weapon, Sword, Air, 2,500,000 Gold) +2,100 Melee Attack, 140% To Hit, Wielder may include a single Combat Arts or Sword Arts Spell that includes a Melee Attack bonus into an Attack with Finesse action if no opponent is above Level 60
3 Priest's Hymnal - (Weapon, Book, Light, 16,000 Gold) +15 Magical Attack, Wielder's equipped Instruments that provide bonuses to Bardic Music also provide an identical bonus to Divine Magic
Ring Bolter- (Weapon, Gun, Technology, 97,000 Gold) +96 Ranged Attack, 5% Inflicts Confusion
4 Shaman Staff- (Weapon, Staff, Fire, 500 Gold) +5 Attack, +3 Magic Attack
Sheer Awesome
12 Soldier's Lance- (Weaponx2, Spear, Physical, 65,000 Gold) +128 Melee Attack, +96 STR, +96 CON, +96 AGI, Wielder does 1.5 times damage to individuals named 'Unit of Swordsmen'
3 Soldier's Pike- (Weaponx2, Spear, Physical, 65,000 Gold) +148 Melee Attack, +96 STR, +96 CON, +96 AGI, Wielder does 1.5 times damage to individuals named 'Unit of Cavalry'
4 Staff of Dark Equations- (Weapon, Staff, Darkness & Psychic, 1,875,000 Gold) +1,915 Magical Attack, +1,850 MIN, Wielder’s spells and abilities cost 2,000 less MP to cast, Wielder counts as 1 Level higher, to a max of Level 60, for purposes of applying and being the source of buffs and debuffs (but cannot bypass immunity to individuals below a certain level through this)
3 Sword of Destruction- (Weapon, Sword, Destruction, 4,000,000 Gold) +4,500 Melee Attack, +4,000 STR, +3,500 AGI, Pierces 5,000 Defense, 30% Critical
Sword of the Dead Empire- (Weapon, Sword, Darkness & Glory, 15,500,000 Gold) +15,000 Melee Attack, +15,500 CON, +15,000 SPI, +155,000 HP as a non-stacking bonus, 30% Darkness Resistance, 15% Human Resistance, Wielder counts as possessing 5 additional Deathless One abilities as a non-stacking effect
Tank Cannon- (Weaponx2, Gun, Technology & Darkness, 142,500 Gold) +294 Ranged Attack, 15% inflicts Stun against enemies under level 17
Tome of Collected Lore- (Weapon, Book, Magic, 65,000 Gold) +60 Magical Attack, +10,000 MP, +300 MIN, -100 STR
3 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
8 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
6 Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
4 Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
Totally, Absolutely, Completely, Unequivocally, Unremittingly Awesome Dead Walrus, Emerald Edition!- (Weapon, Other: Chaos Talon, Water, 20,000,000 Gold) +19,000 Melee Attack, +19,000 Ranged Attack, +19,000 Magical Attack, +19,000 to all stats, 29% Critical, 29% Resilience, 129% To Hit, 29% Dodge, Wielder ignores the Resistances of individuals below Level 10, Wielder must be at least Level 20
Unholy General's Blade- (Weapon, Sword, Darkness & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Voidstruck, Wielder's allies gain +200 to all stats, 10% Celestial Resistance, 10% Angel Resistance, 10% Deva Resistance
Warathgus Claws- (Weaponx2, Fist Weapon, Physical & Beast, 31,000,000 Gold) +31,000 Melee Attack, Wielder's 'Melee Attack' actions gain '2 hits against 1' if Physical or Beast element
2 Watchman's Mace- (Weapon, Mace, Earth, 19,000 Gold) +20 Melee Attack, 1% Earth Resistance
Water Demon Swarmhand- (Weapon, Fist Weapon, Water & Darkness, 14,500,000 Gold) +14,500 Ranged Attack, 60% inflicts Wounded, Wielder's 'Ranged Attack' and 'Point Blank' actions count as coming from a source that additionally possesses the subtype Demon
Well-Made, Enchanted Orcish Flameglaive- (Weapon, Polearm, Fire & Physical, 7,765,800 Gold) +7,300 Melee Attack, +5,000 STR, +5,000 AGI, 30% inflicts Burning, 130% To Hit, 30% Critical

Armor-
Alabaster Bastion-Mail- (Armor, Grand Armor, Light & Physical, 48,00,000 Gold) +48,000 Defense, +48,000 CON, +45,000 STR, +45,000 SPI, -45,000 AGI, +450,000 HP as a non-stacking bonus, 100% Resilience, 30% Light Resistance, 30% Physical Resistance, 30% Darkness Resistance, 30% Earth Resistance, 60% Minor Status Effect Resistance, 30% Moderate Status Effect Resistance, Wearer may ignore minor status effect infliction from sources below Level 40, Wearer may ignore damage from sources below Level 30, Wearer is Immune to individuals below Level 20, Wearer must be Level 40 or greater
Archmage's Robe- (Armor, Robe, Magic, 8,710,000 Gold) +8,600 Defense, +8,730 Magical Attack, +8,200 Defense against Magic, 30% Magic Resistance, Wearer's Wizard Magic spells that provide a Magical Attack Bonus gain +8,200 additional Magical Attack, Wielder's Wizard Magic spells that buff stats do so by an additional 300 points, as an effect that stacks a max of 20 times across all affected buffs, Wearer's Wizard Magic spells cost 8,500 less MP
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Bane Sovereign's Bound Armor- (Armor, Heavy Armor, Darkness & Physical, 12,710,000 Gold) +12,600 Defense, +12,200 Defense against Darkness, 30% Physical Resistance, +12,730 Melee Attack, Wielder's Necromancy spells that provide a Melee Attack Bonus gain +12,200 additional Melee Attack, Buffs on wielder from Necromancy spells that boost wielder's stats do so by an additional 600 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wielder gains +1,200 Defense against CON Damage, Wearer is afflicted with Instant Death if wearer is below Level 80 and this item is destroyed while equipped, Wielder is afflicted with Instant Death if this item is unequipped if wearer is below Level 80, Wearer has a 99% chance of resurrecting immediately after being killed if not killed by an action or damage that is either Light element, from an individual 20 or more Levels greater than possessor, from an element possessor is weak to, or from an individual or Level 100 or greater, In these cases, when possessor self-ressurects, possessor does so with amounts of HP, MP, and stats equal to possessor's normal Max values of said values, to a max of 30,000,000 HP and MP and 500,000 in each stat, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 60 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Wearer must be Level 40 or greater, must be Undead, and must possess the ability 'Adept Deathless One Knowledge'
Bascaradine Luminous Bastion Grand Armor- (Armor, Grand Armor, Technology & Light, 96,800,000 Gold) +96,800 Defense, +96,000 MIN, +96,000 AGI, +96,000 CON, 100% Moderate Status Effect Resistance, Wearer's presence may be counted as the presence of a Zone of Light by wearer's allies, Wearer is Immune to CON Damage and SPI Damage from sources below Level 60, Wearer must be Level 20 or greater to equip
Bone-Bedecked Gigas Deathking's Armor- (Armor, Grand Armor, Darkness & Physical, 30,710,000 Gold) +30,500 Defense, +30,500 Melee Attack, +30,500 Strength, +350,000 HP as a non-stacking bonus, +35,200 Defense against Darkness, 30% Physical Resistance, 30% Darkness Resistance, Wearer gains +3,500 Defense against CON Damage, 100% inflicts Charm on Undead, Wearer controls the actions of Undead below Level 40, Wearer's actions that include a Necromancy spell gain +30,500 Magical Attack and may deal HP Drain to Undead, Wearer must be Level 40 or greater
Bone Lord Costume Armor- (Armor, Disguise, Darkness, 60,000 Gold) +40 Defense, Wearer's type is changed to Undead
3 Briar Mail- (Armor, Light Armor, Earth, 65,000 Gold) +40 Defense, Does 500 Earth damage to all those who attack wearer unless wearer chooses not to damage them
Carctori Spine Robe- (Armor, Robe, Earth, 39,000 Gold) +31 Defense, Wielder automatically counterattacks any attacker, doing 300 Physical element damage to said attacker
2 Cleric’s Robes- (Armor, Robes, Light, 20,000 Gold) +20 Defense, All spells or abilities that heal restore an additional 50 damage.
Crusader Bishop's Robe- (Amor, Robe, Light, 3,200,000 Gold) +3,200 Defense, +2,500 CON, +1,900 AGI, +3,200 MIN, +3,100 SPI, 35% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Magic Resistance, 50% Awestruck Resistance, 20% Voidstruck Resistance, 60% Poison Resistance, 60% Diseased Resistance, 60% Hexed Resistance
Death-Emperor's Palatial War-Armor- (Armor, Grand Armor, Glory & Darkness & Metal, 225,000,000 Gold) +225,000 Defense, +2,250,000 HP as a non-stacking bonus, 100% Resilience, 15% Instant Death Resistance, Wearer's Undead and Spirit summons gain +20,000 to all stats as a non-stacking bonus, Wearer is Immune to sources below Level 40, Wearer must be Level 50 or greater and must possess the abilities 'Gigas Knight' and 'Deathless One'
13 Demonslayer Armor- (Armor, Heavy Armor, Light, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Demon Resistance
Etched Runeward Platemail- (Armor, Heavy Armor, Magic, 7,300,000 Gold) +7,300 Defense, +6,000 AGI, 15% Magic Resistance, 15% Physical Resistance, 15% Fire Resistance, 15% Earth Resistance, 15% Darkness Resistance, 35% Resilience
3 Fallen Priest's Vestments- (Armor, Robes, Darkness & Light, 31,000 Gold) +34 Defense, +30 SPI, Wearer may not cast Divine Magic spells unless above Level 40
Flowing Glacier Plate- (Armor, Grand Armor, Water & Ice, 40,000,000 Gold) +40,000 Defense, +40,000 CON, -40,000 AGI, 60% Resilience, 160% To Hit, wearer gains an additional +40% Resilience, +40,000 Defense and +40,000 AGI if afflicted with an instance of Frozen, instances of Frozen (but not sub-status effects of such) deal no Damage to wearer
Giant Deathknight's Armor- (Amor, Heavy Armor, Darkness & Physical, 8,500,000 Gold) +8,500 Defense, +8,500 STR, +8,500 CON, +7,000 SPI, 45% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 50% Voidstruck Resistance, 20% Awestruck Resistance, 60% Poison Resistance, 60% Diseased Resistance, 80% Hexed Resistance, Wearer counts as two individuals for row-order purposes, Wearer is resurrected at the start of each round if wielder was killed by an opposing source that is below Level 40 while wearer was not in a Zone of Light
Highguard's Armor of Realized Skill- (Armor, Heavy Armor, Hope & Metal, 150,000,000 Gold) +150,000 Defense, Wearer gains the ability 'Adept Heavy Armor Proficiency' if wielder possesses the ability 'Guardian', Wearer must be Level 20 or greater
Insta-Mastery-Augmentotech Juggernaut Armor- (Armor, Grand Armor, Metal & Technology, 150,000,000 Gold) +150,000 Defense, +150,000 Melee Attack, +150,000 STR, +125,000 AGI, +150,000 CON, +1,500,000 HP as a non-stacking bonus, Wielder gains the ability 'Adept Grand Armor Mastery', Wielder must be Level 40 or greater or (must be both Level 20 or greater and possess the ability 'Gigas Knight') or must have 12 or more in all Base Stats
Legend-Juggernaut Mail- (Armor, Grand Armor, Light & Glory & Hope, 135,000,000 Gold) +125,000 Defense, +125,000 Melee Attack, +135,000 STR, +135,000 CON, +100,000 SPI, +1,350,000 HP as a non-stacking bonus, 75% Resilience, +1 Fame as a non-stacking bonus, 100% Awestruck Resistance, 100% Zealblasted Resistance, 60% Voidstruck Resistance, 30% Glory Resistance, 30% Physical Resistance
Light Mage’s Robe- (Armor, Robe, Light & Magic, 1,200 Gold) +13 Defense, +10 Defense Against Magic, +10 Defense Against Light
Maiden's Dress- (Armor, Clothing, Light, 15,400 Gold) +3 Defense, +17 SPI, 5% Light Resistance
Master's Silver Gigas Plate- (Armor, Grand Armor, Metal, 150,000,000 Gold) +150,000 Defense, +150,000 STR, +150,000 CON, Wielder must be Level 20 or greater and must possess the ability 'Adept Grand Armor Attunement'
Mech Army Commander's Armor- (Amor, Heavy Armor, Technology & Physical, 1,910,000 Gold) +2,100 Defense, +1,700 CON, +1,600 STR, 30% Resilience, 20% Fire Resistance, 20% Technology Resistance, 20% Physical Resistance, 30% Antimatter Resistance, +5,000 HP
19 Necromancer’s Robe- (Armor, Robe, Darkness & Magic, 710,000 Gold) +600 Defense, +200 Defense against Darkness, 20% Darkness Resistance, +730 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Necromancy summons gain +210 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 500 less MP
Nexus PD Assault Vest- (Armor, Light Armor, Technology, 40,000 Gold) +40 Defense, +5 AGI
2 Oorlar Mail-(Armor, Heavy Armor, Light, 25,000 Gold) +50 Defense, +5 Magical Attack
Private's Uniform- (Armor, Light Armor, Technology & Earth & Air, 6,000 Gold) +12 Defense, +6 AGI
Robe of the Presiding Judge- (Armor, Robe, Light & Earth, 2,100,000 Gold) +2,100 Defense, 15% Darkness Resistance, 15% Chaos Resistance, 12% Resilience, +890 CON, +1,420 SPI, +2,500 damage to damage-dealing attacks against Undead, Devas, Abstracts, and Demons, +2,500 to all stats if wearer has the ability 'Lawbringer', Wearer's Lawbringer abilities treat Hammers and the item 'Lethal Noose' as Maces
1 Soldier's Mail- (Armor, Heavy Armor, Physical, 61,000 Gold) +64 Defense, +60 CON
The Candy Fortress- (Armor, Grand Armor, Candy, 75,500,000 Gold) +75,000 Defense, +75,000 CON, +75,000 SPI, Wearer gains the element Candy, Wearer may choose to count as possessing the subtype Food, Wearer and wearer's allies regenerate 750,000 HP at the end of each round, Wearer must be Level 20 or greater to equip
Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'
Tight, Magical, Brief-Style Swimwear- (Armorx.5, Clothes, Water & Magic, 60,000 Gold) +30 Defense, 10% Water Resistance
Upgraded Massive Plate++- (Armor, Grand Armor, Physical, 3,000,000 Gold) +3,000 Defense, +3,000 CON, -6,000 AGI if wearer is under level 20 and has under 6,000 STR
Voiddead Deathkeeper's Plate- (Armor, Heavy Armor, Darkness, 36,000,000 Gold) +36,000 Defense, +36,000 Defense against Darkness, +36,000 Defense against Ice, Wearer's Undead summons obtain +3,600 to all stats as a non-stacking constantly-applied effect, Voidstruck Immunity against sources below Level 90, 100% Voidstruck Resistance, Wearer must be Level 20 or greater and must (be Undead or possess the ability Deathless One)
Walking Volcano Armor- (Armor, Grand Armor, Fire & Earth, 85,000,000 Gold) +85,000 Defense, +85,000 Melee Attack, +80,000 Ranged Attack, +70,000 Magical Attack, +85,000 STR, +85,000 CON, 100% Critical, Wearer may deal 850,000 Flat Fire element Damage to up to 10,000 targets at the start of each round, Wearer must be Level 20 or greater to equip

1 War Demon's Armor- (Armor, Heavy Armor, War, 4,000,000 Gold) +4,100 Defense, +4,200 CON, 30% Resilience, 15% Physical Resistance, 15% Destruction Resistance, 15% War Resistance, 15% Darkness Resistance
7 Westerner's Clothes- (Armor, Clothing, Earth, 23,000 Gold) +22 Defense, 1% Fire Resistance, 1% Light Resistance, 1% Air Resistance, 1% Earth Resistance, 1% Physical Resistance
Yaamanti Armor- (Armor, Heavy Armor, Fire, 16,000 Gold) +15 Defense, +3 Defense against Plants

Accessories-
*Heracles' Papers from the Seirei Portal- (Bound Accessory, Quest Item, Light & Darkness, 1,000 Gold) +1 SPI (Bound to Seirei)
*Journal of the Imposter Queen Bronfina- (Accessory, Quest Item, Ice, 500,000 Gold) +500 Defense against Ice

Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
1 Armband of Purity- (Accessory, Wristwear, Light, 2,700,000 Gold) +2,200 Magical Attack, +2,600 Defense, 20% Resilience, Individuals below Level 30 cannot inflict status effects on possessor

8 Blasphemous Icon- (Accessory, Holy Symbol, Darkness & Light, 25,000 Gold) All individuals in battle, unless Level 40 or higher, count as being 2 levels lower for Worshipper Benefit purposes as a non-stacking effect
Bracer of the Poison Devil's Fang- (Accessory, Wristwear, Acid & Darkness, 17,500,000 Gold) +17,500 Melee Attack, Wearer's Poison infliction chances are increased by 40% as a non-stacking bonus, Wearer must be Level 20 or greater
Camnepteron Bangle- (Accessory, Wristwear, Magic, 455,000 Gold) +59 Defense against stat damage, +290 to all stats
Circlet of Flowing Ice- (Accessory, Crown, Water & Ice, 8,000,000 Gold) +8,000 AGI, 60% Dodge, 60% Frozen Weakness
Cleric's Holy Text- (Accessory, Tome, Light & Darkness & Magic, 800,000 Gold) +8,000 MP that may only be used for Divine Spell spells, Wielder may equip 10 additional Divine Spell spells, provided wielder has no non-'Divine Spell' spells equipped
Cloak of Autumn- (Accessory, Cloak, Earth & Acid, 8,900,000 Gold) +6,000 Magical Attack, +7,400 Defense, +8,900 MIN, +8,400 SPI, 45% Dodge, Possessor counts as being in a Zone of Acid and having cast Call Unto Seasons: Fall
3 Delchrassi General's Arm- (Accessory, Bioaugmentation, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, Wielder’s Bio-Horror and Horror allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Human Resistance, 10% Fae Resistance, 10% Humanoid Resistance
3 Dwarven Shadow Channeler's Ring- (Consumable, Drink, Earth, 500 Gold) +15 SPI, Shadow Magic spells cost 10 less MP
Elder Symbol of Unbound Life- (Accessory, Other: Elder Symbol, Life, 36,000,000 Gold) +36,000 CON, +36,000 SPI, +360,000 HP as an effect that stacks twice, Wielder regenerates 360,000 HP at the start of every round as an effect that stacks twice, 10% Life Resistance
3 Essence Spark of Death- (Accessory, Other: Mystic Infusion, Magic, 1,000,000 Gold) 25% Critical, Any individual below Level 40 who conducts an attack against wielder takes 40,000 Flat Darkness element damage after said attack, Wielder's Necromancy spells cost 500 less MP
Hidden Guns Behind the Eyeballs- (Accessory, Upgrade, Technology, 1,500,000 Gold) +1,500 Ranged Attack if wielder is not afflicted with Impaired: Blind, Wielder's first 'Ranged Attack' action each battle gains a 60% chance of inflicting Confusion: Surprised
Holy Festival Scarf- (Accessory, Amulet, Hope & Wonder, 5,000,000 Gold) +500 Defense against Stat Damage, +5,000 to all stats, 30% Moon Resistance
11 Imperial Cloak of Avandos- (Accessory, Cloak, Air & Water, 12,000 Gold) +5 to all stats
Important Timepiece- (Accessory, Trinket, Air, 250,000 Gold) +250 AGI, +2 Diplomacy, 15% Paralysis Resistance, +25 Ranged Attack to Ranged Attacks made on turns gained due to Agility being 10x enemy Agility or higher
Iron General's Medal- (Accessory, Trinket, Metal, 500,000 Gold) +500 Defense, +500 to all stats, 15% Metal Resistance
Lizardclown Limo- (Accessory, Container, Earth & Fire & Darkness & Spatial, 35,000,000 Gold) Wielder summons 10 Reptiles, individuals with 'Clown' in their name, individuals with 'Lizard' in their name, and individuals with 'Dinosaur' in their name from the Enemy List that are below Level 40 and are normally fightable for drops at the start of each round, Max 200 summoned, This item may be equipped in a Transformation slot
2 Mirage Ring- (Accessory, Ring, Magic, 5,000 Gold) 5% Confusion Resistance, +10 Magical Attack
8 Necromancer’s Book- (Accessory, Tome, Darkness & Magic, 800,000 Gold) +8,000 MP that may only be used for Necromancy spells, Wielder may equip 10 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped
Pawn of Obedience- (Accessory, Figurine, Magic & Psychic, 50,000 Gold) +200 to all stats if an ally (not wielder) has any piece of the Chessboard of Control equipped, Wielder cannot conduct hostile actions against allies if an ally has the Chessboard of Control equipped (Assume any unique accessory that's a magic item with a name beginning with a chess piece name and ending with 'of Control' is one of these)
Soul-Blade Aura (Light Teal)- (Accessory, Weapon Coating, Psychic & Light & Darkness & Magic, 6,800,000 Gold) +6,700 Magical Attack, +6,700 to all stats, 25% Critical, 15% inflicts Stat Drain, This item only functions if wielder is wielding an item called 'Soul Blade'
8 Symbol of Ytharr'Khran- (Accessory, Seal, Magic & Electricity, 700 Gold) +10 MP, +2% Electricity Resist
5 Tattered Cloak (Accessory, Cloak, Darkness, 300 Gold) +1 Defense
Temporal-Anomoly Suppression Mantle- (Accessory, Cloak, Time & Progress & Warding, 35,000,000 Gold) +30,000 Defense, +30,000 Defense against Time, 25% Time Resistance, 40% Physical Resistance, Wearer is immune to individuals below Level 20 if wearer is at least 35, Wearer ignores Defense-piercing from sources below Level 40 if wearer is at least Level 35, Time element opponents of wearer suffer -5,000 to all stats if below Level 60 and no more than 5 Levels above wearer, Wearer's Time element opponents have their Level reduced by 5, to a minimum of 1, if they are below Level 40 and below wearer's Level
Thousand-Colored Diamond- (Accessory, Crystal, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Ice & Energy & Electrical & Acid, 10,000,000 Gold) +2,000 Magical Attack, +20,000 MP, Wielder's 'Magical Attack' actions may become solely any one base element

Wyrd-Hunter Oil- (Accessory, Weapon Coating, Magic, 2,500,000 Gold) Wielder's 'Melee Attack' and 'Melee Overdrive' actions deal MP Damage to Magic Beings below Level 40

Consumables-
2 Aged Wine- (Consumable, Drink, Water & Earth, 6 Charges, 30,000 Gold) +30 to all stats, 30% inflicts Poison: Drunk stacks 4 times
3 Army Combat Rations- (Consumable, Food, Technology, 1 Charge, 5,000 Gold) Heals 300 HP and 300 MP, +20 to all stats, stacks 5 times
2 Book of the Restored- (Consumable, Libram, Light, 20 Charges, 600,000 Gold) Heals 20 SPI damage.
Boozehound's Liquor- (Consumable, Drink, Water, 3 Charges, 67,000 Gold) +40 to all stats, 30% inflicts Poison: Drunk, stacks 20 times
20 Box of Delightful Snacks- (Consumable, Food, Earth & Light, 15 Charges, 15,000 Gold) Heals 15 HP, Heals 15 MP, +15 to all stats, stacks 15 times
Caramel Candies- (Consumable, Food, Earth & Darkness, 15 Charges, 9,000 Gold) Heals 700 HP
Exploding Cigar- (Consumable, Lethal Item, Fire, 1 Charge, 6,900 Gold) Deals 500 Flat Fire-element damage, if user has the ability Prankster, Slapstick Clown, or Sadistic, then this item deals 5,000 additional damage and has a 15% chance of inflicting Wounded along with a 10% chance of inflicting Impaired: Mute
Freshly Ground Black Pepper- (Consumable, Food, Fire, 1 Charge, 500 Gold) +100 Damage for all attacks that deal damage
Frosted Cupcakes- (Consumable, Food, Light, 1 Charge, 500 Gold) Heals 350 Damage
13 Goblin Soup- (Consumable, Food, Earth, 1 Charge, 30 Gold) +5 HP
47 Herbs- (Consumable, Medicine, Earth, 1 Charge, 300 Gold) +50 HP
Holy Water- (Consumable, Lethal Item, Light, 3 Charges, 14,000 Gold) Deals 2,000 Light element damage to up to 3 Undead, Demons, Daemons, Devils, or Darkspawn
3 Holy Water (2)- (Consumable, Lethal Item, Water & Light, 1 Charge, 9,000 Gold) 1,000 Light element Damage, Deals double damage to Undead, Deamons, Daemons, and Devils
27 Light-Filled Flowerbud- (Consumable, Enchanted Item, Light, 1 Charge, 500,000 Gold) User creates a Zone of Light
12 Magnificent Goose Pate- (Consumable, Food, Water & Air, 1 Charge, 216,000 Gold) +4,000 MP, +216 SPI, 15% Water Resistance, 15% Aerial Resistance
Mayonnaise- (Consumable, Food, Water, 1 Charge, 300 Gold) +1 STR
6 Mirage Dust- (Consumable, Powder, Magic, 1 Charge, 1,900 Gold) 20% Confusion
3 Mochi Ball- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 200 HP
Non-Winning Lottery Ticket- (Item, Antiquity, Air, 46 Gold)
Painful Diabolic Injection Spice- (Consumable, Lethal Item, Fire & Darkness, 1 Charge, 17,000 Gold) Deals 500 Fire element damage, deals 500 Darkness element damage, has a 65% chance of inflicting Impaired: Pain, has a 10% chance of inflicting Poison, has a 5% chance of inflicting Burning, has a 5% chance of inflicting Voidstruck, has a 5% chance of inflicting Confusion: Depression, and has a 5% chance of inflicting Confusion: Berserk. May be injected into food in RP threads.

2 Soy Beans- (Consumable, Food, Earth & Light & Water, 1 Charge, 300 Gold) +5 Defense against non-Light
Telephone That Calls Mr. Progression- (Consumable, Invention, Progress, 1 Charge, 500,000,000 Gold) Has RP Effects, this item and its effects may not be altered or replicated by sources below Level 200, this item's charge's consumption cannot be prevented or undone by sources below Level 200 (Bound to Seirei)
Troop Deployment Writ: Unit of Knights- (Consumable, Summoning Stone, Physical, 1 Charge, 400,000 Gold) Summons 1 Unit of Knights, max 5 summoned by summoner at a time
Troop Deployment Writ: Unit of Cavalry- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Cavalry, max 5 summoned by summoner at a time
Troop Deployment Writ: Unit of Pikemen- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Pikemen, max 5 summoned by summoner at a time
Tuna- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 MIN
Vintige Airwine (Year 7382)- (Consumable, Drink, Air, 1 Charge, 500,000 Gold) Target gains +400 to all stats, target gains 15% Air Resistance, 20% inflicts Poison: Drunk, stacks 5 times, This item may be carried into a thread without being in a slot if its carrier is bringing less than 400 total items into said thread
3 Yellow Julbob Fruit- (Consumable, Food, Earth & Water, 1 Charge, 900 Gold) +70 HP, +18 STR

Items-
1 1/12 Holy Imperial Seal of Power- (Item, Antiquity, Universe, 24,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source
6 'How to Be a Cat'- (Item, Antiquity, Earth, 6,000 Gold)
'Tale of the Man Who Could Slice Apart Atoms'- (Item, Antiquity, Technology & Hope, 600,000 Gold)
1/1000th Killborg which Must Be Assembled All at Once or It Explodes- (Item, Antiquity, Technology, 1,000 Gold)
5 1/19th Tablet of Fire- (Item, Item Piece, Fire, 5,000 Gold)
Advanced Math Textbook- (Item, Antiquity, Technology, 29,000 Gold)
Air Crystal Shard- (Item, Material, Air, 1,000 Gold)
2 Ancient Book of Lore- (Item, Antiquity, Magic, 7,000 Gold)
Animals (Level 1-10) Spawn Table- (Item, Antiquity, Earth, 110,000 Gold)
10 Bag of Clockwork Parts- (Item, Material, Technology, 860 Gold)
Bag of Entirely Blue Marbles- (Item, Antiquity, Water & Earth, 200 Gold)
2 Bakeneko's Fire- (Item, Antiquity, Fire, 80,000 Gold)
11 Bakeneko's Tail- (Item, Antiquity, Fire & Magic, 7,000 Gold)
Bascaradine Highly-Realistic Human-Simulating Training Dummy (Type 4)- (Item, Antiquity, Technology & Basic, 14,500,000 Gold)
2 Basket Full of Large Fruits- (Item, Antiquity, Earth, 1,200 Gold)
2 Big Musty Book of Old Lore - (Item, Antiquity, Earth, 40,000 Gold)
Black Diamond Dust- (Item, Antiquity, Material, Darkness & Magic, 30,000 Gold)
Blasted-Open Rift-Gate that Spills Forth Extradimensional Monsters- (Item, Property, Spatial & Light & Darkness, 220,000,000 Gold)
12 Bone- (Item, Material, Darkness, 200 Gold)
Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
Box of Assorted Lords of Ether Cards- (Item, Antiquity, Magic, 60,000 Gold)
Burnt Remains of a Book- (Item, Antiquity, Fire & Earth, 63 Gold)
16 Cassette Tape Containing Disturbing Recordings of Wolves- (Item, Antiquity, Darkness & Air, 1,900 Gold)
500 Chunk of Amber- (Item, Material, Earth, 64,000 Gold)
Coin Cleaved In Half- (Item, Antiquity, Earth, 50 Gold)
18 Construct Army Ebony- (Item, Material, Darkness, 11,000 Gold)
20 Daemonic Texts- (Item, Antiquity, Darkness, 110,000 Gold)
Diluted Destruction Mana Oil- (Item, Material, Destruction, 25,000 Gold)
Diluted Illusion Mana Oil- (Item, Material, Illusion, 25,000 Gold)
12 Dogtags- (Item, Antiquity, Physical, 290 Gold)
3 Dungeon Clear Pennant: Brightbeard Caverns, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
Dungeon Clear Pennant: Crimson Citadel of Avandos, Standard- (Item, Antiquity, Fire & Physical, 50,000 Gold)
17 Dwarven Steel- (Item, Material, Earth, 2,000 Gold)
Efrenwood Table- (Item, Antiquity, Earth, 45,000 Gold)
4 Electranine- (Item, Material, Electrical, 74,000 Gold)
Energy Crystal Shard- (Item, Material, Energy, 1,000 Gold)
3 Essence of Kjall- (Iteme, Material, Magic, 200 Gold)
Festive Landscape Giftbox- (Item, Ticket, Ice & Fire & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Festive Landscape Giftbox table
Fire Crystal Shard- (Item, Material, Fire, 1,000 Gold)
Fish Coin from the Triinathian Republic of Old Auliorr (5th Bank's Design, 83rd Year)- (Item, Currency, Water, 16,000,000 Gold)
Flame-Sealing Rock- (Item, Antiquity, Fire, 900 Gold)
Giant Bridge- (Item, Property, Air & Water & Physical & Earth & Technology, 600,000 Gold)
34 Glowing Flowers from the Spirit World- (Item, Antiquity, Earth & Light, 500,000 Gold)
48 Golden Trophy- (Item, Antiquity, Physical, 40,000 Gold)
4 Good Silver- (Item, Antiquity, Earth, 35,000 Gold)
Imitation Diamond-Dust- (Item, Antiquity, Material, Air & Ice, 500 Gold)
3 Incorrect Maps- (Item, Antiquity, Water & Air & Earth, 200 Gold)
48 Intermittently-Glowing Flowers from the Spirit World- (Item, Antiquity, Earth & Light, 130,000 Gold)
7 Kitsune's Tail- (Item, Antiquity, Earth & Magic, 51,455 Gold)
2,500 Items Owned by Lizardmen- (Item, Antiquity, Earth, 115,000 Gold)
Lake of Molten Gold- (Item, Property, Earth & Fire & Water, 65,000,000 Gold)
5 Large Stone Tablet- (Item, Antiquity, Earth, 2,000 Gold)
Limited Edition Bascaradine Adventuring Eagle Coffee Brewer- (Item, Antiquity, Fire & Earth & Air, 17,500,000 Gold)
5 Living Calendar Bead- (Item, Antiquity, Earth, 900 Gold)
8 Lizard Scales- (Item, Material, Earth, 20 Gold)
1 Lords of Ether- The Great War Card 18/65 (Uncommon): Dramalthan Mech Walker- (Item, Antiquity, Earth & Technology, 400 Gold)
30 Lucky Hedgehog Trinket- (Item, Antiquity, Light & Magic, 2,700 Gold)
Magic Gold Ore- (Item, Material, Magic, 100,000 Gold)
10 Magus Wars Cards- (Item, Antiquity, Magic, 600 Gold)
6 Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
164 Moonflower Blossom- (Item, Material, Magic, 60,000 Gold)
158 Moonflower Petals- (Item, Material, Magic, 15,000 Gold)
Pocket Dimension: Mushroom Tower Above the Cavern-Void- (Item, Property, Earth & Life & Void, 45,000,000 Gold)
Polar Trainline- (Item, Property, Ice & Technology, 1,400,000 Gold)
10 Prayer Book- (Item, Antiquity, Light, 700 Gold)
20 Pure Metals- (Item, Material, Earth, 7,000 Gold)
Random Ultra-Festive Giftbox Plus- (Item, Ticket, Ice & Chaos & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Random Ultra-Festive Giftbox Plus table
Really Nice Book About Pies- (Item, Antiquity, Earth & Light, 70,000 Gold)
Smooth Sling Stones- (Item, Material, Physical & Air, 900 Gold
Spacefaring Curling Stadium- (Item, Property, Ice & Astral, 15,000,000 Gold)
Square Mile of Cold Hell in a Random Dimension- (Item, Property, Ice & Agony, 50,000,000 Gold)
Square Mile of Shifting Nightmare from a Random World- (Item, Property, Magic & Psychic & Darkness, 15,000,000 Gold)
3 Sunmetal- (Item, Material, Light, 15,000,000 Gold)
Superior Forgemaster's Forge- (Item, Crafting Equipment, Fire, 7,000,000 Gold) This item is not consumed in combos unless specifically noted
3 Tank Plating- (Item, Material, Technology, 12,000 Gold)
*Tape with a Platinum Rose on It (Found on Heracles)- (Item, Antiquity, Light, 14,000 Gold)
Taxidermied Goat- (Item, Antiquity, Earth, 7,900 Gold)
2 Tjourquimaddan Advisor’s Mind- (Item, Antiquity, Darkness & Psychic, 1,900,000 Gold)
10 Totem Wood- (Item, Material, Earth & Magic, 160,000 Gold)
42 True Demon Blood- (Item, Material, Darkness & Fire, 400,000 Gold)
3 Useless Thing
Water from a Very Hot Hot Spring- (Item, Material, Water & Fire, 6,500 Gold)
Wax Museum (Level 20-30) Spawn Table- (Item, Antiquity, Water & Earth & Darkness, 560,000 Gold)
Yellow Flameman's Fire- (Item, Material, Fire, 25,000 Gold)

Spells-
Abyssal Wormgate Strike- (Spell, Demon Magic, Darkness & Acid & Earth & Physical, 900,000 HP, 90,000,000 Gold) +90,000 Melee Attack, Target obtains a debuff that stacks 4 times that deals 900,000 Flat Physical & Earth & Acid & Darkness element Damage to it at the start of each round, with said Damage counting as coming from an Insect in addition to the other subtypes of its source
9 Animate Undead- (Spell, Necromancy, Darkness, 15,000 MP, 780,000 Gold) Summons up to 5 Undead below Level 20 from the Enemy List that are normally fightable for drops, Max 20 summoned, Summons summoned through this spell cannot summon

Atonement- (Spell, Divine Spell, Light, 20,000 MP, 20,000,000 Gold) Removes any one debuff on target from a source below Level 40, Cures Smitten: Excommunicated from sources below Level 60, Costs 5,000 XP to cast, Caster must have a patron deity, Has RP effects
Atomic Wave-Slash- (Spell, Sword Arts, Atomic, 170,000 HP, 70,000,000 Gold) +70,000 Melee Attack, 70% inflicts Poison: Irradiated, 1 hit against 600,000, Caster must have a Sword equipped
17 Bolster Undead- (Spell, Necromancy, Darkness, 10,000 MP, 690,000 Gold) Caster’s Undead pets and summons gain +310 to all stats, does not stack, lasts 5 rounds
2 Burning Mischief- (Spell, Spirit Magic, Fire, 80 MP, 80,000 Gold) +80 Magical Attack, 20% inflicts Burning, 15% inflicts Confusion
2 Carve Your Name Upon Their Spirit- (Spell, Sword Arts, Darkness & Fire & War & Light & Physical, 20,000 HP or 20,000 MP, 25,600,000 Gold) +26,000 Melee Attack, Caster's target's Spirit is added to its Defense for purposes of this attack, If this attack deals at least one Damage or SPI Damage and target is both below Level 80 and no more than 5 Levels greater than caster, target obtains a 15% Weakness to caster as a non-stacking debuff
Create Zone of Ice- (Spell, Geomancy, Ice, 50 MP, 20,000 Gold) Caster creates a Zone of Ice which does not stack with Zones and may set the Phantom Terrain to Frozen Waste
Dark Tendrils- (Spell, Shadow Magic, Darkness, 15 MP, 3200 Gold) +2 Defense, +2 CON
3 Defiling Touch- (Spell, Dark Magic, Darkness, 40 MP, 45,000 Gold) +40 Magical Attack, deals 40 SPI Damage, 15% inflicts Stat Drain: SPI Drain, 5% causes target to count as 1 Level lower for Worshipper Benefit purposes unless Level 40 or higher, stacks 3 times
Dramatically Muscleburst Out of Clothing- (Spell, Unarmed Technique, Physical, 50,000 MP, 5,000,000 Gold) Caster unequips all equipped Armors, and, if successful in doing so, obtains a non-stacking buff that provides +5,000 STR while its possessor has no Armor equipped
8 Elegant Strike- (Spell, Sword Arts, Physical & Air, 500 MP, 310,000 Gold) +350 Melee Attack, this spell may be used as part of an Attack with Finesse action
20 Empower Weapon: Dicingfrost- (Spell, Enchantment, Ice, 850 MP, 92,000 Gold) Target weapon that possesses a Melee Attack bonus gains +94 Melee Attack, becomes solely Ice element, gains 12% Critical, and gains a 5% chance of inflicting Frozen
14 Empower Weapon: Flamelash- (Spell, Enchantment, Fire, 700 MP, 85,000 Gold) Target weapon that possesses a Melee Attack bonus gains +81 Melee Attack, becomes solely Fire element, gains 10% Critical, and gains a 5% chance of inflicting Burning
Fading Call: Unit of Skeletal Archers- (Spell, Summoning, Air & Darkness, 500 MP, 100,000 Gold) Deals 3 separate instances of 7,950 Flat Physical element Damage to up to 5 targets (with each of the three instances being applied to the same set of targets)
Grand and Holy Healing- (Spell, Holy Magic, Light, 7,500 MP, 3,200,000 Gold) +3,400 Magical Attack, Heals
Heroic Menace-Slaying Slash- (Spell, Sword Arts, Glory & Physical, 1,200,000 HP, 120,000,000 Gold) +120,000 Melee Attack, this action deals 1,200,000 additional Damage to bosses and Elite targets
Love Potion!- (Spell, Alchemy, Light & Magic, 3,000 MP, 255,000 Gold) 20% inflicts Charm: Lovestruck
Lunar Concoction- (Spell, Alchemy, Light & Magic, 200 MP, 450,000 Gold) +450 Magical Attack, Heals, 15% inflicts any one minor positive status effect
3 Pawn Ice- (Spell, Golomancy, Ice, 290 MP, 85,000 Gold) +89 Magical Attack, 5% inflicts Frozen, 2% 2 hits against 1
Purifying Blade- (Spell, Holy Magic, Light, 3,000 MP, 2,100,000 Gold) +2,200 Melee Attack, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50
Set Phantom Terrain: Scrubland- (Spell, Geomancy, Fire, 100 MP, 80,000 Gold) The Phantom Terrain is set to Scrubland
Spook Horses- (Spell, Dark Magic, Darkness & Sonic, 500 MP, 500,000 Gold) 100% inflicts Confusion: Fear on Steeds, 1% inflicts Instant Death on Level 1 Steeds, 1 hit against 300
2 Totemic Bolt- (Spell, Shaman Magic, Magic, 8,000 MP, 1,750,000 Gold) +1,850 Magical Attack
Totemic Magic: Death Ward- (Spell, Shaman Magic, Magic & Darkness, 11,000 MP, 6,500,000 Gold) Places a buff on caster that provides +10% Instant Death Resistance from sources below Level 20, stacks 5 times on caster, stacks 5 times across other targets
Transfer MP- (Spell, Channeling, Magic, 1 MP, 20,000 Gold) Transfers from 1-5,000 MP from one allied target to another
Transmutative Augmentation: Poison-Cleansing Body- (Spell, Transmutation, Magic, 400 MP, 91,000 Gold) Target gains 30% Poison Resistance and target's natural chance of recovering from Poison increases to 50% per round, does not stack
Transmute Back: Great Bird's Wings- (Spell, Transmutation, Air, 60,000 MP, 6,000,000 Gold) Target gains +6,000 AGI, 35% Earth Resistance and 50% Entombed Resistance, overrides other Transmute Back spells, does not stack
Ruinous Evil Strike- (Spell, Sword Arts, Darkness & Fire & Destruction, 300,000 MP, 30,000,000 Gold) +30,000 Melee Attack, -3,000 to all of target's stats as a debuff that stacks twice, Caster must have a Sword equipped and be Level 20 or greater
Wings of the Warwraith- (Spell, Necromancy, War & Darkness, 80,000 MP, 8,000,000 Gold) Target gains +8,000 Melee Attack, +8,000 SPI, 45% Dodge, 30% Physical Resistance, 30% Earth Resistance, 30% War Resistance, 50% Voidstruck Resistance, and 50% Entombed Resistance, does not stack

Pets-
Gangster- (Pet, Human, Darkness, Lv.1, 35,000 Gold)
HP- 260
MP- 90
STR- 30
AGI- 31
CON- 22
MIN- 21
SPI- 17
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 10
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength or Agility
Constant Effects-
Legitimate Businessman?- Possessor may choose to become any base element at the start of any round, Constant Effect
Abilities-
Whack 'Em!- 80 Damage, Technology, 0 MP
Cement Shoes- 10% inflicts Drowning, Darkness & Earth & Water, 45 MP
Unexpected Horse Head- 20% inflicts Confusion: Fear, Darkness, 50 MP
An Offer You Can't Refuse- 20% inflicts Charm, Darkness, 50 MP
Launder Money- +500 Defense against Gold damage, does not stack, Technology & Darkness, 80 MP

Stabilized Killborg- (Pet, Robot, Darkness & Technology, Lv.19, 10,000,000 Gold)
HP- 210,000
MP- 210,000
STR- 3,800
AGI- 3,450
CON- 3,360
MIN- 3,550
SPI- 3,200
XP- 0
XP Needed- 140,000
Minimum Level- 19
Defense- 3,400
Defense against Stat Damage- 300
Critical Chance- 32%
Resilience- 18%
To Hit- 130%
Dodge- 21%
Resistances and Immunities- 70% Fire Resistance, 70% Physical Resistance, 70% Technology Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Any Three without buffs included or Any One
Constant Effects-
It's a Killborg!- Possessor gets +30% Critical, Possessor's damage-dealing actions and effects deal an additional 12,000 Damage with their first hit against each target, Constant Effect
Stabilized through the Application of Axim-Derived Technologies- Possessor is Immune to Instant Death from sources whose name includes 'Killborg', Constant Effect
Abilities-
Kill! Kill! Kill!- 12,000 Damage, This attack deals 1.5 times extra damage (to a max of 1,000,000 extra) if at least 5 weaknesses are hit by it, Any combination of base elements, 0 MP
Killing Spree- 12,000 Damage, Caster gains an additional action, to a max of 200 additional actions per round, each time this ability kills a target, Physical & Technology, 10,000 MP
Everywhere Missiles- 12,000 Damage, 1 hit against 1,000,000, May only be used once per 5 rounds, Technology, 30,000 MP
Eradication Ray- 10% inflicts Instant Death, only affects targets below Level 20, Technology, 300,000 MP


Many-Faced Totem- (Pet, Golem, Magic, Lv.1, 170,000 Gold)
HP- 300
MP- 300
STR- 25
AGI- 15
CON- 25
MIN- 25
SPI- 30
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 10
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- 10% Light Resistance
Prime Attribute- Spirit
Constant Effects-
Immobile- Possessor does not possess the ability 'Switch Rows', Constant Effect
Totemic Magical Focus- Possessor counts as a Totemic Magical Focus, Possessor's controller may place up to one buff from a spell beginning with the phrase "Totemic Magic" on possessor even if said spell can normally only place said buff on its caster, Possessor gains 1 buff slot as a non-stacking effect that does not stack with other sources of additional buff slots, Constant Effect
Abilities-
Magical Bolt- 45 Damage, Magic, 0 MP
Heal- 90 Damage, Heals, Magic, 0 MP
Bolster- +10 to any one stat, stacks 20 times, Magic, 0 MP

Vampire Count
Level 57
Undead, Darkness
HP- 2,200,000
MP- 2,200,000
STR- 17,500
AGI- 17,500
CON- 17,500
MIN- 17,500
SPI- 17,500
XP- 0
Defense- 12,000
Defense against Stat Damage- 1,700
Critical Chance- 71%
Resilience- 58%
To Hit- 167%
Dodge- 63%
Resistances and Immunities- Darkness Immunity, 90% Ice Resistance, 90% Electrical Resistance, 50% Technology Resistance, 50% Physical Resistance, 30% Light Weakness, 10% Earth Weakness, Minor Status Effect Immunity, Wounded Immunity, 70% Moderate Status Effect Resistance, 5% Instant Death Resistance
Prime Attribute- Strength or Spirit
Additional Stats-
Move- 5
Movetype- Flight
Range- 1
Leadership- 5
Constant Effects-
Drain Master- Whenever possessor drains HP or MP, possessor is healed for double the amount absorbed, Constant Effect
Majesty- Possessor is immune to individuals below Level 20, Offensive actions against possessor from sources below Level 30 have a 50% chance of failing, Constant Effect
Vampiric Infliction- Any individual killed by possessor who is below Level 30 becomes a Vampire on possessor's side of battle, Any individual killed by possessor who is below Level 60 but above level 29 becomes a Vampire Count on possessor's side of battle, Constant Effect
Charismatic- Possessor's allies gain +2,500 to all stats, Stacks 30 times, Constant Effect
Vampiric Fortitude- Possessor gains +1,000,000 HP, Constant Effect
Sunlight Weakness- Possessor has a 100% chance of being afflicted with Awestruck if possessor is ever in a Zone of Light, Possessor takes 100,000 Flat Light element Damage at the start of each round if in a Zone of Light, Constant Effect
Mesmerizing Monologue- Possessor may, at the beginning of battle, inflict Charm on up to 15 targets with a 50% chance of infliction and may perform one non-offensive action, This effect has no effect if any opponents are at least Level 37, Constant Effect
Vampiric Reconstitution- Possessor, if killed by HP damage that is not of an element that possessor possesses a weakness to that comes from a source below Level 60, has a 95% chance of automatically resurrecting with 400,000 HP at the start of the next round, Constant Effect
Abilities-
Vampiric Touch- 25,000 Damage, 2,500 SPI Damage, 2,500 CON Damage, deals HP Drain, Darkness, 0 MP
Bite- 30,000 Damage, deals HP Drain and MP Drain, 75% inflicts Fatigued: Knocked Unconscious, Darkness & Physical or Physical, 0 MP
Direct- Target gains an action immediately after this action, Air, 59,000 MP
Call Hordes- Summons 10 Legion of Vampirically-Augmented Thralls, Pack of Vampirically-Augmented Wolves, or Swarm of Vampirically-Augmented Bats, Darkness & Psychic, 80,000 MP
Summon Vampires- Summons 3 Vampire, Max 20 Summoned, Darkness, 300,000 MP
Dark Mist- All Darkness element individuals in battle gain +25% Dodge as a non-stacking buff, Darkness & Air, 30,000 MP
Dominating Gaze- Inflicts Charm, 15% inflicts Dominion on targets below Level 20, 1 hit against 25, Psychic, 42,000 MP
Dark Magic- 13,666 Damage, inflicts Voidstruck, inflicts Hexed, 1 hit against 30, Darkness or Magic or Darkness & Magic, 13,413 MP
Philosophically Ponder the Nature of Mankind- Caster gains +5,500 MIN, +80% Critical agianst Humans, and 50% Human Resistance, does not stack, Psychic, 300,000 MP
Turn into Mist- +70% Dodge, Target may not, if below Level 60, perform Physical element actions, affects caster only, lasts 5 rounds, does not stack, Air, 100,000 MP


Transformations-
None

Permanent Consumables-
Book of 1,000 Treatments- (Permanent Consumable, Grimoire, Physical & Light, 1 Charge, 10,000,000 Gold) Teaches user "Doctor"
Book of Covert Techniques- (Permanent Consumable, Grimoire, Darkness & Air, 1 Charge, 10,000,000 Gold) Teaches user "Sneaky"
Empowered Holy Festival Bundt Cake- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 75,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Empowered Holy Festival Bundt Cake"", Cannot be used if # is already 5 or greater
878 Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award 'Has Consumed X (where X = X+1) Essence Sphere: Botanist', May not be used by a user who already has X equaling 5 or greater for such an award


Artifacts-





Awards-
This character should have 60 base stat points
Has been altered through a combo 2 times
Beat Team Mana Spark at the Holy Festival
Beat The Old Khrommanguard at the Holy Festival
Eliminated in Round One of the Brass Disc Tournament
Unsuccessfully Attempted to Stop a Demon Invasion on Noix
Has Won the "An Infamous Gang of Thieves!
Has Completed the First Holy Imperial Challenge of Worth: Test of Fortune
Has Completed the Second Holy Imperial Challenge of Worth: Test of Skill
Has Completed the Third Holy Imperial Challenge of Worth: Test of War
Has Completed the Fifth Holy Imperial Challenge of Worth: Test of Mastery
Has Completed the Sixth Holy Imperial Challenge of Worth: Test of Stamina
Has Completed the Seventh Holy Imperial Challenge of Worth: Test of Echoes
Has Completed the Eighth Holy Imperial Challenge of Worth: Test of Time
Has Completed the Ninth Holy Imperial Challenge of Worth: Test of Collecting
Has Completed the Tenth Holy Imperial Challenge of Worth: Test of Combat
Has Completed the Eleventh Holy Imperial Challenge of Worth: Test of Remembrance
Has Completed the Twelfth Holy Imperial Challenge of Worth: Test of Choices
Has Completed the Fourth Holy Imperial Challenge of Power: Test of Hours
Has Beaten 6 Bosses in Boss Rush Mode
Watched the Entirety of the Film 'The Arrest and Untimely Demise of Hossus Broon (with Commentary)'
Was in a Lords of Ether Draft while Crossing the Stormlands of Mulstorn Plain
Knows the Rules to Lords of Ether
Was Instrumental In Ensuring the Victory of Lord Balonsti Over Balsentaire
Killed Queen Bronfina of Balsentaire
Revealed that Queen Bronfina of Balsentaire was Actually Replaced by a Hippo-Kin Royalty-Impersonator Years Ago
Fought as an Honored Member of Lord Balonsti's Army against the Forces of Balsentaire
Won the 'Warlord of Metal, Smith of Thunder' Quest
Won the 'Warlord of Metal, Queen of Ice' Quest Before It Officially Launched
'Rescured Ellanor'
Completed the Quest 'Finding Ellanor'
Made It to the Second Round of the Blood Mirage Tournament (Under 20 Bracket)
Visited the 10th Holy Festival
Indirectly Caused the Incineration of Keeper_Of_Rings
Indirectly Caused the Incineration of the Moon of Yesleintyr
Alerted Selereth Helios to the Location of Telwhat'Veyr'Khleys, Sphere of the Wishes of Gods
Saved the People of Yesleintyr from the Last Remnants of the Conspiracy
Indirectly Destroyed the Secondary Portal from Nexus to Yesleinty
Was Gifted the Disaster Seeker by Ikymlos
One of the Many Wielders of Disaster Seeker
'Helped Celiria Defeat Nega-Celiria in an Arena Match'
'Was Involved in Techylmann's Analysis of Hope',
'Participated in the Quest 'An Analysis of Hope''
Trained Under General McGathridge at the Holy Festival
Discovered the Dark Side of the Mysterious Cathedral in Aundria
Died in the Hidden Torture Chamber of the Aundria Cathedral
Has Consumed 5 Essence Sphere: Gigas Knight
Has Consumed 5 Essence Sphere: Monk
Has Consumed 5 Essence Sphere: Swordsman
Has Consumed 5 Improved Essence Sphere: Gigas Knight
Has Consumed 5 Improved Essence Sphere: Monk
Has Consumed 5 Improved Essence Sphere: Swordsman
Has Consumed 5 Greater Essence Sphere: Gigas Knight
Has Consumed 5 Greater Essence Sphere: Swordsman
Has used 10 Manual of A Thousand Arts
Got a Holy Imperial Seal of Worth Piece from Finding Ellanor
Defeated Orik, Bogward, Herok, Arbolt II, and Arbeoh of the Undefeated on Noix
Lost to REQUIEM Sub-Array #41 from Seirei (Who Disaster-Seeker Summoned as Back-up for Platt and Sons, His Original (Defeated) Opponent) in a Replica of the Rosebay Fields in the Parallel Collesseum During the Holy Festival
Destroyed the Autonomous Planet-Sunny-Jeff Drifting Dimension-Space
United Planet Sunny Jeff and Planet Rocky Bob
Made an Enemy of Jeff the Sun
Was Killed by Jeff the Sun
Indirectly Responsible for the Defeat of Godburg the Conqueror
Won Worst Result in the SPACE OUTER SPACE Combo Contest for the Useless Thing
Was Featured as a Spotlight BA Member on the BA Member Profile Storm During the Holy Festival
Was Involved in the Quest 'A Time to Kill'
Won the Alternate-Side Route of the 'A Time to Kill' Quest
Indirectly Caused the Hamforce Method to Become a Fitness Trend
Supported the Amber Faction of the Brilliant Meadows in the Spirit World of Seirei
Changed the Brilliant Meadows to the Brilliant Amber Meadows in the Spirit World of Seirei
Responsible for the Creation of Luxucia, Queen of the Brilliant Amber Meadows in the Spirit World of Seirei
Discovered the Lambent Larix Labyrinth in the Spirit World of Seirei
Discovered the Flowing Caves in the Spirit World of Seirei
Participated in the Walrusfasting
MODRAAAAAAAAAAAAAGE
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