Einarr Anundr

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Modrageball
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Einarr Anundr

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Einarr Anundr (Pathaky)
Level 39
Aisurii, Null
HP: 18,425
MP: 1,950
STR- 1,295 (25)
AGI- 386 (9)
CON- 737 (18)
MIN- 78 (2)
SPI- 195 (5)
XP: 2,286,000
XP Required: 820,000, Holy Imperial Seal of Power
Fame: 27
Gold: 0
Bonus Weeks: 103, +1 Keeper of the Depths-Only, + 1 Botanist, 12 Ravager Bonus Weeks, 15 Wondergroomer Bonus Weeks

Will Learn:


Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Physical Overdrive

Aisurii Traits- (Passive Ability, Instrument of Retribution) If Possessor is an Aisuirii, Possessor gains Hexed Immunity, Possessor gains Diseased Immunity, Possessor cannot be resurrected, Possessor's turn-order-determining stat sum for turn-order-determining purposes is multiplied by 1.15 as an effect that does not stack with other turn-order-determining-stat-sum multiplying effects that do so for turn-order-determining purposes, and all listed Damage values possessed by possessor, as well as all of possessor's attack bonus values, are multiplied by 1.15 as an effect that does not stack with other attack bonus multiplying effects for purposes of multiplying attack bonuses or with other damage value multiplying effects for purposes of multiplying listed Damage values. These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.


Blessing:
Acquired Resistance to Outright Bizarreness- (Passive Ability, Blessing) Possessor gains Confusion Immunity against sources below Level 60
Blessed with Arshubrel's Destruction- (Passive Ability, Blessing) Possessor gains +5,000 Melee Attack, +5,000 Ranged Attack, and +5,000 Magical Attack if possessor is Fire or Destruction element or is afflicted with the status effect Confusion: Berserk

Botanist
Agile Greatness of the Colossus-Plant- (Passive Ability, Botanist) Possessor's 'Large Plant', 'Huge Plant', 'Enormous Plant', 'Massive Plant', 'Gargantuan Plant', and 'Colossal Plant' abilites do not give possessor an Agility penalty
Enormous Plant- (Passive Ability, Botanist) If possessor is a Plant, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Plant to being Plant to have this ability provide possessor with +700 STR, +700 CON, -700 AGI, and to cause possessor to count as on additional three individuals in possessor's row for row-order-determining purposes
Gargantuan Plant- (Passive Ability, Botanist) If possessor is a Plant, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Plant to being Plant to have this ability provide possessor with +1,600 STR, +1,600 CON, -1,600 AGI, and to cause possessor to count as on additional eight individuals in possessor's row for row-order-determining purposes
Huge Plant- (Passive Ability, Botanist) If possessor is a Plant, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Plant to being Plant to have this ability provide possessor with +600 STR, +600 CON, -600 AGI, and to cause possessor to count as on additional two individuals in possessor's row for row-order-determining purposes
Large Plant- (Passive Ability, Botanist) If possessor is a Plant, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Plant to being Plant to have this ability provide possessor with +500 STR, +500 CON, -500 AGI, and to cause possessor to count as on additional individual in possessor's row for row-order-determining purposes
Massive Plant- (Passive Ability, Botanist) If possessor is a Plant, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Plant to being Plant to have this ability provide possessor with +800 STR, +800 CON, -800 AGI, and to cause possessor to count as on additional four individuals in possessor's row for row-order-determining purposes
Plant Traits- (Passive Ability, Botanist) If Possessor is a Plant, Possessor's HP is multiplied by 1.5 as an effect that does not stack with other HP multiplying effects, Possessor's AGI is multiplied by .75, and Possessor gains immunity to Impaired. These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
The Tree and the Bird Upon It- (Stance Ability, Botanist) While in this stance, possessor gains the subtypes Aerial and Plant; Possessor may, at the beginning of each round while in this stance choose to skip all other actions that possessor would take during the round, with things that would occur before and after said actions still occurring, and instead gain two actions that occur immediately after possessor's first normally assigned action in turn-order for the round. The first of these actions must be a solely non-offensive action that includes a Botanist technique; possessor counts as solely an Plant during said action. The second of these actions must be a solely offensive action that includes a Skykeeper technique; possessor counts as solely an Aerial during said action.

Commander:
Apprentice Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 250 less MP to cast
Basic Leadership Attunment- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 10 less MP to cast
Commander's Hand- (Active Ability, Commander) Possessor may exchange one Accessory slot for an additional Pet slot provided that possessor keeps at least one empty Weapon slot
Good at Keeping Allied Morale High- (Stance Ability, Commander) Possessor's allies gain 50% Confusion: Depression Resistance while possessor is not afflicted with Confusion: Depression
Morale-Boosting Command- (Stance Ability, Commander) Possessor's summons have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Unnaturally Loud Voice- (Passive Ability, Commander) Possessor may not be afflicted with Impaired: Mute by sources below Level 20

Diplomat:
Apprentice Clothing Mastery- (Passive Ability, Diplomat) Possessor gains +25 Defense and +25 to all stats if possessor has a Clothing equipped
Basic Clothing Mastery- (Passive Ability, Diplomat) All Clothes worn by possessor provide +5 additional Defense and +5 to all stats
Clothing Wearer I- (Passive Ability, Diplomat) Possessor gains +5 to all stats when possessor has a Clothing equipped
Clothing Wearer II- (Passive Ability, Diplomat) Possessor gains +25 to all stats when possessor has a Clothing equipped, Possessor gains +50 Defense when possessor has a Clothing equipped
Now I'm Really Getting Serious!- (Active Ability, Diplomat) Possessor may spend an action to unequip a single Clothes, Shoes, Boots, Hat, Scarf, Gloves, Eyewear, Cloak, or Belt, for the remainder of the current battle, possessor gains double the stat and Defense bonuses that the unequipped item would have provided, said item may not be re-equipped for the remainder of the current battle, this effect always wears off between battles, Buffs provided by this ability cannot exceed normal capping per item
Snappy Dresser- (Passive Ability, Diplomat) +50 Defense for each Clothing equipped
Somehow Makes Loud Clothing Louder- (Passive Ability, Diplomat) Possessor gains +40 Magical Attack if possessor is wearing at least one Sonic element Clothing

Friendship:
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Friend To Geese- (Passive Ability, Friendship) Possessor gains +200 to all stats if any of possessor's allies' names include 'Goose', 'Geese', or 'Gander'
Julian's Friend- (Passive Ability, Friendship) Possessor gains +200 to all stats if any of possessor's alleis are from the boss list and have names that include 'Julian'
Loved by Cute Doggies and Kitties and Horsies- (Passive Ability, Friendship) Possessor's Charm infliction chances are increased by 30% against Cute Pets element targets

General:
Anti-Air Weaponry- (Active Ability, General) Possessor, if a Human, may spend an action to conduct an attack that has a Prime Attribute of Agility, has a base Damage value of 4,800 that it incorporates as though possessor were an Enemy, incorporates the Ranged Attack bonuses of equipped Gun items, that deals 4,800 additional Damage to Air element targets and Aerials, is solely Technology element, and costs 3,000 MP
Apprentice General Knowledge- (Passive Ability, General) Possessor's Human pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Army Platoon Resistances- (Passive Ability, General) If possessor is a Human, possessor gains 50% Technology Resistance
Basic Army Tactics- (Passive Ability, General) Possessor's Human allies who are units gain +200 Defense and deal 2,000 additional Damage as a non-stacking bonus
Basic General Knowledge- (Passive Ability, General) Possessor's Human pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Human Loyalty Instruction- (Passive Ability, General) Possessor's Human pets and summons gain 20% Charm Resistance
Combat Knives- (Active Ability, General) Possessor, if a Human, may spend an action to conduct an attack that has a Prime Attribute of Strength, has a base Damage value of 4,300 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack bonuses of equipped Knife items, is solely Physical element, and costs 0 MP
Command Human Troops- (Passive Ability, General) Possessor's Human allies who are Units gain +200 to all stats as a non-stacking bonus
Defensive Human Instruction I- (Passive Ability, General) Possessor's Human pets and summons gain +50 Defense
Defensive Human Instruction II- (Passive Ability, General) Possessor's Human pets and summons gain +250 Defense
Drill Sergeant- (Passive Ability, General) Possessor's Human pets and summons gain +250 to all stats as a non-stacking bonus, Possessor's Human summons have a 15% lower chance of being uncontrolled
Experienced In Commanding Human Troops- (Passive Ability, General) Possessor's Human allies who are Units gain +500 to all stats as a non-stacking bonus
Gas Grenades- (Active Ability, General) Possessor, if a Human, may spend an action to conduct an attack that has a Prime Attribute of Agility, has a base Damage value of 2,000 that it incorporates as though possessor were an Enemy, incorporates the Ranged Attack bonuses of equipped Throwing Weapon items, has a 20% chance of inflicting Impaired: Blind, Suffocation, and Poison, that has a 5% chacne of inflicting Dissolving, that possesses '1 hit against 5', is solely Acid & Air element, and costs 4,000 MP
General- (Passive Ability, General) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Human pet only, This ability provides +50 HP and +10 to all stats of possessor's Human pets and summons per Level of possessor
Gun Down- (Active Ability, General) Possessor, if a Human, may spend an action to conduct an attack that has a Prime Attribute of Agility, has a base Damage value of 4,300 that it incorporates as though possessor were an Enemy, incorporates the Ranged Attack bonuses of equipped Gun items, is solely Technology element, and costs 0 MP
Human Instruction I- (Passive Ability, General) Possessor's Human pets and summons gain +20 to all stats
Human Instruction II- (Passive Ability, General) Possessor's Human pets and summons gain +100 to all stats
Lay Mines- (Active Ability, General) Possessor, if a Human, may spend an action to acquire a buff that deals 4,000 non-Flat Physical & Technology & Fire element Damage (with said Damage having a chance of missing and of criticalling as though it were an attack and having a Prime Attribute of Mind) to the next individual to conduct an offensive action that targets caster, with said buff stacking 15 times, with said buff using its caster's Prime Attribute at the time of its triggering, not at the time of its casting, with said action being Physical & Fire & Technology element, and costs 1,000 MP
Mandatory Essence Algorithm: Army Platoon- (Passive Ability, General) At the beginning of a thread, possessor becomes the subtype Human and gains the base stats: STR 10, CON 15, AGI 15, MIN 10, SPI 10, and to be able to choose, if a monster on the enemy list exists named 'Army Platoon', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Offensive Human Instruction I- (Passive Ability, General) Possessor's Human pets and summons have the Damage values of their abilities increased by 50 points
Offensive Human Instruction II- (Passive Ability, General) Possessor's Human pets and summons have the Damage values of their abilities increased by 500 points
Rocket Launchers- (Active Ability, General) Possessor, if a Human, may spend an action to conduct an attack that has a Prime Attribute of Agility, has a base Damage value of 3,500 that it incorporates as though possessor were an Enemy, incorporates the Ranged Attack bonuses of equipped Gun items, that possesses '1 hit against 5', is solely Fire & Technology element, and costs 3,500 MP
Speed-Focused Human Instruction I- (Passive Ability, General) Possessor's Human pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Speed-Focused Human Instruction II- (Passive Ability, General) Possessor's Human pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes
Stimulant Drugs- (Active ABility, General) Possessor, if a Human, may spend an action to apply a buff that provides +150 STR, +150 CON, +150 AGI, -300 MIN, 5% Charm Weakness, and 5% Confusion Weakness, that lasts 300 rounds, and that stacks 5 times to any one target, with said action being solely Technology element and costing 3,500 MP
Unit Composed of Soldiers- (Unit Effect, General) This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Possessor's Max HP / 15) HP, This unit gains a number of actions equal to (the number of thresholds it possesses / 5, rounded down) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, Unit Effect

Kinetic Emperor:

Absorb Physical- (Passive Ability, Kinetic Emperor) Possessor Absorbs Physical against sources below Level 20 if Level 20 or greater
Apprentice Command of Physical- (Passive Ability, Kinetic Emperor) Possessor's Physical element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Physical Resistance- (Passive Ability, Kinetic Emperor) Possessor gains 5% Physical Resistance
Apprentice Physical Synchronization- (Passive Ability, Kinetic Emperor) Possessor gains +50 to all stats for each Physical element item equipped, Possessor's Physical element pets and summons gain +250 to all stats
Apprentice Weaponization of Physical- (Passive Ability, Kinetic Emperor) Quantities of Physical element Damage dealt by possessor are increased by 500 points
Basic Acceleration Within Physical's Dominion- (Passive Ability, Kinetic Emperor) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Physical
Basic Command of Physical- (Passive Ability, Kinetic Emperor) Possessor's Physical element pets and summons gain +50 to all stats
Basic Defenses Against Physical- (Passive Ability, Kinetic Emperor) Possessor gains +50 Defense against Physical
Basic Physical Resistance- (Passive Ability, Kinetic Emperor) Possessor gains 1% Physical Resistance
Basic Physical Synchronization- (Passive Ability, Kinetic Emperor) Possessor gains +25 to all stats if Physical element
Basic Understanding of the Heart of Physical- (Passive Ability, Kinetic Emperor) Possessor's Physical element allies gain +10 to all stats
Basic Weaponization of Physical- (Passive Ability, Kinetic Emperor) Quantities of Physical element Damage dealt by possessor are increased by 50 points
Control of Physical- (Passive Ability, Kinetic Emperor) Possessor has a 20% chance of being able to cancel the actions of Physical element individuals below Level 20, with things that would occur before and after said actions still occurring
Defenses that Utilize Physical- (Passive Ability, Kinetic Emperor) Possessor gains +500 Defense if possessor has any Physical-element items equipped that provide a Defense bonus
Greater Weaponization of Physical- (Passive Ability, Kinetic Emperor) Quantities of Physical element Damage dealt by possessor are increased by 25,000 points
Heavy Smack- (Technique Ability, Kinetic Emperor) Possessor may use 'Heavy Smack' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action if said action is Physical element. Said action gains +200 Melee Attack and '20% inflicts Fatigued: Stun'
Improved Physical Resistance- (Passive Ability, Kinetic Emperor) Possessor gains 10% Physical Resistance
Improved Weaponization of Physical- (Passive Ability, Kinetic Emperor) Quantities of Physical element Damage dealt by possessor are increased by 5,000 points
Kinetic Emperor- (Passive Ability, Kinetic Emperor) Possessor ignores (1 * (Possessor Level/5), rounded down)% Physical Resistance, Possessor ignores Physical Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Knockdown Blow- (Technique Ability, Kinetic Emperor) Possessor may use 'Knockdown Blow' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action if said action is Physical element. Said action gains +200 Melee Attack, gains '30% inflicts Fatigued: Stun', and may shift targets of lower Level than caster who are below Level 60 who possess a lower STR than caster to the front row.
Matter Over Mind- (Passive Ability, Kinetic Emperor) If possessor is Physical element and possesses a higher Base CON or Base STR than Base MIN, possessor gains +1,000 Defense against MIN Damage and may convert MIN Damage from lower-Level sources below Level 60 into CON Damage (with said conversion able to be applied either directly before or directly after possessor's Defense is applied to said MIN Damage)
Physical Immunity- (Passive Ability, Kinetic Emperor) Possessor gains Physical Immunity against sources below Level 20 if Level 20 or greater
Physical Manipulation- (Passive Ability, Kinetic Emperor) Possessor may choose one of the following at the beginning of each round if Physical element: Create a Zone of Physical, Remove a Zone of Physical created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Physical by either possessor or a source below Level 20, Add Physical to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Physical element on a Physical element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Physical, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Physical, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Physical element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Physical to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Physical, 5% Physical Resistance, or +50 Defense against Physical and 1% Physical Resistance until the end of the round as a non-stacking buff
Reflect Physical- (Passive Ability, Kinetic Emperor) Possessor Reflects Physical against sources below Level 20 if Level 20 or greater

Merchant:
Chest Finder- (Passive Ability, Merchant) Possessor may claim Bonus Chests

Mentalist:
Basic Psychic Power Attunement- (Passive Ability, Mentalist) All Psychic Power spells gain +10 Magical Attack and cost 10 less MP
Basic Psychokinesis Powers- (Passive Ability, Mentalist) Possessor's Physical-element Psychic Power spells that provide a Magical Attack bonus provide an additional +40 Magical Attack
Basic Telekinesis Powers- (Passive Ability, Mentalist) Possessor's Psychic-element Psychic Power spells that provide a Magical Attack bonus provide an additional +40 Magical Attack
Mental Levitation- (Passive Ability, Mentalist) +50 AGI, 3% Dodge, 5% Earth Resistance

Ravager:
Abstract-Bane Chop- (Technique Ability, Ravager) Possessor may use 'Abstract-Bane Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Axe equipped. Said attack gains +750 Melee Attack against Abstracts and gains +25% Critical against Abstracts.
Abstract-Hunting Chop- (Technique Ability, Ravager) Possessor may use 'Abstract-Hunting Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Axe equipped. Said attack gains +200 Melee Attack against Abstracts and gains +5% To Hit against Abstracts.
Adept Axe Training- (Passive Ability, Ravager) Possessor's Axe weapons can provide an additional +10,000 Melee Attack before capping, Possessor's Axe Weapons that provide a Melee Attack bonus provide an additional +500 Melee Attack, Possessor's critical damage multiplier increases by 1 as an effect that does not stack with other critical-damage-multiplier-increasing effects that come from abilities if possessor is wielding an Axe
Alien-Bane Chop- (Technique Ability, Ravager) Possessor may use 'Alien-Bane Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Axe equipped. Said attack gains +750 Melee Attack against Aliens and gains +25% Critical against Aliens.
Alien-Hunting Chop- (Technique Ability, Ravager) Possessor may use 'Alien-Hunting Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Axe equipped. Said attack gains +200 Melee Attack against Aliens and gains +5% To Hit against Aliens.
Apprentice Axe Training- (Passive Ability, Ravager) Possessor gains +50 Melee Attack when possessor has an Axe equipped.
Armor-Piercing Chop- (Technique Ability, Ravager) Possessor may use 'Armor-Piercing Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Axe equipped. Said attack pierces 200 Defense.
Astermic-Hunting Chop- (Technique Ability, Ravager) Possessor may use 'Astermic-Hunting Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Axe equipped. Said attack gains +200 Melee Attack against Astermics and gains +5% To Hit against Astermics.
Astermic-Bane Chop- (Technique Ability, Ravager) Possessor may use 'Astermic-Bane Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Axe equipped. Said attack gains +750 Melee Attack against Astermics and gains +25% Critical against Astermics.
Axe of a Thousand Years- (Technique Ability, Ravager) Possessor may use 'Axe of a Thousand Years' in conjunction with a 'Melee Attack', 'Powerful Attack' or 'Overdrive' attack so long as possessor has an Axe equipped and no other technique is used. Said action gains +600,000 Melee Attack, gains the element Time, and gains a 200% chance of inflicting Fatigued: Elderly.
Axe Pingpong- (Passive Ability, Ravager) If possessor is wielding an Axe, when a source below Level 40, an air element source below level 60, or (if possessor is at Level 40 or greater) a source below level 60, reflects one of possessor's 'Melee Attack' or 'Melee Overdrive' actions or attacks, possessor may, up to six times per round, assign a new target for said reflected action instead of the reflected action or attack targeting possessor
Axe Wielding I- (Passive Ability, Ravager) +5 to all stats when a Axe is equipped
Axe Wielding II- (Passive Ability, Ravager) +25 to all stats when a Axe is equipped, +50 Melee Attack when a Axe is equipped
Barbarian's Fortitude- (Passive Ability, Ravager) +500 HP and +15 Defense if only Light, Medium or no armor is equipped
Basic Axe Training- (Passive Ability, Ravager) This character gains +6 Melee Attack when an Axe is equipped.
Berserker Rage- (Active Ability, Ravager) +5 Base STR, +5 Base CON, and +3 Base AGI while Berserk, possessor may inflict Fatigued: Berserk on self once per thread as an action
Bloody Hacking- (Active Ability, Ravager) +35 Melee Attack, 5% inflicts Wounded, this ability may be used in conjunction with a Melee Attack if an Axe is equipped so long as no other technique is used
Bolt Chop- (Technique Ability, Ravager) Possessor may use 'Bolt Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Axe equipped. Said attack gains +100 Melee Attack and becomes solely Electricity element.
Carriage-Surfing Axeman- (Passive Ability, Ravager) Possessor may make 'Melee Attack' actions while a passanger in Vehicles, but if possessor does so, possessor may be targetted for one round as though possessor were not a passanger in said vehicle(s)
Celestial-Hunting Chop- (Technique Ability, Ravager) Possessor may use 'Celestial-Hunting Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Axe equipped. Said attack gains +200 Melee Attack against Celestials and gains +5% To Hit against Celestials.
Celestial-Bane Chop- (Technique Ability, Ravager) Possessor may use 'Celestial-Bane Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Axe equipped. Said attack gains +750 Melee Attack against Celestials and gains +25% Critical against Celestials.
Chop Mastery- (Passive Ability, Ravager) Technique Abilities from the Ravager class whose name includes 'Chop' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.
Cleaving Axe- (Active Ability, Ravager) Once per action, if possessor defeats at least one enemy using a Melee Attack involving an Axe, possessor gets to make another identical attack at the same MP cost against another target if possessor so desires
Clockwork-Hunting Chop- (Technique Ability, Ravager) Possessor may use 'Clockwork-Hunting Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Axe equipped. Said attack gains +200 Melee Attack against Clockworks and gains +5% To Hit against Clockworks.
Clockwork-Bane Chop- (Technique Ability, Ravager) Possessor may use 'Clockwork-Bane Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Axe equipped. Said attack gains +750 Melee Attack against Clockworks and gains +25% Critical against Clockworks.
Controlled Rage- (Active Ability, Ravager) Possessor may become selectively non-immune to Berserk-inflicting sources
Critical Chop- (Technique Ability, Ravager) Possessor may use 'Critical Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Axe equipped. Said attack gains +5% Critical.
Cthonian-Bane Chop- (Technique Ability, Ravager) Possessor may use 'Cthonian-Bane Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Axe equipped. Said attack gains +750 Melee Attack against Cthonians and gains +25% Critical against Cthonians.
Cthonian-Hunting Chop- (Technique Ability, Ravager) Possessor may use 'Cthonian-Hunting Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Axe equipped. Said attack gains +200 Melee Attack against Cthonians and gains +5% To Hit against Cthonians.
Directed Rage- (Passive Ability, Ravager) Posessor does not attack allies while Berserk
Dual Axe-Wielding- (Passive Ability, Ravager) Possessor gains +50 Melee Attack if possessor has two Axes or a Axe that is a Weaponx2 equipped
Font of Rage- (Active Ability, Ravager) Possessor may inflict Berserk on self an additional 5 times per thread
Flame Chop- (Technique Ability, Ravager) Possessor may use 'Flame Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Axe equipped. Said attack gains +100 Melee Attack and becomes solely Fire element.
Gladiator's Pride- (Passive Ability, Ravager) +500 HP and +15 Defense if only Light, Medium or Heavy armor is equipped
Gravity Chop- (Technique Ability, Ravager) Possessor may use 'Gravity Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Axe equipped. Said attack gains +200 Melee Attack and, at the end of said attack, moves its target to the front row if said target is both 5 or more Levels lower than user and below Level 80.
Head-Lopper- (Active Ability, Ravager) +75 Melee Attack, 5% inflicts Fear on each of target's allies if target of attack is killed by this attack, this ability may be used in conjunction with a Melee Attack so long as an Axe is equipped so long as no other technique is used
Horrid Barbarian Grammar- (Passive Ability, Ravager) Possessor gains '30% inflicts Confusion: Enraged' against targets who possess one or more Scholar abilities, Scholar abilities cost possessor 30,000 additional Gold and 1 additional Week to learn, Non-'Combat Arts' spells cost posessor 500 more MP to cast
Impact Chop- (Technique Ability, Ravager) Possessor may use 'Impact Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Axe equipped. Said attack gains +100 Melee Attack and becomes solely Physical element.
Impairing Chop- (Technique Ability, Ravager) Possessor may use 'Impairing Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Axe equipped. Said attack gains a 20% chance of inflicting Impaired.
Mamma Bear Chop- (Technique Ability, Ravager) Possessor may use 'Mamma Bear Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Axe equipped. Said attack gains +500 Melee Attack against targets who have damaged, inflicted negative status effects on, debuffed, or killed its user's summons.
Mancleaver- (Active Ability, Ravager) This character may use Mancleaver in conjunction with a Melee Attack, so long as no other technique is used and an Axe is equipped. This character gains +25 Melee Attack against Humans and +20 additional Melee Attack against Humans and Humanoids.
Ogre Cleaver Stance (Axes!)- (Stance Ability, Ravager) Possessor may wield Weaponx2 Axes as though they were Weaponx1 Axes Possessor's equipped Weaponx2 Axes gain +1,200 additional Melee Attack
Orcish Cleaver Fighting Stance- (Stance Ability, Ravager) +50 Melee Attack against Humanoids, +25 Melee Attack against Humans, +10 Melee Attack against Fae, +8 CON, an Axe must be equipped for this stance to function
Raging Axemaster- (Passive Ability, Ravager) Each Axe equipped gains +25 Melee Attack while possessor is Berserk
Raging Strike- (Technique Ability, Ravager) Possessor may use 'Raging Strike' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action if possessor is afflicted with Confusion: Berserk. Said action gains +500 Melee Attack as an uncapped bonus.
Ravager- (Passive Ability, Ravager) This character gains +700 Melee Attack and +100 STR when an Axe is equipped plus an additional +30 Melee Attack and +10 to STR for each level character possesses.
Resilient Body- (Passive Ability, Ravager) 5% Physical Resistance
Seething Fury- (Active Ability, Ravager) Possessor may treat Confusion: Enraged as being Confusion: Berserk for purposes of Ravager Abilities
Shadow Chop- (Technique Ability, Ravager) Possessor may use 'Shadow Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Axe equipped. Said attack gains +100 Melee Attack and becomes solely Darkness element.
Skull-Splitter- (Active Ability, Ravager) +45 Melee Attack, 5% inflicts Silence, this ability may be used in conjunction with a Melee Attack so long as an Axe is equipped so long as no other technique is used
Speed of Rage- (Passive Ability, Ravager) While Berserk, possessor's turn order may be based on ((STR, assuming user's base STR were 5 lower + AGI) / 2) instead of just AGI
Stone Chop- (Technique Ability, Ravager) Possessor may use 'Stone Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Axe equipped. Said attack gains +100 Melee Attack and becomes solely Earth element.
Woodsman's Expertise- (Passive Ability, Ravager) +25 Melee Attack against Animals when an Axe is equipped, +50 Melee Attack against Plants when an Axe is equipped

Skykeeperl:
Aerial Traits- (Passive Ability, Skykeeper) Possessor gains +1 to all stats so long as possessor is an Aerial
Agile Greatness of the Colossus-Aerial- (Passive Ability, Skykeeper) Possessor's 'Large Aerial', 'Huge Aerial', 'Enormous Aerial', 'Massive Aerial', 'Gargantuan Aerial', and 'Colossal Aerial' abilites do not give possessor an Agility penalty
Apprentice Skykeeper Knowledge- (Passive Ability, Skykeeper) Possessor's Aerial pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Skykeeper Knowledge- (Passive Ability, Skykeeper) Possessor's Aerial pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Colossal Aerial- (Passive Ability, Skykeeper) If possessor is a Aerial, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Aerial to being Aerial to have this ability provide possessor with +2,000 STR, +2,000 CON, -2,000 AGI, and to cause possessor to count as on additional twenty individuals in possessor's row for row-order-determining purposes
Enormous Aerial- (Passive Ability, Skykeeper) If possessor is a Aerial, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Aerial to being Aerial to have this ability provide possessor with +700 STR, +700 CON, -700 AGI, and to cause possessor to count as on additional three individuals in possessor's row for row-order-determining purposes
Gargantuan Aerial- (Passive Ability, Skykeeper) If possessor is a Aerial, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Aerial to being Aerial to have this ability provide possessor with +1,600 STR, +1,600 CON, -1,600 AGI, and to cause possessor to count as on additional eight individuals in possessor's row for row-order-determining purposes
Huge Aerial- (Passive Ability, Skykeeper) If possessor is a Aerial, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Aerial to being Aerial to have this ability provide possessor with +600 STR, +600 CON, -600 AGI, and to cause possessor to count as on additional two individuals in possessor's row for row-order-determining purposes
Irate Avian- (Passive Ability, Skykeeper) If possessor is an Aerial and is afflicted with Confusion: Berserk, possessor gains +200 Melee Attack, +200 Ranged Attack, and +100 to all stats
Large Aerial- (Passive Ability, Skykeeper) If possessor is a Aerial, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Aerial to being Aerial to have this ability provide possessor with +500 STR, +500 CON, -500 AGI, and to cause possessor to count as on additional individual in possessor's row for row-order-determining purposes
Massive Aerial- (Passive Ability, Skykeeper) If possessor is a Aerial, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Aerial to being Aerial to have this ability provide possessor with +800 STR, +800 CON, -800 AGI, and to cause possessor to count as on additional four individuals in possessor's row for row-order-determining purposes

Warrior:
Apprentice Combat Arts Attunement- (Passive Ability, Warrior) +250 Damage to all damage dealing Combat Arts spells, All Combat Arts spells cost 50 less MP
Basic Dual Wielding Training- (Passive Ability, Warrior) +10 Melee Attack to all Melee Attack providing weapons, +10 Ranged Attack to all Ranged Attack providing weapons, +10 Magical Attack to all Magical Attack providing weapons, +2% to Hit, Only works is possessor is wielding two weapons
Deaf When It Counts- (Passive Ability, Warrior) Possessor gains 10% Sonic Resistance
Basic Dual Wielding Training- (Passive Ability, Warrior) +10 Melee Attack to all Melee Attack providing weapons, +10 Ranged Attack to all Ranged Attack providing weapons, +10 Magical Attack to all Magical Attack providing weapons, +2% to Hit, Only works is possessor is wielding two weapons
Combat Arts Casting I- (Passive Ability, Warrior) Combat Arts spells cost possessor 20 less MP to cast
Combat Arts Casting II- (Passive Ability, Warrior) Combat Arts spells cost possessor 200 less MP to cast

Misc:
Basic Electrical Synchronization- (Passive Ability, Thunder Czar) Possessor gains +25 to all stats if Electrical element
Basic Earth Synchronization- (Passive Ability, Mountain King) Possessor gains +25 to all stats if Earth element
Basic Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +25 to all stats if Fire element
Basic Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +25 to all stats if Darkness element
A Hint of Fame in the Arena- (Passive Ability, Friendship) Possessor gains +10 to all unmodified stats if possessor has at least 5 Fame
Aquatic Traits- (Passive Ability, Seakeeper) Possessor gains +1 to all stats so long as possessor is an Aquatic
Form of Submarine- (Stance Ability, Seakeeper) If possessor is an Aquatic or a Machine, possessor gains +200 AGI, +200 CON, +1% To Hit, counts as a Vessel, becomes an Aquatic, becomes a Machine, and counts as a Vehicle
Baker's Apprentice- (Passive Ability, Chef) Food items used by possessor that restore HP restore an additional 200 HP, Food items used by possessor that increase STR or MIN increase it by an additional 10
Basic Chef Proficiency- (Passive Ability, Chef) Character gains +5 to all stats for each Food or Drink equipped, Foods and Drinks that heal HP or MP heal 50 more of each that they already heal
Basic General Knowledge- (Passive Ability, General) Possessor's Human pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Keeper of the Depths Knowledge- (Passive Ability, Keeper of the Depths) Possessor's Cthonian pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Electrical Synchronization- (Passive Ability, Thunder Czar) Possessor gains +25 to all stats if Electrical element
Basic Earth Synchronization- (Passive Ability, Mountain King) Possessor gains +25 to all stats if Earth element
Basic Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +25 to all stats if Fire element
Basic Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +25 to all stats if Darkness element
Chipmunk Cheeks- (Passive Ability, Beastmaster) Possessor may delay one action that involves using a Food consumable on possessor that comes from a source that is below Level 5 or willing for up to 5 rounds at a time, with possessor being able to choose to utilize said effect up to once per round
Dungeon-Mapping Tongue- (Active Ability, Diviner) Possessor may spend an action to gain a non-stacking buff (to a max of three times per random dungeon per unique user) that reveals the contents of the next room before it is entered
Esoteric Breath Weapon: Cars- (Passive Ability, Mechanist) Possessor gains +500 Ranged Attack, Possessor's 'Ranged Attack' and 'Snipe' actions gain '15% inflicts Fatigued: Stun', Possessor gains the subtypes 'Vehicle' and 'Machine' while conducting 'Ranged Attack' actions
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Knowledge Increase Potion"- (Passive Ability, Permanent Item Effect) +50 MIN per # consumed, Cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Might Increase Potion"- (Passive Ability, Permanent Item Effect) +50 STR per # consumed, Cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Soul Increase Potion"- (Passive Ability, Permanent Item Effect) +50 SPI per # consumed, Cannot be used in combos
Lactates Beer- (Passive Ability, Chef) Possessor's non-offensive actions may gain '30% inflicts Poison: Drunk and deals 5,000 Flat Water element HP Healing'
Machine Traits- (Passive Ability, Mechanist) Possessor gains Pain Immunity, Confusion Immunity (Exception- System Overload), Impaired Immunity, Poison Immunity, and Diseased Immunity (Exception- Diseased: Computer Virus) so long as possessor is a Machine
Oldschool Sprinter's Stance- (Stance Ability, Monk) Possessor's turn-order-determining stat becomes agility
Self-Defending Phalanx Formation- (Stance Ability, Defender) If possessor is a unit and has both a Shield and either a Spear or Sword equipped, possessor, at the start of each round, obtains a non-stacking buff that provides +250 * the number of Thresholds possessor possesses (to a max of 40 thresholds) that lasts until the end of the round
Such Horselike Muscle!- (Passive Ability, Beastmaster) Possessor obtains +600 STR and +60,000 HP, Possessor obtains an additional +6,000 STR and +600,000 HP if possessor is an Animal




Curse:

Curse of the Eldest Nemesis- (Passive Ability, Curse) All Undead opponents of possessor may not be controlled by individuals on possessor's team, have their natural stats, Defense, HP, MP, Critical Chance, To Hit, Dodge, and Resilience, as well as the natural Damage values of their abilities tripled, All Undead opponents of possessor resurrect the round after they are killed, All Undead opponents of possessor are Immune to debuffs and negative status effects, Possessor treats Undead as a non-base, Tier III subtype, This ability cannot be removed or altered by sources below Level 999
Megalomaniacally Explains Own Plans to Captives- (Passive Ability, Curse) Whenever possessor places a debuff on possessor's opponents, said opponents may choose to scan possessor's stats and automatically succeed at doing so, Has RP effects
Was Host To The Ability Borrower (And He Isn't All Gone)- (Passive Ability, Curse) Possessor's stats are scanned at the beginning of every action by a level 51 source, possessor gains 35% less experience, possessor may choose to gain one bonus week of a class they have at least the third tier ability in once per month, possessor suffers no negative effects from the status effect "Pain", sometimes has RP effects, this ability has no negative effect while possessor has an ally with the name "Ability Borrower" on their side of battle, this ability has no effect while not on Noix
Lips Adhered to a Jet Plane that Keeps Going the Wrong Way- (Passive Ability, Curse) Possessor's opponents may each choose, at the start of each round, to move possessor to any row in any row-order-formation in any battlespace, with this choice being uninfluenceable by status effects
This curse goes away if you solve a problem for a tourist trap


Weapons-

*Banefeaster the Soul-Devourer- (Weapon, Axe, Darkness & Mystic, 85,000,000 Gold) +85,000 Melee Attack, +85,000 STR, +85,000 SPI, +850,000 HP, 8,500 SPI Damage, inflicts Stat Drain: SPI Drain, Individuals killed by wielder may not be resurrected by sources below Level 80 while wielder is alive
*Blaze King Zarbrekt's Axe- (Weapon, Axe, Fire, 17,500,000 Gold) +17,500 Melee Attack, +17,000 STR, +17,000 CON, 70% Critical, 40% Fire Resistance, 30% inflicts Burning, 30% inflicts Wounded
*Great Warlord Einarr's Axe Memory Axe, Forged With Life and Love- (Weapon, Axe, Earth & Fire & Life & War, 45,000,000 Gold) +45,000 Melee Attack, +45,000 STR, +45,000 CON, +450,000 HP, Wielder's allies gain +225,000 HP as a non-stacking bonus, Wielder gains Charm Immunity
*Mrs. Therindale's Broom- (Weapon, Polearm, Acid & Physical, 700 Gold) +5 Melee Attack, Cures one debuff that target inflicted if target is Level 1, 15% inflicts Confusion
*Hainmarath- (Weapon, Axe, Earth, 20,000 Gold) +29 Melee Attack
*Sinew Of Kirshisara's Bind, Deactivated- (Bound Weapon, Whip, Chaos, X Gold) +100 Melee Attack, +100 Ranged Attack, Wielder's 'Melee Attack' actions and 'Attack with Finesse' actions may use Agility as their Prime Attribute, This item counts as a Ritual Magic Spell, This item counts as a Plot Device, This item counts as a Deadly Item (Bound to Kirshisara)
*Tail Of Kirshisara's Bind, Activated- (Weapon, Sling, Chaos & Null, X Gold) +100,000 Ranged Attack, 250% Critical, Wielder's Critical Hits have their final calculated critical multiplier reduced to 1, 160% inflicts an instance of Wounded that does no damage and does not count as Wounded for purposes of afflicting targets that already possess other instances of Wounded, 180% To-Hit on attacks that do not involve any ranged attack bonus, +100,000 to all stats on rounds that are factors or multiples of 12, 0.1% chance per attack action this item is involved in that the damage is increased by 1,000,000,000 after all other modifiers as an effect that cannot be made an automatic success, that only is rolled for on its possessor's first three such actions per round, that cannot have its odds made more likely, and that cannot be rerolled, Wielder's 'Ranged Attack' actions involving this item's attack bonus treat the Immunities to Spell subtypes possessed by entities that are not 5 or more Levels greater than wielder as instead being 100% Resistances to said Spell subtypes, This item counts as possessing the subtype Bioaugmentation, This item counts as a Ritual Magic Spell and actions involving its attack bonuses count as involving the casting of a Ritual Magic Spell, but it may not be equipped in Spell slots or in slots that specifically permit the equipping or Ritual Magic and may not be cast, This item counts as a Plot Device as an RP effect on the mod-run world Kirshisara

Ancient Dwarf King's Axe- (Weapon, Axe, Earth & Physical, 45,000,000 Gold) +45,000 Melee Attack, +45,000 STR, +45,000 CON, +225,000 HP as a non-stacking bonus, 45% Critical
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Sword, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
11 Book of Cthonian Secrets- (Weapon, Book, Psychic & Earth, 145,000 Gold) +201 Magical Attack, +215 SPI, 15% inflicts Mindblasted on Hit, 15% Confusion Resistance
7 Blue Goose Umbrella- (Weapon, Bladecane, Earth & Magic, 140,000 Gold) +170 Melee Attack, 4% Dodge
Dwarven Axelord's Axe- (Weapon, Axe, Earth & Physical, 16,000,000 Gold) +16,000 Melee Attack, +16,000 STR, +16,000 CON, 30% may inflict Wounded on Humanoids, Dragons, Fae, and Monsters, 35% Critical
Dwarven Commander's Axe- (Weapon, Axe, Earth & Physical, 2,000,000 Gold) +2,000 Melee Attack, +2,000 STR, +2,000 CON, +2,000 MIN, +20,000 HP as a non-stacking bonus, 35% Critical, Wielder's allies gain +200 to all stats as a non-stacking bonus
Golden Barbarian's Hungering Axe- (Weapon, Axe, Earth & Physical, 60,000,000 Gold) +60,000 Melee Attack, +60,000 STR, +60,000 CON, Wielder gains a 'Hunger Track' which begins at 5 (and does not go away if this item is unequipped, though its effects do), If wielder's Hunger Track reaches 0, wielder is immediately afflicted with Fatigued: Starving, If wielder has a charge from a Food consumable used on it, its Hunger Track increases by 1, to a max of 20, Wielder's Hunger Track decreases by 1 at the end of each round, Wielder may spend an action and 6 points from wielder's Hunger Track to gain +12,000 Melee Attack, +6,000 STR, and +6,000 CON as a non-stacking buff that lasts 3 rounds
Mechaconverter Axe- (Weapon, Axe, Technology, 30,000,000 Gold) +30,000 Melee Attack, Targets of wielder's 'Melee Attack' and 'Melee Overdrive' actions that are below Level 65 obtain a non-stacking debuff that gives its possessor the additional subtype Robot
Mirror-Reality Axe- (Weapon, Axe, Mystic & Ice & Magic, 12,000,000 Gold) +12,000 Melee Attack, Wielder may counter one action from a source below Level 60 with a 'Melee Attack', 'Use an Item' or 'Cast a Spell' action per round so long as no individual of Level 80 or greater objects
11 Moleworm’s Crystal Claws- (Weaponx2, Fist Weapon, Magic & Earth, 104,000 Gold) +228 Melee Attack, 7% Critical, +40 CON, Wielder may as an action, change this item’s element to Physical & Earth
Ruined Dwarven Axe- (Weapon, Axe, Earth, 60 Gold) +1 Melee Attack, Each round this item has a 50% chance of providing no benefits to its wielder
Shining Axe of Wealth and Fortune- (Weapon, Axe, Wealth & Fortune, 45,000,000 Gold) +45,000 Melee Attack, Inflicts Fortified on wielder at the beginning of every round, Inflicts Invigorated on wielder at the beginning of every round, 65% Critical, 165% To-Hit, Wielder must be Level 20 or greater
Silver Scepter of Manifold Glory- (Weapon, Wand, Glory & Wealth, 700,000,000 Gold) +5,000 Magical Attack, This item obtains '+35,000 Magical Attack, +35,000 Melee Attack, 80% Critical, 80% To-Hit, and 80% Resilience' if wielder is over Level 20, This item obtains '+50 to wielder's unmodified stats and 5% Inflicts Domination' if wielder is over Level 40, This item obtains '+350,000 Magical Attack, +350,000 Melee Attack, +350,000 Ranged Attack, +300 to wielder's unmodified stats, and 25% Inflicts Dominion' if wielder is over Level 60, This item obtains 'wielder is immune to minor status effects and gains 160% Critical, 160% Dodge, 260% To-Hit, and 160% Resilience' if wielder is over Level 80, wielder must possess at least (Wielder's Level x 1.5, rounded down> base stat points
5 The Trash Can's Angry Looking Cane- (Weapon, Staff, Earth & Magic, 90,000 Gold) +570 Magical Attack, 50% Refuses to work on any given turn
2 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
4 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
3 Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
Uncle Steve's Whacky Sword- (Weapon, Sword, Magic, 90,000 Gold) +47 Melee Attack, Randomly uses one effect from the Uncle Steve's Whacky Sword Effect Table per melee attack it is used in
Unsubtle Hammer- (Weapon, Hammer, Physical & Sonic, 30,000,000 Gold) +45,000 Melee Attack, Wielder may not prevent wielder's actions from being countered
Weaponizer's Axe- (Weapon, Axe, Dopple, X Gold) Wielder may spend an action to have this weapon's stats retain this line, retain solely the subtype Axe, and optionally solely retain or additionally posses the element Dopple, but otherwise, as a non-stacking buff, obtain the stats of a non-unique weapon equipped by the wielder that could be replicated by the wielder


Armor-

*Bimbo Turngood's Shirt- (Armorx.5, Clothes, Physical, 50 Gold) +1 Defense
*Lady Doreen's Backup Battle Dress- (Armor, Clothes, Air, 135,000,000 Gold) +135,000 Defense, +130,000 STR, +130,000 CON, +130,000 MIN, Wearer's Aerial pets and summons gain +13,000 to all stats as a non-stacking bonus, Wielder may carry 20 unequipped Axes

Archmissionary’s Joyous Ebon Vestments- (Armor, Clothing, Darkness, 18,500,000 Gold) +19,000 Defense, 30% Darkness Resistance, 50% Dodge, 40% Critical, 50% Resilience, 139% to Hit
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Arrogant Villain's Plate- (Armor, Heavy Armor, Darkness, 10,000,000 Gold) +100,000 Armor, 80% Resilience, 10% Base Element Resistance, +1,000 Defense against Stat Damage, Wearer counts as 10 Levels higher, to a max of 99, for purposes of being scanned as an effect that is not counted for purposes of bypassing 'Immune to below Level X' effects, Numerical bonuses/values granted by this item are multiplied by 1/10 if wielder is successfully scanned or if any of wearer's foes are unique individuals of greater Level than wearer
15 Crawling Robe- (Armor, Robe, Earth & Darkness, 145,000 Gold) +151 Defense, 10% Magic Resistance, 10% Darkness Resistance, 10% Voidstruck Resistance, 20% Confusion Resistance, wearer’s basic Magical Attacks gain 10% inflicts Confusion
Greater Fortress Armor of the Cloudlands- (Armor, Grand Armor, Air & Wealth, 54,000,000 Gold) +56,000 Defense, +560,000 HP as a non-stacking bonus, +40,000 CON, +35,250 STR, +35,275 SPI, 70% Resilience, Cancels out 5,000 points worth of armor piercing, 95% may reflect attacks that contain a base element that come from from non-unique sources at least 5 Levels below wearer who are below Level 60, wearer must be level 39 or higher
Greater Leather Gangster Pants- (Armorx.5, Light Armor, Physical & Darkness, 4,500,000 Gold) +4,500 Melee Attack, +4,000 STR, +4,000 CON, +4,000 AGI, 34% Dodge, Thief Arts spells cost wearer 45,000 less MP to cast
Manly Dress- (Armor, Clothes, Physical & Ice, 165,000 Gold) +165 Defense, +165 STR, +165 CON, 25% Resilience, 15% Physical Resistance, 15% Ice Resistance, Wielder may choose at the beginning of a thread for this item's subtype to become solely Disguise if it is an Armor
Powder-Blue-Colored, Dignified-Looking Old Man's Outfit of UNBRIDLED RAGE AND COMBAT FURY- (Armor, Clothing, Air & Light & Fire & Physical, 7,850,000 Gold) +5,500 Defense, +7,200 Melee Attack, +7,000 STR, +7,000 CON, +4,000 AGI, +1 Diplomacy, to a max of 10, if wearer is not wielding any weapons, Wearer may spend an action to become afflicted with Confusion: Berserk
Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'

Accessories-
~*Ominous Grinding Teeth- (Accessory, Bioaugmentation, Physical, 10,430,000 Gold) +1,430 Melee Attack, 30% Critical, 45% inflicts Pain, wielder may spend an action to unequip this item and cause it to deal 50,000 flat Physical element damage with a 45% chance of inflicting Pain to target at the start of every round as a debuff that is immediately removed if an individual over Level 20 or with the ability 'Doctor' spends an action to remove it, This item may not be absorbed, combo'd, or absorb things
W/ Miserly- Provides an additional (Item Value) / 10 bonus to all Attack Bonuses this item already provides, Affects Weapons, Enchantment

& W/ Reforged (Fanciness Focus)- This item's stat bonuses are increased by 1,000 points, This item's value is increased by 10,000,000 Gold, Smithing Technique


Absurdly Silent Nipples- (Accessory, Bioaugmentation, Sonic & Physical, 12,000,000 Gold) 60% inflicts Confusion, Wielder's actions that involve techniques whose name includes 'Nipple' deal 60,000 less Sonic Damage
A Fig- (Accessory, Trinket, Earth, 60,000 Gold) If this item has not been traded during this thread, its wielder cannot obtain debuffs from sources below Level 20, This item possesses the subtype Food
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Atomic Dentures- (Accessory, Upgrade, Atomic, 13,000,000 Gold) +13,000 Melee Attack if wielder is afflicted with Fatigued: Elderly, 60% inflicts Poison: Irradiated
Bascaradine Automated Sharkjaw (Combat-Ready Edition)- (Accessory, Container, Physical & Water, 8,000,000 Gold) Wielder may bring 5 additional unequipped accessories whose name includes 'Teeth', 'Jaw', 'Denture', 'Tooth', 'Maw', or 'Fang' into threads, Wielder may, at the beginning of each round, choose to unequip up to one equipped accessory whose name includes 'Teeth', 'Jaw', 'Denture', 'Tooth', 'Maw', or 'Fang' and then equip up to one accessory whose name includes 'Teeth', 'Jaw', 'Denture', 'Tooth', 'Maw', or 'Fang'
Bascaradine Converto-Amplifier Circuits (Transformative Variant: Old Man)- (Accessory, Upgrade, Technology & Electrical, 86,000 Gold) +80 Melee Attack, +80 Magical Attack, +80 to all stats, Wearer is afflicted with Fatigued: Elderly at the beginning of each thread
Birdmaster's Ring Crafted By Julian- (Accessory, Ring, Air, 5,000,000 Gold Wearer's Aerial pets and summons gain +2,500 to all stats as a bonus that stacks twice
5 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
Dragonking-Grade Flamethrower Nose- (Accessory, Upgrade, Fire & Technology, 40,000,000 Gold) +40,000 Ranged Attack, 60% inflicts Burning, Wielder's 'Ranged Attack' actions may gain '1 hit against 5'
Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) +2% to Hit, +2% Enemy Miss, +5 to all stats
Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats
Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
Drakespawn Tiara- (Accessory, Crown, Earth, 5,000 Gold) 5% Light Resistance, 5% Darkness Resistance, +5 to all stats, 5% Awestruck Resistance, 5% Voidstruck Resistance
Face of the Hekatonkheire-Mother of The Moment's Cathedral- (Accessory, Mask, Aether & Illusion & Time, 40,000,000 Gold) +40,000 SPI, +40,000 MIN, Bardic Music, Divine Magic and Holy Magic spells cast by wielder gain +40,000 Magical Attack if they heal, Bardic Music, Divine Magic and Holy Magic spells cast by wielder that buff SPI and MIN do so by an additional 4,000 points as an effect that stacks a max of 4 times across all affected buffs, Bardic Music, Divine Magic and Holy Magic spells cast by wielder that provide buffs, debuffs or effects that possess a duration may not have their durations altered by sources below Level 80, wielder may choose to count as having 4 more Instrument weapons equipped, wielder must be Level 40 or greater
5 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
First Boss Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bosses below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
First Endurance Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Wielder gains 1 Buff Slot, to a max of 10, Wielder must be Level 12 or higher
2 Glasses of Imaginary X-Ray Vision- (Accessory, Eyewear, Magic & Psychic & Air, 12,000 Gold) Wielder may spend an action turn to scan a target’s stats, there is a 50% chance that stats scanned in such a manner are replaced with the stats of a 'Volcano Dragon' from the Enemy List, Has different effects when wrong in RP threads
Holy Festival Scarf- (Accessory, Amulet, Hope & Wonder, 5,000,000 Gold) +500 Defense against Stat Damage, +5,000 to all stats, 30% Moon Resistance
Invisible Wig- (Accessory, Hat, Air, 25,000 Gold) +15 to all stats, Individuals who would deal more Damage to wearer directly because wearer has a Hat equipped may not do so
2 Lantern of the Errant Path- (Accessory, Magic Item, Fire & Illusion, 20,000,000 Gold) +20,000 Magical Attack, 50% Dodge, Wielder may, as a counter to any action that targets wielder, switch rows, with this effect trading places with an individual in the back row if the wielder's moving to the back row would leave fewer individuals in the front row than the back. Individuals who are below Level 60 or who are below wielder's Level who target wielder with an action, attack, or damage-dealing start-of-round effect may be inflicted with, at wielder's choice, Charm: Wanderlust, Confusion: Fear: Disconcerted or Confusion: Lost.
Medal Engraved With The Phrase 'Ally Of The Galactic Protectors Of Eternal Balance And Of Justice And Balance Itself Who Will Forever Stand In The Way Of Villains Large And Small'- (Accessory, Trinket, Light, 50,000 Gold) +50 Defense, +50 to all stats, 5% Light Resistance
Minor Cape of Ever-Encroaching Darkness- (Accessory, Cloak, Earth, 5,000,000 Gold) 20% Darkness Resistance, +5,000 Defense against Darkness, +5% Dodge, Wielder counts as being in a Zone of Darkness, Wielder's allies count as being in a Zone of Darkness if the Round Number is 5 or higher, All entities present in wielder's battlespace count as being in a Zone of Darkness if the Round Number is 25 or higher
Necklace for a Tree- (Accessory, Amulet, Wood, 5,000 Gold) +5 to all stats if wearer is a Plant
Ring of the Legendary Axeman- (Accessory, Ring, Physical, 3,000,000 Gold) Wearer gains both +3,000 to all stats and +3,000 Melee Attack if wearer has an Axe equipped, Wearer gains +1 Fame
Ruin-Blade Pendant- (Accessory, Amulet, Magic, 5,000,000 Gold) Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat
w/
Minor Rune of Runic Mastery <+5 to all stats save MIN, +15 MIN, +3% Darkness Resistance, All rune magic spells cost 1 less MP
Screaming Mittens- (Armor, Gloves, Ice & Sonic, 600,000 Gold) +60 Ranged Attack, +60 Magical Attack, +60 Defense, 30% inflicts Confusion: Fear
Seaworthiness Stamp- (Accessory, Magic Item, Water, 600,000 Gold) Wielder may spend an action to give target Vessel 20% Water Resistance
Some Celebrity's Teeth- (Accessory, Trinket, Glitz & Darkness, 30,000,000 Gold) +1 Fame, 60% inflicts Confusion: Fear: Disconcerted
5 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
Vampiric Dentures (Full Vampire Power Version)- (Accessory, Upgrade, Darkness & Physical, 15,000,000 Gold) +15,000 Melee Attack, Deals HP Drain
4 Winter Pendant- (Accessory, Amulet, Ice, 115,000 Gold) +30 to all stats, +60 Magical Attack, wearer may cast spells as if Call Unto Seasons: Winter has already been cast, 10% Ice Resistance
5 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN
WooOOOooden Teeth- (Accessory, Bioaugmentation, Wood & Phantom, 5,000,000 Gold) +5,000 to all stats, +15% minor negative status effect infliction chances as a non-stacking bonus, 100% Dodge against entities below Level 40, Wielder may choose to count as possessing the subtype Undead or the subtype Spirit, but must choose one of the two, Makes wielder a ghost as an RP effect

Consumables-
7 Canned Zobaculus Tuna- (Consumable, Food, Water, 1 Charge, 900 Gold) +20 HP
5 Curative Potion- (Consumable, Potion, Magic, 1 Charge, 3,900 Gold) +500 HP
200 DWARF FORCE Body Spray- (Consumable, Other: Drug, Physical & Earth & Air, 1 Charge, 15,000 Gold) Satiates addiction; Has RP effects
13 Ghost Water Extract- (Consumable, Potion, Darkness & Psychic, 1 Charge, 40,000 Gold) Heals 14,000 MP, +60 SPI if target is Undead or afflicted with at least 2 status effects
5 Handy Potion- (Consumable, Potion, Magic, 1 Charge, 50,000 Gold) Heals 5,000 HP and 5,000 MP, +50 to all stats
Ominous, Glowing, Speckled Toadstool- (Consumable, Lethal Item, Darkness & Fire & Ice, 1 Charge, 5,000,000 Gold) Inflicts Confusion: Enraged on user, User gains a non-stacking buff that provides +5,000 STR and +20% Critical while its possessor is afflicted with Confusion: Enraged, User obtains a debuff that causes its possessor to be afflicted with Instant Death after 5 rounds if its possessor is below Level 60


Items-
*Eggman's Containment Gem Containing The Dwarven Brighteye Clan's Collective Power- (Item, Bound Antiquity, Light, 200,000,000 Gold) (Bound to Noix)
*How to Properly Raise a Greater Cockatrice: As written by Archmagus Talrusion- (Item, Antiquity, Fire, 200,000 Gold)
*Nude Black-and-White Caricature of Einarr Anundr- (Item, Antiquity, Fire & Physical, 700,000 Gold)
*Photograph of Almaeus Ganderyn Standing In Front of His Inn- (Item, Antiquity, Water, 60,000 Gold)


'Bestest Friend Ever' Trophy- (Item, Antiquity, Hope & Cute Pets, 30,000 Gold)
A Moment Of Peace- (Item, Material, Hope, 40,000,000 Gold)
Ancient Fish Gift-Box- (Item, Ticket, Wonder, 36,000,000 Gold) Can be opened at the Warehouse for a roll on the Ancient Fish Gift-Box table
Awesomely-Relaxing Spa- (Item, Property, Fire & Water, 3,850,000 Gold)
Camera that Can't Photograph- (Item, Antiquity, Technology, 30 Gold)
66 Crystal Stalagmite- (Item, Antiquity, Magic & Earth, 30,000 Gold)
4 Dungeon Clear Pennant: Brightbeard Caverns, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
5 Dungeon Clear Pennant: Crimson Citadel of Avandos, Standard- (Item, Antiquity, Fire & Physical, 50,000 Gold)
Electric Bizzo-Gyrmometer++- (Item, Antiquity, Electrical & Technology, 17,900,000 Gold)
Fake Fruit Golem- (Item, Antiquity, Earth, 1,415,000 Gold)
Festive Landscape Giftbox- (Item, Ticket, Ice & Fire & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Festive Landscape Giftbox table
Fire Elementals (Level 10-20) Spawn Table- (Item, Antiquity, Fire, 680,000 Gold)
Giant Funeral Pyre Atop a Mountain- (Item, Property, Fire & Earth, 400,000 Gold)
Hohosteel Ingot- (Item, Material, Ice & Physical, 1,000,000 Gold)
Lake of Treasures and Terror- (Item, Property, Water & Wealth & Glory & Darkness & Destruction, 70,000,000 Gold)
1 Petrified Wood Coaster- (Item, Antiquity, Earth, 6,000 Gold)
Phantom Challenge Clear Pennant: Brightbeard Caverns, Manethos Battle- (Item, Antiquity, Earth, 100,000 Gold)
Phantom Challenge Clear Pennant: Brightbeard Caverns, Orindar Battle- (Item, Antiquity, Darkness, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Doppelganger Battle- (Item, Antiquity, Illusion, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Irastor Battle- (Item, Antiquity, Fire & Magic, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lord Avandos Battle- (Item, Antiquity, Fire, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lyrandora Battle- (Item, Antiquity, Fire, 100,000 Gold)
Pocket Dimension: Grinning Mountain Range- (Item, Property, Earth & Hope, 80,000,000 Gold)
Random Ultra-Festive Giftbox Plus- (Item, Ticket, Ice & Chaos & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Random Ultra-Festive Giftbox Plus table
11 Relic from the Depths- (Item, Antiquity, Magic & Earth, 67,000 Gold)
Warrior Spirit- (Item, Material, Air & Fire & Physical, 7,000,000 Gold)

1 IOU for World Conquest (from Lili von Mion)


Spells-

*Mrs. Morppa Valhiii's Milkstool Toss- (Spell, Combat Arts, Physical & Air, 5 MP, 200 Gold) +2 Ranged Attack, This action counts as including a Deadly Item

Power Word: Stop Horses- (Spell, Wizard Magic, Air & Physical, 20,000 MP, 600,000 Gold) Target Steed or Animal whose name includes 'Horse' that is below Level 40 and below caster's Level may not act next round
Strands of Binding Blood- (Spell, Dark Magic, Blood, 15,000 MP, 5,000,000 Gold) 120% inflicts an instance of Paralyzed with the additional text 'At the start of each round, if the round number is five higher than the one in which this instance of Paralyzed was inflicted, this status effect inflicts a debuff on its possessor that provides -500 CON and stacks 20 times'
Terrain Spell of the Sakura Forest: Magically Become Tall Due To Close Proximity To Blossoming Sakura Trees- (Spell, Geomancy, Hope, 20,000 MP, 2,000,000 Gold) Caster is afflicted with Elevated and deals full Damage to lower-Level individuals in the back row for one round, The terrain or phantom terrain must be Sakura Forest to cast this spell


Pets-
Greater Cockatrice- (Pet, Bird, Earth, Lv.5, 1,750,000 Gold)
HP- 3,200
MP- 2,500
STR- 190
AGI- 592
CON- 230
MIN- 280
SPI- 920
XP- 0
XP Needed- 15,000
Defense- 215
Defense against Stat Damage- 30
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 3%
Resistances and Immunities- Immune to Poison, Paralyze, and Petrify, 10% Magic Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Peck- 720 Damage, Earth, 0 MP
Glare- 7% Inflicts Petrify, Earth, 496 MP
Baleful Gaze- 1,200 Damage, 25% Inflicts Fear, 1 hit against 9, 320 MP
Paralyzing Stare- 75% Inflicts Paralysis, Earth, 300 MP
Glassy Leer- 30% Inflicts Paralysis: Turned to Glass, Earth, 1,000 MP

Skilled Ragebear Gladiator- (Pet, Animal, Physical, Lv.25, 14,500,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 25
Defense- #, +# against Physical
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Animal Traits
Prime Attribute- Strength
Constant Effects-
Rage Master- Possessor suffers no negative effects from being afflicted with Confusion: Berserk or Confusion: Enraged, Constant Effect
Barbarian Fury- Possessor gains +# STR, +# AGI, +# CON, and +# HP while possessor is afflicted with Confusion: Enraged or Confusion: Berserk, and possessor's abilities' Damage values increase by # points while possessor is afflicted with Confusion: Enraged or Confusion: Berserk, Constant Effect
Gladiator- Possessor gains +# STR, +# CON, and counts as possessing the ability 'Gladiator, Constant Effect
Possesses the Right to Bear Arms- Possessor may choose at the beginning of each round to count, for the remainder of that round, as wielding a weapon of any base weapon subtype, Constant Effect
Massive Strength- Possessor gains +# STR, Constant Effect
Abilities-
Swipe- # Damage, 30% inflicts Fatigued: Stun, Physical, 0 MP
Bite- # Damage, 30% inflicts Wounded: Maimed, Physical or Earth, 0 MP
Bearlord's Battle Axe- # Damage, 50% inflicts Wounded, Physical or Fire, 0 MP
Variable Armaments- # Damage, Any one base element, 0 MP
Maul- # Damage, this action gains #% Critical, 80% inflicts Wounded: Maimed, Physical, # MP or # HP
Engage Rage- Caster is afflicted with Confusion: Berserk, Fire, # MP or # HP
w/Rune of Yashekmo (2)- Provides +12,000 MP, Possessor's Fire element attacks deal 120,000 additional Damage, Affects Armor, Weapons, Pets, and Accessories, Inscribed Rune


Transformations-


Permanent Consumables-
Archtyrant's Crown- (Permanent Consumable, Minor Artifact, Darkness & Glory & Spatial, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into an Archtyrant Character Slot
Cookie- (Permanent Consumable, Empowered Item, Earth & Light & Darkness, 1 Charge, 100 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Cookie"", Cannot be used if # is already 1 or greater
Empowered Holy Festival Bundt Cake- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 75,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Empowered Holy Festival Bundt Cake"", Cannot be used if # is already 5 or greater

Artifacts-

Tasks-
'Tenth Holy Imperial Challenge of Worth: Test of Combat'
Requirements: Complete at least 10 Event Matches

Awards-
Has Consumed 2 Essence Sphere: Ebon Chancellor
Has Consumed 2 Essence Sphere: Blazing Sultan
Has Consumed 2 Essence Sphere: Mountain King
Has Consumed 2 Essence Sphere: Thunder Czar
Has Consumed 5 Essence Sphere: Ravager
Has Consumed 5 Essence Sphere: Kinetic Emperor
Has Consumed 1 Essence Sphere: Merchant
Has Consumed 1 Essence Sphere: Skykeeper
Has Consumed 5 Improved Essence Sphere: Ravager
Has Consumed 5 Improved Essence Sphere: Skykeeper
Has Consumed 5 Greater Essence Sphere: Kinetic Emperor
Has Consumed 2 Essence Sphere: Ebon Chancellor
Has Consumed 2 Essence Sphere: Blazing Sultan
Has Consumed 2 Essence Sphere: Mountain King
Has Consumed 2 Essence Sphere: Thunder Czar
Obtained a Nemesis at Walrusfest
Nemesis of Alroy the Half-Deaf Leprechaun
Participated in Don't Touch the Duck at Walrusfest
Eliminated in the First Round of Don't Touch the Duck
Visited the 10th Holy Festival
Has Completed the Task "Test of Remembrance"
Has Won the "Fight Against the Storm" Event Match
Has Won the "Mr. Groggo's Dilemma" Event Match
Has Won the "Pillar of Self-Doubt" Event Match
Has Won the "In Search of Ore Where the Undead Lurk" Event Match
Has Won the "First Test Against The Adversary's Forces" Event Match
Has Won the "First of the Arcane Spirits" Event Match
Has Won the "Four Elementals" Event Match
Has Won the "Adventurers!" Event Match
Has Won the "Drakespawn of the Caverns" Event Match
Has Won the "Winter's Grasp" Event Match
Has Completed The Fourth Holy Imperial Challenge of Worth: Test of Seeking
Involved in the Defeat of Jebediah Fall at the Cathedral of Glorious Rebirth
Dragged a Fatass Bird
Subdued An Angry Vulture With A Pompadour
Subverted A Negative Fortune Through Divination-Based Knowledge
Stopped A Cult Unintentionally Run By a Penguin
Easily Befriended A Goose
Wrangled An Eagle With Three Afros In An Aerial Chase Involving A Sun Chariot
Found An Owl Hiding Behind A Fountain By Recalling A Fortune-Teller's Fortune
Won the Quest 'Birds are Annoying'
Caught All Seven of Julian's Missing Birds
Has Beaten 39 Bosses in Boss Rush Mode
Has Completed The Fifth Holy Imperial Challenge of Worth: Test of Mastery
Has Completed The Forth Holy Imperial Challenge of Worth: Test of Seeking
Has Completed The Seventh Holy Imperial Challenge of Worth: Test of Echoes
Has Reached Round 21 In An Endurance Match
Defeated Ikukamonji in the Town of Elkie on Noix
Defeated Soul Crystal Copy #1 - The Car Washer Kid, in Aundria
Saved Robert Beamsworth From Malign Mental Influence (Mod Run Award)
Ally of The Galactic Protectors Of Eternal Balance (Mod Run Award)
Helped Celiria Defeat Nega-Celiria in an Arena Match
Had a Portait Painted at Walrusfest
Smoked with Flower Josh that Power Master
Attempted to Obtain the Treasure of Grandhall
Learned the Terrain Spell of the Sakura Forest: Magically Become Tall Due To Close Proximity To Blossoming Sakura Trees Formula from The East Wind
Has Completed 1 Frequent Formula Task
Crossed the Errant Path (Mod Run World Award)
Observed the Passing of The Moment (Mod Run World Award)
Has Completed The First Holy Imperial Challenge of Worth: Test of Fortune
Has Completed The Second Holy Imperial Challenge of Worth: Test of Skill
Has Completed The Ninth Holy Imperial Challenge of Worth: Test of Collecting
Has Completed The Sixth Holy Imperial Challenge of Worth: Test of Stamina
Has Completed The Eleventh Holy Imperial Challenge of Worth: Test of Remembrance
Vied for the Mask of Rage (Mod-Run World Award)
Fell on the Plains of War to the Magi of Wood (Mod-Run World Award)
Fought Against Roriana's Generals On Noix
Defeated Nordag On Noix
Defeated Boruk On Noix
Defeated Morun On Noix
Defeated Wulfok and Wulfok On Noix
Defeated Orik, Bogward, Herok, Arbolt II, and Arbeoh of the Undefeated on Noix
Escaped from Eggman's Fortress
Participated at an Interview Panel at Walrusfest
Indirectly Responsible for the Petrification of Jeff McPickle
Was Instrumental in Summoning Tail from Kirshisara's Summoning Pits
Was Assigned to Take Tail from Kirshisara to See Other Worlds
Has Heard Explanation of Kirshisara's Bind from Mouth
Got Pulled Into the Crisis By Forcystus to Use as a Power Source


Fortunes!

From the Admiral:
* Einarr surfing down the side of a mountain on an axe swinging a different axe to cut off the heads of an orc army
* Einarr getting drunk and passing out in a golden-walled dining room with golden furniture
* Einarr choking a donkey-man with his bare hands
* Einarr hunting around in a hedge maze for an owl that can cast magic, but failing to notice it hiding behind a fountain
* Einarr cutting the head off of an angry vulture and then being scolded by a young boy and missing out on a quest reward
* Einarr finding a Purple-Speckled Mana Spark and being cursed with arms that sometimes fall off

Admiral's version:

"YER GOIN' TA DEFEAT A LICH WITH YER FACE.
ALSO TAKE UP AXE-SURFIN' WHILE BEHEADIN' ORCS WITH YER OTHER AXE.
YER GOIN' TO HAVE A FINE TIME IN A FANCY GOLD ROOM, BU' YER GOING T' OVERDO IT ON THE DRINKS.
YE'RE GOIN T' CHOKE A DONKEY-MAN FER SOME REASON.
IF YER LOOKIN' FOR A WIZARD-OWL IN A HEDGE MAZE, LOOK BEHIN' THE FOUNTAIN, YE DAMN FOOL.
DON' CUT THE HEAD OFF THE VULTURE, EVEN IF'T IS BEIN' ANNOYIN'.
MANA SPARKS WITH FANCY PURPLE PATTERNS'R BAD NEWS."
MODRAAAAAAAAAAAAAGE
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