Karhu

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Modrageball
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Karhu

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Karhu (Pathy)
Level 39 Well-Locked BA Member
Animal, Earth & Grandeur
HP: 47,250
MP: 5,250
STR: 195 (5)
AGI: 195 (5)
CON: 1,890 (40)
MIN: 210 (5)
SPI: 230 (5)
XP- 1,377,450
XP Required- 820,000, Holy Imperial Seal of Power
Fame- 10
Gold- 14,002,000
Bonus Weeks: 91, +30 Archsmith of Metal weeks, +8 binder weeks, +8 Flux baron, +1 illusionist weeks, +30 Lord of Trees weeks

Weeks:

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive or Mental Overdrive or Physical Overdrive

-Archsmith of Metal-
Archsmith of Metal- (Passive Ability, Other: Archsmith of Metal) Possessor ignores (1 * (Possessor Level/5), rounded down)% Metal Resistance, Possessor ignores Metal Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Apprentice Command of Metal- (Passive Ability, Archsmith of Metal) Possessor's Metal element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Metal Synchronization- (Passive Ability, Archsmith of Metal) Possessor gains +50 to all stats for each Metal element item equipped, Possessor's Metal element pets and summons gain +250 to all stats
Basic Acceleration Within Metal's Dominion- (Passive Ability, Other: Archsmith of Metal) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Metal
Basic Affinity to Healing Via Metal- (Passive Ability, Other: Archsmith of Metal) Whenever possessor obtains Metal element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Metal- (Passive Ability, Archsmith of Metal) Possessor's Metal element pets and summons gain +50 to all stats
Basic Defenses Against Metal- (Passive Ability, Other: Archsmith of Metal) Possessor gains +50 Defense against Metal
Basic Metal Resistance- (Passive Ability, Other: Archsmith of Metal) Possessor gains 1% Metal Resistance
Basic Metal Synchronization- (Passive Ability, Archsmith of Metal) Possessor gains +25 to all stats if possessor is Metal element
Basic Understanding of the Heart of Metal- (Passive Ability, Archsmith of Metal) Possessor's Metal element allies gain +10 to all stats
Basic Zonal Acclimation of Metal- (Passive Ability, Other: Archsmith of Metal) Possessor gains +50 to all stats while in a Zone of Metal
Improved Command of Metal- (Passive Ability, Other: Archsmith of Metal) Possessor's Metal element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values

-Astromancer-
Apprentice Astral Magic Attunement- (Passive Ability, Astromancer) All Astral Magic spells possessor casts that possess a Magical Attack bonus gain +250 additional Magical Attack, All Astral Magic spells cost possessor 50 less MP to cast
Astral Magic Casting I- (Passive Ability, Astromancer) Astral Magic spells cost possessor 20 less MP to cast
Astral Magic Casting II- (Passive Ability, Astromancer) Astral Magic spells cost possessor 200 less MP to cast
Basic Astral Magic Attunement- (Passive Ability, Astromancer) All Astral Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, All Astral Magic spells cost possessor 10 less MP to cast
Star Charter- (Passive Ability, Astromancer) Posessor gains +20 MIN while in a Zone of Darkness, a Zone of Light, or a Zone of Astral Magic or while possessor has at least one Empowered Constellation set

-Bard-
♢Dramatic Introductory Monologue- (Passive Ability, Bard) Possessor's first action of battle may not be countered if it is a 'Cast a Spell' action that targets no opponents or is a 'Transform' action

-Beastmaster-
Adept Beastmaster Knowledge- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +2,000 to all stats, Possessor gains an additional summon slot that may only contain an Animal summon, Possessor's unmodified stats increase by 200 points if possessor is an Animal
Agile Greatness of the Colossus-Animal- (Passive Ability, Beastmaster) Possessor's 'Large Animal', 'Huge Animal', 'Enormous Animal', 'Massive Animal', 'Gargantuan Animal', and 'Colossal Animal' abilites do not give possessor an Agility penalty
Animal Traits- (Passive Ability, Beastmaster) Possessor gains +1 to all stats so long as possessor is a Animal
Apprentice Beastmaster Knowledge- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Armadillo Curl- (Technique Ability, Beastmaster) Possessor may use 'Armadillo Curl' in conjunction with a 'Defend' action if possessor is an Animal. Said action provides its caster with a non-stacking buff that provides +200 Defense
Armadillo Roll- (Passive Ability, Beastmaster) If possessor is an Animal, whenever possessor performs a 'Defend' action, possessor may move to the front row or the back row
Armadillo Plating- (Passive Ability, Beastmaster) If possessor is an Animal, possessor gains +200 Defense
Basic Beastmaster Knowledge- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Beastmaster- (Passive Ability, Beastmaster) User may forfeit one Accessory slot or Spell slot to gain a Pet slot, +50 HP and +10 to all stats of Animal pets and summons per possessor levels
Requires: Apprentice Beastmaster Knowledge, 10 other Beastmaster abilities not involved in prerequisites for other abilities used as this ability's prerequisites
Cost: 125,000 Gold, 4 Weeks
Colossal Animal- (Passive Ability, Beastmaster) If possessor is a Animal, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Animal to being Animal to have this ability provide possessor with +2,000 STR, +2,000 CON, -2,000 AGI, and to cause possessor to count as on additional twenty individuals in possessor's row for row-order-determining purposes
Dog Essence- (Passive Ability, Beastmaster) If possessor is an Animal, possessor may choose to count as being in the 'Form of Dog' stance when not in said stance
Enormous Animal- (Passive Ability, Beastmaster) If possessor is a Animal, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Animal to being Animal to have this ability provide possessor with +700 STR, +700 CON, -700 AGI, and to cause possessor to count as on additional three individuals in possessor's row for row-order-determining purposes
Form of Cat- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 AGI
Form of Dog- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 SPI
Form of Goat- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 CON
Form of Horse- (Stance Ability, Beastmaster) If possessor is an Animal, possessor counts as a Vehicle
Form of Monkey- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 AGI
Form of Ox- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +100 STR, +100 CON, and +5,000 HP
Form of Pig- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 CON
Form of Rabbit- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 AGI
Form of Ram- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 STR
Form of Rat- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 AGI
Form of Sheep- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +10 HP
Form of Snake- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +10 to all stats
Form of Tiger- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +200 Melee Attack
Form of Water Buffalo- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 CON
Gargantuan Animal- (Passive Ability, Beastmaster) If possessor is a Animal, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Animal to being Animal to have this ability provide possessor with +1,600 STR, +1,600 CON, -1,600 AGI, and to cause possessor to count as on additional eight individuals in possessor's row for row-order-determining purposes
Goat Essence- (Passive Ability, Beastmaster) If possessor is an Animal, possessor may choose to count as being in the 'Form of Goat' stance when not in said stance
Huge Animal- (Passive Ability, Beastmaster) If possessor is a Animal, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Animal to being Animal to have this ability provide possessor with +600 STR, +600 CON, -600 AGI, and to cause possessor to count as on additional two individuals in possessor's row for row-order-determining purposes
Large Animal- (Passive Ability, Beastmaster) If possessor is a Animal, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Animal to being Animal to have this ability provide possessor with +500 STR, +500 CON, -500 AGI, and to cause possessor to count as on additional individual in possessor's row for row-order-determining purposes
Massive Animal- (Passive Ability, Beastmaster) If possessor is a Animal, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Animal to being Animal to have this ability provide possessor with +800 STR, +800 CON, -800 AGI, and to cause possessor to count as on additional four individuals in possessor's row for row-order-determining purposes
Monkey Essence- (Passive Ability, Beastmaster) If possessor is an Animal, possessor may choose to count as being in the 'Form of Monkey' stance when not in said stance
Ox Essence- (Passive Ability, Beastmaster) If possessor is an Animal, possessor may choose to count as being in the 'Form of Ox' stance when not in said stance
Pig Essence- (Passive Ability, Beastmaster) If possessor is an Animal, possessor may choose to count as being in the 'Form of Pig' stance when not in said stance
Prehensile Trunk- (Passive Ability, Beastmaster) Possessor may exchange an accessory slot for a weapon slot if possessor is an Animal
Rabbit Essence- (Passive Ability, Beastmaster) If possessor is an Animal, possessor may choose to count as being in the 'Form of Rabbit' stance when not in said stance
Ram Essence- (Passive Ability, Beastmaster) If possessor is an Animal, possessor may choose to count as being in the 'Form of Ram' stance when not in said stance
Rat Essence- (Passive Ability, Beastmaster) If possessor is an Animal, possessor may choose to count as being in the 'Form of Rat' stance when not in said stance
Rolling Assault- (Technique Ability, Beastmaster) Possessor may use 'Rolling Assault' in conjunction with a 'Melee Attack' action if possessor is an Animal. Said action gains deals (10,000 * the number of rounds that possessor has performed an action that involves the technique 'Rolling Assault' in a row during, counting this round) Damage, with said count resetting between battles
Savannah Eyes- (Accessory, Bioaugmentation, Fire & Earth, 700,000 Gold) 17% Dodge, 117% To Hit, 15% Critical
Scavenger- (Passive Ability, Beastmaster) If possessor is an Animal, whenever an Animal dies in the same battle as possessor, possessor regenerates 500 HP
Sheep Essence- (Passive Ability, Beastmaster) If possessor is an Animal, possessor may choose to count as being in the 'Form of Sheep' stance when not in said stance
Snake Essence- (Passive Ability, Beastmaster) If possessor is an Animal, possessor may choose to count as being in the 'Form of Snake' stance when not in said stance
Tiger Essence- (Passive Ability, Beastmaster) If possessor is an Animal, possessor may choose to count as being in the 'Form of Tiger' stance when not in said stance
Water Buffalo Essence- (Passive Ability, Beastmaster) If possessor is an Animal, possessor may choose to count as being in the 'Form of Water Buffalo' stance when not in said stance

-Binder-
Basic Binder Knowledge- (Passive Ability, Binder) Possessor's Spirit pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats

-Botanist-

-Dancer-
Nudist Warrior- (Passive Ability, Dancer) If possessor has no Armor equipped, possessor gains +(1,000 * Possessor Level) Defense, gains +(500 * Possessor Level) to all stats, and gains (Possessor Level)% Dodge

-Dragon Lord-
Legacy Dragon Traits- (Passive Ability, Other: Dragon Lord) Possessor may, at the beginning of a thread, choose to operate for the entirety of the thread with an effective level equal to half possessor's normal level, rounded up. All changes that would occur with this reduction in level occur. If this level reduction is ever somehow cancelled, the other effects of this ability are simultaneously cancelled. If possessor chooses to operate at half level, then possessor's HP is multiplied by 2, possessor's MP is multiplied by 2, and possessor's Melee Attack, Magical Attack, and Ranged Attack actions all use possessor's two highest stats as their Prime Attribute. This ability only takes effect if possessor is an Dragon. This ability explicitly bypasses clauses in other abilities that state that multipliers to various enumerated values do not stack (though such abilities still may not stack with each other, should Possessor have multiple). These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Dragon Traits- (Passive Ability, Other: Dragon Lord) If possessor is a Dragon, possessor's HP is multiplied by 2 as an effect that does not stack with other HP multiplying effects, possessor's MP is multiplied by 2 as an effect that does not stack with other MP multiplying effects, and possessor's Melee Attack, Magical Attack, and Ranged Attack actions all use possessor's two highest stats as their Prime Attribute. These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.

-Druid-
Accustomed to the Wild- (Passive Ability, Druid) Possessor gains +50 to all stats if in an Encounter Area
Adept Druid Magic Attunement- (Passive Ability, Druid) Druid Magic spells cost possessor 10,000 less MP to cast, Druid Magic spells
cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Druid Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Druid Magic Attunement- (Passive Ability, Druid) +250 Damage to all damage dealing Druid Magic spells, +50 to all stats of allied Plants and Animals, +25 to all stats of allied Aerials, Insects, Elementals, Spirits, and Aquatics, All Druid Magic spells cost 50 less MP
Animal Attracting Expansion A- (Passive Ability, Druid) Adds the Level 1 Large Bunny, Feeding Mouse, Cricket, and Horse to Attract Animals and Passively Attract Animals
Animal Attracting Expansion B- (Passive Ability, Druid) Adds the Level 1 Lion, Tiger, and Bear to Attract Animals and Passively Attract Animals
Animal-Soothing Touch- (Passive Ability, Druid) Possessor's attacks involving Melee Attack bonus that have a chance of inflicting Charm on Animals if at least one of possessor's weapon slots is empty may, should they be successful in inflicting Charm, deal no damage to their target
Attract Animals- (Active Ability, Druid) Possessor may skip a turn to summon 1-5 allies from the list of: Level 1 Rabbit, Kitten, Marmoset, Puppy, Pet Mouse, Hamster, Guinea Pig, Lamb, Dwogglin Pig, Miniature Bear Cub, Pocket Elesheep, or Pomfdumf
Attract Birds- (Active Ability, Druid) Possessor may skip a turn to summon 1-5 allies from the list of: Level 1 Aqua Bird, Ephemeral Pigeon, Zardowak Landhawk, or Moo Bird
Attract Plants- (Active Ability, Druid) Possessor may skip a turn to summon 1-5 allies from the list of: Level 1 Seedlet, Running Bush, or Marching Flower
Attuned to the Environment- (Passive Ability, Druid) Whenever possessor is in a Zone of any base element or combination of base elements, possessor gains 1% Resistance to said element or elements
Aura of the Wild- (Stance Ability, Druid) Possessor's Animal allies gain +45 to all stats
Basic Druid Magic Attunement- (Passive Ability, Druid) All Druid Magic spells cost 20 less MP
Basic Druid Weather Control- (Passive Ability, Druid) At the start of each round, possessor may attach an effect to a Zone of Air that does not stack on the same zone or across zones that adds the element Fire, Electrical, Ice, or Water to said zone's elements
Blossoming Aura- (Stance Ability, Druid) Possessor's Plant allies gain +150 SPI
Druid- (Passive Ability, Druid) Druid Magic spells cast by possessor that possess a Magical Attack bonus gain +(50 * Possessor Level) additional Magical Attack, Druid Magic spells cost possessor (50 + Possessor Level) less MP to cast, Possessor's Plant, Animal, Aerial, Insect, Cthonian, and Aquatic pets and summons gain +(50 * Possessor Level) to all stats as a non-stacking bonus
Druid Magic Casting I- (Passive Ability, Druid) Druid Magic spells cost possessor 20 less MP to cast
Druid Magic Casting II- (Passive Ability, Druid) Druid Magic spells cost possessor 200 less MP to cast
Focused Druid Magic Casting- (Passive Ability, Druid) Druid Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Druid Magic
Friend of the Trees- (Passive Ability, Druid) All allied Plants gain +20 to all stats, Possessor's Charm-inflicting attacks have a +5% chance of inflicting Charm if used against Plants of a level lower than possessor
Hear the Voices of the Forest- (Passive Ability, Druid) +2% Dodge and +2% to Hit if the terrain or phantom terrain is some sort of Forest, Jungle, or Rainforest
Hengestone Bearer- (Passive Ability, Druid) Possessor may equip a Minor Hengestone or an antiquity with Hengsestone in its name with greater value than Minor Hengestone in an accessory slot to provide +2,000 MP
Improved Taming Touch- (Passive Ability, Druid) Possessor's attacks involving Melee Attack bonus gain a 15% chance of inflicting Charm on Animals if at least one of possessor's weapon slots is empty
Minor Aura of Nature- (Stance Ability, Druid) Possessor's Plant and Animal allies gain +150 to all stats
Passively Attract Animals- (Active Ability, Druid) At the start of possessor's first action each round, possessor may choose to summon 1 ally from the list of: Level 1 Rabbit, Kitten, Marmoset, Puppy, Pet Mouse, Hamster, Guinea Pig, Lamb, Dwogglin Pig, Miniature Bear Cub, Pocket Elesheep, or Pomfdumf
Passively Attract Plants- (Passive Ability, Druid) The entries from the Attract Plants table are added to the Passively Attract Animals table
Protector of the Land- (Active Ability, Druid) Possessor may choose, at the start of any of possessor's actions, to have any Zone effect or Phantom Terrain count as 5 levels higher for purposes of removal, this effect does not stack with any other active abilities that provide a similar bonus or itself
Seeding Strike- (Active Ability, Druid) Possessor may use Seeding Strike in conjunction with a Melee Attack, so long as no other technique is used and a Druid Magic spell is equipped. This attack gains +25 Melee Attack, this attack summons an additional 5 Plants that could be summoned through Attract Plants so long as this does not bring said plants above possessor's summon cap, has no effect if it would not kill target
Taming Touch- (Passive Ability, Druid) Possessor's attacks involving Melee Attack bonus gain a 5% chance of inflicting Charm on Animals if at least one of possessor's weapon slots is empty
Tree-Melding Art- (Stance Ability, Druid) 15% Dodge if at least one allied Plant is in this battle

-Elementalist-
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
Elemental Esoterica: Metal- (Passive Ability, Elementalist) Posessor's Metal element spell cost 500 less MP
Elemental Esoterica: Wood- (Passive Ability, Elementalist) Posessor's Wood element spell cost 500 less MP
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element

-Flux Baron-
Apprentice Flux Baron Knowledge- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Flux Baron Knowledge- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Flux Claws- (Passive Ability, Flux Baron) +50 Damage to possessor's Shapeshifter pet and summon Physical element attacks
Fluxoid Wielder- (Passive Ability, Flux Baron) +20 to all Melee, Magical, and Ranged Attack and Defense bonuses provided by equipped Fluxoids, +15 to stat bonuses provided by equipped Fluxoids, +5 to stat damage granted by equipped Fluxoids
Offensive Fluxoid Conversion- (Active Ability, Flux Baron) Possessor may have any number of equipped Fluxoids, either at the beginning of battle or as an action, have their Defense bonus converted into an Attack Bonus of any one normal type of half value

-Gatekeeper-
Legacy Outsider Traits- (Passive Ability, Gatekeeper) Possessor may, at the beginning of a thread, choose to operate for the entirety of the thread with an effective level equal to half possessor's normal level, rounded up. All changes that would occur with this reduction in level occur. If this level reduction is ever somehow cancelled, the other effects of this ability are simultaneously cancelled. If possessor chooses to operate at half level, then possessor's HP is multiplied by 2, possessor's MP is multiplied by 2, possessor's STR is multiplied by 2, possessor's AGI is multiplied by 2, possessor's CON is multiplied by 2, possessor's MIN is multiplied by 2, possessor's SPI is multiplied by 2, possessor's Defense is multiplied by 10, possessor's attack bonuses are multiplied by 2, and possessor's listed Damage values are multiplied by 2, with possessor also gaining Immunity to Diseased. This ability only takes effect if possessor is an Outsider. This ability explicitly bypasses clauses in other abilities that state that multipliers to various enumerated values do not stack (though such abilities still may not stack with each other, should Possessor have multiple). These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Outsider Traits- If possessor is an Outsider, possessor's HP is multiplied by 2 as an effect that does not stack with other HP multiplying effects, possessor's MP is multiplied by 2 as an effect that does not stack with other MP multiplying effects, possessor's STR is multiplied by 2 as an effect that does not stack with other STR multiplying effects, possessor's AGI is multiplied by 2 as an effect that does not stack with other AGI multiplying effects, possessor's CON is multiplied by 2 as an effect that does not stack with other CON multiplying effects, possessor's MIN is multiplied by 2 as an effect that does not stack with other MIN multiplying effects, possessor's SPI is multiplied by 2 as an effect that does not stack with possessor's other SPI multiplying effects, possessor's Defense is multiplied by 10 as an effect that does not stack with other Defense multiplying effects, possessor's attack bonuses are multiplied by 2 as an effect that does not stack with other effects that multiply possessor's attack bonuses, and possessor's listed Damage values are multiplied by 2 as an effect that does not stack with any other effect that multiplies possessor's listed damage values, with possessor also gaining Immunity to Diseased. These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.

-Gentleman Assassin-
♢Deadly Bladecane Skill- (Passive Ability, Gentleman Assassin) Bladecane Weapons equipped by possessor gain +(100 * Possessor Level) additional Melee Attack, Possessor gains (Possessor Level)% Critical while wielding a Bladecane
♢Sudden Riposte- (Active Ability, Gentleman Assassin) Once per round, if possessor is wielding a Bladecane, possessor may perform this action as a counter. This action generates an attack targeting the individual it is countering that incorporates its user's Melee Attack bonus and uses Agility as its Prime Attribute.

-Geomancer-
Apprentice Geomancy Attunement- (Passive Ability, Geomancer) All of possessor's Geomancy spells affect 1 additional target if they already affected multiple targets and cost 500 less MP if their element matches that of an item possessed by their caster or matches the element of possessor, Possessor gains +100 to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
Geomancy Casting I- (Passive Ability, Geomancer) Geomancy spells cost possessor 20 less MP to cast
Geomancy Casting II- (Passive Ability, Geomancer) Geomancy spells cost possessor 200 less MP to cast
Phantom Terrain Link Established: Forest- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Forest
Phantom Terrain Link Established: Mountains- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Mountains

-Illusionist-
Basic Illusion Magic Attunement- (Passive Ability, Illusionist) All Illusion Magic summons have 200 more HP, 10 more of each stat, last 1 turn longer if they last over 1 turn already, and require 25 more of the relevant stats to dispel
Can Pretend to Be Knowledgeable and Multitalented- (Passive Ability, Illusionist) Possessor may choose to count as possessing one more ability in each class that possessor posssesses at least 1 ability in; This ability works for prerequisite purposes if it is permanently possessed by its possessor
Convincing Liar- (Passive Ability, Illusionist) Possessor counts as being 1 Level higher for purposes of resisting stat-scanning attempts, with said bonus not being able to overcome 'Immune to below Level X' effects

-Lord of Trees-
Apprentice Command of Wood- (Passive Ability, Lord of Trees) Possessor's Wood element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Wood Synchronization- (Passive Ability, Lord of Trees) Possessor gains +50 to all stats for each Wood element item equipped, Possessor's Wood element pets and summons gain +250 to all stats
Basic Command of Wood- (Passive Ability, Lord of Trees) Possessor's Wood element pets and summons gain +50 to all stats
Basic Wood Synchronization- (Passive Ability, Lord of Trees) Possessor gains +25 to all stats if possessor is Wood element
Basic Understanding of the Heart of Wood- (Passive Ability, Lord of Trees) Possessor's Wood element allies gain +10 to all stats

-Most August and Baroque Grand-Marquis of Exquisite Provenance-
Basic Grandeur Synchronization- (Passive Ability, Other: Most August and Baroque Grand-Marquis of Exquisite Provenance) Possessor gains +25 to all stats if Fire element

-Nemesis-
♢And Now My True Form!- (Passive Ability, Nemesis) Possessor may, once per thread, upon death while not transformed, transform into an equipped Dark Transformation, not counting as dead from that particular instance of death unless possessor enters the form that possessor died in an would still be considered dead due to said death's trigger

-Misc-
Commander's Hand- (Active Ability, Commander) Possessor may exchange one Accessory slot for an additional Pet slot provided that possessor keeps at least one empty Weapon slot

-Curse-


Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
3 Blue Goose Umbrella- (Weapon, Bladecane, Earth & Magic, 140,000 Gold) +170 Melee Attack, 4% Dodge
Stave of the Elder Forest- (Weaponx2, Staff, Earth & Magic & Time, 5,000,000 Gold) +10,000 Magical Attack, +5,000 Melee Attack, +10,000 MIN, Wizard Magic, Druid Magic, and Chronomancy Spells cost wielder 10,000 less MP to cast
5 The Trash Can's Angry Looking Cane- (Weapon, Staff, Earth & Magic, 90,000 Gold) +570 Magical Attack, 50% Refuses to work on any given turn
Third-Metal Blaster- (Weapon, Gun, Technology & Physical & Metal, 5,000,000 Gold) +5,000 Ranged Attack, +5,000 CON, Wielder's 'Ranged Attack' actions use CON as their Prime Attribute
1 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
53 Woodborn Samurai's Sword- (Weapon, Sword, Earth, 715,000 Gold) +724 Melee Attack, +710 AGI, +710 CON, -5% (this percent chance is supposed to be negative; it cannot activate unless raised somehow) activates one of this item's Activated Sword Abilities on hit when used as part of a Melee Attack action, This item's Activated Sword Abilities may not activate more than once per action
Has the activated Sword Ability-
Wood-Slicer- 15,500 Damage, Uses Strength as its Prime Attribute, This attack gains 50% Critical against Plants, Physical or Earth, X MP

Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
21 Sandstorm Coat- (Armor, Light Armor, Earth, 1,450,000 Gold) +1,500 Defense, +1,400 Ranged Attack, +1,200 Melee Attack, +985 Magical Attack, 40% Resilience, 135% To Hit, Wearer ignores the direct negative effects of weather effects in the Desert of Sildriza encounter area, Wearer gains +950 additional Defense while the terrain or phantom terrain is Desert or while in a Zone of Earth that is not also a Zone of Darkness, Wearer’s To-Hit value ignores Dodge-providing or To-Hit-Penalizing effects that come from earth element actions or sources provided said sources are below Level 50

Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Bear-Warming Mittens of Exceptional Mauling- (Accessory, Gloves, Ice & Physical, 30,000,000 Gold) +30,000 Melee Attack, 30% Ice Resistance for Animals whose name includes 'Bear', 'Ursine', 'Panda', or 'Ursa', Animals with this item equipped gain '75% inflicts Wounded: Maimed'
Camnepteron Bangle- (Accessory, Wristwear, Magic, 455,000 Gold) +59 Defense against stat damage, +290 to all stats
Crownbeast's Gemheart- (Accessory, Crystal, Nobility, 25,000,000 Gold) +25,000 to all stats, Wielder gains the element Nobility, Wielder's Charm infliction chances are increased by 10% as a non-stacking effect, 50% inflicts Charm
Dreadbat Hat- (Accessory, Hat, Sonic & Earth & Darkness, 7,500,000 Gold) +7,500 Defense, +7,500 Ranged Attack, Wielder's 'Melee Attack' actions may deal HP Drain, Wielder's 'Ranged Attack' actions may gain '100% inflicts Impaired: Deaf'
Elder Symbol of Flowing Sand- (Accessory, Other: Elder Symbol, Earth, 36,000,000 Gold) +30,000 Defense, +30,000 CON, 40% Dodge, 40% Resilience, 30% Earth Resistance, 35% inflicts Entombed
Fluxotronic One-Triumph Jetpack- (Accessory, Gadget, Technology & Magic & Air, 7,500,000 Gold) Once per thread, wearer may spend an action to have a 70% chance of entering another battlespace so long as no individual of Level 60 or greater in either the battlespace being entered or the battlespace being exited objects
Fluxotronic Portal-Observing Telescope-Device- (Accessory, Gadget, Technology & Magic & Psychic, 3,570,000 Gold) Wielder may spend an action to have a 25% chance of scanning the stats of a random target below Level 40 in a chosen target battlespace
3 Glasses of Imaginary X-Ray Vision- (Accessory, Eyewear, Magic & Psychic & Air, 12,000 Gold) Wielder may spend an action turn to scan a target’s stats, there is a 50% chance that stats scanned in such a manner are replaced with the stats of a 'Volcano Dragon' from the Enemy List, Has different effects when wrong in RP threads
Lion Emperor's Topaz- (Accessory, Crystal, Earth & Nobility & Glory, 24,000,000 Gold) +24,000 STR, +24,000 CON, +24,000 SPI, +240,000 HP as a non-stacking bonus, Wielder gains a 50% chance of inflicting Charm on Humans and Animals at the start of each round, Wielder may summon 1 Animal below Level 40 that is normally fightable for drops on the Enemy List at the start of each round, Max 20 summoned, Wielder gains Confusion: Fear Immunity
Ring of Fated Rebirth- (Accessory, Ring, Life, 118,000,000 Gold) Wearer regenerates 500,000 HP at the start of each round, Once per thread per wearer across all copies of this item, when wearer is dead and was killed by a source below Level 80, wearer may regenerate at the start of a round
Third-Metal Wing- (Accessory, Upgrade, Technology & Physical & Metal, 5,000,000 Gold) +5,000 CON, Wielder's turn-order-determining stat becomes Constitution
5 Woodborn Samurai's Bracers and Greaves- (Accessory, Wristwear, Earth, 640,000 Gold) +640 Defense, Wielder gains +5% Dodge against Plants under level 60, 15% Earth Resistance, 5% Plant Resistance against sources below Level 60, Wielder's Activated Sword Abilities have a 5% greater chance of activating, This item may, at the beginning of a thread, have its subtype changed from Wristwear to Boots
6 Woodborn Samurai's Gauntlets- (Accessory, Gauntlets, Earth, 640,000 Gold) +640 Defense, +640 Melee Attack, +640 AGI, Wielder gains +5% Critical against Plants under level 60, +30 AGI, Wielder's Activated Sword Abilities abilities have a 5% greater chance of activating
8 Woodborn Samurai's Helm- (Accessory, Helm, Earth, 681,000 Gold) +684 Defense, +680 CON, 19% Resilience

Consumables-
11 Canned Zobaculus Tuna- (Consumable, Food, Water, 1 Charge, 900 Gold) +20 HP
6 Stalactite Meat- (Consumable, Food, Earth, 1 Charge, 17,000 Gold) Deals 170 Flat Earth element HP Healing, 15% inflicts Confusion on non-Earth-element targets

Items-
136 Crate of Stolen Desert Supplies and Finery- (Item, Material, Earth, 30,000 Gold)
20 Deactivated Desert Corsair Warship- (Item, Antiquity, Earth, 42,000,000 Gold)
Flustronomer's Tools- (Item, Antiquity, Magic & Technology & Flux, 2,000,000 Gold)
Gargantuan Bear's Skeleton- (Item, Antiquity, Darkness, 450,000 Gold)
Pocket Dimension: Pond of Horse Sweat- (Item, Property, Water & Physical, 60,000 Gold)
5 Square Mile of Forest on a Random World- (Item, Property, Earth, 30,000 Gold)
5 Square Mile of Mountains on a Random World- (Item, Property, Earth, 60,000 Gold)

Spells-
Create Zone of Water- (Spell, Geomancy, Water, 50 MP, 20,000 Gold) Caster creates a Zone of Water which does not stack with Zones and may set the Phantom Terrain to Beach
Drain Flowers- (Spell, Druid Magic, Earth, 700 MP, 2,100,000 Gold) +2,000 Magical Attack, deals HP Drain, may deal 1/2 damage and gain 1 hit against 4
Dramatically Reveal True Identity- (Spell, Combat Arts, Magic & Physical, 1,000,000 MP, 100,000,000 Gold) Caster unequips all Disguise armors, Provided that all such armors were successfully unequipped and that at least one such armor was unequipped, caster, to a max of once per thread, obtains a non-stacking buff that provides +50,000 to all stats, and caster may equip any one non-'Disguise' armor
Wizardly Torrent- (Spell, Wizard Magic, Magic, 430 MP, 46,000 Gold) +45 Magical Attack, Inflicts 2 hits against 4 if this attack's first hit against its first target is a Critical

Pets-
Dracoleech- (Pet, Dragon, Acid, Lv.7, 578,300 Gold)
HP- 40,000
MP- 45,000
STR- 650
AGI- 680
CON- 680
MIN- 720
SPI- 730
XP- 0
XP Needed- 100,000
Minimum Level- 7
Defense- 900
Critical Chance- 10%
Resilience- 9%
To Hit- 108%
Dodge- 9%
Resistances and Immunities- 80% Acid Resistance, 70% Water Resistance, 50% Magic Resistance, 10% Physical Weakness
Prime Attribute- Two Highest Stats
Constant Effects-
What a Monster!- Possessor counts as a Monster for all purposes, Constant Effect
Knows Unusual Magic Secrets- Possessor's controller counts as having 2 additional Wizard abilities, 2 additional Warlock abilities, and 1 additional Dragon Lord ability, does not stack, Constant Effect
Swamp Affinity- Possessor gains +400 to all stats while the Terrain or Phantom Terrain is Swamp, Constant Effect
Abilities-
Leech Bite- 3,000 Damage, Deals HP Drain, Physical or Physical & Acid, 0 MP
Spirit Leeching Bite- 4,500 Damage, Deals MP Drain, Psychic or Psychic & Acid or Psychic & Physical & Acid, 0 MP
Leech Strength- Deals 190 STR Drain, Acid, 1,500 MP
Leech Constitution- Deals 190 CON Drain, Acid, 1,500 MP
Leech Agility- Deals 190 AGI Drain, Acid, 1,500 MP
Leech Mind- Deals 190 MIN Drain, Acid, 1,500 MP
Leech Spirit- Deals 190 SPI Drain, Acid, 1,500 MP
Diabolic Magic of the Deepest, Blackest Marsh- 4,200 Damage, 1 hit against 2, Magic & Darkness, 5,000 MP
Summon Leeches- Summons 5 Level 1 Giant Leech, Max 10 summoned, Acid & Water, 3,000 MP


Hulking Woodborn Samurai- (Pet, Plant, Earth, Lv.22, 8,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 22
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #
Dodge- #%
Resistances and Immunities- 80% Earth Resistance, 50% Water Resistance, 50% Light Resistance, 50% Physical Resistance, 10% Magic Resistance, 50% Psychic Weakness, 80% Fire Weakness, Immune to Impaired, Poison, Paralysis, Charm, and Confusion, 44% Minor Status Effect Resistance, 22% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Plant-Man- Possessor gains the subtype Humanoid, Constant Effect
War Mastery- Possessor's damage-dealing actions deal an additional # points of Damage, Constant Effect
Lethal Strikes- Wielder's Prime Attribute becomes Strength + Agility if all of wielder's opponents are below Level 40, Constant Effect
Hulking- Possessor gains +# HP, +# STR, and +# CON and may choose to count as up to 15 individuals for row-order purposes, Constant Effect
Abilities-
Blade Strike- # Damage, This attack gains +#% Critical, Physical or Earth or Earth & Physical, 0 MP
Log-Chopping Art- # Damage, This attack gains +#% Critical and pierces 6,000 Defense when targeting Plants, Physical & Earth, # MP
Honorable Resolve- # Damage, Heals, Cures any one minor status effect, +# STR, stacks 15 times, affects caster only, Earth & Light, # MP
Line Slash- # Damage, 1 hit against 60 targets in the same row, Physical or Earth & Physical, # MP
Prepare Strike- Caster's next attack deals double Damage, to a max of 4,000,000 additional Damage, does not stack, Earth, # MP
Arc-Slash- # Damage, 1 hit against 30, Physical or Earth & Physical, # MP
Summon Woodborn Samurai- Caster summons 15 Woodborn Samurai from the Enemy List, Max 30 summoned, Earth, # MP

10 Minion- (Pet, Human, Darkness, Lv.1, 500 Gold)
HP- 100
MP- 10
STR- 10
AGI- 10
CON- 10
MIN- 10
SPI- 10
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 3
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength + Mind
Constant Effects-
None
Abilities-
Punch- 10 Damage, Physical, 0 MP
Assist- +1 Defense to controller, Physical, 0 MP

Mister Iron Gargoyle Does Not Listen- (Pet, Golem, Metal, Lv.45, 1,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x0.5)
Minimum Level- 45
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Earth Resistance, 90% Metal Resistance, 50% Physical Resistance, Pain Immunity, Paralyzed Immunity, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Entombed Immunity, Burning Immunity, Drowning Immunity, Suffocation Immunity, 90% Minor Status Effect Resistance, 90% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Weird- Possessor gains the subtype Abstract, Constant Effect
Tough Body- Possessor gains +# HP, +#% Resilience, and +# Defense, Constant Effect
Does Not Listen- Possessor's actions have a 95% chance of being determined randomly, Constant Effect
Really Does Not Listen- Possessor may only be equipped or levelled up by individuals whose Level is 20 or more greater than possessor's, Constant Effect
Really, Really Does Not Listen- Possessor has an 800% chance of becoming uncontrolled at the start of battle and each time possessor is equipped, Constant Effect
Doesn't Feel Like Levelling Today- Each time possessor would be levelled up, there is instead a 95% chance that it uses the experience that would be required for levelling but does not actual level up (with said experience vanishing), Constant Effect
Abilities-
Scratch- # Damage, Physical or Metal, 0 MP
Snack- # Damage, Deals HP Drain, Earth, 0 MP
Throw Girder- # Damage, 1 hit against 50, Metal & Air & Physical, # MP

Ridiculously Enormous Bear- (Pet, Animal, Earth, Lv.3, 320,000 Gold)
HP- 4,000
MP- 4,000
STR- 590
AGI- 29
CON- 420
MIN- 14
SPI- 90
XP- 496,000
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 3
Defense- 140, +40 Defense against Physical
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
You Wouldn't Believe How Incredibly Huge This Thing Is- Possessor possesses an additional 10,000 HP, Maul does an additional 800 damage, possessor possesses an additional 400 STR, and possessor possesses an additional 300 CON, Constant Effect
It's Huge!- Ridiculously Enormous Bear counts as two entities while it is in the front row for purposes of determining row legality, Constant Effect
Abilities-
Maul- 1,490 Damage, 5% Critical, Physical, 2% Max MP
Take Down- 400 Damage, 5% Inflicts Stun, Physical, 0 MP

Transformations-
None

Permanent Consumables-
Cookie- (Permanent Consumable, Empowered Item, Earth & Light & Darkness, 1 Charge, 100 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Cookie"", Cannot be used if # is already 1 or greater
5 Book of Gates- (Permanent Consumable, Grimoire, Magic, 1 Charge, 500,000 Gold) Gives user 2 bonus weeks that can only be used for Wanderer abilities and the award ‘Has used X Book of Gates’, cannot be used if X would become greater than 5
Grandmaster's Text- (Permanent Consumable, Grimoire, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Ice & Energy & Electrical & Acid, 1 Charge, 100,000,000 Gold) Gives user 12 bonus weeks and the award ‘Has used X Grandmaster's Text’ if user is Level 39 or greater and possesses at least one <Adept <X>, Tier 4> ability, cannot be used if X would become greater than 12
29 Manual of A Thousand Arts- (Permanent Consumable, Grimoire, Magic, 1 Charge, 500,000 Gold) Gives user 2 bonus weeks and the award ‘Has used X Manual of A Thousand Arts’, cannot be used if X would become greater than 10
Skillbank- (Permanent Consumable, Empowered Item, Wealth, 5,000,000 Gold) Gives user 5 Bonus Weeks and the award ‘Has used X Skillbank’ if user is Level 39 or greater and possesses at least one <<Classname>, Tier 3> ability, cannot be used if X would become greater than 2

Secret Formulae-
Secret Formula- Pantaloons of the Angry Bear
Point Value- 5
Requires:
None
Consumes:
2 There Must Be Bears!
Mad Plumber’s Pants
3 Weeks in the Ability Shop (or bonus weeks)
Produces:
Pantaloons of the Angry Bear- (Armorx.5, Clothing, Physical & Fury, 5,000,000 Gold) +3,500 Defense, +5,000 Melee Attack, +5,000 STR, +2,000 CON, 50% inflicts Wounded: Maimed

Secret Formula- Surprise Battering-Sheep!
Point Value- 5
Requires:
Basic Siege Weapon Training
Animal Training I
Offensive Robot Programming II
Consumes:
30 Wool
30 Wood
1 Sheep's Clothing
2 Weeks in the Ability Shop (or bonus weeks)
Produces:
Surprise Battering-Sheep!- (Weapon, Siege Weapon, Earth & Physical, 3,000,000 Gold) +3,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive', actions deal double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, Wielder counts as wielding 1 additional Animal pet and 1 less Siege Weapon weapon until wielder performs a 'Melee Attack' or 'Melee Overdrive' action (with said actions being able to perform techniques as though said Siege Weapon count reduction were not in place)

Artifacts-
None

Awards-
Has Consumed 5 Essence Sphere: Archsmith of Metal
Has Consumed 5 Improved Essence Sphere: Archsmith of Metal
Has Consumed 5 Essence Sphere: Astromancer
Has Consumed 5 Improved Essence Sphere: Astromancer
Has Consumed 5 Essence Sphere: Beastmaster
Has Consumed 5 Improved Essence Sphere: Beastmaster
Has Consumed 5 Essence Sphere: Binder
Has Consumed 5 Improved Essence Sphere: Binder
Has Consumed 5 Essence Sphere: Botanist
Has Consumed 5 Improved Essence Sphere: Botanist
Has Consumed 5 Essence Sphere: Dragon Lord
Has Consumed 5 Improved Essence Sphere: Dragon Lord
Has Consumed 5 Essence Sphere: Druid
Has Consumed 5 Improved Essence Sphere:Druid
Has Consumed 5 Essence Sphere: Elementalist
Has Consumed 5 Improved Essence Sphere: Elementalist
Has Consumed 1 Greater Essence Sphere: Elementalist
Has Consumed 5 Essence Sphere: Flux Baron
Has Consumed 5 Improved Essence Sphere: Flux Baron
Has Consumed 5 Essence Sphere: Gatekeeper
Has Consumed 5 Improved Essence Sphere: Gatekeeper
Has Consumed 5 Essence Sphere: Geomancer
Has Consumed 5 Improved Essence Sphere: Geomancer
Has Consumed 5 Essence Sphere: Illusionist
Has Consumed 5 Improved Essence Sphere: Illusionist
Has Consumed 5 Essence Sphere: Lord of Trees
Has Consumed 5 Improved Essence Sphere: Lord of Trees
Has used 10 Manual of A Thousand Arts
Has used 12 Grandmaster's Text
Has used 2 Skillbank
Has Completed the Tenth Holy Imperial Challenge of Worth: Test of Combat
Has Completed the Task "Sixth Holy Imperial Challenge of Worth: Test of Stamina"
Has Completed the Task "Fifth Holy Imperial Challenge of Worth: Test of Mastery"
Has Completed the Task "Fourth Holy Imperial Challenge of Worth: Test of Seeking"
Has Completed the Task "Seventh Holy Imperial Challenge of Worth: Test of Echoes"
Has Completed the Task "Third Holy Imperial Challenge of Worth: Test of War"
Has Completed the Task "Eleventh Holy Imperial Challenge of Worth: Test of Remembrance"
Has Completed the Mini Quest 'Trial of Remembrance'
Has Completed the Task "First Holy Imperial Challenge of Worth: Test of Fortune"
Has Completed the Task "Second Holy Imperial Challenge of Worth: Test of Skill"
Has Completed the Task "Eighth Holy Imperial Challenge of Worth: Test of Time"
Has Completed the Task "Ninth Holy Imperial Challenge of Worth: Test of Collecting"
Has Completed the Task "Twelfth Holy Imperial Challenge of Worth: Test of Choices"
Did Bear Things On Noix
Started A (Currently) Fake Religion On Noix
Defeated Elyion the BA Member (While Teamed-up with Steve Erwin from Noix) in a Replica of the Crystal Woods from Noix in the Parallel Collesseum During the Holy Festival
Defeated Sage Ruma from Noix in a Replica of the Crystal Forest in the Parallel Collesseum During the Holy Festival
'Has Won the 'Seizing the Center' Event Match'
Cleverly Bested the Brazier of Supreme Opposition
Got an Untemplated Element Core
Has Unlocked the Warehouse Category "Rare Materials"
Has Unlocked the Warehouse Category "Imported Goods"
Has Unlocked the Warehouse Category "Elaborate Spells"
Has Unlocked the Warehouse Category "Bascaradine Brand Items"
Has Unlocked the Warehouse Category "Secrets of the Undead"
Has Unlocked the Warehouse Category "Special Fights"
Has Unlocked the Warehouse Category "Weapon Filled Armory"
Has Unlocked the Warehouse Category "Botanical Bonanza"
Has Unlocked the Warehouse Category "The Frozen North"
Has Unlocked the Warehouse Category "Chef's Selection"
Has Unlocked the Warehouse Category "Special Fights II"
Has Unlocked the Warehouse Category "Days of War"
Has Unlocked the Warehouse Category "From Distant Realms"
Has Unlocked the Warehouse Category "Take to the Skies"
Has Unlocked the Warehouse Category "Ranged Weapons"
Has Unlocked the Warehouse Category "Baked Goods"
Has Unlocked the Warehouse Category "Ability-Granting Objects"
Has Unlocked the Warehouse Category "Realms and Holdings"
Has Unlocked the Warehouse Category "Trinkets and Baubles"
Has Unlocked the Warehouse Category "Ocean's Bounty"
Has Unlocked the Warehouse Category "Creature Collection"
Has Unlocked the Warehouse Category "Objects From Prior Eras (Requires Level 20+)"
Has Unlocked the Warehouse Category "Special Fights X-1"
Has Unlocked the Warehouse Category "Secret Formulas"
Has Unlocked the Warehouse Category "Items Of The Upper Planes (Requires Level 20+)"
Has Unlocked the Warehouse Category "Items Of The Lower Planes (Requires Level 20+)"
Has Unlocked the Warehouse Category "Nature's Heartbeat (Requires Level 20+)"
Has Unlocked the Warehouse Category "Classic-Stat Bossfights"
Has Unlocked the Warehouse Category "Unvisited Futures (Requires Level 20+)"
Has Unlocked the Warehouse Category "Nonbase Arsenal (Requires Level 40+)"
Has Unlocked the Warehouse Category "Garage of Legends (Requires Level 20+)"
Has Unlocked the Warehouse Category "From the Discs of Nexus (Requires Level 20+)"
Has Unlocked the Warehouse Category "Secret Gadgets"
Has Unlocked the Warehouse Category "Somewhat Odd (Requires Level 20+)"
Has Unlocked the Warehouse Category "Alcohol Double-Pick"
Has Unlocked the Warehouse Category "Divine Relics (Requires a Patron Deity)"
Has Unlocked the Warehouse Category "Recent, By Some Vague Approximation Of The Word"
Has Unlocked the Warehouse Category "Of the Tales (Requires Level 40+)"
Has Unlocked the Warehouse Category "Assumptions of Form (Requires Level 60+)"
Has Unlocked the Warehouse Category "Cosmic Thievery (Requires Level 40+)"
Has Unlocked the Warehouse Category "Invocations (Requires Level 40+)"
Has Unlocked the Warehouse Category "Somewhere Different"
Has Unlocked the Warehouse Category "Bulk Orders"
Has Unlocked the Warehouse Category "Pimp My Guild (Requires Level 40+ and a Guild)"
Has Unlocked the Warehouse Category "Thralls to the Cause (Requires Level 40+ and a Guild)"
Has Unlocked the Warehouse Category "Weird Subsystem Liferaft"
Has Unlocked the Warehouse Category "Trapmeister's Workshop"
Has Unlocked the Warehouse Category "Masks and Shapes"
Has Unlocked the Warehouse Category "Matryoshka Mayhem"
Has Unlocked the Warehouse Category "From the Year 2020"
Has Unlocked the Warehouse Category "Literature Collection"
Has Unlocked the Warehouse Category "Bucketful O' Rage"
Has Unlocked the Warehouse Category "Space of The Father"
Has Unlocked the Warehouse Category "Heralds of the Octagonal Star"
Empowered Grandeur Some in the Inescapable Well Using an Element Core
Found Out How Inescapable the Inescapable Well Is
Came From Outside the Well
Caused the Creation of the Well Battle Arena
MODRAAAAAAAAAAAAAGE
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