Enemy List
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- Site Admin
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Enemy List
This is the list for statted enemies. Bosses are in their own thread.
*= Unique
%= Not Currently Available for Battle
!= Does not give gold, XP, or item drops in Arena fights
*= Unique
%= Not Currently Available for Battle
!= Does not give gold, XP, or item drops in Arena fights
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Enemy List
Level 1
Angered Clerk
Level 1
Human, Earth
HP- 420
MP- 600
STR- 38
AGI- 32
CON- 16
MIN- 26
SPI- 24
Defense- 6,
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 50% Psychic Weakness, 20% Darkness Weakness
Prime Attribute- Strength
Constant Effects-
None
Prime Attribute- Agility & Strength
Abilities-
Throw Paperweights- 32 Damage, Physical & Earth, 0 MP
Throw Pen- 21 Damage, 5% inflicts Blindness, Physical, 15 MP
Throw Ink Bottles- 55% inflicts Blindness, Physical, 80 MP
Throw Depressing Paperwork- 14 Damage , 25% inflicts Confusion: Depression , Psychic, 80 MP
Throw Shoe- 26 Damage, 5% inflicts Stun, Physical, 60 MP
Aha-HA! I have an awesome gun!- 825 Damage, Monster has a 5% chance of possessing this ability at the beginning of battle, Fire & Technology, 0 MP
Drops-
320 Gold
25 XP
5% Chair Pillow- (Item, Antiquity, Earth, 200 Gold)
5% Organized Paperweight Collection- (Item, Antiquity, Earth, 600 Gold)
5% Book of Stamps- (Item, Antiquity, Air, 200 Gold)
5% Empty Bottle- (Item, Material, Air, 20 Gold)
5% Canned Soup- (Consumable, Food, Water, 2 Charges, 80 Gold) +200 HP, +50 MP, Takes 2 turns to use if it has 2 charges unless a Tool is equipped
5% Stuffed Bear that Can Sit on Your Desk- (Item, Antiquity, Earth, 200 Gold)
5% Ink Blotter- (Item, Antiquity, Earth & Technology, 90 Gold)
5% Butter Knife- (Weapon, Knife, Water, 80 Gold) +2 Melee Attack, 5% deals no damage
5% Toenail Clippers- (Weapon, Tool, Technology, 60 Gold) +0 Melee Attack
5% Unopened Office Holiday Giftbox- (Item, Ticket, Earth & Air, 900 Gold) Can be opened at the Warehouse for a roll on the Office Holiday Giftbox table
5% Photos of Boring Landmarks- (Item, Antiquity, Air & Earth, 80 Gold)
5% Expired Coupons- (Item, Antiquity, Air & Technology, 40 Gold)
5% Blank Ledger- (Item, Antiquity, Air, 500 Gold)
5% Blueprints for Something that Didn't Get Built- (Item, Antiquity, Technology, 500 Gold)
5% Rectangularly-Rimmed Glasses- (Accessory, Eyewear, Air, 300 Gold) 105% to Hit
5% Depressing Paperwork- (Consumable, Lethal Item, Darkness & Psychic, 1 Charge, 4,000 Gold) 20% inflicts Confusion: Depression
5% Gun of Occasional Awesomeness +5- (Weapon, Gun, Technology & Light, 50,000 Gold) +5 Ranged Attack, 1% it instead provides +5,000 Ranged Attack
5% Stapler- (Weapon, Tool, Technology, 5,000 Gold) +5 Attack, All damage against foes who have stolen your Stapler is multiplied by 10 and has a 95% chance of inflicting Burning if you so desire
5% 1/1000th Killborg which Must Be Assembled All at Once or It Explodes- (Item, Antiquity, Technology, 1,000 Gold)
5% Figurine of a Bear with a Parasol Balanced on a Ball- (Item, Antiquity, Air & Earth, 25,000 Gold)
Animated Armor-
Level 1
Golem, Magic
HP- 420
MP- 60
STR- 21
AGI- 15
CON- 27
MIN- 8
SPI- 12
XP- 0
Defense- 15
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Fear, Deafened, Poison, Diseased, and Sleep
Prime Attribute- Strength
Constant Effects-
None
Chop- 35 Damage, Physical, 0 MP
Spectral Bolt- 32 Damage, Magic, 20 MP
Ineffective Blade Combo - 15 Damage, -20% to Hit for this attack, 3 hits against 1, Physical, 30 MP
Drops-
310 Gold
25 XP
50% Halberd- (Weapon, Polearm, Physical, 600 Gold) +7 Melee Attack
25% Plate Mail (Armor, Heavy Armor, Earth, 1,200 Gold) +9 Defense
20% Gauntlet (Accessory, Gauntlet, Physical, 700 Gold) +5 Defense, +1 STR, +1 CON
5% Animated Halberd- (Pet, Golem, Physical, Lv.1, 900 Gold)
HP- 10
MP- 7
STR- 15
AGI- 19
CON- 14
MIN- 8
SPI- 10
XP- 0
XP Needed- 1,000
Level Adjustment- -4
Defense- 5
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Chop- 8 Damage, Physical, 0 MP
Bandit-
Level 1
Human, Earth
HP- 325
MP- 300
STR- 26
AGI- 26
CON- 25
MIN- 20
SPI- 15
XP- 0
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength or Agility
Constant Effects-
None
Abilities-
Stab- 45 Damage, Physical, 0 MP
Short Bow- 50 Damage, 12% deals full damage to the back row, Physical & Air, 10 MP
Purse Cutter- 50 Gold Damage, Earth or Darkness, 30 MP
Drops-
350 Gold
25 XP
50% Dagger- (Weapon, Knife, Earth, 300 Gold) +4 Melee Attack
25% Bag of Copper Coins- (Item, Currency, Earth, 280 Gold)
18% Leather Boots- (Accessory, Boots, Earth, 400 Gold) +4 Defense, +1 AGI
6% Common Jewelry- (Item, Antiquity, Earth, 700 Gold)
1% Small Gold Coin- (Item, Antiquity, Earth, 100 Gold)
Bluegreen Shroom
Level 1
Plant, Earth
HP- 350
MP- 70
STR- 15
AGI- 14
CON- 14
MIN- 12
SPI- 13
XP- 0
Defense- 8
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 5% Earth Resistance, 2% Acid Resistance, 5% Darkness Resistance, Deafened, Blind
Prime Attribute- Strength
Constant Effects-
None
Spore Dusting- 20 Damage, 8% Inflicts Poison, 2 hits against 1, Acid, 25 MP
Spore Clouds- 30 Damage, 20% Inflicts Poison, 1 hit against 5, Acid, 0 MP
Spore Seeds- Summons 1-4 Bluegreen Shrooms in 3 turns, can only be used once per fight, cannot be used by summoned Bluegreen Shrooms, Acid, 20 MP
Drops-
120 Gold
25 XP
80% Mushroom Spores- (Item, Material, Earth, 30 Gold)
10% Shroom Spores- (Accessory, Weapon Coating, Earth, 900 Gold) 2 CON damage on hit
10% Shroom Darts- (Weapon, Throwing Weapon, Earth, 9,000 Gold) +15 Ranged Attack, 5% Inflicts Poison
Brizz Bird
Level 1
Aerial, Ice
HP- 330
MP- 110
STR- 12
AGI- 15
CON- 12
MIN- 11
SPI- 12
XP- 0
Defense- 6
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 5% Earth Resistance, 5% Ice Resistance
Prime Attribute- Strength
Constant Effects-
None
Peck- 30 Damage, Physical or Air, 0 MP
Ice Flutter- 20 Damage, 1 hit against 3, Ice, 20 MP
Brizzle Frizzle- 2 MIN Damage, 20% inflicts Stat Drain: MIN Drain, Ice, 30 MP
Drops-
120 Gold
25 XP
100% Brizz Bird Egg- (Item, Antiquity, Ice, 2,000 Gold)
Burmalong
Level 1
Animal, Earth
HP- 180
MP- 70
STR- 14
AGI- 15
CON- 19
MIN- 7
SPI- 7
XP- 0
Defense- 24
Critical Chance- 1%
To Hit- 99%
Dodge- 5%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Kick- 28 Damage, 8% Inflicts Poison, 2 hits against 1, Acid, 0 MP
Tail Lash- 50 Damage, 5% Inflicts Confusion, Earth, 0 MP
Burma?- 23 Damage, Heals HP, Targets caster only, 10% inflicts Confusion, 4% Inflicts Confusion on caster, Earth, 15 MP
Drops-
160 Gold
25 XP
80% Burmalong Hide- (Item, Material, Earth, 300 Gold)
10% Burmalong Meat- (Consumable, Food, Earth, 200 Gold) +50 HP, 5% Inflicts Confusion on user
10% Vial of Burmalong Blood- (Item, Material, Earth & Magic, 3,000 Gold)
Breath Puff Elemental
Level 1
Elemental, Air
HP- 175
MP- 250
STR- 7
AGI- 23
CON- 11
MIN- 15
SPI- 16
XP- 0
Defense- 20, +100 against Physical
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 2%
Resistances and Immunities- 95% Physical Resistance, 90% Air Resistance, 50% Earth Weakness, Immune to Pain, Deafened, Diseased, Immune to Air from sources below Level 11
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Blow- 30 Damage, Air, 0 MP
Healing Breath- 80 Damage, Heals HP, Air, 25 MP
Replicate- Summons 1 Breath Puff Elemental, Max 5 summoned, Air, 200 MP
Drops-
300 Gold
25 XP
95% Breath's Worth of Air- (Item, Antiquity, Air, 20 Gold)
5% Cloth that Breathes Well- (Item, Material, Air, 2,600 Gold)
Cave Lizard
Level 1
Animal, Earth
HP- 450
MP- 20
STR- 28
AGI- 18
CON- 24
MIN- 8
SPI- 6
XP- 0
Defense- 14
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 8% Earth Resistance
Prime Attribute- Strength
Constant Effects-
None
Bite- 34 Damage, Earth, 0 MP
Lizard Lashing- 50 Damage, Acid, 6 MP
Diseased Bite- 26 Damage, 5% Inflicts Disease, Darkness & Physical, 10 MP
Drops-
340 Gold
25 XP
70% Lizard Scales- (Item, Material, Earth, 20 Gold)
20% Mushroom Spores- (Item, Material, Earth, 30 Gold)
10% Old Rock Relic- (Item, Antiquity, Earth, 50 Gold)
Cleric-
Level 1
Human, Air
HP- 180
MP- 360
STR- 12
AGI- 18
CON- 16
MIN- 23
SPI- 27
XP- 0
Defense- 7
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Mace Smack- 15 Damage, Physical, 0 MP
Heal- Heals 50 Damage, 40 MP
Holy Light- 38 Damage, Light & Magic, 60 MP
Drops-
280 Gold
25 XP
50% Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
25% Iron Mace- (Weapon, Mace, Physical, 900 Gold) +5 Melee Attack
18% Lubregar's Vegetable Soup- (Consumable, Food, Water, 2 Charges, 250 Gold) +35 HP, +1 STR
5% Holy Healing- (Spell, Divine Spell, Light, 7 MP, 1,700 Gold) +5 Magic Attack, Heals
1% Aislung Tea- (Consumable, Food, Water, 1 Charge, 1,250 Gold) +15 HP, +7 MIN, +5% Paralyze Resist
1% Prayer Book- (Item, Antiquity, Light, 700 Gold)
Common Jell
Level 1
Ooze, Earth
HP- 200
MP- 50
STR- 16
AGI- 24
CON- 15
MIN- 4
SPI- 6
XP- 0
Defense- 20
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 5% Acid Resistance, Immune to Blind, Pain, Sleep, Diseased
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Ooze Smack- 25 Damage, Earth, 0 MP
Ooze Dissolve- 55 Damage, Acid, 50 MP
Corrosion- Reduce target's Defense by 50, Stacks 3 times, Acid, 40 MP
Drops-
260 Gold
25 XP
70% Jell Goo- (Item, Material, Earth, 100 Gold)
20% Common Jell Acid- (Accessory, Weapon Coating, Acid, 1,000 Gold) +15 Melee Attack, No bonus against Acid element foes
10% Jell Potion- (Consumable, Potion, Earth, 1 Charge, 1,000 Gold) +5 CON, lasts 1 turn
Dwarf
Level 1
Humanoid, Earth
HP- 300
MP- 225
STR- 20
AGI- 17
CON- 22
MIN- 18
SPI- 18
XP- 0
Defense- 15, +40 Defense against Earth
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Axe Chop- 45 Damage, Earth, 0 MP
Mine- 65 Damage, 15% inflicts Entombed, only affects Earth-element targets, Earth, # MP
Block- Caster gains +40 Defense, does not stack, lasts 5 rounds, Physical, 15 MP
Crawl- Caster gains +15% Dodge, does not stack, lasts 5 rounds, Earth, 15 MP
Drops-
250 Gold
25 XP
80% Dwarven Trinket- (Item, Antiquity, Earth, 500 Gold)
10% Dwarven Ale- (Consumable, Drink, Earth, 500 Gold) +20 HP, 5% Inflicts Poison: Drunk
10% Dwarf's Axe- (Weapon, Axe, Earth, 4,100 Gold) +5 Melee Attack, +2 CON
Emberfly
Level 1
Spirit, Fire
HP- 150
MP- 300
STR- 5
AGI- 19
CON- 14
MIN- 6
SPI- 28
XP- 0
Defense- 3
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 50% Fire Resistance, 50% Water Weakness, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Spirit-Insect- Possessor gains the subtype Insect, Constant Effect
Abilities-
Ember- 40 Damage, Fire, 0 MP
Ignite- 50 Damage, 1% inflicts Burning, Fire, 30 MP
Fan Embers- Summons 1 Emberfly, max 15 summoned, Fire, 50 MP
Swarm- If 6 willing allies who are an 'Emberfly' from the Enemy List (including caster) are present on caster's side of battle, caster and the aforementioned allies are removed from battle and replaced with an 'Emberfly Swarm' from the Enemy List, 70 MP
Drops-
200 Gold
25 XP
100% Emberfly Ash- (Item, Antiquity, Fire, 20 Gold)
Fighter-
Level 1
Human, Earth
HP- 250
MP- 25
STR- 22
AGI- 17
CON- 20
MIN- 14
SPI- 12
XP- 0
Defense- 15
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Slash- 35 Damage, Physical, 0 MP
Cleave- 20 damage, 1 hit against 2, Physical, 8 MP
Block- +25 Defense, does not stack, lasts 2 turns, Physical, 0 MP
Drops-
180 Gold
25 XP
50% Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
25% Iron Sword- (Weapon, Sword, Physical, 500 Gold) +5 Melee Attack
18% Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
5% Iron Shield- (Weapon, Shield, Physical, 500 Gold) +5 Defense
1% Mail Boots- (Accessory, Boots, Earth, 600 Gold) +2 Defense
1% Manual of Combat Arts- (Accessory, Tome, Physical, 1,200 Gold) +15 STR, +15 CON, +15 AGI, +5 Damage if a Sword, Axe, Bow, Spear, Polearm, Mace, Flail, or Hammer is used
Fun Armadillo-
Level 1
Animal, Earth
HP- 300
MP- 300
STR- 20
AGI- 9
CON- 30
MIN- 17
SPI- 15
XP- 0
Defense- 22
Defense against Stat Damage- 1
Critical Chance- 1%
Resilience- 2%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Fun- Possessor's allies are afflicted with Invigorated: Zesty at the start of each round, Constant Effect
Armored- Possessor gains +50 Defense, Constant Effect
Abilities-
Roll- 20 Damage, Physical, 0 MP
Be Fun- Target is afflicted with Invigorated: Zesty, Light, 0 MP
Curl Up- Caster gains +100 Defense, does not stack, Earth, 0 MP
Drops-
250 Gold
25 XP
100% Fun Armadillo Stickers- (Item, Antiquity, Earth & Light, 180 Gold)
Giant Cat
Level 1
Animal, Air
HP- 185
MP- 212
STR- 11
AGI- 27
CON- 17
MIN- 10
SPI- 15
XP- 0
Defense- 14
Critical Chance- 2%
To Hit- 101%
Dodge- 2%
Resilience- 0%
Resistances and Immunities- 50% Fire Weakness
Prime Attribute- Strength or Agility
Constant Effects-
None
Abilities-
Claw- 50 Damage, 50% inflicts 2 hits against 1 on targets below Level 10, Physical, 0 MP
Mew Loudly- 15% inflicts Confusion: Fear: Startled, Air, 8 MP
Large Hairball- 25 Damage, 5% inflicts Paralysis: Sticky, Water & Acid, 15 MP
Chase- Places a buff on caster and a debuff on target that causes caster to switch rows whenever target switches rows, if either of these is removed, then the other is also, Physical & Air, 14 MP
Drops-
210 Gold
25 XP
50% Cute Hat with Cat Ears- (Accessory, Hat, Air & Light, 500 Gold) +1 Defense, +4 AGI, +4 SPI
20% Plush Cat Paw- (Weapon, Fist Weapon, Air & Physical, 600 Gold) +4 Melee Attack, 50% Deals no damage, 5% makes a funny ‘BAP!’ sound upon hitting with no non-RP effect
20% Saucer of Milk- (Consumable, Drink, Water & Light, 1 Charge, 300 Gold) Heals 60 Hp and 40 MP, Heals 120 HP and 80 MP instead for Animals
9% Very Tall Scratching Post- (Item, Antiquity, Earth & Physical, 3,000 Gold)
1% Vodka- (Consumable, Drink, Ice, 1 Charge, 300 Gold) +5 CON, 30% Inflicts Poison: Drunk
Giant Rat-
Level 1
Animal, Darkness
HP- 120
MP- 20
STR- 12
AGI- 19
CON- 12
MIN- 5
SPI- 3
XP- 0
Defense- 1
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 20 Damage, Physical, 0 MP
Scratch- 16 Damage, Physical, 0 MP
Plague Breath- 10% Inflicts Diseased, 1 hit against 5, Darkness, 20 MP
Rat Swarm- 1 Damage per Rat on user’s side to a Max of 100 Damage, Physical, 5 MP
Drops-
50 Gold
25 XP
70% Giant Cheese- (Consumable, Food, Light, 1 Charge, 100 Gold) +5 HP
25% Common Spices- (Item, Material, Fire, 300 Gold)
5% Cheap Tea- (Consumable, Food, Earth, 1 Charge 100 Gold) +5 MP
Goblin-
Level 1
Humanoid, Earth
HP- 140
MP- 30
STR- 17
AGI- 14
CON- 19
MIN- 12
SPI- 13
XP- 0
Defense- 1
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Jab- 25 Damage, Physical, 0 MP
Bite- 30 Damage, Physical, 6 MP
Throw Sand- 7% Inflicts Blindness, Earth, 10 MP
Drops-
150 Gold
25 XP
50% Goblin Spear- (Weapon, Spear, Earth, 100 Gold) +5 Melee Attack, +1 AGI
25% Herbs- (Consumable, Medicine, Earth, 1 Charge, 300 Gold) +50 HP
23% Goblin Soup- (Consumable, Food, Earth, 1 Charge, 30 Gold) +5 HP
2% Shaman Staff- (Weapon, Staff, Fire, 500 Gold) +5 Attack, +3 Magic Attack
Great Shroom
Level 1
Plant, Earth
HP- 360
MP- 80
STR- 21
AGI- 10
CON- 10
MIN- 6
SPI- 8
XP- 0
Defense- 20
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 5% Earth Resistance, 8% Acid Resistance, 3% Darkness Resistance, Deafened, Blind
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Shroom Spores- 20 Damage, 5% Inflicts Poison, 1 hit against 3, Acid, 10 MP
Great Hop- 50 Damage, Earth, 0 MP
Cap Slam- 35 Damage, 15% Inflicts Stun, Physical, 30 MP
Drops-
280 Gold
25 XP
80% Mushroom Spores- (Item, Material, Earth, 30 Gold)
10% Tasty Great Shroom Piece- (Consumable, Food, Earth, 80 Gold) +20 HP
10% Shroom Darts- (Weapon, Throwing Weapon, Earth, 9,000 Gold) +15 Ranged Attack, 5% Inflicts Poison
Green Jell
Level 1
Ooze, Acid
HP- 345
MP- 280
STR- 29
AGI- 30
CON- 30
MIN- 29
SPI- 29
XP- 0
Defense- 8
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 20% Acid Resistance, Immune to Blind, Pain, Sleep, Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Ooze Touch- 29 Damage, Earth, 0 MP
Acid Spray- 61 Damage, has a 50% miss chance, Acid, 70 MP
Merge- At least 10 allied Green Jell must be in the battle, Uses up turns of 9 other allied Green Jell, Kills self and 9 other Green Jell, Summons 1 Green Cube Jell, Acid, 280 MP
Drops-
360 Gold
25 XP
60% Jell Goo- (Item, Material, Earth, 100 Gold)
20% Green Jell Tart- (Consumable, Food, Earth & Acid, 1 Charge, 600 Gold) +50 HP, +40 MP, +3 STR
20% Light Jell Whip- (Weapon, Whip, Earth & Acid, 4,000 Gold) +8 Melee Attack, 1% does 15 CON damage to target
Grulock-
Level 1
Aquatic, Darkness
HP- 252
MP- 222
STR- 23
AGI- 17
CON- 18
MIN- 14
SPI- 15
XP- 0
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- 50% Water Resistance, 50% Darkness Resistance, 100% Electrical Weakness, Aquatic Traits
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Stab- 47 Damage, 1% inflicts Wounded, Physical, 0 MP
Water Blast- 40 Damage, this attack uses Agility as its Prime Attribute, Water, 0 MP
Dive- Caster gains +15% Dodge, does not stack, lasts 5 rounds, Water, 2 MP
Drops-
250 Gold
25 XP
90% Fish-Catcher Spear- (Weaponx2, Spear, Water & Physical, 500 Gold) +15 Melee Attack, 1% Water Resistance
10% Black Coral Sculpture- (Item, Antiquity, Water, 500 Gold)
Guardsman of Avandos-
Level 1
Human, Fire
HP- 270
MP- 80
STR- 19
CON- 16
AGI- 18
MIN- 12
SPI- 8
XP- 0
Defense- 20
Critical Chance- 1%
To Hit- 99%
Dodge- 2%
Resistances and Immunities- 3% Air Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Spear Stab- 30 Damage, Physical, 0 MP
Sword Stab- 25 Damage, this attack possesses 2% Critical, Physical, 25 MP
Arrow Shot- 20 Damage, this attack gains +20% to hit, Physical, 10 MP
XP- 25
Gold- 270
Treasure-
50% Broken Metal Piece- (Item, Antiquity, Physical, 3 Gold)
20% Imperial Blade of Avandos- (Weapon, Sword, Air & Water, 12,000 Gold) +23 Melee Attack
20% Imperial Bow of Avandos- (Weapon, Bow, Air & Water, 12,000 Gold) +23 Ranged Attack
10% Imperial Armor of Avandos- (Armor, Heavy Armor, Air & Water, 12,000 Gold) +23 Defense
!Hapless Peasant
Level 1, Unusually Weak
Human, Earth
HP- 25
MP- 25
STR- 1
AGI- 1
CON- 1
MIN- 1
SPI- 1
XP- 0
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 0%
Resilience- 0%
To Hit- 99%
Dodge- 0%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Makes Poor Tactical Decisions- If possessor possesses an ability named 'Yell Rudely', there is a 50% chance per action that each of possessor's actions must be to use said ability, Constant Effect
Abilities-
Slap- 3 Damage, Physical, 0 MP
Yell Rudely- Does nothing, Air, 0 MP
Bumble Around- 20 Damage, targets a random individual, Physical, 50 MP
Drops-
250 Gold
25 XP
70% Autographed Hate-Mail from the Hapless Peasant- (Item, Antiquity, Earth & Fire, 30 Gold)
30% Peasant's Clothes- (Armor, Clothing, Earth, 100 Gold) +1 Defense, +1 CON
Hill Dwarf
Level 1
Humanoid, Earth
HP- 340
MP- 250
STR- 21
AGI- 18
CON- 26
MIN- 18
SPI- 18
XP- 0
Defense- 15, +50 Defense against Earth
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Sword Slice- 35 Damage, Earth, 0 MP
Provide Tasty Beer- 100 Damage, deals HP Healing, 15% inflicts Poison: Drunk, Water & Earth, 10 MP
Block- Caster gains +50 Defense, does not stack, lasts 5 rounds, Physical, 10 MP
Rest- 340 Damage, deals HP Healing, inflicts Fatigued: Sleep, Only affects caster, May only target caster, Air & Psychic, 1 MP
Drops-
450 Gold
25 XP
80% Dwarven Trinket- (Item, Antiquity, Earth, 500 Gold)
10% Dwarven Beer- (Consumable, Drink, Earth, 1 Charge, 500 Gold) Heals 200 HP, 5% Inflicts Poison: Drunk
10% Dwarf's Sword- (Weapon, Axe, Earth, 4,100 Gold) +6 Melee Attack, +1 STR
Kaldrinian Warrior-
Level 1
Humanoid, Earth
HP- 350
MP- 200
STR- 19
AGI- 23
CON- 22
MIN- 18
SPI- 31
XP- 0
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility or Spirit
Constant Effects-
Agile- Possessor gains +10 AGI, Constant Effect
Abilities-
Slash- 50 Damage, Physical, 0 MP
Heal- 100 Damage, Deals HP Healing, Air or Light, 0 MP
Wind Blade- 55 Damage, deals full damage to the back row, Air, 15 MP
Drops-
450 Gold
25 XP
50% Wind Blade- (Weapon, Sword, Air, 6,000 Gold) +6 Melee Attack
25% Fast Boots- (Accessory, Boots, Air, 7,000 Gold) +8 to wearer's turn-order-determining stat sum for turn-order-determining purposes
25% White and Green Ring- (Accessory, Ring, Air, 5,000 Gold) 1% Air Resistance
Kobold
Level 1
Humanoid, Earth
HP- 375
MP- 125
STR- 29
AGI- 18
CON- 28
MIN- 8
SPI- 17
XP- 0
Defense- 10
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 1%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- Earth Immunity, 50% Air Weakness, 5% Physical Weakness
Prime Attribute- Strength or Spirit
Constant Effects-
Pack Hunter- Possessor gets +1 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 10 such allies, Constant Effect
Abilities-
Short Sword- 45 Damage, Physical, 0 MP
Bite- 40 Damage, Physical, 0 MP
Run- Caster moves to the back row and gains +25 Defense until the end of the round, Physical & Air & Earth, 7 MP
Set Trap- Deals 85 Flat Physical element Damage to the next individual to conduct an offensive action that targets possessor at the start of said action, stacks 5 times, Physical or Earth, 5 MP
Drops-
250 Gold
25 XP
50% Kobold Leather Armor- (Armor, Light Armor, Physical, 1,000 Gold) +1 Defense
45% Kobold Short Sword- (Weapon, Sword, Physical, 1,000 Gold) +1 Melee Attack
5% Pouch of Coints- (Item, Currency, Earth, 2,500 Gold)
Living Flame
Level 1
Elemental, Fire
HP- 300
MP- 200
STR- 6
AGI- 21
CON- 7
MIN- 17
SPI- 22
XP- 0
Defense- 9
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 20% Fire Resistance, Immune to Pain, Deafened, Diseased, Immune to fire unless attacker is 11th level or higher
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Flame Bolt- 40 Damage, Fire, 0 MP
Flame Spheres- 50 Damage, 3 hits against 1, Fire, 110 MP
Flame Shield- All those who attack caster take 50 Fire damage, Lasts 4 turns, Stacks 4 times, Fire, 40 MP
Drops-
300 Gold
25 XP
80% Flame Essence- (Item, Material, Fire, 100 Gold)
10% Flamestone- (Item, Antiquity, Fire, 900 Gold)
10% Flame Rod- (Weapon, Wand, Fire, 7,000 Gold) +18 Magical Attack, +20 Damage for Fire element spells
Mechanical Guard Bot-
Level 1
Robot, Technology
HP- 280
MP- 60
STR- 11
AGI- 15
CON- 11
MIN- 7
SPI- 5
XP- 0
Defense- 12
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 12% Technology Resistance, 150% Electrical Weakness, 150% Water Weakness, Immune to Pain, Fear, Deafened, Poison, Diseased (Exception- Diseased: Computer Virus)
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Zap- 30 Damage, Electrical, 0 MP
Pinch- 30 Damage, Technology, 0 MP
Wrench- 100 Damage, only affects Robots, Technology, 15 MP
Guard Other- +15 Defense, cannot be used on self, Stacks 8 times, Technology, 0 MP
Drops-
160 Gold
25 XP
90% Machine Parts- (Item, Material, Technology, 90 Gold)
5% Spark Bearing Shield- (Weapon, Shield, Electrical, 1,900 Gold) +5 Defense, Does 15 Electrical damage to anyone who attacks and hits wielder
1% Tiny Catapult- (Weapon, Other: Toy, Earth, 22,000 Gold) +30 Ranged Attack, Is removed from battle if chosen as a target of a water element attack that also hits its wielder
1% Technology Charm- (Accessory, Amulet, Technology, 250 Gold) +15 Damage for all Technology Element Attacks
1% Seal of Science- (Accessory, Seal, Technology, 1,000 Gold) +5 MIN, +5 AGI
1% Yasunian Black Oil- (Accessory, Weapon Coating, Earth, 2,900 Gold) +15 AGI
1% Anger Generating Doohickey- (Accessory, Gadget, Magic, 3,000 Gold) All attacks of all battle participants do 5 extra Damage
Mana Raptor-
Level 1
Aerial, Magic
HP- 320
MP- 240
STR- 18
AGI- 27
CON- 19
MIN- 16
SPI- 17
XP- 0
Defense- 5
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength + Agility
Constant Effects-
None
Abilities-
Diving Rending Assault- 30 Damage, Physical, 0 MP
Mana Feast- 50 Damage to MP, Heals 130 MP, Magic, 90 MP
Mini-Mini Mana Flare- 15 Damage, Magic, 50 MP
Drops-
320 Gold
25 XP
50% Feather- (Item, Material, Air, 200 Gold)
45% Mana Wing- (Consumable, Enchanted Item, Magic, 1 Charge, 200 Gold) +15 MP
5% Raptor Blade- (Weapon, Sword, Magic, 5,000 Gold) +15 Melee Attack, Drains 15 MP per Hit
Marlzawk-
Level 1
Horror, Air
HP- 400
MP- 400
STR- 21
AGI- 19
CON- 24
MIN- 19
SPI- 10
XP- 0
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Diving Claw- 55 Damage, Air & Physical, 0 MP
Cackle- 5% inflicts Confusion, Air, 0 MP
Mantis Arms- 45 Damage, 15% deals 2 hits against 1, Physical, 0 MP
Drops-
400 Gold
25 XP
90% Gnarled Staff- (Weaponx2, Staff, Physical & Earth, 290 Gold) +3 Melee Attack, +4 Magical Attack
10% Stuffed and Mounted Marlzawk- (Item, Antiquity, Air, 8,000 Gold)
Moose Axeman-
Level 1
Humanoid, Earth
HP- 270
MP- 70
STR- 24
AGI- 18
CON- 22
MIN- 16
SPI- 15
XP- 0
Defense- 11
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Chop- 60 Damage, Earth, 0 MP
Moose Call- 5% Cures Fear, Air, 12 MP
Charge!- 60 Damage, User must be in the Back Row, User moves to the Front Row, Physical, 25 MP
Drops-
284 Gold
25 XP
50% Moose Axe- (Weapon, Axe, Earth, 200 Gold) +7 Melee Attack
20% Moose Steak- (Consumable, Food, Earth & Fire, 1 Charge, 300 Gold) +50 HP
10% Maple Cookies- (Consumable, Food, Earth & Fire, 3 Charges, 600 Gold) +70 MP
10% Moose Stew- (Consumable, Food, Earth & Water, 1 Charge, 600 Gold) +40 HP, 1% cures Paralysis
9% Brindleberry Pie- (Consumable, Food, Earth & Air, 1 Charge, 700 Gold) +80 HP, +3 AGI
1% Rare Hides- (Item, Antiquity, Earth, 7,000 Gold)
Moss Goblin-
Level 1
Humanoid, Earth
HP- 290
MP- 160
STR- 16
AGI- 12
CON- 23
MIN- 8
SPI- 8
XP- 0
Defense- 12
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 5% Water Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Hack- 30 Damage, Physical, 0 MP
Screeching Leap- 48 Damage, 1% inflicts Confusion, 7% inflicts Confusion on user, Physical, 50 MP
Fire Arrows- 44 Damage, AGI is user’s prime attribute for this attack, Physical, 69 MP
Drops-
300 Gold
25 XP
80% Canal Moss- (Item, Material, Earth & Water, 90 Gold)
10% Goblin Axe- (Weapon, Axe, Physical, 900 Gold) +11 Melee Attack
5% Goblin Shortbow- (Weaponx2, Bow, Physical, 600 Gold) +14 Ranged Attack, -1% to Hit
4% Smooth Sling Stones- (Item, Material, Physical & Air, 900 Gold)
1% Mr. Blakely’s Wine- (Consumable, Drink, Fire, 3 Charges, 1,800 Gold) +50 MP, Heals 3 CON Damage, 35% inflicts Poison: Drunk
Noble of Avandos-
Level 1
Human, Fire
HP- 140
MP- 101
STR- 16
CON- 15
AGI- 17
MIN- 20
SPI- 16
XP- 0
Defense- 20
Critical Chance- 1%
To Hit- 99%
Dodge- 5%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Panic- 5% Inflicts Confusion on self, +20% Dodge, does not stack, Physical & Psychic, 0 MP
Sword Stab- 28 Damage, this attack possesses 2% Critical, Physical, 0 MP
Flame Globe- 33 Damage, Prime Attribute for this attack is Spirit, This attack possesses 20% Critical, Fire, 52 MP
Gold- 360
XP- 25
Treasure-
50% Ornamental Vase- (Item, Antiquity, Fire, 6,000 Gold)
40% Ornamental Rug- (Item, Antiquity, Fire, 6,000 Gold)
10% Ornamental Portrait Frame- (Item, Antiquity, Fire, 6,000 Gold)
Orc-
Level 1
Humanoid, Earth
HP- 310
MP- 120
STR- 25
AGI- 20
CON- 24
MIN- 12
SPI- 8
XP- 0
Defense- 8
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Pummel- 25 Damage, Physical, 0 MP
Axe Slash- 45 Damage, Physical, 25 MP
Weak War Cry- All monsters with Orc in the name gain +10 Damage to all attacks, stacks 80 times, Earth, 60 MP
Drops-
250 Gold
25 XP
50% Orcish Axe- (Weapon, Axe, Physical, 600 Gold) +12 Melee Attack
45% Whip Axe- (Weapon, Axe, Physical, 1,900 Gold) +12 Ranged Attack
4% Orc Armor- (Armor, Heavy Armor, Earth, 1,200 Gold) +10 Defense
1% Orc Disc- (Item, Antiquity, Earth, 700 Gold)
Paint Drop Elemental
Level 1
Elemental, Water
HP- 240
MP- 200
STR- 6
AGI- 21
CON- 7
MIN- 17
SPI- 22
XP- 0
Defense- 9, +12 against Physical
Defense against Stat Damage- 2
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 95% Physical Resistance, 50% Water Weakness, 50% Fire Weakness, Immune to Pain, Deafened, Diseased, Immune to Water unless attacker is 11th level or higher
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Splatter- 45 Damage, 15% deals no damage, Water, 0 MP
Mark- Disables one of target's Buff Slots, stacks 5 times, Water, 8 MP
Draw- Summons 1 Paint Drop Elemental, Max 30 summoned, Water, 40 MP
Drops-
300 Gold
25 XP
95% Drop of Paint- (Item, Antiquity, Water, 20 Gold)
5% Lesser Magical Pigments- (Consumable, Enchanted Item, Magic & Water, 20 Charges, 30,000 Gold) Heals 500 MP, Wielder may expend up to 10 charges of this item as part of an action involving the casting of a spell; each such charge expended reduces the cost of the aforementioned spell by 50 MP, This item counts as "Magical Pigments"
Poylazo Lizard
Level 1
Animal, Earth
HP- 220
MP- 60
STR- 18
AGI- 14
CON- 19
MIN- 11
SPI- 4
XP- 0
Defense- 5
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 5% Earth Resistance, 3% Acid Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Chomp- 45 Damage, Earth, 0 MP
Poylazo Poison- 20% Inflicts Poison, Acid, 8 MP
Lick- 5% Inflicts Pain: Discomfort , Physical, 5 MP
Drops-
150 Gold
25 XP
70% Lizard Scales- (Item, Material, Earth, 20 Gold)
20% Mushroom Spores- (Item, Material, Earth, 30 Gold)
10% Lizard Knife- (Weapon, Knife, Earth, 2,000 Gold) +8 Melee Attack
Prazondracon Flameworm (2)
Level 1
Insect, Fire
HP- 300
MP- 70
STR- 14
AGI- 14
CON- 16
MIN- 10
SPI- 4
XP- 0
Defense- 7
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Absorbs Fire, 100% Ice Weakness, 125% Water Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Scissor Bite- 30 Damage, Physical, 0 MP
Wrap- 15 Damage, 5% Inflicts Paralysis, Earth, 13 MP
Fire Spit- 40 Damage, Fire, 29 MP
Drops-
190 Gold
25 XP
40% Lizard Scales- (Item, Material, Earth, 20 Gold)
30% Flameworm Jawbone- (Weapon, Deadly Item, Fire, 300 Gold) +6 Melee Attack
20% Flameworm's Eye- (Item, Material, Fire, 600 Gold)
5% Flameworm Scale Shield- (Weapon, Shield, Fire, 7,000 Gold) +8 Defense, 3% Fire Resistance
5% Flamesinging Blade- (Weapon, Sword, Fire, 14,000 Gold) +17 Melee Attack, 79 additional Fire damage on hit
Rice-Grain Kami
Level 1
Spirit, Earth
HP- 205
MP- 245
STR- 9
AGI- 17
CON- 15
MIN- 12
SPI- 20
Defense- 11
Defense Against Stat Damage- 1
Critical Chance- 0%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Earth Resistance, 50% Spirit Resistance, 50% Human Resistance, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Spirit-Body- Possessor uses Spirit as possessor's HP-determining stat, Constant Effect
Spirit Movement- Possessor uses Spirit as possessor's turn-order-determining stat, Constant Effect
Object Kami- Individuals below Level 10 may not steal items from possessor, Constant Effect
Prime Attribute- Spirit
Abilities-
Rice Grain Rain- 21 Damage, 1% inflicts 2 hits against 15, Earth, 0 MP
Nourish- 60 Damage, Heals, Magic & Earth, 0 MP
Spiritual Restoration- 60 Damage, Deals MP Damage, Heals MP, Magic, 0 MP
Drops-
250 Gold
25 XP
95% Rice Grain- (Item, Antiquity, Earth, 15 Gold)
4% Scroll of Common Kami Types- (Item, Antiquity, Light & Darkness & Magic, 2,000 Gold)
1% Call Rice Grain Kami- (Spell, Spirit Magic, Earth, 5 MP, 5,000 Gold) Caster summons 1 Rice Grain Kami from the Enemy List, Max 1 summoned
Rogue Dwarf
Level 1
Humanoid, Earth
HP- 340
MP- 150
STR- 16
AGI- 10
CON- 16
MIN- 14
SPI- 12
XP- 0
Defense- 15, +15 Defense against Earth
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Rage- 35 Damage, Earth, 0 MP
Duck- +10 Defense, lasts 2 turns, Earth, 0 MP
Crawl- +10% Dodge, doesn't stack, last 5 turns, Earth, 10 MP
Drops-
280 Gold
25 XP
80% Dwarven Trinket- (Item, Antiquity, Earth, 500 Gold)
10% Dwarven Ale- (Consumable, Drink, Earth, 500 Gold) +20 HP, 5% Inflicts Poison: Drunk
10% Dwarven Shoes- (Accessory, Shoes, Earth, 3,200 Gold) +2 Defense, +2 CON
Rogue Dwarven Marauder
Level 1
Humanoid, Earth
HP- 300
MP- 200
STR- 18
AGI- 20
CON- 18
MIN- 15
SPI- 16
XP- 0
Defense- 20, +20 Defense against Earth
Critical Chance- 2%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Chop- 60 Damage, Earth, 0 MP
Block- +15 Defense, lasts 3 turns, Earth, 0 MP
Crawl- +10% Dodge, doesn't stack, last 5 turns, Earth, 30 MP
Drops-
310 Gold
25 XP
80% Dwarven Steel- (Item, Material, Earth, 2,000 Gold)
10% Axe of Battle- (Weaponx2, Axe, Earth, 1,200 Gold) +14 Melee Attack
10% Old Dwarven Ring- (Accessory, Ring, Earth, 300 Gold) +4 Defense
Royal Gardener-
Level 1
Human, Earth
HP- 250
MP- 75
STR- 27
AGI- 18
CON- 14
MIN- 13
SPI- 14
XP- 0
Defense- 3
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Chop- 28 Damage, Physical, 0 MP
Growth- Increase Earth element characters' STR by 5 until end of battle, Physical element attacks of Earth element characters do 20 extra damage, 9 MP
Care- 55 Damage, Heals, only affects Plants, Earth, 12 MP
Prune- 58 Damage, only affects Plants, Earth, 15 MP
Drops-
300 Gold
25 XP
50% Circular Topiary- (Item, Antiquity, Earth, 400 Gold)
15% Common Seeds- (Item, Material, Earth, 100 Gold)
15% Triangular Topiary- (Item, Antiquity, Earth, 700 Gold)
10% Trowel of Aideez- (Weapon, Tool, Earth, 3,400 Gold) +15 Melee Attack, +8 Magical Attack, +50% damage to Plants, May heal Plants instead of dealing damage
5% Square Topiary- (Item, Antiquity, Earth, 600 Gold)
1% Royal Ahyscanthis- (Item, Antiquity, Earth, 5,000 Gold)
1% Castle Topiary- (Item, Antiquity, Earth, 1,900 Gold)
1% Moondew Rose- (Item, Antiquity, Earth, 6,000 Gold)
1% Gardening Manual- (Item, Antiquity, Earth, 800 Gold)
1% Imported Fertilizer- (Consumable, Powder, Earth, 1 Charge, 500 Gold) +50 HP, only affects Earth element individuals
Shadow Lurker-
Level 1
Umbral, Darkness
HP- 225
MP- 225
STR- 23
AGI- 21
CON- 18
MIN- 18
SPI- 18
XP- 0
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- 200% Darkness Resistance, 200% Light Weakness, Umbral Traits
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Shadow Slash- 45 Damage, Darkness, 0 MP
Shadow Venom- 40 Damage, inflicts Poison, Darkness, 10 MP
Dark Bolt- 50 Damage, inflicts Impaired: Blind, Darkness, 23 MP
Drops-
250 Gold
25 XP
90% Shadow Essence- (Consumable, Lethal Item, Darkness, 1 Charge, 900 Gold) Deals 100 Flat Darkness element Damage
10% Shadow Venom- (Spell, Shadow Magic, Darkness, 15 MP, 5,300 Gold) +9 Magical Attack, 15% inflicts Poison
Skeleton-
Level 1
Undead, Darkness
HP- 180
MP- 50
STR- 21
AGI- 19
CON- 19
MIN- 5
SPI- 5
XP- 0
Defense- 3
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Poison, Diseased
Prime Attribute- Strength
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
None
Abilities-
Claw- 29 Damage, Physical, 0 MP
Kick- 15 Damage, This attack possesses 5% Critical, Physical, 0 MP
Throw Head- 60 Damage, also harms self, 30% user cannot use this attack again and gets -20% to Hit for remainder of battle, Physical, 25 MP
Drops-
140 Gold
25 XP
50% Bone- (Item, Material, Darkness, 200 Gold)
35% Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
14% Ruined Mail (Armor, Heavy Armor, Darkness, 300 Gold) +1 Defense, +1 CON
1% Doom Rum (Consumable, Drink, Darkness, 2 Charges, 500 Gold) +80 HP, +15 MP, -5 CON, 5% Cures Poison
Skeleton Archer-
Level 1
Undead, Darkness
HP- 150
MP- 60
STR- 14
AGI- 19
CON- 10
MIN- 5
SPI- 6
XP- 0
Defense- 1
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Poison, Diseased
Prime Attribute- Agility
Additional Stats-
Move- 3
Movetype- Walking
Range- 5
Leadership- 1
Constant Effects-
None
Abilities-
Claw- 25 Damage, Physical, 0 MP
Shoot- 35 Damage, Physical, 0 MP
Dark Shot- 25 Damage, deals full Damage to Back Row, Darkness, 20 MP
Drops-
190 Gold
25 XP
50% Bone- (Item, Material, Darkness, 200 Gold)
35% Dark Bow- (Weaponx2, Bow, Darknes, 500 Gold) +5 Ranged Attack
14% Tattered Cloak (Accessory, Cloak, Darkness, 300 Gold) +1 Defense
1% Vintage Bloodwine (Consumable, Drink, Darkness, 1 Charge, 1,900 Gold) +90 HP, 5% inflicts Confusion: Berserk
Skeleton Swordsman-
Level 1
Undead, Darkness
HP- 290
MP- 60
STR- 24
AGI- 21
CON- 24
MIN- 11
SPI- 9
XP- 0
Defense- 16
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Poison, Diseased
Prime Attribute- Strength
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
None
Abilities-
Claw- 25 Damage, Physical, 0 MP
Swipe- 40 Damage, Physical, 0 MP
Parry- +30 Defense, lasts 2 turns, does not stack, Physical, 15 MP
Drops-
290 Gold
25 XP
50% Bone- (Item, Material, Darkness, 200 Gold)
35% Chipped Darkblade- (Weapon, Sword, Darknes, 300 Gold) +2 Melee Attack
14% Lousy Boots (Accessory, Boots, Darkness, 100 Gold) +2 Defense
1% Deadman's Ale (Consumable, Drink, Darkness, 1 Charge, 1,800 Gold) +80 HP, 5% inflicts Poison: Drunk
Stalactite Lurker
Level 1
Insect, Earth
HP- 350
MP- 30
STR- 19
AGI- 12
CON- 30
MIN- 8
SPI- 6
XP- 0
Defense- 15
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 5% Earth Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 20 Damage, Heals user for 50 HP, Earth, 0 MP
Stalactite Pierce- 60 Damage, Earth, 15 MP
Lurk- Caster gains +25% To-Hit and +5% Critical, lasts until end of next round, does not stack, Earth, 10 MP
Drops-
200 Gold
25 XP
70% Rock- (Item, Material, Earth, 2 Gold)
20% Stalactite Lurker Meat- (Item, Material, Earth, 70 Gold)
10% Stalactite Dagger- (Weapon, Knife, Earth, 200 Gold) +7 Melee Attack, +4 AGI on first round of combat
!Teenage Girl Who Is Texting And Does Not Realize An Event Is Going On
Level 1
Human, Technology
HP- 225
MP- 225
STR- 17
AGI- 21
CON- 18
MIN- 16
SPI- 14
XP- 0
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- Glory Immunity
Prime Attribute- Strength
Constant Effects-
Is In An Event- Does nothing, Event Effect
Distracted- Possessor obtains -50% To Hit, Constant Effect
Abilities-
Walk Into Someone- 30 Damage, 15% inflicts Fatigued: Stun on target, 15% inflicts Fatigued: Stun on caster, Physical, 0 MP
Wave Phone Around To Get Better Signal While Staring At It Intently- Caster regenerates 50 MP, Technology, 0 MP
Send Text- Target Technology element individual gains +15 SPI, does not stack, lasts 1 round, Technology, 10 MP
Drops-
250 Gold
25 XP
100% Basic Mobile Phone- (Item, Antiquity, Technology, 7,000 Gold)
Thief-
Level 1
Human, Fire
HP- 210
MP- 100
STR- 11
AGI- 27
CON- 13
MIN- 21
SPI- 11
XP- 0
Defense- 2
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Stab- 30 Damage, Physical, 0 MP
Sneak Attack- 48 Damage, Only works on the first round of combat, Darkness, 50 MP
Steal- Target a random Consumable of target, has a (15,000/Item Cost, rounded down)% chance to succeed in stealing it and being able to use it, cannot steal unique items, Physical, 50 MP
Drops-
300 Gold
25 XP
50% Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
25% Thief's Knife- (Weapon, Knife, Fire, 500 Gold) +5 Melee Attack
18% Rye Crackers- (Consumable, Food, Earth, 2 Charges, 500 Gold) +15 HP, +1 AGI
6% Common Jewelry- (Item, Antiquity, Earth, 700 Gold)
1% Jelly Danish- (Consumable, Food, Water, 1 Charge, 700 Gold) +30 HP, +5 MIN
Thug
Level 1
Human, Darkness
HP- 280
MP- 110
STR- 23
AGI- 21
CON- 22
MIN- 12
SPI- 11
XP- 0
Defense- 17
Critical Chance- 1%
To Hit- 100%
Dodge- 0%
Resilience- 2%
Resistances and Immunities- 50% Law Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Club- 45 Damage, Physical, 0 MP
Metal Chain- 49 Damage, 5% inflicts Fatigued: Stun on targets below Level 5, Physical & Darkness, 12 MP
Illegal Pistol- 49 Damage, Technology, 11 MP
Threaten- 3 MIN Damage, 15% inflicts Confusion: Fear, Darkness & Air & Fire, 16 MP
Drops-
330 Gold
25 XP
50% Nail Bat- (Weapon, Mace, Darkness & Physical, 700 Gold) +8 Melee Attack
20% Illegal Handgun- (Weapon, Gun, Technology & Darkness, 1,100 Gold) +11 Ranged Attack, 50% Law Weakness
20% Wife-Beater- (Armorx.5, Clothing, Physical & Darkness, 600 Gold) +5 Defense, +5 Melee Attack, +5 STR
9% Torn Pants- (Armorx.5, Clothing, Physical, 80 Gold) +2 Defense, 5% Provides no Defense this action
1% Gold Cuckoo Whisky- (Consumable, Drink, Water & Magic, 3 Charges, 7,000 Gold) +50 MP, 40% inflicts Poison: Drunk, 5% Hexed Resistance
Venomous Monkey-
Level 1
Animal, Earth
HP- 225
MP- 225
STR- 19
AGI- 23
CON- 18
MIN- 14
SPI- 11
XP- 0
Defense- 8
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Poisonous Bite- 30 Damage, 60% inflicts Poison, Earth & Acid & Physical, 0 MP
Beat- 45 Damage, 5% gains '2 hits against 1', deals 80% Damage, Physical, 0 MP
Tree Leap- Caster moves to the front row or the back row and gains +60 AGI as a non-stacking buff that lasts 1 round, Air, 15 MP
Drops-
200 Gold
25 XP
50% Monkey Meat- (Consumable, Food, Earth, 1 Charge, 700 Gold) Deals 70 Flat Earth element HP Healing, 15% inflicts Poison on targets below Level 5, 10% inflicts Disease on targets below Level 5
25% Monkey's Shoes- (Accessory, Shoes, Earth & Air, 700 Gold) +7 Defense, +7 AGI, 5% inflicts Confusion
25% Venomproof Monkey Fur Suit- (Armor, Clothes, Earth & Acid, 1,000 Gold) +10 Defense, +5 STR, +5 AGI, 30% Poison Resistance
Wizard-
Level 1
Human, Water
HP- 160
MP- 250
STR- 11
AGI- 14
CON- 12
MIN- 26
SPI- 23
XP- 0
Defense- 3
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Staff Smack- 12 Damage, Physical, 0 MP
Mana Bolt- 55 Damage, Magic, 95 MP
Element Peppering- 25 Damage, Magic & Water/Air/Earth/Fire, 50 MP
Drops-
270 Gold
25 XP
50% Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN
25% Mage Staff- (Weapon, Staff, Magic, 500 Gold) +3 Attack, +5 Magic Attack
18% Fancy Cheeses- (Consumable, Food, Earth, 3 Charges, 400 Gold) +25 HP, +5 MP
1% Fire Orb- (Spell, Wizard Magic, Fire, 500 Gold) +5 Magic Attack
1% Earth Orb- (Spell, Wizard Magic, Earth, 500 Gold) +5 Magic Attack
1% Air Orb- (Spell, Wizard Magic, Air, 500 Gold) +5 Magic Attack
1% Water Orb- (Spell, Wizard Magic, Water, 500 Gold) +5 Magic Attack
1% Mana Ring- (Accessory, Ring, Magic, 1,300 Gold) +5 MP
1% Alchemy Reagents- (Item, Material, Magic, 1,900 Gold)
1% Book of Lore- (Accessory, Antiquity, Magic, 1,800 Gold)
Wolf-
Level 1
Animal, Earth
HP- 325
MP- 225
STR- 25
AGI- 26
CON- 24
MIN- 18
SPI- 18
XP- 0
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Pack Hunter- Possessor gets +5 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Bite- 45 Damage, Physical, 0 MP
Vicious Bite- 45 Damage, 30% inflicts Wounded, Physical, 5 MP
Takedown- 30 Damage, 30% inflicts Fatigued: Stun, Physical, 10 MP
Rending Pull- 55 Damage, 5% shifts target to the Front Row if target is below Level 20, 5% inflicts Fatigued: Stun, Physical, 15 MP
Leer- 10% inflicts Confusion: Fear, Darkness, 1 MP
Drops-
610 Gold
25 XP
50% Bone- (Item, Material, Darkness, 200 Gold)
35% Wolf Pelt- (Item, Material, Earth, 3,700 Gold)
13% Lunge- (Spell, Combat Arts, Physical & Air, 20 MP, 17,000 Gold) +24 Melee Attack, 5% deals full damage to the back row if cast from the front row
2% Pack Whistle- (Accessory, Trinket, Air, 25,000 Gold) Wearer counts, for purposes of the abilities of wearer's allies, as possessing a Constant Effect named 'Pack Hunter' as an effect that does not stack
Zombie-
Level 1
Undead, Darkness
HP- 480
MP- 30
STR- 23
AGI- 4
CON- 26
MIN- 6
SPI- 8
XP- 0
Defense- 4, +10 Defense against Darkness
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Poison, Diseased
Prime Attribute- Strength
Additional Stats-
Move- 2
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
None
Abilities-
Strike- 36 Damage, Physical, 0 MP
Devour- 30 Damage, possessor gains 60 HP, Darkness, 30 MP
Moan- 10% Inflicts Fear on target under level 3, Darkness, 15 MP
Drops-
200 Gold
25 XP
70% Pitchfork- (Weapon, Polearm, Physical, 100 Gold) +3 Melee Attack
20% Pistol- (Weapon, Gun, Technology, 900 Gold) +11 Ranged Attack
10% Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
Angered Clerk
Level 1
Human, Earth
HP- 420
MP- 600
STR- 38
AGI- 32
CON- 16
MIN- 26
SPI- 24
Defense- 6,
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 50% Psychic Weakness, 20% Darkness Weakness
Prime Attribute- Strength
Constant Effects-
None
Prime Attribute- Agility & Strength
Abilities-
Throw Paperweights- 32 Damage, Physical & Earth, 0 MP
Throw Pen- 21 Damage, 5% inflicts Blindness, Physical, 15 MP
Throw Ink Bottles- 55% inflicts Blindness, Physical, 80 MP
Throw Depressing Paperwork- 14 Damage , 25% inflicts Confusion: Depression , Psychic, 80 MP
Throw Shoe- 26 Damage, 5% inflicts Stun, Physical, 60 MP
Aha-HA! I have an awesome gun!- 825 Damage, Monster has a 5% chance of possessing this ability at the beginning of battle, Fire & Technology, 0 MP
Drops-
320 Gold
25 XP
5% Chair Pillow- (Item, Antiquity, Earth, 200 Gold)
5% Organized Paperweight Collection- (Item, Antiquity, Earth, 600 Gold)
5% Book of Stamps- (Item, Antiquity, Air, 200 Gold)
5% Empty Bottle- (Item, Material, Air, 20 Gold)
5% Canned Soup- (Consumable, Food, Water, 2 Charges, 80 Gold) +200 HP, +50 MP, Takes 2 turns to use if it has 2 charges unless a Tool is equipped
5% Stuffed Bear that Can Sit on Your Desk- (Item, Antiquity, Earth, 200 Gold)
5% Ink Blotter- (Item, Antiquity, Earth & Technology, 90 Gold)
5% Butter Knife- (Weapon, Knife, Water, 80 Gold) +2 Melee Attack, 5% deals no damage
5% Toenail Clippers- (Weapon, Tool, Technology, 60 Gold) +0 Melee Attack
5% Unopened Office Holiday Giftbox- (Item, Ticket, Earth & Air, 900 Gold) Can be opened at the Warehouse for a roll on the Office Holiday Giftbox table
5% Photos of Boring Landmarks- (Item, Antiquity, Air & Earth, 80 Gold)
5% Expired Coupons- (Item, Antiquity, Air & Technology, 40 Gold)
5% Blank Ledger- (Item, Antiquity, Air, 500 Gold)
5% Blueprints for Something that Didn't Get Built- (Item, Antiquity, Technology, 500 Gold)
5% Rectangularly-Rimmed Glasses- (Accessory, Eyewear, Air, 300 Gold) 105% to Hit
5% Depressing Paperwork- (Consumable, Lethal Item, Darkness & Psychic, 1 Charge, 4,000 Gold) 20% inflicts Confusion: Depression
5% Gun of Occasional Awesomeness +5- (Weapon, Gun, Technology & Light, 50,000 Gold) +5 Ranged Attack, 1% it instead provides +5,000 Ranged Attack
5% Stapler- (Weapon, Tool, Technology, 5,000 Gold) +5 Attack, All damage against foes who have stolen your Stapler is multiplied by 10 and has a 95% chance of inflicting Burning if you so desire
5% 1/1000th Killborg which Must Be Assembled All at Once or It Explodes- (Item, Antiquity, Technology, 1,000 Gold)
5% Figurine of a Bear with a Parasol Balanced on a Ball- (Item, Antiquity, Air & Earth, 25,000 Gold)
Animated Armor-
Level 1
Golem, Magic
HP- 420
MP- 60
STR- 21
AGI- 15
CON- 27
MIN- 8
SPI- 12
XP- 0
Defense- 15
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Fear, Deafened, Poison, Diseased, and Sleep
Prime Attribute- Strength
Constant Effects-
None
Chop- 35 Damage, Physical, 0 MP
Spectral Bolt- 32 Damage, Magic, 20 MP
Ineffective Blade Combo - 15 Damage, -20% to Hit for this attack, 3 hits against 1, Physical, 30 MP
Drops-
310 Gold
25 XP
50% Halberd- (Weapon, Polearm, Physical, 600 Gold) +7 Melee Attack
25% Plate Mail (Armor, Heavy Armor, Earth, 1,200 Gold) +9 Defense
20% Gauntlet (Accessory, Gauntlet, Physical, 700 Gold) +5 Defense, +1 STR, +1 CON
5% Animated Halberd- (Pet, Golem, Physical, Lv.1, 900 Gold)
HP- 10
MP- 7
STR- 15
AGI- 19
CON- 14
MIN- 8
SPI- 10
XP- 0
XP Needed- 1,000
Level Adjustment- -4
Defense- 5
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Chop- 8 Damage, Physical, 0 MP
Bandit-
Level 1
Human, Earth
HP- 325
MP- 300
STR- 26
AGI- 26
CON- 25
MIN- 20
SPI- 15
XP- 0
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength or Agility
Constant Effects-
None
Abilities-
Stab- 45 Damage, Physical, 0 MP
Short Bow- 50 Damage, 12% deals full damage to the back row, Physical & Air, 10 MP
Purse Cutter- 50 Gold Damage, Earth or Darkness, 30 MP
Drops-
350 Gold
25 XP
50% Dagger- (Weapon, Knife, Earth, 300 Gold) +4 Melee Attack
25% Bag of Copper Coins- (Item, Currency, Earth, 280 Gold)
18% Leather Boots- (Accessory, Boots, Earth, 400 Gold) +4 Defense, +1 AGI
6% Common Jewelry- (Item, Antiquity, Earth, 700 Gold)
1% Small Gold Coin- (Item, Antiquity, Earth, 100 Gold)
Bluegreen Shroom
Level 1
Plant, Earth
HP- 350
MP- 70
STR- 15
AGI- 14
CON- 14
MIN- 12
SPI- 13
XP- 0
Defense- 8
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 5% Earth Resistance, 2% Acid Resistance, 5% Darkness Resistance, Deafened, Blind
Prime Attribute- Strength
Constant Effects-
None
Spore Dusting- 20 Damage, 8% Inflicts Poison, 2 hits against 1, Acid, 25 MP
Spore Clouds- 30 Damage, 20% Inflicts Poison, 1 hit against 5, Acid, 0 MP
Spore Seeds- Summons 1-4 Bluegreen Shrooms in 3 turns, can only be used once per fight, cannot be used by summoned Bluegreen Shrooms, Acid, 20 MP
Drops-
120 Gold
25 XP
80% Mushroom Spores- (Item, Material, Earth, 30 Gold)
10% Shroom Spores- (Accessory, Weapon Coating, Earth, 900 Gold) 2 CON damage on hit
10% Shroom Darts- (Weapon, Throwing Weapon, Earth, 9,000 Gold) +15 Ranged Attack, 5% Inflicts Poison
Brizz Bird
Level 1
Aerial, Ice
HP- 330
MP- 110
STR- 12
AGI- 15
CON- 12
MIN- 11
SPI- 12
XP- 0
Defense- 6
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 5% Earth Resistance, 5% Ice Resistance
Prime Attribute- Strength
Constant Effects-
None
Peck- 30 Damage, Physical or Air, 0 MP
Ice Flutter- 20 Damage, 1 hit against 3, Ice, 20 MP
Brizzle Frizzle- 2 MIN Damage, 20% inflicts Stat Drain: MIN Drain, Ice, 30 MP
Drops-
120 Gold
25 XP
100% Brizz Bird Egg- (Item, Antiquity, Ice, 2,000 Gold)
Burmalong
Level 1
Animal, Earth
HP- 180
MP- 70
STR- 14
AGI- 15
CON- 19
MIN- 7
SPI- 7
XP- 0
Defense- 24
Critical Chance- 1%
To Hit- 99%
Dodge- 5%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Kick- 28 Damage, 8% Inflicts Poison, 2 hits against 1, Acid, 0 MP
Tail Lash- 50 Damage, 5% Inflicts Confusion, Earth, 0 MP
Burma?- 23 Damage, Heals HP, Targets caster only, 10% inflicts Confusion, 4% Inflicts Confusion on caster, Earth, 15 MP
Drops-
160 Gold
25 XP
80% Burmalong Hide- (Item, Material, Earth, 300 Gold)
10% Burmalong Meat- (Consumable, Food, Earth, 200 Gold) +50 HP, 5% Inflicts Confusion on user
10% Vial of Burmalong Blood- (Item, Material, Earth & Magic, 3,000 Gold)
Breath Puff Elemental
Level 1
Elemental, Air
HP- 175
MP- 250
STR- 7
AGI- 23
CON- 11
MIN- 15
SPI- 16
XP- 0
Defense- 20, +100 against Physical
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 2%
Resistances and Immunities- 95% Physical Resistance, 90% Air Resistance, 50% Earth Weakness, Immune to Pain, Deafened, Diseased, Immune to Air from sources below Level 11
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Blow- 30 Damage, Air, 0 MP
Healing Breath- 80 Damage, Heals HP, Air, 25 MP
Replicate- Summons 1 Breath Puff Elemental, Max 5 summoned, Air, 200 MP
Drops-
300 Gold
25 XP
95% Breath's Worth of Air- (Item, Antiquity, Air, 20 Gold)
5% Cloth that Breathes Well- (Item, Material, Air, 2,600 Gold)
Cave Lizard
Level 1
Animal, Earth
HP- 450
MP- 20
STR- 28
AGI- 18
CON- 24
MIN- 8
SPI- 6
XP- 0
Defense- 14
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 8% Earth Resistance
Prime Attribute- Strength
Constant Effects-
None
Bite- 34 Damage, Earth, 0 MP
Lizard Lashing- 50 Damage, Acid, 6 MP
Diseased Bite- 26 Damage, 5% Inflicts Disease, Darkness & Physical, 10 MP
Drops-
340 Gold
25 XP
70% Lizard Scales- (Item, Material, Earth, 20 Gold)
20% Mushroom Spores- (Item, Material, Earth, 30 Gold)
10% Old Rock Relic- (Item, Antiquity, Earth, 50 Gold)
Cleric-
Level 1
Human, Air
HP- 180
MP- 360
STR- 12
AGI- 18
CON- 16
MIN- 23
SPI- 27
XP- 0
Defense- 7
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Mace Smack- 15 Damage, Physical, 0 MP
Heal- Heals 50 Damage, 40 MP
Holy Light- 38 Damage, Light & Magic, 60 MP
Drops-
280 Gold
25 XP
50% Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
25% Iron Mace- (Weapon, Mace, Physical, 900 Gold) +5 Melee Attack
18% Lubregar's Vegetable Soup- (Consumable, Food, Water, 2 Charges, 250 Gold) +35 HP, +1 STR
5% Holy Healing- (Spell, Divine Spell, Light, 7 MP, 1,700 Gold) +5 Magic Attack, Heals
1% Aislung Tea- (Consumable, Food, Water, 1 Charge, 1,250 Gold) +15 HP, +7 MIN, +5% Paralyze Resist
1% Prayer Book- (Item, Antiquity, Light, 700 Gold)
Common Jell
Level 1
Ooze, Earth
HP- 200
MP- 50
STR- 16
AGI- 24
CON- 15
MIN- 4
SPI- 6
XP- 0
Defense- 20
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 5% Acid Resistance, Immune to Blind, Pain, Sleep, Diseased
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Ooze Smack- 25 Damage, Earth, 0 MP
Ooze Dissolve- 55 Damage, Acid, 50 MP
Corrosion- Reduce target's Defense by 50, Stacks 3 times, Acid, 40 MP
Drops-
260 Gold
25 XP
70% Jell Goo- (Item, Material, Earth, 100 Gold)
20% Common Jell Acid- (Accessory, Weapon Coating, Acid, 1,000 Gold) +15 Melee Attack, No bonus against Acid element foes
10% Jell Potion- (Consumable, Potion, Earth, 1 Charge, 1,000 Gold) +5 CON, lasts 1 turn
Dwarf
Level 1
Humanoid, Earth
HP- 300
MP- 225
STR- 20
AGI- 17
CON- 22
MIN- 18
SPI- 18
XP- 0
Defense- 15, +40 Defense against Earth
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Axe Chop- 45 Damage, Earth, 0 MP
Mine- 65 Damage, 15% inflicts Entombed, only affects Earth-element targets, Earth, # MP
Block- Caster gains +40 Defense, does not stack, lasts 5 rounds, Physical, 15 MP
Crawl- Caster gains +15% Dodge, does not stack, lasts 5 rounds, Earth, 15 MP
Drops-
250 Gold
25 XP
80% Dwarven Trinket- (Item, Antiquity, Earth, 500 Gold)
10% Dwarven Ale- (Consumable, Drink, Earth, 500 Gold) +20 HP, 5% Inflicts Poison: Drunk
10% Dwarf's Axe- (Weapon, Axe, Earth, 4,100 Gold) +5 Melee Attack, +2 CON
Emberfly
Level 1
Spirit, Fire
HP- 150
MP- 300
STR- 5
AGI- 19
CON- 14
MIN- 6
SPI- 28
XP- 0
Defense- 3
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 50% Fire Resistance, 50% Water Weakness, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Spirit-Insect- Possessor gains the subtype Insect, Constant Effect
Abilities-
Ember- 40 Damage, Fire, 0 MP
Ignite- 50 Damage, 1% inflicts Burning, Fire, 30 MP
Fan Embers- Summons 1 Emberfly, max 15 summoned, Fire, 50 MP
Swarm- If 6 willing allies who are an 'Emberfly' from the Enemy List (including caster) are present on caster's side of battle, caster and the aforementioned allies are removed from battle and replaced with an 'Emberfly Swarm' from the Enemy List, 70 MP
Drops-
200 Gold
25 XP
100% Emberfly Ash- (Item, Antiquity, Fire, 20 Gold)
Fighter-
Level 1
Human, Earth
HP- 250
MP- 25
STR- 22
AGI- 17
CON- 20
MIN- 14
SPI- 12
XP- 0
Defense- 15
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Slash- 35 Damage, Physical, 0 MP
Cleave- 20 damage, 1 hit against 2, Physical, 8 MP
Block- +25 Defense, does not stack, lasts 2 turns, Physical, 0 MP
Drops-
180 Gold
25 XP
50% Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
25% Iron Sword- (Weapon, Sword, Physical, 500 Gold) +5 Melee Attack
18% Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
5% Iron Shield- (Weapon, Shield, Physical, 500 Gold) +5 Defense
1% Mail Boots- (Accessory, Boots, Earth, 600 Gold) +2 Defense
1% Manual of Combat Arts- (Accessory, Tome, Physical, 1,200 Gold) +15 STR, +15 CON, +15 AGI, +5 Damage if a Sword, Axe, Bow, Spear, Polearm, Mace, Flail, or Hammer is used
Fun Armadillo-
Level 1
Animal, Earth
HP- 300
MP- 300
STR- 20
AGI- 9
CON- 30
MIN- 17
SPI- 15
XP- 0
Defense- 22
Defense against Stat Damage- 1
Critical Chance- 1%
Resilience- 2%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Fun- Possessor's allies are afflicted with Invigorated: Zesty at the start of each round, Constant Effect
Armored- Possessor gains +50 Defense, Constant Effect
Abilities-
Roll- 20 Damage, Physical, 0 MP
Be Fun- Target is afflicted with Invigorated: Zesty, Light, 0 MP
Curl Up- Caster gains +100 Defense, does not stack, Earth, 0 MP
Drops-
250 Gold
25 XP
100% Fun Armadillo Stickers- (Item, Antiquity, Earth & Light, 180 Gold)
Giant Cat
Level 1
Animal, Air
HP- 185
MP- 212
STR- 11
AGI- 27
CON- 17
MIN- 10
SPI- 15
XP- 0
Defense- 14
Critical Chance- 2%
To Hit- 101%
Dodge- 2%
Resilience- 0%
Resistances and Immunities- 50% Fire Weakness
Prime Attribute- Strength or Agility
Constant Effects-
None
Abilities-
Claw- 50 Damage, 50% inflicts 2 hits against 1 on targets below Level 10, Physical, 0 MP
Mew Loudly- 15% inflicts Confusion: Fear: Startled, Air, 8 MP
Large Hairball- 25 Damage, 5% inflicts Paralysis: Sticky, Water & Acid, 15 MP
Chase- Places a buff on caster and a debuff on target that causes caster to switch rows whenever target switches rows, if either of these is removed, then the other is also, Physical & Air, 14 MP
Drops-
210 Gold
25 XP
50% Cute Hat with Cat Ears- (Accessory, Hat, Air & Light, 500 Gold) +1 Defense, +4 AGI, +4 SPI
20% Plush Cat Paw- (Weapon, Fist Weapon, Air & Physical, 600 Gold) +4 Melee Attack, 50% Deals no damage, 5% makes a funny ‘BAP!’ sound upon hitting with no non-RP effect
20% Saucer of Milk- (Consumable, Drink, Water & Light, 1 Charge, 300 Gold) Heals 60 Hp and 40 MP, Heals 120 HP and 80 MP instead for Animals
9% Very Tall Scratching Post- (Item, Antiquity, Earth & Physical, 3,000 Gold)
1% Vodka- (Consumable, Drink, Ice, 1 Charge, 300 Gold) +5 CON, 30% Inflicts Poison: Drunk
Giant Rat-
Level 1
Animal, Darkness
HP- 120
MP- 20
STR- 12
AGI- 19
CON- 12
MIN- 5
SPI- 3
XP- 0
Defense- 1
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 20 Damage, Physical, 0 MP
Scratch- 16 Damage, Physical, 0 MP
Plague Breath- 10% Inflicts Diseased, 1 hit against 5, Darkness, 20 MP
Rat Swarm- 1 Damage per Rat on user’s side to a Max of 100 Damage, Physical, 5 MP
Drops-
50 Gold
25 XP
70% Giant Cheese- (Consumable, Food, Light, 1 Charge, 100 Gold) +5 HP
25% Common Spices- (Item, Material, Fire, 300 Gold)
5% Cheap Tea- (Consumable, Food, Earth, 1 Charge 100 Gold) +5 MP
Goblin-
Level 1
Humanoid, Earth
HP- 140
MP- 30
STR- 17
AGI- 14
CON- 19
MIN- 12
SPI- 13
XP- 0
Defense- 1
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Jab- 25 Damage, Physical, 0 MP
Bite- 30 Damage, Physical, 6 MP
Throw Sand- 7% Inflicts Blindness, Earth, 10 MP
Drops-
150 Gold
25 XP
50% Goblin Spear- (Weapon, Spear, Earth, 100 Gold) +5 Melee Attack, +1 AGI
25% Herbs- (Consumable, Medicine, Earth, 1 Charge, 300 Gold) +50 HP
23% Goblin Soup- (Consumable, Food, Earth, 1 Charge, 30 Gold) +5 HP
2% Shaman Staff- (Weapon, Staff, Fire, 500 Gold) +5 Attack, +3 Magic Attack
Great Shroom
Level 1
Plant, Earth
HP- 360
MP- 80
STR- 21
AGI- 10
CON- 10
MIN- 6
SPI- 8
XP- 0
Defense- 20
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 5% Earth Resistance, 8% Acid Resistance, 3% Darkness Resistance, Deafened, Blind
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Shroom Spores- 20 Damage, 5% Inflicts Poison, 1 hit against 3, Acid, 10 MP
Great Hop- 50 Damage, Earth, 0 MP
Cap Slam- 35 Damage, 15% Inflicts Stun, Physical, 30 MP
Drops-
280 Gold
25 XP
80% Mushroom Spores- (Item, Material, Earth, 30 Gold)
10% Tasty Great Shroom Piece- (Consumable, Food, Earth, 80 Gold) +20 HP
10% Shroom Darts- (Weapon, Throwing Weapon, Earth, 9,000 Gold) +15 Ranged Attack, 5% Inflicts Poison
Green Jell
Level 1
Ooze, Acid
HP- 345
MP- 280
STR- 29
AGI- 30
CON- 30
MIN- 29
SPI- 29
XP- 0
Defense- 8
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 20% Acid Resistance, Immune to Blind, Pain, Sleep, Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Ooze Touch- 29 Damage, Earth, 0 MP
Acid Spray- 61 Damage, has a 50% miss chance, Acid, 70 MP
Merge- At least 10 allied Green Jell must be in the battle, Uses up turns of 9 other allied Green Jell, Kills self and 9 other Green Jell, Summons 1 Green Cube Jell, Acid, 280 MP
Drops-
360 Gold
25 XP
60% Jell Goo- (Item, Material, Earth, 100 Gold)
20% Green Jell Tart- (Consumable, Food, Earth & Acid, 1 Charge, 600 Gold) +50 HP, +40 MP, +3 STR
20% Light Jell Whip- (Weapon, Whip, Earth & Acid, 4,000 Gold) +8 Melee Attack, 1% does 15 CON damage to target
Grulock-
Level 1
Aquatic, Darkness
HP- 252
MP- 222
STR- 23
AGI- 17
CON- 18
MIN- 14
SPI- 15
XP- 0
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- 50% Water Resistance, 50% Darkness Resistance, 100% Electrical Weakness, Aquatic Traits
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Stab- 47 Damage, 1% inflicts Wounded, Physical, 0 MP
Water Blast- 40 Damage, this attack uses Agility as its Prime Attribute, Water, 0 MP
Dive- Caster gains +15% Dodge, does not stack, lasts 5 rounds, Water, 2 MP
Drops-
250 Gold
25 XP
90% Fish-Catcher Spear- (Weaponx2, Spear, Water & Physical, 500 Gold) +15 Melee Attack, 1% Water Resistance
10% Black Coral Sculpture- (Item, Antiquity, Water, 500 Gold)
Guardsman of Avandos-
Level 1
Human, Fire
HP- 270
MP- 80
STR- 19
CON- 16
AGI- 18
MIN- 12
SPI- 8
XP- 0
Defense- 20
Critical Chance- 1%
To Hit- 99%
Dodge- 2%
Resistances and Immunities- 3% Air Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Spear Stab- 30 Damage, Physical, 0 MP
Sword Stab- 25 Damage, this attack possesses 2% Critical, Physical, 25 MP
Arrow Shot- 20 Damage, this attack gains +20% to hit, Physical, 10 MP
XP- 25
Gold- 270
Treasure-
50% Broken Metal Piece- (Item, Antiquity, Physical, 3 Gold)
20% Imperial Blade of Avandos- (Weapon, Sword, Air & Water, 12,000 Gold) +23 Melee Attack
20% Imperial Bow of Avandos- (Weapon, Bow, Air & Water, 12,000 Gold) +23 Ranged Attack
10% Imperial Armor of Avandos- (Armor, Heavy Armor, Air & Water, 12,000 Gold) +23 Defense
!Hapless Peasant
Level 1, Unusually Weak
Human, Earth
HP- 25
MP- 25
STR- 1
AGI- 1
CON- 1
MIN- 1
SPI- 1
XP- 0
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 0%
Resilience- 0%
To Hit- 99%
Dodge- 0%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Makes Poor Tactical Decisions- If possessor possesses an ability named 'Yell Rudely', there is a 50% chance per action that each of possessor's actions must be to use said ability, Constant Effect
Abilities-
Slap- 3 Damage, Physical, 0 MP
Yell Rudely- Does nothing, Air, 0 MP
Bumble Around- 20 Damage, targets a random individual, Physical, 50 MP
Drops-
250 Gold
25 XP
70% Autographed Hate-Mail from the Hapless Peasant- (Item, Antiquity, Earth & Fire, 30 Gold)
30% Peasant's Clothes- (Armor, Clothing, Earth, 100 Gold) +1 Defense, +1 CON
Hill Dwarf
Level 1
Humanoid, Earth
HP- 340
MP- 250
STR- 21
AGI- 18
CON- 26
MIN- 18
SPI- 18
XP- 0
Defense- 15, +50 Defense against Earth
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Sword Slice- 35 Damage, Earth, 0 MP
Provide Tasty Beer- 100 Damage, deals HP Healing, 15% inflicts Poison: Drunk, Water & Earth, 10 MP
Block- Caster gains +50 Defense, does not stack, lasts 5 rounds, Physical, 10 MP
Rest- 340 Damage, deals HP Healing, inflicts Fatigued: Sleep, Only affects caster, May only target caster, Air & Psychic, 1 MP
Drops-
450 Gold
25 XP
80% Dwarven Trinket- (Item, Antiquity, Earth, 500 Gold)
10% Dwarven Beer- (Consumable, Drink, Earth, 1 Charge, 500 Gold) Heals 200 HP, 5% Inflicts Poison: Drunk
10% Dwarf's Sword- (Weapon, Axe, Earth, 4,100 Gold) +6 Melee Attack, +1 STR
Kaldrinian Warrior-
Level 1
Humanoid, Earth
HP- 350
MP- 200
STR- 19
AGI- 23
CON- 22
MIN- 18
SPI- 31
XP- 0
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility or Spirit
Constant Effects-
Agile- Possessor gains +10 AGI, Constant Effect
Abilities-
Slash- 50 Damage, Physical, 0 MP
Heal- 100 Damage, Deals HP Healing, Air or Light, 0 MP
Wind Blade- 55 Damage, deals full damage to the back row, Air, 15 MP
Drops-
450 Gold
25 XP
50% Wind Blade- (Weapon, Sword, Air, 6,000 Gold) +6 Melee Attack
25% Fast Boots- (Accessory, Boots, Air, 7,000 Gold) +8 to wearer's turn-order-determining stat sum for turn-order-determining purposes
25% White and Green Ring- (Accessory, Ring, Air, 5,000 Gold) 1% Air Resistance
Kobold
Level 1
Humanoid, Earth
HP- 375
MP- 125
STR- 29
AGI- 18
CON- 28
MIN- 8
SPI- 17
XP- 0
Defense- 10
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 1%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- Earth Immunity, 50% Air Weakness, 5% Physical Weakness
Prime Attribute- Strength or Spirit
Constant Effects-
Pack Hunter- Possessor gets +1 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 10 such allies, Constant Effect
Abilities-
Short Sword- 45 Damage, Physical, 0 MP
Bite- 40 Damage, Physical, 0 MP
Run- Caster moves to the back row and gains +25 Defense until the end of the round, Physical & Air & Earth, 7 MP
Set Trap- Deals 85 Flat Physical element Damage to the next individual to conduct an offensive action that targets possessor at the start of said action, stacks 5 times, Physical or Earth, 5 MP
Drops-
250 Gold
25 XP
50% Kobold Leather Armor- (Armor, Light Armor, Physical, 1,000 Gold) +1 Defense
45% Kobold Short Sword- (Weapon, Sword, Physical, 1,000 Gold) +1 Melee Attack
5% Pouch of Coints- (Item, Currency, Earth, 2,500 Gold)
Living Flame
Level 1
Elemental, Fire
HP- 300
MP- 200
STR- 6
AGI- 21
CON- 7
MIN- 17
SPI- 22
XP- 0
Defense- 9
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 20% Fire Resistance, Immune to Pain, Deafened, Diseased, Immune to fire unless attacker is 11th level or higher
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Flame Bolt- 40 Damage, Fire, 0 MP
Flame Spheres- 50 Damage, 3 hits against 1, Fire, 110 MP
Flame Shield- All those who attack caster take 50 Fire damage, Lasts 4 turns, Stacks 4 times, Fire, 40 MP
Drops-
300 Gold
25 XP
80% Flame Essence- (Item, Material, Fire, 100 Gold)
10% Flamestone- (Item, Antiquity, Fire, 900 Gold)
10% Flame Rod- (Weapon, Wand, Fire, 7,000 Gold) +18 Magical Attack, +20 Damage for Fire element spells
Mechanical Guard Bot-
Level 1
Robot, Technology
HP- 280
MP- 60
STR- 11
AGI- 15
CON- 11
MIN- 7
SPI- 5
XP- 0
Defense- 12
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 12% Technology Resistance, 150% Electrical Weakness, 150% Water Weakness, Immune to Pain, Fear, Deafened, Poison, Diseased (Exception- Diseased: Computer Virus)
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Zap- 30 Damage, Electrical, 0 MP
Pinch- 30 Damage, Technology, 0 MP
Wrench- 100 Damage, only affects Robots, Technology, 15 MP
Guard Other- +15 Defense, cannot be used on self, Stacks 8 times, Technology, 0 MP
Drops-
160 Gold
25 XP
90% Machine Parts- (Item, Material, Technology, 90 Gold)
5% Spark Bearing Shield- (Weapon, Shield, Electrical, 1,900 Gold) +5 Defense, Does 15 Electrical damage to anyone who attacks and hits wielder
1% Tiny Catapult- (Weapon, Other: Toy, Earth, 22,000 Gold) +30 Ranged Attack, Is removed from battle if chosen as a target of a water element attack that also hits its wielder
1% Technology Charm- (Accessory, Amulet, Technology, 250 Gold) +15 Damage for all Technology Element Attacks
1% Seal of Science- (Accessory, Seal, Technology, 1,000 Gold) +5 MIN, +5 AGI
1% Yasunian Black Oil- (Accessory, Weapon Coating, Earth, 2,900 Gold) +15 AGI
1% Anger Generating Doohickey- (Accessory, Gadget, Magic, 3,000 Gold) All attacks of all battle participants do 5 extra Damage
Mana Raptor-
Level 1
Aerial, Magic
HP- 320
MP- 240
STR- 18
AGI- 27
CON- 19
MIN- 16
SPI- 17
XP- 0
Defense- 5
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength + Agility
Constant Effects-
None
Abilities-
Diving Rending Assault- 30 Damage, Physical, 0 MP
Mana Feast- 50 Damage to MP, Heals 130 MP, Magic, 90 MP
Mini-Mini Mana Flare- 15 Damage, Magic, 50 MP
Drops-
320 Gold
25 XP
50% Feather- (Item, Material, Air, 200 Gold)
45% Mana Wing- (Consumable, Enchanted Item, Magic, 1 Charge, 200 Gold) +15 MP
5% Raptor Blade- (Weapon, Sword, Magic, 5,000 Gold) +15 Melee Attack, Drains 15 MP per Hit
Marlzawk-
Level 1
Horror, Air
HP- 400
MP- 400
STR- 21
AGI- 19
CON- 24
MIN- 19
SPI- 10
XP- 0
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Diving Claw- 55 Damage, Air & Physical, 0 MP
Cackle- 5% inflicts Confusion, Air, 0 MP
Mantis Arms- 45 Damage, 15% deals 2 hits against 1, Physical, 0 MP
Drops-
400 Gold
25 XP
90% Gnarled Staff- (Weaponx2, Staff, Physical & Earth, 290 Gold) +3 Melee Attack, +4 Magical Attack
10% Stuffed and Mounted Marlzawk- (Item, Antiquity, Air, 8,000 Gold)
Moose Axeman-
Level 1
Humanoid, Earth
HP- 270
MP- 70
STR- 24
AGI- 18
CON- 22
MIN- 16
SPI- 15
XP- 0
Defense- 11
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Chop- 60 Damage, Earth, 0 MP
Moose Call- 5% Cures Fear, Air, 12 MP
Charge!- 60 Damage, User must be in the Back Row, User moves to the Front Row, Physical, 25 MP
Drops-
284 Gold
25 XP
50% Moose Axe- (Weapon, Axe, Earth, 200 Gold) +7 Melee Attack
20% Moose Steak- (Consumable, Food, Earth & Fire, 1 Charge, 300 Gold) +50 HP
10% Maple Cookies- (Consumable, Food, Earth & Fire, 3 Charges, 600 Gold) +70 MP
10% Moose Stew- (Consumable, Food, Earth & Water, 1 Charge, 600 Gold) +40 HP, 1% cures Paralysis
9% Brindleberry Pie- (Consumable, Food, Earth & Air, 1 Charge, 700 Gold) +80 HP, +3 AGI
1% Rare Hides- (Item, Antiquity, Earth, 7,000 Gold)
Moss Goblin-
Level 1
Humanoid, Earth
HP- 290
MP- 160
STR- 16
AGI- 12
CON- 23
MIN- 8
SPI- 8
XP- 0
Defense- 12
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 5% Water Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Hack- 30 Damage, Physical, 0 MP
Screeching Leap- 48 Damage, 1% inflicts Confusion, 7% inflicts Confusion on user, Physical, 50 MP
Fire Arrows- 44 Damage, AGI is user’s prime attribute for this attack, Physical, 69 MP
Drops-
300 Gold
25 XP
80% Canal Moss- (Item, Material, Earth & Water, 90 Gold)
10% Goblin Axe- (Weapon, Axe, Physical, 900 Gold) +11 Melee Attack
5% Goblin Shortbow- (Weaponx2, Bow, Physical, 600 Gold) +14 Ranged Attack, -1% to Hit
4% Smooth Sling Stones- (Item, Material, Physical & Air, 900 Gold)
1% Mr. Blakely’s Wine- (Consumable, Drink, Fire, 3 Charges, 1,800 Gold) +50 MP, Heals 3 CON Damage, 35% inflicts Poison: Drunk
Noble of Avandos-
Level 1
Human, Fire
HP- 140
MP- 101
STR- 16
CON- 15
AGI- 17
MIN- 20
SPI- 16
XP- 0
Defense- 20
Critical Chance- 1%
To Hit- 99%
Dodge- 5%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Panic- 5% Inflicts Confusion on self, +20% Dodge, does not stack, Physical & Psychic, 0 MP
Sword Stab- 28 Damage, this attack possesses 2% Critical, Physical, 0 MP
Flame Globe- 33 Damage, Prime Attribute for this attack is Spirit, This attack possesses 20% Critical, Fire, 52 MP
Gold- 360
XP- 25
Treasure-
50% Ornamental Vase- (Item, Antiquity, Fire, 6,000 Gold)
40% Ornamental Rug- (Item, Antiquity, Fire, 6,000 Gold)
10% Ornamental Portrait Frame- (Item, Antiquity, Fire, 6,000 Gold)
Orc-
Level 1
Humanoid, Earth
HP- 310
MP- 120
STR- 25
AGI- 20
CON- 24
MIN- 12
SPI- 8
XP- 0
Defense- 8
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Pummel- 25 Damage, Physical, 0 MP
Axe Slash- 45 Damage, Physical, 25 MP
Weak War Cry- All monsters with Orc in the name gain +10 Damage to all attacks, stacks 80 times, Earth, 60 MP
Drops-
250 Gold
25 XP
50% Orcish Axe- (Weapon, Axe, Physical, 600 Gold) +12 Melee Attack
45% Whip Axe- (Weapon, Axe, Physical, 1,900 Gold) +12 Ranged Attack
4% Orc Armor- (Armor, Heavy Armor, Earth, 1,200 Gold) +10 Defense
1% Orc Disc- (Item, Antiquity, Earth, 700 Gold)
Paint Drop Elemental
Level 1
Elemental, Water
HP- 240
MP- 200
STR- 6
AGI- 21
CON- 7
MIN- 17
SPI- 22
XP- 0
Defense- 9, +12 against Physical
Defense against Stat Damage- 2
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 95% Physical Resistance, 50% Water Weakness, 50% Fire Weakness, Immune to Pain, Deafened, Diseased, Immune to Water unless attacker is 11th level or higher
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Splatter- 45 Damage, 15% deals no damage, Water, 0 MP
Mark- Disables one of target's Buff Slots, stacks 5 times, Water, 8 MP
Draw- Summons 1 Paint Drop Elemental, Max 30 summoned, Water, 40 MP
Drops-
300 Gold
25 XP
95% Drop of Paint- (Item, Antiquity, Water, 20 Gold)
5% Lesser Magical Pigments- (Consumable, Enchanted Item, Magic & Water, 20 Charges, 30,000 Gold) Heals 500 MP, Wielder may expend up to 10 charges of this item as part of an action involving the casting of a spell; each such charge expended reduces the cost of the aforementioned spell by 50 MP, This item counts as "Magical Pigments"
Poylazo Lizard
Level 1
Animal, Earth
HP- 220
MP- 60
STR- 18
AGI- 14
CON- 19
MIN- 11
SPI- 4
XP- 0
Defense- 5
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 5% Earth Resistance, 3% Acid Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Chomp- 45 Damage, Earth, 0 MP
Poylazo Poison- 20% Inflicts Poison, Acid, 8 MP
Lick- 5% Inflicts Pain: Discomfort , Physical, 5 MP
Drops-
150 Gold
25 XP
70% Lizard Scales- (Item, Material, Earth, 20 Gold)
20% Mushroom Spores- (Item, Material, Earth, 30 Gold)
10% Lizard Knife- (Weapon, Knife, Earth, 2,000 Gold) +8 Melee Attack
Prazondracon Flameworm (2)
Level 1
Insect, Fire
HP- 300
MP- 70
STR- 14
AGI- 14
CON- 16
MIN- 10
SPI- 4
XP- 0
Defense- 7
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Absorbs Fire, 100% Ice Weakness, 125% Water Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Scissor Bite- 30 Damage, Physical, 0 MP
Wrap- 15 Damage, 5% Inflicts Paralysis, Earth, 13 MP
Fire Spit- 40 Damage, Fire, 29 MP
Drops-
190 Gold
25 XP
40% Lizard Scales- (Item, Material, Earth, 20 Gold)
30% Flameworm Jawbone- (Weapon, Deadly Item, Fire, 300 Gold) +6 Melee Attack
20% Flameworm's Eye- (Item, Material, Fire, 600 Gold)
5% Flameworm Scale Shield- (Weapon, Shield, Fire, 7,000 Gold) +8 Defense, 3% Fire Resistance
5% Flamesinging Blade- (Weapon, Sword, Fire, 14,000 Gold) +17 Melee Attack, 79 additional Fire damage on hit
Rice-Grain Kami
Level 1
Spirit, Earth
HP- 205
MP- 245
STR- 9
AGI- 17
CON- 15
MIN- 12
SPI- 20
Defense- 11
Defense Against Stat Damage- 1
Critical Chance- 0%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Earth Resistance, 50% Spirit Resistance, 50% Human Resistance, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Spirit-Body- Possessor uses Spirit as possessor's HP-determining stat, Constant Effect
Spirit Movement- Possessor uses Spirit as possessor's turn-order-determining stat, Constant Effect
Object Kami- Individuals below Level 10 may not steal items from possessor, Constant Effect
Prime Attribute- Spirit
Abilities-
Rice Grain Rain- 21 Damage, 1% inflicts 2 hits against 15, Earth, 0 MP
Nourish- 60 Damage, Heals, Magic & Earth, 0 MP
Spiritual Restoration- 60 Damage, Deals MP Damage, Heals MP, Magic, 0 MP
Drops-
250 Gold
25 XP
95% Rice Grain- (Item, Antiquity, Earth, 15 Gold)
4% Scroll of Common Kami Types- (Item, Antiquity, Light & Darkness & Magic, 2,000 Gold)
1% Call Rice Grain Kami- (Spell, Spirit Magic, Earth, 5 MP, 5,000 Gold) Caster summons 1 Rice Grain Kami from the Enemy List, Max 1 summoned
Rogue Dwarf
Level 1
Humanoid, Earth
HP- 340
MP- 150
STR- 16
AGI- 10
CON- 16
MIN- 14
SPI- 12
XP- 0
Defense- 15, +15 Defense against Earth
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Rage- 35 Damage, Earth, 0 MP
Duck- +10 Defense, lasts 2 turns, Earth, 0 MP
Crawl- +10% Dodge, doesn't stack, last 5 turns, Earth, 10 MP
Drops-
280 Gold
25 XP
80% Dwarven Trinket- (Item, Antiquity, Earth, 500 Gold)
10% Dwarven Ale- (Consumable, Drink, Earth, 500 Gold) +20 HP, 5% Inflicts Poison: Drunk
10% Dwarven Shoes- (Accessory, Shoes, Earth, 3,200 Gold) +2 Defense, +2 CON
Rogue Dwarven Marauder
Level 1
Humanoid, Earth
HP- 300
MP- 200
STR- 18
AGI- 20
CON- 18
MIN- 15
SPI- 16
XP- 0
Defense- 20, +20 Defense against Earth
Critical Chance- 2%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Chop- 60 Damage, Earth, 0 MP
Block- +15 Defense, lasts 3 turns, Earth, 0 MP
Crawl- +10% Dodge, doesn't stack, last 5 turns, Earth, 30 MP
Drops-
310 Gold
25 XP
80% Dwarven Steel- (Item, Material, Earth, 2,000 Gold)
10% Axe of Battle- (Weaponx2, Axe, Earth, 1,200 Gold) +14 Melee Attack
10% Old Dwarven Ring- (Accessory, Ring, Earth, 300 Gold) +4 Defense
Royal Gardener-
Level 1
Human, Earth
HP- 250
MP- 75
STR- 27
AGI- 18
CON- 14
MIN- 13
SPI- 14
XP- 0
Defense- 3
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Chop- 28 Damage, Physical, 0 MP
Growth- Increase Earth element characters' STR by 5 until end of battle, Physical element attacks of Earth element characters do 20 extra damage, 9 MP
Care- 55 Damage, Heals, only affects Plants, Earth, 12 MP
Prune- 58 Damage, only affects Plants, Earth, 15 MP
Drops-
300 Gold
25 XP
50% Circular Topiary- (Item, Antiquity, Earth, 400 Gold)
15% Common Seeds- (Item, Material, Earth, 100 Gold)
15% Triangular Topiary- (Item, Antiquity, Earth, 700 Gold)
10% Trowel of Aideez- (Weapon, Tool, Earth, 3,400 Gold) +15 Melee Attack, +8 Magical Attack, +50% damage to Plants, May heal Plants instead of dealing damage
5% Square Topiary- (Item, Antiquity, Earth, 600 Gold)
1% Royal Ahyscanthis- (Item, Antiquity, Earth, 5,000 Gold)
1% Castle Topiary- (Item, Antiquity, Earth, 1,900 Gold)
1% Moondew Rose- (Item, Antiquity, Earth, 6,000 Gold)
1% Gardening Manual- (Item, Antiquity, Earth, 800 Gold)
1% Imported Fertilizer- (Consumable, Powder, Earth, 1 Charge, 500 Gold) +50 HP, only affects Earth element individuals
Shadow Lurker-
Level 1
Umbral, Darkness
HP- 225
MP- 225
STR- 23
AGI- 21
CON- 18
MIN- 18
SPI- 18
XP- 0
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- 200% Darkness Resistance, 200% Light Weakness, Umbral Traits
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Shadow Slash- 45 Damage, Darkness, 0 MP
Shadow Venom- 40 Damage, inflicts Poison, Darkness, 10 MP
Dark Bolt- 50 Damage, inflicts Impaired: Blind, Darkness, 23 MP
Drops-
250 Gold
25 XP
90% Shadow Essence- (Consumable, Lethal Item, Darkness, 1 Charge, 900 Gold) Deals 100 Flat Darkness element Damage
10% Shadow Venom- (Spell, Shadow Magic, Darkness, 15 MP, 5,300 Gold) +9 Magical Attack, 15% inflicts Poison
Skeleton-
Level 1
Undead, Darkness
HP- 180
MP- 50
STR- 21
AGI- 19
CON- 19
MIN- 5
SPI- 5
XP- 0
Defense- 3
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Poison, Diseased
Prime Attribute- Strength
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
None
Abilities-
Claw- 29 Damage, Physical, 0 MP
Kick- 15 Damage, This attack possesses 5% Critical, Physical, 0 MP
Throw Head- 60 Damage, also harms self, 30% user cannot use this attack again and gets -20% to Hit for remainder of battle, Physical, 25 MP
Drops-
140 Gold
25 XP
50% Bone- (Item, Material, Darkness, 200 Gold)
35% Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
14% Ruined Mail (Armor, Heavy Armor, Darkness, 300 Gold) +1 Defense, +1 CON
1% Doom Rum (Consumable, Drink, Darkness, 2 Charges, 500 Gold) +80 HP, +15 MP, -5 CON, 5% Cures Poison
Skeleton Archer-
Level 1
Undead, Darkness
HP- 150
MP- 60
STR- 14
AGI- 19
CON- 10
MIN- 5
SPI- 6
XP- 0
Defense- 1
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Poison, Diseased
Prime Attribute- Agility
Additional Stats-
Move- 3
Movetype- Walking
Range- 5
Leadership- 1
Constant Effects-
None
Abilities-
Claw- 25 Damage, Physical, 0 MP
Shoot- 35 Damage, Physical, 0 MP
Dark Shot- 25 Damage, deals full Damage to Back Row, Darkness, 20 MP
Drops-
190 Gold
25 XP
50% Bone- (Item, Material, Darkness, 200 Gold)
35% Dark Bow- (Weaponx2, Bow, Darknes, 500 Gold) +5 Ranged Attack
14% Tattered Cloak (Accessory, Cloak, Darkness, 300 Gold) +1 Defense
1% Vintage Bloodwine (Consumable, Drink, Darkness, 1 Charge, 1,900 Gold) +90 HP, 5% inflicts Confusion: Berserk
Skeleton Swordsman-
Level 1
Undead, Darkness
HP- 290
MP- 60
STR- 24
AGI- 21
CON- 24
MIN- 11
SPI- 9
XP- 0
Defense- 16
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Poison, Diseased
Prime Attribute- Strength
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
None
Abilities-
Claw- 25 Damage, Physical, 0 MP
Swipe- 40 Damage, Physical, 0 MP
Parry- +30 Defense, lasts 2 turns, does not stack, Physical, 15 MP
Drops-
290 Gold
25 XP
50% Bone- (Item, Material, Darkness, 200 Gold)
35% Chipped Darkblade- (Weapon, Sword, Darknes, 300 Gold) +2 Melee Attack
14% Lousy Boots (Accessory, Boots, Darkness, 100 Gold) +2 Defense
1% Deadman's Ale (Consumable, Drink, Darkness, 1 Charge, 1,800 Gold) +80 HP, 5% inflicts Poison: Drunk
Stalactite Lurker
Level 1
Insect, Earth
HP- 350
MP- 30
STR- 19
AGI- 12
CON- 30
MIN- 8
SPI- 6
XP- 0
Defense- 15
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 5% Earth Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 20 Damage, Heals user for 50 HP, Earth, 0 MP
Stalactite Pierce- 60 Damage, Earth, 15 MP
Lurk- Caster gains +25% To-Hit and +5% Critical, lasts until end of next round, does not stack, Earth, 10 MP
Drops-
200 Gold
25 XP
70% Rock- (Item, Material, Earth, 2 Gold)
20% Stalactite Lurker Meat- (Item, Material, Earth, 70 Gold)
10% Stalactite Dagger- (Weapon, Knife, Earth, 200 Gold) +7 Melee Attack, +4 AGI on first round of combat
!Teenage Girl Who Is Texting And Does Not Realize An Event Is Going On
Level 1
Human, Technology
HP- 225
MP- 225
STR- 17
AGI- 21
CON- 18
MIN- 16
SPI- 14
XP- 0
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- Glory Immunity
Prime Attribute- Strength
Constant Effects-
Is In An Event- Does nothing, Event Effect
Distracted- Possessor obtains -50% To Hit, Constant Effect
Abilities-
Walk Into Someone- 30 Damage, 15% inflicts Fatigued: Stun on target, 15% inflicts Fatigued: Stun on caster, Physical, 0 MP
Wave Phone Around To Get Better Signal While Staring At It Intently- Caster regenerates 50 MP, Technology, 0 MP
Send Text- Target Technology element individual gains +15 SPI, does not stack, lasts 1 round, Technology, 10 MP
Drops-
250 Gold
25 XP
100% Basic Mobile Phone- (Item, Antiquity, Technology, 7,000 Gold)
Thief-
Level 1
Human, Fire
HP- 210
MP- 100
STR- 11
AGI- 27
CON- 13
MIN- 21
SPI- 11
XP- 0
Defense- 2
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Stab- 30 Damage, Physical, 0 MP
Sneak Attack- 48 Damage, Only works on the first round of combat, Darkness, 50 MP
Steal- Target a random Consumable of target, has a (15,000/Item Cost, rounded down)% chance to succeed in stealing it and being able to use it, cannot steal unique items, Physical, 50 MP
Drops-
300 Gold
25 XP
50% Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
25% Thief's Knife- (Weapon, Knife, Fire, 500 Gold) +5 Melee Attack
18% Rye Crackers- (Consumable, Food, Earth, 2 Charges, 500 Gold) +15 HP, +1 AGI
6% Common Jewelry- (Item, Antiquity, Earth, 700 Gold)
1% Jelly Danish- (Consumable, Food, Water, 1 Charge, 700 Gold) +30 HP, +5 MIN
Thug
Level 1
Human, Darkness
HP- 280
MP- 110
STR- 23
AGI- 21
CON- 22
MIN- 12
SPI- 11
XP- 0
Defense- 17
Critical Chance- 1%
To Hit- 100%
Dodge- 0%
Resilience- 2%
Resistances and Immunities- 50% Law Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Club- 45 Damage, Physical, 0 MP
Metal Chain- 49 Damage, 5% inflicts Fatigued: Stun on targets below Level 5, Physical & Darkness, 12 MP
Illegal Pistol- 49 Damage, Technology, 11 MP
Threaten- 3 MIN Damage, 15% inflicts Confusion: Fear, Darkness & Air & Fire, 16 MP
Drops-
330 Gold
25 XP
50% Nail Bat- (Weapon, Mace, Darkness & Physical, 700 Gold) +8 Melee Attack
20% Illegal Handgun- (Weapon, Gun, Technology & Darkness, 1,100 Gold) +11 Ranged Attack, 50% Law Weakness
20% Wife-Beater- (Armorx.5, Clothing, Physical & Darkness, 600 Gold) +5 Defense, +5 Melee Attack, +5 STR
9% Torn Pants- (Armorx.5, Clothing, Physical, 80 Gold) +2 Defense, 5% Provides no Defense this action
1% Gold Cuckoo Whisky- (Consumable, Drink, Water & Magic, 3 Charges, 7,000 Gold) +50 MP, 40% inflicts Poison: Drunk, 5% Hexed Resistance
Venomous Monkey-
Level 1
Animal, Earth
HP- 225
MP- 225
STR- 19
AGI- 23
CON- 18
MIN- 14
SPI- 11
XP- 0
Defense- 8
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Poisonous Bite- 30 Damage, 60% inflicts Poison, Earth & Acid & Physical, 0 MP
Beat- 45 Damage, 5% gains '2 hits against 1', deals 80% Damage, Physical, 0 MP
Tree Leap- Caster moves to the front row or the back row and gains +60 AGI as a non-stacking buff that lasts 1 round, Air, 15 MP
Drops-
200 Gold
25 XP
50% Monkey Meat- (Consumable, Food, Earth, 1 Charge, 700 Gold) Deals 70 Flat Earth element HP Healing, 15% inflicts Poison on targets below Level 5, 10% inflicts Disease on targets below Level 5
25% Monkey's Shoes- (Accessory, Shoes, Earth & Air, 700 Gold) +7 Defense, +7 AGI, 5% inflicts Confusion
25% Venomproof Monkey Fur Suit- (Armor, Clothes, Earth & Acid, 1,000 Gold) +10 Defense, +5 STR, +5 AGI, 30% Poison Resistance
Wizard-
Level 1
Human, Water
HP- 160
MP- 250
STR- 11
AGI- 14
CON- 12
MIN- 26
SPI- 23
XP- 0
Defense- 3
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Staff Smack- 12 Damage, Physical, 0 MP
Mana Bolt- 55 Damage, Magic, 95 MP
Element Peppering- 25 Damage, Magic & Water/Air/Earth/Fire, 50 MP
Drops-
270 Gold
25 XP
50% Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN
25% Mage Staff- (Weapon, Staff, Magic, 500 Gold) +3 Attack, +5 Magic Attack
18% Fancy Cheeses- (Consumable, Food, Earth, 3 Charges, 400 Gold) +25 HP, +5 MP
1% Fire Orb- (Spell, Wizard Magic, Fire, 500 Gold) +5 Magic Attack
1% Earth Orb- (Spell, Wizard Magic, Earth, 500 Gold) +5 Magic Attack
1% Air Orb- (Spell, Wizard Magic, Air, 500 Gold) +5 Magic Attack
1% Water Orb- (Spell, Wizard Magic, Water, 500 Gold) +5 Magic Attack
1% Mana Ring- (Accessory, Ring, Magic, 1,300 Gold) +5 MP
1% Alchemy Reagents- (Item, Material, Magic, 1,900 Gold)
1% Book of Lore- (Accessory, Antiquity, Magic, 1,800 Gold)
Wolf-
Level 1
Animal, Earth
HP- 325
MP- 225
STR- 25
AGI- 26
CON- 24
MIN- 18
SPI- 18
XP- 0
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Pack Hunter- Possessor gets +5 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Bite- 45 Damage, Physical, 0 MP
Vicious Bite- 45 Damage, 30% inflicts Wounded, Physical, 5 MP
Takedown- 30 Damage, 30% inflicts Fatigued: Stun, Physical, 10 MP
Rending Pull- 55 Damage, 5% shifts target to the Front Row if target is below Level 20, 5% inflicts Fatigued: Stun, Physical, 15 MP
Leer- 10% inflicts Confusion: Fear, Darkness, 1 MP
Drops-
610 Gold
25 XP
50% Bone- (Item, Material, Darkness, 200 Gold)
35% Wolf Pelt- (Item, Material, Earth, 3,700 Gold)
13% Lunge- (Spell, Combat Arts, Physical & Air, 20 MP, 17,000 Gold) +24 Melee Attack, 5% deals full damage to the back row if cast from the front row
2% Pack Whistle- (Accessory, Trinket, Air, 25,000 Gold) Wearer counts, for purposes of the abilities of wearer's allies, as possessing a Constant Effect named 'Pack Hunter' as an effect that does not stack
Zombie-
Level 1
Undead, Darkness
HP- 480
MP- 30
STR- 23
AGI- 4
CON- 26
MIN- 6
SPI- 8
XP- 0
Defense- 4, +10 Defense against Darkness
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Poison, Diseased
Prime Attribute- Strength
Additional Stats-
Move- 2
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
None
Abilities-
Strike- 36 Damage, Physical, 0 MP
Devour- 30 Damage, possessor gains 60 HP, Darkness, 30 MP
Moan- 10% Inflicts Fear on target under level 3, Darkness, 15 MP
Drops-
200 Gold
25 XP
70% Pitchfork- (Weapon, Polearm, Physical, 100 Gold) +3 Melee Attack
20% Pistol- (Weapon, Gun, Technology, 900 Gold) +11 Ranged Attack
10% Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Enemy List
Level 2
Acidwhisper Drakespawn
Level 2
Dragon, Acid
HP- 3650
MP- 1930
STR- 164
AGI- 94
CON- 64
MIN- 78
SPI- 68
XP- 0
Defense- 280, +400 Defense against Acid
Critical chance- 2%
To Hit- 100%
Dodge- 4%
Resilience- 3%
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 500 Damage, Physical, 0 MP
Talons- 260 Damage, 2 hits against 1, Acid, 0 MP
Acid Breath- 720 Damage, 1 hit against 4, Acid, 700 MP
Lycamfordio- 780 Damage, 5% Inflicts Weakness, Acid, 1050 MP
Drops-
1200 Gold
100 XP
80% Lesser Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) 15% Critical, 15% Dodge, +5 to all stats
10% Set of Golden Utensils- (Item, Antiquity, Earth, 2,000 Gold)
10% Dwarven Silver Armor- (Armor, Heavy Armor, Earth, 19,000 Gold) +25 Defense, +3% Dodge against attacks from enemies under level 15
Aquatic Goblin-
Level 2
Humanoid, Water
HP- 925
MP- 860
STR- 135
AGI- 150
CON- 90
MIN- 70
SPI- 76
XP- 0
Defense- 121
Critical- 1%
To Hit- 100%
Dodge- 3%
Resilience- 1%
Resistances and Immunities- 40% Water Resistance, 40% Electrical Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Rip- 290 Damage, Physical, 0 MP
Jump From the Water- 270 Damage, Deals double damage if used before target has acted in battle, Physical, 130 MP
Slashing Frenzy- 20 Damage, 12 hits against 1, this action has a 90% chance of gaining 'deals 1/3 Damage', Physical, 130 MP
Drops-
570 Gold
50 XP
80% Jar of Algae- (Item, Material, Earth, 120 Gold)
10% Aquatic Goblin’s Fishing Net- (Item, Antiquity, Water, 400 Gold)
5% Even More Boring Necklace- (Accessory, Amulet, Physical, 200 Gold) +2 Defense, 102% to Hit, 2% Critical, 2% Dodge, 2% Resilience
4% Moedanbic Hedge Clippers- (Weaponx2, Tool, Water, 15,400 Gold) +42 Melee Attack, Deals 130% damage to Plants
1% Purple Hobo Ale- (Consumable, Drink, Water, 2 Charges, 1,800 Gold) +200 HP, +400 MP, 60% inflicts Poison: Drunk
Archer of Avandos-
Level 2
Human, Fire
HP- 1350
MP- 1120
STR- 45
CON- 41
AGI- 101
MIN- 48
SPI- 45
XP- 0
Defense- 74
Critical chance- 2%
To Hit- 100%
Dodge- 4%
Resilience- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Precise Arrow- 300 Damage, this action gains +40% to hit, Physical, 0 MP
Arrow Counter- Generates an Air-element attack that possesses 2 hits against 1 that possesses a Damage value of 190 points to target the first opponent to attack caster before caster's next action, Caster gains +4% To Hit for purposes of said attack as a non-stacking effect, does not stack, Air, 250 MP
Arrow Pepper- 160 Damage, 1 hits against 20, this attack gains -3% to hit, Fire & Air, 600 MP
XP- 50
Gold- 428
Treasure-
50% Imperial Armor of Avandos- (Armor, Heavy Armor, Air & Water, 12,000 Gold) +23 Defense
50% Imperial Cloak of Avandos- (Accessory, Cloak, Air & Water, 12,000 Gold) +5 to all stats
Boom Urchin
Level 2
Aquatic, Water
HP- 1,048
MP- 1,096
STR- 61
AGI- 84
CON- 27
MIN- 29
SPI- 28
XP- 0
Defense- 2
Critical chance- 4%
To Hit- 100%
Dodge- 1%
Resilience- 2%
Resistances and Immunities- 100% Water Resistance, 90% Electrical Resistance, 150% Ice Weakness, Poison Immunity
Prime Attribute- Strength
Constant Effects-
Spiny Body- Any opponent who conducts an attack that targets possessor takes 200 Physical Damage at the beginning of said attack, Constant Effect
Abilities-
Poke- 146 Damage, This attack possesses 6% Critical, Physical, 0 MP
Detonate Self- 442 Damage, This attack possesses 95% Critical, Fire, 1,000 MP
Spines of Pain- 130 Damage, 25% inflicts Pain, Physical, 340 MP
Drops-
250 Gold
50 XP
70% Mock Boom Urchin Explosives- (Weapon, Throwing Weapon, Fire, 4,000 Gold) +8 Ranged Attack, 4% Does 500 additional Physical damage to up to 4 targets
30% Boom Urchin Heart- (Consumable, Food, Water, 1 Charge, 900 Gold) +90 HP, +5 AGI
Burly Thug
Level 2
Human, Darkness
HP- 1450
MP- 1048
STR- 84
AGI- 52
CON- 68
MIN- 45
SPI- 42
XP- 0
Defense- 101
Critical chance- 4%
To Hit- 99%
Dodge- 0%
Resilience- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Nail Bat- 280 Damage, Darkness & Physical, 0 MP
Machine Gun- 330 Damage, Prime Attribute is Agility for this attack, Technology, 1 MP
Ring on Loan from Ordinators' Conclave- +50 damage for all attacks, may be used 5 times per battle, Fire & Air, 0 MP
Drops-
570 Gold
50 XP
50% Vicious Nail Bat- (Weapon, Club, Darkness, 1,300 Gold) +15 Melee Attacks, 5% Does 1-8 STR damage
20% Factory-Made Machine Gun- (Weapon, Gun, Technology, 2,000 Gold) +18 Ranged Attack
20% Ordinator's Ring of Efficiency: Northward Pointing, Version I - (Consumable, Enchanted Item, Air & Fire, 5 Charges, 6,000 Gold) +50 damage to all attacks
9% Ordinator's Ring of Efficiency: Eastward Pointing, Version I - (Accessory, Ring, Air, 15,000 Gold) +50 damage to all attacks
1% Ordinator's Ring of Stamina: Northward Pointing, Version I - (Consumable, Enchanted Item, Air & Earth, 5 Charges, 7,000 Gold) +50 max HP
Carctori
Level 2
Plant, Earth
HP- 1,490
MP- 1,430
STR- 72
AGI- 59
CON- 57
MIN- 56
SPI- 63
XP- 0
Defense- 168
Critical chance- 4%
To Hit- 100%
Dodge- 0%
Resilience- 3%
Resistances and Immunities- Immune to Impaired, 40% Fire Resistance, Absorbs Water
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Spiny Body- Possessor deals 224 Physical Damage to all that attack it, Constant Effect
Needle Roll- 224 Damage, 5% Inflicts Pain, Physical & Earth, 0 MP
Aqua Shot- 388 Damage, Prime attribute for this attack is SPI, Can be used once per battle, Water, 0 MP
Desert Sun- 388 Damage, Call Unto Seasons: Summer must have been cast for this attack to be used, Fire, 10 MP
Drops-
357 Gold
50 XP
60% Yellow Julbob Fruit- (Consumable, Food, Earth & Water, 1 Charge, 900 Gold) +70 HP, +18 STR
10% Yellow Carctori Flower- (Item, Antiquity, Earth, 900 Gold)
10% Carctori Spine Robe- (Armor, Robe, Earth, 39,000 Gold) +31 Defense, Wielder automatically counterattacks any attacker, doing 300 Physical element damage to said attacker
10% Carctori Juice- (Consumable, Drink, Earth, 1 Charge, 800 Gold) +170 MP, All user’s Summoning spells cost 2 less MP fro the remainder of the battle or quest
10% Spiny Crystal of Tempering- (Item, Material, Physical, 1,900 Gold)
Corrupt Nexus Police Officer
Level 2
Human, Light
HP- 1,360
MP- 1,418
STR- 57
AGI- 58
CON- 61
MIN- 57
SPI- 58
XP- 0
Defense- 133
Critical chance- 3%
To Hit- 100%
Dodge- 2%
Resilience- 1%
Resistances and Immunities- 20% Electrical Resistance, 40% Psychic Weakness, 90% Darkness Weakness
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Nexus PD Pistol- 220 Damage, Technology, 0 MP
Order Ray- 322 Damage, this attack deals triple Damage to Chaos element targets (to a max of 3,000,000 additional Damage), Light or Law, 500 MP
Handcuffs- 20% inflicts Paralysis, Physical, 328 MP
Drops-
470 Gold
50 XP
55% Nexus PD Pistol- (Weapon, Gun, Technology, 11,000 Gold) +15 Ranged Attack
40% Order Ray- (Weapon, Gun, Light, 11,000 Gold) +145 Ranged Attack, only affects Chaos element targets
5% Nexus PD Uniform- (Armor, Light Armor, Technology, 10,000 Gold) +12 Defense, +2 AGI
Desert Corsair Raider
Level 2
Human, Earth
HP- 1,460
MP- 1,510
STR- 68
AGI- 73
CON- 68
MIN- 67
SPI- 69
XP- 0
Defense- 48
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 1%
Resistances and Immunities- 15% Fire Resistance, Automatically recovers from Burning in one turn
Prime Attribute- Strength
Constant Effects-
None
Desert Corsair Scimitar- 321 Damage, Earth, 0 MP
Sand Veil- +10% Dodge, stacks 3 times, lasts 5 turns, Earth, 0 MP
Throw Sand- 25% inflicts Blindness, 5% inflicts Stun, Earth, 300 MP
Drops-
640 Gold
50 XP
60% Desert Corsair's Scimitar- (Weapon, Sword, Earth & Fire, 16,000 Gold) +18 Melee Attack, 115% to Hit
20% Desert Corsair Armor- (Armor, Light Armor, Fire & Earth, 26,000 Gold) +15 Defense, 10% Fire Resistance
10% Cube of Swirling Sands- (Consumable, Powder, Earth, 1 Charge, 10,002 Gold) Target side of battle gains +20% Dodge against individuals below Level 60, does not stack
5% Desert Dew Flower- (Consumable, Medicine, Water, 1 Charge, 2,600 Gold) +20 HP, 35% Cures Fatigue: Dehydration
5% Sand Ship Steering Wand- (Item, Antiquity, Earth, 20,000 Gold)
Disillusioned Wannabe Hero
Level 2
Human, Light
HP- 1,800
MP- 1,800
STR- 80
AGI- 80
CON- 80
MIN- 80
SPI- 80
XP- 0
Defense- 130
Critical Chance- 2%
Resilience- 2%
To Hit- 101%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Any One
Constant Effects-
Rare Instance of Actual ‘Heroics’- All of possessor’s stats are multiplied by 3 if fighting only lower level foes, Constant Effect
Abilities-
Justice Edge- 300 Damage, Physical, 0 MP
Fist of the Famous Monkey King- 333 Damage, Physical, 0 MP
Shining Viper Hurricane- 400 Damage, 1% inflicts Poison, 3 hits against 1, deals 1/3 damage, Acid, 0 MP
Wisdom of my Father- Caster gains +30 MIN, stacks 200 times on individuals whose name is 'Disillusioned Wannabe Hero' and stacks 40 times on other individuals, Psychic & Air, 300 MP
Ultra Sparkle Restore- 410 Damage, Heals, Light, 210 MP
Elemental Overcrash X- 350 Damage, Earth & Air & Fire & Water, 600 MP
The Power of My Heart!- Caster gains +150 SPI, stacks 200 times on individuals whose name is 'Disillusioned Wannabe Hero' and stacks 5 times on other individuals, Light, 300 MP
Drops-
360 Gold
50 XP
10% Tome of Legends- (Item, Antiquity, Light, 7,000 Gold)
10% Long, Blue Feather- (Item, Material, Air, 600 Gold)
10% Green Cape- (Accessory, Cloak, Earth, 2,000 Gold) +5 Defense, +15 to all stats for Fae and Humans
10% Box of Toast- (Consumable, Food, Earth, 20 Charges, 6,000 Gold) Heals 350 HP
10% Cubic Zirconium Ring- (Accessory, Ring, Earth, 1,000 Gold) +2 Defense
10% Blade of Occasional Awesomeness +5- (Weapon, Sword, Physical & Light, 50,000 Gold) +5 Melee Attack, 1% it instead provides +5,000 Melee Attack
10% Gun of Occasional Awesomeness +5- (Weapon, Gun, Technology & Light, 50,000 Gold) +5 Ranged Attack, 1% it instead provides +5,000 Ranged Attack
10% Wand of Occasional Awesomeness +5- (Weapon, Wand, Magic & Light, 50,000 Gold) +5 Magical Attack, 1% it instead provides +5,000 Magical Attack
10% Shield of Occasional Awesomeness +5- (Weapon, Gun, Technology & Light, 50,000 Gold) +5 Defense, 1% it instead provides +5,000 Defense
1% I Am the Strongest!- (Spell, Leadership, Light & Darkness, 500 MP, 60,000 Gold) Caster’s stats are doubled (to a max of adding 10,000 points to each stat) if caster is at least double the level of all opponents
1% Wannabe Hero’s Badge- (Accessory, Broach, Light, 20,000 Gold) +29 to all stats, 110% to Hit, 10% Resilience, 10% Dodge, 10% Critical
1% Shining Blade- (Spell, Combat Arts, Light, 35,000 Gold) +35 Melee Attack, 5% inflicts Awestruck, requires a Sword to be equipped
1% Monkey-Attracting Foghorn- (Consumable, Invention, Technology & Earth & Air & Water, 40 Charges, 67,000 Gold) Summons 1-43 Level 1 Marmoset, max 400 summoned
1% Pearly-White Toothpaste- (Item, Antiquity, Light & Water, 7,000 Gold)
1% Medallion of Hope- (Accessory, Amulet, Light, 35,000 Gold) 45% Fear Resistance, 45% Depression Resistance
1% Elemental Clash II- (Spell, Wizard Magic, Earth & Electrical & Darkness, 45 MP, 27,000 Gold) +60 Magical Attack, Bonuses that apply to Elemental Magic spells also apply to this one
1% Wind Jaw- (Accessory, Bioaugmentation, Air, 30,000 Gold) +20 Ranged, Magical, and Melee Attack to Air element attacks, 5% Air Resistance, 2% Resilience
1% Wannabe Hero’s Boots- (Accessory, Boots, Light, 45,000 Gold) +30 Defense, +30 to all stats, 110% to Hit, 10% Resilience, 10% Dodge, 10% Critical
1% Glimmer of Heroism- (Item, Material, Light, 60,000 Gold)
Drowned Zombie-
Level 2
Undead, Water
HP- 2,200
MP- 1,500
STR- 95
AGI- 50
CON- 88
MIN- 62
SPI- 77
XP- 0
Defense- 130, +90 Defense against Darkness, +200 Defense against Water
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 3%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Poison, Diseased, Absorbs Drowning
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Lumbering Punch- 390 Damage, Physical, 0 MP
Devour- 320 Damage, inflicts Drain, Darkness, 100 MP
Moan- 15% Inflicts Fear on targets under level 10, 1 hit against 4, Darkness, 40 MP
Drown- 400 Damage, 40% inflicts Drowining, Humans below Level 40 killed by this attack or status effects it inflicts become a Drowned Zombe from the enemy list and join caster’s side, Water or Water & Darkness, 500 MP
Drops-
600 Gold
50 XP
70% Drowned Man’s Rags- (Armor, Clothing, Darkness & Water, 95 Gold) +4 Defense, 50% Fails to work, 98% Fails to work against Water element effects, actions, and sources
20% Shipwreck in a Bottle- (Item, Antiquity, Water & Darkness, 7,000 Gold)
10% Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
Drunken Outlaw
Level 2
Human, Air
HP- 1,400
MP- 800
STR- 78
AGI- 71
CON- 69
MIN- 52
SPI- 52
XP- 0
Defense- 141
Critical Chance- 1%
Resilience- 3%
To Hit- 99%
Dodge- 0%
Resistances and Immunities- 25% Technology Weakness
Prime Attribute- Agility
Constant Effects-
Bad Aim- -50% To Hit, Constant Effect
Completely Out of It- 15% Attacks as though Confused, Begins battle with Poison: Drunk inflicted on self, Constant Effect
Abilities-
Poorly Aimed Shot- 326 Damage, Physical, 0 MP
Punch To The Gut- 300 Damage, 15% inflicts Stun, Physical, 0 MP
Drink More!- 400 Damage, Heals, 25% inflicts Poison: Drunk, Water, 0 MP
Drops-
375 Gold
50 XP
50% Beer- (Consumable, Drink, Water, 1 Charge, 15 Gold) +2 CON, 2% Inflicts Poison: Drunk
25% Bottle of Tequila- (Consumable, Drink, Water, 1 Charge, 100 Gold) +4 CON, +1 STR, 25% Inflicts Poison: Drunk
10% Bottle of Whiskey Sour- (Consumable, Drink, Earth & Acid, 1 Charge, 1,200 Gold) +20 CON, +200 HP, 53% Inflicts Poison: Drunk
10% Frontier Whiskey- (Consumable, Drink, Air & Earth, 2 Charges, 6,900 Gold) +20 CON, Heals 500 HP, Heals 100 MP, 39% Inflicts Poison: Drunk
5% Smuggled Alcohol From Across The Border- (Consumable, Drink, Earth & Fire, 3 Charges, 14,900 Gold) +50 STR, Heals 400 HP, 69% Inflicts Poison: Drunk
Dwarf Warrior
Level 2
Humanoid, Earth
HP- 2,350
MP- 1,950
STR- 95
AGI- 70
CON- 85
MIN- 75
SPI- 75
XP- 0
Defense- 130, +175 Defense against Earth
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 3%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Axe Chop- 410 Damage, Physical or Earth, 0 MP
Wide Swing- 140 Damage, 1 hit against 2, Physical, 60 MP
Block- Caster gains +300 Defense, does not stack, lasts 5 rounds, Physical, 100 MP
Defend- +300 Defense, does not stack, lasts 3 rounds, Physical & Earth, 100 MP
Drops-
700 Gold
50 XP
80% Dwarf's Axe- (Weapon, Axe, Earth, 4,100 Gold) +5 Melee Attack, +2 CON
10% Dwarven Ale- (Consumable, Drink, Earth, 500 Gold) +20 HP, 5% Inflicts Poison: Drunk
10% Dwarf's Shield- (Weapon, Shield, Earth & Physical, 4,800 Gold) +5 Melee Attack, +7 Defense, +3 CON
Dwarven Spirit
Level 2
Undead, Earth
HP- 1850
MP- 1650
STR- 60
CON- 75
AGI- 72
MIN- 71
SPI- 82
XP- 0
Defense- 130, +240 Defense against Earth
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 3%
Resistances and Immunities- 10% Darkness Resistance, Immune to Pain, Poison, Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Dwarven Battleaxe- 210 Damage, Earth, 0 MP
Call Down the Black- 400 Damage, Darkness, 650 MP
Heal- Heals 950, Light, 200 MP
Drops-
600 Gold
50 XP
40% Spectral Essence- (Item, Material, Light, 1,000 Gold)
30% Dwarven Steel- (Item, Material, Earth, 2,000 Gold)
10% Axe of Dwarven Ghosts- (Weapon, Axe, Darkness, 15,000 Gold) +20 Melee Attack, Undead are treated as having 300 less defense when hit by this weapon
10% Old Dwarven Amulet- (Accessory, Amulet, Earth, 1,700 Gold) +12 Defense
10% Old Dwarven Broach- (Accessory, Broach, Earth, 3,000 Gold) +3 to all stats
Fairy Botonomancer Apprentice
Level 2
Fae, Earth
HP- 1250
MP- 1050
STR- 52
CON- 59
AGI- 78
MIN- 73
SPI- 72
XP- 0
Defense- 41, +60 against Earth
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Flower Ray- 190 Damage, Magic & Earth, 0 MP
Excessive Growth- +300 Damage to all allies Earth attacks, stacks four times, Earth, 200 MP
Glyph Guard Blast- 50 Damage, 2,000 Damage against Rune users, Light, 0 MP
Drops-
601 Gold
50 XP
90% Fairy Rod- (Weapon, Wand, Earth & Light, 9,000 Gold) +27 Magic Attack
10% Glyph of Growth- (Spell, Glyph Magic, Earth, 15 MP, 9,000 Gold) All Earth element characters on both sides gain 200 max HP, does not stack
Fairy Gardener
Level 2
Fae, Earth
HP- 900
MP- 900
STR- 51
CON- 71
AGI- 92
MIN- 60
SPI- 61
XP- 0
Defense- 41, +60 against Earth
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Flower Ray- 190 Damage, Magic & Earth, 0 MP
Yobbido- +200 Damage to all allies Physical element attacks, stacks four times, Earth, 200 MP
Glyph Guard Blast- 50 Damage, 2,000 Damage against Rune users, Light, 0 MP
Drops-
90 Gold
50 XP
90% Fairy Tiara- (Accessory, Crown, Earth & Light, 6,000 Gold) +15 MIN, Glyph Magic spells cost 10 less
10% Glyph of Ailunsal the Pure- (Spell, Glyph Magic, Light, 700 MP, 7,000 Gold) +15 to all stats, 5% Poison resistance, does not stack
Fish Man
Level 2
Aquatic, Water
HP- 1,350
MP- 1,325
STR- 67
AGI- 73
CON- 66
MIN- 66
SPI- 68
XP- 0
Defense- 69
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- 80% Water Resistance, 100% Fire Weakness, 100% Electrical Weakness
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Water Blast- 224 Damage, Water, 0 MP
Fishman’s Claws- 250 Damage, Physical, 0 MP
Coat of Liquid- User loses its natural Fire weakness, Water, 400 MP
Drops-
430 Gold
50 XP
90% Gill Oil- (Item, Material, Water, 200 Gold)
10% Blue Coral Sculpture- (Item, Antiquity, Water, 900 Gold)
Flamestroke Drakespawn
Level 2
Dragon, Fire
HP- 3200
MP- 3400
STR- 156
AGI- 98
CON- 72
MIN- 76
SPI- 69
XP- 0
Defense- 330, +420 Defense against Fire
Critical chance- 3%
To Hit- 100%
Dodge- 2%
Resilience- 3%
Resistances and Immunities- None
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 590 Damage, Physical, 0 MP
Talons- 360 Damage, 2 hits against 1, Earth, 0 MP
Flame Breath- 720 Damage, 1 hit against 4, Fire, 600 MP
Balzakto- 780 Damage, 5% Inflicts Confusion, Fire, 550 MP
Drops-
840 Gold
100 XP
80% Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
10% Golden Cup- (Item, Antiquity, Earth, 2,000 Gold)
10% Dwarven Silver Shield- (Weapon, Shield, Earth, 19,000 Gold) +25 Defense
Flying Head
Level 2
Undead, Darkness
HP- 1,680
MP- 2,105
STR- 35
AGI- 91
CON- 50
MIN- 78
SPI- 81
XP- 0
Defense- 100
Defense against Stat Damage- 0, +50 against MIN damage
Critical Chance- 3%
Resilience- 1%
To Hit- 103%
Dodge- 4%
Resistances and Immunities- 50% Darkness Resistance, 50% Psychic Weakness, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity
Prime Attribute- Spirit
Additional Stats-
Move- 4
Movetype- Flight
Range- 1
Leadership- 1
Constant Effects-
None
Abilities-
Bite- 230 Damage, 15% inflicts Confusion, Physical or Darkness & Physical, 0 MP
Mind Shriek- 200 Damage, Deals both HP Damage and MP Damage, 15% inflicts Confusion, Psychic, 200 MP
Horrid Shriek- 110 Damage, 30% inflicts Confusion, 1 hit against 6, Darkness & Air, 100 MP
Drops-
600 Gold
50 XP
30% Flesh- (Item, Material, Darkness & Physical, 900 Gold)
30% Summon Flying Head- (Spell, Necromancy, Darkness, 50 MP, 45,000 Gold) Summons 1 Flying Head from the enemy list, max 10 summoned
20% Maddening Scream- (Spell, Forbidden Magic, Air, 30 MP, 60,000 Gold) +30 Magical Attack, 15% inflicts Confusion, May inflict 1 hit against 6 and deal 1/4 damage
20% Head Down the Chimney- (Spell, Necromancy, Darkness & Air, 700 MP, 90,000 Gold) Summons 1 Flying Head into target side’s back rank provided said side has no members which are Level 50 or greater, Max 1 summoned
Giant Bee-
Level 2
Insect, Earth
HP- 1,450
MP- 1,850
STR- 35
AGI- 115
CON- 75
MIN- 75
SPI- 75
XP- 0
Defense- 120
Defense against Stat Damage- 0
Critical Chance- 4%
Resilience- 2%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- 50% Fire Weakness, 50% Air Weakness
Prime Attribute- Agility
Constant Effects-
Dangerous Stinger- Possessor gains +15% Critical, Constant Effect
Abilities-
Sting- 400 Damage, Physical, 0 MP
Poison Sting- 450 Damage, 100% inflicts Poison, Physical & Acid, 50 MP
Healing Honey- 2,100 Damage, Heals HP, deals 1/2 damage to non-Insects, Earth & Water, 100 MP
Swarm- (100 x the number of allies caster possesses, including caster, whose name includes 'Bee', to a max of 100 such allies) Damage, Physical & Air, 500 MP
Drops-
500 Gold
50 XP
85% Pure Honey- (Item, Material, Earth, 9,000 Gold)
5% Recording of a Bee Buzzing- (Item, Antiquity, Technology & Air & Earth, 900 Gold)
5% Jar of Magic Honey- (Consumable, Food, Earth, 8 Charges, 10,000 Gold) Heals 200 HP and 200 MP
4% Giant Bee's Stinger on a Hilt- (Weapon, Knife, Earth & Air, 99,000 Gold) +115 Melee Attack, 25% Critical, 5% inflicts Poison
1% Microphone that Buzzes too Much- (Item, Antiquity, Air & Technology, 2,100 Gold)
Giant Frog-
Level 2
Aquatic, Water
HP- 1220
MP- 950
STR- 78
CON- 41
AGI- 90
MIN- 28
SPI- 22
XP- 0
Defense- 131
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- 30% Water Resistance, 50% Electrical Weakness, Immune to Drowning
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Fog Kicks- 120 Damage, 2 hits against 1, Water, 0 MP
Water Globe- 320 Damage, Water, 20 MP
Tongue Lash- 260 Damage, 15% Inflicts Paralysis for 3 turns, Air & Water, 0 MP
XP- 50
Gold- 300
Treasure-
30% Frog Eyes- (Consumable, Food, Water, 1 Charge, 200 Gold) +20 HP
30% Breaded Frog Legs- (Consumable, Food, Water & Physical, 2 Charges, 700 Gold) +340 HP, +10 MP
20% Seaweed Roll- (Consumable, Food, Water, 2 Charges, 600 Gold) +140 MP
15% Exotic Spiced Frog Prisinine- (Consumable, Food, Water, 4 Charges, 6,400 Gold) +450 HP, +190 MP, +30 AGI
5% Aqua Gem Staff- (Weapon, Staff, Water, 12,000 Gold) +19 Magical Attack, 4% Water Resistance
Goblin with Bagpipes-
Level 2
Humanoid, Air
HP- 1,500
MP- 1,900
STR- 63
AGI- 85
CON- 69
MIN- 70
SPI- 65
XP- 0
Defense- 110
Defense against Stat Damage- 1
Critical Chance- 2%
Resilience- 1%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 10% Water Resistance, 20% Air Resistance, 40% Sonic Resistance, 30% Electrical Weakness, 30% Acid Weakness
Prime Attribute- Spirit
Constant Effects-
Plays Music at Odd Hours- There is a 15% chance that, at the start of battle, possessor counts as having already used an ability named ‘Inhale Ominously,’ Constant Effect
Abilities-
Rip- 230 Damage, Physical, 0 MP
Inhale Ominously- 1% inflicts Confusion: Fear, 1 hit against 4, Air, 4 MP
Bag-Pipey Madness- 30 Damage, This action has three separate 15% chances of inflicting any one Minor Status Effect, 4 hits against 10, May not be used until caster has used an ability named ‘Inhale Ominously,’Air & Sonic, 500 MP
Angus Glorkk’s Ear-Wounding Tune- 150 Damage, 15% inflicts Wounded, 15% inflicts Impaired: Deafened, 5% targets a random ally in addition to normally selected targets, Sonic & Physical, 300 MP
Drops-
600 Gold
50 XP
80% Illegible Sheet Music- (Item, Material, Air, 140 Gold)
10% Antique Bagpipe Collection- (Item, Antiquity, Air, 7,000 Gold)
5% Harmfully Off-Tune Bagpipes- (Weaponx2, Instrument, Air & Physical, 6,800 Gold) +25 Ranged Attack, 2% inflicts Stat Drain
4% Photograph of a Movie Star Who was Popular 40 Years Ago- (Item, Antiquity, Air, 800 Gold)
1% Angus Glorkk’s Ear-Wounding Tune- (Spell, Bardic Music, Sonic & Physical, 40,000 Gold) +75 Magical Attack, 10% inflicts Wounded, 10% inflicts Impaired: Deafened, 10% targets a random ally in addition to normally selected targets
Gylgras Poisoner-
Level 2
Monster, Acid
HP- 1,850
MP- 1,850
STR- 75
AGI- 75
CON- 75
MIN- 85
SPI- 75
XP- 0
Defense- 120
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- Poison Immunity
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Stab- 300 Damage, inflicts Poison, Physical & Acid, 0 MP
Poison Spray- 60 Damage, inflicts Poison, 1 hit against 5, Acid, 70 MP
Delayed Toxin- 350 Damage, inflicts Poison, this action may be suspended for up to 5 rounds, Acid, 300 MP
Drops-
500 Gold
50 XP
90% Poison-Tipped Spear- (Weaponx2, Spear, Physical & Acid, 900 Gold) +9 Melee Attack, 5% inflicts Poison
10% Gylgras Poison- (Accessory, Weapon Coating, Acid, 9,000 Gold) 15% inflicts Poison, inflicts Poison on targets below Level 15
Huge Rat-
Level 2
Animal, Darkness
HP- 1,600
MP- 1,800
STR- 60
AGI- 85
CON- 75
MIN- 45
SPI- 45
XP- 0
Defense- 120
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- 5% Poison Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 330 Damage, Physical, 0 MP
Scratch- 280 Damage, Physical, 0 MP
Plague Slash- 200 Damage, inflicts Poison and Diseased, Darkness & Physical & Acid, 250 MP
Plague Breath- 50% Inflicts Diseased, 1 hit against 5, Darkness, 20 MP
Rat Swarm- (50 x the number of allies caster possesses, including caster, whose name includes 'Rat', to a max of 100 such allies) Damage, Physical, 300 MP
Drops-
400 Gold
50 XP
70% Giant Cheese- (Consumable, Food, Light, 1 Charge, 100 Gold) +5 HP
25% Rare Cheese- (Consumable, Food, Light, 1 Charge, 4,700 Gold) Heals 900 HP, +7 HP
5% Mangy Fur- (Item, Antiquity, Earth & Physical, 70 Gold)
Icebreath Drakespawn
Level 2
Dragon, Ice
HP- 3700
MP- 3400
STR- 160
AGI- 90
CON- 79
MIN- 63
SPI- 62
XP- 0
Defense- 360, +500 Defense against Ice
Critical chance- 3%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- None
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 590 Damage, Physical, 0 MP
Talons- 360 Damage, 2 hits against 1, Earth, 0 MP
Ice Breath- 720 Damage, 1 hit against 4, Ice, 600 MP
Brimzierdo- 780 Damage, 5% Inflicts Paralyzed, Ice, 500 MP
Drops-
800 Gold
100 XP
80% Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats
10% Golden Plate- (Item, Antiquity, Earth, 2,000 Gold)
10% Silver Dwarven Axe- (Weapon, Axe, Earth, 19,000 Gold) +25 Melee Attack, 10% Critical
Icthorimir-
Level 2
Aquatic, Water
HP- 1550
MP- 1320
STR- 55
AGI- 50
CON- 54
MIN- 42
SPI- 20
XP- 0
Defense- 49
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- 15% Water Resistance, 50% Electricity weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Aqua Force- 250 Damage, Water, 0 MP
Diving Bite- 335 Damage, Physical, 0 MP
Brittle Forms- Every opponent of caster suffers -100 Defense, stacks 200 times, Magic & Water, 700 MP
Drops-
400 Gold
50 XP
50% Coral Spear- (Weapon, Spear, Water, 900 Gold) +15 Melee Attack
45% Coral Armor (Armor, Heavy Armor, Water, 800 Gold) +6 Defense, +6 Defense Against Water
5% Icthorimir Tooth Spear- (Weapon, Spear, Physical & Water, 3,000 Gold) +30 Melee Attack
Irjdopli
Level 2
Monster, Earth
HP- 1,493
MP- 1,362
STR- 91
AGI- 88
CON- 79
MIN- 68
SPI- 71
XP- 0
Defense- 116
Critical chance- 4%
To Hit- 100%
Dodge- 4%
Resilience- 2%
Resistances and Immunities- 30% Air Resistance, 30% Earth Resistance, 30% Fire Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Irjdopli Spear- 288 Damage, Physical, 0 MP
Roll Attack- 312 Damage, 15% Inflicts Stun, Earth & Physical & Air, 210 MP
Phylaktendaljero- 333 Damage, Physical, 480 MP
Drops-
670 Gold
50 XP
50% Irjdopli Spear from Sildriza- (Weapon, Spear, Earth, 11,300 Gold) +15 Melee Attack, +5 AGI on turns 2 and 3
20% Palm Frond- (Item, Material, Earth, 100 Gold)
10% Bag of Entirely Blue Marbles- (Item, Antiquity, Water & Earth, 200 Gold)
10% Decorated Irjdopli Spear from Sildriza- (Weapon, Spear, Earth, 49,000 Gold) +36 Melee Attack, +80 AGI on turns 2 and 3, +20 AGI on turn 4, +10 STR
5% Cloud Thunder Flute- (Weaponx2, Instrument, Air & Water, 45,000 Gold) +49 Magical Attack, Bardic Music spells cost 40 less MP to cast and 20 less MP per turn to maintain
4% Quasi-Common Green Oasis Feather- (Item, Antiquity, Water, 3,000 Gold)
1% Book of Breecaziro- (Item, Antiquity, Fire, 7,000 Gold)
Kjall'Nathyl-
Level 2
Demon, Magic
HP- 1,360
MP- 1,120
STR- 58
CON- 67
AGI- 128
MIN- 93
SPI- 96
XP- 0
Defense- 90, +150 vs Magic Element Attacks
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- Immune to Hexed, Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Kjall Lightning- 230 Damage, +50 Damage for each Kjall in battle, Magic and Electricity, 0 MP
Mage Drinker- 270 Damage to MP, Heals 135 MP, Magic, 0 MP
Excitement Driver- (350 * (The number of allies caster possesses, including caster, to a max of 200, whose name includes 'Kjall')) Damage, Pierces (150 * (The number of allies caster possesses, including caster, to a max of 100, whose name includes 'Kjall')) Defense, Magic & Electricity, 220 MP
Drops-
750 Gold
50 XP
50% Symbol of Electric Mages- (Accessory, Seal, Magic & Electricity, 700 Gold) +10 MP, 25% Electrical Resistance
20% Essence of Kjall- (Iteme, Material, Magic, 200 Gold)
10% Lesser Lucient Knife- (Weapon, Knife, Magic, 1,700 Gold) +15 Melee Attack, +4 Magic Attack, 10% Dodge
10% Lesser Lucient Pistol- (Weapon, Gun, Magic, 1,700 Gold) +15 Ranged Attack, +4 Magic Attack, 10% Dodge
5% Poison Essence- (Consumable, Lethal Item, Acid, 1 charge, 300 Gold) 5% Poison, 1 hit against 3
3% Rothart's Encyclopedia of Transuniversal Space- (Consumable, Antiquity, Technology & Magic, 3,000 Gold)
1% Gong Mallet of Hothos- (Weapon, Hammer, Magic, 7,000 Gold) +1 Melee Attack, +5 Magic Attack, Does 50 Air Damage if it bypasses defense
1% Nobility Prism- (Accessory, Crystal, Magic, 4,000 Gold) +3 Ranged Attack,. +5 Magic Attack, +100 Gold after battle
Lastrill
Level 2
Plant, Earth
HP- 2,200
MP- 1,900
STR- 75
AGI- 50
CON- 75
MIN- 75
SPI- 75
XP- 0
Defense- 120
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- 50% Darkness Resistance, 50% Earth Resistance, 50% Fire Weakness, Immunity to Deafened, Blind, and Weakened,
Prime Attribute- Strength or Agility
Constant Effects-
None
Abilities-
Thorn Lash- 370 Damage, Earth or Earth & Physical, 0 MP
Needle Storm- 1 Damage, 1 hit against 500, Earth & Physical & Air, 150 MP
Thorn Whip- 350 Damage, 15% inflicts Pain, 100 MP
Drops-
500 Gold
50 XP
50% Lastrill Thorns- (Item, Material, Physical & Earth, 200 Gold)
25% Lesser Briar Whip- (Weapon, Whip, Earth, 900 Gold) +1 Melee Attack, 5% inflicts Pain, Wielder may use either Strength or Agility as the Prime Attribute for wielder's 'Melee Attack' and 'Attack with Finesse' actions
15% Briar Pendant- (Accessory, Amulet, Earth, 7,000 Gold) +7 Melee Attack, +7 Defense against Earth, Wearer's 'Melee Attack', 'Powerful Attack', 'Attack with Finesse', and 'Melee Overdrive' actions become solely Earth element
10% Briar Hedge- (Item, Antiquity, Earth, 4,500 Gold)
Living Calendar
Level 2
Golem, Earth
HP- 1310
MP- 1170
STR- 50
CON- 59
AGI- 50
MIN- 63
SPI- 70
XP- 0
Defense- 200
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- Immune to Pain, Confusion, Deafened, Poison, Diseased, 10% Earth Resistance
Prime Attribute- Constitution
Constant Effects-
None
Abilities-
Days of Pain- 412 Damage, Earth, 210 MP
Flaming Explosion- 360 Damage, 15% Inflicts Burning, Fire, 0 MP
Speed Up- +200 AGI, stacks 3 times, Air, 420 MP
Drops-
730 Gold
50 XP
60% Living Calendar Bead- (Item, Antiquity, Earth, 900 Gold)
20% Large Stone Tablet- (Item, Antiquity, Earth, 2,000 Gold)
10% Antique Pocket Watch- (Accessory, Watch, Earth, 90,000 Gold) +50 AGI
10% Watchman's Mace- (Weapon, Mace, Earth, 19,000 Gold) +20 Melee Attack, 1% Earth Resistance
Mage of Avandos-
Level 2
Human, Fire
HP- 800
MP- 1450
STR- 50
CON- 57
AGI- 64
MIN- 68
SPI- 84
XP- 0
Defense- 121
Critical chance- 3%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- 10% Fire resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Flame Pepper- 210 Damage, Fire, 0 MP
Flame Globe- 270 Damage, this action gains +10% to hit, Fire, 100 MP
Ward Counter- Caster gains +90 Defense, deals 250 Flat Fire element Damage to the first opponent of caster to attack caster before caster's next turn, Caster gains +2% Water Resistance, Caster gains +8% Fire Resistance, Does not stack, Fire, 180 MP
Speed Boost- +50 AGI, stacks 3 times, Air, 300 MP
XP- 50
Gold- 630
Treasure-
50% Imperial Orb of Avandos- (Weapon, Orb, Air & Water, 12,000 Gold) +23 Magical Attack
50% Imperial Cloak of Avandos- (Accessory, Cloak, Air & Water, 12,000 Gold) +5 to all stats
Magmatongue Drakespawn
Level 2
Dragon, Fire
HP- 3,550
MP- 3,550
STR- 142
CON- 94
AGI- 96
MIN- 84
SPI- 84
XP- 0
Defense- 231, +450 Defense against Fire
Critical chance- 2%
To Hit- 100%
Dodge- 3%
Resilience- 2%
Resistances and Immunities- 30% Fire Resistance, 40% Water Weakness
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 690 Damage, Physical, 0 MP
Talons- 360 Damage, 2 hits against 1, Earth, 0 MP
Volcanic Breath- 620 Damage, 1 hit against 4, Fire, 900 MP
Balzakto- 780 Damage, 15% Inflicts Confusion, Fire, 500 MP
Drops-
850 Gold
100 XP
80% Lesser Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) 115% to Hit, 15% Dodge, +5 to all stats
10% Golden Decanter- (Item, Antiquity, Earth, 2,000 Gold)
10% Orcish Steel Halberd- (Weaponx2, Polearm, Physical, 19,000 Gold) +35 Melee Attack
Murderer-
Level 2
Human, Darkness
HP- 1,850
MP- 1,850
STR- 75
AGI- 75
CON- 75
MIN- 75
SPI- 75
XP- 0
Defense- 120
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Ominous- At the start of each round, possessor has a 5% chance of inflicting Confusion: Fear on all opponents below Level 10, Constant Effect
Abilities-
Serrated Knife- 380 Damage, 15% inflicts Wounded, Physical, 0 MP
Murder Implements- 350 Damage, 15 CON Damage, 5% inflicts Wounded: Maimed, Physical, 150 MP
Deadly Trap- 350 Damage, 5% inflicts Electrocuted, Entombed, Wounded, Poison, Dissolving, Drowning, or Burning, Physical or Electrical or Fire or Water or Acid, 80 MP
Torture- 300 Damage, inflicts Pain, Physical & Darkness, 100 MP
Poison Syringe- 280 Damage, 30% inflicts Poison, Acid, 100 MP
Drops-
500 Gold
50 XP
90% Bloody Mask- (Accessory, Mask, Darkness, 15,000 Gold) +15 Melee Attack, +15 Defense, +15 CON, +10 STR
5% Murderer's Knife- (Weapon, Knife, Darkness & Physical, 3,000 Gold) +9 Melee Attack
5% Slasher Movie Collection- (Item, Antiquity, Darkness & Technology, 18,000 Gold)
Natural Parakeet
Level 2
Aerial, Earth
HP- 1,800
MP- 1,700
STR- 69
AGI- 79
CON- 68
MIN- 72
SPI- 73
XP- 0
Defense- 119
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 90% Earth Resistance, 30% Chaos Weakness, 5% Air Weakness, Entombed Immunity, Charm Immunity
Prime Attribute- Agility
Constant Effects-
Too Much Dodge- Possessor gets +95% Dodge against individuals below Level 80, to a max of 105%, Constant Effect
Too Many Parakeets- Possessor summons 10 Natural Parakeet, to a max of 200, at the start of every round whose number is a multiple of three, Constant Effect
Dual-Wield Weakness- Possessor's enemies who have two Weapons equipped deal an additional hit to possessor with actions that already inflict at least one hit on possessor if possessor is below Level 50, Constant Effect
Abilities-
Peck- 350 Damage, 1% inflicts Wounded, 1% inflicts Impaired: Blind, Earth, 0 MP
Fly Out of Range- Caster counts as being in the back row, lasts 5 rounds, Air, 170 MP
Annoy- 30% inflicts Confusion: Berserk, Earth & Air, 159 MP
Drops-
500 Gold
50 XP
80% Natrual Feather- (Item, Material, Earth, 200 Gold)
10% Construction Block (Basic)- (Item, Material, Magic & Technology, 30,000 Gold)
10% MMORPG Disc- (Item, Antiquity, Technology, 6,000 Gold)
Noble Lord-
Level 2
Human, Air
HP- 1,450
MP- 1,850
STR- 55
AGI- 85
CON- 55
MIN- 85
SPI- 85
XP- 0
Defense- 120
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Sword Stab- 200 Damage, 1% inflicts Wounded, Physical, 0 MP
Hire Allies- Summons 5 individuals from the Enemy List who are not named 'Noble Lord', are below Level 6, and are normally fightable for drops, Air & Earth, 800 MP
Pay for Help- (400 x (Target Level, max of 39)) Damage, Any one Base Element, 400 MP
Drops-
1,000 Gold
50 XP
50% Ornamental Vase- (Item, Antiquity, Fire, 6,000 Gold)
40% Noble's Outfit- (Armor, Clothing, Air & Earth, 17,000 Gold) +11 Defense, +6 to all stats
10% Insignia Ring- (Accessory, Ring, Air & Earth, 19,000 Gold) Wearer gains an additional 100 Gold at the end of every battle
Old Green Shroom
Level 2
Plant, Earth
HP- 1,900
MP- 1,100
STR- 75
AGI- 62
CON- 60
MIN- 56
SPI- 58
XP- 0
Defense- 167
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- Immune to Impaired, 5% Earth Resistance, 10% Acid Resistance, 5% Darkness Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Shroom Spores- 140 Damage, 15% Inflicts Poison, 1 hit against 5, Acid, 0 MP
Great Hop- 270 Damage, Earth, 0 MP
Mushroom Duster- 290 Damage, Earth, 525 MP
Drops-
690 Gold
50 XP
60% Mushroom Spores- (Item, Material, Earth, 30 Gold)
30% Mushroom Soup- (Consumable, Food, Earth, 1 Charge, 500 Gold) +200 MP
10% Toxic Spores- (Accessory, Weapon Coating, Earth, 7,000 Gold) 1% Inflicts Poison on hit
Orc Axeman-
Level 2
Humanoid, Earth
HP- 1650
MP- 850
STR- 67
CON- 63
AGI- 56
MIN- 57
SPI- 55
XP- 0
Defense- 35
Critical chance- 5%
To Hit- 99%
Dodge- 0%
Resilience- 2%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Axeman Chop- 230 Damage, Physical, 0 MP
Axeman Assault- 620 Damage, This ability may only be used if possessor and one of possessor's allies with the same name who are able to take actions on the same round without any interventing actions from non-allied individuals both choose to use one of the their actions so that one of them may use this ability, Physical & Earth, 355 MP
Shove- ((5 * ((Caster's STR - Target's STR) / 20, rounded down), to a max of 100)% inflicts Fatiged: Stun, Physical, 0 MP
Drops-
480 Gold
50 XP
50% Iron Axe- (Weapon, Axe, Physical, 800 Gold) +20 Attack
45% Battlerage Axe- (Weapon, Axe, Fire, 3,600 Gold) +30 Attack, 5% Chance of making user berserk
4% Orc Armor- (Armor, Heavy Armor, Earth, 1,200 Gold) +10 Defense
1% Orc Totem- (Item, Antiquity, Earth, 600 Gold)
Orc Swordsman-
Level 2
Humanoid, Fire
HP- 1550
MP- 950
STR- 66
CON- 67
AGI- 67
MIN- 68
SPI- 64
XP- 0
Defense- 41
Critical chance- 4%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Sword Swipe- 265 Damage, Physical, 0 MP
Force Slice- 360 Damage, Physical, 30 MP
Shove- ((5 * ((Caster's STR - Target's STR) / 20, rounded down), to a max of 100)% inflicts Fatiged: Stun, Physical, 0 MP
Drops-
480 Gold
50 XP
50% Orcish Great Blade- (Weapon*2, Sword, Physical, 1,900 Gold) +30 Attack
45% Orc Armor- (Armor, Heavy Armor, Earth, 1,200 Gold) +10 Defense
4% Gaustiss Armor- (Armor, Light Armor, Earth, 1,200 Gold) +15 Defense, + 5 Defense against Darkness, 1% Confuse Resist
1% Orc Fetish- (Item, Antiquity, Earth, 700 Gold)
Orc Warrior-
Level 2
Humanoid, Earth
HP- 2,700
MP- 1,900
STR- 95
AGI- 85
CON- 85
MIN- 75
SPI- 75
XP- 0
Defense- 120
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Brawny- Possessor gains +75 STR and +50 CON, Constant Effect
Abilities-
Chop- 350 Damage, Physical, 0 MP
Powerful Axe Slash- 410 Damage, 5% inflicts Wounded, Physical, 150 MP
War Cry- All of caster's allies with 'Orc' in their name gain +30 Damage to the Damage values of all of their abilities, lasts until the end of battle, stacks 60 times, Earth, 150 MP
Drops-
500 Gold
50 XP
50% Orcish Axe- (Weapon, Axe, Physical, 600 Gold) +12 Melee Attack
45% Orcish Battle Axe- (Weaponx2, Axe, Physical, 2,000 Gold) +24 Ranged Attack, +12 STR, +12 CON, -2 AGI
4% Orc Armor- (Armor, Heavy Armor, Earth, 1,200 Gold) +10 Defense
1% Orc Disc- (Item, Antiquity, Earth, 700 Gold)
Pixie-
Level 2
Fae, Magic
HP- 1,500
MP- 2,000
STR- 45
AGI- 91
CON- 60
MIN- 80
SPI- 100
XP- 0
Defense- 120, +300 Defense against Magic
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 103%
Dodge- 4%
Resistances and Immunities- 50% Darkness Weakness
Prime Attribute- Spirit
Constant Effects-
Tiny and Agile- Possessor gains +100 AGI and +35% Dodge, Constant Effect
Abilities-
Sparkle Dusting- 300 Damage, 15% inflicts Impaired or Impaired: Blind, Light or Magic, 0 MP
Pixie Punch- 250 Damage, this action deals half Damage, this action uses Strength as its Prime Attribute, Physical, 0 MP
Mislead- 30% inflicts Charm: Wanderlust, Magic & Air, 25 MP
Drops-
750 Gold
75 XP
70% Pixie's Magic- (Weapon, Soul, Magic & Light, 2,000 Gold) +4 Magical Attack, +4 SPI, +4 MIN
20% Pixie Dust- (Consumable, Powder, Magic & Air, 1 Charge, 4,000 Gold) +20 AGI, 20% Dodge, does not stack, lasts 5 rounds, target may fly as an RP effect
10% Magic Mana Oil- (Item, Material, Magic, 5,000 Gold)
Prazondracon Flameworm-
Level 2
Insect, Fire
HP- 1,150
MP- 925
STR- 44
CON- 33
AGI- 83
MIN- 32
SPI- 44
XP- 0
Defense- 116
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- Fire Immunity, 8% Acid Resistance, Absorbs Burning
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 280 Damage, Fire, 0 MP
Flame Spit- 320 Damage, Fire, 0 MP
Fire Attunement- All attacks from all individuals in the same battle as caster do 10% extra damage, to a maximum of 2,000,000 additional damage, does not stack, Fire, 260 MP
Light Self Ablaze- Inflicts Burning on caster, Fire, 140 MP
XP- 50
Gold- 370
Treasure-
30% Flameworm Jawbone- (Weapon, Deadly Item, Fire, 300 Gold) +6 Melee Attack
30% Flameworm Scales- (Item, Material, Fire, 100 Gold)
20% Flameworm's Eye- (Item, Material, Fire, 600 Gold)
15% Flameworm Scale Shield- (Weapon, Shield, Fire, 7,000 Gold) +8 Defense, 3% Fire Resistance
5% Flamesinging Blade- (Weapon, Sword, Fire, 14,000 Gold) +17 Melee Attack, 79 additional Fire damage on hit
Priest of Avandos-
Level 2
Human, Fire
HP- 800
MP- 1,600
STR- 52
CON- 56
AGI- 68
MIN- 72
SPI- 69
XP- 0
Defense- 130
Critical chance- 2%
To Hit- 101%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- 60% Fire resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Flame Incantation- 270 Damage, Fire, 0 MP
Cure- Heals 120 Damage, Ice, 0 MP
Crimson God's Fury- 1,400 damage, 1 hit against 820,000, takes 3 turns, Fire, 1,600 MP
Defense Boost- +80 Defense, +5% Fire Resistance (to a max of 40%), stacks 3 times, Fire & Light, 270 MP
XP- 50
Gold- 600
Treasure-
50% Imperial Orb of Avandos- (Weapon, Orb, Air & Water, 12,000 Gold) +23 Magical Attack
50% Imperial Cloak of Avandos- (Accessory, Cloak, Air & Water, 12,000 Gold) +5 to all stats
Python Ogre
Level 2
Monster, Earth
HP- 1,800
MP- 1,200
STR- 85
AGI- 47
CON- 65
MIN- 33
SPI- 32
XP- 0
Defense- 80, +70 Defense against Earth
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Thrash- 230 Damage, Earth, 0 MP
Constricting Neck- 310 Damage, 30% Paralyze, +50% User Miss Chance for this attack, Physical, 500 MP
Great Cleave- 430 Damage, +50% User Miss Chance for this attack, Physical, 100 MP
Graphmo- 290 Damage, +20 Earth damage for all attacks, stacks 8 times, Earth, 400 MP
Drops-
580 gold
50 XP
50% Python Ogre Scales- (Item, Material, Earth, 1,000 Gold)
20% Rice and Fish Sandwich- (Consumable, Food, Water, 1 Charge, 1,000 Gold) +300 HP, Restores 15 lost AGI
19% Hailankaiser- (Weapon, Sword, Earth & Light, 17,000 Gold) +37 Melee Attack, +15 AGI
10% Grand Cleaver- (Weapon, Axe, Physical, 25,000 Gold) +30 Melee Attack, -15 AGI if STR is under 60
1% Rod of Graphmo- (Weapon, Wand, Earth, 60,000 Gold) +35 Magical Attack, +50 MP, +20 CON, User may skip turn to do 900 Earth damage to target
Red Jell
Level 2
Ooze, Water
HP- 2,190
MP- 1,860
STR- 72
AGI- 73
CON- 78
MIN- 74
SPI- 78
XP- 0
Defense- 96
Critical chance- 3%
Resilience- 2%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- 50% Fire Resistance, 50% Acid Resistance, Immune to Impaired, Pain, Fatigue, Diseased, Poison, Hexed, and Wounded
Prime Attribute- Constitution
Additional Stats-
Move- 2
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
None
Abilities-
Hot Goop- 320 Damage, Fire & Acid, 0 MP
Bounce Attack- 300 Damage, 10% inflicts Fatigued: Stunned, Physical, 0 MP
Flame Resist- Target gains 40% Fire Resistance, Does not stack, Fire, 25 MP
Drops-
500 Gold
50 XP
60% Red Jell Goo- (Item, Material, Fire, 500 Gold)
20% Red Jell Tart- (Consumable, Food, Earth & Acid, 1 Charge, 600 Gold) +90 HP, +7 STR, does not stack
19% Red Jelly Buckler- (Weapon, Shield, Fire, 7,000 Gold) +8 Defense, 5% Fire Resistance
1% Heiberic Calling Pattern: Red Jell- (Item, Antiquity, Fire, 20,000 Gold)
Rogue Dwarf Darkchanneler
Level 2
Humanoid, Darkness
HP- 800
MP- 900
STR- 55
AGI- 78
CON- 61
MIN- 92
SPI- 89
XP- 0
Defense- 70, +90 Defense against Darkness
Critical Chance- 2%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 10% Darkness Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Staff of Shadows- 170 Damage, Darkness, 0 MP
Dark Voices- +30 CON, lasts 5 turns, stacks 3 times, Darkness, 180 MP
Shade Lash- 350 Damage, Darkness, 290 MP
Drops-
600 Gold
50 XP
70% Dwarven Steel- (Item, Material, Earth, 2,000 Gold)
10% Shadow Channeler's Staff- (Weapon, Staff, Darkness, 7,000 Gold) +17 Magical Attack, Shadow Magic spells cost 15 less MP
10% Dwarven Shadow Channeler's Ring- (Consumable, Drink, Earth, 500 Gold) +15 SPI, Shadow Magic spells cost 10 less MP
10% Dark Tendrils- (Spell, Shadow Magic, Darkness, 15 MP, 3200 Gold) +2 Defense, +2 CON
Rogue Chef-
Level 2
Human, Water
HP- 1,220
MP- 2,360
STR- 68
AGI- 102
CON- 79
MIN- 84
SPI- 93
XP- 0
Defense- 95
Critical Chance- 4%
To Hit- 101%
Dodge- 0%
Resilience- 1%
Resistances and Immunities- 50% Fire Resistance
Prime Attribute- Strength and Agility
Constant Effects-
None
Abilities-
Chef's Knives- 168 Damage, 5% inflicts Wounded, Physical, 0 MP
Frying Pan!- 210 Damage, 30% inflicts Fatigue: Stunned, Physical, 790 MP
Flambe- 250 Damage, 15% inflicts Burning, Fire, 600 MP
Serve Up Something Delicious- 400 Damage, Heals, +20 to all stats, 15% cures minor status effects, 1 hit against 5, stacks 8 times, Water & Fire & Earth, 470 MP
Drops-
720 Gold
50 XP
1% Plain Pasta- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 50 HP
1% Plain Bread- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 50 HP
1% Stick of Butter- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 CON
1% Flour- (Consumable, Food, Fire, 1 Charge, 100 Gold) +5 HP
1% Dozen Eggs- (Consumable, Food, Water, 12 Charges, 400 Gold) +5 HP
1% Baking Soda- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1% Bacon- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to next 3 attacks made by user’s pets and summons
1% Beef- (Consumable, Food, Fire & Earth, 1 Charge, 500 Gold) +50 Damage to next 3 attacks made by user
1% Ham- (Consumable, Food, Fire, 1 Charge, 500 Gold) +5% Dodge to user until user’s next action, does not stack
1% Veal- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to next 3 attack’s made by user and user’s pets and summons
1% Bottle of Purified Tap Water- (Consumable, Drink, Water, 1 Charge, 500 Gold) +50 MP
1% Sliced Cheeses- (Consumable, Food, Air, 1 Charge, 900 Gold) +15 AGI
1% Deli Meats- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 for user’s next 5 attacks
1% Pesto Sauce- (Consumable, Food, Water & Magic, 1 Charge, 300 Gold) +5 AGI
1% Marinara Sauce- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +5 CON
1% Potato- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1% Meat Sauce- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 STR
1% Soup Broth- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1% Powdered Flavoring- (Consumable, Food, Air, 1 Charge, 300 Gold) 1% Technology Resistance
1% Artificial Colors- (Consumable, Food, Air & Water, 1 Charge, 300 Gold) 2% Critical
1% Chicken Broth- (Consumable, Drink, Water & Earth, 1 Charge, 300 Gold) +5 CON, +5 Defense, +5 AGI
1% Chicken- (Consumable, Food, Air, 1 Charge, 300 Gold) +5 AGI, +5 CON
1% Goat Cheese- (Consumable, Food, Earth & Air & Water & Light, 1 Charge, 300 Gold) +5 AGI
1% Shrimp- (Consumable, Food, Water, 1 Charge, 300 Gold) +10 AGI in regards to turn order
1% Assorted Fish- (Consumable, Food, Water, 1 Charge, 500 Gold) Heals 30 HP damage and 20 MP damage
1% Tuna- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 MIN
1% Mayonnaise- (Consumable, Food, Water, 1 Charge, 300 Gold) +1 STR
1% Ketchup- (Consumable, Food, Water, 1 Charge, 300 Gold) 1% Fire Resistance
1% Frosted Cupcakes- (Consumable, Food, Light, 1 Charge, 500 Gold) Heals 350 Damage
1% Cherries- (Consumable, Food, Earth & Water & Fire, 1 Charge, 300 Gold) +10 Damage for Fire and Earth element attacks
1% Lime- (Consumable, Food, Acid, 1 Charge, 500 Gold) User’s summons and future summons gain 1% Acid Resistance
1% Lemon- (Consumable, Food, Acid, 1 Charge, 500 Gold) 1% Acid Resistance
1% Orange- (Consumable, Food, Acid & Light, 1 Charge, 300 Gold) +15 Damage for Acid element attacks
1% Apple- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Damage for Earth element attacks
1% Grapes- (Consumable, Food, Acid & Water & Darkness, 1 Charge, 300 Gold) +15 Damage for Water element attacks
1% Cabbage- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Physical
1% Cauliflower- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Air
1% Broccoli- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Earth
1% Carrot- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Physical, +5 CON
1% Wheat- (Consumable, Food, Earth, 1 Charge, 300 Gold) +1 Defense
1% Rye- (Consumable, Food, Earth, 1 Charge, 300 Gold) +1 CON
1% Corn- (Consumable, Food, Earth & Light & Air, 1 Charge, 300 Gold) +4 CON, +1 AGI, +5 Defense against Air
1% Soy Beans- (Consumable, Food, Earth & Light & Water, 1 Charge, 300 Gold) +5 Defense against non-Light
1% Lentils- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +5 AGI
1% Assorted Beans- (Consumable, Food, Earth, 1 Charge, 300 Gold) +4 STR, CON, and AGI
1% Walnuts- (Consumable, Food, Earth, 1 Charge, 500 Gold) +20 Defense
1% Peanuts- (Consumable, Food, Earth, 1 Charge, 300 Gold) +10 CON, +5 MIN
1% Mixed Nuts- (Consumable, Food, Earth, 1 Charge, 500 Gold) +20 CON
1% Pistachios- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON, +50 HP
1% Noodles- (Consumable, Food, Earth, 1 Charge, 300 Gold) +50 HP
1% Rice- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 AGI, +30 HP
1% Bread Crumbs- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 CON
1% Scallops- (Consumable, Food, Earth, 1 Charge, 300 Gold) +10 CON, +5 Defense
1% Mussels- (Consumable, Food, Water & Physical, 1 Charge, 500 Gold) +15 Defense
1% Crab Meat (3)- (Consumable, Food, Water & Physical, 1 Charge, 500 Gold) +10 STR
1% Lobster Meat- (Consumable, Food, Water, 1 Charge, 500 Gold) +10 CON
1% Seaweed- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 AGI, +5 CON
1% Wasabi Paste- (Consumable, Food, Fire, 1 Charge, 500 Gold) +15 STR
1% Soy Sauce- (Consumable, Drink, Water & Darkness, 1 Charge, 300 Gold) +50 MP
1% Olive Oil- (Consumable, Drink, Water & Light, 1 Charge, 300 Gold) +5 MP
1% Chives- (Consumable, Food, Earth & Air, 1 Charge, 300 Gold) +15 Defense against Air
1% Cucumber- (Consumable, Food, Water, 1 Charge, 300 Gold) +15 Defense against Technology
1% Lettuce- (Consumable, Food, Earth, 1 Charge, 100 Gold) +5 HP
1% Celery- (Consumable, Food, Earth, 1 Charge, 100 Gold) +5 MP
1% Tomato- (Consumable, Food, Earth & Fire & Water, 1 Charge, 300 Gold) +5 CON
1% Soda Water- (Consumable, Drink, Earth, 1 Charge, 300 Gold) +5 MIN
1% Salt- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 STR
1% Garlic- (Consumable, Food, Light, 1 Charge, 300 Gold) +5 Defense
1% Lemon Juice- (Consumable, Food, Acid, 1 Charge, 300 Gold) +5 SPI
1% Cinnamon- (Consumable, Food, Fire, 1 Charge, 300 Gold) +5 CON
1% Cloves- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1% Grated Parmesan- (Consumable, Food, Air, 1 Charge, 300 Gold) +5 AGI
1% Paprika- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 AGI
1% Sugar- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 AGI
1% Basil- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1% Sage Spice- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 MIN
1% Mustard- (Consumable, Food, Fire, 1 Charge, 300 Gold) +5 MIN
1% Freshly Ground Black Pepper- (Consumable, Food, Fire, 1 Charge, 500 Gold) +100 Damage for all attacks that deal damage
1% Cayenne Pepper- (Consumable, Food, Fire, 1 Charge, 500 Gold) +5 Damage for all attacks that deal stat damage
1% Sea Salt- (Consumable, Food, Water, 1 Charge, 500 Gold) +10 CON
1% Book of Unsanctioned Cooking Techniques- (Item, Antiquity, Water & Fire & Technology, 7,000 Gold)
1% Basic Grill- (Item, Antiquity, Fire & Technology, 14,000 Gold)
1% Basic Oven (2)- (Item, Antiquity, Fire & Technology, 16,000 Gold)
1% Basic Set of Pots and Pans- (Item, Antiquity, Physical & Technology, 4,000 Gold)
1% Basic Set of Cookbooks- (Item, Antiquity, Air, 5,000 Gold)
1% Basic Drawer of Utensils- (Item, Antiquity, Physical, 8,000 Gold)
1% Basic Set of Measuring Cups- (Item, Antiquity, Physical & Water, 4,000 Gold)
1% Bag Containing a Baster, Whisk, Sieve, and Food Thermometer- (Item, Antiquity, Air & Water & Technology, 6,000 Gold)
1% Basic Set of Hotplates and Mits- (Item, Antiquity, Fire & Physical, 5,000 Gold)
1% Basic Set of Plates and Platters- (Item, Antiquity, Water & Physical & Light, 9,000 Gold)
1% Basic Microwave- (Item, Antiquity, Fire & Technology, 8,000 Gold)
1% Basic Cutting Board with Knives- (Item, Antiquity, Physical, 6,000 Gold)
1% Basic Water Heater- (Item, Antiquity, Water & Fire, 5,000 Gold)
1% Basic Refrigerator- (Item, Antiquity, Ice & Technology, 14,000 Gold)
1% Chef’s Knives- (Weaponx2, Knife, Physical, 25,000 Gold) +55 Melee Attack, 5% Critical against Animals and Plants
1% Battle Frying Pan- (Weapon, Tool, Physical, 49,000 Gold) +45 Melee Attack, 2% Critical, 1% inflicts Stun
1% Flambe Other- (Spell, Other: Culinary Arts, Fire, 50 MP, 60,000 Gold) +50 Magical Attack, 15% inflicts Burning
1% Chef’s Hat- (Accessory, Hat, Light, 20,000 Gold) +14 Defense, +5 AGI, Culinary Arts spells cost 40 less MP to cast
1% Chef’s Outfit- (Armor, Clothing, Air & Water & Fire, 31,000 Gold) +30 Defense, Food items you use heal an additional 500 HP and MP if they already heal said stats
1% Rogue Chef’s Mantra- (Spell, Other: Culinary Arts, Darkness & Air, 200 MP, 70,000 Gold) Food items you use that raise stats raise them by 1.4 times the amount to a max of 2,000 points added, Your allies who do not have this spell equipped lose any benefits from their Chef skills for 5 turns, does not stack, lasts 3 turns
Rogue Dwarf Priest
Level 2
Humanoid, Magic
HP- 700
MP- 1000
STR- 66
AGI- 65
CON- 78
MIN- 79
SPI- 97
XP- 0
Defense- 90, +150 Defense against Light
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Dwarven Mace- 140 Damage, Earth, 0 MP
Heal- Heals 370 Damage, Light, 300 MP
Bolster- +35 to any one stat, stacks 5 times per stat, Magic, 100 MP
Drops-
670 Gold
50 XP
80% Dwarven Steel- (Item, Material, Earth, 2,000 Gold)
10% Dwarven Mace- (Weapon, Mace, Earth, 1,900 Gold) +15 Melee Attack
10% Deeplord's Healing- (Spell, Divine Magic, Earth, 17 MP, 900 Gold) +15 Magical Attack, Heals, +5 Defense, does not stack
Skeletal Wolf-
Level 2
Undead, Earth
HP- 1,900
MP- 1,800
STR- 85
AGI- 80
CON- 78
MIN- 65
SPI- 75
XP- 0
Defense- 115
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 1%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 360 Damage, Physical, 0 MP
Vicious Bite- 380 Damage, 15% inflicts Wounded, Physical & Darkness, 150 MP
Rending Pull- 310 Damage, 5% shifts target to the Front Row, 5% inflicts Fatigued: Stun, Physical, 100 MP
Leer- 5% inflicts Confusion: Fear, Darkness, 3 MP
Drops-
610 Gold
50 XP
50% Bone- (Item, Material, Darkness, 200 Gold)
35% Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
13% Lunge- (Spell, Combat Arts, Physical & Air, 20 MP, 17,000 Gold) +24 Melee Attack, 5% deals full damage to the back row if cast from the front row
2% Bone-Decorate Shoes- (Accessory, Shoes, Darkness, 2,100 Gold) +5 Defense, 2% Darkness Resistance, 1% Physical Resistance
Skeleton Fighter-
Level 2
Undead, Physical
HP- 2,000
MP- 1,700
STR- 88
AGI- 84
CON- 80
MIN- 40
SPI- 45
XP- 0
Defense- 125
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- 50% Darkness Resistance, 10% Physical Weakness, 10% Light Weakness, Immune to Pain, Poison, Diseased, and Fatigued
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Slash- 380 Damage, Physical, 0 MP
Block- Caster gains +100 Defense and -10% Physical Weakness, lasts 5 rounds, does not stack, Physical, 100 MP
Cold Touch- 250 Damage, Ice & Darkness, 10 MP
Drops-
500 Gold
50 XP
50% Bone- (Item, Material, Darkness, 200 Gold)
35% Broken Blade- (Weapon, Sword, Physical, 60 Gold) +1 Melee Attack, 30% wielder's 'Melee Attack' actions deal no damage if wielder is below Level 10
14% Broken Shield- (Weapon, Shield Physical, 60 Gold) +1 Melee Attack, +2 Defense, 30% wielder's 'Defend' actions have no effect if wielder is below Level 10
1% Skeleton's Key- (Item, Key, Darkness, 6,700 Gold)
Swordsman of Avandos-
Level 2
Human, Fire
HP- 1400
MP- 1400
STR- 70
CON- 70
AGI- 70
MIN- 62
SPI- 64
XP- 0
Defense- 121
Critical chance- 3%
To Hit- 100%
Dodge- 3%
Resilience- 2%
Resistances and Immunities- 6% Fire resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Sword Slice- 290 Damage, Physical, 0 MP
Block-Counter- Caster gains +120 Defense, Deals 410 Flat Fire element or Physical element Damage to the first opponent of caster to attack caster before caster's next action, Caster gains +3% To Hit, Does not stack, Fire, 500 MP
Blade Arts- 195 Damage, 3 hits against 1, This attack possesses 5% Critical, Fire & Physical, 410 MP
Gold- 500
XP- 50
Treasure-
60% Imperial Blade of Avandos- (Weapon, Sword, Air & Water, 12,000 Gold) +23 Melee Attack
20% Imperial Armor of Avandos- (Armor, Heavy Armor, Air & Water, 12,000 Gold) +23 Defense
20% Imperial Shield of Avandos- (Weapon, Shield, Air & Water, 12,000 Gold) +23 Defense
Tendrilled Mushroom
Level 2
Plant, Earth
HP- 1750
MP- 1250
STR- 77
AGI- 39
CON- 63
MIN- 55
SPI- 59
XP- 0
Defense- 89
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- Immune to Impaired, 5% Earth Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Tendril Lash- 380 Damage, Acid, 0 MP
Blinding Spores- 250 Damage, 5% Inflicts Blindness, Acid, 84 MP
Burrowing Tentacle- 150 Damage, This attack repeats itself with the same target at the start of every round, with a max of one instance of said attack repeating per round per caster, Earth, 600 MP
Drops-
330 Gold
50 XP
60% Mushroom Spores- (Item, Material, Earth, 30 Gold)
30% Mushroom Soup- (Consumable, Food, Earth, 1 Charge, 500 Gold) +200 MP
10% Toxic Spores- (Accessory, Weapon Coating, Earth, 7,000 Gold) 1% Inflicts Poison on hit
The Reverend’s Flock
Level 2
Human, Light
HP- 1050
MP- 1055
STR- 116
AGI- 132
CON- 94
MIN- 78
SPI- 122
XP- 0
Defense- 108
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- Absorbs Darkness
Prime Attribute- Strength
Constant Effects-
Brainwashed by Ouettzer- Double chance of being Charmed, Constant Effect
Abilities-
Nasty-Looking Tools- 215 Damage, Physical, 0 MP
Burn Them!- 195 Damage, Inflicts damage for 3 turns, 200% Inflicts Paralysis 1 turn after use, 200% Inflicts Burning 2 turns after use, Effect ends if user is defeated or Charmed, Fire, 340 MP
Beckon the Black- 360 Damage, A buff is placed on caster that causes all Light element attacks from sources that are either below Level 60 or willing to gain the element Darkness and lose the element Light, An effect is placed on all Light element individuals who are either below Level 60 or willing in the same battle as caster that makes them gain the element Darkness and lose the element Light, An effect is placed on all Light element items in the same battle as caster whose wielders are either below Level 60 or willing that makes them gain the element Darkness and lose the element Light, all three of these types of generated effects are removed from their targets as soon as said targets cease to be in the same battle as a living individual who is named 'The Reverend's Flock', Darkness, 600 MP
Drops-
695 Gold
50 XP
70% Westerner’s Clothes- (Armor, Clothing, Earth, 23,000 Gold) +22 Defense, 1% Fire Resistance, 1% Light Resistance, 1% Air Resistance, 1% Earth Resistance, 1% Physical Resistance
20% Nasty-Looking Tools- (Weaponx2, Tool, Darkness, 700 Gold) +9 Melee Attack, 1% inflicts Fear on 1st attack of battle
9% Churchday Best- (Armor, Clothing, Light, 25,000 Gold) +20 Defense, Holy Magic, Divine Magic, and Celestial Magic spells cost 20 MP less to cast and heal you for 400 more HP
1% Holy Symbol of Ouettzer- (Accessory, Holy Symbol, Darkness, 20,000 Gold) +50 SPI, Possessor may change attacks’ element solely to Darkness, Possessor must be a devout worshipper of Ouettzer, Devout Worshippers of Gillingman, Marina, Bill the Purple Marmoset from Beyond Space and Time, or The Celestial Lord may destroy these for 50 XP and keep a tally of how many they have destroyed as an award (it may be used for something later)
Weakened Bone Drake
Level 2
Undead, Darkness
HP- 3,800
MP- 2,600
STR- 200
AGI- 200
CON- 140
MIN- 40
SPI- 100
XP- 0
Defense- 260
Critical chance- 3%
To Hit- 101%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- 50% Light Weakness, 50% Darkness Resistance, Immune to Pain, Poison, Diseased, Poison and Entombed
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 460 Damage, Darkness, 0 MP
Black Buffet- 700 Damage, 1 hit against 5, Darkness & Air, 700 MP
Claw Rend- 400 Damage, 3 hits against 1, Physical & Darkness, 1000 MP
Drops-
1100 Gold
100 XP
50% Bone Shield- (Weapon, Shield, Darkness, 3,000 Gold) +8 Defense
20% Light Bone Mail-(Armor, Light Armor, Darkness, 7,000 Gold) +18 Defense, 10% Darkness Resistance
10% Bone Drake Scale-(Item, Antiquity, Darkness, 7,000 Gold)
10% Old Tarnished Gold Plate- (Item, Antiquity, Earth, 3,000 Gold)
10% Gold Chalice- (Item, Antiquity, Earth, 10,000 Gold)
Yellow Jell
Level 2
Ooze, Electrical
HP- 2,190
MP- 1,860
STR- 78
AGI- 73
CON- 78
MIN- 74
SPI- 72
XP- 0
Defense- 96
Critical chance- 3%
Resilience- 1%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 50% Electrical Resistance, 50% Acid Resistance, Immune to Impaired, Pain, Fatigue, Diseased, Poison, Hexed, and Wounded
Prime Attribute- Constitution
Additional Stats-
Move- 2
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
None
Abilities-
Tingly Goop- 320 Damage, Electrical & Acid, 0 MP
Bounce Attack- 300 Damage, 10% inflicts Fatigued: Stunned, Physical, 0 MP
Elec Resist- Target gains 40% Electrical Resistance, Does not stack, Electrical, 25 MP
Drops-
500 Gold
50 XP
60% Yellow Jell Goo- (Item, Material, Electrical, 500 Gold)
20% Yellow Jell Tart- (Consumable, Food, Earth & Acid, 1 Charge, 600 Gold) +90 HP, +7 SPI, does not stack
19% Yellow Jelly Buckler- (Weapon, Shield, Electrical, 7,000 Gold) +8 Defense, 5% Electrical Resistance
1% Heiberic Calling Pattern: Yellow Jell- (Item, Antiquity, Electrical, 20,000 Gold)
Zeligori Eel
Level 2
Aquatic, Water
HP- 1,328
MP- 1,480
STR- 67
AGI- 73
CON- 66
MIN- 66
SPI- 68
XP- 0
Defense- 102
Critical chance- 1%
To Hit- 100%
Dodge- 4%
Resilience- 2%
Resistances and Immunities- 90% Water Resistance, 80% Electrical Resistance, 50% Earth Weakness
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Eel Bite- 280 Damage, This attack possesses 5% Critical, Physical, 0 MP
Electro Bolts- 240 Damage, 5% Inflicts Stun, Electrical, 0 MP
Hide- +15% Dodge for user, lasts 1 turn, Water, 340 MP
Drops-
430 Gold
50 XP
70% Zeligori Eel Platter- (Consumable, Food, Water, 4 Charges, 900 Gold) +200 HP, +40 AGI up to max AGI
30% Sea-Protecting Bangle- (Accessory, Bracelet, Water, 7,000 Gold) 5% Water Resistance, +5 SP
Acidwhisper Drakespawn
Level 2
Dragon, Acid
HP- 3650
MP- 1930
STR- 164
AGI- 94
CON- 64
MIN- 78
SPI- 68
XP- 0
Defense- 280, +400 Defense against Acid
Critical chance- 2%
To Hit- 100%
Dodge- 4%
Resilience- 3%
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 500 Damage, Physical, 0 MP
Talons- 260 Damage, 2 hits against 1, Acid, 0 MP
Acid Breath- 720 Damage, 1 hit against 4, Acid, 700 MP
Lycamfordio- 780 Damage, 5% Inflicts Weakness, Acid, 1050 MP
Drops-
1200 Gold
100 XP
80% Lesser Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) 15% Critical, 15% Dodge, +5 to all stats
10% Set of Golden Utensils- (Item, Antiquity, Earth, 2,000 Gold)
10% Dwarven Silver Armor- (Armor, Heavy Armor, Earth, 19,000 Gold) +25 Defense, +3% Dodge against attacks from enemies under level 15
Aquatic Goblin-
Level 2
Humanoid, Water
HP- 925
MP- 860
STR- 135
AGI- 150
CON- 90
MIN- 70
SPI- 76
XP- 0
Defense- 121
Critical- 1%
To Hit- 100%
Dodge- 3%
Resilience- 1%
Resistances and Immunities- 40% Water Resistance, 40% Electrical Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Rip- 290 Damage, Physical, 0 MP
Jump From the Water- 270 Damage, Deals double damage if used before target has acted in battle, Physical, 130 MP
Slashing Frenzy- 20 Damage, 12 hits against 1, this action has a 90% chance of gaining 'deals 1/3 Damage', Physical, 130 MP
Drops-
570 Gold
50 XP
80% Jar of Algae- (Item, Material, Earth, 120 Gold)
10% Aquatic Goblin’s Fishing Net- (Item, Antiquity, Water, 400 Gold)
5% Even More Boring Necklace- (Accessory, Amulet, Physical, 200 Gold) +2 Defense, 102% to Hit, 2% Critical, 2% Dodge, 2% Resilience
4% Moedanbic Hedge Clippers- (Weaponx2, Tool, Water, 15,400 Gold) +42 Melee Attack, Deals 130% damage to Plants
1% Purple Hobo Ale- (Consumable, Drink, Water, 2 Charges, 1,800 Gold) +200 HP, +400 MP, 60% inflicts Poison: Drunk
Archer of Avandos-
Level 2
Human, Fire
HP- 1350
MP- 1120
STR- 45
CON- 41
AGI- 101
MIN- 48
SPI- 45
XP- 0
Defense- 74
Critical chance- 2%
To Hit- 100%
Dodge- 4%
Resilience- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Precise Arrow- 300 Damage, this action gains +40% to hit, Physical, 0 MP
Arrow Counter- Generates an Air-element attack that possesses 2 hits against 1 that possesses a Damage value of 190 points to target the first opponent to attack caster before caster's next action, Caster gains +4% To Hit for purposes of said attack as a non-stacking effect, does not stack, Air, 250 MP
Arrow Pepper- 160 Damage, 1 hits against 20, this attack gains -3% to hit, Fire & Air, 600 MP
XP- 50
Gold- 428
Treasure-
50% Imperial Armor of Avandos- (Armor, Heavy Armor, Air & Water, 12,000 Gold) +23 Defense
50% Imperial Cloak of Avandos- (Accessory, Cloak, Air & Water, 12,000 Gold) +5 to all stats
Boom Urchin
Level 2
Aquatic, Water
HP- 1,048
MP- 1,096
STR- 61
AGI- 84
CON- 27
MIN- 29
SPI- 28
XP- 0
Defense- 2
Critical chance- 4%
To Hit- 100%
Dodge- 1%
Resilience- 2%
Resistances and Immunities- 100% Water Resistance, 90% Electrical Resistance, 150% Ice Weakness, Poison Immunity
Prime Attribute- Strength
Constant Effects-
Spiny Body- Any opponent who conducts an attack that targets possessor takes 200 Physical Damage at the beginning of said attack, Constant Effect
Abilities-
Poke- 146 Damage, This attack possesses 6% Critical, Physical, 0 MP
Detonate Self- 442 Damage, This attack possesses 95% Critical, Fire, 1,000 MP
Spines of Pain- 130 Damage, 25% inflicts Pain, Physical, 340 MP
Drops-
250 Gold
50 XP
70% Mock Boom Urchin Explosives- (Weapon, Throwing Weapon, Fire, 4,000 Gold) +8 Ranged Attack, 4% Does 500 additional Physical damage to up to 4 targets
30% Boom Urchin Heart- (Consumable, Food, Water, 1 Charge, 900 Gold) +90 HP, +5 AGI
Burly Thug
Level 2
Human, Darkness
HP- 1450
MP- 1048
STR- 84
AGI- 52
CON- 68
MIN- 45
SPI- 42
XP- 0
Defense- 101
Critical chance- 4%
To Hit- 99%
Dodge- 0%
Resilience- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Nail Bat- 280 Damage, Darkness & Physical, 0 MP
Machine Gun- 330 Damage, Prime Attribute is Agility for this attack, Technology, 1 MP
Ring on Loan from Ordinators' Conclave- +50 damage for all attacks, may be used 5 times per battle, Fire & Air, 0 MP
Drops-
570 Gold
50 XP
50% Vicious Nail Bat- (Weapon, Club, Darkness, 1,300 Gold) +15 Melee Attacks, 5% Does 1-8 STR damage
20% Factory-Made Machine Gun- (Weapon, Gun, Technology, 2,000 Gold) +18 Ranged Attack
20% Ordinator's Ring of Efficiency: Northward Pointing, Version I - (Consumable, Enchanted Item, Air & Fire, 5 Charges, 6,000 Gold) +50 damage to all attacks
9% Ordinator's Ring of Efficiency: Eastward Pointing, Version I - (Accessory, Ring, Air, 15,000 Gold) +50 damage to all attacks
1% Ordinator's Ring of Stamina: Northward Pointing, Version I - (Consumable, Enchanted Item, Air & Earth, 5 Charges, 7,000 Gold) +50 max HP
Carctori
Level 2
Plant, Earth
HP- 1,490
MP- 1,430
STR- 72
AGI- 59
CON- 57
MIN- 56
SPI- 63
XP- 0
Defense- 168
Critical chance- 4%
To Hit- 100%
Dodge- 0%
Resilience- 3%
Resistances and Immunities- Immune to Impaired, 40% Fire Resistance, Absorbs Water
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Spiny Body- Possessor deals 224 Physical Damage to all that attack it, Constant Effect
Needle Roll- 224 Damage, 5% Inflicts Pain, Physical & Earth, 0 MP
Aqua Shot- 388 Damage, Prime attribute for this attack is SPI, Can be used once per battle, Water, 0 MP
Desert Sun- 388 Damage, Call Unto Seasons: Summer must have been cast for this attack to be used, Fire, 10 MP
Drops-
357 Gold
50 XP
60% Yellow Julbob Fruit- (Consumable, Food, Earth & Water, 1 Charge, 900 Gold) +70 HP, +18 STR
10% Yellow Carctori Flower- (Item, Antiquity, Earth, 900 Gold)
10% Carctori Spine Robe- (Armor, Robe, Earth, 39,000 Gold) +31 Defense, Wielder automatically counterattacks any attacker, doing 300 Physical element damage to said attacker
10% Carctori Juice- (Consumable, Drink, Earth, 1 Charge, 800 Gold) +170 MP, All user’s Summoning spells cost 2 less MP fro the remainder of the battle or quest
10% Spiny Crystal of Tempering- (Item, Material, Physical, 1,900 Gold)
Corrupt Nexus Police Officer
Level 2
Human, Light
HP- 1,360
MP- 1,418
STR- 57
AGI- 58
CON- 61
MIN- 57
SPI- 58
XP- 0
Defense- 133
Critical chance- 3%
To Hit- 100%
Dodge- 2%
Resilience- 1%
Resistances and Immunities- 20% Electrical Resistance, 40% Psychic Weakness, 90% Darkness Weakness
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Nexus PD Pistol- 220 Damage, Technology, 0 MP
Order Ray- 322 Damage, this attack deals triple Damage to Chaos element targets (to a max of 3,000,000 additional Damage), Light or Law, 500 MP
Handcuffs- 20% inflicts Paralysis, Physical, 328 MP
Drops-
470 Gold
50 XP
55% Nexus PD Pistol- (Weapon, Gun, Technology, 11,000 Gold) +15 Ranged Attack
40% Order Ray- (Weapon, Gun, Light, 11,000 Gold) +145 Ranged Attack, only affects Chaos element targets
5% Nexus PD Uniform- (Armor, Light Armor, Technology, 10,000 Gold) +12 Defense, +2 AGI
Desert Corsair Raider
Level 2
Human, Earth
HP- 1,460
MP- 1,510
STR- 68
AGI- 73
CON- 68
MIN- 67
SPI- 69
XP- 0
Defense- 48
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 1%
Resistances and Immunities- 15% Fire Resistance, Automatically recovers from Burning in one turn
Prime Attribute- Strength
Constant Effects-
None
Desert Corsair Scimitar- 321 Damage, Earth, 0 MP
Sand Veil- +10% Dodge, stacks 3 times, lasts 5 turns, Earth, 0 MP
Throw Sand- 25% inflicts Blindness, 5% inflicts Stun, Earth, 300 MP
Drops-
640 Gold
50 XP
60% Desert Corsair's Scimitar- (Weapon, Sword, Earth & Fire, 16,000 Gold) +18 Melee Attack, 115% to Hit
20% Desert Corsair Armor- (Armor, Light Armor, Fire & Earth, 26,000 Gold) +15 Defense, 10% Fire Resistance
10% Cube of Swirling Sands- (Consumable, Powder, Earth, 1 Charge, 10,002 Gold) Target side of battle gains +20% Dodge against individuals below Level 60, does not stack
5% Desert Dew Flower- (Consumable, Medicine, Water, 1 Charge, 2,600 Gold) +20 HP, 35% Cures Fatigue: Dehydration
5% Sand Ship Steering Wand- (Item, Antiquity, Earth, 20,000 Gold)
Disillusioned Wannabe Hero
Level 2
Human, Light
HP- 1,800
MP- 1,800
STR- 80
AGI- 80
CON- 80
MIN- 80
SPI- 80
XP- 0
Defense- 130
Critical Chance- 2%
Resilience- 2%
To Hit- 101%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Any One
Constant Effects-
Rare Instance of Actual ‘Heroics’- All of possessor’s stats are multiplied by 3 if fighting only lower level foes, Constant Effect
Abilities-
Justice Edge- 300 Damage, Physical, 0 MP
Fist of the Famous Monkey King- 333 Damage, Physical, 0 MP
Shining Viper Hurricane- 400 Damage, 1% inflicts Poison, 3 hits against 1, deals 1/3 damage, Acid, 0 MP
Wisdom of my Father- Caster gains +30 MIN, stacks 200 times on individuals whose name is 'Disillusioned Wannabe Hero' and stacks 40 times on other individuals, Psychic & Air, 300 MP
Ultra Sparkle Restore- 410 Damage, Heals, Light, 210 MP
Elemental Overcrash X- 350 Damage, Earth & Air & Fire & Water, 600 MP
The Power of My Heart!- Caster gains +150 SPI, stacks 200 times on individuals whose name is 'Disillusioned Wannabe Hero' and stacks 5 times on other individuals, Light, 300 MP
Drops-
360 Gold
50 XP
10% Tome of Legends- (Item, Antiquity, Light, 7,000 Gold)
10% Long, Blue Feather- (Item, Material, Air, 600 Gold)
10% Green Cape- (Accessory, Cloak, Earth, 2,000 Gold) +5 Defense, +15 to all stats for Fae and Humans
10% Box of Toast- (Consumable, Food, Earth, 20 Charges, 6,000 Gold) Heals 350 HP
10% Cubic Zirconium Ring- (Accessory, Ring, Earth, 1,000 Gold) +2 Defense
10% Blade of Occasional Awesomeness +5- (Weapon, Sword, Physical & Light, 50,000 Gold) +5 Melee Attack, 1% it instead provides +5,000 Melee Attack
10% Gun of Occasional Awesomeness +5- (Weapon, Gun, Technology & Light, 50,000 Gold) +5 Ranged Attack, 1% it instead provides +5,000 Ranged Attack
10% Wand of Occasional Awesomeness +5- (Weapon, Wand, Magic & Light, 50,000 Gold) +5 Magical Attack, 1% it instead provides +5,000 Magical Attack
10% Shield of Occasional Awesomeness +5- (Weapon, Gun, Technology & Light, 50,000 Gold) +5 Defense, 1% it instead provides +5,000 Defense
1% I Am the Strongest!- (Spell, Leadership, Light & Darkness, 500 MP, 60,000 Gold) Caster’s stats are doubled (to a max of adding 10,000 points to each stat) if caster is at least double the level of all opponents
1% Wannabe Hero’s Badge- (Accessory, Broach, Light, 20,000 Gold) +29 to all stats, 110% to Hit, 10% Resilience, 10% Dodge, 10% Critical
1% Shining Blade- (Spell, Combat Arts, Light, 35,000 Gold) +35 Melee Attack, 5% inflicts Awestruck, requires a Sword to be equipped
1% Monkey-Attracting Foghorn- (Consumable, Invention, Technology & Earth & Air & Water, 40 Charges, 67,000 Gold) Summons 1-43 Level 1 Marmoset, max 400 summoned
1% Pearly-White Toothpaste- (Item, Antiquity, Light & Water, 7,000 Gold)
1% Medallion of Hope- (Accessory, Amulet, Light, 35,000 Gold) 45% Fear Resistance, 45% Depression Resistance
1% Elemental Clash II- (Spell, Wizard Magic, Earth & Electrical & Darkness, 45 MP, 27,000 Gold) +60 Magical Attack, Bonuses that apply to Elemental Magic spells also apply to this one
1% Wind Jaw- (Accessory, Bioaugmentation, Air, 30,000 Gold) +20 Ranged, Magical, and Melee Attack to Air element attacks, 5% Air Resistance, 2% Resilience
1% Wannabe Hero’s Boots- (Accessory, Boots, Light, 45,000 Gold) +30 Defense, +30 to all stats, 110% to Hit, 10% Resilience, 10% Dodge, 10% Critical
1% Glimmer of Heroism- (Item, Material, Light, 60,000 Gold)
Drowned Zombie-
Level 2
Undead, Water
HP- 2,200
MP- 1,500
STR- 95
AGI- 50
CON- 88
MIN- 62
SPI- 77
XP- 0
Defense- 130, +90 Defense against Darkness, +200 Defense against Water
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 3%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Poison, Diseased, Absorbs Drowning
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Lumbering Punch- 390 Damage, Physical, 0 MP
Devour- 320 Damage, inflicts Drain, Darkness, 100 MP
Moan- 15% Inflicts Fear on targets under level 10, 1 hit against 4, Darkness, 40 MP
Drown- 400 Damage, 40% inflicts Drowining, Humans below Level 40 killed by this attack or status effects it inflicts become a Drowned Zombe from the enemy list and join caster’s side, Water or Water & Darkness, 500 MP
Drops-
600 Gold
50 XP
70% Drowned Man’s Rags- (Armor, Clothing, Darkness & Water, 95 Gold) +4 Defense, 50% Fails to work, 98% Fails to work against Water element effects, actions, and sources
20% Shipwreck in a Bottle- (Item, Antiquity, Water & Darkness, 7,000 Gold)
10% Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
Drunken Outlaw
Level 2
Human, Air
HP- 1,400
MP- 800
STR- 78
AGI- 71
CON- 69
MIN- 52
SPI- 52
XP- 0
Defense- 141
Critical Chance- 1%
Resilience- 3%
To Hit- 99%
Dodge- 0%
Resistances and Immunities- 25% Technology Weakness
Prime Attribute- Agility
Constant Effects-
Bad Aim- -50% To Hit, Constant Effect
Completely Out of It- 15% Attacks as though Confused, Begins battle with Poison: Drunk inflicted on self, Constant Effect
Abilities-
Poorly Aimed Shot- 326 Damage, Physical, 0 MP
Punch To The Gut- 300 Damage, 15% inflicts Stun, Physical, 0 MP
Drink More!- 400 Damage, Heals, 25% inflicts Poison: Drunk, Water, 0 MP
Drops-
375 Gold
50 XP
50% Beer- (Consumable, Drink, Water, 1 Charge, 15 Gold) +2 CON, 2% Inflicts Poison: Drunk
25% Bottle of Tequila- (Consumable, Drink, Water, 1 Charge, 100 Gold) +4 CON, +1 STR, 25% Inflicts Poison: Drunk
10% Bottle of Whiskey Sour- (Consumable, Drink, Earth & Acid, 1 Charge, 1,200 Gold) +20 CON, +200 HP, 53% Inflicts Poison: Drunk
10% Frontier Whiskey- (Consumable, Drink, Air & Earth, 2 Charges, 6,900 Gold) +20 CON, Heals 500 HP, Heals 100 MP, 39% Inflicts Poison: Drunk
5% Smuggled Alcohol From Across The Border- (Consumable, Drink, Earth & Fire, 3 Charges, 14,900 Gold) +50 STR, Heals 400 HP, 69% Inflicts Poison: Drunk
Dwarf Warrior
Level 2
Humanoid, Earth
HP- 2,350
MP- 1,950
STR- 95
AGI- 70
CON- 85
MIN- 75
SPI- 75
XP- 0
Defense- 130, +175 Defense against Earth
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 3%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Axe Chop- 410 Damage, Physical or Earth, 0 MP
Wide Swing- 140 Damage, 1 hit against 2, Physical, 60 MP
Block- Caster gains +300 Defense, does not stack, lasts 5 rounds, Physical, 100 MP
Defend- +300 Defense, does not stack, lasts 3 rounds, Physical & Earth, 100 MP
Drops-
700 Gold
50 XP
80% Dwarf's Axe- (Weapon, Axe, Earth, 4,100 Gold) +5 Melee Attack, +2 CON
10% Dwarven Ale- (Consumable, Drink, Earth, 500 Gold) +20 HP, 5% Inflicts Poison: Drunk
10% Dwarf's Shield- (Weapon, Shield, Earth & Physical, 4,800 Gold) +5 Melee Attack, +7 Defense, +3 CON
Dwarven Spirit
Level 2
Undead, Earth
HP- 1850
MP- 1650
STR- 60
CON- 75
AGI- 72
MIN- 71
SPI- 82
XP- 0
Defense- 130, +240 Defense against Earth
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 3%
Resistances and Immunities- 10% Darkness Resistance, Immune to Pain, Poison, Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Dwarven Battleaxe- 210 Damage, Earth, 0 MP
Call Down the Black- 400 Damage, Darkness, 650 MP
Heal- Heals 950, Light, 200 MP
Drops-
600 Gold
50 XP
40% Spectral Essence- (Item, Material, Light, 1,000 Gold)
30% Dwarven Steel- (Item, Material, Earth, 2,000 Gold)
10% Axe of Dwarven Ghosts- (Weapon, Axe, Darkness, 15,000 Gold) +20 Melee Attack, Undead are treated as having 300 less defense when hit by this weapon
10% Old Dwarven Amulet- (Accessory, Amulet, Earth, 1,700 Gold) +12 Defense
10% Old Dwarven Broach- (Accessory, Broach, Earth, 3,000 Gold) +3 to all stats
Fairy Botonomancer Apprentice
Level 2
Fae, Earth
HP- 1250
MP- 1050
STR- 52
CON- 59
AGI- 78
MIN- 73
SPI- 72
XP- 0
Defense- 41, +60 against Earth
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Flower Ray- 190 Damage, Magic & Earth, 0 MP
Excessive Growth- +300 Damage to all allies Earth attacks, stacks four times, Earth, 200 MP
Glyph Guard Blast- 50 Damage, 2,000 Damage against Rune users, Light, 0 MP
Drops-
601 Gold
50 XP
90% Fairy Rod- (Weapon, Wand, Earth & Light, 9,000 Gold) +27 Magic Attack
10% Glyph of Growth- (Spell, Glyph Magic, Earth, 15 MP, 9,000 Gold) All Earth element characters on both sides gain 200 max HP, does not stack
Fairy Gardener
Level 2
Fae, Earth
HP- 900
MP- 900
STR- 51
CON- 71
AGI- 92
MIN- 60
SPI- 61
XP- 0
Defense- 41, +60 against Earth
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Flower Ray- 190 Damage, Magic & Earth, 0 MP
Yobbido- +200 Damage to all allies Physical element attacks, stacks four times, Earth, 200 MP
Glyph Guard Blast- 50 Damage, 2,000 Damage against Rune users, Light, 0 MP
Drops-
90 Gold
50 XP
90% Fairy Tiara- (Accessory, Crown, Earth & Light, 6,000 Gold) +15 MIN, Glyph Magic spells cost 10 less
10% Glyph of Ailunsal the Pure- (Spell, Glyph Magic, Light, 700 MP, 7,000 Gold) +15 to all stats, 5% Poison resistance, does not stack
Fish Man
Level 2
Aquatic, Water
HP- 1,350
MP- 1,325
STR- 67
AGI- 73
CON- 66
MIN- 66
SPI- 68
XP- 0
Defense- 69
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- 80% Water Resistance, 100% Fire Weakness, 100% Electrical Weakness
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Water Blast- 224 Damage, Water, 0 MP
Fishman’s Claws- 250 Damage, Physical, 0 MP
Coat of Liquid- User loses its natural Fire weakness, Water, 400 MP
Drops-
430 Gold
50 XP
90% Gill Oil- (Item, Material, Water, 200 Gold)
10% Blue Coral Sculpture- (Item, Antiquity, Water, 900 Gold)
Flamestroke Drakespawn
Level 2
Dragon, Fire
HP- 3200
MP- 3400
STR- 156
AGI- 98
CON- 72
MIN- 76
SPI- 69
XP- 0
Defense- 330, +420 Defense against Fire
Critical chance- 3%
To Hit- 100%
Dodge- 2%
Resilience- 3%
Resistances and Immunities- None
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 590 Damage, Physical, 0 MP
Talons- 360 Damage, 2 hits against 1, Earth, 0 MP
Flame Breath- 720 Damage, 1 hit against 4, Fire, 600 MP
Balzakto- 780 Damage, 5% Inflicts Confusion, Fire, 550 MP
Drops-
840 Gold
100 XP
80% Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
10% Golden Cup- (Item, Antiquity, Earth, 2,000 Gold)
10% Dwarven Silver Shield- (Weapon, Shield, Earth, 19,000 Gold) +25 Defense
Flying Head
Level 2
Undead, Darkness
HP- 1,680
MP- 2,105
STR- 35
AGI- 91
CON- 50
MIN- 78
SPI- 81
XP- 0
Defense- 100
Defense against Stat Damage- 0, +50 against MIN damage
Critical Chance- 3%
Resilience- 1%
To Hit- 103%
Dodge- 4%
Resistances and Immunities- 50% Darkness Resistance, 50% Psychic Weakness, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity
Prime Attribute- Spirit
Additional Stats-
Move- 4
Movetype- Flight
Range- 1
Leadership- 1
Constant Effects-
None
Abilities-
Bite- 230 Damage, 15% inflicts Confusion, Physical or Darkness & Physical, 0 MP
Mind Shriek- 200 Damage, Deals both HP Damage and MP Damage, 15% inflicts Confusion, Psychic, 200 MP
Horrid Shriek- 110 Damage, 30% inflicts Confusion, 1 hit against 6, Darkness & Air, 100 MP
Drops-
600 Gold
50 XP
30% Flesh- (Item, Material, Darkness & Physical, 900 Gold)
30% Summon Flying Head- (Spell, Necromancy, Darkness, 50 MP, 45,000 Gold) Summons 1 Flying Head from the enemy list, max 10 summoned
20% Maddening Scream- (Spell, Forbidden Magic, Air, 30 MP, 60,000 Gold) +30 Magical Attack, 15% inflicts Confusion, May inflict 1 hit against 6 and deal 1/4 damage
20% Head Down the Chimney- (Spell, Necromancy, Darkness & Air, 700 MP, 90,000 Gold) Summons 1 Flying Head into target side’s back rank provided said side has no members which are Level 50 or greater, Max 1 summoned
Giant Bee-
Level 2
Insect, Earth
HP- 1,450
MP- 1,850
STR- 35
AGI- 115
CON- 75
MIN- 75
SPI- 75
XP- 0
Defense- 120
Defense against Stat Damage- 0
Critical Chance- 4%
Resilience- 2%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- 50% Fire Weakness, 50% Air Weakness
Prime Attribute- Agility
Constant Effects-
Dangerous Stinger- Possessor gains +15% Critical, Constant Effect
Abilities-
Sting- 400 Damage, Physical, 0 MP
Poison Sting- 450 Damage, 100% inflicts Poison, Physical & Acid, 50 MP
Healing Honey- 2,100 Damage, Heals HP, deals 1/2 damage to non-Insects, Earth & Water, 100 MP
Swarm- (100 x the number of allies caster possesses, including caster, whose name includes 'Bee', to a max of 100 such allies) Damage, Physical & Air, 500 MP
Drops-
500 Gold
50 XP
85% Pure Honey- (Item, Material, Earth, 9,000 Gold)
5% Recording of a Bee Buzzing- (Item, Antiquity, Technology & Air & Earth, 900 Gold)
5% Jar of Magic Honey- (Consumable, Food, Earth, 8 Charges, 10,000 Gold) Heals 200 HP and 200 MP
4% Giant Bee's Stinger on a Hilt- (Weapon, Knife, Earth & Air, 99,000 Gold) +115 Melee Attack, 25% Critical, 5% inflicts Poison
1% Microphone that Buzzes too Much- (Item, Antiquity, Air & Technology, 2,100 Gold)
Giant Frog-
Level 2
Aquatic, Water
HP- 1220
MP- 950
STR- 78
CON- 41
AGI- 90
MIN- 28
SPI- 22
XP- 0
Defense- 131
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- 30% Water Resistance, 50% Electrical Weakness, Immune to Drowning
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Fog Kicks- 120 Damage, 2 hits against 1, Water, 0 MP
Water Globe- 320 Damage, Water, 20 MP
Tongue Lash- 260 Damage, 15% Inflicts Paralysis for 3 turns, Air & Water, 0 MP
XP- 50
Gold- 300
Treasure-
30% Frog Eyes- (Consumable, Food, Water, 1 Charge, 200 Gold) +20 HP
30% Breaded Frog Legs- (Consumable, Food, Water & Physical, 2 Charges, 700 Gold) +340 HP, +10 MP
20% Seaweed Roll- (Consumable, Food, Water, 2 Charges, 600 Gold) +140 MP
15% Exotic Spiced Frog Prisinine- (Consumable, Food, Water, 4 Charges, 6,400 Gold) +450 HP, +190 MP, +30 AGI
5% Aqua Gem Staff- (Weapon, Staff, Water, 12,000 Gold) +19 Magical Attack, 4% Water Resistance
Goblin with Bagpipes-
Level 2
Humanoid, Air
HP- 1,500
MP- 1,900
STR- 63
AGI- 85
CON- 69
MIN- 70
SPI- 65
XP- 0
Defense- 110
Defense against Stat Damage- 1
Critical Chance- 2%
Resilience- 1%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 10% Water Resistance, 20% Air Resistance, 40% Sonic Resistance, 30% Electrical Weakness, 30% Acid Weakness
Prime Attribute- Spirit
Constant Effects-
Plays Music at Odd Hours- There is a 15% chance that, at the start of battle, possessor counts as having already used an ability named ‘Inhale Ominously,’ Constant Effect
Abilities-
Rip- 230 Damage, Physical, 0 MP
Inhale Ominously- 1% inflicts Confusion: Fear, 1 hit against 4, Air, 4 MP
Bag-Pipey Madness- 30 Damage, This action has three separate 15% chances of inflicting any one Minor Status Effect, 4 hits against 10, May not be used until caster has used an ability named ‘Inhale Ominously,’Air & Sonic, 500 MP
Angus Glorkk’s Ear-Wounding Tune- 150 Damage, 15% inflicts Wounded, 15% inflicts Impaired: Deafened, 5% targets a random ally in addition to normally selected targets, Sonic & Physical, 300 MP
Drops-
600 Gold
50 XP
80% Illegible Sheet Music- (Item, Material, Air, 140 Gold)
10% Antique Bagpipe Collection- (Item, Antiquity, Air, 7,000 Gold)
5% Harmfully Off-Tune Bagpipes- (Weaponx2, Instrument, Air & Physical, 6,800 Gold) +25 Ranged Attack, 2% inflicts Stat Drain
4% Photograph of a Movie Star Who was Popular 40 Years Ago- (Item, Antiquity, Air, 800 Gold)
1% Angus Glorkk’s Ear-Wounding Tune- (Spell, Bardic Music, Sonic & Physical, 40,000 Gold) +75 Magical Attack, 10% inflicts Wounded, 10% inflicts Impaired: Deafened, 10% targets a random ally in addition to normally selected targets
Gylgras Poisoner-
Level 2
Monster, Acid
HP- 1,850
MP- 1,850
STR- 75
AGI- 75
CON- 75
MIN- 85
SPI- 75
XP- 0
Defense- 120
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- Poison Immunity
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Stab- 300 Damage, inflicts Poison, Physical & Acid, 0 MP
Poison Spray- 60 Damage, inflicts Poison, 1 hit against 5, Acid, 70 MP
Delayed Toxin- 350 Damage, inflicts Poison, this action may be suspended for up to 5 rounds, Acid, 300 MP
Drops-
500 Gold
50 XP
90% Poison-Tipped Spear- (Weaponx2, Spear, Physical & Acid, 900 Gold) +9 Melee Attack, 5% inflicts Poison
10% Gylgras Poison- (Accessory, Weapon Coating, Acid, 9,000 Gold) 15% inflicts Poison, inflicts Poison on targets below Level 15
Huge Rat-
Level 2
Animal, Darkness
HP- 1,600
MP- 1,800
STR- 60
AGI- 85
CON- 75
MIN- 45
SPI- 45
XP- 0
Defense- 120
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- 5% Poison Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 330 Damage, Physical, 0 MP
Scratch- 280 Damage, Physical, 0 MP
Plague Slash- 200 Damage, inflicts Poison and Diseased, Darkness & Physical & Acid, 250 MP
Plague Breath- 50% Inflicts Diseased, 1 hit against 5, Darkness, 20 MP
Rat Swarm- (50 x the number of allies caster possesses, including caster, whose name includes 'Rat', to a max of 100 such allies) Damage, Physical, 300 MP
Drops-
400 Gold
50 XP
70% Giant Cheese- (Consumable, Food, Light, 1 Charge, 100 Gold) +5 HP
25% Rare Cheese- (Consumable, Food, Light, 1 Charge, 4,700 Gold) Heals 900 HP, +7 HP
5% Mangy Fur- (Item, Antiquity, Earth & Physical, 70 Gold)
Icebreath Drakespawn
Level 2
Dragon, Ice
HP- 3700
MP- 3400
STR- 160
AGI- 90
CON- 79
MIN- 63
SPI- 62
XP- 0
Defense- 360, +500 Defense against Ice
Critical chance- 3%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- None
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 590 Damage, Physical, 0 MP
Talons- 360 Damage, 2 hits against 1, Earth, 0 MP
Ice Breath- 720 Damage, 1 hit against 4, Ice, 600 MP
Brimzierdo- 780 Damage, 5% Inflicts Paralyzed, Ice, 500 MP
Drops-
800 Gold
100 XP
80% Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats
10% Golden Plate- (Item, Antiquity, Earth, 2,000 Gold)
10% Silver Dwarven Axe- (Weapon, Axe, Earth, 19,000 Gold) +25 Melee Attack, 10% Critical
Icthorimir-
Level 2
Aquatic, Water
HP- 1550
MP- 1320
STR- 55
AGI- 50
CON- 54
MIN- 42
SPI- 20
XP- 0
Defense- 49
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- 15% Water Resistance, 50% Electricity weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Aqua Force- 250 Damage, Water, 0 MP
Diving Bite- 335 Damage, Physical, 0 MP
Brittle Forms- Every opponent of caster suffers -100 Defense, stacks 200 times, Magic & Water, 700 MP
Drops-
400 Gold
50 XP
50% Coral Spear- (Weapon, Spear, Water, 900 Gold) +15 Melee Attack
45% Coral Armor (Armor, Heavy Armor, Water, 800 Gold) +6 Defense, +6 Defense Against Water
5% Icthorimir Tooth Spear- (Weapon, Spear, Physical & Water, 3,000 Gold) +30 Melee Attack
Irjdopli
Level 2
Monster, Earth
HP- 1,493
MP- 1,362
STR- 91
AGI- 88
CON- 79
MIN- 68
SPI- 71
XP- 0
Defense- 116
Critical chance- 4%
To Hit- 100%
Dodge- 4%
Resilience- 2%
Resistances and Immunities- 30% Air Resistance, 30% Earth Resistance, 30% Fire Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Irjdopli Spear- 288 Damage, Physical, 0 MP
Roll Attack- 312 Damage, 15% Inflicts Stun, Earth & Physical & Air, 210 MP
Phylaktendaljero- 333 Damage, Physical, 480 MP
Drops-
670 Gold
50 XP
50% Irjdopli Spear from Sildriza- (Weapon, Spear, Earth, 11,300 Gold) +15 Melee Attack, +5 AGI on turns 2 and 3
20% Palm Frond- (Item, Material, Earth, 100 Gold)
10% Bag of Entirely Blue Marbles- (Item, Antiquity, Water & Earth, 200 Gold)
10% Decorated Irjdopli Spear from Sildriza- (Weapon, Spear, Earth, 49,000 Gold) +36 Melee Attack, +80 AGI on turns 2 and 3, +20 AGI on turn 4, +10 STR
5% Cloud Thunder Flute- (Weaponx2, Instrument, Air & Water, 45,000 Gold) +49 Magical Attack, Bardic Music spells cost 40 less MP to cast and 20 less MP per turn to maintain
4% Quasi-Common Green Oasis Feather- (Item, Antiquity, Water, 3,000 Gold)
1% Book of Breecaziro- (Item, Antiquity, Fire, 7,000 Gold)
Kjall'Nathyl-
Level 2
Demon, Magic
HP- 1,360
MP- 1,120
STR- 58
CON- 67
AGI- 128
MIN- 93
SPI- 96
XP- 0
Defense- 90, +150 vs Magic Element Attacks
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- Immune to Hexed, Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Kjall Lightning- 230 Damage, +50 Damage for each Kjall in battle, Magic and Electricity, 0 MP
Mage Drinker- 270 Damage to MP, Heals 135 MP, Magic, 0 MP
Excitement Driver- (350 * (The number of allies caster possesses, including caster, to a max of 200, whose name includes 'Kjall')) Damage, Pierces (150 * (The number of allies caster possesses, including caster, to a max of 100, whose name includes 'Kjall')) Defense, Magic & Electricity, 220 MP
Drops-
750 Gold
50 XP
50% Symbol of Electric Mages- (Accessory, Seal, Magic & Electricity, 700 Gold) +10 MP, 25% Electrical Resistance
20% Essence of Kjall- (Iteme, Material, Magic, 200 Gold)
10% Lesser Lucient Knife- (Weapon, Knife, Magic, 1,700 Gold) +15 Melee Attack, +4 Magic Attack, 10% Dodge
10% Lesser Lucient Pistol- (Weapon, Gun, Magic, 1,700 Gold) +15 Ranged Attack, +4 Magic Attack, 10% Dodge
5% Poison Essence- (Consumable, Lethal Item, Acid, 1 charge, 300 Gold) 5% Poison, 1 hit against 3
3% Rothart's Encyclopedia of Transuniversal Space- (Consumable, Antiquity, Technology & Magic, 3,000 Gold)
1% Gong Mallet of Hothos- (Weapon, Hammer, Magic, 7,000 Gold) +1 Melee Attack, +5 Magic Attack, Does 50 Air Damage if it bypasses defense
1% Nobility Prism- (Accessory, Crystal, Magic, 4,000 Gold) +3 Ranged Attack,. +5 Magic Attack, +100 Gold after battle
Lastrill
Level 2
Plant, Earth
HP- 2,200
MP- 1,900
STR- 75
AGI- 50
CON- 75
MIN- 75
SPI- 75
XP- 0
Defense- 120
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- 50% Darkness Resistance, 50% Earth Resistance, 50% Fire Weakness, Immunity to Deafened, Blind, and Weakened,
Prime Attribute- Strength or Agility
Constant Effects-
None
Abilities-
Thorn Lash- 370 Damage, Earth or Earth & Physical, 0 MP
Needle Storm- 1 Damage, 1 hit against 500, Earth & Physical & Air, 150 MP
Thorn Whip- 350 Damage, 15% inflicts Pain, 100 MP
Drops-
500 Gold
50 XP
50% Lastrill Thorns- (Item, Material, Physical & Earth, 200 Gold)
25% Lesser Briar Whip- (Weapon, Whip, Earth, 900 Gold) +1 Melee Attack, 5% inflicts Pain, Wielder may use either Strength or Agility as the Prime Attribute for wielder's 'Melee Attack' and 'Attack with Finesse' actions
15% Briar Pendant- (Accessory, Amulet, Earth, 7,000 Gold) +7 Melee Attack, +7 Defense against Earth, Wearer's 'Melee Attack', 'Powerful Attack', 'Attack with Finesse', and 'Melee Overdrive' actions become solely Earth element
10% Briar Hedge- (Item, Antiquity, Earth, 4,500 Gold)
Living Calendar
Level 2
Golem, Earth
HP- 1310
MP- 1170
STR- 50
CON- 59
AGI- 50
MIN- 63
SPI- 70
XP- 0
Defense- 200
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- Immune to Pain, Confusion, Deafened, Poison, Diseased, 10% Earth Resistance
Prime Attribute- Constitution
Constant Effects-
None
Abilities-
Days of Pain- 412 Damage, Earth, 210 MP
Flaming Explosion- 360 Damage, 15% Inflicts Burning, Fire, 0 MP
Speed Up- +200 AGI, stacks 3 times, Air, 420 MP
Drops-
730 Gold
50 XP
60% Living Calendar Bead- (Item, Antiquity, Earth, 900 Gold)
20% Large Stone Tablet- (Item, Antiquity, Earth, 2,000 Gold)
10% Antique Pocket Watch- (Accessory, Watch, Earth, 90,000 Gold) +50 AGI
10% Watchman's Mace- (Weapon, Mace, Earth, 19,000 Gold) +20 Melee Attack, 1% Earth Resistance
Mage of Avandos-
Level 2
Human, Fire
HP- 800
MP- 1450
STR- 50
CON- 57
AGI- 64
MIN- 68
SPI- 84
XP- 0
Defense- 121
Critical chance- 3%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- 10% Fire resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Flame Pepper- 210 Damage, Fire, 0 MP
Flame Globe- 270 Damage, this action gains +10% to hit, Fire, 100 MP
Ward Counter- Caster gains +90 Defense, deals 250 Flat Fire element Damage to the first opponent of caster to attack caster before caster's next turn, Caster gains +2% Water Resistance, Caster gains +8% Fire Resistance, Does not stack, Fire, 180 MP
Speed Boost- +50 AGI, stacks 3 times, Air, 300 MP
XP- 50
Gold- 630
Treasure-
50% Imperial Orb of Avandos- (Weapon, Orb, Air & Water, 12,000 Gold) +23 Magical Attack
50% Imperial Cloak of Avandos- (Accessory, Cloak, Air & Water, 12,000 Gold) +5 to all stats
Magmatongue Drakespawn
Level 2
Dragon, Fire
HP- 3,550
MP- 3,550
STR- 142
CON- 94
AGI- 96
MIN- 84
SPI- 84
XP- 0
Defense- 231, +450 Defense against Fire
Critical chance- 2%
To Hit- 100%
Dodge- 3%
Resilience- 2%
Resistances and Immunities- 30% Fire Resistance, 40% Water Weakness
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 690 Damage, Physical, 0 MP
Talons- 360 Damage, 2 hits against 1, Earth, 0 MP
Volcanic Breath- 620 Damage, 1 hit against 4, Fire, 900 MP
Balzakto- 780 Damage, 15% Inflicts Confusion, Fire, 500 MP
Drops-
850 Gold
100 XP
80% Lesser Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) 115% to Hit, 15% Dodge, +5 to all stats
10% Golden Decanter- (Item, Antiquity, Earth, 2,000 Gold)
10% Orcish Steel Halberd- (Weaponx2, Polearm, Physical, 19,000 Gold) +35 Melee Attack
Murderer-
Level 2
Human, Darkness
HP- 1,850
MP- 1,850
STR- 75
AGI- 75
CON- 75
MIN- 75
SPI- 75
XP- 0
Defense- 120
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Ominous- At the start of each round, possessor has a 5% chance of inflicting Confusion: Fear on all opponents below Level 10, Constant Effect
Abilities-
Serrated Knife- 380 Damage, 15% inflicts Wounded, Physical, 0 MP
Murder Implements- 350 Damage, 15 CON Damage, 5% inflicts Wounded: Maimed, Physical, 150 MP
Deadly Trap- 350 Damage, 5% inflicts Electrocuted, Entombed, Wounded, Poison, Dissolving, Drowning, or Burning, Physical or Electrical or Fire or Water or Acid, 80 MP
Torture- 300 Damage, inflicts Pain, Physical & Darkness, 100 MP
Poison Syringe- 280 Damage, 30% inflicts Poison, Acid, 100 MP
Drops-
500 Gold
50 XP
90% Bloody Mask- (Accessory, Mask, Darkness, 15,000 Gold) +15 Melee Attack, +15 Defense, +15 CON, +10 STR
5% Murderer's Knife- (Weapon, Knife, Darkness & Physical, 3,000 Gold) +9 Melee Attack
5% Slasher Movie Collection- (Item, Antiquity, Darkness & Technology, 18,000 Gold)
Natural Parakeet
Level 2
Aerial, Earth
HP- 1,800
MP- 1,700
STR- 69
AGI- 79
CON- 68
MIN- 72
SPI- 73
XP- 0
Defense- 119
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 90% Earth Resistance, 30% Chaos Weakness, 5% Air Weakness, Entombed Immunity, Charm Immunity
Prime Attribute- Agility
Constant Effects-
Too Much Dodge- Possessor gets +95% Dodge against individuals below Level 80, to a max of 105%, Constant Effect
Too Many Parakeets- Possessor summons 10 Natural Parakeet, to a max of 200, at the start of every round whose number is a multiple of three, Constant Effect
Dual-Wield Weakness- Possessor's enemies who have two Weapons equipped deal an additional hit to possessor with actions that already inflict at least one hit on possessor if possessor is below Level 50, Constant Effect
Abilities-
Peck- 350 Damage, 1% inflicts Wounded, 1% inflicts Impaired: Blind, Earth, 0 MP
Fly Out of Range- Caster counts as being in the back row, lasts 5 rounds, Air, 170 MP
Annoy- 30% inflicts Confusion: Berserk, Earth & Air, 159 MP
Drops-
500 Gold
50 XP
80% Natrual Feather- (Item, Material, Earth, 200 Gold)
10% Construction Block (Basic)- (Item, Material, Magic & Technology, 30,000 Gold)
10% MMORPG Disc- (Item, Antiquity, Technology, 6,000 Gold)
Noble Lord-
Level 2
Human, Air
HP- 1,450
MP- 1,850
STR- 55
AGI- 85
CON- 55
MIN- 85
SPI- 85
XP- 0
Defense- 120
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Sword Stab- 200 Damage, 1% inflicts Wounded, Physical, 0 MP
Hire Allies- Summons 5 individuals from the Enemy List who are not named 'Noble Lord', are below Level 6, and are normally fightable for drops, Air & Earth, 800 MP
Pay for Help- (400 x (Target Level, max of 39)) Damage, Any one Base Element, 400 MP
Drops-
1,000 Gold
50 XP
50% Ornamental Vase- (Item, Antiquity, Fire, 6,000 Gold)
40% Noble's Outfit- (Armor, Clothing, Air & Earth, 17,000 Gold) +11 Defense, +6 to all stats
10% Insignia Ring- (Accessory, Ring, Air & Earth, 19,000 Gold) Wearer gains an additional 100 Gold at the end of every battle
Old Green Shroom
Level 2
Plant, Earth
HP- 1,900
MP- 1,100
STR- 75
AGI- 62
CON- 60
MIN- 56
SPI- 58
XP- 0
Defense- 167
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- Immune to Impaired, 5% Earth Resistance, 10% Acid Resistance, 5% Darkness Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Shroom Spores- 140 Damage, 15% Inflicts Poison, 1 hit against 5, Acid, 0 MP
Great Hop- 270 Damage, Earth, 0 MP
Mushroom Duster- 290 Damage, Earth, 525 MP
Drops-
690 Gold
50 XP
60% Mushroom Spores- (Item, Material, Earth, 30 Gold)
30% Mushroom Soup- (Consumable, Food, Earth, 1 Charge, 500 Gold) +200 MP
10% Toxic Spores- (Accessory, Weapon Coating, Earth, 7,000 Gold) 1% Inflicts Poison on hit
Orc Axeman-
Level 2
Humanoid, Earth
HP- 1650
MP- 850
STR- 67
CON- 63
AGI- 56
MIN- 57
SPI- 55
XP- 0
Defense- 35
Critical chance- 5%
To Hit- 99%
Dodge- 0%
Resilience- 2%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Axeman Chop- 230 Damage, Physical, 0 MP
Axeman Assault- 620 Damage, This ability may only be used if possessor and one of possessor's allies with the same name who are able to take actions on the same round without any interventing actions from non-allied individuals both choose to use one of the their actions so that one of them may use this ability, Physical & Earth, 355 MP
Shove- ((5 * ((Caster's STR - Target's STR) / 20, rounded down), to a max of 100)% inflicts Fatiged: Stun, Physical, 0 MP
Drops-
480 Gold
50 XP
50% Iron Axe- (Weapon, Axe, Physical, 800 Gold) +20 Attack
45% Battlerage Axe- (Weapon, Axe, Fire, 3,600 Gold) +30 Attack, 5% Chance of making user berserk
4% Orc Armor- (Armor, Heavy Armor, Earth, 1,200 Gold) +10 Defense
1% Orc Totem- (Item, Antiquity, Earth, 600 Gold)
Orc Swordsman-
Level 2
Humanoid, Fire
HP- 1550
MP- 950
STR- 66
CON- 67
AGI- 67
MIN- 68
SPI- 64
XP- 0
Defense- 41
Critical chance- 4%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Sword Swipe- 265 Damage, Physical, 0 MP
Force Slice- 360 Damage, Physical, 30 MP
Shove- ((5 * ((Caster's STR - Target's STR) / 20, rounded down), to a max of 100)% inflicts Fatiged: Stun, Physical, 0 MP
Drops-
480 Gold
50 XP
50% Orcish Great Blade- (Weapon*2, Sword, Physical, 1,900 Gold) +30 Attack
45% Orc Armor- (Armor, Heavy Armor, Earth, 1,200 Gold) +10 Defense
4% Gaustiss Armor- (Armor, Light Armor, Earth, 1,200 Gold) +15 Defense, + 5 Defense against Darkness, 1% Confuse Resist
1% Orc Fetish- (Item, Antiquity, Earth, 700 Gold)
Orc Warrior-
Level 2
Humanoid, Earth
HP- 2,700
MP- 1,900
STR- 95
AGI- 85
CON- 85
MIN- 75
SPI- 75
XP- 0
Defense- 120
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Brawny- Possessor gains +75 STR and +50 CON, Constant Effect
Abilities-
Chop- 350 Damage, Physical, 0 MP
Powerful Axe Slash- 410 Damage, 5% inflicts Wounded, Physical, 150 MP
War Cry- All of caster's allies with 'Orc' in their name gain +30 Damage to the Damage values of all of their abilities, lasts until the end of battle, stacks 60 times, Earth, 150 MP
Drops-
500 Gold
50 XP
50% Orcish Axe- (Weapon, Axe, Physical, 600 Gold) +12 Melee Attack
45% Orcish Battle Axe- (Weaponx2, Axe, Physical, 2,000 Gold) +24 Ranged Attack, +12 STR, +12 CON, -2 AGI
4% Orc Armor- (Armor, Heavy Armor, Earth, 1,200 Gold) +10 Defense
1% Orc Disc- (Item, Antiquity, Earth, 700 Gold)
Pixie-
Level 2
Fae, Magic
HP- 1,500
MP- 2,000
STR- 45
AGI- 91
CON- 60
MIN- 80
SPI- 100
XP- 0
Defense- 120, +300 Defense against Magic
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 103%
Dodge- 4%
Resistances and Immunities- 50% Darkness Weakness
Prime Attribute- Spirit
Constant Effects-
Tiny and Agile- Possessor gains +100 AGI and +35% Dodge, Constant Effect
Abilities-
Sparkle Dusting- 300 Damage, 15% inflicts Impaired or Impaired: Blind, Light or Magic, 0 MP
Pixie Punch- 250 Damage, this action deals half Damage, this action uses Strength as its Prime Attribute, Physical, 0 MP
Mislead- 30% inflicts Charm: Wanderlust, Magic & Air, 25 MP
Drops-
750 Gold
75 XP
70% Pixie's Magic- (Weapon, Soul, Magic & Light, 2,000 Gold) +4 Magical Attack, +4 SPI, +4 MIN
20% Pixie Dust- (Consumable, Powder, Magic & Air, 1 Charge, 4,000 Gold) +20 AGI, 20% Dodge, does not stack, lasts 5 rounds, target may fly as an RP effect
10% Magic Mana Oil- (Item, Material, Magic, 5,000 Gold)
Prazondracon Flameworm-
Level 2
Insect, Fire
HP- 1,150
MP- 925
STR- 44
CON- 33
AGI- 83
MIN- 32
SPI- 44
XP- 0
Defense- 116
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- Fire Immunity, 8% Acid Resistance, Absorbs Burning
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 280 Damage, Fire, 0 MP
Flame Spit- 320 Damage, Fire, 0 MP
Fire Attunement- All attacks from all individuals in the same battle as caster do 10% extra damage, to a maximum of 2,000,000 additional damage, does not stack, Fire, 260 MP
Light Self Ablaze- Inflicts Burning on caster, Fire, 140 MP
XP- 50
Gold- 370
Treasure-
30% Flameworm Jawbone- (Weapon, Deadly Item, Fire, 300 Gold) +6 Melee Attack
30% Flameworm Scales- (Item, Material, Fire, 100 Gold)
20% Flameworm's Eye- (Item, Material, Fire, 600 Gold)
15% Flameworm Scale Shield- (Weapon, Shield, Fire, 7,000 Gold) +8 Defense, 3% Fire Resistance
5% Flamesinging Blade- (Weapon, Sword, Fire, 14,000 Gold) +17 Melee Attack, 79 additional Fire damage on hit
Priest of Avandos-
Level 2
Human, Fire
HP- 800
MP- 1,600
STR- 52
CON- 56
AGI- 68
MIN- 72
SPI- 69
XP- 0
Defense- 130
Critical chance- 2%
To Hit- 101%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- 60% Fire resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Flame Incantation- 270 Damage, Fire, 0 MP
Cure- Heals 120 Damage, Ice, 0 MP
Crimson God's Fury- 1,400 damage, 1 hit against 820,000, takes 3 turns, Fire, 1,600 MP
Defense Boost- +80 Defense, +5% Fire Resistance (to a max of 40%), stacks 3 times, Fire & Light, 270 MP
XP- 50
Gold- 600
Treasure-
50% Imperial Orb of Avandos- (Weapon, Orb, Air & Water, 12,000 Gold) +23 Magical Attack
50% Imperial Cloak of Avandos- (Accessory, Cloak, Air & Water, 12,000 Gold) +5 to all stats
Python Ogre
Level 2
Monster, Earth
HP- 1,800
MP- 1,200
STR- 85
AGI- 47
CON- 65
MIN- 33
SPI- 32
XP- 0
Defense- 80, +70 Defense against Earth
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Thrash- 230 Damage, Earth, 0 MP
Constricting Neck- 310 Damage, 30% Paralyze, +50% User Miss Chance for this attack, Physical, 500 MP
Great Cleave- 430 Damage, +50% User Miss Chance for this attack, Physical, 100 MP
Graphmo- 290 Damage, +20 Earth damage for all attacks, stacks 8 times, Earth, 400 MP
Drops-
580 gold
50 XP
50% Python Ogre Scales- (Item, Material, Earth, 1,000 Gold)
20% Rice and Fish Sandwich- (Consumable, Food, Water, 1 Charge, 1,000 Gold) +300 HP, Restores 15 lost AGI
19% Hailankaiser- (Weapon, Sword, Earth & Light, 17,000 Gold) +37 Melee Attack, +15 AGI
10% Grand Cleaver- (Weapon, Axe, Physical, 25,000 Gold) +30 Melee Attack, -15 AGI if STR is under 60
1% Rod of Graphmo- (Weapon, Wand, Earth, 60,000 Gold) +35 Magical Attack, +50 MP, +20 CON, User may skip turn to do 900 Earth damage to target
Red Jell
Level 2
Ooze, Water
HP- 2,190
MP- 1,860
STR- 72
AGI- 73
CON- 78
MIN- 74
SPI- 78
XP- 0
Defense- 96
Critical chance- 3%
Resilience- 2%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- 50% Fire Resistance, 50% Acid Resistance, Immune to Impaired, Pain, Fatigue, Diseased, Poison, Hexed, and Wounded
Prime Attribute- Constitution
Additional Stats-
Move- 2
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
None
Abilities-
Hot Goop- 320 Damage, Fire & Acid, 0 MP
Bounce Attack- 300 Damage, 10% inflicts Fatigued: Stunned, Physical, 0 MP
Flame Resist- Target gains 40% Fire Resistance, Does not stack, Fire, 25 MP
Drops-
500 Gold
50 XP
60% Red Jell Goo- (Item, Material, Fire, 500 Gold)
20% Red Jell Tart- (Consumable, Food, Earth & Acid, 1 Charge, 600 Gold) +90 HP, +7 STR, does not stack
19% Red Jelly Buckler- (Weapon, Shield, Fire, 7,000 Gold) +8 Defense, 5% Fire Resistance
1% Heiberic Calling Pattern: Red Jell- (Item, Antiquity, Fire, 20,000 Gold)
Rogue Dwarf Darkchanneler
Level 2
Humanoid, Darkness
HP- 800
MP- 900
STR- 55
AGI- 78
CON- 61
MIN- 92
SPI- 89
XP- 0
Defense- 70, +90 Defense against Darkness
Critical Chance- 2%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 10% Darkness Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Staff of Shadows- 170 Damage, Darkness, 0 MP
Dark Voices- +30 CON, lasts 5 turns, stacks 3 times, Darkness, 180 MP
Shade Lash- 350 Damage, Darkness, 290 MP
Drops-
600 Gold
50 XP
70% Dwarven Steel- (Item, Material, Earth, 2,000 Gold)
10% Shadow Channeler's Staff- (Weapon, Staff, Darkness, 7,000 Gold) +17 Magical Attack, Shadow Magic spells cost 15 less MP
10% Dwarven Shadow Channeler's Ring- (Consumable, Drink, Earth, 500 Gold) +15 SPI, Shadow Magic spells cost 10 less MP
10% Dark Tendrils- (Spell, Shadow Magic, Darkness, 15 MP, 3200 Gold) +2 Defense, +2 CON
Rogue Chef-
Level 2
Human, Water
HP- 1,220
MP- 2,360
STR- 68
AGI- 102
CON- 79
MIN- 84
SPI- 93
XP- 0
Defense- 95
Critical Chance- 4%
To Hit- 101%
Dodge- 0%
Resilience- 1%
Resistances and Immunities- 50% Fire Resistance
Prime Attribute- Strength and Agility
Constant Effects-
None
Abilities-
Chef's Knives- 168 Damage, 5% inflicts Wounded, Physical, 0 MP
Frying Pan!- 210 Damage, 30% inflicts Fatigue: Stunned, Physical, 790 MP
Flambe- 250 Damage, 15% inflicts Burning, Fire, 600 MP
Serve Up Something Delicious- 400 Damage, Heals, +20 to all stats, 15% cures minor status effects, 1 hit against 5, stacks 8 times, Water & Fire & Earth, 470 MP
Drops-
720 Gold
50 XP
1% Plain Pasta- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 50 HP
1% Plain Bread- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 50 HP
1% Stick of Butter- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 CON
1% Flour- (Consumable, Food, Fire, 1 Charge, 100 Gold) +5 HP
1% Dozen Eggs- (Consumable, Food, Water, 12 Charges, 400 Gold) +5 HP
1% Baking Soda- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1% Bacon- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to next 3 attacks made by user’s pets and summons
1% Beef- (Consumable, Food, Fire & Earth, 1 Charge, 500 Gold) +50 Damage to next 3 attacks made by user
1% Ham- (Consumable, Food, Fire, 1 Charge, 500 Gold) +5% Dodge to user until user’s next action, does not stack
1% Veal- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to next 3 attack’s made by user and user’s pets and summons
1% Bottle of Purified Tap Water- (Consumable, Drink, Water, 1 Charge, 500 Gold) +50 MP
1% Sliced Cheeses- (Consumable, Food, Air, 1 Charge, 900 Gold) +15 AGI
1% Deli Meats- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 for user’s next 5 attacks
1% Pesto Sauce- (Consumable, Food, Water & Magic, 1 Charge, 300 Gold) +5 AGI
1% Marinara Sauce- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +5 CON
1% Potato- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1% Meat Sauce- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 STR
1% Soup Broth- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1% Powdered Flavoring- (Consumable, Food, Air, 1 Charge, 300 Gold) 1% Technology Resistance
1% Artificial Colors- (Consumable, Food, Air & Water, 1 Charge, 300 Gold) 2% Critical
1% Chicken Broth- (Consumable, Drink, Water & Earth, 1 Charge, 300 Gold) +5 CON, +5 Defense, +5 AGI
1% Chicken- (Consumable, Food, Air, 1 Charge, 300 Gold) +5 AGI, +5 CON
1% Goat Cheese- (Consumable, Food, Earth & Air & Water & Light, 1 Charge, 300 Gold) +5 AGI
1% Shrimp- (Consumable, Food, Water, 1 Charge, 300 Gold) +10 AGI in regards to turn order
1% Assorted Fish- (Consumable, Food, Water, 1 Charge, 500 Gold) Heals 30 HP damage and 20 MP damage
1% Tuna- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 MIN
1% Mayonnaise- (Consumable, Food, Water, 1 Charge, 300 Gold) +1 STR
1% Ketchup- (Consumable, Food, Water, 1 Charge, 300 Gold) 1% Fire Resistance
1% Frosted Cupcakes- (Consumable, Food, Light, 1 Charge, 500 Gold) Heals 350 Damage
1% Cherries- (Consumable, Food, Earth & Water & Fire, 1 Charge, 300 Gold) +10 Damage for Fire and Earth element attacks
1% Lime- (Consumable, Food, Acid, 1 Charge, 500 Gold) User’s summons and future summons gain 1% Acid Resistance
1% Lemon- (Consumable, Food, Acid, 1 Charge, 500 Gold) 1% Acid Resistance
1% Orange- (Consumable, Food, Acid & Light, 1 Charge, 300 Gold) +15 Damage for Acid element attacks
1% Apple- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Damage for Earth element attacks
1% Grapes- (Consumable, Food, Acid & Water & Darkness, 1 Charge, 300 Gold) +15 Damage for Water element attacks
1% Cabbage- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Physical
1% Cauliflower- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Air
1% Broccoli- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Earth
1% Carrot- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Physical, +5 CON
1% Wheat- (Consumable, Food, Earth, 1 Charge, 300 Gold) +1 Defense
1% Rye- (Consumable, Food, Earth, 1 Charge, 300 Gold) +1 CON
1% Corn- (Consumable, Food, Earth & Light & Air, 1 Charge, 300 Gold) +4 CON, +1 AGI, +5 Defense against Air
1% Soy Beans- (Consumable, Food, Earth & Light & Water, 1 Charge, 300 Gold) +5 Defense against non-Light
1% Lentils- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +5 AGI
1% Assorted Beans- (Consumable, Food, Earth, 1 Charge, 300 Gold) +4 STR, CON, and AGI
1% Walnuts- (Consumable, Food, Earth, 1 Charge, 500 Gold) +20 Defense
1% Peanuts- (Consumable, Food, Earth, 1 Charge, 300 Gold) +10 CON, +5 MIN
1% Mixed Nuts- (Consumable, Food, Earth, 1 Charge, 500 Gold) +20 CON
1% Pistachios- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON, +50 HP
1% Noodles- (Consumable, Food, Earth, 1 Charge, 300 Gold) +50 HP
1% Rice- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 AGI, +30 HP
1% Bread Crumbs- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 CON
1% Scallops- (Consumable, Food, Earth, 1 Charge, 300 Gold) +10 CON, +5 Defense
1% Mussels- (Consumable, Food, Water & Physical, 1 Charge, 500 Gold) +15 Defense
1% Crab Meat (3)- (Consumable, Food, Water & Physical, 1 Charge, 500 Gold) +10 STR
1% Lobster Meat- (Consumable, Food, Water, 1 Charge, 500 Gold) +10 CON
1% Seaweed- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 AGI, +5 CON
1% Wasabi Paste- (Consumable, Food, Fire, 1 Charge, 500 Gold) +15 STR
1% Soy Sauce- (Consumable, Drink, Water & Darkness, 1 Charge, 300 Gold) +50 MP
1% Olive Oil- (Consumable, Drink, Water & Light, 1 Charge, 300 Gold) +5 MP
1% Chives- (Consumable, Food, Earth & Air, 1 Charge, 300 Gold) +15 Defense against Air
1% Cucumber- (Consumable, Food, Water, 1 Charge, 300 Gold) +15 Defense against Technology
1% Lettuce- (Consumable, Food, Earth, 1 Charge, 100 Gold) +5 HP
1% Celery- (Consumable, Food, Earth, 1 Charge, 100 Gold) +5 MP
1% Tomato- (Consumable, Food, Earth & Fire & Water, 1 Charge, 300 Gold) +5 CON
1% Soda Water- (Consumable, Drink, Earth, 1 Charge, 300 Gold) +5 MIN
1% Salt- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 STR
1% Garlic- (Consumable, Food, Light, 1 Charge, 300 Gold) +5 Defense
1% Lemon Juice- (Consumable, Food, Acid, 1 Charge, 300 Gold) +5 SPI
1% Cinnamon- (Consumable, Food, Fire, 1 Charge, 300 Gold) +5 CON
1% Cloves- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1% Grated Parmesan- (Consumable, Food, Air, 1 Charge, 300 Gold) +5 AGI
1% Paprika- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 AGI
1% Sugar- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 AGI
1% Basil- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1% Sage Spice- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 MIN
1% Mustard- (Consumable, Food, Fire, 1 Charge, 300 Gold) +5 MIN
1% Freshly Ground Black Pepper- (Consumable, Food, Fire, 1 Charge, 500 Gold) +100 Damage for all attacks that deal damage
1% Cayenne Pepper- (Consumable, Food, Fire, 1 Charge, 500 Gold) +5 Damage for all attacks that deal stat damage
1% Sea Salt- (Consumable, Food, Water, 1 Charge, 500 Gold) +10 CON
1% Book of Unsanctioned Cooking Techniques- (Item, Antiquity, Water & Fire & Technology, 7,000 Gold)
1% Basic Grill- (Item, Antiquity, Fire & Technology, 14,000 Gold)
1% Basic Oven (2)- (Item, Antiquity, Fire & Technology, 16,000 Gold)
1% Basic Set of Pots and Pans- (Item, Antiquity, Physical & Technology, 4,000 Gold)
1% Basic Set of Cookbooks- (Item, Antiquity, Air, 5,000 Gold)
1% Basic Drawer of Utensils- (Item, Antiquity, Physical, 8,000 Gold)
1% Basic Set of Measuring Cups- (Item, Antiquity, Physical & Water, 4,000 Gold)
1% Bag Containing a Baster, Whisk, Sieve, and Food Thermometer- (Item, Antiquity, Air & Water & Technology, 6,000 Gold)
1% Basic Set of Hotplates and Mits- (Item, Antiquity, Fire & Physical, 5,000 Gold)
1% Basic Set of Plates and Platters- (Item, Antiquity, Water & Physical & Light, 9,000 Gold)
1% Basic Microwave- (Item, Antiquity, Fire & Technology, 8,000 Gold)
1% Basic Cutting Board with Knives- (Item, Antiquity, Physical, 6,000 Gold)
1% Basic Water Heater- (Item, Antiquity, Water & Fire, 5,000 Gold)
1% Basic Refrigerator- (Item, Antiquity, Ice & Technology, 14,000 Gold)
1% Chef’s Knives- (Weaponx2, Knife, Physical, 25,000 Gold) +55 Melee Attack, 5% Critical against Animals and Plants
1% Battle Frying Pan- (Weapon, Tool, Physical, 49,000 Gold) +45 Melee Attack, 2% Critical, 1% inflicts Stun
1% Flambe Other- (Spell, Other: Culinary Arts, Fire, 50 MP, 60,000 Gold) +50 Magical Attack, 15% inflicts Burning
1% Chef’s Hat- (Accessory, Hat, Light, 20,000 Gold) +14 Defense, +5 AGI, Culinary Arts spells cost 40 less MP to cast
1% Chef’s Outfit- (Armor, Clothing, Air & Water & Fire, 31,000 Gold) +30 Defense, Food items you use heal an additional 500 HP and MP if they already heal said stats
1% Rogue Chef’s Mantra- (Spell, Other: Culinary Arts, Darkness & Air, 200 MP, 70,000 Gold) Food items you use that raise stats raise them by 1.4 times the amount to a max of 2,000 points added, Your allies who do not have this spell equipped lose any benefits from their Chef skills for 5 turns, does not stack, lasts 3 turns
Rogue Dwarf Priest
Level 2
Humanoid, Magic
HP- 700
MP- 1000
STR- 66
AGI- 65
CON- 78
MIN- 79
SPI- 97
XP- 0
Defense- 90, +150 Defense against Light
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Dwarven Mace- 140 Damage, Earth, 0 MP
Heal- Heals 370 Damage, Light, 300 MP
Bolster- +35 to any one stat, stacks 5 times per stat, Magic, 100 MP
Drops-
670 Gold
50 XP
80% Dwarven Steel- (Item, Material, Earth, 2,000 Gold)
10% Dwarven Mace- (Weapon, Mace, Earth, 1,900 Gold) +15 Melee Attack
10% Deeplord's Healing- (Spell, Divine Magic, Earth, 17 MP, 900 Gold) +15 Magical Attack, Heals, +5 Defense, does not stack
Skeletal Wolf-
Level 2
Undead, Earth
HP- 1,900
MP- 1,800
STR- 85
AGI- 80
CON- 78
MIN- 65
SPI- 75
XP- 0
Defense- 115
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 1%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 360 Damage, Physical, 0 MP
Vicious Bite- 380 Damage, 15% inflicts Wounded, Physical & Darkness, 150 MP
Rending Pull- 310 Damage, 5% shifts target to the Front Row, 5% inflicts Fatigued: Stun, Physical, 100 MP
Leer- 5% inflicts Confusion: Fear, Darkness, 3 MP
Drops-
610 Gold
50 XP
50% Bone- (Item, Material, Darkness, 200 Gold)
35% Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
13% Lunge- (Spell, Combat Arts, Physical & Air, 20 MP, 17,000 Gold) +24 Melee Attack, 5% deals full damage to the back row if cast from the front row
2% Bone-Decorate Shoes- (Accessory, Shoes, Darkness, 2,100 Gold) +5 Defense, 2% Darkness Resistance, 1% Physical Resistance
Skeleton Fighter-
Level 2
Undead, Physical
HP- 2,000
MP- 1,700
STR- 88
AGI- 84
CON- 80
MIN- 40
SPI- 45
XP- 0
Defense- 125
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- 50% Darkness Resistance, 10% Physical Weakness, 10% Light Weakness, Immune to Pain, Poison, Diseased, and Fatigued
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Slash- 380 Damage, Physical, 0 MP
Block- Caster gains +100 Defense and -10% Physical Weakness, lasts 5 rounds, does not stack, Physical, 100 MP
Cold Touch- 250 Damage, Ice & Darkness, 10 MP
Drops-
500 Gold
50 XP
50% Bone- (Item, Material, Darkness, 200 Gold)
35% Broken Blade- (Weapon, Sword, Physical, 60 Gold) +1 Melee Attack, 30% wielder's 'Melee Attack' actions deal no damage if wielder is below Level 10
14% Broken Shield- (Weapon, Shield Physical, 60 Gold) +1 Melee Attack, +2 Defense, 30% wielder's 'Defend' actions have no effect if wielder is below Level 10
1% Skeleton's Key- (Item, Key, Darkness, 6,700 Gold)
Swordsman of Avandos-
Level 2
Human, Fire
HP- 1400
MP- 1400
STR- 70
CON- 70
AGI- 70
MIN- 62
SPI- 64
XP- 0
Defense- 121
Critical chance- 3%
To Hit- 100%
Dodge- 3%
Resilience- 2%
Resistances and Immunities- 6% Fire resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Sword Slice- 290 Damage, Physical, 0 MP
Block-Counter- Caster gains +120 Defense, Deals 410 Flat Fire element or Physical element Damage to the first opponent of caster to attack caster before caster's next action, Caster gains +3% To Hit, Does not stack, Fire, 500 MP
Blade Arts- 195 Damage, 3 hits against 1, This attack possesses 5% Critical, Fire & Physical, 410 MP
Gold- 500
XP- 50
Treasure-
60% Imperial Blade of Avandos- (Weapon, Sword, Air & Water, 12,000 Gold) +23 Melee Attack
20% Imperial Armor of Avandos- (Armor, Heavy Armor, Air & Water, 12,000 Gold) +23 Defense
20% Imperial Shield of Avandos- (Weapon, Shield, Air & Water, 12,000 Gold) +23 Defense
Tendrilled Mushroom
Level 2
Plant, Earth
HP- 1750
MP- 1250
STR- 77
AGI- 39
CON- 63
MIN- 55
SPI- 59
XP- 0
Defense- 89
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- Immune to Impaired, 5% Earth Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Tendril Lash- 380 Damage, Acid, 0 MP
Blinding Spores- 250 Damage, 5% Inflicts Blindness, Acid, 84 MP
Burrowing Tentacle- 150 Damage, This attack repeats itself with the same target at the start of every round, with a max of one instance of said attack repeating per round per caster, Earth, 600 MP
Drops-
330 Gold
50 XP
60% Mushroom Spores- (Item, Material, Earth, 30 Gold)
30% Mushroom Soup- (Consumable, Food, Earth, 1 Charge, 500 Gold) +200 MP
10% Toxic Spores- (Accessory, Weapon Coating, Earth, 7,000 Gold) 1% Inflicts Poison on hit
The Reverend’s Flock
Level 2
Human, Light
HP- 1050
MP- 1055
STR- 116
AGI- 132
CON- 94
MIN- 78
SPI- 122
XP- 0
Defense- 108
Critical chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- Absorbs Darkness
Prime Attribute- Strength
Constant Effects-
Brainwashed by Ouettzer- Double chance of being Charmed, Constant Effect
Abilities-
Nasty-Looking Tools- 215 Damage, Physical, 0 MP
Burn Them!- 195 Damage, Inflicts damage for 3 turns, 200% Inflicts Paralysis 1 turn after use, 200% Inflicts Burning 2 turns after use, Effect ends if user is defeated or Charmed, Fire, 340 MP
Beckon the Black- 360 Damage, A buff is placed on caster that causes all Light element attacks from sources that are either below Level 60 or willing to gain the element Darkness and lose the element Light, An effect is placed on all Light element individuals who are either below Level 60 or willing in the same battle as caster that makes them gain the element Darkness and lose the element Light, An effect is placed on all Light element items in the same battle as caster whose wielders are either below Level 60 or willing that makes them gain the element Darkness and lose the element Light, all three of these types of generated effects are removed from their targets as soon as said targets cease to be in the same battle as a living individual who is named 'The Reverend's Flock', Darkness, 600 MP
Drops-
695 Gold
50 XP
70% Westerner’s Clothes- (Armor, Clothing, Earth, 23,000 Gold) +22 Defense, 1% Fire Resistance, 1% Light Resistance, 1% Air Resistance, 1% Earth Resistance, 1% Physical Resistance
20% Nasty-Looking Tools- (Weaponx2, Tool, Darkness, 700 Gold) +9 Melee Attack, 1% inflicts Fear on 1st attack of battle
9% Churchday Best- (Armor, Clothing, Light, 25,000 Gold) +20 Defense, Holy Magic, Divine Magic, and Celestial Magic spells cost 20 MP less to cast and heal you for 400 more HP
1% Holy Symbol of Ouettzer- (Accessory, Holy Symbol, Darkness, 20,000 Gold) +50 SPI, Possessor may change attacks’ element solely to Darkness, Possessor must be a devout worshipper of Ouettzer, Devout Worshippers of Gillingman, Marina, Bill the Purple Marmoset from Beyond Space and Time, or The Celestial Lord may destroy these for 50 XP and keep a tally of how many they have destroyed as an award (it may be used for something later)
Weakened Bone Drake
Level 2
Undead, Darkness
HP- 3,800
MP- 2,600
STR- 200
AGI- 200
CON- 140
MIN- 40
SPI- 100
XP- 0
Defense- 260
Critical chance- 3%
To Hit- 101%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- 50% Light Weakness, 50% Darkness Resistance, Immune to Pain, Poison, Diseased, Poison and Entombed
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 460 Damage, Darkness, 0 MP
Black Buffet- 700 Damage, 1 hit against 5, Darkness & Air, 700 MP
Claw Rend- 400 Damage, 3 hits against 1, Physical & Darkness, 1000 MP
Drops-
1100 Gold
100 XP
50% Bone Shield- (Weapon, Shield, Darkness, 3,000 Gold) +8 Defense
20% Light Bone Mail-(Armor, Light Armor, Darkness, 7,000 Gold) +18 Defense, 10% Darkness Resistance
10% Bone Drake Scale-(Item, Antiquity, Darkness, 7,000 Gold)
10% Old Tarnished Gold Plate- (Item, Antiquity, Earth, 3,000 Gold)
10% Gold Chalice- (Item, Antiquity, Earth, 10,000 Gold)
Yellow Jell
Level 2
Ooze, Electrical
HP- 2,190
MP- 1,860
STR- 78
AGI- 73
CON- 78
MIN- 74
SPI- 72
XP- 0
Defense- 96
Critical chance- 3%
Resilience- 1%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 50% Electrical Resistance, 50% Acid Resistance, Immune to Impaired, Pain, Fatigue, Diseased, Poison, Hexed, and Wounded
Prime Attribute- Constitution
Additional Stats-
Move- 2
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
None
Abilities-
Tingly Goop- 320 Damage, Electrical & Acid, 0 MP
Bounce Attack- 300 Damage, 10% inflicts Fatigued: Stunned, Physical, 0 MP
Elec Resist- Target gains 40% Electrical Resistance, Does not stack, Electrical, 25 MP
Drops-
500 Gold
50 XP
60% Yellow Jell Goo- (Item, Material, Electrical, 500 Gold)
20% Yellow Jell Tart- (Consumable, Food, Earth & Acid, 1 Charge, 600 Gold) +90 HP, +7 SPI, does not stack
19% Yellow Jelly Buckler- (Weapon, Shield, Electrical, 7,000 Gold) +8 Defense, 5% Electrical Resistance
1% Heiberic Calling Pattern: Yellow Jell- (Item, Antiquity, Electrical, 20,000 Gold)
Zeligori Eel
Level 2
Aquatic, Water
HP- 1,328
MP- 1,480
STR- 67
AGI- 73
CON- 66
MIN- 66
SPI- 68
XP- 0
Defense- 102
Critical chance- 1%
To Hit- 100%
Dodge- 4%
Resilience- 2%
Resistances and Immunities- 90% Water Resistance, 80% Electrical Resistance, 50% Earth Weakness
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Eel Bite- 280 Damage, This attack possesses 5% Critical, Physical, 0 MP
Electro Bolts- 240 Damage, 5% Inflicts Stun, Electrical, 0 MP
Hide- +15% Dodge for user, lasts 1 turn, Water, 340 MP
Drops-
430 Gold
50 XP
70% Zeligori Eel Platter- (Consumable, Food, Water, 4 Charges, 900 Gold) +200 HP, +40 AGI up to max AGI
30% Sea-Protecting Bangle- (Accessory, Bracelet, Water, 7,000 Gold) 5% Water Resistance, +5 SP
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- Site Admin
- Posts: 2180
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Re: Enemy List
Level 3
Assault Coral
Level 3
Aquatic, Water
HP- 2,400
MP- 2,300
STR- 142
AGI- 119
CON- 134
MIN- 126
SPI- 124
XP- 0
Defense- 140
Critical chance- 5%
To Hit- 102%
Dodge- 1%
Resilience- 1%
Resistances and Immunities- 90% Psychic Weakness, Absorbs Water, 80% Electrical Weakness, Immune to Paralysis
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Assault- 480 Damage, 2 hits against 1, Water, 0 MP
Coral Thunder- 693 Damage, Electrical, 400 MP
Stinging Polyps, 680 Damage, 1% inflicts Poison, Water & Acid, 200 MP
Drops-
600 Gold
75 XP
50% Coral Polyp- (Item, Material, Water, 60 Gold)
30% Fine Corals- (Item, Material, Water, 4,000 Gold)
10% Tiny Sapphire- (Item, Material, Earth & Water, 1,000 Gold)
10% Tasty Pastries- (Consumable, Food, Water & Air, 3 Charges, 2,000 Gold) +50 HP, +40 MP
Bandit on a Gondola
Human, Level 3
HP- 3,590
MP- 3,550
STR- 135
AGI- 145
CON- 130
MIN- 110
SPI- 131
XP- 0
Defense- 220
Defense against Stat Damage- 2
Critical Chance- 2%
Resilience- 6%
To Hit- 100%
Dodge- 8%
Resistances and Immunities- 30% Water Resistance, 50% Fire Weakness, 50% Acid Weakness
Prime Attribute- Strength
Constant Effects-
On a Gondola- Effects which affect Vessels affect possessor, Constant Effect
Abilities-
Gondola Oar Smack- 500 Damage, 15% inflicts Fatigued: Stun, Physical, 0 MP
Forcibly Drown- 30% inflicts Drowning, Water, 20 MP
Cut Up- 300 Damage, 12 CON Damage, 15% inflicts Wounded, Physical, 0 MP
Jauntily Intimidating Song- +100 HP for caster, +25 to all of caster’s stats, +10 to the stats of up to 100 of caster’s allies, 15% afflicts up to 30 targets with Confusion: Fear, 1% afflicts up to 15 targets with Fatigued: Stun, stacks 5 times (with self-stacking and ally-stacking counting separately), Air & Water, 100 MP
Spinning Kick Some Guy Named Pierre Taught Way Too Many Bandits- 820 Damage, 15% caster gains an additional action after this one, 55% inflicts Fatigued: Stun, 30% inflicts Fatigued: Knocked Out against targets below Level 20, 5% Breaks a non-unique consumable equipped by target that is worth under 60,000 Gold if target is below Level 10, Air & Physical or Fire & Ice, 500 MP
Drops-
1,000 Gold
75 XP
80% Gondola Oar- (Weaponx2, Polearm, Water & Physical, 2,500 Gold) +10 Melee Attack, 5% inflicts Fatigued: Stunned
10% Assorted Stolen Goods Commonly Found In the Cargos of Canal Travelers- (Item, Antiquity, Earth & Water, 7,000 Gold)
5% Jauntily Intimidating Song- (Spell, Bardic Music, Air & Water, 80 MP, 39,000 Gold) +400 HP for caster, +50 to all of caster’s stats, +24 to the stats of up to 100 of caster’s allies, 15% afflicts up to 30 targets with Confusion: Fear, 1% afflicts up to 15 targets with Fatigued: Stunned, stacks 3 times
4% Gondola- (Transformation, Vessel, Water, 14,000 Gold)
Level 1
HP- 250
MP- 250
STR- 12
AGI- 5
CON- 15
MIN- 2
SPI- 2
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 16
Defense against Stat Damage- 0
Critical Chance- 0%
Resilience- 2%
To Hit- 100%
Dodge- 2%
Resistances and Immunities- 20% Water Resistance, 50% Fire Weakness
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (2)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Gondola Oar Smack- 20 Damage, 5% inflicts Fatigued: Stun, Physical, 0 MP
Forcibly Drown- 10% inflicts Drowning, Water, 10 MP
1% Robber’s Draft Beer- (Consumable, Drink, Water & Darkness, 1 Charge, 1,900 Gold) +30 AGI, 18% inflicts Poison: Drunk, stacks 3 times
Basic Gear Soldier-
Level 3
Clockwork, Earth
HP- 3,400
MP- 3,100
STR- 139
AGI- 143
CON- 131
MIN- 126
SPI- 122
XP- 0
Defense- 280
Critical chance- 4%
To Hit- 104%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- Immune to Pain, Fear, Poison, Deafened, Diseased, Wounded: Bleeding , Confusion(except Confusion: System Overload)
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Clockwork Rifle- 680 Damage, Technology, 0 MP
Clockwork Bayonet- 610 Damage, Physical, 0 MP
Aim- +25% Critical to next Clockwork Rifle attack user makes, Does not stack, Technology & Air, 300 MP
Drops-
730 Gold
75 XP
80% Gear- (Item, Material, Technology, 200 Gold)
10% Gear Soldier Parts- (Item, Material, Earth & Technology, 400 Gold)
5% Elemental Fluid Type L- (Item, Material, Water & Magic, 600 Gold)
1% Stone Gear- (Item, Material, Earth, 900 Gold)
1% Collectable Stuffed Rabbit Toy- (Item, Antiquity, Earth, 1,900 Gold)
1% Bottle of Whiskey Sour- (Consumable, Drink, Earth & Acid, 1 Charge, 1,200 Gold) +20 CON, +200 HP, 53% Inflicts Drunkenness
1% Collectable Figure Series 67 Figure 125/245: Basic Gear Soldier- (Item, Antiquity, Earth & Technology, 7,000 Gold)
1% Simple Clockwork Rifle- (Weaponx2, Gun, Earth & Technology, 27,000 Gold) +29 Ranged Attack, 15% Critical
Bear-Headed Mauler
Level 3
Humanoid, Earth
HP- 3,900
MP- 2,600
STR- 170
AGI- 160
CON- 140
MIN- 88
SPI- 103
XP- 0
Defense- 150
Critical chance- 6%
To Hit- 100%
Dodge- 2%
Resilience- 4%
Resistances and Immunities- 50% Magic Weakness, Immune to Wounded: Bleeding
Prime Attribute- Strength
Constant Effects-
Regenerative Nature- Possessor regererates 800 HP at the beginning of each of its actions, Constant Effect
Abilities-
Bash- 600 Damage, 2 hits against 1, Physical, 0 MP
Maul- 480 Damage, auto-activates against Bash's target if both Bash's hits both succeed in hitting and doing damage, Darkness, 350 MP
Takedown- 530 Damage, 30% inflicts Fatigue: Stun, Physical & Earth, 700 MP
Drops-
900 Gold
75 XP
75% Beastman Scalp- (Item, Antiquity, Physical, 80 Gold)
10% Savage's Axe- (Weapon, Axe, Physical, 24,000 Gold) +26 Melee Attack
10% Beastman Totem- (Accessory, Idol, Earth, 9,000 Gold) +5 MIN, Shaman Magic spells cost 30 less MP to cast, Can only be used by Humanoids
5% Snowflake Pendant- (Accessory, Amulet, Ice, 20,000 Gold) 5% Ice Resistance, +20 SPI
Blue Jell
Level 3
Ooze, Water
HP- 4,100
MP- 3,600
STR- 124
AGI- 133
CON- 125
MIN- 127
SPI- 122
XP- 0
Defense- 146
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- 50% Water Resistance, 50% Acid Resistance, Immune to Impaired, Pain, Fatigue, Diseased, Poison, Hexed, and Wounded
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Douse- 524 Damage, Water & Acid, 0 MP
Bounce Attack- 410 Damage, 20% Inflicts Stunned, Physical, 0 MP
Aqua Resist- Target gains 40% Water Resistance, Does not stack, Water, 1,200 MP
Drops-
700 Gold
75 XP
60% Blue Jell Goo- (Item, Material, Water, 500 Gold)
20% Blue Jell Tart- (Consumable, Food, Earth & Acid, 1 Charge, 600 Gold) +90 HP, +70 MP, 403 AGI
20% Jelly Buckler- (Weapon, Shield, Water, 7,000 Gold) +8 Defense, 5% Water Resistance
Bone Thing
Level 3
Undead, Darkness
HP- 2,400
MP- 1,300
STR- 80
AGI- 190
CON- 120
MIN- 110
SPI- 115
XP- 0
Defense- 175
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- 50% Light Weakness, Healed 50% by Darkness, Immune to Pain, Diseased, Poison, Voidstruck, Confusion, and Impaired: Blind
Prime Attribute- Agility
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
None
Abilities-
Gnashing Teeth- 470 Damage, Darkness, 0 MP
Pack Instinct- Gnashing Teeth of each Bone Thing that is not this ability's user does 400 more damage while user is still alive, may be used once per battle, may only be used if possessor is named Bone Thing, Earth, 200 MP
Shade Heal- 800 Damage, may only be used on allies. Darkness, 0 MP
Drops-
800 Gold
75 XP
70% Bone Claw- (Item, Material, Darkness, 900 Gold)
20% Black Potion- (Consumable, Potion, Darkness, 1 Charge, 4,000 Gold) For the next round, Darkness attacks doing under 400,000 damage heal this item's user for 10% of their damage
10% Bone Sword- (Weapon, Sword, Darkness, 17,000 Gold) +30 Melee Attack
Corrupt Nexus Police Robot-
Level 3
Robot, Technology
HP- 3200
MP- 3200
STR- 112
AGI- 145
CON- 140
MIN- 152
SPI- 120
Defense- 240
Critical Chance- 3%
To Hit- 103%
Dodge- 1%
Resilience- 4%
Resistances and Immunities- Immune to Pain, Poison, and Diseased (Exception- Diseased: Computer Virus), 25% Technology Resistance, 5% Earth Resistance, 25% Water Weakness, 25% Electrical Weakness
Constant Effects-
None
Prime Attribute- Agility
Abilities-
Nexus PD Assault Rifle- 450 Damage, Technology, 0 MP
Order Ray- 500 Damage, this attack deals triple Damage to Chaos element targets (to a max of 3,000,000 additional Damage), Light or Law, 500 MP
Electrified Hand- 460 Damage, 15% inflicts Electrocuted, Electrical, 1400 MP
Drops-
900 Gold
75 XP
75% Tardil-Style Assault Rifle- (Weapon, Gun, Physical, 47,000 Gold) +53 Ranged Attack, +30 AGI
20% Jumbled Robot Parts- (Item, Material, Technology, 200 Gold)
5% Banjo With a Picture of a Hippo on It- (Weaponx2, Instrument, Water, 25,000 Gold) +28 Magical Attack, Attacks that can inflict Charm on Water element animals have a 15% greater chance of doing so
Crazed, Bubbly Fangirl
Level 3
Human, Air
HP- 3,100
MP- 3,100
STR- 125
AGI- 135
CON- 125
MIN- 100
SPI- 140
XP- 0
Defense- 220
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 104%
Dodge- 4%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
I'm Your BIGGEST Fan! I Know EVERYTHING About You!- Possessor selects a unique, PC opponent at the start of battle and gains 15% Resistance to said individual, provided said individual is below Level 20, Constant Effect
Abilities-
Accidentally Overdosed Tranquilizer Gun- 310 Damage, 70% inflicts Poison, 30% inflicts Fatigued: Knocked Out, Technology & Acid, 0 MP
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!- 600 Damage, 50% inflicts Impaired: Deaf, Air, 0 MP
Rushglomp- 70% inflicts Charm, 30% inflicts Fatigued: Stunned, Physical & Air, 0 MP
Read Creepy Fanfiction Aloud- 90% inflicts Confusion: Fear, 50% inflicts Confusion, 40% inflicts Stat Drain: MIN Drain, Air & Darkness, 25 MP
Hogtie- 95% inflicts Paralyzed, Earth, 150 MP
Drops-
750 Gold
75 XP
50% Anime Fanfiction- (Item, Antiquity, Technology & Air, 1,400 Gold)
20% Vampire-Aggrandizing Fiction- (Item, Antiquity, Darkness, 1,900 Gold)
20% Photos of Cute, Male Pop Singers- (Item, Antiquity, Electrical & Air, 2,600 Gold)
9% Obsessive Poetry- (Item, Antiquity, Air & Darkness, 1,600 Gold)
1% Fanfiction about BA Members- (Item, Antiquity, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Psychic & Physical & Electrical & Acid & Energy & Ice, 5,000 Gold)
Crimson Knight of Avandos-
Level 3
Human, Fire
HP- 3,800
MP- 1,700
STR- 110
AGI- 110
CON- 110
MIN- 110
SPI- 110
XP- 0
Defense- 290
Critical chance- 2%
To Hit- 104%
Dodge- 2%
Resilience- 5%
Resistances and Immunities- 10% Fire resistance, 10% Air Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Sword Crash- 700 Damage, Physical, 0 MP
Blade Counter- Caster gains +350 Defense, Targets caster only, Generates a Fire-element attack that possesses 2 hits against 1 that possesses a Damage value of 5000 points to target the first opponent to attack caster before caster's next action, Lasts 1 round, does not stack, Fire, 600 MP
Blade Ward- Sword Crash does +580 Damage, +260 Defense, Lasts 5 turns, Only usable on self, Stacks 4 times, Fire & Physical, 600 MP
XP- 50
Gold- 900
Treasure-
60% Imperial Blade of Avandos- (Weapon, Sword, Air & Water, 12,000 Gold) +23 Melee Attack
20% Imperial Armor of Avandos- (Armor, Heavy Armor, Air & Water, 12,000 Gold) +23 Defense
20% Imperial Shield of Avandos- (Weapon, Shield, Air & Water, 12,000 Gold) +23 Defense
Desert Corsair Archer
Level 3
Human, Earth
HP- 2,840
MP- 3,130
STR- 124
AGI- 137
CON- 125
MIN- 122
SPI- 128
XP- 0
Defense- 168
Critical chance- 3%
To Hit- 101%
Dodge- 5%
Resilience- 3%
Resistances and Immunities- 15% Fire Resistance
Prime Attribute- Agility
Constant Effects-
Master Archer' Aim- 3% Critical after round 3 begins, Constant Effect
Adept of the Desert Flame- Automatically recovers from Burning in one turn unless it is caused by a Fae, Constant Effect
Abilities-
Desert Corsair Bow- 573 Damage, Earth, 0 MP
Fire through the Sands- 561 Damage, target’s Dodge is decreased by 20% for purposes of this attack if it is being altered by any Constant Enchantments, Earth, 0 MP
Flaming Arrows- User’s Desert Corsair Bow and Fire through the Sands do Fire damage, does not stack, lasts 5 turns, Fire, 1000 MP
Drops-
790 Gold
75 XP
60% Desert Corsair's Bow- (Weaponx2, Bow, Earth & Fire, 17,000 Gold) +18 Ranged Attack, 115% to Hit, 15% Critical
20% Desert Corsair Archer Armor- (Armor, Light Armor, Fire & Earth, 26,000 Gold) +15 Defense against all but Fae, 5% Fire Resistance, +15 AGI
10% Hand-Blown Sand Bottle- (Item, Antiquity, Earth, 6,000 Gold)
5% Desert Dew Flower- (Consumable, Medicine, Water, 1 Charge, 2,600 Gold) +20 HP, 35% Cures Fatigue: Dehydration
3% Bottled Sand Faerie- (Consumable, Summoning Stone, Earth, 1 Charge, 60,000 Gold) Summons 1 Sand Faerie
2% Desert Corsair Cloak- (Accessory, Cloak, Earth & Fire, 15,000 Gold) 5% Fire Resistance, +15 AGI unless opponents include Fae
Fae Kobold
Level 3
Fae, Earth
HP- 3,000
MP- 4,000
STR- 100
AGI- 135
CON- 105
MIN- 132
SPI- 144
XP- 0
Defense- 200
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 103%
Dodge- 5%
Resistances and Immunities- 90% Earth Resistance
Prime Attribute- Spirit
Constant Effects-
Small- Possessor gains +25% Dodge and -50 STR, Constant Effect
Assume Human Form- Possessor may change its subtype to Human at the start of any round, Constant Effect
Assume Animal Form- Possessor may change its subtype to Animal at the start of any round, Constant Effect
Assume Fae Form- Possessor may change its subtype to Fae at the start of any round, Constant Effect
Assume Candle Form- Possessor may change its subtype to Fae at the start of any round, Constant Effect
Underground Comfort- Possessor gains +500 Defense and +15% Dodge if in a Zone of Earth, Constant Effect
Clean House- Possessor may remove one debuff from a source below Level 10 at the start of any round, Constant Effect
Abilities-
Strike- 660 Damage, Physical, 0 MP
Magic Bolt- 660 Damage, Magic, 0 MP
Mischief- 50% inflicts Confusion, 1 hits against 6, Magic & Psychic, 50 MP
Rumbling Earth- 200 Damage, 15% inflicts Entombed, 1 hit against 5, Earth, 400 MP
Drops-
600 Gold
75 XP
50% New Broom- (Item, Antiquity, Earth, 1,600 Gold)
45% Miner's Hat- (Accessory, Helm, Earth & Light, 5,100 Gold) +5 Defense, 115% To Hit while in a Zone of Earth or Zone of Darkness
5% Common Encyclopedia of Fae- (Item, Antiquity, Earth & Magic, 6,100 Gold)
Fengrii of Glarsoon-
Level 3
Aquatic, Water
HP- 3,400
MP- 3,400
STR- 135
AGI- 140
CON- 135
MIN- 139
SPI- 133
XP- 0
Defense- 225
Defense against Stat Damage- 0
Critical chance- 4%
Resilience- 3%
To Hit- 103%
Dodge- 3%
Resistances and Immunities- 50% Water Resistance, 100% Electrical Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Stab- 680 Damage, 1% inflicts Wounded, Physical, 0 MP
Water Blast- 680 Damage, this attack uses Agility as its Prime Attribute, Water, 0 MP
Hunt- 680 Damage, Deals HP Drain if targeting a Human, Humanoid, or Aquatic, 100 MP
Drops-
750 Gold
75 XP
90% Fishbone Spear- (Weaponx2, Spear, Water & Physical, 600 Gold) +20 Melee Attack, +4 AGI if wielder is in a Zone of Water
10% Red Coral Sculpture- (Item, Antiquity, Water, 1,000 Gold)
Franghlon Skeleton-
Level 3
Undead, Darkness
HP- 3,800
MP- 1,200
STR- 150
AGI- 160
CON- 145
MIN- 138
SPI- 148
XP- 0
Defense- 270
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 5%
Resistances and Immunities- 120% Light Weakness, Absorbs Darkness, 90% Electrical Resistance, Immune to Pain, Diseased, Poison, Voidstruck, Confusion, Paralysis, and Fear
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Rip- 490 Damage, 2 hits against 1, Darkness, 0 MP
Howl- 15% Inflicts Fear, 1 hit against 8, Darkness, 10 MP
Terror Ripper- 1,400 Damage, Can only damage those inflicted with Fear, Darkness, 30 MP
Drops-
960 Gold
75 XP
60% Bone Claw- (Item, Material, Darkness, 900 Gold)
20% Bone Claws- (Weaponx2, Fist Weapon, Darkness, 4,000 Gold) +16 Melee Attack
10% Itsy Bitsy Sapphire- (Item, Antiquity, Earth & Ice & Water, 2,000 Gold)
5% Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
5% Shadow Touch Fan- (Weapon, Fan, Darkness, 45,000 Gold) +47 Magical Attack
Glove Merchant
Level 3
Human, Earth
HP- 3,700
MP- 3,400
STR- 135
AGI- 120
CON- 150
MIN- 150
SPI- 120
XP- 0
Defense- 250
Defense against Stat Damage- 2
Critical Chance- 2%
Resilience- 4%
To Hit- 103%
Dodge- 2%
Resistances and Immunities- 10% Earth Resistance, 30% Acid Weakness
Prime Attribute- Strength
Constant Effects-
Master of Gloves- Opponents below Level 20 do not receive benefits from equipped Gloves, Defeated opponents below Level 20 lose all non-unique equipped Gloves, Constant Effect
You Must Acquit- Possessor gains Entombed: Incarcerated immunity, Constant Effect
Abilities-
Sock ‘Em Good!- 400 Damage, 15% inflicts Fatigued: Stun, Physical, 0 MP
Right in the Kisser!- 500 Damage, target cannot inflict Charm, Physical, 150 MP
Slap Fancifully With Glove- 900 Damage, deals 1/5 damage, 15% inflicts Pain: Bruised Ego, Physical or Air or Physical & Air, 100 MP
Display Wares in a Distracting Manner- 50% target below Level 30 skips 1-5 actions, with all things that would occur before or after said actions still occurring, Air & Earth & Light, 500 MP
Whisper About a Secret Dungeon’s Location- 15% inflicts Charm: Wanderlust, Air & Light, 5 MP
Drops-
1,200 Gold
75 XP
1% Boxing Gloves- (Weaponx2, Fist Weapon, Physical, 4,900 Gold) +8 Melee Attack, +3% Critical, 1% inflicts Fatigued: Stun, +4 STR
1% Biker Gloves- (Accessory, Gloves, Physical, 9,000 Gold) +7 Defense, +5 Melee Attack, +5 AGI when in Vehicle transformations
1% Cashmere Gloves- (Accessory, Gloves, Earth, 12,000 Gold) +4 Defense, +5 SPI, 1% Ice Resistance
1% Cashmere Mittens- (Accessory, Gloves, Earth, 17,000 Gold) +9 Defense, +10 SPI, 4% Ice Resistance
1% Pianist’s Gloves- (Accessory, Gloves, Earth, 700 Gold) +10 AGI, Bardic Music spells gain an additional +5 Magical Attack if they provide a magical attack bonus
1% Leather Gloves- (Accessory, Gloves, Earth, 2,700 Gold) +5 Defense, +2 Melee Attack
1% Rabbit-Fur-Lined Gloves- (Accessory, Gloves, Earth, 4,900 Gold) +7 Defense, +3 SPI, 1% Hexed Resistance, +29 Melee Attack against Animals
1% Blue Gloves- (Accessory, Gloves, Water, 3,000 Gold) +5 Defense, +5 MIN, 1% Water Resistance
1% Red Gloves- (Accessory, Gloves, Fire, 3,000 Gold) +5 Defense, +5 STR, 1% Fire Resistance
1% Yellow Gloves- (Accessory, Gloves, Air, 3,000 Gold) +5 Defense, +5 AGI, 1% Air Resistance
1% Green Gloves- (Accessory, Gloves, Earth, 3,000 Gold) +5 Defense, +5 CON, 1% Earth Resistance
1% White Gloves- (Accessory, Gloves, Light, 3,000 Gold) +5 Defense, +5 SPI, 1% Light Resistance
1% Black Gloves- (Accessory, Gloves, Darkness, 3,000 Gold) +5 Defense, +5 SPI, 1% Darkness Resistance
1% Gray Gloves- (Accessory, Gloves, Physical, 3,000 Gold) +5 Defense, +5 CON, 1% Physical Resistance
1% Purple Gloves- (Accessory, Gloves, Psychic, 3,000 Gold) +5 Defense, +5 MIN, 1% Psychic Resistance
1% Silver Gloves- (Accessory, Gloves, Technology, 3,000 Gold) +5 Defense, +5 MIN, 1% Technology Resistance
1% Light Blue Gloves- (Accessory, Gloves, Ice, 3,000 Gold) +5 Defense, +5 AGI, 1% Ice Resistance
1% Lime Gloves- (Accessory, Gloves, Acid, 3,000 Gold) +5 Defense, +5 STR, 1% Acid Resistance
1% Gold Gloves- (Accessory, Gloves, Electrical, 3,000 Gold) +5 Defense, +5 AGI, 1% Electrical Resistance
1% Lacy Gloves- (Accessory, Gloves, Light, 6,800 Gold) +4 AGI, +5 MIN, +4 SPI
1% Latex Gloves- (Accessory, Gloves, Technology, 2,000 Gold) +1 Defense, 5% Poison Resistance, 5% Disease Resistance
1% Nirle Gloves- (Accessory, Gloves, Technology, 6,000 Gold) +4 Defense, 5% Poison Resistance, 5% Disease Resistance, 1% Dissolving Resistance
1% Perfumed Gloves- (Accessory, Gloves, Air & Earth, 9,000 Gold) +3 Defense, +10 SPI, +50 MP
1% Writer's Gloves- (Accessory, Gloves, Earth & Air, 2,700 Gold) +1 Defense, +4 MIN, +4 SPI, +20 MP
1% Linen Gloves- (Accessory, Gloves, Earth, 1,400 Gold) +2 Defense
1% Silk Gloves- (Accessory, Gloves, Earth, 5,000 Gold) +2 Defense, +2 to all stats
1% Elbow-Length Gloves- (Accessory, Gloves, Earth & Air, 3,400 Gold) +4 Defense
1% Arm-Length Gloves- (Accessory, Gloves, Earth, 7,000 Gold) +8 Defense
1% Samite Gloves- (Accessory, Gloves, Earth & Light, 14,000 Gold) +8 Defense, +16 SPI
1% Boxing Gloves (2)- (Accessory, Gloves, Physical, 6,000 Gold) +6 Melee Attack, +6 STR, +6 CON, +4 AGI
1% Fingerless Gloves- (Accessory, Gloves, Air & Phsyical, 2,100 Gold) +1 Defense, +8 AGI
1% Glovelettes- (Accessory, Gloves, Air, 2,000 Gold) +1 Defense, +3 AGI
1% Hobo Gloves- (Accessory, Gloves, Earth & Darkness, 1,500 Gold) +1 Defense, +5 CON, -5 SPI, 1% Ice Resistance
1% Mittens- (Accessory, Gloves, Ice, 1,600 Gold) +4 Defense, +4 CON, 1% Ice Resistance
1% Evening Gloves- (Accessory, Gloves, Air & Earth, 6,900 Gold) +5 Defense, +8 SPI, +2 AGI
1% Oven Mitts- (Accessory, Gloves, Fire, 2,500 Gold) +5 Defense, 5% Fire Resistance
1% Washing Glove- (Accessoryx.5, Gloves, Water, 3,100 Gold) +2 Defense, +1 Melee Attack to Melee-Attack-using actions that inflict Healing or MP Healing for non-offensive purposes only
1% Wheelchair Gloves- (Accessory, Gloves, Technology & Air, 4,500 Gold) ++1 Defense, +3 AGI, Wearer's Vehicle Transformations gain +10 AGI and +5 CON
1% Cycling Gloves- (Accessory, Gloves, Air & Technology, 3,600 Gold) +1 Defense, +4 AGI, Wearer's Vehicle Transformations gain +25 AGI
1% Baseball Mitt- (Accessoryx.5, Gloves, Air & Physical, 3,200 Gold) +3 Defense, 1% Resilience
1% Fencing Glove- (Accessoryx.5, Gloves, Physical & Air, 4,600 Gold) +6 Melee Attack, +6 AGI
1% Archer's Glove- (Accessoryx.5, Gloves, Air & Earth, 4,700 Gold) +5 Ranged Attack, +5 AGI, +1 Defense,102% To Hit for Ranged Attack actions
1% Billiards Gloves- (Accessory, Gloves, Physical, 3,800 Gold) 101% To Hit
1% Falconer's Glove- (Accessoryx.5, Gloves, Air, 6,800 Gold) +4 Defense, +1 Melee Attack, +50 Defense against Aerials
1% Motorcycling Gloves- (Accessory, Gloves, Techology & Darkness, 5,800 Gold) +2 Defense, +4 STR, Wearer's Vehicle Transformations gain +25 AGI
1% Scuba Gloves- (Accessory, Gloves, Water & Technology, 6,800 Gold) +2 AGI while in a Zone of Water, 5% Water Resistance, 5% Drowning Resistance
1% Weightlifting Gloves- (Accessory, Gloves, Physical, 3,800 Gold) +8 STR
1% Gardening Gloves- (Accessory, Gloves, Earth, 6,000 Gold) +5 Defense, 3% Earth Resistance, +15 Melee Attack and Magical Attack in actions targetting Plants
1% Aircrew Gloves- (Accessory, Gloves, Technology & Air, 5,100 Gold) +4 Defense, +1 MIN, 2% Fire Resistance, 1% Air Resistance
1% Space Suit Gloves- (Accessory, Gloves, Technology, 25,000 Gold) +14 Defense, 2% Reslience, 2% Ice Resistance, 2% Fire Resistance, 2% Darkness Resistance, 5% Suffocation Resistance, 5% Frozen Resistance, 5% Voidstruck Resistance
1% Cut-Resistant Gloves- (Accessory, Gloves, Physical, 11,000 Gold) +5 Defense, 5% Physical Resistance
1% Medical Gloves- (Accessory, Gloves, Technology & Light & Water, 5,500 Gold) +2 Defense, 5% Diseased Resistance, +10 Melee Attack and +10 Magical Attack for actions that are non-offensive and provide HP Healing, MP Healing, or Stat Healing
1% Disposable Gloves- (Accessory, Gloves, Physical, 1,200 Gold) +1 Defense, This item's wearer may spend an action to destroy it
1% Checkerboard-Patterned Gloves- (Accessory, Gloves, Light & Darkness, 6,000 Gold) +8 Defense, +3 to all stats
1% Angler's Gloves- (Accessory, Gloves, Water, 3,700 Gold) +3 Defense, +2 AGI, +5 Melee Attack, Magical Attack, and Ragned Attack against Aquatics
1% Woolen Gloves- (Accessory, Gloves, Fire & Ice & Physical & Earth, 2,600 Gold) +5 Defense, 1% Ice Resistance
1% Child's Gloves- (Accessory, Gloves, Physical & Earth, 2,100 Gold) +2 Defense
1% Child's Mittens- (Accessory, Gloves, Physical & Earth & Ice, 2,300 Gold) +2 Defense, 1% Ice Resistance
1% Expensive Gloves- (Accessory, Gloves, Earth, 85,000 Gold) +21 Defense, +25 AGI
1% Expensive Mittens- (Accessory, Gloves, Earth, 86,000 Gold) +21 Defense, 5% Fire Resistance
1% Glove that is also a Video Game Controller- (Accessory, Gloves, Technology, 8,000 Gold) +2 Defense, +2 SPI, 50% provides +11 Magical Attack against Technology element targets and Coded Being targets
1% Webbed Gloves- (Accessory, Gloves, Water, 4,100 Gold) +2 Defense, +5 AGI while in a Zone of Water, 2% Dodge while in a Zone of Water
1% Underwater Hockey Gloves- (Accessory, Gloves, Water & Physical & Technology, 4,100 Gold) +4 Defense, 1% Water Resistance, 1% Physical Resistance
1% Paintball Gloves- (Accessory, Gloves, Technology & Earth & Water, 2,700 Gold) +3 Defense, 101% To Hit, +1 Ranged Attack for actions that specifically either cannot kill targets or cannot reduce them below 1 HP or deal no damage
1% Lacrosse Gloves- (Accessory, Gloves, Physical & EArth, 4,500 Gold) +4 Defense, 101% To Hit
1% Riding Gloves- (Accessory, Gloves, Earth & Air, 4,900 Gold) +1 Defense, Wearer's Steed Transformations gain +25 AGI and +10 CON
1% Golf Glove- (Accessoryx.5, Gloves, Air, 4,100 Gold) 103% To Hit
1% Goalkeeper's Glove- (Accessory, Gloves, Physical, 3,900 Gold) +5 Defense, 1% Resilience, 101% To Hit
1% Driving Gloves- (Accessory, Gloves, Technology & Darkness & Air, 4,600 Gold) +20 to all stats of wearer's Vehicle Transformations
1% Wicket Keeper's Cricket Gloves- (Accessory, Gloves, Physical & Air, 5,100 Gold) +5 Defense, 101% To Hit, 1% Resilience, 1% Physical Resistance
1% Batsman's Cricket Gloves- (Accessory, Gloves, Physical & Air, 4,900 Gold) +5 Defense, 102% To Hit, +4 Melee Attack, +4 Ranged Attack
1% Football Player's Gloves- (Accessory, Gloves, Physical, 3,900 Gold) +2 Defense, +4 STR, +4 CON, +2 AGI
1% Rubber Gloves- (Accessory, Gloves, Technology & Earth, 3,500 Gold) +1 Defense, 5% Electrical Resistance, 5% Electrocuted Resistance
1% Chainmail Gloves- (Accessory, Gloves, Physical, 12,500 Gold) +14 Defense, 2% Physical Resistance
1% Impact Protection Gloves- (Accessory, Gloves, Physical, 11,000 Gold) 5% Physical Resistance
1% Sandblasting Gloves- (Accessory, Gloves, Earth, 6,500 Gold) +4 Defense, +2 CON, 1% Earth Resistance, 1% Physical Resistance
1% Food Service Gloves- (Accessory, Gloves, Earth & Water, 2,100 Gold) +1 Defense, Food items used by wearer heal an additional 50 HP if they Heal HP and have a 2% lower chance of inflicting Poison
1% Welder's Gloves- (Accessory, Gloves, Fire & Technology, 3,100 Gold) +1 Defense, +2 Melee Attack, +2 AGI, 2% Fire Resistance, 2% Burning Resistance
1% Chainsaw Gloves- (Accessory, Gloves, Physical & Technology, 5,500 Gold) +3 Defense, 1% Wounded Resistance, +5 Melee Attack
1% Barbed-Wire-Handler's Gloves- (Accessory, Gloves, Physical, 7,800 Gold) +11 Defense, 5% Physical Resistance, 5% Wounded Resistance
1% Pontifical Gloves (Lesser)- (Accessory, Gloves, Light, 45,000 Gold) +30 Defense, 5% Light Resistance, +40 SPI, +40 Magical Attack for Divine Magic spells, Divine Magic spells cost wearer 50 MP less
1% Embroidered Gloves- (Accessory, Gloves, Earth & Air, 8,100 Gold) +8 Defense, +8 to all stats
1% Jeweled Gloves- (Accessory, Gloves, Earth, 68,000 Gold) +5 Defense, +20 to all stats, 5% Earth Resistance
1% Knitted Gloves- (Accessory, Gloves, Ice & Earth, 3,800 Gold) +3 Defense, 1% ce Resistance
1% Fine Gloves- (Accessory, Gloves, Earth & Air, 45,000 Gold) +40 Defense, +40 to all stats
1% Fine Mittens- (Accessory, Gloves, Earth & Air & Ice, 50,000 Gold) +50 Defense, +40 to all stats, 5% Ice Resistance, 10% Frozen Resistance
1% Skin Gloves- (Accessory, Gloves, Darkness, 1,200 Gold) +2 Defense, 1% Darkness Resistance, 1% Human Resistance
1% Fur Gloves- (Accessory, Gloves, Earth, 2,700 Gold) +2 Defense, 1% Ice Resistance, 1% Animal Resistance
1% Faux-Fur Gloves- (Accessory, Gloves, Earth, 2,300 Gold) +2 Defense, 1% Ice Resistance
1% Fashionable Gloves- (Accessory, Gloves, Air, 7,300 Gold) +3 Defense, +3 to all stats for every other individual in battle wearing an item named 'Fashinable Gloves', to a max of 200 such individuals
1% Extremely Furry Purple Gloves- (Accessory, Gloves, Light & Air, 3,800 Gold) +2 Defense, +2 AGI, +1 SPI
1% Extremely Furry Pink Gloves- (Accessory, Gloves, Light & Air, 3,800 Gold) +2 Defense, +2 SPI, +1 AGI
1% Extremely Furry Green Gloves- (Accessory, Gloves, Light & Air & Acid, 3,800 Gold) +2 Defense, +2 AGI, +1 SPI
1% Ill-Fitted Glove- (Accessory, Gloves, Physical & Darkness, 5,500 Gold) +2 Defense, -2 to all stats, 1% Entombed: Encarcerated Resistance
1% Idiot Mittens- (Accessory, Gloves, Ice & Physical, 1,100 Gold) +2 Defense, This item may not be stolen or destroyed by sources below Level 5, This item may not be traded by individuals below Level 5, -5 MIN
1% Scratch Mitts- (Accessory, Gloves, Physical, 3,000 Gold) +3 Defense, all damage wearer deals to itself is reduced by 50, All stat damage wearer deals to itself is reduced by 10
1% Coastal Northerner's Traditional Mittens- (Accessory, Gloves, Earth & Ice, 4,700 Gold) +4 Defense, +4 CON, +4 MIN, +4 SPI, 1% Ice Resistance
1% Organist's Gloves- (Accessory, Gloves, Air & Magic, 4,700 Gold) +2 Defense, +20 MP, Wearer's Bardic Music Spells and Instrument Weapons gain +14 Magical Attack
1% Smoker's Gloves- (Accessory, Gloves, Fire & Air, 2,100 Gold) +1 Defense, 1% Fire Resistance, 1% Poison Resistance
1% Vinyl Gloves- (Accessory, Gloves, Technology, 2,600 Gold) +2 Defense, 5% Poison Resistance
!Gold Eggman
Level 3
Golem, Earth
HP- 5,000
MP- 5,000
STR- 300
AGI- 300
CON- 300
MIN- 300
SPI- 300
XP- 0
Defense- 250, +250 against Fire
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 3%
To Hit- 3%
Dodge- 3%
Resistances and Immunities- 50% Fire Resistance, 50% Physical Weakness, 50% Darkness Weakness, Immunity to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Mind
Constant Effects-
Rich Man's Monster- This monster always drops Gold, this monster drops 5 times its listed value of Gold, this ability only works between turns two and five of battle, Constant Effect
Abilities-
Glove Slap- 50 Damage, Earth, 0 MP
Retreat- Caster exits the thread, Air, 0 MP
Bask in Anticipation- Does nothing, Light, 0 MP
Drops-
1,250 Gold
75 XP
95% Huge Pile of Gold Bricks- (Item, Currency, Earth, 100,000 Gold)
5% Nest Egg- (Item, Material, Wealth, 5,000,000 Gold)
Gnomish Gearwright Apprentice-
Level 3
Humanoid, Earth
HP- 2,700
MP- 3,400
STR- 132
AGI- 144
CON- 131
MIN- 158
SPI- 110
XP- 0
Defense- 140
Critical chance- 3%
To Hit- 101%
Dodge- 5%
Resilience- 3%
Resistances and Immunities- 20% Earth Resistance, 20% Technology Resisted, Antimatter Immunity
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Gearwright Apprentice’s Wrench- 565 Damage, Prime Attribute for this attack is Strength, Can heal Robots, Golems, and Clockworks, Physical, 0 MP
Spinning Pistol- 568 Damage, +5% to Hit for this attack, Air & Technology, 5 MP
Build Gear Soldier- 90% Summons 2-8 Basic Gear Soldier, Fire & Technology, 500 MP
Throw Grenade- 375 damage, This attack possesses 8% Critical, 1 hit against 15, Earth, 1,400 MP
Drops-
920 Gold
75 XP
10% Gear- (Item, Material, Technology, 200 Gold)
5% Old Gear- (Item, Material, Technology & Earth, 80 Gold)
5% Bag of Clockwork Parts- (Item, Material, Technology, 860 Gold)
5% Flame Gear- (Item, Material, Fire, 900 Gold)
5% Ice Gear- (Item, Material, Ice, 900 Gold)
5% Rod- (Item, Material, Technology, 50 Gold)
5% Clockwork Knob- (Item, Material, Technology, 70 Gold)
5% Clockwork Hinge- (Item, Material, Technology, 80 Gold)
5% Clockwork Joint- (Item, Material, Technology, 200 Gold)
5% Apprentice’s Clockwork Mind Gear- (Item, Material, Technology, 9,000 Gold)
5% Clockwork Crank- (Item, Material, Technology & Air, 170 Gold)
5% Metal Tube- (Item, Material, Physical & Technology, 80 Gold)
5% Assorted Clockwork Parts- (Item, Material, Technology, 800 Gold)
1% Large Gear- (Item, Material, Earth, 1,000 Gold)
1% Conductive Rod- (Item, Material, Technology & Electrical, 1,600 Gold)
1% Gearwright’s Tools- (Item, Antiquity, Technology, 20,000 Gold)
1% Apprentice’s Shadow Power Core- (Item, Material, Technology & Darkness, 5,000 Gold)
1% Apprentice’s Brilliant Power Core- (Item, Material, Technology & Light, 5,000 Gold)
1% Apprentice’s Stone Power Core- (Item, Material, Technology & Earth, 5,000 Gold)
1% Apprentice’s Airy Power Core- (Item, Material, Technology & Air, 5,000 Gold)
1% Apprentice’s Hydraulic Power Core- (Item, Material, Technology & Water, 5,000 Gold)
1% Apprentice’s Blazing Power Core- (Item, Material, Technology & Fire, 5,000 Gold)
1% Apprentice’s Mystic Power Core- (Item, Material, Technology & Magic, 5,000 Gold)
1% Apprentice’s Base Power Core- (Item, Material, Technology, 5,000 Gold)
1% Apprentice’s Steam-Driven Power Core- (Item, Material, Technology & Physical, 5,000 Gold)
1% Apprentice’s Mindcrystal Power Core- (Item, Material, Technology & Psychic, 5,000 Gold)
1% Apprentice’s Frozen Power Core- (Item, Material, Technology & Ice, 5,000 Gold)
1% Apprentice’s Electrical Power Core- (Item, Material, Technology & Electrical, 5,000 Gold)
1% Apprentice’s Acidic Power Core- (Item, Material, Technology & Acid, 5,000 Gold)
1% Apprentice’s Shadow Gear Heart- (Item, Material, Technology & Darkness, 6,000 Gold)
1% Apprentice’s Brilliant Gear Heart- (Item, Material, Technology & Light, 6,000 Gold)
1% Apprentice’s Stone Gear Heart- (Item, Material, Technology & Earth, 6,000 Gold)
1% Apprentice’s Airy Gear Heart- (Item, Material, Technology & Air, 6,000 Gold)
1% Apprentice’s Hydraulic Gear Heart- (Item, Material, Technology & Water, 6,000 Gold)
1% Apprentice’s Blazing Gear Heart- (Item, Material, Technology & Fire, 6,000 Gold)
1% Apprentice’s Mystic Gear Heart- (Item, Material, Technology & Magic, 6,000 Gold)
1% Apprentice’s Base Gear Heart- (Item, Material, Technology, 6,000 Gold)
1% Apprentice’s Steam-Driven Gear Heart- (Item, Material, Technology & Physical, 6,000 Gold)
1% Apprentice’s Mindcrystal Gear Heart- (Item, Material, Technology & Psychic, 6,000 Gold)
1% Apprentice’s Frozen Gear Heart- (Item, Material, Technology & Ice, 6,000 Gold)
1% Apprentice’s Electrical Gear Heart- (Item, Material, Technology & Electrical, 6,000 Gold)
1% Apprentice’s Acidic Gear Heart- (Item, Material, Technology & Acid, 6,000 Gold)
1% Apprentice Gearwright’s Wrench- (Weapon, Tool, Technology, 49,000 Gold) +35 Melee Attack, Wielder’s melee attacks may Heal Clockworks, All of wielder’s summoned Clockworks and Clockwork pets have 500 additional HP and all of their stats are 25 points higher
Gnomish Geologist-
Level 3
Humanoid, Earth
HP- 2,400
MP- 3,200
STR- 132
AGI- 144
CON- 131
MIN- 158
SPI- 110
XP- 0
Defense- 160
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- 50% Earth Resistance, Entombed Immunity
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Geologist’s Blade- 564 Damage, Prime Attribute for this attack is Strength, Pierces 50 Defense, Physical & Earth, 0 MP
Conundrum- 573 Damage, 5% does 20 MIN damage, Magic & Psychic, 0 MP
Call Elementals- 75% Summons 2-4 Tiny Pebble Elementals, Magic & Earth, 600 MP
Landslide- 379 damage, 15% inflicts Entombed, 1 hit against 19, Earth, 1,300 MP
Drops-
840 Gold
75 XP
10% Rock- (Item, Material, Earth, 100 Gold)
5% Igneous Stone- (Item, Material, Earth & Fire, 300 Gold)
5% Sedimentary Stone- (Item, Material, Earth, 300 Gold)
5% Metamorphic Stone- (Item, Material, Earth, 300 Gold)
5% Large Chunk of Shale- (Item, Material, Earth, 500 Gold)
5% Chunk of Granite- (Item, Material, Earth, 700 Gold)
5% Sheet of Formica- (Item, Material, Earth & Light, 900 Gold)
5% Limestone- (Item, Material, Earth, 500 Gold)
5% Hunk of Pumice- (Item, Material, Earth & Fire, 1,100 Gold)
5% Clod of Dirt- (Item, Material, Earth, 4 Gold)
5% Pouch of Sand- (Item, Material, Earth, 20 Gold)
5% Impure Iron- (Item, Material, Earth, 400 Gold)
5% Impure Copper- (Item, Material, Earth, 200 Gold)
5% Impure Stimbelhein- (Item, Material, Earth, 7,000 Gold)
5% Large Piece of Coal- (Item, Material, Earth & Fire, 400 Gold)
5% Geologist’s Tools- (Item, Antiquity, Earth, 7,000 Gold)
1% Tiny Amethyst- (Item, Material, Earth & Darkness, 1,000 Gold)
1% Tiny Ruby- (Item, Material, Earth & Darkness, 1,000 Gold)
1% Tiny Sapphire- (Item, Material, Earth & Water, 1,000 Gold)
1% Tiny Emerald- (Item, Material, Earth, 1,000 Gold)
1% Tiny Diamond- (Item, Material, Earth & Light, 1,000 Gold)
1% Tiny Teralyte- (Item, Material, Earth, 1,000 Gold)
1% Tiny Topaz- (Item, Material, Earth & Electrical, 1,000 Gold)
1% Tiny Opal- (Item, Material, Earth & Air, 1,000 Gold)
1% Tiny Ametrine- (Item, Material, Earth & Psychic, 1,000 Gold)
1% Tiny Alexandrite- (Item, Material, Earth & Physical, 1,000 Gold)
1% Tiny Zircon- (Item, Material, Earth & Magic, 1,000 Gold)
1% Tiny Quartz- (Item, Material, Earth & Technology, 1,000 Gold)
1% Tiny Iolite- (Item, Material, Earth & Ice, 1,000 Gold)
1% Tiny Peridot- (Item, Material, Earth & Acid, 1,000 Gold)
1% Apprentice Geologist’s Blade- (Weapon, Sword, Earth, 49,000 Gold) +15 Melee Attack, +29 AGI, +4 CON, +75 Melee Attack against Earth element foes, 25% Critical against Golems and Elementals
Green Cube Jell
Level 3
Ooze, Acid
HP- 3,600
MP- 900
STR- 80
AGI- 190
CON- 120
MIN- 110
SPI- 115
XP- 0
Defense- 170
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- 50% Light Weakness, Absorbs 50% of Darkness Damage, Immune to Impaired, Pain, Fatigue, Diseased, Poison, Voidstruck, Confusion
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Dissolve- 550 Damage, Pierces 2,000 Defense, Acid, 0 MP
Envelop- 25% Inflicts Dissolving, Acid, 0 MP
Goo Bolt- 410 Damage, 1 hit against 3, Acid, 5 MP
Drops-
600 Gold
75 XP
68% Green Jell Potion- (Consumable, Potion, Acid, 800 Gold) Does 8 CON damage to drinker, Heals 120 HP
12% Green Cube Jelly Acid- (Accessory, Weapon Coating, Acid, 17,000 Gold) Does 30 extra Acid damage on hit
10% Tiny Little Darts- (Weapon, Throwing Weapon, Air & Acid, 6,000 Gold) +5 Ranged Attack, 1% Inflicts Poison, 2% Acid Resistance
10% Shield of Gaphoom- (Weapon, Shield, Ice, 37,000 Gold) +50 Defense, +12 CON, Ice element attacks do 2 less SPI damage
Green Slime
Level 3
Ooze, Acid
HP- 3,000
MP- 3,000
STR- 136
AGI- 120
CON- 148
MIN- 133
SPI- 137
XP- 0
Defense- 178
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- Immune to Blind, Pain, Sleep, Diseased
Prime Attribute- Constitution
Constant Effects-
Divide- Whenever Green Slime is attacked but not killed, there is a 10% chance that another Green Slime (which drops no treasure, Gold, or XP) is produced and added to the fight as an ally of the Green Slime that created it, Constant Effect
Abilities-
Slime Attack- 470 Damage, Water & Acid & Earth, 0 MP
Stick- 40% inflicts Paralysis, user skips next turn, Earth, 800 MP
Drops-
60 Gold
75 XP
60% Slimy Muck- (Item, Material, Water, 300 Gold)
20% Green Slime in a Bag- (Consumable, Summoning Stone, Earth & Acid, 1 Charge, 6,000 Gold) Summons 1 Green Slime
20% Green-Slime-Based Venom Amplifier- (Accessory, Weapon Coating, Acid, 15,000 Gold) Any Weapon Coating that user has equipped that would normally do AGI, CON, or MIN damage has whichever of those stat damage values it possesses raised by 15
!Guy Driving An Ice Cream Truck Who Keeps Thinking He Can Park Between Those Two Other Cars But Actually Can't
Level 3
Human, Technology
HP- 3,900
MP- 3,450
STR- 150
AGI- 110
CON- 150
MIN- 115
SPI- 144
XP- 0
Defense- 210
Defense against Stat Damage- 1
Critical Chance- 2%
Resilience- 3%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Impaired: Slow Immunity, Time Immunity, Vehicle Immunity
Prime Attribute- Strength
Constant Effects-
In An Ice Cream Truck (Most of the Time)- Possessor gains the subtype Vehicle, Constant Effect
Can't Fit In That Parking Place- Whenever possessor is in the back row, possessor moves to the front row, Constant Effect
Maybe If He Backs Up Again...- At the start of each round, possessor enters the back row, Constant Effect
MREEP! MREEP! MREEP! MREEP!- Whenever possessor changes rows, possessor's opponents are dealt 70,000 Flat Sonic element Damage, Event Effect
Somehow Louder Than The Fireworks- If possessor possesses an ally whose name includes 'Firework', possessor may include the numerical Prime Attribute value of one such ally into its own Prime Attribute for purposes of said attack, Event Effect
Vexatious This Time Of Year- Possessor's Level becomes 23, Possessor gains +10,000 to all stats, Possessor gains +300,000 HP, Possessor deals 20,000 additional Damage, Event Effect
Abilities-
Award-Winning Driving- 600 Damage, Caster gains 1 Temporary Fame if caster possesses 0 Fame, Physical or Earth or Technology, 0 MP
Temporarily Park Like A Lance Across The Sidewalk, Wipe Sweat Off Your Brow Because Parking Is Hard Work, And Slowly Drink A Bottled Water While Everyone Nearby Stares Agog- Caster regenerates 250 HP and MP, Caster's opponents, if not Level 40 or greater and if not Immune or Resistant to Confusion, have a 25% chance of being unable to act for the remainder of the round as a non-stacking debuff, Physical & Technology & Water, 250 MP
Drive So That Others Have To Move, Go At The Space From A Different Angle, Still Don't Get Into The Space- Caster enters the front row of an opposing row-order formation, then the back row of its own row-order formation, Caster may re-arrange the opponents in said opposing row-order formation across the front and back rows provided that caster possesses no opponents that are greater than Level 19, Physical & Earth, 500 MP
Gun It Backwards, Block The One Way Street, Frustrate Those Trying to Go Down Said Street, Block Summons While You're At It- Caster enters the back row, Caster obtains a non-stacking buff until the end of the round that prevents entities below Level 40 from summoning, Magic & Technology & Physical, 1,000 MP
Drops-
1,000 Gold
75 XP
100% Frustratingly Basic Ice Cream- (Consumable, Food, Ice & Basic, 1 Charge, 100 Gold) Deals 10 Flat Ice & Basic element HP Healing or 1 Flat Ice & Basic MIN Damage
!Guy Who Compulsively Leaves The Event Reaaaaalllllyyyyy Early To Avoid Traffic
Level 3
Human, Technology
HP- 3,600
MP- 3,600
STR- 130
AGI- 190
CON- 130
MIN- 130
SPI- 130
XP- 0
Defense- 191
Defense against Stat Damage- 0
Critical Chance- 4%
Resilience- 2%
To Hit- 103%
Dodge- 4%
Resistances and Immunities- Impaired: Slow Immunity, Time Immunity, Vehicle Immunity
Prime Attribute- Strength
Constant Effects-
In A Car- Possessor gains the subtype Vehicle, Constant Effect
He's Outta Here- Possessor exits the thread at the start of battle, Event Effect
Carrying a Gold Flamingo- Possessor drops a Gold Flamingo from the Shop a single time across all instances of possessor in the thread if killed in an Event, Event Effect
Abilities-
Rev Up- Caster gains +200 AGI and makes Agility its turn-order-determining stat, does not stack, Physical or Technology, 0 MP
Try To Drive Off Again- Caster leaves the thread, Technology or Air, 0 MP
Smash Through Traffic- 712 Damage, Target cannot prevent caster from leaving the battlespace or the thread, Technology & Physical & Fury, 500 MP
Drops-
1,000 Gold
75 XP
100% Dust In The Wind- (Item, Antiquity, Earth & Air, 3 Gold)
Himmarantz-
Level 3
Animal, Fire
HP- 3,940
MP- 680
STR- 57
AGI- 193
CON- 82
MIN- 99
SPI- 61
XP- 0
Defense- 116
Critical chance- 3%
To Hit- 101%
Dodge- 7%
Resilience- 3%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Flame Charge- 800 Damage, May only be used on first turn of combat, Fire, 260 MP
Tusk Attack- 410 Damage, Fire, 0 MP
Flame Breath- 300 Damage, 1 hit against 2, Fire, 120 MP
XP- 75
Gold- 647
Treasure-
80% Intact Hide- (Item, Material, Earth, 140 Gold)
10% Gold Bell of Decadent Chiming- (Weapon, Instrument, Fire & Darkness, 60,000 Gold) +40 Magical Attack, Food items that restore HP restore double their normal amount to a max of 40,000
10% Mirvolian Spiced Meat Dish- (Consumable, Food, Magic & Fire, 2 Charges, 15,000 Gold) +400 HP, +60 AGI, 4% Cures Confused
Hired Thug
Level 3
Human, Physical
HP- 3,315
MP- 3,000
STR- 149
AGI- 120
CON- 120
MIN- 109
SPI- 112
XP- 0
Defense- 221
Critical Chance- 3%
Resilience- 3%
To Hit- 101%
Dodge- 3%
Resistances and Immunities- 50% Physical Weakness, 50% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Nail Bat- 660 Damage, Physical, 0 MP
Rough You Up- 500 Damage, 5% inflicts Charm if target is lower level and reduced below 5% max HP by this attack, Physical, 300 MP
Shank- 700 Damage, 5% inflicts Wounded if it deals damage, Physical, 600 MP
Overhead Strike with a Rock- 580 Damage, 15% inflicts Stun, Earth, 800 MP
Pay Up!- 800 Damage, after all modifiers are counted, all damage to HP is converted into damage to Gold instead, Physical, 1,200 MP
Drops-
830 Gold
75 XP
80% Nail Bat- (Weapon, Mace, Physical, 7,000 Gold) +14 Melee Attack, 1% inflicts Wounded on Critical
10% Sledgehammer- (Weaponx2, Hammer, Physical, 18,000 Gold) +32 Melee Attack, 1% inflicts Stun
9% Bag of Cash- (Item, Currency, Earth, 15,000 Gold)
1% Sappy Book of Poetry about Kittens- (Item, Antiquity, Light, 5,000 Gold)
House Hellstrom Archer
Level 3
Human, Fire
HP- 2,900
MP- 1,300
STR- 160
AGI- 154
CON- 96
MIN- 98
SPI- 103
XP- 0
Defense- 251
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- 15% Fire Resistance
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Arrow Shot- 530 Damage, Physical, 0 MP
Aim- Caster's next use of an ability named 'Arrow Shot' does double damage, to a max of 2,000,000,000 additional damage, does not stack, Fire, 155 MP
Hamstring- 380 Damage, 25 AGI damage, Physical, 210 MP
Enflame Arrows- All user's Arrow Shots do Fire damage instead of physical, all user's Arrow Shots do 380 additional damage, lasts 18 turns, does not stack, Fire, 415 MP
Probdos- 700 Damage, Fire, 700 MP
Drops-
830 Gold
75 XP
50% House Hellstrom Flame Bow- (Weapon, Bow, Fire, 11,000 Gold) +60 Ranged Attack, Hellstrom nobility may instant-kill wearer
20% House Hellstrom Emblemed Armor- (Armor, Heavy Armor, Fire, 10,000 Gold) +50 Defense, Hellstrom nobility may instant-kill wearer
10% Blazing Arrows- (Accessory, Arrow, Fire, 19,000 Gold) +15 Ranged Attack, Ranged attacks do 90 additional Fire damage
10% House Hellstrom Servant Sword- (Weapon, Sword, Fire, 10,000 Gold) +50 Melee Attack, Hellstrom nobility may instant-kill wearer
10% Potion of Stout Body- (Consumable, Potion, Fire, 1 Charge, 8,000 Gold) +15 CON, lasts 18 turns, stacks 27 times
House Hellstrom Avenger
Level 3
Human, Fire
HP- 3,600
MP- 1,700
STR- 170
AGI- 250
CON- 127
MIN- 115
SPI- 138
XP- 0
Defense- 295
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- 15% Fire Resistance
Prime Attribute- Strength + Agility + Spirit
Constant Effects-
None
Abilities-
Stab- 380 Damage, deals double damage if used before any opponent acts on the first round of combat, to a max of 5,000,000 additional damage, Darkness, 0 MP
Arrow Shot- 490 Damage, Physical, 0 MP
Aim- Caster's next use of an ability named 'Arrow Shot' does double damage, to a max of 2,000,000,000 additional damage, does not stack, Fire, 155 MP
Hamstring- 480 Damage, 25 AGI damage, Physical, 210 MP
Vengeful Shot- 120 Damage, does 1,200 Damage to those who are declared enemies of Hellstrom House, Fire, 315 MP
Probdos- 800 Damage, Fire, 700 MP
Drops-
1125 Gold
75 XP
50% House Hellstrom Flame Bow- (Weapon, Bow, Fire, 11,000 Gold) +60 Ranged Attack, Hellstrom nobility may instant-kill wearer
20% House Hellstrom Emblemed Armor- (Armor, Heavy Armor, Fire, 10,000 Gold) +50 Defense, Hellstrom nobility may instant-kill wearer
10% Blazing Arrows- (Accessory, Arrow, Fire, 19,000 Gold) +15 Ranged Attack, Ranged attacks do 90 additional Fire damage
10% House Hellstrom Servant Sword- (Weapon, Sword, Fire, 10,000 Gold) +50 Melee Attack, Hellstrom nobility may instant-kill wearer
10% Black Arrow- (Accessory, Arrow, Darkness, 25,000 Gold) +50 Ranged Attack, +40 Additional Ranged Attack if user is under 10% max HP
!House Hellstrom Priest
Level 3
Human, Fire
HP- 3,200
MP- 2,600
STR- 138
AGI- 160
CON- 110
MIN- 145
SPI- 158
XP- 0
Defense- 310, +350 Defense against light
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- 50% Fire resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Smash with Mace- 430 Damage, Physical, 0 MP
Airidium- +310 Defense, Earth & Light, 600 MP
Probdos- 600 Damage, Fire, 700 MP
Heal- Heals 600 Damage, Fire & Light, 100 MP
Resurrect- Resurrects target with 1 HP and 0 MP, takes 2 turns, Light & Fire, 900 MP
Drops-
100 Gold
75 XP
30% House Hellstrom Mace- (Weapon, Mace, Fire, 10,000 Gold) +70 Melee Attack, Hellstrom nobility may instant-kill wearer
30% House Hellstrom Emblemed Robe- (Armor, Heavy Armor, Fire, 10,000 Gold) +20 Defense, +50 MP, Hellstrom nobility may instant-kill wearer
20% Potion of Flame Breath- (Consumable, Potion, Fire, 1 Charge, 10,000 Gold) User may skip a turn to do 500 Fire damage to 5 targets, lasts 3 turns, 1% Cures paralyzed
10% House Hellstrom Resurrection Foci- (Accessory, Idol, Fire, 8,000 Gold) Spells that resurrect others cost 60 less MP
10% Potion of Curing- (Consumable, Potion, Water, 1 Charge, 9,000 Gold) Heals 900 HP, 1% Cures poison
House Hellstrom Warrior
Level 3
Human, Fire
HP- 4,000
MP- 1,500
STR- 110
AGI- 140
CON- 150
MIN- 118
SPI- 117
XP- 0
Defense- 225
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Slicing Blade- 420 Damage, Physical, 0 MP
Hamstring- 380 Damage, 25 AGI damage, Physical, 210 MP
Airidium- +225 Defense, stacks 200 times on caster if caster's name is "House Hellstrom Warrior", stacks 5 times otherwise, Earth & Light, 800 MP
Probdos- 700 Damage, Fire, 500 MP
Drops-
820 Gold
75 XP
70% House Hellstrom Servant Sword- (Weapon, Sword, Fire, 10,000 Gold) +50 Melee Attack, Hellstrom nobility may instant-kill wearer
20% House Hellstrom Emblemed Armor- (Armor, Heavy Armor, Fire, 10,000 Gold) +50 Defense, Hellstrom nobility may instant-kill wearer
10% Potion of Stout Body- (Consumable, Potion, Fire, 1 Charge, 8,000 Gold) +15 CON, lasts 18 turns, stacks 27 times
House Hellstrom Wizard
Level 3
Human, Fire
HP- 2,300
MP- 3,500
STR- 100
AGI- 128
CON- 123
MIN- 147
SPI- 135
XP- 0
Defense- 210
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- 50% Fire Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Crystal Ray- 530 Damage, Fire, 0 MP
Airidium- +490 Defense, stacks 200 times on caster if caster's name is "House Hellstrom Wizard", stacks 5 times otherwise, Earth & Light, 800 MP
Flame Column- 400 Damage, Fire, 5 MP
Probdos- 700 Damage, Fire, 500 MP
Probdosi- 700 Damage, Fire, 1 hit against 5, 600 MP
Drops-
830 Gold
75 XP
40% House Hellstrom Crystal Staff- (Weapon, Staff, Fire, 10,000 Gold) +30 Melee Attack, +60 Magical Attack, Fire Spells do 90 extra Damage, Hellstrom nobility may instant-kill wearer
30% House Hellstrom Scrying Orb- (Item, Antiquity, Fire, 5,000 Gold)
20% House Hellstrom Emblemed Robe- (Armor, Heavy Armor, Fire, 10,000 Gold) +20 Defense, +50 MP, Hellstrom nobility may instant-kill wearer
10% Alchemic Materials- (Item, Material, Magic, 3,000 Gold)
Imperial Avandosi Wyvern-
Level 3
Dragon, Fire
HP- 9,000
MP- 3,100
STR- 260
CON- 284
AGI- 253
MIN- 260
SPI- 272
XP- 0
Defense- 300
Critical chance- 3%
To Hit- 101%
Dodge- 9%
Resilience- 3%
Resistances and Immunities- Immune to Fire, 95% Air Resistance, 30% Water Weakness
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 1,300 Damage, Physical, 0 MP
Lesser Wyvern Sting- 880 Damage, 90% Inflicts poison if attack does damage, Fire & Physical, 620 MP
Fire Breath- 1,300 Damage, 50% inflicts 1 hit against 3, Fire, 770 MP
XP- 150
Gold- 1,300
Treasure-
90% Beast Tooth- (Item, Material, Fire, 70 Gold)
10% Wyvern Fang Dagger- (Weapon, Knife, Fire, 40,000 Gold) +39 Melee Attack, 15% Inflicts Poison
Julob-Julob
Level 3
Aerial, Air
HP- 3,300
MP- 3,100
STR- 113
AGI- 145
CON- 115
MIN- 127
SPI- 126
XP- 0
Defense- 148
Critical chance- 3%
To Hit- 103%
Dodge- 5%
Resilience- 3%
Resistances and Immunities- 15% Air Resistance, Antimatter Immunity
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Julob Bill- 564 Damage, Earth, 0 MP
Consume Food- Destroys a non-unique Food consumable worth under 40,000 Gold that an opponent possesses, Caster is healed for 1,000 HP per charge said consumable possessed, to a max of 200 charges, This destruction of said consumable counts as 'Eating' said consumable for purposes of anything that checks such, Earth & Air, 0 MP
Screech- 679 Damage, Sonic, 20 MP
Drops-
970 Gold
75 XP
50% Assorted Desert Fruits- (Consumable, Food, Water & Fire & Earth, 5 Charges, 1,100 Gold) +40 HP, +15 AGI
20% Julob Bait- (Consumable, Food, Fire, 3 Charges, 20,000 Gold) Julob-Julobs must consume this food before any other and take the opportunity to eat this over any other action, has no effect if used
10% Plumed Desert Hat III- (Accessory, Hat, Air & Fire, 17,000 Gold) +6 AGI
10% Sack of Julob-Julob Feathers- (Item, Antiquity, Air, 2,000 Gold)
5% Julob-Julob Beak- (Item, Antiquity, Earth, 800 Gold)
4% Quasi-Common Blue Oasis Feather- (Item, Antiquity, Air & Water, 7,000 Gold)
1% Bluish Slime Goop Candy- (Consumable, Food, Water, 2 Charges, 200 Gold) +15 AGI, +2 CON to Humans or Fae, +15 MIN to Oozes
Lashmordu-
Level 3
Darkspawn, Electricity
HP- 3200
MP- 1800
STR- 140
AGI- 210
CON- 15
MIN- 29
SPI- 15
XP- 0
Defense- 118, +300 Defense against Psychic
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resilience- 3%
Resistances and Immunities- Healed by Electricity, Immune to Poison, Impaired, Diseased, Paralyze, Electrocution, Burning, Confusion, and Insanity
Prime Attribute- Strength + Agility
Constant Effects-
None
Abilities-
Tendril Lash- 600 Damage, Ignores 140 Defense, Electricity, 0 MP
Darkspawn Touch- 15% inflicts Confusion, 19% inflicts Paralysis, Darkness, 0 MP
Black Breath- 200 Damage, 50% 1 hit against 3, Darkness, 100 MP
Mad Wave- 40% inflicts Confusion, 1 hit against 30, Darkness, 200 MP
Drops-
1000 Gold
75 XP
50% Darkspawn Tendril- (Consumable, Lethal Item, Electricity, 700 Gold) 15 Electricity Damage, 1 hit against 17
35% Dark Essence- (Item, Material, Darkness, 300 Gold)
5% Lashmordu Stew- (Consumable, Food, Electricity, 2 Charges, 5,000 Gold) +200 HP, +200 MP, 3% Confusion
5% Lost Word of Hate- (Spell, Forbidden Magic, Fire, 50 MP, 10,000 Gold) +15 Magic Attack, 30 Fire Damage, 10 Darkness Damage, 5% Confusion: Berserk , 1% User Confusion: Berserk
4% Lost Word of Pain- (Spell, Forbidden Magic, Darkness, 50 MP, 10,000 Gold) +30 Magic Attack, 20 Darkness Damage, 5% Ignore Defense Under 10,000, 1% Hurts User Also, Ignoring Defense
1% Mind Barrier Charm- (Accessory, Amulet, Light, 2,000 Gold) +5 Attack, +3 Magic Attack
Mechanized Gunman-
Level 3
Robot, Technology
HP- 3,200
MP- 1,900
STR- 105
AGI- 136
CON- 122
MIN- 134
SPI- 99
XP- 0
Defense- 164
Critical chance- 4%
To Hit- 106%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- Immune to Pain, Deafened, Poison, Diseased (Exception- Diseased: Computer Virus), Confusion (Except Confusion: System Overload), 15% Physical Resistance, 60% Electrical Weakness
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Machine Gun Fire- 600 Damage, Technology, 0 MP
Synchronize Fire- All Mechanized Gunmen and Mechanized Grenadiers do 400 extra damage for each other Mechanized Gunman or Mechanized Grenadier in this battle for the remainder of the battle to a max of 70,000 Damage, Technology, 650 MP
Seek Cover- +550 Defense, +39% to Hit, +17% Dodge, May be used twice per battle, Targets caster only, Does not stack, Physical, 1,000 MP
XP- 75
Gold- 620
Treasure-
90% Machine Parts- (Item, Material, Technology, 90 Gold)
10% Common Model Machine Gun- (Weaponx2, Gun, Technology, 30,000 Gold) +30 Ranged Attack, Does 150 additional Technology damage to Aerial
Militant Goose
Level 3
Aerial, Physical
HP- 3,700
MP- 3,700
STR- 115
AGI- 160
CON- 150
MIN- 150
SPI- 140
XP- 0
Defense- 190, +400 against Water
Defense against Stat Damage- 0
Critical Chance- 4%
Resilience- 5%
To Hit- 104%
Dodge- 3%
Resistances and Immunities- 50% Water Resistance, 50% Air Resistance, 50% Physical Weakness, 50% Technology Weakness
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Goose Bullet- 600 Damage, Air or Technology or Physical or Technology & Air or Technology & Physical or Air & Physical or Technology & Air & Physical, 0 MP
Goose Bayonet- 500 Damage, 15% inflicts Wounded, Physical, 0 MP
Goose March- +100 AGI, May make target's turn-order-determining stat Agility if target is willing or below Level 20, 1 hit against 2, stacks 10 times, Air & Earth, 400 MP
Fullisade- 600 Damage, 15 hits against 15, May only be used if caster has at least 4 allies named "Militant Goose", Air & Technology, 1,100 MP
Drops-
1,100 Gold
75 XP
95% Militant Goose's Hat- (Accessory, Hat, Air, 15,000 Gold) +20 Ranged Attack, +14 Defense, +12 AGI, +12 MIN, 105% To Hit
5% Militant Goose's Rifle- (Weaponx2, Gun, Air & Technology, 21,000 Gold) +22 Ranged Attack, +17 Melee Attack, 2% inflicts Wounded on targets below Level 20, 110% To Hit
Mine Zombie
Level 3
Undead, Earth
HP- 4600
MP- 2800
STR- 94
AGI- 62
CON- 106
MIN- 55
SPI- 68
XP- 0
Defense- 60
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resilience- 3%
Resistances and Immunities- 95% Earth Resistance, 98% Darkness Resistance, 400% Light Weakness, Immune to Pain, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Shovel Slap- 260 Damage, Physical, 0 MP
Moan- 55% inflicts Fear, 35% inflicts Paralysis, 20% inflicts Hexed, 5% inflicts Confusion, 1 hit against 20, Darkness, 500 MP
Lantern Flames- 220 Damage, Fire, 140 MP
Bite- 200 Damage, 22 CON damage, 5% inflicts Disease, Darkness, 200 MP
Spirit Leach- 188 Damage, 25 SPI damage, 5% inflicts Voidstruck, Darkness, 250 MP
Drops-
600 Gold
75 XP
70% Mine Zombie’s Shovel- (Weapon, Mace, Darkness & Earth, 1,400 Gold) +35 Melee Attack, 5% inflicts Hexed on user at the start of each turn
20% Mine Zombie’s Mattock- (Weapon, Axe, Physical, 25,000 Gold) +65 Melee Attack, +20 AGI, 5% inflicts Hexed on user at the start of each turn
10% Mine Zombie’s Lantern- (Accessory, Item, Fire & Darkness, 30,000 Gold) +15 Magical Attack, 15% Hexed resistance, items with Mine Zombie in the name do not inflict Hexed on wielder, the same also applies to Mine Zombies of under fifth level
Miragas-
Level 3
Insect, Magic
HP- 2600
MP- 1900
STR- 74
AGI- 210
CON- 140
MIN- 160
SPI- 164
XP- 0
Defense- 5
Critical Chance- 1%
To Hit- 99%
Dodge- 4%
Resilience- 1%
Resistances and Immunities- None
Prime Attribute- Mind + Spirit
Constant Effects-
Aura of Illusions- +6% Dodge
Abilities-
Confusing Illusions- 5% Confuse, Magic, 100 MP
Beauteous Illusions- 5% Charm, Magic, 600 MP
Mirage Ray- 565 Damage, Magic, 0 MP
Drops-
1160 Gold
75 XP
49% Mirage Dust- (Consumable, Powder, Magic, 1 Charge, 1,900 Gold) 20% Confusion
45% Mirage Ring- (Accessory, Ring, Magic, 5,000 Gold) 5% Confusion Resistance, +10 Magical Attack
4% Fading Wing- (Item, Material, Magic, 1,000 Gold)
1% Glass of Fates- (Item, Material, Fire & Magic, 40,000 Gold)
1% Mass Confuse- (Spell, Wizard Magic, Magic, 70 MP, 20,000 Gold) +2 Magical Attack, 15% Confusion, 1 hit against 19
Mole Man-
Level 3
Cthonian, Earth
HP- 600
MP- 400
STR- 145
AGI- 119
CON- 140
MIN- 112
SPI- 113
XP- 0
Defense- 211
Critical chance- 3%
To Hit- 102%
Dodge- 4%
Resilience- 3%
Resistances and Immunities- 50% Earth Resistance, 50% Light Weakness, 50% Entombed Resistance, Impaired: Blind Immunity
Prime Attribute- Strength
Constant Effects-
Cavern Dweller- Possessor gains +40 to all stats if the terrain or phantom terrain is Caves
Abilities-
Bite- 600 Damage, Physical, 0 MP
Digging Claws- 300 Damage, 2 hits against 1, Earth & Physical, 20 MP
Tunnel- Caster gains +20% Dodge, does not stack, lasts 5 rounds, Earth, 30 MP
Drops-
750 Gold
75 XP
90% Vaguely Luminous Rock- (Item, Antiquity, Light & Earth, 260 Gold)
5% Mole Claw- (Weapon, Fist Weapon, Physical & Earth, 11,000 Gold) +11 Melee Attack, Wielder's Melee Attack actions that deal damage deal an additional 50 damage to Earth-element targets
5% Shiny Geode- (Item, Antiquity, Earth, 7,000 Gold)
Outlaw Gunman
Level 3
Human, Darkness
HP- 3,000
MP- 3,400
STR- 110
AGI- 145
CON- 128
MIN- 107
SPI- 113
XP- 0
Defense-
Critical Chance- 1%
Resilience- 1%
To Hit- 103%
Dodge- 2%
Resistances and Immunities- 50% Magic Weakness, 50% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Shoot- 600 Damage, Technology, 0 MP
Ride-By-Gunning- 630 Damage, User moves to the front row at the start of this attack before dealing damage and then moves to the back row after dealing damage, Air & Darkness, 600 MP
Threaten- 30% inflicts Fear, Darkness, 400 MP
Desert’s Wind- 200 Damage, 1 hit against 5, Air & Fire, 1,600 MP
Drops-
710 Gold
75 XP
80% Outlaw’s Seven-Shooter- (Weapon, Gun, Technology, 34,000 Gold) +39 Ranged Attack, +40 AGI on turns that are multiples of seven
10% Outlaw’s Boots- (Accessory, Boots, Darkness & Earth, 36,000 Gold) +30 CON, wearer’s Mount transformations gain +300 HP and +40 AGI
10% Bottled Desert Wind- (Consumable, Lethal Item, Air & Fire, 1 Charge, 30,000 Gold) Deals 2,000 Damage that is both Air and Fire to up to 5 targets
Parvikk's Mystic Cat
Level 3
Animal, Magic
HP- 5,000
MP- 8,000
STR- 120
AGI- 210
CON- 100
MIN- 170
SPI- 170
XP- 0
Defense- 130, +300 against Water
Defense against Stat Damage- 0
Critical Chance- 4%
Resilience- 2%
To Hit- 105%
Dodge- 6%
Resistances and Immunities- 60% Magic Resistance, 50% Physical Weakness, 50% Technology Weakness, Manablasted Immunity
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Mystic Scratch- 700 Damage, Physical or Magic or Magic & Physical, 0 MP
Mystic Bolt- 2,000 Flat Damage, Magic, 0 MP
Blip- Caster Dodges selected Dodgeable attack from a source below Level 20, may only be cast as a pre-emptive counter, 50% fails to work, Magic, 300 MP
Drops-
999 Gold
75 XP
95% Parvikk's Mystic Cat Plushie- (Item, Antiquity, Magic, 7,000 Gold)
5% Mystic Bolt Wand- (Weapon, Wand, Magic, 14,500 Gold) +13 Magical Attack, +12 SPI, +12 MIN, Wielder's Magical Attack actions are treated as Flat Damage for Dodgeability purposes in respects to targets below Level 5
Plush Hummingbird
Level 3
Aerial, Earth
HP- 2,600
MP- 2,600
STR- 70
AGI- 160
CON- 89
MIN- 113
SPI- 121
XP- 0
Defense- 150
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 2%
To Hit- 104%
Dodge- 5%
Resistances and Immunities- 5% Plant Resistance, 4% Minor Status Effect Resistance, 1% Moderate Status Effect Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Spirit + Constitution
Constant Effects-
Plush Beast- Possessor gains the subtype Golem, Constant Effect
Flying- Possessor gains +55 AGI and +25% Dodge, Constant Effect
Abilities-
Suck- 600 Damage, Deals HP Drains, Earth or Magic, 0 MP
Drink- 600 MP Damage, Deals MP Drain, Earth or Magic, 0 MP
Hover- Caster gains +20% Dodge and +20% To Hit, lasts 5 rounds, does not stack, Air, 200 MP
Drops-
750 Gold
75 XP
99% Deactivated Plush Hummingbird- (Item, Antiquity, Earth & Air, 6,000 Gold)
1% Garden Nectar- (Consumable, Drink, Earth, 1 Charge, 12,000 Gold) +12 to all stats, stacks 5 times
Priestly Ghost
Level 3
Undead, Light
HP- 2,900
MP- 2,400
STR- 80
AGI- 160
CON- 100
MIN- 180
SPI- 210
XP- 0
Defense- 410, +300 against Physical
Critical chance- 2%
To Hit- 102%
Dodge- 4%
Resilience- 1%
Resistances and Immunities- Immune to Pain, Poison, Diseased and Light
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Holy Strike- 500 Damage, Light, 0 MP
Heal- Heals 1,200 Damage, Light, 390 MP
Brightness Restoration- Heals 4,000 Damage, Light, 1,200 MP
Multi Heal- Caster deals 800 points of Flat Light element HP Healing to each of caster's allies, Light, 120 MP
Prayer- +550 Defense, Lasts two turns, stacks 2 times, Light, 500 MP
Ward- +900 Defense against Magic, Lasts 3 turns, stacks 7 times, Light, 800 MP
Drops-
940 Gold
75 XP
50% Holy Healing- (Spell, Divine Spell, Light, 7 MP, 1,700 Gold) +5 Magic Attack, Heals
20% Holy Blast- (Spell, Divine Spell, Light, 7 MP, 1,900 Gold) +5 Magic Attack
10% Armor of Light- (Spell, Divine Spell, Light, 15 MP, 7,000 Gold) +5 Magic Attack, Adds 1/15th damage to Defense for 1 turn
10% Holy Blades- (Spell, Divine Spell, Light, 30 MP, 9,000 Gold) Gives target +25 Melee Attack and changes all Melee Attack damage to light element, Lasts 3 turns, stacks 2 times
10% Blessing of Orithon- (Spell, Divine Spell, Light, 50 MP, 12,000 Gold) Gives +25 damage to all Water element attacks and adds +15 Defense against Earth, lasts 8 turns
Shadow Tear Drakespawn
Level 3
Dragon, Darkness
HP- 6,200
MP- 5,800
STR-302
AGI- 316
CON- 328
MIN- 322
SPI- 323
XP- 0
Defense- 420
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- Immune to Poison, Poison: Drunk, Impaired: Blind, Paralyze, Darkness, 50% Air Resistance, 50% Water Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Jaws- 965 Damage, Physical, 0 MP
Tail Lash- 970 Damage, Acid, 0 MP
Shadow Breath- 483 Damage, 1 hit against 5, Darkness, 1,620 MP
River of Sorrows- 435 Damage, 55% inflicts Depression, 1 hit against 7, Darkness and Water, 2,000 MP
Noctendario- 1,295 Damage, 5% Inflicts Stunned, Darkness, 2,400 MP
Drops-
1,600 Gold
150 XP
80% Locartian Drakespawn Sceptre- (Weapon, Rod, Darkness, 35,000 Gold) +50 Magical Attack, Magical Attacks using Wizard Magic spells have a 5% chance of inflicting Depression
10% Set of Orindic Jade Flower Vases- (Item, Antiquity, Earth, 35,000 Gold)
10% Samurai's Boots- (Accessory, Boots, Light & Physical, 40,000 Gold) +40 Defense, +5% Dodge against attacks from enemies under level 60, +30 AGI, Samurai Blade abilities have a 5% greater chance of activating
Skeletal Claw Fiend-
Level 3
Undead, Darkness
HP- 2,600
MP- 900
STR- 70
AGI- 210
CON- 108
MIN- 68
SPI- 95
XP- 0
Defense- 246
Critical chance- 4%
To Hit- 103%
Dodge- 1%
Resilience- 1%
Resistances and Immunities- 170% Light Weakness, Darkness Immunity, 50% Ice Resistance, Immune to Pain, Poison, Diseased, Voidstruck, Confusion
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Fiendish Claws- 590 Damage, 2 hits against 1, Physical, 0 MP
Cackle- 25% inflicts Fear, Darkness, 0 MP
Leaping Attack- +30% Dodge, does not stack, lasts 5 turns, Air, 400 MP
Drops-
690 Gold
75 XP
90% Bone Claw- (Item, Material, Darkness, 900 Gold)
4% Bone Nunchaku- (Weapon, Nunchaku, Darkness, 17,000 Gold) +25 Melee Attack, 1% Inflicts Fear
4% Old Floral Patterned Pot- (Item, Antiquity, Air, 7,000 Gold)
1% Bone Finger Key- (Item, Key, Darkness, 5,000 Gold)
1% Mop of Erasure- (Weaponx2, Polearm, Ice & Light, 90,000 Gold) +75 Melee Attack, 1% Inflicts Death on target if target is an opponent that is Level 5 or lower
Smooth Lizard
Level 3
Reptile, Technology
HP- 1,960
MP- 2,010
STR- 114
AGI- 154
CON- 113
MIN- 124
SPI- 135
XP- 0
Defense- 239
Critical chance- 2%
Resilience- 3%
To Hit- 104%
Dodge- 5%
Resistances and Immunities- None
Prime Attribute- Strength or Agility
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
Leather Jacket- Possessor gains +1,130 Defense against Physical, Constant Effect
Reptile-Man- Possessor gains the subtype Humanoid, Constant Effect
Abilities-
Skateboard Rush- 601 Damage, caster gains +70 AGI, stacks 2 times, Physical & Earth, 0 MP
Smooth Bat- 661 Damage, 15% inflicts Fatigued: Stun, Physical, 40 MP
Act Cool- Caster gains +55 to all stats if no opponents are of greater Level, Technology & Light, 75 MP
Drops-
750 Gold
75 XP
99% Smooth Shades- (Accessory, Eyewear, Technology & Darkness, 500 Gold) +2 Defense, +1 STR
1% Heiberic Calling Pattern: Smooth Lizard- (Item, Antiquity, Technology, 30,000 Gold)
Spark Jell
Level 3
Ooze, Electrical
HP- 4,000
MP- 3,000
STR- 305
AGI- 260
CON- 340
MIN- 300
SPI- 295
XP- 0
Defense- 180
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 2%
To Hit- 104%
Dodge- 2%
Resistances and Immunities- Absorbs Electrical from sources below Level 30, 50% Water Resistance, 50% Acid Weakness, 30% Minor Status Effect Resistance, Suffocation Immunity, Impaired Immunity, PainImmunity, Fatigue Immunity, Diseased Immunity
Prime Attribute- Constitution
Constant Effects-
Electrocuting Goop-Body- Individuals who conduct an offensive action against possessor who do not have 5% or greater Electrical Resistance, have Electrical Immunity, Absorb Electrical, or Reflect Electrical have a 5% chance of being afflicted with Electrocuted, Constant Effect
Abilities-
Zap- 600 Damage, Electrical, 0 MP
Bounce- +120 AGI, affects caster only, stacks 6 times, lasts 20 rounds, Water, 600 MP
Charge Field- 70% inflicts Electrocuted, 1 hit against 4, Electrical, 100 MP
Drops-
750 Gold
75 XP
50% Yellow Goo- (Item, Material, Electrical & Water, 200 Gold)
30% Yellow Top Hat- (Accessory, Hat, Electrical, 7,000 Gold) +4 Defense, 5% Electrical Resistance, +15 AGI
10% Yellow Whistle- (Item, Antiquity, Air, 300 Gold)
10% Origami Lantern- (Item, Antiquity, Air & Light & Fire, 6,000 Gold)
Stone Swordsman-
Level 3
Golem, Earth
HP- 2,900
MP- 1,900
STR- 156
CON- 143
AGI- 146
MIN- 132
SPI- 133
XP- 0
Defense- 320
Critical chance- 6%
To Hit- 102%
Dodge- 5%
Resilience- 3%
Resistances and Immunities- 80% Earth Resistance, 40% Water Resistance, 30% Light Weakness, Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
Body and Blood of Solid Stone- Opponents below Level 40 cannot obtain Criticals against possessor, Constant Effect
Abilities-
Sword Swing- 620 Damage, Earth, 0 MP
Block- +900 Defense, Targets self only, Lasts 1 turn, Earth, 0 MP
Backhand Slam- 580 Damage, 25% inflicts Stun, Physical, 600 MP
XP- 75
Gold- 610
Treasure-
87% Dark Basalt Stone- (Item, Material, Earth & Darkness, 300 Gold)
8% Port Wine- (Consumable, Drink, Water, 1 Charge, 300 Gold) +250 MP, 5% Inflicts Drunk
3% Old, Cracked Hand Gong- (Weapon, Instrument, Earth, 60 Gold) +2 Magical Attack, 5% Does no damage
1% Stone Swordsman's Blade- (Weapon, Sword, Earth & Darkness, 37,000 Gold) +46 Melee Attack, +3 AGI
1% Stone Swordsman's Mail- (Armor, Light Armor, Earth, 40,000 Gold) +42 Defense
Tiny Pebble Elemental-
Level 3
Elemental, Earth
HP- 2,600
MP- 2,650
STR- 139
AGI- 143
CON- 132
MIN- 132
SPI- 146
XP- 0
Defense- 136
Critical chance- 3%
To Hit- 101%
Dodge- 5%
Resilience- 3%
Resistances and Immunities- Immune to Entombed, Suffocation, Poison, Disease, Wounded: Bleeding, Pain, Impaired, Diseased and Earth unless attacker is 13th level or higher, 90% Earth Resistance,
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Stone Flurry- 365 Damage, does 75 additional damage per Tiny Pebble Elemental in this battle, Earth, 0 MP
Earth Shock- 379 damage, 10% Critical, 1 hit against 5, Earth & Electrical, 700 MP
Trip- 70% inflicts Stun, Earth & Air, 1,200 MP
Drops-
779 Gold
75 XP
80% Normal Pebbles- (Item, Material, Earth, 5 Gold)
10% Elemental Pebbles- (Item, Material, Earth, 200 Gold)
1% Elemental Powder Type M- (Item, Material, Earth & Magic, 900 Gold)
1% Elemental Powder Type N- (Item, Material, Earth, 14,000 Gold)
1% Elemental Powder Type E- (Item, Material, Earth, 8,000 Gold)
1% Elemental Powder Type J- (Item, Material, Earth & Electrical, 16,300 Gold)
1% Elemental Powder Type C- (Item, Material, Magic, 500 Gold)
1% Copper Wire- (Item, Material, Earth & Technology, 100 Gold)
1% Small Black Wooden Sphere- (Item, Antiquity, Earth, 1,700 Gold)
1% Whitish Chalky Powder- (Item, Material, Earth, 300 Gold)
1% Collectable Figure Series 67 Figure 114/245: Tiny Pebble Elemental- (Item, Antiquity, Earth, 4,000 Gold)
1% Infused Pebbles- (Item, Material, Earth & Magic, 6,000 Gold)
Vicious Abragian Piranha
Level 3
Fish, Water
HP- 2,210
MP- 1,920
STR- 155
AGI- 156
CON- 150
MIN- 141
SPI- 142
XP- 0
Defense- 168
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- 179% Psychic Weakness, 50% Water Resistance, 50% Electrical Weakness, Immune to Drowning
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Rip- 590 Damage, Physical, 0 MP
Swarm- 120 Damage for every Vicious Abragian Piranha in battle, 1 hit against # of Vicious Abragian Piranha in battle, Darkness & Physical & Water, 530 MP
Terror Ripper- 1,200 Damage, Can only damage those inflicted with Fear, Darkness, 30 MP
Drops-
720 Gold
75 XP
50% Coral Spear- (Weapon, Spear, Water, 900 Gold) +15 Melee Attack
45% Coral Armor (Armor, Heavy Armor, Water, 800 Gold) +6 Defense, +6 Defense Against Water
5% Piranha Tooth Dagger- (Weapon, Dagger, Physical & Water, 5,000 Gold) +20 Melee Attack
Violet Syndicate Cohort-
Level 3
Human, Darkness
HP- 3,100
MP- 2,630
STR- 125
CON- 132
AGI- 125
MIN- 138
SPI- 134
XP- 0
Defense- 261
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- 70% Darkness Resistance, 50% Magic Resistance, 40% Water Weakness, 60% Psychic Weakness
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Violet Lightning- 583 Damage, Darkness & Electrical, 0 MP
Stab!- 570 Damage, Prime attribute for this attack is Strength, Fire, 0 MP
Violet Fireball- 310 Damage, 1 hit against 5, Darkness & Fire, 500 MP
XP- 75
Gold- 750
Treasure-
60% Violet Syndicate Robes- (Armor, Robe, Darkness, 30,000 Gold) +29 Defense, +14 MIN, 2% Darkness Resistance
20% Sacrificial Knife- (Weapon, Knife, Darkness, 17,000 Gold) +19 Melee Attack, All summoned Demons have 200 additional HP
10% Violet Rays- (Spell, Dark Magic, Darkness, 80 MP, 40,000 Gold) +38 Magical Attack, 1% inflicts 3 hits against 1
5% Violet Lightning- (Spell, Dark Magic, Darkness, 120 MP, 60,000 Gold) +60 Magical Attack
4% Violet Torrent- (Spell, Dark Magic, Darkness, 150 MP, 42,000 Gold) +30 Magical Attack, Inflicts 2 hits against 1 on Critical
1% Syndicate Seal- (Accessory, Seal, Darkness, 20,000 Gold) +15 to all stats, Dark Magic spells cost 10 less MP
Wax Leopard
Level 3
Golem & Animal, Earth
HP- 3,500
MP- 3,500
STR- 130
AGI- 145
CON- 130
MIN- 110
SPI- 110
XP- 0
Defense- 225, +225 against Water
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 1%
To Hit- 103%
Dodge- 4%
Resistances and Immunities- Earth Immunity, 50% Water Resistance, 200% Fire Weakness, 50% Light Weakness, Immunity to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
Ambushing Leap- Possessor's foes below Level 5 lose their first action on the first round of combat, with effects that would occur before and after said action still occurring, provided that the terrain is Jungle or Rainforest or there is a Phantom Terrain or any type present, Constant Effect
Abilities-
Wax Claw- 650 Damage, Earth, 0 MP
Autocombust and Pounce- 700 Damage, 150% inflicts Burning, inflicts Burning on caster, Fire & Physical, 1,000 MP
Silent Roar- 300% Inflicts Confusion: Fear on Golems, 1 hit against 20, Air & Water, 25 MP
Drops-
750 Gold
75 XP
95% Bowl of Wax Fruit- (Item, Antiquity, Earth, 6,000 Gold)
5% Wax Apple Cane- (Weapon, Bladecane, Earth, 15,700 Gold) +16 Melee Attack, 5% inflicts Burning if wielder is afflicted with Burning
White Septheris Drakespawn
Level 3
Dragon, Physical
HP- 8,000
MP- 4,000
STR- 288
AGI- 262
CON- 267
MIN- 272
SPI- 259
XP- 0
Defense- 180, +260 Defense against Acid
Critical chance- 4%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- None
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 1,000 Damage, Physical, 0 MP
Talons- 590 Damage, 2 hits against 1, Physical, 0 MP
Rush Assault- 320 Damage, 2 hits against 4, Physical, 200 MP
Flesh Rip- 1,400 Damage, 5% Inflicts Weakness, Physical, 50 MP
Drops-
1,900 Gold
150 XP
80% Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
10% Gold-Woven Tablecloth- (Item, Antiquity, Earth, 2,000 Gold)
10% Silver Dwarven Rifle- (Weapon, Gun, Earth, 19,000 Gold) +25 Ranged Attack, 15% Critical
Wottfus-
Level 3
Animal, Earth
HP- 3,700
MP- 1,200
STR- 384
CON- 297
AGI- 293
MIN- 290
SPI- 272
XP- 0
Defense- 284,
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 4%
To Hit- 101%
Dodge- 2%
Resistances and Immunities- 90% Air resistance
Prime Attribute- Strength
Constant Effects-
Terrible Claws- Possessor has a 12% Critical, Constant Effect
Abilities-
Claw- 660 Damage, Physical & Earth, 0 MP
Wottfus Smash- 70 Damage, 3 hits against 1, Physical & Earth, 150 MP
Walfidio- 890 Damage, Air & Fire, 100 MP
Roar of Terror- 50% Inflicts stun on all foes, Air & Darkness, 400 MP
Reaping Claw- 6,666 Damage, can be used once every 3 turns, Physical, 1,200 MP
XP- 75
Gold- 1,125
Treasure-
20% Wottfus Fur- (Consumable, Material, Earth, 900 Gold)
10% Vesdorin Mail- (Armor, Light Armor, Earth, 17,000 Gold) +28 Defense
10% Cursed Flail of Armor Smacking- (Weapon, Flail, Fire, 100 Gold) +14 Melee Attack, User attacks self if wearing armor, Cannot be unequipped normally
10% Sap of Mental Speed- (Consumable, Potion, Earth & Magic & Water, 2,000 Gold) +12 MIN, +8 AGI, Spells that would take 2 turns to cast take only one, lasts 1 turn, does not stack
10% Wottfus Fur Cloak- (Accessory, Cloak, Earth, 18,000 Gold) +20 AGI on the first round of combat, +10 Defense, 1% Ice Resistance towards Ice element attacks doing under 9,000 damage
10% Sword of the Briar Lord- (Weapon, Sword, Earth, 29,000 Gold) +36 Melee Attack, 10% inflicts an additional 200 damage 1 turn after it hits
10% Lasso of Hunting- (Weaponx2, Lasso, Air & Fire, 19,000 Gold) Ranged Attacks do no damage but have a 40% chance of inflicting Paralyzed
10% Wottfus Blood Love Elixir- (Consumable, Potion, Fire, 1 Charge, 20,000 Gold) 5% Inflicts Charm
10% Stone of Wottfus Summoning- (Consumable, Magic Item, Earth, 1 Charge, 60,000 Gold) Summons a Wottfus as an ally for its user
Assault Coral
Level 3
Aquatic, Water
HP- 2,400
MP- 2,300
STR- 142
AGI- 119
CON- 134
MIN- 126
SPI- 124
XP- 0
Defense- 140
Critical chance- 5%
To Hit- 102%
Dodge- 1%
Resilience- 1%
Resistances and Immunities- 90% Psychic Weakness, Absorbs Water, 80% Electrical Weakness, Immune to Paralysis
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Assault- 480 Damage, 2 hits against 1, Water, 0 MP
Coral Thunder- 693 Damage, Electrical, 400 MP
Stinging Polyps, 680 Damage, 1% inflicts Poison, Water & Acid, 200 MP
Drops-
600 Gold
75 XP
50% Coral Polyp- (Item, Material, Water, 60 Gold)
30% Fine Corals- (Item, Material, Water, 4,000 Gold)
10% Tiny Sapphire- (Item, Material, Earth & Water, 1,000 Gold)
10% Tasty Pastries- (Consumable, Food, Water & Air, 3 Charges, 2,000 Gold) +50 HP, +40 MP
Bandit on a Gondola
Human, Level 3
HP- 3,590
MP- 3,550
STR- 135
AGI- 145
CON- 130
MIN- 110
SPI- 131
XP- 0
Defense- 220
Defense against Stat Damage- 2
Critical Chance- 2%
Resilience- 6%
To Hit- 100%
Dodge- 8%
Resistances and Immunities- 30% Water Resistance, 50% Fire Weakness, 50% Acid Weakness
Prime Attribute- Strength
Constant Effects-
On a Gondola- Effects which affect Vessels affect possessor, Constant Effect
Abilities-
Gondola Oar Smack- 500 Damage, 15% inflicts Fatigued: Stun, Physical, 0 MP
Forcibly Drown- 30% inflicts Drowning, Water, 20 MP
Cut Up- 300 Damage, 12 CON Damage, 15% inflicts Wounded, Physical, 0 MP
Jauntily Intimidating Song- +100 HP for caster, +25 to all of caster’s stats, +10 to the stats of up to 100 of caster’s allies, 15% afflicts up to 30 targets with Confusion: Fear, 1% afflicts up to 15 targets with Fatigued: Stun, stacks 5 times (with self-stacking and ally-stacking counting separately), Air & Water, 100 MP
Spinning Kick Some Guy Named Pierre Taught Way Too Many Bandits- 820 Damage, 15% caster gains an additional action after this one, 55% inflicts Fatigued: Stun, 30% inflicts Fatigued: Knocked Out against targets below Level 20, 5% Breaks a non-unique consumable equipped by target that is worth under 60,000 Gold if target is below Level 10, Air & Physical or Fire & Ice, 500 MP
Drops-
1,000 Gold
75 XP
80% Gondola Oar- (Weaponx2, Polearm, Water & Physical, 2,500 Gold) +10 Melee Attack, 5% inflicts Fatigued: Stunned
10% Assorted Stolen Goods Commonly Found In the Cargos of Canal Travelers- (Item, Antiquity, Earth & Water, 7,000 Gold)
5% Jauntily Intimidating Song- (Spell, Bardic Music, Air & Water, 80 MP, 39,000 Gold) +400 HP for caster, +50 to all of caster’s stats, +24 to the stats of up to 100 of caster’s allies, 15% afflicts up to 30 targets with Confusion: Fear, 1% afflicts up to 15 targets with Fatigued: Stunned, stacks 3 times
4% Gondola- (Transformation, Vessel, Water, 14,000 Gold)
Level 1
HP- 250
MP- 250
STR- 12
AGI- 5
CON- 15
MIN- 2
SPI- 2
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 16
Defense against Stat Damage- 0
Critical Chance- 0%
Resilience- 2%
To Hit- 100%
Dodge- 2%
Resistances and Immunities- 20% Water Resistance, 50% Fire Weakness
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (2)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Gondola Oar Smack- 20 Damage, 5% inflicts Fatigued: Stun, Physical, 0 MP
Forcibly Drown- 10% inflicts Drowning, Water, 10 MP
1% Robber’s Draft Beer- (Consumable, Drink, Water & Darkness, 1 Charge, 1,900 Gold) +30 AGI, 18% inflicts Poison: Drunk, stacks 3 times
Basic Gear Soldier-
Level 3
Clockwork, Earth
HP- 3,400
MP- 3,100
STR- 139
AGI- 143
CON- 131
MIN- 126
SPI- 122
XP- 0
Defense- 280
Critical chance- 4%
To Hit- 104%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- Immune to Pain, Fear, Poison, Deafened, Diseased, Wounded: Bleeding , Confusion(except Confusion: System Overload)
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Clockwork Rifle- 680 Damage, Technology, 0 MP
Clockwork Bayonet- 610 Damage, Physical, 0 MP
Aim- +25% Critical to next Clockwork Rifle attack user makes, Does not stack, Technology & Air, 300 MP
Drops-
730 Gold
75 XP
80% Gear- (Item, Material, Technology, 200 Gold)
10% Gear Soldier Parts- (Item, Material, Earth & Technology, 400 Gold)
5% Elemental Fluid Type L- (Item, Material, Water & Magic, 600 Gold)
1% Stone Gear- (Item, Material, Earth, 900 Gold)
1% Collectable Stuffed Rabbit Toy- (Item, Antiquity, Earth, 1,900 Gold)
1% Bottle of Whiskey Sour- (Consumable, Drink, Earth & Acid, 1 Charge, 1,200 Gold) +20 CON, +200 HP, 53% Inflicts Drunkenness
1% Collectable Figure Series 67 Figure 125/245: Basic Gear Soldier- (Item, Antiquity, Earth & Technology, 7,000 Gold)
1% Simple Clockwork Rifle- (Weaponx2, Gun, Earth & Technology, 27,000 Gold) +29 Ranged Attack, 15% Critical
Bear-Headed Mauler
Level 3
Humanoid, Earth
HP- 3,900
MP- 2,600
STR- 170
AGI- 160
CON- 140
MIN- 88
SPI- 103
XP- 0
Defense- 150
Critical chance- 6%
To Hit- 100%
Dodge- 2%
Resilience- 4%
Resistances and Immunities- 50% Magic Weakness, Immune to Wounded: Bleeding
Prime Attribute- Strength
Constant Effects-
Regenerative Nature- Possessor regererates 800 HP at the beginning of each of its actions, Constant Effect
Abilities-
Bash- 600 Damage, 2 hits against 1, Physical, 0 MP
Maul- 480 Damage, auto-activates against Bash's target if both Bash's hits both succeed in hitting and doing damage, Darkness, 350 MP
Takedown- 530 Damage, 30% inflicts Fatigue: Stun, Physical & Earth, 700 MP
Drops-
900 Gold
75 XP
75% Beastman Scalp- (Item, Antiquity, Physical, 80 Gold)
10% Savage's Axe- (Weapon, Axe, Physical, 24,000 Gold) +26 Melee Attack
10% Beastman Totem- (Accessory, Idol, Earth, 9,000 Gold) +5 MIN, Shaman Magic spells cost 30 less MP to cast, Can only be used by Humanoids
5% Snowflake Pendant- (Accessory, Amulet, Ice, 20,000 Gold) 5% Ice Resistance, +20 SPI
Blue Jell
Level 3
Ooze, Water
HP- 4,100
MP- 3,600
STR- 124
AGI- 133
CON- 125
MIN- 127
SPI- 122
XP- 0
Defense- 146
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- 50% Water Resistance, 50% Acid Resistance, Immune to Impaired, Pain, Fatigue, Diseased, Poison, Hexed, and Wounded
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Douse- 524 Damage, Water & Acid, 0 MP
Bounce Attack- 410 Damage, 20% Inflicts Stunned, Physical, 0 MP
Aqua Resist- Target gains 40% Water Resistance, Does not stack, Water, 1,200 MP
Drops-
700 Gold
75 XP
60% Blue Jell Goo- (Item, Material, Water, 500 Gold)
20% Blue Jell Tart- (Consumable, Food, Earth & Acid, 1 Charge, 600 Gold) +90 HP, +70 MP, 403 AGI
20% Jelly Buckler- (Weapon, Shield, Water, 7,000 Gold) +8 Defense, 5% Water Resistance
Bone Thing
Level 3
Undead, Darkness
HP- 2,400
MP- 1,300
STR- 80
AGI- 190
CON- 120
MIN- 110
SPI- 115
XP- 0
Defense- 175
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- 50% Light Weakness, Healed 50% by Darkness, Immune to Pain, Diseased, Poison, Voidstruck, Confusion, and Impaired: Blind
Prime Attribute- Agility
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
None
Abilities-
Gnashing Teeth- 470 Damage, Darkness, 0 MP
Pack Instinct- Gnashing Teeth of each Bone Thing that is not this ability's user does 400 more damage while user is still alive, may be used once per battle, may only be used if possessor is named Bone Thing, Earth, 200 MP
Shade Heal- 800 Damage, may only be used on allies. Darkness, 0 MP
Drops-
800 Gold
75 XP
70% Bone Claw- (Item, Material, Darkness, 900 Gold)
20% Black Potion- (Consumable, Potion, Darkness, 1 Charge, 4,000 Gold) For the next round, Darkness attacks doing under 400,000 damage heal this item's user for 10% of their damage
10% Bone Sword- (Weapon, Sword, Darkness, 17,000 Gold) +30 Melee Attack
Corrupt Nexus Police Robot-
Level 3
Robot, Technology
HP- 3200
MP- 3200
STR- 112
AGI- 145
CON- 140
MIN- 152
SPI- 120
Defense- 240
Critical Chance- 3%
To Hit- 103%
Dodge- 1%
Resilience- 4%
Resistances and Immunities- Immune to Pain, Poison, and Diseased (Exception- Diseased: Computer Virus), 25% Technology Resistance, 5% Earth Resistance, 25% Water Weakness, 25% Electrical Weakness
Constant Effects-
None
Prime Attribute- Agility
Abilities-
Nexus PD Assault Rifle- 450 Damage, Technology, 0 MP
Order Ray- 500 Damage, this attack deals triple Damage to Chaos element targets (to a max of 3,000,000 additional Damage), Light or Law, 500 MP
Electrified Hand- 460 Damage, 15% inflicts Electrocuted, Electrical, 1400 MP
Drops-
900 Gold
75 XP
75% Tardil-Style Assault Rifle- (Weapon, Gun, Physical, 47,000 Gold) +53 Ranged Attack, +30 AGI
20% Jumbled Robot Parts- (Item, Material, Technology, 200 Gold)
5% Banjo With a Picture of a Hippo on It- (Weaponx2, Instrument, Water, 25,000 Gold) +28 Magical Attack, Attacks that can inflict Charm on Water element animals have a 15% greater chance of doing so
Crazed, Bubbly Fangirl
Level 3
Human, Air
HP- 3,100
MP- 3,100
STR- 125
AGI- 135
CON- 125
MIN- 100
SPI- 140
XP- 0
Defense- 220
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 104%
Dodge- 4%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
I'm Your BIGGEST Fan! I Know EVERYTHING About You!- Possessor selects a unique, PC opponent at the start of battle and gains 15% Resistance to said individual, provided said individual is below Level 20, Constant Effect
Abilities-
Accidentally Overdosed Tranquilizer Gun- 310 Damage, 70% inflicts Poison, 30% inflicts Fatigued: Knocked Out, Technology & Acid, 0 MP
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!- 600 Damage, 50% inflicts Impaired: Deaf, Air, 0 MP
Rushglomp- 70% inflicts Charm, 30% inflicts Fatigued: Stunned, Physical & Air, 0 MP
Read Creepy Fanfiction Aloud- 90% inflicts Confusion: Fear, 50% inflicts Confusion, 40% inflicts Stat Drain: MIN Drain, Air & Darkness, 25 MP
Hogtie- 95% inflicts Paralyzed, Earth, 150 MP
Drops-
750 Gold
75 XP
50% Anime Fanfiction- (Item, Antiquity, Technology & Air, 1,400 Gold)
20% Vampire-Aggrandizing Fiction- (Item, Antiquity, Darkness, 1,900 Gold)
20% Photos of Cute, Male Pop Singers- (Item, Antiquity, Electrical & Air, 2,600 Gold)
9% Obsessive Poetry- (Item, Antiquity, Air & Darkness, 1,600 Gold)
1% Fanfiction about BA Members- (Item, Antiquity, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Psychic & Physical & Electrical & Acid & Energy & Ice, 5,000 Gold)
Crimson Knight of Avandos-
Level 3
Human, Fire
HP- 3,800
MP- 1,700
STR- 110
AGI- 110
CON- 110
MIN- 110
SPI- 110
XP- 0
Defense- 290
Critical chance- 2%
To Hit- 104%
Dodge- 2%
Resilience- 5%
Resistances and Immunities- 10% Fire resistance, 10% Air Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Sword Crash- 700 Damage, Physical, 0 MP
Blade Counter- Caster gains +350 Defense, Targets caster only, Generates a Fire-element attack that possesses 2 hits against 1 that possesses a Damage value of 5000 points to target the first opponent to attack caster before caster's next action, Lasts 1 round, does not stack, Fire, 600 MP
Blade Ward- Sword Crash does +580 Damage, +260 Defense, Lasts 5 turns, Only usable on self, Stacks 4 times, Fire & Physical, 600 MP
XP- 50
Gold- 900
Treasure-
60% Imperial Blade of Avandos- (Weapon, Sword, Air & Water, 12,000 Gold) +23 Melee Attack
20% Imperial Armor of Avandos- (Armor, Heavy Armor, Air & Water, 12,000 Gold) +23 Defense
20% Imperial Shield of Avandos- (Weapon, Shield, Air & Water, 12,000 Gold) +23 Defense
Desert Corsair Archer
Level 3
Human, Earth
HP- 2,840
MP- 3,130
STR- 124
AGI- 137
CON- 125
MIN- 122
SPI- 128
XP- 0
Defense- 168
Critical chance- 3%
To Hit- 101%
Dodge- 5%
Resilience- 3%
Resistances and Immunities- 15% Fire Resistance
Prime Attribute- Agility
Constant Effects-
Master Archer' Aim- 3% Critical after round 3 begins, Constant Effect
Adept of the Desert Flame- Automatically recovers from Burning in one turn unless it is caused by a Fae, Constant Effect
Abilities-
Desert Corsair Bow- 573 Damage, Earth, 0 MP
Fire through the Sands- 561 Damage, target’s Dodge is decreased by 20% for purposes of this attack if it is being altered by any Constant Enchantments, Earth, 0 MP
Flaming Arrows- User’s Desert Corsair Bow and Fire through the Sands do Fire damage, does not stack, lasts 5 turns, Fire, 1000 MP
Drops-
790 Gold
75 XP
60% Desert Corsair's Bow- (Weaponx2, Bow, Earth & Fire, 17,000 Gold) +18 Ranged Attack, 115% to Hit, 15% Critical
20% Desert Corsair Archer Armor- (Armor, Light Armor, Fire & Earth, 26,000 Gold) +15 Defense against all but Fae, 5% Fire Resistance, +15 AGI
10% Hand-Blown Sand Bottle- (Item, Antiquity, Earth, 6,000 Gold)
5% Desert Dew Flower- (Consumable, Medicine, Water, 1 Charge, 2,600 Gold) +20 HP, 35% Cures Fatigue: Dehydration
3% Bottled Sand Faerie- (Consumable, Summoning Stone, Earth, 1 Charge, 60,000 Gold) Summons 1 Sand Faerie
2% Desert Corsair Cloak- (Accessory, Cloak, Earth & Fire, 15,000 Gold) 5% Fire Resistance, +15 AGI unless opponents include Fae
Fae Kobold
Level 3
Fae, Earth
HP- 3,000
MP- 4,000
STR- 100
AGI- 135
CON- 105
MIN- 132
SPI- 144
XP- 0
Defense- 200
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 103%
Dodge- 5%
Resistances and Immunities- 90% Earth Resistance
Prime Attribute- Spirit
Constant Effects-
Small- Possessor gains +25% Dodge and -50 STR, Constant Effect
Assume Human Form- Possessor may change its subtype to Human at the start of any round, Constant Effect
Assume Animal Form- Possessor may change its subtype to Animal at the start of any round, Constant Effect
Assume Fae Form- Possessor may change its subtype to Fae at the start of any round, Constant Effect
Assume Candle Form- Possessor may change its subtype to Fae at the start of any round, Constant Effect
Underground Comfort- Possessor gains +500 Defense and +15% Dodge if in a Zone of Earth, Constant Effect
Clean House- Possessor may remove one debuff from a source below Level 10 at the start of any round, Constant Effect
Abilities-
Strike- 660 Damage, Physical, 0 MP
Magic Bolt- 660 Damage, Magic, 0 MP
Mischief- 50% inflicts Confusion, 1 hits against 6, Magic & Psychic, 50 MP
Rumbling Earth- 200 Damage, 15% inflicts Entombed, 1 hit against 5, Earth, 400 MP
Drops-
600 Gold
75 XP
50% New Broom- (Item, Antiquity, Earth, 1,600 Gold)
45% Miner's Hat- (Accessory, Helm, Earth & Light, 5,100 Gold) +5 Defense, 115% To Hit while in a Zone of Earth or Zone of Darkness
5% Common Encyclopedia of Fae- (Item, Antiquity, Earth & Magic, 6,100 Gold)
Fengrii of Glarsoon-
Level 3
Aquatic, Water
HP- 3,400
MP- 3,400
STR- 135
AGI- 140
CON- 135
MIN- 139
SPI- 133
XP- 0
Defense- 225
Defense against Stat Damage- 0
Critical chance- 4%
Resilience- 3%
To Hit- 103%
Dodge- 3%
Resistances and Immunities- 50% Water Resistance, 100% Electrical Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Stab- 680 Damage, 1% inflicts Wounded, Physical, 0 MP
Water Blast- 680 Damage, this attack uses Agility as its Prime Attribute, Water, 0 MP
Hunt- 680 Damage, Deals HP Drain if targeting a Human, Humanoid, or Aquatic, 100 MP
Drops-
750 Gold
75 XP
90% Fishbone Spear- (Weaponx2, Spear, Water & Physical, 600 Gold) +20 Melee Attack, +4 AGI if wielder is in a Zone of Water
10% Red Coral Sculpture- (Item, Antiquity, Water, 1,000 Gold)
Franghlon Skeleton-
Level 3
Undead, Darkness
HP- 3,800
MP- 1,200
STR- 150
AGI- 160
CON- 145
MIN- 138
SPI- 148
XP- 0
Defense- 270
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 5%
Resistances and Immunities- 120% Light Weakness, Absorbs Darkness, 90% Electrical Resistance, Immune to Pain, Diseased, Poison, Voidstruck, Confusion, Paralysis, and Fear
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Rip- 490 Damage, 2 hits against 1, Darkness, 0 MP
Howl- 15% Inflicts Fear, 1 hit against 8, Darkness, 10 MP
Terror Ripper- 1,400 Damage, Can only damage those inflicted with Fear, Darkness, 30 MP
Drops-
960 Gold
75 XP
60% Bone Claw- (Item, Material, Darkness, 900 Gold)
20% Bone Claws- (Weaponx2, Fist Weapon, Darkness, 4,000 Gold) +16 Melee Attack
10% Itsy Bitsy Sapphire- (Item, Antiquity, Earth & Ice & Water, 2,000 Gold)
5% Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
5% Shadow Touch Fan- (Weapon, Fan, Darkness, 45,000 Gold) +47 Magical Attack
Glove Merchant
Level 3
Human, Earth
HP- 3,700
MP- 3,400
STR- 135
AGI- 120
CON- 150
MIN- 150
SPI- 120
XP- 0
Defense- 250
Defense against Stat Damage- 2
Critical Chance- 2%
Resilience- 4%
To Hit- 103%
Dodge- 2%
Resistances and Immunities- 10% Earth Resistance, 30% Acid Weakness
Prime Attribute- Strength
Constant Effects-
Master of Gloves- Opponents below Level 20 do not receive benefits from equipped Gloves, Defeated opponents below Level 20 lose all non-unique equipped Gloves, Constant Effect
You Must Acquit- Possessor gains Entombed: Incarcerated immunity, Constant Effect
Abilities-
Sock ‘Em Good!- 400 Damage, 15% inflicts Fatigued: Stun, Physical, 0 MP
Right in the Kisser!- 500 Damage, target cannot inflict Charm, Physical, 150 MP
Slap Fancifully With Glove- 900 Damage, deals 1/5 damage, 15% inflicts Pain: Bruised Ego, Physical or Air or Physical & Air, 100 MP
Display Wares in a Distracting Manner- 50% target below Level 30 skips 1-5 actions, with all things that would occur before or after said actions still occurring, Air & Earth & Light, 500 MP
Whisper About a Secret Dungeon’s Location- 15% inflicts Charm: Wanderlust, Air & Light, 5 MP
Drops-
1,200 Gold
75 XP
1% Boxing Gloves- (Weaponx2, Fist Weapon, Physical, 4,900 Gold) +8 Melee Attack, +3% Critical, 1% inflicts Fatigued: Stun, +4 STR
1% Biker Gloves- (Accessory, Gloves, Physical, 9,000 Gold) +7 Defense, +5 Melee Attack, +5 AGI when in Vehicle transformations
1% Cashmere Gloves- (Accessory, Gloves, Earth, 12,000 Gold) +4 Defense, +5 SPI, 1% Ice Resistance
1% Cashmere Mittens- (Accessory, Gloves, Earth, 17,000 Gold) +9 Defense, +10 SPI, 4% Ice Resistance
1% Pianist’s Gloves- (Accessory, Gloves, Earth, 700 Gold) +10 AGI, Bardic Music spells gain an additional +5 Magical Attack if they provide a magical attack bonus
1% Leather Gloves- (Accessory, Gloves, Earth, 2,700 Gold) +5 Defense, +2 Melee Attack
1% Rabbit-Fur-Lined Gloves- (Accessory, Gloves, Earth, 4,900 Gold) +7 Defense, +3 SPI, 1% Hexed Resistance, +29 Melee Attack against Animals
1% Blue Gloves- (Accessory, Gloves, Water, 3,000 Gold) +5 Defense, +5 MIN, 1% Water Resistance
1% Red Gloves- (Accessory, Gloves, Fire, 3,000 Gold) +5 Defense, +5 STR, 1% Fire Resistance
1% Yellow Gloves- (Accessory, Gloves, Air, 3,000 Gold) +5 Defense, +5 AGI, 1% Air Resistance
1% Green Gloves- (Accessory, Gloves, Earth, 3,000 Gold) +5 Defense, +5 CON, 1% Earth Resistance
1% White Gloves- (Accessory, Gloves, Light, 3,000 Gold) +5 Defense, +5 SPI, 1% Light Resistance
1% Black Gloves- (Accessory, Gloves, Darkness, 3,000 Gold) +5 Defense, +5 SPI, 1% Darkness Resistance
1% Gray Gloves- (Accessory, Gloves, Physical, 3,000 Gold) +5 Defense, +5 CON, 1% Physical Resistance
1% Purple Gloves- (Accessory, Gloves, Psychic, 3,000 Gold) +5 Defense, +5 MIN, 1% Psychic Resistance
1% Silver Gloves- (Accessory, Gloves, Technology, 3,000 Gold) +5 Defense, +5 MIN, 1% Technology Resistance
1% Light Blue Gloves- (Accessory, Gloves, Ice, 3,000 Gold) +5 Defense, +5 AGI, 1% Ice Resistance
1% Lime Gloves- (Accessory, Gloves, Acid, 3,000 Gold) +5 Defense, +5 STR, 1% Acid Resistance
1% Gold Gloves- (Accessory, Gloves, Electrical, 3,000 Gold) +5 Defense, +5 AGI, 1% Electrical Resistance
1% Lacy Gloves- (Accessory, Gloves, Light, 6,800 Gold) +4 AGI, +5 MIN, +4 SPI
1% Latex Gloves- (Accessory, Gloves, Technology, 2,000 Gold) +1 Defense, 5% Poison Resistance, 5% Disease Resistance
1% Nirle Gloves- (Accessory, Gloves, Technology, 6,000 Gold) +4 Defense, 5% Poison Resistance, 5% Disease Resistance, 1% Dissolving Resistance
1% Perfumed Gloves- (Accessory, Gloves, Air & Earth, 9,000 Gold) +3 Defense, +10 SPI, +50 MP
1% Writer's Gloves- (Accessory, Gloves, Earth & Air, 2,700 Gold) +1 Defense, +4 MIN, +4 SPI, +20 MP
1% Linen Gloves- (Accessory, Gloves, Earth, 1,400 Gold) +2 Defense
1% Silk Gloves- (Accessory, Gloves, Earth, 5,000 Gold) +2 Defense, +2 to all stats
1% Elbow-Length Gloves- (Accessory, Gloves, Earth & Air, 3,400 Gold) +4 Defense
1% Arm-Length Gloves- (Accessory, Gloves, Earth, 7,000 Gold) +8 Defense
1% Samite Gloves- (Accessory, Gloves, Earth & Light, 14,000 Gold) +8 Defense, +16 SPI
1% Boxing Gloves (2)- (Accessory, Gloves, Physical, 6,000 Gold) +6 Melee Attack, +6 STR, +6 CON, +4 AGI
1% Fingerless Gloves- (Accessory, Gloves, Air & Phsyical, 2,100 Gold) +1 Defense, +8 AGI
1% Glovelettes- (Accessory, Gloves, Air, 2,000 Gold) +1 Defense, +3 AGI
1% Hobo Gloves- (Accessory, Gloves, Earth & Darkness, 1,500 Gold) +1 Defense, +5 CON, -5 SPI, 1% Ice Resistance
1% Mittens- (Accessory, Gloves, Ice, 1,600 Gold) +4 Defense, +4 CON, 1% Ice Resistance
1% Evening Gloves- (Accessory, Gloves, Air & Earth, 6,900 Gold) +5 Defense, +8 SPI, +2 AGI
1% Oven Mitts- (Accessory, Gloves, Fire, 2,500 Gold) +5 Defense, 5% Fire Resistance
1% Washing Glove- (Accessoryx.5, Gloves, Water, 3,100 Gold) +2 Defense, +1 Melee Attack to Melee-Attack-using actions that inflict Healing or MP Healing for non-offensive purposes only
1% Wheelchair Gloves- (Accessory, Gloves, Technology & Air, 4,500 Gold) ++1 Defense, +3 AGI, Wearer's Vehicle Transformations gain +10 AGI and +5 CON
1% Cycling Gloves- (Accessory, Gloves, Air & Technology, 3,600 Gold) +1 Defense, +4 AGI, Wearer's Vehicle Transformations gain +25 AGI
1% Baseball Mitt- (Accessoryx.5, Gloves, Air & Physical, 3,200 Gold) +3 Defense, 1% Resilience
1% Fencing Glove- (Accessoryx.5, Gloves, Physical & Air, 4,600 Gold) +6 Melee Attack, +6 AGI
1% Archer's Glove- (Accessoryx.5, Gloves, Air & Earth, 4,700 Gold) +5 Ranged Attack, +5 AGI, +1 Defense,102% To Hit for Ranged Attack actions
1% Billiards Gloves- (Accessory, Gloves, Physical, 3,800 Gold) 101% To Hit
1% Falconer's Glove- (Accessoryx.5, Gloves, Air, 6,800 Gold) +4 Defense, +1 Melee Attack, +50 Defense against Aerials
1% Motorcycling Gloves- (Accessory, Gloves, Techology & Darkness, 5,800 Gold) +2 Defense, +4 STR, Wearer's Vehicle Transformations gain +25 AGI
1% Scuba Gloves- (Accessory, Gloves, Water & Technology, 6,800 Gold) +2 AGI while in a Zone of Water, 5% Water Resistance, 5% Drowning Resistance
1% Weightlifting Gloves- (Accessory, Gloves, Physical, 3,800 Gold) +8 STR
1% Gardening Gloves- (Accessory, Gloves, Earth, 6,000 Gold) +5 Defense, 3% Earth Resistance, +15 Melee Attack and Magical Attack in actions targetting Plants
1% Aircrew Gloves- (Accessory, Gloves, Technology & Air, 5,100 Gold) +4 Defense, +1 MIN, 2% Fire Resistance, 1% Air Resistance
1% Space Suit Gloves- (Accessory, Gloves, Technology, 25,000 Gold) +14 Defense, 2% Reslience, 2% Ice Resistance, 2% Fire Resistance, 2% Darkness Resistance, 5% Suffocation Resistance, 5% Frozen Resistance, 5% Voidstruck Resistance
1% Cut-Resistant Gloves- (Accessory, Gloves, Physical, 11,000 Gold) +5 Defense, 5% Physical Resistance
1% Medical Gloves- (Accessory, Gloves, Technology & Light & Water, 5,500 Gold) +2 Defense, 5% Diseased Resistance, +10 Melee Attack and +10 Magical Attack for actions that are non-offensive and provide HP Healing, MP Healing, or Stat Healing
1% Disposable Gloves- (Accessory, Gloves, Physical, 1,200 Gold) +1 Defense, This item's wearer may spend an action to destroy it
1% Checkerboard-Patterned Gloves- (Accessory, Gloves, Light & Darkness, 6,000 Gold) +8 Defense, +3 to all stats
1% Angler's Gloves- (Accessory, Gloves, Water, 3,700 Gold) +3 Defense, +2 AGI, +5 Melee Attack, Magical Attack, and Ragned Attack against Aquatics
1% Woolen Gloves- (Accessory, Gloves, Fire & Ice & Physical & Earth, 2,600 Gold) +5 Defense, 1% Ice Resistance
1% Child's Gloves- (Accessory, Gloves, Physical & Earth, 2,100 Gold) +2 Defense
1% Child's Mittens- (Accessory, Gloves, Physical & Earth & Ice, 2,300 Gold) +2 Defense, 1% Ice Resistance
1% Expensive Gloves- (Accessory, Gloves, Earth, 85,000 Gold) +21 Defense, +25 AGI
1% Expensive Mittens- (Accessory, Gloves, Earth, 86,000 Gold) +21 Defense, 5% Fire Resistance
1% Glove that is also a Video Game Controller- (Accessory, Gloves, Technology, 8,000 Gold) +2 Defense, +2 SPI, 50% provides +11 Magical Attack against Technology element targets and Coded Being targets
1% Webbed Gloves- (Accessory, Gloves, Water, 4,100 Gold) +2 Defense, +5 AGI while in a Zone of Water, 2% Dodge while in a Zone of Water
1% Underwater Hockey Gloves- (Accessory, Gloves, Water & Physical & Technology, 4,100 Gold) +4 Defense, 1% Water Resistance, 1% Physical Resistance
1% Paintball Gloves- (Accessory, Gloves, Technology & Earth & Water, 2,700 Gold) +3 Defense, 101% To Hit, +1 Ranged Attack for actions that specifically either cannot kill targets or cannot reduce them below 1 HP or deal no damage
1% Lacrosse Gloves- (Accessory, Gloves, Physical & EArth, 4,500 Gold) +4 Defense, 101% To Hit
1% Riding Gloves- (Accessory, Gloves, Earth & Air, 4,900 Gold) +1 Defense, Wearer's Steed Transformations gain +25 AGI and +10 CON
1% Golf Glove- (Accessoryx.5, Gloves, Air, 4,100 Gold) 103% To Hit
1% Goalkeeper's Glove- (Accessory, Gloves, Physical, 3,900 Gold) +5 Defense, 1% Resilience, 101% To Hit
1% Driving Gloves- (Accessory, Gloves, Technology & Darkness & Air, 4,600 Gold) +20 to all stats of wearer's Vehicle Transformations
1% Wicket Keeper's Cricket Gloves- (Accessory, Gloves, Physical & Air, 5,100 Gold) +5 Defense, 101% To Hit, 1% Resilience, 1% Physical Resistance
1% Batsman's Cricket Gloves- (Accessory, Gloves, Physical & Air, 4,900 Gold) +5 Defense, 102% To Hit, +4 Melee Attack, +4 Ranged Attack
1% Football Player's Gloves- (Accessory, Gloves, Physical, 3,900 Gold) +2 Defense, +4 STR, +4 CON, +2 AGI
1% Rubber Gloves- (Accessory, Gloves, Technology & Earth, 3,500 Gold) +1 Defense, 5% Electrical Resistance, 5% Electrocuted Resistance
1% Chainmail Gloves- (Accessory, Gloves, Physical, 12,500 Gold) +14 Defense, 2% Physical Resistance
1% Impact Protection Gloves- (Accessory, Gloves, Physical, 11,000 Gold) 5% Physical Resistance
1% Sandblasting Gloves- (Accessory, Gloves, Earth, 6,500 Gold) +4 Defense, +2 CON, 1% Earth Resistance, 1% Physical Resistance
1% Food Service Gloves- (Accessory, Gloves, Earth & Water, 2,100 Gold) +1 Defense, Food items used by wearer heal an additional 50 HP if they Heal HP and have a 2% lower chance of inflicting Poison
1% Welder's Gloves- (Accessory, Gloves, Fire & Technology, 3,100 Gold) +1 Defense, +2 Melee Attack, +2 AGI, 2% Fire Resistance, 2% Burning Resistance
1% Chainsaw Gloves- (Accessory, Gloves, Physical & Technology, 5,500 Gold) +3 Defense, 1% Wounded Resistance, +5 Melee Attack
1% Barbed-Wire-Handler's Gloves- (Accessory, Gloves, Physical, 7,800 Gold) +11 Defense, 5% Physical Resistance, 5% Wounded Resistance
1% Pontifical Gloves (Lesser)- (Accessory, Gloves, Light, 45,000 Gold) +30 Defense, 5% Light Resistance, +40 SPI, +40 Magical Attack for Divine Magic spells, Divine Magic spells cost wearer 50 MP less
1% Embroidered Gloves- (Accessory, Gloves, Earth & Air, 8,100 Gold) +8 Defense, +8 to all stats
1% Jeweled Gloves- (Accessory, Gloves, Earth, 68,000 Gold) +5 Defense, +20 to all stats, 5% Earth Resistance
1% Knitted Gloves- (Accessory, Gloves, Ice & Earth, 3,800 Gold) +3 Defense, 1% ce Resistance
1% Fine Gloves- (Accessory, Gloves, Earth & Air, 45,000 Gold) +40 Defense, +40 to all stats
1% Fine Mittens- (Accessory, Gloves, Earth & Air & Ice, 50,000 Gold) +50 Defense, +40 to all stats, 5% Ice Resistance, 10% Frozen Resistance
1% Skin Gloves- (Accessory, Gloves, Darkness, 1,200 Gold) +2 Defense, 1% Darkness Resistance, 1% Human Resistance
1% Fur Gloves- (Accessory, Gloves, Earth, 2,700 Gold) +2 Defense, 1% Ice Resistance, 1% Animal Resistance
1% Faux-Fur Gloves- (Accessory, Gloves, Earth, 2,300 Gold) +2 Defense, 1% Ice Resistance
1% Fashionable Gloves- (Accessory, Gloves, Air, 7,300 Gold) +3 Defense, +3 to all stats for every other individual in battle wearing an item named 'Fashinable Gloves', to a max of 200 such individuals
1% Extremely Furry Purple Gloves- (Accessory, Gloves, Light & Air, 3,800 Gold) +2 Defense, +2 AGI, +1 SPI
1% Extremely Furry Pink Gloves- (Accessory, Gloves, Light & Air, 3,800 Gold) +2 Defense, +2 SPI, +1 AGI
1% Extremely Furry Green Gloves- (Accessory, Gloves, Light & Air & Acid, 3,800 Gold) +2 Defense, +2 AGI, +1 SPI
1% Ill-Fitted Glove- (Accessory, Gloves, Physical & Darkness, 5,500 Gold) +2 Defense, -2 to all stats, 1% Entombed: Encarcerated Resistance
1% Idiot Mittens- (Accessory, Gloves, Ice & Physical, 1,100 Gold) +2 Defense, This item may not be stolen or destroyed by sources below Level 5, This item may not be traded by individuals below Level 5, -5 MIN
1% Scratch Mitts- (Accessory, Gloves, Physical, 3,000 Gold) +3 Defense, all damage wearer deals to itself is reduced by 50, All stat damage wearer deals to itself is reduced by 10
1% Coastal Northerner's Traditional Mittens- (Accessory, Gloves, Earth & Ice, 4,700 Gold) +4 Defense, +4 CON, +4 MIN, +4 SPI, 1% Ice Resistance
1% Organist's Gloves- (Accessory, Gloves, Air & Magic, 4,700 Gold) +2 Defense, +20 MP, Wearer's Bardic Music Spells and Instrument Weapons gain +14 Magical Attack
1% Smoker's Gloves- (Accessory, Gloves, Fire & Air, 2,100 Gold) +1 Defense, 1% Fire Resistance, 1% Poison Resistance
1% Vinyl Gloves- (Accessory, Gloves, Technology, 2,600 Gold) +2 Defense, 5% Poison Resistance
!Gold Eggman
Level 3
Golem, Earth
HP- 5,000
MP- 5,000
STR- 300
AGI- 300
CON- 300
MIN- 300
SPI- 300
XP- 0
Defense- 250, +250 against Fire
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 3%
To Hit- 3%
Dodge- 3%
Resistances and Immunities- 50% Fire Resistance, 50% Physical Weakness, 50% Darkness Weakness, Immunity to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Mind
Constant Effects-
Rich Man's Monster- This monster always drops Gold, this monster drops 5 times its listed value of Gold, this ability only works between turns two and five of battle, Constant Effect
Abilities-
Glove Slap- 50 Damage, Earth, 0 MP
Retreat- Caster exits the thread, Air, 0 MP
Bask in Anticipation- Does nothing, Light, 0 MP
Drops-
1,250 Gold
75 XP
95% Huge Pile of Gold Bricks- (Item, Currency, Earth, 100,000 Gold)
5% Nest Egg- (Item, Material, Wealth, 5,000,000 Gold)
Gnomish Gearwright Apprentice-
Level 3
Humanoid, Earth
HP- 2,700
MP- 3,400
STR- 132
AGI- 144
CON- 131
MIN- 158
SPI- 110
XP- 0
Defense- 140
Critical chance- 3%
To Hit- 101%
Dodge- 5%
Resilience- 3%
Resistances and Immunities- 20% Earth Resistance, 20% Technology Resisted, Antimatter Immunity
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Gearwright Apprentice’s Wrench- 565 Damage, Prime Attribute for this attack is Strength, Can heal Robots, Golems, and Clockworks, Physical, 0 MP
Spinning Pistol- 568 Damage, +5% to Hit for this attack, Air & Technology, 5 MP
Build Gear Soldier- 90% Summons 2-8 Basic Gear Soldier, Fire & Technology, 500 MP
Throw Grenade- 375 damage, This attack possesses 8% Critical, 1 hit against 15, Earth, 1,400 MP
Drops-
920 Gold
75 XP
10% Gear- (Item, Material, Technology, 200 Gold)
5% Old Gear- (Item, Material, Technology & Earth, 80 Gold)
5% Bag of Clockwork Parts- (Item, Material, Technology, 860 Gold)
5% Flame Gear- (Item, Material, Fire, 900 Gold)
5% Ice Gear- (Item, Material, Ice, 900 Gold)
5% Rod- (Item, Material, Technology, 50 Gold)
5% Clockwork Knob- (Item, Material, Technology, 70 Gold)
5% Clockwork Hinge- (Item, Material, Technology, 80 Gold)
5% Clockwork Joint- (Item, Material, Technology, 200 Gold)
5% Apprentice’s Clockwork Mind Gear- (Item, Material, Technology, 9,000 Gold)
5% Clockwork Crank- (Item, Material, Technology & Air, 170 Gold)
5% Metal Tube- (Item, Material, Physical & Technology, 80 Gold)
5% Assorted Clockwork Parts- (Item, Material, Technology, 800 Gold)
1% Large Gear- (Item, Material, Earth, 1,000 Gold)
1% Conductive Rod- (Item, Material, Technology & Electrical, 1,600 Gold)
1% Gearwright’s Tools- (Item, Antiquity, Technology, 20,000 Gold)
1% Apprentice’s Shadow Power Core- (Item, Material, Technology & Darkness, 5,000 Gold)
1% Apprentice’s Brilliant Power Core- (Item, Material, Technology & Light, 5,000 Gold)
1% Apprentice’s Stone Power Core- (Item, Material, Technology & Earth, 5,000 Gold)
1% Apprentice’s Airy Power Core- (Item, Material, Technology & Air, 5,000 Gold)
1% Apprentice’s Hydraulic Power Core- (Item, Material, Technology & Water, 5,000 Gold)
1% Apprentice’s Blazing Power Core- (Item, Material, Technology & Fire, 5,000 Gold)
1% Apprentice’s Mystic Power Core- (Item, Material, Technology & Magic, 5,000 Gold)
1% Apprentice’s Base Power Core- (Item, Material, Technology, 5,000 Gold)
1% Apprentice’s Steam-Driven Power Core- (Item, Material, Technology & Physical, 5,000 Gold)
1% Apprentice’s Mindcrystal Power Core- (Item, Material, Technology & Psychic, 5,000 Gold)
1% Apprentice’s Frozen Power Core- (Item, Material, Technology & Ice, 5,000 Gold)
1% Apprentice’s Electrical Power Core- (Item, Material, Technology & Electrical, 5,000 Gold)
1% Apprentice’s Acidic Power Core- (Item, Material, Technology & Acid, 5,000 Gold)
1% Apprentice’s Shadow Gear Heart- (Item, Material, Technology & Darkness, 6,000 Gold)
1% Apprentice’s Brilliant Gear Heart- (Item, Material, Technology & Light, 6,000 Gold)
1% Apprentice’s Stone Gear Heart- (Item, Material, Technology & Earth, 6,000 Gold)
1% Apprentice’s Airy Gear Heart- (Item, Material, Technology & Air, 6,000 Gold)
1% Apprentice’s Hydraulic Gear Heart- (Item, Material, Technology & Water, 6,000 Gold)
1% Apprentice’s Blazing Gear Heart- (Item, Material, Technology & Fire, 6,000 Gold)
1% Apprentice’s Mystic Gear Heart- (Item, Material, Technology & Magic, 6,000 Gold)
1% Apprentice’s Base Gear Heart- (Item, Material, Technology, 6,000 Gold)
1% Apprentice’s Steam-Driven Gear Heart- (Item, Material, Technology & Physical, 6,000 Gold)
1% Apprentice’s Mindcrystal Gear Heart- (Item, Material, Technology & Psychic, 6,000 Gold)
1% Apprentice’s Frozen Gear Heart- (Item, Material, Technology & Ice, 6,000 Gold)
1% Apprentice’s Electrical Gear Heart- (Item, Material, Technology & Electrical, 6,000 Gold)
1% Apprentice’s Acidic Gear Heart- (Item, Material, Technology & Acid, 6,000 Gold)
1% Apprentice Gearwright’s Wrench- (Weapon, Tool, Technology, 49,000 Gold) +35 Melee Attack, Wielder’s melee attacks may Heal Clockworks, All of wielder’s summoned Clockworks and Clockwork pets have 500 additional HP and all of their stats are 25 points higher
Gnomish Geologist-
Level 3
Humanoid, Earth
HP- 2,400
MP- 3,200
STR- 132
AGI- 144
CON- 131
MIN- 158
SPI- 110
XP- 0
Defense- 160
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- 50% Earth Resistance, Entombed Immunity
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Geologist’s Blade- 564 Damage, Prime Attribute for this attack is Strength, Pierces 50 Defense, Physical & Earth, 0 MP
Conundrum- 573 Damage, 5% does 20 MIN damage, Magic & Psychic, 0 MP
Call Elementals- 75% Summons 2-4 Tiny Pebble Elementals, Magic & Earth, 600 MP
Landslide- 379 damage, 15% inflicts Entombed, 1 hit against 19, Earth, 1,300 MP
Drops-
840 Gold
75 XP
10% Rock- (Item, Material, Earth, 100 Gold)
5% Igneous Stone- (Item, Material, Earth & Fire, 300 Gold)
5% Sedimentary Stone- (Item, Material, Earth, 300 Gold)
5% Metamorphic Stone- (Item, Material, Earth, 300 Gold)
5% Large Chunk of Shale- (Item, Material, Earth, 500 Gold)
5% Chunk of Granite- (Item, Material, Earth, 700 Gold)
5% Sheet of Formica- (Item, Material, Earth & Light, 900 Gold)
5% Limestone- (Item, Material, Earth, 500 Gold)
5% Hunk of Pumice- (Item, Material, Earth & Fire, 1,100 Gold)
5% Clod of Dirt- (Item, Material, Earth, 4 Gold)
5% Pouch of Sand- (Item, Material, Earth, 20 Gold)
5% Impure Iron- (Item, Material, Earth, 400 Gold)
5% Impure Copper- (Item, Material, Earth, 200 Gold)
5% Impure Stimbelhein- (Item, Material, Earth, 7,000 Gold)
5% Large Piece of Coal- (Item, Material, Earth & Fire, 400 Gold)
5% Geologist’s Tools- (Item, Antiquity, Earth, 7,000 Gold)
1% Tiny Amethyst- (Item, Material, Earth & Darkness, 1,000 Gold)
1% Tiny Ruby- (Item, Material, Earth & Darkness, 1,000 Gold)
1% Tiny Sapphire- (Item, Material, Earth & Water, 1,000 Gold)
1% Tiny Emerald- (Item, Material, Earth, 1,000 Gold)
1% Tiny Diamond- (Item, Material, Earth & Light, 1,000 Gold)
1% Tiny Teralyte- (Item, Material, Earth, 1,000 Gold)
1% Tiny Topaz- (Item, Material, Earth & Electrical, 1,000 Gold)
1% Tiny Opal- (Item, Material, Earth & Air, 1,000 Gold)
1% Tiny Ametrine- (Item, Material, Earth & Psychic, 1,000 Gold)
1% Tiny Alexandrite- (Item, Material, Earth & Physical, 1,000 Gold)
1% Tiny Zircon- (Item, Material, Earth & Magic, 1,000 Gold)
1% Tiny Quartz- (Item, Material, Earth & Technology, 1,000 Gold)
1% Tiny Iolite- (Item, Material, Earth & Ice, 1,000 Gold)
1% Tiny Peridot- (Item, Material, Earth & Acid, 1,000 Gold)
1% Apprentice Geologist’s Blade- (Weapon, Sword, Earth, 49,000 Gold) +15 Melee Attack, +29 AGI, +4 CON, +75 Melee Attack against Earth element foes, 25% Critical against Golems and Elementals
Green Cube Jell
Level 3
Ooze, Acid
HP- 3,600
MP- 900
STR- 80
AGI- 190
CON- 120
MIN- 110
SPI- 115
XP- 0
Defense- 170
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- 50% Light Weakness, Absorbs 50% of Darkness Damage, Immune to Impaired, Pain, Fatigue, Diseased, Poison, Voidstruck, Confusion
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Dissolve- 550 Damage, Pierces 2,000 Defense, Acid, 0 MP
Envelop- 25% Inflicts Dissolving, Acid, 0 MP
Goo Bolt- 410 Damage, 1 hit against 3, Acid, 5 MP
Drops-
600 Gold
75 XP
68% Green Jell Potion- (Consumable, Potion, Acid, 800 Gold) Does 8 CON damage to drinker, Heals 120 HP
12% Green Cube Jelly Acid- (Accessory, Weapon Coating, Acid, 17,000 Gold) Does 30 extra Acid damage on hit
10% Tiny Little Darts- (Weapon, Throwing Weapon, Air & Acid, 6,000 Gold) +5 Ranged Attack, 1% Inflicts Poison, 2% Acid Resistance
10% Shield of Gaphoom- (Weapon, Shield, Ice, 37,000 Gold) +50 Defense, +12 CON, Ice element attacks do 2 less SPI damage
Green Slime
Level 3
Ooze, Acid
HP- 3,000
MP- 3,000
STR- 136
AGI- 120
CON- 148
MIN- 133
SPI- 137
XP- 0
Defense- 178
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- Immune to Blind, Pain, Sleep, Diseased
Prime Attribute- Constitution
Constant Effects-
Divide- Whenever Green Slime is attacked but not killed, there is a 10% chance that another Green Slime (which drops no treasure, Gold, or XP) is produced and added to the fight as an ally of the Green Slime that created it, Constant Effect
Abilities-
Slime Attack- 470 Damage, Water & Acid & Earth, 0 MP
Stick- 40% inflicts Paralysis, user skips next turn, Earth, 800 MP
Drops-
60 Gold
75 XP
60% Slimy Muck- (Item, Material, Water, 300 Gold)
20% Green Slime in a Bag- (Consumable, Summoning Stone, Earth & Acid, 1 Charge, 6,000 Gold) Summons 1 Green Slime
20% Green-Slime-Based Venom Amplifier- (Accessory, Weapon Coating, Acid, 15,000 Gold) Any Weapon Coating that user has equipped that would normally do AGI, CON, or MIN damage has whichever of those stat damage values it possesses raised by 15
!Guy Driving An Ice Cream Truck Who Keeps Thinking He Can Park Between Those Two Other Cars But Actually Can't
Level 3
Human, Technology
HP- 3,900
MP- 3,450
STR- 150
AGI- 110
CON- 150
MIN- 115
SPI- 144
XP- 0
Defense- 210
Defense against Stat Damage- 1
Critical Chance- 2%
Resilience- 3%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Impaired: Slow Immunity, Time Immunity, Vehicle Immunity
Prime Attribute- Strength
Constant Effects-
In An Ice Cream Truck (Most of the Time)- Possessor gains the subtype Vehicle, Constant Effect
Can't Fit In That Parking Place- Whenever possessor is in the back row, possessor moves to the front row, Constant Effect
Maybe If He Backs Up Again...- At the start of each round, possessor enters the back row, Constant Effect
MREEP! MREEP! MREEP! MREEP!- Whenever possessor changes rows, possessor's opponents are dealt 70,000 Flat Sonic element Damage, Event Effect
Somehow Louder Than The Fireworks- If possessor possesses an ally whose name includes 'Firework', possessor may include the numerical Prime Attribute value of one such ally into its own Prime Attribute for purposes of said attack, Event Effect
Vexatious This Time Of Year- Possessor's Level becomes 23, Possessor gains +10,000 to all stats, Possessor gains +300,000 HP, Possessor deals 20,000 additional Damage, Event Effect
Abilities-
Award-Winning Driving- 600 Damage, Caster gains 1 Temporary Fame if caster possesses 0 Fame, Physical or Earth or Technology, 0 MP
Temporarily Park Like A Lance Across The Sidewalk, Wipe Sweat Off Your Brow Because Parking Is Hard Work, And Slowly Drink A Bottled Water While Everyone Nearby Stares Agog- Caster regenerates 250 HP and MP, Caster's opponents, if not Level 40 or greater and if not Immune or Resistant to Confusion, have a 25% chance of being unable to act for the remainder of the round as a non-stacking debuff, Physical & Technology & Water, 250 MP
Drive So That Others Have To Move, Go At The Space From A Different Angle, Still Don't Get Into The Space- Caster enters the front row of an opposing row-order formation, then the back row of its own row-order formation, Caster may re-arrange the opponents in said opposing row-order formation across the front and back rows provided that caster possesses no opponents that are greater than Level 19, Physical & Earth, 500 MP
Gun It Backwards, Block The One Way Street, Frustrate Those Trying to Go Down Said Street, Block Summons While You're At It- Caster enters the back row, Caster obtains a non-stacking buff until the end of the round that prevents entities below Level 40 from summoning, Magic & Technology & Physical, 1,000 MP
Drops-
1,000 Gold
75 XP
100% Frustratingly Basic Ice Cream- (Consumable, Food, Ice & Basic, 1 Charge, 100 Gold) Deals 10 Flat Ice & Basic element HP Healing or 1 Flat Ice & Basic MIN Damage
!Guy Who Compulsively Leaves The Event Reaaaaalllllyyyyy Early To Avoid Traffic
Level 3
Human, Technology
HP- 3,600
MP- 3,600
STR- 130
AGI- 190
CON- 130
MIN- 130
SPI- 130
XP- 0
Defense- 191
Defense against Stat Damage- 0
Critical Chance- 4%
Resilience- 2%
To Hit- 103%
Dodge- 4%
Resistances and Immunities- Impaired: Slow Immunity, Time Immunity, Vehicle Immunity
Prime Attribute- Strength
Constant Effects-
In A Car- Possessor gains the subtype Vehicle, Constant Effect
He's Outta Here- Possessor exits the thread at the start of battle, Event Effect
Carrying a Gold Flamingo- Possessor drops a Gold Flamingo from the Shop a single time across all instances of possessor in the thread if killed in an Event, Event Effect
Abilities-
Rev Up- Caster gains +200 AGI and makes Agility its turn-order-determining stat, does not stack, Physical or Technology, 0 MP
Try To Drive Off Again- Caster leaves the thread, Technology or Air, 0 MP
Smash Through Traffic- 712 Damage, Target cannot prevent caster from leaving the battlespace or the thread, Technology & Physical & Fury, 500 MP
Drops-
1,000 Gold
75 XP
100% Dust In The Wind- (Item, Antiquity, Earth & Air, 3 Gold)
Himmarantz-
Level 3
Animal, Fire
HP- 3,940
MP- 680
STR- 57
AGI- 193
CON- 82
MIN- 99
SPI- 61
XP- 0
Defense- 116
Critical chance- 3%
To Hit- 101%
Dodge- 7%
Resilience- 3%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Flame Charge- 800 Damage, May only be used on first turn of combat, Fire, 260 MP
Tusk Attack- 410 Damage, Fire, 0 MP
Flame Breath- 300 Damage, 1 hit against 2, Fire, 120 MP
XP- 75
Gold- 647
Treasure-
80% Intact Hide- (Item, Material, Earth, 140 Gold)
10% Gold Bell of Decadent Chiming- (Weapon, Instrument, Fire & Darkness, 60,000 Gold) +40 Magical Attack, Food items that restore HP restore double their normal amount to a max of 40,000
10% Mirvolian Spiced Meat Dish- (Consumable, Food, Magic & Fire, 2 Charges, 15,000 Gold) +400 HP, +60 AGI, 4% Cures Confused
Hired Thug
Level 3
Human, Physical
HP- 3,315
MP- 3,000
STR- 149
AGI- 120
CON- 120
MIN- 109
SPI- 112
XP- 0
Defense- 221
Critical Chance- 3%
Resilience- 3%
To Hit- 101%
Dodge- 3%
Resistances and Immunities- 50% Physical Weakness, 50% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Nail Bat- 660 Damage, Physical, 0 MP
Rough You Up- 500 Damage, 5% inflicts Charm if target is lower level and reduced below 5% max HP by this attack, Physical, 300 MP
Shank- 700 Damage, 5% inflicts Wounded if it deals damage, Physical, 600 MP
Overhead Strike with a Rock- 580 Damage, 15% inflicts Stun, Earth, 800 MP
Pay Up!- 800 Damage, after all modifiers are counted, all damage to HP is converted into damage to Gold instead, Physical, 1,200 MP
Drops-
830 Gold
75 XP
80% Nail Bat- (Weapon, Mace, Physical, 7,000 Gold) +14 Melee Attack, 1% inflicts Wounded on Critical
10% Sledgehammer- (Weaponx2, Hammer, Physical, 18,000 Gold) +32 Melee Attack, 1% inflicts Stun
9% Bag of Cash- (Item, Currency, Earth, 15,000 Gold)
1% Sappy Book of Poetry about Kittens- (Item, Antiquity, Light, 5,000 Gold)
House Hellstrom Archer
Level 3
Human, Fire
HP- 2,900
MP- 1,300
STR- 160
AGI- 154
CON- 96
MIN- 98
SPI- 103
XP- 0
Defense- 251
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- 15% Fire Resistance
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Arrow Shot- 530 Damage, Physical, 0 MP
Aim- Caster's next use of an ability named 'Arrow Shot' does double damage, to a max of 2,000,000,000 additional damage, does not stack, Fire, 155 MP
Hamstring- 380 Damage, 25 AGI damage, Physical, 210 MP
Enflame Arrows- All user's Arrow Shots do Fire damage instead of physical, all user's Arrow Shots do 380 additional damage, lasts 18 turns, does not stack, Fire, 415 MP
Probdos- 700 Damage, Fire, 700 MP
Drops-
830 Gold
75 XP
50% House Hellstrom Flame Bow- (Weapon, Bow, Fire, 11,000 Gold) +60 Ranged Attack, Hellstrom nobility may instant-kill wearer
20% House Hellstrom Emblemed Armor- (Armor, Heavy Armor, Fire, 10,000 Gold) +50 Defense, Hellstrom nobility may instant-kill wearer
10% Blazing Arrows- (Accessory, Arrow, Fire, 19,000 Gold) +15 Ranged Attack, Ranged attacks do 90 additional Fire damage
10% House Hellstrom Servant Sword- (Weapon, Sword, Fire, 10,000 Gold) +50 Melee Attack, Hellstrom nobility may instant-kill wearer
10% Potion of Stout Body- (Consumable, Potion, Fire, 1 Charge, 8,000 Gold) +15 CON, lasts 18 turns, stacks 27 times
House Hellstrom Avenger
Level 3
Human, Fire
HP- 3,600
MP- 1,700
STR- 170
AGI- 250
CON- 127
MIN- 115
SPI- 138
XP- 0
Defense- 295
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- 15% Fire Resistance
Prime Attribute- Strength + Agility + Spirit
Constant Effects-
None
Abilities-
Stab- 380 Damage, deals double damage if used before any opponent acts on the first round of combat, to a max of 5,000,000 additional damage, Darkness, 0 MP
Arrow Shot- 490 Damage, Physical, 0 MP
Aim- Caster's next use of an ability named 'Arrow Shot' does double damage, to a max of 2,000,000,000 additional damage, does not stack, Fire, 155 MP
Hamstring- 480 Damage, 25 AGI damage, Physical, 210 MP
Vengeful Shot- 120 Damage, does 1,200 Damage to those who are declared enemies of Hellstrom House, Fire, 315 MP
Probdos- 800 Damage, Fire, 700 MP
Drops-
1125 Gold
75 XP
50% House Hellstrom Flame Bow- (Weapon, Bow, Fire, 11,000 Gold) +60 Ranged Attack, Hellstrom nobility may instant-kill wearer
20% House Hellstrom Emblemed Armor- (Armor, Heavy Armor, Fire, 10,000 Gold) +50 Defense, Hellstrom nobility may instant-kill wearer
10% Blazing Arrows- (Accessory, Arrow, Fire, 19,000 Gold) +15 Ranged Attack, Ranged attacks do 90 additional Fire damage
10% House Hellstrom Servant Sword- (Weapon, Sword, Fire, 10,000 Gold) +50 Melee Attack, Hellstrom nobility may instant-kill wearer
10% Black Arrow- (Accessory, Arrow, Darkness, 25,000 Gold) +50 Ranged Attack, +40 Additional Ranged Attack if user is under 10% max HP
!House Hellstrom Priest
Level 3
Human, Fire
HP- 3,200
MP- 2,600
STR- 138
AGI- 160
CON- 110
MIN- 145
SPI- 158
XP- 0
Defense- 310, +350 Defense against light
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- 50% Fire resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Smash with Mace- 430 Damage, Physical, 0 MP
Airidium- +310 Defense, Earth & Light, 600 MP
Probdos- 600 Damage, Fire, 700 MP
Heal- Heals 600 Damage, Fire & Light, 100 MP
Resurrect- Resurrects target with 1 HP and 0 MP, takes 2 turns, Light & Fire, 900 MP
Drops-
100 Gold
75 XP
30% House Hellstrom Mace- (Weapon, Mace, Fire, 10,000 Gold) +70 Melee Attack, Hellstrom nobility may instant-kill wearer
30% House Hellstrom Emblemed Robe- (Armor, Heavy Armor, Fire, 10,000 Gold) +20 Defense, +50 MP, Hellstrom nobility may instant-kill wearer
20% Potion of Flame Breath- (Consumable, Potion, Fire, 1 Charge, 10,000 Gold) User may skip a turn to do 500 Fire damage to 5 targets, lasts 3 turns, 1% Cures paralyzed
10% House Hellstrom Resurrection Foci- (Accessory, Idol, Fire, 8,000 Gold) Spells that resurrect others cost 60 less MP
10% Potion of Curing- (Consumable, Potion, Water, 1 Charge, 9,000 Gold) Heals 900 HP, 1% Cures poison
House Hellstrom Warrior
Level 3
Human, Fire
HP- 4,000
MP- 1,500
STR- 110
AGI- 140
CON- 150
MIN- 118
SPI- 117
XP- 0
Defense- 225
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Slicing Blade- 420 Damage, Physical, 0 MP
Hamstring- 380 Damage, 25 AGI damage, Physical, 210 MP
Airidium- +225 Defense, stacks 200 times on caster if caster's name is "House Hellstrom Warrior", stacks 5 times otherwise, Earth & Light, 800 MP
Probdos- 700 Damage, Fire, 500 MP
Drops-
820 Gold
75 XP
70% House Hellstrom Servant Sword- (Weapon, Sword, Fire, 10,000 Gold) +50 Melee Attack, Hellstrom nobility may instant-kill wearer
20% House Hellstrom Emblemed Armor- (Armor, Heavy Armor, Fire, 10,000 Gold) +50 Defense, Hellstrom nobility may instant-kill wearer
10% Potion of Stout Body- (Consumable, Potion, Fire, 1 Charge, 8,000 Gold) +15 CON, lasts 18 turns, stacks 27 times
House Hellstrom Wizard
Level 3
Human, Fire
HP- 2,300
MP- 3,500
STR- 100
AGI- 128
CON- 123
MIN- 147
SPI- 135
XP- 0
Defense- 210
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- 50% Fire Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Crystal Ray- 530 Damage, Fire, 0 MP
Airidium- +490 Defense, stacks 200 times on caster if caster's name is "House Hellstrom Wizard", stacks 5 times otherwise, Earth & Light, 800 MP
Flame Column- 400 Damage, Fire, 5 MP
Probdos- 700 Damage, Fire, 500 MP
Probdosi- 700 Damage, Fire, 1 hit against 5, 600 MP
Drops-
830 Gold
75 XP
40% House Hellstrom Crystal Staff- (Weapon, Staff, Fire, 10,000 Gold) +30 Melee Attack, +60 Magical Attack, Fire Spells do 90 extra Damage, Hellstrom nobility may instant-kill wearer
30% House Hellstrom Scrying Orb- (Item, Antiquity, Fire, 5,000 Gold)
20% House Hellstrom Emblemed Robe- (Armor, Heavy Armor, Fire, 10,000 Gold) +20 Defense, +50 MP, Hellstrom nobility may instant-kill wearer
10% Alchemic Materials- (Item, Material, Magic, 3,000 Gold)
Imperial Avandosi Wyvern-
Level 3
Dragon, Fire
HP- 9,000
MP- 3,100
STR- 260
CON- 284
AGI- 253
MIN- 260
SPI- 272
XP- 0
Defense- 300
Critical chance- 3%
To Hit- 101%
Dodge- 9%
Resilience- 3%
Resistances and Immunities- Immune to Fire, 95% Air Resistance, 30% Water Weakness
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 1,300 Damage, Physical, 0 MP
Lesser Wyvern Sting- 880 Damage, 90% Inflicts poison if attack does damage, Fire & Physical, 620 MP
Fire Breath- 1,300 Damage, 50% inflicts 1 hit against 3, Fire, 770 MP
XP- 150
Gold- 1,300
Treasure-
90% Beast Tooth- (Item, Material, Fire, 70 Gold)
10% Wyvern Fang Dagger- (Weapon, Knife, Fire, 40,000 Gold) +39 Melee Attack, 15% Inflicts Poison
Julob-Julob
Level 3
Aerial, Air
HP- 3,300
MP- 3,100
STR- 113
AGI- 145
CON- 115
MIN- 127
SPI- 126
XP- 0
Defense- 148
Critical chance- 3%
To Hit- 103%
Dodge- 5%
Resilience- 3%
Resistances and Immunities- 15% Air Resistance, Antimatter Immunity
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Julob Bill- 564 Damage, Earth, 0 MP
Consume Food- Destroys a non-unique Food consumable worth under 40,000 Gold that an opponent possesses, Caster is healed for 1,000 HP per charge said consumable possessed, to a max of 200 charges, This destruction of said consumable counts as 'Eating' said consumable for purposes of anything that checks such, Earth & Air, 0 MP
Screech- 679 Damage, Sonic, 20 MP
Drops-
970 Gold
75 XP
50% Assorted Desert Fruits- (Consumable, Food, Water & Fire & Earth, 5 Charges, 1,100 Gold) +40 HP, +15 AGI
20% Julob Bait- (Consumable, Food, Fire, 3 Charges, 20,000 Gold) Julob-Julobs must consume this food before any other and take the opportunity to eat this over any other action, has no effect if used
10% Plumed Desert Hat III- (Accessory, Hat, Air & Fire, 17,000 Gold) +6 AGI
10% Sack of Julob-Julob Feathers- (Item, Antiquity, Air, 2,000 Gold)
5% Julob-Julob Beak- (Item, Antiquity, Earth, 800 Gold)
4% Quasi-Common Blue Oasis Feather- (Item, Antiquity, Air & Water, 7,000 Gold)
1% Bluish Slime Goop Candy- (Consumable, Food, Water, 2 Charges, 200 Gold) +15 AGI, +2 CON to Humans or Fae, +15 MIN to Oozes
Lashmordu-
Level 3
Darkspawn, Electricity
HP- 3200
MP- 1800
STR- 140
AGI- 210
CON- 15
MIN- 29
SPI- 15
XP- 0
Defense- 118, +300 Defense against Psychic
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resilience- 3%
Resistances and Immunities- Healed by Electricity, Immune to Poison, Impaired, Diseased, Paralyze, Electrocution, Burning, Confusion, and Insanity
Prime Attribute- Strength + Agility
Constant Effects-
None
Abilities-
Tendril Lash- 600 Damage, Ignores 140 Defense, Electricity, 0 MP
Darkspawn Touch- 15% inflicts Confusion, 19% inflicts Paralysis, Darkness, 0 MP
Black Breath- 200 Damage, 50% 1 hit against 3, Darkness, 100 MP
Mad Wave- 40% inflicts Confusion, 1 hit against 30, Darkness, 200 MP
Drops-
1000 Gold
75 XP
50% Darkspawn Tendril- (Consumable, Lethal Item, Electricity, 700 Gold) 15 Electricity Damage, 1 hit against 17
35% Dark Essence- (Item, Material, Darkness, 300 Gold)
5% Lashmordu Stew- (Consumable, Food, Electricity, 2 Charges, 5,000 Gold) +200 HP, +200 MP, 3% Confusion
5% Lost Word of Hate- (Spell, Forbidden Magic, Fire, 50 MP, 10,000 Gold) +15 Magic Attack, 30 Fire Damage, 10 Darkness Damage, 5% Confusion: Berserk , 1% User Confusion: Berserk
4% Lost Word of Pain- (Spell, Forbidden Magic, Darkness, 50 MP, 10,000 Gold) +30 Magic Attack, 20 Darkness Damage, 5% Ignore Defense Under 10,000, 1% Hurts User Also, Ignoring Defense
1% Mind Barrier Charm- (Accessory, Amulet, Light, 2,000 Gold) +5 Attack, +3 Magic Attack
Mechanized Gunman-
Level 3
Robot, Technology
HP- 3,200
MP- 1,900
STR- 105
AGI- 136
CON- 122
MIN- 134
SPI- 99
XP- 0
Defense- 164
Critical chance- 4%
To Hit- 106%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- Immune to Pain, Deafened, Poison, Diseased (Exception- Diseased: Computer Virus), Confusion (Except Confusion: System Overload), 15% Physical Resistance, 60% Electrical Weakness
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Machine Gun Fire- 600 Damage, Technology, 0 MP
Synchronize Fire- All Mechanized Gunmen and Mechanized Grenadiers do 400 extra damage for each other Mechanized Gunman or Mechanized Grenadier in this battle for the remainder of the battle to a max of 70,000 Damage, Technology, 650 MP
Seek Cover- +550 Defense, +39% to Hit, +17% Dodge, May be used twice per battle, Targets caster only, Does not stack, Physical, 1,000 MP
XP- 75
Gold- 620
Treasure-
90% Machine Parts- (Item, Material, Technology, 90 Gold)
10% Common Model Machine Gun- (Weaponx2, Gun, Technology, 30,000 Gold) +30 Ranged Attack, Does 150 additional Technology damage to Aerial
Militant Goose
Level 3
Aerial, Physical
HP- 3,700
MP- 3,700
STR- 115
AGI- 160
CON- 150
MIN- 150
SPI- 140
XP- 0
Defense- 190, +400 against Water
Defense against Stat Damage- 0
Critical Chance- 4%
Resilience- 5%
To Hit- 104%
Dodge- 3%
Resistances and Immunities- 50% Water Resistance, 50% Air Resistance, 50% Physical Weakness, 50% Technology Weakness
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Goose Bullet- 600 Damage, Air or Technology or Physical or Technology & Air or Technology & Physical or Air & Physical or Technology & Air & Physical, 0 MP
Goose Bayonet- 500 Damage, 15% inflicts Wounded, Physical, 0 MP
Goose March- +100 AGI, May make target's turn-order-determining stat Agility if target is willing or below Level 20, 1 hit against 2, stacks 10 times, Air & Earth, 400 MP
Fullisade- 600 Damage, 15 hits against 15, May only be used if caster has at least 4 allies named "Militant Goose", Air & Technology, 1,100 MP
Drops-
1,100 Gold
75 XP
95% Militant Goose's Hat- (Accessory, Hat, Air, 15,000 Gold) +20 Ranged Attack, +14 Defense, +12 AGI, +12 MIN, 105% To Hit
5% Militant Goose's Rifle- (Weaponx2, Gun, Air & Technology, 21,000 Gold) +22 Ranged Attack, +17 Melee Attack, 2% inflicts Wounded on targets below Level 20, 110% To Hit
Mine Zombie
Level 3
Undead, Earth
HP- 4600
MP- 2800
STR- 94
AGI- 62
CON- 106
MIN- 55
SPI- 68
XP- 0
Defense- 60
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resilience- 3%
Resistances and Immunities- 95% Earth Resistance, 98% Darkness Resistance, 400% Light Weakness, Immune to Pain, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Shovel Slap- 260 Damage, Physical, 0 MP
Moan- 55% inflicts Fear, 35% inflicts Paralysis, 20% inflicts Hexed, 5% inflicts Confusion, 1 hit against 20, Darkness, 500 MP
Lantern Flames- 220 Damage, Fire, 140 MP
Bite- 200 Damage, 22 CON damage, 5% inflicts Disease, Darkness, 200 MP
Spirit Leach- 188 Damage, 25 SPI damage, 5% inflicts Voidstruck, Darkness, 250 MP
Drops-
600 Gold
75 XP
70% Mine Zombie’s Shovel- (Weapon, Mace, Darkness & Earth, 1,400 Gold) +35 Melee Attack, 5% inflicts Hexed on user at the start of each turn
20% Mine Zombie’s Mattock- (Weapon, Axe, Physical, 25,000 Gold) +65 Melee Attack, +20 AGI, 5% inflicts Hexed on user at the start of each turn
10% Mine Zombie’s Lantern- (Accessory, Item, Fire & Darkness, 30,000 Gold) +15 Magical Attack, 15% Hexed resistance, items with Mine Zombie in the name do not inflict Hexed on wielder, the same also applies to Mine Zombies of under fifth level
Miragas-
Level 3
Insect, Magic
HP- 2600
MP- 1900
STR- 74
AGI- 210
CON- 140
MIN- 160
SPI- 164
XP- 0
Defense- 5
Critical Chance- 1%
To Hit- 99%
Dodge- 4%
Resilience- 1%
Resistances and Immunities- None
Prime Attribute- Mind + Spirit
Constant Effects-
Aura of Illusions- +6% Dodge
Abilities-
Confusing Illusions- 5% Confuse, Magic, 100 MP
Beauteous Illusions- 5% Charm, Magic, 600 MP
Mirage Ray- 565 Damage, Magic, 0 MP
Drops-
1160 Gold
75 XP
49% Mirage Dust- (Consumable, Powder, Magic, 1 Charge, 1,900 Gold) 20% Confusion
45% Mirage Ring- (Accessory, Ring, Magic, 5,000 Gold) 5% Confusion Resistance, +10 Magical Attack
4% Fading Wing- (Item, Material, Magic, 1,000 Gold)
1% Glass of Fates- (Item, Material, Fire & Magic, 40,000 Gold)
1% Mass Confuse- (Spell, Wizard Magic, Magic, 70 MP, 20,000 Gold) +2 Magical Attack, 15% Confusion, 1 hit against 19
Mole Man-
Level 3
Cthonian, Earth
HP- 600
MP- 400
STR- 145
AGI- 119
CON- 140
MIN- 112
SPI- 113
XP- 0
Defense- 211
Critical chance- 3%
To Hit- 102%
Dodge- 4%
Resilience- 3%
Resistances and Immunities- 50% Earth Resistance, 50% Light Weakness, 50% Entombed Resistance, Impaired: Blind Immunity
Prime Attribute- Strength
Constant Effects-
Cavern Dweller- Possessor gains +40 to all stats if the terrain or phantom terrain is Caves
Abilities-
Bite- 600 Damage, Physical, 0 MP
Digging Claws- 300 Damage, 2 hits against 1, Earth & Physical, 20 MP
Tunnel- Caster gains +20% Dodge, does not stack, lasts 5 rounds, Earth, 30 MP
Drops-
750 Gold
75 XP
90% Vaguely Luminous Rock- (Item, Antiquity, Light & Earth, 260 Gold)
5% Mole Claw- (Weapon, Fist Weapon, Physical & Earth, 11,000 Gold) +11 Melee Attack, Wielder's Melee Attack actions that deal damage deal an additional 50 damage to Earth-element targets
5% Shiny Geode- (Item, Antiquity, Earth, 7,000 Gold)
Outlaw Gunman
Level 3
Human, Darkness
HP- 3,000
MP- 3,400
STR- 110
AGI- 145
CON- 128
MIN- 107
SPI- 113
XP- 0
Defense-
Critical Chance- 1%
Resilience- 1%
To Hit- 103%
Dodge- 2%
Resistances and Immunities- 50% Magic Weakness, 50% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Shoot- 600 Damage, Technology, 0 MP
Ride-By-Gunning- 630 Damage, User moves to the front row at the start of this attack before dealing damage and then moves to the back row after dealing damage, Air & Darkness, 600 MP
Threaten- 30% inflicts Fear, Darkness, 400 MP
Desert’s Wind- 200 Damage, 1 hit against 5, Air & Fire, 1,600 MP
Drops-
710 Gold
75 XP
80% Outlaw’s Seven-Shooter- (Weapon, Gun, Technology, 34,000 Gold) +39 Ranged Attack, +40 AGI on turns that are multiples of seven
10% Outlaw’s Boots- (Accessory, Boots, Darkness & Earth, 36,000 Gold) +30 CON, wearer’s Mount transformations gain +300 HP and +40 AGI
10% Bottled Desert Wind- (Consumable, Lethal Item, Air & Fire, 1 Charge, 30,000 Gold) Deals 2,000 Damage that is both Air and Fire to up to 5 targets
Parvikk's Mystic Cat
Level 3
Animal, Magic
HP- 5,000
MP- 8,000
STR- 120
AGI- 210
CON- 100
MIN- 170
SPI- 170
XP- 0
Defense- 130, +300 against Water
Defense against Stat Damage- 0
Critical Chance- 4%
Resilience- 2%
To Hit- 105%
Dodge- 6%
Resistances and Immunities- 60% Magic Resistance, 50% Physical Weakness, 50% Technology Weakness, Manablasted Immunity
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Mystic Scratch- 700 Damage, Physical or Magic or Magic & Physical, 0 MP
Mystic Bolt- 2,000 Flat Damage, Magic, 0 MP
Blip- Caster Dodges selected Dodgeable attack from a source below Level 20, may only be cast as a pre-emptive counter, 50% fails to work, Magic, 300 MP
Drops-
999 Gold
75 XP
95% Parvikk's Mystic Cat Plushie- (Item, Antiquity, Magic, 7,000 Gold)
5% Mystic Bolt Wand- (Weapon, Wand, Magic, 14,500 Gold) +13 Magical Attack, +12 SPI, +12 MIN, Wielder's Magical Attack actions are treated as Flat Damage for Dodgeability purposes in respects to targets below Level 5
Plush Hummingbird
Level 3
Aerial, Earth
HP- 2,600
MP- 2,600
STR- 70
AGI- 160
CON- 89
MIN- 113
SPI- 121
XP- 0
Defense- 150
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 2%
To Hit- 104%
Dodge- 5%
Resistances and Immunities- 5% Plant Resistance, 4% Minor Status Effect Resistance, 1% Moderate Status Effect Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Spirit + Constitution
Constant Effects-
Plush Beast- Possessor gains the subtype Golem, Constant Effect
Flying- Possessor gains +55 AGI and +25% Dodge, Constant Effect
Abilities-
Suck- 600 Damage, Deals HP Drains, Earth or Magic, 0 MP
Drink- 600 MP Damage, Deals MP Drain, Earth or Magic, 0 MP
Hover- Caster gains +20% Dodge and +20% To Hit, lasts 5 rounds, does not stack, Air, 200 MP
Drops-
750 Gold
75 XP
99% Deactivated Plush Hummingbird- (Item, Antiquity, Earth & Air, 6,000 Gold)
1% Garden Nectar- (Consumable, Drink, Earth, 1 Charge, 12,000 Gold) +12 to all stats, stacks 5 times
Priestly Ghost
Level 3
Undead, Light
HP- 2,900
MP- 2,400
STR- 80
AGI- 160
CON- 100
MIN- 180
SPI- 210
XP- 0
Defense- 410, +300 against Physical
Critical chance- 2%
To Hit- 102%
Dodge- 4%
Resilience- 1%
Resistances and Immunities- Immune to Pain, Poison, Diseased and Light
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Holy Strike- 500 Damage, Light, 0 MP
Heal- Heals 1,200 Damage, Light, 390 MP
Brightness Restoration- Heals 4,000 Damage, Light, 1,200 MP
Multi Heal- Caster deals 800 points of Flat Light element HP Healing to each of caster's allies, Light, 120 MP
Prayer- +550 Defense, Lasts two turns, stacks 2 times, Light, 500 MP
Ward- +900 Defense against Magic, Lasts 3 turns, stacks 7 times, Light, 800 MP
Drops-
940 Gold
75 XP
50% Holy Healing- (Spell, Divine Spell, Light, 7 MP, 1,700 Gold) +5 Magic Attack, Heals
20% Holy Blast- (Spell, Divine Spell, Light, 7 MP, 1,900 Gold) +5 Magic Attack
10% Armor of Light- (Spell, Divine Spell, Light, 15 MP, 7,000 Gold) +5 Magic Attack, Adds 1/15th damage to Defense for 1 turn
10% Holy Blades- (Spell, Divine Spell, Light, 30 MP, 9,000 Gold) Gives target +25 Melee Attack and changes all Melee Attack damage to light element, Lasts 3 turns, stacks 2 times
10% Blessing of Orithon- (Spell, Divine Spell, Light, 50 MP, 12,000 Gold) Gives +25 damage to all Water element attacks and adds +15 Defense against Earth, lasts 8 turns
Shadow Tear Drakespawn
Level 3
Dragon, Darkness
HP- 6,200
MP- 5,800
STR-302
AGI- 316
CON- 328
MIN- 322
SPI- 323
XP- 0
Defense- 420
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- Immune to Poison, Poison: Drunk, Impaired: Blind, Paralyze, Darkness, 50% Air Resistance, 50% Water Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Jaws- 965 Damage, Physical, 0 MP
Tail Lash- 970 Damage, Acid, 0 MP
Shadow Breath- 483 Damage, 1 hit against 5, Darkness, 1,620 MP
River of Sorrows- 435 Damage, 55% inflicts Depression, 1 hit against 7, Darkness and Water, 2,000 MP
Noctendario- 1,295 Damage, 5% Inflicts Stunned, Darkness, 2,400 MP
Drops-
1,600 Gold
150 XP
80% Locartian Drakespawn Sceptre- (Weapon, Rod, Darkness, 35,000 Gold) +50 Magical Attack, Magical Attacks using Wizard Magic spells have a 5% chance of inflicting Depression
10% Set of Orindic Jade Flower Vases- (Item, Antiquity, Earth, 35,000 Gold)
10% Samurai's Boots- (Accessory, Boots, Light & Physical, 40,000 Gold) +40 Defense, +5% Dodge against attacks from enemies under level 60, +30 AGI, Samurai Blade abilities have a 5% greater chance of activating
Skeletal Claw Fiend-
Level 3
Undead, Darkness
HP- 2,600
MP- 900
STR- 70
AGI- 210
CON- 108
MIN- 68
SPI- 95
XP- 0
Defense- 246
Critical chance- 4%
To Hit- 103%
Dodge- 1%
Resilience- 1%
Resistances and Immunities- 170% Light Weakness, Darkness Immunity, 50% Ice Resistance, Immune to Pain, Poison, Diseased, Voidstruck, Confusion
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Fiendish Claws- 590 Damage, 2 hits against 1, Physical, 0 MP
Cackle- 25% inflicts Fear, Darkness, 0 MP
Leaping Attack- +30% Dodge, does not stack, lasts 5 turns, Air, 400 MP
Drops-
690 Gold
75 XP
90% Bone Claw- (Item, Material, Darkness, 900 Gold)
4% Bone Nunchaku- (Weapon, Nunchaku, Darkness, 17,000 Gold) +25 Melee Attack, 1% Inflicts Fear
4% Old Floral Patterned Pot- (Item, Antiquity, Air, 7,000 Gold)
1% Bone Finger Key- (Item, Key, Darkness, 5,000 Gold)
1% Mop of Erasure- (Weaponx2, Polearm, Ice & Light, 90,000 Gold) +75 Melee Attack, 1% Inflicts Death on target if target is an opponent that is Level 5 or lower
Smooth Lizard
Level 3
Reptile, Technology
HP- 1,960
MP- 2,010
STR- 114
AGI- 154
CON- 113
MIN- 124
SPI- 135
XP- 0
Defense- 239
Critical chance- 2%
Resilience- 3%
To Hit- 104%
Dodge- 5%
Resistances and Immunities- None
Prime Attribute- Strength or Agility
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
Leather Jacket- Possessor gains +1,130 Defense against Physical, Constant Effect
Reptile-Man- Possessor gains the subtype Humanoid, Constant Effect
Abilities-
Skateboard Rush- 601 Damage, caster gains +70 AGI, stacks 2 times, Physical & Earth, 0 MP
Smooth Bat- 661 Damage, 15% inflicts Fatigued: Stun, Physical, 40 MP
Act Cool- Caster gains +55 to all stats if no opponents are of greater Level, Technology & Light, 75 MP
Drops-
750 Gold
75 XP
99% Smooth Shades- (Accessory, Eyewear, Technology & Darkness, 500 Gold) +2 Defense, +1 STR
1% Heiberic Calling Pattern: Smooth Lizard- (Item, Antiquity, Technology, 30,000 Gold)
Spark Jell
Level 3
Ooze, Electrical
HP- 4,000
MP- 3,000
STR- 305
AGI- 260
CON- 340
MIN- 300
SPI- 295
XP- 0
Defense- 180
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 2%
To Hit- 104%
Dodge- 2%
Resistances and Immunities- Absorbs Electrical from sources below Level 30, 50% Water Resistance, 50% Acid Weakness, 30% Minor Status Effect Resistance, Suffocation Immunity, Impaired Immunity, PainImmunity, Fatigue Immunity, Diseased Immunity
Prime Attribute- Constitution
Constant Effects-
Electrocuting Goop-Body- Individuals who conduct an offensive action against possessor who do not have 5% or greater Electrical Resistance, have Electrical Immunity, Absorb Electrical, or Reflect Electrical have a 5% chance of being afflicted with Electrocuted, Constant Effect
Abilities-
Zap- 600 Damage, Electrical, 0 MP
Bounce- +120 AGI, affects caster only, stacks 6 times, lasts 20 rounds, Water, 600 MP
Charge Field- 70% inflicts Electrocuted, 1 hit against 4, Electrical, 100 MP
Drops-
750 Gold
75 XP
50% Yellow Goo- (Item, Material, Electrical & Water, 200 Gold)
30% Yellow Top Hat- (Accessory, Hat, Electrical, 7,000 Gold) +4 Defense, 5% Electrical Resistance, +15 AGI
10% Yellow Whistle- (Item, Antiquity, Air, 300 Gold)
10% Origami Lantern- (Item, Antiquity, Air & Light & Fire, 6,000 Gold)
Stone Swordsman-
Level 3
Golem, Earth
HP- 2,900
MP- 1,900
STR- 156
CON- 143
AGI- 146
MIN- 132
SPI- 133
XP- 0
Defense- 320
Critical chance- 6%
To Hit- 102%
Dodge- 5%
Resilience- 3%
Resistances and Immunities- 80% Earth Resistance, 40% Water Resistance, 30% Light Weakness, Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
Body and Blood of Solid Stone- Opponents below Level 40 cannot obtain Criticals against possessor, Constant Effect
Abilities-
Sword Swing- 620 Damage, Earth, 0 MP
Block- +900 Defense, Targets self only, Lasts 1 turn, Earth, 0 MP
Backhand Slam- 580 Damage, 25% inflicts Stun, Physical, 600 MP
XP- 75
Gold- 610
Treasure-
87% Dark Basalt Stone- (Item, Material, Earth & Darkness, 300 Gold)
8% Port Wine- (Consumable, Drink, Water, 1 Charge, 300 Gold) +250 MP, 5% Inflicts Drunk
3% Old, Cracked Hand Gong- (Weapon, Instrument, Earth, 60 Gold) +2 Magical Attack, 5% Does no damage
1% Stone Swordsman's Blade- (Weapon, Sword, Earth & Darkness, 37,000 Gold) +46 Melee Attack, +3 AGI
1% Stone Swordsman's Mail- (Armor, Light Armor, Earth, 40,000 Gold) +42 Defense
Tiny Pebble Elemental-
Level 3
Elemental, Earth
HP- 2,600
MP- 2,650
STR- 139
AGI- 143
CON- 132
MIN- 132
SPI- 146
XP- 0
Defense- 136
Critical chance- 3%
To Hit- 101%
Dodge- 5%
Resilience- 3%
Resistances and Immunities- Immune to Entombed, Suffocation, Poison, Disease, Wounded: Bleeding, Pain, Impaired, Diseased and Earth unless attacker is 13th level or higher, 90% Earth Resistance,
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Stone Flurry- 365 Damage, does 75 additional damage per Tiny Pebble Elemental in this battle, Earth, 0 MP
Earth Shock- 379 damage, 10% Critical, 1 hit against 5, Earth & Electrical, 700 MP
Trip- 70% inflicts Stun, Earth & Air, 1,200 MP
Drops-
779 Gold
75 XP
80% Normal Pebbles- (Item, Material, Earth, 5 Gold)
10% Elemental Pebbles- (Item, Material, Earth, 200 Gold)
1% Elemental Powder Type M- (Item, Material, Earth & Magic, 900 Gold)
1% Elemental Powder Type N- (Item, Material, Earth, 14,000 Gold)
1% Elemental Powder Type E- (Item, Material, Earth, 8,000 Gold)
1% Elemental Powder Type J- (Item, Material, Earth & Electrical, 16,300 Gold)
1% Elemental Powder Type C- (Item, Material, Magic, 500 Gold)
1% Copper Wire- (Item, Material, Earth & Technology, 100 Gold)
1% Small Black Wooden Sphere- (Item, Antiquity, Earth, 1,700 Gold)
1% Whitish Chalky Powder- (Item, Material, Earth, 300 Gold)
1% Collectable Figure Series 67 Figure 114/245: Tiny Pebble Elemental- (Item, Antiquity, Earth, 4,000 Gold)
1% Infused Pebbles- (Item, Material, Earth & Magic, 6,000 Gold)
Vicious Abragian Piranha
Level 3
Fish, Water
HP- 2,210
MP- 1,920
STR- 155
AGI- 156
CON- 150
MIN- 141
SPI- 142
XP- 0
Defense- 168
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- 179% Psychic Weakness, 50% Water Resistance, 50% Electrical Weakness, Immune to Drowning
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Rip- 590 Damage, Physical, 0 MP
Swarm- 120 Damage for every Vicious Abragian Piranha in battle, 1 hit against # of Vicious Abragian Piranha in battle, Darkness & Physical & Water, 530 MP
Terror Ripper- 1,200 Damage, Can only damage those inflicted with Fear, Darkness, 30 MP
Drops-
720 Gold
75 XP
50% Coral Spear- (Weapon, Spear, Water, 900 Gold) +15 Melee Attack
45% Coral Armor (Armor, Heavy Armor, Water, 800 Gold) +6 Defense, +6 Defense Against Water
5% Piranha Tooth Dagger- (Weapon, Dagger, Physical & Water, 5,000 Gold) +20 Melee Attack
Violet Syndicate Cohort-
Level 3
Human, Darkness
HP- 3,100
MP- 2,630
STR- 125
CON- 132
AGI- 125
MIN- 138
SPI- 134
XP- 0
Defense- 261
Critical chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- 70% Darkness Resistance, 50% Magic Resistance, 40% Water Weakness, 60% Psychic Weakness
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Violet Lightning- 583 Damage, Darkness & Electrical, 0 MP
Stab!- 570 Damage, Prime attribute for this attack is Strength, Fire, 0 MP
Violet Fireball- 310 Damage, 1 hit against 5, Darkness & Fire, 500 MP
XP- 75
Gold- 750
Treasure-
60% Violet Syndicate Robes- (Armor, Robe, Darkness, 30,000 Gold) +29 Defense, +14 MIN, 2% Darkness Resistance
20% Sacrificial Knife- (Weapon, Knife, Darkness, 17,000 Gold) +19 Melee Attack, All summoned Demons have 200 additional HP
10% Violet Rays- (Spell, Dark Magic, Darkness, 80 MP, 40,000 Gold) +38 Magical Attack, 1% inflicts 3 hits against 1
5% Violet Lightning- (Spell, Dark Magic, Darkness, 120 MP, 60,000 Gold) +60 Magical Attack
4% Violet Torrent- (Spell, Dark Magic, Darkness, 150 MP, 42,000 Gold) +30 Magical Attack, Inflicts 2 hits against 1 on Critical
1% Syndicate Seal- (Accessory, Seal, Darkness, 20,000 Gold) +15 to all stats, Dark Magic spells cost 10 less MP
Wax Leopard
Level 3
Golem & Animal, Earth
HP- 3,500
MP- 3,500
STR- 130
AGI- 145
CON- 130
MIN- 110
SPI- 110
XP- 0
Defense- 225, +225 against Water
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 1%
To Hit- 103%
Dodge- 4%
Resistances and Immunities- Earth Immunity, 50% Water Resistance, 200% Fire Weakness, 50% Light Weakness, Immunity to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
Ambushing Leap- Possessor's foes below Level 5 lose their first action on the first round of combat, with effects that would occur before and after said action still occurring, provided that the terrain is Jungle or Rainforest or there is a Phantom Terrain or any type present, Constant Effect
Abilities-
Wax Claw- 650 Damage, Earth, 0 MP
Autocombust and Pounce- 700 Damage, 150% inflicts Burning, inflicts Burning on caster, Fire & Physical, 1,000 MP
Silent Roar- 300% Inflicts Confusion: Fear on Golems, 1 hit against 20, Air & Water, 25 MP
Drops-
750 Gold
75 XP
95% Bowl of Wax Fruit- (Item, Antiquity, Earth, 6,000 Gold)
5% Wax Apple Cane- (Weapon, Bladecane, Earth, 15,700 Gold) +16 Melee Attack, 5% inflicts Burning if wielder is afflicted with Burning
White Septheris Drakespawn
Level 3
Dragon, Physical
HP- 8,000
MP- 4,000
STR- 288
AGI- 262
CON- 267
MIN- 272
SPI- 259
XP- 0
Defense- 180, +260 Defense against Acid
Critical chance- 4%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- None
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 1,000 Damage, Physical, 0 MP
Talons- 590 Damage, 2 hits against 1, Physical, 0 MP
Rush Assault- 320 Damage, 2 hits against 4, Physical, 200 MP
Flesh Rip- 1,400 Damage, 5% Inflicts Weakness, Physical, 50 MP
Drops-
1,900 Gold
150 XP
80% Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
10% Gold-Woven Tablecloth- (Item, Antiquity, Earth, 2,000 Gold)
10% Silver Dwarven Rifle- (Weapon, Gun, Earth, 19,000 Gold) +25 Ranged Attack, 15% Critical
Wottfus-
Level 3
Animal, Earth
HP- 3,700
MP- 1,200
STR- 384
CON- 297
AGI- 293
MIN- 290
SPI- 272
XP- 0
Defense- 284,
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 4%
To Hit- 101%
Dodge- 2%
Resistances and Immunities- 90% Air resistance
Prime Attribute- Strength
Constant Effects-
Terrible Claws- Possessor has a 12% Critical, Constant Effect
Abilities-
Claw- 660 Damage, Physical & Earth, 0 MP
Wottfus Smash- 70 Damage, 3 hits against 1, Physical & Earth, 150 MP
Walfidio- 890 Damage, Air & Fire, 100 MP
Roar of Terror- 50% Inflicts stun on all foes, Air & Darkness, 400 MP
Reaping Claw- 6,666 Damage, can be used once every 3 turns, Physical, 1,200 MP
XP- 75
Gold- 1,125
Treasure-
20% Wottfus Fur- (Consumable, Material, Earth, 900 Gold)
10% Vesdorin Mail- (Armor, Light Armor, Earth, 17,000 Gold) +28 Defense
10% Cursed Flail of Armor Smacking- (Weapon, Flail, Fire, 100 Gold) +14 Melee Attack, User attacks self if wearing armor, Cannot be unequipped normally
10% Sap of Mental Speed- (Consumable, Potion, Earth & Magic & Water, 2,000 Gold) +12 MIN, +8 AGI, Spells that would take 2 turns to cast take only one, lasts 1 turn, does not stack
10% Wottfus Fur Cloak- (Accessory, Cloak, Earth, 18,000 Gold) +20 AGI on the first round of combat, +10 Defense, 1% Ice Resistance towards Ice element attacks doing under 9,000 damage
10% Sword of the Briar Lord- (Weapon, Sword, Earth, 29,000 Gold) +36 Melee Attack, 10% inflicts an additional 200 damage 1 turn after it hits
10% Lasso of Hunting- (Weaponx2, Lasso, Air & Fire, 19,000 Gold) Ranged Attacks do no damage but have a 40% chance of inflicting Paralyzed
10% Wottfus Blood Love Elixir- (Consumable, Potion, Fire, 1 Charge, 20,000 Gold) 5% Inflicts Charm
10% Stone of Wottfus Summoning- (Consumable, Magic Item, Earth, 1 Charge, 60,000 Gold) Summons a Wottfus as an ally for its user
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- Site Admin
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Re: Enemy List
Level 4
Being from Ulaat Thamarr
Level 4
Alien, Water
HP- 3,200
MP- 8,000
STR- 10
AGI- 90
CON- 50
MIN- 400
SPI- 320
XP- 0
Defense- 16, +515 against Magic
Critical chance- 5%
To Hit- 103%
Dodge- 3%
Resilience- 1%
Resistances and Immunities- 10% Water Resistance, Immune to Minor Status Effects
Prime Attribute- Mind + Spirit
Constant Effects-
None
Abilities-
Thunders of Ulaat- 800 Damage, Electricity, 3 hits against 1, 1,200 MP
Waters of Thamarr- 600 Damage, Water, 1 hit against 15, 700 MP
Dainultha Stick- 300 Damage, Magic, 80 MP
Drops-
1,200 Gold
100 XP
50% Sphere of Ulaatian Essence- (Item, Material, Magic & Water, 5,000 Gold)
30% Ulaatian Robes- (Armor, Robes, Water, 8,000 Gold) +20 Defense, May only be used by Aliens or characters above level 5
10% Phroxis- (Spell, Divine Spell, Light & Water, 19 MP 7,000 Gold) +12 Magical Attack
5% Dainultha Stick- (Weapon,Wand, Magic, 50,000 Gold) Magical attacks do a flat rate of 300 damage
4% Mana Pyramid- (Consumable,Enchanted Item, Air, 1 Charge, 5,000 Gold) +200 MP
1% Alien Figurine- (Item, Antiquity, Air, 900 Gold)
Bluecap
Level 4
Fae, Earth
HP- 4,100
MP- 5,500
STR- 193
AGI- 186
CON- 175
MIN- 196
SPI- 191
XP- 0
Defense- 214
Defense against Stat Damage- 0
Critical Chance- 7%
Resilience- 8%
To Hit- 6%
Dodge- 7%
Resistances and Immunities- 90% Earth Resistance, 50% Physical Resistance, 50% Ice Resistance, Immune to Pain, Poison, Diseased, and Impaired: Fatigue
Prime Attribute- Spirit
Constant Effects-
Small- Possessor gains +25% Dodge and -100 STR, Constant Effect
Incorporeal- Possessor gains +50% Dodge, Constant Effect
Fae Ghost- Possessor gains the subtype Undead, Constant Effect
Dwells Underground- Possessor gains +500 Defense and +15% Dodge if in a Zone of Earth, Constant Effect
Abilities-
Blue Fire- 950 Damage, 3% may inflict Burning, Fire or Ice, 0 MP
Magic Bolt- 950 Damage, Magic, 0 MP
Reveal Minerals- Scans the stats of target if target is Earth element, Earth, 50 MP
Forewarning- Target gains +50% Dodge against the next attack directed at it, does not stack, lasts 15 rounds, Magic, 500 MP
Drops-
1,000 Gold
100 XP
50% Small Blue Gem- (Item, Antiquity, Earth, 1,600 Gold)
49% Miner's Hat- (Accessory, Helm, Earth & Light, 5,100 Gold) +5 Defense, 115% To Hit while in a Zone of Earth or Zone of Darkness
1% Everburning Coal- (Item, Antiquity, Earth & Fire, 15,500 Gold)
Blue Cube Jell-
Level 4
Ooze, Water
HP- 5,890
MP- 5,740
STR- 162
CON- 198
AGI- 171
MIN- 164
SPI- 155
XP- 0
Defense- 316
Critical chance- 4%
To Hit- 102%
Dodge- 2%
Resilience- 6%
Resistances and Immunities- 50% Water Resistance, 50% Acid Resistance, Immune to Blind, Pain, Sleep, Diseased, Poison, Hexed, Wounded, Confused
Prime Attribute- Constitution
Constant Effects-
None
Abilities-
Blue Bubbles- 670 Damage, 1 hit against 8, Water, 0 MP
Blue Bubble Boost- Doubles damage from user’s next Blue Bubbles attack, Water, 1,000 MP
Aqua Resist- +40% Water Resistance to target, Does not stack, Water, 1,200 MP
900 Gold
100 XP
Treasure-
60% Blue Jell Goo- (Item, Material, Water, 500 Gold)
20% Tome of Oozes- (Weapon, Book, Water & Acid, 17,000 Gold) +28 Magical Attack, Doubles CON of summoned Ooze to a max of 600 CON above normal
20% Ooze Oil of Swiftness- (Consumable, Potion, Water, 1 Charge, 10,000 Gold) +30 AGI
Bone Champion-
Level 4
Undead, Darkness
HP- 4,300
MP- 3,460
STR- 290
CON- 230
AGI- 180
MIN- 148
SPI- 152
XP- 0
Defense- 214
Critical chance- 6%
To Hit- 101%
Dodge- 6%
Resilience- 1%
Resistances and Immunities- 50% Light Weakness, 50% Darkness Resistance, Immune to Pain, Poison, Diseased, Voidstruck, Confusion, and Blind
Prime Attribute- Strength
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
None
Abilities-
Bone Sword- 1,200 Damage, Darkness, 0 MP
Harridio- 700 Damage, Prime Attribute is Spirit for this attack, 2 hits against 1, Water, 400 MP
Bright Barrier- +300 Defense, +10% Light Resistance, stacks 10 times, may only be used on self, Darkness, 800 MP
Darkness Barrier- +450 Defense, stacks 3 times, Darkness, 1,250 MP
Drops-
1,270 Gold
100 XP
50% Bone Sword- (Weapon, Sword, Darkness, 17,000 Gold) +30 Melee Attack
20% Champion Mail-(Armor, Heavy Armor, Light, 20,000 Gold) +50 Defense, 10% Light Resistance
10% Oorlar Mail-(Armor, Heavy Armor, Light, 25,000 Gold) +50 Defense, +5 Magical Attack
5% Serrated Bone Sword- (Weapon, Sword, Darkness, 27,000 Gold) +47 Melee Attack
5% Holy Healing- (Spell, Divine Spell, Light, 7 MP, 1,700 Gold) +5 Magic Attack, Heals
5% Holy Blast- (Spell, Divine Spell, Light, 7 MP, 1,900 Gold) +5 Magic Attack
3% Blessed Bone Sword- (Weapon, Sword, Light, 25,000 Gold) +37 Melee Attack
1% Old Vase- (Consumable, Antiquity, Earth, 2,000 Gold)
1% Ceremonial Mail- (Armor, Heavy Armor, Earth, 70,000 Gold) +8 Defense
Botanica Guard Robot-
Level 4
Robot, Technology
HP- 4,440
MP- 3,540
STR- 194
CON- 172
AGI- 179
MIN- 187
SPI- 155
XP- 0
Defense- 316
Critical chance- 4%
To Hit- 102%
Dodge- 4%
Resilience- 4%
Resistances and Immunities- 30% Electrical Weakness, 99% Light Resistance, Immune to Pain, Fear, Deafened, Poison, Diseased (Exception- Diseased: Computer Virus)
Prime Attribute- Agility
Constant Effects-
Plant Tender- Deals 1.8 times normal damage to Plants, +15% Critical against Plants, Persistent Effect
Abilities-
Electro Bolter- 1,190 Damage, 15% inflicts Stun on Plants, 45% inflicts Paralysis on Plants, Electrical, 0 MP
Repeating Bolter- 440 Damage, 30% does an additional 1,400 Magic damage to target Plant, 3 hits against 1, Water & Ice, 0 MP
Charge Bolter- Next attack does +800 damage if it is the Electro Bolter or +320 damage per hit if it is the Repeating Bolter, stacks 8 times, Technology, 10 MP
XP- 100
Gold- 935
Treasure-
90% Scrap Metal- (Item, Antiquity, Technology & Physical, 30 Gold)
5% Electro Bolter (Hand Held Edition)- (Weapon, Gun, Electrical, 38,000 Gold) +35 Ranged Attack, 5% inflicts stun on Plants
5% Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
Cloudlet
Level 4
Aerial, Air
HP- 7,500
MP- 3,000
STR- 190
AGI- 110
CON- 150
MIN- 170
SPI- 170
XP- 0
Defense- 380
Defense against Stat Damage- 20
Critical Chance- 2%
Resilience- 1%
To Hit- 102%
Dodge- 7%
Resistances and Immunities- 90% Air Resistance, 90% Water Resistance, 90% Fire Resistance, 90% Earth Resistance, 90% Electrical Resistance, 50% Physical Resistance, 50% Darkness Resistance, 30% Ice Weakness, 50% Light Weakness, Disease Immunity
Prime Attribute- Constitution
Constant Effects-
None
Abilities-
Cloud Puff- 600 Damage, Air, 0 MP
Cloud Their Vision- -5% To Hit, lasts 3 turns, stacks 10 times, Air, 200 MP
Thunder and Rain- 1,400 Damage, 5% inflicts Electrocuted, 5% inflicts Drowning, Electrical & Water, 1,000 MP
Drops-
1,000 Gold
100 XP
80% Puff of Cloud- (Item, Material, Air, 4,000 Gold)
10% White Lens- (Item, Material, Air, 5,000 Gold)
5% Cloud- (Item, Material, Air, 15,000 Gold)
5% Cloud Thunder Flute- (Weaponx2, Instrument, Air & Water, 45,000 Gold) +49 Magical Attack, Bardic Music spells cost 40 less MP to cast and 20 less MP per turn to maintain
Corrupt Nexus Police Commando
Level 4
Human, Light
HP- 5,230
MP- 3,770
STR- 166
CON- 174
AGI- 191
MIN- 168
SPI- 173
XP- 0
Defense- 293
Critical chance- 5%
To Hit- 102%
Dodge- 3%
Resilience- 4%
Resistances and Immunities- 40% Electrical Resistance, 20% Technology Resistance, 10% Physical Resistance, 70% Psychic Weakness
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Nexus PD Assault Rifle- 975 Damage, Technology, 0 MP
Order Bomb- 465 Damage, does triple damage to Chaos element targets, 1 hit against 8, Light, 70 MP
Squad Tactics- All attacks by individuals named Corrupt Nexus Police Commando in the back row do an additional 890 damage, Can only be used by individuals named Corrupt Nexus Police Commando who are in the front row, lasts until caster’s death, stacks 5 times, Fire, 0 MP
Drops-
1,180 Gold
100 XP
55% Nexus PD Assault Rifle- (Weaponx2, Gun, Technology, 61,000 Gold) +65 Ranged Attack
40% Nexus PD Assault Vest- (Armor, Light Armor, Technology, 40,000 Gold) +40 Defense, +5 AGI
5% Order Bomb- (Consumable, Deadly Item, Light, 10,000 Gold) Does 7,000 Damage to all Chaos element foes
Dancing Flower-
Level 4
Plant, Air
HP- 2,400
MP- 4,400
STR- 91
CON- 130
AGI- 230
MIN- 150
SPI- 190
XP- 0
Defense- 125
Critical chance- 0%
To Hit- 103%
Dodge- 7%
Resilience- 2%
Resistances and Immunities- 30% Ice Resistance, 15% Air Weakness, Immune to Deafened, Blind
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Petal Swish- 790 Damage, Earth, 0 MP
Frolic- Target gains +2,400 HP for each individual that has used an ability named 'Frolic' as an action during this round, counting caster, with said buff providing a maximum of 240,000 additional HP per instance and across all stacked instances and stacking 200 times, Light, 1,000 MP
Absorb Light- +1,140 MP, Light, 0 MP
Ice Dance- 1,450 Damage, can only be used if Call Unto Seasons: Winter has already been cast this battle, Ice, 40 MP
XP- 100
Gold- 830
Treasure-
80% Flower Petals- (Item, Antiquity, Light & Earth & Water, 15 Gold)
15% Floral Lei of Health- (Accessory, Amulet, Earth, 7,900 Gold) +190 Max HP
3% Floral Lay of Elemental Resistance- (Accessory, Amulet, Air & Earth & Fire & Water, 14,000 Gold) 5% Air resistance, 5% Earth resistance, 5% Water resistance, 5% Fire resistance
2% Children's TV Show Sound Track- (Item, Antiquity, Light & Air, 1,300 Gold)
Dead Soldier-
Level 4
Undead, Technology
HP- 4,500
MP- 4,500
STR- 180
AGI- 180
CON- 180
MIN- 150
SPI- 150
XP- 0
Defense- 320
Defense Against Stat Damage- 0
Critical Chance- 5%
Resilience- 3%
To Hit- 105%
Dodge- 3%
Resistances and Immunities- Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Rusted Sabre- 405 Damage, 5% inflicts Wounded, 5% inflicts Diseased: Infected Wound, Physical, 0 MP
Pistol Shot- 615 Damage, Technology, 0 MP
Rifle Shot- 600 Damage, This attack has +15% to hit, Physical & Technology, 0 MP
Rusted Bayonet Stab- 300 Damage, 2% inflicts Wounded, 10% inflicts Diseased: Infected Wound, Physical, 0 MP
Machine Gun Fire- 50 Damage, 3 bonus hits divided among 3, Technology, 0 MP
Throw a Grenade- 200 Damage, 5% inflicts Wounded, 1 hit against 5, Technology & Fire, 100 MP
Gas Grenade- 10 Damage, 50% inflicts Poison, 15% inflicts Dissolving, 15% inflicts Suffocation, 1 hit against 15, Technology & Air & Acid, 1,000 MP
Sabre Gesture- 30% inflicts Confusion: Fear, 1 hit against 3, Darkness, 50 MP
Drops-
700 Gold
100 XP
50% Rusted Sabre (Combat-Capable)- (Weapon, Sword, Physical, 26,500 Gold) +27 Melee Attack, 5% inflicts Diseased: Infected Wound
35% Undead Soldier’s Fatigues- (Armor, Light Armor, Physical & Technology & Darkness, 15,500 Gold) +18 Defense, 5% Darkness Resistance, +25 Ranged Attack if wearer is Technology element
13% Gas Grenade (2)- (Consumable, Deadly Item, Technology & Acid, 1 Charge, 7,000 Gold) Deals 3,000 Flat Acid element damage, 15% inflicts Poison, 5% inflicts Dissolving, 5% inflicts Suffocation, 1 hit against 5
3% Shrapnel Grenade- (Consumable, Deadly Item, Technology & Fire, 1 Charge, 8,000 Gold) Deals 4,500 Flat Technology & Fire element damage, 5% inflicts Wounded, 1 hit against 5
Discontinued Sepherys Guard-Bot Version 2.04
Level 4
Robot, Technology
HP- 6,000
MP- 6,000
STR- 130
AGI- 210
CON- 210
MIN- 190
SPI- 140
XP- 0
Defense- 420
Critical Chance- 2%
Resilience- 6%
To Hit- 103%
Dodge- 6%
Resistances and Immunities- Immunity to Pain, Fear, Deafened, Poison, and Diseased (Exception- Diseased: Computer Virus), 50% Technology Weakness, 50% Magic Resistance
Prime Attribute- Agility
Constant Effects-
Bascaradine Vulnerability- Possessor has a 100% Weakness to Bascaradine Corporation employees, Bascaradine Corporation branded Pets and Transformations, and attacks that incorporate Bascaradine Corporation branded items, Individuals with Bascaradine Corporation items that provide Defense bonuses have a 50% Resistance to all of possessor’s attacks, Constant Effect
Abilities-
Sepherys Electro-Bolter- 700 Damage, Electrical, 0 MP
Sephyrys Stun Cannon- 400 Damage, 25% inflicts Stun, Physical, 900 MP
Sepherys Brand Defensive Shield Projector- +300 Defense, Targets self only, stacks 4 times, Technology & Water, 400 MP
Paralytic Gas Cloud- 40% inflicts Paralyzed, 1 hit against 20, Acid, 1,500 MP
Sephyrys Drive Cannon- 4,000 Damage, takes 4 turns to use, deals x2 damage, Physical & Technology, 2,000 MP
Drops-
1050 Gold
100 XP
50% Sepheri-Tech Battle Armor- (Armor, Light Armor, Physical & Technology, 61,000 Gold) +60 Defense, +20 AGI, Wearer takes double damage from things with Bascaradine in the name
20% Assorted Doodads Produced by the Sepherys Corporation- (Item, Antiquity, Technology, 8,000 Gold)
20% Sepherys Lightning Caster- (Weapon, Gun, Electrical, 62,000 Gold) +64 Ranged Attack, 5% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
5% Sepherys Force Glove 2.0- (Weapon, Fist Weapon, Technology & Physical, 75,000 Gold) +79 Melee Attack, 5% inflicts Stun, Deals 1/2 damage to things with Bascaradine in the name
4% Sepherys Corp. Product Catalogue- (Item, Antiquity, Technology, 2,000 Gold)
1% Sepherys Guard-Bot in a Box Version 2.04- (Consumable, Summoning Stone, Technology, 1 Charge, 45,000 Gold) Summons 1 Discontinued Sepherys Guard-Bot Version 2.04
Frujative-
Level 4
Plant, Earth
HP- 6,600
MP- 4,700
STR- 125
CON- 183
AGI- 160
MIN- 121
SPI- 135
XP- 0
Defense- 50, +230 against Ice
Critical chance- 3%
To Hit- 101%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- 20% Earth Resistance, 90% Fire Weakness, Immune to Deafened, Blind, Paralysis
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Fruit Shot- 670 damage, Earth, 0 MP
De-Paralysis- Cures target of Paralysis with a 90% chance of success, Light, 40 MP
Fruit Barrage- 380 damage, 4 hits against 3, Earth & Light, 520 MP
Formula 28- Heals target for 7,000 HP, Light & Technology & Fire, 320 MP
XP- 100
Gold- 1,040
Treasure-
75% Odd Fruits- (Item, Material, Earth, 700 Gold)
10% Pindorian Banana- (Consumable, Food, Earth, 1 charge, 600 Gold) +80 HP
5% Frujative Mind- (Consumable, Food, Earth, 1 charge, 1,900 Gold) +40 MP, + 20 MIN
5% Knapsack of Fruit Hauling- (Accessory, Container, Earth, 7,000 Gold) User gains 2 additional Consumable slots that may be used for Food
5% Paldurian Plumpfruit- (Consumable, Food, Earth & Water & Magic, 3 charges, 14,000 Gold) +380 HP, +790 MP, Heals 20 AGI drain, Heals 20 MIN drain, Heals 20 SPI drain, 90% cures Paralysis
Eye of Avandos-
Level 4
Spirit, Psychic
HP- 150
MP- 7,000
STR- 100
CON- 100
AGI- 100
MIN- 500
SPI- 500
XP- 0
Defense- 0
Critical Chance1%
To Hit- 99%
Dodge- 5%
Resistances and Immunities- STR, AGI, and CON drain and damage, Immune to Diseased
Prime Attribute- Mind
Constant Effects-
Insubstantial and Swift- +75% Dodge, Constant Effect
Abilities-
Call Allies- Caster summons 1-5 entities that are present on the Crimson Citadel Encounter Table, with the exception of entities whose name includes 'Hambelstern'', Psychic, 0 MP
Peer- Determines which basic element target is weakest against, all allies may change their attack to that element next turn, Magic & Psychic, 500 MP
Evil Eye- 25% Inflicts Hexed, 25% Inflicts Weakness, Magic & Psychic, 3,000 MP
XP- 100
Gold- 600
Treasure-
97% Dust of a Magic Eye- (Item, Material, Magic & Psychic, 700 Gold)
2% Eye of Visions- (Accessory, Magic Item, Air, 60,000 Gold) Grants Blindness Immunity
1% Mind Gaze- (Spell, Psychic Art, Psychic, 5 MP, 9,000 Gold) Determines the target's MIN stat
Gazing Ball-
Level 4
Monster, Magic
HP- 3060
MP- 7820
STR- 99
AGI- 212
CON- 67
MIN- 316
SPI- 350
XP- 0
Defense- 220
Critical- 1%
To Hit- 106%
Dodge- 7%
Resilience- 2%
Resistances and Immunities- 50% Magic Resistance, 20% Earth Weakness, 20% Blind Weakness, 20% Wounded Weakness
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Slam- 950 Damage, Prime Attribute for this attack is Strength, Physical, 0 MP
Ice Gaze- 1100 Damage, Ice, 1200 MP
Flame Gaze- 1100 Damage, Fire, 1200 MP
Stunning Lear- 40% inflicts Stun, Physical, 2600 MP
Drops-
1100 Gold
100 XP
20% Oily Cloak- (Accessory, Cloak, Water, 25,000 Gold) +18 Defense, 10% Water Resistance, 10% Technology Resistance, Fire damage dealt to wearer has a 20% chance of inflicting Burning
20% Large Eye- (Item, Antiquity, Air, 18,000 Gold)
20% Ice Fleck Wand- (Weapon, Wand, Ice, 32,000 Gold) +25 Magical Attack, 15% Fire Weakness, 5% inflicts Frozen
20% Stone Globe Wand- (Weapon, Wand, Earth, 65,000 Gold) +75 Magical Attack, 1% inflicts Stun
5% Leech Viper’s Wand- (Weapon, Wand, Acid, 65,000 Gold) +21 Magical Attack, 5% inflicts Stat Drain: AGI Drain
5% Leech Viper’s Wand (2)- (Weapon, Wand, Acid, 82,000 Gold) +65 Magical Attack, 5% deals drain instead of damage
5% Peering Stone- (Accessory, Trinket, Magic, 20,000 Gold) Possessor’s stat-scanning abilities function as though possessor were 1 level higher
5% Eyeball Dagger- (Weapon, Knife, Water, 45,000 Gold) +56 Melee Attack, Possessor’s stat-scanning abilities function as though possessor were 2 levels higher
Ghost Cow
Level 4
Undead, Earth
HP- 4,650
MP- 4,805
STR- 180
AGI- 175
CON- 160
MIN- 185
SPI- 175
XP- 0
Defense- 315
Defense against Stat Damage- 0
Critical Chance- 4%
Resilience- 3%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- 10% Air Resistance, 5% Physical Resistance, Voidstruck Immunity, Suffocation Immunity, Pain Immunity, Diseased Immunity, and Poison Immunity
Prime Attribute- Spirit
Constant Effects-
Swift- If possessor’s AGI is higher than the AGI of all foes in battle, possessor gains an additional action every round, Constant Effect
Abilities-
Doom Moo- 945 Damage, Darkness, 0 MP
Charge Attack!- 1,000 Damage, Strength is prime attribute for this attack, Earth, 475 MP
Life Draining Aura- Sets up an aura that inflicts 1,800 Flat Darkness element HP Drain on up to 5 foes at the start of every round, does not stack, Darkness, 450 MP
Drops-
1,000 Gold
100 XP
90% Ectoplasmic Milk- (Consumable, Drink, Earth & Darkness, 1 Charge, 1,700 Gold) Heals 200 HP and 200 MP, Heals an additional 500 HP and 500 MP for Undead, Gives target Undead +15 CON
5% Summon Ghost Cows- (Spell, Necromancy, Earth & Darkness, 70 MP, 35,000 Gold) Summons 5 Ghost Cow from the enemy list, Max 20 summoned
5% Curse of the Undead Bovine- (Spell, Dark Magic, Earth & Darkness, 300 MP, 60,000 Gold) 15% inflicts Hexed, 15% inflicts Fatigued: Weakness, 15% inflicts Stat Drain: CON Drain, Target, if below Level 10, is harmed by HP Healing that comes from Food and Drink Consumables
Golem Curator
Level 4
Golem, Light
HP- 5,809
MP- 3,790
STR- 230
CON- 190
AGI- 130
MIN- 90
SPI- 140
XP- 0
Defense- 340, +150 against Physical
Critical chance- 4%
To Hit- 102%
Dodge- 4%
Resilience- 4%
Resistances and Immunities- 10% Earth Resistance, Immune to Pain, Fear, Deafened, Poison, Diseased
Prime Attribute- Strength + Spirit
Constant Effects-
Channels Healing- Is healed for double the normal amount when healed, Constant Effect
Abilities-
Light Ray- 700 Damage, Light, 0 MP
Smash- 910 Damage, Ice, 100 MP
Heal- Heals 1,800 Damage, Light, 800 MP
Drops-
1,350 Gold
100 XP
50% Blessed Earths- (Item, Material, Earth & Light, 3,000 Gold)
20% Holy Healing- (Spell, Divine Spell, Light, 7 MP, 1,700 Gold) +5 Magic Attack, Heals
20% Blessed Mail- (Armor, Heavy Armor, Light, 20,000 Gold) +40 Defense, 10% Light Resistance
10% Armor of Light- (Spell, Divine Spell, Light, 15 MP, 7,000 Gold) Provides a bonus to target's defense equal to one fifteenth the damage caused by a magical attack with a +5 Magical Attack bonus (in addition to Magical Attack bonuses from other equipped sources, abilities, buffs, etc.), Lasts 1 turn
!Hateling-
Level 4
Daemon, Darkness
HP- 5,400
MP- 5,400
STR- 210
AGI- 230
CON- 200
MIN- 205
SPI- 230
XP- 0
Defense- 320, +320 against Darkness
Defense against Stat Damage- 1
Critical Chance- 7%
Resilience- 3%
To Hit- 105%
Dodge- 4%
Resistances and Immunities- 50% Darkness Resistance, 50% Light Weakness, Immune to Diseased, Immune to Hexed
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Hateling Jabs- 1,100 Damage, Darkness, 0 MP
Daemon Assault- 500 Damage per Daemon on user’s side, including user, to a max of 200 such Daemons, deals flat damage, 2 hits against 1, Darkness, 0 MP
Draining Bite- 30 CON damage, Darkness, 0 MP
Drops-
1,300 Gold
100 XP
80% Hate- (Item, Material, Darkness, 60,000 Gold)
10% Hateling Fork- (Weapon, Spear, Darkness, 70,000 Gold) +65 Melee Attack, 15% inflicts Pain
10% Small Plush Hateling- (Item, Antiquity, Darkness, 35,000 Gold)
Hired Outlaw
Level 4
Human, Darkness
HP- 5,000
MP- 4,200
STR- 150
AGI- 204
CON- 175
MIN- 160
SPI- 190
XP- 0
Defense- 300
Critical Chance- 5%
Resilience- 3%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 50% Magic Weakness, 50% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Shoot- 1,000 Damage, Technology, 0 MP
Ride-By-Gunning- 1,080 Damage, User moves to the front row at the start of this attack before dealing damage and then moves to the back row after dealing damage, Air & Darkness, 600 MP
Seven Shooter- 700 Damage, 6 bonus hits divided among 6, deals 1/5 damage, Technology, 700 MP
Threaten- 30% inflicts Fear, Darkness, 400 MP
Rough You Up- 960 Damage, 5% inflicts Charm if target is lower level and reduced below 5% max HP by this attack, Physical, 900 MP
Pay Up!- 1,600 Damage, after all modifiers are counted, all damage to HP is converted into damage to Gold instead, Physical, 2,200 MP
Drops-
1030 Gold
100 XP
20% Outlaw’s Seven-Shooter- (Weapon, Gun, Technology, 34,000 Gold) +39 Ranged Attack, +40 AGI on turns that are multiples of seven
20% Outlaw’s Boots- (Accessory, Boots, Darkness & Earth, 36,000 Gold) +30 CON, wearer’s Mount transformations gain +300 HP and +40 AGI
20% Sledgehammer- (Weaponx2, Hammer, Physical, 18,000 Gold) +32 Melee Attack, 1% inflicts Stun
20% Bag of Cash- (Item, Currency, Earth, 15,000 Gold)
10% Outlaw’s Sash- (Accessory, Scarf, Darkness, 60,000 Gold) +40 Ranged Attack, attacks that steal Gold have a 5% higher chance of working, does not stack in regards to theft chance
10% Goose and Ostrich Sandwich- (Consumable, Food, Earth & Water, 1 Charge, 47,000 Gold) Heals 4,900 HP, Heals 2,700 MP, +40 AGI, 5% Earth Resistance, 35% Critical against Birds
Izyt'Khal
Level 4
Abstract, Magic
HP- 12,000
MP- 1,700
STR- 30
AGI- 65
CON- 1,200
MIN- 20
SPI-50
XP- 0
Defense- 800
Defense Against Status Effects- 30
Critical chance- 3%
To Hit- 102%
Dodge- 3%
Resilience- 6%
Resistances and Immunities- 50% Magic Resistance, Immune to Minor status effects
Prime Attribute- Constitution
Constant Effects-
None
Abilities-
~~~- 35% Inflicts Frozen, Ice, 50 MP
*&!- 650 Damage, Water, 0 MP
(($- 25% Inflicts Poison, Air, 50 MP
~!?- 50% Summons 1-5 Izyt'Khal, max 2,000 summoned, Ice, 100 MP
++?- Heals 1000 Damage, Light, 0 MP
Drops-
700 Gold
100 XP
90% Unknown Symbols- (Item, Material, Magic, 750 Gold)
8% Seed of Doubt- (Consumable, Lethal Item, Darkness, 1 Charge, 7,000 Gold) Deals 5 SPI damage to any target that is under level 5 and has under 400 SPI
2% Squeegee of Vengeance- (Weapon, Tool, Water, 19,000 Gold) +18 Melee Attack, +15 Magical Attack, +7 Ranged Attack, Deals 200 extra damage per hit to any target that has previously damaged user in this battle
Lesser Gargoyle
Level 4
Monster, Earth
HP- 6,000
MP- 4,500
STR- 210
AGI- 190
CON- 230
MIN- 180
SPI- 220
XP- 0
Defense- 250
Defense against Stat Damage- 0
Critical Chance- 4%
Resilience- 6%
To Hit- 103%
Dodge- 2%
Resistances and Immunities- 90% Earth Resistance, 50% Physical Resistance, 50% Water Resistance
Prime Attribute- Spirit
Constant Effects-
Stone Body- Possessor gains +6,000 HP, +400 Defense, and +200 CON, Possessor gains an additional +90,000 HP, +8,000 Defense, and +4,000 CON if afflicted with Petrified, Constant Effect
Abilities-
Claw- 1,000 Damage, Physical or Earth, 0 MP
Dive Bomb- 500 Damage, 140% inflicts Fatigued: Stun, Physical & Air, # MP
Harden- Caster gains +4,600 Defense, caster loses caster's next two actions, lasts 2 rounds, stacks 2 times, Earth, 350 MP
Drops-
1,000 Gold
100 XP
50% Small Rock- (Item, Antiquity, Earth, 30 Gold)
30% Medium Rock- (Item, Antiquity, Earth, 200 Gold)
10% Stone Shield- (Weapon, Shield, Earth, 10,000 Gold) +10 Defense, -15 AGI
10% Gargoyle Stone- (Item, Material, Earth, 17,000 Gold)
Man Trap
Level 4
Plant, Darkness
HP- 7,000
MP- 1,800
STR- 235
CON- 250
AGI- 110
MIN- 100
SPI- 100
XP- 0
Defense- 310
Critical chance- 8%
To Hit- 100%
Dodge- 0%
Resilience- 5%
Resistances and Immunities- 10% Earth Resistance, 10% Darkness Resistance, Immune to Deafened, Blind, Voidstruck and Electrified
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Chomp- 1,200 Damage, Physical, 0 MP
Black Taint of the Earth- 900 Damage, Double Damage against Earth element foes (to a max of 20,000,000 additional Damage), Darkness, 500 MP
Smack- 680 Damage, 2 hits against 1, Physical, 0 MP
Drops-
1000 Gold
100 XP
80% Plant Pods- (Item, Material, Earth, 30 Gold)
10% Man Trap Seed- (Item, Antiquity, Darkness, 30,000 Gold)
10% Taint of Earth- (Spell, Druid Magic, Darkness, 400 MP, 70,000 Gold) +40 Magical Attack, Gives opponent that does not Resist Earth element damage, is not Immune to Earth element damage, is under the caster's level and does not already possess an Earth element weakness, a 5% Earth Weakness
Mechanized Grenadier-
Level 4
Robot, Technology
HP- 9,000
MP- 2,400
STR- 116
AGI- 168
CON- 292
MIN- 136
SPI- 109
XP- 0
Defense- 350
Critical chance- 6%
To Hit- 103%
Dodge- 4%
Resilience- 4%
Resistances and Immunities- Immune to Poison, 25% Physical Resistance, 65% Electrical Weakness, 5% Fire Weakness
Prime Attribute- Agility
Constant Effects-
Advanced AI Targeting System- +32% to Hit, Constant Effect
Abilities-
Machine Gun Fire- 700 Damage, Technology, 0 MP
Grenade Blast- 900 Damage, 1 hit against 10, Technology & Fire, 100 MP
Sprint- +110 AGI for 10 turns, -5% to Hit for 5 turns, +2% Dodge for 5 turns, Targets Self Only, Air, 200 MP
Synchronize Fire- All Mechanized Gunmen and Mechanized Grenadiers do 500 extra damage for each other Mechanized Gunman or Mechanized Grenadier in this battle for the remainder of the battle to a max of 70,000 Damage, Does Not Stack, Technology, 1,500 MP
Seek Cover- +550 Defense, +39% to Hit, +17% Enemy Miss, May be used twice per battle, Targets Self Only, Does not stack, Physical, 1,000 MP
XP- 100
Gold- 1,400
Treasure-
80% Machine Parts- (Item, Material, Technology, 90 Gold)
10% Common Grenade Launcher- (Weaponx2, Gun, Technology, 30,000 Gold) +35 Ranged Attack, Does 120 additional Technology damage to Aerial, 1 hit against 5
9% Machine Oil- (Item, Material, Technology & Water, 200 Gold)
1% Grenade Barrage- (Spell, Hypertech, Fire & Air, 49,000 Gold) +45 Ranged Attack, 2% Inflicts Stun, 1 hit against 6
Mylark Bird-
Level 4
Aerial, Air
HP- 3,860
MP- 5,500
STR- 146
AGI- 250
CON- 104
MIN- 380
SPI- 140
XP- 0
Defense- 40
Defense against Stat Damage- 40
Critical Chance- 2%
Resilience- 1%
To Hit- 105%
Dodge- 7%
Resistances and Immunities- 40% Air Resistance, Earth Immunity, Magic Immunity, 190% Fire Weakness
Prime Attribute- Strength or Spirit
Constant Effects-
None
Abilities-
Wind Diver- 780 damage, Air, 0 MP
Magic Bolts- 400 damage, 3 hits against 8, Magic, 3,000 MP
Water Torrent- 800 damage, 5% inflicts Stun, 1 hit against 14, Water, 800 MP
XP- 100
Gold- 1,500
Treasure-
95% Mylark Bird Feathers- (Item, Material, Air & Magic & Water, 4,900 Gold)
3% Bird Rod- (Weapon, Wand, Air & Water, 17,900 Gold) +29 Melee Attack, 15% Critical
1% Water Stone- (Consumable, Magic Item, Water, 15 charges, 30,000 Gold) +1,900 MP to a special pool of Magic Points that can only be used for casting Water element spells
1% Tophat- (Accessory, Hat, Air, 45,000 Gold) +32 Defense, +17 MIN
Plant-Controlled Botanica Worker-
Level 4
Undead, Earth
HP- 2,400
MP- 2,900
STR- 133
CON- 81
AGI- 75
MIN- 40
SPI- 80
XP- 0
Defense- 90
Critical chance- 4%
To Hit- 102%
Dodge- 4%
Resilience- 4%
Resistances and Immunities- 40% Fire Weakness, Immune to Pain, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Electro Gun- 477 Damage, Does double damage to Humans, Electrical, 0 MP
Electro Blast- 1,200 Damage, Does double damage to Humans, Electrical, 40 MP
Amplify Plant- +1,500 HP to target Plant or Plant-Controlled Botanica Worker, stacks 50 times, Earth & Light & Water & Air, 30 MP
XP- 100
Gold- 745
Treasure-
45% Damaged Botanica Worker's Suit- (Armor, Clothing, Technology, 5,700 Gold) +4 Defense, Identifies character as a Artillicas Botanica worker
25% Crowbar of Bashing- (Weapon, Tool, Earth, 24,000 Gold) +26 Melee Attack, +200 Damage against foes with over 350 Defense, -500 Damage against foes with over 180,000 Defense
10% Rope- (Item, Antiquity, Earth, 200 Gold)
10% Magi-Seal Tape- (Item, Antiquity, Magic, 1,500 Gold)
5% Shovel of Plant Repositioning- (Weapon, Tool, Earth, 17,500 Gold) +12 Melee Attack, 5% stuns Plants under level 100 at the start of each of the next 3 turns
5% Bug-B-Gone Spray- (Consumable, Potion, Air, 1 charge, 7,000 Gold) 40% inflicts Fear on target Insect, 83% repels all Killer Bees in any one Artillicas Botanica encounter (no XP or Gold is given for bees thusly repelled)
Rain Waker Drakespawn
Level 4
Dragon, Darkness
HP- 10,000
MP- 10,000
STR- 410
CON- 390
AGI- 340
MIN- 367
SPI- 371
XP- 0
Defense- 680
Critical chance- 2%
To Hit- 102%
Dodge- 6%
Resilience- 4%
Resistances and Immunities- 50% Air Resistance, 50% Ice Resistance, Water Immunity, Drowning Immunity, Stunned Immunity
Prime Attribute- Two Highest Stats
Constant Effects-
Nemisis of the Kensei- 50% Light Resistance against foes not wearing items denoted as being samurai related, Constant Effect
Abilities
Whiskered Chomp- 460 Damage, Physical, 0 MP
Tail Lash- 1,770 Damage, Water, 0 MP
Aqua Cube- 890 Damage, 100% inflicts Drowning, 15% Critical, Water, 1,600 MP
Deluge Breath- 990 Damage, 1 hit against 5, Water, 2,000 MP
Wake the Rain- All Water element attacks do +1,500 Damage if they already do damage, does not stack, lasts 30 turns, Water, 2,000 MP
Luquaatio- 2,187 Damage, 5% Swaps the position target with a random target in another randomly-chosen row of target's row formation if any such row exists and any individual exists in such row, Water, 8,000 MP
Drops-
2,020 Gold
200 XP
80% Locartian Drakespawn Blade- (Weapon, Sword, Water, 40,000 Gold) +50 Melee, Physical Attacks using Combat Art spells have a 5% chance of inflicting Bleeding
10% Efrenwood Table- (Item, Antiquity, Earth, 45,000 Gold)
10% Samurai's Gauntlets- (Accessory, Gauntlets, Light & Physical, 40,000 Gold) +40 Defense, +40 Melee Attack, +5% critical enemies under level 60, +30 AGI, Samurai Blade abilities have a 5% greater chance of activating
Shuchuu
Level 4
Insect, Water
HP- 2,600
MP- 4,500
STR- 120
AGI- 188
CON- 165
MIN- 166
SPI- 210
XP- 0
Defense- 250
Defense against Stat Damage- 10
Critical Chance- 2%
Resilience- 2%
To Hit- 105%
Dodge- 106%
Resistances and Immunities- Absorbs Water, Poison Immunity, Insect Traits
Prime Attribute- Spirit
Constant Effects-
Bestow Immunity to Strong Drinks- Possessor's allies gain Poison: Drunk Immunity, Constant Effect
Abilities-
Bite- 600 Damage, Physical, 0 MP
Cure Drunkenness- Cures Poison: Drunk, Water & Magic, 0 MP
Sake Blast- 1,250 Damage, 80% inflicts Poison: Drunk, Water, 55 MP
Sake Spray- 80% inflicts Poison: Drunk, 1 hit against 30, Water, 50 MP
Produce Sake- 4,000 Damage, Heals HP, 90% inflicts Poison: Drunk, Water & Magic, 68 MP
Drops-
1,000 Gold
100 XP
50% Sake- (Consumable, Drink, Darkness & Physical & Water, 1 Charge, 2,000 Gold) Heals 400 HP, Heals 400 MP, 25% inflicts Poison: Drunk, +15 STR, stacks 10 times
48% Empty Sake Gourd- (Item, Antiquity, Magic & Water, 900 Gold)
1% Gourd Containing a Shuchuu- (Consumable, Summoning Stone, Water, 1 Charge, 26,000 Gold) Summons 1 Shuchuu from the Enemy List
1% Gourd of Endless Sake- (Accessory, Magic Item, Magic & Water, 17,000 Gold) Wielder is immune to Poison: Drunk
Soldier-
Level 4
Human, Technology
HP- 5,000
MP- 4,600
STR- 190
AGI- 210
CON- 195
MIN- 180
SPI- 170
XP- 0
Defense- 320
Defense Against Stat Damage- 0
Critical Chance- 5%
Resilience- 5%
To Hit- 105%
Dodge- 5%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Sabre- 950 Damage, 5% inflicts Wounded, Physical, 0 MP
Pistol Shot- 980 Damage, Technology, 0 MP
Rifle Shot- 1,000 Damage, This attack has +25% to hit, Physical & Technology, 0 MP
Machine Gun Fire- 600 Damage, 3 bonus hits divided among 3, Technology, 0 MP
Throw a Grenade- 1,000 Damage, 15% inflicts Wounded, 1 hit against 5, Technology & Fire, 100 MP
Gas Grenade- 40 Damage, 50% inflicts Poison, 15% inflicts Dissolving, 15% inflicts Suffocation, 1 hit against 15, Technology & Air & Acid, 100 MP
Sabre Gesture- 30% inflicts Confusion: Fear, 1 hit against 3, Air, 10 MP
Drops-
1,000 Gold
100 XP
50% Soldier's Sabre- (Weapon, Sword, Physical, 26,500 Gold) +27 Melee Attack, 5% inflicts Wounded
35% Soldier’s Fatigues- (Armor, Light Armor, Physical & Technology, 15,500 Gold) +18 Defense, +25 Ranged Attack if wearer is Technology element
13% Gas Grenade (2)- (Consumable, Deadly Item, Technology & Acid, 1 Charge, 7,000 Gold) Deals 3,000 Flat Acid element damage, 15% inflicts Poison, 5% inflicts Dissolving, 5% inflicts Suffocation, 1 hit against 5
2% Shrapnel Grenade- (Consumable, Deadly Item, Technology & Fire, 1 Charge, 8,000 Gold) Deals 4,500 Flat Technology & Fire element damage, 5% inflicts Wounded, 1 hit against 5
Spook
Level 4
Undead, Magic
HP- 4,430
MP- 4,850
STR- 138
AGI- 174
CON- 175
MIN- 166
SPI- 194
XP- 0
Defense- 316, +200 against Magic, +400 against Psychic, +300 against Physical, +400 against Technology
Critical Chance- 5%
Resilience- 2%
To Hit- 102%
Dodge- 5%
Resistances and Immunities- Immune to Pain, Poison, and Diseased, 80% Darkness Resistance, 80% Physical Resistance, 60% Magic Resistance, 60% Psychic Resistance, 50% Technology Resistance, 80% Light Weakness, 50% Earth Weakness
Prime Attribute- Spirit
Constant Effects-
Insubstantial Body- +15% Dodge, Constant Effect
Surprising and Frightening- +160 AGI on the first turn of combat, Deals double damage to enemies possessor acts before, 45% inflicts Confusion: Fear at the beginning of battle, Constant Effect
Abilities-
Spooky Bolt- 980 Damage, Darkness or Magic, 0 MP
Frighten- 65% inflicts Confusion: Fear, Darkness, 0 MP
Chill Touch- 800 Damage, Ice, 0 MP
Spectral Confetti- 400 Damage, 45% inflicts Confusion, Deals 1/15 damage, 1 hit against 15, Darkness & Light, 400 MP
Chill Touch II- 300 Damage, 20 AGI Damage, Ice, 1,600 MP
Mage Drain- 700 MP Damage, Deals MP Drain, Magic, 2,000 MP
Drops-
1,000 Gold
100 XP
60% Spooky Substance- (Item, Material, Darkness, 500 Gold)
20% Spook Glove- (Weapon, Fist Weapon, Darkness & Ice, 47,000 Gold) +45 Melee Attack, 5% inflicts AGI Drain, 5% inflicts Confusion: Fear
10% Ball of Spectral Confetti- (Consumable, Lethal Item, Darkness & Light, 1 Charge, 7,500 Gold) May optionally deal 400 Damage, 35% inflicts Confusion, 1 hit against 15
5% Book that Teaches Ghosts How to Moan- (Permenant Consumable, Manual, Darkness & Air, 57,000 Gold) Target Undead pet or summon gains the ability ‘Ghostly Wail’
Ghostly Wail- 400 Damage, May deal no damage, 45% inflicts Fear, 1 hit against 15, deals 1/15 damage, This ability does not persist through combos, Darkness & Air, 400 MP
4% Spooky Orb- (Weapon, Orb, Darkness, 45,000 Gold) +46 Magical Attack, 15% inflicts Confusion: Fear
1% Spooky Booze- (Consumable, Drink, Darkness & Magic, 2 Charges, 6,000 Gold) Heals 450 MP, +250 MP, 45% inflicts Drunk, 15% inflicts Confusion: Fear
Stone Dance Elemental-
Level 4
Elemental, Earth
HP- 5,900
MP- 1,700
STR- 165
CON- 223
AGI- 120
MIN- 160
SPI- 186
XP- 0
Defense- 500, +900 Defense Against 'Melee Attack' actions
Critical chance- 6%
To Hit- 102%
Dodge- 3%
Resilience- 6%
Resistances and Immunities- Minor Status Effect Immunity, 90% Earth Resistance, 40% Air Weakness, Immune to Earth unless source is 14th Level or greater
Prime Attribute- Spirit
Constant Effects-
Aura of Dancing Stones- 35% possessor takes 5% Damage from attacks with opponents as sources, with said effect counting as 'Deflection' for purposes of anything that checks, Constant Effect
Stone Blood, Unbroken Body- Opponents below Level 22 cannot Critical possessor, Constant Effect
Child of Mana- Possessor dies if possessor's MP reaches 0, Constant Effect
Earthen Resistance Dampening Field- Possessor's opponents obtain -5% Earth Resistance, Constant Effect
Abilities-
Earth Dance- 930 Damage, Earth, 0 MP
Furious Earth Dance- +50 to all stats of all Earth element entities in battle, Stacks 7 times, Lasts 5 rounds, 500 MP
Stone Block- Creates a Stone Block with 1,900 HP and 470 Defense that must be destroyed before caster can lose HP to sources below level 40, Earth, 300 MP
XP- 100
Gold- 1,200
Treasure-
80% Earth Element Stone- (Item, Material, Earth, 1,000 Gold)
8% 1/19th Tablet of Earth- (Item, Item Piece, Earth, 5,000 Gold)
8% Gloves of Rock Cloud Control- (Accessory, Gloves, Earth, 60 Gold) +5 CON, Grants the Ability-
Rock Cloud- 15% Inflicts Blindness, 7% Does 90 Earth element damage, 5 MP
2% Old Cape of Stone Repelling- (Accessory, Cloak, Earth, 20,000 Gold) +20 Defense, User cannot be affected by the Rock Cloud ability, +80 Defense against Earth
2% Miniature Earth Elemental- (Pet, Elemental, Earth, Lv. 1, 35,000 Gold)
HP- 300
MP- 410
STR- 29
AGI- 28
CON- 31
MIN- 26
SPI- 19
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 30, +20 Against Earth
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Deafened, Diseased, Earth for attackers less than 10 levels above
Prime Attribute- Constitution
Constant Effects-
None
Abilities-
Rock Rain- 49 Damage, Earth, 0 MP
Hover- +4% Dodge against Earth element attacks, affects self only, lasts 1 turn, Air, 0 MP
Thunder-Arcer Drakespawn
Level 4
Dragon, Darkness
HP- 7,000
MP- 13,000
STR- 320
CON- 310
AGI- 380
MIN- 337
SPI- 430
XP- 0
Defense- 700
Critical chance- 5%
To Hit- 100%
Dodge- 4%
Resilience- 1%
Resistances and Immunities- 50% Physical Resistance, 50% Water Resistance, Electrical Immunity, Electrocuted Immunity, Entombed Immunity
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities
Scythe Toothed Chomp- 1,670 Damage, Physical, 0 MP
Spine Attack- 1,660 Damage, Earth & Physical, 0 MP
Thunder Cone- 1,280 Damage, 1 hit against 4, Electrical, 1,500 MP
Shock Armor- 1,450 Damage, This ability may be used as a counter to any attack that both targets and hits possessor, provided that the source of said action does not possess an Kensai abilities possess any constant effect or ability whose name includes 'Samurai', 'Shogun', or 'Daimyo', or carry or have equipped any item whose name includes 'Samurai', 'Shogun', or 'Daimyo', this ability may not be used as a non-counter, Electrical, 1,500 MP
Drops-
2,220 Gold
200 XP
80% Locartian Drakespawn Naginata- (Weapon, Polearm, Electrical, 40,000 Gold) +50 Melee, Physical attacks may be made for half damage from the back row
10% Aisatian Jade Picture Frame- (Item, Antiquity, Earth, 40,000 Gold)
10% Samurai's Bracers and Greaves- (Accessory, Bracers, Light & Physical, 40,000 Gold) +40 Defense, +5% Dodge against foes under level 60, 5% Physical Resistance, 3% Resistance to attacks made by Dragons under Level 101, Samurai Blade abilities have a 5% greater chance of activating
Topiary Dinosaur-
Level 4
Plant, Earth
HP- 7,740
MP- 2,740
STR- 264
AGI- 112
CON- 168
MIN- 132
SPI- 127
XP- 0
Defense- 178
Critical chance- 6%
To Hit- 100%
Dodge- 1%
Resilience- 2%
Resistances and Immunities- 60% Earth Resistance, 140% Ice Weakness, 90% Fire Weakness, Immune to Deafened, Blind
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Chomp- 520 damage, Earth, 0 MP
Stomp- 1,100 damage, Earth, 400 MP
Thwomp- 4,000 damage, 50% Miss Chance, Earth, 1,370 MP
XP- 100
Gold- 1,040
Treasure-
90% Odd Fruits- (Item, Material, Earth, 700 Gold)
5% Crate of Fruit Hauling- (Accessory, Container, Earth, 6,800 Gold) User gains 2 additional Consumable slots that may be used for Food
3% Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
1% Collectable Magic Topiary- (Item, Antiquity, Earth, 700 Gold)
1% Phial of Growth- (Consumable, Potion, Earth, 1 charge, 16,000 Gold) +40 STR, +30 CON
Tortoise Bush-
Level 4
Plant, Earth
HP- 8,900
MP- 1,200
STR- 184
AGI- 127
CON- 320
MIN- 127
SPI- 131
XP- 0
Defense- 500
Critical chance- 4%
To Hit- 102%
Dodge- 4%
Resilience- 4%
Resistances and Immunities- 50% Earth Resistance, 30% Ice Resistance, 20% Electrical Resistance, 80% Fire Weakness, Immune to Deafened, Blind
Prime Attribute- Strength
Constant Effects-
Wooden Shell- +20% Resilience, Constant Effect
Abilities-
Tortoise Bite- 390 damage, Earth, 0 MP
Guard Shield- +400 defense, 1 hit against 18, stacks twice, Earth, 40 MP
Ice Breath- 1,400 damage, Spirit is Prime Attribute for this attack, 1 hit against 6, can only be used if Call Unto Seasons: Winter has already been cast this battle, Ice, 70 MP
XP- 100
Gold- 1,220
Treasure-
90% Old Wood- (Item, Material, Earth, 170 Gold)
5% Shield of the Tortoise Bush- (Weapon, Shield, Earth, 49,500 Gold) +47 Defense, 5% sources of damage from individuals below Level 20 are halved
1% Tortoise Bush Leaves- (Item, Material, Earth, 1,900 Gold)
1% Rare Herbs- (Item, Material, Earth, 14,000 Gold)
1% Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
1% Crate of Fruit Hauling- (Accessory, Container, Earth, 6,800 Gold) User gains 2 additional Consumable slots that may be used for Food
1% Axe of Stump Splitting- (Weaponx2, Axe, Earth, 62,000 Gold) +55 Melee Attack, +15% Critical against Plants
Trap-Door Spider
Level 4
Insect, Earth
HP- 3,400
MP- 4,600
STR- 220
AGI- 140
CON- 150
MIN- 148
SPI- 182
XP- 0
Defense- 240
Critical Chance- 7%
Resilience- 1%
To Hit- 104%
Dodge- 3%
Resistances and Immunities- 25% Light Weakness, 25% Water Weakness
Prime Attribute- Strength
Constant Effects-
Surprising!- Possessor’s AGI is quadrupled on the first round of battle, possessor’s attacks deal double damage to foes which have not yet acted, Constant Effect
Abilities-
Bite- 1,280 Damage, Physical, 0 MP
Toxic Bite- 1,260 Damage, 50% inflicts Poison, Physical, 600 MP
Paralytic Bite- 1,010 Damage, 50% inflicts Paralysis, Physical, 1,200 MP
Weakening Bite- 840 Damage, 50% inflicts Weakness, Physical, 1,800 MP
Pitfall- 1,600 Damage, 5% inflicts Entombed, Earth, 2,000 MP
Tunnel Away- Cures caster of Entombed and caster counts as in the back row for purposes of taking damage for the next 5 rounds regardless of what row caster is in, Earth, 1,600 MP
Drops-
910 Gold
100 XP
50% Spider Venom- (Accessory, Weapon Coating, Acid, 35,000 Gold) 5% inflicts Poison, 5% inflicts Paralysis
25% Spider Venom Sacs- (Item, Material, Acid, 7,000 Gold)
15% Spider Web Sacs- (Item, Material, Earth & Air, 9,000 Gold)
10% Dig Pit- (Spell, Thief Arts, Earth, 50 MP, 55,000 Gold) Creates a pit, which does 1,000 Earth element damage to the next individual to attack either caster or, should caster desire such at the time of the pit’s creation, any individual on caster’s side, the pit disappears once it activates, a max of 15 pits may be created at a time, any individual may skip an action to fill in pits, and successfully fills in 1 pit for every 100 Strength and Constitution that the user of said action possesses
War Dog
Level 4
Animal, Physical
HP- 4,900
MP- 4,700
STR- 200
AGI- 195
CON- 195
MIN- 160
SPI- 160
XP- 0
Defense- 380
Defense against Stat Damage- 3
Critical Chance- 7%
Resilience- 5%
To Hit- 104%
Dodge- 4%
Resistances and Immunities- 20% Technology Weakness
Prime Attribute- Strength
Constant Effects-
Well-Trained- Possessor gains immunity to Charm and Confusion from sources below Level 10 if summoned, Constant Effect
Pack Hunter- Possessor gets +15 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Bite- 1,000 Damage, Physical, 0 MP
Vicious Bite- 1,200 Damage, 50% inflicts Wounded, Physical, 400 MP
Takedown- 1,000 Damage, 50% inflicts Fatigued: Stun, Physical, 350 MP
Drops-
1,200 Gold
100 XP
100% War Dog's Collar- (Item, Antiquity, Physical, 800 Gold)
Winter Bush-
Level 4
Plant, Ice
HP- 5,400
MP- 2,700
STR- 146
AGI- 97
CON- 182
MIN- 143
SPI- 142
XP- 0
Defense- 350
Critical chance- 4%
To Hit- 102%
Dodge- 4%
Resilience- 4%
Resistances and Immunities- Immune to Ice, 50% Magic Resistance, 90% Water Resistance, 40% Fire Weakness, Immune to Deafened, Blind
Prime Attribute- Strength
Constant Effects-
Born of the Snow- +30% Critical if Call Unto Seasons: Winter has already been cast in this battle, Constant Effect
Born of Winter- This Plant has double normal HP, MP, and Defense, as well as attacks that do 4 times normal damage if Call Unto Seasons: Winter has been cast in this battle, Constant Effect
Abilities-
Ice Whip- 680 Damage, Ice, 0 MP
Ice Deluge- 1,400 Damage, Spirit is Prime Attribute for this attack, 1 hit against 8, 4% Inflicts Frozen if Call Unto Seasons: Winter has been cast in this battle, costs 0 MP if Call Unto Seasons: Winter has been cast in this battle, Ice, 400 MP
Freeze- 50% Inflicts Frozen, can only be used if Call Unto Seasons: Winter has been cast in this battle, Ice, 20 MP
XP- 100
Gold- 1,430
Treasure-
70% Ice Prism- (Consumable, Jewel, Ice, 1 charge, 24,000 Gold) Does 4,900 Ice damage to 5 targets
20% Dangerously Sharp Ice Shard- (Weapon, Deadly Item, Ice, 14,000 Gold) +37 Melee Attack, 45% Critical, 10% wielder deals no damage
5% Winter Bush Berries- (Consumable, Food, Ice, 3 charges, 14,000 Gold) +500 HP to target Ice element entity
3% Branch of the Winter Bush- (Weapon, Wand, Ice & Earth, 47,000 Gold) +48 Magical Attack, 35% Critical for Ice element spells
1% Winter Winds- (Spell, Druid Magic, Ice, 70 MP, 42,000 Gold) +48 Magical Attack, 15% inflicts Frozen on 3 different targets so long as 500 MP is paid per turn per target kept Frozen
1% Old Man's River Striding Staff- (Weaponx2, Staff, Water & Electrical, 38,000 Gold) +40 Melee Attack, +130 AGI if any foes are Ice or Water element
Zanabrous Vinefiend-
Level 4
Plant, Earth
HP- 5860
MP- 2920
STR- 172
AGI- 132
CON- 260
MIN- 126
SPI- 144
XP- 0
Defense- 285
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 10% Earth Resistance, 5% Light Resistance, Immune to Suffocation, Deafened, Blind
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Vine Strike- 950 Damage, Earth, 0 MP
Entangling Vines- 20% Inflicts Paralysis, 5% hits 2 targets, Earth, 100 MP
Vicious Tendril Assault- 100 Damage, 8 hits against 1, Earth, 500 MP
Bind Body- 5% inflicts Stat Drain: AGI Drain, Magic & Earth, 300 MP
Drops-
1,240 Gold
100 XP
50% Vines- (Item, Material, Earth, 700 Gold)
20% Vinefiend Blossom Stew- (Consumable, Food, Earth, 1 Charge, 900 Gold) +70 HP, 3% Cures Paralysis
20% Vinestaff- (Weapon, Staff, Earth, 8,000 Gold) +5 Melee Attack, +15 Magical Attack, +200 MP
10% Paralyze Other- (Spell, Wizard Magic, Earth, 50 MP, 3,000 Gold) 55% Inflicts Paralysis
Being from Ulaat Thamarr
Level 4
Alien, Water
HP- 3,200
MP- 8,000
STR- 10
AGI- 90
CON- 50
MIN- 400
SPI- 320
XP- 0
Defense- 16, +515 against Magic
Critical chance- 5%
To Hit- 103%
Dodge- 3%
Resilience- 1%
Resistances and Immunities- 10% Water Resistance, Immune to Minor Status Effects
Prime Attribute- Mind + Spirit
Constant Effects-
None
Abilities-
Thunders of Ulaat- 800 Damage, Electricity, 3 hits against 1, 1,200 MP
Waters of Thamarr- 600 Damage, Water, 1 hit against 15, 700 MP
Dainultha Stick- 300 Damage, Magic, 80 MP
Drops-
1,200 Gold
100 XP
50% Sphere of Ulaatian Essence- (Item, Material, Magic & Water, 5,000 Gold)
30% Ulaatian Robes- (Armor, Robes, Water, 8,000 Gold) +20 Defense, May only be used by Aliens or characters above level 5
10% Phroxis- (Spell, Divine Spell, Light & Water, 19 MP 7,000 Gold) +12 Magical Attack
5% Dainultha Stick- (Weapon,Wand, Magic, 50,000 Gold) Magical attacks do a flat rate of 300 damage
4% Mana Pyramid- (Consumable,Enchanted Item, Air, 1 Charge, 5,000 Gold) +200 MP
1% Alien Figurine- (Item, Antiquity, Air, 900 Gold)
Bluecap
Level 4
Fae, Earth
HP- 4,100
MP- 5,500
STR- 193
AGI- 186
CON- 175
MIN- 196
SPI- 191
XP- 0
Defense- 214
Defense against Stat Damage- 0
Critical Chance- 7%
Resilience- 8%
To Hit- 6%
Dodge- 7%
Resistances and Immunities- 90% Earth Resistance, 50% Physical Resistance, 50% Ice Resistance, Immune to Pain, Poison, Diseased, and Impaired: Fatigue
Prime Attribute- Spirit
Constant Effects-
Small- Possessor gains +25% Dodge and -100 STR, Constant Effect
Incorporeal- Possessor gains +50% Dodge, Constant Effect
Fae Ghost- Possessor gains the subtype Undead, Constant Effect
Dwells Underground- Possessor gains +500 Defense and +15% Dodge if in a Zone of Earth, Constant Effect
Abilities-
Blue Fire- 950 Damage, 3% may inflict Burning, Fire or Ice, 0 MP
Magic Bolt- 950 Damage, Magic, 0 MP
Reveal Minerals- Scans the stats of target if target is Earth element, Earth, 50 MP
Forewarning- Target gains +50% Dodge against the next attack directed at it, does not stack, lasts 15 rounds, Magic, 500 MP
Drops-
1,000 Gold
100 XP
50% Small Blue Gem- (Item, Antiquity, Earth, 1,600 Gold)
49% Miner's Hat- (Accessory, Helm, Earth & Light, 5,100 Gold) +5 Defense, 115% To Hit while in a Zone of Earth or Zone of Darkness
1% Everburning Coal- (Item, Antiquity, Earth & Fire, 15,500 Gold)
Blue Cube Jell-
Level 4
Ooze, Water
HP- 5,890
MP- 5,740
STR- 162
CON- 198
AGI- 171
MIN- 164
SPI- 155
XP- 0
Defense- 316
Critical chance- 4%
To Hit- 102%
Dodge- 2%
Resilience- 6%
Resistances and Immunities- 50% Water Resistance, 50% Acid Resistance, Immune to Blind, Pain, Sleep, Diseased, Poison, Hexed, Wounded, Confused
Prime Attribute- Constitution
Constant Effects-
None
Abilities-
Blue Bubbles- 670 Damage, 1 hit against 8, Water, 0 MP
Blue Bubble Boost- Doubles damage from user’s next Blue Bubbles attack, Water, 1,000 MP
Aqua Resist- +40% Water Resistance to target, Does not stack, Water, 1,200 MP
900 Gold
100 XP
Treasure-
60% Blue Jell Goo- (Item, Material, Water, 500 Gold)
20% Tome of Oozes- (Weapon, Book, Water & Acid, 17,000 Gold) +28 Magical Attack, Doubles CON of summoned Ooze to a max of 600 CON above normal
20% Ooze Oil of Swiftness- (Consumable, Potion, Water, 1 Charge, 10,000 Gold) +30 AGI
Bone Champion-
Level 4
Undead, Darkness
HP- 4,300
MP- 3,460
STR- 290
CON- 230
AGI- 180
MIN- 148
SPI- 152
XP- 0
Defense- 214
Critical chance- 6%
To Hit- 101%
Dodge- 6%
Resilience- 1%
Resistances and Immunities- 50% Light Weakness, 50% Darkness Resistance, Immune to Pain, Poison, Diseased, Voidstruck, Confusion, and Blind
Prime Attribute- Strength
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
None
Abilities-
Bone Sword- 1,200 Damage, Darkness, 0 MP
Harridio- 700 Damage, Prime Attribute is Spirit for this attack, 2 hits against 1, Water, 400 MP
Bright Barrier- +300 Defense, +10% Light Resistance, stacks 10 times, may only be used on self, Darkness, 800 MP
Darkness Barrier- +450 Defense, stacks 3 times, Darkness, 1,250 MP
Drops-
1,270 Gold
100 XP
50% Bone Sword- (Weapon, Sword, Darkness, 17,000 Gold) +30 Melee Attack
20% Champion Mail-(Armor, Heavy Armor, Light, 20,000 Gold) +50 Defense, 10% Light Resistance
10% Oorlar Mail-(Armor, Heavy Armor, Light, 25,000 Gold) +50 Defense, +5 Magical Attack
5% Serrated Bone Sword- (Weapon, Sword, Darkness, 27,000 Gold) +47 Melee Attack
5% Holy Healing- (Spell, Divine Spell, Light, 7 MP, 1,700 Gold) +5 Magic Attack, Heals
5% Holy Blast- (Spell, Divine Spell, Light, 7 MP, 1,900 Gold) +5 Magic Attack
3% Blessed Bone Sword- (Weapon, Sword, Light, 25,000 Gold) +37 Melee Attack
1% Old Vase- (Consumable, Antiquity, Earth, 2,000 Gold)
1% Ceremonial Mail- (Armor, Heavy Armor, Earth, 70,000 Gold) +8 Defense
Botanica Guard Robot-
Level 4
Robot, Technology
HP- 4,440
MP- 3,540
STR- 194
CON- 172
AGI- 179
MIN- 187
SPI- 155
XP- 0
Defense- 316
Critical chance- 4%
To Hit- 102%
Dodge- 4%
Resilience- 4%
Resistances and Immunities- 30% Electrical Weakness, 99% Light Resistance, Immune to Pain, Fear, Deafened, Poison, Diseased (Exception- Diseased: Computer Virus)
Prime Attribute- Agility
Constant Effects-
Plant Tender- Deals 1.8 times normal damage to Plants, +15% Critical against Plants, Persistent Effect
Abilities-
Electro Bolter- 1,190 Damage, 15% inflicts Stun on Plants, 45% inflicts Paralysis on Plants, Electrical, 0 MP
Repeating Bolter- 440 Damage, 30% does an additional 1,400 Magic damage to target Plant, 3 hits against 1, Water & Ice, 0 MP
Charge Bolter- Next attack does +800 damage if it is the Electro Bolter or +320 damage per hit if it is the Repeating Bolter, stacks 8 times, Technology, 10 MP
XP- 100
Gold- 935
Treasure-
90% Scrap Metal- (Item, Antiquity, Technology & Physical, 30 Gold)
5% Electro Bolter (Hand Held Edition)- (Weapon, Gun, Electrical, 38,000 Gold) +35 Ranged Attack, 5% inflicts stun on Plants
5% Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
Cloudlet
Level 4
Aerial, Air
HP- 7,500
MP- 3,000
STR- 190
AGI- 110
CON- 150
MIN- 170
SPI- 170
XP- 0
Defense- 380
Defense against Stat Damage- 20
Critical Chance- 2%
Resilience- 1%
To Hit- 102%
Dodge- 7%
Resistances and Immunities- 90% Air Resistance, 90% Water Resistance, 90% Fire Resistance, 90% Earth Resistance, 90% Electrical Resistance, 50% Physical Resistance, 50% Darkness Resistance, 30% Ice Weakness, 50% Light Weakness, Disease Immunity
Prime Attribute- Constitution
Constant Effects-
None
Abilities-
Cloud Puff- 600 Damage, Air, 0 MP
Cloud Their Vision- -5% To Hit, lasts 3 turns, stacks 10 times, Air, 200 MP
Thunder and Rain- 1,400 Damage, 5% inflicts Electrocuted, 5% inflicts Drowning, Electrical & Water, 1,000 MP
Drops-
1,000 Gold
100 XP
80% Puff of Cloud- (Item, Material, Air, 4,000 Gold)
10% White Lens- (Item, Material, Air, 5,000 Gold)
5% Cloud- (Item, Material, Air, 15,000 Gold)
5% Cloud Thunder Flute- (Weaponx2, Instrument, Air & Water, 45,000 Gold) +49 Magical Attack, Bardic Music spells cost 40 less MP to cast and 20 less MP per turn to maintain
Corrupt Nexus Police Commando
Level 4
Human, Light
HP- 5,230
MP- 3,770
STR- 166
CON- 174
AGI- 191
MIN- 168
SPI- 173
XP- 0
Defense- 293
Critical chance- 5%
To Hit- 102%
Dodge- 3%
Resilience- 4%
Resistances and Immunities- 40% Electrical Resistance, 20% Technology Resistance, 10% Physical Resistance, 70% Psychic Weakness
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Nexus PD Assault Rifle- 975 Damage, Technology, 0 MP
Order Bomb- 465 Damage, does triple damage to Chaos element targets, 1 hit against 8, Light, 70 MP
Squad Tactics- All attacks by individuals named Corrupt Nexus Police Commando in the back row do an additional 890 damage, Can only be used by individuals named Corrupt Nexus Police Commando who are in the front row, lasts until caster’s death, stacks 5 times, Fire, 0 MP
Drops-
1,180 Gold
100 XP
55% Nexus PD Assault Rifle- (Weaponx2, Gun, Technology, 61,000 Gold) +65 Ranged Attack
40% Nexus PD Assault Vest- (Armor, Light Armor, Technology, 40,000 Gold) +40 Defense, +5 AGI
5% Order Bomb- (Consumable, Deadly Item, Light, 10,000 Gold) Does 7,000 Damage to all Chaos element foes
Dancing Flower-
Level 4
Plant, Air
HP- 2,400
MP- 4,400
STR- 91
CON- 130
AGI- 230
MIN- 150
SPI- 190
XP- 0
Defense- 125
Critical chance- 0%
To Hit- 103%
Dodge- 7%
Resilience- 2%
Resistances and Immunities- 30% Ice Resistance, 15% Air Weakness, Immune to Deafened, Blind
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Petal Swish- 790 Damage, Earth, 0 MP
Frolic- Target gains +2,400 HP for each individual that has used an ability named 'Frolic' as an action during this round, counting caster, with said buff providing a maximum of 240,000 additional HP per instance and across all stacked instances and stacking 200 times, Light, 1,000 MP
Absorb Light- +1,140 MP, Light, 0 MP
Ice Dance- 1,450 Damage, can only be used if Call Unto Seasons: Winter has already been cast this battle, Ice, 40 MP
XP- 100
Gold- 830
Treasure-
80% Flower Petals- (Item, Antiquity, Light & Earth & Water, 15 Gold)
15% Floral Lei of Health- (Accessory, Amulet, Earth, 7,900 Gold) +190 Max HP
3% Floral Lay of Elemental Resistance- (Accessory, Amulet, Air & Earth & Fire & Water, 14,000 Gold) 5% Air resistance, 5% Earth resistance, 5% Water resistance, 5% Fire resistance
2% Children's TV Show Sound Track- (Item, Antiquity, Light & Air, 1,300 Gold)
Dead Soldier-
Level 4
Undead, Technology
HP- 4,500
MP- 4,500
STR- 180
AGI- 180
CON- 180
MIN- 150
SPI- 150
XP- 0
Defense- 320
Defense Against Stat Damage- 0
Critical Chance- 5%
Resilience- 3%
To Hit- 105%
Dodge- 3%
Resistances and Immunities- Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Rusted Sabre- 405 Damage, 5% inflicts Wounded, 5% inflicts Diseased: Infected Wound, Physical, 0 MP
Pistol Shot- 615 Damage, Technology, 0 MP
Rifle Shot- 600 Damage, This attack has +15% to hit, Physical & Technology, 0 MP
Rusted Bayonet Stab- 300 Damage, 2% inflicts Wounded, 10% inflicts Diseased: Infected Wound, Physical, 0 MP
Machine Gun Fire- 50 Damage, 3 bonus hits divided among 3, Technology, 0 MP
Throw a Grenade- 200 Damage, 5% inflicts Wounded, 1 hit against 5, Technology & Fire, 100 MP
Gas Grenade- 10 Damage, 50% inflicts Poison, 15% inflicts Dissolving, 15% inflicts Suffocation, 1 hit against 15, Technology & Air & Acid, 1,000 MP
Sabre Gesture- 30% inflicts Confusion: Fear, 1 hit against 3, Darkness, 50 MP
Drops-
700 Gold
100 XP
50% Rusted Sabre (Combat-Capable)- (Weapon, Sword, Physical, 26,500 Gold) +27 Melee Attack, 5% inflicts Diseased: Infected Wound
35% Undead Soldier’s Fatigues- (Armor, Light Armor, Physical & Technology & Darkness, 15,500 Gold) +18 Defense, 5% Darkness Resistance, +25 Ranged Attack if wearer is Technology element
13% Gas Grenade (2)- (Consumable, Deadly Item, Technology & Acid, 1 Charge, 7,000 Gold) Deals 3,000 Flat Acid element damage, 15% inflicts Poison, 5% inflicts Dissolving, 5% inflicts Suffocation, 1 hit against 5
3% Shrapnel Grenade- (Consumable, Deadly Item, Technology & Fire, 1 Charge, 8,000 Gold) Deals 4,500 Flat Technology & Fire element damage, 5% inflicts Wounded, 1 hit against 5
Discontinued Sepherys Guard-Bot Version 2.04
Level 4
Robot, Technology
HP- 6,000
MP- 6,000
STR- 130
AGI- 210
CON- 210
MIN- 190
SPI- 140
XP- 0
Defense- 420
Critical Chance- 2%
Resilience- 6%
To Hit- 103%
Dodge- 6%
Resistances and Immunities- Immunity to Pain, Fear, Deafened, Poison, and Diseased (Exception- Diseased: Computer Virus), 50% Technology Weakness, 50% Magic Resistance
Prime Attribute- Agility
Constant Effects-
Bascaradine Vulnerability- Possessor has a 100% Weakness to Bascaradine Corporation employees, Bascaradine Corporation branded Pets and Transformations, and attacks that incorporate Bascaradine Corporation branded items, Individuals with Bascaradine Corporation items that provide Defense bonuses have a 50% Resistance to all of possessor’s attacks, Constant Effect
Abilities-
Sepherys Electro-Bolter- 700 Damage, Electrical, 0 MP
Sephyrys Stun Cannon- 400 Damage, 25% inflicts Stun, Physical, 900 MP
Sepherys Brand Defensive Shield Projector- +300 Defense, Targets self only, stacks 4 times, Technology & Water, 400 MP
Paralytic Gas Cloud- 40% inflicts Paralyzed, 1 hit against 20, Acid, 1,500 MP
Sephyrys Drive Cannon- 4,000 Damage, takes 4 turns to use, deals x2 damage, Physical & Technology, 2,000 MP
Drops-
1050 Gold
100 XP
50% Sepheri-Tech Battle Armor- (Armor, Light Armor, Physical & Technology, 61,000 Gold) +60 Defense, +20 AGI, Wearer takes double damage from things with Bascaradine in the name
20% Assorted Doodads Produced by the Sepherys Corporation- (Item, Antiquity, Technology, 8,000 Gold)
20% Sepherys Lightning Caster- (Weapon, Gun, Electrical, 62,000 Gold) +64 Ranged Attack, 5% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
5% Sepherys Force Glove 2.0- (Weapon, Fist Weapon, Technology & Physical, 75,000 Gold) +79 Melee Attack, 5% inflicts Stun, Deals 1/2 damage to things with Bascaradine in the name
4% Sepherys Corp. Product Catalogue- (Item, Antiquity, Technology, 2,000 Gold)
1% Sepherys Guard-Bot in a Box Version 2.04- (Consumable, Summoning Stone, Technology, 1 Charge, 45,000 Gold) Summons 1 Discontinued Sepherys Guard-Bot Version 2.04
Frujative-
Level 4
Plant, Earth
HP- 6,600
MP- 4,700
STR- 125
CON- 183
AGI- 160
MIN- 121
SPI- 135
XP- 0
Defense- 50, +230 against Ice
Critical chance- 3%
To Hit- 101%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- 20% Earth Resistance, 90% Fire Weakness, Immune to Deafened, Blind, Paralysis
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Fruit Shot- 670 damage, Earth, 0 MP
De-Paralysis- Cures target of Paralysis with a 90% chance of success, Light, 40 MP
Fruit Barrage- 380 damage, 4 hits against 3, Earth & Light, 520 MP
Formula 28- Heals target for 7,000 HP, Light & Technology & Fire, 320 MP
XP- 100
Gold- 1,040
Treasure-
75% Odd Fruits- (Item, Material, Earth, 700 Gold)
10% Pindorian Banana- (Consumable, Food, Earth, 1 charge, 600 Gold) +80 HP
5% Frujative Mind- (Consumable, Food, Earth, 1 charge, 1,900 Gold) +40 MP, + 20 MIN
5% Knapsack of Fruit Hauling- (Accessory, Container, Earth, 7,000 Gold) User gains 2 additional Consumable slots that may be used for Food
5% Paldurian Plumpfruit- (Consumable, Food, Earth & Water & Magic, 3 charges, 14,000 Gold) +380 HP, +790 MP, Heals 20 AGI drain, Heals 20 MIN drain, Heals 20 SPI drain, 90% cures Paralysis
Eye of Avandos-
Level 4
Spirit, Psychic
HP- 150
MP- 7,000
STR- 100
CON- 100
AGI- 100
MIN- 500
SPI- 500
XP- 0
Defense- 0
Critical Chance1%
To Hit- 99%
Dodge- 5%
Resistances and Immunities- STR, AGI, and CON drain and damage, Immune to Diseased
Prime Attribute- Mind
Constant Effects-
Insubstantial and Swift- +75% Dodge, Constant Effect
Abilities-
Call Allies- Caster summons 1-5 entities that are present on the Crimson Citadel Encounter Table, with the exception of entities whose name includes 'Hambelstern'', Psychic, 0 MP
Peer- Determines which basic element target is weakest against, all allies may change their attack to that element next turn, Magic & Psychic, 500 MP
Evil Eye- 25% Inflicts Hexed, 25% Inflicts Weakness, Magic & Psychic, 3,000 MP
XP- 100
Gold- 600
Treasure-
97% Dust of a Magic Eye- (Item, Material, Magic & Psychic, 700 Gold)
2% Eye of Visions- (Accessory, Magic Item, Air, 60,000 Gold) Grants Blindness Immunity
1% Mind Gaze- (Spell, Psychic Art, Psychic, 5 MP, 9,000 Gold) Determines the target's MIN stat
Gazing Ball-
Level 4
Monster, Magic
HP- 3060
MP- 7820
STR- 99
AGI- 212
CON- 67
MIN- 316
SPI- 350
XP- 0
Defense- 220
Critical- 1%
To Hit- 106%
Dodge- 7%
Resilience- 2%
Resistances and Immunities- 50% Magic Resistance, 20% Earth Weakness, 20% Blind Weakness, 20% Wounded Weakness
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Slam- 950 Damage, Prime Attribute for this attack is Strength, Physical, 0 MP
Ice Gaze- 1100 Damage, Ice, 1200 MP
Flame Gaze- 1100 Damage, Fire, 1200 MP
Stunning Lear- 40% inflicts Stun, Physical, 2600 MP
Drops-
1100 Gold
100 XP
20% Oily Cloak- (Accessory, Cloak, Water, 25,000 Gold) +18 Defense, 10% Water Resistance, 10% Technology Resistance, Fire damage dealt to wearer has a 20% chance of inflicting Burning
20% Large Eye- (Item, Antiquity, Air, 18,000 Gold)
20% Ice Fleck Wand- (Weapon, Wand, Ice, 32,000 Gold) +25 Magical Attack, 15% Fire Weakness, 5% inflicts Frozen
20% Stone Globe Wand- (Weapon, Wand, Earth, 65,000 Gold) +75 Magical Attack, 1% inflicts Stun
5% Leech Viper’s Wand- (Weapon, Wand, Acid, 65,000 Gold) +21 Magical Attack, 5% inflicts Stat Drain: AGI Drain
5% Leech Viper’s Wand (2)- (Weapon, Wand, Acid, 82,000 Gold) +65 Magical Attack, 5% deals drain instead of damage
5% Peering Stone- (Accessory, Trinket, Magic, 20,000 Gold) Possessor’s stat-scanning abilities function as though possessor were 1 level higher
5% Eyeball Dagger- (Weapon, Knife, Water, 45,000 Gold) +56 Melee Attack, Possessor’s stat-scanning abilities function as though possessor were 2 levels higher
Ghost Cow
Level 4
Undead, Earth
HP- 4,650
MP- 4,805
STR- 180
AGI- 175
CON- 160
MIN- 185
SPI- 175
XP- 0
Defense- 315
Defense against Stat Damage- 0
Critical Chance- 4%
Resilience- 3%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- 10% Air Resistance, 5% Physical Resistance, Voidstruck Immunity, Suffocation Immunity, Pain Immunity, Diseased Immunity, and Poison Immunity
Prime Attribute- Spirit
Constant Effects-
Swift- If possessor’s AGI is higher than the AGI of all foes in battle, possessor gains an additional action every round, Constant Effect
Abilities-
Doom Moo- 945 Damage, Darkness, 0 MP
Charge Attack!- 1,000 Damage, Strength is prime attribute for this attack, Earth, 475 MP
Life Draining Aura- Sets up an aura that inflicts 1,800 Flat Darkness element HP Drain on up to 5 foes at the start of every round, does not stack, Darkness, 450 MP
Drops-
1,000 Gold
100 XP
90% Ectoplasmic Milk- (Consumable, Drink, Earth & Darkness, 1 Charge, 1,700 Gold) Heals 200 HP and 200 MP, Heals an additional 500 HP and 500 MP for Undead, Gives target Undead +15 CON
5% Summon Ghost Cows- (Spell, Necromancy, Earth & Darkness, 70 MP, 35,000 Gold) Summons 5 Ghost Cow from the enemy list, Max 20 summoned
5% Curse of the Undead Bovine- (Spell, Dark Magic, Earth & Darkness, 300 MP, 60,000 Gold) 15% inflicts Hexed, 15% inflicts Fatigued: Weakness, 15% inflicts Stat Drain: CON Drain, Target, if below Level 10, is harmed by HP Healing that comes from Food and Drink Consumables
Golem Curator
Level 4
Golem, Light
HP- 5,809
MP- 3,790
STR- 230
CON- 190
AGI- 130
MIN- 90
SPI- 140
XP- 0
Defense- 340, +150 against Physical
Critical chance- 4%
To Hit- 102%
Dodge- 4%
Resilience- 4%
Resistances and Immunities- 10% Earth Resistance, Immune to Pain, Fear, Deafened, Poison, Diseased
Prime Attribute- Strength + Spirit
Constant Effects-
Channels Healing- Is healed for double the normal amount when healed, Constant Effect
Abilities-
Light Ray- 700 Damage, Light, 0 MP
Smash- 910 Damage, Ice, 100 MP
Heal- Heals 1,800 Damage, Light, 800 MP
Drops-
1,350 Gold
100 XP
50% Blessed Earths- (Item, Material, Earth & Light, 3,000 Gold)
20% Holy Healing- (Spell, Divine Spell, Light, 7 MP, 1,700 Gold) +5 Magic Attack, Heals
20% Blessed Mail- (Armor, Heavy Armor, Light, 20,000 Gold) +40 Defense, 10% Light Resistance
10% Armor of Light- (Spell, Divine Spell, Light, 15 MP, 7,000 Gold) Provides a bonus to target's defense equal to one fifteenth the damage caused by a magical attack with a +5 Magical Attack bonus (in addition to Magical Attack bonuses from other equipped sources, abilities, buffs, etc.), Lasts 1 turn
!Hateling-
Level 4
Daemon, Darkness
HP- 5,400
MP- 5,400
STR- 210
AGI- 230
CON- 200
MIN- 205
SPI- 230
XP- 0
Defense- 320, +320 against Darkness
Defense against Stat Damage- 1
Critical Chance- 7%
Resilience- 3%
To Hit- 105%
Dodge- 4%
Resistances and Immunities- 50% Darkness Resistance, 50% Light Weakness, Immune to Diseased, Immune to Hexed
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Hateling Jabs- 1,100 Damage, Darkness, 0 MP
Daemon Assault- 500 Damage per Daemon on user’s side, including user, to a max of 200 such Daemons, deals flat damage, 2 hits against 1, Darkness, 0 MP
Draining Bite- 30 CON damage, Darkness, 0 MP
Drops-
1,300 Gold
100 XP
80% Hate- (Item, Material, Darkness, 60,000 Gold)
10% Hateling Fork- (Weapon, Spear, Darkness, 70,000 Gold) +65 Melee Attack, 15% inflicts Pain
10% Small Plush Hateling- (Item, Antiquity, Darkness, 35,000 Gold)
Hired Outlaw
Level 4
Human, Darkness
HP- 5,000
MP- 4,200
STR- 150
AGI- 204
CON- 175
MIN- 160
SPI- 190
XP- 0
Defense- 300
Critical Chance- 5%
Resilience- 3%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 50% Magic Weakness, 50% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Shoot- 1,000 Damage, Technology, 0 MP
Ride-By-Gunning- 1,080 Damage, User moves to the front row at the start of this attack before dealing damage and then moves to the back row after dealing damage, Air & Darkness, 600 MP
Seven Shooter- 700 Damage, 6 bonus hits divided among 6, deals 1/5 damage, Technology, 700 MP
Threaten- 30% inflicts Fear, Darkness, 400 MP
Rough You Up- 960 Damage, 5% inflicts Charm if target is lower level and reduced below 5% max HP by this attack, Physical, 900 MP
Pay Up!- 1,600 Damage, after all modifiers are counted, all damage to HP is converted into damage to Gold instead, Physical, 2,200 MP
Drops-
1030 Gold
100 XP
20% Outlaw’s Seven-Shooter- (Weapon, Gun, Technology, 34,000 Gold) +39 Ranged Attack, +40 AGI on turns that are multiples of seven
20% Outlaw’s Boots- (Accessory, Boots, Darkness & Earth, 36,000 Gold) +30 CON, wearer’s Mount transformations gain +300 HP and +40 AGI
20% Sledgehammer- (Weaponx2, Hammer, Physical, 18,000 Gold) +32 Melee Attack, 1% inflicts Stun
20% Bag of Cash- (Item, Currency, Earth, 15,000 Gold)
10% Outlaw’s Sash- (Accessory, Scarf, Darkness, 60,000 Gold) +40 Ranged Attack, attacks that steal Gold have a 5% higher chance of working, does not stack in regards to theft chance
10% Goose and Ostrich Sandwich- (Consumable, Food, Earth & Water, 1 Charge, 47,000 Gold) Heals 4,900 HP, Heals 2,700 MP, +40 AGI, 5% Earth Resistance, 35% Critical against Birds
Izyt'Khal
Level 4
Abstract, Magic
HP- 12,000
MP- 1,700
STR- 30
AGI- 65
CON- 1,200
MIN- 20
SPI-50
XP- 0
Defense- 800
Defense Against Status Effects- 30
Critical chance- 3%
To Hit- 102%
Dodge- 3%
Resilience- 6%
Resistances and Immunities- 50% Magic Resistance, Immune to Minor status effects
Prime Attribute- Constitution
Constant Effects-
None
Abilities-
~~~- 35% Inflicts Frozen, Ice, 50 MP
*&!- 650 Damage, Water, 0 MP
(($- 25% Inflicts Poison, Air, 50 MP
~!?- 50% Summons 1-5 Izyt'Khal, max 2,000 summoned, Ice, 100 MP
++?- Heals 1000 Damage, Light, 0 MP
Drops-
700 Gold
100 XP
90% Unknown Symbols- (Item, Material, Magic, 750 Gold)
8% Seed of Doubt- (Consumable, Lethal Item, Darkness, 1 Charge, 7,000 Gold) Deals 5 SPI damage to any target that is under level 5 and has under 400 SPI
2% Squeegee of Vengeance- (Weapon, Tool, Water, 19,000 Gold) +18 Melee Attack, +15 Magical Attack, +7 Ranged Attack, Deals 200 extra damage per hit to any target that has previously damaged user in this battle
Lesser Gargoyle
Level 4
Monster, Earth
HP- 6,000
MP- 4,500
STR- 210
AGI- 190
CON- 230
MIN- 180
SPI- 220
XP- 0
Defense- 250
Defense against Stat Damage- 0
Critical Chance- 4%
Resilience- 6%
To Hit- 103%
Dodge- 2%
Resistances and Immunities- 90% Earth Resistance, 50% Physical Resistance, 50% Water Resistance
Prime Attribute- Spirit
Constant Effects-
Stone Body- Possessor gains +6,000 HP, +400 Defense, and +200 CON, Possessor gains an additional +90,000 HP, +8,000 Defense, and +4,000 CON if afflicted with Petrified, Constant Effect
Abilities-
Claw- 1,000 Damage, Physical or Earth, 0 MP
Dive Bomb- 500 Damage, 140% inflicts Fatigued: Stun, Physical & Air, # MP
Harden- Caster gains +4,600 Defense, caster loses caster's next two actions, lasts 2 rounds, stacks 2 times, Earth, 350 MP
Drops-
1,000 Gold
100 XP
50% Small Rock- (Item, Antiquity, Earth, 30 Gold)
30% Medium Rock- (Item, Antiquity, Earth, 200 Gold)
10% Stone Shield- (Weapon, Shield, Earth, 10,000 Gold) +10 Defense, -15 AGI
10% Gargoyle Stone- (Item, Material, Earth, 17,000 Gold)
Man Trap
Level 4
Plant, Darkness
HP- 7,000
MP- 1,800
STR- 235
CON- 250
AGI- 110
MIN- 100
SPI- 100
XP- 0
Defense- 310
Critical chance- 8%
To Hit- 100%
Dodge- 0%
Resilience- 5%
Resistances and Immunities- 10% Earth Resistance, 10% Darkness Resistance, Immune to Deafened, Blind, Voidstruck and Electrified
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Chomp- 1,200 Damage, Physical, 0 MP
Black Taint of the Earth- 900 Damage, Double Damage against Earth element foes (to a max of 20,000,000 additional Damage), Darkness, 500 MP
Smack- 680 Damage, 2 hits against 1, Physical, 0 MP
Drops-
1000 Gold
100 XP
80% Plant Pods- (Item, Material, Earth, 30 Gold)
10% Man Trap Seed- (Item, Antiquity, Darkness, 30,000 Gold)
10% Taint of Earth- (Spell, Druid Magic, Darkness, 400 MP, 70,000 Gold) +40 Magical Attack, Gives opponent that does not Resist Earth element damage, is not Immune to Earth element damage, is under the caster's level and does not already possess an Earth element weakness, a 5% Earth Weakness
Mechanized Grenadier-
Level 4
Robot, Technology
HP- 9,000
MP- 2,400
STR- 116
AGI- 168
CON- 292
MIN- 136
SPI- 109
XP- 0
Defense- 350
Critical chance- 6%
To Hit- 103%
Dodge- 4%
Resilience- 4%
Resistances and Immunities- Immune to Poison, 25% Physical Resistance, 65% Electrical Weakness, 5% Fire Weakness
Prime Attribute- Agility
Constant Effects-
Advanced AI Targeting System- +32% to Hit, Constant Effect
Abilities-
Machine Gun Fire- 700 Damage, Technology, 0 MP
Grenade Blast- 900 Damage, 1 hit against 10, Technology & Fire, 100 MP
Sprint- +110 AGI for 10 turns, -5% to Hit for 5 turns, +2% Dodge for 5 turns, Targets Self Only, Air, 200 MP
Synchronize Fire- All Mechanized Gunmen and Mechanized Grenadiers do 500 extra damage for each other Mechanized Gunman or Mechanized Grenadier in this battle for the remainder of the battle to a max of 70,000 Damage, Does Not Stack, Technology, 1,500 MP
Seek Cover- +550 Defense, +39% to Hit, +17% Enemy Miss, May be used twice per battle, Targets Self Only, Does not stack, Physical, 1,000 MP
XP- 100
Gold- 1,400
Treasure-
80% Machine Parts- (Item, Material, Technology, 90 Gold)
10% Common Grenade Launcher- (Weaponx2, Gun, Technology, 30,000 Gold) +35 Ranged Attack, Does 120 additional Technology damage to Aerial, 1 hit against 5
9% Machine Oil- (Item, Material, Technology & Water, 200 Gold)
1% Grenade Barrage- (Spell, Hypertech, Fire & Air, 49,000 Gold) +45 Ranged Attack, 2% Inflicts Stun, 1 hit against 6
Mylark Bird-
Level 4
Aerial, Air
HP- 3,860
MP- 5,500
STR- 146
AGI- 250
CON- 104
MIN- 380
SPI- 140
XP- 0
Defense- 40
Defense against Stat Damage- 40
Critical Chance- 2%
Resilience- 1%
To Hit- 105%
Dodge- 7%
Resistances and Immunities- 40% Air Resistance, Earth Immunity, Magic Immunity, 190% Fire Weakness
Prime Attribute- Strength or Spirit
Constant Effects-
None
Abilities-
Wind Diver- 780 damage, Air, 0 MP
Magic Bolts- 400 damage, 3 hits against 8, Magic, 3,000 MP
Water Torrent- 800 damage, 5% inflicts Stun, 1 hit against 14, Water, 800 MP
XP- 100
Gold- 1,500
Treasure-
95% Mylark Bird Feathers- (Item, Material, Air & Magic & Water, 4,900 Gold)
3% Bird Rod- (Weapon, Wand, Air & Water, 17,900 Gold) +29 Melee Attack, 15% Critical
1% Water Stone- (Consumable, Magic Item, Water, 15 charges, 30,000 Gold) +1,900 MP to a special pool of Magic Points that can only be used for casting Water element spells
1% Tophat- (Accessory, Hat, Air, 45,000 Gold) +32 Defense, +17 MIN
Plant-Controlled Botanica Worker-
Level 4
Undead, Earth
HP- 2,400
MP- 2,900
STR- 133
CON- 81
AGI- 75
MIN- 40
SPI- 80
XP- 0
Defense- 90
Critical chance- 4%
To Hit- 102%
Dodge- 4%
Resilience- 4%
Resistances and Immunities- 40% Fire Weakness, Immune to Pain, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Electro Gun- 477 Damage, Does double damage to Humans, Electrical, 0 MP
Electro Blast- 1,200 Damage, Does double damage to Humans, Electrical, 40 MP
Amplify Plant- +1,500 HP to target Plant or Plant-Controlled Botanica Worker, stacks 50 times, Earth & Light & Water & Air, 30 MP
XP- 100
Gold- 745
Treasure-
45% Damaged Botanica Worker's Suit- (Armor, Clothing, Technology, 5,700 Gold) +4 Defense, Identifies character as a Artillicas Botanica worker
25% Crowbar of Bashing- (Weapon, Tool, Earth, 24,000 Gold) +26 Melee Attack, +200 Damage against foes with over 350 Defense, -500 Damage against foes with over 180,000 Defense
10% Rope- (Item, Antiquity, Earth, 200 Gold)
10% Magi-Seal Tape- (Item, Antiquity, Magic, 1,500 Gold)
5% Shovel of Plant Repositioning- (Weapon, Tool, Earth, 17,500 Gold) +12 Melee Attack, 5% stuns Plants under level 100 at the start of each of the next 3 turns
5% Bug-B-Gone Spray- (Consumable, Potion, Air, 1 charge, 7,000 Gold) 40% inflicts Fear on target Insect, 83% repels all Killer Bees in any one Artillicas Botanica encounter (no XP or Gold is given for bees thusly repelled)
Rain Waker Drakespawn
Level 4
Dragon, Darkness
HP- 10,000
MP- 10,000
STR- 410
CON- 390
AGI- 340
MIN- 367
SPI- 371
XP- 0
Defense- 680
Critical chance- 2%
To Hit- 102%
Dodge- 6%
Resilience- 4%
Resistances and Immunities- 50% Air Resistance, 50% Ice Resistance, Water Immunity, Drowning Immunity, Stunned Immunity
Prime Attribute- Two Highest Stats
Constant Effects-
Nemisis of the Kensei- 50% Light Resistance against foes not wearing items denoted as being samurai related, Constant Effect
Abilities
Whiskered Chomp- 460 Damage, Physical, 0 MP
Tail Lash- 1,770 Damage, Water, 0 MP
Aqua Cube- 890 Damage, 100% inflicts Drowning, 15% Critical, Water, 1,600 MP
Deluge Breath- 990 Damage, 1 hit against 5, Water, 2,000 MP
Wake the Rain- All Water element attacks do +1,500 Damage if they already do damage, does not stack, lasts 30 turns, Water, 2,000 MP
Luquaatio- 2,187 Damage, 5% Swaps the position target with a random target in another randomly-chosen row of target's row formation if any such row exists and any individual exists in such row, Water, 8,000 MP
Drops-
2,020 Gold
200 XP
80% Locartian Drakespawn Blade- (Weapon, Sword, Water, 40,000 Gold) +50 Melee, Physical Attacks using Combat Art spells have a 5% chance of inflicting Bleeding
10% Efrenwood Table- (Item, Antiquity, Earth, 45,000 Gold)
10% Samurai's Gauntlets- (Accessory, Gauntlets, Light & Physical, 40,000 Gold) +40 Defense, +40 Melee Attack, +5% critical enemies under level 60, +30 AGI, Samurai Blade abilities have a 5% greater chance of activating
Shuchuu
Level 4
Insect, Water
HP- 2,600
MP- 4,500
STR- 120
AGI- 188
CON- 165
MIN- 166
SPI- 210
XP- 0
Defense- 250
Defense against Stat Damage- 10
Critical Chance- 2%
Resilience- 2%
To Hit- 105%
Dodge- 106%
Resistances and Immunities- Absorbs Water, Poison Immunity, Insect Traits
Prime Attribute- Spirit
Constant Effects-
Bestow Immunity to Strong Drinks- Possessor's allies gain Poison: Drunk Immunity, Constant Effect
Abilities-
Bite- 600 Damage, Physical, 0 MP
Cure Drunkenness- Cures Poison: Drunk, Water & Magic, 0 MP
Sake Blast- 1,250 Damage, 80% inflicts Poison: Drunk, Water, 55 MP
Sake Spray- 80% inflicts Poison: Drunk, 1 hit against 30, Water, 50 MP
Produce Sake- 4,000 Damage, Heals HP, 90% inflicts Poison: Drunk, Water & Magic, 68 MP
Drops-
1,000 Gold
100 XP
50% Sake- (Consumable, Drink, Darkness & Physical & Water, 1 Charge, 2,000 Gold) Heals 400 HP, Heals 400 MP, 25% inflicts Poison: Drunk, +15 STR, stacks 10 times
48% Empty Sake Gourd- (Item, Antiquity, Magic & Water, 900 Gold)
1% Gourd Containing a Shuchuu- (Consumable, Summoning Stone, Water, 1 Charge, 26,000 Gold) Summons 1 Shuchuu from the Enemy List
1% Gourd of Endless Sake- (Accessory, Magic Item, Magic & Water, 17,000 Gold) Wielder is immune to Poison: Drunk
Soldier-
Level 4
Human, Technology
HP- 5,000
MP- 4,600
STR- 190
AGI- 210
CON- 195
MIN- 180
SPI- 170
XP- 0
Defense- 320
Defense Against Stat Damage- 0
Critical Chance- 5%
Resilience- 5%
To Hit- 105%
Dodge- 5%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Sabre- 950 Damage, 5% inflicts Wounded, Physical, 0 MP
Pistol Shot- 980 Damage, Technology, 0 MP
Rifle Shot- 1,000 Damage, This attack has +25% to hit, Physical & Technology, 0 MP
Machine Gun Fire- 600 Damage, 3 bonus hits divided among 3, Technology, 0 MP
Throw a Grenade- 1,000 Damage, 15% inflicts Wounded, 1 hit against 5, Technology & Fire, 100 MP
Gas Grenade- 40 Damage, 50% inflicts Poison, 15% inflicts Dissolving, 15% inflicts Suffocation, 1 hit against 15, Technology & Air & Acid, 100 MP
Sabre Gesture- 30% inflicts Confusion: Fear, 1 hit against 3, Air, 10 MP
Drops-
1,000 Gold
100 XP
50% Soldier's Sabre- (Weapon, Sword, Physical, 26,500 Gold) +27 Melee Attack, 5% inflicts Wounded
35% Soldier’s Fatigues- (Armor, Light Armor, Physical & Technology, 15,500 Gold) +18 Defense, +25 Ranged Attack if wearer is Technology element
13% Gas Grenade (2)- (Consumable, Deadly Item, Technology & Acid, 1 Charge, 7,000 Gold) Deals 3,000 Flat Acid element damage, 15% inflicts Poison, 5% inflicts Dissolving, 5% inflicts Suffocation, 1 hit against 5
2% Shrapnel Grenade- (Consumable, Deadly Item, Technology & Fire, 1 Charge, 8,000 Gold) Deals 4,500 Flat Technology & Fire element damage, 5% inflicts Wounded, 1 hit against 5
Spook
Level 4
Undead, Magic
HP- 4,430
MP- 4,850
STR- 138
AGI- 174
CON- 175
MIN- 166
SPI- 194
XP- 0
Defense- 316, +200 against Magic, +400 against Psychic, +300 against Physical, +400 against Technology
Critical Chance- 5%
Resilience- 2%
To Hit- 102%
Dodge- 5%
Resistances and Immunities- Immune to Pain, Poison, and Diseased, 80% Darkness Resistance, 80% Physical Resistance, 60% Magic Resistance, 60% Psychic Resistance, 50% Technology Resistance, 80% Light Weakness, 50% Earth Weakness
Prime Attribute- Spirit
Constant Effects-
Insubstantial Body- +15% Dodge, Constant Effect
Surprising and Frightening- +160 AGI on the first turn of combat, Deals double damage to enemies possessor acts before, 45% inflicts Confusion: Fear at the beginning of battle, Constant Effect
Abilities-
Spooky Bolt- 980 Damage, Darkness or Magic, 0 MP
Frighten- 65% inflicts Confusion: Fear, Darkness, 0 MP
Chill Touch- 800 Damage, Ice, 0 MP
Spectral Confetti- 400 Damage, 45% inflicts Confusion, Deals 1/15 damage, 1 hit against 15, Darkness & Light, 400 MP
Chill Touch II- 300 Damage, 20 AGI Damage, Ice, 1,600 MP
Mage Drain- 700 MP Damage, Deals MP Drain, Magic, 2,000 MP
Drops-
1,000 Gold
100 XP
60% Spooky Substance- (Item, Material, Darkness, 500 Gold)
20% Spook Glove- (Weapon, Fist Weapon, Darkness & Ice, 47,000 Gold) +45 Melee Attack, 5% inflicts AGI Drain, 5% inflicts Confusion: Fear
10% Ball of Spectral Confetti- (Consumable, Lethal Item, Darkness & Light, 1 Charge, 7,500 Gold) May optionally deal 400 Damage, 35% inflicts Confusion, 1 hit against 15
5% Book that Teaches Ghosts How to Moan- (Permenant Consumable, Manual, Darkness & Air, 57,000 Gold) Target Undead pet or summon gains the ability ‘Ghostly Wail’
Ghostly Wail- 400 Damage, May deal no damage, 45% inflicts Fear, 1 hit against 15, deals 1/15 damage, This ability does not persist through combos, Darkness & Air, 400 MP
4% Spooky Orb- (Weapon, Orb, Darkness, 45,000 Gold) +46 Magical Attack, 15% inflicts Confusion: Fear
1% Spooky Booze- (Consumable, Drink, Darkness & Magic, 2 Charges, 6,000 Gold) Heals 450 MP, +250 MP, 45% inflicts Drunk, 15% inflicts Confusion: Fear
Stone Dance Elemental-
Level 4
Elemental, Earth
HP- 5,900
MP- 1,700
STR- 165
CON- 223
AGI- 120
MIN- 160
SPI- 186
XP- 0
Defense- 500, +900 Defense Against 'Melee Attack' actions
Critical chance- 6%
To Hit- 102%
Dodge- 3%
Resilience- 6%
Resistances and Immunities- Minor Status Effect Immunity, 90% Earth Resistance, 40% Air Weakness, Immune to Earth unless source is 14th Level or greater
Prime Attribute- Spirit
Constant Effects-
Aura of Dancing Stones- 35% possessor takes 5% Damage from attacks with opponents as sources, with said effect counting as 'Deflection' for purposes of anything that checks, Constant Effect
Stone Blood, Unbroken Body- Opponents below Level 22 cannot Critical possessor, Constant Effect
Child of Mana- Possessor dies if possessor's MP reaches 0, Constant Effect
Earthen Resistance Dampening Field- Possessor's opponents obtain -5% Earth Resistance, Constant Effect
Abilities-
Earth Dance- 930 Damage, Earth, 0 MP
Furious Earth Dance- +50 to all stats of all Earth element entities in battle, Stacks 7 times, Lasts 5 rounds, 500 MP
Stone Block- Creates a Stone Block with 1,900 HP and 470 Defense that must be destroyed before caster can lose HP to sources below level 40, Earth, 300 MP
XP- 100
Gold- 1,200
Treasure-
80% Earth Element Stone- (Item, Material, Earth, 1,000 Gold)
8% 1/19th Tablet of Earth- (Item, Item Piece, Earth, 5,000 Gold)
8% Gloves of Rock Cloud Control- (Accessory, Gloves, Earth, 60 Gold) +5 CON, Grants the Ability-
Rock Cloud- 15% Inflicts Blindness, 7% Does 90 Earth element damage, 5 MP
2% Old Cape of Stone Repelling- (Accessory, Cloak, Earth, 20,000 Gold) +20 Defense, User cannot be affected by the Rock Cloud ability, +80 Defense against Earth
2% Miniature Earth Elemental- (Pet, Elemental, Earth, Lv. 1, 35,000 Gold)
HP- 300
MP- 410
STR- 29
AGI- 28
CON- 31
MIN- 26
SPI- 19
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 30, +20 Against Earth
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Deafened, Diseased, Earth for attackers less than 10 levels above
Prime Attribute- Constitution
Constant Effects-
None
Abilities-
Rock Rain- 49 Damage, Earth, 0 MP
Hover- +4% Dodge against Earth element attacks, affects self only, lasts 1 turn, Air, 0 MP
Thunder-Arcer Drakespawn
Level 4
Dragon, Darkness
HP- 7,000
MP- 13,000
STR- 320
CON- 310
AGI- 380
MIN- 337
SPI- 430
XP- 0
Defense- 700
Critical chance- 5%
To Hit- 100%
Dodge- 4%
Resilience- 1%
Resistances and Immunities- 50% Physical Resistance, 50% Water Resistance, Electrical Immunity, Electrocuted Immunity, Entombed Immunity
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities
Scythe Toothed Chomp- 1,670 Damage, Physical, 0 MP
Spine Attack- 1,660 Damage, Earth & Physical, 0 MP
Thunder Cone- 1,280 Damage, 1 hit against 4, Electrical, 1,500 MP
Shock Armor- 1,450 Damage, This ability may be used as a counter to any attack that both targets and hits possessor, provided that the source of said action does not possess an Kensai abilities possess any constant effect or ability whose name includes 'Samurai', 'Shogun', or 'Daimyo', or carry or have equipped any item whose name includes 'Samurai', 'Shogun', or 'Daimyo', this ability may not be used as a non-counter, Electrical, 1,500 MP
Drops-
2,220 Gold
200 XP
80% Locartian Drakespawn Naginata- (Weapon, Polearm, Electrical, 40,000 Gold) +50 Melee, Physical attacks may be made for half damage from the back row
10% Aisatian Jade Picture Frame- (Item, Antiquity, Earth, 40,000 Gold)
10% Samurai's Bracers and Greaves- (Accessory, Bracers, Light & Physical, 40,000 Gold) +40 Defense, +5% Dodge against foes under level 60, 5% Physical Resistance, 3% Resistance to attacks made by Dragons under Level 101, Samurai Blade abilities have a 5% greater chance of activating
Topiary Dinosaur-
Level 4
Plant, Earth
HP- 7,740
MP- 2,740
STR- 264
AGI- 112
CON- 168
MIN- 132
SPI- 127
XP- 0
Defense- 178
Critical chance- 6%
To Hit- 100%
Dodge- 1%
Resilience- 2%
Resistances and Immunities- 60% Earth Resistance, 140% Ice Weakness, 90% Fire Weakness, Immune to Deafened, Blind
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Chomp- 520 damage, Earth, 0 MP
Stomp- 1,100 damage, Earth, 400 MP
Thwomp- 4,000 damage, 50% Miss Chance, Earth, 1,370 MP
XP- 100
Gold- 1,040
Treasure-
90% Odd Fruits- (Item, Material, Earth, 700 Gold)
5% Crate of Fruit Hauling- (Accessory, Container, Earth, 6,800 Gold) User gains 2 additional Consumable slots that may be used for Food
3% Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
1% Collectable Magic Topiary- (Item, Antiquity, Earth, 700 Gold)
1% Phial of Growth- (Consumable, Potion, Earth, 1 charge, 16,000 Gold) +40 STR, +30 CON
Tortoise Bush-
Level 4
Plant, Earth
HP- 8,900
MP- 1,200
STR- 184
AGI- 127
CON- 320
MIN- 127
SPI- 131
XP- 0
Defense- 500
Critical chance- 4%
To Hit- 102%
Dodge- 4%
Resilience- 4%
Resistances and Immunities- 50% Earth Resistance, 30% Ice Resistance, 20% Electrical Resistance, 80% Fire Weakness, Immune to Deafened, Blind
Prime Attribute- Strength
Constant Effects-
Wooden Shell- +20% Resilience, Constant Effect
Abilities-
Tortoise Bite- 390 damage, Earth, 0 MP
Guard Shield- +400 defense, 1 hit against 18, stacks twice, Earth, 40 MP
Ice Breath- 1,400 damage, Spirit is Prime Attribute for this attack, 1 hit against 6, can only be used if Call Unto Seasons: Winter has already been cast this battle, Ice, 70 MP
XP- 100
Gold- 1,220
Treasure-
90% Old Wood- (Item, Material, Earth, 170 Gold)
5% Shield of the Tortoise Bush- (Weapon, Shield, Earth, 49,500 Gold) +47 Defense, 5% sources of damage from individuals below Level 20 are halved
1% Tortoise Bush Leaves- (Item, Material, Earth, 1,900 Gold)
1% Rare Herbs- (Item, Material, Earth, 14,000 Gold)
1% Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
1% Crate of Fruit Hauling- (Accessory, Container, Earth, 6,800 Gold) User gains 2 additional Consumable slots that may be used for Food
1% Axe of Stump Splitting- (Weaponx2, Axe, Earth, 62,000 Gold) +55 Melee Attack, +15% Critical against Plants
Trap-Door Spider
Level 4
Insect, Earth
HP- 3,400
MP- 4,600
STR- 220
AGI- 140
CON- 150
MIN- 148
SPI- 182
XP- 0
Defense- 240
Critical Chance- 7%
Resilience- 1%
To Hit- 104%
Dodge- 3%
Resistances and Immunities- 25% Light Weakness, 25% Water Weakness
Prime Attribute- Strength
Constant Effects-
Surprising!- Possessor’s AGI is quadrupled on the first round of battle, possessor’s attacks deal double damage to foes which have not yet acted, Constant Effect
Abilities-
Bite- 1,280 Damage, Physical, 0 MP
Toxic Bite- 1,260 Damage, 50% inflicts Poison, Physical, 600 MP
Paralytic Bite- 1,010 Damage, 50% inflicts Paralysis, Physical, 1,200 MP
Weakening Bite- 840 Damage, 50% inflicts Weakness, Physical, 1,800 MP
Pitfall- 1,600 Damage, 5% inflicts Entombed, Earth, 2,000 MP
Tunnel Away- Cures caster of Entombed and caster counts as in the back row for purposes of taking damage for the next 5 rounds regardless of what row caster is in, Earth, 1,600 MP
Drops-
910 Gold
100 XP
50% Spider Venom- (Accessory, Weapon Coating, Acid, 35,000 Gold) 5% inflicts Poison, 5% inflicts Paralysis
25% Spider Venom Sacs- (Item, Material, Acid, 7,000 Gold)
15% Spider Web Sacs- (Item, Material, Earth & Air, 9,000 Gold)
10% Dig Pit- (Spell, Thief Arts, Earth, 50 MP, 55,000 Gold) Creates a pit, which does 1,000 Earth element damage to the next individual to attack either caster or, should caster desire such at the time of the pit’s creation, any individual on caster’s side, the pit disappears once it activates, a max of 15 pits may be created at a time, any individual may skip an action to fill in pits, and successfully fills in 1 pit for every 100 Strength and Constitution that the user of said action possesses
War Dog
Level 4
Animal, Physical
HP- 4,900
MP- 4,700
STR- 200
AGI- 195
CON- 195
MIN- 160
SPI- 160
XP- 0
Defense- 380
Defense against Stat Damage- 3
Critical Chance- 7%
Resilience- 5%
To Hit- 104%
Dodge- 4%
Resistances and Immunities- 20% Technology Weakness
Prime Attribute- Strength
Constant Effects-
Well-Trained- Possessor gains immunity to Charm and Confusion from sources below Level 10 if summoned, Constant Effect
Pack Hunter- Possessor gets +15 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Bite- 1,000 Damage, Physical, 0 MP
Vicious Bite- 1,200 Damage, 50% inflicts Wounded, Physical, 400 MP
Takedown- 1,000 Damage, 50% inflicts Fatigued: Stun, Physical, 350 MP
Drops-
1,200 Gold
100 XP
100% War Dog's Collar- (Item, Antiquity, Physical, 800 Gold)
Winter Bush-
Level 4
Plant, Ice
HP- 5,400
MP- 2,700
STR- 146
AGI- 97
CON- 182
MIN- 143
SPI- 142
XP- 0
Defense- 350
Critical chance- 4%
To Hit- 102%
Dodge- 4%
Resilience- 4%
Resistances and Immunities- Immune to Ice, 50% Magic Resistance, 90% Water Resistance, 40% Fire Weakness, Immune to Deafened, Blind
Prime Attribute- Strength
Constant Effects-
Born of the Snow- +30% Critical if Call Unto Seasons: Winter has already been cast in this battle, Constant Effect
Born of Winter- This Plant has double normal HP, MP, and Defense, as well as attacks that do 4 times normal damage if Call Unto Seasons: Winter has been cast in this battle, Constant Effect
Abilities-
Ice Whip- 680 Damage, Ice, 0 MP
Ice Deluge- 1,400 Damage, Spirit is Prime Attribute for this attack, 1 hit against 8, 4% Inflicts Frozen if Call Unto Seasons: Winter has been cast in this battle, costs 0 MP if Call Unto Seasons: Winter has been cast in this battle, Ice, 400 MP
Freeze- 50% Inflicts Frozen, can only be used if Call Unto Seasons: Winter has been cast in this battle, Ice, 20 MP
XP- 100
Gold- 1,430
Treasure-
70% Ice Prism- (Consumable, Jewel, Ice, 1 charge, 24,000 Gold) Does 4,900 Ice damage to 5 targets
20% Dangerously Sharp Ice Shard- (Weapon, Deadly Item, Ice, 14,000 Gold) +37 Melee Attack, 45% Critical, 10% wielder deals no damage
5% Winter Bush Berries- (Consumable, Food, Ice, 3 charges, 14,000 Gold) +500 HP to target Ice element entity
3% Branch of the Winter Bush- (Weapon, Wand, Ice & Earth, 47,000 Gold) +48 Magical Attack, 35% Critical for Ice element spells
1% Winter Winds- (Spell, Druid Magic, Ice, 70 MP, 42,000 Gold) +48 Magical Attack, 15% inflicts Frozen on 3 different targets so long as 500 MP is paid per turn per target kept Frozen
1% Old Man's River Striding Staff- (Weaponx2, Staff, Water & Electrical, 38,000 Gold) +40 Melee Attack, +130 AGI if any foes are Ice or Water element
Zanabrous Vinefiend-
Level 4
Plant, Earth
HP- 5860
MP- 2920
STR- 172
AGI- 132
CON- 260
MIN- 126
SPI- 144
XP- 0
Defense- 285
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 10% Earth Resistance, 5% Light Resistance, Immune to Suffocation, Deafened, Blind
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Vine Strike- 950 Damage, Earth, 0 MP
Entangling Vines- 20% Inflicts Paralysis, 5% hits 2 targets, Earth, 100 MP
Vicious Tendril Assault- 100 Damage, 8 hits against 1, Earth, 500 MP
Bind Body- 5% inflicts Stat Drain: AGI Drain, Magic & Earth, 300 MP
Drops-
1,240 Gold
100 XP
50% Vines- (Item, Material, Earth, 700 Gold)
20% Vinefiend Blossom Stew- (Consumable, Food, Earth, 1 Charge, 900 Gold) +70 HP, 3% Cures Paralysis
20% Vinestaff- (Weapon, Staff, Earth, 8,000 Gold) +5 Melee Attack, +15 Magical Attack, +200 MP
10% Paralyze Other- (Spell, Wizard Magic, Earth, 50 MP, 3,000 Gold) 55% Inflicts Paralysis
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- Site Admin
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Re: Enemy List
Level 5
Angry Cactus
Level 5
Plant, Fire
HP- 8,700
MP- 6,300
STR- 250
AGI- 180
CON- 270
MIN- 240
SPI- 250
XP- 0
Defense- 490
Critical Chance- 8%
Resilience- 7%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- Immunity to Deafened, Blind, and Weakened, 50% Fire Resistance, 50% Light Resistance, 50% Ice Resistance, 50% Earth Resistance, 50% Air Weakness, 50% Darkness Weakness, 50% Acid Weakness, 50% Water Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Cactus Punch- 730 Damage, 15% inflicts Pain, Physical, 0 MP
Needley Body Slam- 680 Damage, 20% inflicts Wounded, Physical, 800 MP
Cactus Uppercut- 650 Damage, 20% inflicts Pain, 20% inflicts Stun, Physical, 600 MP
Flaming Needles- 300 Damage, 3 hits against 1, deals 1/2 Damage, Fire, 640 MP
Numerous Needles- 50 Damage, 4 hits against 1, deals 1/2 Damage, Earth & Physical, 4,000 MP
Drops-
1,900 Gold
125 XP
50% Cactus Needles- (Item, Material, Physical, 500 Gold)
30% Cactus Juice- (Consumable, Drink, Fire & Water, 1 Charge, 3,900 Gold) Heals 900 HP, Heals 900 MP, 15% Fire Resistance 15% Water Resistance, lasts 3 turns, does not stack
10% Cactus Boxing- (Spell, Combat Arts, Earth & Physical, 190 MP, 57,000 Gold) +50 Melee Attack, 15% inflicts Pain, 2 hits against 1 if 2 Weapon slots are occupied by Fist Weapons, deals 65% normal damage, Possessor must have a Fist Weapon equipped to use this spell
10% Needley Hand- (Weapon, Fist Weapon, Earth & Physical, 48,000 Gold) +59 Melee Attack, 5% inflicts Pain on hit
Belfry Golem-
Level 5
Golem, Darkness
HP- 7,200
MP- 2,400
STR- 270
AGI- 180
CON- 210
MIN- 160
SPI- 165
XP- 0
Defense- 300
Critical chance- 4%
To Hit- 104%
Dodge- 1%
Resilience- 6%
Resistances and Immunities- Immune to Earth, 60% Physical Resistance, Immune to Pain, Fear, Deafened, Poison, Diseased, Paralysis, and Confusion
Prime Attribute- Strength
Constant Effects-
Chorus of Bells- All allies are healed for 1,400 HP at the start of each round, Constant Effect
Abilities-
Bell Smack- 1,000 Damage, Physical, 0 MP
Thwap- 1,040 Damage, Ice, 400 MP
Sound Blasts- 1,200 Damage, 3 hits against 1, 50% Misses, Cannot be used on turn 1 of combat, Air, 800 MP
Ice Chime- 1,560 Damage, 5% inflicts Frozen, Ice, 1,700 MP
Drops-
1,500 Gold
125 XP
60% Blessed Earths- (Item, Material, Earth & Light, 3,000 Gold)
15% Old Bell- (Item, Antiquity, Earth, 40 Gold)
15% Decorative Sword- (Item, Antiquity, Earth, 7,000 Gold)
1% Old Bell (2)- (Weapon, Instrument, Earth, 200 Gold) +6 Magical Attack
1% Clear Glass Bell- (Weapon, Instrument, Air & Water, 9,000 Gold) +26 Magical Attack, +15 MIN
1% Green Choral Bell- (Weapon, Instrument, Light, 14,000 Gold) +31 Magical Attack, Divine Magic Spells cost 20 less MP to cast
1% Shadow Calling Bell- (Weapon, Instrument, Light, 42,000 Gold) +39 Magical Attack, Shadow Magic Spells cost 30 less MP to cast, 15% Does 15 SPI damage on hit
1% Earth Breaking Bell- (Weapon, Instrument, Light, 43,000 Gold) +49 Magical Attack, Deals triple damage to Earth element foes, +8 SPI if any foes are Earth element
1% Holy White Bell of Orithon Lost- (Weapon, Instrument, Light, 47,000 Gold) +59 Magical Attack, Divine Magic Spells cost 45 less MP to cast if wielder is Light element
1% Twin Handbells- (Weaponx2, Instrument, Air, 49,000 Gold) +90 Magical Attack, 1% inflicts 2 hits against 1 when using a regular Magical Attack
1% Metal Bell of Golem Augmentation- (Weapon, Instrument, Air & Earth & Fire, 54,000 Gold) +43 Magical Attack, All allied Golems gain +900 HP and +20 points to all stats, All allied Golems regenerate 500 HP when this item's wielder casts a Bardic Song
1% Sonic Blasting Bell- (Weapon, Instrument, Air & Magic, 60,000 Gold) +74 Ranged Attack, +40 AGI
1% Chorus Leader's Bell- (Weapon, Instrument, Light & Water, 64,000 Gold) +72 Magical Attack, User's Bardic Songs cost 20 less MP, All allies Bardic Songs cost 10 less MP, User's Divine Magic Spells cost 15 less MP
Blue Syrup-
Level 5
Ooze, Water
HP- 6,200
MP- 5,800
STR- 260
AGI- 268
CON- 273
MIN- 240
SPI- 222
Defense- 430
Critical chance- 5%
To Hit- 103%
Dodge- 5%
Resilience- 5%
Resistances and Immunities- 40% Ice Resistance, 90% Darkness Weakness, Immune to Blind, Pain, Sleep, Diseased, Poison, Frozen, and Fear
Prime Attribute- Strength
Constant Effects-
Gel Form- +12% Dodge, Does not Critical, Constant Effect
Abilities-
Sticky Smack- 1340 Damage, 5% also does damage next turn, Water, 0 MP
Syrup Restore- Heals self for 1260, Water, 1,600 MP
Gelatinous Toxicity- 1338 Damage, 95% Inflicts Poison, Fire, 2,900 MP
Dilute Mind- 40 MIN damage, user gains 20 MIN, Acid, 1,200 MP
Slip and Slide- +50% Dodge for the next 3 turns, does not stack, Water, 700 MP
Drops-
1,300 Gold
125 XP
50% Tasty Syrup- (Consumable, Food, Earth & Water & Air, 1 Charge, 2,000 Gold) +300 MP, +4 SPI
20% Blue Syrup- (Consumable, Food, Water, 1 Charge, 4,000 Gold) Physical Attacks do 70 added damage, +15 MIN
20% Bluish Syrup Mind Toxin- (Accessory, Weapon Coating, Water & Psychic, 19,000 Gold) 5 MIN damage per hit
10% Magic Shoes- (Accessory, Shoes, Magic, 4,000 Gold) +18 AGI, +4 MIN, +3 Magical Attack, +7 Magical Attack on odd-numbered turns
Botanica Defense Turret
Level 5
Machine, Technology
HP- 5,800
MP- 6,300
STR- 250
AGI- 220
CON- 215
MIN- 250
SPI- 210
XP- 0
Defense- 480
Defense against Stat Damage- 0
Critical Chance- 6%
Resilience- 4%
To Hit- 103%
Dodge- 2%
Resistances and Immunities- Resistances and Immunities- 30% Electrical Weakness, 99% Light Resistance, Immune to Pain, Fear, Deafened, Poison, Diseased (Exception- Diseased: Computer Virus)
Prime Attribute- Agility
Constant Effects-
Plant Tender- Possessor deals 1.8 times normal damage to Plants, Possessor gains +15% Critical against Plants, Constant Effect
Abilities-
Double Bolter- 980 Damage, 2 hits against 1, 50% inflicts 4 hits against 1 if targeting solely Plants, Technology, 0 MP
Shield Field- +200 Defense, +500 Defense against Plants, affects caster only, stacks 2 times, lasts 10 rounds, Technology, 650 MP
Warning Klaxon- Summons 1-5 Botanica Guard Robot, Technology & Air, 660 MP
Drops-
1,125 Gold
125 XP
90% Scrap Metal- (Item, Antiquity, Technology & Physical, 30 Gold)
5% Double Bolter (Hand Held Edition)- (Weapon, Gun, Technology, 41,000 Gold) +35 Ranged Attack, 5% may inflict 2 hits against 1 and deal 4/5 damage against Plants
5% Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
Corrupt Lawman
Level 5
Human, Darkness
HP- 4,400
MP- 7,400
STR- 169
AGI- 250
CON- 190
MIN- 230
SPI- 250
XP- 0
Defense- 310
Critical Chance- 4%
Resilience- 6%
To Hit- 103%
Dodge- 6%
Resistances and Immunities- 25% Darkness Weakness, 15% Technology Weakness
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Jaw Punch- 1,000 Damage, Physical, 0 MP
Six Shooter- 800 Damage, 5 bonus hits divided among 5, deals 1/5 damage, Technology, 0 MP
Shackle- 50% inflicts Paralyzed, Physical, 800 MP
Disarming Shot- 500 Damage, If target is below Level 60, this action possess a 75% chance of unequipping one of target’s weapons, with which weapon is unequipped being chosen by caster; this chance is decreased by 5% per Level target is higher than user; this ability may be used once per round against a target below Level 60 as a preemptive counter, with said counter cancelling its target's action if it unequips any weapon from target, Technology & Air, 2,500 MP
Whistle for Help- Summons 0-2 Corrupt Lawmen, 2-5 Hired Outlaw, and 0-1 Disillusioned Wannabe Hero, may only be used 5 times per battle among all users with the same name, with different counts being kept for individuals with different names, Light & Air & Darkness, High 3,800 MP
Drops-
1800 Gold
125 XP
50% White Hat- (Accessory, Hat, Light, 65,000 Gold) +50 Defense, If possessor’s element is Darkness, it changes to Light
25% Sheriff's Star- (Accessory, Trinket, Light & Air, 96,000 Gold) 30% Critical for Gunslinging spells and Gunslinger active abilities, 15% inflicts Stun for Gunslinging spells and Gunner active abilities, 50% inflicts Awestruck on Humans under level 5 at the beginning of battle
15% Trick Shot: Throw the Gun in the Air, Catch It, and Fire- (Spell, Gunslinging, Technology & Air, 30 MP, 61,000 Gold) +40 Ranged Attack if wielder has a Gun equipped, 25% ignores being cancelled by counters performed by individuals of lower level than caster, user’s Guns cannot be unequipped in response to this attack by individuals under level 60
10% Extra Bullet- (Accessory, Ammo, Technology & Light, 70,000 Gold) Possessor’s Guns, active Gunslinger abilities, and Gunslinging spells that have at least 5 hits against at least 1 target, gain 1 hit against each target that they would have at least 5 hits against not counting this item, does not stack
Cowboy Gunman
Level 5
Human, Fire
HP- 5,500
MP- 6,350
STR- 210
AGI- 289
CON- 243
MIN- 209
SPI- 216
XP- 0
Defense- 340
Critical chance- 5%
To Hit- 105%
Dodge- 6%
Resilience- 2%
Resistances and Immunities- 40% Air Resistance, 50% Psychic Weakness
Prime Attribute- Agility
Constant Effects-
Trained Rider- 20% Dodge, +15% Dodge against Technology, Constant Effect
Abilities-
Twin Guns Blazing- 760 Damage, 2 hits against 4, Physical & Technology, 0 MP
Molotov- 1,320 Damage, 20% inflicts Burning, Fire, 680 MP
Quick Draw- 550 Damage, Caster, for the duration of the round following the current round, gains +12,000 AGI for turn-order-determining purposes as a non-stacking buff, This action repeats itself once at the start of the round it was originally cast as a non-repeat action if at said time it's caster's turn-order-determining stat sum is high enough that its caster would obtain one or more bonus actions due to having a greater turn-order-determining stat sum than all opponents as per the rules for such in the rules thread, with a max of one instance of this action per caster repeating per round, Physical & Air & Technology, 1,000 MP
Drops-
1,600 Gold
125 XP
70% Twin Pistols- (Weaponx2, Gun, Technology & Air, 45,000 Gold) +25 Ranged Attack, 1 hit against 2
20% Cowboy Duds- (Armor, Clothing, Air & Earth, 55,000 Gold) +55 Defense, +50 Ranged Attack per Weapon slot occupied by a Gun
10% Cowboy’s Pearl-Handled Revolver- (Weapon, Gun, Air, 70,000 Gold) +79 Ranged Attack, 120% to Hit
Crabman Brawler
Level 5
Aquatic, Water
HP- 4,200
MP- 3,918
STR- 268
AGI- 262
CON- 264
MIN- 254
SPI- 260
XP- 0
Defense- 415
Critical chance- 3%
To Hit- 105%
Dodge- 5%
Resilience- 7%
Resistances and Immunities- 80% Water Resistance, 50% Physical Resistance, 50% Electrical Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Crab Hammer- 760 Damage, 2 hits against 1, Water & Physical, 0 MP
Vice Clamp- 705 Damage, 5% target cannot cast spells until user is defeated if target is level 12 or under, Physcial, 200 MP
Froth!- 370 Damage, 15% inflicts Drowning, 1 hit against 15, Water, 1,000 MP
Drops-
1,180 Gold
125 XP
50% Crab Meat- (Consumable, Food, Water, 1 Charge, 2,000 Gold) +2,000 HP, +15 CON
20% Sea Creature Plating- (Item, Material, Water, 400 Gold)
20% Wallsy Pirate's Hablic Duds- (Armor, Clothing, Air & Water, 35,000 Gold) +45 Defense, Abilities that have a chance of obtaining Gold have said chance increased by 5%
10% Enameled Whalebone Hairbrush- (Item, Antiquity, Water, 7,000 Gold)
Desert Corsair Horsemaster
Level 5
Human, Earth
HP- 4,800
MP- 5,300
STR- 232
AGI- 261
CON- 242
MIN- 230
SPI- 230
XP- 0
Defense- 330
Critical chance- 2%
To Hit- 105%
Dodge- 6%
Resilience- 4%
Resistances and Immunities- 10% Fire Resistance, 15% Water Resistance
Prime Attribute- Strength
Constant Effects-
None
Falchion Swing- 1,140 Damage, 5% Inflicts Pain, Physical & Earth, 0 MP
Rideby Attack- 1,429 Damage, +20 AGI to user, Agility is user’s prime attribute for this attack, Physical and Air, 0 MP
Smoke and Dust Bomb- +15% Dodge for all allies, Stacks 3 times, Lasts 5 turns, Fire & Air, 800 MP
Draw Second Sword- User’s Falchion Swing gains a second hit against its target, user can no longer use Smoke and Dust Bomb, Does not stack, Air & Physical, 1,500 MP
Drops-
1,200 Gold
125 XP
60% Desert Corsair’s Falchion- (Weapon, Sword, Physical, 65,000 Gold) +71 Melee Attack, +400 HP while adventuring in the Desert of Sildriza encounter area
20% Desert Corsair’s Robes- (Armor, Robes, Earth, 61,000 Gold) +49 Defense, Miragi and Bel-Miragi cannot Confuse wearer
20% Desert Dew Flower- (Consumable, Medicine, Water, 1 Charge, 2,600 Gold) +20 HP, 35% Cures Fatigue: Dehydration
Desert Corsair Priest
Level 5
Human, Earth
HP- 5,900
MP- 6,200
STR- 230
AGI- 240
CON- 235
MIN- 240
SPI- 240
XP- 0
Defense- 380
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 4%
To Hit- 103%
Dodge- 4%
Resistances and Immunities- 10% Fire Resistance, 10% Earth Resistance, 10% Air Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Call Down Flame- 1,200 Damage, 5% inflicts Fire, 5% inflicts Awestruck, Fire or Fire & Light, 0 MP
Heal- 2,200 Damage, Heals, Light, 100 MP
Giant Mace of Sand- 1,300 Damage, 15% inflicts Fatigued: Stun, Earth, 200 MP
Revitalize- Cures Fatigued, 50% cures any one other minor status effect, Light & Water, 500 MP
Desert Venom Curse- 50% inflicts Poison, 50% inflicts Hexed, Earth & Fire & Darkness, 500 MP
Magical Sand Drop- 15% inflicts Entombed, Inflicts Entombed on targets below Level 5, Earth, 400 MP
Drops-
1,250 Gold
125 XP
75% Desert Corsair Priest’s Robes- (Armor, Robes, Fire & Earth, 26,000 Gold) +30 Defense against all but Fae, 5% Fire Resistance, Divine Magic spells cost wearer 20 less MP, +20 SPI
10% Desert Corsair Cloak- (Accessory, Cloak, Earth & Fire, 15,000 Gold) 5% Fire Resistance, +15 AGI unless opponents include Fae
5% Spiced Scorpion Meat Dish- (Consumable, Food, Fire, 2 Charges, 4,700 Gold) +60 HP, Heals 500 HP, +5 STR, 3% Critical
5% Desert Dew Flower- (Consumable, Medicine, Water, 1 Charge, 2,600 Gold) +20 HP, 35% Cures Fatigue: Dehydration
5% Refreshing Goat Milk- (Consumable, Drink, Water & Earth, 1 Charge, 3,500 Gold) Heals 500 MP, 95% Cures Fatigued
Desert Corsair Sand Mage
Level 5
Human, Earth
HP- 5,500
MP- 6,500
STR- 230
AGI- 240
CON- 235
MIN- 240
SPI- 240
XP- 0
Defense- 360
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 4%
To Hit- 103%
Dodge- 4%
Resistances and Immunities- 10% Fire Resistance, 10% Earth Resistance, 20% Fae Weakness
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Sand Fist- 1,210 Damage, 15% inflicts Impaired: Blind, Earth, 0 MP
Sand Torrent- 100% Inflicts Impaired: Blind, 1 hit against 5, Earth, 700 MP
Summon Enslaved Sand Faeries- Summons 1-3 Sand Faerie, with the number summoned being selectable by caster, Max 6 summoned, These summons switch sides, with a max of 6 total switching and all others vanishing, if their summoner is killed, Magic & Earth, 1,000 MP
Sand Veil- +10% Dodge, Does not stack, lasts 5 rounds, Earth, 400 MP
Conjure Phantom Terrain: Desert- Sets the Phantom Terrain to Desert, Earth, 200 MP
Desert’s Power- +60 to all stats while the terrain or phantom terrain is desert, stacks 10 times, Earth & Magic, 900 MP
Drops-
1,250 Gold
125 XP
75% Desert Corsair Sand Mage Robes- (Armor, Robes, Fire & Earth, 26,000 Gold) +15 Defense against all but Fae, 5% Fire Resistance, +20 MIN
10% Bottled Sand Faerie- (Consumable, Summoning Stone, Earth, 1 Charge, 60,000 Gold) Summons 1 Sand Faerie
5% Terrain Spell of the Desert: Fist of Sand- (Spell, Geomancy, Earth, 40 MP, 30,000 Gold) +45 Magical Attack, +45 Melee Attack, 15% inflicts Impaired: Blind, The terrain or phantom terrain must be Desert to cast this spell
5% Desert Dew Flower- (Consumable, Medicine, Water, 1 Charge, 2,600 Gold) +20 HP, 35% Cures Fatigue: Dehydration
5% Terrain Spell of the Desert: Power of the Desert- (Spell, Geomancy, Fire, 90 MP, 45,000 Gold) Target gains +40 to all stats while the terrain or phantom terrain is Desert, stacks 5 times, The terrain or phantom terrain must be Desert to cast this spell
Desert Scorpion
Level 5
Insect, Fire
HP- 6,050
MP- 6,600
STR- 272
AGI- 276
CON- 237
MIN- 226
SPI- 214
XP- 0
Defense- 470
Critical chance- 3%
To Hit- 105%
Dodge- 3%
Resilience- 4%
Resistances and Immunities- 60% Water Weakness, 200% Psychic Weakness, 70% Acid Resistance, 70% Fire Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Claw Snap- 715 Damage, This attack possesses 7% Critical, 2 hits against 1, Physical, 0 MP
Sting- 1,280 Damage, 30% inflicts Poison, Acid, 760 MP
Pincer- 990 Damage, 20% inflicts Paralysis, Physical, 900 MP
Drops-
1,130 Gold
125 XP
70% Scorpion Shell- (Item, Material, Earth, 500 Gold)
20% Lesser Scorpion Whip- (Weapon, Whip, Physical, 48,000 Gold) +55 Melee Attack, 5% inflicts Poison, +15 AGI
10% Balloon Grenades- (Weapon, Throwing Weapon, Technology, 60,000 Gold) +68 Ranged Attack, regular ranged attacks deal damage 1 turn after they otherwise normally would
Discontinued Sepherys Mine-Droid Version 6.18
Level 5
Robot, Earth
HP- 5,800
MP- 6,300
STR- 250
AGI- 220
CON- 215
MIN- 250
SPI- 210
XP- 0
Defense- 470
Critical Chance- 3%
Resilience- 6%
To Hit- 103%
Dodge- 1%
Resistances and Immunities- Immunity to Pain, Fear, Deafened, Poison, and Diseased (Exception- Diseased: Computer Virus), 50% Technology Weakness, 50% Magic Resistance, 50% Earth Resistance
Prime Attribute- Strength
Constant Effects-
Bascaradine Vulnerability- Possessor has a 100% Weakness to Bascaradine Corporation employees, Bascaradine Corporation branded Pets and Transformations, and attacks that incorporate Bascaradine Corporation branded items, Individuals with Bascaradine Corporation items that provide Defense bonuses have a 50% Resistance to all of possessor’s attacks, Constant Effect
Sephyric Networking (Targeting)- All allies with and effect with Sephyric Networking in its name gain +1% to Hit, stacks 80 times, Constant Effect
Abilities-
Sepherys Corp. Drill- 900 Damage, Ignores 600 Defense, Physical, 0 MP
Plow Slam- 960 Damage, 15% inflicts Stun, Physical, 0 MP
Cave In- 1,300 Damage, 75% inflicts Entombed, 1 hit against 15, Earth, 5,000 MP
Shoot Rock Dust- 30 Damage, 50% inflicts Blind, 1 hit against 5, Earth, 200 MP
Drops-
1000 Gold
125 XP
50% Rock- (Item, Material, Earth, 100 Gold)
20% Assorted Doodads Produced by the Sepherys Corporation- (Item, Antiquity, Technology, 8,000 Gold)
20% Fistful of Shiny Stones- (Item, Material, Earth, 700 Gold)
10% Digging Device- (Item, Antiquity, Earth & Technology, 25,000 Gold)
Eegat-
Level 5
Demon, Fire
HP- 4,900
MP- 5,900
STR- 156
CON- 152
AGI- 280
MIN- 195
SPI- 307
XP- 0
Defense- 490
Critical chance- 5%
To Hit- 105%
Dodge- 4%
Resilience- 5%
Resistances and Immunities- Fire Immunity, Darkness Immunity, 80% Light Weakness, Immune to Hexed, Diseased, Confusion
Prime Attribute- Agility
Constant Effects-
Cruel Bloodthirst- +27% Critical, +8% Dodge against 'Magical Attack' actions, Possessor's opponents gain +3% Critical, Constant Effect
Abilities-
Flame Bolt- 1,140 Damage, Fire, 0 MP
Immolate- 50% Inflicts Burning, Casts self automatically for the next three turns on the same target unless Eegat runs out of MP, Fire, 1,200 MP
Tongue Wrap- 40 SPI Damage, 5% inflicts Paralysis, Darkness, 2,000 MP
XP- 125
Gold- 1,220
Treasure-
90% Demon Hide- (Item, Material, Fire & Darkness, 900 Gold)
5% Thimble of Alacrity- (Consumable, Enchanted Item, Air, 5 Charges, 19,000 Gold) +60 AGI
5% Demon's Skewer-(Weapon, Spear, Fire, 40,000 Gold) +37 Melee Attack, +25 Magical Attack, 25% Critical
Frontier Mercenary-
Level 5
Human, Physical
HP- 4880
MP- 3150
STR- 265
AGI- 258
CON- 282
MIN- 152
SPI- 203
XP- 0
Defense- 400
Critical chance- 4%
To Hit- 102%
Dodge- 6%
Resilience- 7%
Resistances and Immunities- 25% Air Resistance, 5% Psychic Weakness
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Shoot- 1,100 Damage, Physical & Technology & Air, 0 MP
Aggressive Riding- 720 Damage, 25% Inflicts Stun, Deals double damage against foes before their first turn of combat, can only be used from the front row, Physical, 1,700 MP
One-Two Punch- 680 Damage, 5% Inflicts Stun, 2 hits against 1, Physical, 940 MP
Lucky Coin Flip- +15% Critical for user on next two turns, stacks 2 times, Air & Light, 1,350 MP
Drops-
1,740 Gold
125 XP
75% Merc’s Gun- (Weapon, Gun, Physical, 45,000 Gold) +49 Ranged Attack, +15 STR
10% Riding Crop- (Weapon, Whip, Physical, 15,000 Gold) +30 Melee Attack, +400 HP and +45 AGI for any Steed transformations, wielder may deal 5% of max HP to self in damage to remove 50% of all AGI damage wielder has taken while in a Steed transformation
10% Armored Coat- (Armor, Light Armor, Physical, 65,000 Gold) +69 Defense, 3% Dodge, +240 HP
4% Wind Knee- (Spell, Unarmed Technique, Air, 50,000 Gold) +59 Melee Attack, 15% inflicts Stun, this attack deals solely Air element damage and does not include the melee attack bonuses from weapons that do not have Air as one of their elements
1% Lucky Coin- (Item, Antiquity, Light, 7,777 Gold)
Harpy
Level 5
Humanoid, Air
HP- 6,100
MP- 6,050
STR- 245
AGI- 265
CON- 240
MIN- 233
SPI- 235
XP- 0
Defense- 420, +500 against Air
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 5%
To Hit- 104%
Dodge- 7%
Resistances and Immunities- 50% Electrical Weakness
Prime Attribute- Agility
Constant Effects-
Harry- All of possessor's opponents suffer a -50 penalty to all stats while possessor is alive if they are below Level 10, Stacks 200 Times, Constant Effect
Abilities-
Claw Rake- 1,800 Damage, deals half damage, 2 hits against 1, 0 MP
Claw Dive- 1,200 Damage, Physical & Air, 0 MP
Screech- 15% inflicts Confusion, 30% inflicts Confusion: Fear, 1 hit against 15, Air & Darkness, 50 MP
Snatch Steed- Steals target Steed below Level 5 from target individual below Level 5, Air, 2,500 MP
Drops-
11,000 Gold
125 XP
75% Harpy Feathers- (Item, Material, Air, 800 Gold)
20% Minor Air Amulet- (Accessory, Amulet, Air, 15,000 Gold) +30 to all stats, 5% Air Resistance
5% Horse- (Pet, Animal, Earth, Lv.1, 5,000 Gold)
HP- 20
MP- 8
STR- 7
AGI- 18
CON- 5
MIN- 2
SPI- 5
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Back Kick- 5 Damage, Earth, 0 MP
Trample- 20 Damage, Only affects Stunned foes, Earth & Physical, 0 MP
!Monster Trainer
Level 5
Human, Physical
HP- 1,000
MP- 6,000
STR- 45
AGI- 20
CON- 20
MIN- 16
SPI- 90
XP- 0
Defense- 80
Defense against Stat Damage- 10
Critical Chance- 2%
Resilience- 1%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 50% Physical Weakness
Prime Attribute- Strength
Constant Effects-
Monster Battle- Possessor may choose to initiate a monster battle at the beginning of battle instead of a normal battle, if a monster battle is initiated, its rules are as follows: Possessor and all of possessor’s enemies are placed in special third rows of combat where they cannot be affected by their enemies and cannot perform normal actions, effects on said removed individuals cannot effect individuals not in their third row unless specifically noted, Said individuals may immediately summon up to 6 things that they may normally summon, their pets and summons are returned to unbuffed, unharmed, non-debuffed status, each side gains six monster markers, each side, when it has no individuals in its front row or back row, loses a monster marker and, if able, shifts a pet or summon to its front row, these pets and summons may not summon, each side may, at the start of each round, in the order of their highest member’s agility, use one positive action on its chosen pet or summon, if at any time either side has no monster markers or no available pets or summons, has all of its individuals afflicted with Instant Death, followed by the immediate return of all individuals from the third row of battle to either of the previous rows of battle, as chosen by the individuals being moved, individuals over level 30, holy ones, serpent blessed, fiends, immortals, bosses, and individuals with nonstandard subtypes may choose not to be affected by this effect and may choose to cancel this effect and remove it from its possessor for the remainder of the battle on any of their actions, Constant Effect
Abilities-
Flail About Wondering How He or She Ended Up In Battle- 1 Damage, Physical, 0 MP
Healing Item!- 8,000 Damage, Heals, cannot target self, Light, 0 MP
Curing Item!- Cure any one minor or moderate status effect, Light, 0 MP
Cheer On!- +260 to all stats, cannot target self, stacks 5 times, Light, 0 MP
Monster, Go!- Summons any one non-boss enemy from the enemy list that is under level 21 and can be normally be combated for drops, Technology & Magic, 1,000 MP
Drops-
1,700 Gold
125 XP
75% Monster Cube- (Accessory, Container, Magic & Technology, 65,000 Gold) Possessor may give up either an accessory slot or two spell slots for a pet slot
10% Backwards Hat with a Monster Trainer League Logo on It- (Accessory, Hat, Physical & Psychic, 400 Gold) +5 to all stats
10% Cheer On!- (Spell, Leadership, Light, 200 MP, 65,000 Gold) +50 to all stats, cannot affect self, stacks 5 times
5% Monster Trainer’s Clothes- (Armor, Clothing, Physical, 69,000 Gold) +15 Defense, +75 to all stats of wearer’s pets and summons, wearer may exchange a spell slot for a pet slot
Ghoul
Level 5
Undead, Darkness
HP- 6,000
MP- 5,800
STR- 245
AGI- 238
CON- 242
MIN- 236
SPI- 240
XP- 0
Defense- 405
Critical Chance- 5%
Resilience- 5%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 60% Darkness Resistance, 10% Physical Resistance, 20% Magic Weakness, 30% Light Weakness, Immune to Pain, Poison, Paralyzed, and Diseased, Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Strength
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
None
Abilities-
Claw- 1,145 Damage, 10% inflicts Paralyzed, Physical & Darkness, 0 MP
Paralyzing Touch- 1,056 Damage, 20% inflicts Paralyzed, Physical & Darkness, 450 MP
Devour- 1,250 Damage, inflicts HP Drain, Darkness & Physical, 500 MP
Consume Corpse- Uses up target corpse that comes from a source that is below Level 60, Heals caster for 1,000 HP, Darkness, 560 MP
Drops-
1,250 Gold
125 XP
50% Ghoul’s Heart- (Item, Material, Darkness, 7,000 Gold)
25% Ghoul Snack- (Spell, Necromancy, Darkness, 0 MP, 35,000 Gold) +35 Melee Attack, may only be used against allies of the same subtype as caster, If this attack kills its target, caster is healed for an amount of HP and MP equal to 1/50 the slain ally’s max HP or max MP (caster’s choice which)
10% Preserved Flesh- (Consumable, Food, Darkness, 1 Charge, 6,000 Gold) Heals 5,000 HP, Provides 1/10 the normal amount of healing for targets that are not Undead, Demons, Devils, Darkspawn, or Animals
10% Corpse Sword- (Weapon, Sword, Darkness, 67,000 Gold) +65 Melee Attack, inflicts Drain against Humans or Undead
5% Ghoulish Touch- (Spell, Necromancy, Darkness, 45,000 Gold) +45 Melee Attack, +45 Magical Attack, 15% inflicts Paralysis
Mermaid-
Level 5
Aquatic, Water
HP- 6,000
MP- 6,700
STR- 250
AGI- 340
CON- 280
MIN- 300
SPI- 300
XP- 0
Defense- 400
Defense Against Stat Damage- 0
Critical chance- 4%
Resilience- 6%
To Hit- 105%
Dodge- 9%
Resistances and Immunities- 50% Water Resistance, Drowning Immunity
Prime Attribute- Strength
Constant Effects-
Human Upper Half- Possessor may choose at the beginning of the thread to count as a Human or Humanoid (but not choose to count as both) in addition to its other subtypes, Constant Effect
Abilities-
Smack- 1,200 Damage, Physical, 0 MP
Tail Slap- 1,000 Damage, 5% inflicts Fatigued: Stun, Physical or Physical & Water, 40 MP
Sea Song- Target Water element individual gains +100 to all stats as a buff that stacks 5 times or 30% inflicts Charm, Water & Air, 200 MP
Dive- Caster gains +25% Dodge, does not stack, lasts 5 rounds, Water, 30 MP
Drops-
1,250 Gold
125 XP
90% Pretty Shell- (Item, Antiquity, Water, 700 Gold)
5% Clamshell Bikini- (Armor, Clothing, Water, 3,900 Gold) +1 Defense, 2% Water Resistance
5% Protective Shell Amulet- (Accessory, Amulet, Water & Magic, 67,000 Gold) +70 Defense, +80 Defense against Water
Merman-
Level 5
Aquatic, Water
HP- 6,200
MP- 6,500
STR- 300
AGI- 310
CON- 280
MIN- 270
SPI- 270
XP- 0
Defense- 420
Defense Against Stat Damage- 0
Critical chance- 5%
Resilience- 6%
To Hit- 105%
Dodge- 7%
Resistances and Immunities- 50% Water Resistance, Drowning Immunity
Prime Attribute- Strength
Constant Effects-
Human Upper Half- Possessor may choose at the beginning of the thread to count as a Human or Humanoid (but not choose to count as both) in addition to its other subtypes, Constant Effect
Abilities-
Trident- 1,200 Damage, 5% inflicts Wounded, Physical, 0 MP
Tail Slap- 1,300 Damage, 5% inflicts Fatigued: Stun, Physical or Physical & Water, 300 MP
Conch Call- Target Water element individual gains +300 STR, does not stack, lasts 15 rounds, Water & Air, 1,000 MP
Dive- Caster gains +25% Dodge, does not stack, lasts 5 rounds, Water, 30 MP
Drops-
1,300 Gold
125 XP
90% Pretty Shell- (Item, Antiquity, Water, 700 Gold)
5% Merman's Trident- (Weapon, Spear, Water & Physical, 7,000 Gold) +11 Melee Attack, 2% inflicts Wounded if in a Zone of Water
5% Protective Shell Amulet- (Accessory, Amulet, Water & Magic, 67,000 Gold) +70 Defense, +80 Defense against Water
Oozlum Bird
Level 5
Aerial, Air
HP- 6,500
MP- 6,500
STR- 240
AGI- 360
CON- 330
MIN- 280
SPI- 290
XP- 0
Defense- 380
Defense against Stat Damage- 4
Critical Chance- 6%
Resilience- 3%
To Hit- 104%
Dodge- 9%
Resistances and Immunities- Antimatter Immunity, 5% Minor Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Vanishes Within Itself- Possessor gains +200% Dodge on rounds that are multiples of 5 and inflicts Vanished on itself on rounds that are multiples of 6 if it is below Level 20, Constant Effect
Flies Backward- If possessor is in the front row and is attacked, possessor may move into the back row and gain +50% Dodge until the end of the attack, Constant Effect
Large- Possessor gains +3,000 HP, +150 STR, and +150 CON, Possessor may count as up to 2 individuals in the front row for row-order-purposes, Constant Effect
Gravity Immunity- Possessor is Immune to abilities, spells, items, and abilities whose name includes 'Gravity', Constant Effect
Abilities-
Slam Into Backwards- 1,300 Damage, 50% inflicts Confusion, Physical or Physical & Air, 0 MP
Weird Motion- 100% inflicts Confusion, 1 hit against 30, Psychic & Air, 0 MP
Beautiful Tail- 80% inflicts Charm, Light or Light & Air, 400 MP
Drops-
1,250 Gold
125 XP
80% Oozlum Bird Tailfeather- (Item, Antiquity, Light & Air, 6,000 Gold)
20% Book of Poems About Weird Monsters- (Item, Antiquity, Air & Magic, 7,000 Gold)
Priest of the King of Storms-
Level 5
Human, Electrical
HP- 6,000
MP- 6,000
STR- 220
AGI- 230
CON- 240
MIN- 250
SPI- 260
Defense- 360
Defense against Stat Damage- 1
Critical chance- 6%
Resilience- 5%
To Hit- 104%
Dodge- 6%
Resistances and Immunities- 50% Electrical Resistance, 30% Magic Resistance, 15% Light Resistance, 100% Darkness Weakness, 5% Dragon Resistance
Prime Attribute- Spirit
Constant Effects-
Leader of Humanity- Possessor's Human allies gain +40 to all stats, does not stack, Constant Effect
Worshipper of The King of Storms- Possessor is considered to be a Devout Worshipper of The King of Storms, Possessor deals an additional 2,500 Damage to Dragons, Possessor gains an additional +1,000 Defense against Dragons, Electrical element damage dealt by possessor is increased by +1,000, Possessor's stats are increased by +120 if possessor is a Human, Worshipper Benefit
Abilities-
Stormstave- 1,200 Damage, This attack uses Strength as its Prime Attribute, Physical & Electrical, 0 MP
Heal Human- 4,000 Damage, Deals HP Healing, Only affects Humans, Light or Air or Water or Electrical or Magic, 0 MP
Bolt- 1,600 Damage, Electrical, 100 MP
Blitz- 600 Damage, 1 hit against 15, Electrical, 500 MP
Ward Against Dragons- Target gains +500 Defense against Dragons and 5% Dragon Resistance, Stacks 2 times, Magic & Physical, 1,000 MP
Drops-
XP- 125
Gold- 1,500
95% Minor Lightning of the King of Storms- (Spell, Divine Magic, Electrical, 7 MP, 9,000 Gold) +9 Magical Attack, 1% inflicts Electrocuted, Caster must be a Devout Worshipper of The King of Storms
4% Electranine- (Item, Material, Electrical, 74,000 Gold)
1% Lesser Holy Symbol of The King of Storms- (Accessory, Holy Symbol, Electrical & Air, 76,000 Gold) +80 Magical Attack, +80 Melee Attack, +160 Defense against Dragons, 5% Dragon Resistance, +80 to all stats if wielder is Human, May not be equipped by Dragons, This item's natural effects are only active if it is wielded by a Devout Worshipper of The King of Storms
Pseudodragon-
Level 5
Dragon, Magic
HP- 12,000
MP- 12,000
STR- 200
AGI- 450
CON- 300
MIN- 350
SPI- 425
XP- 0
Defense- 600
Defense Against Stat Damage- 0
Critical chance- 7%
Resilience- 6%
To Hit- 107%
Dodge- 9%
Resistances and Immunities- 50% Magic Resistance, Poison Immunity
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 3,000 Damage, Physical, 0 MP
Sting- 2,000 Damage, 100% Inflicts Poison, Physical & Acid, 400 MP
Paralytic Sting- 2,000 Damage, 100% Inflicts Paralyzed, Physical & Acid, 600 MP
Lullaby- 80% inflicts Fatigued: Sleep, Air & Magic, 50 MP
Fairy Light- 100 SPI Damage, 60% inflicts Confusion, Magic & Light, 1,200 MP
Drops-
5,000 Gold
300 XP
90% Tiny Dragon's Horde of Frequently Everyday Objects- (Item, Antiquity, Physical & Earth & Magic, 3,500 Gold)
5% Pseudodragon Stinger Poison- (Accessory, Weapon Coating, Acid & Physical, 25,000 Gold) +25 Melee Attack, 15% inflicts Poison, 5% inflicts Paralyzed
5% Pseudodragon Plushie- (Item, Antiquity, Magic, 14,000 Gold)
!Raging Cactus
Level 5
Plant, Fire
HP- 8,700
MP- 6,300
STR- 250
AGI- 180
CON- 270
MIN- 240
SPI- 250
XP- 0
Defense- 490
Critical Chance- 8%
Resilience- 7%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- Immunity to Deafened, Blind, and Weakened, 50% Fire Resistance, 50% Light Resistance, 50% Ice Resistance, 50% Earth Resistance, 50% Air Weakness, 50% Darkness Weakness, 50% Acid Weakness, 50% Water Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Cactus Punch- 730 Damage, 15% inflicts Pain, Physical, 0 MP
Needley Body Slam- 680 Damage, 20% inflicts Wounded, Physical, 800 MP
Cactus Uppercut- 650 Damage, 20% inflicts Pain, 20% inflicts Stun, Physical, 600 MP
Flaming Needles- 300 Damage, 3 hits against 1, Fire, 640 MP
Numerous Needles- 50 Damage, 100 hits against 1, Earth & Physical, 4,000 MP
Drops-
1,900 Gold
125 XP
50% Cactus Needles- (Item, Material, Physical, 500 Gold)
25% Cactus Juice- (Consumable, Drink, Fire & Water, 1 Charge, 3,900 Gold) Heals 900 HP, Heals 900 MP, 15% Fire Resistance 15% Water Resistance, lasts 3 turns, does not stack
10% Cactus Boxing- (Spell, Combat Arts, Earth & Physical, 190 MP, 57,000 Gold) +50 Melee Attack, 15% inflicts Pain, 2 hits against 1 if 2 Weapon slots are occupied by Fist Weapons, deals 65% normal damage, Possessor must have a Fist Weapon equipped to use this spell
10% Needley Hand- (Weapon, Fist Weapon, Earth & Physical, 48,000 Gold) +59 Melee Attack, 5% inflicts Pain on hit
5% Raging Cactus Medallion- (Accessory, Trinket, Fire, 59,000 Gold) Cactus Boxing deals full damage with each hit if wearer if Berserk
Shade Wisp
Level 5
Magic Being, Darkness
HP- 2,680
MP- 6,080
STR- 205
AGI- 258
CON- 276
MIN- 206
SPI- 282
XP- 0
Defense- 485
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 2%
To Hit- 105%
Dodge- 1%
Resistances and Immunities- Absorbs Darkness, 100% Light Weakness, Minor Status Effect Immunity, Sleep Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Shadowy Aura- All of possessor's allies who are Darkness element gain +20 to all stats, stacks 200 times, Constant Effect
Abilities-
Shadow Bolt- 1,100 Damage, Darkness, 0 MP
Dark Overlay- 50% inflicts Voidstruck, 50% Creates a Zone of Darkness (as separate effect chances), Darkness, 600 MP
Shade Wisp's Curse- 50% inflicts Hexed, 1% inflicts Fatigued: Weakness, Darkness, 650 MP
Give Mana- 780 Damage, Heals MP, Darkness, 725 MP
Create Shade Wisp- Summons 1 Shade Wisp, Max 20 summoned, Darkness, 650 MP
Drops-
1,125 Gold
125 XP
50% Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
20% Imaginary Camera- (Weapon, Deadly Item, Psychic & Technology, 80,000 Gold) +80 Ranged Attack, +80 Magical Attack, Non-Psychic-element opponent of this item's wielder may only be affected by this item's wielder's actions if they choose to be, Allies of this item's wielder may treat Magiacl Attack actions and Ranged Attack actions involving this item as though they did not involve this item unless they are Psychic element
10% Reverse Candle- (Consumable, Enchanted Item, Darkness, 1 Charge, 19,000 Gold) Creates a Zone of Darkness or destroys a Zone of Light that came from a source below Level 40
10% Shade-Wisp-Curse-Displacing Medallion- (Accesory, Amulet, Darkness & Magic, 29,000 Gold) Wearer is immune to abilites named 'Shade Wisp's Curse' that come from sources below Level 80
5% Undeveloped Photograph- (Item, Antiquity, Technology & Darkness, 190 Gold)
4% Shadow-Lengthening Powder- (Consumable, Dust, Darrkness, 5 Charges, 8,000 Gold) Causes target Zone of Darkness that is only present for a set number of rounds to have its duration be increased by 3 rounds, may be applied a maximum of 200 times per Zone
1% Summon Shade Wisp- (Spell, Umbramancy, Darkness, 50 MP, 67,000 Gold) Summons 1 Shade Wisp from the enemy list, max 20 summoned, this summon cannot summon
Starfish Gunner
Level 5
Aquatic, Water
HP- 4,895
MP- 5,500
STR- 228
AGI- 265
CON- 243
MIN- 227
SPI- 259
XP- 0
Defense- 320
Critical chance- 5%
To Hit- 103%
Dodge- 5%
Resilience- 5%
Resistances and Immunities- 90% Water Resistance, 90% Electrical Weakness
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Double Shooting- 745 Damage, does double damage if used as a 1st-round death attack, 2 hits against 1, Water & Technology, 0 MP
Throttle- 710 Damage, 95% inflicts Stun on targets under level 10, Can only be used on even numbered turns while possessor is in the front row, Physical, 50 MP
Sucker Pound- 900 Damage, 5% inflicts Stun, 15% inflicts Paralysis, Water, 1,600 MP
Drops-
1,200 Gold
125 XP
50% Starfish Cookie- (Consumable, Food, Water, 1 Charge, 6,000 Gold) +1,500 HP, +1,200 MP
30% Starfish Gun- (Weapon, Gun, Technology, 30,000 Gold) +45 Ranged Attack, cannot damage Water element targets
20% Starfish-Shaped Eyepatch- (Accessory, Eyewear, Air, 19,000 Gold) Wearer's Ranged Attack actions gain 160% To Hit, +15 Ranged Attack with Guns
Thesaline Rose-
Level 5
Plant, Light
HP- 7,800
MP- 1,400
STR- 294
CON- 192
AGI- 214
MIN- 221
SPI- 289
XP- 0
Defense- 354
Critical chance- 2%
To Hit- 105%
Dodge- 2%
Resilience- 3%
Resistances and Immunities- 40% Earth Resistance, 5% Acid Resistance, Immune to Deafened, Blind
Prime Attribute- Strength + Spirit
Constant Effects-
None
Abilities-
Lash- 1,180 Damage, Physical, 0 MP
Thorn Rain- 40 Damage, 8 hits against 12, this attack has a 95% chance of dealing 1/4 Damage, Earth, 200 MP
Light Bolts- 340 Damage, 3 hits against 1, Light, 200 MP
Constrict- 90% Inflicts Paralysis, Earth, 500 MP
XP- 125
Gold- 1,840
Treasure-
85% Thesaline Petals- (Item, Antiquity, Earth & Light, 490 Gold)
10% Thesaline Bloom- (Item, Antiquity, Earth & Light, 17,000 Gold)
4% Thesaline Elixir- (Consumable, Potion, Light, 4 Charges, 9,000 Gold) +20 SPI
1% Thesaline Eyedrops- (Consumable, Medicine, Light, 2 Charges, 6,000 Gold) 29% Cures Blindness
Three of Swords Corporation Robot-
Level 5
Robot, Technology
HP- 6,000
MP- 6,000
STR- 250
AGI- 270
CON- 240
MIN- 250
SPI- 230
Defense- 400
Defense against Stat Damage- 0
Critical Chance- 4%
To Hit- 104%
Dodge- 3%
Resilience- 6%
Resistances and Immunities- 25% Technology Resistance, 5% Earth Resistance, 5% Fire Resistance 25% Water Weakness, 5% Electrical Weakness, Immune to Pain, Fear, Deafened, Poison, and Diseased (Exception- Diseased: Computer Virus)
Constant Effects-
None
Prime Attribute- Agility
Abilities-
Tardil Style Assault Rifle- 1,200 Damage, Technology, 0 MP
Order Ray- 1,000 Damage, this attack deals triple Damage to Chaos element targets (to a max of 3,000,000 additional Damage), Light or Law, 500 MP
Chaos Ray- 1,000 Damage, this attack deals triple damage to Law element targets (to a max of 3,000,000 additional Damage), Darkness or Chaos, 500 MP
Electrified Hand- 1,000 Damage, 30% inflicts Electrocuted, Electrical, 200 MP
Fortune Protocall- +10% Critical or -10% Critical, stacks 5 times, Technology & Fortune, 300 MP
Drops-
1,200 Gold
125 XP
75% Tardil-Style Assault Rifle- (Weapon, Gun, Physical, 47,000 Gold) +53 Ranged Attack, +30 AGI
20% Jumbled Robot Parts- (Item, Material, Technology, 200 Gold)
5% Gun Shaped Like a Hippo's Head- (Weapon, Gun, Water, 45,000 Gold) +48 Ranged Attack, Attacks that can inflict Charm on Water element animals have a 15% greater chance of doing so
Undead Cowboy
Level 5
Undead, Darkness
HP- 7,100
MP- 6,900
STR- 268
AGI- 240
CON- 250
MIN- 200
SPI- 230
XP- 0
Defense- 470
Critical Chance- 6%
Resilience- 3%
To Hit- 104%
Dodge- 3%
Resistances and Immunities- Immunity to Pain, Poison, and Diseased, 60% Light Weakness, 50% Air Resistance, 15% Technology Weakness, 5% Magic Weakness
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Punch to the Face- 900 Damage, Physical, 0 MP
Six Shooter- 600 Damage, 5 bonus hits divided among 5, deals 1/5 damage, Technology, 0 MP
Spur Kick- 930 Damage, 5% inflicts Pain, Physical, 600 MP
Shot to the Head- 1,300 Damage, +60% Critical for this attack against Humans and Humanoids, Technology, 1,400 MP
Life Drain- 1,000 Damage, this attack inflicts Drain, Darkness, 2,000 MP
Drops-
1450 Gold
125 XP
50% Black Hat- (Accessory, Hat, Darkness, 65,000 Gold) +50 Defense, If possessor’s element is Light, it changes to Darkness
25% Trick Shot: Disarming Shot- (Spell, Gunslinging, Technology & Physical, 700 MP, 89,000 Gold) +15 Ranged Attack, 15% unequips a weapon on target of lower or equal level, 15% target of lower level cannot use attacks for which Strength or Agility is the prime attribute that have the element is Physical or Technology for target’s next action, Success chances for these effects decrease by 1% each concurrent round this attack is used by anyone on the same side, only works if a Gun is equipped
15% Trick Shot: Ricochet Bullet- (Spell, Gunslinging, Technology & Air, 600 MP, 79,000 Gold) +5 Ranged Attack, 1 hit against X, deals 1/X damage, X can be any number up to user level, only works if a Gun is equipped
10% Trick Shot: Fan the Hammer- (Spell, Gunslinging, Technology & Air, 600 MP, 79,000 Gold) +5 Ranged Attack, X hits against 1, deals 1/X damage, X can be any number up to user level, only works if a Gun is equipped
World Defense Force Soldier-
Level 5
Human, Technology
HP- 6,000
MP- 6,000
STR- 250
AGI- 270
CON- 250
MIN- 250
SPI- 250
XP- 0
Defense- 425
Defense Against Stat Damage- 0
Critical Chance- 5%
Resilience- 5%
To Hit- 105%
Dodge- 5%
Resistances and Immunities- 50% Technology Resistance
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Energy Shot- 1,200 Damage, Energy or Technology or Energy & Technology, 0 MP
Energy Rifle Shot- 1,000 Damage, This attack has +30% to hit, Energy & Technology, 0 MP
Stun Field- 50% inflicts Paralyzed, 1 hit against 5, Electrical, 250 MP
Project Energy Shield- +300 Defense, may only affect 3 targets at any one time, stacks 3 times, Technology & Energy, 1,000 MP
Force Grenade- 500 Damage, 1 hit against 15, Technology & Energy, 400 MP
Drops-
1,350 Gold
125 XP
50% Energy Bolt Pistol- (Weapon, Gun, Energy, 6,000 Gold) +8 Ranged Attack
35% WDF Soldier's Armor- (Armor, Light Armor, Physical & Technology & Energy, 21,500 Gold) +23 Defense, +15 to all stats, Wearer gains +30 Ranged Attack if wearer is Technology or Energy element
15% Minor Energy Grenade- (Consumable, Lethal Item, Technology & Energy, 1 Charge, 8,000 Gold) Deals 8,000 Flat Energy element damage, 1 hit against 5
Zulubo-
Level 5
Monster, Electrical
HP- 5,900
MP- 6,100
STR- 195
CON- 198
AGI- 221
MIN- 276
SPI- 230
XP- 0
Defense- 400
Critical chance- 5%
To Hit- 103%
Dodge- 5%
Resilience- 5%
Resistances and Immunities- Electrical Immunity, 80% Ice Weakness, Poison and Hexed Immunity
Prime Attribute- Agility + Spirit
Constant Effects-
Lightning Drift- +12% Dodge for Magical Attacks, +8% Dodge for Melee Attacks, Constant Effect
Abilities-
Slam- 1,130 Damage, Physical, 0 MP
Static Bomb- 1,680 Damage, takes 1 turn to set up, 1 hit against 20, Electrical, 800 MP
Wispy, Seeking Lights- 250 Damage, Does not miss, 3 hits against 5, Light, 2,800 MP
Charge Air- 1,300 Damage, 1 hit against all if in a Zone of Electrical, Caster may create a Zone of Electrical instead of doing damage, Electrical, 900 MP
XP- 125
Gold- 1,770
Treasure-
90% Wispy Light Threads- (Item, Material, Light, 650 Gold)
3% Electric Bizzo-Gyrmometer- (Item, Antiquity, Electrical & Technology, 17,900 Gold)
3% Scroll of Yazbrindo- (Consumable, Scroll, Electrical, 5 Charges, 65,000 Gold) 5% Inflicts Charm on Elementals
3% Ezrindo Darts- (Weapon, Throwing Weapon, Electrical, 61,000 Gold) +81 Ranged Attack, 5% Inflicts Electrocuted
1% Lightbulb of Thunder Spheres- (Consumable, Deadly Item, Electrical, Unlimited Charges, 41,000 Gold) Does 600 Electrical Damage, 3% Can be activated 3 times in 1 turn
Angry Cactus
Level 5
Plant, Fire
HP- 8,700
MP- 6,300
STR- 250
AGI- 180
CON- 270
MIN- 240
SPI- 250
XP- 0
Defense- 490
Critical Chance- 8%
Resilience- 7%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- Immunity to Deafened, Blind, and Weakened, 50% Fire Resistance, 50% Light Resistance, 50% Ice Resistance, 50% Earth Resistance, 50% Air Weakness, 50% Darkness Weakness, 50% Acid Weakness, 50% Water Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Cactus Punch- 730 Damage, 15% inflicts Pain, Physical, 0 MP
Needley Body Slam- 680 Damage, 20% inflicts Wounded, Physical, 800 MP
Cactus Uppercut- 650 Damage, 20% inflicts Pain, 20% inflicts Stun, Physical, 600 MP
Flaming Needles- 300 Damage, 3 hits against 1, deals 1/2 Damage, Fire, 640 MP
Numerous Needles- 50 Damage, 4 hits against 1, deals 1/2 Damage, Earth & Physical, 4,000 MP
Drops-
1,900 Gold
125 XP
50% Cactus Needles- (Item, Material, Physical, 500 Gold)
30% Cactus Juice- (Consumable, Drink, Fire & Water, 1 Charge, 3,900 Gold) Heals 900 HP, Heals 900 MP, 15% Fire Resistance 15% Water Resistance, lasts 3 turns, does not stack
10% Cactus Boxing- (Spell, Combat Arts, Earth & Physical, 190 MP, 57,000 Gold) +50 Melee Attack, 15% inflicts Pain, 2 hits against 1 if 2 Weapon slots are occupied by Fist Weapons, deals 65% normal damage, Possessor must have a Fist Weapon equipped to use this spell
10% Needley Hand- (Weapon, Fist Weapon, Earth & Physical, 48,000 Gold) +59 Melee Attack, 5% inflicts Pain on hit
Belfry Golem-
Level 5
Golem, Darkness
HP- 7,200
MP- 2,400
STR- 270
AGI- 180
CON- 210
MIN- 160
SPI- 165
XP- 0
Defense- 300
Critical chance- 4%
To Hit- 104%
Dodge- 1%
Resilience- 6%
Resistances and Immunities- Immune to Earth, 60% Physical Resistance, Immune to Pain, Fear, Deafened, Poison, Diseased, Paralysis, and Confusion
Prime Attribute- Strength
Constant Effects-
Chorus of Bells- All allies are healed for 1,400 HP at the start of each round, Constant Effect
Abilities-
Bell Smack- 1,000 Damage, Physical, 0 MP
Thwap- 1,040 Damage, Ice, 400 MP
Sound Blasts- 1,200 Damage, 3 hits against 1, 50% Misses, Cannot be used on turn 1 of combat, Air, 800 MP
Ice Chime- 1,560 Damage, 5% inflicts Frozen, Ice, 1,700 MP
Drops-
1,500 Gold
125 XP
60% Blessed Earths- (Item, Material, Earth & Light, 3,000 Gold)
15% Old Bell- (Item, Antiquity, Earth, 40 Gold)
15% Decorative Sword- (Item, Antiquity, Earth, 7,000 Gold)
1% Old Bell (2)- (Weapon, Instrument, Earth, 200 Gold) +6 Magical Attack
1% Clear Glass Bell- (Weapon, Instrument, Air & Water, 9,000 Gold) +26 Magical Attack, +15 MIN
1% Green Choral Bell- (Weapon, Instrument, Light, 14,000 Gold) +31 Magical Attack, Divine Magic Spells cost 20 less MP to cast
1% Shadow Calling Bell- (Weapon, Instrument, Light, 42,000 Gold) +39 Magical Attack, Shadow Magic Spells cost 30 less MP to cast, 15% Does 15 SPI damage on hit
1% Earth Breaking Bell- (Weapon, Instrument, Light, 43,000 Gold) +49 Magical Attack, Deals triple damage to Earth element foes, +8 SPI if any foes are Earth element
1% Holy White Bell of Orithon Lost- (Weapon, Instrument, Light, 47,000 Gold) +59 Magical Attack, Divine Magic Spells cost 45 less MP to cast if wielder is Light element
1% Twin Handbells- (Weaponx2, Instrument, Air, 49,000 Gold) +90 Magical Attack, 1% inflicts 2 hits against 1 when using a regular Magical Attack
1% Metal Bell of Golem Augmentation- (Weapon, Instrument, Air & Earth & Fire, 54,000 Gold) +43 Magical Attack, All allied Golems gain +900 HP and +20 points to all stats, All allied Golems regenerate 500 HP when this item's wielder casts a Bardic Song
1% Sonic Blasting Bell- (Weapon, Instrument, Air & Magic, 60,000 Gold) +74 Ranged Attack, +40 AGI
1% Chorus Leader's Bell- (Weapon, Instrument, Light & Water, 64,000 Gold) +72 Magical Attack, User's Bardic Songs cost 20 less MP, All allies Bardic Songs cost 10 less MP, User's Divine Magic Spells cost 15 less MP
Blue Syrup-
Level 5
Ooze, Water
HP- 6,200
MP- 5,800
STR- 260
AGI- 268
CON- 273
MIN- 240
SPI- 222
Defense- 430
Critical chance- 5%
To Hit- 103%
Dodge- 5%
Resilience- 5%
Resistances and Immunities- 40% Ice Resistance, 90% Darkness Weakness, Immune to Blind, Pain, Sleep, Diseased, Poison, Frozen, and Fear
Prime Attribute- Strength
Constant Effects-
Gel Form- +12% Dodge, Does not Critical, Constant Effect
Abilities-
Sticky Smack- 1340 Damage, 5% also does damage next turn, Water, 0 MP
Syrup Restore- Heals self for 1260, Water, 1,600 MP
Gelatinous Toxicity- 1338 Damage, 95% Inflicts Poison, Fire, 2,900 MP
Dilute Mind- 40 MIN damage, user gains 20 MIN, Acid, 1,200 MP
Slip and Slide- +50% Dodge for the next 3 turns, does not stack, Water, 700 MP
Drops-
1,300 Gold
125 XP
50% Tasty Syrup- (Consumable, Food, Earth & Water & Air, 1 Charge, 2,000 Gold) +300 MP, +4 SPI
20% Blue Syrup- (Consumable, Food, Water, 1 Charge, 4,000 Gold) Physical Attacks do 70 added damage, +15 MIN
20% Bluish Syrup Mind Toxin- (Accessory, Weapon Coating, Water & Psychic, 19,000 Gold) 5 MIN damage per hit
10% Magic Shoes- (Accessory, Shoes, Magic, 4,000 Gold) +18 AGI, +4 MIN, +3 Magical Attack, +7 Magical Attack on odd-numbered turns
Botanica Defense Turret
Level 5
Machine, Technology
HP- 5,800
MP- 6,300
STR- 250
AGI- 220
CON- 215
MIN- 250
SPI- 210
XP- 0
Defense- 480
Defense against Stat Damage- 0
Critical Chance- 6%
Resilience- 4%
To Hit- 103%
Dodge- 2%
Resistances and Immunities- Resistances and Immunities- 30% Electrical Weakness, 99% Light Resistance, Immune to Pain, Fear, Deafened, Poison, Diseased (Exception- Diseased: Computer Virus)
Prime Attribute- Agility
Constant Effects-
Plant Tender- Possessor deals 1.8 times normal damage to Plants, Possessor gains +15% Critical against Plants, Constant Effect
Abilities-
Double Bolter- 980 Damage, 2 hits against 1, 50% inflicts 4 hits against 1 if targeting solely Plants, Technology, 0 MP
Shield Field- +200 Defense, +500 Defense against Plants, affects caster only, stacks 2 times, lasts 10 rounds, Technology, 650 MP
Warning Klaxon- Summons 1-5 Botanica Guard Robot, Technology & Air, 660 MP
Drops-
1,125 Gold
125 XP
90% Scrap Metal- (Item, Antiquity, Technology & Physical, 30 Gold)
5% Double Bolter (Hand Held Edition)- (Weapon, Gun, Technology, 41,000 Gold) +35 Ranged Attack, 5% may inflict 2 hits against 1 and deal 4/5 damage against Plants
5% Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
Corrupt Lawman
Level 5
Human, Darkness
HP- 4,400
MP- 7,400
STR- 169
AGI- 250
CON- 190
MIN- 230
SPI- 250
XP- 0
Defense- 310
Critical Chance- 4%
Resilience- 6%
To Hit- 103%
Dodge- 6%
Resistances and Immunities- 25% Darkness Weakness, 15% Technology Weakness
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Jaw Punch- 1,000 Damage, Physical, 0 MP
Six Shooter- 800 Damage, 5 bonus hits divided among 5, deals 1/5 damage, Technology, 0 MP
Shackle- 50% inflicts Paralyzed, Physical, 800 MP
Disarming Shot- 500 Damage, If target is below Level 60, this action possess a 75% chance of unequipping one of target’s weapons, with which weapon is unequipped being chosen by caster; this chance is decreased by 5% per Level target is higher than user; this ability may be used once per round against a target below Level 60 as a preemptive counter, with said counter cancelling its target's action if it unequips any weapon from target, Technology & Air, 2,500 MP
Whistle for Help- Summons 0-2 Corrupt Lawmen, 2-5 Hired Outlaw, and 0-1 Disillusioned Wannabe Hero, may only be used 5 times per battle among all users with the same name, with different counts being kept for individuals with different names, Light & Air & Darkness, High 3,800 MP
Drops-
1800 Gold
125 XP
50% White Hat- (Accessory, Hat, Light, 65,000 Gold) +50 Defense, If possessor’s element is Darkness, it changes to Light
25% Sheriff's Star- (Accessory, Trinket, Light & Air, 96,000 Gold) 30% Critical for Gunslinging spells and Gunslinger active abilities, 15% inflicts Stun for Gunslinging spells and Gunner active abilities, 50% inflicts Awestruck on Humans under level 5 at the beginning of battle
15% Trick Shot: Throw the Gun in the Air, Catch It, and Fire- (Spell, Gunslinging, Technology & Air, 30 MP, 61,000 Gold) +40 Ranged Attack if wielder has a Gun equipped, 25% ignores being cancelled by counters performed by individuals of lower level than caster, user’s Guns cannot be unequipped in response to this attack by individuals under level 60
10% Extra Bullet- (Accessory, Ammo, Technology & Light, 70,000 Gold) Possessor’s Guns, active Gunslinger abilities, and Gunslinging spells that have at least 5 hits against at least 1 target, gain 1 hit against each target that they would have at least 5 hits against not counting this item, does not stack
Cowboy Gunman
Level 5
Human, Fire
HP- 5,500
MP- 6,350
STR- 210
AGI- 289
CON- 243
MIN- 209
SPI- 216
XP- 0
Defense- 340
Critical chance- 5%
To Hit- 105%
Dodge- 6%
Resilience- 2%
Resistances and Immunities- 40% Air Resistance, 50% Psychic Weakness
Prime Attribute- Agility
Constant Effects-
Trained Rider- 20% Dodge, +15% Dodge against Technology, Constant Effect
Abilities-
Twin Guns Blazing- 760 Damage, 2 hits against 4, Physical & Technology, 0 MP
Molotov- 1,320 Damage, 20% inflicts Burning, Fire, 680 MP
Quick Draw- 550 Damage, Caster, for the duration of the round following the current round, gains +12,000 AGI for turn-order-determining purposes as a non-stacking buff, This action repeats itself once at the start of the round it was originally cast as a non-repeat action if at said time it's caster's turn-order-determining stat sum is high enough that its caster would obtain one or more bonus actions due to having a greater turn-order-determining stat sum than all opponents as per the rules for such in the rules thread, with a max of one instance of this action per caster repeating per round, Physical & Air & Technology, 1,000 MP
Drops-
1,600 Gold
125 XP
70% Twin Pistols- (Weaponx2, Gun, Technology & Air, 45,000 Gold) +25 Ranged Attack, 1 hit against 2
20% Cowboy Duds- (Armor, Clothing, Air & Earth, 55,000 Gold) +55 Defense, +50 Ranged Attack per Weapon slot occupied by a Gun
10% Cowboy’s Pearl-Handled Revolver- (Weapon, Gun, Air, 70,000 Gold) +79 Ranged Attack, 120% to Hit
Crabman Brawler
Level 5
Aquatic, Water
HP- 4,200
MP- 3,918
STR- 268
AGI- 262
CON- 264
MIN- 254
SPI- 260
XP- 0
Defense- 415
Critical chance- 3%
To Hit- 105%
Dodge- 5%
Resilience- 7%
Resistances and Immunities- 80% Water Resistance, 50% Physical Resistance, 50% Electrical Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Crab Hammer- 760 Damage, 2 hits against 1, Water & Physical, 0 MP
Vice Clamp- 705 Damage, 5% target cannot cast spells until user is defeated if target is level 12 or under, Physcial, 200 MP
Froth!- 370 Damage, 15% inflicts Drowning, 1 hit against 15, Water, 1,000 MP
Drops-
1,180 Gold
125 XP
50% Crab Meat- (Consumable, Food, Water, 1 Charge, 2,000 Gold) +2,000 HP, +15 CON
20% Sea Creature Plating- (Item, Material, Water, 400 Gold)
20% Wallsy Pirate's Hablic Duds- (Armor, Clothing, Air & Water, 35,000 Gold) +45 Defense, Abilities that have a chance of obtaining Gold have said chance increased by 5%
10% Enameled Whalebone Hairbrush- (Item, Antiquity, Water, 7,000 Gold)
Desert Corsair Horsemaster
Level 5
Human, Earth
HP- 4,800
MP- 5,300
STR- 232
AGI- 261
CON- 242
MIN- 230
SPI- 230
XP- 0
Defense- 330
Critical chance- 2%
To Hit- 105%
Dodge- 6%
Resilience- 4%
Resistances and Immunities- 10% Fire Resistance, 15% Water Resistance
Prime Attribute- Strength
Constant Effects-
None
Falchion Swing- 1,140 Damage, 5% Inflicts Pain, Physical & Earth, 0 MP
Rideby Attack- 1,429 Damage, +20 AGI to user, Agility is user’s prime attribute for this attack, Physical and Air, 0 MP
Smoke and Dust Bomb- +15% Dodge for all allies, Stacks 3 times, Lasts 5 turns, Fire & Air, 800 MP
Draw Second Sword- User’s Falchion Swing gains a second hit against its target, user can no longer use Smoke and Dust Bomb, Does not stack, Air & Physical, 1,500 MP
Drops-
1,200 Gold
125 XP
60% Desert Corsair’s Falchion- (Weapon, Sword, Physical, 65,000 Gold) +71 Melee Attack, +400 HP while adventuring in the Desert of Sildriza encounter area
20% Desert Corsair’s Robes- (Armor, Robes, Earth, 61,000 Gold) +49 Defense, Miragi and Bel-Miragi cannot Confuse wearer
20% Desert Dew Flower- (Consumable, Medicine, Water, 1 Charge, 2,600 Gold) +20 HP, 35% Cures Fatigue: Dehydration
Desert Corsair Priest
Level 5
Human, Earth
HP- 5,900
MP- 6,200
STR- 230
AGI- 240
CON- 235
MIN- 240
SPI- 240
XP- 0
Defense- 380
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 4%
To Hit- 103%
Dodge- 4%
Resistances and Immunities- 10% Fire Resistance, 10% Earth Resistance, 10% Air Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Call Down Flame- 1,200 Damage, 5% inflicts Fire, 5% inflicts Awestruck, Fire or Fire & Light, 0 MP
Heal- 2,200 Damage, Heals, Light, 100 MP
Giant Mace of Sand- 1,300 Damage, 15% inflicts Fatigued: Stun, Earth, 200 MP
Revitalize- Cures Fatigued, 50% cures any one other minor status effect, Light & Water, 500 MP
Desert Venom Curse- 50% inflicts Poison, 50% inflicts Hexed, Earth & Fire & Darkness, 500 MP
Magical Sand Drop- 15% inflicts Entombed, Inflicts Entombed on targets below Level 5, Earth, 400 MP
Drops-
1,250 Gold
125 XP
75% Desert Corsair Priest’s Robes- (Armor, Robes, Fire & Earth, 26,000 Gold) +30 Defense against all but Fae, 5% Fire Resistance, Divine Magic spells cost wearer 20 less MP, +20 SPI
10% Desert Corsair Cloak- (Accessory, Cloak, Earth & Fire, 15,000 Gold) 5% Fire Resistance, +15 AGI unless opponents include Fae
5% Spiced Scorpion Meat Dish- (Consumable, Food, Fire, 2 Charges, 4,700 Gold) +60 HP, Heals 500 HP, +5 STR, 3% Critical
5% Desert Dew Flower- (Consumable, Medicine, Water, 1 Charge, 2,600 Gold) +20 HP, 35% Cures Fatigue: Dehydration
5% Refreshing Goat Milk- (Consumable, Drink, Water & Earth, 1 Charge, 3,500 Gold) Heals 500 MP, 95% Cures Fatigued
Desert Corsair Sand Mage
Level 5
Human, Earth
HP- 5,500
MP- 6,500
STR- 230
AGI- 240
CON- 235
MIN- 240
SPI- 240
XP- 0
Defense- 360
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 4%
To Hit- 103%
Dodge- 4%
Resistances and Immunities- 10% Fire Resistance, 10% Earth Resistance, 20% Fae Weakness
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Sand Fist- 1,210 Damage, 15% inflicts Impaired: Blind, Earth, 0 MP
Sand Torrent- 100% Inflicts Impaired: Blind, 1 hit against 5, Earth, 700 MP
Summon Enslaved Sand Faeries- Summons 1-3 Sand Faerie, with the number summoned being selectable by caster, Max 6 summoned, These summons switch sides, with a max of 6 total switching and all others vanishing, if their summoner is killed, Magic & Earth, 1,000 MP
Sand Veil- +10% Dodge, Does not stack, lasts 5 rounds, Earth, 400 MP
Conjure Phantom Terrain: Desert- Sets the Phantom Terrain to Desert, Earth, 200 MP
Desert’s Power- +60 to all stats while the terrain or phantom terrain is desert, stacks 10 times, Earth & Magic, 900 MP
Drops-
1,250 Gold
125 XP
75% Desert Corsair Sand Mage Robes- (Armor, Robes, Fire & Earth, 26,000 Gold) +15 Defense against all but Fae, 5% Fire Resistance, +20 MIN
10% Bottled Sand Faerie- (Consumable, Summoning Stone, Earth, 1 Charge, 60,000 Gold) Summons 1 Sand Faerie
5% Terrain Spell of the Desert: Fist of Sand- (Spell, Geomancy, Earth, 40 MP, 30,000 Gold) +45 Magical Attack, +45 Melee Attack, 15% inflicts Impaired: Blind, The terrain or phantom terrain must be Desert to cast this spell
5% Desert Dew Flower- (Consumable, Medicine, Water, 1 Charge, 2,600 Gold) +20 HP, 35% Cures Fatigue: Dehydration
5% Terrain Spell of the Desert: Power of the Desert- (Spell, Geomancy, Fire, 90 MP, 45,000 Gold) Target gains +40 to all stats while the terrain or phantom terrain is Desert, stacks 5 times, The terrain or phantom terrain must be Desert to cast this spell
Desert Scorpion
Level 5
Insect, Fire
HP- 6,050
MP- 6,600
STR- 272
AGI- 276
CON- 237
MIN- 226
SPI- 214
XP- 0
Defense- 470
Critical chance- 3%
To Hit- 105%
Dodge- 3%
Resilience- 4%
Resistances and Immunities- 60% Water Weakness, 200% Psychic Weakness, 70% Acid Resistance, 70% Fire Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Claw Snap- 715 Damage, This attack possesses 7% Critical, 2 hits against 1, Physical, 0 MP
Sting- 1,280 Damage, 30% inflicts Poison, Acid, 760 MP
Pincer- 990 Damage, 20% inflicts Paralysis, Physical, 900 MP
Drops-
1,130 Gold
125 XP
70% Scorpion Shell- (Item, Material, Earth, 500 Gold)
20% Lesser Scorpion Whip- (Weapon, Whip, Physical, 48,000 Gold) +55 Melee Attack, 5% inflicts Poison, +15 AGI
10% Balloon Grenades- (Weapon, Throwing Weapon, Technology, 60,000 Gold) +68 Ranged Attack, regular ranged attacks deal damage 1 turn after they otherwise normally would
Discontinued Sepherys Mine-Droid Version 6.18
Level 5
Robot, Earth
HP- 5,800
MP- 6,300
STR- 250
AGI- 220
CON- 215
MIN- 250
SPI- 210
XP- 0
Defense- 470
Critical Chance- 3%
Resilience- 6%
To Hit- 103%
Dodge- 1%
Resistances and Immunities- Immunity to Pain, Fear, Deafened, Poison, and Diseased (Exception- Diseased: Computer Virus), 50% Technology Weakness, 50% Magic Resistance, 50% Earth Resistance
Prime Attribute- Strength
Constant Effects-
Bascaradine Vulnerability- Possessor has a 100% Weakness to Bascaradine Corporation employees, Bascaradine Corporation branded Pets and Transformations, and attacks that incorporate Bascaradine Corporation branded items, Individuals with Bascaradine Corporation items that provide Defense bonuses have a 50% Resistance to all of possessor’s attacks, Constant Effect
Sephyric Networking (Targeting)- All allies with and effect with Sephyric Networking in its name gain +1% to Hit, stacks 80 times, Constant Effect
Abilities-
Sepherys Corp. Drill- 900 Damage, Ignores 600 Defense, Physical, 0 MP
Plow Slam- 960 Damage, 15% inflicts Stun, Physical, 0 MP
Cave In- 1,300 Damage, 75% inflicts Entombed, 1 hit against 15, Earth, 5,000 MP
Shoot Rock Dust- 30 Damage, 50% inflicts Blind, 1 hit against 5, Earth, 200 MP
Drops-
1000 Gold
125 XP
50% Rock- (Item, Material, Earth, 100 Gold)
20% Assorted Doodads Produced by the Sepherys Corporation- (Item, Antiquity, Technology, 8,000 Gold)
20% Fistful of Shiny Stones- (Item, Material, Earth, 700 Gold)
10% Digging Device- (Item, Antiquity, Earth & Technology, 25,000 Gold)
Eegat-
Level 5
Demon, Fire
HP- 4,900
MP- 5,900
STR- 156
CON- 152
AGI- 280
MIN- 195
SPI- 307
XP- 0
Defense- 490
Critical chance- 5%
To Hit- 105%
Dodge- 4%
Resilience- 5%
Resistances and Immunities- Fire Immunity, Darkness Immunity, 80% Light Weakness, Immune to Hexed, Diseased, Confusion
Prime Attribute- Agility
Constant Effects-
Cruel Bloodthirst- +27% Critical, +8% Dodge against 'Magical Attack' actions, Possessor's opponents gain +3% Critical, Constant Effect
Abilities-
Flame Bolt- 1,140 Damage, Fire, 0 MP
Immolate- 50% Inflicts Burning, Casts self automatically for the next three turns on the same target unless Eegat runs out of MP, Fire, 1,200 MP
Tongue Wrap- 40 SPI Damage, 5% inflicts Paralysis, Darkness, 2,000 MP
XP- 125
Gold- 1,220
Treasure-
90% Demon Hide- (Item, Material, Fire & Darkness, 900 Gold)
5% Thimble of Alacrity- (Consumable, Enchanted Item, Air, 5 Charges, 19,000 Gold) +60 AGI
5% Demon's Skewer-(Weapon, Spear, Fire, 40,000 Gold) +37 Melee Attack, +25 Magical Attack, 25% Critical
Frontier Mercenary-
Level 5
Human, Physical
HP- 4880
MP- 3150
STR- 265
AGI- 258
CON- 282
MIN- 152
SPI- 203
XP- 0
Defense- 400
Critical chance- 4%
To Hit- 102%
Dodge- 6%
Resilience- 7%
Resistances and Immunities- 25% Air Resistance, 5% Psychic Weakness
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Shoot- 1,100 Damage, Physical & Technology & Air, 0 MP
Aggressive Riding- 720 Damage, 25% Inflicts Stun, Deals double damage against foes before their first turn of combat, can only be used from the front row, Physical, 1,700 MP
One-Two Punch- 680 Damage, 5% Inflicts Stun, 2 hits against 1, Physical, 940 MP
Lucky Coin Flip- +15% Critical for user on next two turns, stacks 2 times, Air & Light, 1,350 MP
Drops-
1,740 Gold
125 XP
75% Merc’s Gun- (Weapon, Gun, Physical, 45,000 Gold) +49 Ranged Attack, +15 STR
10% Riding Crop- (Weapon, Whip, Physical, 15,000 Gold) +30 Melee Attack, +400 HP and +45 AGI for any Steed transformations, wielder may deal 5% of max HP to self in damage to remove 50% of all AGI damage wielder has taken while in a Steed transformation
10% Armored Coat- (Armor, Light Armor, Physical, 65,000 Gold) +69 Defense, 3% Dodge, +240 HP
4% Wind Knee- (Spell, Unarmed Technique, Air, 50,000 Gold) +59 Melee Attack, 15% inflicts Stun, this attack deals solely Air element damage and does not include the melee attack bonuses from weapons that do not have Air as one of their elements
1% Lucky Coin- (Item, Antiquity, Light, 7,777 Gold)
Harpy
Level 5
Humanoid, Air
HP- 6,100
MP- 6,050
STR- 245
AGI- 265
CON- 240
MIN- 233
SPI- 235
XP- 0
Defense- 420, +500 against Air
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 5%
To Hit- 104%
Dodge- 7%
Resistances and Immunities- 50% Electrical Weakness
Prime Attribute- Agility
Constant Effects-
Harry- All of possessor's opponents suffer a -50 penalty to all stats while possessor is alive if they are below Level 10, Stacks 200 Times, Constant Effect
Abilities-
Claw Rake- 1,800 Damage, deals half damage, 2 hits against 1, 0 MP
Claw Dive- 1,200 Damage, Physical & Air, 0 MP
Screech- 15% inflicts Confusion, 30% inflicts Confusion: Fear, 1 hit against 15, Air & Darkness, 50 MP
Snatch Steed- Steals target Steed below Level 5 from target individual below Level 5, Air, 2,500 MP
Drops-
11,000 Gold
125 XP
75% Harpy Feathers- (Item, Material, Air, 800 Gold)
20% Minor Air Amulet- (Accessory, Amulet, Air, 15,000 Gold) +30 to all stats, 5% Air Resistance
5% Horse- (Pet, Animal, Earth, Lv.1, 5,000 Gold)
HP- 20
MP- 8
STR- 7
AGI- 18
CON- 5
MIN- 2
SPI- 5
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Back Kick- 5 Damage, Earth, 0 MP
Trample- 20 Damage, Only affects Stunned foes, Earth & Physical, 0 MP
!Monster Trainer
Level 5
Human, Physical
HP- 1,000
MP- 6,000
STR- 45
AGI- 20
CON- 20
MIN- 16
SPI- 90
XP- 0
Defense- 80
Defense against Stat Damage- 10
Critical Chance- 2%
Resilience- 1%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 50% Physical Weakness
Prime Attribute- Strength
Constant Effects-
Monster Battle- Possessor may choose to initiate a monster battle at the beginning of battle instead of a normal battle, if a monster battle is initiated, its rules are as follows: Possessor and all of possessor’s enemies are placed in special third rows of combat where they cannot be affected by their enemies and cannot perform normal actions, effects on said removed individuals cannot effect individuals not in their third row unless specifically noted, Said individuals may immediately summon up to 6 things that they may normally summon, their pets and summons are returned to unbuffed, unharmed, non-debuffed status, each side gains six monster markers, each side, when it has no individuals in its front row or back row, loses a monster marker and, if able, shifts a pet or summon to its front row, these pets and summons may not summon, each side may, at the start of each round, in the order of their highest member’s agility, use one positive action on its chosen pet or summon, if at any time either side has no monster markers or no available pets or summons, has all of its individuals afflicted with Instant Death, followed by the immediate return of all individuals from the third row of battle to either of the previous rows of battle, as chosen by the individuals being moved, individuals over level 30, holy ones, serpent blessed, fiends, immortals, bosses, and individuals with nonstandard subtypes may choose not to be affected by this effect and may choose to cancel this effect and remove it from its possessor for the remainder of the battle on any of their actions, Constant Effect
Abilities-
Flail About Wondering How He or She Ended Up In Battle- 1 Damage, Physical, 0 MP
Healing Item!- 8,000 Damage, Heals, cannot target self, Light, 0 MP
Curing Item!- Cure any one minor or moderate status effect, Light, 0 MP
Cheer On!- +260 to all stats, cannot target self, stacks 5 times, Light, 0 MP
Monster, Go!- Summons any one non-boss enemy from the enemy list that is under level 21 and can be normally be combated for drops, Technology & Magic, 1,000 MP
Drops-
1,700 Gold
125 XP
75% Monster Cube- (Accessory, Container, Magic & Technology, 65,000 Gold) Possessor may give up either an accessory slot or two spell slots for a pet slot
10% Backwards Hat with a Monster Trainer League Logo on It- (Accessory, Hat, Physical & Psychic, 400 Gold) +5 to all stats
10% Cheer On!- (Spell, Leadership, Light, 200 MP, 65,000 Gold) +50 to all stats, cannot affect self, stacks 5 times
5% Monster Trainer’s Clothes- (Armor, Clothing, Physical, 69,000 Gold) +15 Defense, +75 to all stats of wearer’s pets and summons, wearer may exchange a spell slot for a pet slot
Ghoul
Level 5
Undead, Darkness
HP- 6,000
MP- 5,800
STR- 245
AGI- 238
CON- 242
MIN- 236
SPI- 240
XP- 0
Defense- 405
Critical Chance- 5%
Resilience- 5%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 60% Darkness Resistance, 10% Physical Resistance, 20% Magic Weakness, 30% Light Weakness, Immune to Pain, Poison, Paralyzed, and Diseased, Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Strength
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
None
Abilities-
Claw- 1,145 Damage, 10% inflicts Paralyzed, Physical & Darkness, 0 MP
Paralyzing Touch- 1,056 Damage, 20% inflicts Paralyzed, Physical & Darkness, 450 MP
Devour- 1,250 Damage, inflicts HP Drain, Darkness & Physical, 500 MP
Consume Corpse- Uses up target corpse that comes from a source that is below Level 60, Heals caster for 1,000 HP, Darkness, 560 MP
Drops-
1,250 Gold
125 XP
50% Ghoul’s Heart- (Item, Material, Darkness, 7,000 Gold)
25% Ghoul Snack- (Spell, Necromancy, Darkness, 0 MP, 35,000 Gold) +35 Melee Attack, may only be used against allies of the same subtype as caster, If this attack kills its target, caster is healed for an amount of HP and MP equal to 1/50 the slain ally’s max HP or max MP (caster’s choice which)
10% Preserved Flesh- (Consumable, Food, Darkness, 1 Charge, 6,000 Gold) Heals 5,000 HP, Provides 1/10 the normal amount of healing for targets that are not Undead, Demons, Devils, Darkspawn, or Animals
10% Corpse Sword- (Weapon, Sword, Darkness, 67,000 Gold) +65 Melee Attack, inflicts Drain against Humans or Undead
5% Ghoulish Touch- (Spell, Necromancy, Darkness, 45,000 Gold) +45 Melee Attack, +45 Magical Attack, 15% inflicts Paralysis
Mermaid-
Level 5
Aquatic, Water
HP- 6,000
MP- 6,700
STR- 250
AGI- 340
CON- 280
MIN- 300
SPI- 300
XP- 0
Defense- 400
Defense Against Stat Damage- 0
Critical chance- 4%
Resilience- 6%
To Hit- 105%
Dodge- 9%
Resistances and Immunities- 50% Water Resistance, Drowning Immunity
Prime Attribute- Strength
Constant Effects-
Human Upper Half- Possessor may choose at the beginning of the thread to count as a Human or Humanoid (but not choose to count as both) in addition to its other subtypes, Constant Effect
Abilities-
Smack- 1,200 Damage, Physical, 0 MP
Tail Slap- 1,000 Damage, 5% inflicts Fatigued: Stun, Physical or Physical & Water, 40 MP
Sea Song- Target Water element individual gains +100 to all stats as a buff that stacks 5 times or 30% inflicts Charm, Water & Air, 200 MP
Dive- Caster gains +25% Dodge, does not stack, lasts 5 rounds, Water, 30 MP
Drops-
1,250 Gold
125 XP
90% Pretty Shell- (Item, Antiquity, Water, 700 Gold)
5% Clamshell Bikini- (Armor, Clothing, Water, 3,900 Gold) +1 Defense, 2% Water Resistance
5% Protective Shell Amulet- (Accessory, Amulet, Water & Magic, 67,000 Gold) +70 Defense, +80 Defense against Water
Merman-
Level 5
Aquatic, Water
HP- 6,200
MP- 6,500
STR- 300
AGI- 310
CON- 280
MIN- 270
SPI- 270
XP- 0
Defense- 420
Defense Against Stat Damage- 0
Critical chance- 5%
Resilience- 6%
To Hit- 105%
Dodge- 7%
Resistances and Immunities- 50% Water Resistance, Drowning Immunity
Prime Attribute- Strength
Constant Effects-
Human Upper Half- Possessor may choose at the beginning of the thread to count as a Human or Humanoid (but not choose to count as both) in addition to its other subtypes, Constant Effect
Abilities-
Trident- 1,200 Damage, 5% inflicts Wounded, Physical, 0 MP
Tail Slap- 1,300 Damage, 5% inflicts Fatigued: Stun, Physical or Physical & Water, 300 MP
Conch Call- Target Water element individual gains +300 STR, does not stack, lasts 15 rounds, Water & Air, 1,000 MP
Dive- Caster gains +25% Dodge, does not stack, lasts 5 rounds, Water, 30 MP
Drops-
1,300 Gold
125 XP
90% Pretty Shell- (Item, Antiquity, Water, 700 Gold)
5% Merman's Trident- (Weapon, Spear, Water & Physical, 7,000 Gold) +11 Melee Attack, 2% inflicts Wounded if in a Zone of Water
5% Protective Shell Amulet- (Accessory, Amulet, Water & Magic, 67,000 Gold) +70 Defense, +80 Defense against Water
Oozlum Bird
Level 5
Aerial, Air
HP- 6,500
MP- 6,500
STR- 240
AGI- 360
CON- 330
MIN- 280
SPI- 290
XP- 0
Defense- 380
Defense against Stat Damage- 4
Critical Chance- 6%
Resilience- 3%
To Hit- 104%
Dodge- 9%
Resistances and Immunities- Antimatter Immunity, 5% Minor Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Vanishes Within Itself- Possessor gains +200% Dodge on rounds that are multiples of 5 and inflicts Vanished on itself on rounds that are multiples of 6 if it is below Level 20, Constant Effect
Flies Backward- If possessor is in the front row and is attacked, possessor may move into the back row and gain +50% Dodge until the end of the attack, Constant Effect
Large- Possessor gains +3,000 HP, +150 STR, and +150 CON, Possessor may count as up to 2 individuals in the front row for row-order-purposes, Constant Effect
Gravity Immunity- Possessor is Immune to abilities, spells, items, and abilities whose name includes 'Gravity', Constant Effect
Abilities-
Slam Into Backwards- 1,300 Damage, 50% inflicts Confusion, Physical or Physical & Air, 0 MP
Weird Motion- 100% inflicts Confusion, 1 hit against 30, Psychic & Air, 0 MP
Beautiful Tail- 80% inflicts Charm, Light or Light & Air, 400 MP
Drops-
1,250 Gold
125 XP
80% Oozlum Bird Tailfeather- (Item, Antiquity, Light & Air, 6,000 Gold)
20% Book of Poems About Weird Monsters- (Item, Antiquity, Air & Magic, 7,000 Gold)
Priest of the King of Storms-
Level 5
Human, Electrical
HP- 6,000
MP- 6,000
STR- 220
AGI- 230
CON- 240
MIN- 250
SPI- 260
Defense- 360
Defense against Stat Damage- 1
Critical chance- 6%
Resilience- 5%
To Hit- 104%
Dodge- 6%
Resistances and Immunities- 50% Electrical Resistance, 30% Magic Resistance, 15% Light Resistance, 100% Darkness Weakness, 5% Dragon Resistance
Prime Attribute- Spirit
Constant Effects-
Leader of Humanity- Possessor's Human allies gain +40 to all stats, does not stack, Constant Effect
Worshipper of The King of Storms- Possessor is considered to be a Devout Worshipper of The King of Storms, Possessor deals an additional 2,500 Damage to Dragons, Possessor gains an additional +1,000 Defense against Dragons, Electrical element damage dealt by possessor is increased by +1,000, Possessor's stats are increased by +120 if possessor is a Human, Worshipper Benefit
Abilities-
Stormstave- 1,200 Damage, This attack uses Strength as its Prime Attribute, Physical & Electrical, 0 MP
Heal Human- 4,000 Damage, Deals HP Healing, Only affects Humans, Light or Air or Water or Electrical or Magic, 0 MP
Bolt- 1,600 Damage, Electrical, 100 MP
Blitz- 600 Damage, 1 hit against 15, Electrical, 500 MP
Ward Against Dragons- Target gains +500 Defense against Dragons and 5% Dragon Resistance, Stacks 2 times, Magic & Physical, 1,000 MP
Drops-
XP- 125
Gold- 1,500
95% Minor Lightning of the King of Storms- (Spell, Divine Magic, Electrical, 7 MP, 9,000 Gold) +9 Magical Attack, 1% inflicts Electrocuted, Caster must be a Devout Worshipper of The King of Storms
4% Electranine- (Item, Material, Electrical, 74,000 Gold)
1% Lesser Holy Symbol of The King of Storms- (Accessory, Holy Symbol, Electrical & Air, 76,000 Gold) +80 Magical Attack, +80 Melee Attack, +160 Defense against Dragons, 5% Dragon Resistance, +80 to all stats if wielder is Human, May not be equipped by Dragons, This item's natural effects are only active if it is wielded by a Devout Worshipper of The King of Storms
Pseudodragon-
Level 5
Dragon, Magic
HP- 12,000
MP- 12,000
STR- 200
AGI- 450
CON- 300
MIN- 350
SPI- 425
XP- 0
Defense- 600
Defense Against Stat Damage- 0
Critical chance- 7%
Resilience- 6%
To Hit- 107%
Dodge- 9%
Resistances and Immunities- 50% Magic Resistance, Poison Immunity
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 3,000 Damage, Physical, 0 MP
Sting- 2,000 Damage, 100% Inflicts Poison, Physical & Acid, 400 MP
Paralytic Sting- 2,000 Damage, 100% Inflicts Paralyzed, Physical & Acid, 600 MP
Lullaby- 80% inflicts Fatigued: Sleep, Air & Magic, 50 MP
Fairy Light- 100 SPI Damage, 60% inflicts Confusion, Magic & Light, 1,200 MP
Drops-
5,000 Gold
300 XP
90% Tiny Dragon's Horde of Frequently Everyday Objects- (Item, Antiquity, Physical & Earth & Magic, 3,500 Gold)
5% Pseudodragon Stinger Poison- (Accessory, Weapon Coating, Acid & Physical, 25,000 Gold) +25 Melee Attack, 15% inflicts Poison, 5% inflicts Paralyzed
5% Pseudodragon Plushie- (Item, Antiquity, Magic, 14,000 Gold)
!Raging Cactus
Level 5
Plant, Fire
HP- 8,700
MP- 6,300
STR- 250
AGI- 180
CON- 270
MIN- 240
SPI- 250
XP- 0
Defense- 490
Critical Chance- 8%
Resilience- 7%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- Immunity to Deafened, Blind, and Weakened, 50% Fire Resistance, 50% Light Resistance, 50% Ice Resistance, 50% Earth Resistance, 50% Air Weakness, 50% Darkness Weakness, 50% Acid Weakness, 50% Water Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Cactus Punch- 730 Damage, 15% inflicts Pain, Physical, 0 MP
Needley Body Slam- 680 Damage, 20% inflicts Wounded, Physical, 800 MP
Cactus Uppercut- 650 Damage, 20% inflicts Pain, 20% inflicts Stun, Physical, 600 MP
Flaming Needles- 300 Damage, 3 hits against 1, Fire, 640 MP
Numerous Needles- 50 Damage, 100 hits against 1, Earth & Physical, 4,000 MP
Drops-
1,900 Gold
125 XP
50% Cactus Needles- (Item, Material, Physical, 500 Gold)
25% Cactus Juice- (Consumable, Drink, Fire & Water, 1 Charge, 3,900 Gold) Heals 900 HP, Heals 900 MP, 15% Fire Resistance 15% Water Resistance, lasts 3 turns, does not stack
10% Cactus Boxing- (Spell, Combat Arts, Earth & Physical, 190 MP, 57,000 Gold) +50 Melee Attack, 15% inflicts Pain, 2 hits against 1 if 2 Weapon slots are occupied by Fist Weapons, deals 65% normal damage, Possessor must have a Fist Weapon equipped to use this spell
10% Needley Hand- (Weapon, Fist Weapon, Earth & Physical, 48,000 Gold) +59 Melee Attack, 5% inflicts Pain on hit
5% Raging Cactus Medallion- (Accessory, Trinket, Fire, 59,000 Gold) Cactus Boxing deals full damage with each hit if wearer if Berserk
Shade Wisp
Level 5
Magic Being, Darkness
HP- 2,680
MP- 6,080
STR- 205
AGI- 258
CON- 276
MIN- 206
SPI- 282
XP- 0
Defense- 485
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 2%
To Hit- 105%
Dodge- 1%
Resistances and Immunities- Absorbs Darkness, 100% Light Weakness, Minor Status Effect Immunity, Sleep Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Shadowy Aura- All of possessor's allies who are Darkness element gain +20 to all stats, stacks 200 times, Constant Effect
Abilities-
Shadow Bolt- 1,100 Damage, Darkness, 0 MP
Dark Overlay- 50% inflicts Voidstruck, 50% Creates a Zone of Darkness (as separate effect chances), Darkness, 600 MP
Shade Wisp's Curse- 50% inflicts Hexed, 1% inflicts Fatigued: Weakness, Darkness, 650 MP
Give Mana- 780 Damage, Heals MP, Darkness, 725 MP
Create Shade Wisp- Summons 1 Shade Wisp, Max 20 summoned, Darkness, 650 MP
Drops-
1,125 Gold
125 XP
50% Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
20% Imaginary Camera- (Weapon, Deadly Item, Psychic & Technology, 80,000 Gold) +80 Ranged Attack, +80 Magical Attack, Non-Psychic-element opponent of this item's wielder may only be affected by this item's wielder's actions if they choose to be, Allies of this item's wielder may treat Magiacl Attack actions and Ranged Attack actions involving this item as though they did not involve this item unless they are Psychic element
10% Reverse Candle- (Consumable, Enchanted Item, Darkness, 1 Charge, 19,000 Gold) Creates a Zone of Darkness or destroys a Zone of Light that came from a source below Level 40
10% Shade-Wisp-Curse-Displacing Medallion- (Accesory, Amulet, Darkness & Magic, 29,000 Gold) Wearer is immune to abilites named 'Shade Wisp's Curse' that come from sources below Level 80
5% Undeveloped Photograph- (Item, Antiquity, Technology & Darkness, 190 Gold)
4% Shadow-Lengthening Powder- (Consumable, Dust, Darrkness, 5 Charges, 8,000 Gold) Causes target Zone of Darkness that is only present for a set number of rounds to have its duration be increased by 3 rounds, may be applied a maximum of 200 times per Zone
1% Summon Shade Wisp- (Spell, Umbramancy, Darkness, 50 MP, 67,000 Gold) Summons 1 Shade Wisp from the enemy list, max 20 summoned, this summon cannot summon
Starfish Gunner
Level 5
Aquatic, Water
HP- 4,895
MP- 5,500
STR- 228
AGI- 265
CON- 243
MIN- 227
SPI- 259
XP- 0
Defense- 320
Critical chance- 5%
To Hit- 103%
Dodge- 5%
Resilience- 5%
Resistances and Immunities- 90% Water Resistance, 90% Electrical Weakness
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Double Shooting- 745 Damage, does double damage if used as a 1st-round death attack, 2 hits against 1, Water & Technology, 0 MP
Throttle- 710 Damage, 95% inflicts Stun on targets under level 10, Can only be used on even numbered turns while possessor is in the front row, Physical, 50 MP
Sucker Pound- 900 Damage, 5% inflicts Stun, 15% inflicts Paralysis, Water, 1,600 MP
Drops-
1,200 Gold
125 XP
50% Starfish Cookie- (Consumable, Food, Water, 1 Charge, 6,000 Gold) +1,500 HP, +1,200 MP
30% Starfish Gun- (Weapon, Gun, Technology, 30,000 Gold) +45 Ranged Attack, cannot damage Water element targets
20% Starfish-Shaped Eyepatch- (Accessory, Eyewear, Air, 19,000 Gold) Wearer's Ranged Attack actions gain 160% To Hit, +15 Ranged Attack with Guns
Thesaline Rose-
Level 5
Plant, Light
HP- 7,800
MP- 1,400
STR- 294
CON- 192
AGI- 214
MIN- 221
SPI- 289
XP- 0
Defense- 354
Critical chance- 2%
To Hit- 105%
Dodge- 2%
Resilience- 3%
Resistances and Immunities- 40% Earth Resistance, 5% Acid Resistance, Immune to Deafened, Blind
Prime Attribute- Strength + Spirit
Constant Effects-
None
Abilities-
Lash- 1,180 Damage, Physical, 0 MP
Thorn Rain- 40 Damage, 8 hits against 12, this attack has a 95% chance of dealing 1/4 Damage, Earth, 200 MP
Light Bolts- 340 Damage, 3 hits against 1, Light, 200 MP
Constrict- 90% Inflicts Paralysis, Earth, 500 MP
XP- 125
Gold- 1,840
Treasure-
85% Thesaline Petals- (Item, Antiquity, Earth & Light, 490 Gold)
10% Thesaline Bloom- (Item, Antiquity, Earth & Light, 17,000 Gold)
4% Thesaline Elixir- (Consumable, Potion, Light, 4 Charges, 9,000 Gold) +20 SPI
1% Thesaline Eyedrops- (Consumable, Medicine, Light, 2 Charges, 6,000 Gold) 29% Cures Blindness
Three of Swords Corporation Robot-
Level 5
Robot, Technology
HP- 6,000
MP- 6,000
STR- 250
AGI- 270
CON- 240
MIN- 250
SPI- 230
Defense- 400
Defense against Stat Damage- 0
Critical Chance- 4%
To Hit- 104%
Dodge- 3%
Resilience- 6%
Resistances and Immunities- 25% Technology Resistance, 5% Earth Resistance, 5% Fire Resistance 25% Water Weakness, 5% Electrical Weakness, Immune to Pain, Fear, Deafened, Poison, and Diseased (Exception- Diseased: Computer Virus)
Constant Effects-
None
Prime Attribute- Agility
Abilities-
Tardil Style Assault Rifle- 1,200 Damage, Technology, 0 MP
Order Ray- 1,000 Damage, this attack deals triple Damage to Chaos element targets (to a max of 3,000,000 additional Damage), Light or Law, 500 MP
Chaos Ray- 1,000 Damage, this attack deals triple damage to Law element targets (to a max of 3,000,000 additional Damage), Darkness or Chaos, 500 MP
Electrified Hand- 1,000 Damage, 30% inflicts Electrocuted, Electrical, 200 MP
Fortune Protocall- +10% Critical or -10% Critical, stacks 5 times, Technology & Fortune, 300 MP
Drops-
1,200 Gold
125 XP
75% Tardil-Style Assault Rifle- (Weapon, Gun, Physical, 47,000 Gold) +53 Ranged Attack, +30 AGI
20% Jumbled Robot Parts- (Item, Material, Technology, 200 Gold)
5% Gun Shaped Like a Hippo's Head- (Weapon, Gun, Water, 45,000 Gold) +48 Ranged Attack, Attacks that can inflict Charm on Water element animals have a 15% greater chance of doing so
Undead Cowboy
Level 5
Undead, Darkness
HP- 7,100
MP- 6,900
STR- 268
AGI- 240
CON- 250
MIN- 200
SPI- 230
XP- 0
Defense- 470
Critical Chance- 6%
Resilience- 3%
To Hit- 104%
Dodge- 3%
Resistances and Immunities- Immunity to Pain, Poison, and Diseased, 60% Light Weakness, 50% Air Resistance, 15% Technology Weakness, 5% Magic Weakness
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Punch to the Face- 900 Damage, Physical, 0 MP
Six Shooter- 600 Damage, 5 bonus hits divided among 5, deals 1/5 damage, Technology, 0 MP
Spur Kick- 930 Damage, 5% inflicts Pain, Physical, 600 MP
Shot to the Head- 1,300 Damage, +60% Critical for this attack against Humans and Humanoids, Technology, 1,400 MP
Life Drain- 1,000 Damage, this attack inflicts Drain, Darkness, 2,000 MP
Drops-
1450 Gold
125 XP
50% Black Hat- (Accessory, Hat, Darkness, 65,000 Gold) +50 Defense, If possessor’s element is Light, it changes to Darkness
25% Trick Shot: Disarming Shot- (Spell, Gunslinging, Technology & Physical, 700 MP, 89,000 Gold) +15 Ranged Attack, 15% unequips a weapon on target of lower or equal level, 15% target of lower level cannot use attacks for which Strength or Agility is the prime attribute that have the element is Physical or Technology for target’s next action, Success chances for these effects decrease by 1% each concurrent round this attack is used by anyone on the same side, only works if a Gun is equipped
15% Trick Shot: Ricochet Bullet- (Spell, Gunslinging, Technology & Air, 600 MP, 79,000 Gold) +5 Ranged Attack, 1 hit against X, deals 1/X damage, X can be any number up to user level, only works if a Gun is equipped
10% Trick Shot: Fan the Hammer- (Spell, Gunslinging, Technology & Air, 600 MP, 79,000 Gold) +5 Ranged Attack, X hits against 1, deals 1/X damage, X can be any number up to user level, only works if a Gun is equipped
World Defense Force Soldier-
Level 5
Human, Technology
HP- 6,000
MP- 6,000
STR- 250
AGI- 270
CON- 250
MIN- 250
SPI- 250
XP- 0
Defense- 425
Defense Against Stat Damage- 0
Critical Chance- 5%
Resilience- 5%
To Hit- 105%
Dodge- 5%
Resistances and Immunities- 50% Technology Resistance
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Energy Shot- 1,200 Damage, Energy or Technology or Energy & Technology, 0 MP
Energy Rifle Shot- 1,000 Damage, This attack has +30% to hit, Energy & Technology, 0 MP
Stun Field- 50% inflicts Paralyzed, 1 hit against 5, Electrical, 250 MP
Project Energy Shield- +300 Defense, may only affect 3 targets at any one time, stacks 3 times, Technology & Energy, 1,000 MP
Force Grenade- 500 Damage, 1 hit against 15, Technology & Energy, 400 MP
Drops-
1,350 Gold
125 XP
50% Energy Bolt Pistol- (Weapon, Gun, Energy, 6,000 Gold) +8 Ranged Attack
35% WDF Soldier's Armor- (Armor, Light Armor, Physical & Technology & Energy, 21,500 Gold) +23 Defense, +15 to all stats, Wearer gains +30 Ranged Attack if wearer is Technology or Energy element
15% Minor Energy Grenade- (Consumable, Lethal Item, Technology & Energy, 1 Charge, 8,000 Gold) Deals 8,000 Flat Energy element damage, 1 hit against 5
Zulubo-
Level 5
Monster, Electrical
HP- 5,900
MP- 6,100
STR- 195
CON- 198
AGI- 221
MIN- 276
SPI- 230
XP- 0
Defense- 400
Critical chance- 5%
To Hit- 103%
Dodge- 5%
Resilience- 5%
Resistances and Immunities- Electrical Immunity, 80% Ice Weakness, Poison and Hexed Immunity
Prime Attribute- Agility + Spirit
Constant Effects-
Lightning Drift- +12% Dodge for Magical Attacks, +8% Dodge for Melee Attacks, Constant Effect
Abilities-
Slam- 1,130 Damage, Physical, 0 MP
Static Bomb- 1,680 Damage, takes 1 turn to set up, 1 hit against 20, Electrical, 800 MP
Wispy, Seeking Lights- 250 Damage, Does not miss, 3 hits against 5, Light, 2,800 MP
Charge Air- 1,300 Damage, 1 hit against all if in a Zone of Electrical, Caster may create a Zone of Electrical instead of doing damage, Electrical, 900 MP
XP- 125
Gold- 1,770
Treasure-
90% Wispy Light Threads- (Item, Material, Light, 650 Gold)
3% Electric Bizzo-Gyrmometer- (Item, Antiquity, Electrical & Technology, 17,900 Gold)
3% Scroll of Yazbrindo- (Consumable, Scroll, Electrical, 5 Charges, 65,000 Gold) 5% Inflicts Charm on Elementals
3% Ezrindo Darts- (Weapon, Throwing Weapon, Electrical, 61,000 Gold) +81 Ranged Attack, 5% Inflicts Electrocuted
1% Lightbulb of Thunder Spheres- (Consumable, Deadly Item, Electrical, Unlimited Charges, 41,000 Gold) Does 600 Electrical Damage, 3% Can be activated 3 times in 1 turn
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- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Enemy List
Level 6
Barrage Urchin
Level 6
Aquatic, Water
HP- 14,900
MP- 13,850
STR- 299
AGI- 370
CON- 306
MIN- 271
SPI- 273
XP- 0
Defense- 530
Critical chance- 10%
To Hit- 103%
Dodge- 7%
Resilience- 2%
Resistances and Immunities- 80% Water Resistance, 50% Physical Resistance, 400% Psychic Weakness, 80% Electrical Weakness
Prime Attribute- Agility
Constant Effects-
Very Spiny Body- Any opponent conducting an offensive action against possessor takes 1,500 Flat Physical element Damage immediately following said offensive action, Constant Effect
Abilities-
Spine- 1,450 Damage, This attack possesses 4% Critical, Physical, 0 MP
Detonate Self- 1,616 Damage, This attack possesses 98% Critical, Fire, 13,000 MP
Barrage- 1,300 Damage, deals full damage to back row, 1 hit against 30, Water & Physical, 3,000 MP
Drops-
1,800 Gold
300 XP
80% Urchin Meat- (Consumable, Food, Water, 1 Charge, 1,300 Gold) +700 HP, +200 MP, individuals attacking target next turn take 400 Physical element damage
10% Premium Quality Electric Grill: Home Edition- (Item, Antiquity, Technology & Electrical, 70,000 Gold)
10% Fancy Purple Shoes- (Accessory, Shoes, Water & Magic, 60,000 Gold) +40 Defense
Bladed Guardian
Level 6
Golem, Physical
HP- 18,000
MP- 12,800
STR- 370
AGI- 220
CON- 330
MIN- 220
SPI- 250
XP- 0
Defense- 430, +615 against Psychic
Critical chance- 8%
To Hit- 104%
Dodge- 9%
Resilience- 6%
Resistances and Immunities- 10% Physical Resistance, Immune to Pain, Fear, Deafened, Poison, Diseased, and Charm
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Blade Strike- 500 Damage, 6 hits against 1, Physical, 0 MP
Wounding Slices- 900 Damage, 15% inflicts Wounded, 3 hits against 1, Darkness, 1,000 MP
Dicing Array- 300 Damage, 18 hits against 1, Physical, 5,000 MP
Defending Blades- 1,500 Damage, can be used as a counter against those attacking possessor’s allies, cannot be used except as a counter, Physical, 2,500 MP
Drops-
1,840 Gold
300 XP
80% Scrap Metal- (Item, Material, Technology, 20 Gold)
10% Golem's Blade- (Weapon, Sword, Physical, 60,000 Gold) +70 Melee Attack, 15% Critical
9% Paldrisian Mail- (Armor, Heavy Armor, Physical, 60,000 Gold) +70 Defense, 5% Physical Resistance
1% Blade Charm of Mattamoor- (Accessory, Amulet, Physical, 190,000 Gold) 15% Critical
Businessman Conch
Level 6
Aquatic, Water
HP- 16,280
MP- 16,200
STR- 310
AGI- 285
CON- 323
MIN- 290
SPI- 302
XP- 0
Defense- 600
Critical chance- 3%
To Hit- 106%
Dodge- 7%
Resilience- 7%
Resistances and Immunities- 90% Water Resistance, 40% Magic Resistance, 20% Acid Resistance, 20% Light Resistance, 70% Psychic Weakness, 20% Electrical Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Conch Trident- 1,300 Damage, 2% hits a target in the row other than the row it was targetting in addition to the normal target, Physical, 0 MP
Fires of Business- 1,182 Damage, 1 hit against 3, Fire, 2,000 MP
Drain AGI- 40 AGI damage, User gains damage dealt as AGI, user may gain a max of 200 AGI from this attack, Magic, 0 MP
Drops-
1,900 Gold
300 XP
75% Businessman Conch Spear- (Weaponx2, Spear, Water, 60,000 Gold) +55 Melee Attack, +5 to all stats
15% Waltoshian Greatcoat- (Armor, Light Armor, Water, 60,000 Gold) +75 Defense, 5% Water Resistance, 5% Electrocuted Resistance, +50 Defense against Aquatics
10% Bailutarian Canopy Bed- (Item, Antiquity, Water & Air, 70,000 Gold)
False Rose Guardian
Level 6
Celestial, Earth & Fire
HP- 16,000
MP- 16,000
STR- 350
AGI- 250
CON- 350
MIN- 250
SPI- 350
XP- 0
Defense- 600
Defense against Stat Damage- 7
Critical Chance- 7%
Resilience- 8%
To Hit- 105%
Dodge- 4%
Resistances and Immunities- Absorbs Magic, Absorbs Earth, Absorbs Fire, Hexed Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Ruby Beam- 1,500 Damage, Magic & Fire, 0 MP
Emerald Destruction- 500 Damage, 1 hit against 5,000, Magic & Earth, 3,000 MP
Hypnotize- 200% Inflicts Fatigued: Sleep, Air or Magic or Psychic, 250 MP
Drops-
4,000 Gold
300 XP
70% Ruby Beam- (Spell, Wizard Magic, Fire, 25 MP, 25,000 Gold) +25 Magical Attack
30% Emerald Destruction- (Spell, Wizard Magic, Earth, 25 MP, 25,000 Gold) +25 Magical Attack
Giant Sidewinder
Level 6
Animal, Acid
HP- 16,840
MP- 14,200
STR- 390
AGI- 345
CON- 330
MIN- 185
SPI- 192
XP-0
Defense- 730
Critical chance- 4%
To Hit- 107%
Dodge- 8%
Resilience- 5%
Resistances and Immunities- 50% Fire Resistance, 15% Physical Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Sidewinder Bite- 1,020 Damage, 70% inflicts Poison, Physical, 0 MP
Tail Smack- 1,450 Damage, Physical, 0 MP
Eat- 1,400 Damage, User heals for 1/5 damage dealt if amount dealt was over 1/20 target’s max HP, Physical, 7,000 MP
Drops-
1,380 Gold
300 XP
70% Snakeskin- (Item, Material, Earth & Acid, 200 Gold)
20% Sidewinder Dagger- (Weapon, Knife, Acid & Physical, 65,000 Gold) +156 Melee Attack, +15 CON
5% Rattler Boots- (Accessory, Boots, Physical, 40,000 Gold) +50 AGI on all turns but the first, +20 Melee Attack, For purposes of player attacks, all enemies are considered to have already taken turns
5% Serpent Tongue Pistol- (Weapon, Gun, Acid, 67,000 Gold) +69 Ranged Attack, 15% inflicts Poison
Gnome in a Hot Air Balloon
Level 6
Aerial, Air
HP- 13,000
MP- 17,000
STR- 200
AGI- 340
CON- 255
MIN- 360
SPI- 350
XP- 0
Defense- 300
Defense against Stat Damage- 30
Critical Chance- 4%
Resilience- 2%
To Hit- 108%
Dodge- 9%
Resistances and Immunities- 50% Air Weakness, 50% Electrical Weakness, 50% Earth Resistance, 50% Darkness Resistance
Prime Attribute- Agility
Constant Effects-
This Guy is Weird- 35% inflicts Confusion on all foes at the start of each turn, Constant Effect
Abilities-
Throw Flasks- 1,600 Damage, 5% inflicts Dissolving, Acid, 0 MP
Drop the Ballast- 800 Damage, 50% inflicts Stun, Caster gains +5% Dodge, lasts 5 turns, stacks 3 times, Earth, 2,500 MP
Turn up the Flame, Fizzboggle!- 1,400 Damage, 1 hit against 5, 25% inflicts Burning, Fire, 3,000 MP
Crossfire- 600 Damage, (#-1) bonus hits divided among (#-1) targets, where # is equal to the number of allies with an attack named ‘Crossfire’ on caster’s side, This attack may be used as a counter if # is at least 5, Technology, 3,000 MP
Drops-
4,900 Gold
300 XP
80% Sand Bag- (Item, Antiquity, Earth & Air, 100 Gold)
10% Gnome’s Gun- (Weapon, Gun, Air & Technology, 9,900 Gold) +17 Ranged Attack, +15 MIN, +15 SPI
5% Tiny Opal- (Item, Material, Earth & Air, 1,000 Gold)
5% Hot Air Balloon- (Transformation, Vessel, Air, 90,000 Gold)
HP- 1,700
MP- 1,400
STR- 35
AGI- 50
CON- 70
MIN- 50
SPI- 30
XP- 0
XP Needed- 1,000
Defense- 30
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 2%
Resistances and Immunities- 50% Air Weakness, 50% Electrical Weakness, 50% Earth Resistance, 50% Darkness Resistance
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (4)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Drop the Ballast- 250 Damage, 50% inflicts Stun, +5% Dodge, lasts 5 turns, stacks 3 times, Earth, 0 MP
Hover- 90% Earth Resistance, self only, lasts 5 turns, does not stack, Air, 500 MP
Quick Maneuvering- Move forward a row and then back a row, May only be used if, out of all passengers and user, at least one is Air element and at least one is Fire element, Air, 10 MP
House Hellstrom Captain
Level 6
Human, Fire
HP- 17,000
MP- 13,000
STR- 325
AGI- 260
CON- 290
MIN- 210
SPI- 215
XP- 0
Defense- 790
Critical chance- 8%
To Hit- 106%
Dodge- 5%
Resilience- 7%
Resistances and Immunities- 50% Fire Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Fire Blade- 1,500 Damage, Fire, 0 MP
Block- +790 Defense, Lasts 1 round, does not stack, Fire, 0 MP
Hamstring- 780 Damage, -45 AGI, Physical, 0 MP
Airidium- +550 Defense, Earth & Light, stacks 20 times, 2700 MP
Probdos- 2,000 Damage, Fire, 6,000 MP
Drops-
1,650 Gold
300 XP
50% House Hellstrom Captain's Sword- (Weapon, Sword, Fire, 20,000 Gold) +200 Melee Attack, Hellstrom nobility may instant-kill wearer
20% House Hellstrom Emblemed Armor- (Armor, Heavy Armor, Fire, 10,000 Gold) +50 Defense, Hellstrom nobility may instant-kill wearer
10% House Hellstrom Emblemed Helm- (Accessory, Helm, Fire, 10,000 Gold) +30 Defense, Hellstrom nobility may instant-kill wearer
10% House Hellstrom Flame Shield- (Weapon, Shield, Fire, 10,000 Gold) +50 Defense, +50 Melee Attack, Hellstrom nobility may instant-kill wearer, 5% Fire Resistance, 15 Fire damage to all who attack wielder
9% Potion of Stout Body- (Consumable, Potion, Fire, 1 Charge, 8,000 Gold) +15 CON, lasts 18 turns, stacks 27 times
!1% Hellstrom House Key- (Item, Antiquity, Fire, 19,000 Gold)
Insect Swarm
Level 6
Insect, Air
HP- 11,000
MP- 6,000
STR- 240
AGI- 360
CON- 220
MIN- 190
SPI- 190
XP- 0
Defense- 500, +600 against Physical
Critical Chance- 9%
Resilience- 2%
To Hit- 104%
Dodge- 3%
Resistances and Immunities- 50% Air Weakness, 50% Fire Weakness, 50% Ice Weakness, 50% Physical Resistance, 50% Psychic Resistance
Prime Attribute- Agility
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 10,000 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 1,000) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, Unit Effect
Abilities-
Sting, Bite, and Pinch- 1,800 Damage, Physical, 0 MP
Fly in Your Eyes, Buzz in Your Ears- 15% inflicts Blind, 15% inflicts Deaf, does not work on targets over level 15, Air & Darkness, 0 MP
Poisonous Stings!- 2,000 Damage, 30% inflicts Poison, Acid, 1,000 MP
Drops-
3,500 Gold
300 XP
80% Cricket on a Stick- (Consumable, Food, Fire & Earth, 1 Charge, 120 Gold) Heals 140 HP, +5 CON
10% Fried Ants- (Consumable, Food, Fire & Earth, 1 Charge, 180 Gold) +20 CON
5% Vacuum Cleaner- (Item, Antiquity, Technology & Air, 14,000 Gold)
5% Seal of the Insect- (Accessory, Seal, Air, 5,000 Gold) +50 to all stats if wearer is an Insect
Large Shark-
Level 6
Aquatic, Water
HP- 19,000
MP- 14,000
STR- 450
AGI- 330
CON- 350
MIN- 300
SPI- 300
XP- 0
Defense- 500
Critical chance- 8%
Resilience- 7%
To Hit- 105%
Dodge- 5%
Resistances and Immunities- 60% Water Resistance, 20% Electrical Weakness, Drowning Immunity
Prime Attribute- Strength
Constant Effects-
Ominous- At the start of each round, possessor has a 15% chance of inflicting Confusion: Fear on all opponents below Level 5, Constant Effect
Abilities-
Bite- 1,800 Damage, Physical, 0 MP
Maim- 1,800 Damage, 50% inflicts Wounded, 50% inflicts Wounded: Maimed, Physical, 1,000 MP
Devour- 1,400 Damage, deals HP Drain, Physical, 1,000 MP
Drops-
3,000 Gold
300 XP
90% Sharkskin- (Item, Material, Water & Physical, 6,000 Gold)
5% Shark Tooth- (Item, Material, Water & Physical, 7,000 Gold)
5% Atlas of the Deep- (Item, Antiquity, Water, 15,000 Gold)
Lesser Spirit of the Airs-
Level 6
Elemental, Air
HP- 12,268
MP- 15,911
STR- 250
AGI- 346
CON- 281
MIN- 291
SPI- 292
XP- 0
Defense- 490
Critical chance- 6%
To Hit- 104%
Dodge- 6%
Resilience- 6%
Resistances and Immunities- Absorbs Air, Immune to Pain, Deafened, Diseased, Immune to Air unless attacker is 16th level or higher
Prime Attribute- Agility
Constant Effects-
Fury of Wind- +20% Critical, +20% to hit, Constant Effect
Gaseous Form- +15% Dodge, Possessor's opponents, when targeting possessor with attacks, suffer, for the duration of said attacks -15% To Hit, Constant Effect
Abilities-
Blast of Winds- 1,400 Damage, 20% inflicts Stun, Air, 0 MP
Suffocate- 50% inflicts Suffocation, Air, 2,500 MP
Raise and Drop- 5% causes target with less CON than user’s AGI to skip next turn and then take damage from an attack that has a base damage value of 2,900, Air & Earth, 3,000 MP
XP- 300
Gold- 1,200
Treasure-
30% Air Staff- (Weaponx2, Staff, Air, 15,000 Gold) +40 Magical Attack for Air element spells
10% Bell of the Airs- (Consumable, Enchanted Item, Air, 1 Charge, 12,000 Gold) Casts Call Unto Elements: Air for purposes of effects based on whether or not Call Unto elements: Air has been cast
10% Air-Sealing Jar- (Consumable, Enchanted Item, Air, 1 Charge, 20,000 Gold) Call Unto Elements: Air is no longer cast for purposes of effects based on whether or not Call Unto Elements: Air has been cast yet
10% Eye of the Third Wind- (Accessory, Amulet, Air, 40,000 Gold) +80 AGI, 10% Dodge
10% Bag of Ice- (Consumable, Lethal Item, Ice, 2 Charges, 30,000 Gold) Deals 3,000 Ice damage to 40 targets
10% Shoes of the Dancing Wind- (Accessory, Shoes, Air, 30,000 Gold) +20 AGI, 5% Dodge, 15% Dodge against Fey
10% Breath of the East Wind- (Item, Material, Air, 69,000 Gold)
10% Puff of Cloud- (Item, Material, Air, 4,000 Gold)
Mud Man
Level 6
Monster, Earth
HP- 18,000
MP- 14,000
STR- 330
AGI- 250
CON- 360
MIN- 270
SPI- 290
XP- 0
Defense- 400, +300 against Earth, +300 against Acid
Critical Chance- 5%
Resilience- 6%
To Hit- 103%
Dodge- 7%
Resistances and Immunities- 95% Earth Resistance, 50% Water Resistance, 80% Acid Resistance, 50% Ice Weakness, 50% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Mud Fist- 1400 Damage, Earth, 0 MP
Drown in the Mire- 1,200 Damage, 50% inflicts Entombed, 50% inflicts Paralysis, Earth, 3,000 MP
Mud Deluge- 1,800 Damage, deals 1/15 damage, 1 hit against 15, Water, 2,500 MP
Drops-
2,800 Gold
300 XP
80% Mud- (Antiquity, Material, Earth, 20 Gold)
10% Work Overalls- (Armor, Clothing, Earth, 800 Gold) +14 Defense, +5 additional Defense if a Tool is equipped
5% Terrain Spell of the Swamp: Mire Missile- (Spell, Geomancy, Earth, 15 MP, 45,000 Gold) +45 Magical Attack, the terrain or phantom terrain must be Swamp to cast this spell
4% Set Phantom Terrain: Swamp- (Spell, Geomancy, Acid, 100 MP, 80,000 Gold) The Phantom Terrain is set to Swamp
1% Enchanted Mud of Robot Empowerment- (Item, Antiquity, Earth, 800 Gold)
Mushroom Soldier
Level 6
Plant, Acid
HP- 19,640
MP- 14,000
STR- 310
AGI- 185
CON- 298
MIN- 250
SPI- 292
XP- 0
Defense- 500
Critical chance- 6%
To Hit- 101%
Dodge- 6%
Resilience- 3%
Resistances and Immunities- 50% Acid Resistance, 20% Fire Weakness, 40% Psychic Weakness, 20% Physical Weakness, 30% Water Resistance, Immune to Deafened, Blind, Poison, Paralysis, and Confusion
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Mushroom Soldier’s Spear- 1,560 Damage, Physical, 0 MP
Spore Cloud- 55% inflicts Poison, 1 hit against 15, Acid, 1,000 MP
Paralyzing Spores- 1,000 Damage, 55% inflicts Paralysis, Physical, 5,500 MP
Drops-
1,380 Gold
300 XP
70% Mushroom Soldier’s Spear- (Weaponx2, Spear, Earth, 65,000 Gold) +156 Melee Attack, +15 CON
20% Mushroom Piece- (Item, Material, Earth, 600 Gold)
10% Blue Cap- (Accessory, Hat, Water, 600 Gold) +7 Defense, +2 CON
Poison Zombie
Level 6
Undead, Acid
HP- 17,800
MP- 13,560
STR- 340
AGI- 230
CON- 326
MIN- 260
SPI- 290
XP- 0
Defense- 440
Critical Chance- 4%
Resilience- 9%
To Hit- 103%
Dodge- 5%
Resistances and Immunities- Immune to Pain, Poison, Fatigued, and Diseased, Absorbs Darkness, Absorbs Acid, 75% Earth Resistance, 140% Air Weakness, 50% Fire Weakness, 150% Light Weakness
Prime Attribute- Strength
Additional Stats-
Move- 2
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
None
Abilities-
Toxic Claw- 1,170 Damage, 75% inflicts Poison, Darkness & Acid, 0 MP
Body Slam- 1,020 Damage, 50% inflicts Poison, 5% inflicts Stun, Physical, 900 MP
Putrescent Vomit- 1,080 Damage, 85% inflicts Poison, 25% inflicts Discomfort, Acid & Darkness, 1,400 MP
Poison Zombie’s Venom Bite- 300 Damage, 40 CON Damage, 68% inflicts Poison, Acid, 3,000 MP
Drops-
2,700 Gold
300 XP
50% Putrid, Rotting Flesh- (Item, Material, Acid & Darkness, 300 Gold)
25% Poison Zombie Bile- (Accessory, Weapon Coating, Acid, 67,000 Gold) +65 Melee Attack, +65 Ranged Attack, 30% inflicts Poison on Hit, 15 CON damage on hit
10% Empoison Undead- (Spell, Necromancy, Acid, 650 MP, 48,000 Gold) Caster’s pet and summoned undead, as well as caster if caster is undead, have all of their offensive actions gain a 5% chance of inflicting Poison, this counts as a buff on the caster only that applies separate buffs to all current pets and summons at the time of casting and to any newly acquired pets and summons upon their arrival as caster’s allies
10% Small Model Train- (Item, Antiquity, Technology & Earth, 1,800 Gold)
5% Poison Zombie’s Hand- (Weapon, Fist Weapon, Acid & Darkness, 75,000 Gold) +81 Melee Attack, 25% inflicts Poison on hit, 50% Poison Resistance, 5% Acid Resistance, +30 CON, 2% Dodge
Red Brick Guardian of Avandos-
Level 6
Golem, Fire
HP- 19,000
MP- 6,000
STR- 287
CON- 270
AGI- 190
MIN- 236
SPI- 239
XP- 0
Defense- 490
Critical chance- 6%
To Hit- 104%
Dodge- 6%
Resilience- 6%
Resistances and Immunities- 10% Fire resistance, 10% Air Resistance, Immune to Pain, Fear, Deafened, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Smash- 1,350 Damage, user is healed for 1,900 HP, Physical, 0 MP
Body Smash- 1,000 Damage, 25% inflicts Stun, Physical, 200 MP
Brick Gail- 600 Damage, user is healed for 1,000 HP per hit, 7 hits against 1, Earth, 3,000 MP
XP- 300
Gold- 1,460
Treasure-
90% Red Stone- (Item, Material, Earth & Fire, 60 Gold)
10% Red Brick Shield- (Weapon, Shield, Fire, 50,000 Gold) +80 Defense, 3% Fire Resistance, 5% Electrical Resistance
Sand Faerie
Level 6
Fae, Earth
HP- 11,500
MP- 18,000
STR- 240
AGI- 330
CON- 280
MIN- 325
SPI- 360
XP- 0
Defense- 460, +500 against Earth, +500 against Physical, +500 against Psychic
Defense against Stat Damage- 2
Critical Chance- 5%
Resilience- 6%
To Hit- 105%
Dodge- 9%
Resistances and Immunities- 90% Earth Resistance, 90% Physical Resistance, 120% Air Weakness, 120% Water Weakness, Entombed Immunity, Confusion Immunity
Prime Attribute- Spirit
Constant Effects-
Moves through Earth- Possessor suffers no negative effects from the Entombed status effect, Possessor gains +300 AGI while afflicted with Entombed, Constant Effect
Connection to the Sand- Possessor regenerates 1,000 HP and 2,000 MP per round while the terrain or phantom terrain is Beach, Coastline, Seabed, or Desert, Possessor loses up to 120% worth of Water Weakness if the terrain or phantom terrain is Beach, Coastline, or Seabed, Constant Effect
Abilities-
Mystic Sand Bolt- 1,600 Damage, Earth or Magic or Earth & Magic, 0 MP
Bury Within Sand- 70% inflicts Entombed, 1 hit against 4, Earth, 300 MP
Meditate Upon the Earth- 2,000 Damage, Heals MP, Earth, 500 MP
Sand Faerie Sparkles- 1,000 Damage, Deals MP Damage, 95% inflicts Confusion, 1 hit against 15, Magic, 1,700 MP
Bolster Fae- +200 to all stats, only affects Fae, stacks 10 times, Magic, 1,000 MP
Summon Sand Faeries- Summons 1-5 Sand Faerie, Earth & Magic, 4,000 MP
Anti-Corsair Magics- 3,000 Damage, 4 hits against 15, only works against individuals below Level 100 who have the words ‘Desert Corsair’ in their name, Earth & Magic, 500 MP
Drops-
3,500 Gold
300 XP
75% Sand Faerie Dust- (Consumable, Powder, Earth, 15 Charges, 7,000 Gold) +70 AGI while afflicted with Entombed, does not stack
10% Sandy Escape Rope- (Consumable, Enchanted Item, Earth, 15 Charges, 7,000 Gold) User and user’s allies may immediately leave a random quest they are currently in provided that either the terrain or phantom terrain is Desert
9% Bottled Sand Faerie- (Consumable, Summoning Stone, Earth, 1 Charge, 60,000 Gold) Summons 1 Sand Faerie
5% Shoes that Never Get Sand in Them- (Accessory, Shoes, Earth, 16,000 Gold) +14 Defense, +2 CON, Wearer is immune to debuffs from Earth element sources that are Level 1
1% Sand Faerie’s Signet- (Accessory, Broach, Earth, 80,000 Gold) Wearer gains 30% Resistance to individuals below Level 100 who have ‘Desert Corsair’ in their name
Sildrizan Dead
Level 6
Undead, Earth
HP- 16,500
MP- 16,500
STR- 330
AGI- 340
CON- 325
MIN- 330
SPI- 332
XP- 0
Defense- 547
Defense against Stat Damage- 6
Critical Chance- 7%
Resilience- 7%
To Hit- 105%
Dodge- 8%
Resistances and Immunities- 30% Fire Resistance, 30% Light Resistance, 30% Water Weakness, 70% Daemon Weakness, Immune to Pain, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
Hidden Below the Sand- If the terrain or phantom terrain is Desert at the start of battle, then foes with under Level 20 who possess under 200 MIN may not affect possessor until possessor has acted if possessor is in the front row, and foes with under Level 20 who possess under 1,000 MIN may not affect possessor until possessor has acted if possessor is in the back row, Constant Effect
Daemonbound- Any daemon may spend an action to gain control of possessor, with possessor taking a summon slot with a max of 50 summoned, Constant Effect
Abilities-
Dry Hand- 1,700 Damage, 60% inflicts Pain: Discomfort, 15% inflicts Fatigued: Dehydration, Earth, 0 MP
Dehydrate- 150% Inflicts Fatigued: Dehydration, Earth & Air, 500 MP
Moan- 55% inflicts Confusion: Fear, 1 hit against 5, Darkness, 400 MP
Call Forth the Dead- Summons 1-15 Sildrizan Dead, May not be used until round 3 of combat, Darkness & Earth, 4,000 MP
Drops-
4,000 Gold
300 XP
75% Dead Man’s Desert Rags- (Armor, Clothing, Darkness & Fire, 70 Gold) +4 Defense, 1% Darkness Resistance, 1% Fire Resistance, 45% inflicts Hexed on wearer at the start of every round, This item is cursed and may not be unequipped normally
10% Old Gold Coin- (Item, Currency, Earth & Physical, 2,500 Gold)
5% Pyramidal Necromancy: Life-and-Water-Draining Hand- (Spell, Necromancy, Earth & Fire, 70 MP, 40,000 Gold) +40 Melee Attack, +40 Magical Attack, Deals Drain against individuals below Level 20, 50% inflicts Fatigued: Dehydrated, 50% inflicts Stat Drain: CON Drain
5% Pyramidal Necromancy: Call the Desert’s Dead- (Spell, Necromancy, Earth & Fire & Darkness, 580 MP, 39,000 Gold) Summons 4 Sildrizan Dead, Max 20 Summoned, Max 40 summoned if caster has the ability Necromancer, Embalmer, or Pyramidic Necromancer, This spell’s summons come from the Enemy List and do not level
5% Pyramidal Necromancy: Temporary Corpse Preservation- (Spell, Necromancy, Earth & Light, 90 MP, 31,000 Gold) Target dead ally does not count the next 5 rounds that pass for purposes of rounds passed since death
Snowman
Level 6
Golem, Ice
HP- 16,430
MP- 14,550
STR- 300
AGI- 276
CON- 308
MIN- 265
SPI- 269
XP- 0
Defense- 250, +2,500 against Ice, +1,000 against Water
Critical Chance- 8%
Resilience- 3%
To Hit- 104%
Dodge- 5%
Resistances and Immunities- 95% Ice Resistance, 50% Water Resistance, 50% Fire Weakness, 50% Light Weakness, 50% Energy Weakness
Prime Attribute- Constitution
Constant Effects-
Powered by Winter- Possessor gains +150 to all stats while in a Zone of Ice, Possessor gains -150 to all stats while in a Zone of Energy, Constant Effect
Abilities-
Snow Fist- 1,750 Damage, Ice or Ice & Physical, 0 MP
Snowball- 1,650 Damage, 1% inflicts Frozen, Ice, 0 MP
Roll Snow- 1,400 Damage, 50% inflicts Frozen, 50% inflicts Paralysis, Ice, 1,000 MP
Pipe Screen- Caster gains +20% Dodge, does not stack, Air & Fire, 1,000 MP
Wintry Cocoa- 3,000 Damage, Deals HP Healing, Ice & Fire, 1,000 MP
Drops-
2,600 Gold
300 XP
80% Snow- (Antiquity, Material, Ice, 20 Gold)
10% Snowman's Pipe- (Accessory, Trinket, Ice & Fire & Air, 60,000 Gold) +15 STR, +15 MIN, 5% Ice Resistance
5% Terrain Spell of the Snowy Plains: Snowman Weather- (Spell, Geomancy, Ice, 80 MP, 80,000 Gold) Caster creates a Zone of Ice an attaches a non-stacking effect to it that gives all individuals whose name includes 'Snowman' +80 to all stats, The terrain or phantom terrain must be Snowy Plains to cast this spell
4% Set Phantom Terrain: Snowy Plains- (Spell, Geomancy, Ice, 100 MP, 80,000 Gold) The Phantom Terrain is set to Snowy Plains
1% Enchanted Carrot of Snowman Animation- (Item, Antiquity, Earth & Ice, 80,000 Gold)
Wall Mussel
Level 6
Aquatic, Water
HP- 53,360
MP- 36,450
STR- 308
AGI- 164
CON- 220
MIN- 203
SPI- 214
XP- 0
Defense- 900
Critical chance- 2%
To Hit- 104%
Dodge- 2%
Resilience- 9%
Resistances and Immunities- 90% Water Resistance, 50% Magic Resistance, 50% Physical Resistance, 40% Darkness Resistance, 30% Fire Resistance, 20% Technology Resistance, 200% Psychic Weakness, 10% Electrical Weakness , 10% Ice Weakness
Prime Attribute- Constitution
Constant Effects-
None
Abilities-
Slam- 1,450 Damage, May only be used while possessor is in front row, Physical, 0 MP
Guard Back Row- User's Defense is added to the defense of the member's of user's side's back row for one turn, May only be used while possessor is in front row, Physical, 0 MP
Buffer- User gains 4,000 max HP, stacks to a max of +16,000 max HP, Physical, 8,000 MP
Drops-
1,800 Gold
300 XP
80% Tasty Mussels- (Consumable, Food, Water & Earth, 2 Charges, 1,000 Gold) +1,100 HP, +450 MP, +20 Defense
10% Wall Mussel Shield- (Weapon, Shield, Water, 40,000 Gold) +80 Defense, +30 CON
10% Wall Mussel Plate Armor- (Armor, Heavy Armor, Water, 110,000 Gold) +180 Defense, +60 CON, 5% Water Resistance
Barrage Urchin
Level 6
Aquatic, Water
HP- 14,900
MP- 13,850
STR- 299
AGI- 370
CON- 306
MIN- 271
SPI- 273
XP- 0
Defense- 530
Critical chance- 10%
To Hit- 103%
Dodge- 7%
Resilience- 2%
Resistances and Immunities- 80% Water Resistance, 50% Physical Resistance, 400% Psychic Weakness, 80% Electrical Weakness
Prime Attribute- Agility
Constant Effects-
Very Spiny Body- Any opponent conducting an offensive action against possessor takes 1,500 Flat Physical element Damage immediately following said offensive action, Constant Effect
Abilities-
Spine- 1,450 Damage, This attack possesses 4% Critical, Physical, 0 MP
Detonate Self- 1,616 Damage, This attack possesses 98% Critical, Fire, 13,000 MP
Barrage- 1,300 Damage, deals full damage to back row, 1 hit against 30, Water & Physical, 3,000 MP
Drops-
1,800 Gold
300 XP
80% Urchin Meat- (Consumable, Food, Water, 1 Charge, 1,300 Gold) +700 HP, +200 MP, individuals attacking target next turn take 400 Physical element damage
10% Premium Quality Electric Grill: Home Edition- (Item, Antiquity, Technology & Electrical, 70,000 Gold)
10% Fancy Purple Shoes- (Accessory, Shoes, Water & Magic, 60,000 Gold) +40 Defense
Bladed Guardian
Level 6
Golem, Physical
HP- 18,000
MP- 12,800
STR- 370
AGI- 220
CON- 330
MIN- 220
SPI- 250
XP- 0
Defense- 430, +615 against Psychic
Critical chance- 8%
To Hit- 104%
Dodge- 9%
Resilience- 6%
Resistances and Immunities- 10% Physical Resistance, Immune to Pain, Fear, Deafened, Poison, Diseased, and Charm
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Blade Strike- 500 Damage, 6 hits against 1, Physical, 0 MP
Wounding Slices- 900 Damage, 15% inflicts Wounded, 3 hits against 1, Darkness, 1,000 MP
Dicing Array- 300 Damage, 18 hits against 1, Physical, 5,000 MP
Defending Blades- 1,500 Damage, can be used as a counter against those attacking possessor’s allies, cannot be used except as a counter, Physical, 2,500 MP
Drops-
1,840 Gold
300 XP
80% Scrap Metal- (Item, Material, Technology, 20 Gold)
10% Golem's Blade- (Weapon, Sword, Physical, 60,000 Gold) +70 Melee Attack, 15% Critical
9% Paldrisian Mail- (Armor, Heavy Armor, Physical, 60,000 Gold) +70 Defense, 5% Physical Resistance
1% Blade Charm of Mattamoor- (Accessory, Amulet, Physical, 190,000 Gold) 15% Critical
Businessman Conch
Level 6
Aquatic, Water
HP- 16,280
MP- 16,200
STR- 310
AGI- 285
CON- 323
MIN- 290
SPI- 302
XP- 0
Defense- 600
Critical chance- 3%
To Hit- 106%
Dodge- 7%
Resilience- 7%
Resistances and Immunities- 90% Water Resistance, 40% Magic Resistance, 20% Acid Resistance, 20% Light Resistance, 70% Psychic Weakness, 20% Electrical Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Conch Trident- 1,300 Damage, 2% hits a target in the row other than the row it was targetting in addition to the normal target, Physical, 0 MP
Fires of Business- 1,182 Damage, 1 hit against 3, Fire, 2,000 MP
Drain AGI- 40 AGI damage, User gains damage dealt as AGI, user may gain a max of 200 AGI from this attack, Magic, 0 MP
Drops-
1,900 Gold
300 XP
75% Businessman Conch Spear- (Weaponx2, Spear, Water, 60,000 Gold) +55 Melee Attack, +5 to all stats
15% Waltoshian Greatcoat- (Armor, Light Armor, Water, 60,000 Gold) +75 Defense, 5% Water Resistance, 5% Electrocuted Resistance, +50 Defense against Aquatics
10% Bailutarian Canopy Bed- (Item, Antiquity, Water & Air, 70,000 Gold)
False Rose Guardian
Level 6
Celestial, Earth & Fire
HP- 16,000
MP- 16,000
STR- 350
AGI- 250
CON- 350
MIN- 250
SPI- 350
XP- 0
Defense- 600
Defense against Stat Damage- 7
Critical Chance- 7%
Resilience- 8%
To Hit- 105%
Dodge- 4%
Resistances and Immunities- Absorbs Magic, Absorbs Earth, Absorbs Fire, Hexed Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Ruby Beam- 1,500 Damage, Magic & Fire, 0 MP
Emerald Destruction- 500 Damage, 1 hit against 5,000, Magic & Earth, 3,000 MP
Hypnotize- 200% Inflicts Fatigued: Sleep, Air or Magic or Psychic, 250 MP
Drops-
4,000 Gold
300 XP
70% Ruby Beam- (Spell, Wizard Magic, Fire, 25 MP, 25,000 Gold) +25 Magical Attack
30% Emerald Destruction- (Spell, Wizard Magic, Earth, 25 MP, 25,000 Gold) +25 Magical Attack
Giant Sidewinder
Level 6
Animal, Acid
HP- 16,840
MP- 14,200
STR- 390
AGI- 345
CON- 330
MIN- 185
SPI- 192
XP-0
Defense- 730
Critical chance- 4%
To Hit- 107%
Dodge- 8%
Resilience- 5%
Resistances and Immunities- 50% Fire Resistance, 15% Physical Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Sidewinder Bite- 1,020 Damage, 70% inflicts Poison, Physical, 0 MP
Tail Smack- 1,450 Damage, Physical, 0 MP
Eat- 1,400 Damage, User heals for 1/5 damage dealt if amount dealt was over 1/20 target’s max HP, Physical, 7,000 MP
Drops-
1,380 Gold
300 XP
70% Snakeskin- (Item, Material, Earth & Acid, 200 Gold)
20% Sidewinder Dagger- (Weapon, Knife, Acid & Physical, 65,000 Gold) +156 Melee Attack, +15 CON
5% Rattler Boots- (Accessory, Boots, Physical, 40,000 Gold) +50 AGI on all turns but the first, +20 Melee Attack, For purposes of player attacks, all enemies are considered to have already taken turns
5% Serpent Tongue Pistol- (Weapon, Gun, Acid, 67,000 Gold) +69 Ranged Attack, 15% inflicts Poison
Gnome in a Hot Air Balloon
Level 6
Aerial, Air
HP- 13,000
MP- 17,000
STR- 200
AGI- 340
CON- 255
MIN- 360
SPI- 350
XP- 0
Defense- 300
Defense against Stat Damage- 30
Critical Chance- 4%
Resilience- 2%
To Hit- 108%
Dodge- 9%
Resistances and Immunities- 50% Air Weakness, 50% Electrical Weakness, 50% Earth Resistance, 50% Darkness Resistance
Prime Attribute- Agility
Constant Effects-
This Guy is Weird- 35% inflicts Confusion on all foes at the start of each turn, Constant Effect
Abilities-
Throw Flasks- 1,600 Damage, 5% inflicts Dissolving, Acid, 0 MP
Drop the Ballast- 800 Damage, 50% inflicts Stun, Caster gains +5% Dodge, lasts 5 turns, stacks 3 times, Earth, 2,500 MP
Turn up the Flame, Fizzboggle!- 1,400 Damage, 1 hit against 5, 25% inflicts Burning, Fire, 3,000 MP
Crossfire- 600 Damage, (#-1) bonus hits divided among (#-1) targets, where # is equal to the number of allies with an attack named ‘Crossfire’ on caster’s side, This attack may be used as a counter if # is at least 5, Technology, 3,000 MP
Drops-
4,900 Gold
300 XP
80% Sand Bag- (Item, Antiquity, Earth & Air, 100 Gold)
10% Gnome’s Gun- (Weapon, Gun, Air & Technology, 9,900 Gold) +17 Ranged Attack, +15 MIN, +15 SPI
5% Tiny Opal- (Item, Material, Earth & Air, 1,000 Gold)
5% Hot Air Balloon- (Transformation, Vessel, Air, 90,000 Gold)
HP- 1,700
MP- 1,400
STR- 35
AGI- 50
CON- 70
MIN- 50
SPI- 30
XP- 0
XP Needed- 1,000
Defense- 30
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 2%
Resistances and Immunities- 50% Air Weakness, 50% Electrical Weakness, 50% Earth Resistance, 50% Darkness Resistance
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (4)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Drop the Ballast- 250 Damage, 50% inflicts Stun, +5% Dodge, lasts 5 turns, stacks 3 times, Earth, 0 MP
Hover- 90% Earth Resistance, self only, lasts 5 turns, does not stack, Air, 500 MP
Quick Maneuvering- Move forward a row and then back a row, May only be used if, out of all passengers and user, at least one is Air element and at least one is Fire element, Air, 10 MP
House Hellstrom Captain
Level 6
Human, Fire
HP- 17,000
MP- 13,000
STR- 325
AGI- 260
CON- 290
MIN- 210
SPI- 215
XP- 0
Defense- 790
Critical chance- 8%
To Hit- 106%
Dodge- 5%
Resilience- 7%
Resistances and Immunities- 50% Fire Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Fire Blade- 1,500 Damage, Fire, 0 MP
Block- +790 Defense, Lasts 1 round, does not stack, Fire, 0 MP
Hamstring- 780 Damage, -45 AGI, Physical, 0 MP
Airidium- +550 Defense, Earth & Light, stacks 20 times, 2700 MP
Probdos- 2,000 Damage, Fire, 6,000 MP
Drops-
1,650 Gold
300 XP
50% House Hellstrom Captain's Sword- (Weapon, Sword, Fire, 20,000 Gold) +200 Melee Attack, Hellstrom nobility may instant-kill wearer
20% House Hellstrom Emblemed Armor- (Armor, Heavy Armor, Fire, 10,000 Gold) +50 Defense, Hellstrom nobility may instant-kill wearer
10% House Hellstrom Emblemed Helm- (Accessory, Helm, Fire, 10,000 Gold) +30 Defense, Hellstrom nobility may instant-kill wearer
10% House Hellstrom Flame Shield- (Weapon, Shield, Fire, 10,000 Gold) +50 Defense, +50 Melee Attack, Hellstrom nobility may instant-kill wearer, 5% Fire Resistance, 15 Fire damage to all who attack wielder
9% Potion of Stout Body- (Consumable, Potion, Fire, 1 Charge, 8,000 Gold) +15 CON, lasts 18 turns, stacks 27 times
!1% Hellstrom House Key- (Item, Antiquity, Fire, 19,000 Gold)
Insect Swarm
Level 6
Insect, Air
HP- 11,000
MP- 6,000
STR- 240
AGI- 360
CON- 220
MIN- 190
SPI- 190
XP- 0
Defense- 500, +600 against Physical
Critical Chance- 9%
Resilience- 2%
To Hit- 104%
Dodge- 3%
Resistances and Immunities- 50% Air Weakness, 50% Fire Weakness, 50% Ice Weakness, 50% Physical Resistance, 50% Psychic Resistance
Prime Attribute- Agility
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 10,000 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 1,000) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, Unit Effect
Abilities-
Sting, Bite, and Pinch- 1,800 Damage, Physical, 0 MP
Fly in Your Eyes, Buzz in Your Ears- 15% inflicts Blind, 15% inflicts Deaf, does not work on targets over level 15, Air & Darkness, 0 MP
Poisonous Stings!- 2,000 Damage, 30% inflicts Poison, Acid, 1,000 MP
Drops-
3,500 Gold
300 XP
80% Cricket on a Stick- (Consumable, Food, Fire & Earth, 1 Charge, 120 Gold) Heals 140 HP, +5 CON
10% Fried Ants- (Consumable, Food, Fire & Earth, 1 Charge, 180 Gold) +20 CON
5% Vacuum Cleaner- (Item, Antiquity, Technology & Air, 14,000 Gold)
5% Seal of the Insect- (Accessory, Seal, Air, 5,000 Gold) +50 to all stats if wearer is an Insect
Large Shark-
Level 6
Aquatic, Water
HP- 19,000
MP- 14,000
STR- 450
AGI- 330
CON- 350
MIN- 300
SPI- 300
XP- 0
Defense- 500
Critical chance- 8%
Resilience- 7%
To Hit- 105%
Dodge- 5%
Resistances and Immunities- 60% Water Resistance, 20% Electrical Weakness, Drowning Immunity
Prime Attribute- Strength
Constant Effects-
Ominous- At the start of each round, possessor has a 15% chance of inflicting Confusion: Fear on all opponents below Level 5, Constant Effect
Abilities-
Bite- 1,800 Damage, Physical, 0 MP
Maim- 1,800 Damage, 50% inflicts Wounded, 50% inflicts Wounded: Maimed, Physical, 1,000 MP
Devour- 1,400 Damage, deals HP Drain, Physical, 1,000 MP
Drops-
3,000 Gold
300 XP
90% Sharkskin- (Item, Material, Water & Physical, 6,000 Gold)
5% Shark Tooth- (Item, Material, Water & Physical, 7,000 Gold)
5% Atlas of the Deep- (Item, Antiquity, Water, 15,000 Gold)
Lesser Spirit of the Airs-
Level 6
Elemental, Air
HP- 12,268
MP- 15,911
STR- 250
AGI- 346
CON- 281
MIN- 291
SPI- 292
XP- 0
Defense- 490
Critical chance- 6%
To Hit- 104%
Dodge- 6%
Resilience- 6%
Resistances and Immunities- Absorbs Air, Immune to Pain, Deafened, Diseased, Immune to Air unless attacker is 16th level or higher
Prime Attribute- Agility
Constant Effects-
Fury of Wind- +20% Critical, +20% to hit, Constant Effect
Gaseous Form- +15% Dodge, Possessor's opponents, when targeting possessor with attacks, suffer, for the duration of said attacks -15% To Hit, Constant Effect
Abilities-
Blast of Winds- 1,400 Damage, 20% inflicts Stun, Air, 0 MP
Suffocate- 50% inflicts Suffocation, Air, 2,500 MP
Raise and Drop- 5% causes target with less CON than user’s AGI to skip next turn and then take damage from an attack that has a base damage value of 2,900, Air & Earth, 3,000 MP
XP- 300
Gold- 1,200
Treasure-
30% Air Staff- (Weaponx2, Staff, Air, 15,000 Gold) +40 Magical Attack for Air element spells
10% Bell of the Airs- (Consumable, Enchanted Item, Air, 1 Charge, 12,000 Gold) Casts Call Unto Elements: Air for purposes of effects based on whether or not Call Unto elements: Air has been cast
10% Air-Sealing Jar- (Consumable, Enchanted Item, Air, 1 Charge, 20,000 Gold) Call Unto Elements: Air is no longer cast for purposes of effects based on whether or not Call Unto Elements: Air has been cast yet
10% Eye of the Third Wind- (Accessory, Amulet, Air, 40,000 Gold) +80 AGI, 10% Dodge
10% Bag of Ice- (Consumable, Lethal Item, Ice, 2 Charges, 30,000 Gold) Deals 3,000 Ice damage to 40 targets
10% Shoes of the Dancing Wind- (Accessory, Shoes, Air, 30,000 Gold) +20 AGI, 5% Dodge, 15% Dodge against Fey
10% Breath of the East Wind- (Item, Material, Air, 69,000 Gold)
10% Puff of Cloud- (Item, Material, Air, 4,000 Gold)
Mud Man
Level 6
Monster, Earth
HP- 18,000
MP- 14,000
STR- 330
AGI- 250
CON- 360
MIN- 270
SPI- 290
XP- 0
Defense- 400, +300 against Earth, +300 against Acid
Critical Chance- 5%
Resilience- 6%
To Hit- 103%
Dodge- 7%
Resistances and Immunities- 95% Earth Resistance, 50% Water Resistance, 80% Acid Resistance, 50% Ice Weakness, 50% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Mud Fist- 1400 Damage, Earth, 0 MP
Drown in the Mire- 1,200 Damage, 50% inflicts Entombed, 50% inflicts Paralysis, Earth, 3,000 MP
Mud Deluge- 1,800 Damage, deals 1/15 damage, 1 hit against 15, Water, 2,500 MP
Drops-
2,800 Gold
300 XP
80% Mud- (Antiquity, Material, Earth, 20 Gold)
10% Work Overalls- (Armor, Clothing, Earth, 800 Gold) +14 Defense, +5 additional Defense if a Tool is equipped
5% Terrain Spell of the Swamp: Mire Missile- (Spell, Geomancy, Earth, 15 MP, 45,000 Gold) +45 Magical Attack, the terrain or phantom terrain must be Swamp to cast this spell
4% Set Phantom Terrain: Swamp- (Spell, Geomancy, Acid, 100 MP, 80,000 Gold) The Phantom Terrain is set to Swamp
1% Enchanted Mud of Robot Empowerment- (Item, Antiquity, Earth, 800 Gold)
Mushroom Soldier
Level 6
Plant, Acid
HP- 19,640
MP- 14,000
STR- 310
AGI- 185
CON- 298
MIN- 250
SPI- 292
XP- 0
Defense- 500
Critical chance- 6%
To Hit- 101%
Dodge- 6%
Resilience- 3%
Resistances and Immunities- 50% Acid Resistance, 20% Fire Weakness, 40% Psychic Weakness, 20% Physical Weakness, 30% Water Resistance, Immune to Deafened, Blind, Poison, Paralysis, and Confusion
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Mushroom Soldier’s Spear- 1,560 Damage, Physical, 0 MP
Spore Cloud- 55% inflicts Poison, 1 hit against 15, Acid, 1,000 MP
Paralyzing Spores- 1,000 Damage, 55% inflicts Paralysis, Physical, 5,500 MP
Drops-
1,380 Gold
300 XP
70% Mushroom Soldier’s Spear- (Weaponx2, Spear, Earth, 65,000 Gold) +156 Melee Attack, +15 CON
20% Mushroom Piece- (Item, Material, Earth, 600 Gold)
10% Blue Cap- (Accessory, Hat, Water, 600 Gold) +7 Defense, +2 CON
Poison Zombie
Level 6
Undead, Acid
HP- 17,800
MP- 13,560
STR- 340
AGI- 230
CON- 326
MIN- 260
SPI- 290
XP- 0
Defense- 440
Critical Chance- 4%
Resilience- 9%
To Hit- 103%
Dodge- 5%
Resistances and Immunities- Immune to Pain, Poison, Fatigued, and Diseased, Absorbs Darkness, Absorbs Acid, 75% Earth Resistance, 140% Air Weakness, 50% Fire Weakness, 150% Light Weakness
Prime Attribute- Strength
Additional Stats-
Move- 2
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
None
Abilities-
Toxic Claw- 1,170 Damage, 75% inflicts Poison, Darkness & Acid, 0 MP
Body Slam- 1,020 Damage, 50% inflicts Poison, 5% inflicts Stun, Physical, 900 MP
Putrescent Vomit- 1,080 Damage, 85% inflicts Poison, 25% inflicts Discomfort, Acid & Darkness, 1,400 MP
Poison Zombie’s Venom Bite- 300 Damage, 40 CON Damage, 68% inflicts Poison, Acid, 3,000 MP
Drops-
2,700 Gold
300 XP
50% Putrid, Rotting Flesh- (Item, Material, Acid & Darkness, 300 Gold)
25% Poison Zombie Bile- (Accessory, Weapon Coating, Acid, 67,000 Gold) +65 Melee Attack, +65 Ranged Attack, 30% inflicts Poison on Hit, 15 CON damage on hit
10% Empoison Undead- (Spell, Necromancy, Acid, 650 MP, 48,000 Gold) Caster’s pet and summoned undead, as well as caster if caster is undead, have all of their offensive actions gain a 5% chance of inflicting Poison, this counts as a buff on the caster only that applies separate buffs to all current pets and summons at the time of casting and to any newly acquired pets and summons upon their arrival as caster’s allies
10% Small Model Train- (Item, Antiquity, Technology & Earth, 1,800 Gold)
5% Poison Zombie’s Hand- (Weapon, Fist Weapon, Acid & Darkness, 75,000 Gold) +81 Melee Attack, 25% inflicts Poison on hit, 50% Poison Resistance, 5% Acid Resistance, +30 CON, 2% Dodge
Red Brick Guardian of Avandos-
Level 6
Golem, Fire
HP- 19,000
MP- 6,000
STR- 287
CON- 270
AGI- 190
MIN- 236
SPI- 239
XP- 0
Defense- 490
Critical chance- 6%
To Hit- 104%
Dodge- 6%
Resilience- 6%
Resistances and Immunities- 10% Fire resistance, 10% Air Resistance, Immune to Pain, Fear, Deafened, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Smash- 1,350 Damage, user is healed for 1,900 HP, Physical, 0 MP
Body Smash- 1,000 Damage, 25% inflicts Stun, Physical, 200 MP
Brick Gail- 600 Damage, user is healed for 1,000 HP per hit, 7 hits against 1, Earth, 3,000 MP
XP- 300
Gold- 1,460
Treasure-
90% Red Stone- (Item, Material, Earth & Fire, 60 Gold)
10% Red Brick Shield- (Weapon, Shield, Fire, 50,000 Gold) +80 Defense, 3% Fire Resistance, 5% Electrical Resistance
Sand Faerie
Level 6
Fae, Earth
HP- 11,500
MP- 18,000
STR- 240
AGI- 330
CON- 280
MIN- 325
SPI- 360
XP- 0
Defense- 460, +500 against Earth, +500 against Physical, +500 against Psychic
Defense against Stat Damage- 2
Critical Chance- 5%
Resilience- 6%
To Hit- 105%
Dodge- 9%
Resistances and Immunities- 90% Earth Resistance, 90% Physical Resistance, 120% Air Weakness, 120% Water Weakness, Entombed Immunity, Confusion Immunity
Prime Attribute- Spirit
Constant Effects-
Moves through Earth- Possessor suffers no negative effects from the Entombed status effect, Possessor gains +300 AGI while afflicted with Entombed, Constant Effect
Connection to the Sand- Possessor regenerates 1,000 HP and 2,000 MP per round while the terrain or phantom terrain is Beach, Coastline, Seabed, or Desert, Possessor loses up to 120% worth of Water Weakness if the terrain or phantom terrain is Beach, Coastline, or Seabed, Constant Effect
Abilities-
Mystic Sand Bolt- 1,600 Damage, Earth or Magic or Earth & Magic, 0 MP
Bury Within Sand- 70% inflicts Entombed, 1 hit against 4, Earth, 300 MP
Meditate Upon the Earth- 2,000 Damage, Heals MP, Earth, 500 MP
Sand Faerie Sparkles- 1,000 Damage, Deals MP Damage, 95% inflicts Confusion, 1 hit against 15, Magic, 1,700 MP
Bolster Fae- +200 to all stats, only affects Fae, stacks 10 times, Magic, 1,000 MP
Summon Sand Faeries- Summons 1-5 Sand Faerie, Earth & Magic, 4,000 MP
Anti-Corsair Magics- 3,000 Damage, 4 hits against 15, only works against individuals below Level 100 who have the words ‘Desert Corsair’ in their name, Earth & Magic, 500 MP
Drops-
3,500 Gold
300 XP
75% Sand Faerie Dust- (Consumable, Powder, Earth, 15 Charges, 7,000 Gold) +70 AGI while afflicted with Entombed, does not stack
10% Sandy Escape Rope- (Consumable, Enchanted Item, Earth, 15 Charges, 7,000 Gold) User and user’s allies may immediately leave a random quest they are currently in provided that either the terrain or phantom terrain is Desert
9% Bottled Sand Faerie- (Consumable, Summoning Stone, Earth, 1 Charge, 60,000 Gold) Summons 1 Sand Faerie
5% Shoes that Never Get Sand in Them- (Accessory, Shoes, Earth, 16,000 Gold) +14 Defense, +2 CON, Wearer is immune to debuffs from Earth element sources that are Level 1
1% Sand Faerie’s Signet- (Accessory, Broach, Earth, 80,000 Gold) Wearer gains 30% Resistance to individuals below Level 100 who have ‘Desert Corsair’ in their name
Sildrizan Dead
Level 6
Undead, Earth
HP- 16,500
MP- 16,500
STR- 330
AGI- 340
CON- 325
MIN- 330
SPI- 332
XP- 0
Defense- 547
Defense against Stat Damage- 6
Critical Chance- 7%
Resilience- 7%
To Hit- 105%
Dodge- 8%
Resistances and Immunities- 30% Fire Resistance, 30% Light Resistance, 30% Water Weakness, 70% Daemon Weakness, Immune to Pain, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
Hidden Below the Sand- If the terrain or phantom terrain is Desert at the start of battle, then foes with under Level 20 who possess under 200 MIN may not affect possessor until possessor has acted if possessor is in the front row, and foes with under Level 20 who possess under 1,000 MIN may not affect possessor until possessor has acted if possessor is in the back row, Constant Effect
Daemonbound- Any daemon may spend an action to gain control of possessor, with possessor taking a summon slot with a max of 50 summoned, Constant Effect
Abilities-
Dry Hand- 1,700 Damage, 60% inflicts Pain: Discomfort, 15% inflicts Fatigued: Dehydration, Earth, 0 MP
Dehydrate- 150% Inflicts Fatigued: Dehydration, Earth & Air, 500 MP
Moan- 55% inflicts Confusion: Fear, 1 hit against 5, Darkness, 400 MP
Call Forth the Dead- Summons 1-15 Sildrizan Dead, May not be used until round 3 of combat, Darkness & Earth, 4,000 MP
Drops-
4,000 Gold
300 XP
75% Dead Man’s Desert Rags- (Armor, Clothing, Darkness & Fire, 70 Gold) +4 Defense, 1% Darkness Resistance, 1% Fire Resistance, 45% inflicts Hexed on wearer at the start of every round, This item is cursed and may not be unequipped normally
10% Old Gold Coin- (Item, Currency, Earth & Physical, 2,500 Gold)
5% Pyramidal Necromancy: Life-and-Water-Draining Hand- (Spell, Necromancy, Earth & Fire, 70 MP, 40,000 Gold) +40 Melee Attack, +40 Magical Attack, Deals Drain against individuals below Level 20, 50% inflicts Fatigued: Dehydrated, 50% inflicts Stat Drain: CON Drain
5% Pyramidal Necromancy: Call the Desert’s Dead- (Spell, Necromancy, Earth & Fire & Darkness, 580 MP, 39,000 Gold) Summons 4 Sildrizan Dead, Max 20 Summoned, Max 40 summoned if caster has the ability Necromancer, Embalmer, or Pyramidic Necromancer, This spell’s summons come from the Enemy List and do not level
5% Pyramidal Necromancy: Temporary Corpse Preservation- (Spell, Necromancy, Earth & Light, 90 MP, 31,000 Gold) Target dead ally does not count the next 5 rounds that pass for purposes of rounds passed since death
Snowman
Level 6
Golem, Ice
HP- 16,430
MP- 14,550
STR- 300
AGI- 276
CON- 308
MIN- 265
SPI- 269
XP- 0
Defense- 250, +2,500 against Ice, +1,000 against Water
Critical Chance- 8%
Resilience- 3%
To Hit- 104%
Dodge- 5%
Resistances and Immunities- 95% Ice Resistance, 50% Water Resistance, 50% Fire Weakness, 50% Light Weakness, 50% Energy Weakness
Prime Attribute- Constitution
Constant Effects-
Powered by Winter- Possessor gains +150 to all stats while in a Zone of Ice, Possessor gains -150 to all stats while in a Zone of Energy, Constant Effect
Abilities-
Snow Fist- 1,750 Damage, Ice or Ice & Physical, 0 MP
Snowball- 1,650 Damage, 1% inflicts Frozen, Ice, 0 MP
Roll Snow- 1,400 Damage, 50% inflicts Frozen, 50% inflicts Paralysis, Ice, 1,000 MP
Pipe Screen- Caster gains +20% Dodge, does not stack, Air & Fire, 1,000 MP
Wintry Cocoa- 3,000 Damage, Deals HP Healing, Ice & Fire, 1,000 MP
Drops-
2,600 Gold
300 XP
80% Snow- (Antiquity, Material, Ice, 20 Gold)
10% Snowman's Pipe- (Accessory, Trinket, Ice & Fire & Air, 60,000 Gold) +15 STR, +15 MIN, 5% Ice Resistance
5% Terrain Spell of the Snowy Plains: Snowman Weather- (Spell, Geomancy, Ice, 80 MP, 80,000 Gold) Caster creates a Zone of Ice an attaches a non-stacking effect to it that gives all individuals whose name includes 'Snowman' +80 to all stats, The terrain or phantom terrain must be Snowy Plains to cast this spell
4% Set Phantom Terrain: Snowy Plains- (Spell, Geomancy, Ice, 100 MP, 80,000 Gold) The Phantom Terrain is set to Snowy Plains
1% Enchanted Carrot of Snowman Animation- (Item, Antiquity, Earth & Ice, 80,000 Gold)
Wall Mussel
Level 6
Aquatic, Water
HP- 53,360
MP- 36,450
STR- 308
AGI- 164
CON- 220
MIN- 203
SPI- 214
XP- 0
Defense- 900
Critical chance- 2%
To Hit- 104%
Dodge- 2%
Resilience- 9%
Resistances and Immunities- 90% Water Resistance, 50% Magic Resistance, 50% Physical Resistance, 40% Darkness Resistance, 30% Fire Resistance, 20% Technology Resistance, 200% Psychic Weakness, 10% Electrical Weakness , 10% Ice Weakness
Prime Attribute- Constitution
Constant Effects-
None
Abilities-
Slam- 1,450 Damage, May only be used while possessor is in front row, Physical, 0 MP
Guard Back Row- User's Defense is added to the defense of the member's of user's side's back row for one turn, May only be used while possessor is in front row, Physical, 0 MP
Buffer- User gains 4,000 max HP, stacks to a max of +16,000 max HP, Physical, 8,000 MP
Drops-
1,800 Gold
300 XP
80% Tasty Mussels- (Consumable, Food, Water & Earth, 2 Charges, 1,000 Gold) +1,100 HP, +450 MP, +20 Defense
10% Wall Mussel Shield- (Weapon, Shield, Water, 40,000 Gold) +80 Defense, +30 CON
10% Wall Mussel Plate Armor- (Armor, Heavy Armor, Water, 110,000 Gold) +180 Defense, +60 CON, 5% Water Resistance
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- Site Admin
- Posts: 2180
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Re: Enemy List
Level 7
Arkan Sonney
Level 7
Fae, Light
HP- 13,300
MP- 19,800
STR- 341
AGI- 367
CON- 340
MIN- 330
SPI- 350
XP- 0
Defense- 600
Defense against Stat Damage- 0
Critical Chance- 7%
Resilience- 6%
To Hit- 106%
Dodge- 8%
Resistances and Immunities- 50% Earth Resistance, 50% Light Resistance, 50% Human Weakness
Prime Attribute- Spirit
Constant Effects-
Good at Running- Possessor gains +10% Dodge, Possessor gains +1,000 Defense while in the back row, Constant Effect
Lucky- Possessor and possessor's allies gain +10% Dodge, +10% To Hit, +10% Critical, and +10% Resilience as a non-stacking effect, Possessor's allies have a 50% chance of being afflicted with Favored: Good Fortune at the start of each round, Constant Effect
Spiky- Possessor deals 3,000 Flat Physical element Damage to each individual who conducts an offensive action targeting it at the end of each such action, Constant Effect
Abilities-
Clobber- 1,500 Damage, 5% inflicts Fatigued: Stun, Physical, 0 MP
Zip Around- Caster gains +400 AGI, stacks 3 times, lasts 4 rounds, Air & Magic & Light, 400 MP
Blessing- Target gains +100 to all stats, 25% Critical, 25% To Hit, 25% Dodge, and 25% Resilience, does not stack, Light, 2,000 MP
Magic Bolts- 1,000 Damage, 1 hit against 3, Magic, 700 MP
Drops-
3,500 Gold
350 XP
50% Lucky Hedgehog Trinket- (Item, Antiquity, Light & Magic, 2,700 Gold)
40% Box of Delightful Snacks- (Consumable, Food, Earth & Light, 15 Charges, 15,000 Gold) Heals 15 HP, Heals 15 MP, +15 to all stats, stacks 15 times
9% Good Silver- (Item, Antiquity, Earth, 35,000 Gold)
1% Coin of the Silver Pig- (Item, Antiquity, Physical & Light, 860,000 Gold)
Apprentice of Irastor-
Level 7
Human, Fire
HP- 16,800
MP- 18,300
STR- 315
CON- 330
AGI- 345
MIN- 360
SPI- 365
XP- 0
Defense- 540
Defense against Stat Damage- 19
Critical chance- 8%
To Hit- 108%
Dodge- 7%
Resilience- 5%
Resistances and Immunities- 30% Fire Resistance, 30% Physical Resistance, 30% Darkness Resistance, 30% Air Resistance, 30% Wood Resistance, 30% Magic Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Flame Pepper- 1,700 Damage, Fire, 0 MP
Magic Peppering- 1,700 Damage, Magic, 0 MP
Conjured Sword- 1,700 Damage, Physical, 0 MP
Shadow Blot- 1,700 Damage, Darkness, 0 MP
Gust Sphere- 1,700 Damage, Air, 0 MP
Log Dash- 1,700 Damage, Wood, 0 MP
Flame Globe- 1,900 Damage, this attack gains +10% to Hit, Fire, 700 MP
Ward Counter- Caster gains +1,000 Defense, deals 2,000 Flat Fire element Damage to the first opponent to attack caster before caster's next action, Caster gains +2% Water Resistance, Caster gains +8% Fire Resistance, does not stack, Fire, 1,350 MP
Speed Boost- +200 AGI, stacks 3 times, Air, 300 MP
Drops-
350 XP
3,500 Gold
50% Orb Crafted by Irastor's Procedures- (Weapon, Orb, Air & Fire & Magic & Wood & Darkness & Physical, 68,000 Gold) +69 Magical Attack, +60 SPI
50% Cloak Crafted by Irastor's Procedures- (Accessory, Cloak, Air & Fire & Magic & Wood & Darkness & Physical, 68,000 Gold) +69 to all stats
Bel-Miragas-
Level 7
Insect, Magic
HP- 9,700
MP- 16,000
STR- 140
AGI- 390
CON- 220
MIN- 385
SPI- 287
XP- 0
Defense- 290
Critical chance- 2%
To Hit- 105%
Dodge- 4%
Resilience- 2%
Prime Attribute- Spirit
Resistances and Immunities-None
Constant Effects-
Greater Illusionary Field- 50% Dodge, All foes are Confused at the fight's beginning, Magic, Constant Effect
Abilities-
Beauteous Illusions- 5% Charm, Magic, 20 MP
Very Confusing Illusions- 30% Confuse, Magic, 40 MP
Very Beauteous Illusions- 30% Charm, Magic, 50 MP
Demoralizing Illusions- 5% Inflicts Weakness, Magic, 30 MP
Frightful Illusions- 5% Inflicts Fear, Magic, 40 MP
Forgotten Love- 12,000 Damage, Can only hurt Charmed foes, Ice, 70 MP
Mirage Bolts- 600 Damage, 4 bonus hits divided among 4, Magic, 60 MP
Drops-
3,700 Gold
350 XP
48% Mirage Dust- (Consumable, Powder, Magic, 1,900 Gold) 20% Confusion
45% Mirage Globe- (Consumable, Stored Spell, Magic, 1 Charge, 17,000 Gold) 50 Inflicts Confusion, 1 hit against 6
4% Luminescent Wing- (Item, Material, Magic, 9,000 Gold)
1% Glass of Shimmering Memories- (Item, Material, Ice & Magic, 50,000 Gold)
1% Mass Confuse- (Spell, Wizard Magic, Magic, 70 MP, 20,000 Gold) +2 Magical Attack, 15% Confusion, 1 hit against 19
1% Bel-Miragas Plushie- (Item, Antiquity, Magic, 16,000 Gold)
Cube Golem
Level 7
Golem, Earth
HP- 22,100
MP- 9,100
STR- 360
AGI- 150
CON- 265
MIN- 200
SPI- 215
XP- 0
Defense- 600
Critical chance- 2%
To Hit- 101%
Dodge- 3%
Resilience- 8%
Resistances and Immunities- 20% Physical Resistance, Absorbs Ice, Immune to Pain, Fear, Deafened, Poison, Burning, Diseased, and Charm
Prime Attribute- Constitution
Constant Effects-
None
Abilities-
Cube Shot- 1,300 Damage, targets of this attack suffer -6% Dodge for purposes of this attack as a non-stacking penalty, Physical, 0 MP
Smash- 1,400 Damage, Earth, 50 MP
Cube Barrage- 500 Damage, 6 bonus hits divided among 6, Physical, 2,300 MP
Freezing Grasp- 1,800 Damage, 15% inflicts Frozen, Ice, 4,500 MP
Drops-
3,900 Gold
350 XP
80% Metal Cube- (Consumable, Material, Earth, 100 Gold)
2% Cube Shield- (Weapon, Shield, Physical, 70,000 Gold) +70 Defense, 5% Ice Resistance
2% Cube Sword- (Weapon, Sword, Physical, 70,000 Gold) +70 Melee Attack
2% Cube Mace- (Weapon, Mace, Physical, 70,000 Gold) +70 Melee Attack, +20 Magical Attack
2% Cube Axe- (Weapon, Axe, Physical, 70,000 Gold) +70 Melee Attack
2% Cube Stave- (Weapon, Staff, Physical, 70,000 Gold) +20 Melee Attack, +70 Magical Attack
2% Cube Bow- (Weapon, Bow, Physical, 70,000 Gold) +70 Ranged Attack
2% Cube Cannon- (Weapon, Gun, Physical, 70,000 Gold) +70 Ranged Attack
2% Cube Gauntlet- (Weapon, Fist Weapon, Physical, 70,000 Gold) +70 Melee Attack, +20 Magical Attack
2% Cube Armor- (Armor, Heavy Armor, Physical, 70,000 Gold) +70 Defense, 5% Ice Resistance
1% Cube Smash- (Spell, Technomancy, Physical & Technology, 40 MP, 120,000 Gold) +70 Magical Attack, 5% inflicts 2-5 hits against target
1% Ring of Sulyart- (Accessory, Ring, Darkness & Magic, 160,000 Gold) 12% Darkness Resistance, +50 MP, +50 damage against Animals, 20% Critical, +1,800 HP, Wielder deals 10,000 additional damage to Demons with all damage-dealing attacks that are part of actions
Dire Wolf-
Level 7
Animal, Earth
HP- 21,000
MP- 16,000
STR- 500
AGI- 390
CON- 385
MIN- 210
SPI- 224
XP- 0
Defense- 600
Defense against Stat Damage- 0
Critical Chance- 15%
Resilience- 4%
To Hit- 108%
Dodge- 8%
Resistances and Immunities- 50% Confusion Resistance
Prime Attribute- Strength
Constant Effects-
Pack Hunter- Possessor gets +20 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Bite- 1,750 Damage, Physical, 0 MP
Vicious Bite- 2,000 Damage, 100% inflicts Wounded, Physical, 600 MP
Takedown- 1,400 Damage, 90% inflicts Fatigued: Stun, Physical, 650 MP
Rending Pull- 1,700 Damage, 80% shifts target to the Front Row if target is below Level 20, 80% inflicts Fatigued: Stun, Physical, 600 MP
Leer- 80% inflicts Confusion: Fear, Darkness, 50 MP
Howl- Caster's targetted allies who possess a Constant Effect named 'Pack Hunter' gain +90 to all stats, stacks 5 times, 1 hit against 5, Air & Earth, 1,400 MP
Drops-
3,000 Gold
350 XP
50% Large Bone- (Item, Material, Darkness, 1,900 Gold)
35% Dire Wolf Pelt- (Item, Material, Earth, 19,700 Gold)
13% Vicious Lunge- (Spell, Combat Arts, Physical, 80 MP, 65,000 Gold) +70 Melee Attack, 10% inflicts Wounded, 5% deals full damage to the back row if cast from the front row
2% Beast Bone Pack Whistle- (Accessory, Trinket, Air, 65,000 Gold) Wearer's pets gain +70 to all stats, Wearer counts, for purposes of the abilities of wearer's allies, as possessing a Constant Effect named 'Pack Hunter' as an effect that does not stack
Dread Mine Zombie
Level 7
Undead, Earth
HP- 19,000
MP- 8,500
STR- 360
AGI- 242
CON- 300
MIN- 164
SPI- 178
XP- 0
Defense- 560
Defense against Stat Drain- 36
Critical chance- 7%
To Hit- 105%
Dodge- 5%
Resilience- 6%
Resistances and Immunities- 9% Earth Resistance, Absorbs Darkness, 50% Physical Resistance, 50% Technology Resistance, 50% Light Weakness, Immune to Pain, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Mattock Hack- 1,360 Damage, This attack possesses 20% Critical, Physical, 0 MP
Dread Wailing- 65% inflicts Fear, 45% inflicts Paralysis, 40% inflicts Hexed, 15% inflicts Confusion, 1 hit against 25, Darkness, 4,900 MP
Lantern of the Fire of the Lower Planes- 1,380 Damage, 30% inflicts Hexed, Fire, 2,140 MP
Bite- 610 Damage, 66 CON damage, 25% inflicts Disease, 20% inflicts Bleeding, 15% inflicts Pain, Darkness, 3,900 MP
Spirit Leach- 640 Damage, 70 SPI damage, 25% inflicts Voidstruck, 30% inflicts Hexed, Darkness, 4,100 MP
Drops-
2,730 Gold
350 XP
70% Mine Zombie’s Pickaxe- (Weapon, Axe, Darkness & Earth, 75,000 Gold) +80 Melee Attack, 5% Critical, 5% inflicts Hexed, 5% inflicts Hexed on user at the start of each turn
20% Mine Zombie’s Helmet- (Accessory, Helm, Light & Darkness & Technology, 85,000 Gold) +40 Defense, 25% Blindness Resistance, 5% inflicts Hexed on user at the start of each turn
10% Lantern Which Leads Into the Depths- (Accessory, Item, Fire & Darkness, 75,000 Gold) +60 Magical Attack, 15% Hexed resistance, Magical Attacks have a 15% chance of inflicting Hexed, items with Mine Zombie in the name do not inflict Hexed on wielder, the same also applies to Mine Zombies of under fifteenth level
Fairy of Growth-
Level 7
Fae, Ice
HP- 14,000
MP- 21,000
STR- 170
AGI- 390
CON- 220
MIN- 430
SPI- 490
XP- 0
Defense- 700
Critical chance- 9%
To Hit- 109%
Dodge- 9%
Resilience- 9%
Resistances and Immunities- Absorbs Ice, 150% Fire Weakness
Prime Attribute- Spirit
Constant Effects-
Summer's Wrath- Criticals from Fire element attacks can (upon user's desire) change this Fae into a Fairy Gardener or a Fairy Botanomancer Apprentice, Constant Effect
Abilities-
Winter Blast- 1,900 Damage, Ice, 0 MP
Growth- +3,000 HP to target Plant, Light, 20 MP
Call Unto Seasons: Winter- +1,000 damage to all Ice element attacks for the remainder of the battle, +400 Defense to all Ice element individuals in battle, stacks 5 times, Ice, 8,000 MP
Create Wonderland- +15,000 Max HP to all Ice element individuals in battle, attacks that share both the Ice and Magic elements do double damage, Can only be cast if Call Unto Seasons: Winter has already been cast this battle, does not stack, requires that at least 10 Faeries of Growth are in this battle, Ice, 20,000 MP
XP- 350
Gold- 3,540
Treasure-
70% Growth Rod: Winter- (Weapon, Wand, Ice, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Ice element individual for 1,000 HP
20% Call Unto Seasons: Winter- (Spell, Elemental Magic, Ice, 45 MP, 45,000 Gold) All Ice attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Ice damage or heals target Ice element individual for 700, does not stack
5% Winter's Needles- (Spell, Elemental Magic, Ice, 60 MP, 46,000 Gold) +47 Magical Attack, +3% Critical against non-Ice element foes, Call Unto Seasons: Winter must have already been cast for this spell to be cast
5% Winter's Beauty- (Spell, Elemental Magic, Ice, 60 MP, 46,000 Gold) +47 Magical Attack, Heals target, 3% cures Frozen, Call Unto Seasons: Winter must have already been cast for this spell to be cast
Ghast
Level 7
Undead, Darkness
HP- 18,500
MP- 17,900
STR- 390
AGI- 320
CON- 360
MIN- 310
SPI- 330
XP- 0
Defense- 480
Critical Chance- 5%
Resilience- 5%
To Hit- 106%
Dodge- 8%
Resistances and Immunities- 70% Darkness Resistance, 50% Physical Resistance, 50% Magic Weakness, 50% Light Weakness, Immune to Pain, Poison, Paralyzed, and Diseased
Prime Attribute- Strength
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
None
Abilities-
Paralyzing Touch- 1,300 Damage, 25% inflicts Paralyzed, Physical & Darkness, 0 MP
Drain Health- 1,600 Damage, This attack inflicts Drain, Darkness, 0 MP
Drain Life Force- 1,000 Damage, Deals no actual damage and instead deals an amount of SPI damage equal to the damage dealt / 10, Heals user for 10x damage the SPI damage dealt, Darkness & Magic, 5,000 MP
Consume- 1,300 Damage, Heals damage dealt in HP to a max of 25,000 points if this attack kills its target, Physical, 3,000 MP
Melt to Shadow Vapor- +95% Dodge, Caster skips actions on next 5 turns, Lasts 5 turns, Does not stack, Darkness 4,000 MP
Terrify- 65% inflicts Fear, 15% inflicts Paralyzed, Darkness, 2,000 MP
Drops-
3900 Gold
350 XP
50% Deathless Shadow Stuff- (Item, Material, Darkness, 7,000 Gold)
25% Cannibal’s Feast- (Spell, Necromancy, Darkness, 0 MP, 114,000 Gold) +2,500 Melee Attack, may only be used against allies of the same subtype as caster, If this attack kills its target, caster is healed for an amount of HP and MP equal to 1/10 the slain ally’s max HP or max MP (caster’s choice which)
10% Ghast's Bone Rod- (Weapon, Mace, Darkness, 76,000 Gold) +78 Melee Attack, +190 SPI, 25% Critical with Melee Attack actions and actions involving Necromancy spells
10% Hymn of the Devouring Undead- (Spell, Bardic Music, Darkness, 800 MP, 87,000 Gold) All Undead in battle gain 1/50th the HP damage they deal (not counting damage that puts their targets past the point of death) back as HP while under the effect of this spell, this spell lasts as long as its caster maintains it as an action each turn for a cost of 0 MP, stacks 5 times
5% Blackened Ring of Gluttony- (Accessory, Ring, Darkness, 99,000 Gold) Possessor heals double HP and MP from Food and Drink items, Possessor gains 1.4 times the normal amount of HP or MP from drain attacks, possessor takes 5% of their max SPI in defense-ignoring SPI damage each turn that they have not consumed a Food or Drink consumable within the past 3 turns, SPI damage caused by this ring is immediately healed upon the consumption of a Food or Drink consumable by its wearer, this item does not stack
Greater Desert Scorpion
Level 7
Insect, Fire
HP- 17,200
MP- 10,200
STR- 330
AGI- 370
CON- 305
MIN- 218
SPI- 285
XP- 0
Defense- 790
Critical chance- 8%
To Hit- 105%
Dodge- 2%
Resilience- 3%
Resistances and Immunities- 50% Water Weakness, 40% Physical Resistance, 200% Psychic Weakness, 70% Acid Resistance, 70% Fire Resistance, 50% Light Resistance, 10% Magic Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Claw Snap- 1150 Damage, This attack possesses 12% Critical, 2 hits against 1, Physical, 0 MP
Deadly Sting- 1300 Damage, 55% inflicts Poison, Acid, 0 MP
Rush- 800 Damage, 1 hit against 17, deals 1600 damage on first turn, Physical, 2500 MP
Drops-
2,430 Gold
350 XP
70% Scorpion Shell- (Item, Material, Earth, 500 Gold)
10% Scorpion Whip- (Weapon, Whip, Physical, 70,000 Gold) +70 Melee Attack, 15% inflicts Poison
10% Scorpion’s Greaves- (Accessory, Boots, Earth & Acid, 80,000 Gold) +80 Defense, 25% Poison Resistance, attacks you use that have a chance of inflicting Poison have a 5% greater chance
5% Plush Scorpion- (Item, Antiquity, Earth, 7,000 Gold)
4% Scorpion’s Blade- (Weapon, Sword, Fire & Light, 85,000 Gold) +96 Melee Attack, 20% inflicts Poison, 5% inflicts Paralysis, wielder regenerates 5 HP per round
1% Desert Scorpion Venom- (Accessory, Weapon Coating, Acid, 80,000 Gold) +50 Melee Attack, +50 Ranged Attack, 15% inflicts Poison
Killer Condor
Level 7
Aerial, Fire
HP- 15,600
MP- 16,000
STR- 390
AGI- 410
CON- 330
MIN- 328
SPI- 324
XP- 0
Defense- 500
Defense against Stat Damage- 0
Critical Chance- 12%
Resilience- 5%
To Hit- 106%
Dodge- 7%
Resistances and Immunities- Pain Immunity, Impaired Immunity, 50% Fire Resistance, 25% Air Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Ripping Beak- 1,600 Damage, Deals 1/4 damage after all other modifiers and Defense to Max HP if target is below level 11, Physical, 0 MP
Dive Bomb- 1,900 Damage, Physical & Fire, 400 MP
Whirlwind- 1,430 Damage, 1 hit against 5, Air, 1,400 MP
Angry Caw- +150 STR, stacks 10 times, Fire, 800 MP
Fury of the Condors- All allies that are named Killer Condor become immune to minor status effects and have their Prime Attribute doubled (to a max of 10,000 added to it) for purposes of attacking, requires 5 Killer Condor in battle on caster’s side, including caster should caster be named Killer Condor, to cast, Does not stack, Fire & Air, 4,000 MP
Drops-
3,300 Gold
350 XP
50% Condor Feather- (Item, Material, Air, 80 Gold)
10% Condor Feather Hat- (Accessory, Hat, Air, 2,100 Gold) +21 AGI, +5 Ranged Attack against Aerials
10% Tin of Mints- (Consumable, Food, 20 Charges, 700 Gold) 50% Cures Confusion: Depression, 5% Cures Stat Drain: AGI Drain
10% Air Mana Oil- (Item, Material, Air, 5,000 Gold)
10% Bag of Exotic Feathers- (Item, Material, Air, 15,000 Gold)
10% Ground-Eating Spear- (Weaponx2, Spear, Earth & Air, 75,000 Gold) +195 Melee Attack, +40 STR, +70 AGI, Deals 1.2 times normal damage (to a max of 12,000 extra damage from this effect) to Earth element elementals, Inflicts Drain on Earth element elementals, 5% May destroy a Zone of Earth when used in an attack if the zone was created by an individual of at least 5 levels lower than this weapon’s wielder and was under level 50, May choose to do solely Air-element damage itself (but not changing the elements of other equipped sources of damage)
Kryzz'Fhyll
Level 7
Abstract, Magic
HP- 120,000
MP- 8,800
STR- 250
AGI- 280
CON- 2,000
MIN- 290
SPI- 260
XP- 0
Defense- 434
Defense Against Status Effects- 70
Critical chance- 3%
To Hit- 104%
Dodge- 3%
Resilience- 4%
Resistances and Immunities- 50% Magic Resistance, Immune to Minor and Moderate status effects, Immune to Stat Damage
Prime Attribute- Constitution
Constant Effects-
None
Abilities-
/^&- 50% Inflicts Frozen, Ice, 10 MP
!~)- 50% Inflicts Voidstruck, Darkness, 10 MP
**&- 50% Inflicts Poison, Air, 10 MP
*#*- Heals 500, Light, 50 MP
@@!- 300 Damage, Electrical, 0 MP
Drops-
3,214 Gold
700 XP
50% Unknown Substance- (Item, Material, Magic, 5,000 Gold)
40% Memory Stone- (Consumable, Enchanted Item, Magic, 19,000 Gold) User may exchange one equipped Spell for an unequipped Spell that user owns
10% Khaktoom Stave- (Weapon, Staff, Magic, 70,000 Gold) +99 Magical Attack, 5% Inflicts Confusion
Mine Taskmaster-
Level 7
Human, Physical
HP- 15,200
MP- 16,800
STR- 352
AGI- 369
CON- 359
MIN- 321
SPI- 336
XP- 0
Defense- 450
Critical chance- 4%
To Hit- 104%
Dodge- 9%
Resilience- 9%
Resistances and Immunities- 50% Earth Resistance, 65% Poison Resistance
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Crack Whip- 1,400 Damage, Physical, 0 MP
Antivenin- 75% Cures Poison, Light, 600 MP
Juaquime’s Tangler- 1,170 Damage, 50% inflicts Paralyzed, Physical, 2300 MP
Earth Lash- 1,460 Damage, Earth, 3,800 MP
Yell Orders- +10% To-Hit, +5% Critical, +2,000 HP, +35 STR, +35 AGI, +35 SPI, 1 hit against 15, stacks 10 times, Psychic, 5,000 MP
Drops-
3,300 Gold
350 XP
75% Taskmaster’s Lash- (Weapon, Whip, Physical, 79,000 Gold) +78 Melee Attack, +5% Gold found at end of battle, to a max of 20,000 additional Gold as a non-stacking increase, +400 HP for all summons and pets, +200 to each prime attribute of summons and pets
10% Earth Lash- (Spell, Combat Arts, Earth, 5 MP, 15,000 Gold) +15 Melee Attack, This attack does solely Earth damage, a Whip must be equipped to use this spell
10% Bottle of Doc Ramirez’s Antivenin- (Consumable, Medicine, Light & Water, 1 Charge, 15,000 Gold) 75% Cures Poison
5% Juaquime’s Tangler - (Spell, Combat Arts, Physical, 450 MP, 77,000 Gold) +78 Melee Attack, 50% inflicts Paralysis, a Whip must be equipped to use this spell
Old Cutty Soames
Level 7
Fae, Earth
HP- 14,500
MP- 22,500
STR- 340
AGI- 344
CON- 366
MIN- 358
SPI- 378
XP- 0
Defense- 614
Defense against Stat Damage- 4
Critical Chance- 4%
Resilience- 8%
To Hit- 109%
Dodge- 8%
Resistances and Immunities- 90% Earth Resistance, 50% Physical Resistance, 50% Ice Resistance, Immunity to Impaired: Fatigued, Diseased, Pain, and Poison
Prime Attribute- Spirit
Constant Effects-
Fae Of the Deep- Possessor gains the subtype Cthonian, Constant Effect
Dwells Underground- Possessor gains +650 Defense and +15% Dodge if in a Zone of Earth, Constant Effect
Abilities-
Vicious Scissors- 1,750 Damage, 30% inflicts Wounded, Physical, 0 MP
Magic Bolt- 1,700 Damage, Magic, 0 MP
Sever Link- Delinks all of target's stats, target's HP, target's MP, and target's Defense from anything they would be linked to if said link was created by a source below Level 20, Physical or Earth or Darkness, 0 MP
Reveal Minerals- Scans the stats of target if target is Earth element, Earth, 50 MP
Precognition- Caster gains +50% Dodge against the next attack directed at it, does not stack, lasts 15 rounds, Magic & Psychic, 1,000 MP
Drops-
3,000 Gold
350 XP
50% Small Blue Gem- (Item, Antiquity, Earth, 1,600 Gold)
40% Miner's Hat- (Accessory, Helm, Earth & Light, 5,100 Gold) +5 Defense, 115% To Hit while in a Zone of Earth or Zone of Darkness
10% Severing Scissors- (Weapon, Tool, Physical & Magic, 26,500 Gold) +26 Melee Attack, Wielder's 'Melee Attack' actions gain 'Delinks all of target's stats, target's HP, target's MP, and target's Defense from anything they would be linked to if said link was created by a source below Level 20'
Phantom Cowboy
Level 7
Spirit, Air
HP- 12,000
MP- 16,000
STR- 221
AGI- 445
CON- 269
MIN- 214
SPI- 475
XP- 0
Defense- 520
Defense against Stat Damage- 18
Critical chance- 10%
To Hit- 108%
Dodge- 8%
Resilience- 1%
Resistances and Immunities- 25% Air Resistance, 25% Earth Resistance, 25% Technology Resistance, 25% Light Resistance, 25% Darkness Resistance, Immune to Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Phantom Shot- 1125 Damage, 38 SPI Damage, Darkness & Light, 0 MP
Gunsling- 520 Damage, 4 bonus hits divided among 4, Physical & Technology & Air, 0 MP
Pick off Those Varmints- 800 Damage, 1 hit against 25, Physical, 580 MP
Ace of Diamonds- 1410 Damage, 50% Inflicts Awestruck, Magic & Light, 3200 MP
Ace of Spades- 1410 Damage, 50% Inflicts Voidstruck, Magic & Darkness, 3200 MP
Ace of Hearts- 1410 Damage, 50% Inflicts Charm, Magic, 3400 MP
Ace of Clubs- 1410 Damage, 50% Inflicts Stun, Magic & Physical, 3100 MP
Drops-
3,800 Gold
350 XP
75% Ace's Revolver (2)- (Weapon, Gun, Light, 70,000 Gold) +70 Ranged Attack, 5% Critical
10% Phantom Lasso- (Consumable, Lethal Item, Light, 1 Charge, 65,000 Gold) 75% Inflicts Paralysis
10% Phantom Coat- (Armor, Light Armor, Darkness, 73,000 Gold) +75 Defense, 5% Dodge, 5% Darkness Resistance, +500 HP, +500 MP
5% Ride Off Into the Sunset- (Spell, Gunslinging, Light, 999 MP, 95,000 Gold) +5% XP from this combat for user if used on the last turn by a user with a Steed transformation equipped
Phantom Gunman
Level 7
Spirit, Technology
HP- 13,000
MP- 17,000
STR- 350
AGI- 380
CON- 310
MIN- 320
SPI- 410
XP- 0
Defense- 500
Critical Chance- 8%
Resilience- 4%
To Hit- 108%
Dodge- 7%
Resistances and Immunities- 25% Air Resistance, 25% Earth Resistance, 25% Technology Resistance, 25% Light Resistance, 25% Darkness Resistance, Immune to Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Phantom Shot- 610 Damage, 40 SPI Damage, Darkness & Light, 0 MP
Gunsling- 300 Damage, 11 bonus hits divided among 4, deals 1/5 damage, Physical & Technology & Air, 0 MP
Spiritually Powered CHAINGUN!- 800 Damage, 25 SPI Damage, 14 bonus hits divided among 14, deals 1/5 damage, Magic or Physical or Air, # MP
Dance Oddly While Shooting- 1,900 Damage, 2 hits against 1, deals 1/2 damage, removes one buff from target if any damage is dealt, Magic & Light, # MP
Drops-
5,000 Gold
350 XP
50% Spectral Essence- (Item, Material, Light, 1,000 Gold)
25% Gunner’s Coat- (Armor, Light Armor, Physical, 84,000 Gold) +81 Defense, +60 Ranged Attack per gun equipped, to a maximum of 2 Guns, +40 AGI
10% Pouch of Spiritual Bullets- (Accessory, Ammo, Light, 65,000 Gold) +200 Ranged Attack if wielder has over 2,000 SPI and a Gun equipped
10% Balsharko Tea- (Consumable, Drink, Water & Earth, 1 Charge, 34,000 Gold) Heals 700 HP and 4,500 MP, +30 to all stats
5% Spiritually Powered Chaingun- (Weaponx2, Gun, Magic & Light, 275,000 Gold) +268 Ranged Attack, attacks involving this weapon use Spirit as their prime attribute and wielder’s Ranged Attack caps are determined by Spirit, 15 hits against 1, deals 1/13 damage
Phantom Martial Artist
Level 7
Spirit, Physical
HP- 12,200
MP- 18,400
STR- 360
AGI- 380
CON- 340
MIN- 354
SPI- 426
XP- 0
Defense- 510
Critical Chance- 9%
Resilience- 4%
To Hit- 107%
Dodge- 8%
Resistances and Immunities- 25% Air Resistance, 25% Earth Resistance, 25% Technology Resistance, 25% Light Resistance, 25% Darkness Resistance, Immune to Diseased
Prime Attribute- Spirit
Constant Effects-
Age-Old Techniques- Individuals with at least 5 abilities from the Monk and Martial Aritst categories cannot have status effects inflicted on them by possessor, Individual with no abilities form the Monk or Martial Artist categories take double damage from possessor, Constant Effect
Abilities-
Sensei Fist- 1,370 Damage, 40% inflicts Stun, Physical, 0 MP
Ki Fireball- 1,400 Damage, Magic, 0 MP
Hundred Pressure Points- 760 Damage, 300% Inflicts Pain and Stun, Physical, 3,000 MP
Swaying Kangaroo Kicks with Force- 1,200 Damage, Moves target to the back row if target is in the front row and has less STR or CON than caster's SPI, If the target is moved to the back row, one opponent from the same row formation is moved to the front row in exchange, caster chooses who is moved to the front row if caster's SPI is greater than the MIN of all opponents in the back row, The individual moved to the back row may not be chosen to move to the front row unless said individual is the only individual who may be chosen, Physical, 4,000 MP
Dancing Dragon Brings the Thunder- 720 Damage, 150% Inflicts Electrocuted and Confusion, Electrical, 3,100 MP
Pain Comes In the Form of Ten Burning Slaps- 300 Damage, 150% Inflicts Burning and Pain, 10 hits against 1, Fire, 6,700 MP
Winding Serpent Strikes Its Prey- 820 Damage, 100% Inflicts Poison and Stat Drain, Physical, 3,400 MP
Hunting Hawk Comes From Above- 1,010 Damage, Deals full damage to back row, Air & Physical, 2,800 MP
Drops-
5000 Gold
350 XP
75% Ki Fireball- (Spell, Unarmed Technique, Magic, 5 MP, 50,000 Gold) +50 Magical Attack, gains +50 Magical Attack, to a max of +7,000 Magical Attack, for each Martial Artist ability or Monk ability possessed for each empty Weapon slot
10% Golden Lion Roars and Strikes- (Spell, Unarmed Technique, Physical & Magic, 99 MP, 64,000 Gold) +195 Melee Attack, 5% inflicts Fear on Animals and Humans, Cannot be used if any weapons are equipped
10% Elaborate Martial Artist’s Gear- (Armor, Clothing, Physical, 75,000 Gold) +50 Defense, +99 Melee Attack, Melee Attacks with no weapons other than Fist Weapons equipped have a 5% chance of inflicting Stun
5% Silver Palm- (Spell, Unarmed Technique, Physical, 500 MP, 157,000 Gold) +355 Melee Attack, +15% Critical for this attack, Cannot be used if any weapon slots are occupied
Plant Child-
Level 7
Plant, Light
HP- 21,000
MP- 16,000
STR- 280
AGI- 220
CON- 470
MIN- 450
SPI- 590
XP- 0
Defense- 660
Critical chance- 2%
To Hit- 103%
Dodge- 3%
Resilience- 2%
Resistances and Immunities- Absorbs Light, 50% Ice Resistance, 50% Fire Resistance, 90% Acid Weakness, Immune to Deafened, Blind
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Petal Dancing- 770 Damage, Light & Earth, 0 MP
Frozen Dance- 2,900 Damage, Can only be cast if Call Unto Seasons: Winter has already been used in this battle, Ice & Magic, 10 MP
Soothe- 45 SPI Damage, Light, 20 MP
Restore Plants- Heals target plant for 7,000 HP, Light, 30 MP
Frolic- +1,900 HP to target for each individual that uses Frolic this turn, Light, 10 MP
Photosynthesis- Heals self for 4,000 HP and 300 MP, Light, 0 MP
XP- 350
Gold- 2,220
Treasure-
50% Rare Flowers- (Item, Antiquity, Earth, 7,000 Gold)
20% Flower Petal Dress- (Armor, Clothing, Light, 67,500 Gold) +69 Defense, Heals wearer for 50 HP each turn
5% Floral Ray- (Spell, Wizard Magic, Light & Earth, 15 MP, 30,000 Gold) +31 Magical Attack
5% Restore Plants- (Spell, Healer Magic, Light, 20 MP, 27,000 Gold) +22 Magical Attack, Can only be used on Plants, Heals target, 5% Cures Poison, Paralysis, and Weakness
5% Prepare Fruits- (Spell, Other: Culinary Arts, Earth & Light, 10 MP, 30,000 Gold) +40 Magical Attack, Heals, Each Food that the caster has equipped may expend 1 charge to increase the amount healed by 500
5% Song of Flowers- (Spell, Bardic Music, Light & Earth, 30 MP, 35,000 Gold) +300 HP to target for each Plant in battle on the caster's side, may be maintained for 0 MP for an unlimited number of turns unless the caster does something else
5% Seasonal Blessing- (Spell, Druid Magic, Light & Earth, 15 MP, 16,000 Gold) +20 to all stats, does not stack, 5% heals target for 7,000
5% Prayer Unto the Plant Gods- (Spell, Divine Magic, Light & Earth & Water, 0 MP, 40,000 Gold) +20 to all stats for all allied Plants, +40 MP for caster, allied plants get +5% dodge, which does not stack, stacks 5 times
Polar Wolf
Level 7
Animal, Ice
HP- 20,000
MP- 17,000
STR- 550
AGI- 430
CON- 485
MIN- 330
SPI- 325
XP- 0
Defense- 600
Defense against Stat Damage- 0
Critical Chance- 12%
Resilience- 10%
To Hit- 110%
Dodge- 8%
Resistances and Immunities- Ice Immunity
Prime Attribute- Strength
Constant Effects-
Pack Hunter- Possessor gets +20 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Cunning Beast- Possessor gains +200 MIN, Constant Effect
Abilities-
Bite- 1,900 Damage, Physical, 0 MP
Vicious Bite- 2,200 Damage, 30% inflicts Wounded, Physical, 5 MP
Takedown- 1,780 Damage, 30% inflicts Fatigued: Stun, Physical, 10 MP
Rending Pull- 2,150 Damage, 20% shifts target to the Front Row if target is below Level 20, 10% inflicts Fatigued: Stun, Physical, 15 MP
Leer- 20% inflicts Confusion: Fear, Darkness, 1 MP
Freezing Breath- 1,500 Damage, 55 AGI Damage, 60% inflicts Frozen, 1 hit against 15, Ice, 1,000 MP
Drops-
3,500 Gold
350 XP
50% Bone- (Item, Material, Darkness, 200 Gold)
35% Polar Wolf Pelt- (Item, Material, Earth, 9,700 Gold)
13% Ice Lunge- (Spell, Combat Arts, Physical & Ice, 20 MP, 21,000 Gold) +26 Melee Attack, 5% deals full damage to the back row if cast from the front row
2% Pack Whistle- (Accessory, Trinket, Air, 25,000 Gold) Wearer counts, for purposes of the abilities of wearer's allies, as possessing a Constant Effect named 'Pack Hunter' as an effect that does not stack
War Crab
Level 7
Aquatic, Water
HP- 17,200
MP- 14,980
STR- 350
AGI- 340
CON- 345
MIN- 240
SPI- 240
XP- 0
Defense- 480
Critical chance- 4%
To Hit- 105%
Dodge- 2%
Resilience- 7%
Resistances and Immunities- 90% Water Resistance, 90% Physical Resistance, 300% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Great Crush- 1,190 Damage, This attack possesses 6% Critical, 2 hits against 1, Physical, 0 MP
Wave- 1,200 Damage, 1 hit against 6, Water, 0 MP
Froth!- 1,300 Damage, 15% inflicts Drowning, 1 hit against 15, Water, 7,000 MP
Drops-
3,000 Gold
350 XP
80% Crab Meat (4)- (Consumable, Food, Water, 2 Charges, 1,900 Gold) Heals 4,000 HP
10% Samurai Blade of Balshinsur- (Weapon, Sword, Technology & Electrical, 90,000 Gold) +140 Melee Attack, 5% Critical, +300 Damage against Electrical element foes
10% Warrior's Greaves- (Accessory, Boots, Water & Physical, 80,000 Gold) +80 Defense, +80 Melee Attack
Arkan Sonney
Level 7
Fae, Light
HP- 13,300
MP- 19,800
STR- 341
AGI- 367
CON- 340
MIN- 330
SPI- 350
XP- 0
Defense- 600
Defense against Stat Damage- 0
Critical Chance- 7%
Resilience- 6%
To Hit- 106%
Dodge- 8%
Resistances and Immunities- 50% Earth Resistance, 50% Light Resistance, 50% Human Weakness
Prime Attribute- Spirit
Constant Effects-
Good at Running- Possessor gains +10% Dodge, Possessor gains +1,000 Defense while in the back row, Constant Effect
Lucky- Possessor and possessor's allies gain +10% Dodge, +10% To Hit, +10% Critical, and +10% Resilience as a non-stacking effect, Possessor's allies have a 50% chance of being afflicted with Favored: Good Fortune at the start of each round, Constant Effect
Spiky- Possessor deals 3,000 Flat Physical element Damage to each individual who conducts an offensive action targeting it at the end of each such action, Constant Effect
Abilities-
Clobber- 1,500 Damage, 5% inflicts Fatigued: Stun, Physical, 0 MP
Zip Around- Caster gains +400 AGI, stacks 3 times, lasts 4 rounds, Air & Magic & Light, 400 MP
Blessing- Target gains +100 to all stats, 25% Critical, 25% To Hit, 25% Dodge, and 25% Resilience, does not stack, Light, 2,000 MP
Magic Bolts- 1,000 Damage, 1 hit against 3, Magic, 700 MP
Drops-
3,500 Gold
350 XP
50% Lucky Hedgehog Trinket- (Item, Antiquity, Light & Magic, 2,700 Gold)
40% Box of Delightful Snacks- (Consumable, Food, Earth & Light, 15 Charges, 15,000 Gold) Heals 15 HP, Heals 15 MP, +15 to all stats, stacks 15 times
9% Good Silver- (Item, Antiquity, Earth, 35,000 Gold)
1% Coin of the Silver Pig- (Item, Antiquity, Physical & Light, 860,000 Gold)
Apprentice of Irastor-
Level 7
Human, Fire
HP- 16,800
MP- 18,300
STR- 315
CON- 330
AGI- 345
MIN- 360
SPI- 365
XP- 0
Defense- 540
Defense against Stat Damage- 19
Critical chance- 8%
To Hit- 108%
Dodge- 7%
Resilience- 5%
Resistances and Immunities- 30% Fire Resistance, 30% Physical Resistance, 30% Darkness Resistance, 30% Air Resistance, 30% Wood Resistance, 30% Magic Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Flame Pepper- 1,700 Damage, Fire, 0 MP
Magic Peppering- 1,700 Damage, Magic, 0 MP
Conjured Sword- 1,700 Damage, Physical, 0 MP
Shadow Blot- 1,700 Damage, Darkness, 0 MP
Gust Sphere- 1,700 Damage, Air, 0 MP
Log Dash- 1,700 Damage, Wood, 0 MP
Flame Globe- 1,900 Damage, this attack gains +10% to Hit, Fire, 700 MP
Ward Counter- Caster gains +1,000 Defense, deals 2,000 Flat Fire element Damage to the first opponent to attack caster before caster's next action, Caster gains +2% Water Resistance, Caster gains +8% Fire Resistance, does not stack, Fire, 1,350 MP
Speed Boost- +200 AGI, stacks 3 times, Air, 300 MP
Drops-
350 XP
3,500 Gold
50% Orb Crafted by Irastor's Procedures- (Weapon, Orb, Air & Fire & Magic & Wood & Darkness & Physical, 68,000 Gold) +69 Magical Attack, +60 SPI
50% Cloak Crafted by Irastor's Procedures- (Accessory, Cloak, Air & Fire & Magic & Wood & Darkness & Physical, 68,000 Gold) +69 to all stats
Bel-Miragas-
Level 7
Insect, Magic
HP- 9,700
MP- 16,000
STR- 140
AGI- 390
CON- 220
MIN- 385
SPI- 287
XP- 0
Defense- 290
Critical chance- 2%
To Hit- 105%
Dodge- 4%
Resilience- 2%
Prime Attribute- Spirit
Resistances and Immunities-None
Constant Effects-
Greater Illusionary Field- 50% Dodge, All foes are Confused at the fight's beginning, Magic, Constant Effect
Abilities-
Beauteous Illusions- 5% Charm, Magic, 20 MP
Very Confusing Illusions- 30% Confuse, Magic, 40 MP
Very Beauteous Illusions- 30% Charm, Magic, 50 MP
Demoralizing Illusions- 5% Inflicts Weakness, Magic, 30 MP
Frightful Illusions- 5% Inflicts Fear, Magic, 40 MP
Forgotten Love- 12,000 Damage, Can only hurt Charmed foes, Ice, 70 MP
Mirage Bolts- 600 Damage, 4 bonus hits divided among 4, Magic, 60 MP
Drops-
3,700 Gold
350 XP
48% Mirage Dust- (Consumable, Powder, Magic, 1,900 Gold) 20% Confusion
45% Mirage Globe- (Consumable, Stored Spell, Magic, 1 Charge, 17,000 Gold) 50 Inflicts Confusion, 1 hit against 6
4% Luminescent Wing- (Item, Material, Magic, 9,000 Gold)
1% Glass of Shimmering Memories- (Item, Material, Ice & Magic, 50,000 Gold)
1% Mass Confuse- (Spell, Wizard Magic, Magic, 70 MP, 20,000 Gold) +2 Magical Attack, 15% Confusion, 1 hit against 19
1% Bel-Miragas Plushie- (Item, Antiquity, Magic, 16,000 Gold)
Cube Golem
Level 7
Golem, Earth
HP- 22,100
MP- 9,100
STR- 360
AGI- 150
CON- 265
MIN- 200
SPI- 215
XP- 0
Defense- 600
Critical chance- 2%
To Hit- 101%
Dodge- 3%
Resilience- 8%
Resistances and Immunities- 20% Physical Resistance, Absorbs Ice, Immune to Pain, Fear, Deafened, Poison, Burning, Diseased, and Charm
Prime Attribute- Constitution
Constant Effects-
None
Abilities-
Cube Shot- 1,300 Damage, targets of this attack suffer -6% Dodge for purposes of this attack as a non-stacking penalty, Physical, 0 MP
Smash- 1,400 Damage, Earth, 50 MP
Cube Barrage- 500 Damage, 6 bonus hits divided among 6, Physical, 2,300 MP
Freezing Grasp- 1,800 Damage, 15% inflicts Frozen, Ice, 4,500 MP
Drops-
3,900 Gold
350 XP
80% Metal Cube- (Consumable, Material, Earth, 100 Gold)
2% Cube Shield- (Weapon, Shield, Physical, 70,000 Gold) +70 Defense, 5% Ice Resistance
2% Cube Sword- (Weapon, Sword, Physical, 70,000 Gold) +70 Melee Attack
2% Cube Mace- (Weapon, Mace, Physical, 70,000 Gold) +70 Melee Attack, +20 Magical Attack
2% Cube Axe- (Weapon, Axe, Physical, 70,000 Gold) +70 Melee Attack
2% Cube Stave- (Weapon, Staff, Physical, 70,000 Gold) +20 Melee Attack, +70 Magical Attack
2% Cube Bow- (Weapon, Bow, Physical, 70,000 Gold) +70 Ranged Attack
2% Cube Cannon- (Weapon, Gun, Physical, 70,000 Gold) +70 Ranged Attack
2% Cube Gauntlet- (Weapon, Fist Weapon, Physical, 70,000 Gold) +70 Melee Attack, +20 Magical Attack
2% Cube Armor- (Armor, Heavy Armor, Physical, 70,000 Gold) +70 Defense, 5% Ice Resistance
1% Cube Smash- (Spell, Technomancy, Physical & Technology, 40 MP, 120,000 Gold) +70 Magical Attack, 5% inflicts 2-5 hits against target
1% Ring of Sulyart- (Accessory, Ring, Darkness & Magic, 160,000 Gold) 12% Darkness Resistance, +50 MP, +50 damage against Animals, 20% Critical, +1,800 HP, Wielder deals 10,000 additional damage to Demons with all damage-dealing attacks that are part of actions
Dire Wolf-
Level 7
Animal, Earth
HP- 21,000
MP- 16,000
STR- 500
AGI- 390
CON- 385
MIN- 210
SPI- 224
XP- 0
Defense- 600
Defense against Stat Damage- 0
Critical Chance- 15%
Resilience- 4%
To Hit- 108%
Dodge- 8%
Resistances and Immunities- 50% Confusion Resistance
Prime Attribute- Strength
Constant Effects-
Pack Hunter- Possessor gets +20 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Bite- 1,750 Damage, Physical, 0 MP
Vicious Bite- 2,000 Damage, 100% inflicts Wounded, Physical, 600 MP
Takedown- 1,400 Damage, 90% inflicts Fatigued: Stun, Physical, 650 MP
Rending Pull- 1,700 Damage, 80% shifts target to the Front Row if target is below Level 20, 80% inflicts Fatigued: Stun, Physical, 600 MP
Leer- 80% inflicts Confusion: Fear, Darkness, 50 MP
Howl- Caster's targetted allies who possess a Constant Effect named 'Pack Hunter' gain +90 to all stats, stacks 5 times, 1 hit against 5, Air & Earth, 1,400 MP
Drops-
3,000 Gold
350 XP
50% Large Bone- (Item, Material, Darkness, 1,900 Gold)
35% Dire Wolf Pelt- (Item, Material, Earth, 19,700 Gold)
13% Vicious Lunge- (Spell, Combat Arts, Physical, 80 MP, 65,000 Gold) +70 Melee Attack, 10% inflicts Wounded, 5% deals full damage to the back row if cast from the front row
2% Beast Bone Pack Whistle- (Accessory, Trinket, Air, 65,000 Gold) Wearer's pets gain +70 to all stats, Wearer counts, for purposes of the abilities of wearer's allies, as possessing a Constant Effect named 'Pack Hunter' as an effect that does not stack
Dread Mine Zombie
Level 7
Undead, Earth
HP- 19,000
MP- 8,500
STR- 360
AGI- 242
CON- 300
MIN- 164
SPI- 178
XP- 0
Defense- 560
Defense against Stat Drain- 36
Critical chance- 7%
To Hit- 105%
Dodge- 5%
Resilience- 6%
Resistances and Immunities- 9% Earth Resistance, Absorbs Darkness, 50% Physical Resistance, 50% Technology Resistance, 50% Light Weakness, Immune to Pain, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Mattock Hack- 1,360 Damage, This attack possesses 20% Critical, Physical, 0 MP
Dread Wailing- 65% inflicts Fear, 45% inflicts Paralysis, 40% inflicts Hexed, 15% inflicts Confusion, 1 hit against 25, Darkness, 4,900 MP
Lantern of the Fire of the Lower Planes- 1,380 Damage, 30% inflicts Hexed, Fire, 2,140 MP
Bite- 610 Damage, 66 CON damage, 25% inflicts Disease, 20% inflicts Bleeding, 15% inflicts Pain, Darkness, 3,900 MP
Spirit Leach- 640 Damage, 70 SPI damage, 25% inflicts Voidstruck, 30% inflicts Hexed, Darkness, 4,100 MP
Drops-
2,730 Gold
350 XP
70% Mine Zombie’s Pickaxe- (Weapon, Axe, Darkness & Earth, 75,000 Gold) +80 Melee Attack, 5% Critical, 5% inflicts Hexed, 5% inflicts Hexed on user at the start of each turn
20% Mine Zombie’s Helmet- (Accessory, Helm, Light & Darkness & Technology, 85,000 Gold) +40 Defense, 25% Blindness Resistance, 5% inflicts Hexed on user at the start of each turn
10% Lantern Which Leads Into the Depths- (Accessory, Item, Fire & Darkness, 75,000 Gold) +60 Magical Attack, 15% Hexed resistance, Magical Attacks have a 15% chance of inflicting Hexed, items with Mine Zombie in the name do not inflict Hexed on wielder, the same also applies to Mine Zombies of under fifteenth level
Fairy of Growth-
Level 7
Fae, Ice
HP- 14,000
MP- 21,000
STR- 170
AGI- 390
CON- 220
MIN- 430
SPI- 490
XP- 0
Defense- 700
Critical chance- 9%
To Hit- 109%
Dodge- 9%
Resilience- 9%
Resistances and Immunities- Absorbs Ice, 150% Fire Weakness
Prime Attribute- Spirit
Constant Effects-
Summer's Wrath- Criticals from Fire element attacks can (upon user's desire) change this Fae into a Fairy Gardener or a Fairy Botanomancer Apprentice, Constant Effect
Abilities-
Winter Blast- 1,900 Damage, Ice, 0 MP
Growth- +3,000 HP to target Plant, Light, 20 MP
Call Unto Seasons: Winter- +1,000 damage to all Ice element attacks for the remainder of the battle, +400 Defense to all Ice element individuals in battle, stacks 5 times, Ice, 8,000 MP
Create Wonderland- +15,000 Max HP to all Ice element individuals in battle, attacks that share both the Ice and Magic elements do double damage, Can only be cast if Call Unto Seasons: Winter has already been cast this battle, does not stack, requires that at least 10 Faeries of Growth are in this battle, Ice, 20,000 MP
XP- 350
Gold- 3,540
Treasure-
70% Growth Rod: Winter- (Weapon, Wand, Ice, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Ice element individual for 1,000 HP
20% Call Unto Seasons: Winter- (Spell, Elemental Magic, Ice, 45 MP, 45,000 Gold) All Ice attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Ice damage or heals target Ice element individual for 700, does not stack
5% Winter's Needles- (Spell, Elemental Magic, Ice, 60 MP, 46,000 Gold) +47 Magical Attack, +3% Critical against non-Ice element foes, Call Unto Seasons: Winter must have already been cast for this spell to be cast
5% Winter's Beauty- (Spell, Elemental Magic, Ice, 60 MP, 46,000 Gold) +47 Magical Attack, Heals target, 3% cures Frozen, Call Unto Seasons: Winter must have already been cast for this spell to be cast
Ghast
Level 7
Undead, Darkness
HP- 18,500
MP- 17,900
STR- 390
AGI- 320
CON- 360
MIN- 310
SPI- 330
XP- 0
Defense- 480
Critical Chance- 5%
Resilience- 5%
To Hit- 106%
Dodge- 8%
Resistances and Immunities- 70% Darkness Resistance, 50% Physical Resistance, 50% Magic Weakness, 50% Light Weakness, Immune to Pain, Poison, Paralyzed, and Diseased
Prime Attribute- Strength
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
None
Abilities-
Paralyzing Touch- 1,300 Damage, 25% inflicts Paralyzed, Physical & Darkness, 0 MP
Drain Health- 1,600 Damage, This attack inflicts Drain, Darkness, 0 MP
Drain Life Force- 1,000 Damage, Deals no actual damage and instead deals an amount of SPI damage equal to the damage dealt / 10, Heals user for 10x damage the SPI damage dealt, Darkness & Magic, 5,000 MP
Consume- 1,300 Damage, Heals damage dealt in HP to a max of 25,000 points if this attack kills its target, Physical, 3,000 MP
Melt to Shadow Vapor- +95% Dodge, Caster skips actions on next 5 turns, Lasts 5 turns, Does not stack, Darkness 4,000 MP
Terrify- 65% inflicts Fear, 15% inflicts Paralyzed, Darkness, 2,000 MP
Drops-
3900 Gold
350 XP
50% Deathless Shadow Stuff- (Item, Material, Darkness, 7,000 Gold)
25% Cannibal’s Feast- (Spell, Necromancy, Darkness, 0 MP, 114,000 Gold) +2,500 Melee Attack, may only be used against allies of the same subtype as caster, If this attack kills its target, caster is healed for an amount of HP and MP equal to 1/10 the slain ally’s max HP or max MP (caster’s choice which)
10% Ghast's Bone Rod- (Weapon, Mace, Darkness, 76,000 Gold) +78 Melee Attack, +190 SPI, 25% Critical with Melee Attack actions and actions involving Necromancy spells
10% Hymn of the Devouring Undead- (Spell, Bardic Music, Darkness, 800 MP, 87,000 Gold) All Undead in battle gain 1/50th the HP damage they deal (not counting damage that puts their targets past the point of death) back as HP while under the effect of this spell, this spell lasts as long as its caster maintains it as an action each turn for a cost of 0 MP, stacks 5 times
5% Blackened Ring of Gluttony- (Accessory, Ring, Darkness, 99,000 Gold) Possessor heals double HP and MP from Food and Drink items, Possessor gains 1.4 times the normal amount of HP or MP from drain attacks, possessor takes 5% of their max SPI in defense-ignoring SPI damage each turn that they have not consumed a Food or Drink consumable within the past 3 turns, SPI damage caused by this ring is immediately healed upon the consumption of a Food or Drink consumable by its wearer, this item does not stack
Greater Desert Scorpion
Level 7
Insect, Fire
HP- 17,200
MP- 10,200
STR- 330
AGI- 370
CON- 305
MIN- 218
SPI- 285
XP- 0
Defense- 790
Critical chance- 8%
To Hit- 105%
Dodge- 2%
Resilience- 3%
Resistances and Immunities- 50% Water Weakness, 40% Physical Resistance, 200% Psychic Weakness, 70% Acid Resistance, 70% Fire Resistance, 50% Light Resistance, 10% Magic Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Claw Snap- 1150 Damage, This attack possesses 12% Critical, 2 hits against 1, Physical, 0 MP
Deadly Sting- 1300 Damage, 55% inflicts Poison, Acid, 0 MP
Rush- 800 Damage, 1 hit against 17, deals 1600 damage on first turn, Physical, 2500 MP
Drops-
2,430 Gold
350 XP
70% Scorpion Shell- (Item, Material, Earth, 500 Gold)
10% Scorpion Whip- (Weapon, Whip, Physical, 70,000 Gold) +70 Melee Attack, 15% inflicts Poison
10% Scorpion’s Greaves- (Accessory, Boots, Earth & Acid, 80,000 Gold) +80 Defense, 25% Poison Resistance, attacks you use that have a chance of inflicting Poison have a 5% greater chance
5% Plush Scorpion- (Item, Antiquity, Earth, 7,000 Gold)
4% Scorpion’s Blade- (Weapon, Sword, Fire & Light, 85,000 Gold) +96 Melee Attack, 20% inflicts Poison, 5% inflicts Paralysis, wielder regenerates 5 HP per round
1% Desert Scorpion Venom- (Accessory, Weapon Coating, Acid, 80,000 Gold) +50 Melee Attack, +50 Ranged Attack, 15% inflicts Poison
Killer Condor
Level 7
Aerial, Fire
HP- 15,600
MP- 16,000
STR- 390
AGI- 410
CON- 330
MIN- 328
SPI- 324
XP- 0
Defense- 500
Defense against Stat Damage- 0
Critical Chance- 12%
Resilience- 5%
To Hit- 106%
Dodge- 7%
Resistances and Immunities- Pain Immunity, Impaired Immunity, 50% Fire Resistance, 25% Air Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Ripping Beak- 1,600 Damage, Deals 1/4 damage after all other modifiers and Defense to Max HP if target is below level 11, Physical, 0 MP
Dive Bomb- 1,900 Damage, Physical & Fire, 400 MP
Whirlwind- 1,430 Damage, 1 hit against 5, Air, 1,400 MP
Angry Caw- +150 STR, stacks 10 times, Fire, 800 MP
Fury of the Condors- All allies that are named Killer Condor become immune to minor status effects and have their Prime Attribute doubled (to a max of 10,000 added to it) for purposes of attacking, requires 5 Killer Condor in battle on caster’s side, including caster should caster be named Killer Condor, to cast, Does not stack, Fire & Air, 4,000 MP
Drops-
3,300 Gold
350 XP
50% Condor Feather- (Item, Material, Air, 80 Gold)
10% Condor Feather Hat- (Accessory, Hat, Air, 2,100 Gold) +21 AGI, +5 Ranged Attack against Aerials
10% Tin of Mints- (Consumable, Food, 20 Charges, 700 Gold) 50% Cures Confusion: Depression, 5% Cures Stat Drain: AGI Drain
10% Air Mana Oil- (Item, Material, Air, 5,000 Gold)
10% Bag of Exotic Feathers- (Item, Material, Air, 15,000 Gold)
10% Ground-Eating Spear- (Weaponx2, Spear, Earth & Air, 75,000 Gold) +195 Melee Attack, +40 STR, +70 AGI, Deals 1.2 times normal damage (to a max of 12,000 extra damage from this effect) to Earth element elementals, Inflicts Drain on Earth element elementals, 5% May destroy a Zone of Earth when used in an attack if the zone was created by an individual of at least 5 levels lower than this weapon’s wielder and was under level 50, May choose to do solely Air-element damage itself (but not changing the elements of other equipped sources of damage)
Kryzz'Fhyll
Level 7
Abstract, Magic
HP- 120,000
MP- 8,800
STR- 250
AGI- 280
CON- 2,000
MIN- 290
SPI- 260
XP- 0
Defense- 434
Defense Against Status Effects- 70
Critical chance- 3%
To Hit- 104%
Dodge- 3%
Resilience- 4%
Resistances and Immunities- 50% Magic Resistance, Immune to Minor and Moderate status effects, Immune to Stat Damage
Prime Attribute- Constitution
Constant Effects-
None
Abilities-
/^&- 50% Inflicts Frozen, Ice, 10 MP
!~)- 50% Inflicts Voidstruck, Darkness, 10 MP
**&- 50% Inflicts Poison, Air, 10 MP
*#*- Heals 500, Light, 50 MP
@@!- 300 Damage, Electrical, 0 MP
Drops-
3,214 Gold
700 XP
50% Unknown Substance- (Item, Material, Magic, 5,000 Gold)
40% Memory Stone- (Consumable, Enchanted Item, Magic, 19,000 Gold) User may exchange one equipped Spell for an unequipped Spell that user owns
10% Khaktoom Stave- (Weapon, Staff, Magic, 70,000 Gold) +99 Magical Attack, 5% Inflicts Confusion
Mine Taskmaster-
Level 7
Human, Physical
HP- 15,200
MP- 16,800
STR- 352
AGI- 369
CON- 359
MIN- 321
SPI- 336
XP- 0
Defense- 450
Critical chance- 4%
To Hit- 104%
Dodge- 9%
Resilience- 9%
Resistances and Immunities- 50% Earth Resistance, 65% Poison Resistance
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Crack Whip- 1,400 Damage, Physical, 0 MP
Antivenin- 75% Cures Poison, Light, 600 MP
Juaquime’s Tangler- 1,170 Damage, 50% inflicts Paralyzed, Physical, 2300 MP
Earth Lash- 1,460 Damage, Earth, 3,800 MP
Yell Orders- +10% To-Hit, +5% Critical, +2,000 HP, +35 STR, +35 AGI, +35 SPI, 1 hit against 15, stacks 10 times, Psychic, 5,000 MP
Drops-
3,300 Gold
350 XP
75% Taskmaster’s Lash- (Weapon, Whip, Physical, 79,000 Gold) +78 Melee Attack, +5% Gold found at end of battle, to a max of 20,000 additional Gold as a non-stacking increase, +400 HP for all summons and pets, +200 to each prime attribute of summons and pets
10% Earth Lash- (Spell, Combat Arts, Earth, 5 MP, 15,000 Gold) +15 Melee Attack, This attack does solely Earth damage, a Whip must be equipped to use this spell
10% Bottle of Doc Ramirez’s Antivenin- (Consumable, Medicine, Light & Water, 1 Charge, 15,000 Gold) 75% Cures Poison
5% Juaquime’s Tangler - (Spell, Combat Arts, Physical, 450 MP, 77,000 Gold) +78 Melee Attack, 50% inflicts Paralysis, a Whip must be equipped to use this spell
Old Cutty Soames
Level 7
Fae, Earth
HP- 14,500
MP- 22,500
STR- 340
AGI- 344
CON- 366
MIN- 358
SPI- 378
XP- 0
Defense- 614
Defense against Stat Damage- 4
Critical Chance- 4%
Resilience- 8%
To Hit- 109%
Dodge- 8%
Resistances and Immunities- 90% Earth Resistance, 50% Physical Resistance, 50% Ice Resistance, Immunity to Impaired: Fatigued, Diseased, Pain, and Poison
Prime Attribute- Spirit
Constant Effects-
Fae Of the Deep- Possessor gains the subtype Cthonian, Constant Effect
Dwells Underground- Possessor gains +650 Defense and +15% Dodge if in a Zone of Earth, Constant Effect
Abilities-
Vicious Scissors- 1,750 Damage, 30% inflicts Wounded, Physical, 0 MP
Magic Bolt- 1,700 Damage, Magic, 0 MP
Sever Link- Delinks all of target's stats, target's HP, target's MP, and target's Defense from anything they would be linked to if said link was created by a source below Level 20, Physical or Earth or Darkness, 0 MP
Reveal Minerals- Scans the stats of target if target is Earth element, Earth, 50 MP
Precognition- Caster gains +50% Dodge against the next attack directed at it, does not stack, lasts 15 rounds, Magic & Psychic, 1,000 MP
Drops-
3,000 Gold
350 XP
50% Small Blue Gem- (Item, Antiquity, Earth, 1,600 Gold)
40% Miner's Hat- (Accessory, Helm, Earth & Light, 5,100 Gold) +5 Defense, 115% To Hit while in a Zone of Earth or Zone of Darkness
10% Severing Scissors- (Weapon, Tool, Physical & Magic, 26,500 Gold) +26 Melee Attack, Wielder's 'Melee Attack' actions gain 'Delinks all of target's stats, target's HP, target's MP, and target's Defense from anything they would be linked to if said link was created by a source below Level 20'
Phantom Cowboy
Level 7
Spirit, Air
HP- 12,000
MP- 16,000
STR- 221
AGI- 445
CON- 269
MIN- 214
SPI- 475
XP- 0
Defense- 520
Defense against Stat Damage- 18
Critical chance- 10%
To Hit- 108%
Dodge- 8%
Resilience- 1%
Resistances and Immunities- 25% Air Resistance, 25% Earth Resistance, 25% Technology Resistance, 25% Light Resistance, 25% Darkness Resistance, Immune to Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Phantom Shot- 1125 Damage, 38 SPI Damage, Darkness & Light, 0 MP
Gunsling- 520 Damage, 4 bonus hits divided among 4, Physical & Technology & Air, 0 MP
Pick off Those Varmints- 800 Damage, 1 hit against 25, Physical, 580 MP
Ace of Diamonds- 1410 Damage, 50% Inflicts Awestruck, Magic & Light, 3200 MP
Ace of Spades- 1410 Damage, 50% Inflicts Voidstruck, Magic & Darkness, 3200 MP
Ace of Hearts- 1410 Damage, 50% Inflicts Charm, Magic, 3400 MP
Ace of Clubs- 1410 Damage, 50% Inflicts Stun, Magic & Physical, 3100 MP
Drops-
3,800 Gold
350 XP
75% Ace's Revolver (2)- (Weapon, Gun, Light, 70,000 Gold) +70 Ranged Attack, 5% Critical
10% Phantom Lasso- (Consumable, Lethal Item, Light, 1 Charge, 65,000 Gold) 75% Inflicts Paralysis
10% Phantom Coat- (Armor, Light Armor, Darkness, 73,000 Gold) +75 Defense, 5% Dodge, 5% Darkness Resistance, +500 HP, +500 MP
5% Ride Off Into the Sunset- (Spell, Gunslinging, Light, 999 MP, 95,000 Gold) +5% XP from this combat for user if used on the last turn by a user with a Steed transformation equipped
Phantom Gunman
Level 7
Spirit, Technology
HP- 13,000
MP- 17,000
STR- 350
AGI- 380
CON- 310
MIN- 320
SPI- 410
XP- 0
Defense- 500
Critical Chance- 8%
Resilience- 4%
To Hit- 108%
Dodge- 7%
Resistances and Immunities- 25% Air Resistance, 25% Earth Resistance, 25% Technology Resistance, 25% Light Resistance, 25% Darkness Resistance, Immune to Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Phantom Shot- 610 Damage, 40 SPI Damage, Darkness & Light, 0 MP
Gunsling- 300 Damage, 11 bonus hits divided among 4, deals 1/5 damage, Physical & Technology & Air, 0 MP
Spiritually Powered CHAINGUN!- 800 Damage, 25 SPI Damage, 14 bonus hits divided among 14, deals 1/5 damage, Magic or Physical or Air, # MP
Dance Oddly While Shooting- 1,900 Damage, 2 hits against 1, deals 1/2 damage, removes one buff from target if any damage is dealt, Magic & Light, # MP
Drops-
5,000 Gold
350 XP
50% Spectral Essence- (Item, Material, Light, 1,000 Gold)
25% Gunner’s Coat- (Armor, Light Armor, Physical, 84,000 Gold) +81 Defense, +60 Ranged Attack per gun equipped, to a maximum of 2 Guns, +40 AGI
10% Pouch of Spiritual Bullets- (Accessory, Ammo, Light, 65,000 Gold) +200 Ranged Attack if wielder has over 2,000 SPI and a Gun equipped
10% Balsharko Tea- (Consumable, Drink, Water & Earth, 1 Charge, 34,000 Gold) Heals 700 HP and 4,500 MP, +30 to all stats
5% Spiritually Powered Chaingun- (Weaponx2, Gun, Magic & Light, 275,000 Gold) +268 Ranged Attack, attacks involving this weapon use Spirit as their prime attribute and wielder’s Ranged Attack caps are determined by Spirit, 15 hits against 1, deals 1/13 damage
Phantom Martial Artist
Level 7
Spirit, Physical
HP- 12,200
MP- 18,400
STR- 360
AGI- 380
CON- 340
MIN- 354
SPI- 426
XP- 0
Defense- 510
Critical Chance- 9%
Resilience- 4%
To Hit- 107%
Dodge- 8%
Resistances and Immunities- 25% Air Resistance, 25% Earth Resistance, 25% Technology Resistance, 25% Light Resistance, 25% Darkness Resistance, Immune to Diseased
Prime Attribute- Spirit
Constant Effects-
Age-Old Techniques- Individuals with at least 5 abilities from the Monk and Martial Aritst categories cannot have status effects inflicted on them by possessor, Individual with no abilities form the Monk or Martial Artist categories take double damage from possessor, Constant Effect
Abilities-
Sensei Fist- 1,370 Damage, 40% inflicts Stun, Physical, 0 MP
Ki Fireball- 1,400 Damage, Magic, 0 MP
Hundred Pressure Points- 760 Damage, 300% Inflicts Pain and Stun, Physical, 3,000 MP
Swaying Kangaroo Kicks with Force- 1,200 Damage, Moves target to the back row if target is in the front row and has less STR or CON than caster's SPI, If the target is moved to the back row, one opponent from the same row formation is moved to the front row in exchange, caster chooses who is moved to the front row if caster's SPI is greater than the MIN of all opponents in the back row, The individual moved to the back row may not be chosen to move to the front row unless said individual is the only individual who may be chosen, Physical, 4,000 MP
Dancing Dragon Brings the Thunder- 720 Damage, 150% Inflicts Electrocuted and Confusion, Electrical, 3,100 MP
Pain Comes In the Form of Ten Burning Slaps- 300 Damage, 150% Inflicts Burning and Pain, 10 hits against 1, Fire, 6,700 MP
Winding Serpent Strikes Its Prey- 820 Damage, 100% Inflicts Poison and Stat Drain, Physical, 3,400 MP
Hunting Hawk Comes From Above- 1,010 Damage, Deals full damage to back row, Air & Physical, 2,800 MP
Drops-
5000 Gold
350 XP
75% Ki Fireball- (Spell, Unarmed Technique, Magic, 5 MP, 50,000 Gold) +50 Magical Attack, gains +50 Magical Attack, to a max of +7,000 Magical Attack, for each Martial Artist ability or Monk ability possessed for each empty Weapon slot
10% Golden Lion Roars and Strikes- (Spell, Unarmed Technique, Physical & Magic, 99 MP, 64,000 Gold) +195 Melee Attack, 5% inflicts Fear on Animals and Humans, Cannot be used if any weapons are equipped
10% Elaborate Martial Artist’s Gear- (Armor, Clothing, Physical, 75,000 Gold) +50 Defense, +99 Melee Attack, Melee Attacks with no weapons other than Fist Weapons equipped have a 5% chance of inflicting Stun
5% Silver Palm- (Spell, Unarmed Technique, Physical, 500 MP, 157,000 Gold) +355 Melee Attack, +15% Critical for this attack, Cannot be used if any weapon slots are occupied
Plant Child-
Level 7
Plant, Light
HP- 21,000
MP- 16,000
STR- 280
AGI- 220
CON- 470
MIN- 450
SPI- 590
XP- 0
Defense- 660
Critical chance- 2%
To Hit- 103%
Dodge- 3%
Resilience- 2%
Resistances and Immunities- Absorbs Light, 50% Ice Resistance, 50% Fire Resistance, 90% Acid Weakness, Immune to Deafened, Blind
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Petal Dancing- 770 Damage, Light & Earth, 0 MP
Frozen Dance- 2,900 Damage, Can only be cast if Call Unto Seasons: Winter has already been used in this battle, Ice & Magic, 10 MP
Soothe- 45 SPI Damage, Light, 20 MP
Restore Plants- Heals target plant for 7,000 HP, Light, 30 MP
Frolic- +1,900 HP to target for each individual that uses Frolic this turn, Light, 10 MP
Photosynthesis- Heals self for 4,000 HP and 300 MP, Light, 0 MP
XP- 350
Gold- 2,220
Treasure-
50% Rare Flowers- (Item, Antiquity, Earth, 7,000 Gold)
20% Flower Petal Dress- (Armor, Clothing, Light, 67,500 Gold) +69 Defense, Heals wearer for 50 HP each turn
5% Floral Ray- (Spell, Wizard Magic, Light & Earth, 15 MP, 30,000 Gold) +31 Magical Attack
5% Restore Plants- (Spell, Healer Magic, Light, 20 MP, 27,000 Gold) +22 Magical Attack, Can only be used on Plants, Heals target, 5% Cures Poison, Paralysis, and Weakness
5% Prepare Fruits- (Spell, Other: Culinary Arts, Earth & Light, 10 MP, 30,000 Gold) +40 Magical Attack, Heals, Each Food that the caster has equipped may expend 1 charge to increase the amount healed by 500
5% Song of Flowers- (Spell, Bardic Music, Light & Earth, 30 MP, 35,000 Gold) +300 HP to target for each Plant in battle on the caster's side, may be maintained for 0 MP for an unlimited number of turns unless the caster does something else
5% Seasonal Blessing- (Spell, Druid Magic, Light & Earth, 15 MP, 16,000 Gold) +20 to all stats, does not stack, 5% heals target for 7,000
5% Prayer Unto the Plant Gods- (Spell, Divine Magic, Light & Earth & Water, 0 MP, 40,000 Gold) +20 to all stats for all allied Plants, +40 MP for caster, allied plants get +5% dodge, which does not stack, stacks 5 times
Polar Wolf
Level 7
Animal, Ice
HP- 20,000
MP- 17,000
STR- 550
AGI- 430
CON- 485
MIN- 330
SPI- 325
XP- 0
Defense- 600
Defense against Stat Damage- 0
Critical Chance- 12%
Resilience- 10%
To Hit- 110%
Dodge- 8%
Resistances and Immunities- Ice Immunity
Prime Attribute- Strength
Constant Effects-
Pack Hunter- Possessor gets +20 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Cunning Beast- Possessor gains +200 MIN, Constant Effect
Abilities-
Bite- 1,900 Damage, Physical, 0 MP
Vicious Bite- 2,200 Damage, 30% inflicts Wounded, Physical, 5 MP
Takedown- 1,780 Damage, 30% inflicts Fatigued: Stun, Physical, 10 MP
Rending Pull- 2,150 Damage, 20% shifts target to the Front Row if target is below Level 20, 10% inflicts Fatigued: Stun, Physical, 15 MP
Leer- 20% inflicts Confusion: Fear, Darkness, 1 MP
Freezing Breath- 1,500 Damage, 55 AGI Damage, 60% inflicts Frozen, 1 hit against 15, Ice, 1,000 MP
Drops-
3,500 Gold
350 XP
50% Bone- (Item, Material, Darkness, 200 Gold)
35% Polar Wolf Pelt- (Item, Material, Earth, 9,700 Gold)
13% Ice Lunge- (Spell, Combat Arts, Physical & Ice, 20 MP, 21,000 Gold) +26 Melee Attack, 5% deals full damage to the back row if cast from the front row
2% Pack Whistle- (Accessory, Trinket, Air, 25,000 Gold) Wearer counts, for purposes of the abilities of wearer's allies, as possessing a Constant Effect named 'Pack Hunter' as an effect that does not stack
War Crab
Level 7
Aquatic, Water
HP- 17,200
MP- 14,980
STR- 350
AGI- 340
CON- 345
MIN- 240
SPI- 240
XP- 0
Defense- 480
Critical chance- 4%
To Hit- 105%
Dodge- 2%
Resilience- 7%
Resistances and Immunities- 90% Water Resistance, 90% Physical Resistance, 300% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Great Crush- 1,190 Damage, This attack possesses 6% Critical, 2 hits against 1, Physical, 0 MP
Wave- 1,200 Damage, 1 hit against 6, Water, 0 MP
Froth!- 1,300 Damage, 15% inflicts Drowning, 1 hit against 15, Water, 7,000 MP
Drops-
3,000 Gold
350 XP
80% Crab Meat (4)- (Consumable, Food, Water, 2 Charges, 1,900 Gold) Heals 4,000 HP
10% Samurai Blade of Balshinsur- (Weapon, Sword, Technology & Electrical, 90,000 Gold) +140 Melee Attack, 5% Critical, +300 Damage against Electrical element foes
10% Warrior's Greaves- (Accessory, Boots, Water & Physical, 80,000 Gold) +80 Defense, +80 Melee Attack
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- Site Admin
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Re: Enemy List
Level 8
Ashen Dead of the Sildrizan Waste
Level 8
Undead, Fire
HP- 14,704
MP- 14,209
STR- 356
AGI- 399
CON- 411
MIN- 444
SPI- 342
XP- 0
Defense- 645
Defense against Stat Damage- 48
Critical chance- 9%
To Hit- 106%
Dodge- 13%
Resilience- 10%
Resistances and Immunities- Fire Immunity, Absorbs Darkness, 30% Air Weakness, 20% Light Weakness, Immune to Pain, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
Body of Flame and Bone- All allies’ Fire element attacks do 600 additional damage, this bonus to Fire element damage stacks 3 times, possessor loses 40 AGI each time it is hit with an Ice element attack, this AGI loss stacks 8 time, Constant Effect
Ashen Evasion- Receives a second dodge attempt at +15% against Air element attacks that would, with Weakness not factored in, have inflicted under 4,000 Damage, Constant Effect
Abilities-
Flame Claw- 1,900 Damage, Fire & Physical, 0 MP
Flame Kick- 1,916 Damage, 15% Inflicts Stun, Fire & Physical, 15 MP
Ashen Touch- 126 SPI Damage, Can only be used once per 3 rounds, Fire & Darkness, 10 MP
Drain Touch- 1,859 Damage, Heals user’s MP for half damage dealt, Magic & Psychic, 0 MP
Swift Movements- User’s Prime Attribute becomes Agility, Physical, 0 MP
Menacing Movements- User’s Prime Attribute becomes Strength, Physical, 0 MP
Swiftness- +60 AGI to self, stacks 18 times, Air, 18 MP
Laitmos- 1,970 Damage, Spirit is user’s Prime Attribute for this attack, Fire & Magic, 90 MP
Laitmore- 1,270 Damage, Spirit is user’s Prime Attribute for this attack, 1 hit against 15, Fire & Magic, 135 MP
Drops-
4,000 Gold
400 XP
60% Death Ash- (Item, Material, Darkness, 900 Gold)
20% Crypt Guard’s Hand- (Weapon, Fist Weapon, Darkness & Acid, 198,000 Gold) +210 Melee Attack, Inflicts 15 AGI damage on hit, 5% Inflicts Paralysis on hit
10% Tomb Whisper- (Weapon, Sword, Darkness, 198,000 Gold) +214 Melee Attack, +3% Critical against Darkness element targets
10% Bracer of Kimelorn- (Accessory, Wristwear, Light, 125,000 Gold) +40% Paralysis Resistance, +210 Damage to all attacks against Undead, Item does not add Light element to attacks it participates in
Bandage Man
Level 8
Undead, Physical
HP- 20,000
MP- 20,000
STR- 420
AGI- 400
CON- 400
MIN- 360
SPI- 400
XP- 0
Defense- 666
Critical chance- 8%
Resilience- 8%
To Hit- 108%
Dodge- 8%
Resistances and Immunities- 50% Darkness Resistance, 50% Light Resistance, Immune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Strength
Additional Stats-
Move- 2
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
Bandages- Possessor regenerates 1,000 HP at the start of each round, Constant Effect
Abilities-
Pound- 1,600 Damage, Physical, 0 MP
Wrap- 50% inflicts Paralyzed, Physical, 0 MP
Bandage- 5,000 Damage, Heals, Light or Physical, 0 MP
Bandage Stream- 5,000 Damage, 1 hit against 5, Darkness or Physical, 5,000 MP
Drops-
3,000 Gold
400 XP
99% Bandage- (Spell, Healer Magic, Physical, 5,000 Gold) +5 Melee Attack, Heals, 25% Cures Wounded
1% Heiberic Calling Pattern: Bandage Man- (Item, Antiquity, Physical, 80,000 Gold)
Blazing Skull
Level 8
Undead, Fire
HP- 16,000
MP- 21,000
STR- 300
AGI- 400
CON- 350
MIN- 410
SPI- 550
XP- 0
Defense- 666
Defense against Stat Damage- 6, +66 against MIN damage
Critical Chance- 12%
Resilience- 6%
To Hit- 108%
Dodge- 13%
Resistances and Immunities- Fire Immunity, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity, 200% Water Weakness
Prime Attribute- Spirit
Additional Stats-
Move- 4
Movetype- Flight
Range- 1
Leadership- 1
Constant Effects-
Burning- Possessor deals 2,000 Flat Fire element damage to any individual who conducts an offensive action against possessor, this damage has an effect attached to it that has a 50% chance of inflicting Burning, Constant Effect
Abilities-
Bite- 1,300 Damage, the Prime Attribute for this ability is Strength, Fire & Physical or Physical, 0 MP
Immolate- 1,900 Damage, 200% inflicts Burning, Fire, 1,000 MP
Flaming Eye Rays- 1,800 Damage, 50% inflicts Burning, 1 hit against 2, Fire, 1,200 MP
Burning Aura- Target takes 2,000 Flat Fire element damage at the start of every round, any individual who conducts an offensive action against target takes 2,500 Flat Fire element damage, does not stack, Fire, 1,300 MP
Negate Water Weakness- Target’s Water Weakness does not apply to damage, effects, or status effects generated by sources below Level 20, Fire & Magic, 500 MP
Scream- 50% inflicts Confusion: Fear, 1 hit against 8, Darkness & Air, 200 MP
Drops-
4,000 Gold
400 XP
30% Scorched Bones- (Item, Material, Fire & Darkness, 90 Gold)
30% Scorched Skull- (Item, Material, Fire & Darkness, 120 Gold)
20% Transform Flying Head Into Blazing Skull- (Spell, Necromancy, Fire, 200 MP, 80,000 Gold) Target Flying Head from the Enemy List becomes a Blazing Skull from the enemy list
20% Throw Blazing Skull- (Spell, Necromancy, Fire, 60 MP, 72,000 Gold) +75 Magical Attack, 5% inflicts Burning, 5% inflicts 1 hit against 4
Bluish Red Jell-
Level 8
Ooze, Water
HP- 22,500
MP- 19,800
STR- 590
AGI- 340
CON- 620
MIN- 120
SPI- 138
XP- 0
Defense- 740
Critical chance- 8%
To Hit- 106%
Dodge- 8%
Resilience- 8%
Resistances and Immunities- 50% Fire Resistance, 90% Water Resistance, 20% Light Weakness, Immune to Blind, Pain, Sleep, Diseased, Poison
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Jell Dart- 2,000 Damage, Water, 0 MP
Corrosive Ooze- 3,500 Damage, Heals user for 8,000, user skips next turn, Acid, 5,000 MP
Gelatinous Toxicity- 1,000 Damage, 95% Inflicts Poison, Fire, 4,700 MP
Spirit Vampire- 50 SPI damage, user gains 50 SPI, Psychic, 3,900 MP
Jell Wall- All allies and self gain +390 Defense, stacks 3 times, Earth, 6,900 MP
Drops-
4,500 Gold
400 XP
50% Rare Goops- (Item, Antiquities, Water, 9,000 Gold)
20% Bluish Red Jell Poison- (Accessory, Weapon Coating, Water, 17,000 Gold) 13% Inflicts Poison, 5 SPI damage per hit
20% Goo Sword- (Weapon, Sword, Water, 110,000 Gold) +70 Melee Attack, 15 SPI damage per hit, 3 CON damage per hit
8% Vabdurin Armor- (Armor, Heavy Armor, Earth & Water, 120,000 Gold) +120 Defense, +50% Poison Resistance
2% Deposmo- (Spell, Wizard Magic, Water, 90 MP, 17,000 Gold) +30 Defense, Cures Poison, 40% Poison resistance, stacks 2 times
Briar Lord Tree-
Level 8
Plant, Earth
HP- 29,000
MP- 18,000
STR- 570
AGI- 240
CON- 520
MIN- 370
SPI- 400
XP- 0
Defense- 900, +1,200 against Physical
Critical chance- 12%
To Hit- 106%
Dodge- 2%
Resilience- 13%
Resistances and Immunities- Immune to Deafened, Blind
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Briar Storm- 1,900 Damage, 1 hit against 5, Earth & Air, 0 MP
Tree Mastery- 65% Inflicts Charm on target Plant, Earth, 0 MP
Root- 8,000 Damage, Heals, Can only target user, Earth, 3,000 MP
XP- 400
Gold- 4,070 Gold
Treasure-
50% Briar Lord Whip- (Weapon, Whip, Earth, 70,000 Gold) +89 Melee Attack, +89 Ranged Attack, 2% inflicts pain on Humans or Humanoids
30% Endless Pouch of Thorn Darts- (Weapon, Throwing Weapon, Earth, 65,000 Gold) +68 Ranged Attack, 3% Inflicts Pain, 1% inflicts 2 hits against 1 so long as no other Throwing Weapon is equipped and no Spell is used
20% Briar Mail- (Armor, Light Armor, Earth, 65,000 Gold) +40 Defense, Does 500 Earth damage to all those who attack wearer unless wearer chooses not to damage them
Burning Skeleton
Level 8
Undead, Fire
HP- 21,000
MP- 16,000
STR- 400
AGI- 550
CON- 400
MIN- 310
SPI- 300
XP- 0
Defense- 666
Defense against Stat Damage- 6, +66 against CON damage
Critical Chance- 12%
Resilience- 6%
To Hit- 108%
Dodge- 13%
Resistances and Immunities- Absorbs Fire, 200% Water Weakness, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity
Prime Attribute- Strength
Constant Effects-
Burning- Possessor deals 2,000 Flat Fire element damage to any individual who conducts an offensive action against possessor, this damage has an effect attached to it that has a 30% chance of inflicting Burning, Constant Effect
Abilities-
Burning Hand- 1,600 Damage, 15% inflicts Burning, Fire, 0 MP
Claw- 2,000 Damage, Fire & Physical or Physical, 0 MP
Blazing Embrace- 800 Damage, 150% inflicts Burning, Fire, 300 MP
Fire Blasts- 1,500 Damage, 1 hit against 2, Fire, 900 MP
Blazing Aura- Target takes 1,500 Flat Fire element damage at the start of every round, any individual who conducts an offensive action against target takes 1,500 Flat Fire element damage, stacks 2 times, Fire, 1,100 MP
Drops-
4,000 Gold
400 XP
50% Scorched Bones- (Item, Material, Fire & Darkness, 90 Gold)
30% Transform Skeleton Into Burning Skeleton- (Spell, Necromancy, Fire, 200 MP, 80,000 Gold) Target Skeleton from the Enemy List becomes a Burning Skeleton from the enemy list
20% Grave Fire- (Spell, Dark Magic, Fire, 40 MP, 67,000 Gold) +68 Magical Attack, 5% inflicts Burning, 1% inflicts Hexed
Centaur
Level 8
Monster, Earth & Air
HP- 22,000
MP- 18,000
STR- 389
AGI- 411
CON- 395
MIN- 385
SPI- 375
XP- 0
Defense- 665
Defense against Stat Damage- 0
Critical Chance- 8%
Resilience- 7%
To Hit- 106%
Dodge- 5%
Resistances and Immunities-
Prime Attribute- Strength or Agility
Constant Effects-
Swift- If possessor’s AGI is higher than the AGI of all foes in battle, possessor gains an additional action every round, Constant Effect
Humanoid Upper-Half- Possessor may choose to count as a Humanoid either instead of being a Monster or in addition to possessor’s normal subtypes, Constant Effect
Abilities-
Arrow Shot- 2,002 Damage, 5% inflicts Wounded, 5% inflicts Wounded: Bleeding, Air or Physical, 0 MP
Hoof Kick- 2,002 Damage, 5% inflicts Wounded, 5% inflicts Fatigued: Stun, Earth or Physical, 0 MP
Gallop- +55 AGI, lasts 15 rounds, stacks 3 times, Earth & Air, 1,750 MP
Drops-
4,000 Gold
400 XP
80% Centaur’s Bow- (Weaponx2, Bow, Air & Physical, 40,000 Gold) +120 Ranged Attack, 10% Critical
5% Centaur Barding- (Armor, Light Armor, Earth, 60,000 Gold) +60 Defense, 3% Resilience
5% Centaur’s Arrows- (Accessory, Ammo, Air & Physical, 35,000 Gold) Wielder gains + 80 Ranged Attack if a Bow is equipped
5% Stamina Seal- (Accessory, Seal, Earth, 60,000 Gold) +60 Defense, +60 CON, +600 HP
5% Terrain Spell of the Open Plains: Herd’s Movement- (Spell, Geomancy, Air & Earth, 30 MP, 30,000 Gold) Up to 300 allies may switch rows to any row they could normally move to, The terrain or phantom terrain must be Open Plains to cast this spell
Darksky Sniper-
Level 8
Spirit, Darkness
HP- 11,800
MP- 19,200
STR- 370
AGI- 594
CON- 297
MIN- 410
SPI- 513
XP- 0
Defense- 350
Critical chance- 13%
To Hit- 12%
Dodge- 6%
Resilience- 2%
Resistances and Immunities- 150% Light Weakness when not in a Zone of Darkness, Absorbs Darkness when in a Zone of Darkness, 50% Darkness Resistance when not in a Zone of Darkness, Immune to Minor Status Effects when in a Zone of Darkness, Immune to Diseased
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Snipe- 2500 Damage, +40% to-Hit for this attack, Darkness, 0 MP
Moon-Ender- 1600 Damage, Deals double damage to Astral Beings and Aliens, -50% Darkness resistance in regards to this instance of this attack, 15% inflicts Blind, Darkness, 3,800 MP
Crossfire- 800 Damage, (#-1) bonus hits divided among (#-1) targets, where # is equal to the number of Darksky Snipers on user’s side, Darkness, 8,500 MP
Ereshyzbrekto Shot- 100 STR damage, 15% inflicts Weakness, Darkness, 2800 MP
Create Cover (Black Materialization)- Gives user 10% Dodge if not in a Zone of Darkness, Gives user 50% Dodge and +500 Defense if in a Zone of Darkness, Darkness element foes ignore this effect if equal or higher level, Darkness, 1,100 MP
Eye Shot- 1,100 Damage, 75% inflicts Blind, Physical, 6,100 MP
Drops-
4,100 Gold
400 XP
75% Darksky Sniper Rifle- (Weaponx2, Gun, Darkness, 105,000 Gold) +240 Ranged Attack, 120% To Hit, 5% Dodge, +240 additional Ranged Attack in a Zone of Darkness, 5% inflicts Blind in a Zone of Darkness
25% Pitch Black Shadow-Woven Cowboy Clothes- (Armor, Clothing, Darkness, 86,000 Gold) +69 Defense, +120 additional Defense when in a Zone of Darkness, 15% Dodge when in a Zone of Darkness, +99 Ranged Attack when in a Zone of Darkness
Discontinued Sepherys Defense-Bot Version 6.09
Level 8
Robot, Technology
HP- 29,000
MP- 21,000
STR- 260
AGI- 520
CON- 500
MIN- 430
SPI- 310
XP- 0
Defense- 1,300
Critical Chance- 3%
Resilience- 14%
To Hit- 104%
Dodge- 10%
Resistances and Immunities- Immunity to Pain, Fear, Deafened, Poison, and Diseased (Exception- Diseased: Computer Virus), 50% Technology Weakness, 50% Magic Resistance
Prime Attribute- Agility
Constant Effects-
Bascaradine Vulnerability- Possessor has a 100% Weakness to Bascaradine Corporation employees, Bascaradine Corporation branded Pets and Transformations, and attacks that incorporate Bascaradine Corporation branded items, Individuals with Bascaradine Corporation items that provide Defense bonuses have a 50% Resistance to all of possessor’s attacks, Constant Effect
Sephyric Networking (Shield)- All allies with and effect with Sephyric Networking in its name gain +40 Defense, stacks 80 times, Constant Effect
Abilities-
Sepherys Force-Bolter- 1,200 Damage, Physical, 0 MP
Sepherys Brand Shield Projector- +500 Defense, stacks 5 times, Technology & Water, 1,000 MP
Sepheryc Anti-Element Shield- 25% Air Resistance, 25% Earth Resistance, 25% Water Resistance, 25% Fire Resistance, lasts until caster is defeated plus two additional turns, Technology & Air & Earth & Fire & Water, 10,000 MP
Sepheryc Anti-Physical Shield- +900 Defense, 25% Physical Resistance, lasts until caster is defeated plus two additional turns, does not stack, Technology & Air & Earth & Fire & Water, 2,000 MP
Sephryic Weakness Removal Ray- 15% Resilience, lasts until caster is defeated plus two additional turns, Technology, 4,000 MP
Sephyrys Drive Shield- 1,000 Defense, takes 4 turns to use, 1 hit against 50, does not stack, Water & Technology, 12,000 MP
Drops-
5,000 Gold
400 XP
50% Assorted Doodads Produced by the Sepherys Corporation- (Item, Antiquity, Technology, 8,000 Gold)
20% Reinforced Sepheri-Tech Power Armor- (Armor, Power Armor, Physical & Technology, 290,000 Gold) +370 Defense, +130 AGI, Wearer takes double damage from things with Bascaradine in the name
20% Sepherys Shield Projector- (Accessory, Upgrade, Technology, 140,000 Gold) +60 Defense to self and two allies, stacks 5 times
10% Sepherys Prisma Shield Type 2- (Weapon, Shield, Technology & Magic, 240,000 Gold) +260 Defense, 15% Air Resistance, 15% Earth Resistance, 15% Water Resistance, 15% Fire Resistance, Wielder takes double damage from things with Bascaradine in the name
Discontinued Sepherys Guard-Bot Version 6.09
Level 8
Robot, Technology
HP- 29,000
MP- 21,000
STR- 260
AGI- 520
CON- 500
MIN- 430
SPI- 310
XP- 0
Defense- 900
Critical Chance- 3%
Resilience- 12%
To Hit- 106%
Dodge- 9%
Resistances and Immunities- Immunity to Pain, Fear, Deafened, Poison, and Diseased (Exception- Diseased: Computer Virus), 50% Technology Weakness, 50% Magic Resistance
Prime Attribute- Agility
Constant Effects-
Bascaradine Vulnerability- Possessor has a 100% Weakness to Bascaradine Corporation employees, Bascaradine Corporation branded Pets and Transformations, and attacks that incorporate Bascaradine Corporation branded items, Individuals with Bascaradine Corporation items that provide Defense bonuses have a 50% Resistance to all of possessor’s attacks, Constant Effect
Abilities-
Sepherys Electro-Bolter- 1,400 Damage, 25% inflicts Electrocuted, Electrical, 0 MP
Sephyrys Stun Cannon- 1,200 Damage, 45% inflicts Stun, Physical, 1,000 MP
Sephyrys Disrupto Cannon- 1,000 Damage, 25% target of equal or lower level cannot use a selected spell or ability that costs MP for 5 turns, Technology & Magic, 4,000 MP
Sepherys Brand Defensive Shield Projector- +900 Defense, Targets self only, stacks 5 times, Technology & Water, 1,400 MP
Paralytic Gas Cloud- 50% inflicts Paralyzed, 1 hit against 50, Acid, 8,000 MP
Sephyrys Drive Cannon- 9,000 Damage, takes 4 turns to use, deals x2 damage, Physical & Technology, 12,000 MP
Drops-
5,000 Gold
400 XP
50% Reinforced Sepheri-Tech Battle Armor- (Armor, Light Armor, Physical & Technology, 260,000 Gold) +240 Defense, +140 AGI, +80 Ranged Attack, Wearer takes double damage from things with Bascaradine in the name
20% Assorted Doodads Produced by the Sepherys Corporation- (Item, Antiquity, Technology, 8,000 Gold)
20% Sepherys Lightning Caster 2.0- (Weapon, Gun, Electrical, 210,000 Gold) +200 Ranged Attack, 15% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
5% Sepherys Force Glove 3.5- (Weapon, Fist Weapon, Technology & Physical, 230,000 Gold) +255 Melee Attack, 25% inflicts Stun, Deals 1/2 damage to things with Bascaradine in the name
4% I <3 Sepherys Corp. T-Shirt- (Armorx.5, Clothing, Technology, 14,000 Gold) +16 Defense, +5 to all stats for every item equipped with the world Sepherys in the name, Wearer takes double damage from things with Bascaradine in the name
1% Sepherys Guard-Bot in a Box Version 6.09- (Consumable, Summoning Stone, Technology, 1 Charge, 290,000 Gold) Summons 1 Discontinued Sepherys Guard-Bot Version 6.09
Flame Juggler
Level 8
Elemental, Fire
HP- 20,000
MP- 20,000
STR- 400
AGI- 440
CON- 400
MIN- 400
SPI- 420
XP- 0
Defense- 664
Critical chance- 9%
Resilience- 7%
To Hit- 110%
Dodge- 8%
Resistances and Immunities- Fire Immunity (against sources below Level 18), 50% Fire Resistance, 50% Psychic Resistance, Burning Immunity, Immune to Pain, Deafened, and Diseased
Prime Attribute- Agility
Additional Stats-
Move- 3
Movetype- Walking
Range- 5
Leadership- 1
Constant Effects-
Burning- Whenever an individual attacks possessor with an offensive attack, possessor deals 4,000 Flat Fire element Damage to said individual at the end of said attack, Constant Effect
Juggler's Tricks- Possessor gains +25% Dodge, +25% To Hit, and deals 2,000 additional Damage, Constant Effect
Abilities-
Juggle Fire- 2,350 Damage, 50% inflicts Burning, Fire, 0 MP
Flaming Ball- 100% inflicts Burning, Fire, 1,255 MP
Juggling Frenzy- 1,624 Damage, 50% inflicts Burning, 1 hit against 15, Fire, 1,644 MP
Acrobatics- Caster gains +355 AGI and +14% Dodge, lasts 3 rounds, does not stack, Air or Fire, 3,415 MP
Drops-
4,000 Gold
400 XP
99% Flame Juggler's Ball- (Weapon, Orb, Fire, 70,000 Gold) +70 Ranged Attack, +70 AGI, 15% inflicts Burning
1% Heiberic Calling Pattern: Flame Juggler- (Item, Antiquity, Fire, 80,000 Gold)
!Frog Beast of Paradine-
Level 8, Elite
Monster, Water
HP- 130,000
MP- 130,000
STR- 900
AGI- 880
CON- 810
MIN- 800
SPI- 840
XP- 0
Defense- 1,250
Defense Against Stat Damage- 50
Critical chance- 16%
Resilience- 8%
To Hit- 113%
Dodge- 19%
Resistances and Immunities- 30% Water Resistance, 30% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Webbed Slash- 4,000 Damage, Physical or Water, 0 MP
Deluge- 1,000 Damage, 1 hit against 50,000, Water, 10,000 MP
Corruption Breath- 500 CON Damage, inflicts Poison, 1 hit against 30, Acid & Air, 10,000 MP
Drops-
10,000 Gold
800 XP
90% Murksphere- (Weapon, Orb, Acid & Water, 15,000 Gold) +15 Magical Attack, 15% inflicts Poison
10% Frogbeast Plushie- (Item, Antiquity, Water, 65,000 Gold)
Great Sarisscos Beetle-
Level 8
Insect, Magic
HP- 30,000
MP- 19,000
STR- 590
AGI- 240
CON- 560
MIN- 209
SPI- 215
XP- 0
Defense- 600, +300 Defense against Physical
Critical chance- 8%
To Hit- 104%
Dodge- 5%
Resilience- 10%
Resistances and Immunities- 5% Physical Resistance, 15% Psychic Weakness, Immune to Entombed and Ill Fortune
Prime Attribute- Strength
Constant Effects-
Spiked, Chitinous Shell- +17% Critical, +5% Resilience, Constant Effect
Abilities-
Sarisscos Snap- 1,600 Damage, Ignores 12,000 Defense, Physical, 0 MP
Burrow- +1,000 Defense for 1 turn, Earth element attacks can ignore this defense, may target self only, Magic, 10 MP
Bolstering Echo- +6,000 HP, stacks 5 times, Earth, 2,000 MP
Heal Self- 6,000 Damage, Heals, may target self only, Light, 2,000 MP
Drops-
4,830 Gold
400 XP
48% Caramel Candies- (Consumable, Food, Earth & Darkness, 15 Charges, 9,000 Gold) Heals 700 HP
40% Great Sarisscos Shield- (Weapon, Shield, Earth & Physical, 80,000 Gold) +69 Defense, +15 STR, +20 CON
9% Caravan Trader's Goods- (Item, Antiquity, Earth & Fire, 5,000 Gold)
2% Gakmondulo- (Spell, Wizard Magic, Earth, 40 MP, 115,000 Gold) +127 Magical Attack
1% Great Sarisscos Beetle Plushie- (Item, Antiquity, Earth, 21,000 Gold)
Helicopter Drone-
Level 8
Machine, Air
HP- 20,061
MP- 18,857
STR- 245
AGI- 622
CON- 425
MIN- 356
SPI- 328
XP- 0
Defense- 466
Critical chance- 6%
To Hit- 104%
Dodge- 9%
Resilience- 5%
Resistances and Immunities- Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Gatling- 272 Damage, Technology & Physical, 0 MP
Drone Blade Spin- 2,153 Damage, 15% inflicts Wounded, Physical & Air, 690 MP
Hover- Caster gains +3% Dodge, does not stack, lasts 5 rounds, Air, 53 MP
Strafe- 1,601 Damage, 1 hit against 15, Technology & Physical, 3,941 MP
Drops-
553 Gold
400 XP
90% Random Gears- (Item, Material, Technology, 600 Gold)
10% Helicopter Sphere- (Accessory, Gadget, Technology, 62,000 Gold) Wielder may spend an action to summon 1 Helicopter Drone from the Enemy List once per battle, Max 1 summoned
Imp
Level 8
Demon, Darkness
HP- 20,000
MP- 20,000
STR- 300
AGI- 490
CON- 410
MIN- 460
SPI- 460
XP- 0
Defense- 700, +1,000 against Darkness, +1,000 against Fire
Defense against Stat Damage- 0
Critical Chance- 6%
Resilience- 8%
To Hit- 107%
Dodge- 10%
Resistances and Immunities- 80% Darkness Resistance, 80% Fire Resistance, Burning Immunity, Voidstruck Immunity, Hexed Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Dark Mischief- All buffs on possessor's opponents who are below Level 20 that are from sources below Level 20 have a 20% chance of being removed at the start of every round, Constant Effect
Abilities-
Painful Scratch- 2,000 Damage, 90% inflicts Pain, Physical or Physical & Darkness, 0 MP
Imp's Flame- 2,000 Damage, Deals HP Damage and MP Damage, Fire, 1,400 MP
Black Curse- 100 SPI Damage, 100% inflicts Hexed, 70% inflicts Stat Drain, Darkness or Darkness & Magic, 1,800 MP
Call Imps- Summons 1-5 Imp, Max 30 summoned, Darkness & Fire, 20,000 MP
Drops-
5,000 Gold
400 XP
75% Imp's Fork- (Weapon, Polearm, Darkness, 15,000 Gold) +17 Melee Attack, 10% inflicts Pain, 10% inflicts Hexed
10% Malignant Essence Flicker- (Item, Material, Darkness, 6,700 Gold)
10% Imp's Blood- (Item, Material, Darkness & Fire, 3,400 Gold)
5% Painting Depicting Imps Tormenting Sinners- (Item, Antiquity, Darkness & Fire, 15,500 Gold)
Mindwight
Level 8
Undead, Psychic
HP- 22,300
MP- 26,000
STR- 310
AGI- 580
CON- 510
MIN- 680
SPI- 430
XP- 0
Defense- 460
Defense against Stat Damage- 50
Critical Chance- 10%
Resilience- 7%
To Hit- 107%
Dodge- 13%
Resistances and Immunities- 60% Psychic Resistance, 50% Darkness Resistance, 50% Technology Resistance, 50% Physical Resistance, 40% Magic Resistance, 30% Fire Resistance, 30% Water Resistance, 30% Earth Resistance, 30% Air Resistance, 40% Ice Weakness, 40% Acid Weakness, 40% Electrical Weakness, 60% Light Weakness, Immune to Pain, Poison, and Diseased
Prime Attribute- Mind
Constant Effects-
Unwhole Form- +25% Dodge against attacks possessor is not weak too, Constant Effect
Abilities-
Mind Rip- 1,900 Damage, 35 MIN Damage, Psychic, 0 MP
Ebon Strike- 1,300 Damage, 50% inflicts Hexed, Darkness, 0 MP
Induce Torpor- 75% inflicts Asleep, Psychic, 5,000 MP
Nocturnal Terror- 3,000 Damage, 140 MIN Damage, 70 SPI Damage, does not wake sleeping targets, 50% inflicts Weakened, only affects targets who are Asleep, targets who are asleep always count as being in the front row for purposes of this attack, Darkness, 6,000 MP
Mental Agony- 70 MIN Damage, Psychic, 7,000 MP
Devour Power- 2,400 Damage, Deals MP Damage, Inflicts Drain, Psychic, 8,000 MP
Drops-
6,000 Gold
400 XP
60% Essence of Mental Suffering- (Item, Material, Darkness & Psychic, 800 Gold)
20% Mental Bowl- (Item, Antiquity, Psychic, 20,000 Gold)
10% Muddle- (Spell, Wizard Magic, Psychic, 70,000 Gold) 45 MIN damage
5% Spooky Cane- (Weapon, Bladecane, Darkness & Psychic, 398,000 Gold) +390 Melee Attack, Deals 35 MIN Damage on hit, 25% Critical, 5% inflicts Confusion: Fear
4% Camnepteron Bangle- (Accessory, Wristwear, Magic, 455,000 Gold) +59 Defense against stat damage, +290 to all stats
1% Mentalist’s Longcoat- (Armor, Light Armor, Psychic, 420,000 Gold) +400 Defense, +375 MIN, +60 Magical Attack for Psychic Power spells, Psychic Power attacks that deal damage may also deal an additional 40 MIN damage on top of either normal or stat damage
Mou-Ryo
Level 8
Undead, Darkness
HP- 21,000
MP- 16,525
STR- 360
AGI- 350
CON- 345
MIN- 389
SPI- 357
XP- 0
Defense- 590
Defense against Stat Damage- 15, +35 against CON Damage
Critical Chance- 8%
Resilience- 7%
To Hit- 108%
Dodge- 10%
Resistances and Immunities- 80% Darkness Resistance, 80% Fire Resistance, 50% Ice Weakness, 50% Light Weakness, Immune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Agility
Constant Effects-
Semiincorporeal- Possessor gains +45% Dodge, Constant Effect
Haunting- Possessor may choose to have an 80% chance of inflicting Hexed or Hexed: Haunted on up to 10 targets at the start of each round, Constant Effect
Abilities-
Ghostfire- 1,800 Damage, 60% may inflict Burning or Voidstruck, Darkness or Fire or Darkness & Fire, 0 MP
Ghastly Ball- 1,800 Damage, 50% inflicts Hexed, Darkness, 1,000 MP
Vex- 80 SPI Damage, 80% inflicts Stat Drain: SPI Drain, 50% may inflict Stat Drain: DODGE Drain, 50% may inflict Hexed, 1 hit against 5, Darkness, 1,600 MP
Grow in Power- Caster gains +100 SPI and +7,500 HP, stacks 15 times, Darkness, 3,600 MP
Drops-
3,500 Gold
350 XP
80% Red Ectoplasm- (Item, Material, Darkness & Fire, 3,000 Gold)
20% Ghostflame Bolt- (Spell, Dark Magic, Darkness & Fire, 60 MP, 60,000 Gold) +60 Magical Attack, 15% inflicts Burning or Voidstruck
Radiance Mote
Level 8
Spirit, Light
HP- 20,000
MP- 20,000
STR- 310
AGI- 380
CON- 350
MIN- 345
SPI- 390
XP- 0
Defense- 700
Defense against Stat Damage- 4
Critical Chance- 7%
Resilience- 11%
To Hit- 113%
Dodge- 12%
Resistances and Immunities- Absorbs Light, Earth Immunity, Physical Immunity, Entombed Immunity, Fatigued Immunity, Disease Immunity
Prime Attribute- Spirit
Constant Effects-
Radiant Form- Possessor's presence counts as the presence of a Zone of Light, Possessor counts as possessing the ability 'Radiant Templar' and having 5 Radiance Magic spells equipped, Constant Effect
Abilities-
Brilliant Bolt- 1,800 Damage, 80% inflicts Awestruck, Light, 0 MP
Healing Radiance- 4,500 Damage, Heals, Only affects individuals with at least one Radiance Magic spell equipped or at least one Radiant Templar ability, 1 hit against 30, Light, 0 MP
Scouring Light- Removes all buffs and minor positive status effects from sources below Level 20 from target, Light, 3,000 MP
Chasten- 2,000 Damage, 100% inflicts Hexed, Target loses the subtype Human if below Level 20, Light, 4,000 MP
Emit Radiance- 100% inflicts Impaired: Blind on each individual in the same battlespace as caster who does not have at least one Radiance Magic spell equipped or at least one Radiant Templar ability, Summons 5 Radiance Mote, Max 100 summoned, Light, 10,000 MP
Radiant Detonation- 800 Damage, 1 hit against 200, Light, 5,000 MP
Drops-
4,500 Gold
400 XP
100% Call Radiance Mote- (Spell, Other: Radiant Magic, Light, 90 MP, 65,000 Gold) Summons 1 Radiance Mote, max 1 summoned, summons created through this spell may not summon, this spell may be cast as though it possessed the subtype Holy Magic and/or the subtype Spirit Magic
Spirit of the Sand
Level 8
Spirit, Earth
HP- 20,000
MP- 20,000
STR- 310
AGI- 380
CON- 350
MIN- 345
SPI- 390
XP- 0
Defense- 700
Defense against Stat Damage- 4
Critical Chance- 7%
Resilience- 11%
To Hit- 113%
Dodge- 12%
Resistances and Immunities- Absorbs Earth from sources below Level 10, Entombed Immunity, Fatigued Immunity, Disease Immunity
Prime Attribute- Spirit
Constant Effects-
Being that is One with the Desert- Possessor gains +300 to all stats, gains 20% Resilience, gains 23% Dodge, gains immunity to minor status effects, and regenerates 2,000 HP and 2,000 MP per round, This effect only applies if the terrain or phantom terrain is Desert, Constant Effect
Abilities-
Sand Spirit’s Fist- 2,000 Damage, Physical & Earth, 0 MP
Heal- 4,000 Damage, Heals, Earth, 0 MP
Bolster Endurance- +255 CON, stacks 5 times, Earth, 700 MP
Desert’s Fists of Day and Night- 2,400 Damage, 2 hits against 1, this attack’s first hit is solely Fire element and has a 150% chance of inflicting Burning, this attack’s second hit is solely Ice element and has a 150% chance of inflicting Frozen, may only be used if the terrain or phantom terrain is Desert, Earth & Fire & Ice, 1,500 MP
Great Sandstorm- 1,000 Damage, 200% inflicts Entombed, 200% inflicts Impaired: Blind, 200% inflicts Confusion, may only be used if the terrain or phantom terrain is Desert, 1 hit against 20, Earth & Air, 5,000 MP
Call Forth Sand Spirits- Summons 2-8 Spirit of the Sand, may only be used if the terrain or phantom terrain is Desert, Earth, 75% Does not work, 5,000 MP
Drops-
4,500 Gold
400 XP
75% Spirit of the Sand’s Essence- (Item, Material, Earth, 9,000 Gold)
10% Terrain Spell of the Desert: Desert’s Lesser Fists of Day and Night- (Spell, Geomancy, Earth, 190 MP, 70,000 Gold) +45 Magical Attack, +45 Melee Attack, 2 hits against 1, deals 3/4 damage, this attack’s first hit is solely Fire element and has a 15% chance of inflicting Burning, this attack’s second hit is solely Ice element and has a 15% chance of inflicting Frozen, The terrain or phantom terrain must be Desert to cast this spell
10% Call Spirit of the Sand- (Spell, Spirit Magic, Earth, 90 MP, 65,000 Gold) Summons 1 Spirit of the Sand, max 1 summoned, summons created through this spell may not summon other individuals
5% Square Mile of Desert on a Random World- (Item, Property, Fire, 20,000 Gold)
Ashen Dead of the Sildrizan Waste
Level 8
Undead, Fire
HP- 14,704
MP- 14,209
STR- 356
AGI- 399
CON- 411
MIN- 444
SPI- 342
XP- 0
Defense- 645
Defense against Stat Damage- 48
Critical chance- 9%
To Hit- 106%
Dodge- 13%
Resilience- 10%
Resistances and Immunities- Fire Immunity, Absorbs Darkness, 30% Air Weakness, 20% Light Weakness, Immune to Pain, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
Body of Flame and Bone- All allies’ Fire element attacks do 600 additional damage, this bonus to Fire element damage stacks 3 times, possessor loses 40 AGI each time it is hit with an Ice element attack, this AGI loss stacks 8 time, Constant Effect
Ashen Evasion- Receives a second dodge attempt at +15% against Air element attacks that would, with Weakness not factored in, have inflicted under 4,000 Damage, Constant Effect
Abilities-
Flame Claw- 1,900 Damage, Fire & Physical, 0 MP
Flame Kick- 1,916 Damage, 15% Inflicts Stun, Fire & Physical, 15 MP
Ashen Touch- 126 SPI Damage, Can only be used once per 3 rounds, Fire & Darkness, 10 MP
Drain Touch- 1,859 Damage, Heals user’s MP for half damage dealt, Magic & Psychic, 0 MP
Swift Movements- User’s Prime Attribute becomes Agility, Physical, 0 MP
Menacing Movements- User’s Prime Attribute becomes Strength, Physical, 0 MP
Swiftness- +60 AGI to self, stacks 18 times, Air, 18 MP
Laitmos- 1,970 Damage, Spirit is user’s Prime Attribute for this attack, Fire & Magic, 90 MP
Laitmore- 1,270 Damage, Spirit is user’s Prime Attribute for this attack, 1 hit against 15, Fire & Magic, 135 MP
Drops-
4,000 Gold
400 XP
60% Death Ash- (Item, Material, Darkness, 900 Gold)
20% Crypt Guard’s Hand- (Weapon, Fist Weapon, Darkness & Acid, 198,000 Gold) +210 Melee Attack, Inflicts 15 AGI damage on hit, 5% Inflicts Paralysis on hit
10% Tomb Whisper- (Weapon, Sword, Darkness, 198,000 Gold) +214 Melee Attack, +3% Critical against Darkness element targets
10% Bracer of Kimelorn- (Accessory, Wristwear, Light, 125,000 Gold) +40% Paralysis Resistance, +210 Damage to all attacks against Undead, Item does not add Light element to attacks it participates in
Bandage Man
Level 8
Undead, Physical
HP- 20,000
MP- 20,000
STR- 420
AGI- 400
CON- 400
MIN- 360
SPI- 400
XP- 0
Defense- 666
Critical chance- 8%
Resilience- 8%
To Hit- 108%
Dodge- 8%
Resistances and Immunities- 50% Darkness Resistance, 50% Light Resistance, Immune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Strength
Additional Stats-
Move- 2
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
Bandages- Possessor regenerates 1,000 HP at the start of each round, Constant Effect
Abilities-
Pound- 1,600 Damage, Physical, 0 MP
Wrap- 50% inflicts Paralyzed, Physical, 0 MP
Bandage- 5,000 Damage, Heals, Light or Physical, 0 MP
Bandage Stream- 5,000 Damage, 1 hit against 5, Darkness or Physical, 5,000 MP
Drops-
3,000 Gold
400 XP
99% Bandage- (Spell, Healer Magic, Physical, 5,000 Gold) +5 Melee Attack, Heals, 25% Cures Wounded
1% Heiberic Calling Pattern: Bandage Man- (Item, Antiquity, Physical, 80,000 Gold)
Blazing Skull
Level 8
Undead, Fire
HP- 16,000
MP- 21,000
STR- 300
AGI- 400
CON- 350
MIN- 410
SPI- 550
XP- 0
Defense- 666
Defense against Stat Damage- 6, +66 against MIN damage
Critical Chance- 12%
Resilience- 6%
To Hit- 108%
Dodge- 13%
Resistances and Immunities- Fire Immunity, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity, 200% Water Weakness
Prime Attribute- Spirit
Additional Stats-
Move- 4
Movetype- Flight
Range- 1
Leadership- 1
Constant Effects-
Burning- Possessor deals 2,000 Flat Fire element damage to any individual who conducts an offensive action against possessor, this damage has an effect attached to it that has a 50% chance of inflicting Burning, Constant Effect
Abilities-
Bite- 1,300 Damage, the Prime Attribute for this ability is Strength, Fire & Physical or Physical, 0 MP
Immolate- 1,900 Damage, 200% inflicts Burning, Fire, 1,000 MP
Flaming Eye Rays- 1,800 Damage, 50% inflicts Burning, 1 hit against 2, Fire, 1,200 MP
Burning Aura- Target takes 2,000 Flat Fire element damage at the start of every round, any individual who conducts an offensive action against target takes 2,500 Flat Fire element damage, does not stack, Fire, 1,300 MP
Negate Water Weakness- Target’s Water Weakness does not apply to damage, effects, or status effects generated by sources below Level 20, Fire & Magic, 500 MP
Scream- 50% inflicts Confusion: Fear, 1 hit against 8, Darkness & Air, 200 MP
Drops-
4,000 Gold
400 XP
30% Scorched Bones- (Item, Material, Fire & Darkness, 90 Gold)
30% Scorched Skull- (Item, Material, Fire & Darkness, 120 Gold)
20% Transform Flying Head Into Blazing Skull- (Spell, Necromancy, Fire, 200 MP, 80,000 Gold) Target Flying Head from the Enemy List becomes a Blazing Skull from the enemy list
20% Throw Blazing Skull- (Spell, Necromancy, Fire, 60 MP, 72,000 Gold) +75 Magical Attack, 5% inflicts Burning, 5% inflicts 1 hit against 4
Bluish Red Jell-
Level 8
Ooze, Water
HP- 22,500
MP- 19,800
STR- 590
AGI- 340
CON- 620
MIN- 120
SPI- 138
XP- 0
Defense- 740
Critical chance- 8%
To Hit- 106%
Dodge- 8%
Resilience- 8%
Resistances and Immunities- 50% Fire Resistance, 90% Water Resistance, 20% Light Weakness, Immune to Blind, Pain, Sleep, Diseased, Poison
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Jell Dart- 2,000 Damage, Water, 0 MP
Corrosive Ooze- 3,500 Damage, Heals user for 8,000, user skips next turn, Acid, 5,000 MP
Gelatinous Toxicity- 1,000 Damage, 95% Inflicts Poison, Fire, 4,700 MP
Spirit Vampire- 50 SPI damage, user gains 50 SPI, Psychic, 3,900 MP
Jell Wall- All allies and self gain +390 Defense, stacks 3 times, Earth, 6,900 MP
Drops-
4,500 Gold
400 XP
50% Rare Goops- (Item, Antiquities, Water, 9,000 Gold)
20% Bluish Red Jell Poison- (Accessory, Weapon Coating, Water, 17,000 Gold) 13% Inflicts Poison, 5 SPI damage per hit
20% Goo Sword- (Weapon, Sword, Water, 110,000 Gold) +70 Melee Attack, 15 SPI damage per hit, 3 CON damage per hit
8% Vabdurin Armor- (Armor, Heavy Armor, Earth & Water, 120,000 Gold) +120 Defense, +50% Poison Resistance
2% Deposmo- (Spell, Wizard Magic, Water, 90 MP, 17,000 Gold) +30 Defense, Cures Poison, 40% Poison resistance, stacks 2 times
Briar Lord Tree-
Level 8
Plant, Earth
HP- 29,000
MP- 18,000
STR- 570
AGI- 240
CON- 520
MIN- 370
SPI- 400
XP- 0
Defense- 900, +1,200 against Physical
Critical chance- 12%
To Hit- 106%
Dodge- 2%
Resilience- 13%
Resistances and Immunities- Immune to Deafened, Blind
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Briar Storm- 1,900 Damage, 1 hit against 5, Earth & Air, 0 MP
Tree Mastery- 65% Inflicts Charm on target Plant, Earth, 0 MP
Root- 8,000 Damage, Heals, Can only target user, Earth, 3,000 MP
XP- 400
Gold- 4,070 Gold
Treasure-
50% Briar Lord Whip- (Weapon, Whip, Earth, 70,000 Gold) +89 Melee Attack, +89 Ranged Attack, 2% inflicts pain on Humans or Humanoids
30% Endless Pouch of Thorn Darts- (Weapon, Throwing Weapon, Earth, 65,000 Gold) +68 Ranged Attack, 3% Inflicts Pain, 1% inflicts 2 hits against 1 so long as no other Throwing Weapon is equipped and no Spell is used
20% Briar Mail- (Armor, Light Armor, Earth, 65,000 Gold) +40 Defense, Does 500 Earth damage to all those who attack wearer unless wearer chooses not to damage them
Burning Skeleton
Level 8
Undead, Fire
HP- 21,000
MP- 16,000
STR- 400
AGI- 550
CON- 400
MIN- 310
SPI- 300
XP- 0
Defense- 666
Defense against Stat Damage- 6, +66 against CON damage
Critical Chance- 12%
Resilience- 6%
To Hit- 108%
Dodge- 13%
Resistances and Immunities- Absorbs Fire, 200% Water Weakness, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity
Prime Attribute- Strength
Constant Effects-
Burning- Possessor deals 2,000 Flat Fire element damage to any individual who conducts an offensive action against possessor, this damage has an effect attached to it that has a 30% chance of inflicting Burning, Constant Effect
Abilities-
Burning Hand- 1,600 Damage, 15% inflicts Burning, Fire, 0 MP
Claw- 2,000 Damage, Fire & Physical or Physical, 0 MP
Blazing Embrace- 800 Damage, 150% inflicts Burning, Fire, 300 MP
Fire Blasts- 1,500 Damage, 1 hit against 2, Fire, 900 MP
Blazing Aura- Target takes 1,500 Flat Fire element damage at the start of every round, any individual who conducts an offensive action against target takes 1,500 Flat Fire element damage, stacks 2 times, Fire, 1,100 MP
Drops-
4,000 Gold
400 XP
50% Scorched Bones- (Item, Material, Fire & Darkness, 90 Gold)
30% Transform Skeleton Into Burning Skeleton- (Spell, Necromancy, Fire, 200 MP, 80,000 Gold) Target Skeleton from the Enemy List becomes a Burning Skeleton from the enemy list
20% Grave Fire- (Spell, Dark Magic, Fire, 40 MP, 67,000 Gold) +68 Magical Attack, 5% inflicts Burning, 1% inflicts Hexed
Centaur
Level 8
Monster, Earth & Air
HP- 22,000
MP- 18,000
STR- 389
AGI- 411
CON- 395
MIN- 385
SPI- 375
XP- 0
Defense- 665
Defense against Stat Damage- 0
Critical Chance- 8%
Resilience- 7%
To Hit- 106%
Dodge- 5%
Resistances and Immunities-
Prime Attribute- Strength or Agility
Constant Effects-
Swift- If possessor’s AGI is higher than the AGI of all foes in battle, possessor gains an additional action every round, Constant Effect
Humanoid Upper-Half- Possessor may choose to count as a Humanoid either instead of being a Monster or in addition to possessor’s normal subtypes, Constant Effect
Abilities-
Arrow Shot- 2,002 Damage, 5% inflicts Wounded, 5% inflicts Wounded: Bleeding, Air or Physical, 0 MP
Hoof Kick- 2,002 Damage, 5% inflicts Wounded, 5% inflicts Fatigued: Stun, Earth or Physical, 0 MP
Gallop- +55 AGI, lasts 15 rounds, stacks 3 times, Earth & Air, 1,750 MP
Drops-
4,000 Gold
400 XP
80% Centaur’s Bow- (Weaponx2, Bow, Air & Physical, 40,000 Gold) +120 Ranged Attack, 10% Critical
5% Centaur Barding- (Armor, Light Armor, Earth, 60,000 Gold) +60 Defense, 3% Resilience
5% Centaur’s Arrows- (Accessory, Ammo, Air & Physical, 35,000 Gold) Wielder gains + 80 Ranged Attack if a Bow is equipped
5% Stamina Seal- (Accessory, Seal, Earth, 60,000 Gold) +60 Defense, +60 CON, +600 HP
5% Terrain Spell of the Open Plains: Herd’s Movement- (Spell, Geomancy, Air & Earth, 30 MP, 30,000 Gold) Up to 300 allies may switch rows to any row they could normally move to, The terrain or phantom terrain must be Open Plains to cast this spell
Darksky Sniper-
Level 8
Spirit, Darkness
HP- 11,800
MP- 19,200
STR- 370
AGI- 594
CON- 297
MIN- 410
SPI- 513
XP- 0
Defense- 350
Critical chance- 13%
To Hit- 12%
Dodge- 6%
Resilience- 2%
Resistances and Immunities- 150% Light Weakness when not in a Zone of Darkness, Absorbs Darkness when in a Zone of Darkness, 50% Darkness Resistance when not in a Zone of Darkness, Immune to Minor Status Effects when in a Zone of Darkness, Immune to Diseased
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Snipe- 2500 Damage, +40% to-Hit for this attack, Darkness, 0 MP
Moon-Ender- 1600 Damage, Deals double damage to Astral Beings and Aliens, -50% Darkness resistance in regards to this instance of this attack, 15% inflicts Blind, Darkness, 3,800 MP
Crossfire- 800 Damage, (#-1) bonus hits divided among (#-1) targets, where # is equal to the number of Darksky Snipers on user’s side, Darkness, 8,500 MP
Ereshyzbrekto Shot- 100 STR damage, 15% inflicts Weakness, Darkness, 2800 MP
Create Cover (Black Materialization)- Gives user 10% Dodge if not in a Zone of Darkness, Gives user 50% Dodge and +500 Defense if in a Zone of Darkness, Darkness element foes ignore this effect if equal or higher level, Darkness, 1,100 MP
Eye Shot- 1,100 Damage, 75% inflicts Blind, Physical, 6,100 MP
Drops-
4,100 Gold
400 XP
75% Darksky Sniper Rifle- (Weaponx2, Gun, Darkness, 105,000 Gold) +240 Ranged Attack, 120% To Hit, 5% Dodge, +240 additional Ranged Attack in a Zone of Darkness, 5% inflicts Blind in a Zone of Darkness
25% Pitch Black Shadow-Woven Cowboy Clothes- (Armor, Clothing, Darkness, 86,000 Gold) +69 Defense, +120 additional Defense when in a Zone of Darkness, 15% Dodge when in a Zone of Darkness, +99 Ranged Attack when in a Zone of Darkness
Discontinued Sepherys Defense-Bot Version 6.09
Level 8
Robot, Technology
HP- 29,000
MP- 21,000
STR- 260
AGI- 520
CON- 500
MIN- 430
SPI- 310
XP- 0
Defense- 1,300
Critical Chance- 3%
Resilience- 14%
To Hit- 104%
Dodge- 10%
Resistances and Immunities- Immunity to Pain, Fear, Deafened, Poison, and Diseased (Exception- Diseased: Computer Virus), 50% Technology Weakness, 50% Magic Resistance
Prime Attribute- Agility
Constant Effects-
Bascaradine Vulnerability- Possessor has a 100% Weakness to Bascaradine Corporation employees, Bascaradine Corporation branded Pets and Transformations, and attacks that incorporate Bascaradine Corporation branded items, Individuals with Bascaradine Corporation items that provide Defense bonuses have a 50% Resistance to all of possessor’s attacks, Constant Effect
Sephyric Networking (Shield)- All allies with and effect with Sephyric Networking in its name gain +40 Defense, stacks 80 times, Constant Effect
Abilities-
Sepherys Force-Bolter- 1,200 Damage, Physical, 0 MP
Sepherys Brand Shield Projector- +500 Defense, stacks 5 times, Technology & Water, 1,000 MP
Sepheryc Anti-Element Shield- 25% Air Resistance, 25% Earth Resistance, 25% Water Resistance, 25% Fire Resistance, lasts until caster is defeated plus two additional turns, Technology & Air & Earth & Fire & Water, 10,000 MP
Sepheryc Anti-Physical Shield- +900 Defense, 25% Physical Resistance, lasts until caster is defeated plus two additional turns, does not stack, Technology & Air & Earth & Fire & Water, 2,000 MP
Sephryic Weakness Removal Ray- 15% Resilience, lasts until caster is defeated plus two additional turns, Technology, 4,000 MP
Sephyrys Drive Shield- 1,000 Defense, takes 4 turns to use, 1 hit against 50, does not stack, Water & Technology, 12,000 MP
Drops-
5,000 Gold
400 XP
50% Assorted Doodads Produced by the Sepherys Corporation- (Item, Antiquity, Technology, 8,000 Gold)
20% Reinforced Sepheri-Tech Power Armor- (Armor, Power Armor, Physical & Technology, 290,000 Gold) +370 Defense, +130 AGI, Wearer takes double damage from things with Bascaradine in the name
20% Sepherys Shield Projector- (Accessory, Upgrade, Technology, 140,000 Gold) +60 Defense to self and two allies, stacks 5 times
10% Sepherys Prisma Shield Type 2- (Weapon, Shield, Technology & Magic, 240,000 Gold) +260 Defense, 15% Air Resistance, 15% Earth Resistance, 15% Water Resistance, 15% Fire Resistance, Wielder takes double damage from things with Bascaradine in the name
Discontinued Sepherys Guard-Bot Version 6.09
Level 8
Robot, Technology
HP- 29,000
MP- 21,000
STR- 260
AGI- 520
CON- 500
MIN- 430
SPI- 310
XP- 0
Defense- 900
Critical Chance- 3%
Resilience- 12%
To Hit- 106%
Dodge- 9%
Resistances and Immunities- Immunity to Pain, Fear, Deafened, Poison, and Diseased (Exception- Diseased: Computer Virus), 50% Technology Weakness, 50% Magic Resistance
Prime Attribute- Agility
Constant Effects-
Bascaradine Vulnerability- Possessor has a 100% Weakness to Bascaradine Corporation employees, Bascaradine Corporation branded Pets and Transformations, and attacks that incorporate Bascaradine Corporation branded items, Individuals with Bascaradine Corporation items that provide Defense bonuses have a 50% Resistance to all of possessor’s attacks, Constant Effect
Abilities-
Sepherys Electro-Bolter- 1,400 Damage, 25% inflicts Electrocuted, Electrical, 0 MP
Sephyrys Stun Cannon- 1,200 Damage, 45% inflicts Stun, Physical, 1,000 MP
Sephyrys Disrupto Cannon- 1,000 Damage, 25% target of equal or lower level cannot use a selected spell or ability that costs MP for 5 turns, Technology & Magic, 4,000 MP
Sepherys Brand Defensive Shield Projector- +900 Defense, Targets self only, stacks 5 times, Technology & Water, 1,400 MP
Paralytic Gas Cloud- 50% inflicts Paralyzed, 1 hit against 50, Acid, 8,000 MP
Sephyrys Drive Cannon- 9,000 Damage, takes 4 turns to use, deals x2 damage, Physical & Technology, 12,000 MP
Drops-
5,000 Gold
400 XP
50% Reinforced Sepheri-Tech Battle Armor- (Armor, Light Armor, Physical & Technology, 260,000 Gold) +240 Defense, +140 AGI, +80 Ranged Attack, Wearer takes double damage from things with Bascaradine in the name
20% Assorted Doodads Produced by the Sepherys Corporation- (Item, Antiquity, Technology, 8,000 Gold)
20% Sepherys Lightning Caster 2.0- (Weapon, Gun, Electrical, 210,000 Gold) +200 Ranged Attack, 15% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
5% Sepherys Force Glove 3.5- (Weapon, Fist Weapon, Technology & Physical, 230,000 Gold) +255 Melee Attack, 25% inflicts Stun, Deals 1/2 damage to things with Bascaradine in the name
4% I <3 Sepherys Corp. T-Shirt- (Armorx.5, Clothing, Technology, 14,000 Gold) +16 Defense, +5 to all stats for every item equipped with the world Sepherys in the name, Wearer takes double damage from things with Bascaradine in the name
1% Sepherys Guard-Bot in a Box Version 6.09- (Consumable, Summoning Stone, Technology, 1 Charge, 290,000 Gold) Summons 1 Discontinued Sepherys Guard-Bot Version 6.09
Flame Juggler
Level 8
Elemental, Fire
HP- 20,000
MP- 20,000
STR- 400
AGI- 440
CON- 400
MIN- 400
SPI- 420
XP- 0
Defense- 664
Critical chance- 9%
Resilience- 7%
To Hit- 110%
Dodge- 8%
Resistances and Immunities- Fire Immunity (against sources below Level 18), 50% Fire Resistance, 50% Psychic Resistance, Burning Immunity, Immune to Pain, Deafened, and Diseased
Prime Attribute- Agility
Additional Stats-
Move- 3
Movetype- Walking
Range- 5
Leadership- 1
Constant Effects-
Burning- Whenever an individual attacks possessor with an offensive attack, possessor deals 4,000 Flat Fire element Damage to said individual at the end of said attack, Constant Effect
Juggler's Tricks- Possessor gains +25% Dodge, +25% To Hit, and deals 2,000 additional Damage, Constant Effect
Abilities-
Juggle Fire- 2,350 Damage, 50% inflicts Burning, Fire, 0 MP
Flaming Ball- 100% inflicts Burning, Fire, 1,255 MP
Juggling Frenzy- 1,624 Damage, 50% inflicts Burning, 1 hit against 15, Fire, 1,644 MP
Acrobatics- Caster gains +355 AGI and +14% Dodge, lasts 3 rounds, does not stack, Air or Fire, 3,415 MP
Drops-
4,000 Gold
400 XP
99% Flame Juggler's Ball- (Weapon, Orb, Fire, 70,000 Gold) +70 Ranged Attack, +70 AGI, 15% inflicts Burning
1% Heiberic Calling Pattern: Flame Juggler- (Item, Antiquity, Fire, 80,000 Gold)
!Frog Beast of Paradine-
Level 8, Elite
Monster, Water
HP- 130,000
MP- 130,000
STR- 900
AGI- 880
CON- 810
MIN- 800
SPI- 840
XP- 0
Defense- 1,250
Defense Against Stat Damage- 50
Critical chance- 16%
Resilience- 8%
To Hit- 113%
Dodge- 19%
Resistances and Immunities- 30% Water Resistance, 30% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Webbed Slash- 4,000 Damage, Physical or Water, 0 MP
Deluge- 1,000 Damage, 1 hit against 50,000, Water, 10,000 MP
Corruption Breath- 500 CON Damage, inflicts Poison, 1 hit against 30, Acid & Air, 10,000 MP
Drops-
10,000 Gold
800 XP
90% Murksphere- (Weapon, Orb, Acid & Water, 15,000 Gold) +15 Magical Attack, 15% inflicts Poison
10% Frogbeast Plushie- (Item, Antiquity, Water, 65,000 Gold)
Great Sarisscos Beetle-
Level 8
Insect, Magic
HP- 30,000
MP- 19,000
STR- 590
AGI- 240
CON- 560
MIN- 209
SPI- 215
XP- 0
Defense- 600, +300 Defense against Physical
Critical chance- 8%
To Hit- 104%
Dodge- 5%
Resilience- 10%
Resistances and Immunities- 5% Physical Resistance, 15% Psychic Weakness, Immune to Entombed and Ill Fortune
Prime Attribute- Strength
Constant Effects-
Spiked, Chitinous Shell- +17% Critical, +5% Resilience, Constant Effect
Abilities-
Sarisscos Snap- 1,600 Damage, Ignores 12,000 Defense, Physical, 0 MP
Burrow- +1,000 Defense for 1 turn, Earth element attacks can ignore this defense, may target self only, Magic, 10 MP
Bolstering Echo- +6,000 HP, stacks 5 times, Earth, 2,000 MP
Heal Self- 6,000 Damage, Heals, may target self only, Light, 2,000 MP
Drops-
4,830 Gold
400 XP
48% Caramel Candies- (Consumable, Food, Earth & Darkness, 15 Charges, 9,000 Gold) Heals 700 HP
40% Great Sarisscos Shield- (Weapon, Shield, Earth & Physical, 80,000 Gold) +69 Defense, +15 STR, +20 CON
9% Caravan Trader's Goods- (Item, Antiquity, Earth & Fire, 5,000 Gold)
2% Gakmondulo- (Spell, Wizard Magic, Earth, 40 MP, 115,000 Gold) +127 Magical Attack
1% Great Sarisscos Beetle Plushie- (Item, Antiquity, Earth, 21,000 Gold)
Helicopter Drone-
Level 8
Machine, Air
HP- 20,061
MP- 18,857
STR- 245
AGI- 622
CON- 425
MIN- 356
SPI- 328
XP- 0
Defense- 466
Critical chance- 6%
To Hit- 104%
Dodge- 9%
Resilience- 5%
Resistances and Immunities- Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Gatling- 272 Damage, Technology & Physical, 0 MP
Drone Blade Spin- 2,153 Damage, 15% inflicts Wounded, Physical & Air, 690 MP
Hover- Caster gains +3% Dodge, does not stack, lasts 5 rounds, Air, 53 MP
Strafe- 1,601 Damage, 1 hit against 15, Technology & Physical, 3,941 MP
Drops-
553 Gold
400 XP
90% Random Gears- (Item, Material, Technology, 600 Gold)
10% Helicopter Sphere- (Accessory, Gadget, Technology, 62,000 Gold) Wielder may spend an action to summon 1 Helicopter Drone from the Enemy List once per battle, Max 1 summoned
Imp
Level 8
Demon, Darkness
HP- 20,000
MP- 20,000
STR- 300
AGI- 490
CON- 410
MIN- 460
SPI- 460
XP- 0
Defense- 700, +1,000 against Darkness, +1,000 against Fire
Defense against Stat Damage- 0
Critical Chance- 6%
Resilience- 8%
To Hit- 107%
Dodge- 10%
Resistances and Immunities- 80% Darkness Resistance, 80% Fire Resistance, Burning Immunity, Voidstruck Immunity, Hexed Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Dark Mischief- All buffs on possessor's opponents who are below Level 20 that are from sources below Level 20 have a 20% chance of being removed at the start of every round, Constant Effect
Abilities-
Painful Scratch- 2,000 Damage, 90% inflicts Pain, Physical or Physical & Darkness, 0 MP
Imp's Flame- 2,000 Damage, Deals HP Damage and MP Damage, Fire, 1,400 MP
Black Curse- 100 SPI Damage, 100% inflicts Hexed, 70% inflicts Stat Drain, Darkness or Darkness & Magic, 1,800 MP
Call Imps- Summons 1-5 Imp, Max 30 summoned, Darkness & Fire, 20,000 MP
Drops-
5,000 Gold
400 XP
75% Imp's Fork- (Weapon, Polearm, Darkness, 15,000 Gold) +17 Melee Attack, 10% inflicts Pain, 10% inflicts Hexed
10% Malignant Essence Flicker- (Item, Material, Darkness, 6,700 Gold)
10% Imp's Blood- (Item, Material, Darkness & Fire, 3,400 Gold)
5% Painting Depicting Imps Tormenting Sinners- (Item, Antiquity, Darkness & Fire, 15,500 Gold)
Mindwight
Level 8
Undead, Psychic
HP- 22,300
MP- 26,000
STR- 310
AGI- 580
CON- 510
MIN- 680
SPI- 430
XP- 0
Defense- 460
Defense against Stat Damage- 50
Critical Chance- 10%
Resilience- 7%
To Hit- 107%
Dodge- 13%
Resistances and Immunities- 60% Psychic Resistance, 50% Darkness Resistance, 50% Technology Resistance, 50% Physical Resistance, 40% Magic Resistance, 30% Fire Resistance, 30% Water Resistance, 30% Earth Resistance, 30% Air Resistance, 40% Ice Weakness, 40% Acid Weakness, 40% Electrical Weakness, 60% Light Weakness, Immune to Pain, Poison, and Diseased
Prime Attribute- Mind
Constant Effects-
Unwhole Form- +25% Dodge against attacks possessor is not weak too, Constant Effect
Abilities-
Mind Rip- 1,900 Damage, 35 MIN Damage, Psychic, 0 MP
Ebon Strike- 1,300 Damage, 50% inflicts Hexed, Darkness, 0 MP
Induce Torpor- 75% inflicts Asleep, Psychic, 5,000 MP
Nocturnal Terror- 3,000 Damage, 140 MIN Damage, 70 SPI Damage, does not wake sleeping targets, 50% inflicts Weakened, only affects targets who are Asleep, targets who are asleep always count as being in the front row for purposes of this attack, Darkness, 6,000 MP
Mental Agony- 70 MIN Damage, Psychic, 7,000 MP
Devour Power- 2,400 Damage, Deals MP Damage, Inflicts Drain, Psychic, 8,000 MP
Drops-
6,000 Gold
400 XP
60% Essence of Mental Suffering- (Item, Material, Darkness & Psychic, 800 Gold)
20% Mental Bowl- (Item, Antiquity, Psychic, 20,000 Gold)
10% Muddle- (Spell, Wizard Magic, Psychic, 70,000 Gold) 45 MIN damage
5% Spooky Cane- (Weapon, Bladecane, Darkness & Psychic, 398,000 Gold) +390 Melee Attack, Deals 35 MIN Damage on hit, 25% Critical, 5% inflicts Confusion: Fear
4% Camnepteron Bangle- (Accessory, Wristwear, Magic, 455,000 Gold) +59 Defense against stat damage, +290 to all stats
1% Mentalist’s Longcoat- (Armor, Light Armor, Psychic, 420,000 Gold) +400 Defense, +375 MIN, +60 Magical Attack for Psychic Power spells, Psychic Power attacks that deal damage may also deal an additional 40 MIN damage on top of either normal or stat damage
Mou-Ryo
Level 8
Undead, Darkness
HP- 21,000
MP- 16,525
STR- 360
AGI- 350
CON- 345
MIN- 389
SPI- 357
XP- 0
Defense- 590
Defense against Stat Damage- 15, +35 against CON Damage
Critical Chance- 8%
Resilience- 7%
To Hit- 108%
Dodge- 10%
Resistances and Immunities- 80% Darkness Resistance, 80% Fire Resistance, 50% Ice Weakness, 50% Light Weakness, Immune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Agility
Constant Effects-
Semiincorporeal- Possessor gains +45% Dodge, Constant Effect
Haunting- Possessor may choose to have an 80% chance of inflicting Hexed or Hexed: Haunted on up to 10 targets at the start of each round, Constant Effect
Abilities-
Ghostfire- 1,800 Damage, 60% may inflict Burning or Voidstruck, Darkness or Fire or Darkness & Fire, 0 MP
Ghastly Ball- 1,800 Damage, 50% inflicts Hexed, Darkness, 1,000 MP
Vex- 80 SPI Damage, 80% inflicts Stat Drain: SPI Drain, 50% may inflict Stat Drain: DODGE Drain, 50% may inflict Hexed, 1 hit against 5, Darkness, 1,600 MP
Grow in Power- Caster gains +100 SPI and +7,500 HP, stacks 15 times, Darkness, 3,600 MP
Drops-
3,500 Gold
350 XP
80% Red Ectoplasm- (Item, Material, Darkness & Fire, 3,000 Gold)
20% Ghostflame Bolt- (Spell, Dark Magic, Darkness & Fire, 60 MP, 60,000 Gold) +60 Magical Attack, 15% inflicts Burning or Voidstruck
Radiance Mote
Level 8
Spirit, Light
HP- 20,000
MP- 20,000
STR- 310
AGI- 380
CON- 350
MIN- 345
SPI- 390
XP- 0
Defense- 700
Defense against Stat Damage- 4
Critical Chance- 7%
Resilience- 11%
To Hit- 113%
Dodge- 12%
Resistances and Immunities- Absorbs Light, Earth Immunity, Physical Immunity, Entombed Immunity, Fatigued Immunity, Disease Immunity
Prime Attribute- Spirit
Constant Effects-
Radiant Form- Possessor's presence counts as the presence of a Zone of Light, Possessor counts as possessing the ability 'Radiant Templar' and having 5 Radiance Magic spells equipped, Constant Effect
Abilities-
Brilliant Bolt- 1,800 Damage, 80% inflicts Awestruck, Light, 0 MP
Healing Radiance- 4,500 Damage, Heals, Only affects individuals with at least one Radiance Magic spell equipped or at least one Radiant Templar ability, 1 hit against 30, Light, 0 MP
Scouring Light- Removes all buffs and minor positive status effects from sources below Level 20 from target, Light, 3,000 MP
Chasten- 2,000 Damage, 100% inflicts Hexed, Target loses the subtype Human if below Level 20, Light, 4,000 MP
Emit Radiance- 100% inflicts Impaired: Blind on each individual in the same battlespace as caster who does not have at least one Radiance Magic spell equipped or at least one Radiant Templar ability, Summons 5 Radiance Mote, Max 100 summoned, Light, 10,000 MP
Radiant Detonation- 800 Damage, 1 hit against 200, Light, 5,000 MP
Drops-
4,500 Gold
400 XP
100% Call Radiance Mote- (Spell, Other: Radiant Magic, Light, 90 MP, 65,000 Gold) Summons 1 Radiance Mote, max 1 summoned, summons created through this spell may not summon, this spell may be cast as though it possessed the subtype Holy Magic and/or the subtype Spirit Magic
Spirit of the Sand
Level 8
Spirit, Earth
HP- 20,000
MP- 20,000
STR- 310
AGI- 380
CON- 350
MIN- 345
SPI- 390
XP- 0
Defense- 700
Defense against Stat Damage- 4
Critical Chance- 7%
Resilience- 11%
To Hit- 113%
Dodge- 12%
Resistances and Immunities- Absorbs Earth from sources below Level 10, Entombed Immunity, Fatigued Immunity, Disease Immunity
Prime Attribute- Spirit
Constant Effects-
Being that is One with the Desert- Possessor gains +300 to all stats, gains 20% Resilience, gains 23% Dodge, gains immunity to minor status effects, and regenerates 2,000 HP and 2,000 MP per round, This effect only applies if the terrain or phantom terrain is Desert, Constant Effect
Abilities-
Sand Spirit’s Fist- 2,000 Damage, Physical & Earth, 0 MP
Heal- 4,000 Damage, Heals, Earth, 0 MP
Bolster Endurance- +255 CON, stacks 5 times, Earth, 700 MP
Desert’s Fists of Day and Night- 2,400 Damage, 2 hits against 1, this attack’s first hit is solely Fire element and has a 150% chance of inflicting Burning, this attack’s second hit is solely Ice element and has a 150% chance of inflicting Frozen, may only be used if the terrain or phantom terrain is Desert, Earth & Fire & Ice, 1,500 MP
Great Sandstorm- 1,000 Damage, 200% inflicts Entombed, 200% inflicts Impaired: Blind, 200% inflicts Confusion, may only be used if the terrain or phantom terrain is Desert, 1 hit against 20, Earth & Air, 5,000 MP
Call Forth Sand Spirits- Summons 2-8 Spirit of the Sand, may only be used if the terrain or phantom terrain is Desert, Earth, 75% Does not work, 5,000 MP
Drops-
4,500 Gold
400 XP
75% Spirit of the Sand’s Essence- (Item, Material, Earth, 9,000 Gold)
10% Terrain Spell of the Desert: Desert’s Lesser Fists of Day and Night- (Spell, Geomancy, Earth, 190 MP, 70,000 Gold) +45 Magical Attack, +45 Melee Attack, 2 hits against 1, deals 3/4 damage, this attack’s first hit is solely Fire element and has a 15% chance of inflicting Burning, this attack’s second hit is solely Ice element and has a 15% chance of inflicting Frozen, The terrain or phantom terrain must be Desert to cast this spell
10% Call Spirit of the Sand- (Spell, Spirit Magic, Earth, 90 MP, 65,000 Gold) Summons 1 Spirit of the Sand, max 1 summoned, summons created through this spell may not summon other individuals
5% Square Mile of Desert on a Random World- (Item, Property, Fire, 20,000 Gold)
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- Site Admin
- Posts: 2180
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Re: Enemy List
Level 9
Centaur Bowmaster
Level 9
Monster, Earth & Air
HP- 22,500
MP- 21,800
STR- 450
AGI- 450
CON- 380
MIN- 385
SPI- 415
XP- 0
Defense- 750
Defense against Stat Damage- 0
Critical Chance- 9%
Resilience- 6%
To Hit- 107%
Dodge- 6%
Resistances and Immunities- None
Prime Attribute- Strength or Agility
Constant Effects-
Swift- If possessor’s AGI is higher than the AGI of all foes in battle, possessor gains an additional two actions every round, Constant Effect
Humanoid Upper-Half- Possessor may choose to count as a Humanoid either instead of being a Monster or in addition to possessor’s normal subtypes, Constant Effect
Critical Shots- Possessor gains +5% Critical, Constant Effect
Abilities-
Arrow Shot- 2,300 Damage, 5% inflicts Wounded, 5% inflicts Wounded: Bleeding, this attack gains +5% Critical, Air or Physical, 0 MP
Hoof Kick- 2,298 Damage, 5% inflicts Wounded, 5% inflicts Fatigued: Stun, Earth or Physical, 0 MP
Gallop- +100 AGI, lasts 15 rounds, stacks 3 times, Earth & Air, 150 MP
Fullisade- 1,500 Damage, 5 hits against 15, only inflicts 1 hit against targets with a higher AGI than caster, Air & Physical, 2,100 MP
Drops-
4,500 Gold
450 XP
80% Centaur’s Bow- (Weaponx2, Bow, Air & Physical, 40,000 Gold) +120 Ranged Attack, 10% Critical
5% Centaur Barding- (Armor, Light Armor, Earth, 60,000 Gold) +60 Defense, 3% Resilience
5% Centaur’s Arrows- (Accessory, Ammo, Air & Physical, 35,000 Gold) Wielder gains + 80 Ranged Attack if a Bow is equipped
5% Centaur Bowmaster’s Bow-(Weaponx2, Bow, Air & Physical, 60,000 Gold) +180 Ranged Attack, 15% Critical
5% Terrain Spell of the Open Plains: Good Firing Conditions- (Spell, Geomancy, Air, 600 MP, 80,000 Gold) All Air element actions or Ranged Attack actions gain +15% To Hit, Does not stack, The terrain or phantom terrain must be Open Plains to cast this spell
Centaur Shaman
Level 9
Monster, Earth & Air
HP- 20,000
MP- 25,000
STR- 425
AGI- 460
CON- 420
MIN- 475
SPI- 470
XP- 0
Defense- 750
Defense against Stat Damage- 10
Critical Chance- 6%
Resilience- 11%
To Hit- 113%
Dodge- 10%
Resistances and Immunities- 50% Air Resistance, 50% Magic Resistance
Prime Attribute- Spirit
Constant Effects-
Swift- If possessor's AGI is higher than the AGI of all foes in battle, possessor gains an additional two actions every round, Constant Effect
Humanoid Upper-Half- Possessor may choose at the beginning of a thread to count as a Humanoid either instead of being a Monster or in addition to possessor's normal subtypes, Constant Effect
Tap Into Mystic Forces- Possessor heals 5,000 MP every time possessor enters a Zone, Constant Effect
Abilities-
Hoof Kick- 2,200 Damage, 5% inflicts Wounded, 5% inflicts Fatigued: Stun, Earth or Physical, 0 MP
Gallop- +450 AGI, affects caster only, lasts 15 rounds, stacks 3 times, Earth & Air, 500 MP
Spiritual Restoration- 5,000 Damage, Heals HP, Heals MP, Magic, 5,000 MP
Call Nature Spirits- 2,000 Damage, 15% inflicts Drowning, 15% inflicts Suffocation, 15% inflicts Entombed, 15% inflicts Burning, 15% inflicts Electroctued, 15% inflicts Frozen, Earth or Air or Fire or Water or Electrical or Ice or Earth & Air & Fire & Water & Electrical & Ice, 1,000 MP
Guidance- +20% To Hit, does not stack, lasts 15 rounds, Air, 1,000 MP
Bolster Body and Spirit- +70 STR, +70 AGI, +70 SPI, stacks 4 times, lasts 30 rounds, Fire & Light, 1,000 MP
Bladed Wind- 1,300 Damage, 50% inflicts 3 hits against 4, Air, 2,500 MP
Drops-
5,000 Gold
450 XP
80% Centaur's Bow- (Weaponx2, Bow, Air & Physical, 40,000 Gold) +120 Ranged Attack, 10% Critical
5% Centaur Barding- (Armor, Light Armor, Earth, 60,000 Gold) +60 Defense, 3% Resilience
5% Shamanic Healing- (Spell, Shaman Magic, Air & Magic, 40 MP, 10,000 Gold) +11 Magical Attack, Heals HP
5% Guidance- (Spell, Shaman Magic, Air, 100 MP, 76,000 Gold) +10% To Hit to a max of 150%, does not stack, lasts 15 rounds
4% Call the Bladed Wind- (Spell, Shaman Magic, Air, 750 MP, 122,000 Gold) +150 Magical Attack, 1% inflicts 3 hits against 1 or 1 hit against 4
1% Shamanic Warding- (Spell, Shaman Magic, Magic, 300 MP, 65,000 Gold) +70 Defense, stacks 4 times
Desert Corsair Life Reaper
Level 9
Undead, Darkness
HP- 24,000
MP- 24,000
STR- 440
AGI- 470
CON- 470
MIN- 430
SPI- 480
XP- 0
Defense- 1,000
Defense against Stat Damage- 21
Critical Chance- 13%
Resilience- 5%
To Hit- 112%
Dodge- 11%
Resistances and Immunities- Absorbs Darkness from sources below Level 20, Absorbs Life from sources below Level 15, Voidstruck Immunity from sources below Level 22, Imune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Spirit
Constant Effects-
Surprise Attack- Possessor’s attacks deal 2,000 extra damage and 90 extra CON damage provided they already do said types of damage on the first round of combat if the terrain or phantom terrain is Desert, Constant Effect
Abilities-
Reaping Sickle- 3,800 Damage, inflicts Drain, Darkness or Darkness & Physical, 0 MP
Reaping Sickles- 2,000 Damage, inflicts Drain, 2 hits against 1, Darkness or Darkness & Physical, 1,000 MP
Drain Life- 70 CON Drain, 100% Inflicts Stat Drain: CON Drain, Caster gains +2,000 Max HP if at least 30 CON Damage was dealt, stacks 20 times on caster, Darkness, 1,000 MP
Sand Cloak- Caster gains +30% Dodge while the terrain or phantom terrain is Desert, Earth, 1,500 MP
Drops-
5,000 Gold
450 XP
75% Minor Life Reaper Sickle- (Weapon, Scythe, Darkness, 70,000 Gold) +70 Melee Attack, +61 STR, +70 AGI, Inflicts Drain on targets below Level 20
10% Tattered Desert Corsair Robes- (Armor, Robes, Earth & Darkness, 4,000 Gold) +5 Defense, At the start of a thread, there is a 5% chance that this item makes its wearer immune to Confusion coming from sources that are Miragi, Bel-Miragi, or Han-Miragi
5% Reaper's Strike I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Scythe equipped
5% Reaper's Strike II- (Spell, Combat Arts, Physical, 1,000 MP, 250,000 Gold) +250 Melee Attack, user must have a Scythe equipped
5% Pyramidal Necromancy: Imbue Undead With Draining Power- (Spell, Necromancy, Darkness, 90 MP, 140,000 Gold) Target’s 0 MP-costing abilities that deal damage instead inflict HP Drain, only works on Undead, target gains +50 to all stats if the terrain or phantom terrain is Desert or Boneyard, does not work on non-allied targets , does not stack
Desert Corsair Swordmaster
Level 9
Human, Earth
HP- 24,000
MP- 24,000
STR- 450
AGI- 490
CON- 450
MIN- 470
SPI- 460
XP- 0
Defense- 800
Defense against Stat Damage- 2
Critical Chance- 14%
Resilience- 7%
To Hit- 112%
Dodge- 16%
Resistances and Immunities- 10% Fire Resistance, 10% Earth Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Sand Corsair’s Scimitar- 2,400 Damage, Physical, 0 MP
Nimble Sand Kick- -15% To Hit, does not stack, Earth, 900 MP
Twin Scimitar Assault- 2,000 Damage, 2 hits against 1, Physical, 1,000 MP
Bleeding Assault- 2,800 Damage, 70% inflicts Bleeding, Physical, 800 MP
Rallying Yell- +100 STR, +100 AGI, +100 CON, 15% Critical, stacks 20 times, Physical & Air, 1,800 MP
Commandeer Vehicle- Steals target non-unique Transformation that is below Level 15 that is possessed by an individual below Level 15, All passengers in said vehicle are ejected, Caster turns into said transformation and is considered to be its owner, Physical & Air, 5,000 MP
Fortify Self- Gives caster 50% Physical Resistance and 17% Resilience, stacks 3 times, Physical, 1,300 MP
Drops-
5,000 Gold
450 XP
75% Desert Corsair Swordmaster’s Armor- (Armor, Light Armor, Physical & Earth, 65,000 Gold) +70 Defense against all but Fae, +70 Melee Attack, +65 STR, +65 AGI, +65 CON, 10% Physical Resistance 5% Fire Resistance
10% Desert Corsair Cloak- (Accessory, Cloak, Earth & Fire, 15,000 Gold) 5% Fire Resistance, +15 AGI unless opponents include Fae
5% Desert Corsair’s Deadly Blade- (Weapon, Sword, Physical & Earth, 77,000 Gold) +79 Melee Attack, +180 additional Melee Attack if another of this item is equipped, +70 STR, +65 AGI, 8% Critical
5% Desert Dew Flower- (Consumable, Medicine, Water, 1 Charge, 2,600 Gold) +20 HP, 35% Cures Fatigue: Dehydration
5% Desert Corsair’s Treasure- (Item, Antiquity, Earth & Physical, 26,000 Gold)
Guardian of the Dead Sultan
Level 9
Undead, Earth
HP- 20,000
MP- 20,000
STR- 470
AGI- 410
CON- 420
MIN- 415
SPI- 415
XP- 0
Defense- 850
Defense against Stat Damage- 6
Critical Chance- 5%
Resilience- 7%
To Hit- 105%
Dodge- 6%
Resistances and Immunities- 90% Physical Resistance, 50% Darkness Resistance, 50% Fire Resistance, 20% Earth Resistance, 10% Light Resistance, 80% Acid Weakness, 30% Chaos Weakness, Confusion Immunity, Fatigued Immunity, Charm Immunity, Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Strength
Constant Effects-
Once Was Great- If possessor is in battle on the same side as a boss, possessor may, at the start of battle, a thread, or one of possessor’s actions, become Level 19, gain +1,800 STR, +1,500 AGI, +1,500 CON, +1,500 MIN, +1,500 SPI, +1,500 Defense, +300 Defense against Stat Damage, +5,000 Damage to all abilities, +130,000 HP, and +130,000 MP, These added values are multiplied by stat-multiplying boss effects that would multiply them if they were possessor’s unmodified stats. The Defense, Defense against Stat Damage, HP, and MP boosts granted by this effect are multiplied by stat-multiplying boss effects even though they are not stats, Constant Effect
Brittle- Possessor gets -37% Resilience and may have a negative Resilience so long as possessor is below Level 19, Constant Effect
Abilities-
Dead Sultan’s Scimitar- 2,000 Damage, Inflicts Bleeding if user is at least Level 19, Physical, 0 MP
Dead Sultan’s Curse- 1,500 Damage, 50 MIN Damage, 50% inflicts Hexed, Inflicts Hexed, Voidstruck, Stat Drain, and Hexed: Ill Fortune if user is at least Level 19, Deals 250 additional MIN Damage, 250 STR Damage, 250 AGI Damage, 250 CON Damage, and 250 SPI Damage if user is at least Level 19, Darkness, 2,000 MP
Intercept- 20% User becomes the target of target action from a source below Level 10 instead of one of said action’s original targets, This ability may be used as a pre-emptive counter against one of possessor’s allies being targeted with an offensive action, If possessor is at least Level 19, this ability has an 80% chance of making the user the target of said action, affects actions with sources below Level 25, and causes user to have +2,000 Defense for the duration of the countered action, Physical & Air, 3,000 MP
Entomb Beneath Sand- 100% Inflicts Entombed, 1 hit against 5, Earth, 1,500 MP
Dark Pledge- Caster gains +200 to all stats, selecting an ally while doing so, This buff vanishes if said ally dies, stacks 10 times, Darkness & Light, 2,000 MP
Drops-
4,000 Gold
450 XP
75% Guardian of the Dead Sultan’s Chipped Scimitar- (Weapon, Sword, Physical & Fire, 21,000 Gold) +20 Melee Attack, 15% Deals no Damage
10% Guardian of the Dead Sultan’s Ruined Finery- (Armor, Light Armor, Physical & Fire, 22,000 Gold) +25 Defense, 5% Fire Resistance, 10% Provides no Defense bonus per round at the start of every round
5% Pyramidal Necromancy: Call Black Minaret- (Spell, Necromancy, Darkness, 7,900 MP, 80,000 Gold) Creates a Black Minaret that has 120,000 HP, has 4,000 Defense is Darkness element, counts as a Large Structure, has 200% Light Weakness, and takes up a spot in the front row despite not being an individual, This Black Minaret provides +460 to all stats of all allied undead, may be carried in a buff or summon slot, this Black Minaret counts as a Dark Magical Focus, and does not stack in relation to multiple being created at once or providing buffs across multiple Magical Foci
5% Pyramidal Necromancy: Call the Guardians of the Dead Sultan- (Spell, Necromancy, Earth & Fire & Darkness, 1,490 MP, 120,000 Gold) Summons 1 Guardian of the Dead Sultan, Max 5 Summoned, Max 12 summoned if caster has the ability Necromancer, Embalmer, or Pyramidic Necromancer, This spell’s summons come from the Enemy List and do not level
5% Pyramidal Necromancy: Grave Guardian- (Spell, Necromancy, Earth & Light & Darkness, 600 MP, 160,000 Gold) Target A gains a buff that causes target A to hit target B with a buff upon target A’s death that causes the first individual who targets target B with an offensive action to immediately be counter-attacked with a Melee Attack performed by a copy of Target A at target A’s time of death, with said copy not dying again until the end of said action, This second buff is not applied if target A is killed by a source of Level 45 or greater, This is a corpse-consuming effect in regards to target A and may not be placed on a target who is already the target of another corpse-consuming effect, This effect may replace corpse-consuming effects from equal or lower level sources, Does not stack on target A, stacks 10 times across all instances for each target B
Killer Bee-
Level 9
Insect, Fire
HP- 14,000
MP- 21,000
STR- 240
AGI- 820
CON- 220
MIN- 230
SPI- 170
XP- 0
Defense- 20
Critical- 5%
To Hit- 118%
Dodge- 10%
Resistance- 5%
Resistances and Immunities- 50% Fire Weakness, 50% Air Weakness
Constant Effects-
Lethal Venom- +40% Critical, Attacks do Triple Damage, Constant Effect
Prime Attribute- Agility
Abilities-
Deadly Sting- 3,100 Damage, 30% inflicts Poison, pierces 900 armor, Physical, 0 MP
Impale- 1,300 Damage, 75% inflicts Wounded, pierces 2,000 armor, Physical, 3,000 MP
Swarm- 600 Damage, (X-1) bonus hits divided among (X-1) where X is the number of Killer Bee that have not acted on user’s side, uses the turn of half of the bees involved in this attack, Air, 8,000 MP
XP- 450
Gold- 4,583
Treasure-
85% Pure Honey- (Item, Material, Earth, 9,000 Gold)
5% Bee Knee Sandwich- (Consumable, Food, Earth & Air & Acid, 2 charges, 15,000 Gold) +690 MP, deals 10 CON damage to imbiber, 2% cures Confusion
5% Jar of Killer Bee's Honey- (Consumable, Food, Earth, 8 charges, 30,000 Gold) +500 MP, +80 CON
5% Giant Bee's Stinger on a Hilt- (Weapon, Knife, Earth & Air, 99,000 Gold) +115 Melee Attack, 25% Critical, 5% inflicts Poison
Puppet Scytheman
Level 9
Golem, Physical
HP- 22,750
MP- 22,750
STR- 450
AGI- 450
CON- 450
MIN- 450
SPI- 450
XP- 0
Defense- 750
Critical chance- 14%
Resilience- 9%
To Hit- 109%
Dodge- 9%
Resistances and Immunities- 20% Water Resistance, 20% Electrical Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
Puppeteer's Hand- Possessor may choose to take its first turn-order-based action of the round on its controller's turn-order if possessor is a summon with a controller, Constant Effect
Abilities-
Wounding Scythe- 2,345 Damage, 50% inflicts Wounded, 0 MP
Sweeping Scythe- 2,000 Damage, 1 hit against 8, Physical, 0 MP
Dark Scythe- 3,000 Damage, 50% inflicts Voidstruck, Darkness, 2,150 MP
Drops-
4,500 Gold
450 XP
99% Puppet Scytheman's Scythe- (Weapon, Scythe, Physical, 70,000 Gold) +70 Melee Attack, +70 STR, +70 AGI, 18% Critical
1% Heiberic Calling Pattern: Puppet Scytheman- (Item, Antiquity, Physical, 90,000 Gold)
Twisted Fairy of Recursive Suffering
Level 9
Fae, Darkness & Agony
HP- 20,000
MP- 23,000
STR- 411
AGI- 467
CON- 415
MIN- 405
SPI- 455
XP- 0
Defense- 650
Defense against Stat Damage- 0
Critical Chance- 9%
Resilience- 5%
To Hit- 114%
Dodge- 15%
Resistances and Immunities- Absorbs Darkness, Absorbs Agony, 50% Light Weakness, Minor Status Effect Immunity
Prime Attribute- Spirit
Constant Effects-
Share Torment- Possessor may, at the start of each round, inflict any minor or moderate status effect that is present on possessor on any one other target, Constant Effect
Rebirth from Blood- Possessor ressurects itself at full HP and MP (to a max of 5,000,000 of each) at the start of the round 7 rounds after possessor's death if possessor was not killed by a source above Level 39, Constant Effect
Connected to the Ruined World's Essence- Possessor gains the subtype Elemental, Constant Effect
Abilities-
Agonize- 2,400 Damage, Caster is dealt 5,000 Flat Agony element Damage, inflicts Pain, Stat Drain, and Confusion: Depression, Agony, 0 MP
Corrupt Ray- 1,500 Damage, 150 Damage to any one stat, 200% inflicts Hexed and Stat Drain, Darkness, 0 MP
Flensing Gaze- 120 CON Damage, -120 CON, stacks 50 times, Agony or Physical & Magic, 400 MP
Drops-
6,000 Gold
450 XP
75% Corrupted, Agonized Essence Fragment- (Item, Antiquity, Darkness & Agony, 80,000 Gold)
20% Masochistic Hooked-Chain Robe with Hood- (Armor, Robe, Darkness & Agony, 90,000 Gold) +90 Defense, +90 CON, the first 500 points of CON damage or penalty that wearer suffers per thread do not reduce possessor's HP or Max HP
5% Lesser Agony Bolt- (Spell, Dark Magic, Agony, 50 MP, 70,000 Gold) +70 Magical Attack, 15% inflicts Pain
Centaur Bowmaster
Level 9
Monster, Earth & Air
HP- 22,500
MP- 21,800
STR- 450
AGI- 450
CON- 380
MIN- 385
SPI- 415
XP- 0
Defense- 750
Defense against Stat Damage- 0
Critical Chance- 9%
Resilience- 6%
To Hit- 107%
Dodge- 6%
Resistances and Immunities- None
Prime Attribute- Strength or Agility
Constant Effects-
Swift- If possessor’s AGI is higher than the AGI of all foes in battle, possessor gains an additional two actions every round, Constant Effect
Humanoid Upper-Half- Possessor may choose to count as a Humanoid either instead of being a Monster or in addition to possessor’s normal subtypes, Constant Effect
Critical Shots- Possessor gains +5% Critical, Constant Effect
Abilities-
Arrow Shot- 2,300 Damage, 5% inflicts Wounded, 5% inflicts Wounded: Bleeding, this attack gains +5% Critical, Air or Physical, 0 MP
Hoof Kick- 2,298 Damage, 5% inflicts Wounded, 5% inflicts Fatigued: Stun, Earth or Physical, 0 MP
Gallop- +100 AGI, lasts 15 rounds, stacks 3 times, Earth & Air, 150 MP
Fullisade- 1,500 Damage, 5 hits against 15, only inflicts 1 hit against targets with a higher AGI than caster, Air & Physical, 2,100 MP
Drops-
4,500 Gold
450 XP
80% Centaur’s Bow- (Weaponx2, Bow, Air & Physical, 40,000 Gold) +120 Ranged Attack, 10% Critical
5% Centaur Barding- (Armor, Light Armor, Earth, 60,000 Gold) +60 Defense, 3% Resilience
5% Centaur’s Arrows- (Accessory, Ammo, Air & Physical, 35,000 Gold) Wielder gains + 80 Ranged Attack if a Bow is equipped
5% Centaur Bowmaster’s Bow-(Weaponx2, Bow, Air & Physical, 60,000 Gold) +180 Ranged Attack, 15% Critical
5% Terrain Spell of the Open Plains: Good Firing Conditions- (Spell, Geomancy, Air, 600 MP, 80,000 Gold) All Air element actions or Ranged Attack actions gain +15% To Hit, Does not stack, The terrain or phantom terrain must be Open Plains to cast this spell
Centaur Shaman
Level 9
Monster, Earth & Air
HP- 20,000
MP- 25,000
STR- 425
AGI- 460
CON- 420
MIN- 475
SPI- 470
XP- 0
Defense- 750
Defense against Stat Damage- 10
Critical Chance- 6%
Resilience- 11%
To Hit- 113%
Dodge- 10%
Resistances and Immunities- 50% Air Resistance, 50% Magic Resistance
Prime Attribute- Spirit
Constant Effects-
Swift- If possessor's AGI is higher than the AGI of all foes in battle, possessor gains an additional two actions every round, Constant Effect
Humanoid Upper-Half- Possessor may choose at the beginning of a thread to count as a Humanoid either instead of being a Monster or in addition to possessor's normal subtypes, Constant Effect
Tap Into Mystic Forces- Possessor heals 5,000 MP every time possessor enters a Zone, Constant Effect
Abilities-
Hoof Kick- 2,200 Damage, 5% inflicts Wounded, 5% inflicts Fatigued: Stun, Earth or Physical, 0 MP
Gallop- +450 AGI, affects caster only, lasts 15 rounds, stacks 3 times, Earth & Air, 500 MP
Spiritual Restoration- 5,000 Damage, Heals HP, Heals MP, Magic, 5,000 MP
Call Nature Spirits- 2,000 Damage, 15% inflicts Drowning, 15% inflicts Suffocation, 15% inflicts Entombed, 15% inflicts Burning, 15% inflicts Electroctued, 15% inflicts Frozen, Earth or Air or Fire or Water or Electrical or Ice or Earth & Air & Fire & Water & Electrical & Ice, 1,000 MP
Guidance- +20% To Hit, does not stack, lasts 15 rounds, Air, 1,000 MP
Bolster Body and Spirit- +70 STR, +70 AGI, +70 SPI, stacks 4 times, lasts 30 rounds, Fire & Light, 1,000 MP
Bladed Wind- 1,300 Damage, 50% inflicts 3 hits against 4, Air, 2,500 MP
Drops-
5,000 Gold
450 XP
80% Centaur's Bow- (Weaponx2, Bow, Air & Physical, 40,000 Gold) +120 Ranged Attack, 10% Critical
5% Centaur Barding- (Armor, Light Armor, Earth, 60,000 Gold) +60 Defense, 3% Resilience
5% Shamanic Healing- (Spell, Shaman Magic, Air & Magic, 40 MP, 10,000 Gold) +11 Magical Attack, Heals HP
5% Guidance- (Spell, Shaman Magic, Air, 100 MP, 76,000 Gold) +10% To Hit to a max of 150%, does not stack, lasts 15 rounds
4% Call the Bladed Wind- (Spell, Shaman Magic, Air, 750 MP, 122,000 Gold) +150 Magical Attack, 1% inflicts 3 hits against 1 or 1 hit against 4
1% Shamanic Warding- (Spell, Shaman Magic, Magic, 300 MP, 65,000 Gold) +70 Defense, stacks 4 times
Desert Corsair Life Reaper
Level 9
Undead, Darkness
HP- 24,000
MP- 24,000
STR- 440
AGI- 470
CON- 470
MIN- 430
SPI- 480
XP- 0
Defense- 1,000
Defense against Stat Damage- 21
Critical Chance- 13%
Resilience- 5%
To Hit- 112%
Dodge- 11%
Resistances and Immunities- Absorbs Darkness from sources below Level 20, Absorbs Life from sources below Level 15, Voidstruck Immunity from sources below Level 22, Imune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Spirit
Constant Effects-
Surprise Attack- Possessor’s attacks deal 2,000 extra damage and 90 extra CON damage provided they already do said types of damage on the first round of combat if the terrain or phantom terrain is Desert, Constant Effect
Abilities-
Reaping Sickle- 3,800 Damage, inflicts Drain, Darkness or Darkness & Physical, 0 MP
Reaping Sickles- 2,000 Damage, inflicts Drain, 2 hits against 1, Darkness or Darkness & Physical, 1,000 MP
Drain Life- 70 CON Drain, 100% Inflicts Stat Drain: CON Drain, Caster gains +2,000 Max HP if at least 30 CON Damage was dealt, stacks 20 times on caster, Darkness, 1,000 MP
Sand Cloak- Caster gains +30% Dodge while the terrain or phantom terrain is Desert, Earth, 1,500 MP
Drops-
5,000 Gold
450 XP
75% Minor Life Reaper Sickle- (Weapon, Scythe, Darkness, 70,000 Gold) +70 Melee Attack, +61 STR, +70 AGI, Inflicts Drain on targets below Level 20
10% Tattered Desert Corsair Robes- (Armor, Robes, Earth & Darkness, 4,000 Gold) +5 Defense, At the start of a thread, there is a 5% chance that this item makes its wearer immune to Confusion coming from sources that are Miragi, Bel-Miragi, or Han-Miragi
5% Reaper's Strike I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Scythe equipped
5% Reaper's Strike II- (Spell, Combat Arts, Physical, 1,000 MP, 250,000 Gold) +250 Melee Attack, user must have a Scythe equipped
5% Pyramidal Necromancy: Imbue Undead With Draining Power- (Spell, Necromancy, Darkness, 90 MP, 140,000 Gold) Target’s 0 MP-costing abilities that deal damage instead inflict HP Drain, only works on Undead, target gains +50 to all stats if the terrain or phantom terrain is Desert or Boneyard, does not work on non-allied targets , does not stack
Desert Corsair Swordmaster
Level 9
Human, Earth
HP- 24,000
MP- 24,000
STR- 450
AGI- 490
CON- 450
MIN- 470
SPI- 460
XP- 0
Defense- 800
Defense against Stat Damage- 2
Critical Chance- 14%
Resilience- 7%
To Hit- 112%
Dodge- 16%
Resistances and Immunities- 10% Fire Resistance, 10% Earth Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Sand Corsair’s Scimitar- 2,400 Damage, Physical, 0 MP
Nimble Sand Kick- -15% To Hit, does not stack, Earth, 900 MP
Twin Scimitar Assault- 2,000 Damage, 2 hits against 1, Physical, 1,000 MP
Bleeding Assault- 2,800 Damage, 70% inflicts Bleeding, Physical, 800 MP
Rallying Yell- +100 STR, +100 AGI, +100 CON, 15% Critical, stacks 20 times, Physical & Air, 1,800 MP
Commandeer Vehicle- Steals target non-unique Transformation that is below Level 15 that is possessed by an individual below Level 15, All passengers in said vehicle are ejected, Caster turns into said transformation and is considered to be its owner, Physical & Air, 5,000 MP
Fortify Self- Gives caster 50% Physical Resistance and 17% Resilience, stacks 3 times, Physical, 1,300 MP
Drops-
5,000 Gold
450 XP
75% Desert Corsair Swordmaster’s Armor- (Armor, Light Armor, Physical & Earth, 65,000 Gold) +70 Defense against all but Fae, +70 Melee Attack, +65 STR, +65 AGI, +65 CON, 10% Physical Resistance 5% Fire Resistance
10% Desert Corsair Cloak- (Accessory, Cloak, Earth & Fire, 15,000 Gold) 5% Fire Resistance, +15 AGI unless opponents include Fae
5% Desert Corsair’s Deadly Blade- (Weapon, Sword, Physical & Earth, 77,000 Gold) +79 Melee Attack, +180 additional Melee Attack if another of this item is equipped, +70 STR, +65 AGI, 8% Critical
5% Desert Dew Flower- (Consumable, Medicine, Water, 1 Charge, 2,600 Gold) +20 HP, 35% Cures Fatigue: Dehydration
5% Desert Corsair’s Treasure- (Item, Antiquity, Earth & Physical, 26,000 Gold)
Guardian of the Dead Sultan
Level 9
Undead, Earth
HP- 20,000
MP- 20,000
STR- 470
AGI- 410
CON- 420
MIN- 415
SPI- 415
XP- 0
Defense- 850
Defense against Stat Damage- 6
Critical Chance- 5%
Resilience- 7%
To Hit- 105%
Dodge- 6%
Resistances and Immunities- 90% Physical Resistance, 50% Darkness Resistance, 50% Fire Resistance, 20% Earth Resistance, 10% Light Resistance, 80% Acid Weakness, 30% Chaos Weakness, Confusion Immunity, Fatigued Immunity, Charm Immunity, Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Strength
Constant Effects-
Once Was Great- If possessor is in battle on the same side as a boss, possessor may, at the start of battle, a thread, or one of possessor’s actions, become Level 19, gain +1,800 STR, +1,500 AGI, +1,500 CON, +1,500 MIN, +1,500 SPI, +1,500 Defense, +300 Defense against Stat Damage, +5,000 Damage to all abilities, +130,000 HP, and +130,000 MP, These added values are multiplied by stat-multiplying boss effects that would multiply them if they were possessor’s unmodified stats. The Defense, Defense against Stat Damage, HP, and MP boosts granted by this effect are multiplied by stat-multiplying boss effects even though they are not stats, Constant Effect
Brittle- Possessor gets -37% Resilience and may have a negative Resilience so long as possessor is below Level 19, Constant Effect
Abilities-
Dead Sultan’s Scimitar- 2,000 Damage, Inflicts Bleeding if user is at least Level 19, Physical, 0 MP
Dead Sultan’s Curse- 1,500 Damage, 50 MIN Damage, 50% inflicts Hexed, Inflicts Hexed, Voidstruck, Stat Drain, and Hexed: Ill Fortune if user is at least Level 19, Deals 250 additional MIN Damage, 250 STR Damage, 250 AGI Damage, 250 CON Damage, and 250 SPI Damage if user is at least Level 19, Darkness, 2,000 MP
Intercept- 20% User becomes the target of target action from a source below Level 10 instead of one of said action’s original targets, This ability may be used as a pre-emptive counter against one of possessor’s allies being targeted with an offensive action, If possessor is at least Level 19, this ability has an 80% chance of making the user the target of said action, affects actions with sources below Level 25, and causes user to have +2,000 Defense for the duration of the countered action, Physical & Air, 3,000 MP
Entomb Beneath Sand- 100% Inflicts Entombed, 1 hit against 5, Earth, 1,500 MP
Dark Pledge- Caster gains +200 to all stats, selecting an ally while doing so, This buff vanishes if said ally dies, stacks 10 times, Darkness & Light, 2,000 MP
Drops-
4,000 Gold
450 XP
75% Guardian of the Dead Sultan’s Chipped Scimitar- (Weapon, Sword, Physical & Fire, 21,000 Gold) +20 Melee Attack, 15% Deals no Damage
10% Guardian of the Dead Sultan’s Ruined Finery- (Armor, Light Armor, Physical & Fire, 22,000 Gold) +25 Defense, 5% Fire Resistance, 10% Provides no Defense bonus per round at the start of every round
5% Pyramidal Necromancy: Call Black Minaret- (Spell, Necromancy, Darkness, 7,900 MP, 80,000 Gold) Creates a Black Minaret that has 120,000 HP, has 4,000 Defense is Darkness element, counts as a Large Structure, has 200% Light Weakness, and takes up a spot in the front row despite not being an individual, This Black Minaret provides +460 to all stats of all allied undead, may be carried in a buff or summon slot, this Black Minaret counts as a Dark Magical Focus, and does not stack in relation to multiple being created at once or providing buffs across multiple Magical Foci
5% Pyramidal Necromancy: Call the Guardians of the Dead Sultan- (Spell, Necromancy, Earth & Fire & Darkness, 1,490 MP, 120,000 Gold) Summons 1 Guardian of the Dead Sultan, Max 5 Summoned, Max 12 summoned if caster has the ability Necromancer, Embalmer, or Pyramidic Necromancer, This spell’s summons come from the Enemy List and do not level
5% Pyramidal Necromancy: Grave Guardian- (Spell, Necromancy, Earth & Light & Darkness, 600 MP, 160,000 Gold) Target A gains a buff that causes target A to hit target B with a buff upon target A’s death that causes the first individual who targets target B with an offensive action to immediately be counter-attacked with a Melee Attack performed by a copy of Target A at target A’s time of death, with said copy not dying again until the end of said action, This second buff is not applied if target A is killed by a source of Level 45 or greater, This is a corpse-consuming effect in regards to target A and may not be placed on a target who is already the target of another corpse-consuming effect, This effect may replace corpse-consuming effects from equal or lower level sources, Does not stack on target A, stacks 10 times across all instances for each target B
Killer Bee-
Level 9
Insect, Fire
HP- 14,000
MP- 21,000
STR- 240
AGI- 820
CON- 220
MIN- 230
SPI- 170
XP- 0
Defense- 20
Critical- 5%
To Hit- 118%
Dodge- 10%
Resistance- 5%
Resistances and Immunities- 50% Fire Weakness, 50% Air Weakness
Constant Effects-
Lethal Venom- +40% Critical, Attacks do Triple Damage, Constant Effect
Prime Attribute- Agility
Abilities-
Deadly Sting- 3,100 Damage, 30% inflicts Poison, pierces 900 armor, Physical, 0 MP
Impale- 1,300 Damage, 75% inflicts Wounded, pierces 2,000 armor, Physical, 3,000 MP
Swarm- 600 Damage, (X-1) bonus hits divided among (X-1) where X is the number of Killer Bee that have not acted on user’s side, uses the turn of half of the bees involved in this attack, Air, 8,000 MP
XP- 450
Gold- 4,583
Treasure-
85% Pure Honey- (Item, Material, Earth, 9,000 Gold)
5% Bee Knee Sandwich- (Consumable, Food, Earth & Air & Acid, 2 charges, 15,000 Gold) +690 MP, deals 10 CON damage to imbiber, 2% cures Confusion
5% Jar of Killer Bee's Honey- (Consumable, Food, Earth, 8 charges, 30,000 Gold) +500 MP, +80 CON
5% Giant Bee's Stinger on a Hilt- (Weapon, Knife, Earth & Air, 99,000 Gold) +115 Melee Attack, 25% Critical, 5% inflicts Poison
Puppet Scytheman
Level 9
Golem, Physical
HP- 22,750
MP- 22,750
STR- 450
AGI- 450
CON- 450
MIN- 450
SPI- 450
XP- 0
Defense- 750
Critical chance- 14%
Resilience- 9%
To Hit- 109%
Dodge- 9%
Resistances and Immunities- 20% Water Resistance, 20% Electrical Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
Puppeteer's Hand- Possessor may choose to take its first turn-order-based action of the round on its controller's turn-order if possessor is a summon with a controller, Constant Effect
Abilities-
Wounding Scythe- 2,345 Damage, 50% inflicts Wounded, 0 MP
Sweeping Scythe- 2,000 Damage, 1 hit against 8, Physical, 0 MP
Dark Scythe- 3,000 Damage, 50% inflicts Voidstruck, Darkness, 2,150 MP
Drops-
4,500 Gold
450 XP
99% Puppet Scytheman's Scythe- (Weapon, Scythe, Physical, 70,000 Gold) +70 Melee Attack, +70 STR, +70 AGI, 18% Critical
1% Heiberic Calling Pattern: Puppet Scytheman- (Item, Antiquity, Physical, 90,000 Gold)
Twisted Fairy of Recursive Suffering
Level 9
Fae, Darkness & Agony
HP- 20,000
MP- 23,000
STR- 411
AGI- 467
CON- 415
MIN- 405
SPI- 455
XP- 0
Defense- 650
Defense against Stat Damage- 0
Critical Chance- 9%
Resilience- 5%
To Hit- 114%
Dodge- 15%
Resistances and Immunities- Absorbs Darkness, Absorbs Agony, 50% Light Weakness, Minor Status Effect Immunity
Prime Attribute- Spirit
Constant Effects-
Share Torment- Possessor may, at the start of each round, inflict any minor or moderate status effect that is present on possessor on any one other target, Constant Effect
Rebirth from Blood- Possessor ressurects itself at full HP and MP (to a max of 5,000,000 of each) at the start of the round 7 rounds after possessor's death if possessor was not killed by a source above Level 39, Constant Effect
Connected to the Ruined World's Essence- Possessor gains the subtype Elemental, Constant Effect
Abilities-
Agonize- 2,400 Damage, Caster is dealt 5,000 Flat Agony element Damage, inflicts Pain, Stat Drain, and Confusion: Depression, Agony, 0 MP
Corrupt Ray- 1,500 Damage, 150 Damage to any one stat, 200% inflicts Hexed and Stat Drain, Darkness, 0 MP
Flensing Gaze- 120 CON Damage, -120 CON, stacks 50 times, Agony or Physical & Magic, 400 MP
Drops-
6,000 Gold
450 XP
75% Corrupted, Agonized Essence Fragment- (Item, Antiquity, Darkness & Agony, 80,000 Gold)
20% Masochistic Hooked-Chain Robe with Hood- (Armor, Robe, Darkness & Agony, 90,000 Gold) +90 Defense, +90 CON, the first 500 points of CON damage or penalty that wearer suffers per thread do not reduce possessor's HP or Max HP
5% Lesser Agony Bolt- (Spell, Dark Magic, Agony, 50 MP, 70,000 Gold) +70 Magical Attack, 15% inflicts Pain
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Re: Enemy List
Level 10
Brass Man
Level 10
Clockwork, Earth
HP- 27,500
MP- 24,000
STR- 550
AGI- 500
CON- 525
MIN- 485
SPI- 475
XP- 0
Defense- 850
Defense against Stat Damage- 10
Critical Chance- 10%
Resilience- 10%
To Hit- 108%
Dodge- 6%
Resistances and Immunities- 50% Earth Resistance, 50% Air Weakness, Minor Status Effect Immunity
Prime Attribute- Strength
Constant Effects-
Detach Faulty Parts- Before possessor's first action of each round, possessor may immediately cure itself of any minor or moderate status effects, losing 2,750 Max HP for any such effects cured in this way, Constant Effect
Abilities-
Brass Blade- 2,500 Damage, Earth, 0 MP
Brass Fist- 3,000 Damage, Earth, 0 MP
Brass Shield- +500 Defense, Affects caster only, lasts 3 rounds, does not stack, Earth, 0 MP
Drepphelmo- 2,000 Damage, 15% inflicts Entombed, Earth, 2,200 MP
Heavy Slash- 2,000 Damage, -50 to all of target's turn-order-determining stats, Physical, 2,400 MP
Anti-Electrical Shield- Target gains 20% Electrical Resistance, lasts 5 rounds, does not stack, Electrical, 2,400 MP
Drops-
5,000 Gold
500 XP
50% Brass- (Item, Material, Earth, 2,000 Gold)
20% Brass Armor- (Armor, Heavy Armor, Earth, 47,000 Gold) +45 Defense, +40 CON
20% Brass Gears- (Accessory, Upgrade, Earth, 50,000 Gold) +50 CON, +50 AGI, 5% Earth Resistance, +200 MP
10% Craft Brass Men- (Spell, Artifice, Earth, 90 MP, 97,000 Gold) Summons 2 Brass Man from the enemy list, max 20 summoned, costs 20,000 Gold to cast
Burstsphere
Level 10
Magic Being, Energy
HP- 18,000
MP- 33,000
STR- 425
AGI- 622
CON- 520
MIN- 545
SPI- 560
XP- 0
Defense- 750
Stat Defense- 11
Critical chance- 14%
Resilience- 9%
To Hit- 109%
Dodge- 9%
Resistances and Immunities- Absorbs Energy, 50% Physical Resistance, Pain Immunity, Poison Immunity, Diseaesed Immunity, Fatigued Immunity
Prime Attribute- Spirit or Constitution
Constant Effects-
Fireworks Festival Essence-Shift- Possessor gains +500 to all stats, Possessor deals 5,000 additional Flat Damage, Possessor gains the elements Color & Glory, Possessor may deal Color or Glory or Color & Glory element Damage instead of Damage of other combinations of elements, Possessor Absorbs Color and Glory, Constant Effect
Colorbomb- When possessor is killed, possessor may deal 25,000 Flat Color element Damage to any number of individuals, Event Effect
Bright Pulse- Possessor's opponents have a 30% chance of being afflicted with Impaired: Blind at the start of each round, Constant Effect
Abilities-
Enerzap- 4,500 Damage, 50% inflicts Overload, Energy, 0 MP
Explode Some- 5,100 Flat Energy element Damage, 1 hit against 50, Energy, 0 MP
Flash- 100% inflicts Impaired: Blind, 1 hit against 50, Energy or Hope, 0 MP
Drops-
10,000 Gold
1,000 XP
100% Small Ball Summoning-Firework- (Consumable, Summoning Stone, Energy, 1 Charge, 500,000 Gold) User summons 1 Burstsphere from the Enemy List and may deal 5,000 Flat Energy element Damage to up to 5 targets, Max 10 summoned
Centaur Chieftan
Level 10
Monster, Earth & Air
HP- 26,500
MP- 25,000
STR- 501
AGI- 511
CON- 495
MIN- 496
SPI- 502
XP- 0
Defense- 854
Defense against Stat Damage- 10
Critical Chance- 10%
Resilience- 9%
To Hit- 108%
Dodge- 9%
Resistances and Immunities- None
Prime Attribute- Strength or Agility
Constant Effects-
Swift- If possessor’s AGI is higher than the AGI of all foes in battle, possessor gains an additional two actions every round, Constant Effect
Humanoid Upper-Half- Possessor may choose to count as a Humanoid either instead of being a Monster or in addition to possessor’s normal subtypes, Constant Effect
Critical Shots- Possessor gains +10% Critical, Constant Effect
Leader- Possessor’s allies gain +55 to all stats, stacks 5 times, Constant Effect
Abilities-
Arrow Shot- 2,580 Damage, 5% inflicts Wounded, 5% inflicts Wounded: Bleeding, this attack gains +6% Critical, Air or Physical, 0 MP
Hoof Kick- 2,501 Damage, 5% inflicts Wounded, 5% inflicts Fatigued: Stun, Earth or Physical, 0 MP
Gallop- +75 AGI, lasts 15 rounds, stacks 3 times, Earth & Air, 2,500 MP
Fullisade- 1,850 Damage, 5 hits against 15, only inflicts 1 hit against targets with a higher AGI than caster, Air & Physical, 2,500 MP
Direct- Target gains an action immediately after this one, may not be cast if possessor is summoned, Air, 2,500 MP
Bolster Morale- +80 to all stats, gives target Confusion: Fear Immunity, 1 hit against 30, Air & Water, 2,500 MP
Summon Centaurs- Summons 15 Centaur to a max of 200, or summons 5 Centaur Bowmaster to a max of 50, or summons 1 Centaur Shaman to a max of 20, Air & Earth, 40% Max MP
Drops-
5,000 Gold
500 XP
80% Centaur’s Bow- (Weaponx2, Bow, Air & Physical, 40,000 Gold) +120 Ranged Attack, 10% Critical
5% Centaur Barding- (Armor, Light Armor, Earth, 60,000 Gold) +60 Defense, 3% Resilience
5% Centaur’s Arrows- (Accessory, Ammo, Air & Physical, 35,000 Gold) Wielder gains + 80 Ranged Attack if a Bow is equipped
5% Centaur Chieftan’s Bow-(Weaponx2, Bow, Air & Physical, 90,000 Gold) +270 Ranged Attack, 15% Critical, +150 AGI
4% Bolster Morale- (Spell, Leadership, Air, 40 MP, 60,000 Gold) +60 to all stats, +15% Confusion: Fear Resistance, stacks 5 times, lasts 15 rounds, 1 hit against 5
1% Soul of the Noble Savage- (Weapon, Soul, Earth & Air, 120,000 Gold) +140 Melee Attack, +140 Ranged Attack, +140 Magical Attack, Wielder may not equip Technology element items, Wielder gains Immunity to Charm and Voidstruck from sources below Level 20
!Econophage-
Level 10
Serpent Blessed, Darkness
HP- 68,000
MP- 84,000
STR- 1,600
AGI- 1,750
CON- 1,350
MIN- 1,550
SPI- 1,850
XP- 0
Defense- 2,800
Defense against Stat Damage- 30
Critical chance- 36%
To Hit- 141%
Dodge- 23%
Resilience- 33%
Resistances and Immunities- Minor and Moderate Status Effects, Immune to Stat Damage, 90% Darkness Resistance, 90% Light Resistance, 50% Universe Weakness
Prime Attribute- Strength + Agility
Constant Effects-
None
Abilities-
Quicksilver Blade- 7,500 Damage, Physical, 0 MP
Serpent Ripper- 7,500 Damage, Darkness, 0 MP
Regret Tear- 5,050 Damage, Water, 5,000 MP
Devour- Each of caster's opponents gains -5,000 Defense, stacks 200 times, Darkness, 0 MP
Viper Ripper- 4,000 Damage, 400 CON Damage, 20% inflicts Poison, 5% inflicts Stat Drain: CON Drain, 50% 1 hit against 5, Darkness, 0 MP
Drops-
17,000 Gold
1,500 XP
90% Purified Viper Sigil- (Accessory, Sigil, Darkness, 1,000 Gold) +15 Melee Attack, 1% inflicts Poison
10% Warehouse Ticket
!Elastic Goop
Level 10
Ooze, Physical
HP- 25,000
MP- 15,000
STR- 500
AGI- 500
CON- 500
MIN- 500
SPI- 500
XP- 0
Defense- 640
Defense against Stat Damage- 25
Critical Chance- 10%
Resilience- 10%
To Hit- 110%
Dodge- 15%
Resistances and Immunities- Immune to Blind, Pain, Sleep, and Diseased, 90% Physical Resistance, 40% Ice Weakness, Electrical Immunity
Prime Attribute- Constitution
Constant Effects-
Backlash- Possessor may perform an identical counter to any offensive action performed against possesser by an individual under level 25, Constant Effect
Attack Storing- Possessor may remember any one attack used against it by an individual under level 25, possessor may choose to replace an old memorized attack with a new one, Constant Effect
Reconsolodate Stretchiness- Possessor regains all MP (to a max of 25,000) if no offensive actions were taken against possessor for six rounds, Constant Effect
Abilities-
Springy Slap- 2,500 Damage, 50% repeats self each time it activates, to a max of 50 times in a turn, Physical, 0 MP
Release- Caster uses a memorized attack at no cost, Physical, 0 MP
Resist!- Possessor gains 99% Resistance to all base elements and up to three other non-Universe, non-base ones, lasts 3 turns, does not stack Physical, 5,000 MP
Drops-
5,000 Gold
500 XP
80% Huge Ball of Plantation-Grown Rubber- (Item, Material, Technology & Earth, 2,000 Gold)
10% Rubber Paddle Ball- (Weapon, Toy, Physical, 59,000 Gold) +4 Melee Attack, 4% 2 hits against 1
10% Amazing Rubber Shield- (Weapon, Shield, Physical, 190,000 Gold) +185 Defense, 25% Physical Resistance, 5% Reflects Dodged attacks from lower level sources
!Ladderling-
Level 10
Abstract, Light
HP- 250,000
MP- 250,000
STR- 1,200
AGI- 1,200
CON- 2,100
MIN- 1,200
SPI- 1,200
XP- 0
Defense- 1000
Defense against Stat Damage- 300
Critical Chance- 8%
Resilience- 12%
To Hit- 109%
Dodge- 9%
Resistances and Immunities- 50% Light Resistance, Hexed Immunity, Poison Immunity, Stat Drain Immunity, Burning Immunity, Frozen Immunity, Mindblasted Immunity, Abstract Traits
Prime Attribute- Constitution
Constant Effects-
Poor and Desperate- Possessor inflicts Confusion: Depression on all unique foes at the start of each round unless 5,000 Gold has been given to possessor at any point during this battle, Gold may be given to possessor immediately before this effect takes effect, Constant Effect
Abilities-
Bop with a Ladder- 300 Damage, inflicts a random minor negative status effect and a random moderate status effect, Physical or Chaos, 0 MP
Sing Happily Despite Horrible Circumstances and Far too Many Ladders- 14,000 Damage, Heals, inflicts 4 different random minor positive status effects and a random moderate positive status effect, Light & Air, 0 MP
Ladders, Lots of Ladders- Inflicts Hexed, 1 hit against 500,000, Darkness & Light & Air, 15,000 MP
Drops-
25 Gold
900 XP
80% Small Ladder of Ladderland- (Item, Antiquity, Magic, 10,000 Gold)
19% Medium Ladder of Ladderland- (Item, Antiquity, Magic, 100,000 Gold)
1% Large Ladder of Ladderland- (Item, Antiquity, Magic, 1,000,000 Gold)
Mad Cartographer
Level 10
Human, Water
HP- 22,000
MP- 28,000
STR- 425
AGI- 518
CON- 463
MIN- 570
SPI- 480
XP- 0
Defense- 700
Critical Chance- 7%
Resilience- 9%
To Hit- 116%
Dodge- 13%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
Zone Affinity- Possessor gains 95% Resistance to the elements of any Zone that possessor is in, Constant Effect
Knows the Lay of the Land- Possessor may create a Zone of any base element at the beginning of battle, this Zone does not replace other Zones, Constant Effect
Abilities-
Cartography Beam!- 2,500 Damage, Magic, 0 MP
Redraw Maps- 80 MIN Damage, Caster may replace any current Zones with a Zone of any base element, Magic, 0 MP
Magical Cartography- Caster may change the Phantom Terrain to any type of terrain that a square mile of can be bought from the shop for under 200,000 Gold, Caster may replace any current Zones with a Zone of any base element or create a new Zone of any base element, Magic, 0 MP
The World Hates You- 1,800 Damage, 50% inflicts Depression, 50% inflicts (Burning if Fire element, Dissolving if Acid element, Frozen if Ice element, etc...), May only be used if there is a zone in play that has an element, All elements of one current Zone that caster is in, 0 MP
Zoning Laws Say You CANNOT Do That!- 3,400 Damage, 50% inflicts Stun, 50% cancel’s lower-level target’s action, May only be used as a counter to an action which would somehow change or otherwise effect zones, 3,000 MP
Drops-
5,500 Gold
500 XP
55% Incorrect Maps- (Item, Antiquity, Water & Air & Earth, 200 Gold)
10% A random Geomancy spell from the Shop that is in stock that beings with ‘Set Phantom Terrain’ and costs 80,000 Gold (This drop is
‘Set Phantom Terrain: Ocean- (Spell, Geomancy, Water, 100 MP, 80,000 Gold) The Phantom Terrain is set to Ocean’
If no such item is available
20% Rezone- (Spell, Geomancy, Water & Air & Earth, 500 MP, 40,000 Gold) Caster may replace any current Zones with a Zone of any base element or create a new Zone of any base element
10% Ancient Maps- (Item, Antiquity, Water & Air & Earth, 25,000 Gold)
5% Magical Inkwell- (Accessory, Trinket, Water, 170,000 Gold) +17,000 MP
Noise Beetle
Level 10
Insect, Sonic
HP- 18,000
MP- 25,000
STR- 500
AGI- 495
CON- 480
MIN- 500
SPI- 525
XP- 0
Defense- 800
Defense against Stat Damage- 80
Critical Chance- 12%
Resilience- 8%
To Hit- 108%
Dodge- 9%
Resistances and Immunities- 50% Sonic Resistance, 50% Air Resistance, 50% Electrical Weakness, Suffocation Immunity,
Prime Attribute- Spirit
Constant Effects-
Loud Drone- Possessor has a 50% chance of inflicting Confusion on up to 40 targets at the start of each round, Posssessor has a 50% chance of inflicting Impaired: Deaf on up to 40 targets at the start of each round, Constant Effect
Abilities-
Sonic Burst- 3,000 Damage, Sonic, 0 MP
Bite- 3,000 Damage, Physical, 0 MP
Cacaphony- 300% Inflicts Confusion, 1 hit against 40, Sonic, 2,000 MP
Sonic Assault- 1,800 Damage, 50% inflicts Suffocation: Sonic Whiplash, 1 hit against 20, Sonic, 2,100 MP
Sonic Bombardment- 1,000 Damage, 50% inflicts Suffocation: Sonic Assault, 1 hit against 15, Somic, 2,500 MP
Assault of Noise- 2,200 Damage, 300% inflicts Suffocation: Sonic Whiplash, 300% inflicts Suffocation: Sonic Assault, Sonic, 2,200 MP
Paralytic Noise- 300% Inflicts Paralysis, 1 hit agianst 30, Sonic, 1,000 MP
Ear-Bursting Noise- 300% Inflicts Pain, 1 hit agianst 30, Sonic, 1,000 MP
Deafening Noise- 300% Inflicts Impaired: Deaf, 1 hit agianst 30, Sonic, 1,000 MP
Constant Noise- 300% Inflicts Confusion, 1 hit agianst 30, Sonic, 1,000 MP
Drops-
5,000 Gold
500 XP
5% Noise Sword- (Weapon, Sword, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
5% Noise Scroll- (Weapon, Book, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
5% Noise Axe- (Weaponx2, Axe, Sonic, 80,000 Gold) +160 Melee Attack, +160 AGI, +160 MIN, 110% To Hit
5% Noise Bow- (Weaponx2, Bow, Sonic, 80,000 Gold) +160 Ranged Attack, +160 AGI, +160 MIN, 110% To Hit
5% Noise Knife- (Weapon, Knife, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
5% Noise Staff- (Weapon, Staff, Sonic, 80,000 Gold) +80 Magical Attack, +40 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
5% Noise Mace- (Weapon, Mace, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
5% Noise Gun- (Weapon, Gun, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
5% Noise Wand- (Weapon, Wand, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
5% Noise Orb- (Weapon, Orb, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
5% Noise Hammer- (Weapon, Hammer, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
5% Noise Drill- (Weapon, Tool, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
5% Noise Spear- (Weapon, Spear, Sonic, 80,000 Gold) +160 Melee Attack, +160 AGI, +160 MIN, 110% To Hit
5% Noise Halberd- (Weapon, Polearm, Sonic, 80,000 Gold) +160 Melee Attack, +160 AGI, +160 MIN, 110% To Hit
5% Noise Whip- (Weapon, Whip, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
5% Noise Synchronizer- (Weapon, Instrument, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
5% Noise Star- (Weapon, Throwing weapon, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
1% Noise Shield- (Weapon, Shield, Sonic, 80,000 Gold) +80 Defense, +40 Melee Attack, +80 AGI, +80 MIN, 5% Resilience
1% Noise Guider- (Weapon, Bailartix, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
1% Noise Matrix- (Weapon, Assault Matrix, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
1% Noise Cane- (Weapon, Bladecane, Sonic, 80,000 Gold) +80 Melee Attack, +40 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
1% Noise Targetter- (Weapon, Deadly Item, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
1% Noise Fan- (Weapon, Fan, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
1% Noise Force- (Weapon, Force, Sonic, 80,000 Gold) +80 Melee Attack, +80 Ranged Attack, +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit, Wielder's element becomes Sonic
1% Noise Card- (Weapon, Card, Sonic, 80,000 Gold) +80 Ranged Attack, +40 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
1% Noise Stone- (Weapon, Stone, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
1% Noise Hand- (Weapon, Fist Weapon, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
1% Noise of the Departed- (Weapon, Soul, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
1% Noise Scythe- (Weapon, Scythe, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
1% Static Noise- (Item, Material, Technology & Sonic, 30,000 Gold)
1% Noise- (Item, Material, Air & Sonic, 30,000 Gold)
1% Pure Noise- (Item, Material, Sonic, 60,000 Gold)
!Talented Guy
Level 10
Human, Physical
HP- 40,000
MP- 40,000
STR- 500
AGI- 550
CON- 600
MIN- 650
SPI- 700
XP- 0
Defense- 700
Defense against Stat Damage- 30
Critical Chance- 12%
Resilience- 12%
To Hit- 12%
Dodge- 12%
Resistances and Immunities- 50% Base Element Resistance
Prime Attribute- Any One
Constant Effects-
Shrouded Like An Umbramancer- Possessor gains +75% Dodge against offensive actions that target multiple targets, Possessor may Dodge flat damage attacks, Constant Effect
Adapts Like A Transmuter- Possessor may switch the values of its stats at the beginning of each of possessor’s actions, Constant Effect
Moves Like A Veilwalker- Possessor is treated as always being in the back row if possessor desires such, Constant Effect
Untouchable Like An Abjurer- Possessor selects 15 minor or moderate status effects at the beginning of battle, including stat damage as an option, and becomes immune to them, Constant Effect
Predicts Like A Diviner- Possessor’s attacks always apply to all of possessor’s targets’ weaknesses and none of target’s resistances regardless of their actual elements if possessor is higher level than said targets, Constant Effect
Charismatic Like A Commander- Possessor’s allies gain +80 to all stats, Constant Effect
Concocts Like An Alchemist- Possessor’s Consumables deal double damage, stat damage, healing, and stat healing, to a max of 100,000 points of each, Constant Effect
Talented Like Few Others- Possessor may take 2 actions in place of possessor’s first action each round, Constant Effect
Abilities-
Slashes Like A Kensei- 2,600 Damage, 50% additional deals 4,500 damage of any one element while inflicting any one minor status effect (but not sub status effect), 0 MP
Heals Like A Healer- 5,200 Damage, Heals, Light, 0 MP
Backstabs Like A Thief- 2,400 Damage, Deals double damage to a max of 2,400,000 extra damage if used on a target who has not yet acted, Darkness & Physical, 0 MP
Blasts Like A Wizard- 1,700 Damage, 1 hit against 5, Any one base, 0 MP
Defends Like A Paladin- +1,600 Defense to caster, all single target attacks from sources of lower level than caster targeting target for the remainder of battle may be intercepted by caster, stacks 10 times, Light, 0 MP
Moves Like A Ninja- +400 AGI, all enemies respond as though they have not yet acted in relation to caster until they act again, stacks 5 times, Darkness & Air, 0 MP
Warps Like A Flux Baron- 50 Damage to any one stat, Magic, 0 MP
Summons Like A Summoner- Summons any 5 enemies from the enemy list that may normally be fought for drops that are level 10 or lower, Magic & Air, 0 MP
Casts Like A Sage- 1,000 Damage or 2,000 MP Damage, Deals Drain, Inflicts any one minor or moderate status effect (but not sub status effect), 0 MP
Kills Like A Slayer- 4,000 Damage, Inflicts Instant Death on any target reduced to a value below 50% Max HP of lower level that is under level 10 and has under 2,000,000 Max HP, Darkness & Physical, 0 MP
Crafts Items Like An Artificer- Possessor uses 3 in-stock Consumables from the shop worth under 100,000 Gold, Physical & Technology, 0 MP
Blocks Like A Guardian- Possessor gains 95% Resistance to all base elements and one non-Universe, non-base one, does not stack, lasts 3 turns, Magic & Physical & Psychic, 0 MP
Drops-
7,500 Gold
500 XP
90% Golden Trophy- (Item, Antiquity, Physical, 40,000 Gold)
2% Book of the Blade- (Permanent Consumable, Grimoire, Physical & Magic, 1 Charge, 10,000,000 Gold) Teaches user "Practiced Swordsman"
2% Book of Mystic Infusion- (Permanent Consumable, Grimoire, Physical & Magic, 1 Charge, 10,000,000 Gold) Teaches user "Infused Casting"
2% Book of 1,000 Treatments- (Permanent Consumable, Grimoire, Physical & Light, 1 Charge, 10,000,000 Gold) Teaches user "Doctor"
2% Book of Weaponry- (Permanent Consumable, Grimoire, Physical & Fire, 1 Charge, 10,000,000 Gold) Teaches user "Knowledge of Weapons"
2% Book of Covert Techniques- (Permanent Consumable, Grimoire, Darkness & Air, 1 Charge, 10,000,000 Gold) Teaches user "Sneaky"
Undead Shadow
Level 10
Undead, Darkness
HP- 22,000
MP- 25,000
STR- 250
AGI- 540
CON- 450
MIN- 500
SPI- 505
XP- 0
Defense- 800, +1,000 against Darkness
Defense against Stat Damage- 10, +50 against CON damage, +50 against STR damage, +50 against AGI damage
Critical Chance- 11%
Resilience- 7%
To Hit- 110%
Dodge- 18%
Resistances and Immunities- Absorbs Darkness, 95% Physical Resistance, 200% Light Weakness, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity, Wounded Immunity, Minor Status Effect Immunity
Prime Attribute- Spirit
Additional Stats-
Move- 3
Movetype- Intangible
Range- 1
Leadership- 1
Constant Effects-
Incorporeal- Possessor is immune to Physical element actions and effects from sources of lower level, to a max of Level 40, Possessor gains +30% Dodge, Constant Effect
Accustomed to Darkness- Possessor gains +250 to all stats, +1,500 to all damage values, +40 to all stat damage values, +15% To Hit, and +30% Dodge while in a Zone of Darkness and regenerates 1,000 HP and 2,000 MP per round while in a Zone of Darkness, Possessor gains gains -240 to all stats, -1,000 to all damage values, -100 to all stat damage values, -15% To Hit, and -30% Dodge while in a Zone of Light and loses 1,000 HP and 2,000 MP per round while in a Zone of Light, Constant Effect
Abilities-
Draining Touch- 2,500 Damage, inflicts Drain, Darkness, 0 MP
Strength Draining Touch- 80 STR Damage, this action deals STR Drain instead of STR Damage, 200% inflicts Stat Drain: STR Drain, Darkness, 0 MP
Agility Draining Touch- 80 AGI Damage, this action deals AGI Drain instead of AGI Damage, 200% inflicts Stat Drain: AGI Drain, Darkness, 0 MP
Constitution Draining Touch- 80 CON Damage, inflicts CON Drain, 200% inflicts Stat Drain: CON Drain, Darkness, 0 MP
Mind Draining Touch- 80 MIN Damage, this action deals MIN Drain instead of MIN Damage, 200% inflicts Stat Drain: MIN Drain, Darkness, 0 MP
Spirit Draining Touch- 80 SPI Damage, this action deals SPI Drain instead of SPI Damage, 200% inflicts Stat Drain: SPI Drain, Darkness, 0 MP
Void Touch- Inflicts Voidstruck, Darkness, 3,000 MP
Drops-
6,500 Gold
500 XP
60% Shadowstuff- (Item, Material, Darkness, 5,000 Gold)
20% Moving Shadows- (Item, Antiquity, Darkness, 45,000 Gold)
10% Shadow’s Radiance- (Weapon, Soul, Darkness, 89,000 Gold) +90 Melee Attack, +90 Magical Attack, Deals 90 STR, AGI, CON, MIN, and SPI Drain on hit, 15% Darkness Resistance
10% Square Mile of Morphic Shadow on a Random World- (Item, Property, Darkness, 220,000 Gold)
Upgraded Botanica Guard Bot-
Level 10
Robot, Technology
HP- 34,000
MP- 30,000
STR- 550
AGI- 570
CON- 590
MIN- 580
SPI- 560
XP- 0
Defense- 980
Defense against Stat Damage- 30
Critical- 2%
To Hit- 115%
Dodge- 4%
Resilience- 11%
Resistances and Immunities- 150% Electrical Weakness, 99% Light Resistance, Immune to Pain, Fear, Deafened, Poison, Diseased (Exception- Diseased: Computer Virus)
Prime Attribute- Agility
Constant Abilities-
Plant Tenderizer- +35% Critical against Plants, Deals 1.95 times normal damage to Plants, Constant Effect
Abilities-
Electro Bolter Mach II- 1,900 Damage, 30% inflicts Stun on Plants, 90% inflicts Paralysis on Plants, Electrical, 0 MP
Repeating Bolter Mach II- 900 Damage, 60% does an additional 2,000 Magic damage to target Plant, 4 hits against 1, Water & Ice, 0 MP
Flare Bolter- 2,300 Damage, 15% inflicts Burning on target Plant, Fire, 0 MP
Piercing Bolter- 1,800 Damage, Pierces 10,000 defense, Technology, 0 MP
Charge Bolter- Next attack does +1,000 damage if it is the Electro Bolter, +600 damage per hit if it is the Repeating Bolter, +1,500 damage if it is the Flare Bolter, or +900 damage if it is the Piercing Bolter, stacks 8 times, Technology, 5,000 MP
XP- 500
Gold- 4,500
Treasure-
85% Pure Metals- (Item, Material, Earth, 7,000 Gold)
5% Electro Bolter (Hand Held Edition II)- (Weapon, Gun, Electrical, 95,000 Gold) +99 Ranged Attack, 15% inflicts stun on Plants
5% Ring Bolter- (Weapon, Gun, Technology, 97,000 Gold) +96 Ranged Attack, 5% Inflicts Confusion
5% Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
Brass Man
Level 10
Clockwork, Earth
HP- 27,500
MP- 24,000
STR- 550
AGI- 500
CON- 525
MIN- 485
SPI- 475
XP- 0
Defense- 850
Defense against Stat Damage- 10
Critical Chance- 10%
Resilience- 10%
To Hit- 108%
Dodge- 6%
Resistances and Immunities- 50% Earth Resistance, 50% Air Weakness, Minor Status Effect Immunity
Prime Attribute- Strength
Constant Effects-
Detach Faulty Parts- Before possessor's first action of each round, possessor may immediately cure itself of any minor or moderate status effects, losing 2,750 Max HP for any such effects cured in this way, Constant Effect
Abilities-
Brass Blade- 2,500 Damage, Earth, 0 MP
Brass Fist- 3,000 Damage, Earth, 0 MP
Brass Shield- +500 Defense, Affects caster only, lasts 3 rounds, does not stack, Earth, 0 MP
Drepphelmo- 2,000 Damage, 15% inflicts Entombed, Earth, 2,200 MP
Heavy Slash- 2,000 Damage, -50 to all of target's turn-order-determining stats, Physical, 2,400 MP
Anti-Electrical Shield- Target gains 20% Electrical Resistance, lasts 5 rounds, does not stack, Electrical, 2,400 MP
Drops-
5,000 Gold
500 XP
50% Brass- (Item, Material, Earth, 2,000 Gold)
20% Brass Armor- (Armor, Heavy Armor, Earth, 47,000 Gold) +45 Defense, +40 CON
20% Brass Gears- (Accessory, Upgrade, Earth, 50,000 Gold) +50 CON, +50 AGI, 5% Earth Resistance, +200 MP
10% Craft Brass Men- (Spell, Artifice, Earth, 90 MP, 97,000 Gold) Summons 2 Brass Man from the enemy list, max 20 summoned, costs 20,000 Gold to cast
Burstsphere
Level 10
Magic Being, Energy
HP- 18,000
MP- 33,000
STR- 425
AGI- 622
CON- 520
MIN- 545
SPI- 560
XP- 0
Defense- 750
Stat Defense- 11
Critical chance- 14%
Resilience- 9%
To Hit- 109%
Dodge- 9%
Resistances and Immunities- Absorbs Energy, 50% Physical Resistance, Pain Immunity, Poison Immunity, Diseaesed Immunity, Fatigued Immunity
Prime Attribute- Spirit or Constitution
Constant Effects-
Fireworks Festival Essence-Shift- Possessor gains +500 to all stats, Possessor deals 5,000 additional Flat Damage, Possessor gains the elements Color & Glory, Possessor may deal Color or Glory or Color & Glory element Damage instead of Damage of other combinations of elements, Possessor Absorbs Color and Glory, Constant Effect
Colorbomb- When possessor is killed, possessor may deal 25,000 Flat Color element Damage to any number of individuals, Event Effect
Bright Pulse- Possessor's opponents have a 30% chance of being afflicted with Impaired: Blind at the start of each round, Constant Effect
Abilities-
Enerzap- 4,500 Damage, 50% inflicts Overload, Energy, 0 MP
Explode Some- 5,100 Flat Energy element Damage, 1 hit against 50, Energy, 0 MP
Flash- 100% inflicts Impaired: Blind, 1 hit against 50, Energy or Hope, 0 MP
Drops-
10,000 Gold
1,000 XP
100% Small Ball Summoning-Firework- (Consumable, Summoning Stone, Energy, 1 Charge, 500,000 Gold) User summons 1 Burstsphere from the Enemy List and may deal 5,000 Flat Energy element Damage to up to 5 targets, Max 10 summoned
Centaur Chieftan
Level 10
Monster, Earth & Air
HP- 26,500
MP- 25,000
STR- 501
AGI- 511
CON- 495
MIN- 496
SPI- 502
XP- 0
Defense- 854
Defense against Stat Damage- 10
Critical Chance- 10%
Resilience- 9%
To Hit- 108%
Dodge- 9%
Resistances and Immunities- None
Prime Attribute- Strength or Agility
Constant Effects-
Swift- If possessor’s AGI is higher than the AGI of all foes in battle, possessor gains an additional two actions every round, Constant Effect
Humanoid Upper-Half- Possessor may choose to count as a Humanoid either instead of being a Monster or in addition to possessor’s normal subtypes, Constant Effect
Critical Shots- Possessor gains +10% Critical, Constant Effect
Leader- Possessor’s allies gain +55 to all stats, stacks 5 times, Constant Effect
Abilities-
Arrow Shot- 2,580 Damage, 5% inflicts Wounded, 5% inflicts Wounded: Bleeding, this attack gains +6% Critical, Air or Physical, 0 MP
Hoof Kick- 2,501 Damage, 5% inflicts Wounded, 5% inflicts Fatigued: Stun, Earth or Physical, 0 MP
Gallop- +75 AGI, lasts 15 rounds, stacks 3 times, Earth & Air, 2,500 MP
Fullisade- 1,850 Damage, 5 hits against 15, only inflicts 1 hit against targets with a higher AGI than caster, Air & Physical, 2,500 MP
Direct- Target gains an action immediately after this one, may not be cast if possessor is summoned, Air, 2,500 MP
Bolster Morale- +80 to all stats, gives target Confusion: Fear Immunity, 1 hit against 30, Air & Water, 2,500 MP
Summon Centaurs- Summons 15 Centaur to a max of 200, or summons 5 Centaur Bowmaster to a max of 50, or summons 1 Centaur Shaman to a max of 20, Air & Earth, 40% Max MP
Drops-
5,000 Gold
500 XP
80% Centaur’s Bow- (Weaponx2, Bow, Air & Physical, 40,000 Gold) +120 Ranged Attack, 10% Critical
5% Centaur Barding- (Armor, Light Armor, Earth, 60,000 Gold) +60 Defense, 3% Resilience
5% Centaur’s Arrows- (Accessory, Ammo, Air & Physical, 35,000 Gold) Wielder gains + 80 Ranged Attack if a Bow is equipped
5% Centaur Chieftan’s Bow-(Weaponx2, Bow, Air & Physical, 90,000 Gold) +270 Ranged Attack, 15% Critical, +150 AGI
4% Bolster Morale- (Spell, Leadership, Air, 40 MP, 60,000 Gold) +60 to all stats, +15% Confusion: Fear Resistance, stacks 5 times, lasts 15 rounds, 1 hit against 5
1% Soul of the Noble Savage- (Weapon, Soul, Earth & Air, 120,000 Gold) +140 Melee Attack, +140 Ranged Attack, +140 Magical Attack, Wielder may not equip Technology element items, Wielder gains Immunity to Charm and Voidstruck from sources below Level 20
!Econophage-
Level 10
Serpent Blessed, Darkness
HP- 68,000
MP- 84,000
STR- 1,600
AGI- 1,750
CON- 1,350
MIN- 1,550
SPI- 1,850
XP- 0
Defense- 2,800
Defense against Stat Damage- 30
Critical chance- 36%
To Hit- 141%
Dodge- 23%
Resilience- 33%
Resistances and Immunities- Minor and Moderate Status Effects, Immune to Stat Damage, 90% Darkness Resistance, 90% Light Resistance, 50% Universe Weakness
Prime Attribute- Strength + Agility
Constant Effects-
None
Abilities-
Quicksilver Blade- 7,500 Damage, Physical, 0 MP
Serpent Ripper- 7,500 Damage, Darkness, 0 MP
Regret Tear- 5,050 Damage, Water, 5,000 MP
Devour- Each of caster's opponents gains -5,000 Defense, stacks 200 times, Darkness, 0 MP
Viper Ripper- 4,000 Damage, 400 CON Damage, 20% inflicts Poison, 5% inflicts Stat Drain: CON Drain, 50% 1 hit against 5, Darkness, 0 MP
Drops-
17,000 Gold
1,500 XP
90% Purified Viper Sigil- (Accessory, Sigil, Darkness, 1,000 Gold) +15 Melee Attack, 1% inflicts Poison
10% Warehouse Ticket
!Elastic Goop
Level 10
Ooze, Physical
HP- 25,000
MP- 15,000
STR- 500
AGI- 500
CON- 500
MIN- 500
SPI- 500
XP- 0
Defense- 640
Defense against Stat Damage- 25
Critical Chance- 10%
Resilience- 10%
To Hit- 110%
Dodge- 15%
Resistances and Immunities- Immune to Blind, Pain, Sleep, and Diseased, 90% Physical Resistance, 40% Ice Weakness, Electrical Immunity
Prime Attribute- Constitution
Constant Effects-
Backlash- Possessor may perform an identical counter to any offensive action performed against possesser by an individual under level 25, Constant Effect
Attack Storing- Possessor may remember any one attack used against it by an individual under level 25, possessor may choose to replace an old memorized attack with a new one, Constant Effect
Reconsolodate Stretchiness- Possessor regains all MP (to a max of 25,000) if no offensive actions were taken against possessor for six rounds, Constant Effect
Abilities-
Springy Slap- 2,500 Damage, 50% repeats self each time it activates, to a max of 50 times in a turn, Physical, 0 MP
Release- Caster uses a memorized attack at no cost, Physical, 0 MP
Resist!- Possessor gains 99% Resistance to all base elements and up to three other non-Universe, non-base ones, lasts 3 turns, does not stack Physical, 5,000 MP
Drops-
5,000 Gold
500 XP
80% Huge Ball of Plantation-Grown Rubber- (Item, Material, Technology & Earth, 2,000 Gold)
10% Rubber Paddle Ball- (Weapon, Toy, Physical, 59,000 Gold) +4 Melee Attack, 4% 2 hits against 1
10% Amazing Rubber Shield- (Weapon, Shield, Physical, 190,000 Gold) +185 Defense, 25% Physical Resistance, 5% Reflects Dodged attacks from lower level sources
!Ladderling-
Level 10
Abstract, Light
HP- 250,000
MP- 250,000
STR- 1,200
AGI- 1,200
CON- 2,100
MIN- 1,200
SPI- 1,200
XP- 0
Defense- 1000
Defense against Stat Damage- 300
Critical Chance- 8%
Resilience- 12%
To Hit- 109%
Dodge- 9%
Resistances and Immunities- 50% Light Resistance, Hexed Immunity, Poison Immunity, Stat Drain Immunity, Burning Immunity, Frozen Immunity, Mindblasted Immunity, Abstract Traits
Prime Attribute- Constitution
Constant Effects-
Poor and Desperate- Possessor inflicts Confusion: Depression on all unique foes at the start of each round unless 5,000 Gold has been given to possessor at any point during this battle, Gold may be given to possessor immediately before this effect takes effect, Constant Effect
Abilities-
Bop with a Ladder- 300 Damage, inflicts a random minor negative status effect and a random moderate status effect, Physical or Chaos, 0 MP
Sing Happily Despite Horrible Circumstances and Far too Many Ladders- 14,000 Damage, Heals, inflicts 4 different random minor positive status effects and a random moderate positive status effect, Light & Air, 0 MP
Ladders, Lots of Ladders- Inflicts Hexed, 1 hit against 500,000, Darkness & Light & Air, 15,000 MP
Drops-
25 Gold
900 XP
80% Small Ladder of Ladderland- (Item, Antiquity, Magic, 10,000 Gold)
19% Medium Ladder of Ladderland- (Item, Antiquity, Magic, 100,000 Gold)
1% Large Ladder of Ladderland- (Item, Antiquity, Magic, 1,000,000 Gold)
Mad Cartographer
Level 10
Human, Water
HP- 22,000
MP- 28,000
STR- 425
AGI- 518
CON- 463
MIN- 570
SPI- 480
XP- 0
Defense- 700
Critical Chance- 7%
Resilience- 9%
To Hit- 116%
Dodge- 13%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
Zone Affinity- Possessor gains 95% Resistance to the elements of any Zone that possessor is in, Constant Effect
Knows the Lay of the Land- Possessor may create a Zone of any base element at the beginning of battle, this Zone does not replace other Zones, Constant Effect
Abilities-
Cartography Beam!- 2,500 Damage, Magic, 0 MP
Redraw Maps- 80 MIN Damage, Caster may replace any current Zones with a Zone of any base element, Magic, 0 MP
Magical Cartography- Caster may change the Phantom Terrain to any type of terrain that a square mile of can be bought from the shop for under 200,000 Gold, Caster may replace any current Zones with a Zone of any base element or create a new Zone of any base element, Magic, 0 MP
The World Hates You- 1,800 Damage, 50% inflicts Depression, 50% inflicts (Burning if Fire element, Dissolving if Acid element, Frozen if Ice element, etc...), May only be used if there is a zone in play that has an element, All elements of one current Zone that caster is in, 0 MP
Zoning Laws Say You CANNOT Do That!- 3,400 Damage, 50% inflicts Stun, 50% cancel’s lower-level target’s action, May only be used as a counter to an action which would somehow change or otherwise effect zones, 3,000 MP
Drops-
5,500 Gold
500 XP
55% Incorrect Maps- (Item, Antiquity, Water & Air & Earth, 200 Gold)
10% A random Geomancy spell from the Shop that is in stock that beings with ‘Set Phantom Terrain’ and costs 80,000 Gold (This drop is
‘Set Phantom Terrain: Ocean- (Spell, Geomancy, Water, 100 MP, 80,000 Gold) The Phantom Terrain is set to Ocean’
If no such item is available
20% Rezone- (Spell, Geomancy, Water & Air & Earth, 500 MP, 40,000 Gold) Caster may replace any current Zones with a Zone of any base element or create a new Zone of any base element
10% Ancient Maps- (Item, Antiquity, Water & Air & Earth, 25,000 Gold)
5% Magical Inkwell- (Accessory, Trinket, Water, 170,000 Gold) +17,000 MP
Noise Beetle
Level 10
Insect, Sonic
HP- 18,000
MP- 25,000
STR- 500
AGI- 495
CON- 480
MIN- 500
SPI- 525
XP- 0
Defense- 800
Defense against Stat Damage- 80
Critical Chance- 12%
Resilience- 8%
To Hit- 108%
Dodge- 9%
Resistances and Immunities- 50% Sonic Resistance, 50% Air Resistance, 50% Electrical Weakness, Suffocation Immunity,
Prime Attribute- Spirit
Constant Effects-
Loud Drone- Possessor has a 50% chance of inflicting Confusion on up to 40 targets at the start of each round, Posssessor has a 50% chance of inflicting Impaired: Deaf on up to 40 targets at the start of each round, Constant Effect
Abilities-
Sonic Burst- 3,000 Damage, Sonic, 0 MP
Bite- 3,000 Damage, Physical, 0 MP
Cacaphony- 300% Inflicts Confusion, 1 hit against 40, Sonic, 2,000 MP
Sonic Assault- 1,800 Damage, 50% inflicts Suffocation: Sonic Whiplash, 1 hit against 20, Sonic, 2,100 MP
Sonic Bombardment- 1,000 Damage, 50% inflicts Suffocation: Sonic Assault, 1 hit against 15, Somic, 2,500 MP
Assault of Noise- 2,200 Damage, 300% inflicts Suffocation: Sonic Whiplash, 300% inflicts Suffocation: Sonic Assault, Sonic, 2,200 MP
Paralytic Noise- 300% Inflicts Paralysis, 1 hit agianst 30, Sonic, 1,000 MP
Ear-Bursting Noise- 300% Inflicts Pain, 1 hit agianst 30, Sonic, 1,000 MP
Deafening Noise- 300% Inflicts Impaired: Deaf, 1 hit agianst 30, Sonic, 1,000 MP
Constant Noise- 300% Inflicts Confusion, 1 hit agianst 30, Sonic, 1,000 MP
Drops-
5,000 Gold
500 XP
5% Noise Sword- (Weapon, Sword, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
5% Noise Scroll- (Weapon, Book, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
5% Noise Axe- (Weaponx2, Axe, Sonic, 80,000 Gold) +160 Melee Attack, +160 AGI, +160 MIN, 110% To Hit
5% Noise Bow- (Weaponx2, Bow, Sonic, 80,000 Gold) +160 Ranged Attack, +160 AGI, +160 MIN, 110% To Hit
5% Noise Knife- (Weapon, Knife, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
5% Noise Staff- (Weapon, Staff, Sonic, 80,000 Gold) +80 Magical Attack, +40 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
5% Noise Mace- (Weapon, Mace, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
5% Noise Gun- (Weapon, Gun, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
5% Noise Wand- (Weapon, Wand, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
5% Noise Orb- (Weapon, Orb, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
5% Noise Hammer- (Weapon, Hammer, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
5% Noise Drill- (Weapon, Tool, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
5% Noise Spear- (Weapon, Spear, Sonic, 80,000 Gold) +160 Melee Attack, +160 AGI, +160 MIN, 110% To Hit
5% Noise Halberd- (Weapon, Polearm, Sonic, 80,000 Gold) +160 Melee Attack, +160 AGI, +160 MIN, 110% To Hit
5% Noise Whip- (Weapon, Whip, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
5% Noise Synchronizer- (Weapon, Instrument, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
5% Noise Star- (Weapon, Throwing weapon, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
1% Noise Shield- (Weapon, Shield, Sonic, 80,000 Gold) +80 Defense, +40 Melee Attack, +80 AGI, +80 MIN, 5% Resilience
1% Noise Guider- (Weapon, Bailartix, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
1% Noise Matrix- (Weapon, Assault Matrix, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
1% Noise Cane- (Weapon, Bladecane, Sonic, 80,000 Gold) +80 Melee Attack, +40 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
1% Noise Targetter- (Weapon, Deadly Item, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
1% Noise Fan- (Weapon, Fan, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
1% Noise Force- (Weapon, Force, Sonic, 80,000 Gold) +80 Melee Attack, +80 Ranged Attack, +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit, Wielder's element becomes Sonic
1% Noise Card- (Weapon, Card, Sonic, 80,000 Gold) +80 Ranged Attack, +40 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
1% Noise Stone- (Weapon, Stone, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
1% Noise Hand- (Weapon, Fist Weapon, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
1% Noise of the Departed- (Weapon, Soul, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
1% Noise Scythe- (Weapon, Scythe, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
1% Static Noise- (Item, Material, Technology & Sonic, 30,000 Gold)
1% Noise- (Item, Material, Air & Sonic, 30,000 Gold)
1% Pure Noise- (Item, Material, Sonic, 60,000 Gold)
!Talented Guy
Level 10
Human, Physical
HP- 40,000
MP- 40,000
STR- 500
AGI- 550
CON- 600
MIN- 650
SPI- 700
XP- 0
Defense- 700
Defense against Stat Damage- 30
Critical Chance- 12%
Resilience- 12%
To Hit- 12%
Dodge- 12%
Resistances and Immunities- 50% Base Element Resistance
Prime Attribute- Any One
Constant Effects-
Shrouded Like An Umbramancer- Possessor gains +75% Dodge against offensive actions that target multiple targets, Possessor may Dodge flat damage attacks, Constant Effect
Adapts Like A Transmuter- Possessor may switch the values of its stats at the beginning of each of possessor’s actions, Constant Effect
Moves Like A Veilwalker- Possessor is treated as always being in the back row if possessor desires such, Constant Effect
Untouchable Like An Abjurer- Possessor selects 15 minor or moderate status effects at the beginning of battle, including stat damage as an option, and becomes immune to them, Constant Effect
Predicts Like A Diviner- Possessor’s attacks always apply to all of possessor’s targets’ weaknesses and none of target’s resistances regardless of their actual elements if possessor is higher level than said targets, Constant Effect
Charismatic Like A Commander- Possessor’s allies gain +80 to all stats, Constant Effect
Concocts Like An Alchemist- Possessor’s Consumables deal double damage, stat damage, healing, and stat healing, to a max of 100,000 points of each, Constant Effect
Talented Like Few Others- Possessor may take 2 actions in place of possessor’s first action each round, Constant Effect
Abilities-
Slashes Like A Kensei- 2,600 Damage, 50% additional deals 4,500 damage of any one element while inflicting any one minor status effect (but not sub status effect), 0 MP
Heals Like A Healer- 5,200 Damage, Heals, Light, 0 MP
Backstabs Like A Thief- 2,400 Damage, Deals double damage to a max of 2,400,000 extra damage if used on a target who has not yet acted, Darkness & Physical, 0 MP
Blasts Like A Wizard- 1,700 Damage, 1 hit against 5, Any one base, 0 MP
Defends Like A Paladin- +1,600 Defense to caster, all single target attacks from sources of lower level than caster targeting target for the remainder of battle may be intercepted by caster, stacks 10 times, Light, 0 MP
Moves Like A Ninja- +400 AGI, all enemies respond as though they have not yet acted in relation to caster until they act again, stacks 5 times, Darkness & Air, 0 MP
Warps Like A Flux Baron- 50 Damage to any one stat, Magic, 0 MP
Summons Like A Summoner- Summons any 5 enemies from the enemy list that may normally be fought for drops that are level 10 or lower, Magic & Air, 0 MP
Casts Like A Sage- 1,000 Damage or 2,000 MP Damage, Deals Drain, Inflicts any one minor or moderate status effect (but not sub status effect), 0 MP
Kills Like A Slayer- 4,000 Damage, Inflicts Instant Death on any target reduced to a value below 50% Max HP of lower level that is under level 10 and has under 2,000,000 Max HP, Darkness & Physical, 0 MP
Crafts Items Like An Artificer- Possessor uses 3 in-stock Consumables from the shop worth under 100,000 Gold, Physical & Technology, 0 MP
Blocks Like A Guardian- Possessor gains 95% Resistance to all base elements and one non-Universe, non-base one, does not stack, lasts 3 turns, Magic & Physical & Psychic, 0 MP
Drops-
7,500 Gold
500 XP
90% Golden Trophy- (Item, Antiquity, Physical, 40,000 Gold)
2% Book of the Blade- (Permanent Consumable, Grimoire, Physical & Magic, 1 Charge, 10,000,000 Gold) Teaches user "Practiced Swordsman"
2% Book of Mystic Infusion- (Permanent Consumable, Grimoire, Physical & Magic, 1 Charge, 10,000,000 Gold) Teaches user "Infused Casting"
2% Book of 1,000 Treatments- (Permanent Consumable, Grimoire, Physical & Light, 1 Charge, 10,000,000 Gold) Teaches user "Doctor"
2% Book of Weaponry- (Permanent Consumable, Grimoire, Physical & Fire, 1 Charge, 10,000,000 Gold) Teaches user "Knowledge of Weapons"
2% Book of Covert Techniques- (Permanent Consumable, Grimoire, Darkness & Air, 1 Charge, 10,000,000 Gold) Teaches user "Sneaky"
Undead Shadow
Level 10
Undead, Darkness
HP- 22,000
MP- 25,000
STR- 250
AGI- 540
CON- 450
MIN- 500
SPI- 505
XP- 0
Defense- 800, +1,000 against Darkness
Defense against Stat Damage- 10, +50 against CON damage, +50 against STR damage, +50 against AGI damage
Critical Chance- 11%
Resilience- 7%
To Hit- 110%
Dodge- 18%
Resistances and Immunities- Absorbs Darkness, 95% Physical Resistance, 200% Light Weakness, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity, Wounded Immunity, Minor Status Effect Immunity
Prime Attribute- Spirit
Additional Stats-
Move- 3
Movetype- Intangible
Range- 1
Leadership- 1
Constant Effects-
Incorporeal- Possessor is immune to Physical element actions and effects from sources of lower level, to a max of Level 40, Possessor gains +30% Dodge, Constant Effect
Accustomed to Darkness- Possessor gains +250 to all stats, +1,500 to all damage values, +40 to all stat damage values, +15% To Hit, and +30% Dodge while in a Zone of Darkness and regenerates 1,000 HP and 2,000 MP per round while in a Zone of Darkness, Possessor gains gains -240 to all stats, -1,000 to all damage values, -100 to all stat damage values, -15% To Hit, and -30% Dodge while in a Zone of Light and loses 1,000 HP and 2,000 MP per round while in a Zone of Light, Constant Effect
Abilities-
Draining Touch- 2,500 Damage, inflicts Drain, Darkness, 0 MP
Strength Draining Touch- 80 STR Damage, this action deals STR Drain instead of STR Damage, 200% inflicts Stat Drain: STR Drain, Darkness, 0 MP
Agility Draining Touch- 80 AGI Damage, this action deals AGI Drain instead of AGI Damage, 200% inflicts Stat Drain: AGI Drain, Darkness, 0 MP
Constitution Draining Touch- 80 CON Damage, inflicts CON Drain, 200% inflicts Stat Drain: CON Drain, Darkness, 0 MP
Mind Draining Touch- 80 MIN Damage, this action deals MIN Drain instead of MIN Damage, 200% inflicts Stat Drain: MIN Drain, Darkness, 0 MP
Spirit Draining Touch- 80 SPI Damage, this action deals SPI Drain instead of SPI Damage, 200% inflicts Stat Drain: SPI Drain, Darkness, 0 MP
Void Touch- Inflicts Voidstruck, Darkness, 3,000 MP
Drops-
6,500 Gold
500 XP
60% Shadowstuff- (Item, Material, Darkness, 5,000 Gold)
20% Moving Shadows- (Item, Antiquity, Darkness, 45,000 Gold)
10% Shadow’s Radiance- (Weapon, Soul, Darkness, 89,000 Gold) +90 Melee Attack, +90 Magical Attack, Deals 90 STR, AGI, CON, MIN, and SPI Drain on hit, 15% Darkness Resistance
10% Square Mile of Morphic Shadow on a Random World- (Item, Property, Darkness, 220,000 Gold)
Upgraded Botanica Guard Bot-
Level 10
Robot, Technology
HP- 34,000
MP- 30,000
STR- 550
AGI- 570
CON- 590
MIN- 580
SPI- 560
XP- 0
Defense- 980
Defense against Stat Damage- 30
Critical- 2%
To Hit- 115%
Dodge- 4%
Resilience- 11%
Resistances and Immunities- 150% Electrical Weakness, 99% Light Resistance, Immune to Pain, Fear, Deafened, Poison, Diseased (Exception- Diseased: Computer Virus)
Prime Attribute- Agility
Constant Abilities-
Plant Tenderizer- +35% Critical against Plants, Deals 1.95 times normal damage to Plants, Constant Effect
Abilities-
Electro Bolter Mach II- 1,900 Damage, 30% inflicts Stun on Plants, 90% inflicts Paralysis on Plants, Electrical, 0 MP
Repeating Bolter Mach II- 900 Damage, 60% does an additional 2,000 Magic damage to target Plant, 4 hits against 1, Water & Ice, 0 MP
Flare Bolter- 2,300 Damage, 15% inflicts Burning on target Plant, Fire, 0 MP
Piercing Bolter- 1,800 Damage, Pierces 10,000 defense, Technology, 0 MP
Charge Bolter- Next attack does +1,000 damage if it is the Electro Bolter, +600 damage per hit if it is the Repeating Bolter, +1,500 damage if it is the Flare Bolter, or +900 damage if it is the Piercing Bolter, stacks 8 times, Technology, 5,000 MP
XP- 500
Gold- 4,500
Treasure-
85% Pure Metals- (Item, Material, Earth, 7,000 Gold)
5% Electro Bolter (Hand Held Edition II)- (Weapon, Gun, Electrical, 95,000 Gold) +99 Ranged Attack, 15% inflicts stun on Plants
5% Ring Bolter- (Weapon, Gun, Technology, 97,000 Gold) +96 Ranged Attack, 5% Inflicts Confusion
5% Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
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- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Enemy List
Level 11
Aggressive Large Maw Shark
Level 11
Aquatic, Physical
HP- 48,500
MP- 38,500
STR- 1,400
AGI- 1,050
CON- 1,250
MIN- 1,050
SPI- 1,050
XP- 0
Defense- 750
Defense against Stat Damage- 26
Critical Chance- 15%
Resilience- 11%
To Hit- 113%
Dodge- 10%
Resistances and Immunities- Drowning Immunity
Prime Attribute- Strength
Constant Effects-
Large- Possessor gains +1,000 STR, +1,000 CON, and +40,000 HP, Constant Effect
Dangerous- Possessor gains +1,000 STR and +25% Critical, Constant Effect
Aggressive- Possessor deals 5,000 additional Damage, Constant Effect
Abilities-
Bite- 2,885 Damage, this action gains +25% Critical, Physical, 0 MP
Devour- 2,000 Damage, Deals HP Drain, Physical or Physical & Water, 2,500 MP
Rip Apart- 3,650 Damage, 500 CON Damage, 60% inflicts Wounded, 100% Inflicts Wounded: Maimed, Physical or Physical & Water, 5,000 MP
Large-Maw Bite- 2,200 Damage, 1 hit against 3, Physical, 1,000 MP
Swallow- 1,650 Damage, may remove up to one damaged individual below Level 10 from battle at a time, with said individual being considered Vanished, does not function against individuals immune to Vanished, Said individuals may be returned to battle by caster at the start of any of caster’s actions, the end of any of caster’s actions, or any point that caster could choose to remove a different individual, Any such individual is automatically returned if caster is killed or otherwise defeated by any means besides the infliction of Vanished or Gone on caster, said individuals are considered to be eaten by caster, Earth or Physical, 7,500 MP
Drops-
8,250 Gold
825 XP
50% Toy Shark- (Item, Antiquity, Water, 700 Gold)
30% Meat O' the Sea- (Consumable, Food, Water, 1 Charge, 7,000 Gold) Deals 700 Flat Water element HP Healing
20% Shark Jaw- (Weapon, Deadly Item, Physical & Water, 7,000 Gold) +7 Melee Attack, 15% inflicts Wounded, wielder has a 20% chance of each of wielder's Damage-dealt instances gaining 'may deal HP Drain'
Duck Soldier
Level 11
Aerial, Water
HP- 60,000
MP- 60,000
STR- 1,350
AGI- 1,350
CON- 1,350
MIN- 1,350
SPI- 1,350
XP- 0
Defense- 1,700
Critical chance- 13%
Resilience- 18%
To Hit- 114%
Dodge- 12%
Resistances and Immunities- 50% Water Resistance, 50% Air Resistance, 50% Drowning Resistance, 22% Minor Status Effect Resistance
Prime Attribute- Strength
Additional Stats-
Move- 3
Movetype- Flying
Range- 2
Leadership- 2
Constant Effects-
Royally-Issued Armor- Possessor gains +1,700 Defense, +60,000 HP, and +18% Resilience, Constant Effect
Royal Guard- Possessor's allies take 2,000 less Damage as an effect that stacks 5 times, Constant Effect
Abilities-
Royal Halberd- 2,895 Damage, Physical or Physical & Water, 0 MP
Duck Rifle- 2,895 Damage, this action's Prime Attribute is Agility, Air & Technology, 1,000 MP
Defensive Formation- Caster and caster's allies obtain +2,000 Defense, stacks 5 times, lasts 1 round, Physical or Air, 8,000 MP
Drops-
12,250 Gold
825 XP
99% Duck Solider's Halberd- (Weapon, Polearm, Physical & Water, 115,000 Gold) +115 Melee Attack, +115 Defense, 2 Range, Wielder's allies obtain +115 Defense as a bonus that stacks 5 times
1% Heiberic Calling Pattern: Duck Soldier- (Item, Antiquity, Water, 1,100,000 Gold)
Ebony Pawn
Level 11
Golem, Darkness
HP- 40,000
MP- 40,000
STR- 1,100
AGI- 1,100
CON- 1,100
MIN- 1,100
SPI- 1,100
XP- 0
Defense- 1,000
Defense against Stat Damage- 25
Critical Chance- 11%
Resilience- 11%
To Hit- 111%
Dodge- 11%
Resistances and Immunities- 50% Light Resistance, 50% Darkness Resistance, Immune to Pain, Fear, Deafened, Diseased, and Poison
Prime Attribute- Constitution
Constant Effects-
Construct Army- Possessor gains +25 to all stats for each ally who possesses an ability named ‘Construct Army’, to a max of 1,000 allies, Constant Effect
Pawn’s Offensive- Possessor gains an action immediately after its first action on the first round of combat, Constant Effect
Master’s Piece- Opponents of at higher level with the Chessboard of Control equipped inflict Charm on possessor at the start of battle, Constant Effect
That was a Poor Move, Sir- Possessor immediately gains an action, to a max of five per round, if possessor is in the front row and an opponent moves from the back row to the front row, Constant Effect
Loyal Movement- Possessor may not conduct offensive actions against allies unless an opponent has the Chessboard of Control equipped, Constant Effect
Ebony Guard- Possessor takes half damage from attacks made by individuals under level 100 if at least 5 individuals with an ability named ‘Ebony Guard’ are on possessor’s side of battle, counting possessor, Constant Effect
Time for a Promotion!- If possessor defeats a unique opponent, then possessor may immediately replace itself with a Golem with the ability ‘Construct Army’ that is under level 100, this new golem has no buffs, debuffs, status effects, or any sorts of damage on it when it enters battle, it may act the round after it enters battle, Constant Effect
Abilities-
Pawn Spear- 3,000 Damage, Physical, 0 MP
Ebony Capture- 2,000 Damage, 50% inflicts Paralysis, Light, 4,000 MP
En Passant- 1,500 Damage, this attack may only be used as a counter-attack, Physical, 4,000 MP
Drops-
10,000 Gold
825 XP
80% Construct Army Ebony- (Item, Material, Darkness, 11,000 Gold)
10% Ebony Pawn's Spear- (Weaponx2, Spear, Darkness, 65,000 Gold) +120 Melee Attack, +120 MIN, 15% Critical
5% Pawn Ice- (Spell, Golomancy, Ice, 290 MP, 85,000 Gold) +89 Magical Attack, 5% inflicts Frozen, 2% 2 hits against 1
5% Pawn of Obedience- (Accessory, Figurine, Magic & Psychic, 50,000 Gold) +200 to all stats if an ally (not wielder) has any piece of the Chessboard of Control equipped, Wielder cannot conduct hostile actions against allies if an ally has the Chessboard of Control equipped (Assume any unique accessory that’s a magic item with a name beginning with a chess piece name and ending with ‘of Control’ is one of these)
Forestlurker Lizard-
Level 11
Animal, Earth
HP- 43,000
MP- 41,000
STR- 1,150
AGI- 1,200
CON- 1,100
MIN- 1,000
SPI- 1,000
XP- 0
Defense- 950
Critical Chance- 7%
Resistance- 6%
To Hit- 113%
Dodge- 14%
Resistances and Immunities- 50% Earth Resistance, 10% Fire Weakness
Prime Attribute- Strength
Constant Effects-
Forest Dweller- Possessor gains +15,000 HP, +15,000 to all stats, and +25% Dodge if the Terrain or Phantom Terrain is Forest, Constant Effect
Abilities-
Great Gulp- 2,800 Damage, Heals caster for an amount of HP equal to target's Max HP if target is killed by this attack, to a max of 4,000,000 HP Healed, Earth & Physical, 0 MP
Lurk- Caster gains +25% Dodge until caster performs an offensive action, stacks 4 times, Earth, 2,500 MP
Green Might- Caster gains +700 STR, lasts 4 rounds, stacks 5 times, Earth, 3,500 MP
Drops-
8,900 Gold
875 XP
85% Forestlurker Lizard Hide- (Item, Material, Earth, 4,500 Gold)
5% Forest Needle Whip- (Weapon, Whip, Earth, 75,500 Gold) +83 Melee Attack, 5% inflicts Wounded, Wielder's Melee Attack actions may use Agility as their Prime Attribute instead of Strength
5% Lizard's Gem- (Accessory, Crystal, Earth, 120,000 Gold) +50 to all stats, Wielder gains an additional +150 to all stats if an Animal, Wielder's Natural Form transformations gain +50 to all stats as an effect that stacks 7 times
5% Bucket of Strangely Green Paint- (Item, Material, Earth, 7,300 Gold)
Fruit-Flinging Tree-
Level 11
Plant, Fire
HP- 66,020
MP- 37,560
STR- 1,240
AGI- 760
CON- 1,160
MIN- 690
SPI- 850
XP- 0
Defense- 1,000
Defense against Stat Damage- 30
Critical- 12%
To Hit- 104%
Dodge- 5%
Resilience- 16%
Resistances and Immunities- Immune to Deafened, Blind
Prime Attribute- Strength
Contant Effects-
None
Abilities-
Fruit Assault- 2,920 Damage, Earth, 0 MP
Tasty Barrage- 1,000 Damage, 14 hits against 1, Earth, 1400 MP
Flame Pillar- 3,500 Damage, Fire, 3600 MP
XP - 825
Gold- 8640
Treasure-
80% Basket Full of Large Fruits- (Item, Antiquity, Earth, 1,200 Gold)
10% Fruit Slingshot- (Weapon, Other: Sling, Earth, 2,000 Gold) +16 Ranged Attack
5% Giga Parlofruit- (Consumable, Food, Fire, 1 charge, 16,000 Gold) +8,000 HP
5% Baluzak's Melon Fruit- (Consumable, Food, Water, 3 charges, 28,000 Gold) +9,000 HP, +3,000 MP
Great Snapjaw
Level 11
Insect, Physical
HP- 37,000
MP- 42,000
STR- 1,250
AGI- 1,150
CON- 1,110
MIN- 1,130
SPI- 1,110
XP- 0
Defense- 960
Critical chance- 14%
Resilience- 11%
To Hit- 114%
Dodge- 10%
Resistances and Immunities- 50% Earth Resistance, 50% Physical Resistance, Entombed Immunity
Prime Attribute- Strength
Additional Stats-
Move- 3
Movetype- Burrowing
Range- 1
Leadership- 1
Constant Effects-
Enormous Jaws- Possessor gains +1,250 STR, gains +14% Critical, and deals 4,000 additional Damage, Constant Effect
Abilities-
Bite- 4,350 Damage, 65% inflicts Wounded, Physical, 0 MP
Snapping Bite- 4,000 Damage, deals HP Drain, 65% inflicts Paralyzed, Physical, 0 MP
Burrow- Caster gains +35% Dodge, lasts 5 rounds, Earth, 5,000 MP
Sand Spray- 1,100 Damage, 30% inflicts Impaired: Blind, 1 hit against 3, Earth, 500 MP
Drops-
8,250 Gold
825 XP
99% Snapjaw Beartrap- (Weapon, Deadly Item, Physical, 500,000 Gold) +500 Melee Attack, 30% inflicts Wounded, 30% inflicts Paralyzed
1% Heiberic Calling Pattern: Great Snapjaw- (Item, Antiquity, Physical, 1,100,000 Gold)
Hound of Galbrecht-
Level 11
Undead, Air
HP- 63,000
MP- 37,000
STR- 920
AGI- 1,580
CON- 1,170
MIN- 920
SPI- 840
XP- 0
Defense- 1,300
Defense against Stat Damage- 50
Critical- 8%
To Hit- 115%
Dodge- 15%
Resilience- 7%
Resistances and Immunities- Physical Immunity (for attacks doing under 490,000 Damage), 200% Psychic Weakness, 50% Water Weakness, 30% Ice Resistance, 80% Air Resistance, 90% Electrical Resistance, Immune to Pain, Poison, Diseased, Entombed, Suffocation, and Blindness
Prime Attribute- Spirit
Constant Effects- None
Abilities-
Hound's Assault- 3,100 Damage, Does double damage to Entombed foes, Air & Physical, 0 MP
Wind Bullets- 3,900 Damage, Does half damage to Psychic element foes, 5 hits against 4, Air, 10,160 MP
Chill the Air, Corrupt the Ground- All Air element attacks do an equal amount of Ice element damage to a maximum of 5,000,000 additional damage, All Earth element foes lose 3,800 Max HP, lasts 5 turns, does not stack, Ice & Darkness & Air, 28,000 MP
Drops-
825 XP
10,025 Gold
40% Spectral Essence- (Item, Material, Light, 1,000 Gold)
40% Helm of Galbrecht- (Accessory, Helm, Air, 90,000 Gold) +150 Defense, +40 AGI if any foes have a higher AGI than user, Air element Spells do 200 extra damage
10% Blade of the Lost Kingdom of Galbrecht- (Weapon, Sword, Air, 95,000 Gold) +120 Melee Attack, +90 AGI, 5% Air Resistance
8% Fading Call: Hound of Galbrecht- (Spell, Summoner Magic, Air, 90 MP, 120,000 Gold) 3,900 Air Damage, Does half damage to Psychic element foes, 5 hits against 4
1% Wolf's Tooth Amulet- (Accessory, Amulet, Darkness, 19,000 Gold) +50 Melee Attack, -90 Defense
1% Hound of Galbrecht Plushie- (Item, Antiquity, Air, 29,000 Gold)
Ivory Pawn
Level 11
Golem, Light
HP- 40,000
MP- 40,000
STR- 1,100
AGI- 1,100
CON- 1,100
MIN- 1,100
SPI- 1,100
XP- 0
Defense- 1,000
Defense against Stat Damage- 25
Critical Chance- 11%
Resilience- 11%
To Hit- 111%
Dodge- 11%
Resistances and Immunities- Immune to Pain, Fear, Deafened, Diseased, and Poison, 50% Light Resistance, 50% Darkness Resistance
Prime Attribute- Constitution
Constant Effects-
Construct Army- Possessor gains +25 to all stats for each ally who possesses an ability named ‘Construct Army’, to a max of 1,000 allies, Constant Effect
Pawn’s Offensive- Possessor gains an action immediately after its first action on the first round of combat, Constant Effect
Master’s Piece- Opponents of at higher level with the Chessboard of Control equipped inflict Charm on possessor at the start of battle, Constant Effect
That was a Poor Move, Sir- Possessor immediately gains an action, to a max of five per round, if possessor is in the front row and an opponent moves from the back row to the front row, Constant Effect
Loyal Movement- Possessor may not conduct offensive actions against allies unless an opponent has the Chessboard of Control equipped, Constant Effect
Ivory Guard- Possessor takes half damage from attacks made by individuals under level 100 if at least 5 individuals with an ability named ‘Ivory Guard’ are on possessor’s side of battle, counting possessor, Constant Effect
Time for a Promotion!- If possessor defeats a unique opponent, then possessor may immediately replace itself with a Golem with the ability ‘Construct Army’ that is under level 100, this new golem has no buffs, debuffs, status effects, or any sorts of damage on it when it enters battle, it may act the round after it enters battle, Constant Effect
Abilities-
Pawn Spear- 3,000 Damage, Physical, 0 MP
Ivory Capture- 2,000 Damage, 50% inflicts Paralysis, Light, 4,000 MP
En Passant- 1,500 Damage, this attack may only be used as a counter-attack, Physical, 4,000 MP
Drops-
10,000 Gold
825 XP
80% Construct Army Ivory- (Item, Material, Light, 11,000 Gold)
10% Ivory Pawn's Spear- (Weaponx2, Spear, Light, 65,000 Gold) +120 Melee Attack, +120 MIN, 15% Critical
5% Pawn Thunder- (Spell, Golomancy, Electrical, 290 MP, 85,000 Gold) +89 Magical Attack, 5% inflicts Electrocuted, 2% 2 hits against 1
5% Pawn of Obedience- (Accessory, Figurine, Magic & Psychic, 50,000 Gold) +200 to all stats if an ally (not wielder) has any piece of the Chessboard of Control equipped, Wielder cannot conduct hostile actions against allies if an ally has the Chessboard of Control equipped (Assume any unique accessory that’s a magic item with a name beginning with a chess piece name and ending with ‘of Control’ is one of these)
Large Mud Man-
Level 11
Elemental, Earth
HP- 45,000
MP- 40,000
STR- 1,225
AGI- 1,070
CON- 1,170
MIN- 1,010
SPI- 1,030
XP- 0
Defense- 900
Defense against Stat Damage- 21
Critical Chance- 10%
Resilience- 9%
To Hit- 109%
Dodge- 11%
Resistances and Immunities- 80% Earth Resistance, Immune to Earth from attackers less than 10 levels above self, 50% Water Resistance, 50% Light Weakness, Immune to Pain, Fatigued, Fear, Impaired, Diseased, and Poison
Prime Attribute- Constitution
Constant Effects-
Mud Lurker- Possessor gains +350 to all stats and +25% Dodge if in a Zone of Earth or a Zone of Water or in a battle where the terrain or phantom terrain is Swamp, Constant Effect
Abilities-
Mud Fist- 2,800 Damage, 50% inflicts Entombed, Earth, 0 MP
Fling Mud- 2,100 Damage, -200 AGI, stacks 5 times, 0 MP
Drown in the Mire- 3,500 Damage, 90% inflicts Entombed, 90% inflicts Paralysis, 90% inflicts Drowning, 90% inflicts Suffocation, Earth, 10,000 MP
Mud Deluge- 3,500 Damage, 60% inflicts Entombed, 40% inflicts Suffocation, deals 1/15 damage, 1 hit against 15, Water, 2,000 MP
Drops-
8,250 Gold
825 XP
80% Enchanted Mud- (Item, Material, Earth, 9,000 Gold)
10% Orb of Living Mud- (Weapon, Orb, Earth & Water, 36,000 Gold) +30 Magical Attack, Wielder gains +40 to all stats if the terrain or phantom terrain is Swamp, 5% inflicts Entombed, 5% inflicts Suffocation, 5% inflicts Drowning
5% Terrain Spell of the Swamp: Drown in the Mire- (Spell, Geomancy, Earth & Water, 15 MP, 47,000 Gold) +45 Melee Attack, 15% inflicts Suffocation, 10% inflicts Entombed, the terrain or phantom terrain must be Swamp to cast this spell
5% Terrain Spell of the Swamp: Summon Large Mud Man- (Spell, Geomancy, Earth & Water, 400 MP, 60,000 Gold) Summons 1 Large Mud Man from the enemy list, max 10 summoned, the terrain or phantom terrain must be Swamp to cast this spell
Spiny Cactus of Belsubia
Level 11
Plant, Fire
HP- 54,000
MP- 40,000
STR- 1150
AGI- 950
CON- 1330
MIN- 1100
SPI- 1040
XP- 0
Defense- 965
Defense against Stat Damage- 22
Critical Chance- 19%
Resilience- 13%
To Hit- 106%
Dodge- 6%
Resistances and Immunities- Impaired Immunty, 50% Fire Resistance, 50% Light Resistance, 50% Darkness Weakness, 50% Ice Weakness, 50% Water Weakness, 50% Magic Weakness, Fatigue Immunity, Deafened Immunity, Blind Immunity
Prime Attribute- Constitution
Constant Effects-
Spiky- Individuals who target possessor with an offensive Physical-element action take 5,000 Physical damage immediately after they do so unless possessor is killed or otherwise removed from combat by said action, Constant Effect
Abilities-
Smack With Spikes- 2,900 Damage, 50% Inflicts Pain, Physical, 0 MP
Shoot Spikes- 4,100 Damage, 30% Inflicts Pain, the prime attribute for this attack is Agility, Physical, 0 MP
Radiate Heat- 3,400 Damage, Fire, 0 MP
Dehydration- 7,600 Damage, only deals damage to Water element targets, inflicts Fatigued: Dehydration, 1 hit against 5, Fire, 6,100 MP
Drops-
9,000 Gold
825 XP
40% Secret Cactus Juices- (Item, Material, Fire & Water & Earth, 16,000 Gold)
20% Green Velvet Bag Filled with Cactus Needles- (Item, Antiquity, Physical, 1,200 Gold)
20% Flavatto Boomerang- (Weapon, Throwing Weapon, Physical & Magic, 64,000 Gold) +78 Ranged Attack, +48 CON, 5% Critical against Demons, 20% makes a second To Hit roll if its first such roll fails
10% Keen Hedge Clippers- (Weapon, Tool, Physical & Fire & Earth, 78,000 Gold) +94 Melee Attack, +70 CON, +700 HP, 5% Fire Resistance, +120 additional Melee Attack against Plants, +78 STR if any foes are Plants, 20% Critical against Plants
9% Mr. Brogakto’s Beet-Flavored Beer- (Consumable, Drink, Fire & Earth, 1 Charge, 4,000 Gold) +18 CON, 50% inflicts Poison: Drunk
1% Map of Belsubia- (Item, Antiquity, Fire & Earth, 27,000 Gold)
Aggressive Large Maw Shark
Level 11
Aquatic, Physical
HP- 48,500
MP- 38,500
STR- 1,400
AGI- 1,050
CON- 1,250
MIN- 1,050
SPI- 1,050
XP- 0
Defense- 750
Defense against Stat Damage- 26
Critical Chance- 15%
Resilience- 11%
To Hit- 113%
Dodge- 10%
Resistances and Immunities- Drowning Immunity
Prime Attribute- Strength
Constant Effects-
Large- Possessor gains +1,000 STR, +1,000 CON, and +40,000 HP, Constant Effect
Dangerous- Possessor gains +1,000 STR and +25% Critical, Constant Effect
Aggressive- Possessor deals 5,000 additional Damage, Constant Effect
Abilities-
Bite- 2,885 Damage, this action gains +25% Critical, Physical, 0 MP
Devour- 2,000 Damage, Deals HP Drain, Physical or Physical & Water, 2,500 MP
Rip Apart- 3,650 Damage, 500 CON Damage, 60% inflicts Wounded, 100% Inflicts Wounded: Maimed, Physical or Physical & Water, 5,000 MP
Large-Maw Bite- 2,200 Damage, 1 hit against 3, Physical, 1,000 MP
Swallow- 1,650 Damage, may remove up to one damaged individual below Level 10 from battle at a time, with said individual being considered Vanished, does not function against individuals immune to Vanished, Said individuals may be returned to battle by caster at the start of any of caster’s actions, the end of any of caster’s actions, or any point that caster could choose to remove a different individual, Any such individual is automatically returned if caster is killed or otherwise defeated by any means besides the infliction of Vanished or Gone on caster, said individuals are considered to be eaten by caster, Earth or Physical, 7,500 MP
Drops-
8,250 Gold
825 XP
50% Toy Shark- (Item, Antiquity, Water, 700 Gold)
30% Meat O' the Sea- (Consumable, Food, Water, 1 Charge, 7,000 Gold) Deals 700 Flat Water element HP Healing
20% Shark Jaw- (Weapon, Deadly Item, Physical & Water, 7,000 Gold) +7 Melee Attack, 15% inflicts Wounded, wielder has a 20% chance of each of wielder's Damage-dealt instances gaining 'may deal HP Drain'
Duck Soldier
Level 11
Aerial, Water
HP- 60,000
MP- 60,000
STR- 1,350
AGI- 1,350
CON- 1,350
MIN- 1,350
SPI- 1,350
XP- 0
Defense- 1,700
Critical chance- 13%
Resilience- 18%
To Hit- 114%
Dodge- 12%
Resistances and Immunities- 50% Water Resistance, 50% Air Resistance, 50% Drowning Resistance, 22% Minor Status Effect Resistance
Prime Attribute- Strength
Additional Stats-
Move- 3
Movetype- Flying
Range- 2
Leadership- 2
Constant Effects-
Royally-Issued Armor- Possessor gains +1,700 Defense, +60,000 HP, and +18% Resilience, Constant Effect
Royal Guard- Possessor's allies take 2,000 less Damage as an effect that stacks 5 times, Constant Effect
Abilities-
Royal Halberd- 2,895 Damage, Physical or Physical & Water, 0 MP
Duck Rifle- 2,895 Damage, this action's Prime Attribute is Agility, Air & Technology, 1,000 MP
Defensive Formation- Caster and caster's allies obtain +2,000 Defense, stacks 5 times, lasts 1 round, Physical or Air, 8,000 MP
Drops-
12,250 Gold
825 XP
99% Duck Solider's Halberd- (Weapon, Polearm, Physical & Water, 115,000 Gold) +115 Melee Attack, +115 Defense, 2 Range, Wielder's allies obtain +115 Defense as a bonus that stacks 5 times
1% Heiberic Calling Pattern: Duck Soldier- (Item, Antiquity, Water, 1,100,000 Gold)
Ebony Pawn
Level 11
Golem, Darkness
HP- 40,000
MP- 40,000
STR- 1,100
AGI- 1,100
CON- 1,100
MIN- 1,100
SPI- 1,100
XP- 0
Defense- 1,000
Defense against Stat Damage- 25
Critical Chance- 11%
Resilience- 11%
To Hit- 111%
Dodge- 11%
Resistances and Immunities- 50% Light Resistance, 50% Darkness Resistance, Immune to Pain, Fear, Deafened, Diseased, and Poison
Prime Attribute- Constitution
Constant Effects-
Construct Army- Possessor gains +25 to all stats for each ally who possesses an ability named ‘Construct Army’, to a max of 1,000 allies, Constant Effect
Pawn’s Offensive- Possessor gains an action immediately after its first action on the first round of combat, Constant Effect
Master’s Piece- Opponents of at higher level with the Chessboard of Control equipped inflict Charm on possessor at the start of battle, Constant Effect
That was a Poor Move, Sir- Possessor immediately gains an action, to a max of five per round, if possessor is in the front row and an opponent moves from the back row to the front row, Constant Effect
Loyal Movement- Possessor may not conduct offensive actions against allies unless an opponent has the Chessboard of Control equipped, Constant Effect
Ebony Guard- Possessor takes half damage from attacks made by individuals under level 100 if at least 5 individuals with an ability named ‘Ebony Guard’ are on possessor’s side of battle, counting possessor, Constant Effect
Time for a Promotion!- If possessor defeats a unique opponent, then possessor may immediately replace itself with a Golem with the ability ‘Construct Army’ that is under level 100, this new golem has no buffs, debuffs, status effects, or any sorts of damage on it when it enters battle, it may act the round after it enters battle, Constant Effect
Abilities-
Pawn Spear- 3,000 Damage, Physical, 0 MP
Ebony Capture- 2,000 Damage, 50% inflicts Paralysis, Light, 4,000 MP
En Passant- 1,500 Damage, this attack may only be used as a counter-attack, Physical, 4,000 MP
Drops-
10,000 Gold
825 XP
80% Construct Army Ebony- (Item, Material, Darkness, 11,000 Gold)
10% Ebony Pawn's Spear- (Weaponx2, Spear, Darkness, 65,000 Gold) +120 Melee Attack, +120 MIN, 15% Critical
5% Pawn Ice- (Spell, Golomancy, Ice, 290 MP, 85,000 Gold) +89 Magical Attack, 5% inflicts Frozen, 2% 2 hits against 1
5% Pawn of Obedience- (Accessory, Figurine, Magic & Psychic, 50,000 Gold) +200 to all stats if an ally (not wielder) has any piece of the Chessboard of Control equipped, Wielder cannot conduct hostile actions against allies if an ally has the Chessboard of Control equipped (Assume any unique accessory that’s a magic item with a name beginning with a chess piece name and ending with ‘of Control’ is one of these)
Forestlurker Lizard-
Level 11
Animal, Earth
HP- 43,000
MP- 41,000
STR- 1,150
AGI- 1,200
CON- 1,100
MIN- 1,000
SPI- 1,000
XP- 0
Defense- 950
Critical Chance- 7%
Resistance- 6%
To Hit- 113%
Dodge- 14%
Resistances and Immunities- 50% Earth Resistance, 10% Fire Weakness
Prime Attribute- Strength
Constant Effects-
Forest Dweller- Possessor gains +15,000 HP, +15,000 to all stats, and +25% Dodge if the Terrain or Phantom Terrain is Forest, Constant Effect
Abilities-
Great Gulp- 2,800 Damage, Heals caster for an amount of HP equal to target's Max HP if target is killed by this attack, to a max of 4,000,000 HP Healed, Earth & Physical, 0 MP
Lurk- Caster gains +25% Dodge until caster performs an offensive action, stacks 4 times, Earth, 2,500 MP
Green Might- Caster gains +700 STR, lasts 4 rounds, stacks 5 times, Earth, 3,500 MP
Drops-
8,900 Gold
875 XP
85% Forestlurker Lizard Hide- (Item, Material, Earth, 4,500 Gold)
5% Forest Needle Whip- (Weapon, Whip, Earth, 75,500 Gold) +83 Melee Attack, 5% inflicts Wounded, Wielder's Melee Attack actions may use Agility as their Prime Attribute instead of Strength
5% Lizard's Gem- (Accessory, Crystal, Earth, 120,000 Gold) +50 to all stats, Wielder gains an additional +150 to all stats if an Animal, Wielder's Natural Form transformations gain +50 to all stats as an effect that stacks 7 times
5% Bucket of Strangely Green Paint- (Item, Material, Earth, 7,300 Gold)
Fruit-Flinging Tree-
Level 11
Plant, Fire
HP- 66,020
MP- 37,560
STR- 1,240
AGI- 760
CON- 1,160
MIN- 690
SPI- 850
XP- 0
Defense- 1,000
Defense against Stat Damage- 30
Critical- 12%
To Hit- 104%
Dodge- 5%
Resilience- 16%
Resistances and Immunities- Immune to Deafened, Blind
Prime Attribute- Strength
Contant Effects-
None
Abilities-
Fruit Assault- 2,920 Damage, Earth, 0 MP
Tasty Barrage- 1,000 Damage, 14 hits against 1, Earth, 1400 MP
Flame Pillar- 3,500 Damage, Fire, 3600 MP
XP - 825
Gold- 8640
Treasure-
80% Basket Full of Large Fruits- (Item, Antiquity, Earth, 1,200 Gold)
10% Fruit Slingshot- (Weapon, Other: Sling, Earth, 2,000 Gold) +16 Ranged Attack
5% Giga Parlofruit- (Consumable, Food, Fire, 1 charge, 16,000 Gold) +8,000 HP
5% Baluzak's Melon Fruit- (Consumable, Food, Water, 3 charges, 28,000 Gold) +9,000 HP, +3,000 MP
Great Snapjaw
Level 11
Insect, Physical
HP- 37,000
MP- 42,000
STR- 1,250
AGI- 1,150
CON- 1,110
MIN- 1,130
SPI- 1,110
XP- 0
Defense- 960
Critical chance- 14%
Resilience- 11%
To Hit- 114%
Dodge- 10%
Resistances and Immunities- 50% Earth Resistance, 50% Physical Resistance, Entombed Immunity
Prime Attribute- Strength
Additional Stats-
Move- 3
Movetype- Burrowing
Range- 1
Leadership- 1
Constant Effects-
Enormous Jaws- Possessor gains +1,250 STR, gains +14% Critical, and deals 4,000 additional Damage, Constant Effect
Abilities-
Bite- 4,350 Damage, 65% inflicts Wounded, Physical, 0 MP
Snapping Bite- 4,000 Damage, deals HP Drain, 65% inflicts Paralyzed, Physical, 0 MP
Burrow- Caster gains +35% Dodge, lasts 5 rounds, Earth, 5,000 MP
Sand Spray- 1,100 Damage, 30% inflicts Impaired: Blind, 1 hit against 3, Earth, 500 MP
Drops-
8,250 Gold
825 XP
99% Snapjaw Beartrap- (Weapon, Deadly Item, Physical, 500,000 Gold) +500 Melee Attack, 30% inflicts Wounded, 30% inflicts Paralyzed
1% Heiberic Calling Pattern: Great Snapjaw- (Item, Antiquity, Physical, 1,100,000 Gold)
Hound of Galbrecht-
Level 11
Undead, Air
HP- 63,000
MP- 37,000
STR- 920
AGI- 1,580
CON- 1,170
MIN- 920
SPI- 840
XP- 0
Defense- 1,300
Defense against Stat Damage- 50
Critical- 8%
To Hit- 115%
Dodge- 15%
Resilience- 7%
Resistances and Immunities- Physical Immunity (for attacks doing under 490,000 Damage), 200% Psychic Weakness, 50% Water Weakness, 30% Ice Resistance, 80% Air Resistance, 90% Electrical Resistance, Immune to Pain, Poison, Diseased, Entombed, Suffocation, and Blindness
Prime Attribute- Spirit
Constant Effects- None
Abilities-
Hound's Assault- 3,100 Damage, Does double damage to Entombed foes, Air & Physical, 0 MP
Wind Bullets- 3,900 Damage, Does half damage to Psychic element foes, 5 hits against 4, Air, 10,160 MP
Chill the Air, Corrupt the Ground- All Air element attacks do an equal amount of Ice element damage to a maximum of 5,000,000 additional damage, All Earth element foes lose 3,800 Max HP, lasts 5 turns, does not stack, Ice & Darkness & Air, 28,000 MP
Drops-
825 XP
10,025 Gold
40% Spectral Essence- (Item, Material, Light, 1,000 Gold)
40% Helm of Galbrecht- (Accessory, Helm, Air, 90,000 Gold) +150 Defense, +40 AGI if any foes have a higher AGI than user, Air element Spells do 200 extra damage
10% Blade of the Lost Kingdom of Galbrecht- (Weapon, Sword, Air, 95,000 Gold) +120 Melee Attack, +90 AGI, 5% Air Resistance
8% Fading Call: Hound of Galbrecht- (Spell, Summoner Magic, Air, 90 MP, 120,000 Gold) 3,900 Air Damage, Does half damage to Psychic element foes, 5 hits against 4
1% Wolf's Tooth Amulet- (Accessory, Amulet, Darkness, 19,000 Gold) +50 Melee Attack, -90 Defense
1% Hound of Galbrecht Plushie- (Item, Antiquity, Air, 29,000 Gold)
Ivory Pawn
Level 11
Golem, Light
HP- 40,000
MP- 40,000
STR- 1,100
AGI- 1,100
CON- 1,100
MIN- 1,100
SPI- 1,100
XP- 0
Defense- 1,000
Defense against Stat Damage- 25
Critical Chance- 11%
Resilience- 11%
To Hit- 111%
Dodge- 11%
Resistances and Immunities- Immune to Pain, Fear, Deafened, Diseased, and Poison, 50% Light Resistance, 50% Darkness Resistance
Prime Attribute- Constitution
Constant Effects-
Construct Army- Possessor gains +25 to all stats for each ally who possesses an ability named ‘Construct Army’, to a max of 1,000 allies, Constant Effect
Pawn’s Offensive- Possessor gains an action immediately after its first action on the first round of combat, Constant Effect
Master’s Piece- Opponents of at higher level with the Chessboard of Control equipped inflict Charm on possessor at the start of battle, Constant Effect
That was a Poor Move, Sir- Possessor immediately gains an action, to a max of five per round, if possessor is in the front row and an opponent moves from the back row to the front row, Constant Effect
Loyal Movement- Possessor may not conduct offensive actions against allies unless an opponent has the Chessboard of Control equipped, Constant Effect
Ivory Guard- Possessor takes half damage from attacks made by individuals under level 100 if at least 5 individuals with an ability named ‘Ivory Guard’ are on possessor’s side of battle, counting possessor, Constant Effect
Time for a Promotion!- If possessor defeats a unique opponent, then possessor may immediately replace itself with a Golem with the ability ‘Construct Army’ that is under level 100, this new golem has no buffs, debuffs, status effects, or any sorts of damage on it when it enters battle, it may act the round after it enters battle, Constant Effect
Abilities-
Pawn Spear- 3,000 Damage, Physical, 0 MP
Ivory Capture- 2,000 Damage, 50% inflicts Paralysis, Light, 4,000 MP
En Passant- 1,500 Damage, this attack may only be used as a counter-attack, Physical, 4,000 MP
Drops-
10,000 Gold
825 XP
80% Construct Army Ivory- (Item, Material, Light, 11,000 Gold)
10% Ivory Pawn's Spear- (Weaponx2, Spear, Light, 65,000 Gold) +120 Melee Attack, +120 MIN, 15% Critical
5% Pawn Thunder- (Spell, Golomancy, Electrical, 290 MP, 85,000 Gold) +89 Magical Attack, 5% inflicts Electrocuted, 2% 2 hits against 1
5% Pawn of Obedience- (Accessory, Figurine, Magic & Psychic, 50,000 Gold) +200 to all stats if an ally (not wielder) has any piece of the Chessboard of Control equipped, Wielder cannot conduct hostile actions against allies if an ally has the Chessboard of Control equipped (Assume any unique accessory that’s a magic item with a name beginning with a chess piece name and ending with ‘of Control’ is one of these)
Large Mud Man-
Level 11
Elemental, Earth
HP- 45,000
MP- 40,000
STR- 1,225
AGI- 1,070
CON- 1,170
MIN- 1,010
SPI- 1,030
XP- 0
Defense- 900
Defense against Stat Damage- 21
Critical Chance- 10%
Resilience- 9%
To Hit- 109%
Dodge- 11%
Resistances and Immunities- 80% Earth Resistance, Immune to Earth from attackers less than 10 levels above self, 50% Water Resistance, 50% Light Weakness, Immune to Pain, Fatigued, Fear, Impaired, Diseased, and Poison
Prime Attribute- Constitution
Constant Effects-
Mud Lurker- Possessor gains +350 to all stats and +25% Dodge if in a Zone of Earth or a Zone of Water or in a battle where the terrain or phantom terrain is Swamp, Constant Effect
Abilities-
Mud Fist- 2,800 Damage, 50% inflicts Entombed, Earth, 0 MP
Fling Mud- 2,100 Damage, -200 AGI, stacks 5 times, 0 MP
Drown in the Mire- 3,500 Damage, 90% inflicts Entombed, 90% inflicts Paralysis, 90% inflicts Drowning, 90% inflicts Suffocation, Earth, 10,000 MP
Mud Deluge- 3,500 Damage, 60% inflicts Entombed, 40% inflicts Suffocation, deals 1/15 damage, 1 hit against 15, Water, 2,000 MP
Drops-
8,250 Gold
825 XP
80% Enchanted Mud- (Item, Material, Earth, 9,000 Gold)
10% Orb of Living Mud- (Weapon, Orb, Earth & Water, 36,000 Gold) +30 Magical Attack, Wielder gains +40 to all stats if the terrain or phantom terrain is Swamp, 5% inflicts Entombed, 5% inflicts Suffocation, 5% inflicts Drowning
5% Terrain Spell of the Swamp: Drown in the Mire- (Spell, Geomancy, Earth & Water, 15 MP, 47,000 Gold) +45 Melee Attack, 15% inflicts Suffocation, 10% inflicts Entombed, the terrain or phantom terrain must be Swamp to cast this spell
5% Terrain Spell of the Swamp: Summon Large Mud Man- (Spell, Geomancy, Earth & Water, 400 MP, 60,000 Gold) Summons 1 Large Mud Man from the enemy list, max 10 summoned, the terrain or phantom terrain must be Swamp to cast this spell
Spiny Cactus of Belsubia
Level 11
Plant, Fire
HP- 54,000
MP- 40,000
STR- 1150
AGI- 950
CON- 1330
MIN- 1100
SPI- 1040
XP- 0
Defense- 965
Defense against Stat Damage- 22
Critical Chance- 19%
Resilience- 13%
To Hit- 106%
Dodge- 6%
Resistances and Immunities- Impaired Immunty, 50% Fire Resistance, 50% Light Resistance, 50% Darkness Weakness, 50% Ice Weakness, 50% Water Weakness, 50% Magic Weakness, Fatigue Immunity, Deafened Immunity, Blind Immunity
Prime Attribute- Constitution
Constant Effects-
Spiky- Individuals who target possessor with an offensive Physical-element action take 5,000 Physical damage immediately after they do so unless possessor is killed or otherwise removed from combat by said action, Constant Effect
Abilities-
Smack With Spikes- 2,900 Damage, 50% Inflicts Pain, Physical, 0 MP
Shoot Spikes- 4,100 Damage, 30% Inflicts Pain, the prime attribute for this attack is Agility, Physical, 0 MP
Radiate Heat- 3,400 Damage, Fire, 0 MP
Dehydration- 7,600 Damage, only deals damage to Water element targets, inflicts Fatigued: Dehydration, 1 hit against 5, Fire, 6,100 MP
Drops-
9,000 Gold
825 XP
40% Secret Cactus Juices- (Item, Material, Fire & Water & Earth, 16,000 Gold)
20% Green Velvet Bag Filled with Cactus Needles- (Item, Antiquity, Physical, 1,200 Gold)
20% Flavatto Boomerang- (Weapon, Throwing Weapon, Physical & Magic, 64,000 Gold) +78 Ranged Attack, +48 CON, 5% Critical against Demons, 20% makes a second To Hit roll if its first such roll fails
10% Keen Hedge Clippers- (Weapon, Tool, Physical & Fire & Earth, 78,000 Gold) +94 Melee Attack, +70 CON, +700 HP, 5% Fire Resistance, +120 additional Melee Attack against Plants, +78 STR if any foes are Plants, 20% Critical against Plants
9% Mr. Brogakto’s Beet-Flavored Beer- (Consumable, Drink, Fire & Earth, 1 Charge, 4,000 Gold) +18 CON, 50% inflicts Poison: Drunk
1% Map of Belsubia- (Item, Antiquity, Fire & Earth, 27,000 Gold)
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Enemy List
Level 12
Army Tank-
Level 12
Machine, Technology
HP- 75,000
MP- 50,000
STR- 1,300
AGI- 750
CON- 1,350
MIN- 1,040
SPI- 1,110
Defense- 1,640
Defense against Stat Damage- 35
Critical chance- 12%
To Hit- 110%
Dodge- 7%
Resilience- 15%
Resistances and Immunities- Pain Immunity, Confusion Immunity (except System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (except Computer Virus), 50% Physical Resistance, 70% Psychic Weakness, 50% Water Weakness, 150% Magic Weakness
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Main Gun- 3,400 Damage, 15% inflicts Stun, Physical & Technology, 0 MP
Secondary Guns- 2,600 Damage, Physical or Technology or Fire, 0 MP
Run Over- 2,000 Damage, 15% inflicts Weakened on targets with a lower STR and CON than possessor’s STR, Physical, 0 MP
Driver’s Grenade Lob- 3,500 Damage, deals 1/2 damage, 1 hit against 5, Fire, 3,000 MP
Aim- +20% to Hit, affects caster only, lasts 2 rounds, stacks 4 times, Technology, Air & Physical, 4,000 MP
Drops-
XP- 900
Gold- 7,000
65% Tank Plating- (Item, Material, Technology, 12,000 Gold)
15% Tank Parts- (Item, Material, Technology, 11,000 Gold)
10% Tank Cannon- (Weaponx2, Gun, Technology & Darkness, 142,500 Gold) +294 Ranged Attack, 15% inflicts Stun against enemies under level 17
5% Box of Army Surplus Grenades- (Weaponx2, Throwing Weapon, Technology & Fire, 60,000 Gold) +125 Ranged Attack, wielder’s ranged attacks inflict 1 hit against 5 but deal 1/4 damage, +20 AGI, 15% Fire Weakness
5% Army Combat Rations- (Consumable, Food, Technology, 1 Charge, 5,000 Gold) Heals 300 HP and 300 MP, +20 to all stats, stacks 5 times
Blossom Hawk-
Level 12
Aerial, Earth
HP- 70,000
MP- 50,000
STR- 900
AGI- 1,050
CON- 1,200
MIN- 1,000
SPI- 1,250
XP- 0
Defense- 1,000
Critical- 9%
Resistance- 9%
To Hit- 110%
Dodge- 13%
Resistances and Immunities- 50% Earth Resistance, 50% Light Resistance, 40% Fire Weakness, Immune to Impaired, Poison, Paralysis, and Confusion
Prime Attribute- Agility
Constant Effects-
It's a Bird! It's a Flower! It's a Blossom Hawk!- Possessor may choose to count as a Plant in addition to or instead of possessor's other subtypes, Constant Effect
Plant-Bolstering Pollen- Possessor's Plant allies gain +80 to all stats, Stacks 30 times, Constant Effect
Abilities-
Stamin Peck- 2,500 Damage, Earth, 0 MP
Lovely Pollen- 60% inflicts Confusion, 60% inflicts Charm, 60% inflicts Fatigued, 1 hit against 30, Light & Earth, 500 MP
Petal Wind- 2,000 Damage, May Heal Plants, 1 hit against 15, Earth & Air, 3,000 MP
Drops-
7,000 Gold
900 XP
85% Blossom Hawk Petals- (Item, Material, Earth, 3,700 Gold)
5% Blossom Wand- (Weapon, Wand, Light & Earth, 216,000 Gold) +205 Magical Attack, 4% inflicts Awestruck, 4% inflicts Charm, Wielder gains +600 SPI if wielder possesses the ability 'Magical Girl' or the ability 'Botanist'
5% Heal Plants- (Spell, Healer Magic, Light & Earth, 350 MP, 310,000 Gold) +620 Magical Attack, Heals HP, Only affects Plants, May inflict 1 hit against 30 if only providing HP Healing
5% Blossom Hawk Plushie- (Item, Antiquity, Earth & Light, 26,500 Gold)
Brass Warrior
Level 12
Clockwork, Earth
HP- 70,000
MP- 50,000
STR- 1,200
AGI- 1,200
CON- 1,200
MIN- 1,200
SPI- 1,200
XP- 0
Defense- 1,500
Defense against Stat Damage- 50
Critical Chance- 15%
Resilience- 15%
To Hit- 115%
Dodge- 10%
Resistances and Immunities- 50% Earth Resistance, 50% Air Weakness, Minor Status Effect Immunity
Prime Attribute- Strength
Constant Effects-
Detach Faulty Parts- Before possessor's first action of each round, possessor may immediately cure itself of any minor or moderate status effects, losing 10,000 Max HP for each such effect cured in this way, Constant Effect
Abilities-
Brass Blade- 4,000 Damage, Earth, 0 MP
Brass Shield- +4,000 Defense, Affects caster only, lasts 3 rounds, does not stack, Earth, 0 MP
Drepphelmo- 4,000 Damage, 15% inflicts Entombed, Earth, 1,000 MP
Heavy Slash- 4,500 Damage, -500 to all of target's turn-order-determining stats, does not stack, Physical, 2,500 MP
Anti-Electrical Shield- Target gains 20% Electrical Resistance, lasts 5 rounds, does not stack, Electrical, 2,000 MP
Fast Slash- 3,500 Damage, This action gains +30% To Hit, Physical or Earth, 2,000 MP
Deadly Slash- 5,000 Damage, This action gains +30% Critical, Physical or Earth, 2,500 MP
Drops-
13,000 Gold
900 XP
50% Brass- (Item, Material, Earth, 2,000 Gold)
20% Brass Sword- (Weapon, Sword, Earth, 47,000 Gold) +45 Melee Attack, +40 CON
20% Brass Gears- (Accessory, Upgrade, Earth, 50,000 Gold) +50 CON, +50 AGI, 5% Earth Resistance, +200 MP
10% Craft Brass Warriors- (Spell, Artifice, Earth, 900 MP, 300,000 Gold) Summons 2 Brass Warrior from the enemy list, max 20 summoned, costs 90,000 Gold to cast
Lost Priest
Level 12
Undead, Light
HP- 45,000
MP- 55,000
STR- 1,050
AGI- 1,200
CON- 1,100
MIN- 1,250
SPI- 1,300
XP- 0
Defense- 1,000, +1,000 against Light, +1,000 against Darkness
Defense against Stat Damage- 40
Critical Chance- 11%
Resilience- 11%
To Hit- 114%
Dodge- 10%
Resistances and Immunities- 50% Darkness Resistance, 50% Light Resistance, 150% Divine Magic Weakness, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity
Prime Attribute- Spirit
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 2
Constant Effects-
Lost Faith- Possessor may not possess a patron deity unless an individual above Level 80 spends an action to remove this effect from possessor, Constant Effect
Divinity-Hiding Aura- Possessor’s opponents, unless Level 60 or higher, count as being 1 Level lower for Worshipper Benefit purposes, stacks 5 times, Constant Effect
Abilities-
Corrupting Touch- 3,000 Damage, 60 SPI Damage, 50% inflicts Stat Drain: SPI Drain, 50% target, unless Level 60 or higher, counts as being 1 Level lower for Worshipper Benefit purposes, stacks 3 times, Darkness, 0 MP
Erode Faith- 90% target, unless Level 60 or higher, counts as being 1 Level lower for Worshipper Benefit purposes, stacks 5 times, Darkness, 1,000 MP
Dark Healing- 10,000 Damage, Heals, Darkness, 5,000 MP
Accursed Benediction- 50% inflicts Hexed, 50% inflicts Stat Drain, 50% inflicts Hexed: Ill Fortune, 50% inflicts Impaired, 1 hit against 15, Darkness & Magic, 3,000 MP
Once-Holy Blade- 3,500 Damage, Darkness & Light, 3,500 MP
Drops-
10,000 Gold
900 XP
60% Fallen Priest’s Vestments- (Armor, Robes, Darkness & Light, 31,000 Gold) +34 Defense, +30 SPI, Wearer may not cast Divine Magic spells unless above Level 40
20% Blasphemous Icon- (Accessory, Holy Symbol, Darkness & Light, 25,000 Gold) All individuals in battle, unless Level 40 or higher, count as being 2 levels lower for Worshipper Benefit purposes as a non-stacking effect
10% Cruel Cane- (Weapon, Wand, Darkness, 35,000 Gold) +31 Melee Attack, +15 Magical Attack, 5% inflicts Pain
10% Defiling Touch- (Spell, Dark Magic, Darkness, 40 MP, 45,000 Gold) +40 Magical Attack, deals 40 SPI Damage, 15% inflicts Stat Drain: SPI Drain, 5% causes target to count as 1 Level lower for Worshipper Benefit purposes unless Level 40 or higher, stacks 3 times
!Luberasine-
Level 12
Serpent Blessed, Earth
HP- 152,000
MP- 131,500
STR- 1,863
AGI- 1,666
CON- 1,681
MIN- 1,713
SPI- 1,954
XP- 0
Defense- 3,266
Defense Against Stat Damage- 100
Critical chance- 40%
To Hit- 123%
Dodge- 34%
Resilience- 49%
Resistances and Immunities- 90% Darkness Resistance, 90% Earth Resistance, 50% Air Resistance, 50% Universe Weakness, Immune to Minor Status Effects
Prime Attribute- Spirit + Agility
Constant Effects-
Regenerate- Luberasine heals 15,000 HP at the start of every turn, Constant Effect
Abilities-
Serpent Assault- 8,190 Damage, Heals user for 4,010 HP, Physical, 0 MP
Vaer Gault- 6000 Damage, Earth, 5000 MP
Tide of Serpents- 5000 Damage, 25% inflicts Poison, 1 hit against 20, Acid, 15,000 MP
Maer Gault- 500 Damage, 7 hits against 1, Earth, 20,000 MP
Voor Gault- 1500 Damage, 150 MIN Damage, 3 hits against 1, Earth, 25,000 MP
Baleful Portents- User's next attack is a critical hit, enemies get a +50% Miss Chance until user attacks again, stacks 10 times, Darkness, 34,050 MP
Devour- Each of caster's opponents gains -300 CON, stacks 120 times, Darkness, 65,000 MP
Thousand Heads Within- 3000 Damage, may be used as a counter, affecting allies of attackers in addition to the attackers themselves, 1 hit against 5, Physical, 20,000 MP
Drops-
30,000 Gold
3,000 XP
50% Purified Viper Sigil- (Accessory, Sigil, Darkness, 1,000 Gold) +15 Melee Attack, 1% inflicts Poison
50% Warehouse Ticket
Mushroom Corporal
Level 12
Plant, Acid
HP- 65,000
MP- 45,000
STR- 1,300
AGI- 800
CON- 1,200
MIN- 1,150
SPI- 1,100
XP- 0
Defense- 1,050
Critical Chance- 13%
Resilience- 11%
To Hit- 112%
Dodge- 12%
Resistances and Immunities- 50% Acid Resistance, 20% Fire Weakness, 40% Psychic Weakness, 10% Physical Weakness, 10% Water Resistance, Immune to Impaired, Impaired: Deafened, Impaired: Blind, Poison, Paralysis, and Confusion
Prime Attribute- Strength
Constant Effects-
Bolster Fellow Mushrooms- Possessor's allies who are Plants gain +60 to all stats, stacks 30 times, Constant Effect
Abilities-
Mushroom Corporal's Spear- 3,200 Damage, Physical, 0 MP
Spore Cloud- 75% inflicts Poison, 1 hit against 15, Acid, 500 MP
Paralyzing Spores- 500 Damage, 75% inflicts Paralysis, 1 hit against 15, Physical, 4,000 MP
Rally Plants- Target Plant is cured of Fatigued, Confusion, Charm, Stat Drain, and Impaired, Earth & Air, 4,000 MP
Drops-
8,000 Gold
900 XP
70% Mushroom Corporal's Spear- (Weaponx2, Spear, Earth, 95,000 Gold) +274 Melee Attack, +270 CON, 15% Paralyzed Resistance
20% Mushroom Piece- (Item, Material, Earth, 600 Gold)
10% Blue Cap- (Accessory, Hat, Water, 600 Gold) +7 Defense, +2 CON
Unit of Archers
Level 12
Human, Physical
HP- 40,000
MP- 45,000
STR- 1,000
AGI- 1,500
CON- 1,000
MIN- 1,000
SPI- 1,000
XP- 0
Defense- 700
Defense against Stat Damage- 35
Critical Chance- 10%
Resilience- 8%
To Hit- 115%
Dodge- 15%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Meant for Ranged Combat- Possessor's Defense becomes 0 if possessor is in the front row if possessor is below Level 25, Constant Effect
Abilities-
Many Arrows- 4,500 Damage, 1-5 hits against 1-5, with the numbers chosen being selected by user, if either number is greater than 1, this ability’s damage dealt is multiplied by 1/2, and if both numbers together add to be more than six, this ability’s damage is instead multiplied by 1/4, Physical, 0 MP
Arcing Fire- 5,000 Damage, deals full damage to targets below Level 40 who are in the back row, Physical or Physical & Air, 2,900 MP
Prepare Arrows- +500 AGI, +1,000 Damage to the Damage values of all abilities with Damage values, affects caster only, stacks 5 times, Air, 4,000 MP
War March- +200 STR, +200 CON, +250 AGI, affects caster only, stacks 5 times, Physical & War, 1,000 MP
Sieze Building- 12,000 Damage, Only affects Large Structures, 200% Inflicts Charm on Large Structures, deals double damage to Large Structures, may optionally deal no damage, War, 5,000 MP
Drops-
9,000 Gold
900 XP
75% Soldier’s Bow- (Weaponx2, Bow, Physical, 65,000 Gold) +147 Ranged Attack, +97 STR, +97 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Pikemen’, 'Unit of Cavalry', and 'Unit of Swordsmen'
10% Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
10% Soldier’s Mail- (Armor, Heavy Armor, Physical, 61,000 Gold) +64 Defense, +60 CON
5% Troop Deployment Writ: Unit of Archers- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Archers, max 5 summoned by summoner at a time
Unit of Cavalry
Level 12
Human, Physical
HP- 48,500
MP- 44,000
STR- 1,200
AGI- 1,200
CON- 1,000
MIN- 1,000
SPI- 1,000
XP- 0
Defense- 950
Defense against Stat Damage- 20
Critical Chance- 8%
Resilience- 9%
To Hit- 110%
Dodge- 7%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Many Crashing Lances- 3,700 Damage, 1-5 hits against 1-5, with the numbers chosen being selected by user, if either number is greater than 1, this ability’s damage dealt is multiplied by 1/2, and if both numbers together add to be more than six, this ability’s damage is instead multiplied by 1/4, Physical, 0 MP
Overrun- 4,000 Damage, only affects targets in the front row, until the end of next round, this ability’s user may target individuals in the back row as though they were in the front row, Physical, 0 MP
Assume Full Charge- User gains +300 STR and +300 AGI, user gains Agility as a second Prime Attribute for all attacks against individuals named ‘Unit of Swordsmen,’ stacks 10 times, Physical & Psychic, 0 MP
Flank- -10% Dodge, Gives caster +10% Dodge against target, stacks 4 times per target for both target and caster and 20 times overall for caster, Air & Earth, 1,500 MP
War March- +250 STR, +200 CON, +200 AGI, affects caster only, stacks 5 times, Physical & War, 1,000 MP
Sieze Building- 12,000 Damage, Only affects Large Structures, 200% Inflicts Charm on Large Structures, deals double damage to Large Structures, may optionally deal no damage, War, 5,000 MP
Drops-
9,000 Gold
900 XP
75% Soldier’s Lance- (Weaponx2, Spear, Physical, 65,000 Gold) +128 Melee Attack, +96 STR, +96 CON, +96 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Swordsmen’
10% Soldier’s Mail- (Armor, Heavy Armor, Physical, 61,000 Gold) +64 Defense, +60 CON
5% Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
5% Soldier’s Horse - (Transformation, Mount, Physical, 68,000 Gold)
Level 5
HP- 6,500
MP- 4,500
STR- 210
AGI- 240
CON- 260
MIN- 225
SPI- 228
XP- 0
XP Needed- 7,500
Minimum Level- 5
Defense- 400
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 6%
To Hit- 102%
Dodge- 7%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Lance Charge- 1,250 Damage, Deals 1.5 timers damage to individuals named ‘Unit of Swordsmen’, Physical, 0 MP
Assume Full Charge- User gains +100 STR and +100 AGI, user gains Agility as a second Prime Attribute for all attacks against individuals named ‘Unit of Swordsmen,’ stacks 5 times, Physical & Psychic, 0 MP
War March- +125 STR, +100 CON, +100 AGI, affects caster only, stacks 5 times, Physical & War, 500 MP
5% Troop Deployment Writ: Unit of Cavalry- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Cavalry, max 5 summoned by summoner at a time
Unit of Pikemen
Level 12
Human, Physical
HP- 52,000
MP- 42,000
STR- 1,300
AGI- 1,000
CON- 1,000
MIN- 1,000
SPI- 1,000
XP- 0
Defense- 1,050
Defense against Stat Damage- 50
Critical Chance- 8%
Resilience- 10%
To Hit- 109%
Dodge- 8%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Many Pike Jabs- 3,300 Damage, 1-5 hits against 1-5, with the numbers chosen being selected by user, if either number is greater than 1, this ability’s damage dealt is multiplied by 1/2, and if both numbers together add to be more than six, this ability’s damage is instead multiplied by 1/4, Physical, 0 MP
Braced Retaliation- 4,000 Damage, this attack may be used as a counter, this attack may be used as a pre-emptive counter against individuals named ‘Unit of Cavalry’, Physical, 0 MP
Assume Braced Position- User gains an additional stored counter which may be used once to follow up one of user’s counters, provided that both of said counters are the ability named ‘Braced Retaliation’, stacks 5 times, Physical & Psychic, 0 MP
War March- +250 STR, +200 CON, +200 AGI, affects caster only, stacks 5 times, Physical & War, 1,000 MP
Sieze Building- 12,000 Damage, Only affects Large Structures, 200% Inflicts Charm on Large Structures, deals double damage to Large Structures, may optionally deal no damage, War, 5,000 MP
Drops-
9,000 Gold
900 XP
75% Soldier’s Pike- (Weaponx2, Spear, Physical, 65,000 Gold) +148 Melee Attack, +96 STR, +96 CON, +96 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Cavalry’
10% Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
10% Soldier’s Mail- (Armor, Heavy Armor, Physical, 61,000 Gold) +64 Defense, +60 CON
5% Troop Deployment Writ: Unit of Pikemen- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Pikemen, max 5 summoned by summoner at a time
Unit of Spearmen
Level 12
Human, Physical
HP- 52,000
MP- 42,000
STR- 1,300
AGI- 1,000
CON- 1,000
MIN- 1,000
SPI- 1,000
XP- 0
Defense- 1,050
Defense against Stat Damage- 50
Critical Chance- 8%
Resilience- 10%
To Hit- 109%
Dodge- 8%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Many Pike Jabs- 3,300 Damage, 1-5 hits against 1-5, with the numbers chosen being selected by user, if either number is greater than 1, this ability’s damage dealt is multiplied by 1/2, and if both numbers together add to be more than six, this ability’s damage is instead multiplied by 1/4, Physical, 0 MP
Braced Retaliation- 4,000 Damage, this attack may be used as a counter, this attack may be used as a pre-emptive counter against individuals named ‘Unit of Cavalry’, Physical, 0 MP
Assume Braced Position- User gains an additional stored counter which may be used once to follow up one of user’s counters, provided that both of said counters are the ability named ‘Braced Retaliation’, stacks 5 times, Physical & Psychic, 0 MP
War March- +250 STR, +200 CON, +200 AGI, affects caster only, stacks 5 times, Physical & War, 1,000 MP
Sieze Building- 12,000 Damage, Only affects Large Structures, 200% Inflicts Charm on Large Structures, deals double damage to Large Structures, may optionally deal no damage, War, 5,000 MP
Drops-
9,000 Gold
900 XP
75% Soldier’s Spear- (Weaponx2, Spear, Physical, 65,000 Gold) +147 Melee Attack, +96 STR, +96 CON, +97 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Cavalry’
10% Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
10% Soldier’s Mail- (Armor, Heavy Armor, Physical, 61,000 Gold) +64 Defense, +60 CON
5% Troop Deployment Writ: Unit of Spearmen- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Spearmen, max 5 summoned by summoner at a time
Unit of Swordsmen
Level 12
Human, Physical
HP- 45,000
MP- 44,000
STR- 1,300
AGI- 1,000
CON- 1,000
MIN- 1,000
SPI- 1,000
XP- 0
Defense- 950
Defense against Stat Damage- 35
Critical Chance- 10%
Resilience- 8%
To Hit- 110%
Dodge- 9%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Many Sword Slashes- 4,100 Damage, 1-5 hits against 1-5, with the numbers chosen being selected by user, if either number is greater than 1, this ability’s damage dealt is multiplied by 1/2, and if both numbers together add to be more than six, this ability’s damage is instead multiplied by 1/4, Physical, 0 MP
Eviscerate Via Numerous Blades- 4,000 Damage, 180 CON damage, Physical, 0 MP
Assume Defensive Position- User gains +500 Defense and +4,000 Max HP, this Defense bonus is doubled against individuals named ‘Unit of Pikemen,’ stacks 10 times, Physical & Psychic, 0 MP
Entrench- Target willing individual gets +500 Defense but loses this buff upon switching rows for any reasons, this Defense bonus is doubled for Units, Physical & Earth, 2,000 MP
War March- +250 STR, +200 CON, +200 AGI, affects caster only, stacks 5 times, Physical & War, 1,000 MP
Sieze Building- 12,000 Damage, Only affects Large Structures, 200% Inflicts Charm on Large Structures, deals double damage to Large Structures, may optionally deal no damage, War, 5,000 MP
Drops-
9,000 Gold
900 XP
75% Soldier’s Sword- (Weapon, Sword, Physical, 65,000 Gold) +64 Melee Attack, +48 STR, +48 CON, +48 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Pikemen’
10% Soldier’s Mail- (Armor, Heavy Armor, Physical, 61,000 Gold) +64 Defense, +60 CON
5% Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
5% Soldier’s Shield- (Weapon, Shield, Physical, 61,000 Gold) +64 Defense, +60 CON
5% Troop Deployment Writ: Unit of Swordsmen- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Swordsmen, max 5 summoned by summoner at a time
Army Tank-
Level 12
Machine, Technology
HP- 75,000
MP- 50,000
STR- 1,300
AGI- 750
CON- 1,350
MIN- 1,040
SPI- 1,110
Defense- 1,640
Defense against Stat Damage- 35
Critical chance- 12%
To Hit- 110%
Dodge- 7%
Resilience- 15%
Resistances and Immunities- Pain Immunity, Confusion Immunity (except System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (except Computer Virus), 50% Physical Resistance, 70% Psychic Weakness, 50% Water Weakness, 150% Magic Weakness
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Main Gun- 3,400 Damage, 15% inflicts Stun, Physical & Technology, 0 MP
Secondary Guns- 2,600 Damage, Physical or Technology or Fire, 0 MP
Run Over- 2,000 Damage, 15% inflicts Weakened on targets with a lower STR and CON than possessor’s STR, Physical, 0 MP
Driver’s Grenade Lob- 3,500 Damage, deals 1/2 damage, 1 hit against 5, Fire, 3,000 MP
Aim- +20% to Hit, affects caster only, lasts 2 rounds, stacks 4 times, Technology, Air & Physical, 4,000 MP
Drops-
XP- 900
Gold- 7,000
65% Tank Plating- (Item, Material, Technology, 12,000 Gold)
15% Tank Parts- (Item, Material, Technology, 11,000 Gold)
10% Tank Cannon- (Weaponx2, Gun, Technology & Darkness, 142,500 Gold) +294 Ranged Attack, 15% inflicts Stun against enemies under level 17
5% Box of Army Surplus Grenades- (Weaponx2, Throwing Weapon, Technology & Fire, 60,000 Gold) +125 Ranged Attack, wielder’s ranged attacks inflict 1 hit against 5 but deal 1/4 damage, +20 AGI, 15% Fire Weakness
5% Army Combat Rations- (Consumable, Food, Technology, 1 Charge, 5,000 Gold) Heals 300 HP and 300 MP, +20 to all stats, stacks 5 times
Blossom Hawk-
Level 12
Aerial, Earth
HP- 70,000
MP- 50,000
STR- 900
AGI- 1,050
CON- 1,200
MIN- 1,000
SPI- 1,250
XP- 0
Defense- 1,000
Critical- 9%
Resistance- 9%
To Hit- 110%
Dodge- 13%
Resistances and Immunities- 50% Earth Resistance, 50% Light Resistance, 40% Fire Weakness, Immune to Impaired, Poison, Paralysis, and Confusion
Prime Attribute- Agility
Constant Effects-
It's a Bird! It's a Flower! It's a Blossom Hawk!- Possessor may choose to count as a Plant in addition to or instead of possessor's other subtypes, Constant Effect
Plant-Bolstering Pollen- Possessor's Plant allies gain +80 to all stats, Stacks 30 times, Constant Effect
Abilities-
Stamin Peck- 2,500 Damage, Earth, 0 MP
Lovely Pollen- 60% inflicts Confusion, 60% inflicts Charm, 60% inflicts Fatigued, 1 hit against 30, Light & Earth, 500 MP
Petal Wind- 2,000 Damage, May Heal Plants, 1 hit against 15, Earth & Air, 3,000 MP
Drops-
7,000 Gold
900 XP
85% Blossom Hawk Petals- (Item, Material, Earth, 3,700 Gold)
5% Blossom Wand- (Weapon, Wand, Light & Earth, 216,000 Gold) +205 Magical Attack, 4% inflicts Awestruck, 4% inflicts Charm, Wielder gains +600 SPI if wielder possesses the ability 'Magical Girl' or the ability 'Botanist'
5% Heal Plants- (Spell, Healer Magic, Light & Earth, 350 MP, 310,000 Gold) +620 Magical Attack, Heals HP, Only affects Plants, May inflict 1 hit against 30 if only providing HP Healing
5% Blossom Hawk Plushie- (Item, Antiquity, Earth & Light, 26,500 Gold)
Brass Warrior
Level 12
Clockwork, Earth
HP- 70,000
MP- 50,000
STR- 1,200
AGI- 1,200
CON- 1,200
MIN- 1,200
SPI- 1,200
XP- 0
Defense- 1,500
Defense against Stat Damage- 50
Critical Chance- 15%
Resilience- 15%
To Hit- 115%
Dodge- 10%
Resistances and Immunities- 50% Earth Resistance, 50% Air Weakness, Minor Status Effect Immunity
Prime Attribute- Strength
Constant Effects-
Detach Faulty Parts- Before possessor's first action of each round, possessor may immediately cure itself of any minor or moderate status effects, losing 10,000 Max HP for each such effect cured in this way, Constant Effect
Abilities-
Brass Blade- 4,000 Damage, Earth, 0 MP
Brass Shield- +4,000 Defense, Affects caster only, lasts 3 rounds, does not stack, Earth, 0 MP
Drepphelmo- 4,000 Damage, 15% inflicts Entombed, Earth, 1,000 MP
Heavy Slash- 4,500 Damage, -500 to all of target's turn-order-determining stats, does not stack, Physical, 2,500 MP
Anti-Electrical Shield- Target gains 20% Electrical Resistance, lasts 5 rounds, does not stack, Electrical, 2,000 MP
Fast Slash- 3,500 Damage, This action gains +30% To Hit, Physical or Earth, 2,000 MP
Deadly Slash- 5,000 Damage, This action gains +30% Critical, Physical or Earth, 2,500 MP
Drops-
13,000 Gold
900 XP
50% Brass- (Item, Material, Earth, 2,000 Gold)
20% Brass Sword- (Weapon, Sword, Earth, 47,000 Gold) +45 Melee Attack, +40 CON
20% Brass Gears- (Accessory, Upgrade, Earth, 50,000 Gold) +50 CON, +50 AGI, 5% Earth Resistance, +200 MP
10% Craft Brass Warriors- (Spell, Artifice, Earth, 900 MP, 300,000 Gold) Summons 2 Brass Warrior from the enemy list, max 20 summoned, costs 90,000 Gold to cast
Lost Priest
Level 12
Undead, Light
HP- 45,000
MP- 55,000
STR- 1,050
AGI- 1,200
CON- 1,100
MIN- 1,250
SPI- 1,300
XP- 0
Defense- 1,000, +1,000 against Light, +1,000 against Darkness
Defense against Stat Damage- 40
Critical Chance- 11%
Resilience- 11%
To Hit- 114%
Dodge- 10%
Resistances and Immunities- 50% Darkness Resistance, 50% Light Resistance, 150% Divine Magic Weakness, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity
Prime Attribute- Spirit
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 2
Constant Effects-
Lost Faith- Possessor may not possess a patron deity unless an individual above Level 80 spends an action to remove this effect from possessor, Constant Effect
Divinity-Hiding Aura- Possessor’s opponents, unless Level 60 or higher, count as being 1 Level lower for Worshipper Benefit purposes, stacks 5 times, Constant Effect
Abilities-
Corrupting Touch- 3,000 Damage, 60 SPI Damage, 50% inflicts Stat Drain: SPI Drain, 50% target, unless Level 60 or higher, counts as being 1 Level lower for Worshipper Benefit purposes, stacks 3 times, Darkness, 0 MP
Erode Faith- 90% target, unless Level 60 or higher, counts as being 1 Level lower for Worshipper Benefit purposes, stacks 5 times, Darkness, 1,000 MP
Dark Healing- 10,000 Damage, Heals, Darkness, 5,000 MP
Accursed Benediction- 50% inflicts Hexed, 50% inflicts Stat Drain, 50% inflicts Hexed: Ill Fortune, 50% inflicts Impaired, 1 hit against 15, Darkness & Magic, 3,000 MP
Once-Holy Blade- 3,500 Damage, Darkness & Light, 3,500 MP
Drops-
10,000 Gold
900 XP
60% Fallen Priest’s Vestments- (Armor, Robes, Darkness & Light, 31,000 Gold) +34 Defense, +30 SPI, Wearer may not cast Divine Magic spells unless above Level 40
20% Blasphemous Icon- (Accessory, Holy Symbol, Darkness & Light, 25,000 Gold) All individuals in battle, unless Level 40 or higher, count as being 2 levels lower for Worshipper Benefit purposes as a non-stacking effect
10% Cruel Cane- (Weapon, Wand, Darkness, 35,000 Gold) +31 Melee Attack, +15 Magical Attack, 5% inflicts Pain
10% Defiling Touch- (Spell, Dark Magic, Darkness, 40 MP, 45,000 Gold) +40 Magical Attack, deals 40 SPI Damage, 15% inflicts Stat Drain: SPI Drain, 5% causes target to count as 1 Level lower for Worshipper Benefit purposes unless Level 40 or higher, stacks 3 times
!Luberasine-
Level 12
Serpent Blessed, Earth
HP- 152,000
MP- 131,500
STR- 1,863
AGI- 1,666
CON- 1,681
MIN- 1,713
SPI- 1,954
XP- 0
Defense- 3,266
Defense Against Stat Damage- 100
Critical chance- 40%
To Hit- 123%
Dodge- 34%
Resilience- 49%
Resistances and Immunities- 90% Darkness Resistance, 90% Earth Resistance, 50% Air Resistance, 50% Universe Weakness, Immune to Minor Status Effects
Prime Attribute- Spirit + Agility
Constant Effects-
Regenerate- Luberasine heals 15,000 HP at the start of every turn, Constant Effect
Abilities-
Serpent Assault- 8,190 Damage, Heals user for 4,010 HP, Physical, 0 MP
Vaer Gault- 6000 Damage, Earth, 5000 MP
Tide of Serpents- 5000 Damage, 25% inflicts Poison, 1 hit against 20, Acid, 15,000 MP
Maer Gault- 500 Damage, 7 hits against 1, Earth, 20,000 MP
Voor Gault- 1500 Damage, 150 MIN Damage, 3 hits against 1, Earth, 25,000 MP
Baleful Portents- User's next attack is a critical hit, enemies get a +50% Miss Chance until user attacks again, stacks 10 times, Darkness, 34,050 MP
Devour- Each of caster's opponents gains -300 CON, stacks 120 times, Darkness, 65,000 MP
Thousand Heads Within- 3000 Damage, may be used as a counter, affecting allies of attackers in addition to the attackers themselves, 1 hit against 5, Physical, 20,000 MP
Drops-
30,000 Gold
3,000 XP
50% Purified Viper Sigil- (Accessory, Sigil, Darkness, 1,000 Gold) +15 Melee Attack, 1% inflicts Poison
50% Warehouse Ticket
Mushroom Corporal
Level 12
Plant, Acid
HP- 65,000
MP- 45,000
STR- 1,300
AGI- 800
CON- 1,200
MIN- 1,150
SPI- 1,100
XP- 0
Defense- 1,050
Critical Chance- 13%
Resilience- 11%
To Hit- 112%
Dodge- 12%
Resistances and Immunities- 50% Acid Resistance, 20% Fire Weakness, 40% Psychic Weakness, 10% Physical Weakness, 10% Water Resistance, Immune to Impaired, Impaired: Deafened, Impaired: Blind, Poison, Paralysis, and Confusion
Prime Attribute- Strength
Constant Effects-
Bolster Fellow Mushrooms- Possessor's allies who are Plants gain +60 to all stats, stacks 30 times, Constant Effect
Abilities-
Mushroom Corporal's Spear- 3,200 Damage, Physical, 0 MP
Spore Cloud- 75% inflicts Poison, 1 hit against 15, Acid, 500 MP
Paralyzing Spores- 500 Damage, 75% inflicts Paralysis, 1 hit against 15, Physical, 4,000 MP
Rally Plants- Target Plant is cured of Fatigued, Confusion, Charm, Stat Drain, and Impaired, Earth & Air, 4,000 MP
Drops-
8,000 Gold
900 XP
70% Mushroom Corporal's Spear- (Weaponx2, Spear, Earth, 95,000 Gold) +274 Melee Attack, +270 CON, 15% Paralyzed Resistance
20% Mushroom Piece- (Item, Material, Earth, 600 Gold)
10% Blue Cap- (Accessory, Hat, Water, 600 Gold) +7 Defense, +2 CON
Unit of Archers
Level 12
Human, Physical
HP- 40,000
MP- 45,000
STR- 1,000
AGI- 1,500
CON- 1,000
MIN- 1,000
SPI- 1,000
XP- 0
Defense- 700
Defense against Stat Damage- 35
Critical Chance- 10%
Resilience- 8%
To Hit- 115%
Dodge- 15%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Meant for Ranged Combat- Possessor's Defense becomes 0 if possessor is in the front row if possessor is below Level 25, Constant Effect
Abilities-
Many Arrows- 4,500 Damage, 1-5 hits against 1-5, with the numbers chosen being selected by user, if either number is greater than 1, this ability’s damage dealt is multiplied by 1/2, and if both numbers together add to be more than six, this ability’s damage is instead multiplied by 1/4, Physical, 0 MP
Arcing Fire- 5,000 Damage, deals full damage to targets below Level 40 who are in the back row, Physical or Physical & Air, 2,900 MP
Prepare Arrows- +500 AGI, +1,000 Damage to the Damage values of all abilities with Damage values, affects caster only, stacks 5 times, Air, 4,000 MP
War March- +200 STR, +200 CON, +250 AGI, affects caster only, stacks 5 times, Physical & War, 1,000 MP
Sieze Building- 12,000 Damage, Only affects Large Structures, 200% Inflicts Charm on Large Structures, deals double damage to Large Structures, may optionally deal no damage, War, 5,000 MP
Drops-
9,000 Gold
900 XP
75% Soldier’s Bow- (Weaponx2, Bow, Physical, 65,000 Gold) +147 Ranged Attack, +97 STR, +97 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Pikemen’, 'Unit of Cavalry', and 'Unit of Swordsmen'
10% Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
10% Soldier’s Mail- (Armor, Heavy Armor, Physical, 61,000 Gold) +64 Defense, +60 CON
5% Troop Deployment Writ: Unit of Archers- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Archers, max 5 summoned by summoner at a time
Unit of Cavalry
Level 12
Human, Physical
HP- 48,500
MP- 44,000
STR- 1,200
AGI- 1,200
CON- 1,000
MIN- 1,000
SPI- 1,000
XP- 0
Defense- 950
Defense against Stat Damage- 20
Critical Chance- 8%
Resilience- 9%
To Hit- 110%
Dodge- 7%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Many Crashing Lances- 3,700 Damage, 1-5 hits against 1-5, with the numbers chosen being selected by user, if either number is greater than 1, this ability’s damage dealt is multiplied by 1/2, and if both numbers together add to be more than six, this ability’s damage is instead multiplied by 1/4, Physical, 0 MP
Overrun- 4,000 Damage, only affects targets in the front row, until the end of next round, this ability’s user may target individuals in the back row as though they were in the front row, Physical, 0 MP
Assume Full Charge- User gains +300 STR and +300 AGI, user gains Agility as a second Prime Attribute for all attacks against individuals named ‘Unit of Swordsmen,’ stacks 10 times, Physical & Psychic, 0 MP
Flank- -10% Dodge, Gives caster +10% Dodge against target, stacks 4 times per target for both target and caster and 20 times overall for caster, Air & Earth, 1,500 MP
War March- +250 STR, +200 CON, +200 AGI, affects caster only, stacks 5 times, Physical & War, 1,000 MP
Sieze Building- 12,000 Damage, Only affects Large Structures, 200% Inflicts Charm on Large Structures, deals double damage to Large Structures, may optionally deal no damage, War, 5,000 MP
Drops-
9,000 Gold
900 XP
75% Soldier’s Lance- (Weaponx2, Spear, Physical, 65,000 Gold) +128 Melee Attack, +96 STR, +96 CON, +96 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Swordsmen’
10% Soldier’s Mail- (Armor, Heavy Armor, Physical, 61,000 Gold) +64 Defense, +60 CON
5% Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
5% Soldier’s Horse - (Transformation, Mount, Physical, 68,000 Gold)
Level 5
HP- 6,500
MP- 4,500
STR- 210
AGI- 240
CON- 260
MIN- 225
SPI- 228
XP- 0
XP Needed- 7,500
Minimum Level- 5
Defense- 400
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 6%
To Hit- 102%
Dodge- 7%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Lance Charge- 1,250 Damage, Deals 1.5 timers damage to individuals named ‘Unit of Swordsmen’, Physical, 0 MP
Assume Full Charge- User gains +100 STR and +100 AGI, user gains Agility as a second Prime Attribute for all attacks against individuals named ‘Unit of Swordsmen,’ stacks 5 times, Physical & Psychic, 0 MP
War March- +125 STR, +100 CON, +100 AGI, affects caster only, stacks 5 times, Physical & War, 500 MP
5% Troop Deployment Writ: Unit of Cavalry- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Cavalry, max 5 summoned by summoner at a time
Unit of Pikemen
Level 12
Human, Physical
HP- 52,000
MP- 42,000
STR- 1,300
AGI- 1,000
CON- 1,000
MIN- 1,000
SPI- 1,000
XP- 0
Defense- 1,050
Defense against Stat Damage- 50
Critical Chance- 8%
Resilience- 10%
To Hit- 109%
Dodge- 8%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Many Pike Jabs- 3,300 Damage, 1-5 hits against 1-5, with the numbers chosen being selected by user, if either number is greater than 1, this ability’s damage dealt is multiplied by 1/2, and if both numbers together add to be more than six, this ability’s damage is instead multiplied by 1/4, Physical, 0 MP
Braced Retaliation- 4,000 Damage, this attack may be used as a counter, this attack may be used as a pre-emptive counter against individuals named ‘Unit of Cavalry’, Physical, 0 MP
Assume Braced Position- User gains an additional stored counter which may be used once to follow up one of user’s counters, provided that both of said counters are the ability named ‘Braced Retaliation’, stacks 5 times, Physical & Psychic, 0 MP
War March- +250 STR, +200 CON, +200 AGI, affects caster only, stacks 5 times, Physical & War, 1,000 MP
Sieze Building- 12,000 Damage, Only affects Large Structures, 200% Inflicts Charm on Large Structures, deals double damage to Large Structures, may optionally deal no damage, War, 5,000 MP
Drops-
9,000 Gold
900 XP
75% Soldier’s Pike- (Weaponx2, Spear, Physical, 65,000 Gold) +148 Melee Attack, +96 STR, +96 CON, +96 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Cavalry’
10% Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
10% Soldier’s Mail- (Armor, Heavy Armor, Physical, 61,000 Gold) +64 Defense, +60 CON
5% Troop Deployment Writ: Unit of Pikemen- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Pikemen, max 5 summoned by summoner at a time
Unit of Spearmen
Level 12
Human, Physical
HP- 52,000
MP- 42,000
STR- 1,300
AGI- 1,000
CON- 1,000
MIN- 1,000
SPI- 1,000
XP- 0
Defense- 1,050
Defense against Stat Damage- 50
Critical Chance- 8%
Resilience- 10%
To Hit- 109%
Dodge- 8%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Many Pike Jabs- 3,300 Damage, 1-5 hits against 1-5, with the numbers chosen being selected by user, if either number is greater than 1, this ability’s damage dealt is multiplied by 1/2, and if both numbers together add to be more than six, this ability’s damage is instead multiplied by 1/4, Physical, 0 MP
Braced Retaliation- 4,000 Damage, this attack may be used as a counter, this attack may be used as a pre-emptive counter against individuals named ‘Unit of Cavalry’, Physical, 0 MP
Assume Braced Position- User gains an additional stored counter which may be used once to follow up one of user’s counters, provided that both of said counters are the ability named ‘Braced Retaliation’, stacks 5 times, Physical & Psychic, 0 MP
War March- +250 STR, +200 CON, +200 AGI, affects caster only, stacks 5 times, Physical & War, 1,000 MP
Sieze Building- 12,000 Damage, Only affects Large Structures, 200% Inflicts Charm on Large Structures, deals double damage to Large Structures, may optionally deal no damage, War, 5,000 MP
Drops-
9,000 Gold
900 XP
75% Soldier’s Spear- (Weaponx2, Spear, Physical, 65,000 Gold) +147 Melee Attack, +96 STR, +96 CON, +97 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Cavalry’
10% Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
10% Soldier’s Mail- (Armor, Heavy Armor, Physical, 61,000 Gold) +64 Defense, +60 CON
5% Troop Deployment Writ: Unit of Spearmen- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Spearmen, max 5 summoned by summoner at a time
Unit of Swordsmen
Level 12
Human, Physical
HP- 45,000
MP- 44,000
STR- 1,300
AGI- 1,000
CON- 1,000
MIN- 1,000
SPI- 1,000
XP- 0
Defense- 950
Defense against Stat Damage- 35
Critical Chance- 10%
Resilience- 8%
To Hit- 110%
Dodge- 9%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Many Sword Slashes- 4,100 Damage, 1-5 hits against 1-5, with the numbers chosen being selected by user, if either number is greater than 1, this ability’s damage dealt is multiplied by 1/2, and if both numbers together add to be more than six, this ability’s damage is instead multiplied by 1/4, Physical, 0 MP
Eviscerate Via Numerous Blades- 4,000 Damage, 180 CON damage, Physical, 0 MP
Assume Defensive Position- User gains +500 Defense and +4,000 Max HP, this Defense bonus is doubled against individuals named ‘Unit of Pikemen,’ stacks 10 times, Physical & Psychic, 0 MP
Entrench- Target willing individual gets +500 Defense but loses this buff upon switching rows for any reasons, this Defense bonus is doubled for Units, Physical & Earth, 2,000 MP
War March- +250 STR, +200 CON, +200 AGI, affects caster only, stacks 5 times, Physical & War, 1,000 MP
Sieze Building- 12,000 Damage, Only affects Large Structures, 200% Inflicts Charm on Large Structures, deals double damage to Large Structures, may optionally deal no damage, War, 5,000 MP
Drops-
9,000 Gold
900 XP
75% Soldier’s Sword- (Weapon, Sword, Physical, 65,000 Gold) +64 Melee Attack, +48 STR, +48 CON, +48 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Pikemen’
10% Soldier’s Mail- (Armor, Heavy Armor, Physical, 61,000 Gold) +64 Defense, +60 CON
5% Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
5% Soldier’s Shield- (Weapon, Shield, Physical, 61,000 Gold) +64 Defense, +60 CON
5% Troop Deployment Writ: Unit of Swordsmen- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Swordsmen, max 5 summoned by summoner at a time
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- Site Admin
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Re: Enemy List
Level 13
Bone Scribe
Level 13
Undead, Magic
HP- 45,000
MP- 61,000
STR- 1,025
AGI- 1,310
CON- 1,160
MIN- 1,520
SPI- 1,480
XP- 0
Defense- 900
Defense against Stat Damage- 65
Critical Chance- 9%
Resilience- 13%
To Hit- 14%
Dodge- 14%
Resistances and Immunities- 50% Magic Resistance, 50% Light Weakness, 50% Physical Resistance, Fatigue Immunity, Confusion Immunity, Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Mind or Spirit
Additional Stats-
Move- 3
Movetype- Walking
Range- 2
Leadership- 2
Constant Effects-
None
Abilities-
Black Quill- 3,580 Damage, 15% inflicts Hexed, Physical, 0 MP
Minor Gale- 3,800 Damage, Air, 100 MP
Minor Flame- 3,800 Damage, Fire, 100 MP
Minor Bubble- 3,800 Damage, Water, 100 MP
Minor Warp- 3,800 Damage, Darkness, 100 MP
Minor Freeze- 3,800 Damage, Ice, 100 MP
Minor Bolt- 3,800 Damage, Electrical, 100 MP
Minor Corrosion- 3,800 Damage, Acid, 100 MP
Minor Orb- 3,800 Damage, Magic, 100 MP
Minor Quake- 800 Damage, 1 hit against 20, Earth, 1,000 MP
Minor Tornado- 800 Damage, 1 hit against 20, Air, 1,000 MP
Minor Blaze- 800 Damage, 1 hit against 20, Fire, 1,000 MP
Minor Flood- 800 Damage, 1 hit against 20, Water, 1,000 MP
Minor Void- 800 Damage, 1 hit against 20, Darkness, 1,000 MP
Minor Blizzard- 800 Damage, 1 hit against 20, Ice, 1,000 MP
Minor Blitz- 800 Damage, 1 hit against 20, Electrical, 1,000 MP
Minor Dissolving- 800 Damage, 1 hit against 20, Acid, 1,000 MP
Minor Destruction- 800 Damage, 1 hit against 20, Magic, 1,000 MP
Minor Curing- 800 Damage, Heals, Light, 1,000 MP
Minor Restoration- 800 Damage, Heals, 1 hit against 20, Light, 1,000 MP
Dark Transcription- Gives target a 20% Resistance to a selected standard subtype that is not Holy One, Fiend, Immortal, or Serpent Blessed, Darkness & Magic, 7,000 MP
Dis-Buff- Removes target buff, 19 bonus hits divided among 19, Magic, 7,000 MP
Drops-
9,750 Gold
975 XP
40% Bone Scribe’s Tome- (Item, Antiquity, Darkness, 15,000 Gold)
20% Dark Quill- (Weapon, Wand, Darkness, 145,000 Gold) +150 Melee Attack, 15% inflicts Hexed, 3% Critical with spells that provide a bonus to Magical Attack, +150 MP for each other Darkness element Book or Tome equipped, Wielder may choose to have this weapon also count as a Book
15% Undead Scribe’s Robe- (Armor, Robe, Magic & Darkness, 65,000 Gold) +51 Defense, +40 MIN, +40 SPI, +20 MIN for each Book or Tome equipped
10% Copy Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome worth below 5,000,000 Gold and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads
6% Scribe’s Restorative Wrist-Straps- (Accessory, Wristwear, Physical & Fire, 145,000 Gold) +143 Magical Attack, +100 MIN, Wearer regenerates 50 MP per turn, 90% Fatigue Resistance, 90% cures Fatigue at the start of each round, Pain: Discomfort Immunity
5% Inkwell Which Holds a Tryn-Goll’yor- (Consumable, Lethal Item, Darkness, 1 Charge, 110,000 Gold) 70% inflicts Voidstruk, 1 hit against 8
3% Quelsyan Papyrus- (Item, Antiquity, Magic, 190,000 Gold)
1% Undying Scribe of the Mage Prince- (Pet, Undead, Darkness, Lv.1, 167,000 Gold)
Undead, Darkness
HP- 6,500
MP- 7,900
STR- 21
AGI- 45
CON- 22
MIN- 197
SPI- 140
XP- 0
XP Needed- 2,500
Level Adjustment- +2
Defense- 40, +900 against Darkness, +3 against Water
Defense against Stat Damage- 2
Critical Chance- 3%
Resilience- 1%
To Hit- 103%
Dodge- 1%
Resistances and Immunities- 40% Darkness Resistance, 40% Light Weakness
Prime Attribute- Mind or Spirit
Constant Effects-
Scribe of Dark Spells- Controller gains two Spell slots that, along with the spells in them, cannot be utilized while possessor is not alive and in battle, Constant Effect
Abilities-
Black Text- 1,000 Damage, Darkness, 0 MP
Inscribe Necromantic Magic- This ability may only be used as a counter to possessor’s controller casting a Necromancy spell on a single allied target with a duration of over 5 rounds, said spell’s duration on said target is increased by 1 round, Darkness, 500 MP
Indexed Abilities-
Minor Gale- 1,000 Damage, Air, 100 MP
Minor Flame- 1,000 Damage, Fire, 100 MP
Minor Bubble- 1,000 Damage, Water, 100 MP
Minor Warp- 1,000 Damage, Darkness, 100 MP
Minor Freeze- 1,000 Damage, Ice, 100 MP
Minor Bolt- 1,000 Damage, Electrical, 100 MP
Minor Corrosion- 1,000 Damage, Acid, 100 MP
Minor Orb- 1,000 Damage, Magic, 100 MP
Minor Quake- 500 Damage, 1 hit against 20, Earth, 600 MP
Minor Tornado- 500 Damage, 1 hit against 20, Air, 600 MP
Minor Blaze- 500 Damage, 1 hit against 20, Fire, 600 MP
Minor Flood- 500 Damage, 1 hit against 20, Water, 600 MP
Minor Void- 500 Damage, 1 hit against 20, Darkness, 600 MP
Minor Blizzard- 500 Damage, 1 hit against 20, Ice, 600 MP
Minor Blitz- 500 Damage, 1 hit against 20, Electrical, 600 MP
Minor Dissolving- 500 Damage, 1 hit against 20, Acid, 600 MP
Minor Destruction- 500 Damage, 1 hit against 20, Magic, 600 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 20, Light, 600 MP
Flesh Brute
Level 13
Undead, Physical
HP- 64,000
MP- 38,000
STR- 1,400
AGI- 1,130
CON- 1,350
MIN- 980
SPI- 1,060
XP- 0
Defense- 1,300
Defense against Stat Damage- 10
Critical Chance- 17%
Resilience- 9%
To Hit- 112%
Dodge- 8%
Resistances and Immunities- 50% Darkness Resistance, 50% Light Weakness, Fatigue Immunity, Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Strength or Agility or Constitution
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
None
Abilities-
Flesh Hammer- 3,700 Damage, 15% inflicts Fatigue: Stun, Physical, 0 MP
Heave Allies- 2,500 Damage, User must also choose a lower-level ally to take equal damage to this attack’s target, said chosen ally may conduct an offensive action against this action’s target as part of this action (not as a separate action), Physical, 8,030 MP
Backhand Slam- 1,915 Damage, 95% inflicts Stun, may only be used as a counter-attack, does not affect targets with CON equal to more than 10 times user’s STR, Physical, 6,800 MP
Zombie Bile- 2,100 Damage, 55% inflicts Poison, 30% inflicts Disease, 30% inflicts Pain: Discomfort, 30% inflicts Dissolving, Acid, 4,100 MP
Prepare for the Beat-Down- 3,150 Damage, deals no actual damage, instead reducing target’s Defense by the amount of damage that would be dealt for purposes of caster’s allies’ actions until either caster’s next action or two rounds have passed, if this debuff is stacked at least three times, its target does not get damage reduction benefits from being in a specific row, stacks 10 times, Physical, 9,000 MP
Drops-
14,000 Gold
975 XP
40% Pound of Guilty Flesh- (Item, Material, Darkness & Physical, 9,000 Gold)
20% Woldstein Hammer- (Weaponx2, Hammer, Physical & Ice, 145,000 Gold) +380 Melee Attack, 15% inflicts Stun, 2% Critical
15% Gladiator’s Garb- (Armor, Light Armor, Physical, 47,000 Gold) +49 Defense, 10% Resilience, 10% Critical
10% Cold Iron Great Hammer- (Weaponx2, Hammer, Physical, 132,000 Gold) +302 Melee Attack, deals 130% damage to Fae under level 40
6% Reigartus Bracers- (Accessory, Wristwear, Physical & Fire, 145,000 Gold) +148 Melee Attack, +150 STR, +150 CON, 5% Critical, 4% inflicts Fatigue: Stun
5% 5-Ton Weight- (Weaponx2, Deadly Item, Physical, 120,000 Gold) +550 Melee Attack, May only be used by individuals with over 1,000 STR
3% Gold Barbell- (Item, Antiquity, Physical, 180,000 Gold)
1% Techniques of Flesh-Sewing- (Item, Antiquity, Darkness, 145,000 Gold)
Unit of Crossbowmen
Level 13
Human, Physical
HP- 45,000
MP- 45,000
STR- 1,000
AGI- 1,500
CON- 1,000
MIN- 1,000
SPI- 1,000
XP- 0
Defense- 900
Defense against Stat Damage- 36
Critical Chance- 18%
Resilience- 9%
To Hit- 112%
Dodge- 14%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Meant for Ranged Combat- Possessor's Defense becomes 0 if possessor is in the front row if possessor is below Level 25, Constant Effect
Abilities-
Many Bolts- 6,500 Damage, 1-5 hits against 1-5, with the numbers chosen being selected by user, if either number is greater than 1, this ability’s damage dealt is multiplied by 1/2, and if both numbers together add to be more than six, this ability’s damage is instead multiplied by 1/4, Physical, 0 MP
Repeating Fire- 5,500 Damage, 2 hits against 4, Physical or Physical & Air, 3,000 MP
Prepare Bolts- +500 AGI, +1,500 Damage to the Damage values of all abilities with Damage values, affects caster only, stacks 5 times, Air, 5,000 MP
War March- +200 STR, +200 CON, +250 AGI, affects caster only, stacks 5 times, Physical & War, 1,000 MP
Sieze Building- 14,000 Damage, Only affects Large Structures, Inflicts Charm on Large Structures, deals double damage to Large Structures, may optionally deal no damage, War, 5,000 MP
Drops-
9,750 Gold
975 XP
75% Soldier’s Crossbow- (Weaponx2, Bow, Physical, 65,000 Gold) +165 Ranged Attack, +97 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Pikemen’, 'Unit of Cavalry', and 'Unit of Swordsmen', 2% inflicts 2 hits against 1
10% Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
10% Soldier’s Mail- (Armor, Heavy Armor, Physical, 61,000 Gold) +64 Defense, +60 CON
5% Troop Deployment Writ: Unit of Crossbowmen- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Crossbowmen, max 5 summoned by summoner at a time
Unit of Skeletons
Level 13
Undead, Darkness
HP- 45,000
MP- 45,000
STR- 1,500
AGI- 1,000
CON- 1,000
MIN- 1,000
SPI- 1,000
XP- 0
Defense- 1,204
Defense against Stat Damage- 45
Critical Chance- 14%
Resilience- 12%
To Hit- 112%
Dodge- 14%
Resistances and Immunities- 50% Darkness Resistance, 50% Light Weakness, Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Strength
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Many Sword Slashes- 6,500 Damage, 1-5 hits against 1-5, with the numbers chosen being selected by user, if either number is greater than 1, this ability’s damage dealt is multiplied by 1/2, and if both numbers together add to be more than six, this ability’s damage is instead multiplied by 1/4, Physical, 0 MP
Eviscerate Via Horrid Blades- 5,000 Damage, 105 CON damage, Physical & Darkness, 0 MP
Protection against the Living- User gains +550 Defense and +5,000 Max HP, this Defense bonus is doubled against individuals named ‘Unit of Swordsmen,’ stacks 10 times, Physical & Darkness, 0 MP
Necromantic Regeneration- 3,450 Damage, Heals, affects caster only, Darkness, 5,250 MP
War March- +200 STR, +200 CON, +250 AGI, affects caster only, stacks 5 times, Physical & War, 5,500 MP
Sieze Building- 12,000 Damage, Only affects Large Structures, Inflicts Charm on Large Structures, deals double damage to Large Structures, may optionally deal no damage, War, 5,000 MP
Drops-
9,750 Gold
975 XP
75% Skeletal Soldier’s Sword- (Weapon, Sword, Physical & Darkness, 65,000 Gold) +64 Melee Attack, +48 STR, +48 CON, +48 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Swordsmen’
10% Skeletal Soldier’s Mail- (Armor, Heavy Armor, Physical & Darkness, 61,000 Gold) +64 Defense, +60 CON
5% Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
5% Skeletal Soldier’s Shield- (Weapon, Shield, Physical & Darkness, 61,000 Gold) +64 Defense, +60 CON
5% Troop Deployment Writ: Unit of Skeletons- (Consumable, Summoning Stone, Darkness, 1 Charge, 100,000 Gold) Summons 1 Unit of Skeletons, max 5 summoned by summoner at a time
Unit of Skeletal Archers
Level 13
Undead, Darkness
HP- 45,000
MP- 45,000
STR- 1,000
AGI- 1,500
CON- 1,000
MIN- 1,000
SPI- 1,000
XP- 0
Defense- 1,185
Defense against Stat Damage- 44
Critical Chance- 15%
Resilience- 10%
To Hit- 114%
Dodge- 13%
Resistances and Immunities- 50% Darkness Resistance, 50% Light Weakness, Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Agility
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Meant for Ranged Combat- Possessor's Defense becomes 0 if possessor is in the front row if possessor is below Level 25, Constant Effect
Abilities-
Many Arrows- 6,450 Damage, 1-5 hits against 1-5, with the numbers chosen being selected by user, if either number is greater than 1, this ability’s damage dealt is multiplied by 1/2, and if both numbers together add to be more than six, this ability’s damage is instead multiplied by 1/4, Physical, 0 MP
Black-Fletched Arrow Fire- 5,500 Damage, deals full damage to targets below Level 40 who are in the back row and are not Undead or Darkness element, deals double damage to targets named 'Unit of Archers', to a max of 1,000,000 extra damage, Physical & Darkness or Physical & Air & Darkness, 5,000 MP
Prepare Arrows- +500 AGI, +1,500 Damage to the Damage values of all abilities with Damage values, affects caster only, stacks 5 times, Air, 5,000 MP
War March- +200 STR, +200 CON, +250 AGI, affects caster only, stacks 5 times, Physical & War, 1,000 MP
Sieze Building- 14,000 Damage, Only affects Large Structures, Inflicts Charm on Large Structures, deals double damage to Large Structures, may optionally deal no damage, War, 5,000 MP
Drops-
9,750 Gold
975 XP
75% Skeletal Soldier’s Bow- (Weaponx2, Bow, Physical & Darkness, 65,000 Gold) +147 Ranged Attack, +97 STR, +97 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Pikemen’, 'Unit of Cavalry', 'Unit of Swordsmen', and 'Unit of Archers'
10% Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
10% Skeletal Soldier’s Mail- (Armor, Heavy Armor, Physical & Darkness, 61,000 Gold) +64 Defense, +60 CON
5% Troop Deployment Writ: Unit of Skeletal Archers- (Consumable, Summoning Stone, Darkness, 1 Charge, 100,000 Gold) Summons 1 Unit of Skeletal Archers, max 5 summoned by summoner at a time
Bone Scribe
Level 13
Undead, Magic
HP- 45,000
MP- 61,000
STR- 1,025
AGI- 1,310
CON- 1,160
MIN- 1,520
SPI- 1,480
XP- 0
Defense- 900
Defense against Stat Damage- 65
Critical Chance- 9%
Resilience- 13%
To Hit- 14%
Dodge- 14%
Resistances and Immunities- 50% Magic Resistance, 50% Light Weakness, 50% Physical Resistance, Fatigue Immunity, Confusion Immunity, Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Mind or Spirit
Additional Stats-
Move- 3
Movetype- Walking
Range- 2
Leadership- 2
Constant Effects-
None
Abilities-
Black Quill- 3,580 Damage, 15% inflicts Hexed, Physical, 0 MP
Minor Gale- 3,800 Damage, Air, 100 MP
Minor Flame- 3,800 Damage, Fire, 100 MP
Minor Bubble- 3,800 Damage, Water, 100 MP
Minor Warp- 3,800 Damage, Darkness, 100 MP
Minor Freeze- 3,800 Damage, Ice, 100 MP
Minor Bolt- 3,800 Damage, Electrical, 100 MP
Minor Corrosion- 3,800 Damage, Acid, 100 MP
Minor Orb- 3,800 Damage, Magic, 100 MP
Minor Quake- 800 Damage, 1 hit against 20, Earth, 1,000 MP
Minor Tornado- 800 Damage, 1 hit against 20, Air, 1,000 MP
Minor Blaze- 800 Damage, 1 hit against 20, Fire, 1,000 MP
Minor Flood- 800 Damage, 1 hit against 20, Water, 1,000 MP
Minor Void- 800 Damage, 1 hit against 20, Darkness, 1,000 MP
Minor Blizzard- 800 Damage, 1 hit against 20, Ice, 1,000 MP
Minor Blitz- 800 Damage, 1 hit against 20, Electrical, 1,000 MP
Minor Dissolving- 800 Damage, 1 hit against 20, Acid, 1,000 MP
Minor Destruction- 800 Damage, 1 hit against 20, Magic, 1,000 MP
Minor Curing- 800 Damage, Heals, Light, 1,000 MP
Minor Restoration- 800 Damage, Heals, 1 hit against 20, Light, 1,000 MP
Dark Transcription- Gives target a 20% Resistance to a selected standard subtype that is not Holy One, Fiend, Immortal, or Serpent Blessed, Darkness & Magic, 7,000 MP
Dis-Buff- Removes target buff, 19 bonus hits divided among 19, Magic, 7,000 MP
Drops-
9,750 Gold
975 XP
40% Bone Scribe’s Tome- (Item, Antiquity, Darkness, 15,000 Gold)
20% Dark Quill- (Weapon, Wand, Darkness, 145,000 Gold) +150 Melee Attack, 15% inflicts Hexed, 3% Critical with spells that provide a bonus to Magical Attack, +150 MP for each other Darkness element Book or Tome equipped, Wielder may choose to have this weapon also count as a Book
15% Undead Scribe’s Robe- (Armor, Robe, Magic & Darkness, 65,000 Gold) +51 Defense, +40 MIN, +40 SPI, +20 MIN for each Book or Tome equipped
10% Copy Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome worth below 5,000,000 Gold and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads
6% Scribe’s Restorative Wrist-Straps- (Accessory, Wristwear, Physical & Fire, 145,000 Gold) +143 Magical Attack, +100 MIN, Wearer regenerates 50 MP per turn, 90% Fatigue Resistance, 90% cures Fatigue at the start of each round, Pain: Discomfort Immunity
5% Inkwell Which Holds a Tryn-Goll’yor- (Consumable, Lethal Item, Darkness, 1 Charge, 110,000 Gold) 70% inflicts Voidstruk, 1 hit against 8
3% Quelsyan Papyrus- (Item, Antiquity, Magic, 190,000 Gold)
1% Undying Scribe of the Mage Prince- (Pet, Undead, Darkness, Lv.1, 167,000 Gold)
Undead, Darkness
HP- 6,500
MP- 7,900
STR- 21
AGI- 45
CON- 22
MIN- 197
SPI- 140
XP- 0
XP Needed- 2,500
Level Adjustment- +2
Defense- 40, +900 against Darkness, +3 against Water
Defense against Stat Damage- 2
Critical Chance- 3%
Resilience- 1%
To Hit- 103%
Dodge- 1%
Resistances and Immunities- 40% Darkness Resistance, 40% Light Weakness
Prime Attribute- Mind or Spirit
Constant Effects-
Scribe of Dark Spells- Controller gains two Spell slots that, along with the spells in them, cannot be utilized while possessor is not alive and in battle, Constant Effect
Abilities-
Black Text- 1,000 Damage, Darkness, 0 MP
Inscribe Necromantic Magic- This ability may only be used as a counter to possessor’s controller casting a Necromancy spell on a single allied target with a duration of over 5 rounds, said spell’s duration on said target is increased by 1 round, Darkness, 500 MP
Indexed Abilities-
Minor Gale- 1,000 Damage, Air, 100 MP
Minor Flame- 1,000 Damage, Fire, 100 MP
Minor Bubble- 1,000 Damage, Water, 100 MP
Minor Warp- 1,000 Damage, Darkness, 100 MP
Minor Freeze- 1,000 Damage, Ice, 100 MP
Minor Bolt- 1,000 Damage, Electrical, 100 MP
Minor Corrosion- 1,000 Damage, Acid, 100 MP
Minor Orb- 1,000 Damage, Magic, 100 MP
Minor Quake- 500 Damage, 1 hit against 20, Earth, 600 MP
Minor Tornado- 500 Damage, 1 hit against 20, Air, 600 MP
Minor Blaze- 500 Damage, 1 hit against 20, Fire, 600 MP
Minor Flood- 500 Damage, 1 hit against 20, Water, 600 MP
Minor Void- 500 Damage, 1 hit against 20, Darkness, 600 MP
Minor Blizzard- 500 Damage, 1 hit against 20, Ice, 600 MP
Minor Blitz- 500 Damage, 1 hit against 20, Electrical, 600 MP
Minor Dissolving- 500 Damage, 1 hit against 20, Acid, 600 MP
Minor Destruction- 500 Damage, 1 hit against 20, Magic, 600 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 20, Light, 600 MP
Flesh Brute
Level 13
Undead, Physical
HP- 64,000
MP- 38,000
STR- 1,400
AGI- 1,130
CON- 1,350
MIN- 980
SPI- 1,060
XP- 0
Defense- 1,300
Defense against Stat Damage- 10
Critical Chance- 17%
Resilience- 9%
To Hit- 112%
Dodge- 8%
Resistances and Immunities- 50% Darkness Resistance, 50% Light Weakness, Fatigue Immunity, Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Strength or Agility or Constitution
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
None
Abilities-
Flesh Hammer- 3,700 Damage, 15% inflicts Fatigue: Stun, Physical, 0 MP
Heave Allies- 2,500 Damage, User must also choose a lower-level ally to take equal damage to this attack’s target, said chosen ally may conduct an offensive action against this action’s target as part of this action (not as a separate action), Physical, 8,030 MP
Backhand Slam- 1,915 Damage, 95% inflicts Stun, may only be used as a counter-attack, does not affect targets with CON equal to more than 10 times user’s STR, Physical, 6,800 MP
Zombie Bile- 2,100 Damage, 55% inflicts Poison, 30% inflicts Disease, 30% inflicts Pain: Discomfort, 30% inflicts Dissolving, Acid, 4,100 MP
Prepare for the Beat-Down- 3,150 Damage, deals no actual damage, instead reducing target’s Defense by the amount of damage that would be dealt for purposes of caster’s allies’ actions until either caster’s next action or two rounds have passed, if this debuff is stacked at least three times, its target does not get damage reduction benefits from being in a specific row, stacks 10 times, Physical, 9,000 MP
Drops-
14,000 Gold
975 XP
40% Pound of Guilty Flesh- (Item, Material, Darkness & Physical, 9,000 Gold)
20% Woldstein Hammer- (Weaponx2, Hammer, Physical & Ice, 145,000 Gold) +380 Melee Attack, 15% inflicts Stun, 2% Critical
15% Gladiator’s Garb- (Armor, Light Armor, Physical, 47,000 Gold) +49 Defense, 10% Resilience, 10% Critical
10% Cold Iron Great Hammer- (Weaponx2, Hammer, Physical, 132,000 Gold) +302 Melee Attack, deals 130% damage to Fae under level 40
6% Reigartus Bracers- (Accessory, Wristwear, Physical & Fire, 145,000 Gold) +148 Melee Attack, +150 STR, +150 CON, 5% Critical, 4% inflicts Fatigue: Stun
5% 5-Ton Weight- (Weaponx2, Deadly Item, Physical, 120,000 Gold) +550 Melee Attack, May only be used by individuals with over 1,000 STR
3% Gold Barbell- (Item, Antiquity, Physical, 180,000 Gold)
1% Techniques of Flesh-Sewing- (Item, Antiquity, Darkness, 145,000 Gold)
Unit of Crossbowmen
Level 13
Human, Physical
HP- 45,000
MP- 45,000
STR- 1,000
AGI- 1,500
CON- 1,000
MIN- 1,000
SPI- 1,000
XP- 0
Defense- 900
Defense against Stat Damage- 36
Critical Chance- 18%
Resilience- 9%
To Hit- 112%
Dodge- 14%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Meant for Ranged Combat- Possessor's Defense becomes 0 if possessor is in the front row if possessor is below Level 25, Constant Effect
Abilities-
Many Bolts- 6,500 Damage, 1-5 hits against 1-5, with the numbers chosen being selected by user, if either number is greater than 1, this ability’s damage dealt is multiplied by 1/2, and if both numbers together add to be more than six, this ability’s damage is instead multiplied by 1/4, Physical, 0 MP
Repeating Fire- 5,500 Damage, 2 hits against 4, Physical or Physical & Air, 3,000 MP
Prepare Bolts- +500 AGI, +1,500 Damage to the Damage values of all abilities with Damage values, affects caster only, stacks 5 times, Air, 5,000 MP
War March- +200 STR, +200 CON, +250 AGI, affects caster only, stacks 5 times, Physical & War, 1,000 MP
Sieze Building- 14,000 Damage, Only affects Large Structures, Inflicts Charm on Large Structures, deals double damage to Large Structures, may optionally deal no damage, War, 5,000 MP
Drops-
9,750 Gold
975 XP
75% Soldier’s Crossbow- (Weaponx2, Bow, Physical, 65,000 Gold) +165 Ranged Attack, +97 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Pikemen’, 'Unit of Cavalry', and 'Unit of Swordsmen', 2% inflicts 2 hits against 1
10% Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
10% Soldier’s Mail- (Armor, Heavy Armor, Physical, 61,000 Gold) +64 Defense, +60 CON
5% Troop Deployment Writ: Unit of Crossbowmen- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Crossbowmen, max 5 summoned by summoner at a time
Unit of Skeletons
Level 13
Undead, Darkness
HP- 45,000
MP- 45,000
STR- 1,500
AGI- 1,000
CON- 1,000
MIN- 1,000
SPI- 1,000
XP- 0
Defense- 1,204
Defense against Stat Damage- 45
Critical Chance- 14%
Resilience- 12%
To Hit- 112%
Dodge- 14%
Resistances and Immunities- 50% Darkness Resistance, 50% Light Weakness, Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Strength
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Many Sword Slashes- 6,500 Damage, 1-5 hits against 1-5, with the numbers chosen being selected by user, if either number is greater than 1, this ability’s damage dealt is multiplied by 1/2, and if both numbers together add to be more than six, this ability’s damage is instead multiplied by 1/4, Physical, 0 MP
Eviscerate Via Horrid Blades- 5,000 Damage, 105 CON damage, Physical & Darkness, 0 MP
Protection against the Living- User gains +550 Defense and +5,000 Max HP, this Defense bonus is doubled against individuals named ‘Unit of Swordsmen,’ stacks 10 times, Physical & Darkness, 0 MP
Necromantic Regeneration- 3,450 Damage, Heals, affects caster only, Darkness, 5,250 MP
War March- +200 STR, +200 CON, +250 AGI, affects caster only, stacks 5 times, Physical & War, 5,500 MP
Sieze Building- 12,000 Damage, Only affects Large Structures, Inflicts Charm on Large Structures, deals double damage to Large Structures, may optionally deal no damage, War, 5,000 MP
Drops-
9,750 Gold
975 XP
75% Skeletal Soldier’s Sword- (Weapon, Sword, Physical & Darkness, 65,000 Gold) +64 Melee Attack, +48 STR, +48 CON, +48 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Swordsmen’
10% Skeletal Soldier’s Mail- (Armor, Heavy Armor, Physical & Darkness, 61,000 Gold) +64 Defense, +60 CON
5% Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
5% Skeletal Soldier’s Shield- (Weapon, Shield, Physical & Darkness, 61,000 Gold) +64 Defense, +60 CON
5% Troop Deployment Writ: Unit of Skeletons- (Consumable, Summoning Stone, Darkness, 1 Charge, 100,000 Gold) Summons 1 Unit of Skeletons, max 5 summoned by summoner at a time
Unit of Skeletal Archers
Level 13
Undead, Darkness
HP- 45,000
MP- 45,000
STR- 1,000
AGI- 1,500
CON- 1,000
MIN- 1,000
SPI- 1,000
XP- 0
Defense- 1,185
Defense against Stat Damage- 44
Critical Chance- 15%
Resilience- 10%
To Hit- 114%
Dodge- 13%
Resistances and Immunities- 50% Darkness Resistance, 50% Light Weakness, Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Agility
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Meant for Ranged Combat- Possessor's Defense becomes 0 if possessor is in the front row if possessor is below Level 25, Constant Effect
Abilities-
Many Arrows- 6,450 Damage, 1-5 hits against 1-5, with the numbers chosen being selected by user, if either number is greater than 1, this ability’s damage dealt is multiplied by 1/2, and if both numbers together add to be more than six, this ability’s damage is instead multiplied by 1/4, Physical, 0 MP
Black-Fletched Arrow Fire- 5,500 Damage, deals full damage to targets below Level 40 who are in the back row and are not Undead or Darkness element, deals double damage to targets named 'Unit of Archers', to a max of 1,000,000 extra damage, Physical & Darkness or Physical & Air & Darkness, 5,000 MP
Prepare Arrows- +500 AGI, +1,500 Damage to the Damage values of all abilities with Damage values, affects caster only, stacks 5 times, Air, 5,000 MP
War March- +200 STR, +200 CON, +250 AGI, affects caster only, stacks 5 times, Physical & War, 1,000 MP
Sieze Building- 14,000 Damage, Only affects Large Structures, Inflicts Charm on Large Structures, deals double damage to Large Structures, may optionally deal no damage, War, 5,000 MP
Drops-
9,750 Gold
975 XP
75% Skeletal Soldier’s Bow- (Weaponx2, Bow, Physical & Darkness, 65,000 Gold) +147 Ranged Attack, +97 STR, +97 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Pikemen’, 'Unit of Cavalry', 'Unit of Swordsmen', and 'Unit of Archers'
10% Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
10% Skeletal Soldier’s Mail- (Armor, Heavy Armor, Physical & Darkness, 61,000 Gold) +64 Defense, +60 CON
5% Troop Deployment Writ: Unit of Skeletal Archers- (Consumable, Summoning Stone, Darkness, 1 Charge, 100,000 Gold) Summons 1 Unit of Skeletal Archers, max 5 summoned by summoner at a time
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- Site Admin
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Re: Enemy List
Level 14
Bakeneko
Level 14
Shapeshifter, Fire
HP- 60,000
MP- 60,000
STR- 1,350
AGI- 1,450
CON- 1,410
MIN- 1,460
SPI- 1,505
XP- 0
Defense- 1,510
Defense against Stat Damage- 90
Critical Chance- 14%
Resilience- 15%
To Hit- 116%
Dodge- 19%
Resistances and Immunities- 80% Fire Resistance, 50% Darkness Resistance, Poison Immunity, Shapeshifter Traits
Prime Attribute- Spirit
Constant Effects-
Assume Human Form- Possessor may, at the start of any round, choose to replace its subtype with Human, Constant Effect
Assume Feline Form- Possessor may, at the start of any round, choose to replace its subtype with Animal, Constant Effect
Assume Spirit Form- Possessor may, at the start of any round, choose to replace its subtype with Spirit, Constant Effect
Assume True Form- Possessor may, at the start of any round, choose to replace its subtype with Shapeshifter, Constant Effect
Abilities-
Slash- 4,000 Damage, caster gains +20% Critical for purposes of this action, Physical, 0 MP
Devour- 2,000 Damage, deals HP Drain, Physical or Darkness or Magic, 0 MP
Drink Poison- Cures Poison, Heals caster for 20,000 Flat Acid-element points of HP Healing, Acid, 0 MP
Cat's Flame- 4,000 Damage, 200% inflicts Burning, inflicts Hexed, Fire or Darkness & Fire, 5,000 MP
Become Nekomata- Caster may spend 1,000,000 XP to become a Nekomata from the Enemy List, Air & Fire & Magic, 60,000 MP
Drops-
10,500 Gold
1,050 XP
50% Bakeneko's Tail- (Item, Antiquity, Fire & Magic, 7,000 Gold)
30% 'How to Be a Cat'- (Item, Antiquity, Earth, 6,000 Gold)
10% Bakeneko's Fire- (Item, Antiquity, Fire, 80,000 Gold)
10% Burning Mischief- (Spell, Spirit Magic, Fire, 80 MP, 80,000 Gold) +80 Magical Attack, 20% inflicts Burning, 15% inflicts Confusion
Chupacabra
Level 14
Monster, Earth
HP- 63,000
MP- 56,000
STR- 1,450
AGI- 1,500
CON- 1,420
MIN- 1,240
SPI- 1,310
XP- 0
Defense- 1,340
Defense against Stat Damage- 60
Critical Chance- 17%
Resilience- 15%
To Hit- 114%
Dodge- 23%
Resistances and Immunities- 20% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Elusive- Possessor gains +25% Dodge, Constant Effect
Abilities-
Suck Life- 3,850 Damage, Deals HP Drain, Physical, 0 MP
Maim- 4,000 Damage, 70% inflicts Wounded: Maimed, Physical, 2,000 MP
Blood Drain- 3,000 Damage, Deals HP Drain, 200 CON Drain, Darkness, 3,000 MP
Rush- 750 Damage, Deals HP Drain, 1 hit against 5, Physical or Air & Physical, 2,000 MP
Eat Pet- 2,000 Damage, Breaks target if target is a non-unique Pet that is below Level 5, Physical, 2,500 MP
Drops-
8,000 Gold
1,050 XP
50% Blood-Drained Goat Corpse- (Item, Antiquity, Darkness, 1,700 Gold)
30% Photograph of a Chupacabra- (Item, Antiquity, Earth, 40,000 Gold)
10% Goat Pen- (Item, Property, Earth, 30,000 Gold)
10% Drain Life- (Spell, Dark Magic, Darkness, 40 MP, 40,000 Gold) +40 Magical Attack, The first 30,000 points of damage dealt by attacks involving this spell are converted into HP Drain
Clever Artificer-
Level 14
Human, Technology
HP- 51,519
MP- 85,378
STR- 1,003
AGI- 1,312
CON- 1,149
MIN- 2,024
SPI- 1,741
XP- 0
Defense- 1,316
Critical chance- 7%
To Hit- 115%
Dodge- 20%
Resilience- 9%
Resistances and Immunities- 50% Technology Resistance, Fatigued Immunity
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Deadly Invention- 3,926 Damage, 80% inflicts Poison, 80% inflicts Fatigued: Sleep, 80% inflicts Paralyzed, 80% inflicts Stat Drain, Technology, 0 MP
Summon Helicopter Drones- Summons 2-5 Helicopter Drone from the Enemy List, Max 30 summoned, Technology & Air, 61 MP
Orb Blast- 1,519 Damage, 1 hit against 15, Fire & Technology, 103 MP
Bladebot Toss- 2,351 Damage, this action repeats once on the round after it is originally cast, Technology & Physical, 6,245 MP
Drops-
12,618 Gold
1,050 XP
90% Helicopter Sphere- (Accessory, Gadget, Technology, 62,000 Gold) Wielder may spend an action to summon 1 Helicopter Drone from the Enemy List once per battle, Max 1 summoned
10% Pamphlet Detailing Ancient Combo Methods from Before the Mana Cannon Incident- (Permanent Consumable, Grimoire, Technology & Magic, 1 Charge, 100,000 Gold) Teaches user "Combo"
Gate Watcher Shrubbarid-
Level 14
Plant, Magic
HP- 80,000
MP- 65,000
STR- 1,280
AGI- 1,100
CON- 1,540
MIN- 2,400
SPI- 1,280
XP- 0
Defense- 1,500
Defense against Stat Damage- 60
Critical chance- 10%
To Hit- 110%
Dodge- 3%
Resilience- 14%
Resistances and Immunities- Magic Immunity, Fire Immunity, Water Immunity, 150% Physical Weakness, 30% Psychic Weakness, Immune to Deafened, Blind, Confusion, Charm, Blindness, Silence, and Bleeding
Prime Attribute- Spirit
Constant Effects-
Watcher of the Gates- 138% to hit, +12% Resilience, 9% dodge, Constant Effect
Abilities-
Greater Mage Storm- 4,800 Damage, Magic, 0 MP
Channel the Gate Trees- Summons 0-4 Gate Watcher Shrubbarids, 1-19 Killer Bees, 1-21 1st Level Blue Song Trees, 1-21 Faeries of Growth, 1-21 Plant Children, and a Fruit Golem with a 24% chance of success, Can be used once per battle by posessor, Magic, 0 MP
Warp Storm- 2,000 Damage, 2 hits against 18, 55% Inflicts Confusion, Magic, 2,000 MP
XP- 1,050
Gold- 10,050
Treasure-
75% Gatewood- (Item, Material, Magic, 14,000 Gold)
15% Stave of the Gate Trees- (Weaponx2, Staff, Magic, 175,000 Gold) +195 Magical Attack, +40 Melee Attack, Wizard Magic Spells cost 30 less MP to cast, +140 MIN
5% Isubros Dagger- (Weapon, Knife, Air & Psychic, 132,000 Gold) +141 Melee Attack, +2,000 damage against Aerial and Aquatics
1% Gate Tree Plushie- (Item, Antiquity, Magic, 74,000 Gold)
1% Gate Tree Seed- (Item, Antiquity, Magic, 140,000 Gold)
1% Lesser Blinkwood Staff- (Weapon, Staff, Magic, 130,000 Gold) +128 Magical Attack, 40% Dodge
1% Khasbric Cloak- (Accessory, Cloak, Magic, 124,000 Gold) +218 AGI, 5% Magic Resistance, +800 MP, +15 MIN
1% Commune With the Trees- (Spell, Shaman Magic, Earth, 0 MP, 140,000 Gold) +40 MIN, stacks 30 times, lasts 23 turns
Gun Helicopter-
Level 14
Aerial, Technology
HP- 60,000
MP- 60,000
STR- 1,200
AGI- 1,530
CON- 1,400
MIN- 1,190
SPI- 1,025
Defense- 1,040
Defense against Stat Damage- 60
Critical chance- 16%
To Hit- 118%
Dodge- 17%
Resilience- 12%
Resistances and Immunities- Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus), 50% Physical Resistance, 50% Water Resistance, 80% Earth Resistance, 80% Psychic Weakness, 150% Magic Weakness, 50% Technology Weakness, 50% Air Weakness, 50% Electrical Weakness
Prime Attribute- Agility
Constant Effects-
Airborne Machine- Possessor counts as both a Machine and an Aerial, Constant Effect
Abilities-
Guns- 4,000 Damage, Technology, 0 MP
Dekka-Dekka-Dekka- 1,500 Damage, 4 bonus hits divided among 4, Technology, 6,000 MP
Hover Higher- +10% Earth Resistance, Affects caster only, Does not stack, Air, 1,200 MP
Strafing Fire- 5,000 Damage, deals 1/5 damage, 1 hit against 20, Technology, 890 MP
Swipe With the Propeller- 4,900 Damage, 15% inflicts Wounded, Cancels effects of Hover Higher on self, Physical, 3,900 MP
Drops-
XP- 1,050
Gold- 12,000
45% Helicopter’s Propeller- (Item, Material, Technology, 14,000 Gold)
20% Swishy Pants- (Armorx.5, Clothing, Air, 600 Gold) +6 Defense, +2 AGI
19% Strike from Above- (Spell, Leadership, Air, 35,000 Gold) Caster transforms into an Air or Technology element Vessel or a Vessel with Earth Resistance or Immunity, caster is unable to target Astral Beings until after caster’s next action, caster immediately takes an action that, if offensive, deals full damage to the back row, and caster skips caster’s next action
15% Added Guns- (Accessory, Upgrade, Technology, 25,000 Gold) Wielder’s Vessel, Vehicle, Mech, and War Machine transformations choose to either gain the ability-
Fire Guns!- 500 Damage, the Prime Attribute for this attack is Agility, Technology, 0 MP
Or have any one attack they possess that has both a damage value and the word ‘Guns’ (but not the word ‘Gun’ alone) in its name deal 500 more damage
1% Gun Helicopter- (Transformation, Vessel, Technology, 270,000 Gold)
Level 1
HP- 5,400
MP- 1,900
STR- 61
AGI- 110
CON- 61
MIN- 25
SPI- 42
XP- 0
XP Needed- 1,000
Level Adjustment- +1
Defense- 90
Defense against Stat Damage- 0
Critical Chance- 4%
Resilience- 1%
To Hit- 103%
Dodge- 4%
Resistances and Immunities- 80% Earth Resistance, 50% Technology Weakness, 50% Magic Weakness, 50% Psychic Weakness, 40% Air Weakness
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Copter Guns- 500 Damage, may choose to perform 1 bonus hits divided among 1 for 1/2 damage, Technology, 0 MP
Open Fire!- 460 Damage, this attack gets -50% to Hit, 1 hit against 50, deals 1/30 damage, Technology, 200 MP
Pursue- Possessor gains +25% to Hit against one target, can only affect one target at once, does not stack, Air, 90 MP
Icefairy Crier of Winter-
Level 14
Fae, Ice
HP- 48,059
MP- 80,098
STR- 1,198
AGI- 1,492
CON- 1,294
MIN- 1,590
SPI- 1,688
XP- 0
Defense- 1,166
Defense against Stat Damage- 70
Critical Chance- 14%
To Hit- 114%
Dodge- 16%
Resilience- 15%
Resistances and Immunities- Absorbs Ice, 50% Water Resistance, 50% Magic Resistance, 150% Fire Weakness
Prime Attribute- Spirit
Constant Effects-
Summer's Wrath- If possessor is hit with an attack containing an Elemental Magic spell that includes the elements Air & Earth & Fire & Water that comes from a source above Level 15, there is a 50% chance that possessor is afflicted with Instant Death, Constant Effect
Crier of Winter- Possessor's entry into battle counts as 10 castings of Call Unto Seasons: Winter, Constant Effect
Abilities-
Winter Blast- 4,138 Damage, Ice, 0 MP
Winter's Wreath- 4,530 Damage, 50% inflicts Frozen, 15% inflicts Paralyzed, 1 hit against 8, Ice & Earth, 5,126 MP
Bolster Ice-Dwelling Beings- +653 to all stats, +8,248 HP, Only affects Ice element individuals, stacks 5 times, Ice, 5,767 MP
Call Unto Seasons: Winter- +1,176 Damage to all Ice damage-dealing element attacks for the remainder of the battle, +392 Defense to all Ice element individuals in battle, stacks 5 times, Ice, 7,048 MP
Create Wonderland- +24,744 HP to all Ice element individuals in battle, +1,959 to all stats of all Ice element individuals in battle, Can only be cast if Call Unto Seasons: Winter has already been cast this battle, does not stack, Ice, 12,815 MP
Drops-
10,500 Gold
1,050 XP
70% Growth Rod: Winter- (Weapon, Wand, Ice, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Ice element individual for 1,000 HP
20% Call Unto Seasons: Winter- (Spell, Elemental Magic, Ice, 45 MP, 45,000 Gold) All Ice attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Ice damage or heals target Ice element individual for 700, does not stack
5% Winter's Wreath- (Spell, Elemental Magic, Ice & Earth, 200 MP, 310,000 Gold) +350 Magical Attack, 15% inflicts Frozen, 15% inflicts Paralyzed, May inflict 1 hit against 8 and deadl 1/3 Damage, Call Unto Seasons: Winter must have already been cast for this spell to be cast
5% Winter Wonderland- (Spell, Elemental Magic, Ice, 6,000 MP, 1,410,000 Gold) +15,000 HP to all Ice element individuals in battle, All Ice element individuals in battle gain +200 to all stats, does not stack, Call Unto Seasons: Winter must have already been cast 10 times for this spell to be cast
Large Skeleton
Level 14
Undead, Darkness
HP- 90,000
MP- 50,000
STR- 2,100
AGI- 600
CON- 1,800
MIN- 800
SPI- 1,100
XP- 0
Defense- 1,500
Defense against Stat Damage- 0
Critical Chance- 13%
Resilience- 18%
To Hit- 109%
Dodge- 7%
Resistances and Immunities- 30% Darkness Resistance, 30% Physical Weakness, 30% Light Weakness, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity
Prime Attribute- Spirit
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
Large- Possessor gains +50,000 HP, Possessor counts as being 2 individuals in the front row while in the front row for row-membership-and-composition-determining purposes, Constant Effect
Abilities-
Giant Bone Club- 5,000 Damage, Darkness or Physical or Darkness & Physical, 0 MP
Bone Club Pound- 4,300 Damage, 60% inflicts Fatigued: Stun, Physical, 1,000 MP
Throw- 3,200 Damage, Forcibly shift’s target’s row, provided that target has under 4,200 STR, to caster’s desired row in target’s row formation, with target only being able to move from this row due to row imbalances caused by this action if target is the only individual who could move to correct said imbalances, Physical, 3,000 MP
Quake Pound- 3,000 Damage, 1 hit against 15, Earth, 5,500 MP
Drops-
15,000 Gold
1,050 XP
60% Giant Bone- (Item, Material, Darkness, 7,000 Gold)
20% Giant Skeleton on a Stand- (Item, Antiquity, Darkness, 65,000 Gold)
10% Giant Bone Club- (Weapon, Mace, Darkness & Physical, 76,000 Gold) +148 Melee Attack, +80 CON, 5% inflicts Fatigued: Stun, This weapon takes up 2 weapon slots unless its wielder has at least 5,000 STR
10% Square Mile of Boneyard on a Random World- (Item, Property, Darkness, 80,000 Gold)
Magic Doll
Level 14
Golem, Magic
HP- 60,000
MP- 60,000
STR- 1,350
AGI- 1,350
CON- 1,350
MIN- 1,350
SPI- 1,500
XP- 0
Defense- 1,320
Defense against Stat Damage- 140
Critical Chance- 11%
Resilience- 15%
To Hit- 114%
Dodge- 13%
Resistances and Immunities- 50% Psychic Resistance, 50% Magic Resistance, 50% Physical Weakness, 40% Minor Status Effect Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
White Healing Aura- All of possessor's allies regenerate 5% of their Max HP per round, to a max of 7,500 HP, stacks 200 times, Constant Effect
Abilities-
Twinkle Burst- 3,600 Damage, Magic, 0 MP
Flashing Burst- 4,000 Damage, Light, 5,000 MP
Heal- 20,000 Damage, Heals, Light, 5,000 MP
Fire Bolt- 4,000 Damage, Fire, 5,000 MP
Ice Bolt- 4,000 Damage, Ice, 5,000 MP
Electric Bolt- 4,000 Damage, Electrical, 5,000 MP
Fix Up- Cures any one minor or moderate status effect, Magic & Light, 10,000 MP
Drops-
10,500 Gold
1,050 XP
75% Magic Doll Plushie- (Item, Antiquity, Magic, 36,000 Gold)
10% Frilly White Silk Dress- (Armor, Clothing, Light, 16,000 Gold) +23 Defense, +25 MIN, +25 SPI, 3% Light Resistance
10% - Call Down Aura: White Healing- (Spell, Enchantment, Magic & Light, 700 MP, 145,000 Gold) All of caster's allies regenerate 5% of their Max HP per round, to a max of 4,000 HP, stacks 15 times, lasts until end of thread but cannot be carried in buff slots that do not specifically carry Called Area Auras
5% Heiberic Calling Pattern: Magic Doll- (Item, Antiquity, Magic & Light, 785,000 Gold)
Mecha Tank-
Level 14
Machine, Technology
HP- 110,000
MP- 40,000
STR- 1,390
AGI- 945
CON- 1,850
MIN- 1,420
SPI- 1,280
Defense- 2,300
Defense against Stat Damage- 10
Critical chance- 8%
To Hit- 117%
Dodge- 2%
Resilience- 19%
Resistances and Immunities- Fire Immunity, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus), 40% Physical Resistance, 190% Psychic Weakness, 30% Water Weakness, 110% Magic Weakness
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Targeted Cannon- 2,800 Damage, Physical & Technology & Fire, 0 MP
Defense Guns- 1,865 Damage, can auto-activate as a counterattack, 2 hits against 1, Technology & Physical, 0 MP
Missile Rack- 1,300 Damage, 5 bonus hits divided among 5, takes 8 turns to recharge, Fire, 18,000 MP
Electro Cannon- 2,600 Damage, 50% inflicts Electrocuted, Electrical & Technology, 8,000 MP
Adapt Armor- Gives user 25% resistance to each element used against it last round, Lasts 3 turns, does not stack, Technology, 12,000 MP
Drops-
XP- 1,050
Gold- 15,050
65% Galvanized Plating- (Item, Material, Earth & Technology, 7,000 Gold)
15% High-End Tank Parts- (Item, Material, Technology, 14,000 Gold)
10% Tank Cannon- (Weaponx2, Gun, Technology & Darkness, 142,500 Gold) +294 Ranged Attack, 15% inflicts Stun against enemies under level 17
5% Wartech Computer Intelligence System- (Accessory, Upgrade, Technology, 120,000 Gold) +500 MIN to wielder’s War Machine transformations
5% Lesser Wartech Tank Shielding- (Accessory, Upgrade, Technology, 137,000 Gold) +148 Defense to wielder’s War Machine and Vehicle transformations
Mushroom Army Standard Bearer
Level 14
Plant, Acid
HP- 75,000
MP- 45,000
STR- 1,000
AGI- 8,000
CON- 1,000
MIN- 1,000
SPI- 1,000
XP- 0
Defense- 800
Critical Chance- 10%
Resilience- 10%
To Hit- 10%
Dodge- 10%
Resistances and Immunities- 50% Acid Resistance, 20% Fire Weakness, 40% Psychic Weakness, Immune to Impaired, Impaired: Deafened, Impaired: Blind, Poison, Paralysis, and Confusion
Prime Attribute- Strength
Constant Effects-
Bolster Fellow Mushrooms- Possessor's allies who are Plants gain +350 to all stats, +1,000 Damage to all of their abilities' Damage values, +5,000 HP, +5,000 MP, and 50% Minor Status Effect Resistance, Stacks 40 times, Constant Effect
Abilities-
Standard Whack- 2,500 Damage, Physical, 0 MP
Rally Plants- Target Plant is cured of Fatigued, Confusion, Charm, Stat Drain, Impaired, and one other minor negative status effect of caster's choice, 1 hit against 30, Earth & Air, 4,000 MP
Bolster Plants- Target Plant gains +250 to all stats, stacks 10 times, 1 hit against 30, Earth, 4,000 MP
Energize Plants- 15,000 Damage, Heals HP and MP, affects Plants, 1 hit against 30, Earth & Air, 4,000 MP
Drops-
8,000 Gold
1,050 XP
70% Mushroom Army Standard- (Accessory, Trinket, Earth & Acid, 180,000 Gold) Wielder's allies who are Plants gain +300 to all stats as a bonus that stacks 3 times
20% Mushroom Piece- (Item, Material, Earth, 600 Gold)
10% Red Cap- (Accessory, Hat, Water, 600 Gold) +7 Defense, +2 STR
Plant Spirit
Level 14
Spirit, Earth
HP- 65,000
MP- 60,000
STR- 1,215
AGI- 1,200
CON- 1,410
MIN- 1,455
SPI- 1,510
XP- 0
Defense- 1,250
Defense against Stat Damage- 65
Critical Chance- 12%
Resilience- 16%
To Hit- 118%
Dodge- 15%
Resistances and Immunities- Absorbs Earth from sources below Level 20, Entombed Immunity, Fatigued Immunity, Disease Immunity, Spirit Traits
Prime Attribute- Spirit
Constant Effects-
Empowers Plants- Possessor's Plant allies gain +50 to all stats, Constant Effect
Vitalized through the Presence of Plants- Possessor gains +250 to all stats if at least one Plant is present, Constant Effect
Abilities-
Verdency Pulse- 7,000 Damage, Heals Plants, 1 hit against 30, Earth, 0 MP
Restore Plant- 25,000 Damage, Heals, Cures all minor negative status effects, Affects Plants only, Earth & Light, 4,000 MP
Bring Plants to Life- Summons up to 5 Plants below Level 10 that are normally fightable for drops on the Enemy List, Max 20 summoned, Earth, 22,000 MP
Bolster Endurance- +200 CON, stacks 10 times, Earth, 4,000 MP
Surround in Roots- 2,560 Damage, -150 AGI, 70% inflicts Entombed, does not stack, Earth, 3,000 MP
Drops-
10,000 Gold
1,050 XP
75% Plant Spirit's Essence- (Item, Material, Earth, 14,000 Gold)
10% Heal Plants- (Spell, Healer Magic, Light & Earth, 350 MP, 310,000 Gold) +620 Magical Attack, Heals HP, Only affects Plants, May inflict 1 hit against 30 if only providing HP Healing
10% Tree's Life Force- (Weapon, Soul, Earth, 145,000 Gold) +150 Magical Attack, +150 CON, 10% Light Resistance, 15% Earth Resistance, Wielder's Earth element and Druid Magic spells cost 400 less MP
5% Square Mile of Forest on a Random World- (Item, Property, Earth, 30,000 Gold)
Putti
Level 14
Angel, Light
HP- 63,000
MP- 63,000
STR- 1,440
AGI- 1,440
CON- 1,440
MIN- 1,440
SPI- 1,440
XP- 0
Defense- 1,400, +1,400 against Light, +1,400 against Air
Defense against Stat Damage- 144
Critical Chance- 14%
Resilience- 14%
To Hit- 114%
Dodge- 14%
Resistances and Immunities- 80% Light Resistance, 80% Air Resistance, Awestruck Immunity, Suffocation Immunity, Stat Drain Immunity, Hexed Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Small Angel's Guidance- Whenever a non-allied source below Level 20 would remove a buff from one of possessor's allies before its point of expiration, there is a 20% chance that said buff is not removed, Constant Effect
Abilities-
Angelic Bow- 4,000 Damage, 90% inflicts Charm: Pacified, 50% may inflict Impaired: Slow, Physical or Physical & Light, 0 MP
Heal- 18,000 Damage, Heals, May cure one debuff or minor or moderate negative status effect from a source below Level 20, Light, 0 MP
Play Joyfully- Cures Confusion, Cures Confusion: Depression, 1 hit against 40, Light, 400 MP
Angelic Blessing- +100 to all stats, 50% inflicts Elevated, stacks 30 times, Light, 1,000 MP
Angel's Light- 3,000 Damage, Deals HP Damage and MP Damage, 70% inflicts Awestruck, Light, 5,000 MP
Call Fellow Putti- Summons 1-5 Putti, Max 30 summoned, Light & Air, 60,000 MP
Drops-
13,000 Gold
1,050 XP
75% Angelic Healing- (Spell, Holy Magic, Light, 30 MP, 41,000 Gold) +40 Magical Attack, Heals, May cure 1 debuff or minor negative status effect from a source below Level 20
10% Virtuous Essence Flicker- (Item, Material, Light, 8,700 Gold)
10% Putti's Feathers- (Item, Material, Light & Air, 5,400 Gold)
5% Painting Depicting Putti Frolicking in a Heavenly Garden- (Item, Antiquity, Light & Air, 15,500 Gold)
Sand Worm of Sildriza
Level 14
Cthonian, Earth
HP- 75,000
MP- 50,000
STR- 1,900
AGI- 900
CON- 1,700
MIN- 1,400
SPI- 1,400
XP- 0
Defense- 2,200, +2,200 against Earth, +2,200 against Magic
Defense against Stat Damage- 45
Critical Chance- 16%
Resilience- 18%
To Hit- 111%
Dodge- 8%
Resistances and Immunities- 90% Earth Resistance, 50% Magic Resistance, 30% Water Resistance, 70% Ice Weakness, Impaired Immunity
Prime Attribute- Strength
Constant Effects-
Moves through Earth- Possessor suffers no negative effects from the Entombed status effect, Possessor gains +1,000 AGI while afflicted with Entombed, Constant Effect
Abilities-
Bore- 4,000 Damage, 5% inflicts Wounded, Physical, 0 MP
Consume Earth- 5,000 Damage, inflicts Drain, only affects Earth element targets, deals 110% damage, to a max of 200,000 additional damage, to Earth element Elementals, Earth or Physical or Electrical, 0 MP
Blood Drinker- 5,000 Damage, inflicts Drain, only affects Humans, Humanoids, and Animals, Physical or Darkness or Darkness & Physical, 0 MP
Fatiguing Leeching- 5,000 Damage, 33% inflicts Fatigued inflicts Drain, only affects Humans, Humanoids, and Animals, Physical, 2,000 MP
Swarming Attack- 1,000 Damage, Deals 1,000 additional damage for each Sand Worm of Sildriza or Sand Wurm of Sildriza on caster’s side of battle, 1 hit against (1 + the number of allied Sand Worm of Sildriza and Sand Wurm of Sildriza), Physical & Earth, 4,000 MP
Drops-
12,000 Gold
1,050 XP
90% Worm Goop- (Item, Material, Earth & Darkness, 120 Gold)
5% Loose Sand- (Item, Material, Earth, 90 Gold)
4% Desert Boulder- (Item, Antiquity, Earth & Fire, 600 Gold)
1% Worm-Calling Bracelet- (Accessory, Bracelet, Earth, 400,000 Gold) Summons 1 Sand Worm of Sildriza at the start of every round, Max 10 summoned
Skazzedrum
Level 14
Horror, Darkness & Psychic
HP- 70,000
MP- 68,000
STR- 1,300
AGI- 1,500
CON- 1,530
MIN- 1,570
SPI- 1,480
XP- 0
Defense- 1444
Defense against Stat Damage- 74
Critical Chance- 17%
Resilience- 16%
To Hit- 113%
Dodge- 15%
Resistances and Immunities- 50% Darkness Resistance, 50% Psychic Resistance, 50% Minor Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Our-Dournathi Aura- Possessor has a 50% Resistance to individuals who are only one element, Constant Effect
Soul-Wrenching Gaze- At the start of each round, possessor has an optional 15% chance of inflicting a combination of Confusion: Fear, Stat Drain: MIN Drain, and Voidstruck on each opponent; this combined infliction occurs as a single instance of infliction, and only the lowest Resistance value for any of the status effects mentioned (including Resistance against Minor or Moderate Status effects) applies to resisting this infliction instance. If a target of this effect is immune to one of the included status effect, then said status effect is not part of this combined infliction effect and is removed from the necessary resistances to resist this combined infliction. At the start of possessor’s first action each round, possessor may deal 200 SPI damage to any single target, Constant Effect
Horrific Presence- All non-Horror foes below level 10 have all of their minor and moderate status-effect-resistance percentages reduced by 10%, Possessor has a 30% Resistance to all Minor and Moderate status effects inflicted by Horrors, Constant Effect
Abilities-
Skazzedrum’s Piercing Leg- 4,444 Damage, 15% inflicts Wounded, Physical or Physical & Darkness, 0 MP
Gel’Hessedio- 1,666 Damage, 50% inflicts Stat Drain: MIN Drain, Stat Drain: STR Drain, Stat Drain: AGI Drain, Stat Drain: SPI Drain, or Stat Drain: MIN Drain, 30% inflicts Mindblasted, 15% also deals a value equal to 1/4 the HP damage dealt as additional MP Damage, Darkness or Darkness & Psychic, 4,000 MP
Loom- 15% inflicts Confusion: Fear, 15% inflicts Confusion: Fear: Disconcerted, 15% inflicts Pain: Discomfort, 15% inflicts Paralysis: Thinks It Might Not Hit You If You Stay Still, Darkness or Darkness & Psychic, 10,000 MP
Elementalization of Our-Dournathi- Target ability of target willing individual becomes solely the elements Darkness & Psychic or target willing individual becomes the elements Darkness & Psychic, Darkness & Psychic, 30,000 MP
Drops-
14,000 Gold
1125 XP
60% Horror’s Leering Eye- (Item, Material, Darkness, 5,000 Gold)
30% Stilt-Like Leg Shell Covered in Black Ichor- (Item, Material, Darkness, 7,000 Gold)
5% Skazzedru’s Eyeball Necklace- (Accessory, Amulet, Darkness & Psychic, 35,000 Gold) Confusion: Fear Immunity against sources that are Horrors, Wielder’s elements become Darkness & Psychic provided that none of wielder’s base stats are below 5
4% Skazzedrum’s Our-Dournathi Elementalization Crystal- (Consumable, Gem, 1 Charge, Darkness & Psychic, 30,000 Gold) Target ability of target willing individual becomes solely the elements Darkness & Psychic or target willing individual becomes the elements Darkness & Psychic
1% Wire of the Sun- (Weapon, Whip, Fire & Light, 170,000 Gold) +195 Melee Attack, Wielder may use AGI as a Prime Attribute for attacks involving Melee Attack bonus that wielder would normally use STR as a Prime Attribute for, 15% inflicts Burning, 15% inflicts Awestruck against Horrors, 15% Stat Drain: CON Drain against Horrors, 15% Critical against Horrors, 15% Horror Resistance, 30% Fear Resistance, 15% Stat Drain Resistance
Storm Knight-
Level 14
Human, Electrical
HP- 45,000
MP- 70,000
STR- 1,290
AGI- 1,250
CON- 1,215
MIN- 1,500
SPI- 1,650
Defense- 1,900
Defense against Stat Damage- 42
Critical chance- 20%
To Hit- 116%
Dodge- 10%
Resilience- 12%
Resistances and Immunities- Absorbs Electrical, 30% Magic Resistance, 15% Light Resistance, 50% Darkness Weakness
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Stormblade- 2,400 Damage, Uses Strength as Prime Attribute, Physical & Electrical, 0 MP
Bolt- 2,300 Damage, Electrical, 0 MP
Mega Bolt- 4,400 Damage, Electrical, 13,000 MP
Blitz- 2,400 Damage, 1 hit against 15, Electrical, 0 MP
Mega Blitz- 3,200 Damage, 1 hit against 20, Electrical, 18,000 MP
Guard- +1,900 Defense to self, Lasts 1 turn, does not stack, Physical, 4,000 MP
Electro Shield- +30% Electrical Resistance, 1 hit against 20, does not stack, lasts 10 turns, Electrical, 12,000 MP
Thunder Curtains- 4,500 Damage, 1 hit against 20, Creates a Zone of Electrical which does not stack with other zones, Can only be used if three or more Storm Knights of any type are in battle, Electrical, 27,500 MP
Camaraderie- +163 SPI, stacks 5 times, Lasts until caster death, Physical, 10,000 MP
Turn Sword Off- Stormblade loses the Electrical element, Physical, 0 MP
Turn Sword On- Stormblade gains the Electrical element, Electrical, 0 MP
Drops-
XP- 1,050
Gold- 11,050
70% Stormblade- (Weapon, Sword, Electrical & Physical, 140,000 Gold) +152 Melee Attack, 5% does 2,000 additional Electrical damage
25% Storm Knight Armor- (Armor, Heavy Armor, Electrical & Physical, 149,000 Gold) +159 Defense, +20 Melee Attack, 15% Electrical Resistance, -50 AGI if wielder does not have at least one Guardian ability
5% Electranine- (Item, Material, Electrical, 74,000 Gold)
Tsurube-Otoshi
Level 14
Monster, Darkness
HP- 60,000
MP- 60,000
STR- 1,210
AGI- 1,380
CON- 1,375
MIN- 1,410
SPI- 1,415
XP- 0
Defense- 1,300
Defense against Stat Damage- 60
Critical Chance- 12%
Resilience- 16%
To Hit- 118%
Dodge- 14%
Resistances and Immunities- Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Surprising Ambush- Possessor gains +3,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle, Possessor deals an additional 6,000 Damage to any individual possessor would damage who has not yet acted, Constant Effect
Sudden Havoc- If possessor kills an opponent and none of possessor's opponents have yet acted during this battle, possessor immediately gains an additional action, to a max of 5 such actions per round, Constant EFfect
Assume Flame Form- Possessor may, at the start of any round, choose to replace its subtype with Elemental, Constant Effect
Assume Severed Head Form- Possessor may, at the start of any round, choose to replace its subtype with Undead, Constant Effect
Assume Bucket Form- Possessor may, at the start of any round, choose to replace its subtype with Golem, Constant Effect
Assume Bucket-Borne Humanoid Form- Possessor may, at the start of any round, choose to replace its subtype with Humanoid, Constant Effect
Assume Spirit Form- Possessor may, at the start of any round, choose to replace its subtype with Spirit, Constant Effect
Assume True Form- Possessor may, at the start of any round, choose to replace its subtype with Monster, Constant Effect
Abilities-
Bucket Smash- 4,000 Damage, 50% inflicts Fatigued: Stun, Physical, 0 MP
Bite- 4,005 Damage, Physical, 0 MP
Haunting Flame- 10,000 Flat Fire element Damage, May also deal 10,000 Flat Darkness element Damage, 95% inflicts Hexed, Fire or Fire & Darkness, 6,000 MP
Shock- 75% inflicts Confusion, 1 hit against 5, Darkness & Psychic, 200 MP
Drown in Phantom Wellwater- 3,300 Damage, 75% inflicts Drowning, Water or Darkness or Water & Darkness, 5,000 MP
Malevolent Fire- 2,000 Damage, 60% inflicts Burning, 60% inflicts Voidstruck, 1 hit against 5, Fire & Darkness, 3,000 MP
Drops-
12,500 Gold
1,050 XP
50% Well Bucket- (Item, Antiquity, Water, 500 Gold)
40% Flame that Fills the Lungs with Water- (Spell, Dark Magic, Fire & Water, 300 MP, 345,000 Gold) +350 Magical Attack, 15% inflicts Drowning
9% Gourd Carved in the Shape of a Screaming Head- (Item, Antiquity, Earth & Darkness, 8,000 Gold)
1% Pocket Encyclopedia of Monsters- (Accessory, Tome, Darkness & Magic, 450,000 Gold) Wielder's Level counts as being 5 higher for stat-scanning purposes as an effect that does not bypass "Immune to under Level X" effects, to a max of Level 40
Unit of Card Soldiers
Level 14
Golem, Physical
HP- 60,000
MP- 60,000
STR- 1,400
AGI- 1,400
CON- 1,400
MIN- 1,300
SPI- 1,300
XP- 0
Defense- 1,340
Defense against Stat Damage- 50
Critical Chance- 15%
Resilience- 13%
To Hit- 114%
Dodge- 14%
Resistances and Immunities- Pain, Confusion, Impaired, Poison, and Diseased Immunity
Prime Attribute- Strength
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Spade Attack: Spade-Tipped Spears- 3,800 Damage, Deals full damage to the back row, 50% inflicts Wounded, Physical, 0 MP
Club Attack: Many-Club Beatdown- 4,200 Damage, 100% inflicts Fatigued: Stun, Physical, 0 MP
Heart Spell: Healing Heart- 16,000 Damage, Heals HP, May Heal Units, Magic, 0 MP
Diamond Spell: Diamonds of Empowerment- +200 to all stats, stacks 5 times, Magic, 0 MP
War March- +250 STR, +250 CON, +250 AGI, affects caster only, stacks 5 times, Physical & War, 1,250 MP
Sieze Building- 12,000 Damage, Only affects Large Structures, 200% Inflicts Charm on Large Structures, Ignores the Charm immunity of Large Structures that are below Level 20, deals double damage to Large Structures, may optionally deal no damage, War, 2,500 MP
Drops-
10,500 Gold
1,050 XP
75% Spade-Tipped Spears- (Spell, Arcanist Magic, Physical, 50 MP, 200,000 Gold) +200 Melee Attack, +200 Magical Attack, 30% inflicts Wounded, 50% deals full damage to targets in the back row that are below Level 20
10% Many-Club Beatdown- (Spell, Arcanist Magic, Physical, 50 MP, 200,000 Gold) +200 Melee Attack, 30% inflicts Fatigued: Stun
5% Healing Heart- (Spell, Arcanist Magic, Magic, 50 MP, 200,000 Gold) +200 Magical Attack, Heals HP, Can heal units
5% Diamonds of Empowerment- (Spell, Arcanist Magic, Magic, 50 MP, 200,000 Gold) +200 to all stats, stacks 5 times
5% Troop Deployment Writ: Unit of Card Soldiers- (Consumable, Summoning Stone, Physical, 1 Charge, 350,000 Gold) Summons 1 Unit of Card Soldiers from the Enemy List, max 5 summoned by summoner at a time
Wodoshohai-
Level 14
Bio-Horror, Electrical
HP- 66,000
MP- 34,000
STR- 1,590
AGI- 1,470
CON- 1,552
MIN- 1,051
SPI- 1,037
XP- 0
Defense- 1,000
Defense against Stat Damage- 96
Critical chance- 23%
To Hit- 106%
Dodge- 15%
Resilience- 4%
Resistances and Immunities- 95% Electrical Resistance, 98% Acid Resistance, 130% Magic Weakness, 40% Light Weakness, 50% Darkness Resistance, 25% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Fluid-Backed Punch- 2800 Damage, Physical, 0 MP
Bolt- 2400 Damage, Electrical, 0 MP
Mega Bolt- 3950 Damage, Electrical, 18,000 MP
Strongman Missiles- 1000 Damage, 5 hits against 4, Physical & Fire & Technology, 14,000 MP
Black Turbo- +385 AGI to self, Lasts 3 turns, stacks 5 times, Darkness, 15,000 MP
Cruel Laser- 3100 Damage, 50% inflicts Pain, Technology, 18,000 MP
Absorb Remains- 5220 Damage worth of healing for self-only, Can only be used once per human that died in this battle, Darkness & Technology, 15,000 MP
Overrun- 3,600 Damage, If caster is in the back row, caster moves to the front row, If caster is in the front row at the start of this action, caster may target one opponent in both the front row and the back row with this attack, Physical, 12,000 MP
Laugh Cruelly- 1% inflicts Depression, Darkness & Psychic, 0 MP
Drops-
XP- 1,050
Gold- 9,000
65% Wodoshohai Flesh- (Item, Material, Physical & Darkness & Technology, 80 Gold)
15% Cruel Hand- (Weapon, Fist Weapon, Technology & Darkness, 162,000 Gold) +199 Melee Attack, 25% inflicts Pain, 15% inflicts Cursed on wielder at the start of each battle
15% Fluid-Pumping Connector Cables- (Item, Material, Technology, 7,000 Gold)
5% Inactive Steroids- (Item, Material, Technology, 300 Gold)
Bakeneko
Level 14
Shapeshifter, Fire
HP- 60,000
MP- 60,000
STR- 1,350
AGI- 1,450
CON- 1,410
MIN- 1,460
SPI- 1,505
XP- 0
Defense- 1,510
Defense against Stat Damage- 90
Critical Chance- 14%
Resilience- 15%
To Hit- 116%
Dodge- 19%
Resistances and Immunities- 80% Fire Resistance, 50% Darkness Resistance, Poison Immunity, Shapeshifter Traits
Prime Attribute- Spirit
Constant Effects-
Assume Human Form- Possessor may, at the start of any round, choose to replace its subtype with Human, Constant Effect
Assume Feline Form- Possessor may, at the start of any round, choose to replace its subtype with Animal, Constant Effect
Assume Spirit Form- Possessor may, at the start of any round, choose to replace its subtype with Spirit, Constant Effect
Assume True Form- Possessor may, at the start of any round, choose to replace its subtype with Shapeshifter, Constant Effect
Abilities-
Slash- 4,000 Damage, caster gains +20% Critical for purposes of this action, Physical, 0 MP
Devour- 2,000 Damage, deals HP Drain, Physical or Darkness or Magic, 0 MP
Drink Poison- Cures Poison, Heals caster for 20,000 Flat Acid-element points of HP Healing, Acid, 0 MP
Cat's Flame- 4,000 Damage, 200% inflicts Burning, inflicts Hexed, Fire or Darkness & Fire, 5,000 MP
Become Nekomata- Caster may spend 1,000,000 XP to become a Nekomata from the Enemy List, Air & Fire & Magic, 60,000 MP
Drops-
10,500 Gold
1,050 XP
50% Bakeneko's Tail- (Item, Antiquity, Fire & Magic, 7,000 Gold)
30% 'How to Be a Cat'- (Item, Antiquity, Earth, 6,000 Gold)
10% Bakeneko's Fire- (Item, Antiquity, Fire, 80,000 Gold)
10% Burning Mischief- (Spell, Spirit Magic, Fire, 80 MP, 80,000 Gold) +80 Magical Attack, 20% inflicts Burning, 15% inflicts Confusion
Chupacabra
Level 14
Monster, Earth
HP- 63,000
MP- 56,000
STR- 1,450
AGI- 1,500
CON- 1,420
MIN- 1,240
SPI- 1,310
XP- 0
Defense- 1,340
Defense against Stat Damage- 60
Critical Chance- 17%
Resilience- 15%
To Hit- 114%
Dodge- 23%
Resistances and Immunities- 20% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Elusive- Possessor gains +25% Dodge, Constant Effect
Abilities-
Suck Life- 3,850 Damage, Deals HP Drain, Physical, 0 MP
Maim- 4,000 Damage, 70% inflicts Wounded: Maimed, Physical, 2,000 MP
Blood Drain- 3,000 Damage, Deals HP Drain, 200 CON Drain, Darkness, 3,000 MP
Rush- 750 Damage, Deals HP Drain, 1 hit against 5, Physical or Air & Physical, 2,000 MP
Eat Pet- 2,000 Damage, Breaks target if target is a non-unique Pet that is below Level 5, Physical, 2,500 MP
Drops-
8,000 Gold
1,050 XP
50% Blood-Drained Goat Corpse- (Item, Antiquity, Darkness, 1,700 Gold)
30% Photograph of a Chupacabra- (Item, Antiquity, Earth, 40,000 Gold)
10% Goat Pen- (Item, Property, Earth, 30,000 Gold)
10% Drain Life- (Spell, Dark Magic, Darkness, 40 MP, 40,000 Gold) +40 Magical Attack, The first 30,000 points of damage dealt by attacks involving this spell are converted into HP Drain
Clever Artificer-
Level 14
Human, Technology
HP- 51,519
MP- 85,378
STR- 1,003
AGI- 1,312
CON- 1,149
MIN- 2,024
SPI- 1,741
XP- 0
Defense- 1,316
Critical chance- 7%
To Hit- 115%
Dodge- 20%
Resilience- 9%
Resistances and Immunities- 50% Technology Resistance, Fatigued Immunity
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Deadly Invention- 3,926 Damage, 80% inflicts Poison, 80% inflicts Fatigued: Sleep, 80% inflicts Paralyzed, 80% inflicts Stat Drain, Technology, 0 MP
Summon Helicopter Drones- Summons 2-5 Helicopter Drone from the Enemy List, Max 30 summoned, Technology & Air, 61 MP
Orb Blast- 1,519 Damage, 1 hit against 15, Fire & Technology, 103 MP
Bladebot Toss- 2,351 Damage, this action repeats once on the round after it is originally cast, Technology & Physical, 6,245 MP
Drops-
12,618 Gold
1,050 XP
90% Helicopter Sphere- (Accessory, Gadget, Technology, 62,000 Gold) Wielder may spend an action to summon 1 Helicopter Drone from the Enemy List once per battle, Max 1 summoned
10% Pamphlet Detailing Ancient Combo Methods from Before the Mana Cannon Incident- (Permanent Consumable, Grimoire, Technology & Magic, 1 Charge, 100,000 Gold) Teaches user "Combo"
Gate Watcher Shrubbarid-
Level 14
Plant, Magic
HP- 80,000
MP- 65,000
STR- 1,280
AGI- 1,100
CON- 1,540
MIN- 2,400
SPI- 1,280
XP- 0
Defense- 1,500
Defense against Stat Damage- 60
Critical chance- 10%
To Hit- 110%
Dodge- 3%
Resilience- 14%
Resistances and Immunities- Magic Immunity, Fire Immunity, Water Immunity, 150% Physical Weakness, 30% Psychic Weakness, Immune to Deafened, Blind, Confusion, Charm, Blindness, Silence, and Bleeding
Prime Attribute- Spirit
Constant Effects-
Watcher of the Gates- 138% to hit, +12% Resilience, 9% dodge, Constant Effect
Abilities-
Greater Mage Storm- 4,800 Damage, Magic, 0 MP
Channel the Gate Trees- Summons 0-4 Gate Watcher Shrubbarids, 1-19 Killer Bees, 1-21 1st Level Blue Song Trees, 1-21 Faeries of Growth, 1-21 Plant Children, and a Fruit Golem with a 24% chance of success, Can be used once per battle by posessor, Magic, 0 MP
Warp Storm- 2,000 Damage, 2 hits against 18, 55% Inflicts Confusion, Magic, 2,000 MP
XP- 1,050
Gold- 10,050
Treasure-
75% Gatewood- (Item, Material, Magic, 14,000 Gold)
15% Stave of the Gate Trees- (Weaponx2, Staff, Magic, 175,000 Gold) +195 Magical Attack, +40 Melee Attack, Wizard Magic Spells cost 30 less MP to cast, +140 MIN
5% Isubros Dagger- (Weapon, Knife, Air & Psychic, 132,000 Gold) +141 Melee Attack, +2,000 damage against Aerial and Aquatics
1% Gate Tree Plushie- (Item, Antiquity, Magic, 74,000 Gold)
1% Gate Tree Seed- (Item, Antiquity, Magic, 140,000 Gold)
1% Lesser Blinkwood Staff- (Weapon, Staff, Magic, 130,000 Gold) +128 Magical Attack, 40% Dodge
1% Khasbric Cloak- (Accessory, Cloak, Magic, 124,000 Gold) +218 AGI, 5% Magic Resistance, +800 MP, +15 MIN
1% Commune With the Trees- (Spell, Shaman Magic, Earth, 0 MP, 140,000 Gold) +40 MIN, stacks 30 times, lasts 23 turns
Gun Helicopter-
Level 14
Aerial, Technology
HP- 60,000
MP- 60,000
STR- 1,200
AGI- 1,530
CON- 1,400
MIN- 1,190
SPI- 1,025
Defense- 1,040
Defense against Stat Damage- 60
Critical chance- 16%
To Hit- 118%
Dodge- 17%
Resilience- 12%
Resistances and Immunities- Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus), 50% Physical Resistance, 50% Water Resistance, 80% Earth Resistance, 80% Psychic Weakness, 150% Magic Weakness, 50% Technology Weakness, 50% Air Weakness, 50% Electrical Weakness
Prime Attribute- Agility
Constant Effects-
Airborne Machine- Possessor counts as both a Machine and an Aerial, Constant Effect
Abilities-
Guns- 4,000 Damage, Technology, 0 MP
Dekka-Dekka-Dekka- 1,500 Damage, 4 bonus hits divided among 4, Technology, 6,000 MP
Hover Higher- +10% Earth Resistance, Affects caster only, Does not stack, Air, 1,200 MP
Strafing Fire- 5,000 Damage, deals 1/5 damage, 1 hit against 20, Technology, 890 MP
Swipe With the Propeller- 4,900 Damage, 15% inflicts Wounded, Cancels effects of Hover Higher on self, Physical, 3,900 MP
Drops-
XP- 1,050
Gold- 12,000
45% Helicopter’s Propeller- (Item, Material, Technology, 14,000 Gold)
20% Swishy Pants- (Armorx.5, Clothing, Air, 600 Gold) +6 Defense, +2 AGI
19% Strike from Above- (Spell, Leadership, Air, 35,000 Gold) Caster transforms into an Air or Technology element Vessel or a Vessel with Earth Resistance or Immunity, caster is unable to target Astral Beings until after caster’s next action, caster immediately takes an action that, if offensive, deals full damage to the back row, and caster skips caster’s next action
15% Added Guns- (Accessory, Upgrade, Technology, 25,000 Gold) Wielder’s Vessel, Vehicle, Mech, and War Machine transformations choose to either gain the ability-
Fire Guns!- 500 Damage, the Prime Attribute for this attack is Agility, Technology, 0 MP
Or have any one attack they possess that has both a damage value and the word ‘Guns’ (but not the word ‘Gun’ alone) in its name deal 500 more damage
1% Gun Helicopter- (Transformation, Vessel, Technology, 270,000 Gold)
Level 1
HP- 5,400
MP- 1,900
STR- 61
AGI- 110
CON- 61
MIN- 25
SPI- 42
XP- 0
XP Needed- 1,000
Level Adjustment- +1
Defense- 90
Defense against Stat Damage- 0
Critical Chance- 4%
Resilience- 1%
To Hit- 103%
Dodge- 4%
Resistances and Immunities- 80% Earth Resistance, 50% Technology Weakness, 50% Magic Weakness, 50% Psychic Weakness, 40% Air Weakness
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Copter Guns- 500 Damage, may choose to perform 1 bonus hits divided among 1 for 1/2 damage, Technology, 0 MP
Open Fire!- 460 Damage, this attack gets -50% to Hit, 1 hit against 50, deals 1/30 damage, Technology, 200 MP
Pursue- Possessor gains +25% to Hit against one target, can only affect one target at once, does not stack, Air, 90 MP
Icefairy Crier of Winter-
Level 14
Fae, Ice
HP- 48,059
MP- 80,098
STR- 1,198
AGI- 1,492
CON- 1,294
MIN- 1,590
SPI- 1,688
XP- 0
Defense- 1,166
Defense against Stat Damage- 70
Critical Chance- 14%
To Hit- 114%
Dodge- 16%
Resilience- 15%
Resistances and Immunities- Absorbs Ice, 50% Water Resistance, 50% Magic Resistance, 150% Fire Weakness
Prime Attribute- Spirit
Constant Effects-
Summer's Wrath- If possessor is hit with an attack containing an Elemental Magic spell that includes the elements Air & Earth & Fire & Water that comes from a source above Level 15, there is a 50% chance that possessor is afflicted with Instant Death, Constant Effect
Crier of Winter- Possessor's entry into battle counts as 10 castings of Call Unto Seasons: Winter, Constant Effect
Abilities-
Winter Blast- 4,138 Damage, Ice, 0 MP
Winter's Wreath- 4,530 Damage, 50% inflicts Frozen, 15% inflicts Paralyzed, 1 hit against 8, Ice & Earth, 5,126 MP
Bolster Ice-Dwelling Beings- +653 to all stats, +8,248 HP, Only affects Ice element individuals, stacks 5 times, Ice, 5,767 MP
Call Unto Seasons: Winter- +1,176 Damage to all Ice damage-dealing element attacks for the remainder of the battle, +392 Defense to all Ice element individuals in battle, stacks 5 times, Ice, 7,048 MP
Create Wonderland- +24,744 HP to all Ice element individuals in battle, +1,959 to all stats of all Ice element individuals in battle, Can only be cast if Call Unto Seasons: Winter has already been cast this battle, does not stack, Ice, 12,815 MP
Drops-
10,500 Gold
1,050 XP
70% Growth Rod: Winter- (Weapon, Wand, Ice, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Ice element individual for 1,000 HP
20% Call Unto Seasons: Winter- (Spell, Elemental Magic, Ice, 45 MP, 45,000 Gold) All Ice attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Ice damage or heals target Ice element individual for 700, does not stack
5% Winter's Wreath- (Spell, Elemental Magic, Ice & Earth, 200 MP, 310,000 Gold) +350 Magical Attack, 15% inflicts Frozen, 15% inflicts Paralyzed, May inflict 1 hit against 8 and deadl 1/3 Damage, Call Unto Seasons: Winter must have already been cast for this spell to be cast
5% Winter Wonderland- (Spell, Elemental Magic, Ice, 6,000 MP, 1,410,000 Gold) +15,000 HP to all Ice element individuals in battle, All Ice element individuals in battle gain +200 to all stats, does not stack, Call Unto Seasons: Winter must have already been cast 10 times for this spell to be cast
Large Skeleton
Level 14
Undead, Darkness
HP- 90,000
MP- 50,000
STR- 2,100
AGI- 600
CON- 1,800
MIN- 800
SPI- 1,100
XP- 0
Defense- 1,500
Defense against Stat Damage- 0
Critical Chance- 13%
Resilience- 18%
To Hit- 109%
Dodge- 7%
Resistances and Immunities- 30% Darkness Resistance, 30% Physical Weakness, 30% Light Weakness, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity
Prime Attribute- Spirit
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
Large- Possessor gains +50,000 HP, Possessor counts as being 2 individuals in the front row while in the front row for row-membership-and-composition-determining purposes, Constant Effect
Abilities-
Giant Bone Club- 5,000 Damage, Darkness or Physical or Darkness & Physical, 0 MP
Bone Club Pound- 4,300 Damage, 60% inflicts Fatigued: Stun, Physical, 1,000 MP
Throw- 3,200 Damage, Forcibly shift’s target’s row, provided that target has under 4,200 STR, to caster’s desired row in target’s row formation, with target only being able to move from this row due to row imbalances caused by this action if target is the only individual who could move to correct said imbalances, Physical, 3,000 MP
Quake Pound- 3,000 Damage, 1 hit against 15, Earth, 5,500 MP
Drops-
15,000 Gold
1,050 XP
60% Giant Bone- (Item, Material, Darkness, 7,000 Gold)
20% Giant Skeleton on a Stand- (Item, Antiquity, Darkness, 65,000 Gold)
10% Giant Bone Club- (Weapon, Mace, Darkness & Physical, 76,000 Gold) +148 Melee Attack, +80 CON, 5% inflicts Fatigued: Stun, This weapon takes up 2 weapon slots unless its wielder has at least 5,000 STR
10% Square Mile of Boneyard on a Random World- (Item, Property, Darkness, 80,000 Gold)
Magic Doll
Level 14
Golem, Magic
HP- 60,000
MP- 60,000
STR- 1,350
AGI- 1,350
CON- 1,350
MIN- 1,350
SPI- 1,500
XP- 0
Defense- 1,320
Defense against Stat Damage- 140
Critical Chance- 11%
Resilience- 15%
To Hit- 114%
Dodge- 13%
Resistances and Immunities- 50% Psychic Resistance, 50% Magic Resistance, 50% Physical Weakness, 40% Minor Status Effect Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
White Healing Aura- All of possessor's allies regenerate 5% of their Max HP per round, to a max of 7,500 HP, stacks 200 times, Constant Effect
Abilities-
Twinkle Burst- 3,600 Damage, Magic, 0 MP
Flashing Burst- 4,000 Damage, Light, 5,000 MP
Heal- 20,000 Damage, Heals, Light, 5,000 MP
Fire Bolt- 4,000 Damage, Fire, 5,000 MP
Ice Bolt- 4,000 Damage, Ice, 5,000 MP
Electric Bolt- 4,000 Damage, Electrical, 5,000 MP
Fix Up- Cures any one minor or moderate status effect, Magic & Light, 10,000 MP
Drops-
10,500 Gold
1,050 XP
75% Magic Doll Plushie- (Item, Antiquity, Magic, 36,000 Gold)
10% Frilly White Silk Dress- (Armor, Clothing, Light, 16,000 Gold) +23 Defense, +25 MIN, +25 SPI, 3% Light Resistance
10% - Call Down Aura: White Healing- (Spell, Enchantment, Magic & Light, 700 MP, 145,000 Gold) All of caster's allies regenerate 5% of their Max HP per round, to a max of 4,000 HP, stacks 15 times, lasts until end of thread but cannot be carried in buff slots that do not specifically carry Called Area Auras
5% Heiberic Calling Pattern: Magic Doll- (Item, Antiquity, Magic & Light, 785,000 Gold)
Mecha Tank-
Level 14
Machine, Technology
HP- 110,000
MP- 40,000
STR- 1,390
AGI- 945
CON- 1,850
MIN- 1,420
SPI- 1,280
Defense- 2,300
Defense against Stat Damage- 10
Critical chance- 8%
To Hit- 117%
Dodge- 2%
Resilience- 19%
Resistances and Immunities- Fire Immunity, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus), 40% Physical Resistance, 190% Psychic Weakness, 30% Water Weakness, 110% Magic Weakness
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Targeted Cannon- 2,800 Damage, Physical & Technology & Fire, 0 MP
Defense Guns- 1,865 Damage, can auto-activate as a counterattack, 2 hits against 1, Technology & Physical, 0 MP
Missile Rack- 1,300 Damage, 5 bonus hits divided among 5, takes 8 turns to recharge, Fire, 18,000 MP
Electro Cannon- 2,600 Damage, 50% inflicts Electrocuted, Electrical & Technology, 8,000 MP
Adapt Armor- Gives user 25% resistance to each element used against it last round, Lasts 3 turns, does not stack, Technology, 12,000 MP
Drops-
XP- 1,050
Gold- 15,050
65% Galvanized Plating- (Item, Material, Earth & Technology, 7,000 Gold)
15% High-End Tank Parts- (Item, Material, Technology, 14,000 Gold)
10% Tank Cannon- (Weaponx2, Gun, Technology & Darkness, 142,500 Gold) +294 Ranged Attack, 15% inflicts Stun against enemies under level 17
5% Wartech Computer Intelligence System- (Accessory, Upgrade, Technology, 120,000 Gold) +500 MIN to wielder’s War Machine transformations
5% Lesser Wartech Tank Shielding- (Accessory, Upgrade, Technology, 137,000 Gold) +148 Defense to wielder’s War Machine and Vehicle transformations
Mushroom Army Standard Bearer
Level 14
Plant, Acid
HP- 75,000
MP- 45,000
STR- 1,000
AGI- 8,000
CON- 1,000
MIN- 1,000
SPI- 1,000
XP- 0
Defense- 800
Critical Chance- 10%
Resilience- 10%
To Hit- 10%
Dodge- 10%
Resistances and Immunities- 50% Acid Resistance, 20% Fire Weakness, 40% Psychic Weakness, Immune to Impaired, Impaired: Deafened, Impaired: Blind, Poison, Paralysis, and Confusion
Prime Attribute- Strength
Constant Effects-
Bolster Fellow Mushrooms- Possessor's allies who are Plants gain +350 to all stats, +1,000 Damage to all of their abilities' Damage values, +5,000 HP, +5,000 MP, and 50% Minor Status Effect Resistance, Stacks 40 times, Constant Effect
Abilities-
Standard Whack- 2,500 Damage, Physical, 0 MP
Rally Plants- Target Plant is cured of Fatigued, Confusion, Charm, Stat Drain, Impaired, and one other minor negative status effect of caster's choice, 1 hit against 30, Earth & Air, 4,000 MP
Bolster Plants- Target Plant gains +250 to all stats, stacks 10 times, 1 hit against 30, Earth, 4,000 MP
Energize Plants- 15,000 Damage, Heals HP and MP, affects Plants, 1 hit against 30, Earth & Air, 4,000 MP
Drops-
8,000 Gold
1,050 XP
70% Mushroom Army Standard- (Accessory, Trinket, Earth & Acid, 180,000 Gold) Wielder's allies who are Plants gain +300 to all stats as a bonus that stacks 3 times
20% Mushroom Piece- (Item, Material, Earth, 600 Gold)
10% Red Cap- (Accessory, Hat, Water, 600 Gold) +7 Defense, +2 STR
Plant Spirit
Level 14
Spirit, Earth
HP- 65,000
MP- 60,000
STR- 1,215
AGI- 1,200
CON- 1,410
MIN- 1,455
SPI- 1,510
XP- 0
Defense- 1,250
Defense against Stat Damage- 65
Critical Chance- 12%
Resilience- 16%
To Hit- 118%
Dodge- 15%
Resistances and Immunities- Absorbs Earth from sources below Level 20, Entombed Immunity, Fatigued Immunity, Disease Immunity, Spirit Traits
Prime Attribute- Spirit
Constant Effects-
Empowers Plants- Possessor's Plant allies gain +50 to all stats, Constant Effect
Vitalized through the Presence of Plants- Possessor gains +250 to all stats if at least one Plant is present, Constant Effect
Abilities-
Verdency Pulse- 7,000 Damage, Heals Plants, 1 hit against 30, Earth, 0 MP
Restore Plant- 25,000 Damage, Heals, Cures all minor negative status effects, Affects Plants only, Earth & Light, 4,000 MP
Bring Plants to Life- Summons up to 5 Plants below Level 10 that are normally fightable for drops on the Enemy List, Max 20 summoned, Earth, 22,000 MP
Bolster Endurance- +200 CON, stacks 10 times, Earth, 4,000 MP
Surround in Roots- 2,560 Damage, -150 AGI, 70% inflicts Entombed, does not stack, Earth, 3,000 MP
Drops-
10,000 Gold
1,050 XP
75% Plant Spirit's Essence- (Item, Material, Earth, 14,000 Gold)
10% Heal Plants- (Spell, Healer Magic, Light & Earth, 350 MP, 310,000 Gold) +620 Magical Attack, Heals HP, Only affects Plants, May inflict 1 hit against 30 if only providing HP Healing
10% Tree's Life Force- (Weapon, Soul, Earth, 145,000 Gold) +150 Magical Attack, +150 CON, 10% Light Resistance, 15% Earth Resistance, Wielder's Earth element and Druid Magic spells cost 400 less MP
5% Square Mile of Forest on a Random World- (Item, Property, Earth, 30,000 Gold)
Putti
Level 14
Angel, Light
HP- 63,000
MP- 63,000
STR- 1,440
AGI- 1,440
CON- 1,440
MIN- 1,440
SPI- 1,440
XP- 0
Defense- 1,400, +1,400 against Light, +1,400 against Air
Defense against Stat Damage- 144
Critical Chance- 14%
Resilience- 14%
To Hit- 114%
Dodge- 14%
Resistances and Immunities- 80% Light Resistance, 80% Air Resistance, Awestruck Immunity, Suffocation Immunity, Stat Drain Immunity, Hexed Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Small Angel's Guidance- Whenever a non-allied source below Level 20 would remove a buff from one of possessor's allies before its point of expiration, there is a 20% chance that said buff is not removed, Constant Effect
Abilities-
Angelic Bow- 4,000 Damage, 90% inflicts Charm: Pacified, 50% may inflict Impaired: Slow, Physical or Physical & Light, 0 MP
Heal- 18,000 Damage, Heals, May cure one debuff or minor or moderate negative status effect from a source below Level 20, Light, 0 MP
Play Joyfully- Cures Confusion, Cures Confusion: Depression, 1 hit against 40, Light, 400 MP
Angelic Blessing- +100 to all stats, 50% inflicts Elevated, stacks 30 times, Light, 1,000 MP
Angel's Light- 3,000 Damage, Deals HP Damage and MP Damage, 70% inflicts Awestruck, Light, 5,000 MP
Call Fellow Putti- Summons 1-5 Putti, Max 30 summoned, Light & Air, 60,000 MP
Drops-
13,000 Gold
1,050 XP
75% Angelic Healing- (Spell, Holy Magic, Light, 30 MP, 41,000 Gold) +40 Magical Attack, Heals, May cure 1 debuff or minor negative status effect from a source below Level 20
10% Virtuous Essence Flicker- (Item, Material, Light, 8,700 Gold)
10% Putti's Feathers- (Item, Material, Light & Air, 5,400 Gold)
5% Painting Depicting Putti Frolicking in a Heavenly Garden- (Item, Antiquity, Light & Air, 15,500 Gold)
Sand Worm of Sildriza
Level 14
Cthonian, Earth
HP- 75,000
MP- 50,000
STR- 1,900
AGI- 900
CON- 1,700
MIN- 1,400
SPI- 1,400
XP- 0
Defense- 2,200, +2,200 against Earth, +2,200 against Magic
Defense against Stat Damage- 45
Critical Chance- 16%
Resilience- 18%
To Hit- 111%
Dodge- 8%
Resistances and Immunities- 90% Earth Resistance, 50% Magic Resistance, 30% Water Resistance, 70% Ice Weakness, Impaired Immunity
Prime Attribute- Strength
Constant Effects-
Moves through Earth- Possessor suffers no negative effects from the Entombed status effect, Possessor gains +1,000 AGI while afflicted with Entombed, Constant Effect
Abilities-
Bore- 4,000 Damage, 5% inflicts Wounded, Physical, 0 MP
Consume Earth- 5,000 Damage, inflicts Drain, only affects Earth element targets, deals 110% damage, to a max of 200,000 additional damage, to Earth element Elementals, Earth or Physical or Electrical, 0 MP
Blood Drinker- 5,000 Damage, inflicts Drain, only affects Humans, Humanoids, and Animals, Physical or Darkness or Darkness & Physical, 0 MP
Fatiguing Leeching- 5,000 Damage, 33% inflicts Fatigued inflicts Drain, only affects Humans, Humanoids, and Animals, Physical, 2,000 MP
Swarming Attack- 1,000 Damage, Deals 1,000 additional damage for each Sand Worm of Sildriza or Sand Wurm of Sildriza on caster’s side of battle, 1 hit against (1 + the number of allied Sand Worm of Sildriza and Sand Wurm of Sildriza), Physical & Earth, 4,000 MP
Drops-
12,000 Gold
1,050 XP
90% Worm Goop- (Item, Material, Earth & Darkness, 120 Gold)
5% Loose Sand- (Item, Material, Earth, 90 Gold)
4% Desert Boulder- (Item, Antiquity, Earth & Fire, 600 Gold)
1% Worm-Calling Bracelet- (Accessory, Bracelet, Earth, 400,000 Gold) Summons 1 Sand Worm of Sildriza at the start of every round, Max 10 summoned
Skazzedrum
Level 14
Horror, Darkness & Psychic
HP- 70,000
MP- 68,000
STR- 1,300
AGI- 1,500
CON- 1,530
MIN- 1,570
SPI- 1,480
XP- 0
Defense- 1444
Defense against Stat Damage- 74
Critical Chance- 17%
Resilience- 16%
To Hit- 113%
Dodge- 15%
Resistances and Immunities- 50% Darkness Resistance, 50% Psychic Resistance, 50% Minor Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Our-Dournathi Aura- Possessor has a 50% Resistance to individuals who are only one element, Constant Effect
Soul-Wrenching Gaze- At the start of each round, possessor has an optional 15% chance of inflicting a combination of Confusion: Fear, Stat Drain: MIN Drain, and Voidstruck on each opponent; this combined infliction occurs as a single instance of infliction, and only the lowest Resistance value for any of the status effects mentioned (including Resistance against Minor or Moderate Status effects) applies to resisting this infliction instance. If a target of this effect is immune to one of the included status effect, then said status effect is not part of this combined infliction effect and is removed from the necessary resistances to resist this combined infliction. At the start of possessor’s first action each round, possessor may deal 200 SPI damage to any single target, Constant Effect
Horrific Presence- All non-Horror foes below level 10 have all of their minor and moderate status-effect-resistance percentages reduced by 10%, Possessor has a 30% Resistance to all Minor and Moderate status effects inflicted by Horrors, Constant Effect
Abilities-
Skazzedrum’s Piercing Leg- 4,444 Damage, 15% inflicts Wounded, Physical or Physical & Darkness, 0 MP
Gel’Hessedio- 1,666 Damage, 50% inflicts Stat Drain: MIN Drain, Stat Drain: STR Drain, Stat Drain: AGI Drain, Stat Drain: SPI Drain, or Stat Drain: MIN Drain, 30% inflicts Mindblasted, 15% also deals a value equal to 1/4 the HP damage dealt as additional MP Damage, Darkness or Darkness & Psychic, 4,000 MP
Loom- 15% inflicts Confusion: Fear, 15% inflicts Confusion: Fear: Disconcerted, 15% inflicts Pain: Discomfort, 15% inflicts Paralysis: Thinks It Might Not Hit You If You Stay Still, Darkness or Darkness & Psychic, 10,000 MP
Elementalization of Our-Dournathi- Target ability of target willing individual becomes solely the elements Darkness & Psychic or target willing individual becomes the elements Darkness & Psychic, Darkness & Psychic, 30,000 MP
Drops-
14,000 Gold
1125 XP
60% Horror’s Leering Eye- (Item, Material, Darkness, 5,000 Gold)
30% Stilt-Like Leg Shell Covered in Black Ichor- (Item, Material, Darkness, 7,000 Gold)
5% Skazzedru’s Eyeball Necklace- (Accessory, Amulet, Darkness & Psychic, 35,000 Gold) Confusion: Fear Immunity against sources that are Horrors, Wielder’s elements become Darkness & Psychic provided that none of wielder’s base stats are below 5
4% Skazzedrum’s Our-Dournathi Elementalization Crystal- (Consumable, Gem, 1 Charge, Darkness & Psychic, 30,000 Gold) Target ability of target willing individual becomes solely the elements Darkness & Psychic or target willing individual becomes the elements Darkness & Psychic
1% Wire of the Sun- (Weapon, Whip, Fire & Light, 170,000 Gold) +195 Melee Attack, Wielder may use AGI as a Prime Attribute for attacks involving Melee Attack bonus that wielder would normally use STR as a Prime Attribute for, 15% inflicts Burning, 15% inflicts Awestruck against Horrors, 15% Stat Drain: CON Drain against Horrors, 15% Critical against Horrors, 15% Horror Resistance, 30% Fear Resistance, 15% Stat Drain Resistance
Storm Knight-
Level 14
Human, Electrical
HP- 45,000
MP- 70,000
STR- 1,290
AGI- 1,250
CON- 1,215
MIN- 1,500
SPI- 1,650
Defense- 1,900
Defense against Stat Damage- 42
Critical chance- 20%
To Hit- 116%
Dodge- 10%
Resilience- 12%
Resistances and Immunities- Absorbs Electrical, 30% Magic Resistance, 15% Light Resistance, 50% Darkness Weakness
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Stormblade- 2,400 Damage, Uses Strength as Prime Attribute, Physical & Electrical, 0 MP
Bolt- 2,300 Damage, Electrical, 0 MP
Mega Bolt- 4,400 Damage, Electrical, 13,000 MP
Blitz- 2,400 Damage, 1 hit against 15, Electrical, 0 MP
Mega Blitz- 3,200 Damage, 1 hit against 20, Electrical, 18,000 MP
Guard- +1,900 Defense to self, Lasts 1 turn, does not stack, Physical, 4,000 MP
Electro Shield- +30% Electrical Resistance, 1 hit against 20, does not stack, lasts 10 turns, Electrical, 12,000 MP
Thunder Curtains- 4,500 Damage, 1 hit against 20, Creates a Zone of Electrical which does not stack with other zones, Can only be used if three or more Storm Knights of any type are in battle, Electrical, 27,500 MP
Camaraderie- +163 SPI, stacks 5 times, Lasts until caster death, Physical, 10,000 MP
Turn Sword Off- Stormblade loses the Electrical element, Physical, 0 MP
Turn Sword On- Stormblade gains the Electrical element, Electrical, 0 MP
Drops-
XP- 1,050
Gold- 11,050
70% Stormblade- (Weapon, Sword, Electrical & Physical, 140,000 Gold) +152 Melee Attack, 5% does 2,000 additional Electrical damage
25% Storm Knight Armor- (Armor, Heavy Armor, Electrical & Physical, 149,000 Gold) +159 Defense, +20 Melee Attack, 15% Electrical Resistance, -50 AGI if wielder does not have at least one Guardian ability
5% Electranine- (Item, Material, Electrical, 74,000 Gold)
Tsurube-Otoshi
Level 14
Monster, Darkness
HP- 60,000
MP- 60,000
STR- 1,210
AGI- 1,380
CON- 1,375
MIN- 1,410
SPI- 1,415
XP- 0
Defense- 1,300
Defense against Stat Damage- 60
Critical Chance- 12%
Resilience- 16%
To Hit- 118%
Dodge- 14%
Resistances and Immunities- Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Surprising Ambush- Possessor gains +3,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle, Possessor deals an additional 6,000 Damage to any individual possessor would damage who has not yet acted, Constant Effect
Sudden Havoc- If possessor kills an opponent and none of possessor's opponents have yet acted during this battle, possessor immediately gains an additional action, to a max of 5 such actions per round, Constant EFfect
Assume Flame Form- Possessor may, at the start of any round, choose to replace its subtype with Elemental, Constant Effect
Assume Severed Head Form- Possessor may, at the start of any round, choose to replace its subtype with Undead, Constant Effect
Assume Bucket Form- Possessor may, at the start of any round, choose to replace its subtype with Golem, Constant Effect
Assume Bucket-Borne Humanoid Form- Possessor may, at the start of any round, choose to replace its subtype with Humanoid, Constant Effect
Assume Spirit Form- Possessor may, at the start of any round, choose to replace its subtype with Spirit, Constant Effect
Assume True Form- Possessor may, at the start of any round, choose to replace its subtype with Monster, Constant Effect
Abilities-
Bucket Smash- 4,000 Damage, 50% inflicts Fatigued: Stun, Physical, 0 MP
Bite- 4,005 Damage, Physical, 0 MP
Haunting Flame- 10,000 Flat Fire element Damage, May also deal 10,000 Flat Darkness element Damage, 95% inflicts Hexed, Fire or Fire & Darkness, 6,000 MP
Shock- 75% inflicts Confusion, 1 hit against 5, Darkness & Psychic, 200 MP
Drown in Phantom Wellwater- 3,300 Damage, 75% inflicts Drowning, Water or Darkness or Water & Darkness, 5,000 MP
Malevolent Fire- 2,000 Damage, 60% inflicts Burning, 60% inflicts Voidstruck, 1 hit against 5, Fire & Darkness, 3,000 MP
Drops-
12,500 Gold
1,050 XP
50% Well Bucket- (Item, Antiquity, Water, 500 Gold)
40% Flame that Fills the Lungs with Water- (Spell, Dark Magic, Fire & Water, 300 MP, 345,000 Gold) +350 Magical Attack, 15% inflicts Drowning
9% Gourd Carved in the Shape of a Screaming Head- (Item, Antiquity, Earth & Darkness, 8,000 Gold)
1% Pocket Encyclopedia of Monsters- (Accessory, Tome, Darkness & Magic, 450,000 Gold) Wielder's Level counts as being 5 higher for stat-scanning purposes as an effect that does not bypass "Immune to under Level X" effects, to a max of Level 40
Unit of Card Soldiers
Level 14
Golem, Physical
HP- 60,000
MP- 60,000
STR- 1,400
AGI- 1,400
CON- 1,400
MIN- 1,300
SPI- 1,300
XP- 0
Defense- 1,340
Defense against Stat Damage- 50
Critical Chance- 15%
Resilience- 13%
To Hit- 114%
Dodge- 14%
Resistances and Immunities- Pain, Confusion, Impaired, Poison, and Diseased Immunity
Prime Attribute- Strength
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Spade Attack: Spade-Tipped Spears- 3,800 Damage, Deals full damage to the back row, 50% inflicts Wounded, Physical, 0 MP
Club Attack: Many-Club Beatdown- 4,200 Damage, 100% inflicts Fatigued: Stun, Physical, 0 MP
Heart Spell: Healing Heart- 16,000 Damage, Heals HP, May Heal Units, Magic, 0 MP
Diamond Spell: Diamonds of Empowerment- +200 to all stats, stacks 5 times, Magic, 0 MP
War March- +250 STR, +250 CON, +250 AGI, affects caster only, stacks 5 times, Physical & War, 1,250 MP
Sieze Building- 12,000 Damage, Only affects Large Structures, 200% Inflicts Charm on Large Structures, Ignores the Charm immunity of Large Structures that are below Level 20, deals double damage to Large Structures, may optionally deal no damage, War, 2,500 MP
Drops-
10,500 Gold
1,050 XP
75% Spade-Tipped Spears- (Spell, Arcanist Magic, Physical, 50 MP, 200,000 Gold) +200 Melee Attack, +200 Magical Attack, 30% inflicts Wounded, 50% deals full damage to targets in the back row that are below Level 20
10% Many-Club Beatdown- (Spell, Arcanist Magic, Physical, 50 MP, 200,000 Gold) +200 Melee Attack, 30% inflicts Fatigued: Stun
5% Healing Heart- (Spell, Arcanist Magic, Magic, 50 MP, 200,000 Gold) +200 Magical Attack, Heals HP, Can heal units
5% Diamonds of Empowerment- (Spell, Arcanist Magic, Magic, 50 MP, 200,000 Gold) +200 to all stats, stacks 5 times
5% Troop Deployment Writ: Unit of Card Soldiers- (Consumable, Summoning Stone, Physical, 1 Charge, 350,000 Gold) Summons 1 Unit of Card Soldiers from the Enemy List, max 5 summoned by summoner at a time
Wodoshohai-
Level 14
Bio-Horror, Electrical
HP- 66,000
MP- 34,000
STR- 1,590
AGI- 1,470
CON- 1,552
MIN- 1,051
SPI- 1,037
XP- 0
Defense- 1,000
Defense against Stat Damage- 96
Critical chance- 23%
To Hit- 106%
Dodge- 15%
Resilience- 4%
Resistances and Immunities- 95% Electrical Resistance, 98% Acid Resistance, 130% Magic Weakness, 40% Light Weakness, 50% Darkness Resistance, 25% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Fluid-Backed Punch- 2800 Damage, Physical, 0 MP
Bolt- 2400 Damage, Electrical, 0 MP
Mega Bolt- 3950 Damage, Electrical, 18,000 MP
Strongman Missiles- 1000 Damage, 5 hits against 4, Physical & Fire & Technology, 14,000 MP
Black Turbo- +385 AGI to self, Lasts 3 turns, stacks 5 times, Darkness, 15,000 MP
Cruel Laser- 3100 Damage, 50% inflicts Pain, Technology, 18,000 MP
Absorb Remains- 5220 Damage worth of healing for self-only, Can only be used once per human that died in this battle, Darkness & Technology, 15,000 MP
Overrun- 3,600 Damage, If caster is in the back row, caster moves to the front row, If caster is in the front row at the start of this action, caster may target one opponent in both the front row and the back row with this attack, Physical, 12,000 MP
Laugh Cruelly- 1% inflicts Depression, Darkness & Psychic, 0 MP
Drops-
XP- 1,050
Gold- 9,000
65% Wodoshohai Flesh- (Item, Material, Physical & Darkness & Technology, 80 Gold)
15% Cruel Hand- (Weapon, Fist Weapon, Technology & Darkness, 162,000 Gold) +199 Melee Attack, 25% inflicts Pain, 15% inflicts Cursed on wielder at the start of each battle
15% Fluid-Pumping Connector Cables- (Item, Material, Technology, 7,000 Gold)
5% Inactive Steroids- (Item, Material, Technology, 300 Gold)
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- Site Admin
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Re: Enemy List
Level 15
Army Platoon
Level 15
Human, Technology
HP- 65,000
MP- 65,000
STR- 1,500
AGI- 1,500
CON- 1,500
MIN- 1,500
SPI- 1,500
XP- 0
Defense- 1,450
Critical Chance- 15%
Resilience- 15%
To Hit- 113%
Dodge- 15%
Resistances and Immunities- 50% Technology Resistance, 50% Psychic Weakness, 50% Magic Weakness
Prime Attribute- Agility
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain 1,300 HP, This unit gains a number of actions equal to (the number of thresholds it possesses / 15, rounded down) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, Unit Effect
Abilities-
Gun Down- 4,300 Damage, Technology, 0 MP
Combat Knives- 4,300 Damage, the Prime Attribute for this attack is STR, Physical, 0 MP
Gas Grenades- 2,000 Damage, 20% inflicts Impaired: Blind, 20% inflicts Suffocation, 20% inflicts Poison, 5% inflicts Dissolving, 1 hit against 5, Acid & Air, 4,000 MP
Rocket Launchers- 3,500 Damage, 1 hit against 5, Fire & Technology, 3,500 MP
Lay Mines- Deals 4,000 Physical & Fire & Technology element damage to the next individual to conduct an offensive action against caster, stacks 15 times, Physical & Fire & Technology, 1,000 MP
Stimulant Drugs- +150 STR, +150 CON, +150 AGI, -300 MIN, 5% Charm Weakness, 5% Confusion Weakness, lasts 300 rounds, stacks 5 times, Technology, 3,500 MP
Anti-Air Weaponry- 4,800 Damage, Deals 4,800 additional damage to Air element targets and Aerials, Technology, 3,000 MP
Drops-
11,250 Gold
1125 XP
60% Dogtags- (Item, Antiquity, Physical, 290 Gold)
10% Army Combat Rations- (Consumable, Food, Technology, 1 Charge, 5,000 Gold) Heals 300 HP and 300 MP, +20 to all stats, stacks 5 times
10% Gas Grenade- (Consumable, Lethal Item, 1 Charge, Acid & Air, 12,000 Gold) Deals 1,000 Acid & Air element damage, 10% inflicts Impaired: Blind, 10% inflicts Suffocation, 10% inflicts Poison, 2% inflicts Dissolving, 1 hit against 5
10% Quiet Boots- (Accessory, Boots, Air & Darkness, 26,000 Gold) +6 Defense, +80 AGI on the first round of combat if wearer already has more AGI than all of wearer’s opponents
5% Private’s Uniform- (Armor, Light Armor, Technology & Earth & Air, 6,000 Gold) +12 Defense, +6 AGI
3% Shot of the Eighth Brigade- (Spell, Gunslinging, Light, 130 MP, 65,000 Gold) +70 Ranged Attack, +110 additional Ranged Attack against Undead, Cannot be used if caster is afflicted with Confusion: Depression, +200 additional Ranged Attack if caster is immune to Confusion: Depression
1% Pointy Bayonet- (Accessory, Upgrade, Physical, 12,000 Gold) +30 Melee Attack if wielder has a Gun equipped
1% Canteen Full of Power Juice- (Consumable, Potion, Earth & Fire, 3 Charges, 150,000 Gold) +250 STR, CON, and AGI, stacks 2 times
Bird Shifter
Level 15
Shapeshifter, Air
HP- 68,000
MP- 72,000
STR- 1,470
AGI- 1,620
CON- 1,500
MIN- 1,480
SPI- 1,370
XP- 0
Defense- 1,400
Defense against Stat Damage- 75
Critical Chance- 19%
Resilience- 16%
To Hit- 115%
Dodge- 16%
Resistances and Immunities- 50% Technology Resistance
Prime Attribute- Any One
Constant Effects-
Unclear Form- Possessor gains +75% Resilience against foes that do not have at least 3 Flux Baron abilities
Abilities-
My Arm is a Beak!- 5,000 Damage, Physical, 0 MP
Bluster- 4,300 Damage, 50% inflicts Stun, Air, 2,000 MP
Transform: Aerial- Caster may transform into an Aerial on the enemy list of level 15 or lower, gaining all of said Aerial’s stats, abilities, constant effects, prime attributes, resistances, weaknesses, and immunities, Caster may retain any stats that caster naturally possesses while transformed instead of taking them from the transformed creature, Caster may not transform into a boss, if Caster did not transfer any of caster’s stats to caster’s transformed form, then the first 5 times that caster’s transformed form is killed, then caster simply reverts to caster’s normal form in a state the same as that when caster cast this ability, Status effects, buffs, and debuffs are not transferred between caster’s forms, Caster’s summons are unsummoned when caster transforms, Magic, 13,000 MP
Drops-
10,000 Gold
1,050 XP
80% Fake Hawk’s Beak- (Accessory, Magic Item, Air & Electrical, 30 Gold) +1 AGI on odd numbered turns
10% Moo Bird- (Pet, Aerial, Air, Lv.1, 15,000 Gold)
HP- 150
MP- 30
STR- 14
AGI- 12
CON- 12
MIN- 2
SPI- 2
XP- 0
XP Needed- 1,000
Defense- 8
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Peck- 15 Damage, Air, 0 MP
Moo!- 1% Inflicts Confusion, Earth, 2 MP
5% Seafoam Hawk- (Pet, Aerial, Water, Lv.1, 70,000 Gold)
HP- 900
MP- 700
STR- 20
AGI- 24
CON- 19
MIN- 14
SPI- 12
XP- 0
XP Needed- 1,000
Defense- 18
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 5% Water Resistance
Prime Attribute- Agility
Constant Effects-
None
Prime Attribute- Agility
Abilities-
Water Beak- 75 Damage, Water, 0 MP
Hawk Dive- 90 Damage, Air, 0 MP
Seafoam Orb Blast- 200 Damage, Water, 200 MP
Tracking- -1% Dodge, does not stack, Air, 5 MP
5% Fog Bird- (Pet, Aerial, Water & Air, Lv.1, 90,000 Gold)
HP- 4,100
MP- 2,600
STR- 80
AGI- 90
CON- 40
MIN- 50
SPI- 35
XP- 0
XP Needed- 1,000
Defense- 15
Defense against Stat Damage- 2
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 5% Water Resistance
Prime Attribute- Agility
Constant Effects-
Likes the Fog- If controller is wearing Fog Boots, possessor’s natural, unbuffed stats are multiplied by 4, Constant Effect
Abilities-
Claw- 20 Damage, Physical, 0 MP
Vanish?- 5% gives caster 80% Dodge for the next 3 turns, does not stack, Air & Water, 0 MP
Fog Blast- 900 Damage, may deal 1/5 damage to deal 1 hit against 5, gives allies 15% Dodge for the next 5 turns if they desire such, Does not stack, May only be used if controller is wearing Fog Boots, Air & Water, 800 MP
Fog Horn- 500 Damage, 15% inflicts Deafened, may deal 1/5 damage to deal 1 hit against 5, does not stack, Air, 875 MP
Chained Man
Level 15
Undead, Darkness
HP- 64,000
MP- 61,000
STR- 1,650
AGI- 1,500
CON- 1,550
MIN- 1,590
SPI- 1,450
XP- 0
Defense- 1,425
Defense against Stat Damage- 75
Critical Chance- 13%
Resilience- 17%
To Hit- 115%
Dodge- 14%
Resistances and Immunities- 70% Darkness Resistance, 30% Agony Resistance, 50% Light Weakness, Minor Status Effect Immunity, Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Strength
Constant Effects-
Lashing Chains- Possessor may choose for any individual who conducts a hostile action against possessor to take 5,000 Flat damage that is either Darkness element or Physical element, Constant Effect
Wounding Aura- Any individual who takes damage that has possessor as its source is afflicted with Wounded, Constant Effect
Radiate Agony- At the start of each round, possessor has a 40% chance of inflicting Confusion: Depression on up to 30 non-Undead targets, Constant Effect
Abilities-
Ripping Chain- 4,600 Damage, 75% inflicts Wounded, 5% inflicts Wounded: Maimed, Physical & Darkness, 0 MP
Brutal Fist- 5,000 Damage, 15% inflicts Fatigued: Stun, Physical, 0 MP
Amplify Chain Aura- Increases all Flat damage values of all Constant Effects caster possesses that are named 'Lashing Chains' by 1,000, stacks 5 times, lasts 600 rounds, Darkness or Physical, 6,500 MP
Bind in Pain- 5,800 Damage, 200% Inflicts Paralysis, 200% inflicts Pain, 50% inflicts Entombed, 50% inflicts Wounded, 50% inflicts Voidstruck, 25% inflicts Entombed: Incarcerated, Any individual killed by this ability or while under the effect of a status effect inflicted by it while its source is alive that is below Level 20 becomes a Chained Man from the enemy list that is on caster's side, Physical & Darkness, 6,200 MP
Chain Lash- 5,500 Damage, 5% inflicts Wounded, may only affect targets in the front row, 1 hit against 3, Physical, 5,900 MP
Drops-
11,200 Gold
1,125 XP
30% Spiked Chain- (Weapon, Whip, Physical, 2,700 Gold) +8 Melee Attack, 1% inflicts Pain
30% Spined Chain- (Weapon, Whip, Physical & Darkness, 9,600 Gold) +11 Melee Attack, 5% inflicts Pain
10% Spined Chains- (Weaponx2, Whip, Physical & Darkness, 14,000 Gold) +28 Melee Attack, 10% inflicts Pain
10% Chains of the Bound Dead- (Weaponx2, Whip, Darkness, 98,000 Gold) +250 Melee Attack, +250 CON, +210 MIN, +210 SPI, 15% Darkness Resistance, 15% inflicts Paralysis against Undead, Spirits, and Outsiders
10% Cruel Chain- (Weapon, Whip, Darkness, 117,000 Gold) +150 Melee Attack, 20% inflicts Pain
9% Armor of Cutting Chains- (Armor, Light Armor, Darkness & Physical, 110,000 Gold) +210 Defense, inflicts 5,000 Flat Physical element damage and Pain on wearer at the start of each round unless wearer has at least 5 Dominator abilities and at least 5 Protector abilities, Gives wearer 40% Pain Resistance if wearer as at least 5 Dominator abilities and at least 5 Protector abilities, deals 5,000 Flat Physical element damage to any individual that conducts an offensive action against wearer
1% Bind in Pain- (Spell, Dark Magic, Darkness & Physical, 20 MP, 514,000 Gold) +550 Melee Attack, 20% inflicts Paralysis, 20% inflicts Pain, 5% inflicts Wounded, 1% inflicts Entombed, 1% inflicts Entombed: Incarcerated, If caster possesses at least 5 Dominator abilities and is Level 20 or greater and caster's target is below Level 20, then any such target killed by this spell or while under the effect of a status effect inflicted by it while this spell's caster is alive becomes Chained Man from the enemy list under caster's control, with a max of 5 being able to be summoned at any given time and said summons being unable to summon or transform targets into creatures on the enemy list
!Circle of Wardens
Level 15
Large Structure, Magic & Earth
HP- 1,000,000
MP- 70,000
STR- 1,300
AGI- 1,200
CON- 1,700
MIN- 1,640
SPI- 1,850
XP- 0
Defense- 2,100
Defense against Stat Damage- 120
Critical Chance- 17%
Resilience- 60%
To Hit- 14%
Dodge- 1%
Resistances and Immunities- 95% Earth Resistance, 75% Magic Resistance, 40% Technology Weakness, Immunity to Impaired, Confusion, Pain, Poison, Diseased, and Charmed
Prime Attribute- Spirit
Constant Effects-
Grounded to Distribute Magical Impact- Possessor has 50% Resistance attacks involving a Magical Attack bonus that do not gain a particular bonus against Large Structures or come from individuals over level 40, Constant Effect
Abilities-
Druidic Blast- 4,400 Damage, may be used as a counter, Magic, 0 MP
Magic Drain- 4,000 MP Damage, Inflicts Drain, Magic, 0 MP
Thousand Grasping Roots- 600 Damage, 50% inflicts Paralysis, may be used as a counter that hits allies of the individual whose action is being countered in addition to the individual whose action is being countered, deals 1/15 damage and has -35% to inflicting Paralysis if not used as a counter, 1 hit against 15, Earth, 4,000 MP
Hushing Wave- Inflicts Impaired: Silence, inflicts Impaired: Deafened, 30% inflicts Impaired: Silence: Muted, 1 hit against 20, Magic & Air, 6,000 MP
Call the Woodland Beasts- Summons 5 Fruit-Flinging Tree, 10 Killer Bee, or 20 Level 3 Bear-Headed Mauler, this attack takes 2 actions to perform, Magic & Earth & Air, 14,000 MP
Dis-Buff- Removes 2 buffs from each target of lower level, 1 hit against 5, Magic, 4,000 MP
Drops-
22,500 Gold
2,250 XP
50% Hengestone (Minor)- (Item, Material, Magic, 14,000 Gold)
10% There Must Be Bears!- (Spell, Druid Magic, Earth & Physical, 1,400 MP, 111,104 Gold) Summons 3 Level 1 Bear Headed Mauler, 2 Level 1 Ridiculously Enormous Bear, or 10 Level 1 Bear Cub, Max 10 total creatures summoned by this spell
10% Warden’s Preserving Blast- (Spell, Druid Magic, Magic, 90 MP, 64,000 Gold) +74 Magical Attack, instead possesses +455 Magical Attack against individuals with Blight Druid abilities, individuals with Blight Magic equipped, individuals which may drop Blight Magic, and Blight Magic summons
10% Heal Trees- (Spell, Druid Magic, Magic & Light & Earth, 500 MP, 74,000 Gold) +126 Magical Attack, Heals, deals 1/3 damage, only affects Plants, 1 hit against 15
10% Divert Damage to Nature- (Spell, Druid Magic, Earth, 560 MP, 144,000 Gold) 5% of damage dealt to caster while this buff is active is instead diverted as damage that pierces 500,000 Defense to one target allied Plant, does not stack, if a Plant linked to caster by this spell is killed, any Zone of Earth created by caster disappears
5% Root-Grappling Sphere- (Weaponx2, Other: Siege Weaponry, Earth, 248,000 Gold) +459 Magical Attack, 5% inflicts Paralysis, deals double damage to Large Structures
5% Circle of Wardens- (Item, Property, Magic & Earth, 850,000 Gold)
Crazed Candle
Level 15
Golem, Magic
HP- 55,000
MP- 80,000
STR- 1,500
AGI- 1,500
CON- 1,500
MIN- 1,500
SPI- 1,500
XP- 0
Defense- 1,500
Defense against Stat Damage- 150
Critical Chance- 15%
Resilience- 15%
To Hit- 115%
Dodge- 15%
Resistances and Immunities- 50% Physical Resistance, 50% Magic Resistance, 50% Fire Resistance, 50% Water Weakness, 50% Ice Weakness, 35% Minor Status Effect Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- (Spirit + Mind) / 2
Constant Effects-
Purple Status Aura- All minor status effects targetting possessor's opponents have a 5% greater chance of working, stacks 200 times, Constant Effect
Abilities-
Wax War- 5,000 Damage, 1% inflicts Entombed, Fire & Earth, 0 MP
Crazed Magics- 5,000 Damage, Magic, 0 MP
Manablast- 5,000 Damage, 50% inflicts Manablasted, Magic, 5,000 MP
Fire Bolt- 5,000 Damage, Fire, 5,000 MP
Crazed Candleflame: Confusion- 75% inflicts Confusion, 1 hit against 15, Magic, 5,000 MP
Crazed Candleflame: Pain- 75% inflicts Pain, 1 hit against 15, Magic, 5,000 MP
Crazed Candleflame: Hex- 75% inflicts Hexed, 1 hit against 15, Magic, 5,000 MP
Crazed Candleflame: Paralysis- 75% inflicts Paralysis, 1 hit against 15, Magic, 5,000 MP
Crazed Candleflame: Poison- 75% inflicts Poison, 1 hit against 15, Magic, 5,000 MP
Crazed Candleflame: Fear- 75% inflicts Confusion: Fear, 1 hit against 15, Magic, 5,000 MP
Crazed Candleflame: Drain- 75% inflicts Stat Drain, 1 hit against 15, Magic, 5,000 MP
Crazed Candleflame: Stress- 75% inflicts Fatigued: Stress, 1 hit against 15, Magic, 5,000 MP
Drops-
14,000 Gold
1,125 XP
75% Crazed Candle Plushie- (Item, Antiquity, Magic, 19,000 Gold)
10% Crazy Candleflame- (Accessory, Other: Mystic Infusion, Magic, 220,000 Gold) Possessor's attacks randomly inflict (with a 15% chance) one of Confusion, Pain, Hexed, Paralysis, Poison, Confusion: Fear, Stat Drain, and Fatigued Stress
10% Call Down Aura: Purple Status- (Spell, Enchantment, Magic, 700 MP, 130,000 Gold) All minor status effects targetting caster's opponents have a 5% greater chance of working, stacks 3 times, lasts until end of thread but cannot be carried in buff slots that do not specifically carry Called Area Auras
5% Heiberic Calling Pattern: Crazed Candle- (Item, Antiquity, Magic, 920,000 Gold)
!Gold Brick Man-
Level 15
Golem, Earth
HP- 80,000
MP- 80,000
STR- 1,200
AGI- 1,200
CON- 1,200
MIN- 1,200
SPI- 1,200
XP- 0
Defense- 2,000
Defense against Stat Damage- 1,000
Critical Chance- 7%
Resilience- 24%
To Hit- 114%
Dodge- 12%
Resistances and Immunities- 95% Earth Resistance, 95% Air Resistance, 95% Fire Resistance, 95% Water Resistance, 95% Light Resistance, 95% Darkness Resistance, 95% Physical Resistance, 95% Psychic Resistance, 95% Magic Resistance, 95% Technology Resistance, 95% Acid Resistance, 95% Ice Resistance, 95% Electrical Resistance, 95% Resistance to two non-base, non-Universe elements chosen at the beginning of battle, Minor Status Effect Immunity, 100% Moderate Status Effect Resistance, 100% Stat Damage Resistance
Prime Attribute- Strength
Constant Effects-
Rich Man’s Monster- This monster always drops Gold, this monster drops 5 times its listed value of Gold, this ability only works between turns two and five of battle, Constant Effect
Abilities-
Golden Fist- 3,000 damage, Earth or Physical, 0 MP
Gold Blitz- 2,000 damage, 54 bonus hits divided among 54, deals 1/(either the number of targets or the most hits against a single target, whichever is higher) damage, Magic, 10,000 MP
Purchase Status Effects- Inflicts any minor or moderate status effects on any one target two separate times with separate effects or targets being able to be chosen, Technology, 10,000 MP
XP- 1,125
Gold- 16,875
Treasure-
95% Huge Pile of Gold Bricks- (Item, Currency, Earth, 100,000 Gold)
3% Gold Fist- (Weapon, Fist Weapon, Earth, 555,555 Gold) +500 Melee Attack, +50 to all stats, +5,000 additional Melee Attack if wielder has over 1,000,000,000 Gold
1% Multimillionaire’s Coin- (Consumable, Enchanted Item, Earth & Light, 1 Charge, 10,000,000 Gold), Heals 10,000 HP (or 20,000 HP if you have over 2,000,000 Gold), Heals 10,000 MP (or 20,000 MP if you have over 2,000,000 Gold), Doubles Gold gained from battle if said doubled amount is under 1/1,000th the amount user possesses to a max of 20,000 extra Gold
1% The Ritz- (Armor, Clothing, Earth & Light & Air, 50,000,000 Gold) +500 Defense, +5,000 additional Defense and +1,000 to all stats if wielder has over 1,000,000,000 Gold
Iceforest Pineman-
Level 15
Plant, Ice
HP- 80,000
MP- 65,000
STR- 1,500
AGI- 1,200
CON- 1,500
MIN- 1,500
SPI- 1,500
XP- 0
Defense- 1,600, +4,000 Defense against Ice
Critical chance- 15%
Resilience- 18%
To Hit- 115%
Dodge- 12%
Resistances and Immunities- 90% Ice Resistance, 50% Earth Resistance, 50% Water Resistance, 80% Fire Weakness, Impaired Immunity, Frozen Immunity, Suffocation Immunity
Prime Attribute- Strength
Constant Effects-
Sturdy Trunk- Possessor gains +25% Resilience and +40,000 HP, Constant Effect
Abilities-
Tree Stomp- 4,400 Damage, 50% inflicts Fatigued: Stun, Earth or Physical, 0 MP
Needle Spray- 500 Damage, 50% inflicts Pain, 10 hits against 5, Earth, 15,000 MP
Shake of Massive Amounts of Snow- 7,000 Damage, 30% inflicts Frozen, 50% inflicts Entombed, 1 hit against 20, this ability can only be used if Call Unto Seasons: Winter has already been cast this battle, Ice, 6,000 MP
Drops-
11,250 Gold
1,125 XP
90% Northern Needles- (Item, Material, Ice & Earth, 3,900 Gold)
5% Pine Bark- (Item, Material, Earth, 2,900 Gold)
1% Northern Pine Hairpin- (Weapon, Deadly Item, Earth & Ice, 311,000 Gold) +315 Melee Attack, +310 Ranged Attack, 50% inflicts Frozen on the second hit against the same target in any single attack
1% Collectable Magic Topiary- (Item, Antiquity, Earth, 700 Gold)
1% Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
1% Seal of the Northern Pine Woods- (Accessory, Seal, Earth & Ice, 45,000 Gold) +15 CON, 15% Earth Resistance, 15% Ice Resistance
1% Pinebane Axe- (Weaponx2, Axe, Earth, 435,000 Gold) +910 Melee Attack, +902 CON, 15% Earth Resistance, 15% Ice Resistance, Wielder gets +15% Critical against Plants, to a max of 80% Critical
Mushroom Sergeant
Level 15
Plant, Acid
HP- 80,000
MP- 65,000
STR- 1,500
AGI- 1,200
CON- 1,500
MIN- 1,500
SPI- 1,500
XP- 0
Defense- 1,500
Critical Chance- 16%
Resilience- 15%
To Hit- 115%
Dodge- 15%
Resistances and Immunities- 50% Acid Resistance, 20% Fire Weakness, 40% Psychic Weakness, Immune to Impaired, Impaired: Deafened, Impaired: Blind, Poison, Paralysis, and Confusion
Prime Attribute- Strength
Constant Effects-
Bolster Fellow Mushrooms- Possessor's allies who are Plants gain +100 to all stats, Constant Effect
Abilities-
Mushroom Sergeant's Spear- 4,000 Damage, Physical, 0 MP
Spore Cloud- 95% inflicts Poison, 1 hit against 15, Acid, 400 MP
Paralyzing Spores- 1,200 Damage, 95% inflicts Paralysis, 1 hit against 15, Physical, 4,000 MP
Rally Plants- Target Plant is cured of Fatigued, Confusion, Charm, Stat Drain, Impaired, and one other minor negative status effect of caster's choice, Earth & Air, 2,500 MP
Bolster Plants- Target Plant gains +250 to all stats, stacks 10 times, Earth, 6,500 MP
Drops-
11,250 Gold
1,125 XP
70% Mushroom Sergeant's Spear- (Weaponx2, Spear, Earth, 155,000 Gold) +550 Melee Attack, +550 CON, 15% Paralyzed Resistance, 10% may inflict Paralyzed, 10% may inflict Poison, Wielder's allies who are Plants gain +150 to all stats as a bonus that does not stack
20% Mushroom Piece- (Item, Material, Earth, 600 Gold)
10% Blue Cap- (Accessory, Hat, Water, 600 Gold) +7 Defense, +2 CON
Pusbelly-
Level 15
Undead, Acid
HP- 65,000
MP- 65,000
STR- 1,500
AGI- 1,350
CON- 1,500
MIN- 1,370
SPI- 1,390
XP- 0
Defense- 1,210, +2,000 Defense against Acid
Defense Against Stat Damage- 80
Critical Chance- 16%
Resilience- 14%
To Hit- 115%
Dodge- 12%
Resistances and Immunities- 90% Acid Resistance, 200% Physical Weakness, 95% Dissolving Resistance, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity
Prime Attribute- Strength
Constant Effects-
Explosive Gut- Possessor, upon death, deals 4,000 Flat Acid element damage and has a 200% chance of inflicting Dissolving on possessor’s killer and up to 4 other target’s on possessor’s killer’s side, Constant Effect
Ponderous- Possessor’s turn-order-determining stats are halved, to a max of 20,000,000 points lost, are halved for turn-order-determining purposes, Constant Effect
Abilities-
Bilious Bite- 5,000 Damage, 5% inflicts Dissolving, Acid, 0 MP
Meaty Fist- 4,500 Damage, 1% inflicts Fatigued: Stun, Physical, 0 MP
Caustic Vomit- 3,000 Damage, 80% inflicts Dissolving, 1 hit against 5, Acid, 1,000 MP
Fling Bile- 4,000 Damage, 40% inflicts Dissolving, -200 Defense, stacks 5 times, Acid, 3,500 MP
Exude Armoring Substances- +250 Defense, +300 Defense against Water, +200 Defense against Physical, affects caster only, stacks 4 times, lasts 15 rounds, Acid & Earth, 2,000 MP
Drops-
13,000 Gold
1125 XP
50% Putrid Bile- (Item, Material, Acid, 220 Gold)
35% Acid Mana Oil- (Item, Material, Acid, 5,000 Gold)
13% Quart of Pus- (Item, Material, Acid & Darkness, 80 Gold)
2% Improved Acid Spray- (Spell, Hypertech, Acid, 90 MP, 484,300 Gold) +500 Ranged Attack, 25% inflicts Dissolving, May inflict 1 hit against 5 and deal 1/2 damage
Scissorman
Level 15
Humanoid, Physical
HP- 80,000
MP- 55,000
STR- 1,700
AGI- 1,450
CON- 1,450
MIN- 1,450
SPI- 1,450
XP- 0
Defense- 1,600
Defense against Stat Damage- 110
Critical Chance- 21%
Resilience- 15%
To Hit- 115%
Dodge- 15%
Resistances and Immunities- 50% Physical Resistance, 50% Electrical Weakness, 5% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Giant Scissors- Possessor gains +9% Critical, possessor's attacks deal an additional 4,000 Damage, Constant Effect
Abilities-
Snip- 5,500 Damage, Physical, 0 MP
Bloody Cut- 4,700 Damage, 65% inflicts Wounded, Physical, 5,000 MP
Life Sever- 4,500 Damage, inflicts Drain, Drain inflicted by this attack may heal caster's controller instead of caster, Physical & Darkness, 5,000 MP
Air Cut- 4,500 Damage, 5% inflicts Suffocation: Sonic Whiplash, Air, 5,000 MP
Drops-
12,000 Gold
1,125 XP
75% Scissorman Plushie- (Item, Antiquity, Physical, 19,000 Gold)
10% Giant Scissors- (Weaponx2, Tool, Physical, 65,000 Gold) +154 Melee Attack, 14% Critical
10% Bloody Cut- (Spell, Combat Arts, Physical & Darkness, 220 MP, 79,000 Gold) +55 Melee Attack, inflicts Drain, caster must have a Tool equipped to cast this spell
5% Heiberic Calling Pattern: Scissorman- (Item, Antiquity, Magic & Physical, 600,000 Gold)
Shroomtech Tank-
Level 15
Machine, Earth
HP- 90,000
MP- 60,000
STR- 1,550
AGI- 1,000
CON- 1,600
MIN- 1,400
SPI- 1,400
XP- 0
Defense- 2,000
Critical- 15%
Resistance- 17%
To Hit- 115%
Dodge- 10%
Resistances and Immunities- 50% Earth Resistance, 50% Darkness Resistance, 50% Fire Weakness, 10% Psychic Weakness, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Mushroom Army War Machine- Possessor counts as a Plant in addition to possessor's other subtypes, Constant Effect
Designed by the Mushroom Empire's Finest Engineers- Possessor's abilities' gain +2,000 Damage to their Damage values, Possessor gains +30,000 HP, Possessor gains +1,000 Defense, Constant Effect
Abilities-
Primary Spore Cannon- 4,000 Damage, 15% inflicts Paralyzed, 15% inflicts Confusion, Earth or Earth & Technology, 0 MP
Fire Man-Corroder Spores- 3,000 Damage, deals double damage to Humans, to a max of 2,000,000 additional damage, Earth & Acid, 2,000 MP
Fire Burst Spores- 1,500 Damage, 50% inflicts Confusion, 50% inflicts Dissolving, Earth & Acid, 2,000 MP
Activate Spore Shield- +1,000 Defense, Gives target minor status effect immunity for 3 rounds, lasts 15 rounds, stacks 5 times, Earth & Technology, 4,000 MP
Drops-
12,000 Gold
1,125 XP
85% Giant Mushroom Spore- (Item, Antiquity, Earth & Darkness & Acid, 31,000 Gold)
5% Spore Cannon- (Weaponx2, Gun, Earth & Acid, 350,007 Gold) +810 Ranged Attack, 30% inflicts Poison, 30% inflicts Confusion, 5% wielder's Ranged Attack actions gain 1 hit against 1
5% Spore Ammo- (Accessory, Ammo, Earth & Acid, 68,000 Gold) +30 Ranged Attack, 15% inflicts Poison, 15% inflicts Paralyzed
5% Mushroom Empire Weapons Blueprints- (Item, Antiquity, Earth & Acid & Air, 475,000 Gold)
Skull-Head Cactus
Level 15
Plant, Fire & Darkness
HP- 95,000
MP- 65,000
STR- 1,500
AGI- 1,250
CON- 1,700
MIN- 1,600
SPI- 1,650
XP- 0
Defense- 2,000
Defense against Stat Damage- 90
Critical Chance- 22%
Resilience- 20%
To Hit- 118%
Dodge- 10%
Resistances and Immunities- Absorbs Water, 95% Darkness Resistance, 60% Fire Resistance, 40% Earth Resistance, 20% Psychic Weakness, 300% Ice Weakness, 110% Glyph Magic Weakness, Fatigued Immunity, Voidstruck Immunity, Hexed Immunity, Stat Drain Immunity, Sigil Magic Immunity, Impaired Immunity, Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Constitution + Spirit
Constant Effects-
Sharp- Possessor gets +5% Critical, Constant Effect
Deadly Body- Whenever possessor is targeted by an offensive action, possessor may choose to have the source of said action take 5,000 Physical element damage, take 5,000 Darkness element damage, have a 40% chance of being afflicted with Pain, have a 40% chance of being afflicted with Wounded, have a 40% chance of being afflicted with Hexed, and have a 40% chance of being afflicted with Voidstruck, Constant Effect
Abilities-
Hug- 4,500 Damage, 70% inflicts Pain, 50% inflicts Wounded, 30% inflicts Hexed, 30% inflicts Confusion: Fear: Disconcerted, 1% inflicts Charm: Lovestruck, Physical, 0 MP
Drain HP- 5,000 Damage, inflicts Drain, Fate, 0 MP
Drain MP- 5,000 MP Damage, inflicts MP Drain, Fate, 0 MP
Bony Glare- 5,800 Damage, 250% Inflicts Hexed, 55% inflicts Voidstruck, Darkness, 2,090 MP
Mind Atrophy- 150 MIN Damage, 1 hit against 15, Darkness, 5,000 MP
Rattle- 95% inflicts Confusion: Fear, 79% inflicts Hexed, 30% inflicts Stat Drain: MIN Drain, 1 hit against 14, Darkness & Air, 3,700 MP
Erase Magic- Destroys target non-unique Spell owned by an individual below Level 15 that is worth under 200,000 Gold, Magic, 9,000 MP
Drops-
15,000 Gold
1,125 XP
75% Skull-Head Cactus Fruit- (Consumable, Food, Darkness, 1 Charge, 20,000 Gold) Heals 15,000 HP, Heals 15,000 MP, Inflicts Hexed
10% Rune of the Skull-Head Cactus- (Accessory, Rune, Darkness & Fire, 90,000 Gold) +30 to all stats, Wielder gains Confusion: Fear Immunity if wielder is either a Daemon or has the ability Rune Mage
5% Pyramidal Necromancy: Craft Cactus Boneyard- (Spell, Necromancy, Darkness, 7,900 MP, 80,000 Gold) Adds an effect to target terrain or phantom terrain that is a Desert which makes said Desert also count as a Boneyard so long as it remains a Desert, All Plants and Undead gain +40 to all stats and 15% Critical while in said terrain
5% Curse of the Skull-Head Cactus- (Spell, Dark Magic, Darkness, 960 MP, 780,000 Gold) 40% inflicts Hexed, 30% inflicts Confusion: Fear, Inflicts a debuff that gives its target -300 Defense, -40 MIN, and -20 AGI if any of said target's foes are Plants
5% Polymorph: Skull-Head Cactus- (Spell, Transmutation, Darkness & Fire, (Target’s Max HP, Counting Buffs) MP, 345,000 Gold) Target becomes a Skull-Head Cactus, Does not work on unique targets, Does not work on targets above Level 19, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Plants if caster does not have the ability Transmuter, Caster must be Level 15 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
Tyranno
Level 15
Reptile, Earth
HP- 75,500
MP- 65,000
STR- 1,900
AGI- 1,430
CON- 1,520
MIN- 1,410
SPI- 1,410
XP- 0
Defense- 1,415
Critical chance- 19%
Resilience- 15%
To Hit- 14%
Dodge- 12%
Resistances and Immunities- 20% Fire Resistance
Prime Attribute- Strength
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
Dinosaur- Possessor gains the subtype Animal, Constant Effect
Deadly- Possessor gains +1,900 STR, gains +19% Critical, and deals 3,000 additional Damage, Constant Effect
Abilities-
Tyrant Bite- 4,800 Damage, 50% inflicts Wounded, Physical, 0 MP
Chomp- 3,100 Damage, deals HP Drain, Physical, 0 MP
Tail Sweep- 1,320 Damage, 50% inflicts Fatigued: Stun, Physical, 0 MP
Drops-
11,250 Gold
1,125 XP
99% Tyranno Hat- (Accessory, Eyewear, Technology & Darkness, 150,000 Gold) +150 Melee Attack, +150 STR, +150 CON, 30% Critical
1% Heiberic Calling Pattern: Tyranno- (Item, Antiquity, Technology, 1,500,000 Gold)
Unit of Bagpiping Bards
Level 15
Human, Air
HP- 65,000
MP- 65,000
STR- 1,500
AGI- 1,500
CON- 1,500
MIN- 1,500
SPI- 1,500
XP- 0
Defense- 1,500
Defense against Stat Damage- 75
Critical Chance- 15%
Resilience- 15%
To Hit- 115%
Dodge- 15%
Resistances and Immunities- 50% Air Resistance, 50% Sonic Resistance
Prime Attribute- Agility
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Uplifting Bagpiping- Possessor's allies gain +100 to all stats as an effect that stacks 5 times, Constant Effect
Abilities-
Bagpipey Blast- 3,000 Damage, 70% inflicts Confusion, Air or Sonic, 0 MP
Brain-and-Ear-Hurting Tune- 250 MIN Damage, 70% inflicts Impaired: Deaf, 1 hit against 30, Psychic & Air, 7,000 MP
Confusing Tune- 200% Inflicts Confusion, 1 hit against 30, Air & Psychic, 6,000 MP
Rowdy Tune- Target gains +700 STR, +700 CON, +700 AGI, and target's abilities' listed Damage values increase by 3,000, lasts 5 rounds, 1 hit against 30, does not stack, Air & Fire, 10,000 MP
War March- +250 STR, +250 CON, +250 AGI, affects caster only, stacks 5 times, Physical & War, 2,500 MP
Sieze Building- 10,000 Damage, Only affects Large Structures, 200% Inflicts Charm on Large Structures, Ignores the Charm immunity of Large Structures below Level 40, deals double damage to Large Structures (to a max of 5,000,000 additional Damage), may optionally deal no damage, War, 10,000 MP
Drops-
11,250 Gold
1,125 XP
75% Soldier’s Bagpipes- (Weapon, Instrument, Air, 85,000 Gold) +90 Magical Attack, +50 AGI, +90 SPI, Wielder's Unit allies gain +100 to all stats as an effect that stacks 3 times, 5% inflicts Confusion
10% Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
10% Fancy Bagpiper's Kilt- (Armorx.5, Heavy Armor, Earth & Air, 61,000 Gold) +61 Defense, +60 SPI, Wearer's Instrument weapons that possess a Magical Attack bonus have said bonus increased by 60 points as an effect that stacks 200 times
5% Troop Deployment Writ: Unit of Bagpiping Bards- (Consumable, Summoning Stone, Air, 1 Charge, 150,000 Gold) Summons 1 Unit of Bagpiping Bards from the Enemy List, max 5 summoned by summoner at a time
Zoning Office
Level 15
Large Structure, Air
HP- 650,000
MP- 60,000
STR- 1,400
AGI- 1,230
CON- 1,520
MIN- 1,780
SPI- 1,610
XP- 0
Defense- 2,800
Defense against Stat Damage- 120
Critical Chance- 12%
Resilience- 44%
To Hit- 117%
Dodge- 1%
Resistances and Immunities- Immunity to Impaired, Confusion, Pain, Poison, Diseased, and Charmed, 50% Technology Resistance, 50% Water Resistance, 50% Air Resistance, 50% Earth Resistance, 50% Fire Weakness
Prime Attribute- Spirit
Constant Effects-
Direction Signs Near the Building Are Confusing- There is a 50% chance that offensive actions from individuals who are both under level 80 and have under 1,000 MIN do not affect possessor, with the source of said cancelled actions being afflicted with Confusion, Constant Effect
Urban and Rural Planning- Possessor may create a new Zone of any base element and choose which individuals in this battle are in it at the start of battle and at the start of every round, Constant Effect
Abilities-
Gerrymander- 1,000 Damage, caster may choose what zones from sources below level 50 have their attached effects affect what targets, May hit zones or individuals, 1 hit against 15, Air & Water, 0 MP
Angry Clerks- 4,000 Damage, may be used as a counter, may be used against allies of the individual who triggers this counter, Technology & Air, 0 MP
Rezone Water Routes- 1,000 Damage, 60% inflicts Drowning, may be used as a counter, Attaches this effect to a zone so that this attack is repeated at the start of every round against all individuals in said zone, does not stack within the same zone, does not stack more than 20 times total, Water, 5,000 MP
Rezone Toxic Waste Disposal- 200 Damage, 50% inflicts Poison, 40% inflicts Disease, 30% inflicts Poison: Irradiated, may be used as a counter, Attaches this effect to a zone so that this attack is repeated at the start of every round against all individuals in said zone, does not stack within the same zone, does not stack more than 20 times total, Acid, 8,000 MP
Rezone Walls- Attaches an effect to a zone that gives all individuals in said zone +1,000 Defense, may be used as a counter, stacks 2 times within the same zone, does not stack more than 20 times total, Earth, 5,000 MP
Rezone Population Demographics- Attaches an effect to a zone that causes all summons from sources below level 20 that are summoned by individuals in said zone or controlled by individuals in said zone to come under the control of caster, may be used as a counter, does not stack within the same zone, does not stack more than 4 times total, Technology & Earth, 3,000 MP
Rezone Bees!- 3,000 Damage, 50% inflicts Poison, 40% inflicts Pain, 30% inflicts Confusion, may be used as a counter, Attaches this effect to a zone so that this attack is repeated at the start of every round against all individuals in said zone, does not stack within the same zone, does not stack more than 20 times total, Acid & Air & Physical, 8,000 MP
Rezone Tasty Candy- 15,000 Damage, Heals, may be used as a counter targeting caster, Attaches this effect to a zone so that this attack is repeated at the start of every round against all individuals in said zone, does not stack within the same zone, does not stack more than 20 times total, Air & Light, 2,000 MP
Drops-
26,000 Gold
2250 XP
50% City Block- (Item, Property, Technology, 40,000 Gold)
10% Grocery Store- (Item, Property, Technology & Air & Water, 80,000 Gold)
10% Small Corner Store- (Item, Property, Earth, 40,000 Gold)
10% City Library- (Item, Property, Technology, 120,000 Gold)
5% Power Plant- (Item, Property, Electrical, 180,000 Gold)
5% Square Mile of Rolling Farmland- (Item, Property, Technology, 70,000 Gold)
5% Concert Hall- (Item, Property, Air & Magic, 190,000 Gold)
2% Water Works- (Item, Property, Water & Technology, 260,000 Gold)
1% Underground Toxic Waste Dump- (Item, Property, Earth & Acid, 290,000 Gold)
1% City Hall- (Item, Property, Technology, 290,000 Gold)
1% Zoning Office- (Item, Property, Air & Earth & Water, 316,000 Gold)
Army Platoon
Level 15
Human, Technology
HP- 65,000
MP- 65,000
STR- 1,500
AGI- 1,500
CON- 1,500
MIN- 1,500
SPI- 1,500
XP- 0
Defense- 1,450
Critical Chance- 15%
Resilience- 15%
To Hit- 113%
Dodge- 15%
Resistances and Immunities- 50% Technology Resistance, 50% Psychic Weakness, 50% Magic Weakness
Prime Attribute- Agility
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain 1,300 HP, This unit gains a number of actions equal to (the number of thresholds it possesses / 15, rounded down) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, Unit Effect
Abilities-
Gun Down- 4,300 Damage, Technology, 0 MP
Combat Knives- 4,300 Damage, the Prime Attribute for this attack is STR, Physical, 0 MP
Gas Grenades- 2,000 Damage, 20% inflicts Impaired: Blind, 20% inflicts Suffocation, 20% inflicts Poison, 5% inflicts Dissolving, 1 hit against 5, Acid & Air, 4,000 MP
Rocket Launchers- 3,500 Damage, 1 hit against 5, Fire & Technology, 3,500 MP
Lay Mines- Deals 4,000 Physical & Fire & Technology element damage to the next individual to conduct an offensive action against caster, stacks 15 times, Physical & Fire & Technology, 1,000 MP
Stimulant Drugs- +150 STR, +150 CON, +150 AGI, -300 MIN, 5% Charm Weakness, 5% Confusion Weakness, lasts 300 rounds, stacks 5 times, Technology, 3,500 MP
Anti-Air Weaponry- 4,800 Damage, Deals 4,800 additional damage to Air element targets and Aerials, Technology, 3,000 MP
Drops-
11,250 Gold
1125 XP
60% Dogtags- (Item, Antiquity, Physical, 290 Gold)
10% Army Combat Rations- (Consumable, Food, Technology, 1 Charge, 5,000 Gold) Heals 300 HP and 300 MP, +20 to all stats, stacks 5 times
10% Gas Grenade- (Consumable, Lethal Item, 1 Charge, Acid & Air, 12,000 Gold) Deals 1,000 Acid & Air element damage, 10% inflicts Impaired: Blind, 10% inflicts Suffocation, 10% inflicts Poison, 2% inflicts Dissolving, 1 hit against 5
10% Quiet Boots- (Accessory, Boots, Air & Darkness, 26,000 Gold) +6 Defense, +80 AGI on the first round of combat if wearer already has more AGI than all of wearer’s opponents
5% Private’s Uniform- (Armor, Light Armor, Technology & Earth & Air, 6,000 Gold) +12 Defense, +6 AGI
3% Shot of the Eighth Brigade- (Spell, Gunslinging, Light, 130 MP, 65,000 Gold) +70 Ranged Attack, +110 additional Ranged Attack against Undead, Cannot be used if caster is afflicted with Confusion: Depression, +200 additional Ranged Attack if caster is immune to Confusion: Depression
1% Pointy Bayonet- (Accessory, Upgrade, Physical, 12,000 Gold) +30 Melee Attack if wielder has a Gun equipped
1% Canteen Full of Power Juice- (Consumable, Potion, Earth & Fire, 3 Charges, 150,000 Gold) +250 STR, CON, and AGI, stacks 2 times
Bird Shifter
Level 15
Shapeshifter, Air
HP- 68,000
MP- 72,000
STR- 1,470
AGI- 1,620
CON- 1,500
MIN- 1,480
SPI- 1,370
XP- 0
Defense- 1,400
Defense against Stat Damage- 75
Critical Chance- 19%
Resilience- 16%
To Hit- 115%
Dodge- 16%
Resistances and Immunities- 50% Technology Resistance
Prime Attribute- Any One
Constant Effects-
Unclear Form- Possessor gains +75% Resilience against foes that do not have at least 3 Flux Baron abilities
Abilities-
My Arm is a Beak!- 5,000 Damage, Physical, 0 MP
Bluster- 4,300 Damage, 50% inflicts Stun, Air, 2,000 MP
Transform: Aerial- Caster may transform into an Aerial on the enemy list of level 15 or lower, gaining all of said Aerial’s stats, abilities, constant effects, prime attributes, resistances, weaknesses, and immunities, Caster may retain any stats that caster naturally possesses while transformed instead of taking them from the transformed creature, Caster may not transform into a boss, if Caster did not transfer any of caster’s stats to caster’s transformed form, then the first 5 times that caster’s transformed form is killed, then caster simply reverts to caster’s normal form in a state the same as that when caster cast this ability, Status effects, buffs, and debuffs are not transferred between caster’s forms, Caster’s summons are unsummoned when caster transforms, Magic, 13,000 MP
Drops-
10,000 Gold
1,050 XP
80% Fake Hawk’s Beak- (Accessory, Magic Item, Air & Electrical, 30 Gold) +1 AGI on odd numbered turns
10% Moo Bird- (Pet, Aerial, Air, Lv.1, 15,000 Gold)
HP- 150
MP- 30
STR- 14
AGI- 12
CON- 12
MIN- 2
SPI- 2
XP- 0
XP Needed- 1,000
Defense- 8
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Peck- 15 Damage, Air, 0 MP
Moo!- 1% Inflicts Confusion, Earth, 2 MP
5% Seafoam Hawk- (Pet, Aerial, Water, Lv.1, 70,000 Gold)
HP- 900
MP- 700
STR- 20
AGI- 24
CON- 19
MIN- 14
SPI- 12
XP- 0
XP Needed- 1,000
Defense- 18
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 5% Water Resistance
Prime Attribute- Agility
Constant Effects-
None
Prime Attribute- Agility
Abilities-
Water Beak- 75 Damage, Water, 0 MP
Hawk Dive- 90 Damage, Air, 0 MP
Seafoam Orb Blast- 200 Damage, Water, 200 MP
Tracking- -1% Dodge, does not stack, Air, 5 MP
5% Fog Bird- (Pet, Aerial, Water & Air, Lv.1, 90,000 Gold)
HP- 4,100
MP- 2,600
STR- 80
AGI- 90
CON- 40
MIN- 50
SPI- 35
XP- 0
XP Needed- 1,000
Defense- 15
Defense against Stat Damage- 2
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 5% Water Resistance
Prime Attribute- Agility
Constant Effects-
Likes the Fog- If controller is wearing Fog Boots, possessor’s natural, unbuffed stats are multiplied by 4, Constant Effect
Abilities-
Claw- 20 Damage, Physical, 0 MP
Vanish?- 5% gives caster 80% Dodge for the next 3 turns, does not stack, Air & Water, 0 MP
Fog Blast- 900 Damage, may deal 1/5 damage to deal 1 hit against 5, gives allies 15% Dodge for the next 5 turns if they desire such, Does not stack, May only be used if controller is wearing Fog Boots, Air & Water, 800 MP
Fog Horn- 500 Damage, 15% inflicts Deafened, may deal 1/5 damage to deal 1 hit against 5, does not stack, Air, 875 MP
Chained Man
Level 15
Undead, Darkness
HP- 64,000
MP- 61,000
STR- 1,650
AGI- 1,500
CON- 1,550
MIN- 1,590
SPI- 1,450
XP- 0
Defense- 1,425
Defense against Stat Damage- 75
Critical Chance- 13%
Resilience- 17%
To Hit- 115%
Dodge- 14%
Resistances and Immunities- 70% Darkness Resistance, 30% Agony Resistance, 50% Light Weakness, Minor Status Effect Immunity, Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Strength
Constant Effects-
Lashing Chains- Possessor may choose for any individual who conducts a hostile action against possessor to take 5,000 Flat damage that is either Darkness element or Physical element, Constant Effect
Wounding Aura- Any individual who takes damage that has possessor as its source is afflicted with Wounded, Constant Effect
Radiate Agony- At the start of each round, possessor has a 40% chance of inflicting Confusion: Depression on up to 30 non-Undead targets, Constant Effect
Abilities-
Ripping Chain- 4,600 Damage, 75% inflicts Wounded, 5% inflicts Wounded: Maimed, Physical & Darkness, 0 MP
Brutal Fist- 5,000 Damage, 15% inflicts Fatigued: Stun, Physical, 0 MP
Amplify Chain Aura- Increases all Flat damage values of all Constant Effects caster possesses that are named 'Lashing Chains' by 1,000, stacks 5 times, lasts 600 rounds, Darkness or Physical, 6,500 MP
Bind in Pain- 5,800 Damage, 200% Inflicts Paralysis, 200% inflicts Pain, 50% inflicts Entombed, 50% inflicts Wounded, 50% inflicts Voidstruck, 25% inflicts Entombed: Incarcerated, Any individual killed by this ability or while under the effect of a status effect inflicted by it while its source is alive that is below Level 20 becomes a Chained Man from the enemy list that is on caster's side, Physical & Darkness, 6,200 MP
Chain Lash- 5,500 Damage, 5% inflicts Wounded, may only affect targets in the front row, 1 hit against 3, Physical, 5,900 MP
Drops-
11,200 Gold
1,125 XP
30% Spiked Chain- (Weapon, Whip, Physical, 2,700 Gold) +8 Melee Attack, 1% inflicts Pain
30% Spined Chain- (Weapon, Whip, Physical & Darkness, 9,600 Gold) +11 Melee Attack, 5% inflicts Pain
10% Spined Chains- (Weaponx2, Whip, Physical & Darkness, 14,000 Gold) +28 Melee Attack, 10% inflicts Pain
10% Chains of the Bound Dead- (Weaponx2, Whip, Darkness, 98,000 Gold) +250 Melee Attack, +250 CON, +210 MIN, +210 SPI, 15% Darkness Resistance, 15% inflicts Paralysis against Undead, Spirits, and Outsiders
10% Cruel Chain- (Weapon, Whip, Darkness, 117,000 Gold) +150 Melee Attack, 20% inflicts Pain
9% Armor of Cutting Chains- (Armor, Light Armor, Darkness & Physical, 110,000 Gold) +210 Defense, inflicts 5,000 Flat Physical element damage and Pain on wearer at the start of each round unless wearer has at least 5 Dominator abilities and at least 5 Protector abilities, Gives wearer 40% Pain Resistance if wearer as at least 5 Dominator abilities and at least 5 Protector abilities, deals 5,000 Flat Physical element damage to any individual that conducts an offensive action against wearer
1% Bind in Pain- (Spell, Dark Magic, Darkness & Physical, 20 MP, 514,000 Gold) +550 Melee Attack, 20% inflicts Paralysis, 20% inflicts Pain, 5% inflicts Wounded, 1% inflicts Entombed, 1% inflicts Entombed: Incarcerated, If caster possesses at least 5 Dominator abilities and is Level 20 or greater and caster's target is below Level 20, then any such target killed by this spell or while under the effect of a status effect inflicted by it while this spell's caster is alive becomes Chained Man from the enemy list under caster's control, with a max of 5 being able to be summoned at any given time and said summons being unable to summon or transform targets into creatures on the enemy list
!Circle of Wardens
Level 15
Large Structure, Magic & Earth
HP- 1,000,000
MP- 70,000
STR- 1,300
AGI- 1,200
CON- 1,700
MIN- 1,640
SPI- 1,850
XP- 0
Defense- 2,100
Defense against Stat Damage- 120
Critical Chance- 17%
Resilience- 60%
To Hit- 14%
Dodge- 1%
Resistances and Immunities- 95% Earth Resistance, 75% Magic Resistance, 40% Technology Weakness, Immunity to Impaired, Confusion, Pain, Poison, Diseased, and Charmed
Prime Attribute- Spirit
Constant Effects-
Grounded to Distribute Magical Impact- Possessor has 50% Resistance attacks involving a Magical Attack bonus that do not gain a particular bonus against Large Structures or come from individuals over level 40, Constant Effect
Abilities-
Druidic Blast- 4,400 Damage, may be used as a counter, Magic, 0 MP
Magic Drain- 4,000 MP Damage, Inflicts Drain, Magic, 0 MP
Thousand Grasping Roots- 600 Damage, 50% inflicts Paralysis, may be used as a counter that hits allies of the individual whose action is being countered in addition to the individual whose action is being countered, deals 1/15 damage and has -35% to inflicting Paralysis if not used as a counter, 1 hit against 15, Earth, 4,000 MP
Hushing Wave- Inflicts Impaired: Silence, inflicts Impaired: Deafened, 30% inflicts Impaired: Silence: Muted, 1 hit against 20, Magic & Air, 6,000 MP
Call the Woodland Beasts- Summons 5 Fruit-Flinging Tree, 10 Killer Bee, or 20 Level 3 Bear-Headed Mauler, this attack takes 2 actions to perform, Magic & Earth & Air, 14,000 MP
Dis-Buff- Removes 2 buffs from each target of lower level, 1 hit against 5, Magic, 4,000 MP
Drops-
22,500 Gold
2,250 XP
50% Hengestone (Minor)- (Item, Material, Magic, 14,000 Gold)
10% There Must Be Bears!- (Spell, Druid Magic, Earth & Physical, 1,400 MP, 111,104 Gold) Summons 3 Level 1 Bear Headed Mauler, 2 Level 1 Ridiculously Enormous Bear, or 10 Level 1 Bear Cub, Max 10 total creatures summoned by this spell
10% Warden’s Preserving Blast- (Spell, Druid Magic, Magic, 90 MP, 64,000 Gold) +74 Magical Attack, instead possesses +455 Magical Attack against individuals with Blight Druid abilities, individuals with Blight Magic equipped, individuals which may drop Blight Magic, and Blight Magic summons
10% Heal Trees- (Spell, Druid Magic, Magic & Light & Earth, 500 MP, 74,000 Gold) +126 Magical Attack, Heals, deals 1/3 damage, only affects Plants, 1 hit against 15
10% Divert Damage to Nature- (Spell, Druid Magic, Earth, 560 MP, 144,000 Gold) 5% of damage dealt to caster while this buff is active is instead diverted as damage that pierces 500,000 Defense to one target allied Plant, does not stack, if a Plant linked to caster by this spell is killed, any Zone of Earth created by caster disappears
5% Root-Grappling Sphere- (Weaponx2, Other: Siege Weaponry, Earth, 248,000 Gold) +459 Magical Attack, 5% inflicts Paralysis, deals double damage to Large Structures
5% Circle of Wardens- (Item, Property, Magic & Earth, 850,000 Gold)
Crazed Candle
Level 15
Golem, Magic
HP- 55,000
MP- 80,000
STR- 1,500
AGI- 1,500
CON- 1,500
MIN- 1,500
SPI- 1,500
XP- 0
Defense- 1,500
Defense against Stat Damage- 150
Critical Chance- 15%
Resilience- 15%
To Hit- 115%
Dodge- 15%
Resistances and Immunities- 50% Physical Resistance, 50% Magic Resistance, 50% Fire Resistance, 50% Water Weakness, 50% Ice Weakness, 35% Minor Status Effect Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- (Spirit + Mind) / 2
Constant Effects-
Purple Status Aura- All minor status effects targetting possessor's opponents have a 5% greater chance of working, stacks 200 times, Constant Effect
Abilities-
Wax War- 5,000 Damage, 1% inflicts Entombed, Fire & Earth, 0 MP
Crazed Magics- 5,000 Damage, Magic, 0 MP
Manablast- 5,000 Damage, 50% inflicts Manablasted, Magic, 5,000 MP
Fire Bolt- 5,000 Damage, Fire, 5,000 MP
Crazed Candleflame: Confusion- 75% inflicts Confusion, 1 hit against 15, Magic, 5,000 MP
Crazed Candleflame: Pain- 75% inflicts Pain, 1 hit against 15, Magic, 5,000 MP
Crazed Candleflame: Hex- 75% inflicts Hexed, 1 hit against 15, Magic, 5,000 MP
Crazed Candleflame: Paralysis- 75% inflicts Paralysis, 1 hit against 15, Magic, 5,000 MP
Crazed Candleflame: Poison- 75% inflicts Poison, 1 hit against 15, Magic, 5,000 MP
Crazed Candleflame: Fear- 75% inflicts Confusion: Fear, 1 hit against 15, Magic, 5,000 MP
Crazed Candleflame: Drain- 75% inflicts Stat Drain, 1 hit against 15, Magic, 5,000 MP
Crazed Candleflame: Stress- 75% inflicts Fatigued: Stress, 1 hit against 15, Magic, 5,000 MP
Drops-
14,000 Gold
1,125 XP
75% Crazed Candle Plushie- (Item, Antiquity, Magic, 19,000 Gold)
10% Crazy Candleflame- (Accessory, Other: Mystic Infusion, Magic, 220,000 Gold) Possessor's attacks randomly inflict (with a 15% chance) one of Confusion, Pain, Hexed, Paralysis, Poison, Confusion: Fear, Stat Drain, and Fatigued Stress
10% Call Down Aura: Purple Status- (Spell, Enchantment, Magic, 700 MP, 130,000 Gold) All minor status effects targetting caster's opponents have a 5% greater chance of working, stacks 3 times, lasts until end of thread but cannot be carried in buff slots that do not specifically carry Called Area Auras
5% Heiberic Calling Pattern: Crazed Candle- (Item, Antiquity, Magic, 920,000 Gold)
!Gold Brick Man-
Level 15
Golem, Earth
HP- 80,000
MP- 80,000
STR- 1,200
AGI- 1,200
CON- 1,200
MIN- 1,200
SPI- 1,200
XP- 0
Defense- 2,000
Defense against Stat Damage- 1,000
Critical Chance- 7%
Resilience- 24%
To Hit- 114%
Dodge- 12%
Resistances and Immunities- 95% Earth Resistance, 95% Air Resistance, 95% Fire Resistance, 95% Water Resistance, 95% Light Resistance, 95% Darkness Resistance, 95% Physical Resistance, 95% Psychic Resistance, 95% Magic Resistance, 95% Technology Resistance, 95% Acid Resistance, 95% Ice Resistance, 95% Electrical Resistance, 95% Resistance to two non-base, non-Universe elements chosen at the beginning of battle, Minor Status Effect Immunity, 100% Moderate Status Effect Resistance, 100% Stat Damage Resistance
Prime Attribute- Strength
Constant Effects-
Rich Man’s Monster- This monster always drops Gold, this monster drops 5 times its listed value of Gold, this ability only works between turns two and five of battle, Constant Effect
Abilities-
Golden Fist- 3,000 damage, Earth or Physical, 0 MP
Gold Blitz- 2,000 damage, 54 bonus hits divided among 54, deals 1/(either the number of targets or the most hits against a single target, whichever is higher) damage, Magic, 10,000 MP
Purchase Status Effects- Inflicts any minor or moderate status effects on any one target two separate times with separate effects or targets being able to be chosen, Technology, 10,000 MP
XP- 1,125
Gold- 16,875
Treasure-
95% Huge Pile of Gold Bricks- (Item, Currency, Earth, 100,000 Gold)
3% Gold Fist- (Weapon, Fist Weapon, Earth, 555,555 Gold) +500 Melee Attack, +50 to all stats, +5,000 additional Melee Attack if wielder has over 1,000,000,000 Gold
1% Multimillionaire’s Coin- (Consumable, Enchanted Item, Earth & Light, 1 Charge, 10,000,000 Gold), Heals 10,000 HP (or 20,000 HP if you have over 2,000,000 Gold), Heals 10,000 MP (or 20,000 MP if you have over 2,000,000 Gold), Doubles Gold gained from battle if said doubled amount is under 1/1,000th the amount user possesses to a max of 20,000 extra Gold
1% The Ritz- (Armor, Clothing, Earth & Light & Air, 50,000,000 Gold) +500 Defense, +5,000 additional Defense and +1,000 to all stats if wielder has over 1,000,000,000 Gold
Iceforest Pineman-
Level 15
Plant, Ice
HP- 80,000
MP- 65,000
STR- 1,500
AGI- 1,200
CON- 1,500
MIN- 1,500
SPI- 1,500
XP- 0
Defense- 1,600, +4,000 Defense against Ice
Critical chance- 15%
Resilience- 18%
To Hit- 115%
Dodge- 12%
Resistances and Immunities- 90% Ice Resistance, 50% Earth Resistance, 50% Water Resistance, 80% Fire Weakness, Impaired Immunity, Frozen Immunity, Suffocation Immunity
Prime Attribute- Strength
Constant Effects-
Sturdy Trunk- Possessor gains +25% Resilience and +40,000 HP, Constant Effect
Abilities-
Tree Stomp- 4,400 Damage, 50% inflicts Fatigued: Stun, Earth or Physical, 0 MP
Needle Spray- 500 Damage, 50% inflicts Pain, 10 hits against 5, Earth, 15,000 MP
Shake of Massive Amounts of Snow- 7,000 Damage, 30% inflicts Frozen, 50% inflicts Entombed, 1 hit against 20, this ability can only be used if Call Unto Seasons: Winter has already been cast this battle, Ice, 6,000 MP
Drops-
11,250 Gold
1,125 XP
90% Northern Needles- (Item, Material, Ice & Earth, 3,900 Gold)
5% Pine Bark- (Item, Material, Earth, 2,900 Gold)
1% Northern Pine Hairpin- (Weapon, Deadly Item, Earth & Ice, 311,000 Gold) +315 Melee Attack, +310 Ranged Attack, 50% inflicts Frozen on the second hit against the same target in any single attack
1% Collectable Magic Topiary- (Item, Antiquity, Earth, 700 Gold)
1% Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
1% Seal of the Northern Pine Woods- (Accessory, Seal, Earth & Ice, 45,000 Gold) +15 CON, 15% Earth Resistance, 15% Ice Resistance
1% Pinebane Axe- (Weaponx2, Axe, Earth, 435,000 Gold) +910 Melee Attack, +902 CON, 15% Earth Resistance, 15% Ice Resistance, Wielder gets +15% Critical against Plants, to a max of 80% Critical
Mushroom Sergeant
Level 15
Plant, Acid
HP- 80,000
MP- 65,000
STR- 1,500
AGI- 1,200
CON- 1,500
MIN- 1,500
SPI- 1,500
XP- 0
Defense- 1,500
Critical Chance- 16%
Resilience- 15%
To Hit- 115%
Dodge- 15%
Resistances and Immunities- 50% Acid Resistance, 20% Fire Weakness, 40% Psychic Weakness, Immune to Impaired, Impaired: Deafened, Impaired: Blind, Poison, Paralysis, and Confusion
Prime Attribute- Strength
Constant Effects-
Bolster Fellow Mushrooms- Possessor's allies who are Plants gain +100 to all stats, Constant Effect
Abilities-
Mushroom Sergeant's Spear- 4,000 Damage, Physical, 0 MP
Spore Cloud- 95% inflicts Poison, 1 hit against 15, Acid, 400 MP
Paralyzing Spores- 1,200 Damage, 95% inflicts Paralysis, 1 hit against 15, Physical, 4,000 MP
Rally Plants- Target Plant is cured of Fatigued, Confusion, Charm, Stat Drain, Impaired, and one other minor negative status effect of caster's choice, Earth & Air, 2,500 MP
Bolster Plants- Target Plant gains +250 to all stats, stacks 10 times, Earth, 6,500 MP
Drops-
11,250 Gold
1,125 XP
70% Mushroom Sergeant's Spear- (Weaponx2, Spear, Earth, 155,000 Gold) +550 Melee Attack, +550 CON, 15% Paralyzed Resistance, 10% may inflict Paralyzed, 10% may inflict Poison, Wielder's allies who are Plants gain +150 to all stats as a bonus that does not stack
20% Mushroom Piece- (Item, Material, Earth, 600 Gold)
10% Blue Cap- (Accessory, Hat, Water, 600 Gold) +7 Defense, +2 CON
Pusbelly-
Level 15
Undead, Acid
HP- 65,000
MP- 65,000
STR- 1,500
AGI- 1,350
CON- 1,500
MIN- 1,370
SPI- 1,390
XP- 0
Defense- 1,210, +2,000 Defense against Acid
Defense Against Stat Damage- 80
Critical Chance- 16%
Resilience- 14%
To Hit- 115%
Dodge- 12%
Resistances and Immunities- 90% Acid Resistance, 200% Physical Weakness, 95% Dissolving Resistance, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity
Prime Attribute- Strength
Constant Effects-
Explosive Gut- Possessor, upon death, deals 4,000 Flat Acid element damage and has a 200% chance of inflicting Dissolving on possessor’s killer and up to 4 other target’s on possessor’s killer’s side, Constant Effect
Ponderous- Possessor’s turn-order-determining stats are halved, to a max of 20,000,000 points lost, are halved for turn-order-determining purposes, Constant Effect
Abilities-
Bilious Bite- 5,000 Damage, 5% inflicts Dissolving, Acid, 0 MP
Meaty Fist- 4,500 Damage, 1% inflicts Fatigued: Stun, Physical, 0 MP
Caustic Vomit- 3,000 Damage, 80% inflicts Dissolving, 1 hit against 5, Acid, 1,000 MP
Fling Bile- 4,000 Damage, 40% inflicts Dissolving, -200 Defense, stacks 5 times, Acid, 3,500 MP
Exude Armoring Substances- +250 Defense, +300 Defense against Water, +200 Defense against Physical, affects caster only, stacks 4 times, lasts 15 rounds, Acid & Earth, 2,000 MP
Drops-
13,000 Gold
1125 XP
50% Putrid Bile- (Item, Material, Acid, 220 Gold)
35% Acid Mana Oil- (Item, Material, Acid, 5,000 Gold)
13% Quart of Pus- (Item, Material, Acid & Darkness, 80 Gold)
2% Improved Acid Spray- (Spell, Hypertech, Acid, 90 MP, 484,300 Gold) +500 Ranged Attack, 25% inflicts Dissolving, May inflict 1 hit against 5 and deal 1/2 damage
Scissorman
Level 15
Humanoid, Physical
HP- 80,000
MP- 55,000
STR- 1,700
AGI- 1,450
CON- 1,450
MIN- 1,450
SPI- 1,450
XP- 0
Defense- 1,600
Defense against Stat Damage- 110
Critical Chance- 21%
Resilience- 15%
To Hit- 115%
Dodge- 15%
Resistances and Immunities- 50% Physical Resistance, 50% Electrical Weakness, 5% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Giant Scissors- Possessor gains +9% Critical, possessor's attacks deal an additional 4,000 Damage, Constant Effect
Abilities-
Snip- 5,500 Damage, Physical, 0 MP
Bloody Cut- 4,700 Damage, 65% inflicts Wounded, Physical, 5,000 MP
Life Sever- 4,500 Damage, inflicts Drain, Drain inflicted by this attack may heal caster's controller instead of caster, Physical & Darkness, 5,000 MP
Air Cut- 4,500 Damage, 5% inflicts Suffocation: Sonic Whiplash, Air, 5,000 MP
Drops-
12,000 Gold
1,125 XP
75% Scissorman Plushie- (Item, Antiquity, Physical, 19,000 Gold)
10% Giant Scissors- (Weaponx2, Tool, Physical, 65,000 Gold) +154 Melee Attack, 14% Critical
10% Bloody Cut- (Spell, Combat Arts, Physical & Darkness, 220 MP, 79,000 Gold) +55 Melee Attack, inflicts Drain, caster must have a Tool equipped to cast this spell
5% Heiberic Calling Pattern: Scissorman- (Item, Antiquity, Magic & Physical, 600,000 Gold)
Shroomtech Tank-
Level 15
Machine, Earth
HP- 90,000
MP- 60,000
STR- 1,550
AGI- 1,000
CON- 1,600
MIN- 1,400
SPI- 1,400
XP- 0
Defense- 2,000
Critical- 15%
Resistance- 17%
To Hit- 115%
Dodge- 10%
Resistances and Immunities- 50% Earth Resistance, 50% Darkness Resistance, 50% Fire Weakness, 10% Psychic Weakness, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Mushroom Army War Machine- Possessor counts as a Plant in addition to possessor's other subtypes, Constant Effect
Designed by the Mushroom Empire's Finest Engineers- Possessor's abilities' gain +2,000 Damage to their Damage values, Possessor gains +30,000 HP, Possessor gains +1,000 Defense, Constant Effect
Abilities-
Primary Spore Cannon- 4,000 Damage, 15% inflicts Paralyzed, 15% inflicts Confusion, Earth or Earth & Technology, 0 MP
Fire Man-Corroder Spores- 3,000 Damage, deals double damage to Humans, to a max of 2,000,000 additional damage, Earth & Acid, 2,000 MP
Fire Burst Spores- 1,500 Damage, 50% inflicts Confusion, 50% inflicts Dissolving, Earth & Acid, 2,000 MP
Activate Spore Shield- +1,000 Defense, Gives target minor status effect immunity for 3 rounds, lasts 15 rounds, stacks 5 times, Earth & Technology, 4,000 MP
Drops-
12,000 Gold
1,125 XP
85% Giant Mushroom Spore- (Item, Antiquity, Earth & Darkness & Acid, 31,000 Gold)
5% Spore Cannon- (Weaponx2, Gun, Earth & Acid, 350,007 Gold) +810 Ranged Attack, 30% inflicts Poison, 30% inflicts Confusion, 5% wielder's Ranged Attack actions gain 1 hit against 1
5% Spore Ammo- (Accessory, Ammo, Earth & Acid, 68,000 Gold) +30 Ranged Attack, 15% inflicts Poison, 15% inflicts Paralyzed
5% Mushroom Empire Weapons Blueprints- (Item, Antiquity, Earth & Acid & Air, 475,000 Gold)
Skull-Head Cactus
Level 15
Plant, Fire & Darkness
HP- 95,000
MP- 65,000
STR- 1,500
AGI- 1,250
CON- 1,700
MIN- 1,600
SPI- 1,650
XP- 0
Defense- 2,000
Defense against Stat Damage- 90
Critical Chance- 22%
Resilience- 20%
To Hit- 118%
Dodge- 10%
Resistances and Immunities- Absorbs Water, 95% Darkness Resistance, 60% Fire Resistance, 40% Earth Resistance, 20% Psychic Weakness, 300% Ice Weakness, 110% Glyph Magic Weakness, Fatigued Immunity, Voidstruck Immunity, Hexed Immunity, Stat Drain Immunity, Sigil Magic Immunity, Impaired Immunity, Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Constitution + Spirit
Constant Effects-
Sharp- Possessor gets +5% Critical, Constant Effect
Deadly Body- Whenever possessor is targeted by an offensive action, possessor may choose to have the source of said action take 5,000 Physical element damage, take 5,000 Darkness element damage, have a 40% chance of being afflicted with Pain, have a 40% chance of being afflicted with Wounded, have a 40% chance of being afflicted with Hexed, and have a 40% chance of being afflicted with Voidstruck, Constant Effect
Abilities-
Hug- 4,500 Damage, 70% inflicts Pain, 50% inflicts Wounded, 30% inflicts Hexed, 30% inflicts Confusion: Fear: Disconcerted, 1% inflicts Charm: Lovestruck, Physical, 0 MP
Drain HP- 5,000 Damage, inflicts Drain, Fate, 0 MP
Drain MP- 5,000 MP Damage, inflicts MP Drain, Fate, 0 MP
Bony Glare- 5,800 Damage, 250% Inflicts Hexed, 55% inflicts Voidstruck, Darkness, 2,090 MP
Mind Atrophy- 150 MIN Damage, 1 hit against 15, Darkness, 5,000 MP
Rattle- 95% inflicts Confusion: Fear, 79% inflicts Hexed, 30% inflicts Stat Drain: MIN Drain, 1 hit against 14, Darkness & Air, 3,700 MP
Erase Magic- Destroys target non-unique Spell owned by an individual below Level 15 that is worth under 200,000 Gold, Magic, 9,000 MP
Drops-
15,000 Gold
1,125 XP
75% Skull-Head Cactus Fruit- (Consumable, Food, Darkness, 1 Charge, 20,000 Gold) Heals 15,000 HP, Heals 15,000 MP, Inflicts Hexed
10% Rune of the Skull-Head Cactus- (Accessory, Rune, Darkness & Fire, 90,000 Gold) +30 to all stats, Wielder gains Confusion: Fear Immunity if wielder is either a Daemon or has the ability Rune Mage
5% Pyramidal Necromancy: Craft Cactus Boneyard- (Spell, Necromancy, Darkness, 7,900 MP, 80,000 Gold) Adds an effect to target terrain or phantom terrain that is a Desert which makes said Desert also count as a Boneyard so long as it remains a Desert, All Plants and Undead gain +40 to all stats and 15% Critical while in said terrain
5% Curse of the Skull-Head Cactus- (Spell, Dark Magic, Darkness, 960 MP, 780,000 Gold) 40% inflicts Hexed, 30% inflicts Confusion: Fear, Inflicts a debuff that gives its target -300 Defense, -40 MIN, and -20 AGI if any of said target's foes are Plants
5% Polymorph: Skull-Head Cactus- (Spell, Transmutation, Darkness & Fire, (Target’s Max HP, Counting Buffs) MP, 345,000 Gold) Target becomes a Skull-Head Cactus, Does not work on unique targets, Does not work on targets above Level 19, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Plants if caster does not have the ability Transmuter, Caster must be Level 15 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
Tyranno
Level 15
Reptile, Earth
HP- 75,500
MP- 65,000
STR- 1,900
AGI- 1,430
CON- 1,520
MIN- 1,410
SPI- 1,410
XP- 0
Defense- 1,415
Critical chance- 19%
Resilience- 15%
To Hit- 14%
Dodge- 12%
Resistances and Immunities- 20% Fire Resistance
Prime Attribute- Strength
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
Dinosaur- Possessor gains the subtype Animal, Constant Effect
Deadly- Possessor gains +1,900 STR, gains +19% Critical, and deals 3,000 additional Damage, Constant Effect
Abilities-
Tyrant Bite- 4,800 Damage, 50% inflicts Wounded, Physical, 0 MP
Chomp- 3,100 Damage, deals HP Drain, Physical, 0 MP
Tail Sweep- 1,320 Damage, 50% inflicts Fatigued: Stun, Physical, 0 MP
Drops-
11,250 Gold
1,125 XP
99% Tyranno Hat- (Accessory, Eyewear, Technology & Darkness, 150,000 Gold) +150 Melee Attack, +150 STR, +150 CON, 30% Critical
1% Heiberic Calling Pattern: Tyranno- (Item, Antiquity, Technology, 1,500,000 Gold)
Unit of Bagpiping Bards
Level 15
Human, Air
HP- 65,000
MP- 65,000
STR- 1,500
AGI- 1,500
CON- 1,500
MIN- 1,500
SPI- 1,500
XP- 0
Defense- 1,500
Defense against Stat Damage- 75
Critical Chance- 15%
Resilience- 15%
To Hit- 115%
Dodge- 15%
Resistances and Immunities- 50% Air Resistance, 50% Sonic Resistance
Prime Attribute- Agility
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Uplifting Bagpiping- Possessor's allies gain +100 to all stats as an effect that stacks 5 times, Constant Effect
Abilities-
Bagpipey Blast- 3,000 Damage, 70% inflicts Confusion, Air or Sonic, 0 MP
Brain-and-Ear-Hurting Tune- 250 MIN Damage, 70% inflicts Impaired: Deaf, 1 hit against 30, Psychic & Air, 7,000 MP
Confusing Tune- 200% Inflicts Confusion, 1 hit against 30, Air & Psychic, 6,000 MP
Rowdy Tune- Target gains +700 STR, +700 CON, +700 AGI, and target's abilities' listed Damage values increase by 3,000, lasts 5 rounds, 1 hit against 30, does not stack, Air & Fire, 10,000 MP
War March- +250 STR, +250 CON, +250 AGI, affects caster only, stacks 5 times, Physical & War, 2,500 MP
Sieze Building- 10,000 Damage, Only affects Large Structures, 200% Inflicts Charm on Large Structures, Ignores the Charm immunity of Large Structures below Level 40, deals double damage to Large Structures (to a max of 5,000,000 additional Damage), may optionally deal no damage, War, 10,000 MP
Drops-
11,250 Gold
1,125 XP
75% Soldier’s Bagpipes- (Weapon, Instrument, Air, 85,000 Gold) +90 Magical Attack, +50 AGI, +90 SPI, Wielder's Unit allies gain +100 to all stats as an effect that stacks 3 times, 5% inflicts Confusion
10% Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
10% Fancy Bagpiper's Kilt- (Armorx.5, Heavy Armor, Earth & Air, 61,000 Gold) +61 Defense, +60 SPI, Wearer's Instrument weapons that possess a Magical Attack bonus have said bonus increased by 60 points as an effect that stacks 200 times
5% Troop Deployment Writ: Unit of Bagpiping Bards- (Consumable, Summoning Stone, Air, 1 Charge, 150,000 Gold) Summons 1 Unit of Bagpiping Bards from the Enemy List, max 5 summoned by summoner at a time
Zoning Office
Level 15
Large Structure, Air
HP- 650,000
MP- 60,000
STR- 1,400
AGI- 1,230
CON- 1,520
MIN- 1,780
SPI- 1,610
XP- 0
Defense- 2,800
Defense against Stat Damage- 120
Critical Chance- 12%
Resilience- 44%
To Hit- 117%
Dodge- 1%
Resistances and Immunities- Immunity to Impaired, Confusion, Pain, Poison, Diseased, and Charmed, 50% Technology Resistance, 50% Water Resistance, 50% Air Resistance, 50% Earth Resistance, 50% Fire Weakness
Prime Attribute- Spirit
Constant Effects-
Direction Signs Near the Building Are Confusing- There is a 50% chance that offensive actions from individuals who are both under level 80 and have under 1,000 MIN do not affect possessor, with the source of said cancelled actions being afflicted with Confusion, Constant Effect
Urban and Rural Planning- Possessor may create a new Zone of any base element and choose which individuals in this battle are in it at the start of battle and at the start of every round, Constant Effect
Abilities-
Gerrymander- 1,000 Damage, caster may choose what zones from sources below level 50 have their attached effects affect what targets, May hit zones or individuals, 1 hit against 15, Air & Water, 0 MP
Angry Clerks- 4,000 Damage, may be used as a counter, may be used against allies of the individual who triggers this counter, Technology & Air, 0 MP
Rezone Water Routes- 1,000 Damage, 60% inflicts Drowning, may be used as a counter, Attaches this effect to a zone so that this attack is repeated at the start of every round against all individuals in said zone, does not stack within the same zone, does not stack more than 20 times total, Water, 5,000 MP
Rezone Toxic Waste Disposal- 200 Damage, 50% inflicts Poison, 40% inflicts Disease, 30% inflicts Poison: Irradiated, may be used as a counter, Attaches this effect to a zone so that this attack is repeated at the start of every round against all individuals in said zone, does not stack within the same zone, does not stack more than 20 times total, Acid, 8,000 MP
Rezone Walls- Attaches an effect to a zone that gives all individuals in said zone +1,000 Defense, may be used as a counter, stacks 2 times within the same zone, does not stack more than 20 times total, Earth, 5,000 MP
Rezone Population Demographics- Attaches an effect to a zone that causes all summons from sources below level 20 that are summoned by individuals in said zone or controlled by individuals in said zone to come under the control of caster, may be used as a counter, does not stack within the same zone, does not stack more than 4 times total, Technology & Earth, 3,000 MP
Rezone Bees!- 3,000 Damage, 50% inflicts Poison, 40% inflicts Pain, 30% inflicts Confusion, may be used as a counter, Attaches this effect to a zone so that this attack is repeated at the start of every round against all individuals in said zone, does not stack within the same zone, does not stack more than 20 times total, Acid & Air & Physical, 8,000 MP
Rezone Tasty Candy- 15,000 Damage, Heals, may be used as a counter targeting caster, Attaches this effect to a zone so that this attack is repeated at the start of every round against all individuals in said zone, does not stack within the same zone, does not stack more than 20 times total, Air & Light, 2,000 MP
Drops-
26,000 Gold
2250 XP
50% City Block- (Item, Property, Technology, 40,000 Gold)
10% Grocery Store- (Item, Property, Technology & Air & Water, 80,000 Gold)
10% Small Corner Store- (Item, Property, Earth, 40,000 Gold)
10% City Library- (Item, Property, Technology, 120,000 Gold)
5% Power Plant- (Item, Property, Electrical, 180,000 Gold)
5% Square Mile of Rolling Farmland- (Item, Property, Technology, 70,000 Gold)
5% Concert Hall- (Item, Property, Air & Magic, 190,000 Gold)
2% Water Works- (Item, Property, Water & Technology, 260,000 Gold)
1% Underground Toxic Waste Dump- (Item, Property, Earth & Acid, 290,000 Gold)
1% City Hall- (Item, Property, Technology, 290,000 Gold)
1% Zoning Office- (Item, Property, Air & Earth & Water, 316,000 Gold)
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- Site Admin
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Re: Enemy List
Level 16
Celestial Messenger
Level 16
Celestial, Light
HP- 100,000
MP- 100,000
STR- 1,600
AGI- 1,600
CON- 1,600
MIN- 1,600
SPI- 1,600
XP- 0
Defense- 1580
Defense against Stat Damage- 95
Critical Chance- 18%
Resilience- 14%
To Hit- 115%
Dodge- 16%
Resistances and Immunities- 80% Magic Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Courier of Good News- Possessor may apply any one buff from any one consumable or spell that is in stock and worth under 250,000 Gold or that is castable by something on the enemy list that is below level 10 and normally combatable for drops that comes from a source that is not a Demon, Devil, Daemon, Deva, Undead, Darkspawn, or Abstract, at no cost to any one ally up to five times (with separate buff and ally selections being permissible) at the start of battle, Constant Effect
Swift Recovery- Possessor regenerates 5,000 HP and 5,000 MP per round, Constant Effect
Abilities-
Holy Chastisement- 4,400 Damage, 20% inflicts Awestruck, Light, 0 MP
Gift of Life- 10,000 Damage, Heals, Light, 0 MP
Take Away Burdens- Cures minor status effects, 40% cures one Moderate status effect, Light & Air, 9,000 MP
Ominous Message- 8,000 Damage, 50% inflicts Hexed, 40% inflicts Hexed: Ill Fortune, 30% inflicts Confusion: Fear, deals 1/3 damage, 1 hit against 40, Darkness & Light & Air, 13,000 MP
Drops-
16,000 Gold
1,600 XP
50% Minor Celestial Essence- (Item, Material, Light, 36,000 Gold)
10% Celestial Healing- (Spell, Celestial Magic, Light, 150 MP, 158,000 Gold) +159 Magical Attack, Heals, does not affect Demons
10% Minor Banishing of Good and Law- (Spell, Celestial Magic, Light, 3,500 MP, 170,000 Gold) +550 Magical Attack, +10% Critical for this attack, only affects Demons, Devils, and Abstracts, 1% inflicts Awestruck: Sealed, may affect more targets in RP threads
10% Alacrity of the Holy Messenger- (Spell, Celestial Magic, Light, 1,200 MP, 168,000 Gold) +150 AGI, Target may make a free trade or re-equip action every time target would normally get an action, Does not work on Demons, Devils, or Abstracts, does not stack, lasts 5 rounds
10% Celestial Sparkle Burst- (Spell, Celestial Magic, Light, 150 MP, 158,000 Gold) +350 Magical Attack, deals 1/3 damage, 40% inflicts Confusion, 30% inflicts Awestruck, 20% inflicts Impaired: Blind, 1 hit against 5
10% Redeeming Light- (Spell, Celestial Magic, Light, 950 MP, 475,000 Gold) +480 Magical Attack, Heals, 40% cures any one minor status effect, 30% removes each buff and debuff on target that was applied by a Demon, Devil, Demon Magic, Chaos Magic, or Abstract, 10% removes each buff and debuff on target that was applied by a Deva, a Daemon, or Rune Magic, separate rolls are made for each effect to be removed
Crazed, Bubbly Fangirl with Energy Projection Powers
Level 16
Human, Air
HP- 95,000
MP- 95,000
STR- 1,580
AGI- 1,580
CON- 1,580
MIN- 1,580
SPI- 1,580
XP- 0
Defense- 1,580
Defense against Stat Damage- 90
Critical Chance- 16%
Resilience- 15%
To Hit- 120%
Dodge- 14%
Resistances and Immunities- 50% Energy Resistance, 50% Air Resistance, 50% Light Resistance, 50% Darkness Resistance, 20% Minor Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
I'm Your BIGGEST Fan! I Know EVERYTHING About You!- Possessor selects a unique, PC opponent at the start of battle and gains 15% Resistance to said individual, provided said individual is below Level 20, Constant Effect
You're SO Famous- Possessor gains +150 to all stats for each Fame possessor's opponent with the highest Fame possesses, to a max of 30 points, Constant Effect
Abilities-
Energy Beams- 5,000 Damage, Either deals 2 hits against 1 or deals 1 hit against 2, Energy, 0 MP
Accidentally Overdosed Tranquilizer Gun- 1,000 Damage, 150% inflicts Poison, 50% inflicts Fatigued: Knocked Out, Technology & Acid, 0 MP
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!- 6,000 Damage, 50% inflicts Impaired: Deaf, Air or Sonic, 0 MP
Rushglomp- Inflicts Charm, 50% inflicts Fatigued: Stunned, Physical & Air, 0 MP
Read Creepy Fanfiction Aloud- 100% Inflicts Confusion: Fear, 90% inflicts Confusion, 90% inflicts Stat Drain: MIN Drain, 1 hit against 15, Air & Darkness, 40 MP
Hogtie- 100% Inflicts Paralyzed, Earth, 500 MP
Energy Cage- 200% Inflicts Paralyzed, Energy, 3,500 MP
Energy Shield- +700 Defense, stacks 20 times, Energy, 8,000 MP
Drops-
18,000 Gold
1,600 XP
50% Anime Fanfiction- (Item, Antiquity, Technology & Air, 1,400 Gold)
20% Vampire-Aggrandizing Fiction- (Item, Antiquity, Darkness, 1,900 Gold)
20% Photos of Cute, Male Pop Singers- (Item, Antiquity, Electrical & Air, 2,600 Gold)
5% Obsessive Poetry- (Item, Antiquity, Air & Darkness, 1,600 Gold)
4% Fanfiction about BA Members- (Item, Antiquity, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Psychic & Physical & Electrical & Acid & Energy & Ice, 5,000 Gold)
1% Lesser Energy Projection Blast- (Spell, Force Magic, Energy, 50 MP, 250,000 Gold) +260 Magical Attack, May gain 1 hit against 2 and deal 1/2 damage
Desert Corsair Sand Ship
Level 16
Machine, Earth
HP- 100,000
MP- 100,000
STR- 1,400
AGI- 1,600
CON- 1,590
MIN- 1,510
SPI- 1,510
XP- 0
Defense- 1,600
Defense against Stat Damage- 90
Critical Chance- 14%
Resilience- 19%
To Hit- 117%
Dodge- 11%
Resistances and Immunities- 80% Earth Resistance, 40% Water Resistance, 200% Psychic Weakness, Entombed Immunity, Drowning Immunity, Pain Immunity, Poison Immunity, Diseased Immunity (Exception- Diseased: Computer Virus) Confusion Immunity (except System Overload), Impaired Immunity
Prime Attribute- Agility
Constant Effects-
Sand Ship- Possessor counts as a Vehicle, Vehicle Trait
Passenger Capacity (20)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
The Desert Corsairs are on a Boat!- Passengers of this vehicles whose name includes ‘Desert Corsair’ may take one action per round at the start of possessor’s first action of said round; said actions may be countered with actions targeting possessor’s passengers, Vehicle Trait
Abilities-
Overrun- 4,800 Damage, May only be used against targets in the front row unless this ability was used on at least one target either this round or last round, Caster may, until the end of the next round, deal full damage to individuals in the back row, Physical, 0 MP
Pressurized Sand Cannon- 2,500 Damage, 50% inflicts Entombed, 75% inflicts Impaird: Blind, -5% To Hit, stacks 4 times, 1 hit against 5, Earth, 0 MP
Mass Deploy- Caster deploys any number of passengers, Earth & Air & Physical, 0 MP
Mass Pick-Up- Caster picks up any number of passengers, Earth & Air & Physical, 0 MP
Speed Up- +400 AGI, provides +400 AGI instead if the terrain or phantom terrain is Desert, affects caster only, stacks 5 times, Earth, 10,000 MP
Aim- +45% To Hit, Target’s To-Hit value ignores Dodge-providing or To-Hit-Penalizing effects that come from earth element actions or sources provided said sources are below Level 20, affects caster only, Earth, 6,000 MP
Drops-
20,000 Gold
1,600 XP
75% Crate of Spices- (Item, Material, Earth, 7,000 Gold)
10% Sand Pirate’s Backup Oar- (Weapon, Polearm, Earth, 150,000 Gold) +161 Melee Attack, 5% Critical, 5% Resilience, Wielder’s Earth element Transformations gain +300 AGI, have 40% Impaired Resistance, and have 40% Fatigued Resistance
10% Deactivated Desert Corsair Sand Ship- (Item, Antiquity, Earth, 600,000 Gold)
4% Terrain Spell of the Desert: Speed of the Blowing Sand- (Spell, Geomancy, Earth, 3,480 MP, 186,000 Gold) +210 AGI, does not stack, may only be cast if the terrain or phantom terrain is Desert
1% Desert Corsair Sand Ship - (Transformation, Vessel, Earth, 750,000 Gold)
Level 16
HP- 100,000
MP- 100,000
STR- 1,400
AGI- 1,600
CON- 1,590
MIN- 1,510
SPI- 1,510
XP- 0
XP Needed- 350,000
Miniumum Level- 16
Defense- 1,600
Defense against Stat Damage- 90
Critical Chance- 14%
Resilience- 19%
To Hit- 117%
Dodge- 11%
Resistances and Immunities- 80% Earth Resistance, 40% Water Resistance, 200% Psychic Weakness, Entombed Immunity, Drowning Immunity, Pain Immunity, Poison Immunity, Diseased Immunity (Exception- Diseased: Computer Virus) Confusion Immunity (except System Overload), Impaired Immunity
Prime Attribute- Agility
Constant Effects-
Sand Ship- Possessor counts as a Vehicle, Vehicle Trait
Passenger Capacity (20)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
The Desert Corsairs are on a Boat!- Passengers of this vehicles whose name includes ‘Desert Corsair’ may take one action per round at the start of possessor’s first action of said round; said actions may be countered with actions targeting possessor’s passengers, Vehicle Trait
Abilities-
Overrun- 4,800 Damage, May only be used against targets in the front row unless this ability was used on at least one target either this round or last round, Caster may, until the end of the next round, deal full damage to individuals in the back row, Physical, 0 MP
Pressurized Sand Cannon- 2,500 Damage, 50% inflicts Entombed, 75% inflicts Impaird: Blind, -5% To Hit, stacks 4 times, 1 hit against 5, Earth, 0 MP
Mass Deploy- Caster deploys any number of passengers, Earth & Air & Physical, 0 MP
Mass Pick-Up- Caster picks up any number of passengers, Earth & Air & Physical, 0 MP
Speed Up- +200 AGI, provides +500 AGI instead if the terrain or phantom terrain is Desert, affects caster only, stacks 5 times, Earth, 10,000 MP
Aim- +45% To Hit, Target’s To-Hit value ignores Dodge-providing or To-Hit-Penalizing effects that come from earth element actions or sources provided said sources are below Level 20, affects caster only, Earth, 6,000 MP
Emberfly Swarm
Level 16
Spirit, Fire
HP- 70,000
MP- 150,000
STR- 950
AGI- 1,700
CON- 1,050
MIN- 1,200
SPI- 1,800
XP- 0
Defense- 1,200
Defense against Stat Damage- 120
Critical Chance- 15%
Resilience- 12%
To Hit- 110%
Dodge- 18%
Resistances and Immunities- Absorbs Fire, 50% Water Weakness, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Spirit-Insect- Possessor gains the subtype Insect, Constant Effect
Firestarter- Possessor may deal 4,000 Flat Fire Damage to up to 5 opponents at the start of each round, possessor may summon 1 Emberfly at the start of each round, to a maximum of 10, Constant Effect
Abilities-
Ember Storm- 6,000 Damage, 1 hit against 5, Fire, 0 MP
Ignite- 7,000 Damage, 30% Inflicts Burning, Fire, 5,000 MP
Scatter- +10% Dodge, lasts 5 rounds, Stacks 3 times, 5,000 MP
Fan Flames- +600 SPI, +600 AGI, +2,000 Damage to the damage values of all of target's abilities that possess damage values, affects caster only, stacks 3 times, Fire & Air, 50,000 MP
Stinging Ember Blast- 6,000 Damage, 50% Inflicts Burning, 200% Inflicts Pain and Impaired: Blind, Fire, 30,000 MP
Choking Swarm- 6,000 Damage, 50% Inflicts Suffocation, 200% Inflicts Pain and Impaired: Mute, Fire & Air, 30,000 MP
Regather Flames- 30,000 Damage, Heals, May heal units, only affects Fire element targets, 60,000 MP
Drops-
16,000 Gold
1,600 XP
100% Emberfly Ash- (Item, Antiquity, Fire, 20 Gold)
Fleshwarper
Level 16
Human, Magic & Technology
HP- 85,000
MP- 100,000
STR- 1,600
AGI- 1,400
CON- 1,500
MIN- 1,900
SPI- 1,840
XP- 0
Defense- 1,300, +1,000 against Psychic, +1,000 against Magic, +1,000 against Physical, +1,000 against Technology
Defense against Stat Damage- 200
Critical Chance- 9%
Resilience- 16%
To Hit- 114%
Dodge- 14%
Resistances and Immunities- 20% Base Element Resistance, 20% Chaos Resistance, 50% Law Weakness, 50% Time Weakness, 50% Destruction Weakness, 50% War Weakness
Prime Attribute- Mind
Constant Effects-
Experimental Spawn- Possessor summons 50 Goblin at the start of every round, Constant Effect
Abilities-
Warp Attack- 4,400 Damage, 250 Damage to one Stat, Magic or Technology, 0 MP
Fleshwarping Conversion- Converts 200 of target’s points of any one stat into the same number of points in another stat, stacks 80 times, Magic or Technology, 2,500 MP
Transmutive Resistance- Target gains 20% Resistance to any one base element, stacks 20 times, Magic, 2,000 MP
Mutative Augmentation- +500 to any one stat, +5,000 HP, +5,000 MP, stacks 20 times, Technology, 13,000 MP
Wrack- 200% Inflicts Poison, Paralysis, Confusion, Charm, Impaired, Stat Drain, Diseased, Pain, Fatigued, and Hexed, Magic or Magic & Technology, 15,000 MP
Mass Degredation- 150 Damage to all stats, 1 hit against 10, Technology or Magic or Magic & Technology, 6,000 MP
Rework Speed- Target’s turn-order-determining stat becomes any one stat provided that target is either willing or below Level 20, Magic or Technology or Magic & Technology & Air, 8,000 MP
Behold! Wodoshohai!- Targets becomes Wodoshoahi on caster’s side of battle, does not affect targets of equal level to or higher level than caster, does not affect targets above Level 40, 1 hit against 10, Technology & Electrical, 10,000 MP
Drops-
15,000 Gold
1,125 XP
5% Transmute Form: Body of Steel- (Spell, Transmutation, 210 MP, Magic, 60,000 Gold) Target gains +350 Defense, Electrical attacks that hit target also hit two of target’s allies, overrides other Transmute Form spells, does not stack
5% Transmute Form: Body of Wood- (Spell, Transmutation, 80 MP, Magic, 40,000 Gold) Target gains +210 Defense, Target gains 150% Fire Weakness, overrides other Transmute Form spells, does not stack
5% Transmute Form: Body of Magesteel- (Spell, Transmutation, 990 MP, Magic, 370,000 Gold) Target gains +350 Defense, overrides other Transmute Form spells, does not stack
5% Transmute Arms: Flesh-Lance Arms- (Spell, Transmutation, Magic, 670 MP, 210,000 Gold) Target gains +600 Melee Attack and +5% Critical for each unfilled Weapon slot, to a max of 4 such slots, target counts as having a Spear equipped for purposes of accessing target’s abilities for each such slot, target loses these bonuses if those slots become filled, overrides other Transmute Arms spells, does not stack
5% Transmute Head: Pale Eyes- (Spell, Transmutation, Darkness & Earth, 700 MP, 280,000 Gold) Target gains 150% to Hit and 500% Impaired: Blind weakness, target is immediately afflicted by Impaired: Blind at the start of every round if target is within a Zone of Light, does not affect unwilling targets of Level 20 or greater, target counts as having one less Accessory slot than otherwise, to a minimum of 0 such slots, and target counts as having an additional Eyewear accessory equipped, overrides other Transmute Head spells, does not stack
5% Transmutative Augmentation: Poison-Cleansing Body- (Spell, Transmutation, Magic, 400 MP, 91,000 Gold) Target gains 30% Poison Resistance and target’s natural chance of recovering from Poison increases to 50% per round, does not stack
5% Transmutative Augmentation: Disease-Cleansing Body- (Spell, Transmutation, Magic, 400 MP, 91,000 Gold) Target gains 30% Disease Resistance and target’s natural chance of recovering from Disease increases to 50% per round, does not stack
5% Transmutative Augmentation: Insuppressible Immune System- (Spell, Transmutation, Magic, 900 MP, 139,000 Gold) Target gains Immunity to Diseased: Immunodeficiency and is immediately cured of Diseased: Immunodeficiency, does not stack
10% Transmutative Augmentation: Augmented Strength- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 STR, stacks 5 times
5% Transmutative Augmentation: Augmented Agility- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 AGI, stacks 5 times
5% Transmutative Augmentation: Augmented Constitution- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 CON, stacks 5 times
5% Transmutative Augmentation: Augmented Mind- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 MIN, stacks 5 times
5% Transmutative Augmentation: Augmented Spirit- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 SPI, stacks 5 times
5% Transmutative Augmentation: Augmented Defense- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 Defense, stacks 5 times
5% Transmutative Augmentation: Augmented Solidarity of Form- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +30 Defense against Stat Damage, stacks 5 times
5% Transmutative Augmentation: Augmented Power- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 Melee Attack, +70 Ranged Attack, and +70 Magical Attack, stacks 5 times
4% Warp Flesh- (Spell, Transmutation, Magic & Technology, 900 MP, 402,000 Gold) Converts 100 of target’s stat points in one stat into an equal number of points in another stat, or gives target -50 to any one stat, Does not work on unwilling targets 10 Levels or more higher than caster or on unwilling targets above Level 80
1% Transmute Element: Fire- (Spell, Transmutation, Fire, 700 MP, 100,000 Gold) Target willing individual’s element becomes Fire
1% Transmute Element: Water- (Spell, Transmutation, Water, 700 MP, 100,000 Gold) Target willing individual’s element becomes Water
1% Transmute Essence: Human- (Spell, Transmutation, Magic, 1,000 MP, 150,000 Gold) Target willing individual’s subtype becomes Human
1% Transmute Essence: Elemental- (Spell, Transmutation, Magic & Air & Earth & Fire & Water, 1,000 MP, 150,000 Gold) Target willing individual’s subtype becomes Elemental
1% Polymorph: Wodoshohai- (Spell, Transmutation, Electrical, (Target’s Max HP, Counting Buffs) MP, 500,000 Gold) Target becomes a Wodoshohai, Does not work on unique targets, Does not work on targets above Level 20, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Bio-Horror if caster does not have the ability Transmuter, Caster must be Level 20 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
1% Polymorph: Moonflower- (Spell, Transmutation, Magic, (Target’s Max HP, Counting Buffs) MP, 750,000 Gold) Target becomes a Moonflower, Does not work on unique targets, Does not work on targets above Level 20, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Plant if caster does not have the ability Transmuter, Caster must be Level 20 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
1% Polymorph: Thesaline Rose- (Spell, Transmutation, Light, (Target’s Max HP, Counting Buffs) MP, 97,000 Gold) Target becomes a Thesaline Rose, Does not work on unique targets, Does not work on targets above Level 10, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Plants if caster does not have the ability Transmuter, Caster must be Level 10 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
1% Polymorph: War Crab- (Spell, Transmutation, Water, (Target’s Max HP, Counting Buffs) MP, 270,000 Gold) Target becomes a War Crab, Does not work on unique targets, Does not work on targets above Level 10, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Aquatics if caster does not have the ability Transmuter, Caster must be Level 10 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
1% Polymorph: Goblin- (Spell, Transmutation, Earth, (Target’s Max HP, Counting Buffs) MP, 97,000 Gold) Target becomes a Goblin, Does not work on unique targets, Does not work on targets above Level 5, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Animals if caster does not have the ability Transmuter, Caster must be Level 5 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
1% Polymorph: Rabbit- (Spell, Transmutation, Light, (Target’s Max HP, Counting Buffs) MP, 97,000 Gold) Target becomes a Level 1 Rabbit, Does not work on unique targets, Does not work on targets above Level 5, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Animals if caster does not have the ability Transmuter, Caster must be Level 5 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
1% Giltrych Glove- (Accesssoryx.5, Gloves, Magic, 760,000 Gold) +750 to all stats, Wearer may choose to have any equipped weapons with base subtypes that are non-unique and worth below 760,000 Gold have their subtype changed to any other base subtype
Fungal Siege Weapon-
Level 16
Machine, Earth
HP- 115,000
MP- 100,000
STR- 1,500
AGI- 1,200
CON- 1,400
MIN- 1,400
SPI- 1,400
XP- 0
Defense- 1,800
Critical- 21%
Resistance- 12%
To Hit- 120%
Dodge- 10%
Resistances and Immunities- 50% Earth Resistance, 50% Darkness Resistance, 50% Fire Weakness, 40% Psychic Weakness, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Mushroom Army War Machine- Possessor counts as a Plant in addition to possessor's other subtypes, Constant Effect
Designed with Offense in Mind by the Mushroom Empire's Finest Engineers- Possessor's abilities' gain +5,000 Damage to their Damage values, Constant Effect
Abilities-
Siege Spores- 5,000 Damage, deals double damage to Large Structures as an effect that does not stack with other damage multipliers against Large Structures, Earth or Earth & Air & Physical, 0 MP
Paralytic Spore Siege- 1,000 Damage, 60% inflicts Paralyzed, deals double damage to Large Structures as an effect that does not stack with other damage multipliers against Large Structures, 1 hit against 15, Earth or Earth & Air & Physical, 10,000 MP
Toxic Spore Siege- 1,000 Damage, 150% inflicts Poison, deals double damage to Large Structures as an effect that does not stack with other damage multipliers against Large Structures, 1 hit against 15, Acid, 10,000 MP
Drops-
18,0000 Gold
1,600 XP
85% Giant Mushroom Spore- (Item, Antiquity, Earth & Darkness & Acid, 31,000 Gold)
5% Fungal Catapult- (Weapon, Other: Siege Weapon, Earth & Acid, 315,000 Gold) +600 Ranged Attack, Wielder deals double damage to Large Structures an effect that does not stack with other damage multipliers against Large Structures, 15% inflicts Poison, 15% inflicts Paralyzed
5% Spore Ammo- (Accessory, Ammo, Earth & Acid, 68,000 Gold) +30 Ranged Attack, 15% inflicts Poison, 15% inflicts Paralyzed
5% Mushroom Empire Weapons Blueprints- (Item, Antiquity, Earth & Acid & Air, 475,000 Gold)
Gargamir
Level 16
Monster, Magic
HP- 100,000
MP- 90,000
STR- 1,820
AGI- 1,610
CON- 1,730
MIN- 1,640
SPI- 1,550
XP- 0
Defense- 1,700
Defense against Stat Damage- 34
Critical Chance- 17%
Resilience- 16%
To Hit- 114%
Dodge- 16%
Resistances and Immunities- 50% Physical Resistance, 50% Fire Resistance, 50% Magic Weakness, 60% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Crimson Fury Aura- All offensive actions targetting possessor's opponents have a +5% Critical Chance against targets below Level 20, stacks 200 times, Constant Effect
Abilities-
Bite- 5,200 Damage, inflicts a debuff that stacks 200 times and lowers targets’ Defense by 100, Physical, 0 MP
Magic Claw- 5,500 Damage, Magic, 0 MP
Flame Belch- 2,300 Damage, 15% inflicts Burning, 1 hit against 3, Fire, 6,440 MP
Armor-Breaker- 1,200 Damage, inflicts a debuff that stacks 200 times and lowers targets’ Defense by 100, Physical, 7,221 MP
Recover- 35,000 Damage, Heals, affects caster only, Physical, 10,000 MP
Confusion Claw- 4,000 Damage, 15% inflicts Confusion, Physical or Air, 5,000 MP
Drops-
16,000 Gold
1,600 XP
75% Gargamir Plushie- (Item, Antiquity, Magic, 76,000 Gold)
10% Gargamir Hide- (Item, Material, Physical, 110,000 Gold)
10% Aura Transport Tube- (Accessory, Container, 68,000 Gold) Wielder gains a buff slot that may only care a Called Area Aura
5% Heiberic Calling Pattern: Gargamir- (Item, Antiquity, Magic, 1,040,000 Gold)
Higabon
Level 16
Monster, Earth
HP- 93,000
MP- 91,000
STR- 1,500
AGI- 1,620
CON- 1,495
MIN- 1,410
SPI- 1,415
XP- 0
Defense- 1,590
Defense against Stat Damage- 105
Critical Chance- 15%
Resilience- 16%
To Hit- 117%
Dodge- 21%
Resistances and Immunities- Fatigued Immunity, Stat Drain Immunity, 50% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Elusive- Possessor gains +30% Dodge, Constant Effect
Capable of Flight- Possessor gains +400 AGI and 50% Earth Resistance, Constant Effect
Abilities-
Hefty Fist- 4,500 Damage, 45% inflicts Fatigued: Stun, Physical, 0 MP
Double Swing- 2,000 Damage, 2 hits against 1, Physical, 2,000 MP
Glare- 100 MIN Damage, 100 SPI Damage, 50% inflicts Confusion, 50% inflicts Confusion: Fear, 1 hit against 5, Psychic & Earth, 3,250 MP
Drops-
17,505 Gold
1,600 XP
50% Higabon Fur- (Item, Material, Earth, 110,000 Gold)
30% Photograph of a Higabon- (Item, Antiquity, Earth, 90,000 Gold)
10% Square Mile of Mountains on a Random World- (Item, Property, Earth, 60,000 Gold)
10% Rotting-Flesh-Scented Perfume- (Item, Antiquity, Earth & Darkness, 14,000 Gold)
High Knight
Level 16
Human, Light
HP- 120,000
MP- 120,000
STR- 1,800
AGI- 1,500
CON- 1,700
MIN- 1,700
SPI- 1,700
XP- 0
Defense- 2,500
Defense against Stat Damage- 190
Critical Chance- 21%
Resilience- 22%
To Hit- 120%
Dodge- 13%
Resistances and Immunities- 50% Physical Resistance
Prime Attribute- Strength
Constant Effects-
Skilled Leader- Possessor's Human and Humanoid allies gain +200 to all stats as an effect that stacks a max of 40 times, Constant Effect
Abilities-
High Knight's Sword- 5,000 Damage, Physical, 0 MP
Great Slash- 2,000 Damage, 1 hit against 5, Physical, 4,000 MP
Slay- 8,000 Damage, deals 1.5 times normal damage to Undead, Demons, Monsters, Shapeshifters, and Horrors (to a max of 2,000,000 additional damage), 45% inflicts Awestruck, Light & Physical, 12,000 MP
Shield Ward- +2,000 Defense, stacks 5 times, Magic, 12,000 MP
Call to Arms- Summons 5 Fighter from the Enemy List, Max 30 summoned, Physical & Air, 500 MP
Drops-
21,100 Gold
1,600 XP
75% Knight Lord's Blade- (Weapon, Sword, Physical, 210,000 Gold) +220 Melee Attack, +210 STR, +205 CON, 11% Critical, 111% To Hit
10% Knight Lord's Armor- (Armor, Heavy Armor, Physical, 210,000 Gold) +220 Defense, +210 STR, +205 CON, 11% Resilience
10% Knight Lord's Shield- (Weapon, Shield, Physical, 210,000 Gold) +220 Defense, +200 Melee Attack, +210 STR, +205 CON, 11% Resilience, 111% To Hit
5% Knight Lord's Helm- (Accessory, Helm, Physical, 210,000 Gold) +220 Defense, +210 STR, +205 CON, 11% Resilience
Kappa
Level 16
Fey, Water
HP- 90,500
MP- 125,000
STR- 1,730
AGI- 1,760
CON- 1,750
MIN- 1,810
SPI- 1,980
XP- 0
Defense- 1,710
Defense against Stat Damage- 105
Critical Chance- 16%
Resilience- 21%
To Hit- 120%
Dodge- 14%
Resistances and Immunities- Absorbs Water, 50% Acid Resistance, 50% Electrical Weakness, 50% Fatigued Weakness
Prime Attribute- Strength or Spirit
Constant Effects-
Head Full of Water- Possessor gains +1,500 to all stats, If possessor is afflicted with Fatigued: Stun or Fatigued: Dehydration, possessor is also immediately afflicted with a debuff that prevents possessor from acting if below Level 60 that is immediately cured if possessor enters a Zone of Water, Constant Effect
Shell- Possessor gains +5,000 Defense, 15% Physical Resistance, and +35% Resilience, Constant Effect
Aquatic Camouflage- Possessor may choose to replace possessor's subtype with Aquatic at the start of a thread, Possessor gains +30% Dodge while in a Zone of Water, Constant Effect
Semi-Spiritual- Possessor may choose to replace possessor's subtype with Spirit at the start of a thread, Constant Effect
Abilities-
Webbed Claw- 6,000 Damage, Physical or Physical & Water, 0 MP
Drown- 100% Inflicts Drowning, Caster may not absorb damage from status effects produced by this ability if caster is below Level 20, Water, 5,000 MP
Sumo Slam- 5,000 Damage, 50% inflicts Fatigued: Stun, Physical, 3,000 MP
Ravage- 6,500 Damage, 30% may inflict Wounded: Maimed, Physical, 6,500 MP
Irrigate- Creates a Zone of Water or adds Water to the elements a Zone possesses, provided said zone was created by a source below Level 20, Water, 6,000 MP
Eat Cucumber- 25,000 Damage, Heals HP, may only target caster, Water & Earth, 2,000 MP
Secret Medicine- 35,000 Damage, Heals HP, Cures up to 2 chosen minor negative status effects, Magic & Technology, 10,000 MP
Drops-
19,000 Gold
1,600 XP
50% Cucumber- (Consumable, Food, Water, 1 Charge, 300 Gold) +15 Defense against Technology
30% Drowning Grasp- (Spell, Unarmed Technique, Water, 70 MP, 57,000 Gold) +5 Melee Attack, 15% inflicts Drowning
10% Kappa's Water- (Item, Antiquity, Water & Magic, 570,000 Gold)
10% Aquatic Camouflage Pattern- (Accessory, Upgrade, Water, 1,500,000 Gold) Wearer gains 30% Dodge if in a Zone of Water
Kasa-Obake
Level 16
Spirit, Darkness
HP- 95,500
MP- 97,000
STR- 1,510
AGI- 1,601
CON- 1,595
MIN- 1,620
SPI- 1,645
XP- 0
Defense- 1,500
Defense against Stat Damage- 110
Critical Chance- 14%
Resilience- 15%
To Hit- 117%
Dodge- 18%
Resistances and Immunities- 40% Magic Resistance, 40% Water Resistance, 40% Light Resistance, 40% Air Weakness, Poison Immunity, Stat Drain Immunity, Disease Immunity, Fatigued: Elderly Immunity
Prime Attribute- Spirit
Constant Effects-
Weather Guard- Possessor may ignore damage and status effects with sources that are effects attached to zones that come from sources below Level 40, Constant Effect
Surprise Attack- Possessor's damage-dealing offensive actions deal an additional 8,000 damage to individuals who have not yet acted during battle provided, Constant Effect
Abilities-
Kick- 4,200 Damage, Physical, 0 MP
Ram- 4,200 Damage, Physical, 0 MP
Punch- 4,200 Damage, Physical, 0 MP
Lick- 3,000 Damage, 100% inflicts Paralyzed, Acid, 0 MP
Laugh- 70% inflicts Confusion: Fear, Air & Darkness, 500 MP
Deadly Lick- 3,500 Damage, 200% inflicts Paralyzed, Stat Drain, Stat Drain: CON Drain, Stat Drain: STR Drain, Hexed, and Poison, Acid or Acid & Darkness, 9,500 MP
Weather Shield- Target gains +1,000 Defense against damage that comes from effects attached to zones and 20% Minor Status Effect Resistance against effects that come from effects attached to zones, stacks 10 times, Water & Air, 8,000 MP
Drops-
16,000 Gold
1,600 XP
50% Old Umbrella- (Item, Antiquity, Water, 710 Gold)
30% Paralyzing Parasol- (Weapon, Bladecane, Darkness & Water & Acid, 67,000 Gold) +50 Melee Attack, +50 Magical Attack, +40 Defense, 5% Water Resistance, 15% inflicts Paralyzed
10% Parasol Collection- (Item, Antiquity, Earth & Air, 125,000 Gold)
10% Shield From Weather- (Spell, Druid Magic, Air & Electrical, 30 MP, 120,000 Gold) Target gains +100 Defense against damage that comes from effects attached to zones and 20% Minor Status Effect Resistance against effects that come from effects attached to zones, stacks 10 times
Knocker
Level 16
Fae, Earth
HP- 75,000
MP- 115,000
STR- 1,600
AGI- 1,500
CON- 1,500
MIN- 1,500
SPI- 1,600
XP- 0
Defense- 1,600
Defense against Stat Damage- 90
Critical Chance- 17%
Resilience- 16%
To Hit- 115%
Dodge- 16%
Resistances and Immunities- Earth Immunity, 50% Air Weakness, 5% Physical Weakness
Prime Attribute- Strength or Spirit
Constant Effects-
Dwells Underground- Possessor gains +1,000 Defense and +15% Dodge if in a Zone of Earth, Constant Effect
Abilities-
Knocking Fist- 5,000 Damage, 10% inflicts Fatigued: Stun, Physical or Earth, 0 MP
Warning Knock- 50% inflicts Confusion: Fear or Stat Boost: AGI Boost, 1 hit against 50, Earth, 0 MP
Reveal Minerals- Scans the stats of target if target is Earth element, Earth, 500 MP
Cave In- 800 Damage, 100% inflicts Entombed, 1 hit against 500, Earth, 5,000 MP
Mischief- 80% inflicts Confusion, 2 hits against 3, Magic & Psychic, 500 MP
Steal Tools- Steals a non-unique item worth under 80,000 Gold from target, Earth & Physical, 10,000 MP
Drops-
19,000 Gold
1,600 XP
50% Miner's Hat- (Accessory, Helm, Earth & Light, 5,100 Gold) +5 Defense, 115% To Hit while in a Zone of Earth or Zone of Darkness
45% Expensive Ore- (Item, Material, Earth, 70,000 Gold)
5% Wealth Pick- (Weapon, Tool, Earth, 390,000 Gold) +350 Melee Attack, +3,500 Defense against Gold Damage, Improves odds of finding good ore as an RP effect
Rotting Bird Which Torments the Dead
Level 16
Aerial, Darkness & Fire & Agony
HP- 83,510
MP- 87,490
STR- 1,370
AGI- 1,840
CON- 1,410
MIN- 1,300
SPI- 1,460
XP- 0
Defense- 1,410
Defense against Stat Damage- 118
Critical Chance- 19%
Resilience- 5%
To Hit- 114%
Dodge- 15%
Resistances and Immunities- Absorbs Darkness, Absorbs Agony, Absorbs Fire, 50% Air Weakness, Minor Status Effect Immunity
Prime Attribute- Agility
Constant Effects-
Bar Ressurection- Possessor's opponents, if below Level 20, may not be Resurrected by sources below Level 20, Constant Effect
Vessel of Rot and Contagion- Possessor has a 250% chance of inflicting Diseased and Stat Drain: CON Drain on up to 5 opponents below Level 20 at the start of each round, Constant Effect
Tormenter of the Dead- Possessor gains +30% Critical against Undead and Spirits, Constant Effect
Share Torment- Possessor may, at the start of each round, inflict any minor or moderate status effect that is present on possessor on any one other target, Constant Effect
Abilities-
Agonize- 4,900 Damage, Caster is dealt 30,000 Flat Agony element Damage, 300% inflicts Pain, Stat Drain, and Confusion: Depression, Agony, 0 MP
Corrupt Ray- 5,000 Damage, 210 Damage to any one stat, 200% inflicts Hexed and Stat Drain, Darkness, 0 MP
Flesh-Boiling Flame- 4,300 Damage, 150 STR Damage, 150 CON Damage, 50% inflicts Burning, Fire or Fire & Agony, 3,900 MP
Scream- 150% Inflicts Confusion, Confusion: Fear, and Hexed, 1 hit against 500, Darkness & Air, 1,000 MP
Rip Out Liver- 1,900 Damage, 190 CON Damage, 300% inflicts Wounded, 300% inflicts Wounded: Bleeding, Physical, 6,800 MP
Flensing Gaze- 200 CON Damage, -100 CON, stacks 50 times, Agony or Physical & Magic, 5,000 MP
Drops-
16,000 Gold
1,600 XP
75% Corrupted, Agonized Essence Fragment- (Item, Antiquity, Darkness & Agony, 80,000 Gold)
20% Tape Recording of Screams from a Hellish Afterlife- (Item, Antiquity, Darkness & Sonic & Agony, 110,000 Gold)
5% Lesser Tormenting Fire- (Spell, Dark Magic, Agony & Fire, 50 MP, 670,000 Gold) +670 Magical Attack, 20% inflicts Pain, 10% inflicts Burning
Unit of Black Powder Gunners
Level 16
Human, Technology
HP- 80,000
MP- 120,000
STR- 1,450
AGI- 1,700
CON- 1,050
MIN- 1,500
SPI- 1,500
XP- 0
Defense- 1,500
Defense against Stat Damage- 120
Critical Chance- 27%
Resilience- 16%
To Hit- 110%
Dodge- 16%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Meant for Ranged Combat- Possessor's Defense becomes 0 if possessor is in the front row if possessor is below Level 25, Constant Effect
Abilities-
Many Resounding Gunshots- 8,000 Damage, 1-5 hits against 1-5, with the numbers chosen being selected by user, if either number is greater than 1, this ability’s damage dealt is multiplied by 1/2, and if both numbers together add to be more than six, this ability’s damage is instead multiplied by 1/4, Physical or Air or Technology, 0 MP
Shoot from Afar- 8,500 Damage, deals full damage to targets below Level 40 in the back row provided that user is also in the back row, Air & Technology, 0 MP
Preload Guns- +1,200 AGI, +6,000 Damage to the damage values of all of target's abilities that possess damage values, affects caster only, does not stack, Air, 50,000 MP
Aim- +500 AGI, +1,500 Damage to the damage values of all of target's abilities that possess damage values, +15% To Hit, affects caster only, stacks 5 times, Air, 10,000 MP
War March- +300 STR, +300 CON, +350 AGI, affects caster only, stacks 5 times, Physical & War, 5,000 MP
Sieze Building- 14,000 Damage, Only affects Large Structures, 200% Inflicts Charm on Large Structures, deals double damage to Large Structures, may optionally deal no damage, War, 10,000 MP
Drops-
15,000 Gold
1,600 XP
75% Newly Developed Black Powder Gun- (Weaponx2, Gun, Technology, 85,000 Gold) +260 Ranged Attack, +300 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Samurai’
10% Early Gunner's Uniform- (Armor, Light Armor, Physical, 85,000 Gold) +40 Defense, +80 AGI, 120% To Hit
5% Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
5% Wheeled Powder Keg- (Item, Antiquity, Air & Technology & Fire, 18,000 Gold)
5% Troop Deployment Writ: Unit of Black Powder Gunners- (Consumable, Summoning Stone, Air & Technology, 1 Charge, 100,000 Gold) Summons 1 Unit of Black Powder Gunners, max 5 summoned by summoner at a time
Unit of Knights
Level 16
Human, Physical
HP- 120,000
MP- 120,000
STR- 1,700
AGI- 1,450
CON- 1,600
MIN- 1,500
SPI- 1,600
XP- 0
Defense- 2,200
Defense against Stat Damage- 120
Critical Chance- 19%
Resilience- 19%
To Hit- 117%
Dodge- 16%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Many Blades and Lances- 5,500 Damage, 1-5 hits against 1-5, with the numbers chosen being selected by user, if either number is greater than 1, this ability’s damage dealt is multiplied by 1/2, and if both numbers together add to be more than six, this ability’s damage is instead multiplied by 1/4, Physical, 0 MP
Overrun- 5,200 Damage, only affects targets in the front row, until the end of next round, this ability’s user may target individuals in the back row as though they were in the front row, Physical, 0 MP
Flank- -20% Dodge, Gives caster +20% Dodge against target, stacks 4 times per target for both target and caster and 20 times overall for caster, Air & Earth, 12,000 MP
Prepare Shields and Stand Ground- Caster gets +3,000 Defense but loses this buff upon switching rows for any reasons, this Defense bonus is doubled for Units, stacks 30 times, Physical & Earth, 7,000 MP
War March- +350 STR, +300 CON, +300 AGI, affects caster only, stacks 5 times, Physical & War, 5,000 MP
Sieze Building- 14,000 Damage, Only affects Large Structures, 200% Inflicts Charm on Large Structures, deals double damage to Large Structures, may optionally deal no damage, War, 13,000 MP
Drops-
15,000 Gold
1,600 XP
75% Knight's Armor- (Armor, Heavy Armor, Physical, 80,000 Gold) +80 Defense, +80 STR, +80 CON
10% Knight's Sword- (Weapon, Sword, Physical, 80,000 Gold) +80 Melee Attack, +80 STR, +80 AGI
5% Knight's Shield- (Weapon, Shield, Physical, 60,000 Gold) +80 Defense, +80 CON, 8% Resilience
5% Knight’s Lance- (Weapon, Spear, Physical, 135,000 Gold) +140 Melee Attack, 10% Critical, 105% To Hit, Wielder gains an additional +500 Melee Attack and 15% Critical if wielder has a Mount transformation equipped
5% Troop Deployment Writ: Unit of Knights- (Consumable, Summoning Stone, Physical, 1 Charge, 400,000 Gold) Summons 1 Unit of Knights, max 5 summoned by summoner at a time
Unit of Ninjas
Level 16
Human, Air & Darkness
HP- 90,000
MP- 100,000
STR- 1,400
AGI- 2,000
CON- 1,300
MIN- 1,400
SPI- 1,400
XP- 0
Defense- 1,700
Defense against Stat Damage- 70
Critical Chance- 18%
Resilience- 17%
To Hit- 117%
Dodge- 21%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Many Sudden Stabs- 5,500 Damage, 1-5 hits against 1-5, with the numbers chosen being selected by user, if either number is greater than 1, this ability’s damage dealt is multiplied by 1/2, and if both numbers together add to be more than six, this ability’s damage is instead multiplied by 1/4, Physical, 0 MP
Vanish- +25% Dodge, affects caster only, lasts 5 rounds, does not stack, Air, 8,000 MP
Windlike Movement- +580 AGI, +1 Move, affects caster only, lasts 5 rounds, stacks 5 times, Air, 6,000 MP
Assassinate- 12,000 Damage, 200% inflicts Poison, only affects unique, non-unit targets, Acid & Darkness & Air, 20,000 MP
Sieze Building- 14,000 Damage, Only affects Large Structures, 200% Inflicts Charm on Large Structures, deals double damage to Large Structures, may optionally deal no damage, War, 10,000 MP
Drops-
20,000 Gold
1,600 XP
75% Ninja's Katana- (Weapon, Sword, Physical, 85,000 Gold) +110 Melee Attack, +85 STR, +110 AGI, 10% Critical, Wielder does 1.5 times damage to individuals named ‘Unit of Black Powder Gunners'
10% Ninja's Outfit- (Armor, Heavy Armor, Physical, 81,000 Gold) +60 Defense, +90 AGI, 10% Dodge
5% Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
5% Ninja's Poison Blade- (Weapon, Knife, Physical, 83,000 Gold) +83 Melee Attack, 60% inflicts Poison on unique, non-unit targets
5% Troop Deployment Writ: Unit of Ninjas- (Consumable, Summoning Stone, Air, 1 Charge, 200,000 Gold) Summons 1 Unit of Ninjas, max 5 summoned by summoner at a time
Unit of Samurai
Level 16
Human, Physical
HP- 105,000
MP- 100,000
STR- 1,700
AGI- 1,700
CON- 1,500
MIN- 1,500
SPI- 1,500
XP- 0
Defense- 2,200
Defense against Stat Damage- 120
Critical Chance- 21%
Resilience- 17%
To Hit- 117%
Dodge- 18%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Many Sword Slashes- 5,500 Damage, 1-5 hits against 1-5, with the numbers chosen being selected by user, if either number is greater than 1, this ability’s damage dealt is multiplied by 1/2, and if both numbers together add to be more than six, this ability’s damage is instead multiplied by 1/4, Physical, 0 MP
Cleave Through Enemy Forces- 5,200 Damage, Caster immediately gains another action following this action if at least one non-unique opponents was killed by this action, with a max of 200 actions gained per round, Physical, 0 MP
Practice Sword Swings- +250 STR, +250 AGI, +800 Damage for the Damage values of all of target's actions that have Damage values, affects caster only, stacks 15 times, Physical, 10,000 MP
War March- +350 STR, +300 CON, +350 AGI, affects caster only, stacks 5 times, Physical & War, 5,000 MP
Sieze Building- 14,000 Damage, Only affects Large Structures, 200% Inflicts Charm on Large Structures, deals double damage to Large Structures, may optionally deal no damage, War, 13,000 MP
Drops-
15,000 Gold
1,600 XP
75% Samurai’s Sword- (Weapon, Sword, Physical, 85,000 Gold) +85 Melee Attack, +85 STR, +85 CON, +85 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Ninjas’
10% Samurai’s Armor- (Armor, Heavy Armor, Physical, 81,000 Gold) +85 Defense, +80 CON
5% Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
5% Samurai's Helm- (Accessory, Helm, Physical, 81,000 Gold) +84 Defense, +80 CON, 3% Resilience
5% Troop Deployment Writ: Unit of Samurai- (Consumable, Summoning Stone, Physical, 1 Charge, 200,000 Gold) Summons 1 Unit of Samurai, max 5 summoned by summoner at a time
Wraith
Level 16
Undead, Darkness
HP- 90,000
MP- 100,000
STR- 1,310
AGI- 1,650
CON- 1,400
MIN- 1,610
SPI- 1,700
XP- 0
Defense- 1,500, +3,000 against Darkness, +1,500 against Air, +1,500 against Water
Defense against Stat Damage- 90, +100 against SPI damage
Critical Chance- 18%
Resilience- 15%
To Hit- 115%
Dodge- 19%
Resistances and Immunities- 90% Darkness Resistance, 90% Air Resistance, 90% Physical Resistance, 90% Water Resistance, 90% Ice Resistance, 90% Light Weakness, Drowning Immunity, Suffocation Immunity, Electrocuted Immunity, Wounded Immunity, Frozen Immunity, Charm Immunity, Impaired Immunity, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity
Prime Attribute- Spirit
Additional Stats-
Move- 4
Movetype- Intangible
Range- 1
Leadership- 1
Constant Effects-
Baleful Aura- Possessor’s enemies, at the beginning of each round, take 5,000 Flat Darkness element damage unless possessor chooses for all of them not to, Constant Effect
Accustomed to the Dark Realms- Possessor regenerates 5,000 HP and 6,000 MP per round while in a Zone Darkness, Constant Effect
Abilities-
Baleful Touch- 4,800 Damage, Darkness, 0 MP
Purity-Draining Touch- 4,000 Damage, deals 1.5 times damage to Light element targets that have no Darkness Resistance or Immunity, 0 MP
Life-Draining Touch- 3,700 Damage, inflicts Drain, Darkness, 0 MP
Spirit-Draining Touch- 5,000 MP Damage, 150 SPI Damage, inflicts MP Drain and SPI Drain, Darkness & Magic, 0 MP
Baleful Void- 2,000 Damage, 25% inflicts Voidstruck, 1 hit against 15, Darkness, 6,000 MP
Call Wraiths- 50% Summons 1 Wraith, Max 3 Summoned, Darkness, 60,000 MP
Drops-
18,000 Gold
1,600 XP
60% Wraith Cloth- (Item, Antiquity, Darkness, 30,000 Gold)
20% Creeping Blackness- (Spell, Dark Magic, Darkness, 510 MP, 350,000 Gold) +380 Magical Attack, 15% inflicts Voidstruck, may heal Undead, 1 hit against 12, deals 1/5 damage unless this spell targets only a single individual
10% Wraith’s Shroud- (Accessory, Cloak, Darkness, 310,000 Gold) +340 Defense, +199 SPI, +2,500 HP, 15% Darkness Resistance, 10% Physical Resistance, 5% Human Resistance, 5% Spirit Resistance
9% Summon Wraith- (Spell, Necromancy, Darkness, 900 MP, 390,000 Gold) Summons 1 Wraith from the Enemy List, Max 1 summoned
1% Black-Hearted Bauble- (Item, Material, Darkness, 410,000 Gold)
Yahzrat'Forruldoom-
Level 16
Abstract, Electrical
HP- 1,200,000
MP- 80,000
STR- 1,400
CON- 1,400
AGI- 900
MIN- 1,600
SPI- 1,300
XP- 0
Defense- 2,000
Defense Against Status Effects- 80
Critical- 14%
To Hit- 118%
Dodge- 13%
Resilience- 16%
Resistances and Immunities- Immune to Minor Status Effects
Prime Attribute- Constitution
Constant Effect-
***- At the start of every round, possessor regenerates 80,000 HP and its max HP increases by 20,000, possessor also recovers 240 points of stat damage from every stat that is decreased below its max, stacks 80 times, Magic, Constant Effect
Abilities-
&&!!!- Inflicts 120 SPI damage, Ice, 0 MP
^^*)()(- 500% Inflicts Blindness, Confusion, and Weakness, Electrical, 0 MP
~~~!- 500% Inflicts Frozen, Awestruck, Burning, and Poisoned, Air, 0 MP
O=- 1,900 MP damage, Magic, 0 MP
&#$- 1,900 Damage, Cures self of all Moderate Status Effects except stat damage, 0 MP
XP- 3,200
Gold- 20,000
Treasure-
50% Canned Zobaculus Tuna- (Consumable, Food, Water, 1 Charge, 900 Gold) +20 HP
20% Blue Goose Umbrella- (Weapon, Bladecane, Earth & Magic, 140,000 Gold) +170 Melee Attack, 4% Dodge
20% The Trash Can's Angry Looking Cane- (Weapon, Staff, Earth & Magic, 90,000 Gold) +570 Magical Attack, 50% Refuses to work on any given turn
8% Glasses of Imaginary X-Ray Vision- (Accessory, Eyewear, Magic & Psychic & Air, 12,000 Gold) Wielder may spend an action turn to scan a target’s stats, there is a 50% chance that stats scanned in such a manner are replaced with the stats of a 'Volcano Dragon' from the Enemy List, Has different effects when wrong in RP threads
1% Stone of Yo-Yo Empowering- (Item, Antiquity, Magic, 17,000 Gold)
1% Uncle Steve's Book of Excessive Wackiness- (Consumable, Tome, Magic & Psychic, 1 Charge, 9,000 Gold) Uncle Steve's Wacky Sword gains an effect? probably
Celestial Messenger
Level 16
Celestial, Light
HP- 100,000
MP- 100,000
STR- 1,600
AGI- 1,600
CON- 1,600
MIN- 1,600
SPI- 1,600
XP- 0
Defense- 1580
Defense against Stat Damage- 95
Critical Chance- 18%
Resilience- 14%
To Hit- 115%
Dodge- 16%
Resistances and Immunities- 80% Magic Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Courier of Good News- Possessor may apply any one buff from any one consumable or spell that is in stock and worth under 250,000 Gold or that is castable by something on the enemy list that is below level 10 and normally combatable for drops that comes from a source that is not a Demon, Devil, Daemon, Deva, Undead, Darkspawn, or Abstract, at no cost to any one ally up to five times (with separate buff and ally selections being permissible) at the start of battle, Constant Effect
Swift Recovery- Possessor regenerates 5,000 HP and 5,000 MP per round, Constant Effect
Abilities-
Holy Chastisement- 4,400 Damage, 20% inflicts Awestruck, Light, 0 MP
Gift of Life- 10,000 Damage, Heals, Light, 0 MP
Take Away Burdens- Cures minor status effects, 40% cures one Moderate status effect, Light & Air, 9,000 MP
Ominous Message- 8,000 Damage, 50% inflicts Hexed, 40% inflicts Hexed: Ill Fortune, 30% inflicts Confusion: Fear, deals 1/3 damage, 1 hit against 40, Darkness & Light & Air, 13,000 MP
Drops-
16,000 Gold
1,600 XP
50% Minor Celestial Essence- (Item, Material, Light, 36,000 Gold)
10% Celestial Healing- (Spell, Celestial Magic, Light, 150 MP, 158,000 Gold) +159 Magical Attack, Heals, does not affect Demons
10% Minor Banishing of Good and Law- (Spell, Celestial Magic, Light, 3,500 MP, 170,000 Gold) +550 Magical Attack, +10% Critical for this attack, only affects Demons, Devils, and Abstracts, 1% inflicts Awestruck: Sealed, may affect more targets in RP threads
10% Alacrity of the Holy Messenger- (Spell, Celestial Magic, Light, 1,200 MP, 168,000 Gold) +150 AGI, Target may make a free trade or re-equip action every time target would normally get an action, Does not work on Demons, Devils, or Abstracts, does not stack, lasts 5 rounds
10% Celestial Sparkle Burst- (Spell, Celestial Magic, Light, 150 MP, 158,000 Gold) +350 Magical Attack, deals 1/3 damage, 40% inflicts Confusion, 30% inflicts Awestruck, 20% inflicts Impaired: Blind, 1 hit against 5
10% Redeeming Light- (Spell, Celestial Magic, Light, 950 MP, 475,000 Gold) +480 Magical Attack, Heals, 40% cures any one minor status effect, 30% removes each buff and debuff on target that was applied by a Demon, Devil, Demon Magic, Chaos Magic, or Abstract, 10% removes each buff and debuff on target that was applied by a Deva, a Daemon, or Rune Magic, separate rolls are made for each effect to be removed
Crazed, Bubbly Fangirl with Energy Projection Powers
Level 16
Human, Air
HP- 95,000
MP- 95,000
STR- 1,580
AGI- 1,580
CON- 1,580
MIN- 1,580
SPI- 1,580
XP- 0
Defense- 1,580
Defense against Stat Damage- 90
Critical Chance- 16%
Resilience- 15%
To Hit- 120%
Dodge- 14%
Resistances and Immunities- 50% Energy Resistance, 50% Air Resistance, 50% Light Resistance, 50% Darkness Resistance, 20% Minor Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
I'm Your BIGGEST Fan! I Know EVERYTHING About You!- Possessor selects a unique, PC opponent at the start of battle and gains 15% Resistance to said individual, provided said individual is below Level 20, Constant Effect
You're SO Famous- Possessor gains +150 to all stats for each Fame possessor's opponent with the highest Fame possesses, to a max of 30 points, Constant Effect
Abilities-
Energy Beams- 5,000 Damage, Either deals 2 hits against 1 or deals 1 hit against 2, Energy, 0 MP
Accidentally Overdosed Tranquilizer Gun- 1,000 Damage, 150% inflicts Poison, 50% inflicts Fatigued: Knocked Out, Technology & Acid, 0 MP
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!- 6,000 Damage, 50% inflicts Impaired: Deaf, Air or Sonic, 0 MP
Rushglomp- Inflicts Charm, 50% inflicts Fatigued: Stunned, Physical & Air, 0 MP
Read Creepy Fanfiction Aloud- 100% Inflicts Confusion: Fear, 90% inflicts Confusion, 90% inflicts Stat Drain: MIN Drain, 1 hit against 15, Air & Darkness, 40 MP
Hogtie- 100% Inflicts Paralyzed, Earth, 500 MP
Energy Cage- 200% Inflicts Paralyzed, Energy, 3,500 MP
Energy Shield- +700 Defense, stacks 20 times, Energy, 8,000 MP
Drops-
18,000 Gold
1,600 XP
50% Anime Fanfiction- (Item, Antiquity, Technology & Air, 1,400 Gold)
20% Vampire-Aggrandizing Fiction- (Item, Antiquity, Darkness, 1,900 Gold)
20% Photos of Cute, Male Pop Singers- (Item, Antiquity, Electrical & Air, 2,600 Gold)
5% Obsessive Poetry- (Item, Antiquity, Air & Darkness, 1,600 Gold)
4% Fanfiction about BA Members- (Item, Antiquity, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Psychic & Physical & Electrical & Acid & Energy & Ice, 5,000 Gold)
1% Lesser Energy Projection Blast- (Spell, Force Magic, Energy, 50 MP, 250,000 Gold) +260 Magical Attack, May gain 1 hit against 2 and deal 1/2 damage
Desert Corsair Sand Ship
Level 16
Machine, Earth
HP- 100,000
MP- 100,000
STR- 1,400
AGI- 1,600
CON- 1,590
MIN- 1,510
SPI- 1,510
XP- 0
Defense- 1,600
Defense against Stat Damage- 90
Critical Chance- 14%
Resilience- 19%
To Hit- 117%
Dodge- 11%
Resistances and Immunities- 80% Earth Resistance, 40% Water Resistance, 200% Psychic Weakness, Entombed Immunity, Drowning Immunity, Pain Immunity, Poison Immunity, Diseased Immunity (Exception- Diseased: Computer Virus) Confusion Immunity (except System Overload), Impaired Immunity
Prime Attribute- Agility
Constant Effects-
Sand Ship- Possessor counts as a Vehicle, Vehicle Trait
Passenger Capacity (20)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
The Desert Corsairs are on a Boat!- Passengers of this vehicles whose name includes ‘Desert Corsair’ may take one action per round at the start of possessor’s first action of said round; said actions may be countered with actions targeting possessor’s passengers, Vehicle Trait
Abilities-
Overrun- 4,800 Damage, May only be used against targets in the front row unless this ability was used on at least one target either this round or last round, Caster may, until the end of the next round, deal full damage to individuals in the back row, Physical, 0 MP
Pressurized Sand Cannon- 2,500 Damage, 50% inflicts Entombed, 75% inflicts Impaird: Blind, -5% To Hit, stacks 4 times, 1 hit against 5, Earth, 0 MP
Mass Deploy- Caster deploys any number of passengers, Earth & Air & Physical, 0 MP
Mass Pick-Up- Caster picks up any number of passengers, Earth & Air & Physical, 0 MP
Speed Up- +400 AGI, provides +400 AGI instead if the terrain or phantom terrain is Desert, affects caster only, stacks 5 times, Earth, 10,000 MP
Aim- +45% To Hit, Target’s To-Hit value ignores Dodge-providing or To-Hit-Penalizing effects that come from earth element actions or sources provided said sources are below Level 20, affects caster only, Earth, 6,000 MP
Drops-
20,000 Gold
1,600 XP
75% Crate of Spices- (Item, Material, Earth, 7,000 Gold)
10% Sand Pirate’s Backup Oar- (Weapon, Polearm, Earth, 150,000 Gold) +161 Melee Attack, 5% Critical, 5% Resilience, Wielder’s Earth element Transformations gain +300 AGI, have 40% Impaired Resistance, and have 40% Fatigued Resistance
10% Deactivated Desert Corsair Sand Ship- (Item, Antiquity, Earth, 600,000 Gold)
4% Terrain Spell of the Desert: Speed of the Blowing Sand- (Spell, Geomancy, Earth, 3,480 MP, 186,000 Gold) +210 AGI, does not stack, may only be cast if the terrain or phantom terrain is Desert
1% Desert Corsair Sand Ship - (Transformation, Vessel, Earth, 750,000 Gold)
Level 16
HP- 100,000
MP- 100,000
STR- 1,400
AGI- 1,600
CON- 1,590
MIN- 1,510
SPI- 1,510
XP- 0
XP Needed- 350,000
Miniumum Level- 16
Defense- 1,600
Defense against Stat Damage- 90
Critical Chance- 14%
Resilience- 19%
To Hit- 117%
Dodge- 11%
Resistances and Immunities- 80% Earth Resistance, 40% Water Resistance, 200% Psychic Weakness, Entombed Immunity, Drowning Immunity, Pain Immunity, Poison Immunity, Diseased Immunity (Exception- Diseased: Computer Virus) Confusion Immunity (except System Overload), Impaired Immunity
Prime Attribute- Agility
Constant Effects-
Sand Ship- Possessor counts as a Vehicle, Vehicle Trait
Passenger Capacity (20)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
The Desert Corsairs are on a Boat!- Passengers of this vehicles whose name includes ‘Desert Corsair’ may take one action per round at the start of possessor’s first action of said round; said actions may be countered with actions targeting possessor’s passengers, Vehicle Trait
Abilities-
Overrun- 4,800 Damage, May only be used against targets in the front row unless this ability was used on at least one target either this round or last round, Caster may, until the end of the next round, deal full damage to individuals in the back row, Physical, 0 MP
Pressurized Sand Cannon- 2,500 Damage, 50% inflicts Entombed, 75% inflicts Impaird: Blind, -5% To Hit, stacks 4 times, 1 hit against 5, Earth, 0 MP
Mass Deploy- Caster deploys any number of passengers, Earth & Air & Physical, 0 MP
Mass Pick-Up- Caster picks up any number of passengers, Earth & Air & Physical, 0 MP
Speed Up- +200 AGI, provides +500 AGI instead if the terrain or phantom terrain is Desert, affects caster only, stacks 5 times, Earth, 10,000 MP
Aim- +45% To Hit, Target’s To-Hit value ignores Dodge-providing or To-Hit-Penalizing effects that come from earth element actions or sources provided said sources are below Level 20, affects caster only, Earth, 6,000 MP
Emberfly Swarm
Level 16
Spirit, Fire
HP- 70,000
MP- 150,000
STR- 950
AGI- 1,700
CON- 1,050
MIN- 1,200
SPI- 1,800
XP- 0
Defense- 1,200
Defense against Stat Damage- 120
Critical Chance- 15%
Resilience- 12%
To Hit- 110%
Dodge- 18%
Resistances and Immunities- Absorbs Fire, 50% Water Weakness, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Spirit-Insect- Possessor gains the subtype Insect, Constant Effect
Firestarter- Possessor may deal 4,000 Flat Fire Damage to up to 5 opponents at the start of each round, possessor may summon 1 Emberfly at the start of each round, to a maximum of 10, Constant Effect
Abilities-
Ember Storm- 6,000 Damage, 1 hit against 5, Fire, 0 MP
Ignite- 7,000 Damage, 30% Inflicts Burning, Fire, 5,000 MP
Scatter- +10% Dodge, lasts 5 rounds, Stacks 3 times, 5,000 MP
Fan Flames- +600 SPI, +600 AGI, +2,000 Damage to the damage values of all of target's abilities that possess damage values, affects caster only, stacks 3 times, Fire & Air, 50,000 MP
Stinging Ember Blast- 6,000 Damage, 50% Inflicts Burning, 200% Inflicts Pain and Impaired: Blind, Fire, 30,000 MP
Choking Swarm- 6,000 Damage, 50% Inflicts Suffocation, 200% Inflicts Pain and Impaired: Mute, Fire & Air, 30,000 MP
Regather Flames- 30,000 Damage, Heals, May heal units, only affects Fire element targets, 60,000 MP
Drops-
16,000 Gold
1,600 XP
100% Emberfly Ash- (Item, Antiquity, Fire, 20 Gold)
Fleshwarper
Level 16
Human, Magic & Technology
HP- 85,000
MP- 100,000
STR- 1,600
AGI- 1,400
CON- 1,500
MIN- 1,900
SPI- 1,840
XP- 0
Defense- 1,300, +1,000 against Psychic, +1,000 against Magic, +1,000 against Physical, +1,000 against Technology
Defense against Stat Damage- 200
Critical Chance- 9%
Resilience- 16%
To Hit- 114%
Dodge- 14%
Resistances and Immunities- 20% Base Element Resistance, 20% Chaos Resistance, 50% Law Weakness, 50% Time Weakness, 50% Destruction Weakness, 50% War Weakness
Prime Attribute- Mind
Constant Effects-
Experimental Spawn- Possessor summons 50 Goblin at the start of every round, Constant Effect
Abilities-
Warp Attack- 4,400 Damage, 250 Damage to one Stat, Magic or Technology, 0 MP
Fleshwarping Conversion- Converts 200 of target’s points of any one stat into the same number of points in another stat, stacks 80 times, Magic or Technology, 2,500 MP
Transmutive Resistance- Target gains 20% Resistance to any one base element, stacks 20 times, Magic, 2,000 MP
Mutative Augmentation- +500 to any one stat, +5,000 HP, +5,000 MP, stacks 20 times, Technology, 13,000 MP
Wrack- 200% Inflicts Poison, Paralysis, Confusion, Charm, Impaired, Stat Drain, Diseased, Pain, Fatigued, and Hexed, Magic or Magic & Technology, 15,000 MP
Mass Degredation- 150 Damage to all stats, 1 hit against 10, Technology or Magic or Magic & Technology, 6,000 MP
Rework Speed- Target’s turn-order-determining stat becomes any one stat provided that target is either willing or below Level 20, Magic or Technology or Magic & Technology & Air, 8,000 MP
Behold! Wodoshohai!- Targets becomes Wodoshoahi on caster’s side of battle, does not affect targets of equal level to or higher level than caster, does not affect targets above Level 40, 1 hit against 10, Technology & Electrical, 10,000 MP
Drops-
15,000 Gold
1,125 XP
5% Transmute Form: Body of Steel- (Spell, Transmutation, 210 MP, Magic, 60,000 Gold) Target gains +350 Defense, Electrical attacks that hit target also hit two of target’s allies, overrides other Transmute Form spells, does not stack
5% Transmute Form: Body of Wood- (Spell, Transmutation, 80 MP, Magic, 40,000 Gold) Target gains +210 Defense, Target gains 150% Fire Weakness, overrides other Transmute Form spells, does not stack
5% Transmute Form: Body of Magesteel- (Spell, Transmutation, 990 MP, Magic, 370,000 Gold) Target gains +350 Defense, overrides other Transmute Form spells, does not stack
5% Transmute Arms: Flesh-Lance Arms- (Spell, Transmutation, Magic, 670 MP, 210,000 Gold) Target gains +600 Melee Attack and +5% Critical for each unfilled Weapon slot, to a max of 4 such slots, target counts as having a Spear equipped for purposes of accessing target’s abilities for each such slot, target loses these bonuses if those slots become filled, overrides other Transmute Arms spells, does not stack
5% Transmute Head: Pale Eyes- (Spell, Transmutation, Darkness & Earth, 700 MP, 280,000 Gold) Target gains 150% to Hit and 500% Impaired: Blind weakness, target is immediately afflicted by Impaired: Blind at the start of every round if target is within a Zone of Light, does not affect unwilling targets of Level 20 or greater, target counts as having one less Accessory slot than otherwise, to a minimum of 0 such slots, and target counts as having an additional Eyewear accessory equipped, overrides other Transmute Head spells, does not stack
5% Transmutative Augmentation: Poison-Cleansing Body- (Spell, Transmutation, Magic, 400 MP, 91,000 Gold) Target gains 30% Poison Resistance and target’s natural chance of recovering from Poison increases to 50% per round, does not stack
5% Transmutative Augmentation: Disease-Cleansing Body- (Spell, Transmutation, Magic, 400 MP, 91,000 Gold) Target gains 30% Disease Resistance and target’s natural chance of recovering from Disease increases to 50% per round, does not stack
5% Transmutative Augmentation: Insuppressible Immune System- (Spell, Transmutation, Magic, 900 MP, 139,000 Gold) Target gains Immunity to Diseased: Immunodeficiency and is immediately cured of Diseased: Immunodeficiency, does not stack
10% Transmutative Augmentation: Augmented Strength- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 STR, stacks 5 times
5% Transmutative Augmentation: Augmented Agility- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 AGI, stacks 5 times
5% Transmutative Augmentation: Augmented Constitution- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 CON, stacks 5 times
5% Transmutative Augmentation: Augmented Mind- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 MIN, stacks 5 times
5% Transmutative Augmentation: Augmented Spirit- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 SPI, stacks 5 times
5% Transmutative Augmentation: Augmented Defense- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 Defense, stacks 5 times
5% Transmutative Augmentation: Augmented Solidarity of Form- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +30 Defense against Stat Damage, stacks 5 times
5% Transmutative Augmentation: Augmented Power- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 Melee Attack, +70 Ranged Attack, and +70 Magical Attack, stacks 5 times
4% Warp Flesh- (Spell, Transmutation, Magic & Technology, 900 MP, 402,000 Gold) Converts 100 of target’s stat points in one stat into an equal number of points in another stat, or gives target -50 to any one stat, Does not work on unwilling targets 10 Levels or more higher than caster or on unwilling targets above Level 80
1% Transmute Element: Fire- (Spell, Transmutation, Fire, 700 MP, 100,000 Gold) Target willing individual’s element becomes Fire
1% Transmute Element: Water- (Spell, Transmutation, Water, 700 MP, 100,000 Gold) Target willing individual’s element becomes Water
1% Transmute Essence: Human- (Spell, Transmutation, Magic, 1,000 MP, 150,000 Gold) Target willing individual’s subtype becomes Human
1% Transmute Essence: Elemental- (Spell, Transmutation, Magic & Air & Earth & Fire & Water, 1,000 MP, 150,000 Gold) Target willing individual’s subtype becomes Elemental
1% Polymorph: Wodoshohai- (Spell, Transmutation, Electrical, (Target’s Max HP, Counting Buffs) MP, 500,000 Gold) Target becomes a Wodoshohai, Does not work on unique targets, Does not work on targets above Level 20, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Bio-Horror if caster does not have the ability Transmuter, Caster must be Level 20 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
1% Polymorph: Moonflower- (Spell, Transmutation, Magic, (Target’s Max HP, Counting Buffs) MP, 750,000 Gold) Target becomes a Moonflower, Does not work on unique targets, Does not work on targets above Level 20, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Plant if caster does not have the ability Transmuter, Caster must be Level 20 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
1% Polymorph: Thesaline Rose- (Spell, Transmutation, Light, (Target’s Max HP, Counting Buffs) MP, 97,000 Gold) Target becomes a Thesaline Rose, Does not work on unique targets, Does not work on targets above Level 10, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Plants if caster does not have the ability Transmuter, Caster must be Level 10 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
1% Polymorph: War Crab- (Spell, Transmutation, Water, (Target’s Max HP, Counting Buffs) MP, 270,000 Gold) Target becomes a War Crab, Does not work on unique targets, Does not work on targets above Level 10, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Aquatics if caster does not have the ability Transmuter, Caster must be Level 10 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
1% Polymorph: Goblin- (Spell, Transmutation, Earth, (Target’s Max HP, Counting Buffs) MP, 97,000 Gold) Target becomes a Goblin, Does not work on unique targets, Does not work on targets above Level 5, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Animals if caster does not have the ability Transmuter, Caster must be Level 5 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
1% Polymorph: Rabbit- (Spell, Transmutation, Light, (Target’s Max HP, Counting Buffs) MP, 97,000 Gold) Target becomes a Level 1 Rabbit, Does not work on unique targets, Does not work on targets above Level 5, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Animals if caster does not have the ability Transmuter, Caster must be Level 5 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
1% Giltrych Glove- (Accesssoryx.5, Gloves, Magic, 760,000 Gold) +750 to all stats, Wearer may choose to have any equipped weapons with base subtypes that are non-unique and worth below 760,000 Gold have their subtype changed to any other base subtype
Fungal Siege Weapon-
Level 16
Machine, Earth
HP- 115,000
MP- 100,000
STR- 1,500
AGI- 1,200
CON- 1,400
MIN- 1,400
SPI- 1,400
XP- 0
Defense- 1,800
Critical- 21%
Resistance- 12%
To Hit- 120%
Dodge- 10%
Resistances and Immunities- 50% Earth Resistance, 50% Darkness Resistance, 50% Fire Weakness, 40% Psychic Weakness, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Mushroom Army War Machine- Possessor counts as a Plant in addition to possessor's other subtypes, Constant Effect
Designed with Offense in Mind by the Mushroom Empire's Finest Engineers- Possessor's abilities' gain +5,000 Damage to their Damage values, Constant Effect
Abilities-
Siege Spores- 5,000 Damage, deals double damage to Large Structures as an effect that does not stack with other damage multipliers against Large Structures, Earth or Earth & Air & Physical, 0 MP
Paralytic Spore Siege- 1,000 Damage, 60% inflicts Paralyzed, deals double damage to Large Structures as an effect that does not stack with other damage multipliers against Large Structures, 1 hit against 15, Earth or Earth & Air & Physical, 10,000 MP
Toxic Spore Siege- 1,000 Damage, 150% inflicts Poison, deals double damage to Large Structures as an effect that does not stack with other damage multipliers against Large Structures, 1 hit against 15, Acid, 10,000 MP
Drops-
18,0000 Gold
1,600 XP
85% Giant Mushroom Spore- (Item, Antiquity, Earth & Darkness & Acid, 31,000 Gold)
5% Fungal Catapult- (Weapon, Other: Siege Weapon, Earth & Acid, 315,000 Gold) +600 Ranged Attack, Wielder deals double damage to Large Structures an effect that does not stack with other damage multipliers against Large Structures, 15% inflicts Poison, 15% inflicts Paralyzed
5% Spore Ammo- (Accessory, Ammo, Earth & Acid, 68,000 Gold) +30 Ranged Attack, 15% inflicts Poison, 15% inflicts Paralyzed
5% Mushroom Empire Weapons Blueprints- (Item, Antiquity, Earth & Acid & Air, 475,000 Gold)
Gargamir
Level 16
Monster, Magic
HP- 100,000
MP- 90,000
STR- 1,820
AGI- 1,610
CON- 1,730
MIN- 1,640
SPI- 1,550
XP- 0
Defense- 1,700
Defense against Stat Damage- 34
Critical Chance- 17%
Resilience- 16%
To Hit- 114%
Dodge- 16%
Resistances and Immunities- 50% Physical Resistance, 50% Fire Resistance, 50% Magic Weakness, 60% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Crimson Fury Aura- All offensive actions targetting possessor's opponents have a +5% Critical Chance against targets below Level 20, stacks 200 times, Constant Effect
Abilities-
Bite- 5,200 Damage, inflicts a debuff that stacks 200 times and lowers targets’ Defense by 100, Physical, 0 MP
Magic Claw- 5,500 Damage, Magic, 0 MP
Flame Belch- 2,300 Damage, 15% inflicts Burning, 1 hit against 3, Fire, 6,440 MP
Armor-Breaker- 1,200 Damage, inflicts a debuff that stacks 200 times and lowers targets’ Defense by 100, Physical, 7,221 MP
Recover- 35,000 Damage, Heals, affects caster only, Physical, 10,000 MP
Confusion Claw- 4,000 Damage, 15% inflicts Confusion, Physical or Air, 5,000 MP
Drops-
16,000 Gold
1,600 XP
75% Gargamir Plushie- (Item, Antiquity, Magic, 76,000 Gold)
10% Gargamir Hide- (Item, Material, Physical, 110,000 Gold)
10% Aura Transport Tube- (Accessory, Container, 68,000 Gold) Wielder gains a buff slot that may only care a Called Area Aura
5% Heiberic Calling Pattern: Gargamir- (Item, Antiquity, Magic, 1,040,000 Gold)
Higabon
Level 16
Monster, Earth
HP- 93,000
MP- 91,000
STR- 1,500
AGI- 1,620
CON- 1,495
MIN- 1,410
SPI- 1,415
XP- 0
Defense- 1,590
Defense against Stat Damage- 105
Critical Chance- 15%
Resilience- 16%
To Hit- 117%
Dodge- 21%
Resistances and Immunities- Fatigued Immunity, Stat Drain Immunity, 50% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Elusive- Possessor gains +30% Dodge, Constant Effect
Capable of Flight- Possessor gains +400 AGI and 50% Earth Resistance, Constant Effect
Abilities-
Hefty Fist- 4,500 Damage, 45% inflicts Fatigued: Stun, Physical, 0 MP
Double Swing- 2,000 Damage, 2 hits against 1, Physical, 2,000 MP
Glare- 100 MIN Damage, 100 SPI Damage, 50% inflicts Confusion, 50% inflicts Confusion: Fear, 1 hit against 5, Psychic & Earth, 3,250 MP
Drops-
17,505 Gold
1,600 XP
50% Higabon Fur- (Item, Material, Earth, 110,000 Gold)
30% Photograph of a Higabon- (Item, Antiquity, Earth, 90,000 Gold)
10% Square Mile of Mountains on a Random World- (Item, Property, Earth, 60,000 Gold)
10% Rotting-Flesh-Scented Perfume- (Item, Antiquity, Earth & Darkness, 14,000 Gold)
High Knight
Level 16
Human, Light
HP- 120,000
MP- 120,000
STR- 1,800
AGI- 1,500
CON- 1,700
MIN- 1,700
SPI- 1,700
XP- 0
Defense- 2,500
Defense against Stat Damage- 190
Critical Chance- 21%
Resilience- 22%
To Hit- 120%
Dodge- 13%
Resistances and Immunities- 50% Physical Resistance
Prime Attribute- Strength
Constant Effects-
Skilled Leader- Possessor's Human and Humanoid allies gain +200 to all stats as an effect that stacks a max of 40 times, Constant Effect
Abilities-
High Knight's Sword- 5,000 Damage, Physical, 0 MP
Great Slash- 2,000 Damage, 1 hit against 5, Physical, 4,000 MP
Slay- 8,000 Damage, deals 1.5 times normal damage to Undead, Demons, Monsters, Shapeshifters, and Horrors (to a max of 2,000,000 additional damage), 45% inflicts Awestruck, Light & Physical, 12,000 MP
Shield Ward- +2,000 Defense, stacks 5 times, Magic, 12,000 MP
Call to Arms- Summons 5 Fighter from the Enemy List, Max 30 summoned, Physical & Air, 500 MP
Drops-
21,100 Gold
1,600 XP
75% Knight Lord's Blade- (Weapon, Sword, Physical, 210,000 Gold) +220 Melee Attack, +210 STR, +205 CON, 11% Critical, 111% To Hit
10% Knight Lord's Armor- (Armor, Heavy Armor, Physical, 210,000 Gold) +220 Defense, +210 STR, +205 CON, 11% Resilience
10% Knight Lord's Shield- (Weapon, Shield, Physical, 210,000 Gold) +220 Defense, +200 Melee Attack, +210 STR, +205 CON, 11% Resilience, 111% To Hit
5% Knight Lord's Helm- (Accessory, Helm, Physical, 210,000 Gold) +220 Defense, +210 STR, +205 CON, 11% Resilience
Kappa
Level 16
Fey, Water
HP- 90,500
MP- 125,000
STR- 1,730
AGI- 1,760
CON- 1,750
MIN- 1,810
SPI- 1,980
XP- 0
Defense- 1,710
Defense against Stat Damage- 105
Critical Chance- 16%
Resilience- 21%
To Hit- 120%
Dodge- 14%
Resistances and Immunities- Absorbs Water, 50% Acid Resistance, 50% Electrical Weakness, 50% Fatigued Weakness
Prime Attribute- Strength or Spirit
Constant Effects-
Head Full of Water- Possessor gains +1,500 to all stats, If possessor is afflicted with Fatigued: Stun or Fatigued: Dehydration, possessor is also immediately afflicted with a debuff that prevents possessor from acting if below Level 60 that is immediately cured if possessor enters a Zone of Water, Constant Effect
Shell- Possessor gains +5,000 Defense, 15% Physical Resistance, and +35% Resilience, Constant Effect
Aquatic Camouflage- Possessor may choose to replace possessor's subtype with Aquatic at the start of a thread, Possessor gains +30% Dodge while in a Zone of Water, Constant Effect
Semi-Spiritual- Possessor may choose to replace possessor's subtype with Spirit at the start of a thread, Constant Effect
Abilities-
Webbed Claw- 6,000 Damage, Physical or Physical & Water, 0 MP
Drown- 100% Inflicts Drowning, Caster may not absorb damage from status effects produced by this ability if caster is below Level 20, Water, 5,000 MP
Sumo Slam- 5,000 Damage, 50% inflicts Fatigued: Stun, Physical, 3,000 MP
Ravage- 6,500 Damage, 30% may inflict Wounded: Maimed, Physical, 6,500 MP
Irrigate- Creates a Zone of Water or adds Water to the elements a Zone possesses, provided said zone was created by a source below Level 20, Water, 6,000 MP
Eat Cucumber- 25,000 Damage, Heals HP, may only target caster, Water & Earth, 2,000 MP
Secret Medicine- 35,000 Damage, Heals HP, Cures up to 2 chosen minor negative status effects, Magic & Technology, 10,000 MP
Drops-
19,000 Gold
1,600 XP
50% Cucumber- (Consumable, Food, Water, 1 Charge, 300 Gold) +15 Defense against Technology
30% Drowning Grasp- (Spell, Unarmed Technique, Water, 70 MP, 57,000 Gold) +5 Melee Attack, 15% inflicts Drowning
10% Kappa's Water- (Item, Antiquity, Water & Magic, 570,000 Gold)
10% Aquatic Camouflage Pattern- (Accessory, Upgrade, Water, 1,500,000 Gold) Wearer gains 30% Dodge if in a Zone of Water
Kasa-Obake
Level 16
Spirit, Darkness
HP- 95,500
MP- 97,000
STR- 1,510
AGI- 1,601
CON- 1,595
MIN- 1,620
SPI- 1,645
XP- 0
Defense- 1,500
Defense against Stat Damage- 110
Critical Chance- 14%
Resilience- 15%
To Hit- 117%
Dodge- 18%
Resistances and Immunities- 40% Magic Resistance, 40% Water Resistance, 40% Light Resistance, 40% Air Weakness, Poison Immunity, Stat Drain Immunity, Disease Immunity, Fatigued: Elderly Immunity
Prime Attribute- Spirit
Constant Effects-
Weather Guard- Possessor may ignore damage and status effects with sources that are effects attached to zones that come from sources below Level 40, Constant Effect
Surprise Attack- Possessor's damage-dealing offensive actions deal an additional 8,000 damage to individuals who have not yet acted during battle provided, Constant Effect
Abilities-
Kick- 4,200 Damage, Physical, 0 MP
Ram- 4,200 Damage, Physical, 0 MP
Punch- 4,200 Damage, Physical, 0 MP
Lick- 3,000 Damage, 100% inflicts Paralyzed, Acid, 0 MP
Laugh- 70% inflicts Confusion: Fear, Air & Darkness, 500 MP
Deadly Lick- 3,500 Damage, 200% inflicts Paralyzed, Stat Drain, Stat Drain: CON Drain, Stat Drain: STR Drain, Hexed, and Poison, Acid or Acid & Darkness, 9,500 MP
Weather Shield- Target gains +1,000 Defense against damage that comes from effects attached to zones and 20% Minor Status Effect Resistance against effects that come from effects attached to zones, stacks 10 times, Water & Air, 8,000 MP
Drops-
16,000 Gold
1,600 XP
50% Old Umbrella- (Item, Antiquity, Water, 710 Gold)
30% Paralyzing Parasol- (Weapon, Bladecane, Darkness & Water & Acid, 67,000 Gold) +50 Melee Attack, +50 Magical Attack, +40 Defense, 5% Water Resistance, 15% inflicts Paralyzed
10% Parasol Collection- (Item, Antiquity, Earth & Air, 125,000 Gold)
10% Shield From Weather- (Spell, Druid Magic, Air & Electrical, 30 MP, 120,000 Gold) Target gains +100 Defense against damage that comes from effects attached to zones and 20% Minor Status Effect Resistance against effects that come from effects attached to zones, stacks 10 times
Knocker
Level 16
Fae, Earth
HP- 75,000
MP- 115,000
STR- 1,600
AGI- 1,500
CON- 1,500
MIN- 1,500
SPI- 1,600
XP- 0
Defense- 1,600
Defense against Stat Damage- 90
Critical Chance- 17%
Resilience- 16%
To Hit- 115%
Dodge- 16%
Resistances and Immunities- Earth Immunity, 50% Air Weakness, 5% Physical Weakness
Prime Attribute- Strength or Spirit
Constant Effects-
Dwells Underground- Possessor gains +1,000 Defense and +15% Dodge if in a Zone of Earth, Constant Effect
Abilities-
Knocking Fist- 5,000 Damage, 10% inflicts Fatigued: Stun, Physical or Earth, 0 MP
Warning Knock- 50% inflicts Confusion: Fear or Stat Boost: AGI Boost, 1 hit against 50, Earth, 0 MP
Reveal Minerals- Scans the stats of target if target is Earth element, Earth, 500 MP
Cave In- 800 Damage, 100% inflicts Entombed, 1 hit against 500, Earth, 5,000 MP
Mischief- 80% inflicts Confusion, 2 hits against 3, Magic & Psychic, 500 MP
Steal Tools- Steals a non-unique item worth under 80,000 Gold from target, Earth & Physical, 10,000 MP
Drops-
19,000 Gold
1,600 XP
50% Miner's Hat- (Accessory, Helm, Earth & Light, 5,100 Gold) +5 Defense, 115% To Hit while in a Zone of Earth or Zone of Darkness
45% Expensive Ore- (Item, Material, Earth, 70,000 Gold)
5% Wealth Pick- (Weapon, Tool, Earth, 390,000 Gold) +350 Melee Attack, +3,500 Defense against Gold Damage, Improves odds of finding good ore as an RP effect
Rotting Bird Which Torments the Dead
Level 16
Aerial, Darkness & Fire & Agony
HP- 83,510
MP- 87,490
STR- 1,370
AGI- 1,840
CON- 1,410
MIN- 1,300
SPI- 1,460
XP- 0
Defense- 1,410
Defense against Stat Damage- 118
Critical Chance- 19%
Resilience- 5%
To Hit- 114%
Dodge- 15%
Resistances and Immunities- Absorbs Darkness, Absorbs Agony, Absorbs Fire, 50% Air Weakness, Minor Status Effect Immunity
Prime Attribute- Agility
Constant Effects-
Bar Ressurection- Possessor's opponents, if below Level 20, may not be Resurrected by sources below Level 20, Constant Effect
Vessel of Rot and Contagion- Possessor has a 250% chance of inflicting Diseased and Stat Drain: CON Drain on up to 5 opponents below Level 20 at the start of each round, Constant Effect
Tormenter of the Dead- Possessor gains +30% Critical against Undead and Spirits, Constant Effect
Share Torment- Possessor may, at the start of each round, inflict any minor or moderate status effect that is present on possessor on any one other target, Constant Effect
Abilities-
Agonize- 4,900 Damage, Caster is dealt 30,000 Flat Agony element Damage, 300% inflicts Pain, Stat Drain, and Confusion: Depression, Agony, 0 MP
Corrupt Ray- 5,000 Damage, 210 Damage to any one stat, 200% inflicts Hexed and Stat Drain, Darkness, 0 MP
Flesh-Boiling Flame- 4,300 Damage, 150 STR Damage, 150 CON Damage, 50% inflicts Burning, Fire or Fire & Agony, 3,900 MP
Scream- 150% Inflicts Confusion, Confusion: Fear, and Hexed, 1 hit against 500, Darkness & Air, 1,000 MP
Rip Out Liver- 1,900 Damage, 190 CON Damage, 300% inflicts Wounded, 300% inflicts Wounded: Bleeding, Physical, 6,800 MP
Flensing Gaze- 200 CON Damage, -100 CON, stacks 50 times, Agony or Physical & Magic, 5,000 MP
Drops-
16,000 Gold
1,600 XP
75% Corrupted, Agonized Essence Fragment- (Item, Antiquity, Darkness & Agony, 80,000 Gold)
20% Tape Recording of Screams from a Hellish Afterlife- (Item, Antiquity, Darkness & Sonic & Agony, 110,000 Gold)
5% Lesser Tormenting Fire- (Spell, Dark Magic, Agony & Fire, 50 MP, 670,000 Gold) +670 Magical Attack, 20% inflicts Pain, 10% inflicts Burning
Unit of Black Powder Gunners
Level 16
Human, Technology
HP- 80,000
MP- 120,000
STR- 1,450
AGI- 1,700
CON- 1,050
MIN- 1,500
SPI- 1,500
XP- 0
Defense- 1,500
Defense against Stat Damage- 120
Critical Chance- 27%
Resilience- 16%
To Hit- 110%
Dodge- 16%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Meant for Ranged Combat- Possessor's Defense becomes 0 if possessor is in the front row if possessor is below Level 25, Constant Effect
Abilities-
Many Resounding Gunshots- 8,000 Damage, 1-5 hits against 1-5, with the numbers chosen being selected by user, if either number is greater than 1, this ability’s damage dealt is multiplied by 1/2, and if both numbers together add to be more than six, this ability’s damage is instead multiplied by 1/4, Physical or Air or Technology, 0 MP
Shoot from Afar- 8,500 Damage, deals full damage to targets below Level 40 in the back row provided that user is also in the back row, Air & Technology, 0 MP
Preload Guns- +1,200 AGI, +6,000 Damage to the damage values of all of target's abilities that possess damage values, affects caster only, does not stack, Air, 50,000 MP
Aim- +500 AGI, +1,500 Damage to the damage values of all of target's abilities that possess damage values, +15% To Hit, affects caster only, stacks 5 times, Air, 10,000 MP
War March- +300 STR, +300 CON, +350 AGI, affects caster only, stacks 5 times, Physical & War, 5,000 MP
Sieze Building- 14,000 Damage, Only affects Large Structures, 200% Inflicts Charm on Large Structures, deals double damage to Large Structures, may optionally deal no damage, War, 10,000 MP
Drops-
15,000 Gold
1,600 XP
75% Newly Developed Black Powder Gun- (Weaponx2, Gun, Technology, 85,000 Gold) +260 Ranged Attack, +300 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Samurai’
10% Early Gunner's Uniform- (Armor, Light Armor, Physical, 85,000 Gold) +40 Defense, +80 AGI, 120% To Hit
5% Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
5% Wheeled Powder Keg- (Item, Antiquity, Air & Technology & Fire, 18,000 Gold)
5% Troop Deployment Writ: Unit of Black Powder Gunners- (Consumable, Summoning Stone, Air & Technology, 1 Charge, 100,000 Gold) Summons 1 Unit of Black Powder Gunners, max 5 summoned by summoner at a time
Unit of Knights
Level 16
Human, Physical
HP- 120,000
MP- 120,000
STR- 1,700
AGI- 1,450
CON- 1,600
MIN- 1,500
SPI- 1,600
XP- 0
Defense- 2,200
Defense against Stat Damage- 120
Critical Chance- 19%
Resilience- 19%
To Hit- 117%
Dodge- 16%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Many Blades and Lances- 5,500 Damage, 1-5 hits against 1-5, with the numbers chosen being selected by user, if either number is greater than 1, this ability’s damage dealt is multiplied by 1/2, and if both numbers together add to be more than six, this ability’s damage is instead multiplied by 1/4, Physical, 0 MP
Overrun- 5,200 Damage, only affects targets in the front row, until the end of next round, this ability’s user may target individuals in the back row as though they were in the front row, Physical, 0 MP
Flank- -20% Dodge, Gives caster +20% Dodge against target, stacks 4 times per target for both target and caster and 20 times overall for caster, Air & Earth, 12,000 MP
Prepare Shields and Stand Ground- Caster gets +3,000 Defense but loses this buff upon switching rows for any reasons, this Defense bonus is doubled for Units, stacks 30 times, Physical & Earth, 7,000 MP
War March- +350 STR, +300 CON, +300 AGI, affects caster only, stacks 5 times, Physical & War, 5,000 MP
Sieze Building- 14,000 Damage, Only affects Large Structures, 200% Inflicts Charm on Large Structures, deals double damage to Large Structures, may optionally deal no damage, War, 13,000 MP
Drops-
15,000 Gold
1,600 XP
75% Knight's Armor- (Armor, Heavy Armor, Physical, 80,000 Gold) +80 Defense, +80 STR, +80 CON
10% Knight's Sword- (Weapon, Sword, Physical, 80,000 Gold) +80 Melee Attack, +80 STR, +80 AGI
5% Knight's Shield- (Weapon, Shield, Physical, 60,000 Gold) +80 Defense, +80 CON, 8% Resilience
5% Knight’s Lance- (Weapon, Spear, Physical, 135,000 Gold) +140 Melee Attack, 10% Critical, 105% To Hit, Wielder gains an additional +500 Melee Attack and 15% Critical if wielder has a Mount transformation equipped
5% Troop Deployment Writ: Unit of Knights- (Consumable, Summoning Stone, Physical, 1 Charge, 400,000 Gold) Summons 1 Unit of Knights, max 5 summoned by summoner at a time
Unit of Ninjas
Level 16
Human, Air & Darkness
HP- 90,000
MP- 100,000
STR- 1,400
AGI- 2,000
CON- 1,300
MIN- 1,400
SPI- 1,400
XP- 0
Defense- 1,700
Defense against Stat Damage- 70
Critical Chance- 18%
Resilience- 17%
To Hit- 117%
Dodge- 21%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Many Sudden Stabs- 5,500 Damage, 1-5 hits against 1-5, with the numbers chosen being selected by user, if either number is greater than 1, this ability’s damage dealt is multiplied by 1/2, and if both numbers together add to be more than six, this ability’s damage is instead multiplied by 1/4, Physical, 0 MP
Vanish- +25% Dodge, affects caster only, lasts 5 rounds, does not stack, Air, 8,000 MP
Windlike Movement- +580 AGI, +1 Move, affects caster only, lasts 5 rounds, stacks 5 times, Air, 6,000 MP
Assassinate- 12,000 Damage, 200% inflicts Poison, only affects unique, non-unit targets, Acid & Darkness & Air, 20,000 MP
Sieze Building- 14,000 Damage, Only affects Large Structures, 200% Inflicts Charm on Large Structures, deals double damage to Large Structures, may optionally deal no damage, War, 10,000 MP
Drops-
20,000 Gold
1,600 XP
75% Ninja's Katana- (Weapon, Sword, Physical, 85,000 Gold) +110 Melee Attack, +85 STR, +110 AGI, 10% Critical, Wielder does 1.5 times damage to individuals named ‘Unit of Black Powder Gunners'
10% Ninja's Outfit- (Armor, Heavy Armor, Physical, 81,000 Gold) +60 Defense, +90 AGI, 10% Dodge
5% Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
5% Ninja's Poison Blade- (Weapon, Knife, Physical, 83,000 Gold) +83 Melee Attack, 60% inflicts Poison on unique, non-unit targets
5% Troop Deployment Writ: Unit of Ninjas- (Consumable, Summoning Stone, Air, 1 Charge, 200,000 Gold) Summons 1 Unit of Ninjas, max 5 summoned by summoner at a time
Unit of Samurai
Level 16
Human, Physical
HP- 105,000
MP- 100,000
STR- 1,700
AGI- 1,700
CON- 1,500
MIN- 1,500
SPI- 1,500
XP- 0
Defense- 2,200
Defense against Stat Damage- 120
Critical Chance- 21%
Resilience- 17%
To Hit- 117%
Dodge- 18%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Many Sword Slashes- 5,500 Damage, 1-5 hits against 1-5, with the numbers chosen being selected by user, if either number is greater than 1, this ability’s damage dealt is multiplied by 1/2, and if both numbers together add to be more than six, this ability’s damage is instead multiplied by 1/4, Physical, 0 MP
Cleave Through Enemy Forces- 5,200 Damage, Caster immediately gains another action following this action if at least one non-unique opponents was killed by this action, with a max of 200 actions gained per round, Physical, 0 MP
Practice Sword Swings- +250 STR, +250 AGI, +800 Damage for the Damage values of all of target's actions that have Damage values, affects caster only, stacks 15 times, Physical, 10,000 MP
War March- +350 STR, +300 CON, +350 AGI, affects caster only, stacks 5 times, Physical & War, 5,000 MP
Sieze Building- 14,000 Damage, Only affects Large Structures, 200% Inflicts Charm on Large Structures, deals double damage to Large Structures, may optionally deal no damage, War, 13,000 MP
Drops-
15,000 Gold
1,600 XP
75% Samurai’s Sword- (Weapon, Sword, Physical, 85,000 Gold) +85 Melee Attack, +85 STR, +85 CON, +85 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Ninjas’
10% Samurai’s Armor- (Armor, Heavy Armor, Physical, 81,000 Gold) +85 Defense, +80 CON
5% Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
5% Samurai's Helm- (Accessory, Helm, Physical, 81,000 Gold) +84 Defense, +80 CON, 3% Resilience
5% Troop Deployment Writ: Unit of Samurai- (Consumable, Summoning Stone, Physical, 1 Charge, 200,000 Gold) Summons 1 Unit of Samurai, max 5 summoned by summoner at a time
Wraith
Level 16
Undead, Darkness
HP- 90,000
MP- 100,000
STR- 1,310
AGI- 1,650
CON- 1,400
MIN- 1,610
SPI- 1,700
XP- 0
Defense- 1,500, +3,000 against Darkness, +1,500 against Air, +1,500 against Water
Defense against Stat Damage- 90, +100 against SPI damage
Critical Chance- 18%
Resilience- 15%
To Hit- 115%
Dodge- 19%
Resistances and Immunities- 90% Darkness Resistance, 90% Air Resistance, 90% Physical Resistance, 90% Water Resistance, 90% Ice Resistance, 90% Light Weakness, Drowning Immunity, Suffocation Immunity, Electrocuted Immunity, Wounded Immunity, Frozen Immunity, Charm Immunity, Impaired Immunity, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity
Prime Attribute- Spirit
Additional Stats-
Move- 4
Movetype- Intangible
Range- 1
Leadership- 1
Constant Effects-
Baleful Aura- Possessor’s enemies, at the beginning of each round, take 5,000 Flat Darkness element damage unless possessor chooses for all of them not to, Constant Effect
Accustomed to the Dark Realms- Possessor regenerates 5,000 HP and 6,000 MP per round while in a Zone Darkness, Constant Effect
Abilities-
Baleful Touch- 4,800 Damage, Darkness, 0 MP
Purity-Draining Touch- 4,000 Damage, deals 1.5 times damage to Light element targets that have no Darkness Resistance or Immunity, 0 MP
Life-Draining Touch- 3,700 Damage, inflicts Drain, Darkness, 0 MP
Spirit-Draining Touch- 5,000 MP Damage, 150 SPI Damage, inflicts MP Drain and SPI Drain, Darkness & Magic, 0 MP
Baleful Void- 2,000 Damage, 25% inflicts Voidstruck, 1 hit against 15, Darkness, 6,000 MP
Call Wraiths- 50% Summons 1 Wraith, Max 3 Summoned, Darkness, 60,000 MP
Drops-
18,000 Gold
1,600 XP
60% Wraith Cloth- (Item, Antiquity, Darkness, 30,000 Gold)
20% Creeping Blackness- (Spell, Dark Magic, Darkness, 510 MP, 350,000 Gold) +380 Magical Attack, 15% inflicts Voidstruck, may heal Undead, 1 hit against 12, deals 1/5 damage unless this spell targets only a single individual
10% Wraith’s Shroud- (Accessory, Cloak, Darkness, 310,000 Gold) +340 Defense, +199 SPI, +2,500 HP, 15% Darkness Resistance, 10% Physical Resistance, 5% Human Resistance, 5% Spirit Resistance
9% Summon Wraith- (Spell, Necromancy, Darkness, 900 MP, 390,000 Gold) Summons 1 Wraith from the Enemy List, Max 1 summoned
1% Black-Hearted Bauble- (Item, Material, Darkness, 410,000 Gold)
Yahzrat'Forruldoom-
Level 16
Abstract, Electrical
HP- 1,200,000
MP- 80,000
STR- 1,400
CON- 1,400
AGI- 900
MIN- 1,600
SPI- 1,300
XP- 0
Defense- 2,000
Defense Against Status Effects- 80
Critical- 14%
To Hit- 118%
Dodge- 13%
Resilience- 16%
Resistances and Immunities- Immune to Minor Status Effects
Prime Attribute- Constitution
Constant Effect-
***- At the start of every round, possessor regenerates 80,000 HP and its max HP increases by 20,000, possessor also recovers 240 points of stat damage from every stat that is decreased below its max, stacks 80 times, Magic, Constant Effect
Abilities-
&&!!!- Inflicts 120 SPI damage, Ice, 0 MP
^^*)()(- 500% Inflicts Blindness, Confusion, and Weakness, Electrical, 0 MP
~~~!- 500% Inflicts Frozen, Awestruck, Burning, and Poisoned, Air, 0 MP
O=- 1,900 MP damage, Magic, 0 MP
&#$- 1,900 Damage, Cures self of all Moderate Status Effects except stat damage, 0 MP
XP- 3,200
Gold- 20,000
Treasure-
50% Canned Zobaculus Tuna- (Consumable, Food, Water, 1 Charge, 900 Gold) +20 HP
20% Blue Goose Umbrella- (Weapon, Bladecane, Earth & Magic, 140,000 Gold) +170 Melee Attack, 4% Dodge
20% The Trash Can's Angry Looking Cane- (Weapon, Staff, Earth & Magic, 90,000 Gold) +570 Magical Attack, 50% Refuses to work on any given turn
8% Glasses of Imaginary X-Ray Vision- (Accessory, Eyewear, Magic & Psychic & Air, 12,000 Gold) Wielder may spend an action turn to scan a target’s stats, there is a 50% chance that stats scanned in such a manner are replaced with the stats of a 'Volcano Dragon' from the Enemy List, Has different effects when wrong in RP threads
1% Stone of Yo-Yo Empowering- (Item, Antiquity, Magic, 17,000 Gold)
1% Uncle Steve's Book of Excessive Wackiness- (Consumable, Tome, Magic & Psychic, 1 Charge, 9,000 Gold) Uncle Steve's Wacky Sword gains an effect? probably
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- Site Admin
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Re: Enemy List
Level 17
Executioner
Level 17
Undead, Physical
HP- 105,000
MP- 100,000
STR- 1,750
AGI- 1,650
CON- 1,725
MIN- 1,645
SPI- 1,618
XP- 0
Defense- 1,700
Defense against Stat Damage- 105, +105 against STR damage
Critical Chance- 19%
Resilience- 14%
To Hit- 115%
Dodge- 13%
Resistances and Immunities- Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Strength
Constant Effects-
Master of Execution- Non-Undead individuals below Level 40 who are killed by possessor each become a Gallowhand who is on possessor’s side, A max of 100 such individuals may be created at any one time by each possessor, Constant Effect
Grim Countenance- Possessor has a 30% chance of ignoring the effects of all minor and moderate status effects on possessor for the round, determined at the start of each round, Constant Effect
Abilities-
Executioner’s Axe- 5,000 Damage, 50% inflicts Wounded, Physical, 0 MP
Guillotine- 6,050 Damage, this attack is automatically a critical against any individual of a lower level than caster, inflicts Wounded on individuals whose CON is lower than caster’s STR, Physical, 8,500 MP
Remove the Head- 5,100 Damage, 200% inflicts Wounded, inflicts Stat Drain: MIN Drain 5 times, Physical, 9,000 MP
Exsanguinate- 4,850 Damage, 250 CON Damage, Darkness & Physical, 10,000 MP
Sentencing- 5% inflicts Doomed, only affects targets below Level 20, Darkness, 8,500 MP
Recover- 5,500 Damage, Heals, Cures all minor and moderate status effects, Cures up to 200 points of stat damage from all stats, affects caster only, Darkness & Air, 12,000 MP
Drops-
17,000 Gold
1,700 XP
50% Executioner’s Axe- (Weaponx2, Axe, Darkness & Physical, 8,400 Gold) +29 Melee Attack, +10 STR, +10 CON, Wielder deals an additional 500 Physical element damage on hit with damage-dealing actions to targets that are afflicted with the status effect Doomed
20% Undead Executioner’s Axe- (Weaponx2, Axe, Darkness & Physical, 1,215,000 Gold) +1,202 Melee Attack, +1,100 STR, +1,100 CON, Wielder ignores 15% of targets’ Darkness Resistance and Physical Resistance if said targets are below Level 20
20% Executioner’s Hood- (Accessory, Helm, Darkness, 65,000 Gold) +75 Melee Attack, 15% Darkness Resistance, Wearers damage-dealing offensive actions deal 1.2 times normal damage (to a max of 2,000,000,000 additional damage) to targets afflicted with the status effect Doomed that are below Level 80
10% Guillotine- (Item, Antiquity, Darkness & Physical, 30,000 Gold)
Gaze Bird
Level 17
Aerial, Magic
HP- 105,000
MP- 120,000
STR- 1,130
AGI- 1,840
CON- 1,530
MIN- 2,030
SPI- 2,190
XP- 0
Defense- 900
Defense against Stat Damage- 110
Critical Chance- 24%
Resilience- 7%
To Hit- 125%
Dodge- 16%
Resistances and Immunities- 200% Physical Weakness, 60% Earth Weakness
Prime Attribute- Mind + Spirit
Constant Effects-
Lethal Ray- +26% Critical, Possessor's attacks do triple damage to targets below Level 40, Possessor's attacks deal full damage to the back row, does not stack with additional damage multipliers that are Constant Effects, Constant Effect
Frailty- Possessor takes triple damage, Constant Effect
Abilities-
Assault Ray- 9,001 Damage, Magic, 0 MP
Claw- 8,350 Damage, 5% inflicts 2 hits against 1, deals 1/2 damage, Physical, 0 MP
Focus- Caster gains +60% To Hit, lasts 4 rounds, Air, 70,000 MP
Ice Ray- 9,500 Damage, 50% inflicts Frozen, Ice, 60,000 MP
Blazing Ray- 9,500 Damage, 50% inflicts Burning, Fire, 60,000 MP
Thunder Ray- 9,500 Damage, 50% inflicts Electrocuted, Electrical, 60,000 MP
Toxic Ray- 9,500 Damage, 50% inflicts Poison, Acid & Magic, 60,000 MP
Drops-
22,500 Gold
1,700 XP
75% Gaze Bird Plushie- (Item, Antiquity, Magic, 45,000 Gold)
10% War Telescope- (Accessory, Trinket, Air & War, 455,000 Gold) +450 Ranged Attack, 130% To Hit
10% Assault Ray- (Spell, Wizard Magic, Magic, 5,000 MP, 250,000 Gold) +250 Magical Attack, deals full damage to targets below Level 30 who are in the back row
5% Heiberic Calling Pattern: Gaze Bird- (Item, Antiquity, Magic, 1,100,000 Gold)
Inner Botanica Guardian Robot-
Level 17
Robot, Technology
HP- 120,000
MP- 120,000
STR- 1,750
AGI- 1,750
CON- 1,750
MIN- 1,750
SPI- 1,750
XP- 0
Defense- 1,900
Defense against Stat Damage- 100
Critical Chance- 18%
Resilience- 20%
To Hit- 119%
Dodge- 15%
Resistances and Immunities- 150% Electrical Weakness, 99% Light Resistance, Immune to Pain, Fear, Deafened, Poison, Diseased (Exception- Diseased: Computer Virus)
Prime Attribute- Agility
Constant Abilities-
Plant Tenderizer- Possessor gains +55% Critical against Plants, Possessor deals 1.95 times normal damage to Plants that are below Level 60, Constant Effect
Abilities-
Electro Bolter Mach III- 5,000 Damage, 300% inflicts Fatigued: Stun on Plants, inflicts Paralysis on Plants, Electrical, 0 MP
Repeating Bolter Mach III- 1,000 Damage, 60% does an additional 20,000 Magic element damage to target Plant, 4 hits against 1, Water & Ice, 0 MP
Flare Bolter Mach II- 7,000 Damage, 40% inflicts Burning on target Plant, Fire, 0 MP
Piercing Bolter Mach II- 4,000 Damage, pierces 8,000 Defense, Technology, 0 MP
Charge Bolter- Caster's next attack deals +5,000 damage if it involves an ability named "Electro Bolter Mach III", +2,000 damage per hit if it involves an ability named "Repeating Bolter Mach III", +6,000 damage if it involves an ability named "Flare Bolter Mach II", or +4,000 damage if it involves an ability named "Piercing Bolter Mach II", stacks 8 times, Technology, 4,000 MP
Shield Self Against Plants- Caster gains +2,000 Defense against Plants, stacks 5 times, Technology, 10,000 MP
Drops-
20,000 Gold
1,700 XP
85% Pure Metals- (Item, Material, Earth, 7,000 Gold)
5% Electro Bolter (Hand Held Edition III)- (Weapon, Gun, Electrical, 695,000 Gold) +699 Ranged Attack, 30% inflicts Fatigued: Stun on Plants
5% Ring Bolter (Edition II)- (Weapon, Gun, Technology, 697,000 Gold) +696 Ranged Attack, 20% Inflicts Confusion
5% Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
Killer Swordsman
Level 17
Human, Physical
HP- 105,000
MP- 100,000
STR- 1,810
AGI- 1,720
CON- 1,695
MIN- 1,640
SPI- 1,640
XP- 0
Defense- 1,800
Defense against Stat Damage- 100
Critical Chance- 24%
Resilience- 16%
To Hit- 118%
Dodge- 18%
Resistances and Immunities- 50% Darkness Resistance, 40% Physical Resistance, 30% Psychic Weakness, 10% Electrical Weakness, Pain Immunity
Prime Attribute- Strength or Agility
Constant Effects-
Deadly Swordsman- Possessor gains +25% Critical and counts as wielding a Sword, Constant Effect
Blade Arts- Possessor has a 5% chance upon the successful completion of an offensive action to immediately perform another action that begins with the words 'Blade Art' and has an MP cost of X, Constant Effect
Dangerous Man- Possessor deals an additional 5,500 Damage with damage-dealing actions against targets below Level 20, Constant Effect
Abilities-
Vicious Strike- 5,600 Damage, this attack gains +20% Critical, Physical, 0 MP
Deft Strike- 13,000 Flat Physical element damage, Physical, 10,000 MP
Splendid Sharpness- Caster's offensive actions against targets below Level 20 that have a chance of being criticals are criticals, lasts 5 rounds, does not stack, Physical & Air, 2,500 MP
Cruel Slash- 6,000 Damage, 50% inflicts Pain, Darkness, 5,000 MP
Scarring Slash- 3,400 Damage, 250 CON Damage, Physical & Darkness, 8,000 MP
Blade Art of the Swift Kill- If target has been damaged by caster, is below 50% Max HP, is below Level 20, and is not immune to Instant Death, caster has a 100% chance of inflicting Instant Death on target, May not normally be cast, Physical, X MP
Blade Art of Grievous Strikes- 5,500 Damage, 200 CON Damage, 200% inflicts Pain, Wounded, and Wounded: Maimed, 3 hits against 1, May not normally be cast, Physical & Darkness, X MP
Drops-
20,000 Gold
1,700 XP
50% Killer Swordsman's Sword- (Weapon, Sword, Physical, 178,000 Gold) +190 Melee Attack, 15% Critical, Has a 5% chance on hit of activating the Sword Ability:
Blade Art of the Swift Kill- If target has been damage by caster, is below 50% Max HP, is below Level 15, and is not immune to Instant Death, caster kills target, Sword Ability
10% Fallen Kensei's Sword of Maiming- (Weapon, Sword, Physical & Darkness, 156,000 Gold) +165 Melee Attack, 12% Critical, deals 40 CON damage on hit, 15% inflicts Pain, Has a 5% chance on hit of activating the Sword Ability:
Blade Art of Grievous Strikes- Perfoms an action identical to a Melee Attack action on target that cannot include spells or techniques and cannot activate Sword Abilities that deals 1/3 damage, inflicts 3 hits against 1, has a 15% chance of inflicting Wounded, has a 15% chance of inflicting Pain, and is the elements Darkness & Physical
10% Blade Technique I- (Spell, Sword Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Sword equipped
10% Blade Technique II- (Spell, Sword Arts, Physical, 250 MP, 250,000 Gold) +250 Melee Attack, caster must have a Sword equipped
10% Keen Strike- (Spell, Sword Arts, Physical, 400 MP, 260,000 Gold) +50 Melee Attack, this attack gains +7% Critical, caster must have a Sword equipped
5% Swift Strike- (Spell, Sword Arts, Physical & Air, 40 MP, 180,000 Gold) +70 Melee Attack, This spell's possessor may declare at the start of a round that the first action it makes this round must be a Melee Attack action that includes this spell, if its possessor does so, its possessor gains +5,000 to possessor's turn-order-determining stat total for turn-order-determining purposes this round and must perform such an action as possessor's first action, with possessor having to forfeit any actions which are not such action unless a non-allied source is controlling said actions or any source other than this spell's possessor is forcing said actions to specifically occur
4% Elegant Strike- (Spell, Sword Arts, Physical & Air, 500 MP, 310,000 Gold) +350 Melee Attack, this spell may be used as part of an Attack with Finesse action
1% Heiberic Calling Pattern: Killer Swordsman- (Item, Antiquity, Physical, 1,200,000 Gold)
!Lostwinter Vinefiend-
Level 17
Plant, Ice
HP- 130,000
MP- 100,000
STR- 1,800
AGI- 1,250
CON- 1,680
MIN- 1,500
SPI- 1,500
XP- 0
Defense- 1,600, +4,000 Defense against Ice
Critical chance- 18%
Resilience- 16%
To Hit- 120%
Dodge- 12%
Resistances and Immunities- Absorbs Ice, 80% Water Resistance, 50% Earth Resistance, 300% Fire Weakness, Impaired Immunity, Paralyzed Immunity, Frozen Immunity, Entombed Immunity, Plant Traits
Prime Attribute- Strength
Constant Effects-
Being of Winter- Possessor gains +500 to all stats if Call Unto Seasons: Winter has been cast, Constant Effect
Abilities-
Vine Strike- 5,300 Damage, Earth or Ice, 0 MP
Freezing Spray- 4,000 Damage, 50% inflicts Frozen, 50% inflicts Paralysis, 1 hit against 3, Ice & Water, 7,000 MP
Bind in Winter- 350 AGI Damage, inflicts Paralyzed, inflicts Stat Drain: AGI Drain, inflicts Frozen, may inflict Entombed, Ice or Ice & Earth, 15,000 MP
Lost Winter's Tendrils- 6,000 Damage, 15 hits against 15, Call Unto Seasons: Winter must have been cast for this ability to be cast, Ice & Earth, 30,000 MP
Drops-
17,000 Gold
1,700 XP
50% Ice Vines- (Item, Material, Earth & Ice, 7,000 Gold)
20% Lostwinter Vinefiend Blossom Stew- (Consumable, Food, Earth & Ice, 1 Charge, 39,000 Gold) +2,000 HP, 15% Cures Paralysis, 15% Cures Frozen, stacks 3 times
20% Lostwinter Vinestaff- (Weapon, Staff, Earth & Ice, 670,000 Gold) +670 Melee Attack, +615 Magical Attack, +6,000 MP
10% Freeze Other- (Spell, Wizard Spell, Ice, 3,500 MP, 550,000 Gold) 55% Inflicts Frozen, 55% inflicts Paralyzed
Moh Shuvuu
Level 17
Aerial, Darkness & Physical
HP- 105,000
MP- 105,000
STR- 1,700
AGI- 1,800
CON- 1,700
MIN- 1,730
SPI- 1,750
XP- 0
Defense- 1,700, +3,200 against Fire
Defense against Stat Damage- 120
Critical Chance- 16%
Resilience- 15%
To Hit- 118%
Dodge- 18%
Resistances and Immunities- 50% Air Resistance, 50% Darkness Resistance, Immune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Strength or Spirit
Constant Effects-
Ghost Bird Girl- Possessor gains the subtypes Undead, Spirit, and Aerial, Constant Effect
Assume Human Form- Possessor may, at the beginning of any round, change its subtype to become solely Human, Constant Effect
Revert Form- Possessor may, at the beginning of any round, change its subtype to become solely Aerial & Spirit & Undead, Constant Effect
Sexy Form- Possessor's chances of inflicting Charm are increased by 30%, Constant Effect
Abilities-
Raptor Claw- 5,000 Damage, 50% gains '2 hits against 1', Physical, 0 MP
Maim- 4,500 Damage, 80% inflicts Wounded: Maimed, Physical or Darkness, 0 MP
Wind Blast- 5,000 Damage, 30% deals full Damage to targets below Level 40 in the back row, Air, 0 MP
Break Heads- 5,500 Damage, -3,000 Defense, stacks 5 times, Physical or Physical & Earth, 10,000 MP
Devour Brain- 4,000 Damage, 150 CON Damage, 150 MIN Damage, Deals HP Drain and Stat Drain, Darkness & Physical or Darkness & Air, 10,000 MP
Allure- 70% inflicts Charm, 1 hit against 15, Darkness & Fire & Magic, 2,000 MP
Lure- Target's row is shifted to the front row, 50% inflicts Charm: Wanderlust, Air & Light, 4,000 MP
Drops-
17,000 Gold
1,700 XP
50% Sad Love Story- (Item, Antiquity, Darkness & Fire & Light, 570 Gold)
45% Raptor Dress- (Armor, Clothing, Air & Physical, 310,000 Gold) +290 Defense, +310 Melee Attack, +310 STR, +310 AGI, 17% Dodge, 17% Critical, 117% To Hit
5% Girly Hair Ornament of Wind Control- (Accessory, Hat, Air, 450,000 Gold) +410 Magical Attack, Wearer's 'Magical Attack' actions may become solely Air element and gain a 20% chance of inflicting Suffocation
Moonflower
Level 17
Plant, Magic
HP- 132,660
MP- 80,000
STR- 1,420
AGI- 1,120
CON- 1,650
MIN- 1,730
SPI- 1,660
XP- 0
Defense- 1,600
Defense against Stat Damage- 106
Critical Chance- 12%
Resilience- 16%
To Hit- 119%
Dodge- 116%
Resistances and Immunities- 70% Magic Resistance, 50% Light Resistance, 50% Darkness Resistance, 50% Water Weakness, Fatigue Immunity, Deafened Immunity, Blind Immunity
Prime Attribute- Spirit
Constant Effects-
Lunar Restoration- Possessor regenerates 35,000 HP and 18,000 MP while in a Zone of Magic or while the terrain or phantom terrain is moon, Constant Effect
Abilities-
Lunar Ray- 5,000 Damage, 1 hit against 5, Magic, 0 MP
Lunar Dazzling- 95% inflicts Confusion, 65% inflicts Charm: Infatuation, 50% inflicts Charm, 30% inflicts Impaired, 10% inflicts Stat Drain, 1 hit against 15, Magic, 18,000 MP
Devour Mana- 6,400 Damage, inflicts MP Drain, Magic, 600 MP
Violet Mana Riptide- 1,000 Damage, inflicts both HP Damage and MP Drain, 1 hit against 15, Magic, 6,000 MP
Moon Thunder- 4,100 Damage, 35% inflicts Paralysis, 1 hit against 3, Electrical, 2,000 MP
Spatial Pulse- 3,000 Damage, 50% inflicts Voidstruck, 50% causes target’s front row to always count as though it contains one less individual for row organization purposes, Darkness, 4,200 MP
Moon Vines- 9,000 Damage, 1 hit against 15, deals 1/4 damage, Earth, 4,000 MP
Drops-
24,000 Gold
1,700 XP
40% Moonflower Petals- (Item, Material, Magic, 15,000 Gold)
20% Moonflower Blossom- (Item, Material, Magic, 60,000 Gold)
20% Moonflower Staff- (Weapon, Staff, Magic, 168,000 Gold) +165 Magical Attack, +400 SPI, 1 hit against 2, All actions you perform deal 1/2 damage and have a 10% lower chance of inflicting status effects
10% Moon Whip-Sickle- (Weapon, Scythe, Magic & Physical, 195,000 Gold) +250 Melee Attack, +195 Magical Attack, 12% Critical, +440 additional Melee Attack against Plants, +200 STR if any foes are Plants
9% Lunar Diamond Chip- (Item, Material, Magic, 60,000 Gold)
1% Magnificent Goose Pate- (Consumable, Food, Water & Air, 1 Charge, 216,000 Gold) +4,000 MP, +216 SPI, 15% Water Resistance, 15% Aerial Resistance
Sasquatch
Level 17
Monster, Earth
HP- 160,000
MP- 100,000
STR- 2,000
AGI- 1,700
CON- 1,950
MIN- 1,700
SPI- 1,700
XP- 0
Defense- 1,900
Defense against Stat Damage- 120
Critical Chance- 21%
Resilience- 23%
To Hit- 115%
Dodge- 16%
Resistances and Immunities- Fatigued Immunity, Stat Drain Immunity, 50% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Elusive- Possessor gains +25% Dodge, Constant Effect
Burly- Possessor gains +1,000 STR and +1,000 CON, Constant Effect
Abilities-
Hefty Fist- 6,500 Damage, 45% inflicts Fatigued: Stun, Physical, 0 MP
Double Swing- 5,000 Damage, 2 hits against 1, Physical, 5,000 MP
Avalanche- 5,000 Damage, 125% inflicts Entombed, 1 hit against 3,000, Earth, 32,500 MP
Drops-
20,000 Gold
1,700 XP
50% Sasquatch Fur- (Item, Material, Ice, 110,000 Gold)
30% Photograph of a Sasquatch- (Item, Antiquity, Earth, 90,000 Gold)
10% Square Mile of Mountains on a Random World- (Item, Property, Earth, 60,000 Gold)
10% Sasquatch Musk- (Item, Antiquity, Earth & Physical, 130,000 Gold)
Sun-Drinker Mushroom
Level 17
Plant, Darkness
HP- 131,000
MP- 102,000
STR- 1,540
AGI- 1,108
CON- 1650
MIN- 1,689
SPI- 1,660
XP- 0
Defense- 1,600
Defense against Stat Damage- 109
Critical Chance- 13%
Resilience- 15%
To Hit- 119%
Dodge- 116%
Resistances and Immunities- Absorbs Light, 90% Darkness Resistance, 60% Fire Resistance, 80% Physical Weakness, 80% Ice Weakness, Voidstruck Immunity, 30% Minor Status Effect Resistance, Deafened Immunity, Blind Immunity
Prime Attribute- Spirit
Constant Effects-
Sun-Drinking Aura- All of possessor's allies gain 15% Light Resistance, Light element actions and effects that would apply buffs have a 15% chance of not applying said buffs if coming from a source below Level 30, Zones of Light have a 5% chance of disappearing at the start of every round, Constant Effect
Abilities-
Draining Tendril-4,800 Damage, Deals both HP Damage and MP Drain, Darkness, 0 MP
Sticky Tendril- 6,000 Damage, 15% inflicts Paralysis: Sticky, Physical or Acid, 0 MP
Light-Drain Aura- Either removes a buff from a Light element target that is below Level 40 which was applied by a Light element source that is below Level 40 or removes a Zone of Light that comes from a source below Level 40, Darkness, 0 MP
Burst of Living Shadows- 4,500 Damage, 1 hit against 5, Summons 1-5 Shadow Wisp, max 80 summoned through this ability, Darkness, 10,000 MP
Generate Shadow Wisps- Summons up to 30 Shadow Wisp, max 300 summoned through this ability, Darkness, 11,000 MP
Drops-
19,000 Gold
1,700 XP
50% Dark-Purple Mushroom Piece that Attracts both Light and Shadow- (Item, Material, Darkness, 2,900 Gold)
20% Terrain Spell of the Mushroom Forest: Mushroom Cavern Ambience- (Spell, Geomancy, Darkness, 600 MP, 80,000 Gold) All Darkness element Plants and Earth element Plants gain +190 to all stats and regenerate 400 HP per round so long as the Terrain or Phantom Terrain remains Mushroom Forest, does not stack, The terrain or phantom terrain must be Mushroom Forest to cast this spell
20% Terrain Spell of the Mushroom Forest: Spore Vexing- (Spell, Geomancy, Darkness & Acid, 900 MP, 70,000 Gold) 15% Inflicts Poison, 15% inflicts Fatigue: Weakness, 15% inflicts Stat Drain, 15% inflicts Paralysis, 15% inflicts Confusion, the Terrain or Phantom Terrain must be Mushroom Forest to cast this spell
5% Terrain Spell of the Mushroom Forest: Augment Mushroom Defenses: Light-Sucking- (Spell, Geomancy, Darkness, 900 MP, 290,000 Gold) Adds an effect to caster's Geomantic Area Defense: Mushroom Defenses that causes the allies of said Geomatic Defense's controller to gain 15% Light Resistance
4% Light-Eating Oil- (Item, Material, Darkness, 30,000 Gold)
1% Shadow Gardening Technique- (Spell, Druid Magic, Darkness, 4,900 MP, 210,000 Gold) All of caster's Darkness element Plant pets and summons gain +300 to all stats, stacks 3 times
Wailing Maiden
Level 17
Undead, Darkness & Sonic
HP- 100,200
MP- 100,052
STR- 1,680
AGI- 1,780
CON- 1,580
MIN- 1,690
SPI- 1,675
XP- 0
Defense- 1,705, +1,085 against Darkness
Defense against Stat Damage- 105, +105 against SPI damage
Critical Chance- 17%
Resilience- 16%
To Hit- 115%
Dodge- 16%
Resistances and Immunities- 95% Darkness Resistance, 50% Physical Resistance, 50% Earth Resistance, 50% Acid Resistance, 50% Ice Resistance, 50% Sonic Resistance, 20% Agony Resistance, 50% Light Weakness, 50% Air Weakness, Pain Immunity, Diseased Immunity, and Poison Immunity
Prime Attribute- Spirit
Constant Effects-
Being of Woe- Possessor suffers no ill effects from being afflicted with Confusion: Depression, Confusion: Depression does not have its standard per-round chance of wearing off when on possessor, instead having a 0% chance, Possessor is automatically afflicted with Confusion: Depression at the beginning of battle, Possessor is immediately defeated if cured of Confusion: Depression, Constant Effect
Abilities-
Shadowy Touch- 5,150 Damage, 500 CON Damage, Darkness, 0 MP
Horrid Wail- 4,850 Damage, 200% inflicts any one minor status effect or Confusion: Depression, Sonic, 0 MP
Paralytic Scream- 200% Inflicts Paralyzed, 1 hit against 40, Darkness & Sonic, 9,850 MP
Sorrowful Moan- 200% Inflicts Confusion: Depression, 1 hit against 40, Darkness & Sonic, 9,850 MP
Miasma of Ineffectiveness- Target becomes unable to cure status effects, Darkness & Air, 9,850 MP
Blood-Curdling Shriek- 3,500 Damage, 350 MIN Damage, 350 CON Damage, 1 hit against 40, Darkness & Sonic, 10,000 MP
Drops-
17,000 Gold
1,700 XP
50% Book of Poetic Lamentation- (Item, Antiquity, Darkness, 1,600 Gold)
20% Ballad of the Wailing Maiden- (Spell, Bardic Music, Darkness & Sonic, 70 MP, 169,000 Gold) +210 Magical Attack, 15% inflicts Confusion: Depression, 15% inflicts Paralysis, 50 MIN Damage, 50 SPI Damage, 50 CON Damage, may inflict 1 hit against 5 and deal 1/2 damage
20% Ectoplasmic Sorrow- (Item, Material, Darkness & Psychic, 68,000 Gold)
10% Invoke Minor Tragedy- (Spell, Dark Magic, Darkness, 500 MP, 450,000 Gold) +500 Magical Attack, May deal no damage, May inflict any minor status effect on up to 5 targets that are non-unique and below Level 20, May remove up to 2 buffs from sources below Level 20 from up to 10 different targets, may inflict 1 hit against 20 if all targets are below Level 20, 80% Fails to work as a Malevolent Backlash Effect and inflicts Hexed on caster instead
Yellow Flameman
Level 17
Elemental, Fire
HP- 108,000
MP- 102,000
STR- 1,600
AGI- 1,620
CON- 1,580
MIN- 1,600
SPI- 1,702
XP- 0
Defense- 1,500
Defense against Stat Damage- 110
Critical Chance- 16%
Resilience- 14%
To Hit- 118%
Dodge- 14%
Resistances and Immunities- Absorbs Fire, 50% Water Weakness, Fatigued Immunity, Pain Immunity, Deafened Immunity, Diseased Immunity, Fire Immunity from sources below level 27
Prime Attribute- Spirit
Constant Effects-
Made of Fire- Individuals who conduct an offensive action against possessor have a 10% chance of being afflicted with Burning, Possessor has +1,050 Defense against Fire, Constant Effect
Abilities-
Fire Toss- 6,000 Damage, this attack has a Range of 3, Fire, 0 MP
Drink Fire- 5,800 Damage, Heals HP, Heals MP, affects caster only, only works while in a Zone of Fire, Fire, 0 MP
Burn with a Touch- 300% Inflicts Burning, Fire, 7,000 MP
Yellow Presence-Burning Fire- 250 STR Damage, 250 SPI Damage, Fire, 11,000 MP
Fire Shield- Target gains 30% Fire Resistance, stacks 2 times (note that unless somehow changed, it won't do anything different when it's stacking than when it's not stacking, effect-wise), lasts 10 rounds, Fire, 10,000 MP
Drops-
17,000 Gold
1,700 XP
50% Yellow Flameman's Fire- (Item, Material, Fire, 25,000 Gold)
10% Flame Shield- (Spell, Elemental Magic, Fire, 200 MP, 71,000 Gold) Target gains 30% Fire Resistance, stacks 2 times (note that unless somehow changed, it won't do anything different when it's stacking than when it's not stacking, effect-wise), lasts 10 rounds
10% Fling Yellow Flameman's Fire- (Spell, Elemental Magic, Fire, 250 MP, 215,000 Gold) +202 Magical Attack, deals 200 STR Damage, Deals 200 SPI Damage
10% Essence of the Yellow Flame (Mystic Infusion)- (Accessory, Other: Mystic Infusion, Fire, 180,000 Gold) Possessor's offensive actions that deal damage or stat damage deal an additional 200 STR damage and an additional 200 SPI damage
10% Elegent Yellow Lady's Dress- (Armor, Clothes, Magic & Light & Air, 89,000 Gold) +85 Defense, +80 SPI, +80 MIN, +80 CON, 5% Magic Resistance, Wielder gains +5,000 MP
5% Burning Yellow Parasol- (Weapon, Bladecane, Fire, 201,000 Gold) +202 Melee Attack, +185 Magical Attack, Deals 200 STR damage, Deals 200 SPI damage, 5% inflicts Burning, 15% Fire Resistance
5% Heiberic Calling Pattern: Yellow Flameman- (Item, Antiquity, Physical, 1,101,000 Gold)
Executioner
Level 17
Undead, Physical
HP- 105,000
MP- 100,000
STR- 1,750
AGI- 1,650
CON- 1,725
MIN- 1,645
SPI- 1,618
XP- 0
Defense- 1,700
Defense against Stat Damage- 105, +105 against STR damage
Critical Chance- 19%
Resilience- 14%
To Hit- 115%
Dodge- 13%
Resistances and Immunities- Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Strength
Constant Effects-
Master of Execution- Non-Undead individuals below Level 40 who are killed by possessor each become a Gallowhand who is on possessor’s side, A max of 100 such individuals may be created at any one time by each possessor, Constant Effect
Grim Countenance- Possessor has a 30% chance of ignoring the effects of all minor and moderate status effects on possessor for the round, determined at the start of each round, Constant Effect
Abilities-
Executioner’s Axe- 5,000 Damage, 50% inflicts Wounded, Physical, 0 MP
Guillotine- 6,050 Damage, this attack is automatically a critical against any individual of a lower level than caster, inflicts Wounded on individuals whose CON is lower than caster’s STR, Physical, 8,500 MP
Remove the Head- 5,100 Damage, 200% inflicts Wounded, inflicts Stat Drain: MIN Drain 5 times, Physical, 9,000 MP
Exsanguinate- 4,850 Damage, 250 CON Damage, Darkness & Physical, 10,000 MP
Sentencing- 5% inflicts Doomed, only affects targets below Level 20, Darkness, 8,500 MP
Recover- 5,500 Damage, Heals, Cures all minor and moderate status effects, Cures up to 200 points of stat damage from all stats, affects caster only, Darkness & Air, 12,000 MP
Drops-
17,000 Gold
1,700 XP
50% Executioner’s Axe- (Weaponx2, Axe, Darkness & Physical, 8,400 Gold) +29 Melee Attack, +10 STR, +10 CON, Wielder deals an additional 500 Physical element damage on hit with damage-dealing actions to targets that are afflicted with the status effect Doomed
20% Undead Executioner’s Axe- (Weaponx2, Axe, Darkness & Physical, 1,215,000 Gold) +1,202 Melee Attack, +1,100 STR, +1,100 CON, Wielder ignores 15% of targets’ Darkness Resistance and Physical Resistance if said targets are below Level 20
20% Executioner’s Hood- (Accessory, Helm, Darkness, 65,000 Gold) +75 Melee Attack, 15% Darkness Resistance, Wearers damage-dealing offensive actions deal 1.2 times normal damage (to a max of 2,000,000,000 additional damage) to targets afflicted with the status effect Doomed that are below Level 80
10% Guillotine- (Item, Antiquity, Darkness & Physical, 30,000 Gold)
Gaze Bird
Level 17
Aerial, Magic
HP- 105,000
MP- 120,000
STR- 1,130
AGI- 1,840
CON- 1,530
MIN- 2,030
SPI- 2,190
XP- 0
Defense- 900
Defense against Stat Damage- 110
Critical Chance- 24%
Resilience- 7%
To Hit- 125%
Dodge- 16%
Resistances and Immunities- 200% Physical Weakness, 60% Earth Weakness
Prime Attribute- Mind + Spirit
Constant Effects-
Lethal Ray- +26% Critical, Possessor's attacks do triple damage to targets below Level 40, Possessor's attacks deal full damage to the back row, does not stack with additional damage multipliers that are Constant Effects, Constant Effect
Frailty- Possessor takes triple damage, Constant Effect
Abilities-
Assault Ray- 9,001 Damage, Magic, 0 MP
Claw- 8,350 Damage, 5% inflicts 2 hits against 1, deals 1/2 damage, Physical, 0 MP
Focus- Caster gains +60% To Hit, lasts 4 rounds, Air, 70,000 MP
Ice Ray- 9,500 Damage, 50% inflicts Frozen, Ice, 60,000 MP
Blazing Ray- 9,500 Damage, 50% inflicts Burning, Fire, 60,000 MP
Thunder Ray- 9,500 Damage, 50% inflicts Electrocuted, Electrical, 60,000 MP
Toxic Ray- 9,500 Damage, 50% inflicts Poison, Acid & Magic, 60,000 MP
Drops-
22,500 Gold
1,700 XP
75% Gaze Bird Plushie- (Item, Antiquity, Magic, 45,000 Gold)
10% War Telescope- (Accessory, Trinket, Air & War, 455,000 Gold) +450 Ranged Attack, 130% To Hit
10% Assault Ray- (Spell, Wizard Magic, Magic, 5,000 MP, 250,000 Gold) +250 Magical Attack, deals full damage to targets below Level 30 who are in the back row
5% Heiberic Calling Pattern: Gaze Bird- (Item, Antiquity, Magic, 1,100,000 Gold)
Inner Botanica Guardian Robot-
Level 17
Robot, Technology
HP- 120,000
MP- 120,000
STR- 1,750
AGI- 1,750
CON- 1,750
MIN- 1,750
SPI- 1,750
XP- 0
Defense- 1,900
Defense against Stat Damage- 100
Critical Chance- 18%
Resilience- 20%
To Hit- 119%
Dodge- 15%
Resistances and Immunities- 150% Electrical Weakness, 99% Light Resistance, Immune to Pain, Fear, Deafened, Poison, Diseased (Exception- Diseased: Computer Virus)
Prime Attribute- Agility
Constant Abilities-
Plant Tenderizer- Possessor gains +55% Critical against Plants, Possessor deals 1.95 times normal damage to Plants that are below Level 60, Constant Effect
Abilities-
Electro Bolter Mach III- 5,000 Damage, 300% inflicts Fatigued: Stun on Plants, inflicts Paralysis on Plants, Electrical, 0 MP
Repeating Bolter Mach III- 1,000 Damage, 60% does an additional 20,000 Magic element damage to target Plant, 4 hits against 1, Water & Ice, 0 MP
Flare Bolter Mach II- 7,000 Damage, 40% inflicts Burning on target Plant, Fire, 0 MP
Piercing Bolter Mach II- 4,000 Damage, pierces 8,000 Defense, Technology, 0 MP
Charge Bolter- Caster's next attack deals +5,000 damage if it involves an ability named "Electro Bolter Mach III", +2,000 damage per hit if it involves an ability named "Repeating Bolter Mach III", +6,000 damage if it involves an ability named "Flare Bolter Mach II", or +4,000 damage if it involves an ability named "Piercing Bolter Mach II", stacks 8 times, Technology, 4,000 MP
Shield Self Against Plants- Caster gains +2,000 Defense against Plants, stacks 5 times, Technology, 10,000 MP
Drops-
20,000 Gold
1,700 XP
85% Pure Metals- (Item, Material, Earth, 7,000 Gold)
5% Electro Bolter (Hand Held Edition III)- (Weapon, Gun, Electrical, 695,000 Gold) +699 Ranged Attack, 30% inflicts Fatigued: Stun on Plants
5% Ring Bolter (Edition II)- (Weapon, Gun, Technology, 697,000 Gold) +696 Ranged Attack, 20% Inflicts Confusion
5% Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
Killer Swordsman
Level 17
Human, Physical
HP- 105,000
MP- 100,000
STR- 1,810
AGI- 1,720
CON- 1,695
MIN- 1,640
SPI- 1,640
XP- 0
Defense- 1,800
Defense against Stat Damage- 100
Critical Chance- 24%
Resilience- 16%
To Hit- 118%
Dodge- 18%
Resistances and Immunities- 50% Darkness Resistance, 40% Physical Resistance, 30% Psychic Weakness, 10% Electrical Weakness, Pain Immunity
Prime Attribute- Strength or Agility
Constant Effects-
Deadly Swordsman- Possessor gains +25% Critical and counts as wielding a Sword, Constant Effect
Blade Arts- Possessor has a 5% chance upon the successful completion of an offensive action to immediately perform another action that begins with the words 'Blade Art' and has an MP cost of X, Constant Effect
Dangerous Man- Possessor deals an additional 5,500 Damage with damage-dealing actions against targets below Level 20, Constant Effect
Abilities-
Vicious Strike- 5,600 Damage, this attack gains +20% Critical, Physical, 0 MP
Deft Strike- 13,000 Flat Physical element damage, Physical, 10,000 MP
Splendid Sharpness- Caster's offensive actions against targets below Level 20 that have a chance of being criticals are criticals, lasts 5 rounds, does not stack, Physical & Air, 2,500 MP
Cruel Slash- 6,000 Damage, 50% inflicts Pain, Darkness, 5,000 MP
Scarring Slash- 3,400 Damage, 250 CON Damage, Physical & Darkness, 8,000 MP
Blade Art of the Swift Kill- If target has been damaged by caster, is below 50% Max HP, is below Level 20, and is not immune to Instant Death, caster has a 100% chance of inflicting Instant Death on target, May not normally be cast, Physical, X MP
Blade Art of Grievous Strikes- 5,500 Damage, 200 CON Damage, 200% inflicts Pain, Wounded, and Wounded: Maimed, 3 hits against 1, May not normally be cast, Physical & Darkness, X MP
Drops-
20,000 Gold
1,700 XP
50% Killer Swordsman's Sword- (Weapon, Sword, Physical, 178,000 Gold) +190 Melee Attack, 15% Critical, Has a 5% chance on hit of activating the Sword Ability:
Blade Art of the Swift Kill- If target has been damage by caster, is below 50% Max HP, is below Level 15, and is not immune to Instant Death, caster kills target, Sword Ability
10% Fallen Kensei's Sword of Maiming- (Weapon, Sword, Physical & Darkness, 156,000 Gold) +165 Melee Attack, 12% Critical, deals 40 CON damage on hit, 15% inflicts Pain, Has a 5% chance on hit of activating the Sword Ability:
Blade Art of Grievous Strikes- Perfoms an action identical to a Melee Attack action on target that cannot include spells or techniques and cannot activate Sword Abilities that deals 1/3 damage, inflicts 3 hits against 1, has a 15% chance of inflicting Wounded, has a 15% chance of inflicting Pain, and is the elements Darkness & Physical
10% Blade Technique I- (Spell, Sword Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Sword equipped
10% Blade Technique II- (Spell, Sword Arts, Physical, 250 MP, 250,000 Gold) +250 Melee Attack, caster must have a Sword equipped
10% Keen Strike- (Spell, Sword Arts, Physical, 400 MP, 260,000 Gold) +50 Melee Attack, this attack gains +7% Critical, caster must have a Sword equipped
5% Swift Strike- (Spell, Sword Arts, Physical & Air, 40 MP, 180,000 Gold) +70 Melee Attack, This spell's possessor may declare at the start of a round that the first action it makes this round must be a Melee Attack action that includes this spell, if its possessor does so, its possessor gains +5,000 to possessor's turn-order-determining stat total for turn-order-determining purposes this round and must perform such an action as possessor's first action, with possessor having to forfeit any actions which are not such action unless a non-allied source is controlling said actions or any source other than this spell's possessor is forcing said actions to specifically occur
4% Elegant Strike- (Spell, Sword Arts, Physical & Air, 500 MP, 310,000 Gold) +350 Melee Attack, this spell may be used as part of an Attack with Finesse action
1% Heiberic Calling Pattern: Killer Swordsman- (Item, Antiquity, Physical, 1,200,000 Gold)
!Lostwinter Vinefiend-
Level 17
Plant, Ice
HP- 130,000
MP- 100,000
STR- 1,800
AGI- 1,250
CON- 1,680
MIN- 1,500
SPI- 1,500
XP- 0
Defense- 1,600, +4,000 Defense against Ice
Critical chance- 18%
Resilience- 16%
To Hit- 120%
Dodge- 12%
Resistances and Immunities- Absorbs Ice, 80% Water Resistance, 50% Earth Resistance, 300% Fire Weakness, Impaired Immunity, Paralyzed Immunity, Frozen Immunity, Entombed Immunity, Plant Traits
Prime Attribute- Strength
Constant Effects-
Being of Winter- Possessor gains +500 to all stats if Call Unto Seasons: Winter has been cast, Constant Effect
Abilities-
Vine Strike- 5,300 Damage, Earth or Ice, 0 MP
Freezing Spray- 4,000 Damage, 50% inflicts Frozen, 50% inflicts Paralysis, 1 hit against 3, Ice & Water, 7,000 MP
Bind in Winter- 350 AGI Damage, inflicts Paralyzed, inflicts Stat Drain: AGI Drain, inflicts Frozen, may inflict Entombed, Ice or Ice & Earth, 15,000 MP
Lost Winter's Tendrils- 6,000 Damage, 15 hits against 15, Call Unto Seasons: Winter must have been cast for this ability to be cast, Ice & Earth, 30,000 MP
Drops-
17,000 Gold
1,700 XP
50% Ice Vines- (Item, Material, Earth & Ice, 7,000 Gold)
20% Lostwinter Vinefiend Blossom Stew- (Consumable, Food, Earth & Ice, 1 Charge, 39,000 Gold) +2,000 HP, 15% Cures Paralysis, 15% Cures Frozen, stacks 3 times
20% Lostwinter Vinestaff- (Weapon, Staff, Earth & Ice, 670,000 Gold) +670 Melee Attack, +615 Magical Attack, +6,000 MP
10% Freeze Other- (Spell, Wizard Spell, Ice, 3,500 MP, 550,000 Gold) 55% Inflicts Frozen, 55% inflicts Paralyzed
Moh Shuvuu
Level 17
Aerial, Darkness & Physical
HP- 105,000
MP- 105,000
STR- 1,700
AGI- 1,800
CON- 1,700
MIN- 1,730
SPI- 1,750
XP- 0
Defense- 1,700, +3,200 against Fire
Defense against Stat Damage- 120
Critical Chance- 16%
Resilience- 15%
To Hit- 118%
Dodge- 18%
Resistances and Immunities- 50% Air Resistance, 50% Darkness Resistance, Immune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Strength or Spirit
Constant Effects-
Ghost Bird Girl- Possessor gains the subtypes Undead, Spirit, and Aerial, Constant Effect
Assume Human Form- Possessor may, at the beginning of any round, change its subtype to become solely Human, Constant Effect
Revert Form- Possessor may, at the beginning of any round, change its subtype to become solely Aerial & Spirit & Undead, Constant Effect
Sexy Form- Possessor's chances of inflicting Charm are increased by 30%, Constant Effect
Abilities-
Raptor Claw- 5,000 Damage, 50% gains '2 hits against 1', Physical, 0 MP
Maim- 4,500 Damage, 80% inflicts Wounded: Maimed, Physical or Darkness, 0 MP
Wind Blast- 5,000 Damage, 30% deals full Damage to targets below Level 40 in the back row, Air, 0 MP
Break Heads- 5,500 Damage, -3,000 Defense, stacks 5 times, Physical or Physical & Earth, 10,000 MP
Devour Brain- 4,000 Damage, 150 CON Damage, 150 MIN Damage, Deals HP Drain and Stat Drain, Darkness & Physical or Darkness & Air, 10,000 MP
Allure- 70% inflicts Charm, 1 hit against 15, Darkness & Fire & Magic, 2,000 MP
Lure- Target's row is shifted to the front row, 50% inflicts Charm: Wanderlust, Air & Light, 4,000 MP
Drops-
17,000 Gold
1,700 XP
50% Sad Love Story- (Item, Antiquity, Darkness & Fire & Light, 570 Gold)
45% Raptor Dress- (Armor, Clothing, Air & Physical, 310,000 Gold) +290 Defense, +310 Melee Attack, +310 STR, +310 AGI, 17% Dodge, 17% Critical, 117% To Hit
5% Girly Hair Ornament of Wind Control- (Accessory, Hat, Air, 450,000 Gold) +410 Magical Attack, Wearer's 'Magical Attack' actions may become solely Air element and gain a 20% chance of inflicting Suffocation
Moonflower
Level 17
Plant, Magic
HP- 132,660
MP- 80,000
STR- 1,420
AGI- 1,120
CON- 1,650
MIN- 1,730
SPI- 1,660
XP- 0
Defense- 1,600
Defense against Stat Damage- 106
Critical Chance- 12%
Resilience- 16%
To Hit- 119%
Dodge- 116%
Resistances and Immunities- 70% Magic Resistance, 50% Light Resistance, 50% Darkness Resistance, 50% Water Weakness, Fatigue Immunity, Deafened Immunity, Blind Immunity
Prime Attribute- Spirit
Constant Effects-
Lunar Restoration- Possessor regenerates 35,000 HP and 18,000 MP while in a Zone of Magic or while the terrain or phantom terrain is moon, Constant Effect
Abilities-
Lunar Ray- 5,000 Damage, 1 hit against 5, Magic, 0 MP
Lunar Dazzling- 95% inflicts Confusion, 65% inflicts Charm: Infatuation, 50% inflicts Charm, 30% inflicts Impaired, 10% inflicts Stat Drain, 1 hit against 15, Magic, 18,000 MP
Devour Mana- 6,400 Damage, inflicts MP Drain, Magic, 600 MP
Violet Mana Riptide- 1,000 Damage, inflicts both HP Damage and MP Drain, 1 hit against 15, Magic, 6,000 MP
Moon Thunder- 4,100 Damage, 35% inflicts Paralysis, 1 hit against 3, Electrical, 2,000 MP
Spatial Pulse- 3,000 Damage, 50% inflicts Voidstruck, 50% causes target’s front row to always count as though it contains one less individual for row organization purposes, Darkness, 4,200 MP
Moon Vines- 9,000 Damage, 1 hit against 15, deals 1/4 damage, Earth, 4,000 MP
Drops-
24,000 Gold
1,700 XP
40% Moonflower Petals- (Item, Material, Magic, 15,000 Gold)
20% Moonflower Blossom- (Item, Material, Magic, 60,000 Gold)
20% Moonflower Staff- (Weapon, Staff, Magic, 168,000 Gold) +165 Magical Attack, +400 SPI, 1 hit against 2, All actions you perform deal 1/2 damage and have a 10% lower chance of inflicting status effects
10% Moon Whip-Sickle- (Weapon, Scythe, Magic & Physical, 195,000 Gold) +250 Melee Attack, +195 Magical Attack, 12% Critical, +440 additional Melee Attack against Plants, +200 STR if any foes are Plants
9% Lunar Diamond Chip- (Item, Material, Magic, 60,000 Gold)
1% Magnificent Goose Pate- (Consumable, Food, Water & Air, 1 Charge, 216,000 Gold) +4,000 MP, +216 SPI, 15% Water Resistance, 15% Aerial Resistance
Sasquatch
Level 17
Monster, Earth
HP- 160,000
MP- 100,000
STR- 2,000
AGI- 1,700
CON- 1,950
MIN- 1,700
SPI- 1,700
XP- 0
Defense- 1,900
Defense against Stat Damage- 120
Critical Chance- 21%
Resilience- 23%
To Hit- 115%
Dodge- 16%
Resistances and Immunities- Fatigued Immunity, Stat Drain Immunity, 50% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Elusive- Possessor gains +25% Dodge, Constant Effect
Burly- Possessor gains +1,000 STR and +1,000 CON, Constant Effect
Abilities-
Hefty Fist- 6,500 Damage, 45% inflicts Fatigued: Stun, Physical, 0 MP
Double Swing- 5,000 Damage, 2 hits against 1, Physical, 5,000 MP
Avalanche- 5,000 Damage, 125% inflicts Entombed, 1 hit against 3,000, Earth, 32,500 MP
Drops-
20,000 Gold
1,700 XP
50% Sasquatch Fur- (Item, Material, Ice, 110,000 Gold)
30% Photograph of a Sasquatch- (Item, Antiquity, Earth, 90,000 Gold)
10% Square Mile of Mountains on a Random World- (Item, Property, Earth, 60,000 Gold)
10% Sasquatch Musk- (Item, Antiquity, Earth & Physical, 130,000 Gold)
Sun-Drinker Mushroom
Level 17
Plant, Darkness
HP- 131,000
MP- 102,000
STR- 1,540
AGI- 1,108
CON- 1650
MIN- 1,689
SPI- 1,660
XP- 0
Defense- 1,600
Defense against Stat Damage- 109
Critical Chance- 13%
Resilience- 15%
To Hit- 119%
Dodge- 116%
Resistances and Immunities- Absorbs Light, 90% Darkness Resistance, 60% Fire Resistance, 80% Physical Weakness, 80% Ice Weakness, Voidstruck Immunity, 30% Minor Status Effect Resistance, Deafened Immunity, Blind Immunity
Prime Attribute- Spirit
Constant Effects-
Sun-Drinking Aura- All of possessor's allies gain 15% Light Resistance, Light element actions and effects that would apply buffs have a 15% chance of not applying said buffs if coming from a source below Level 30, Zones of Light have a 5% chance of disappearing at the start of every round, Constant Effect
Abilities-
Draining Tendril-4,800 Damage, Deals both HP Damage and MP Drain, Darkness, 0 MP
Sticky Tendril- 6,000 Damage, 15% inflicts Paralysis: Sticky, Physical or Acid, 0 MP
Light-Drain Aura- Either removes a buff from a Light element target that is below Level 40 which was applied by a Light element source that is below Level 40 or removes a Zone of Light that comes from a source below Level 40, Darkness, 0 MP
Burst of Living Shadows- 4,500 Damage, 1 hit against 5, Summons 1-5 Shadow Wisp, max 80 summoned through this ability, Darkness, 10,000 MP
Generate Shadow Wisps- Summons up to 30 Shadow Wisp, max 300 summoned through this ability, Darkness, 11,000 MP
Drops-
19,000 Gold
1,700 XP
50% Dark-Purple Mushroom Piece that Attracts both Light and Shadow- (Item, Material, Darkness, 2,900 Gold)
20% Terrain Spell of the Mushroom Forest: Mushroom Cavern Ambience- (Spell, Geomancy, Darkness, 600 MP, 80,000 Gold) All Darkness element Plants and Earth element Plants gain +190 to all stats and regenerate 400 HP per round so long as the Terrain or Phantom Terrain remains Mushroom Forest, does not stack, The terrain or phantom terrain must be Mushroom Forest to cast this spell
20% Terrain Spell of the Mushroom Forest: Spore Vexing- (Spell, Geomancy, Darkness & Acid, 900 MP, 70,000 Gold) 15% Inflicts Poison, 15% inflicts Fatigue: Weakness, 15% inflicts Stat Drain, 15% inflicts Paralysis, 15% inflicts Confusion, the Terrain or Phantom Terrain must be Mushroom Forest to cast this spell
5% Terrain Spell of the Mushroom Forest: Augment Mushroom Defenses: Light-Sucking- (Spell, Geomancy, Darkness, 900 MP, 290,000 Gold) Adds an effect to caster's Geomantic Area Defense: Mushroom Defenses that causes the allies of said Geomatic Defense's controller to gain 15% Light Resistance
4% Light-Eating Oil- (Item, Material, Darkness, 30,000 Gold)
1% Shadow Gardening Technique- (Spell, Druid Magic, Darkness, 4,900 MP, 210,000 Gold) All of caster's Darkness element Plant pets and summons gain +300 to all stats, stacks 3 times
Wailing Maiden
Level 17
Undead, Darkness & Sonic
HP- 100,200
MP- 100,052
STR- 1,680
AGI- 1,780
CON- 1,580
MIN- 1,690
SPI- 1,675
XP- 0
Defense- 1,705, +1,085 against Darkness
Defense against Stat Damage- 105, +105 against SPI damage
Critical Chance- 17%
Resilience- 16%
To Hit- 115%
Dodge- 16%
Resistances and Immunities- 95% Darkness Resistance, 50% Physical Resistance, 50% Earth Resistance, 50% Acid Resistance, 50% Ice Resistance, 50% Sonic Resistance, 20% Agony Resistance, 50% Light Weakness, 50% Air Weakness, Pain Immunity, Diseased Immunity, and Poison Immunity
Prime Attribute- Spirit
Constant Effects-
Being of Woe- Possessor suffers no ill effects from being afflicted with Confusion: Depression, Confusion: Depression does not have its standard per-round chance of wearing off when on possessor, instead having a 0% chance, Possessor is automatically afflicted with Confusion: Depression at the beginning of battle, Possessor is immediately defeated if cured of Confusion: Depression, Constant Effect
Abilities-
Shadowy Touch- 5,150 Damage, 500 CON Damage, Darkness, 0 MP
Horrid Wail- 4,850 Damage, 200% inflicts any one minor status effect or Confusion: Depression, Sonic, 0 MP
Paralytic Scream- 200% Inflicts Paralyzed, 1 hit against 40, Darkness & Sonic, 9,850 MP
Sorrowful Moan- 200% Inflicts Confusion: Depression, 1 hit against 40, Darkness & Sonic, 9,850 MP
Miasma of Ineffectiveness- Target becomes unable to cure status effects, Darkness & Air, 9,850 MP
Blood-Curdling Shriek- 3,500 Damage, 350 MIN Damage, 350 CON Damage, 1 hit against 40, Darkness & Sonic, 10,000 MP
Drops-
17,000 Gold
1,700 XP
50% Book of Poetic Lamentation- (Item, Antiquity, Darkness, 1,600 Gold)
20% Ballad of the Wailing Maiden- (Spell, Bardic Music, Darkness & Sonic, 70 MP, 169,000 Gold) +210 Magical Attack, 15% inflicts Confusion: Depression, 15% inflicts Paralysis, 50 MIN Damage, 50 SPI Damage, 50 CON Damage, may inflict 1 hit against 5 and deal 1/2 damage
20% Ectoplasmic Sorrow- (Item, Material, Darkness & Psychic, 68,000 Gold)
10% Invoke Minor Tragedy- (Spell, Dark Magic, Darkness, 500 MP, 450,000 Gold) +500 Magical Attack, May deal no damage, May inflict any minor status effect on up to 5 targets that are non-unique and below Level 20, May remove up to 2 buffs from sources below Level 20 from up to 10 different targets, may inflict 1 hit against 20 if all targets are below Level 20, 80% Fails to work as a Malevolent Backlash Effect and inflicts Hexed on caster instead
Yellow Flameman
Level 17
Elemental, Fire
HP- 108,000
MP- 102,000
STR- 1,600
AGI- 1,620
CON- 1,580
MIN- 1,600
SPI- 1,702
XP- 0
Defense- 1,500
Defense against Stat Damage- 110
Critical Chance- 16%
Resilience- 14%
To Hit- 118%
Dodge- 14%
Resistances and Immunities- Absorbs Fire, 50% Water Weakness, Fatigued Immunity, Pain Immunity, Deafened Immunity, Diseased Immunity, Fire Immunity from sources below level 27
Prime Attribute- Spirit
Constant Effects-
Made of Fire- Individuals who conduct an offensive action against possessor have a 10% chance of being afflicted with Burning, Possessor has +1,050 Defense against Fire, Constant Effect
Abilities-
Fire Toss- 6,000 Damage, this attack has a Range of 3, Fire, 0 MP
Drink Fire- 5,800 Damage, Heals HP, Heals MP, affects caster only, only works while in a Zone of Fire, Fire, 0 MP
Burn with a Touch- 300% Inflicts Burning, Fire, 7,000 MP
Yellow Presence-Burning Fire- 250 STR Damage, 250 SPI Damage, Fire, 11,000 MP
Fire Shield- Target gains 30% Fire Resistance, stacks 2 times (note that unless somehow changed, it won't do anything different when it's stacking than when it's not stacking, effect-wise), lasts 10 rounds, Fire, 10,000 MP
Drops-
17,000 Gold
1,700 XP
50% Yellow Flameman's Fire- (Item, Material, Fire, 25,000 Gold)
10% Flame Shield- (Spell, Elemental Magic, Fire, 200 MP, 71,000 Gold) Target gains 30% Fire Resistance, stacks 2 times (note that unless somehow changed, it won't do anything different when it's stacking than when it's not stacking, effect-wise), lasts 10 rounds
10% Fling Yellow Flameman's Fire- (Spell, Elemental Magic, Fire, 250 MP, 215,000 Gold) +202 Magical Attack, deals 200 STR Damage, Deals 200 SPI Damage
10% Essence of the Yellow Flame (Mystic Infusion)- (Accessory, Other: Mystic Infusion, Fire, 180,000 Gold) Possessor's offensive actions that deal damage or stat damage deal an additional 200 STR damage and an additional 200 SPI damage
10% Elegent Yellow Lady's Dress- (Armor, Clothes, Magic & Light & Air, 89,000 Gold) +85 Defense, +80 SPI, +80 MIN, +80 CON, 5% Magic Resistance, Wielder gains +5,000 MP
5% Burning Yellow Parasol- (Weapon, Bladecane, Fire, 201,000 Gold) +202 Melee Attack, +185 Magical Attack, Deals 200 STR damage, Deals 200 SPI damage, 5% inflicts Burning, 15% Fire Resistance
5% Heiberic Calling Pattern: Yellow Flameman- (Item, Antiquity, Physical, 1,101,000 Gold)
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- Site Admin
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Re: Enemy List
Level 18
Bad News
Level 18
Abstract, Air
HP- 1,111,111
MP- 1,203,302
STR- 1,830
AGI- 1,650
CON- 1,680
MIN- 1,650
SPI- 1,490
XP- 0
Defense- 1520
Defense against Stat Damage- 1,111
Critical Chance- 15%
Resilience- 10
To Hit- 123%
Dodge- 19%
Resistances and Immunities- 50% Technology Weakness, 50% Psychic Weakness, 50% Light Weakness, 75% Darkness Resistance, 75% Earth Resistance, 75% Physical Resistance, 75% Acid Resistance, 90% Electrical Resistance, Immune to Confusion, Charm, Voidstruck, Poison, Disease, and Stat Drain
Prime Attribute- Strength or Constitution
Constant Effects-
You Forgot To Put Clothes On Before Coming To This Battle- At the beginning of battle, Bad News unequips the Armor of all foes of lower level than it and removes it from battle (but does not steal / destroy it), Constant Effect
Terrible Horoscope- At the beginning of each turn, 25% inflicts Ill Fortune on all foes, Constant Effect
Resilient Form- May not be unsummoned by individuals under Level 7, individuals under Level 7 cannot inflict status effects on possessor, Individuals under Level 7 cannot remove buffs from possessor, Constant Effect
Abilities-
Shocking Headline- 1,800 Damage, 55% inflicts Stun, 55% inflicts Electrocuted, Electrical, 0 MP
Depressing Article- 1,800 Damage, 55% inflicts Confusion: Depression, 55% inflicts Voidstruck, Darkness, 0 MP
Blizzard Impending- 1,000 Damage, 50% inflicts Frozen, 1 hit against 20, Ice, 30,000 MP
Storm Warning- 1,000 Damage, 50% inflicts Electrocuted, 1 hit against 20, Electrical, 30,000 MP
Tornado Alert- 1,000 Damage, 50% inflicts Suffocation, 1 hit against 20, Air, 30,000 MP
The Fire Has Spread- 1,000 Damage, 50% inflicts Burning, 1 hit against 20, Fire, 30,000 MP
Flash Floods Are Now In Your Area- 1,000 Damage, 50% inflicts Drowning, 1 hit against 20, Water, 30,000 MP
The Sun Is About To Go Out- 1,003 Damage, 50% inflicts Voidstruck, 1 hit against 20, Darkness, 30,000 MP
That Guy Died Last Week- This attack may only be used as a counter against a non-unique Fading Call or Summon spell, cancel that move if target is of lower level than caster and has less SPI than caster’s SPI + CON, Darkness, 240,000 MP
This Area Is Actually Under Quarantine- 50% inflicts Poison, 50% inflicts Poison: Irradiated, 50% inflicts Disease, 1 hit against 20, Acid, 400,000 MP
Geese Might Have Licked You Last Week While You Were Not Paying Attention- 160 SPI Damage, 85% inflicts Confusion, 45% inflicts Discomfort, Water & Darkness, 80,000 MP
I Come In Packs- 50% summons 1-2 Bad News, may only be used once per battle per caster regardless of success, Air, 300,000 MP
I’m Not Going To Drop Any Treasure- May only be used as a counter to an attack that would have killed caster, 50% causes caster to drop no treasure, this percent chance decreases by 5% for each turn that the battle lasts, Darkness, 500,000 MP
Drops-
34,000 Gold
3,600 XP
50% Outdated Newspapers In A Pile- (Item, Antiquity, Earth & Air & Water, 500 Gold)
25% Weatherman’s Doodad- (Accessory, Trinket, Water & Air & Ice & Electrical, 45,000 Gold) Wielder may skip a turn to change a Zone of Ice, Air, Electrical, or Water into a Zone of Ice, Air, Electrical, or Water
10% Raincoat Made of Newspapers- (Armor, Light Armor, Water, 2,000 Gold) +2 Defense, 1% Water Resistance
10% Drink Your Sorrows Away- (Spell, Other: Culinary Arts, Water & Light & Darkness, 65,000 Gold) Cures Confusion: Depression, Inflicts Poison: Drunk
1% Hole- (Consumable, Trap, Earth, 1 Charge, 26,000 Gold) Activates against the next individual to initiate an offensive action against target, Inflicts 1,000 Earth or Physical element damage, 15% inflicts Stun
1% Hollow Plastic Cactus- (Weaponx2, Polearm, Earth & Physical, 45,000 Gold) +82 Melee Attack, 5% inflicts Wounded
1% Lethal Nose- (Weapon, Deadly Item, Air & Darkness, 795,000 Gold) +950 Melee Attack, +950 Ranged Attack, 25% Critical, 15% inflicts Confusion on hit, 5% inflicts Stun on hit, this item’s Melee Attack bonus is multiplied by four if wielder has the ability Gambler
1% Spirit-Sealing Camera- (Weaponx2, Deadly Item, Light & Magic, 1,114,000 Gold) +2,550 Ranged Attack, +2,110 Magical Attack, +1,570 SPI, Possessor’s Ranged Attacks use Spirit as their prime attribute, 15% inflicts Blind, Deals 110 SPI damage on hit, Ignores ‘Fully Disembodied’, Deals 1.3 times normal damage to Undead and Spirits, to a max of 1,000,000 additional damage as a non-stacking effect, wielder gains 40% Critical against Undead and Spirits
1% Fortune Cookie You Got From A Monster Named ‘Bad News’- (Consumable, Food, Darkness, 1 Charge, 75,000 Gold) This may be used in a player thread to get a roll on the Probably Catastrophic Fortunes table
Bigfoot
Level 18
Monster, Earth
HP- 131,240
MP- 95,667
STR- 2,135
AGI- 1,851
CON- 1,724
MIN- 1,372
SPI- 1,669
XP- 0
Defense- 1,875
Defense against Stat Damage- 123
Critical Chance- 21%
Resilience- 16%
To Hit- 117%
Dodge- 18%
Resistances and Immunities- Fatigued Immunity, Stat Drain Immunity, 50% Minor Status Effect Resistance, Monster Traits
Prime Attribute- Strength
Constant Effects-
Elusive- Possessor gains +25% Dodge, Constant Effect
Burly- Possessor gains +800 STR and +800 CON, Constant Effect
Abilities-
Hefty Fist- 5,547 Damage, 45% inflicts Fatigued: Stun, Physical, 0 MP
Stomp- 5,244 Damage, 100% inflicts Fatigued: Stun, Physical, 0 MP
Double Swing- 3,618 Damage, 2 hits against 1, Physical, 3,492 MP
Double Stomp- 3,278 Damage, 200% inflicts Fatigued: Stun, 2 hits against 1, Physical, 5,159 MP
Avalanche- 1,153 Damage, 100% inflicts Entombed, 1 hit against 3,000, Earth, 11,261 MP
Drops-
16,156 Gold
18,000 XP
50% Bigfoot Fur- (Item, Material, Earth, 170,000 Gold)
30% Photograph of a Bigfoot- (Item, Antiquity, Earth, 90,000 Gold)
10% Square Mile of Mountains on a Random World- (Item, Property, Earth, 60,000 Gold)
10% Power Kick- (Spell, Unarmed Technique, Physical, 60 MP, 80,000 Gold) +80 Melee Attack, 5% inflicts Fatigued: Stun
Dread Bladesman
Level 18
Undead, Air
HP- 132,000
MP- 111,000
STR- 1,660
AGI- 1,820
CON- 1,740
MIN- 1,630
SPI- 1,590
XP- 0
Defense- 1870, +900 against Darkness, +900 against Air, +900 against Water, +900 against Technology
Defense against Stat Damage- 120, +80 against AGI damage
Critical Chance- 23%
Resilience- 16%
To Hit- 118%
Dodge- 19%
Resistances and Immunities- 90% Darkness Resistance, 80% Air Resistance, 80% Psychic Resistance, 70% Water Resistance, 90% Light Weakness, 40% Physical Weakness, Drowning Immunity, Suffocation Immunity, Electrocuted Immunity, Wounded Immunity, Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Agility
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
Outmaneuver- If possessor is targeted with an offensive action, possessor may immediately choose to make an attack against the source of said action, should possessor kill the source of said action, possessor’s action executes and possessor’s target’s action is cancelled, if, however, possessor’s action would not kill the performer of said action, possessor’s action is cancelled and possessor’s target’s action occurs as it normally would, Constant Effect
Reaping Wind- If possessor kills a non-allied target with an action, possessor may immediately perform another action, may be used up to 200 times per turn, Constant Effect
Abilities-
Dark Blade Arts- 6,000 Damage, Darkness & Physical, 0 MP
Become Incorporeal- Caster’s Physical Weakness, if below 500%, becomes a 100% Physical Resistance, Caster’s attacks that are Physical element deal 1/10 damage, caster may, during any action at least two turns after its casting, choose to end this effect, 10,000 MP
Chilling Grave Slash- 5,600 Damage, Darkness & Ice, 500 MP
Swift and Dark Strikes- 1,200 Damage, 3 hits against 1, Darkness & Physical, 6,000 MP
No Escape- Target of lower level than caster cannot escape or otherwise leave battle, Darkness & Air, 6,000 MP
Subtle Freezing- 55% inflicts Frozen, causes, as a debuff, -30 AGI per round, lasts 50 rounds, stacks 5 times, Ice, 11,000 MP
Drops-
19,000 Gold
1,800 XP
60% Pure-White Burial Shroud- (Item, Antiquity, Light & Darkness, 9,000 Gold)
20% Ghost-Slashing Katana- (Weapon, Sword, Air & Physical & Light, 430,000 Gold) +430 Melee Attack, Ignores Physical Resistance and Immunity in Undead and Spirits under level 20
10% Mail of the Undead- (Armor, Light Armor, Darkness, 493,000 Gold) +560 Defense, +400 AGI, +400 STR, 10% Human Resistance, 10% Spirit Resistance, May only be equipped by Undead or individuals with at least 5 Necromancer abilities
10% Dancing Sword Token- (Consumable, Enchanted Item, Physical & Air, 1 Charge, 65,000 Gold) Creates a Sword that provides +79 Melee Attack and is Physical & Air Element when equipped in a weapon slot or deals 900 Physical & Air damage to any one target per turn when not equipped, this sword’s existence is based on a buff this item places on its user
!Fortified Bunker
Level 18
Large Structure, Technology
HP- 1,110,000
MP- 310,000
STR- 1,700
AGI- 1,800
CON- 1,950
MIN- 1,830
SPI- 1,820
XP- 0
Defense- 2200
Defense against Stat Damage- 170
Critical Chance- 22%
Resilience- 72%
To Hit- 116%
Dodge- 1%
Resistances and Immunities- Immunity to Impaired, Confusion, Pain, Poison, Diseased, and Charmed, 50% Technology Resistance, 95% Electrical Resistance, 90% Physical Resistance, 10% Magic Weakness, 10% Psychic Weakness, 80% Earth Weakness, 30% Water Weakness
Prime Attribute- Agility
Constant Effects-
Built to Withstand Opposing Fire- Possessor has 50% Resistance attacks involving a Ranged Attack bonus that do not gain a particular bonus against Large Structures or come from individuals over level 80, Constant Effect
Abilities-
Marines with Guns- 5,000 Damage, may be used as a counter, 50% inflicts 1 hit against 5, may be used as a counter, may be used against counter allies of the individual who triggers this counter, Technology, 0 MP
Open Fire with the Flamethrowers!- 5,800 Damage, 75% inflicts Burning, may be used as a counter, Fire, 10,000 MP
Defense Turrets- 800 Damage, 4 hits against 1, May only be used as a counter, Technology, 25,000 MP
Activate Repair Drones- 100,000 Damage, Heals, May only be used on Large Structures, Technology, 20,000 MP
Anti-Aircraft Cannons- 6,000 Damage, User’s prime attribute is doubled (to a max of 10,000 extra points) for this attack, Only affects Machines, Aerials, and Vessels, Technology, 18,000 MP
Fortify- +400 CON, +20% Resilience, Affects Large Structures only, stacks 5 times, Technology, 6,000 MP
Ready the Guns- Until user’s action after user’s next action, user may counter three times with different counters against each action, Technology, 30,000 MP
Drops-
40,000 Gold
3600 XP
50% Marine’s Autorifle- (Weaponx2, Gun, Technology, 63,000 Gold) +143 Ranged Attack, +50 AGI, Deals 1.1 times normal damage to Aliens, to a max of 500,000 extra damage
10% Raise Fortifications- (Spell, Hypertech, Physical, 90 MP, 70,000 Gold) This spell attaches an effect to a Zone of Technology that raises the Defense of all of caster’s allies and caster in said zone by 200, This spell may, instead, increase the Defense of all of caster’s allies and caster by 40, stacks 3 times regardless of which effect is chosen
10% Create Turrets- (Spell, Hypertech, Physical, 90 MP, 70,000 Gold) This spell if cast inside a Zone of Technology creates a turret that has 12,000 HP, 230 Defense, and deals 1,500 Technology damage as an action at the end of its creator’s first action each round, A max of 3 turrets may be created at once, these turrets disappear if no longer in a Zone of Technology
10% Fading Call: Star Marines- (Spell, Summoning, Technology, 200 MP, 60,000 Gold) Deals 5,500 Technology element damage to 5 targets
10% ICBM- (Consumable, Lethal Item, Technology, 1 Charge, 590,000 Gold) Deals 20,000 Physical element damage, deals triple damage to Large Structures
5% Star Marine Cannon Platform- (Weaponx2, Other: Siege Weaponry, Technology, 330,000 Gold) +695 Ranged Attack, 25% inflicts Stun, +140 Defense, deals double damage to Large Structures
5% Fortified Bunker- (Item, Property, Magic & Earth, 620,000 Gold)
Frozen Wraith
Level 18
Undead, Ice
HP- 91,000
MP- 143,240
STR- 1,453
AGI- 1,920
CON- 1,480
MIN- 1,630
SPI- 1,860
XP- 0
Defense- 1,210, +1,500 against Darkness, +1,500 against Air, +1,500 against Water, +1,500 against Ice
Defense against Stat Damage- 210, +210 against SPI damage
Critical Chance- 13%
Resilience- 12%
To Hit- 118%
Dodge- 22%
Resistances and Immunities- Ice Immunity, 90% Darkness Resistance, 90% Air Resistance, 90% Physical Resistance, 90% Water Resistance, 90% Light Weakness, 90% Fire Weakness, Drowning Immunity, Suffocation Immunity, Electrocuted Immunity, Wounded Immunity, Frozen Immunity, Charm Immunity, Impaired Immunity, Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Chilling Aura- Possessor’s enemies, at the beginning of each round, take 6,000 Ice damage unless possessor chooses for all of them not to, Constant Effect
Accustomed to the Dark, Cold Realms- Possessor regenerates 9,000 HP and 18,000 MP per round while in a Zone of Ice and / or Darkness, Constant Effect
Abilities-
Chill Touch- 5,500 Damage, Darkness, 0 MP
Warmth-Draining Touch- 5,300 Damage, deals 1.5 times damage to Fire element targets that have no Ice Resistance or Immunity, 0 MP
Life-Draining Touch- 5,000 Damage, inflicts Drain, Darkness, 0 MP
Spirit-Draining Touch- 6,000 MP Damage, 70 SPI Damage, inflicts Drain, Darkness & Magic, 0 MP
Baleful Wind- 1,500 Damage, 25% inflicts Frozen, 1 hit against 15, Ice, 10,000 MP
Subtle Freezing- 55% inflicts Frozen, causes, as a debuff, -35 AGI per round, lasts 50 rounds, stacks 5 times, Ice, 10,000 MP
Overt Freezing- 200% Inflicts Frozen, 120 AGI Damage, Ice, 14,000 MP
Drops-
22,000 Gold
1,800 XP
60% Ghost Ice- (Item, Antiquity, Ice & Darkness, 26,000 Gold)
20% Nether Breeze- (Spell, Dark Magic, Air & Darkness & Ice, 790 MP, 415,000 Gold) +419 Magical Attack, 15% inflicts Frozen, 15% inflicts Voidstruck, may heal Undead, 1 hit against 15, deals 1/5 damage unless this spell targets only a single individual
10% Frozen Wraith’s Shroud- (Accessory, Cloak, Darkness & Ice, 486,000 Gold) +450 Defense, +300 SPI, +3,000 HP, 15% Ice Resistance, 10% Darkness Resistance, 10% Physical Resistance, 5% Human Resistance, 5% Spirit Resistance
9% Black Ice Needle- (Spell, Dark Magic, Ice & Darkness, 400 MP, 410,000 Gold) +425 Magical Attack, 45% inflicts Disease, 30% inflicts Impaired, 30% inflicts Weakened, 15% may inflict both Wounded and Voidstruck at the same time (resistances to both apply added together)
1% Dark Globe of the Fell Wraith- (Spell, Dark Magic, Ice & Darkness, 1,240 MP, 509,000 Gold) +600 Magical Attack, may deal no damage, 50% inflicts Paralysis, 5% inflicts Frozen: Cubed if only targeting a single individual
Fruit Golem
Level 18
Golem, Earth
HP- 140,000
MP- 110,000
STR- 2,000
AGI- 1,400
CON- 1,850
MIN- 1,500
SPI- 1,500
XP- 0
Defense- 2,000, +2,000 against Earth
Defense against Stat Damage- 120
Critical Chance- 19%
Resilience- 22%
To Hit- 116%
Dodge- 15%
Resistances and Immunities- 80% Acid Resistance, 80% Water Resistance, 50% Earth Resistance, 50% Fire Resistance, 50% Psychic Resistance, 10% Air Weakness, 20% Technology Weakness, 50% Physical Weakness, 90% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance, 10% Stat Damage Resistance, Immunity to Diseased, Pain, Fear, Deafened, Poison, and Impaired
Prime Attribute- Strength + Strength
Constant Effects-
Is Made of Fruit- Possessor may choose at the beginning of a thread to count as a Plant in addition to possessor's other subtypes, Constant Effect
Fortified with Potassium- Possessor may, each time it is affected by a debuff or negative status effect coming from a source under level 80, cancel said effect, up to a total of 10 times per battle, Constant Effect
Extra Vitamin C to Prevent Ailments- Possessor has a 50% chance of immediately being cured of any Minor Status Effect upon acquiring it and at the start of every round, Constant Effect
Very Healthy- Possessor regenerates 30,000 HP and 30,000 MP at the start of each round, Constant Effect
Ripe with Vigor- Possessor gains +1,000 Str, +1,000 CON, and +50,000 HP, Constant Effect
Abilities-
Pinapple Fists- 5,000 Damage, 2 hit against 1, Physical, 0 MP
Vitamin C Wave- 500 Damage, may Heal, 90% may inflict Drowning, 90% may inflict Invigorated, 1 hit against 50, Acid or Water & Acid, 10,000 MP
Fruit Barrage- 410 Damage, 3 hits against 5, Earth, 11,000 MP
Flavor Burst- 5,000 Damage, 200% may inflict Awestruck, 200% may inflict Dissolving, 250% may inflict Charm: Impressed, 200% may inflict Suffocation, Acid & Magic or Earth & Magic, 11,000 MP
Drops-
25,000 Gold
1,800 XP
75% Stunningly Good Fruit Smoothie- (Consumable, Drink, Earth & Light & Water, 1 charge, 95,000 Gold) +5,000 HP, +5,000 MP, 50% inflicts Stunned
10% Finest Fruits on the Market- (Consumable, Food, Earth & Acid, 4 Charges, 110,000 Gold) Heals 60,000 HP and 5,000 MP, 15% cures Fatigued, 5% cures Diseased
5% Bowl of Rare Fruits- (Item, Antqiuity, Earth, 310,000 Gold)
5% Summon Fruit Golem- (Spell, Summoner Magic, Magic & Earth & Water, 3,000 MP, 180,000 Gold) Summons 1 Fruit Golem, which stays for 40 combat rounds, max 40 summoned
4% Fake Fruit Golem- (Item, Antiquity, Earth, 1,415,000 Gold)
1% Collectable Figure Series 62 Figure 4/245: Fruit Golem- (Item, Antiquity, Earth & Acid, 45,000 Gold)
Gallowhand
Level 18
Undead, Darkness
HP- 91,460
MP- 126,350
STR- 1,946
AGI- 1,635
CON- 1,580
MIN- 1,596
SPI- 1,780
XP- 0
Defense- 1,400
Defense against Stat Damage- 130
Critical Change- 16%
Resilience- 12%
To Hit- 118%
Dodge- 15%
Resistances and Immunities- Immune to Pain, Poison, and Diseased, 50% Physical Resistance, 90% Darkness Resistance, 50% Water Resistance, 20% Earth Resistance, 150% Light Weakness, 40% Fire Weakness
Prime Attribute- Strength or Constitution
Constant Effects-
Umbral Blood- Immune to stat drain from non-Light element melee attacks and other base attacks that use STR but not SPI as their prime attribute, Takes 1/5 damage from non-Light element attacks that use STR, AGI, or CON as their prime attribute, Regenerates 9,000 HP per round, Regenrates 1,000 MP per round, Constant Effect
Necromantic Aura Mastery- 50% possessor may choose to gain control of Undead summoned by foes of lower level, Constant Effect
Resilient Form- May not be unsummoned by individuals under Level 5, individuals under Level 5 cannot inflict status effects on possessor, Individuals under Level 5 cannot remove buffs from possessor, Constant Effect
Abilities-
Hanged Man’s Grasp- 5,000 Damage, 55% inflicts Paralysis, Darkness, 0 MP
Heavy Punch- 4,200 Damage, 60 STR Damage, 25% inflicts Stun, Physical, 0 MP
Necrotizing Palm- 3,000 Damage, 120 CON Damage, Darkness, 0 MP
Hangman’s Noose- 6,500 Damage, +30% Critical for this attack against Humans and Humanoids, Darkness, 6,000 MP
Reanimate- Turns target foe under level 100 that was killed by Hangman’s Noose into a Gallowhand, said individual cannot be resurrected by individuals under level 50 without first defeating said Gallowhand, Darkness, 40,000 MP
Thorns of Grandfather Thaddeus- 1,500 Damage, 2% inflicts Wounded: Bleeding, 35% inflicts Pain, 29% inflicts Hexed, 15% inflicts Stat Drain: SPI Drain, 1 hit against 5, Earth & Fire, 25,000 MP
Hex Fist- 3,000 Damage, 3,000 MP Damage, Removes 1-2 buffs on hit, 75% inflicts Hexed, Darkness, 20,000 MP
Dark Reconstruction- Caster gains 400 CON and inflicts Regeneration on self, stacks 5 times, Darkness, 15,000 MP
Drops-
21,000 Gold
1,800 XP
50% Dead Man’s Hand- (Item, Antiquity, Darkness, 200 Gold)
25% Blackened Leather- (Item, Material, Darkness, 700 Gold)
15% Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
5% Hanged Man’s Rum- (Consumable, Drink, Darkness, 2 Charges, 75,000 Gold) +800 HP, +150 MP, -50 CON, Heals 6,000 HP, Heals 2,000 MP, 25% Cures Poison, 50% Inflicts Poison: Drunk
3% Hand of Glory- (Item, Antiquity, Darkness, 37,000 Gold)
1% Gallowhand's Garb- (Armor, Clothing, Darkness, 865,970 Gold) +920 Defense, 15% Darkness Resistance, 12% Resilience, +840 STR, +620 CON, 40% Dodge if wearer is Undead
1% Lethal Noose- (Weaponx2, Deadly Item, Darkness, 967,000 Gold) +1,955 Melee Attack, 29% Critical, 15% inflicts Suffocation on hit, +550 CON, +80 Defense, 15% Darkness Resistance
!Mechanized Steam Ogre
Level 18
Robot, Technology
HP- 163,210
MP- 106,340
STR- 2,120
AGI- 1,680
CON- 2,202
MIN- 1,390
SPI- 1,460
XP- 0
Defense- 1,560
Defense against Stat Damage- 130
Critical Chance- 15%
Resilience- 19%
To Hit- 114%
Dodge- 13%
Resistances and Immunities- Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus), 70% Fire Resistance, 50% Earth Resistance, 30% Physical Resistance, 20% Water Resistance, 50% Electrical Weakness, 18% Minor Status Effect Resistance, 1% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Unstable Steam Drive- Possessor gains 3 steam counters at the start of battle and is in descending mode, If possessor is in descending mode, possessor loses a steam counter at the start of possessor’s first action of each round, If possessor’s steam counters would become a negative number, possessor’s steam counters are set to 0 and possessor enters ascending mode, If possessor is in ascending mode, possessor gains a steam counter at the start of possessor’s first action of each round, If possessor’s steam counters become a number higher than 2, possessor enters descending mode, Possessor’s number of actions per turn is multiplied by its number of steam counters, provided that such would give it no more than 10 extra actions, Possessor may hold a max of 5 steam counters, If possessor would have 0 actions as a result of this ability two turns in a row, possessor gains an action so that possessor has 1 action, Constant Effect
Abilities-
Steam Maul- 5,900 Damage, 50% inflicts Stun, Physical & Technology, 0 MP
Crush!- 5,400 Damage, reduces target’s Defense by 300, stacks 5 times, Physical, 4,000 MP
Steam Grip- 3,820 Damage, 50% inflicts Paralysis that doesn’t have the normal chance of wearing off, but wears off as soon as caster uses an ability other than this, uses this ability on a different type, or the caster dies, Physical, 6,210 MP
Engage Guard Engine- +400 CON, +10% Resilience, Affects caster only, Stacks 3 times, Technology, 7,500 MP
Speed of Steam- +350 AGI, Affects caster only, Stacks 5 times, Technology & Air, 5,000 MP
Steam Drive!- 50% user gains a steam counter, Technology, 14,000 MP
Drops-
21,000 Gold
1,800 XP
50% Steam Maul- (Weaponx2, Hammer, Technology & Physical, 80,000 Gold) +198 Melee Attack, +120 CON, 15% inflicts Stun, 5% wielder skips next action after an attack involving this weapon
20% Craft Steamborg- (Spell, Golomancy, Technology, 180 MP, 45,200 Gold) Summons 1 Basic Steamborg, Max 18 summoned
20% Gunner’s Greaves- (Accessory, Boots, Technology & Fire, 95,000 Gold) +98 Defense, +114 Ranged Attack, +40 additional Ranged Attack if a Gun is equipped, +180 additional Ranged Attack if two Guns are equipped, +20 additional Ranged Attack if an Ammo is equipped, +140 additional Ranged Attack if two Ammos are equipped, Wearer’s Ranged Attacks have a 5% chance of inflicting Stun if 3 Ammos are equipped, 10% Dodge if 4 Ammos are equipped, 15% Dodge if 4 Ammos and 2 Guns are equipped, 1% Minor Status Effect Resistance if two Guns are equipped
10% Pramanashantok Chicken- (Consumable, Food, Earth, 1 Charge, 29,000 Gold) Heals 20,000 HP, Cures Paralysis, but not sub-status effects of Paralysis
Mushroom Empire Botanist
Level 18
Plant, Acid
HP- 130,000
MP- 130,000
STR- 1,580
AGI- 1,360
CON- 1,500
MIN- 1,990
SPI- 1,940
XP- 0
Defense- 1,900
Critical chance- 11%
Resilience- 15%
To Hit- 117%
Dodge- 17%
Resistances and Immunities- 50% Acid Resistance, 20% Fire Weakness, Immune to Impaired, Impaired: Deafened, Impaired: Blind, Poison, Paralysis, and Confusion
Prime Attribute- Spirit
Constant Effects-
Bolster Fellow Mushrooms- Possessor's allies who are Plants gain +450 to all stats, stacks 30 times, Constant Effect
Abilities-
Handheld Dissector- 6,000 Damage, 50% inflicts Wounded, Physical, 0 MP
Restore Plants- 25,000 Damage, Heals, Cures all minor negative status effects, only affects Plants, 1 hit against 15, Earth & Acid, 13,000 MP
Bolster Plants- Target Plant gains +160 to all stats, 1 hit against 15, stacks 10 times, Earth, 10,000 MP
Vivify Plants- +5,000 HP, +150 CON, +150 MIN, Only affects Plants, 1 hit against 15, Stacks 15 times, Earth & Acid, 18,000 MP
Identify Plant- Scans target Plant's stats, with said scanning attempt failing if it does not scan a Plant, Earth & Air, 100 MP
Drops-
18,000 Gold
1,800 XP
70% Text Detailing the Languages of Mushrooms- (Item, Antiquity, Earth, 17,900 Gold)
20% Mushroom Piece- (Item, Material, Earth, 600 Gold)
10% Blue Cap- (Accessory, Hat, Water, 600 Gold) +7 Defense, +2 CON
Mushroom Empire War Engineer
Level 18
Plant, Acid
HP- 135,000
MP- 135,000
STR- 1,555
AGI- 1,435
CON- 1,615
MIN- 2,100
SPI- 1,900
XP- 0
Defense- 1,500
Critical chance- 14%
Resilience- 15%
To Hit- 122%
Dodge- 19%
Resistances and Immunities- 50% Acid Resistance, 20% Fire Weakness, Immune to Impaired, Poison, Paralysis, and Confusion
Prime Attribute- Mind
Constant Effects-
One of the Mushroom Empire's Finest Engineers- Possessor's allies who are Plants have the MP cost of all of their abilities reduced by 1,000, Constant Effect
Abilities-
Newly Developed Spore Weaponry- 5,500 Damage, 300% inflicts Poison, 300% inflicts Confusion, Earth or Acid or Earth & Acid, 0 MP
Mindcloud Fog- 100 MIN Damage, 100 CON Damage, 300% inflicts Poison, 300% inflicts Confusion, 300% inflicts Fatigued, 300% inflicts Stat Drain: CON Drain, 300% inflicts Stat Drain: MIN Drain, 1 hit against 60, Earth & Acid & Air, 2,000 MP
Build War Machines- Summons either 2 Fungal Siege Weapon, 2 Shroomtech Tank, or 1 Fungal Siege Weapon and 1 Shroomtech Tank, Max 20 total entities summoned at any one time through this ability, Earth & Air, 15,000 MP
Bolster Plants- Target Plant gains +50 to all stats, 1 hit against 15, stacks 10 times, Earth, 5,000 MP
Drops-
20,000 Gold
1,800 XP
70% Mushroom Piece- (Item, Material, Earth, 600 Gold)
5% Spore Ammo- (Accessory, Ammo, Earth & Acid, 68,000 Gold) +30 Ranged Attack, 15% inflicts Poison, 15% inflicts Paralyzed
5% Fungal Catapult- (Weapon, Other: Siege Weapon, Earth & Acid, 315,000 Gold) +600 Ranged Attack, Wielder deals double damage to Large Structures an effect that does not stack with other damage multipliers against Large Structures, 15% inflicts Poison, 15% inflicts Paralyzed
5% Spore Cannon- (Weaponx2, Gun, Earth & Acid, 350,007 Gold) +810 Ranged Attack, 30% inflicts Poison, 30% inflicts Confusion, 5% deals 1 hit against 2
5% Mushroom Empire Weapons Blueprints- (Item, Antiquity, Earth & Acid & Air, 475,000 Gold)
Mushroom Major
Level 18
Plant, Acid
HP- 175,000
MP- 110,000
STR- 1,900
AGI- 1,450
CON- 1,800
MIN- 1,850
SPI- 1,800
XP- 0
Defense- 1,950
Critical Chance- 20%
Resilience- 18%
To Hit- 119%
Dodge- 17%
Resistances and Immunities- 50% Acid Resistance, 20% Fire Weakness, 20% Psychic Weakness, Immune to Impaired, Impaired: Deafened, Impaired: Blind, Poison, Paralysis, and Confusion
Prime Attribute- Strength
Constant Effects-
Bolster Fellow Mushrooms- Possessor's allies who are Plants gain +250 to all stats, Stacks 30 times, Constant Effect
Abilities-
Mushroom Major's Spear- 6,000 Damage, Physical, 0 MP
Spore Cloud- 100% inflicts Poison, 1 hit against 15, Acid, 500 MP
Paralyzing Spores- 2,000 Damage, 100% inflicts Paralyzed, 1 hit against 15, Physical, 10,000 MP
Rally Plants- Target Plant is cured of Fatigued, Confusion, Charm, Stat Drain, Impaired, and one other minor negative status effect of caster's choice, 1 hit against 15, Earth & Air, 5,000 MP
Bolster Plants- Target Plant gains +400 to all stats, 1 hit against 15, stacks 10 times, Earth, 5,000 MP
Direct Plant- Gives target Plant an action immediately after this action, Earth, 6,000 MP
Drops-
18,000 Gold
1,800 XP
70% Mushroom Major's Spear- (Weaponx2, Spear, Earth, 355,000 Gold) +1,700 Melee Attack, +1,700 CON, 30% Paralyzed Resistance, 30% Poison Resistance, 20% may inflict Paralyzed, 20% may inflict Poison, Wielder's allies who are Plants gain +300 to all stats as a bonus that does not stack
20% Mushroom Piece- (Item, Material, Earth, 600 Gold)
10% Blue Cap- (Accessory, Hat, Water, 600 Gold) +7 Defense, +2 CON
Needle Bee-
Level 18
Insect, Physical
HP- 85,000
MP- 127,000
STR- 1,070
AGI- 3,640
CON- 980
MIN- 1,020
SPI- 760
XP- 0
Defense- 1,100
Defense against Stat Damage- 64
Critical Chance- 15%
To Hit- 132%
Dodge- 19%
Resilience- 15%
Resistances and Immunities- 50% Fire Weakness, 50% Air Weakness, Insect Traits
Prime Attribute- Agility
Constant Effects-
Lethal Venom- Possessor gains +60% Critical, Possessor's attacks deal Triple Damage against targets below Level 60, Constant Effect
Visciously Sharp Stinger- Possessor pierces all Defense of individuals below Level 20, Constant Effect
Abilities-
Deadly Sting- 8,500 Damage, 200% inflicts Poison, pierces 1,900 Defense, Physical, 0 MP
Impale- 9,000 Damage, 100% inflicts Wounded, pierces 5,500 Defense, Physical, 18,000 MP
Swarm- 1,650 Damage, deals (X-1) bonus hits divided among (X-1) where X is the number of individuals named 'Needle Bee' that have not acted on caster's side, this ability uses the actions of half of said individuals provided they are below Level 60, Air, 49,000 MP
Drops-
21,000 Gold
1,700 XP
85% Pure Honey- (Item, Material, Earth, 9,000 Gold)
5% 'The Authoritative Guide to Bees'- (Item, Antiquity, Earth & Air, 47,000 Gold)
5% Jar of Needle Bee's Honey- (Consumable, Food, Earth, 8 Charges, 570,000 Gold) +5,000 MP, +300 CON, stacks 10 times
5% Needle Bee's Stinger on a Hilt- (Weapon, Sword, Earth & Air, 1,900,000 Gold) +2,150 Melee Attack, 40% Critical, 20% inflicts Poison, 20% inflicts Wounded
Philosopher-Sage of the Dead Realms
Level 18
Undead, Psychic
HP- 114,000
MP- 240,000
STR- 840
AGI- 1,360
CON- 750
MIN- 2,140
SPI- 1,750
XP- 0
Defense- 900, +600 against Darkness, +600 against Air, +600 against Electrical, +1,000 Against Psychic
Defense against Stat Damage- 130, +140 against MIN damage
Critical Chance- 12%
Resilience- 9%
To Hit- 118%
Dodge- 17%
Resistances and Immunities- 70% Darkness Resistance, 70% Electrical Resistance, 70% Psychic Resistance, 50% Water Resistance, 50% Air Resistance, 90% Light Weakness, 40% Magic Weakness, Drowning Immunity, Suffocation Immunity, Frozen Immunity, Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Mind
Constant Effects-
Malignant Philosophy- At the start of every round, there is a 50% chance that any foe of possessor who is under level 15 and has lower MIN than possessor becomes Confused, At the start of every round, there is a 50% chance that any foe of possessor who is under level 15, has lower MIN than possessor, and is Confused (but did not become Confused as a result of this effect this round) becomes a Sage of the Dead Realms on the same side as possessor, This effect does not affect Holy Ones, Fiends, Immortals, and individuals with nonstandard subtypes, There is a 50% chance that this effect does not affect Spirits, There is a 10% chance that this effect does not affect Demons, Daemons, Devils, Illuminated, Abstracts, Angels, Celestials, and Devas, Constant Effect
Abilities-
Speak in Foul Tongues- 2,300 Damage, 110 MIN Damage, Darkness & Psychic, 0 MP
Elemental Arts- 5,500 Damage, Any Base Element, 5,000 MP
Recall Three Secrets- Copies three buffs that were generated by lower-level sources and applies them to three targets, Psychic & Air, 20,000 MP
Recall Three Profanities- Copies three debuffs that were generated by lower-level sources and applies them to three targets, Psychic & Darkness, 20,000 MP
My Dark Voice Shall Not Be Silenced- If a debuff, counter, minor status effect, or moderate status effect from a source under level 15 would prevent possessor from acting, possessor may immediately perform this action in response, This action cannot be countered or prevented by sources under level 15 or effects from sources under level 15, Caster is cured of all debuffs, minor status effects, and moderate status effects from sources under level 15 and immediately takes another action that cannot be countered or prevented by sources under level 15 or effects from sources under level 15, May only be used in response to its trigger and not as a normal action, Darkness, 24,000 MP
Drops-
24,000 Gold
1,800 XP
60% 100 Books of Undeath- (Item, Antiquity, Darkness, 16,000 Gold)
20% Cap of the High Philosopher- (Accessory, Hat, Psychic & Light & Darkness, 471,000 Gold) +560 MIN, +50 Defense against MIN damage
10% Robe of the Undead- (Armor, Robe, Darkness, 485,000 Gold) +510 Defense, +400 SPI, +400 MIN, 10% Human Resistance, 10% Spirit Resistance, May only be equipped by Undead or individuals with at least 5 Necromancer abilities
5% Tome Which Dampens the Light- (Accessory, Tome, Earth, 89,000 Gold) 15% Light Resistance, +98 Defense against Light, all Light element individuals in battle have -110 MIN, stacks 4 times
4% Silent Library- (Item, Property, Darkness & Psychic, 490,000 Gold)
1% Symbol of the Profane Word- (Accessory, Magic Item, Darkness, 814,000 Gold) +830 Magical Attack, +915 SPI, +902 MIN, As a non-stacking effect, possessor’s chances of inflicting Minor Status Effects with spells increase by 20%
Tap-Dancing Ooze
Level 18
Ooze, Air
HP- 140,000
MP- 120,000
STR- 2,000
AGI- 2,100
CON- 1,700
MIN- 1,500
SPI- 2,000
XP- 0
Defense- 1,500
Defense against Stat Damage- 135
Critical Chance- 17%
Resilience- 15%
To Hit- 119%
Dodge- 19%
Resistances and Immunities- 50% Physical Resistance, Stat Drain: AGI Drain Immunity, Immune to Impaired, Pain, Fatigue, and Diseased
Prime Attribute- Spirit
Constant Effects-
Unexpected Monster- Possessor has a 75% chance of inflicting Confusion on each opponent at the start of battle, Constant Effect
Strangely Agile for an Ooze- Possessor gains +1,500 AGI and +2,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Abilities-
Tap Dance All Over You- 5,700 Damage, 3% gains '3 hits against 1', Physical or Physical & Air or Physical & Earth, 0 MP
Famous Routine- 95% inflicts Confuion or Charm: Impressed, 1 hit against 50, Air or Earth or Physical, 500 MP
Tap Dance Down the Line- 6,000 Damage, 1 hit against 20 targets in the same row, Physical or Physical & Air, 1,000 MP
Weird Dance- Caster's allies hit by this action gain +600 to all stats as an effect that stacks 3 times, Caster's opponent's hit by this action gain -600 to all stats as a non-stacking effect, 1 hit against 15, Psychic or Energy, 10,000 MP
Drops-
18,000 Gold
1,800 XP
50% Ooze Shoes- (Accessory, Shoes, Technology & Air & Physical, 410,000 Gold) +100 to all stats, Wearer gains +450 to all stats, +400 Defense, and +400 to wearer's turn-order-determining stat sum for turn-order-determining purposes if wearer is an Ooze
20% CD of Music to Tap Dance To- (Item, Antiquity, Technology & Air, 1,400 Gold)
20% Video of an Ooze Tap Dancing- (Item, Antiquity, Technology & Air & Physical, 30,000 Gold)
10% 'Just Wait Until You See the Next Guy I Summon!'- (Spell, Summoning, Air, 50 MP, 600,000 Gold) Caster, if caster has summoned at least one entity during this battle, selects a target, and, the next time that caster summons an entity, if caster has not yet summoned an entity with the same name, caster has a 40% chance of inflicting Confusion on said target, does not stack
Unit of Fancy-Accented, Well-Trained, Horseborne Hunters
Level 18
Human, Air
HP- 125,000
MP- 110,000
STR- 1,710
AGI- 1,860
CON- 1,810
MIN- 1,780
SPI- 1,740
XP- 0
Defense- 1,900
Defense against Stat Damage- 120
Critical Chance- 20%
Resilience- 14%
To Hit- 118%
Dodge- 18%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Open Fire!- 5,500 Damage, Air & Technology & Physical, 0 MP
Sieze Building- 10,000 Damage, Only affects Large Structures, 200% Inflicts Charm on Large Structures, Ignores the Charm immunity of Large Structures that are below Level 40, deals double damage to Large Structures, to a max of 5,000,000 additional damage, may optionally deal no damage, War, 10,000 MP
Let Loose the Hounds- Summons 5 War Dog from the Enemy List, Max 60 summoned, Air & Earth, 25,000 MP
Give Chase!- Whenever an individual below Level 40 leaves battle for another battle, possessor may, as a counter, auto-cast this ability and follow said individual into said other battle as an action, to a max of 20 such actions per round, This ability may only be used as a counter, Air & Earth & Water, 6,000 MP
Flush Out- 2,000 Damage, targets in the back row who are below Level 30 are moved to the front row, Earth, 4,000 MP
Drops-
18,000 Gold
1,800 XP
75% Fox Pelt- (Item, Antiquity, Earth, 1,700 Gold)
10% Hunter's Rifle- (Weapon, Gun, Air & Physical, 8,900 Gold) +15 Ranged Attack, 105% To Hit
5% Painting of Fox Hunters- (Item, Antiquity, Air & Earth, 16,500 Gold)
5% Excellent-Quality Hunter's Rifle- (Weapon, Gun, Air & Physical, 245,000 Gold) +245 Ranged Attack, 115% To Hit
5% Troop Deployment Writ: Unit of Fancy-Accented, Well-Trained, Horseborne Hunters- (Consumable, Summoning Stone, Physical, 1 Charge, 350,000 Gold) Summons 1 Unit of Fancy-Accented, Well-Trained, Horseborne Hunters from the Enemy List, max 5 summoned by summoner at a time
Woodborn Samurai
Level 18
Plant, Earth
HP- 170,000
MP- 120,000
STR- 1,950
AGI- 1,400
CON- 1,950
MIN- 1,800
SPI- 1,800
XP- 0
Defense- 2,500, +5,000 against Physical
Critical chance- 25%
To Hit- 123%
Dodge- 23%
Resilience- 22%
Resistances and Immunities- 80% Earth Resistance, 50% Water Resistance, 50% Light Resistance, 50% Physical Resistance, 10% Magic Resistance, 50% Psychic Weakness, 80% Fire Weakness, Immune to Impaired, Poison, Paralysis, Charm, and Confusion, Plant Traits
Prime Attribute- Strength
Constant Effects-
War Mastery- Possessor's damage-dealing actions deal an additional 5,000 points, Constant Effect
Lethal Strikes- Wielder's Prime Attribute becomes Strength + Agility if all of wielder's opponents are below Level 20, Constant Effect
Abilities-
Blade Strike- 6,000 Damage, This attack gains +30% Critical, Physical or Earth or Earth & Physical, 0 MP
Log-Chopping Art- 6,000 Damage, This attack gains +45% Critical and pierces 6,000 additional Defense when targetting Plants, Physical & Earth, 5,000 MP
Honorable Resolve- 30,000 Damage, Heals, Cures any one minor status effect, +200 STR, stacks 15 times, affects caster only, Earth & Light, 5,000 MP
Line Slash- 1,000 Damage, 1 hit against 15 targets in the same row, Physical or Earth & Physical, 5,000 MP
Prepare Strike- Caster's next attack deals double damage, to a max of 2,000,000 additional damage, does not stack, Earth, 5,000 MP
Drops-
22,000 Gold
1,800 XP
60% Woodborn Samurai's Sword- (Weapon, Sword, Earth, 715,000 Gold) +724 Melee Attack, +710 AGI, +710 CON, -5% (this percent chance is supposed to be negative; it cannot activate unless raised somehow) activates one of this item's Activated Sword Abilities on hit when used as part of a Melee Attack action, This item's Activated Sword Abilities may not activate more than once per action
Has the activated Sword Ability-
Wood-Slicer- 15,500 Damage, Uses Strength as its Prime Attribute, This attack gains 50% Critical against Plants, Physical or Earth, X MP
10% Woodborn Samurai's Boots- (Accessory, Boots, Earth, 640,000 Gold) +640 Defense, +630 AGI, Wearer gains +5% Dodge against attacks from Plants under level 60, Wielder's Activated Sword Abilities have a 5% greater chance of activating
10% Woodborn Samurai's Gauntlets- (Accessory, Gauntlets, Earth, 640,000 Gold) +640 Defense, +640 Melee Attack, +640 AGI, Wielder gains +5% Critical against Plants under level 60, +30 AGI, Wielder's Activated Sword Abilities abilities have a 5% greater chance of activating
10% Woodborn Samurai's Helm- (Accessory, Helm, Earth, 681,000 Gold) +684 Defense, +680 CON, 19% Resilience
10% Woodborn Samurai's Bracers and Greaves- (Accessory, Wristwear, Earth, 640,000 Gold) +640 Defense, Wielder gains +5% Dodge against Plants under level 60, 15% Earth Resistance, 5% Plant Resistance against sources below Level 60, Wielder's Activated Sword Abilities have a 5% greater chance of activating, This item may, at the beginning of a thread, have its subtype changed from Wristwear to Boots
Bad News
Level 18
Abstract, Air
HP- 1,111,111
MP- 1,203,302
STR- 1,830
AGI- 1,650
CON- 1,680
MIN- 1,650
SPI- 1,490
XP- 0
Defense- 1520
Defense against Stat Damage- 1,111
Critical Chance- 15%
Resilience- 10
To Hit- 123%
Dodge- 19%
Resistances and Immunities- 50% Technology Weakness, 50% Psychic Weakness, 50% Light Weakness, 75% Darkness Resistance, 75% Earth Resistance, 75% Physical Resistance, 75% Acid Resistance, 90% Electrical Resistance, Immune to Confusion, Charm, Voidstruck, Poison, Disease, and Stat Drain
Prime Attribute- Strength or Constitution
Constant Effects-
You Forgot To Put Clothes On Before Coming To This Battle- At the beginning of battle, Bad News unequips the Armor of all foes of lower level than it and removes it from battle (but does not steal / destroy it), Constant Effect
Terrible Horoscope- At the beginning of each turn, 25% inflicts Ill Fortune on all foes, Constant Effect
Resilient Form- May not be unsummoned by individuals under Level 7, individuals under Level 7 cannot inflict status effects on possessor, Individuals under Level 7 cannot remove buffs from possessor, Constant Effect
Abilities-
Shocking Headline- 1,800 Damage, 55% inflicts Stun, 55% inflicts Electrocuted, Electrical, 0 MP
Depressing Article- 1,800 Damage, 55% inflicts Confusion: Depression, 55% inflicts Voidstruck, Darkness, 0 MP
Blizzard Impending- 1,000 Damage, 50% inflicts Frozen, 1 hit against 20, Ice, 30,000 MP
Storm Warning- 1,000 Damage, 50% inflicts Electrocuted, 1 hit against 20, Electrical, 30,000 MP
Tornado Alert- 1,000 Damage, 50% inflicts Suffocation, 1 hit against 20, Air, 30,000 MP
The Fire Has Spread- 1,000 Damage, 50% inflicts Burning, 1 hit against 20, Fire, 30,000 MP
Flash Floods Are Now In Your Area- 1,000 Damage, 50% inflicts Drowning, 1 hit against 20, Water, 30,000 MP
The Sun Is About To Go Out- 1,003 Damage, 50% inflicts Voidstruck, 1 hit against 20, Darkness, 30,000 MP
That Guy Died Last Week- This attack may only be used as a counter against a non-unique Fading Call or Summon spell, cancel that move if target is of lower level than caster and has less SPI than caster’s SPI + CON, Darkness, 240,000 MP
This Area Is Actually Under Quarantine- 50% inflicts Poison, 50% inflicts Poison: Irradiated, 50% inflicts Disease, 1 hit against 20, Acid, 400,000 MP
Geese Might Have Licked You Last Week While You Were Not Paying Attention- 160 SPI Damage, 85% inflicts Confusion, 45% inflicts Discomfort, Water & Darkness, 80,000 MP
I Come In Packs- 50% summons 1-2 Bad News, may only be used once per battle per caster regardless of success, Air, 300,000 MP
I’m Not Going To Drop Any Treasure- May only be used as a counter to an attack that would have killed caster, 50% causes caster to drop no treasure, this percent chance decreases by 5% for each turn that the battle lasts, Darkness, 500,000 MP
Drops-
34,000 Gold
3,600 XP
50% Outdated Newspapers In A Pile- (Item, Antiquity, Earth & Air & Water, 500 Gold)
25% Weatherman’s Doodad- (Accessory, Trinket, Water & Air & Ice & Electrical, 45,000 Gold) Wielder may skip a turn to change a Zone of Ice, Air, Electrical, or Water into a Zone of Ice, Air, Electrical, or Water
10% Raincoat Made of Newspapers- (Armor, Light Armor, Water, 2,000 Gold) +2 Defense, 1% Water Resistance
10% Drink Your Sorrows Away- (Spell, Other: Culinary Arts, Water & Light & Darkness, 65,000 Gold) Cures Confusion: Depression, Inflicts Poison: Drunk
1% Hole- (Consumable, Trap, Earth, 1 Charge, 26,000 Gold) Activates against the next individual to initiate an offensive action against target, Inflicts 1,000 Earth or Physical element damage, 15% inflicts Stun
1% Hollow Plastic Cactus- (Weaponx2, Polearm, Earth & Physical, 45,000 Gold) +82 Melee Attack, 5% inflicts Wounded
1% Lethal Nose- (Weapon, Deadly Item, Air & Darkness, 795,000 Gold) +950 Melee Attack, +950 Ranged Attack, 25% Critical, 15% inflicts Confusion on hit, 5% inflicts Stun on hit, this item’s Melee Attack bonus is multiplied by four if wielder has the ability Gambler
1% Spirit-Sealing Camera- (Weaponx2, Deadly Item, Light & Magic, 1,114,000 Gold) +2,550 Ranged Attack, +2,110 Magical Attack, +1,570 SPI, Possessor’s Ranged Attacks use Spirit as their prime attribute, 15% inflicts Blind, Deals 110 SPI damage on hit, Ignores ‘Fully Disembodied’, Deals 1.3 times normal damage to Undead and Spirits, to a max of 1,000,000 additional damage as a non-stacking effect, wielder gains 40% Critical against Undead and Spirits
1% Fortune Cookie You Got From A Monster Named ‘Bad News’- (Consumable, Food, Darkness, 1 Charge, 75,000 Gold) This may be used in a player thread to get a roll on the Probably Catastrophic Fortunes table
Bigfoot
Level 18
Monster, Earth
HP- 131,240
MP- 95,667
STR- 2,135
AGI- 1,851
CON- 1,724
MIN- 1,372
SPI- 1,669
XP- 0
Defense- 1,875
Defense against Stat Damage- 123
Critical Chance- 21%
Resilience- 16%
To Hit- 117%
Dodge- 18%
Resistances and Immunities- Fatigued Immunity, Stat Drain Immunity, 50% Minor Status Effect Resistance, Monster Traits
Prime Attribute- Strength
Constant Effects-
Elusive- Possessor gains +25% Dodge, Constant Effect
Burly- Possessor gains +800 STR and +800 CON, Constant Effect
Abilities-
Hefty Fist- 5,547 Damage, 45% inflicts Fatigued: Stun, Physical, 0 MP
Stomp- 5,244 Damage, 100% inflicts Fatigued: Stun, Physical, 0 MP
Double Swing- 3,618 Damage, 2 hits against 1, Physical, 3,492 MP
Double Stomp- 3,278 Damage, 200% inflicts Fatigued: Stun, 2 hits against 1, Physical, 5,159 MP
Avalanche- 1,153 Damage, 100% inflicts Entombed, 1 hit against 3,000, Earth, 11,261 MP
Drops-
16,156 Gold
18,000 XP
50% Bigfoot Fur- (Item, Material, Earth, 170,000 Gold)
30% Photograph of a Bigfoot- (Item, Antiquity, Earth, 90,000 Gold)
10% Square Mile of Mountains on a Random World- (Item, Property, Earth, 60,000 Gold)
10% Power Kick- (Spell, Unarmed Technique, Physical, 60 MP, 80,000 Gold) +80 Melee Attack, 5% inflicts Fatigued: Stun
Dread Bladesman
Level 18
Undead, Air
HP- 132,000
MP- 111,000
STR- 1,660
AGI- 1,820
CON- 1,740
MIN- 1,630
SPI- 1,590
XP- 0
Defense- 1870, +900 against Darkness, +900 against Air, +900 against Water, +900 against Technology
Defense against Stat Damage- 120, +80 against AGI damage
Critical Chance- 23%
Resilience- 16%
To Hit- 118%
Dodge- 19%
Resistances and Immunities- 90% Darkness Resistance, 80% Air Resistance, 80% Psychic Resistance, 70% Water Resistance, 90% Light Weakness, 40% Physical Weakness, Drowning Immunity, Suffocation Immunity, Electrocuted Immunity, Wounded Immunity, Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Agility
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
Outmaneuver- If possessor is targeted with an offensive action, possessor may immediately choose to make an attack against the source of said action, should possessor kill the source of said action, possessor’s action executes and possessor’s target’s action is cancelled, if, however, possessor’s action would not kill the performer of said action, possessor’s action is cancelled and possessor’s target’s action occurs as it normally would, Constant Effect
Reaping Wind- If possessor kills a non-allied target with an action, possessor may immediately perform another action, may be used up to 200 times per turn, Constant Effect
Abilities-
Dark Blade Arts- 6,000 Damage, Darkness & Physical, 0 MP
Become Incorporeal- Caster’s Physical Weakness, if below 500%, becomes a 100% Physical Resistance, Caster’s attacks that are Physical element deal 1/10 damage, caster may, during any action at least two turns after its casting, choose to end this effect, 10,000 MP
Chilling Grave Slash- 5,600 Damage, Darkness & Ice, 500 MP
Swift and Dark Strikes- 1,200 Damage, 3 hits against 1, Darkness & Physical, 6,000 MP
No Escape- Target of lower level than caster cannot escape or otherwise leave battle, Darkness & Air, 6,000 MP
Subtle Freezing- 55% inflicts Frozen, causes, as a debuff, -30 AGI per round, lasts 50 rounds, stacks 5 times, Ice, 11,000 MP
Drops-
19,000 Gold
1,800 XP
60% Pure-White Burial Shroud- (Item, Antiquity, Light & Darkness, 9,000 Gold)
20% Ghost-Slashing Katana- (Weapon, Sword, Air & Physical & Light, 430,000 Gold) +430 Melee Attack, Ignores Physical Resistance and Immunity in Undead and Spirits under level 20
10% Mail of the Undead- (Armor, Light Armor, Darkness, 493,000 Gold) +560 Defense, +400 AGI, +400 STR, 10% Human Resistance, 10% Spirit Resistance, May only be equipped by Undead or individuals with at least 5 Necromancer abilities
10% Dancing Sword Token- (Consumable, Enchanted Item, Physical & Air, 1 Charge, 65,000 Gold) Creates a Sword that provides +79 Melee Attack and is Physical & Air Element when equipped in a weapon slot or deals 900 Physical & Air damage to any one target per turn when not equipped, this sword’s existence is based on a buff this item places on its user
!Fortified Bunker
Level 18
Large Structure, Technology
HP- 1,110,000
MP- 310,000
STR- 1,700
AGI- 1,800
CON- 1,950
MIN- 1,830
SPI- 1,820
XP- 0
Defense- 2200
Defense against Stat Damage- 170
Critical Chance- 22%
Resilience- 72%
To Hit- 116%
Dodge- 1%
Resistances and Immunities- Immunity to Impaired, Confusion, Pain, Poison, Diseased, and Charmed, 50% Technology Resistance, 95% Electrical Resistance, 90% Physical Resistance, 10% Magic Weakness, 10% Psychic Weakness, 80% Earth Weakness, 30% Water Weakness
Prime Attribute- Agility
Constant Effects-
Built to Withstand Opposing Fire- Possessor has 50% Resistance attacks involving a Ranged Attack bonus that do not gain a particular bonus against Large Structures or come from individuals over level 80, Constant Effect
Abilities-
Marines with Guns- 5,000 Damage, may be used as a counter, 50% inflicts 1 hit against 5, may be used as a counter, may be used against counter allies of the individual who triggers this counter, Technology, 0 MP
Open Fire with the Flamethrowers!- 5,800 Damage, 75% inflicts Burning, may be used as a counter, Fire, 10,000 MP
Defense Turrets- 800 Damage, 4 hits against 1, May only be used as a counter, Technology, 25,000 MP
Activate Repair Drones- 100,000 Damage, Heals, May only be used on Large Structures, Technology, 20,000 MP
Anti-Aircraft Cannons- 6,000 Damage, User’s prime attribute is doubled (to a max of 10,000 extra points) for this attack, Only affects Machines, Aerials, and Vessels, Technology, 18,000 MP
Fortify- +400 CON, +20% Resilience, Affects Large Structures only, stacks 5 times, Technology, 6,000 MP
Ready the Guns- Until user’s action after user’s next action, user may counter three times with different counters against each action, Technology, 30,000 MP
Drops-
40,000 Gold
3600 XP
50% Marine’s Autorifle- (Weaponx2, Gun, Technology, 63,000 Gold) +143 Ranged Attack, +50 AGI, Deals 1.1 times normal damage to Aliens, to a max of 500,000 extra damage
10% Raise Fortifications- (Spell, Hypertech, Physical, 90 MP, 70,000 Gold) This spell attaches an effect to a Zone of Technology that raises the Defense of all of caster’s allies and caster in said zone by 200, This spell may, instead, increase the Defense of all of caster’s allies and caster by 40, stacks 3 times regardless of which effect is chosen
10% Create Turrets- (Spell, Hypertech, Physical, 90 MP, 70,000 Gold) This spell if cast inside a Zone of Technology creates a turret that has 12,000 HP, 230 Defense, and deals 1,500 Technology damage as an action at the end of its creator’s first action each round, A max of 3 turrets may be created at once, these turrets disappear if no longer in a Zone of Technology
10% Fading Call: Star Marines- (Spell, Summoning, Technology, 200 MP, 60,000 Gold) Deals 5,500 Technology element damage to 5 targets
10% ICBM- (Consumable, Lethal Item, Technology, 1 Charge, 590,000 Gold) Deals 20,000 Physical element damage, deals triple damage to Large Structures
5% Star Marine Cannon Platform- (Weaponx2, Other: Siege Weaponry, Technology, 330,000 Gold) +695 Ranged Attack, 25% inflicts Stun, +140 Defense, deals double damage to Large Structures
5% Fortified Bunker- (Item, Property, Magic & Earth, 620,000 Gold)
Frozen Wraith
Level 18
Undead, Ice
HP- 91,000
MP- 143,240
STR- 1,453
AGI- 1,920
CON- 1,480
MIN- 1,630
SPI- 1,860
XP- 0
Defense- 1,210, +1,500 against Darkness, +1,500 against Air, +1,500 against Water, +1,500 against Ice
Defense against Stat Damage- 210, +210 against SPI damage
Critical Chance- 13%
Resilience- 12%
To Hit- 118%
Dodge- 22%
Resistances and Immunities- Ice Immunity, 90% Darkness Resistance, 90% Air Resistance, 90% Physical Resistance, 90% Water Resistance, 90% Light Weakness, 90% Fire Weakness, Drowning Immunity, Suffocation Immunity, Electrocuted Immunity, Wounded Immunity, Frozen Immunity, Charm Immunity, Impaired Immunity, Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Chilling Aura- Possessor’s enemies, at the beginning of each round, take 6,000 Ice damage unless possessor chooses for all of them not to, Constant Effect
Accustomed to the Dark, Cold Realms- Possessor regenerates 9,000 HP and 18,000 MP per round while in a Zone of Ice and / or Darkness, Constant Effect
Abilities-
Chill Touch- 5,500 Damage, Darkness, 0 MP
Warmth-Draining Touch- 5,300 Damage, deals 1.5 times damage to Fire element targets that have no Ice Resistance or Immunity, 0 MP
Life-Draining Touch- 5,000 Damage, inflicts Drain, Darkness, 0 MP
Spirit-Draining Touch- 6,000 MP Damage, 70 SPI Damage, inflicts Drain, Darkness & Magic, 0 MP
Baleful Wind- 1,500 Damage, 25% inflicts Frozen, 1 hit against 15, Ice, 10,000 MP
Subtle Freezing- 55% inflicts Frozen, causes, as a debuff, -35 AGI per round, lasts 50 rounds, stacks 5 times, Ice, 10,000 MP
Overt Freezing- 200% Inflicts Frozen, 120 AGI Damage, Ice, 14,000 MP
Drops-
22,000 Gold
1,800 XP
60% Ghost Ice- (Item, Antiquity, Ice & Darkness, 26,000 Gold)
20% Nether Breeze- (Spell, Dark Magic, Air & Darkness & Ice, 790 MP, 415,000 Gold) +419 Magical Attack, 15% inflicts Frozen, 15% inflicts Voidstruck, may heal Undead, 1 hit against 15, deals 1/5 damage unless this spell targets only a single individual
10% Frozen Wraith’s Shroud- (Accessory, Cloak, Darkness & Ice, 486,000 Gold) +450 Defense, +300 SPI, +3,000 HP, 15% Ice Resistance, 10% Darkness Resistance, 10% Physical Resistance, 5% Human Resistance, 5% Spirit Resistance
9% Black Ice Needle- (Spell, Dark Magic, Ice & Darkness, 400 MP, 410,000 Gold) +425 Magical Attack, 45% inflicts Disease, 30% inflicts Impaired, 30% inflicts Weakened, 15% may inflict both Wounded and Voidstruck at the same time (resistances to both apply added together)
1% Dark Globe of the Fell Wraith- (Spell, Dark Magic, Ice & Darkness, 1,240 MP, 509,000 Gold) +600 Magical Attack, may deal no damage, 50% inflicts Paralysis, 5% inflicts Frozen: Cubed if only targeting a single individual
Fruit Golem
Level 18
Golem, Earth
HP- 140,000
MP- 110,000
STR- 2,000
AGI- 1,400
CON- 1,850
MIN- 1,500
SPI- 1,500
XP- 0
Defense- 2,000, +2,000 against Earth
Defense against Stat Damage- 120
Critical Chance- 19%
Resilience- 22%
To Hit- 116%
Dodge- 15%
Resistances and Immunities- 80% Acid Resistance, 80% Water Resistance, 50% Earth Resistance, 50% Fire Resistance, 50% Psychic Resistance, 10% Air Weakness, 20% Technology Weakness, 50% Physical Weakness, 90% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance, 10% Stat Damage Resistance, Immunity to Diseased, Pain, Fear, Deafened, Poison, and Impaired
Prime Attribute- Strength + Strength
Constant Effects-
Is Made of Fruit- Possessor may choose at the beginning of a thread to count as a Plant in addition to possessor's other subtypes, Constant Effect
Fortified with Potassium- Possessor may, each time it is affected by a debuff or negative status effect coming from a source under level 80, cancel said effect, up to a total of 10 times per battle, Constant Effect
Extra Vitamin C to Prevent Ailments- Possessor has a 50% chance of immediately being cured of any Minor Status Effect upon acquiring it and at the start of every round, Constant Effect
Very Healthy- Possessor regenerates 30,000 HP and 30,000 MP at the start of each round, Constant Effect
Ripe with Vigor- Possessor gains +1,000 Str, +1,000 CON, and +50,000 HP, Constant Effect
Abilities-
Pinapple Fists- 5,000 Damage, 2 hit against 1, Physical, 0 MP
Vitamin C Wave- 500 Damage, may Heal, 90% may inflict Drowning, 90% may inflict Invigorated, 1 hit against 50, Acid or Water & Acid, 10,000 MP
Fruit Barrage- 410 Damage, 3 hits against 5, Earth, 11,000 MP
Flavor Burst- 5,000 Damage, 200% may inflict Awestruck, 200% may inflict Dissolving, 250% may inflict Charm: Impressed, 200% may inflict Suffocation, Acid & Magic or Earth & Magic, 11,000 MP
Drops-
25,000 Gold
1,800 XP
75% Stunningly Good Fruit Smoothie- (Consumable, Drink, Earth & Light & Water, 1 charge, 95,000 Gold) +5,000 HP, +5,000 MP, 50% inflicts Stunned
10% Finest Fruits on the Market- (Consumable, Food, Earth & Acid, 4 Charges, 110,000 Gold) Heals 60,000 HP and 5,000 MP, 15% cures Fatigued, 5% cures Diseased
5% Bowl of Rare Fruits- (Item, Antqiuity, Earth, 310,000 Gold)
5% Summon Fruit Golem- (Spell, Summoner Magic, Magic & Earth & Water, 3,000 MP, 180,000 Gold) Summons 1 Fruit Golem, which stays for 40 combat rounds, max 40 summoned
4% Fake Fruit Golem- (Item, Antiquity, Earth, 1,415,000 Gold)
1% Collectable Figure Series 62 Figure 4/245: Fruit Golem- (Item, Antiquity, Earth & Acid, 45,000 Gold)
Gallowhand
Level 18
Undead, Darkness
HP- 91,460
MP- 126,350
STR- 1,946
AGI- 1,635
CON- 1,580
MIN- 1,596
SPI- 1,780
XP- 0
Defense- 1,400
Defense against Stat Damage- 130
Critical Change- 16%
Resilience- 12%
To Hit- 118%
Dodge- 15%
Resistances and Immunities- Immune to Pain, Poison, and Diseased, 50% Physical Resistance, 90% Darkness Resistance, 50% Water Resistance, 20% Earth Resistance, 150% Light Weakness, 40% Fire Weakness
Prime Attribute- Strength or Constitution
Constant Effects-
Umbral Blood- Immune to stat drain from non-Light element melee attacks and other base attacks that use STR but not SPI as their prime attribute, Takes 1/5 damage from non-Light element attacks that use STR, AGI, or CON as their prime attribute, Regenerates 9,000 HP per round, Regenrates 1,000 MP per round, Constant Effect
Necromantic Aura Mastery- 50% possessor may choose to gain control of Undead summoned by foes of lower level, Constant Effect
Resilient Form- May not be unsummoned by individuals under Level 5, individuals under Level 5 cannot inflict status effects on possessor, Individuals under Level 5 cannot remove buffs from possessor, Constant Effect
Abilities-
Hanged Man’s Grasp- 5,000 Damage, 55% inflicts Paralysis, Darkness, 0 MP
Heavy Punch- 4,200 Damage, 60 STR Damage, 25% inflicts Stun, Physical, 0 MP
Necrotizing Palm- 3,000 Damage, 120 CON Damage, Darkness, 0 MP
Hangman’s Noose- 6,500 Damage, +30% Critical for this attack against Humans and Humanoids, Darkness, 6,000 MP
Reanimate- Turns target foe under level 100 that was killed by Hangman’s Noose into a Gallowhand, said individual cannot be resurrected by individuals under level 50 without first defeating said Gallowhand, Darkness, 40,000 MP
Thorns of Grandfather Thaddeus- 1,500 Damage, 2% inflicts Wounded: Bleeding, 35% inflicts Pain, 29% inflicts Hexed, 15% inflicts Stat Drain: SPI Drain, 1 hit against 5, Earth & Fire, 25,000 MP
Hex Fist- 3,000 Damage, 3,000 MP Damage, Removes 1-2 buffs on hit, 75% inflicts Hexed, Darkness, 20,000 MP
Dark Reconstruction- Caster gains 400 CON and inflicts Regeneration on self, stacks 5 times, Darkness, 15,000 MP
Drops-
21,000 Gold
1,800 XP
50% Dead Man’s Hand- (Item, Antiquity, Darkness, 200 Gold)
25% Blackened Leather- (Item, Material, Darkness, 700 Gold)
15% Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
5% Hanged Man’s Rum- (Consumable, Drink, Darkness, 2 Charges, 75,000 Gold) +800 HP, +150 MP, -50 CON, Heals 6,000 HP, Heals 2,000 MP, 25% Cures Poison, 50% Inflicts Poison: Drunk
3% Hand of Glory- (Item, Antiquity, Darkness, 37,000 Gold)
1% Gallowhand's Garb- (Armor, Clothing, Darkness, 865,970 Gold) +920 Defense, 15% Darkness Resistance, 12% Resilience, +840 STR, +620 CON, 40% Dodge if wearer is Undead
1% Lethal Noose- (Weaponx2, Deadly Item, Darkness, 967,000 Gold) +1,955 Melee Attack, 29% Critical, 15% inflicts Suffocation on hit, +550 CON, +80 Defense, 15% Darkness Resistance
!Mechanized Steam Ogre
Level 18
Robot, Technology
HP- 163,210
MP- 106,340
STR- 2,120
AGI- 1,680
CON- 2,202
MIN- 1,390
SPI- 1,460
XP- 0
Defense- 1,560
Defense against Stat Damage- 130
Critical Chance- 15%
Resilience- 19%
To Hit- 114%
Dodge- 13%
Resistances and Immunities- Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus), 70% Fire Resistance, 50% Earth Resistance, 30% Physical Resistance, 20% Water Resistance, 50% Electrical Weakness, 18% Minor Status Effect Resistance, 1% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Unstable Steam Drive- Possessor gains 3 steam counters at the start of battle and is in descending mode, If possessor is in descending mode, possessor loses a steam counter at the start of possessor’s first action of each round, If possessor’s steam counters would become a negative number, possessor’s steam counters are set to 0 and possessor enters ascending mode, If possessor is in ascending mode, possessor gains a steam counter at the start of possessor’s first action of each round, If possessor’s steam counters become a number higher than 2, possessor enters descending mode, Possessor’s number of actions per turn is multiplied by its number of steam counters, provided that such would give it no more than 10 extra actions, Possessor may hold a max of 5 steam counters, If possessor would have 0 actions as a result of this ability two turns in a row, possessor gains an action so that possessor has 1 action, Constant Effect
Abilities-
Steam Maul- 5,900 Damage, 50% inflicts Stun, Physical & Technology, 0 MP
Crush!- 5,400 Damage, reduces target’s Defense by 300, stacks 5 times, Physical, 4,000 MP
Steam Grip- 3,820 Damage, 50% inflicts Paralysis that doesn’t have the normal chance of wearing off, but wears off as soon as caster uses an ability other than this, uses this ability on a different type, or the caster dies, Physical, 6,210 MP
Engage Guard Engine- +400 CON, +10% Resilience, Affects caster only, Stacks 3 times, Technology, 7,500 MP
Speed of Steam- +350 AGI, Affects caster only, Stacks 5 times, Technology & Air, 5,000 MP
Steam Drive!- 50% user gains a steam counter, Technology, 14,000 MP
Drops-
21,000 Gold
1,800 XP
50% Steam Maul- (Weaponx2, Hammer, Technology & Physical, 80,000 Gold) +198 Melee Attack, +120 CON, 15% inflicts Stun, 5% wielder skips next action after an attack involving this weapon
20% Craft Steamborg- (Spell, Golomancy, Technology, 180 MP, 45,200 Gold) Summons 1 Basic Steamborg, Max 18 summoned
20% Gunner’s Greaves- (Accessory, Boots, Technology & Fire, 95,000 Gold) +98 Defense, +114 Ranged Attack, +40 additional Ranged Attack if a Gun is equipped, +180 additional Ranged Attack if two Guns are equipped, +20 additional Ranged Attack if an Ammo is equipped, +140 additional Ranged Attack if two Ammos are equipped, Wearer’s Ranged Attacks have a 5% chance of inflicting Stun if 3 Ammos are equipped, 10% Dodge if 4 Ammos are equipped, 15% Dodge if 4 Ammos and 2 Guns are equipped, 1% Minor Status Effect Resistance if two Guns are equipped
10% Pramanashantok Chicken- (Consumable, Food, Earth, 1 Charge, 29,000 Gold) Heals 20,000 HP, Cures Paralysis, but not sub-status effects of Paralysis
Mushroom Empire Botanist
Level 18
Plant, Acid
HP- 130,000
MP- 130,000
STR- 1,580
AGI- 1,360
CON- 1,500
MIN- 1,990
SPI- 1,940
XP- 0
Defense- 1,900
Critical chance- 11%
Resilience- 15%
To Hit- 117%
Dodge- 17%
Resistances and Immunities- 50% Acid Resistance, 20% Fire Weakness, Immune to Impaired, Impaired: Deafened, Impaired: Blind, Poison, Paralysis, and Confusion
Prime Attribute- Spirit
Constant Effects-
Bolster Fellow Mushrooms- Possessor's allies who are Plants gain +450 to all stats, stacks 30 times, Constant Effect
Abilities-
Handheld Dissector- 6,000 Damage, 50% inflicts Wounded, Physical, 0 MP
Restore Plants- 25,000 Damage, Heals, Cures all minor negative status effects, only affects Plants, 1 hit against 15, Earth & Acid, 13,000 MP
Bolster Plants- Target Plant gains +160 to all stats, 1 hit against 15, stacks 10 times, Earth, 10,000 MP
Vivify Plants- +5,000 HP, +150 CON, +150 MIN, Only affects Plants, 1 hit against 15, Stacks 15 times, Earth & Acid, 18,000 MP
Identify Plant- Scans target Plant's stats, with said scanning attempt failing if it does not scan a Plant, Earth & Air, 100 MP
Drops-
18,000 Gold
1,800 XP
70% Text Detailing the Languages of Mushrooms- (Item, Antiquity, Earth, 17,900 Gold)
20% Mushroom Piece- (Item, Material, Earth, 600 Gold)
10% Blue Cap- (Accessory, Hat, Water, 600 Gold) +7 Defense, +2 CON
Mushroom Empire War Engineer
Level 18
Plant, Acid
HP- 135,000
MP- 135,000
STR- 1,555
AGI- 1,435
CON- 1,615
MIN- 2,100
SPI- 1,900
XP- 0
Defense- 1,500
Critical chance- 14%
Resilience- 15%
To Hit- 122%
Dodge- 19%
Resistances and Immunities- 50% Acid Resistance, 20% Fire Weakness, Immune to Impaired, Poison, Paralysis, and Confusion
Prime Attribute- Mind
Constant Effects-
One of the Mushroom Empire's Finest Engineers- Possessor's allies who are Plants have the MP cost of all of their abilities reduced by 1,000, Constant Effect
Abilities-
Newly Developed Spore Weaponry- 5,500 Damage, 300% inflicts Poison, 300% inflicts Confusion, Earth or Acid or Earth & Acid, 0 MP
Mindcloud Fog- 100 MIN Damage, 100 CON Damage, 300% inflicts Poison, 300% inflicts Confusion, 300% inflicts Fatigued, 300% inflicts Stat Drain: CON Drain, 300% inflicts Stat Drain: MIN Drain, 1 hit against 60, Earth & Acid & Air, 2,000 MP
Build War Machines- Summons either 2 Fungal Siege Weapon, 2 Shroomtech Tank, or 1 Fungal Siege Weapon and 1 Shroomtech Tank, Max 20 total entities summoned at any one time through this ability, Earth & Air, 15,000 MP
Bolster Plants- Target Plant gains +50 to all stats, 1 hit against 15, stacks 10 times, Earth, 5,000 MP
Drops-
20,000 Gold
1,800 XP
70% Mushroom Piece- (Item, Material, Earth, 600 Gold)
5% Spore Ammo- (Accessory, Ammo, Earth & Acid, 68,000 Gold) +30 Ranged Attack, 15% inflicts Poison, 15% inflicts Paralyzed
5% Fungal Catapult- (Weapon, Other: Siege Weapon, Earth & Acid, 315,000 Gold) +600 Ranged Attack, Wielder deals double damage to Large Structures an effect that does not stack with other damage multipliers against Large Structures, 15% inflicts Poison, 15% inflicts Paralyzed
5% Spore Cannon- (Weaponx2, Gun, Earth & Acid, 350,007 Gold) +810 Ranged Attack, 30% inflicts Poison, 30% inflicts Confusion, 5% deals 1 hit against 2
5% Mushroom Empire Weapons Blueprints- (Item, Antiquity, Earth & Acid & Air, 475,000 Gold)
Mushroom Major
Level 18
Plant, Acid
HP- 175,000
MP- 110,000
STR- 1,900
AGI- 1,450
CON- 1,800
MIN- 1,850
SPI- 1,800
XP- 0
Defense- 1,950
Critical Chance- 20%
Resilience- 18%
To Hit- 119%
Dodge- 17%
Resistances and Immunities- 50% Acid Resistance, 20% Fire Weakness, 20% Psychic Weakness, Immune to Impaired, Impaired: Deafened, Impaired: Blind, Poison, Paralysis, and Confusion
Prime Attribute- Strength
Constant Effects-
Bolster Fellow Mushrooms- Possessor's allies who are Plants gain +250 to all stats, Stacks 30 times, Constant Effect
Abilities-
Mushroom Major's Spear- 6,000 Damage, Physical, 0 MP
Spore Cloud- 100% inflicts Poison, 1 hit against 15, Acid, 500 MP
Paralyzing Spores- 2,000 Damage, 100% inflicts Paralyzed, 1 hit against 15, Physical, 10,000 MP
Rally Plants- Target Plant is cured of Fatigued, Confusion, Charm, Stat Drain, Impaired, and one other minor negative status effect of caster's choice, 1 hit against 15, Earth & Air, 5,000 MP
Bolster Plants- Target Plant gains +400 to all stats, 1 hit against 15, stacks 10 times, Earth, 5,000 MP
Direct Plant- Gives target Plant an action immediately after this action, Earth, 6,000 MP
Drops-
18,000 Gold
1,800 XP
70% Mushroom Major's Spear- (Weaponx2, Spear, Earth, 355,000 Gold) +1,700 Melee Attack, +1,700 CON, 30% Paralyzed Resistance, 30% Poison Resistance, 20% may inflict Paralyzed, 20% may inflict Poison, Wielder's allies who are Plants gain +300 to all stats as a bonus that does not stack
20% Mushroom Piece- (Item, Material, Earth, 600 Gold)
10% Blue Cap- (Accessory, Hat, Water, 600 Gold) +7 Defense, +2 CON
Needle Bee-
Level 18
Insect, Physical
HP- 85,000
MP- 127,000
STR- 1,070
AGI- 3,640
CON- 980
MIN- 1,020
SPI- 760
XP- 0
Defense- 1,100
Defense against Stat Damage- 64
Critical Chance- 15%
To Hit- 132%
Dodge- 19%
Resilience- 15%
Resistances and Immunities- 50% Fire Weakness, 50% Air Weakness, Insect Traits
Prime Attribute- Agility
Constant Effects-
Lethal Venom- Possessor gains +60% Critical, Possessor's attacks deal Triple Damage against targets below Level 60, Constant Effect
Visciously Sharp Stinger- Possessor pierces all Defense of individuals below Level 20, Constant Effect
Abilities-
Deadly Sting- 8,500 Damage, 200% inflicts Poison, pierces 1,900 Defense, Physical, 0 MP
Impale- 9,000 Damage, 100% inflicts Wounded, pierces 5,500 Defense, Physical, 18,000 MP
Swarm- 1,650 Damage, deals (X-1) bonus hits divided among (X-1) where X is the number of individuals named 'Needle Bee' that have not acted on caster's side, this ability uses the actions of half of said individuals provided they are below Level 60, Air, 49,000 MP
Drops-
21,000 Gold
1,700 XP
85% Pure Honey- (Item, Material, Earth, 9,000 Gold)
5% 'The Authoritative Guide to Bees'- (Item, Antiquity, Earth & Air, 47,000 Gold)
5% Jar of Needle Bee's Honey- (Consumable, Food, Earth, 8 Charges, 570,000 Gold) +5,000 MP, +300 CON, stacks 10 times
5% Needle Bee's Stinger on a Hilt- (Weapon, Sword, Earth & Air, 1,900,000 Gold) +2,150 Melee Attack, 40% Critical, 20% inflicts Poison, 20% inflicts Wounded
Philosopher-Sage of the Dead Realms
Level 18
Undead, Psychic
HP- 114,000
MP- 240,000
STR- 840
AGI- 1,360
CON- 750
MIN- 2,140
SPI- 1,750
XP- 0
Defense- 900, +600 against Darkness, +600 against Air, +600 against Electrical, +1,000 Against Psychic
Defense against Stat Damage- 130, +140 against MIN damage
Critical Chance- 12%
Resilience- 9%
To Hit- 118%
Dodge- 17%
Resistances and Immunities- 70% Darkness Resistance, 70% Electrical Resistance, 70% Psychic Resistance, 50% Water Resistance, 50% Air Resistance, 90% Light Weakness, 40% Magic Weakness, Drowning Immunity, Suffocation Immunity, Frozen Immunity, Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Mind
Constant Effects-
Malignant Philosophy- At the start of every round, there is a 50% chance that any foe of possessor who is under level 15 and has lower MIN than possessor becomes Confused, At the start of every round, there is a 50% chance that any foe of possessor who is under level 15, has lower MIN than possessor, and is Confused (but did not become Confused as a result of this effect this round) becomes a Sage of the Dead Realms on the same side as possessor, This effect does not affect Holy Ones, Fiends, Immortals, and individuals with nonstandard subtypes, There is a 50% chance that this effect does not affect Spirits, There is a 10% chance that this effect does not affect Demons, Daemons, Devils, Illuminated, Abstracts, Angels, Celestials, and Devas, Constant Effect
Abilities-
Speak in Foul Tongues- 2,300 Damage, 110 MIN Damage, Darkness & Psychic, 0 MP
Elemental Arts- 5,500 Damage, Any Base Element, 5,000 MP
Recall Three Secrets- Copies three buffs that were generated by lower-level sources and applies them to three targets, Psychic & Air, 20,000 MP
Recall Three Profanities- Copies three debuffs that were generated by lower-level sources and applies them to three targets, Psychic & Darkness, 20,000 MP
My Dark Voice Shall Not Be Silenced- If a debuff, counter, minor status effect, or moderate status effect from a source under level 15 would prevent possessor from acting, possessor may immediately perform this action in response, This action cannot be countered or prevented by sources under level 15 or effects from sources under level 15, Caster is cured of all debuffs, minor status effects, and moderate status effects from sources under level 15 and immediately takes another action that cannot be countered or prevented by sources under level 15 or effects from sources under level 15, May only be used in response to its trigger and not as a normal action, Darkness, 24,000 MP
Drops-
24,000 Gold
1,800 XP
60% 100 Books of Undeath- (Item, Antiquity, Darkness, 16,000 Gold)
20% Cap of the High Philosopher- (Accessory, Hat, Psychic & Light & Darkness, 471,000 Gold) +560 MIN, +50 Defense against MIN damage
10% Robe of the Undead- (Armor, Robe, Darkness, 485,000 Gold) +510 Defense, +400 SPI, +400 MIN, 10% Human Resistance, 10% Spirit Resistance, May only be equipped by Undead or individuals with at least 5 Necromancer abilities
5% Tome Which Dampens the Light- (Accessory, Tome, Earth, 89,000 Gold) 15% Light Resistance, +98 Defense against Light, all Light element individuals in battle have -110 MIN, stacks 4 times
4% Silent Library- (Item, Property, Darkness & Psychic, 490,000 Gold)
1% Symbol of the Profane Word- (Accessory, Magic Item, Darkness, 814,000 Gold) +830 Magical Attack, +915 SPI, +902 MIN, As a non-stacking effect, possessor’s chances of inflicting Minor Status Effects with spells increase by 20%
Tap-Dancing Ooze
Level 18
Ooze, Air
HP- 140,000
MP- 120,000
STR- 2,000
AGI- 2,100
CON- 1,700
MIN- 1,500
SPI- 2,000
XP- 0
Defense- 1,500
Defense against Stat Damage- 135
Critical Chance- 17%
Resilience- 15%
To Hit- 119%
Dodge- 19%
Resistances and Immunities- 50% Physical Resistance, Stat Drain: AGI Drain Immunity, Immune to Impaired, Pain, Fatigue, and Diseased
Prime Attribute- Spirit
Constant Effects-
Unexpected Monster- Possessor has a 75% chance of inflicting Confusion on each opponent at the start of battle, Constant Effect
Strangely Agile for an Ooze- Possessor gains +1,500 AGI and +2,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Abilities-
Tap Dance All Over You- 5,700 Damage, 3% gains '3 hits against 1', Physical or Physical & Air or Physical & Earth, 0 MP
Famous Routine- 95% inflicts Confuion or Charm: Impressed, 1 hit against 50, Air or Earth or Physical, 500 MP
Tap Dance Down the Line- 6,000 Damage, 1 hit against 20 targets in the same row, Physical or Physical & Air, 1,000 MP
Weird Dance- Caster's allies hit by this action gain +600 to all stats as an effect that stacks 3 times, Caster's opponent's hit by this action gain -600 to all stats as a non-stacking effect, 1 hit against 15, Psychic or Energy, 10,000 MP
Drops-
18,000 Gold
1,800 XP
50% Ooze Shoes- (Accessory, Shoes, Technology & Air & Physical, 410,000 Gold) +100 to all stats, Wearer gains +450 to all stats, +400 Defense, and +400 to wearer's turn-order-determining stat sum for turn-order-determining purposes if wearer is an Ooze
20% CD of Music to Tap Dance To- (Item, Antiquity, Technology & Air, 1,400 Gold)
20% Video of an Ooze Tap Dancing- (Item, Antiquity, Technology & Air & Physical, 30,000 Gold)
10% 'Just Wait Until You See the Next Guy I Summon!'- (Spell, Summoning, Air, 50 MP, 600,000 Gold) Caster, if caster has summoned at least one entity during this battle, selects a target, and, the next time that caster summons an entity, if caster has not yet summoned an entity with the same name, caster has a 40% chance of inflicting Confusion on said target, does not stack
Unit of Fancy-Accented, Well-Trained, Horseborne Hunters
Level 18
Human, Air
HP- 125,000
MP- 110,000
STR- 1,710
AGI- 1,860
CON- 1,810
MIN- 1,780
SPI- 1,740
XP- 0
Defense- 1,900
Defense against Stat Damage- 120
Critical Chance- 20%
Resilience- 14%
To Hit- 118%
Dodge- 18%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Open Fire!- 5,500 Damage, Air & Technology & Physical, 0 MP
Sieze Building- 10,000 Damage, Only affects Large Structures, 200% Inflicts Charm on Large Structures, Ignores the Charm immunity of Large Structures that are below Level 40, deals double damage to Large Structures, to a max of 5,000,000 additional damage, may optionally deal no damage, War, 10,000 MP
Let Loose the Hounds- Summons 5 War Dog from the Enemy List, Max 60 summoned, Air & Earth, 25,000 MP
Give Chase!- Whenever an individual below Level 40 leaves battle for another battle, possessor may, as a counter, auto-cast this ability and follow said individual into said other battle as an action, to a max of 20 such actions per round, This ability may only be used as a counter, Air & Earth & Water, 6,000 MP
Flush Out- 2,000 Damage, targets in the back row who are below Level 30 are moved to the front row, Earth, 4,000 MP
Drops-
18,000 Gold
1,800 XP
75% Fox Pelt- (Item, Antiquity, Earth, 1,700 Gold)
10% Hunter's Rifle- (Weapon, Gun, Air & Physical, 8,900 Gold) +15 Ranged Attack, 105% To Hit
5% Painting of Fox Hunters- (Item, Antiquity, Air & Earth, 16,500 Gold)
5% Excellent-Quality Hunter's Rifle- (Weapon, Gun, Air & Physical, 245,000 Gold) +245 Ranged Attack, 115% To Hit
5% Troop Deployment Writ: Unit of Fancy-Accented, Well-Trained, Horseborne Hunters- (Consumable, Summoning Stone, Physical, 1 Charge, 350,000 Gold) Summons 1 Unit of Fancy-Accented, Well-Trained, Horseborne Hunters from the Enemy List, max 5 summoned by summoner at a time
Woodborn Samurai
Level 18
Plant, Earth
HP- 170,000
MP- 120,000
STR- 1,950
AGI- 1,400
CON- 1,950
MIN- 1,800
SPI- 1,800
XP- 0
Defense- 2,500, +5,000 against Physical
Critical chance- 25%
To Hit- 123%
Dodge- 23%
Resilience- 22%
Resistances and Immunities- 80% Earth Resistance, 50% Water Resistance, 50% Light Resistance, 50% Physical Resistance, 10% Magic Resistance, 50% Psychic Weakness, 80% Fire Weakness, Immune to Impaired, Poison, Paralysis, Charm, and Confusion, Plant Traits
Prime Attribute- Strength
Constant Effects-
War Mastery- Possessor's damage-dealing actions deal an additional 5,000 points, Constant Effect
Lethal Strikes- Wielder's Prime Attribute becomes Strength + Agility if all of wielder's opponents are below Level 20, Constant Effect
Abilities-
Blade Strike- 6,000 Damage, This attack gains +30% Critical, Physical or Earth or Earth & Physical, 0 MP
Log-Chopping Art- 6,000 Damage, This attack gains +45% Critical and pierces 6,000 additional Defense when targetting Plants, Physical & Earth, 5,000 MP
Honorable Resolve- 30,000 Damage, Heals, Cures any one minor status effect, +200 STR, stacks 15 times, affects caster only, Earth & Light, 5,000 MP
Line Slash- 1,000 Damage, 1 hit against 15 targets in the same row, Physical or Earth & Physical, 5,000 MP
Prepare Strike- Caster's next attack deals double damage, to a max of 2,000,000 additional damage, does not stack, Earth, 5,000 MP
Drops-
22,000 Gold
1,800 XP
60% Woodborn Samurai's Sword- (Weapon, Sword, Earth, 715,000 Gold) +724 Melee Attack, +710 AGI, +710 CON, -5% (this percent chance is supposed to be negative; it cannot activate unless raised somehow) activates one of this item's Activated Sword Abilities on hit when used as part of a Melee Attack action, This item's Activated Sword Abilities may not activate more than once per action
Has the activated Sword Ability-
Wood-Slicer- 15,500 Damage, Uses Strength as its Prime Attribute, This attack gains 50% Critical against Plants, Physical or Earth, X MP
10% Woodborn Samurai's Boots- (Accessory, Boots, Earth, 640,000 Gold) +640 Defense, +630 AGI, Wearer gains +5% Dodge against attacks from Plants under level 60, Wielder's Activated Sword Abilities have a 5% greater chance of activating
10% Woodborn Samurai's Gauntlets- (Accessory, Gauntlets, Earth, 640,000 Gold) +640 Defense, +640 Melee Attack, +640 AGI, Wielder gains +5% Critical against Plants under level 60, +30 AGI, Wielder's Activated Sword Abilities abilities have a 5% greater chance of activating
10% Woodborn Samurai's Helm- (Accessory, Helm, Earth, 681,000 Gold) +684 Defense, +680 CON, 19% Resilience
10% Woodborn Samurai's Bracers and Greaves- (Accessory, Wristwear, Earth, 640,000 Gold) +640 Defense, Wielder gains +5% Dodge against Plants under level 60, 15% Earth Resistance, 5% Plant Resistance against sources below Level 60, Wielder's Activated Sword Abilities have a 5% greater chance of activating, This item may, at the beginning of a thread, have its subtype changed from Wristwear to Boots
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Re: Enemy List
Level 19
Absorbing Jelly
Level 19
Ooze, Magic
HP- 155,000
MP- 126,000
STR- 1,850
AGI- 1,650
CON- 2,025
MIN- 1,850
SPI- 1,900
XP- 0
Defense- 1,560
Defense against Stat Damage- 156
Critical Chance- 21%
Resilience- 17%
To Hit- 118%
Dodge- 17%
Resistances and Immunities- Minor Status Effect Immunity, Moderate Status Effect Immunity
Prime Attribute- Constitution
Constant Effects-
Variable Absorbtion- Possessor may, at the beginning of each round, choose to become any one base element and to also Absorb said element, this ability does not stack and has no effect for possessors who already are immune to or absorb 3 or more base elements, Constant Effect
Variable Resistance- Possessor may, at the beginning of each round, choose to gain a 50% Resistance to up to 3 base elements, Constant Effect
Resistant Form- Possessor is immune to individuals below Level 5, Constant Effect
Resilient Being of Elastic Form- Possessor gains +15% Resilience, Constant Effect
Abilities-
Slap- 5,500 Damage, Physical or Caster's Element, 0 MP
Absorb- 4,000 Damage, inflicts Drain, Magic or Caster's Element, 0 MP
Absorb MP- 4,000 Damage, inflicts MP Drain, Psychic or Caster's Element, 0 MP
Double Absorb- 3,600 Damage, inflicts both HP Drain and MP Drain, Magic or Caster's Element, 0 MP
Overwhelming Wave- 2,500 Damage, 300% inflicts Burning if Fire element, 300% inflicts Suffocation if Air element, 300% inflicts Drowning if Water element, 300% inflicts Entombed if Earth element, 300% inflicts Voidstruck if Darkness element, 300% inflicts Awestruck if Light element, 300% inflicts Manablasted if Magic element, 300% inflicts Antimatter if Technology element, 300% inflicts Wounded if Physical element, 300% inflicts Mindblasted if Psychic element, 300% inflicts Electrocuted if Electrical element, 300% inflicts Dissolving if Acid element, 300% inflicts Frozen if Ice element, 1 hit against 30, may inflict up to 3 status effects per target per casting, Caster's Element, 11,500 MP
Rain of Multicolor Ooze- 4,500 Damage, this attack repeats itself at the start of each round for the next 4 rounds, 1 hit against 50, Caster's Element, 12,000 MP
Drops-
19,000 Gold
1,900 XP
50% Spongy Element Dampening Substance- (Item, Material, Magic, 40,000 Gold)
20% Orb of Ooze- (Spell, Wizard Magic, Acid, 500 MP, 190,000 Gold) +145 Magical Attack, 5% inflicts Paralysis, 5% inflicts Dissolving, 5% inflicts Poison, 5% inflicts Fatigued
20% Dampen- (Spell, Wizard Magic, Magic, 6,000 MP, 480,000 Gold) Choose a base element, target's abilities that contain said element cost 10% more MP (to a max of 1,000,000,000 more) and deal 10% less damage (to a max of 10,000,000 less), only affects targets below Level 40, lasts 5 rounds, does not stack
10% Oozy Dousing- (Spell, Wizard Magic, Acid, 3,400 MP, 280,000 Gold) +270 Magical Attack, 20% inflicts Paralysis, 15% inflicts Paralysis: Sticky, 10% inflicts Dissolving, may inflict 1 hit against 5 and deal 1/2 damage
Coblynau
Level 19
Fae, Earth
HP- 100,000
MP- 150,000
STR- 1,910
AGI- 1,750
CON- 1,800
MIN- 1,850
SPI- 1,880
XP- 0
Defense- 2,000
Defense against Stat Damage- 150
Critical Chance- 18%
Resilience- 21%
To Hit- 120%
Dodge- 16%
Resistances and Immunities- Earth Immunity, Fatigued Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Dwells Underground- Possessor gains +1,500 Defense and +15% Dodge if in a Zone of Earth, Constant Effect
Endless Toil- Possessor regenerates 5,000 MP per round and suffers no negative effects from the Fatigued, Possessor may not create zones, Constant Effect
Hideous- Possessor has a 60% chance of inflicting Confusion: Fear on each opponent at the start of each round, Constant Effect
Abilities-
Deadly Pick- 6,000 Damage, 50% inflicts Wounded, Physical or Earth or Physical & Earth, 0 MP
Reveal Minerals- Scans the stats of target if target is Earth element, Earth, 500 MP
Rockslide- 1,000 Damage, 100% inflicts Entombed, 1 hit against 500, Earth, 15,000 MP
Cave In- 1,000 Damage, 100% inflicts Entombed, 100% inflicts Paralyzed, 1 hit against 50, Earth, 15,000 MP
Fortune Manipulation- 100% inflicts Hexed: Ill Fortune or Favored: Good Fortune, 1 hit against 15, Magic & Light & Darkness, 10,000 MP
Drops-
19,000 Gold
1,900 XP
65% Expensive Ore- (Item, Material, Earth, 70,000 Gold)
30% Miner's Hat- (Accessory, Helm, Earth & Light, 5,100 Gold) +5 Defense, 115% To Hit while in a Zone of Earth or Zone of Darkness
4% Wealth Pick- (Weapon, Tool, Earth, 390,000 Gold) +350 Melee Attack, +3,500 Defense against Gold Damage, Improves odds of finding good ore as an RP effect
1% Badly Translated Underground Sign that Confuses Travelers- (Item, Antiquity, Earth & Technology, 16,500 Gold)
Flesh Mound
Level 19
Undead, Darkness
HP- 164,000
MP- 98,000
STR- 2,100
AGI- 1,300
CON- 2,400
MIN- 1,700
SPI- 1,820
XP- 0
Defense- 2,000, +2,000 against Darkness, +660 against Fire, +660 against Acid
Defense against Stat Damage- 155, +155 against CON damage
Critical Chance- 18%
Resilience- 24%
To Hit- 111%
Dodge- 4%
Resistances and Immunities- Immune to Pain, Poison, and Diseased, 60% Darkness Resistance, 20% Earth Resistance, 50% Water Weakness, 20% Fire Resistance, 60% Light Weakness
Prime Attribute- Strength
Additional Stats-
Move- 2
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
Bloated Form- Begins each round with 50% Physical Resistance, this resistance decreases by 1% for each hit targeting possessor that is Physical element, remaining decreased for the rest of the round, this resistance cannot become lower than 0%, Constant Effect
Impenetrable Mass- Possessor is not damaged by attacks that do less damage than double possessor’s Defense, attacks dealing at least that amount deal normal damage, Constant Effect
Body Filled With Necrotic Energies- Deals 3,000 Darkness damage and 30 Darkness element CON damage to any individual that successfully deals possessor damage each time possessor is dealt damage by said individual, Constant Effect
Zombie Spawning- Possessor summons 1-40 (determined randomly) Zombies at the start of each round, possessor's allies whose name includes 'Zombie' have their stats and damage doubled, to a max of 100,000 additional stat points and 10,000,000 additional Damage, Max 400 summoned, Constant Effect
Unusually Large- Possessor counts as occupying 4 spots in the front row when in the front row, Constant Effect
Regenerative Traits- Regenerates 16,400 HP at the start of each round, Constant Effect
Abilities-
Overrun- 5,200 Damage, Only targets foes in the front row initially, also deals full damage to one target in the back row if original target was killed by this attack, 25% inflicts Stun, Physical or Physical & Darkness, 0 MP
Consume Flesh- 5,900 Damage, Inflicts Drain, Darkness, 0 MP
Putrid Spew- 2,000 Damage, 65% inflicts Poison, 65% inflicts Discomfort, 1 hit against 5, Acid & Darkness, 17,000 MP
Black Impulse- 360 CON Damage, 48 SPI Damage, 65% inflicts Weakness, 45% inflicts Voidstruck, 1 hit against 3, Darkness & Psychic, 14,000 MP
Undead-Controlling Wave- 100 MIN Damage, may deal no damage to charmed targets, 65% inflicts Charm on Undead, 1 hit aginst 5, Darkness, 18,000 MP
Grow- +16,400 HP, affects caster and Zombies only, stacks 10 times, Darkness & Physical, 6,000 MP
Consume Spawn- This attack may be used as a counter or a normal action, Kills any number of allied Zombies (under level 100) and heals caster for their combined HP and MP, 10,000 MP
Drops-
21,000 Gold
1,900 XP
60% Half-Ton of Necromantically-Infused Flesh- (Item, Material, Darkness, 8,000 Gold)
20% Necrosis Mace of the Meat Baron- (Weapon, Mace, Darkness, 475,000 Gold) +559 Melee Attack, +559 additional Melee Attack if wielder has an open weapon slot, Inflicts drain if used against Humans, Humanoids, Animals, Insects, Aerials, or Aquatics, Heals Undead
10% Spellcaster’s Ring- (Accessory, Ring, Magic, 47,000 Gold) +50 SPI, +50 MIN, +5,000 MP
5% Wind-Anchor Cog- (Accessory, Trinket, Earth, 89,000 Gold) 15% Earth Resistance, 15% Air Resistance, all Air element individuals in battle have -250 AGI, stacks 4 times
4% Corpse-Strewn Battlefield- (Item, Property, Darkness, 175,000 Gold)
1% Trumpet of the Flesh Mounds- (Weaponx2, Insturment, Darkness, 757,000 Gold) +649 Magical Attack, +739 CON, Possessor may skip a turn to give all allied Undead with over 500 CON +45 to all stats and +200 damage to all attacks, this buff stacks 5 times, Bardic Music, Necromancy, and Forbidden Magic spells cast by wielder cost 200 less MP to cost, said spells cost an additional 900 less MP to cast if they are Darkness element
Hippo-Kin Baneful Weatherman
Level 19
Humanoid, Water & Air
HP- 140,000
MP- 135,000
STR- 1,955
AGI- 1,708
CON- 2,013
MIN- 1,805
SPI- 1,682
XP- 0
Defense- 2,000, +2,000 against Technology, +2,000 against Water, +2,000 against Air, +2,000 against Electrical
Defense against Stat Damage- 140, +140 against MIN damage
Critical Chance- 11%
Resilience- 20%
To Hit- 117%
Dodge- 16%
Resistances and Immunities- 50% Technology Resistance, 50% Water Resistance, 50% Air Resistance, 50% Electrical Resistance, 80% Magic Weakness, Poison Immunity, Electrocuted Immunity, Confusion Immunity
Prime Attribute- Mind
Constant Effects-
Baneful Forecast- Possessor may, whenever a Zone with at least one element enters battle, attach a single instance of an effect (which stacks 200 times) to said Zone that causes 15,000 Flat damage of whatever elements the Zone is of to all enemies, to a max of 5,000 such targets, at the start of every round, Constant Effect
Abilities-
Tempermental Burst- 5,500 Damage, Fire or Electrical or Water or Air or Earth or Physical or Ice, 0 MP
Predict Thunderstorm- Creates a Zone of Electrical and attaches an effect to it that has a 150% chance of inflicting Electrocuted on up to 3 targets that are opponents of caster at the start of every round, Electrical, 12,000 MP
Predict Flood- Creates a Zone of Water and attaches an effect to it that has a 150% chance of inflicting Drowning on up to 3 opposing targets at the start of every round, Water, 12,000 MP
Predict Forest Fire- Creates a Zone of Fire and attaches an effect to it that has a 150% chance of inflicting Burning on up to 3 opposing targets at the start of every round, Fire, 12,000 MP
Predict Blizzard- Creates a Zone of Ice and attaches an effect to it that has a 150% chance of inflicting Frozen on up to 3 opposing targets at the start of every round, Ice, 12,000 MP
Predict Tornado- Creates a Zone of Air and attaches an effect to it that has a 150% chance of inflicting Suffocation on up to 3 opposing targets at the start of every round, Air, 12,000 MP
Predict Elemental Fallout- Summons up to 15 Elementals that are below Level 15 that can be fought for drops on the enemy list, max 100 summoned, Air & Earth & Fire & Water, 30,000 MP
Drops-
21,000 Gold
1,900 XP
50% Rain Stick- (Weapon, Staff, Water & Magic, 70,000 Gold) +140 Melee Attack, +190 Magical Attack, Wielder gains +300 to all stats while in a Zone of Water, Wielder may spend an action to create a Zone of Water
20% Weathermen of the Year Calendar- (Item, Antiquity, Air & Water & Electrical & Technology, 1,600 Gold)
20% Weather Channel Studio- (Item, Property, Technology & Air & Water & Electrical, 2,500,000 Gold)
5% Photo of the Hippo-Kin Institute Career Reunion- (Item, Antiquity, Technology, 6,000 Gold)
4% Weekly Paycheck- (Item, Currency, Technology, 200,000 Gold)
1% Weatherman Training Guide- (Permanent Consumable, Grimoire, Water & Air & Electrical, 2,000,000 Gold) Teaches the target the ability ‘Weatherman’
Hippo-Kin Dread Pharmacist
Level 19
Humanoid, Darkness
HP- 140,000
MP- 135,000
STR- 1,960
AGI- 1,630
CON- 2,130
MIN- 1,974
SPI- 1,496
XP- 0
Defense- 2,000, +2000 against Technology, +2000 against Water
Defense against Stat Damage- 140, +140 against MIN damage
Critical Chance- 11%
Resilience- 21%
To Hit- 116%
Dodge- 19%
Resistances and Immunities- 50% Technology Resistance, 50% Water Resistance, 10% Darkness Resistance, 80% Magic Weakness, Poison Immunity, Confusion Immunity
Prime Attribute- Mind
Constant Effects-
I’m Dispensing Free Pills!- Every round, possessor summons up to 5 Humans or Humanoids under level 15 that are normally fightable for drops on the enemy list, these individuals have their stats multiplied by 1.2 when possessor is in battle with them and immediately become Confused and Poisoned when possessor leaves battle or is killed, Constant Effect
Dread Pharmacy- At the start of every round, possessor and all of possessor’s allies are cured of one Minor or Moderate status effect or heal 10,000 HP and 10,000 MP, at the start of possessor’s first action each round, possessor may be cured of any one minor or moderate status effect, Constant Effect
Enemy of the Law and of Organized Medicine- Possessor has a 50% Weakness to individuals with at least 10 Lawbringer or at least 10 Healer abilities, Possessor has a 50% Resistance to individuals below level 15 who have any Thief abilities or between 0 and 10 Healer abilities, Constant Effect
Abilities-
Bad Medicine- 5,500 Damage, 55% inflicts Poison, Technology or Darkness or Darkness & Technology or Acid, 0 MP
Uncertified Inoculation- 6,400 Damage, 55% inflicts Disease, 50% inflicts Disease: Computer Virus, 10% inflicts Disease: Immunodeficiency, Darkness & Technology & Acid, 6,900 MP
Refuse to Fill Prescriptions- Targets’ buffs all wear off at the end of the next round if not applied or re-applied after the use of this ability, 1 hit against 5, Technology, 11,000 MP
Cunning Treatment- 31,500 Damage, Heals, Cures 2 Minor Status effects and 1 Moderate status effect, Heals 80 Damage to each stat, Light, 10,000 MP
Proscribed Medication- 190 Damage to any one stat, + 190 to any other stat, stacks 15 times, Technology, 8,000 MP
Cloud of Strange Substances- 6,000 Damage, 50% inflicts Dissolving, 1 hit against 15, deals 1/5 damage, Acid, 12,000 MP
Drops-
21,000 Gold
1,900 XP
40% Prescription Slips- (Item, Antiquity, Technology, 600 Gold)
10% Pill Bottles- (Item, Antiquity, Technology, 600 Gold)
10% Rexoconodrine- (Consumable, Medicine, Acid & Light, 1 Charge, 65,000 Gold) +2,000 HP, +50 STR, +30 CON, does not stack
10% Benzomaxyl- (Consumable, Medicine, Technology & Physical, 1 Charge, 97,000 Gold) +50 to all stats, +40 Defense, 75% Cures Disease, Cures Impaired, Cures Stat Drain, stacks 4 times
10% Antieledine- (Consumable, Medicine, Electrical & Light, 1 Charge, 110,000 Gold) +90 Defense against Stat Damage, Stat Drain Immunity, Poison: Irradiated Immunity, lasts 4 turns
10% Expensive Medicines- (Item, Antiquity, Technology, 84,000 Gold)
5% Pharmacist’s Guidebook Collection- (Item, Antiquity, Technology, 79,000 Gold)
1% Maxoprestor- (Consumable, Medicine, Light & Technology, 1 Charge, 406,000 Gold) +400 to all stats, lasts 10 turns, stacks 3 times
1% Gabalta- (Consumable, Medicine, Light & Technology & Psychic, 1 Charge, 410,000 Gold) Heals 40,000 HP, Heals 15,000 MP, Heals 200 STR, AGI, CON, MIN, and SPI, 50% Stat Drain Resistance, 50% Disease Resistance, Lasts 200 rounds
1% Durotane- (Consumable, Medicine, Earth & Physical, 1 Charge, 379,000 Gold) 60% Resilience, +550 CON, -1,100 MIN, -1,100 AGI, Target may refuse to have this item have any effect with a 90% chance of success, lasts 4 turns
1% Masterfully Stocked Medical Kit- (Accessory, Gadget, Light, 490,000 Gold) Wielder’s allies regenerate 900 HP at the start of every round and have a 50% chance of being cured of Poison or Disease, but not sub-status effects of either
1% Syringe of Shining Liquid- (Weapon, Deadly Item, Light & Technology, 486,000 Gold) +499 Melee Attack, +480 Magical Attack to spells that heal HP or MP without doing damage or are Healer Magic spells, 50% may inflict Poison, Wielder gains 40% Critical for Healer Magic spells
Hippo-Kin Mad Plumber
Level 19
Humanoid, Water
HP- 135,000
MP- 140,000
STR- 1,945
AGI- 1,630
CON- 2,018
MIN- 1,850
SPI- 1,565
XP- 0
Defense- 2,000, +2,000 against Technology, +2,000 against Water
Defense against Stat Damage- 140, +140 against MIN damage
Critical Chance- 12%
Resilience- 23%
To Hit- 116%
Dodge- 18%
Resistances and Immunities- 50% Technology Resistance, 50% Water Resistance, 10% Darkness Resistance, 80% Magic Weakness, Poison Immunity, Disease Immunity, Drowning Immunity, Confusion Immunity
Prime Attribute- Mind
Constant Effects-
Mad Plumbing!- All individuals take double damage (to a max of 50,000,000 added damage) from Drowning, Constant Effect
Resource Hog- Possessor inflicts 15,000 MP Drain on all allies at the start or every round unless said allies also have the phrase ‘Hippo-Kin’ in their name, Constant Effect
Vicious in Water- Possessor gains +500 to all stats while in a Zone of Water, Constant Effect
Abilities-
Plunging Assault- 5,500 Damage, 15% inflicts Paralysis, 5% inflicts Confusion, Physical & Technology, 0 MP
Pipe Burst- 7,500 Damage, 15% inflicts Drowning, Water, 0 MP
Drown- 200% Inflicts Drowning, 1 hit against 15, Water, 12,000 MP
Engineered Flooding- 7,000 Damage, Creates a Zone of Water that possesses an attached effect that does not stack and lowers the stats of all non-Water-element individuals whose name does not include ‘Hippo-Kin’ in battle by 500, 100% Inflicts Drowning, 1 hit against 50, Water, 12,000 MP
Drops-
21,000 Gold
1,900 XP
50% Mad Plumber’s Plunger- (Weapon, Tool, Water, 475,000 Gold) +420 Melee Attack, 5% inflicts Confusion, 5% inflicts Paralysis
20% Mad Plumber’s Pants- (Armorx.5, Clothing, Water, 210,000 Gold) +400 Defense, 15% Drowning Resistance, The success chance of all attempts to steal this item is raised by 15%, 1% provides no bonuses each round
20% Construction Block (Basic)- (Item, Material, Magic & Technology, 30,000 Gold)
5% Photo of the Hippo-Kin Institute Career Reunion- (Item, Antiquity, Technology, 6,000 Gold)
4% Gold Plunger Trophy- (Item, Antiquity, Physical, 60,000 Gold)
1% Mad Plumber’s Manual- (Permanent Consumable, Grimoire, Water, 2,000,000 Gold) Teaches the target the ability ‘Mad Plumber’
!Mushroom Empire Bureaucrat
Level 19
Plant, Acid
HP- 150,000
MP- 140,000
STR- 1,750
AGI- 1,400
CON- 1,770
MIN- 1,940
SPI- 1,950
XP- 0
Defense- 2,000
Critical chance- 19%
Resilience- 18%
To Hit- 17%
Dodge- 22%
Resistances and Immunities- 50% Acid Resistance, 20% Fire Weakness, Immune to Impaired, Impaired: Deafened, Impaired: Blind, Poison, Paralysis, and Confusion
Prime Attribute- Spirit
Constant Effects-
Bolster Fellow Mushrooms- Possessor's allies who are Plants gain +300 to all stats, Stacks 30 times, Constant Effect
Abilities-
Dagger Disguised as a Mushroom- 4,000 Damage, 15% inflicts Confusion, Physical or Physical & Acid, 0 MP
Rally Plants- Target Plant is cured of Fatigued, Confusion, Charm, Stat Drain, Impaired, and all other minor negative status effect of caster's choice, 1 hit against 30, Earth & Air, 10,000 MP
Bolster Plants- Target Plant gains +125 to all stats, 1 hit against 30, stacks 10 times, Earth, 7,000 MP
Direct Plant- Gives target Plant an action immediately after this action, Earth, 12,500 MP
Direct Plants- Gives target Plant an action immediately after this action, cannot give caster actions, 1 hit against 15, Earth & Air, 40,000 MP
Scheme In Support of the Plant Rebellion- +700 MIN, affects caster only, stacks 4 times, Earth, 7,000 MP
Drops-
22,000 Gold
1,900 XP
50% Text Detailing the Languages of Mushrooms- (Item, Antiquity, Earth, 17,900 Gold)
20% Dagger Disguised as a Mushroom- (Weapon, Knife, Earth & Acid, 21,100 Gold) +22 Melee Attack, 5% inflicts Confusion, 5% inflicts Poison
20% Mushroom Piece- (Item, Material, Earth, 600 Gold)
10% Royal Shroom Cap- (Accessory, Hat, Earth & Acid, 902,000 Gold) +700 Defense, +900 to all stats if wielder is a Plant or has the ability Botanist, 20% Minor Status Effect Resistance if wielder is a Plant or has the ability Botanist
Slasher-
Level 19
Horror, Physical
HP- 105,000
MP- 120,000
STR- 2,000
AGI- 1,950
CON- 1,600
MIN- 1,600
SPI- 1,600
XP- 0
Defense- 2,000
Critical chance- 27%
Resilience- 15%
To Hit- 122%
Dodge- 21%
Resistances and Immunities- 90% Physical Resistance, 90% Water Resistance, 90% Darkness Resistance, 30% Minor Status Effect Resistance, 15% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Ominous- At the start of each round, possessor has a 50% chance of inflicting Confusion: Fear on all opponents below Level 15, Constant Effect
Implacable- Possessor regenerates 10,500 HP at the start of every round, There is a 75% chance that any action that would reduce any of possessor's stats or possessor's HP to 0 or lower instead lowers it to 1, provided that said action comes from a source below Level 20, Constant Effect
In Human Guise- Possessor may, at the start of a thread, change its subtype to Human, Constant Effect
Abilities-
Cruel Knife- 8,000 Damage, 50% inflicts Wounded, Physical, 0 MP
Murder Implements- 5,000 Damage, 350 CON Damage, 30% inflicts Wounded: Maimed, Physical, 0 MP
Fiendish Trap- 6,000 Damage, 50% inflicts any one moderate status effect other than awestruck, Any one non-Light Base Element or Physical, 3,000 MP
Torture Festival- 3,000 Damage, 250% inflicts Pain, inflicts Wounded, inflicts Wounded: Maimed, 1 hit against 5, Physical & Darkness, 15,000 MP
Poison Syringe- 6,000 Damage, 100% inflicts Poison, Acid, 6,000 MP
Shadow Attack- 6,000 Damage, 150% inflicts Stat Drain, Darkness, 6,000 MP
Drops-
19,000 Gold
1,900 XP
90% Bloody Mask- (Accessory, Mask, Darkness, 15,000 Gold) +15 Melee Attack, +15 Defense, +15 CON, +10 STR
5% Slasher's Knife- (Weapon, Knife, Darkness & Physical, 875,000 Gold) +900 Melee Attack, 15% inflicts Wounded, 15% inflicts Wounded: Maimed
5% Slasher Movie Collection- (Item, Antiquity, Darkness & Technology, 18,000 Gold)
Absorbing Jelly
Level 19
Ooze, Magic
HP- 155,000
MP- 126,000
STR- 1,850
AGI- 1,650
CON- 2,025
MIN- 1,850
SPI- 1,900
XP- 0
Defense- 1,560
Defense against Stat Damage- 156
Critical Chance- 21%
Resilience- 17%
To Hit- 118%
Dodge- 17%
Resistances and Immunities- Minor Status Effect Immunity, Moderate Status Effect Immunity
Prime Attribute- Constitution
Constant Effects-
Variable Absorbtion- Possessor may, at the beginning of each round, choose to become any one base element and to also Absorb said element, this ability does not stack and has no effect for possessors who already are immune to or absorb 3 or more base elements, Constant Effect
Variable Resistance- Possessor may, at the beginning of each round, choose to gain a 50% Resistance to up to 3 base elements, Constant Effect
Resistant Form- Possessor is immune to individuals below Level 5, Constant Effect
Resilient Being of Elastic Form- Possessor gains +15% Resilience, Constant Effect
Abilities-
Slap- 5,500 Damage, Physical or Caster's Element, 0 MP
Absorb- 4,000 Damage, inflicts Drain, Magic or Caster's Element, 0 MP
Absorb MP- 4,000 Damage, inflicts MP Drain, Psychic or Caster's Element, 0 MP
Double Absorb- 3,600 Damage, inflicts both HP Drain and MP Drain, Magic or Caster's Element, 0 MP
Overwhelming Wave- 2,500 Damage, 300% inflicts Burning if Fire element, 300% inflicts Suffocation if Air element, 300% inflicts Drowning if Water element, 300% inflicts Entombed if Earth element, 300% inflicts Voidstruck if Darkness element, 300% inflicts Awestruck if Light element, 300% inflicts Manablasted if Magic element, 300% inflicts Antimatter if Technology element, 300% inflicts Wounded if Physical element, 300% inflicts Mindblasted if Psychic element, 300% inflicts Electrocuted if Electrical element, 300% inflicts Dissolving if Acid element, 300% inflicts Frozen if Ice element, 1 hit against 30, may inflict up to 3 status effects per target per casting, Caster's Element, 11,500 MP
Rain of Multicolor Ooze- 4,500 Damage, this attack repeats itself at the start of each round for the next 4 rounds, 1 hit against 50, Caster's Element, 12,000 MP
Drops-
19,000 Gold
1,900 XP
50% Spongy Element Dampening Substance- (Item, Material, Magic, 40,000 Gold)
20% Orb of Ooze- (Spell, Wizard Magic, Acid, 500 MP, 190,000 Gold) +145 Magical Attack, 5% inflicts Paralysis, 5% inflicts Dissolving, 5% inflicts Poison, 5% inflicts Fatigued
20% Dampen- (Spell, Wizard Magic, Magic, 6,000 MP, 480,000 Gold) Choose a base element, target's abilities that contain said element cost 10% more MP (to a max of 1,000,000,000 more) and deal 10% less damage (to a max of 10,000,000 less), only affects targets below Level 40, lasts 5 rounds, does not stack
10% Oozy Dousing- (Spell, Wizard Magic, Acid, 3,400 MP, 280,000 Gold) +270 Magical Attack, 20% inflicts Paralysis, 15% inflicts Paralysis: Sticky, 10% inflicts Dissolving, may inflict 1 hit against 5 and deal 1/2 damage
Coblynau
Level 19
Fae, Earth
HP- 100,000
MP- 150,000
STR- 1,910
AGI- 1,750
CON- 1,800
MIN- 1,850
SPI- 1,880
XP- 0
Defense- 2,000
Defense against Stat Damage- 150
Critical Chance- 18%
Resilience- 21%
To Hit- 120%
Dodge- 16%
Resistances and Immunities- Earth Immunity, Fatigued Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Dwells Underground- Possessor gains +1,500 Defense and +15% Dodge if in a Zone of Earth, Constant Effect
Endless Toil- Possessor regenerates 5,000 MP per round and suffers no negative effects from the Fatigued, Possessor may not create zones, Constant Effect
Hideous- Possessor has a 60% chance of inflicting Confusion: Fear on each opponent at the start of each round, Constant Effect
Abilities-
Deadly Pick- 6,000 Damage, 50% inflicts Wounded, Physical or Earth or Physical & Earth, 0 MP
Reveal Minerals- Scans the stats of target if target is Earth element, Earth, 500 MP
Rockslide- 1,000 Damage, 100% inflicts Entombed, 1 hit against 500, Earth, 15,000 MP
Cave In- 1,000 Damage, 100% inflicts Entombed, 100% inflicts Paralyzed, 1 hit against 50, Earth, 15,000 MP
Fortune Manipulation- 100% inflicts Hexed: Ill Fortune or Favored: Good Fortune, 1 hit against 15, Magic & Light & Darkness, 10,000 MP
Drops-
19,000 Gold
1,900 XP
65% Expensive Ore- (Item, Material, Earth, 70,000 Gold)
30% Miner's Hat- (Accessory, Helm, Earth & Light, 5,100 Gold) +5 Defense, 115% To Hit while in a Zone of Earth or Zone of Darkness
4% Wealth Pick- (Weapon, Tool, Earth, 390,000 Gold) +350 Melee Attack, +3,500 Defense against Gold Damage, Improves odds of finding good ore as an RP effect
1% Badly Translated Underground Sign that Confuses Travelers- (Item, Antiquity, Earth & Technology, 16,500 Gold)
Flesh Mound
Level 19
Undead, Darkness
HP- 164,000
MP- 98,000
STR- 2,100
AGI- 1,300
CON- 2,400
MIN- 1,700
SPI- 1,820
XP- 0
Defense- 2,000, +2,000 against Darkness, +660 against Fire, +660 against Acid
Defense against Stat Damage- 155, +155 against CON damage
Critical Chance- 18%
Resilience- 24%
To Hit- 111%
Dodge- 4%
Resistances and Immunities- Immune to Pain, Poison, and Diseased, 60% Darkness Resistance, 20% Earth Resistance, 50% Water Weakness, 20% Fire Resistance, 60% Light Weakness
Prime Attribute- Strength
Additional Stats-
Move- 2
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
Bloated Form- Begins each round with 50% Physical Resistance, this resistance decreases by 1% for each hit targeting possessor that is Physical element, remaining decreased for the rest of the round, this resistance cannot become lower than 0%, Constant Effect
Impenetrable Mass- Possessor is not damaged by attacks that do less damage than double possessor’s Defense, attacks dealing at least that amount deal normal damage, Constant Effect
Body Filled With Necrotic Energies- Deals 3,000 Darkness damage and 30 Darkness element CON damage to any individual that successfully deals possessor damage each time possessor is dealt damage by said individual, Constant Effect
Zombie Spawning- Possessor summons 1-40 (determined randomly) Zombies at the start of each round, possessor's allies whose name includes 'Zombie' have their stats and damage doubled, to a max of 100,000 additional stat points and 10,000,000 additional Damage, Max 400 summoned, Constant Effect
Unusually Large- Possessor counts as occupying 4 spots in the front row when in the front row, Constant Effect
Regenerative Traits- Regenerates 16,400 HP at the start of each round, Constant Effect
Abilities-
Overrun- 5,200 Damage, Only targets foes in the front row initially, also deals full damage to one target in the back row if original target was killed by this attack, 25% inflicts Stun, Physical or Physical & Darkness, 0 MP
Consume Flesh- 5,900 Damage, Inflicts Drain, Darkness, 0 MP
Putrid Spew- 2,000 Damage, 65% inflicts Poison, 65% inflicts Discomfort, 1 hit against 5, Acid & Darkness, 17,000 MP
Black Impulse- 360 CON Damage, 48 SPI Damage, 65% inflicts Weakness, 45% inflicts Voidstruck, 1 hit against 3, Darkness & Psychic, 14,000 MP
Undead-Controlling Wave- 100 MIN Damage, may deal no damage to charmed targets, 65% inflicts Charm on Undead, 1 hit aginst 5, Darkness, 18,000 MP
Grow- +16,400 HP, affects caster and Zombies only, stacks 10 times, Darkness & Physical, 6,000 MP
Consume Spawn- This attack may be used as a counter or a normal action, Kills any number of allied Zombies (under level 100) and heals caster for their combined HP and MP, 10,000 MP
Drops-
21,000 Gold
1,900 XP
60% Half-Ton of Necromantically-Infused Flesh- (Item, Material, Darkness, 8,000 Gold)
20% Necrosis Mace of the Meat Baron- (Weapon, Mace, Darkness, 475,000 Gold) +559 Melee Attack, +559 additional Melee Attack if wielder has an open weapon slot, Inflicts drain if used against Humans, Humanoids, Animals, Insects, Aerials, or Aquatics, Heals Undead
10% Spellcaster’s Ring- (Accessory, Ring, Magic, 47,000 Gold) +50 SPI, +50 MIN, +5,000 MP
5% Wind-Anchor Cog- (Accessory, Trinket, Earth, 89,000 Gold) 15% Earth Resistance, 15% Air Resistance, all Air element individuals in battle have -250 AGI, stacks 4 times
4% Corpse-Strewn Battlefield- (Item, Property, Darkness, 175,000 Gold)
1% Trumpet of the Flesh Mounds- (Weaponx2, Insturment, Darkness, 757,000 Gold) +649 Magical Attack, +739 CON, Possessor may skip a turn to give all allied Undead with over 500 CON +45 to all stats and +200 damage to all attacks, this buff stacks 5 times, Bardic Music, Necromancy, and Forbidden Magic spells cast by wielder cost 200 less MP to cost, said spells cost an additional 900 less MP to cast if they are Darkness element
Hippo-Kin Baneful Weatherman
Level 19
Humanoid, Water & Air
HP- 140,000
MP- 135,000
STR- 1,955
AGI- 1,708
CON- 2,013
MIN- 1,805
SPI- 1,682
XP- 0
Defense- 2,000, +2,000 against Technology, +2,000 against Water, +2,000 against Air, +2,000 against Electrical
Defense against Stat Damage- 140, +140 against MIN damage
Critical Chance- 11%
Resilience- 20%
To Hit- 117%
Dodge- 16%
Resistances and Immunities- 50% Technology Resistance, 50% Water Resistance, 50% Air Resistance, 50% Electrical Resistance, 80% Magic Weakness, Poison Immunity, Electrocuted Immunity, Confusion Immunity
Prime Attribute- Mind
Constant Effects-
Baneful Forecast- Possessor may, whenever a Zone with at least one element enters battle, attach a single instance of an effect (which stacks 200 times) to said Zone that causes 15,000 Flat damage of whatever elements the Zone is of to all enemies, to a max of 5,000 such targets, at the start of every round, Constant Effect
Abilities-
Tempermental Burst- 5,500 Damage, Fire or Electrical or Water or Air or Earth or Physical or Ice, 0 MP
Predict Thunderstorm- Creates a Zone of Electrical and attaches an effect to it that has a 150% chance of inflicting Electrocuted on up to 3 targets that are opponents of caster at the start of every round, Electrical, 12,000 MP
Predict Flood- Creates a Zone of Water and attaches an effect to it that has a 150% chance of inflicting Drowning on up to 3 opposing targets at the start of every round, Water, 12,000 MP
Predict Forest Fire- Creates a Zone of Fire and attaches an effect to it that has a 150% chance of inflicting Burning on up to 3 opposing targets at the start of every round, Fire, 12,000 MP
Predict Blizzard- Creates a Zone of Ice and attaches an effect to it that has a 150% chance of inflicting Frozen on up to 3 opposing targets at the start of every round, Ice, 12,000 MP
Predict Tornado- Creates a Zone of Air and attaches an effect to it that has a 150% chance of inflicting Suffocation on up to 3 opposing targets at the start of every round, Air, 12,000 MP
Predict Elemental Fallout- Summons up to 15 Elementals that are below Level 15 that can be fought for drops on the enemy list, max 100 summoned, Air & Earth & Fire & Water, 30,000 MP
Drops-
21,000 Gold
1,900 XP
50% Rain Stick- (Weapon, Staff, Water & Magic, 70,000 Gold) +140 Melee Attack, +190 Magical Attack, Wielder gains +300 to all stats while in a Zone of Water, Wielder may spend an action to create a Zone of Water
20% Weathermen of the Year Calendar- (Item, Antiquity, Air & Water & Electrical & Technology, 1,600 Gold)
20% Weather Channel Studio- (Item, Property, Technology & Air & Water & Electrical, 2,500,000 Gold)
5% Photo of the Hippo-Kin Institute Career Reunion- (Item, Antiquity, Technology, 6,000 Gold)
4% Weekly Paycheck- (Item, Currency, Technology, 200,000 Gold)
1% Weatherman Training Guide- (Permanent Consumable, Grimoire, Water & Air & Electrical, 2,000,000 Gold) Teaches the target the ability ‘Weatherman’
Hippo-Kin Dread Pharmacist
Level 19
Humanoid, Darkness
HP- 140,000
MP- 135,000
STR- 1,960
AGI- 1,630
CON- 2,130
MIN- 1,974
SPI- 1,496
XP- 0
Defense- 2,000, +2000 against Technology, +2000 against Water
Defense against Stat Damage- 140, +140 against MIN damage
Critical Chance- 11%
Resilience- 21%
To Hit- 116%
Dodge- 19%
Resistances and Immunities- 50% Technology Resistance, 50% Water Resistance, 10% Darkness Resistance, 80% Magic Weakness, Poison Immunity, Confusion Immunity
Prime Attribute- Mind
Constant Effects-
I’m Dispensing Free Pills!- Every round, possessor summons up to 5 Humans or Humanoids under level 15 that are normally fightable for drops on the enemy list, these individuals have their stats multiplied by 1.2 when possessor is in battle with them and immediately become Confused and Poisoned when possessor leaves battle or is killed, Constant Effect
Dread Pharmacy- At the start of every round, possessor and all of possessor’s allies are cured of one Minor or Moderate status effect or heal 10,000 HP and 10,000 MP, at the start of possessor’s first action each round, possessor may be cured of any one minor or moderate status effect, Constant Effect
Enemy of the Law and of Organized Medicine- Possessor has a 50% Weakness to individuals with at least 10 Lawbringer or at least 10 Healer abilities, Possessor has a 50% Resistance to individuals below level 15 who have any Thief abilities or between 0 and 10 Healer abilities, Constant Effect
Abilities-
Bad Medicine- 5,500 Damage, 55% inflicts Poison, Technology or Darkness or Darkness & Technology or Acid, 0 MP
Uncertified Inoculation- 6,400 Damage, 55% inflicts Disease, 50% inflicts Disease: Computer Virus, 10% inflicts Disease: Immunodeficiency, Darkness & Technology & Acid, 6,900 MP
Refuse to Fill Prescriptions- Targets’ buffs all wear off at the end of the next round if not applied or re-applied after the use of this ability, 1 hit against 5, Technology, 11,000 MP
Cunning Treatment- 31,500 Damage, Heals, Cures 2 Minor Status effects and 1 Moderate status effect, Heals 80 Damage to each stat, Light, 10,000 MP
Proscribed Medication- 190 Damage to any one stat, + 190 to any other stat, stacks 15 times, Technology, 8,000 MP
Cloud of Strange Substances- 6,000 Damage, 50% inflicts Dissolving, 1 hit against 15, deals 1/5 damage, Acid, 12,000 MP
Drops-
21,000 Gold
1,900 XP
40% Prescription Slips- (Item, Antiquity, Technology, 600 Gold)
10% Pill Bottles- (Item, Antiquity, Technology, 600 Gold)
10% Rexoconodrine- (Consumable, Medicine, Acid & Light, 1 Charge, 65,000 Gold) +2,000 HP, +50 STR, +30 CON, does not stack
10% Benzomaxyl- (Consumable, Medicine, Technology & Physical, 1 Charge, 97,000 Gold) +50 to all stats, +40 Defense, 75% Cures Disease, Cures Impaired, Cures Stat Drain, stacks 4 times
10% Antieledine- (Consumable, Medicine, Electrical & Light, 1 Charge, 110,000 Gold) +90 Defense against Stat Damage, Stat Drain Immunity, Poison: Irradiated Immunity, lasts 4 turns
10% Expensive Medicines- (Item, Antiquity, Technology, 84,000 Gold)
5% Pharmacist’s Guidebook Collection- (Item, Antiquity, Technology, 79,000 Gold)
1% Maxoprestor- (Consumable, Medicine, Light & Technology, 1 Charge, 406,000 Gold) +400 to all stats, lasts 10 turns, stacks 3 times
1% Gabalta- (Consumable, Medicine, Light & Technology & Psychic, 1 Charge, 410,000 Gold) Heals 40,000 HP, Heals 15,000 MP, Heals 200 STR, AGI, CON, MIN, and SPI, 50% Stat Drain Resistance, 50% Disease Resistance, Lasts 200 rounds
1% Durotane- (Consumable, Medicine, Earth & Physical, 1 Charge, 379,000 Gold) 60% Resilience, +550 CON, -1,100 MIN, -1,100 AGI, Target may refuse to have this item have any effect with a 90% chance of success, lasts 4 turns
1% Masterfully Stocked Medical Kit- (Accessory, Gadget, Light, 490,000 Gold) Wielder’s allies regenerate 900 HP at the start of every round and have a 50% chance of being cured of Poison or Disease, but not sub-status effects of either
1% Syringe of Shining Liquid- (Weapon, Deadly Item, Light & Technology, 486,000 Gold) +499 Melee Attack, +480 Magical Attack to spells that heal HP or MP without doing damage or are Healer Magic spells, 50% may inflict Poison, Wielder gains 40% Critical for Healer Magic spells
Hippo-Kin Mad Plumber
Level 19
Humanoid, Water
HP- 135,000
MP- 140,000
STR- 1,945
AGI- 1,630
CON- 2,018
MIN- 1,850
SPI- 1,565
XP- 0
Defense- 2,000, +2,000 against Technology, +2,000 against Water
Defense against Stat Damage- 140, +140 against MIN damage
Critical Chance- 12%
Resilience- 23%
To Hit- 116%
Dodge- 18%
Resistances and Immunities- 50% Technology Resistance, 50% Water Resistance, 10% Darkness Resistance, 80% Magic Weakness, Poison Immunity, Disease Immunity, Drowning Immunity, Confusion Immunity
Prime Attribute- Mind
Constant Effects-
Mad Plumbing!- All individuals take double damage (to a max of 50,000,000 added damage) from Drowning, Constant Effect
Resource Hog- Possessor inflicts 15,000 MP Drain on all allies at the start or every round unless said allies also have the phrase ‘Hippo-Kin’ in their name, Constant Effect
Vicious in Water- Possessor gains +500 to all stats while in a Zone of Water, Constant Effect
Abilities-
Plunging Assault- 5,500 Damage, 15% inflicts Paralysis, 5% inflicts Confusion, Physical & Technology, 0 MP
Pipe Burst- 7,500 Damage, 15% inflicts Drowning, Water, 0 MP
Drown- 200% Inflicts Drowning, 1 hit against 15, Water, 12,000 MP
Engineered Flooding- 7,000 Damage, Creates a Zone of Water that possesses an attached effect that does not stack and lowers the stats of all non-Water-element individuals whose name does not include ‘Hippo-Kin’ in battle by 500, 100% Inflicts Drowning, 1 hit against 50, Water, 12,000 MP
Drops-
21,000 Gold
1,900 XP
50% Mad Plumber’s Plunger- (Weapon, Tool, Water, 475,000 Gold) +420 Melee Attack, 5% inflicts Confusion, 5% inflicts Paralysis
20% Mad Plumber’s Pants- (Armorx.5, Clothing, Water, 210,000 Gold) +400 Defense, 15% Drowning Resistance, The success chance of all attempts to steal this item is raised by 15%, 1% provides no bonuses each round
20% Construction Block (Basic)- (Item, Material, Magic & Technology, 30,000 Gold)
5% Photo of the Hippo-Kin Institute Career Reunion- (Item, Antiquity, Technology, 6,000 Gold)
4% Gold Plunger Trophy- (Item, Antiquity, Physical, 60,000 Gold)
1% Mad Plumber’s Manual- (Permanent Consumable, Grimoire, Water, 2,000,000 Gold) Teaches the target the ability ‘Mad Plumber’
!Mushroom Empire Bureaucrat
Level 19
Plant, Acid
HP- 150,000
MP- 140,000
STR- 1,750
AGI- 1,400
CON- 1,770
MIN- 1,940
SPI- 1,950
XP- 0
Defense- 2,000
Critical chance- 19%
Resilience- 18%
To Hit- 17%
Dodge- 22%
Resistances and Immunities- 50% Acid Resistance, 20% Fire Weakness, Immune to Impaired, Impaired: Deafened, Impaired: Blind, Poison, Paralysis, and Confusion
Prime Attribute- Spirit
Constant Effects-
Bolster Fellow Mushrooms- Possessor's allies who are Plants gain +300 to all stats, Stacks 30 times, Constant Effect
Abilities-
Dagger Disguised as a Mushroom- 4,000 Damage, 15% inflicts Confusion, Physical or Physical & Acid, 0 MP
Rally Plants- Target Plant is cured of Fatigued, Confusion, Charm, Stat Drain, Impaired, and all other minor negative status effect of caster's choice, 1 hit against 30, Earth & Air, 10,000 MP
Bolster Plants- Target Plant gains +125 to all stats, 1 hit against 30, stacks 10 times, Earth, 7,000 MP
Direct Plant- Gives target Plant an action immediately after this action, Earth, 12,500 MP
Direct Plants- Gives target Plant an action immediately after this action, cannot give caster actions, 1 hit against 15, Earth & Air, 40,000 MP
Scheme In Support of the Plant Rebellion- +700 MIN, affects caster only, stacks 4 times, Earth, 7,000 MP
Drops-
22,000 Gold
1,900 XP
50% Text Detailing the Languages of Mushrooms- (Item, Antiquity, Earth, 17,900 Gold)
20% Dagger Disguised as a Mushroom- (Weapon, Knife, Earth & Acid, 21,100 Gold) +22 Melee Attack, 5% inflicts Confusion, 5% inflicts Poison
20% Mushroom Piece- (Item, Material, Earth, 600 Gold)
10% Royal Shroom Cap- (Accessory, Hat, Earth & Acid, 902,000 Gold) +700 Defense, +900 to all stats if wielder is a Plant or has the ability Botanist, 20% Minor Status Effect Resistance if wielder is a Plant or has the ability Botanist
Slasher-
Level 19
Horror, Physical
HP- 105,000
MP- 120,000
STR- 2,000
AGI- 1,950
CON- 1,600
MIN- 1,600
SPI- 1,600
XP- 0
Defense- 2,000
Critical chance- 27%
Resilience- 15%
To Hit- 122%
Dodge- 21%
Resistances and Immunities- 90% Physical Resistance, 90% Water Resistance, 90% Darkness Resistance, 30% Minor Status Effect Resistance, 15% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Ominous- At the start of each round, possessor has a 50% chance of inflicting Confusion: Fear on all opponents below Level 15, Constant Effect
Implacable- Possessor regenerates 10,500 HP at the start of every round, There is a 75% chance that any action that would reduce any of possessor's stats or possessor's HP to 0 or lower instead lowers it to 1, provided that said action comes from a source below Level 20, Constant Effect
In Human Guise- Possessor may, at the start of a thread, change its subtype to Human, Constant Effect
Abilities-
Cruel Knife- 8,000 Damage, 50% inflicts Wounded, Physical, 0 MP
Murder Implements- 5,000 Damage, 350 CON Damage, 30% inflicts Wounded: Maimed, Physical, 0 MP
Fiendish Trap- 6,000 Damage, 50% inflicts any one moderate status effect other than awestruck, Any one non-Light Base Element or Physical, 3,000 MP
Torture Festival- 3,000 Damage, 250% inflicts Pain, inflicts Wounded, inflicts Wounded: Maimed, 1 hit against 5, Physical & Darkness, 15,000 MP
Poison Syringe- 6,000 Damage, 100% inflicts Poison, Acid, 6,000 MP
Shadow Attack- 6,000 Damage, 150% inflicts Stat Drain, Darkness, 6,000 MP
Drops-
19,000 Gold
1,900 XP
90% Bloody Mask- (Accessory, Mask, Darkness, 15,000 Gold) +15 Melee Attack, +15 Defense, +15 CON, +10 STR
5% Slasher's Knife- (Weapon, Knife, Darkness & Physical, 875,000 Gold) +900 Melee Attack, 15% inflicts Wounded, 15% inflicts Wounded: Maimed
5% Slasher Movie Collection- (Item, Antiquity, Darkness & Technology, 18,000 Gold)