Updates
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Updates
I'll post in this thread as updates and such arrive.
I'm starting it fresh rather than hand-copying all the posts from the old one. At some point during the site restoration we can do a check of the last several pages to figure out when the last move of stuff from the old version of this to the main Rules thread (and other spots) was, and pick up with fixing the stuff past that point.
I'm starting it fresh rather than hand-copying all the posts from the old one. At some point during the site restoration we can do a check of the last several pages to figure out when the last move of stuff from the old version of this to the main Rules thread (and other spots) was, and pick up with fixing the stuff past that point.
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Updates
The old Massive Condor event match is getting a new wording when it appears. The old wording will be in the archives if it needs to be referenced for some reason.
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Updates
I'm going to post some of the old bosses that had hidden stats that never made it to the boss thread so that they can be added and don't get lost in old documents. New bosses may still get stats initially hidden to preserve strategic excitement.
*Dragonmother Irdinmaath
Level 80 Boss
Dragon, Time
HP- 918,233,615
MP- 915,201,218
STR- 153,200
AGI- 150,100
CON- 154,900
MIN- 150,100
SPI- 150.100
XP- 0
Defense- 60,200
Defense against Stat Damage- 22,500
Critical Chance- 160%
Resilience- 160%
To Hit- 260%
Dodge- 150%
Resistances and Immunities- Absorbs Dragons, Absorbs Time, Reflects Guns, Reflects Destruction, Fire Immunity, Water Immunity, Air Immunity, Earth Immunity, Acid Immunity, Ice Immunity, Electrical Immunity, Energy Immunity, Technology Immunity, Life Immunity, 1% Sword Weakness, Immune to Minor and Moderate Status Effects, 100% Major Status Effect Resistance, Immune to Stat Damage
Prime Attribute- All stats possessed by all Dragons
Constant Effects-
Fecund Broodmother- At the start of each round, possessor may summon up to 200 Dragons that are normally fightable for drops on the Enemy List that are below Level 80, Possessor's allies have their stats and Damage dealt doubled, Max 999,999 summoned, Boss Effect
Undying Body- Possessor is Immune to entities below Level 60, Possessor cannot be dealt damage or afflicted with debuffs or negative status effects except from actions that would have a chance of inflicting Instant Death on possessor or that have an increased Critical against Dragons, Possessor suffers no negative effects from Instant Death or its sub-status effects, Possessor regenerates 40,000,000 HP at the start of each round, The first three times possessor would be killed, possessor is instead not killed and all Damage, debuffs, and negative status effects are removed from possessor as an effect that ignores unhealability of Damage and unremovability of debuffs and negative status effects, Boss Effect
Draconic Ascension- At the start of each of possessor's actions, possessor may remove one debuff or negative status effect from each Dragon, Non-Dragons may not be summoned in possessor's battlespace without possessor's permission, Constant Effect
Belly Full of Echoes- Possessor gains the abilities of all Dragon enemies in the same battlespace as possessor, provided the names of said abilities' include the word 'Breath', Constant Effect
Status-Dulling Scales- Possessor may treat one instance of Venom or one of its sub-status effects as though it possessed the text of Poison, Possessor may treat one instance of Plague or one of its sub-status effects as though it possessed the text of Disease, Possessor may treat one instance of Cursed or one of its sub-status effects as though it possessed the text of Hexed, Possessor may treat one instance of Crippled or one of its sub-status effects as though it possessed the text of Impaired, Possessor may treat one instance of Petrified or one of its sub-status effects as though it possessed the text of Paralyzed, Constant Effect
Indestructable Eggs- Possessor may not be prevented from summoning, Constant Effect
Birth and Rebirth- Whenever possessor resurrects an individual through a means other than this effect, possessor may summon a Dragon from the Enemy List that is below Level 80 and normally fightable for drops, Whenever possessor summons a Dragon through a means other than this effect, possessor may resurrect a Dragon, Max 999,999 summoned, Constant Effect
Great Dragon- Possessor gains +150,000 STR, AGI, CON, MIN, and SPI, Possessor is Immune to non-unique summons, Constant Effect
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targeted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Abilities-
Titan-Swallowing Maw- 150,000 Damage, Deals HP Drain, caster may remove any individual below Level 80 damaged by this ability, up to a max of two hundred individuals at once, from battle at a time, with said individual being considered Vanished and under an effect identical to vanished save for the differences noted in this ability, this effect does not function against individuals immune to Vanished, Said individuals may be returned to battle by caster at the start of any of caster’s actions, the end of any of caster’s actions, or any point that caster could choose to remove a different individual, Any such individual is automatically returned if caster is killed or otherwise defeated by any means besides the infliction of Vanished or Gone on caster, said individuals are considered to be eaten by caster, 1 hit against 100,000, Physical, 0 MP
Land-Burning Flame Torrent- 150,000 Damage, Caster may destroy up to 200,000 Zones, Terrains, or Phantom Terrains, 1 hit against 2,000,000,000, Fire or Fire & Destruction, 0 MP
Dracoflare- Caster deals 91,000,000 Flat Fire & Magic & Destruction element Damage to up to 20,000,000,000 targets, Fire & Magic & Destruction, 30,000,000 MP
Lairfire- All zones, terrains, and phantom terrains are destroyed, All of caster's opponents die at the start of the next round if they are not in a Zone they created at that time, Fire & Devastation & Spatial, 30,000,000 MP
Constellation of Magic- 150,000 Damage, May Heal, 500% May inflict any one minor positive or negative status effect, 250% May inflict any one moderate positive or negative status effect, 50% may inflict any one major negative status effect, Caster may de-set any number of Empowered Constellations, 1 hit against 100,000,000,000, Magic or Astral or Any Base Element, 1,500,000 MP
Thousand Breaths- 150,000 Damage, Each of caster's Dragon allies, to a max of 1,000 times per round, may, during this action, perform an action that involves the use of one of its abilities whose name includes 'Breath', Any combination of (Base elements and Draco), 1 hit against 100,000,000, 1,000,000 MP
Omega Ray- 150,000 Damage, Target's Defense is set to 0 and cannot be increased, Destruction or Life & Time & Fate, 3,000,000 MP
Awakening the Graveyard of Dragons- Caster resurrects all Dragons, Caster summons up to 200 Dragons from the Enemy List that are below Level 80 and normally fightable for drops, optionally giving each of these summons a non-stacking buff that provides +200,000 to all stats and the subtype Undead, Max 999,999 summoned, Darkness & Life, 15,500,000 MP
Dragonecho- Caster replicates an action performable by each non-unique unsummoned Dragon below Level 80 that said unsummoned Dragon could have performed at the time of its unsummoning, replicating a max of 999,999 actions, Aether & Time & Draco, 20,000,000 MP
Drops-
9,600,000 Gold
960,000 XP
*Dragonmother Irdinmaath
Level 80 Boss
Dragon, Time
HP- 918,233,615
MP- 915,201,218
STR- 153,200
AGI- 150,100
CON- 154,900
MIN- 150,100
SPI- 150.100
XP- 0
Defense- 60,200
Defense against Stat Damage- 22,500
Critical Chance- 160%
Resilience- 160%
To Hit- 260%
Dodge- 150%
Resistances and Immunities- Absorbs Dragons, Absorbs Time, Reflects Guns, Reflects Destruction, Fire Immunity, Water Immunity, Air Immunity, Earth Immunity, Acid Immunity, Ice Immunity, Electrical Immunity, Energy Immunity, Technology Immunity, Life Immunity, 1% Sword Weakness, Immune to Minor and Moderate Status Effects, 100% Major Status Effect Resistance, Immune to Stat Damage
Prime Attribute- All stats possessed by all Dragons
Constant Effects-
Fecund Broodmother- At the start of each round, possessor may summon up to 200 Dragons that are normally fightable for drops on the Enemy List that are below Level 80, Possessor's allies have their stats and Damage dealt doubled, Max 999,999 summoned, Boss Effect
Undying Body- Possessor is Immune to entities below Level 60, Possessor cannot be dealt damage or afflicted with debuffs or negative status effects except from actions that would have a chance of inflicting Instant Death on possessor or that have an increased Critical against Dragons, Possessor suffers no negative effects from Instant Death or its sub-status effects, Possessor regenerates 40,000,000 HP at the start of each round, The first three times possessor would be killed, possessor is instead not killed and all Damage, debuffs, and negative status effects are removed from possessor as an effect that ignores unhealability of Damage and unremovability of debuffs and negative status effects, Boss Effect
Draconic Ascension- At the start of each of possessor's actions, possessor may remove one debuff or negative status effect from each Dragon, Non-Dragons may not be summoned in possessor's battlespace without possessor's permission, Constant Effect
Belly Full of Echoes- Possessor gains the abilities of all Dragon enemies in the same battlespace as possessor, provided the names of said abilities' include the word 'Breath', Constant Effect
Status-Dulling Scales- Possessor may treat one instance of Venom or one of its sub-status effects as though it possessed the text of Poison, Possessor may treat one instance of Plague or one of its sub-status effects as though it possessed the text of Disease, Possessor may treat one instance of Cursed or one of its sub-status effects as though it possessed the text of Hexed, Possessor may treat one instance of Crippled or one of its sub-status effects as though it possessed the text of Impaired, Possessor may treat one instance of Petrified or one of its sub-status effects as though it possessed the text of Paralyzed, Constant Effect
Indestructable Eggs- Possessor may not be prevented from summoning, Constant Effect
Birth and Rebirth- Whenever possessor resurrects an individual through a means other than this effect, possessor may summon a Dragon from the Enemy List that is below Level 80 and normally fightable for drops, Whenever possessor summons a Dragon through a means other than this effect, possessor may resurrect a Dragon, Max 999,999 summoned, Constant Effect
Great Dragon- Possessor gains +150,000 STR, AGI, CON, MIN, and SPI, Possessor is Immune to non-unique summons, Constant Effect
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targeted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Abilities-
Titan-Swallowing Maw- 150,000 Damage, Deals HP Drain, caster may remove any individual below Level 80 damaged by this ability, up to a max of two hundred individuals at once, from battle at a time, with said individual being considered Vanished and under an effect identical to vanished save for the differences noted in this ability, this effect does not function against individuals immune to Vanished, Said individuals may be returned to battle by caster at the start of any of caster’s actions, the end of any of caster’s actions, or any point that caster could choose to remove a different individual, Any such individual is automatically returned if caster is killed or otherwise defeated by any means besides the infliction of Vanished or Gone on caster, said individuals are considered to be eaten by caster, 1 hit against 100,000, Physical, 0 MP
Land-Burning Flame Torrent- 150,000 Damage, Caster may destroy up to 200,000 Zones, Terrains, or Phantom Terrains, 1 hit against 2,000,000,000, Fire or Fire & Destruction, 0 MP
Dracoflare- Caster deals 91,000,000 Flat Fire & Magic & Destruction element Damage to up to 20,000,000,000 targets, Fire & Magic & Destruction, 30,000,000 MP
Lairfire- All zones, terrains, and phantom terrains are destroyed, All of caster's opponents die at the start of the next round if they are not in a Zone they created at that time, Fire & Devastation & Spatial, 30,000,000 MP
Constellation of Magic- 150,000 Damage, May Heal, 500% May inflict any one minor positive or negative status effect, 250% May inflict any one moderate positive or negative status effect, 50% may inflict any one major negative status effect, Caster may de-set any number of Empowered Constellations, 1 hit against 100,000,000,000, Magic or Astral or Any Base Element, 1,500,000 MP
Thousand Breaths- 150,000 Damage, Each of caster's Dragon allies, to a max of 1,000 times per round, may, during this action, perform an action that involves the use of one of its abilities whose name includes 'Breath', Any combination of (Base elements and Draco), 1 hit against 100,000,000, 1,000,000 MP
Omega Ray- 150,000 Damage, Target's Defense is set to 0 and cannot be increased, Destruction or Life & Time & Fate, 3,000,000 MP
Awakening the Graveyard of Dragons- Caster resurrects all Dragons, Caster summons up to 200 Dragons from the Enemy List that are below Level 80 and normally fightable for drops, optionally giving each of these summons a non-stacking buff that provides +200,000 to all stats and the subtype Undead, Max 999,999 summoned, Darkness & Life, 15,500,000 MP
Dragonecho- Caster replicates an action performable by each non-unique unsummoned Dragon below Level 80 that said unsummoned Dragon could have performed at the time of its unsummoning, replicating a max of 999,999 actions, Aether & Time & Draco, 20,000,000 MP
Drops-
9,600,000 Gold
960,000 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Updates
*Orvole the Witch-Burner, Executioner of Dufrestyne
Level 80 Boss
Human, Fire
HP- 453,218,204
MP- 451,218,209
STR- 152,400
AGI- 151,780
CON- 152,800
MIN- 152,700
SPI- 151.600
XP- 0
Defense- 58,800
Defense against Stat Damage- 22,450
Critical Chance- 160%
Resilience- 150%
To Hit- 260%
Dodge- 140%
Resistances and Immunities- Absorbs Agony, Fire Immunity, Technology Immunity, 75% Physical Resistance, Celestial Immunity, Angel Immunity, Deva Immunity, Reflects War Magic, Absorbs Pain, Pain Immunity, Crippled Immunity, Immune to Minor and Moderate Status Effects, 100% Major Status Effect Resistance
Prime Attribute- Strength + Spirit
Constant Effects-
The Marquis's Hound- Possessor gains Dominion Immunity, Possessor gains an additional two actions assigned in turn order each round, Possessor gains +100% To Hit, Possessor may move between any two existing battlespaces at the start of each round, Damage possessor deals is doubled, Boss Effect
Blood Inquisition- At the start of each round, possessor may summon up to 30 Demons, Daemons, or Devils that are below Level 80 that are fightable for drops on the enemy list, These summons possess a non-stacking buff at the time of their summoning that makes its possessor's subtype count solely as Human and a non-stacking buff that provides +150,000 to all stats, Possessor's allies have their stats, HP, and Damage dealt doubled, Possessor and possessor's allies may deal HP Drain or MP Drain instead of HP Damage, Possessor and possessor's allies regenerate an amount of MP equal to the MP of individuals they kill whenever they kill individuals, Boss Effect
Die, Mage-Heretic!- Whenever one of possessor's opponents casts a spell that is of a different subtype than it possesses in the shop or performs an action that involves the attack bonus of a weapon that is a different subtype than it possesses in the shop, possessor may cancel that casting or action, deal its caster or performer 450,000,000 Flat Fire & Destruction element Damage, and inflict Instant Death on its caster or performer, Constant Effect
Witchfinder Eyes- Possessor gains +160% To Hit, Possessor's To Hit increases by 80% against each of possessor's targets for each spell equipped by that target, to a max of 2,000 spells, Possessor may scan the stats of up to 100,000 entities at the start of each round, ignoring boss level-doubling for purposes of this stat scan, Possessor may, up to once per round, choose for one of possessor's attacks to automatically hit all targets and be unable to miss or be dodged, Constant Effect
Counter-Coven Tactics- Possessor gains a number of additional actions per round equal to the number of opponents possessor possesses, with these actions being assigned normally in turn-order, Possessor may choose to have an 80% chance of causing Combo Moves to fail, Possessor Reflects Channeling and Ritual Magic, Constant Effect
Pain is Power- Possessor's stats are increased by an amount equal to the percentage of possessor's Max HP that is missing, Possessor gains two additional actions per round if possessor is afflicted with Pain, Possessor suffers no negative effects from the status effect Pain, Constant Effect
Power is Pain- Possessor's opponents Max HP, as a constantly applied effect, is reduced by a cumulative 5% of its value for each different buff they possess, Constant Effect
Voice of the Pyre-Speaker- Before any action, up to once per round, possessor may create a Zone of Fire in any one Battlespace and deal 4,500,000 Flat Fire element Damage to every individual in that battlespace, Constant Effect
Flamewalk- Before any of possessor's actions, possessor may enter any battlespace that contains a Zone of Fire, Constant Effect
Death to the White Covens- Possessor may change quantities of Healing that possessor's opponents inflict with Healer Magic spells into equal quantities of Damage, Possessor's attacks always Critical targets who possess the ability 'White Necromancer' or 'White Witch', Constant Effect
Death to the Green Covens- Possessor Reflects Druid Magic, Possessor Reflects Geomancy, Possessor inflicts Voidstruck: Blood Rebellion, Wounded: Bleeding, and Instant Death on all Druid Magic summons at the start of each round, Druid Magic summons may not be summoned into possessor's battlespace, Constant Effect
Death to the Gold Covens- Whenever an individual would replicate an action as though an instance of an entity on the Enemy List would be performing it, possessor may stop that replicated action and deal 100,000,000 Flat Spatial element MP Damage to the individual attempting to replicate it, Constant Effect
Death to the Red Covens- Possessor may reflect one 'Magical Attack', 'Grand Spell', 'Cast a Spell', or 'Overdrive' action per round, Constant Effect
Death to the Black Covens- Whenever possessor kills an entity who is wielding at least one Dark Magic or Demon Magic spell that is non-unique and worth under 2,000,000,000 Gold, possessor may choose to gain a copy of each such spell, Possessor may perform 'Cast a Spell' actions to cast these spells, Possessor counts as possessing the tier abilities up through and including 'Master Demon Magic Attunement' and 'Master Dark Magic Attunement', Constant Effect
Body Upgraded through the Experiments of the Marquis- Possessor is Immune to sources below Level 60, Possessor gains +400,000,000 HP, Possessor gains +55,000 Defense, Posessor gains +100% Resilience, +100% To Hit, +100% Critical, and +50% Dodge, Possessor may reduce the damage that possessor takes from a 'Melee Attack', 'Attack with Finesse', 'Powerful Attack', or 'Melee Overdrive' action to 0 up to once per round, Constant Effect
Stance Shift- Possessor may begin battle in a Stance, Possessor may change stances at the start of each round, Constant Effect
Executioner's Stance- Possessor gains +150% Critical, Possessor deals 250% Damage, Stance Ability
Flame Prophet's Stance- Possessor ignores the Fire Resistance, Immunity, Absorption, and Reflection of entities below Level 80, Stance Ability
Witchfinder's Stance- Possessor gains +150% To Hit, Possessor cannot fail stat-scanning attempts, Stance Ability
Massacrist Stance- Whenever possessor kills an individual, possessor gains 10 actions, to a max of 200 additional actions per round, Stance Ability
Gray Wind Stance- Possessor gains +150% Dodge, Possessor ignores the Defense values of possessor's opponents, Stance Ability
Abilities-
Marthenfellos, Blazeglaive of the Executioner- 150,000 Damage, 1,000% inflicts Burning, 100% inflicts Wounded, this action counts as involving a Polearm worth 2,000,000,000 Gold, 1 hit against 30, Physical or Fire or Destruction or War or Physical & Fire, 0 MP
Knock to the Moon- 150,000 Damage, Caster moves target to target row in target battlespace, Physical & Spatial & Sonic, 0 MP
Red Tempest- 150,000 Damage, 4 hits against 700,000,000, This action gains +150% To Hit, Fire or Fire & Magic, 0 MP
Extinction Pyre- Target corpse is destroyed, the entity whose corpse was destroyed cannot be resurrected, no entity from the Enemy List of the same type as the target, if it was an enemy from the enemy list, can be summoned, Fire & Time & Fate & Destruction, 5,555,555 MP
Bonfire of Obscurities- All spells of nonbase subtypes that target is carrying or has equipped are removed from the thread (and are destroyed if they are worth under 200,000,000 Gold, are nonunique, and are carried or equipped by an individual below Level 75), Target's abilities from non-base Tier 1 and Tier 2 classes lose their text as a non-stacking debuff, Fire & Destruction & Void & Wonder, 7,000,000 MP
Red Cage- Caster chooses a target and names an active ability or enemy ability, Said individual obtains a debuff that deals 40,000,000 Flat Blood or Agony or Law element Damage to all of its allies if it performs an action that possesses that ability's name, stacks 6 times, Blood & Agony & Law, 6,000,000 MP
Blood Ties- Target acquires a debuff that inflicts Instant Death on all individuals above and below it in summon generation-trees when its possessor dies or is unsummoned, Blood & Life & Destruction, 5,000,000 MP
Sermon- Caster summons up to 200 Humans below Level 80 that are normally fightable for drops on the Enemy List and then all of caster's allies, including caster, are given +150,000 to all stats, Immunity to Confusion, Immunity to Confusion: Fear, Immunity to Charm, Immunity to Pain, and 80% Dominion Resistance as a buff that stacks 5 times, Fire or Light or Sonic or Fury, 3,000,000 MP
Demonstorm- 150,000 Damage, 2 hits against 2,000,000,000, Caster summons up to 200 Demons, Devils, and Daemons below Level 80 that are normally fightable for drops on the Enemy List, Max 200 summoned, Fire or Fire & Magic, 6,666,666 MP
Recurrant Eclipse: Cage of the Fallen Land- Caster creates a Chronogeomatic Zone of Midnight that is also a Zone of Darkness and attaches a non-stacking effect to it that does not stack across zones that allows its creator, whenever an opponent of its creator would leave it or attempt to leave it, to either reset the round, prevent that individual from leaving it, to gain 5 actions which occur immediately after any action ongoing at the time, or to choose to inflict Petrified: Time Stop on that individual, Darkness & Time, 17,500,000 MP
Internal Combustion- Caster destroys all buffs on target, target's Max HP is reduced by 1,000,000 for each buff destroyed in this manner as a debuff that stacks 300 times, If this action's target would deal Damage to caster for targeting it with this action, destroying said buffs, or applying said debuff, it itstead deals that Damage to the source of each such buff that was destroyed; this action may not be countered, Fire or Destruction or Fire & Destruction & Psychic, 7,000,000 MP
Burning the City of Heretics- Caster destroys any number of Zones, Terrains, and Phantom Terrains, Caster inflicts Burning on all individuals who were in at least one of those Zones, Terrains, or Phantom Terrains, Fire or Destruction or Fire & Destruction & Civilization, 3,500,000 MP
Invoke Foreign God: Blessing of Karse, Doom of the Unworthy- Caster and caster's allies gain a non-stacking buff that makes Damage its posessors deal unhealable by sources below Level 80, that makes its possessors deal double Damage, and that makes entities its possessors kill unable to be resurrected by sources below Level 80, Darkness & Destruction, 5,000,000 MP
Invoke Foreign God: Blessing of Mausmangarde, Father of Industry- Caster and caster's allies gain a non-stacking buff that gives its possessors an additional action, up to a max of 5 times per round, whenever one of their opponents delays an action, Law & Civilization & Steam, 5,000,000 MP
Invoke Foreign God: Blessing of Heed, Lord of All Realities- Caster and caster's allies obtain a non-stacking buff that allows its possessors to Absorb Illusion, Reflect Illusion, and convert the element of any one action targeting them, up to once per round per possessor, to be solely Illusion, Illusion, 5,000,000 MP
Dissassembly Tools- 150,000 Damage, 1,100% inflicts Pain, 1,000% inflicts Wounded: Laid Open, 900% inflicts Stat Drain: STR Drain, Stat Drain: AGI Drain, Stat Drain: CON Drain, Stat Drain: MIN Drain, and Stat Drain: SPI Drain, target acquires a debuff that stacks 15 times that provides -15,000 to all stats, Agony or Physical or Agony & Physical, 210,000 MP
Excruciation- 150,000 Damage, 15,000 CON Damage, 15,000 MIN Damage, 60% inflicts Crippled, 60% inflicts Insanity, Target loses all remaining actions that it would take this round, Agony or Agony & Fury, 11,500,000 MP
Torch of Regret- All stat bonuses provided by buffs present on target are converted into equivalent penalties, with all buffs affected in this manner turning into debuffs, Regret or Regret & Fire, 10,000,000 MP
Dominion of Ash- Caster acquires a non-stacking buff that may not be removed during the same battle that it was applied that gives its possessor and all of its possessor's allies +150,000 to all stats as a buff that stacks 200 times whenever one of its possessor's opponents acquires a debuff or a zone, terrain, or phantom terrain created by one of its possessor's opponents is destroyed or has an effect removed from it, Devastation & Life & Glory & Wonder & Time & Spatial, 30,000,000 MP
Drops-
4,800,000 Gold
480,000 XP
Level 80 Boss
Human, Fire
HP- 453,218,204
MP- 451,218,209
STR- 152,400
AGI- 151,780
CON- 152,800
MIN- 152,700
SPI- 151.600
XP- 0
Defense- 58,800
Defense against Stat Damage- 22,450
Critical Chance- 160%
Resilience- 150%
To Hit- 260%
Dodge- 140%
Resistances and Immunities- Absorbs Agony, Fire Immunity, Technology Immunity, 75% Physical Resistance, Celestial Immunity, Angel Immunity, Deva Immunity, Reflects War Magic, Absorbs Pain, Pain Immunity, Crippled Immunity, Immune to Minor and Moderate Status Effects, 100% Major Status Effect Resistance
Prime Attribute- Strength + Spirit
Constant Effects-
The Marquis's Hound- Possessor gains Dominion Immunity, Possessor gains an additional two actions assigned in turn order each round, Possessor gains +100% To Hit, Possessor may move between any two existing battlespaces at the start of each round, Damage possessor deals is doubled, Boss Effect
Blood Inquisition- At the start of each round, possessor may summon up to 30 Demons, Daemons, or Devils that are below Level 80 that are fightable for drops on the enemy list, These summons possess a non-stacking buff at the time of their summoning that makes its possessor's subtype count solely as Human and a non-stacking buff that provides +150,000 to all stats, Possessor's allies have their stats, HP, and Damage dealt doubled, Possessor and possessor's allies may deal HP Drain or MP Drain instead of HP Damage, Possessor and possessor's allies regenerate an amount of MP equal to the MP of individuals they kill whenever they kill individuals, Boss Effect
Die, Mage-Heretic!- Whenever one of possessor's opponents casts a spell that is of a different subtype than it possesses in the shop or performs an action that involves the attack bonus of a weapon that is a different subtype than it possesses in the shop, possessor may cancel that casting or action, deal its caster or performer 450,000,000 Flat Fire & Destruction element Damage, and inflict Instant Death on its caster or performer, Constant Effect
Witchfinder Eyes- Possessor gains +160% To Hit, Possessor's To Hit increases by 80% against each of possessor's targets for each spell equipped by that target, to a max of 2,000 spells, Possessor may scan the stats of up to 100,000 entities at the start of each round, ignoring boss level-doubling for purposes of this stat scan, Possessor may, up to once per round, choose for one of possessor's attacks to automatically hit all targets and be unable to miss or be dodged, Constant Effect
Counter-Coven Tactics- Possessor gains a number of additional actions per round equal to the number of opponents possessor possesses, with these actions being assigned normally in turn-order, Possessor may choose to have an 80% chance of causing Combo Moves to fail, Possessor Reflects Channeling and Ritual Magic, Constant Effect
Pain is Power- Possessor's stats are increased by an amount equal to the percentage of possessor's Max HP that is missing, Possessor gains two additional actions per round if possessor is afflicted with Pain, Possessor suffers no negative effects from the status effect Pain, Constant Effect
Power is Pain- Possessor's opponents Max HP, as a constantly applied effect, is reduced by a cumulative 5% of its value for each different buff they possess, Constant Effect
Voice of the Pyre-Speaker- Before any action, up to once per round, possessor may create a Zone of Fire in any one Battlespace and deal 4,500,000 Flat Fire element Damage to every individual in that battlespace, Constant Effect
Flamewalk- Before any of possessor's actions, possessor may enter any battlespace that contains a Zone of Fire, Constant Effect
Death to the White Covens- Possessor may change quantities of Healing that possessor's opponents inflict with Healer Magic spells into equal quantities of Damage, Possessor's attacks always Critical targets who possess the ability 'White Necromancer' or 'White Witch', Constant Effect
Death to the Green Covens- Possessor Reflects Druid Magic, Possessor Reflects Geomancy, Possessor inflicts Voidstruck: Blood Rebellion, Wounded: Bleeding, and Instant Death on all Druid Magic summons at the start of each round, Druid Magic summons may not be summoned into possessor's battlespace, Constant Effect
Death to the Gold Covens- Whenever an individual would replicate an action as though an instance of an entity on the Enemy List would be performing it, possessor may stop that replicated action and deal 100,000,000 Flat Spatial element MP Damage to the individual attempting to replicate it, Constant Effect
Death to the Red Covens- Possessor may reflect one 'Magical Attack', 'Grand Spell', 'Cast a Spell', or 'Overdrive' action per round, Constant Effect
Death to the Black Covens- Whenever possessor kills an entity who is wielding at least one Dark Magic or Demon Magic spell that is non-unique and worth under 2,000,000,000 Gold, possessor may choose to gain a copy of each such spell, Possessor may perform 'Cast a Spell' actions to cast these spells, Possessor counts as possessing the tier abilities up through and including 'Master Demon Magic Attunement' and 'Master Dark Magic Attunement', Constant Effect
Body Upgraded through the Experiments of the Marquis- Possessor is Immune to sources below Level 60, Possessor gains +400,000,000 HP, Possessor gains +55,000 Defense, Posessor gains +100% Resilience, +100% To Hit, +100% Critical, and +50% Dodge, Possessor may reduce the damage that possessor takes from a 'Melee Attack', 'Attack with Finesse', 'Powerful Attack', or 'Melee Overdrive' action to 0 up to once per round, Constant Effect
Stance Shift- Possessor may begin battle in a Stance, Possessor may change stances at the start of each round, Constant Effect
Executioner's Stance- Possessor gains +150% Critical, Possessor deals 250% Damage, Stance Ability
Flame Prophet's Stance- Possessor ignores the Fire Resistance, Immunity, Absorption, and Reflection of entities below Level 80, Stance Ability
Witchfinder's Stance- Possessor gains +150% To Hit, Possessor cannot fail stat-scanning attempts, Stance Ability
Massacrist Stance- Whenever possessor kills an individual, possessor gains 10 actions, to a max of 200 additional actions per round, Stance Ability
Gray Wind Stance- Possessor gains +150% Dodge, Possessor ignores the Defense values of possessor's opponents, Stance Ability
Abilities-
Marthenfellos, Blazeglaive of the Executioner- 150,000 Damage, 1,000% inflicts Burning, 100% inflicts Wounded, this action counts as involving a Polearm worth 2,000,000,000 Gold, 1 hit against 30, Physical or Fire or Destruction or War or Physical & Fire, 0 MP
Knock to the Moon- 150,000 Damage, Caster moves target to target row in target battlespace, Physical & Spatial & Sonic, 0 MP
Red Tempest- 150,000 Damage, 4 hits against 700,000,000, This action gains +150% To Hit, Fire or Fire & Magic, 0 MP
Extinction Pyre- Target corpse is destroyed, the entity whose corpse was destroyed cannot be resurrected, no entity from the Enemy List of the same type as the target, if it was an enemy from the enemy list, can be summoned, Fire & Time & Fate & Destruction, 5,555,555 MP
Bonfire of Obscurities- All spells of nonbase subtypes that target is carrying or has equipped are removed from the thread (and are destroyed if they are worth under 200,000,000 Gold, are nonunique, and are carried or equipped by an individual below Level 75), Target's abilities from non-base Tier 1 and Tier 2 classes lose their text as a non-stacking debuff, Fire & Destruction & Void & Wonder, 7,000,000 MP
Red Cage- Caster chooses a target and names an active ability or enemy ability, Said individual obtains a debuff that deals 40,000,000 Flat Blood or Agony or Law element Damage to all of its allies if it performs an action that possesses that ability's name, stacks 6 times, Blood & Agony & Law, 6,000,000 MP
Blood Ties- Target acquires a debuff that inflicts Instant Death on all individuals above and below it in summon generation-trees when its possessor dies or is unsummoned, Blood & Life & Destruction, 5,000,000 MP
Sermon- Caster summons up to 200 Humans below Level 80 that are normally fightable for drops on the Enemy List and then all of caster's allies, including caster, are given +150,000 to all stats, Immunity to Confusion, Immunity to Confusion: Fear, Immunity to Charm, Immunity to Pain, and 80% Dominion Resistance as a buff that stacks 5 times, Fire or Light or Sonic or Fury, 3,000,000 MP
Demonstorm- 150,000 Damage, 2 hits against 2,000,000,000, Caster summons up to 200 Demons, Devils, and Daemons below Level 80 that are normally fightable for drops on the Enemy List, Max 200 summoned, Fire or Fire & Magic, 6,666,666 MP
Recurrant Eclipse: Cage of the Fallen Land- Caster creates a Chronogeomatic Zone of Midnight that is also a Zone of Darkness and attaches a non-stacking effect to it that does not stack across zones that allows its creator, whenever an opponent of its creator would leave it or attempt to leave it, to either reset the round, prevent that individual from leaving it, to gain 5 actions which occur immediately after any action ongoing at the time, or to choose to inflict Petrified: Time Stop on that individual, Darkness & Time, 17,500,000 MP
Internal Combustion- Caster destroys all buffs on target, target's Max HP is reduced by 1,000,000 for each buff destroyed in this manner as a debuff that stacks 300 times, If this action's target would deal Damage to caster for targeting it with this action, destroying said buffs, or applying said debuff, it itstead deals that Damage to the source of each such buff that was destroyed; this action may not be countered, Fire or Destruction or Fire & Destruction & Psychic, 7,000,000 MP
Burning the City of Heretics- Caster destroys any number of Zones, Terrains, and Phantom Terrains, Caster inflicts Burning on all individuals who were in at least one of those Zones, Terrains, or Phantom Terrains, Fire or Destruction or Fire & Destruction & Civilization, 3,500,000 MP
Invoke Foreign God: Blessing of Karse, Doom of the Unworthy- Caster and caster's allies gain a non-stacking buff that makes Damage its posessors deal unhealable by sources below Level 80, that makes its possessors deal double Damage, and that makes entities its possessors kill unable to be resurrected by sources below Level 80, Darkness & Destruction, 5,000,000 MP
Invoke Foreign God: Blessing of Mausmangarde, Father of Industry- Caster and caster's allies gain a non-stacking buff that gives its possessors an additional action, up to a max of 5 times per round, whenever one of their opponents delays an action, Law & Civilization & Steam, 5,000,000 MP
Invoke Foreign God: Blessing of Heed, Lord of All Realities- Caster and caster's allies obtain a non-stacking buff that allows its possessors to Absorb Illusion, Reflect Illusion, and convert the element of any one action targeting them, up to once per round per possessor, to be solely Illusion, Illusion, 5,000,000 MP
Dissassembly Tools- 150,000 Damage, 1,100% inflicts Pain, 1,000% inflicts Wounded: Laid Open, 900% inflicts Stat Drain: STR Drain, Stat Drain: AGI Drain, Stat Drain: CON Drain, Stat Drain: MIN Drain, and Stat Drain: SPI Drain, target acquires a debuff that stacks 15 times that provides -15,000 to all stats, Agony or Physical or Agony & Physical, 210,000 MP
Excruciation- 150,000 Damage, 15,000 CON Damage, 15,000 MIN Damage, 60% inflicts Crippled, 60% inflicts Insanity, Target loses all remaining actions that it would take this round, Agony or Agony & Fury, 11,500,000 MP
Torch of Regret- All stat bonuses provided by buffs present on target are converted into equivalent penalties, with all buffs affected in this manner turning into debuffs, Regret or Regret & Fire, 10,000,000 MP
Dominion of Ash- Caster acquires a non-stacking buff that may not be removed during the same battle that it was applied that gives its possessor and all of its possessor's allies +150,000 to all stats as a buff that stacks 200 times whenever one of its possessor's opponents acquires a debuff or a zone, terrain, or phantom terrain created by one of its possessor's opponents is destroyed or has an effect removed from it, Devastation & Life & Glory & Wonder & Time & Spatial, 30,000,000 MP
Drops-
4,800,000 Gold
480,000 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Updates
*The Rainbow Seadancer
Level 80 Boss
Aquatic, Light
HP- 566,522,755
MP- 448,201,203
STR- 151,300
AGI- 152,800
CON- 151,111
MIN- 133,516
SPI- 152,800
XP- 0
Defense- 44,100
Defense against Stat Damage- 21,300
Critical Chance- 160%
Resilience- 150%
To Hit- 250%
Dodge- 150%
Resistances and Immunities- Absorbs Water, Absorbs Light, Electrical Immunity, Air Immunity, Poison Immunity, Impaired Immunity, Pain Immunity, Fatigued Immunity, Diseased Immunity, Drowning Immunity, Venom Immunity, Immune to Minor and Moderate Status Effects, 100% Major Status Effect Resistance
Prime Attribute- Agility + (Strength or Spirit)
Constant Effects-
Deadliest Known Jellyfish in the Great Western Ocean- Possessor may summon up to 30 Floating Death at the start of each round, Possessor's stats and Damage dealt are doubled if possessor possesses at least one Floating Death as an ally, Max 200,000 summoned, Boss Effect
Jellyfish Bloom- Whenever possessor is dealt Damage, possessor may summon up to 200 Floating Death, Max 200,000 summoned, Boss Effect
Rainbow Guard- Possessor ignores the effects of offensive actions and attacks that are not at least 5 elements, Boss Effect
Elemental Recoloring- Whenever possessor is targeted by an offensive action, attack, or instance of Damage outside of an attack, at the end of that action, attack, or application of that instance of Damage, possessor gains a buff that stacks 500,000 times that causes its possessor to Absorb all of the non-Universe elements of that action, attack, or instance of Damage and that gives possessor those elements as additional elements, with said buff lasting until the end of the round after the round in which it was acquired, Boss Effect
Almighty Power Overload!- If possessor is dealt Universe element Damage by a lower-Level source and possessor possesses no equal-or-higher-Level opponents in any battlespace, possessor wins battle, Boss Effect
Effortlessly Crossing the Seven Hundred Seas- Possessor is Immune to effects attached to Zones, Terrains, and Phantom Terrains, Constant Effect
Tentacles that Can Reach Distant Osirion- Possessor may target individuals in other battlespaces, Constant Effect
Jellyfish- Possessor gains the subtype Ooze, Constant Effect
Deadly Afterimages- Whenever possessor moves to a different row or successfully dodges a hit of an attack, possessor immediately gains an action, up to a max of 200,000 times per round, Constant Effect
Moves With Beauty, Moves With Grace- Possessor gains +150,000 AGI, Possessor gains +150% To Hit, Possessor gains +150% Dodge, Whenever possessor moves to a different row or dodges an attack, possessor has a 400% chance of inflicting Charm on all individuals and a 60% chance of inflicting Dominion on all individuals, Constant Effect
Lightspeed Reflexes- Possessor gains +150,000 AGI, Possessor gains +150% To Hit, Possessor gains +150% Dodge, Possessor may automatically Dodge attacks from sources below Level 79, Possessor's actions cannot be countered by sources below Level 79, Constant Effect
Invulnrajelly- Possesor is Immune to sources below Level 60, Possessor gains +566,522,755 HP, Possessor gains +44,100 Defense, Possesor gains +150% Resilience, Possessor gains Physical Immunity, Possessor is Immune to Maces, Staffs, Whips, Hammers, and Nunchaku, Constant Effect
Dances Across Empty Spaces- Possessor may, before any of possessor's actions, up to 55 times per round, enter a different existing battlespace, Possessor may not be prevented from entering or leaving battlespaces, Constant Effect
Endless Dancer- Possessor may not be prevented from moving to any row in any row-order formation, Possessor's actions may not be removed, Possessor may not be prevented from having actions assigned in turn order, Possessor is Immune to Paralyzed and Petrified, Possessor's actions ignore percentile-based action-failure chances imposed upon them, Possessor may not be prevented from entering or leaving zones, Before each of possessor's actions, possessor may enter any row in any row-order formation in possessor's battlespace, Possessor counts as possessing Grandmaster and all lower tier abilities in the classes Dancer, Monk, and Seakeeper, Constant Effect
Larger than the Moon, Smaller than the Head of a Pin- Possessor gains +5,665,227,555 HP, Possessor may count as any number of entities between 0 and 7,000,000,000 for row-order purposes, Possessor may choose to be able to be targeted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
Elementochromatic Channeling- Possesor may make any of its actions or attacks become solely any one element that possessor has been during the current round or the 5 rounds before the current round, Constant Effect
An Extremely Colorful Ally- Possessor's allies gain 95% Resistance to elements that possessor Absorbs, Constant Effect
Motivatingly Beautiful- At the start of each round and at the start of each of possessor's actions, all of possessor's allies, excluding possessor, are afflicted with Rejuvenation, Mind Restore, Stat Boost, Favored, Favored: Good Fortune, Augmented, Augmented: Haste, Fortified, Purified, Invigorated, Invigorated: High Morale, Invigorated: Zesty, Imbued, Elevated, Regenration, and Mana Overdrive, Constant Effect
Captivating Beauty- Possessor's opponents obtain -150% To Hit against possessor's allies if possesor is in the same battlespace as said allies, Possessor's opponents who are not Immune to Confusion, Charm, Dominion, or Minor Negative Status Effects suffer an additional -150% To Hit against such entities, Possessor's opponents who are not Immune to Confusion, Charm, Dominion, or Minor Negative Status Effects have a 50% chance of having their actions fail, Constant Effect
Great Regenerative Power- Possessor regenerates 50,000,000 HP and MP at the start of each round and is cured of Wounded, Poison, and Impaired at the start of each round, Constant Effect
Abilities-
Ultimate Sting- 150,000 Damage, 100% inflicts Instant Death, Crippled, Venom, and Vanished, Fire or Electrical or Physical or Water or Acid or Light or Magic, 0 MP
Dance of Light- Caster's opponents have a 400% chance of being afflicted with Impaired: Blind and a 200% chance of being afflicted with Awestruck, Caster and caster's allies are afflicted with Stat Boost: AGI Boost, Stat Boost: SPI Boost, and Elevated, Caster may create a Zone of Light, Caster may set the Phantom Terrain to Lampsea, Light or Light & Water, 0 MP
500,000,000 Tentacles- 150,000 Damage, 300% inflicts Poison, 15% inflicts Venom, 15% inflicts Vanished, 4 hits against 125,000,000, Electrical or Water or Physical or Acid or Fire or Light or Magic, 100,000 MP
Vulcan Sting- 150,000 Damage, 300% inflicts Poison, 300% inflicts Pain, 30% inflicts Venom, 30% inflicts Vanished, 200 hits against 1, Fire & Physical, 100,000 MP
Phase Tendril- 150,000 Damage, Pierces 500,000,000 Defense, Aether, 100,000 MP
Rainbow Fog- 100% inflicts one randomly chosen status effect from Poison, Confusion, Paralyzed, Instant Death, Crippled, Venom, or Vanished, with a different status effect being chosen for each target, 1 hit against 200,000,000, Air & Light, 200,000 MP
Dance of Life- Caster and caster's allie regenerate 56,000,000 HP, Light or Magic or Life, 500,000 MP
Dance of the Distant Ocean- Caster may create a Zone of Water, Caster may set the Phantom Terrain to Ocean, Seabed, Deep Sea, Reef, Sargasso Sea, Lampsea, Caster may replicate any effects attached to any Zones of Water onto said Phantom Terrain, Caster may attach a non-stacking effect to said Phantom Terrain that makes non-Spatial element attacks have -150% To Hit against caster and caster's allies, Caster may move any number of its allies to any other existing battlespace, Water or Water & Aether or Water & Spatial, 2,000,000 MP
Dance of the Abyssal Light- If the Terrain or Phantom Terrain is Lampsea, all of caster's allies obtain +150,000 to all stats as a buff that stacks 3 times and all of caster's opponents obtain -75,000 to all stats as a debuff that stacks 3 times, Light & Darkness & Magic, 3,000,000 MP
Dance of the Frozen Waves- 100% inflicts Petrified: Time Stop on individuals of caster's choice who are present in a Zone of Water, Ice or Ice & Time, 60,000,000 MP
Empty Light- All of caster's opponents who are afflicted with Impaired: Blind are afflicted with Vanished, Light or Aether, 6,000,000 MP
Creation in a Dewdrop- Caster creates a battlespace, places a Zone of Water in it, attaches an effect to that Zone of Water that increases the stats of Aquatics present in it by 200,000 points,
Seaslam- 150,000 Damage, 300% inflicts Fatigued: Stun, 200% inflicts Drowning, 1 hit against 4,000,000,000, Caster may create up to ten Zones of Water, Water or Water & Physical, 80,000,000 MP
Fish-Attracting Light- Caster summons up to 20 Aquatics that are normally fightable on the Enemy List for drops that are below Level 80, with a max of 200 summoned, Caster summons up to 200,000 Aquatics that are normally fightable on the Enemy List for drops that are below Level 60, with a max of 2,000,000 summoned, Water, 5,000,000 MP
Lurelamp- Targets that are not Resistant or Immune to Dominion are moved to the row of caster's choice and have their Dodge reduced to 0%, does not stack, 1 hit against 30, Light or Water or Psychic or Water & Psychic or Light & Psychic or Water & Light or Water & Light & Psychic, 2,000,000 MP
Jellyfish Like Countless Stars- If the Terrain or Phantom Terrain is Lampsea, For each entity on caster's side of battle whose name includes 'Jellyfish' or who is an Aquatic whose name includes 'Jelly' or who possesses a Constant Effect whose name includes 'Jellyfish', caster may choose an entity that is not Immune or Resistant to Dominion or Insanity and apply an instance of a debuff that stacks 3,000 times that prevents that individual's next action that would occur while the Terrain or Phantom Terrain in that individual's location is Lampsea from occurring, Water & Light & Darkness, 7,777,777 MP
Rainbow Rain- 150,000 Damage, May Heal, May either inflict (Fortified, Stat Boost, and Resotration) or one random minor, moderate, or major negative status effect, 1 hit against 200,000,000, Water & Light, 2,000,000 MP
Water Puppetry- Caster chooses up to 2,000 Water element individuals who are not Resistant or Immune to Dominion and gives them each an action that caster controls, Water, 2,000,000 MP
Drops-
4,800,000 Gold
480,000 XP
Level 80 Boss
Aquatic, Light
HP- 566,522,755
MP- 448,201,203
STR- 151,300
AGI- 152,800
CON- 151,111
MIN- 133,516
SPI- 152,800
XP- 0
Defense- 44,100
Defense against Stat Damage- 21,300
Critical Chance- 160%
Resilience- 150%
To Hit- 250%
Dodge- 150%
Resistances and Immunities- Absorbs Water, Absorbs Light, Electrical Immunity, Air Immunity, Poison Immunity, Impaired Immunity, Pain Immunity, Fatigued Immunity, Diseased Immunity, Drowning Immunity, Venom Immunity, Immune to Minor and Moderate Status Effects, 100% Major Status Effect Resistance
Prime Attribute- Agility + (Strength or Spirit)
Constant Effects-
Deadliest Known Jellyfish in the Great Western Ocean- Possessor may summon up to 30 Floating Death at the start of each round, Possessor's stats and Damage dealt are doubled if possessor possesses at least one Floating Death as an ally, Max 200,000 summoned, Boss Effect
Jellyfish Bloom- Whenever possessor is dealt Damage, possessor may summon up to 200 Floating Death, Max 200,000 summoned, Boss Effect
Rainbow Guard- Possessor ignores the effects of offensive actions and attacks that are not at least 5 elements, Boss Effect
Elemental Recoloring- Whenever possessor is targeted by an offensive action, attack, or instance of Damage outside of an attack, at the end of that action, attack, or application of that instance of Damage, possessor gains a buff that stacks 500,000 times that causes its possessor to Absorb all of the non-Universe elements of that action, attack, or instance of Damage and that gives possessor those elements as additional elements, with said buff lasting until the end of the round after the round in which it was acquired, Boss Effect
Almighty Power Overload!- If possessor is dealt Universe element Damage by a lower-Level source and possessor possesses no equal-or-higher-Level opponents in any battlespace, possessor wins battle, Boss Effect
Effortlessly Crossing the Seven Hundred Seas- Possessor is Immune to effects attached to Zones, Terrains, and Phantom Terrains, Constant Effect
Tentacles that Can Reach Distant Osirion- Possessor may target individuals in other battlespaces, Constant Effect
Jellyfish- Possessor gains the subtype Ooze, Constant Effect
Deadly Afterimages- Whenever possessor moves to a different row or successfully dodges a hit of an attack, possessor immediately gains an action, up to a max of 200,000 times per round, Constant Effect
Moves With Beauty, Moves With Grace- Possessor gains +150,000 AGI, Possessor gains +150% To Hit, Possessor gains +150% Dodge, Whenever possessor moves to a different row or dodges an attack, possessor has a 400% chance of inflicting Charm on all individuals and a 60% chance of inflicting Dominion on all individuals, Constant Effect
Lightspeed Reflexes- Possessor gains +150,000 AGI, Possessor gains +150% To Hit, Possessor gains +150% Dodge, Possessor may automatically Dodge attacks from sources below Level 79, Possessor's actions cannot be countered by sources below Level 79, Constant Effect
Invulnrajelly- Possesor is Immune to sources below Level 60, Possessor gains +566,522,755 HP, Possessor gains +44,100 Defense, Possesor gains +150% Resilience, Possessor gains Physical Immunity, Possessor is Immune to Maces, Staffs, Whips, Hammers, and Nunchaku, Constant Effect
Dances Across Empty Spaces- Possessor may, before any of possessor's actions, up to 55 times per round, enter a different existing battlespace, Possessor may not be prevented from entering or leaving battlespaces, Constant Effect
Endless Dancer- Possessor may not be prevented from moving to any row in any row-order formation, Possessor's actions may not be removed, Possessor may not be prevented from having actions assigned in turn order, Possessor is Immune to Paralyzed and Petrified, Possessor's actions ignore percentile-based action-failure chances imposed upon them, Possessor may not be prevented from entering or leaving zones, Before each of possessor's actions, possessor may enter any row in any row-order formation in possessor's battlespace, Possessor counts as possessing Grandmaster and all lower tier abilities in the classes Dancer, Monk, and Seakeeper, Constant Effect
Larger than the Moon, Smaller than the Head of a Pin- Possessor gains +5,665,227,555 HP, Possessor may count as any number of entities between 0 and 7,000,000,000 for row-order purposes, Possessor may choose to be able to be targeted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
Elementochromatic Channeling- Possesor may make any of its actions or attacks become solely any one element that possessor has been during the current round or the 5 rounds before the current round, Constant Effect
An Extremely Colorful Ally- Possessor's allies gain 95% Resistance to elements that possessor Absorbs, Constant Effect
Motivatingly Beautiful- At the start of each round and at the start of each of possessor's actions, all of possessor's allies, excluding possessor, are afflicted with Rejuvenation, Mind Restore, Stat Boost, Favored, Favored: Good Fortune, Augmented, Augmented: Haste, Fortified, Purified, Invigorated, Invigorated: High Morale, Invigorated: Zesty, Imbued, Elevated, Regenration, and Mana Overdrive, Constant Effect
Captivating Beauty- Possessor's opponents obtain -150% To Hit against possessor's allies if possesor is in the same battlespace as said allies, Possessor's opponents who are not Immune to Confusion, Charm, Dominion, or Minor Negative Status Effects suffer an additional -150% To Hit against such entities, Possessor's opponents who are not Immune to Confusion, Charm, Dominion, or Minor Negative Status Effects have a 50% chance of having their actions fail, Constant Effect
Great Regenerative Power- Possessor regenerates 50,000,000 HP and MP at the start of each round and is cured of Wounded, Poison, and Impaired at the start of each round, Constant Effect
Abilities-
Ultimate Sting- 150,000 Damage, 100% inflicts Instant Death, Crippled, Venom, and Vanished, Fire or Electrical or Physical or Water or Acid or Light or Magic, 0 MP
Dance of Light- Caster's opponents have a 400% chance of being afflicted with Impaired: Blind and a 200% chance of being afflicted with Awestruck, Caster and caster's allies are afflicted with Stat Boost: AGI Boost, Stat Boost: SPI Boost, and Elevated, Caster may create a Zone of Light, Caster may set the Phantom Terrain to Lampsea, Light or Light & Water, 0 MP
500,000,000 Tentacles- 150,000 Damage, 300% inflicts Poison, 15% inflicts Venom, 15% inflicts Vanished, 4 hits against 125,000,000, Electrical or Water or Physical or Acid or Fire or Light or Magic, 100,000 MP
Vulcan Sting- 150,000 Damage, 300% inflicts Poison, 300% inflicts Pain, 30% inflicts Venom, 30% inflicts Vanished, 200 hits against 1, Fire & Physical, 100,000 MP
Phase Tendril- 150,000 Damage, Pierces 500,000,000 Defense, Aether, 100,000 MP
Rainbow Fog- 100% inflicts one randomly chosen status effect from Poison, Confusion, Paralyzed, Instant Death, Crippled, Venom, or Vanished, with a different status effect being chosen for each target, 1 hit against 200,000,000, Air & Light, 200,000 MP
Dance of Life- Caster and caster's allie regenerate 56,000,000 HP, Light or Magic or Life, 500,000 MP
Dance of the Distant Ocean- Caster may create a Zone of Water, Caster may set the Phantom Terrain to Ocean, Seabed, Deep Sea, Reef, Sargasso Sea, Lampsea, Caster may replicate any effects attached to any Zones of Water onto said Phantom Terrain, Caster may attach a non-stacking effect to said Phantom Terrain that makes non-Spatial element attacks have -150% To Hit against caster and caster's allies, Caster may move any number of its allies to any other existing battlespace, Water or Water & Aether or Water & Spatial, 2,000,000 MP
Dance of the Abyssal Light- If the Terrain or Phantom Terrain is Lampsea, all of caster's allies obtain +150,000 to all stats as a buff that stacks 3 times and all of caster's opponents obtain -75,000 to all stats as a debuff that stacks 3 times, Light & Darkness & Magic, 3,000,000 MP
Dance of the Frozen Waves- 100% inflicts Petrified: Time Stop on individuals of caster's choice who are present in a Zone of Water, Ice or Ice & Time, 60,000,000 MP
Empty Light- All of caster's opponents who are afflicted with Impaired: Blind are afflicted with Vanished, Light or Aether, 6,000,000 MP
Creation in a Dewdrop- Caster creates a battlespace, places a Zone of Water in it, attaches an effect to that Zone of Water that increases the stats of Aquatics present in it by 200,000 points,
Seaslam- 150,000 Damage, 300% inflicts Fatigued: Stun, 200% inflicts Drowning, 1 hit against 4,000,000,000, Caster may create up to ten Zones of Water, Water or Water & Physical, 80,000,000 MP
Fish-Attracting Light- Caster summons up to 20 Aquatics that are normally fightable on the Enemy List for drops that are below Level 80, with a max of 200 summoned, Caster summons up to 200,000 Aquatics that are normally fightable on the Enemy List for drops that are below Level 60, with a max of 2,000,000 summoned, Water, 5,000,000 MP
Lurelamp- Targets that are not Resistant or Immune to Dominion are moved to the row of caster's choice and have their Dodge reduced to 0%, does not stack, 1 hit against 30, Light or Water or Psychic or Water & Psychic or Light & Psychic or Water & Light or Water & Light & Psychic, 2,000,000 MP
Jellyfish Like Countless Stars- If the Terrain or Phantom Terrain is Lampsea, For each entity on caster's side of battle whose name includes 'Jellyfish' or who is an Aquatic whose name includes 'Jelly' or who possesses a Constant Effect whose name includes 'Jellyfish', caster may choose an entity that is not Immune or Resistant to Dominion or Insanity and apply an instance of a debuff that stacks 3,000 times that prevents that individual's next action that would occur while the Terrain or Phantom Terrain in that individual's location is Lampsea from occurring, Water & Light & Darkness, 7,777,777 MP
Rainbow Rain- 150,000 Damage, May Heal, May either inflict (Fortified, Stat Boost, and Resotration) or one random minor, moderate, or major negative status effect, 1 hit against 200,000,000, Water & Light, 2,000,000 MP
Water Puppetry- Caster chooses up to 2,000 Water element individuals who are not Resistant or Immune to Dominion and gives them each an action that caster controls, Water, 2,000,000 MP
Drops-
4,800,000 Gold
480,000 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Updates
!Floating Doom
Level 80, Elite
Aquatic, Water & Air & Light
HP- 11,300,000
MP- 11,800,000
STR- 68,400
AGI- 300,000
CON- 72,100
MIN- 46,300
SPI- 48,500
XP- 0
Defense- 40,000
Defense against Stat Damage- 5,000
Critical Chance- 320%
Resilience- 170%
To Hit- 400%
Dodge- 280%
Resistances and Immunities- Reflects Fire, Absorbs Acid, Absorbs Water, Absorbs Light, Air Immunity, Technology Immunity, 100% Physical Weakness, Absorbs Poison, Impaired Immunity, Pain Immunity, Fatigued Immunity, Disease Immunity, Absorbs Venom, 300% Minor Status Effect Resistance, 200% Moderate Status Effect Resistance, 100% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Sky Jellyfish- Possessor gains the subtypes Aerial and Ooze, Constant Effect
Deadly to the Touch- Individuals who hit possessor with a 'Melee Attack', 'Melee Overdrive', 'Powerful Attack', or 'Attack with Finesse' action are afflicted with Instant Death, Constant Effect
Swarming- Possessor and possessor's allies gain +30,000 to all stats if at least three other instances of the same entity as possessor on the Enemy List are present, Constant Effect
It Comes from the Sky!- Possesor deals full Damage to the back row, Constant Effect
Abilities-
Hunter's Tendril- 160,000 Damage, Deals HP Drain and MP Drain, Any one base element, 0 MP
Venom Touch- 100% Inflicts Venom, Acid, 0 MP
Death Touch- 100% Inflicts Instant Death, Darkness, 0 MP
Eradication Touch- 100% Inflicts Vanished, Air, 0 MP
Crystalizing Touch- 100% Inflicts Petrified, Earth, 0 MP
Crippling Touch- 100% Inflicts Crippled, Electrical, 0 MP
Tendril Blitz- 160,000 Damage, 60% inflicts Instant Death, Vanished, Petrified, Crippled, and Venom, 12 hits against 100,000,
Drops-
800,000 Gold
64,000 XP
100% Rare Skygoo- (Item, Material, Air & Water, 30,000,000 Gold)
Level 80, Elite
Aquatic, Water & Air & Light
HP- 11,300,000
MP- 11,800,000
STR- 68,400
AGI- 300,000
CON- 72,100
MIN- 46,300
SPI- 48,500
XP- 0
Defense- 40,000
Defense against Stat Damage- 5,000
Critical Chance- 320%
Resilience- 170%
To Hit- 400%
Dodge- 280%
Resistances and Immunities- Reflects Fire, Absorbs Acid, Absorbs Water, Absorbs Light, Air Immunity, Technology Immunity, 100% Physical Weakness, Absorbs Poison, Impaired Immunity, Pain Immunity, Fatigued Immunity, Disease Immunity, Absorbs Venom, 300% Minor Status Effect Resistance, 200% Moderate Status Effect Resistance, 100% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Sky Jellyfish- Possessor gains the subtypes Aerial and Ooze, Constant Effect
Deadly to the Touch- Individuals who hit possessor with a 'Melee Attack', 'Melee Overdrive', 'Powerful Attack', or 'Attack with Finesse' action are afflicted with Instant Death, Constant Effect
Swarming- Possessor and possessor's allies gain +30,000 to all stats if at least three other instances of the same entity as possessor on the Enemy List are present, Constant Effect
It Comes from the Sky!- Possesor deals full Damage to the back row, Constant Effect
Abilities-
Hunter's Tendril- 160,000 Damage, Deals HP Drain and MP Drain, Any one base element, 0 MP
Venom Touch- 100% Inflicts Venom, Acid, 0 MP
Death Touch- 100% Inflicts Instant Death, Darkness, 0 MP
Eradication Touch- 100% Inflicts Vanished, Air, 0 MP
Crystalizing Touch- 100% Inflicts Petrified, Earth, 0 MP
Crippling Touch- 100% Inflicts Crippled, Electrical, 0 MP
Tendril Blitz- 160,000 Damage, 60% inflicts Instant Death, Vanished, Petrified, Crippled, and Venom, 12 hits against 100,000,
Drops-
800,000 Gold
64,000 XP
100% Rare Skygoo- (Item, Material, Air & Water, 30,000,000 Gold)
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Updates
*Dulox-Luvole
Level 80 Boss
Oluvarii, Tenebrous
HP- 1,546,921,308
MP- 1,219,605,301
STR- 421,700
AGI- 420,301
CON- 458,305
MIN- 435,617
SPI- 455,799
XP- 0
Defense- 128,500
Defense against Stat Damage- 65,500
Critical Chance- 420%
Resilience- 480%
To Hit- 570%
Dodge- 460%
Resistances and Immunities- Absorbs Tenebrous, Absorbs Water, Absorbs Darkness, Absorbs Marsh, Absorbs Void, Absorbs War, Absorbs Blood, Absorbs Ice, Absorbs Agony, Absorbs Nature, Absorbs Mystic, Absorbs Psychic, Absorbs Hunger, Absorbs Chaos, Absorbs Rot, Absorbs Terror, Absorbs Wealth, Absorbs Moon, Absorbs Eldritch, Absorbs Memory, Absorbs Tacky, 100% Resplendent Weakness, 25% Fire Weakness, 25% Light Weakness, 25% Essence Weakness, 25% Wood Weakness, 25% Life Weakness, 25% Nobility Weakness, 25% Energy Weakness, 25% Atomic Weakness, 25% Steam Weakness, 25% Faith Weakness, 25% Fury Weakness, 25% Ki Weakness, 25% Evil Weakness, 25% Dust Weakness, 25% Whimsy Weakness, 25% Glitz Weakness, 25% Color Weakness, 25% Astral Weakness, 25% Beauty Weakness, 25% Candy Weakness, Absorbs Umbrals, 50% Solar Being Weakness, Poison Immunity, Impaired Immunity, Pain Immunity, Fatigued Immunity, Diseased Immunity, Hexed Immunity, Confusion Immunity, Charm Immunity, Paralysis Immunity, Stat Drain Immunity, Absorbs Voidstruck, Absorbs Drowning, Absorbs Frozen, Absorbs Mindblasted, Absorbs War-Torn, 250% Awestruck Weakness, 250% Burning Weakness, 250% Overload Weakness, Reflects Petrified, Absorbs Insanity, Instant Death Immunity, Vanished Immunity, Immune to Minor Status Effects, 480% Moderate Status Effect Resistance, 100% Major Status Effect Resistance
Prime Attribute- Constitution + Spirit
Constant Effects-
Uncontested Reality Reformat- Unless all of possessor's opponents are at least one element out of Resplendent, Fire, Light, Essence, Wood, Life, Nobility, Energy, Atomic, Steam, Faith, Fury, Ki, Evil, Dust, Whimsy, Glitz, Color, Astral, Beauty, and Candy, possessor's stats and Damage dealt are doubled, Boss Effect
Tenebrous Overmastery- Possessor may change any combination of the elements Tenebrous, Water, Darkness, Marsh, Void, War, Blood, Ice, Agony, Nature, Mystic, Psychic, Hunger, Chaos, Rot, Terror, Wealth, Moon, Eldritch, Memory, and Tacky into any combination of the elements Tenebrous, Water, Darkness, Marsh, Void, War, Blood, Ice, Agony, Nature, Mystic, Psychic, Hunger, Chaos, Rot, Terror, Wealth, Moon, Eldritch, Memory, and Tacky in any attack, action, or instance of Damage, regardless of its source, Boss Effect
Caught in the Metaphysical Quagmire of Power's Myriad Stratifications- Possessor is Immune to sources below Level 60, Instead of actions in turn-order being assigned based simply on turn-order-determining stat sums, turn-order is first determined by Level, with all entities of higher Level than possessor being counted as the same Level as possessor for this purpose (with this effect not actually changing the numeric value their Level counts as), with turn-order then assigning orders within those Level-based bands, Entities below possessor's Levle have a cumulative 5% chance of having their actions fail, with this that would happen before an after those actions still occurring, per Level that they are below possessor, Constant Effect
Devouring the Horizon While Smaller than a Muon- Possessor gains +15,000,000,000 HP, Possessor gains +15,000,000,000 MP, Possessor may count as any number of entities between 0 and 30,000,000,000 for row-order purposes, Possessor may choose to be able to be targeted as up to 44 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Possessor may destroy any number of Zones, Terrains, Phantom Terrains, or Battlespaces created by sources below Level 99 at the start of each round, regenerating 100,000,000 HP and 100,000,000 MP for each such Zone, Terrain, Phantom Terrain, or Battlespace successfully destroyed, Constant Effect
Alien to Existence- Possessor may treat and Tier 1 or Tier 2 element as either base or nonbase, Possessor may choose for any entity that is below Level 99 to treat any Tier 1 or Tier 2 element as either base or nonbase, Possessor may ignore being afflicted with any non-Awestruck, non-Burning, non-Overload negative status effect up to once per round, Possessor may, up to once per round, choose for an attack or action to be unable to inflict debuffs on possessor, Possessor counts as 30 Levels greater for purposes of resisting stat scans as an effect that does not bypass Level-based immunities, Constant Effect
A Congress of Myriad Objections- Possessor may choose to count as a Unit, Whenever an individual who is not possessor takes an action, to a max of once per such entity per each round, possessor may, up to 240 times per round, at the end of said action, choose to gain and immediately take an action, Constant Effect
Triumph in Solitude- If possessor ends a round as the only individual in the battlespace possessor is in and no opponent of possessor is Level 99 or greater, possessor wins the battle, Constant Effect
Notional Viscosity- Possesor gains +480% Resilience, Possessor may use its Resilience value as though it were its Dodge value against attacks that possessor does not possess a Weakness to, Possessor may use Spirit or Constitution as its turn-order-determining stats, At the end of each round, possessor may choose up to 48 buffs, debuffs, or summons from sources below Level 99 to remove from any individual in any battlespace (or unsummon in the case of summons), Constant Effect
The Butcher of Daylight- Possessor's opponents may not constantly apply bonuses to their allies stats based on their presence in the same battlespace, Possessor's opponents, when checking the number of allies they possess, count the number as 0, Possessor deals double Damage to Solar Beings, Constant Effect
Spaceless Reach- Possessor may target individuals in any battlespace, Possessor deals full Damage to targets in the back row, Constant Effect
Almighty in the Deeps- Possessor gains +450,000 CON if possessor has not been in a Zone of Resplendent, Fire, Light, Essence, Wood, Life, Nobility, Energy, Atomic, Steam, Faith, Fury, Ki, Evil, Dust, Whimsy, Glitz, Color, Astral, Beauty, or Candy at any point within the past 4 rounds, Constant Effect
Abilities-
Open-and-Shut Disaster- 450,000 Damage, 300% inflicts any one minor negative status effect, 200% inflicts Voidstruck, Drowning, Frozen, Mindblasted, and War-Torn, 100% inflicts any one major negative status effect, this action cannot be countered, Tenebrous, Water, Darkness, Marsh, Void, War, Blood, Ice, Agony, Nature, Mystic, Psychic, Hunger, Chaos, Rot, Terror, Wealth, Moon, Eldritch, Memory, or Tacky, 0 MP
Vast Difficulties- 450,000 Damage, targets acquire a non-stacking debuff that makes its possessor's actions have a 25% chance of failing that lasts until the end of the round, 1 hit against 400,000,000, 0 MP
Gathering Nonexistant Potential- Caster, to a max of once per round, gains a buff that stacks 240 times that provides +450,000 CON, +450,000 SPI, +100% Dodge, +100% To Hit, +100% Critical, and +100% Resilience, Void & Mystic & Eldritch, 1,000,000 MP
Reality Sift- Caster moves any number of individuals to any row in any row-order-formation in any battlespace, The first time per round that caster moves a given individual into a different battlespace using this ability, caster may choose to give that individual a debuff that stacks 240 times that provides -45,000 to all stats, Void & Moon & Psychic, 35,000,000 MP
Construct Reality- Caster creates a battlespace, Caster, if successful in creating that battlespace, may summon up to 240 entities from the Enemy List that are normally fightable for drops that are not Solar Beings that are not Resplendent, Fire, Light, Essence, Wood, Life, Nobility, Energy, Atomic, Steam, Faith, Fury, Ki, Evil, Dust, Whimsy, Glitz, Color, Astral, Beauty, or Candy element, Max 240,000 summoned, Void, 40,000,000 MP
Primordial Mud of Nowhere- 450,000 Damage, 200% inflicts Petrified: Fettered or Petrified: Ossified Potential, 200% inflicts Petrified: Stagnant Essence, 1 hit against 400,000, Marsh & Void & Nature, 85,000,000 MP
Without Foundation: Towers- Caster's summons acquire an unremovable, non-stacking buff that makes its possessor's unable to be unsummoned, Caster and up to 40 of caster's allies obtain a non-stacking buff that allows its possessor to replicate a copy of any buff present on one of its allies in any battlespace onto itself when said ally dies or is unsummoned, Void & Ice & Wealth & Moon, 140,000,000 MP
Ability Popping- Target loses three abilities or Constant Effects of caster's choice as a debuff that stacks 200 times, and is dealt 4,500,000 Flat Hunger & Blood & Chaos element Damage, Hunger & Blood & Chaos, 80,000,000 MP
Imagination Eating- 450,000 Damage, 45,000 MIN Damage, Deals HP Damage and MP Drain, Unsummons targets who are summons after dealing damage, Targets must choose to either unequip a spell or be afflicted with Insanity, 1 hit against 3,000,000, Hunger & Psychic & Terror, 35,000,000 MP
Sink Into Forever- Caster obtains a non-stacking buff that provides +200% Resilience and Dodge, Caster obtains a non-stacking buff until the end of the round that makes its possessor's opponents unable to summon or to replicate the actions of entities on the Enemy List or in the Zoo Record or Shop, Water & Void & Marsh, 30,000,000 MP
Life Is Fasting- Caster attaches a buff to itself that makes no entity able to gain buffs for four rounds, This buff cannot be removed (other than by its duration expiring) by sources below Level 99 without its possessor's permission, Hunger & Memory, 30,000,000 MP
Gold-Black Purgatory- Caster moves target to target battlespace if target is below Level 99 and then inflicts Petrified: Anchored on target, Wealth & Void & Rot & Mystic & Darkness, 180,000,000 MP
Drops-
14,400,000 Gold
1,440,000 XP
Petrified: Fettered (Possessor may not summon or replicate actions)
Petrified: Stagnant Essence (Possessor goes last in turn-order. Possessor cannot take more than one action per round. Possessor cannot perform counters.)
Petrified: Anchored (This status effect tracks what battlespace it was obtained in. Possessor counts as defeated if possessor is not in that battlespace.)
Level 80 Boss
Oluvarii, Tenebrous
HP- 1,546,921,308
MP- 1,219,605,301
STR- 421,700
AGI- 420,301
CON- 458,305
MIN- 435,617
SPI- 455,799
XP- 0
Defense- 128,500
Defense against Stat Damage- 65,500
Critical Chance- 420%
Resilience- 480%
To Hit- 570%
Dodge- 460%
Resistances and Immunities- Absorbs Tenebrous, Absorbs Water, Absorbs Darkness, Absorbs Marsh, Absorbs Void, Absorbs War, Absorbs Blood, Absorbs Ice, Absorbs Agony, Absorbs Nature, Absorbs Mystic, Absorbs Psychic, Absorbs Hunger, Absorbs Chaos, Absorbs Rot, Absorbs Terror, Absorbs Wealth, Absorbs Moon, Absorbs Eldritch, Absorbs Memory, Absorbs Tacky, 100% Resplendent Weakness, 25% Fire Weakness, 25% Light Weakness, 25% Essence Weakness, 25% Wood Weakness, 25% Life Weakness, 25% Nobility Weakness, 25% Energy Weakness, 25% Atomic Weakness, 25% Steam Weakness, 25% Faith Weakness, 25% Fury Weakness, 25% Ki Weakness, 25% Evil Weakness, 25% Dust Weakness, 25% Whimsy Weakness, 25% Glitz Weakness, 25% Color Weakness, 25% Astral Weakness, 25% Beauty Weakness, 25% Candy Weakness, Absorbs Umbrals, 50% Solar Being Weakness, Poison Immunity, Impaired Immunity, Pain Immunity, Fatigued Immunity, Diseased Immunity, Hexed Immunity, Confusion Immunity, Charm Immunity, Paralysis Immunity, Stat Drain Immunity, Absorbs Voidstruck, Absorbs Drowning, Absorbs Frozen, Absorbs Mindblasted, Absorbs War-Torn, 250% Awestruck Weakness, 250% Burning Weakness, 250% Overload Weakness, Reflects Petrified, Absorbs Insanity, Instant Death Immunity, Vanished Immunity, Immune to Minor Status Effects, 480% Moderate Status Effect Resistance, 100% Major Status Effect Resistance
Prime Attribute- Constitution + Spirit
Constant Effects-
Uncontested Reality Reformat- Unless all of possessor's opponents are at least one element out of Resplendent, Fire, Light, Essence, Wood, Life, Nobility, Energy, Atomic, Steam, Faith, Fury, Ki, Evil, Dust, Whimsy, Glitz, Color, Astral, Beauty, and Candy, possessor's stats and Damage dealt are doubled, Boss Effect
Tenebrous Overmastery- Possessor may change any combination of the elements Tenebrous, Water, Darkness, Marsh, Void, War, Blood, Ice, Agony, Nature, Mystic, Psychic, Hunger, Chaos, Rot, Terror, Wealth, Moon, Eldritch, Memory, and Tacky into any combination of the elements Tenebrous, Water, Darkness, Marsh, Void, War, Blood, Ice, Agony, Nature, Mystic, Psychic, Hunger, Chaos, Rot, Terror, Wealth, Moon, Eldritch, Memory, and Tacky in any attack, action, or instance of Damage, regardless of its source, Boss Effect
Caught in the Metaphysical Quagmire of Power's Myriad Stratifications- Possessor is Immune to sources below Level 60, Instead of actions in turn-order being assigned based simply on turn-order-determining stat sums, turn-order is first determined by Level, with all entities of higher Level than possessor being counted as the same Level as possessor for this purpose (with this effect not actually changing the numeric value their Level counts as), with turn-order then assigning orders within those Level-based bands, Entities below possessor's Levle have a cumulative 5% chance of having their actions fail, with this that would happen before an after those actions still occurring, per Level that they are below possessor, Constant Effect
Devouring the Horizon While Smaller than a Muon- Possessor gains +15,000,000,000 HP, Possessor gains +15,000,000,000 MP, Possessor may count as any number of entities between 0 and 30,000,000,000 for row-order purposes, Possessor may choose to be able to be targeted as up to 44 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Possessor may destroy any number of Zones, Terrains, Phantom Terrains, or Battlespaces created by sources below Level 99 at the start of each round, regenerating 100,000,000 HP and 100,000,000 MP for each such Zone, Terrain, Phantom Terrain, or Battlespace successfully destroyed, Constant Effect
Alien to Existence- Possessor may treat and Tier 1 or Tier 2 element as either base or nonbase, Possessor may choose for any entity that is below Level 99 to treat any Tier 1 or Tier 2 element as either base or nonbase, Possessor may ignore being afflicted with any non-Awestruck, non-Burning, non-Overload negative status effect up to once per round, Possessor may, up to once per round, choose for an attack or action to be unable to inflict debuffs on possessor, Possessor counts as 30 Levels greater for purposes of resisting stat scans as an effect that does not bypass Level-based immunities, Constant Effect
A Congress of Myriad Objections- Possessor may choose to count as a Unit, Whenever an individual who is not possessor takes an action, to a max of once per such entity per each round, possessor may, up to 240 times per round, at the end of said action, choose to gain and immediately take an action, Constant Effect
Triumph in Solitude- If possessor ends a round as the only individual in the battlespace possessor is in and no opponent of possessor is Level 99 or greater, possessor wins the battle, Constant Effect
Notional Viscosity- Possesor gains +480% Resilience, Possessor may use its Resilience value as though it were its Dodge value against attacks that possessor does not possess a Weakness to, Possessor may use Spirit or Constitution as its turn-order-determining stats, At the end of each round, possessor may choose up to 48 buffs, debuffs, or summons from sources below Level 99 to remove from any individual in any battlespace (or unsummon in the case of summons), Constant Effect
The Butcher of Daylight- Possessor's opponents may not constantly apply bonuses to their allies stats based on their presence in the same battlespace, Possessor's opponents, when checking the number of allies they possess, count the number as 0, Possessor deals double Damage to Solar Beings, Constant Effect
Spaceless Reach- Possessor may target individuals in any battlespace, Possessor deals full Damage to targets in the back row, Constant Effect
Almighty in the Deeps- Possessor gains +450,000 CON if possessor has not been in a Zone of Resplendent, Fire, Light, Essence, Wood, Life, Nobility, Energy, Atomic, Steam, Faith, Fury, Ki, Evil, Dust, Whimsy, Glitz, Color, Astral, Beauty, or Candy at any point within the past 4 rounds, Constant Effect
Abilities-
Open-and-Shut Disaster- 450,000 Damage, 300% inflicts any one minor negative status effect, 200% inflicts Voidstruck, Drowning, Frozen, Mindblasted, and War-Torn, 100% inflicts any one major negative status effect, this action cannot be countered, Tenebrous, Water, Darkness, Marsh, Void, War, Blood, Ice, Agony, Nature, Mystic, Psychic, Hunger, Chaos, Rot, Terror, Wealth, Moon, Eldritch, Memory, or Tacky, 0 MP
Vast Difficulties- 450,000 Damage, targets acquire a non-stacking debuff that makes its possessor's actions have a 25% chance of failing that lasts until the end of the round, 1 hit against 400,000,000, 0 MP
Gathering Nonexistant Potential- Caster, to a max of once per round, gains a buff that stacks 240 times that provides +450,000 CON, +450,000 SPI, +100% Dodge, +100% To Hit, +100% Critical, and +100% Resilience, Void & Mystic & Eldritch, 1,000,000 MP
Reality Sift- Caster moves any number of individuals to any row in any row-order-formation in any battlespace, The first time per round that caster moves a given individual into a different battlespace using this ability, caster may choose to give that individual a debuff that stacks 240 times that provides -45,000 to all stats, Void & Moon & Psychic, 35,000,000 MP
Construct Reality- Caster creates a battlespace, Caster, if successful in creating that battlespace, may summon up to 240 entities from the Enemy List that are normally fightable for drops that are not Solar Beings that are not Resplendent, Fire, Light, Essence, Wood, Life, Nobility, Energy, Atomic, Steam, Faith, Fury, Ki, Evil, Dust, Whimsy, Glitz, Color, Astral, Beauty, or Candy element, Max 240,000 summoned, Void, 40,000,000 MP
Primordial Mud of Nowhere- 450,000 Damage, 200% inflicts Petrified: Fettered or Petrified: Ossified Potential, 200% inflicts Petrified: Stagnant Essence, 1 hit against 400,000, Marsh & Void & Nature, 85,000,000 MP
Without Foundation: Towers- Caster's summons acquire an unremovable, non-stacking buff that makes its possessor's unable to be unsummoned, Caster and up to 40 of caster's allies obtain a non-stacking buff that allows its possessor to replicate a copy of any buff present on one of its allies in any battlespace onto itself when said ally dies or is unsummoned, Void & Ice & Wealth & Moon, 140,000,000 MP
Ability Popping- Target loses three abilities or Constant Effects of caster's choice as a debuff that stacks 200 times, and is dealt 4,500,000 Flat Hunger & Blood & Chaos element Damage, Hunger & Blood & Chaos, 80,000,000 MP
Imagination Eating- 450,000 Damage, 45,000 MIN Damage, Deals HP Damage and MP Drain, Unsummons targets who are summons after dealing damage, Targets must choose to either unequip a spell or be afflicted with Insanity, 1 hit against 3,000,000, Hunger & Psychic & Terror, 35,000,000 MP
Sink Into Forever- Caster obtains a non-stacking buff that provides +200% Resilience and Dodge, Caster obtains a non-stacking buff until the end of the round that makes its possessor's opponents unable to summon or to replicate the actions of entities on the Enemy List or in the Zoo Record or Shop, Water & Void & Marsh, 30,000,000 MP
Life Is Fasting- Caster attaches a buff to itself that makes no entity able to gain buffs for four rounds, This buff cannot be removed (other than by its duration expiring) by sources below Level 99 without its possessor's permission, Hunger & Memory, 30,000,000 MP
Gold-Black Purgatory- Caster moves target to target battlespace if target is below Level 99 and then inflicts Petrified: Anchored on target, Wealth & Void & Rot & Mystic & Darkness, 180,000,000 MP
Drops-
14,400,000 Gold
1,440,000 XP
Petrified: Fettered (Possessor may not summon or replicate actions)
Petrified: Stagnant Essence (Possessor goes last in turn-order. Possessor cannot take more than one action per round. Possessor cannot perform counters.)
Petrified: Anchored (This status effect tracks what battlespace it was obtained in. Possessor counts as defeated if possessor is not in that battlespace.)
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Updates
*Dragonlord Mhaalrakh
Level 80 Boss
Dragon, Fire
HP- 1,026,215,301
MP- 1,035,658,444
STR- 302,600
AGI- 299,515
CON- 300,601
MIN- 301,512
SPI- 304,551
XP- 0
Defense- 246,000
Defense against Stat Damage- 41,500
Critical Chance- 280%
Resilience- 275%
To Hit- 380%
Dodge- 275%
Resistances and Immunities- Dragon Immunity, Human Immunity, Humanoid Immunity, Animal Immunity, Aerial Immunity, Aquatic Immunity, Cthonian Immunity, Astral Being Immunity, Fae Immunity, Fire Immunity, Acid Immunity, Electrical Immunity, Ice Immunity, 400% Minor Negative Status Effect Resistance, 200% Moderate Negative Status Effect Resistance, 100% Major Negative Status Effect Resistance
Prime Attribute- Two highest stats
Constant Effects-
Commander of the Dragon King's Forces- Possessor's Dragon allies have their stats, Damage dealt, HP, and MP doubled, Possessor's Dragon allies gain an additional action each round (assigned normally in turn order), Possessor may summon up to 200 Dragons below Level 80 that are normally fightable for drops at the start of each round, Max 20,000 summoned, Boss Effect
Master of Dragons- Up to 20 times per round, when possessor summons a Dragon, possessor may give that Dragon an action to immediately take (with said action occurring at the end of actions it would otherwise occur in the middle of), Constant Effect
Iron Dragonlattice- If possessor possesses any Dragon allies, possessor may not be dealt non-Healing Damage, acquire negative status effects, acquire debuffs, or be targeted with offensive actions, Constant Effect
Shielded by History- Possessor gains +5% Damage Resistance at the end of each round as a buff that stacks 40 times, Constant Effect
Abilities-
Lammongotliek, Slayers' Bane- 300,000 Damage, This action gain +320% Critical against Humans and Humanoids, This action gains a 100% chance of inflicting Instant Death on entities who have killed a Dragon, This action counts as involving a unique Spear worth 4,500,000,000 Gold being wielded by an individual who possesses the ability 'Master Spear Training' and all lower Tier-name abilities in the class Lancer, Magic & Physical & Darkness, 0 MP
Draconic Magics- 35,000 Damage, 500% inflicts Manablasted and up to 2 selected minor status effects, 2 hits against 500,000,000, Magic or any combination of base elements, 2,000 MP
Mass Dispell- Removes up to 20,000 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect summons that are over Level 80 or buffs or debuffs come from sources above Level 80, Magic, 200,000 MP
Wish- Caster replicates the effect of any ability performable by an entity on the Enemy List that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Magic, 200,000 MP
Aspect of the Infinite Dragon- Caster replicates the effect of any ability performable by a Dragon on the Enemy List that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though caster is performing said ability, Magic, 888,888 MP
Imperious Polymorph- Transforms target individual who is not Immune to Dominion who is below Level 80 into any entity below Level 80 that is normally fightable for drops on the Enemy List as a Polymorph Effect that also joins caster's side of battle and is controlled by caster's side of battle though not caster specifically while said effect is in place, with this effect replacing other polymorph effects from individuals of equal Level to or lower Level than caster, Magic & Air, 60,0000,000 MP
Dragonwall- Caster obtains a non-stacking buff that makes caster unable to be negatively effected by attacks or actions that lasts until its possessor possesses no Dragon allies, Earth & Magic & Light, 20,000,000 MP
Meteoric Dragonstorm- 300,000 Damage, 5 hits against 15,000,000, Caster may summon up to 50 Dragons below Level 80 that are normally fightable for drops on the Enemy List, Max 200 summoned, Fire & Earth or Fire & Air, 30,000,000 MP
Dracowarp- Caster enters target battlespace, Up to 500 of caster's Dragon allies from any battlespace enter said battlespace if not already in it, and then, if they moved battlespaces, gain an action, Magic & Fire, 20,000,000 MP
Visa Breaker- 300,000 Damage, 1 hit against all opponents in all battlespaces, deals full Damage to individuals in the back row, Caster and all of caster's allies in all battlespaces gain a non-stacking buff that allows its possessor to target individuals in any battlespace and to deal full Damage to individuals in the back row, Spatial & Destruction, 60,000,000 MP
Drops-
9,600,000 Gold
960,000 XP
Level 80 Boss
Dragon, Fire
HP- 1,026,215,301
MP- 1,035,658,444
STR- 302,600
AGI- 299,515
CON- 300,601
MIN- 301,512
SPI- 304,551
XP- 0
Defense- 246,000
Defense against Stat Damage- 41,500
Critical Chance- 280%
Resilience- 275%
To Hit- 380%
Dodge- 275%
Resistances and Immunities- Dragon Immunity, Human Immunity, Humanoid Immunity, Animal Immunity, Aerial Immunity, Aquatic Immunity, Cthonian Immunity, Astral Being Immunity, Fae Immunity, Fire Immunity, Acid Immunity, Electrical Immunity, Ice Immunity, 400% Minor Negative Status Effect Resistance, 200% Moderate Negative Status Effect Resistance, 100% Major Negative Status Effect Resistance
Prime Attribute- Two highest stats
Constant Effects-
Commander of the Dragon King's Forces- Possessor's Dragon allies have their stats, Damage dealt, HP, and MP doubled, Possessor's Dragon allies gain an additional action each round (assigned normally in turn order), Possessor may summon up to 200 Dragons below Level 80 that are normally fightable for drops at the start of each round, Max 20,000 summoned, Boss Effect
Master of Dragons- Up to 20 times per round, when possessor summons a Dragon, possessor may give that Dragon an action to immediately take (with said action occurring at the end of actions it would otherwise occur in the middle of), Constant Effect
Iron Dragonlattice- If possessor possesses any Dragon allies, possessor may not be dealt non-Healing Damage, acquire negative status effects, acquire debuffs, or be targeted with offensive actions, Constant Effect
Shielded by History- Possessor gains +5% Damage Resistance at the end of each round as a buff that stacks 40 times, Constant Effect
Abilities-
Lammongotliek, Slayers' Bane- 300,000 Damage, This action gain +320% Critical against Humans and Humanoids, This action gains a 100% chance of inflicting Instant Death on entities who have killed a Dragon, This action counts as involving a unique Spear worth 4,500,000,000 Gold being wielded by an individual who possesses the ability 'Master Spear Training' and all lower Tier-name abilities in the class Lancer, Magic & Physical & Darkness, 0 MP
Draconic Magics- 35,000 Damage, 500% inflicts Manablasted and up to 2 selected minor status effects, 2 hits against 500,000,000, Magic or any combination of base elements, 2,000 MP
Mass Dispell- Removes up to 20,000 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect summons that are over Level 80 or buffs or debuffs come from sources above Level 80, Magic, 200,000 MP
Wish- Caster replicates the effect of any ability performable by an entity on the Enemy List that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Magic, 200,000 MP
Aspect of the Infinite Dragon- Caster replicates the effect of any ability performable by a Dragon on the Enemy List that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though caster is performing said ability, Magic, 888,888 MP
Imperious Polymorph- Transforms target individual who is not Immune to Dominion who is below Level 80 into any entity below Level 80 that is normally fightable for drops on the Enemy List as a Polymorph Effect that also joins caster's side of battle and is controlled by caster's side of battle though not caster specifically while said effect is in place, with this effect replacing other polymorph effects from individuals of equal Level to or lower Level than caster, Magic & Air, 60,0000,000 MP
Dragonwall- Caster obtains a non-stacking buff that makes caster unable to be negatively effected by attacks or actions that lasts until its possessor possesses no Dragon allies, Earth & Magic & Light, 20,000,000 MP
Meteoric Dragonstorm- 300,000 Damage, 5 hits against 15,000,000, Caster may summon up to 50 Dragons below Level 80 that are normally fightable for drops on the Enemy List, Max 200 summoned, Fire & Earth or Fire & Air, 30,000,000 MP
Dracowarp- Caster enters target battlespace, Up to 500 of caster's Dragon allies from any battlespace enter said battlespace if not already in it, and then, if they moved battlespaces, gain an action, Magic & Fire, 20,000,000 MP
Visa Breaker- 300,000 Damage, 1 hit against all opponents in all battlespaces, deals full Damage to individuals in the back row, Caster and all of caster's allies in all battlespaces gain a non-stacking buff that allows its possessor to target individuals in any battlespace and to deal full Damage to individuals in the back row, Spatial & Destruction, 60,000,000 MP
Drops-
9,600,000 Gold
960,000 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Updates
*B'haat Muulbaanakh
Level 80 Elite Boss
Humanoid, Fire
HP- 1,112,516,000
MP- 1,004,218,305
STR- 304,400
AGI- 298,700
CON- 304,400
MIN- 295,500
SPI- 299,900
XP- 0
Defense- 58,800
Defense against Stat Damage- 22,450
Critical Chance- 160%
Resilience- 150%
To Hit- 260%
Dodge- 140%
Resistances and Immunities- Reflects Physical, Reflects War, Absorbs Magic, Technology Immunity, Earth Immunity, Fire Immunity, Ice Immunity, Electrical Immunity, Thief Arts Immunity, Reflects Gate Magic, Charm Immunity, Pain Immunity, Poison Immunity, Disease Immunity, Confusion Immunity, Stat Drain Immunity, Dominion Immunity, Insanity Immunity, Instant Death Immunity, Immune to Minor and Moderate Status Effects, 160% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Cardozai's Bodyguard- At the start of battle, before other start of battle effects, the entity '*Cardozai, Tradelord', enters battle on possessor's side, with this entity not being a summon, Possessor's side of battle cannot lose while this entitiy is alive, This ally's Defense is multiplied by 2,000,000,000 while possessor is present, This entity cannot die, obtain debuffs, take Stat Damage, obtain negative status effects, or be defeated while possessor is alive, Boss Effect
Unbreakable Honor- Possessor is Immune to sources below Level 60, Possessor gains +300,000 SPI, Possessor's Charm, Confusion, Insanity, and Dominion Immunities may not be ignored, Whenever possessor is targeted by an attack that would have a chance of inflicting Confusion, Charm, Insanity, or Dominion, possessor obtains a buff that stacks 200 times that doubles its possessor's stats, If possessor would be afflicted with Confusion, Charm, Insanity, or Dominion, possessor instead isn't and gains a buff that stacks 200 times that multiplies its possessor's stats by 10, Boss Effect
Pillar of Battle- Possessor's Defense is multiplied by 30, Possessor and possessor's allies cannot be Defeated in non-standard ways by sources below Level 80, Constant Effect
Perfect Parry- Possessor has a 50% chance of cancelling offensive actions that target possessor, Constant Effect
Fury Counter- Whenever one of possessor's allies is attacked, possessor may, up to an unlimited number of times per round, perform an action as a counter to that attack, with said action dealing 100 times its normal Damage, Constant Effect
Clad in the Hides of Great Beasts- Possessor is Immune to sources below Level 75, Possessor gains +58,000 Defense, Possessor gains 45% Animal Resistance, 45% Dragon Resistance, and 45% Monster Resistance, Possessor gains 50% Resistance to base weapon subtypes, Constant Effect
Martial Pride- Possessor may choose to count as wielding a Sword or Fist Weapon, Possessor counts as possessing the abilities 'Master Sword Training' and 'Master Fist Weapon Training', as well as all lower tier-abilities in the classes Swordsman and Combatant, Up to four times per round, when possessor would acquire a debuff or negative status effect, possessor may choose to not acquire it and instead obtain a buff that stacks 500 times that increases the Damage values of its possessor's abilities by 3,000,000 points, Constant Effect
Massive- Possessor gains +1,000,000,000 HP, Possessor gains +300,000 STR, Possessor gains +300,000 CON, Possessor may choose to count as up to 500,000 entities for row-order purposes, Constant Effect
Impassable Bulwark- Possessor counts as wearing a Heavy Armor and possessing the ability 'Master Heavy Armor Proficiency' and all lower tier-abilities in the Guardian class, Possessor's allies may not be moved to the front row without possessor's permission, Possessor's side of battle ignores row-order imbalances if possessor is in the front row, Constant Effect
Overwhelming Presence- Possessor's opponents have a 300% chance of being afflicted with Confusion: Fear at the start of every round, Possessor's allies cannot have their stats scanned, Constant Effect
Strongest of the Songkharro Nomad-Giants- Possessor gains +1,000,000,000 HP, Possessor gains +300,000 STR, Possessor gains +300,000 CON, Possessor's offensive actions may gain a 5,000% chance of inflicting Fatigued: Stun and moving their targets to the row of possessor's choice, Possessor is Immune to effects attached to Zones, Terrains, and Phantom Terrains, Constant Effect
Trained In Etiquitte- Possessor cannot negatively effect possessor's allies, Constant Effect
You Shall Not Pass- Possessor may prevent individuals from entering or leaving battlespaces that possessor is in, Constant Effect
I WILL NEVER SURRENDER- Possessor is resurrected, with this resurrection being unable to be prevented, with full HP, MP, and stats at the start of each round, Possessor has a 50% chance to be resurrected with full HP, MP, and stats at the start of each round before each action, Possessor cannot be prevented from resurrecting the first three times possessor would do so, Constant Effect
Never Apart from His Charge- Possessor may target possessor's allies from any battlespace, Constant Effect
Trained Under the Sage-Bishops of the Gleaming Rock to Better Assist His Fellows- Possessor's allies regenerate 100,000,000 HP and MP at the start of each round, Possessor's allies are resurrected with full HP, MP, and stats at the start of each round, Constant Effect
Stance Shift- Possessor may begin battle in a Stance, Possessor may change stances at the start of each round, Constant Effect
Immaculate Bodyguard Stance- Possessor's allies cannot be targeted with offensive actions, Stance Ability
Wasteland Guide Stance- Possessor's allies are Immune to effects attached to Zones, Terrains, and Phantom Terrains, Stance Ability
Supreme War Hurricane Stance- Possessor deals double Damage, Whenever possessor kills an opponent, possessor, up to 200,000,000 times per round, gains an action, Stance Ability
Abilities-
Blade of the Songkharro- 300,000 Damage, This action ignores the Resistances, Immunities, Reflections, and Absorptions of entities below Level 80, 1 hit against 200,000, Physical & Earth, 0 MP
Salvation's Hand- 300,000 Damage, Heals, Target is cured of 5 debuffs, cured of 5 negative status effects, and regenerates 100,000,000 HP, Light, 0 MP
Ward Shell- Target ignores the next offensive action that targets it as a non-stacking buff, Magic & Physical, 0 MP
Copper Barrier- Caster and all of caster's allies obtain a non-stacking buff that makes them unable to take Damage (including Stat Damage), Magic & Earth, 1,000,000 MP
Silver Barrier- Caster and all of caster's allies obtain a non-stacking buff that makes them unable to acquire debuffs or negative status effects, Magic & Earth, 10,000,000 MP
Golden Barrier- Caster and all of caster's allies obtain a non-stacking buff that makes them Immune to replicated actions, Magic & Earth, 10,000,000 MP
Platinum Barrier- If caster possesses the buffs 'Copper Barrier', 'Silver Barrier', and 'Golden Barrier', caster obtains a non-stacking buff that makes its possessor's buffs and positive status effects unremovable and gains the positive status effect Immortal, Universe, 100,000,000 MP
World Splitter- 300,000 Damage, this action may destroy any number of Zones, Terrains, and Phantom Terrains, this action deals 10 times Damage to entities who possess the Constant Effect 'Supermassive' or 'Hypermassive', 1 hit against 8,000,000,000, This action counts as involving a Swordsman Technique, Earth & Destruction, 45,000,000 MP
Parallax Havoc- 300,000 Damage, this action cannot be Dodged by entities lower Level than its caster, this action cannot be countered (including preemptively) by entities lower Level than its caster, 50 hits against 500,000, Physical & Spatial, This action counts as involving a Swordsman Technique, 35,000,000 MP
Gavel of the First King- 300,000 Damage, target acquires a non-stacking debuff that makes its possessor unable to act unless its possessor is Immune to Law, this action counts as involving a Combatant technique, Law or Physical & Law or Earth & Law, 15,000,000 MP
Corona Dusting- 300,000 Damage, 800% inflicts Imparied: Blind, 600% inflicts Burning, 600% inflicts Awestruck, this action may create up to 600 Zones that may be Zones of Fire, Zones of Light, or Zones of Fire & Light, This action may set the Phantom Terrain to Sun, This action may repeat itself at the start of each round (being able to choose new targets) for no MP cost so long as no more than two of its performer's other actions have already repeated on that round, 15 hits against 17,000,000,000, this action counts as involving a Combatant technique, Fire & Light or Fire & Light & Physical, 60,000,000 MP
Fading Call: Spirits of My Ancestors- 300,000 Damage, May Heal, 500% may inflict any six minor or moderate negative status effects, May provide +300,000 to up to three stats as a buff that stacks 5 times per stat, May provide -150,000 to up to three stats as a debuff that stacks 5 times per stat, This action may repeat itself at the start of each round (being able to choose new targets) for no MP cost so long as no more than two of its performer's other actions have already repeated on that round, 1 hit against 5,000,000, Magic or Time or Light & Darkness, 30,000,000 MP
Distant Storms- 300,000 Damage, 400% may inflict Electrocuted, 100% may inflict Smitten, this action may be delayed up to 500,000 rounds, Electrical or Time or Universe, 60,000,000 MP
Gravatic Devastation- 300,000 Damage, Targets' Defense and Constitution are halved as a debuff that lasts 50 rounds and stacks 5 times, 1 hit against 70,000,000, Technology & Darkness, 5,000,000 MP
Drops-
9,600,000 Gold
960,000 XP
Level 80 Elite Boss
Humanoid, Fire
HP- 1,112,516,000
MP- 1,004,218,305
STR- 304,400
AGI- 298,700
CON- 304,400
MIN- 295,500
SPI- 299,900
XP- 0
Defense- 58,800
Defense against Stat Damage- 22,450
Critical Chance- 160%
Resilience- 150%
To Hit- 260%
Dodge- 140%
Resistances and Immunities- Reflects Physical, Reflects War, Absorbs Magic, Technology Immunity, Earth Immunity, Fire Immunity, Ice Immunity, Electrical Immunity, Thief Arts Immunity, Reflects Gate Magic, Charm Immunity, Pain Immunity, Poison Immunity, Disease Immunity, Confusion Immunity, Stat Drain Immunity, Dominion Immunity, Insanity Immunity, Instant Death Immunity, Immune to Minor and Moderate Status Effects, 160% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Cardozai's Bodyguard- At the start of battle, before other start of battle effects, the entity '*Cardozai, Tradelord', enters battle on possessor's side, with this entity not being a summon, Possessor's side of battle cannot lose while this entitiy is alive, This ally's Defense is multiplied by 2,000,000,000 while possessor is present, This entity cannot die, obtain debuffs, take Stat Damage, obtain negative status effects, or be defeated while possessor is alive, Boss Effect
Unbreakable Honor- Possessor is Immune to sources below Level 60, Possessor gains +300,000 SPI, Possessor's Charm, Confusion, Insanity, and Dominion Immunities may not be ignored, Whenever possessor is targeted by an attack that would have a chance of inflicting Confusion, Charm, Insanity, or Dominion, possessor obtains a buff that stacks 200 times that doubles its possessor's stats, If possessor would be afflicted with Confusion, Charm, Insanity, or Dominion, possessor instead isn't and gains a buff that stacks 200 times that multiplies its possessor's stats by 10, Boss Effect
Pillar of Battle- Possessor's Defense is multiplied by 30, Possessor and possessor's allies cannot be Defeated in non-standard ways by sources below Level 80, Constant Effect
Perfect Parry- Possessor has a 50% chance of cancelling offensive actions that target possessor, Constant Effect
Fury Counter- Whenever one of possessor's allies is attacked, possessor may, up to an unlimited number of times per round, perform an action as a counter to that attack, with said action dealing 100 times its normal Damage, Constant Effect
Clad in the Hides of Great Beasts- Possessor is Immune to sources below Level 75, Possessor gains +58,000 Defense, Possessor gains 45% Animal Resistance, 45% Dragon Resistance, and 45% Monster Resistance, Possessor gains 50% Resistance to base weapon subtypes, Constant Effect
Martial Pride- Possessor may choose to count as wielding a Sword or Fist Weapon, Possessor counts as possessing the abilities 'Master Sword Training' and 'Master Fist Weapon Training', as well as all lower tier-abilities in the classes Swordsman and Combatant, Up to four times per round, when possessor would acquire a debuff or negative status effect, possessor may choose to not acquire it and instead obtain a buff that stacks 500 times that increases the Damage values of its possessor's abilities by 3,000,000 points, Constant Effect
Massive- Possessor gains +1,000,000,000 HP, Possessor gains +300,000 STR, Possessor gains +300,000 CON, Possessor may choose to count as up to 500,000 entities for row-order purposes, Constant Effect
Impassable Bulwark- Possessor counts as wearing a Heavy Armor and possessing the ability 'Master Heavy Armor Proficiency' and all lower tier-abilities in the Guardian class, Possessor's allies may not be moved to the front row without possessor's permission, Possessor's side of battle ignores row-order imbalances if possessor is in the front row, Constant Effect
Overwhelming Presence- Possessor's opponents have a 300% chance of being afflicted with Confusion: Fear at the start of every round, Possessor's allies cannot have their stats scanned, Constant Effect
Strongest of the Songkharro Nomad-Giants- Possessor gains +1,000,000,000 HP, Possessor gains +300,000 STR, Possessor gains +300,000 CON, Possessor's offensive actions may gain a 5,000% chance of inflicting Fatigued: Stun and moving their targets to the row of possessor's choice, Possessor is Immune to effects attached to Zones, Terrains, and Phantom Terrains, Constant Effect
Trained In Etiquitte- Possessor cannot negatively effect possessor's allies, Constant Effect
You Shall Not Pass- Possessor may prevent individuals from entering or leaving battlespaces that possessor is in, Constant Effect
I WILL NEVER SURRENDER- Possessor is resurrected, with this resurrection being unable to be prevented, with full HP, MP, and stats at the start of each round, Possessor has a 50% chance to be resurrected with full HP, MP, and stats at the start of each round before each action, Possessor cannot be prevented from resurrecting the first three times possessor would do so, Constant Effect
Never Apart from His Charge- Possessor may target possessor's allies from any battlespace, Constant Effect
Trained Under the Sage-Bishops of the Gleaming Rock to Better Assist His Fellows- Possessor's allies regenerate 100,000,000 HP and MP at the start of each round, Possessor's allies are resurrected with full HP, MP, and stats at the start of each round, Constant Effect
Stance Shift- Possessor may begin battle in a Stance, Possessor may change stances at the start of each round, Constant Effect
Immaculate Bodyguard Stance- Possessor's allies cannot be targeted with offensive actions, Stance Ability
Wasteland Guide Stance- Possessor's allies are Immune to effects attached to Zones, Terrains, and Phantom Terrains, Stance Ability
Supreme War Hurricane Stance- Possessor deals double Damage, Whenever possessor kills an opponent, possessor, up to 200,000,000 times per round, gains an action, Stance Ability
Abilities-
Blade of the Songkharro- 300,000 Damage, This action ignores the Resistances, Immunities, Reflections, and Absorptions of entities below Level 80, 1 hit against 200,000, Physical & Earth, 0 MP
Salvation's Hand- 300,000 Damage, Heals, Target is cured of 5 debuffs, cured of 5 negative status effects, and regenerates 100,000,000 HP, Light, 0 MP
Ward Shell- Target ignores the next offensive action that targets it as a non-stacking buff, Magic & Physical, 0 MP
Copper Barrier- Caster and all of caster's allies obtain a non-stacking buff that makes them unable to take Damage (including Stat Damage), Magic & Earth, 1,000,000 MP
Silver Barrier- Caster and all of caster's allies obtain a non-stacking buff that makes them unable to acquire debuffs or negative status effects, Magic & Earth, 10,000,000 MP
Golden Barrier- Caster and all of caster's allies obtain a non-stacking buff that makes them Immune to replicated actions, Magic & Earth, 10,000,000 MP
Platinum Barrier- If caster possesses the buffs 'Copper Barrier', 'Silver Barrier', and 'Golden Barrier', caster obtains a non-stacking buff that makes its possessor's buffs and positive status effects unremovable and gains the positive status effect Immortal, Universe, 100,000,000 MP
World Splitter- 300,000 Damage, this action may destroy any number of Zones, Terrains, and Phantom Terrains, this action deals 10 times Damage to entities who possess the Constant Effect 'Supermassive' or 'Hypermassive', 1 hit against 8,000,000,000, This action counts as involving a Swordsman Technique, Earth & Destruction, 45,000,000 MP
Parallax Havoc- 300,000 Damage, this action cannot be Dodged by entities lower Level than its caster, this action cannot be countered (including preemptively) by entities lower Level than its caster, 50 hits against 500,000, Physical & Spatial, This action counts as involving a Swordsman Technique, 35,000,000 MP
Gavel of the First King- 300,000 Damage, target acquires a non-stacking debuff that makes its possessor unable to act unless its possessor is Immune to Law, this action counts as involving a Combatant technique, Law or Physical & Law or Earth & Law, 15,000,000 MP
Corona Dusting- 300,000 Damage, 800% inflicts Imparied: Blind, 600% inflicts Burning, 600% inflicts Awestruck, this action may create up to 600 Zones that may be Zones of Fire, Zones of Light, or Zones of Fire & Light, This action may set the Phantom Terrain to Sun, This action may repeat itself at the start of each round (being able to choose new targets) for no MP cost so long as no more than two of its performer's other actions have already repeated on that round, 15 hits against 17,000,000,000, this action counts as involving a Combatant technique, Fire & Light or Fire & Light & Physical, 60,000,000 MP
Fading Call: Spirits of My Ancestors- 300,000 Damage, May Heal, 500% may inflict any six minor or moderate negative status effects, May provide +300,000 to up to three stats as a buff that stacks 5 times per stat, May provide -150,000 to up to three stats as a debuff that stacks 5 times per stat, This action may repeat itself at the start of each round (being able to choose new targets) for no MP cost so long as no more than two of its performer's other actions have already repeated on that round, 1 hit against 5,000,000, Magic or Time or Light & Darkness, 30,000,000 MP
Distant Storms- 300,000 Damage, 400% may inflict Electrocuted, 100% may inflict Smitten, this action may be delayed up to 500,000 rounds, Electrical or Time or Universe, 60,000,000 MP
Gravatic Devastation- 300,000 Damage, Targets' Defense and Constitution are halved as a debuff that lasts 50 rounds and stacks 5 times, 1 hit against 70,000,000, Technology & Darkness, 5,000,000 MP
Drops-
9,600,000 Gold
960,000 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Updates
*Cardozai, Tradelord
Level 80 Sub-Boss
Human, Commerce
HP- 115,200,000
MP- 115,900,500
STR- 125,000
AGI- 125,000
CON- 125,000
MIN- 155,000
SPI- 125,000
XP- 0
Defense- 45,000
Defense against Stat Damage- 22,000
Critical Chance- 80%
Resilience- 80%
To Hit- 180%
Dodge- 160%
Resistances and Immunities- Absorbs Commerce, Absorbs Wealth, Earth Immunity, Air Immunity, Electrical Immunity, Ice Immunity, 99% Magic Resistance, Poison Immunity, Confusion Immunity, Charm Immunity, Reflects Dominion, 400% Minor Status Effect Resistance, 200% Moderate Status Effect Resistance, 80% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Lord of the Great Caravan- Possessor's allies are Immune to Gold Damage, Boss Effect
Merchant of Notions- At the start of each round, possessor acquires 5,000,000,000 Temporary Gold that vanishes at the end of the round, Boss Effect
Salesman of Wonders- Possessor possesses a Relic Warehouse List, which stores Constant Effects and Abilities; Possessor does not count as directly having these Constant Effects and Abilities; At the start of each round, possessor may give one of the Abilities or Constant Effects in possessor's Relic Warehouse List to either itself or one of its allies, with such granting occurring a max of once per such entry at a time, but being an unremovable buff that stacks 200,000 times with other different versions of itself, Boss Effect
Precognitive Dodge- Once per round, possessor may choose to automatically Dodge an attack that comes from a source that is not Immune to, Reflect, or Absorb Psychic, Constant Effect
Half-Genie- Possessor may choose to additionally or solely possess the subtypes Spirit, Elemental, and/or Magic Being, Constant Effect
Abilities-
Tradelord's Cane- 110,000 HP Damage (this is a Damage value), 1,100,000 Gold Drain (this is a Damage value, it is rolled seperately from the proceeding Damage value in terms of damage, but cannot miss if the previous value does not miss), Wealth or Commerce or Earth or Psychic, 0 MP
Bottle Life Force- 150,000 Damage, Deals HP Drain, One of caster's allies may regenerate 10,000,000 HP if this deals at least one Damage, Darkness or Magic or Light or Wonder, 0 MP
Wish- Caster replicates the effect of any ability performable by an entity on the Enemy List that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Magic, 0 MP
Drops-
1,200,000 Gold
120,000 XP
Relic Warehouse List-
Lhatgarrinom, Spear of the Lightning-Bearer- 150,000 Damage, if this attack hits an opponent of its caster, up to 500,000,000,000 of that opponent's allies are dealt 11,000,000 Flat Electrical element Damage, Electrical, 30,000,000 MP
Illarinothet, Cage of the Phoenix-Emperor's Heart- Caster's allies are resurrected; caster's opponents are dealt (10,000,000 * the number of individuals successfully resurrected) Flat Fire element Damage, Fire, 60,000,000 MP
Glix, Ring of the Time-Thief- Up to three times per round when one of possessor's opponents who is below Level 80 who is not Immune to Petrified: Time Stop and does not Reflect or Absorb Petrified: Time Stop would take an action, possessor may choose to take an action instead, with things that would occur before and after the other individual's action still occurring, Constant Effect
Cloak of the Mhalgeister's Feathers- Whenever possessor Dodges a hit from an attack, possessor may remove all buffs from the attacker that come from sources below Level 99 and then resurrect an ally if at least one such buff was removed, Constant Effect
The Gem of Endless Wishes- Before each of possessor's actions, possessor may replicate the effect of any ability performable by an entity on the Enemy List that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Constant Effect
Cthaat Aquadingan, The Endless Elixer- Possessor regenerates 11,000,000 HP and MP at the start of each round, Possessor is cured of all negative status effects from sources below Level 81 at the start of each round, Possessor is cured of all debuffs from sources below Level 81 at the start of each round, Possessor is afflicted with all minor positive status effects at the start of each round, Constant Effect
Cornucopia of the 77 Herds- Possessor may summon 100 instances of the same entity from the Enemy List that are Level 80 or below and normally fightable for drops, Max 77 different entity types summoned at once, Max 20,000 summons of each type, Constant Effect
Level 80 Sub-Boss
Human, Commerce
HP- 115,200,000
MP- 115,900,500
STR- 125,000
AGI- 125,000
CON- 125,000
MIN- 155,000
SPI- 125,000
XP- 0
Defense- 45,000
Defense against Stat Damage- 22,000
Critical Chance- 80%
Resilience- 80%
To Hit- 180%
Dodge- 160%
Resistances and Immunities- Absorbs Commerce, Absorbs Wealth, Earth Immunity, Air Immunity, Electrical Immunity, Ice Immunity, 99% Magic Resistance, Poison Immunity, Confusion Immunity, Charm Immunity, Reflects Dominion, 400% Minor Status Effect Resistance, 200% Moderate Status Effect Resistance, 80% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Lord of the Great Caravan- Possessor's allies are Immune to Gold Damage, Boss Effect
Merchant of Notions- At the start of each round, possessor acquires 5,000,000,000 Temporary Gold that vanishes at the end of the round, Boss Effect
Salesman of Wonders- Possessor possesses a Relic Warehouse List, which stores Constant Effects and Abilities; Possessor does not count as directly having these Constant Effects and Abilities; At the start of each round, possessor may give one of the Abilities or Constant Effects in possessor's Relic Warehouse List to either itself or one of its allies, with such granting occurring a max of once per such entry at a time, but being an unremovable buff that stacks 200,000 times with other different versions of itself, Boss Effect
Precognitive Dodge- Once per round, possessor may choose to automatically Dodge an attack that comes from a source that is not Immune to, Reflect, or Absorb Psychic, Constant Effect
Half-Genie- Possessor may choose to additionally or solely possess the subtypes Spirit, Elemental, and/or Magic Being, Constant Effect
Abilities-
Tradelord's Cane- 110,000 HP Damage (this is a Damage value), 1,100,000 Gold Drain (this is a Damage value, it is rolled seperately from the proceeding Damage value in terms of damage, but cannot miss if the previous value does not miss), Wealth or Commerce or Earth or Psychic, 0 MP
Bottle Life Force- 150,000 Damage, Deals HP Drain, One of caster's allies may regenerate 10,000,000 HP if this deals at least one Damage, Darkness or Magic or Light or Wonder, 0 MP
Wish- Caster replicates the effect of any ability performable by an entity on the Enemy List that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Magic, 0 MP
Drops-
1,200,000 Gold
120,000 XP
Relic Warehouse List-
Lhatgarrinom, Spear of the Lightning-Bearer- 150,000 Damage, if this attack hits an opponent of its caster, up to 500,000,000,000 of that opponent's allies are dealt 11,000,000 Flat Electrical element Damage, Electrical, 30,000,000 MP
Illarinothet, Cage of the Phoenix-Emperor's Heart- Caster's allies are resurrected; caster's opponents are dealt (10,000,000 * the number of individuals successfully resurrected) Flat Fire element Damage, Fire, 60,000,000 MP
Glix, Ring of the Time-Thief- Up to three times per round when one of possessor's opponents who is below Level 80 who is not Immune to Petrified: Time Stop and does not Reflect or Absorb Petrified: Time Stop would take an action, possessor may choose to take an action instead, with things that would occur before and after the other individual's action still occurring, Constant Effect
Cloak of the Mhalgeister's Feathers- Whenever possessor Dodges a hit from an attack, possessor may remove all buffs from the attacker that come from sources below Level 99 and then resurrect an ally if at least one such buff was removed, Constant Effect
The Gem of Endless Wishes- Before each of possessor's actions, possessor may replicate the effect of any ability performable by an entity on the Enemy List that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Constant Effect
Cthaat Aquadingan, The Endless Elixer- Possessor regenerates 11,000,000 HP and MP at the start of each round, Possessor is cured of all negative status effects from sources below Level 81 at the start of each round, Possessor is cured of all debuffs from sources below Level 81 at the start of each round, Possessor is afflicted with all minor positive status effects at the start of each round, Constant Effect
Cornucopia of the 77 Herds- Possessor may summon 100 instances of the same entity from the Enemy List that are Level 80 or below and normally fightable for drops, Max 77 different entity types summoned at once, Max 20,000 summons of each type, Constant Effect
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Updates
*Aldai, Emissary of Netheryn
Level 80 Boss
Daemon, Darkness
HP- 521,303,666
MP- 523,345,555
STR- 152,000
AGI- 152,000
CON- 148,300
MIN- 152,500
SPI- 152,500
XP- 0
Defense- 44,000
Defense against Stat Damage- 21,320
Critical Chance- 160%
Resilience- 160%
To Hit- 260%
Dodge- 160%
Resistances and Immunities- Absorbs Darkness, Psychic Immunity, Acid Immunity, 50% Light Weakness, Pain Immunity, Charm Immunity, Poison Immunity, Diseased Immunity, Confusion Immunity, Absorbs Voidstruck, Dominion Immunity, 50% Smitten Weakness, 1000% Minor Status Effect Resistance, 500% Moderate Status Effect Resistance, 100% Major Status Effect Resistance
Prime Attribute- Spirit + (Agility or Strength)
Constant Effects-
Emissary of the Council of Netheryn- Possessor's allies have their stats and Damage dealt doubled, Possessor is Immune to sources below Level 60, At the start of each round, possessor may summon up to 20 Demons, Devils, or Daemons below Level 80 that are normally fightable for drops on the enemy list, Max 200 summoned, Boss Effect
Corrupted Proxy- At the start of battle, possessor selects a unique PC opponent that is not Immune to Dominion and does not Absorb or Reflect Dominion, That individual, as an unremovable debuff, joins possessor's side of battle and is controlled by possessor's side of battle, that individual loses if possessor's side of battle wins and wins if its original side of battle wins, Boss Effect
Seal of the Hell-Diplomat- Possesor is Immune to summons and replicated entities, Possessor is Immune to entities afflicted with Charm or Dominion, Constant Effect
Abilities-
Claws of Black Devouring- 150,000 Damage, Deals HP Drain and MP Drain, Darkness or Magic or Darkness & Magic, 0 MP
Shadow Tendrils- 150,000 Damage, 18 hits against 900,000,000, Darkness, 0 MP
Eloquent Request- Inflicts Charm, 80% inflicts Dominion, Target gains three actions immediately after this action, Air, 0 MP
Blood-Signed Contract- 100% inflicts Dominon, Target gains +150,000 to all stats, gains Immunity to status effects, and gains Immunity to sources below Level 60, Cannot target caster, Darkness & Magic, 3,000,000 MP
Devour Spirit- 150,000 Damage, 15,000 SPI Damage, Deals HP Drain, Deals SPI Drain, 100% inflicts Instant Death, Darkness, 5,000,000 MP
Festival of the Guilty- All Demons, Devils, Daemons, and individuals possessing a debuff from caster's 'Corrupted Proxy' Constant Effect gain +150,000 to all stats as a non-stacking bonus, are cured of up to four debuffs or negative status effects from sources below Level 99, and gain six actions immediately after this action (with order of these bonus actions being dependant upon their possessor's turn order determining stat sums, descending, with caster choosing order in the case of ties), Darkness, 80,000,000 MP
Falling Eclipse- 50,000,000 Flat Darkness element Damage, 1 hit against 5,000,000,000, Darkness or Darkness & Fire, 80,000,000 MP
Treason Thorn- 150,000 Damage, 100% inflicts Dominion, Psychic or Earth or Darkness or Wood, 7,000,000 MP
Worldwide Massacre- Caster gives each non-caster individual who is not Resistant to, is not Immune to, does not Absorb, and does not Reflect Dominion an action that caster controls, which must be an offensive action; this action deals ten times normal Damage, Physical & Darkness & Psychic, 100,000,000 MP
Drops-
4,800,000 Gold
480,000 XP
Level 80 Boss
Daemon, Darkness
HP- 521,303,666
MP- 523,345,555
STR- 152,000
AGI- 152,000
CON- 148,300
MIN- 152,500
SPI- 152,500
XP- 0
Defense- 44,000
Defense against Stat Damage- 21,320
Critical Chance- 160%
Resilience- 160%
To Hit- 260%
Dodge- 160%
Resistances and Immunities- Absorbs Darkness, Psychic Immunity, Acid Immunity, 50% Light Weakness, Pain Immunity, Charm Immunity, Poison Immunity, Diseased Immunity, Confusion Immunity, Absorbs Voidstruck, Dominion Immunity, 50% Smitten Weakness, 1000% Minor Status Effect Resistance, 500% Moderate Status Effect Resistance, 100% Major Status Effect Resistance
Prime Attribute- Spirit + (Agility or Strength)
Constant Effects-
Emissary of the Council of Netheryn- Possessor's allies have their stats and Damage dealt doubled, Possessor is Immune to sources below Level 60, At the start of each round, possessor may summon up to 20 Demons, Devils, or Daemons below Level 80 that are normally fightable for drops on the enemy list, Max 200 summoned, Boss Effect
Corrupted Proxy- At the start of battle, possessor selects a unique PC opponent that is not Immune to Dominion and does not Absorb or Reflect Dominion, That individual, as an unremovable debuff, joins possessor's side of battle and is controlled by possessor's side of battle, that individual loses if possessor's side of battle wins and wins if its original side of battle wins, Boss Effect
Seal of the Hell-Diplomat- Possesor is Immune to summons and replicated entities, Possessor is Immune to entities afflicted with Charm or Dominion, Constant Effect
Abilities-
Claws of Black Devouring- 150,000 Damage, Deals HP Drain and MP Drain, Darkness or Magic or Darkness & Magic, 0 MP
Shadow Tendrils- 150,000 Damage, 18 hits against 900,000,000, Darkness, 0 MP
Eloquent Request- Inflicts Charm, 80% inflicts Dominion, Target gains three actions immediately after this action, Air, 0 MP
Blood-Signed Contract- 100% inflicts Dominon, Target gains +150,000 to all stats, gains Immunity to status effects, and gains Immunity to sources below Level 60, Cannot target caster, Darkness & Magic, 3,000,000 MP
Devour Spirit- 150,000 Damage, 15,000 SPI Damage, Deals HP Drain, Deals SPI Drain, 100% inflicts Instant Death, Darkness, 5,000,000 MP
Festival of the Guilty- All Demons, Devils, Daemons, and individuals possessing a debuff from caster's 'Corrupted Proxy' Constant Effect gain +150,000 to all stats as a non-stacking bonus, are cured of up to four debuffs or negative status effects from sources below Level 99, and gain six actions immediately after this action (with order of these bonus actions being dependant upon their possessor's turn order determining stat sums, descending, with caster choosing order in the case of ties), Darkness, 80,000,000 MP
Falling Eclipse- 50,000,000 Flat Darkness element Damage, 1 hit against 5,000,000,000, Darkness or Darkness & Fire, 80,000,000 MP
Treason Thorn- 150,000 Damage, 100% inflicts Dominion, Psychic or Earth or Darkness or Wood, 7,000,000 MP
Worldwide Massacre- Caster gives each non-caster individual who is not Resistant to, is not Immune to, does not Absorb, and does not Reflect Dominion an action that caster controls, which must be an offensive action; this action deals ten times normal Damage, Physical & Darkness & Psychic, 100,000,000 MP
Drops-
4,800,000 Gold
480,000 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Updates
*Ghamathlenon, the Wyrm of Tales
Level 80 Boss
Dragon, Magic
HP- 1,026,215,301
MP- 1,035,658,444
STR- 298,200
AGI- 300,303
CON- 285,201
MIN- 604,500
SPI- 304,560
XP- 0
Defense- 244,000, +240,000 Defense against Time, +240,000 Defense against Spatial
Defense against Stat Damage- 41,300, +40,000 Defense Against Mind Damage
Critical Chance- 280%
Resilience- 300%
To Hit- 400%
Dodge- 320%
Resistances and Immunities- Reflects Fire, Reflects Ice, Reflects Acid, Reflects Electrical, Absorbs Magic, Absorbs Psychic, Absorbs Light, Absorbs Darkness, Physical Immunity, Reflects Swords, 190% Bailartix Weakness, Poison Immunity, Pain Immunity, Diseased Immunity, Fatigued Immunity, Mindblasted Immunity, Manablasted Immunity, Suffocation Immunity, Drowning Immunity, Burning Immunity, Frozen Immunity, Awestruck Immunity, Voidstruck Immunity, Dissolving Immunity, Electrocuted Immunity, Wounded Immunity, Minor Status Effect Immunity, Moderate Status Effect Immunity, 100% Major Negative Status Effect Resistance
Prime Attribute- Mind*2
Constant Effects-
Wyrm of Legend- Possessor's allies have their stats doubled, Possessor is Immune to summons, Boss Effect
Keeper of the Dragon King's Great Library- Possessor gains +604,000 MIN, Possessor counts as having 100,000 Books and 100,000 Tomes each worth 200,000,001 Gold equipped, Possessor counts as possessing 'Master Book Training' and all lower Scholar-class tier abilities, Boss Effect
Body of Living Stories- Possessor is Immune to sources below Level 60, Possessor gains the subtype Conceptual, Possessor gains +320% Dodge, Possessor may choose up to once per round to ignore the acquisition of a (debuff or negative status effect) from a source below Level 99, Constant Effect
Whispers in the Magic- Whenever one of possessor's opponents casts a spell, possessor may choose to have a 75% chance of inflicting Dominion on that individual or may choose to gain +300% Dodge until the end of the round as a buff that stacks 5 times, Constant Effect
Corrupted by the Dark Pool- Possessor counts as possessing Shalmarkion as a Patron Deity, Instances of Voidstruck with possessor as their source deal double Damage, Constant Effect
Shielded by History- Possessor gains +5% Damage Resistance at the end of each round as a buff that stacks 40 times, Constant Effect
Conceptual Power- Possessor's HP and MP determining stats are Mind, Possessor's turn-order-determining stat becomes Mind, Constant Effect
Thoughtseeking Planeflight- Whenever an individual in a different battlespace than possessor who does not Reflect or Absorb Psychic performs an action, possessor may choose to enter its battlespace, Constant Effect
Abilities-
Memory-Swallowing Maw- 150,000 Damage, Deals HP Drain and MP Drain, If this action kills a target, all buffs, debuffs, and summons with that target as a source vanish, Darkness or Psychic or Air or Psychic & Darkness & Air, 0 MP
Draconic Magics- 150,000 Damage, 500% inflicts Manablasted and up to 2 selected minor status effects, 2 hits against 500,000,000, Magic or any combination of base elements, 2,000 MP
Mass Dispell- Removes up to 20,000 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot unsummon summons that are over Level 80 or remove buffs or debuffs come from sources above Level 80, Magic, 200,000 MP
Summon- Caster summons up to 30 entities below Level 80 that are normally fightable for drops, Max 200 summoned, Magic, 2,000,000 MP
Wish- Caster replicates the effect of any ability performable by an entity on the Enemy List that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Magic, 200,000 MP
Splendid Wish Barrage- Caster, twelve times in a row, choosing different entities to replicate each time, replicates the effect of any ability performable by an entity on the Enemy List that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Magic, 20,000,000 MP
Fictifying Breath- 150,000 Damage, 50% inflicts Vanished: Imagined, 1 hit against 500,000,000, Psychic or Magic or Time or Spatial, 5,000,000 MP
Thousand and One Nights- Caster creates a Theoretical Sub-Battle within the current battle, which plays out in its entirety before the battle resumes; in the sub-battle, a chosen, living, non-defeated, unique opponent of caster is placed on one side of battle, and up to 200 entities below Level 90 from the Enemy List that are normally fightable for drops are placed on the other, with caster choosing said entities; the terrain may be set by caster to be any type that has an associated square mile for sale in the shop for under 200,000,000 Gold; if the enemy side of this sub-battle wins, the PC who was chosen obtains a debuff that may not be removed by sources below Level 99 until the end of the battle in which it was acquired that causes its possessor to count as being defeated; caster may choose whether the instance of the PC placed into the sub-battle enters it in the state that PC was in when the sub-battle was created or the state that PC was in at the first point in battle during which that PC was a participant in battle; the sub-battle does not generate rewards, and nothing carries over from it back to the battle unless specifically noted, Darkness & Magic & Psychic & Spatial & Time, 30,000,000 MP
Drops-
19,200,000 Gold
1,920,000 XP
Level 80 Boss
Dragon, Magic
HP- 1,026,215,301
MP- 1,035,658,444
STR- 298,200
AGI- 300,303
CON- 285,201
MIN- 604,500
SPI- 304,560
XP- 0
Defense- 244,000, +240,000 Defense against Time, +240,000 Defense against Spatial
Defense against Stat Damage- 41,300, +40,000 Defense Against Mind Damage
Critical Chance- 280%
Resilience- 300%
To Hit- 400%
Dodge- 320%
Resistances and Immunities- Reflects Fire, Reflects Ice, Reflects Acid, Reflects Electrical, Absorbs Magic, Absorbs Psychic, Absorbs Light, Absorbs Darkness, Physical Immunity, Reflects Swords, 190% Bailartix Weakness, Poison Immunity, Pain Immunity, Diseased Immunity, Fatigued Immunity, Mindblasted Immunity, Manablasted Immunity, Suffocation Immunity, Drowning Immunity, Burning Immunity, Frozen Immunity, Awestruck Immunity, Voidstruck Immunity, Dissolving Immunity, Electrocuted Immunity, Wounded Immunity, Minor Status Effect Immunity, Moderate Status Effect Immunity, 100% Major Negative Status Effect Resistance
Prime Attribute- Mind*2
Constant Effects-
Wyrm of Legend- Possessor's allies have their stats doubled, Possessor is Immune to summons, Boss Effect
Keeper of the Dragon King's Great Library- Possessor gains +604,000 MIN, Possessor counts as having 100,000 Books and 100,000 Tomes each worth 200,000,001 Gold equipped, Possessor counts as possessing 'Master Book Training' and all lower Scholar-class tier abilities, Boss Effect
Body of Living Stories- Possessor is Immune to sources below Level 60, Possessor gains the subtype Conceptual, Possessor gains +320% Dodge, Possessor may choose up to once per round to ignore the acquisition of a (debuff or negative status effect) from a source below Level 99, Constant Effect
Whispers in the Magic- Whenever one of possessor's opponents casts a spell, possessor may choose to have a 75% chance of inflicting Dominion on that individual or may choose to gain +300% Dodge until the end of the round as a buff that stacks 5 times, Constant Effect
Corrupted by the Dark Pool- Possessor counts as possessing Shalmarkion as a Patron Deity, Instances of Voidstruck with possessor as their source deal double Damage, Constant Effect
Shielded by History- Possessor gains +5% Damage Resistance at the end of each round as a buff that stacks 40 times, Constant Effect
Conceptual Power- Possessor's HP and MP determining stats are Mind, Possessor's turn-order-determining stat becomes Mind, Constant Effect
Thoughtseeking Planeflight- Whenever an individual in a different battlespace than possessor who does not Reflect or Absorb Psychic performs an action, possessor may choose to enter its battlespace, Constant Effect
Abilities-
Memory-Swallowing Maw- 150,000 Damage, Deals HP Drain and MP Drain, If this action kills a target, all buffs, debuffs, and summons with that target as a source vanish, Darkness or Psychic or Air or Psychic & Darkness & Air, 0 MP
Draconic Magics- 150,000 Damage, 500% inflicts Manablasted and up to 2 selected minor status effects, 2 hits against 500,000,000, Magic or any combination of base elements, 2,000 MP
Mass Dispell- Removes up to 20,000 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot unsummon summons that are over Level 80 or remove buffs or debuffs come from sources above Level 80, Magic, 200,000 MP
Summon- Caster summons up to 30 entities below Level 80 that are normally fightable for drops, Max 200 summoned, Magic, 2,000,000 MP
Wish- Caster replicates the effect of any ability performable by an entity on the Enemy List that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Magic, 200,000 MP
Splendid Wish Barrage- Caster, twelve times in a row, choosing different entities to replicate each time, replicates the effect of any ability performable by an entity on the Enemy List that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Magic, 20,000,000 MP
Fictifying Breath- 150,000 Damage, 50% inflicts Vanished: Imagined, 1 hit against 500,000,000, Psychic or Magic or Time or Spatial, 5,000,000 MP
Thousand and One Nights- Caster creates a Theoretical Sub-Battle within the current battle, which plays out in its entirety before the battle resumes; in the sub-battle, a chosen, living, non-defeated, unique opponent of caster is placed on one side of battle, and up to 200 entities below Level 90 from the Enemy List that are normally fightable for drops are placed on the other, with caster choosing said entities; the terrain may be set by caster to be any type that has an associated square mile for sale in the shop for under 200,000,000 Gold; if the enemy side of this sub-battle wins, the PC who was chosen obtains a debuff that may not be removed by sources below Level 99 until the end of the battle in which it was acquired that causes its possessor to count as being defeated; caster may choose whether the instance of the PC placed into the sub-battle enters it in the state that PC was in when the sub-battle was created or the state that PC was in at the first point in battle during which that PC was a participant in battle; the sub-battle does not generate rewards, and nothing carries over from it back to the battle unless specifically noted, Darkness & Magic & Psychic & Spatial & Time, 30,000,000 MP
Drops-
19,200,000 Gold
1,920,000 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Updates
Please change
Vanished: Imagined (Possessor counts as defeated for victory condition purposes if this status effect's source is of equal or lower Level, Possessor's actions have a 50% chance of being cancelled, with things that would happen before and after said actions still occurring, If this status effect's possessor is normally fightable for drops on the Enemy List, this status effect's source may spend an action to replicate an action performable by said entity type as though an instance of said entity type were performing said action.)
to
Vanished: Imagined (Possessor counts as defeated for victory condition purposes if this status effect's source is of equal or greater Level, Possessor's actions have a 50% chance of being cancelled, with things that would happen before and after said actions still occurring, If this status effect's possessor is normally fightable for drops on the Enemy List, this status effect's source may spend an action to replicate an action performable by said entity type as though an instance of said entity type were performing said action.)
Vanished: Imagined (Possessor counts as defeated for victory condition purposes if this status effect's source is of equal or lower Level, Possessor's actions have a 50% chance of being cancelled, with things that would happen before and after said actions still occurring, If this status effect's possessor is normally fightable for drops on the Enemy List, this status effect's source may spend an action to replicate an action performable by said entity type as though an instance of said entity type were performing said action.)
to
Vanished: Imagined (Possessor counts as defeated for victory condition purposes if this status effect's source is of equal or greater Level, Possessor's actions have a 50% chance of being cancelled, with things that would happen before and after said actions still occurring, If this status effect's possessor is normally fightable for drops on the Enemy List, this status effect's source may spend an action to replicate an action performable by said entity type as though an instance of said entity type were performing said action.)
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Updates
*The Prince Prefect of Gashmelburg
Level 80 Boss
Human, Water
HP- 515,208,301
MP- 533,316,209
STR- 147,000
AGI- 143,000
CON- 150,000
MIN- 151,000
SPI- 152,000
XP- 0
Defense- 45,000
Defense against Stat Damage- 21,500
Critical Chance- 150%
Resilience- 160%
To Hit- 260%
Dodge- 150%
Resistances and Immunities- Reflects Magic, Absorbs Water, Absorbs Light, Absorbs Glory, Physical Immunity, Earth Immunity, 100% Darkness Weakness, 500% Minor Status Effect Resistance, 250% Moderate Status Effect Resistance, 80% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Lord of Gashmelburg- Possessor's allies have their stats and MP doubled, Possessor summons 20 Humans or Elementals below Level 80 that are normally fightable for drops on the Enemy List at the start of each round, Boss Effect
Supported by Extradimensional Mercenaries- Possessor summons 50 entities below Level 80 that are normally fightable for drops on the Enemy List at the start of each round, An individual must pay 10,000,000 Gold to unsummon one of possessor's summons, Boss Effect
Imbued with the Sacred Water of Vazbarran- Possessor gains +150,000 to all stats, Possessor gains +160% Dodge, Critical, To Hit, and Resilience, Possessor gains Base Element Immunity, Possessor gains Minor Status Effect Immunity, Possessor gains Moderate Status Effect Immunity, Constant Effect
Divine Ascension- Possessor is Immune to sources below Level 60, Possessor gains +150,000 SPI, Possessor's turn-order-determining stat is Spirit, Possessor may choose to count as a deity, Possessor's allies may choose at the start of a round to become devout worshippers of possessor, Devout Worshippers of possessor are Immune to status effects that possessor is not afflicted by if possessor is in the same battlespace, Constant Effect
Grand Archmagus- Possessor gains +150,000 SPI, Possessor may, at the start of each round, perform a 'Cast a Spell' action that involves the casting of any Wizard Magic, Elemental Magic, Summoning, Enchantment, Illusion Magic, Abjuration, or Divine Magic spell that is for sale in the Shop and worth under 400,000,000 Gold, Constant Effect
Rising Towards the Infinite- At the start of each round, possessor gains +150,000 to all stats as a buff that stacks 20 times; this buff must be removed a number of times equal to Possessor's side of battle wins if possessor acquires 20 stacked instances of this buff, Constant Effect
Assume Divine Status- Whenever possessor's side of battle would lose, possessor's side of battle instead does not lose, and possessor is replaced with 'The Prince Prefect of Gashmelburg, Divine State', Multiform Effect
Abilities-
Almighty Power Blast- 150,000 Damage, 1 hit against 150,000, Any combination of base elements or Universe, 0 MP
Glorious Revivification- Target, if dead, is resurrect, Target regenerates 51,000,000 HP, Target obtains +150,000 to all stats as a non-stacking buff, Magic & Light & Glory, 0 MP
Sound of Triumph- Caster's allies have their abilities' Damage values increased by 25,000,000 points, Caster's allies obtain +150,000 to all stats, stacks 3 times, Air & Glory & Sonic or Triumph & Glory & Sonic, 15,000,000 MP
Supreme Word of Banishment- Caster's opponents are unsummoned, Magic or Mystic or Spatial, 10,000,000 MP
Mystic Dominion- Caster becomes the source of all buffs and debuffs with sources below Level 99, Magic or Mystic, 17,000,000 MP
Dimensional Rift- Caster summons 200 entities below Level 80 from the Enemy List that are normally fightable for drops, Max 20,000 summoned, Spatial or Mystic, 30,000,000 MP
World Collapse- 150,000 Damage, Caster may destroy up to 1,000,000,000 Zones, Terrains, or Phantom Terrains created by sources below Level 99, Spatial & Destruction, 40,000,000 MP
Ten Million Meteors- 150,000 Damage, 500% inflicts Fatigued: Stun, 200% inflicts Fatigued: Knocked Out, 200% inflicts Burning, 5 hits against 10,000,000,000, Fire & Astral, 80,000,000 MP
Arcane Deluge- 150,000 Damage, Deals both HP and MP Damage, May deal MP Healing instead of both HP and MP Damage to targets chosen by caster, 500% inflict Drowning: Arcane Inundation, 200% inflicts Drowning, 200% inflicts Manablasted, 1 hit against 5,000,000,000, Magic & Water, 30,000,000 MP
Cosmic Mirror Gallery- Caster and up to 20 chosen allies obtain a non-stacking buff that gives its possessor's a 50% chance of Reflecting offensive actions, Mystic & Astral, 50,000,000 MP
Six Ordeals- 150,000 Damage, 75% inflicts any one major negative status effect, 6 hits against 1, Destruction or Devastation or Mystic or Aether or Spatial or Time, 60,000,000 MP
Grand Festival- Caster and caster's allies obtain +90,000 to all stats as a non-stacking bonus and are each afflicted by three minor or moderate positive status effects, with different status effects being able to be chosen for each target, Whimsy & Faith & Glory, 30,000,000 MP
Power Overwhelming- Target obtains +300,000 to all stats, stacks 200 times, Mystic or Glory or Universe, 25,000,000 MP
Planar Breach- Caster enters target existing battlespace and deals 50,000,000 Flat Spatial element Damage to all entities in it that are not allies of caster, Spatial, 30,000,000 MP
Drops-
4,800,000 Gold
480,000 XP
Level 80 Boss
Human, Water
HP- 515,208,301
MP- 533,316,209
STR- 147,000
AGI- 143,000
CON- 150,000
MIN- 151,000
SPI- 152,000
XP- 0
Defense- 45,000
Defense against Stat Damage- 21,500
Critical Chance- 150%
Resilience- 160%
To Hit- 260%
Dodge- 150%
Resistances and Immunities- Reflects Magic, Absorbs Water, Absorbs Light, Absorbs Glory, Physical Immunity, Earth Immunity, 100% Darkness Weakness, 500% Minor Status Effect Resistance, 250% Moderate Status Effect Resistance, 80% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Lord of Gashmelburg- Possessor's allies have their stats and MP doubled, Possessor summons 20 Humans or Elementals below Level 80 that are normally fightable for drops on the Enemy List at the start of each round, Boss Effect
Supported by Extradimensional Mercenaries- Possessor summons 50 entities below Level 80 that are normally fightable for drops on the Enemy List at the start of each round, An individual must pay 10,000,000 Gold to unsummon one of possessor's summons, Boss Effect
Imbued with the Sacred Water of Vazbarran- Possessor gains +150,000 to all stats, Possessor gains +160% Dodge, Critical, To Hit, and Resilience, Possessor gains Base Element Immunity, Possessor gains Minor Status Effect Immunity, Possessor gains Moderate Status Effect Immunity, Constant Effect
Divine Ascension- Possessor is Immune to sources below Level 60, Possessor gains +150,000 SPI, Possessor's turn-order-determining stat is Spirit, Possessor may choose to count as a deity, Possessor's allies may choose at the start of a round to become devout worshippers of possessor, Devout Worshippers of possessor are Immune to status effects that possessor is not afflicted by if possessor is in the same battlespace, Constant Effect
Grand Archmagus- Possessor gains +150,000 SPI, Possessor may, at the start of each round, perform a 'Cast a Spell' action that involves the casting of any Wizard Magic, Elemental Magic, Summoning, Enchantment, Illusion Magic, Abjuration, or Divine Magic spell that is for sale in the Shop and worth under 400,000,000 Gold, Constant Effect
Rising Towards the Infinite- At the start of each round, possessor gains +150,000 to all stats as a buff that stacks 20 times; this buff must be removed a number of times equal to Possessor's side of battle wins if possessor acquires 20 stacked instances of this buff, Constant Effect
Assume Divine Status- Whenever possessor's side of battle would lose, possessor's side of battle instead does not lose, and possessor is replaced with 'The Prince Prefect of Gashmelburg, Divine State', Multiform Effect
Abilities-
Almighty Power Blast- 150,000 Damage, 1 hit against 150,000, Any combination of base elements or Universe, 0 MP
Glorious Revivification- Target, if dead, is resurrect, Target regenerates 51,000,000 HP, Target obtains +150,000 to all stats as a non-stacking buff, Magic & Light & Glory, 0 MP
Sound of Triumph- Caster's allies have their abilities' Damage values increased by 25,000,000 points, Caster's allies obtain +150,000 to all stats, stacks 3 times, Air & Glory & Sonic or Triumph & Glory & Sonic, 15,000,000 MP
Supreme Word of Banishment- Caster's opponents are unsummoned, Magic or Mystic or Spatial, 10,000,000 MP
Mystic Dominion- Caster becomes the source of all buffs and debuffs with sources below Level 99, Magic or Mystic, 17,000,000 MP
Dimensional Rift- Caster summons 200 entities below Level 80 from the Enemy List that are normally fightable for drops, Max 20,000 summoned, Spatial or Mystic, 30,000,000 MP
World Collapse- 150,000 Damage, Caster may destroy up to 1,000,000,000 Zones, Terrains, or Phantom Terrains created by sources below Level 99, Spatial & Destruction, 40,000,000 MP
Ten Million Meteors- 150,000 Damage, 500% inflicts Fatigued: Stun, 200% inflicts Fatigued: Knocked Out, 200% inflicts Burning, 5 hits against 10,000,000,000, Fire & Astral, 80,000,000 MP
Arcane Deluge- 150,000 Damage, Deals both HP and MP Damage, May deal MP Healing instead of both HP and MP Damage to targets chosen by caster, 500% inflict Drowning: Arcane Inundation, 200% inflicts Drowning, 200% inflicts Manablasted, 1 hit against 5,000,000,000, Magic & Water, 30,000,000 MP
Cosmic Mirror Gallery- Caster and up to 20 chosen allies obtain a non-stacking buff that gives its possessor's a 50% chance of Reflecting offensive actions, Mystic & Astral, 50,000,000 MP
Six Ordeals- 150,000 Damage, 75% inflicts any one major negative status effect, 6 hits against 1, Destruction or Devastation or Mystic or Aether or Spatial or Time, 60,000,000 MP
Grand Festival- Caster and caster's allies obtain +90,000 to all stats as a non-stacking bonus and are each afflicted by three minor or moderate positive status effects, with different status effects being able to be chosen for each target, Whimsy & Faith & Glory, 30,000,000 MP
Power Overwhelming- Target obtains +300,000 to all stats, stacks 200 times, Mystic or Glory or Universe, 25,000,000 MP
Planar Breach- Caster enters target existing battlespace and deals 50,000,000 Flat Spatial element Damage to all entities in it that are not allies of caster, Spatial, 30,000,000 MP
Drops-
4,800,000 Gold
480,000 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Updates
!Tribulationist Worldkiller
Level 85 Elite
Human, Destruction
HP- 39,501,000
MP- 38,380,000
STR- 359,307
AGI- 362,000
CON- 358,400
MIN- 359,400
SPI- 361,201
XP- 0
Defense- 142,000
Defense against Stat Damage- 48,000
Critical Chance- 350%
Resilience- 310%
To Hit- 450%
Dodge- 350%
Resistances and Immunities- Reflects Life, Reflects Chaos, Absorbs Destruction, Absorbs Devasation, Absorbs Faith, Absorbs Hope, Darkness Immunity, Fire Immunity, Air Immunity, Energy Immunity, Electrical Immunity, 350% Minor Status Effect Resistance, 170% Moderate Status Effect Resistance, 85% Major Status Effect Resistance
Prime Attribute- Any One Stat
Constant Effects-
Impossible Parry-Flurry- Up to twelve times per round, possessor may cancel an attack from a source below Level 80, Constant Effect
Assassination- When possessor enters battle, possessor may inflict Instant Death on a non-unique individual in the same row as possessor, Constant Effect
Infiltration- At the start of each round, possessor may move to any row of any row-order formation in any battlespace and, as a non-stacking debuff, reduce the Dodge of all individuals in that row to 0% until the end of the round, Constant Effect
And You Shall Be The Instrument- When possessor enters battle, if possessor possesses a unique ally, possessor may give said ally a non-stacking buff that is not removable by sources below Level 100 that doubles the stats of its possessor that doubles Damage dealt to its possessor, Constant Effect
Move Faster than the Light, Cut Deeper than the Void- Possessor gains +350% Dodge, To Hit, and Critical, Constant Effect
And Tribute to the Victor- If possessor possessed at least one unique ally and all of possessor's unique allies are dead or defeated, possessor is defeated and gives all of its unique opponents 1,000,000 XP (to a max of 10,000,000 XP across all instances of this entity per battle).
Arrange The Chessboard, Pull The Strings, Bring Down the Towers- Possessor possesses a Fate Matrix; Individuals in possessor's Fate Matrix cannot take actions save during possessor's Fate Matrix Activation; Possessor's Fate Matrix Activation occurs at 1 point lower in the Turn Order than possessor's turn-order-determining stat sum places possessor and is assigned said position in Turn Order when individuals are being assigned their actions in Turn Order; When possessor's Fate Matrix Activation occurs, possessor obtains a list of all of the actions that individuals in possessor's Fate Matrix would have taken but were prevented from taking due to this ability and that said individuals possess assigned to them later in Turn Order than possessor's Fate Matrix Activation, with possessor choosing an order for these actions that cannot be delayed and the individuals in possessor's Fate Matrix taking those actions during possessor's Fate Matrix Activation (preventing them from still being yet-to-occur after the end of possessor's Fate Matrix Activation in the instance of actions taken before they otherwise would be), Possessor may control the choices of individuals below Level 80 in possessor's Fate Matrix, Constant Effect
Flash-Counter- Whenever possessor dodges a hit of an attack, possessor may deal 3,000,000 Flat Devastation element Damage to the individual it Dodged, Constant Effect
Worldkiller- Possessor is Immune to sources below Level 60, Possessor deals double Damage as a non-stacking effect to Large Structures, entities with the Constant Effect 'Supermassive', entities with the Constant Effect 'Hypermassive', and entities that are also Zones, Possessor may not be prevented from destroying, altering, creating, or replacing Zones, Terrains, Phantom Terrains, or effects attached to Zones, Terrains, or Phantom Terrains, Constant Effect
Abilities-
Blades Towards Apocalypse- 430,000 Damage, Caster may choose to destroy or replicate up to 50,000,000 Zones, Terrains, Phantom Terrains, effects attached to Zones, effects attached to Terrains, or effects attached to Phantom Terrains, This action has a 50% chance of optionally gaining '3 hits against 1', Electrical & Physical & Magic or Destruction & Chaos & Spatial, 0 MP
Annihilate the Foundations- Target's summons become uncontrolled if target is below Level 99, Acid or Destruction or Law, 500,000 MP
Arrange the Events- Whenever target would decide the result of something otherwise-randomized, caster decides that result instead, does not stack, Fate & Chaos & Time, 500,000 MP
A Cloak to Weather This Storm- Target becomes Immune to effects attached to Zones, Target becomes Immune to Minor and Moderate Negative Status Effects, Does not stack, Faith & Warding & Knowledge, 400,000 MP
Precision of Catastrophe- 14,000 MIN Damage, 14,000 SPI Damage, Any individual that takes at least 1 MIN or SPI Damage from this action obtains a non-stacking debuff that places it in this action's performer's Fate Matrix, 1 hit against 6, Fate & Devastation, 2,000,000 MP
Let the Dark Things In- Caster summons 20 entities from the Enemy List that are below Level 90 and normally fightable for drops, Max 200 summoned, Life & Chaos or Darkness & Void, 200,000 MP
Destabilize the Firmament- Up to 100 entities below Level 85 obtain a non-stacking debuff that makes its possessors unable to obtain benefits due to the presence of Zones, Terrains, or Phantom Terrains or from effects attached to Zones, Terrains, or Phantom Terrains, Life & Chaos & Animae, 800,000 MP
Snuff Out the Stars- Up to 100 entities below Level 85 obtain a non-stacking debuff that makes its possessors unable to obtain bonuses to their stats due to constantly-applied effects coming from (buffs, Constant Effects, Passive Abilities, or items) that are possessed or equipped by their allies, Darkness & Astral & Moon, 850,000 MP
Break Down the Bridges- Caster obtains a buff that makes it so that no entity below Level 90 in any battlespace may move to any other battlespace without its possessor's permission, Spatial & Destruction, 400,000 MP
Eyes Within Void- Target obtains a non-stacking buff that makes its possessor able to target things within any battlespace, Void & Knowledge, 300,000 MP
Bind the False Gods- 100% may inflict Awestruck: Sealed, 50% may inflict Petrified, Target below Level 99 obtains a non-stacking buff that makes its possessor stop counting as a Deity, be unable to provide Worshiper Benefits, and be unable to cast Divine Magic spells, Faith & Warding, 400,000 MP
Domain-Divider- 430,000 Damage, Target obtains a non-stacking debuff that makes its possessor unable to target multiple entities, not including itself, with the same action or attack, Spatial & Devastation & Mystic, 800,000 MP
Bell of the Ending- 43,000 SPI Damage, 150% inflicts Instant Death: Doomed, Targets below Level 90 obtain a non-stacking debuff that makes its possessor's summons have an 850% chance of being uncontrolled (with this chance being added to any other such chance they might possess), 1 hit against 800,000,000, Chaos & Terror & Beast & Time, 90I'm0,000 MP
Terminate the Bloodline- 430,000 Damage, If target is killed, all of its summons and all entities lower in its summon-generation tree are killed, Blood & Destruction & Metal, 300,000 MP
Inscribe the Epitath- All entities below Level 75 are killed and defeated, Knowledge & Fate, 800,000 MP
Drops-
722,500 Gold
72,250 XP
90% Angel of the Tribulation- (Item, Antiquity, Destruction & Faith, 70,000 Gold)
10% Shroud of Tribulation- (Accessory, Cloak, Destruction & Chaos & Life & Faith, 200,000,000 Gold) +200,000 to all stats, 170% Dodge, Wearer is Immune to effects attached to Zones, Terrains, and Phantom Terrains that come from sources below Level 85, Wearer is Immune to sources below Level 40, Wearer must be Level 40 or greater
Level 85 Elite
Human, Destruction
HP- 39,501,000
MP- 38,380,000
STR- 359,307
AGI- 362,000
CON- 358,400
MIN- 359,400
SPI- 361,201
XP- 0
Defense- 142,000
Defense against Stat Damage- 48,000
Critical Chance- 350%
Resilience- 310%
To Hit- 450%
Dodge- 350%
Resistances and Immunities- Reflects Life, Reflects Chaos, Absorbs Destruction, Absorbs Devasation, Absorbs Faith, Absorbs Hope, Darkness Immunity, Fire Immunity, Air Immunity, Energy Immunity, Electrical Immunity, 350% Minor Status Effect Resistance, 170% Moderate Status Effect Resistance, 85% Major Status Effect Resistance
Prime Attribute- Any One Stat
Constant Effects-
Impossible Parry-Flurry- Up to twelve times per round, possessor may cancel an attack from a source below Level 80, Constant Effect
Assassination- When possessor enters battle, possessor may inflict Instant Death on a non-unique individual in the same row as possessor, Constant Effect
Infiltration- At the start of each round, possessor may move to any row of any row-order formation in any battlespace and, as a non-stacking debuff, reduce the Dodge of all individuals in that row to 0% until the end of the round, Constant Effect
And You Shall Be The Instrument- When possessor enters battle, if possessor possesses a unique ally, possessor may give said ally a non-stacking buff that is not removable by sources below Level 100 that doubles the stats of its possessor that doubles Damage dealt to its possessor, Constant Effect
Move Faster than the Light, Cut Deeper than the Void- Possessor gains +350% Dodge, To Hit, and Critical, Constant Effect
And Tribute to the Victor- If possessor possessed at least one unique ally and all of possessor's unique allies are dead or defeated, possessor is defeated and gives all of its unique opponents 1,000,000 XP (to a max of 10,000,000 XP across all instances of this entity per battle).
Arrange The Chessboard, Pull The Strings, Bring Down the Towers- Possessor possesses a Fate Matrix; Individuals in possessor's Fate Matrix cannot take actions save during possessor's Fate Matrix Activation; Possessor's Fate Matrix Activation occurs at 1 point lower in the Turn Order than possessor's turn-order-determining stat sum places possessor and is assigned said position in Turn Order when individuals are being assigned their actions in Turn Order; When possessor's Fate Matrix Activation occurs, possessor obtains a list of all of the actions that individuals in possessor's Fate Matrix would have taken but were prevented from taking due to this ability and that said individuals possess assigned to them later in Turn Order than possessor's Fate Matrix Activation, with possessor choosing an order for these actions that cannot be delayed and the individuals in possessor's Fate Matrix taking those actions during possessor's Fate Matrix Activation (preventing them from still being yet-to-occur after the end of possessor's Fate Matrix Activation in the instance of actions taken before they otherwise would be), Possessor may control the choices of individuals below Level 80 in possessor's Fate Matrix, Constant Effect
Flash-Counter- Whenever possessor dodges a hit of an attack, possessor may deal 3,000,000 Flat Devastation element Damage to the individual it Dodged, Constant Effect
Worldkiller- Possessor is Immune to sources below Level 60, Possessor deals double Damage as a non-stacking effect to Large Structures, entities with the Constant Effect 'Supermassive', entities with the Constant Effect 'Hypermassive', and entities that are also Zones, Possessor may not be prevented from destroying, altering, creating, or replacing Zones, Terrains, Phantom Terrains, or effects attached to Zones, Terrains, or Phantom Terrains, Constant Effect
Abilities-
Blades Towards Apocalypse- 430,000 Damage, Caster may choose to destroy or replicate up to 50,000,000 Zones, Terrains, Phantom Terrains, effects attached to Zones, effects attached to Terrains, or effects attached to Phantom Terrains, This action has a 50% chance of optionally gaining '3 hits against 1', Electrical & Physical & Magic or Destruction & Chaos & Spatial, 0 MP
Annihilate the Foundations- Target's summons become uncontrolled if target is below Level 99, Acid or Destruction or Law, 500,000 MP
Arrange the Events- Whenever target would decide the result of something otherwise-randomized, caster decides that result instead, does not stack, Fate & Chaos & Time, 500,000 MP
A Cloak to Weather This Storm- Target becomes Immune to effects attached to Zones, Target becomes Immune to Minor and Moderate Negative Status Effects, Does not stack, Faith & Warding & Knowledge, 400,000 MP
Precision of Catastrophe- 14,000 MIN Damage, 14,000 SPI Damage, Any individual that takes at least 1 MIN or SPI Damage from this action obtains a non-stacking debuff that places it in this action's performer's Fate Matrix, 1 hit against 6, Fate & Devastation, 2,000,000 MP
Let the Dark Things In- Caster summons 20 entities from the Enemy List that are below Level 90 and normally fightable for drops, Max 200 summoned, Life & Chaos or Darkness & Void, 200,000 MP
Destabilize the Firmament- Up to 100 entities below Level 85 obtain a non-stacking debuff that makes its possessors unable to obtain benefits due to the presence of Zones, Terrains, or Phantom Terrains or from effects attached to Zones, Terrains, or Phantom Terrains, Life & Chaos & Animae, 800,000 MP
Snuff Out the Stars- Up to 100 entities below Level 85 obtain a non-stacking debuff that makes its possessors unable to obtain bonuses to their stats due to constantly-applied effects coming from (buffs, Constant Effects, Passive Abilities, or items) that are possessed or equipped by their allies, Darkness & Astral & Moon, 850,000 MP
Break Down the Bridges- Caster obtains a buff that makes it so that no entity below Level 90 in any battlespace may move to any other battlespace without its possessor's permission, Spatial & Destruction, 400,000 MP
Eyes Within Void- Target obtains a non-stacking buff that makes its possessor able to target things within any battlespace, Void & Knowledge, 300,000 MP
Bind the False Gods- 100% may inflict Awestruck: Sealed, 50% may inflict Petrified, Target below Level 99 obtains a non-stacking buff that makes its possessor stop counting as a Deity, be unable to provide Worshiper Benefits, and be unable to cast Divine Magic spells, Faith & Warding, 400,000 MP
Domain-Divider- 430,000 Damage, Target obtains a non-stacking debuff that makes its possessor unable to target multiple entities, not including itself, with the same action or attack, Spatial & Devastation & Mystic, 800,000 MP
Bell of the Ending- 43,000 SPI Damage, 150% inflicts Instant Death: Doomed, Targets below Level 90 obtain a non-stacking debuff that makes its possessor's summons have an 850% chance of being uncontrolled (with this chance being added to any other such chance they might possess), 1 hit against 800,000,000, Chaos & Terror & Beast & Time, 90I'm0,000 MP
Terminate the Bloodline- 430,000 Damage, If target is killed, all of its summons and all entities lower in its summon-generation tree are killed, Blood & Destruction & Metal, 300,000 MP
Inscribe the Epitath- All entities below Level 75 are killed and defeated, Knowledge & Fate, 800,000 MP
Drops-
722,500 Gold
72,250 XP
90% Angel of the Tribulation- (Item, Antiquity, Destruction & Faith, 70,000 Gold)
10% Shroud of Tribulation- (Accessory, Cloak, Destruction & Chaos & Life & Faith, 200,000,000 Gold) +200,000 to all stats, 170% Dodge, Wearer is Immune to effects attached to Zones, Terrains, and Phantom Terrains that come from sources below Level 85, Wearer is Immune to sources below Level 40, Wearer must be Level 40 or greater
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Updates
*Carzodai's Caravan
Level 80 Boss
Large Structure, Ice
HP- 5,518,215,301
MP- 588,391
STR- 144,000
AGI- 150,000
CON- 149,785
MIN- 149,810
SPI- 148,303
XP- 0
Defense- 210,800
Defense against Stat Damage- 31,000
Critical Chance- 160%
Resilience- 610%
To Hit- 250%
Dodge- 16%
Resistances and Immunities- Absorbs Insects, Reflects Magic, Absorbs Commerce, Absorbs Wealth, Absorbs Darkness, Earth Immunity, Air Immunity, Electrical Immunity, Ice Immunity, 400% Minor Status Effect Resistance, 200% Moderate Status Effect Resistance, 80% Major Status Effect Resistance
Prime Attribute- Mind or Spirit
Constant Effects-
Owned by the Tradelord, Who Purchased Life from Beyond the Grave- - At the start of battle, before other start of battle effects, the entity '*Cardozai's Phantom, Geistlord of Commerce', enters battle on possessor's side, with this entity not being a summon; this entity is resurrected at the start of each round and cannot be prevented from being resurrected, Boss Effect
Employee Roster: Contracted Guards: One Hundred Armies, Each Made of Gods and Titans- At the start of each round, possessor may summon an entity from the Enemy List that possesses a Deity Effect that is below Level 99 and normally fightable for drops, with this instance naturally being a unit, its name naturally having the prefix 'Army of ', its HP and MP naturally being 100 times their listed values on the Enemy List, its stat values naturally being 300,000 points higher, and it naturally possessing a Constant Effect called 'Power in Numbers' that gives its possessor 4 additional actions per round assigned normally in turn order, Max 200 summoned, Constant Effect
Employee Roster: Contracted Guards: One Giant Warrior, Unyielding Even in Death- At the start of battle and of each round, if possessor does not possess an instance of '*B'haat Muulbaanakh' from the Boss List as a living ally, possessor may choose to summon an instance of *B'haat Muulbaanakh from the Boss List that is naturally Undead, with this instance naturally not possessing the Boss Effect 'Cardozai's Bodyguard', Constant Effect
Employee Roster: Six Procurers Trained in the Towers of Lysse, Whose Honyed Tongues Could Make Mountains Weep- Once per round, before one of possessor's actions, possessor may choose to unequip and/or trade any number of items equipped or carried by up to 6 individuals who are not Immune to, do not Reflect, do not Absorb, and do not possess 60% or greater Resistance to Dominion, Constant Effect
Employee Roster: Nine Million Porters Who Never Tire, Each With Nine Million Hands- At the start of each round, possessor may choose to acquire up to 81,000,000,000,000 Temporary items that are worth under 2,000,000,000 Gold that are for sale in the Shop, Constant Effect
Cargo Manifest: Twelve Holy Crickets, Bound for the Imperial Capital- If possessor is killed or defeated while possessor possesses this effect, possessor's opponents are preemptively all defeated; if this effect's text is altered by a source below Level 1,000, not counting through its own effects, or if such an individual would cause possessor to stop possessing this effect all individuals on that individual's side of battle are defeated; one of possessor's opponents who could steal a carried item worth 2,000,000,001 Gold from wielder may instead choose to safely remove this effect's text, Constant Effect
Cargo Manifest: Five Hundred Soul-Sealing Mirrors- If possessor's stats would be scanned, possessor preemptively inflicts Instant Death on the scanner, Constant Effect
Cargo Manifest: Eight Guardian Statues with Inbuilt Landshields- Possessor gains +1,646,400 Defense, Possessor's opponents may not target more than one of possessor's allies (including possessor) with a single action or attack unless the only individuals on possessor's side of battle that said action or attack targets are non-unique summons, Possessor may choose, up to 8 times per battle, to suffer no negative effect from an attack or offensive action, Constant Effect
Cargo Manifest: Nine Grams of Certain Victory Stored in a Egg Made from Wishes and Prayers- At the start of each round, unless one of possessor's opponents is unique, is Fate element, is wearing a unique Robe, has a unique Orb equipped, and elects to be unable to act during the round, possessor has a 9% chance of winning battle, Constant Effect
Abilities-
Employee Roster: Seventeen Thousand Trained Specialists, Each a Master of An Art- Caster uses a carried consumable or replicates the effect of an action performable by an entity below Level 80 that is normally fightable for drops on the Enemy List as though an instance of that enemy were performing said action, Universe, 0 MP
Employee Roster: Twelve Giant Fuzzy Worms Covered in Deadly Spines- 150,000 Damage, 100% inflicts Venom, 60% inflicts Instant Death, 1 hit against 12,000, Physical & Acid, 0 MP
Cargo Manifest: One Billion Animated Swords that Sing as they Fight- 150,000 Damgae, this action gains +160% To Hit, This action counts as involving 1,000,000,000 Sword weapons worth 200,000,000 Gold, 1 hit against 1,000,000,000, Sonic or Physical & Magic or Physical & Air or Magic & Air, 0 MP
Cargo Manifest: Three Stars, Each Held in a Cage of Brass- 150,000 Damage, 500% inflicts Burning and Awestruck, 50% inflicts Petrified: Ensnared, 1 hit against 3,670,000,000,000, Fire or Light or Fire & Light, 2,000,000 MP
Cargo Manifest: Fifty-Five Dimension-Breaching Cannons, Formerly Installed in the Border Citadels- 150,000 Damage, Caster may destroy up to 55 battlespaces that are not the main battlespace, with opponents in destroyed battlespaces being afflicted with Vanished and all individuals in destroyed battlespaces being moved to the battlespace of caster's choice, Destruction or Spatial or Warding, 150,000 MP
Cargo Manifest: One Possibility-Crushing Cube of Lithiogorre- Once per round, possessor may use this ability as a preemptive counter to cause an opponent's action to fail, with things that would occur before and after that action still occurring, Law & Destruction, 5,000,000 MP
Cargo Manifest: Eighty Million Cubic Miles of Primordial Soup, Stored in Dragonscale Vats- Caster summons 800,000 entities from the Enemy List that are below Level 75 and normally fightable for drops, with these entities naturally gaining the element Chaos, Max 999,999,999,999 summoned, Chaos & Life, 5,000,000 MP
Cargo Manifest: All the Treasures of Six Hundred Kingdoms, Itemized Precisely On Sortable Scrolls- Caster creates and uses 600 Consumables that are each worth under 20,000,000 Gold that are for sale in the Shop, Earth & Magic or any combination of base elements, 1,000,000 MP
Drops-
9,600,000 Gold
960,000 XP
Petrified: Ensnared (Possessor cannot act, with all things that would occur before and after possessor's actions not occurring. Possessor counts as dead for purposes of victory conditions. If possessor is not Immune to, does not Reflect, and does not Absorb Vanished, possessor cannot be targeted by or target any individual unless specifically specified. If possessor is not Immune to, does not Absorb, and does not Reflect Dominion, at the start of each round, this status effect's inflictor may replicate an action of the individual afflicted with this status effect as though an instance of the individual afflicted with this status effect that is not afflicted with this status effect were performing that action.)
Level 80 Boss
Large Structure, Ice
HP- 5,518,215,301
MP- 588,391
STR- 144,000
AGI- 150,000
CON- 149,785
MIN- 149,810
SPI- 148,303
XP- 0
Defense- 210,800
Defense against Stat Damage- 31,000
Critical Chance- 160%
Resilience- 610%
To Hit- 250%
Dodge- 16%
Resistances and Immunities- Absorbs Insects, Reflects Magic, Absorbs Commerce, Absorbs Wealth, Absorbs Darkness, Earth Immunity, Air Immunity, Electrical Immunity, Ice Immunity, 400% Minor Status Effect Resistance, 200% Moderate Status Effect Resistance, 80% Major Status Effect Resistance
Prime Attribute- Mind or Spirit
Constant Effects-
Owned by the Tradelord, Who Purchased Life from Beyond the Grave- - At the start of battle, before other start of battle effects, the entity '*Cardozai's Phantom, Geistlord of Commerce', enters battle on possessor's side, with this entity not being a summon; this entity is resurrected at the start of each round and cannot be prevented from being resurrected, Boss Effect
Employee Roster: Contracted Guards: One Hundred Armies, Each Made of Gods and Titans- At the start of each round, possessor may summon an entity from the Enemy List that possesses a Deity Effect that is below Level 99 and normally fightable for drops, with this instance naturally being a unit, its name naturally having the prefix 'Army of ', its HP and MP naturally being 100 times their listed values on the Enemy List, its stat values naturally being 300,000 points higher, and it naturally possessing a Constant Effect called 'Power in Numbers' that gives its possessor 4 additional actions per round assigned normally in turn order, Max 200 summoned, Constant Effect
Employee Roster: Contracted Guards: One Giant Warrior, Unyielding Even in Death- At the start of battle and of each round, if possessor does not possess an instance of '*B'haat Muulbaanakh' from the Boss List as a living ally, possessor may choose to summon an instance of *B'haat Muulbaanakh from the Boss List that is naturally Undead, with this instance naturally not possessing the Boss Effect 'Cardozai's Bodyguard', Constant Effect
Employee Roster: Six Procurers Trained in the Towers of Lysse, Whose Honyed Tongues Could Make Mountains Weep- Once per round, before one of possessor's actions, possessor may choose to unequip and/or trade any number of items equipped or carried by up to 6 individuals who are not Immune to, do not Reflect, do not Absorb, and do not possess 60% or greater Resistance to Dominion, Constant Effect
Employee Roster: Nine Million Porters Who Never Tire, Each With Nine Million Hands- At the start of each round, possessor may choose to acquire up to 81,000,000,000,000 Temporary items that are worth under 2,000,000,000 Gold that are for sale in the Shop, Constant Effect
Cargo Manifest: Twelve Holy Crickets, Bound for the Imperial Capital- If possessor is killed or defeated while possessor possesses this effect, possessor's opponents are preemptively all defeated; if this effect's text is altered by a source below Level 1,000, not counting through its own effects, or if such an individual would cause possessor to stop possessing this effect all individuals on that individual's side of battle are defeated; one of possessor's opponents who could steal a carried item worth 2,000,000,001 Gold from wielder may instead choose to safely remove this effect's text, Constant Effect
Cargo Manifest: Five Hundred Soul-Sealing Mirrors- If possessor's stats would be scanned, possessor preemptively inflicts Instant Death on the scanner, Constant Effect
Cargo Manifest: Eight Guardian Statues with Inbuilt Landshields- Possessor gains +1,646,400 Defense, Possessor's opponents may not target more than one of possessor's allies (including possessor) with a single action or attack unless the only individuals on possessor's side of battle that said action or attack targets are non-unique summons, Possessor may choose, up to 8 times per battle, to suffer no negative effect from an attack or offensive action, Constant Effect
Cargo Manifest: Nine Grams of Certain Victory Stored in a Egg Made from Wishes and Prayers- At the start of each round, unless one of possessor's opponents is unique, is Fate element, is wearing a unique Robe, has a unique Orb equipped, and elects to be unable to act during the round, possessor has a 9% chance of winning battle, Constant Effect
Abilities-
Employee Roster: Seventeen Thousand Trained Specialists, Each a Master of An Art- Caster uses a carried consumable or replicates the effect of an action performable by an entity below Level 80 that is normally fightable for drops on the Enemy List as though an instance of that enemy were performing said action, Universe, 0 MP
Employee Roster: Twelve Giant Fuzzy Worms Covered in Deadly Spines- 150,000 Damage, 100% inflicts Venom, 60% inflicts Instant Death, 1 hit against 12,000, Physical & Acid, 0 MP
Cargo Manifest: One Billion Animated Swords that Sing as they Fight- 150,000 Damgae, this action gains +160% To Hit, This action counts as involving 1,000,000,000 Sword weapons worth 200,000,000 Gold, 1 hit against 1,000,000,000, Sonic or Physical & Magic or Physical & Air or Magic & Air, 0 MP
Cargo Manifest: Three Stars, Each Held in a Cage of Brass- 150,000 Damage, 500% inflicts Burning and Awestruck, 50% inflicts Petrified: Ensnared, 1 hit against 3,670,000,000,000, Fire or Light or Fire & Light, 2,000,000 MP
Cargo Manifest: Fifty-Five Dimension-Breaching Cannons, Formerly Installed in the Border Citadels- 150,000 Damage, Caster may destroy up to 55 battlespaces that are not the main battlespace, with opponents in destroyed battlespaces being afflicted with Vanished and all individuals in destroyed battlespaces being moved to the battlespace of caster's choice, Destruction or Spatial or Warding, 150,000 MP
Cargo Manifest: One Possibility-Crushing Cube of Lithiogorre- Once per round, possessor may use this ability as a preemptive counter to cause an opponent's action to fail, with things that would occur before and after that action still occurring, Law & Destruction, 5,000,000 MP
Cargo Manifest: Eighty Million Cubic Miles of Primordial Soup, Stored in Dragonscale Vats- Caster summons 800,000 entities from the Enemy List that are below Level 75 and normally fightable for drops, with these entities naturally gaining the element Chaos, Max 999,999,999,999 summoned, Chaos & Life, 5,000,000 MP
Cargo Manifest: All the Treasures of Six Hundred Kingdoms, Itemized Precisely On Sortable Scrolls- Caster creates and uses 600 Consumables that are each worth under 20,000,000 Gold that are for sale in the Shop, Earth & Magic or any combination of base elements, 1,000,000 MP
Drops-
9,600,000 Gold
960,000 XP
Petrified: Ensnared (Possessor cannot act, with all things that would occur before and after possessor's actions not occurring. Possessor counts as dead for purposes of victory conditions. If possessor is not Immune to, does not Reflect, and does not Absorb Vanished, possessor cannot be targeted by or target any individual unless specifically specified. If possessor is not Immune to, does not Absorb, and does not Reflect Dominion, at the start of each round, this status effect's inflictor may replicate an action of the individual afflicted with this status effect as though an instance of the individual afflicted with this status effect that is not afflicted with this status effect were performing that action.)
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Updates
*Cardozai's Phantom, Geistlord of Commerce
Level 80 Sub-Boss
Undead, Commerce
HP- 115,200,000
MP- 115,900,500
STR- 125,000
AGI- 125,000
CON- 125,000
MIN- 155,000
SPI- 125,000
XP- 0
Defense- 45,000
Defense against Stat Damage- 22,000
Critical Chance- 80%
Resilience- 80%
To Hit- 180%
Dodge- 160%
Resistances and Immunities- Absorbs Commerce, Absorbs Wealth, Absorbs Darkness, Earth Immunity, Air Immunity, Electrical Immunity, Ice Immunity, 99% Magic Resistance, Poison Immunity, Confusion Immunity, Charm Immunity, Reflects Dominion, Poison Immunity, Disease Immunity, Fatigued Immunity, Pain Immunity, Confusion Immunity, 400% Minor Status Effect Resistance, 200% Moderate Status Effect Resistance, 80% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Lord of the Great Caravan- Possessor's allies are Immune to Gold Damage, Boss Effect
Merchant of Notions- At the start of each round, possessor acquires 5,000,000,000 Temporary Gold that vanishes at the end of the round, Boss Effect
Salesman of Wonders- Possessor possesses a Relic Warehouse List, which stores Constant Effects and Abilities; Possessor does not count as directly having these Constant Effects and Abilities; At the start of each round, possessor may give one of the Abilities or Constant Effects in possessor's Relic Warehouse List to either itself or one of its allies, with such granting occurring a max of once per such entry at a time, but being an unremovable buff that stacks 200,000 times with other different versions of itself, Boss Effect
Precognitive Dodge- Once per round, possessor may choose to automatically Dodge an attack that comes from a source that is not Immune to, Reflect, or Absorb Psychic, Constant Effect
Undead Half-Genie- Possessor may choose to additionally possess the subtypes Human, Spirit, Elemental, and/or Magic Being, Constant Effect
Incorporeal- Possessor gains +100% Dodge, Constant Effect
Spectral Fury- Quantities of HP Drain possessor deals are increased by 1,500,000 points, Quantities of Stat Damage possessor deals are increased by 12,500 points, Constant Effect
Abilities-
Geist Touch- 110,000 HP Damage, Target loses 5 Levels as a debuff that stacks 20 times, Darkness or Aether, 0 MP
Trade in Lives- 150,000 Damage, Deals HP Drain, For each target this attack deals at least one Damage to, one of caster's allies may regenerate 10,000,000 HP, Any combination of Darkness, Magic, Life, and Wonder, 0 MP
Wish- Caster replicates the effect of any ability performable by an entity on the Enemy List that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Magic, 0 MP
Consume Essence- 12,500 SPI Damage, Darkness, 0 MP
Drops-
1,200,000 Gold
120,000 XP
Relic Warehouse List-
Lhatgarrinom, Spear of the Lightning-Bearer- 150,000 Damage, if this attack hits an opponent of its caster, up to 500,000,000,000 of that opponent's allies are dealt 11,000,000 Flat Electrical element Damage, Electrical, 30,000,000 MP
Illarinothet, Cage of the Phoenix-Emperor's Heart- Caster's allies are resurrected; caster's opponents are dealt (10,000,000 * the number of individuals successfully resurrected) Flat Fire element Damage, Fire, 60,000,000 MP
Glix, Ring of the Time-Thief- Up to three times per round when one of possessor's opponents who is below Level 80 who is not Immune to Petrified: Time Stop and does not Reflect or Absorb Petrified: Time Stop would take an action, possessor may choose to take an action instead, with things that would occur before and after the other individual's action still occurring, Constant Effect
Cloak of the Mhalgeister's Feathers- Whenever possessor Dodges a hit from an attack, possessor may remove all buffs from the attacker that come from sources below Level 99 and then resurrect an ally if at least one such buff was removed, Constant Effect
The Gem of Endless Wishes- Before each of possessor's actions, possessor may replicate the effect of any ability performable by an entity on the Enemy List that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Constant Effect
Cthaat Aquadingan, The Endless Elixer- Possessor regenerates 11,000,000 HP and MP at the start of each round, Possessor is cured of all negative status effects from sources below Level 81 at the start of each round, Possessor is cured of all debuffs from sources below Level 81 at the start of each round, Possessor is afflicted with all minor positive status effects at the start of each round, Constant Effect
Cornucopia of the 77 Herds- Possessor may summon 100 instances of the same entity from the Enemy List that are Level 80 or below and normally fightable for drops, Max 77 different entity types summoned at once, Max 20,000 summons of each type, Constant Effect
Level 80 Sub-Boss
Undead, Commerce
HP- 115,200,000
MP- 115,900,500
STR- 125,000
AGI- 125,000
CON- 125,000
MIN- 155,000
SPI- 125,000
XP- 0
Defense- 45,000
Defense against Stat Damage- 22,000
Critical Chance- 80%
Resilience- 80%
To Hit- 180%
Dodge- 160%
Resistances and Immunities- Absorbs Commerce, Absorbs Wealth, Absorbs Darkness, Earth Immunity, Air Immunity, Electrical Immunity, Ice Immunity, 99% Magic Resistance, Poison Immunity, Confusion Immunity, Charm Immunity, Reflects Dominion, Poison Immunity, Disease Immunity, Fatigued Immunity, Pain Immunity, Confusion Immunity, 400% Minor Status Effect Resistance, 200% Moderate Status Effect Resistance, 80% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Lord of the Great Caravan- Possessor's allies are Immune to Gold Damage, Boss Effect
Merchant of Notions- At the start of each round, possessor acquires 5,000,000,000 Temporary Gold that vanishes at the end of the round, Boss Effect
Salesman of Wonders- Possessor possesses a Relic Warehouse List, which stores Constant Effects and Abilities; Possessor does not count as directly having these Constant Effects and Abilities; At the start of each round, possessor may give one of the Abilities or Constant Effects in possessor's Relic Warehouse List to either itself or one of its allies, with such granting occurring a max of once per such entry at a time, but being an unremovable buff that stacks 200,000 times with other different versions of itself, Boss Effect
Precognitive Dodge- Once per round, possessor may choose to automatically Dodge an attack that comes from a source that is not Immune to, Reflect, or Absorb Psychic, Constant Effect
Undead Half-Genie- Possessor may choose to additionally possess the subtypes Human, Spirit, Elemental, and/or Magic Being, Constant Effect
Incorporeal- Possessor gains +100% Dodge, Constant Effect
Spectral Fury- Quantities of HP Drain possessor deals are increased by 1,500,000 points, Quantities of Stat Damage possessor deals are increased by 12,500 points, Constant Effect
Abilities-
Geist Touch- 110,000 HP Damage, Target loses 5 Levels as a debuff that stacks 20 times, Darkness or Aether, 0 MP
Trade in Lives- 150,000 Damage, Deals HP Drain, For each target this attack deals at least one Damage to, one of caster's allies may regenerate 10,000,000 HP, Any combination of Darkness, Magic, Life, and Wonder, 0 MP
Wish- Caster replicates the effect of any ability performable by an entity on the Enemy List that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Magic, 0 MP
Consume Essence- 12,500 SPI Damage, Darkness, 0 MP
Drops-
1,200,000 Gold
120,000 XP
Relic Warehouse List-
Lhatgarrinom, Spear of the Lightning-Bearer- 150,000 Damage, if this attack hits an opponent of its caster, up to 500,000,000,000 of that opponent's allies are dealt 11,000,000 Flat Electrical element Damage, Electrical, 30,000,000 MP
Illarinothet, Cage of the Phoenix-Emperor's Heart- Caster's allies are resurrected; caster's opponents are dealt (10,000,000 * the number of individuals successfully resurrected) Flat Fire element Damage, Fire, 60,000,000 MP
Glix, Ring of the Time-Thief- Up to three times per round when one of possessor's opponents who is below Level 80 who is not Immune to Petrified: Time Stop and does not Reflect or Absorb Petrified: Time Stop would take an action, possessor may choose to take an action instead, with things that would occur before and after the other individual's action still occurring, Constant Effect
Cloak of the Mhalgeister's Feathers- Whenever possessor Dodges a hit from an attack, possessor may remove all buffs from the attacker that come from sources below Level 99 and then resurrect an ally if at least one such buff was removed, Constant Effect
The Gem of Endless Wishes- Before each of possessor's actions, possessor may replicate the effect of any ability performable by an entity on the Enemy List that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Constant Effect
Cthaat Aquadingan, The Endless Elixer- Possessor regenerates 11,000,000 HP and MP at the start of each round, Possessor is cured of all negative status effects from sources below Level 81 at the start of each round, Possessor is cured of all debuffs from sources below Level 81 at the start of each round, Possessor is afflicted with all minor positive status effects at the start of each round, Constant Effect
Cornucopia of the 77 Herds- Possessor may summon 100 instances of the same entity from the Enemy List that are Level 80 or below and normally fightable for drops, Max 77 different entity types summoned at once, Max 20,000 summons of each type, Constant Effect
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Updates
*The Prince Prefect of Gashmelburg, Divine State
Level 80 Sub-Boss
Planetary, Water
HP- 1,030,201,505
MP- 1,065,222,309
STR- 294,000
AGI- 286,000
CON- 300,000
MIN- 302,000
SPI- 304,000
XP- 0
Defense- 90,000
Defense against Stat Damage- 43,000
Critical Chance- 300%
Resilience- 320%
To Hit- 420%
Dodge- 300%
Resistances and Immunities- Reflects Magic, Absorbs Water, Absorbs Light, Absorbs Glory, Physical Immunity, Earth Immunity, 100% Darkness Weakness, 500% Minor Status Effect Resistance, 250% Moderate Status Effect Resistance, 80% Major Status Effect Resistance
Prime Attribute- Spirit*2
Constant Effects-
Divine Lord of Gashmelburg- Possessor's allies have their stats and MP doubled, Possessor summons 20 Humans, Elementals, Angels, Magic Beings, or Outsiders below Level 80 that are normally fightable for drops on the Enemy List at the start of each round, Boss Effect
Imbued with the Sacred Water of Vazbarran- Possessor gains +300,000 to all stats, Possessor gains +320% Dodge, Critical, To Hit, and Resilience, Possessor gains Base Element Immunity, Possessor gains Minor Status Effect Immunity, Possessor gains Moderate Status Effect Immunity, Constant Effect
Divine Power- Possessor is Immune to sources below Level 60, Possessor gains +300,000 SPI, Possessor's turn-order-determining stat is Spirit, Possessor is a deity, Possessor's allies may choose at the start of a round to become devout worshippers of possessor, Devout Worshippers of possessor are Immune to status effects that possessor is not afflicted by if possessor is in the same battlespace, gain Water Immunity, gain Magic Immunity, and gain +300,000 to all stats, Constant Effect
Divine Archmagus- Possessor gains +300,000 SPI, Possessor may, at the start of each round, perform a 'Cast a Spell' action that involves the casting of any Wizard Magic, Elemental Magic, Summoning, Enchantment, Illusion Magic, Abjuration, or Divine Magic spell that is for sale in the Shop and worth under 400,000,000 Gold, Constant Effect
Abilities-
Almighty Power Blast- 300,000 Damage, 1 hit against 3,000,000,000, Any combination of base elements or Universe, 0 MP
Glorious Revivification- Target, if dead, is resurrected, Target regenerates 100,000,000 HP, Target obtains +300,000 to all stats as a non-stacking buff, Magic & Light & Glory, 0 MP
Sound of Triumph- Caster's allies have their abilities' Damage values increased by 50,000,000 points, Caster's allies obtain +300,000 to all stats, stacks 3 times, Air & Glory & Sonic or Triumph & Glory & Sonic, 15,000,000 MP
Supreme Word of Banishment- Caster's opponents are unsummoned, Magic or Mystic or Spatial, 10,000,000 MP
Mystic Dominion- Caster becomes the source of all buffs and debuffs with sources below Level 99, Magic or Mystic, 17,000,000 MP
Dimensional Rift- Caster summons 200 entities below Level 99 from the Enemy List that are normally fightable for drops, Max 20,000 summoned, Spatial or Mystic, 30,000,000 MP
World Collapse- 300,000 Damage, Caster may destroy up to 2,000,000,000 Zones, Terrains, or Phantom Terrains created by sources below Level 99, Spatial & Destruction, 40,000,000 MP
Ten Million Meteors- 300,000 Damage, 1,000% inflicts Fatigued: Stun, 400% inflicts Fatigued: Knocked Out, 400% inflicts Burning, 5 hits against 10,000,000,000, Fire & Astral, 80,000,000 MP
Arcane Deluge- 300,000 Damage, Deals both HP and MP Damage, May deal MP Healing instead of both HP and MP Damage to targets chosen by caster, 1,000% inflict Drowning: Arcane Inundation, 400% inflicts Drowning, 400% inflicts Manablasted, 1 hit against 10,000,000,000, Magic & Water, 30,000,000 MP
Cosmic Mirror Gallery- Caster and up to 20 chosen allies obtain a non-stacking buff that gives its possessor's a 50% chance of Reflecting offensive actions, Mystic & Astral, 50,000,000 MP
Six Ordeals- 300,000 Damage, 75% inflicts any one major negative status effect, 6 hits against 1, Destruction or Devastation or Mystic or Aether or Spatial or Time, 60,000,000 MP
Grand Festival- Caster and caster's allies obtain +180,000 to all stats as a non-stacking bonus and are each afflicted by three minor or moderate positive status effects, with different status effects being able to be chosen for each target, Whimsy & Faith & Glory, 30,000,000 MP
Power Overwhelming- Targets obtain +600,000 to all stats, stacks 200 times, 1 hit against 100, Mystic or Glory or Universe, 25,000,000 MP
Planar Breach- Caster enters target existing battlespace and deals 100,000,000 Flat Spatial element Damage to all entities in it that are not allies of caster, Spatial, 30,000,000 MP
Drops-
9,600,000 Gold
960,000 XP
Level 80 Sub-Boss
Planetary, Water
HP- 1,030,201,505
MP- 1,065,222,309
STR- 294,000
AGI- 286,000
CON- 300,000
MIN- 302,000
SPI- 304,000
XP- 0
Defense- 90,000
Defense against Stat Damage- 43,000
Critical Chance- 300%
Resilience- 320%
To Hit- 420%
Dodge- 300%
Resistances and Immunities- Reflects Magic, Absorbs Water, Absorbs Light, Absorbs Glory, Physical Immunity, Earth Immunity, 100% Darkness Weakness, 500% Minor Status Effect Resistance, 250% Moderate Status Effect Resistance, 80% Major Status Effect Resistance
Prime Attribute- Spirit*2
Constant Effects-
Divine Lord of Gashmelburg- Possessor's allies have their stats and MP doubled, Possessor summons 20 Humans, Elementals, Angels, Magic Beings, or Outsiders below Level 80 that are normally fightable for drops on the Enemy List at the start of each round, Boss Effect
Imbued with the Sacred Water of Vazbarran- Possessor gains +300,000 to all stats, Possessor gains +320% Dodge, Critical, To Hit, and Resilience, Possessor gains Base Element Immunity, Possessor gains Minor Status Effect Immunity, Possessor gains Moderate Status Effect Immunity, Constant Effect
Divine Power- Possessor is Immune to sources below Level 60, Possessor gains +300,000 SPI, Possessor's turn-order-determining stat is Spirit, Possessor is a deity, Possessor's allies may choose at the start of a round to become devout worshippers of possessor, Devout Worshippers of possessor are Immune to status effects that possessor is not afflicted by if possessor is in the same battlespace, gain Water Immunity, gain Magic Immunity, and gain +300,000 to all stats, Constant Effect
Divine Archmagus- Possessor gains +300,000 SPI, Possessor may, at the start of each round, perform a 'Cast a Spell' action that involves the casting of any Wizard Magic, Elemental Magic, Summoning, Enchantment, Illusion Magic, Abjuration, or Divine Magic spell that is for sale in the Shop and worth under 400,000,000 Gold, Constant Effect
Abilities-
Almighty Power Blast- 300,000 Damage, 1 hit against 3,000,000,000, Any combination of base elements or Universe, 0 MP
Glorious Revivification- Target, if dead, is resurrected, Target regenerates 100,000,000 HP, Target obtains +300,000 to all stats as a non-stacking buff, Magic & Light & Glory, 0 MP
Sound of Triumph- Caster's allies have their abilities' Damage values increased by 50,000,000 points, Caster's allies obtain +300,000 to all stats, stacks 3 times, Air & Glory & Sonic or Triumph & Glory & Sonic, 15,000,000 MP
Supreme Word of Banishment- Caster's opponents are unsummoned, Magic or Mystic or Spatial, 10,000,000 MP
Mystic Dominion- Caster becomes the source of all buffs and debuffs with sources below Level 99, Magic or Mystic, 17,000,000 MP
Dimensional Rift- Caster summons 200 entities below Level 99 from the Enemy List that are normally fightable for drops, Max 20,000 summoned, Spatial or Mystic, 30,000,000 MP
World Collapse- 300,000 Damage, Caster may destroy up to 2,000,000,000 Zones, Terrains, or Phantom Terrains created by sources below Level 99, Spatial & Destruction, 40,000,000 MP
Ten Million Meteors- 300,000 Damage, 1,000% inflicts Fatigued: Stun, 400% inflicts Fatigued: Knocked Out, 400% inflicts Burning, 5 hits against 10,000,000,000, Fire & Astral, 80,000,000 MP
Arcane Deluge- 300,000 Damage, Deals both HP and MP Damage, May deal MP Healing instead of both HP and MP Damage to targets chosen by caster, 1,000% inflict Drowning: Arcane Inundation, 400% inflicts Drowning, 400% inflicts Manablasted, 1 hit against 10,000,000,000, Magic & Water, 30,000,000 MP
Cosmic Mirror Gallery- Caster and up to 20 chosen allies obtain a non-stacking buff that gives its possessor's a 50% chance of Reflecting offensive actions, Mystic & Astral, 50,000,000 MP
Six Ordeals- 300,000 Damage, 75% inflicts any one major negative status effect, 6 hits against 1, Destruction or Devastation or Mystic or Aether or Spatial or Time, 60,000,000 MP
Grand Festival- Caster and caster's allies obtain +180,000 to all stats as a non-stacking bonus and are each afflicted by three minor or moderate positive status effects, with different status effects being able to be chosen for each target, Whimsy & Faith & Glory, 30,000,000 MP
Power Overwhelming- Targets obtain +600,000 to all stats, stacks 200 times, 1 hit against 100, Mystic or Glory or Universe, 25,000,000 MP
Planar Breach- Caster enters target existing battlespace and deals 100,000,000 Flat Spatial element Damage to all entities in it that are not allies of caster, Spatial, 30,000,000 MP
Drops-
9,600,000 Gold
960,000 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Updates
*Elmo Jones
Level 80 Boss, Elite
Human, Destruction
HP- 525,525,525
MP- 525,525,525
STR- 300,000
AGI- 300,000
CON- 285,000
MIN- 300,000
SPI- 295,000
XP- 0
Defense- 88,000
Defense against Stat Damage- 42,000
Critical Chance- 320%
Resilience- 300%
To Hit- 420%
Dodge- 320%
Resistances and Immunities- Chaos Immunity, 50% Base Element Resistance, 5,000% Minor Status Effect Resistance, 1,000% Moderate Status Effect Resistance, 100% Major Status Effect Resistance
Prime Attribute- (Agility, Strength, or Spirit)*2
Constant Effects-
In Deep Cover- At the beginning of battle, before other start-of-battle effects, replace possessor with '*Elmo Jones, Ordinary Man From A Not-So-Ordinary Place'. If an individual of Level 99 or greater successfully scans the stats of '*Elmo Jones, Ordinary Man From An Ordinary Place', said entity is replaced with possessor. Should said entity die, count as dead for victory conditions, or be defeated, it is replaced with possessor. Status effects, buffs, debuffs, Damage, and other effects do no persist between said entity and possessor. Whenever battle would be won or lost, if said entity is present in battle, possessor replaces said entity prior to the processing of said win or loss, preventing said win or loss if it would no longer be validly triggered due to possessor's presence and status. When possessor returns to battle, possessor's Secret Arts activate, Boss Effect
Oridinary Guy from a Less-than-Ordinary Place- Possessor's Abstract allies have their stats and Damage dealt doubled, Possessor's element may not be changed without possessor's permission, The terrain is set to 'Suburbs' at the start of battle, Boss Effect
Secret Identity- Possessor's stats cannot be scanned by sources below Level 79, Possessor's Level is doubled for purposes of resisting stat scanning, Possessor may choose to additionally or solely count as possessing the name 'Bastardly Elmo, Invisible Tempest of the Tribulation', Boss Effect
Fractal Tree's Prophet: Multiversal Combat Style- At the start of each round, possessor places a Node. Each Node may have up to two Branches. When a round resolves, it takes its place as one of the Branches of the Node it came from, becoming a Node attached to that brnach. If possessor wins battle in any node, possessor wins battle, but if possessor loses battle in a node, possessor first processes all other remaining branches before resolving that combat loss, with a win in one of those other branches replacing said loss. Boss Effect
Invisible Tempest of the Tribulation- Possessor gains +300,000 STR and AGI. Possessor gains +320% To Hit, Critical, and Dodge. Possessor's 'Fractal Tree's Prophet: Multiversal Combat Style' Boss Effect creates Nodes and Branches even while possessor's 'In Deep Cover' boss effect has removed possessor from battle. At the time that possessor's 'In Deep Cover' boss effect replaces the entity '*Elmo Jones, Ordinary Man From A Not-So-Ordinary Place' with possessor, possessor places an additional Branch on each of possessor's Nodes, including the Node that would represent the round said event first occurs in (with said instance of 'firstness' being tracked as one instance across all Nodes and Branches). Each Branch created in this manner is to have the round it represents processed as though possessor replaced '*Elmo Jones, Ordinary Man From A Not-So-Ordinary Place' at the start of that round instead of at the time that possessor did so, Boss Effect
Tribulationist Support- At the start of each round of battle, 5 Tribulationist Worldkiller that are on possessor's side of battle appear in each row-order formation that possessor is not in in every battlespace that is part of the battle, with said entities not being summons, Boss Effect
Tribulationist War-Prophet- Once per round, possessor may choose an action and gain +3,200% To Hit and Critical for the duration of that action as a constantly-applied effect. Once per round, possessor may choose an action and gain +3,200% Resilience and Dodge for the duration of that action as a constantly-applied effect. At the start of each round of battle, possessor summons 20 Tribulationist Worldkiller, Max 200 summoned, Boss Effect
Secret Army of Tribulationists Assembling Offworld- When this Secret Art first becomes active, possessor creates a battlespace and summons (200 * the round's number) Tribulationist Worldkiller into that battlespace. Possessor's allies, including possessor, may choose to enter or leave that battlespace at the start or end of any round and at the start or end of possessor's first action of each round, Secret Art
56 Parallel Chessboards- Up to 14 times per round, when possessor would take an action, possessor may seperately process four different instances of that action in which random numbers are determined differently and individuals may make different choices; once all such instances are processed, possessor chooses which instance actually occurs, with instances of victory and loss for any side that would occur during the processing of one of these instances of said action not being determined until said choice is made or prevented from being made. Possessor may choose different abilities to perform for these different action instances, Secret Art
Perfected Parry- Once per round, possessor may cancel an attack from a source below Level 99, Secret Art
Unexpected One-Sided Slaughter- At the start of the first round that possessor's Secret Arts are active, possessor may inflict Instant Death on all non-unique individual in up to 24 different battlespaces, Secret Art
Geist Step- At the start of each round, possessor may move to any row of any row-order formation in any battlespace and, as a non-stacking debuff, reduce the Dodge of all individuals in that row to 0% until the end of the round, Secret Art
Every Object is Coated in Deadly Poison- When this Secret Art first becomes active, each of possessor's opponents, for each time said opponent at an earlier point in the thread, including during other battles and including at points when possessor was not present, equipped an item or used a consumable, said opponent is afflicted with Venom and Instant Death. Whenever an individual obtains an item in trade, equips an item, or uses a consumable, possessor may choose to have a 100% chance of inflicting Venom and/or Instant Death on that individual, Secret Art
By the Angels' Grace, I Am Left to My Own Devices; For the Goddess's Glory, I Will Perserve Through Any Turmoil- Possessor may choose to ignore constantly applied effects that come from sources that are allies of possessor. Possessor may choose to ignore buffs that are present on possessor. Possessor is a Devout Worshipper of 'The Immaculate Nameless Goddess of the Tribulation', possessor may not be forced to acquire additional Patron Deities and may choose to not obtain Worshipper Benefits. Possessor is Immune to Divine Magic. Possessor obtains an unremovable buff that provides +300,000 to all stats that stacks 9,999 times the first time per thread that possessor kills or defeats each unique opponent. Possessor may not cast Divine Magic spells unless possessor possesses at lest 24 instances of this buff, Worshipper Benefit
Impossible Parry-Flurry- Up to twelve times per round, possessor may cancel an attack from a source below Level 80, Constant Effect
Assassination- When possessor enters battle, possessor may inflict Instant Death on a non-unique individual in the same row as possessor, Constant Effect
Infiltration- At the start of each round, possessor may move to any row of any row-order formation in any battlespace and, as a non-stacking debuff, reduce the Dodge of all individuals in that row to 0% until the end of the round, Constant Effect
And You Shall Be The Instrument- When possessor enters battle, if possessor possesses a unique ally, possessor may give said ally a non-stacking buff that is not removable by sources below Level 100 that doubles the stats of its possessor that doubles Damage dealt to its possessor, Constant Effect
Move Faster than the Light, Cut Deeper than the Void- Possessor gains +350% Dodge, To Hit, and Critical, Constant Effect
And Tribute to the Victor- If possessor possessed at least one unique ally and all of possessor's unique allies are dead or defeated, possessor is defeated and gives all of its unique opponents 1,000,000 XP (to a max of 10,000,000 XP across all instances of this entity per battle).
Arrange The Chessboard, Pull The Strings, Bring Down the Towers- Possessor possesses a Fate Matrix; Individuals in possessor's Fate Matrix cannot take actions save during possessor's Fate Matrix Activation; Possessor's Fate Matrix Activation occurs at 1 point lower in the Turn Order than possessor's turn-order-determining stat sum places possessor and is assigned said position in Turn Order when individuals are being assigned their actions in Turn Order; When possessor's Fate Matrix Activation occurs, possessor obtains a list of all of the actions that individuals in possessor's Fate Matrix would have taken but were prevented from taking due to this ability and that said individuals possess assigned to them later in Turn Order than possessor's Fate Matrix Activation, with possessor choosing an order for these actions that cannot be delayed and the individuals in possessor's Fate Matrix taking those actions during possessor's Fate Matrix Activation (preventing them from still being yet-to-occur after the end of possessor's Fate Matrix Activation in the instance of actions taken before they otherwise would be), Possessor may control the choices of individuals below Level 80 in possessor's Fate Matrix, Constant Effect
Flash-Counter- Whenever possessor dodges a hit of an attack, possessor may deal 3,000,000 Flat Devastation element Damage to the individual it Dodged, Constant Effect
Worldkiller- Possessor is Immune to sources below Level 60, Possessor deals double Damage as a non-stacking effect to Large Structures, entities with the Constant Effect 'Supermassive', entities with the Constant Effect 'Hypermassive', and entities that are also Zones, Possessor may not be prevented from destroying, altering, creating, or replacing Zones, Terrains, Phantom Terrains, or effects attached to Zones, Terrains, or Phantom Terrains, Constant Effect
Sage of Coffee- Possessor and possessor's allies regenerate 50,000,000 HP and MP at the start of each round, Possessor and possessor's allies are afflicted with Augmented, Augmented: Haste, Stat Boost, Mind Restore, Mind Restore: Overflowing Vigor, Invigorated, and Invigorated: Zesty at the start of each round, Possessor and possessor's allies have their turn order determining stat sums increased by 150,000 points for turn-order-determining purposes, Once per round, before one of possessor's actions, possessor may create a Temporary instance of a Drink consumable (that is capable of inflicting Invigorated or whose name includes 'Coffee', 'Moche', 'Latte', or 'Cappucino') that is worth under 200,000,000 Gold and is in stock in the shop and may then use said consumable, Constant Effect
One Handy Handyman- Once per round before one of possessor's actions, possessor may choose to remove all debuffs from sources below Level 99 from a target; that target gains +150,000 to all stats as a buff that stacks 50 times if it is a Large Structure and regenerates 50,000,000 HP if it is a Large Structure, Constant Effect
Part-Time Delivery Guy- Up to three times per round, at the start of the round or before one of possessor's actions, possessor may choose to transfer a buff or debuff from one chosen target to another; Up to three times per round, at the start of the round or before one of possessor's actions, possessor may choose to trade an item equipped or carried by one of possessor's opponents to one of its allies, with equipped items being traded in this way becoming unequipped in the process, Constant Effect
Exotic Gardener- Possessor's Plant allies gain +150,000 to all stats, Possessor's Plant allies may choose to count as being solely or additionally any combination of base elements, Possessor's Plant allies may choose to have their actions, their attacks, or instances of Damage they deal become solely or additionally any combination of base elements, Possessor may summon up to 20 Plants below Level 85 that are normally fightable for drops on the Enemy List at the start of each round, Max 2,000 summoned, Constant Effect
Knows Weirdly Large Amounts About Vaccuums- Possessor gains +120,000 MIN, Possessor may choose for amounts of Drain dealt (including HP Drain, MP Drain, and Stat Point Drain) to be doubled or negated, Possessor may create and obtain a Temporary instance of any item that is in stock in the Shop whose name includes 'Vaccuum' that is worth under 200,000,000 Gold at the start of each round, Constant Effect
Professional Industrial Equipment Repairman- Possessor's Robot, Machine, and Mech allies regenerate 50,000,000 HP and MP at the start of each round and are cured of all (debuffs and negative status effects) from sources below Level 99 at the start of each round, Constant Effect
Safe Driver- Possessor may automatically dodge the attacks of Vehicles, Vessels, Mechs, and War Machines, Possessor gains 95% Vehicle Resistance, Constant Effect
Friends With His Neighbors- Possessor may summon up to 20 of any combination of (Humans, Humanoids, Fae, Conceptuals, Abstracts, or Outer Terrors) that are below Level 80 and normally fightable for drops on the Enemy List at the start of each round, Possessor's allies gain Charm Immunity and 50% Dominion Resistance, Max 200 summoned, Constant Effect
Wears a Really Snazzy 'Kiss the Cook' Apron- Possessor's actions that involve the use of a Food Consumable have a 500% chance of inflicting Charm and a 25% chance of inflicting Dominion, Constant Effect
Owns a House With a White-Picket Fence- Possessor counts as possessing a Large Structure ally, Possessor's Defense is doubled if possessor possesses a Large Structure ally, Possessor is afflicted with Invigorated: High Morale at the start of each round if possessor posseses a Large Structure ally, Constant Effect
Trained Mrs. O'Bess's Dog Not to Bite- Possessor is Immune to summons, Possessor may control the decisions of lower-Level summons whose summoners are below possessor's Level, Constant Effect
Owns A Very Nice Boat, But Rarely Uses It Because Being In Its Vague Proximity Is Somehow Really Expensive- Possessor counts as possessing a Vessel ally, Possessor's opponents are dealt 200,000,000 Flat Water element Gold Damage at the start of each round, Quantities of Gold Damage dealt in excess of Gold that possessor's opponents can lose are, against those opponents, converted into HP Damage, Constant Effect
Abilities-
Blades Towards Apocalypse- 430,000 Damage, Caster may choose to destroy or replicate up to 50,000,000 Zones, Terrains, Phantom Terrains, effects attached to Zones, effects attached to Terrains, or effects attached to Phantom Terrains, This action has a 50% chance of optionally gaining '3 hits against 1', Electrical & Physical & Magic or Destruction & Chaos & Spatial, 0 MP
Orhalcum Kitchen Knives- 150,000 Damage, 2 hits against 1, This attack Pierces all the Defense of targets below Level 80 and Pierces 50,000,000 points of the Defense of other individuals, Physical or Earth or Physical & Earth, 0 MP
Set the Weed-Whacker to World-Tree- 150,000 Damage, This attack automatically Criticals Plants below Level 99, Physical or Earth or Destruction, 0 MP
Forest of Demise-430,000 Damage, Targets cannot be healed by individuals below Level 92, does not stack, 1 hit against 5,000,000, Devastation & Wood & Blood, 300,000 MP
Annihilate the Foundations- Target's summons become uncontrolled if target is below Level 99, Acid or Destruction or Law, 500,000 MP
Arrange the Events- Whenever target would decide the result of something otherwise-randomized, caster decides that result instead, does not stack, Fate & Chaos & Time, 500,000 MP
A Cloak to Weather This Storm- Target becomes Immune to effects attached to Zones, Target becomes Immune to Minor and Moderate Negative Status Effects, Does not stack, Faith & Warding & Knowledge, 400,000 MP
Precision of Catastrophe- 14,000 MIN Damage, 14,000 SPI Damage, Any individual that takes at least 1 MIN or SPI Damage from this action obtains a non-stacking debuff that places it in this action's performer's Fate Matrix, 1 hit against 6, Fate & Devastation, 2,000,000 MP
Let the Dark Things In- Caster summons 20 entities from the Enemy List that are below Level 90 and normally fightable for drops, Max 200 summoned, Life & Chaos or Darkness & Void, 200,000 MP
Destabilize the Firmament- Up to 100 entities below Level 85 obtain a non-stacking debuff that makes its possessors unable to obtain benefits due to the presence of Zones, Terrains, or Phantom Terrains or from effects attached to Zones, Terrains, or Phantom Terrains, Life & Chaos & Animae, 800,000 MP
Snuff Out the Stars- Up to 100 entities below Level 85 obtain a non-stacking debuff that makes its possessors unable to obtain bonuses to their stats due to constantly-applied effects coming from (buffs, Constant Effects, Passive Abilities, or items) that are possessed or equipped by their allies, Darkness & Astral & Moon, 850,000 MP
Break Down the Bridges- Caster obtains a buff that makes it so that no entity below Level 90 in any battlespace may move to any other battlespace without its possessor's permission, Spatial & Destruction, 400,000 MP
Eyes Within Void- Target obtains a non-stacking buff that makes its possessor able to target things within any battlespace, Void & Knowledge, 300,000 MP
Bind the False Gods- 100% may inflict Awestruck: Sealed, 50% may inflict Petrified, Target below Level 99 obtains a non-stacking buff that makes its possessor stop counting as a Deity, be unable to provide Worshiper Benefits, and be unable to cast Divine Magic spells, Faith & Warding, 400,000 MP
Domain-Divider- 430,000 Damage, Target obtains a non-stacking debuff that makes its possessor unable to target multiple entities, not including itself, with the same action or attack, Spatial & Devastation & Mystic, 800,000 MP
Bell of the Ending- 43,000 SPI Damage, 150% inflicts Instant Death: Doomed, Targets below Level 90 obtain a non-stacking debuff that makes its possessor's summons have an 850% chance of being uncontrolled (with this chance being added to any other such chance they might possess), 1 hit against 800,000,000, Chaos & Terror & Beast & Time, 900,000 MP
Terminate the Bloodline- 430,000 Damage, If target is killed, all of its summons and all entities lower in its summon-generation tree are killed, Blood & Destruction & Metal, 300,000 MP
Inscribe the Epitath- All entities below Level 75 are killed and defeated, Knowledge & Fate, 800,000 MP
Town Event Time!: Extremely Hot BBQ Sausage Grillpocalypse- 150,000 Damage, May Heal, 5,000% may inflict Burning and/or Pain and/or Invigorated, This action counts as involving a Food consumable, 1 hit against 500,000,000, Fire or Fire & Earth or Fire & Destruction, 1,000,000 MP
Jerry MacGovern's Secret Abstract-Attracting House-Painting Technique- If caster possesses a Large Structure ally, caster summons 200 Abstracts below Level 90 that are normally fightable for drops on the Enemy List, Chaos & Color & Knowledge, 30,000,000 MP
Repair Anti-Unreality Defense Grid- Caster obtains a non-stacking buff that gives its possessor and its possessor's allies 95% non-base element Resistance (not including Universe and Tier 4 or greater elements), Theoretical Element Immunity, and Imaginary Element Immunity, Technology & Formus, 50,000,000 MP
Activate the Salvaged Warmech Assembler in the Garage- Caster obtains a non-stacking buff that summons 200 Robots, Machines, or Mechs below Level 95 that are in stock in the Shop or fightable for drops on the Enemy List at the start of each round, Max 30,000 summoned, Technology, 10,000,000 MP
Dynamic Force- Caster replicates an action performable by any entity below Level 99 on the Entity List that is normally fightable for drops that is below Level 99 as though an instance of said entity were performing said action, Chaos & Flux, 20,000,000 MP
Drops-
9,600,000 Gold
960,000 XP
Level 80 Boss, Elite
Human, Destruction
HP- 525,525,525
MP- 525,525,525
STR- 300,000
AGI- 300,000
CON- 285,000
MIN- 300,000
SPI- 295,000
XP- 0
Defense- 88,000
Defense against Stat Damage- 42,000
Critical Chance- 320%
Resilience- 300%
To Hit- 420%
Dodge- 320%
Resistances and Immunities- Chaos Immunity, 50% Base Element Resistance, 5,000% Minor Status Effect Resistance, 1,000% Moderate Status Effect Resistance, 100% Major Status Effect Resistance
Prime Attribute- (Agility, Strength, or Spirit)*2
Constant Effects-
In Deep Cover- At the beginning of battle, before other start-of-battle effects, replace possessor with '*Elmo Jones, Ordinary Man From A Not-So-Ordinary Place'. If an individual of Level 99 or greater successfully scans the stats of '*Elmo Jones, Ordinary Man From An Ordinary Place', said entity is replaced with possessor. Should said entity die, count as dead for victory conditions, or be defeated, it is replaced with possessor. Status effects, buffs, debuffs, Damage, and other effects do no persist between said entity and possessor. Whenever battle would be won or lost, if said entity is present in battle, possessor replaces said entity prior to the processing of said win or loss, preventing said win or loss if it would no longer be validly triggered due to possessor's presence and status. When possessor returns to battle, possessor's Secret Arts activate, Boss Effect
Oridinary Guy from a Less-than-Ordinary Place- Possessor's Abstract allies have their stats and Damage dealt doubled, Possessor's element may not be changed without possessor's permission, The terrain is set to 'Suburbs' at the start of battle, Boss Effect
Secret Identity- Possessor's stats cannot be scanned by sources below Level 79, Possessor's Level is doubled for purposes of resisting stat scanning, Possessor may choose to additionally or solely count as possessing the name 'Bastardly Elmo, Invisible Tempest of the Tribulation', Boss Effect
Fractal Tree's Prophet: Multiversal Combat Style- At the start of each round, possessor places a Node. Each Node may have up to two Branches. When a round resolves, it takes its place as one of the Branches of the Node it came from, becoming a Node attached to that brnach. If possessor wins battle in any node, possessor wins battle, but if possessor loses battle in a node, possessor first processes all other remaining branches before resolving that combat loss, with a win in one of those other branches replacing said loss. Boss Effect
Invisible Tempest of the Tribulation- Possessor gains +300,000 STR and AGI. Possessor gains +320% To Hit, Critical, and Dodge. Possessor's 'Fractal Tree's Prophet: Multiversal Combat Style' Boss Effect creates Nodes and Branches even while possessor's 'In Deep Cover' boss effect has removed possessor from battle. At the time that possessor's 'In Deep Cover' boss effect replaces the entity '*Elmo Jones, Ordinary Man From A Not-So-Ordinary Place' with possessor, possessor places an additional Branch on each of possessor's Nodes, including the Node that would represent the round said event first occurs in (with said instance of 'firstness' being tracked as one instance across all Nodes and Branches). Each Branch created in this manner is to have the round it represents processed as though possessor replaced '*Elmo Jones, Ordinary Man From A Not-So-Ordinary Place' at the start of that round instead of at the time that possessor did so, Boss Effect
Tribulationist Support- At the start of each round of battle, 5 Tribulationist Worldkiller that are on possessor's side of battle appear in each row-order formation that possessor is not in in every battlespace that is part of the battle, with said entities not being summons, Boss Effect
Tribulationist War-Prophet- Once per round, possessor may choose an action and gain +3,200% To Hit and Critical for the duration of that action as a constantly-applied effect. Once per round, possessor may choose an action and gain +3,200% Resilience and Dodge for the duration of that action as a constantly-applied effect. At the start of each round of battle, possessor summons 20 Tribulationist Worldkiller, Max 200 summoned, Boss Effect
Secret Army of Tribulationists Assembling Offworld- When this Secret Art first becomes active, possessor creates a battlespace and summons (200 * the round's number) Tribulationist Worldkiller into that battlespace. Possessor's allies, including possessor, may choose to enter or leave that battlespace at the start or end of any round and at the start or end of possessor's first action of each round, Secret Art
56 Parallel Chessboards- Up to 14 times per round, when possessor would take an action, possessor may seperately process four different instances of that action in which random numbers are determined differently and individuals may make different choices; once all such instances are processed, possessor chooses which instance actually occurs, with instances of victory and loss for any side that would occur during the processing of one of these instances of said action not being determined until said choice is made or prevented from being made. Possessor may choose different abilities to perform for these different action instances, Secret Art
Perfected Parry- Once per round, possessor may cancel an attack from a source below Level 99, Secret Art
Unexpected One-Sided Slaughter- At the start of the first round that possessor's Secret Arts are active, possessor may inflict Instant Death on all non-unique individual in up to 24 different battlespaces, Secret Art
Geist Step- At the start of each round, possessor may move to any row of any row-order formation in any battlespace and, as a non-stacking debuff, reduce the Dodge of all individuals in that row to 0% until the end of the round, Secret Art
Every Object is Coated in Deadly Poison- When this Secret Art first becomes active, each of possessor's opponents, for each time said opponent at an earlier point in the thread, including during other battles and including at points when possessor was not present, equipped an item or used a consumable, said opponent is afflicted with Venom and Instant Death. Whenever an individual obtains an item in trade, equips an item, or uses a consumable, possessor may choose to have a 100% chance of inflicting Venom and/or Instant Death on that individual, Secret Art
By the Angels' Grace, I Am Left to My Own Devices; For the Goddess's Glory, I Will Perserve Through Any Turmoil- Possessor may choose to ignore constantly applied effects that come from sources that are allies of possessor. Possessor may choose to ignore buffs that are present on possessor. Possessor is a Devout Worshipper of 'The Immaculate Nameless Goddess of the Tribulation', possessor may not be forced to acquire additional Patron Deities and may choose to not obtain Worshipper Benefits. Possessor is Immune to Divine Magic. Possessor obtains an unremovable buff that provides +300,000 to all stats that stacks 9,999 times the first time per thread that possessor kills or defeats each unique opponent. Possessor may not cast Divine Magic spells unless possessor possesses at lest 24 instances of this buff, Worshipper Benefit
Impossible Parry-Flurry- Up to twelve times per round, possessor may cancel an attack from a source below Level 80, Constant Effect
Assassination- When possessor enters battle, possessor may inflict Instant Death on a non-unique individual in the same row as possessor, Constant Effect
Infiltration- At the start of each round, possessor may move to any row of any row-order formation in any battlespace and, as a non-stacking debuff, reduce the Dodge of all individuals in that row to 0% until the end of the round, Constant Effect
And You Shall Be The Instrument- When possessor enters battle, if possessor possesses a unique ally, possessor may give said ally a non-stacking buff that is not removable by sources below Level 100 that doubles the stats of its possessor that doubles Damage dealt to its possessor, Constant Effect
Move Faster than the Light, Cut Deeper than the Void- Possessor gains +350% Dodge, To Hit, and Critical, Constant Effect
And Tribute to the Victor- If possessor possessed at least one unique ally and all of possessor's unique allies are dead or defeated, possessor is defeated and gives all of its unique opponents 1,000,000 XP (to a max of 10,000,000 XP across all instances of this entity per battle).
Arrange The Chessboard, Pull The Strings, Bring Down the Towers- Possessor possesses a Fate Matrix; Individuals in possessor's Fate Matrix cannot take actions save during possessor's Fate Matrix Activation; Possessor's Fate Matrix Activation occurs at 1 point lower in the Turn Order than possessor's turn-order-determining stat sum places possessor and is assigned said position in Turn Order when individuals are being assigned their actions in Turn Order; When possessor's Fate Matrix Activation occurs, possessor obtains a list of all of the actions that individuals in possessor's Fate Matrix would have taken but were prevented from taking due to this ability and that said individuals possess assigned to them later in Turn Order than possessor's Fate Matrix Activation, with possessor choosing an order for these actions that cannot be delayed and the individuals in possessor's Fate Matrix taking those actions during possessor's Fate Matrix Activation (preventing them from still being yet-to-occur after the end of possessor's Fate Matrix Activation in the instance of actions taken before they otherwise would be), Possessor may control the choices of individuals below Level 80 in possessor's Fate Matrix, Constant Effect
Flash-Counter- Whenever possessor dodges a hit of an attack, possessor may deal 3,000,000 Flat Devastation element Damage to the individual it Dodged, Constant Effect
Worldkiller- Possessor is Immune to sources below Level 60, Possessor deals double Damage as a non-stacking effect to Large Structures, entities with the Constant Effect 'Supermassive', entities with the Constant Effect 'Hypermassive', and entities that are also Zones, Possessor may not be prevented from destroying, altering, creating, or replacing Zones, Terrains, Phantom Terrains, or effects attached to Zones, Terrains, or Phantom Terrains, Constant Effect
Sage of Coffee- Possessor and possessor's allies regenerate 50,000,000 HP and MP at the start of each round, Possessor and possessor's allies are afflicted with Augmented, Augmented: Haste, Stat Boost, Mind Restore, Mind Restore: Overflowing Vigor, Invigorated, and Invigorated: Zesty at the start of each round, Possessor and possessor's allies have their turn order determining stat sums increased by 150,000 points for turn-order-determining purposes, Once per round, before one of possessor's actions, possessor may create a Temporary instance of a Drink consumable (that is capable of inflicting Invigorated or whose name includes 'Coffee', 'Moche', 'Latte', or 'Cappucino') that is worth under 200,000,000 Gold and is in stock in the shop and may then use said consumable, Constant Effect
One Handy Handyman- Once per round before one of possessor's actions, possessor may choose to remove all debuffs from sources below Level 99 from a target; that target gains +150,000 to all stats as a buff that stacks 50 times if it is a Large Structure and regenerates 50,000,000 HP if it is a Large Structure, Constant Effect
Part-Time Delivery Guy- Up to three times per round, at the start of the round or before one of possessor's actions, possessor may choose to transfer a buff or debuff from one chosen target to another; Up to three times per round, at the start of the round or before one of possessor's actions, possessor may choose to trade an item equipped or carried by one of possessor's opponents to one of its allies, with equipped items being traded in this way becoming unequipped in the process, Constant Effect
Exotic Gardener- Possessor's Plant allies gain +150,000 to all stats, Possessor's Plant allies may choose to count as being solely or additionally any combination of base elements, Possessor's Plant allies may choose to have their actions, their attacks, or instances of Damage they deal become solely or additionally any combination of base elements, Possessor may summon up to 20 Plants below Level 85 that are normally fightable for drops on the Enemy List at the start of each round, Max 2,000 summoned, Constant Effect
Knows Weirdly Large Amounts About Vaccuums- Possessor gains +120,000 MIN, Possessor may choose for amounts of Drain dealt (including HP Drain, MP Drain, and Stat Point Drain) to be doubled or negated, Possessor may create and obtain a Temporary instance of any item that is in stock in the Shop whose name includes 'Vaccuum' that is worth under 200,000,000 Gold at the start of each round, Constant Effect
Professional Industrial Equipment Repairman- Possessor's Robot, Machine, and Mech allies regenerate 50,000,000 HP and MP at the start of each round and are cured of all (debuffs and negative status effects) from sources below Level 99 at the start of each round, Constant Effect
Safe Driver- Possessor may automatically dodge the attacks of Vehicles, Vessels, Mechs, and War Machines, Possessor gains 95% Vehicle Resistance, Constant Effect
Friends With His Neighbors- Possessor may summon up to 20 of any combination of (Humans, Humanoids, Fae, Conceptuals, Abstracts, or Outer Terrors) that are below Level 80 and normally fightable for drops on the Enemy List at the start of each round, Possessor's allies gain Charm Immunity and 50% Dominion Resistance, Max 200 summoned, Constant Effect
Wears a Really Snazzy 'Kiss the Cook' Apron- Possessor's actions that involve the use of a Food Consumable have a 500% chance of inflicting Charm and a 25% chance of inflicting Dominion, Constant Effect
Owns a House With a White-Picket Fence- Possessor counts as possessing a Large Structure ally, Possessor's Defense is doubled if possessor possesses a Large Structure ally, Possessor is afflicted with Invigorated: High Morale at the start of each round if possessor posseses a Large Structure ally, Constant Effect
Trained Mrs. O'Bess's Dog Not to Bite- Possessor is Immune to summons, Possessor may control the decisions of lower-Level summons whose summoners are below possessor's Level, Constant Effect
Owns A Very Nice Boat, But Rarely Uses It Because Being In Its Vague Proximity Is Somehow Really Expensive- Possessor counts as possessing a Vessel ally, Possessor's opponents are dealt 200,000,000 Flat Water element Gold Damage at the start of each round, Quantities of Gold Damage dealt in excess of Gold that possessor's opponents can lose are, against those opponents, converted into HP Damage, Constant Effect
Abilities-
Blades Towards Apocalypse- 430,000 Damage, Caster may choose to destroy or replicate up to 50,000,000 Zones, Terrains, Phantom Terrains, effects attached to Zones, effects attached to Terrains, or effects attached to Phantom Terrains, This action has a 50% chance of optionally gaining '3 hits against 1', Electrical & Physical & Magic or Destruction & Chaos & Spatial, 0 MP
Orhalcum Kitchen Knives- 150,000 Damage, 2 hits against 1, This attack Pierces all the Defense of targets below Level 80 and Pierces 50,000,000 points of the Defense of other individuals, Physical or Earth or Physical & Earth, 0 MP
Set the Weed-Whacker to World-Tree- 150,000 Damage, This attack automatically Criticals Plants below Level 99, Physical or Earth or Destruction, 0 MP
Forest of Demise-430,000 Damage, Targets cannot be healed by individuals below Level 92, does not stack, 1 hit against 5,000,000, Devastation & Wood & Blood, 300,000 MP
Annihilate the Foundations- Target's summons become uncontrolled if target is below Level 99, Acid or Destruction or Law, 500,000 MP
Arrange the Events- Whenever target would decide the result of something otherwise-randomized, caster decides that result instead, does not stack, Fate & Chaos & Time, 500,000 MP
A Cloak to Weather This Storm- Target becomes Immune to effects attached to Zones, Target becomes Immune to Minor and Moderate Negative Status Effects, Does not stack, Faith & Warding & Knowledge, 400,000 MP
Precision of Catastrophe- 14,000 MIN Damage, 14,000 SPI Damage, Any individual that takes at least 1 MIN or SPI Damage from this action obtains a non-stacking debuff that places it in this action's performer's Fate Matrix, 1 hit against 6, Fate & Devastation, 2,000,000 MP
Let the Dark Things In- Caster summons 20 entities from the Enemy List that are below Level 90 and normally fightable for drops, Max 200 summoned, Life & Chaos or Darkness & Void, 200,000 MP
Destabilize the Firmament- Up to 100 entities below Level 85 obtain a non-stacking debuff that makes its possessors unable to obtain benefits due to the presence of Zones, Terrains, or Phantom Terrains or from effects attached to Zones, Terrains, or Phantom Terrains, Life & Chaos & Animae, 800,000 MP
Snuff Out the Stars- Up to 100 entities below Level 85 obtain a non-stacking debuff that makes its possessors unable to obtain bonuses to their stats due to constantly-applied effects coming from (buffs, Constant Effects, Passive Abilities, or items) that are possessed or equipped by their allies, Darkness & Astral & Moon, 850,000 MP
Break Down the Bridges- Caster obtains a buff that makes it so that no entity below Level 90 in any battlespace may move to any other battlespace without its possessor's permission, Spatial & Destruction, 400,000 MP
Eyes Within Void- Target obtains a non-stacking buff that makes its possessor able to target things within any battlespace, Void & Knowledge, 300,000 MP
Bind the False Gods- 100% may inflict Awestruck: Sealed, 50% may inflict Petrified, Target below Level 99 obtains a non-stacking buff that makes its possessor stop counting as a Deity, be unable to provide Worshiper Benefits, and be unable to cast Divine Magic spells, Faith & Warding, 400,000 MP
Domain-Divider- 430,000 Damage, Target obtains a non-stacking debuff that makes its possessor unable to target multiple entities, not including itself, with the same action or attack, Spatial & Devastation & Mystic, 800,000 MP
Bell of the Ending- 43,000 SPI Damage, 150% inflicts Instant Death: Doomed, Targets below Level 90 obtain a non-stacking debuff that makes its possessor's summons have an 850% chance of being uncontrolled (with this chance being added to any other such chance they might possess), 1 hit against 800,000,000, Chaos & Terror & Beast & Time, 900,000 MP
Terminate the Bloodline- 430,000 Damage, If target is killed, all of its summons and all entities lower in its summon-generation tree are killed, Blood & Destruction & Metal, 300,000 MP
Inscribe the Epitath- All entities below Level 75 are killed and defeated, Knowledge & Fate, 800,000 MP
Town Event Time!: Extremely Hot BBQ Sausage Grillpocalypse- 150,000 Damage, May Heal, 5,000% may inflict Burning and/or Pain and/or Invigorated, This action counts as involving a Food consumable, 1 hit against 500,000,000, Fire or Fire & Earth or Fire & Destruction, 1,000,000 MP
Jerry MacGovern's Secret Abstract-Attracting House-Painting Technique- If caster possesses a Large Structure ally, caster summons 200 Abstracts below Level 90 that are normally fightable for drops on the Enemy List, Chaos & Color & Knowledge, 30,000,000 MP
Repair Anti-Unreality Defense Grid- Caster obtains a non-stacking buff that gives its possessor and its possessor's allies 95% non-base element Resistance (not including Universe and Tier 4 or greater elements), Theoretical Element Immunity, and Imaginary Element Immunity, Technology & Formus, 50,000,000 MP
Activate the Salvaged Warmech Assembler in the Garage- Caster obtains a non-stacking buff that summons 200 Robots, Machines, or Mechs below Level 95 that are in stock in the Shop or fightable for drops on the Enemy List at the start of each round, Max 30,000 summoned, Technology, 10,000,000 MP
Dynamic Force- Caster replicates an action performable by any entity below Level 99 on the Entity List that is normally fightable for drops that is below Level 99 as though an instance of said entity were performing said action, Chaos & Flux, 20,000,000 MP
Drops-
9,600,000 Gold
960,000 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Updates
!Tribulationist Executioner
Level 52 Elite
Human, Destruction
HP- 10,025,150
MP- 9,715,303
STR- 116,700
AGI- 116,900
CON- 113,500
MIN- 114,300
SPI- 116,700
XP- 0
Defense- 16,500
Defense against Stat Damage- 14,504
Critical Chance- 204%
Resilience- 80%
To Hit- 254%
Dodge- 202%
Resistances and Immunities- Reflects Life, Reflects Chaos, Absorbs Destruction, Absorbs Devasation, Absorbs Faith, Absorbs Hope, Darkness Immunity, Fire Immunity, Air Immunity, Energy Immunity, Electrical Immunity, 208% Minor Status Effect Resistance, 104% Moderate Status Effect Resistance, 52% Major Status Effect Resistance
Prime Attribute- Any One Stat
Constant Effects-
Splendid Parry- Once per round, possessor may cancel an attack from a source below Level 60, Constant Effect
Assassination- When possessor enters battle, possessor may inflict Instant Death on a non-unique individual in the same row as possessor, Constant Effect
Infiltration- At the start of each round, possessor may move to any row of any row-order formation in any battlespace and, as a non-stacking debuff, reduce the Dodge of all individuals in that row to 0% until the end of the round, Constant Effect
And You Shall Be The Instrument- When possessor enters battle, if possessor possesses a unique ally, possessor may give said ally a non-stacking buff that is not removable by sources below Level 100 that doubles the stats of its possessor that doubles Damage dealt to its possessor, Constant Effect
Move Faster than the Light, Cut Deeper than the Void- Possessor gains +104% Dodge, To Hit, and Critical, Constant Effect
And Tribute to the Victor- If possessor possessed at least one unique ally and all of possessor's unique allies are dead or defeated, possessor is defeated and gives all of its unique opponents 100,000 XP (to a max of 1,000,000 XP across all instances of this entity per battle).
Arrange The Chessboard, Pull The Strings, Bring Down the Towers- Possessor possesses a Fate Matrix; Individuals in possessor's Fate Matrix cannot take actions save during possessor's Fate Matrix Activation; Possessor's Fate Matrix Activation occurs at 1 point lower in the Turn Order than possessor's turn-order-determining stat sum places possessor and is assigned said position in Turn Order when individuals are being assigned their actions in Turn Order; When possessor's Fate Matrix Activation occurs, possessor obtains a list of all of the actions that individuals in possessor's Fate Matrix would have taken but were prevented from taking due to this ability and that said individuals possess assigned to them later in Turn Order than possessor's Fate Matrix Activation, with possessor choosing an order for these actions that cannot be delayed and the individuals in possessor's Fate Matrix taking those actions during possessor's Fate Matrix Activation (preventing them from still being yet-to-occur after the end of possessor's Fate Matrix Activation in the instance of actions taken before they otherwise would be), Possessor may control the choices of individuals below Level 40 in possessor's Fate Matrix, Constant Effect
Flash-Counter- Whenever possessor dodges a hit of an attack, possessor may deal 1,000,000 Flat Devastation element Damage to the individual it Dodged, Constant Effect
Abilities-
Blades Towards Turmoil- 155,000 Damage, Possessor may choose to have all buffs on target removed from target with copies being randomly replicated to valid allies of possessor if such allies exist (with removal not being contingent upon replication), Possessor may choose to have all debuffs on target replicated onto random allies of target who are valid targets for such replication (replicating each debuff once), This action has a 50% chance of optionally gaining '3 hits against 1', Electrical & Physical & Magic or Destruction & Chaos & Spatial, 0 MP
Forest of Demise- 160,000 Damage, Targets cannot be healed by individuals below Level 72, does not stack, 1 hit against 500,000, Devastation & Wood & Blood, 300,000 MP
Annihilate the Foundations- Target's summons become uncontrolled if target is below Level 72, Acid or Destruction or Law, 500,000 MP
A Cloak to Weather This Storm- Target becomes Immune to effects attached to Zones, Target becomes Immune to Minor and Moderate Negative Status Effects, Does not stack, Faith & Warding & Knowledge, 400,000 MP
Arrange the Events- Whenever target would decide the result of something otherwise-randomized, caster decides that result instead, does not stack, Fate & Chaos & Time, 500,000 MP
Precision of Catastrophe- 14,000 MIN Damage, 14,000 SPI Damage, Any individual that takes at least 1 MIN or SPI Damage from this action obtains a non-stacking debuff that places it in this action's performer's Fate Matrix, 1 hit against 6, Fate & Devastation, 2,000,000 MP
Let the Dark Things In- Caster summons 20 entities from the Enemy List that are below Level 60 and normally fightable for drops, Max 200 summoned, Life & Chaos or Darkness & Void, 200,000 MP
Drops-
600,000 Gold
40,300 XP
90% Angel of the Tribulation- (Item, Antiquity, Destruction & Faith, 70,000 Gold)
10% Blade of Tribulation- (Weapon, Sword, Destruction & Chaos & Life & Faith, 30,000,000 Gold) +30,000 Melee Attack, 15% inflicts Instant Death, Wielder's offensive actions may summon an entity from the Enemy List that is below Level 60 and normally fightable for drops, Max 20 summoned
Level 52 Elite
Human, Destruction
HP- 10,025,150
MP- 9,715,303
STR- 116,700
AGI- 116,900
CON- 113,500
MIN- 114,300
SPI- 116,700
XP- 0
Defense- 16,500
Defense against Stat Damage- 14,504
Critical Chance- 204%
Resilience- 80%
To Hit- 254%
Dodge- 202%
Resistances and Immunities- Reflects Life, Reflects Chaos, Absorbs Destruction, Absorbs Devasation, Absorbs Faith, Absorbs Hope, Darkness Immunity, Fire Immunity, Air Immunity, Energy Immunity, Electrical Immunity, 208% Minor Status Effect Resistance, 104% Moderate Status Effect Resistance, 52% Major Status Effect Resistance
Prime Attribute- Any One Stat
Constant Effects-
Splendid Parry- Once per round, possessor may cancel an attack from a source below Level 60, Constant Effect
Assassination- When possessor enters battle, possessor may inflict Instant Death on a non-unique individual in the same row as possessor, Constant Effect
Infiltration- At the start of each round, possessor may move to any row of any row-order formation in any battlespace and, as a non-stacking debuff, reduce the Dodge of all individuals in that row to 0% until the end of the round, Constant Effect
And You Shall Be The Instrument- When possessor enters battle, if possessor possesses a unique ally, possessor may give said ally a non-stacking buff that is not removable by sources below Level 100 that doubles the stats of its possessor that doubles Damage dealt to its possessor, Constant Effect
Move Faster than the Light, Cut Deeper than the Void- Possessor gains +104% Dodge, To Hit, and Critical, Constant Effect
And Tribute to the Victor- If possessor possessed at least one unique ally and all of possessor's unique allies are dead or defeated, possessor is defeated and gives all of its unique opponents 100,000 XP (to a max of 1,000,000 XP across all instances of this entity per battle).
Arrange The Chessboard, Pull The Strings, Bring Down the Towers- Possessor possesses a Fate Matrix; Individuals in possessor's Fate Matrix cannot take actions save during possessor's Fate Matrix Activation; Possessor's Fate Matrix Activation occurs at 1 point lower in the Turn Order than possessor's turn-order-determining stat sum places possessor and is assigned said position in Turn Order when individuals are being assigned their actions in Turn Order; When possessor's Fate Matrix Activation occurs, possessor obtains a list of all of the actions that individuals in possessor's Fate Matrix would have taken but were prevented from taking due to this ability and that said individuals possess assigned to them later in Turn Order than possessor's Fate Matrix Activation, with possessor choosing an order for these actions that cannot be delayed and the individuals in possessor's Fate Matrix taking those actions during possessor's Fate Matrix Activation (preventing them from still being yet-to-occur after the end of possessor's Fate Matrix Activation in the instance of actions taken before they otherwise would be), Possessor may control the choices of individuals below Level 40 in possessor's Fate Matrix, Constant Effect
Flash-Counter- Whenever possessor dodges a hit of an attack, possessor may deal 1,000,000 Flat Devastation element Damage to the individual it Dodged, Constant Effect
Abilities-
Blades Towards Turmoil- 155,000 Damage, Possessor may choose to have all buffs on target removed from target with copies being randomly replicated to valid allies of possessor if such allies exist (with removal not being contingent upon replication), Possessor may choose to have all debuffs on target replicated onto random allies of target who are valid targets for such replication (replicating each debuff once), This action has a 50% chance of optionally gaining '3 hits against 1', Electrical & Physical & Magic or Destruction & Chaos & Spatial, 0 MP
Forest of Demise- 160,000 Damage, Targets cannot be healed by individuals below Level 72, does not stack, 1 hit against 500,000, Devastation & Wood & Blood, 300,000 MP
Annihilate the Foundations- Target's summons become uncontrolled if target is below Level 72, Acid or Destruction or Law, 500,000 MP
A Cloak to Weather This Storm- Target becomes Immune to effects attached to Zones, Target becomes Immune to Minor and Moderate Negative Status Effects, Does not stack, Faith & Warding & Knowledge, 400,000 MP
Arrange the Events- Whenever target would decide the result of something otherwise-randomized, caster decides that result instead, does not stack, Fate & Chaos & Time, 500,000 MP
Precision of Catastrophe- 14,000 MIN Damage, 14,000 SPI Damage, Any individual that takes at least 1 MIN or SPI Damage from this action obtains a non-stacking debuff that places it in this action's performer's Fate Matrix, 1 hit against 6, Fate & Devastation, 2,000,000 MP
Let the Dark Things In- Caster summons 20 entities from the Enemy List that are below Level 60 and normally fightable for drops, Max 200 summoned, Life & Chaos or Darkness & Void, 200,000 MP
Drops-
600,000 Gold
40,300 XP
90% Angel of the Tribulation- (Item, Antiquity, Destruction & Faith, 70,000 Gold)
10% Blade of Tribulation- (Weapon, Sword, Destruction & Chaos & Life & Faith, 30,000,000 Gold) +30,000 Melee Attack, 15% inflicts Instant Death, Wielder's offensive actions may summon an entity from the Enemy List that is below Level 60 and normally fightable for drops, Max 20 summoned