Rey Naboshi (kitsune106)
Level 19
Human, Technology
HP: 250
MP: 750
STR: 19 (3)
AGI: 190 (10)
CON: 190 (10)
MIN: 750 (30)
SPI: 133 (7)
SAN: 95 (5)
INF: 95 (5)
RES: 95 (5)
XP- 83,275
XP Required- 70,000, Holy Imperial Seal of Worth
Fame- 11
Gold- 63,515,210
Bonus Weeks: 93 (+2 Blazing Sultan Weeks)
Will Learn:
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Alchemist
Basic Alchemy Attunement- (Passive Ability, Alchemist) All Alchemy spells cost 10 less Gold and 10 less XP
Artificier:
Basic Artifice Attunement- (Passive Ability, Artificer) All Artifice spells cost possessor 10 less MP, XP, and Gold to cast
Architet:
Basic Dissassembly- (Passive Ability, Architect) Possessor, when wielding a Tool, gains +50 Melee Attack against Robots, Machines, Clockworks, Vehicles, Vessels, and Mechs
Basic Tool Training- (Passive Ability, Architect) This character gains +6 Melee Attack when a Tool is equipped.
Blazing Sultan:
Apprentice Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +50 to all stats for each Fire element item equipped, Possessor's Fire element pets and summons gain +250 to all stats
Basic Affinity to Healing Via Fire- (Passive Ability, Blazing Sultan) Whenever possessor obtains Fire element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Fire- (Passive Ability, Blazing Sultan) Possessor's Fire element pets and summons gain +50 to all stats
Basic Fire Resistance- (Passive Ability, Blazing Sultan) Possessor gains 1% Fire Resistance
Basic Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +25 to all stats if Fire element
Basic Understanding of the Heart of Fire- (Passive Ability, Blazing Sultan) Possessor's Fire element allies gain +10 to all stats
Basic Weaponization of Fire- (Passive Ability, Blazing Sultan) Quantities of Fire element Damage dealt by possessor are increased by 50 points
Captain:
Basic Airplane Piloting- (Passive Ability, Captain) Possessor's Vessel transformations gain 10% Dodge while the Terrain or Phantom Terrain is Sky
Basic Vessel User- (Passive Ability, Captain) All Vessel transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Channeler:
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Transfer Mastery- (Passive Ability, Channeler) Whenever possessor transfers HP or MP from on source to another, possessor may transfer an additional 200 points
Channeling Casting I- (Passive Ability, Channeler) Channeling spells cost possessor 20 less MP to cast
Inclusion of INF- (Passive Ability, Channeler) Possessor gains +500 Defense against INF Damage. If possessor does not possess INF as a stat at the time of acquiring this ability, possessor gains INF as a stat with a Base value of 5.
Inclusion of RES- (Passive Ability, Channeler) Possessor gains +500 Defense against RES Damage. If possessor does not possess RES as a stat at the time of acquiring this ability, possessor gains RES as a stat with a Base value of 5.
Inclusion of SAN- (Passive Ability, Channeler) Possessor gains +500 Defense against SAN Damage. If possessor does not possess SAN as a stat at the time of acquiring this ability, possessor gains SAN as a stat with a Base value of 5.
Clothier:
Basic Clothier Proficiency- (Passive Ability, Clothier) Possessor gains +3 to all stats for each Shoes, Boots, Hat, Scarf, Gloves, Cloak, or Belt possessor has equipped
Crafter:
Basic Crafter Proficiency- (Passive Ability, Crafter) Consumables (not including Permanent Consumables) possessor uses have a 1% chance of not expending the first charge that they would expend for said use
Basic Enchanted Item Charge Preservation- (Passive Ability, Crafter) Enchanted Item Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Driver:
Basic Vehicle User- (Passive Ability, Driver)- All Vehicle transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Car Driver- (Passive Ability, Driver)- All Vehicle transformations equipped by possessor gain +50 to all stats if they have 'Car' in the name
Stunt Driver- (Passive Ability, Driver) All Vehicle transformations equipped by possessor gain +5% Dodge
Elementalist:
Apprentice Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +250 Magical Attack and cost 50 less MP, all Elemental Magic summoned Elementals stay for 1 turn longer and have their stats increased by 50 each and the damage of their damage dealing attacks increased by 250
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
Envoy of Fire- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto
Hand of Dancing Fire- (Passive Ability, Elementalist) +5% to Hit with Fire element Elemental Magic spells, +25 AGI if a Fire element Elemental Magic spell is equipped
Hand of Flame- (Passive Ability, Elementalist) +20 Magical Attack and +1% Critical for each Fire element Elemental Magic spell equipped to a max of 10 spells, possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Burning
Heart of Fire- (Passive Ability, Elementalist) +10 Magical Attack for Fire element Elemental Magic, 5% Fire Resistance
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Speak the Tongue of Flames- (Passive Ability, Elementalist) Fire element spells gain +5 Magical Attack
Elemental Researcer:
Comprehension of Horrid Elements Yet Unseen- (Passive Ability, Other: Elemental Researcher) Possessor gains +500 Defense against SAN, INF, and RES Damage.
Engineer:
Apprentice Engineer Proficiency- (Passive Ability, Engineer) Possessor gains +50 to all stats for each Upgrade, Bioaugmentation, or Gadget possessor has equipped
Basic Engineer Proficiency- (Passive Ability, Engineer) Possessor gains +3 to all stats for each Upgrade, Bioaugmentation, or Gadget possessor has equipped
Bioaugmentation Designer- (Passive Ability, Engineer) Possessor gains +20 to all stats for each Bioaugmentation possessor has equipped
Force Field Designer- (Passive Ability, Engineer) All Auras equipped by possessor whose name includes 'Force Field' gain +200 Defense
Gadget Designer- (Passive Ability, Engineer) Possessor gains +20 to all stats for each Gadget possessor has equipped
Mechanical Knowledge- (Passive Ability, Engineer) All Mechs used by user gain 200 HP and 10 to all stats
Repair (2)- (Active Ability, Engineer) Possessor conducts an attack that uses (Strength + Mind) / 2 as its Prime Attribute, that incorporates the Melee Attack bonus of equipped Tool weapons, that Heals, and that may only target Vehicles, Vessels, Mechs, War Machines, Robots, Golems, Machines, and Clockworks, This ability may count as the ability 'Repair' for prerequisite purposes
Upgrade Designer- (Passive Ability, Engineer) Possessor gains +20 to all stats for each Upgrade possessor has equipped
Vessel Engineer- (Passive Ability, Engineer) Possessor's Vessel transformations gain +200 to all stats
War Engineer- (Passive Ability, Engineer) Possessor's War Machine transformations gain +200 to all stats
Friendship:
Speak the Tongue of Flames- (Passive Ability, Elementalist) Fire element spells gain +5 Magical Attack
General:
In the Army Now- (Passive Ability, General) Possessor gains +400 STR, AGI, and CON if possessor possesses at least one higher-Level ally, Possessor gains +400 STR, AGI, CON, and SPI if possessor possesses at least one ally who is a Unit, Possessor obtains 30% Fatigued Resistance, Possessor obtains 30% Charm Weakness against higher-Level allies
Golomancer:
Basic Golomancy Attunement- (Passive Ability, Golomancer) All of possessor's Golomancy summons gain +200 HP and +20 CON
Gunner:
Apprentice Gun Training- (Passive Ability, Gunner) This character gains +50 Ranged Attack when a Gun is equipped.
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Bio-Horror-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Bio-Horror-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Bio-Horrors and gains +5% To Hit against Bio-Horrors.
Flame Shot- (Technique Ability, Gunner) Possessor may use 'Flame Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Gun equipped. Said attack gains +100 Ranged Attack and becomes solely Fire element.
Gun Wielding I- (Passive Ability, Gunner) +5 to all stats when a Gun is equipped
Gun Accuracy Training- (Passive Ability, Gunner) Possessor gains 115% To Hit if possessor has a Gun equipped
Gun Wielding II- (Passive Ability, Gunner) +25 to all stats when a Gun is equipped, +50 Ranged Attack when a Gun is equipped
Shoot Swords- (Technique Ability, Gunner) Possessor may use 'Shoot Swords' in conjunction with a 'Ranged Attack' or 'Ranged Overdrive' action so long as possessor has a Gun equipped. For purposes of said action, all of said action's performer's Swords have their Melee Attack bonus converted into an equal Ranged Attack bonus (with said conversion replacing lower, but not higher, prexisting Ranged Attack bonuses and not stacking with prexisting Ranged Attack bonuses) and gain the subtype Ammo
Lord of War:
Ballistic Weapons Training- (Passive Ability, Lord of War) Damaging abilities of possessor's War Machine transformations have 200 added to their damage values
Basic War Machine User- (Passive Ability, Lord of War)- All War Machine transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Tank Driver- (Passive Ability, Lord of War) All War Machine transformations equipped by possessor gain +50 to all stats if they have 'Tank' in the name
Mad Scientist:
Won Additional Blood Playing Cards- (Passive Ability, Mad Scientist) Possessor gains +40,000 HP
Magewright:
Basic Magewright Proficiency- (Passive Ability, Magewright) Possessor gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped.
Monk:
Basic Gymnastics Skills- (Passive Ability, Monk) Possessor gains +20 AGI
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Martial Arts Trainee- (Passive Ability, Monk) +5 STR, AGI, and CON
Orange Belt- (Passive Ability, Monk) Possessor gains +40 Melee Attack, +40 STR, +40 AGI, and +40 CON
Yellow Belt- (Passive Ability, Monk) Possessor gains +20 Melee Attack, +20 STR, +20 AGI, and +20 CON
White Belt- (Passive Ability, Monk) Possessor gains +10 Melee Attack, +10 STR, +10 AGI, and +10 CON
Scientist:
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Hypertech spells cost possessor 10 less MP to cast
Basic Programming Skills- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +40 to all stats
Knowledge of Basic Scientific Theory- (Passive Ability, Scientist) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Mathematician- (Passive Ability, Scientist) Possessor gains +500 MIN
Shadow Blade:
♢Infinite Knife Hurricane- (Passive Ability, Shadow Blade) Possessor's actions that involve a Shadow Blade technique may gain '(The number of Knife weapons possessor has equipped, to a max of possessor's Level) hits against 1'
Skykeeper:
*Inhabited by the Phoenix Myselgleister- (Passive Ability, Skykeeper) Possessor gains +25,000 SPI, gains +250,000 HP, gains +250,000 MP, may choose to gain the element Fire at the start of any round, and, up to once per thread, when killed, automatically resurrect itself, and, in said case, possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect; possessor may, if Level 68 or greater, spend an action to replicate the action of a unique version of the Phoenix from the Enemy List named Myselgleister that naturally possesses stats that are 111,000 points higher than its listed counterpart's, doing so as though said entity were performing said action
^Manifest Minor Phoenix-Flame Aura- (Technique Ability, Skykeeper) If possessor possesses the ability ('Blazing Sultan' and the ability 'Skykeeper'), the ability 'Inhabited by the Phoenix Myselgleister', or the ability 'Bearer of the Phoenix Essence', possessor may spend an action to gain a non-stacking buff that may, at its possessor's discretion, deal 15,000 Flat Fire element Damage at the start of each round to each individual in the same battlespace as its possessor (with choices made on a per-individual-basis) and that deals 10,000 Flat Fire element Damage to an individual whenever said individual conducts an offensive action against possessor at the end of said action.
Smith:
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Thief:
Break And Enter- (Technique Ability, Thief) Possessor may use 'Break and Enter' in conjunction with a 'Magical Attack', 'Melee Attack', or 'Ranged Attack' action so long as no other technique is used and at least one target is a Large Structure no more than 10 Levels higher than possessor. If said action successfully deals Damage, its non-performer Large Structure targets that are no more than 10 Levels higher than its performer gain a non-stacking debuff that allows this action's performer to treat its possessor's Defense as being 1,000 points lower and its possessor's Resilience as being 10% lower.
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Chrysarbor Bow- (Weaponx2, Bow, Wood & Metal, 600,000 Gold) +1,200 Ranged Attack, Wielder's equipped Ammo accessories gain '+5% Critical, wielder's actions and attacks that incorporate this item's Ranged Attack bonus deal +6,000 additional Damage' as an effect that stacks 200 times across different equipped Ammo accessories, Wielder must have 600 STR or more to wield this item
Cintho-Moonstone-Fragment Darts- (Weapon, Throwing Weapon, Water, 700,000 Gold) +700 Ranged Attack, 30% Inflicts Drowning, 130% To Hit
Folimbus Bow- (Weapon, Bow, Wood & Air, 600,000 Gold) +300 Ranged Attack, +300 AGI, 120% To Hit, 120% Dodge, wielder deals 3/4 damage to the back row instead of 1/2 damage
Folimbus Javelin- (Weapon, Spear, Wood & Air, 600,000 Gold) +150 Melee Attack, +300 Ranged Attack, +300 AGI, 120% To Hit, 120% Dodge, wielder deals 3/4 damage to the back row instead of 1/2 damage
Heavy Chrysarbor Crossbow- (Weapon, Bow, Wood & Metal, 2,000,000 Gold) +2,000 Ranged Attack, Wielder's actions and attacks that incorporate this item's attack bonus Pierce 2,000 Defense, Wielder's equipped Ammo accessories gain '+5% Critical, wielder's actions and attacks that incorporate this item's Ranged Attack bonus deal +20,000 additional Damage' as a non-stacking effect, If wielder performs an attack that incorporates this item's attack bonus while wielder has below 5,000 STR, wielder, as a non-stacking debuff, loses its first action of the next round
Javelin- (Weapon, Spear, Physical, 600 Gold) +6 Melee Attack, +6 Ranged Attack
Mariner's Hook- (Weapon, Tool, Water & Physical, 20,000 Gold) +20 Melee Attack, 5% inflicts Wounded, +2% To Hit against Aquatics and Vessels, +2% Critical against Aquatics and Vessels
Moonburst Coin (Garnet)- (Weapon, Deadly Item, Fire, 10,000,000 Gold) +10,000 Ranged Attack, +10,000 Magical Attack, 20% Inflicts Burning: Vaporized Spirit, Weilder may choose to have this weapon also count as a Throwing Weapon
Moonburst Coin (Jade)- (Weapon, Deadly Item, Earth, 10,000,000 Gold) +10,000 Ranged Attack, +10,000 Magical Attack, 20% Inflicts Entombed: Encased in Rock, Weilder may choose to have this weapon also count as a Throwing Weapon
Moonburst Coin (Lapis)- (Weapon, Deadly Item, Water, 10,000,000 Gold) +10,000 Ranged Attack, +10,000 Magical Attack, 20% Inflicts Drowing: Pressure of the Deep, Weilder may choose to have this weapon also count as a Throwing Weapon
Moonburst Coin (Quartz)- (Weapon, Deadly Item, Water, 10,000,000 Gold) +10,000 Ranged Attack, +10,000 Magical Attack, 20% Inflicts Suffocation: Desolidified Body, Weilder may choose to have this weapon also count as a Throwing Weapon
Murder-Stained Fish-Gutting Knife- (Weapon, Knife, Water & Physical & Darkness, 240,000 Gold) +240 Melee Attack, +200 STR, +200 AGI, 20% Inflicts Wounded, 5% inflicts Wounded: Laid Open, Wielder may treat Humans as additionally or solely possessing the subtype Aquatic for the purpose of offensive actions, wielder gains a Black Spiritual Mark that may not be removed as long as this weapon is equipped
Pluvium-Plated Darts- (Weapon, Throwing Weapon, Water & Metal, 1,500,000 Gold) +1,500 Ranged Attack, Wielder's offensive actions and attacks that incorporate an attack bonus that comes from this action Pierce 15,000 Defense (with this Piercing being 'additional' in cases where said actions and attacks already possessing Defense Piercing) against targets that do not possess Water Resistance or Immunity, Wielder's 'Ranged Attack' actions create a Zone of Water on hit
Procina-Tipped Javelin- (Weapon, Spear, Physical & Metal, 2,000,000 Gold) +2,000 Melee Attack, +2,000 Ranged Attack, 130% To Hit, 30% Critical, Wielder may re-roll the to-hit roll for missed attacks that incorporate one of this item's attack bonuses a number of times per such attack equal to (the number of individuals in wielder's battlespace/10, rounded down), to a maximum of 20, wielder counts as wielding a number of additional Spear weapons equal to (the number of individuals in wielder's battlespace /10, rounded down), to a maximum of 10, with this weapon increasing its To Hit and Critical bonuses by 5% each for every additional Spear wielder counts as having equipped from this weapon's effect; If wielder is in a battlespace that contains a number of individuals totaling 200 or more, this weapon gains the element Spatial
Razor Chakram- (Weapon, Throwing Weapon, Physical, 120,000 Gold) +120 Ranged Attack, 10% Inflicts Wounded: Bleeding
Tengu-Stoning Sling- (Weapon, Other: Sling, Physical, 1,500,000 Gold) +1,500 Ranged Attack, +1,500 AGI, 120% To Hit, Weilder deals 1.5 times more damage to Spirits (to a maximum of 500,000 additional damage)
Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
Vernat Remalii Orb- (Bound Weapon, Orb, Earth & Moon, 800,000 Gold) +800 Magical Attack, +800 MIN, +800 SPI, 15% inflicts Suffocation: Verdant Air OR Voidstruck: Moon Mad, with actions using this weapon not being able to inflict both status effects on the same target, weilder's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects (Bound to Seirei)
Whistling Sling- (Weapon, Other: Sling, Air & Physical, 200,000 Gold) +200 Ranged Attack, Weilder may the Sonic Weakness of opponents that are below Level 60 as 5% higher as a non-stacking effect
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Raincoat (2)- (Armor, Clothing, Water, 500 Gold) +3 Defense, +2 Defense Against Water, 5% Water Resistance
Goblin Warmup Suit- (Armor, Clothing, Earth, 1,000,000 Gold) Wearer gains +1,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes
Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'
Accessories-
*Rey's Nametag- (Accessory, Quest Item, Air, 500 Gold) Wearer gains +1 to all stats if wearer's name includes 'Rey'
*Rey's Papers from the Seirei Portal- (Bound Accessory, Quest Item, Light & Darkness, 1,000 Gold) +1 SPI Bound to Seirei)
*Wizmeister Nussol's Walking Beard of Attachable Wisdom- (Accessory, Bioagumentation, Magic, 16,000,000 Gold) +16,000 MIN, +160 uncapped MIN, This item may be unequipped and traded or equipped at the end of any round
8) <- Dis Dude's Glasses- (Accessory, Eyewear, Warding & War, 7,000,000 Gold) 50% Resilience, +50% Critical for actions that involve the Ranged Attack bonus as a non-stacking bonus if wielder has a transformation equipped whose name includes 'Bus'
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) +2% to Hit, +2% Enemy Miss, +5 to all stats
Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats
Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
Drakespawn Tiara- (Accessory, Crown, Earth, 5,000 Gold) 5% Light Resistance, 5% Darkness Resistance, +5 to all stats, 5% Awestruck Resistance, 5% Voidstruck Resistance
Holy Symbol of the Absent Goddess- (Accessory, Holy Symbol, Light, 60,000 Gold) +60 SPI, Wielder's actions that buff the stats of wielder or wielder's allies do so by an additional 60 points as an effect that stacks 200 times across all such buffs per buff-possessor, Wielder's actions that heal HP do so by an additional 600 points, Wielder may choose to count as not possessing a Patron Deity if wielder has one (but may not receive worshipper benefits from other Patron Deities in doing so) or may choose to count as possessing a Patron Deity if possessor does not have one
Improv Armada- (Accessoryx5, Gadget, Technology, 30,000,000 Gold) At the beginning of each round, wielder may select Melee Attack, Ranged Attack, or Magical attack, with this item providing a bonus of +60,000 to said attack type until the end of the round, At the beginning of each round, wielder may choose any two stats, with this item providing a bonus of +60,000 to both of said stats until the end of the round, At the beginning of each round, wielder may choose Critical, Resilience, To Hit, or Dodge, with this item providing 60% to said value until the end of the round if To Hit is not chosen and 160% To Hit until the end of the round if To Hit is chosen, At the beginning of each round, wielder may choose either Defense or Defense against Stat Damage, with this item providing +60,000 Defense if Defense is chosen and +6,000 Defense against Stat Damage if Defense against Stat Damage is chosen, At the beginning of each round, wielder may select a stat (with this selection being independant of the earlier stat selections from this item), with this item dealing 6,000 stat damage to said chosen stat until the end of the round, At the beginning of each round, wielder may select any minor or moderate negative status effect and this item gains the ability to inflict said status effect until the end of the round, At the beginning of each round, wielder may select any one base element and change this item's element to said element, At the beginning of each round, wielder may choose to make all of wielder's actions for said round solely this item's element
Turban- (Accessory, Hat, Fire, 2,900 Gold) +6 Defense, +3 SPI, 5% Fire Resistance
Upgraded Turret Platform- (Accessory, Upgrade, Technology, 3,000,000 Gold) Wielder’s Vehicle and War Machine transformations gain the ability:
Open Fire- 9,800 Damage, this attack’s Prime Attribute is Agility, Technology, 0 MP
Very Large Leaf That Can Kinda-Sorta Be Used As An Umbrella (Accessory, Trinket, Earth & Water, 300 Gold) +3 Defense, 5% Water Resistance, At the start of each round, this item has a 20% chance of not providing any Water Resistance for the duration of said round, Wielder may choose for this item to count as possessing the subtype 'Hat' instead of the subtype 'Trinket'.
Winter Pendant- (Accessory, Amulet, Ice, 115,000 Gold) +30 to all stats, +60 Magical Attack, wearer may cast spells as if Call Unto Seasons: Winter has already been cast, 10% Ice Resistance
Consumables-
25 Pale Rosquaberry (Consumable, Food, 1 Charge, Water, 1,000 Gold) Target's next action gains the element Water if target is below Level 20 or willing
Items-
*Rey's First-Semester Class Schedule- (Item, Antiquity, Air, 500 Gold)
*Rey's Disc 101 Dorm Assignment Card- (Item, Antiquity, Air & Physical, 200 Gold)
*Rey's First-Semester Textbook List- (Item, Antiquity, Air, 300 Gold)
*Rey's Disc 101 Transportation Pass- (Item, Antiquity, Technology, 60,000 Gold)
*Rey's Disc 101 Room Key- (Item, Antiquity, Earth, 1,700 Gold)
2/12 Holy Imperial Seal of Worth- (Item, Antiquity, Universe, 12,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source
Bottle of Sand from the Distant Shore of Memories- (Item, Material, Aether & Dream & Knowledge, 28,000,000 Gold)
Daydream in a Bottle- (Item, Antiquity, Dream & Illusion, 8,000,000 Gold)
Disc 101 Student Handbook- (Item, Antiquity, Air, 500 Gold)
3 Dungeon Clear Pennant: Brightbeard Caverns, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
1 Dungeon Clear Pennant: Crimson Citadel of Avandos, Standard- (Item, Antiquity, Fire & Physical, 50,000 Gold)
Festive Landscape Giftbox- (Item, Ticket, Ice & Fire & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Festive Landscape Giftbox table
House Unda Strongbox (Locked, Warded)- (Bound Item, Antiquity, Water & Light & Darkness, 30,000,000 Gold) Bound to Seirei)
Loud Fabrics- (Item, Material, Water & Psychic, 2,000 Gold)
5 Magic Copper Ore- (Item, Material, Magic, 5,000 Gold)
5 Magic Gold Ore- (Item, Material, Magic, 100,000 Gold)
5 Magic Silver Ore- (Item, Material, Magic, 50,000 Gold)
Map of the Clavia Province- (Bound Item, Antiquity, Earth & Light & Darkness, 700 Gold) Bound to Seirei)
Massive Sphere of Life Energy- (Item, Material, Life & Earth, 7,602,000 Gold)
2 Pallean Glass- (Item, Material, Aether & Illusion, 9,720,000 Gold)
Phantom Challenge Clear Pennant: Brightbeard Caverns, Orindar Battle- (Item, Antiquity, Darkness, 100,000 Gold)
Phantom Challenge Clear Pennant: Brightbeard Caverns, Manethos Battle- (Item, Antiquity, Earth, 100,000 Gold)
10 Playing Cards- (Item, Antiquity, Air, 200 Gold)
Pocket Dimension: Pond of Frog Sweat- (Item, Property, Water & Physical, 60,000 Gold)
Random Ultra-Festive Giftbox Plus- (Item, Ticket, Ice & Chaos & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Random Ultra-Festive Giftbox Plus table
Ruin Shuffle Card (1/54)- (Bound Item, Item Piece, Devastation, 15,301,315 Gold) (Bound to Seirei)
Spined Cthaunthalldarr (Deep-Dwelling)- (Item, Antiquity, Water & Electrical, 65,700,000 Gold)
Spells-
Anti-Elephant Barrier- (Spell, Abjuration, Warding, 4,000 MP, 2,000,000 Gold) Target gains 20% Resistance to Animals below Level 60 whose name includes 'Elephant'
Create Greater Fireflow- (Spell, Elemental Magic, Fire, 600,000 MP, 60,000,000 Gold) Caster summons a Fire element Elemental that is below Level 80 that is normally fightable for drops on the Enemy List, Caster summons a Fire element Elemental that is below Level 80 that is normally fightable for drops on the Enemy List at the start of each round, Max 200 summoned, stacks 3 times, The spell 'Call Unto Fire' must have been cast by a source of Level 40 or greater for this spell to be caster, Caster must be Level 40 or greater
Pets-
None
Transformations-
Class B Hovertank- (Transformation, War Machine, Technology, 5,000,000 Gold)
Level 25
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 25
Defense- #, +# Against Technology, +# Against Magic
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 80% Earth Resistance, Entombed Immunity, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus), 25% Minor Status Effect Resistance
Prime Attribute- Mind + Spirit
Constant Effects-
Hovertank- Possessor gains the subtype Machine, Constant Effect
Abilities-
Laser Turrets- # Damage, 1 hit against 4, Technology, 0 MP
Main Cannon- # Damage, Fire & Technology, # MP
Wave Beam- # Damage, deals full Damage to targets below Level 40 in the back row, Technology & Energy, # MP
Phantom Shield- +# Defense, +# Defense against Magic and Spirits, Stacks 3 times, Technology & Magic, # MP
Jungle Palace Pulled by Dinosaur-Sized Horned Foxes- (Transformation, Vehicle, Earth, 75,000,000 Gold)
Level 41
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 41
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Earth Resistance, 82% Minor Status Effect Resistance, 41% Moderate Status Effect Resistance, Large Structure Traits, Animal Traits
Prime Attribute- Spirit
Constant Effects-
Animal-Pulled Palace- Possessor gains the subtypes Large Structure and Animal, Constant Effect
Empowered by the Jungle's Plants- Possessor obtains +# to all stats while the Terrain or Phantom Terrain is Jungle, Possessor regenerates # MP at the start of each round if the Terrain or Phantom Terrain is Jungle. Constant Effect
Hulking- Possessor obtains +# STR, +# CON, +# Defense, +#% Resilience, and may count as up to 30 individuals for row-order purposes, Constant Effect
Blooming Flowers- At the start of each round, possessor may gain the subtype Plant until the end of the round, Constant Effect
Abilities-
Palace Charge- # Damage, 117% inflicts Fatigued: Stun, 1 hit against 50, Physical or Earth, 0 MP
Horned Foxes' Eyes- # Damage, # Stat Damage to any two stats, Psychic & Mystic, 0 MP
Horns that Captured the Father's Storm- # Damage, Target may not summon if below Level 60, Target's Electrical element summons obtain -# to all stats as a debuff that stacks 3 times (with this debuff being applied to said summons by the target of this action if said target is below Level 100 and by this action's source otherwise, but with said source, if below Level 100, being unable to choose to automatically drop it), 150% may inflict Electrocuted, Air & Electrical & Glory & Spatial & Warding, # MP
Quicksand Sea- # Damage, # AGI Damage, 150% inflicts Paralyzed, 100% inflicts Entombed, 1 hit against 60,000, Earth, # MP
Domain of Growth and Decay- Caster attaches an effect to a Zone of Earth or Life or Destruction or a terrain or phantom terrain that is Jungle, said effect does not stack on the same terrain, phantom terrain, or zone, or across terrains, phantom terrains, or zones, Said effect causes all of its creator's allies inside it to regenerate # HP at the start of each round and for all of its creator's opponents inside it to take # Flat Acid or Destruction (chosen by its creator's side) element Damage at the start of each round, Earth & Water & Life & Acid & Destruction, # MP
Old, Dysfunctional Farm Tour Bus- (Transformation, Vehicle, Technology & Earth, 60,000 Gold)
Level 2
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x.5)
Minimum Level- 2
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 40% Fire Weakness, 5% Earth Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Strength
Constant Effects-
Passenger Capacity (70)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Breakdown-Prone- Possessor has a 15% chance of being afflicted with Paralyzed at the start of each round, Constant Effect
Bus- Possessor gains the subtype Machine, Constant Effect
Abilities-
Ram- # Damage, 5% inflicts Fatigued: Stun, Physical, 0 MP
Inform People About Plants Over Screechy Speaker System- Scans target Plant's stats, 15% inflicts Confusion: Enraged on a random ally, Air & Earth, 0 MP
Read Stacks of Old Farming Magazines Lying in the Back- +# MIN, stacks 2 times, Earth, # MP
Solar Fleet Hovertank- (Transformation, War Machine, Technology, 9,000,000 Gold)
Level 25
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 25
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 40% Fire Resistance, 40% Electrical Resistance, 40% Technology Resistance, 40% Energy Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus), 50% Minor Status Effect Resistance, 25% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Tank- Possessor gains the subtype Machine, Constant Effect
Descent-Compensation Jets- Possessor gains +# Defense against actions or attacks that would shift possessor's row or battlespace, Constant Effect
Double-Plated Armor- Possessor gains +# Defense, Individuals below Level 20 must check if they get Criticals against possessor twice and take the worse result, Constant Effect
Advanced Targeting Systems- Possessor gains +#% To Hit, Constant Effect
Automated- Possessor may be equipped as a pet instead of a Transformation, Constant Effect
Abilities-
Laser Cannon- # Damage, 1 hit against 5, Energy or Technology or Energy & Technology, 0 MP
Ram- # Damage, 50% inflicts Fatigued: Stun, this action's Prime Attribute is Strength, Physical, 0 MP
Missile Turrets- # Damage, 1 hit against 5,000, Fire & Technology, # MP
Surprise Backflip- Caster moves to the back row, 50% inflicts Confusion: Surprised on up to 50 chosen targets, Technology & Physical & Air, # MP
Energy Shield- Caster gains +# Defense and +#% Resilience, stacks 4 times, lasts 20 rounds, Energy or Technology or Energy & Technology, # MP
Permanant Consumables-
*Sp-88 Mech Configuration Sphere- (Permanent Consumable, Minor Artifact, Technology, 120,000,000 Gold) Configures a new mech as an RP effect
Artifacts-
None
Secret Formulae-
Secret Formula- Geomancer's Flask
Point Value- 3
Requires:
Alchemist
Geomancer
Consumes:
5 Earth Mana Oil
5 Air Mana Oil
5 Water Mana Oil
1 Square Mile of Forest on a Random World
1 Square Mile of Mountains on a Random World
1 Square Mile of Desert on a Random World
1 Square Mile of Ocean on a Random World
1 Square Mile of Rolling Plains on a Random World
Produces:
Geomancer's Flask- (Consumable, Potion, Earth & Air & Water, 1 Charge, 200,000 Gold) User creates a terrain or phantom terrain of a type with an associated Square Mile in stock in the shop that is worth under 1,000,000 Gold
Awards-
Has Completed the Task "Seventh Holy Imperial Challenge of Worth: Test of Echoes"
Has Completed the 'Eighth Holy Imperial Challenge of Worth: Test of Time'
Has Won the "Mr. Groggo Goes to the Race" Event Match
Has Won the "Winter's Grasp" Event Match
Has Won the "Drakespawn of the Caverns" Event Match
'Has Won the 'Seizing the Center' Event Match'
Repaired Farmer Bill Glory's Tractor
Has Consumed 5 Essence Sphere: Elementalist
Adorned With False Quests and Triumphs by the Hundredfold False Cosmos of Lies and Glories
Understands the Language of Nexxirithian Machines
Killed in the Disc Radar 17 Processing Pathway Dungeon While Sidetracked Into a Dangerous Area on a Quest for a Golden Banana
Lost the Quest 'Quest for the Golden Banana'
Killed by a Massively Stronger Foe in One of the Disc Radar Installations
Dropped Enough Relevant Gear During a Time of Enough Cosmic Weight to Make a Death Specialist Become Unique
Barred (At a Minimum Temporarily) From Disc 40
Wanted for Mass Murder, Property Destruction and Theft in Marefore (Mod Run World Award)
Known as the Gold-Dust Killer in Marefore (Mod Run World Award)
Indirectly Helped Finance Vernon Pinna's Airship Enterprise (Mod Run World Award)
Blamed for the Nuclear Destruction of Marefore Bazaar (Mod Run World Award)
Has Won the "In Search of Ore Where the Undead Lurk" Event Match
Gained 5 Base Stat Points in SAN from a Reality Glitch
Gained 5 Base Stat Points in INF from a Reality Glitch
Gained 5 Base Stat Points in RES from a Reality Glitch
Has 75 Base Stat Points
Tasks-
Name: 'Fourth Holy Imperial Challenge of Worth: Test of Seeking'
Location: Holy Imperial Bureau of Officiating: Nexus Branch
Client: The First Holy Empire
Prerequisites:
None
Requirements:
Successfully complete 12 Door-to-Lost-Realms-based random quest runs from at least 3 different random quests.
Description:
This is the fourth of twelve tasks required to obtain a Holy Imperial Seal of Worth
Name: 'Tenth Holy Imperial Challenge of Worth: Test of Combat'
Location: Holy Imperial Bureau of Officiating: Nexus Branch
Client: The First Holy Empire
Prerequisites:
None
Requirements:
Complete at least 10 Event Matches
Description:
This is the tenth of twelve tasks required to obtain a Holy Imperial Seal of Worth.
Rey Naboshi
- Modrageball
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Rey Naboshi
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