Grabbyticket Ticketfest Plus All the Dudes

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Armocida
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by Armocida »

Prototype (Requires Level 20 or Higher) Infamous Sandman
Lord Gadigan
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by Lord Gadigan »

*Magnifying Glass That Lets You See What Categories You Already Picked From- (Weapon, Deadly Item, Knowledge, X Gold) Wielder may spend an action to be informed of what Warehouse categories wielder pulled from in the last year, This item may be used up to once per year like a Warehouse Ticket to try improving itself (it sometimes works but usually botches)
Lord Gadigan
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by Lord Gadigan »

Your new dude is a HORSE GENETICIST.

* That's a horse who is also a geneticist. Also a specialist in horse genetics.
* You use horse genes to improve yourself. Transcend the limits of horse-kind.
* The limits of horse-kind are already pretty high. Horses are weirdly powerful.
* You can be a Steed. You don't have to be, but you can.
* You can be an infamous criminal. You don't have to be, but you can.
* You are a genius scientist. Congratulations! Qualify for Advanced Degrees to unlock benefits.
* You command both Animals and Bio-Horrors.
* There's a 50% chance in any given quest that humans you haven't met before won't be able to understand anything you're saying and just hear you neighing. Somehow the powers of advanced genetics can't fix that.

The new dude unfortunately gets-

Is Constantly Above Minotaurs That Will Wreck His Face- (World Law, Curse) Whenever possessor enters a battlespace, each enemy side may summon up to 20 Minotaur from the Enemy List that possessor prevents itself from being Immune to that may choose to kill possessor with their attacks that possessor can't negatively effect, Has RP effects if possessor is on a tightrope, in a tall building, or similarly above open spaces (though frequently not the same degree of auto-loss)
Lord Gadigan
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by Lord Gadigan »

We're closing in on the end. Two new posts, then one final offer from me, then possibly one other thing.
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Celas
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by Celas »

MAD TREASURE MOUNTAIN: Things that Stop the Rock
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by Lord Gadigan »

All-Consuming Dinner Roll- (Weapon, Deadly Item, Devastation & Hunger, 700,000,000 Gold) +700,000 Melee Attack, +700,000 Ranged Attack, Entities cannot cast Bardic Music spells unless they have already cast at least 200 different Culinary Arts spells in the same battle, Wielder must be Level 40 or greater
Armocida
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by Armocida »

A Tightrope Above the Genesis-Terror Vats Sandman
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by Lord Gadigan »

Is Menaced By Everything- (World Law, Curse) Possessor's opponents have their stats multiplied by 10 when possessor is present and deal octuple Damage to possessor, Possessor gets double XP from them, though
Lord Gadigan
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by Lord Gadigan »

And now an offer.
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by Lord Gadigan »

We only have one SMORGASBORG, and it was a new PC. I am willing to SMORGASBORG two existing PCs, one with the white-cake machine, the other with the chocolate-cake machine. Are there volunteers or is the sun setting on this domain?
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Celas
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by Celas »

Anathema volunteers for Chocolate Cake
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by Lord Gadigan »

Anathema eats the chocolate cake. It is actually tapioca flavored?

It merges with her.

She merges with bullfighting-associated notions.

Anathema is now a BA MEMBER and a SAMURAI DETECTIVE.
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by Lord Gadigan »

Enrica finds herself enriched by the cosmos. She now tastes faintly of vanilla, but two types of vanilla at once (for the discerning palette).

Enrica is now an ENIGMA MAN and a MANDATE MAGELLAN.
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by Lord Gadigan »

And now, for a more Grabbyfest traditional item, the following appears and can be grabbed, all in one big pile-

10 Bonus Weeks
Ticket to Convert Any Bullfighting PC Type to Any Other Bullfighting PC Type- (Permanent Consumable, Empowered Item, Null, 1 Charge, X Gold) Changes PC slot types for a Bullfighting-associated PC type
Leaflet Memorializing Grabbyticket Ticketfest Plus All the Dudes- (Item, Antiquity, Dopple & Dawn & Dusk, 555,555 Gold)
Lord Gadigan
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by Lord Gadigan »

Success! Thus ends the event. Hope people had fun!
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The Nottest of Daves
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by The Nottest of Daves »

SUMMARY

Armocida wrote: Rukathal-
*I Fought The Battles, I Got This 5,000,000 Mile Long Shield: Respect It- (Weapon, Shield, Warding & Glory & Glitz, 500,000,000 Gold) +500,000 Defense, +5,000,000 HP as a bonus that stacks the number of times this wielder has Master tier in a class, plus one, Wielder gains +15 Fame, Wielder can only be in the front row and no ally of wielder can
True Deadsword- (Weapon, Sword, Devastation & Eternity, X Gold) Wielder's Melee Attack bonus is doubled while wielder is dead

Judge of How Many Sides Shapes Have- (Passive Ability, Cosmic Mathematician) Possessor may choose how many entities any side of battle counts as containing at any point in time, provided that all entities of higher Level than wielder and all sides of battle with a Level 80 or greater entity on them agree to let possessor

Knows the Elder Prayers- (Passive Ability, Priest) Possessor may cast Ancient Magic spells as though they were Divine Magic spells and Divine Magic spells as though they were Ancient Magic spells

--------

If you

* Help five samurai become certified detectives, unique ones

Then you get

Kickass Kickboxer- (Passive Ability, Monk) +757,333 Melee Attack unless an opponent is Level 64 or greater, in which case the bonus is halved, Wielder always counts as both wielding a weapon and not wielding a weapon, whichever is more convenient

--------

BULLFIGHTER-
Justice Apportioner- (Weapon, Sword, Law & Numerals, 210,000,000 Gold) +210,000 Melee Attack, Wielder may choose a number of entities equal to wielder's Melee Attack Bonus value when wielder attacks (even with other attack types) and have a 200% chance of inflicting Entombed: Incarcerated on all those entities (with wielder counting as an Official Judge, Jury, Executioner, Jailer, and King of Hustle for things that check the officiality of such statuses)

INFAMOUS SANDMAN-
Obverse Reality Death-Diamond- (Item, Antiquity, Negative & Neon, -30,000,000 Gold)

*Final Mobius- (Accessory, Amulet, Dawn & Dusk & Progress, X Gold) Wielder regenerates 1 HP whenever another entity is dealt Damage, Wielder deals 1 Flat Dusk element Damage to all opponents whenever wielder regenerates HP, This item may be used up to once per year like a Warehouse Ticket to try improving itself (it usually works but sometimes botches)
*Magnifying Glass That Lets You See What Categories You Already Picked From- (Weapon, Deadly Item, Knowledge, X Gold) Wielder may spend an action to be informed of what Warehouse categories wielder pulled from in the last year, This item may be used up to once per year like a Warehouse Ticket to try improving itself (it sometimes works but usually botches)

Is Menaced By Everything- (World Law, Curse) Possessor's opponents have their stats multiplied by 10 when possessor is present and deal octuple Damage to possessor, Possessor gets double XP from them, though

INFAMOUS SANDMAN gains the element Wonder

SAMURAI DETECTIVE-
Be A Legendary Weapon Ticket- (Permanent Consumable, Minor Artifact, Treasure, X Gold) Replace your character with a Weapon of Legend for a different PC, Forcible permanent retirement (but the chance of cool unique swag)
Caelzeph wrote: Cael-
Giftbox Which Won't Open, No Matter The Time- (Accessory, Container, Infinity, 500,000,000 Gold) This item can't break, Entities that try to break this item are afflicted with Confusion: Depression and Impaired: What a Loser

Caelum-
World Conversion: Farming Sim- (Spell, Geomancy, Earth & Life & Hax, 5,000,000 MP, 500,000,000 Gold) Has the RP effect of turning some worlds into farming sims, This is a Persistent Ritual and follows general rules for those, but is RP specific about it, casting it in battle threads just costs you a lot of MP and doesn't do much

MIRACLES-
THE BLEATING- (Passive Ability, Beastmaster) Possessor's Confusion: Fear infliction chances are increased by the number of Animal allies possessor possesses whose name includes 'Goat', to a max of 200 of such allies

Tolva-
THOU SHALT KILL THEM WITH RUTABEGAS

This counts as a Commandment of the Seething Idol

So long as Tolva kills at least 3 unique entities in quests using rutabegas as weapons per year he gets 20 Demonologist bonus weeks at the end of the year. If all his threads are stuck for the year (or mostly stuck) he can avoid losing this by posting 3 poems about killing people with rutabegas.

Volatilis-
*Doctor James Presents the MOTHERFUCKING ROCKET SLED- (Accessory, Container, Fury & Spatial & Technology, 85,000,000 Gold) Wielder may spend an action to have wielder and up to 4 willing allies enter another battlespace that exists so long as no entity of Level 99 or greater in any battlespace objects, and, when wielder does so, wielder may deal 850,000,000 Flat Fury element Damage to everyone in the new battlespace (including the arrivals once everyone has arrived); Once wielder uses this item, regardless of whether the Damage is done, this item is removed from all threads for 1 year and 3 days
Celas wrote: Anathema-
200 Temporal Primarch Bonus Weeks

Anathema becomes a SMORGASBORG of BA MEMBER and SAMURAI DETECTIVE

El-
Dang This Thing Has Too Many Wings- (Passive Ability, Skykeeper) Possessor counts as being in all battlespaces if possessor is an Aerial with at least 5 Bioaugmentations equipped, Possessor's Confusion and Fatigued: Stun infliction chances are increased by 200% if possessor has at least 5 items equipped with 'Wings' in the name

Elyion-
Box Containing What Exactly Did You Expect?- (Item, Antiquity, Null, 0 Gold)
^- (Consumable, Food, Null & Earth, Unlimited Charges, 400 Gold) Target Regenerates 4 HP and obtains a non-stacking buff that provides +4 CON, This buff stacks 200 times if target's name includes 'Rabbit', 'Bunny', 'Hare', or '🐇'

Niki Bailong-
Proximity Haunting: Master Car Thief Style- (Passive Ability, Thief) This ability also counts as a Deathless One ability and a Necromancer ability, At the start of each round, possessor may choose to gain control of all Vehicle transformations equipped, carried, or transformed-into by lower-Level entities below Level 80 that are below possessor's Level that are in the same battlespace, summoning a Ghost for each, then transforming each summoned Ghost into its associated Vehicle, with the taking of tranformed transformations de-transforming their transformers and inflicting Confusion: Berserk on them, with said status effect being cured if all the Ghosts summoned by this ability die

FORMAL CLOWN-
Tickling Aethervoidworms- (Weapon, Force, Aether & Chaos & Whimsy, 200,000,000 Gold) +200,000 Ranged Attack, +200,000 SPI, (Wielder's Melee Attack Bonus)% inflicts Confusion: Overcome by Laughter, Wielder's attacks that incorporate an attack bonus that this item grants gain '3 hits against 500,000,000', This item also counts as being a Unit and possessing the subtypes Cthonian, Astral Being, and Demented

SMORGASBORG of MAD MOUNTAIN and LIVING TREASURE-
All-Consuming Dinner Roll- (Weapon, Deadly Item, Devastation & Hunger, 700,000,000 Gold) +700,000 Melee Attack, +700,000 Ranged Attack, Entities cannot cast Bardic Music spells unless they have already cast at least 200 different Culinary Arts spells in the same battle, Wielder must be Level 40 or greater
The Nottest of Daves wrote: Dulcinea-
+1 Base MIN

Gain the Awards:
Gained 1 Base Stat Point in Mind from the Empowerment Element Category of the Bullfighting Warehouse
Has 77 Base Stat Points

10 Bonus Weeks

Ticket to Convert Any Bullfighting PC Type to Any Other Bullfighting PC Type- (Permanent Consumable, Empowered Item, Null, 1 Charge, X Gold) Changes PC slot types for a Bullfighting-associated PC type
Leaflet Memorializing Grabbyticket Ticketfest Plus All the Dudes- (Item, Antiquity, Dopple & Dawn & Dusk, 555,555 Gold)
Butterfly Containing Poison Containing Confusion Containing Pain Containing Burning Containing Hexed Containing Poison- (Weapon, Throwing Weapon, Acid & Primordium, 77,577,000 Gold) +77,500 Ranged Attack, Instances of Poison inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Confusion at the end of the round if possessor didn't acquire this during the end of the round', Instances of Confusion inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Pain at the end of the round if possessor didn't acquire this during the end of the round', Instances of Pain inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Burning at the end of the round if possessor didn't acquire this during the end of the round', Instances of Hexed inflicted by wielder or wielder's status effects again 'Possessor is afflicted with Poison at the end of the round if possessor didn't acquire this during the end of the round'
Power Magic: Ritual Cooking: Secret List VII: Alfredo Sauce- (Spell, Ritual Magic, Glory & Null & Hope & Commerce & War, 500,000,000 MP, 333,333 Gold) Creates 1 Temporary 'Alfredo Sauce' from the Shop, with the item becoming permanent if 100,000 XP is spent to do so, This spell takes 5 consecutive actions to cast and requires that its caster possess 7 unique allies that all possess both the ability 'Expert Combat Arts Attunement' and the ability 'Expert Dance Attunement'

-----

The Sacred Bubbly- (Weapon, Lethal Item, Water & Faith, 780,000 Gold) +780 Magical Attack, Wielder may use wielder's Magical Attack bonus in place of any other attack bonus type for any purpose, Wielder counts as having 20 extra Patron Deities, Wielder's non-offensive actions that involve casting a spell inflict all minor positive status effects (but not sub-status effects)

Dulcinea gets -10,000,000 XP if Kit doesn't accept The Sacred Bubbly within 5 months

-----

*Hips of Midnight Steel- (Accessory, Upgrade, Metal & Dusk & Progress, X Gold) +15,850 Defense, 200% inflicts Charm, 150% inflicts Voidstruck, 50% Resilience, Charm Immunity, Voidstruck Immunity, Debuffs on wielder last 1 fewer round, This item may be used up to once per year like a Warehouse Ticket to try improving itself (it usually works but sometimes botches)
This item cannot be triggered again until 2023-01-01

Enrica-
Fancy Frilliness of the HAT- (Accessory, Trinket, Grandeur, 76,500 Gold) +765 Defense, Wielder may equip this on an equipped Hat as though the Hat were a slot, making the Hat count as a slot for effects that effect slots or exchange slots, with this item stopping being on the Hat if it stops being an equipped Hat, in which case the Hat stops being a slot

Enrica becomes a SMORGASBORG of ENIGMA MAN and MANDATE MAGELLAN

Lurky-
Burrower from Eldrerr'Naghrathh- (Weapon, Whip, Astral & Terror, 875,000,000 Gold) +875,000 Melee Attack, +875,000 Ranged Attack, +875,000 Magical Attack, +875,000 to all stats, 500% inflicts Confusion: Fear, 35% inflicts Insanity, Wielder's actions count as involving and additionally coming from an Astral Being & Cthonian & Darkspawn, Wielder can't block stat scan attempts but inflicts Insanity on any individual that scans wielder's stats and is lower Level and is under Level 80 and that doesn't kill wielder within 5 rounds
Psychic Children on Bicycles- (Accessory, Legionnaire, Psychic & Time, 19,805,000 Gold) +19,500 Magical Attack, Wielder may equip 20 additional Psychic Arts spells (but this doesn't count as slots and can't be exchanged), Wielder gains Fatigued: Elderly Immunity, Wielder may always treat the round's number as any number between 1980 and 1989, Wielder counts as possessing 11 Psychic element Human allies who would take up half a space each in row order if they were in row order (but they aren't)

Ryuutarou-
'Roc This' Morning Feast- (Consumable, Food, Wonder & Dawn, 1 Charge, 200,000,000 Gold) Target obtains a buff that makes all of its Tier 1 classes count as Tier 2 classes
Tasty Enchilada- (Permanent Consumable, Empowered Item, Wonder & Glory, 400,000 Gold) Wielder gains an award with the text 'Feels An Incredible Sense of Self-Fulfilment From Eating an Exceptionally Tasty Enchilada'

Willoughby-
Prison of Endless Teeth- (Weapon, Other: Box, Physical & Beast & Spatial & Terror, 145,000,000 Gold) +145,000 Melee Attack, +145,000 Ranged Attack, +145,000 Magical Attack, 175% inflicts Confusion: Fear, 50% inflicts Entombed: Oublietted, 5% inflicts Vanished, 5% inflicts Instant Death, At the start of each round, one of wielder's attacks from the previous round that targeted an individual who is currently afflicted with Confusion: Fear or Entombed: Oublietted may be repeated against that individual so long as none of wielder's other attacks already repeated on same round, Wielder must be Level 40 or greater

DYNASTIC DETECTIVE OFFICE-
*Early Zipper- (Weapon, Gun, Technology & Neon & Progress, X Gold) +375 Ranged Attack, This item may be used up to once per year like a Warehouse Ticket to try improving itself (it usually works but sometimes botches)

All PCs ever in that slot, regardless of character type or retirement, gain:

Eternity Oath: My House Always Contains Minotaurs- (Passive Ability, Blessing) Whenever possessor creates a battlespace, 20 Minotaur from the Enemy List are summoned into it, even if possessor is lower Level

HORSE GENETICIST-
Is Constantly Above Minotaurs That Will Wreck His Face- (World Law, Curse) Whenever possessor enters a battlespace, each enemy side may summon up to 20 Minotaur from the Enemy List that possessor prevents itself from being Immune to that may choose to kill possessor with their attacks that possessor can't negatively effect, Has RP effects if possessor is on a tightrope, in a tall building, or similarly above open spaces (though frequently not the same degree of auto-loss)

RADIO MOTORCYCLIST-
Last Round's Round Number- (Weapon, Deadly Item, Time & Hax, X Gold) Wielder gains +(The previous round's round number) to all attack bonuses and stats

Money Truckin'- (Passive Ability, Driver) Possessor may spend 2 Weeks in the Ability Shop to earn 15,000,000 Gold
Pathaky wrote: CETACEAN GANGSTER-
Picture Book About Artifacts and Terrible Curses- (Item, Antiquity, Memory & Truth & Terror, 750,000 Gold)

Dead Bonesey- (Weapon, Dice, Destruction & Fate, 200,000,000 Gold) +200,000 Ranged Attack, +200,000 Magical Attack, Wielder's attacks that incorporate one of this item's attack bonuses roll on the Dead Bonesey Table

Dead Bonesey Table:
1: Wielder dies
2-15: No extra effect
16-19: 30% inflicts Instant Death
20: 50% inflicts an instance of Instant Death that makes entities killed by it unable to be resurrected by non-Entombed below Level 96

MARY SUE-
+1 Base SPI

Sludge Elevator- (Weapon, Box, Sludge, 400,000,000 Gold) +400,000 Ranged Attack, Wielder's 'Ranged Overdrive' actions make all their targets' items solely Sludge element as a debuff if the targets are below Level 90 and the items are worth under 200,000,000 Gold, Wielder must be Level 20 or have pulled this thing from an event

New Elements
Dawn
Dusk
Neon
Sludge


New Status Effects
Impaired: What a Loser (Possessor's stats are reduced by 43% of their non-status-effect counting values, If this makes possessor's side of battle lose, the message 'HAHA, WHAT A LOSER' is announced five times in a post at the end of the thread)


New PC Type Blurbs

* You're basically a Battle Arena Member
* But you can substitute killing unique bulls for seals
* And you wield swords and light armor well
* And you hate sand. Bonuses against sand.
* Sand sucks. Penalties against sand.
* Ole, mofos!




* All about that CA$H MONEY
* Spend money for perks
* Deal damage with money
* Capbreaking is expensive
* Downside: You have to be an aquatic
* Also Downside: Free to play, but not actually, everything costs money




* Fairly weakass - you need to up your game
* Limited subtype options
* Dies when killed
* Has heirs
* Accrues benefits over time, making future knights from the dynasty more powerful, giving them more starting benefits, banking abilities, etc
* Gets the element Nobility, plus another one
* Can take oaths
* Gets some military forces
* You can resurrect it, but only one at a time
* Comes with a horse-breeding mini-game where you collect and customize the genetics of your horses
* Could also be a Samurai or a Detective (but not both - don't be greedy - this isn't a SAMURAI DETECTIVE), to have a samurai dynasty or a detective office that works the same way (but with differences)




* Like normal clowns, but fancier
* Gets bonus weeks for clowntacular classes, like Moon
* Trick Weapons are now a thing here too, I guess, since they use those (and other things)
* Formal means you get cigars. Good ones.
* You get Pranks. They're like Schemes, but more jocular. Perform them to get Battle Prankmotifs. Those are useful.
* You also get Businesses. Run a company. Produce things! Operate your own shop for profit. Business and clowns are interlinked, eternally.
* Both Pranks and Businesses are required to Level, but you can tilt more towards one side than the other if you want. Some clowns are more joke-y. Others are more ultra-wealthy.




* That's a horse who is also a geneticist. Also a specialist in horse genetics.
* You use horse genes to improve yourself. Transcend the limits of horse-kind.
* The limits of horse-kind are already pretty high. Horses are weirdly powerful.
* You can be a Steed. You don't have to be, but you can.
* You can be an infamous criminal. You don't have to be, but you can.
* You are a genius scientist. Congratulations! Qualify for Advanced Degrees to unlock benefits.
* You command both Animals and Bio-Horrors.
* There's a 50% chance in any given quest that humans you haven't met before won't be able to understand anything you're saying and just hear you neighing. Somehow the powers of advanced genetics can't fix that.




* Oh good grief
* You are a horrible, horrible entity made of SAND
* You get Infamy, it's like Fame, but for being TERRIBLE
* You can wreck face with your command of DREAM and EVIL
* Also, you Dodge with CON, making you a pain in the ass
* Invade battlespaces, take over dreams, gain TERRORMORPHS to become even more awful
* You level up by killing other PCs (Bullfighters count for bonus) - You are also cosmically licensed to be a villain. Happy hunting!




* It's a terrain feature, but also a character
* Naturally a Zone, builds effects on itself, also sometimes a battlespace
* Probably an elemental or a large structure, but maybe not
* Can switch between real and semipresent
* Might be dispellable - watch out until you patch that
* Gets upgrades like the ones for a Nexus Adminstrator's Planar Overlay, but for itself
* Can complete schemes for no scheme effect, but to build up to gaining an official doctorate that makes it an EVIL GENIUS LOCI, which lets it build and use Overweapons like an Alien Warlord
* Whoever made the mountain mad is in for it, this thing is beefy




* Wow, how fancy you are with your 120 base stat points
* You get the powers of all the PC types, but only if you involve yourself in their stories - accomplish their objectives alongside them to level up and get opportunities to get their power types
* Needs cooperation, but you can have all the powers eventually, so that's a plus
* Some people may hate you because you're too special




* Travels really, really fast, getting bonuses to action order
* Bard and transformation bonus weeks
* Custom bikes. Use some of the Mandate Magellan mech rules, but for bikes, probably?
* Play those tunes! You can unlock Soundtracks to give everyone in a battlespace effects. They synergize with bard stuff. Some need quests to unlock.
* Mostly just guns and instruments as weapons.




* You must WIN DUELS and SOLVE MYSTERIES to progress
* Better at Sword Arts
* Nonmagical Divination (and magical - you're good at your job)
* Can become temporarily fake or invade other realities - criminals beware, nowhere can you hide from the samurai detectives
* Restricted equipment list though :(
* Automatic sword arts to make up for it - they will detect your blade in their guts while you detect what they had for breakfast




A Special PC Type that merges two PC types, with cap-breaking based on meeting the requirements of both PC types
Locked