Grey

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Modrageball
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Grey

Post by Modrageball »

Grey (riotofblood)
Level 59
Robot, Technology
HP: 13,300
MP: 13,300
STR: 178 (3)
AGI: 2,582 (34)
CON: 532 (9)
MIN: 532 (9)
SPI: 296 (5)
XP Required- 8,320,000; Holy Imperial Seal of Glory
24 | Fame
11,998,713 | Gold
351,323,435 | XP
Bonus Weeks: 310
Weeks: 10 | Artificer, 1 | Astromancer, 4 | Bard, 1 | Channeler, 2 | Diviner, 8 Enchanter, 6 | Engineer, 4 | Force Mage, 11 | Geomancer, 1 | Gunslinger, 1 | Heir to the Future, 1 | Merchant, 16 | Monk, 1 | Other: Subspace Architect, 6 | Ravager, 1 | Smith, 10 | Sorceress, 11 | Swordsman, 7 | Other: Spatial Mage +
2 bonus weeks that may only be used for Scientist, Roboticist, Driver, Captain, and Lord of War abilities


Will learn:
Track A:02/06/2019
Track B:02/06/2019


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Abilities:

Placeholder:

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Weapons-

Weapon - Axe
1 | Cursebringer Axe- (Weapon, Axe, Darkness, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Magical Attack, 200% inflicts Hexed, 15% inflicts Cursed
1 | Dragonhell Axe- (Weapon, Axe, Terror & Spatial & Void & Agony & Blood & Magic, 275,000,000 Gold) +275,000 Melee Attack, +275,000 STR, 135% Critical, 230% To Hit, Individuals killed by wielder may not be resurrected by sources below Level 80, Dragons killed by wielder may not be resurrected by sources below Level 95, Whenever wielder kills a non-summon opponent, wielder may summon a Dragon from the Enemy List that is below Level 80 and normally fightable for drops, with said summon, as a non-stacking buff, gaining the subtypes Devil & Undead and gaining the elements Terror & Agony & Blood, Wielder may deal 1,800,000 Flat Terror, Agony, Blood, or Void element Damage to one opponent at the start of each round, 15% inflicts Insanity, 350% inflicts Confusion: Fear, Wielder must be Level 40 or greater
3 | Keeining Void-Axe- (Weapon, Axe, Sonic & Astral & Darkness & Void, 205,000,000 Gold) +205,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 AGI, +200,000 SPI, 135% Critical, 230% To Hit, Individuals killed by wielder may not be resurrected by sources below Level 80, Wielder may deal 1,800,000 Flat Sonic, Darkness, Astral, or Void element Damage to one opponent at the start of each round, 10% inflicts Instant Death, Wielder must be Level 40 or greater

Weapon - Book
4 | Planetary of Knowledge's Tome- (Weapon, Book, Knowledge & Magic, 190,000,000 Gold) +190,000 Magical Attack, +1,900,000 MP as a non-stacking bonus, +190,000 MIN, +190,000 SPI, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 MIN and SPI as a non-stacking bonus, Wielder must be Level 40 or greater

Weapon - Bow
2 | Sparkletastic Wonderbownium Wonderbow of Sparkletasticness- (Weapon, Bow, Wonder & Hope & Light & Tacky, 100,000,000 Gold) +100,000 Ranged Attack, +100,000 to all stats, 100% Critical, 100% Dodge, 200% To Hit, 100% inflicts Awestruck, Zealblasted, Charm: Impressed, Imparied: Blind, or Confusion

Weapon - Dagger
1 | Piranha Tooth Dagger- (Weapon, Dagger, Physical & Water, 5,000 Gold) +20 Melee Attack

Weapon - Deadly Item
166 | Apple of Discord- (Weapon, Deadly Item, Chaos & Magic & Glory & Wood, 60,000,000 Gold) +60,000 Magical Attack, 100% inflicts Charm, 100% inflicts Confusion, 15% inflicts Dominion, 15% inflicts Insanity, Wielder must be Level 40 or greater or a Deity
1 | Hurricane-Projecting Banana- (Weapon, Deadly Item, Air & Magic, 25,000,000 Gold) +24,000 Magical Attack, Wielder may, once per round, spend an action to deal 500,000 Flat Air element damage to up to 4,000 targets if wielder is above Level 35
1 | Imaginary Camera- (Weapon, Deadly Item, Psychic & Technology, 80,000 Gold) +80 Ranged Attack, +80 Magical Attack, Non-Psychic-element opponent of this item's wielder may only be affected by this item's wielder's actions if they choose to be, Allies of this item's wielder may treat Magiacl Attack actions and Ranged Attack actions involving this item as though they did not involve this item unless they are Psychic element
1 | Unwriter's Pen- (Weapon, Deadly Item, Life, 195,000,000 Gold) +195,000 Melee Attack, +195,000 Magical Attack, +195,000 MIN, +1,950,000 MP as a non-stacking bonus, Wielder's offensive actions may unsummon targets below Level 80, Wielder must be Level 40 or greater

Weapon - Fan
4 | Planetary of the Sun's Fan- (Weapon, Fan, Light & Glory, 190,000,000 Gold) +190,000 Magical Attack, +1,900,000 MP as a non-stacking bonus, +190,000 MIN, +190,000 SPI, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 MIN and SPI as a non-stacking bonus, 100% inflicts Awestruck, Wielder must be Level 40 or greater

Weapon - Flail
1 | Cursed Flail of Armor Smacking- (Weapon, Flail, Fire, 100 Gold) +14 Melee Attack, User attacks self if wearing armor, Cannot be unequipped normally

Weapon - Force
23 | Contained Thermonuclear Sundroplet- (Weapon, Force, Fire & Light & Atomic, 80,000,000 Gold) +80,000 Melee Attack, +80,000 Ranged Attack, +80,000 Magical Attack, 80% inflicts Poison: Irradiated, 60% inflicts Burning, 60% inflicts Awestruck, Wielder must be Level 40 or greater
1 | Force of Air (2)- (Weapon, Force, Air, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Air element, Wielder becomes Air element, 30% Air Resistance, 50% Suffocation Resistance, Wielder gains +1,000 to all stats if Air element
1 | Force of Earth (2)- (Weapon, Force, Earth, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Earth element, Wielder becomes Earth element, 30% Earth Resistance, 50% Entombed Resistance, Wielder gains +1,000 to all stats if Earth element
1 | Force of Fire (2)- (Weapon, Force, Fire, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Fire element, Wielder becomes Fire element, 30% Fire Resistance, 50% Burning Resistance, Wielder gains +1,000 to all stats if Fire element
1 | Force of The Conflux- (Weapon, Force, Air & Earth & Fire & Water, 20,000,000 Gold) +50,000 Magical Attack, +50,000 Melee Attack, +50,000 Ranged Attack, +50,000 to all stats, Wielder's actions may become solely any combination of Air, Earth, Fire, and Water element, Wielder gains the elements Air & Earth & Fire & Water Water element, 30% Air Resistance, 30% Earth Resistance, 30% Fire Resistance, 30% Water Resistance, 100% Burning Resistance, 100% Drowning Resistance, 100% Entombed Resistance, 100% Suffocation Resistance
w/ Crimson Nova- This wielder's attacks may gain '1 hit against 60,000' and gain the elements Fire and Magic, This item's wielder gains +30,000 to all stats, this item provides +30,000 additional Melee Attack, +30,000 additional Ranged Attack, and +30,000 additional Magical Attack, Applied Enchantment
1 | Force of Water (2)- (Weapon, Force, Water, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Water element, Wielder becomes Water element, 30% Water Resistance, 50% Drowning Resistance, Wielder gains +1,000 to all stats if Water element
5 | More than Just a Whale of a Problem- (Weapon, Force, Water & Physical & Chaos & Fury, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may become solely any combination of non-Universe elements that their targets are weak to, Wielder must be level 40 or greater

Weapon - Gun
3 | Ace's Revolver (2)- (Weapon, Gun, Light, 70,000 Gold) +70 Ranged Attack, 5% Critical
4 | Eros-Class Beamcannon+- (Weapon, Gun, Light & Fire & Energy, 320,000,000 Gold) +320,000 Ranged Attack, +1,500,000 HP as a non-stacking bonus, +320,000 AGI, +320,000 SPI, 260% To Hit, Wielder's allies gain +12,000 to all stats as a non-stacking bonus, 110% inflicts Charm or Charm: Lovestruck, Wielder must be Level 40 or greater
14 | Hambelstern Prototype Cannon- (Weapon, Gun, Technology, 31,522,355 Gold) +29,830 Ranged Attack, +30,890 AGI, +30,570 MIN, +50,000 MP, 20% Technology Resistance, 15% Electrical Resistance, Damage from wielder pierces an additional 15,000 Defense as an effect that does not stack with itself
3 | Nexus PD Assault Rifle- (Weaponx2, Gun, Technology, 61,000 Gold) +65 Ranged Attack
1 | Outlaw’s Seven-Shooter- (Weapon, Gun, Technology, 34,000 Gold) +39 Ranged Attack, +40 AGI on turns that are multiples of seven
4 | Planetary of War's Gun- (Weapon, Gun, War & Destruction, 190,000,000 Gold) +190,000 Ranged Attack, +1,900,000 HP as a non-stacking bonus, +190,000 AGI, +190,000 CON, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
2 | Reaver's Rifle- (Weapon, Gun, Darkness & Magic, 8,655,000 Gold) +8,670 Ranged Attack, +8,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +8,200 additional Ranged Attack, Wielder's Necromancy and Gunslinging spells cost 12,000 less MP
1 | Sepherys Lightning Caster- (Weapon, Gun, Electrical, 62,000 Gold) +64 Ranged Attack, 5% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
1 | Sepherys Lightning Caster 2.0- (Weapon, Gun, Electrical, 210,000 Gold) +200 Ranged Attack, 15% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
5 | Tengu's Magic Gun- (Weapon, Gun, Magic & Technology, 6,100,000 Gold) +6,100 Ranged Attack, 160% To Hit, Wielder's attacks may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targetting individuals below Level 60

Weapon - Hammer
1 | Sledgehammer- (Weaponx2, Hammer, Physical, 18,000 Gold) +32 Melee Attack, 1% inflicts Stun

Weapon - Instrument
1 | Church Organ- (Weaponx2, Instrument, Light, 45,000 Gold) +91 Magical Attack, 15% inflicts Favored on any one target

Weapon - Knife
1 | Sacrificial Knife- (Weapon, Knife, Darkness, 17,000 Gold) +19 Melee Attack, All summoned Demons have 200 additional HP
3 | Unstoppable Pseudoknife- (Weapon, Knife, Toxin & Dopple, 80,000,000 Gold) +80,000 Melee Attack, Wielder may choose to have minor negative status effects that wielder inflicts instead be moderate negative status effects (retaining their names and text)

Weapon - Shield
1 | Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
3 | Eight Hand Mirror- (Weapon, Shield, Glory & Light, 140,000,000 Gold) +140,000 Defense, +35,000 Melee Attack, 50% reflects the actions of individuals below Level 60, 8% reflects the actions of individuals named 'Orochi' who are below Level 100, Wielder must be Level 40 or greater
1 | Great Sarisscos Shield- (Weapon, Shield, Earth & Physical, 80,000 Gold) +69 Defense, +15 STR, +20 CON

Weapon - Soul
24 | Legendary Hero's Soul- (Weapon, Soul, Light & Glory, 50,000,000 Gold) +50,000 Magical Attack, +50,000 to all stats, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder must be Level 40 or greater

Weapon - Spear
1 | Coral Spear- (Weapon, Spear, Water, 900 Gold) +15 Melee Attack
53 | Valkyrie's Lance- (Weapon, Spear, Air & Light & War, 63,000,000 Gold) +63,000 Melee Attack, +63,000 STR, +63,000 AGI, +60,000 CON, +63,000 SPI, 90% Critical, 180% To Hit, Individuals killed by wielder may not be resurrected except by individuals of Level 60 or greater, Wielder must be Level 40 or greater

Weapon - Staff
1 | Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
1 | Gem Lord's Staff- (Weapon, Staff, Earth & Magic & Energy, 1,000,000 Gold) +1,000 Magical Attack, +400 Melee Attack, +1,000 CON, +1,000 MIN, +1,000 SPI, 10% may inflict Entombed
22 | Mage Staff- (Weapon, Staff, Magic, 500 Gold) +3 Attack, +5 Magic Attack
1 | Great Soulcrystal Staff Which Bears the Soul of the World's Hero- (Weapon, Staff, Light & Glory & Magic, 65,000,000 Gold) +65,680 Magical Attack, +65,000 to all stats, +100,000 MP, 15% Base Element Resistance, 15% Glory Resistance, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder counts as wielding an additional Soul

Weapon - Sword
108 | Adamantine Greatsword- (Weapon, Sword, Earth, 28,700,000 Gold) +29,500 Melee Attack, +29,300 STR, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35
1 | Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
7 | Beam Blade- (Weapon, Sword, Energy & Light & Technology, 1,000,000 Gold) +1,000 Melee Attack, 25% Critical
199 | Blade of the Gold Leaf Throne's Champion- (Weapon, Sword, Glory & Wealth, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Magical Attack, +400,000 STR, +400,000 SPI, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
2 | Bone Sword- (Weapon, Sword, Darkness, 17,000 Gold) +30 Melee Attack
139 | Deadly Jack's Sword- (Weapon, Sword, Fortune & Physical, 5,000,000 Gold) +5,000 Melee Attack, +5,000 AGI, +5,000 SPI, 60% Critical, 160% To Hit
2 | Draco-Executioner- (Weapon, Sword, Glory, 175,000,000 Gold) +175,000 Melee Attack, +100,000 to all stats, 160% Critical against Dragons, Wielder ignores the Resistances and Immunities of Dragons below Level 80, Wielder deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 80 OR who (are over Level 40 AND have the ability Dragonslayer)
134 | Dragonslayer Sword- (Weapon, Sword, Magic, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Dragons
3 | Edge of Nowhere- (Weapon, Sword, Fate & Time & Destruction & Spatial & Physical & Light & Darkness, 205,000,000 Gold) +205,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 AGI, +200,000 SPI, 135% Critical, 230% To Hit, Individuals killed by wielder may not be resurrected by sources below Level 80, Wielder may deal 1,800,000 Flat Light, Darkness, Physical, Fate, or Destruction element Damage to one opponent at the start of each round, 5% inflicts Instant Death, Wielder must be Level 40 or greater
65 | Orihalcum Greatsword- (Weapon, Sword, Earth, 108,700,000 Gold) +109,500 Melee Attack, +110,300 STR, Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Defense of non-unique individuals below Level 60, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 40, Pierces 50,000 Defense, Wielder must be at least Level 40
17 | Infinite Dragon's Sword- (Weapon, Sword, Glory & Spatial & Time, 300,000,000 Gold) +300,000 Melee Attack, +300,000 Magical Attack, +300,000 to all stats, Wielder is resurrected at the start of each round if killed by a source below Level 70, Wielder regenerates 3,000,000 HP and MP at the start of each round, Wielder is Immune to individuals below Level 40, Wielder must be Level 40 or greater
6 | Planetary of Thievery's Knife- (Weapon, Sword, Darkness, 190,000,000 Gold) +190,000 Melee Attack, +190,000 AGI, 160% Critical, 260% To Hit, 160% Dodge, Wielder may create a Zone of Darkness at the start of end of any of wielder's actions, Wielder must be Level 40 or greater
55 | Planetary of War's Sword- (Weapon, Sword, War & Destruction, 190,000,000 Gold) +190,000 Melee Attack, +1,900,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
5 | Queen of Winter's Blade- (Weapon, Sword, Ice, 25,000,000 Gold) +25,000 Melee Attack, +21,500 Magical Attack, 30% inflicts Frozen, This item's presence at the start of each round counts as a casting of Call Unto Seasons: Winter
2 | Reaving, Ultra-Sharp Planetary of War's Sword- (Weapon, Sword, War & Destruction, 210,000,000 Gold) +210,000 Melee Attack, +1,900,000 HP as a non-stacking bonus, +210,000 STR, +190,000 CON, 160% Critical, 260% To Hit, +5% Critical to a max of 200%, Pierces 21,000 Defense, Whenever one of wielder's 'Melee Attack' actions kills a target, wielder has a 1% chance of immediately being able to make another 'Melee Attack' action, to a max of one additional action per round, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
2 | Rusted Sabre (Combat-Capable)- (Weapon, Sword, Physical, 26,500 Gold) +27 Melee Attack, 5% inflicts Diseased: Infected Wound
1 | Sword of the Briar Lord- (Weapon, Sword, Earth, 29,000 Gold) +36 Melee Attack, 10% inflicts an additional 200 damage 1 turn after it hits

Weapon - Throwing Weapon
2 | Bascaradine Geistmaker Grenade Model 4-B (Sellable Model)- (Weapon, Throwing Weapon, Air & Mystic, 145,050,771 Gold) +145,000 Ranged Attack, Deals 9,000 STR Damage, Deals 9,000 AGI Damage, Deals 9,000 CON Damage, Deals 9,000 MIN Damage, Deals 9,000 SPI Damage, Individuals killed by stat damage generated by this item cannot be resurrected by sources below Level 45
3 | Bascaradine Geistmaker Grenade Model 4-B (Sellable Model)- (Weapon, Throwing Weapon, Air & Mystic, 145,050,771 Gold) +175,000 Ranged Attack, Deals 9,000 STR Damage, Deals 9,000 AGI Damage, Deals 9,000 CON Damage, Deals 9,000 MIN Damage, Deals 9,000 SPI Damage, Individuals killed by stat damage generated by this item cannot be resurrected by sources below Level 45
w/ Crimson Nova- This wielder's attacks may gain '1 hit against 60,000' and gain the elements Fire and Magic, This item's wielder gains +30,000 to all stats, this item provides +30,000 additional Melee Attack, +30,000 additional Ranged Attack, and +30,000 additional Magical Attack, Applied Enchantment

Weapon - Tool
1 | Crowbar of Bashing- (Weapon, Tool, Earth, 24,000 Gold) +26 Melee Attack, +200 Damage against foes with over 350 Defense, -500 Damage against foes with over 180,000 Defense
1 | Trowel of Aideez- (Weapon, Tool, Earth, 3,400 Gold) +15 Melee Attack, +8 Magical Attack, +50% damage to Plants, May heal Plants instead of dealing damage

Weapon - Wand
2 | Growth Rod: Winter- (Weapon, Wand, Ice, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Ice element individual for 1,000 HP
3 | Hyperenchanted Sorceror Coral Wand- (Weapon, Wand, Magic & Water, 14,000,000 Gold) +14,000 Magical Attack, +14,000 SPI, 30% Water Resistance, 20% Magic Resistance, Wielder Regenerates 100,000 HP and 100,000 MP per round
1 | Ice Fleck Wand- (Weapon, Wand, Ice, 32,000 Gold) +25 Magical Attack, 15% Fire Weakness, 5% inflicts Frozen
4 | Phoenix Wand- (Weapon, Wand, Fire & Light, 28,500,000 Gold) +29,000 Magical Attack, +29,000 SPI, +29,000 MIN, Whenever wielder resurrects an individual, said individual is healed for 500,000 points of Light & Fire element HP Healing, May only be wielded by individuals of Level 20 and greater
1 | Stone Globe Wand- (Weapon, Wand, Earth, 65,000 Gold) +75 Magical Attack, 1% inflicts Stun

Weapon - Whip
3 | Taskmaster’s Lash- (Weapon, Whip, Physical, 79,000 Gold) +78 Melee Attack, +5% Gold found at end of battle, to a max of 20,000 additional Gold as a non-stacking increase, +400 HP for all summons and pets, +200 to each prime attribute of summons and pets

Weaponx2 - Bow
1 | Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
5 | Centaur’s Bow- (Weaponx2, Bow, Air & Physical, 40,000 Gold) +120 Ranged Attack, 10% Critical
73 | Planetary of Love's Bow- (Weaponx2, Bow, Light & Fire, 160,000,000 Gold) +320,000 Ranged Attack, +1,500,000 HP as a non-stacking bonus, +320,000 AGI, +320,000 SPI, 260% To Hit, Wielder's allies gain +12,000 to all stats as a non-stacking bonus, 100% inflicts Charm or Charm: Lovestruck, Wielder must be Level 40 or greater


Armor-

Armor - Aura
42 | Hambelstern Prototype Force Field- (Armor, Aura, Technology, 31,522,918 Gold) +30,455 Defense, +30,000 to all stats, +300,000 HP, 25% Technology Resistance, +6,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies, wearer may reflect actions from sources below Level 20, 90% wearer may reflect actions from sources below Level 40, 10% wearer may reflect actions from sources above Level 39 but below Level 50, May only be equipped by individuals above Level 19
1 | Magic Forcefield (Type J)- (Armor, Aura, Magic, 14,000,000 Gold) +14,000 Defense, +14,000 Magical Attack, 20% Magic Resistance, 20% Water Resistance, 80% Drowning Resistance, 50% Acid Weakness

Armor - Clothing
2 | Damaged Botanica Worker's Suit- (Armor, Clothing, Technology, 5,700 Gold) +4 Defense, Identifies character as a Artillicas Botanica worker
1 | Elaborate Martial Artist’s Gear- (Armor, Clothing, Physical, 75,000 Gold) +50 Defense, +99 Melee Attack, Melee Attacks with no weapons other than Fist Weapons equipped have a 5% chance of inflicting Stun
1 | Flower Petal Dress- (Armor, Clothing, Light, 67,500 Gold) +69 Defense, Heals wearer for 50 HP each turn
8 | Planetary of Travel's Raiment- (Armor, Clothing, Air & Earth & Water, 190,000,000 Gold) +190,000 Defense, +190,000 AGI, +20,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes, Wearer may choose at the start of each round for Agility or Spirit to become wearer's turn-order-determining stat, Wearer may not be prevented from leaving battle by individuals below Level 60, Wearer gains +160,000 Defense as a non-stacking, non-capped bonus against Damage that comes from effects attached to Zones, Divine Magic and Gate Magic spells cost wielder 300,000 less MP to cast, 80% Dodge, Wielder must be Level 40 or greater
3 | Queen of Winter's Dress- (Armor, Clothing, Ice, 30,000,000 Gold) +30,000 Defense, +30,000 CON, +30,000 MIN, +30,000 SPI, +150,000 HP, +300,000 MP, 40% Ice Resistance, 100% Energy Weakness

Armor - Grand Armor
226 | Core Plate- (Armor, Grand Armor, Fire, 71,000,000 Gold) +71,000 Defense, +71,000 CON, -71,000 AGI, 85% Critical, Wearer deals 700,000 Flat Fire element Damage to any individual who conducts an offensive action that targets wearer at the end of each such action, Wearer must be Level 40 or greater

Armor - Heavy Armor
35 | Adamantine Plate- (Armor, Heavy Armor, Earth, 28,700,000 Gold) +29,500 Defense, +29,300 CON, 40% Physical Resistance, Wielder is immune to individuals below Level 20, Wielder ignores Defense-piercing from sources below Level 40, Wielder must be at least Level 35
207 | Armor of the Gold Leaf Throne's Knight- (Armor, Heavy Armor, Glory & Wealth, 400,000,000 Gold) +400,000 Defense, +40,000 Defense against Stat Damage, +400,000 CON, Wielder's Defense may not be pierced by individuals below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
5 | Celestial Guardian's Armor- (Armor, Heavy Armor, Light & Physical, 7,000,000 Gold) +7,000 Defense, 82% Resilience, 30% Light Resistance, 30% Darkness Resistance, 30% Physical Resistance, 30% Psychic Resistance, 30% Magic Resistance, 30% Technology Resistance, Wearer's Defense may not be pierced by individuals below Level 60, Wielder must be Level 20 or greater
1 | Champion Mail-(Armor, Heavy Armor, Light, 20,000 Gold) +50 Defense, 10% Light Resistance
1 | Coral Armor (Armor, Heavy Armor, Water, 800 Gold) +6 Defense, +6 Defense Against Water
129 | Dragonslayer Armor- (Armor, Heavy Armor, Magic, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Dragon Resistance
2 | Most-Exalted, Ancient Solar Warlord's Glory-Gilded Orihalcum Armor- (Armor, Heavy Armor, Glory & Light & Fire & Earth, 508,700,000 Gold) +509,500 Defense, +40,000 Defense against Stat Damage, +510,300 CON, 40% Physical Resistance, 40% Light Resistance, 40% Fire Resistance, 20% Glory Resistance, 20% War Resistance, 100% Awestruck Resistance, 60% Burning Resistance, 60% Entombed Resistance, Divine Magic, Catastrophe Magic, Wizard Magic, and Astral Magic spells cost wearer 300,000 less MP to cast, Wearer's allies gain +10,000 to all stats as a non-stacking bonus if wearer is Glory element, 60% inflicts Awestruck, 160% Resilience, Wearer is immune to individuals below Level 40, Wearer ignores Defense-piercing from sources below Level 60, Wearer takes half damage from non-unique sources below Level 60, Wearer must be at least Level 40
19 | Orihalcum Plate- (Armor, Heavy Armor, Earth, 108,700,000 Gold) +109,500 Defense, +110,300 CON, 40% Physical Resistance, Wielder is immune to individuals below Level 40, Wielder ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below Level 60, Wielder must be at least Level 40
73 | Planetary of War's Armor- (Armor, Heavy Armor, War, 190,000,000 Gold) +190,000 Defense, +1,900,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, +190,000 Melee Attack, 40% War Resistance, 40% Destruction Resistance, Divine Magic, War Magic, and Catastrophe Magic spells cost wielder 300,000 less MP to cast, 160% Resilience, Wielder must be Level 40 or greater

Armor - Light Armor
1 | Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
3 | Desert Corsair Swordmaster’s Armor- (Armor, Light Armor, Physical & Earth, 65,000 Gold) +70 Defense against all but Fae, +70 Melee Attack, +65 STR, +65 AGI, +65 CON, 10% Physical Resistance 5% Fire Resistance
1 | Nexus PD Assault Vest- (Armor, Light Armor, Technology, 40,000 Gold) +40 Defense, +5 AGI
17 | Ouroboros Mail- (Armor, Light Armor, Glory & Spatial & Time, 300,000,000 Gold) +300,000 Defense, +300,000 to all stats, 30% Dragon Resistance, Wielder is resurrected at the start of each round if killed by a source below Level 70, Wielder regenerates 3,000,000 HP and MP at the start of each round, Wielder is Immune to individuals below Level 40, Wielder must be Level 40 or greater
2 | Reaver's Longcoat- (Armor, Light Armor, Darkness & Air, 8,710,000 Gold) +8,600 Defense, +8,200 Defense against Darkness, 30% Technology Resistance, +8,730 Ranged Attack, Necromancy spells cast by wearer that possessess a Ranged Attack bonus gain +8,200 additional Ranged Attack, Buffs on wearer from Necromancy spells that boost wearer's stats do so by an additional 300 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wearer gains +800 Defense against AGI Damage
2 | Reinforced Sepheri-Tech Battle Armor- (Armor, Light Armor, Physical & Technology, 260,000 Gold) +240 Defense, +140 AGI, +80 Ranged Attack, Wearer takes double damage from things with Bascaradine in the name
2 | Sepheri-Tech Battle Armor- (Armor, Light Armor, Physical & Technology, 61,000 Gold) +60 Defense, +20 AGI, Wearer takes double damage from things with Bascaradine in the name
1 | Undead Soldier’s Fatigues- (Armor, Light Armor, Physical & Technology & Darkness, 15,500 Gold) +18 Defense, 5% Darkness Resistance, +25 Ranged Attack if wearer is Technology element
28 | Valkyrie Armor- (Armor, Light Armor, Air & Light & War, 70,000,000 Gold) +70,000 Defense, +70,000 STR, +70,000 AGI, +70,000 CON, +70,000 SPI, 110% Dodge, 110% Resilience, Wielder must by Level 40 or greater

Armor - Power Armor
1 |General's Armor from the Final Aeon War- (Armor, Power Armor, Astral & Wonder & Time & Progress, 500,000,000 Gold) +500,000 Defense, +500,000 Ranged Attack, +500,000 AGI, +500,000 CON, Wearer gains 25% Resistance to any Ability used against it by a source below Level 99 as a buff that stacks 200 times across different abilities, Wearer must be Level 60 or greater and must possess either all four of the abilities 'Adept Vessel User', 'Adept Leadership Attunement', 'Adept Technology Synchronization' and 'Adept Power Armor Mastery', or the ability 'Adept Progress Synchronization'
1 | Reinforced Sepheri-Tech Power Armor- (Armor, Power Armor, Physical & Technology, 290,000 Gold) +370 Defense, +130 AGI, Wearer takes double damage from things with Bascaradine in the name

Armor - Robe
2 | Violet Syndicate Robes- (Armor, Robe, Darkness, 30,000 Gold) +29 Defense, +14 MIN, 2% Darkness Resistance

Armor - Robes
1 | Ulaatian Robes- (Armor, Robes, Water, 8,000 Gold) +20 Defense, May only be used by Aliens or characters above level 5


Accessories-

Accessory - Ammo
1 | Dead Dream Bullets- (Accessory, Ammo, Dream & Time & Devastation, 200,000,000 Gold) +200,000 Ranged Attack, Wielder's 'Ranged Attack' actions may deal no damage, Wielder's 'Ranged Attack' actions may apply a debuff that prevents the setting of its possesso'rs stats to specific values by sources below Level 80 and that prevents its possessor being exchanged for or transformed into entities from the enemy list, Wielder must be Level 40 or greater
1 | Dreamcore Bullets- (Accessory, Ammo, Dream, 200,000,000 Gold) +200,000 Ranged Attack, Wielder's 'Ranged Attack' actions may deal no damage, Wielder's 'Ranged Attack' actions may set the stats of their targets who are below Level 40 or willing to any value between 0 and 10,000, Wielder's 'Ranged Attack' actions may exchange any target of Level 40 or lower from the enemy list that is normally fightable for drops that is present for any other individual of Level 40 or lower from the enemy list that is normally fightable for drops, Wielder must have a Gun equipped to benefit from this item
5 | Extra Bullet- (Accessory, Ammo, Technology & Light, 70,000 Gold) Possessor’s Guns, active Gunslinger abilities, and Gunslinging spells that have at least 5 hits against at least 1 target, gain 1 hit against each target that they would have at least 5 hits against not counting this item, does not stack
1 | Kaleidoscopic Rainbow Bullets- (Accessory, Ammo, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Electrical & Acid & Energy & Ice, 27,140,000 Gold) +25,140 Ranged Attack, +5,000 to all stats, Wielder's Ranged Attack actions deal damage that is solely one Base Element, Wielder must have a Gun equipped to receive this item's benefits
3 | Lesser Starcore Bullets- (Accessory, Ammo, Astral, 36,000,000 Gold) +36,000 Ranged Attack, wielder's 'Ranged Attack' actions may become solely Astral element, Wielder must be Level 20 or greater, Wielder must have a Gun equipped to benefit from this item
1 | Master's Silver Bullets- (Accessory, Ammo, Hope & Metal, 150,000,000 Gold) +150,000 Ranged Attack, +150,000 to all stats, Wielder gains the abilities 'Adept Gun Training' and 'Adept Gunslinging Synchronization', this item provides no benefit if its wielder does not have a Gun eqipped, Wielder must be Level 40 or greater, Wielder must be Level 40 or greater and must possess one ability whose name includes 'Adept'
5 | Rainbow Bullets- (Accessory, Ammo, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Electrical & Acid & Energy & Ice, 140,000 Gold) +140 Ranged Attack, Wielder's Ranged Attack actions deal damage that is solely one Base Element, Wielder must have a Gun equipped to receive this item's benefits
1 | Tengu's Magic Bullets- (Accessory, Ammo, Magic & Technology, 6,000,000 Gold) +6,000 Ranged Attack, 150% To Hit, Wielder's attacks may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targetting individuals below Level 60, Wielder must have a Gun equipped for this item to take effect

Accessory - Amulet
3 | Amulet of the Wholly Balanced Self- (Accessory, Amulet, Light & Void & Darkness, 200,000,000 Gold) +200,000 SPI, Wielder is afflicted with Elevated, Favored, and Favored: Anointed at the start of every round, Wielder cannot obtain debuffs or negative status effects from sources below Level 60, Wielder is cured of all minor negative status effects at the start of each round, Wielder is Immune to individual below Level 60 if wielder is Level 60 or greater and has all equal base stats, Wielder must be Level 40 or greater, Wielder (as an RP effect) feels a sense of calm, balance, and oneness with the universe
1 | Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
50 | Charm of the Azure Dragon- (Accessory, Amulet, Wood, 7,500,000 Gold) +7,500 MIN, +7,500 SPI, +75,000 HP, +75,000 MP, Wielder treats Wood as a base element
48 | Charm of the Black Tortoise- (Accessory, Amulet, Water, 7,500,000 Gold) +7,500 CON, +7,500 SPI, +75,000 HP, +75,000 MP, Wielder treats Water as a base element
47 | Charm of the Vermilion Bird- (Accessory, Amulet, Fire, 7,500,000 Gold) +7,500 AGI, +7,500 SPI, +75,000 HP, +75,000 MP, Wielder treats Fire as a base element
46 | Charm of the White Tiger- (Accessory, Amulet, Metal, 7,500,000 Gold) +7,500 STR, +7,500 SPI, +75,000 HP, +75,000 MP, Wielder treats Metal as a base element
106 | Charm of the Yellow Dragon- (Accessory, Amulet, Wood, 15,000,000 Gold) +15,000 to all stats, +150,000 HP, +150,000 MP, Wielder treats Wood, Metal, Earth, Water, Fire, Energy, Electrical, Ice, and Acid as base elements
39 | Necklace that Holds the Void at its Center- (Accessory, Amulet, Void, 15,000,000 Gold) +15,000 to all stats, +150,000 HP, +150,000 MP, Wielder treats Void as a base element, Wielder may remove zones created by sources below Level 81 that possess a Void weakness even if said sources possess effects, abilities, or buffs that would prevent individuals of possessor's Level from removing said zones, Wearer must be Level 20 or greater
1 | Winter Pendant- (Accessory, Amulet, Ice, 115,000 Gold) +30 to all stats, +60 Magical Attack, wearer may cast spells as if Call Unto Seasons: Winter has already been cast, 10% Ice Resistance

Accessory - Bioaugmentation
2 | Terror Womb- (Accessory, Bioaugmentation, Darkness & Life, 15,000,000 Gold) Wielder may summon one Horror from the Enemy List that is below Level 60 and is normally fightable for drops at the start of each round, Summoned summoned through this item may not summon, Max 3 summoned

Accessory - Boots
1 | Outlaw’s Boots- (Accessory, Boots, Darkness & Earth, 36,000 Gold) +30 CON, wearer’s Mount transformations gain +300 HP and +40 AGI

Accessory - Bracelet
1 | Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats

Accessory - Broach
1 | Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
1 | First Boss Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bosses below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
1 | First Endurance Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Wielder gains 1 Buff Slot, to a max of 10, Wielder must be Level 12 or higher
1 | Second Boss Badge- (Accessory, Broach, Magic, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Ranged Attack, +10,000 Magical Attack, +10,000 to all stats, 50% Dodge, 50% Critical, 50% Resilience, 150% to Hit, +100,000 HP, +100,000 MP, Opposing bosses below Level 30 that are listed as below Level 30 on the Boss List have their Boss Effects disabled, Wielder must be Level 44 or higher

Accessory - Cloak
7 | Air Dragon Mantle- (Accessory, Cloak, Air, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Air Resistance, 30% Critical for Magical Attacks
31 | Cloak of Glorious Majesty- (Accessory, Cloak, Glory & Nobility, 140,000,000 Gold) +120,000 Defense, +100,000 to all stats, +1,000,000 Defense against Gold Damage, Wearer's allies gain +10,000 to all stats as a non-stacking bonus if none of their oppoenents are more than 19 Levels greater than wearer, Wearer must be Level 40 or greater
204 | Cloak of the Gold Leaf Throne's Emissary- (Accessory, Cloak, Glory & Wealth, 400,000,000 Gold) +400,000 Defense, +400,000 MIN, +400,000 AGI, Wielder's allies gain +20,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
1 | Desert Corsair Cloak- (Accessory, Cloak, Earth & Fire, 15,000 Gold) 5% Fire Resistance, +15 AGI unless opponents include Fae
1 | Oily Cloak- (Accessory, Cloak, Water, 25,000 Gold) +18 Defense, 10% Water Resistance, 10% Technology Resistance, Fire damage dealt to wearer has a 20% chance of inflicting Burning
2 | Phoenix-Feather Cloak- (Accessory, Cloak, Fire, 27,000,000 Gold) +26,000 AGI, +26,000 SPI, +29,000 Defense against Fire, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater

Accessory - Container
55 | Bag of Holding (2)- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 30 additional unequipped items into battle
10 | Greater Bag of Holding- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 60 additional unequipped items into battle

Accessory - Crown
1 | Drakespawn Tiara- (Accessory, Crown, Earth, 5,000 Gold) 5% Light Resistance, 5% Darkness Resistance, +5 to all stats, 5% Awestruck Resistance, 5% Voidstruck Resistance

Accessory - Crystal
28 | Ash Dragon's Gem- (Accessory, Crystal, Fire, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Fire element as a non-stacking effect
20 | Monolith's Dampening Stone- (Accessory, Crystal, Magic, 4,000,000 Gold) Non-unique enemies below Level 40 have a 25% chance of failing to use any action that costs 1 or more MP that does not reduce their Max MP by a percentage value, Non-unique enemies below Level 20 may not use any action that costs 1 or more MP that is not an Overcrash, May only be wielded by individuals above Level 40
2 | Sky Dragon's Gem- (Accessory, Crystal, Air, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Air element as a non-stacking effect

Accessory - Enchanted Item
27 | Suncrow Banner- (Accessory, Enchanted Item, Fire & Light & Air, 45,000,000 Gold) +45,000 SPI, Wielder's allies gain +4,500 to all stats as a non-stacking bonus, 30% Fire Resistance, 30% Light Resistance, 30% Air Resistance, 25% Atomic Resistance, Wielder must be Level 20 or greater

Accessory - Gadget
1 | Evil Thermostat- (Accessory, Gadget, Technology & Evil, 17,000,000 Gold) If no entity of Level 80 or greater objects, Zones that are Zones of Fire (not counting this item's effects) in wielder's battlespace are instead treated as Zones of Ice and Zones that are Zones of Ice (not counting this item's effects) in wielder's battlespace are instead treated as Zones of Fire, with objecting entities being able to object on a per-effect-check basis

Accessory - Gloves
1 | Reaver's Gloves- (Accessory, Gloves, Darkness & Air, 8,800,000 Gold) +8,000 AGI, 151% To Hit, 30% Darkness Resistance, 15% Air Resistance, Wearer's Darkness-element, Physical-element, or Agony-element items that provide a Ranged Attack bonus provide an additional 700 points

Accessory - Hat
2 | Black Hat- (Accessory, Hat, Darkness, 65,000 Gold) +50 Defense, If possessor’s element is Light, it changes to Darkness
14 | Psychopomp's Hat- (Accessory, Hat, Darkness & Fate, 51,000,000 Gold) +50,000 Defense, +50,000 CON, +50,000 SPI, +50,000 MIN, 90% Resilience, 30% Darkness Resistance, 30% Light Resistance, 30% Fate Resistance, 25% Instant Death Resistance, Wearer must be Level 40 or greater
1 | Yellow Top Hat- (Accessory, Hat, Electrical, 7,000 Gold) +4 Defense, 5% Electrical Resistance, +15 AGI

Accessory - Helm
2 | Miner's Hat- (Accessory, Helm, Earth & Light, 5,100 Gold) +5 Defense, 115% To Hit while in a Zone of Earth or Zone of Darkness
64 | Valkyrie's Helm- (Accessory, Helm, Air & Light & War, 61,000,000 Gold) +61,000 Defense, +61,000 Melee Attack, +61,000 STR, +61,000 CON, +61,000 SPI, 80% Dodge, 80% Resilience, Wielder must by Level 40 or greater

Accessory - Holy Symbol
333 | Holy Symbol of a Planetary of Love- (Accessory, Holy Symbol, Fire & Light, 60,000 Gold) +50 SPI, +50 Magical Attack, 15% inflicts Charm
221 | Holy Symbol of a Planetary of War- (Accessory, Holy Symbol, Fire & Physical, 60,000 Gold) +50 STR, +50 Melee Attack, +50 Magical Attack, +50 Ranged Attack

Accessory - Ioun Stone
1 | Symphony of Loss- (Accessory, Ioun Stone, Air & Magic & Sonic, 50,000,000 Gold) Wielder's per action stat damage cap is doubled (to a max of 50,000) against individuals who are not 20 or more Levels greater than wielder as a non-stacking effect, Wearer’s may not deal non-'Stat Damage' Damage to opponents

Accessory - Jewel
1 | Empowered Alexandrite- (Accessory, Jewel, Earth & Physical, 1,000,000 Gold) +1,000 to all stats, 20% Physical Resistance
1 | Empowered Carnelian- (Accessory, Jewel, Earth & Energy, 1,000,000 Gold) +1,000 to all stats, 20% Energy Resistance
1 | Empowered Diamond- (Accessory, Jewel, Earth & Light, 1,000,000 Gold) +1,000 to all stats, 20% Light Resistance
1 | Empowered Emerald- (Accessory, Jewel, Earth, 1,000,000 Gold) +1,000 to all stats, 20% Earth Resistance
1 | Empowered Lapis Lazuli- (Accessory, Jewel, Earth & Water & Magic & Psychic, 1,000,000 Gold) +1,000 to all stats, +1,000 Magical Attack
1 | Empowered Larimar- (Accessory, Jewel, Earth & Air & Light & Physical, 1,000,000 Gold) +1,000 to all stats, +1,000 Ranged Attack
1 | Empowered Opal- (Accessory, Jewel, Earth & Air, 1,000,000 Gold) +1,000 to all stats, 20% Air Resistance
1 | Empowered Ruby- (Accessory, Jewel, Earth & Fire, 1,000,000 Gold) +1,000 to all stats, 20% Fire Resistance
1 | Empowered Sapphire- (Accessory, Jewel, Earth & Water, 1,000,000 Gold) +1,000 to all stats, 20% Water Resistance
1 | Empowered Tiger's Eye- (Accessory, Jewel, Earth & Physical & Fire & Electrical, 1,000,000 Gold) +1,000 to all stats, +1,000 Melee Attack
1 | Empowered Topaz- (Accessory, Jewel, Earth & Electrical, 1,000,000 Gold) +1,000 to all stats, 20% Electrical Resistance
1 | Empowered Zircon- (Accessory, Jewel, Earth & Magic, 1,000,000 Gold) +1,000 to all stats, 20% Magic Resistance

Accessory - Magic Item
1 | Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) +2% to Hit, +2% Enemy Miss, +5 to all stats
1 | Gem Mirror- (Accessory, Magic Item, Earth & Air & Light, 1,000,000 Gold) Wielder has a 15% chance of reflecting Earth element actions from sources below Level 40
13 | Orb of the Dragon Lords- (Accessory, Magic Item, Magic, 160,000,000 Gold) Wielder may control the decisions of Dragons below Level 40, Wielder may control the actions of Dragons below Level 60 that are below wielder's Level, 100% inflicts Charm on Dragon, Wielder must be Level 40 or greater

Accessory - Necklace
1 | Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats

Accessory - Other: Elder Symbol
1 | Elder Glyph of Mystic Shielding- (Accessory, Other: Elder Symbol, Warding, 30,000 Gold) 5% Magic Resistance

Accessory - Other: Mystic Infusion
1 | Majesty Core- (Accessory, Other: Mystic Infusion, Glory & Wealth, 800,000,000 Gold) +800,000 to all stats, Wielder is Immune to individuals below Level 40, Wielder is Immune to debuffs and negative status effects from individuals below Level 60 if wielder is Level 60 or greater, Wielder becomes solely Glory & Wealth element, Wielder must be Level 40 or greater

Accessory - Ring
1 | Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
6 | Heart-Shaped Sand Diamond Engagement Ring- (Accessory, Ring, Earth, 36,000,000 Gold) +36,000 SPI, Wielder gains +360,000 MP as a non-stacking bonus if at least one of wielder's allies is wearing an item named 'Heart-Shaped Sand Diamond Engagement Ring', Wearer gains Charm Immunity if at least one of wielder's allies is wearing an item named 'Heart-Shaped Sand Diamond Engagement Ring'
1 | Mana Ring- (Accessory, Ring, Magic, 1,300 Gold) +5 MP

Accessory - Scarf
1 | Outlaw’s Sash- (Accessory, Scarf, Darkness, 60,000 Gold) +40 Ranged Attack, attacks that steal Gold have a 5% higher chance of working, does not stack in regards to theft chance

Accessory - Seal
5 | Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
5 | Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
5 | Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
58 | Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN

Accessory - Sigil
1 | Purified Viper Sigil- (Accessory, Sigil, Darkness, 1,000 Gold) +15 Melee Attack, 1% Poisons enemy on hit

Accessory - Trinket
3 | Emblem of the Hero- (Accessory, Trinket, Hope & War, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, +200,000 to all stats, +2,000,000 HP as a bonus that stacks 5 times, +2,000,000 MP as a bonus that stacks 5 times, 200% To Hit, 100% Critical, 100% Dodge, 100% Resilience, Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Ranged Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wearer must be Level 40 or greater
21 | Sheriff's Star- (Accessory, Trinket, Light & Air, 96,000 Gold) 30% Critical for Gunslinging spells and Gunslinger active abilities, 15% inflicts Stun for Gunslinging spells and Gunner active abilities, 50% inflicts Awestruck on Humans under level 5 at the beginning of battle
1 | Wind-Anchor Cog- (Accessory, Trinket, Earth, 89,000 Gold) 15% Earth Resistance, 15% Air Resistance, all Air element individuals in battle have -250 AGI, stacks 4 times

Accessory - Upgrade
7 | Dacchenburg Industries Brain Implant Model II- (Accessory, Upgrade, Psychic & Darkness & Technology, 60,000,000 Gold) +60,000 MIN, +600,000 MP as a non-stacking bonus, Wielder gains 100% Confusion Resistance, Wielder gains 100% Charm Resistance against non-Daemon sources, Wielder gains 20% Chaos Resistance, Wielder may not cast Chaos Magic, Celetial Magic, Holy Magic, or Demon Magic spells, Wielder gains +60,500 Magical Attack for puposes of actions that involve wielder casting Psychic Arts, Technomancy, and Rune Magic spells, This item can be forcibly implanted into individuals (including ones below the Level restriction) in RP threads as a daemonosurgical procedure, Wielder must be Level 40 or greater
1 | Sepherys Shield Projector- (Accessory, Upgrade, Technology, 140,000 Gold) +60 Defense to self and two allies, stacks 5 times

Accessory - Weapon Coating
1 | Poison Zombie Bile- (Accessory, Weapon Coating, Acid, 67,000 Gold) +65 Melee Attack, +65 Ranged Attack, 30% inflicts Poison on Hit, 15 CON damage on hit
1 | Spider Venom- (Accessory, Weapon Coating, Acid, 35,000 Gold) 5% inflicts Poison, 5% inflicts Paralysis

Accessory - Wristwear
1 | Endurance Band- (Accessory, Wristwear, Physical, 1,000,000 Gold) +1,000 CON, +5,000 HP
4 | Kaleidoscopic Casting Bracelet- (Accessory, Wristwear, Magic & Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & Ice & Energy & Electrical & Acid, 30,100,000 Gold) Whenever wielder casts a spell, wielder may choose to either give it +30,000 Magical Attack if it already possesses at least one type of attack bonus, to have it inflict any one chosen minor or moderate negative status effect if the action said spell is involved in would not otherwise possesses a chance of inflicting any negative status effects, to pierce 15,000 Defense against Magic, to gain 30% Critical, to gain 130% To Hit, to cost 30,000 less MP, to become solely any one base element, or to cure any one minor or moderate negative status effect


Consumables-

Consumable - Deadly Item
1 | Gas Grenade (2)- (Consumable, Deadly Item, Technology & Acid, 1 Charge, 7,000 Gold) Deals 3,000 Flat Acid element damage, 15% inflicts Poison, 5% inflicts Dissolving, 5% inflicts Suffocation, 1 hit against 5
1 | Shrapnel Grenade- (Consumable, Deadly Item, Technology & Fire, 1 Charge, 8,000 Gold) Deals 4,500 Flat Technology & Fire element damage, 5% inflicts Wounded, 1 hit against 5

Consumable - Drink
1 | Bottle of Purified Tap Water- (Consumable, Drink, Water, 1 Charge, 500 Gold) +50 MP
1 | Bottle of Tequila- (Consumable, Drink, Water, 1 Charge, 100 Gold) +4 CON, +1 STR, 25% Inflicts Poison: Drunk
1 | Carctori Juice- (Consumable, Drink, Earth, 1 Charge, 800 Gold) +170 MP, All user’s Summoning spells cost 2 less MP fro the remainder of the battle or quest
1 | Champagne- (Consumable, Drink, Air & Light, 1 Charge, 1,200 Gold) Heals 80 MP, 3% inflicts Poison: Drunk
1 | Cheap Tea- (Consumable, Drink, Earth, 1 Charge, 100 Gold) +5 MP
1 | Chicken Broth- (Consumable, Drink, Water & Earth, 1 Charge, 300 Gold) +5 CON, +5 Defense, +5 AGI
1 | Coffee- (Consumable, Drink, Earth, 1 Charge, 500 Gold) 2% Dodge, +5 AGI, +5 CON
1 | Curative Cocktail- (Consumable, Drink, Water, 1 Charge, 870 Gold) +500 HP, 13% inflicts Poison: Drunk
1 | Decaffeinated Coffee- (Consumable, Drink, Earth, 1 Charge, 500 Gold) +5 CON
1 | Doom Rum- (Consumable, Drink, Darkness, 2 Charges, 500 Gold) +80 HP, +15 MP, -5 CON, 5% Cures Poison, 5% Inflicts Poison: Drunk
1 | Dwarven Ale- (Consumable, Drink, 1 Charge, Earth, 500 Gold) +20 HP, 5% Inflicts Poison: Drunk
1 | Energy Drink- (Consumable, Drink, Energy & Water, 1 Charge, 2,000 Gold) Heals 500 MP, 5% inflicts Invigorated
1 | Feisty Lass Whiskey- (Consumable, Drink, Water, 1 Charge, 80 Gold) +3 CON, 20% Inflicts Poison: Drunk
1 | Gray Tuesday Wine- (Consumable, Drink, Water, 1 Charge, 100 Gold) +2 CON, 6% Inflicts Poison: Drunk
1 | Green Tea- (Consumable, Drink, Earth, 1 Charge, 500 Gold) +20 MIN
1 | Lallier Lite Beer- (Consumable, Drink, Water, 1 Charge, 20 Gold) +1 CON, 1% Inflicts Poison: Drunk
1 | Lemonade- (Consumable, Drink, Magic & Ice & Water, 1 Charge, 120 Gold) Heals 300 MP, +5 SPI
1 | Mead- (Consumable, Drink, Earth & Water, 1 Charge, 900 Gold) Heals 120 HP, Heals 30 MP, +5 CON, 10% inflicts Poison: Drunk
1 | Mickelsburg Beer- (Consumable, Drink, Water, 1 Charge, 23 Gold) +2 CON, 2% Inflicts Poison: Drunk
1 | Milk- (Consumable, Drink, Earth, 1 Charge, 300 Gold) +15 CON
1 | Milk Shake- (Consumable, Drink, Ice & Light, 1 Charge, 8,000 Gold) Heals 700 MP, +20 HP
1 | Olive Oil- (Consumable, Drink, Water & Light, 1 Charge, 300 Gold) +5 MP
1 | Osbros Tea- (Consumable, Drink, Earth, 1 Charge, 700 Gold) +25 MP
1 | Port Wine- (Consumable, Drink, Water, 1 Charge, 300 Gold) +250 MP, 5% Poison: Drunk
1 | Protein Shake- (Consumable, Drink, Earth & Physical & Water, 1 Charge, 500 Gold) +2 STR, +2 CON, +2 AGI, stacks 50 times
1 | Saucer of Milk- (Consumable, Drink, Water & Light, 1 Charge, 300 Gold) Heals 60 HP and 40 MP, Heals 120 HP and 80 MP instead for Animals
1 | Sharpston Co. Beer- (Consumable, Drink, Water, 1 Charge, 30 Gold) +3 CON, 1% Inflicts Poison: Drunk
1 | Shot of Healing Vodka (2)- (Consumable, Drink, Light, 1 Charge, 900 Gold) Heals 1,000 HP, 19% inflicts Poison: Drunk
1 | Soda- (Consumable, Drink, Water & Technology, 1 Charge, 400 Gold) Heals 200 MP
1 | Soda Water- (Consumable, Drink, Earth, 1 Charge, 300 Gold) +5 MIN
1 | Soy Sauce- (Consumable, Drink, Water & Darkness, 1 Charge, 300 Gold) +50 MP
1 | Special Beer- (Consumable, Drink, Water & Light, 1 Charge, 700 Gold) +200 HP, +4 CON, 1% Inflicts Poison: Drunk
1 | Spiced Rum- (Consumable, Drink, Darkness & Earth, 2 Charges, 700 Gold) +450 HP, 15% Inflicts Poison: Drunk
1 | Tea- (Consumable, Drink, Earth, 1 Charge, 300 Gold) +5 CON, +15 MIN
1 | Teriyaki Sauce- (Consumable, Drink, Earth & Water, 15 Charges, 1,400 Gold) +5 STR
1,000 | Twelve Purification Sake- (Consumable, Drink, Light & Water, 12 Charges, 12,000,000 Gold) 200% inflicts Poison: Drunk, 50% inflicts Awestruck: Sealed
1 | Vinegar- (Consumable, Drink, Acid, 1 Charge, 900 Gold) +10 to all stats, +10 Melee Attack, +10 Magical Attack, +10 Ranged Attack, Deals 50 Acid element damage
1 | Vodka Bottle- (Consumable, Drink, Water, 1 Charge, 100 Gold) +5 CON, 25% Inflicts Poison: Drunk
1 | Vodka With Honey- (Consumable, Drink, Water & Light & Earth, 2 Charges, 1,800 Gold) +120 HP, 1% Cures Silence, +5 CON, 22% Inflicts Poison: Drunk
1 | Wine- (Consumable, Drink, Water, 1 Charge, 600 Gold) +20 MP, Heals 400 MP, 15% Inflicts Poison: Drunk0

Consumable - Dust
1 | Shadow-Lengthening Powder- (Consumable, Dust, Darrkness, 5 Charges, 8,000 Gold) Causes target Zone of Darkness that is only present for a set number of rounds to have its duration be increased by 3 rounds, may be applied a maximum of 200 times per Zone

Consumable - Enchanted Item
1 | Air-Sealing Jar- (Consumable, Enchanted Item, Air, 1 Charge, 20,000 Gold) Call Unto Elements: Air is no longer cast for purposes of effects based on whether or not Call Unto Elements: Air has been cast yet
1 | Bell of the Airs- (Consumable, Enchanted Item, Air, 1 Charge, 12,000 Gold) Casts Call Unto Elements: Air for purposes of effects based on whether or not Call Unto elements: Air has been cast
1 | Reverse Candle- (Consumable, Enchanted Item, Darkness, 1 Charge, 19,000 Gold) Creates a Zone of Darkness or destroys a Zone of Light that came from a source below Level 40

Consumable - Food
1 | Alfredo Sauce- (Consumable, Food, Light & Water, 1 Charge, 300 Gold) +5 CON
1 | Almonds- (Consumable, Food, Earth, 1 Charge, 300 Gold) +10 CON, +5 STR
1 | Angel’s Food Cake- (Consumable, Food, Light, 1 Charge, 1,000 Gold) +50 Defense against Demons, Devils, and Daemons
1 | Apple- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Damage for Earth element attacks
1 | Apricot- (Consumable, Food, Water & Fire, 1 Charge, 300 Gold) +15 Damage for Fire element attacks
1 | Artificial Colors- (Consumable, Food, Air & Water, 1 Charge, 300 Gold) 2% Critical
1 | Assorted Beans- (Consumable, Food, Earth, 1 Charge, 300 Gold) +4 STR, CON, and AGI
1 | Assorted Desert Fruits- (Consumable, Food, Water & Fire & Earth, 5 Charges, 1,100 Gold) +40 HP, +15 AGI
1 | Assorted Fish- (Consumable, Food, Water, 1 Charge, 500 Gold) Heals 30 HP damage and 20 MP damage
1 | Bacon- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to next 3 attacks made by user’s pets and summons
1 | Bag of Dog Food- (Consumable, Food, Earth & Physical, 30 Charges, 500 Gold) Heals target Animal for 50 HP
1 | Baker’s Chocolate- (Consumable, Food, Earth, 1 Charge, 300 Gold) +1 STR
1 | Baking Soda- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Banana Peppers- (Consumable, Food, Fire & Water, 1 Charge, 500 Gold) +50 Damage to Aerials, Robots, and Animals
1 | Bascaradine Brand Premium Dog Biscuits- (Consumable, Food, Earth, 20 Charges, 16,500 Gold) Heals 950 HP, only affects Pets
1 | Bascaradine-Brand Creamy Delight- (Consumable, Food, Earth & Air & Magic, 1 Charge, 14,000 Gold) +750 HP, +5 to all stats, 1% Cures Depression
1 | Basil- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Beef- (Consumable, Food, Fire & Earth, 1 Charge, 500 Gold) +50 Damage to next 3 attacks made by user
1 | Beef Flavoring- (Consumable, Food, Earth, 5 Charges, 500 Gold) +4 STR
1 | Beets- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Darkness
1 | Bell Pepper- (Consumable, Food, Earth & Water, 1 Charge, 300 Gold) +5 CON
1 | Blackberries- (Consumable, Food, Darkness & Water & Magic, 2 Charges, 3,900 Gold) Heals 400 MP, +5 MIN
1 | BLT Sandwich- (Consumable, Food, Fire, 1 Charge, 200 Gold) +180 HP, +5 to all stats save STR
1 | Blue Jell Tart- (Consumable, Food, Earth & Acid, 1 Charge, 600 Gold) +90 HP, +70 MP, +43 AGI
1 | Blueberry- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +10 Damage for Water or Earth element attacks
1 | Bluish Slime Goop Candy- (Consumable, Food, Water, 2 Charges, 200 Gold) +15 AGI, +2 CON to Humans or Fae, +15 MIN to Oozes
1 | Boom Urchin Heart- (Consumable, Food, Water, 1 Charge, 900 Gold) +90 HP, +5 AGI
1 | Box of Cat Food- (Consumable, Food, Earth & Physical, 20 Charges, 300 Gold) Heals target Animal for 50 HP
1 | Box of Dog Food- (Consumable, Food, Earth & Physical, 20 Charges, 300 Gold) Heals target Animal for 50 HP
1 | Boxed Rice- (Consumable, Food, Physical, 4 Charges, 290 Gold) Heals 40 HP
1 | Bread Crumbs- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 CON
1 | Breaded Frog Legs- (Consumable, Food, Water & Physical, 2 Charges, 700 Gold) +340 HP, +10 MP
1 | Broccoli- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Earth
1 | Brown Sugar- (Consumable, Food, Earth, 1 Charge, 500 Gold) +10 CON, +5 STR
1 | Bundt Cake- (Consumable, Food, Earth, 1 Charge, 500 Gold) +15 CON, 2% Dodge
1 | Bunt Cake- (Consumable, Food, Earth, 1 Charge, 760 Gold) Heals 850 HP, +10 CON
1 | Burmalong Meat- (Consumable, Food, Earth, 1 Charge 200 Gold) +50 HP, 5% Inflicts Confusion on user
1 | Cabbage- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Physical
1 | Cake- (Consumable, Food, Earth, 1 Charge, 500 Gold) +20 CON
1 | Candy Corn- (Consumable, Food, Darkness & Physical, 4 Charges, 200 Gold) Heals 3 STR Damage
1 | Canned Soup- (Consumable, Food, Water, 2 Charges, 80 Gold) +200 HP, +50 MP, Takes 2 turns to use if it has 2 charges unless a Tool is equipped
1 | Caramel- (Consumable, Food, Earth, 1 Charge, 300 Gold) 1% Resilience
2 | Caramel Candies- (Consumable, Food, Earth & Darkness, 15 Charges, 9,000 Gold) Heals 700 HP
1 | Carrot- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Physical, +5 CON
1 | Cauliflower- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Air
1 | Cayenne Pepper- (Consumable, Food, Fire, 1 Charge, 500 Gold) +5 Damage for all attacks that deal stat damage
1 | Celery- (Consumable, Food, Earth, 1 Charge, 100 Gold) +5 MP
1 | Cherries- (Consumable, Food, Earth & Water & Fire, 1 Charge, 300 Gold) +10 Damage for Fire and Earth element attacks
1 | Chewing Gum- (Consumable, Food, Technology & Air, 1 Charge, 250 Gold) +25 HP, +25 MP, Item's effect repeats itself for 5 rounds
1 | Chicken- (Consumable, Food, Air, 1 Charge, 300 Gold) +5 AGI, +5 CON
1 | Chicken Flavoring- (Consumable, Food, Air, 5 Charges, 500 Gold) +4 AGI
1 | Chile Pepper- (Consumable, Food, Fire, 1 Charge, 900 Gold) +30 SPI, stacks 5 times
1 | Chives- (Consumable, Food, Earth & Air, 1 Charge, 300 Gold) +15 Defense against Air
1 | Chocolate- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 AGI, +30 MP
1 | Chocolate Cake- (Consumable, Food, Earth & Darkness, 1 Charge, 300 Gold) +100 Damage to user’s next 3 attacks
1 | Cinnamon- (Consumable, Food, Fire, 1 Charge, 300 Gold) +5 CON
1 | Cloves- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Coconut Flavoring- (Consumable, Food, Water & Earth, 5 Charges, 500 Gold) +4 MIN
1 | Coffee Cake- (Consumable, Food, Earth, 1 Charge, 500 Gold) +15 CON, +5 STR
1 | Common Soup- (Consumable, Food, Water, 1 Charge, 100 Gold) +20 HP, +1 MP
1 | Cookie (2)- (Consumable, Food, Earth, 1 Charge, 200 Gold) Heals 200 HP and 300 MP
1 | Corn- (Consumable, Food, Earth & Light & Air, 1 Charge, 300 Gold) +4 CON, +1 AGI, +5 Defense against Air
1 | Crab Meat (3)- (Consumable, Food, Water & Physical, 1 Charge, 500 Gold) +10 STR
1 | Cricket on a Stick- (Consumable, Food, Fire & Earth, 1 Charge, 120 Gold) Heals 140 HP, +5 CON
1 | Crushed Red Pepper- (Consumable, Food, Fire, 5 Charges, 1,000 Gold) +3 STR, +1 SPI
1 | Cucumber- (Consumable, Food, Water, 1 Charge, 300 Gold) +15 Defense against Technology
1 | Dark Chocolate- (Consumable, Food, Earth & Darkness, 1 Charge, 300 Gold) +5 CON
1 | Deli Meats- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 for user’s next 5 attacks
1 | Devil’s Food Cake- (Consumable, Food, Darkness, 1 Charge, 1,000 Gold) +50 Defense against Angels, Devas, and Celestials
1 | Deviled Eggs- (Consumable, Food, Fire & Darkness & Earth & Light, 2 Charges, 400 Gold) +20 HP, +20 MP
1 | Doc James's Honey Candies- (Consumable, Food, Light, 1 Charge, 50 Gold) +80 HP, 1% Cures Silence
1 | Dog Biscuits- (Consumable, Food, Earth, 20 Charges, 900 Gold) Heals 250 HP, only affects Pets
1 | Dozen Eggs- (Consumable, Food, Water, 12 Charges, 400 Gold) +5 HP
1 | Egg- (Consumable, Food, Water & Air, 1 Charge, 90 Gold) +20 HP, +1 STR
1 | Eggplant- (Consumable, Food, Water & Darkness, 1 Charge, 300 Gold) +15 Defense against Light
1 | Elegant Cheese- (Consumable, Food, Earth, 4 Charges, 1,900 Gold) +75 HP, +3% Poison: Drunk Resist
1 | Fancy Cheese Plate- (Consumable, Food, Earth, 10 Charges, 750 Gold) +70 HP, +25 MP
21 | Fancy Cheeses- (Consumable, Food, Earth, 3 Charges, 400 Gold) +25 HP, +5 MP
1 | Flour- (Consumable, Food, Fire, 1 Charge, 100 Gold) +5 HP
1 | Fondant- (Consumable, Food, Air & Ice, 1 Charge, 1,000 Gold) Heals 200 MP
1 | Freshly Ground Black Pepper- (Consumable, Food, Fire, 1 Charge, 500 Gold) +100 Damage for all attacks that deal damage
1 | Fried Ants- (Consumable, Food, Fire & Earth, 1 Charge, 180 Gold) +20 CON
1 | Frog Eyes- (Consumable, Food, Water, 1 Charge, 200 Gold) +20 HP
1 | Frosted Cupcakes- (Consumable, Food, Light, 1 Charge, 500 Gold) Heals 350 Damage
1 | Frosting- (Consumable, Food, Light & Ice, 1 Charge, 300 Gold) +5 MIN
1 | Garlic- (Consumable, Food, Light, 1 Charge, 300 Gold) +5 Defense
1 | Giant Cheese- (Consumable, Food, Light, 1 Charge, 100 Gold) +5 HP
1 | Goat Cheese- (Consumable, Food, Earth & Air & Water & Light, 1 Charge, 300 Gold) +5 AGI
695 | Golden Apple- (Consumable, Food, Life, 1 Charge, 40,000,000 Gold) Target becomes Immune to sources below Level 40 and Regenerates 400,000 HP at the start of each round, does not stack
1 | Goose Meat- (Consumable, Food, Air, 3 Charges, 900 Gold) Heals 400 HP, +15 AGI
1 | Grapes- (Consumable, Food, Acid & Water & Darkness, 1 Charge, 300 Gold) +15 Damage for Water element attacks
1 | Grated Parmesan- (Consumable, Food, Air, 1 Charge, 300 Gold) +5 AGI
1 | Green Jell Tart- (Consumable, Food, Earth & Acid, 1 Charge, 600 Gold) +50 HP, +40 MP, +3 STR
1 | Ground Pepper- (Consumable, Food, Fire & Earth, 10 Charges, 1,000 Gold) +1 to any stat
1 | Ham- (Consumable, Food, Fire, 1 Charge, 500 Gold) +5% Dodge to user until user’s next action, does not stack
1 | Hamburger- (Consumable, Food, Earth & Fire & Physical, 1 Charge, 300 Gold) +5 CON, +5 STR
1 | Hardboiled Egg- (Consumable, Food, Water & Fire, 1 Charge, 400 Gold) +6 CON, does not stack
1 | Honey- (Consumable, Food, Earth & Air, 1 Charge, 800 Gold) Heals 60 HP, Heals 80 MP, +4 CON
1 | Hot Dog- (Consumable, Food, Earth & Fire & Physical, 1 Charge, 300 Gold) +5 CON, +5 STR
1 | Hot Peppers- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to Humans, Humanoids, and Aquatics
1 | Ice Cream- (Consumable, Food, Ice, 1 Charge, 300 Gold) +5 SPI
1 | Jelly Danish- (Consumable, Food, Water, 1 Charge, 700 Gold) +30 HP, +5 MIN
1 | Julob Bait- (Consumable, Food, Fire, 3 Charges, 20,000 Gold) Julob-Julobs must consume this food before any other and take the opportunity to eat this over any other action, has no effect if used
1 | Ketchup- (Consumable, Food, Water, 1 Charge, 300 Gold) 1% Fire Resistance
1 | Lashmordu Stew- (Consumable, Food, Electricity, 2 Charges, 5,000 Gold) +200 HP, +200 MP, 3% Confusion
1 | Lemon- (Consumable, Food, Acid, 1 Charge, 500 Gold) 1% Acid Resistance
1 | Lemon Juice- (Consumable, Food, Acid, 1 Charge, 300 Gold) +5 SPI
1 | Lentils (2)- (Consumable, Food, Earth, 5 Charges, 400 Gold) Heals 70 HP
1 | Lentils- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +5 AGI
1 | Lettuce- (Consumable, Food, Earth, 1 Charge, 100 Gold) +5 HP
1 | Lime- (Consumable, Food, Acid, 1 Charge, 500 Gold) User’s summons and future summons gain 1% Acid Resistance
1 | Lubregar’s Vegetable Soup- (Consumable, Food, Water, 2 Charges, 250 Gold) +35 HP, +1 STR
1 | Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
1 | Mango- (Consumable, Food, Fire & Water, 1 Charge, 2,100 Gold) Heals 200 HP and 600 MP
1 | Maple Syrup- (Consumable, Food, Earth & Water & Air, 1 Charge, 2,000 Gold) Heals 300 MP, +4 SPI
1 | Marinara Sauce- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +5 CON
1 | Mayonnaise- (Consumable, Food, Water, 1 Charge, 300 Gold) +1 STR
1 | Meat Sauce- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 STR
1 | Milk Chocolate- (Consumable, Food, Earth, 1 Charge, 300 Gold) +50 HP
1 | Mint Leaf- (Consumable, Food, Light & Ice, 1 Charge, 300 Gold) +5 Defense against Ice and Fire
1 | Mirvolian Spiced Meat Dish- (Consumable, Food, Magic & Fire, 2 Charges, 15,000 Gold) +400 HP, +60 AGI, 4% Cures Confused, stacks 4 times
1 | Mixed Berry Flavoring- (Consumable, Food, Earth, 5 Charges, 500 Gold) +4 SPI
1 | Mixed Nuts- (Consumable, Food, Earth, 1 Charge, 500 Gold) +20 CON
1 | Mochi Ball- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 200 HP
1 | Mussels- (Consumable, Food, Water & Physical, 1 Charge, 500 Gold) +15 Defense
1 | Mustard- (Consumable, Food, Fire, 1 Charge, 300 Gold) +5 MIN
1 | Noodles- (Consumable, Food, Earth, 1 Charge, 300 Gold) +50 HP
1 | Oorang Broth- (Consumable, Food, Water, 1 Charge, 700 Gold) +10 HP, +5 MP
1 | Orange- (Consumable, Food, Acid & Light, 1 Charge, 300 Gold) +15 Damage for Acid element attacks
1 | Oysters- (Consumable, Food, Water & Physical, 1 Charge, 500 Gold) +5 STR, +5 CON, +5 Defense
1 | Paprika- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 AGI
1 | Pastrami on Rye Sandwich- (Consumable, Food, Water, 1 Charge, 80 Gold) +50 HP, +2 STR
1 | Peach- (Consumable, Food, Water & Light, 1 Charge, 300 Gold) +15 Damage for Light element attacks
1 | Peanuts- (Consumable, Food, Earth, 1 Charge, 300 Gold) +10 CON, +5 MIN
1 | Pear- (Consumable, Food, Earth & Water, 1 Charge, 700 Gold) Heals 200 HP, +5 CON, stacks 10 times
1 | Pecans- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 STR, +5 AGI, +5 SPI
1 | Pepper Flakes- (Consumable, Food, Fire, 5 Charges, 1,000 Gold) +2 STR, +2 SPI
1 | Peppercinis- (Consumable, Food, Fire & Water, 1 Charge, 500 Gold) +50 Damage to Humans, Animals, and Cthonians
1 | Peppermint- (Consumable, Food, Ice, 1 Charge, 500 Gold) +15 Defense against Ice
1 | Pepperoni- (Consumable, Food, Fire, 1 Charge, 300 Gold) +5 STR
1 | Pistachios- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON, +50 HP
1 | Plain Bread- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 50 HP
1 | Plain Cupcake- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Plain Pasta- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 50 HP
1 | Plum- (Consumable, Food, Water & Darkness, 1 Charge, 300 Gold) +15 Damage for Darkness element attacks
1 | Pocky- (Consumable, Food, Earth, 4 Charges, 700 Gold) Heals 90 HP
1 | Pork Chop Sandwich- (Consumable, Food, Earth & Fire, 1 Charge, 1,900 Gold) +140 AGI for one round, +30 AGI, +10 STR
1 | Potato- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Powdered Flavoring- (Consumable, Food, Air, 1 Charge, 300 Gold) 1% Technology Resistance
1 | Refried Beans- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 CON
1 | Rice- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 AGI, +30 HP
1 | Rice and Fish Sandwich- (Consumable, Food, Water, 1 Charge, 1,000 Gold) +300 HP, Restores 15 lost AGI
1 | Rucksack Filled With Food- (Consumable, Food, Earth, 15 Charges, 19,000 Gold) Heals 400 HP and 200 MP, +5 to any one stat, stacks 15 times
1 | Rye- (Consumable, Food, Earth, 1 Charge, 300 Gold) +1 CON
1 | Rye Crackers- (Consumable, Food, Earth, 2 Charges, 500 Gold) +15 HP, +1 AGI
1 | Sage Spice- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 MIN
1 | Salt- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 STR
1 | Scallops- (Consumable, Food, Earth, 1 Charge, 300 Gold) +10 CON, +5 Defense
1 | Sea Salt- (Consumable, Food, Water, 1 Charge, 500 Gold) +10 CON
1 | Seaweed- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 AGI, +5 CON
1 | Seaweed Roll- (Consumable, Food, Water, 2 Charges, 600 Gold) +140 MP
1 | Shrimp- (Consumable, Food, Water, 1 Charge, 300 Gold) +10 to target's turn-order-determining stat sum for turn-order-determining purposes
1 | Sliced Cheeses- (Consumable, Food, Air, 1 Charge, 900 Gold) +15 AGI
1 | Soup Au Gratin- (Consumable, Food, Water, 1 Charge, 600 Gold) +60 MP
1 | Soup Broth- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Soup Mix- (Consumable, Food, Water, 1 Charge, 300 Gold) 1% Water Resistance
1 | Sour Cream- (Consumable, Food, Water & Acid, 1 Charge, 300 Gold) +3 STR
1 | Soy Beans- (Consumable, Food, Earth & Light & Water, 1 Charge, 300 Gold) +5 Defense against non-Light
1 | Stew Mix- (Consumable, Food, Water, 1 Charge, 300 Gold) 1% Water Resistance
1 | Stick of Butter- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 CON
1 | Strawberry- (Consumable, Food, Water & Light & Fire, 1 Charge, 300 Gold) +10 Damage for Light or Fire element attacks
1 | Sugar- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 AGI
1 | Tangerine- (Consumable, Food, Light & Water, 1 Charge, 1,600 Gold) Heals 600 HP and 600 MP, +10 SPI, stacks 10 times
1 | Tasty Great Shroom Piece- (Consumable, Food, Earth, 1 Charge, 80 Gold) +20 HP
1 | Tasty Mussels (2)- (Consumable, Food, Water & Earth, 2 Charges, 1,000 Gold) Heals 1,100 HP, Heals 450 MP, +20 Defense, stacks 5 times
1 | Tasty Pastries- (Consumable, Food, Water & Air, 3 Charges, 2,000 Gold) +50 HP, +40 MP
2 | Tin of Mints- (Consumable, Food, 20 Charges, 700 Gold) 50% Cures Confusion: Depression, 5% Cures Stat Drain: AGI Drain
1 | Toffee- (Consumable, Food, Earth, 1 Charge, 300 Gold) 100% to Hit
1 | Tomato- (Consumable, Food, Earth & Fire & Water, 1 Charge, 300 Gold) +5 CON
1 | Trout Stew- (Consumable, Food, Water, 2 Charges, 500 Gold) +50 HP
1 | Tuna- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 MIN
1 | Turkey- (Consumable, Food, Air & Earth, 1 Charge, 700 Gold) Heals 40 HP, +10 AGI, +5 CON
1 | Veal- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to next 3 attack’s made by user and user’s pets and summons
1 | Very Well Preserved Slab of Bacon- (Consumable, Food, Fire & Ice, 1 Charge, 6,000 Gold) +50 Damage to next 5 attacks made by user’s pets and summons
1 | Vinegrette Dressing- (Consumable, Food, Water, 1 Charge, 300 Gold) 2% Dodge
1 | Wafers- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Walnuts- (Consumable, Food, Earth, 1 Charge, 500 Gold) +20 Defense
1 | Wasabi Paste- (Consumable, Food, Fire, 1 Charge, 500 Gold) +15 STR
1 | Water Chestnuts- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 CON, +5 AGI
1 | Wedding Cake- (Consumable, Food, Earth & Light, 3 Charges, 15,000 Gold) Heals 1,000 HP and 1,000 MP
1 | Wheat- (Consumable, Food, Earth, 1 Charge, 300 Gold) +1 Defense
1 | Whipped Cream- (Consumable, Food, Water & Light, 1 Charge, 300 Gold) +3 AGI
1 | White Chocolate- (Consumable, Food, Earth & Light, 1 Charge, 300 Gold) +5 AGI
1 | Wild Goose Flavoring- (Consumable, Food, Air & Water, 20 Charges, 600 Gold) +4 to all stats
1 | Yellow Julbob Fruit- (Consumable, Food, Earth & Water, 1 Charge, 900 Gold) +70 HP, +18 STR
1 | Zucchini- (Consumable, Food, Water, 1 Charge, 300 Gold) +15 Defense against Water

Consumable - Lethal Item
1 | Nuclear Missile- (Consumable, Lethal Item, Technology & Atomic, 1 Charge, 60,000,000 Gold) User deals 600,000 Flat Atomic or Atomic & Technology element Damage to up to 600,000 targets and has a 120% chance of inflicting Poison: Irradiated on said targets

Consumable - Material
1 | Wottfus Fur- (Consumable, Material, Earth, 900 Gold)

Consumable - Medicine
12 | Infinity Sticks- (Consumable, Medicine, Spatial & Time, Unlimited Charges, 200,000,000 Gold) +50% to Hit, Cures Confusion, Target regenerates 2,000,000 HP at the start of each round and is cured of Poison, Confusion, Diseased, Hexed, and Impaired at the start of each round, Target may enter any battlespace that is part of the same battle at the start of each round so long as no individual of Level 60 or greater in either the battlespace being entered or the battlespace being left objects, May only target user, this item's name counts as including 'Cigarette', does not stack
2 | Phoenix Plume- (Consumable, Medicine, Fire & Light, 1 Charge, 20,000,000 Gold) Resurrects target if target was not killed by a source 40 or more levels higher than itself

Consumable - Potion
6 | Curative Potion- (Consumable, Potion, Magic, 1 Charge, 3,900 Gold) +500 HP
6 | Handy Potion- (Consumable, Potion, Magic, 1 Charge, 50,000 Gold) Heals 5,000 HP and 5,000 MP, +50 to all stats
1 | Sap of Mental Speed- (Consumable, Potion, Earth & Magic & Water, 2,000 Gold) +12 MIN, +8 AGI, Spells that would take 2 turns to cast take only one, lasts 1 turn, does not stack

Consumable - Summoning Stone
9 | Diamond of Sealed Beasts- (Consumable, Summoning Stone, Magic & Spatial, Unlimited Charges, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below user's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be used a max of 6 times per thread per user and per instance of this item


Items-

Item - Antiquity
3 | Aquarium Containing Sorceror Coral- (Item, Antiquity, Water & Magic, 600,000 Gold)
4 | Assorted Doodads Produced by the Sepherys Corporation- (Item, Antiquity, Technology, 8,000 Gold)
1 | Book of Lore- (Item, Antiquity, Magic, 1,800 Gold)
166 | Carnival Prize- (Item, Antiquity, Water, 80 Gold)
232 | Dragon Lord's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 87,000,000 Gold)
379 | Dragon's Hoard- (Item, Antiquity, Magic & Physical, 10,000,000 Gold)
27 | Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
161 | Droplet of Semiinfinity- (Item, Antiquity, Spatial & Time, 200,000,000 Gold)
27 | Elemental Domain Core: Air- (Item, Antiquity, Air, 80,000,000 Gold)
21 | Elemental Domain Core: Earth- (Item, Antiquity, Earth, 80,000,000 Gold)
103 | Elemental Domain Core: Fire- (Item, Antiquity, Fire, 80,000,000 Gold)
19 | Elemental Domain Core: Water- (Item, Antiquity, Water, 80,000,000 Gold)
129 | Fractal- (Item, Antiquity, Technology & Earth, 5,000,000 Gold)
1,205 | Glorious Treasures of the Gold Leaf Throne- (Item, Antiquity, Physical & Magic & Earth & Glory & Wealth, 114,000,000 Gold)
2 | Great Egg of Myrrh- (Item, Antiquity, Fire & Earth & Light, 14,000,000 Gold)
25 | Hambelstern Prototype Engine- (Item, Antiquity, Technology, 30,000,000 Gold)
1 | Large Eye- (Item, Antiquity, Air, 18,000 Gold)
131 | Leviathan's Mail- (Item, Antiquity, Water, 7,000,000 Gold)
19 | List of the Departed and Their Fates- (Item, Antiquity, Darkness & Light, 30,000,000 Gold)
1 | Magi-Seal Tape- (Item, Antiquity, Magic, 1,500 Gold)
112 | Orihalcum- (Item, Material, Earth & Physical & Magic, 100,000,000 Gold)
2 | Rare Flowers- (Item, Antiquity, Earth, 7,000 Gold)
1 | Rope- (Item, Antiquity, Earth, 200 Gold)
3 | Seed of Corruption- (Item, Antiquity, Earth & Darkness, 8,000,000 Gold)
2 | Small Blue Gem- (Item, Antiquity, Earth, 1,600 Gold)
1 | Small Model Train- (Item, Antiquity, Technology & Earth, 1,800 Gold)
21 | Spatial Domain-Core-Linking Crystal- (Item, Antiquity, Spatial, 100,000,000 Gold)
61 | Suncrow Feather- (Item, Antiquity, Fire & Light & Atomic, 30,000,000 Gold)
7 | Worldbridge Egg- (Item, Antiquity, Spatial & Life, 200,000,000 Gold)

Item - Crafting Equipment
6 | Codex of the Ancients- (Item, Crafting Equipment, Technology, 250,000,000 Gold) Is not consumed in combos unless specifically noted
3 | Record of the Endliners- (Item, Crafting Equipment, Technology & Time, 350,000,000 Gold) Is not consumed in combos unless specifically noted

Item - Drink
1 | Soy Sauce (3)- (Item, Drink, Water & Darkness, 20 Charges, 700 Gold) Heals 40 MP, Also gives +50 MP if a Food item has been used on target within the last 5 turns, This item uses 5 charges at once
1 | Soy Sauce Packet- (Item, Drink, Water & Darkness, 1 Charge, 20 Gold) Heals 40 MP, Also gives +50 MP if a Food item has been used on target within the last 5 turns
1 | Soy Sauce(2)- (Item, Drink, Water & Darkness, 20 Charges, 700 Gold) Heals 40 MP, Also gives +50 MP if a Food item has been used on target within the last 5 turns

Item - Item Piece
1,702 | 1/1000th Killborg which Must Be Assembled All at Once or It Explodes- (Item, Item Piece, Technology, 1,000 Gold)

Item - Material
264 | Adamantine- (Item, Material, Earth & Physical, 24,000,000 Gold)
1 | Alchemy Reagents- (Item, Material, Magic, 1,900 Gold)
1 | Alexandrite- (Item, Material, Earth & Physical, 60,000 Gold)
1 | Amethyst- (Item, Material, Earth & Darkness, 60,000 Gold)
1 | Breath of the East Wind- (Item, Material, Air, 69,000 Gold)
1 | Carnelian- (Item, Material, Earth & Energy, 60,000 Gold)
6 | Celestial Steel- (Item, Material, Light & Physical, 3,000,000 Gold)
1 | Condor Feather- (Item, Material, Air, 80 Gold)
3 | Dark Basalt Stone- (Item, Material, Earth & Darkness, 300 Gold)
2 | Dark Conjunction Cloth- (Item, Material, Mystic & Darkness & Astral, 70,000,000 Gold)
1 | Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
21 | Durancite- (Item, Material, Physical & Earth, 3,800,000 Gold)
1 | Elemental Pebbles- (Item, Material, Earth, 200 Gold)
1 | Emerald- (Item, Material, Earth, 60,000 Gold)
1 | Giant Ametrine- (Item, Material, Earth & Psychic, 1,000,000 Gold)
1 | Giant Carnelian- (Item, Material, Earth & Energy, 1,000,000 Gold)
1 | Giant Diamond- (Item, Material, Earth & Light, 1,000,000 Gold)
1 | Giant Emerald- (Item, Material, Earth, 1,000,000 Gold)
1 | Giant Iolite- (Item, Material, Earth & Ice, 1,000,000 Gold)
1 | Giant Opal- (Item, Material, Earth & Air, 1,000,000 Gold)
1 | Giant Peridot- (Item, Material, Earth & Acid, 1,000,000 Gold)
1 | Giant Quartz- (Item, Material, Earth & Technology, 1,000,000 Gold)
1 | Giant Ruby- (Item, Material, Earth & Fire, 1,000,000 Gold)
1 | Giant Sapphire- (Item, Material, Earth & Water, 1,000,000 Gold)
1 | Giant Teralyte- (Item, Material, Earth, 1,000,000 Gold)
1 | Giant Topaz- (Item, Material, Earth & Electrical, 1,000,000 Gold)
1 | Giant Zircon- (Item, Material, Earth & Magic, 1,000,000 Gold)
8 | Godseed: Love- (Item, Material, Fire & Light, 180,000,000 Gold)
6 | Godseed: War- (Item, Material, War & Destruction, 180,000,000 Gold)
1 | Golemstone- (Item, Material, Magic & Earth, 85,000 Gold)
25 | Hambelstern Prototype Drone Network System Core- (Item, Material, Technology, 11,000,000 Gold)
61 | Hambelstern Prototype Parts- (Item, Material, Technology, 30,575,900 Gold)
464 | Huge Container of Fire Mana Oil- (Item, Material, Fire, 500,000 Gold)
1,560 | Hyburion Overthruster- (Item, Material, Technology, 40,000 Gold)
1 | Iolite- (Item, Material, Earth & Ice, 60,000 Gold)
1 | Lapis Lazuli- (Item, Material, Earth & Water & Magic & Psychic, 60,000 Gold)
1 | Large Alexandrite- (Item, Material, Earth & Physical, 190,000 Gold)
1 | Large Amethyst- (Item, Material, Earth & Darkness, 190,000 Gold)
1 | Large Ametrine- (Item, Material, Earth & Psychic, 190,000 Gold)
1 | Large Container of Earth Mana Oil- (Item, Material, Earth, 50,000 Gold)
1 |Large Container of Air Mana Oil- (Item, Material, Air, 50,000 Gold)
1 |Large Container of Fire Mana Oil- (Item, Material, Fire, 50,000 Gold)
1 | Large Container of Water Mana Oil- (Item, Material, Water, 50,000 Gold)
1 | Large Diamond- (Item, Material, Earth & Light, 190,000 Gold)
1 | Large Iolite- (Item, Material, Earth & Ice, 190,000 Gold)
1 | Large Opal- (Item, Material, Earth & Air, 190,000 Gold)
1 | Large Peridot- (Item, Material, Earth & Acid, 190,000 Gold)
1 | Large Quartz- (Item, Material, Earth & Technology, 190,000 Gold)
1 | Large Ruby- (Item, Material, Earth & Fire, 190,000 Gold)
1 | Large Sapphire- (Item, Material, Earth & Water, 190,000 Gold)
1 | Large Teralyte- (Item, Material, Earth, 190,000 Gold)
1 | Large Zircon- (Item, Material, Earth & Magic, 190,000 Gold)
1 | Massive Sphere of Necromantic Energy- (Item, Material, Darkness & Magic, 7,602,000 Gold)
5 | Mystic Stone- (Item, Material, Earth, 25,000 Gold)
3 | Normal Pebbles- (Item, Material, Earth, 5 Gold)
1 | Nullstone- (Item, Material, Physical & Null, 20,000,000 Gold)
1 | Opal- (Item, Material, Earth & Air, 60,000 Gold)
28 | Proper Timing- (Item, Material, Time, 16,000,000 Gold)
1 | Puff of Cloud- (Item, Material, Air, 4,000 Gold)
1,756 | Purity- (Item, Material, Light, 5,000,000 Gold)
2 | Putrid, Rotting Flesh- (Item, Material, Acid & Darkness, 300 Gold)
1 | Quartz- (Item, Material, Earth & Technology, 60,000 Gold)
28 | Randomness-Eliminating Method Core- (Item, Material, Darkness & Magic, 11,111,111 Gold)
1 | Rare Gems- (Item, Material, Earth, 400,000 Gold)
1 | Ruby- (Item, Material, Earth & Fire, 60,000 Gold)
201 | Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
1 | Sapphire- (Item, Material, Earth & Water, 60,000 Gold)
1 | Small Amethyst- (Item, Material, Earth & Darkness, 5,000 Gold)
1 | Small Carnelian- (Item, Material, Earth & Energy, 5,000 Gold)
1 | Small Emerald- (Item, Material, Earth, 5,000 Gold)
1 | Small Iolite- (Item, Material, Earth & Ice, 5,000 Gold)
1 | Small Quartz- (Item, Material, Earth & Technology, 5,000 Gold)
1 | Small Sapphire- (Item, Material, Earth & Water, 5,000 Gold)
1 | Small Teralyte- (Item, Material, Earth, 5,000 Gold)
7 | Sparkletastic Wonderbownium- (Item, Material, Wonder & Hope & Light & Tacky, 100,000,000 Gold)
3 | Sphere of Ulaatian Essence- (Item, Material, Magic & Water, 5,000 Gold)
1 | Spider Venom Sacs- (Item, Material, Acid, 7,000 Gold)
1 | Spider Web Sacs- (Item, Material, Earth & Air, 9,000 Gold)
49 | Sunproof Cloth- (Item, Material, Light, 30,000,000 Gold)
1 | Tiger's Eye- (Item, Material, Earth & Physical & Fire & Electrical, 60,000 Gold)
1 | Tiny Diamond- (Item, Material, Earth & Light, 1,000 Gold)
1 | Tiny Opal- (Item, Material, Earth & Air, 1,000 Gold)
1 | Tiny Peridot- (Item, Material, Earth & Acid, 1,000 Gold)
1 | Tiny Quartz- (Item, Material, Earth & Technology, 1,000 Gold)
1 | Tiny Ruby- (Item, Material, Earth & Fire, 1,000 Gold)
1 | Tiny Sapphire- (Item, Material, Earth & Water, 1,000 Gold)
1 | Tiny Zircon- (Item, Material, Earth & Magic, 1,000 Gold)
1 | Topaz- (Item, Material, Earth & Electrical, 60,000 Gold)
626 | True Dragon Scales- (Item, Material, Magic & Physical, 400,000 Gold)
118 | Valkyrie's Essence- (Item, Material, Air & Light & War, 40,000,000 Gold)
12 | Valor- (Item, Material, Light & Fire & Physical, 6,000,000 Gold)
8 | Vial Containing Distilled Greater Essence of Yandere- (Item, Material, Light & Darkness & Psychic, 30,000,000 Gold)
1 | Violence- (Item, Material, Darkness & Fire & War, 5,000,000 Gold)
2 | Yellow Goo- (Item, Material, Electrical & Water, 200 Gold)
7 | Zero Dust- (Item, Material, Physical & Destruction & Air & Null, 60,000,000 Gold)
1 | Zircon- (Item, Material, Earth & Magic, 60,000 Gold)

Item - Property
142 | Flowing Core- (Item, Property, Fire, 400,000,000 Gold)
71 | Shrine to the Beast of the Center- (Item, Property, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 15,000,000 Gold)
32 | Shrine to the Beast of the East- (Item, Property, Wood & Electrical, 10,000,000 Gold)
35 | Shrine to the Beast of the North- (Item, Property, Water & Ice, 10,000,000 Gold)
34 | Shrine to the Beast of the South- (Item, Property, Fire & Energy, 10,000,000 Gold)
33 | Shrine to the Beast of the West- (Item, Property, Metal & Acid, 10,000,000 Gold)
36 | Shrine of Emptiness- (Item, Property, Void, 15,000,000 Gold)
4 | Square Mile of Battlefield on a Random World- (Item, Property, Physical, 90,000 Gold)

Item - Resource
*Tersel Yutters' Reseach Laboratory- (Item, Other: Resource, Technology, 1,500,000 Gold) Creates either 2 bonus weeks that may only be used for Scientist, Roboticist, Driver, Captain, and Lord of War abilities or up to 200,000 Gold worth of in-stock Technology element items from the shop per month

1 | Leprechaun's Magical Pot o' Gold- (Item, Resource, Magic & Wealth, 50,000,000 Gold) This item produces 5,000,000 Gold at the start of each month


Spells-

Spell - Anarchomancy
5 | End Feast- (Spell, Anarchomancy, Earth & Air & Water, 500,000 MP, 100,000,000 Gold) +100,000 Magical Attack, targets below Level 99 who are not 5 or more Levels greater than caster may not benefit from Food consumables, Caster must be Level 40 or greater

Spell - Astral Magic
24 | Create Constellation of the Azure Dragon- (Spell, Astral Magic, Wood & Electrical, 20,000 MP, 20,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Azure Dragon', said empowered constellation causes all Wood or Electrical element individuals on its possessor's side of battle to gain +10,000 to all stats as a non-stacking effect and makes Wood a base element
19 | Create Constellation of the Black Tortoise- (Spell, Astral Magic, Water & Ice, 20,000 MP, 20,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Black Tortoise', said empowered constellation causes all Water or Ice element individuals on its possessor's side of battle to gain +10,000 to all stats as a non-stacking effect and makes Water a base element
1 | Create Constellation of the Rainbow Dragon- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid & Air & Hope & Darkness & Technology & Psychic & Physical, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Rainbow Dragon', said empowered constellation causes all base element, Wood element, or Metal element element individuals on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Wood and Metal base elements
22 | Create Constellation of the Vermilion Bird- (Spell, Astral Magic, Fire & Energy, 20,000 MP, 20,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Vermilion Bird', said empowered constellation causes all Fire or Energy element individuals on its possessor's side of battle to gain +10,000 to all stats as a non-stacking effect and makes Fire a base element
21 | Create Constellation of the White Tiger- (Spell, Astral Magic, Metal & Acid, 20,000 MP, 20,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the White Tiger', said empowered constellation causes all Metal or Acid element individuals on its possessor's side of battle to gain +10,000 to all stats as a non-stacking effect and makes Metal a base element
29 | Create Constellation of the Yellow Dragon- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Yellow Dragon', said empowered constellation causes all Wood, Electrical, Metal, Acid, Water, Ice, Fire, Energy, and Earth element individuals on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Wood, Metal, Ice, Water, Electrical, Energy, Fire, Earth, and Acid base elements
7 | Summon Directional Beasts (2)- (Spell, Astral Magic, Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 160,000 MP, 30,000,000 Gold) Summons 1 Genbu, Suzaku, Byakko, or Seiryu, Caster must have at least one empowered constellation set, Max 1 of each summoned

Spell - Combat Arts
2 | Ki Blast- (Spell, Combat Arts, Energy & Physical, 50 MP, 90,000 Gold) +90 Magical Attack
2 | Ki Boost- (Spell, Combat Arts, Energy & Physical, 200 MP, 900,000 Gold) Caster gains +500 to all stats, does not stack
2 | Ki Lightning- (Spell, Combat Arts, Energy & Physical & Electrical, 500 MP, 960,000 Gold) +950 Magical Attack, 1 hit against 5, deals 1/5 damage
2 | Ki Persuasion- (Spell, Combat Arts, Energy & Physical & Air & Psychic, 50 MP, 670,000 Gold) 30% may inflict Charm, 30% may inflict Confusion, 30% may inflict Fatigued: Asleep
2 | Ki Throw- (Spell, Combat Arts, Energy & Physical, 80 MP, 210,000 Gold) +200 Magical Attack, 60% inflicts Fatigued: Stun, deals 1/2 damage

Spell - Dark Magic
1 | Violet Rays- (Spell, Dark Magic, Darkness, 80 MP, 40,000 Gold) +38 Magical Attack, 1% inflicts 3 hits against 1

Spell - Elemental Magic
1 | Call Unto Seasons: Winter- (Spell, Elemental Magic, Ice, 45 MP, 45,000 Gold) All Ice attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Ice damage or heals target Ice element individual for 700, does not stack
4 | Summon Directional Beasts (3)- (Spell, Elemental Magic, Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 160,000 MP, 30,000,000 Gold) Summons 1 Genbu, Suzaku, Byakko, or Seiryu, Call Unto Seasons: Earth, Call Unto Seasons: Air, Call Unto Seasons: Summer, and Call Unto Seasons: Winter must all have been cast, Max 1 of each summoned
1 | Thousand-Year Winter- (Spell, Elemental Magic, Ice, 300,000 MP, 30,000,000 Gold) Attaches an effect to target Zone of Ice that provides +7,500 to the stats of all Ice element individuals in it, provides -5,000 to the stats of all Energy element targets in it, causes Energy element spells and abilities to cost 500,000 additional MP, and makes said Zone unable to be removed or altered by individuals below Level 50, does not stack on the same zone or across zones, Call Unto Seasons: Winter must have been cast 15 times to cast this spell

Spell - Enchantment
97 | Control Aquatics- (Spell, Enchantment, Water, 500,000 MP, 95,000,000 Gold) Caster gains control of the decisions made by target Aquatic that is below Level 80 that is non-unique, is normally fightable for drops on the Enemy List, and is 10 or more Levels below caster
130 | Eternal Love- (Spell, Enchantment, Light & Fire, 450,000 MP, 130,000,000 Gold) 200% inflicts Charm, this spell ignores the status effect Resistances and Immunities of individuals below Level 60, instances of Charm this spell inflicts possess no per-round auto-recovery chance and may not be auto-recovered from by or cured by individuals below Level 80, Caster must be Level 40 or greater
1 | Reduce Agility- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 AGI Damage
1 | Reduce Constitution- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 CON Damage
1 | Reduce Mind- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 MIN Damage
1 | Reduce Spirit- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 SPI Damage
2 | Reduce Strength- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 STR Damage
56 | Sublime Caress- (Spell, Enchantment, Light & Fire, 500,000 MP, 140,000,000 Gold) 30% inflicts Dominion, Caster must by Level 40 or greater

Spell - Geomancy
1 | Create Zone of Acid- (Spell, Geomancy, Acid, 50 MP, 20,000 Gold) Caster creates a Zone of Acid which does not stack with Zones and may set the Phantom Terrain to Swamp
1 | Create Zone of Air- (Spell, Geomancy, Air, 50 MP, 20,000 Gold) Caster creates a Zone of Air which does not stack with Zones and may set the Phantom Terrain to Open Plains
1 | Create Zone of Darkness- (Spell, Geomancy, Darkness, 50 MP, 20,000 Gold) Caster creates a Zone of Darkness which does not stack with Zones and may set the Phantom Terrain to Dark Forest
1 | Create Zone of Earth- (Spell, Geomancy, Earth, 50 MP, 20,000 Gold) Caster creates a Zone of Earth which does not stack with Zones and may set the Phantom Terrain to Mountains
1 | Create Zone of Electrical- (Spell, Geomancy, Electrical, 50 MP, 20,000 Gold) Caster creates a Zone of Electrical which does not stack with Zones and may set the Phantom Terrain to Stormy Plains
1 | Create Zone of Fire- (Spell, Geomancy, Fire, 50 MP, 20,000 Gold) Caster creates a Zone of Fire which does not stack with Zones and may set the Phantom Terrain to Desert
1 | Create Zone of Ice- (Spell, Geomancy, Ice, 50 MP, 20,000 Gold) Caster creates a Zone of Ice which does not stack with Zones and may set the Phantom Terrain to Frozen Waste
1 | Create Zone of Light- (Spell, Geomancy, Light, 50 MP, 20,000 Gold) Caster creates a Zone of Light which does not stack with Zones and may set the Phantom Terrain to Meadow
1 | Create Zone of Magic- (Spell, Geomancy, Magic, 50 MP, 20,000 Gold) Caster creates a Zone of Magic which does not stack with Zones and may set the Phantom Terrain to Sunny Forest
1 | Create Zone of Physical- (Spell, Geomancy, Physical, 50 MP, 20,000 Gold) Caster creates a Zone of Physical which does not stack with Zones and may set the Phantom Terrain to Road
1 | Create Zone of Psychic- (Spell, Geomancy, Psychic, 50 MP, 20,000 Gold) Caster creates a Zone of Psychic which does not stack with Zones and may set the Phantom Terrain to Salt Flats
1 | Create Zone of Technology- (Spell, Geomancy, Technology, 50 MP, 20,000 Gold) Caster creates a Zone of Technology which does not stack with Zones and may set the Phantom Terrain to City
1 | Create Zone of Water- (Spell, Geomancy, Water, 50 MP, 20,000 Gold) Caster creates a Zone of Water which does not stack with Zones and may set the Phantom Terrain to Beach

Spell - Ethereal Magic
1 | Elserealm Bombardment- (Spell, Ethereal Magic, Physical & Void, 1,800,000 MP, 180,000,000 Gold) +180,000 Ranged Attack, +180,000 Magical Attack, 25% inflicts Vanished, This action may not be countered by individuals below Level 85 who are not 20 or more Levels greater than caster, 1 hit against 80,000,000, Caster must be Level 40 or greater
4 | One Hundred Thousand Shifting Veils- (Spell, Ethereal Magic, Earth & Air & Magic, 2,000,000 MP, 200,000,000 Gold) +200,000 Defense, +80% Dodge, does not stack, Caster must be Level 40 or greater

Spell - Gunslinging
1 | Trick Shot: Disarming Shot- (Spell, Gunslinging, Technology & Physical, 700 MP, 89,000 Gold) +15 Ranged Attack, 15% unequips a weapon on target of lower or equal level, 15% target of lower level cannot use attacks for which Strength or Agility is the prime attribute that have the element is Physical or Technology for target’s next action, Success chances for these effects decrease by 1% each concurrent round this attack is used by anyone on the same side, only works if a Gun is equipped
1 | Trick Shot: Fan the Hammer- (Spell, Gunslinging, Technology & Air, 600 MP, 79,000 Gold) +5 Ranged Attack, X hits against 1, deals 1/X damage, X can be any number up to user level, only works if a Gun is equipped
11 | Trick Shot: Throw the Gun in the Air, Catch It, and Fire- (Spell, Gunslinging, Technology & Air, 30 MP, 61,000 Gold) +40 Ranged Attack if wielder has a Gun equipped, 25% ignores being cancelled by counters performed by individuals of lower level than caster, user’s Guns cannot be unequipped in response to this attack by individuals under level 60

Spell - Healer Magic
1 | Restore Agility- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 AGI Damage
1 | Restore Constitution- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 CON Damage
2 | Restore Mind- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 MIN Damage
2 | Restore Spirit- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 SPI Damage
1 | Restore Strength- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 STR Damage

Spell - Hypertech
16 | Hambelstern Prototype Drone Siren 0.03- (Spell, Hypertech, Technology, 565,985 MP, 7,895,700 Gold) Summons 5 Hambelstern Prototype 0.08 Cannon Drone, max 20 summoned, summons of summons from this spell count towards the cap of summons that this spell may produce

Spell - Necromancy
2 | Animate Greater Undead- (Spell, Necromancy, Darkness, 60,000 MP, 9,280,000 Gold) Summons up to 1 Undead below Level 40 from the Enemy List that is normally fightable for drops, Max 5 summoned, Summons summoned through this spell cannot summon
3 | Deny Death- (Spell, Necromancy, Darkness & Warding, 3,600,000 MP, 180,000,000 Gold) Target becomes Immune to Instant Death from sources below Level 80 that are not 20 or more Levels greater than caster, Caster must be Level 40 or greater
3 | Greater Fortify Undead- (Spell, Necromancy, Darkness, 30,000 MP, 8,690,000 Gold) Caster's Undead pets and summons gain +100,000 HP, does not stack, lasts 5 rounds

Spell - Other: Catastrophe Magic
2 | Proto-Ragnarok- (Spell, Other: Catastrophe Magic, Destruction & Fate & Fire & Ice & Electrical & Physical & War, 160,000 MP, 80,000,000 Gold) +160,000 Magical Attack, 30% inflicts Devastated, deals 1/2 Damage, 1 hit against 400,000, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
38 | Ragnarok- (Spell, Other: Catastrophe Magic, Destruction & Fate & Fire & Ice & Electrical & Physical & War, 640,000 MP, 160,000,000 Gold) +320,000 Magical Attack, 60% inflicts Devastated, deals 1/2 Damage, 1 hit against 4,000,000, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater

Spell - Other: Dragon Magic
32 | Call Dragons- (Spell, Other: Dragon Magic, Magic, 1,000,000 MP, 170,000,000 Gold) Caster summons up to 5 Dragons below Level 80 that are normally fightable for drops from the Enemy List, Max 5 summoned, Caster must be Level 40 or greater

Spell - Other: War Magic
11 | A Thousand Blades to Seek Them- (Spell, Other: War Magic, War & Spatial, 500,000 MP, 50,000,000 Gold) Caster and caster's allies obtain a buff that allows its possessor to optionally choose for their offensive actions to gain '1 hit against 1,000' and to optionally deal full Damage to targets in the back row that are equal Level to or lower Level than caster that are below Level 80

Spell - Spirit Magic
5 | Summon Directional Beasts- (Spell, Spirit Magic, Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 160,000 MP, 30,000,000 Gold) Summons 1 Genbu, Suzaku, Byakko, or Seiryu, Caster cannot possess a black spiritual mark, Max 1 of each summoned

Spell - Summoning
5 | Summon Directional Beasts (4)- (Spell, Summoning, Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 160,000 MP, 30,000,000 Gold) Summons 1 Genbu, Suzaku, Byakko, or Seiryu, Max 1 of each summoned

Spell - Unarmed Technique
2 | Ki Fireball- (Spell, Unarmed Technique, Magic, 5 MP, 50,000 Gold) +50 Magical Attack, gains +50 Magical Attack, to a max of +7,000 Magical Attack, for each Martial Artist ability or Monk ability possessed for each empty Weapon slot

Spell - Wizard Magic
50 | Acid Bullets- (Spell, Wizard Magic, Acid, 200 MP, 138,000 Gold) +130 Magic Attack, 5% inflicts Dissolving, 1 hit against 3, deals 1/2 damage
1 | Brainburst Impulse- (Spell, Wizard Magic, Psychic, 14,000 MP, 14,000,000 Gold) 7,000 MIN Damage, 60% inflicts Wounded: Bleeding, 60% inflicts Mindblasted
2 | Earth Orb- (Spell, Wizard Magic, Earth, 500 Gold) +5 Magic Attack
2 | Fire Orb- (Spell, Wizard Magic, Fire, 500 Gold) +5 Magic Attack
1 | Water Orb- (Spell, Wizard Magic, Water, 500 Gold) +5 Magic Attack


Pets-

Mega Shieldborg- (Pet, Robot, Darkness & Technology, Lv. 45, 90,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x3)
Minimum Level- 45
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Reflects Warding, 100% Physical Resistance, 100% Technology Resistance, 80% Magic Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility or Mind
Constant Effects-
It's a Shieldborg!- Possessor gets +#% Resilience, Possessor gains +# Defense, Possessor's allies gain +# Defense as a non-stacking bonus, Constant Effect
It's Mega!- Possessor gets +#% Resilience, Possessor gains +# Defense, Possessor's allies gain +# Defense as a non-stacking bonus, Constant Effect
Must Be Placed Near Other Shieldborgs or It Becomes Recalcitrant- If possessor is not in the same battlespace as an individual whose name includes 'Shieldborg', possessor has a 50% chance of skipping each of its actions, Constant Effect
Abilities-
Warden Laser- # Damage, 100% inflicts Entombed: Incarcerated, Technology or Light or Fire or Warding, 0 MP
Mega Shield! Mega Shield! Mega Shield!- +# Defense, +#% Resilience, 1 hit against 45,000, stacks 5 times, Warding & Technology, # MP
Shielding Spree- +# Defense, +#% Resilience, +# HP, Damage, Caster gains an additional action, to a max of 200 additional actions per round, each time this ability applies a buff to a target who possesses no buffs, Warding & Technology, 10,000 MP
Partition Ward- Targets obtain a non-stacking buff that makes them unable to be targeted by offensive actions by sources below Level 60 that target 19 or more other individuals (with this limit being on actual targets, not max targets), 1 hit against 40,000, Technology & Warding, # MP
Savior Screen- Target gains 45% Instant Death Resistance, Technology & Warding, # MP


Transformations-

2 | Desert Corsair Warship- (Transformation, Vessel, Earth, 68,000,000 Gold)
Level 45
HP- 55,000,000
MP- 5,000,000
STR- 22,000
AGI- 24,000
CON- 22,000
MIN- 18,000
SPI- 18,000
XP- 0
XP Needed- 125,000,000
Minimum Level- 45
Defense- 42,000
Defense against Stat Damage- 3,000
Critical Chance- 70%
Resilience- 200%
To Hit- 80%
Dodge- 10%
Resistances and Immunities- 80% Earth Resistance, 40% Water Resistance, 200% Psychic Weakness, Minor Status Effect Immunity, 50% Moderate Status Effect Resistance, Entombed Immunity, Drowning Immunity
Prime Attribute- Agility
Constant Effects-
Sand Fortress Ship- Possessor counts as a Vehicle and a Large Structure, Vehicle Trait
Flagship- All allies whose name includes ‘Desert Corsair’ gain +2,000 to all stats, stacks 3 times, Constant Effect
Passenger Capacity (2,000)- Possessor may at any time take an action to pick up or deploy up to 50 passengers, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
The Desert Corsairs are on a Boat!- Passengers of this vehicles whose name includes ‘Desert Corsair’ may take one action per round at the start of possessor’s first action of said round; Passengers of this vehicles whose name includes ‘Desert Corsair Captain’ may take one additional action per round at the start of possessor’s first action of said round; said actions may be countered with actions targeting possessor’s passengers, Vehicle Trait
Menace- 50% Cured of any negative effect from a source below level 50 at the start of each action with a separate roll for each effect, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance, 20% Possessor gains an extra action this round
Abilities-
Overrun- 50,000 Damage, May only be used against targets in the front row unless this ability was used on at least one target either this round or last round, Caster may, until the end of the next round, deal full damage to individuals in the back row, Physical, 0 MP
Pressurized Sand Cannons- 30,000 Damage, Inflicts Entombed, Inflicts Impaired: Blind, -15% To Hit, stacks 4 times, 1 hit against 30, Earth, 0 MP
Mass Deploy- Caster deploys any number of passengers, Earth & Air & Physical, 0 MP
Mass Pick-Up- Caster picks up any number of passengers, Earth & Air & Physical, 0 MP
Speed Up- +4,000 AGI, provides +8,000 AGI instead if the terrain or phantom terrain is Desert, affects caster only, stacks 5 times, Earth, 50,000 MP
Aim- +80% To Hit, Target’s To-Hit value ignores Dodge-providing or To-Hit-Penalizing effects that come from earth element actions or sources provided said sources are below Level 50, affects caster only, does not stack, Earth, 80,000 MP
Sand Wall- All individual in battle gain +20% Dodge for the next 10 rounds, stacks 10 times, this effect counts as coming from a Level 45 Source unless its source is below Level 20 or above Level 99, Earth, 80,000 MP


Permanent Consumables-

Permanent Consumable - Empowered Item
22 | Premier Health Supplement- (Permanent Consumable, Empowered Item, Earth & Technology & Light, 1 Charge, 50,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Premier Health Supplement"", Cannot be used if # is already 100 or greater
5 | Premier Mana Supplement- (Permanent Consumable, Empowered Item, Magic & Technology & Light, 1 Charge, 50,000 Gold) Teaches user "Has Consumed X = # of the Permanent Consumable "Premier Mana Supplement"", Cannot be used if # is already 100 or greater
15 | Unbroken Core- (Permanent Consumable, Empowered Item, Technology & Warding, 1 Charge, 60,000,000 Gold) Target willing PC who is at least Level 20 gains the ability 'Warded Core Essence'

Permanent Consumable - Essence Sphere
1 | Essence Sphere: Abjurer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Abjurer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Abjurer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Abjurer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Abjurer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Abjurer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Abjurer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Abjurer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Abjurer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Archer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Archer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Archer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Archer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Archer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Archer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Archer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Archer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Archer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Arcane Vizier- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Arcane Vizier abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Arcane Vizier’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Arcane Vizier- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Arcane Vizier abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Arcane Vizier’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Arcane Vizier- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Arcane Vizier abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Arcane Vizier’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Architect- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Architect abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Architect’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Architect- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Architect abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Architect’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Architect- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Architect abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Architect’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Assassin- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Assassin abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Assassin’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Assassin- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Assassin abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Assassin’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Assassin- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Assassin abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Assassin’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Auramancer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Auramancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Auramancer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Auramancer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Auramancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Auramancer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Auramancer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Auramancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Auramancer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Bard- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Bard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Bard’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Bard- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Bard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Bard’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Bard- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Bard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Bard’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Beastmaster- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Beastmaster abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Beastmaster’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Beastmaster- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Beastmaster abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Beastmaster’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Beastmaster- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Beastmaster abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Beastmaster’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Binder- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Binder abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Binder’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Binder- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Binder abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Binder’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Binder- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Binder abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Binder’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Blazing Sultan- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Blazing Sultan abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Blazing Sultan’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Blazing Sultan- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Blazing Sultan abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Blazing Sultan’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Blazing Sultan- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Blazing Sultan abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Blazing Sultan’, May not be used by a user who already has X equaling 5 or greater for such an award
2,350 | Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Botanist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Botanist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Botanist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Caliph of Corrosion- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Caliph of Corrosion abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Caliph of Corrosion’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Caliph of Corrosion- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Caliph of Corrosion abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Caliph of Corrosion’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Caliph of Corrosion- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Caliph of Corrosion abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Caliph of Corrosion’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Captain- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Captain abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Captain’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Captain- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Captain abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Captain’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Captain- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Captain abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Captain’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Card Mystic- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Card Mystic abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Card Mystic’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Card Mystic- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Card Mystic abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Card Mystic’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Card Mystic- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Card Mystic abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Card Mystic’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Chef- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Chef abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Chef’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Chef- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Chef abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Chef’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Chef- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Chef abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Chef’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Clothier- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Clothier abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Clothier’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Clothier- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Clothier abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Clothier’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Clothier- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Clothier abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Clothier’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Commander- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Commander abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Commander’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Commander- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Commander abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Commander’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Commander- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Commander abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Commander’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Conjurer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Conjurer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Conjurer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Conjurer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Conjurer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Conjurer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Conjurer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Conjurer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Conjurer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Controller- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Controller abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Controller’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Controller- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Controller abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Controller’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Controller- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Controller abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Controller’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Counselor of Faerie- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Counselor of Faerie abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Counselor of Faerie’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Counselor of Faerie- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Counselor of Faerie abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Counselor of Faerie’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Counselor of Faerie- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Counselor of Faerie abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Counselor of Faerie’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Countess of Power- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Countess of Power abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Countess of Power’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Countess of Power- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Countess of Power abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Countess of Power’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Countess of Power- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Countess of Power abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Countess of Power’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Crusher- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Crusher abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Crusher’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Crusher- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Crusher abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Crusher’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Crusher- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Crusher abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Crusher’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Dancer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Dancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Dancer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Dancer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Dancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Dancer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Dancer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Dancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Dancer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Deathless One- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Deathless One abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Deathless One’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Deathless One- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Deathless One abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Deathless One’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Deathless One- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Deathless One abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Deathless One’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Diplomat- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Diplomat abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Diplomat’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Diplomat- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Diplomat abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Diplomat’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Diplomat- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Diplomat abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Diplomat’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Doombringer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Doombringer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Doombringer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Doombringer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Doombringer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Doombringer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Doombringer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Doombringer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Doombringer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Elementalist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Elementalist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Elementalist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Elementalist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Elementalist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Elementalist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Elementalist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Elementalist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Elementalist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Enchanter- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Enchanter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Enchanter’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Enchanter- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Enchanter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Enchanter’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Enchanter- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Enchanter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Enchanter’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Engineer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Engineer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Engineer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Engineer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Engineer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Engineer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Engineer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Engineer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Engineer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Enslaver- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Enslaver abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Enslaver’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Enslaver- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Enslaver abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Enslaver’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Enslaver- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Enslaver abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Enslaver’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Eternal Champion- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Eternal Champion abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Eternal Champion’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Eternal Champion- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Eternal Champion abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Eternal Champion’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Eternal Champion- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Eternal Champion abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Eternal Champion’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Evermason- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Evermason abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Evermason’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Evermason- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Evermason abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Evermason’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Evermason- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Evermason abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Evermason’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Flux Baron- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Flux Baron abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Flux Baron’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Flux Baron- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Flux Baron abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Flux Baron’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Flux Baron- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Flux Baron abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Flux Baron’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: General- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on General abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: General’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: General- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on General abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: General’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: General- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on General abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: General’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Guardian- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Guardian abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Guardian’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Guardian- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Guardian abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Guardian’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Guardian- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Guardian abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Guardian’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Healer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Healer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Healer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Healer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Healer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Healer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Healer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Healer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Healer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Hunter- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Hunter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Hunter’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Hunter- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Hunter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Hunter’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Hunter- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Hunter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Hunter’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Illusionist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Illusionist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Illusionist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Illusionist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Illusionist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Illusionist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Illusionist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Illusionist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Illusionist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Inscriber- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Inscriber abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Inscriber’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Inscriber- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Inscriber abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Inscriber’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Inscriber- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Inscriber abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Inscriber’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Ioun Master- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ioun Master abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Ioun Master’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Ioun Master- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ioun Master abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Ioun Master’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Ioun Master- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ioun Master abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Ioun Master’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Keeper of the Depths- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Keeper of the Depths abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Keeper of the Depths’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Keeper of the Depths- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Keeper of the Depths abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Keeper of the Depths’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Keeper of the Depths- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Keeper of the Depths abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Keeper of the Depths’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Kensei- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Kensei abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Kensei’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Kensei- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Kensei abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Kensei’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Kensei- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Kensei abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Kensei’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Kinetic Emperor- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Kinetic Emperor abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Kinetic Emperor’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Kinetic Emperor- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Kinetic Emperor abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Kinetic Emperor’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Kinetic Emperor- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Kinetic Emperor abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Kinetic Emperor’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Lawbringer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Lawbringer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Lawbringer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Lawbringer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Lawbringer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Lawbringer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Lawbringer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Lawbringer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Lawbringer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Lord of War- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Lord of War abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Lord of War’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Lord of War- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Lord of War abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Lord of War’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Lord of War- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Lord of War abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Lord of War’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Magewright- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Magewright abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Magewright’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Magewright- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Magewright abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Magewright’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Magewright- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Magewright abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Magewright’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Magus- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Magus abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Magus’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Magus- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Magus abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Magus’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Magus- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Magus abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Magus’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Master of Monsters- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Master of Monsters abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Master of Monsters’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Master of Monsters- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Master of Monsters abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Master of Monsters’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Master of Monsters- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Master of Monsters abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Master of Monsters’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Matrix Keeper- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Matrix Keeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Matrix Keeper’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Matrix Keeper- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Matrix Keeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Matrix Keeper’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Matrix Keeper- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Matrix Keeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Matrix Keeper’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Mentalist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mentalist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Mentalist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Mentalist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mentalist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Mentalist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Mentalist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mentalist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Mentalist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Mech Jockey- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mech Jockey abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Mech Jockey’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Mech Jockey- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mech Jockey abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Mech Jockey’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Mech Jockey- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mech Jockey abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Mech Jockey’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Mechanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mechanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Mechanist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Mechanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mechanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Mechanist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Mechanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mechanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Mechanist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Merchant- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Merchant abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Merchant’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Merchant- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Merchant abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Merchant’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Merchant- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Merchant abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Merchant’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Metamorph- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Metamorph abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Metamorph’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Metamorph- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Metamorph abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Metamorph’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Metamorph- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Metamorph abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Metamorph’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Mind Lord- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mind Lord abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Mind Lord’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Mind Lord- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mind Lord abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Mind Lord’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Mind Lord- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mind Lord abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Mind Lord’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Monk- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Monk abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Monk’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Monk- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Monk abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Monk’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Monk- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Monk abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Monk’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Mountain King- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mountain King abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Mountain King’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Mountain King- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mountain King abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Mountain King’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Mountain King- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mountain King abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Mountain King’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Musician- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Musician abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Musician’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Musician- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Musician abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Musician’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Musician- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Musician abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Musician’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Ocean Prince- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ocean Prince abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Ocean Prince’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Ocean Prince- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ocean Prince abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Ocean Prince’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Ocean Prince- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ocean Prince abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Ocean Prince’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Pactmaker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Pactmaker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Pactmaker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Pactmaker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Pactmaker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Pactmaker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Pactmaker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Pactmaker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Pactmaker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Paladin- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Paladin abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Paladin’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Paladin- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Paladin abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Paladin’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Paladin- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Paladin abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Paladin’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Priest- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Priest abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Priest’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Priest- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Priest abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Priest’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Priest- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Priest abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Priest’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Puppet Master- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Puppet Master abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Puppet Master’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Puppet Master- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Puppet Master abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Puppet Master’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Puppet Master- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Puppet Master abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Puppet Master’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Ravager- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ravager abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Ravager’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Ravager- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ravager abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Ravager’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Ravager- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ravager abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Ravager’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Ritualist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ritualist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Ritualist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Ritualist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ritualist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Ritualist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Ritualist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ritualist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Ritualist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Roboticist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Roboticist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Roboticist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Roboticist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Roboticist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Roboticist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Roboticist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Roboticist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Roboticist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Rune Mage- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Rune Mage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Rune Mage’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Rune Mage- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Rune Mage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Rune Mage’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Rune Mage- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Rune Mage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Rune Mage’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Sage- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Sage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Sage’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Sage- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Sage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Sage’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Sage- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Sage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Sage’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Scholar- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Scholar abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Scholar’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Scholar- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Scholar abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Scholar’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Scholar- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Scholar abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Scholar’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Seakeeper- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Seakeeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Seakeeper’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Seakeeper- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Seakeeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Seakeeper’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Seakeeper- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Seakeeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Seakeeper’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Seer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Seer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Seer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Seer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Seer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Seer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Seer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Seer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Seer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Shadow Blade- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Shadow Blade abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Shadow Blade’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Shadow Blade- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Shadow Blade abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Shadow Blade’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Shadow Blade- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Shadow Blade abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Shadow Blade’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Slayer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Slayer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Slayer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Slayer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Slayer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Slayer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Slayer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Slayer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Slayer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Snow Queen- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Snow Queen abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Snow Queen’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Snow Queen- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Snow Queen abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Snow Queen’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Snow Queen- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Snow Queen abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Snow Queen’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Sorceress- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Sorceress abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Sorceress’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Sorceress- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Sorceress abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Sorceress’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Sorceress- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Sorceress abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Sorceress’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Soldreidrethanoi- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Soldreidrethanoi abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Soldreidrethanoi’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Soldreidrethanoi- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Soldreidrethanoi abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Soldreidrethanoi’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Soldreidrethanoi- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Soldreidrethanoi abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Soldreidrethanoi’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Spy- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Spy abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Spy’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Spy- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Spy abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Spy’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Spy- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Spy abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Spy’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Summoner- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Summoner abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Summoner’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Summoner- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Summoner abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Summoner’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Summoner- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Summoner abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Summoner’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Swordsman- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Swordsman abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Swordsman’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Swordsman- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Swordsman abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Swordsman’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Swordsman- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Swordsman abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Swordsman’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Thief- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Thief abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Thief’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Thief- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Thief abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Thief’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Thief- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Thief abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Thief’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Thunder Czar- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Thunder Czar abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Thunder Czar’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Thunder Czar- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Thunder Czar abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Thunder Czar’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Thunder Czar- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Thunder Czar abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Thunder Czar’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Veilwalker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Veilwalker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Veilwalker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Veilwalker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Veilwalker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Veilwalker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Veilwalker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Veilwalker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Veilwalker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Wanderer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wanderer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Wanderer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Wanderer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wanderer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Wanderer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Wanderer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wanderer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Wanderer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Warrior- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Warrior abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Warrior’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Warrior- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Warrior abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Warrior’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Warrior- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Warrior abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Warrior’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Weirdworker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Weirdworker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Weirdworker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Weirdworker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Weirdworker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Weirdworker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Weirdworker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Weirdworker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Weirdworker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Wind Duke- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wind Duke abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Wind Duke’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Wind Duke- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wind Duke abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Wind Duke’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Wind Duke- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wind Duke abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Wind Duke’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Wizard- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wizard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Wizard’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Wizard- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wizard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Wizard’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Wizard- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wizard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Wizard’, May not be used by a user who already has X equaling 5 or greater for such an award

Permanent Consumable - Grimoire
2 | Book of 1,000 Treatments- (Permanent Consumable, Grimoire, Physical & Light, 1 Charge, 10,000,000 Gold) Teaches user "Doctor"
2 | Book of Covert Techniques- (Permanent Consumable, Grimoire, Darkness & Air, 1 Charge, 10,000,000 Gold) Teaches user "Sneaky"
2 | Book of Mystic Infusion- (Permanent Consumable, Grimoire, Physical & Magic, 1 Charge, 10,000,000 Gold) Teaches user "Infused Casting"
2 | Book of the Blade- (Permanent Consumable, Grimoire, Physical & Magic, 1 Charge, 10,000,000 Gold) Teaches user "Practiced Swordsman"
2 | Book of Weaponry- (Permanent Consumable, Grimoire, Physical & Fire, 1 Charge, 10,000,000 Gold) Teaches user "Knowledge of Weapons"
387 | Grandmaster's Text- (Permanent Consumable, Grimoire, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Ice & Energy & Electrical & Acid, 1 Charge, 100,000,000 Gold) Gives user 12 bonus weeks and the award ‘Has used X Grandmaster's Text’ if user is Level 39 or greater and possesses at least one <Adept <X>, Tier 4> ability, cannot be used if X would become greater than 12
3 | Mad Plumber’s Manual- (Permanent Consumable, Grimoire, Water, 2,000,000 Gold) Teaches the target the ability ‘Mad Plumber’
36 | Manual of A Thousand Arts- (Permanent Consumable, Grimoire, Magic, 1 Charge, 500,000 Gold) Gives user 2 bonus weeks and the award ‘Has used X Manual of A Thousand Arts’, cannot be used if X would become greater than 10

Permanent Consumable - Permit

1 | Basic Permit: Desert Corsair Warship- (Permanent Consumable, Permit, Earth, 1 Charge, 4,500,000 Gold) Grants the ability 'Has a Basic Permit to Battle Desert Corsair Warship'

Permanent Consumable - Stat Upgrade
24 | Gem of the Man Who Wished for Boundless Agility- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Agility"
24 | Gem of the Man Who Wished for Boundless Constitution- (Permanent Consumable, Stat Upgrade, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Constitution"
24 | Gem of the Man Who Wished for Boundless Mind- (Permanent Consumable, Stat Upgrade, Water, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Mind"
24 | Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
24 | Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"
153 | Knowledge Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Knowledge Increase Potion"", Cannot be used if # is already 5 or greater
153 | Might Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Might Increase Potion"", Cannot be used if # is already 5 or greater
153 | Soul Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Soul Increase Potion"", Cannot be used if # is already 5 or greater
153 | Speed Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Speed Increase Potion"", Cannot be used if # is already 5 or greater
153 | Stamina Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Stamina Increase Potion"", Cannot be used if # is already 5 or greater
-------------------------------


Artifacts-
None


Awards-
Has Reached Round 41 in an Endurance Match
Has Defeated 20 Bosses in Boss Rush
Has Defeated Three Level 40 Bosses in the Alternative Boss Rush Mode


Partook of the Candied Wish-Stars


Has Completed the Task "First Holy Imperial Challenge of Worth: Test of Fortune"
Has Completed the Task "Second Holy Imperial Challenge of Worth: Test of Skill"
Has Completed the Task "Third Holy Imperial Challenge of Worth: Test of War"
Has Completed the Task "Fourth Holy Imperial Challenge of Worth: Test of Seeking"
Has Completed the Task "Fifth Holy Imperial Challenge of Worth: Test of Mastery"
Has Completed the Task "Sixth Holy Imperial Challenge of Worth: Test of Stamina"
Has Completed the Task "Seventh Holy Imperial Challenge of Worth: Test of Echoes"
Has Completed the Task "Eighth Holy Imperial Challenge of Worth: Test of Time"
Has Completed the Task "Ninth Holy Imperial Challenge of Worth: Test of Collecting"
Has Completed the Task "Tenth Holy Imperial Challenge of Worth: Test of Combat"
Has Completed the Task "Eleventh Holy Imperial Challenge of Worth: Test of Remembrance"
Has Completed the Task "Twelfth Holy Imperial Challenge of Worth: Test of Choices"


Has Completed the Task "First Holy Imperial Challenge of Power: Test of Wealth" (Seal 1 Post)
Has Completed the Task "Second Holy Imperial Challenge of Power: Test of Talent" (Seal 2 Post)
Has Completed the Task "Third Holy Imperial Challenge of Power: Test of Slaying" (Seal 3 Post)
Has Completed the Task "Fourth Holy Imperial Challenge of Power: Test of Hours" (Seal 4 Post)
Has Completed the Task "Fifth Holy Imperial Challenge of Power: Test of Opposition" (Seal 5 Post)
Has Completed the Task "Sixth Holy Imperial Challenge of Power: Test of Tenacity" (Seal 6 Post)
Has Completed the Task "Seventh Holy Imperial Challenge of Power: Test of Essence" (Seal 7 Post)
Has Completed the Task "Eighth Holy Imperial Challenge of Power: Test of Leadership" (Seal 8 Post)
Has Completed the Task "Ninth Holy Imperial Challenge of Power: Test of Fame and Fortune" (Seal 9 Post)
Has Completed the Task "Tenth Holy Imperial Challenge of Power: Test of Versatility" (Seal 10 Post)
Has Completed the Task "Eleventh Holy Imperial Challenge of Power: Test of Memories" (Seal 11 Post)
Has Completed the Task "Twelfth Holy Imperial Challenge of Power: Test of Options" (Seal 12 Post 1, Seal 12 Post 2)

Has Consumed 5 Essence Sphere: Architect
Has Consumed 5 Improved Essence Sphere: Architect
Has Consumed 5 Greater Essence Sphere: Architect
Has Consumed 5 Attunement Book: Artificer
Has Consumed 5 Essence Sphere: Artificer
Has Consumed 5 Improved Essence Sphere: Artificer
Has Consumed 5 Greater Essence Sphere: Artificer
Has Consumed 5 Attunement Book: Astromancer
Has Consumed 5 Essence Sphere: Astromancer
Has Consumed 5 Improved Essence Sphere: Astromancer
Has Consumed 5 Greater Essence Sphere: Astromancer
Has Consumed 5 Attunement Book: Bard
Has Consumed 5 Essence Sphere: Bard
Has Consumed 5 Improved Essence Sphere: Bard
Has Consumed 5 Greater Essence Sphere: Bard
Has Consumed 5 Attunement Book: Channeler
Has Consumed 5 Essence Sphere: Channeler
Has Consumed 5 Improved Essence Sphere: Channeler
Has Consumed 5 Greater Essence Sphere: Channeler
Has Consumed 5 Essence Sphere: Chef
Has Consumed 5 Improved Essence Sphere: Chef
Has Consumed 5 Greater Essence Sphere: Chef
Has Consumed 5 Attunement Book: Commander
Has Consumed 5 Essence Sphere: Commander
Has Consumed 5 Improved Essence Sphere: Commander
Has Consumed 5 Greater Essence Sphere: Commander
Has Consumed 5 Attunement Book: Crafter
Has Consumed 5 Essence Sphere: Crafter
Has Consumed 5 Improved Essence Sphere: Crafter
Has Consumed 5 Greater Essence Sphere: Crafter
Has Consumed 5 Attunement Book: Dancer
Has Consumed 5 Essence Sphere: Dancer
Has Consumed 5 Improved Essence Sphere: Dancer
Has Consumed 5 Greater Essence Sphere: Dancer
Has Consumed 5 Attunement Book: Diviner
Has Consumed 5 Essence Sphere: Diviner
Has Consumed 5 Improved Essence Sphere: Diviner
Has Consumed 5 Greater Essence Sphere: Diviner
Has Consumed 5 Attunement Book: Ebon Chancellor
Has Consumed 5 Essence Sphere: Ebon Chancellor
Has Consumed 5 Improved Essence Sphere: Ebon Chancellor
Has Consumed 5 Greater Essence Sphere: Ebon Chancellor
Has Consumed 5 Attunement Book: Enchanter
Has Consumed 5 Essence Sphere: Enchanter
Has Consumed 5 Improved Essence Sphere: Enchanter
Has Consumed 5 Greater Essence Sphere: Enchanter
Has Consumed 5 Attunement Book: Engineer
Has Consumed 5 Essence Sphere: Engineer
Has Consumed 5 Improved Essence Sphere: Engineer
Has Consumed 5 Greater Essence Sphere: Engineer
Has Consumed 5 Attunement Book: Force Mage
Has Consumed 5 Essence Sphere: Force Mage
Has Consumed 5 Improved Essence Sphere: Force Mage
Has Consumed 5 Greater Essence Sphere: Force Mage
Has Consumed 5 Attunement Book: Geomancer
Has Consumed 5 Essence Sphere: Geomancer
Has Consumed 5 Improved Essence Sphere: Geomancer
Has Consumed 5 Greater Essence Sphere: Geomancer
Has Consumed 5 Attunement Book: Gunner
Has Consumed 5 Essence Sphere: Gunner
Has Consumed 5 Improved Essence Sphere: Gunner
Has Consumed 5 Greater Essence Sphere: Gunner
Has Consumed 5 Attunement Book: Heir to the Future
Has Consumed 5 Essence Sphere: Heir to the Future
Has Consumed 5 Improved Essence Sphere: Heir to the Future
Has Consumed 5 Greater Essence Sphere: Heir to the Future
Has Consumed 5 Essence Sphere: Jeweler
Has Consumed 5 Improved Essence Sphere: Jeweler
Has Consumed 5 Greater Essence Sphere: Jeweler
Has Consumed 5 Essence Sphere: Magewright
Has Consumed 5 Improved Essence Sphere: Magewright
Has Consumed 5 Greater Essence Sphere: Magewright
Has Consumed 5 Essence Sphere: Merchant
Has Consumed 5 Improved Essence Sphere: Merchant
Has Consumed 5 Greater Essence Sphere: Merchant
Has Consumed 5 Attunement Book: Monk
Has Consumed 5 Essence Sphere: Monk
Has Consumed 5 Improved Essence Sphere: Monk
Has Consumed 5 Greater Essence Sphere: Monk
Has Consumed 5 Attunement Book: Radiant Hierophant
Has Consumed 5 Essence Sphere: Radiant Hierophant
Has Consumed 5 Improved Essence Sphere: Radiant Hierophant
Has Consumed 5 Greater Essence Sphere: Radiant Hierophant
Has Consumed 5 Attunement Book: Ravager
Has Consumed 5 Essence Sphere: Ravager
Has Consumed 5 Improved Essence Sphere: Ravager
Has Consumed 5 Greater Essence Sphere: Ravager
Has Consumed 5 Attunement Book: Ritualist
Has Consumed 5 Essence Sphere: Ritualist
Has Consumed 5 Improved Essence Sphere: Ritualist
Has Consumed 5 Greater Essence Sphere: Ritualist
Has Consumed 5 Attunement Book: Roboticist
Has Consumed 5 Essence Sphere: Roboticist
Has Consumed 5 Improved Essence Sphere: Roboticist
Has Consumed 5 Greater Essence Sphere: Roboticist
Has Consumed 5 Attunement Book: Scholar
Has Consumed 5 Essence Sphere: Scholar
Has Consumed 5 Improved Essence Sphere: Scholar
Has Consumed 5 Greater Essence Sphere: Scholar
Has Consumed 5 Attunement Book: Scientist
Has Consumed 5 Essence Sphere: Scientist
Has Consumed 5 Improved Essence Sphere: Scientist
Has Consumed 5 Greater Essence Sphere: Scientist
Has Consumed 5 Attunement Book: Smith
Has Consumed 5 Essence Sphere: Smith
Has Consumed 5 Improved Essence Sphere: Smith
Has Consumed 5 Greater Essence Sphere: Smith
Has Consumed 5 Attunement Book: Sorceress
Has Consumed 5 Essence Sphere: Sorceress
Has Consumed 5 Improved Essence Sphere: Sorceress
Has Consumed 5 Greater Essence Sphere: Sorceress
Has Consumed 5 Attunement Book: Summoner
Has Consumed 5 Essence Sphere: Summoner
Has Consumed 5 Improved Essence Sphere: Summoner
Has Consumed 5 Greater Essence Sphere: Summoner
Has Consumed 5 Attunement Book: Swordsman
Has Consumed 5 Essence Sphere: Swordsman
Has Consumed 5 Improved Essence Sphere: Swordsman
Has Consumed 5 Greater Essence Sphere: Swordsman
Has Consumed 5 Attunement Book: Transmuter
Has Consumed 5 Essence Sphere: Transmuter
Has Consumed 5 Improved Essence Sphere: Transmuter
Has Consumed 5 Greater Essence Sphere: Transmuter
Has Consumed 5 Attunement Book: Wanderer
Has Consumed 5 Essence Sphere: Wanderer
Has Consumed 5 Improved Essence Sphere: Wanderer
Has Consumed 5 Greater Essence Sphere: Wanderer
Has Consumed 5 Attunement Book: Wizard
Has Consumed 5 Essence Sphere: Wizard
Has Consumed 5 Improved Essence Sphere: Wizard
Has Consumed 5 Greater Essence Sphere: Wizard
Has Consumed 5 Attunement Book: Veilwalker
Has Consumed 5 Essence Sphere: Veilwalker
Has Consumed 5 Improved Essence Sphere: Veilwalker
Has Consumed 5 Greater Essence Sphere: Veilwalker

Has Consumed 5 Essence Sphere: Other: Spatial Mage
Has Consumed 5 Improved Essence Sphere: Other: Spatial Mage
Has Consumed 5 Greater Essence Sphere: Other: Spatial Mage
Has Consumed 5 Essence Sphere: Other: Subspace Architect
Has Consumed 5 Improved Essence Sphere: Other: Subspace Architect
Has Consumed 5 Greater Essence Sphere: Other: Subspace Architect

Has Consumed 5 Superior Essence Sphere: Diviner

Has used 12 Grandmaster's Text
Has used 10 Manual of A Thousand Arts

Has Won the "Adventurers!" Event Match Award
Has Won the "Color-Coded for Your Convenience" Event Match Award
Has Won the "Drakespawn of the Caverns" Event Match Award
Has Won the "Fight Against the Storm" Event Match Award
Has Won the "First Test Against The Adversary's Forces" Event Match Award
Has Won the "Four Elementals" Event Match Award
Has Won the "It's Just a Single Butterfly, How Hard Can It Be?" Event Match Award
Has Won the Event Match 'A Big Problem'
Has Won the 'Seizing the Center' Event Match
Has Won the "Winter's Grasp" Event Match Award
Has Won the "You'll Never Get Me Pot o' Gold!" Event Match Award

Has Won the 'Phantom Event Match: There Is a Deadly Bee-Like Thing In Your Room and You Must Confront It ALONE' Award
Adorned With False Quests and Triumphs by the Hundredfold False Cosmos of Lies and Glories
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: Grey

Post by Modrageball »

Abilities-


Attack-

Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Mental Overdrive
Physical Overdrive
Combo- (Active Ability, Attack) Possessor may spend an action to perform any combo listed in the Combos section of the shop, provided that possessor possesses all of the necessary items, abilities, and other components that are part of said combo, expending said components in the normal manner for a combo, with any item resulting from this combo going to possessor and the use of this ability being non-reversible by sources below Level 1,000 (including getting back the items used in said combo)



Architect-

Apprentice Tool Training- (Passive Ability, Architect) Possessor gains +50 Melee Attack if possessor has a Tool equipped, Possessor gains +20 to all stats if possessor has a Tool equipped
Architect- (Passive Ability, Architect) Possessor gains +(500 + 10 * Possessor Level) Melee Attack and +(100 + 10 * Possessor Level) to all stats when possessor has a Tool equipped
Basic Dissassembly- (Passive Ability, Architect) Possessor, when wielding a Tool, gains +50 Melee Attack against Robots, Machines, Clockworks, Vehicles, Vessels, and Mechs
Basic Tool Training- (Passive Ability, Architect) This character gains +6 Melee Attack when a Tool is equipped.
Careful Tool Use- (Passive Ability, Architect) Possessor may reduce quantities of Damage that possessor deals to allies by 300 points if possessor has a Tool equipped
Knowledge of Architectural Techniques- (Passive Ability, Architect) Possessor's Large Structure pets and summons gain +200 Defense
Large Structure-Hunting Implementation- (Technique Ability, Architect) Possessor may use 'Large Structure-Hunting Implementation' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Tool equipped. Said attack gains +200 Melee Attack against Large Structures and gains +5% To Hit against Large Structures.
Make Bricks- (Passive Ability, Architect) All Property items owned by possessor are worth 5,000 more Gold (if already worth at least 20,000) for Guild purposes
Proper Tool Calibration- (Passive Ability, Architect) Possessor may remove any number of debuffs from Tool items that possessor is carrying that come from sources below Level 10 at the beginning of each round
Robot-Hunting Implementation- (Technique Ability, Architect) Possessor may use 'Robot-Hunting Implementation' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Tool equipped. Said attack gains +200 Melee Attack against Robots and gains +5% To Hit against Robots.
Tool Wielding I- (Passive Ability, Architect) +5 to all stats when a Tool is equipped
Tool Wielding II- (Passive Ability, Architect) +25 to all stats when a Tool is equipped, +50 Melee Attack when a Tool is equipped




Artificer-

Apprentice Artifice Attunement- (Passive Ability, Artificer) All Artifice spells cost possessor 250 less MP, XP, and Gold to cast
Basic Artifice Attunement- (Passive Ability, Artificer) All Artifice spells cost possessor 10 less MP, XP, and Gold to cast
Build Artificer's Doodad- (Active Ability, Artificer) Possessor may spend an action, 500 Gold, and 50 XP to create either a Technology-element Gadget Accessory or Magic-element Magic Item Accessory named '<Possessor's Name>'s Artificer's Doodad' with a Gold value of 500 and the text 'Possessor obtains +5 to all stats'
Build Artificer's Gizmo- (Active Ability, Artificer) Possessor may spend an action, 500 Gold, and 50 XP to create either a Technology-element Invention Consumable or Magic-element Enchanted Item Consumable named '<Possessor's Name>'s Artificer's Gizmo' with a Gold value of 500, 1 Charge, and the text 'Target may obtain +5 or -5 to any one stat as an effect that stacks 5 times'
Sturdy Crafting- (Passive Ability, Artificer) Items possessed, equipped, or created by possessor cannot be destroyed by Level 1 individuals




Astromancer-

Apprentice Astral Magic Attunement- (Passive Ability, Astromancer) All Astral Magic spells possessor casts that possess a Magical Attack bonus gain +250 additional Magical Attack, All Astral Magic spells cost possessor 50 less MP to cast
Astral Magic Casting I- (Passive Ability, Astromancer) Astral Magic spells cost possessor 20 less MP to cast
Astral Magic Casting II- (Passive Ability, Astromancer) Astral Magic spells cost possessor 200 less MP to cast
Attuned to Constellations- (Passive Ability, Astromancer) Possessor gains +50 to all stats while possessor has at least 1 Empowered Constellation set
Basic Astral Magic Attunement- (Passive Ability, Astromancer) All Astral Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, All Astral Magic spells cost possessor 10 less MP to cast
Beneath an Astral Sign- (Passive Ability, Astromancer) Posessor may, at the beginning of battle, choose to cast a spell that only produces the effect of setting a single Empowered Constellation, if possessor does so, possessor may not voluntarily set any Empowered Constellations besides said Empowered Constellation
Improved Constellation Empowerment: Spirit- (Passive Ability, Astromancer) Non-stacking Spirit increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 50 points as a non-stacking effect
Lesser Constellation Power Boost- (Passive Ability, Astromancer) Non-stacking stat-point increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 20 points as a non-stacking effect
Star Charter- (Passive Ability, Astromancer) Posessor gains +20 MIN while in a Zone of Darkness, a Zone of Light, or a Zone of Astral Magic or while possessor has at least one Empowered Constellation set





Auramancer-

Upgraded Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +60,000 Defense, Possessor gains +10,000 CON, Possessor gains +10,000 MIN, Possessor gains +200,000 HP, Possessor's Defense may not be pierced by sources below Level 40, Individuals below Level 40 may not inflict negative status effects on possessor
Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +30,000 Defense, Possessor gains +5,000 CON, Possessor gains +5,000 MIN, Possessor gains +100,000 HP, Possessor's Defense may not be pierced by sources below Level 20, Individuals below Level 20 may not inflict negative status effects on possessor




Bard-

Accustomed to Being On Stage- (Passive Ability, Bard) Possessor gains +20 to all stats if at least 20 other individuals are in the same battle as possessor
Actor- (Passive Ability, Bard) Possessor gains +50 Defense on rounds during which possessor has replicated the ability of an entity on the Enemy List
Apprentice Bardic Music Attunement- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last 1 additional round if they already last at least 2 rounds and cost 500 less MP
Aura of Drifting Rose Petals- (Stance Ability, Bard) All Charm infliction chances (not including those of its sub-status effects) from all sources are raised by 5% as a non-stacking effect
Basic Bardic Music Attunement- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last 1 additional round if they already last at least 2 rounds and cost 10 less MP
Heartthrob- (Passive Ability, Bard) Possessor's Charm infliction chances (not including those of its sub-status effects) are increased by 5%
Sexy Voice- (Passive Ability, Bard) Possessor may choose to add '5% inflicts Charm' to any action of possessor's that includes a Bardic Music spell
Sexy Wink- (Technique Ability, Bard) Possessor may use Sexy Wink in conjunction with a 'Magical Attack' or 'Cast a Spell' action, so long as no other technique is being used and a Bardic Music spell is being cast as part of said attack. Possessor's allies gain +40 to all stats as a buff that stacks 5 times and lasts 20 rounds when said technique is used, with this effect not being counted as part of the Bardic Music spell.




Channeler-

Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Element Channeling- (Passive Ability, Channeler) Spells that include one of possessor's elements cost possessor 30 less MP to cast
Basic Empathic Backlash- (Passive Ability, Channeler) Whenever possessor is dealt Damage, possessor may deal 500 Flat Psychic element Damage to the source of said Damage provided said source is below Level 40 and not more than 10 Levels greater than possessor
Basic Magic Retention- (Passive Ability, Channeler) Spells cost possessor 20 less MP to cast
Basic Supernatural Empathy- (Passive Ability, Channeler) Possessor counts as 1 Level higher, to a max of Level 30, for stat-scanning purposes as an effect that does not bypass 'Immune to Below Level X' effects
Basic Transfer Mastery- (Passive Ability, Channeler) Whenever possessor transfers HP or MP from on source to another, possessor may transfer an additional 200 points
Channeling Casting I- (Passive Ability, Channeler) Channeling spells cost possessor 20 less MP to cast
Channeling Casting II- (Passive Ability, Channeler) Channeling spells cost possessor 200 less MP to cast
Improved Transferal of Mana- (Passive Ability, Channeler) Whenever possessor transfers MP from one source to another, possessor may transfer an additional 2,500 points





Chef-

Apprentice Chef Proficiency- (Passive Ability, Chef) Possessor gains +50 to all stats for each Food or Drink equipped, Possessor's Food and Drink consumables that heal HP or MP heal 5,000 more points of each type that they already heal
Basic Chef Proficiency- (Passive Ability, Chef) Character gains +5 to all stats for each Food or Drink equipped, Foods and Drinks that heal HP or MP heal 50 more of each that they already heal
Basic Drink Charge Preservation- (Passive Ability, Chef) Drink Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Food Charge Preservation- (Passive Ability, Chef) Food Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Candy Maker's Apprentice- (Passive Ability, Chef) Food consumables used by possessor that heal HP heal an additional 200 points, Food consumables used by possessor that increase AGI or SPI increase it by an additional 10 points per charge as an effect that stacks 50 times across all consumable applications on said target
Delicious Cooking- (Passive Ability, Chef) Food consumables used by possessor that buff any stat do so by an additional 30 points per charge as an effect that stacks 20 times per target across all consumable applications on said target
Master of Sweet- (Passive Ability, Chef) Food consumables used by possessor that buff AGI do so by an additional 50 points per charge as an effect that stacks 20 times per target across all consumable applications on said target, Food consumables used by possessor that buff turn-order-determining-stat-sums for turn-order-determining purposes do so by an additional 100 points per charge as an effect that stacks 20 times per target across all consumable applications on said target


Clearance-

Has a Basic Permit to Battle Bacchalamus- (Passive Ability, Clearance) Possessor may fight the monster 'Bacchalamus' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Orihalcum Submersible- (Passive Ability, Clearance) Possessor may fight the monster 'Orihalcum Submersible' for drops, This ability cannot be used in combos





Commander-

Apprentice Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 250 less MP to cast
Basic Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 10 less MP to cast
Commander's Hand- (Active Ability, Commander) Possessor may exchange one Accessory slot for an additional Pet slot provided that possessor keeps at least one empty Weapon slot
Good at Keeping Allied Morale High- (Stance Ability, Commander) Possessor's allies gain 50% Confusion: Depression Resistance while possessor is not afflicted with Confusion: Depression
Hand Signal Expert- (Passive Ability, Commander) Possessor's Pets and Summons gain +50 to all stats for each Weapon slot possessor has open
Improved Morale-Boosting Command- (Stance Ability, Commander) Possessor's allies have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Leadership Casting I- (Passive Ability, Commander) Leadership spells cost possessor 20 less MP to cast
Leadership Casting II- (Passive Ability, Commander) Leadership spells cost possessor 200 less MP to cast
Motivational Speaker- (Passive Ability, Commander) All allies gain +20 to all stats at the beginning of each thread, this bonus goes away as soon as an ally dies
Morale-Boosting Command- (Stance Ability, Commander) Possessor's summons have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale



Controller-

♢Start of Armageddon- (Technique Ability, Controller) Possessor may use 'Start of Armageddon' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as no other technique is used and possessor has a Force equipped. Said action gains '1 hit against all opponents' and, if possessor does not possess an Apocalypse Counter or possessor's Apocalypse Counter is set to 0, possessor gains an Apocalypse Counter of 1.




Crafter-

Apprentice Crafter Proficiency- (Passive Ability, Crafter) Consumables (not including Permanent Consumables) possessor uses have a 4% chance of not expending the first charge that they would expend for said use, Consumables possessor uses that deal Flat HP Damage, Flat MP Damage, Flat HP Healing, or Flat MP Healing deal an additional 2,000 points
Artisan- (Passive Ability, Crafter) Items possessor creates are worth 5,000 additional Gold as a buff, Possessor's half-price per-item sell cap is increased by 2,000 Gold
Artist- (Passive Ability, Crafter) Possessor's consumables that buff the stats of possessor's allies do so by an additional 20 points as an effect that stacks a max of 50 times across all effects
Basic Crafter Proficiency- (Passive Ability, Crafter) Consumables (not including Permanent Consumables) possessor uses have a 1% chance of not expending the first charge that they would expend for said use
Basic Enchanted Item Charge Preservation- (Passive Ability, Crafter) Enchanted Item Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Lethal Item Charge Preservation- (Passive Ability, Crafter) Lethal Item Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Potion Charge Preservation- (Passive Ability, Crafter) Potion Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Stored Spell Charge Preservation- (Passive Ability, Crafter) Stored Spell Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Summoning Stone Charge Preservation- (Passive Ability, Crafter) Summoning Stone Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use





Dancer-

Apprentice Dance Attunement- (Passive Ability, Dancer) All Dance spells cast by possessor with a duration that costs an MP upkeep to maintain last 1 round longer with no extra cost, and all Dance spells cost possessor 250 less MP to cast
Basic Dance Attunement- (Passive Ability, Dancer) All Dance spells cast by possessor with a duration that costs an MP upkeep to maintain last 1 round longer with no extra cost, and all Dance spells cost possessor 10 less MP to cast
Fancy Dodging- (Passive Ability, Dancer) Up to 20 times per round, whenever possessor Dodges an attack, possessor may have a 20% chance of inflicting Charm: Impressed on any one target
Far Jumps- (Passive Ability, Dancer) Possessor gains +50 Melee Attack and +50 Ranged Attack against targets in the back row
Far-Reaching Dodge-Jumps- (Passive Ability, Dancer) Possessor gains +100 AGI and 20% Dodge, Whenever possessor Dodges an attack, possessor may move to the front row or to the back row
Fast Footwork- (Passive Ability, Dancer) Possessor gains +50 AGI and 10% Dodge
Good at Footwork- (Passive Ability, Dancer) Possessor gains 5% Dodge
Good at Jumping- (Passive Ability, Dancer) Possessor gains +50 AGI and 5% Dodge
High Jumps- (Passive Ability, Dancer) Possessor gains +50 Melee Attack and +50 Ranged Attack against targets in the back row
Sexy Dance Moves- (Passive Ability, Dancer) Possessor may choose to add '5% inflicts Charm' to any action of possessor's that includes a Dance spell
Swift Dodging- (Passive Ability, Dancer) Possessor gains +50 AGI and 15% Dodge




Diviner-

Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes, with this increase not bypassing Level-based immunities
Binocular Vision- (Passive Ability, Diviner) Possessor gains +5% To Hit against individuals in the back row who are below Level 60
Can Percieve Standard Portal Destinations- (Passive Ability, Diviner) Possessor gains +10 MIN, Possessor gains +10% Dodge on any round that possessor enters a battle from another battle, not counting the first round of battle, as a non-stacking bonus
Danger Sense- (Passive Ability, Diviner) Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle if in a Random Dungeon, Has RP effects
Detective's Evasion- (Passive Ability, Diviner) Possessor gains either +5% Dodge or 20% Dodge (chosen by possessor) against individuals below Level 40 whose stats possessor has scanned
Detective's Eye- (Passive Ability, Diviner) Possessor gains an additional +200 Defense against Traps, gains +40 MIN, and gains +50 Defense Against Individuals Whose Stats Have Been Scanned By Possessor as a conditionally-effective bonus
Diviner- (Passive Ability, Diviner) Possessor ignores up to (Possessor Level) levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Diviner's Eyes- (Passive Ability, Diviner) Possessor counts as 1 Level higher for stat-scanning purposes as an effect that does not bypass 'Immune to below Level X' effects
Filter-Out Sensory Overstimulation- (Passive Ability, Diviner) Possessor gains 30% Confusion Resistance
Swift Sensory-Input Processing- (Passive Ability, Diviner) Possessor gains 110% To Hit
Telescopic Vision- (Passive Ability, Diviner) Possessor gains +10% To Hit against individuals in the back row who are below Level 60
Unusually Fast Eyesight- (Passive Ability, Diviner) Possessor gains +2% To Hit against individuals whose turn-order-determining stat sum is below possessor's





Ebon Chancellor-

Apprentice Command of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +50 to all stats for each Darkness element item equipped, Possessor's Darkness element pets and summons gain +250 to all stats
Apprentice Defenses Against Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +500 Defense against Darkness
Apprentice Understanding of the Heart of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element allies gain +100 to all stats
Basic Command of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element pets and summons gain +50 to all stats
Basic Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +25 to all stats if Darkness element
Basic Defenses Against Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +50 Defense against Darkness
Basic Understanding of the Heart of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element allies gain +10 to all stats
Improved Command of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Defenses Against Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +5,000 Defense against Darkness





Elementalist-

Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element





Enchanter-

Ammo Enchanter- (Passive Ability, Enchanter) Possessor's Enchantment spells that apply Enchantment enhancements to Ammo cost 200 XP less when applying said enhancements to Ammo
Apprentice Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost possessor 50 less XP and MP to cast, All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round
Axe Enchanter- (Passive Ability, Enchanter) Possessor's Enchantment spells that apply Enchantment enhancements to Axes cost 200 XP less when applying said enhancements to Axes
Basic Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost possessor 10 less XP and MP to cast, All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round
Blade Enchanter- (Passive Ability, Enchanter) Possessor's Enchantment spells that apply Enchantment enhancements to Swords cost 200 XP less when applying said enhancements to Swords
Gun Enchanter- (Passive Ability, Enchanter) Possessor's Enchantment spells that apply Enchantment enhancements to Guns cost 200 XP less when applying said enhancements to Guns
Wand Enchanter- (Passive Ability, Enchanter) Possessor's Enchantment spells that apply Enchantment enhancements to Wands cost 200 XP less when applying said enhancements to Wands





Engineer-

Apprentice Engineer Proficiency- (Passive Ability, Engineer) Possessor gains +50 to all stats for each Upgrade, Bioaugmentation, or Gadget possessor has equipped
Basic Engineer Proficiency- (Passive Ability, Engineer) Possessor gains +3 to all stats for each Upgrade, Bioaugmentation, or Gadget possessor has equipped
Mechanical Knowledge- (Passive Ability, Engineer) All Mechs used by user gain 200 HP and 10 to all stats
Robotics Engineer- (Passive Ability, Engineer) Possessor's Robot pets and summons gain +200 to all stats
Tinker (2)- (Active Ability, Engineer) Character may change (10 x possessor level) points of bonus to any one stat provided by an Upgrade, Bioaugmentation, or Gadget to a bonus to any one other stat as an action, this may not be done before threads, this may only be done once per thread per item
Upgrade Designer- (Passive Ability, Engineer) Possessor gains +20 to all stats for each Upgrade possessor has equipped




Flux Baron-

Chameleon Flesh- (Passive Ability, Flux Baron) Possessor may, at the start of any round or the start of any of possessor's actions, become the same non-Universe element as any ally, any equipped Armor, or any Zone that possessor is in





Force Mage-


Adept Force Magic Attunement- (Passive Ability, Force Mage) Force Magic spells cost possessor 10,000 less MP to cast, Force Magic spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Force Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Force Magic Attunement- (Passive Ability, Force Mage) All Force Magic spells cast by possessor that possess a Magical Attack bonus gain +250 additional Magical Attack
Basic Defensive Force Projection- (Passive Ability, Force Mage) Possessor gains +200 Defense
Basic Force Magic Attunement- (Passive Ability, Force Mage) All Force Magic spells cast by possessor that possess a Magical Attack bonus gain +20 additional Magical Attack
Basic Force Projection- (Passive Ability, Force Mage) Possessor gains +50 Ranged Attack, +50 Magical Attack, and +50 Defense
Basic Offensive Force Projection- (Passive Ability, Force Mage) Possessor gains +200 Ranged Attack and +200 Magical Attack
Focused Force Magic Casting- (Passive Ability, Force Mage) Force Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Force Magic
Force Mage- (Passive Ability, Force Mage) All Force Magic spells possessor casts that possess a Magical Attack bonus gain +(50* Possessor Level) additional Magical Attack, and all Force Magic spells cost possessor (50 * Possessor Level) less MP to cast
Force Magic Casting I- (Passive Ability, Force Mage) Force Magic spells cost possessor 20 less MP to cast
Force Magic Casting II- (Passive Ability, Force Mage) Force Magic spells cost possessor 200 less MP to cast





Geomancer-

Accustomed to Cold- (Passive Ability, Geomancer) 1% Ice Resistance
Accustomed to Heat- (Passive Ability, Geomancer) 1% Fire Resistance
Attuned to Terrain: Desert- (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Desert
Apprentice Geomancy Attunement- (Passive Ability, Geomancer) All of possessor's Geomancy spells affect 1 additional target if they already affected multiple targets and cost 500 less MP if their element matches that of an item possessed by their caster or matches the element of possessor, Possessor gains +100 to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
Basic Geomancy Attunement- (Passive Ability, Geomancer) All Geomancy spells affect 1 additional target if they already affected multiple targets and cost 10 less MP if their element matches that of an item possessed by their caster or their caster
Geomancer- (Passive Ability, Geomancer) Geomancy spells cost possessor 500 less MP to cast, Geomancy spells cost possessor an additional (Possessor Level x 10) less MP to cast, Possessor gains +(10 x Possessor Level) to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
Geomancy Casting I- (Passive Ability, Geomancer) Geomancy spells cost possessor 20 less MP to cast
Geomancy Casting II- (Passive Ability, Geomancer) Geomancy spells cost possessor 200 less MP to cast
Phantom Terrain Link Established: Battlefield- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Battlefield
Phantom Terrain Link Established: Desert- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Desert
Phantom Terrain Link Established: Glacier- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Glacier
Weatherman- (Passive Ability, Geomancer) Possessor gains +5,000 Defense against damage sources attached to Zones





Gunner-

Alien-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Alien-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Aliens and gains +5% To Hit against Aliens.
Apprentice Gun Training- (Passive Ability, Gunner) This character gains +50 Ranged Attack when a Gun is equipped.
Armor-Piercing Shot- (Technique Ability, Gunner) Possessor may use 'Armor-Piercing Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack pierces 200 Defense.
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Deft Shot- (Technique Ability, Gunner) Possessor may use 'Deft Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +5% To Hit.
Dragon-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Dragon-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Dragons and gains +5% To Hit against Dragons.
Dud Shot- (Technique Ability, Gunner) Possessor may use 'Dud Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains -1,000 Ranged Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Gunner- (Passive Ability, Gunner) Possessor gains +700 Ranged Attack and +50 to all stats when a Gun is equipped plus an additional +(10 x Possessor Level) Ranged Attack and +(5 x Possessor Level) to all stats if a Gun is equipped.
Shapeshifter-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Shapeshifter-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Shapeshifters and gains +5% To Hit against Shapeshifters.
Shot Mastery- (Passive Ability, Gunner) Technique Abilities from the Gunner class whose name includes 'Shot' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.
Shot on the Run- (Technique Ability, Gunner) Possessor may use 'Shot on the Run' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +100 Ranged Attack, may be made from the front row, and moves its user to the back row. Damage-halving for 'Ranged Attack' actions is not factored into this attack, but its performer is moved to the back row at the end of the attack.
Tri Shot- (Active Ability, Gunner) This character may use Tri Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character's attack inflicts 3 hits against 1 or 1 hit against 3, does 66% normal damage, has +1% Critical and a -1% To Hit.





Gunslinger-


Accurate Shots- (Passive Ability, Gunslinger) Possessor gains +5% to Hit when a Gun is equipped
Apprentice Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells cast by possessor that possess a Ranged Attack bonus gain +250 additional Ranged Attack and all Gunslinging spells cost possessor 50 less MP to cast
Basic Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells cast by possessor that possess a Ranged Attack bonus gain +10 additional Ranged Attack and all Gunslinging spells cost possessor 10 less MP to cast
Close Shooting- (Passive Ability, Gunslinger) Possessor's 'Ranged Attack' actions deal full Damage to targets in the front row that are not higher Level than possessor if possessor has a Gun equipped and has either at least 5 Gunslinging spells equipped or no non-Gunslinging spells equipped
Element Bullet- (Technique Ability, Gunslinger) Possessor may use 'Element Bullet' in conjunction with a 'Ranged Attack' or 'Snipe' action so long as possessor has a Gun equipped and has a Gunslinging spell equipped. Said action gains possessor's element if possessor's element is a base element.
Fast Draw- (Passive Ability, Gunslinger) Possessor gains +250 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of combat if at least one Gun is equipped
Fast Reload- (Passive Ability, Gunslinger) Whenever possessor performs a Ranged Attack action, possessor may unequip an Ammo Accessory, and, following such option (regardless of whether or not it was taken), possessor may equip an Ammo Accessory
Focused Gunslinging Casting- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Gunslinging
Gunslinger- (Passive Ability, Gunslinger) +400 Damage when using a ranged attack with a gun equipped, Gunslinging spells cost 50 less MP to cast, +50 additional damage and -5 additional MP per level of possessor
Gunslinging Casting I- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 20 less MP to cast
Gunslinging Casting II- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 200 less MP to cast
Trick Shooter- (Passive Ability, Gunslinger) Possessor gains +80 Ranged Attack when using spells with 'Trick Shot' in their name
Unified Knowledge of Guns and Gunslinging- (Passive Ability, Gunslinger) Possessor may count Gunner abilities possessor possesses as Gunslinger abilities (including for prerequisite purposes), Possessor may count Gunslinger abilities possessor possesses as Gunner abilities (including for prerequisite purposes)





Healer-

Doctor- (Passive Ability, Healer) Possessor's actions that heal may gain +200 Ranged, Melee or Magical Attack if they already possess such a bonus, Once per round after an enemy attacks one of possessor's allies, possessor may choose to have a 5% chance of countering said attack with a positive action targeting said ally and no other targets.





Heir to the Future-


Alleiaritian Robot Battle-Matrix Convesion (Rapid Variant)- (Passive Ability, Heir to the Future) If possessor is Technology element, possessor may, if possessor possesses at least one Robot, Clockwork, Machine, or Mech ally, possessor may choose to count as wielding an additional Assault Matrix weapon that is either solely Technology element or solely said ally's non-Universe elements, with said weapon providing +(It's possessor's Level * 1,000) Ranged Attack and MIN
Apprentice Command of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Technology Synchronization- (Passive Ability, Heir to the Future) Possessor gains +50 to all stats for each Technology element item equipped, Possessor's Technology element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element allies gain +100 to all stats
Basic Command of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element pets and summons gain +50 to all stats
Basic Technology Resistance- (Passive Ability, Heir to the Future) Possessor gains 1% Technology Resistance
Basic Technology Synchronization- (Passive Ability, Heir to the Future) Possessor gains +25 to all stats if Technology element
Basic Understanding of the Heart of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element allies gain +10 to all stats
Improved Command of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Technology Manipulation- (Passive Ability, Heir to the Future) Possessor may choose one of the following at the beginning of each round if Technology element: Create a Zone of Technology, Remove a Zone of Technology created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Technology by either possessor or a source below Level 20, Add Technology to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Technology element on a Technology element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Technology, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Technology, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Technology element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Technology to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Technology, 5% Technology Resistance, or +50 Defense against Technology and 1% Technology Resistance until the end of the round as a non-stacking buff




Jeweler-

Apprentice Jeweler Proficiency- (Passive Ability, Jeweler) Possessor gains +50 to all stats for each Ring, Crown, Broach, Eyewear, Crystal, Wristwear, or Amulet possessor has equipped
Basic Appraisal Skills- (Passive Ability, Jeweler) Possessor's equipped and carried items count as being worth 500 additional Gold
Basic Jewelcrafting Proficiency- (Passive Ability, Jeweler) Character gains +2 to all stats for each Ring, Crown, Broach, Eyewear, Crystal, Wristwear, or Amulet equipped
Crown-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Crown possessor has equipped
Glasses-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Eyewear possessor has equipped
Lenscrafter- (Passive Ability, Jeweler) Possessor gains +25 to all stats for each Eyewear possessor has equipped
Ring-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Ring possessor has equipped
Sunglasses-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Eyewear possessor has equipped




Kensei-

Practiced Swordsman- (Passive Ability, Kensei) +500 Melee Attack while a Sword is equipped





Magewright-

Apprentice Magewright Proficiency- (Passive Ability, Magewright) Possessor gains +50 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped
Basic Accessory Harmonization- (Passive Ability, Magewright) Possessor gains +50 to all stats for each different subtype of Accessory (to a max of 24 types) possessor has equipped
Basic Magewright Proficiency- (Passive Ability, Magewright) Possessor gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped.
Enhanced Item Familiarity- (Passive Ability, Magewright) Possessor's items that possess at least one Enhancement provide an additional +50 points to any stat that they provide bonuses to
Ioun Stone Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Ioun Stone possessor has equipped
Supporting Passage- (Technique Ability, Magewright) Possessor may use 'Supporting Passage' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long a a Tome is equipped and no other technique is used as part of said action. Possessor may use 'Relevant Quotation' and 'Supporting Passage' as components of the same action. Said action gains +15 Magical Attack if its performer has a Book and a Tome equipped that share an element.
Tome Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Tome possessor has equipped
Trinket Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Trinket possessor has equipped


Merchant-


Apprentice Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 10,000 Gold.
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Chest Finder- (Passive Ability, Merchant) Possessor may claim Bonus Chests
Consumable Salesman- (Passive Ability, Merchant) Possessor's half-price sales cap increases by 500 Gold for Consumables
Fast Food Vendor- (Passive Ability, Merchant) Possessor gains +100 to possessor's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus on rounds after rounds during which possessor trades or uses a Food consumable, Possessor gains +500 Defense against Gold Damage on rounds after rounds during which possessor trades a Food consumable
Food Vendor- (Passive Ability, Merchant) Possessor's half-price sales cap increases by 500 Gold for Food consumables
Item Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Items (as in the type Item, which most Materials and Antiquities have, not all items)
Knowledge of Accounting- (Passive Ability, Merchant) Possessor gains +2,000 Defense against Gold Damage.
Knowledge of Advertising and Marketing- (Passive Ability, Merchant) Possessor's Charm infliction chances are increased by 5%
Knowledge of Business Administration- (Passive Ability, Merchant) Possessor gains +5,000 Defense against Gold Damage. Possessor's half-price sales cap increases by 50,000 Gold.
Knowledge of Economics- (Passive Ability, Merchant) Possessor's half-price sales cap increases by 20,000 Gold.
Knowledge of International Business- (Passive Ability, Merchant) Possessor may target allies in other battlespaces with 'Trade' actions so long as there are no opponents in the battlespaces of those allies or in possessor's battlespace
Knowledge of Logistics and Supply Chain Management- (Passive Ability, Merchant) Possessor's 'Trade' actions may not be countered by opponents below Level 20.
Knowledge of Public Relations- (Passive Ability, Merchant) Possessor's Charm infliction chances are increased by 5%
Merchant- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold, Possessor gains +5 to all stats for every 25,000 points of value that possessor's equipped items are worth.





Monk-

Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Good Balance- (Passive Ability, Monk) Possessor's row may not be shifted without possessor's permission by sources below Level 4
Tough- (Passive Ability, Monk) +500 Max HP, +20 CON, +10 STR, 5% Poison Resistance





Permanent Item Effect-

Has Consumed 5 of the Permanent Consumable "Knowledge Increase Potion"- (Passive Ability, Permanent Item Effect) +50 MIN per # consumed, Cannot be used in combos
Has Consumed 5 of the Permanent Consumable "Might Increase Potion"- (Passive Ability, Permanent Item Effect) +50 STR per # consumed, Cannot be used in combos
Has Consumed 5 of the Permanent Consumable "Speed Increase Potion"- (Passive Ability, Permanent Item Effect) +50 AGI per # consumed, Cannot be used in combos
Has Consumed 5 of the Permanent Consumable "Soul Increase Potion"- (Passive Ability, Permanent Item Effect) +50 SPI per # consumed, Cannot be used in combos
Has Consumed 5 of the Permanent Consumable "Stamina Increase Potion"- (Passive Ability, Permanent Item Effect) +50 CON per # consumed, Cannot be used in combos
Partook of the Candied Wish-Stars- (Active Ability, Permanent Item Effect) Possessor may spend an action to replicate an action performable by any entity on the Enemy List of Level 80 or Lower that is of equal Level to or lower Level than possessor that is normally fightable for drops as though an instance of said entity were performing said action, This ability may not be used in combos





Radiant Hierophant-

Apprentice Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +500 Defense against Light
Apprentice Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats for each Light element item equipped, Possessor's Light element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +100 to all stats
Basic Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +50 to all stats
Basic Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +50 Defense against Light
Basic Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +25 to all stats if Light element
Basic Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +10 to all stats
Empowered By Light- (Passive Ability, Radiant Hierophant) If possessor is Light element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Light
Improved Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values





Ravager-

Apprentice Axe Training- (Passive Ability, Ravager) Possessor gains +50 Melee Attack when possessor has an Axe equipped.
Basic Axe Training- (Passive Ability, Ravager) This character gains +6 Melee Attack when an Axe is equipped.
Berserker Rage- (Active Ability, Ravager) +5 Base STR, +5 Base CON, and +3 Base AGI while Berserk, possessor may inflict Fatigued: Berserk on self once per thread as an action
Controlled Rage- (Active Ability, Ravager) Possessor may become selectively non-immune to Berserk-inflicting sources
Directed Rage- (Passive Ability, Ravager) Posessor does not attack allies while Berserk
Gladiator's Pride- (Passive Ability, Ravager) +500 HP and +15 Defense if only Light, Medium or Heavy armor is equipped





Ritualist-

Apprentice Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +40 Magical Attack, All Ritual Magic spells possessor casts take 2 less actions to cast, to a minimum of 1, and all Ritual Magic spells cost possessor 50 less MP to cast
Basic Fast Ritual Casting- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts take 3 less actions to cast, to a minimum of 1
Basic Ritual Circle Construction- (Passive Ability, Ritualist) Possessor's Ritual Magic spells that create Circle Effect have said effects provide possessor with +100 to all stats as a non-stacking buff and cannot be removed by opposing sources below Level 5
Basic Ritual Enchantment- (Passive Ability, Ritualist) Possessor's Ritual Magic spells that give items Enhancements that are Enchantments cost 200 less MP and 200 less XP
Basic Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +10 Magical Attack, All Ritual Magic spells possessor casts take 1 less action to cast, to a minimum of 1, and all Ritual Magic spells cost possessor 10 less MP to cast
Basic Ritual Summoning- (Passive Ability, Ritualist) Possessor's Ritual Magic summons gain +20 to all stats
Improved Ritual Circle Construction- (Passive Ability, Ritualist) Possessor's Ritual Magic spells that create Circle Effect have said effects provide possessor with +200 to all stats as a non-stacking buff and cannot be removed by opposing sources below Level 10
Improved Spellcasting Power from Ritual Circles- (Passive Ability, Ritualist) Possessor gains +100 Magical Attack, +50 MIN, and +50 SPI whenever possessor possesses a Ritual Magic Circle Effect
Knowledge of Common Ritual Chants- (Passive Ability, Ritualist) Ritual Magic spells cost possessor 300 less MP to cast
Ritual Magic Casting I- (Passive Ability, Ritualist) Ritual Magic spells cost possessor 20 less MP to cast
Ritual Magic Casting II- (Passive Ability, Ritualist) Ritual Magic spells cost possessor 200 less MP to cast
Ritualist- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +(10 * Possessor Level) additional Magical Attack, All Ritual Magic spells possessor casts take (Possessor Level / 5, rounded up) less actions to cast, to a minimum of 1, and all Ritual Magic spells cost possessor (50 * Possessor Level) less MP to cast



Roboticist-


Apprentice Roboticist Knowledge- (Passive Ability, Roboticist) Possessor's Robot pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Roboticist Knowledge- (Passive Ability, Roboticist) Possessor's Robot pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Robot Loyalty Programming- (Passive Ability, Roboticist) Possessor's Robot pets and summons gain 20% Charm Resistance
Defensive Robot Programming I- (Passive Ability, Roboticist) Possessor's Robot pets and summons gain +50 Defense
Defensive Robot Programming II- (Passive Ability, Roboticist) Possessor's Robot pets and summons gain +250 Defense
Robot Loyalty Programming- (Passive Ability, Roboticist) Possessor's Robot pets and summons gain 40% Charm Resistance
Robot Programming I- (Passive Ability, Roboticist) Possessor's Robot pets and summons gain +20 to all stats
Robot Programming II- (Passive Ability, Roboticist) Possessor's Robot pets and summons gain +100 to all stats
Speed-Focused Robot Programming I- (Passive Ability, Roboticist) Possessor's Robot pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Speed-Focused Robot Programming II- (Passive Ability, Roboticist) Possessor's Robot pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes




Scholar-

Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Knowledge of Common Dimensional Traits- (Passive Ability, Scholar) Possessor gains +100 MIN, Possessor gains +100 additional MIN and +100 SPI if a Zone, Terrain, or Phantom Terrain is present
Basic Knowledge of Dimensional Connectivity- (Passive Ability, Scholar) Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Dimensional Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Understanding of Effect / Mana-Pattern Interaction- (Passive Ability, Scholar) Possessor gains 20% Resistance to Level 1 individuals
Basic Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 1 Level higher as an effect that does not bypass 'Immune to below Level X' abilities
Basic Understanding of Item Mana Patterns- (Passive Ability, Scholar) Possessor gains +10 to all stats for each item possessor has equipped, to a max of +100
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.
Scholar of Dimensions- (Passive Ability, Scholar) Possessor gains +500 MIN, Possessor gains +200 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 500 less MP to cast
Scholar of Elements- (Passive Ability, Scholar) Possessor gains +100 MIN for each element that possessor possesses as the element of one of possessor's pieces of equipped equipment, to a max of 24 such elements
Scholar of Spells- (Passive Ability, Scholar) Possessor gains +500 MIN, Spells cost possessor 20,000 less MP to cast




Scientist-

Apprentice Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Hypertech spells cost possessor 50 less MP to cast
Artifical Intelligence Programmer- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +150 MIN
Assault Vector Control- (Passive Ability, Scientist) Possessor gains +500 Ranged Attack and 130% To Hit
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Hypertech spells cost possessor 10 less MP to cast
Basic Programming Skills- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +40 to all stats
Basic Research Skills- (Passive Ability, Scientist) Possessor counts as 1 Level higher for stat-scanning purposes, to a max of Level 20
Mathematician- (Passive Ability, Scientist) Possessor gains +500 MIN
Utilize Researched Knowledge- (Passive Ability, Scientist) Possessor deals 110% Damage to targets below Level 20 whose stats possessor has scanned, to a max of 1,000,000 additional damage





Seakeeper-

Princess of the Kingdom of the Sea Angels- (Passive Ability, Seakeeper) Whenever possessor would summon an Angel that is normally fightable for drops on the Enemy List, possessor may summon a version of it whose name naturally begins with 'Sea-Angel ', who naturally is Immune to Drowning, who naturally possesses 40% Water Resistance (provided that this value would not replace a higher value possessed by the entry on the enemy list), who naturally possesses 40% Electrical Resistance (provided that this value would not replace a higher value possessed by the entry on the enemy list), who naturally possesses 100% Electrocuted Resistance (provided that this value would not replace a higher value possessed by the entry on the enemy list), who naturally additionally possesses the subtype Aquatic, and whose name naturally counts as containing the word 'Jellyfish'




Smith-

Ammocrafter- (Passive Ability, Smith) All equipped Ammo accessories give +20 Ranged Attack if possessor has a Gun equipped
Apprentice Smith Proficiency- (Passive Ability, Smith) This character gains +25 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +25 Defense for each Shield, Heavy Armor, or Light Armor is equipped. This character gains +25 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Armorer- (Passive Ability, Smith) All armors have their stat bonuses that they provide increased by +20
Basic Blacksmithing Training- (Passive Ability, Smith) Posessor gains +6 Melee Attack if a Sword, Hammer, Axe, Mace, Spear or Polearm is equipped by possessor. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped by possessor.
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Gauntlet Crafting- (Passive Ability, Smith) Possessor gains +10 to all stats and +20 Defense for each Gauntlets equipped
Gunsmith- (Passive Ability, Smith) Each Gun equipped provides +40 Ranged Attack
Repair- (Passive Ability, Smith) Possessor and possessor's allies have a 25% chance of having their equipment broken equipment that was broken by a non-unique source of lower level than possessor repaired at the end of a thread
Weaponsmith- (Passive Ability, Smith) All weapons give +30 Melee Attack, Ranged Attack, and Magical Attack if they already give the aforementioned type of bonus
Woodcarver- (Passive Ability, Smith) +100 Damage against Plants to all attacks that deal damage, +20 STR if a Staff or Mace is equipped





Sorceress-

Apprentice Wand Training- (Passive Ability, Sorceress) Possessor gains +50 Magical Attack if possessor has a Wand equipped, Possessor gains +20 to all stats if possessor has a Wand equipped
Basic Wand Training- (Passive Ability, Sorceress) This character gains +6 Magical Attack when a Wand is equipped
Painter (2)- (Passive Ability, Sorceress) Items that possessor creates obtain a non-stacking buff that causes SPI bonuses they provide to be increased by 150 points
Wand Wielding I- (Passive Ability, Sorceress) +5 to all stats when a Wand is equipped
Wand Wielding II- (Passive Ability, Sorceress) +25 to all stats when a Wand is equipped, +50 Magical Attack when a Wand is equipped





Swordsman-

Apprentice Sword Training- (Passive Ability, Swordsman) This character gains +50 Melee Attack when a Sword is equipped.
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.
Dramatically Stand On Sword- (Passive Ability, Swordsman) Possessor gains a 5% chance of inflicting Charm: Impressed on opponents below Level 20 at the start of battle
Sword Wielding I- (Passive Ability, Swordsman) +5 to all stats when a Sword is equipped
Sword Wielding II- (Passive Ability, Swordsman) +25 to all stats when a Sword is equipped, +50 Melee Attack when a Sword is equipped





Summoner-

Apprentice Summoner Magic Attunement- (Passive Ability, Summoner) All of possessor's Summoner Magic Summons gain +250 to all stats, and all Summoner Magic spells cost possessor 50 less MP to cast
Basic Fading-Call-Augmenting Techniques- (Passive Ability, Summoner) Spells cast by possessor whose name includes 'Fading Call' deal 5,000 additional points of Damage whenever they deal Damage; Spells cast by possessor whose name includes 'Fading Call' that replicate abilities performed by entities from the Enemy List as though said entities were performing them deal 5,000 additional points of Damage whenever they deal Damage
Basic Summon Essence-Linking- (Passive Ability, Summoner) Possessor gains +50 to all stats if possessor has any summons, Possessor's summons gain +50 to all stats
Basic Summoner Magic Attunement- (Passive Ability, Summoner) All creatures summoned through Summoner Magic spells gain +10 to all stats, and all Summoner Magic spells cost 10 less MP
Basic Summoner-Screening Techniques- (Passive Ability, Summoner) Possessor gains +50 Defense if possessor possesses any summons
Fast Summons- (Passive Ability, Summoner) Once per thread, at the start of battle, if none of possessor's opponents are 5 Levels or more greater than possessor, possessor may cast a non-offensive Summoner Magic spell
Focused Summoner Magic Casting- (Passive Ability, Summoner) Summoner Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Summoner Magic
Knowledge of Basic Techniques in Summoning Technology-Element Entities- (Passive Ability, Summoner) Possessor's Technology-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Water-Element Entities- (Passive Ability, Summoner) Possessor's Water-element summons gain +100 to all stats
Summoner Magic Casting I- (Passive Ability, Summoner) Summoner Magic spells cost possessor 20 less MP to cast
Summoner Magic Casting II- (Passive Ability, Summoner) Summoner Magic spells cost possessor 200 less MP to cast
Summoner- (Passive Ability, Summoner) Possessor's Summoner Magic summons gain (+1,000 x Possessor Level) HP and MP and +(10 x Possessor Level) to all stats
Well-Versed in Traditional Summoning Techniques- (Passive Ability, Summoner) Possessor's Summoner Magic summons gain +100 to all stats




Thief-

Sneaky- (Passive Ability, Thief) Possessor treats foes as not having acted if it is one of the first five turns of battle, said foes are of lower level, said foes have all of their stats as being lower than possessor's AGI, and said foes have not yet acted twice, +200 AGI





Transmuter-

Apprentice Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by 50 additional points, All Transmutation spells cast by possessor that increase stats do so by 50 additional points, and all Transmutation spells cast by possessor cost 200 less MP
Basic Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Damage or Defense do so by an additional 40 more points, and all Transmutation spells cast by possessor cost 10 less MP
Expanded Transmutative Element-Folding- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a single element
Expanded Transmutative Element-Warping- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a base element
Expanded Transmutative Self-Folding- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a single subtype
Expanded Transmutative Self-Warping- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a base subtype
Shifting Weapon Stance- (Stance, Transmuter) Possessor's weapons with base subtypes may have themselves instead count as any other base subtype
Warped Element Stance- (Stance, Transmuter) Possessor, if a single base element, may choose to count as a different base element while in this stance
Warped Self Stance- (Stance, Transmuter) Possessor, if a single base subtype, may choose to count as a different base subtype while in this stance
Twice-Warped Stance- (Passive Ability, Transmuter) Possessor counts as being in Warped Element Stance while in Warped Self Stance





Veilwalker-

Apprentice Ethereal Magic Attunement- (Passive Ability, Veilwalker) All Ethereal Magic spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, All Ethereal Magic spells that possessor casts have a 20% greater chance of working in regards to natural chance of 'failing to work', and all Ethereal Magic spells cost possessor 40 less MP to cast
Basic Ethereal Magic Attunement- (Passive Ability, Veilwalker) All Ethereal Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, All Ethereal Magic spells that possessor casts have a 10% greater chance of working in regards to natural chance of 'failing to work', and all Ethereal Magic spells cost possessor 10 less MP to cast
Ethereal Magic Casting I- (Passive Ability, Veilwalker) Ethereal Magic spells cost possessor 20 less MP to cast
Ethereal Magic Casting II- (Passive Ability, Veilwalker) Ethereal Magic spells cost possessor 200 less MP to cast
Knowledge of Ethereal Pathways- (Passive Ability, Veilwalker) Possessor's 'Switch Rows' actions may not be countered by sources below Level 20
Semi-Ethereal Agility- (Passive Ability, Veilwalker) Possessor gains +200 Defense against AGI Damage
Semi-Ethereal Constitution- (Passive Ability, Veilwalker) Possessor gains +200 Defense against CON Damage
Semi-Ethereal Mind- (Passive Ability, Veilwalker) Possessor gains +200 Defense against MIN Damage
Semi-Ethereal Spirit- (Passive Ability, Veilwalker) Possessor gains +200 Defense against SPI Damage
Semi-Ethereal Strength- (Passive Ability, Veilwalker) Possessor gains +200 Defense against STR Damage
Veilwalker- (Passive Ability, Veilwalker) All Ethereal Magic spells possessor casts that possess a Magical Attack bonus gain +(50 * Possessor Level) additional Magical Attack, All Ethereal Magic spells that possessor casts have a (Possessor Level)% greater chance of working in regards to natural chance of 'failing to work', and all Ethereal Magic spells cost possessor (20 * Possessor Level) less MP to cast
Visualizer of Drifting Principles- (Passive Ability, Veilwalker) Possessor may claim Drifting Principles



Warlock-
Apply Curse- (Active Ability, Warlock) Possessor may spend an action to give a copy of any ability from possessor's List of Applicable Curses to any PC target of lower Level, This may affect non-PCs in RP threads
List of Applicable Curses wrote:Druid Magic Allergy- (Passive Ability, Curse) If possessor is in the same battlespace that an individual casts a Druid Magic spell in, possessor is afflicted with Pain and Pain: Constant Itching, If possessor possesses a Druid Magic buff or debuff, possessor is afflicted with Pain, Pain: Discomfort, Pain: Constant Itching, Stat Drain, Stat Drain: STR Drain, Stat Drain: AGI Drain, Stat Drain: CON Drain, Stat Drain: MIN Drain, and Stat Drain: SPI Drain at the start of each round, Possessor cannot cast Druid Magic spells


Warrior-

Knowledge of Weapons- (Passive Ability, Warrior) At the start of each thread, possessor chooses a type of weapon, Possessor gains +200 Melee, Magical, and Ranged Attack while said type of weapon is equipped





Wanderer-

Apprentice Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 250 less MP to cast
Basic Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 10 less MP to cast
Basic Zonal Resistance- (Passive Ability, Wanderer) Possessor gains +50 Defense against effects attached to Zones
Enjoys Travelling- (Passive Ability, Wanderer) Possessor gains +10 to all stats if Terrain or Phantom Terrain is present
Familiarity with Being Teleported- (Passive Ability, Wanderer) Spatial element actions have a 20% lower chance of inflicting Confusion on possessor
Journeyman's Steps- (Passive Ability, Wanderer) Whenever possessor conducts a Switch Rows action, possessor has an optional 5% chance of removing any one Phantom Terrain created by a source of lower level than possessor that is below Level 20
Knowledge of Portals- (Passive Ability, Wanderer) Possessor's 'Switch Rows' actions may not be countered by sources below Level 20
Opener of Forgotten Doorways- (Passive Ability, Wanderer) Possessor may claim Forgotten Keys
Short-Distance Item Teleportation- (Active Ability, Wanderer) Possessor may spend an action to re-obtain an item stolen in the current battle by a source below Level 20 that has not been destroyed
Short-Distance Self-Teleportation- (Active Ability, Wanderer) Possessor may spend an action to be able to move to either the Front Row or the Back Row at the beginning of the next round
Swift Arrival- (Passive Ability, Wanderer) Possessor's sum of turn-order-determining attributes is considered to be 200 points higher for turn-order-determining purposes on the first round of battle
Unified Knowledge of Spatial Magic and Gate Magic- (Passive Ability, Wanderer) Possessor may count Wanderer abilities possessor possesses as Spatial Mage abilities (including for prerequisite purposes), Possessor may count Wanderer abilities possessor possesses as Spatial Mage abilities (including for prerequisite purposes)
Wanderer- (Passive Ability, Wanderer) Gate Magic spells cost possessor (100 * Possessor Level) less MP to cast




Weirdworker-

Has Wished for Boundless Agility- (Passive Ability, Weirdworker) +2,000 AGI
Has Wished for Boundless Constitution- (Passive Ability, Weirdworker) +2,000 CON
Has Wished for Boundless Mind- (Passive Ability, Weirdworker) +2,000 MIN
Has Wished for Boundless Spirit- (Passive Ability, Weirdworker) +2,000 SPI
Has Wished for Boundless Strength- (Passive Ability, Weirdworker) +2,000 STR





Wizard-

Advanced Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +500 MIN, Possessor gains an additional +200 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least three of which are non-'Wizard Magic' spells of different subtypes, equipped
Apprentice Wizard Magic Attunement- (Passive Ability, Wizard) All damage-dealing Wizard Magic spells that possessor casts gain +250 Damage, All Wizard Magic spells cost possessor 50 less MP to cast
Basic Understanding of Linking Magic Types- (Passive Ability, Wizard) Spells possessor casts cost 80 less MP if caster has cast a spell of a different subtype previously during this thread
Basic Understanding of Spatial Gate Magic- (Passive Ability, Wizard) Possessor gains 15% Dodge if possessor possesses a Gate Magic buff
Basic Wizard Magic Attunement- (Passive Ability, Wizard) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Broaden Casting- (Technique Ability, Wizard) Possessor may use Broaden Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. If this attack already inflicts at least 1 hit against 5 or more targets, its total number of targets increases by 2.
Knowledge of Basic Magic Theory- (Passive Ability, Wizard) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Infused Casting- (Active Ability, Wizard) This character may use Infused Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. +50 Magical Attack, this attack's element becomes any one base element
Space-Bending Spell- (Technique Ability, Wizard) Possessor may use 'Space-Bending Spell' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor casts a Gate Magic or Wizard Magic spell as part of said action. Said action deals full Damage to targets below Level 40 that are in the back row
Theoretical Spellcaster- (Passive Ability, Wizard) Possessor gains +1,000 MIN, Possessor gains an additional +500 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least three of which are non-'Wizard Magic' spells of different subtypes, equipped
Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Wizard Magic spell and one of which is a non-'Wizard Magic' spell equipped





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Non Base Abilities-

Other: Eschatologist

♢Armageddon Spell- (Technique Ability, Other: Eschatologist) Possessor may use 'Armageddon Spell' in conjunction with an 'Overdrive' action so long as no other technique is used and possessor is casting a spell with a Magical Attack bonus as part of said action. Said action deals (1,000,000 * Caster's Apocalypse Counter) additional Damage and sets possessor's Apocalypse Counter to 0.


Other: Spatial Mage-

Apprentice Spatial Magic Attunement- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells cast by possessor that possess a Magical Attack bonus gain +250 additional Magical Attack, All Spatial Magic spells cost possessor 250 less MP to cast
Basic Spatial Magic Attunement- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells possessor casts that possess a Magical Attack bonus gain +10 Magical Attack and cost possessor 10 less MP to cast
Spatial Mage- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells cast by possessor that possess a Magical Attack bonus gain +(500 + 25 * Possessor Level) additional Magical Attack, All Spatial Magic spells cost possessor (500 + 100 * Possessor Level) less MP


Other: Subspace Architect-

Apprentice Subspace Architect Knowledge- (Passive Ability, Other: Subspace Architect) Possessor's Large Structure pets and summons gain +2,500 HP, +2,500 MP, +500 to damage dealt, and +250 to all stats
Basic Space-Folding Technique- (Passive Ability, Other: Subspace Architect) Possessor's Large Structure pets and summons gain +5% Resilience against individuals below Level 20
Basic Subspace Architect Knowledge- (Passive Ability, Other: Subspace Architect) Possessor's Large Structure pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Knowledge of Space-Folding- (Passive Ability, Other: Subspace Architect) Possessor gains +200 MIN, Possessor's Large Structure pets and summons gain +100 CON
Large Structure Programming I- (Passive Ability, Other: Subspace Architect) Possessor's Large Structure pets and summons gain +20 to all stats
Large Structure Programming II- (Passive Ability, Other: Subspace Architect) Possessor's Large Structure pets and summons gain +100 to all stats
Speed-Focused Large Structure Programming I- (Passive Ability, Other: Subspace Architect ) Possessor's Large Structure pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
MODRAAAAAAAAAAAAAGE
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