Ability Shop

This is for important threads such as rules, the shop, and the enemy list. Players should not create topics here.
Post Reply
User avatar
Draconics
Arena Lieutenant
Posts: 294
Joined: Wed Mar 17, 2021 5:13 am
Location: Lost in time and space

Re: Ability Shop

Post by Draconics »

Tensyre starts training:
Coded Being Traits- (Passive Ability, Other: Reality Coder) If Possessor is a Coded Being, Possessor's MP is multiplied by 1.5 as an effect that does not stack with other MP multiplying effects, Possessor's HP is multiplied by .5, and possessor gains immunity to Pain, Confusion (Exception- Confusion: System Overload), Impaired, Poison, and Diseased (Exception- Diseased: Computer Virus). These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Cost: 1,750,000 Gold, 30 Weeks

And then starting on some Scientist!
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Hypertech spells cost possessor 10 less MP to cast
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks

Basic Programming Skills- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +40 to all stats
Requires: Basic Hypertech Attunement
Cost: 60,000 Gold, 3 Weeks

Artifical Intelligence Programmer- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +150 MIN
Requires: Basic Programming Skills
Cost: 90,000 Gold, 3 Weeks


Reshol starts training a mess of Abjurer:
Abjurant Forcefield- (Stance Ability, Abjurer) Possessor gains +(100 * Possessor Level) Defense and (Possessor Level)% Resilience
Requires: Abjurer, Basic Defensive Magic Amplification Training, Basic Forcefield Creation
Cost: 400,000 Gold, 3 Weeks

Abjurer- (Passive Ability, Abjurer) +500 Defense, All Abjuration spells cost 50 less MP per possessor level, provide an additional +100 HP per possessor level if they provide a HP buff, provide an additional +50 Defense per possessor level if they provide a Defense buff, and provide an additional +25 Defense against Stat Damage per possessor level if they provide a buff to Defense against Stat Damage
Requires: Apprentice Abjuration Attunement, 10 other Abjurer abilities
Cost: 125,000 Gold, 4 Weeks

Applied Item Ward: Thunderous Item Defense- (Active Ability, Abjurer) Possessor's items have a 5% less chance of being stolen or destroyed by individuals equal to or below level 15, Foes who unsuccessfully attempt to steal or break possessor's items take 5,000 Electrical element damage for each failed attempt, Possessor may only have one Applied Item Ward active at a time and may spend an action turning one on or off
Requires: Basic Item Preservation Application Aptitude
Cost: 190,000 Gold, 3 Weeks

Apprentice Abjuration Attunement- (Passive Ability, Abjurer) All Abjuration spells that increase Defense gain an +150 additional Defense increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, All Abjuration spells that increase Stat Defense gain an +30 additional Stat Defense against the same stat increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, and all Abjuration spells cost 200 less MP
Requires: Basic Abjuration Attunement, 3 other Abjurer abilities
Cost: 125,000 Gold, 2 Weeks

Aura of the Protector- (Stance Ability, Abjurer) All of possessor's allies gain +20 Defense for each Abjuration spell possessor has equipped
Requires: Basic Abjuration Attunement
Cost: 20,000 Gold, 2 Weeks

Basic Defensive Arts Training- (Passive Ability, Abjurer) +20 Defense
Requires: No prerequisites
Cost: 50,000 Gold, 2 Weeks

Basic Defensive Magic Amplification Training- (Passive Ability, Abjurer) All Spell-caused buffs on possessor that raise Defense raise it by 10 more points
Requires: Basic Abjuration Attunement
Cost: 60,000 Gold, 2 Weeks

Basic Forcefield Creation- (Passive Ability, Abjurer) Possessor gains +100 Defense if possessor has any Abjuration spells equipped
Requires: Apprentice Abjuration Attunement
Cost: 100,000 Gold, 2 Weeks

Basic Magical Trap Resistance- (Passive Ability, Abjurer) Possessor takes 500 less damage from Traps and has a 5% higher chance of disarming them
Requires: Basic Abjuration Attunement
Cost: 60,000 Gold, 2 Weeks

Basic Item Preservation Application Aptitude- (Passive Ability, Abjurer) Possessor's items have a 5% less chance of being stolen or destroyed by individuals equal to or below level 10
Requires: Basic Abjuration Attunement, 1 Enchanter Ability
Cost: 50,000 Gold, 2 Weeks

Basic Abjuration Attunement- (Passive Ability, Abjurer) All Abjuration spells gain +10 Defense and cost 10 less MP
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks

Essence of the Wholly Defensive Wall- (Stance Ability, Abjurer) +50 Defense per level, you may not take any offensive action
Requires: Basic Abjuration Attunement
Cost: 180,000 Gold, 3 Weeks

Focused Abjuration Casting- (Passive Ability, Abjurer) Abjuration spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Abjuration
Requires: Abjuration Casting II, Apprentice Abjuration Attunement
Cost: 60,000 Gold, 2 Weeks

Abjuration Casting I- (Passive Ability, Abjurer) Abjuration spells cost possessor 20 less MP to cast
Requires: Basic Abjuration Attunement
Cost: 50,000 Gold, 2 Weeks

Abjuration Casting II- (Passive Ability, Abjurer) Abjuration spells cost possessor 200 less MP to cast
Requires: Abjuration Casting I
Cost: 100,000 Gold, 2 Weeks

Warded Skin- (Passive Ability, Abjurer) +200 Defense
Requires: Basic Aura Mastery, Essence of the Wholly Defensive Wall
Cost: 400,000 Gold, 4 Weeks


I guess this post also flags these two to begin tracking bonus weeks gain for their respective element classes?
EDIT: since they're fresh, pull the gold off of Draconics for now.
Three of Swords: Draconics, Nirrechau Reccateu, Roulette Master, Zweirugi
Solo Operative: Silent One
Knights of the Orders: Reshol of SKY, Tensyre of SKY
Kitsune106d
Arena Lieutenant
Posts: 953
Joined: Fri Mar 19, 2021 9:03 pm
Location: Florida, US

Re: Ability Shop

Post by Kitsune106d »

Kit will learn:
Dual Mace-Wielding- (Passive Ability, Lawbringer) Possessor gains +50 Melee Attack if possessor has two Maces or a Mace that is a Weaponx2 equipped
Requires: Apprentice Mace Training
Cost: 60,000 Gold, 2 Weeks


costing 2 law bringer bonus week
60,000 gold
using law bringer bonus weeks

Hera mines
since 4/5/2021
19,000,000 gold
19 mountain king bonus week
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
User avatar
The Nottest of Daves
High Plains Drifter
Posts: 1299
Joined: Wed May 27, 2020 11:49 pm
Location: The House of Windsor

Re: Ability Shop

Post by The Nottest of Daves »

The Nottest of Daves wrote: Sat Apr 03, 2021 8:46 pm Celestine's New Track:
~HEIR TO THE FUTURE~ [4]
Heir to the Future- (Passive Ability, Heir to the Future) Possessor ignores (1 * (Possessor Level/5), rounded down)% Technology Resistance, Possessor ignores Technology Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Requires: Apprentice Technology Synchronization, 10 other Heir to the Future abilities
Cost: 125,000 Gold, 4 Weeks


~KINETIC EMPEROR~ [4]
Kinetic Emperor- (Passive Ability, Kinetic Emperor) Possessor ignores (1 * (Possessor Level/5), rounded down)% Physical Resistance, Possessor ignores Physical Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Requires: Apprentice Physical Synchronization, 10 other Kinetic Emperor abilities
Cost: 125,000 Gold, 4 Weeks

TO COMPLETE IN 8 WEEKS, ON 2021-05-29
Celestine pays 250,000 Gold
That training queue is completed!

Celestine begins a new queue!
~MECHANIST~ [10]
Defensive Machine Programming II- (Passive Ability, Mechanist) Possessor's Machine pets and summons gain +250 Defense
Requires: Defensive Machine Programming I, Apprentice Mechanist Knowledge
Cost: 100,000 Gold, 2 Weeks

Mechanist- (Passive Ability, Mechanist) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Machine pet only, This ability provides +50 HP and +10 to all stats of possessor's Machine pets and summons per Level of possessor
Requires: Apprentice Mechanist Knowledge, 10 other Mechanist abilities
Cost: 125,000 Gold, 4 Weeks

Speed-Focused Machine Programming I- (Passive Ability, Mechanist) Possessor's Machine pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Requires: Machine Programming II
Cost: 40,000 Gold, 2 Weeks

Speed-Focused Machine Programming II- (Passive Ability, Mechanist) Possessor's Machine pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes
Requires: Speed-Focused Machine Programming I, Apprentice Mechanist Knowledge
Cost: 100,000 Gold, 2 Weeks


~SCIENTIST~ [16]
Advanced Understanding of Common Practices of Theoretical Science- (Passive Ability, Scientist) Possessor gains +500 MIN, Possessor gains an additional +200 MIN if possessor has at least five spells, at least one of which is a Hypertech spell and at least three of which are non-'Hypertech' spells of different subtypes, equipped
Requires: Understanding of Common Practices of Theoretical Science, 15 other abilities from any combination of Scientist, Engineer, Roboticist, Gearwright, Mechanist, Technomancer, Mech Jockey, Lord of War, Captain, Driver, Mad Scientist, and Smith
Cost: 500,000 Gold, 4 Weeks

Psychiatrist- (Passive Ability, Scientist) Possessor may cure one ally of Charm or Confusion at the start of each round
Requires: Psychologist, Doctor
Cost: 800,000 Gold, 2 Weeks

Scientist- (Passive Ability, Scientist) All Hypertech spells possessor casts that possess a Magical Attack bonus gain +(50* Possessor Level) additional Magical Attack, and all Hypertech spells cost possessor (50 * Possessor Level) less MP to cast
Requires: Apprentice Hypertech Attunement, 10 other Scientist abilities
Cost: 125,000 Gold, 4 Weeks

Therapist- (Passive Ability, Scientist) Possessor may cure one ally of Charm or Confusion at the end of each round
Requires: Psychologist, Basic Leadership Attunement
Cost: 800,000 Gold, 2 Weeks


~THIEF~ [4]
Thief- (Passive Ability, Thief) All Thief Arts spells cast by possessor that possess a Melee Attack bonus gain +(200 +20 * Possessor Level) additional Melee Attack, All Thief Arts spells cost possessor (40 + 30 * Possessor's Level) less MP to cast, Possessor gains +(200 + 30 * Possessor Level) AGI on the first round of battle
Requires: Apprentice Thief Arts Attunement, 10 other Thief abilities
Cost: 125,000 Gold, 4 Weeks
TO COMPLETE IN 30 WEEKS, ON 2021-12-25
(Merry Christmas!)

Dulcinea pays 2,715,000 Gold
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Ability Shop

Post by Lord Gadigan »

Phantasmagorical Self-Warding- (Passive Ability, Other: Ward Crafter) Possessor may, once per thread, choose to not acquire a major negative status effect that would otherwise afflict possessor, provided it is coming from a source that is not Level 99 or 5 or more Levels greater than possessor
Requires: Level 60
Cost: 1,000,000,000 Gold, 2 Weeks
User avatar
The Nottest of Daves
High Plains Drifter
Posts: 1299
Joined: Wed May 27, 2020 11:49 pm
Location: The House of Windsor

Re: Ability Shop

Post by The Nottest of Daves »

Celestine, Dulcinea, Ryuutarou, Enrica, and Lurky all acquire:

Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Requires: Character must have been active for at least 1 year
Cost: 50,000 Gold, 0 Weeks


Dulcinea pays 250,000 Gold.
User avatar
The Nottest of Daves
High Plains Drifter
Posts: 1299
Joined: Wed May 27, 2020 11:49 pm
Location: The House of Windsor

Re: Ability Shop

Post by The Nottest of Daves »

22:57] Ordo Hereticus: Sunrise as I Awaken- (Passive Ability, Other: Wonderworker) If possessor is Wonder element or Light element, whenever possessor is cured of Fatigued, possessor may create a Chronogeomantic Zone of Day and attach an effect to it that causes possessor and all of possessor's allies to Regenerate 50,000 HP at the start of every round, with said effect stacking 10 times per zone and 10 times across all zones
Requires: Wonderworker, Radiant Hierophant, Envoy of Day
Cost: 50,000,000 Gold, 3 Weeks
[22:57] Ordo Hereticus: Envoy of Day doesn't exist, is this meant to be Ambassador of Day?
[23:10] Gadigan: I'm not sure
[23:10] Gadigan: Let me try to figure that out
[23:11] Gadigan: Yes
[23:11] Gadigan: It is
[23:11] Gadigan: You can post this and make that change
Kitsune106d
Arena Lieutenant
Posts: 953
Joined: Fri Mar 19, 2021 9:03 pm
Location: Florida, US

Re: Ability Shop

Post by Kitsune106d »

kit will buy using bonus weeks:

Phantasmagorical Self-Warding- (Passive Ability, Other: Ward Crafter) Possessor may, once per thread, choose to not acquire a major negative status effect that would otherwise afflict possessor, provided it is coming from a source that is not Level 99 or 5 or more Levels greater than possessor
Requires: Level 60
Cost: 1,000,000,000 Gold, 2 Weeks

Hera mines
since 4/5/2021
20,000,000 gold
20 mountain king bonus week
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
User avatar
Aeromage
Arena Lieutenant
Posts: 1084
Joined: Wed May 27, 2020 10:54 pm
Location: Right here.

Re: Ability Shop

Post by Aeromage »

Volatilis buys a handy ability for its primary skillset!
Phantasmagorical Self-Warding- (Passive Ability, Other: Ward Crafter) Possessor may, once per thread, choose to not acquire a major negative status effect that would otherwise afflict possessor, provided it is coming from a source that is not Level 99 or 5 or more Levels greater than possessor
Requires: Level 60
Cost: 1,000,000,000 Gold, 2 Weeks

It'll spend the bonus weeks on it, too.
User avatar
Aeromage
Arena Lieutenant
Posts: 1084
Joined: Wed May 27, 2020 10:54 pm
Location: Right here.

Re: Ability Shop

Post by Aeromage »

The month ticks!

The Doctor gains a Bonus Week from his Pattern of Glory!

Volatilis gains 4 Magic-Based-Class-Only Bonus Weeks for each of its skillsets from its Academy!
User avatar
Celas
Arena Sergeant
Posts: 228
Joined: Sat May 23, 2020 6:09 pm

Re: Ability Shop

Post by Celas »

Celas wrote: Sat May 08, 2021 5:38 pm
Celas wrote: Sat Apr 24, 2021 10:54 pm
Celas wrote: Sat Apr 10, 2021 10:25 pm Anathema begins training in real-time:

Track A:
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks

Track B:
Basic Bow Training- (Passive Ability, Archer) This character gains +6 Ranged Attack when a Bow is equipped
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks

to finish on Saturday, April 24, 2021
Those are done, she starts training

A:
Flame Arrow- (Technique Ability, Archer) Possessor may use 'Flame Arrow' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Bow equipped. Said attack gains +100 Ranged Attack and becomes solely Fire element.
Requires: Basic Bow Training, Basic Fire Synchronization
Cost: 300,000 Gold, 2 Weeks

B:
Basic Earth Synchronization- (Passive Ability, Mountain King) Possessor gains +25 to all stats if Earth element
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks
Anathema has finished training
Flame Arrow- (Technique Ability, Archer) Possessor may use 'Flame Arrow' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Bow equipped. Said attack gains +100 Ranged Attack and becomes solely Fire element.
and
Basic Earth Synchronization- (Passive Ability, Mountain King) Possessor gains +25 to all stats if Earth element

She starts training
A:
Bow Wielding I- (Passive Ability, Archer) +5 to all stats when a Bow is equipped
Requires: Basic Bow Training
Cost: 20,000 Gold, 2 Weeks

Bow Wielding II- (Passive Ability, Archer) +25 to all stats when a Bow is equipped, +50 Ranged Attack when a Bow is equipped
Requires: Bow Wielding I
Cost: 60,000 Gold, 2 Weeks

B:
Basic Defenses Against Earth- (Passive Ability, Mountain King) Possessor gains +50 Defense against Earth
Requires: Basic Earth Synchronization
Cost: 40,000 Gold, 2 Weeks

Basic Weaponization of Earth- (Passive Ability, Mountain King) Quantities of Earth element Damage dealt by possessor are increased by 50 points
Requires: Basic Earth Synchronization
Cost: 40,000 Gold, 2 Weeks

Costs 160,000 Gold, Finishes on June 5, 2021
These Anathemabilities are done.

A:
Phantasmagorical Self-Warding- (Passive Ability, Other: Ward Crafter) Possessor may, once per thread, choose to not acquire a major negative status effect that would otherwise afflict possessor, provided it is coming from a source that is not Level 99 or 5 or more Levels greater than possessor
Requires: Level 60
Cost: 1,000,000,000 Gold, 2 Weeks


B:
Apprentice Bow Training- (Passive Ability, Archer) Possessor gains +50 Ranged Attack if possessor has a Bow equipped, Possessor gains +20 to all stats if possessor has a Bow equipped
Requires: Basic Bow Training, 3 other Archer abilities
Cost: 125,000 Gold, 2 Weeks

June 19, El pays the gold cost.
User avatar
Celas
Arena Sergeant
Posts: 228
Joined: Sat May 23, 2020 6:09 pm

Re: Ability Shop

Post by Celas »

Celas wrote: Sun May 16, 2021 7:22 pm Celas's current training:
Celas wrote: Sun May 02, 2021 9:20 pm Done.

He starts training in real-time:
A:
Basic Spatial Magic Attunement- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells possessor casts that possess a Magical Attack bonus gain +10 Magical Attack and cost possessor 10 less MP to cast
Requires: Theoretical Spellcaster, Wanderer, Space-Bending Spell
Cost: 5,000,000 Gold, 2 Weeks

B:
Basic Tool Training- (Passive Ability, Architect) This character gains +6 Melee Attack when a Tool is equipped.
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks

Costs 5,020,000 Gold and will finish on May 16, 2021
Hey, totally finished!

Next up:

A:
Basic Dissassembly- (Passive Ability, Architect) Possessor, when wielding a Tool, gains +50 Melee Attack against Robots, Machines, Clockworks, Vehicles, Vessels, and Mechs
Requires: Basic Tool Training
Cost: 70,000 Gold, 2 Weeks

Proper Tool Calibration- (Passive Ability, Architect) Possessor may remove any number of debuffs from Tool items that possessor is carrying that come from sources below Level 10 at the beginning of each round
Requires: Basic Tool Training
Cost: 100,000 Gold, 2 Weeks

B:
Tool Wielding I- (Passive Ability, Architect) +5 to all stats when a Tool is equipped
Requires: Basic Tool Training
Cost: 20,000 Gold, 2 Weeks

Tool Wielding II- (Passive Ability, Architect) +25 to all stats when a Tool is equipped, +50 Melee Attack when a Tool is equipped
Requires: Tool Wielding I
Cost: 60,000 Gold, 2 Weeks

Costs 250,000 Gold and will finish on 2021-06-13
Celas Training Done.

15 Spheres with help from Caelum = 5 each Essence Sphere: Architect, Greater Essence Sphere: Architect, Improved Essence Sphere Architect = 15 Architect Bonus Weeks
These are used to learn:
Apprentice Tool Training- (Passive Ability, Architect) Possessor gains +50 Melee Attack if possessor has a Tool equipped, Possessor gains +20 to all stats if possessor has a Tool equipped
Requires: Basic Tool Training, 3 other Architect abilities
Cost: 125,000 Gold, 2 Weeks

Architect- (Passive Ability, Architect) Possessor gains +(500 + 10 * Possessor Level) Melee Attack and +(100 + 10 * Possessor Level) to all stats when possessor has a Tool equipped
Requires: Apprentice Tool Training, 10 other Architect abilities
Cost: 125,000 Gold, 4 Weeks

Armor-Piercing Implementation- (Technique Ability, Architect) Possessor may use 'Armor-Piercing Implementation’ in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Tool equipped. Said attack pierces 200 Defense.
Requires: Apprentice Tool Training
Cost: 300,000 Gold, 2 Weeks

Careful Tool Use- (Passive Ability, Architect) Possessor may reduce quantities of Damage that possessor deals to allies by 300 points if possessor has a Tool equipped
Requires: Basic Tool Training
Cost: 40,000 Gold, 2 Weeks

Deft Implementation- (Technique Ability, Architect) Possessor may use 'Deft Implementation' in conjunction with a ‘Melee Attack’ action, so long as no other technique is used and possessor has a Tool equipped. Said attack gains +5% To Hit.
Requires: Apprentice Tool Training
Cost: 300,000 Gold, 2 Weeks

Knowledge of Architectural Techniques- (Passive Ability, Architect) Possessor's Large Structure pets and summons gain +200 Defense
Requires: Apprentice Tool Training
Cost: 250,000 Gold, 3 Weeks
Costs 1,140,000 Gold and all 15 of the Architect Bonus Weeks, leaving 0

Grants the awards:
Has Consumed 5 Essence Sphere: Architect
Has Consumed 5 Improved Essence Sphere: Architect
Has Consumed 5 Greater Essence Sphere: Architect

Celas starts training:

A:
Phantasmagorical Self-Warding- (Passive Ability, Other: Ward Crafter) Possessor may, once per thread, choose to not acquire a major negative status effect that would otherwise afflict possessor, provided it is coming from a source that is not Level 99 or 5 or more Levels greater than possessor
Requires: Level 60
Cost: 1,000,000,000 Gold, 2 Weeks

B:
Basic Subspace Architect Knowledge- (Passive Ability, Other: Subspace Architect) Possessor's Large Structure pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Requires: Basic Spatial Magic Attunement, Architect
Cost: 5,000,000 Gold, 2 Weeks

Finishes June 27, 2021
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Ability Shop

Post by Lord Gadigan »

Celestials Empower Paladins Through Their Presence- (World Law, Justicar) Individuals with the ability 'Paladin' gain +1,000 to all stats as an uncapped bonus if a Celestial is present in the same battlespace
Requires: Justicar, Paladin, Luminary, Priest, Lawbringer
Additional Requirement: Task: Assist a unique Paladin in completing a quest
Cost: 5,000,000 Gold, 4 Weeks
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Ability Shop

Post by Lord Gadigan »

Illuminated Move In Harmony With One Another- (World Law, Lightbearer) Each Illuminated gains +100 to its turn-order-determining stat sum for turn-order-determining purposes for each other Illuminated on the same side in the same battlespace (to a max of 200 such other Illuminated)
Requires: Lightbearer, Channeler, Commander, Artificer, Monk
Additional Requirement: Task: Complete a quest working in concert with at least 5,000 Illuminated
Cost: 5,000,000 Gold, 4 Weeks
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Ability Shop

Post by Lord Gadigan »

Daemons Are Empowered By Spiteful Vengeance- (World Law, Puppet Master) The minor, moderate, and major negative status effect infliction chances of Daemons are increased by 10% against entities that previously inflicted negative status effects on them, provided those prior inflictors were not controlled by other entities at the time of such infliction
Requires: Puppet Master, Warlock, Enslaver, Controller, Channeler
Additional Requirement: Task: Enact vengeance on three unique individuals who previously wronged you
Cost: 5,000,000 Gold, 4 Weeks
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Ability Shop

Post by Lord Gadigan »

Angels Safeguard the Realms of Man- (World Law, Heavenly Protector) Humans who possess at least one Angel ally and no Angel opponents gain 15% Base Entity Subtype Resistance that excludes Angels
Requires: Heavenly Protector, Paladin, Priest, Diviner, Guardian
Additional Requirement: Task: Save a majority-human, majority-lower-Level nation or independent city with a population of at least 20,000 from a danger you had no part in causing
Cost: 5,000,000 Gold, 4 Weeks
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Ability Shop

Post by Lord Gadigan »

Elementals Shape the Environment With Their Presence- (World Law, Conjurer) The presence of an Elemental counts as the presence of a Zone of its combination of elements
Requires: Conjurer, Elementalist, Geomancer, Druid, Channeler
Additional Requirement: Task: Locate three different elementals that are stuck in areas that do not match their elements and alter those areas to fit them better in a lasting manner
Cost: 5,000,000 Gold, 4 Weeks
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Ability Shop

Post by Lord Gadigan »

Spirits Coexist With Nature, Empowering One Another- (World Law, Binder) If a Spirit is present, Geomancy and Druid Magic spells have their MP cost reduced by 5% (to a max discount of 5,000,000 MP); Spirits gain an uncapped +100 to all stats for each Terrain or Phantom Terrain present (to a max of 20 in total per Spirit)
Requires: Binder, Shrine Maiden, Geomancer, Druid, Channeler
Additional Requirement: Task: Introduce a permanent population of Spirits to a natural expanse that lacks them; Restore damaged natural features in a region already inhabited by Spirits that would not be damaged by such repairs
Cost: 5,000,000 Gold, 4 Weeks
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Ability Shop

Post by Lord Gadigan »

Those Who Try to Bind Devils Often Find Themselves Outwitted- (World Law, Pactmaker) If a Devil would be afflicted with Paralyzed, a sub-status effect of Paralyzed, Charm, a sub-status effect of Charm, or Awestruck: Sealed by a source that is not a Devil and that is not 20 or more Levels greater, there is a 25% chance that the Devil is instead not afflicted with said status effect, and instead, the status effect's infliction's source is afflicted with a copy of the status effect with the Devil as a source
Requires: Pactmaker, Warlock, Dominator, Thief, Channeler
Additional Requirement: Task: Successfully subvert/confront, defeat, and bind to your service a unique individual who was previously attempting to bind or seal you, with at least part of the process involving trickery or deception
Cost: 5,000,000 Gold, 4 Weeks
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Ability Shop

Post by Lord Gadigan »

The Arrival of Devas Portends Raucous Feasting and Merriment- (World Law, Champion of the Upper Realms) When a Deva enters a battlespace, all of its allies are afflicted with Invigorated
Requires: Champion of the Upper Realms, Chef, Dancer, Bard, Commander
Additional Requirement: Task: Organize a great celebratory feast attended by at least 500 other individuals, at least 5 of whom must be unique
Cost: 5,000,000 Gold, 4 Weeks
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Ability Shop

Post by Lord Gadigan »

Abstracts Are Weird- (World Law, Walker from Beyond) When an individual that is not 10 or more Levels greater would scan an Abstract's stats that is not Immune to Confusion, there is a 25% chance that the stat scan attempt is automatically unsuccessful and the scanner is afflicted with Confusion
Requires: Walker from Beyond, Anarchomancer, Soldreidrethanoi, Slayer, Chef
Additional Requirement: Task: Confuse at least 5 unique civilians who were not expecting you to suddenly be involved in their lives
Cost: 5,000,000 Gold, 4 Weeks
Post Reply