Seal of Triump Tasks Needs

Post your reactions to updates, OOC opinions of NPCs, and favorite item combos here. Anything out-of-character but BA related should be posted here.
Post Reply
geddoe42
Arena Private
Posts: 10
Joined: Sun Apr 25, 2021 12:01 am

Seal of Triump Tasks Needs

Post by geddoe42 »

I'm making this post for the purposes of highlighting tasks that currently can't be completed and helping show why they aren't completable. If it should go somewhere else please let me know.
Name: 'Second Holy Imperial Challenge of Triumph: Test of The Arena'
Location: Holy Imperial Bureau of Officiating: Nexus Branch
Client: The First Holy Empire

Prerequisites:
Level 60

Requirements:
Defeat 240 different entities on the Enemy list, with said entities being opponents who were not summoned, at least 5 of which must be each level from 61 to 80.

Description:
This is the second of twelve tasks required to obtain a Holy Imperial Seal of Triumph.
This task requires 100 fightable enemies between 61 and 80. There are 88 monsters on the enemy list meeting the requirements, but 29 are not normally fightable.
  • 61 – 4, need 1 [ 5! Enemies]
  • 62 – 2, need 3 [1! Enemy]
  • 63 – 2, need 3 [1! Enemy]
  • 64 – 3, need 2 [1! Enemy]
  • 65 – 8, need 0 [3! Enemies]
  • 66 – 1, need 4 [0! Enemies]
  • 67 – 2, need 3 [0! Enemies]
  • 68 – 2, need 3 [1! Enemy]
  • 69 – 2, need 3 [1! Enemies]
  • 70 – 2, need 3 [4! Enemies]
  • 71 – 1, need 4 [0! Enemies]
  • 72 – 0, need 5 [0! Enemies]
  • 73 – 2, need 3 [0! Enemies]
  • 74 – 1, need 4 [1! Enemy]
  • 75 – 5, need 0 [4! Enemies]
  • 76 - 6, need 0 [1! Enemy]
  • 77 – 1, need 4 [0! Enemies]
  • 78 – 9, need 0 [1! Enemy]
  • 79 – 2, need 3 [3! Enemies]
  • 80 – 4, need 1 [2! Enemies]
Name: 'Third Holy Imperial Challenge of Triumph: Test of Noteworthiness'
Location: Holy Imperial Bureau of Officiating: Nexus Branch
Client: The First Holy Empire

Prerequisites:
Level 60

Requirements:
Reach Level 80 in the alt boss rush. During said boss rush, the opposing bosses get death attacks (regardless of the round).

Description:
This is the third of twelve tasks required to obtain a Holy Imperial Seal of Triumph.
There are no bosses for the following levels
61,64,66,67,69,71-74,75-78 or 13 bosses need to meet the bare minimum. This particular one will resolve itself when people all post together and actually start the Alt Boss Rush in earnest so I am not worried here.
Name: 'Fourth Holy Imperial Challenge of Triumph: Test of Repertoire'
Location: Holy Imperial Bureau of Officiating: Nexus Branch
Client: The First Holy Empire

Prerequisites:
Level 60

Requirements:
Reach Level 80 in an Endurance Match; you must act at least once each round, each of your actions must include a spell or a technique, you can't repeat any spells or techniques, your pets and summons can't use the same ability multiple times, and if you pass an action you lose

Description:
This is the fourth of twelve tasks required to obtain a Holy Imperial Seal of Triumph.
Not sure on the rules in regard to start of battle/round/action effects and whether you can choose to not deal damage or affect enemies to ensure that you can go. Also - 'if you pass an action you lose' - does this apply to Players only or pets as well. If it is that someone on your side of battle must act at least once each round and you can choose not to kill enemies with your non-action abilities or items this is doable.
Name: 'Seventh Holy Imperial Challenge of Triumph: Test of Realms'
Location: Holy Imperial Bureau of Officiating: Nexus Branch
Client: The First Holy Empire

Prerequisites:
Level 60

Requirements:
Win 100 different Phantom Challenges
Many needed
Name: 'Eighth Holy Imperial Challenge of Triumph: Test of Events'
Location: Holy Imperial Bureau of Officiating: Nexus Branch
Client: The First Holy Empire

Prerequisites:
Level 60

Requirements:
Win 240 different Event Matches
48 exist currently
geddoe42
Arena Private
Posts: 10
Joined: Sun Apr 25, 2021 12:01 am

Re: Seal of Triump Tasks Needs

Post by geddoe42 »

I'm also convinced, after reviewing my old notes and spending the whole work morning looking at changes, that the following task isn't possible either.
Name: 'Eleventh Holy Imperial Challenge of Triumph: Test of Elevation'
Location: Holy Imperial Bureau of Officiating: Nexus Branch
Client: The First Holy Empire

Prerequisites:
Level 60

Requirements:
Without your targeting or harming the 'Hambelstern Prototype Version 0.08', have a Level 1 summon, as your only pet or summon at any point during the thread, with no PC allies during any point in the thread, kill an opposing 'Hambelstern Prototype Version 0.08' from the Enemy List that is not a summon


Only because of either being level 1 or because of the Hambelstern's
No Vulnerabilities- Immune to all criticals, stat damage, and debuffs from any opponents who don’t have a way of getting around this specific ability, Constant Effect

Someone please correct me if I am wrong or remove this post if there is a way to do it, but since only the lv 1 summon can target the enemy and will have no way to get around any of the immunities I don't see how it can be done. Specifically it is hard enough with the enemy having 350% base element resistance and having to setup to change t1 entity, t1 base element level 1 summons to do other types of damage, I don't see how to do this.

Without that specific ability I could do this task for what it is worth, but even that is taking my artifact and other megaquest rewards to do so.
User avatar
The Nottest of Daves
High Plains Drifter
Posts: 1299
Joined: Wed May 27, 2020 11:49 pm
Location: The House of Windsor

Re: Seal of Triump Tasks Needs

Post by The Nottest of Daves »

Standard damage gets around 'No Vulnerabilities', though getting around 350% Base Element Resistance is certainly a trick. There are several means by which the second can be accomplished that I can think of (and probably more that I don't know about), so this task isn't impossible by formulation.
geddoe42
Arena Private
Posts: 10
Joined: Sun Apr 25, 2021 12:01 am

Re: Seal of Triump Tasks Needs

Post by geddoe42 »

That's why I didn't include it in the original post - it *should* be killable assuming you get around the base element with a level 1 summon, but the problem is not whether or not it is impossible at all, but whether it is impossible currently or not.

That's what I'm asking.

Just because you can deal it damage as written doesn't mean that anyone on the site can actively get a level 1 summon strong enough to kill the Hambelstern without the PC targetting the Hambelstern.

If someone thinks they can do it they can correct this here and show that the thing is currently possible, but the thread is about things that need to be addressed as they aren't currently possible. Gad could create the requisite number of monsters for the endurance task or make more phantom trials or event matches and those would be removed from the list. I am viewing the Hambelstern fight in the same way because I don't see on anyone's sheets a way to circumvent the Hambelstern's hp/regen/defense or to circumvent its 'No Vulnerabilities'.
User avatar
Celas
Arena Sergeant
Posts: 228
Joined: Sat May 23, 2020 6:09 pm

Re: Seal of Triump Tasks Needs

Post by Celas »

Honestly have that mentally flagged as one of the easier ones. Granted that has a lot to do with my necromancy numbers, but the stuff I can do isn't by any means unachievable by anyone else. The Hambels are old and their stats reflect that.

Nothing stopping you from targeting your summon. Frankly I don't even know why you're asking about your PC targeting the enemy in order to make your pet stronger. That ability doesn't effect your summoned pet at all. Buff buff buff buff. Slots only matter in stuff like dungeon and endurance runs. Stack dozens or even hundreds on your hapless minion. Wish until reality explodes! Bring heals, bring dis-debuffing (...if it's even possible at levels greater than 80. Gotta admit I haven't checked.) so it can't whittle your defense down to auto-kill point.

Like just start of battle stuff that most people have: the +15,000 to all stats from a single constellation gets even a level 1 summon halfway to matching the Hambelstern, and there's no shortage of buffs you can throw out on that level. I'd be totally shocked if someone *can't* boost a level one summon to at least +150,000 to all stats just from in-stock and Wished buffs.

PC isn't barred from targeting the Hambelstern's summons either, so be prepared to deal with those personally.

Base Element resistances issues dealt with easily via Call Unto Wood or Call Unto Metal, which literally anyone can get thanks to in-stock spells and replicable combos.

...with all that said, though, there IS one possible catch that could screw up any possible strategy:
Automatic Level-Based Combat Advantages

Entities have a (Level - (Target Level + 10))% chance of auto-hitting their targets with the first hit of the first attack they make each round.

Damage dealt by entities equal to (Entity Level - (Target Level + 10))% of the total Damage dealt in each instance of damage dealt by those entities automatically bypasses the Defense of their targets.

Damage dealt by entities equal to (Entity Level - (Target Level + 10))% of the total Damage dealt has an (Entity Level - (Target Level + 10))% chance of being unhealable and unregeneratable except from sources of equal or greater Level to said entities.

If an individual is afflicted with a major negative status effect by a lower-Level source, said individual may, as an irremovable effect, reduce its Max HP by (The source's Level * 100,000) and then replace that major status effect's effect text with the text of a minor negative status effect of its applier's choice (with said status effect still counting as a major negative status effect of its original type for removal purposes). If Charm's text is selected, said major status effect has a 25% chance of being automatically cured at the end of each action controlled by said effect (or at the end of each action skipped due to said control).

An individual possesses a per-round chance of recovering from debuffs from lower-Level sources with a percent chance of recovery per stacked instance equal to (Possessor's level - said effect's source's Level at the time of application), with said recovery chance being checked at the start of each round.

Entities may choose to prevent entities 10 or more Levels below them from obtaining Death Attacks.

If a battlespace contains only entities 10 more more Levels lower than an entity, that entity may target entities in that battlespace.
That stuff has a level difference of 83- which puts the active number at 73% for most of those effects, whiiiich is pretty, uh, yikes for this. Particularly notable for the "unhealable and unregeneratable" bits, there, and is kind of ridiculously unfair for an attrition match we're stuck in. (Sidenote: does that accrued damage go away if your pet dies and allow you to resurrect it? Maybe need to post that someplace Gad can see)
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Seal of Triump Tasks Needs

Post by Lord Gadigan »

but 29 are not normally fightable.
Haven't fully reviewed things here, but I want to note that those aren't normally fightable for drops. I think it's possible to fight them and get no drops from it, succeeding at beating them for task purposes. Let me know if there's a ruling I made somewhere that contradicts this.

Edit: It looks like that still doesn't fully fill out all Levels, but it brings things closer.
geddoe42
Arena Private
Posts: 10
Joined: Sun Apr 25, 2021 12:01 am

Re: Seal of Triump Tasks Needs

Post by geddoe42 »

To Gad's point - that is why I included the ! enemies - you can still fight them and is required to clear a trial of fighting 75 or so of them, but there isn't enough as you have noted.

To Celas's point - first - i'd like to mention again that I think this one is likely doable and why i didn't include it in the original listing, but it is more complicated than it originally seems due to the constant effects the thing has and the level based benefits.
I agree that you can buff and I'll note that I can buff my level 1 summon with nearly 300k in one round without interference or extra actions, but it doesn't stop the unhealable damage that the hambelsterns put out. This fight isn't a feasible via the BA standard 'assume max damage enemies and min damage allies to auto it', which is fine and these tasks should be harder than that in most cases, but it isn't realistic with even average numbers because their damage is so low and taking into account the hambelstern's hp of 7 mil and knowing that even at 500k stats the level 1 summon can at max do just over 2.5mil hp you would have to last 3 rounds assuming max damage and no missing. Which means weathering multiple attacks with 73% of the damage bypassing defense and all status effects each time. It seems doable, but I still suspect this fight is harder than originally intended due to the level based benefits and its constant effects working so well with its utility.

i would, for my own curiosity, like to know how you plan to get 'dozens or even hundreds' of buffs onto something before it dies to the hambelstern auto hitting, defense bypassing, unhealable damage?

If i get the first buff up onto the pet and it gains 5 mil hp it goes a long way towards allowing me rounds to get other buffs on, but i dont think i can apply them fast enough, hit reliably enough, and survive long enough to beat it.
Post Reply