Vampire Count Harvest

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Draconics
Arena Lieutenant
Posts: 294
Joined: Wed Mar 17, 2021 5:13 am
Location: Lost in time and space

Vampire Count Harvest

Post by Draconics »

Vampire Count
Level 57
Undead, Darkness
HP- 2,200,000
MP- 2,200,000
STR- 17,500
AGI- 17,500
CON- 17,500
MIN- 17,500
SPI- 17,500
XP- 0
Defense- 12,000
Defense against Stat Damage- 1,700
Critical Chance- 71%
Resilience- 58%
To Hit- 167%
Dodge- 63%
Resistances and Immunities- Darkness Immunity, 90% Ice Resistance, 90% Electrical Resistance, 50% Technology Resistance, 50% Physical Resistance, 30% Light Weakness, 10% Earth Weakness, Minor Status Effect Immunity, Wounded Immunity, 70% Moderate Status Effect Resistance, 5% Instant Death Resistance
Prime Attribute- Strength or Spirit
Additional Stats-
Move- 5
Movetype- Flight
Range- 1
Leadership- 5
Constant Effects-
Drain Master- Whenever possessor drains HP or MP, possessor is healed for double the amount absorbed, Constant Effect
Majesty- Possessor is immune to individuals below Level 20, Offensive actions against possessor from sources below Level 30 have a 50% chance of failing, Constant Effect
Vampiric Infliction- Any individual killed by possessor who is below Level 30 becomes a Vampire on possessor's side of battle, Any individual killed by possessor who is below Level 60 but above level 29 becomes a Vampire Count on possessor's side of battle, Constant Effect
Charismatic- Possessor's allies gain +2,500 to all stats, Stacks 30 times, Constant Effect
Vampiric Fortitude- Possessor gains +1,000,000 HP, Constant Effect
Sunlight Weakness- Possessor has a 100% chance of being afflicted with Awestruck if possessor is ever in a Zone of Light, Possessor takes 100,000 Flat Light element Damage at the start of each round if in a Zone of Light, Constant Effect
Mesmerizing Monologue- Possessor may, at the beginning of battle, inflict Charm on up to 15 targets with a 50% chance of infliction and may perform one non-offensive action, This effect has no effect if any opponents are at least Level 37, Constant Effect
Vampiric Reconstitution- Possessor, if killed by HP damage that is not of an element that possessor possesses a weakness to that comes from a source below Level 60, has a 95% chance of automatically resurrecting with 400,000 HP at the start of the next round, Constant Effect
Abilities-
Vampiric Touch- 25,000 Damage, 2,500 SPI Damage, 2,500 CON Damage, deals HP Drain, Darkness, 0 MP
Bite- 30,000 Damage, deals HP Drain and MP Drain, 75% inflicts Fatigued: Knocked Unconscious, Darkness & Physical or Physical, 0 MP
Direct- Target gains an action immediately after this action, Air, 59,000 MP
Call Hordes- Summons 10 Legion of Vampirically-Augmented Thralls, Pack of Vampirically-Augmented Wolves, or Swarm of Vampirically-Augmented Bats, Darkness & Psychic, 80,000 MP
Summon Vampires- Summons 3 Vampire, Max 20 Summoned, Darkness, 300,000 MP
Dark Mist- All Darkness element individuals in battle gain +25% Dodge as a non-stacking buff, Darkness & Air, 30,000 MP
Dominating Gaze- Inflicts Charm, 15% inflicts Dominion on targets below Level 20, 1 hit against 25, Psychic, 42,000 MP
Dark Magic- 13,666 Damage, inflicts Voidstruck, inflicts Hexed, 1 hit against 30, Darkness or Magic or Darkness & Magic, 13,413 MP
Philosophically Ponder the Nature of Mankind- Caster gains +5,500 MIN, +80% Critical agianst Humans, and 50% Human Resistance, does not stack, Psychic, 300,000 MP
Turn into Mist- +70% Dodge, Target may not, if below Level 60, perform Physical element actions, affects caster only, lasts 5 rounds, does not stack, Air, 100,000 MP
Drops-
200,000 Gold
17,100 XP
50% Glass of Bloodwine- (Consumable, Drink, Darkness, 1 Charge, 244,000 Gold) Heals 200,000 HP, Cures Minor Status Effects, Target's next damage-dealing action may inflict HP Drain, only affects Undead, Daemons, Demons, and Devils
30% Vampire Count's Suit- (Armor, Clothing, Darkness, 8,700,000 Gold) +8,300 Defense, +8,100 STR, +8,100 MIN, +8,100 SPI, +8,700 AGI, +6,500 CON, 45% Darkness Resistance, Wearer's Melee Attack and Magical Attack actions inflict HP Drain, 30% Light Weakness
10% Vampire Count's Cloak- (Accessory, Cloak, Darkness, 8,400,000 Gold) +8,500 to all stats, Wearer's damaging actions inflict HP Drain, 45% Darkness Resistance, 40% Minor Status Effect Resistance, 30% Light Weakness
10% Vampire's Chateau- (Item, Property, Darkness & Earth & Air, 16,900,000 Gold)
Constellation Dragon-Serpent- (Transformation, Steed, Astral, 250,000,000 Gold)
Level 96
HP- 19,000,000
MP- 19,000,000
STR- 75,000
AGI- 75,000
CON- 75,000
MIN- 75,000
SPI- 75,000
XP- 0
XP Needed- 84,320,000 (Standard Multiplier x1)
Minimum Level- 96
Defense- 54,000
Defense against Stat Damage- 4,100
Critical Chance- 96%
Resilience- 96%
To Hit- 196%
Dodge- 96%
Resistances and Immunities- 99% Astral Resistance, 95% Fire Resistance, 95% Light Resistance, 95% Hope Resistance, 95% Ice Resistance, 95% Technology Resistance, 95% Air Resistance, 95% Electrical Resistance, Immune to Voidstruck, Suffocation, Overload, Electrocuted, Burning, Awestruck, Zealblasted, Antimatter, and Impaired, 220% Minor Status Effect Resistance, 110% Moderate Status Effect Resistance, 20% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Star Dragon- Possessor gains the subtypes Dragon and Astral Being, Constant Effect
Boundless Travel- Possessor may, at the start or end of each round, enter any battlespace that is part of the same battle so long as no entity of Level 96 or greater in either the battlespace possessor is leaving or the battlespace possessor is entering objects, Constant Effect
Celestial Terror- Possessor gains +35,000 to all stats and is Immune to individuals below Level 60, Constant Effect
Constellation Rush- While possessor is equipped but not transformed into, possessor's wielder may perform an action called 'Constellation Rush' that may move its performer into another existing battlespace (so long as no individual of Level 99 or greater in the battlespace being entered or the battlespace being exited objects) and then (whether or not it moved) deal 200,000 Flat Astral & Fury element Damage to up to 60,000 targets, Constant Effect
Abilities-
Consume- 110,000 Damage, Deals HP Drain, Physical or Fury or Glory or Astral, 0 MP
Overwhelming Magic- 90,000 Damage, 50% may unsummon target if target is below Level 96, 50% removes each buff on target that comes from a source below Level 96, 50% removes each buff or debuff with target as a source if target is below Level 100, Magic or Mystic, 0 MP
Celestial Star-Wind Breath- 40,000 Damage, 100% inflicts Voidstruck: Astral Echoes, 2 hits against 200,000,000, Astral or Astral & Magic or Light & Fire or Hope & Fire or Light & Fire & Hope, 250,000 MP
Antimatter Breath- 90,000 Damage, 300% inflicts Antimatter, 1 hit against 200,000,000, Technology or Technology & Destruction, 100,000 MP
Dark Matter Breath- 70,000 Damage, 25% inflicts Instant Death, 25% inflicts Vanished, 1 hit against 200,000,000, Technology or Technology & Destruction, 300,000 MP
Protective Sphere- Target gains +65,000 Defense, 40% Ice Resistance, 40% Darkness Resistance, 40% Hope Resistance, 40% Technology Resistance, 150% Frozen Resistance, 150% Voidstruck Resistance, 150% Suffocation Resistance, 150% Drowning Resistance, 150% Burning Resistance, and 150% Antimatter Resistance, does not stack, Magic or Astral or Energy, 100,000 MP
Harvesting 100 with Draconics, RM, Zweirugi, Nira

Just a simple harvest so I don't have to grok bonuses. Zwei's suited up in the transformation that's immune to all the counts, so he just kills them all with a bunch of Dark Matter Breaths.

Each person selects a different drop; run twice today.
Three of Swords: Draconics, Nirrechau Reccateu, Roulette Master, Zweirugi
Solo Operative: Silent One
Knights of the Orders: Reshol of SKY, Tensyre of SKY
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Draconics
Arena Lieutenant
Posts: 294
Joined: Wed Mar 17, 2021 5:13 am
Location: Lost in time and space

Re: Vampire Count Harvest

Post by Draconics »

Two today!
Three of Swords: Draconics, Nirrechau Reccateu, Roulette Master, Zweirugi
Solo Operative: Silent One
Knights of the Orders: Reshol of SKY, Tensyre of SKY
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Draconics
Arena Lieutenant
Posts: 294
Joined: Wed Mar 17, 2021 5:13 am
Location: Lost in time and space

Re: Vampire Count Harvest

Post by Draconics »

Two more today, and then we'll cease.
Three of Swords: Draconics, Nirrechau Reccateu, Roulette Master, Zweirugi
Solo Operative: Silent One
Knights of the Orders: Reshol of SKY, Tensyre of SKY
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The Nottest of Daves
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Re: Vampire Count Harvest

Post by The Nottest of Daves »

2,400 Glass of Bloodwine- (Consumable, Drink, Darkness, 1 Charge, 244,000 Gold) Heals 200,000 HP, Cures Minor Status Effects, Target's next damage-dealing action may inflict HP Drain, only affects Undead, Daemons, Demons, and Devils
1,444 Vampire Count's Suit- (Armor, Clothing, Darkness, 8,700,000 Gold) +8,300 Defense, +8,100 STR, +8,100 MIN, +8,100 SPI, +8,700 AGI, +6,500 CON, 45% Darkness Resistance, Wearer's Melee Attack and Magical Attack actions inflict HP Drain, 30% Light Weakness
478 Vampire Count's Cloak- (Accessory, Cloak, Darkness, 8,400,000 Gold) +8,500 to all stats, Wearer's damaging actions inflict HP Drain, 45% Darkness Resistance, 40% Minor Status Effect Resistance, 30% Light Weakness
477 Vampire's Chateau- (Item, Property, Darkness & Earth & Air, 16,900,000 Gold)


Whomst thou lootst get?
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Draconics
Arena Lieutenant
Posts: 294
Joined: Wed Mar 17, 2021 5:13 am
Location: Lost in time and space

Re: Vampire Count Harvest

Post by Draconics »

It'll all get dumped onto Draconic's sheet, thanks!
Three of Swords: Draconics, Nirrechau Reccateu, Roulette Master, Zweirugi
Solo Operative: Silent One
Knights of the Orders: Reshol of SKY, Tensyre of SKY
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