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Other EXAMPLES include words such as REDMANE, SUPERBELT, YAZBELLAN, THE DARK KING, or ARGANTANNION. You can also jump to chapters of the Ascension, like CHAPTER TWO.
A SUPERBELT is a strip-shaped region characterized by being of terrestrial nature, but containing a galaxy-sized-or-larger field of floating asteroids and/or planets, typically many times wider than it is thick. Most superbelts are found above massive mountain chains, but others are in desert regions, above vast oceans, or are found in more-verdant areas. In the context of the First Ascension, the term usually refers to the CRIMSON SUPERBELT, which is on ERATHIS.
REDMANE can refer to a number of related areas. It primarily refers to the vast region of ERATHIS composed of the PLAINS OF REDMANE. It also refers to the KINGDOM OF REDMANE, which is based within the PLAINS OF REDMANE and controls the majority of their area. Additionally, it can refer to CITY OF REDMANE, which serves as the capital of the KINGDOM OF REDMANE. REDMANE is bordered by the CITADEL ISLES to the West, PARTHEVIA to the North, ANADAR (REGION) to the East, and the CRIMSON SUPERBELT to the South.
ANADAR was formerly a ranger living in the GREAT FOREST OF ANADAR, which she was named after. Contacted by LUMLEY, the mayor of GREENCLEAVE, a small village within the holdings of the KINGDOM OF ANADAR, about unusual beast behavior, she set out to gather provisions before heading to the village to assess the disturbance in the area's beasts. While doing this, however, GRAZNAX, a WOOD IMP, stole her keys, locking her out of ANADAR'S COTTAGE. Attempting to track him down, she encountered JOE, RONSWORTH, and BLADE and asked them for assistance in finding her keys and assisting the village. JOE and RONSWORTH joined her, but BLADE asserted that he had more important matters to attend to, and, after wishing her luck, departed for the CITADEL ANADAR, in the CAPITAL OF ANADAR. Undaunted, ANADAR, JOE, and RONSWORTH gathered provisions, hunting FOREST DEER, and debated whether to search for ANADAR'S KEYS before or after assisting GREENCLEAVE. In the discussion, JOE brought up his desire to redecorate his home, JOE'S CAVE, and ANADAR agreed to assist him in decorating it in return for his assistance with the other tasks.
The group proceeded to the SARBECK DEN.
Other areas located in this portion of events included BLUEBELL VILLAGE, GOLEZBY VILLAGE, GOLEZBY WOOD IMP LAIR, THE NOCKLE TREE, and THE WELL IN THE FOREST NEAR ANADAR'S COTTAGE.
ANADAR, JOE, and RONSWORTH worked together to defeat the SARBECK in its lair, the SARBECK DEN. After slaying the rare beast, they made fancy decorations for JOE'S CAVE, which they set up there. Following this, the group opted to head to GREENCLEAVE, leaving the retrieval of ANADAR'S KEYS from the WOOD IMPS for a later point. The group set out to GREVSEY WOOD-ORCHARD and gathered provisions, fighting the unusually-aggressive JONKULDONTTUS, and, after succeeding in said task, trekked to GREENCLEAVE along the GREAT FOREST ROAD OF ANADAR, which then branched to the GREENCLEAVE SIDE TRAIL. Reaching GREENCLEAVE, the group spoke to MAYOR MARCUS OF GREENCLEAVE, learning about the abnormal beast activity. The group set up a stake-out in the GREENCLEAVE ORCHARDS, where they fought a group of GRAY WOOD WOLVES led by HROLVO THE LAUGHING BEAST.
Other areas located in this portion of events included GREVSEY VILLAGE, WHITECUP VILLAGE, WHITECUP WOOD-MANSION, THE TOWER OF YELLOW BLOSSOMS, AUNT LARUE'S VILLAGE, AUNT LARUE'S MANSION, BIGROOT VILLAGE, and BIGROOT VILLAGE GRAINERY COMPLEX.