Copy of the last one, but this time I put in the blurbs brought up last time.
Horseman of War
Level 97
Fiend, Darkness & Fire
HP- 52,000,000
MP- 35,000,000
STR- 355,000
AGI- 313,000
CON- 319,000
MIN- 250,000
SPI- 264,000
XP- 0
Defense- 240,000
Defense against Stat Damage- 19,000
Critical Chance- 490%
Resilience- 425%
To Hit- 570%
Dodge- 425%
Resistances and Immunities- Darkness Immunity, Fire Immunity, Fate Immunity, Destruction Immunity, 99% Base Element Resistance, 50% Life Weakness, 50% Fortune Weakness, Immune to Minor and Moderate Status Effects, 127% Major Status Effect Resistance
Prime Attribute- Strength + Strength
Constant Effects-
Apocalypse Horseman- Possessor is Immune to individuals below Level 60, Possessor gains 3 additional actions per round, Possessor may choose at the start of a thread to gain the 'Steed' subtype, Constant Effect
Four Horsemen- Possessor is Immune to individuals below Level 69 if any of possessor's allies possesses a Constant Effect named 'Apocalypse Horseman' or 'Four Horsemen', Possessor gains +180,000 to all stats and becomes Immune to individuals below Level 80 if possessor possesses at least three allies who possess a Constant Effect named either 'Apocalypse Horseman' or 'Four Horsemen', Constant Effect
Apocalypse By War- Possessor may choose for possessor's allies abilities named 'Apocalypse' to gain 'may deal double Damage to targets below Level 99 (to a max of 50,000,000 additional points)', '100% may inflict Devastated', and/or 'may gain the element Fire', Constant Effect
Wounded Master- Possessor suffers no negative effects from the status effect Wounded, Constant Effect
Devastated Master- Possessor suffers no negative effects from the status effect Devastated, Constant Effect
Status Grandmaster- Possessor ignores the Immunities to status effects of individuals below Level 90, Constant Effect
War Aura- Possessor and possessor's allies gain +150,000 STR, +200% Critical, and deal 500,000 additional Damage as an effect that stacks 5 times, Constant Effect
Add Wounded- Possessor's actions may gain 'Inflicts Wounded', Constant Effect
Holds Power Over One Fourth of the World- Individuals below Level (25 * the number of possessor's allies, counting possessor, who possess an ability named 'Holds Power Over One Fourth of the World' to a max of Level 100) have a (25 * the number of possessor's allies, counting possessor, who possess an ability named 'Holds Power Over One Fourth of the World' to a max 100 percent)% chance of failing to create, destroy, alter, attach effects to, remove effects from, or alter effects on Zones, Terrains, and Phantom Terrains without possessor's permission, Constant Effect
Endless War- Possessor's opponents below Level 90 may not conduct non-offensive actions, Constant Effect
War Itself- Possessor gains +30,000,000 HP, +100,000 STR, +100,000 CON, +200% Critical, and possessor's abilities' Damage values are increased by 300,000 points, Possessor's Criticals deal 10x Damage, Constant Effect
Wrath of War- Possessor may use any of its abilities as a counter in response to being attacked, to a max of 10 such counters per round, with said counters occurring after the triggering attacks finish, Constant Effect
End of Days- Opponents of possessor below Level 100 may not summon while possessor is present, Opponents of possessor below Level 100 may not apply buffs to targets, Constant Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Sword of War- 800,000 Damage, this action gains +200% Critical, 100% inflicts Devastated, Darkness or War or Fire or Physical or Fate or Destruction, 0 MP
World-Travelling Steed- Caster exits caster's current battle and enters another active battle in the same thread unless an individual above Level 99 in either battle objects, Spatial & Fate, 1,500,000 MP
Worldnuke- 300,000 Damage, 15,000 CON Damage, Inflicts Posion: Irradiated, 1 hit against 50,000,000,000, Atomic or Atonic & War or Atomic & Destruction, 1,000,000 MP
Extinction- 400,000 Damage, If this action kills any of its targets, all summons from the enemy list or zoo record of the same type are immediately unsummoned and may not be summoned for the remainder of the thread, Destruction, 2,900,000 MP
Red Guns of Battle- 215,000 Damage, 5 hits against 50, Technology & Fire & War, 1,850,000 MP
Apocalypse- 1,500,000 Damage, 100% inflicts Devastated, may deal double Damage to targets below Level 99 (to a max of 50,000,000 additional points), 1 hit against 100,000,000,000, Destruction & Fate & Fire, 7,000,000 MP
Drops-
2,500,000 Gold
145,500 XP
50% Fiend Essence- (Item, Material, Darkness, 100,000,000 Gold)
20% Apocalypse- (Spell, Other: Catastrophe Magic, Destruction & Fate & Light & Acid & War & Earth & Darkness, 940,000 MP, 210,000,000 Gold) +440,000 Magical Attack, 30% inflicts Plague, 30% inflicts Dominion, 30% inflicts Devestated, 30% inflicts Smited, 30% inflicts Instant Death, deals 1/2 Damage, 1 hit against 5,000,000, 150% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 60 or greater
20% Sword of War- (Weapon, Sword, Darkness & Acid, 700,000,000 Gold) +700,000 Melee Attack, +700,000 STR, +700,000 CON, 180% Critical, 60% inflicts Devastated, 30% Devastation Resistance, Wielder must be Level 60 or greater
5% Apocalyptic Gauntlets of War- (Accessory, Gauntlets, War & Destruction & Fate, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Defense, +400,000 STR, +400,000 CON, Wielder may equip Weaponx2 items as though they were Weaponx1 items, Wielder's per-item Melee Attack cap becomes (STR * 2), Wielder must be Level 60 or greater
5% Apocalyptic Armor of War- (Armor, Grand Armor, War & Destruction & Fate, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Defense, +400,000 STR, +400,000 CON, 180% Resilience, 40% War Resistance, 40% Catastrophe Magic Resistance, Wielder's per-item Melee Attack cap becomes (STR * 2), 20% Devastated Resistance, Wounded Immunity, Wielder must be Level 60 or greater
Draconics (Draconics)
Level 99
Dragon & Golem, Null
HP- 37,075
MP- 37,075
STR- 6097 (19)
AGI- 6097 (19)
CON- 6097 (19)
MIN- 6247 (19)
SPI- 6097 (19)
Fame- 112
(Counting Null, Fame abilities, Snake Eater, Dragon Lord, Math)
Abilities and such!
Weapons-
*Vreskenventrach, the Severing Wind- (Weapon, Force, Air & Good, 51,125,000,000 Gold) +51,125,000 Ranged Attack, +51,125,000 AGI, +51,125,000 SPI, 1,444% To Hit, +1,444% To Hit, Wielder's 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions may use Spirit as their Prime Attribute, 1 hit against 5,000,000,000,000, Wielder's offensive actions may remove all buffs from their targets that come from sources that are lower-Level than wielder, Wielder's non-offensive actions may remove all debuffs from their targets that come from sources that are lower-Level than wielder, Wielder's actions that target opposing summons that have a lower-Level summoner than wielder may make those summons uncontrolled, Wielder may spend an action to remove all buffs from a target, Wielder may spend an action to remove all debuffs from a target, Wielder may spend an action to delink any values from any individuals, Wielder may spend an action to untransform any number of lower-Level targets, Wielder may spend an action to remove all polymorph effects from any number of lower-Level targets, Wielder may spend an action to remove any number of passengers from any number of lower-Level vehicles, Wielder may spend an action to unequip any number of a lower-Level target's items, Wielder may spend an action to remove the text of an ability or constant effect possessed by an entity below Level 80, Damage wielder deals may not be healed by sources below Level 80 without wielder's permission, Wielder is Immune to sources below Level 60, Wielder must be Level 80 or greater and must possess either the abilities 'Grandmaster Force Training', 'Grandmaster Air Synchronization', and 'Expert Good Synchronization' or the award 'Granted the Severing Wind by Elsie Phaeduras'
Mad World-Judge's Tome of World-Destabilizing Magics- (Weapon, Book, Chaos & Law & Magic, 230,000,000 Gold) +230,000 Magical Attack, +230,000 Defense, +230,000 SPI, +2,300,000 MP as a non-stacking bonus, 160% Critical, 260% To Hit, Wielder's 'Magical Attack' and 'Overdrive' actions may gain '1 hit against 2,000,000,000', Wielder's MP-determining stat becomes Spirit, 10% inflicts Insanity, 25% Insanity Resistance, Wielder's actions may destroy a Zone, Terrain, or Phantom Terrain created by a source that is either below Level 80 or both below Level 95 and below wielder's Level, Entities killed by wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may not be resurrected by sources below Level 90 that are not greater Level than wielder without wielder's permission, Wielder may choose for wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions to randomly use any one stat as their Prime Attribute, Wielder may choose at the beginning of any round to become a combination of randomly selected base elements (with each combination of such elements having an equal probability of being selected) as a non-stacking buff, Wielder may treat Law and/or Chaos as base elements, Wielder gains 30% Chaos Resistance if wielder has a Law-element ally, Wielder gains 30% Law Resistance if wielder has a Chaos-element ally, Whenever one of wielder's opponents would choose a value that would normally be determined randomly, if wielder possesses the ability 'Adept Chaos Synchronization' or the ability 'Adept Law Synchronization', wielder may choose for said value to instead be determined randomly, with individuals below Level 80 not being able to choose its result, Wielder must be Level 40 or greater and must possess the ability 'Adept Anarchomancy Attunement', 'Adept Wizard Magic Attunement', 'Worldbound God', 'High Judge', or 'Xaos Xomptroller' w/ Ghostfog- Provides +5% Dodge and +400 MP to Undead wielders, Affects Weapons and Armor, Enchantment w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Demonically Possessed Karaoke Machine- (Weaponx0, Instrument, Darkness & Technology, 4,115,000 Gold) +5,000 Melee Attack, +6,000 Ranged Attack, +5,000 Magical Attack, +4,500 to all stats, +7,000 MP, if wielder is below Level 50 and does not have the ability Demonologist, then wielder performs, at the beginning of every round, a Melee Attack, a Ranged Attack, and then a Magical Attack on wielder, these three attacks cannot Heal or inflict any positive effects, This item provides an additional +5,000 Ranged Attack and +5,000 Magical Attack if its wielder has the ability Bard, This item provides an additional +5,500 AGI if its wielder has the ability Dancer, This item cannot be equipped with any other Weaponx0 w/ Ghostfog- Provides +5% Dodge and +400 MP to Undead wielders, Affects Weapons and Armor, Enchantment
Armor-
God-Mage's Legend-Metal Shield-Orrery which Scatters Damage Across the Infinities of Space and Time- (Armor, Aura, Spatial & Time & Magic, 450,000,000 Gold) +450,000 Defense, +450,000 Magical Attack, +450,000 MIN and SPI, +4,500,000 MP as a non-stacking bonus, Wearer gains +1,000 additional Defense for each Spell equipped, to a max of 30 Spells, Wearer gains a 25% chance of being able to re-direct each instance of Damage that would be dealt to wielder by a source below Level 99 that is below wearer's Level to any one individual that is below Level 99 that is below wearer's Level who is in a different battlespace, Wearer gains a 25% chance of being able delay each instance of Damage that would be dealt to wielder by a source below Level 99 that is below wearer's Level for 5 rounds, with said delayed damage floating on wearer as a debuff until it is dealt and dealing itself at the start of the round instead of obeying the normal rules for delayed actions, Wearer is immune to individuals below Level 40, Wearer ignores Defense-piercing from sources below Level 40, Wearer's 'Magical Attack', 'Overdrive', and 'Cast a Spell' actions that involve wearer casting one or more spells may not be countered by individuals below Level 79 who are equal Level to or lower Level than wearer, May only be equipped by individuals of Level 60 or greater (who possess the ability 'Adept Wizard Magic Attunement' or both the abilities 'Expert Aura Mastery' and 'Advanced Understanding of Common Practices of Theoretical Magic')
Accessories-
*Black Sash of Legend- (Accessory, Scarf, Magic, X Gold) +200,000 Magical Attack, +200,290 Defense, +200,600 STR, +201,070 AGI, +215,820 CON, +240,980 MIN, +2,000,000 HP, +221,590 SPI, +2,000,000 MP, +10 Fame, Provides wielder with 5 bonus weeks 1/year, 5% each turn possessor gains an additional action which can only be used to perform the 'Cast a Spell' ability, possessor gains 10 Spell slots, Possessor's Golem pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats, All Rune Magic spells gain +10 Magical Attack, boost stats of those other than caster by 10 more points, and cost 10 less MP, Consumables, though not permanent consumables, character uses have a 1% chance of not expending a charge, 25% Magic Resistance, 5% Water Resistance, 5% Earth Resistance, 5% Electrical Resistance, +50 additional defense if possessor has an Evermason, Abjurer, Artificer or Golomancer ability, possessor regenerates 50 MP per round, possessor's Magical Attacks may use Mind as their prime attribute, possessor, at beginning of battle, wielder has a 5% chance of scanning each opponent's stats, All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP, Wearer's Summoned Undead and Dragons have +200 HP and deal 20 more damage with their attacks, 5% Critical, 5% Dodge, 5% Resilience, 104% to Hit, +10 Defense against darkness, +10 Defense against light, Wearer's Leadership spells that already hit at least 1 target hit 2 additional targets and cost 40 less MP, +50 to all summoned and pet Abstracts' stats, possessor may use Attack With Finesse, Grand Spell, and Powerful Attack, +500 damage against Fighters, Clerics, Wizards, and Thieves, equipped Walruses provide an additional +10,000 to all stats, As an RP effect this item provides +500 additional points to all stats when combating agents of the Bluewar Ministry, +250 Magical Attack against Drakespawn, +1,000 HP and MP and +100 to all stats when fighting bosses, +80 to all wearer's pets' and summons' stats, +800 to all wearer's pets' and summons' damage, Wielder regenerates 20,000 MP per round, +200 to the listed Damage values of wearer's pets and summons, Wielder gains +100 additional Defense for each Spell equipped, to a max of 200 Spells, Spells cost wearer 5,000 less MP to cast, wielder may choose, at the beginning of a thread, to exchange 2 other accessory slots for a pet slot up to 1 time, Wielder's turn-order-determining stat may become Mind upon equipping this item, all of wielder's pets and summons may act on possessor's turn-order-determining stat's value instead of their own provided that no opponents are above (Wielder's Level + 10) or above Level 99 and provided wearer's name is 'Vashna Saseen', Opposing bosses below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled provided wearer is at least Level 19 and wearer's name is 'Vashna Saseen', Wearer gains 5 spell slots that may only hold Wizard Magic spells, Whenever wielder casts a spell, wielder may pay 500,000 MP to choose to either give it +30,000 Magical Attack if it already possesses at least one type of attack bonus, to have it inflict any one chosen minor or moderate negative status effect if the action said spell is involved in would not otherwise possesses a chance of inflicting any negative status effects, to pierce 15,000 Defense against Magic, to gain 30% Critical, to gain 130% To Hit, to cost 30,000 less MP, to become solely any one base element, or to cure any one minor or moderate negative status effect, If wielder is an Undead and is Level 40 or greater, wielder, to a max of twice per thread, has a 99% chance of resurrecting immediately after being killed if not killed by an action or damage that is either Mystic element, from an individual 20 or more Levels greater than wielder, from an element wielder is weak to, or from an individual or Level 100 or greater, In these cases, when wielder self-ressurects, wielder does so with amounts of HP, MP, and stats equal to wielder's normal Max values of said values, to a max of 30,000,000 HP and MP and 500,000 in each stat, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, May only be wielded by individuals named 'Vashna Saseen'
Aeons-Forged Mask of Fated Money and Power Though Money (Also Elegance) Featuring Bonus DOSH~!- (Accessory, Mask, Time & Wealth & Fate, 650,000,000 Gold) +650,000 Defense, +6,500,000 Defense against Gold Damage, +650,000,000 to all stats, +65% To Hit, +65% Dodge, Wearer may spend an action to escape from a random quest, Wearer may spend an action to have a 15% chance of inflicting Petrified on a target with less Gold than wearer (provided that target's Level is below 90), Wearer may spend an action to gain +65,000 to all stats as a non-stacking effect if possessor spends 650,000,000 Gold as part of said action, Wearer's actions may gain the element Fate if wearer possesses at least 1,000,000,000 Gold, Wearer's allies gain +5% To Hit if wearer has more Gold than they do, Wearer must be Level 40 or greater w/Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment w/ Opulent- This item is worth 4 times its prior value, Affects any type of possession, Smithing Technique
*Forcystus Mask- (Accessory, Mask, Warding & Illusion & Evil, 6,666,666,666 Gold) +6,666,666 Defense, +6,666,666 Magical Attack, +6,666,666 CON, +6,666,666 MIN, +66,666,666 HP as a non-stacking bonus, +66,666,666 MP as a non-stacking bonus, 240% Resilience, 240% Dodge, Possessor may spend an action to gain any base subtype, Fiend, or Holy One as a buff that stacks 200 times, Possessor may spend an action to lose any subtype as a buff that stacks 200 times, Possessor may choose for attempts to scan possessor's stats by sources below Level 80 to fail and for the individual attempting to scan possessor's stats to be afflicted with Plague, Insanity, Petrification, and/or Smitten: Great Atrocity, Possessor may preemptively scan the stats of any individual who attempts to scan possessor's stats, Possessor may, to a max of once per thread across all possessors across all copies of this item, either as an action or in response to possessor dying, resurrect itself, remove this item from the thread, and acquire a buff that gives its possessor a bonus of +6,666,666 to all stats, that makes its possessor solely the subtype Fiend & Abomination, that gives its possessor 'Absorbs Evil and Illusion from sources below Level 80', that gives its possessor's name to become all-caps and gain the prefix 'ANATHEMAIC ', that gives its possessor's attacks a 60% chance of inflicting any one major negative status effect, that cannot be removed by sources below Level 80, and that cannot be replicated; Wearer Temporarily, as a non-stacking effect that does not key off of Temporary abilities, gains the next Tier ability, to a max of 'Legendary', in the classes 'Clothier', 'Illusionist', 'Unreality Coordinator', 'Ward Crafter', and 'Diplomat', This item's also counts as possessing the subtype Crown, Wearer must possess the ability 'Master Diplomat', the ability 'Master Illusionist', the ability 'Master Illusion Synchronization', the ability 'Master Evil Synchronization', the ability 'Master Clothier', the ability 'Master Warding Synchronization', the ability 'Master Transmutation Synchronization', the award 'Key to the Defeat of Forcystus', or the award 'Won the Megaquest "Crisis Across Infinite Nexii"', and must be Level 79 or greater
<One slot open!!>
*Tome of the Elder Runes- (Accessory, Tome, Magic, 45,000,000 Gold) Wielder gains +2,000 Magical Attack per Elder Symbol equipped, Wielder gains +2,000 to all stats per Elder Symbol equipped, Wielder gains 5 Accessory slots, to a max of 24 Accessory slots, that may only hold Elder Symbols w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Kaledoscopic Casting Rune- (Accessory, Other: Elder Symbol, Magic & Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & War, 30,100,000 Gold) Whenever wielder casts a spell, wielder may choose to either give it +30,000 Magical Attack if it already possesses at least one type of attack bonus, to have it inflict any one chosen minor or moderate negative status effect if the action said spell is involved in would not otherwise possesses a chance of inflicting any negative status effects, to pierce 15,000 Defense against Magic, to gain 30% Critical, to gain 130% To Hit, to cost 30,000 less MP, to become solely any one of the elements Earth, Air, Fire, Water, Light, Darkness, Magic, Physical, Psychic, or War, or to cure any one minor or moderate negative status effect
Ancient Symbol of the Apocalypse- (Accessory, Other: Elder Symbol, War & Destruction & Fate, 400,000,000 Gold) +400,000 Magical Attack, +400,000 Defense, +400,000 SPI, +400,000 CON, Wielder may equip Weaponx2 items as though they were Weaponx1 items, Wielder's per-item Magical Attack cap becomes (SPI * 2), Wielder must be Level 60 or greater w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Symbol of the Ouroboros- (Accessory, Other: Elder Symbol, Spatial & Time, 200,000,000 Gold) +2,000,000 HP as a non-stacking bonus, +2,000,000 MP as a non-stacking bonus, Wielder regereates 200,000 HP and 200,000 MP at the start of each round, Sources below Level 60 may not prevent wielder from healing or regerneating HP or MP, Wielder may target individuals below Level 60 who are in different battlespace so long as no individual of Level 90 or greater who is either in the battlespace wielder is in or the battlespace being targeted objects, Wielder must be Level 40 or greater w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Symbol of Ancient Divinities- (Accessory, Other: Elder Symbol, Light, 150,000,000 Gold) +150,000 Magical Attack, +150,000 Defense, +150,000 SPI, +150,000 MIN, +1,500,000 MP as a non-stacking effect, +750,000 HP as a non-stacking effect, 40% Mystic Resistance, 10% Base Element Resistance, Wielder is immune to individuals below Level 40, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Flat Light or Mystic element HP Healing and MP Healing, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, 30% inflicts Awestruck, Wielder may treat Divine Magic spells that wielder casts or has equipped as Ancient Magic spells, Wielder must be at least Level 40 and must have a patron deity
Emblem of Magi- (Accessory, Other: Elder Symbol, Magic, 36,000,000 Gold) +18,000 Magical Attack, +36,000 MIN, +36,000 SPI, +300,000 MP as a non-stacking bonus, 30% Magic Resistance, 5% Mystic Resistance, Spells cost wielder 300,000 less MP to cast as a non-stacking bonus
Consumables:
*Captain Miller's Booze Collection- (Consumable, Drink, Water & Darkness, Unlimited Charges, 60,000 Gold) +5,000 HP, +5,000 MP, Inflicts Poison: Drunk, can be used 5 times per Quest or Battle
Spells:
A LOT GOES HERE
Carp of the Round- (Spell, Chaos Magic, Chaos, 960,000 MP, 96,000,000 Gold) +96,000 Magical Attack, +96,000 Melee Attack, 12 hits against 12, 240% inflicts Confusion, Attacks involving this spell are Criticals on the third round of battle, 5% causes the user to gain a Massive Sea Diamond Bass (to a max of once per battle), Up to once per thread, an action involving this spell may give an individual in the same battlespace as its caster a non-stacking buff that makes its possessor Level 60 if it would otherwise be below Level 60, Caster must be Level 60 or greater and must possess the abilities 'Fisherman', 'Seakeeper', 'Anarchomancer', and 'Ocean Prince'
Pets:
"Celessara Rose"
Masked Lady-General of the Spring Court- (Pet, Fae, Air & Light & Electrical, Lv. 6, 225,000 Gold)
HP- 8,000
MP- 13,500
STR- 135
AGI- 260
CON- 168
MIN- 990
SPI- 460
XP- 0
XP Needed- 25,000 (Standard Multiplier x2)
Minimum Level- 4
Defense- 380
Defense against Stat Damage- 10
Critical Chance- 3%
Resilience- 3%
To Hit- 106%
Dodge- 5%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
Leads from Behind- Possessor gains 20% Dodge, +600 Defense, 50% Physical Resistance, and +300 Defense Against Stat Damage while in the back row, Constant Effect
Cunning Orders- All of possessor's allies gain +9% to Hit, +9% Resilience, and deal 650 additional damage with all damage-dealing attacks, does not stack, Constant Effect
Granted Effects-
Cloaked in the Winter of Waerdael- Possessor may deal 5,000 flat Ice element damage to an equal number of allies and enemies at the start of each round, to a max of 30 such targets, Constant Effect
Abilities-
Fan Thwack- 300 Damage, Caster may also deal a quantity of MP damage equal to the HP damage dealt by this ability to each target of this ability, May optionally not reduce target below 1 HP and / or 1 MP, Physical, 0 MP
Assist- +300 Defense and +125 MIN to caster's controller, stacks 5 times, lasts 5 rounds, Physical, 50 MP
Helpful Advice- All of caster's controller's attempts to scan opposing stats are performed at 5 levels higher, +200 MIN to caster's controller, lasts 5 rounds, does not stack, Light, 200 MP
Masterful Command- All of caster's controller's pets and summons that are not caster gain +1,000 HP, +1,000 MP, and +100 to all stats, does not stack, lasts 30 rounds, 1,100 MP
Swords of War- All attacks from caster's allies in the front row deal 1,000 additional damage, lasts 5 rounds, stacks 5 times, Physical, 100 MP
Shields of War- All of caster's allies in the front row gain +500 Defense, lasts 5 rounds, stacks 5 times, Physical, 100 MP
Boots of War- All of caster's allies in the front row gain +125 AGI, lasts 5 rounds, stacks 5 times, Physical, 100 MP
Thunder Cone- 2,000 Damage, 1 hit against 4, Electrical, 1,100 MP
Direct- Target gains an additional action immediately after this action, this ability may not, through text that is on this ability naturally, give caster an action, Air, 40 MP
Subtle Troop Movements- Up to 5 target allies may immediately perform 'Switch Rows' actions if they possess an ability named 'Switch Rows', Said actions may not be countered by individuals below Level 20, Air, 450 MP
Indexed Abilities-
Fan Self- Cures caster of Fatigued, Air, 5 MP
*Mr. Freshness- (Pet, Human, Light, Lv.79, X Gold)
HP- 14,050,000
MP- 11,890,000
STR- 115,000
AGI- 144,700
CON- 121,000
MIN- 127,000
SPI- 144,700
Fame- 22
XP- 2,416,740,000
XP Needed- 1,549,200,000 (Standard Multiplier x2, Power x3, Raised to x60 to bypass Level 80 cap)
Defense- 47,400, +474,000 against Earth, +474,000 against Light
Critical Chance- 95%
Resilience- 163%
To Hit- 215%
Dodge- 95%
Resistances and Immunities- Blight Magic Immunity, 80% Light Resistance, 80% Earth Resistance, 80% Physical Resistance, Immune to Paralysis, Fatigued, Pain, Pain: Discomfort, Confusion: Depression, Disease, Pain, Confusion: Fear, Confusion, Charm, Poison, and Stat Drain, 160% Minor Status Effect Resistance, 80% Moderate Status Effect Resistance
Prime Attribute- Strength + Any One Other
Constant Effects-
It's Mr. Freshness!- Everyone on all sides of battle in the same battlespace as possessor gains Immunity to Confusion: Depression, This immunity may not be pierced by individuals below Level 100, As an RP effect: No one can be depressed when Mr. Freshness is around!, Constant Effect
I Am the Evermason! (Member of the High Evermasons Society)- All of possessor's allies' Golomancy spells cost half their normal MP cost, All Golems allied with possessor gain +2,000,000 HP and +35,000 to all stats, does not stack, Constant Effect
So Fresh!- Possessor's Resistances, Immunities, Reflections, and Absorbtions may not be pierced or ignored by individuals below Level 100, Possessor possesses a 90% chance of automatically being cured of any minor or moderate negative status effect from a source below Level 100 at the start of every round, Constant Effect
These are the Hands that Built this City- Possessor's Large Structure allies gain +30,000,000 HP, +300,000 Defense, and +55,000 to all stats, does not stack, Constant Effect
Echo of the Architect's Powers- Possessor gains +35,000 to all stats, Possessor's Damage-dealing actions may deal an additional 105,000 Damage if possessor chooses such, Constant Effect
Serpent-Eater- Serpent Blessed below Level 70 may not inflict debuffs on possessor, Serpent Blessed below Level 100 deal half Damage to possessor as an effect that does not stack, Constant Effect
Mask of the Architect- Possessor is Immune to individuals below Level 40, Possessor gains +150,000 to all stats for each ally possessor possesses, to a max of 10 such allies, who are unique and possess a Constant Effect named 'Mask of the Architect', Constant Effect
Indexed Effects-
OVERWHELMINGLY FRESH!- Possessor gains +3,500 to all stats, Possessor's damage-dealing actions count as dealing an additional 2,000 damage if possessor chooses such, Constant Effect
Minty Power- Possessor gains +3,000 to all stats, Constant Effect
Fresh Nature- Possessor may be afflicted with a minor positive status effect of possessor's choice at the start of battle, Constant Effect
Electrostatic Super-Aura- Possessor may deal 270,000 Flat Electrical element Damage to any individual who conducts a hostile action that targets possessor, Constant Effect
Blindingly Clean- Any individual below Level 100 who conducts an offensive action against possessor has a 250% chance of being afflicted with Impaired: Blind, Possessor gains 200% Minor Status Effect Resistance, Constant Effect
Abilities-
Clean Your Clock- 97,000 Damage, 21,000 AGI damage, inflicts Fatigued: Stun, Physical, 0 MP
Loads of Know-How- +115,000 MIN, lasts 20 rounds, stacks 2 times, Earth & Magic, 0 MP
Scour- 110,050 Damage, Targets become unable to inflict Poison, Disease, or Paralysis, 1 hit against 50,000, Light & Water, 1,000 MP
Dazzle Ray- 97,000 Damage, inflicts Charm, 200% may inflict Impaired: Blind, Impaired Blind: Constant Glare, and/or Confusion, 100% may inflict Awestruck, Light, 200 MP
Aura of Glare- 104,500 Damage, inflicts Impaired: Blind, inflicts Awestruck, 200% may inflict Impaired: Blind: Constant Glare and/or Confusion, this action may be used as a counter to an attack that targets possessor and cannot be cast otherwise, Light, 0 MP
Helping Hand- Caster deals 30,000 Flat Light element Stat Point Healing of any combination of stats, with this number being the total number across all stats that is healed, with caster being able to allocate said healing as caster determines across said stats, 100% inflicts Rejuvenation, Light, 20 MP
Minty Tornado- 97,000 Damage, 150% may inflict Awestruck, 200% may inflict Fatigued: Prone, Caster removes all Zones of Acid, Agony, and Darkness that are in battle, This action repeats itself each round after casting with its targets determined once more by its caster as long as its caster remains alive, repeating a max of once per round, Light & Air, 1,200 MP
Mintify!- Cures target of all minor and moderate negative status effects, 50% cures any one major negative status effect with a source below Level 90, Light, 5,000 MP
Freshness INFUSION- Target becomes immune to minor and moderate status effects from sources below Level 89 as well as immune to debuffs from sources below Level 80, Light & Magic, 5,000 MP
Clean Up Your Act- 58,900 Damage, Target, if below Level 80, becomes unable to inflict debuffs or status effects, Physical & Magic, 5,000 MP
Mass Minty Heal- 75,400 Damage, Heals, cures Pain: Discomfort, Paralysis, Fear, Poison, and up to five other minor or moderate negative status effects, 1 hit against 100,000,000, Light & Air, 10,000 MP
You're All Washed Up- 75,400 Damage, inflicts Drowning, inflicts Awestruck, 75% target loses each action if target is below Level 80 as a debuff that does not stack, with effects that would happen before and after each lost action still occurring, this action may gain '1 hit against 50, deals 1/3 Damage', Water & Light & Magic, 5,000 MP
Ward against Uncleanliness- All Blight Magic spells cost any individual in the same battle as this buff's possessor 4,000,000 MP more to cast, with this effect sitting as a buff on its caster, stacks 10 times, lasts until end of battle, Light & Water, 15,000 MP
And they Can Tear it Down- 161,000 Damage, deals double damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, Light & Physical or Air & Physical or Magic & Psychic or Water & Air or Ice & Earth, 1,000 MP
Architect's Construction- 20,000,000 Damage, Heals, only affects Large Structures, deals double Healing to Large Structures as an effect that does not stack with other effects that multiply Damage or Healing against Large Structures, Light & Physical or Air & Physical or Magic & Psychic or Water & Air or Ice & Earth, 1,000 MP
Magic Eraser- Removes any five buffs or debuffs from target, Magic & Light, 80,000 MP
Clean Till It Shines- Removes a (debuff from a source below Level 100) or (a minor or moderate negative status effect) or (a major negative status effect from a source below Level 80) from target, Said target gains a buff that allows said target to have a 200% chance of inflicting Impaired: Blind on any individual who conducts an offensive action against its possessor at the end of each such action, Light & Water, 100,000 MP
Building the Perfect City- Caster summons up to 20 Large Structures that are normally fightable for drops on the Enemy List that are Level 80 or lower, Earth & Physical, 3,000,000 MP
Remold and Repurpose- Caster replaces target non-unique individual below Level 40 with any entity on the Enemy List that is below Level 40 that is normally fightable for drops, with said replacement being a summon that is on caster's side of battle and said replacement removing said replaced individual from the thread and not being a debuff, Earth & Life, 800,000 MP
Omega-Hope Hand-Cannon- 165,000 Damage, this action deals 350,000 additional Damage, this action deals 10,000,000 additional Damage to bosses, 200% inflicts Zealblasted, 1 hit against 60,000,000, Hope, 3,500,000 MP
Aurora Forehead Blast- 900,000 Damage, Consumes one action from both the individual 'Mr. Freshness' and one individual named 'Ice Guardian Golem: Polar Slayer Variant', may be used as a counter that consumes both of the individual 'Mr. Freshness' and one individual named 'Ice Guardian Golem: Polar Slayer Variant''s next actions, Cannot consume the actions of caster's opponents, 250% inflicts Confusion, 1 hit against 5,000,000, This is a Combo Move, 5,000 MP per participant
Maid Brothers: It's Cleaning Time!- Cures all minor, moderate, and major negative status effects and up to 5 debuffs from a source below the Level of the lowest Level participant, 1 hit against 500, May be used up to 7 times per thread, Consumes one action from the individual 'Mr. Freshness' and one individual named 'Vashna Saseen', Cannot consume the actions of caster's opponents, This is a Combo Move, 5,000 MP per participant
Glorious Overcrash: I Am The Architect Of Nexus- Caster becomes Immune to Damage (including Stat Damage), Debuffs, and Negative Status Effects for 5 rounds, Non-Overcrash abilities do not cost caster MP to cast for 5 rounds, Caster's buffs cannot be removed without caster's permission by sources below Level 100, Caster's Golem and Large Structure allies are Immune to Damage (including Stat Damage), Debuffs, and Negative Status Effects from sources below Level 80 for 5 rounds, Universe, 1 MP, Reduces caster's MP to 0 for remainder of thread
Indexed Abilities-
Many Minty Bounties- Inflicts any three minor positive status effects, Light, 5,000 MP
Happy Days are Here Again- Cures all minor negative status effects from all individuals in battle, May remove one debuff from a source below Level 60 from each individual in battle (with the choice being made once globally and one debuff having to be removed from each valid target if it is made), Light & Air, 20,000 MP
Minty Heal- 750,000 Damage, Heals, cures Pain: Discomfort, Paralysis, Fear, Poison, and up to ten other minor negative status effects, Light & Air, 180 MP
Clean In a Flash- This ability may only be cast as a counter to an action that creates a debuff, Caster removes one debuff created by said action, This ability may be cast a max of five times per round, Light & Air, 120,000 MP (Indexed at Level 75)
Counter-Countermagic- This ability may only be cast as a pre-emptive counter in response to a counter that either stops a buff or debuff, removes a buff or debuff, or cancels an action. This counter may be used up to 10 times in a string of counters. Said countered action is cancelled provided that it comes from a source of a lower Level than caster, Magic, 15,000 MP
Crack His Knuckles- Caster gains +120,000 STR, caster's next Damage-dealing attack deals 1,000,000 additional Damage, does not stack, Physical, 200,000 MP
Clean Up the Cosmos- Caster removes all Empowered Constellations that are set, Caster desets any Hell Cosmos that is present, Light & Astral, 1,900,0000 MP
"Janus"
*Realmpond Blossom of Law and Chaos- (Pet, Plant, Law & Chaos & Water & Energy, Lv.59, 80,000,000 Gold)
HP- 6,526,813
MP- 6,026,106
STR- 55,555
AGI- 41,111
CON- 55,555
MIN- 55,555
SPI- 55,555
Fame- 1
XP- 0
XP Needed- 499,200,000 (Standard Multiplier x3, Raised to x30 to bypass Level 59 cap)
Minimum Level- 39
Defense- 37,500
Defense against Stat Damage- 8,535
Critical Chance- 70%
Resilience- 66%
To Hit- 169%
Dodge- 48%
Resistances and Immunities- Law Immunity, Chaos Immunity, Absorbs Water, 90% Earth Resistance, 90% Electrical Resistance, 90% Energy Resistance, Awestruck Immunity, Voidstruck Immunity, Impaired Immunity, 140% Minor Status Effect Resistance, 75% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Has Stances- Possessor may enter any one stance (or exit all stances) at the start of each round, Possessor may be in one stance at a time, Constant Effect
Season of Law Stance- Possessor becomes solely Law element while in this stance, Stance Ability
Season of Chaos Stance- Possessor becomes solely Chaos element while in this stance, Stance Ability
Bloom of Law- Possessor's Law element allies gain +27000 to all stats while possessor is in 'Season of Law' stance, Constant Effect
Bloom of Chaos- Possessor's Chaos element allies gain +26895 to all stats while possessor is in 'Season of Chaos' stance, Constant Effect
Focused Elemental Opposition- Possessor deals 50,986 additional Damage to Law element targets while possessor is Chaos element and not Law element, Possessor deals 50,000 additional Damage to Chaos element targets while possessor is Law element and not Chaos element, Constant Effect
Indexed Effects-
Contains Lots of Lily Pads- Possessor gains +2,000,000 HP, Possessor counts itself as possessing 5 additional Plant allies, Constant Effect (Indexed at Level 39)
Power Core- Possessor gains +1,500,000 MP, Constant Effect
Abilities-
Bloom Maw- 72,000 Damage, Deals HP Drain, Earth or Light or Darkness or Water, 0 MP
Restoring Water- 250,000 Damage, Heals HP, Water, 0 MP
Massive Water Blast- 30,000 Damage, 150% inflicts Drowning, 1 hit against 200,000, Water, 25,000 MP
Ordered Ray- 88,888 Damage, -X to target's highest stat if target is below Level 60 and target's highest stat is not equal to target's second-highest stat, where X is equal to (target's highest stat - target's second-highest stat, to a max of 59,000), does not stack, Caster must be in the 'Season of Law Stance' stance, Law, 200,000 MP
Ocean of Order- An effect is placed on caster that prevents individuals below Level 80 in the same battle as caster from applying an effect to a zone with an action if at the end of said application an instance of said effect would not be present on every Zone that is present, Caster must be in the 'Season of Law Stance' stance, Law, 300,000 MP
Calmness- Individuals below Level 80 may not place debuffs on caster or caster's allies, This effect is a non-stacking buff that is placed on its caster at the time of casting, Caster must be in the 'Season of Law Stance' stance, Law, 150,000 MP
Chaos Storm- 46,164 Damage, 24 bonus hits divided among 25, this action's hits are randomly assigned among all individuals in battle (including caster and caster's allies), Caster must be in the 'Season of Chaos Stance' stance, Chaos, 200,000 MP
Chaos Drinker- 120,000 MP Damage, Deals MP Drain, Caster must be in the 'Season of Chaos Stance' stance, Chaos, 1,000 HP
Chaos Blossoming- Any buff that caster's opponents below Level 80 would place on a target that is not itself is instead placed on a randomly determined target out of all individuals in the battle (including its caster), this effect that causes this sits on caster, does not stack, Caster must be in 'Season of Chaos Stance' stance, Chaos, 300,000 HP
Randomized Resurrection- One of caster's allies that was killed by a source below or equal to Level 59 and whose corpse is present is randomly chosen and then resurrected, Caster must be in 'Season of Chaos Stance' stance, Chaos, 400,000 MP
Command Plant- 50% inflicts Dominion on target Plant below Level 60, Caster must be in 'Season of Law Stance' stance, Law, 400,000 MP
Transformation:
None
Draconics (Draconics)
Level 99
Dragon & Golem & Hollow-Soul, Null
HP- 73,496,116
MP- 82,995,916
STR- 60,970 (19)
AGI- 60,970 (19)
CON- 60,970 (19)
MIN- 62,720 (19)
SPI- 90,970 (19) (+6,275 Turn Order)
Fame- 125
Attack:
+65,000 Melee Attack (Capped)
+76,076 Ranged Attack (Capped)
+110,412 Magical Attack (x2 Caps)
1,642% To Hit
160% Critical, +5% Critical against individuals who damaged possessor either this round or last round (x4 Multiplier)
+15,500 Damage
1 hit against 5,000,000,000,000
10% inflicts Insanity
Defense:
+93,370 Defense
+2,000 Defense against base elements
+110,000 Defense against Gold Damage while a Dragon
+120 Defense against Stat Damage
242% Resilience
249% Dodge (With Auto-buffs: +12% Dodge)
40% Mystic Resistance
30% Magic Resistance
30% Earth Resistance
30% Chaos Resistance if with a Law-element ally
30% Law Resistance if with a Chaos-element ally
10% Base Element Resistance
5% Water Resistance
5% Electrical Resistance
30% Bow Resistance
30% Sword Resistance
Paralyzed Immunity
Deafened Immunity
Poison Immunity
Diseased Immunity
Pain Immunity
Hexed Immunity
Fatigued Immunity
Confusion Immunity (On top of Confusion: Fear Immunity)
Charm Immunity
Stat Drain Immunity
Impaired Immunity
25% Insanity Resistance
10% Entombed: Incarcerated Resistance
Passives Effects:
Regenerates 400,000 HP per round
Regenerates 200,000 MP per round
Passive Triggers:
1% chance per round of gaining an additional action
5% chance of gaining an additional action per round
5% each turn possessor gains an additional action which can only be used to perform the 'Cast a Spell' ability
Nirrechau (“Nira") Reccateu (Draconics)
Level 79
Immortal, Time & Moon
HP- 156,350
MP- 156,350
STR- 5869 (6)
AGI- 8982 (33)
CON- 6254 (11)
MIN- 6254 (11)
SPI- 5869 (6)
Stats above counting Acclaimed Champion, Used to be Famous, Fame abilities, Eternal Mind, Adept CoE
Fame- 135 (+10 Armor, +1 Known in Nexus, +12 Gun, +2 Fame)
Gold- 0
ABILITIES AND BENEFITS
Weapons-
Moment of Triumph- (Weapon, Gun, Darkness & Fate & Time, 345,000,000 Gold) +355,000 Ranged Attack, +360,000 AGI, +360,000 SPI, 260% To Hit, +12 Fame as a non-stacking bonus, 30% inflicts Instant Death, 30% inflicts Smitted, 30% inflicts Devastated, Wielder's per-item Ranged Attack bonus cap becomes 2x the relevant stat, Individuals killed by wielder may not be resurrected by sources below Level 70 that are not both above Level 60 and higher Level than wielder, Wielder's allies gain +15,000 to all stats as a non-stacking bonus, Wielder must be Level 60 or greater
Bascaradine Ticking Grenade Model 5 (Even-Round Variant)- (Weapon, Throwing Weapon, Time & Fire, 224,466,880 Gold) +224,466 Ranged Attack, Wielder's offensive actions that deal damage deal an additional 886,644 points on even-numbered rounds, Wielder gains 144% To Hit on even-numbered rounds, 66% inflicts Fatigued: Stun on even-numbered rounds
*Holy Festival Grenade Launcher- (Weapon, Gun, Universe, 140,000,000 Gold) +140,000 Ranged Attack, 1 hit against 12, +120,000 to each stat, +12% Critical, +12% To Hit, wielder's items cannot be destroyed, Wielder must be Level 39 or greater, Can permanently kill the artifact eater as an RP effect, Wielder cannot be affected by status effects while fighting the artifact eater as an RP effect w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
*Nira's Problem-Striking Flameforged Hammer- (Weapon, Hammer, Fire & Physical & Chaos & Fury, 250,000,000 Gold) +250,000 Melee Attack, +250,000 Ranged Attack, +250,000 Magical Attack, wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may become solely any combination of non-Universe elements that their targets are weak to, +2 Fame, Wielder may spend an action to cure any one (negative status effect or debuff) from a source below Level 80, Wielder must be level 40 or greater
Armor-
Bascaradine RealHolo-Line Holo-Battledress: Future Combat Champions- (Armor, Clothes, Glitz & Technology & Illusion & Time, 300,000,000 Gold) +300,000 Defense, +300,000 Melee Attack, +300,000 Ranged Attack, +300,000 Magical Attack, +10 Fame as a non-stacking bonus, 100% Dodge, 200% To Hit, 100% Critical, 100% Resilience, Wielder is Immune to sources below Level 40, Wearer must be Level 40 or greater and must be a devout worshipper / employee of the Bascaradine Corporation, Has RP Effects
Accessories- (1 bonus Gauntlet, 1 bonus Time Accessory(1/2 Clock))
*Clock of the Moon- (Accessoryx2, Trinket, Light & Darkness & Magic & Time, 50,000,000 Gold) +85,000 AGI, Wielder may 17/ thread delay an action from occurring for up to 5 turns, Wielder may 17/ thread gain 1 action immediately after wearer's first action no more than one time in a single round, 5% Time Stop Resistance, +50,000 to all stats if wielder has the ability Chronomancer or the ability Astromancer, Wielder gains +75,000 AGI on even numbered turns, Possessor may, once per thread, leave battle for 5 turns, appearing in a separate battle that has a 5% chance of having a random encounter determined by either the Temporal Interlopers Encounter Table (if it is ready) or by Gadigan if said table is not ready (if Gadigan is not available for 5 days, assume no encounter has appeared) and a 95% chance of being against nothing, all buffs, summons, and pets transfer with character intact between the two battles, this second battle takes place in a Zone of Time that has an effect that causes all Time-element individuals in it to regenerate 300,000 HP and 300,000 MP at the start of each round with a terrain of Temporal Abyss, this Zone and terrain may not be replaced or altered by individuals below Level 65, Wielder may, at the beginning or end of any of wielder's actions, have this item record wielder's turn-order-determining stat sum, and, provided no opponent is above Level 79, wielder may use and turn-order-determining stat sum that this item has recorded during this thread as wielder's turn-order-determining stat sum for turn-order-determining purposes; Note that when this item is recording a turn-order-determining stat sum, said sum is not being used for turn-order-determining purposes at the time, Wielder has a 10% chance of being afflicted with Augmented: Haste at the start of every round, Wielder may spend an action to create a Zone of Time and attach an effect to said Zone that deals 3,000 Flat Time element AGI Damage to each non-Time-element individual in said Zone at the start of every round and provides +3,000 AGI to each Time element individual in said Zone as an effect that does not stack on the same Zone or across Zones, All offensive actions targeting wielder from sources below Level 40 are delayed for 1 round, Wielder obtains a buff that stacks 10 times and that provides +1,000 AGI whenever wielder uses a Drink consumable, Once per every four years, as an effect that may not be replicated, copied, transferred, text-altered, or undone by sources below Level 201, wielder may choose, before or after any action, to immediately again 3 actions, 30% Time Resistance, 30% Fate Resistance, 30% inflicts Petrified: Time Stop, 30% inflicts Suffocation: No Future, Wielder must be Level 40 or greater
Orahalcum Drain-Fang Bullets- (Accessory, Ammo, Earth, 108,700,000 Gold) +109,500 Ranged Attack, Wielder's 'Ranged Attack' and 'Point Blank' actions deal HP Drain, Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Defense of non-unique individuals below Level 60, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 40, Pierces 50,000 Defense, This item provides no benefits if wielder does not have a Gun equipped, Wielder must be at least Level 40
Huntmaster's Bandolier- (Accessory, Container, Air & Physical, 1,250,000 Gold) +1,000 Ranged Attack, +1,400 AGI, +800 to wearer's turn-order-determining stat sum for determining turn order, but not bonus actions, on the first turn, 12% Critical, 12% Dodge, 111% to Hit, 12% Resilience, grants either an additional Weapon slot that can contain a Throwing Weapon or two additional spell slots that can each contain a Thief Arts spell or three additional consumable slots that can each contain a Lethal Item, Wearer counts the first three turns of battle as the first turn of battle for purposes of spell and ability effects, gives +250 to all stats for each piece of equipment with 'Huntmaster' in its name, to a max of +1,250, Humans drop an additional 100 Gold at the end of battle if they otherwise do drop Gold, The Enhancement 'Unbreakable' may be applied to owner's items with the word 'Huntmaster' in their name for free Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Checkmate Organization's Insignia-Pin- (Accessory, Broach, Technology & Light & Darkness, 5,000,000 Gold) 12% Critical, 12% Dodge, 111% to Hit, 12% Resilience, Wearer’s per-item Ranged Attack bonus becomes 2x the relevant stat, Wearer’s per-item Melee Attack bonus becomes 2x the relevant stat, Wielder gains an additional weapon slot that may contain only Guns
World Harvester's Talons- (Accessory, Gauntlets, War & Destruction & Fate, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Ranged Attack, +400,000 Defense, +400,000 STR, +400,000 AGI, +400,000 CON, Wielder may equip Weaponx2 items as though they were Weaponx1 items, Wielder's per-item Melee Attack cap becomes (STR * 2), Wielder's per-item Ranged Attack cap becomes (AGI * 2), Wielder must be Level 60 or greater
Cloud of Supremely-Deadly, Temporally-Displaced Knives- (Accessory, Knife, Illusion & Time, 225,000,000 Gold) +225,000 Ranged Attack, 100% Critical, Wielder counts as wielding 20 additional Knife weapons, Once per battle per copy of this item, up to three times per thread across all copies of this item, wielder may choose immediately before one of wielder's actions to gain another action that is a 'Ranged Attack' action that is delayed for 3 rounds, Wielder must be Level 40 or greater (Note: This item's type is intended to be accessory, and its subtype is intended to be Knife)
Consumables-
A Nice, Piping Hot Cup Of Shut the Fuck Up- (Consumable, Drink, Fury, 1 Charge, 24,000,000 Gold) Deals 240,000 Flat Fire element Damage, 100% inflicts Impaired: Mute, Target, if below Level 60, obtains a non-stacking 50% chance of skipping each of its actions
Behemoth Steak- (Consumable, Food, Earth, 1 Charge, 5,000,000 Gold) Heals 5,000,000 HP
Infinity Sticks- (Consumable, Medicine, Spatial & Time, Unlimited Charges, 200,000,000 Gold) +50% to Hit, Cures Confusion, Target regenerates 2,000,000 HP at the start of each round and is cured of Poison, Confusion, Diseased, Hexed, and Impaired at the start of each round, Target may enter any battlespace that is part of the same battle at the start of each round so long as no individual of Level 60 or greater in either the battlespace being entered or the battlespace being left objects, May only target user, this item's name counts as including 'Cigarette', does not stack
Orange Phoenix Cocktail- (Consumable, Drink, Fire & Light, 1 Charge, 20,000,000 Gold) Resurrects target if target was not killed by a source 40 or more levels higher than itself, 60% inflicts Impaired: Drunk on targets that are successfully resurrected
Mystic Figurine: Mirage Diamond Butterfly- (Consumable, Summoning Stone, Illusion, Unlimited Charges, 36,000,000 Gold) Up to 5 target individuals gain +25% Dodge for 1 round as a non-stacking buff, This action counts as being performed by a Level 60 Insect, This item's user must be Level 40 or greater
Spells(5 base, 10 Combat Arts only, 5 Time-element only, one sac'ed to General, one sac'ed to Beastmaster, 10 Psychic Arts only)-
Normal-
Colossus Hurl- (Spell, Unarmed Technique, Earth & Physical & Air, 100,000 MP, 61,000,000 Gold) +61,000 Melee Attack, +61,000 Ranged Attack, Caster may change target's row to the Front Row or the Back Row if target is below Level 90 and has lower Strength than caster or is below Level 40, Caster must be Level 40 or greater
Call Down the War-Ending Spear of Holy Judgment- (Spell, Holy Magic, Light & War, 440,000 MP, 220,000,000 Gold) +200,000 Ranged Attack, Allied targets may, if they agree to such, be cured of a single chosen major status effect from a source below Level 80 that is not 20 or more Levels greater than caster and then be killed, This attack possesses +100% To Hit, This action ignores the Defense of individuals below Level 60, Targets killed by this action may not be resurrected by source below Level 60, 15% inflicts Smitten, 60% inflicts Awestruck, 60% may inflict Wounded, Targets may not, if below Level 80 and not 20 or more Levels greater than caster, perform War-element actions that cost 1 or more HP or MP, Targets may not, if below Level 80 and not 20 or more Levels greater than caster, summon, 1 hit against 5,000, Caster must be Level 40 or greater
Trick Shot: Fan the Hammer- (Spell, Gunslinging, Technology & Air, 600 MP, 79,000 Gold) +5 Ranged Attack, X hits against 1, deals 1/X damage, X can be any number up to user level, only works if a Gun is equipped
Time Element-
Boost the Speed of Thought- (Spell, Chronomancy, Time & Psychic, 4,300 MP, 6,500,000 Gold) +6,000 MIN, +6,000 AGI, does not stack, lasts 2 rounds
Temporal Healing- (Spell, Chronomancy, Time, 14,000 MP, 13,500,000 Gold) Target heals an amount of HP equal to the difference between target's current HP and the greatest amount of HP target possessed at any point during this thread, to a max of 1,000,000 HP
Temporal Gunman's Flow- (Spell, Gunslinging, Time, 85,000 MP, 8,500,000 Gold) Caster gains +8,500 Ranged Attack while caster is wielding a Gun, Caster may delay 'Ranged Attack' and 'Point Blank' actions 1 to 5 rounds while caster is wielding a Gun, does not stack
Haste (3)- (Spell, Healer Magic, Time, 4,000 MP, 400,000 Gold) Inflicts Augmented: Haste
Temporal Zone-Freeze- (Spell, Time Magic, Time, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not destroy Zones, create Zones, alter Zones, attach effects to Zones, remove effects from Zones, or alter effects on Zones without caster's permission, Caster must be Level 40 or greater
Combat Arts-
Attack from Within- (Spell, Combat Arts, Physical, 7,000 MP, 800,000 Gold) If this spell is equipped, its equipper may take actions while removed from battle by individuals below Level 100 in a manner that is considered being eaten, with each action costing this spell’s MP cost and being considered a casting of this spell
Mega Harbor-Cannon Blast - (Spell, Combat Arts, Physical, 400 MP, 7,000,000 Gold) +14,500 Ranged Attack, 250% To Hit against Aquatics, Wielder must have a Gun equipped to cast this spell
Extreme Urban Golf Warzone Catastrophic Combo-Hit- (Spell, Combat Arts, Physical & Air & Technology & Destruction, 4,500 MP, 4,750,000 Gold) +4,700 Ranged Attack, 15% this action repeats itself at the start of the next round if no individual of Level 60 or greater objects, with new targets being able to be chosen, Target gains a debuff named "Golf Weakness", Caster may inflict Entombed, Wounded, or Antimatter on targets below Level 60 who possessed an effect named "Golf Weakness" at the start of this action, Caster deals double damage (to a max of 1,000,000 additional damage) to targets below Level 40 who possessed an effect named "Golf Weakness" at the start of this action
Issacharian Barrage- (Spell, Combat Arts, Fire & Magic, 0 MP, 2,000,000 Gold) +(Caster's AGI) Ranged Attack
Ki Boost- (Spell, Combat Arts, Energy & Physical, 200 MP, 900,000 Gold) Caster gains +500 to all stats, does not stack
Ki Persuasion- (Spell, Combat Arts, Energy & Physical & Air & Psychic, 50 MP, 670,000 Gold) 30% may inflict Charm, 30% may inflict Confusion, 30% may inflict Fatigued: Asleep
Ki Throw- (Spell, Combat Arts, Energy & Physical, 80 MP, 210,000 Gold) +200 Magical Attack, 60% inflicts Fatigued: Stun, deals 1/2 damage
Throw Business Cards- (Spell, Combat Arts, Air & Technology, 7 MP, 30,000 Gold) +30 Ranged Attack, 15% deals no Damage if caster does not possess the ability 'Merchant' or 'Business Professional', This action counts as including an additional Throwing Weapon
Well-Timed Barrage- (Spell, Combat Arts, Physical, 450 MP, 148,000 Gold) +75 Ranged Attack, Caster may choose to have this hit immediately or on any of caster's next 5 turns, 15% 2 bonus hits divided among 2, A Throwing Weapon must be equipped to use this spell.
Whale Lancer (2)- (Spell, Combat Arts, Physical, 400 MP, 7,000,000 Gold) +14,500 Ranged Attack, 250% To Hit against Aquatics, Wielder must have a Throwing Weapon equipped to cast this spell
Psychic Arts-
Brain Boost- (Spell, Psychic Arts, Psychic, 900 MP, 1,400,000 Gold) +1,400 MIN, does not stack
Brainwash- (Spell, Psychic Power, Psychic, 4,000 MP, 2,500,000 Gold) 1,250 MIN Damage, 30% inflicts Confusion, Charm, Confusion: Depression, Confusion: Fear, or Pain
Cryptic Riddle- (Spell, Psychic Power, Psychic, 810,000 Gold) +805 Magical Attack, 800 MIN Damage, 30% inflicts Confusion
Memory Lock- (Spell, Psychic Power, Psychic, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 cannot remove buffs or debuffs from target through means other than their duration expiring or their not being selected to be carried in slots between battles, Caster must be Level 40 or greater
Mentally Fool People Into Thinking They're In A Different Time Zone- (Spell, Psychic Power, Psychic & Air & Earth & Water, 140 MP, 82,000 Gold) This spell may be auto-cast at the beginning of battle, Individuals of equal or lower level to caster have -500 to their turn-order-determining stat sum for puposes of when they take their actions in turn-order, but not for the number of actions they receive, does not stack
Mentally Fool People Into Thinking You’re a Wizard- (Spell, Psychic Power, Psychic, 60 MP, 35,000 Gold) This spell may be auto-cast at the beginning of battle, Abilities from individuals of equal or lower level to caster that have equal or lower MIN compared to caster act (optionally, if allied) as though caster has a number of Wizard Spells equipped equal to the number of Psychic Power spells caster has equipped and that caster has no Psychic Power spells equipped
Mind Up- (Spell, Psychic Power, Psychic, 5 MP, 1,000 Gold) +15 MIN, stacks 40 times
Mind Up- (Spell, Psychic Power, Psychic, 5 MP, 1,000 Gold) +15 MIN, stacks 40 times
Psychic Beam- (Spell, Psychic Arts, Psychic, 600 MP, 600,000 Gold) +600 Magical Attack, This action gains 132% To Hit
Psychic Scan- (Spell, Psychic Arts, Psychic, 700 MP, 700,000 Gold) Scans target's stats
Pets-
*Feta (Beastmaster Slot)
??? (Standard Slot, Rhia @ 79?)
??? (General Slot, Kasumi @ 79?)
Transformations-
Bascaradine Employee Semi-Custom Battle Motorcycle Style Number 553,681,249- (Transformation, Vehicle, Technology, 90,000,000 Gold)
Level 59
HP- 2,445,500
MP- 2,172,750, listed abilities cost 55 less MP
STR- 31,200
AGI- 73,700 (Turn-order: 147,400)
CON- 35,900
MIN- 32,800
SPI- 28,500
XP- 0
XP Needed- 332,800,000 (Standard Multiplier x2,Raised to x40 to bypass Level 60)
Minimum Level- 59
Defense- 12,000
Defense against Stat Damage- 1,500
Critical Chance- 54%
Resilience- 46%
To Hit- 163%
Dodge- 140%
Resistances and Immunities- 70% Technology Resistance, 50% Time Resistance, 50% Spatial Resistance, 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance, 3% Major Status Effect Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility (Listed Attacks deal +600 Damage)
Constant Effects-
Bold Values are counting in all constant Constant Effects!
Motorcycle- Possessor gains the subtype Machine, Constant Effect
Gunner's Battle-Cycle- Possessor may make Ranged Attack actions while in this transformation and gains +30,000 Ranged Attack while transformed, Vehicle Trait
Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Magical Cat-Containment Decal- Possessor possesses a special secondary passenger capacity that may contain a max of 1 individual whose name includes 'Cat' or 'Kitten', Possessor may at any time take an action to pick up or deploy 1 passenger whose name includes 'Cat' or 'Kitten', Possessor may, when transforming into this form, pick up any number of such passengers up to max capacity, All such passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Goes Zoom- Possessor's turn-order-determining stat is Agility + Agility, Possessor gains +30,000 AGI, Constant Effect
Easy to Maneuver- Possessor gains +65% Dodge, Vehicle Trait
Digital Chameleon Stealth Patterns- Possessor gains +70% Dodge against individuals who have not scanned possessor's stats while in both a Zone and a (Terrain or phantom Terrain), Constant Effect
VR Transition-Capable- Possessor gains +8000 to all stats if in a Zone of Technology, Possessor may, as an RP power, enter virtual worlds, Constant Effect
Identity Keyed To Bascaradine Employees- This item may only be equipped by individuals who are devout worshippers of the Bascaradine Corporation, This item may not be stolen or destroyed by sources below Level 60, Constant Effect
Abilities-
Golden Autoguns- 36,000 Damage, This action's possessor may cast it once per round as a bonus action immediately before or after any of its possessor's other actions so long as no individual of Level 80 or greater in the same battlespace objects, Wealth or Technology, 10,000 MP
Void-Matter Missiles- 30,000 Damage, 200% inflicts Antimatter, deals 1/2 Damage, 1 hit against 20,000,000, Darkness or Darkness & Void, 100,000 MP
Songfire Missiles- 28,000 Damage, Removes up to 5 buffs on target from sources below Level 80, Removes up to 5 debuffs that have target as their source if target is below Level 80, 1 hit against 15, Fire & Sonic, 100,000 MP
Advertisement Ray- 1,600 MIN Damage, 25,000 Gold Damage, 50% inflicts Confusion, 50% inflicts Charm: Overwhelmed By Greed, Traps targets in temporary miniature advertisement-worlds as an RP effect, Commerce or Commerce & Technology, 90,000 MP
Space-Hopping Backflip- This ability may be used as a preemptive counter, Caster is moved to the back row, Caster gains +70% Dodge for the current string of actions as a non-stacking buff, Spatial, 60,000 MP
Smooth Dodge- This ability may be used as a preemptive counter, Caster gains +80% Dodge for the current string of actions as a non-stacking buff, Air & Technology, 60,000 MP
Weave through Area- Caster gains +30% Dodge while in a Terrain or Phantom Terrain, does not stack, Technology & Air, 45,000 MP
Engage Turbo-Mode- +16,000 AGI, affects caster only, stacks 5 times, lasts 5 rounds, Technology or Electrical & Energy, 80,000 MP
Smuggler Abilities: May bring 5 extra consumables and 2 extra gun weapons into a thread unequipped
MODIFIED STATS:
Nirrechau (“Nira") Reccateu (Draconics)
Level 79
Immortal, Time & Moon
HP- 1,663,600
MP- 1,563,500
STR- 58,690 (capped)
AGI- 87,820 (capped, 162,320 AGI on even-numbered turns, +1300 Turn-Order, Turn-Order)
CON- 62,540 (capped)
MIN- 62,540 (capped)
SPI- 58,690 (capped)
+358,013 Melee Attack (x2 caps, Gauntlets/Force/Armor capped)
+1,907,218 Ranged Attack (on even turns, x2 Caps, +2,012,938 uncapped (Reached with +37,680 AGI))
+118,283 Magical Attack (Hammer/Armor capped)
1 hit against 12
Pierces 50,400 Armor
112% Critical
279% to Hit
+15% To Hit against individuals in the back row who are below Level 60
+2% To Hit against individuals whose turn-order-determining stat sum is below possessor's
Wielder's offensive actions that deal damage deal an additional 886,644 points on even-numbered rounds
Deals 60,000 additional Damage to individuals who count the current round's number as a different number than Nira
35% inflicts Petrified: Time Stop (+5% against foes under level 60, +1% against foes under level 65)
30% inflicts Smitten (+5% against foes under level 60, +1% against foes under level 65)
30% inflicts Devastated (+5% against foes under level 60, +1% against foes under level 65)
30% inflicts Instant Death (+5% against foes under level 60, +1% against foes under level 65)
30% inflicts Suffocation: No Future
80% inflicts Fatigued: Elderly
66% inflicts Fatigued: Stun on even-numbered rounds
+40550 Time Element Damage
+6800 Time Element HP/MP healing on self
Wielder's 'Ranged Attack' and 'Point Blank' actions deal HP Drain
Wielder ignores the Defense of individuals below Level 40
Wielder ignores the Defense of non-unique individuals below Level 60
Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 40
Treats all Resistances possessed by targets below level 99 as being 5% lower, to a minimum of 0%
Individuals killed by wielder may not be resurrected by sources below Level 70 that are not both above Level 60 and higher Level than wielder
Pierces 2,000 Defense when targeting Large Structures
May remove the element Time from possessor's actions
'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions gain X additional hits against each non-Time element target under level 40 that is not Immune to Petrified or Petrified: Time Stop, where X is equal to the number of Levels each such target is lower than possessor, divided by 5, rounded up
Deals 50,000 additional Damage per action to individuals whose stats possessor has scanned for each time during the thread that said individual has skipped performing an action (to a max of 2,000,000 additional Damage per action)
+284,765 Defense (Only gauntlets/armor capped, +245,585 if in a Zone/terrains with Feta alive)
+5000 Defense against Gold Damage
+200 Defense at the start of each round Feta is alive, lasts until end of Round
+250 Defense at the end of each round (buff, stacks 20 times)
+5550 Defense against Time, +10 Defense against Earth
+40 Defense if the terrain or phantom terrain is Caverns
All offensive actions targeting wielder from sources below Level 40 are delayed for 1 round
Possessor's Defense may not be pierced by sources below Level 20
117% Dodge (+5% Dodge against Time element individuals, +5% if switched rows in the last round)
112% Resilience
30% Time Resistance
30% Fate Resistance
10% Time Resistance
Immune to Charm, Fatigued: Elderly Immunity, and Fatigued:Sleep
Individuals below Level 20 may not inflict negative status effects on possessor
Immune to infliction of Poison Drunk from sources below Level 20
Immune to a Minor Status Effect (Assume Confusion unless otherwise stated)
Immune to/Reflects/Absorbs Time against sources below Level 20, heals up to 10 Time element targets 10000 HP each time Absorbed
100% Confusion Resistance
80% Poison Drunk Resistance
30% Confusion Resistance
20% Confusion: Depression Resistance
10% Entombed: Incarcerated Resistance
5% Time Stop Resistance
5% Mindblasted Resistance
Per-round auto recovery chances for minor & moderate negative status effects are checked twice per round
Immune to sources below Level 40
Start of Round:
At the start of any round or the start of any of possessor's actions, become the same non-Universe element as any ally, any equipped Armor, or any Zone that possessor is in
40% chance of being afflicted with Augmented: Haste at the start of every round
Possessor's foes have a 5% chance at the start of each round of not being able to take actions said round provided they are below possessor's Level, below Level 80 if non-unique, below Level 40 if unique, and not immune to Time Stop
Start of Round while in a Zone of Time: 5% Mind Restore, 5% Rejuvenation, 5% Elevated
Start of any round, may unsummon one of possessor's Time element Elemental summons to regenerate (1,000 * said Elemental's Level, to a Max of 99,000) HP
<Time Manipulation> (Round 1 - Create Zone of Time)
May choose one Zone of Time that is present that was created by a source below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a below Level 80
May Bank an Action, may use a banked action, may gift said banked action
Informed of the number of battlespaces present in the current battle that contain at least one Zone of Time
Passive Effects:
May acquire 100,000 Gold worth of temporary, in-stock items at the start of any thread, with said items vanishing at the end of said thread
May bring 1 Ammo, 2 Weapons, and 100 other items unequipped into the thread (100 items need to be sold to allies)
Phantom Terrain begins as Battlefield, Open Sky, and Road.
So long as no individual 20 or more Levels greater who is in the same battle objects, choose to count the current round's number as the number of any round that Nira has experienced in the current battle; can increment by 2's; can act as +/- 1 round
20% chance of being able to cancel the actions of Time element individuals below Level 20
1/round- 'Ranged Attack' or 'Magical Attack' action as a counterattack against an opponent who targeted possessor with an offensive attack that dealt Damage to possessor and reduced possessor's HP
May remove the element Time from the actions of individuals below Level 60
May prevent the actions of Time-element individuals below Level 40
May prevent the Time-element actions of individuals below Level 40
Ignores 15% Time Resistance, Possessor ignores Time Immunity of targets below 15 Level
Whenever possessor makes a Melee Attack, Powerful Attack, or Attack with Finesse action, possessor may, as part of said action, either before or after any attacks produced by said action, unequip a weapon and then equip a weapon
Wielder's items cannot be destroyed
Possessor treats foes as not having acted if it is one of the first five turns of battle, said foes are of lower level, said foes have all of their stats as being lower than possessor's AGI, and said foes have not yet acted twice
Possessor cannot be given extra actions by individuals who are not under possessor's control, are not possessor, or are not controlled by some string of individuals who are under possessor's control, Stat bonuses from buffs given to possessor by such individuals are halved
Bonus to using Food/Drinks!
Nira scans as though level 83 and ignores 79 levels of Boss-Doubling for Scan purposes, Nira is aware of how many actions have been skipped by each individual she scans
Nira is informed whenever an individual under level 99 performs a Time element action
Whenever Nira deals (AGI or SPI) Drain, she gains +200 AGI as a buff that stacks 20 times
At the start of each round- may choose one debuff on self from a source below Level 61 and ignore said debuffs effects on its possessor's turn-order-determining stat sum for turn-order-determining purposes for the duration of said round
1/round- may delay an action through the action of a lower-Level opponent
1/thread- when Augmented:Haste may then regenerate 600,000,000 MP
May choose to count as possessing an additional ally who is a Golem & Spirit
Informed when the HP of a (Time element individual or an individual with a Temporal Primarch debuff or debuff from a Time element action) below Level 60 reaches or drops below 25% of Max HP
Possessor has a 5% chance of ignoring each instance of buff removal by a source of lower level than possessor that is below level 60
Possessor has a 5% chance of being able to counter each hostile action targeting one of possessor's allies, to a max of one such action per turn, with a Melee Attack that has a 5% chance of inflicting Entombed: Incarcerated, with said attack being unable to use techniques, use spells, or be mutli-hit
Possessor has a 5% chance of being able to redirect debuffs from lower-level, non-unique sources that are below level 40 that target possessor's allies to any other target
Whenever possessor performs a Ranged Attack action, possessor may unequip and/or equip an Ammo Accessory
Weapons 'equipped': 1 Bow, 2 Guns, 1 Throwing Weapon, 21 Knives
Actives:
17/ thread delay an action from occurring for up to 5 turns
17/ thread Nira can gain 1 action immediately after Nira's first action no more than one time in a single round
1/Thread- Time Bubble! (Read on Clock above)
May spend an action to create a Zone of Time and attach an effect to said Zone that deals 3,000 Flat Time element AGI Damage to each non-Time-element individual in said Zone at the start of every round and provides +3,000 AGI to each Time element individual in said Zone as an effect that does not stack on the same Zone or across Zones
<Rapid-Reload>
1/Thread- May inflict Fatigued: Berserk on self once per thread as an action
<Clever Move>
Spend an action to summon 5 Elementals that are Time element, are below Level 21, and are normally fightable for drops on the Enemy List, Max 20 summoned
1/thread- At the start of a round, cause all lower-Level individuals below Level 80 who are not Resistant or Immune to Petrification or Petrification: Time Stop to be unable to act (excluding death attacks) during said round
Active Parry: +0 Defense for 2 turns
May spend an action to re-acquire an item that was stolen or destroyed (not counting by an effect possessed by the item itself, including the use of charges of a consumable) by an individual below Level 80 earlier in the thread that possessor possessed earlier in the thread
May spend an action to change the target of a delayed action with said action's performer as its source that was delayed due to a Time element item or a Time Mage or Temporal Primarch ability to any individual in the same battlespace as the original target who is of lower Level than said action's performer
1/thread- when possessor would acquire a debuff that would specifically reduce possessor's turn-order-determining stat sum or when possessor would be afflicted with Fatigued: Slow or Suffocation: No Future or when possessor would acquire a debuff that would change the round that possessor would treat the current round as, possessor may choose to not acquire said debuff or status effect
Undo- Spend action to undo removal of Buff, Debuff, Minor Status Effect, Moderate Status Effect (Sources/Targets =< Level 79)
1/battle- (3/thread max) May immediately before one of Nira's actions to gain another action that is a 'Ranged Attack' action that is delayed for 3 rounds
Stances:
Fortify Body: +6% Minor Status Effect Resistance, +3% Moderate Status Effect Resistance
Sheer-Offensive Stance: 1/2 Defense, 0% Resilience, 1/2 Dodge, +(Normal Resilience)% Critical, +(1/2 lost Dodge)% To Hit, +(1/2 Normal Defense) Melee/Ranged/Magical
Thrice-Warped Stance
Time-Dilation Field: Start of each round: 100% inflicts Impaired: Slow on all opponents, 100% inflicts Augmented: Haste on all allies
Weapons Demo
Weapon Juggling
Ranged Chaser (Technology, Energy, Darkness, Fire, Light, Psychic,
Parrying Stance: +0 Defense
Long Gunner's Stance: +50 Ranged Attack
Tunnel-Plugging Stance
Defensive Stance: +50 Defense
Form-Blurring Stance: +10% Dodge
Spell Modifiers:
Combat Arts: +510 Magical Attack, +50 Ranged Attack, +3700 Damage, Cost 10700 MP less
Geomancy: Cost 1600 less MP to cast, +2 Targets if already multiple targets
Psychic Power: +275 Magical Attack, +1975 Damage, cost 80 less MP, May use MIN
Dread Banking: +10 Magical Attack, Cost 230 MP less
Time Element Spells: Costs 10,000 MP less
Stat Conditionals:
If Max HP: +100 to all stats
If Max MP: +100 to all stats
If terrains are set: Nira gains +400 to all stats from Phantom Terrains
If Below 5% Max HP: Crisis Zone! +200 to all Stats, +1% Dodge/Resilience/Critical/To-Hit, Regenerates 5000 HP & MP per round
If Patchy is an ally: +200 to all stats
If in a Zone of Night: +50 to all stats
If any of possessor's unique allies' names includes 'Vashna': +200 to all stats
If in a Zone of Time: +2300 to all stats and +25 Turn-Order, +500 Melee Attack, Magical Attack, Ranged Attack, and Defense
If Berserked/Enraged: +5000 Melee/Ranged/Magical Attack, +2950 STR, +2950 CON, and +1770 AGI, does not attack allies
Ally Effects:
-Allies gain +15,000 to all stats as a non-stacking bonus
-Time element allies gain +110 to all stats
-Allies gain +5,000 Defense against Gold Damage
Roulette Master:
Planetary of Love's Bow- (Weaponx2, Bow, Light & Fire, 160,000,000 Gold) +320,000 Ranged Attack, +1,500,000 HP as a non-stacking bonus, +320,000 AGI, +320,000 SPI, 260% To Hit, Wielder's allies gain +12,000 to all stats as a non-stacking bonus, 100% inflicts Charm or Charm: Lovestruck, Wielder must be Level 40 or greater
Planetary of War's Sword- (Weapon, Sword, War & Destruction, 190,000,000 Gold) +190,000 Melee Attack, +1,900,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
*Three of Swords Corporation Flag (2)- (Accessory, Magic Item, Magic & Fate, 8,000,000 Gold) +8,000 SPI, Wielder's allies who are members of the Guild 'Three of Swords Corporation' gain +1,600 to all stats as a non-stacking bonus, Wielder's allies who are members of the Guild 'Three of Swords Corporation' gain +1,600 Melee Attack, Magical Attack, and Ranged Attack as a non-stacking bonus, Wielder's allies who are members of the Guild 'Three of Swords Corporation' gain 5% Fate Resistance
Dragon Czar's Crown- (Accessory, Crown, Glory, 200,000,000 Gold) +200,000 to all stats, Wearer's Dragon allies gain +20,000 to all stats as a non-stacking bonus
Suncrow Banner- (Accessory, Enchanted Item, Fire & Light & Air, 45,000,000 Gold) +45,000 SPI, Wielder's allies gain +4,500 to all stats as a non-stacking bonus, 30% Fire Resistance, 30% Light Resistance, 30% Air Resistance, 25% Atomic Resistance, Wielder must be Level 20 or greater
Elder Rune of Mass Warding- (Accessory, Other: Elder Symbol, Magic & Warding, 15,260,000 Gold) +15,000 Defense, Wielder's allies, including wielder, gain +2,000 to all stats as a non-stacking buff, Wielder and wielder's allies gain 15% Reflects attacks from sources that are below Level 21
"Zweirugi" Sword-Vashna (Draconics)
Level 99
Golem, Mystic & Void & Time & Fate & Sonic & Life & Eternity
HP- 37,325
MP- 37,325
STR- 1,493 (13)
AGI- 1,493 (13)
CON- 1,493 (13)
MIN- 1,493 (13)
SPI- 1,493 (13)
Gold- 0
Fame- 47 (Stats above counting Fame abilities)
ABILITIES AND SUCH
Weapons-
*Sword of Vashna- (Weapon, Sword, Mystic & Void & Glory & Fate & Destruction & Life & Spatial, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Magical Attack, +400,000 to all stats, May Heal, May deal MP Damage, 150% Critical, 150% Dodge, 250% To Hit, 150% Resilience, 75% inflicts any two minor or moderate negative status effect (but not sub-status effect except Paralyzed: Temporal Stasis, Imparied: Mute, Charm: Impressed, Voidstruck: Turned To Shadow, Manablasted: Mystic Seal, Stat Drain: AGI Drain, Stat Drain: SPI Drain, Stat Drain: MAG Drain, Stat Drain: MIN Drain, Manablasted: Mystic Leak, Fatigued: Elderly, Antimatter: Obliterated, or Stat Drain: ELM Drain), 2% inflicts Instant Death, Smitten, or Petrified: Time Stop, Wielder has a 20% chance of being able to change all targets of any single action of a lower-level individual that is below Level 40 each time such an individual conducts an action provided wielder's last action killed any entity that is not an ally of wielder, +10% Critical, +10% Resilience, +5% Dodge, +10% To Hit, Wielder's per-item Melee Attack bonus cap becomes two times the relevant stat, 25% Mystic Resistance, 25% Chaos Resistance, 25% Light Resistance, 20% Physical Resistance, 20% Technology Resistance, 20% Earth Resistance, 20% Magic Resistance, Charm Immunity, Stat Drain Immunity, Wounded Immunity, Paralyzed Immunity, Manablasted Immunity, Poison Immunity, Disease Immunity, Hexed Immunity, +750,000 HP, Wielder's 'Melee Attack' and 'Magical Attack' actions may remove one buff from a source below Level 60 on each of their targets, Wielder's 'Melee Attack' actions may destroy all of the non-unique spells worth under 100,000,000 Gold equipped by their targets, Wielder's 'Attack With Finesse' actions may deal full Damage to targets in the back row and may target individuals below Level 80 who are in different battlespaces, Wielder gains +15 Fame, Wielder is immune to debuffs from sources below Level 60, Sources below Level 60 cannot force wielder to leave battle or change rows, Wielder ignores the Defense of individuals below Level 60, Wielder ignores the Defense of non-unique individuals below Level 80, Wielder ignores the Resistances, Immunities, and Reflections of individuals below Level 60, Wielder is Immune to individuals below Level 40, Wielder gains +20,000 to its turn-order-determining stat sum for turn-order-determining purposes and +400,000 Magical Attack as an uncapped effect if wielder has no allies and at least one of wielder's opponents is a Boss, Wielder gains 2 hits against 1 against Bosses, Wielder's 'Melee Attack' actions and 'Attack with Finesse' actions may use Spirit or Agility as their Prime Attribute, Wielder's 'Melee Attack' actions may become solely Glory element, Wielder's 'Magical Attack' actions scan their targets' stats, Wielder's Defense cannot be pierced by individuals below Level 60, Wielder's opponents below Level 60 cannot summon, Wielder counts as having an additional spell of every base subtype equipped, Wielder counts as having an additional spell of every subtype that wielder has at least one spell equipped from equipped, All non-unique Spells equipped by wielder that are worth under 100,000,000 Gold may, at wielder's discretion, become solely the subtype Wizard Magic, the subtype Combat Arts, the subtype Time Magic, the subtype Dark Magic, the subtype Combat Arts, the subtype Sword Arts, the subtype Astral Magic, the subtype Transmutation, the subtype Anarchomancy, the subtype Leadership, the subtype Ritual Magic, the subtype Divination, or the subtype Enchantment at the start of every round, targets of wielder's offensive actions that have a higher SPI than wielder obtain a debuff that causes their actions that do not have a Natural MP cost of 0 to cost 2,000,000 MP in addition to their other costs that stacks 5 times, Wielder's opponents may not leave battle without wielder's permission if below Level 60, Individuals killed by wielder have their corpses disappear if they are below Level 80 and wielder desires such, Individuals below Level 80 cannot prevent wielder from resurrecting individuals, Individiuals killed by wielder cannot be resurrected by sources below Level 80, Wielder counts as possessing 5 additional abilities from each base class excluding 'Prophet of the Brightest Heavens', 'Prophet of the Darkest Abysses', 'Chronicler of Eternity', and 'Hand of Valcont', Wielder counts as possessing 5 additional abilities from the class 'Radiant Hierophant', Wielder may, up to 12 times per thread as an action that is delayed 0 to 25 rounds, replicate the effect of any ability performable by a monster on the enemy list that is below Level 60, below caster's Level, and (normally fightable for drops or that is the entity 'Clock Stopper's Apprentice', 'Grandmaster', 'Clock Stopper', or 'Lesser Star Eater'), doing so as though said monster is performing said ability, Wielder may, if Level 71 or greater, spend an action to transform into the entity 'Grandmaster', Wielder may, if Level 99 or greater, spend an action to transform into the entity 'Lesser Star-Eater', Wielder's allies gain +10,000 to all stats and +100,000 HP and MP as a non-stacking bonus, Wielder must be Level 40 or greater, Wielder's name must include 'Vashna', Wielder may, in the shop thread, conver this item into the sub-character Sword-Vashna for a month, Cannot conduct absorbs, Generally requires reforging at the Forge of Aeons to upgrade in an RP thread
Alternate Whipform (Superior)- This item may, at the beginning of any round, gain '+1,000 points to wielder's unmodified stats as a non-stacking bonus', to become a Weaponx2, and to have its subtype change to Whip, Affects Weapons, Quest Enchantment
Alternate Swordform (Fast)- This item may, at the beginning of any round, gain '2 hits against 1', to become a Weaponx2, and to have its subtype change to Sword, Affects Weapons, Quest Enchantment
Alternate Axeform (Grandcleaving)- This item may, at the beginning of any round, to become a Weaponx1, to gain the effect 'wielder's per-item Melee Attack cap becomes two times the relevant stat', and to have its subtype change to Axe, Affects Weapons, Quest Enchantment
Alternate Soulform (Mageblood)- This item may, at the beginning of any round, have its subtype change to Soul and gain the effect 'Wielder dies if wielder reaches 0 MP; wielder may convert HP Damage dealt to wielder by sources below Level 60 into MP Damage', Affects Weapons, Quest Enchantment
Alternate Soulform (Ironsoul)- This item may, at the beginning of any round, have its subtype change to Soul and gain the effect 'Wielder dies if wielder reaches 0 HP; wielder may convert MP Damage dealt to wielder by sources below Level 60 into HP Damage', Affects Weapons, Quest Enchantment
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Experimental Weapons Upgrade I- This item provides +1,000 to MIN, This item gains '40% may inflict Manablasted, This item provides +1% Dodge, Experimental Upgrade
God-Eater- (Weaponx2, Sword, Glory & Destruction & Light & Darkness, 999,999,999 Gold) +2,000,000 Melee Attack, +1,000,000 Magical Attack, +2,000,000 to all stats, 180% Critical, 280% To Hit, Wielder deals HP Drain and MP Drain to non-summoned Planetaries, Wielder gains an extra action after wielder's first action each round if any opponents are deities or had Deity Effects removed by this item, Wielder's non-unique opponents below Level 99 and wielder's opponents below Level 100 lose their Deity Effects, Wielder ignores the Resistances and Immunities of non-unique Planetaries below Level 100, 60% inflicts Devastated, 30% Glory Resistance, Wielder must be Level 60 or greater
*Gehlblanze Var-E- (Weapon, Sword, Mystic & Time & Destruction, 185,000,000 Gold) +185,000 Melee Attack, +185,000 MIN, +185,000 SPI, +1,850,000 MP, Wielder's 'Melee Attack', 'Attack with Finesse', 'Powerful Attack', and 'Melee Overdrive' actions deal both HP Damage and MP Damage, Wielder has a 5% chance of gaining an additional action each round (with this action being a bonus action that is placed in turn order normally)
Motion-Cancelling Master's Deck of Adamantine-Bladed Cards- (Weapon, Throwing Weapon, Physical, 29,700,000 Gold) +30,000 Ranged Attack, Deals 3,000 AGI Damage on hit, +29,500 AGI, 75% inflicts Impaired: Slow, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35
Armor-
*The One Barrister's Hellish Green Law-Suit- (Armor, Clothes, Warding & Law & Evil, 6,666,666,666 Gold) +6,666,666 Defense, +6,666,666 Magical Attack, +6,666,666 CON, +6,666,666 MIN, +66,666,666 HP as a non-stacking bonus, +66,666,666 MP as a non-stacking bonus, 480% Resilience, 30% Physical Resistance, 30% Psychic Resistance, 30% Light Resistance, 30% Darkness Resistance, 30% Magic Resistance, 40% Law Resistance, 40% Chaos Resistance, 30% Human Resistance, 30% Celestial Resistance, 30% Angel Resistance, 30% Deva Resistance, 30% Devil Resistance, 30% Litigamancy Resistance, 30% Contingency Magic Resistance, 30% Summoning Resistance, 30% Binder Magic Resistance, 666% Minor Negative Status Effect Resistance, 600% Moderate Negative Status Effect Resistance, 60% Smitten Resistance, 60% Plague Resistance, 60% Devastated Resistance, 60% Instant Death Resistance, Wearer gains 3 buff slots that may only hold Abjuration buffs, 3 buff slots that may only hold Litigamancy buffs, and 3 buff slots that may only hold Contingency Magic buffs, Wearer's stats cannot be scanned by entities below Level 80, Attempts to scan wearer's stats have a 25% chance of automatically failing, Attacks that target wearer that come from sources below Level 95 that are not greater Level than wearer have a 25% chance of failing against all targets, Wearer's Defense cannot be pierced by sources below Level 99, Wearer's Resistances, Immunities, Reflections, and Absorptions cannot be ignored by sources below Level 99, Wearer Temporarily, as a non-stacking effect that does not key off of Temporary abilities, gains the next Tier ability, to a max of 'Legendary', in the classes 'High Judge', 'Litigamancer', 'Diplomat', 'Ward Crafter', and 'Contingency Mage', This item's also counts as possessing the subtype Robe, Wearer must possess the ability 'Master Diplomat', the ability 'Master Litigamancer', the ability 'Master Law Synchronization', the ability 'Master Evil Synchronization', the ability 'Master Clothier', the ability 'Master Warding Synchronization', the ability 'Master Contingency Mage', the award 'Key to the Defeat of Forcystus', or the award 'Won the Megaquest "Crisis Across Infinite Nexii"', and must be Level 79 or greater
Accessories-
*Circlet of the Great Oracle- (Accessory, Crown, Knowledge & Fate & Psychic, 4,500,000,000 Gold) +4,000,000 Magical Attack, +4,500,000 MIN, +4,000,000 SPI, 40% Psychic Resistance, 40% Psychic Arts Resistance, Wielder's scan attempts may not be prevented by sources below Level 95, Wielder may scan the stats of any number of entities at the start of each of wielder's actions, Wielder gains a 50% chance of optionally ignoring the offensive actions of entities below Level 85 whose stats have been scanned by wielder, Wielder must be Level 60 or greater and must possess the ability 'Expert Divination Attunment' or 'Expert Psychic Synchronization'
Huntmaster's Bandolier- (Accessory, Container, Air & Physical, 1,250,000 Gold) +1,000 Ranged Attack, +1,400 AGI, +800 to wearer's turn-order-determining stat sum for determining turn order, but not bonus actions, on the first turn, 12% Critical, 12% Dodge, 111% to Hit, 12% Resilience, grants either an additional Weapon slot that can contain a Throwing Weapon or two additional spell slots that can each contain a Thief Arts spell or three additional consumable slots that can each contain a Lethal Item, Wearer counts the first three turns of battle as the first turn of battle for purposes of spell and ability effects, gives +250 to all stats for each piece of equipment with 'Huntmaster' in its name, to a max of +1,250, Humans drop an additional 100 Gold at the end of battle if they otherwise do drop Gold, The Enhancement 'Unbreakable' may be applied to owner's items with the word 'Huntmaster' in their name for free Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Owl-Counselor's Iron Mask-Glassses, Remnant of the Future- (Accessory, Mask, Earth & Time, 100,000,000 Gold) +100,000 Defense, +10,000 Defense Against Stat Damage, Wearer's 'Ranged Attack' actions may deal 10,000 AGI or MIN Damage, +1,000,000 HP as a non-stacking bonus, +100,000 to all stats while wearer is in a Chronogeomantic Zone of Night, 200% To Hit while wearer is in a Chronogeomantic Zone of Night, Wearer's 'Ranged Attack' actions may incorporate wearer's Melee Attack bonus instead of wearer's Ranged Attack bonus, cannot miss targets below Level 60, deal full Damage to targets in the back row, and may target individuals below Level 60 who are in different battlespaces who are not 20 or more Levels greater than wearer, Wearer's 'Mental Overdrive' actions may incorporate wearer's Melee Attack bonus instead of wearer's Magical Attack bonus, cannot miss targets below Level 60, deal full Damage to targets in the back row, and may target individuals below Level 60 who are in different battlespaces who are not 20 or more Levels greater than wearer, Wearer's stats may not be scanned by individuals below Level 60, Wearer may choose for this item to count as an Eyewear instead of a Mask, Wearer's Investigating the Enigma Man value increases by 2, Wearer may spend an action to scan the stats of up to 200,000 individuals, Wearer must be Level 20 or greater
Temporal-Essence-Harvesting Render-Talons- (Accessory, Gauntlets, War & Destruction & Fate & Time, 500,000,000 Gold) +500,000 Melee Attack, Wielder's 'Melee Attack', 'Powerful Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may deal (HP Damage or HP Drain) and/or (MP Damage or MP Drain) and may deal 40,000 AGI Damage or SPI Damage, Whenever wielder deals AGI Damage and/or SPI Damage, wielder may acquire a buff that stacks 200 times that provides +(The number of AGI Damage and/or SPI Damage dealt) to wielder's turn-order-determining stat sum for turn-order-determining purposes (to a max of 5,000,000 points across all instances of said buff), +400,000 STR, +400,000 AGI, +400,000 SPI, 40% inflicts Petrified: Time Stop, 160% Critical, +140% Critical, 260% To Hit, Wielder's per-item Melee Attack cap becomes (SPI * 2) or (AGI * 2), Wielder must be Level 60 or greater
Symbol of the Ouroboros- (Accessory, Other: Elder Symbol, Spatial & Time, 200,000,000 Gold) +2,000,000 HP as a non-stacking bonus, +2,000,000 MP as a non-stacking bonus, Wielder regereates 200,000 HP and 200,000 MP at the start of each round, Sources below Level 60 may not prevent wielder from healing or regerneating HP or MP, Wielder may target individuals below Level 60 who are in different battlespace so long as no individual of Level 90 or greater who is either in the battlespace wielder is in or the battlespace being targeted objects, Wielder must be Level 40 or greater
Consumables-
Pack of Cigarettes- (Consumable, Lethal Item, Fire, 20 Charges, 500 Gold) +5% to Hit, 15% cures Confusion, 5% inflicts Poison, 5% inflicts Discomfort, lasts 5 rounds, does not stack
Camel-Headed Bastard Cigarettes- (Consumable, Lethal Item, Fire, 20 Charges, 30,000,000 Gold) User gains +30% to Hit, Cures Confusion on user, Inflicts Poison on all individuals who are not user, -3,000 to all stats of all individuals who are not user, User chooses a an entity from the Enemy List that is normally fightable for drops that is of a Level equal to or lower than possessor's Level that is equal to or lower than Level 20 that is normally fightable for drops and applies one stacked instance of every debuff that enemy could naturally apply to all opponents (with the same application conditionals as the debuffs on said enemy), buffs and debuffs resulting from this item's effects (including its ability to replicate abilities from the Enemy List) last 50 rounds and do not stack
Diviner's Cigarettes- (Consumable, Lethal Item, Fire, 20 Charges, 200,500 Gold) +9% to Hit, +9% Dodge, 80% cures Confusion, 80% inflicts Poison, 80% inflicts Discomfort, lasts 5 rounds, does not stack
Infinity Sticks- (Consumable, Medicine, Spatial & Time, Unlimited Charges, 200,000,000 Gold) +50% to Hit, Cures Confusion, Target regenerates 2,000,000 HP at the start of each round and is cured of Poison, Confusion, Diseased, Hexed, and Impaired at the start of each round, Target may enter any battlespace that is part of the same battle at the start of each round so long as no individual of Level 60 or greater in either the battlespace being entered or the battlespace being left objects, May only target user, this item's name counts as including 'Cigarette', does not stack
Spells-
TBD
Attached to Ability- Transmutative Augmentation: Precognitive Oni Sword-Fighter's Mind- (Spell, Transmutation, Psychic & Physical, 5,000 MP, 9,500,000 Gold) Target gains +4,100 MIN, 140% To Hit, 40% Dodge, Target counts as possessing 1 additional Kensei ability,Target's next 'Melee Attack' action, if it has a chance to not miss and is targeting only individuals below Level 60, does not miss, stacks 5 times
Pets-
None
Transformations-
Constellation Dragon-Serpent- (Transformation, Steed, Astral, 250,000,000 Gold)
Level 96
HP- 19,000,000
MP- 19,000,000
STR- 75,000
AGI- 75,000
CON- 75,000
MIN- 75,000
SPI- 75,000
XP- 0
XP Needed- 84,320,000 (Standard Multiplier x1)
Minimum Level- 96
Defense- 54,000
Defense against Stat Damage- 4,100
Critical Chance- 96%
Resilience- 96%
To Hit- 196%
Dodge- 96%
Resistances and Immunities- 99% Astral Resistance, 95% Fire Resistance, 95% Light Resistance, 95% Hope Resistance, 95% Ice Resistance, 95% Technology Resistance, 95% Air Resistance, 95% Electrical Resistance, Immune to Voidstruck, Suffocation, Overload, Electrocuted, Burning, Awestruck, Zealblasted, Antimatter, and Impaired, 220% Minor Status Effect Resistance, 110% Moderate Status Effect Resistance, 20% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Star Dragon- Possessor gains the subtypes Dragon and Astral Being, Constant Effect
Boundless Travel- Possessor may, at the start or end of each round, enter any battlespace that is part of the same battle so long as no entity of Level 96 or greater in either the battlespace possessor is leaving or the battlespace possessor is entering objects, Constant Effect
Celestial Terror- Possessor gains +35,000 to all stats and is Immune to individuals below Level 60, Constant Effect
Constellation Rush- While possessor is equipped but not transformed into, possessor's wielder may perform an action called 'Constellation Rush' that may move its performer into another existing battlespace (so long as no individual of Level 99 or greater in the battlespace being entered or the battlespace being exited objects) and then (whether or not it moved) deal 200,000 Flat Astral & Fury element Damage to up to 60,000 targets, Constant Effect
Abilities-
Consume- 110,000 Damage, Deals HP Drain, Physical or Fury or Glory or Astral, 0 MP
Overwhelming Magic- 90,000 Damage, 50% may unsummon target if target is below Level 96, 50% removes each buff on target that comes from a source below Level 96, 50% removes each buff or debuff with target as a source if target is below Level 100, Magic or Mystic, 0 MP
Celestial Star-Wind Breath- 40,000 Damage, 100% inflicts Voidstruck: Astral Echoes, 2 hits against 200,000,000, Astral or Astral & Magic or Light & Fire or Hope & Fire or Light & Fire & Hope, 250,000 MP
Antimatter Breath- 90,000 Damage, 300% inflicts Antimatter, 1 hit against 200,000,000, Technology or Technology & Destruction, 100,000 MP
Dark Matter Breath- 70,000 Damage, 25% inflicts Instant Death, 25% inflicts Vanished, 1 hit against 200,000,000, Technology or Technology & Destruction, 300,000 MP
Protective Sphere- Target gains +65,000 Defense, 40% Ice Resistance, 40% Darkness Resistance, 40% Hope Resistance, 40% Technology Resistance, 150% Frozen Resistance, 150% Voidstruck Resistance, 150% Suffocation Resistance, 150% Drowning Resistance, 150% Burning Resistance, and 150% Antimatter Resistance, does not stack, Magic or Astral or Energy, 100,000 MP
Modified Stats:
"Zweirugi" Sword-Vashna (Draconics)
Level 99
Fiend & Sword, Mystic & Void & Time & Fate & Sonic & Life & Eternity
HP- 69,789,916 (Crisis Zone @ <5%!)
MP- 70,889,916
STR- 14,930
AGI- 14,930
CON- 14,930
MIN- 14,930
SPI- 45,130 (+900 Turn-order, +200 Turn-order on Round 1)
Fame- 62
Offense:
+549,641 Melee Attack (May Heal, May deal MP Damage, SPIx2 cap, +1,483,721 with auto-buffs, (2xSwords and Talons still capped))
+31,278 Ranged Attack (NOTE: Ranged attacks use melee attack bonus, May deal 10,000 AGI or MIN Damage)
+416,950 Magical Attack (May Heal, May deal MP Damage, SPIx2 cap, this is really capped)
295% To Hit, +2% vs Insects, +1% vs Air/Electrical/Ice/Light/Glory targets (additive), +2% vs slower individuals
331% Critical (x4 Critical, +5% Critical against individuals who damaged possessor either this round or last round)
Pierces 10,000 Defense, pierces 5,000 Defense against Gold Damage against individuals whose stats possessor has scanned
Deals 5% additional Damage
75% inflicts any two minor or moderate negative status effect (but not sub-status effect except Paralyzed: Temporal Stasis, Imparied: Mute, Charm: Impressed, Voidstruck: Turned To Shadow, Manablasted: Mystic Seal, Stat Drain: AGI Drain, Stat Drain: SPI Drain, Stat Drain: MAG Drain, Stat Drain: MIN Drain, Manablasted: Mystic Leak, Fatigued: Elderly, Antimatter: Obliterated, or Stat Drain: ELM Drain) (+30% chance if Hexed)
75% inflicts Impaired: Slow
40% may inflict Manablasted
40% may inflict Antimatter
60% inflicts Devastated
40% inflicts Petrified: Time Stop
2% inflicts Instant Death, Smitten, or Petrified: Time Stop
3,000 AGI Damage on hit
Ignores 19% Glory/Light/Darkness/Physical/Astral/Fire/Truth/Air/Electrical/Ice Resistance
Ignores the Resistances and Immunities of non-unique Planetaries below Level 100
'Melee Attack' and 'Magical Attack' actions may remove one buff from a source below Level 60 on each of their targets
'Melee Attack' actions may destroy all of the non-unique spells worth under 100,000,000 Gold equipped by their targets
'Attack With Finesse' actions may deal full Damage to targets in the back row and may target individuals below Level 80 who are in different battlespaces, deals 6000 additional damage, and provide Zwei +7% Dodge until his next action
'Melee Attack' and 'Attack with Finesse' actions may use SPI, AGI, or STR, may gain '2 hits against 1' against targets below level 95 (if at least 5 Sword Arts spells equipped), may cure Wounded, and may resurrect targets killed by sources below Level 60
'Melee Attack' actions may become solely Glory element
'Ranged Attack' actions cannot miss targets below Level 60, deal full Damage to back row, and may target individuals below Level 60 who are in different battlespaces
Wearer's 'Mental Overdrive' actions may incorporate wearer's Melee Attack bonus instead of wearer's Magical Attack bonus, cannot miss targets below Level 60, deal full Damage to targets in the back row, and may target individuals below Level 60 who are in different battlespaces
Ignores the Dodge Bonuses granted by buffs from sources below Level 80 that are present on targets that are in different battles
Ignores the Defense of individuals below Level 60
Ignores the Defense of non-unique individuals below Level 80
Ignores the Resistances, Immunities, and Reflections of individuals below Level 60
Ignores the Resistances, Immunities, Reflections, and Absorptions below Level 49
Targets of Zweirugi's offensive actions that have a higher SPI than wielder obtain a debuff that causes their actions that do not have a Natural MP cost of 0 to cost 2,000,000 MP in addition to their other costs that stacks 5 times
Individuals killed by Zweirugi have their corpses disappear if they are below Level 80 and Zweirugi desires such
Individiuals killed by Zweirugi cannot be resurrected by sources below Level 80
'Melee Attack' actions that involve more than one hit deal 250 additional Damage on every hit after the first
+100,000 Melee Attack and +100,000 Magical Attack for purposes of actions that are non-offensive and Heal
Wielder deals HP Drain and MP Drain to non-summoned Planetaries
'Melee Attack', 'Powerful Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may deal (HP Damage or HP Drain) and/or (MP Damage or MP Drain) and may deal 40,000 AGI Damage or SPI Damage
Whenever dealing AGI and/or SPI Damage -> Zwei gains +(AGI and/or SPI Damage dealt) to turn-order (max of 5,000,000 points, as a buff)
1/round - may deal 50,000,000 additional Damage to a Boss
Defenses:
+47,455 Defense (capped)
+5550 Defense Against Glory
+10,000 Defense Against Stat Damage
156% Dodge
491% Resilience
Individuals below Level 60 who both have not scanned possessor's stats and could not target possessor if possessor were in a different battlespace cannot hit possessor with attacks
50% chance of optionally ignoring the offensive actions of entities below Level 85 whose stats have been scanned by wielder
Attacks that target wearer that come from sources below Level 95 that are not greater Level than wearer have a 25% chance of failing against all targets
Defense cannot be pierced by sources below Level 99
Resistances, Immunities, Reflections, and Absorptions cannot be ignored by sources below Level 99
--Elemental Resistances--
40% Physical Resistance
40% Law Resistance
40% Chaos Resistance
40% Psychic Resistance
30% Light Resistance
30% Darkness Resistance
30% Magic Resistance
30% Glory Resistance
25% Mystic Resistance
20% Physical Resistance
20% Technology Resistance
20% Earth Resistance
5% Fire Resistance
1% Ice Resistance
30% Human Resistance
30% Celestial Resistance
30% Angel Resistance
30% Deva Resistance
30% Devil Resistance
--Spell Resistances--
40% Psychic Arts Resistance
30% Litigamancy Resistance
30% Contingency Magic Resistance
30% Summoning Resistance
30% Binder Magic Resistance
--Status Defenses--
Charm Immunity
Stat Drain Immunity
Wounded Immunity
Paralyzed Immunity
Manablasted Immunity
Hexed Immunity
666% Minor Negative Status Effect Resistance
600% Moderate Negative Status Effect Resistance
60% Smitten Resistance
60% Plague Resistance
60% Devastated Resistance
60% Instant Death Resistance
5% Burning Resistance
--Other Defense Effects--
Immune to debuffs from sources below Level 60
Sources below Level 60 cannot force wielder to leave battle or change rows
Immune to individuals below Level 40
Opponents below Level 60 cannot summon
Opponents may not leave battle without Zweirugi's permission if below Level 60
May not be replicated by individuals below Level 60 without possessor's permission
Actions cannot be controlled by lower-Level Daemons, Devils, Demons, Arch-Daemons, Arch-Devils, or Arch-Demons
Demon, Devil, Daemon, Arch-Demon, Arch-Devil, Arch-Daemon, Fiend, Darkspawn, Outer Terror, and Undead opponents that are below Level 99 and possess a lower SPI than possessor may not prevent possessor from resurrecting entities
Individuals below Level 80 cannot prevent Zweirugi from resurrecting individuals
Individuals below Level 20 may not unequip or steal Zweirugi's equipped Swords without Zweirugi's permission
+5400 STR/CON for purposes of resisting attempts to forcibly change possessor's row
May choose for entities below Level 80 who do not possesses the ability 'Master Sword Arts Attunement' or a higher-Tier Tier-ability in the class Kensei to be unable to cast Sword Arts spells
Various Effects:
Non-unique opponents below Level 99 and wielder's opponents below Level 100 lose their Deity Effects
Regenerates 200,000 HP and 200,000 MP at the start of each round, Sources below Level 60 may not prevent wielder from healing or regenerating HP or MP
20% chance of being able to change all targets of any single action of a lower-level individual that is below Level 40 each time such an individual conducts an action provided wielder's last action killed any entity that is not an ally of wielder
+20,000 to its turn-order-determining stat sum for turn-order-determining purposes and +400,000 Magical Attack as an uncapped effect if wielder has no allies and at least one of wielder's opponents is a Boss
2 hits against 1 against Bosses
All non-unique Spells equipped by wielder that are worth under 100,000,000 Gold may, at wielder's discretion, become solely the subtype Wizard Magic, the subtype Combat Arts, the subtype Time Magic, the subtype Dark Magic, the subtype Combat Arts, the subtype Sword Arts, the subtype Astral Magic, the subtype Transmutation, the subtype Anarchomancy, the subtype Leadership, the subtype Ritual Magic, the subtype Divination, or the subtype Enchantment at the start of every round
Counts as having an additional spell of every base subtype equipped, counts as having an additional spell of every subtype that wielder has at least one spell equipped from equipped,
Wielder counts as possessing 5 additional abilities from each base class excluding 'Prophet of the Brightest Heavens', 'Prophet of the Darkest Abysses', 'Chronicler of Eternity', and 'Hand of Valcont', Wielder counts as possessing 5 additional abilities from the class 'Radiant Hierophant', May choose to count as possessing one more ability in each class that possessor posssesses at least 1 ability in
May, up to 12 times per thread as an action that is delayed 0 to 25 rounds, replicate the effect of any ability performable by a monster on the enemy list that is below Level 60, below caster's Level, and (normally fightable for drops or that is the entity 'Clock Stopper's Apprentice', 'Grandmaster', 'Clock Stopper', or 'Lesser Star Eater'), doing so as though said monster is performing said ability
May shift Sword of Vashna to other types at the start of round
May spend an action to become the item '*Sword of Vashna'
May bring 2 unequipped weapons into threads
May, at the start of any round or the start of any of possessor's actions, become the same non-Universe element as any ally, any equipped Armor, or any Zone that possessor is in
May deal 100,000 Flat Destruction or Fury element Damage to any one target once per round when possessor switches rows
May spend an action to make any one Sword equipped by Zweirugi solely Zweirugi's elements
May target individuals below Level 60 who are in different battlespaces so long as no individual of Level 90 or greater who is in either battlespace objects
When performing 'Melee Attack'/'Overdrive' actions that involves a Sword Arts spell, may choose to apply a buff (stacks 5 times) to one of possessor's equipped Sword weapons that possesses a Magical Attack bonus that adds the elements of one Sword Magic spell that was used in said action to said Sword's elements (discounting the element Universe), with said buff lasting 5 rounds
1/round- May counter any individual who conducts an offensive Physical element action or attack against possessor up with an Attack with Finesse action
5% chance of gaining an additional action each round
Gains an extra action after first action each round if any opponents are deities or had Deity Effects removed by the God-Eater
+3 Abjuration buff slots, +3 Litigamancy buff slots, +3 Contingency Magic buff slots
1/thread can inflict Fatigued: Berserk on self, doesn't attack allies while berserk
When making a Melee Attack/Powerful Attack/Attack with Finesse - may either before or after any attacks produced by said action, unequip a weapon and then equip a weapon
Zwei's spells, abilities, and items respond as though character had already cast Call Unto Elements: Earth
Scanning Offense:
Zweirugi scans the stats of all individuals in battle at the beginning of battle, twice
May scan the stats of any number of entities at the start of each of wielder's actions
'Magical Attack' actions scan their targets' stats
Scans stats as though possessor were 9 level higher
Ignores up to 99 levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Scan attempts may not be prevented by sources below Level 95
Divining spells function as though caster were 1 level higher for stat-scanning purposes
MIN is treated as being 140 points higher for stat-scanning purposes
Scanning Defense:
Stats cannot be scanned by entities below Level 80
Attempts to scan wearer's stats have a 25% chance of automatically failing
Counts as being 1 Level higher for purposes of resisting stat-scanning attempts
Stances:
Parrying Stance: +29,860 Defense
Thrice-Warped Stance: Can alter Type, Element, Weapons within boundaries
Sheer-Offensive Stance: 0% Resilience, 1/2 Dodge, 1/2 Defense, +20,000 Melee Attack, Magical Attack, and Ranged Attack
Ogre Cleaver Stance: Wield Weaponx2 Swords as Weaponx1, equipped Weaponx2 Swords gain +1,200 Melee Attack
Phantasmal Blade-Wing Stance: +800 AGI, +800 Melee Attack, +10% Dodge, and 30% Earth Resistance
Wolf Style: +10% To Hit, +400 Melee Attack, (+5% To Hit, +5% Dodge, +5% Critical, +5% Resilience, and +500 Melee Attack) per unique ally who is in a Monk stance whose name includes 'Style' (Max 30 allies)
Fire/Light/Magic/Physical/Technology Chaser (Melee): See text
Limited Stone Meld: Insurmountable Footing: Cannot be forced to switch rows by individuals under level 99 with SPI is lower than Zweirugi's SPI or CON
Diamond Body Style: +18,000 Defense, 100% Poison/Fatigued/Disease/Impaired/Stat Drain Resistance
Oracle's Iris Style: 170% To Hit, +105% To Hit, +35% Dodge, and +35% Critical
Unconquered Master Style: +500 to all unmodified stats, +1,000,000 to all stats, +1,000,000 Melee Attack (this gets capped), and gains the element Glory
Techniques (those that matter at least):
Awesome Slash
Black Slash
Blades of the Wolf Pack
Crisis Slash
Critical Slash
Cut through Space
Deft Slash
Devour
Dud Slash
Downward Swing
Essence-Warped Strike
Envenomed Slash
Famous Slash
Fencer's Disengage
Flatedge Strike
Glowing Slash
Greater Banishing Slash
Greater Erasure Slash
Hefty Strike
Hexing Slash
Howling Rage
Hungering Slash
Ignition Slash
Impairing Slash
Lunging Slash
Mage King's Demise
Mamma Bear Slash
Maximal Casting
Mountain-Cleaving Strike
Night Slash
Painful Slash
Paralytic Slash
Ruin Strike
Science-Destroyer
Shining Slash
Soulflame Blast
Strong Slash
Sweeping Slash
Sword Echo
Throw Sword
Time-Split Cut
Tri-Slash
Triumphant Slash
Wolf's Sudden Lunge
Wolf Takedown
Diamond Body Shield
Fist As Hard As Diamond
Awakened Mind Guiding Hand
Blinding the Supernal
Revelation-Mirror Blow
Third-Eye Inevitable Strike
Shield of Shining Legends
Single Killing Blow
Final Triumph Impact
Army-Destroying Strike
X-Slaying Slash (Where X = Aerial, Alien, Aquatic, Bio-Horror, Coded-Being, Cthonian, Darkspawn, Demon, Devil, Dragon, Elemental, Fae, Golem, Horror, Human, Humanoid, Insect, Machine, Magic-Being, Monster, Ooze, Plant, Prime, Reptile, Robot, Shapeshifter, Solar Being, Spirit, Umbral, or Undead)
Crisis Overcrash: Million-Sword Rain
Transmutation, Geomancy, and conditional buffs!
Transmutation Auto-Buff: No MP cost, +4100 MIN, counts as possessing 1 additional Kensei ability, [next 'Melee Attack' action, if it has a chance to not miss and is targeting only individuals below Level 60, does not miss]
Creates a Zone of Night, Air, Darkness, Electrical, Fire, Ice, Light, Physical at start of combat
Sets Battlefield, Desert, Frozen Waste, Space, Swamp as Phantom Terrain at the start of combat (+100 to all stats for each)
If in a Zone: +50 to all stats
If in a Zone of Fire: +50 to all stats, +25 Turn-Order
If in a Zone of Darkness: +5% To Hit, +25 Turn Order, +1550 to all stats
If in a Zone of Glory: +25 Turn-Order
If in a Zone of Light: +25 Turn Order, +1550 to all stats
If in a Zone of Earth: +25 Defense
If in a Chronogeomantic Zone of Night: +100,000 to all stats
If at Max HP: +100 to all stats
If at Max MP: +100 to all stats
If Berserk: Does not attack allies, +5 Base STR, +5 Base CON, and +3 Base AGI
If Crisis Zone: +200 to all Stats, +1% To-Hit/Critical/Resilience/Dodge, +1 Buff/Summon Slot, regen 5000 HP/MP start of round
Ally Buffs:
Allies gain +10,000 to all stats and +100,000 HP and MP as a non-stacking bonus
Allies and Zweirugi may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include +50 Melee Attack, +50 STR, +50 CON, and +25 AGI per level of worshipper, to a max of Level 80, Said benefits only take effect if none of possessor's opponents are capable of granting worshipper benefits
Earth element Elemental and Cthonian allies gain +50 to all stats
Facing 8, four PCs present at 90% Gold and 95% Treasure.
Front Rank: Mr. Freshness, Celessara, Janus, RM
Back Rank: Nira, Draconics, Zweirugi
Start of Round:
Draconics is Law element via Janus/C.Flesh
Zweirugi is in Thrice warped to count as a Golem, and C.Flesh/Janus to be Chaos element
Draconics gets NO Geomancy crap
Lockdown Time! -> End of Days
Nira's Time-Dilation Field -> Haste on everybody
With the Haste Nira is faster, with Haste and Aura buffs from Nira, MrF, Zweirugi, and the RM, Draconics is barely faster.
Draconics: [Ranged Overdrive]: [Hymn of the Divine Knight: Severance from Self]: All Horsemen
Damage is negligible. It cannot miss. As this is the first time used, they aren't unique, and they aren't elite, all their constant effects are wiped. There are no longer any counter attacks to this.
Due to the loss of stats, Zweirugi and Mr. Freshness can now act before them.
Nira will melee attack Draconics for no effect, this will trigger Paranoid Zookeeping to have Celessara direct Draconics. Draconics now has two actions.
Nira will click her clock for an extra action. She leaves the battle.
Zweirugi will use the Constellation Rush on his Transformation to follow Nira! He doesn't perform the damage unless Nira encountered anything weird.
Mr. Freshness gives Draconics Loads of Know-How!
Draconics casts Mental Overdrive: Carp of the Round on all targets! Due to his massive to-hit, it's guaranteed to be 11 hits! Solely Evil element.
Draconics's Mind with Mr. Freshness, his buff, the RM, and Janus is 287,715. (Spix2 for capping is 631930)
Magical Attack estimation/total:
+110,412 Abilities
+230,000 Book
+5,000 Karaoke Machine
+450,000 Armor
+200,000 Sash
+631,930 Forcystus Mask (Capped)
+10,000 Tome
+400,000 Apocalypse Symbol
+150,000 Divinities Symbol
+18,000 Emblem of Magi
+2,837,272 Total
So that'll clock in at a base 11,396,802 per hit counting defense, for a total of 125,364,822 damage.
They can get Death Attacks. They can kill Draconics but not Zweirugi, as he's
-In a different battlefield
-They no longer get additional actions since it was removed
-He's high enough level they can't hit him from the original battlespace
So they can get to him, but then that's it. If a Lesser Chronoreaper appears, Zweirugi is immune.
5 today and rolls; gonna try to get a sword for Zwei while he's free between threads.
Technically, each battle has one instance of a chance of "5% causes the user to gain a Massive Sea Diamond Bass".
Lockdown Time! -> End of Days
Lockdown Time!- (Passive Ability, Haxxor) Possessor may, at the beginning of each round, choose one Constant Effect possessed by each non-unique opponent who is not 20 or more Levels greater than possessor and remove its text until the beginning of the next round as a non-stacking debuff, Possessor's Time element opponents who are below Level 80 have their turn-order-determining stat sums halved, rounded down
Aura-buffs to all stats:
Mr. Freshness gives +35k to golems
Janus gives +26895 to all chaos element allies (He'll be in chaos stance)
Nira's allies gain +15k
The RM gives +28.1k and an additional +20k to Dragons
Zweirugi grants +10k to all allies
Everyone gets Haste from Nira start of round after Draconics nixes the End of Days, as reminder:
Augmented: Haste (Possessor's turn-order-determining stat sum is doubled for turn-order-determining purposes)
So, Nira in particular is sitting at 162,320 AGI and - I see the issue, I didn't declare her Chaos or Golem, she'll be Chaos Element via C.Flesh and pick up the Janus aura - that will get her to 225,315 AGI (she'll lose 2k from not being Time element). Time-Dilation Field doesn't require time element, so it'll still be a'hastin'. That'll set her turn order at 450,630.
It was pointed out I missed something!
The RM has in his 5th accessory slot:
Huntmaster's Bandolier- (Accessory, Container, Air & Physical, 1,250,000 Gold) +1,000 Ranged Attack, +1,400 AGI, +800 to wearer's turn-order-determining stat sum for determining turn order, but not bonus actions, on the first turn, 12% Critical, 12% Dodge, 111% to Hit, 12% Resilience, grants either an additional Weapon slot that can contain a Throwing Weapon or two additional spell slots that can each contain a Thief Arts spell or three additional consumable slots that can each contain a Lethal Item, Wearer counts the first three turns of battle as the first turn of battle for purposes of spell and ability effects, gives +250 to all stats for each piece of equipment with 'Huntmaster' in its name, to a max of +1,250, Humans drop an additional 100 Gold at the end of battle if they otherwise do drop Gold, The Enhancement 'Unbreakable' may be applied to owner's items with the word 'Huntmaster' in their name for free
And is in Shifting Weapon to make sure the Sword falls into it as a Throwing Weapon.
Draconics vs Horseman of War, Again!
- Ordo Hereticus
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Draconics vs Horseman of War, Again!
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BURN THE HERETIC. KILL THE MUTANT. PURGE THE UNCLEAN.
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Re: Draconics vs Horseman of War, Again!
There were 175 fights over the duration of this thread.
There were four PCs present at a 90% Gold drop rate and a 95% Treasure drop rate.
There were four PCs present at a 90% Gold drop rate and a 95% Treasure drop rate.
The Ordo Hereticus serves Our Glorious God-Emperor in maintaining the Sanctity of His Holy Realm.
BURN THE HERETIC. KILL THE MUTANT. PURGE THE UNCLEAN.
This is my MODERATION color, if you see this, pay attention.
This is my ADMIN color, if you see this, BEWARE.
BURN THE HERETIC. KILL THE MUTANT. PURGE THE UNCLEAN.
This is my MODERATION color, if you see this, pay attention.
This is my ADMIN color, if you see this, BEWARE.
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Re: Draconics vs Horseman of War, Again!
There are 4*8*175 = 5,600 instances of Horseman of War being eliminated in combat and rewarding 145,500 XP.
TOTAL XP: 812,000,000
There are 5,600 * 0.9 = 5,040 instances of Gold drops, rewarding 2,500,000 Gold each.
TOTAL GOLD: 12,600,000,000
There are 5,600 * 0.95 = 5,320 instances of Treasure drops, rewarding:
TOTAL XP: 812,000,000
There are 5,600 * 0.9 = 5,040 instances of Gold drops, rewarding 2,500,000 Gold each.
TOTAL GOLD: 12,600,000,000
There are 5,600 * 0.95 = 5,320 instances of Treasure drops, rewarding:
Please apportion the rewards!Loot List wrote: 2,660 Fiend Essence- (Item, Material, Darkness, 100,000,000 Gold)
1,064 Apocalypse- (Spell, Other: Catastrophe Magic, Destruction & Fate & Light & Acid & War & Earth & Darkness, 940,000 MP, 210,000,000 Gold) +440,000 Magical Attack, 30% inflicts Plague, 30% inflicts Dominion, 30% inflicts Devestated, 30% inflicts Smited, 30% inflicts Instant Death, deals 1/2 Damage, 1 hit against 5,000,000, 150% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 60 or greater
1,064 Sword of War- (Weapon, Sword, Darkness & Acid, 700,000,000 Gold) +700,000 Melee Attack, +700,000 STR, +700,000 CON, 180% Critical, 60% inflicts Devastated, 30% Devastation Resistance, Wielder must be Level 60 or greater
266 Apocalyptic Gauntlets of War- (Accessory, Gauntlets, War & Destruction & Fate, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Defense, +400,000 STR, +400,000 CON, Wielder may equip Weaponx2 items as though they were Weaponx1 items, Wielder's per-item Melee Attack cap becomes (STR * 2), Wielder must be Level 60 or greater
266 Apocalyptic Armor of War- (Armor, Grand Armor, War & Destruction & Fate, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Defense, +400,000 STR, +400,000 CON, 180% Resilience, 40% War Resistance, 40% Catastrophe Magic Resistance, Wielder's per-item Melee Attack cap becomes (STR * 2), 20% Devastated Resistance, Wounded Immunity, Wielder must be Level 60 or greater
The Ordo Hereticus serves Our Glorious God-Emperor in maintaining the Sanctity of His Holy Realm.
BURN THE HERETIC. KILL THE MUTANT. PURGE THE UNCLEAN.
This is my MODERATION color, if you see this, pay attention.
This is my ADMIN color, if you see this, BEWARE.
BURN THE HERETIC. KILL THE MUTANT. PURGE THE UNCLEAN.
This is my MODERATION color, if you see this, pay attention.
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- Draconics
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Re: Draconics vs Horseman of War, Again!
This can all be dumped onto Draconics!
HOWEVER, there is one other small detail!
"Technically, each battle has one instance of a chance of "5% causes the user to gain a Massive Sea Diamond Bass"."
On average rounding down, that should net me 8 Massive Sea Diamond Bass- (Item, Antiquity, Water & Earth, 40,000,000 Gold)
HOWEVER, there is one other small detail!
"Technically, each battle has one instance of a chance of "5% causes the user to gain a Massive Sea Diamond Bass"."
On average rounding down, that should net me 8 Massive Sea Diamond Bass- (Item, Antiquity, Water & Earth, 40,000,000 Gold)
Three of Swords: Draconics, Nirrechau Reccateu, Roulette Master, Zweirugi
Solo Operative: Silent One
Knights of the Orders: Reshol of SKY, Tensyre of SKY
Solo Operative: Silent One
Knights of the Orders: Reshol of SKY, Tensyre of SKY
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Re: Draconics vs Horseman of War, Again!
By the auspices of random.org, you have been granted
11 Massive Sea Diamond Bass- (Item, Antiquity, Water & Earth, 40,000,000 Gold)
11 Massive Sea Diamond Bass- (Item, Antiquity, Water & Earth, 40,000,000 Gold)
The Ordo Hereticus serves Our Glorious God-Emperor in maintaining the Sanctity of His Holy Realm.
BURN THE HERETIC. KILL THE MUTANT. PURGE THE UNCLEAN.
This is my MODERATION color, if you see this, pay attention.
This is my ADMIN color, if you see this, BEWARE.
BURN THE HERETIC. KILL THE MUTANT. PURGE THE UNCLEAN.
This is my MODERATION color, if you see this, pay attention.
This is my ADMIN color, if you see this, BEWARE.
- Draconics
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Re: Draconics vs Horseman of War, Again!
Thanks!
This can also just go get dumped on Draconics then.
This can also just go get dumped on Draconics then.
Three of Swords: Draconics, Nirrechau Reccateu, Roulette Master, Zweirugi
Solo Operative: Silent One
Knights of the Orders: Reshol of SKY, Tensyre of SKY
Solo Operative: Silent One
Knights of the Orders: Reshol of SKY, Tensyre of SKY
- The Nottest of Daves
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Re: Draconics vs Horseman of War, Again!
~UPDATED, Moved & locked~
Dulcinea de Montréal, Nightmares' Angel | Celestine von Reuter, The Clockwork Fairy | Ryuutarou Ishinori, The Spirit of Ramen | Willoughby the Atomikitty
Enrica Stracciatella
Professor Jack Durham
The Cydonian Rangers: Anaximander Lamda-Sigma-1, Chief Ranger
The Grand Fraternal Order and Wondrous Guild of the Citadel of the Fisherman
The Church of Timeless Truth
The Society for the Appreciation of Innovation and Noble Tradition
Enrica Stracciatella
Professor Jack Durham
The Cydonian Rangers: Anaximander Lamda-Sigma-1, Chief Ranger
The Grand Fraternal Order and Wondrous Guild of the Citadel of the Fisherman
The Church of Timeless Truth
The Society for the Appreciation of Innovation and Noble Tradition