Boss List
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 40
*Alrick's Higher Self (Level 40 Version)
Level 40 Boss
Human, Glory
HP- 360,501,761
MP- 310,202,311
STR- 38,850
AGI- 38,870
CON- 38,870
MIN- 36,510
SPI- 36,300
XP- 0
Defense- 16,800, +15,000 against Light, +15,000 against Physical
Defense against Stat Damage- 5,200
Critical Chance- 76%
Resilience- 76%
To Hit- 177%
Dodge- 77%
Resistances and Immunities- Absorbs Light, Air Immunity, Glory Immunity, 90% Physical Resistance, 90% Agony Resistance, 100% Darkness Weakness, Immune to all minor and moderate status effects except Voidstruck, Immune to stat damage
Prime Attribute- Spirit or Strength
Constant Effects-
Leader of a Band of Heroes- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Hero from Alrick's Brigade every 5 rounds, Boss Effect
Will Rashly Endanger Himself to Save Others- Possessor may be targeted as (Possessor's number of allies + 1) different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Heroic Power- Possessor may choose at the start of battle to gain +35,000 to any one stat, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Blade Strike- 45,000 Damage, 300% may inflict Wounded, Physical or Glory, 0 MP
Sword Parry- Caster gains +15,800 Defense, stacks 2 times, lasts 5 rounds, Physical, 0 MP
Villain-Slaying Strike- 51,000 Damage, Deals double damage, to a max of 20,000,000 additional points, to Daemons, Demons, Devils, Undead, Monsters, Horrors, Bio-Horrors, and Darkspawn, Light, 60,000 MP
Shield Other- +15,500 Defense, cannot target caster, stacks 2 times, may affect up to 5 targets at once, Physical, 60,000 MP
Wind of Blades- 51,000 Damage, 1 hit against 3,000, Air & Physical, 65,000 MP
Rallying Cry- Caster and up to 11 of caster's allies gain +25,000 to all stats and are cured of up to 1 minor or moderate status effect, lasts until the end of the round after the round in which it is cast, does not stack, Air, 75,000 MP
Teleporting Strike- 50,000 Damage, deals full Damage to targets in the back row, Spatial & Physical, 100,000 MP
Space Fling- 50,000 Damage, shifts target's row to any other row in the same row-formation, Spatial, 100,000 MP
Drops-
1,600,000 Gold
160,000 XP
*Charming's Higher Self (Level 40 Version)
Level 40 Boss
Human, Magic & Light & Nobility
HP- 359,187,200
MP- 320,110,200
STR- 32,100
AGI- 37,900
CON- 36,100
MIN- 37,600
SPI- 39,900
XP- 0
Defense- 16,500, +16,000 against Magic, +16,000 against Light
Defense against Stat Damage- 5,200
Critical Chance- 80%
Resilience- 80%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Magic Immunity, Light Immunity, Air Immunity, Nobility Immunity, 50% Metal Resistance, 90% War Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Prince Charming- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Beautiful Angelic Maiden from Prince Charming's Fan Club every 5 rounds, Boss Effect
Overly Trusting- Actions from an individual whose last three actions directed at possessor were non-offensive deal double damage (to a max of 100,000,000 additional points) and ignore possessor's Immunities, Constant Effect
Trendy Dresser- Possessor counts as wearing 1 Clothes and gains +2,000 Defense, Constant Effect
Charming Smile- Possessor may inflict Charm on up to 500 targets at the start of every round, Possessor ignores the Charm Immunity of individuals below Level 40, Constant Effect
Charming Leadership- Possessor may declare at the start of any action for any individual, not counting possessor, that is currently afflicted with Charm with possessor as the source of said affliction to gain a non-stacking +3,000 to all stats for the duration of said action, Constant Effect
Sun Queen's Champion- Possessor's actions may become solely Light element, Possessor may control the actions of lower-Level Solar Beings who are below Level 40, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Brilliant Sword- 45,000 Damage, May inflict Charm and/or Awestruck, Light & Magic or Light & Physical or Magic & Light or Light & Glory, 0 MP
Miniature Sunburst- 51,000 Damage, 200% inflicts Awestruck, 150% may inflict Impaired: Blind, 150% may inflict Burning, 1 hit against 1,500, Light or Fire & Light, 60,000 MP
Ballad of the Kindly Prince- Caster's allies are dealt 510,000 points of Flat Light element HP Healing, Caster's allies gain +20,000 to all stats, stacks 3 times, Light & Magic & Air, 160,000 MP
Blessing of Light- +30,000 to all stats, inflicts any minor or moderate positive status effect, stacks 2 times, Light, 50,000 MP
Shining Eyes- 48,200 Damage, Inflicts Awestruck, 150% inflicts Impaired: Blind, Light, 40,000 MP
Reflective Shield- Caster reflects the next action from a source below Level 40, Light & Ice, 100,000 MP
Sun Song- Caster's allies obtain +20,000 to all stats and 50% Light Resistance, Light, 200,000 MP
Drops-
1,600,000 Gold
160,000 XP
*Draco-Emissary Barakrahn
Level 40 Boss
Dragon, Fortune
HP- 1,782,503,520
MP- 1,801,441,200
STR- 34,200
AGI- 36,500
CON- 37,300
MIN- 36,800
SPI- 38,900
XP- 0
Defense- 16,515
Defense against Stat Damage- 5,150
Critical Chance- 70%
Resilience- 71%
To Hit- 173%
Dodge- 70%
Resistances and Immunities- Absorbs Fortune, 80% Base Element Resistance, 100% Fate Weakness, Immune to all minor and moderate status effects
Prime Attribute- Two Highest Stats
Constant Effects-
Agent of the Dragon King (One of the Three Draco-Emissaries)- Possessor summons 5 Gambler Ooze every 5 rounds, Possessor's allies' stats and Damage Dealt are doubled, Boss Effect
Potency- Possessor is Immune to individuals below Level 20, Constant Effect
Picked Up a Knack for Fortune Magic- Possessor obtains +5,000 to a random stat at the start of each round as a buff that stacks 6 times across all stats if none of possessor's opponents are Fate element, Constant Effect
Fated to be Defeated- Possessor has a 5% chance of having possessor's HP halved whenever possessor takes Fate element Damage, Constant Effect
Arcanist-Duping Deck-Stacking- Possessor's opponents who are Deck-Based Arcanists may not draw cards or cast Arcanist Magic spells, Constant Effect
Abilities-
Wonder Dice: Attack Roll- 50,000 Damage, 5,000 Stat Damage to a random stat, A random stat is chosen and added to caster's Prime Attributes for this action if no targets are Fate element, Fortune, 0 MP
Dragon Lord's Staff- 41,500 Damage, 50% may inflict Manablasted, 100% inflicts Charm on non-unique Dragons, Water or Magic, 0 MP
Vicious Claw- 50,500 Damage, 120% inflicts Wounded, Physical, 0 MP
Fly- Caster gains +45% Dodge and 90% Earth Resistance, Does not stack, Air, 0 MP
Wonder Dice: Health Boost- Caster's Max HP is multiplied by a random number between 1 and 12 as a non-stacking buff, with said buff increasing caster's HP by an equal amount while present, with said buff and additional amount of HP being removed if possessor takes Fate element Damage, Fortune, 777,777 MP
Wonder Dice: Fury Dampener- Target's Damage Dealt is divided by a random number between 1 and 12 as a debuff that does not stack, with said debuff only being able to be applied to non-Fate-element targets, Fortune, 777,777 MP
Wonder Dice: Attack Multiplier- Caster's Damage Dealt is multiplied by a random number between 1 and 12 as a buff that stacks 2 times, with said buff being removed if possessor takes Fate element Damage, Fortune, 777,777 MP
Status Roulette- Targets are afflicted with 5 random minor negative and 5 random moderate negative status effects, 1 hit against 40, Fortune, 777,777 MP
Ooze-Summoning Whistle- Caster summons 20 Oozes that are below Level 40 and are either named 'Gambler Ooze' or are normally fightable for drops, Max 200 summoned across all summon types, Water & Darkness, 210,000 MP
Drops-
1,600,000 Gold
160,000 XP
*High Magus Ilurander of Boloruer
Level 40 Boss
Human, Magic
HP- 851,119,204
MP- 890,313,507
STR- 36,200
AGI- 37,200
CON- 36,810
MIN- 39,050
SPI- 39,100
XP- 0
Defense- 15,000
Defense against Stat Damage- 5,100
Critical Chance- 65%
Resilience- 65%
To Hit- 180%
Dodge- 65%
Resistances and Immunities- 90% Magic Resistance, 50% Technology Resistance, 50% Base Element Resistance, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Mageship Captain- Possessor's allies' stats and Dodge values are doubled, Possessor summons 5 Wind Demon at the start of every round, Boss Effect
Countermagic- Possessor's opponents' actions that involve casting a spell have a 50% chance of failing, with things that would occur before and after said actions still occurring, Constant Effect
Windship Engineer- Possessor gains +100% Dodge while not in five zones of Earth, Constant Effect
Moves through Air Magic- Possessor uses Spirit and Agility as possessor's turn-order-determining stats, Constant Effect
Four Concentric Magibarriers- Possessor may gain +100,000,000 Defense against up to four individual hits of possessor's choice each round, Constant Effect
Offensive Magic Master- Possessor deals double Damage to individuals who do not possess any Abjuration buffs, Constant Effect
High Magus- Possessor ignores the Magic Resistance and Immunity of individuals below Level 40, Constant Effect
Abilities-
Magebolt Rain- 50,000 Damage, 1 hit against 500, Magic, 0 MP
Thousand and One Known Spells- 50,000 Damage, may Heal, may deal MP Damage instead of HP Damage, 100% may inflict up to three chosen minor or moderate status effects, 1 hit against 200, Any combination of base elements, 200,000 MP
Magicatastrophe- 55,000 Damage, 100% inflicts all moderate negative status effects, 1 hit against 500, Any combination of base element, 1,000,000 MP
Hands of Wind- Targets are moved to any row in their respective row-order-formations that caster chooses, 1 hit against 10,000, Air, 2,100,000 MP
Wall of Wind and War- Caster gains +10,000 Defense as a buff that stacks 5 times, said buff's possessor may dismiss the buff before or after any action to deal 550,000 Flat Air & War element Damage to up to 20 chosen targets, Air & War, 5,000,000 MP
Mass Disbuff- Removes 5 buffs from each target, 1 hit against 500, Air or Magic, 1,000,000 MP
Drops-
800,000 Gold
80,000 XP
*Lady Eshari of Eriyar
Level 40 Boss
Human, Illusion
HP- 852,219,204
MP- 889,213,507
STR- 36,100
AGI- 37,200
CON- 36,910
MIN- 39,150
SPI- 39,000
XP- 0
Defense- 15,000
Defense against Stat Damage- 5,100
Critical Chance- 65%
Resilience- 65%
To Hit- 180%
Dodge- 65%
Resistances and Immunities- Illusion Immunity, 90% Magic Resistance, 50% Earth Resistance, 50% Base Element Resistance, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Mageship Captain- Possessor's allies' stats and Dodge values are doubled, Possessor summons 5 Tennin at the start of every round, Constant Effect
Countermagic- Possessor's opponents' actions that involve casting a spell have a 50% chance of failing, with things that would occur before and after said actions still occurring, Constant Effect
Master Illusionist- Possessor's opponents who do not possesses 5 or more Diviniation buffs or the ability Diviner have an 80% chance of having all of their actions that target possessor fail, with things that would occur before and after said actions still occurring,
Illusionist of Eriyar- Possessor ignores the Illusion Resistance and Immunity of individuals below Level 40, Constant Effect
Abilities-
Illusion Bolt- 50,000 Damage, Illusion, 0 MP
Mirage Field- May deal 5,000 MIN Damage, targets obtain -80% To Hit, stacks 2 times, 1 hit against 50, Illusion, 300,000 MP
Sand Arcana- 55,000 Damage, Caster obtains +8,000 SPI as a buff that stacks 5 times, 20% may inflict Entombed, Earth, 210,000 MP
Blur Body- Caster obtains +60% Dodge, does not stack, Illusion, 100,000 MP
False Delicacies- Target below Level 40 may not be healed of Damage that it possesses when this debuff is applied and treats its current HP value, if lower than its Max HP as being its Max HP, Illusion, 510,000 MP
Mass Dissummon- Unsummons all targets below Level 80, 1 hit against 500, Earth or Magic, 1,000,000 MP
Drops-
800,000 Gold
80,000 XP
*Mr. P.H. Turkey
Level 40 Boss
Aerial & Humanoid, Destruction
HP- 882,655,288
MP- 850,410,370
STR- 37,500
AGI- 39,100
CON- 37,100
MIN- 37,500
SPI- 30,900
XP- 0
Defense- 15,900
Defense against Stat Damage- 5,110
Critical Chance- 80%
Resilience- 65%
To Hit- 179%
Dodge- 80%
Resistances and Immunities- 90% Water Resistnace, 40% Base Element Resistance, 100% Fire Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Agility
Constant Effects-
Deadly Interdimensional Terrorist- Possessor's turn-order-determining stat sum is doubled for turn-order-determining purposes, Possessor's allies' stats and Damage Dealt are doubled, Boss Effect
Invulnerable While in a Bulldozer- Possessor begins battle counting as 'In a Bulldozer', If possessor is 'In a Bulldozer', possessor may not be dealt damage, may not lose HP due to status effects, and does not suffer stat penalties originating from debuffs, Anything that could cause a non-unique Level 19 individual to de-transform from a Vehicle transformation that targets possessor causes possessor to stop counting as being 'In a Bulldozer', Constant Effect
Drives the Bulldozer Around Recklessly Hitting Things- At the start of each round, possessor may deal 500,000 Flat Physical element Damage to any one opponent, Possessor has a 1% chance at the start of every round of stopping to count as being 'Inside a Bulldozer', Constant Effect
Has an Assault Helicopter Ready to Escape In- The first time per thread that possessor would be killed, possessor is instead not killed, is cured of all status effects, has its HP set to 882,655,288, has its MP set to 800,000,000, and has its stats set to 30,000 each, and immediately enters a newly-created battle, with possessor, if in said battle, being able to deal 2,000,000 Flat Fire & Technology element damage to any one target not in said battle at the start of every round, Constant Effect
Prepared Inferno- Possessor counts as Inferno-Prepared and begins with five instances of Inferno Preparedness, Any individual in battle may choose to target any of the instances of Inferno Preparedness with hits from a Water-element action as though it were a targettable entity, with each such hit removing said instance, with possessor no longer counting as Inferno-Prepared if possessor possesses no instance of Inferno Preparedness, Constant Effect
Strange Clay Physiology- Possessor regenerates 600,000,000 HP at the start of every round if possessor has not been previously dealt Fire element Damage, Constant Effect
Abilities-
Switchblade-Sword- 50,000 Damage, 90% inflicts Wounded, 15% removes one of target's Weapon slots as a debuff, Physical, 0 MP
Tankbuster Machine Gun- 50,000 Damage, deals double Damage (to a max of 1,000,000 additional Damage) to Vehicles below Level 60, 2 hits against 60, Technology, 0 MP
Bombs- 55,000 Damage, 100% may inflict Burning, 100% may inflict Wounded: Bleeding, 100% may inflict Poison: Irradiated, 1 hit against 6,000, Fire or Technology or Fire & Technology, 500,000 MP
Infernos- 500,000,000 Damage, 10,000% inflicts Burning, may only be cast if possessor is Inferno-Prepared and the round number is 3 or greater, 1 hit against 10,000, Fire, 1 MP
Sharpen- Caster's attacks generated by abilites called 'Switchblade-Sword' gain +80% Critical, lasts 20 rounds, stacks 4 times, Physical, 70,000 MP
Drops-
800,000 Gold
80,000 XP
*Shalmakh the Worm-Eater
Level 40 Boss
Insect & Cthonian & Horror, Darkness & Acid
HP- 655,211,541
MP- 876,515,209
STR- 32,500
AGI- 39,115
CON- 39,100
MIN- 38,400
SPI- 37,900
XP- 0
Defense- 15,500
Defense against Stat Damage- 5,118
Critical Chance- 60%
Resilience- 60%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Darkness Immunity, Agony Immunity, Acid Immunity, 20% Base Element Resistance, Hexed Immunity, Disease Immunity, Poison Immunity, Impaired Immunity, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- (Constitution + Mind + Spirit) / 3
Constant Effects-
Lord of the Fallen City- Possessor's allies have their HP and Damage dealt doubled, possessor summons 5 Foulness Demon at the start of every round, Boss Effect
Fake Unit- This unit has increments in its HP called thresholds, This unit's thresholds each contain (Max HP / 100 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 20) each time it would normally have an action, Unit Effect
Weirdomassive- Possessor may be targeted as up to 60 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Wormswarm Hivemind- Possessor may not be affected by actions that do not target possessor at least 30 times, Constant Effect
Debuff Immunity- Possessor is Immune to debuffs from sources below Level 60, Constant Effect
Abilities-
Swarm Rush- 60,000 Damage, Physical or Darkness or Acid or Physical & Acid or Physical & Darkness or Darkness & Acid or Physical & Darkness & Acid, 0 MP
Devour- 65,000 Damage, deals HP Drain to Insects, Caster may set caster's HP to 655,211,541 if caster kills a non-allied Insect with this action, Earth & Physical & Darkness, 0 MP
Staff of the Swarm Magus- 62,000 Damage, inflicts any three minor negative status effects (including Stat Drain: ATK Drain, Stat Drain: DEF Drain, and Stat Drain: DEF Drain: STAT-DEF Drain as options, Magic & Darkness, 0 MP
Summon Insects- Caster summons 30 Insects that are normally fightable for drops on the enemy list that are below Level 40, Acid & Darkness, 25,000,000 MP
Regenerate the Swarms- Caster obtains a buff that stacks 30 times, lasts 100 rounds, and causes its possessor to regenerate 20,000,000 HP per round, Earth & Darkness, 30,000,000 MP
Body-Dissolver Bites- 60,000 Damage, 6,000 CON Damage, deals half CON Damage to individuals who are Golems with at least one other subtype, Earth & Acid or Acid & Darkness, 30,000,000 MP
Conspire- Caster copies target debuff from a source below Level 60 and applies it to up to 5 chosen targets, Darkness & Air, 40,000,000 MP
Drops-
800,000 Gold
80,000 XP
*Sierylmekht
Level 40 Boss
Robot & Celestial & Hollow-Soul, Light & Darkness
HP- 632,119,205
MP- 819,208,755
STR- 35,700
AGI- 38,200
CON- 36,800
MIN- 35,806
SPI- 47,750
XP- 0
Defense- 15,710
Defense against Stat Damage- 5,102
Critical Chance- 80%
Resilience- 75%
To Hit- 180%
Dodge- 75%
Resistances and Immunities- Absorbs Light, Absorbs Darkness, Absorbs Magic, Absorbs Technology, 50% Base Element Resistance, Hexed Immunity, Disease Immunity, Fatigued Immunity, Pain Immunity, Confusion Immunity, Charm Immunity, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit + Agility
Constant Effects-
Creation of the Kingless Engine- Possessor's allies' HP and MP are doubled, Possessor may summon any 5 Hollow-Soul enemies from the enemy list that are below Level 40 and are normally fightable for drops at the start of each round, Constant Effect
Hollow-Soul- Possessor dies when possessor reaches 0 MP instead of 0 HP, Whenever possessor's HP is 0 or less, instances of HP Damage that are dealt to possessor are converted into instances of MP Damage of amounts equal to half their prior value, Constant Effect
Aura of the Hollow-Soul- Possessor's opponents who possess 0 or less MP are afflicted with Instant Death at the start of each round, Constant Effect
Eerie Light- Possessor may convert any instance of HP Damage from a source below Level 60 into an instance of an equal quantity of MP Damage, Constant Effect
Abilities-
Beam Assault- 50,000 Damage, deals 1/2 Damage, 2 hits against 5, Light & Technology, 0 MP
Burndown- 55,000 Damage, 120% inflicts Burning, target's Defense is reduced by 15,710, 1 hit against 5, Fire, 100,000 MP
Technic-Thundercrack- 55,000 Damage, 120% inflicts Antimatter, 1 hit against 5, Air & Technology, 100,000 MP
Mask of Magic- Target becomes the base subtype and element of caster's choice, Target's actions become solely the base element of caster's choice, Debuffs applied by this ability may not be removed normally by individuals below Level 60 but may be removed whenever their possessor unequips a Mask, Illusion & Mystic, 17,000,000 MP
Healing Rain- 50,000 Damage, Heals, 1 hit against 500, Water & Light, 70,000 MP
Silent Blue Expanse- Target, if target is below Level 60, has its MP set to 0, This action does not work against individuals who have 5 or more Masks equipped, Void & Water, 68,000,000 MP
Drops-
800,000 Gold
80,000 XP
*The Gatemaster
Level 40 Boss
Large Structure & Demon, Darkness & Fire
HP- 8,610,555,318
MP- 889,213,507
STR- 39,000
AGI- 39,000
CON- 39,000
MIN- 39,000
SPI- 39,000
XP- 0
Defense- 21,500
Defense against Stat Damage- 7,600
Critical Chance- 60%
Resilience- 320%
To Hit- 160%
Dodge- 8%
Resistances and Immunities- Darkness Immunity, Fire Immunity, Absorbs Gate Magic, Absorbs Summoning, Impaired Immunity, confusion Immunity, Pain Immunity, Diseased Immunity, Poison Immunity, Charm Immunity, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
The Gate Itself- Possessor's allies stats and HP are doubled, Possessor summons 30 Demons, Devils, or Daemons below Level 40 from the Enemy List that are normally fightable for drops at the start of each round, Constant Effect
And the Beast Within It- Possessor's subtype is not considered to be Large Structure by individuals in other battles that possessor creates, Possessor gains an additional action every round, Possessor may, at the start of each round, create a new battle and move one of possessor's opponents into it, Possessor may target individuals in other battles, Individuals in battles that possessor creates may target possessor, Constant Effect
Empowerment of the Gate- Possessor's summons gain +15,000 to all stats, Constant Effect
Preinstalled Weakness to Swiftly-Changing Battle Formations that Incorporate Siege Weaponry- Possessor may not act on rounds during which any opposing side of battle's row-order-formation switches to a different row-order-formation type, Possessor takes ten times normal Damage from individuals wielding Siege Weapons, Constant Effect
Abilities-
Energy Demon's Hand- 50,000 Damage, Darkness & Fire, 0 MP
Summon- Caster summons 30 Demons, Devils, or Daemons below Level 40 form the Enemy List that are normally fightable for drops, 200,000 MP
Demon's Torment- 50,000 Damage, 5,000 Stat Damage to each stat, Inflicted Hexed, Burning, Voidstruck, and Impaired, Cannot affect targets in the same battle as caster, Fire & Darkness, 100,000 MP
Reverse Gate- Caster unsummons all opposing summons that are below Level 100, Magic, 20,000,000 MP
Bar Summoning- Caster's opponents may not summon, does not stack, Darkness, 210,000 MP
Glare- Inflicts Confusion: Fear, does not work on unique individuals, 1 hit against 500, Darkness, 500,000 MP
Drops-
1,600,000 Gold
160,000 XP
*Waeras
Level 40 Boss
Humanoid & Shapeshifter & Monster, Physical & Earth
HP- 882,615,901
MP- 864,618,608
STR- 39,100
AGI- 39,000
CON- 39,000
MIN- 35,000
SPI- 35,000
XP- 0
Defense- 15,750
Defense against Stat Damage- 5,086
Critical Chance- 80%
Resilience- 80%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Physical Immunity, 60% Base Element Resistance, Poison Immunity, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Strength + Constitution
Constant Effects-
Fake Waeras- Possessor's allies have their HP and Damage dealt doubled, possessor summons 5 Werewolf from the Enemy List at the start of every round, Boss Effect
Allbeast Body- Possessor may, up to five times at the start of each round, replicate the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Possessor may summon 50 entities from the enemy list that are below Level 40 and are normally fightable for drops at the start of each round, Possessor gains 60 additional actions per round, This effect has no effect if any of possessor's living opponents possess the ability 'Adept Necromancy Attunement' or have the item *Crown of Anadar equipped, Constant Effect
Marked to Die by the Deathless Ancestor-Lords of Anadar- Possessor gains 200% Necromancy Weakness, Constant Effect
Split- Possessor summons a non-unique copy of itself that possesses no boss effects at the start of every 10th round of battle, with all said copies being unsummoned when possessor dies, is defeated, is unsummoned (if possessor is a summon), or leaves battle, Constant Effect
Abilities-
Fury Claw- 50,000 Damage, 3 hits against 1, Physical, 0 MP
Maul- 50,000 Damage, 5,000 CON Damage, 100% inflicts Wounded: Maimed, Physical, 0 MP
Devour- 50,000 Damage, Deals HP Drain, Physical, 0 MP
Beast Rush- 50,000 Damage, deals 1/3 Damage, 3 hits against 15, Physical or Earth, 0 MP
Silver Rush- 55,000 Damage, 1 hit against 500, Physical or Light or Earth, 100,000 MP
Distortion Howl- 3,000 Stat Damage to each stat, 1 hit against 300, Air & Spatial & Chaos, 150,000 MP
Drops-
800,000 Gold
80,000 XP
*Waeras's Painting
Level 40 Boss
Golem & Magic Being, Darkness & Fire
HP- 890,415,000
MP- 837,468,995
STR- 37,900
AGI- 35,400
CON- 39,200
MIN- 39,100
SPI- 39,200
XP- 0
Defense- 15,450
Defense against Stat Damage- 5,589
Critical Chance- 70%
Resilience- 80%
To Hit- 160%
Dodge- 60%
Resistances and Immunities- Absorbs Physical, Absorbs Earth, Absorbs Darkness, Absorbs Shapeshifters, Absorbs Humanoids, Absorbs Monsters, Impaired Immunity, Confusion Immunity, Pain Immunity, Diseased Immunity, Poison Immunity, Charm Immunity, Immune to all minor and moderate status effects (except Drowning), Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Painting of Dyreimes the Artist- Possessor's allies' stats and HP are doubled, even if said allies are not in the same battle as possessor, Possessor summons 15 Werewolf into any battle in the same thread at the start of every round, Boss Effect
Inner Painted World- At the start of battle, possessor creates an alternate battle and moves all opponents to said alternate battle, Constant Effect
Cannot Stop Spatial Travel- Possessor may not choose to deny individuals the ability to enter or leave a battle, Constant Effect
The World May Drown- Possessor takes double damage from the status effect Drowning if it is inflicted by an individual with the ability 'Sage', Constant Effect
Reach Beyond the Material World- Possessor may target individuals in different battles, Constant Effect
Abilities-
The Wood Is Full of Claws- 55,000 Damage, 100% inflicts Wounded or Wounded: Maimed, 3 hits against 15, Physical or Physical & Earth, 0 MP
Howling in the Night- All buffs on targets below Level 80 are removed, 150% inflicts Confusion: Fear, 1 hit against 5,000, Darkness & Air, 0 MP
Tendrils Reach from the Ground- 55,000 Damage, 100% inflicts Entombed, 100% may inflict Entombed: Oublietted, 50% inflicts Impaired: Mute, Earth or Earth & Darkness, 15,000 MP
The Sky Rains Down Blood- 50,000 Damage, halves the CON of targets as a debuff that does not stack, 1 hit against 50, Blood or Darkness & Air & Water, 50,000 MP
The Moon Shines Bright- Caster's shapeshifter allies obtain a buff that provies +20,000 to all stats, provides +80% Critical, and gives them each an additional action per round; Said buff does not stack, Light & Magic & Darkness & Air, 60,000 MP
Drops-
800,000 Gold
80,000 XP
*Yarientes the Purifier-Blade
Level 40 Boss
Celestial, Light
HP- 885,608,504
MP- 885,215,309
STR- 38,500
AGI- 38,200
CON- 38,110
MIN- 37,950
SPI- 38,500
XP- 0
Defense- 15,710
Defense against Stat Damage- 5,102
Critical Chance- 80%
Resilience- 75%
To Hit- 180%
Dodge- 75%
Resistances and Immunities- Darkness Immunity, Agony Immunity, Mystic Immunity, 50% Destruction Resistance, 60% Base Element Resistance, Hexed Immunity, Disease Immunity, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit + Strength
Constant Effects-
Agent of the Upper Planes- Possessor's allies have their HP and Damage dealt doubled, possessor summons 5 Celestial Soldiers at the start of every round, Boss Effect
Gaze that Seals All- Possessor inflicts Awestruck: Sealed on all opponents who are base subtypes (excluding Celestial) at the start of every round, Constant Effect
Purifier Blade- Whenever possessor conducts an offensive action that targets a single individual below Level 100, all debuffs and negative status effects with said individual as a source are removed and said individual obtains a debuff that cannot be removed by sources below Level 60 that makes said individual unable to inflict debuffs or negative status effects, Constant Effect
Unfettered Glory- Possessor may not be damaged unless 5 or more different debuffs are present on possessor, Constant Effect
Holy Wrath- Possessor gains +80% Critical and possessor's abilities' Damage values are increased by 50,000 poitns, Possessor gains an additional action every round, Constant Effect
Abilities-
Holy Sword- 50,000 Damage, Light or Physical or Light & Physical, 0 MP
Heaven Shield- Caster takes half Damage from sources below Level 80, lasts 2 rounds, Light, 0 MP
Life Helix- Caster regenerates 100,000,000 HP, this ability may not be cast if 5 or more debuffs are present on caster, Light, 0 MP
Mercy Feather- Caster cures all negative status effects on target, Target may not conduct offensive actions, Light, 5,000,000 MP
Swords of Heaven- 50,000 Damage, this attack is delayed for 5 rounds, 3 hits against 5,000, Light & Physical, 3,000,000 MP
Rise Up- Caster's dead summons are resurrected with their HP, MP, and stats set to their natural max HP, natural max MP, and natural stats (to a max of 100,000,000 HP and MP and 100,000 in each stat), Light, 5,000,000 MP
Drops-
800,000 Gold
80,000 XP
*Alrick's Higher Self (Level 40 Version)
Level 40 Boss
Human, Glory
HP- 360,501,761
MP- 310,202,311
STR- 38,850
AGI- 38,870
CON- 38,870
MIN- 36,510
SPI- 36,300
XP- 0
Defense- 16,800, +15,000 against Light, +15,000 against Physical
Defense against Stat Damage- 5,200
Critical Chance- 76%
Resilience- 76%
To Hit- 177%
Dodge- 77%
Resistances and Immunities- Absorbs Light, Air Immunity, Glory Immunity, 90% Physical Resistance, 90% Agony Resistance, 100% Darkness Weakness, Immune to all minor and moderate status effects except Voidstruck, Immune to stat damage
Prime Attribute- Spirit or Strength
Constant Effects-
Leader of a Band of Heroes- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Hero from Alrick's Brigade every 5 rounds, Boss Effect
Will Rashly Endanger Himself to Save Others- Possessor may be targeted as (Possessor's number of allies + 1) different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Heroic Power- Possessor may choose at the start of battle to gain +35,000 to any one stat, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Blade Strike- 45,000 Damage, 300% may inflict Wounded, Physical or Glory, 0 MP
Sword Parry- Caster gains +15,800 Defense, stacks 2 times, lasts 5 rounds, Physical, 0 MP
Villain-Slaying Strike- 51,000 Damage, Deals double damage, to a max of 20,000,000 additional points, to Daemons, Demons, Devils, Undead, Monsters, Horrors, Bio-Horrors, and Darkspawn, Light, 60,000 MP
Shield Other- +15,500 Defense, cannot target caster, stacks 2 times, may affect up to 5 targets at once, Physical, 60,000 MP
Wind of Blades- 51,000 Damage, 1 hit against 3,000, Air & Physical, 65,000 MP
Rallying Cry- Caster and up to 11 of caster's allies gain +25,000 to all stats and are cured of up to 1 minor or moderate status effect, lasts until the end of the round after the round in which it is cast, does not stack, Air, 75,000 MP
Teleporting Strike- 50,000 Damage, deals full Damage to targets in the back row, Spatial & Physical, 100,000 MP
Space Fling- 50,000 Damage, shifts target's row to any other row in the same row-formation, Spatial, 100,000 MP
Drops-
1,600,000 Gold
160,000 XP
*Charming's Higher Self (Level 40 Version)
Level 40 Boss
Human, Magic & Light & Nobility
HP- 359,187,200
MP- 320,110,200
STR- 32,100
AGI- 37,900
CON- 36,100
MIN- 37,600
SPI- 39,900
XP- 0
Defense- 16,500, +16,000 against Magic, +16,000 against Light
Defense against Stat Damage- 5,200
Critical Chance- 80%
Resilience- 80%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Magic Immunity, Light Immunity, Air Immunity, Nobility Immunity, 50% Metal Resistance, 90% War Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Prince Charming- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Beautiful Angelic Maiden from Prince Charming's Fan Club every 5 rounds, Boss Effect
Overly Trusting- Actions from an individual whose last three actions directed at possessor were non-offensive deal double damage (to a max of 100,000,000 additional points) and ignore possessor's Immunities, Constant Effect
Trendy Dresser- Possessor counts as wearing 1 Clothes and gains +2,000 Defense, Constant Effect
Charming Smile- Possessor may inflict Charm on up to 500 targets at the start of every round, Possessor ignores the Charm Immunity of individuals below Level 40, Constant Effect
Charming Leadership- Possessor may declare at the start of any action for any individual, not counting possessor, that is currently afflicted with Charm with possessor as the source of said affliction to gain a non-stacking +3,000 to all stats for the duration of said action, Constant Effect
Sun Queen's Champion- Possessor's actions may become solely Light element, Possessor may control the actions of lower-Level Solar Beings who are below Level 40, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Brilliant Sword- 45,000 Damage, May inflict Charm and/or Awestruck, Light & Magic or Light & Physical or Magic & Light or Light & Glory, 0 MP
Miniature Sunburst- 51,000 Damage, 200% inflicts Awestruck, 150% may inflict Impaired: Blind, 150% may inflict Burning, 1 hit against 1,500, Light or Fire & Light, 60,000 MP
Ballad of the Kindly Prince- Caster's allies are dealt 510,000 points of Flat Light element HP Healing, Caster's allies gain +20,000 to all stats, stacks 3 times, Light & Magic & Air, 160,000 MP
Blessing of Light- +30,000 to all stats, inflicts any minor or moderate positive status effect, stacks 2 times, Light, 50,000 MP
Shining Eyes- 48,200 Damage, Inflicts Awestruck, 150% inflicts Impaired: Blind, Light, 40,000 MP
Reflective Shield- Caster reflects the next action from a source below Level 40, Light & Ice, 100,000 MP
Sun Song- Caster's allies obtain +20,000 to all stats and 50% Light Resistance, Light, 200,000 MP
Drops-
1,600,000 Gold
160,000 XP
*Draco-Emissary Barakrahn
Level 40 Boss
Dragon, Fortune
HP- 1,782,503,520
MP- 1,801,441,200
STR- 34,200
AGI- 36,500
CON- 37,300
MIN- 36,800
SPI- 38,900
XP- 0
Defense- 16,515
Defense against Stat Damage- 5,150
Critical Chance- 70%
Resilience- 71%
To Hit- 173%
Dodge- 70%
Resistances and Immunities- Absorbs Fortune, 80% Base Element Resistance, 100% Fate Weakness, Immune to all minor and moderate status effects
Prime Attribute- Two Highest Stats
Constant Effects-
Agent of the Dragon King (One of the Three Draco-Emissaries)- Possessor summons 5 Gambler Ooze every 5 rounds, Possessor's allies' stats and Damage Dealt are doubled, Boss Effect
Potency- Possessor is Immune to individuals below Level 20, Constant Effect
Picked Up a Knack for Fortune Magic- Possessor obtains +5,000 to a random stat at the start of each round as a buff that stacks 6 times across all stats if none of possessor's opponents are Fate element, Constant Effect
Fated to be Defeated- Possessor has a 5% chance of having possessor's HP halved whenever possessor takes Fate element Damage, Constant Effect
Arcanist-Duping Deck-Stacking- Possessor's opponents who are Deck-Based Arcanists may not draw cards or cast Arcanist Magic spells, Constant Effect
Abilities-
Wonder Dice: Attack Roll- 50,000 Damage, 5,000 Stat Damage to a random stat, A random stat is chosen and added to caster's Prime Attributes for this action if no targets are Fate element, Fortune, 0 MP
Dragon Lord's Staff- 41,500 Damage, 50% may inflict Manablasted, 100% inflicts Charm on non-unique Dragons, Water or Magic, 0 MP
Vicious Claw- 50,500 Damage, 120% inflicts Wounded, Physical, 0 MP
Fly- Caster gains +45% Dodge and 90% Earth Resistance, Does not stack, Air, 0 MP
Wonder Dice: Health Boost- Caster's Max HP is multiplied by a random number between 1 and 12 as a non-stacking buff, with said buff increasing caster's HP by an equal amount while present, with said buff and additional amount of HP being removed if possessor takes Fate element Damage, Fortune, 777,777 MP
Wonder Dice: Fury Dampener- Target's Damage Dealt is divided by a random number between 1 and 12 as a debuff that does not stack, with said debuff only being able to be applied to non-Fate-element targets, Fortune, 777,777 MP
Wonder Dice: Attack Multiplier- Caster's Damage Dealt is multiplied by a random number between 1 and 12 as a buff that stacks 2 times, with said buff being removed if possessor takes Fate element Damage, Fortune, 777,777 MP
Status Roulette- Targets are afflicted with 5 random minor negative and 5 random moderate negative status effects, 1 hit against 40, Fortune, 777,777 MP
Ooze-Summoning Whistle- Caster summons 20 Oozes that are below Level 40 and are either named 'Gambler Ooze' or are normally fightable for drops, Max 200 summoned across all summon types, Water & Darkness, 210,000 MP
Drops-
1,600,000 Gold
160,000 XP
*High Magus Ilurander of Boloruer
Level 40 Boss
Human, Magic
HP- 851,119,204
MP- 890,313,507
STR- 36,200
AGI- 37,200
CON- 36,810
MIN- 39,050
SPI- 39,100
XP- 0
Defense- 15,000
Defense against Stat Damage- 5,100
Critical Chance- 65%
Resilience- 65%
To Hit- 180%
Dodge- 65%
Resistances and Immunities- 90% Magic Resistance, 50% Technology Resistance, 50% Base Element Resistance, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Mageship Captain- Possessor's allies' stats and Dodge values are doubled, Possessor summons 5 Wind Demon at the start of every round, Boss Effect
Countermagic- Possessor's opponents' actions that involve casting a spell have a 50% chance of failing, with things that would occur before and after said actions still occurring, Constant Effect
Windship Engineer- Possessor gains +100% Dodge while not in five zones of Earth, Constant Effect
Moves through Air Magic- Possessor uses Spirit and Agility as possessor's turn-order-determining stats, Constant Effect
Four Concentric Magibarriers- Possessor may gain +100,000,000 Defense against up to four individual hits of possessor's choice each round, Constant Effect
Offensive Magic Master- Possessor deals double Damage to individuals who do not possess any Abjuration buffs, Constant Effect
High Magus- Possessor ignores the Magic Resistance and Immunity of individuals below Level 40, Constant Effect
Abilities-
Magebolt Rain- 50,000 Damage, 1 hit against 500, Magic, 0 MP
Thousand and One Known Spells- 50,000 Damage, may Heal, may deal MP Damage instead of HP Damage, 100% may inflict up to three chosen minor or moderate status effects, 1 hit against 200, Any combination of base elements, 200,000 MP
Magicatastrophe- 55,000 Damage, 100% inflicts all moderate negative status effects, 1 hit against 500, Any combination of base element, 1,000,000 MP
Hands of Wind- Targets are moved to any row in their respective row-order-formations that caster chooses, 1 hit against 10,000, Air, 2,100,000 MP
Wall of Wind and War- Caster gains +10,000 Defense as a buff that stacks 5 times, said buff's possessor may dismiss the buff before or after any action to deal 550,000 Flat Air & War element Damage to up to 20 chosen targets, Air & War, 5,000,000 MP
Mass Disbuff- Removes 5 buffs from each target, 1 hit against 500, Air or Magic, 1,000,000 MP
Drops-
800,000 Gold
80,000 XP
*Lady Eshari of Eriyar
Level 40 Boss
Human, Illusion
HP- 852,219,204
MP- 889,213,507
STR- 36,100
AGI- 37,200
CON- 36,910
MIN- 39,150
SPI- 39,000
XP- 0
Defense- 15,000
Defense against Stat Damage- 5,100
Critical Chance- 65%
Resilience- 65%
To Hit- 180%
Dodge- 65%
Resistances and Immunities- Illusion Immunity, 90% Magic Resistance, 50% Earth Resistance, 50% Base Element Resistance, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Mageship Captain- Possessor's allies' stats and Dodge values are doubled, Possessor summons 5 Tennin at the start of every round, Constant Effect
Countermagic- Possessor's opponents' actions that involve casting a spell have a 50% chance of failing, with things that would occur before and after said actions still occurring, Constant Effect
Master Illusionist- Possessor's opponents who do not possesses 5 or more Diviniation buffs or the ability Diviner have an 80% chance of having all of their actions that target possessor fail, with things that would occur before and after said actions still occurring,
Illusionist of Eriyar- Possessor ignores the Illusion Resistance and Immunity of individuals below Level 40, Constant Effect
Abilities-
Illusion Bolt- 50,000 Damage, Illusion, 0 MP
Mirage Field- May deal 5,000 MIN Damage, targets obtain -80% To Hit, stacks 2 times, 1 hit against 50, Illusion, 300,000 MP
Sand Arcana- 55,000 Damage, Caster obtains +8,000 SPI as a buff that stacks 5 times, 20% may inflict Entombed, Earth, 210,000 MP
Blur Body- Caster obtains +60% Dodge, does not stack, Illusion, 100,000 MP
False Delicacies- Target below Level 40 may not be healed of Damage that it possesses when this debuff is applied and treats its current HP value, if lower than its Max HP as being its Max HP, Illusion, 510,000 MP
Mass Dissummon- Unsummons all targets below Level 80, 1 hit against 500, Earth or Magic, 1,000,000 MP
Drops-
800,000 Gold
80,000 XP
*Mr. P.H. Turkey
Level 40 Boss
Aerial & Humanoid, Destruction
HP- 882,655,288
MP- 850,410,370
STR- 37,500
AGI- 39,100
CON- 37,100
MIN- 37,500
SPI- 30,900
XP- 0
Defense- 15,900
Defense against Stat Damage- 5,110
Critical Chance- 80%
Resilience- 65%
To Hit- 179%
Dodge- 80%
Resistances and Immunities- 90% Water Resistnace, 40% Base Element Resistance, 100% Fire Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Agility
Constant Effects-
Deadly Interdimensional Terrorist- Possessor's turn-order-determining stat sum is doubled for turn-order-determining purposes, Possessor's allies' stats and Damage Dealt are doubled, Boss Effect
Invulnerable While in a Bulldozer- Possessor begins battle counting as 'In a Bulldozer', If possessor is 'In a Bulldozer', possessor may not be dealt damage, may not lose HP due to status effects, and does not suffer stat penalties originating from debuffs, Anything that could cause a non-unique Level 19 individual to de-transform from a Vehicle transformation that targets possessor causes possessor to stop counting as being 'In a Bulldozer', Constant Effect
Drives the Bulldozer Around Recklessly Hitting Things- At the start of each round, possessor may deal 500,000 Flat Physical element Damage to any one opponent, Possessor has a 1% chance at the start of every round of stopping to count as being 'Inside a Bulldozer', Constant Effect
Has an Assault Helicopter Ready to Escape In- The first time per thread that possessor would be killed, possessor is instead not killed, is cured of all status effects, has its HP set to 882,655,288, has its MP set to 800,000,000, and has its stats set to 30,000 each, and immediately enters a newly-created battle, with possessor, if in said battle, being able to deal 2,000,000 Flat Fire & Technology element damage to any one target not in said battle at the start of every round, Constant Effect
Prepared Inferno- Possessor counts as Inferno-Prepared and begins with five instances of Inferno Preparedness, Any individual in battle may choose to target any of the instances of Inferno Preparedness with hits from a Water-element action as though it were a targettable entity, with each such hit removing said instance, with possessor no longer counting as Inferno-Prepared if possessor possesses no instance of Inferno Preparedness, Constant Effect
Strange Clay Physiology- Possessor regenerates 600,000,000 HP at the start of every round if possessor has not been previously dealt Fire element Damage, Constant Effect
Abilities-
Switchblade-Sword- 50,000 Damage, 90% inflicts Wounded, 15% removes one of target's Weapon slots as a debuff, Physical, 0 MP
Tankbuster Machine Gun- 50,000 Damage, deals double Damage (to a max of 1,000,000 additional Damage) to Vehicles below Level 60, 2 hits against 60, Technology, 0 MP
Bombs- 55,000 Damage, 100% may inflict Burning, 100% may inflict Wounded: Bleeding, 100% may inflict Poison: Irradiated, 1 hit against 6,000, Fire or Technology or Fire & Technology, 500,000 MP
Infernos- 500,000,000 Damage, 10,000% inflicts Burning, may only be cast if possessor is Inferno-Prepared and the round number is 3 or greater, 1 hit against 10,000, Fire, 1 MP
Sharpen- Caster's attacks generated by abilites called 'Switchblade-Sword' gain +80% Critical, lasts 20 rounds, stacks 4 times, Physical, 70,000 MP
Drops-
800,000 Gold
80,000 XP
*Shalmakh the Worm-Eater
Level 40 Boss
Insect & Cthonian & Horror, Darkness & Acid
HP- 655,211,541
MP- 876,515,209
STR- 32,500
AGI- 39,115
CON- 39,100
MIN- 38,400
SPI- 37,900
XP- 0
Defense- 15,500
Defense against Stat Damage- 5,118
Critical Chance- 60%
Resilience- 60%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Darkness Immunity, Agony Immunity, Acid Immunity, 20% Base Element Resistance, Hexed Immunity, Disease Immunity, Poison Immunity, Impaired Immunity, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- (Constitution + Mind + Spirit) / 3
Constant Effects-
Lord of the Fallen City- Possessor's allies have their HP and Damage dealt doubled, possessor summons 5 Foulness Demon at the start of every round, Boss Effect
Fake Unit- This unit has increments in its HP called thresholds, This unit's thresholds each contain (Max HP / 100 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 20) each time it would normally have an action, Unit Effect
Weirdomassive- Possessor may be targeted as up to 60 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Wormswarm Hivemind- Possessor may not be affected by actions that do not target possessor at least 30 times, Constant Effect
Debuff Immunity- Possessor is Immune to debuffs from sources below Level 60, Constant Effect
Abilities-
Swarm Rush- 60,000 Damage, Physical or Darkness or Acid or Physical & Acid or Physical & Darkness or Darkness & Acid or Physical & Darkness & Acid, 0 MP
Devour- 65,000 Damage, deals HP Drain to Insects, Caster may set caster's HP to 655,211,541 if caster kills a non-allied Insect with this action, Earth & Physical & Darkness, 0 MP
Staff of the Swarm Magus- 62,000 Damage, inflicts any three minor negative status effects (including Stat Drain: ATK Drain, Stat Drain: DEF Drain, and Stat Drain: DEF Drain: STAT-DEF Drain as options, Magic & Darkness, 0 MP
Summon Insects- Caster summons 30 Insects that are normally fightable for drops on the enemy list that are below Level 40, Acid & Darkness, 25,000,000 MP
Regenerate the Swarms- Caster obtains a buff that stacks 30 times, lasts 100 rounds, and causes its possessor to regenerate 20,000,000 HP per round, Earth & Darkness, 30,000,000 MP
Body-Dissolver Bites- 60,000 Damage, 6,000 CON Damage, deals half CON Damage to individuals who are Golems with at least one other subtype, Earth & Acid or Acid & Darkness, 30,000,000 MP
Conspire- Caster copies target debuff from a source below Level 60 and applies it to up to 5 chosen targets, Darkness & Air, 40,000,000 MP
Drops-
800,000 Gold
80,000 XP
*Sierylmekht
Level 40 Boss
Robot & Celestial & Hollow-Soul, Light & Darkness
HP- 632,119,205
MP- 819,208,755
STR- 35,700
AGI- 38,200
CON- 36,800
MIN- 35,806
SPI- 47,750
XP- 0
Defense- 15,710
Defense against Stat Damage- 5,102
Critical Chance- 80%
Resilience- 75%
To Hit- 180%
Dodge- 75%
Resistances and Immunities- Absorbs Light, Absorbs Darkness, Absorbs Magic, Absorbs Technology, 50% Base Element Resistance, Hexed Immunity, Disease Immunity, Fatigued Immunity, Pain Immunity, Confusion Immunity, Charm Immunity, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit + Agility
Constant Effects-
Creation of the Kingless Engine- Possessor's allies' HP and MP are doubled, Possessor may summon any 5 Hollow-Soul enemies from the enemy list that are below Level 40 and are normally fightable for drops at the start of each round, Constant Effect
Hollow-Soul- Possessor dies when possessor reaches 0 MP instead of 0 HP, Whenever possessor's HP is 0 or less, instances of HP Damage that are dealt to possessor are converted into instances of MP Damage of amounts equal to half their prior value, Constant Effect
Aura of the Hollow-Soul- Possessor's opponents who possess 0 or less MP are afflicted with Instant Death at the start of each round, Constant Effect
Eerie Light- Possessor may convert any instance of HP Damage from a source below Level 60 into an instance of an equal quantity of MP Damage, Constant Effect
Abilities-
Beam Assault- 50,000 Damage, deals 1/2 Damage, 2 hits against 5, Light & Technology, 0 MP
Burndown- 55,000 Damage, 120% inflicts Burning, target's Defense is reduced by 15,710, 1 hit against 5, Fire, 100,000 MP
Technic-Thundercrack- 55,000 Damage, 120% inflicts Antimatter, 1 hit against 5, Air & Technology, 100,000 MP
Mask of Magic- Target becomes the base subtype and element of caster's choice, Target's actions become solely the base element of caster's choice, Debuffs applied by this ability may not be removed normally by individuals below Level 60 but may be removed whenever their possessor unequips a Mask, Illusion & Mystic, 17,000,000 MP
Healing Rain- 50,000 Damage, Heals, 1 hit against 500, Water & Light, 70,000 MP
Silent Blue Expanse- Target, if target is below Level 60, has its MP set to 0, This action does not work against individuals who have 5 or more Masks equipped, Void & Water, 68,000,000 MP
Drops-
800,000 Gold
80,000 XP
*The Gatemaster
Level 40 Boss
Large Structure & Demon, Darkness & Fire
HP- 8,610,555,318
MP- 889,213,507
STR- 39,000
AGI- 39,000
CON- 39,000
MIN- 39,000
SPI- 39,000
XP- 0
Defense- 21,500
Defense against Stat Damage- 7,600
Critical Chance- 60%
Resilience- 320%
To Hit- 160%
Dodge- 8%
Resistances and Immunities- Darkness Immunity, Fire Immunity, Absorbs Gate Magic, Absorbs Summoning, Impaired Immunity, confusion Immunity, Pain Immunity, Diseased Immunity, Poison Immunity, Charm Immunity, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
The Gate Itself- Possessor's allies stats and HP are doubled, Possessor summons 30 Demons, Devils, or Daemons below Level 40 from the Enemy List that are normally fightable for drops at the start of each round, Constant Effect
And the Beast Within It- Possessor's subtype is not considered to be Large Structure by individuals in other battles that possessor creates, Possessor gains an additional action every round, Possessor may, at the start of each round, create a new battle and move one of possessor's opponents into it, Possessor may target individuals in other battles, Individuals in battles that possessor creates may target possessor, Constant Effect
Empowerment of the Gate- Possessor's summons gain +15,000 to all stats, Constant Effect
Preinstalled Weakness to Swiftly-Changing Battle Formations that Incorporate Siege Weaponry- Possessor may not act on rounds during which any opposing side of battle's row-order-formation switches to a different row-order-formation type, Possessor takes ten times normal Damage from individuals wielding Siege Weapons, Constant Effect
Abilities-
Energy Demon's Hand- 50,000 Damage, Darkness & Fire, 0 MP
Summon- Caster summons 30 Demons, Devils, or Daemons below Level 40 form the Enemy List that are normally fightable for drops, 200,000 MP
Demon's Torment- 50,000 Damage, 5,000 Stat Damage to each stat, Inflicted Hexed, Burning, Voidstruck, and Impaired, Cannot affect targets in the same battle as caster, Fire & Darkness, 100,000 MP
Reverse Gate- Caster unsummons all opposing summons that are below Level 100, Magic, 20,000,000 MP
Bar Summoning- Caster's opponents may not summon, does not stack, Darkness, 210,000 MP
Glare- Inflicts Confusion: Fear, does not work on unique individuals, 1 hit against 500, Darkness, 500,000 MP
Drops-
1,600,000 Gold
160,000 XP
*Waeras
Level 40 Boss
Humanoid & Shapeshifter & Monster, Physical & Earth
HP- 882,615,901
MP- 864,618,608
STR- 39,100
AGI- 39,000
CON- 39,000
MIN- 35,000
SPI- 35,000
XP- 0
Defense- 15,750
Defense against Stat Damage- 5,086
Critical Chance- 80%
Resilience- 80%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Physical Immunity, 60% Base Element Resistance, Poison Immunity, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Strength + Constitution
Constant Effects-
Fake Waeras- Possessor's allies have their HP and Damage dealt doubled, possessor summons 5 Werewolf from the Enemy List at the start of every round, Boss Effect
Allbeast Body- Possessor may, up to five times at the start of each round, replicate the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Possessor may summon 50 entities from the enemy list that are below Level 40 and are normally fightable for drops at the start of each round, Possessor gains 60 additional actions per round, This effect has no effect if any of possessor's living opponents possess the ability 'Adept Necromancy Attunement' or have the item *Crown of Anadar equipped, Constant Effect
Marked to Die by the Deathless Ancestor-Lords of Anadar- Possessor gains 200% Necromancy Weakness, Constant Effect
Split- Possessor summons a non-unique copy of itself that possesses no boss effects at the start of every 10th round of battle, with all said copies being unsummoned when possessor dies, is defeated, is unsummoned (if possessor is a summon), or leaves battle, Constant Effect
Abilities-
Fury Claw- 50,000 Damage, 3 hits against 1, Physical, 0 MP
Maul- 50,000 Damage, 5,000 CON Damage, 100% inflicts Wounded: Maimed, Physical, 0 MP
Devour- 50,000 Damage, Deals HP Drain, Physical, 0 MP
Beast Rush- 50,000 Damage, deals 1/3 Damage, 3 hits against 15, Physical or Earth, 0 MP
Silver Rush- 55,000 Damage, 1 hit against 500, Physical or Light or Earth, 100,000 MP
Distortion Howl- 3,000 Stat Damage to each stat, 1 hit against 300, Air & Spatial & Chaos, 150,000 MP
Drops-
800,000 Gold
80,000 XP
*Waeras's Painting
Level 40 Boss
Golem & Magic Being, Darkness & Fire
HP- 890,415,000
MP- 837,468,995
STR- 37,900
AGI- 35,400
CON- 39,200
MIN- 39,100
SPI- 39,200
XP- 0
Defense- 15,450
Defense against Stat Damage- 5,589
Critical Chance- 70%
Resilience- 80%
To Hit- 160%
Dodge- 60%
Resistances and Immunities- Absorbs Physical, Absorbs Earth, Absorbs Darkness, Absorbs Shapeshifters, Absorbs Humanoids, Absorbs Monsters, Impaired Immunity, Confusion Immunity, Pain Immunity, Diseased Immunity, Poison Immunity, Charm Immunity, Immune to all minor and moderate status effects (except Drowning), Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Painting of Dyreimes the Artist- Possessor's allies' stats and HP are doubled, even if said allies are not in the same battle as possessor, Possessor summons 15 Werewolf into any battle in the same thread at the start of every round, Boss Effect
Inner Painted World- At the start of battle, possessor creates an alternate battle and moves all opponents to said alternate battle, Constant Effect
Cannot Stop Spatial Travel- Possessor may not choose to deny individuals the ability to enter or leave a battle, Constant Effect
The World May Drown- Possessor takes double damage from the status effect Drowning if it is inflicted by an individual with the ability 'Sage', Constant Effect
Reach Beyond the Material World- Possessor may target individuals in different battles, Constant Effect
Abilities-
The Wood Is Full of Claws- 55,000 Damage, 100% inflicts Wounded or Wounded: Maimed, 3 hits against 15, Physical or Physical & Earth, 0 MP
Howling in the Night- All buffs on targets below Level 80 are removed, 150% inflicts Confusion: Fear, 1 hit against 5,000, Darkness & Air, 0 MP
Tendrils Reach from the Ground- 55,000 Damage, 100% inflicts Entombed, 100% may inflict Entombed: Oublietted, 50% inflicts Impaired: Mute, Earth or Earth & Darkness, 15,000 MP
The Sky Rains Down Blood- 50,000 Damage, halves the CON of targets as a debuff that does not stack, 1 hit against 50, Blood or Darkness & Air & Water, 50,000 MP
The Moon Shines Bright- Caster's shapeshifter allies obtain a buff that provies +20,000 to all stats, provides +80% Critical, and gives them each an additional action per round; Said buff does not stack, Light & Magic & Darkness & Air, 60,000 MP
Drops-
800,000 Gold
80,000 XP
*Yarientes the Purifier-Blade
Level 40 Boss
Celestial, Light
HP- 885,608,504
MP- 885,215,309
STR- 38,500
AGI- 38,200
CON- 38,110
MIN- 37,950
SPI- 38,500
XP- 0
Defense- 15,710
Defense against Stat Damage- 5,102
Critical Chance- 80%
Resilience- 75%
To Hit- 180%
Dodge- 75%
Resistances and Immunities- Darkness Immunity, Agony Immunity, Mystic Immunity, 50% Destruction Resistance, 60% Base Element Resistance, Hexed Immunity, Disease Immunity, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit + Strength
Constant Effects-
Agent of the Upper Planes- Possessor's allies have their HP and Damage dealt doubled, possessor summons 5 Celestial Soldiers at the start of every round, Boss Effect
Gaze that Seals All- Possessor inflicts Awestruck: Sealed on all opponents who are base subtypes (excluding Celestial) at the start of every round, Constant Effect
Purifier Blade- Whenever possessor conducts an offensive action that targets a single individual below Level 100, all debuffs and negative status effects with said individual as a source are removed and said individual obtains a debuff that cannot be removed by sources below Level 60 that makes said individual unable to inflict debuffs or negative status effects, Constant Effect
Unfettered Glory- Possessor may not be damaged unless 5 or more different debuffs are present on possessor, Constant Effect
Holy Wrath- Possessor gains +80% Critical and possessor's abilities' Damage values are increased by 50,000 poitns, Possessor gains an additional action every round, Constant Effect
Abilities-
Holy Sword- 50,000 Damage, Light or Physical or Light & Physical, 0 MP
Heaven Shield- Caster takes half Damage from sources below Level 80, lasts 2 rounds, Light, 0 MP
Life Helix- Caster regenerates 100,000,000 HP, this ability may not be cast if 5 or more debuffs are present on caster, Light, 0 MP
Mercy Feather- Caster cures all negative status effects on target, Target may not conduct offensive actions, Light, 5,000,000 MP
Swords of Heaven- 50,000 Damage, this attack is delayed for 5 rounds, 3 hits against 5,000, Light & Physical, 3,000,000 MP
Rise Up- Caster's dead summons are resurrected with their HP, MP, and stats set to their natural max HP, natural max MP, and natural stats (to a max of 100,000,000 HP and MP and 100,000 in each stat), Light, 5,000,000 MP
Drops-
800,000 Gold
80,000 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 41
*Ilyri Mazenden
Level 41 Boss
Human, Wonder & Agony
HP- 241,335,400
MP- 412,479,500
STR- 41,500
AGI- 42,000
CON- 43,000
MIN- 41,500
SPI- 43,000
XP- 0
Defense- 17,500
Defense against Stat Damage- 5,500
Critical Chance- 82%
Resilience- 82%
To Hit- 182%
Dodge- 82%
Resistances and Immunities- Absorbs Agony, 95% Wonder Resistance, 90% Magic Resistance, 90% Life Resistance, Pain Immunity, Hexed Immunity, Diseased Immunity, 164% Minor Status Effect Resistance, 82% Moderate Status Effect Resistance, 15% Moderate Status Effect Resistance, Minor Status Effect Immunity against sources below Level 60, Moderate Status Effect Immunity against Sources below Level 60, Stat Damage Immunity against sources below Level 60
Prime Attribute- Spirit
Constant Effects-
Member of Alrick's Brigade- Possessor obtains +41,000 to all stats if possessor possesses any unique allies who either possess an ability or Constant Effect named 'Member of Alrick's Brigade' or are in the same guild as a PC named 'Alrick Slizer', Boss Effect
Stitched-On Fairy-Suit- Possessor gains the subtype Fae, Constant Effect
Phantasmagorical Wardrobe- Possessor may, at the start of any round, choose to deal itself 5,000,000 Agony & Wonder element HP and MP healing and acquire a non-stacking buff that makes its possessor solely any combination of (Base elements, Wonder, and Agony), that gives its possessor 80% Resistance to any one base element, and that provides +40,000 to any one stat, Constant Effect
Completely Refuses To Use The Agony-Skillset On Others- Possessor cannot target other individuals with Agony-element actions when not afflicted with Charm, Dominion, Confusion, or Insanity, Constant Effect
Abilities-
Fairy Beam- 40,000 Damage, Light or Magic or Mystic, 0 MP
Healing Sparkle- 40,000 Damage, Heals, Light or Magic or Air, 0 MP
Elemental Seamstress's Scissors- 40,000 Damage, 50% inflicts any moderate negative status effect, Any combination of base elements, 0 MP
Seamstress's Skin-Stitching Strike- 40,000 Damage, 4,000 CON Damage, 200% inflicts Pain, Agony & Physical, 0 MP
Disabling Acupuncture- 4,000 CON Damage, 4,000 SPI Damage, 200% inflicts Paralyzed, Physical & Astral, 0 MP
Globes of Color- 50,000 Damage, deals 1/2 Damage, 100% inflicts Confusion, 100% inflicts Impaired: Blind, 3 hits against 5,000, Light & Magic & Water, 400,000 MP
Mystical Tailoring- Target obtains +20,000 to all stats and may choose to gain any one base subtype, does not stack, Magic or Wonder & Magic, 500,000 MP
Fruits of Faelight- Target regenerates 5,000,000 HP and MP and is afflicted with Imbued, Magic & Earth & Light, 600,000 MP
Glamour Spray- 5,000 MIN Damage, 200% inflicts Impaired, 200% inflicts Impaired: Blind, 200% inflicts Stat Drain, 1 hit against 6,000, Magic & Hope, 700,000 MP
Spectacle of Illusory Art- 150% inflicts Charm: Impressed, 100% may inflict Confusion, 100% may inflict Impaired: Blind: Constant Glare, 1 hit against 50,000, Illusion or Illusion & Light, 5,000,000 MP
Mana Boon- Target regenerates 15,000,000 MP and gains +15,000,000 MP, stacks 3 times, Magic, 5,000,000 MP
Mystic Conflux- 53,000, 100% inflicts any three moderate negative status effects, 1 hit against 5,000, Any three base elements, 1,000,000 MP
Luck Wish- Target obtains +41% Critical, To Hit, Dodge, and Resilience, lasts 5 rounds, does not stack, Fortune or Magic or Earth, 4,000,000 MP
Collective Blur- Caster and all of caster's allies obtain +80% Dodge for 3 rounds, does not stack, Illusion or Magic or Air or Sonic, 9,000,000 MP
Superior Heal- Target regenerates 15,000,000 HP, Light or Magic or Air, 30,000,000 MP
Fairy Blessing- Target is afflicted with three minor positive status effects, Light or Magic or Earth, 400,000 MP
Stitch Together: Two Souls As One- Two targets who are either willing or below Level 42 have their HP totals linked and their MP totals linked as an effect that stacks 200 times, Targets obtain -15,000 CON and SPI as a non-stacking effect, Agony & Wonder, 6,000,000 MP
Stitch Together: You Are What You Hold- Target cannot unequip target item that it has equipped, and said item cannot be stolen or destroyed while target is alive, Target obtains said item's subtype if below Level 42, This effect stacks 10 times, Target obtains -15,000 CON and SPI as a second effect that does not stack, Agony & Wonder, 7,000,000 MP
Stitch Together: A New Shape, A New Form- 5,000 CON Damage, 5,000 SPI Damage, 200% inflicts Pain, Target gains any one tier 1 or 2 base subtype if below Level 42, Target obtains -15,000 CON and SPI, does not stack, Agony & Wonder, 12,000,000 MP
Merciful Needle- Target individual who is below Level 40 and has its HP or MP linked to another individual's HP or MP has its HP or MP set to 0, Agony & Wonder, 60,000,000 MP
Drops-
1,383,750 Gold
138,375 XP
<Not Yet Defeated>
*Leera Meht
Level 41 Boss
Human, Physical
HP- 189,000,000
MP- 140,000,000
STR- 39,000 or 23 Base
AGI- 38,500 or 15 Base
CON- 38,000 or 15 Base
MIN- 32,000 or 3 Base
SPI- 34,000 or 4 Base
XP- 0
Defense- 17,000
Defense against Stat Damage- 5,200
Critical Chance- 82%
Resilience- 80%
To Hit- 182%
Dodge- 75%
Resistances and Immunities- 82% Minor Status Effect Resistance, 41% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Adventurer (Fighter Class)- Possessor may equip 1 Sword, Axe, Spear, Polearm, Mace, Knife, Bow, Hammer, or Fist Weapon, Possessor may equip 1 Light Armor or Heavy Armor, Possessor may equip 1 Shield, Possessor may equip 1 Gauntlets, Possessor may equip 1 Boots, Possessor may equip 1 Amulet, Possessor may equip 1 Cloak, Possessor may equip 2 Ring, Possessor may equip 1 Food, Possessor may choose at the beginning of a thread to obtain temporary copies of any items that possessor may equip that are worth under 51,000,000 Gold and are either in-stock in the shop or drop from entities on the Enemy List of Level 61 or lower that are normally fightable for drops, with all such chosen items beginning as equipped and any such item that could somehow not start as equipped not being obtained, Possessor obtains the abilities 'Melee Attack', 'Melee Overdrive', 'Powerful Attack', 'Attack with Finesse', 'Sweep', 'Charge Attack', 'Slicing Attack', 'Piercing Blow', 'Unequip', 'Use An Item', 'Switch Rows', 'Re-Equip', 'Guard Other', and 'Defend', At the start of each thread, possessor may choose to gain 200 weeks worth of Swordsman class abilities, 10 weeks worth of Ravager, Lancer, Dragoon, Lawbringer, Shadow Blade, Archer, or Combatant class abilities, 50 weeks worth of Guardian or Protector class abilities, 100 weeks worth of Defender class abilities, and 50 weeks worth of Combatant abilities, ignoring Gold costs but respecting prerequisites, Possessor possesses an Inherent Spell list, At the start of each thread, possessor may choose up to 20 Combat Arts spells that are worth under 51,000,000 Gold and are either in-stock in the shop or drop from entities on the Enemy List of Level 61 or lower that are normally fightable for drops and add them to its Inherent Spell List, The abilities granted by this effect count as part of their possessor's build and are not a buff, Possessor's HP-determining stat is Constitution, Possessor's MP-determining stat is Mind, Possessor's turn-order-determining stat is Agility, Boss Effect
PC-Capable- Possessor may choose to have possessor's listed HP, MP, stats, Critical Change, Resilience, To Hit, Dodge, Defense, and Defense against Stat Damage, or to use possessor's base stats and standard PC rules to calculate those values; possessor counts as a PC and not a boss if possessor chooses to use the base stats, Possessor's abilities and items modify possessor's stats either way, Possessor's bonuses from items and PC-abilities are capped as though possessor were a PC regardless of whether or not possessor is a PC, Effects of this ability are not buffs or debuffs and count as part of its possessor's build, Boss Effect
Slash Blitz- Possessor gains the ability 'Slash Blitz' at the start of each thread, with this effect being part of its possessor's build and not a buff, Build Effect
Wooden General Parry- Possessor gains the ability 'Wooden General Parry' at the start of each thread, with this effect being part of its possessor's build and not a buff, Build Effect
Shield of the Wooden General- If possessor is not a PC and has no items equipped, possessor counts as having a Wood element Shield equipped, gains +30,000 CON, gains +17,000 Defense, and gains +75% Resilience, Constant Effect
Silver Magic Blade- If possessor is not a PC and has no items equipped, possessor counts as having a Sword equipped, gains +30,000 STR, deals 50,000 additional Damage, and gains +30% Critical, Constant Effect
Talented Fighter- If possessor is not a PC and has no non-attack abilities that aren't granted by 'Build Effect' effects, possessor gains +39,000 STR, AGI, and CON, +30% Dodge, +30% Critical, +25% To Hit, +90,000,000 HP, and deals 50,000 additional Damage, Constant Effect
Abilities-
Slash- 51,000 Damage, Physical, 0 MP
Block- Caster gains +17,000 Defense for 2 rounds, does not stack, Physical, 0 MP
Multislash- 51,000 Damage, 5 hits against 5, Physical, 1,000,000 MP
Drops-
800,000 Gold
80,000 XP
*Slick Dick
Level 41 Boss
Human, Fae
HP- 165,000,000
MP- 163,000,000
STR- 34,300
AGI- 39,000
CON- 36,500
MIN- 36,500
SPI- 33,000
XP- 0
Defense- 15,000
Defense against Stat Damage- 5,200
Critical Chance- 82%
Resilience- 50%
To Hit- 182%
Dodge- 82%
Resistances and Immunities- 50% Darkness Resistance, 80% Trap Resistance, 80% Thief Arts Resistance, 80% Ninjutsu Resistance, 82% Minor Status Effect Resistance, 41% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
One Naugty Special Operative- Possessor's chances of inflicting negative status effects are doubled if possessor possesses no allies, Boss Effect
Richard the Gnome- Possessor gains the subtype Humanoid, Possessor's name counts as including 'Richard', Constant Effect
Innuendo-Based Combat Style- Possessor has a 100% chance of inflicting Confusion: Fear: Disconcerted on individuals that scan its stats, Constant Effect
Suddenly Really Hard- At the start of round 3 of battle, possessor's stats triple as a non-stacking buff, Constant Effect
Abilities-
Sudden Insertion- 40,000 Damage, this action may not be countered by sources below Level 60, Physical or Air or Darkness, 0 MP
Dangerous Insertion- 40,000 Damage, this action may gain a 100% chance of inflicting any one minor negative status effect, this action gains +60% Critical, Physical, 0 MP
Beat Off- 40,000 Damage, 50% cancel's target's action if target is below Level 41, this action may be used as a preemptive counter, Physical, 0 MP
Sticky Spray- Targets obtain -6,000 to their turn-order-determining stat sums for turn-order-determining purposes as a debuff that stacks 6 times, 200% inflicts Paralyzed: Sticky, 1 hit against 8,000, Acid or Water or Technology, 70,000 MP
Surprise! It's Slick Dick!- Caster moves to target row of target row-order formation, gains an action, and has a 50% chance of preventing each entity below Level 51 in said row-order formation from acting for the remainder of the round if caster was not previously in said row-order formation, Darkness or Air, 200,000 MP
Insertion from Behind- 40,000 Damage, this action is automatically a hit and a Critical against targets below Level 60 who are in the front row of a row-order formation that its caster is in the back row of, Physical or Darkness, 30,000 MP
Lube Himself Up- Caster gains +60% Dodge, gains Paralyzed Immunity, and cannot be prevented from switching rows by sources below Level 60, does not stack, Water or Technology, 200,000 MP
Aggressive Bondage- 200% inflicts Paralyzed, Target cannot be given additional actions by actions or buffs that come from sources below Level 60, does not stack, Technology or Darkness or Earth or Physical, 100,000 MP
Drops-
800,000 Gold
80,000 XP
<Not Yet Defeated>
*Ilyri Mazenden
Level 41 Boss
Human, Wonder & Agony
HP- 241,335,400
MP- 412,479,500
STR- 41,500
AGI- 42,000
CON- 43,000
MIN- 41,500
SPI- 43,000
XP- 0
Defense- 17,500
Defense against Stat Damage- 5,500
Critical Chance- 82%
Resilience- 82%
To Hit- 182%
Dodge- 82%
Resistances and Immunities- Absorbs Agony, 95% Wonder Resistance, 90% Magic Resistance, 90% Life Resistance, Pain Immunity, Hexed Immunity, Diseased Immunity, 164% Minor Status Effect Resistance, 82% Moderate Status Effect Resistance, 15% Moderate Status Effect Resistance, Minor Status Effect Immunity against sources below Level 60, Moderate Status Effect Immunity against Sources below Level 60, Stat Damage Immunity against sources below Level 60
Prime Attribute- Spirit
Constant Effects-
Member of Alrick's Brigade- Possessor obtains +41,000 to all stats if possessor possesses any unique allies who either possess an ability or Constant Effect named 'Member of Alrick's Brigade' or are in the same guild as a PC named 'Alrick Slizer', Boss Effect
Stitched-On Fairy-Suit- Possessor gains the subtype Fae, Constant Effect
Phantasmagorical Wardrobe- Possessor may, at the start of any round, choose to deal itself 5,000,000 Agony & Wonder element HP and MP healing and acquire a non-stacking buff that makes its possessor solely any combination of (Base elements, Wonder, and Agony), that gives its possessor 80% Resistance to any one base element, and that provides +40,000 to any one stat, Constant Effect
Completely Refuses To Use The Agony-Skillset On Others- Possessor cannot target other individuals with Agony-element actions when not afflicted with Charm, Dominion, Confusion, or Insanity, Constant Effect
Abilities-
Fairy Beam- 40,000 Damage, Light or Magic or Mystic, 0 MP
Healing Sparkle- 40,000 Damage, Heals, Light or Magic or Air, 0 MP
Elemental Seamstress's Scissors- 40,000 Damage, 50% inflicts any moderate negative status effect, Any combination of base elements, 0 MP
Seamstress's Skin-Stitching Strike- 40,000 Damage, 4,000 CON Damage, 200% inflicts Pain, Agony & Physical, 0 MP
Disabling Acupuncture- 4,000 CON Damage, 4,000 SPI Damage, 200% inflicts Paralyzed, Physical & Astral, 0 MP
Globes of Color- 50,000 Damage, deals 1/2 Damage, 100% inflicts Confusion, 100% inflicts Impaired: Blind, 3 hits against 5,000, Light & Magic & Water, 400,000 MP
Mystical Tailoring- Target obtains +20,000 to all stats and may choose to gain any one base subtype, does not stack, Magic or Wonder & Magic, 500,000 MP
Fruits of Faelight- Target regenerates 5,000,000 HP and MP and is afflicted with Imbued, Magic & Earth & Light, 600,000 MP
Glamour Spray- 5,000 MIN Damage, 200% inflicts Impaired, 200% inflicts Impaired: Blind, 200% inflicts Stat Drain, 1 hit against 6,000, Magic & Hope, 700,000 MP
Spectacle of Illusory Art- 150% inflicts Charm: Impressed, 100% may inflict Confusion, 100% may inflict Impaired: Blind: Constant Glare, 1 hit against 50,000, Illusion or Illusion & Light, 5,000,000 MP
Mana Boon- Target regenerates 15,000,000 MP and gains +15,000,000 MP, stacks 3 times, Magic, 5,000,000 MP
Mystic Conflux- 53,000, 100% inflicts any three moderate negative status effects, 1 hit against 5,000, Any three base elements, 1,000,000 MP
Luck Wish- Target obtains +41% Critical, To Hit, Dodge, and Resilience, lasts 5 rounds, does not stack, Fortune or Magic or Earth, 4,000,000 MP
Collective Blur- Caster and all of caster's allies obtain +80% Dodge for 3 rounds, does not stack, Illusion or Magic or Air or Sonic, 9,000,000 MP
Superior Heal- Target regenerates 15,000,000 HP, Light or Magic or Air, 30,000,000 MP
Fairy Blessing- Target is afflicted with three minor positive status effects, Light or Magic or Earth, 400,000 MP
Stitch Together: Two Souls As One- Two targets who are either willing or below Level 42 have their HP totals linked and their MP totals linked as an effect that stacks 200 times, Targets obtain -15,000 CON and SPI as a non-stacking effect, Agony & Wonder, 6,000,000 MP
Stitch Together: You Are What You Hold- Target cannot unequip target item that it has equipped, and said item cannot be stolen or destroyed while target is alive, Target obtains said item's subtype if below Level 42, This effect stacks 10 times, Target obtains -15,000 CON and SPI as a second effect that does not stack, Agony & Wonder, 7,000,000 MP
Stitch Together: A New Shape, A New Form- 5,000 CON Damage, 5,000 SPI Damage, 200% inflicts Pain, Target gains any one tier 1 or 2 base subtype if below Level 42, Target obtains -15,000 CON and SPI, does not stack, Agony & Wonder, 12,000,000 MP
Merciful Needle- Target individual who is below Level 40 and has its HP or MP linked to another individual's HP or MP has its HP or MP set to 0, Agony & Wonder, 60,000,000 MP
Drops-
1,383,750 Gold
138,375 XP
<Not Yet Defeated>
*Leera Meht
Level 41 Boss
Human, Physical
HP- 189,000,000
MP- 140,000,000
STR- 39,000 or 23 Base
AGI- 38,500 or 15 Base
CON- 38,000 or 15 Base
MIN- 32,000 or 3 Base
SPI- 34,000 or 4 Base
XP- 0
Defense- 17,000
Defense against Stat Damage- 5,200
Critical Chance- 82%
Resilience- 80%
To Hit- 182%
Dodge- 75%
Resistances and Immunities- 82% Minor Status Effect Resistance, 41% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Adventurer (Fighter Class)- Possessor may equip 1 Sword, Axe, Spear, Polearm, Mace, Knife, Bow, Hammer, or Fist Weapon, Possessor may equip 1 Light Armor or Heavy Armor, Possessor may equip 1 Shield, Possessor may equip 1 Gauntlets, Possessor may equip 1 Boots, Possessor may equip 1 Amulet, Possessor may equip 1 Cloak, Possessor may equip 2 Ring, Possessor may equip 1 Food, Possessor may choose at the beginning of a thread to obtain temporary copies of any items that possessor may equip that are worth under 51,000,000 Gold and are either in-stock in the shop or drop from entities on the Enemy List of Level 61 or lower that are normally fightable for drops, with all such chosen items beginning as equipped and any such item that could somehow not start as equipped not being obtained, Possessor obtains the abilities 'Melee Attack', 'Melee Overdrive', 'Powerful Attack', 'Attack with Finesse', 'Sweep', 'Charge Attack', 'Slicing Attack', 'Piercing Blow', 'Unequip', 'Use An Item', 'Switch Rows', 'Re-Equip', 'Guard Other', and 'Defend', At the start of each thread, possessor may choose to gain 200 weeks worth of Swordsman class abilities, 10 weeks worth of Ravager, Lancer, Dragoon, Lawbringer, Shadow Blade, Archer, or Combatant class abilities, 50 weeks worth of Guardian or Protector class abilities, 100 weeks worth of Defender class abilities, and 50 weeks worth of Combatant abilities, ignoring Gold costs but respecting prerequisites, Possessor possesses an Inherent Spell list, At the start of each thread, possessor may choose up to 20 Combat Arts spells that are worth under 51,000,000 Gold and are either in-stock in the shop or drop from entities on the Enemy List of Level 61 or lower that are normally fightable for drops and add them to its Inherent Spell List, The abilities granted by this effect count as part of their possessor's build and are not a buff, Possessor's HP-determining stat is Constitution, Possessor's MP-determining stat is Mind, Possessor's turn-order-determining stat is Agility, Boss Effect
PC-Capable- Possessor may choose to have possessor's listed HP, MP, stats, Critical Change, Resilience, To Hit, Dodge, Defense, and Defense against Stat Damage, or to use possessor's base stats and standard PC rules to calculate those values; possessor counts as a PC and not a boss if possessor chooses to use the base stats, Possessor's abilities and items modify possessor's stats either way, Possessor's bonuses from items and PC-abilities are capped as though possessor were a PC regardless of whether or not possessor is a PC, Effects of this ability are not buffs or debuffs and count as part of its possessor's build, Boss Effect
Slash Blitz- Possessor gains the ability 'Slash Blitz' at the start of each thread, with this effect being part of its possessor's build and not a buff, Build Effect
Wooden General Parry- Possessor gains the ability 'Wooden General Parry' at the start of each thread, with this effect being part of its possessor's build and not a buff, Build Effect
Shield of the Wooden General- If possessor is not a PC and has no items equipped, possessor counts as having a Wood element Shield equipped, gains +30,000 CON, gains +17,000 Defense, and gains +75% Resilience, Constant Effect
Silver Magic Blade- If possessor is not a PC and has no items equipped, possessor counts as having a Sword equipped, gains +30,000 STR, deals 50,000 additional Damage, and gains +30% Critical, Constant Effect
Talented Fighter- If possessor is not a PC and has no non-attack abilities that aren't granted by 'Build Effect' effects, possessor gains +39,000 STR, AGI, and CON, +30% Dodge, +30% Critical, +25% To Hit, +90,000,000 HP, and deals 50,000 additional Damage, Constant Effect
Abilities-
Slash- 51,000 Damage, Physical, 0 MP
Block- Caster gains +17,000 Defense for 2 rounds, does not stack, Physical, 0 MP
Multislash- 51,000 Damage, 5 hits against 5, Physical, 1,000,000 MP
Drops-
800,000 Gold
80,000 XP
*Slick Dick
Level 41 Boss
Human, Fae
HP- 165,000,000
MP- 163,000,000
STR- 34,300
AGI- 39,000
CON- 36,500
MIN- 36,500
SPI- 33,000
XP- 0
Defense- 15,000
Defense against Stat Damage- 5,200
Critical Chance- 82%
Resilience- 50%
To Hit- 182%
Dodge- 82%
Resistances and Immunities- 50% Darkness Resistance, 80% Trap Resistance, 80% Thief Arts Resistance, 80% Ninjutsu Resistance, 82% Minor Status Effect Resistance, 41% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
One Naugty Special Operative- Possessor's chances of inflicting negative status effects are doubled if possessor possesses no allies, Boss Effect
Richard the Gnome- Possessor gains the subtype Humanoid, Possessor's name counts as including 'Richard', Constant Effect
Innuendo-Based Combat Style- Possessor has a 100% chance of inflicting Confusion: Fear: Disconcerted on individuals that scan its stats, Constant Effect
Suddenly Really Hard- At the start of round 3 of battle, possessor's stats triple as a non-stacking buff, Constant Effect
Abilities-
Sudden Insertion- 40,000 Damage, this action may not be countered by sources below Level 60, Physical or Air or Darkness, 0 MP
Dangerous Insertion- 40,000 Damage, this action may gain a 100% chance of inflicting any one minor negative status effect, this action gains +60% Critical, Physical, 0 MP
Beat Off- 40,000 Damage, 50% cancel's target's action if target is below Level 41, this action may be used as a preemptive counter, Physical, 0 MP
Sticky Spray- Targets obtain -6,000 to their turn-order-determining stat sums for turn-order-determining purposes as a debuff that stacks 6 times, 200% inflicts Paralyzed: Sticky, 1 hit against 8,000, Acid or Water or Technology, 70,000 MP
Surprise! It's Slick Dick!- Caster moves to target row of target row-order formation, gains an action, and has a 50% chance of preventing each entity below Level 51 in said row-order formation from acting for the remainder of the round if caster was not previously in said row-order formation, Darkness or Air, 200,000 MP
Insertion from Behind- 40,000 Damage, this action is automatically a hit and a Critical against targets below Level 60 who are in the front row of a row-order formation that its caster is in the back row of, Physical or Darkness, 30,000 MP
Lube Himself Up- Caster gains +60% Dodge, gains Paralyzed Immunity, and cannot be prevented from switching rows by sources below Level 60, does not stack, Water or Technology, 200,000 MP
Aggressive Bondage- 200% inflicts Paralyzed, Target cannot be given additional actions by actions or buffs that come from sources below Level 60, does not stack, Technology or Darkness or Earth or Physical, 100,000 MP
Drops-
800,000 Gold
80,000 XP
<Not Yet Defeated>
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 42
*Operations Director Thrandark (Blood Mirage Limited Mode: Experimental Weapons Build)
Level 42, Boss
Shapeshifter, Technology
HP- 28,300,000
MP- 30,550,900
STR- 21,350
AGI- 22,800
CON- 22,500
MIN- 43,500
SPI- 21,600
XP- 0
Defense- 10,500
Defense against Stat Damage- 1,230
Critical Chance- 42%
Resilience- 42%
To Hit- 142%
Dodge- 42%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
Clone Limiter- Possessor may not summon more than 20 individuals whose name includes 'Thrandark' in any one thread, Possessor may declare this ability to become inactive at the start of round 200 of battle, Constant Effect
Devices that are Wrecked by Chaos- Possessor's actions have a 20% chance of failing if any opponent is wielding a Chaos Rose, Possessor cannot summon or regenerate if any opponent is wielding a Chaos Rose, Possessor cannot use the ability 'Replicating, Metal Legion-Body' if any opponent is Chaos element, Possessor's actions have a 5% chance of failing if any opponent is Chaos element, Constant Effect
Abilities-
Flesh-Dissolver Ray- 48,500 Damage, 4,800 CON Damage, 100% inflicts Dissolving, Acid or Acid & Technology, 0 MP
Double-Spiral Ray- 44,000 Damage, 80% inflicts 2 hits against 1, Technology & Energy, 200 MP
Spell-Freezer- 4,000 Damage, 4,000 SPI Damage, target, if below Level 60, may not cast spells, Magic & Technology & Ice, 76,000 MP
Order Bomb- 50,000 Damage, Deals double Damage to Chaos-element targets below Level 80, 1 hit against 800, Law, 200,000 MP
Bubble-Impounder- 41,000 Damage, 90% inflicts Entombed: Incarcerated, removes target's Vehicle, Vessel, and Steed transformations from the thread if target is below Level 80, Water & Technology or Water & Law, 46,000 MP
Lazy Earthquake Cannon- 51,000 Damage, 100% inflicts Fatigued, 99% inflicts Fatigued: Asleep, this action is delayed for a chosen number of rounds between 5 and 50, inclusive, Earth & Technology, 200,000 MP
Eyeball Heater Engine- 500 CON Damage, 100% inflict Pain, 50% inflicts Burning, Technology & Fire, 300 MP
Phantomtech Brain-Rake- 5,500 MIN Drain, Pierces 5,000 Defense against Stat Damage, Psychic & Darkness, 310,000 MP
Yestertech Missile- 55,000 Damage, Uses target's Defense value at the start of last round, using a value of 0 if such a round did not exist and target is below Level 80, Time & Technology, 450,000 MP
Poison Fog Exciter- Creates a Zone of Acid or attaches an effect to target Zone of Acid that deals 250,000 Flat Acid element Damage to every individual in it at the start of each round that stacks 4 times per Zone and 4 times across all Zones, Acid & Technology, 500,000 MP
Drops-
472,500 Gold
47,250 XP
*The Face of Rage
Level 42 Boss
Shapeshifter, Fury
HP- 337,219,600
MP- 314,205,555
STR- 45,000
AGI- 44,300
CON- 43,300
MIN- 41,110
SPI- 42,500
XP- 0
Defense- 18,500
Defense against Stat Damage- 5,800
Critical Chance- 84%
Resilience- 62%
To Hit- 181%
Dodge- 84%
Resistances and Immunities- Earth Immunity, Physical Immunity, Fury Immunity, 80% Fire Resistance, 168% Minor Status Effect Resistance, 84% Moderate Status Effect Resistance, 20% Moderate Status Effect Resistance, Minor Status Effect Immunity against sources below Level 60, Moderate Status Effect Immunity against Sources below Level 60, Stat Damage Immunity against sources below Level 60
Prime Attribute- Agility or Strength
Constant Effects-
Leader of the Organization of the Same Name- Possessor may summon up to 5 Shapeshifters from the enemy list that is normally fightable for drops that are below Level 42 at the start of each round, Possessor's Shapeshifter allies have their stats, status effect infliction chances, and Damage dealt doubled, Boss Effect
Pack Master- Pack Master- Possessor gains +16,000 Defense for every ally possessor has that possesses the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Pack Hunter- ossessor gets +2,000 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Tear Apart- 53,000 Damage, 200% inflicts Wounded: Maimed, Physical or Fury, 0 MP
Lychthropic Bite- 52,000 Damage, May deal HP Drain, 400% inflicts Diseased: Lycanthropy, Physical or Earth or Darkness or Fury, 0 MP
Rip Through- 54,000 Damage, 100% inflicts Wounded, 100% inflicts Wounded: Maimed, Target cannot use 'Guard Back Rank' actions, Target obtains -16,000 Defense, stacks 3 times, Physical or Fury, 100,000 MP
Lycanthropic Curse- Target becomes a Shapeshifter below Level 42 that is normally fightable on the Enemy List for drops, Does not work on targets above Level 41, Only works on individuals of lower Level than caster, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This effect does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target, This action's target becomes controlled by caster's side of battle and counts as defeated while in possession of said buff/debuff (if not on caster's side of battle when not counting this buff/debuff), Physical or Darkness or Magic or Fury, 4,000,000 MP
Howl- 200% inflicts Confusion on all opponents, 200% inflicts Confusion: Fear on all opponents, Caster's Shapeshifter allies gain +45,000 to all stats as a non-stacking buff that lasts 3 rounds, Sonic or Air or Darkness, 500,000 MP
Packmaster's Command- Each of caster's allies who possesses a Constant Effect or Ability named 'Pack Hunter' gains an action, Darkness or Fury or Air or Earth, 12,000,000 MP
Rush- 54,000 Damage, 1 hit against 5,000 targets in the same row, Physical or Air or Sonic, 300,000 MP
Arms of Rage- 55,000 Damage, Cannot target Whimsy element targets, 4 hits against 20,000, Fury, 30,000,000 MP
Hungry Darkness- 55,000 Damage, Deals both HP Drain and MP Drain, 200% may inflict Voidstruck, 1 hit against 50, Darkness, 3,000,000 MP
Fury Blast- 54,000 Damage, 200% inflicts Fatigued: Stun, 1 hit against 800, Fury, 200,000 MP
Drops-
1,417,500 Gold
141,750 XP
<Not Yet Defeated>
*Ymmil Razuuk
Level 42 Boss
Humanoid, Air
HP- 201,000,000
MP- 215,000,000
STR- 41,000 or 5 Base
AGI- 44,000 or 15 Base
CON- 41,000 or 5 Base
MIN- 44,000 or 15 Base
SPI- 45,500 or 20 Base
XP- 0
Defense- 16,500
Defense against Stat Damage- 5,500
Critical Chance- 62%
Resilience- 60%
To Hit- 184%
Dodge- 84%
Resistances and Immunities- 84% Minor Status Effect Resistance, 42% Moderate Status Effect Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Adventurer (Wind Priest Class)- Possessor may equip 1 Staff, Possessor may equip 1 Robe, Possessor may equip 1 Holy Symbol, Possessor may equip 1 Shoes, Possessor may equip 1 Amulet, Possessor may equip 1 Cloak, Possessor may equip 1 Hat, Possessor may equip 2 Ring, Possessor may choose at the beginning of a thread to obtain temporary copies of any items that possessor may equip that are worth under 45,000,000 Gold and are either in-stock in the shop or drop from entities on the Enemy List of Level 62 or lower that are normally fightable for drops, with all such chosen items beginning as equipped and any such item that could somehow not start as equipped not being obtained, Possessor obtains the abilities 'Magical Attack', 'Cast a Spell', 'Unequip', 'Use An Item', 'Switch Rows', 'Re-Equip', and 'Defend', At the start of each thread, possessor may choose to gain 100 weeks worth of Sage class abilities, 50 weeks worth of Seer class abilities, 200 weeks worth of Priest class abilities, and 150 weeks worth of Elementalist class abilities (which cannot include 'Call Unto Earth', 'Call Unto Fire', 'Call Unto Water' or any abilities whose name includes 'Call Unto Seasons'), ignoring Gold costs but respecting prerequisites, Possessor possesses an Inherent Spell list, At the start of each thread, possessor may choose up to 30 Divine Magic spells and 30 Air-element Elemental Magic spells that are worth under 45,000,000 Gold and are either in-stock in the shop or drop from entities on the Enemy List of Level 62 or lower that are normally fightable for drops and add them to its Inherent Spell List, The abilities granted by this effect count as part of their possessor's build and are not a buff, Possessor's HP-determining stat is Constitution, Possessor's MP-determining stat is Spirit, Possessor's turn-order-determining stat is Agility, Possessor's Patron Deity is Caramiddakh, Boss Effect
PC-Capable- Possessor may choose to have possessor's listed HP, MP, stats, Critical Change, Resilience, To Hit, Dodge, Defense, and Defense against Stat Damage, or to use possessor's base stats and standard PC rules to calculate those values; possessor counts as a PC and not a boss if possessor chooses to use the base stats, Possessor's abilities and items modify possessor's stats either way, Possessor's bonuses from items and PC-abilities are capped as though possessor were a PC regardless of whether or not possessor is a PC, Effects of this ability are not buffs or debuffs and count as part of its possessor's build, Boss Effect
Devoted to 'The Rangers of Light'- Possessor counts as a member of the Guild 'The Rangers of Light' and may select a Guild Benefit from said guild as though possessor were a PC member of said guild, Build Effect
Whirlwind Staff- Possessor gains the ability 'Whirlwind Staff' at the start of each thread, with this effect being part of its possessor's build and not a buff, Build Effect
Windfolk- Possessor gains the subtype Aerial, Constant Effect
Staff of the White Tornado- If possessor is not a PC and has no items equipped, possessor counts as having a Light & Air element Staff equipped, gains +43,000 AGI, +43,000 SPI, gains +50% Dodge, and gains +50% To Hit, Constant Effect
Master of Healing and Wind- If possessor is not a PC and has no non-attack abilities that aren't granted by 'Build Effect' effects, possessor gains +43,000 AGI, possessor's actions deal 500,000 additional points of healing, and possessor's actions deal 250,000 additional points of Air element Damage, Constant Effect
Abilities-
Staff Cyclone- 50,000 Damage, Air, 0 MP
Heal- 50,000 Damage, Heals, Light, 0 MP
Healing Wind- 50,000 Damage, Heals, 1 hit against 500,000, Air & Light, 1,000,000 MP
Empty Cube- 50,000 Damage, 5,000 CON Damage, 5,000 SPI Damage, 150% inflicts Suffocation, 1 hit against 500,000, Air, 5,000,000 MP
Resurrection- Resurrects target individual who was killed by a source below Level 60, Light, 1,000,000 MP
Drops-
945,000 Gold
94,500 XP
*Operations Director Thrandark (Blood Mirage Limited Mode: Experimental Weapons Build)
Level 42, Boss
Shapeshifter, Technology
HP- 28,300,000
MP- 30,550,900
STR- 21,350
AGI- 22,800
CON- 22,500
MIN- 43,500
SPI- 21,600
XP- 0
Defense- 10,500
Defense against Stat Damage- 1,230
Critical Chance- 42%
Resilience- 42%
To Hit- 142%
Dodge- 42%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
Clone Limiter- Possessor may not summon more than 20 individuals whose name includes 'Thrandark' in any one thread, Possessor may declare this ability to become inactive at the start of round 200 of battle, Constant Effect
Devices that are Wrecked by Chaos- Possessor's actions have a 20% chance of failing if any opponent is wielding a Chaos Rose, Possessor cannot summon or regenerate if any opponent is wielding a Chaos Rose, Possessor cannot use the ability 'Replicating, Metal Legion-Body' if any opponent is Chaos element, Possessor's actions have a 5% chance of failing if any opponent is Chaos element, Constant Effect
Abilities-
Flesh-Dissolver Ray- 48,500 Damage, 4,800 CON Damage, 100% inflicts Dissolving, Acid or Acid & Technology, 0 MP
Double-Spiral Ray- 44,000 Damage, 80% inflicts 2 hits against 1, Technology & Energy, 200 MP
Spell-Freezer- 4,000 Damage, 4,000 SPI Damage, target, if below Level 60, may not cast spells, Magic & Technology & Ice, 76,000 MP
Order Bomb- 50,000 Damage, Deals double Damage to Chaos-element targets below Level 80, 1 hit against 800, Law, 200,000 MP
Bubble-Impounder- 41,000 Damage, 90% inflicts Entombed: Incarcerated, removes target's Vehicle, Vessel, and Steed transformations from the thread if target is below Level 80, Water & Technology or Water & Law, 46,000 MP
Lazy Earthquake Cannon- 51,000 Damage, 100% inflicts Fatigued, 99% inflicts Fatigued: Asleep, this action is delayed for a chosen number of rounds between 5 and 50, inclusive, Earth & Technology, 200,000 MP
Eyeball Heater Engine- 500 CON Damage, 100% inflict Pain, 50% inflicts Burning, Technology & Fire, 300 MP
Phantomtech Brain-Rake- 5,500 MIN Drain, Pierces 5,000 Defense against Stat Damage, Psychic & Darkness, 310,000 MP
Yestertech Missile- 55,000 Damage, Uses target's Defense value at the start of last round, using a value of 0 if such a round did not exist and target is below Level 80, Time & Technology, 450,000 MP
Poison Fog Exciter- Creates a Zone of Acid or attaches an effect to target Zone of Acid that deals 250,000 Flat Acid element Damage to every individual in it at the start of each round that stacks 4 times per Zone and 4 times across all Zones, Acid & Technology, 500,000 MP
Drops-
472,500 Gold
47,250 XP
*The Face of Rage
Level 42 Boss
Shapeshifter, Fury
HP- 337,219,600
MP- 314,205,555
STR- 45,000
AGI- 44,300
CON- 43,300
MIN- 41,110
SPI- 42,500
XP- 0
Defense- 18,500
Defense against Stat Damage- 5,800
Critical Chance- 84%
Resilience- 62%
To Hit- 181%
Dodge- 84%
Resistances and Immunities- Earth Immunity, Physical Immunity, Fury Immunity, 80% Fire Resistance, 168% Minor Status Effect Resistance, 84% Moderate Status Effect Resistance, 20% Moderate Status Effect Resistance, Minor Status Effect Immunity against sources below Level 60, Moderate Status Effect Immunity against Sources below Level 60, Stat Damage Immunity against sources below Level 60
Prime Attribute- Agility or Strength
Constant Effects-
Leader of the Organization of the Same Name- Possessor may summon up to 5 Shapeshifters from the enemy list that is normally fightable for drops that are below Level 42 at the start of each round, Possessor's Shapeshifter allies have their stats, status effect infliction chances, and Damage dealt doubled, Boss Effect
Pack Master- Pack Master- Possessor gains +16,000 Defense for every ally possessor has that possesses the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Pack Hunter- ossessor gets +2,000 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Tear Apart- 53,000 Damage, 200% inflicts Wounded: Maimed, Physical or Fury, 0 MP
Lychthropic Bite- 52,000 Damage, May deal HP Drain, 400% inflicts Diseased: Lycanthropy, Physical or Earth or Darkness or Fury, 0 MP
Rip Through- 54,000 Damage, 100% inflicts Wounded, 100% inflicts Wounded: Maimed, Target cannot use 'Guard Back Rank' actions, Target obtains -16,000 Defense, stacks 3 times, Physical or Fury, 100,000 MP
Lycanthropic Curse- Target becomes a Shapeshifter below Level 42 that is normally fightable on the Enemy List for drops, Does not work on targets above Level 41, Only works on individuals of lower Level than caster, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This effect does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target, This action's target becomes controlled by caster's side of battle and counts as defeated while in possession of said buff/debuff (if not on caster's side of battle when not counting this buff/debuff), Physical or Darkness or Magic or Fury, 4,000,000 MP
Howl- 200% inflicts Confusion on all opponents, 200% inflicts Confusion: Fear on all opponents, Caster's Shapeshifter allies gain +45,000 to all stats as a non-stacking buff that lasts 3 rounds, Sonic or Air or Darkness, 500,000 MP
Packmaster's Command- Each of caster's allies who possesses a Constant Effect or Ability named 'Pack Hunter' gains an action, Darkness or Fury or Air or Earth, 12,000,000 MP
Rush- 54,000 Damage, 1 hit against 5,000 targets in the same row, Physical or Air or Sonic, 300,000 MP
Arms of Rage- 55,000 Damage, Cannot target Whimsy element targets, 4 hits against 20,000, Fury, 30,000,000 MP
Hungry Darkness- 55,000 Damage, Deals both HP Drain and MP Drain, 200% may inflict Voidstruck, 1 hit against 50, Darkness, 3,000,000 MP
Fury Blast- 54,000 Damage, 200% inflicts Fatigued: Stun, 1 hit against 800, Fury, 200,000 MP
Drops-
1,417,500 Gold
141,750 XP
<Not Yet Defeated>
*Ymmil Razuuk
Level 42 Boss
Humanoid, Air
HP- 201,000,000
MP- 215,000,000
STR- 41,000 or 5 Base
AGI- 44,000 or 15 Base
CON- 41,000 or 5 Base
MIN- 44,000 or 15 Base
SPI- 45,500 or 20 Base
XP- 0
Defense- 16,500
Defense against Stat Damage- 5,500
Critical Chance- 62%
Resilience- 60%
To Hit- 184%
Dodge- 84%
Resistances and Immunities- 84% Minor Status Effect Resistance, 42% Moderate Status Effect Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Adventurer (Wind Priest Class)- Possessor may equip 1 Staff, Possessor may equip 1 Robe, Possessor may equip 1 Holy Symbol, Possessor may equip 1 Shoes, Possessor may equip 1 Amulet, Possessor may equip 1 Cloak, Possessor may equip 1 Hat, Possessor may equip 2 Ring, Possessor may choose at the beginning of a thread to obtain temporary copies of any items that possessor may equip that are worth under 45,000,000 Gold and are either in-stock in the shop or drop from entities on the Enemy List of Level 62 or lower that are normally fightable for drops, with all such chosen items beginning as equipped and any such item that could somehow not start as equipped not being obtained, Possessor obtains the abilities 'Magical Attack', 'Cast a Spell', 'Unequip', 'Use An Item', 'Switch Rows', 'Re-Equip', and 'Defend', At the start of each thread, possessor may choose to gain 100 weeks worth of Sage class abilities, 50 weeks worth of Seer class abilities, 200 weeks worth of Priest class abilities, and 150 weeks worth of Elementalist class abilities (which cannot include 'Call Unto Earth', 'Call Unto Fire', 'Call Unto Water' or any abilities whose name includes 'Call Unto Seasons'), ignoring Gold costs but respecting prerequisites, Possessor possesses an Inherent Spell list, At the start of each thread, possessor may choose up to 30 Divine Magic spells and 30 Air-element Elemental Magic spells that are worth under 45,000,000 Gold and are either in-stock in the shop or drop from entities on the Enemy List of Level 62 or lower that are normally fightable for drops and add them to its Inherent Spell List, The abilities granted by this effect count as part of their possessor's build and are not a buff, Possessor's HP-determining stat is Constitution, Possessor's MP-determining stat is Spirit, Possessor's turn-order-determining stat is Agility, Possessor's Patron Deity is Caramiddakh, Boss Effect
PC-Capable- Possessor may choose to have possessor's listed HP, MP, stats, Critical Change, Resilience, To Hit, Dodge, Defense, and Defense against Stat Damage, or to use possessor's base stats and standard PC rules to calculate those values; possessor counts as a PC and not a boss if possessor chooses to use the base stats, Possessor's abilities and items modify possessor's stats either way, Possessor's bonuses from items and PC-abilities are capped as though possessor were a PC regardless of whether or not possessor is a PC, Effects of this ability are not buffs or debuffs and count as part of its possessor's build, Boss Effect
Devoted to 'The Rangers of Light'- Possessor counts as a member of the Guild 'The Rangers of Light' and may select a Guild Benefit from said guild as though possessor were a PC member of said guild, Build Effect
Whirlwind Staff- Possessor gains the ability 'Whirlwind Staff' at the start of each thread, with this effect being part of its possessor's build and not a buff, Build Effect
Windfolk- Possessor gains the subtype Aerial, Constant Effect
Staff of the White Tornado- If possessor is not a PC and has no items equipped, possessor counts as having a Light & Air element Staff equipped, gains +43,000 AGI, +43,000 SPI, gains +50% Dodge, and gains +50% To Hit, Constant Effect
Master of Healing and Wind- If possessor is not a PC and has no non-attack abilities that aren't granted by 'Build Effect' effects, possessor gains +43,000 AGI, possessor's actions deal 500,000 additional points of healing, and possessor's actions deal 250,000 additional points of Air element Damage, Constant Effect
Abilities-
Staff Cyclone- 50,000 Damage, Air, 0 MP
Heal- 50,000 Damage, Heals, Light, 0 MP
Healing Wind- 50,000 Damage, Heals, 1 hit against 500,000, Air & Light, 1,000,000 MP
Empty Cube- 50,000 Damage, 5,000 CON Damage, 5,000 SPI Damage, 150% inflicts Suffocation, 1 hit against 500,000, Air, 5,000,000 MP
Resurrection- Resurrects target individual who was killed by a source below Level 60, Light, 1,000,000 MP
Drops-
945,000 Gold
94,500 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 43
*Nyeera Beech
Level 43 Boss
Human, Air
HP- 236,000,000
MP- 233,000,000
STR- 43,000 or 5 Base
AGI- 47,000 or 20 Base
CON- 43,000 or 5 Base
MIN- 43,000 or 10 Base
SPI- 46,500 or 20 Base
XP- 0
Defense- 17,500
Defense against Stat Damage- 5,300
Critical Chance- 83%
Resilience- 80%
To Hit- 186%
Dodge- 82%
Resistances and Immunities- 86% Minor Status Effect Resistance, 43% Moderate Status Effect Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Adventurer (Healer-Bowyer Class)- Possessor may equip 1 Bow, Possessor may equip 1 Light Armor, Possessor may equip 1 Gloves, Possessor may equip 1 Shoes or Boots, Possessor may equip 1 Amulet, Possessor may equip 1 Cloak, Possessor may equip 1 Hat, Possessor may equip 2 Ring, Possessor may choose at the beginning of a thread to obtain temporary copies of any items that possessor may equip that are worth under 53,000,000 Gold and are either in-stock in the shop or drop from entities on the Enemy List of Level 63 or lower that are normally fightable for drops, with all such chosen items beginning as equipped and any such item that could somehow not start as equipped not being obtained, Possessor obtains the abilities 'Ranged Attack', 'Cast a Spell', 'Snipe', 'Point Blank', 'Unequip', 'Use An Item', 'Switch Rows', 'Re-Equip', 'Guard Other', and 'Defend', At the start of each thread, possessor may choose to gain 200 weeks worth of Archer class abilities, 50 weeks worth of Protector class abilities, 100 weeks worth of Hunter class abilities, and 150 weeks worth of Healer class abilities, ignoring Gold costs but respecting prerequisites, Possessor possesses an Inherent Spell list, At the start of each thread, possessor may choose up to 30 Archery spells and 30 Healer Magic spells that are worth under 53,000,000 Gold and are either in-stock in the shop or drop from entities on the Enemy List of Level 63 or lower that are normally fightable for drops and add them to its Inherent Spell List, The abilities granted by this effect count as part of their possessor's build and are not a buff, Possessor's HP-determining stat is Constitution, Possessor's MP-determining stat is Spirit, Possessor's turn-order-determining stat is Agility, Possessor's Patron Deity is Justoriel, Boss Effect
PC-Capable- Possessor may choose to have possessor's listed HP, MP, stats, Critical Change, Resilience, To Hit, Dodge, Defense, and Defense against Stat Damage, or to use possessor's base stats and standard PC rules to calculate those values; possessor counts as a PC and not a boss if possessor chooses to use the base stats, Possessor's abilities and items modify possessor's stats either way, Possessor's bonuses from items and PC-abilities are capped as though possessor were a PC regardless of whether or not possessor is a PC, Effects of this ability are not buffs or debuffs and count as part of its possessor's build, Boss Effect
Exorcismal Arrow- Possessor gains the ability 'Exorcismal Arrow' at the start of each thread, with this effect being part of its possessor's build and not a buff, Build Effect
Healing Arrow- Possessor gains the ability 'Healing Arrow' at the start of each thread, with this effect being part of its possessor's build and not a buff, Build Effect
Infused Healing Arrow- Possessor gains the ability 'Infused Healing Arrow' at the start of each thread, with this effect being part of its possessor's build and not a buff, Build Effect
Shining Bow- If possessor is not a PC and has no items equipped, possessor counts as having a Light element Bow equipped, gains +43,000 AGI, +30,000 SPI, and gains +75% Critical, and gains +75% To Hit, Constant Effect
Swift Archer- If possessor is not a PC and has no non-attack abilities that aren't granted by 'Build Effect' effects, possessor gains +43,000 AGI and +75% Dodge, Constant Effect
Abilities-
Arrow Shot- 50,000 Damage, Air, 0 MP
Heal- 50,000 Damage, Heals, Light, 0 MP
Life Restore- Target regenerates 40,000,000 HP, This action may only be performed by a boss, Light, 0 MP
Shining Volley- 57,000 Damage, this action deals 570,000 additional Damage to Undead, 2 hits against 50, Light, 4,000,000 MP
Resurrection- Resurrects target individual who was killed by a source below Level 60, Light, 1,000,000 MP
Drops-
945,000 Gold
94,500 XP
*Orlue, Controlling Executive
Level 43 Boss
Human, Psychic
HP- 520,138,368
MP- 491,083,240
STR- 43,000
AGI- 38,000
CON- 41,000
MIN- 43,000
SPI- 42,780
XP- 0
Defense- 16,000
Defense against Stat Damage- 6,000
Critical Chance- 53%
Resilience- 63%
To Hit- 160%
Dodge- 40%
Resistances and Immunities- Reflects Wealth, Commerce Immunity, 75% Psychic Resistance, 75% Darkness Resistance, 86% Minor Status Effect Resistance, 43% Moderate Status EFfect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Secret Master Plan- At the start of battle, possessor chooses a round number, and, on the chosen round, possessor's allies' stats and Damage Dealt are tripled, Boss Effect
Tribulationist Support- At the start of each round of battle that is not round 1, 2, 3, or 4, 5 Tribulationist Executioner that are on Orlue's side of battle appear in each row-order formation that Orlue is not in in every battlespace that is part of the battle, with said entities not being summons, Boss Effect
Zonal Collapse- At the start of each round, unless possessor pays 2,000,000 MP, all non-Universe-element Zones owned by posssessor are destroyed, with possessor dealing 500,000 Flat Damage of those zones' respective elements per Zone destroyed to all of possessor's opponents in the same battlespace as said destroyed zone (on a per-zone basis), Constant Effect
Psi-Field Degredation- Whenever possessor destroys a zone, possessor may summon up to 5 Mindshadows below Level 43 on the enemy list that are normally fightable for drops, Whenever one of possessor's mindshadow summons is killed, possessor may destroy a (zone or non-primary battlespace) created by a source below Level 60, Constant Effect
Overload Systems- Whenever possessor performs an attack, possessor may, up to 10 times per attack, destroy one zone or 5 summons owned by possessor, and, provided said destruction is successful, increase the Damage Dealt of said attack by 500,000 points, Constant Effect
Bribed Officials- Possessor gains Law Immunity, Nobility Immunity, and Litigamancy Immunity, Constant Effect
Owns the Police- Possessor gains Entombed: Incarcerated Immunity and may choose to have a 100% chance of inflicting Entombed: Incarcerated on up to 3 individuals at the start of each round, Constant Effect
Fortified Base- Possessor summons 1 Large Structure below Level 43 that is normally fightable for drops at the start of battle and, after said summoning, may move to the back row, Possessor is Immune to debuffs if possessor has a Large Structure ally, Possessor's Defense is multiplied by 100 if possessor has a Large Structure ally, Constant Effect
Distractor Module- Possessor cannot be targeted by uncontrolled summons unless possessor has been afflicted with Electrocuted, Constant Effect
Abilities-
Barehanded Beatdown- 45,000 Damage, 100% inflicts Fatigued: Stun, 75% inflicts Confusion, Physical or Earth, 0 MP
Gold Buster- 55,000 Damage, This action counts as involving a Gun worth 100,000,000 Gold, Technology or Wealth, 0 MP
Fling- Caster selects a non-caster target in the front row of a row-order-formation that contains at least one individual in its back row, and, if Caster's STR is not lower than target's CON*2 or STR*2, caster moves said target to the back row and deals said individual's CON*20 in Flat Physical element Damage to both said individual and one target in the back row of said first target's row-order-formation, moving said first individual into the back row and having a 150% chance of inflicting Fatigued: Stun on both targets, Physical, 0 MP
Zonal Seizure- Caster obtains control of all Zones in target battlespace, Earth or Law or Chaos, 2,000,000 MP
Psi-Frenzy Lure-Bubble- All Psychic-element summons become uncontrolled and gain +43,000 to all stats, Psychic & Technology, 3,000,000 MP
Terminate- Caster inflicts Instant Death on one of caster's summons and, provided said infliction was successful, has a 50% chance of inflicting Instant Death on a target that is not one of caster's summons, Darkness & Technology, 5,000,000 MP
Liquidate- Caster destroys a Zone caster controls, and, provided said destruction was successful, destroys all buffs, zones, terrains, and Phantom Terrains with sources below Level 60 that are possessed by caster's opponents, Water & Acid, 5,000,000 MP
Shutdown- Caster inflicts Instant Death on one of caster's summons and destroys a Zone caster controls, and, provided said infliction and destruction were both successful, applies a debuff to a target below Level 60 that lasts 3 rounds and makes its possessor unable to act, Electrical & Ice, 5,000,000 MP
Establish Zone- Caster creates a Zone of any base element, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Psychic & Physical & Energy & Acid & Ice & Electrical & Metal & War, 2,000 MP
Mass-Deploy Zones- Caster creates up to 200 copies of any Zone of any base element that possessor is owner of, replicating all effects that are attached to said Zone that come from sources below Level 60, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Psychic & Physical & Energy & Acid & Ice & Electrical & Metal & War, 200,000 MP
Asset Seizure- Caster gains control of all of target's summons and zones if target is below Level 60, Caster steals a non-unique item worth under 60,000,000 Gold from target if target is below Level 60, Law or Earth or Aether, 300,000 MP
Mistspace Maze- Caster adds an effect to target Zone controlled by either caster or an individual below Level 60 that stacks 3 times that gives all entities in said Zone except caster and caster's allies -86% To Hit, Aether & Psychic & Air, 7,000,000 MP
Fortify- Target Large Structure gains +160,000 Defense, when this buff expires via its duration ending, its possessor is afflicted with Instant Death, and all individuals in the same battlespace as its possessor are dealt 21,000,000 Flat Psychic element Damage, lasts 5 rounds, stacks 3 times, Earth & Psychic, 3,000,000 MP
Vanish- Caster creates and enters a different battlespace, returning after this action was used as a counter to, with said battlespace being destroyed if at any point caster is not in it, This action may be only be used as a preemptive counter, This action may be used as a preemptive counter to any offensive action that targets its possessor provided that its possessor is in the back row of a row-order formation that contains at least one entity in the front row, Aether, 2,000,000 MP
Local Geomancy: Terrors of the City- If the terrain or Phantom Terrain is 'City', caster summons 50 uncontrolled Mindshadows below Level 50 that are normally fightable for drops on the Enemy List, This action counts as involving a Geomancy Spell, Psychic, 1,000,000 MP
Inexplicable Mechanics- 53,000 Damage, 5,500 MIN Damage, 100% inflicts Mindblasted, 200% inflicts Confusion, Psychic & Technology, 3,000,000 MP
Experimental Psi-Weapons- 55,000 Damage, 550% inflicts a random minor negative status effect, 330% inflicts a random moderate negative status effect, 1 hit against 40,000, Psychic, 3,000,000 MP
Drops-
1,451,250 Gold
145,125 XP
*The Man with the Cat
Level 43 Boss
Human, Air
HP- 210,000,000
MP- 230,000,000
STR- 40,000
AGI- 42,000
CON- 42,000
MIN- 43,000
SPI- 42,000
XP- 0
Defense- 15,000
Defense against Stat Damage- 6,000
Critical Chance- 43%
Resilience- 43%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- Absorbs Wealth, 86% Minor Status Effect Resistance, 43% Moderate Status EFfect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Conspirator- Possessor gains +40,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Conspiracy Financing- Possessor's allies gain a copy of the Constant Effect 'Exceptional Resources' possessed by possessor while possessor is present, Boss Effect
Exceptional Resources- Possessor counts as possessing 100,000,000 additional Gold, Possessor gains +200,000,000 Defense against Gold Damage, Possessor may, at the start of each round, use one charge from any one Consumable worth under 100,000,000 Gold that is in stock in the shop, Constant Effect
Controls the World's Banks- Possessor may deal 30,000,000 Flat Wealth or Air element Gold Damage to each opponent at the start of each round, Constant Effect
Pet Cat- Possessor may summon 1 Level Cat from the Zoo Record at the start of battle and afflict it with Invincible, Constant Effect
Abilities-
Illicitly Purchased Missile- 40,000 Damage, deals full Damage to the back row, 1 hit against 500, Technology & Fire, 0 MP
Account Drain- 30,000,000 Flat Wealth element Gold Drain, Wealth, 0 MP
Asset Freeze- Target item worth under 200,000,000 Gold loses its text for 5 rounds, Wealth, 5,000,000 MP
Manipulate Global Markets- Target item worth under 200,000,000 Gold that is in stock in the shop is marked as out of stock in the shop for the remainder of the thread, Wealth or Commerce, 10,000,000 MP
Subtle Curse- Inflicts Hexed, Said status effect instance cannot be cured by sources below Level 60 while caster is alive and possesses no natural per-round recovery chance, Darkness & Magic, 50,000 MP
Order a Heist- Steals target item worth under 40,000,000 Gold, Wealth or Air, 40,000,000 MP
Drops-
967,500 Gold
96,750 XP
*The Man with the Glasses
Level 43 Boss
Human, Technology
HP- 200,000,000
MP- 230,000,000
STR- 40,000
AGI- 40,000
CON- 40,000
MIN- 45,000
SPI- 43,000
XP- 0
Defense- 15,000
Defense against Stat Damage- 6,000
Critical Chance- 43%
Resilience- 40%
To Hit- 186%
Dodge- 43%
Resistances and Immunities- 90% Psychic Resistance, 50% Technology Resistance, Confusion Immunity, 86% Minor Status Effect Resistance, 43% Moderate Status EFfect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Conspirator- Possessor gains +40,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Conspiracy Calculations- Possessor's allies gain a copy of the Constant Effect 'Calculated Plan of Action' possessed by possessor while possessor is present, Boss Effect
Calculated Plan of Action- Possessor may use MIN as possessor's turn-order-determining stat, Constant Effect
Target Vectors- Possessor and possessor's allies automatically hit individuals who possess a debuff named 'Reticle', Constant Effect
Actuarial Contingency-Set- Possessor's allies, including possessor, gain 10% Instant Death Resistance, Constant Effect
Number Crunching- Possessor may choose to have any randomly determined chance with a 1% or lower chance of occurance coming from a source below Level 60 not occur, Constant Effect
Abilities-
Pop-Up Turret- 40,000 Damage, Technology, 0 MP
Analysis- Scans target's stats, Technology or Air or Psychic, 0 MP
Cero- The rightmost non-zero digit of target individual below Level 60's stats is set to 0 as a debuff that stacks 7 times, Psychic, 10,000,000 MP
Reflect- Target reflects the next action from a source below Level 40, does not stack, Magic, 10,000,000 MP
Contingency Plan- Target obtains a buff that causes it to gain an action when one of its unique allies is killed, does not stack, Psychic, 10,000,000 MP
Seal Structure- Inflicts Suffocation, Entombed: Oublietted, and Antimatter: Gravity Lock, Target cannot act if it is a Large Structure below Level 60, Earth & Technology, 30,000,000 MP
Drops-
967,500 Gold
96,750 XP
*The Owl-Masked Man
Level 43 Boss
Human, Air
HP- 210,500,000
MP- 230,220,000
STR- 40,000
AGI- 45,000
CON- 40,000
MIN- 44,500
SPI- 42,186
XP- 0
Defense- 15,000, +38,000 against Air
Defense against Stat Damage- 6,000
Critical Chance- 43%
Resilience- 43%
To Hit- 186%
Dodge- 86%
Resistances and Immunities- Air Immunity, Mindblased Immunity, 86% Minor Status Effect Resistance, 43% Moderate Status EFfect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Conspirator- Possessor gains +40,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Conspiracy Masks- Possessor's allies gain a copy of the Constant Effect 'Identity-Obscuring Mask' possessed by possessor while possessor is present, Boss Effect
Identity-Obscuring Mask- Possessor's stats may not be scanned, Constant Effect
Intelligence Suite- Possessor may scan the stats of each opponent at the start of each round, Possessor's allies may choose to count as having scanned the stats of individuals whose stats possessor has scanned, Constant Effect
Suit Made of Stitched Wind- Possessor gains +40,000 AGI and +86% Dodge, Constant Effect
Abilities-
Vanishing Hand- 45,000 Damage, this action ignores its target's Defense, Air & Aether, 0 MP
Whisper- Target obtains +45,000 MIN, stacks 3 times, Air or Psychic, 0 MP
Ancient Knife- 57,000 Damage, Deals HP Damage and MP Damage, Mystic or Magic & Physical, 0 MP
Screen- Caster chooses one individual whose stats target counts as having scanned, Target no longer counts as having scanned those stats, Air, 300,000 MP
Reticle- Target obtains a debuff that causes caster and caster's allies to possess +86% To Hit against target, Technology, 20,000 MP
Suffocate- Target is afflicted with Suffocation, Target cannot act next round or this round if target possesses no Air Resistance and is not Immune to Air, does not Reflect Air, and does not Absorb Air, Air, 12,000,000 MP
Drops-
967,500 Gold
96,750 XP
*The Tall Gentleman
Level 43 Boss
Human, Air
HP- 220,000,000
MP- 220,000,000
STR- 44,000
AGI- 44,000
CON- 44,000
MIN- 44,000
SPI- 44,000
XP- 0
Defense- 15,000, +40,000 against Magic
Defense against Stat Damage- 6,000
Critical Chance- 43%
Resilience- 43%
To Hit- 143%
Dodge- 43%
Resistances and Immunities- Absorbs Magic, Manablasted Immunity, 86% Minor Status Effect Resistance, 43% Moderate Status EFfect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Conspirator- Possessor gains +44,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Conspiracy Geomancy- Possessor's allies gain a copy of the Constant Effect 'Harness Leyline' possessed by possessor while possessor is present, Boss Effect
Harness Leyline- Possessor gains +44,000 to all stats for each zone, terrain, or phantom terrain present, Possessor gains +50,000,000 MP for each Zone, terrain, or phantom terrain present, Zones, terrains, and phantom terrains may not be destroyed by individuals who are lower-Level than possessor without possessor's permission, Constant Effect
Abilities-
Magic Blast- 40,000 Damage, May inflict Manablasted, Burning, or Frozen, Magic or Fire or Ice, 0 MP
Magical Geomancy- Target is dealt 20,000,000 Flat Damage of each Zone present's elements (as seperate quantities of Damage), Magic & Earth, 0 MP
Terraforming- Caster creates a Zone of any combination of base elements or a terrain that is any type of terrain that a corresponding square mile exists of for sale in the shop, Water & Earth, 10,000,000 MP
Mudform- Target obtains +80% Dodge while a Zone of Earth is present, lasts 40 rounds, Earth, 2,000,000 MP
Ice Crystal Garden- Inflicts Awestruck, Frozen, and Confusion, Ice or Ice & Magic, 3,000,000 MP
Create Geomantic Sinkhole- Target individual in a different battle enters the battle caster is in as soon as an individual in the battle caster is in is targeted, Earth & Magic, 20,000,000 MP
Drops-
967,500 Gold
96,750 XP
*The Veiled Woman
Level 43 Boss
Human, Psychic
HP- 205,000,000
MP- 230,000,000
STR- 40,000
AGI- 40,000
CON- 40,000
MIN- 45,000
SPI- 45,000
XP- 0
Defense- 15,000, +40,000 against Magic
Defense against Stat Damage- 6,000
Critical Chance- 43%
Resilience- 43%
To Hit- 163%
Dodge- 43%
Resistances and Immunities- 90% Psychic Resistance, 50% Technology Resistance, Confusion Immunity, 86% Minor Status Effect Resistance, 43% Moderate Status EFfect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Conspirator- Possessor gains +40,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Conspiracy Puzzles- Possessor's allies gain a copy of the Constant Effect 'Mysterious Defenses' possessed by possessor while possessor is present, Boss Effect
Mysterious Defenses- Opposing individuals with lower MIN than possessor have a 50% chance of having their actions that target possessor fail to work, Constant Effect
Mystic Screen- At the start of each round, each of possessor's allies (including possessor) selects 6 base elements and gains 70% Resistance to those elements, Constant Effect
Aether Screen- Stat Damage dealt to possessor and possessor's allies is halved, Constant Effect
Abilities-
Magic Blast- 40,000 Damage, inflicts Manablasted, May inflict any one other moderate negative status effect, Magic or any combination of base elements, 0 MP
Shadow Pistol- 40,000 Damage, this attack may not be dodged by individuals who possess no Thief abilities, Darkness & Air, 0 MP
Magic Ward- +15,000 Defense, +30,000 Defense against base elments, does not stack, Magic, 0 MP
Desynchronized Presence- Target has a 50% chance of ignoring the actions of opponents that target it if in the back row, does not stack, lasts 40 rounds, Magic & Aether, 30,000,000 MP
Dementia Spiral- 15% inflicts Insanity on target at the start of each round, with said status effect lasting 5 rounds plus one additional round for each time that target has been afflicted with Insanity previously during the thread, Psychic, 80,000,000 MP
Drops-
967,500 Gold
96,750 XP
*Nyeera Beech
Level 43 Boss
Human, Air
HP- 236,000,000
MP- 233,000,000
STR- 43,000 or 5 Base
AGI- 47,000 or 20 Base
CON- 43,000 or 5 Base
MIN- 43,000 or 10 Base
SPI- 46,500 or 20 Base
XP- 0
Defense- 17,500
Defense against Stat Damage- 5,300
Critical Chance- 83%
Resilience- 80%
To Hit- 186%
Dodge- 82%
Resistances and Immunities- 86% Minor Status Effect Resistance, 43% Moderate Status Effect Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Adventurer (Healer-Bowyer Class)- Possessor may equip 1 Bow, Possessor may equip 1 Light Armor, Possessor may equip 1 Gloves, Possessor may equip 1 Shoes or Boots, Possessor may equip 1 Amulet, Possessor may equip 1 Cloak, Possessor may equip 1 Hat, Possessor may equip 2 Ring, Possessor may choose at the beginning of a thread to obtain temporary copies of any items that possessor may equip that are worth under 53,000,000 Gold and are either in-stock in the shop or drop from entities on the Enemy List of Level 63 or lower that are normally fightable for drops, with all such chosen items beginning as equipped and any such item that could somehow not start as equipped not being obtained, Possessor obtains the abilities 'Ranged Attack', 'Cast a Spell', 'Snipe', 'Point Blank', 'Unequip', 'Use An Item', 'Switch Rows', 'Re-Equip', 'Guard Other', and 'Defend', At the start of each thread, possessor may choose to gain 200 weeks worth of Archer class abilities, 50 weeks worth of Protector class abilities, 100 weeks worth of Hunter class abilities, and 150 weeks worth of Healer class abilities, ignoring Gold costs but respecting prerequisites, Possessor possesses an Inherent Spell list, At the start of each thread, possessor may choose up to 30 Archery spells and 30 Healer Magic spells that are worth under 53,000,000 Gold and are either in-stock in the shop or drop from entities on the Enemy List of Level 63 or lower that are normally fightable for drops and add them to its Inherent Spell List, The abilities granted by this effect count as part of their possessor's build and are not a buff, Possessor's HP-determining stat is Constitution, Possessor's MP-determining stat is Spirit, Possessor's turn-order-determining stat is Agility, Possessor's Patron Deity is Justoriel, Boss Effect
PC-Capable- Possessor may choose to have possessor's listed HP, MP, stats, Critical Change, Resilience, To Hit, Dodge, Defense, and Defense against Stat Damage, or to use possessor's base stats and standard PC rules to calculate those values; possessor counts as a PC and not a boss if possessor chooses to use the base stats, Possessor's abilities and items modify possessor's stats either way, Possessor's bonuses from items and PC-abilities are capped as though possessor were a PC regardless of whether or not possessor is a PC, Effects of this ability are not buffs or debuffs and count as part of its possessor's build, Boss Effect
Exorcismal Arrow- Possessor gains the ability 'Exorcismal Arrow' at the start of each thread, with this effect being part of its possessor's build and not a buff, Build Effect
Healing Arrow- Possessor gains the ability 'Healing Arrow' at the start of each thread, with this effect being part of its possessor's build and not a buff, Build Effect
Infused Healing Arrow- Possessor gains the ability 'Infused Healing Arrow' at the start of each thread, with this effect being part of its possessor's build and not a buff, Build Effect
Shining Bow- If possessor is not a PC and has no items equipped, possessor counts as having a Light element Bow equipped, gains +43,000 AGI, +30,000 SPI, and gains +75% Critical, and gains +75% To Hit, Constant Effect
Swift Archer- If possessor is not a PC and has no non-attack abilities that aren't granted by 'Build Effect' effects, possessor gains +43,000 AGI and +75% Dodge, Constant Effect
Abilities-
Arrow Shot- 50,000 Damage, Air, 0 MP
Heal- 50,000 Damage, Heals, Light, 0 MP
Life Restore- Target regenerates 40,000,000 HP, This action may only be performed by a boss, Light, 0 MP
Shining Volley- 57,000 Damage, this action deals 570,000 additional Damage to Undead, 2 hits against 50, Light, 4,000,000 MP
Resurrection- Resurrects target individual who was killed by a source below Level 60, Light, 1,000,000 MP
Drops-
945,000 Gold
94,500 XP
*Orlue, Controlling Executive
Level 43 Boss
Human, Psychic
HP- 520,138,368
MP- 491,083,240
STR- 43,000
AGI- 38,000
CON- 41,000
MIN- 43,000
SPI- 42,780
XP- 0
Defense- 16,000
Defense against Stat Damage- 6,000
Critical Chance- 53%
Resilience- 63%
To Hit- 160%
Dodge- 40%
Resistances and Immunities- Reflects Wealth, Commerce Immunity, 75% Psychic Resistance, 75% Darkness Resistance, 86% Minor Status Effect Resistance, 43% Moderate Status EFfect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Secret Master Plan- At the start of battle, possessor chooses a round number, and, on the chosen round, possessor's allies' stats and Damage Dealt are tripled, Boss Effect
Tribulationist Support- At the start of each round of battle that is not round 1, 2, 3, or 4, 5 Tribulationist Executioner that are on Orlue's side of battle appear in each row-order formation that Orlue is not in in every battlespace that is part of the battle, with said entities not being summons, Boss Effect
Zonal Collapse- At the start of each round, unless possessor pays 2,000,000 MP, all non-Universe-element Zones owned by posssessor are destroyed, with possessor dealing 500,000 Flat Damage of those zones' respective elements per Zone destroyed to all of possessor's opponents in the same battlespace as said destroyed zone (on a per-zone basis), Constant Effect
Psi-Field Degredation- Whenever possessor destroys a zone, possessor may summon up to 5 Mindshadows below Level 43 on the enemy list that are normally fightable for drops, Whenever one of possessor's mindshadow summons is killed, possessor may destroy a (zone or non-primary battlespace) created by a source below Level 60, Constant Effect
Overload Systems- Whenever possessor performs an attack, possessor may, up to 10 times per attack, destroy one zone or 5 summons owned by possessor, and, provided said destruction is successful, increase the Damage Dealt of said attack by 500,000 points, Constant Effect
Bribed Officials- Possessor gains Law Immunity, Nobility Immunity, and Litigamancy Immunity, Constant Effect
Owns the Police- Possessor gains Entombed: Incarcerated Immunity and may choose to have a 100% chance of inflicting Entombed: Incarcerated on up to 3 individuals at the start of each round, Constant Effect
Fortified Base- Possessor summons 1 Large Structure below Level 43 that is normally fightable for drops at the start of battle and, after said summoning, may move to the back row, Possessor is Immune to debuffs if possessor has a Large Structure ally, Possessor's Defense is multiplied by 100 if possessor has a Large Structure ally, Constant Effect
Distractor Module- Possessor cannot be targeted by uncontrolled summons unless possessor has been afflicted with Electrocuted, Constant Effect
Abilities-
Barehanded Beatdown- 45,000 Damage, 100% inflicts Fatigued: Stun, 75% inflicts Confusion, Physical or Earth, 0 MP
Gold Buster- 55,000 Damage, This action counts as involving a Gun worth 100,000,000 Gold, Technology or Wealth, 0 MP
Fling- Caster selects a non-caster target in the front row of a row-order-formation that contains at least one individual in its back row, and, if Caster's STR is not lower than target's CON*2 or STR*2, caster moves said target to the back row and deals said individual's CON*20 in Flat Physical element Damage to both said individual and one target in the back row of said first target's row-order-formation, moving said first individual into the back row and having a 150% chance of inflicting Fatigued: Stun on both targets, Physical, 0 MP
Zonal Seizure- Caster obtains control of all Zones in target battlespace, Earth or Law or Chaos, 2,000,000 MP
Psi-Frenzy Lure-Bubble- All Psychic-element summons become uncontrolled and gain +43,000 to all stats, Psychic & Technology, 3,000,000 MP
Terminate- Caster inflicts Instant Death on one of caster's summons and, provided said infliction was successful, has a 50% chance of inflicting Instant Death on a target that is not one of caster's summons, Darkness & Technology, 5,000,000 MP
Liquidate- Caster destroys a Zone caster controls, and, provided said destruction was successful, destroys all buffs, zones, terrains, and Phantom Terrains with sources below Level 60 that are possessed by caster's opponents, Water & Acid, 5,000,000 MP
Shutdown- Caster inflicts Instant Death on one of caster's summons and destroys a Zone caster controls, and, provided said infliction and destruction were both successful, applies a debuff to a target below Level 60 that lasts 3 rounds and makes its possessor unable to act, Electrical & Ice, 5,000,000 MP
Establish Zone- Caster creates a Zone of any base element, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Psychic & Physical & Energy & Acid & Ice & Electrical & Metal & War, 2,000 MP
Mass-Deploy Zones- Caster creates up to 200 copies of any Zone of any base element that possessor is owner of, replicating all effects that are attached to said Zone that come from sources below Level 60, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Psychic & Physical & Energy & Acid & Ice & Electrical & Metal & War, 200,000 MP
Asset Seizure- Caster gains control of all of target's summons and zones if target is below Level 60, Caster steals a non-unique item worth under 60,000,000 Gold from target if target is below Level 60, Law or Earth or Aether, 300,000 MP
Mistspace Maze- Caster adds an effect to target Zone controlled by either caster or an individual below Level 60 that stacks 3 times that gives all entities in said Zone except caster and caster's allies -86% To Hit, Aether & Psychic & Air, 7,000,000 MP
Fortify- Target Large Structure gains +160,000 Defense, when this buff expires via its duration ending, its possessor is afflicted with Instant Death, and all individuals in the same battlespace as its possessor are dealt 21,000,000 Flat Psychic element Damage, lasts 5 rounds, stacks 3 times, Earth & Psychic, 3,000,000 MP
Vanish- Caster creates and enters a different battlespace, returning after this action was used as a counter to, with said battlespace being destroyed if at any point caster is not in it, This action may be only be used as a preemptive counter, This action may be used as a preemptive counter to any offensive action that targets its possessor provided that its possessor is in the back row of a row-order formation that contains at least one entity in the front row, Aether, 2,000,000 MP
Local Geomancy: Terrors of the City- If the terrain or Phantom Terrain is 'City', caster summons 50 uncontrolled Mindshadows below Level 50 that are normally fightable for drops on the Enemy List, This action counts as involving a Geomancy Spell, Psychic, 1,000,000 MP
Inexplicable Mechanics- 53,000 Damage, 5,500 MIN Damage, 100% inflicts Mindblasted, 200% inflicts Confusion, Psychic & Technology, 3,000,000 MP
Experimental Psi-Weapons- 55,000 Damage, 550% inflicts a random minor negative status effect, 330% inflicts a random moderate negative status effect, 1 hit against 40,000, Psychic, 3,000,000 MP
Drops-
1,451,250 Gold
145,125 XP
*The Man with the Cat
Level 43 Boss
Human, Air
HP- 210,000,000
MP- 230,000,000
STR- 40,000
AGI- 42,000
CON- 42,000
MIN- 43,000
SPI- 42,000
XP- 0
Defense- 15,000
Defense against Stat Damage- 6,000
Critical Chance- 43%
Resilience- 43%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- Absorbs Wealth, 86% Minor Status Effect Resistance, 43% Moderate Status EFfect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Conspirator- Possessor gains +40,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Conspiracy Financing- Possessor's allies gain a copy of the Constant Effect 'Exceptional Resources' possessed by possessor while possessor is present, Boss Effect
Exceptional Resources- Possessor counts as possessing 100,000,000 additional Gold, Possessor gains +200,000,000 Defense against Gold Damage, Possessor may, at the start of each round, use one charge from any one Consumable worth under 100,000,000 Gold that is in stock in the shop, Constant Effect
Controls the World's Banks- Possessor may deal 30,000,000 Flat Wealth or Air element Gold Damage to each opponent at the start of each round, Constant Effect
Pet Cat- Possessor may summon 1 Level Cat from the Zoo Record at the start of battle and afflict it with Invincible, Constant Effect
Abilities-
Illicitly Purchased Missile- 40,000 Damage, deals full Damage to the back row, 1 hit against 500, Technology & Fire, 0 MP
Account Drain- 30,000,000 Flat Wealth element Gold Drain, Wealth, 0 MP
Asset Freeze- Target item worth under 200,000,000 Gold loses its text for 5 rounds, Wealth, 5,000,000 MP
Manipulate Global Markets- Target item worth under 200,000,000 Gold that is in stock in the shop is marked as out of stock in the shop for the remainder of the thread, Wealth or Commerce, 10,000,000 MP
Subtle Curse- Inflicts Hexed, Said status effect instance cannot be cured by sources below Level 60 while caster is alive and possesses no natural per-round recovery chance, Darkness & Magic, 50,000 MP
Order a Heist- Steals target item worth under 40,000,000 Gold, Wealth or Air, 40,000,000 MP
Drops-
967,500 Gold
96,750 XP
*The Man with the Glasses
Level 43 Boss
Human, Technology
HP- 200,000,000
MP- 230,000,000
STR- 40,000
AGI- 40,000
CON- 40,000
MIN- 45,000
SPI- 43,000
XP- 0
Defense- 15,000
Defense against Stat Damage- 6,000
Critical Chance- 43%
Resilience- 40%
To Hit- 186%
Dodge- 43%
Resistances and Immunities- 90% Psychic Resistance, 50% Technology Resistance, Confusion Immunity, 86% Minor Status Effect Resistance, 43% Moderate Status EFfect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Conspirator- Possessor gains +40,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Conspiracy Calculations- Possessor's allies gain a copy of the Constant Effect 'Calculated Plan of Action' possessed by possessor while possessor is present, Boss Effect
Calculated Plan of Action- Possessor may use MIN as possessor's turn-order-determining stat, Constant Effect
Target Vectors- Possessor and possessor's allies automatically hit individuals who possess a debuff named 'Reticle', Constant Effect
Actuarial Contingency-Set- Possessor's allies, including possessor, gain 10% Instant Death Resistance, Constant Effect
Number Crunching- Possessor may choose to have any randomly determined chance with a 1% or lower chance of occurance coming from a source below Level 60 not occur, Constant Effect
Abilities-
Pop-Up Turret- 40,000 Damage, Technology, 0 MP
Analysis- Scans target's stats, Technology or Air or Psychic, 0 MP
Cero- The rightmost non-zero digit of target individual below Level 60's stats is set to 0 as a debuff that stacks 7 times, Psychic, 10,000,000 MP
Reflect- Target reflects the next action from a source below Level 40, does not stack, Magic, 10,000,000 MP
Contingency Plan- Target obtains a buff that causes it to gain an action when one of its unique allies is killed, does not stack, Psychic, 10,000,000 MP
Seal Structure- Inflicts Suffocation, Entombed: Oublietted, and Antimatter: Gravity Lock, Target cannot act if it is a Large Structure below Level 60, Earth & Technology, 30,000,000 MP
Drops-
967,500 Gold
96,750 XP
*The Owl-Masked Man
Level 43 Boss
Human, Air
HP- 210,500,000
MP- 230,220,000
STR- 40,000
AGI- 45,000
CON- 40,000
MIN- 44,500
SPI- 42,186
XP- 0
Defense- 15,000, +38,000 against Air
Defense against Stat Damage- 6,000
Critical Chance- 43%
Resilience- 43%
To Hit- 186%
Dodge- 86%
Resistances and Immunities- Air Immunity, Mindblased Immunity, 86% Minor Status Effect Resistance, 43% Moderate Status EFfect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Conspirator- Possessor gains +40,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Conspiracy Masks- Possessor's allies gain a copy of the Constant Effect 'Identity-Obscuring Mask' possessed by possessor while possessor is present, Boss Effect
Identity-Obscuring Mask- Possessor's stats may not be scanned, Constant Effect
Intelligence Suite- Possessor may scan the stats of each opponent at the start of each round, Possessor's allies may choose to count as having scanned the stats of individuals whose stats possessor has scanned, Constant Effect
Suit Made of Stitched Wind- Possessor gains +40,000 AGI and +86% Dodge, Constant Effect
Abilities-
Vanishing Hand- 45,000 Damage, this action ignores its target's Defense, Air & Aether, 0 MP
Whisper- Target obtains +45,000 MIN, stacks 3 times, Air or Psychic, 0 MP
Ancient Knife- 57,000 Damage, Deals HP Damage and MP Damage, Mystic or Magic & Physical, 0 MP
Screen- Caster chooses one individual whose stats target counts as having scanned, Target no longer counts as having scanned those stats, Air, 300,000 MP
Reticle- Target obtains a debuff that causes caster and caster's allies to possess +86% To Hit against target, Technology, 20,000 MP
Suffocate- Target is afflicted with Suffocation, Target cannot act next round or this round if target possesses no Air Resistance and is not Immune to Air, does not Reflect Air, and does not Absorb Air, Air, 12,000,000 MP
Drops-
967,500 Gold
96,750 XP
*The Tall Gentleman
Level 43 Boss
Human, Air
HP- 220,000,000
MP- 220,000,000
STR- 44,000
AGI- 44,000
CON- 44,000
MIN- 44,000
SPI- 44,000
XP- 0
Defense- 15,000, +40,000 against Magic
Defense against Stat Damage- 6,000
Critical Chance- 43%
Resilience- 43%
To Hit- 143%
Dodge- 43%
Resistances and Immunities- Absorbs Magic, Manablasted Immunity, 86% Minor Status Effect Resistance, 43% Moderate Status EFfect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Conspirator- Possessor gains +44,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Conspiracy Geomancy- Possessor's allies gain a copy of the Constant Effect 'Harness Leyline' possessed by possessor while possessor is present, Boss Effect
Harness Leyline- Possessor gains +44,000 to all stats for each zone, terrain, or phantom terrain present, Possessor gains +50,000,000 MP for each Zone, terrain, or phantom terrain present, Zones, terrains, and phantom terrains may not be destroyed by individuals who are lower-Level than possessor without possessor's permission, Constant Effect
Abilities-
Magic Blast- 40,000 Damage, May inflict Manablasted, Burning, or Frozen, Magic or Fire or Ice, 0 MP
Magical Geomancy- Target is dealt 20,000,000 Flat Damage of each Zone present's elements (as seperate quantities of Damage), Magic & Earth, 0 MP
Terraforming- Caster creates a Zone of any combination of base elements or a terrain that is any type of terrain that a corresponding square mile exists of for sale in the shop, Water & Earth, 10,000,000 MP
Mudform- Target obtains +80% Dodge while a Zone of Earth is present, lasts 40 rounds, Earth, 2,000,000 MP
Ice Crystal Garden- Inflicts Awestruck, Frozen, and Confusion, Ice or Ice & Magic, 3,000,000 MP
Create Geomantic Sinkhole- Target individual in a different battle enters the battle caster is in as soon as an individual in the battle caster is in is targeted, Earth & Magic, 20,000,000 MP
Drops-
967,500 Gold
96,750 XP
*The Veiled Woman
Level 43 Boss
Human, Psychic
HP- 205,000,000
MP- 230,000,000
STR- 40,000
AGI- 40,000
CON- 40,000
MIN- 45,000
SPI- 45,000
XP- 0
Defense- 15,000, +40,000 against Magic
Defense against Stat Damage- 6,000
Critical Chance- 43%
Resilience- 43%
To Hit- 163%
Dodge- 43%
Resistances and Immunities- 90% Psychic Resistance, 50% Technology Resistance, Confusion Immunity, 86% Minor Status Effect Resistance, 43% Moderate Status EFfect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Conspirator- Possessor gains +40,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Conspiracy Puzzles- Possessor's allies gain a copy of the Constant Effect 'Mysterious Defenses' possessed by possessor while possessor is present, Boss Effect
Mysterious Defenses- Opposing individuals with lower MIN than possessor have a 50% chance of having their actions that target possessor fail to work, Constant Effect
Mystic Screen- At the start of each round, each of possessor's allies (including possessor) selects 6 base elements and gains 70% Resistance to those elements, Constant Effect
Aether Screen- Stat Damage dealt to possessor and possessor's allies is halved, Constant Effect
Abilities-
Magic Blast- 40,000 Damage, inflicts Manablasted, May inflict any one other moderate negative status effect, Magic or any combination of base elements, 0 MP
Shadow Pistol- 40,000 Damage, this attack may not be dodged by individuals who possess no Thief abilities, Darkness & Air, 0 MP
Magic Ward- +15,000 Defense, +30,000 Defense against base elments, does not stack, Magic, 0 MP
Desynchronized Presence- Target has a 50% chance of ignoring the actions of opponents that target it if in the back row, does not stack, lasts 40 rounds, Magic & Aether, 30,000,000 MP
Dementia Spiral- 15% inflicts Insanity on target at the start of each round, with said status effect lasting 5 rounds plus one additional round for each time that target has been afflicted with Insanity previously during the thread, Psychic, 80,000,000 MP
Drops-
967,500 Gold
96,750 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 44
*Celedden Myri
Level 44 Boss
Human, Acid
HP- 246,000,000
MP- 244,000,000
STR- 44,000 or 5 Base
AGI- 48,000 or 15 Base
CON- 46,000 or 10 Base
MIN- 48,000 or 15 Base
SPI- 48,500 or 15 Base
XP- 0
Defense- 18,500, +18,000 against Acid
Defense against Stat Damage- 5,400
Critical Chance- 83%
Resilience- 83%
To Hit- 183%
Dodge- 83%
Resistances and Immunities- 40% Acid Resistance, Poison Immunity, 88% Minor Status Effect Resistance, 44% Moderate Status Effect Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Adventurer (Gunner-Alchemist Class)- Possessor may equip 1 Gun or Throwing Weapon, Possessor may equip 1 Light Armor, Possessor may equip 1 Gloves, Possessor may equip 1 Shoes or Boots, Possessor may equip 1 Cloak, Possessor may equip 1 Hat, Possessor may equip 2 Ring, Possessor may equip 20 Potion, Possessor may equip 15 Lethal Item, Possessor may equip 10 Medicine, Possessor may equip 5 Gem, Possessor may equip 5 Invention, Possessor may equip 5 Powder, Possessor may choose at the beginning of a thread to obtain temporary copies of any items that possessor may equip that are worth under 54,000,000 Gold and are either in-stock in the shop or drop from entities on the Enemy List of Level 64 or lower that are normally fightable for drops, with all such chosen items beginning as equipped and any such item that could somehow not start as equipped not being obtained, Possessor obtains the abilities 'Ranged Attack', 'Magical Attack', 'Cast a Spell', 'Snipe', 'Point Blank', 'Unequip', 'Use An Item', 'Switch Rows', 'Re-Equip', and 'Item-All', At the start of each thread, possessor may choose to gain 150 weeks worth of Gunner class abilities, 50 weeks worth of Protector class abilities, 50 weeks worth of Gunslinger class abilities, 200 weeks worth of Alchemist class abilities, and 150 weeks worth of Crafter class abilities, ignoring Gold costs but respecting prerequisites, Possessor possesses an Inherent Spell list, At the start of each thread, possessor may choose up to 50 Alchemy spells that are worth under 54,000,000 Gold and are either in-stock in the shop or drop from entities on the Enemy List of Level 64 or lower that are normally fightable for drops and add them to its Inherent Spell List, The abilities granted by this effect count as part of their possessor's build and are not a buff, Possessor's HP-determining stat is Constitution, Possessor's MP-determining stat is Mind, Possessor's turn-order-determining stat is Agility, Boss Effect
PC-Capable- Possessor may choose to have possessor's listed HP, MP, stats, Critical Change, Resilience, To Hit, Dodge, Defense, and Defense against Stat Damage, or to use possessor's base stats and standard PC rules to calculate those values; possessor counts as a PC and not a boss if possessor chooses to use the base stats, Possessor's abilities and items modify possessor's stats either way, Possessor's bonuses from items and PC-abilities are capped as though possessor were a PC regardless of whether or not possessor is a PC, Effects of this ability are not buffs or debuffs and count as part of its possessor's build, Boss Effect
Alchemical Gun- If possessor is not a PC and has no items equipped, possessor counts as having an Acid element Gun equipped, gains +45,000 AGI, +45,000 SPI, and gains +50% To Hit, Constant Effect
Alchemical Bombs- If possessor is not a PC and has no items equipped, possessor counts as having an Acid element Throwing Weapon equipped, gains +45,000 AGI, +45,000 SPI, gains +50% To Hit, and may gain '1 hit against 15', Constant Effect
Alchemical Cunning- If possessor is not a PC and has no non-attack abilities that aren't granted by 'Build Effect' effects, possessor gains +43,000 SPI, +43,000 CON, and +45,000 MIN, Constant Effect
Abilities-
Gun Blast- 55,000 Damage, Technology or Acid, 0 MP
Healing Potion- 55,000 Damage, Heals, Acid, 0 MP
Restorative Potion- Target regenerates 50,000,000 HP, This action may only be performed by a boss, Acid 0 MP
Acid Bomb- 57,000 Damage, 200% inflicts Dissolving, 1 hit against 300, Acid, 1,000,000 MP
Mass-Medicine- Target regenerates 50,000,000 HP, 1 hit against all allies, This action may only be performed by a boss, Acid, 10,000,000 MP
Mass-Nullification Agent- 5,000,000 Flat Acid element Damage, targets lose all buffs from sources below Level 60, 1 hit against all opponents, This action may only be performed by a boss, Acid, 10,000,000 MP
Antacid- Targets gain 50% Acid Resistance, Acid, 5,000,000 MP
Drops-
967,500 Gold
96,750 XP
*Celedden Myri
Level 44 Boss
Human, Acid
HP- 246,000,000
MP- 244,000,000
STR- 44,000 or 5 Base
AGI- 48,000 or 15 Base
CON- 46,000 or 10 Base
MIN- 48,000 or 15 Base
SPI- 48,500 or 15 Base
XP- 0
Defense- 18,500, +18,000 against Acid
Defense against Stat Damage- 5,400
Critical Chance- 83%
Resilience- 83%
To Hit- 183%
Dodge- 83%
Resistances and Immunities- 40% Acid Resistance, Poison Immunity, 88% Minor Status Effect Resistance, 44% Moderate Status Effect Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Adventurer (Gunner-Alchemist Class)- Possessor may equip 1 Gun or Throwing Weapon, Possessor may equip 1 Light Armor, Possessor may equip 1 Gloves, Possessor may equip 1 Shoes or Boots, Possessor may equip 1 Cloak, Possessor may equip 1 Hat, Possessor may equip 2 Ring, Possessor may equip 20 Potion, Possessor may equip 15 Lethal Item, Possessor may equip 10 Medicine, Possessor may equip 5 Gem, Possessor may equip 5 Invention, Possessor may equip 5 Powder, Possessor may choose at the beginning of a thread to obtain temporary copies of any items that possessor may equip that are worth under 54,000,000 Gold and are either in-stock in the shop or drop from entities on the Enemy List of Level 64 or lower that are normally fightable for drops, with all such chosen items beginning as equipped and any such item that could somehow not start as equipped not being obtained, Possessor obtains the abilities 'Ranged Attack', 'Magical Attack', 'Cast a Spell', 'Snipe', 'Point Blank', 'Unequip', 'Use An Item', 'Switch Rows', 'Re-Equip', and 'Item-All', At the start of each thread, possessor may choose to gain 150 weeks worth of Gunner class abilities, 50 weeks worth of Protector class abilities, 50 weeks worth of Gunslinger class abilities, 200 weeks worth of Alchemist class abilities, and 150 weeks worth of Crafter class abilities, ignoring Gold costs but respecting prerequisites, Possessor possesses an Inherent Spell list, At the start of each thread, possessor may choose up to 50 Alchemy spells that are worth under 54,000,000 Gold and are either in-stock in the shop or drop from entities on the Enemy List of Level 64 or lower that are normally fightable for drops and add them to its Inherent Spell List, The abilities granted by this effect count as part of their possessor's build and are not a buff, Possessor's HP-determining stat is Constitution, Possessor's MP-determining stat is Mind, Possessor's turn-order-determining stat is Agility, Boss Effect
PC-Capable- Possessor may choose to have possessor's listed HP, MP, stats, Critical Change, Resilience, To Hit, Dodge, Defense, and Defense against Stat Damage, or to use possessor's base stats and standard PC rules to calculate those values; possessor counts as a PC and not a boss if possessor chooses to use the base stats, Possessor's abilities and items modify possessor's stats either way, Possessor's bonuses from items and PC-abilities are capped as though possessor were a PC regardless of whether or not possessor is a PC, Effects of this ability are not buffs or debuffs and count as part of its possessor's build, Boss Effect
Alchemical Gun- If possessor is not a PC and has no items equipped, possessor counts as having an Acid element Gun equipped, gains +45,000 AGI, +45,000 SPI, and gains +50% To Hit, Constant Effect
Alchemical Bombs- If possessor is not a PC and has no items equipped, possessor counts as having an Acid element Throwing Weapon equipped, gains +45,000 AGI, +45,000 SPI, gains +50% To Hit, and may gain '1 hit against 15', Constant Effect
Alchemical Cunning- If possessor is not a PC and has no non-attack abilities that aren't granted by 'Build Effect' effects, possessor gains +43,000 SPI, +43,000 CON, and +45,000 MIN, Constant Effect
Abilities-
Gun Blast- 55,000 Damage, Technology or Acid, 0 MP
Healing Potion- 55,000 Damage, Heals, Acid, 0 MP
Restorative Potion- Target regenerates 50,000,000 HP, This action may only be performed by a boss, Acid 0 MP
Acid Bomb- 57,000 Damage, 200% inflicts Dissolving, 1 hit against 300, Acid, 1,000,000 MP
Mass-Medicine- Target regenerates 50,000,000 HP, 1 hit against all allies, This action may only be performed by a boss, Acid, 10,000,000 MP
Mass-Nullification Agent- 5,000,000 Flat Acid element Damage, targets lose all buffs from sources below Level 60, 1 hit against all opponents, This action may only be performed by a boss, Acid, 10,000,000 MP
Antacid- Targets gain 50% Acid Resistance, Acid, 5,000,000 MP
Drops-
967,500 Gold
96,750 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 45
*Professor Amerigandan (Classic Level 45 Version)
Level 45 Boss
Human, Magic
HP- 915,305,208
MP- 1,050,002,108
STR- 41,500
AGI- 42,200
CON- 45,500
MIN- 51,220
SPI- 51,105
XP- 0
Defense- 20,080
Defense against Stat Damage- 6,670
Critical Chance- 80%
Resilience- 75%
To Hit- 190%
Dodge- 80%
Resistances and Immunities- 90% Magic Resistance, 90% Earth Resistance, 90% Air Resistance, 90% Water Resistance, 50% Wizard Magic Resistance, 50% Psychic Weakness, 50% Psychic Arts Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Professor of Magics- Possessor's allies have their MP, stats, and Damage dealt doubled, Possessor may summon 1 Magic element Human or Humanoid below Level 45 from the Enemy List that is normally fightable for drops at the start of every 5th round of battle, Max 20 summoned, Boss Effect
Magical Flight- Spirit is possessor's turn-order-determining stat, Possessor gains +40% Dodge and +5% Earth Resistance, Constant Effect
Warded Robes- Possessor takes half Damage from 'Magical Attack' actions, Possessor takes no Damage from 'Overdrive' actions, Constant Effect
Contingency Spell: Mage's Sanctuary- At the start of battle, possessor obtains a buff that makes its possessor unable to take Damage or Stat Damage that lasts 5 rounds, Constant Effect
Contingency Spell: Temporal Barricade- At the start of battle, possessor obtains a buff that may be sacrificed whenever its possessor becomes the target of an offensive action to cancel said action and immediately give its possessor an action, Constant Effect
Contingency Spell: Rite of Elements- At the start of battle, possessor obtains a buff that allows it to change the element of its possessor's actions to be solely any combination of base elements, Constant Effect
Contingency Spell: Stellar Barrier- At the start of battle, possessor obtains a buff that provides +10,000,000 Defense that lasts 40 rounds, Constant Effect
Contingency Spell: Instant Transport- At the start of battle, possessor obtains a buff that makes possessor's turn-order-determiining stat sum count as higher than that of all other individuals in battle for turn-order-determining purposes, Constant Effect
Summon Warding- Possessor gains 50% Resistance to summons, Constant Effect
Psychic Contingency-Disabling Vulnerability- If any of possessor's opponents are Psychic element and possess the ability 'Adept Mentalist', each of said opponents may remove any one of possessor's buffs that comes from a Constant Effect whose name includes 'Contingency' at the start of each round, Constant Effect
Triplecasting Staff- Possessor's actions may gain '2 bonus hits divided among 3', Possessor gains 2 additional actions per round, Constant Effect
Chain Cast- Whenever possessor takes an action, possessor gains a 25% chance of obtaining an additional action after said action, with Damage coming from said additional actions increasing by 5% for each action that possessor has taken in a row multiplicatively, Max 40 additional actions from this effect per round, Constant Effect
Screen- Possessor's stats cannot be scanned by lower-Level sources outside of actions, Constant Effect
High Magus- Possessor ignores the Magic Resistance and Immunity of individuals below Level 40, Constant Effect
Abilities-
Superior Magimissile Barrage- 630,000 Flat Magic element Damage, 30 hits against 60, Magic, 0 MP
Blitz Chain- 62,500 Damage, This action repeats itself at the start of each round, Electrical, 500,000 MP
Forked Thunder- 63,000 Damage, 200% inflicts Fatigued: Stun, 200% inflicts Electrocuted, 1 hit against 20, Electrical & Sonic, 500,000 MP
Glacial Barrage- 62,500 Damage, 6,250 AGI Damage, 100% inflicts Frozen, 100% inflicts Paralyzed, 3 hits against 30, Ice, 500,000 MP
Land Dive- 60,000 Damage, 100% inflicts Entombed, 1 hit against 2,000, Earth, 500,000 MP
Tornado- 60,000 Damage, 1 hit against 50,000, Air, 500,000 MP
Aether Rupture- All of target's summons are unsummoned, Target takes 10,000,000 Flat Aether element Damage for each such summon unsummoned, Aether, 2,000,000 MP
Wizardly Fortification (Superior)- +20,000 Defense, stacks 50 times, Magic, 500,000 MP
Magical Repertoire- Replicates the effect of any ability performable by a Magic element Human or Humanoid on the enemy list that is below Level 45, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Magic, 200,000 MP
Drops-
2,025,000 Gold
202,500 XP
*The Legendary Hare
Level 45 Boss
Animal, Fortune
HP- 98,439,300
MP- 93,515,212
STR- 45,200
AGI- 51,200
CON- 45,700
MIN- 49,550
SPI- 50,000
XP- 0
Defense- 21,015
Defense against Stat Damage- 1,201
Critical Chance- 90%
Resilience- 90%
To Hit- 190%
Dodge- 90%
Resistances and Immunities- 100% Fate Weakness, 150% Minor Status Effect Resistance, 150% Moderate Status Effect Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity (excluding Voidstruck), Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Fortune Lord- Possessor's allies' Critical Chance, Resilience, To Hit, and Dodge are doubled, Possessor summons 7 Leprechaun at the start of every round, Boss Effect
Beast of Fortune- Possessor and possessor's allies gain +90% Critical, Resilience, To Hit, and Dodge, Constant Effect
Irreducible Luck- Possessor's Critical Chance, Resilience, To Hit, and Dodge may not be reduced by sources below Level 80, Constant Effect
Avoids Death Through Luck- Whenever possessor would die from a non-Fate-element action, there is a 77% chance that possessor instead does not die, with possessor's HP, MP, and stats all being set to their natural starting values and all debuffs and negative status effects on possessor being removed in such cases, Constant Effect
Lucky Odds- Possessor rolls all random rolls that possessor would roll twice, selecting the better value for each, Constant Effect
Abilities-
White Stomp- 60,000 Damage, 100% inflicts Fatigued: Stun, Physical, 0 MP
Bestow Great Luck- Target gains +90% Critical, +90% Dodge, +90% To Hit, and +90% Resilience, does not stack, Fortune, 300,000 MP
Rain of Giant Golden Horsehoes Made of Energy- 62,000 Damage, 1 hit against 77, Fortune or Fortune & Energy, 717,717 MP
Beat the Luck Right Out of You- 60,777 Damage, Target obtains -90% Critical, -90% Dodge, -90% To Hit, and -90% Resilience, does not stack, Physical & Fortune, 300,000 MP
Trickster's Smile- Possessor may move up to 77 stacked instances of up to 7 buffs and debuffs (with the 7 being a total across both and the 77 instances being seperate per each of the 7), from one target individual to another target individual, Fortune & Air, 777,777 MP
Drops-
1,518,750 Gold
151,875 XP
*The Stern-Voiced Woman
Level 45 Boss
Human, Air
HP- 250,000,000
MP- 252,000,000
STR- 48,000
AGI- 45,000
CON- 45,000
MIN- 50,000
SPI- 49,000
XP- 0
Defense- 21,000, +42,000 against Beast
Defense against Stat Damage- 6,600
Critical Chance- 90%
Resilience- 45%
To Hit- 190%
Dodge- 45%
Resistances and Immunities- Physical Immunity, Wounded Immunity, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Conspirator- Possessor gains +45,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Conspiracy Asassination- Possessor's allies gain a copy of the Constant Effect 'Assassin Network' and the ability 'Release Brain-Sucking Mosquito' possessed by possessor while possessor is present, Boss Effect
Assassin Network- Possessor's opponents have a 5% chance of being afflicted with Instant Death at the start of each round, Constant Effect
Loud Voice- Possessor's actions may not be countered by individuals below Level 40, Constant Effect
Commanding- Possessor's lower-Level allies may not have their actions controlled by individuals below possessor's Level, Constant Effect
Radio Contact- Possessor and possessor's allies (including ones in other battlespaces) may target their allies in othre battlespaces, Constant Effect
Abilities-
Dark-Point Knife- 50,000 Damage, Damage dealt by this attack cannot be healed by sources below Level 60, Darknesss, 0 MP
Ailment Spray- Inflicts every minor negative status effect, Acid & Technology, 0 MP
Magical Boost- +40,000 to all stats, stacks 3 times, Magic, 0 MP
Direct- Target gains an additional action immediately after this action, Air, 0 MP
Release Brain-Sucking Mosquito- 5,000 MIN Damage, This attack repeats itself at the start of each round so long as no other attack performed by possessor repeated itself that round, Air & Psychic & Physical, 5,000,000 MP
Dark-Mantra Sniping- 50,000 Damage, 30% inflicts Instant Death if target does not have a Helm equipped, Target cannot be resurrected by sources below Level 60, Darkness & Magic & Technology, 30,000,000 MP
Drops-
1,012,500 Gold
101,250 XP
*The Woman in Green
Level 45 Boss
Human, Magic
HP- 262,100,000
MP- 261,100,000
STR- 46,000
AGI- 48,000
CON- 47,000
MIN- 50,000
SPI- 48,000
XP- 0
Defense- 21,000, +42,000 against Magic
Defense against Stat Damage- 6,600
Critical Chance- 45%
Resilience- 45%
To Hit- 190%
Dodge- 45%
Resistances and Immunities- Manablasted Immunity, Antimatter Immunity, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Conspirator- Possessor gains +45,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Conspiracy Defenses- Possessor's allies gain a copy of the Constant Effect 'Mystically-Warded Secret Base' possessed by possessor while possessor is present, Boss Effect
Arrangement of Ancient Objects in Protective Patterns- Possessor and possessor's allies gain +20,000 MIN, gain +20,000 SPI, Cannot take SPI Damage, gain +21,000 Defense, and count as being affected by an additional Magic-element buff, Constant Effect
Mystically-Warded Secret Base- Possessor's opponents have a 25% chance of being afflicted with a random major negative status effect if they target possessor with an offensive action at the end of each such action if they do not have at least one Magic-element buff, Possessor cannot be targeted by lower-Level opponents on the first three rounds of battle, Constant Effect
Collector of Esoteric Relics- Possessor may equip up to 5 Magic Item, Constant Effect
Abilities-
Bizarre Magic- 60,000 Damage, inflicts three random negative minor or moderate status effects, Magic or Magic and any combination of base elements, 0 MP
Demonkiller Sidearm- 55,500 Damage, This action gains +90% Critical against Demons, Technlogy or Technlogy & Light, 0 MP
Banishment Powder- Unsummons targets, 1 hit against 60, Magic & Air, 40,000,000 MP
Transfigure: Monster- Target individual below Level 45 is turned into an entity from the Enemy List that is below Level 45 that is normally fightable for drops on caster's side of battle (with caster's side of battle controlling said entity so long as said transformation persists) if target does not possess at least one Magic-element buff, Magic, 3,000,000 Gold
Transfigure: Pawn- Inflicts Dominion and/or Petrified on any one target who possesses no Magic-element buffs, Magic, 50,000,000 MP
Acquire Mystic Relics- Caster obtains 5 Temporary Magic Item accessories from the shop that are in stock and are worth under 80,000,000 Gold, Caster may unequip and then equip any number of accessories, Magic, 800,000 MP
Drops-
1,012,500 Gold
101,250 XP
*Professor Amerigandan (Classic Level 45 Version)
Level 45 Boss
Human, Magic
HP- 915,305,208
MP- 1,050,002,108
STR- 41,500
AGI- 42,200
CON- 45,500
MIN- 51,220
SPI- 51,105
XP- 0
Defense- 20,080
Defense against Stat Damage- 6,670
Critical Chance- 80%
Resilience- 75%
To Hit- 190%
Dodge- 80%
Resistances and Immunities- 90% Magic Resistance, 90% Earth Resistance, 90% Air Resistance, 90% Water Resistance, 50% Wizard Magic Resistance, 50% Psychic Weakness, 50% Psychic Arts Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Professor of Magics- Possessor's allies have their MP, stats, and Damage dealt doubled, Possessor may summon 1 Magic element Human or Humanoid below Level 45 from the Enemy List that is normally fightable for drops at the start of every 5th round of battle, Max 20 summoned, Boss Effect
Magical Flight- Spirit is possessor's turn-order-determining stat, Possessor gains +40% Dodge and +5% Earth Resistance, Constant Effect
Warded Robes- Possessor takes half Damage from 'Magical Attack' actions, Possessor takes no Damage from 'Overdrive' actions, Constant Effect
Contingency Spell: Mage's Sanctuary- At the start of battle, possessor obtains a buff that makes its possessor unable to take Damage or Stat Damage that lasts 5 rounds, Constant Effect
Contingency Spell: Temporal Barricade- At the start of battle, possessor obtains a buff that may be sacrificed whenever its possessor becomes the target of an offensive action to cancel said action and immediately give its possessor an action, Constant Effect
Contingency Spell: Rite of Elements- At the start of battle, possessor obtains a buff that allows it to change the element of its possessor's actions to be solely any combination of base elements, Constant Effect
Contingency Spell: Stellar Barrier- At the start of battle, possessor obtains a buff that provides +10,000,000 Defense that lasts 40 rounds, Constant Effect
Contingency Spell: Instant Transport- At the start of battle, possessor obtains a buff that makes possessor's turn-order-determiining stat sum count as higher than that of all other individuals in battle for turn-order-determining purposes, Constant Effect
Summon Warding- Possessor gains 50% Resistance to summons, Constant Effect
Psychic Contingency-Disabling Vulnerability- If any of possessor's opponents are Psychic element and possess the ability 'Adept Mentalist', each of said opponents may remove any one of possessor's buffs that comes from a Constant Effect whose name includes 'Contingency' at the start of each round, Constant Effect
Triplecasting Staff- Possessor's actions may gain '2 bonus hits divided among 3', Possessor gains 2 additional actions per round, Constant Effect
Chain Cast- Whenever possessor takes an action, possessor gains a 25% chance of obtaining an additional action after said action, with Damage coming from said additional actions increasing by 5% for each action that possessor has taken in a row multiplicatively, Max 40 additional actions from this effect per round, Constant Effect
Screen- Possessor's stats cannot be scanned by lower-Level sources outside of actions, Constant Effect
High Magus- Possessor ignores the Magic Resistance and Immunity of individuals below Level 40, Constant Effect
Abilities-
Superior Magimissile Barrage- 630,000 Flat Magic element Damage, 30 hits against 60, Magic, 0 MP
Blitz Chain- 62,500 Damage, This action repeats itself at the start of each round, Electrical, 500,000 MP
Forked Thunder- 63,000 Damage, 200% inflicts Fatigued: Stun, 200% inflicts Electrocuted, 1 hit against 20, Electrical & Sonic, 500,000 MP
Glacial Barrage- 62,500 Damage, 6,250 AGI Damage, 100% inflicts Frozen, 100% inflicts Paralyzed, 3 hits against 30, Ice, 500,000 MP
Land Dive- 60,000 Damage, 100% inflicts Entombed, 1 hit against 2,000, Earth, 500,000 MP
Tornado- 60,000 Damage, 1 hit against 50,000, Air, 500,000 MP
Aether Rupture- All of target's summons are unsummoned, Target takes 10,000,000 Flat Aether element Damage for each such summon unsummoned, Aether, 2,000,000 MP
Wizardly Fortification (Superior)- +20,000 Defense, stacks 50 times, Magic, 500,000 MP
Magical Repertoire- Replicates the effect of any ability performable by a Magic element Human or Humanoid on the enemy list that is below Level 45, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Magic, 200,000 MP
Drops-
2,025,000 Gold
202,500 XP
*The Legendary Hare
Level 45 Boss
Animal, Fortune
HP- 98,439,300
MP- 93,515,212
STR- 45,200
AGI- 51,200
CON- 45,700
MIN- 49,550
SPI- 50,000
XP- 0
Defense- 21,015
Defense against Stat Damage- 1,201
Critical Chance- 90%
Resilience- 90%
To Hit- 190%
Dodge- 90%
Resistances and Immunities- 100% Fate Weakness, 150% Minor Status Effect Resistance, 150% Moderate Status Effect Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity (excluding Voidstruck), Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Fortune Lord- Possessor's allies' Critical Chance, Resilience, To Hit, and Dodge are doubled, Possessor summons 7 Leprechaun at the start of every round, Boss Effect
Beast of Fortune- Possessor and possessor's allies gain +90% Critical, Resilience, To Hit, and Dodge, Constant Effect
Irreducible Luck- Possessor's Critical Chance, Resilience, To Hit, and Dodge may not be reduced by sources below Level 80, Constant Effect
Avoids Death Through Luck- Whenever possessor would die from a non-Fate-element action, there is a 77% chance that possessor instead does not die, with possessor's HP, MP, and stats all being set to their natural starting values and all debuffs and negative status effects on possessor being removed in such cases, Constant Effect
Lucky Odds- Possessor rolls all random rolls that possessor would roll twice, selecting the better value for each, Constant Effect
Abilities-
White Stomp- 60,000 Damage, 100% inflicts Fatigued: Stun, Physical, 0 MP
Bestow Great Luck- Target gains +90% Critical, +90% Dodge, +90% To Hit, and +90% Resilience, does not stack, Fortune, 300,000 MP
Rain of Giant Golden Horsehoes Made of Energy- 62,000 Damage, 1 hit against 77, Fortune or Fortune & Energy, 717,717 MP
Beat the Luck Right Out of You- 60,777 Damage, Target obtains -90% Critical, -90% Dodge, -90% To Hit, and -90% Resilience, does not stack, Physical & Fortune, 300,000 MP
Trickster's Smile- Possessor may move up to 77 stacked instances of up to 7 buffs and debuffs (with the 7 being a total across both and the 77 instances being seperate per each of the 7), from one target individual to another target individual, Fortune & Air, 777,777 MP
Drops-
1,518,750 Gold
151,875 XP
*The Stern-Voiced Woman
Level 45 Boss
Human, Air
HP- 250,000,000
MP- 252,000,000
STR- 48,000
AGI- 45,000
CON- 45,000
MIN- 50,000
SPI- 49,000
XP- 0
Defense- 21,000, +42,000 against Beast
Defense against Stat Damage- 6,600
Critical Chance- 90%
Resilience- 45%
To Hit- 190%
Dodge- 45%
Resistances and Immunities- Physical Immunity, Wounded Immunity, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Conspirator- Possessor gains +45,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Conspiracy Asassination- Possessor's allies gain a copy of the Constant Effect 'Assassin Network' and the ability 'Release Brain-Sucking Mosquito' possessed by possessor while possessor is present, Boss Effect
Assassin Network- Possessor's opponents have a 5% chance of being afflicted with Instant Death at the start of each round, Constant Effect
Loud Voice- Possessor's actions may not be countered by individuals below Level 40, Constant Effect
Commanding- Possessor's lower-Level allies may not have their actions controlled by individuals below possessor's Level, Constant Effect
Radio Contact- Possessor and possessor's allies (including ones in other battlespaces) may target their allies in othre battlespaces, Constant Effect
Abilities-
Dark-Point Knife- 50,000 Damage, Damage dealt by this attack cannot be healed by sources below Level 60, Darknesss, 0 MP
Ailment Spray- Inflicts every minor negative status effect, Acid & Technology, 0 MP
Magical Boost- +40,000 to all stats, stacks 3 times, Magic, 0 MP
Direct- Target gains an additional action immediately after this action, Air, 0 MP
Release Brain-Sucking Mosquito- 5,000 MIN Damage, This attack repeats itself at the start of each round so long as no other attack performed by possessor repeated itself that round, Air & Psychic & Physical, 5,000,000 MP
Dark-Mantra Sniping- 50,000 Damage, 30% inflicts Instant Death if target does not have a Helm equipped, Target cannot be resurrected by sources below Level 60, Darkness & Magic & Technology, 30,000,000 MP
Drops-
1,012,500 Gold
101,250 XP
*The Woman in Green
Level 45 Boss
Human, Magic
HP- 262,100,000
MP- 261,100,000
STR- 46,000
AGI- 48,000
CON- 47,000
MIN- 50,000
SPI- 48,000
XP- 0
Defense- 21,000, +42,000 against Magic
Defense against Stat Damage- 6,600
Critical Chance- 45%
Resilience- 45%
To Hit- 190%
Dodge- 45%
Resistances and Immunities- Manablasted Immunity, Antimatter Immunity, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Conspirator- Possessor gains +45,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Conspiracy Defenses- Possessor's allies gain a copy of the Constant Effect 'Mystically-Warded Secret Base' possessed by possessor while possessor is present, Boss Effect
Arrangement of Ancient Objects in Protective Patterns- Possessor and possessor's allies gain +20,000 MIN, gain +20,000 SPI, Cannot take SPI Damage, gain +21,000 Defense, and count as being affected by an additional Magic-element buff, Constant Effect
Mystically-Warded Secret Base- Possessor's opponents have a 25% chance of being afflicted with a random major negative status effect if they target possessor with an offensive action at the end of each such action if they do not have at least one Magic-element buff, Possessor cannot be targeted by lower-Level opponents on the first three rounds of battle, Constant Effect
Collector of Esoteric Relics- Possessor may equip up to 5 Magic Item, Constant Effect
Abilities-
Bizarre Magic- 60,000 Damage, inflicts three random negative minor or moderate status effects, Magic or Magic and any combination of base elements, 0 MP
Demonkiller Sidearm- 55,500 Damage, This action gains +90% Critical against Demons, Technlogy or Technlogy & Light, 0 MP
Banishment Powder- Unsummons targets, 1 hit against 60, Magic & Air, 40,000,000 MP
Transfigure: Monster- Target individual below Level 45 is turned into an entity from the Enemy List that is below Level 45 that is normally fightable for drops on caster's side of battle (with caster's side of battle controlling said entity so long as said transformation persists) if target does not possess at least one Magic-element buff, Magic, 3,000,000 Gold
Transfigure: Pawn- Inflicts Dominion and/or Petrified on any one target who possesses no Magic-element buffs, Magic, 50,000,000 MP
Acquire Mystic Relics- Caster obtains 5 Temporary Magic Item accessories from the shop that are in stock and are worth under 80,000,000 Gold, Caster may unequip and then equip any number of accessories, Magic, 800,000 MP
Drops-
1,012,500 Gold
101,250 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 46
*Adam Bremston
Level 46 Boss
Human, Physical
HP- 300,000,000
MP- 250,000,000
STR- 53,000 or 23 Base
AGI- 49,000 or 8 Base
CON- 53,000 or 23 Base
MIN- 45,000 or 3 Base
SPI- 45,000 or 3 Base
XP- 0
Defense- 22,000
Defense against Stat Damage- 6,000
Critical Chance- 85%
Resilience- 85%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- 92% Minor Status Effect Resistance, 46% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Adventurer (Lancer Class)- Possessor may equip 1 Spear or Polearm, Possessor may equip 1 Heavy Armor, Possessor may equip 1 Gauntlets, Possessor may equip 1 Boots, Possessor may equip 1 Helm, Possessor may equip 2 Ring, Possessor may choose at the beginning of a thread to obtain temporary copies of any items that possessor may equip that are worth under 56,000,000 Gold and are either in-stock in the shop or drop from entities on the Enemy List of Level 66 or lower that are normally fightable for drops, with all such chosen items beginning as equipped and any such item that could somehow not start as equipped not being obtained, Possessor obtains the abilities 'Melee Attack', 'Melee Overdrive', 'Powerful Attack', 'Charge Attack', 'Unequip', 'Use An Item', 'Switch Rows', 'Re-Equip', and 'Defend', At the start of each thread, possessor may choose to gain 150 weeks worth of Lancer class abilities, 100 weeks worth of Dragoon class abilities, 50 weeks worth of Guardian class abilities, and 50 weeks worth of Combatant class abilities, ignoring Gold costs but respecting prerequisites, Possessor possesses an Inherent Spell list, At the start of each thread, possessor may choose up to 20 Combat Arts spells that are worth under 56,000,000 Gold and are either in-stock in the shop or drop from entities on the Enemy List of Level 66 or lower that are normally fightable for drops and add them to its Inherent Spell List, The abilities granted by this effect count as part of their possessor's build and are not a buff, Possessor's HP-determining stat is Constitution, Possessor's MP-determining stat is Mind, Possessor's turn-order-determining stat is Agility, Boss Effect
PC-Capable- Possessor may choose to have possessor's listed HP, MP, stats, Critical Change, Resilience, To Hit, Dodge, Defense, and Defense against Stat Damage, or to use possessor's base stats and standard PC rules to calculate those values; possessor counts as a PC and not a boss if possessor chooses to use the base stats, Possessor's abilities and items modify possessor's stats either way, Possessor's bonuses from items and PC-abilities are capped as though possessor were a PC regardless of whether or not possessor is a PC, Effects of this ability are not buffs or debuffs and count as part of its possessor's build, Boss Effect
Lancing Charge- Possessor gains the ability 'Lancing Charge' at the start of each thread, with this effect being part of its possessor's build and not a buff, Build Effect
Butterfly Pin- Possessor gains the ability 'Butterfly Pin' at the start of each thread, with this effect being part of its possessor's build and not a buff, Build Effect
Chaos Thorn Style- Possessor gains the ability 'Chaos Thorn Style' at the start of each thread, with this effect being part of its possessor's build and not a buff, Build Effect
Lance and Armor- If possessor is not a PC and has no items equipped, possessor counts as having an Spear and Heavy Armor equipped, gains +53,000 STR, +50,000 CON, deals 50,000 additional Damage, gains +50,000,000 HP, and gains +50% To Hit, Constant Effect
Lancer's Training- If possessor is not a PC and has no non-attack abilities that aren't granted by 'Build Effect' effects, possessor gains +53,000 STR, +40,000 CON, and +40% Resilience, Constant Effect
Abilities-
Lance Strike- 65,000 Damage, Physical, 0 MP
Lance Charge- 66,000 Damage, deals full Damage to individuals in the back rank if no higher-Level individual than caster is in the front rank of the targetted row-oder-formation, Physical, 0 MP
Rush- 65,000 Damage, 100% inflicts Fatigued: Stun, Physical or Air or Earth, 1,000,000 MP
Challenge- Target gains -50% To Hit against targets that aren't caster and +50% To Hit against caster, does not stack, Fire & Air, 1,000,000 MP
Drops-
1,150,000 Gold
115,000 XP
*Adam Bremston
Level 46 Boss
Human, Physical
HP- 300,000,000
MP- 250,000,000
STR- 53,000 or 23 Base
AGI- 49,000 or 8 Base
CON- 53,000 or 23 Base
MIN- 45,000 or 3 Base
SPI- 45,000 or 3 Base
XP- 0
Defense- 22,000
Defense against Stat Damage- 6,000
Critical Chance- 85%
Resilience- 85%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- 92% Minor Status Effect Resistance, 46% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Adventurer (Lancer Class)- Possessor may equip 1 Spear or Polearm, Possessor may equip 1 Heavy Armor, Possessor may equip 1 Gauntlets, Possessor may equip 1 Boots, Possessor may equip 1 Helm, Possessor may equip 2 Ring, Possessor may choose at the beginning of a thread to obtain temporary copies of any items that possessor may equip that are worth under 56,000,000 Gold and are either in-stock in the shop or drop from entities on the Enemy List of Level 66 or lower that are normally fightable for drops, with all such chosen items beginning as equipped and any such item that could somehow not start as equipped not being obtained, Possessor obtains the abilities 'Melee Attack', 'Melee Overdrive', 'Powerful Attack', 'Charge Attack', 'Unequip', 'Use An Item', 'Switch Rows', 'Re-Equip', and 'Defend', At the start of each thread, possessor may choose to gain 150 weeks worth of Lancer class abilities, 100 weeks worth of Dragoon class abilities, 50 weeks worth of Guardian class abilities, and 50 weeks worth of Combatant class abilities, ignoring Gold costs but respecting prerequisites, Possessor possesses an Inherent Spell list, At the start of each thread, possessor may choose up to 20 Combat Arts spells that are worth under 56,000,000 Gold and are either in-stock in the shop or drop from entities on the Enemy List of Level 66 or lower that are normally fightable for drops and add them to its Inherent Spell List, The abilities granted by this effect count as part of their possessor's build and are not a buff, Possessor's HP-determining stat is Constitution, Possessor's MP-determining stat is Mind, Possessor's turn-order-determining stat is Agility, Boss Effect
PC-Capable- Possessor may choose to have possessor's listed HP, MP, stats, Critical Change, Resilience, To Hit, Dodge, Defense, and Defense against Stat Damage, or to use possessor's base stats and standard PC rules to calculate those values; possessor counts as a PC and not a boss if possessor chooses to use the base stats, Possessor's abilities and items modify possessor's stats either way, Possessor's bonuses from items and PC-abilities are capped as though possessor were a PC regardless of whether or not possessor is a PC, Effects of this ability are not buffs or debuffs and count as part of its possessor's build, Boss Effect
Lancing Charge- Possessor gains the ability 'Lancing Charge' at the start of each thread, with this effect being part of its possessor's build and not a buff, Build Effect
Butterfly Pin- Possessor gains the ability 'Butterfly Pin' at the start of each thread, with this effect being part of its possessor's build and not a buff, Build Effect
Chaos Thorn Style- Possessor gains the ability 'Chaos Thorn Style' at the start of each thread, with this effect being part of its possessor's build and not a buff, Build Effect
Lance and Armor- If possessor is not a PC and has no items equipped, possessor counts as having an Spear and Heavy Armor equipped, gains +53,000 STR, +50,000 CON, deals 50,000 additional Damage, gains +50,000,000 HP, and gains +50% To Hit, Constant Effect
Lancer's Training- If possessor is not a PC and has no non-attack abilities that aren't granted by 'Build Effect' effects, possessor gains +53,000 STR, +40,000 CON, and +40% Resilience, Constant Effect
Abilities-
Lance Strike- 65,000 Damage, Physical, 0 MP
Lance Charge- 66,000 Damage, deals full Damage to individuals in the back rank if no higher-Level individual than caster is in the front rank of the targetted row-oder-formation, Physical, 0 MP
Rush- 65,000 Damage, 100% inflicts Fatigued: Stun, Physical or Air or Earth, 1,000,000 MP
Challenge- Target gains -50% To Hit against targets that aren't caster and +50% To Hit against caster, does not stack, Fire & Air, 1,000,000 MP
Drops-
1,150,000 Gold
115,000 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 47
*Count Dracubeer
Level 47 Boss
Undead, Water & Physical & Darkness
HP- 39,105,200
MP- 38,715,204
STR- 54,500
AGI- 49,100
CON- 22,500
MIN- 48,350
SPI- 50,000
XP- 0
Defense- 22,100
Defense against Stat Damage- 7,201
Critical Chance- 86%
Resilience- 80%
To Hit- 194%
Dodge- 60%
Resistances and Immunities- Darkness Immunity, Water Immunity, Acid Immunity, 60% Base Element Resistance (Excluding Light), 100% Light Weakness, 150% Minor Status Effect Resistance (Excluding Poison: Drunk), 150% Moderate Status Effect Resistance
Prime Attribute- Strength or Spirit or Mind
Constant Effects-
"I'll Phone For Mummies! Mummies Make Shitty Lovers! Then You'll Be Sorry You Rejected Me!"- Possessor's allies cannot inflict Charm, Possessor summons 5 Mummy at the start of every round and 94,650 Mummy at the start of round 67, Max 94,650 summoned, Constant Effect
"All of the Positive Reviews On This Movie Seem... Shifty"- Whenever an individual in this battle would be afflicted with a positive status effect, they are instead afflicted with a random negative status effect, Constant Effect
Attacked By the Shockingly Long List of Sponsors- Any individual who scans possessor's stats may not act for 5 rounds following said stat scanning, Constant Effect
Watch From Through the Window Creepily- At the start of any round, possessor may scan any one opponent's stats, and if said scan is successful, inflict Confusion: Fear on all allies of said scanned individual, Constant Effect
"I'm... Actually Not Allowed Near Motor Vehicles"- Possessor gains -50% To Hit if any opponents are Vehicles, Constant Effect
Suddenly in the Next Scene, Everyone Forgets He got a Girlfriend- Individuals afflicted with Charm with possessor as a source are afflicted with Vanished at the start of the next round, Constant Effect
"The Footie Pajamas Keep Me From Getting Cold"- Possessor gains 60% Ice Resistance, Constant Effect
"Even I Have STANDARDS!"- Whenever an individual attempts to inflict Charm on possessor, possessor may choose to cancel said infliction chance, to deal 3,900,000 Flat Fire element Damage to said individual, and to inflict Burning on said individual, Constant Effect
Kinda Still A Vampire- Possessor may choose at the start of any round to gain any Constant Effect or Ability possessed by the entity 'Vampire' on the Enemy List for the duration of the round as a buff that stacks 50 times across all effects and abilities and does not stack for the same effect or ability, Constant Effect
Can Be Placated With Booze- Possessor is Immune to Stat Damage while not afflicted with a debuff named 'Booze Placated', If possessor is afflicted with Poison: Drunk, possessor obtains a debuff named 'Booze Placated' that does not stack that disappears at the end of any round that possessor is not afflicted with Poison: Drunk at the end of, Constant Effect
Kinda Random While Drunk- If possessor possesses a debuff named 'Booze Placated', possessor's actions have a 25% chance of being determined as though possessor were afflicted with Confusion, Constant Effect
Abilities-
Gnaw With Human Teeth- 2,100 Damage, 20% inflicts Confusion, Physical, 0 MP
Horrid Fang Bite- 67,500 Damage, Inflicts Wounded: Maimed, Caster may not have a debuff named 'Booze Placated', Physical, 0 MP
Weep Silently Into An Empty Beer Can- Does nothing, Water, 0 MP
Sniper Rifle Filled With Tennis Balls- 54,000 Damage, This action cannot miss, This action cannot deal Damage to individuals of Level 40 or greater, Technology & Physical, 200 MP
"If You Sleep With Me, I'll Give You a Back Massage! No? Two Back Massages?"- Target may choose to be afflicted with Charm, with said infliction piercing resistances and Immunities, If said target chooses such, then caster must, if any debuffs are present on target, cure two of them (or one if only one is present) of caster's choice, Fire & Air, 26,000 MP
"DUDE, I Can SEE Your FLASHLIGHT!"- All of target's Light element items are removed from the thread, Light & Physical, 8,500 MP
Singing Booze Fountains Shaped Like Naked Men- 260,000 Damage, 50% may heal, 200% inflicts Confusion, 1 hit against every individual in battle, Water & Acid, 7,000 MP
Throw a Wolf- 68,500 Damage, Inflicts Fatigued: Stun, Inflicts Confusion, Target may not act for 2 rounds as a non-stacking debuff, Target is afflicted with Vanished after two rounds if between Level 20 and Level 68, Caster may only use this ability once every 5 rounds, Physical & Air, 600 MP
"Blood of the Night, LOVE OF MY LIFE, You Are MINE!"- Inflicts Charm, Target becomes a Darkness element Undead, All of target's actions become solely Darkness element, Caster may not have a debuff named 'Booze Placated', Darkness & Fire, 650,000 MP
Reflexively Turn Into a Swarm of Bats Wearing Beer-Hats- Caster gains +80% Dodge as a non-stacking buff until the end of the round and is afflicted with Poison: Drunk, Caster may not have a debuff named 'Booze Placated', This ability may be used as a preemptive counter, Air & Darkness & Water, 100,000 MP
"You Know What, I'm Filing a LAWSUIT; This is HOME INVASION!"- 5,500 MIN Damage, 95% inflicts Entombed: Incarcerated, 15% inflicts Vanished 2 rounds after being cast, 1 hit against 5, Law, 26,700 MP
Drops-
1,175,000 Gold
117,500 XP
*Lord Vordisant
Level 47 Boss
Human, Fire
HP- 311,518,000
MP- 308,716,000
STR- 55,000
AGI- 54,300
CON- 51,200
MIN- 54,800
SPI- 55,500
XP- 0
Defense- 23,000
Defense against Stat Damage- 7,000
Critical Chance- 85%
Resilience- 80%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Fire Immunity, Air Immunity, 90% Magic Resistance, Immune to Minor and Moderate status effects, Immune to Stat Damage
Prime Attribute- Strength
Constant Effects-
Noble Lord- Possessor may summon up to 5 non-Technology-element Humans below Level 45 from the Enemy List that are normally fightable for drops at the start of each round, Possessor's summons have their stats, Damage dealt, HP, and MP doubled, Boss Effect
Charismatic Leadership- Possessor's allies gain +55,000 to all stats, Constant Effect
Abilities-
Lord's Blade- 68,000 Damage, Fire or Physical or Magic, 0 MP
Dreadcleave- 69,000 Damage, caster immediately gains another action if this attack kills any target, 200% inflicts Wounded, 15% inflicts Instant Death, 1 hit against 5, Physical & Darkness or War & Light, 5,000,000 MP
Mass Direct- Caster's allies each gain an action immediately after this action, Light & Air, 15,000,000 MP
Goldwall- Caster gains +10,000,000 Defense against individuals who are carrying below 280,000,000 Gold, lasts 5 rounds, does not stack, Earth, 15,000,000 MP
Flamestrike- 68,000 Damage, this attack pierces 11,000,000 Defense, 1 hit against 500, Fire & Light, 15,000,000 MP
Screen- Caster and casters allies take no Damage for the remainder of the round from sources that aren't individuals who are Immune to the element Light, Light, 30,000,000 MP
Drops-
1,175,000 Gold
117,500 XP
*The Woman with Pearls
Level 47 Boss
Human, Air
HP- 312,000,000
MP- 312,000,000
STR- 55,000
AGI- 51,000
CON- 52,000
MIN- 55,000
SPI- 53,500
XP- 0
Defense- 23,000, +23,000 against Wealth, +23,000 against Magic
Defense against Stat Damage- 7,300
Critical Chance- 47%
Resilience- 47%
To Hit- 147%
Dodge- 47%
Resistances and Immunities- 90% Psychic Resistance, 90% Technology Resistance, 90% Earth Resistance, 90% Air Resistance, 90% Magic Resistance, 90% Physical REsistance, Charm Immunity, Impaired Immunity, Pain Immunity, 94% Minor Status Effect Resistance, 47% Moderate Status EFfect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Conspirator- Possessor gains +40,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Conspiracy Command- Possessor's allies gain a copy of the Constant Effect 'High Command' and the ability 'Direct' possessed by possessor while possessor is present, Boss Effect
High Command- Possessor gains an additional action each round, Possessor's allies gain +50,000 to all stats, Constant Effect
Leadership- Possessor's opponents below Level 60 may not control the actions or decisions of possessor or possessor's allies, Constant Effect
String Of Magic Pearls- Possessor may ignore up to 8 different infliction instances of major negative status effects, Constant Effect
Abilities-
Overwhelming Magic- 69,000 Damage, inflicts any one moderate negative status effect, with said status effect having no natural per-round recovery chance, Magic or any combination of base elements, 0 MP
Geistkiller Shotgun- 65,000 Damage, this action ignores Dodge bonuses from buffs, abilities, and Constant Effects on target, Technology & Light & Magic, 0 MP
Direct- Target gains an additional action immediately after this action, Air, 0 MP
Geomancy-Blocking Rune- Target cannot obtain benefits from the presence of Zones, terrains, or phantom terrains, Darkness or Warding, 30,000,000 MP
Rite of Therot- Caster unsummons 1 allied Celestial, Angel, Deva, Illuminated, Abstract, Daemon, Devil, and Demon, If all such unsummonings are successful, caster resurrects an ally, Mystic, 126,000,000 MP
Voyage- Caster and any number of caster's allies enter target battlespace, Water & Spatial & Magic, 70,000,000 MP
Veil- Buffs present on targets may not be removed by sources below Level 60, 1 hit against 20,000, Magic, 6,000,000 MP
Fatal Magic- 15% inflicts any one major negative status effect, Magic, 40,000,000 MP
Drops-
1,175,000 Gold
117,500 XP
*Count Dracubeer
Level 47 Boss
Undead, Water & Physical & Darkness
HP- 39,105,200
MP- 38,715,204
STR- 54,500
AGI- 49,100
CON- 22,500
MIN- 48,350
SPI- 50,000
XP- 0
Defense- 22,100
Defense against Stat Damage- 7,201
Critical Chance- 86%
Resilience- 80%
To Hit- 194%
Dodge- 60%
Resistances and Immunities- Darkness Immunity, Water Immunity, Acid Immunity, 60% Base Element Resistance (Excluding Light), 100% Light Weakness, 150% Minor Status Effect Resistance (Excluding Poison: Drunk), 150% Moderate Status Effect Resistance
Prime Attribute- Strength or Spirit or Mind
Constant Effects-
"I'll Phone For Mummies! Mummies Make Shitty Lovers! Then You'll Be Sorry You Rejected Me!"- Possessor's allies cannot inflict Charm, Possessor summons 5 Mummy at the start of every round and 94,650 Mummy at the start of round 67, Max 94,650 summoned, Constant Effect
"All of the Positive Reviews On This Movie Seem... Shifty"- Whenever an individual in this battle would be afflicted with a positive status effect, they are instead afflicted with a random negative status effect, Constant Effect
Attacked By the Shockingly Long List of Sponsors- Any individual who scans possessor's stats may not act for 5 rounds following said stat scanning, Constant Effect
Watch From Through the Window Creepily- At the start of any round, possessor may scan any one opponent's stats, and if said scan is successful, inflict Confusion: Fear on all allies of said scanned individual, Constant Effect
"I'm... Actually Not Allowed Near Motor Vehicles"- Possessor gains -50% To Hit if any opponents are Vehicles, Constant Effect
Suddenly in the Next Scene, Everyone Forgets He got a Girlfriend- Individuals afflicted with Charm with possessor as a source are afflicted with Vanished at the start of the next round, Constant Effect
"The Footie Pajamas Keep Me From Getting Cold"- Possessor gains 60% Ice Resistance, Constant Effect
"Even I Have STANDARDS!"- Whenever an individual attempts to inflict Charm on possessor, possessor may choose to cancel said infliction chance, to deal 3,900,000 Flat Fire element Damage to said individual, and to inflict Burning on said individual, Constant Effect
Kinda Still A Vampire- Possessor may choose at the start of any round to gain any Constant Effect or Ability possessed by the entity 'Vampire' on the Enemy List for the duration of the round as a buff that stacks 50 times across all effects and abilities and does not stack for the same effect or ability, Constant Effect
Can Be Placated With Booze- Possessor is Immune to Stat Damage while not afflicted with a debuff named 'Booze Placated', If possessor is afflicted with Poison: Drunk, possessor obtains a debuff named 'Booze Placated' that does not stack that disappears at the end of any round that possessor is not afflicted with Poison: Drunk at the end of, Constant Effect
Kinda Random While Drunk- If possessor possesses a debuff named 'Booze Placated', possessor's actions have a 25% chance of being determined as though possessor were afflicted with Confusion, Constant Effect
Abilities-
Gnaw With Human Teeth- 2,100 Damage, 20% inflicts Confusion, Physical, 0 MP
Horrid Fang Bite- 67,500 Damage, Inflicts Wounded: Maimed, Caster may not have a debuff named 'Booze Placated', Physical, 0 MP
Weep Silently Into An Empty Beer Can- Does nothing, Water, 0 MP
Sniper Rifle Filled With Tennis Balls- 54,000 Damage, This action cannot miss, This action cannot deal Damage to individuals of Level 40 or greater, Technology & Physical, 200 MP
"If You Sleep With Me, I'll Give You a Back Massage! No? Two Back Massages?"- Target may choose to be afflicted with Charm, with said infliction piercing resistances and Immunities, If said target chooses such, then caster must, if any debuffs are present on target, cure two of them (or one if only one is present) of caster's choice, Fire & Air, 26,000 MP
"DUDE, I Can SEE Your FLASHLIGHT!"- All of target's Light element items are removed from the thread, Light & Physical, 8,500 MP
Singing Booze Fountains Shaped Like Naked Men- 260,000 Damage, 50% may heal, 200% inflicts Confusion, 1 hit against every individual in battle, Water & Acid, 7,000 MP
Throw a Wolf- 68,500 Damage, Inflicts Fatigued: Stun, Inflicts Confusion, Target may not act for 2 rounds as a non-stacking debuff, Target is afflicted with Vanished after two rounds if between Level 20 and Level 68, Caster may only use this ability once every 5 rounds, Physical & Air, 600 MP
"Blood of the Night, LOVE OF MY LIFE, You Are MINE!"- Inflicts Charm, Target becomes a Darkness element Undead, All of target's actions become solely Darkness element, Caster may not have a debuff named 'Booze Placated', Darkness & Fire, 650,000 MP
Reflexively Turn Into a Swarm of Bats Wearing Beer-Hats- Caster gains +80% Dodge as a non-stacking buff until the end of the round and is afflicted with Poison: Drunk, Caster may not have a debuff named 'Booze Placated', This ability may be used as a preemptive counter, Air & Darkness & Water, 100,000 MP
"You Know What, I'm Filing a LAWSUIT; This is HOME INVASION!"- 5,500 MIN Damage, 95% inflicts Entombed: Incarcerated, 15% inflicts Vanished 2 rounds after being cast, 1 hit against 5, Law, 26,700 MP
Drops-
1,175,000 Gold
117,500 XP
*Lord Vordisant
Level 47 Boss
Human, Fire
HP- 311,518,000
MP- 308,716,000
STR- 55,000
AGI- 54,300
CON- 51,200
MIN- 54,800
SPI- 55,500
XP- 0
Defense- 23,000
Defense against Stat Damage- 7,000
Critical Chance- 85%
Resilience- 80%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Fire Immunity, Air Immunity, 90% Magic Resistance, Immune to Minor and Moderate status effects, Immune to Stat Damage
Prime Attribute- Strength
Constant Effects-
Noble Lord- Possessor may summon up to 5 non-Technology-element Humans below Level 45 from the Enemy List that are normally fightable for drops at the start of each round, Possessor's summons have their stats, Damage dealt, HP, and MP doubled, Boss Effect
Charismatic Leadership- Possessor's allies gain +55,000 to all stats, Constant Effect
Abilities-
Lord's Blade- 68,000 Damage, Fire or Physical or Magic, 0 MP
Dreadcleave- 69,000 Damage, caster immediately gains another action if this attack kills any target, 200% inflicts Wounded, 15% inflicts Instant Death, 1 hit against 5, Physical & Darkness or War & Light, 5,000,000 MP
Mass Direct- Caster's allies each gain an action immediately after this action, Light & Air, 15,000,000 MP
Goldwall- Caster gains +10,000,000 Defense against individuals who are carrying below 280,000,000 Gold, lasts 5 rounds, does not stack, Earth, 15,000,000 MP
Flamestrike- 68,000 Damage, this attack pierces 11,000,000 Defense, 1 hit against 500, Fire & Light, 15,000,000 MP
Screen- Caster and casters allies take no Damage for the remainder of the round from sources that aren't individuals who are Immune to the element Light, Light, 30,000,000 MP
Drops-
1,175,000 Gold
117,500 XP
*The Woman with Pearls
Level 47 Boss
Human, Air
HP- 312,000,000
MP- 312,000,000
STR- 55,000
AGI- 51,000
CON- 52,000
MIN- 55,000
SPI- 53,500
XP- 0
Defense- 23,000, +23,000 against Wealth, +23,000 against Magic
Defense against Stat Damage- 7,300
Critical Chance- 47%
Resilience- 47%
To Hit- 147%
Dodge- 47%
Resistances and Immunities- 90% Psychic Resistance, 90% Technology Resistance, 90% Earth Resistance, 90% Air Resistance, 90% Magic Resistance, 90% Physical REsistance, Charm Immunity, Impaired Immunity, Pain Immunity, 94% Minor Status Effect Resistance, 47% Moderate Status EFfect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Conspirator- Possessor gains +40,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Conspiracy Command- Possessor's allies gain a copy of the Constant Effect 'High Command' and the ability 'Direct' possessed by possessor while possessor is present, Boss Effect
High Command- Possessor gains an additional action each round, Possessor's allies gain +50,000 to all stats, Constant Effect
Leadership- Possessor's opponents below Level 60 may not control the actions or decisions of possessor or possessor's allies, Constant Effect
String Of Magic Pearls- Possessor may ignore up to 8 different infliction instances of major negative status effects, Constant Effect
Abilities-
Overwhelming Magic- 69,000 Damage, inflicts any one moderate negative status effect, with said status effect having no natural per-round recovery chance, Magic or any combination of base elements, 0 MP
Geistkiller Shotgun- 65,000 Damage, this action ignores Dodge bonuses from buffs, abilities, and Constant Effects on target, Technology & Light & Magic, 0 MP
Direct- Target gains an additional action immediately after this action, Air, 0 MP
Geomancy-Blocking Rune- Target cannot obtain benefits from the presence of Zones, terrains, or phantom terrains, Darkness or Warding, 30,000,000 MP
Rite of Therot- Caster unsummons 1 allied Celestial, Angel, Deva, Illuminated, Abstract, Daemon, Devil, and Demon, If all such unsummonings are successful, caster resurrects an ally, Mystic, 126,000,000 MP
Voyage- Caster and any number of caster's allies enter target battlespace, Water & Spatial & Magic, 70,000,000 MP
Veil- Buffs present on targets may not be removed by sources below Level 60, 1 hit against 20,000, Magic, 6,000,000 MP
Fatal Magic- 15% inflicts any one major negative status effect, Magic, 40,000,000 MP
Drops-
1,175,000 Gold
117,500 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 48
*Orlue, Riding A Spider-Mech
Level 48 Boss
Human, Technology
HP- 951,522,706
MP- 932,202,715
STR- 56,300
AGI- 56,700
CON- 56,300
MIN- 43,000
SPI- 42,780
XP- 0
Defense- 22,000
Defense against Stat Damage- 6,000
Critical Chance- 65%
Resilience- 95%
To Hit- 190%
Dodge- 80%
Resistances and Immunities- Commerce Immunity, Darkness Immunity, Fire Immunity, 75% Wealth Resistance, 75% Psychic Resistance, 200% Electrical Weakness, 96% Minor Status Effect Resistance, 48% Moderate Status EFfect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
In Damage-Control Mode- At the start of each round, possessor may choose either any one stat, Defense, Defense Against Stat Damage, Critical Chance, Resilience, Dodge, To Hit, or Damage Dealt, and, until the end of the round as a constantly-applied effect coming from this Boss Effect that is not a buff, said value is doubled, Boss Effect
Riding a Mecha-Spider- Possessor may choose to count as possessing the subtypes Robot, Mech, and Insect, Constant Effect
Suppressive Fire- At the start of each round, if possessor is not afflicted with Electrocuted, possessor deals 700,000 Flat Technology element Damage to all opponents and has a 33% chance of preventing each opponent who takes at least 1 Damage from this from acting until the next round as a non-stacking debuff that cannot effect individuals above Level 60 or who are Immune to Paralyzed, Constant Effect
Escape Jets- Once per round, possessor may, when targeted by an attack, gain +96% Dodge against that attack and move to any row in any battlespace that is in the same battle, Constant Effect
Anti-Psi Shields- If possessor is not afflicted with Electrocuted, possessor gains Psychic Immunity and Psychic Power Immunity, Constant Effect
Summon Dampeners- Whenever an entity is summoned into the same battlespace as possessor by a source below Level 60, there is a 50% chance that it is unsummoned and its summoner is dealt 700,000 Flat Aether element Damage, Constant Effect
Citywide Lockdown- Possessor's opponents may not inflict Entombed: Incarcerated, Possessor's opponents may not prevent possessor from taking actions, Possessor's opponents who are not Color element may not take more than one action per round unless they are Level 60 or greater if any Zones are present, Constant Effect
Zonal Collapse- At the start of each round, unless possessor pays 2,000,000 MP, all non-Universe-element Zones owned by posssessor are destroyed, with possessor dealing 500,000 Flat Damage of those zones' respective elements per Zone destroyed to all of possessor's opponents in the same battlespace as said destroyed zone (on a per-zone basis), Constant Effect
Psi-Field Degredation- Whenever possessor destroys a zone, possessor may summon up to 5 Mindshadows below Level 43 on the enemy list that are normally fightable for drops, Whenever one of possessor's mindshadow summons is killed, possessor may destroy a (zone or non-primary battlespace) created by a source below Level 60, Constant Effect
Abilities-
Trample- 65,000 Damage, 1 hit against 200, this attack deals full Damage to targets in the back row, Physical & Technology, 0 MP
Robo Guns- 65,000 Damage, 3 hits against 15,000, Technology or Fire or War, 0 MP
Psywave Cannon- 70,000 Damage, 7,000 MIN Damage, 200% inflicts Confusion, 100% inflicts Mindblasted, 1 hit against 20,000, Psychic or Psychic & Technology, 100,000 MP
Frustum Missiles- 70,000 Damage, This action's Damage dealt is multiplied by the number of times an attack named 'Frustum Missiles' has targeted each of its target (checked seperately for each target), 1 hit against 500,000, Technology or Technology & Destruction or Technology & Fate, 5,000,000 MP
Bizzarko Claw- 71,000 Damage, 200% inflicts Electrocuted, 400% inflicts Paralyzed, The Dodge of Mindshadows is halved against this action, This action ignores Dodge bonuses from Constant Effects and buffs whose name includes 'Incorporeal', This action ignores Dodge bonuses from Psychic-element buffs, Electrical or Technology & Electrical or Electrical & Formus, 3,000,000 MP
Drive Boost- Caster gains +50,000 AGI, lasts 5 rounds, stacks 5 times, Technology or Technology & Electrical, 2,000,000 MP
Geo-Ruin Ray- 70,000 Damage, This attack may destroy any number of Zones created by sources below Level 60, dealing an additional 900,000 Damage for each such Zone destroyed, Earth & Destruction & Psychic, 5,000,000 MP
Flood Cannon- 70,000 Damage, 100% inflicts Fatigued: Stun, 50% inflicts Drowning, Caster may (to a total of 5 across both options) create Zones of Water and change (Zones or Phantom Terrains) created by sources below Level 60 into Zones of Water, 1 hit against 20,000, Water or Water & Physical or Water & Technology, 2,000,000 MP
Shield Projection- Damage caster takes from sources below Level 60 is halved, does not stack, lasts 7 rounds, Warding & Psychic & Technology, 6,000,000 MP
Where The Fuck Are You Fuckers!?- Caster summons 20 entities from the Enemy List whose name includes 'Tribulationist' who are normally fightable for drops, Fury, 1,000,000 MP
Zonal Seizure- Caster obtains control of all Zones in target battlespace, Earth or Law or Chaos, 2,000,000 MP
Psi-Frenzy Lure-Bubble- All Psychic-element summons become uncontrolled and gain +43,000 to all stats, Psychic & Technology, 3,000,000 MP
Establish Zone- Caster creates a Zone of any base element, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Psychic & Physical & Energy & Acid & Ice & Electrical & Metal & War, 2,000 MP
Mass-Deploy Zones- Caster creates up to 200 copies of any Zone of any base element that possessor is owner of, replicating all effects that are attached to said Zone that come from sources below Level 60, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Psychic & Physical & Energy & Acid & Ice & Electrical & Metal & War, 200,000 MP
Mistspace Maze- Caster adds an effect to target Zone controlled by either caster or an individual below Level 60 that stacks 3 times that gives all entities in said Zone except caster and caster's allies -86% To Hit, Aether & Psychic & Air, 7,000,000 MP
Local Geomancy: Terrors of the City- If the terrain or Phantom Terrain is 'City', caster summons 50 uncontrolled Mindshadows below Level 50 that are normally fightable for drops on the Enemy List, This action counts as involving a Geomancy Spell, Psychic, 1,000,000 MP
Experimental Psi-Weapons- 55,000 Damage, 550% inflicts a random minor negative status effect, 330% inflicts a random moderate negative status effect, 1 hit against 40,000, Psychic, 3,000,000 MP
Drops-
1,800,000 Gold
180,000 XP
*Sandor Angertemple
Level 48 Boss
Human, Water & Fire & Physical
HP- 330,500,000
MP- 310,000,000
STR- 59,000
AGI- 59,000
CON- 59,000
MIN- 54,000
SPI- 54,500
XP- 0
Defense- 24,000
Defense against Stat Damage- 7,900
Critical Chance- 96%
Resilience- 96%
To Hit- 196%
Dodge- 96%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Lord Mayor of Fastdefense- Possessor may summon 5 Humans below Level 20 at the start of each round that are normally fightable for drops on the Enemy List, Possessor's allies may use possessor's Level instead of their own when checking if they can bypass immunities, Possessor's allies' Physical element actions gain '25% inflicts Instant Death on targets below Level 80 that are not Immune to Wounded', Boss Effect
Worships Mark Lakesight- Possessor is a Devout Worshipper of Mark Lakesight, God of Lakes, Constant Effect
Abilities-
Brutal Combat- 68,000 Damage, 200% inflicts Wounded: Maimed, 200% inflicts Wounded, 200% inflicts Wounded: Bleeding, Physical, 0 MP
Grapple Your Right Back Tooth With His Left Small Toe- 120% inflicts Paralyzed, 120% inflicts Confusion, Physical, 0 MP
"I Recommend that You Locate Lakes"- Target is afflicted with an instance of Charm: Wanderlust that cannot be cured or auto-recovered from until its possessor is in a Zone of Water, Target has a 25% chance of being afflicted with Instant Death if not Immune to Drowning if in a Zone of Water, Water or Air, 1,000,000 MP
Send Body Part Flying Off In A Bloody Arc- 70,000 Damage, inflicts Wounded: Maimed, target loses a random weapon or accessory slot if not Immune to Wounded, 25% inflicts Instant Death on targets below Level 80 that are not Immune to Wounded, Physical, 1,000,000 MP
Drops-
1,225,000 Gold
122,500 XP
*Orlue, Riding A Spider-Mech
Level 48 Boss
Human, Technology
HP- 951,522,706
MP- 932,202,715
STR- 56,300
AGI- 56,700
CON- 56,300
MIN- 43,000
SPI- 42,780
XP- 0
Defense- 22,000
Defense against Stat Damage- 6,000
Critical Chance- 65%
Resilience- 95%
To Hit- 190%
Dodge- 80%
Resistances and Immunities- Commerce Immunity, Darkness Immunity, Fire Immunity, 75% Wealth Resistance, 75% Psychic Resistance, 200% Electrical Weakness, 96% Minor Status Effect Resistance, 48% Moderate Status EFfect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
In Damage-Control Mode- At the start of each round, possessor may choose either any one stat, Defense, Defense Against Stat Damage, Critical Chance, Resilience, Dodge, To Hit, or Damage Dealt, and, until the end of the round as a constantly-applied effect coming from this Boss Effect that is not a buff, said value is doubled, Boss Effect
Riding a Mecha-Spider- Possessor may choose to count as possessing the subtypes Robot, Mech, and Insect, Constant Effect
Suppressive Fire- At the start of each round, if possessor is not afflicted with Electrocuted, possessor deals 700,000 Flat Technology element Damage to all opponents and has a 33% chance of preventing each opponent who takes at least 1 Damage from this from acting until the next round as a non-stacking debuff that cannot effect individuals above Level 60 or who are Immune to Paralyzed, Constant Effect
Escape Jets- Once per round, possessor may, when targeted by an attack, gain +96% Dodge against that attack and move to any row in any battlespace that is in the same battle, Constant Effect
Anti-Psi Shields- If possessor is not afflicted with Electrocuted, possessor gains Psychic Immunity and Psychic Power Immunity, Constant Effect
Summon Dampeners- Whenever an entity is summoned into the same battlespace as possessor by a source below Level 60, there is a 50% chance that it is unsummoned and its summoner is dealt 700,000 Flat Aether element Damage, Constant Effect
Citywide Lockdown- Possessor's opponents may not inflict Entombed: Incarcerated, Possessor's opponents may not prevent possessor from taking actions, Possessor's opponents who are not Color element may not take more than one action per round unless they are Level 60 or greater if any Zones are present, Constant Effect
Zonal Collapse- At the start of each round, unless possessor pays 2,000,000 MP, all non-Universe-element Zones owned by posssessor are destroyed, with possessor dealing 500,000 Flat Damage of those zones' respective elements per Zone destroyed to all of possessor's opponents in the same battlespace as said destroyed zone (on a per-zone basis), Constant Effect
Psi-Field Degredation- Whenever possessor destroys a zone, possessor may summon up to 5 Mindshadows below Level 43 on the enemy list that are normally fightable for drops, Whenever one of possessor's mindshadow summons is killed, possessor may destroy a (zone or non-primary battlespace) created by a source below Level 60, Constant Effect
Abilities-
Trample- 65,000 Damage, 1 hit against 200, this attack deals full Damage to targets in the back row, Physical & Technology, 0 MP
Robo Guns- 65,000 Damage, 3 hits against 15,000, Technology or Fire or War, 0 MP
Psywave Cannon- 70,000 Damage, 7,000 MIN Damage, 200% inflicts Confusion, 100% inflicts Mindblasted, 1 hit against 20,000, Psychic or Psychic & Technology, 100,000 MP
Frustum Missiles- 70,000 Damage, This action's Damage dealt is multiplied by the number of times an attack named 'Frustum Missiles' has targeted each of its target (checked seperately for each target), 1 hit against 500,000, Technology or Technology & Destruction or Technology & Fate, 5,000,000 MP
Bizzarko Claw- 71,000 Damage, 200% inflicts Electrocuted, 400% inflicts Paralyzed, The Dodge of Mindshadows is halved against this action, This action ignores Dodge bonuses from Constant Effects and buffs whose name includes 'Incorporeal', This action ignores Dodge bonuses from Psychic-element buffs, Electrical or Technology & Electrical or Electrical & Formus, 3,000,000 MP
Drive Boost- Caster gains +50,000 AGI, lasts 5 rounds, stacks 5 times, Technology or Technology & Electrical, 2,000,000 MP
Geo-Ruin Ray- 70,000 Damage, This attack may destroy any number of Zones created by sources below Level 60, dealing an additional 900,000 Damage for each such Zone destroyed, Earth & Destruction & Psychic, 5,000,000 MP
Flood Cannon- 70,000 Damage, 100% inflicts Fatigued: Stun, 50% inflicts Drowning, Caster may (to a total of 5 across both options) create Zones of Water and change (Zones or Phantom Terrains) created by sources below Level 60 into Zones of Water, 1 hit against 20,000, Water or Water & Physical or Water & Technology, 2,000,000 MP
Shield Projection- Damage caster takes from sources below Level 60 is halved, does not stack, lasts 7 rounds, Warding & Psychic & Technology, 6,000,000 MP
Where The Fuck Are You Fuckers!?- Caster summons 20 entities from the Enemy List whose name includes 'Tribulationist' who are normally fightable for drops, Fury, 1,000,000 MP
Zonal Seizure- Caster obtains control of all Zones in target battlespace, Earth or Law or Chaos, 2,000,000 MP
Psi-Frenzy Lure-Bubble- All Psychic-element summons become uncontrolled and gain +43,000 to all stats, Psychic & Technology, 3,000,000 MP
Establish Zone- Caster creates a Zone of any base element, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Psychic & Physical & Energy & Acid & Ice & Electrical & Metal & War, 2,000 MP
Mass-Deploy Zones- Caster creates up to 200 copies of any Zone of any base element that possessor is owner of, replicating all effects that are attached to said Zone that come from sources below Level 60, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Psychic & Physical & Energy & Acid & Ice & Electrical & Metal & War, 200,000 MP
Mistspace Maze- Caster adds an effect to target Zone controlled by either caster or an individual below Level 60 that stacks 3 times that gives all entities in said Zone except caster and caster's allies -86% To Hit, Aether & Psychic & Air, 7,000,000 MP
Local Geomancy: Terrors of the City- If the terrain or Phantom Terrain is 'City', caster summons 50 uncontrolled Mindshadows below Level 50 that are normally fightable for drops on the Enemy List, This action counts as involving a Geomancy Spell, Psychic, 1,000,000 MP
Experimental Psi-Weapons- 55,000 Damage, 550% inflicts a random minor negative status effect, 330% inflicts a random moderate negative status effect, 1 hit against 40,000, Psychic, 3,000,000 MP
Drops-
1,800,000 Gold
180,000 XP
*Sandor Angertemple
Level 48 Boss
Human, Water & Fire & Physical
HP- 330,500,000
MP- 310,000,000
STR- 59,000
AGI- 59,000
CON- 59,000
MIN- 54,000
SPI- 54,500
XP- 0
Defense- 24,000
Defense against Stat Damage- 7,900
Critical Chance- 96%
Resilience- 96%
To Hit- 196%
Dodge- 96%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Lord Mayor of Fastdefense- Possessor may summon 5 Humans below Level 20 at the start of each round that are normally fightable for drops on the Enemy List, Possessor's allies may use possessor's Level instead of their own when checking if they can bypass immunities, Possessor's allies' Physical element actions gain '25% inflicts Instant Death on targets below Level 80 that are not Immune to Wounded', Boss Effect
Worships Mark Lakesight- Possessor is a Devout Worshipper of Mark Lakesight, God of Lakes, Constant Effect
Abilities-
Brutal Combat- 68,000 Damage, 200% inflicts Wounded: Maimed, 200% inflicts Wounded, 200% inflicts Wounded: Bleeding, Physical, 0 MP
Grapple Your Right Back Tooth With His Left Small Toe- 120% inflicts Paralyzed, 120% inflicts Confusion, Physical, 0 MP
"I Recommend that You Locate Lakes"- Target is afflicted with an instance of Charm: Wanderlust that cannot be cured or auto-recovered from until its possessor is in a Zone of Water, Target has a 25% chance of being afflicted with Instant Death if not Immune to Drowning if in a Zone of Water, Water or Air, 1,000,000 MP
Send Body Part Flying Off In A Bloody Arc- 70,000 Damage, inflicts Wounded: Maimed, target loses a random weapon or accessory slot if not Immune to Wounded, 25% inflicts Instant Death on targets below Level 80 that are not Immune to Wounded, Physical, 1,000,000 MP
Drops-
1,225,000 Gold
122,500 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 49
*Darestone (Beta-Negaverse Nega-Darston, Level 49 Version)
Level 49 Boss
Humanoid, Spatial
HP- 42,100,000
MP- 41,219,000
STR- 51,008
AGI- 42,500
CON- 41,100
MIN- 20,850
SPI- 38,500
XP- 0
Defense- 24,100
Defense against Stat Damage- 7,200
Critical Chance- 195%
Resilience- 90%
To Hit- 190%
Dodge- 80%
Resistances and Immunities- Psychic Immunity, Water Immunity, Drowning Immunity
Prime Attribute- Strength
Constant Effects-
Derpfest Commander- Possessor's allies' stats and HP are halved as a non-stacking effect that does not stack with the abilities of other individuals that are named 'Derpfest Commander', Possessor summons 1 Fun Armadillo at the start of every round, Boss Effect
Kinda Very Random- Possessor has a 50% chance of acting as though afflicted with the status effect Confusion, Constant Effect
Cross-Eyed- Possessor gains -20% To Hit, Constant Effect
Abilities-
Daring Stone Punch!- 72,100 Damage, 80% inflicts Charm: Impressed, this action reveals this ability's stat line to each of its targets, Earth & Physical, 0 MP
Flex- 100% inflicts Charm: Impressed, 1 hit against 50, Physical, 0 MP
Run Around Pretending To Be A Submarine- 100% inflicts Confusion, 100% inflicts Confusion: Facepalming Too Hard, 1 hit against 50, Water & Physical, 0 MP
Issue A Dare- Target is assigned an individual in the same battle as target by caster; if said target's next action does not target said individual, said target is afflicted with Stat Drain: SPI Drain and caster may counter said action with any of caster's possible actions (but may only target said target), does not stack, Air, 15,000 MP
I'm A Car! Beep Beep!- Target becomes a passenger of caster, who obtains a passenger capacity of one, Physical & Air, 100,000 MP
Drops-
612,500 Gold
61,250 XP
*Darestone (Beta-Negaverse Nega-Darston, Level 49 Version)
Level 49 Boss
Humanoid, Spatial
HP- 42,100,000
MP- 41,219,000
STR- 51,008
AGI- 42,500
CON- 41,100
MIN- 20,850
SPI- 38,500
XP- 0
Defense- 24,100
Defense against Stat Damage- 7,200
Critical Chance- 195%
Resilience- 90%
To Hit- 190%
Dodge- 80%
Resistances and Immunities- Psychic Immunity, Water Immunity, Drowning Immunity
Prime Attribute- Strength
Constant Effects-
Derpfest Commander- Possessor's allies' stats and HP are halved as a non-stacking effect that does not stack with the abilities of other individuals that are named 'Derpfest Commander', Possessor summons 1 Fun Armadillo at the start of every round, Boss Effect
Kinda Very Random- Possessor has a 50% chance of acting as though afflicted with the status effect Confusion, Constant Effect
Cross-Eyed- Possessor gains -20% To Hit, Constant Effect
Abilities-
Daring Stone Punch!- 72,100 Damage, 80% inflicts Charm: Impressed, this action reveals this ability's stat line to each of its targets, Earth & Physical, 0 MP
Flex- 100% inflicts Charm: Impressed, 1 hit against 50, Physical, 0 MP
Run Around Pretending To Be A Submarine- 100% inflicts Confusion, 100% inflicts Confusion: Facepalming Too Hard, 1 hit against 50, Water & Physical, 0 MP
Issue A Dare- Target is assigned an individual in the same battle as target by caster; if said target's next action does not target said individual, said target is afflicted with Stat Drain: SPI Drain and caster may counter said action with any of caster's possible actions (but may only target said target), does not stack, Air, 15,000 MP
I'm A Car! Beep Beep!- Target becomes a passenger of caster, who obtains a passenger capacity of one, Physical & Air, 100,000 MP
Drops-
612,500 Gold
61,250 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 50
*Discount King
Level 50 Boss
Human & Golem, Wealth & Commerce & Nobility
HP- 350,000,000
MP- 350,000,000
STR- 55,000
AGI- 58,000
CON- 61,000
MIN- 58,000
SPI- 61,000
XP- 0
Defense- 25,000
Defense against Stat Damage- 8,000
Critical Chance- 100%
Resilience- 100%
To Hit- 200%
Dodge- 100%
Resistances and Immunities- Absorbs Wealth, Absorbs Commerce, Physical Immunity, Magic Immunity, Technology Immunity, Psychic Immunity, Immune to Pain, Confusion, Impaired, Poison, and Diseased, 100% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Spirit or Constitution
Constant Effects-
The KING Of Discounts- Possessor's allies gain a quantity of Defense against Gold Damage equal to their Defense times 10, Possessor's allies Defense against Gold Damage is doubled, Possessor's allies' spell and ability MP, HP, Gold, XP, and stat costs are halved, Boss Effect
Nobody Can Resist these Discounts!- Possessor summons 10 Humans or Humanoids from the Enemy List that are below Level 50 and are normally fightable for drops at the start of each round, Max 200 summoned, Possessor ignores the Resistances, Immunities, Reflections, and Absorptions of individuals below Level 50, Constant Effect
Feel the Savings!- Possessor's allies' spells and abilities cost 200,000,000 MP less, Constant Effect
Check Out How Much We've Saved!- Possessor gains 500,000,000 Temporary Gold at the start of battle, Constant Effect
Abilities-
Falling Prices- 77,000 Damage, 1,800,000 Gold Damage, Wealth or Commerce, 0 MP
The King Slashing Costs!- 77,000 Damage, 1,800,000 Gold Damage, 100% inflicts Wounded, Wealth or Commerce or Nobility, 0 MP
Killer Prices!- 18,375,000 Gold Damage, Target is killed if below Level 60 if it reaches 0 Gold, Wealth or Commerce, 0 MP
Crazy Discounts!- Spells cost target 5,000 less MP to cast, 25% inflicts Insanity, Wealth or Commerce or Psychic, 0 MP
Our Very Special Payment Plan!- Spells cost target Gold to cast instead of MP, with said change taking place before discounts to MP cost are applied, Wealth or Commerce, 0 MP
No One Can Match Our Discounts!- Target ignores all MP cost reductions to spell costs from sources that are not possessor, Wealth or Commerce, 0 MP
Super Savings!- Each time target casts a spell or uses an ability that has its MP cost reduced, target obtains a bonus to all stats equal to (said reduction's amount / 10, to a max of 1,000,000 points) with said buff not stacking and the buffs it provides not stacking, these buffs disappear at the end of battle in a boss rush, Wealth or Commerce, 0 MP
But NOW And Save!- Target is forced to purchase a temporary copy of a selected item worth under 100,000,000 Gold that is in stock in the Shop for half its listed value if target has enough Gold to do so and is not Immune to Charm or Dominion, Wealth or Commerce or Psychic, 0 MP
Here's A Free Sample!- Caster replicates the effect of a consumable worth under 100,000,000 Gold that is in stock in the Shop, Wealth or Commerce, 0 MP
The King's Got Every Discount!- Caster changes the MP cost of target spell or ability into an MP, HP, Gold, or XP cost equal to 90% of its present value, does not stack or incorporate itself into its effect's calculations, Wealth or Commerce, 0 MP
50% Off!- Target obtains -50% To Hit, Dodge, Critical, and Resilience, does not stack, Wealth or Commerce, 0 MP
Discount Overcrash!- Target's may use an Overcrash once at no cost without setting its MP to 0, this ability may be used a max of once per thread across all individuals and cannot be replicated, Wealth or Commerce, 330,500,000 HP
Drops-
1,250,000 Gold
125,000 XP
*Discount King
Level 50 Boss
Human & Golem, Wealth & Commerce & Nobility
HP- 350,000,000
MP- 350,000,000
STR- 55,000
AGI- 58,000
CON- 61,000
MIN- 58,000
SPI- 61,000
XP- 0
Defense- 25,000
Defense against Stat Damage- 8,000
Critical Chance- 100%
Resilience- 100%
To Hit- 200%
Dodge- 100%
Resistances and Immunities- Absorbs Wealth, Absorbs Commerce, Physical Immunity, Magic Immunity, Technology Immunity, Psychic Immunity, Immune to Pain, Confusion, Impaired, Poison, and Diseased, 100% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Spirit or Constitution
Constant Effects-
The KING Of Discounts- Possessor's allies gain a quantity of Defense against Gold Damage equal to their Defense times 10, Possessor's allies Defense against Gold Damage is doubled, Possessor's allies' spell and ability MP, HP, Gold, XP, and stat costs are halved, Boss Effect
Nobody Can Resist these Discounts!- Possessor summons 10 Humans or Humanoids from the Enemy List that are below Level 50 and are normally fightable for drops at the start of each round, Max 200 summoned, Possessor ignores the Resistances, Immunities, Reflections, and Absorptions of individuals below Level 50, Constant Effect
Feel the Savings!- Possessor's allies' spells and abilities cost 200,000,000 MP less, Constant Effect
Check Out How Much We've Saved!- Possessor gains 500,000,000 Temporary Gold at the start of battle, Constant Effect
Abilities-
Falling Prices- 77,000 Damage, 1,800,000 Gold Damage, Wealth or Commerce, 0 MP
The King Slashing Costs!- 77,000 Damage, 1,800,000 Gold Damage, 100% inflicts Wounded, Wealth or Commerce or Nobility, 0 MP
Killer Prices!- 18,375,000 Gold Damage, Target is killed if below Level 60 if it reaches 0 Gold, Wealth or Commerce, 0 MP
Crazy Discounts!- Spells cost target 5,000 less MP to cast, 25% inflicts Insanity, Wealth or Commerce or Psychic, 0 MP
Our Very Special Payment Plan!- Spells cost target Gold to cast instead of MP, with said change taking place before discounts to MP cost are applied, Wealth or Commerce, 0 MP
No One Can Match Our Discounts!- Target ignores all MP cost reductions to spell costs from sources that are not possessor, Wealth or Commerce, 0 MP
Super Savings!- Each time target casts a spell or uses an ability that has its MP cost reduced, target obtains a bonus to all stats equal to (said reduction's amount / 10, to a max of 1,000,000 points) with said buff not stacking and the buffs it provides not stacking, these buffs disappear at the end of battle in a boss rush, Wealth or Commerce, 0 MP
But NOW And Save!- Target is forced to purchase a temporary copy of a selected item worth under 100,000,000 Gold that is in stock in the Shop for half its listed value if target has enough Gold to do so and is not Immune to Charm or Dominion, Wealth or Commerce or Psychic, 0 MP
Here's A Free Sample!- Caster replicates the effect of a consumable worth under 100,000,000 Gold that is in stock in the Shop, Wealth or Commerce, 0 MP
The King's Got Every Discount!- Caster changes the MP cost of target spell or ability into an MP, HP, Gold, or XP cost equal to 90% of its present value, does not stack or incorporate itself into its effect's calculations, Wealth or Commerce, 0 MP
50% Off!- Target obtains -50% To Hit, Dodge, Critical, and Resilience, does not stack, Wealth or Commerce, 0 MP
Discount Overcrash!- Target's may use an Overcrash once at no cost without setting its MP to 0, this ability may be used a max of once per thread across all individuals and cannot be replicated, Wealth or Commerce, 330,500,000 HP
Drops-
1,250,000 Gold
125,000 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 51
*Doctor Neil Gheistlung
Level 51 Boss
Human, Darkness
HP- 350,000,000
MP- 350,000,000
STR- 58,000
AGI- 60,200
CON- 60,000
MIN- 62,500
SPI- 66,100
XP- 0
Defense- 25,502
Defense against Stat Damage- 8,600
Critical Chance- 102%
Resilience- 102%
To Hit- 202%
Dodge- 102%
Resistances and Immunities- Light Immunity, Darkness Immunity, Pain, Poison, Diseased, and Fatigued Immunity, Minor Status Effect Immunity, 102% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Spirit or Agility or Strength
Constant Effects-
Reknowned Doctor- Possessor's allies regenerate 50,000,000 HP and are cured of all status effects and debuffs from sources below Level 65 at the start of each round, Boss Effect
Pseudoundead- Possessor may choose to count as Undead, Constant Effect
Abilities-
Ze Gheistnief- 80,000 Damage, May Heal, May inflict Wounded, May inflict Voidstruck, Darkness or Physical, 0 MP
Sunset Operation- 80,000 Damage, Cures 5 minor or moderate negative status effects, Cures 5 debuffs from sources below Level 60, Darkness or Light or Light & Darkness, 0 MP
Shadow Organ Replacement- 80,000 Damage, Heals, Cures Wounded, Darkness, 0 MP
Dework Organs- 80,000 Damage, Inflicts Wounded: Empty, Void, 0 MP
Special Operation- Target regenerates 70,000,000 HP, Darkness or Light, 0 MP
Recussitate Soul- Resurrects target, target regenerates 50,000,000 HP and MP, target is cured of all SPI Damage and all SPI-reducing debuffs from sources below Level 95, Light or Darkness or Magic, 10,000,000 MP
Voidwalk- Caster enters another battlespace that is already present in the same battle, Light or Darkness or Void, 1,000,000 MP
Induce Stillness- Target individual below Level 60 cannot act on odd-numbered rounds and cannot summon, Void, 2,000,000 MP
Preventative Umbra- Target takes no Damage from minor or moderate negative status effects, Darkness, 5,000,000 MP
Essence Acupuncture- 10,000 CON Damage, 10,000 SPI Damage, inflicts Awestruck: Sealed or Voidstruck: Black Cleansing, Light or Darkness or Physical, 10,000,000 MP
Kill the Virus- Target is cured of Diseased, Target cannot inflict Diseased, Target is afflicted with Instant Death if a Bio-Horror below Level 60, Darkness, 5,000,000 MP
Overtime- Caster gains 5 additional actions, and caster's actions gain '1 hit against 200', Caster may only use this ability once every 7 rounds, Fire, 5,000,000 MP
Drops-
1,402,500 Gold
140,250 XP
*Doctor Neil Gheistlung
Level 51 Boss
Human, Darkness
HP- 350,000,000
MP- 350,000,000
STR- 58,000
AGI- 60,200
CON- 60,000
MIN- 62,500
SPI- 66,100
XP- 0
Defense- 25,502
Defense against Stat Damage- 8,600
Critical Chance- 102%
Resilience- 102%
To Hit- 202%
Dodge- 102%
Resistances and Immunities- Light Immunity, Darkness Immunity, Pain, Poison, Diseased, and Fatigued Immunity, Minor Status Effect Immunity, 102% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Spirit or Agility or Strength
Constant Effects-
Reknowned Doctor- Possessor's allies regenerate 50,000,000 HP and are cured of all status effects and debuffs from sources below Level 65 at the start of each round, Boss Effect
Pseudoundead- Possessor may choose to count as Undead, Constant Effect
Abilities-
Ze Gheistnief- 80,000 Damage, May Heal, May inflict Wounded, May inflict Voidstruck, Darkness or Physical, 0 MP
Sunset Operation- 80,000 Damage, Cures 5 minor or moderate negative status effects, Cures 5 debuffs from sources below Level 60, Darkness or Light or Light & Darkness, 0 MP
Shadow Organ Replacement- 80,000 Damage, Heals, Cures Wounded, Darkness, 0 MP
Dework Organs- 80,000 Damage, Inflicts Wounded: Empty, Void, 0 MP
Special Operation- Target regenerates 70,000,000 HP, Darkness or Light, 0 MP
Recussitate Soul- Resurrects target, target regenerates 50,000,000 HP and MP, target is cured of all SPI Damage and all SPI-reducing debuffs from sources below Level 95, Light or Darkness or Magic, 10,000,000 MP
Voidwalk- Caster enters another battlespace that is already present in the same battle, Light or Darkness or Void, 1,000,000 MP
Induce Stillness- Target individual below Level 60 cannot act on odd-numbered rounds and cannot summon, Void, 2,000,000 MP
Preventative Umbra- Target takes no Damage from minor or moderate negative status effects, Darkness, 5,000,000 MP
Essence Acupuncture- 10,000 CON Damage, 10,000 SPI Damage, inflicts Awestruck: Sealed or Voidstruck: Black Cleansing, Light or Darkness or Physical, 10,000,000 MP
Kill the Virus- Target is cured of Diseased, Target cannot inflict Diseased, Target is afflicted with Instant Death if a Bio-Horror below Level 60, Darkness, 5,000,000 MP
Overtime- Caster gains 5 additional actions, and caster's actions gain '1 hit against 200', Caster may only use this ability once every 7 rounds, Fire, 5,000,000 MP
Drops-
1,402,500 Gold
140,250 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 52
*Jacques 'Silvertooth' Radaum
Level 52 Boss
Humanoid, Darkness
HP- 610,505,000
MP- 611,208,000
STR- 65,400
AGI- 63,500
CON- 65,400
MIN- 67,900
SPI- 68,000
XP- 0
Defense- 27,000
Defense against Stat Damage- 8,900
Critical Chance- 104%
Resilience- 100%
To Hit- 200%
Dodge- 98%
Resistances and Immunities- Darkness Immunity, Water Immunity, Psychic Immunity, 90% Technology Resistance, Hexed Immunity, Diseased Immunity, Drowning Immunity, Instant Death Immunity, Cursed Immunity, 108% Minor Status Effect Resistance, 52% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Spirit or Mind
Constant Effects-
Vodoo Mechanist- Possessor may summon 10 Clockworks, Undead, or Spirits below Level 60 at the start of each round that are normally fightable for drops on the Enemy List, Possessor's allies have their stats and Damage dealt doubled, Possessor's Clockwork summons may choose to gain the subtype Spirit when summoned, Boss Effect
Shadow of Vengeance- If possessor would be killed by another source, possessor is instead not killed, obtains +68,000 to all stats, gains the subtype Undead, and cannot be killed, with said buff lasting 5 rounds and not being removable by sources below Level 80 that are not itself; if possessor kills any opponent while possessor possesses this buff, possessor is cured of all negative status effects and debuffs and is returned to its natural Max HP and MP, with this buff being removed at said time; If 5 rounds end with said buff not having removed itself in this manner, possessor is killed, Boss Effect
Crocodile Strength- Possessor gains +300,000,000 HP, +68,000 STR, +65,000 CON, and +40,000 AGI, Constant Effect
Cunning Mind- Possessor's allies may use possessor's MIN stat as their turn-order-determining stat, Possessor gains +68,000 MIN, Constant Effect
Practitioner of Magic- Possessor gains +68,000 SPI, Individuals below Level 40 may not cure status effects or debuffs inflicted by possessor, Constant Effect
Chalk Ward-Circle- Possessor is Immune to individuals below Level 20, Possessor gains 50% Spirit, Undead, and Clockwork Resistance, Constant Effect
Assume Incorporeal Form- Possessor gains +100% Dodge when possessor is in possession of a buff from a Spirit or Undead ally, Constant Effect
Abilities-
Silvertooth Chomp- 81,000 Damage, May deal HP Drain, Deals double Damage to Shapeshifters, Physical, 0 MP
Clockwork Pistol- 82,000 Damage, this action gains +104% Critical, Technology or Technology & Air, 0 MP
Life Drain- 82,000 Damage, Deals HP Drain, Darkness or Magic or Darkness & Magic, 0 MP
Spirit Drain- 82,000 Damage, Deals MP Drain, Darkness or Magic or Darkness & Magic, 0 MP
Mass Life Drain- 82,000 Damage, Deals HP Drain, 1 hit against 500,000, Darkness or Magic or Darkness & Magic, 100,000 MP
Bayou Deathroll- 82,000 Damage, 250% inflicts Wounded: Maimed, 200% inflicts Fatigued: Stun, Physical & Water, 200,000 MP
Smoke Revelation- Scans target's stats, Air & Darkness, 100,000 MP
Voodoo Doll- 100% inflicts Instant Death on target individual whose stats have been scanned by caster, Darkness, 10,000,000 MP
Crocodile's Variable Curse- 12,000 SPI Damage, -6,000 to any one stat, inflicts any three minor or moderate negative status effects, stacks 5 times, Magic & Darkness, 20,000,000 MP
Murkwater- 80,000 Damage, 200% inflicts Drowning, 200% inflicts Imparied: Blind, inflicts Hexed, Water or Water & Darkness, 10,000,000 MP
Augment Clockwork- Target Clockwork gains +68,000 to all stats, +25% To Hit, +25% Dodge, +25% Resilience, and +25% Critical, stacks 4 times, Darkness or Magic or Technology, 30,000,000 MP
Wondercrafting- Caster summons a Clockwork below Level 60 from the Enemy List that is normally fightable for drops, Said summon's natural Level becomes 60, its natural stats increase by 60,000, and it gains a natural Hexed Immunity, Technology, 50,000,000 MP
Drops-
2,145,000 Gold
214,500 XP
*Jacques 'Silvertooth' Radaum
Level 52 Boss
Humanoid, Darkness
HP- 610,505,000
MP- 611,208,000
STR- 65,400
AGI- 63,500
CON- 65,400
MIN- 67,900
SPI- 68,000
XP- 0
Defense- 27,000
Defense against Stat Damage- 8,900
Critical Chance- 104%
Resilience- 100%
To Hit- 200%
Dodge- 98%
Resistances and Immunities- Darkness Immunity, Water Immunity, Psychic Immunity, 90% Technology Resistance, Hexed Immunity, Diseased Immunity, Drowning Immunity, Instant Death Immunity, Cursed Immunity, 108% Minor Status Effect Resistance, 52% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Spirit or Mind
Constant Effects-
Vodoo Mechanist- Possessor may summon 10 Clockworks, Undead, or Spirits below Level 60 at the start of each round that are normally fightable for drops on the Enemy List, Possessor's allies have their stats and Damage dealt doubled, Possessor's Clockwork summons may choose to gain the subtype Spirit when summoned, Boss Effect
Shadow of Vengeance- If possessor would be killed by another source, possessor is instead not killed, obtains +68,000 to all stats, gains the subtype Undead, and cannot be killed, with said buff lasting 5 rounds and not being removable by sources below Level 80 that are not itself; if possessor kills any opponent while possessor possesses this buff, possessor is cured of all negative status effects and debuffs and is returned to its natural Max HP and MP, with this buff being removed at said time; If 5 rounds end with said buff not having removed itself in this manner, possessor is killed, Boss Effect
Crocodile Strength- Possessor gains +300,000,000 HP, +68,000 STR, +65,000 CON, and +40,000 AGI, Constant Effect
Cunning Mind- Possessor's allies may use possessor's MIN stat as their turn-order-determining stat, Possessor gains +68,000 MIN, Constant Effect
Practitioner of Magic- Possessor gains +68,000 SPI, Individuals below Level 40 may not cure status effects or debuffs inflicted by possessor, Constant Effect
Chalk Ward-Circle- Possessor is Immune to individuals below Level 20, Possessor gains 50% Spirit, Undead, and Clockwork Resistance, Constant Effect
Assume Incorporeal Form- Possessor gains +100% Dodge when possessor is in possession of a buff from a Spirit or Undead ally, Constant Effect
Abilities-
Silvertooth Chomp- 81,000 Damage, May deal HP Drain, Deals double Damage to Shapeshifters, Physical, 0 MP
Clockwork Pistol- 82,000 Damage, this action gains +104% Critical, Technology or Technology & Air, 0 MP
Life Drain- 82,000 Damage, Deals HP Drain, Darkness or Magic or Darkness & Magic, 0 MP
Spirit Drain- 82,000 Damage, Deals MP Drain, Darkness or Magic or Darkness & Magic, 0 MP
Mass Life Drain- 82,000 Damage, Deals HP Drain, 1 hit against 500,000, Darkness or Magic or Darkness & Magic, 100,000 MP
Bayou Deathroll- 82,000 Damage, 250% inflicts Wounded: Maimed, 200% inflicts Fatigued: Stun, Physical & Water, 200,000 MP
Smoke Revelation- Scans target's stats, Air & Darkness, 100,000 MP
Voodoo Doll- 100% inflicts Instant Death on target individual whose stats have been scanned by caster, Darkness, 10,000,000 MP
Crocodile's Variable Curse- 12,000 SPI Damage, -6,000 to any one stat, inflicts any three minor or moderate negative status effects, stacks 5 times, Magic & Darkness, 20,000,000 MP
Murkwater- 80,000 Damage, 200% inflicts Drowning, 200% inflicts Imparied: Blind, inflicts Hexed, Water or Water & Darkness, 10,000,000 MP
Augment Clockwork- Target Clockwork gains +68,000 to all stats, +25% To Hit, +25% Dodge, +25% Resilience, and +25% Critical, stacks 4 times, Darkness or Magic or Technology, 30,000,000 MP
Wondercrafting- Caster summons a Clockwork below Level 60 from the Enemy List that is normally fightable for drops, Said summon's natural Level becomes 60, its natural stats increase by 60,000, and it gains a natural Hexed Immunity, Technology, 50,000,000 MP
Drops-
2,145,000 Gold
214,500 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 53
*Fizzlebron the Far-Seeing
Level 53 Boss
Human, Astral & Magic
HP- 214,000,000
MP- 218,000,000
STR- 32,000
AGI- 46,000
CON- 30,000
MIN- 71,000
SPI- 70,000
XP- 0
Defense- 25,000
Defense against Stat Damage- 9,000
Critical Chance- 105%
Resilience- 80%
To Hit- 180%
Dodge- 90%
Resistances and Immunities- 50% Magic Resistance, 50% Astral Resistance, Voidstruck Immunity, 100% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Mage-Astronomer- Possessor gains +60,000 to all stats for each Empowered Constellation that is set, Possessor's allies' MIN is doubled, Boss Effect
Forgetful- Possessor has a 25% chance of losing each buff possessor possesses at the start of each round, Possessor has a 25% chance of stopping counting as having scanned each individual's stats at the start of each round, Constant Effect
Confused By the Mechanics of Reality- Possessor's stat-scanning attempts have a 50% chance of failing, Possessor is afflicted with Confusion if possessor fails to scan an individual's stats, Possessor's stats are divided by 4 if an alternate battle system is in effect, Constant Effect
Multiple Constellations- Possessor may set up to 5 different Empowered Constellations, Constant Effect
Abilities-
Starbolt- 85,000 Damage, Astral, 0 MP
Twinklebolt- 35,000 Damage, 50% inflicts Confusion, Charm, or Impaired: Blind, 50% fails to work, Astral, 0 MP
Set Constellation of the Wizard- Caster sets an Empowered Constellation that provides +68,000 MIN and SPI to caster and all of caster's allies, does not stack, Magic or Astral & Magic, 5,000,000 MP
Set Constellation of the Walrus- Caster sets an Empowered Constellation that provides +50,000 STR and 35% Ice Resistance to caster and all of caster's allies, does not stack, Water or Ice or Astral & Water & Ice, 3,000,000 MP
Set Constellation of the Drunken Loris- Caster sets an Empowered Constellation that inflicts Impaired: Drunk on all Animals at the start of each round, Astral or Astral & Earth, 2,000,000 MP
Rain of Starbolts- 85,000 Damage, 1 hit against 200,000, Astral, 10,000,000 MP
Far Seeing- Scans target's stats, this action may target individuals in other battlespaces, Astral, 2,000,000 MP
Vision from Space- Inflicts Confusion, Darkness or Astral or Light or Ice or Air, 1,000,000 MP
Asteroid- 850,000 Flat Astral element Damage, 1 hit against 200,000, Astral or Astral & Earth, 5,000,000 MP
OH THE STARS!- Inflicts Awestruck, Voidstruck, Impaired: Blind, Charm, and Charm: Impressed, Inflicts Charm: Impressed on caster, Astral or Magic or Light & Darkness, 500,000 MP
Can You Carry the Weight of the Universe?- Target obtains -15,000 to all stats for each Empowered Constellation that is set, Astral, 60,000,000 MP
Can You Carry.... This BATHTUB!?- Target is afflicted with Paralyzed, Impaired, and Pain and cannot act if it does not have the ability 'Boomerang Back', Physical & Water, 1,000 MP
Drops-
1,457,500 Gold
145,750 XP
*Herman Rythh
Level 53 Boss
Human, Air
HP- 428,000,000
MP- 428,000,000
STR- 71,000
AGI- 71,000
CON- 71,000
MIN- 71,000
SPI- 71,000
XP- 0
Defense- 28,000
Defense against Stat Damage- 9,300
Critical Chance- 100%
Resilience- 100%
To Hit- 200%
Dodge- 100%
Resistances and Immunities- 106% Minor Status Effect Resistance, 53% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Dragon's Gatekeeper- Possessor may, at the start of the third round of battle, summon 1 Dragon from the Enemy List that is below Level 60 and normally fightable for drops, said summon's stats are quadrupled, Boss Effect
Hero of the Islands- Possessor and possessor's allies obtain +40,000 to all stats and 40% Dragon Resistance, Constant Effect
Abilities-
Champion's Sword- 86,000 Damage, Physical or Magic or Energy, 0 MP
Dragon's Prominence- 85,000 Damage, 200% inflicts Burning, 1 hit against 20,000, this action may gain the element Physical if targeting 5 or less individuals, Fire, 100,000 MP
Quadruple Slash- 86,000 Damage, 4 hits against 1, Physical & Air, 10,000 MP
Dodge- Caster gains +100% Dodge for 2 rounds, does not stack, Air, 200,000 MP
Quake- 86,000 Damage, 200% inflicts Entombed, 1 hit against 200, Earth, 200,000 MP
Drops-
1,740,000 Gold
145,750 XP
*Fizzlebron the Far-Seeing
Level 53 Boss
Human, Astral & Magic
HP- 214,000,000
MP- 218,000,000
STR- 32,000
AGI- 46,000
CON- 30,000
MIN- 71,000
SPI- 70,000
XP- 0
Defense- 25,000
Defense against Stat Damage- 9,000
Critical Chance- 105%
Resilience- 80%
To Hit- 180%
Dodge- 90%
Resistances and Immunities- 50% Magic Resistance, 50% Astral Resistance, Voidstruck Immunity, 100% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Mage-Astronomer- Possessor gains +60,000 to all stats for each Empowered Constellation that is set, Possessor's allies' MIN is doubled, Boss Effect
Forgetful- Possessor has a 25% chance of losing each buff possessor possesses at the start of each round, Possessor has a 25% chance of stopping counting as having scanned each individual's stats at the start of each round, Constant Effect
Confused By the Mechanics of Reality- Possessor's stat-scanning attempts have a 50% chance of failing, Possessor is afflicted with Confusion if possessor fails to scan an individual's stats, Possessor's stats are divided by 4 if an alternate battle system is in effect, Constant Effect
Multiple Constellations- Possessor may set up to 5 different Empowered Constellations, Constant Effect
Abilities-
Starbolt- 85,000 Damage, Astral, 0 MP
Twinklebolt- 35,000 Damage, 50% inflicts Confusion, Charm, or Impaired: Blind, 50% fails to work, Astral, 0 MP
Set Constellation of the Wizard- Caster sets an Empowered Constellation that provides +68,000 MIN and SPI to caster and all of caster's allies, does not stack, Magic or Astral & Magic, 5,000,000 MP
Set Constellation of the Walrus- Caster sets an Empowered Constellation that provides +50,000 STR and 35% Ice Resistance to caster and all of caster's allies, does not stack, Water or Ice or Astral & Water & Ice, 3,000,000 MP
Set Constellation of the Drunken Loris- Caster sets an Empowered Constellation that inflicts Impaired: Drunk on all Animals at the start of each round, Astral or Astral & Earth, 2,000,000 MP
Rain of Starbolts- 85,000 Damage, 1 hit against 200,000, Astral, 10,000,000 MP
Far Seeing- Scans target's stats, this action may target individuals in other battlespaces, Astral, 2,000,000 MP
Vision from Space- Inflicts Confusion, Darkness or Astral or Light or Ice or Air, 1,000,000 MP
Asteroid- 850,000 Flat Astral element Damage, 1 hit against 200,000, Astral or Astral & Earth, 5,000,000 MP
OH THE STARS!- Inflicts Awestruck, Voidstruck, Impaired: Blind, Charm, and Charm: Impressed, Inflicts Charm: Impressed on caster, Astral or Magic or Light & Darkness, 500,000 MP
Can You Carry the Weight of the Universe?- Target obtains -15,000 to all stats for each Empowered Constellation that is set, Astral, 60,000,000 MP
Can You Carry.... This BATHTUB!?- Target is afflicted with Paralyzed, Impaired, and Pain and cannot act if it does not have the ability 'Boomerang Back', Physical & Water, 1,000 MP
Drops-
1,457,500 Gold
145,750 XP
*Herman Rythh
Level 53 Boss
Human, Air
HP- 428,000,000
MP- 428,000,000
STR- 71,000
AGI- 71,000
CON- 71,000
MIN- 71,000
SPI- 71,000
XP- 0
Defense- 28,000
Defense against Stat Damage- 9,300
Critical Chance- 100%
Resilience- 100%
To Hit- 200%
Dodge- 100%
Resistances and Immunities- 106% Minor Status Effect Resistance, 53% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Dragon's Gatekeeper- Possessor may, at the start of the third round of battle, summon 1 Dragon from the Enemy List that is below Level 60 and normally fightable for drops, said summon's stats are quadrupled, Boss Effect
Hero of the Islands- Possessor and possessor's allies obtain +40,000 to all stats and 40% Dragon Resistance, Constant Effect
Abilities-
Champion's Sword- 86,000 Damage, Physical or Magic or Energy, 0 MP
Dragon's Prominence- 85,000 Damage, 200% inflicts Burning, 1 hit against 20,000, this action may gain the element Physical if targeting 5 or less individuals, Fire, 100,000 MP
Quadruple Slash- 86,000 Damage, 4 hits against 1, Physical & Air, 10,000 MP
Dodge- Caster gains +100% Dodge for 2 rounds, does not stack, Air, 200,000 MP
Quake- 86,000 Damage, 200% inflicts Entombed, 1 hit against 200, Earth, 200,000 MP
Drops-
1,740,000 Gold
145,750 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 54
*George the Irate Boat
Level 54 Boss
Aquatic, Fury
HP- 438,000,000
MP- 438,000,000
STR- 72,000
AGI- 72,000
CON- 72,000
MIN- 70,000
SPI- 70,000
XP- 0
Defense- 28,500
Defense against Stat Damage- 9,310
Critical Chance- 108%
Resilience- 108%
To Hit- 208%
Dodge- 70%
Resistances and Immunities- 108% Minor Status Effect Resistance, 58% Moderate Status Effect Resistance
Prime Attribute- Strength or Agility
Constant Effects-
What IS This!?- Possessor's opponents are afflicted with Confusion at the start of every round, Boss Effect
Abilities-
Running You Over EVEN ON LAND!- 87,000 Damage, 200% inflicts Fatigued: Stun, 200% inflicts Fatigued: Knocked Out, deals full Damage to the back row, 1 hit against 15, Physical or Earth or Water or Fury, 0 MP
BIG Missiles- 87,000 Damage, 5 hits against 80, Technology, 100,000,000 MP
Get Angrier- Caster gains +70,000 STR and +70% Critical, stacks 15 times, Fury, 10,000,000 MP
Drops-
1,485,000 Gold
148,500 XP
*George the Irate Boat
Level 54 Boss
Aquatic, Fury
HP- 438,000,000
MP- 438,000,000
STR- 72,000
AGI- 72,000
CON- 72,000
MIN- 70,000
SPI- 70,000
XP- 0
Defense- 28,500
Defense against Stat Damage- 9,310
Critical Chance- 108%
Resilience- 108%
To Hit- 208%
Dodge- 70%
Resistances and Immunities- 108% Minor Status Effect Resistance, 58% Moderate Status Effect Resistance
Prime Attribute- Strength or Agility
Constant Effects-
What IS This!?- Possessor's opponents are afflicted with Confusion at the start of every round, Boss Effect
Abilities-
Running You Over EVEN ON LAND!- 87,000 Damage, 200% inflicts Fatigued: Stun, 200% inflicts Fatigued: Knocked Out, deals full Damage to the back row, 1 hit against 15, Physical or Earth or Water or Fury, 0 MP
BIG Missiles- 87,000 Damage, 5 hits against 80, Technology, 100,000,000 MP
Get Angrier- Caster gains +70,000 STR and +70% Critical, stacks 15 times, Fury, 10,000,000 MP
Drops-
1,485,000 Gold
148,500 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 55
*Lubel Vyre
Level 55 Boss
Bio-Horror, Time
HP- 919,000,000
MP- 908,000,000
STR- 62,000
AGI- 76,000
CON- 68,000
MIN- 76,000
SPI- 76,000
XP- 0
Defense- 31,000
Defense against Stat Damage- 10,000
Critical Chance- 105%
Resilience- 80%
To Hit- 180%
Dodge- 90%
Resistances and Immunities- Absorbs Time, Spatial Immunity, Transmutation Immunity, Minor and Moderate Status Effect Immunity, 50% Major Status Effect Resistance
Prime Attribute- Spirit + Constitution or Mind + Spirit or Mind + Constitution
Constant Effects-
Time-Melded Fleshwarper Leader- Possessor may summon up to 5 Bio-Horrors below Level 60 or 1 Temporal Interloper or Time Elemental at the start of each round, Possessor's allies' stats and status effect infliction chances are doubled, Boss Effect
Dischronology- Up to 5 times per thread, including in response to possessor dying or being defeated, possessor may, at any point when effects are checked, choose to reset the current battle to an earlier state that it was in at the beginning of any round, with this effect's use count not being reset by this effect, This effect may not be used if any individual of Level 80 or greater or any individual who possesses the subtype Immortal objects, Boss Effect
Temporal Speed- Possessor gains +70,000 to its turn-order-determining stat sum for turn-order-determining purposes, Possessor's turn-order-determining stats are Agility and Spirit, Constant Effect
Empowered by the Time Stream- Possessor obtains +(5,000 * the current round's number (to a max of 200)) to all stats, Possessor may choose at the end of a round to count the next round's number as the number of any round that possessor has previously counted a round of the battle as, Constant Effect
Future Selves Apparant- At the start of each round, possessor may select a round number, If the round's number ever becomes that number, possessor gains an additional action on that round after possessor's first action, to a max of 200 additional actions per round, If this battle's state would be reset by a source below Level 80, this effect is not reset, Constant Effect
Temporally Incorporeal- Possessor gains +110% Dodge against non-Time-element opponents, Constant Effect
Temporal Mastery- Possessor is Immune to individuals below Level 20, Constant Effect
Abilities-
Temporal Erosion- 93,000 Damage, 14,500 AGI Damage, 14,500 CON Damage, inflicts Fatigued: Elderly, Time, 0 MP
Rewind- Caster sets the current round's number to either any previous round's number or to 0, Time, 0 MP
Message to Yesterday- Target obtains +70,000 to all stats, If this battle's state would be reset by a source below Level 80, this effect, if delayed, is not reset, 5,000,000 MP
Perniscious Lies- The next time caster's stats are scanned, the source of said scan, instead of successfully scanning caster's stats, is afflicted with Insanity, Psychic or Acid, 10,000,000 MP
Unwound Strike- 93,000 Damage, 10,000 AGI Damage, 10,000 CON Damage, If this battle's state would be reset by a source below Level 80, this effect, if delayed, is not reset, 5,000,000 MP
Timeflow- -10,000 to each of target's turn-order-determining stats, stacks 4 times, 1 hit against 50,000, Time, 10,000,000 MP
Rush of Acid Years- 93,000 Damage, 280% inflicts Dissolving, 200% inflicts Suffocation: No Future, 1 hit against 5,000,000, Time or Acid or Acid & Time, 10,000,000 MP
Throw from Time- Inflicts Petrified: Time Stop, Time, 10,000,000 MP
Calculate- Caster gains +70,000 MIN, stacks 5 times, Psychic, 5,000,000 MP
Warpcrush- 70,000 Damage, halves target's CON, Spatial, 5,000,000 MP
Clocktwisting- Caster loses all future actions this round and gains 3 additional actions next round, Time, 15,000,000 MP
Drops-
3,025,000 Gold
302,500 XP
*Lubel Vyre
Level 55 Boss
Bio-Horror, Time
HP- 919,000,000
MP- 908,000,000
STR- 62,000
AGI- 76,000
CON- 68,000
MIN- 76,000
SPI- 76,000
XP- 0
Defense- 31,000
Defense against Stat Damage- 10,000
Critical Chance- 105%
Resilience- 80%
To Hit- 180%
Dodge- 90%
Resistances and Immunities- Absorbs Time, Spatial Immunity, Transmutation Immunity, Minor and Moderate Status Effect Immunity, 50% Major Status Effect Resistance
Prime Attribute- Spirit + Constitution or Mind + Spirit or Mind + Constitution
Constant Effects-
Time-Melded Fleshwarper Leader- Possessor may summon up to 5 Bio-Horrors below Level 60 or 1 Temporal Interloper or Time Elemental at the start of each round, Possessor's allies' stats and status effect infliction chances are doubled, Boss Effect
Dischronology- Up to 5 times per thread, including in response to possessor dying or being defeated, possessor may, at any point when effects are checked, choose to reset the current battle to an earlier state that it was in at the beginning of any round, with this effect's use count not being reset by this effect, This effect may not be used if any individual of Level 80 or greater or any individual who possesses the subtype Immortal objects, Boss Effect
Temporal Speed- Possessor gains +70,000 to its turn-order-determining stat sum for turn-order-determining purposes, Possessor's turn-order-determining stats are Agility and Spirit, Constant Effect
Empowered by the Time Stream- Possessor obtains +(5,000 * the current round's number (to a max of 200)) to all stats, Possessor may choose at the end of a round to count the next round's number as the number of any round that possessor has previously counted a round of the battle as, Constant Effect
Future Selves Apparant- At the start of each round, possessor may select a round number, If the round's number ever becomes that number, possessor gains an additional action on that round after possessor's first action, to a max of 200 additional actions per round, If this battle's state would be reset by a source below Level 80, this effect is not reset, Constant Effect
Temporally Incorporeal- Possessor gains +110% Dodge against non-Time-element opponents, Constant Effect
Temporal Mastery- Possessor is Immune to individuals below Level 20, Constant Effect
Abilities-
Temporal Erosion- 93,000 Damage, 14,500 AGI Damage, 14,500 CON Damage, inflicts Fatigued: Elderly, Time, 0 MP
Rewind- Caster sets the current round's number to either any previous round's number or to 0, Time, 0 MP
Message to Yesterday- Target obtains +70,000 to all stats, If this battle's state would be reset by a source below Level 80, this effect, if delayed, is not reset, 5,000,000 MP
Perniscious Lies- The next time caster's stats are scanned, the source of said scan, instead of successfully scanning caster's stats, is afflicted with Insanity, Psychic or Acid, 10,000,000 MP
Unwound Strike- 93,000 Damage, 10,000 AGI Damage, 10,000 CON Damage, If this battle's state would be reset by a source below Level 80, this effect, if delayed, is not reset, 5,000,000 MP
Timeflow- -10,000 to each of target's turn-order-determining stats, stacks 4 times, 1 hit against 50,000, Time, 10,000,000 MP
Rush of Acid Years- 93,000 Damage, 280% inflicts Dissolving, 200% inflicts Suffocation: No Future, 1 hit against 5,000,000, Time or Acid or Acid & Time, 10,000,000 MP
Throw from Time- Inflicts Petrified: Time Stop, Time, 10,000,000 MP
Calculate- Caster gains +70,000 MIN, stacks 5 times, Psychic, 5,000,000 MP
Warpcrush- 70,000 Damage, halves target's CON, Spatial, 5,000,000 MP
Clocktwisting- Caster loses all future actions this round and gains 3 additional actions next round, Time, 15,000,000 MP
Drops-
3,025,000 Gold
302,500 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 56
*Mr. Aquarium
Level 56 Boss
Robot, Water
HP- 514,000,000
MP- 502,000,000
STR- 71,000
AGI- 78,000
CON- 75,000
MIN- 60,000
SPI- 70,000
XP- 0
Defense- 32,000
Defense against Stat Damage- 10,100
Critical Chance- 112%
Resilience- 60%
To Hit- 212%
Dodge- 112%
Resistances and Immunities- Absorbs Water, Technology Immunity, Psychic Immunity, Drowning Immunity, 112% Minor Status Effect Resistance, 56% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Member of Team Miss Demise and Miss Nowhere From the Knot- Possessor's allies obtain Drowning Immunity and 50% Water Resistance, Possessor may summon 5 Aquatics below Level 60 at the start of each round that are normally fightable for drops on the Enemy List, Possessor's Aquatic summons and possessor's allies' Aquatic summons have their stats and Damage dealt doubled, Boss Effect
Aquabot- Possessor gains the subtype Aquatic, Constant Effect
Aquatic Superspeed- Possessor's turn-order-determining stat sum is quadrupled for turn-order-determining purposes if possessor is in a Zone of Water or the terrain or phantom terrain is Ocean, Constant Effect
Abilities-
Pisces Fist- 94,000 Damage, Target becomes Water element, 2 hits against 1, Physical & Water, 0 MP
Aquarium Steam- 90,000 Damage, inflicts Pain, 1 hit against 50, Fire & Air, 0 MP
Transplant Head- Caster replaces target Human below Level 50 with itself, Caster regenerates 100,000,000 HP and MP if said replacement is successful, Water, 0 MP
Aquarium Missile- 96,000 Damage, All instances of the element Atomic are replaced with the element Water as an effect that sits as a buff on caster, 1 hit against 100,000,000, Water, 10,000,000 MP
Under the Sea- Caster creates a Zone of Water and attaches an effect to it that stacks 4 times across zones or on the same zone that halves the turn-order-determining stats (for all purposes) of non-Aquatic individuals, Water, 200,000,000 MP
Dive! Dive!- Caster gains +80% Dodge while in a Zone of Water for 3 rounds, Water, 1,000 MP
Drops-
1,680,000 Gold
168,000 XP
*Mr. Aquarium
Level 56 Boss
Robot, Water
HP- 514,000,000
MP- 502,000,000
STR- 71,000
AGI- 78,000
CON- 75,000
MIN- 60,000
SPI- 70,000
XP- 0
Defense- 32,000
Defense against Stat Damage- 10,100
Critical Chance- 112%
Resilience- 60%
To Hit- 212%
Dodge- 112%
Resistances and Immunities- Absorbs Water, Technology Immunity, Psychic Immunity, Drowning Immunity, 112% Minor Status Effect Resistance, 56% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Member of Team Miss Demise and Miss Nowhere From the Knot- Possessor's allies obtain Drowning Immunity and 50% Water Resistance, Possessor may summon 5 Aquatics below Level 60 at the start of each round that are normally fightable for drops on the Enemy List, Possessor's Aquatic summons and possessor's allies' Aquatic summons have their stats and Damage dealt doubled, Boss Effect
Aquabot- Possessor gains the subtype Aquatic, Constant Effect
Aquatic Superspeed- Possessor's turn-order-determining stat sum is quadrupled for turn-order-determining purposes if possessor is in a Zone of Water or the terrain or phantom terrain is Ocean, Constant Effect
Abilities-
Pisces Fist- 94,000 Damage, Target becomes Water element, 2 hits against 1, Physical & Water, 0 MP
Aquarium Steam- 90,000 Damage, inflicts Pain, 1 hit against 50, Fire & Air, 0 MP
Transplant Head- Caster replaces target Human below Level 50 with itself, Caster regenerates 100,000,000 HP and MP if said replacement is successful, Water, 0 MP
Aquarium Missile- 96,000 Damage, All instances of the element Atomic are replaced with the element Water as an effect that sits as a buff on caster, 1 hit against 100,000,000, Water, 10,000,000 MP
Under the Sea- Caster creates a Zone of Water and attaches an effect to it that stacks 4 times across zones or on the same zone that halves the turn-order-determining stats (for all purposes) of non-Aquatic individuals, Water, 200,000,000 MP
Dive! Dive!- Caster gains +80% Dodge while in a Zone of Water for 3 rounds, Water, 1,000 MP
Drops-
1,680,000 Gold
168,000 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 57
*Count Valgerro the Sun-Blooded
Level 57 Boss
Undead, Darkness & Light
HP- 189,300,000
MP- 185,443,000
STR- 78,636
AGI- 80,000
CON- 78,505
MIN- 80,000
SPI- 78,700
XP- 0
Defense- 33,001
Defense against Stat Damage- 10,800
Critical Chance- 90%
Resilience- 110%
To Hit- 214%
Dodge- 114%
Resistances and Immunities- Absorbs Light, Absorbs Fire, Darkness Immunity, 180% Ice Resistance, 180% Electrical Resistance, 100% Technology Resistance, 100% Physical Resistance, 5% Earth Weakness, Wounded Immunity, 140% Moderate Status Effect Resistance, 10% Instant Death Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Lord of Vampires- Possessor's allies have their stats and Damage dealt doubled, Possessor summons 5 Vampire Count at the start of each round, Boss Effect
Sun-Blooded- Possessor an possessor's Undead allies cannot possess a Light Weakness, Possessor's Undead allies gain the element Light, Possessor and possessor's Undead allies Absorb Light, If possessor would take Light element Damage from any opposing source, possessor's Constant Effect named 'Retributive Sunfury' deals double Damage as a buff that stacks 200 times, Constant Effect
Retributive Sunfury- Whenever an opponent conducts an offensive action that targets possessor, possessor may deal 990,000 Flat Light or Fire or Light & Fire element Damage to said individual, Constant Effect
Drain Master- Whenever possessor drains HP or MP, possessor is healed for double the amount absorbed, Constant Effect
Majesty- Possessor is immune to individuals below Level 20, Offensive actions against possessor from sources below Level 40 have a 50% chance of failing, Constant Effect
Vampiric Infliction- Any individual killed by possessor who is below Level 30 becomes a Vampire on possessor's side of battle, Any individual killed by possessor who is below Level 60 but above level 29 becomes a Vampire Count on possessor's side of battle, Constant Effect
Charismatic- Possessor's allies gain +16,000 to all stats, does not stack, Constant Effect
Vampiric Fortitude- Possessor gains +37,860,000 HP, Constant Effect
Mesmerizing Monologue- Possessor may, at the beginning of battle, inflict Charm on up to 15 targets with a 100% chance of infliction and may perform one non-offensive action, This effect has no effect if any opponents are at least Level 57, Constant Effect
Vampiric Reconstitution- Possessor, if killed by HP damage that is not of an element that possessor possesses a weakness to that comes from a source below Level 60, has a 95% chance of automatically resurrecting with 400,000 HP at the start of the next round, Constant Effect
Abilities-
Vampiric Touch- 60,000 Damage, 7,500 SPI Damage, 7,500 CON Damage, deals HP Drain, Darkness or Light, 0 MP
Bite- 62,000 Damage, deals HP Drain and MP Drain, 150% inflicts Fatigued: Knocked Unconscious, Physical or Darkness & Physical or Light & Physical, 0 MP
Direct- Target gains an action immediately after this action, Air, 59,000 MP
Summon Vampire Counts- Summons 10 Vampire Count, Max 200 Summoned, Darkness, 300,000 MP
Dark Mist- All Darkness element individuals in battle gain +25% Dodge as a non-stacking buff, Darkness & Air, 30,000 MP
Shining Mist- All Light element individuals in battle gain +25% Dodge as a non-stacking buff, Light & Air, 30,000 MP
Dominating Gaze- Inflicts Charm, 15% inflicts Dominion on targets below Level 60, 1 hit against 25, Psychic, 42,000 MP
Dark Magic- 95,000 Damage, inflicts Voidstruck, inflicts Hexed, 1 hit against 30, Darkness or Magic or Darkness & Magic, 13,413 MP
Shining Magic- 95,000 Damage, inflicts Awestruck, inflicts Hexed, 1 hit against 30, Light or Magic or Light & Magic, 13,413 MP
Philosophically Ponder the Nature of Mankind- Caster gains +5,500 MIN, +80% Critical agianst Humans, and 50% Human Resistance, does not stack, Psychic, 300,000 MP
Body of Brillint Mist- Caster gains +70% Dodge, lasts 5 rounds, does not stack, Air or Light or Air & Light, 100,000 MP
Show Me Your Light, Mortals!- Up to 200 opponents of caster who are afflicted with Charm or Dominion with caster as a source gain an action immediately following said action that may only target possessor and must be Light element, with no action being able to be taken if said requirements are not met, Light & Psychic, 400,000 MP
Drops-
2,265,000 Gold
256,500 XP
*Count Valgerro the Sun-Blooded
Level 57 Boss
Undead, Darkness & Light
HP- 189,300,000
MP- 185,443,000
STR- 78,636
AGI- 80,000
CON- 78,505
MIN- 80,000
SPI- 78,700
XP- 0
Defense- 33,001
Defense against Stat Damage- 10,800
Critical Chance- 90%
Resilience- 110%
To Hit- 214%
Dodge- 114%
Resistances and Immunities- Absorbs Light, Absorbs Fire, Darkness Immunity, 180% Ice Resistance, 180% Electrical Resistance, 100% Technology Resistance, 100% Physical Resistance, 5% Earth Weakness, Wounded Immunity, 140% Moderate Status Effect Resistance, 10% Instant Death Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Lord of Vampires- Possessor's allies have their stats and Damage dealt doubled, Possessor summons 5 Vampire Count at the start of each round, Boss Effect
Sun-Blooded- Possessor an possessor's Undead allies cannot possess a Light Weakness, Possessor's Undead allies gain the element Light, Possessor and possessor's Undead allies Absorb Light, If possessor would take Light element Damage from any opposing source, possessor's Constant Effect named 'Retributive Sunfury' deals double Damage as a buff that stacks 200 times, Constant Effect
Retributive Sunfury- Whenever an opponent conducts an offensive action that targets possessor, possessor may deal 990,000 Flat Light or Fire or Light & Fire element Damage to said individual, Constant Effect
Drain Master- Whenever possessor drains HP or MP, possessor is healed for double the amount absorbed, Constant Effect
Majesty- Possessor is immune to individuals below Level 20, Offensive actions against possessor from sources below Level 40 have a 50% chance of failing, Constant Effect
Vampiric Infliction- Any individual killed by possessor who is below Level 30 becomes a Vampire on possessor's side of battle, Any individual killed by possessor who is below Level 60 but above level 29 becomes a Vampire Count on possessor's side of battle, Constant Effect
Charismatic- Possessor's allies gain +16,000 to all stats, does not stack, Constant Effect
Vampiric Fortitude- Possessor gains +37,860,000 HP, Constant Effect
Mesmerizing Monologue- Possessor may, at the beginning of battle, inflict Charm on up to 15 targets with a 100% chance of infliction and may perform one non-offensive action, This effect has no effect if any opponents are at least Level 57, Constant Effect
Vampiric Reconstitution- Possessor, if killed by HP damage that is not of an element that possessor possesses a weakness to that comes from a source below Level 60, has a 95% chance of automatically resurrecting with 400,000 HP at the start of the next round, Constant Effect
Abilities-
Vampiric Touch- 60,000 Damage, 7,500 SPI Damage, 7,500 CON Damage, deals HP Drain, Darkness or Light, 0 MP
Bite- 62,000 Damage, deals HP Drain and MP Drain, 150% inflicts Fatigued: Knocked Unconscious, Physical or Darkness & Physical or Light & Physical, 0 MP
Direct- Target gains an action immediately after this action, Air, 59,000 MP
Summon Vampire Counts- Summons 10 Vampire Count, Max 200 Summoned, Darkness, 300,000 MP
Dark Mist- All Darkness element individuals in battle gain +25% Dodge as a non-stacking buff, Darkness & Air, 30,000 MP
Shining Mist- All Light element individuals in battle gain +25% Dodge as a non-stacking buff, Light & Air, 30,000 MP
Dominating Gaze- Inflicts Charm, 15% inflicts Dominion on targets below Level 60, 1 hit against 25, Psychic, 42,000 MP
Dark Magic- 95,000 Damage, inflicts Voidstruck, inflicts Hexed, 1 hit against 30, Darkness or Magic or Darkness & Magic, 13,413 MP
Shining Magic- 95,000 Damage, inflicts Awestruck, inflicts Hexed, 1 hit against 30, Light or Magic or Light & Magic, 13,413 MP
Philosophically Ponder the Nature of Mankind- Caster gains +5,500 MIN, +80% Critical agianst Humans, and 50% Human Resistance, does not stack, Psychic, 300,000 MP
Body of Brillint Mist- Caster gains +70% Dodge, lasts 5 rounds, does not stack, Air or Light or Air & Light, 100,000 MP
Show Me Your Light, Mortals!- Up to 200 opponents of caster who are afflicted with Charm or Dominion with caster as a source gain an action immediately following said action that may only target possessor and must be Light element, with no action being able to be taken if said requirements are not met, Light & Psychic, 400,000 MP
Drops-
2,265,000 Gold
256,500 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 58
*Master Gobbler
Level 58 Boss
Aerial, Nobility
HP- 535,000,000
MP- 522,000,000
STR- 75,000
AGI- 83,000
CON- 75,000
MIN- 75,000
SPI- 78,000
XP- 0
Defense- 33,000
Defense against Stat Damage- 9,000
Critical Chance- 116%
Resilience- 116%
To Hit- 216%
Dodge- 116%
Resistances and Immunities- Aerial Immunity, 50% Fire Weakness, 50% Knife Weakness, 116% Minor Status Effect Resistance, 116% Moderate Status Effect Resistance, 50% Major Status Effect Resistance
Prime Attribute- Agility + Spirit
Constant Effects-
Birdlord- Possessor controls the actions of all Aerials below Level 58, Possessor may summon up to 100 Aerials from the Enemy List that are below Level 55 and normally fightable for drops at the start of each round, Possessor's Aerial allies have their stats and Damage dealt doubled, Boss Effect
Edible When Cooked- The first quantity of Damage an individual deals to possessor each round is increased by (500,000 * the number of Chef abilities possessed by said individual), Individuals deal double HP Drain to possessor if possessor has been dealt Fire element Damage by a previous attack, Boss Effect
Maximum Tryptophan- If an individual deals HP Drain to possessor, said individual is afflicted with Fatigued: Drowsy, Constant Effect
Abilities-
Gobble 'Em Up- 100,000 Damage, Deals HP Drain, Caster regenerates a quantity of HP equal to the Max HP of each individual this action kills (to a total max of 535,000,000 HP), Physical, 0 MP
Swallow- 100,000 Damage, caster may remove any individual below Level 55 damaged by this ability, up to a max of two hundred individuals at once, from battle at a time, with said individual being considered Vanished and under an effect identical to vanished save for the differences noted in this ability, this effect does not function against individuals immune to Vanished, Said individuals may be returned to battle by caster at the start of any of caster’s actions, the end of any of caster’s actions, or any point that caster could choose to remove a different individual, Any such individual is automatically returned if caster is killed or otherwise defeated by any means besides the infliction of Vanished or Gone on caster, said individuals are considered to be eaten by caster, Air or Physical, 100,000 MP
Dignified Warbling- 100,000 Damage, 200% inflicts Charm, 200% inflicts Charm: Impressed, 100% inflicts Suffocation: Sonic Whiplash, 1 hit against 600,000, Nobility & Sonic, 2,000,000 MP
Proffer (Secretly One-Sided) Treaty- 15% inflicts Dominion, Target and target's allies have a 50% chance each of being unable to target caster with attacks for 2 rounds, Nobility, 3,000,000 MP
Masterful Carving- 100,000 Damage, 10,000 CON Damage, 100% may inflict Wounded, targets affliced with Wounded by this action obtain a non-stacking debuff that increases quantities of HP Drain dealt to them by 1,000,000 points, Physical, 430,000 MP
Turkey's Key- Caster enters or (if it is not the main battlespace of the battle) destroys target battlespace unless an individual of Levle 60 or greater in it objects, inflicting Vanished on any individual in said destroyed battlespace, Void & Spatial, 200,000,000 MP
Global Direct Aerials- All of caster's Aerial allies gain an action after this action, Air & Nobility, 10,000,000 MP
Drops-
1,680,000 Gold
168,000 XP
*Pineapple Goodbye
Level 58 Boss
Plant, Atomic
HP- 550,000,000
MP- 540,000,000
STR- 71,000
AGI- 83,000
CON- 80,000
MIN- 71,000
SPI- 82,000
XP- 0
Defense- 34,000
Defense against Stat Damage- 11,000
Critical Chance- 116%
Resilience- 100%
To Hit- 214%
Dodge- 100%
Resistances and Immunities- Atomic Immunity, Water Immunity, Earth Immunity, Drowning Immunity, Entombed Immunity, Antimatter Immunity, 116% Minor Status Effect Resistance, 58% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- (Agility + Constitution + Spirit)/3
Constant Effects-
Meet the Pineapple- Possessor's allies gain 50% Atomic Resistance and Poison: Irradiated Immunity, Possessor's allies have their Damage dealt tripled, Boss Effect
Pineapple Hello- Possessor's opponents are inflicted with Poison: Drunk, Imparied, Fatigued: Drowsy, and Charm when possessor enters battle, Constant Effect
Push Pineapple, Get Blown Up- Possessor deals 5,000,000 Flat Atomic element Damage to any individual who targets possessor with an offensive action at the end of each such action if possessor is Atomic element, Constant Effect
Pineapple Goodbye- Possessor deals 10,000,000 Flat Atomic element Damage to every opponent when killed if possessor is Atomic element, Constant Effect
Abilities-
Pineapple Hands- 80,000 Damage, 100% inflicts Pain: Discomfort, 80% inflicts Confusion: Fear: Disconcerted, Physical or Earth, 0 MP
Pinapple Radiation- 14,000 CON Damage, inflicts Poison: Irradiated, Atomic, 0 MP
Drink the Tequila, Have Some Fun- 100,000 Damage, Heals, Cures 3 debuffs or minor, moderate, or major negative status effects from sources below Level 80, Water or Atomic & Water, 1,000,000 MP
Goodbye to All Those Distant Places- Caster destroys target battlespace created by a source below Level 70, deals 40,000,000 Flat Atomic element Damage to every individual in it, and moves every individual in it to the main battlespace of the current battle, Atomic or Spatial, 50,000,000 MP
Goodbye to the Haters- 100,000 Damage, removes all debuffs from targets, targets cannot inflict debuffs if below Level 70, 1 hit against every individual who have placed a debuff on possessor or one of possessor's allies, Atomic, 50,000,000 MP
Pineapple Goodbye- 100,000 Damage, this action deals 1,000,000 additional Damage if caster is Atomic element, unsummons all targets below Level 60, 1 hit against 2,000,000, Atomic, 2,000,000 MP
Drops-
1,680,000 Gold
168,000 XP
*Zohl, Who Tends the Eternal Fires Which Burn the Damned
Level 58 Boss
Demon, Fire
HP- 530,000,000
MP- 545,000,000
STR- 79,500
AGI- 81,500
CON- 76,800
MIN- 74,200
SPI- 83,000
XP- 0
Defense- 34,000
Defense against Stat Damage- 11,000
Critical Chance- 116%
Resilience- 100%
To Hit- 200%
Dodge- 100%
Resistances and Immunities- Absorbs Fire, Absorbs Darkness, 100% Hope Weakness, 50% Water Weakness, 50% Chosen Weakness, Burning Immunity, Voidstruck Immunity, 116% Minor Status Effect Resistance, 58% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Strength or Spirit
Constant Effects-
Tender of the Eternal Fires Which Burn the Damned- Possessor's Demon and Devil allies have their stats and Damage dealt doubled, Possessor summons 5 Fire Demon at the start of each round, Possessor's opponents may not be resurrected by sources below Level 58 without possessor's permission, Boss Effect
Flames of Damnation- Possessor may add the element Darkness to any Fire element action or source of Damage in its battlespace or make the element Fire the element Darkness in such an action, Constant Effect
Abilities-
Demonic Pitchfork- 100,000 Damage, 100% inflicts Wounded or Pain, Physical or Darkness or Fire, 0 MP
Spirit-Burning Fire- 100,000 Damage, 10,000 SPI Damage, 200% inflicts Burning, 300% inflicts Stat Drain: SPI Drain, Fire, 0 MP
Stoke the Eternal Fires- Target dead individual obtains a debuff that does not vanish upon death or resurrection that provides -8,000 SPI, and, while it possesses said debuff, this action's performer deals 100,000 additional Damage, Fire, 600,000 MP
Spirits of the Damned- Caster deals (100,000 * the number of dead entities who have died during this battle, to a max of 200 such entities) Flat Fire or Magic element Damage to up to (1 * the number of dead entities who have died during this battle, to a max of 200 such entities) targets, Magic or Fire or Darkness, 200,000 MP
Spirit-Burning Inferno- 100,000 Damage, 10,000 SPI Damage, 200% inflicts Burning, 300% inflicts Stat Drain: SPI Drain, 1 hit against 20,000, Fire, 60,000 MP
Living Damnation- Target is afflicted with instances of Burning and Voidstruck that do not possess a natural per-round recovery rate, Possessors of these instances of these effects count as Defeated if below Level 50, Fire & Darkness, 66,666,666 MP
Drops-
1,680,000 Gold
168,000 XP
<Not Yet Defeated>
*Master Gobbler
Level 58 Boss
Aerial, Nobility
HP- 535,000,000
MP- 522,000,000
STR- 75,000
AGI- 83,000
CON- 75,000
MIN- 75,000
SPI- 78,000
XP- 0
Defense- 33,000
Defense against Stat Damage- 9,000
Critical Chance- 116%
Resilience- 116%
To Hit- 216%
Dodge- 116%
Resistances and Immunities- Aerial Immunity, 50% Fire Weakness, 50% Knife Weakness, 116% Minor Status Effect Resistance, 116% Moderate Status Effect Resistance, 50% Major Status Effect Resistance
Prime Attribute- Agility + Spirit
Constant Effects-
Birdlord- Possessor controls the actions of all Aerials below Level 58, Possessor may summon up to 100 Aerials from the Enemy List that are below Level 55 and normally fightable for drops at the start of each round, Possessor's Aerial allies have their stats and Damage dealt doubled, Boss Effect
Edible When Cooked- The first quantity of Damage an individual deals to possessor each round is increased by (500,000 * the number of Chef abilities possessed by said individual), Individuals deal double HP Drain to possessor if possessor has been dealt Fire element Damage by a previous attack, Boss Effect
Maximum Tryptophan- If an individual deals HP Drain to possessor, said individual is afflicted with Fatigued: Drowsy, Constant Effect
Abilities-
Gobble 'Em Up- 100,000 Damage, Deals HP Drain, Caster regenerates a quantity of HP equal to the Max HP of each individual this action kills (to a total max of 535,000,000 HP), Physical, 0 MP
Swallow- 100,000 Damage, caster may remove any individual below Level 55 damaged by this ability, up to a max of two hundred individuals at once, from battle at a time, with said individual being considered Vanished and under an effect identical to vanished save for the differences noted in this ability, this effect does not function against individuals immune to Vanished, Said individuals may be returned to battle by caster at the start of any of caster’s actions, the end of any of caster’s actions, or any point that caster could choose to remove a different individual, Any such individual is automatically returned if caster is killed or otherwise defeated by any means besides the infliction of Vanished or Gone on caster, said individuals are considered to be eaten by caster, Air or Physical, 100,000 MP
Dignified Warbling- 100,000 Damage, 200% inflicts Charm, 200% inflicts Charm: Impressed, 100% inflicts Suffocation: Sonic Whiplash, 1 hit against 600,000, Nobility & Sonic, 2,000,000 MP
Proffer (Secretly One-Sided) Treaty- 15% inflicts Dominion, Target and target's allies have a 50% chance each of being unable to target caster with attacks for 2 rounds, Nobility, 3,000,000 MP
Masterful Carving- 100,000 Damage, 10,000 CON Damage, 100% may inflict Wounded, targets affliced with Wounded by this action obtain a non-stacking debuff that increases quantities of HP Drain dealt to them by 1,000,000 points, Physical, 430,000 MP
Turkey's Key- Caster enters or (if it is not the main battlespace of the battle) destroys target battlespace unless an individual of Levle 60 or greater in it objects, inflicting Vanished on any individual in said destroyed battlespace, Void & Spatial, 200,000,000 MP
Global Direct Aerials- All of caster's Aerial allies gain an action after this action, Air & Nobility, 10,000,000 MP
Drops-
1,680,000 Gold
168,000 XP
*Pineapple Goodbye
Level 58 Boss
Plant, Atomic
HP- 550,000,000
MP- 540,000,000
STR- 71,000
AGI- 83,000
CON- 80,000
MIN- 71,000
SPI- 82,000
XP- 0
Defense- 34,000
Defense against Stat Damage- 11,000
Critical Chance- 116%
Resilience- 100%
To Hit- 214%
Dodge- 100%
Resistances and Immunities- Atomic Immunity, Water Immunity, Earth Immunity, Drowning Immunity, Entombed Immunity, Antimatter Immunity, 116% Minor Status Effect Resistance, 58% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- (Agility + Constitution + Spirit)/3
Constant Effects-
Meet the Pineapple- Possessor's allies gain 50% Atomic Resistance and Poison: Irradiated Immunity, Possessor's allies have their Damage dealt tripled, Boss Effect
Pineapple Hello- Possessor's opponents are inflicted with Poison: Drunk, Imparied, Fatigued: Drowsy, and Charm when possessor enters battle, Constant Effect
Push Pineapple, Get Blown Up- Possessor deals 5,000,000 Flat Atomic element Damage to any individual who targets possessor with an offensive action at the end of each such action if possessor is Atomic element, Constant Effect
Pineapple Goodbye- Possessor deals 10,000,000 Flat Atomic element Damage to every opponent when killed if possessor is Atomic element, Constant Effect
Abilities-
Pineapple Hands- 80,000 Damage, 100% inflicts Pain: Discomfort, 80% inflicts Confusion: Fear: Disconcerted, Physical or Earth, 0 MP
Pinapple Radiation- 14,000 CON Damage, inflicts Poison: Irradiated, Atomic, 0 MP
Drink the Tequila, Have Some Fun- 100,000 Damage, Heals, Cures 3 debuffs or minor, moderate, or major negative status effects from sources below Level 80, Water or Atomic & Water, 1,000,000 MP
Goodbye to All Those Distant Places- Caster destroys target battlespace created by a source below Level 70, deals 40,000,000 Flat Atomic element Damage to every individual in it, and moves every individual in it to the main battlespace of the current battle, Atomic or Spatial, 50,000,000 MP
Goodbye to the Haters- 100,000 Damage, removes all debuffs from targets, targets cannot inflict debuffs if below Level 70, 1 hit against every individual who have placed a debuff on possessor or one of possessor's allies, Atomic, 50,000,000 MP
Pineapple Goodbye- 100,000 Damage, this action deals 1,000,000 additional Damage if caster is Atomic element, unsummons all targets below Level 60, 1 hit against 2,000,000, Atomic, 2,000,000 MP
Drops-
1,680,000 Gold
168,000 XP
*Zohl, Who Tends the Eternal Fires Which Burn the Damned
Level 58 Boss
Demon, Fire
HP- 530,000,000
MP- 545,000,000
STR- 79,500
AGI- 81,500
CON- 76,800
MIN- 74,200
SPI- 83,000
XP- 0
Defense- 34,000
Defense against Stat Damage- 11,000
Critical Chance- 116%
Resilience- 100%
To Hit- 200%
Dodge- 100%
Resistances and Immunities- Absorbs Fire, Absorbs Darkness, 100% Hope Weakness, 50% Water Weakness, 50% Chosen Weakness, Burning Immunity, Voidstruck Immunity, 116% Minor Status Effect Resistance, 58% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Strength or Spirit
Constant Effects-
Tender of the Eternal Fires Which Burn the Damned- Possessor's Demon and Devil allies have their stats and Damage dealt doubled, Possessor summons 5 Fire Demon at the start of each round, Possessor's opponents may not be resurrected by sources below Level 58 without possessor's permission, Boss Effect
Flames of Damnation- Possessor may add the element Darkness to any Fire element action or source of Damage in its battlespace or make the element Fire the element Darkness in such an action, Constant Effect
Abilities-
Demonic Pitchfork- 100,000 Damage, 100% inflicts Wounded or Pain, Physical or Darkness or Fire, 0 MP
Spirit-Burning Fire- 100,000 Damage, 10,000 SPI Damage, 200% inflicts Burning, 300% inflicts Stat Drain: SPI Drain, Fire, 0 MP
Stoke the Eternal Fires- Target dead individual obtains a debuff that does not vanish upon death or resurrection that provides -8,000 SPI, and, while it possesses said debuff, this action's performer deals 100,000 additional Damage, Fire, 600,000 MP
Spirits of the Damned- Caster deals (100,000 * the number of dead entities who have died during this battle, to a max of 200 such entities) Flat Fire or Magic element Damage to up to (1 * the number of dead entities who have died during this battle, to a max of 200 such entities) targets, Magic or Fire or Darkness, 200,000 MP
Spirit-Burning Inferno- 100,000 Damage, 10,000 SPI Damage, 200% inflicts Burning, 300% inflicts Stat Drain: SPI Drain, 1 hit against 20,000, Fire, 60,000 MP
Living Damnation- Target is afflicted with instances of Burning and Voidstruck that do not possess a natural per-round recovery rate, Possessors of these instances of these effects count as Defeated if below Level 50, Fire & Darkness, 66,666,666 MP
Drops-
1,680,000 Gold
168,000 XP
<Not Yet Defeated>
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 59
*Celas (Level 59 Traitor-Match Boss-Mode Version)
Level 59 Boss
Planetary, Fate
HP- 1,000,000,000
MP- 1,160,000,000
STR- 160,000
AGI- 170,000
CON- 170,000
MIN- 160,000
SPI- 172,000
XP- 0
Defense- 70,000, +140,000 against Fortune
Defense against Stat Damage- 12,000
Critical Chance- 236%
Resilience- 150%
To Hit- 318%
Dodge- 175%
Additional Values-
Fame- 110
Move- 12
Movetype- Flight
Range- 8
Leadership- 12
Resistances and Immunities- Fate Immunity, Fortune Immunity, 90% Darkness Resistance, 90% Light Resistance, 60% Physical Resistance, 60% Magic Resistance, 75% Monster Resistance, 75% Humanoid Resistance, 75% Fae Resistance, 75% Human Resistance, Instant Death Immunity, 228% Minor Status Effect Resistance, 116% Moderate Status Effect Resistance, 20% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Shinigami-Sama- Possessor may summon up to 5 Undead or Spirits below Level 60 that are normally fightable for drops on the Enemy List at the start of each round, Possessor's summons may not be unsummoned while possessor is alive, Possessor gains the subtypes Undead and Spirit, Boss Effect
Connected to the Root- Possessor may summon up to 5 Level 65 Dragon of the Root from the Zoo Record at the start of each round, Possessor's allies have their HP and stats doubled, Possessor gains +1,000,000,000 MP, Boss Effect
Potential Heiberric Grandmaster- Possessor's allies have their stats, HP, MP, and damage dealt doubled, Possessor summons up to 15 individuals from possessor's Summon List at the beginning of battle, out of these, there must be at least 4 different types, at least 2 of one of these types, and at least 3 of two others of these types, Possessor summons up to 2 individuals from possessor's Summon List every 10 rounds, Any non-unique individual below Level 60 who is killed by possessor or possessor's summons is added to possessor's Summon List, Boss Effect
Wears the Iron Mask of Icelord Khezdor- +70,000 Defense, +50,000 to all stats, Possessor gains 200% Fire Weakness, Possessor regenerates 10,000,000 HP and 10,000,000 MP each time wielder kills a target with an Ice element attack, to a max of 65 times per round, Possessor regenerates 10,000,000 HP at the start of every round while in a Zone of Ice, Possessor has a 25% chance of ignoring offensive actions from individuals level 73 or lower, Possessor may, at the start of each round, create a Zone of Darkness, a Zone of Ice, or a Zone of Darkness & Ice, Boss Effect
Lord of Timorius- At the start of battle, possessor summons *Timorius of the Awoken Grave (Level 60 Servant of Celas Mode), Said summon may not be unsummoned (with this effect being inherent to said summon and not a buff), This summoning may not be prevented by sources below Level 100, Boss Effect
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +1,000 SPI per Level they posssess and increasing the Damage value of their abilities by 3,000 points per Level they posssess, to a max of level 58 for both effects, Deity Effect
Divine Spirit- Possessor gains +170,000 SPI, Possessor is Immune to SPI Damage, Deity Effect
Demigod of Fate- Possessor may choose to not miss targets below Level 60, Possessor may choose to be missed by sources below Level 59, Possessor may choose to Critical targets below Level 60, Possessor may choose to not be Criticalled by sources below Level 59, Deity Effect
Cracked the Enigmatic Python- Possessor may, at the start of any action, round, or battle, scan the stats of any number of individuals below Level 80; said stat scanning is automatically successful and cannot be blocked by sources below Level 80, Possessor gains 30% Illusion Resistance, Constant Effect
Saw How the Python Got Cracked- Possessor's opponents of equal or lower Level lose the text on their 'Cracked the Enigmatic Python' abilities, Constant Effect
Following in the Footsteps of the Ascendant Syliri- Possessor may choose for individuals to treat possessor's Necromancy summons as though they were Healer Magic summons or Leadership summons, Possessor may choose for individuals to treat possessor's Undead pets and summons as though their Undead subtype were replaced with Spirit, Possessor's Undead summons gain +(200 * possessor Level) to all stats, Possessor gains +(Possessor Level / 2) Fame, Constant Effect
Astounding, Shining Ranbow-Hair- Possessor gains a 200% chance of inflicting Awestruck, Impaired: Blind, and Charm: Impressed on all opponents at the start of each round, Possessor may choose at the start of any round to gain any combination of (base elements and Light) as elements as a buff until the end of said round, Possessor may choose at the start of any round to create a Zone of any combination of (base elements and Light) that lasts until the end of said round, Possessor gains +700,000 Defense, Possessor gains +100,000 to all stats, Constant Effect
Adept Controller- Possessor deals 220,000 additional Damage, Possessor's Critical Damage Multiplier increases by 1 (to a max of 5), Possessor may choose for its actions to count as including a Force, Possessor counts as possessing the abilities 'Controller' and 'Adept Force Training', Constant Effect
Destiny Weaver- Possessor may choose whether entities below Level 50 hit or miss other entities below Level 50, Possessor counts as possessing the ability 'Destiny Weaver', Constant Effect
Deathless One- Possessor may not lose the subtype Undead due to effects coming from sources below Level 60 without possessor's permission, Possessor counts as possessing the ability 'Deathless One', Constant Effect
Adept White Necromancer- Possessor's Undead summons gain +150,000 to all stats, Possessor may deal 1,500,000 additional points of Healing to Undead, Possessor counts as possessing the ability 'Adept Necromancy Attunement', the ability 'Necromancer', and the ability 'White Necromancer', Constant Effect
The Messenger of Dreams, Death, and Fate- Possessor may, at the start of any round or as an action, choose to enter another battlespace within the same battle so long as no entity of Level 90 or greater in the battlespace being left or the battlespace being entered objects, Constant Effect
Barely-Contained Divine Power and Godly Armaments- Possessor's Level increases to 80 if possessor possesses any allies who are Deities who are unique who are Level 81 or greater, Constant Effect
The Warlord of Dark Ice- Possessor is Immune to entities below Level 40, Possessor's Darkness or Ice element summons gain +80,000 to all stats, 70% Ice Resistance, +206,000 Damage to all Damage-values of abilities with Damage values, and 200% Critical, Constant Effect
Hulking, Interdictive Doom-Body- Possessor obtains +50,070,000 HP, +100,000 STR, +100,000 CON, +80% Resilience, Possessor may count as up to 40 individuals for row-order purposes, Possessor may, up to 5 times per round, redirect attacks from sources below Level 80 to itself, Constant Effect
Former Lich Lord Who Constructed a Crystal Life-Phylactery and Hid It Deep Within the Planes of Void- The first time per thread that possessor would be killed by a source below Level 80, possessor is instead not killed, has its HP set to its natural Max HP, has its MP set to its natural Max MP, loses all buffs, loses all debuffs, loses all status effects it possesses, and has its stats all set to their natural values, Possessor is resurrected at the start of each round if possessor was killed by a source below Level 80, An individual who possesses any two of the abilities 'Adept Thief Arts Attunement', 'Adept Gate Magic Attunement', 'Adept Spatial Synchronization', and 'Adept Void Synchronization' may spend an action to remove this effect from its possessor as a non-stacking debuff that cannot be removed by sources below Level 90, Constant Effect
Clad in the Robes of the Fate Gods- Possessor obtains +70,000 Defense, Possessor obtains +100,000,000 MP, Possessor may choose to have a 40% chance of inflicting Cursed on any one opponent at the start of each round, Constant Effect
Demilich Teeth- Once per round, before one of possessor's actions, possessor may choose to inflict Instant Death on a target below wielder's Level that is below Level 80, with individuals below Level 80 being unable to resurrect individuals killed by said effect, Constant Effect
Summon List-
Skeleton
Skeleton Archer
Skeleton Swordsman
Zombie
Flying Head
Bone Thing
Bone Champion
Ghoul
Poison Zombie
Ghast
Blazing Skull
Undead Shadow
Lost Priest
Bone Scribe
Flesh Brute
Large Skeleton
Wraith
Dread Bladesman
Flesh Mound
Vampire Spawn
Totem of Death
Spectre
Ghost
Mummy
Spectral Legionairre
Jiang Shi
Bone Golem
Banshee
Vampire
Bane Knight
Lich
Reaver
Pharoah
Vampire Count
Abilities-
Mortiis Finallis- 220,000 Damage, This action pierces 220,000 Defense, This action obtains +120% Critical, 127% inflicts Instant Death, entities below Level 64 may not resurrect entities killed by this action, This action counts as involving both a Scythe and a unique Weapon of Legend, Darkness & Magic & Physical, 0 MP
Horned Dread-Reaper's Scythe- 220,000 Damage, this action may deal 440,000 additional Damage, 60% inflicts Instant Death, This action ignores the Instant Death Resistance and Immunity of entites below Level 80, this action counts as involving a Scythe, Darkness & Fate, 0 MP
Ghostform- Caster gains up to 2 Constant Effects or Abilities possessed by the entity Ghost on the Enemy List, stacks 20 times (but not across multiple copies of the same obtained Constant Effect or Abilities), Darkness, 100,000 MP
Genesis- Caster any single non-Holy-One, non-Serpent-Blessed, non-Fiend, non-Immortal entity from the Enemy List that is non-Elite, below Level 80, and can normally be fought for drops, Max 200 summoned, Life & Magic, 4,000,000 MP
One Hundred Thousand Shifting Veils- +70,000 Defense, +80% Dodge, does not stack, Illusion, 20,000,000 MP
Craft Undead Masterwork- Caster summons 1 Undead from the Enemy List that is normally fightable for drops that is below Level 80 and below caster's Level, Said summon's natural name includes 'Necromantic Masterwork ' at is start, Said summon's natural Level may become equal to any value up to either caster's Level or 79 (whichever is lower), Said summon's natural stats, its natural Defense, and its abilities' natural Damage values are increased by a value equal to 1,000 times its Level, to a max of being increased by 790,000 points, Said summon's natural HP and MP values are increased by a value equal to 10,000 times its Level, to a max of being increased by 790,000 points, Individuals below Level 80 may not unsummon this summon as a non-stacking buff applied to said summon at the time of its summoning, Max 3 summoned, This action counts as involving a Necromancy spell, Darkness & Glory, 20,000,000 MP
Deny Death- Target becomes Immune to Instant Death from sources below Level 80, This action counts as involving a Necromancy spell, Darkness & Warding, 36,000,000 MP
Death-Lord's Command- Target dead individual below Level 80 that is not Immune to Dominion that is not 5 or more Levels greater than caster, to a max of once per round per individual, performs an action with all decisions controlled by caster, This action counts as involving a Necromancy spell, Darkness & Psychic, 20,000,000 MP
Skull-Moon's Laughter- 220,000 Damage, 200% inflicts Confusion: Overcome with Laughter, 10% inflicts Instant Death, targets obtain a debuff that provides -30,500 to all stats as a non-stacking effect, 1 hit against 5, This action counts as involving a Necromancy spell, Darkness, 6,000,000 MP
Skeletal Hands of the Bleeding God- 220,000 Damage, 320% inflicts Wounded, 320% inflicts Wounded: Bleeding, 360% inflicts Hexed, 160% inflicts Voidstruck: Blood Rebellion, 1 hit against 50,000,000, this action counts as involving a Necromancy spell, Blood & Darkness, 17,500,000 MP
Ice Shard Rain- 103,000 Damage, 236% inflicts Wounded, 236% inflicts Impaired: Weaknened, 140% may inflict Voidstruck, 1 hit against 8,000,000, Ice, 9,000 MP
Declare Doom- Inflicts Hexed, Hexed: Backlash, and Stat Drain, 60% inflicts Instant Death: Doomed, Darkness, 23,000 MP
Call the Dark Fae of Winter- Caster summons 30 Fae below Level 59 that are Darkness or Ice element that are normally fightable for drops on the Enemy List, Max 8,000 summoned, Ice & Darkness, 1,000,000 MP
Call the Hordes of the North- Caster summons 200 Undead, Monsters, or Humanoids below Level 59 that are Darkness or Ice element that are normally fightable for drops on the Enemy List, Max 8,000 summoned, Ice & Darkness, 1,000,000 MP
Power of the Dark Arrow- Caster's next attack deals triple Damage (to a max of 300,000,000 additional Damage) to Humans, Humanoids, Monsters, and Fae below Level 60, does not stack, Darkness & Air or Darkness & Ice, 2,000,000 MP
Icy Garden of Departed Spirits- Caster attaches an effect to a Zone of Ice or Darkness that prevents opponents below Level 80 from resurrecting individuals while in said zone or resurrecting individuals who died in said zone, Darkness or Ice, 5,000,000 MP
Undying Fury Sunderstrike- 220,000 Damage, Target obtains -70,000 Defense as a non-stacking debuff, Target's equipped non-unique armors worth under 100,000,000 Gold are broken, If caster possesses at least 200 dead allies or at least 200 allies who are (Spirits or Undead), said action deals 4,400,000 additional Damage, has its Defense-reducing debuff increased by 700,000 points, and breaks all non-unique items worth under 200,000,000 Gold that are equipped by its targets, Darkness & Fury, 100,000,000 MP
Supreme Working: Zombie Apocalypse- To a max of once per thread, caster creates a non-stacking Persistent Enchantment called The Zombie Apocalypse; said Persistent Enchantment's removal condition is the spending of killing of 500,000,000 individuals named 'Zombie', or the spending of 100 actions by individuals are above Level 80, or the spending of 1 action by an individual over Level 100; Whenever a Human or Animal below Level 60 dies in this thread, a Zombie from the Enemy List is summoned on caster's side of battle, Said summons gain +(1,000 * the Level of the individual who died to trigger their summoning) to all stats and +(100,000 * the Level of the individual who died to trigger their summoning) HP and are the Level of the individual who died to trigger their summoning, with said Level being a max of 59 on all aforementioned counts, Possessor may summon 50 Zombie from the Enemy List at the start of each round, with each said summoning gaining +(1,000 * the Level of caster) to all stats and +(100,000 * the Level of caster) HP and are the Level of said caster, with said Level being a max of 59 on all aforementioned counts, Max 500,000,000 summoned, This action counts as involving a Necromancy spell; This action's effects cannot be cancelled by its caster and do not take a buff slot; Keep track of the casting count on this, stuff may start happening once it hits various values; Casting Count: 0, Darkness & Universe, 100,000,000 MP
Drops-
3,540,000 Gold
354,000 XP
*Chal-Gularr (Blood Mirage Level-Shifted Limited Mode: 'Clown Antics' Build)
Level 59, Boss
Reptile, Water & Air
HP- 210,000,000
MP- 201,108,573
STR- 33,100
AGI- 85,000
CON- 32,500
MIN- 31,100
SPI- 33,600
XP- 0
Defense- 12,000
Defense against Stat Damage- 3,000
Critical Chance- 75%
Resilience- 59%
To Hit- 218%
Dodge- 118%
Resistances and Immunities- Confusion Immunity, 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Lizardman- Possessor gains the subtype Humanoid, Constant Effect
Creepy Face Paint- Possessor has a 50% chance of inflicting Confusion: Fear on each opponent at the start of each round, Constant Effect
Clown Flexibility- Possessor obtains +10,000 AGI, +35% Dodge, and +35% To Hit, Constant Effect
Abilities-
Two-Claw Eyegouge With Laugh Track- 50,000 Damage, 100% inflicts Pain, 100% inflicts Impaired: Blind, 50% inflicts Wounded, Physical, 0 MP
Seltzer-Flower Megablast- 50,000 Damage, 100% inflicts Fatigued: Stun, 80% inflicts Drowning, 1 hit against 200,000, Water, 100,000 MP
Corrosive Acid Pie Barrage- 50,000 Damage, 100% inflicts Dissolving, 80% inflicts Pain, 2 hits against 50,000, Acid or Acid & Earth, 2,500,000 MP
Defense-Dissolving Clown Fluid- -12,000 Defense, 100% inflicts Stat Drain: DEF Drain, stacks 20 times, Acid or Water, 1,000,000 MP
'Stop Hitting Your Allies!': Japery Block- Possessor may use this action solely as a preemptive counter to actions that target possessor but target none of possessor's allies that do not target all allies of their performer that are performed by individuals below Level 60, This action changes the instance of the action it is countering that is targeting its performer to instead target an ally of its performer that was not previously targeted by it that is below Level 60, Air or Physical or Air & Physical, 4,000,000 MP
Clown Acrobatics- Caster gains +59% Dodge and +59% To Hit for 4 rounds, does not stack, Air, 1,000,000 MP
Clown Mania- 30,000 Damage, 3,000 MIN Damage, 150% inflicts Confusion, 1 hit against 200,000, Chaos & Air & Fire, 6,000,000 MP
Drops-
1,770,000 Gold
177,000 XP
*Evangeline DeLaPhantos (Blood Mirage Level-Shifted Limited Mode: 'Unconquered Heroine' Build)
Level 59 Boss
Human, Glory & Light
HP- 200,000,000
MP- 200,000,000
STR- 80,000
AGI- 80,000
CON- 35,500
MIN- 35,900
SPI- 56,200
XP- 0
Defense- 16,000
Defense against Stat Damage- 4,000
Critical Chance- 118%
Resilience- 118%
To Hit- 218%
Dodge- 118%
Resistances and Immunities- 50% Light Resistance, 50% Air Resistance, Hexed Immunity, Smitten Immunity, 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Spiritx2 or Strengthx2 or Strength + Spirit
Constant Effects-
Auto-Parry- Possessor has a 50% chance of canceling attacks that target it that come from sources below Level 80, Constant Effect
Auto-Parry+- Once per round, up to three times per thread, possessor may choose to have its Auto-Parry Constant Effect automatically succeed, Constant Effect
Savior's Grace- Possessor may choose up to three minor, moderate, or major status effects at the start of each round, and, as a non-stacking buff, gain Immunity to those status effects until the end of the round, Constant Effect
Peerless Combat- Possessor gains +98% Critical, Resilience, To Hit, and Dodge, Constant Effect
Champion- Possessor gains +85,000 to all stats, Possessor is Immune to entities below Level 40, Constant Effect
Sunproof- Possessor gains Light Immunity, Fire Immunity, Burning Immunity, and Awestruck Immunity, Constant Effect
Unconquered- If possessor is Glory element, there is a 10% chance that possessor does not obtain each debuff that it would otherwise acquire from a source below Level 80, If possessor is Glory element, possessor is cured of one debuff from a source below Level 80 at the start of each round, Constant Effect
Fight On Till Forever- Possessor regenerates 10,000,000 HP and 1,000,000 MP at the start of each round, Possessor gains Fatigued Immunity, Constant Effect
Abilities-
Celestial Sword- 80,000 Damage, 100% may inflict Awestruck, 100% may inflict Awestruck: Sealed, Physical or Might or Light or Hope, 0 MP
Keen Slash- 80,000 Damage, this action gains +90% Critical, this action cannot be prevented from Criticalling targets below Level 60, Physical, 0 MP
Precise Slash- 80,000 Damage, this action cannot miss targets below Level 60, this action gains +90% To Hit, Physical & Air, 0 MP
Oracle's Weapon- 80,000 Damage, scans target's stats, Physical & Light & Psychic, 1,000,000 MP
Gate-Dancer Warpleap Blade- 80,000 Damage, caster may target entities in other battlespaces with this action, caster enters target's battlespace unless an entity of Level 80 or greater in the battlespace caster would be entering or the battlespace caster would be leaving objects, Spatial & War, 1,000,000 MP
Avenger- 80,000 Damage, this attack deals an additional amount of Damage equal to the amount of Damage its performer has taken from opponents during the thread, to a max of 20,000,000,000 additional Damage, this attack cannot deal Damage to caster or caster's allies, Universe, 10,000,000 MP
Flash-Cannon- 80,000 Damage, 200% inflicts Impaired: Blind, 100% inflicts Awestruck, 100% inflicts Fatigued: Stun, 1 hit against 2,000,000, Light or Light & Technology or Light & Magic, 3,000,000 MP
Hyperboost- Caster gains +850,000 to all stats until the end of the round, Caster gains +90% To Hit and Critical until the end of the round, this action may be used a max of once per battle across all casters and the buff it creates may not be replicated by entities below Level 100, does not stack, Glory & Energy, 50,000,000 MP
Bladeblur- 65,000 Damage, 25 hits against 1, Physical & Air, 2,500,000 MP
Fortify- Caster gains +35,000 Defense and 50% Physical Resistance, does not stack, Physical or Magic, 1,000,000 MP
Prismatic Shield- Caster gains +35,000 Defense and +11,000 Defense against Stat Damage, Caster gains Base Element Immunity against sources below Level 80, Lasts 5 rounds, Earth & Air & Fire & Water & Hope & Darkness & Magic & Technology & Psychic & Physical & Ice & Energy & Acid & Electrical, 5,000,000 MP
Supreme Heal- 80,000 Damage, Heals, Light, 1,000,000 MP
Restore Self- Caster regenerates 25,000,000 HP, Light, 1,000,000 MP
Revitalize- Cures all minor, moderate, and major status effects from target that come from sources below Level 80, Cures all debuffs on target that come from sources below Level 80, Light & Magic, 2,500,000 MP
Flamestorm- 75,000 Damage, 100% inflicts Burning, this action repeats at the start of each round against the same targets if none of its performer's other actions have repeated on that round, 1 hit against 30,000, Fire or Fire & Magic, 3,000,000 MP
Tornado Burst- 80,000 Damage, 100% inflicts Suffocation, 100% inflicts Fatigued: Stun, targets below Level 75 that do not possess Air Resistance have a 25% chance of not being able to act on the next round (with things that would occur before and after said actions still occurring), 1 hit against 300,000, Air or Air & Magic, 3,000,000 MP
Deluge Blow- 80,000 Damage, 100% inflicts Drowning, caster may re-arrange the rows of any one row-order formation, 1 hit against 5,000,000, Water or Water & Magic, 3,000,000 MP
Earthshatter Wave- 80,000 Damage, 100% inflicts Entombed, removes all buffs from sources below Level 80 from targets, 1 hit against 500,000, Earth or Earth & Magic, 3,000,000 MP
Meditation of Motion- Caster gains 2 additional actions next round, does not stack, Time or Psychic or Physical or Psychic & Physical, 2,500,000 MP
Cage of One Hundred Blades- 80,000 Damage, target may not act more than once next round if below Level 80, does not stack, Physical, 1,000,000 MP
Hypersonic Burst- Caster's turn-order-determining stat sum is multiplied by 10 on the next round for turn-order-determining purposes (to a max of 10,000,000 additional points), Sonic or Sonic & Air or Sonic & Energy, 2,500,000 MP
Sunsong Slash- 80,000 Damage, 100% inflicts Burning, 100% inflicts Awestruck, 100% inflicts Zealblasted, 200% inflicts Impaired: Blind, Light or Fire or Light & Fire & Sonic or Hope & Fire & Sonic, 3,000,000 MP
Glorious, Triumphant Slash- 80,000 Damage, this action deals 2x Damage to targets that are not Glory element that possess under 100 Fame (to a max of 250,000,000 additional Damage), Glory, 1,000,000 MP
Drops-
2,145,000 Gold
214,500 XP
*Evangeline DeLaPhantos (Blood Mirage Level-Shifted Limited Mode: 'Weird Leftover Abilities' Build)
Level 59 Boss
Human, Water
HP- 200,000,000
MP- 200,000,000
STR- 30,000
AGI- 30,000
CON- 30,000
MIN- 31,000
SPI- 30,000
XP- 0
Defense- 8,000
Defense against Stat Damage- 4,000
Critical Chance- 100%
Resilience- 100%
To Hit- 200%
Dodge- 100%
Resistances and Immunities- 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Mister Astounding's Fantastic-Swagger-Recovery Technique- Whenever possessor hits an opponent with an attack, possessor is, to a max of once per attack, cured of a (minor or moderate negative status effect or debuff) from a source below Level 60, Constant Effect
Beat Brandon McFlash at Chess- Possessor obtains +30,000 MIN, Possessor gains Stat Drain: MIN Drain Immunity, Possessor's opponents may not replace themselves with other entities using the 'Time for a Promotion!' Constant Effect, Constant Effect
Stance Shift- Possessor may change stances at the start of each round, Constant Effect
Disguised as a Castle Maid- Possessor gains +15% Dodge, may choose to have its name count solely as 'Maid', and may remove a debuff with a source below Level 20 at the start of each round, Stance Ability
Kangaroo Combat Mode- Possessor may deal 300,000 Flat Physical element Damage to a single opponent at the start of each round and have a 70% chance of inflicting Fatigued: Stun on said target, Possessor may move to the front row or back row at the start of each round, Effects that deal additional Damage to Animals deal additional Damage to possessor regardless of possessor's subtypes, Stance Ability
Poker Pro Stance- Possessor's stats may not be scanned by sources below Level 40, Stance Ability
Abilities-
Umbrella Fencing- 26,500 Damage, this action's target obtains a non-stacking debuff that causes the first hit of its next attack to obtain -15% To Hit, caster gains +5% Resilience against Water-element attacks until the end of the round as a non-stacking buff, Water or Physical or Water & Physical, 0 MP
Mind-Damaging Kangaroo Rap- 3,500 MIN Damage, 100% inflicts Stat Drain: MIN Drain, 100% inflicts Mindblasted, this action's performer counts as possessing the subtype Animal while performing this action, Physical & Psychic, 0 MP
Fishing Queen's Catch-Grabber!- 30,000 Damage, this action cannot miss Aquatics, this action has a 50% chance of defeating Aquatics below Level 60, Physical or Air or Water or Nobility, 300,000 MP
Eat Large Numbers of Oranges- Caster regenerates 1,000,000 HP and is cured of Fatigued: Starvation and Fatigued: Dehydration, Earth & Water & Acid, 1,000,000 MP
Mage-Token of Contact-Phone-Psychic- Caster has a 30% chance of scanning target's stats, if said 30% chance does not trigger, caster is dealt 1,000,000 Flat Psychic element Gold Damage, Psychic & Magic, 300,000 MP
Throw Violin- 21,000 Damage, this attack's target's allies who possess the ability 'Musician' or the ability 'Bard' have a 75% chance of being afflicted with Confusion: Enraged, this action counts as including an Instrument weapon and destroying an Instrument weapon, Physical & Air, 700,000 MP
Spray Mega-Smella-Go Air-Refresh- Caster removes all effects attached to zones by opponents below Level 60, Air & Hope, 400,000 MP
Drops-
2,145,000 Gold
214,500 XP
*Flower Josh That Power Master (Blood Mirage Level-Shifted Limited Mode: 'Flower Josh That Weird Geomancer' Build)
Level 59 Boss
Human, Earth & Psychic
HP- 200,000,000
MP- 200,000,000
STR- 35,000
AGI- 35,000
CON- 35,000
MIN- 75,000
SPI- 75,000
XP- 0
Defense- 8,000
Defense against Stat Damage- 4,000
Critical Chance- 50%
Resilience- 50%
To Hit- 200%
Dodge- 50%
Resistances and Immunities- 90% Psychic Resistance, 90% Earth Resistance, 50% Geomancy Resistance, Confusion Immunity, Mindblasted Immunity, Entombed Immunity, 58% Minor Status Effect Resistance, 29% Moderate Status Effect Resistance
Prime Attribute- Spirit or Mind
Constant Effects-
First There Is A Mountain- At the start of battle, possessor creates a Phantom Terrain that is Mountains that has an effect attached to it that does not stack that may not be removed by sources below Level 80 that provides its creator with +30,000 Defense, Constant Effect
Then There Is No Mountain- At the start or end of each round or action, possessor may, to a max of once per round per Phantom Terrain, remove any number of Phantom Terrains from all battlespaces, tracking them in a Mental Phantom Terrain Reservoir, Constant Effect
Then There Is- Possessor may, whenever an individual conducts an action, up to 200 times per action, up to a max of once per round per Phantom Terrain, add a Phantom Terrain that possessor removed from all battlespaces and put into a Mental Phantom Terrain Reservoir into possessor's current battlespace, and, should said individual conducting said action be below Level 60, have a 15% chance of canceling said action (with said chance being checked seperately for each such Phantom Terrain returned to battle) provided that said action's performer (is not Immune to, does not Absorb, does not Reflect, and/or does not possess) all elements that are possessed by said Phantom Terrain's corresponding Square Mile of Terrain should such an item exist in the Shop, Possessor may also place any such Phantom Terrain in its current battlespace up to a max of once per round before or after any action or at the start or end of the round, Constant Effect
Locks As Snails Technique- Possessor ignores Resilience-increasing buffs from opponents below Level 60 that are present on opponents, Constant Effect
Snails As Locks Technique- Possessor gains +30,000 Defense and +100% Resilience if possessor has an Insect ally, Constant Effect
Friends Of The World, Join Me In Groovy Harmony- At the start of each round, for each Phantom Terrain that is present, possessor may summon an entity below Level 50 that is normally fightable for drops on the Enemy List, Constant Effect
Imagination Is Boundless- Whenever an individual would set the Phantom Terrain, that individual instead creates a new Phantom Terrain without replacing the old Phantom Terrain unless said individual is Level 80 or greater and desires such, Up to 2,000 Phantom Terrains may be present, Constant Effect
Abilities-
Hand to the Noggin- 30,000 Damage, 50% removes 1 buff from a source below Level 60 from target, Physical, 0 MP
Journey with My Mind to a Place Of Magic- Caster creates a Phantom Terrain of any type that possesses a corresponding in-stock Square Mile in the Shop, Psychic or Earth or Water or Air or Magic, 0 MP
A Place of Harmony- All entities below Level 60 obtain a debuff that makes them unable to deal Damage until the end of the next round, Hope & Psychic, Caster gains an action if caster possesses at least one ally, 1,000,000 MP
A Place Where All Things Are One- Caster may apply a buff to each entity that is either below Level 60 or willing that does not possess any values that are linked to any values of other entities that links its possessor's HP to that HP of one other individual who is either below Level 60 or willing that does not possess any values that are linked to any values of other entities, with said buff's presence counting as the presence of a Phantom Terrain that is Hope element, Hope & Psychic, 5,000,000 MP
Cities of Water, Rivers of Time- 200% may inflict Drowning, 200% may inflict Confusion: Time-Twisted, Caster may create a Phantom Terrain that is Ocean, 1 hit against 500,000, Water & Time, 1,000,000 MP
Circles of Time- On the next round, entities below Level 60 may not perform actions that they did not perform either last round or the current round, providing that at least two rounds of battle have existed and possess a sequence between them, Time, 2,000,000 MP
Pathways of Space- Caster may enter another battlespace so long as no individual of Level 80 or greater in either the battlespace that caster is entering or the battlespace caster is exiting objects, Spatial, 1,000,000 MP
Atlantis Rising- Caster defeats all opponents below Level 60 if at least 200 Phantom Terrains are present, Glory & Time & Magic & Psychic & Hope, 99,999,999 MP
Drops-
2,145,000 Gold
214,500 XP
*Jacques 'Silvertooth' Radaum (Blood Mirage Level-Shifted Limited Mode: 'Voodoo Blood-Knight' Build)
Level 59 Boss
Humanoid, Darkness
HP- 200,001,000
MP- 199,999,999
STR- 33,300
AGI- 32,100
CON- 33,100
MIN- 33,100
SPI- 33,300
XP- 0
Defense- 16,000
Defense against Stat Damage- 4,000
Critical Chance- 118%
Resilience- 102%
To Hit- 190%
Dodge- 63%
Resistances and Immunities- Darkness Immunity, Hexed Immunity, Instant Death Immunity, Cursed Immunity, 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Spirit or Strength
Constant Effects-
Powerful Vodoo Magics- Possessor may summon 10 Undead or Spirits below Level 60 at the start of each round that are normally fightable for drops on the Enemy List, Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Shadow of Vengeance- If possessor would be killed by another source, possessor is instead not killed, obtains +86,100 to all stats, gains the subtype Undead, and cannot be killed, with said buff lasting 5 rounds and not being removable by sources below Level 80 that are not itself; if possessor kills any opponent while possessor possesses this buff, possessor is cured of all negative status effects and debuffs and is returned to its natural Max HP and MP, with this buff being removed at said time; If 5 rounds end with said buff not having removed itself in this manner, possessor is killed, Boss Effect
Crocodile Strength- Possessor gains +300,000,000 HP, +81,000 STR, +81,000 CON, and +50,000 AGI, Constant Effect
Practitioner of Magic- Possessor gains +81,000 SPI, Individuals below Level 50 may not cure status effects or debuffs inflicted by possessor, Constant Effect
Partial Chalk Ward-Circle- Possessor is Immune to individuals below Level 20, Possessor gains 50% Spirit and Undead Resistance, Constant Effect
Assume Incorporeal Form- Possessor gains +100% Dodge when possessor is in possession of a buff from a Spirit or Undead ally, Constant Effect
Blood Knight Fury- Whenever possessor successfully deals at least 1 point of HP Drain, possessor gains a buff that stacks 200 times that causes its possessor to deal 100,000 additional Damage, Constant Effect
Voodoo Plate- Whenever an individual would attack possessor, said individual is afflicted with Hexed: Backlash before said attack, Possessor obtains +35,000 Defense, Constant Effect
Abilities-
Silvertooth Chomp- 81,000 Damage, May deal HP Drain, Deals double Damage to Shapeshifters, Physical, 0 MP
Life Drain- 82,000 Damage, Deals HP Drain, Darkness or Magic or Darkness & Magic, 0 MP
Spirit Drain- 82,000 Damage, Deals MP Drain, Darkness or Magic or Darkness & Magic, 0 MP
Mass Life Drain- 82,000 Damage, Deals HP Drain, 1 hit against 500,000, Darkness or Magic or Darkness & Magic, 100,000 MP
Bayou Deathroll- 82,000 Damage, 250% inflicts Wounded: Maimed, 200% inflicts Fatigued: Stun, Physical & Water, 200,000 MP
Smoke Revelation- Scans target's stats, Air & Darkness, 100,000 MP
Voodoo Doll- 100% inflicts Instant Death on target individual whose stats have been scanned by caster, Darkness, 10,000,000 MP
Crocodile's Variable Curse- 12,000 SPI Damage, -6,000 to any one stat, inflicts any three minor or moderate negative status effects, stacks 5 times, Magic & Darkness, 20,000,000 MP
Murkwater- 80,000 Damage, 200% inflicts Drowning, 200% inflicts Imparied: Blind, inflicts Hexed, Water or Water & Darkness, 10,000,000 MP
Bloodburn Gigaslash- 100,000 Damage, this action deals double Damage to targets below Level 80, 40,000,000 HP
Drops-
2,145,000 Gold
214,500 XP
*Khromanokt, Emperor of the Undead
Level 59 Boss
Undead, Darkness
HP- 205,188,315
MP- 205,116,334
STR- 81,900
AGI- 80,335
CON- 79,050
MIN- 85,218
SPI- 85,211
XP- 0
Defense- 33,001
Defense against Stat Damage- 10,800
Critical Chance- 90%
Resilience- 100%
To Hit- 210%
Dodge- 100%
Resistances and Immunities- Absorbs Darkness, 180% Ice Resistance, 180% Electrical Resistance, 100% Technology Resistance, 100% Physical Resistance, 50% Light Weakness, Wounded Immunity, 140% Moderate Status Effect Resistance, 50% Instant Death Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Emperor of the Undead- Possessor's allies have their stats and Damage dealt doubled, Possessor summons 5 Vampire Count, 5 Lich, 5 Bane Knight, and 5 Pharoah every 2 rounds at the start of the round, Max 200 of each summoned, Boss Effect
Emperor's Power- Possessor is Immune to individuals below Level 20, Constant Effect
Rule Over Undead- Possessor makes all decisions for Undead in the same battle as possessor who are below Level 60 and who are not Immune to Dominion, Constant Effect
Imperial Aura- Possessor's allies gain +8,500 to all stats, Constant Effect
Undying Legions- Possessor may choose at the beginning of any round to give any of possessor's non-unique Undead allies an ability called 'Unit' with the text 'This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 4 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds' that is a Unit Effect, Constant Effect
All Shall Rise- Whenever possessor kills an opponent below Level 60, possessor may choose to consume its corpse and summon a Vampire Count, Lich, Bane Knight, or Pharoah, Max 200 of each summoned, Constant Effect
Dismissal- If none of possessor's opponents are units, possessor removes all buffs from sources below Level 60 from possessor's opponents who are below Level 60 at the start of each round, Constant Effect
Legions Died to Seal Him Away- Possessor takes double Damage, to a max of 20,000,000 additional Damage, from Units, Possessor may not act more than 3 times in a round if any of possessor's opponents are Units, Constant Effect
Abilities-
Rod of the Emperor of the Undead- 75,000 Damage, 100% inflicts Voidstruck, Darkness or Darkness & Physical, 0 MP
Imperial Decree- All of caster's allies gain +4,000 to all stats, Caster chooses the name of an ability, and individuals must pay 100,000 HP to use abilities with that name, with a buff applied to caster tracking said effect, stacks 20 times in regards to the buff, stacks 5 times per ability name chosen, stacks 20 times across all chosen ability names, 1 hit against 500, Nobility or Air, 410,000 MP
Proclamation- All individuals in battle either gain +9,000 or suffer -9,000 to a single stat, with the plus or minus being able to differ between targets but the stat having to remain the same across all targets, stacks 5 times across all stats, 1 hit against 5,000, Air or Psychic or Darkness or Nobility, 350,000 MP
Black Dawn- All Undead regenerate 20,000,000 HP at the start of the next round, All Undead gain +18,000 to all stats during the next round, does not stack, Darkness, 5,400,000 MP
Repulsion Field- Targets, if below Level 60, may not target caster next round, May not affect the same targets two rounds in a row, does not stack, Warding or Warding & Physical & Air, 630,000 MP
Ancient Gift- Target gains +8,500 to all stats an +20% to either Critical Chance, Resilience, To Hit, or Dodge, stacks 5 times, Darkness or Earth or Magic or Darkness & Earth & Magic, 675,000 MP
Word of Dust- 105,000 Damage, Target loses all buffs from sources below Level 60, If target is Level 60 or lower, all of target's summons who are below Level 60 are unsummoned, Destruction or Darkness & Destruction, 975,000 MP
Mass Direct- Targets may each immediately perform an additional action after this action, 1 hit against 200, Cannot target caster, Air or Darkness, 500,000 MP
Legions, Rise!- Caster summons 5 Vampire Count, 5 Lich, 5 Bane Knight, and 5 Pharoah at the start of each round, Max 200 of each summoned, Darkness & Earth, 1,250,000 MP
Drops-
2,265,000 Gold
265,500 XP
*Krol-Iboggi, Corpse Titan
Level 59 Boss
Golem, Darkness
HP- 225,403,208
MP- 186,335,212
STR- 85,900
AGI- 82,223
CON- 84,445
MIN- 76,101
SPI- 80,005
XP- 0
Defense- 33,015
Defense against Stat Damage- 10,805
Critical Chance- 110%
Resilience- 118%
To Hit- 217%
Dodge- 59%
Resistances and Immunities- Absorbs Darkness, 100% Ice Resistance, 100% Electrical Resistance, 100% Earth Resistance, 50% Physical Resistance, 50% Light Weakness, 50% Fire Weakness, 100% Life Weakness, Wounded Immunity, Voidstruck Immunity, 150% Moderate Status Effect Resistance, 20% Dominion Resistance, 20% Cursed Resistance, 50% Instant Death Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity
Prime Attribute- Strength + Strength
Constant Effects-
Corpse Titan- Possessor's allies have their HP doubled, Possessor gains the subtype Undead, Boss effect
Corpse-Legion Body- Whenever possessor takes Damage that is not Light, Fire, or Life element, possessor may summon Undead from the Enemy List that are below Level 60 whose total natural HP is no greater than the quantity of HP that possessor lost, Max 2,000 summoned, Constant Effect
Titanic Size- Possessor gains +225,000,000 HP, +20,000 STR, +20,000 CON, and may choose to count as up to 80,000 individuals in possessor's row for row-order-purposes, Constant Effect
Great Power- Possessor gains +15,000 to all stats, Possessor is Immune to individuals below Level 30, Constant Effect
Funerary Hivemind- Possessor gains 3 additional actions per round, Constant Effect
Undead Assimilation- Possessor heals 10,000,000 HP at the start of every round for each Undead present, to a max of 200,000,000 HP, Constant Effect
Failed Assimilation of Life Force- If any of possessor's opponents are Life element Undead, possessor's HP is halved is the start of every round, rounded down, and possessor's 'Undead Assimilation' ability may not heal possessor, Constant Effect
Abilities-
Great Fist- 80,000 Damage, Inflicts Fatigued: Stun, Physical or Darkness or Physical & Darkness, 0 MP
Eight Arm Smash Combo- 88,888 Damage, 200% inflicts Fatigued: Stun, 7 additional hits divided among 7, Physical or Darkness or Physical & Darkness, 0 MP
Earth-Cracking Fist- 85,000 Damage, 100% inflicts Entombed, 1 hit against 500,000, Earth or Earth & Physical, 33,000 MP
Million Wailing Corpses- 90,000 Damage, 9,000 MIN Damage, 1 hit against 1,000,000, Psychic & Darkness or Sonic, 500,000 MP
Strike Which Slays the Wooden Giant- 90,000 Damage, Target obtains a non-stacking debuff that causes its possessor to treat HP bonuses provided by items equipped by its possessor as equal HP penalties instead, Physical & Destruction, 460,000 MP
Swat- 60,000 Damage, 200% inflicts Fatigued: Stun, 100% Cancels target's action if target is below Level 60 and target's action is not Light, Fire, or Life element, May only be used as a pre-emptive counter, Physical or Physical & Darkness, 100,000 MP
Drops-
2,265,000 Gold
265,500 XP
*Nega-Lili (Level 59 Version)
Level 59 Boss
Daemon, Light
HP- 217,115,400
MP- 185,337,600
STR- 88,900
AGI- 87,500
CON- 88,600
MIN- 75,200
SPI- 75,200
XP- 0
Defense- 36,500
Defense against Stat Damage- 11,900
Critical Chance- 118%
Resilience- 118%
To Hit- 190%
Dodge- 90%
Resistances and Immunities- Absorbs Light, Absorbs Fire, 90% Physical Resistance, 90% Glory Resistance, 100% Darkness Weakness, Immune to all minor and moderate status effects except Voidstruck, 15% Major Status Effect Resistance, Immune to stat damage
Prime Attribute- Strength + Strength
Constant Effects-
Champion of Michael Helios- Possessor is considered to be a devout worshipper of Michael Helios, Possessor gains +40,000 to all stats while in a Zone of Light, Boss Effect
Brutal Pugalist- Possessor's offensive actions gain 2 hits against 1 while possessor is in the front row, Constant Effect
Summon-Banishing Fire-Field- Summons and pets below Level 80 cannot effect possessor, All summons below Level 80 are unsummoned at the start of each round, Possessor's opponents pets are unequipped at the start of each round if said opponents are below Level 80, Whenever a summon is unsummoned in the same battle as possessor, its controller takes 1,000,000 Flat Fire & Light element Damage, Whenever a pet is unequipped in the same battle as possessor, its controller takes 1,000,000 Flat Fire & Light element Damage, Constant Effect
Obsessive Hatred of Darkness- Possessor may not target non-Darkness-element opponents with actions if any of possessor's opponents are Darkness element, Constant Effect
Solo-Operator- Possessor gains an additional action, to a max of 7 additional actions, for each opponent possessor possesses, Constant Effect
Clone-Resistant- Possessor cannot be replicated by sources below Level 100, Constant Effect
Brutally Serious- Possessor is afflicted with Confusion: Berserk as an effect that bypasses possessor's Resistances and Immunities at the start of each round if any of possessor's opponents is in Clown Mode, Possessor deals 100,000 additional Damage to individuals who are in Clown Mode, Constant Effect
Self-Righteous, But Willing to Compromise Ideals if She Thinks She's In a Pinch- Possessor cannot obtain buffs from allies if possessor is at over half of possessor's Max HP, Constant Effect
Can't Stand Nega-Kit- Humanoids who are devout worshippers or Naria Zalderos or are Spatial element deal double Damage to possessor, to a max of 5,000,000 additional Damage, Constant Effect
Distrusts Golems- Possessor obtains -5,000 MIN if any of possessor's allies are Golems, Constant Effect
Abilities-
Enraged Headbutt- 105,000 Damage, 100% inflicts Fatigued: Stun, Physical, 0 MP
Fast Jab- 108,000 Damage, this action's target's Dodge is considered to be 90% lower against this action, Physical, 0 MP
Sunfire Fist- 108,000 Damage, 100% inflicts Fatigued: Stun, 100% inflicts Burning or Awestruck, Fire & Light or Fire & Light & Physical, 0 MP
Sundering Blow- 110,000 Damage, Destroys one non-unique item equipped by target that is worth under 50,000,000 Gold, Physical & Destruction, 90,000 MP
Dischord Eyes- 10,000 MIN Damage, 100% inflicts Confusion, Chaos & Psychic, 70,000 MP
Float Like a Spaceship, Sting Like the Sun- Caster gains +59% Dodge, +59% To Hit, and +59% Critical, does not stack, Fire & Physical & Light, 87,000 MP
Sealing Fist of Helios- 110,000 Damage, inflicts Awestruck: Sealed on Demons, Devils, Daemons, Undead, Darkspawn, and Darkness-element targets, Light or Light & Physical, 110,000 MP
Fire-Hurricane Spin Kick- 110,000 Damage, 100% inflicts Burning, 1 hit against 100,000, Fire, 200,000 MP
Counter-Fist: City-Breaker Style- 110,000 Damage, target obtains a debuff that provides -25,000 Defense, may only be used as a counter, Physical & Earth, 100,000 MP
Create Healing Glyph- Caster obtains a buff that causes caster to regenrate 5,000,000 HP at the start of every round, stacks 5 times, Light & Magic, 400,000 MP
Glorious Hyperspeed Beatdown- 110,000 Damage, 1-15 (randomly determined) hits against 1, Physical, 800,000 MP
Artifact-Negation Flare- All artifacts wielded by individuals below Level 80 are removed from the thread, Light & Glory, 50,000,000 MP
Drops-
2,700,000 Gold
270,000 XP
*Nega-Tolva (Level 59 Version)
Level 59 Boss
Animal, Light
HP- 217,000,000
MP- 217,000,000
STR- 88,000
AGI- 2,000
CON- 88,000
MIN- 88,000
SPI- 88,000
XP- 0
Defense- 36,500
Defense against Stat Damage- 11,900
Critical Chance- 118%
Resilience- 118%
To Hit- 218%
Dodge- 118%
Resistances and Immunities- Absorbs Fire, Absorbs Ice, Absorbs Electrical, Absorbs Acid, Absorbs Light, Absorbs Darkness, 99% Physical Resistance, 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance
Prime Attribute- Any One
Constant Effects-
Multiclassed Into Horse For Higher Stats- Possessor gains +88,000 STR, CON, MIN, and SPI, Constant Effect
Never Bases Anything On His Dump Stat- Possessor's turn-order-determining stat is Spirit, Possessor is Immune to AGI Damage, If an opponent would check possessor's Agility or use it in a calculation, it checks or uses possessor's Mind instead, Constant Effect
Half-Celestial- Possessor gains the subtype Celestial, gains +30,000 to all stats, gains Awestruck Immunity, gains Light Immunity, gains Hope Immunity, and deals 1,000,000 additional Damage to Demons, Constant Effect
Half-Troll- Possessor resurrects itself at the start of each round if not killed by a Fire-element action, this does not prevent or delay the checking of battle win conditions, Constant Effect
Half-Flame-Giant- Possessor cannot be negatively effected by Fire-element action, Constant Effect
Half-Dragonspawn- Possessor gains the subtype Dragon and the Prime Attribute 'Two Highest Stats', Constant Effect
Half-Wereyak- Possessor gains +30,000 Defense, Possessor's opponents of equal or lower Level have a 5% chance of having their actions skipped, with things that would occur before and after said actions still occurring, Constant Effect
Lich-Mind- Possessor gains 50% Resistance to actions that include spells, Posessor gains +60,000 MIN, Possessor gains Instant Death Immunity and Insanity Immunity against sources that do not involve at least one nonbase element and at least one nonbase spell subtype, Constant Effect
Ubergestalt Powerset- Possessor gains an additional action each round (which may not be used if possessor used the ability 'Azure-Dragonkin Magical Power-Grab' earlier in the round), Possessor counts as possessing the Adept-tier and name-tier abilities from all base classes, Constant Effect
Wish-Contengencied Reality Supplement Data Matrices- At the start of each round, possessor may replicate the action of one entity fightable for drops on the Enemy List that is below Level 60 as though a copy of said entity were performing said action, This action may be delayed up to 5 rounds, with its performer counting as still being present and alive so long as possessor is still present and alive, Constant Effect
Player-Self Rejects Social Skill Uses Against Character- Possessor may make decisions as though it were not affect with Charm, Confusion, or Dominion, Constant Effect
Always Has Pizza and Green Fizzi-Dew- Possessor regenerates 20,000,000 HP and MP at the start of each round, Constant Effect
Nat 20- Each time possessor performs an attack, a random value between 1 and 20 is generated, and said attack automatically hits and is a critical if a 20 is generated, Constant Effect
Adopted by Cat-Gnomes to Access the Luck Powers of a Cat Demigoddess Who Appeared in an Obscure Adventure Once Through a Rules Loophole- Once per round, possessor may determine the result of a random roll, Constant Effect
Took an 'Intolerence to Being Stung by Unique Bees' Flaw in Exchange for Scan-Immunity on Odd-Numbered Rounds- Possessor loses the ability 'Never Bases Anything On His Dump Stat' if damaged by a unique individual whose name includes 'Bee' or who is in 'Form of Bee' stance, Possessor is afflicted with Venom if damaged by a unique individual whose name includes 'Bee' or who is in 'Form of Bee Stance', Possessor's stats cannot be scanned on odd-numbered rounds, Constant Effect
Abilities-
Supreme Slaughter-Run With Double-Greatchain-Axes- 100,000 Damage, caster gains an additional action, to a max of 200 additional actions per round, if this action killed any opponent, 1 hit against all opponents, Physical & War, 0 MP
Azure-Dragonkin Magical Power-Grab- Caster obtains an Ability or Constant Effect possessed by target opponent that is below Level 100 as a buff, this action may not be performed if any opponent possesses the ability 'Litigamancer' or is Law element, Stacks 20 times, Hax, 0 MP
Find National Capital (Supplemented With Nova-Flare War-Extension Blastwave)- All opponents of caster are dealt 50,000,000 Fire & Energy & Spatial element Damage if a Large Structure is present in any battlespace in the same battle, Fire & Energy & Spatial, 5,000,000 MP
Frigid Beam- 8,000 CON Damage, This action ignores its target's Defense against Stat Damage, Ice & Magic, 2,000,000 MP
Pazuzu Bargain- Caster replicates the effect of three actions performable by entities on the Enemy List that are below Level 80 and normally fightable for drops as though copies of those entities that also possessed the subtype Arch Demon performed those actions, Darkness, 5,000,000 MP
Drops-
5,400,000 Gold
540,000 XP
*Nega-Zwei (Level 59 Version)
Level 59 Boss
Golem & Human, Warding & Glory
HP- 217,000,000
MP- 217,000,000
STR- 80,000
AGI- 79,000
CON- 87,000
MIN- 82,000
SPI- 78,000
XP- 0
Defense- 36,500
Defense against Stat Damage- 11,900
Critical Chance- 100%
Resilience- 118%
To Hit- 200%
Dodge- 118%
Resistances and Immunities- Physical Immunity, Fatigued Immunity, Pain Immunity, Confusion Immunity, Poison Immunity, Paralyzed Immunity, Impaired Immunity, Diseased Immunity, Wounded Immunity, Petrified Immunity, 236% Minor Status Effect Resistance, 118% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Any One
Constant Effects-
Obdurate- Possessor cannot be Criticalled, Possessor takes 75% Damage from attacks, Possessor gains +118% Resilience, Possessor gains +360,000 Defense, Possessor gains +11,900 Defense against Stat Damage, Constant Effect
The Armor and the Woman Who Wears It- Possessor gains +200,000,000 HP, Possessor gains the subtype Armor and may choose to not count as a Human and/or Golem, Possessor counts as wearing a Grand Armor, Possessor gains +300,000 Defense, Constant Effect
Patient Sentinel of the Ages- Possessor's delayed attacks deal 1,000,000 additional Damage for each round they are delayed, Possessor may delay its actions up to 200 rounds, Constant Effect
Ever-Returning to an Unmarred State- Possessor is cured of up to 5 (debuffs or minor or moderate negative status effects) from sources below Level 80 at the start of each round, Possessor regenerates 21,000,000 HP and MP at the start of each round, Constant Effect
Abilities-
Devastator Barrage- 110,000 Damage, 15% inflicts Crippled: Devastated, 1 hit against 200,000, Technology & Fire, 0 MP
Impalement Blaster- 110,000 Damage, 11,000 CON Damage, 300% inflicts Wounded, Fire & Physical or Fire & Physical & Technology, 0 MP
Great Wall- Caster and caster's allies have their Defense multiplied by 10 (to a max of 10,000,000 additional points) as a non-stacking buff that lasts 5 rounds that does not apply against sources in the back row of its possessor's row-order formation, Warding & Glory, 10,000,000 MP
Reflectma- Targets gain a non-stacking buff that causes its possessors to reflect the next offensive action that targets them, 1 hit against 200,000, Warding & Mystic & Spatial, 15,000,000 MP
Restoration of Form- Target regenerates 21,000,000 HP and is cured of all (debuffs and minor and moderate status effects) on it with sources below Level 80, Warding or Life or Earth, 7,500,000 MP
Lifegate- Target individual that was killed by a source below Level 80 is resurrected and then regenerates 25,000,000 HP, Life & Mystic, 30,000,000 MP
Fortify- Targets obtain +30,000 Defense and cannot be criticalled, lasts 5 rounds, 1 hit against 5,000, Warding, 1,000,000 MP
Drops-
2,700,000 Gold
270,000 XP
*Noel
Level 59 Boss
Santa, Hope
HP- 205,446,308
MP- 205,221,734
STR- 85,100
AGI- 160,200
CON- 83,700
MIN- 83,600
SPI- 240,000
XP- 0
Defense- 36,500
Defense against Stat Damage- 34,500
Critical Chance- 236%
Resilience- 236%
To Hit- 336%
Dodge- 236%
Resistances and Immunities- Absorbs Hope, Light Immunity, Ice Immunity, 90% Earth Resistance, 100% Energy Weakness, 356% Minor Status Effect Resistance, 180% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Spirit * 2 + Agility
Constant Effects-
Round the World in One Night- Possessor's turn order determining stats are (Spirit * 2) and Agility, Possessor may choose, instead of taking normal actions each round, to take one action per individual in the same battlespace as possessor, targeting each individual except itself with a max of one action during the round (and targeting itself with attacks as part of a max of one action of the round, as well as targeting itself alone with an action a max of one action of the round), Constant Effect
But First, Noel- If possessor would be targeted by an action but has not acted yet this round, possessor may take the next action that possessor possesses in the existing action order if such an action exists (with this being able to move up to 200 actions per round), Constant Effect
Seasonal Dependence- Possessor obtains -25,000 to all stats if Call Unto Seasons: Spring or Call Unto Seasons: Fall has been cast, Possessor's stats are halved if Call Unto Seasons: Summer has been cast, Possessor takes *10 Damage from individuals who have cast Call Unto Seasons: Summer, Constant Effect
Wings of Hope and Cheer- Possessor obtains +698,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Still Getting the Hang of Timezones- Possessor may not target Time element individuals or individuals with 5 or more Temporal Primarch or Chronomancer abilities with more than one action (across all such individuals) per round, Constant Effect
Abilities-
Hollyblade- 105,000 Damage, 300% may inflict Charm or Poison, Earth or Hope, 0 MP
Holly Word- 105,000 Damage, Inflicts Awestruck: Sealed and Fatigued: Stun, Target cannot perform Evil element actions that cost more than 0 MP, Sonic & Earth & Hope, 0 MP
Merry Carols- 105,000 Damage, Heals, Inflicts 3 minor positive status effects, 1 hit against 500,000, Hope & Sonic, 0 MP
A Gift for You!- 105,000 Damage, May Heal, May inflict any one minor or moderate status effect, Any combination of base elements, 0 MP
Spike the Buffs- All buffs with target as a source gain 'when this buff is applied, target is afflicted with Poison: Drunk', Hope & Water & Acid, 0 MP
Songs of Praise- Removes all debuffs from targets, +83,000 to all stats, Targets obtain a non-stacking buff that makes buffs they apply unable to be removed by opponents of their source who are below Level 100, does not stack, 1 hit against 500,000, Hope & Sonic & Light, 2,000,000 MP
Holiday Holly Wedlock Trap - Target two individuals have one of their stats, their HP, or the MP linked, Hope or Earth or Fire or Fate, 1,000,000 MP
Cold Winter's Night- 105,000 Damage, 300% inflicts Frozen, This action counts as a casting of Call Unto Seasons: Winter, 1 hit against 5,000, Ice, 5,000,000 MP
White Hymn- 105,000 Damage, Deals 10,000,000 additional Damage to bosses, Removes 1 debuff that each target below Level 80 inflicted, 100% inflicts Awestruck, Zealblasted, Suffocation: Sonic Whiplash, or Frozen, 1 hit against 5,000,000, Any combination of Ice, Sonic, Hope, and Light, 10,000,000 MP
Drops-
8,100,000 Gold
810,000 XP
*Professor Lemarr
Level 59 Boss
Human, Earth
HP- 568,000,000
MP- 542,800,000
STR- 86,000
AGI- 86,100
CON- 85,000
MIN- 86,100
SPI- 84,300
XP- 0
Defense- 35,500, +70,000 against Base Elements
Defense against Stat Damage- 6,000
Critical Chance- 118%
Resilience- 118%
To Hit- 218%
Dodge- 118%
Resistances and Immunities- 80% Psychic Resistance, 50% Earth Resistance, 50% Light Resistance, 50% Darkness Resistance, 50% Acid Resistance, 50% Earth Resistance, 50% Water Resistance, 114% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Mind or Agility
Constant Effects-
Conspirator- Possessor gains +50,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Secret Research- Possessor's allies gain a copy of the Constant Effect 'Professor's Research' possessed by possessor while possessor is present, Boss Effect
Professor's Research- Possessor gains +50,000 MIN and counts as having scanned the stats of each opponent, Constant Effect
Bag of Tricks- Possessor may, before possessor's first action of each round, replicate an action performable by an entity below Level 40 that is normally fightable for drops on the Enemy List as though a copy of said enemy were performing said action, Constant Effect
Seven Secret Medicines- Possessor regenerates 50,000,000 HP and MP at the start of each round, Possessor gains Poison Immunity, Possessor gains Disease Immunity, Possessor gains Fatigued Immunity, Possessor gains Impaired Immunity, Possessor is cured of all debuffs from sources below Level 70 at the start of each round, Constant Effect
Unethical Experimentation- Whenever possessor damages an opponent, possessor may inflict Wounded: Maimed on said target; if said infliction instance is successful, possessor deals 1% additional Damage to said entity in the future (and other entities of the same type from the Enemy List or Zoo Record if said entity is on the Enemy List or Zoo Record) as an effect that stacks 10 times, Constant Effect
Protective Coat- Possessor gains +35,500 Defense and is Immune to individuals below Level 20, Constant Effect
Explorer of the Knot- Possessor gains +140,000 Defense against effects that are attaches to Zones, Constant Effect
Fit Enough to Leap Over Cities and Kick Down Mountains- Possessor gains +80,000 STR, AGI, and CON, Constant Effect
Cunning, Remorseless Mind- Possessor gains +85,000 MIN, Possessor regenerates 5,000,000 MP when possessor kills and opponent, Constant Effect
Let His Dopy Kid Sidekick Take The Bullet- Once per thread, possessor may choose to ignore an offensive action that would target possessor, Constant Effect
Speaks the Tongue of Reptiles- Possessor may gain control of all summoned Reptiles that were summoned by sources below Level 80 at the start of each round, Constant Effect
Possesses the Tacit Military Backup of Fascist Volgenstein- Possessor may summon 1 Human, Robot, or Machine Unit at the start of each round that is below Level 60 and fightable for drops on the Enemy List, Constant Effect
Abilities-
Disarming Whip-Crack- 90,000 Damage, Unequips one of target's weapons if target is below Level 70, Physical or Earth or Air or Sonic, 0 MP
Secret Mortuurian Blade Arts- 110,000 Damage, Inflicts Wounded, Inflicts Wounded: Maimed, Physical or Darkness, 0 MP
Miniature Cannon-Drones- 100,000 Damage, this action may be used as a counter, Technology, 0 MP
Red Ruin Pistol- 110,000 Damage, Damage dealy by this action may not be healed by sources below Level 79, Energy & Destruction, 0 MP
Gentle Caress- Inflicts Charm, Physical, 0 MP
Medusa-Head Amulet- 50% inflicts Petrified, 1 hit against 5, Earth & Magic, 3,000,000 MP
Deathshadow Tea- 35% inflicts Instant Death, Darkness & Water, 3,000,000 MP
Lecture- +68,000 MIN, stacks 4 times, Air or Magic or Psychic, 200,000 MP
Thousand-Path Diamond- Caster enters another battlespace that exists in the same battle, Spatial, 5,000,000 MP
Map of Abyssal Cartography- Caster may create a Zone of Darkness, may create the terrain 'Abyss', and may summon up to 66 Demons below Level 60, Max 666 summoned, Darkness & Astral, 15,000,000 MP
Book of the Prophecies of Lost Taloor- Deals 122,000,000 Flat Darkness & Fire & Destruction & Glory element Damage, this attack is delayed 5 rounds, Darkness & Fire & Destruction & Glory, 60,000,000 MP
Emblem of the Fatal Light- Inflicts Instant Death, Dissolving, and Smitten on all opponents who are not afflicted with Impaired: Blind, Light & Glory, 300,000,000 MP
Heart-Consuming Empowerment Ritual- 100,000 Damage, Caster gains +100,000,000 MP for each target killed, stacks 30 times, Darkness & Physical & Magic, 30,000 MP
Rig Deathtrap- Caster deals 5,000,000 Flat Damage of any base element to the next individual to attack caster and inflicts any one moderate negative status effect on said individual (including Wounded: Bleeding or Wounded: Maimed), stacks 5 times, Earth & Technology, 5,000,000 MP
Wilderness-Action Bug-Unsummoning Spray (Mega-Edition)- Unsummons target Insect, Earth & Air & Technology, 2,000,000 MP
Last Resort Pistol- 100,000 Damage, this attack deals x40 Damage (to a max of 1,000,000,000 additional Damage) if caster is at below 5% of caster's Max HP, Technology, 1,000,000 MP
Koru-Sazmi Body Lock- Target may not act next round if below Level 60 and not Immune to Petrified, Physical, 15,000,000 MP
The Onyx Skull of Doom- Inflicts Instant Death: Doomed, 1 hit against 500, Darkness & Crystal, 5,000,000 MP
Drops-
1,770,000 Gold
177,000 XP
*Raphael, Lord of Gazelles (Blood Mirage Level-Shifted Limited Mode: 'Dance of the Devas' Build)
Level 59, Boss
Deva, Air
HP- 243,555,508
MP- 248,301,302
STR- 32,000
AGI- 57,100
CON- 32,000
MIN- 33,500
SPI- 57,100
XP- 0
Defense- 12,100
Defense against Stat Damage- 3,000
Critical Chance- 59%
Resilience- 59%
To Hit- 59%
Dodge- 108%
Resistances and Immunities- 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Fanciful Dancer- Possessor obtains +59% Dodge and +30,000 AGI, Constant Effect
Abilities-
Flying Ballet Battle-Kick- 60,000 Damage, Physical & Air or Physical & Light, 0 MP
Legendary Performance: 'Prancing Through the Forest as the Wildfire Rages'- Caster creates a Zone of Earth and attaches an effect to it that stacks 5 times per Zone and 5 times across all Zones that deals 120,000 Flat Fire element Damage to each individual in said Zone at the start of each round, Fire & Earth, 1,000,000 MP
Legendary Performance: 'A Catastrophe, Cascading Down Through the Ages' the Interperative Ballad- Inflicts up to 5 moderate negative status effects on target, not including Voidstruck, with said effects copying themselves onto any summons of any individual that possesses them and being unable to be cured or automatically recovered from by sources below Level 60, Earth & Air & Fire & Water & Time, 15,000,000 MP
Legendary Performance: 'Sprinting Across the Savannah, a Tale of Grace'- Caster is afflicted with any two minor positive status effects, Target is afflicted with Charm, Charm: Wanderlust, and Charm: Impressed, Earth, 1,000,000 MP
Legendary Performance: 'The Millionaire's Seventh Lover: A Modern Take on the Tale of Iscanniod and Armentherine'- Inflicts an instance of Charm that ignores the Charm immunities of individuals below Level 55, with said instance of Charm allowing its source to deal 2,000,000 Flat Energy & Fire element HP Drain to its possessor at the start of each round, Fire & Energy, 2,000,000 MP
Legendary Performance: 'Daevic Wardance of the Seventh Wandering Host'- -3,500 to two stats, stacks 10 times, Light & Air, 1,000,000 MP
Legendary Performance: 'Running Across the Holy Domains With Wine and Good News'- Caster summons 200 Devas from the Enemy List below Level 60 that are normally fightable for drops on the Enemy List, Summons summoned through this ability cannot summon, Max 20,000 summoned, Light & Water & Spatial, 6,000,000 MP
Legendary Performance: 'Stamping Out the Ashes of the Fallen Hell'- Caster's Deva allies each gain 3 actions at the end of this action, Light & Earth & Physical, 7,000,000 MP
Drops-
1,770,000 Gold
177,000 XP
*Ryan, The Bowling Wizard (Blood Mirage Level-Shifted Limited Mode: 'Throwin' Stuff' Build)
Level 59, Boss
Human, Physical
HP- 198,000,000
MP- 200,605,332
STR- 33,300
AGI- 33,500
CON- 30,100
MIN- 32,100
SPI- 33,100
XP- 0
Defense- 12,000
Defense against Stat Damage- 3,000
Critical Chance- 65%
Resilience- 59%
To Hit- 218%
Dodge- 59%
Resistances and Immunities- 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance
Prime Attribute- (Agility + Strength) / 2
Constant Effects-
Good Arm, Good Arc- Possessor deals full Damage to targets in the back row, Constant Effect
Throw With Curve- Possessor ignores Defense buffs and Dodge buffs on the targets of possessor's attacks during said attacks that come from other sources, Constant Effect
Abilities-
Bowling Ball to the Skull- 35,000 Damage, 120% inflicts Fatigued: Stun, 100% inflicts Stat Drain: MIN Drain, Physical or Magic or Air, 0 MP
Fling Swords- 46,000 Damage, 100% inflicts Wounded, 2 hits against 20,000, Physical, 100,000 MP
Throw the Bowling Alley- 39,000 Damage, 200% inflicts Fatigued: Stun, 100% inflicts Entombed, 1 hit against 500, Physical & Air, 200,000 MP
Throw Enormous Rocks- 34,000 Damage, 1 hit against 95,000, Earth, 100,000 MP
Fling Magical Stardust- 39,500 Damage, 3,500 SPI Damage, 1 hit against 500,000, Magic & Astral, 500,000 MP
Hurl Spirit Energy- 40,000 Damage, 100% inflicts Awestruck or Voidstruck, May Heal, May remove up to 3 buffs or debuffs from sources below Level 80 from target, Light or Darkness or Magic, 600,000 MP
Drops-
1,770,000 Gold
177,000 XP
(NOT YET DEFEATED)
*Serendil Whitedeath (Blood Mirage Level-Shifted Limited Mode: 'Delighfully Mesmerising Terror Show' Build)
Level 59, Boss
Arch-Demon, Fire
HP- 450,000,000
MP- 461,228,666
STR- 66,666
AGI- 70,001
CON- 66,500
MIN- 73,000
SPI- 66,200
XP- 0
Defense- 24,000
Defense against Stat Damage- 6,000
Critical Chance- 118%
Resilience- 118%
To Hit- 218%
Dodge- 136%
Resistances and Immunities- Charm Immunity, Hexed Immunity, Diseased Immunity, 228% Minor Status Effect Resistance, 118% Moderate Status Effect Resistance
Prime Attribute- Strength or Spirit
Constant Effects-
Irresistable Allure- Possessor has a 100% chance of inflicting Charm and a 20% chance of inflicting Dominion on each opponent at the start of each round, Possessor ignores the Charm Resistance, Charm Immunity, Minor Status Effect Resistance, and Minor Status Effect Immunity of individuals below Level 80, Constant Effect
Heart-and-Soul Syphoning- Possessor obtains +30,000 to all stats for each opponent who possesses a debuff or negative status effect with possessor as a source, to a max of 200 such individuals, Constant Effect
Abilities-
Backup Weapon: Hypersharp Truemetal Greatsword- 120,000 Damage, 200% may inflict Wounded, Physical or Metal, 0 MP
Dominion Voice- 75% inflict Dominion, 200% may inflict Charm, Caster may give target an additional action after this action if target is an opponent of caster, Air or Fire or Darkness or Psychic or Sonic, 0 MP
Sexy Wink- 200% inflicts Charm, 200% inflicts Charm: Lust, status effects inflicted by this action may not be cured (or naturally wear off) until a round 5 or more rounds after their infliction, Fire or Darkness, 0 MP
Tantalizing Mindfog- -3,000 MIN, 200% may inflict Charm, 200% may inflict Stat Drain: MIN Drain, 1 hit against 50,000,000, Psychic & Air or Psychic & Fire, 3,000,000 MP
Seven Temptations- +66,666 to all stats, Any individual with seven stacks of this debuff on them who is below Level 80 is defeated, stacks 7 times, Darkness, 7,666,666 MP
Soul Decay- -6,000 SPI, 200% inflicts Hexed, 200% inflicts Stat Drain: SPI Drain, stacks 12 times, Darkness or Darkness & Magic or Light & Magic, 4,000,000 MP
Light the Heart Afire- Deals 45,000,000 Flat Fire element Damage to all individuals afflicted with Charm with caster as a source, also inflicting Burning on all such individuals, Fire, 18,000,000 MP
Ripping the Heartstrings Into a Bloody Mess- 75% inflicts Instant Death on target individual afflicted with Charm or Dominion with caster as a source, Physical & Blood & Darkness & Fire, 7,000,000 MP
Heartbreaker- Inflicts Crippled on target individual who is afflicted with Charm on Dominion, Darkness & Psychic & Physical, 6,000,000 MP
Chaos Claw- 110,000 Damage, Inflicts 4 random moderate negative status effects, Target cannot summon for 3 rounds, Resistances target gains from equipped items are halved, does not stack, Chaos, 5,000,000 MP
Ode to Violent Hatred- 110,000 Damage, -3,000 STR, -3,000 CON, 200% inflicts Confusion: Berserk, 100% may inflict Wounded: Bleeding or Mindblasted, 1 hit against 500,000, Darkness & Psychic & Sonic & Air & Physical, 4,500,000 MP
Drops-
3,540,000 Gold
354,000 XP
*Wayne A. Baxler (Blood Mirage Level-Shifted Limited Mode: 'Calling In The Big Guns' Build)
Level 59, Boss
Human, Technology
HP- 225,888,607
MP- 246,555,305
STR- 33,000
AGI- 35,600
CON- 33,200
MIN- 38,700
SPI- 35,500
XP- 0
Defense- 12,000
Defense against Stat Damage- 3,000
Critical Chance- 59%
Resilience- 59%
To Hit- 159%
Dodge- 59%
Resistances and Immunities- Charm Immunity, 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance
Prime Attribute- Mind or Agility
Constant Effects-
Bascaradine Cross-Dimensional Communicators- Individuals below Level 60 may not counter possessor's actions that summon, having 'Call In' in their name, or have 'Fading Call' in their name, Constant Effect
Abilities-
Matter-Disruption Handcannon Hidden Behind the Desk- 60,000 Damage, 100% inflicts Antimatter, Technology or Energy, 0 MP
Deploy Mechs- Caster summons 20 Robots below Level 60 that are normally fightable for drops on the Enemy List, Technology, 5,000,000 MP
Call In Bascaradine Mercenary-Army Dropships- Caster summons 20 Units below Level 60 that are normally fightable for drops on the Enemy List, Technology, 5,000,000 Gold
Call In Bascaradine Land-Destroyer Gun Helicopters- 55,550 Damage, 3 hits against 5,000,000, Caster destroys up to 20 zones, terrains, or phantom terrains craeted by sources below Level 20, Technology & Earth & Fire, 15,000,000 MP
Call In the Bascaradine Decadestructo Beam-Mortar- Deals 28,000,000 Flat Technology & Energy element Damage, this action may only be used once every 5 rounds, 1 hit against 5,000, Technology & Energy, 30,000,000 MP
Fading Call: Fist-Mech Ninja Legion- 60,000 Damage, 1 hit against 80,000, This action gains +80% To Hit, 100% inflicts Confusion: Surprise and Fatigued: Stun, this action counts as coming from a Level 55 Robot and counts as involving a Ninjutsu spell, Technology & Darkness & Air, 5,000,000 MP
Call In Noise Satillite- 200% inflicts Impaired: Deaf, 200% inflicts Confusion: Fear, 150% inflicts Confusion, 1 hit against 50,000,000, Technology & Sonic, 250,000 MP
Call In Salvage Crew- Caster removes target Robot corpse and then, provided said corpse-removal was successful, causes every allied Robot or Machine to regenerate 20,000,000 HP and summons a Robot or Machine from the Enemy List that is below Level 60 and normally fightable for drops, Technology, 500,000 MP
Drops-
1,770,000 Gold
177,000 XP
*Wemblick Batsby (Blood Mirage Level-Shifted Limited Mode: 'Generous Host With Classy Associates' Build)
Level 59, Boss
Human, Technology
HP- 261,257,000
MP- 284,257,000
STR- 32,100
AGI- 32,200
CON- 31,100
MIN- 46,500
SPI- 73,000
XP- 0
Defense- 12,100
Defense against Stat Damage- 3,000
Critical Chance- 59%
Resilience- 59%
To Hit- 159%
Dodge- 59%
Resistances and Immunities- 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Well-Connected Gentleman- Possessor may summon up to 5 Humans or Humanoids below Level 60 that are normally fightable for drops on the Enemy List at the start of each round, These summons may not summon non-clockworks and may not give possessor additional actions, Max 80 summoned, Boss Effect
The Castle of Mr. Wemblick Batsby- At the start of battle, possessor sets the terrain to 'Clockwork Castle' and attaches a non-stacking effect to said terrain that prevents other terrains, phantom terrains, or zones from being created, prevents effects from being attached to itself by sources whose name does not include 'Batsby' or 'Radaum', prevents itself (including both the effect and the terrain) from being destroyed by sources below Level 60, and gives Clockwork summons +# to all stats, and gives both its creator and all Clockwork summons 15% Aerial Resistance, Constant Effect
Buzz to Enter (Triple Porticullus Defense)- Possessor may ignore non-Electrical element actions on the first three rounds of battle if the terrain or phantom terrain is 'Clockwork Mansion', Constant Effect
In a Castle- Possessor gains the subtype Large Structure and +25,000 Defense if the terrain or phantom terrain is set to 'Clockwork Castle', Constant Effect
Moat Full of Deadly Monsters- Possessor may summon up to 5 Aquatics below Level 60 that are normally fightable for drops on the Enemy List at the start of each round if the terrain or phantom terrain is set to 'Clockwork Castle', These summons may not summon non-clockworks and may not give possessor additional actions, Max 80 summoned, Constant Effect
Abilities-
Rotating Clockwork Cannons- 65,000 Damage, this action gains +59% To Hit, Technology or Technology & Physical or Technology & Earth, 0 MP
Host a Gala- Caster's allies regenerate 20,000,000 HP and MP and are cured of one debuff from a source below Level 60, one minor negative status effect, and one moderate negative status effect, Earth or Water or Air, 0 MP
Clockwork Telephone- Caster summons 1 Human, Humanoid, or Clockwork below Level 60 that is normally fightable for drops on the Enemy List, Max 200 summoned, Technology, 0 MP
A Device from the Crafters of Nexus- Caster creates and uses a charge of a Temporary version of any Invention consumable that is in-stock in the Shop and worth under 45,000,000 Gold, Caster counts as posessing an additional ally until the end of the round as a buff that stacks 80 times, Technology, 0 MP
Variable Research-Assisting Fading Call: The AWESOME SQUAD!- Caster replicates one action performable by each of the entities 'Mrs. Wonderful', 'Angry Puma', and 'Surprising Robot' found on the Boss List as though copies of said bosses were performing said actions, Caster counts as possessing 3 additional allies until the end of the round as a non-stacking buff, Energy & Technology, 15,000,000 MP
Variable Research-Assisting Fading Call: Jacques Radaum- Caster replicates one action performable by the entity 'Jacques 'Silvertooth' Radaum' found on the Boss List as though a copy of said boss was performing said action, Caster counts as possessing 1 additional allies until the end of the round as a non-stacking buff, Technology & Darkness, 15,000,000 MP
The Vacation Cannon- Target individual, provided that it is not the last unique non-pet, non-summon on its side, is afflicted with an instance of Vanished that lasts for 3 rounds and, when removed, causes its possessor to regenerate 200,000,000 HP and MP, Water & Earth & Spatial, 80,000,000 MP
Assisted Research- Caster gains +70,000 MIN, this buff stacks a number of times equal to the greatest number of allies that its caster has simultaneously possessed at any point during the current round or the 5 rounds numerically prior to it (to a max of 80 times), Technology or Psychic, 5,000,000 MP
Drops-
1,770,000 Gold
177,000 XP
(NOT YET DEFEATED)
*Celas (Level 59 Traitor-Match Boss-Mode Version)
Level 59 Boss
Planetary, Fate
HP- 1,000,000,000
MP- 1,160,000,000
STR- 160,000
AGI- 170,000
CON- 170,000
MIN- 160,000
SPI- 172,000
XP- 0
Defense- 70,000, +140,000 against Fortune
Defense against Stat Damage- 12,000
Critical Chance- 236%
Resilience- 150%
To Hit- 318%
Dodge- 175%
Additional Values-
Fame- 110
Move- 12
Movetype- Flight
Range- 8
Leadership- 12
Resistances and Immunities- Fate Immunity, Fortune Immunity, 90% Darkness Resistance, 90% Light Resistance, 60% Physical Resistance, 60% Magic Resistance, 75% Monster Resistance, 75% Humanoid Resistance, 75% Fae Resistance, 75% Human Resistance, Instant Death Immunity, 228% Minor Status Effect Resistance, 116% Moderate Status Effect Resistance, 20% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Shinigami-Sama- Possessor may summon up to 5 Undead or Spirits below Level 60 that are normally fightable for drops on the Enemy List at the start of each round, Possessor's summons may not be unsummoned while possessor is alive, Possessor gains the subtypes Undead and Spirit, Boss Effect
Connected to the Root- Possessor may summon up to 5 Level 65 Dragon of the Root from the Zoo Record at the start of each round, Possessor's allies have their HP and stats doubled, Possessor gains +1,000,000,000 MP, Boss Effect
Potential Heiberric Grandmaster- Possessor's allies have their stats, HP, MP, and damage dealt doubled, Possessor summons up to 15 individuals from possessor's Summon List at the beginning of battle, out of these, there must be at least 4 different types, at least 2 of one of these types, and at least 3 of two others of these types, Possessor summons up to 2 individuals from possessor's Summon List every 10 rounds, Any non-unique individual below Level 60 who is killed by possessor or possessor's summons is added to possessor's Summon List, Boss Effect
Wears the Iron Mask of Icelord Khezdor- +70,000 Defense, +50,000 to all stats, Possessor gains 200% Fire Weakness, Possessor regenerates 10,000,000 HP and 10,000,000 MP each time wielder kills a target with an Ice element attack, to a max of 65 times per round, Possessor regenerates 10,000,000 HP at the start of every round while in a Zone of Ice, Possessor has a 25% chance of ignoring offensive actions from individuals level 73 or lower, Possessor may, at the start of each round, create a Zone of Darkness, a Zone of Ice, or a Zone of Darkness & Ice, Boss Effect
Lord of Timorius- At the start of battle, possessor summons *Timorius of the Awoken Grave (Level 60 Servant of Celas Mode), Said summon may not be unsummoned (with this effect being inherent to said summon and not a buff), This summoning may not be prevented by sources below Level 100, Boss Effect
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +1,000 SPI per Level they posssess and increasing the Damage value of their abilities by 3,000 points per Level they posssess, to a max of level 58 for both effects, Deity Effect
Divine Spirit- Possessor gains +170,000 SPI, Possessor is Immune to SPI Damage, Deity Effect
Demigod of Fate- Possessor may choose to not miss targets below Level 60, Possessor may choose to be missed by sources below Level 59, Possessor may choose to Critical targets below Level 60, Possessor may choose to not be Criticalled by sources below Level 59, Deity Effect
Cracked the Enigmatic Python- Possessor may, at the start of any action, round, or battle, scan the stats of any number of individuals below Level 80; said stat scanning is automatically successful and cannot be blocked by sources below Level 80, Possessor gains 30% Illusion Resistance, Constant Effect
Saw How the Python Got Cracked- Possessor's opponents of equal or lower Level lose the text on their 'Cracked the Enigmatic Python' abilities, Constant Effect
Following in the Footsteps of the Ascendant Syliri- Possessor may choose for individuals to treat possessor's Necromancy summons as though they were Healer Magic summons or Leadership summons, Possessor may choose for individuals to treat possessor's Undead pets and summons as though their Undead subtype were replaced with Spirit, Possessor's Undead summons gain +(200 * possessor Level) to all stats, Possessor gains +(Possessor Level / 2) Fame, Constant Effect
Astounding, Shining Ranbow-Hair- Possessor gains a 200% chance of inflicting Awestruck, Impaired: Blind, and Charm: Impressed on all opponents at the start of each round, Possessor may choose at the start of any round to gain any combination of (base elements and Light) as elements as a buff until the end of said round, Possessor may choose at the start of any round to create a Zone of any combination of (base elements and Light) that lasts until the end of said round, Possessor gains +700,000 Defense, Possessor gains +100,000 to all stats, Constant Effect
Adept Controller- Possessor deals 220,000 additional Damage, Possessor's Critical Damage Multiplier increases by 1 (to a max of 5), Possessor may choose for its actions to count as including a Force, Possessor counts as possessing the abilities 'Controller' and 'Adept Force Training', Constant Effect
Destiny Weaver- Possessor may choose whether entities below Level 50 hit or miss other entities below Level 50, Possessor counts as possessing the ability 'Destiny Weaver', Constant Effect
Deathless One- Possessor may not lose the subtype Undead due to effects coming from sources below Level 60 without possessor's permission, Possessor counts as possessing the ability 'Deathless One', Constant Effect
Adept White Necromancer- Possessor's Undead summons gain +150,000 to all stats, Possessor may deal 1,500,000 additional points of Healing to Undead, Possessor counts as possessing the ability 'Adept Necromancy Attunement', the ability 'Necromancer', and the ability 'White Necromancer', Constant Effect
The Messenger of Dreams, Death, and Fate- Possessor may, at the start of any round or as an action, choose to enter another battlespace within the same battle so long as no entity of Level 90 or greater in the battlespace being left or the battlespace being entered objects, Constant Effect
Barely-Contained Divine Power and Godly Armaments- Possessor's Level increases to 80 if possessor possesses any allies who are Deities who are unique who are Level 81 or greater, Constant Effect
The Warlord of Dark Ice- Possessor is Immune to entities below Level 40, Possessor's Darkness or Ice element summons gain +80,000 to all stats, 70% Ice Resistance, +206,000 Damage to all Damage-values of abilities with Damage values, and 200% Critical, Constant Effect
Hulking, Interdictive Doom-Body- Possessor obtains +50,070,000 HP, +100,000 STR, +100,000 CON, +80% Resilience, Possessor may count as up to 40 individuals for row-order purposes, Possessor may, up to 5 times per round, redirect attacks from sources below Level 80 to itself, Constant Effect
Former Lich Lord Who Constructed a Crystal Life-Phylactery and Hid It Deep Within the Planes of Void- The first time per thread that possessor would be killed by a source below Level 80, possessor is instead not killed, has its HP set to its natural Max HP, has its MP set to its natural Max MP, loses all buffs, loses all debuffs, loses all status effects it possesses, and has its stats all set to their natural values, Possessor is resurrected at the start of each round if possessor was killed by a source below Level 80, An individual who possesses any two of the abilities 'Adept Thief Arts Attunement', 'Adept Gate Magic Attunement', 'Adept Spatial Synchronization', and 'Adept Void Synchronization' may spend an action to remove this effect from its possessor as a non-stacking debuff that cannot be removed by sources below Level 90, Constant Effect
Clad in the Robes of the Fate Gods- Possessor obtains +70,000 Defense, Possessor obtains +100,000,000 MP, Possessor may choose to have a 40% chance of inflicting Cursed on any one opponent at the start of each round, Constant Effect
Demilich Teeth- Once per round, before one of possessor's actions, possessor may choose to inflict Instant Death on a target below wielder's Level that is below Level 80, with individuals below Level 80 being unable to resurrect individuals killed by said effect, Constant Effect
Summon List-
Skeleton
Skeleton Archer
Skeleton Swordsman
Zombie
Flying Head
Bone Thing
Bone Champion
Ghoul
Poison Zombie
Ghast
Blazing Skull
Undead Shadow
Lost Priest
Bone Scribe
Flesh Brute
Large Skeleton
Wraith
Dread Bladesman
Flesh Mound
Vampire Spawn
Totem of Death
Spectre
Ghost
Mummy
Spectral Legionairre
Jiang Shi
Bone Golem
Banshee
Vampire
Bane Knight
Lich
Reaver
Pharoah
Vampire Count
Abilities-
Mortiis Finallis- 220,000 Damage, This action pierces 220,000 Defense, This action obtains +120% Critical, 127% inflicts Instant Death, entities below Level 64 may not resurrect entities killed by this action, This action counts as involving both a Scythe and a unique Weapon of Legend, Darkness & Magic & Physical, 0 MP
Horned Dread-Reaper's Scythe- 220,000 Damage, this action may deal 440,000 additional Damage, 60% inflicts Instant Death, This action ignores the Instant Death Resistance and Immunity of entites below Level 80, this action counts as involving a Scythe, Darkness & Fate, 0 MP
Ghostform- Caster gains up to 2 Constant Effects or Abilities possessed by the entity Ghost on the Enemy List, stacks 20 times (but not across multiple copies of the same obtained Constant Effect or Abilities), Darkness, 100,000 MP
Genesis- Caster any single non-Holy-One, non-Serpent-Blessed, non-Fiend, non-Immortal entity from the Enemy List that is non-Elite, below Level 80, and can normally be fought for drops, Max 200 summoned, Life & Magic, 4,000,000 MP
One Hundred Thousand Shifting Veils- +70,000 Defense, +80% Dodge, does not stack, Illusion, 20,000,000 MP
Craft Undead Masterwork- Caster summons 1 Undead from the Enemy List that is normally fightable for drops that is below Level 80 and below caster's Level, Said summon's natural name includes 'Necromantic Masterwork ' at is start, Said summon's natural Level may become equal to any value up to either caster's Level or 79 (whichever is lower), Said summon's natural stats, its natural Defense, and its abilities' natural Damage values are increased by a value equal to 1,000 times its Level, to a max of being increased by 790,000 points, Said summon's natural HP and MP values are increased by a value equal to 10,000 times its Level, to a max of being increased by 790,000 points, Individuals below Level 80 may not unsummon this summon as a non-stacking buff applied to said summon at the time of its summoning, Max 3 summoned, This action counts as involving a Necromancy spell, Darkness & Glory, 20,000,000 MP
Deny Death- Target becomes Immune to Instant Death from sources below Level 80, This action counts as involving a Necromancy spell, Darkness & Warding, 36,000,000 MP
Death-Lord's Command- Target dead individual below Level 80 that is not Immune to Dominion that is not 5 or more Levels greater than caster, to a max of once per round per individual, performs an action with all decisions controlled by caster, This action counts as involving a Necromancy spell, Darkness & Psychic, 20,000,000 MP
Skull-Moon's Laughter- 220,000 Damage, 200% inflicts Confusion: Overcome with Laughter, 10% inflicts Instant Death, targets obtain a debuff that provides -30,500 to all stats as a non-stacking effect, 1 hit against 5, This action counts as involving a Necromancy spell, Darkness, 6,000,000 MP
Skeletal Hands of the Bleeding God- 220,000 Damage, 320% inflicts Wounded, 320% inflicts Wounded: Bleeding, 360% inflicts Hexed, 160% inflicts Voidstruck: Blood Rebellion, 1 hit against 50,000,000, this action counts as involving a Necromancy spell, Blood & Darkness, 17,500,000 MP
Ice Shard Rain- 103,000 Damage, 236% inflicts Wounded, 236% inflicts Impaired: Weaknened, 140% may inflict Voidstruck, 1 hit against 8,000,000, Ice, 9,000 MP
Declare Doom- Inflicts Hexed, Hexed: Backlash, and Stat Drain, 60% inflicts Instant Death: Doomed, Darkness, 23,000 MP
Call the Dark Fae of Winter- Caster summons 30 Fae below Level 59 that are Darkness or Ice element that are normally fightable for drops on the Enemy List, Max 8,000 summoned, Ice & Darkness, 1,000,000 MP
Call the Hordes of the North- Caster summons 200 Undead, Monsters, or Humanoids below Level 59 that are Darkness or Ice element that are normally fightable for drops on the Enemy List, Max 8,000 summoned, Ice & Darkness, 1,000,000 MP
Power of the Dark Arrow- Caster's next attack deals triple Damage (to a max of 300,000,000 additional Damage) to Humans, Humanoids, Monsters, and Fae below Level 60, does not stack, Darkness & Air or Darkness & Ice, 2,000,000 MP
Icy Garden of Departed Spirits- Caster attaches an effect to a Zone of Ice or Darkness that prevents opponents below Level 80 from resurrecting individuals while in said zone or resurrecting individuals who died in said zone, Darkness or Ice, 5,000,000 MP
Undying Fury Sunderstrike- 220,000 Damage, Target obtains -70,000 Defense as a non-stacking debuff, Target's equipped non-unique armors worth under 100,000,000 Gold are broken, If caster possesses at least 200 dead allies or at least 200 allies who are (Spirits or Undead), said action deals 4,400,000 additional Damage, has its Defense-reducing debuff increased by 700,000 points, and breaks all non-unique items worth under 200,000,000 Gold that are equipped by its targets, Darkness & Fury, 100,000,000 MP
Supreme Working: Zombie Apocalypse- To a max of once per thread, caster creates a non-stacking Persistent Enchantment called The Zombie Apocalypse; said Persistent Enchantment's removal condition is the spending of killing of 500,000,000 individuals named 'Zombie', or the spending of 100 actions by individuals are above Level 80, or the spending of 1 action by an individual over Level 100; Whenever a Human or Animal below Level 60 dies in this thread, a Zombie from the Enemy List is summoned on caster's side of battle, Said summons gain +(1,000 * the Level of the individual who died to trigger their summoning) to all stats and +(100,000 * the Level of the individual who died to trigger their summoning) HP and are the Level of the individual who died to trigger their summoning, with said Level being a max of 59 on all aforementioned counts, Possessor may summon 50 Zombie from the Enemy List at the start of each round, with each said summoning gaining +(1,000 * the Level of caster) to all stats and +(100,000 * the Level of caster) HP and are the Level of said caster, with said Level being a max of 59 on all aforementioned counts, Max 500,000,000 summoned, This action counts as involving a Necromancy spell; This action's effects cannot be cancelled by its caster and do not take a buff slot; Keep track of the casting count on this, stuff may start happening once it hits various values; Casting Count: 0, Darkness & Universe, 100,000,000 MP
Drops-
3,540,000 Gold
354,000 XP
*Chal-Gularr (Blood Mirage Level-Shifted Limited Mode: 'Clown Antics' Build)
Level 59, Boss
Reptile, Water & Air
HP- 210,000,000
MP- 201,108,573
STR- 33,100
AGI- 85,000
CON- 32,500
MIN- 31,100
SPI- 33,600
XP- 0
Defense- 12,000
Defense against Stat Damage- 3,000
Critical Chance- 75%
Resilience- 59%
To Hit- 218%
Dodge- 118%
Resistances and Immunities- Confusion Immunity, 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Lizardman- Possessor gains the subtype Humanoid, Constant Effect
Creepy Face Paint- Possessor has a 50% chance of inflicting Confusion: Fear on each opponent at the start of each round, Constant Effect
Clown Flexibility- Possessor obtains +10,000 AGI, +35% Dodge, and +35% To Hit, Constant Effect
Abilities-
Two-Claw Eyegouge With Laugh Track- 50,000 Damage, 100% inflicts Pain, 100% inflicts Impaired: Blind, 50% inflicts Wounded, Physical, 0 MP
Seltzer-Flower Megablast- 50,000 Damage, 100% inflicts Fatigued: Stun, 80% inflicts Drowning, 1 hit against 200,000, Water, 100,000 MP
Corrosive Acid Pie Barrage- 50,000 Damage, 100% inflicts Dissolving, 80% inflicts Pain, 2 hits against 50,000, Acid or Acid & Earth, 2,500,000 MP
Defense-Dissolving Clown Fluid- -12,000 Defense, 100% inflicts Stat Drain: DEF Drain, stacks 20 times, Acid or Water, 1,000,000 MP
'Stop Hitting Your Allies!': Japery Block- Possessor may use this action solely as a preemptive counter to actions that target possessor but target none of possessor's allies that do not target all allies of their performer that are performed by individuals below Level 60, This action changes the instance of the action it is countering that is targeting its performer to instead target an ally of its performer that was not previously targeted by it that is below Level 60, Air or Physical or Air & Physical, 4,000,000 MP
Clown Acrobatics- Caster gains +59% Dodge and +59% To Hit for 4 rounds, does not stack, Air, 1,000,000 MP
Clown Mania- 30,000 Damage, 3,000 MIN Damage, 150% inflicts Confusion, 1 hit against 200,000, Chaos & Air & Fire, 6,000,000 MP
Drops-
1,770,000 Gold
177,000 XP
*Evangeline DeLaPhantos (Blood Mirage Level-Shifted Limited Mode: 'Unconquered Heroine' Build)
Level 59 Boss
Human, Glory & Light
HP- 200,000,000
MP- 200,000,000
STR- 80,000
AGI- 80,000
CON- 35,500
MIN- 35,900
SPI- 56,200
XP- 0
Defense- 16,000
Defense against Stat Damage- 4,000
Critical Chance- 118%
Resilience- 118%
To Hit- 218%
Dodge- 118%
Resistances and Immunities- 50% Light Resistance, 50% Air Resistance, Hexed Immunity, Smitten Immunity, 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Spiritx2 or Strengthx2 or Strength + Spirit
Constant Effects-
Auto-Parry- Possessor has a 50% chance of canceling attacks that target it that come from sources below Level 80, Constant Effect
Auto-Parry+- Once per round, up to three times per thread, possessor may choose to have its Auto-Parry Constant Effect automatically succeed, Constant Effect
Savior's Grace- Possessor may choose up to three minor, moderate, or major status effects at the start of each round, and, as a non-stacking buff, gain Immunity to those status effects until the end of the round, Constant Effect
Peerless Combat- Possessor gains +98% Critical, Resilience, To Hit, and Dodge, Constant Effect
Champion- Possessor gains +85,000 to all stats, Possessor is Immune to entities below Level 40, Constant Effect
Sunproof- Possessor gains Light Immunity, Fire Immunity, Burning Immunity, and Awestruck Immunity, Constant Effect
Unconquered- If possessor is Glory element, there is a 10% chance that possessor does not obtain each debuff that it would otherwise acquire from a source below Level 80, If possessor is Glory element, possessor is cured of one debuff from a source below Level 80 at the start of each round, Constant Effect
Fight On Till Forever- Possessor regenerates 10,000,000 HP and 1,000,000 MP at the start of each round, Possessor gains Fatigued Immunity, Constant Effect
Abilities-
Celestial Sword- 80,000 Damage, 100% may inflict Awestruck, 100% may inflict Awestruck: Sealed, Physical or Might or Light or Hope, 0 MP
Keen Slash- 80,000 Damage, this action gains +90% Critical, this action cannot be prevented from Criticalling targets below Level 60, Physical, 0 MP
Precise Slash- 80,000 Damage, this action cannot miss targets below Level 60, this action gains +90% To Hit, Physical & Air, 0 MP
Oracle's Weapon- 80,000 Damage, scans target's stats, Physical & Light & Psychic, 1,000,000 MP
Gate-Dancer Warpleap Blade- 80,000 Damage, caster may target entities in other battlespaces with this action, caster enters target's battlespace unless an entity of Level 80 or greater in the battlespace caster would be entering or the battlespace caster would be leaving objects, Spatial & War, 1,000,000 MP
Avenger- 80,000 Damage, this attack deals an additional amount of Damage equal to the amount of Damage its performer has taken from opponents during the thread, to a max of 20,000,000,000 additional Damage, this attack cannot deal Damage to caster or caster's allies, Universe, 10,000,000 MP
Flash-Cannon- 80,000 Damage, 200% inflicts Impaired: Blind, 100% inflicts Awestruck, 100% inflicts Fatigued: Stun, 1 hit against 2,000,000, Light or Light & Technology or Light & Magic, 3,000,000 MP
Hyperboost- Caster gains +850,000 to all stats until the end of the round, Caster gains +90% To Hit and Critical until the end of the round, this action may be used a max of once per battle across all casters and the buff it creates may not be replicated by entities below Level 100, does not stack, Glory & Energy, 50,000,000 MP
Bladeblur- 65,000 Damage, 25 hits against 1, Physical & Air, 2,500,000 MP
Fortify- Caster gains +35,000 Defense and 50% Physical Resistance, does not stack, Physical or Magic, 1,000,000 MP
Prismatic Shield- Caster gains +35,000 Defense and +11,000 Defense against Stat Damage, Caster gains Base Element Immunity against sources below Level 80, Lasts 5 rounds, Earth & Air & Fire & Water & Hope & Darkness & Magic & Technology & Psychic & Physical & Ice & Energy & Acid & Electrical, 5,000,000 MP
Supreme Heal- 80,000 Damage, Heals, Light, 1,000,000 MP
Restore Self- Caster regenerates 25,000,000 HP, Light, 1,000,000 MP
Revitalize- Cures all minor, moderate, and major status effects from target that come from sources below Level 80, Cures all debuffs on target that come from sources below Level 80, Light & Magic, 2,500,000 MP
Flamestorm- 75,000 Damage, 100% inflicts Burning, this action repeats at the start of each round against the same targets if none of its performer's other actions have repeated on that round, 1 hit against 30,000, Fire or Fire & Magic, 3,000,000 MP
Tornado Burst- 80,000 Damage, 100% inflicts Suffocation, 100% inflicts Fatigued: Stun, targets below Level 75 that do not possess Air Resistance have a 25% chance of not being able to act on the next round (with things that would occur before and after said actions still occurring), 1 hit against 300,000, Air or Air & Magic, 3,000,000 MP
Deluge Blow- 80,000 Damage, 100% inflicts Drowning, caster may re-arrange the rows of any one row-order formation, 1 hit against 5,000,000, Water or Water & Magic, 3,000,000 MP
Earthshatter Wave- 80,000 Damage, 100% inflicts Entombed, removes all buffs from sources below Level 80 from targets, 1 hit against 500,000, Earth or Earth & Magic, 3,000,000 MP
Meditation of Motion- Caster gains 2 additional actions next round, does not stack, Time or Psychic or Physical or Psychic & Physical, 2,500,000 MP
Cage of One Hundred Blades- 80,000 Damage, target may not act more than once next round if below Level 80, does not stack, Physical, 1,000,000 MP
Hypersonic Burst- Caster's turn-order-determining stat sum is multiplied by 10 on the next round for turn-order-determining purposes (to a max of 10,000,000 additional points), Sonic or Sonic & Air or Sonic & Energy, 2,500,000 MP
Sunsong Slash- 80,000 Damage, 100% inflicts Burning, 100% inflicts Awestruck, 100% inflicts Zealblasted, 200% inflicts Impaired: Blind, Light or Fire or Light & Fire & Sonic or Hope & Fire & Sonic, 3,000,000 MP
Glorious, Triumphant Slash- 80,000 Damage, this action deals 2x Damage to targets that are not Glory element that possess under 100 Fame (to a max of 250,000,000 additional Damage), Glory, 1,000,000 MP
Drops-
2,145,000 Gold
214,500 XP
*Evangeline DeLaPhantos (Blood Mirage Level-Shifted Limited Mode: 'Weird Leftover Abilities' Build)
Level 59 Boss
Human, Water
HP- 200,000,000
MP- 200,000,000
STR- 30,000
AGI- 30,000
CON- 30,000
MIN- 31,000
SPI- 30,000
XP- 0
Defense- 8,000
Defense against Stat Damage- 4,000
Critical Chance- 100%
Resilience- 100%
To Hit- 200%
Dodge- 100%
Resistances and Immunities- 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Mister Astounding's Fantastic-Swagger-Recovery Technique- Whenever possessor hits an opponent with an attack, possessor is, to a max of once per attack, cured of a (minor or moderate negative status effect or debuff) from a source below Level 60, Constant Effect
Beat Brandon McFlash at Chess- Possessor obtains +30,000 MIN, Possessor gains Stat Drain: MIN Drain Immunity, Possessor's opponents may not replace themselves with other entities using the 'Time for a Promotion!' Constant Effect, Constant Effect
Stance Shift- Possessor may change stances at the start of each round, Constant Effect
Disguised as a Castle Maid- Possessor gains +15% Dodge, may choose to have its name count solely as 'Maid', and may remove a debuff with a source below Level 20 at the start of each round, Stance Ability
Kangaroo Combat Mode- Possessor may deal 300,000 Flat Physical element Damage to a single opponent at the start of each round and have a 70% chance of inflicting Fatigued: Stun on said target, Possessor may move to the front row or back row at the start of each round, Effects that deal additional Damage to Animals deal additional Damage to possessor regardless of possessor's subtypes, Stance Ability
Poker Pro Stance- Possessor's stats may not be scanned by sources below Level 40, Stance Ability
Abilities-
Umbrella Fencing- 26,500 Damage, this action's target obtains a non-stacking debuff that causes the first hit of its next attack to obtain -15% To Hit, caster gains +5% Resilience against Water-element attacks until the end of the round as a non-stacking buff, Water or Physical or Water & Physical, 0 MP
Mind-Damaging Kangaroo Rap- 3,500 MIN Damage, 100% inflicts Stat Drain: MIN Drain, 100% inflicts Mindblasted, this action's performer counts as possessing the subtype Animal while performing this action, Physical & Psychic, 0 MP
Fishing Queen's Catch-Grabber!- 30,000 Damage, this action cannot miss Aquatics, this action has a 50% chance of defeating Aquatics below Level 60, Physical or Air or Water or Nobility, 300,000 MP
Eat Large Numbers of Oranges- Caster regenerates 1,000,000 HP and is cured of Fatigued: Starvation and Fatigued: Dehydration, Earth & Water & Acid, 1,000,000 MP
Mage-Token of Contact-Phone-Psychic- Caster has a 30% chance of scanning target's stats, if said 30% chance does not trigger, caster is dealt 1,000,000 Flat Psychic element Gold Damage, Psychic & Magic, 300,000 MP
Throw Violin- 21,000 Damage, this attack's target's allies who possess the ability 'Musician' or the ability 'Bard' have a 75% chance of being afflicted with Confusion: Enraged, this action counts as including an Instrument weapon and destroying an Instrument weapon, Physical & Air, 700,000 MP
Spray Mega-Smella-Go Air-Refresh- Caster removes all effects attached to zones by opponents below Level 60, Air & Hope, 400,000 MP
Drops-
2,145,000 Gold
214,500 XP
*Flower Josh That Power Master (Blood Mirage Level-Shifted Limited Mode: 'Flower Josh That Weird Geomancer' Build)
Level 59 Boss
Human, Earth & Psychic
HP- 200,000,000
MP- 200,000,000
STR- 35,000
AGI- 35,000
CON- 35,000
MIN- 75,000
SPI- 75,000
XP- 0
Defense- 8,000
Defense against Stat Damage- 4,000
Critical Chance- 50%
Resilience- 50%
To Hit- 200%
Dodge- 50%
Resistances and Immunities- 90% Psychic Resistance, 90% Earth Resistance, 50% Geomancy Resistance, Confusion Immunity, Mindblasted Immunity, Entombed Immunity, 58% Minor Status Effect Resistance, 29% Moderate Status Effect Resistance
Prime Attribute- Spirit or Mind
Constant Effects-
First There Is A Mountain- At the start of battle, possessor creates a Phantom Terrain that is Mountains that has an effect attached to it that does not stack that may not be removed by sources below Level 80 that provides its creator with +30,000 Defense, Constant Effect
Then There Is No Mountain- At the start or end of each round or action, possessor may, to a max of once per round per Phantom Terrain, remove any number of Phantom Terrains from all battlespaces, tracking them in a Mental Phantom Terrain Reservoir, Constant Effect
Then There Is- Possessor may, whenever an individual conducts an action, up to 200 times per action, up to a max of once per round per Phantom Terrain, add a Phantom Terrain that possessor removed from all battlespaces and put into a Mental Phantom Terrain Reservoir into possessor's current battlespace, and, should said individual conducting said action be below Level 60, have a 15% chance of canceling said action (with said chance being checked seperately for each such Phantom Terrain returned to battle) provided that said action's performer (is not Immune to, does not Absorb, does not Reflect, and/or does not possess) all elements that are possessed by said Phantom Terrain's corresponding Square Mile of Terrain should such an item exist in the Shop, Possessor may also place any such Phantom Terrain in its current battlespace up to a max of once per round before or after any action or at the start or end of the round, Constant Effect
Locks As Snails Technique- Possessor ignores Resilience-increasing buffs from opponents below Level 60 that are present on opponents, Constant Effect
Snails As Locks Technique- Possessor gains +30,000 Defense and +100% Resilience if possessor has an Insect ally, Constant Effect
Friends Of The World, Join Me In Groovy Harmony- At the start of each round, for each Phantom Terrain that is present, possessor may summon an entity below Level 50 that is normally fightable for drops on the Enemy List, Constant Effect
Imagination Is Boundless- Whenever an individual would set the Phantom Terrain, that individual instead creates a new Phantom Terrain without replacing the old Phantom Terrain unless said individual is Level 80 or greater and desires such, Up to 2,000 Phantom Terrains may be present, Constant Effect
Abilities-
Hand to the Noggin- 30,000 Damage, 50% removes 1 buff from a source below Level 60 from target, Physical, 0 MP
Journey with My Mind to a Place Of Magic- Caster creates a Phantom Terrain of any type that possesses a corresponding in-stock Square Mile in the Shop, Psychic or Earth or Water or Air or Magic, 0 MP
A Place of Harmony- All entities below Level 60 obtain a debuff that makes them unable to deal Damage until the end of the next round, Hope & Psychic, Caster gains an action if caster possesses at least one ally, 1,000,000 MP
A Place Where All Things Are One- Caster may apply a buff to each entity that is either below Level 60 or willing that does not possess any values that are linked to any values of other entities that links its possessor's HP to that HP of one other individual who is either below Level 60 or willing that does not possess any values that are linked to any values of other entities, with said buff's presence counting as the presence of a Phantom Terrain that is Hope element, Hope & Psychic, 5,000,000 MP
Cities of Water, Rivers of Time- 200% may inflict Drowning, 200% may inflict Confusion: Time-Twisted, Caster may create a Phantom Terrain that is Ocean, 1 hit against 500,000, Water & Time, 1,000,000 MP
Circles of Time- On the next round, entities below Level 60 may not perform actions that they did not perform either last round or the current round, providing that at least two rounds of battle have existed and possess a sequence between them, Time, 2,000,000 MP
Pathways of Space- Caster may enter another battlespace so long as no individual of Level 80 or greater in either the battlespace that caster is entering or the battlespace caster is exiting objects, Spatial, 1,000,000 MP
Atlantis Rising- Caster defeats all opponents below Level 60 if at least 200 Phantom Terrains are present, Glory & Time & Magic & Psychic & Hope, 99,999,999 MP
Drops-
2,145,000 Gold
214,500 XP
*Jacques 'Silvertooth' Radaum (Blood Mirage Level-Shifted Limited Mode: 'Voodoo Blood-Knight' Build)
Level 59 Boss
Humanoid, Darkness
HP- 200,001,000
MP- 199,999,999
STR- 33,300
AGI- 32,100
CON- 33,100
MIN- 33,100
SPI- 33,300
XP- 0
Defense- 16,000
Defense against Stat Damage- 4,000
Critical Chance- 118%
Resilience- 102%
To Hit- 190%
Dodge- 63%
Resistances and Immunities- Darkness Immunity, Hexed Immunity, Instant Death Immunity, Cursed Immunity, 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Spirit or Strength
Constant Effects-
Powerful Vodoo Magics- Possessor may summon 10 Undead or Spirits below Level 60 at the start of each round that are normally fightable for drops on the Enemy List, Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Shadow of Vengeance- If possessor would be killed by another source, possessor is instead not killed, obtains +86,100 to all stats, gains the subtype Undead, and cannot be killed, with said buff lasting 5 rounds and not being removable by sources below Level 80 that are not itself; if possessor kills any opponent while possessor possesses this buff, possessor is cured of all negative status effects and debuffs and is returned to its natural Max HP and MP, with this buff being removed at said time; If 5 rounds end with said buff not having removed itself in this manner, possessor is killed, Boss Effect
Crocodile Strength- Possessor gains +300,000,000 HP, +81,000 STR, +81,000 CON, and +50,000 AGI, Constant Effect
Practitioner of Magic- Possessor gains +81,000 SPI, Individuals below Level 50 may not cure status effects or debuffs inflicted by possessor, Constant Effect
Partial Chalk Ward-Circle- Possessor is Immune to individuals below Level 20, Possessor gains 50% Spirit and Undead Resistance, Constant Effect
Assume Incorporeal Form- Possessor gains +100% Dodge when possessor is in possession of a buff from a Spirit or Undead ally, Constant Effect
Blood Knight Fury- Whenever possessor successfully deals at least 1 point of HP Drain, possessor gains a buff that stacks 200 times that causes its possessor to deal 100,000 additional Damage, Constant Effect
Voodoo Plate- Whenever an individual would attack possessor, said individual is afflicted with Hexed: Backlash before said attack, Possessor obtains +35,000 Defense, Constant Effect
Abilities-
Silvertooth Chomp- 81,000 Damage, May deal HP Drain, Deals double Damage to Shapeshifters, Physical, 0 MP
Life Drain- 82,000 Damage, Deals HP Drain, Darkness or Magic or Darkness & Magic, 0 MP
Spirit Drain- 82,000 Damage, Deals MP Drain, Darkness or Magic or Darkness & Magic, 0 MP
Mass Life Drain- 82,000 Damage, Deals HP Drain, 1 hit against 500,000, Darkness or Magic or Darkness & Magic, 100,000 MP
Bayou Deathroll- 82,000 Damage, 250% inflicts Wounded: Maimed, 200% inflicts Fatigued: Stun, Physical & Water, 200,000 MP
Smoke Revelation- Scans target's stats, Air & Darkness, 100,000 MP
Voodoo Doll- 100% inflicts Instant Death on target individual whose stats have been scanned by caster, Darkness, 10,000,000 MP
Crocodile's Variable Curse- 12,000 SPI Damage, -6,000 to any one stat, inflicts any three minor or moderate negative status effects, stacks 5 times, Magic & Darkness, 20,000,000 MP
Murkwater- 80,000 Damage, 200% inflicts Drowning, 200% inflicts Imparied: Blind, inflicts Hexed, Water or Water & Darkness, 10,000,000 MP
Bloodburn Gigaslash- 100,000 Damage, this action deals double Damage to targets below Level 80, 40,000,000 HP
Drops-
2,145,000 Gold
214,500 XP
*Khromanokt, Emperor of the Undead
Level 59 Boss
Undead, Darkness
HP- 205,188,315
MP- 205,116,334
STR- 81,900
AGI- 80,335
CON- 79,050
MIN- 85,218
SPI- 85,211
XP- 0
Defense- 33,001
Defense against Stat Damage- 10,800
Critical Chance- 90%
Resilience- 100%
To Hit- 210%
Dodge- 100%
Resistances and Immunities- Absorbs Darkness, 180% Ice Resistance, 180% Electrical Resistance, 100% Technology Resistance, 100% Physical Resistance, 50% Light Weakness, Wounded Immunity, 140% Moderate Status Effect Resistance, 50% Instant Death Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Emperor of the Undead- Possessor's allies have their stats and Damage dealt doubled, Possessor summons 5 Vampire Count, 5 Lich, 5 Bane Knight, and 5 Pharoah every 2 rounds at the start of the round, Max 200 of each summoned, Boss Effect
Emperor's Power- Possessor is Immune to individuals below Level 20, Constant Effect
Rule Over Undead- Possessor makes all decisions for Undead in the same battle as possessor who are below Level 60 and who are not Immune to Dominion, Constant Effect
Imperial Aura- Possessor's allies gain +8,500 to all stats, Constant Effect
Undying Legions- Possessor may choose at the beginning of any round to give any of possessor's non-unique Undead allies an ability called 'Unit' with the text 'This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 4 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds' that is a Unit Effect, Constant Effect
All Shall Rise- Whenever possessor kills an opponent below Level 60, possessor may choose to consume its corpse and summon a Vampire Count, Lich, Bane Knight, or Pharoah, Max 200 of each summoned, Constant Effect
Dismissal- If none of possessor's opponents are units, possessor removes all buffs from sources below Level 60 from possessor's opponents who are below Level 60 at the start of each round, Constant Effect
Legions Died to Seal Him Away- Possessor takes double Damage, to a max of 20,000,000 additional Damage, from Units, Possessor may not act more than 3 times in a round if any of possessor's opponents are Units, Constant Effect
Abilities-
Rod of the Emperor of the Undead- 75,000 Damage, 100% inflicts Voidstruck, Darkness or Darkness & Physical, 0 MP
Imperial Decree- All of caster's allies gain +4,000 to all stats, Caster chooses the name of an ability, and individuals must pay 100,000 HP to use abilities with that name, with a buff applied to caster tracking said effect, stacks 20 times in regards to the buff, stacks 5 times per ability name chosen, stacks 20 times across all chosen ability names, 1 hit against 500, Nobility or Air, 410,000 MP
Proclamation- All individuals in battle either gain +9,000 or suffer -9,000 to a single stat, with the plus or minus being able to differ between targets but the stat having to remain the same across all targets, stacks 5 times across all stats, 1 hit against 5,000, Air or Psychic or Darkness or Nobility, 350,000 MP
Black Dawn- All Undead regenerate 20,000,000 HP at the start of the next round, All Undead gain +18,000 to all stats during the next round, does not stack, Darkness, 5,400,000 MP
Repulsion Field- Targets, if below Level 60, may not target caster next round, May not affect the same targets two rounds in a row, does not stack, Warding or Warding & Physical & Air, 630,000 MP
Ancient Gift- Target gains +8,500 to all stats an +20% to either Critical Chance, Resilience, To Hit, or Dodge, stacks 5 times, Darkness or Earth or Magic or Darkness & Earth & Magic, 675,000 MP
Word of Dust- 105,000 Damage, Target loses all buffs from sources below Level 60, If target is Level 60 or lower, all of target's summons who are below Level 60 are unsummoned, Destruction or Darkness & Destruction, 975,000 MP
Mass Direct- Targets may each immediately perform an additional action after this action, 1 hit against 200, Cannot target caster, Air or Darkness, 500,000 MP
Legions, Rise!- Caster summons 5 Vampire Count, 5 Lich, 5 Bane Knight, and 5 Pharoah at the start of each round, Max 200 of each summoned, Darkness & Earth, 1,250,000 MP
Drops-
2,265,000 Gold
265,500 XP
*Krol-Iboggi, Corpse Titan
Level 59 Boss
Golem, Darkness
HP- 225,403,208
MP- 186,335,212
STR- 85,900
AGI- 82,223
CON- 84,445
MIN- 76,101
SPI- 80,005
XP- 0
Defense- 33,015
Defense against Stat Damage- 10,805
Critical Chance- 110%
Resilience- 118%
To Hit- 217%
Dodge- 59%
Resistances and Immunities- Absorbs Darkness, 100% Ice Resistance, 100% Electrical Resistance, 100% Earth Resistance, 50% Physical Resistance, 50% Light Weakness, 50% Fire Weakness, 100% Life Weakness, Wounded Immunity, Voidstruck Immunity, 150% Moderate Status Effect Resistance, 20% Dominion Resistance, 20% Cursed Resistance, 50% Instant Death Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity
Prime Attribute- Strength + Strength
Constant Effects-
Corpse Titan- Possessor's allies have their HP doubled, Possessor gains the subtype Undead, Boss effect
Corpse-Legion Body- Whenever possessor takes Damage that is not Light, Fire, or Life element, possessor may summon Undead from the Enemy List that are below Level 60 whose total natural HP is no greater than the quantity of HP that possessor lost, Max 2,000 summoned, Constant Effect
Titanic Size- Possessor gains +225,000,000 HP, +20,000 STR, +20,000 CON, and may choose to count as up to 80,000 individuals in possessor's row for row-order-purposes, Constant Effect
Great Power- Possessor gains +15,000 to all stats, Possessor is Immune to individuals below Level 30, Constant Effect
Funerary Hivemind- Possessor gains 3 additional actions per round, Constant Effect
Undead Assimilation- Possessor heals 10,000,000 HP at the start of every round for each Undead present, to a max of 200,000,000 HP, Constant Effect
Failed Assimilation of Life Force- If any of possessor's opponents are Life element Undead, possessor's HP is halved is the start of every round, rounded down, and possessor's 'Undead Assimilation' ability may not heal possessor, Constant Effect
Abilities-
Great Fist- 80,000 Damage, Inflicts Fatigued: Stun, Physical or Darkness or Physical & Darkness, 0 MP
Eight Arm Smash Combo- 88,888 Damage, 200% inflicts Fatigued: Stun, 7 additional hits divided among 7, Physical or Darkness or Physical & Darkness, 0 MP
Earth-Cracking Fist- 85,000 Damage, 100% inflicts Entombed, 1 hit against 500,000, Earth or Earth & Physical, 33,000 MP
Million Wailing Corpses- 90,000 Damage, 9,000 MIN Damage, 1 hit against 1,000,000, Psychic & Darkness or Sonic, 500,000 MP
Strike Which Slays the Wooden Giant- 90,000 Damage, Target obtains a non-stacking debuff that causes its possessor to treat HP bonuses provided by items equipped by its possessor as equal HP penalties instead, Physical & Destruction, 460,000 MP
Swat- 60,000 Damage, 200% inflicts Fatigued: Stun, 100% Cancels target's action if target is below Level 60 and target's action is not Light, Fire, or Life element, May only be used as a pre-emptive counter, Physical or Physical & Darkness, 100,000 MP
Drops-
2,265,000 Gold
265,500 XP
*Nega-Lili (Level 59 Version)
Level 59 Boss
Daemon, Light
HP- 217,115,400
MP- 185,337,600
STR- 88,900
AGI- 87,500
CON- 88,600
MIN- 75,200
SPI- 75,200
XP- 0
Defense- 36,500
Defense against Stat Damage- 11,900
Critical Chance- 118%
Resilience- 118%
To Hit- 190%
Dodge- 90%
Resistances and Immunities- Absorbs Light, Absorbs Fire, 90% Physical Resistance, 90% Glory Resistance, 100% Darkness Weakness, Immune to all minor and moderate status effects except Voidstruck, 15% Major Status Effect Resistance, Immune to stat damage
Prime Attribute- Strength + Strength
Constant Effects-
Champion of Michael Helios- Possessor is considered to be a devout worshipper of Michael Helios, Possessor gains +40,000 to all stats while in a Zone of Light, Boss Effect
Brutal Pugalist- Possessor's offensive actions gain 2 hits against 1 while possessor is in the front row, Constant Effect
Summon-Banishing Fire-Field- Summons and pets below Level 80 cannot effect possessor, All summons below Level 80 are unsummoned at the start of each round, Possessor's opponents pets are unequipped at the start of each round if said opponents are below Level 80, Whenever a summon is unsummoned in the same battle as possessor, its controller takes 1,000,000 Flat Fire & Light element Damage, Whenever a pet is unequipped in the same battle as possessor, its controller takes 1,000,000 Flat Fire & Light element Damage, Constant Effect
Obsessive Hatred of Darkness- Possessor may not target non-Darkness-element opponents with actions if any of possessor's opponents are Darkness element, Constant Effect
Solo-Operator- Possessor gains an additional action, to a max of 7 additional actions, for each opponent possessor possesses, Constant Effect
Clone-Resistant- Possessor cannot be replicated by sources below Level 100, Constant Effect
Brutally Serious- Possessor is afflicted with Confusion: Berserk as an effect that bypasses possessor's Resistances and Immunities at the start of each round if any of possessor's opponents is in Clown Mode, Possessor deals 100,000 additional Damage to individuals who are in Clown Mode, Constant Effect
Self-Righteous, But Willing to Compromise Ideals if She Thinks She's In a Pinch- Possessor cannot obtain buffs from allies if possessor is at over half of possessor's Max HP, Constant Effect
Can't Stand Nega-Kit- Humanoids who are devout worshippers or Naria Zalderos or are Spatial element deal double Damage to possessor, to a max of 5,000,000 additional Damage, Constant Effect
Distrusts Golems- Possessor obtains -5,000 MIN if any of possessor's allies are Golems, Constant Effect
Abilities-
Enraged Headbutt- 105,000 Damage, 100% inflicts Fatigued: Stun, Physical, 0 MP
Fast Jab- 108,000 Damage, this action's target's Dodge is considered to be 90% lower against this action, Physical, 0 MP
Sunfire Fist- 108,000 Damage, 100% inflicts Fatigued: Stun, 100% inflicts Burning or Awestruck, Fire & Light or Fire & Light & Physical, 0 MP
Sundering Blow- 110,000 Damage, Destroys one non-unique item equipped by target that is worth under 50,000,000 Gold, Physical & Destruction, 90,000 MP
Dischord Eyes- 10,000 MIN Damage, 100% inflicts Confusion, Chaos & Psychic, 70,000 MP
Float Like a Spaceship, Sting Like the Sun- Caster gains +59% Dodge, +59% To Hit, and +59% Critical, does not stack, Fire & Physical & Light, 87,000 MP
Sealing Fist of Helios- 110,000 Damage, inflicts Awestruck: Sealed on Demons, Devils, Daemons, Undead, Darkspawn, and Darkness-element targets, Light or Light & Physical, 110,000 MP
Fire-Hurricane Spin Kick- 110,000 Damage, 100% inflicts Burning, 1 hit against 100,000, Fire, 200,000 MP
Counter-Fist: City-Breaker Style- 110,000 Damage, target obtains a debuff that provides -25,000 Defense, may only be used as a counter, Physical & Earth, 100,000 MP
Create Healing Glyph- Caster obtains a buff that causes caster to regenrate 5,000,000 HP at the start of every round, stacks 5 times, Light & Magic, 400,000 MP
Glorious Hyperspeed Beatdown- 110,000 Damage, 1-15 (randomly determined) hits against 1, Physical, 800,000 MP
Artifact-Negation Flare- All artifacts wielded by individuals below Level 80 are removed from the thread, Light & Glory, 50,000,000 MP
Drops-
2,700,000 Gold
270,000 XP
*Nega-Tolva (Level 59 Version)
Level 59 Boss
Animal, Light
HP- 217,000,000
MP- 217,000,000
STR- 88,000
AGI- 2,000
CON- 88,000
MIN- 88,000
SPI- 88,000
XP- 0
Defense- 36,500
Defense against Stat Damage- 11,900
Critical Chance- 118%
Resilience- 118%
To Hit- 218%
Dodge- 118%
Resistances and Immunities- Absorbs Fire, Absorbs Ice, Absorbs Electrical, Absorbs Acid, Absorbs Light, Absorbs Darkness, 99% Physical Resistance, 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance
Prime Attribute- Any One
Constant Effects-
Multiclassed Into Horse For Higher Stats- Possessor gains +88,000 STR, CON, MIN, and SPI, Constant Effect
Never Bases Anything On His Dump Stat- Possessor's turn-order-determining stat is Spirit, Possessor is Immune to AGI Damage, If an opponent would check possessor's Agility or use it in a calculation, it checks or uses possessor's Mind instead, Constant Effect
Half-Celestial- Possessor gains the subtype Celestial, gains +30,000 to all stats, gains Awestruck Immunity, gains Light Immunity, gains Hope Immunity, and deals 1,000,000 additional Damage to Demons, Constant Effect
Half-Troll- Possessor resurrects itself at the start of each round if not killed by a Fire-element action, this does not prevent or delay the checking of battle win conditions, Constant Effect
Half-Flame-Giant- Possessor cannot be negatively effected by Fire-element action, Constant Effect
Half-Dragonspawn- Possessor gains the subtype Dragon and the Prime Attribute 'Two Highest Stats', Constant Effect
Half-Wereyak- Possessor gains +30,000 Defense, Possessor's opponents of equal or lower Level have a 5% chance of having their actions skipped, with things that would occur before and after said actions still occurring, Constant Effect
Lich-Mind- Possessor gains 50% Resistance to actions that include spells, Posessor gains +60,000 MIN, Possessor gains Instant Death Immunity and Insanity Immunity against sources that do not involve at least one nonbase element and at least one nonbase spell subtype, Constant Effect
Ubergestalt Powerset- Possessor gains an additional action each round (which may not be used if possessor used the ability 'Azure-Dragonkin Magical Power-Grab' earlier in the round), Possessor counts as possessing the Adept-tier and name-tier abilities from all base classes, Constant Effect
Wish-Contengencied Reality Supplement Data Matrices- At the start of each round, possessor may replicate the action of one entity fightable for drops on the Enemy List that is below Level 60 as though a copy of said entity were performing said action, This action may be delayed up to 5 rounds, with its performer counting as still being present and alive so long as possessor is still present and alive, Constant Effect
Player-Self Rejects Social Skill Uses Against Character- Possessor may make decisions as though it were not affect with Charm, Confusion, or Dominion, Constant Effect
Always Has Pizza and Green Fizzi-Dew- Possessor regenerates 20,000,000 HP and MP at the start of each round, Constant Effect
Nat 20- Each time possessor performs an attack, a random value between 1 and 20 is generated, and said attack automatically hits and is a critical if a 20 is generated, Constant Effect
Adopted by Cat-Gnomes to Access the Luck Powers of a Cat Demigoddess Who Appeared in an Obscure Adventure Once Through a Rules Loophole- Once per round, possessor may determine the result of a random roll, Constant Effect
Took an 'Intolerence to Being Stung by Unique Bees' Flaw in Exchange for Scan-Immunity on Odd-Numbered Rounds- Possessor loses the ability 'Never Bases Anything On His Dump Stat' if damaged by a unique individual whose name includes 'Bee' or who is in 'Form of Bee' stance, Possessor is afflicted with Venom if damaged by a unique individual whose name includes 'Bee' or who is in 'Form of Bee Stance', Possessor's stats cannot be scanned on odd-numbered rounds, Constant Effect
Abilities-
Supreme Slaughter-Run With Double-Greatchain-Axes- 100,000 Damage, caster gains an additional action, to a max of 200 additional actions per round, if this action killed any opponent, 1 hit against all opponents, Physical & War, 0 MP
Azure-Dragonkin Magical Power-Grab- Caster obtains an Ability or Constant Effect possessed by target opponent that is below Level 100 as a buff, this action may not be performed if any opponent possesses the ability 'Litigamancer' or is Law element, Stacks 20 times, Hax, 0 MP
Find National Capital (Supplemented With Nova-Flare War-Extension Blastwave)- All opponents of caster are dealt 50,000,000 Fire & Energy & Spatial element Damage if a Large Structure is present in any battlespace in the same battle, Fire & Energy & Spatial, 5,000,000 MP
Frigid Beam- 8,000 CON Damage, This action ignores its target's Defense against Stat Damage, Ice & Magic, 2,000,000 MP
Pazuzu Bargain- Caster replicates the effect of three actions performable by entities on the Enemy List that are below Level 80 and normally fightable for drops as though copies of those entities that also possessed the subtype Arch Demon performed those actions, Darkness, 5,000,000 MP
Drops-
5,400,000 Gold
540,000 XP
*Nega-Zwei (Level 59 Version)
Level 59 Boss
Golem & Human, Warding & Glory
HP- 217,000,000
MP- 217,000,000
STR- 80,000
AGI- 79,000
CON- 87,000
MIN- 82,000
SPI- 78,000
XP- 0
Defense- 36,500
Defense against Stat Damage- 11,900
Critical Chance- 100%
Resilience- 118%
To Hit- 200%
Dodge- 118%
Resistances and Immunities- Physical Immunity, Fatigued Immunity, Pain Immunity, Confusion Immunity, Poison Immunity, Paralyzed Immunity, Impaired Immunity, Diseased Immunity, Wounded Immunity, Petrified Immunity, 236% Minor Status Effect Resistance, 118% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Any One
Constant Effects-
Obdurate- Possessor cannot be Criticalled, Possessor takes 75% Damage from attacks, Possessor gains +118% Resilience, Possessor gains +360,000 Defense, Possessor gains +11,900 Defense against Stat Damage, Constant Effect
The Armor and the Woman Who Wears It- Possessor gains +200,000,000 HP, Possessor gains the subtype Armor and may choose to not count as a Human and/or Golem, Possessor counts as wearing a Grand Armor, Possessor gains +300,000 Defense, Constant Effect
Patient Sentinel of the Ages- Possessor's delayed attacks deal 1,000,000 additional Damage for each round they are delayed, Possessor may delay its actions up to 200 rounds, Constant Effect
Ever-Returning to an Unmarred State- Possessor is cured of up to 5 (debuffs or minor or moderate negative status effects) from sources below Level 80 at the start of each round, Possessor regenerates 21,000,000 HP and MP at the start of each round, Constant Effect
Abilities-
Devastator Barrage- 110,000 Damage, 15% inflicts Crippled: Devastated, 1 hit against 200,000, Technology & Fire, 0 MP
Impalement Blaster- 110,000 Damage, 11,000 CON Damage, 300% inflicts Wounded, Fire & Physical or Fire & Physical & Technology, 0 MP
Great Wall- Caster and caster's allies have their Defense multiplied by 10 (to a max of 10,000,000 additional points) as a non-stacking buff that lasts 5 rounds that does not apply against sources in the back row of its possessor's row-order formation, Warding & Glory, 10,000,000 MP
Reflectma- Targets gain a non-stacking buff that causes its possessors to reflect the next offensive action that targets them, 1 hit against 200,000, Warding & Mystic & Spatial, 15,000,000 MP
Restoration of Form- Target regenerates 21,000,000 HP and is cured of all (debuffs and minor and moderate status effects) on it with sources below Level 80, Warding or Life or Earth, 7,500,000 MP
Lifegate- Target individual that was killed by a source below Level 80 is resurrected and then regenerates 25,000,000 HP, Life & Mystic, 30,000,000 MP
Fortify- Targets obtain +30,000 Defense and cannot be criticalled, lasts 5 rounds, 1 hit against 5,000, Warding, 1,000,000 MP
Drops-
2,700,000 Gold
270,000 XP
*Noel
Level 59 Boss
Santa, Hope
HP- 205,446,308
MP- 205,221,734
STR- 85,100
AGI- 160,200
CON- 83,700
MIN- 83,600
SPI- 240,000
XP- 0
Defense- 36,500
Defense against Stat Damage- 34,500
Critical Chance- 236%
Resilience- 236%
To Hit- 336%
Dodge- 236%
Resistances and Immunities- Absorbs Hope, Light Immunity, Ice Immunity, 90% Earth Resistance, 100% Energy Weakness, 356% Minor Status Effect Resistance, 180% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Spirit * 2 + Agility
Constant Effects-
Round the World in One Night- Possessor's turn order determining stats are (Spirit * 2) and Agility, Possessor may choose, instead of taking normal actions each round, to take one action per individual in the same battlespace as possessor, targeting each individual except itself with a max of one action during the round (and targeting itself with attacks as part of a max of one action of the round, as well as targeting itself alone with an action a max of one action of the round), Constant Effect
But First, Noel- If possessor would be targeted by an action but has not acted yet this round, possessor may take the next action that possessor possesses in the existing action order if such an action exists (with this being able to move up to 200 actions per round), Constant Effect
Seasonal Dependence- Possessor obtains -25,000 to all stats if Call Unto Seasons: Spring or Call Unto Seasons: Fall has been cast, Possessor's stats are halved if Call Unto Seasons: Summer has been cast, Possessor takes *10 Damage from individuals who have cast Call Unto Seasons: Summer, Constant Effect
Wings of Hope and Cheer- Possessor obtains +698,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Still Getting the Hang of Timezones- Possessor may not target Time element individuals or individuals with 5 or more Temporal Primarch or Chronomancer abilities with more than one action (across all such individuals) per round, Constant Effect
Abilities-
Hollyblade- 105,000 Damage, 300% may inflict Charm or Poison, Earth or Hope, 0 MP
Holly Word- 105,000 Damage, Inflicts Awestruck: Sealed and Fatigued: Stun, Target cannot perform Evil element actions that cost more than 0 MP, Sonic & Earth & Hope, 0 MP
Merry Carols- 105,000 Damage, Heals, Inflicts 3 minor positive status effects, 1 hit against 500,000, Hope & Sonic, 0 MP
A Gift for You!- 105,000 Damage, May Heal, May inflict any one minor or moderate status effect, Any combination of base elements, 0 MP
Spike the Buffs- All buffs with target as a source gain 'when this buff is applied, target is afflicted with Poison: Drunk', Hope & Water & Acid, 0 MP
Songs of Praise- Removes all debuffs from targets, +83,000 to all stats, Targets obtain a non-stacking buff that makes buffs they apply unable to be removed by opponents of their source who are below Level 100, does not stack, 1 hit against 500,000, Hope & Sonic & Light, 2,000,000 MP
Holiday Holly Wedlock Trap - Target two individuals have one of their stats, their HP, or the MP linked, Hope or Earth or Fire or Fate, 1,000,000 MP
Cold Winter's Night- 105,000 Damage, 300% inflicts Frozen, This action counts as a casting of Call Unto Seasons: Winter, 1 hit against 5,000, Ice, 5,000,000 MP
White Hymn- 105,000 Damage, Deals 10,000,000 additional Damage to bosses, Removes 1 debuff that each target below Level 80 inflicted, 100% inflicts Awestruck, Zealblasted, Suffocation: Sonic Whiplash, or Frozen, 1 hit against 5,000,000, Any combination of Ice, Sonic, Hope, and Light, 10,000,000 MP
Drops-
8,100,000 Gold
810,000 XP
*Professor Lemarr
Level 59 Boss
Human, Earth
HP- 568,000,000
MP- 542,800,000
STR- 86,000
AGI- 86,100
CON- 85,000
MIN- 86,100
SPI- 84,300
XP- 0
Defense- 35,500, +70,000 against Base Elements
Defense against Stat Damage- 6,000
Critical Chance- 118%
Resilience- 118%
To Hit- 218%
Dodge- 118%
Resistances and Immunities- 80% Psychic Resistance, 50% Earth Resistance, 50% Light Resistance, 50% Darkness Resistance, 50% Acid Resistance, 50% Earth Resistance, 50% Water Resistance, 114% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Mind or Agility
Constant Effects-
Conspirator- Possessor gains +50,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Secret Research- Possessor's allies gain a copy of the Constant Effect 'Professor's Research' possessed by possessor while possessor is present, Boss Effect
Professor's Research- Possessor gains +50,000 MIN and counts as having scanned the stats of each opponent, Constant Effect
Bag of Tricks- Possessor may, before possessor's first action of each round, replicate an action performable by an entity below Level 40 that is normally fightable for drops on the Enemy List as though a copy of said enemy were performing said action, Constant Effect
Seven Secret Medicines- Possessor regenerates 50,000,000 HP and MP at the start of each round, Possessor gains Poison Immunity, Possessor gains Disease Immunity, Possessor gains Fatigued Immunity, Possessor gains Impaired Immunity, Possessor is cured of all debuffs from sources below Level 70 at the start of each round, Constant Effect
Unethical Experimentation- Whenever possessor damages an opponent, possessor may inflict Wounded: Maimed on said target; if said infliction instance is successful, possessor deals 1% additional Damage to said entity in the future (and other entities of the same type from the Enemy List or Zoo Record if said entity is on the Enemy List or Zoo Record) as an effect that stacks 10 times, Constant Effect
Protective Coat- Possessor gains +35,500 Defense and is Immune to individuals below Level 20, Constant Effect
Explorer of the Knot- Possessor gains +140,000 Defense against effects that are attaches to Zones, Constant Effect
Fit Enough to Leap Over Cities and Kick Down Mountains- Possessor gains +80,000 STR, AGI, and CON, Constant Effect
Cunning, Remorseless Mind- Possessor gains +85,000 MIN, Possessor regenerates 5,000,000 MP when possessor kills and opponent, Constant Effect
Let His Dopy Kid Sidekick Take The Bullet- Once per thread, possessor may choose to ignore an offensive action that would target possessor, Constant Effect
Speaks the Tongue of Reptiles- Possessor may gain control of all summoned Reptiles that were summoned by sources below Level 80 at the start of each round, Constant Effect
Possesses the Tacit Military Backup of Fascist Volgenstein- Possessor may summon 1 Human, Robot, or Machine Unit at the start of each round that is below Level 60 and fightable for drops on the Enemy List, Constant Effect
Abilities-
Disarming Whip-Crack- 90,000 Damage, Unequips one of target's weapons if target is below Level 70, Physical or Earth or Air or Sonic, 0 MP
Secret Mortuurian Blade Arts- 110,000 Damage, Inflicts Wounded, Inflicts Wounded: Maimed, Physical or Darkness, 0 MP
Miniature Cannon-Drones- 100,000 Damage, this action may be used as a counter, Technology, 0 MP
Red Ruin Pistol- 110,000 Damage, Damage dealy by this action may not be healed by sources below Level 79, Energy & Destruction, 0 MP
Gentle Caress- Inflicts Charm, Physical, 0 MP
Medusa-Head Amulet- 50% inflicts Petrified, 1 hit against 5, Earth & Magic, 3,000,000 MP
Deathshadow Tea- 35% inflicts Instant Death, Darkness & Water, 3,000,000 MP
Lecture- +68,000 MIN, stacks 4 times, Air or Magic or Psychic, 200,000 MP
Thousand-Path Diamond- Caster enters another battlespace that exists in the same battle, Spatial, 5,000,000 MP
Map of Abyssal Cartography- Caster may create a Zone of Darkness, may create the terrain 'Abyss', and may summon up to 66 Demons below Level 60, Max 666 summoned, Darkness & Astral, 15,000,000 MP
Book of the Prophecies of Lost Taloor- Deals 122,000,000 Flat Darkness & Fire & Destruction & Glory element Damage, this attack is delayed 5 rounds, Darkness & Fire & Destruction & Glory, 60,000,000 MP
Emblem of the Fatal Light- Inflicts Instant Death, Dissolving, and Smitten on all opponents who are not afflicted with Impaired: Blind, Light & Glory, 300,000,000 MP
Heart-Consuming Empowerment Ritual- 100,000 Damage, Caster gains +100,000,000 MP for each target killed, stacks 30 times, Darkness & Physical & Magic, 30,000 MP
Rig Deathtrap- Caster deals 5,000,000 Flat Damage of any base element to the next individual to attack caster and inflicts any one moderate negative status effect on said individual (including Wounded: Bleeding or Wounded: Maimed), stacks 5 times, Earth & Technology, 5,000,000 MP
Wilderness-Action Bug-Unsummoning Spray (Mega-Edition)- Unsummons target Insect, Earth & Air & Technology, 2,000,000 MP
Last Resort Pistol- 100,000 Damage, this attack deals x40 Damage (to a max of 1,000,000,000 additional Damage) if caster is at below 5% of caster's Max HP, Technology, 1,000,000 MP
Koru-Sazmi Body Lock- Target may not act next round if below Level 60 and not Immune to Petrified, Physical, 15,000,000 MP
The Onyx Skull of Doom- Inflicts Instant Death: Doomed, 1 hit against 500, Darkness & Crystal, 5,000,000 MP
Drops-
1,770,000 Gold
177,000 XP
*Raphael, Lord of Gazelles (Blood Mirage Level-Shifted Limited Mode: 'Dance of the Devas' Build)
Level 59, Boss
Deva, Air
HP- 243,555,508
MP- 248,301,302
STR- 32,000
AGI- 57,100
CON- 32,000
MIN- 33,500
SPI- 57,100
XP- 0
Defense- 12,100
Defense against Stat Damage- 3,000
Critical Chance- 59%
Resilience- 59%
To Hit- 59%
Dodge- 108%
Resistances and Immunities- 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Fanciful Dancer- Possessor obtains +59% Dodge and +30,000 AGI, Constant Effect
Abilities-
Flying Ballet Battle-Kick- 60,000 Damage, Physical & Air or Physical & Light, 0 MP
Legendary Performance: 'Prancing Through the Forest as the Wildfire Rages'- Caster creates a Zone of Earth and attaches an effect to it that stacks 5 times per Zone and 5 times across all Zones that deals 120,000 Flat Fire element Damage to each individual in said Zone at the start of each round, Fire & Earth, 1,000,000 MP
Legendary Performance: 'A Catastrophe, Cascading Down Through the Ages' the Interperative Ballad- Inflicts up to 5 moderate negative status effects on target, not including Voidstruck, with said effects copying themselves onto any summons of any individual that possesses them and being unable to be cured or automatically recovered from by sources below Level 60, Earth & Air & Fire & Water & Time, 15,000,000 MP
Legendary Performance: 'Sprinting Across the Savannah, a Tale of Grace'- Caster is afflicted with any two minor positive status effects, Target is afflicted with Charm, Charm: Wanderlust, and Charm: Impressed, Earth, 1,000,000 MP
Legendary Performance: 'The Millionaire's Seventh Lover: A Modern Take on the Tale of Iscanniod and Armentherine'- Inflicts an instance of Charm that ignores the Charm immunities of individuals below Level 55, with said instance of Charm allowing its source to deal 2,000,000 Flat Energy & Fire element HP Drain to its possessor at the start of each round, Fire & Energy, 2,000,000 MP
Legendary Performance: 'Daevic Wardance of the Seventh Wandering Host'- -3,500 to two stats, stacks 10 times, Light & Air, 1,000,000 MP
Legendary Performance: 'Running Across the Holy Domains With Wine and Good News'- Caster summons 200 Devas from the Enemy List below Level 60 that are normally fightable for drops on the Enemy List, Summons summoned through this ability cannot summon, Max 20,000 summoned, Light & Water & Spatial, 6,000,000 MP
Legendary Performance: 'Stamping Out the Ashes of the Fallen Hell'- Caster's Deva allies each gain 3 actions at the end of this action, Light & Earth & Physical, 7,000,000 MP
Drops-
1,770,000 Gold
177,000 XP
*Ryan, The Bowling Wizard (Blood Mirage Level-Shifted Limited Mode: 'Throwin' Stuff' Build)
Level 59, Boss
Human, Physical
HP- 198,000,000
MP- 200,605,332
STR- 33,300
AGI- 33,500
CON- 30,100
MIN- 32,100
SPI- 33,100
XP- 0
Defense- 12,000
Defense against Stat Damage- 3,000
Critical Chance- 65%
Resilience- 59%
To Hit- 218%
Dodge- 59%
Resistances and Immunities- 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance
Prime Attribute- (Agility + Strength) / 2
Constant Effects-
Good Arm, Good Arc- Possessor deals full Damage to targets in the back row, Constant Effect
Throw With Curve- Possessor ignores Defense buffs and Dodge buffs on the targets of possessor's attacks during said attacks that come from other sources, Constant Effect
Abilities-
Bowling Ball to the Skull- 35,000 Damage, 120% inflicts Fatigued: Stun, 100% inflicts Stat Drain: MIN Drain, Physical or Magic or Air, 0 MP
Fling Swords- 46,000 Damage, 100% inflicts Wounded, 2 hits against 20,000, Physical, 100,000 MP
Throw the Bowling Alley- 39,000 Damage, 200% inflicts Fatigued: Stun, 100% inflicts Entombed, 1 hit against 500, Physical & Air, 200,000 MP
Throw Enormous Rocks- 34,000 Damage, 1 hit against 95,000, Earth, 100,000 MP
Fling Magical Stardust- 39,500 Damage, 3,500 SPI Damage, 1 hit against 500,000, Magic & Astral, 500,000 MP
Hurl Spirit Energy- 40,000 Damage, 100% inflicts Awestruck or Voidstruck, May Heal, May remove up to 3 buffs or debuffs from sources below Level 80 from target, Light or Darkness or Magic, 600,000 MP
Drops-
1,770,000 Gold
177,000 XP
(NOT YET DEFEATED)
*Serendil Whitedeath (Blood Mirage Level-Shifted Limited Mode: 'Delighfully Mesmerising Terror Show' Build)
Level 59, Boss
Arch-Demon, Fire
HP- 450,000,000
MP- 461,228,666
STR- 66,666
AGI- 70,001
CON- 66,500
MIN- 73,000
SPI- 66,200
XP- 0
Defense- 24,000
Defense against Stat Damage- 6,000
Critical Chance- 118%
Resilience- 118%
To Hit- 218%
Dodge- 136%
Resistances and Immunities- Charm Immunity, Hexed Immunity, Diseased Immunity, 228% Minor Status Effect Resistance, 118% Moderate Status Effect Resistance
Prime Attribute- Strength or Spirit
Constant Effects-
Irresistable Allure- Possessor has a 100% chance of inflicting Charm and a 20% chance of inflicting Dominion on each opponent at the start of each round, Possessor ignores the Charm Resistance, Charm Immunity, Minor Status Effect Resistance, and Minor Status Effect Immunity of individuals below Level 80, Constant Effect
Heart-and-Soul Syphoning- Possessor obtains +30,000 to all stats for each opponent who possesses a debuff or negative status effect with possessor as a source, to a max of 200 such individuals, Constant Effect
Abilities-
Backup Weapon: Hypersharp Truemetal Greatsword- 120,000 Damage, 200% may inflict Wounded, Physical or Metal, 0 MP
Dominion Voice- 75% inflict Dominion, 200% may inflict Charm, Caster may give target an additional action after this action if target is an opponent of caster, Air or Fire or Darkness or Psychic or Sonic, 0 MP
Sexy Wink- 200% inflicts Charm, 200% inflicts Charm: Lust, status effects inflicted by this action may not be cured (or naturally wear off) until a round 5 or more rounds after their infliction, Fire or Darkness, 0 MP
Tantalizing Mindfog- -3,000 MIN, 200% may inflict Charm, 200% may inflict Stat Drain: MIN Drain, 1 hit against 50,000,000, Psychic & Air or Psychic & Fire, 3,000,000 MP
Seven Temptations- +66,666 to all stats, Any individual with seven stacks of this debuff on them who is below Level 80 is defeated, stacks 7 times, Darkness, 7,666,666 MP
Soul Decay- -6,000 SPI, 200% inflicts Hexed, 200% inflicts Stat Drain: SPI Drain, stacks 12 times, Darkness or Darkness & Magic or Light & Magic, 4,000,000 MP
Light the Heart Afire- Deals 45,000,000 Flat Fire element Damage to all individuals afflicted with Charm with caster as a source, also inflicting Burning on all such individuals, Fire, 18,000,000 MP
Ripping the Heartstrings Into a Bloody Mess- 75% inflicts Instant Death on target individual afflicted with Charm or Dominion with caster as a source, Physical & Blood & Darkness & Fire, 7,000,000 MP
Heartbreaker- Inflicts Crippled on target individual who is afflicted with Charm on Dominion, Darkness & Psychic & Physical, 6,000,000 MP
Chaos Claw- 110,000 Damage, Inflicts 4 random moderate negative status effects, Target cannot summon for 3 rounds, Resistances target gains from equipped items are halved, does not stack, Chaos, 5,000,000 MP
Ode to Violent Hatred- 110,000 Damage, -3,000 STR, -3,000 CON, 200% inflicts Confusion: Berserk, 100% may inflict Wounded: Bleeding or Mindblasted, 1 hit against 500,000, Darkness & Psychic & Sonic & Air & Physical, 4,500,000 MP
Drops-
3,540,000 Gold
354,000 XP
*Wayne A. Baxler (Blood Mirage Level-Shifted Limited Mode: 'Calling In The Big Guns' Build)
Level 59, Boss
Human, Technology
HP- 225,888,607
MP- 246,555,305
STR- 33,000
AGI- 35,600
CON- 33,200
MIN- 38,700
SPI- 35,500
XP- 0
Defense- 12,000
Defense against Stat Damage- 3,000
Critical Chance- 59%
Resilience- 59%
To Hit- 159%
Dodge- 59%
Resistances and Immunities- Charm Immunity, 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance
Prime Attribute- Mind or Agility
Constant Effects-
Bascaradine Cross-Dimensional Communicators- Individuals below Level 60 may not counter possessor's actions that summon, having 'Call In' in their name, or have 'Fading Call' in their name, Constant Effect
Abilities-
Matter-Disruption Handcannon Hidden Behind the Desk- 60,000 Damage, 100% inflicts Antimatter, Technology or Energy, 0 MP
Deploy Mechs- Caster summons 20 Robots below Level 60 that are normally fightable for drops on the Enemy List, Technology, 5,000,000 MP
Call In Bascaradine Mercenary-Army Dropships- Caster summons 20 Units below Level 60 that are normally fightable for drops on the Enemy List, Technology, 5,000,000 Gold
Call In Bascaradine Land-Destroyer Gun Helicopters- 55,550 Damage, 3 hits against 5,000,000, Caster destroys up to 20 zones, terrains, or phantom terrains craeted by sources below Level 20, Technology & Earth & Fire, 15,000,000 MP
Call In the Bascaradine Decadestructo Beam-Mortar- Deals 28,000,000 Flat Technology & Energy element Damage, this action may only be used once every 5 rounds, 1 hit against 5,000, Technology & Energy, 30,000,000 MP
Fading Call: Fist-Mech Ninja Legion- 60,000 Damage, 1 hit against 80,000, This action gains +80% To Hit, 100% inflicts Confusion: Surprise and Fatigued: Stun, this action counts as coming from a Level 55 Robot and counts as involving a Ninjutsu spell, Technology & Darkness & Air, 5,000,000 MP
Call In Noise Satillite- 200% inflicts Impaired: Deaf, 200% inflicts Confusion: Fear, 150% inflicts Confusion, 1 hit against 50,000,000, Technology & Sonic, 250,000 MP
Call In Salvage Crew- Caster removes target Robot corpse and then, provided said corpse-removal was successful, causes every allied Robot or Machine to regenerate 20,000,000 HP and summons a Robot or Machine from the Enemy List that is below Level 60 and normally fightable for drops, Technology, 500,000 MP
Drops-
1,770,000 Gold
177,000 XP
*Wemblick Batsby (Blood Mirage Level-Shifted Limited Mode: 'Generous Host With Classy Associates' Build)
Level 59, Boss
Human, Technology
HP- 261,257,000
MP- 284,257,000
STR- 32,100
AGI- 32,200
CON- 31,100
MIN- 46,500
SPI- 73,000
XP- 0
Defense- 12,100
Defense against Stat Damage- 3,000
Critical Chance- 59%
Resilience- 59%
To Hit- 159%
Dodge- 59%
Resistances and Immunities- 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Well-Connected Gentleman- Possessor may summon up to 5 Humans or Humanoids below Level 60 that are normally fightable for drops on the Enemy List at the start of each round, These summons may not summon non-clockworks and may not give possessor additional actions, Max 80 summoned, Boss Effect
The Castle of Mr. Wemblick Batsby- At the start of battle, possessor sets the terrain to 'Clockwork Castle' and attaches a non-stacking effect to said terrain that prevents other terrains, phantom terrains, or zones from being created, prevents effects from being attached to itself by sources whose name does not include 'Batsby' or 'Radaum', prevents itself (including both the effect and the terrain) from being destroyed by sources below Level 60, and gives Clockwork summons +# to all stats, and gives both its creator and all Clockwork summons 15% Aerial Resistance, Constant Effect
Buzz to Enter (Triple Porticullus Defense)- Possessor may ignore non-Electrical element actions on the first three rounds of battle if the terrain or phantom terrain is 'Clockwork Mansion', Constant Effect
In a Castle- Possessor gains the subtype Large Structure and +25,000 Defense if the terrain or phantom terrain is set to 'Clockwork Castle', Constant Effect
Moat Full of Deadly Monsters- Possessor may summon up to 5 Aquatics below Level 60 that are normally fightable for drops on the Enemy List at the start of each round if the terrain or phantom terrain is set to 'Clockwork Castle', These summons may not summon non-clockworks and may not give possessor additional actions, Max 80 summoned, Constant Effect
Abilities-
Rotating Clockwork Cannons- 65,000 Damage, this action gains +59% To Hit, Technology or Technology & Physical or Technology & Earth, 0 MP
Host a Gala- Caster's allies regenerate 20,000,000 HP and MP and are cured of one debuff from a source below Level 60, one minor negative status effect, and one moderate negative status effect, Earth or Water or Air, 0 MP
Clockwork Telephone- Caster summons 1 Human, Humanoid, or Clockwork below Level 60 that is normally fightable for drops on the Enemy List, Max 200 summoned, Technology, 0 MP
A Device from the Crafters of Nexus- Caster creates and uses a charge of a Temporary version of any Invention consumable that is in-stock in the Shop and worth under 45,000,000 Gold, Caster counts as posessing an additional ally until the end of the round as a buff that stacks 80 times, Technology, 0 MP
Variable Research-Assisting Fading Call: The AWESOME SQUAD!- Caster replicates one action performable by each of the entities 'Mrs. Wonderful', 'Angry Puma', and 'Surprising Robot' found on the Boss List as though copies of said bosses were performing said actions, Caster counts as possessing 3 additional allies until the end of the round as a non-stacking buff, Energy & Technology, 15,000,000 MP
Variable Research-Assisting Fading Call: Jacques Radaum- Caster replicates one action performable by the entity 'Jacques 'Silvertooth' Radaum' found on the Boss List as though a copy of said boss was performing said action, Caster counts as possessing 1 additional allies until the end of the round as a non-stacking buff, Technology & Darkness, 15,000,000 MP
The Vacation Cannon- Target individual, provided that it is not the last unique non-pet, non-summon on its side, is afflicted with an instance of Vanished that lasts for 3 rounds and, when removed, causes its possessor to regenerate 200,000,000 HP and MP, Water & Earth & Spatial, 80,000,000 MP
Assisted Research- Caster gains +70,000 MIN, this buff stacks a number of times equal to the greatest number of allies that its caster has simultaneously possessed at any point during the current round or the 5 rounds numerically prior to it (to a max of 80 times), Technology or Psychic, 5,000,000 MP
Drops-
1,770,000 Gold
177,000 XP
(NOT YET DEFEATED)