Pella- The Rain Curse (The town of Pella experienced unending rainfall for weeks on end. Through the efforts of Remalius, the curse was broken and the culprit found- Felimber, a cat-spirit that controlled the weather, who cursed the town after his mask was stolen. The thief was apprehended and reparations were made, solving the problem)
Exga Village- The Faceless Swordsmen (Mysterious faceless swordsmen appeared around the Rosebay Fields near Exga Village, attacking the infrequent travelers and merchants that passed through the country roads. Silent One visited the Fields, entered the Spirit World it acted as a gate to, and destroyed both a shrine and a spirit-world army apparently intent on invading the human world, defeating their commander and taking his banner)
Exga Village- A Burning Problem (Fires springing up around the village and increasing in severity caused the loss of two farmhouses. Vrishni investigated, and, with the help of a strange, wandering young man with a box on his back, ventured into the adjoining Rosebay Fields and the Spirit World to defeat the Emberflies responsible and tackle the things drawing them so close to the boundary of Human and Spirit worlds, defeating and managing to recruit a slightly abrasive lantern-spirit in the process)
Pella- A Case of Low Spirits (Remalius returned to Pella to see how well it was recovering from the curse of rain and offered to help subdue some unruly spirits with Ella and Finn. In doing so, he released Moon Mana into the world so heavily governed by lunar activity, propogating it throughout the world, creating the Pella Moonforest and ushering in the start of the Grand Lunar Age.)
Clavia- A Daemonic Delegation (Vivian Green and Obernath, delegates from the Fulsome Industry, arrive to bargain with the heads of House Clavis to gain a foothold on the world. They find no success, but an unexpected invitation leads them in another direction...)
Clavia- An Inconvenient Obstacle- A Corrupt Cause (A shady job posting by the Clavia Spirit Hunter's Association leads to a series of assassinations with the eventual goal of one of House Clavis themselves. Gillian took the job with significant ulterior motives in mind, spreading Corruption in her wake and eventually clashed with Roy in a climactic battle inside the Corruption-ravaged shell of the Sera Clavis Estate.)
Clavia- An Inconvenient Obstacle- The Race Is On (A shady job posting by the Clavia Spirit Hunter's Association leads to a series of assassinations with the eventual goal of one of House Clavis themselves. Roy endeavoured to get there before the mysterious first party and managed, against all odds, to proceed and succeed without killing anyone except his rival, making great strides in Anti-Corruption Dark Magic in the process)
The Gate Complex- A Clown for a Clown (Caroline the Clown, looking for Lili in places she knows she's been, failed to locate her prospective goddess but instead had a friendly chat with the gate complex's staff, learning about Seirei and teaching them about Nexus in return)
Clavia- Short Tamers, Shorter Tempers (Zweirugi is sent to help a teacher at Clavia's Academy for the August Order of Spirit Tamers, and finds missing children, obstructive bureaucracy, and recalcitrant faculty. The trail leads to the ancient Clavia Undercity, a long-abandoned ruin from the Nightmare Moon Era...)
The Seed Rains- Exploring the Rains- Time's Broken Reflection/The Descent of the Fuchsia Tower (Kit and Kelver visit to experience the Seed Rains. Kelver, upon hearing a local lumberjack's stated mission to fell trees immediately attacked with a group of Treants, only to be sharply rebuffed by the combined forces of the lumberjack and the Clavia Guard. While fleeing, a mysterious tower plunged from the Rains and landed on the unfortunate druid. Meanwhile, Kit teleported to the middle of a forest, attempted to rewind time and met interference that broke a hole in the fabric of reality, leading to a very strange place indeed- The Epoch's Reflection.)
The Seed Rains- Exploring the Rains- To Pella's Defense (Remalius, hearing of the Rains' possible threat to Pella, ventured forth to the town, only to find it overrun with a strange dreamworld-generating vine. In attempting to fix the problem he successfully freed the townsfolk, but, unbidden, infused Finn Fein with a large quantity of the dreamworlds' mana, turning him into an Aptim- a half-spirit outcast.)
The Seed Rains- Exploring the Rains- The Dragon and the Fuchsia Tower (Celiria arrived to explore the world and the Rains and encounters the Fuchsia Tower. Taking a shortcut to its upper floors through the overgrowth-causing rainclouds, the dragon fell afoul of its residents.)
The Seed Rains- Exploring the Rains- Tia Teleste and the Shrine of Moons (Kelver- this time disguised in a Tia costume and presenting himself to an inexperienced clerk as 'Tia Teleste' in order to avoid recognition from his previous misdeeds- picked an odd plant and was whisked off to a distant, ancient dungeon.)
The Seed Rains- Exploring the Rains- Rivals Ride Forth (Sir Hector Hastingford- of the Axelbury Hastingfords- rides to Marefore for treasure and glory! But mostly treasure. After a rocky start, he finds wealth beyond his wildest dreams. Sir Eustace the Mountain-Faced, Hector's considerably more honourable rival, likewise sets off to seek his fortune and right wrongs, only to be unpleasantly interrupted by the falling Jasmine Tower.)
The Seed Rains- Exploring the Rains- To Exga's Defense, To Exga's Benefit (Vrishni and Ardy arrive to investigate the Seed Rains, only to find the countryside occupied by strange plant-soldiers and Exga Village in danger of destruction at the hands of dangerous plantlife. The duo protect the village, identify what crops are valuable and which are dangerous for the village to grow, create the Kingwood Forest above the settlement, spark an extremely rare and valuable talent in the town's smith, and explore both the Rosebay Fields and the mysterious Jasmine Tower.)
The Seed Rains- Exploring the Rains- The Considerate Gardener (Elyion and Giles set off to see what the Seed Rains have to offer, and get perhaps more than they bargain for. Meeting a mad botanist and grumpy guide, they chart a course across the local countryside, finding treasure and danger in equal measure)
Marefore- The Rise Of A Killer (Rey heads to Marefore to investigate the problems caused by the Seed Rains and do some shopping. Instead, he ends up committing mass murder and inadvertantly creates the persona of the Gold-Dust Killer)
The Jasmine Tower- Assault On The Jasmine Tower (Kit heads to Marefore, only to get distracted by the countryside's newest fixture. In attacking a spirit from the tower, she instead launches a massive attack against the entire tower-dungeon, summoning its most potent residents to launch an attack against their aggressor, to Kit's detriment.)
Marefore- Bazaar Happenings (Celiria and Orkanith set out to Marefore to assist in the problems plaguing the bazaar and the town's lighthouse, splitting up on entry. Orkanith successfully apprehends a suspected member of a thief gang, but falls afoul of another of their number. He instead sets out to investigate the lighthouse with two Spirit Hunter's Association members, but is interrupted by the nuclear destruction of the town's centre.)
Marefore- The Nuking Of Marefore (Celiria splits off to investigate the town, assisting in clearing the port of the huge blockade of trees and meeting two members of the Spirit Hunter's Association, which she joins. No less than two encounters with a mythical spirit-mystery-merchant and his shop later, she finds herself in possession of a legendary spear, an enslaved thief, and a cursed teapot that causes extreme ageing. A later attempt to leave the bazaar through the questionable application of extreme mana-fuelled Atomic pressure-cooker flight results in herself exploding, taking much of the town with her.)
Interlude- A Conversation With A Thief (Celiria talks to her latest acquisition, the Aptim thief, Newt Merill. Introductions are made, Nexus and the Arena explained, absorbs are attempted and the entire situation abruptly cut short by Newt's abduction and potential destruction at the hands of a mysterious Purple Force.)
Interlude- Celiria Reads A Postcard (A mysterious postcard found in the aftermath of the dragoon's newest companion's abduction is read.)
Clavia- Celiria Chases A Dream (Celiria and Heracles enter Seirei to find a book mentioned by her mysterious postcard that may help her recover Newt. Abandoning Heracles in the Spirit World, Celiria encounters an angry Tengu, bribes him with the means to control and destroy minds, and sets off to the city for tea, scones and illegal literature.)
Spirit World- Heracles' Automated Adventures (Having chosen during the Dreaming Moon Festival to be placed into an automated state, Heracles runs through the Spirit World. Despite having bad luck, he still manages to discover some locations and items of interest.)
Marefore- The (Approximate) Restoration of Marefore (Kit leaps into action and uses a mixture of Time, Glory and amnesia-inducement to fix the town, mostly. Unfortunately, a combination of factors and not informing anyone beforehand leaves her with another mess to unravel. People stuck in walls and comatose, soulless bodies are dealt with, but high tensions and a series of certain events lead to the timefox being ousted before she can fully fix her fox-fix.)
Clavia- Dragoon, Interrupted (Celiria heads off to Clavia to get her curses fixed. Instead, she unwittingly terrorises the countryside with summoned Fire Drakes, turns a far-too-serious food fight into a disaster, and pays a Spirit Hunter Shrine Maiden an exorbitant fee to deal with her sense-problems before self-inflicted meta-problems interact poorly with the delicate spiritual procedure and rip Celiria from reality.)
Pella- Into The Moonforest (Remalius returns to Pella to variable reception. Finding nobody he knows around, he instead ventures into the Moonforest, meddles with spirits templated off of his own form and, from there, is swept into the Spirit World.)
Seirei Portal Room- A Terrible Combination (Kit attempts to empower the comatose, soulless, narcotic-producing body she picked up through absorbs, ignoring the warnings she was previously given about the possession-susceptibility of empty bodies. One chained mixture of soul, spirit and undead-related absorbs later, Kit finds she has created an abomination against even undeath, and is forced to flee into the Spirit World, letting it rampage into Seirei)
Spirit World- The Sea, The Sea, The See (Kazivon ventures into the Spirit World to find a strange ocean, a stranger ocean, and a place upon an ocean that shifts with its laws, changing local reality with it)
Spirit World- Surmounting the Spires, Falling to Fortune (Kit enters the Spirit World to find a blazing molten plane where metal extrudes into dungeon-spires. She ventures through the Ansigite Spire, clearing it handily, before moving on to the Bismuth Spire, where [UNIVERSAL EXISTENCE FAILURE] interrupts matters and destabilises the whole plane's worth of dungeons, causing them to fragment and interconnect in peculiar ways. Venturing through several of these, she eventually decides to take a door leading her to a disastrous game of Ruin Shuffle...)
The Gate Complex/Spirit World- A Bloody Swathe (Anathema and Roy enter Seirei to track down the Nameless Ravener and take it for their own. Following its trail of destruction leads them to the Spirit World, however, and the still-forming and leaderless domains of Cruore prove to be too tempting a target of conquest to pass up...)
The Gate Complex- Divine Renovations, Deific Dungeons (Kit enters Seirei and sees what Roy and Anathema have done to 'fix' the Gate Complex. Deciding she can go one better, Kit uses her artifacts to transform it into a holy dungeon in her name- the Holy Vestibule of the Timeshadow Goddess. Choices are made and ripple outwards, but before their weight can be felt, Kit's plethora of curses trigger, bringing her a battle she feels unable to win and prompting her to flee before 𝔗𝔥𝔢 𝔊𝔩𝔬𝔯𝔶 can manifest in the physical world to oppose her.)
Seirei Portal Room- Divine Decrees of the Timeshadow Goddess (Kit issues instructions to the newly-created bosses/custodians of her new temple)
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The Dreaming Moon Festival (A once-a-year tradition on Seirei finds itself, for various reasons, taking an entire year to complete from a meta-perspective. A good time is had by most.)
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The Fading Province- One Perfect Mo̟̥̭͓̊̔ͯment (Einarr finds himself not on Seirei but somewhere alien and impermanent. Through his exploration, the old warrior finds a cathedral dedicated to a fleeting event.)
The Fading Province- Gla̷̠̜̒ss and Fireflies (Lili encounters an alien landscape, a crumbling tower and a city that cannot last.)
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[UNDEFINED] (A number of things came back with the Universe. These are among them)
Previous Quests- Seirei
- Aeromage
- Arena Lieutenant
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